msgid "" msgstr "" "Project-Id-Version: Missing_Scepter-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:05+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:11 msgid "The Case of the Missing Scepter" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:12 msgid "COMS" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "(Hopeless)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "Master of the Arcane" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "Card Tricks" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "(Irksome)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "Magick Ready" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:20 msgid "(Beginner)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: ./Missing_Scepter/_main.cfg:21 msgid "" "The Case of the Missing Scepter\n" "\n" " a Warlock Homz Case\n" "\n" " As Healing Mage Flotsom, you chronicle one of Warlock Homz's most dangerous adventures as he races to stop a plot by his nemesis to over-run the world with the re-animated dead.\n" "\n" " (Novice level, 16 to 19 scenarios)" msgstr "" #. [about] #: ./Missing_Scepter/_main.cfg:29 msgid "Campaign Designer" msgstr "" #. [about] #: ./Missing_Scepter/_main.cfg:35 msgid "Art" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/01_Retreat.cfg:5 msgid "Orders have been received to move out of the Northern Marches. At long last, someone in Weldyn has figured out that there is nothing of value up here." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/01_Retreat.cfg:10 msgid "All we have to do now is march, in a single file, on a narrow path, through mountainous territory held by newly created enemies who hold a grudge against Wesnoth." msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Plagbok #. [side]: type=Elvish Lady, id=Uoiwyua #. [side]: type=Elvish Lord, id=Ayieoea #. [side]: type=Flotsom White, id=Flotsom #. [side]: type=Flotsom White, id=Flotsom, id=Flotsom #. [side]: type=Master at Arms, id=Fiddleton #: ./Missing_Scepter/scenarios/01_Retreat.cfg:44 ./Missing_Scepter/scenarios/02_Vacation.cfg:35 ./Missing_Scepter/scenarios/04a_Hiring.cfg:22 ./Missing_Scepter/scenarios/04b_Training.cfg:22 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:22 ./Missing_Scepter/scenarios/07_Elensefar.cfg:21 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:22 ./Missing_Scepter/scenarios/09_Carcyn.cfg:22 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:40 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:39 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:39 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:41 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:20 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:38 ./Missing_Scepter/scenarios/11b_Frozen.cfg:40 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:21 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:22 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:109 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:31 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:31 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:34 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:88 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:104 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:22 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:91 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:118 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:22 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:17 ./Missing_Scepter/scenarios/18a_Ice.cfg:22 ./Missing_Scepter/scenarios/18b_Fire.cfg:16 ./Missing_Scepter/scenarios/18c_Water.cfg:17 ./Missing_Scepter/scenarios/18d_Exit.cfg:15 ./Missing_Scepter/scenarios/19_Rescue.cfg:16 ./Missing_Scepter/scenarios/19_Rescue.cfg:36 ./Missing_Scepter/scenarios/20_Orcs.cfg:44 ./Missing_Scepter/scenarios/21bb_End.cfg:84 ./Missing_Scepter/scenarios/21bg_End.cfg:85 ./Missing_Scepter/scenarios/21gb_End.cfg:83 ./Missing_Scepter/scenarios/21gg_End.cfg:83 msgid "Civilians" msgstr "" #. [unit]: type=White Mage, id=Eucalypse #: ./Missing_Scepter/scenarios/01_Retreat.cfg:64 msgid "Eucalypse" msgstr "" #. [unit]: type=Spearman, id=Gongadin #: ./Missing_Scepter/scenarios/01_Retreat.cfg:80 msgid "Gongadin" msgstr "" #. [unit]: type=White Mage, id=Tabbithè #: ./Missing_Scepter/scenarios/01_Retreat.cfg:95 msgid "Tabbithè" msgstr "" #. [side]: type=Necromancer, id=Yabaskintith #: ./Missing_Scepter/scenarios/01_Retreat.cfg:113 msgid "hungry" msgstr "" #. [unit]: type=Necrophage, id=Necrophagy #: ./Missing_Scepter/scenarios/01_Retreat.cfg:138 msgid "Necrophagy" msgstr "" #. [side]: type=Sergeant, id=Sarge, id=Sarge #: ./Missing_Scepter/scenarios/01_Retreat.cfg:149 msgid "Vanguard" msgstr "" #. [unit]: type=Spearman, id=Gringo #: ./Missing_Scepter/scenarios/01_Retreat.cfg:172 msgid "Gringo" msgstr "" #. [unit]: type=Longbowman, id=Bingo #: ./Missing_Scepter/scenarios/01_Retreat.cfg:179 msgid "Bing O'Bingo" msgstr "" #. [unit]: type=Peasant, type=Pikeman, id=Biff #: ./Missing_Scepter/scenarios/01_Retreat.cfg:190 msgid "Biff O'Bingo" msgstr "" #. [unit]: type=Bowman, id=Borp #: ./Missing_Scepter/scenarios/01_Retreat.cfg:197 msgid "Borp O'Bingo" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/01_Retreat.cfg:210 msgid "We have misjudged the Northerners. There has not been any real ambush so far. Let us make haste before they loose their patience." msgstr "" #. [message]: speaker=Sarge #: ./Missing_Scepter/scenarios/01_Retreat.cfg:215 msgid "" "Don't worry. They are too busy sacking our deserted quarters. \n" " \n" "Hey, speaking of removing everything of value, has anyone remembered to send a scout to our outpost cave that guards this goat trail? We need to bring out any gold there with us back to Weldyn." msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/01_Retreat.cfg:225 msgid "Move Flotsom to the end of the trail" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/01_Retreat.cfg:229 ./Missing_Scepter/scenarios/02_Vacation.cfg:115 ./Missing_Scepter/scenarios/04a_Hiring.cfg:142 ./Missing_Scepter/scenarios/04b_Training.cfg:128 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:175 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:135 ./Missing_Scepter/scenarios/07_Elensefar.cfg:134 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:225 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:217 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:244 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:211 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:218 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:170 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:445 ./Missing_Scepter/scenarios/11b_Frozen.cfg:203 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:68 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:154 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:221 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:213 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:197 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:251 ./Missing_Scepter/scenarios/18a_Ice.cfg:127 ./Missing_Scepter/scenarios/18b_Fire.cfg:73 ./Missing_Scepter/scenarios/18c_Water.cfg:122 ./Missing_Scepter/scenarios/18d_Exit.cfg:55 ./Missing_Scepter/scenarios/19_Rescue.cfg:132 msgid "Death of Flotsom" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/01_Retreat.cfg:233 ./Missing_Scepter/scenarios/04a_Hiring.cfg:154 ./Missing_Scepter/scenarios/04b_Training.cfg:140 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:187 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:147 ./Missing_Scepter/scenarios/07_Elensefar.cfg:146 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:237 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:229 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:256 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:223 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:230 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:182 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:457 ./Missing_Scepter/scenarios/11b_Frozen.cfg:215 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:80 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:166 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:233 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:106 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:209 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:263 ./Missing_Scepter/scenarios/18a_Ice.cfg:135 ./Missing_Scepter/scenarios/18b_Fire.cfg:85 ./Missing_Scepter/scenarios/18c_Water.cfg:130 ./Missing_Scepter/scenarios/18d_Exit.cfg:63 ./Missing_Scepter/scenarios/19_Rescue.cfg:144 msgid "Death of Gongadin" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/01_Retreat.cfg:237 ./Missing_Scepter/scenarios/02_Vacation.cfg:127 ./Missing_Scepter/scenarios/04a_Hiring.cfg:158 ./Missing_Scepter/scenarios/04b_Training.cfg:144 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:191 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:151 ./Missing_Scepter/scenarios/07_Elensefar.cfg:150 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:241 ./Missing_Scepter/scenarios/09_Carcyn.cfg:118 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:233 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:260 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:227 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:234 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:186 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:461 ./Missing_Scepter/scenarios/11b_Frozen.cfg:219 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:84 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:170 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:127 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:141 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:217 msgid "Turns run out" msgstr "" #. [message]: speaker=Necrophagy #: ./Missing_Scepter/scenarios/01_Retreat.cfg:247 msgid "Master, I smell something delicious. I smell brains! BRAINS!!!" msgstr "" #. [message]: speaker=Yabaskintith #: ./Missing_Scepter/scenarios/01_Retreat.cfg:251 msgid "You just ate an entire Wesnoth garrison. Where do you put it all?" msgstr "" #. [message]: speaker=Necrophagy #: ./Missing_Scepter/scenarios/01_Retreat.cfg:255 msgid "In that chest..." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/01_Retreat.cfg:277 msgid "There is still gold in this chest! It's covered with...why would they do that? I will split it all with the vanguard." msgstr "" #. [message]: speaker=Sarge #: ./Missing_Scepter/scenarios/01_Retreat.cfg:297 msgid "Just split the gold. You can keep the rest. Oh, oh. We have visitors." msgstr "" #. [message]: type=Woodsman #: ./Missing_Scepter/scenarios/01_Retreat.cfg:310 msgid "You sticky-fingered land-grabbing imperialists are still here?!? Good, I have something for you. It is a goodbye kiss in the form of an arrow." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/01_Retreat.cfg:322 msgid "Fields, flowers, forests, frolicking fauns, and denizens who do not desire to gorge themselves on my flesh! I swear I will never never never return to this place no matter how good the cause." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/01_Retreat.cfg:338 msgid "Well, he at least got to see the Northern Wastelands before he died." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/01_Retreat.cfg:352 msgid "Sarge, don't leave us with this wand welder in charge!" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/02_Vacation.cfg:6 msgid "The retreat from the Northern Marches of Wesnoth was a disaster. Why Wesnoth would want to colonize that region is almost a great a mystery as to how creatures in that wasteland can survive when there is not a Wesnothian army around to eat." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/02_Vacation.cfg:11 msgid "" "When I made it back to Wesnoth I was cashiered from Her Majesty's service. I decided to settle in Weldyn and set up my healing practice. The story of my finding quarters and meeting Warlock Homz are well known since they were first published in the Weldyn Weekly.\n" "\n" "Some of the more interesting adventures of Warlock Homz will never be published in order to protect the innocent from needless shame or retribution. Others stories are kept from the public until such a time that they will not cause harm. The Case of the Missing Scepter is one that had to be kept from public knowledge until after the reign of Asheviere the Widow." msgstr "" #. [scenario]: id=02_Vacation #: ./Missing_Scepter/scenarios/02_Vacation.cfg:21 msgid "Flotsom Needs a Vacation" msgstr "" #. [side]: type=Royal Guard, id=Sarge, id=Sarge #: ./Missing_Scepter/scenarios/02_Vacation.cfg:67 msgid "good" msgstr "" #. [side]: type=Assassin, id=Crinomatik #: ./Missing_Scepter/scenarios/02_Vacation.cfg:96 msgid "bad" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/02_Vacation.cfg:111 msgid "Arrest the Murderer" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/02_Vacation.cfg:119 ./Missing_Scepter/scenarios/04a_Hiring.cfg:146 ./Missing_Scepter/scenarios/04b_Training.cfg:132 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:179 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:139 ./Missing_Scepter/scenarios/07_Elensefar.cfg:138 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:229 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:221 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:248 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:215 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:222 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:174 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:449 ./Missing_Scepter/scenarios/11b_Frozen.cfg:207 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:72 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:158 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:225 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:201 ./Missing_Scepter/scenarios/19_Rescue.cfg:136 msgid "Death of Homz" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/02_Vacation.cfg:123 msgid "Death of Gangadin" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/02_Vacation.cfg:145 msgid "It has long been an axiom of mine that the little things are infinitely the most important. In this case, you will notice the depth which this parsley has sunk into the butter. This can only lead one to the conclusion that Mr. Crinomatik is the murderer." msgstr "" #. [message]: speaker=Sarge #: ./Missing_Scepter/scenarios/02_Vacation.cfg:149 msgid "" "Yes, this one time I have followed your reasoning Mr. Homz.\n" "\n" "Crinomatik I arrest you in the name of the Crown." msgstr "" #. [message]: speaker=Crinomatik #: ./Missing_Scepter/scenarios/02_Vacation.cfg:155 msgid "What kind of wizard are you? Solving a crime using...science. But you have not caught me unprepared. While the Great Warlock Homz was yammering about tempuratures and fat densities, my underlings were climbing into this room through the water closet." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/02_Vacation.cfg:159 msgid "Oh dear. No violence, gentlemen -- no violence, I beg of you! Consider the furniture!" msgstr "" #. [message]: speaker=Crinomatik #: ./Missing_Scepter/scenarios/02_Vacation.cfg:163 msgid "Mugsy, Spudsy, Bulah. Get'em!" msgstr "" #. [unit]: type=Blood Bat, id=Squeegy #: ./Missing_Scepter/scenarios/02_Vacation.cfg:214 msgid "Squeegy the Friendly Bat" msgstr "" #. [message]: speaker=Squeegy #: ./Missing_Scepter/scenarios/02_Vacation.cfg:226 msgid "Squeeg. Squeeg squeeg." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/02_Vacation.cfg:230 msgid "Homz, look. It's a night chicken." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/02_Vacation.cfg:234 msgid "He is not for eating, Flotsom. It is a messenger bat from my brother Mycrokroft." msgstr "" #. [message]: speaker=Squeegy #: ./Missing_Scepter/scenarios/02_Vacation.cfg:238 msgid "Sgueeg, sgueeg sgueeg sgueeg, sgueeg sgueeg sgueeg. Sgueeg. Sgueeg sgueeg." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/02_Vacation.cfg:242 msgid "Odd, Mycrokroft has invited us over to view royal vacation pictures." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/02_Vacation.cfg:246 msgid "That sounds harmless. I could do for a change of pace vis-à-vis people throwing poison daggers at me." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/02_Vacation.cfg:250 msgid "I can assure you Flotsom, when Mycrokroft invites us to enjoy some prosaic activity, it only means that the threats to our lives and limbs have begun to escalate." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:6 msgid "" "Mycrokroft:\n" "Brother, Healer Flotsom, glad you could come. It is such a rare pleasure to see you." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:12 msgid "" "Homz:\n" "Of course, I am busy consulting the Watch on solving crimes using evidence and deductive reasoning, while you are busy running the empire." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:19 msgid "" "Mycrokroft:\n" "Empire? Brother, that is laughable. Wesnoth is a friendly kingdom with no aspirations of dominating the entire continent, much less bringing back a few breakaway hamlets." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:25 msgid "" "Flotsom:\n" "Not even Elensefar? Ouch! Homz, I was using that shin bone to stand on." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:32 msgid "" "Mycrokroft:\n" "Ahem. Well, in the case of Elensefar, because so many ex-Wesnothian citizens suffer under the yoke of Elensefar's power-crazed warlord, it is a moral responsibility of our Queen to rescue them from their plight. However, no immediate mission of mercy can be considered because our army is needed here. Thoughts of hiring Orcs to make a surgical strike upon the so-called leaders of Elensefar were discussed, but it was thought it would be better to keep this among us humans. \n" "\n" "To that end, her Majesty has commanded me to research a solution.\n" "\n" "Now for a picture show. " msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:43 msgid "" "Mycrokroft:\n" "This picture was taken, using coloring magic, of the Queen's recent diplomatic mission to the Northern Peoples. The scorch marks were made by powerful fire magics. And I must add, made by someone other than Wesnoth. The statue looks to be of Dwarvish origin, thus it was not made by its current inhabitants." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:49 msgid "" "Homz:\n" "Let me take a closer look at that. \n" "Hmmm, just as I thought. Third from the Queen's right is Boogsley, one of Morganfurzty's men." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:57 msgid "" "Mycrokroft:\n" "Morganfurzty? Hmmm. Well, --cough-- steps will need to be taken. Now look at this picture. I searched for it after seeing the first. It was taken 20 years ago." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:64 msgid "" "Flotsom:\n" "Happier times. Ouch! Homz, I am running out of shin bones. Mycrokroft, how big were those four large crystals on the statue's staff?" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:71 msgid "" "Mycrokroft:\n" "From her Majesty's memory, they were about the size of a newborn calf. It was once thought that it represented a real staff or wand held by someone inside the statue who defended the keep's entrance. Once inside the keep, it became apparent that the statue's staff was a mage's staff in reality. And it would have repelled the attackers, but someone had poisoned all the mages in the keep. As for why there are four crystals, Healer, what do you know about humours?" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:78 msgid "" "Flotsom:\n" "Now we are talking about the cutting edge of the healing sciences. The body is filled with four humours. Unusual personalities or diseases result from an excess or deficit of one or the other." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:85 msgid "" "Mycrokroft:\n" "I think this wand may amplify a mage's humours, turning him into a mage with god-like powers. So, if we were to capture one crstal and try to use it?" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:92 msgid "" "Flotsom:\n" "The mage would be dead in an instant. One would need all four." msgstr "" #. [scenario]: id=03_Microkroft #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:100 msgid "Pictures of a Royal Vacation" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:151 msgid "Look through the queen's vacation pictures" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:155 msgid "Not look through the queen's vacation pictures" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:177 msgid "Barracks" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:187 msgid "Then to save Wesnoth from being dominated by its breakaway cities or Northerners, you will have to retrieve all four. Might I suggest you head to the scene of the crime to search for clues." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:191 msgid "" "There are two ways to go from here.\n" " \n" " (1) You can head north into the garrison and hire a party using the Queen's coin. Selection is not varied, but she has many experienced veterans. \n" " \n" " (2) You can head south back to town and hire your own where selection is a bit more varied. If you go that way, I will arrange with the Garrison Captain Plinthny to give them a little extra training.\n" " \n" " Either way, once you are on the road, you will not have too many opportunities to hire skilled mages or warriors." msgstr "" #. [unit]: type=Blood Bat, id=Squeeky #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:211 msgid "Squeeky" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:225 msgid "One more thing Homz, could you take Squeeky with you? He is such an observant little fellow." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:229 msgid "Certainly. Squeek squeek squeek." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:233 msgid "Squeek. Squeek squeek!" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:238 msgid "You can understand him? All I hear is 'squeek squeek'." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:242 msgid "" "Of course I understand him. In fact, nothing he has said has sounded like 'squeek squeek'.\n" " \n" "No doubt, when you get around to recording this adventure in your notoriously inaccurate journals, you are just going write, 'squeek squeek' whenever Squeeky has said something. \n" "\n" "And another thing, his name is not 'Squeeky'. Here, I will spell his name out for you..." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/03_Microkroft.cfg:261 msgid "Training Field" msgstr "" #. [scenario]: id=04a_Hiring #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:4 msgid "Queens Second Best" msgstr "" #. [side]: type=Dragoon, id=Plinthny #. [side]: type=Dwarvish Berserker, id=Blasspok #. [side]: type=Dwarvish Dragonguard, id=Blasspok #. [side]: type=Dwarvish Dragonguard, id=Plagbok #. [side]: type=Dwarvish Lord, id=Tungsten #. [side]: type=Fire Dragon, id=Tungs #. [side]: type=Lieutenant, id=Harbor #. [side]: type=Naga Myrmidon, id=Tungs #. [side]: type=Necrophage, id=Tongue #. [side]: type=Saurian Flanker, id=Thb #. [side]: type=Saurian Flanker, id=Thb, description=_ Thb #. [side]: type=Yeti, id=Tungs #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:40 ./Missing_Scepter/scenarios/04b_Training.cfg:40 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:42 ./Missing_Scepter/scenarios/09_Carcyn.cfg:42 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:60 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:59 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:60 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:62 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:42 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:51 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:42 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:37 ./Missing_Scepter/scenarios/18a_Ice.cfg:43 ./Missing_Scepter/scenarios/18b_Fire.cfg:37 ./Missing_Scepter/scenarios/18c_Water.cfg:38 ./Missing_Scepter/scenarios/20_Orcs.cfg:64 msgid "Guard" msgstr "" #. [side]: type=Assassin, id=Babs #. [side]: type=Assassin, id=Greenkniif, id=Greenkniif #. [side]: type=Assassin, id=Stabab #. [side]: type=Necromancer, id=Babs #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:61 ./Missing_Scepter/scenarios/04b_Training.cfg:60 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:106 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:105 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:106 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:107 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:75 ./Missing_Scepter/scenarios/19_Rescue.cfg:55 msgid "Targets" msgstr "" #. [unit]: type=Quintain, id=Target #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:87 ./Missing_Scepter/scenarios/04b_Training.cfg:86 msgid "Target" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:138 ./Missing_Scepter/scenarios/04b_Training.cfg:124 msgid "Defeat the practice dummies" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:150 ./Missing_Scepter/scenarios/04b_Training.cfg:136 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:183 ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:143 ./Missing_Scepter/scenarios/07_Elensefar.cfg:142 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:233 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:225 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:252 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:219 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:226 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:178 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:453 ./Missing_Scepter/scenarios/11b_Frozen.cfg:211 ./Missing_Scepter/scenarios/11c_Pyramid.cfg:76 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:162 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:229 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:221 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:102 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:131 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:205 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:259 ./Missing_Scepter/scenarios/18a_Ice.cfg:131 ./Missing_Scepter/scenarios/18b_Fire.cfg:81 ./Missing_Scepter/scenarios/18c_Water.cfg:126 ./Missing_Scepter/scenarios/18d_Exit.cfg:59 ./Missing_Scepter/scenarios/19_Rescue.cfg:140 msgid "Death of Squeeky" msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:171 msgid "" "Welcome to the Weldyn Garrison. We don't have much of a selection, but they are all veterans.\n" "\n" "After you have recruited a few, why don't you give them a work-out on the 'Quintains'." msgstr "" #. [message]: speaker=Target #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:183 ./Missing_Scepter/scenarios/04b_Training.cfg:167 msgid "Stop that! That hurts! If you don't stop, I will mace you." msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:188 ./Missing_Scepter/scenarios/04b_Training.cfg:172 msgid "Ha, ha. The Quintains act almost human at times." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:196 msgid "Homz, you are looking for experience? I'll give you experience: the experience of sleeping in your own grave." msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:200 msgid "Assassins operating in force? in the open!? this close to Weldyn!?! That is not done. And when I have finished with you, it won't be done again. Warlock Homz, here are a few horsemen, free of charge." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:217 ./Missing_Scepter/scenarios/04b_Training.cfg:200 msgid "Darkness falls. Into the shadows my legion. Strike unseen." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:226 ./Missing_Scepter/scenarios/04b_Training.cfg:209 msgid "Darkness falls--again. Into the shadows my legion. Strike unseen." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:243 msgid "Darkness, shadows, the usual." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:263 msgid "Flotsom, you are a healer. Why did you not save me?" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:267 msgid "I am saving you--for dinner." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/04a_Hiring.cfg:279 msgid "They are defeated, but how did they know to find us here? This will require some thought." msgstr "" #. [scenario]: id=04b_Training #: ./Missing_Scepter/scenarios/04b_Training.cfg:4 msgid "Camp Hackalot" msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/04b_Training.cfg:157 msgid "Welcome to the Weldyn Garrison. I received a messenger bat from Mycrokroft and have set up your training course with these 'Quitains'." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04b_Training.cfg:179 msgid "Homz, you are looking for experience? I'll give you experience: the experience of sleeping in your grave." msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/04b_Training.cfg:183 msgid "Assassins operating in force? in the open?! this close to Weldyn!?! That is just not done. And when I have finished with you, it won't be done again. Warlock Homz, here are a few horsemen, free of charge." msgstr "" #. [message]: speaker=Greenkniif #: ./Missing_Scepter/scenarios/04b_Training.cfg:226 msgid "Darkness, shadows, strike unseen. Hurry up." msgstr "" #. [message]: speaker=Squeeky #. [message]: speaker=Squeeky, speaker=Flotsom #: ./Missing_Scepter/scenarios/04b_Training.cfg:246 ./Missing_Scepter/scenarios/05_Toll_Road.cfg:483 ./Missing_Scepter/utils/deaths.cfg:74 msgid "Flotsom, please take down my final words. I regret that I have but one life to give in the defense of my Queen." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/04b_Training.cfg:250 msgid "What's he saying? ``Squeek squeek squeeeeeek''?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/04b_Training.cfg:261 msgid "It is odd that someone would know I would be here about the same time I knew I would be here." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:5 msgid "Finally back on the road. Homz determined that the fastest route to the Heart Mountains would be by water." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:10 msgid "Everyone knows that the law has not been reestablished to the lands north of Weldyn. We must travel west through what we are told is a picturesque and bandit-free countryside." msgstr "" #. [scenario]: id=05_Toll_Road #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:17 msgid "Toll Road" msgstr "" #. [side]: type=Dragoon, id=Bog #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:84 msgid "Swamp" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:171 msgid "Remove all the toll takers" msgstr "" #. [message]: speaker=Bog #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:215 msgid "Welcome to the Bog Toll Road. You and your army may pass through for a mere 200 gold pieces. " msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:219 msgid "This is the Queen's road and we are on a mission on Her behalf. It is you who should be paying us." msgstr "" #. [message]: speaker=Ferok #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:223 msgid "" "Finally, someone has come from Weldyn. These warloads are halting trade and they don't even maintain the roads.\n" " \n" "I have a proposition for you." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:229 msgid "I am listening." msgstr "" #. [message]: speaker=Ferok #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:233 msgid "" "If you let me set up in that wooden palisades, I can help you to recruit spearmen. If you let me set up in Swamp Castle, I can help you recruit spearmen and archers. If you let me set up in South Castle, I can help you recruit spearmen and archers and horsemen. If you let me set up in Small Castle, I can help you recruit spearmen and archers and horsemen and mages. If you let me set up in West Castle, I can help you recruit spearmen and archers and horsemen and mages and Fire Dragons.\n" " \n" "And the same deal if one of my men 'inspects' the castle's throne room." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:239 msgid "" "It's a deal.\n" "wooden palisades : spearmen \n" "Swamp Castle : spearmen and archers \n" "South Castle : spearmen and archers and horsemen \n" "Small Castle : spearmen and archers and horsemen and mages \n" "West Castle : spearmen and archers and horsemen and mages and Fire Dragons" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:257 msgid "This place is okay, but it's not recruiting fire dragons okay. You may now recruit spearmen." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:274 msgid "This place is okay, but it's not recruiting fire dragons okay. You may now recruit spearmen and archers." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:291 msgid "This place is okay, but it's not recruiting fire dragons okay. You may now recruit spearmen and archers and cavalry." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:308 msgid "This place is okay, but it's not recruiting fire dragons okay. You may now recruit spearmen and archers and cavalry and spellcasters." msgstr "" #. [message]: speaker=Ferok #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:331 msgid "Get ready for a Barbeque. You may now recruit flaming dragons." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:354 ./Missing_Scepter/scenarios/07_Elensefar.cfg:241 ./Missing_Scepter/scenarios/10a_River_Listra.cfg:290 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:317 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:284 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:287 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:577 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:601 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:625 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:649 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:478 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:309 msgid "Found some gold!" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:372 msgid "" "Burial Mound\n" " \n" "Stay away!" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:395 msgid "There is some gold here and I hear someone moving about in the tomb. Eeek! It's the undead. The undead who are heavily armed! Who keeps burying them with the best weapons?" msgstr "" #. [message]: speaker=Chancily #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:417 msgid "The queen's thugs have killed o'l Boggy. I am calling in some help to deal with them." msgstr "" #. [unit]: type=Horseman, id=Barto #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:425 msgid "Bart O'Bingo" msgstr "" #. [message]: speaker=Ferok #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:437 msgid "" "Now they will be charging in. \n" "\n" "I have heard that there is a cursed crypt to the south-west. If you could get a scout to open the crypt, then maybe you could create havoc in their rear lines.\n" " \n" "By the way, it's probably a one-way trip to whomever is sent. Might I suggest Barto here.\n" "\n" "Barto, come hither, we have a small task for you." msgstr "" #. [message]: speaker=Barto #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:447 msgid "I hope this small task does not involve riding fast, fighting, or the undead." msgstr "" #. [message]: speaker=Chancily #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:455 msgid "I hear strangers. Strangers who are not paying the road toll." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:488 msgid "I am so hungry that I could eat a bat. Hmmmm, fried bat." msgstr "" #. [message]: speaker=Ferok #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:498 msgid "Your combat aid has opened a new path for commerce. Now more wealth will roll into Weldyn. I will see to it personally that the roads are maintained and that Her Majesty receives Her proper share of collected taxes, even if I have to horse-whip these lazy serfs hard enough to transmutate them into tiny lumps of gold." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:502 msgid "Well Homz, everything seems to have worked out for, um, the Queen. If only the rest of this journey could do as well." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:506 msgid "Maybe it will. I have had some thoughts to why assassins were waiting for us at the training grounds, but I can't talk about it now, there maybe someone flittering about who might overhear us." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/05_Toll_Road.cfg:520 msgid "It looks as though we will have to walk back to Weldyn. Well, you will have to walk." msgstr "" #. [scenario]: id=06a_Bay_of_Pearls #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:4 msgid "Bay of Pearls Rescue" msgstr "" #. [side]: type=Mermaid Diviner, id=Marcher #. [side]: type=Merman Hoplite, id=Mnemo, id=Mnemo #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:64 ./Missing_Scepter/scenarios/20_Orcs.cfg:84 msgid "Fish" msgstr "" #. [side]: type=Elvish Marshal, id=Euoia #. [side]: type=Elvish Sylph, id=Greenk #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:90 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:102 msgid "Forest" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:131 msgid "Keep the Mermen King Alive while defeating the slaver" msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:168 msgid "You would fight me? the unofficial and secret representative of the Queen's plausibly deniable wishes?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:172 msgid "I may displease the Queen in secret, but Wesnoth will thank me for taking out a red-handed slaver." msgstr "" #. [message]: speaker=Greenk #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:176 msgid "You have taken a more noble path, Warlock Homz. Some of the forest Elves will help you." msgstr "" #. [unit]: id=Gefitan, type=Trident Holder #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:184 msgid "Gefitan" msgstr "" #. [message]: speaker=Gefitan #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:194 msgid "I have the Storm Trident. Fear me, land-crawlers!" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:199 msgid "Squeek, squeek squeek squeek. Squeek squeek-squeek squeek squeek." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:203 msgid "I don't know if that is needed now, but go." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:217 msgid "Homz. Where is that bat of yours?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:221 msgid "He said he knew some kin in the area who might like a change of diet. Which gives me time to outline my suspicions about him. I think he working for..." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:225 msgid "Not Morganfurzty again, Homz. I think it is about time you knew that you are the only person who has heard or seen Morganfurzty. Even your brainier brother thinks he is a figment of your imagination. Using modern healing science, I would say your delusion was brought on by an imbalance from too much phlegm or too little of the choleric fluids. I am going to prescribe chopped gall bladder..." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:229 msgid "So, Morganfurzty is all in my mind? Well, maybe there is another explanation for some of Squeeky's actions. Now, quiet. Out in the darkness I hear the flutter of leathery wings and the gnashing of sharp teeth. Squeeky's friends have arrived." msgstr "" #. [unit]: id=Squeety, type=Blood Bat #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:233 msgid "Squeety" msgstr "" #. [unit]: id=Wowei, type=Blood Bat #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:247 msgid "Wowei" msgstr "" #. [unit]: type=Blood Bat, id=Nidl #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:258 msgid "Nidl" msgstr "" #. [unit]: type=Blood Bat, id=Masiod #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:269 msgid "Masiod" msgstr "" #. [unit]: type=Blood Bat, id=Gtsiod #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:280 msgid "Gtsiod" msgstr "" #. [message]: speaker=Squeety #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:290 msgid "Squeet squeet squeet, squeet moo. Squeet squeet squeet!" msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:294 msgid "A swarm of bats! I better recruit some bat-eaters. In fact, I need to expand my training grounds." msgstr "" #. [message]: speaker=Greenk #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:340 msgid "We still have not won the battle and you have wounded. Train a few shamans to help cure their injuries." msgstr "" #. [unit]: type=Orcish Warrior, id=Dwaba-Kukai #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:368 msgid "Dwaba-Kukai" msgstr "" #. [message]: speaker=Mnemo #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:375 msgid "Utter defeat. Now we will be enslaved and the Wesnothians who helped us will be hunted down by their mad queen." msgstr "" #. [message]: speaker=Plinthny #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:379 msgid "Dwaba-Kukai, go to the nesting ponds and start putting these small iron collars on their children." msgstr "" #. [message]: speaker=Dwaba-Kukai #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:383 msgid "Certainly. In fact, I have an Orc here who likes the water..." msgstr "" #. [message]: speaker=Squeety #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:396 msgid "Healer! I am wounded. Please save me." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:400 msgid "Someone save that bat. They taste like chicken." msgstr "" #. [unit]: type=Mermaid Priestess, id=Meemosha #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:411 msgid "Meemosha Mnemodaughter" msgstr "" #. [message]: speaker=Mnemo #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:422 msgid "You have helped us defeat your fellow countryman while on your own quest. In our gratitude, we can provide a healer for your wounded." msgstr "" #. [message]: speaker=Meemosha #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:426 msgid "Unless it is a leg injury. I am not very good curing those." msgstr "" #. [message]: speaker=Mnemo #: ./Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:430 msgid "Maybe in the future, in the highly unlikely event you are caught in some swamp fighting Nagas, then we might be of some help." msgstr "" #. [scenario]: id=07_Elensefar #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:4 msgid "Elensefar" msgstr "" #. [side]: type=Dwarvish Runemaster, id=Krinkle #. [side]: type=General, id=Blackorbs #. [side]: type=General, id=Kronmas #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:41 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:43 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:59 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:115 msgid "Town" msgstr "" #. [side]: type=Orcish Slayer, id=Luchi #. [side]: type=Orcish Slayer, id=Lunchi #. [side]: type=White Mage, id=Manem #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:57 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:83 ./Missing_Scepter/scenarios/11b_Frozen.cfg:129 msgid "Cave" msgstr "" #. [side]: type=Goblin Rouser, id=Bogerutt #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:73 msgid "Goblins" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:130 msgid "Clear the cave for the women and children" msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:187 msgid "Conquerering army from Wesnoth, are you here to aid your Orcish friends? " msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:191 msgid "We wish to travel further inland, but we cannot do so if these Orcs, who are no friends of Wesnoth, are laying seige to Elensefar." msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:197 msgid "Well met, rescuers of the Bay of Pearls. We would celebrate your coming with a feast day, if it we were not under seige by these foul Orcs." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:201 msgid "These Orcs stop us from continuing on our journey. Is there any way we may help?" msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:215 msgid "There are no boats left to travel on. The ones that have not left with evacuees were burned by the Orcs. But you could do us a small favor. These walls are too thin to hold off Orcs from eventually entering the city. However, to the north is a cave we have used in the past from seiges. " msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:219 msgid "But it is occupied? Then I shall clear it. Afterwards your women and children can enter it and we will seal them in from the Orcs." msgstr "" #. [message]: speaker=Luchi #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:223 msgid "You are not going to remove me from here in time. Our Commander will return soon, bringing enough reenforcements to annihilate you and Elensefar's forces." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:259 msgid "The bones in this ossuary are not running after me waving swords." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:275 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:330 msgid "Road to Carcyn" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:288 msgid "Look. They have left their spider farm intact. This could give us an advantage." msgstr "" #. [message]: speaker=Bogerutt #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:292 msgid "We have been cut off from the north side of the river. We must cross and burn the farms before leaving, otherwise they will be too strong to conquer next year." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:309 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:343 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:753 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:450 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:416 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:517 ./Missing_Scepter/scenarios/20_Orcs.cfg:340 msgid "Flotsom, please take down my final words. I regret that I have but one life to give..." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:314 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:348 ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:757 msgid "What did he say, 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/07_Elensefar.cfg:324 msgid "There are still more Orc tribes on the way. Quick everyone into the caves so we may seal them in safety." msgstr "" #. [scenario]: id=08_Save_the_Farm #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:4 msgid "Elensefar Part Two" msgstr "" #. [unit]: type=Peasant, id=Lari #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:58 msgid "Lari Brownbottoms" msgstr "" #. [unit]: type=Peasant, id=Mwo #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:72 msgid "Mwob Mudbottoms" msgstr "" #. [unit]: type=Peasant, id=Curly #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:86 msgid "Curly Roundbottoms" msgstr "" #. [unit]: type=Elvish Sylph, id=Yoiaie #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:116 ./Missing_Scepter/scenarios/20_Orcs.cfg:365 msgid "Yoiaie" msgstr "" #. [unit]: type=Elvish Champion, id=Ewoiyui #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:130 ./Missing_Scepter/scenarios/20_Orcs.cfg:379 msgid "Ewoiyui" msgstr "" #. [unit]: type=Elvish Sharpshooter, id=Aeiou #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:144 ./Missing_Scepter/scenarios/20_Orcs.cfg:393 msgid "Aeiou" msgstr "" #. [side]: type=Goblin Rouser, id=Bogerutt #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:161 msgid "Wolf" msgstr "" #. [side]: type=Orcish Sovereign, id=Vlosgr #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:182 msgid "Vlosgr" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:217 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:209 msgid "Defeat all enemies" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:221 msgid "Letting the enemy enter the farm land" msgstr "" #. [message]: speaker=Euoia #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:268 msgid "Monsters. These Orcs have felled a forest of our trees and sent them down river, creating a log jam around the bridges." msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:272 msgid "They mean to cross over and burn our crops in the field, leaving us to die from starvation." msgstr "" #. [message]: speaker=Euoia #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:276 msgid "If we can help it, the only crossing over they will do will be to the Land of the Dead. Yoiaie, Ewoiyui, Aeiou, attack for the Forest of Wesmere!" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:290 msgid "Found some more gold. Flotsom, why don't you grow another batch of spiders. We won't be able to carry the spider farm with us." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:294 msgid "We are taking the spiders with us? Tell me that when we are done retrieving this staff, we are not keeping one as a pet. Do think of Missus Hoodsun's delicate condition. You know, the condition that will keep her awake at night when she hears me shrieking in terror every time one those eight-legged dog-sized horrors tries to crawl into bed with me." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:312 msgid "Found some more gold! This lighthouse just keeps giving." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:361 msgid "Odd, I do not recall Homz dying at this point." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:377 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:394 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:411 ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:428 msgid "There go the farms" msgstr "" #. [unit]: type=Ancient Lich, id=Morganfurzty #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:440 msgid "Morganfurzty" msgstr "" #. [unit]: type=Necrophage, id=Tongue #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:454 msgid "The Tongue" msgstr "" #. [message]: speaker=Kronmas #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:467 msgid "Thanks to your help, the Orcish Army has been defeated. Now we may dig our families from out of the caves. Although, there is no hurry to do that. They should be out in about a week. They can spend the time relaxing in safety." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:471 msgid "For the first time since we started this journey, Homz, it feels like we have done a good deed." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:475 msgid "Indeed. Let us leave them the gold we have captured from the Orcs' camps and travel to Carcyn and see if we can find a river boat to take us up the Listra." msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:481 msgid "" "Luchi, I'm home!\n" "\n" "Where is that Orc? He was supposed to stock the larder with living fodder for my army of undead." msgstr "" #. [message]: speaker=Lari #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:487 msgid "Eeeeeeeeek!" msgstr "" #. [message]: speaker=Tongue #: ./Missing_Scepter/scenarios/08_Save_the_Farm.cfg:491 msgid "Oh, it'ssss ssssssstocked, Master." msgstr "" #. [scenario]: id=09_Carcyn #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:4 msgid "Carcyn" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:98 msgid "Find a ship's captain" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:102 msgid "Captain Os, 100 Gold: cannot recruit new members at the destination." msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:106 msgid "Captain Jera, 500 Gold: will ship bowmen, spearmen, and horsemen, etc., but not spiders." msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:110 msgid "Captain Jear, 600 Gold: ships spiders, but you will have to put up with riffraff as recruits." msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:114 msgid "Captain Gar, 700 Gold: will ship bowmen, spearmen, and horsemen, mages, and your spiders. Good recruits found at destination." msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:131 msgid "Welcome to Carcyn's harbor. You are looking to travel up the River Listra? Well, we have four captains with different cargo carrying capacities." msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:135 msgid "There is Captain Os. A bargain at 100 gold. However, when you get to the end of the voyage, you will not be able train anyone. So whoever is in your company now is what you will have at the final destination." msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:140 msgid "There is Captain Jera. Can carry anything for 500 gold--except spiders. Funny how some captains don't like those cute hairy eight-legged things running about the deck...and the walls...ceilings...dripping venom everywhere. When you get to the end of the voyage, you will be able to recruit bowmen, spearmen, and horsemen" msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:145 msgid "There is Captain Jear. He can carry anything for 600 gold--and he likes spiders. However, when you get to the end of the voyage, the only crew who would sign up with you will be riffraff." msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:150 msgid "There is Captain Gar. He can carry anything for 700 gold. You do have 700 gold, right? When you get to the end of the voyage, you will be able to recruit bowmen, spearmen, horsemen, and mages." msgstr "" #. [message]: speaker=Harbor #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:155 msgid "When you are ready, just step on board their vessel." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:174 msgid "I found a gold piece!" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:193 msgid "" "Captain Os, 100 Gold\n" " \n" "Who you have in your party now is what you will have at the destination. " msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:212 msgid "" "Captain Jera, 500 Gold\n" " \n" "Recruit bowmen and spearmen, but will not ship spiders." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:231 msgid "" "Captain Jear, 600 Gold\n" " \n" "Will ship spiders, but you will have to put up with riffraff as recruits." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/09_Carcyn.cfg:250 msgid "" "Captain Jera, 700 Gold\n" " \n" "Will ship bowmen, spearmen, and horsemen, mages, and your spiders." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:6 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:6 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:6 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:6 msgid "" "The trip up the river was far more uneventful than it would have been if we had walked. We passed Wesmere Forest, the Ford of Abez, the same one I limped across 15 years ago, then up the River Listra, going farther north than I have ever been. \n" "\n" "From our landing we can see the foothills of the Heart Mountains, the home of many Dwarven tribes. There are different sorts of marginal communities about that live in the shadows of these mountains." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:14 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:14 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:14 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:14 msgid "There are some people, back in Weldyn, who think this has always been a wilderness. Before humans came onto this land, there used to be civilization in these parts. You can see the ruins of their outposts, guarding old trade roads that lead from one buried city to some flat spot surrounded by mounds of stone. Somehow, faraway humans caused a disruption that collapsed these civilizations." msgstr "" #. [scenario]: id=10a_River_Listra #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:21 msgid "Listra with Capn Os" msgstr "" #. [unit]: type=Saurian Oracle, id=Zbrbtr #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:80 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:79 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:80 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:81 msgid "Zbrbtr the All Seeing" msgstr "" #. [unit]: type=Saurian Soothsayer, id=Qrzpr #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:92 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:91 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:92 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:93 msgid "Qrzpr" msgstr "" #. [unit]: type=Bandit, id=Martjom #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:130 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:129 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:130 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:131 msgid "Martjom" msgstr "" #. [side]: type=Orcish Warlord, id=Blodgot #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:144 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:143 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:144 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:145 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:49 msgid "Ocrses" msgstr "" #. [message]: speaker=narrator #. [side]: type=Great Troll, id=Greenko #. [side]: type=Great Troll, id=Krakatoa, id=Krakatoa #. [side]: type=Great Troll, id=Quartztooth #. [side]: type=Great Troll, id=Quartztooth, id=Quartztooth #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:169 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:168 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:169 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:170 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:115 ./Missing_Scepter/scenarios/11b_Frozen.cfg:155 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:60 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:382 msgid "Trollz" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:213 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:240 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:207 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:214 msgid "Move Homz to one of the two exits in the North" msgstr "" #. [message]: speaker=Qrzpr #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:258 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:285 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:252 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:255 msgid "Alarm! It is an army of sticky-fingered land-grabbing Wesnothians." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:262 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:289 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:256 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:259 msgid "We are not here to steal. We just need to get to the Fortress of the Scepter. Really, when does a Wesnoth army come here to raid?" msgstr "" #. [message]: speaker=Martjom #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:266 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:293 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:260 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:263 msgid "The answer to that is each time. And there is nothing to steal, but that does not stop anyone from robbing the place. Like the time the Elves came here and took all the Saurians' vowels." msgstr "" #. [message]: speaker=Thb #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:270 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:297 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:264 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:267 msgid "" "The Elves did not take our vowels. But I know an invasion when I see one.\n" " \n" "Countrysaurens, arm yourselves and repell the raiders!" msgstr "" #. [unit]: type=Orcish Slurbow, id=Deadeye #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:309 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:336 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:303 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:306 msgid "Deadeye" msgstr "" #. [unit]: type=Orcish Slurbow, id=Mopntu #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:321 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:348 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:315 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:318 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:65 msgid "Mopntu" msgstr "" #. [message]: speaker=Deadeye #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:337 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:364 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:331 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:334 msgid "No hoomans allowed." msgstr "" #. [unit]: type=Orcish Slurbow, id=Deadeye #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:365 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:392 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:359 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:362 msgid "Bargh" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:386 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:413 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:380 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:383 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:240 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:597 ./Missing_Scepter/scenarios/18b_Fire.cfg:172 ./Missing_Scepter/scenarios/18c_Water.cfg:202 msgid "Flotsom, please take down my final words. I regret that I have but one life to give in the defense...." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:390 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:417 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:384 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:387 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:244 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:602 ./Missing_Scepter/scenarios/18a_Ice.cfg:202 ./Missing_Scepter/scenarios/18c_Water.cfg:206 msgid "What did Squeeky say, 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:403 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:441 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:397 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:412 msgid "I say, Homz, is there any chance of you finding a way out of here?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:407 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:445 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:401 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:416 msgid "There are two ways out. One through the Dwarven caves and the other over the mountains. I will try to get to one of them." msgstr "" #. [message]: speaker=Flotsom #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:414 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:427 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:408 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:213 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:612 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:507 msgid "That's the last of them. Bloody work." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:418 msgid "Yes, could we not have walked around them?" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:432 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:459 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:430 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:430 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:259 msgid "World of the Dwarves" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:449 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:476 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:447 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:447 ./Missing_Scepter/scenarios/10e_River_Listra.cfg:272 msgid "Frozen Pass" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/10a_River_Listra.cfg:466 ./Missing_Scepter/scenarios/10b_River_Listra.cfg:493 ./Missing_Scepter/scenarios/10c_River_Listra.cfg:464 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:464 msgid "Sand Garden of the Dead" msgstr "" #. [scenario]: id=10b_River_Listra #: ./Missing_Scepter/scenarios/10b_River_Listra.cfg:21 msgid "Listra with Capn Jera" msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/10b_River_Listra.cfg:431 msgid "They got in our way. They had it coming." msgstr "" #. [scenario]: id=10c_River_Listra #: ./Missing_Scepter/scenarios/10c_River_Listra.cfg:21 msgid "Listra with Capn Jear" msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/10c_River_Listra.cfg:412 msgid "Don't feel sorry. They would thank us if they could. There was no better fate for them than to have been chopped down by Wesnoth's finest." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/10c_River_Listra.cfg:416 ./Missing_Scepter/scenarios/10d_River_Listra.cfg:402 msgid "Yes, I wish there had been another way other than slaying every living thing from the river to the mountains, too. What was that about a Bat Wand kept in a high desert crypt?" msgstr "" #. [scenario]: id=10d_River_Listra #: ./Missing_Scepter/scenarios/10d_River_Listra.cfg:22 msgid "Listra with Capn Gar" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/10d_River_Listra.cfg:397 msgid "Squeek squeek squeek squeek squeek." msgstr "" #. [scenario]: id=10e_River_Listra #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:4 msgid "Back into the Breach" msgstr "" #. [unit]: type=Spearman, id=Martjob #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:35 msgid "Martjob" msgstr "" #. [unit]: type=Orcish Warrior, id=Meefty #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:77 msgid "Meefty" msgstr "" #. [unit]: type=Orcish Grunt, id=Meeyl #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:89 msgid "Meeyl" msgstr "" #. [unit]: type=Wolf Rider, id=Breyl #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:101 msgid "Breyl" msgstr "" #. [unit]: type=Troll Rocklobber, id=Ignious #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:131 msgid "Ignious" msgstr "" #. [unit]: type=Troll Shaman, id=Lava #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:139 msgid "Lava" msgstr "" #. [unit]: type=Troll, id=Granite #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:147 msgid "Granite" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:166 msgid "Move anyone to one of the two exits" msgstr "" #. [message]: speaker=Quartztooth #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:201 msgid "It looks like meat is back on the menu, boys!" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:205 msgid "Now you know how a night chicken feels, Flotsom." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:217 msgid "Having a night chicken with a powerful wand has made things easier for us." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/10e_River_Listra.cfg:229 msgid "Leaving the Sand Garden of the Dead, we hope you enjoyed your stay." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:6 msgid "A nice straight passageway. I am glad we came this way instead of freezing to death on the other. Like all main Dwarven-built city connecting passages, the floor seemed to be pitched slightly down hill, until you get to the half-way point, then it would be pitched slightly up hill. " msgstr "" #. [part] #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:12 msgid "Contrairy to common knowledge and common sense, the Dwarves believe the world is round. When cutting a long passage, they use a light beam instead of a level, thinking that will make it the shortest path between two points." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:18 msgid "Of course, they do not take into account that light has weight, causing it to fall over any distance. So we must travel extra leagues on a U-shape path. At least there is plenty of room between my head and the ceiling and our surviving spiders, who like to run around up there." msgstr "" #. [scenario]: id=11a_Straight_Passage #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:25 msgid "Dwarven Highway" msgstr "" #. [unit]: type=Dwarvish Dragonguard, id=Peltsdown #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:73 msgid "Peltsdown" msgstr "" #. [side]: type=Ancient Lich, id=Yabidabimo #. [side]: type=Death Knight, id=Bonerutt #. [side]: type=Draug, id=Yoboseyo #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:99 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:63 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:72 msgid "Bones" msgstr "" #. [side]: type=Nightgaunt, id=Shilrol, id=Shilrol #. [side]: type=Nightgaunt, id=Vlosgr #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:120 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:139 msgid "Ghosts" msgstr "" #. [unit]: type=Ghost, id=Ghostie #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:139 msgid "Ghostie" msgstr "" #. [side]: type=Superwallman, id=Section #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:149 msgid "Wall" msgstr "" #. [unit]: type=Wallman, id=Wallmana #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:164 msgid "Wallmana" msgstr "" #. [unit]: type=Wallman, id=Wallmanb #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:174 msgid "Wallmanb" msgstr "" #. [unit]: type=Wallman, id=Wallman2411 #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:187 msgid "Wallman2411" msgstr "" #. [unit]: type=Wallman, id=Wallman2511 #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:200 msgid "Wallman2511" msgstr "" #. [unit]: type=Wallman, id=Wallman1923 #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:213 msgid "Wallman1923" msgstr "" #. [unit]: type=Wallman, id=Wallmanc #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:223 msgid "Wallmanc" msgstr "" #. [unit]: type=Wallman, id=Wallmand #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:233 msgid "Wallmand" msgstr "" #. [unit]: type=Wallman, id=Wallmane #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:246 msgid "Wallmane" msgstr "" #. [unit]: type=Wallman, id=Wallmanf #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:256 msgid "Wallmanf" msgstr "" #. [unit]: type=Wallman, id=Wallmang #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:266 msgid "Wallmang" msgstr "" #. [unit]: type=Wallman, id=Wallmanh #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:276 msgid "Wallmanh" msgstr "" #. [unit]: type=Wallman, id=Wallmani #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:286 msgid "Wallmani" msgstr "" #. [unit]: type=Wallman, id=Wallmanj #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:296 msgid "Wallmanj" msgstr "" #. [unit]: type=Wallman, id=Wallmank #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:307 msgid "Wallmank" msgstr "" #. [unit]: type=Wallman, id=Wallmanl #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:317 msgid "Wallmanl" msgstr "" #. [unit]: type=Wallman, id=Wallmanm #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:327 msgid "Wallmanm" msgstr "" #. [unit]: type=Wallman, id=Wahlmann #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:337 msgid "Wahlmann" msgstr "" #. [unit]: type=Wallman, id=Wallmano #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:347 msgid "Wallmano" msgstr "" #. [unit]: type=Wallman, id=Wallmanp #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:360 msgid "Wallmanp" msgstr "" #. [unit]: type=Wallman, id=Wahlmanq #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:373 msgid "Wahlmanq" msgstr "" #. [unit]: type=Wallman, id=Wallmanr #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:386 msgid "Wallmanr" msgstr "" #. [unit]: type=Wallman, id=Wahlmans #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:396 msgid "Wahlmans" msgstr "" #. [unit]: type=Wallman, id=Wahlmanw #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:409 msgid "Wahlmanw" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:437 msgid "Help the Dwarves" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:441 msgid "Death of Dwarf Kringle" msgstr "" #. [message]: speaker=Peltsdown #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:492 msgid "What do we have here? Someone who has cleared out the Orcs at the opening of this passage. Our thanks. But there are a few Orcs lurking nearby. Maybe if you would take care of them, then our leader might lend you some dwarves to help you through the caves, which are blocked a little ways in-cave." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:496 msgid "In-cave? What is an 'in-cave'?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:500 msgid "We would be glad to help. What is going on." msgstr "" #. [message]: speaker=Peltsdown #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:504 msgid "" "To the north is a settlement being beseiged by undead walking through a deep water channel. We can't get to them, yet.\n" "\n" "There is a mysterious passageway that keeps rebuilding its own blockage.\n" "\n" "And ghosts are popping out everywhere, but we can't find the source for that. In fact, there is one now. HEY, GHOSTY, GET OVER HERE!" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:512 msgid "Well, Flotsom, let's get those Orcs, first." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:522 msgid "You may now recruit Dwarish Fighters" msgstr "" #. [message]: speaker=Krinkle #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:537 msgid "I think you may need some more help" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:541 msgid "You may now recruit Dwarish Thunderers" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:677 msgid "Found a lot of gold!" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:698 msgid "I guess we found those pesky ghosts' hideout" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:733 msgid "ROGUE TOURISTS GO HOME" msgstr "" #. [message]: speaker=Krinkle #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:743 msgid "One of the baddies still lives. Maybe you should go home and leave the cleaning up to us." msgstr "" #. [message]: speaker=Krinkle #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:768 msgid "At least this end of the main cave passage is clear of unwanted guests. I don't know where all these undead are coming from. They appeared about a month ago and are heading in the same direction you are going. I think you will need stouter troops ahead to get you to the Scepter Fortress, as you called our old outpost." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11a_Straight_Passage.cfg:772 msgid "You may now recruit our Dwarvish Guardsman" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:6 msgid "We picked the icy over-mountain route. That may be our last stupid descision. " msgstr "" #. [part] #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:12 msgid "" "You would think in a world with empty forests and green pastures and a queen looking to include more citizens in her realm, no one would choose to live in such desolation. Yet, on going through the pass, we have come across a real crowd.\n" "\n" "We can hear a woman in the distance shouting for help. It's rather convenient we happened to be around." msgstr "" #. [scenario]: id=11b_Frozen #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:21 msgid "Frozen Trail" msgstr "" #. [unit]: type=Sergeant, id=Tastyfz #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:59 msgid "Tastyfz" msgstr "" #. [unit]: type=Longbowman, id=Chuey #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:69 msgid "Chuey" msgstr "" #. [unit]: type=Bowman, id=Rowg #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:79 msgid "Rowg" msgstr "" #. [unit]: type=Outlaw, id=Pago #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:89 msgid "Pago" msgstr "" #. [unit]: type=Spearman, id=Pago #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:99 msgid "Pace" msgstr "" #. [side]: type=Yeti, id=Plint #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:111 msgid "Snowmen" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:199 msgid "Move the party out of the icy wilderness." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:241 msgid "Oh, good sirs! Gentlemen! Please save me from being eaten by that foul Yeti." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:246 msgid "Do you hear that Homz? Off to the right." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:250 msgid "I see her. Does she looks like the Queen to you?" msgstr "" #. [unit]: id=Gwab, type=Yeti #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:272 msgid "Gwab" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:281 msgid "She does not look as pretty as she did from afar, eh, Flotsom?" msgstr "" #. [message]: speaker=Manem #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:295 msgid "Humans! From Wesnoth, right? Usually our visitors to our mage college come through the Dwarven Highway. Much safer. I rarely venture far from the heated cave entrance. Which brings me to making a request." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:299 msgid "We would be delighted to help, Madam." msgstr "" #. [message]: speaker=Manem #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:303 msgid "There is a village by a frozen lake nearby where I have seen a girl waving and calling out. I wonder if you could travel there and see how those villagers fare?" msgstr "" #. [unit]: id=Bobby, type=Sea Serpent #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:380 msgid "Bobby" msgstr "" #. [message]: speaker=Bobby #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:389 msgid "RRRROOOAORRFFF" msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:393 msgid "At least it is not a Yeti." msgstr "" #. [message]: speaker=Manem #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:405 msgid "" "Oh, she was just an illusion. One of the spellcaster students must of made it in order to feed his pet sea serpent. Sorry about that.\n" " \n" "--to herself-- You probably would have spotted the illusion if you had gone to a good mage school." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:411 msgid "You may now recruit spellcasters." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:426 msgid "Flotsom, I am so cold..." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/11b_Frozen.cfg:431 msgid "A batcicle?" msgstr "" #. [scenario]: id=11c_Pyramid #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:4 msgid "Pyramid" msgstr "" #. [side]: type=Death Knight, id=Mummy #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:39 msgid "Mummy" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:64 msgid "Move party to the exit" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:98 msgid "I don't see anything of interest. Do you, Homz?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:102 msgid "We might as well leave before nightfall. There might really be walking dead around." msgstr "" #. [unit]: type=Nightgaunt, id=Kasper #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:117 msgid "Kasper the Angry Ghost" msgstr "" #. [message]: speaker=Mummy #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:132 msgid "You have stayed after sunset, thus you have forfeited your lives." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/11c_Pyramid.cfg:146 msgid "Leaving High Desert" msgstr "" #. [scenario]: id=12_Rest_Stop #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:4 msgid "Shangra La" msgstr "" #. [side]: type=Necromancer, id=Charo #. [side]: type=Orcish Slayer, id=Charw #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:88 ./Missing_Scepter/scenarios/20_Orcs.cfg:110 msgid "Eaters" msgstr "" #. [side]: type=Giant Mudcrawler, id=Blob #. [side]: type=Orcish Slurbow, id=Blob #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:114 ./Missing_Scepter/scenarios/20_Orcs.cfg:135 msgid "blob" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:150 msgid "Defeat Necromancer Charo" msgstr "" #. [unit]: id=alJodk, type=Giant Mudcrawler #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:176 msgid "al Jodk" msgstr "" #. [unit]: id=alMok, type=Giant Mudcrawler #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:184 msgid "al Mok" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:202 msgid "The heroes of the main tunnel's eastern terminal, welcome to Dwarfra-la." msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:208 msgid "Welcome to Dwarfra-la. I had heard someone came through the mountain pass. What was the matter, don't like tunnels?" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:214 msgid "What is this place?" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:218 msgid "" "This is the world famous ventilation shaft Dwarfra-la. Long ago, it was a hole in the middle of the Heart Mountains. After digging water channels and vents deep into the ground, it has become a green valley with a climate like that of the tropical latitudes. (ed. note: latitudes is a term from the defunct Dwarven world shape theory)\n" "\n" "I thought everyone has heard of this place." msgstr "" #. [message]: speaker=Charo #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:224 msgid "I had heard of it." msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:228 msgid "Oh, that's the other thing. The dead have been raised and marched here. There are two groups: the skeletons, who are plentiful but are not inexhaustable; and the flesh eaters, who are inexhaustable in resources. If you want to get out of this valley, you must defeat the flesh eaters' master." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:232 msgid "What are those blobs moving about?" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:236 msgid "They are coming out of the thermal vent. Usually the underground strainer stops them, but we have not done any maintenance since the dead have arrived. I would let the dead ones attack them for us." msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:243 msgid "We have a little surprise for them. The surrounding mountains are too high for gryphons to fly over. Not enough air for their wings to catch. So we walked a whole troop through the caves." msgstr "" #. [unit]: id=Kaprockor, type=Gryphon Master #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:247 msgid "Kaprockor" msgstr "" #. [unit]: id=Bronos, type=Gryphon Rider #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:260 msgid "Bronos" msgstr "" #. [unit]: id=Grogtosk, type=Gryphon Rider #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:273 ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:312 msgid "Grogtosk" msgstr "" #. [unit]: id=Orockor, type=Gryphon Master #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:286 msgid "Orockor" msgstr "" #. [unit]: id=Kronoss, type=Gryphon Rider #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:299 msgid "Kronoss" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:328 msgid "In the darkness, the sound of leathery wings can be heard in the distance." msgstr "" #. [message]: speaker=Kaprockor #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:333 msgid "Bats! I was not expecting that to happen." msgstr "" #. [unit]: id=Ag, type=Dread Bat #. [unit]: id=Ag, type=Naga Warrior #. [unit]: id=Ag, type=Wolf #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:337 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:324 ./Missing_Scepter/scenarios/18a_Ice.cfg:61 ./Missing_Scepter/scenarios/18c_Water.cfg:57 msgid "Ag" msgstr "" #. [unit]: id=Bg, type=Vampire Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:349 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:336 msgid "Bg" msgstr "" #. [unit]: id=Cg, type=Vampire Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:357 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:344 msgid "Cg" msgstr "" #. [unit]: id=Dg, type=Dread Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:365 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:352 msgid "Dg" msgstr "" #. [unit]: id=Eg, type=Vampire Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:377 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:364 msgid "Eg" msgstr "" #. [unit]: id=Fg, type=Vampire Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:385 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:372 msgid "Fg" msgstr "" #. [unit]: id=Gg, type=Dread Bat #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:393 ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:380 msgid "Gg" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:408 msgid "We are losing. Here is some gold. Hire a few Dwarvish Fighters." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:455 ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:421 msgid "What's he saying? 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:469 msgid "Now we finish with Charo." msgstr "" #. [message]: speaker=Charo #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:480 msgid "" "I may have lost this battle, but I have held you in place while my master has continued on his path to victory.\n" "\n" "Don't forget to raise me from the dead, Morga..." msgstr "" #. [unit]: type=Elder Mage, id=Microkroft #. [unit]: type=Elder Mage, id=Mycrokroft #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:487 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:78 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:79 msgid "Mycrokroft" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:502 msgid "Morka. So, now we have a name of whom is behind this." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:507 msgid "Mycrokroft! Something must have you worried. Without you pulling the strings in Weldyn, won't the empire fall?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/12_Rest_Stop.cfg:511 msgid "Yes Flotsom, your sardonic estimate of my importance is correct. But the report of all these dead wandering toward the Scepter Fortess has lead me to believe there may not be an empire to pull strings for if steps are not immediately taken. Quickly, let us go to the Scepter Fortress and I will explain on the way." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:6 msgid "" "Mycrokroft:\n" "Pack animals. An intrinsic problem with the scepter is that its designers did not use pack animals. There weren't any humans about to inform them differently. Look around any of their livable cave systems and you find food and shelter and water lying about." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:13 msgid "" "Mycrokroft:\n" "It was an alien concept to them of loading tons of equipment and food onto the backs of dumb animals, then marching hundreds of leagues to somewhere else to either sell the food and equipment or take food or equipment from whoever was around at the end of the journey. However, creating a defense from dragons, a real danger in those days, would have been within their mental grasp. Thus the scaled-up statue wand." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:19 msgid "" "Homz:\n" "The picture of the wand I saw the statue holding, it would have been difficult to carry around on one's own shoulder." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:26 msgid "" "Mycrokroft:\n" "It does not tax the imagination of people who are used to supply trains to come up with a working concept of a mobile city destroying wand." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:32 msgid "" "Flotsom:\n" "And what if it were to fall into the wrong hands..." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:39 msgid "" "Mycrokroft:\n" "Healer Flotsom, any hands holding this device would be the wrong hands. Eventually, its power would possess its own possessor. To have it, would be to use it." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:46 msgid "" "Homz:\n" "Truly it's a wand of malevolent destructiveness. You are not here to rescue it on the behalf of Queen Asheviere are you?" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:53 msgid "" "Mycrokroft:\n" "That is correct. We must find out what happened to the fortress scepter, track it down, and destroy its crystals. The reason why I came in person is because of these undead. They are another party on the same search, and we cannot allow them to possess even one stone." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:60 msgid "" "Flotsom:\n" "Why? Without all four stones, the wand would cause such an imbalance in the mage's humour fluids that he would die instantly." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:67 msgid "" "Mycrokroft:\n" "My good healer, the dead have no fluids to imbalance." msgstr "" #. [scenario]: id=13_Scepter_Fortress #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:75 msgid "Scepter Fortress" msgstr "" #. [side]: type=Saurian Soothsayer, id=Chsblth #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:130 msgid "dead" msgstr "" #. [unit]: type=Wallman, id=Wallman1510 #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:154 msgid "Wallman1510" msgstr "" #. [unit]: type=Wallman, id=Wallman1403 #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:167 msgid "Wallman1403" msgstr "" #. [unit]: type=Wallman, id=Wallman2110 #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:180 msgid "Wallman2110" msgstr "" #. [unit]: type=Wallman, id=Wallman2107 #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:193 msgid "Wallman2107" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:217 msgid "Find clues" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:237 ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:135 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:145 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:213 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:267 ./Missing_Scepter/scenarios/18a_Ice.cfg:139 ./Missing_Scepter/scenarios/18b_Fire.cfg:89 ./Missing_Scepter/scenarios/18c_Water.cfg:134 ./Missing_Scepter/scenarios/18d_Exit.cfg:67 ./Missing_Scepter/scenarios/19_Rescue.cfg:148 msgid "Death of Mycrokroft" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:277 msgid "Here is the fortress entrance. You can see it is a tight fit across from the guardian statue. It is getting dark, so let's find a place clear of corpses left from the sacking and camp for the night." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:286 msgid "Do you recall that recent picture of the Queen, Flotsom? There seems to be a corpse lying where it would have been seen in the picture. Not to mention, our army would have tidied the place up." msgstr "" #. [unit]: id=Ikpkkakkalx, type=Revenant #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:361 msgid "Ikpkkakkalx" msgstr "" #. [message]: speaker=Ikpkkakkalx #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:369 msgid "K'sk ch't q,x!" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:373 msgid "Brilliant Homz! Another mystery solved." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:437 msgid "The rubbish tip, always a good place to search for the little things that can crack a case. Why look, our troops did clean up after themselves. Further down is the refuge of the fortress's former occupants...and in between..." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:441 msgid "Rubbish from Elves, Orcs, Dwarves, and Saurians all mixed together. They did not come here one at a time, they were here together. Facinating. I did not know they could be in the same room without immediate violence. Here they are cooperating." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:446 msgid "As though they had a common enemy." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:450 msgid "Yes, but not the common enemy they thought they had. This Lich Morka is the certain and present danger to them, while Wesnoth is merely the present danger to other humans." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:454 msgid "" "They probably divided the crystal to match their race's weakness. \n" " \n" "Elves-sanguine would want the Black Crystal; Orcs-chorelic, Green Crystal; Dwarves-melancholic, Red Crystal; Saurians-phlegmatic, Yellow Crystal. \n" "\n" "I propose we split up now and each destroy the crystal that matches our desposition. I will go after the Black Crystal." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:463 msgid "Yellow Crystal" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:467 msgid "Red Crystal" msgstr "" #. [message]: speaker=Homz #. [scenario]: id=20_Orcs #. [unit]: type=Greencrystal, id=Greencrystal #: ./Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:471 ./Missing_Scepter/scenarios/20_Orcs.cfg:22 ./Missing_Scepter/scenarios/20_Orcs.cfg:183 msgid "Green Crystal" msgstr "" #. [part] #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:6 msgid "By observing foot tracks, we determined the nearest crystal was back with the Dwarves in Dwarfra-la. They had had the Red Crystal all this time. Now, I would be the first to confront a holder of a crystal. I just hope I do not have to make war on the Dwarves to get it." msgstr "" #. [scenario]: id=14_Red_Crystal #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:14 msgid "Red" msgstr "" #. [side]: type=Necromancer, id=Sharko #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:97 msgid "Ghosties" msgstr "" #. [side]: type=Merman Hoplite, id=Mnemoson, id=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:123 msgid "fish" msgstr "" #. [unit]: id=Chia, type=Merman Spearman #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:146 msgid "Chia" msgstr "" #. [unit]: id=Wall1415, type=Superwallman #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:158 msgid "Wall1415" msgstr "" #. [unit]: id=Wall1515, type=Superwallman #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:170 msgid "Wall1515" msgstr "" #. [unit]: id=Wall1614, type=Superwallman #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:182 msgid "Wall1614" msgstr "" #. [unit]: id=Redcrystal, type=Redcrystal #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:194 msgid "Sanguine Crystal" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:217 msgid "Allow the undead to touch the crystal" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:234 msgid "The dead ones want the Sanguine Crystal. They are welcome to it. It is having some effects on us. For one thing, the only fighters we have are berserkers. All other specialties cannot remember their old trade." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:238 msgid "Let's not give it to them just yet. If they get their fleshless hands on it, they will overrun the world--flat or ball-shaped. I am here to destroy it before that can happen." msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:242 msgid "Sounds good. I wish I could think on it, but I am under its influence. Well, UP AXES, HACK AWAY!" msgstr "" #. [message]: speaker=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:252 msgid "Not so fast. We can use this crystal to overthrow the murderous slavers in the Bay of Pearls. We repaired the Storm Trident, but it was not enough to save us. If you don't let us have this crystal, you are dooming our families to slavery." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:256 msgid "It won't do you any good to have it. Now that the dead search for it, you won't be able to hide it from those who do not breathe. I promise you, when we destroy it, we will have an insider to Asheviere's court, who is a master at subtle control of the empire, set in motion a rescue of the Bay of Pearls' merman." msgstr "" #. [message]: speaker=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:260 msgid "It is a little late for that. Up tridents!" msgstr "" #. [message]: speaker=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:266 msgid "Not so fast. We can use this crystal to overthrow the murderous slavers in the Bay of Pearls, one of whom is standing right there." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:270 msgid "It won't do you any good to have it. Look what it does to the Dwarves. I promise you, when we destroy it, we will have an insider to Asheviere's court, who is a master at subtle control of the empire, set in motion a rescue of the Bay of Pearls' merman." msgstr "" #. [message]: speaker=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:274 msgid "Are we to take the word of a slaver? Up tridents!" msgstr "" #. [message]: speaker=Mnemoson #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:289 msgid "Enough. I cannot war on allies. Before we leave, Shedskals, Midsla, cause a distraction by swimming underground to where the boney ones have a castle and use your tridents to good effect. Everyone else retreat." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:319 msgid "In the darkness, the sound of leathery wings can be heard very close by." msgstr "" #. [unit]: id=Hg, type=Vampire Bat #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:392 msgid "Hg" msgstr "" #. [unit]: id=Ig, type=Vampire Bat #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:400 msgid "Ig" msgstr "" #. [unit]: id=Shedskals, type=Merman Hoplite #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:408 msgid "Shedskals" msgstr "" #. [unit]: id=Midlsa, type=Mermaid Priestess #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:420 msgid "Midlsa" msgstr "" #. [message]: speaker=Midlsa #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:432 msgid "Surprise!" msgstr "" #. [message]: speaker=Blasspok #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:450 msgid "I can think clearly now. Let's recruit some Dwarvish Fighters." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:501 msgid "Ack! They got their boney hands on the crystal. We are doomed." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:522 msgid "Oh, look. That bat followed us." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/14_Red_Crystal.cfg:539 msgid "We are finished here. Quick, gather together some veterans to march down to the Swamp of Dread to help Gongadin. We may get there in time to alter the battle." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:6 msgid "By luck, we have arrived in the dry season. We can walk to where the saurians are keeping the chorelic wand crystal. Nearby Naga tribes want the crystal, and no doubt the undead are in the area, but they are not going to stop us." msgstr "" #. [scenario]: id=15_Yellow_Crystal #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:13 msgid "Swamps of Dread" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:94 msgid "Destroy the Yellow Crystal" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:98 msgid "Letting the Undead Touch the Yellow Crystal" msgstr "" #. [side]: type=Naga Myrmidon, id=Sorssisps #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:132 msgid "Lake" msgstr "" #. [side]: type=Naga Myrmidon, id=Spsissros #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:154 msgid "Pond" msgstr "" #. [side]: type=Saurian Flanker, id=Tjpz #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:176 msgid "Tjpz" msgstr "" #. [unit]: id=Yellowcrystal, type=Yellowcrystal #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:194 msgid "Yellow Choleric Crystal" msgstr "" #. [side]: type=Lich, id=Slosgr #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:204 msgid "Slosgr" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:233 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:287 msgid "There are dead humanoids lying about in here. Umm, moving dead humanoids with really good weapons." msgstr "" #. [unit]: id=Dyg, type=Banebow #. [unit]: id=Dygu, type=Banebow #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:237 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:291 msgid "Dyg" msgstr "" #. [unit]: id=Tryg, type=Bone Shooter #. [unit]: id=Trygu, type=Bone Shooter #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:249 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:303 msgid "Tryg" msgstr "" #. [unit]: id=Tosn, type=Bone Shooter #. [unit]: id=Tosnu, type=Bone Shooter #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:261 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:315 msgid "Tosn" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:341 msgid "Not more undead! Not more undead with really good weapons!" msgstr "" #. [unit]: id=Capser, type=Wraith #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:345 msgid "Capser the Angry Ghost" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:372 msgid "Squeek squeek squeek squeek squeek. Squeek, squeek squeek!" msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:377 msgid "I think it is Homz's bat and he has arrived with some troops. That's a good thing, seeing how few wish to join to fight in what they think is a Wesnoth cause." msgstr "" #. [message]: speaker=Recruiter #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:381 msgid "I'll say. You don't mind if we use convicts? Or the insane? Or are not convicted, but are committing a crime as we speak? Or...you know what, just don't ask." msgstr "" #. [message]: speaker=Blackorbs #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:386 msgid "So, the sticky-fingered Wesnothians have returned. Looks like you did not learn anything from 15 years ago." msgstr "" #. [message]: speaker=Blackorbs #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:399 msgid "The dead are here. I think I will collapse this bridge so that I am only fighting one enemy." msgstr "" #. [message]: speaker=Tjpz #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:413 msgid "You should have burned that bridge. Now it is floating about like a pontoon." msgstr "" #. [unit]: id=Deyg, type=Merman Fighter #. [unit]: id=Deyg, type=Merman Netcaster #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:442 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:502 msgid "Deyg" msgstr "" #. [unit]: id=Teryg, type=Merman Netcaster #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:454 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:514 msgid "Teryg" msgstr "" #. [unit]: id=Tlosne, type=Merman Netcaster #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:466 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:526 msgid "Tlosne" msgstr "" #. [unit]: id=Splashosne, type=Mermaid Diviner #. [unit]: id=Splashosne, type=Merman Javelineer #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:478 ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:538 msgid "Splashosne" msgstr "" #. [message]: speaker=Splashosne #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:490 msgid "We have come to pay our debt finless ones." msgstr "" #. [message]: speaker=Splashosne #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:550 msgid "Butchers of the Bay of Pearls, do you remember us?" msgstr "" #. [message]: speaker=Slosgr #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:611 msgid "HOW THOUGHTFUL. SOMEONE HAS GIVEN ME A FREE BRIDGE." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:630 msgid "Hey, they keep gold in this lighthouse, too." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:644 msgid "Gongadin, please take down my final words. I regret that I have but one life to give..." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:649 msgid "Certainly, let me write that down." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:668 msgid "Bahhaha! You are doomed!" msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:696 msgid "That was easier than I thought. Mycrokroft is too far away, but maybe we can help Warlock Homz." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:6 msgid "I have tracked the black wand crystal to the Evish Forest of Lintanir. Across the river stands an ancient forest like a wall. Somewhere in there is the crystal. The Queen has loaned me a few of her best halberdiers. May they be enough." msgstr "" #. [scenario]: id=16_Black_Crystal #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:14 msgid "Lintanir_Forest" msgstr "" #. [unit]: type=Halberdier, id=Chopper #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:48 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:49 msgid "Chopper" msgstr "" #. [unit]: type=Halberdier, id=Axey #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:58 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:59 msgid "Axey" msgstr "" #. [unit]: type=Halberdier, id=Hackwell #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:68 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:69 msgid "Hackwell" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:123 ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:137 msgid "Destroy the Black Crystal" msgstr "" #. [message]: speaker=Fiddleton #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:145 msgid "That is a lot of forest to search for a shiny rock. For 200gp, I can have it set on fire." msgstr "" #. [option]: speaker=Fiddleton #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:147 msgid "Execellent idea Mr. Fiddleton. Carry on." msgstr "" #. [option]: speaker=Fiddleton #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:177 msgid "By the book, Mr. Fiddleton. Annihilate the habitants, then search." msgstr "" #. [message]: speaker=Uoiwyua #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:193 msgid "No need to search for the crystal." msgstr "" #. [message]: speaker=Ayieoea #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:197 msgid "We have found a substitute in the form of music recreated by the repressed mermen. It's quite moody." msgstr "" #. [message]: speaker=Uoiwyua #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:207 msgid "So, we will just destroy it here and now." msgstr "" #. [message]: speaker=Blackcrystal #: ./Missing_Scepter/scenarios/16_Black_Crystal.cfg:211 msgid "Eep" msgstr "" #. [scenario]: id=16a_Black_Crystal #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:4 msgid "Crispy Forest Critters" msgstr "" #. [unit]: type=Master at Arms, id=Fiddleton #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:39 msgid "Clarence Pondsworthy Fiddleton" msgstr "" #. [unit]: type=Blackcrystal, id=Blackcrystal #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:108 msgid "Black Crystal" msgstr "" #. [message]: speaker=Fiddleton #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:156 msgid "That cleared things up. Oh, look, there it is." msgstr "" #. [message]: speaker=Uoiwyua #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:160 msgid "Monsters. There will not be an Elf anywhere who will not join in the hunt for you." msgstr "" #. [message]: speaker=Microkroft #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:170 msgid "Not quick enough." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:187 msgid "Sanctuary for the Last Remaining Rainbow Unicorns" msgstr "" #. [message]: speaker=Microkroft #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:201 msgid "" "The Queen's veterans are needed back in Wesnoth. The rest of you will head north to see if we can help that brother of mine. \n" " \n" "Also, no need to bring up that we burned up the last of some sort of horned horse." msgstr "" #. [message]: speaker=Fiddleton #: ./Missing_Scepter/scenarios/16a_Black_Crystal.cfg:208 msgid "Of course, milord, if we had a few gold pieces to buy memory-altering wine..." msgstr "" #. [scenario]: id=17_Meet_Up #. [scenario]: id=18d_Exit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:4 ./Missing_Scepter/scenarios/18d_Exit.cfg:4 msgid "Into the Darkness" msgstr "" #. [unit]: type=Ancient Lich, id=Morganfurzty #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:61 ./Missing_Scepter/scenarios/19_Rescue.cfg:331 ./Missing_Scepter/scenarios/20_Orcs.cfg:682 msgid "Professor Morganfurzty" msgstr "" #. [unit]: type=White Mage, id=Martjoem #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:99 msgid "Martjoem" msgstr "" #. [side]: type=Banebow, id=Chckr, id=Chckr #. [side]: type=Nightgaunt, id=Girtph #. [side]: type=Ranger, id=Blodgot #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:113 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:100 ./Missing_Scepter/scenarios/19_Rescue.cfg:81 msgid "Horse" msgstr "" #. [unit]: type=White Mage, id=Martjoam #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:136 msgid "Martjoam" msgstr "" #. [side]: type=Ancient Wose, id=Popular, id=Popular #. [side]: type=Draug, id=Krktiktz #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:150 ./Missing_Scepter/scenarios/19_Rescue.cfg:106 msgid "Treez" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:193 msgid "Move Flotsom to the cave pasageway in the North" msgstr "" #. [message]: speaker=Popular #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:251 msgid "Alarm! It is an army of forest-burning mermaid-enslaving sticky-fingered land-grabbing Wesnothians." msgstr "" #. [message]: speaker=Popular #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:257 msgid "Alarm! Another wave of sticky-fingered land-grabbing Wesnothians has arrived." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:263 msgid "News about us does travel fast. Where is Homz? The trail left by his forces leads here but then disappears." msgstr "" #. [message]: speaker=Tongue #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:267 msgid "Master, his brain smells delicious." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:271 msgid "Well, Morganfurtzy, you seemed to have lost weight. I knew you went to ground, I did not think it would be 6 feet under." msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:276 msgid "Your friends are close Homz, but they will not dash my plans to get the Green Crystal and reinforce my already colossal intellect. Once that is done, then I shall be able to control all with my mind--including yours. Yes, I have plans for you, Warlock Homz. Buh-ha-ha-ha!" msgstr "" #. [message]: speaker=Babs #. [message]: speaker=Blodgot #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:286 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:307 msgid "The Wesnothians have gotten me. Take the remains of my wealth and avenge us." msgstr "" #. [message]: speaker=Popular #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:332 msgid "The forest burners have destroyed my orchard. Take the remains of my wealth and avenge us." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:356 msgid "Ack!" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:381 msgid "Sea monster?" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:406 msgid "There is something in the water" msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:431 msgid "It looks like a tree that can swim. I bet we will be friends." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:459 msgid "Pearls!" msgstr "" #. [message]: speaker=Tongue #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:495 msgid "They are trying to sneak in through the back way." msgstr "" #. [unit]: type=Soulless, id=Mindy #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:500 msgid "Mindy" msgstr "" #. [unit]: type=Soulless, id=Mandy #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:513 msgid "Mandy" msgstr "" #. [unit]: type=Soulless, id=Mundy #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:526 msgid "Mundy" msgstr "" #. [unit]: type=Soulless, id=Mendy #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:539 msgid "Mendy" msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:561 ./Missing_Scepter/scenarios/17_Meet_Up.cfg:581 msgid "Well, Tongue, I think you can handle the rest. I will just take Homz with me while you clean up the few straggers." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:622 msgid "At least this time we did not enslave their young to harvest pearls for our aristocrats' buttons." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/17_Meet_Up.cfg:628 msgid "What fiendish plan would this Morka need Homz? Too bad Homz is not here to come up with a workable guess." msgstr "" #. [scenario]: id=18_Troll_Road #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:4 msgid "Troll Road" msgstr "" #. [unit]: type=Troll Rocklobber, id=Martoem #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:86 msgid "Martoem" msgstr "" #. [unit]: type=Death Knight, id=Toejoam #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:125 msgid "Toejoam" msgstr "" #. [unit]: type=Superwallman, id=Wall4904 #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:160 msgid "Wall4904" msgstr "" #. [unit]: type=Death Knight, id=Toejodam #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:170 msgid "Toejodam" msgstr "" #. [unit]: type=Skeleton, id=Toej #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:182 msgid "Toej" msgstr "" #. [unit]: type=Skeleton Archer, id=Toerj #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:194 msgid "Toerj" msgstr "" #. [unit]: type=Skeleton Archer, id=Toerdj #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:206 msgid "Toerdj" msgstr "" #. [unit]: type=Skeleton Archer, id=Towerdj #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:217 msgid "Towerdj" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:247 msgid "Move Flotsom to the pasageway in the northwest" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:255 msgid "Death of Homz. Oops, he is still Morganfurtzy's prisoner." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:286 msgid "Now that we are entering haunted disused caverns, I wonder if there are any magic artifacts lying about. You know that one really can't find anything of quality in Weldyn shops. And it would certainly help rescue my brother from a powerful lich." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:291 msgid "Of course. If there are such things as bat wands sitting in the open, then human wands might be found." msgstr "" #. [message]: speaker=Tungsten #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:328 msgid "Welcome to the Eastern Mines. I would give you a tour, but the caverns are a bit infested with trolls." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:332 msgid "We are following a horde of undead who have captured Warlock Homz for some nefareous purpose." msgstr "" #. [message]: speaker=Tungsten #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:336 msgid "" "Warlock Homz. I have heard that he has done good cave-clearing work. I tell you what, you can recruit dwarves to your cause while down here and when you leave through North-West Passage.\n" " \n" "Also, I will tell you about the throne rooms nearby. " msgstr "" #. [message]: speaker=Tungsten #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:342 msgid "Each throne room controls a lock that opens a passageway. Some of these passageways have been shut for centuries, so it is not known what can be found down them. I am guessing hungry vampires or poisonous gas, but I could be wrong." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:354 msgid "You may now recruit Thunderguard, Guardsmen, Fighters." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:419 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:441 ./Missing_Scepter/scenarios/18_Troll_Road.cfg:463 msgid "A wall has moved nearby." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:485 msgid "A wall has moved far away." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18_Troll_Road.cfg:511 msgid "" "There appears to be three chambers. I think we have time to check one. \n" " \n" "Let us try one that is not filled with poison gas and hungry vampires." msgstr "" #. [scenario]: id=18a_Ice #: ./Missing_Scepter/scenarios/18a_Ice.cfg:4 msgid "Ice" msgstr "" #. [unit]: id=Agr, type=Naga Warrior #. [unit]: id=Agr, type=Wolf #: ./Missing_Scepter/scenarios/18a_Ice.cfg:73 ./Missing_Scepter/scenarios/18c_Water.cfg:69 msgid "Agr" msgstr "" #. [unit]: id=Aga, type=Naga Warrior #. [unit]: id=Aga, type=Wolf #: ./Missing_Scepter/scenarios/18a_Ice.cfg:86 ./Missing_Scepter/scenarios/18c_Water.cfg:81 msgid "Aga" msgstr "" #. [unit]: id=Agg, type=Naga Warrior #. [unit]: id=Agg, type=Wolf #: ./Missing_Scepter/scenarios/18a_Ice.cfg:98 ./Missing_Scepter/scenarios/18c_Water.cfg:93 msgid "Agg" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/18a_Ice.cfg:123 ./Missing_Scepter/scenarios/18b_Fire.cfg:69 ./Missing_Scepter/scenarios/18c_Water.cfg:118 msgid "Try not to get killed" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18a_Ice.cfg:167 msgid "What are those wolves gnawing on?" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18a_Ice.cfg:172 msgid "That's not a normal corpse. I think those bones are the remains of a lich. If we have any luck, it is Morka's." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/scenarios/18a_Ice.cfg:185 ./Missing_Scepter/scenarios/18b_Fire.cfg:160 ./Missing_Scepter/scenarios/18c_Water.cfg:191 msgid "Back into the Caves" msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/18a_Ice.cfg:198 msgid "So cold, so cold..." msgstr "" #. [scenario]: id=18b_Fire #: ./Missing_Scepter/scenarios/18b_Fire.cfg:4 msgid "Fire" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/18b_Fire.cfg:77 msgid "Death of Homz, who is not here" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18b_Fire.cfg:103 msgid "I see something behind that dragon statue." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18b_Fire.cfg:143 msgid "That was not a statue! Did not fire dragons recently become extinct?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18b_Fire.cfg:147 msgid "No. You might be thinking of rainbow unicorns, which I had nothing to do with." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/18b_Fire.cfg:177 msgid "That's what you get for attacking a fire dragon. Let us get out of here!" msgstr "" #. [scenario]: id=18c_Water #: ./Missing_Scepter/scenarios/18c_Water.cfg:4 msgid "Water Water" msgstr "" #. [message]: speaker=Tungs #: ./Missing_Scepter/scenarios/18c_Water.cfg:153 msgid "Oh, look, it's the Wesnothians. Sorry it is so wet in here. You won't be able to burn the place down." msgstr "" #. [message]: speaker=Tungs #: ./Missing_Scepter/scenarios/18c_Water.cfg:159 msgid "" "Fish, fish, fish, fish, I am so tired of eating fish.\n" " \n" "Oh, look, the menu has been changed." msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/18d_Exit.cfg:51 msgid "Move someone to the pasageway in the northwest" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18d_Exit.cfg:91 msgid "Now that I have this Ice Wand, I will freeze that sack of walking bones in one place." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18d_Exit.cfg:104 msgid "Are you sure we don't have time to check out one of those rooms that were opened?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18d_Exit.cfg:119 msgid "Now after that lich with this Flame Staff. Ho,ho, the only good undead is a completely burned to a crisp undead." msgstr "" #. [message]: speaker=Eucalghost #: ./Missing_Scepter/scenarios/18d_Exit.cfg:124 msgid "Um, I am standing...floating right here." msgstr "" #. [message]: speaker=Tabbighost #: ./Missing_Scepter/scenarios/18d_Exit.cfg:128 msgid "You do know when you talk, others can hear you?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/18d_Exit.cfg:142 msgid "" "So, I wear this in my lapel? \n" " \n" "Hopefully, when I spray one of Morka's reanimated dead with dirty water, he will shake himself apart from laughter." msgstr "" #. [scenario]: id=19_Rescue #: ./Missing_Scepter/scenarios/19_Rescue.cfg:4 msgid "Rescue" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/19_Rescue.cfg:128 msgid "Move Homz to the exit" msgstr "" #. [unit]: type=Ghost, id=Wolfram #: ./Missing_Scepter/scenarios/19_Rescue.cfg:258 msgid "Wolfram" msgstr "" #. [message]: speaker=Wolfram #: ./Missing_Scepter/scenarios/19_Rescue.cfg:265 msgid "LOCK ME IN A CRYPT! WHERE IS THAT LICH?" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/19_Rescue.cfg:295 msgid "This is a good sign. Someone other than the reanimated dead is coming through the caverns." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/19_Rescue.cfg:299 msgid "We are seeking a powerful lich and to stop him from taking over the world using a crystal that is now in the hands of the Orcs." msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/19_Rescue.cfg:303 msgid "The whole world? Well, he has done enough damage here to earn my wrath. No doubt, the lich has made his way to the port in order to load his cargo of bones for travel north through the canals." msgstr "" #. [unit]: type=Mermaid Siren, id=Mercher #: ./Missing_Scepter/scenarios/19_Rescue.cfg:318 msgid "Mercher Bluefin" msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/19_Rescue.cfg:353 msgid "So, a rescue party has come after you, but they won't be after me once I have sunk the remaining transport barges. I will make my way to Vlog-rop-Blok and snatch the Green Crystal from those low-brow Orcs." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/19_Rescue.cfg:357 msgid "Don't mind after me, Flotsom. Stop Morganfur...Morka before he gets to the piers." msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/19_Rescue.cfg:370 msgid "Bah! I don't have time for this. Bogo, finish these fools while I retrieve my destiny." msgstr "" #. [unit]: type=Necrophage, id=Bogo #: ./Missing_Scepter/scenarios/19_Rescue.cfg:382 msgid "Bogo" msgstr "" #. [unit]: type=Ghoul, id=Bango #: ./Missing_Scepter/scenarios/19_Rescue.cfg:395 msgid "Bango" msgstr "" #. [unit]: type=Ghoul, id=Bingo #: ./Missing_Scepter/scenarios/19_Rescue.cfg:408 msgid "Bingo" msgstr "" #. [unit]: type=Ghoul, id=Bongo #: ./Missing_Scepter/scenarios/19_Rescue.cfg:421 msgid "Bongo" msgstr "" #. [unit]: type=Ghoul, id=Bungo #: ./Missing_Scepter/scenarios/19_Rescue.cfg:434 msgid "Bungo" msgstr "" #. [message]: speaker=Mercher #: ./Missing_Scepter/scenarios/19_Rescue.cfg:455 msgid "Don't worry about the barges. I will be able to repair them from the bottom and then we will be after that lich." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/20_Orcs.cfg:5 msgid "It was good to have Homz back with us. He told us how he was captured. --ed. note, a separate adventure, the MS has yet to be published-- Morka was not waiting for us at the exit of the underground river. He must have sunk his boats, sat on the bottom in the darkness, and let us float by unmolested." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/20_Orcs.cfg:10 msgid "News has traveled to us from the north telling of an Orc Renaissance that occurred in the months they possessed the Green Crystal. Orcs with a few Elvish allies are making tools equal of Dwarven tools, and buildings, not just stone forts, but campuses of learning, parks, water storage, sewage treatment (if I have recorded the term correctly), and constructions that even our accompanying Dwarves have no name for." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/20_Orcs.cfg:15 msgid "Truly, these unfortunate Orcs are victim to the crystal's imbalance of their fluids. We have to rescue these wretches from the effects for their own good." msgstr "" #. [side]: type=Orcish Sovereign, id=Pibahdy #: ./Missing_Scepter/scenarios/20_Orcs.cfg:160 msgid "bloba" msgstr "" #. [side]: type=Direwolf Rider, id=Milqtoast #: ./Missing_Scepter/scenarios/20_Orcs.cfg:193 msgid "bslob" msgstr "" #. [side]: type=Necromancer, id=Zaralee #: ./Missing_Scepter/scenarios/20_Orcs.cfg:218 msgid "bones" msgstr "" #. [objective]: condition=win #: ./Missing_Scepter/scenarios/20_Orcs.cfg:264 msgid "Destroy the Green Crystal" msgstr "" #. [objective]: condition=lose #: ./Missing_Scepter/scenarios/20_Orcs.cfg:268 msgid "Death of Flotsom, Homz, Mycrokroft, Gongadin, and the bat." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/20_Orcs.cfg:293 msgid "Mark that glow to the north, that must be the crystal." msgstr "" #. [message]: speaker=Marcher #: ./Missing_Scepter/scenarios/20_Orcs.cfg:310 msgid "The Mermen can spare a few fighters for this good cause. If nothing else, the Orcs shall not move the crystal out into the North Sea by boat. This little we can do for such humans who support, through inaction, their tyrant." msgstr "" #. [message]: speaker=Meemosha #: ./Missing_Scepter/scenarios/20_Orcs.cfg:314 msgid "Oh, they are not so bad. And look. They have kept me alive till now." msgstr "" #. [message]: speaker=Marcher #: ./Missing_Scepter/scenarios/20_Orcs.cfg:320 msgid "Enslaver of the Bay of Pearls, your path of destruction ends here." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:345 msgid "Is that the same bat that has been following us from Mycrokroft's place?" msgstr "" #. [unit]: type=Saurian Skirmisher, id=Shzlbth #: ./Missing_Scepter/scenarios/20_Orcs.cfg:408 msgid "Shzlbth" msgstr "" #. [message]: speaker=Shzlbth #: ./Missing_Scepter/scenarios/20_Orcs.cfg:422 msgid "...but you have so many vowels, could you not spare..." msgstr "" #. [message]: speaker=Ewoiyui #: ./Missing_Scepter/scenarios/20_Orcs.cfg:426 msgid "ARE WE TOO LATE to bring justice to the Burners of the Forest of Lintanir?" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:430 msgid "" "That was you?!? Living in a cave, one does not keep up with all the news. I did not know I was helping the ones who destroyed the habitat of the last remaining rainbow unicorns. I like rainbow unicorns.\n" " \n" "You are on your own." msgstr "" #. [message]: speaker=Plagbok, speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:454 msgid "Such inventions. Maybe we dwarves and humans could stop this fight and come to a pragmatic solution with these level-headed Orcs and their allies." msgstr "" #. [message]: speaker=Plagbok, speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:456 msgid "These are inventions from diseased minds. Do not think the Green Crystal would have the same benefits to you. It may not have any effect on Dwarves other than a deadly phlegm over-balance." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/20_Orcs.cfg:462 msgid "I can see the Green Crystal!" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/20_Orcs.cfg:469 msgid "There is something happening next to it." msgstr "" #. [unit]: type=Greenie, id=Greenie #. [unit_type]: id=Greenie, race=mechanical #: ./Missing_Scepter/scenarios/20_Orcs.cfg:477 ./Missing_Scepter/units/Greenie.cfg:4 msgid "Greenie" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:484 msgid "They have grown another! Is that even possible?" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:488 msgid "Sure, we do it all the time. Just not that size or that quickly." msgstr "" #. [message]: speaker=unit #: ./Missing_Scepter/scenarios/20_Orcs.cfg:508 msgid "Odd, there was a big heap of gold in this lighthouse." msgstr "" #. [unit]: type=Greenie, id=GreenG #: ./Missing_Scepter/scenarios/20_Orcs.cfg:531 msgid "Green Giant" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:541 msgid "There is a green floating crystal on the battlefield." msgstr "" #. [unit]: type=Greenie, id=GreenH #: ./Missing_Scepter/scenarios/20_Orcs.cfg:549 msgid "Green Hazard" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:559 msgid "There is another floating green crystal on the battlefield." msgstr "" #. [unit]: type=Greenie, id=GreenJ #: ./Missing_Scepter/scenarios/20_Orcs.cfg:567 msgid "Green Jelly" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:577 msgid "There is yet another floating green crystal on the battlefield." msgstr "" #. [message]: speaker=Charw #: ./Missing_Scepter/scenarios/20_Orcs.cfg:587 msgid "" "Because I could not stop for Death,\n" "He kindly stopped for me " msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:593 msgid "What kind of death rattle was that for an Orc?" msgstr "" #. [message]: speaker=Blob #: ./Missing_Scepter/scenarios/20_Orcs.cfg:616 msgid "" "Fairest of Orcs is the Slurbow now,\n" "Who hangs his prize ears along his brow,\n" "And can be seen on a forest burn\n" "Wearing scales from a brownish Wyrm." msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:624 msgid "The Orc in Black has been eliminated." msgstr "" #. [message]: speaker=Pibahdy #: ./Missing_Scepter/scenarios/20_Orcs.cfg:634 msgid "" "And all Orcs kill the thing they love, by all let this be heard,\n" "Some do it with a bitter look, some with a flattering word,\n" "The coward does it with a kiss, \n" "The brave Orc with a battle axe!" msgstr "" #. [message]: speaker=Plagbok #: ./Missing_Scepter/scenarios/20_Orcs.cfg:642 msgid "The mermaid has died." msgstr "" #. [message]: speaker=Milqtoast #: ./Missing_Scepter/scenarios/20_Orcs.cfg:652 msgid "" "Wands to right of them, \n" "Wands to left of them, \n" "Wands in front of them \n" "Volley'd & thunder'd; \n" "Storm'd at with lightening and fire, \n" "Boldly they rode and well, \n" "Into the jaws of Death" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:663 msgid "The Goblin in Orange has died. These poor afflicted creatures: we must break that green crystal and end their suffering." msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/20_Orcs.cfg:702 msgid "Homz! Don't be a fool. The Phlegmatic Crystal is a boon to all thinking creatures. If I could just lay my skull next to it, I might be able to find a cure for my enormous levels of evilness and egomania." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/20_Orcs.cfg:706 msgid "" "That is Morganfurzty? And he is from Weldyn, too? How come I have never seen him before? \n" " \n" "Well, I guess that could explain why there were assassins waiting for you at the Weldyn training grounds. Perhaps we should use carrier pigeons..." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/20_Orcs.cfg:713 msgid "" "Egads, Mycrokroft! Have our skies filled with filthy disease-carrying messenger birds? \n" " \n" "As for finding a cure for your evilness, Professor Morganfurzty, maybe you should try dropping dead! Um, well, we all know I mean. \n" "\n" "Once more we rush into the breach. Destroy that crystal!" msgstr "" #. [message]: speaker=Morganfurzty #: ./Missing_Scepter/scenarios/20_Orcs.cfg:727 ./Missing_Scepter/scenarios/20_Orcs.cfg:742 msgid "" "Ouch.\n" " \n" "I shall leave now with complete confidence that my minions will succeed in carrying out my instructions." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/20_Orcs.cfg:754 msgid "And so Homz was able to break the Green Crystal into pieces and return to Weldyn to find out what that lich's new scheme was." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:7 ./Missing_Scepter/scenarios/21bg_End.cfg:6 ./Missing_Scepter/scenarios/21gb_End.cfg:6 ./Missing_Scepter/scenarios/21gg_End.cfg:6 msgid "In just one trip and with a few key decisions, Warlock Homz was able effect the long-term history of Wesnoth." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:13 ./Missing_Scepter/scenarios/21bg_End.cfg:12 ./Missing_Scepter/scenarios/21gb_End.cfg:12 ./Missing_Scepter/scenarios/21gg_End.cfg:12 msgid "The destruction of the four crystals ensured the balance of power between the races of the continent by preventing the construction of a wand of malevolent destructiveness." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:19 ./Missing_Scepter/scenarios/21bg_End.cfg:18 ./Missing_Scepter/scenarios/21gb_End.cfg:18 ./Missing_Scepter/scenarios/21gg_End.cfg:18 msgid "The destruction of the individual crystals stopped the unnatural influence they held on their possessors." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:25 ./Missing_Scepter/scenarios/21bg_End.cfg:24 ./Missing_Scepter/scenarios/21gb_End.cfg:24 ./Missing_Scepter/scenarios/21gg_End.cfg:24 msgid "I still have nightmares where I see well-organized green-glowing-eyed Orcs with their superior weapons and standards of hygiene coming at me." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:31 ./Missing_Scepter/scenarios/21bg_End.cfg:30 ./Missing_Scepter/scenarios/21gb_End.cfg:30 ./Missing_Scepter/scenarios/21gg_End.cfg:30 msgid "" "Fortunately, it was a small tribe of Orcs that won't be missed by their neighbors.\n" " \n" "We agreed with our Dwarven allies to erase all evidence of their sickness. In addition, Homz made certain that the Dwarves did not sneak out with some of the more singular items. Everything was smashed and burned." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:39 msgid "" "In helping enslave the merfolk, long-lasting resentment against Wesnoth, even after they were rescued by Konrad, was maintained\n" " \n" "The Merfolk at the Bay of Pearls would never cooperate in making a profitable center of ocean commerce. Eventually, the city of Elensefar would eclipse the power of distant impoverished Weldyn." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:47 ./Missing_Scepter/scenarios/21gb_End.cfg:46 msgid "By choosing to follow the advice of Clarence Pondsworthy Fiddleton to burn the Forest of Lintanir down, Mycrokroft destroyed a rare species of horned horse heretofore unknown to humans." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:53 ./Missing_Scepter/scenarios/21gb_End.cfg:52 msgid "By showing bad environmental sense, Mycrokroft also began a train of thought among the distant Elves concerning humans. The subject not being whether to eliminate all humans but when to start." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:59 ./Missing_Scepter/scenarios/21bg_End.cfg:58 ./Missing_Scepter/scenarios/21gb_End.cfg:58 ./Missing_Scepter/scenarios/21gg_End.cfg:58 msgid "While Warlock Homz is good at writing investigation procedures and solving mysteries that revolve around butter and parsley, he is not the two-fisted fighter of crime that Squeeky has become." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bb_End.cfg:65 ./Missing_Scepter/scenarios/21bg_End.cfg:64 ./Missing_Scepter/scenarios/21gb_End.cfg:64 ./Missing_Scepter/scenarios/21gg_End.cfg:64 msgid "When Squeeky returned to Weldyn, it ushered in a new era of fighting organized costumed crime. Occasionally you will see in the night sky the Mayor of Wesnoth's special signal calling in Squeeky for an emergency." msgstr "" #. [scenario]: id=21bb_End #. [scenario]: id=21bg_End #. [scenario]: id=21gb_End #. [scenario]: id=21gg_End #: ./Missing_Scepter/scenarios/21bb_End.cfg:72 ./Missing_Scepter/scenarios/21bg_End.cfg:72 ./Missing_Scepter/scenarios/21gb_End.cfg:71 ./Missing_Scepter/scenarios/21gg_End.cfg:71 msgid "Fallout Ending Sequence" msgstr "" #. [side]: type=Great Mage, id=Mycrokroft #: ./Missing_Scepter/scenarios/21bb_End.cfg:101 ./Missing_Scepter/scenarios/21bg_End.cfg:102 ./Missing_Scepter/scenarios/21gb_End.cfg:99 ./Missing_Scepter/scenarios/21gg_End.cfg:99 msgid "Queens" msgstr "" #. [message]: speaker=Meemosha #: ./Missing_Scepter/scenarios/21bb_End.cfg:149 ./Missing_Scepter/scenarios/21bg_End.cfg:150 ./Missing_Scepter/scenarios/21gb_End.cfg:146 ./Missing_Scepter/scenarios/21gg_End.cfg:146 msgid "What exactly do you do in this water closet?" msgstr "" #. [message]: speaker=Eucalypse #: ./Missing_Scepter/scenarios/21bb_End.cfg:153 ./Missing_Scepter/scenarios/21bg_End.cfg:154 ./Missing_Scepter/scenarios/21gb_End.cfg:150 ./Missing_Scepter/scenarios/21gg_End.cfg:150 msgid "I live! Who said travelling with that deerstaker wearing butter tester was certain death?" msgstr "" #. [message]: speaker=Tabbithè #: ./Missing_Scepter/scenarios/21bb_End.cfg:157 ./Missing_Scepter/scenarios/21bg_End.cfg:158 ./Missing_Scepter/scenarios/21gb_End.cfg:154 ./Missing_Scepter/scenarios/21gg_End.cfg:154 msgid "It is almost as if someone had been watching out for me." msgstr "" #. [message]: speaker=Eucalghost #: ./Missing_Scepter/scenarios/21bb_End.cfg:161 ./Missing_Scepter/scenarios/21bg_End.cfg:162 ./Missing_Scepter/scenarios/21gb_End.cfg:158 ./Missing_Scepter/scenarios/21gg_End.cfg:158 msgid "Ah food and drink. Just let me wrap my ghostly hands around...no, that's not working. Hmmm." msgstr "" #. [message]: speaker=Tabbighost #: ./Missing_Scepter/scenarios/21bb_End.cfg:165 ./Missing_Scepter/scenarios/21bg_End.cfg:166 ./Missing_Scepter/scenarios/21gb_End.cfg:162 ./Missing_Scepter/scenarios/21gg_End.cfg:162 msgid "It is almost as if someone had been watching out for me, then stopped watching out for me, then started watching out for me again." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/21bb_End.cfg:177 ./Missing_Scepter/scenarios/21bg_End.cfg:177 ./Missing_Scepter/scenarios/21gb_End.cfg:172 ./Missing_Scepter/scenarios/21gg_End.cfg:173 msgid "Well, I hope that I never have to leave Weldyn again, but at least I have this Wand of Ice Making to show for my troubles. Does anyone need their drink rechilled?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/21bb_End.cfg:189 ./Missing_Scepter/scenarios/21bg_End.cfg:189 ./Missing_Scepter/scenarios/21gb_End.cfg:184 ./Missing_Scepter/scenarios/21gg_End.cfg:185 msgid "It is a shame that I could not find a single wand in that troll-infested cavern. Oh well, I'll just get back to my gentlemen's club where I'll drink heavily and dream about what might have been." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/21bb_End.cfg:203 ./Missing_Scepter/scenarios/21bg_End.cfg:203 ./Missing_Scepter/scenarios/21gb_End.cfg:198 ./Missing_Scepter/scenarios/21gg_End.cfg:199 msgid "Well, I hope that I never have to leave Weldyn again, but at least I have this Staff of Fire to show for my troubles. Does anyone need their pipe lit?" msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/scenarios/21bb_End.cfg:217 ./Missing_Scepter/scenarios/21bg_End.cfg:217 ./Missing_Scepter/scenarios/21gb_End.cfg:212 ./Missing_Scepter/scenarios/21gg_End.cfg:213 msgid "Well, I hope that I never have to leave Weldyn again, but at least I have this Wand of Dirty Water to show for my troubles. Too bad I could not find something useful, like an Ice Wand or a Fire Staff." msgstr "" #. [message]: speaker=Gongadin #: ./Missing_Scepter/scenarios/21bb_End.cfg:221 ./Missing_Scepter/scenarios/21bg_End.cfg:221 ./Missing_Scepter/scenarios/21gb_End.cfg:216 ./Missing_Scepter/scenarios/21gg_End.cfg:217 msgid "It's sort of useful. If you spray it in the kitchen, it tends to kill off the cockroaches." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/21bb_End.cfg:235 ./Missing_Scepter/scenarios/21bg_End.cfg:235 ./Missing_Scepter/scenarios/21gb_End.cfg:230 ./Missing_Scepter/scenarios/21gg_End.cfg:231 msgid "Is that the bat signal again? Good thing I have this Bat Wand. Otherwise, I would have to chew on such villains as Red Pepperman and Urchin Woman and their villainous child: Spiky Hot Sea Pepper Boy." msgstr "" #. [message]: speaker=Squeeky #: ./Missing_Scepter/scenarios/21bb_End.cfg:242 ./Missing_Scepter/scenarios/21bg_End.cfg:242 ./Missing_Scepter/scenarios/21gb_End.cfg:237 ./Missing_Scepter/scenarios/21gg_End.cfg:238 msgid "You are lucky. Too bad we could not find a Bat Wand. Now, I have to chew on such villains as Red Pepperman and the Urchin Woman, and their villainous child: Spiky Hot Sea Pepper Boy." msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/21bb_End.cfg:249 ./Missing_Scepter/scenarios/21bg_End.cfg:249 ./Missing_Scepter/scenarios/21gb_End.cfg:244 ./Missing_Scepter/scenarios/21gg_End.cfg:245 msgid "Ah, I can hear Missus Hoodsun coming with a visitor. The visitor will be a woman, wearing a red cape, and who owns two cats, both orange in color." msgstr "" #. [message]: speaker=Hoodsun #: ./Missing_Scepter/scenarios/21bb_End.cfg:277 ./Missing_Scepter/scenarios/21bg_End.cfg:277 ./Missing_Scepter/scenarios/21gb_End.cfg:272 ./Missing_Scepter/scenarios/21gg_End.cfg:273 msgid "You have a visitor, Mistah Homz" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/scenarios/21bb_End.cfg:281 ./Missing_Scepter/scenarios/21bg_End.cfg:281 ./Missing_Scepter/scenarios/21gb_End.cfg:276 ./Missing_Scepter/scenarios/21gg_End.cfg:277 msgid "How could you have possibly known?" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/scenarios/21bb_End.cfg:285 ./Missing_Scepter/scenarios/21bg_End.cfg:285 ./Missing_Scepter/scenarios/21gb_End.cfg:280 ./Missing_Scepter/scenarios/21gg_End.cfg:281 msgid "It was elementary, my dear Flotsom. You should get a fresh notebook. I have a feeling this will be a lengthy case to solve." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bg_End.cfg:38 msgid "" "In helping enslave the merfolk, a long-lasting resentment against Wesnoth, even after the rescue by Konrad, was maintained\n" " \n" "The Merfolk at the Bay of Pearls would never cooperate in making the Bay of Pearls a profitable center of sea-centered commerce. Eventually, the city of Elensefar would eclipse the power of distant impoverished Weldyn." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bg_End.cfg:46 ./Missing_Scepter/scenarios/21gg_End.cfg:46 msgid "By choosing not to follow the advice of Clarence Pondsworthy Fiddleton to burn the Forest of Lintanir down, Mycrokroft saved a rare species of horned horse heretofore unknown to humans." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21bg_End.cfg:52 ./Missing_Scepter/scenarios/21gg_End.cfg:52 msgid "By showing good environmental sense, Mycrokroft also stalled the discussions between these distant Elves were having on the subject of eliminating all humans." msgstr "" #. [part] #: ./Missing_Scepter/scenarios/21gb_End.cfg:38 ./Missing_Scepter/scenarios/21gg_End.cfg:38 msgid "" "The Bay of Pearls was not spared from conquest and enslavement, but by standing up against a fellow Wesnothian, the merfolk did not hold a long resentment against Wesnoth after they were rescued by Konrad.\n" "\n" "The Bay of Pearls would become a profitable center of sea-centered commerce. After the death of Queen Asheviere, former breakaway cities would re-examine the benefits of remaining independent from a wealthy peaceful kingdom." msgstr "" #. [unit_type]: id=Blackcrystal, race=mechanical #: ./Missing_Scepter/units/Blackcrystal.cfg:4 msgid "Blackcrystal" msgstr "" #. [unit_type]: id=Blackcrystal, race=mechanical #: ./Missing_Scepter/units/Blackcrystal.cfg:20 msgid "The Black Melancholic Crystal" msgstr "" #. [unit_type]: id=Flotsom Elder, race=human #: ./Missing_Scepter/units/Flotsom_Elder.cfg:4 msgid "Flotsom Elder Mage" msgstr "" #. [unit_type]: id=Flotsom Elder, race=human #: ./Missing_Scepter/units/Flotsom_Elder.cfg:24 msgid "" "Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.\n" " \n" "After hanging around Homz and his experiments for some years, Flotsom has picked up the ability to poison living creatures with his Staff of Injections.\n" "\n" "Flotsom glows in the dark. This is something that has gotten on Homz's nerves. \n" "\n" "Unlike most elder white mages, Flotsom wears robes in any color but white (to hide the splatters, most likely)." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Flotsom_Elder.cfg:113 ./Missing_Scepter/units/Flotsom_Silver.cfg:53 msgid "poison staff" msgstr "" #. [attack]: type=fire #: ./Missing_Scepter/units/Flotsom_Elder.cfg:125 ./Missing_Scepter/units/Homz_Elder.cfg:61 ./Missing_Scepter/units/Trident_Holder.cfg:46 msgid "lightning" msgstr "" #. [unit_type]: id=Flotsom Silver, race=human #: ./Missing_Scepter/units/Flotsom_Silver.cfg:4 msgid "Flotsom Silver" msgstr "" #. [unit_type]: id=Flotsom Silver, race=human #: ./Missing_Scepter/units/Flotsom_Silver.cfg:20 msgid "" "Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.\n" " \n" "By choosing the path of a Silver, Flotsom can still cure wounds, but only at the rate of a novice. After hanging around Homz and his experiments for some years, Flotsom has picked up the ability to poison living creatures with his Staff of Injections.\n" "\n" "" msgstr "" #. [attack]: type=fire #: ./Missing_Scepter/units/Flotsom_Silver.cfg:65 msgid "missile" msgstr "" #. [unit_type]: id=Flotsom White, race=human #: ./Missing_Scepter/units/Flotsom_White.cfg:4 msgid "Flotsom" msgstr "" #. [unit_type]: id=Flotsom White, race=human #: ./Missing_Scepter/units/Flotsom_White.cfg:20 msgid "Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Flotsom_White.cfg:136 ./Missing_Scepter/units/Homz_Elder.cfg:52 msgid "staff" msgstr "" #. [attack]: type=arcane #: ./Missing_Scepter/units/Flotsom_White.cfg:145 ./Missing_Scepter/units/Flotsom_of_Light.cfg:126 msgid "lightbeam" msgstr "" #. [unit_type]: id=Flotsom of Light, race=human #: ./Missing_Scepter/units/Flotsom_of_Light.cfg:4 msgid "Flotsom of Light" msgstr "" #. [unit_type]: id=Flotsom of Light, race=human #: ./Missing_Scepter/units/Flotsom_of_Light.cfg:21 msgid "" "Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.\n" " \n" "Flotsom glows in the dark. This is something that has gotten on Homz's nerves. \n" "\n" "" msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Flotsom_of_Light.cfg:117 msgid "morning star" msgstr "" #. [unit_type]: id=Greencrystal, race=mechanical #: ./Missing_Scepter/units/Greencrystal.cfg:4 msgid "Greencrystal" msgstr "" #. [unit_type]: id=Greencrystal, race=mechanical #: ./Missing_Scepter/units/Greencrystal.cfg:17 msgid "The Green Phlegmic Crystal" msgstr "" #. [unit_type]: id=Greenie, race=mechanical #: ./Missing_Scepter/units/Greenie.cfg:21 msgid "" "Bud from the Green Phlegmic Crystal\n" " \n" "The crystal effects surrounding units with more intelligence, allowing them to fight more cohesively and developing battle strategies on the spot. " msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Greenie.cfg:31 msgid "crushing roll" msgstr "" #. [attack]: type=cold #: ./Missing_Scepter/units/Greenie.cfg:40 msgid "cold flash" msgstr "" #. [unit_type]: id=Homz Arch, race=human #: ./Missing_Scepter/units/Homz_Arch.cfg:4 msgid "Homz Arch" msgstr "" #. [unit_type]: id=Homz Arch, race=human #: ./Missing_Scepter/units/Homz_Arch.cfg:19 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force.\n" " \n" "Homz is slightly healthier than most mages and takes a magnifier staff with him that helps in investigations and killing large bugs when the Sun is out." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Homz_Arch.cfg:86 msgid "Staff of Magnifying" msgstr "" #. [attack]: type=fire #: ./Missing_Scepter/units/Homz_Arch.cfg:95 ./Missing_Scepter/units/Homz_Great.cfg:56 ./Missing_Scepter/units/Homz_Red.cfg:75 msgid "fireball" msgstr "" #. [unit_type]: id=Homz Elder, race=human #: ./Missing_Scepter/units/Homz_Elder.cfg:4 msgid "Homz Elder Mage" msgstr "" #. [unit_type]: id=Homz Elder, race=human #: ./Missing_Scepter/units/Homz_Elder.cfg:23 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force.\n" "\n" "Long experience with chemicals has given Homz the ability to make poison antidotes.\n" "\n" "Having tracked many underworld criminals in Weldyn, Homz can conceal himself from the enemy when in a village.\n" " \n" "The elder Homz wears a deerstaker with a brown and yellow houndstooth pattern. Mostly, he does this to hide his hair loss, but it does help camouflage himself in the field from creatures that can't see in color.\n" "\n" "" msgstr "" #. [unit_type]: id=Homz Great, race=human #: ./Missing_Scepter/units/Homz_Great.cfg:4 msgid "Homz Great Mage" msgstr "" #. [unit_type]: id=Homz Great, race=human #: ./Missing_Scepter/units/Homz_Great.cfg:20 msgid "" "Almost at the final level.\n" " \n" "Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Homz_Great.cfg:47 msgid "staff with magnifier" msgstr "" #. [unit_type]: id=Homz Red, race=human #: ./Missing_Scepter/units/Homz_Red.cfg:4 msgid "Homz Red" msgstr "" #. [unit_type]: id=Homz Red, race=human #: ./Missing_Scepter/units/Homz_Red.cfg:19 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Homz_Red.cfg:66 msgid "magnifier staff" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: ./Missing_Scepter/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: ./Missing_Scepter/units/Quintain.cfg:14 msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: ./Missing_Scepter/units/Quintain.cfg:22 msgid "flail" msgstr "" #. [unit_type]: id=Redcrystal, race=mechanical #: ./Missing_Scepter/units/Redcrystal.cfg:4 msgid "Redcrystal" msgstr "" #. [unit_type]: id=Redcrystal, race=mechanical #: ./Missing_Scepter/units/Redcrystal.cfg:17 msgid "The Red Sanguine Crystal" msgstr "" #. [unit_type]: id=Superwallman, race=mechanical #: ./Missing_Scepter/units/Superwallman.cfg:4 msgid "Superwallman" msgstr "" #. [unit_type]: id=Superwallman, race=mechanical #: ./Missing_Scepter/units/Superwallman.cfg:17 msgid "No longer a wall daisy, the Superwallman hits back." msgstr "" #. [attack]: type=blade #: ./Missing_Scepter/units/Superwallman.cfg:21 msgid "falling stones" msgstr "" #. [unit_type]: id=Trident Holder, race=merman #: ./Missing_Scepter/units/Trident_Holder.cfg:5 msgid "Trident Holder" msgstr "" #. [unit_type]: id=Trident Holder, race=merman #: ./Missing_Scepter/units/Trident_Holder.cfg:21 msgid "Holder of the Trident of Lightening is a powerful warrior who uses a magical trident made to vanquish the mermen's land-bound enemies." msgstr "" #. [attack]: type=pierce #: ./Missing_Scepter/units/Trident_Holder.cfg:38 msgid "trident" msgstr "" #. [unit_type]: id=Wallman, race=mechanical #: ./Missing_Scepter/units/Wallman.cfg:4 msgid "Wallman" msgstr "" #. [unit_type]: id=Wallman, race=mechanical #: ./Missing_Scepter/units/Wallman.cfg:17 msgid "Wallmen are harmless, unless they get some experience, then they hit back." msgstr "" #. [unit_type]: id=Yellowcrystal, race=mechanical #: ./Missing_Scepter/units/Yellowcrystal.cfg:4 msgid "Yellowcrystal" msgstr "" #. [unit_type]: id=Yellowcrystal, race=mechanical #: ./Missing_Scepter/units/Yellowcrystal.cfg:17 msgid "The Yellow Choleric Crystal" msgstr "" #. [message]: speaker=Homz #: ./Missing_Scepter/utils/deaths.cfg:10 msgid "Flotsom, I was wrong about the parsley" msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/utils/deaths.cfg:23 msgid "How is it possible? This is all being written in the past-tense." msgstr "" #. [message]: speaker=Flotsom #: ./Missing_Scepter/utils/deaths.cfg:37 msgid "You were the best water carrier in the Queen's army." msgstr "" #. [message]: speaker=Mycrokroft #: ./Missing_Scepter/utils/deaths.cfg:50 msgid "I should have stayed in Weldyn." msgstr "" #. [message]: speaker=Meemosha #: ./Missing_Scepter/utils/deaths.cfg:64 msgid "To be killed aiding these Wesnotians so far from the sea. Thanks dad." msgstr "" #. [message]: speaker=Squeeky, speaker=Flotsom #: ./Missing_Scepter/utils/deaths.cfg:76 msgid "I could swear that bat sounds like he is speaking." msgstr "" #. [unit]: type=Ghost, id=Tabbighost #: ./Missing_Scepter/utils/deaths.cfg:92 msgid "Tabbithè's Ghost" msgstr "" #. [message]: speaker=Tabbighost #: ./Missing_Scepter/utils/deaths.cfg:101 msgid "You shalln't so easily disencumber yourselves of my company." msgstr "" #. [unit]: type=Ghost, id=Eucalghost #: ./Missing_Scepter/utils/deaths.cfg:114 msgid "Eucalypse's Ghost" msgstr "" #. [message]: speaker=Eucalghost #: ./Missing_Scepter/utils/deaths.cfg:124 msgid "You are not getting rid me so easily." msgstr "" #. [message]: speaker=Eucalghost #: ./Missing_Scepter/utils/deaths.cfg:135 msgid "Well, now you have gotten rid of me." msgstr "" #. [event]: speaker=Flotsom #: ./Missing_Scepter/utils/deaths.cfg:138 msgid "Such negligence! I managed to get Eucalypse killed twice." msgstr "" #. [message]: speaker=Tabbighost #: ./Missing_Scepter/utils/deaths.cfg:148 msgid "I guess you can easily disencumber yourselves of my company." msgstr "" #. [event]: speaker=Flotsom #: ./Missing_Scepter/utils/deaths.cfg:151 msgid "I always liked Eucalypse better." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:32 msgid "Do you want this unit to pick up the sword?" msgstr "" #. [option]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:34 ./Missing_Scepter/utils/swords.cfg:228 msgid "Yes" msgstr "" #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:38 msgid "Flaming Sword" msgstr "" #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:41 msgid "It cuts butter! Even frozen butter!" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:49 msgid "Anyone can use this sword." msgstr "" #. [effect]: type=fire #: ./Missing_Scepter/utils/swords.cfg:57 msgid "flaming sword" msgstr "" #. [option]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:79 ./Missing_Scepter/utils/swords.cfg:266 msgid "No" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:127 msgid "The Bat Wand can only be used by a bat. Shall you pick it up?" msgstr "" #. [option]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:129 msgid "Squeek Yes" msgstr "" #. [effect]: type=fire #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:133 ./Missing_Scepter/utils/swords.cfg:159 msgid "Bat Wand" msgstr "" #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:136 msgid "Only flying blood-sucking mammals can use the Bat Wand!" msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:145 msgid "" "BAT WAND\n" " \n" "Na na na na na na na na\n" "\n" "Bat Wand!\n" " \n" "The one and only Bat Wand can shoot bolts of lightning from a bat." msgstr "" #. [option]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:177 msgid "Squeek Let the other bat have it." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:226 msgid "Do you want this unit to pick up the throwing axe?" msgstr "" #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:232 msgid "Ice Axe" msgstr "" #. [object]: id={ID} #: ./Missing_Scepter/utils/swords.cfg:235 msgid "You throw it and it comes back. No guarantee that it hits anything." msgstr "" #. [message]: speaker=narrator #: ./Missing_Scepter/utils/swords.cfg:243 msgid "Anyone can use this axe. Maybe someone that does not have a ranged weapon could find it useful" msgstr "" #. [effect]: type=cold #: ./Missing_Scepter/utils/swords.cfg:251 msgid "throwing axe" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:285 ./Missing_Scepter/utils/swords.cfg:310 ./Missing_Scepter/utils/swords.cfg:336 msgid "Let Mycrokroft have this wand" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:285 msgid "Should $unit.name pick up the Ice Wand?" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:285 msgid "Ice Wand^Leave it" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:285 msgid "Ice Wand^Take it" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:287 msgid "Ice Wand" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:290 msgid "Chills anything. Good at garden parties." msgstr "" #. [effect]: type=cold #: ./Missing_Scepter/utils/swords.cfg:294 msgid "Shoots a cone of ice." msgstr "" #: ./Missing_Scepter/utils/swords.cfg:310 msgid "Flame Staff^Take it" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:310 msgid "Should $unit.name pick up the Flame Staff?" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:310 msgid "Flame Staff^Leave it" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:312 msgid "Flame Staff" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:315 msgid "Burns and drains on contact" msgstr "" #. [effect]: type=fire #: ./Missing_Scepter/utils/swords.cfg:319 msgid "Ouch! That is hot." msgstr "" #: ./Missing_Scepter/utils/swords.cfg:336 msgid "Water Wand^Leave it" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:336 msgid "Water Wand^Take it" msgstr "" #: ./Missing_Scepter/utils/swords.cfg:336 msgid "Should $unit.name pick up the Water Wand?" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:338 msgid "Water Wand" msgstr "" #. [object] #: ./Missing_Scepter/utils/swords.cfg:341 msgid "Wand of bad water" msgstr "" #. [effect]: type=pierce #: ./Missing_Scepter/utils/swords.cfg:344 msgid "Spray" msgstr "" #. [effect]: type=pierce #: ./Missing_Scepter/utils/swords.cfg:345 msgid "water burst" msgstr ""