msgid ""
msgstr ""
"Project-Id-Version: Missing_Scepter-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-04-11 15:05+0200\n"
"PO-Revision-Date: 2014-03-03 21:24+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:11
msgid "The Case of the Missing Scepter"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:12
msgid "COMS"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "(Hopeless)"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "Master of the Arcane"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "Card Tricks"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "(Irksome)"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "Magick Ready"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:20
msgid "(Beginner)"
msgstr ""
#. [campaign]: id=Missing_Scepter, type=SP
#: Missing_Scepter/_main.cfg:21
msgid ""
"The Case of the Missing Scepter\n"
"\n"
" a Warlock Homz Case\n"
"\n"
" As Healing Mage Flotsom, you chronicle one of "
"Warlock Homz's most dangerous adventures as he races to stop a plot by his "
"nemesis to over-run the world with the re-animated dead.\n"
"\n"
" (Novice level, 16 to 19 scenarios)"
msgstr ""
#. [about]
#: Missing_Scepter/_main.cfg:29
msgid "Campaign Designer"
msgstr ""
#. [about]
#: Missing_Scepter/_main.cfg:35
msgid "Art"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/01_Retreat.cfg:5
msgid ""
"Orders have been received to move out of the Northern Marches. At long last, "
"someone in Weldyn has figured out that there is nothing of value up here."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/01_Retreat.cfg:10
msgid ""
"All we have to do now is march, in a single file, on a narrow path, through "
"mountainous territory held by newly created enemies who hold a grudge "
"against Wesnoth."
msgstr ""
#. [side]: type=Dwarvish Dragonguard, id=Plagbok
#. [side]: type=Elvish Lady, id=Uoiwyua
#. [side]: type=Elvish Lord, id=Ayieoea
#. [side]: type=Flotsom White, id=Flotsom
#. [side]: type=Flotsom White, id=Flotsom, id=Flotsom
#. [side]: type=Master at Arms, id=Fiddleton
#: Missing_Scepter/scenarios/01_Retreat.cfg:44
#: Missing_Scepter/scenarios/02_Vacation.cfg:35
#: Missing_Scepter/scenarios/04a_Hiring.cfg:22
#: Missing_Scepter/scenarios/04b_Training.cfg:22
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:22
#: Missing_Scepter/scenarios/07_Elensefar.cfg:21
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:22
#: Missing_Scepter/scenarios/09_Carcyn.cfg:22
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:40
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:39
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:39
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:41
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:20
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:38
#: Missing_Scepter/scenarios/11b_Frozen.cfg:40
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:21
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:22
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:109
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:31
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:31
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:34
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:88
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:104
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:22
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:91
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:118
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:22
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:17
#: Missing_Scepter/scenarios/18a_Ice.cfg:22
#: Missing_Scepter/scenarios/18b_Fire.cfg:16
#: Missing_Scepter/scenarios/18c_Water.cfg:17
#: Missing_Scepter/scenarios/18d_Exit.cfg:15
#: Missing_Scepter/scenarios/19_Rescue.cfg:16
#: Missing_Scepter/scenarios/19_Rescue.cfg:36
#: Missing_Scepter/scenarios/20_Orcs.cfg:44
#: Missing_Scepter/scenarios/21bb_End.cfg:84
#: Missing_Scepter/scenarios/21bg_End.cfg:85
#: Missing_Scepter/scenarios/21gb_End.cfg:83
#: Missing_Scepter/scenarios/21gg_End.cfg:83
msgid "Civilians"
msgstr ""
#. [unit]: type=White Mage, id=Eucalypse
#: Missing_Scepter/scenarios/01_Retreat.cfg:64
msgid "Eucalypse"
msgstr ""
#. [unit]: type=Spearman, id=Gongadin
#: Missing_Scepter/scenarios/01_Retreat.cfg:80
msgid "Gongadin"
msgstr ""
#. [unit]: type=White Mage, id=Tabbithè
#: Missing_Scepter/scenarios/01_Retreat.cfg:95
msgid "Tabbithè"
msgstr ""
#. [side]: type=Necromancer, id=Yabaskintith
#: Missing_Scepter/scenarios/01_Retreat.cfg:113
msgid "hungry"
msgstr ""
#. [unit]: type=Necrophage, id=Necrophagy
#: Missing_Scepter/scenarios/01_Retreat.cfg:138
msgid "Necrophagy"
msgstr ""
#. [side]: type=Sergeant, id=Sarge, id=Sarge
#: Missing_Scepter/scenarios/01_Retreat.cfg:149
msgid "Vanguard"
msgstr ""
#. [unit]: type=Spearman, id=Gringo
#: Missing_Scepter/scenarios/01_Retreat.cfg:172
msgid "Gringo"
msgstr ""
#. [unit]: type=Longbowman, id=Bingo
#: Missing_Scepter/scenarios/01_Retreat.cfg:179
msgid "Bing O'Bingo"
msgstr ""
#. [unit]: type=Peasant, type=Pikeman, id=Biff
#: Missing_Scepter/scenarios/01_Retreat.cfg:190
msgid "Biff O'Bingo"
msgstr ""
#. [unit]: type=Bowman, id=Borp
#: Missing_Scepter/scenarios/01_Retreat.cfg:197
msgid "Borp O'Bingo"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/01_Retreat.cfg:210
msgid ""
"We have misjudged the Northerners. There has not been any real ambush so "
"far. Let us make haste before they loose their patience."
msgstr ""
#. [message]: speaker=Sarge
#: Missing_Scepter/scenarios/01_Retreat.cfg:215
msgid ""
"Don't worry. They are too busy sacking our deserted quarters. \n"
" \n"
"Hey, speaking of removing everything of value, has anyone remembered to send "
"a scout to our outpost cave that guards this goat trail? We need to bring "
"out any gold there with us back to Weldyn."
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/01_Retreat.cfg:225
msgid "Move Flotsom to the end of the trail"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/01_Retreat.cfg:229
#: Missing_Scepter/scenarios/02_Vacation.cfg:115
#: Missing_Scepter/scenarios/04a_Hiring.cfg:142
#: Missing_Scepter/scenarios/04b_Training.cfg:128
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:175
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:135
#: Missing_Scepter/scenarios/07_Elensefar.cfg:134
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:225
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:217
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:244
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:211
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:218
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:170
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:445
#: Missing_Scepter/scenarios/11b_Frozen.cfg:203
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:68
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:154
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:221
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:213
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:197
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:251
#: Missing_Scepter/scenarios/18a_Ice.cfg:127
#: Missing_Scepter/scenarios/18b_Fire.cfg:73
#: Missing_Scepter/scenarios/18c_Water.cfg:122
#: Missing_Scepter/scenarios/18d_Exit.cfg:55
#: Missing_Scepter/scenarios/19_Rescue.cfg:132
msgid "Death of Flotsom"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/01_Retreat.cfg:233
#: Missing_Scepter/scenarios/04a_Hiring.cfg:154
#: Missing_Scepter/scenarios/04b_Training.cfg:140
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:187
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:147
#: Missing_Scepter/scenarios/07_Elensefar.cfg:146
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:237
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:229
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:256
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:223
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:230
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:182
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:457
#: Missing_Scepter/scenarios/11b_Frozen.cfg:215
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:80
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:166
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:233
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:106
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:209
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:263
#: Missing_Scepter/scenarios/18a_Ice.cfg:135
#: Missing_Scepter/scenarios/18b_Fire.cfg:85
#: Missing_Scepter/scenarios/18c_Water.cfg:130
#: Missing_Scepter/scenarios/18d_Exit.cfg:63
#: Missing_Scepter/scenarios/19_Rescue.cfg:144
msgid "Death of Gongadin"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/01_Retreat.cfg:237
#: Missing_Scepter/scenarios/02_Vacation.cfg:127
#: Missing_Scepter/scenarios/04a_Hiring.cfg:158
#: Missing_Scepter/scenarios/04b_Training.cfg:144
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:191
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:151
#: Missing_Scepter/scenarios/07_Elensefar.cfg:150
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:241
#: Missing_Scepter/scenarios/09_Carcyn.cfg:118
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:233
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:260
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:227
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:234
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:186
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:461
#: Missing_Scepter/scenarios/11b_Frozen.cfg:219
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:84
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:170
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:127
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:141
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:217
msgid "Turns run out"
msgstr ""
#. [message]: speaker=Necrophagy
#: Missing_Scepter/scenarios/01_Retreat.cfg:247
msgid "Master, I smell something delicious. I smell brains! BRAINS!!!"
msgstr ""
#. [message]: speaker=Yabaskintith
#: Missing_Scepter/scenarios/01_Retreat.cfg:251
msgid "You just ate an entire Wesnoth garrison. Where do you put it all?"
msgstr ""
#. [message]: speaker=Necrophagy
#: Missing_Scepter/scenarios/01_Retreat.cfg:255
msgid "In that chest..."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/01_Retreat.cfg:277
msgid ""
"There is still gold in this chest! It's covered with...why would they do "
"that? I will split it all with the vanguard."
msgstr ""
#. [message]: speaker=Sarge
#: Missing_Scepter/scenarios/01_Retreat.cfg:297
msgid "Just split the gold. You can keep the rest. Oh, oh. We have visitors."
msgstr ""
#. [message]: type=Woodsman
#: Missing_Scepter/scenarios/01_Retreat.cfg:310
msgid ""
"You sticky-fingered land-grabbing imperialists are still here?!? Good, I "
"have something for you. It is a goodbye kiss in the form of an arrow."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/01_Retreat.cfg:322
msgid ""
"Fields, flowers, forests, frolicking fauns, and denizens who do not desire "
"to gorge themselves on my flesh! I swear I will never never never return to "
"this place no matter how good the cause."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/01_Retreat.cfg:338
msgid "Well, he at least got to see the Northern Wastelands before he died."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/01_Retreat.cfg:352
msgid "Sarge, don't leave us with this wand welder in charge!"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/02_Vacation.cfg:6
msgid ""
"The retreat from the Northern Marches of Wesnoth was a disaster. Why Wesnoth "
"would want to colonize that region is almost a great a mystery as to how "
"creatures in that wasteland can survive when there is not a Wesnothian army "
"around to eat."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/02_Vacation.cfg:11
msgid ""
"When I made it back to Wesnoth I was cashiered from Her Majesty's service. I "
"decided to settle in Weldyn and set up my healing practice. The story of my "
"finding quarters and meeting Warlock Homz are well known since they were "
"first published in the Weldyn Weekly.\n"
"\n"
"Some of the more interesting adventures of Warlock Homz will never be "
"published in order to protect the innocent from needless shame or "
"retribution. Others stories are kept from the public until such a time that "
"they will not cause harm. The Case of the Missing Scepter is one that had to "
"be kept from public knowledge until after the reign of Asheviere the Widow."
msgstr ""
#. [scenario]: id=02_Vacation
#: Missing_Scepter/scenarios/02_Vacation.cfg:21
msgid "Flotsom Needs a Vacation"
msgstr ""
#. [side]: type=Royal Guard, id=Sarge, id=Sarge
#: Missing_Scepter/scenarios/02_Vacation.cfg:67
msgid "good"
msgstr ""
#. [side]: type=Assassin, id=Crinomatik
#: Missing_Scepter/scenarios/02_Vacation.cfg:96
msgid "bad"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/02_Vacation.cfg:111
msgid "Arrest the Murderer"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/02_Vacation.cfg:119
#: Missing_Scepter/scenarios/04a_Hiring.cfg:146
#: Missing_Scepter/scenarios/04b_Training.cfg:132
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:179
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:139
#: Missing_Scepter/scenarios/07_Elensefar.cfg:138
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:229
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:221
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:248
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:215
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:222
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:174
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:449
#: Missing_Scepter/scenarios/11b_Frozen.cfg:207
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:72
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:158
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:225
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:201
#: Missing_Scepter/scenarios/19_Rescue.cfg:136
msgid "Death of Homz"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/02_Vacation.cfg:123
msgid "Death of Gangadin"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/02_Vacation.cfg:145
msgid ""
"It has long been an axiom of mine that the little things are infinitely the "
"most important. In this case, you will notice the depth which this parsley "
"has sunk into the butter. This can only lead one to the conclusion that Mr. "
"Crinomatik is the murderer."
msgstr ""
#. [message]: speaker=Sarge
#: Missing_Scepter/scenarios/02_Vacation.cfg:149
msgid ""
"Yes, this one time I have followed your reasoning Mr. Homz.\n"
"\n"
"Crinomatik I arrest you in the name of the Crown."
msgstr ""
#. [message]: speaker=Crinomatik
#: Missing_Scepter/scenarios/02_Vacation.cfg:155
msgid ""
"What kind of wizard are you? Solving a crime using...science. But you have "
"not caught me unprepared. While the Great Warlock Homz was yammering about "
"tempuratures and fat densities, my underlings were climbing into this room "
"through the water closet."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/02_Vacation.cfg:159
msgid ""
"Oh dear. No violence, gentlemen -- no violence, I beg of you! Consider the "
"furniture!"
msgstr ""
#. [message]: speaker=Crinomatik
#: Missing_Scepter/scenarios/02_Vacation.cfg:163
msgid "Mugsy, Spudsy, Bulah. Get'em!"
msgstr ""
#. [unit]: type=Blood Bat, id=Squeegy
#: Missing_Scepter/scenarios/02_Vacation.cfg:214
msgid "Squeegy the Friendly Bat"
msgstr ""
#. [message]: speaker=Squeegy
#: Missing_Scepter/scenarios/02_Vacation.cfg:226
msgid "Squeeg. Squeeg squeeg."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/02_Vacation.cfg:230
msgid "Homz, look. It's a night chicken."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/02_Vacation.cfg:234
msgid ""
"He is not for eating, Flotsom. It is a messenger bat from my brother "
"Mycrokroft."
msgstr ""
#. [message]: speaker=Squeegy
#: Missing_Scepter/scenarios/02_Vacation.cfg:238
msgid ""
"Sgueeg, sgueeg sgueeg sgueeg, sgueeg sgueeg sgueeg. Sgueeg. Sgueeg sgueeg."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/02_Vacation.cfg:242
msgid "Odd, Mycrokroft has invited us over to view royal vacation pictures."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/02_Vacation.cfg:246
msgid ""
"That sounds harmless. I could do for a change of pace vis-à-vis people "
"throwing poison daggers at me."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/02_Vacation.cfg:250
msgid ""
"I can assure you Flotsom, when Mycrokroft invites us to enjoy some prosaic "
"activity, it only means that the threats to our lives and limbs have begun "
"to escalate."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:6
msgid ""
"Mycrokroft:\n"
"Brother, Healer Flotsom, glad you could come. It is such a rare pleasure to "
"see you."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:12
msgid ""
"Homz:\n"
"Of course, I am busy consulting the Watch on solving crimes using evidence "
"and deductive reasoning, while you are busy running the empire."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:19
msgid ""
"Mycrokroft:\n"
"Empire? Brother, that is laughable. Wesnoth is a friendly kingdom with no "
"aspirations of dominating the entire continent, much less bringing back a "
"few breakaway hamlets."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:25
msgid ""
"Flotsom:\n"
"Not even Elensefar? Ouch! Homz, I was using that shin bone to stand on."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:32
msgid ""
"Mycrokroft:\n"
"Ahem. Well, in the case of Elensefar, because so many ex-Wesnothian citizens "
"suffer under the yoke of Elensefar's power-crazed warlord, it is a moral "
"responsibility of our Queen to rescue them from their plight. However, no "
"immediate mission of mercy can be considered because our army is needed "
"here. Thoughts of hiring Orcs to make a surgical strike upon the so-called "
"leaders of Elensefar were discussed, but it was thought it would be better "
"to keep this among us humans. \n"
"\n"
"To that end, her Majesty has commanded me to research a solution.\n"
"\n"
"Now for a picture show. "
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:43
msgid ""
"Mycrokroft:\n"
"This picture was taken, using coloring magic, of the Queen's recent "
"diplomatic mission to the Northern Peoples. The scorch marks were made by "
"powerful fire magics. And I must add, made by someone other than Wesnoth. "
"The statue looks to be of Dwarvish origin, thus it was not made by its "
"current inhabitants."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:49
msgid ""
"Homz:\n"
"Let me take a closer look at that. \n"
"Hmmm, just as I thought. Third from the Queen's right is Boogsley, one of "
"Morganfurzty's men."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:57
msgid ""
"Mycrokroft:\n"
"Morganfurzty? Hmmm. Well, --cough-- steps will need to be taken. Now look at "
"this picture. I searched for it after seeing the first. It was taken 20 "
"years ago."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:64
msgid ""
"Flotsom:\n"
"Happier times. Ouch! Homz, I am running out of shin bones. Mycrokroft, how "
"big were those four large crystals on the statue's staff?"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:71
msgid ""
"Mycrokroft:\n"
"From her Majesty's memory, they were about the size of a newborn calf. It "
"was once thought that it represented a real staff or wand held by someone "
"inside the statue who defended the keep's entrance. Once inside the keep, it "
"became apparent that the statue's staff was a mage's staff in reality. And "
"it would have repelled the attackers, but someone had poisoned all the mages "
"in the keep. As for why there are four crystals, Healer, what do you know "
"about humours?"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:78
msgid ""
"Flotsom:\n"
"Now we are talking about the cutting edge of the healing sciences. The body "
"is filled with four humours. Unusual personalities or diseases result from "
"an excess or deficit of one or the other."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:85
msgid ""
"Mycrokroft:\n"
"I think this wand may amplify a mage's humours, turning him into a mage with "
"god-like powers. So, if we were to capture one crstal and try to use it?"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/03_Microkroft.cfg:92
msgid ""
"Flotsom:\n"
"The mage would be dead in an instant. One would need all four."
msgstr ""
#. [scenario]: id=03_Microkroft
#: Missing_Scepter/scenarios/03_Microkroft.cfg:100
msgid "Pictures of a Royal Vacation"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/03_Microkroft.cfg:151
msgid "Look through the queen's vacation pictures"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/03_Microkroft.cfg:155
msgid "Not look through the queen's vacation pictures"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/03_Microkroft.cfg:177
msgid "Barracks"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/03_Microkroft.cfg:187
msgid ""
"Then to save Wesnoth from being dominated by its breakaway cities or "
"Northerners, you will have to retrieve all four. Might I suggest you head to "
"the scene of the crime to search for clues."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/03_Microkroft.cfg:191
msgid ""
"There are two ways to go from here.\n"
" \n"
" (1) You can head north into the garrison and hire a party using the "
"Queen's coin. Selection is not varied, but she has many experienced "
"veterans. \n"
" \n"
" (2) You can head south back to town and hire your own where "
"selection is a bit more varied. If you go that way, I will arrange with the "
"Garrison Captain Plinthny to give them a little extra training.\n"
" \n"
" Either way, once you are on the road, you will not have too many "
"opportunities to hire skilled mages or warriors."
msgstr ""
#. [unit]: type=Blood Bat, id=Squeeky
#: Missing_Scepter/scenarios/03_Microkroft.cfg:211
msgid "Squeeky"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/03_Microkroft.cfg:225
msgid ""
"One more thing Homz, could you take Squeeky with you? He is such an "
"observant little fellow."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/03_Microkroft.cfg:229
msgid "Certainly. Squeek squeek squeek."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/03_Microkroft.cfg:233
msgid "Squeek. Squeek squeek!"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/03_Microkroft.cfg:238
msgid "You can understand him? All I hear is 'squeek squeek'."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/03_Microkroft.cfg:242
msgid ""
"Of course I understand him. In fact, nothing he has said has sounded like "
"'squeek squeek'.\n"
" \n"
"No doubt, when you get around to recording this adventure in your "
"notoriously inaccurate journals, you are just going write, 'squeek squeek' "
"whenever Squeeky has said something. \n"
"\n"
"And another thing, his name is not 'Squeeky'. Here, I will spell his name "
"out for you..."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/03_Microkroft.cfg:261
msgid "Training Field"
msgstr ""
#. [scenario]: id=04a_Hiring
#: Missing_Scepter/scenarios/04a_Hiring.cfg:4
msgid "Queens Second Best"
msgstr ""
#. [side]: type=Dragoon, id=Plinthny
#. [side]: type=Dwarvish Berserker, id=Blasspok
#. [side]: type=Dwarvish Dragonguard, id=Blasspok
#. [side]: type=Dwarvish Dragonguard, id=Plagbok
#. [side]: type=Dwarvish Lord, id=Tungsten
#. [side]: type=Fire Dragon, id=Tungs
#. [side]: type=Lieutenant, id=Harbor
#. [side]: type=Naga Myrmidon, id=Tungs
#. [side]: type=Necrophage, id=Tongue
#. [side]: type=Saurian Flanker, id=Thb
#. [side]: type=Saurian Flanker, id=Thb, description=_ Thb
#. [side]: type=Yeti, id=Tungs
#: Missing_Scepter/scenarios/04a_Hiring.cfg:40
#: Missing_Scepter/scenarios/04b_Training.cfg:40
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:42
#: Missing_Scepter/scenarios/09_Carcyn.cfg:42
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:60
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:59
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:60
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:62
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:42
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:51
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:42
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:37
#: Missing_Scepter/scenarios/18a_Ice.cfg:43
#: Missing_Scepter/scenarios/18b_Fire.cfg:37
#: Missing_Scepter/scenarios/18c_Water.cfg:38
#: Missing_Scepter/scenarios/20_Orcs.cfg:64
msgid "Guard"
msgstr ""
#. [side]: type=Assassin, id=Babs
#. [side]: type=Assassin, id=Greenkniif, id=Greenkniif
#. [side]: type=Assassin, id=Stabab
#. [side]: type=Necromancer, id=Babs
#: Missing_Scepter/scenarios/04a_Hiring.cfg:61
#: Missing_Scepter/scenarios/04b_Training.cfg:60
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:106
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:105
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:106
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:107
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:75
#: Missing_Scepter/scenarios/19_Rescue.cfg:55
msgid "Targets"
msgstr ""
#. [unit]: type=Quintain, id=Target
#: Missing_Scepter/scenarios/04a_Hiring.cfg:87
#: Missing_Scepter/scenarios/04b_Training.cfg:86
msgid "Target"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/04a_Hiring.cfg:138
#: Missing_Scepter/scenarios/04b_Training.cfg:124
msgid "Defeat the practice dummies"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/04a_Hiring.cfg:150
#: Missing_Scepter/scenarios/04b_Training.cfg:136
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:183
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:143
#: Missing_Scepter/scenarios/07_Elensefar.cfg:142
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:233
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:225
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:252
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:219
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:226
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:178
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:453
#: Missing_Scepter/scenarios/11b_Frozen.cfg:211
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:76
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:162
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:229
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:221
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:102
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:131
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:205
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:259
#: Missing_Scepter/scenarios/18a_Ice.cfg:131
#: Missing_Scepter/scenarios/18b_Fire.cfg:81
#: Missing_Scepter/scenarios/18c_Water.cfg:126
#: Missing_Scepter/scenarios/18d_Exit.cfg:59
#: Missing_Scepter/scenarios/19_Rescue.cfg:140
msgid "Death of Squeeky"
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/04a_Hiring.cfg:171
msgid ""
"Welcome to the Weldyn Garrison. We don't have much of a selection, but they "
"are all veterans.\n"
"\n"
"After you have recruited a few, why don't you give them a work-out on the "
"'Quintains'."
msgstr ""
#. [message]: speaker=Target
#: Missing_Scepter/scenarios/04a_Hiring.cfg:183
#: Missing_Scepter/scenarios/04b_Training.cfg:167
msgid "Stop that! That hurts! If you don't stop, I will mace you."
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/04a_Hiring.cfg:188
#: Missing_Scepter/scenarios/04b_Training.cfg:172
msgid "Ha, ha. The Quintains act almost human at times."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04a_Hiring.cfg:196
msgid ""
"Homz, you are looking for experience? I'll give you experience: the "
"experience of sleeping in your own grave."
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/04a_Hiring.cfg:200
msgid ""
"Assassins operating in force? in the open!? this close to Weldyn!?! That is "
"not done. And when I have finished with you, it won't be done again. Warlock "
"Homz, here are a few horsemen, free of charge."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04a_Hiring.cfg:217
#: Missing_Scepter/scenarios/04b_Training.cfg:200
msgid "Darkness falls. Into the shadows my legion. Strike unseen."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04a_Hiring.cfg:226
#: Missing_Scepter/scenarios/04b_Training.cfg:209
msgid "Darkness falls--again. Into the shadows my legion. Strike unseen."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04a_Hiring.cfg:243
msgid "Darkness, shadows, the usual."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/04a_Hiring.cfg:263
msgid "Flotsom, you are a healer. Why did you not save me?"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/04a_Hiring.cfg:267
msgid "I am saving you--for dinner."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/04a_Hiring.cfg:279
msgid ""
"They are defeated, but how did they know to find us here? This will require "
"some thought."
msgstr ""
#. [scenario]: id=04b_Training
#: Missing_Scepter/scenarios/04b_Training.cfg:4
msgid "Camp Hackalot"
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/04b_Training.cfg:157
msgid ""
"Welcome to the Weldyn Garrison. I received a messenger bat from Mycrokroft "
"and have set up your training course with these 'Quitains'."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04b_Training.cfg:179
msgid ""
"Homz, you are looking for experience? I'll give you experience: the "
"experience of sleeping in your grave."
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/04b_Training.cfg:183
msgid ""
"Assassins operating in force? in the open?! this close to Weldyn!?! That is "
"just not done. And when I have finished with you, it won't be done again. "
"Warlock Homz, here are a few horsemen, free of charge."
msgstr ""
#. [message]: speaker=Greenkniif
#: Missing_Scepter/scenarios/04b_Training.cfg:226
msgid "Darkness, shadows, strike unseen. Hurry up."
msgstr ""
#. [message]: speaker=Squeeky
#. [message]: speaker=Squeeky, speaker=Flotsom
#: Missing_Scepter/scenarios/04b_Training.cfg:246
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:483
#: Missing_Scepter/utils/deaths.cfg:74
msgid ""
"Flotsom, please take down my final words. I regret that I have but one life "
"to give in the defense of my Queen."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/04b_Training.cfg:250
msgid "What's he saying? ``Squeek squeek squeeeeeek''?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/04b_Training.cfg:261
msgid ""
"It is odd that someone would know I would be here about the same time I knew "
"I would be here."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:5
msgid ""
"Finally back on the road. Homz determined that the fastest route to the "
"Heart Mountains would be by water."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:10
msgid ""
"Everyone knows that the law has not been reestablished to the lands north of "
"Weldyn. We must travel west through what we are told is a picturesque and "
"bandit-free countryside."
msgstr ""
#. [scenario]: id=05_Toll_Road
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:17
msgid "Toll Road"
msgstr ""
#. [side]: type=Dragoon, id=Bog
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:84
msgid "Swamp"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:171
msgid "Remove all the toll takers"
msgstr ""
#. [message]: speaker=Bog
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:215
msgid ""
"Welcome to the Bog Toll Road. You and your army may pass through for a mere "
"200 gold pieces. "
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:219
msgid ""
"This is the Queen's road and we are on a mission on Her behalf. It is you "
"who should be paying us."
msgstr ""
#. [message]: speaker=Ferok
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:223
msgid ""
"Finally, someone has come from Weldyn. These warloads are halting trade and "
"they don't even maintain the roads.\n"
" \n"
"I have a proposition for you."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:229
msgid "I am listening."
msgstr ""
#. [message]: speaker=Ferok
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:233
msgid ""
"If you let me set up in that wooden palisades, I can help you to recruit "
"spearmen. If you let me set up in Swamp Castle, I can help you recruit "
"spearmen and archers. If you let me set up in South Castle, I can help you "
"recruit spearmen and archers and horsemen. If you let me set up in Small "
"Castle, I can help you recruit spearmen and archers and horsemen and mages. "
"If you let me set up in West Castle, I can help you recruit spearmen and "
"archers and horsemen and mages and Fire Dragons.\n"
" \n"
"And the same deal if one of my men 'inspects' the castle's throne room."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:239
msgid ""
"It's a deal.\n"
"wooden palisades : spearmen \n"
"Swamp Castle : spearmen and archers \n"
"South Castle : spearmen and archers and horsemen \n"
"Small Castle : spearmen and archers and horsemen and mages \n"
"West Castle : spearmen and archers and horsemen and mages and Fire Dragons"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:257
msgid ""
"This place is okay, but it's not recruiting fire dragons okay. You may now "
"recruit spearmen."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:274
msgid ""
"This place is okay, but it's not recruiting fire dragons okay. You may now "
"recruit spearmen and archers."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:291
msgid ""
"This place is okay, but it's not recruiting fire dragons okay. You may now "
"recruit spearmen and archers and cavalry."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:308
msgid ""
"This place is okay, but it's not recruiting fire dragons okay. You may now "
"recruit spearmen and archers and cavalry and spellcasters."
msgstr ""
#. [message]: speaker=Ferok
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:331
msgid "Get ready for a Barbeque. You may now recruit flaming dragons."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:354
#: Missing_Scepter/scenarios/07_Elensefar.cfg:241
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:290
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:317
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:284
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:287
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:577
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:601
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:625
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:649
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:478
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:309
msgid "Found some gold!"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:372
msgid ""
"Burial Mound\n"
" \n"
"Stay away!"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:395
msgid ""
"There is some gold here and I hear someone moving about in the tomb. Eeek! "
"It's the undead. The undead who are heavily armed! Who keeps burying them "
"with the best weapons?"
msgstr ""
#. [message]: speaker=Chancily
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:417
msgid ""
"The queen's thugs have killed o'l Boggy. I am calling in some help to deal "
"with them."
msgstr ""
#. [unit]: type=Horseman, id=Barto
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:425
msgid "Bart O'Bingo"
msgstr ""
#. [message]: speaker=Ferok
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:437
msgid ""
"Now they will be charging in. \n"
"\n"
"I have heard that there is a cursed crypt to the south-west. If you could "
"get a scout to open the crypt, then maybe you could create havoc in their "
"rear lines.\n"
" \n"
"By the way, it's probably a one-way trip to whomever is sent. Might I "
"suggest Barto here.\n"
"\n"
"Barto, come hither, we have a small task for you."
msgstr ""
#. [message]: speaker=Barto
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:447
msgid ""
"I hope this small task does not involve riding fast, fighting, or the undead."
msgstr ""
#. [message]: speaker=Chancily
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:455
msgid "I hear strangers. Strangers who are not paying the road toll."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:488
msgid "I am so hungry that I could eat a bat. Hmmmm, fried bat."
msgstr ""
#. [message]: speaker=Ferok
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:498
msgid ""
"Your combat aid has opened a new path for commerce. Now more wealth will "
"roll into Weldyn. I will see to it personally that the roads are maintained "
"and that Her Majesty receives Her proper share of collected taxes, even if I "
"have to horse-whip these lazy serfs hard enough to transmutate them into "
"tiny lumps of gold."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:502
msgid ""
"Well Homz, everything seems to have worked out for, um, the Queen. If only "
"the rest of this journey could do as well."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:506
msgid ""
"Maybe it will. I have had some thoughts to why assassins were waiting for us "
"at the training grounds, but I can't talk about it now, there maybe someone "
"flittering about who might overhear us."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/05_Toll_Road.cfg:520
msgid ""
"It looks as though we will have to walk back to Weldyn. Well, you will have "
"to walk."
msgstr ""
#. [scenario]: id=06a_Bay_of_Pearls
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:4
msgid "Bay of Pearls Rescue"
msgstr ""
#. [side]: type=Mermaid Diviner, id=Marcher
#. [side]: type=Merman Hoplite, id=Mnemo, id=Mnemo
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:64
#: Missing_Scepter/scenarios/20_Orcs.cfg:84
msgid "Fish"
msgstr ""
#. [side]: type=Elvish Marshal, id=Euoia
#. [side]: type=Elvish Sylph, id=Greenk
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:90
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:102
msgid "Forest"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:131
msgid "Keep the Mermen King Alive while defeating the slaver"
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:168
msgid ""
"You would fight me? the unofficial and secret representative of the Queen's "
"plausibly deniable wishes?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:172
msgid ""
"I may displease the Queen in secret, but Wesnoth will thank me for taking "
"out a red-handed slaver."
msgstr ""
#. [message]: speaker=Greenk
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:176
msgid ""
"You have taken a more noble path, Warlock Homz. Some of the forest Elves "
"will help you."
msgstr ""
#. [unit]: id=Gefitan, type=Trident Holder
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:184
msgid "Gefitan"
msgstr ""
#. [message]: speaker=Gefitan
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:194
msgid "I have the Storm Trident. Fear me, land-crawlers!"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:199
msgid "Squeek, squeek squeek squeek. Squeek squeek-squeek squeek squeek."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:203
msgid "I don't know if that is needed now, but go."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:217
msgid "Homz. Where is that bat of yours?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:221
msgid ""
"He said he knew some kin in the area who might like a change of diet. Which "
"gives me time to outline my suspicions about him. I think he working for..."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:225
msgid ""
"Not Morganfurzty again, Homz. I think it is about time you knew that you are "
"the only person who has heard or seen Morganfurzty. Even your brainier "
"brother thinks he is a figment of your imagination. Using modern healing "
"science, I would say your delusion was brought on by an imbalance from too "
"much phlegm or too little of the choleric fluids. I am going to prescribe "
"chopped gall bladder..."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:229
msgid ""
"So, Morganfurzty is all in my mind? Well, maybe there is another explanation "
"for some of Squeeky's actions. Now, quiet. Out in the darkness I hear the "
"flutter of leathery wings and the gnashing of sharp teeth. Squeeky's friends "
"have arrived."
msgstr ""
#. [unit]: id=Squeety, type=Blood Bat
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:233
msgid "Squeety"
msgstr ""
#. [unit]: id=Wowei, type=Blood Bat
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:247
msgid "Wowei"
msgstr ""
#. [unit]: type=Blood Bat, id=Nidl
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:258
msgid "Nidl"
msgstr ""
#. [unit]: type=Blood Bat, id=Masiod
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:269
msgid "Masiod"
msgstr ""
#. [unit]: type=Blood Bat, id=Gtsiod
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:280
msgid "Gtsiod"
msgstr ""
#. [message]: speaker=Squeety
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:290
msgid "Squeet squeet squeet, squeet moo. Squeet squeet squeet!"
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:294
msgid ""
"A swarm of bats! I better recruit some bat-eaters. In fact, I need to expand "
"my training grounds."
msgstr ""
#. [message]: speaker=Greenk
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:340
msgid ""
"We still have not won the battle and you have wounded. Train a few shamans "
"to help cure their injuries."
msgstr ""
#. [unit]: type=Orcish Warrior, id=Dwaba-Kukai
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:368
msgid "Dwaba-Kukai"
msgstr ""
#. [message]: speaker=Mnemo
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:375
msgid ""
"Utter defeat. Now we will be enslaved and the Wesnothians who helped us will "
"be hunted down by their mad queen."
msgstr ""
#. [message]: speaker=Plinthny
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:379
msgid ""
"Dwaba-Kukai, go to the nesting ponds and start putting these small iron "
"collars on their children."
msgstr ""
#. [message]: speaker=Dwaba-Kukai
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:383
msgid "Certainly. In fact, I have an Orc here who likes the water..."
msgstr ""
#. [message]: speaker=Squeety
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:396
msgid "Healer! I am wounded. Please save me."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:400
msgid "Someone save that bat. They taste like chicken."
msgstr ""
#. [unit]: type=Mermaid Priestess, id=Meemosha
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:411
msgid "Meemosha Mnemodaughter"
msgstr ""
#. [message]: speaker=Mnemo
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:422
msgid ""
"You have helped us defeat your fellow countryman while on your own quest. In "
"our gratitude, we can provide a healer for your wounded."
msgstr ""
#. [message]: speaker=Meemosha
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:426
msgid "Unless it is a leg injury. I am not very good curing those."
msgstr ""
#. [message]: speaker=Mnemo
#: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:430
msgid ""
"Maybe in the future, in the highly unlikely event you are caught in some "
"swamp fighting Nagas, then we might be of some help."
msgstr ""
#. [scenario]: id=07_Elensefar
#: Missing_Scepter/scenarios/07_Elensefar.cfg:4
msgid "Elensefar"
msgstr ""
#. [side]: type=Dwarvish Runemaster, id=Krinkle
#. [side]: type=General, id=Blackorbs
#. [side]: type=General, id=Kronmas
#: Missing_Scepter/scenarios/07_Elensefar.cfg:41
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:43
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:59
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:115
msgid "Town"
msgstr ""
#. [side]: type=Orcish Slayer, id=Luchi
#. [side]: type=Orcish Slayer, id=Lunchi
#. [side]: type=White Mage, id=Manem
#: Missing_Scepter/scenarios/07_Elensefar.cfg:57
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:83
#: Missing_Scepter/scenarios/11b_Frozen.cfg:129
msgid "Cave"
msgstr ""
#. [side]: type=Goblin Rouser, id=Bogerutt
#: Missing_Scepter/scenarios/07_Elensefar.cfg:73
msgid "Goblins"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/07_Elensefar.cfg:130
msgid "Clear the cave for the women and children"
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/07_Elensefar.cfg:187
msgid ""
"Conquerering army from Wesnoth, are you here to aid your Orcish friends? "
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/07_Elensefar.cfg:191
msgid ""
"We wish to travel further inland, but we cannot do so if these Orcs, who are "
"no friends of Wesnoth, are laying seige to Elensefar."
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/07_Elensefar.cfg:197
msgid ""
"Well met, rescuers of the Bay of Pearls. We would celebrate your coming with "
"a feast day, if it we were not under seige by these foul Orcs."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/07_Elensefar.cfg:201
msgid ""
"These Orcs stop us from continuing on our journey. Is there any way we may "
"help?"
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/07_Elensefar.cfg:215
msgid ""
"There are no boats left to travel on. The ones that have not left with "
"evacuees were burned by the Orcs. But you could do us a small favor. These "
"walls are too thin to hold off Orcs from eventually entering the city. "
"However, to the north is a cave we have used in the past from seiges. "
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/07_Elensefar.cfg:219
msgid ""
"But it is occupied? Then I shall clear it. Afterwards your women and "
"children can enter it and we will seal them in from the Orcs."
msgstr ""
#. [message]: speaker=Luchi
#: Missing_Scepter/scenarios/07_Elensefar.cfg:223
msgid ""
"You are not going to remove me from here in time. Our Commander will return "
"soon, bringing enough reenforcements to annihilate you and Elensefar's "
"forces."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/07_Elensefar.cfg:259
msgid "The bones in this ossuary are not running after me waving swords."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/07_Elensefar.cfg:275
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:330
msgid "Road to Carcyn"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/07_Elensefar.cfg:288
msgid ""
"Look. They have left their spider farm intact. This could give us an "
"advantage."
msgstr ""
#. [message]: speaker=Bogerutt
#: Missing_Scepter/scenarios/07_Elensefar.cfg:292
msgid ""
"We have been cut off from the north side of the river. We must cross and "
"burn the farms before leaving, otherwise they will be too strong to conquer "
"next year."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/07_Elensefar.cfg:309
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:343
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:753
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:450
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:416
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:517
#: Missing_Scepter/scenarios/20_Orcs.cfg:340
msgid ""
"Flotsom, please take down my final words. I regret that I have but one life "
"to give..."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/07_Elensefar.cfg:314
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:348
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:757
msgid "What did he say, 'Squeek squeek squeeeeeek'?"
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/07_Elensefar.cfg:324
msgid ""
"There are still more Orc tribes on the way. Quick everyone into the caves so "
"we may seal them in safety."
msgstr ""
#. [scenario]: id=08_Save_the_Farm
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:4
msgid "Elensefar Part Two"
msgstr ""
#. [unit]: type=Peasant, id=Lari
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:58
msgid "Lari Brownbottoms"
msgstr ""
#. [unit]: type=Peasant, id=Mwo
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:72
msgid "Mwob Mudbottoms"
msgstr ""
#. [unit]: type=Peasant, id=Curly
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:86
msgid "Curly Roundbottoms"
msgstr ""
#. [unit]: type=Elvish Sylph, id=Yoiaie
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:116
#: Missing_Scepter/scenarios/20_Orcs.cfg:365
msgid "Yoiaie"
msgstr ""
#. [unit]: type=Elvish Champion, id=Ewoiyui
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:130
#: Missing_Scepter/scenarios/20_Orcs.cfg:379
msgid "Ewoiyui"
msgstr ""
#. [unit]: type=Elvish Sharpshooter, id=Aeiou
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:144
#: Missing_Scepter/scenarios/20_Orcs.cfg:393
msgid "Aeiou"
msgstr ""
#. [side]: type=Goblin Rouser, id=Bogerutt
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:161
msgid "Wolf"
msgstr ""
#. [side]: type=Orcish Sovereign, id=Vlosgr
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:182
msgid "Vlosgr"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:217
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:209
msgid "Defeat all enemies"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:221
msgid "Letting the enemy enter the farm land"
msgstr ""
#. [message]: speaker=Euoia
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:268
msgid ""
"Monsters. These Orcs have felled a forest of our trees and sent them down "
"river, creating a log jam around the bridges."
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:272
msgid ""
"They mean to cross over and burn our crops in the field, leaving us to die "
"from starvation."
msgstr ""
#. [message]: speaker=Euoia
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:276
msgid ""
"If we can help it, the only crossing over they will do will be to the Land "
"of the Dead. Yoiaie, Ewoiyui, Aeiou, attack for the Forest of Wesmere!"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:290
msgid ""
"Found some more gold. Flotsom, why don't you grow another batch of spiders. "
"We won't be able to carry the spider farm with us."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:294
msgid ""
"We are taking the spiders with us? Tell me that when we are done retrieving "
"this staff, we are not keeping one as a pet. Do think of Missus Hoodsun's "
"delicate condition. You know, the condition that will keep her awake at "
"night when she hears me shrieking in terror every time one those eight-"
"legged dog-sized horrors tries to crawl into bed with me."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:312
msgid "Found some more gold! This lighthouse just keeps giving."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:361
msgid "Odd, I do not recall Homz dying at this point."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:377
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:394
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:411
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:428
msgid "There go the farms"
msgstr ""
#. [unit]: type=Ancient Lich, id=Morganfurzty
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:440
msgid "Morganfurzty"
msgstr ""
#. [unit]: type=Necrophage, id=Tongue
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:454
msgid "The Tongue"
msgstr ""
#. [message]: speaker=Kronmas
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:467
msgid ""
"Thanks to your help, the Orcish Army has been defeated. Now we may dig our "
"families from out of the caves. Although, there is no hurry to do that. They "
"should be out in about a week. They can spend the time relaxing in safety."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:471
msgid ""
"For the first time since we started this journey, Homz, it feels like we "
"have done a good deed."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:475
msgid ""
"Indeed. Let us leave them the gold we have captured from the Orcs' camps and "
"travel to Carcyn and see if we can find a river boat to take us up the "
"Listra."
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:481
msgid ""
"Luchi, I'm home!\n"
"\n"
"Where is that Orc? He was supposed to stock the larder with living fodder "
"for my army of undead."
msgstr ""
#. [message]: speaker=Lari
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:487
msgid "Eeeeeeeeek!"
msgstr ""
#. [message]: speaker=Tongue
#: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:491
msgid "Oh, it'ssss ssssssstocked, Master."
msgstr ""
#. [scenario]: id=09_Carcyn
#: Missing_Scepter/scenarios/09_Carcyn.cfg:4
msgid "Carcyn"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/09_Carcyn.cfg:98
msgid "Find a ship's captain"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/09_Carcyn.cfg:102
msgid "Captain Os, 100 Gold: cannot recruit new members at the destination."
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/09_Carcyn.cfg:106
msgid ""
"Captain Jera, 500 Gold: will ship bowmen, spearmen, and horsemen, etc., but "
"not spiders."
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/09_Carcyn.cfg:110
msgid ""
"Captain Jear, 600 Gold: ships spiders, but you will have to put up with "
"riffraff as recruits."
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/09_Carcyn.cfg:114
msgid ""
"Captain Gar, 700 Gold: will ship bowmen, spearmen, and horsemen, mages, and "
"your spiders. Good recruits found at destination."
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:131
msgid ""
"Welcome to Carcyn's harbor. You are looking to travel up the River Listra? "
"Well, we have four captains with different cargo carrying capacities."
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:135
msgid ""
"There is Captain Os. A bargain at 100 gold. However, when you get to the end "
"of the voyage, you will not be able train anyone. So whoever is in your "
"company now is what you will have at the final destination."
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:140
msgid ""
"There is Captain Jera. Can carry anything for 500 gold--except spiders. "
"Funny how some captains don't like those cute hairy eight-legged things "
"running about the deck...and the walls...ceilings...dripping venom "
"everywhere. When you get to the end of the voyage, you will be able to "
"recruit bowmen, spearmen, and horsemen"
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:145
msgid ""
"There is Captain Jear. He can carry anything for 600 gold--and he likes "
"spiders. However, when you get to the end of the voyage, the only crew who "
"would sign up with you will be riffraff."
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:150
msgid ""
"There is Captain Gar. He can carry anything for 700 gold. You do have 700 "
"gold, right? When you get to the end of the voyage, you will be able to "
"recruit bowmen, spearmen, horsemen, and mages."
msgstr ""
#. [message]: speaker=Harbor
#: Missing_Scepter/scenarios/09_Carcyn.cfg:155
msgid "When you are ready, just step on board their vessel."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/09_Carcyn.cfg:174
msgid "I found a gold piece!"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/09_Carcyn.cfg:193
msgid ""
"Captain Os, 100 Gold\n"
" \n"
"Who you have in your party now is what you will have at the destination. "
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/09_Carcyn.cfg:212
msgid ""
"Captain Jera, 500 Gold\n"
" \n"
"Recruit bowmen and spearmen, but will not ship spiders."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/09_Carcyn.cfg:231
msgid ""
"Captain Jear, 600 Gold\n"
" \n"
"Will ship spiders, but you will have to put up with riffraff as recruits."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/09_Carcyn.cfg:250
msgid ""
"Captain Jera, 700 Gold\n"
" \n"
"Will ship bowmen, spearmen, and horsemen, mages, and your spiders."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:6
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:6
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:6
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:6
msgid ""
"The trip up the river was far more uneventful than it would have been if we "
"had walked. We passed Wesmere Forest, the Ford of Abez, the same one I "
"limped across 15 years ago, then up the River Listra, going farther north "
"than I have ever been. \n"
"\n"
"From our landing we can see the foothills of the Heart Mountains, the home "
"of many Dwarven tribes. There are different sorts of marginal communities "
"about that live in the shadows of these mountains."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:14
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:14
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:14
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:14
msgid ""
"There are some people, back in Weldyn, who think this has always been a "
"wilderness. Before humans came onto this land, there used to be civilization "
"in these parts. You can see the ruins of their outposts, guarding old trade "
"roads that lead from one buried city to some flat spot surrounded by mounds "
"of stone. Somehow, faraway humans caused a disruption that collapsed these "
"civilizations."
msgstr ""
#. [scenario]: id=10a_River_Listra
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:21
msgid "Listra with Capn Os"
msgstr ""
#. [unit]: type=Saurian Oracle, id=Zbrbtr
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:80
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:79
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:80
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:81
msgid "Zbrbtr the All Seeing"
msgstr ""
#. [unit]: type=Saurian Soothsayer, id=Qrzpr
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:92
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:91
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:92
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:93
msgid "Qrzpr"
msgstr ""
#. [unit]: type=Bandit, id=Martjom
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:130
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:129
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:130
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:131
msgid "Martjom"
msgstr ""
#. [side]: type=Orcish Warlord, id=Blodgot
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:144
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:143
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:144
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:145
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:49
msgid "Ocrses"
msgstr ""
#. [message]: speaker=narrator
#. [side]: type=Great Troll, id=Greenko
#. [side]: type=Great Troll, id=Krakatoa, id=Krakatoa
#. [side]: type=Great Troll, id=Quartztooth
#. [side]: type=Great Troll, id=Quartztooth, id=Quartztooth
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:169
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:168
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:169
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:170
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:115
#: Missing_Scepter/scenarios/11b_Frozen.cfg:155
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:60
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:382
msgid "Trollz"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:213
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:240
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:207
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:214
msgid "Move Homz to one of the two exits in the North"
msgstr ""
#. [message]: speaker=Qrzpr
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:258
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:285
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:252
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:255
msgid "Alarm! It is an army of sticky-fingered land-grabbing Wesnothians."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:262
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:289
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:256
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:259
msgid ""
"We are not here to steal. We just need to get to the Fortress of the "
"Scepter. Really, when does a Wesnoth army come here to raid?"
msgstr ""
#. [message]: speaker=Martjom
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:266
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:293
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:260
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:263
msgid ""
"The answer to that is each time. And there is nothing to steal, but that "
"does not stop anyone from robbing the place. Like the time the Elves came "
"here and took all the Saurians' vowels."
msgstr ""
#. [message]: speaker=Thb
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:270
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:297
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:264
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:267
msgid ""
"The Elves did not take our vowels. But I know an invasion when I see one.\n"
" \n"
"Countrysaurens, arm yourselves and repell the raiders!"
msgstr ""
#. [unit]: type=Orcish Slurbow, id=Deadeye
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:309
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:336
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:303
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:306
msgid "Deadeye"
msgstr ""
#. [unit]: type=Orcish Slurbow, id=Mopntu
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:321
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:348
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:315
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:318
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:65
msgid "Mopntu"
msgstr ""
#. [message]: speaker=Deadeye
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:337
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:364
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:331
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:334
msgid "No hoomans allowed."
msgstr ""
#. [unit]: type=Orcish Slurbow, id=Deadeye
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:365
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:392
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:359
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:362
msgid "Bargh"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:386
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:413
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:380
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:383
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:240
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:597
#: Missing_Scepter/scenarios/18b_Fire.cfg:172
#: Missing_Scepter/scenarios/18c_Water.cfg:202
msgid ""
"Flotsom, please take down my final words. I regret that I have but one life "
"to give in the defense...."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:390
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:417
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:384
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:387
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:244
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:602
#: Missing_Scepter/scenarios/18a_Ice.cfg:202
#: Missing_Scepter/scenarios/18c_Water.cfg:206
msgid "What did Squeeky say, 'Squeek squeek squeeeeeek'?"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:403
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:441
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:397
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:412
msgid "I say, Homz, is there any chance of you finding a way out of here?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:407
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:445
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:401
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:416
msgid ""
"There are two ways out. One through the Dwarven caves and the other over the "
"mountains. I will try to get to one of them."
msgstr ""
#. [message]: speaker=Flotsom
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:414
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:427
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:408
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:213
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:612
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:507
msgid "That's the last of them. Bloody work."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:418
msgid "Yes, could we not have walked around them?"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:432
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:459
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:430
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:430
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:259
msgid "World of the Dwarves"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:449
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:476
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:447
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:447
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:272
msgid "Frozen Pass"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/10a_River_Listra.cfg:466
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:493
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:464
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:464
msgid "Sand Garden of the Dead"
msgstr ""
#. [scenario]: id=10b_River_Listra
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:21
msgid "Listra with Capn Jera"
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/10b_River_Listra.cfg:431
msgid "They got in our way. They had it coming."
msgstr ""
#. [scenario]: id=10c_River_Listra
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:21
msgid "Listra with Capn Jear"
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:412
msgid ""
"Don't feel sorry. They would thank us if they could. There was no better "
"fate for them than to have been chopped down by Wesnoth's finest."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/10c_River_Listra.cfg:416
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:402
msgid ""
"Yes, I wish there had been another way other than slaying every living thing "
"from the river to the mountains, too. What was that about a Bat Wand kept in "
"a high desert crypt?"
msgstr ""
#. [scenario]: id=10d_River_Listra
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:22
msgid "Listra with Capn Gar"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/10d_River_Listra.cfg:397
msgid "Squeek squeek squeek squeek squeek."
msgstr ""
#. [scenario]: id=10e_River_Listra
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:4
msgid "Back into the Breach"
msgstr ""
#. [unit]: type=Spearman, id=Martjob
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:35
msgid "Martjob"
msgstr ""
#. [unit]: type=Orcish Warrior, id=Meefty
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:77
msgid "Meefty"
msgstr ""
#. [unit]: type=Orcish Grunt, id=Meeyl
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:89
msgid "Meeyl"
msgstr ""
#. [unit]: type=Wolf Rider, id=Breyl
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:101
msgid "Breyl"
msgstr ""
#. [unit]: type=Troll Rocklobber, id=Ignious
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:131
msgid "Ignious"
msgstr ""
#. [unit]: type=Troll Shaman, id=Lava
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:139
msgid "Lava"
msgstr ""
#. [unit]: type=Troll, id=Granite
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:147
msgid "Granite"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:166
msgid "Move anyone to one of the two exits"
msgstr ""
#. [message]: speaker=Quartztooth
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:201
msgid "It looks like meat is back on the menu, boys!"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:205
msgid ""
"Now you know how a night chicken feels, Flotsom."
""
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:217
msgid ""
"Having a night chicken with a powerful wand has made things easier for us."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/10e_River_Listra.cfg:229
msgid "Leaving the Sand Garden of the Dead, we hope you enjoyed your stay."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:6
msgid ""
"A nice straight passageway. I am glad we came this way instead of freezing "
"to death on the other. Like all main Dwarven-built city connecting passages, "
"the floor seemed to be pitched slightly down hill, until you get to the half-"
"way point, then it would be pitched slightly up hill. "
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:12
msgid ""
"Contrairy to common knowledge and common sense, the Dwarves believe the "
"world is round. When cutting a long passage, they use a light beam instead "
"of a level, thinking that will make it the shortest path between two points."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:18
msgid ""
"Of course, they do not take into account that light has weight, causing it "
"to fall over any distance. So we must travel extra leagues on a U-shape "
"path. At least there is plenty of room between my head and the ceiling and "
"our surviving spiders, who like to run around up there."
msgstr ""
#. [scenario]: id=11a_Straight_Passage
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:25
msgid "Dwarven Highway"
msgstr ""
#. [unit]: type=Dwarvish Dragonguard, id=Peltsdown
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:73
msgid "Peltsdown"
msgstr ""
#. [side]: type=Ancient Lich, id=Yabidabimo
#. [side]: type=Death Knight, id=Bonerutt
#. [side]: type=Draug, id=Yoboseyo
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:99
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:63
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:72
msgid "Bones"
msgstr ""
#. [side]: type=Nightgaunt, id=Shilrol, id=Shilrol
#. [side]: type=Nightgaunt, id=Vlosgr
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:120
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:139
msgid "Ghosts"
msgstr ""
#. [unit]: type=Ghost, id=Ghostie
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:139
msgid "Ghostie"
msgstr ""
#. [side]: type=Superwallman, id=Section
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:149
msgid "Wall"
msgstr ""
#. [unit]: type=Wallman, id=Wallmana
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:164
msgid "Wallmana"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanb
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:174
msgid "Wallmanb"
msgstr ""
#. [unit]: type=Wallman, id=Wallman2411
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:187
msgid "Wallman2411"
msgstr ""
#. [unit]: type=Wallman, id=Wallman2511
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:200
msgid "Wallman2511"
msgstr ""
#. [unit]: type=Wallman, id=Wallman1923
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:213
msgid "Wallman1923"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanc
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:223
msgid "Wallmanc"
msgstr ""
#. [unit]: type=Wallman, id=Wallmand
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:233
msgid "Wallmand"
msgstr ""
#. [unit]: type=Wallman, id=Wallmane
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:246
msgid "Wallmane"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanf
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:256
msgid "Wallmanf"
msgstr ""
#. [unit]: type=Wallman, id=Wallmang
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:266
msgid "Wallmang"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanh
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:276
msgid "Wallmanh"
msgstr ""
#. [unit]: type=Wallman, id=Wallmani
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:286
msgid "Wallmani"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanj
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:296
msgid "Wallmanj"
msgstr ""
#. [unit]: type=Wallman, id=Wallmank
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:307
msgid "Wallmank"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanl
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:317
msgid "Wallmanl"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanm
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:327
msgid "Wallmanm"
msgstr ""
#. [unit]: type=Wallman, id=Wahlmann
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:337
msgid "Wahlmann"
msgstr ""
#. [unit]: type=Wallman, id=Wallmano
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:347
msgid "Wallmano"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanp
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:360
msgid "Wallmanp"
msgstr ""
#. [unit]: type=Wallman, id=Wahlmanq
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:373
msgid "Wahlmanq"
msgstr ""
#. [unit]: type=Wallman, id=Wallmanr
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:386
msgid "Wallmanr"
msgstr ""
#. [unit]: type=Wallman, id=Wahlmans
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:396
msgid "Wahlmans"
msgstr ""
#. [unit]: type=Wallman, id=Wahlmanw
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:409
msgid "Wahlmanw"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:437
msgid "Help the Dwarves"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:441
msgid "Death of Dwarf Kringle"
msgstr ""
#. [message]: speaker=Peltsdown
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:492
msgid ""
"What do we have here? Someone who has cleared out the Orcs at the opening of "
"this passage. Our thanks. But there are a few Orcs lurking nearby. Maybe if "
"you would take care of them, then our leader might lend you some dwarves to "
"help you through the caves, which are blocked a little ways in-cave."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:496
msgid "In-cave? What is an 'in-cave'?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:500
msgid "We would be glad to help. What is going on."
msgstr ""
#. [message]: speaker=Peltsdown
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:504
msgid ""
"To the north is a settlement being beseiged by undead walking through a deep "
"water channel. We can't get to them, yet.\n"
"\n"
"There is a mysterious passageway that keeps rebuilding its own blockage.\n"
"\n"
"And ghosts are popping out everywhere, but we can't find the source for "
"that. In fact, there is one now. HEY, GHOSTY, GET OVER HERE!"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:512
msgid "Well, Flotsom, let's get those Orcs, first."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:522
msgid "You may now recruit Dwarish Fighters"
msgstr ""
#. [message]: speaker=Krinkle
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:537
msgid "I think you may need some more help"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:541
msgid "You may now recruit Dwarish Thunderers"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:677
msgid "Found a lot of gold!"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:698
msgid "I guess we found those pesky ghosts' hideout"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:733
msgid "ROGUE TOURISTS GO HOME"
msgstr ""
#. [message]: speaker=Krinkle
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:743
msgid ""
"One of the baddies still lives. Maybe you should go home and leave the "
"cleaning up to us."
msgstr ""
#. [message]: speaker=Krinkle
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:768
msgid ""
"At least this end of the main cave passage is clear of unwanted guests. I "
"don't know where all these undead are coming from. They appeared about a "
"month ago and are heading in the same direction you are going. I think you "
"will need stouter troops ahead to get you to the Scepter Fortress, as you "
"called our old outpost."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:772
msgid "You may now recruit our Dwarvish Guardsman"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/11b_Frozen.cfg:6
msgid ""
"We picked the icy over-mountain route. That may be our last stupid "
"descision. "
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/11b_Frozen.cfg:12
msgid ""
"You would think in a world with empty forests and green pastures and a queen "
"looking to include more citizens in her realm, no one would choose to live "
"in such desolation. Yet, on going through the pass, we have come across a "
"real crowd.\n"
"\n"
"We can hear a woman in the distance shouting for help. It's rather "
"convenient we happened to be around."
msgstr ""
#. [scenario]: id=11b_Frozen
#: Missing_Scepter/scenarios/11b_Frozen.cfg:21
msgid "Frozen Trail"
msgstr ""
#. [unit]: type=Sergeant, id=Tastyfz
#: Missing_Scepter/scenarios/11b_Frozen.cfg:59
msgid "Tastyfz"
msgstr ""
#. [unit]: type=Longbowman, id=Chuey
#: Missing_Scepter/scenarios/11b_Frozen.cfg:69
msgid "Chuey"
msgstr ""
#. [unit]: type=Bowman, id=Rowg
#: Missing_Scepter/scenarios/11b_Frozen.cfg:79
msgid "Rowg"
msgstr ""
#. [unit]: type=Outlaw, id=Pago
#: Missing_Scepter/scenarios/11b_Frozen.cfg:89
msgid "Pago"
msgstr ""
#. [unit]: type=Spearman, id=Pago
#: Missing_Scepter/scenarios/11b_Frozen.cfg:99
msgid "Pace"
msgstr ""
#. [side]: type=Yeti, id=Plint
#: Missing_Scepter/scenarios/11b_Frozen.cfg:111
msgid "Snowmen"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/11b_Frozen.cfg:199
msgid "Move the party out of the icy wilderness."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11b_Frozen.cfg:241
msgid ""
"Oh, good sirs! Gentlemen! Please save me from being eaten by that foul Yeti."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/11b_Frozen.cfg:246
msgid "Do you hear that Homz? Off to the right."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11b_Frozen.cfg:250
msgid "I see her. Does she looks like the Queen to you?"
msgstr ""
#. [unit]: id=Gwab, type=Yeti
#: Missing_Scepter/scenarios/11b_Frozen.cfg:272
msgid "Gwab"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11b_Frozen.cfg:281
msgid "She does not look as pretty as she did from afar, eh, Flotsom?"
msgstr ""
#. [message]: speaker=Manem
#: Missing_Scepter/scenarios/11b_Frozen.cfg:295
msgid ""
"Humans! From Wesnoth, right? Usually our visitors to our mage college come "
"through the Dwarven Highway. Much safer. I rarely venture far from the "
"heated cave entrance. Which brings me to making a request."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/11b_Frozen.cfg:299
msgid "We would be delighted to help, Madam."
msgstr ""
#. [message]: speaker=Manem
#: Missing_Scepter/scenarios/11b_Frozen.cfg:303
msgid ""
"There is a village by a frozen lake nearby where I have seen a girl waving "
"and calling out. I wonder if you could travel there and see how those "
"villagers fare?"
msgstr ""
#. [unit]: id=Bobby, type=Sea Serpent
#: Missing_Scepter/scenarios/11b_Frozen.cfg:380
msgid "Bobby"
msgstr ""
#. [message]: speaker=Bobby
#: Missing_Scepter/scenarios/11b_Frozen.cfg:389
msgid "RRRROOOAORRFFF"
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/11b_Frozen.cfg:393
msgid "At least it is not a Yeti."
msgstr ""
#. [message]: speaker=Manem
#: Missing_Scepter/scenarios/11b_Frozen.cfg:405
msgid ""
"Oh, she was just an illusion. One of the spellcaster students must of made "
"it in order to feed his pet sea serpent. Sorry about that.\n"
" \n"
"--to herself-- You probably would have spotted the illusion if you had gone "
"to a good mage school."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11b_Frozen.cfg:411
msgid "You may now recruit spellcasters."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/11b_Frozen.cfg:426
msgid "Flotsom, I am so cold..."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/11b_Frozen.cfg:431
msgid "A batcicle?"
msgstr ""
#. [scenario]: id=11c_Pyramid
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:4
msgid "Pyramid"
msgstr ""
#. [side]: type=Death Knight, id=Mummy
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:39
msgid "Mummy"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:64
msgid "Move party to the exit"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:98
msgid "I don't see anything of interest. Do you, Homz?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:102
msgid ""
"We might as well leave before nightfall. There might really be walking dead "
"around."
msgstr ""
#. [unit]: type=Nightgaunt, id=Kasper
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:117
msgid "Kasper the Angry Ghost"
msgstr ""
#. [message]: speaker=Mummy
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:132
msgid "You have stayed after sunset, thus you have forfeited your lives."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/11c_Pyramid.cfg:146
msgid "Leaving High Desert"
msgstr ""
#. [scenario]: id=12_Rest_Stop
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:4
msgid "Shangra La"
msgstr ""
#. [side]: type=Necromancer, id=Charo
#. [side]: type=Orcish Slayer, id=Charw
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:88
#: Missing_Scepter/scenarios/20_Orcs.cfg:110
msgid "Eaters"
msgstr ""
#. [side]: type=Giant Mudcrawler, id=Blob
#. [side]: type=Orcish Slurbow, id=Blob
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:114
#: Missing_Scepter/scenarios/20_Orcs.cfg:135
msgid "blob"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:150
msgid "Defeat Necromancer Charo"
msgstr ""
#. [unit]: id=alJodk, type=Giant Mudcrawler
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:176
msgid "al Jodk"
msgstr ""
#. [unit]: id=alMok, type=Giant Mudcrawler
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:184
msgid "al Mok"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:202
msgid ""
"The heroes of the main tunnel's eastern terminal, welcome to Dwarfra-la."
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:208
msgid ""
"Welcome to Dwarfra-la. I had heard someone came through the mountain pass. "
"What was the matter, don't like tunnels?"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:214
msgid "What is this place?"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:218
msgid ""
"This is the world famous ventilation shaft Dwarfra-la. Long ago, it was a "
"hole in the middle of the Heart Mountains. After digging water channels and "
"vents deep into the ground, it has become a green valley with a climate like "
"that of the tropical latitudes. (ed. note: latitudes is a term from the "
"defunct Dwarven world shape theory)\n"
"\n"
"I thought everyone has heard of this place."
msgstr ""
#. [message]: speaker=Charo
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:224
msgid "I had heard of it."
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:228
msgid ""
"Oh, that's the other thing. The dead have been raised and marched here. "
"There are two groups: the skeletons, who are plentiful but are not "
"inexhaustable; and the flesh eaters, who are inexhaustable in resources. If "
"you want to get out of this valley, you must defeat the flesh eaters' master."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:232
msgid "What are those blobs moving about?"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:236
msgid ""
"They are coming out of the thermal vent. Usually the underground strainer "
"stops them, but we have not done any maintenance since the dead have "
"arrived. I would let the dead ones attack them for us."
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:243
msgid ""
"We have a little surprise for them. The surrounding mountains are too high "
"for gryphons to fly over. Not enough air for their wings to catch. So we "
"walked a whole troop through the caves."
msgstr ""
#. [unit]: id=Kaprockor, type=Gryphon Master
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:247
msgid "Kaprockor"
msgstr ""
#. [unit]: id=Bronos, type=Gryphon Rider
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:260
msgid "Bronos"
msgstr ""
#. [unit]: id=Grogtosk, type=Gryphon Rider
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:273
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:312
msgid "Grogtosk"
msgstr ""
#. [unit]: id=Orockor, type=Gryphon Master
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:286
msgid "Orockor"
msgstr ""
#. [unit]: id=Kronoss, type=Gryphon Rider
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:299
msgid "Kronoss"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:328
msgid ""
"In the darkness, the sound of leathery wings can be heard in the distance."
msgstr ""
#. [message]: speaker=Kaprockor
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:333
msgid "Bats! I was not expecting that to happen."
msgstr ""
#. [unit]: id=Ag, type=Dread Bat
#. [unit]: id=Ag, type=Naga Warrior
#. [unit]: id=Ag, type=Wolf
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:337
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:324
#: Missing_Scepter/scenarios/18a_Ice.cfg:61
#: Missing_Scepter/scenarios/18c_Water.cfg:57
msgid "Ag"
msgstr ""
#. [unit]: id=Bg, type=Vampire Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:349
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:336
msgid "Bg"
msgstr ""
#. [unit]: id=Cg, type=Vampire Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:357
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:344
msgid "Cg"
msgstr ""
#. [unit]: id=Dg, type=Dread Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:365
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:352
msgid "Dg"
msgstr ""
#. [unit]: id=Eg, type=Vampire Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:377
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:364
msgid "Eg"
msgstr ""
#. [unit]: id=Fg, type=Vampire Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:385
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:372
msgid "Fg"
msgstr ""
#. [unit]: id=Gg, type=Dread Bat
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:393
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:380
msgid "Gg"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:408
msgid "We are losing. Here is some gold. Hire a few Dwarvish Fighters."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:455
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:421
msgid "What's he saying? 'Squeek squeek squeeeeeek'?"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:469
msgid "Now we finish with Charo."
msgstr ""
#. [message]: speaker=Charo
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:480
msgid ""
"I may have lost this battle, but I have held you in place while my master "
"has continued on his path to victory.\n"
"\n"
"Don't forget to raise me from the dead, Morga..."
msgstr ""
#. [unit]: type=Elder Mage, id=Microkroft
#. [unit]: type=Elder Mage, id=Mycrokroft
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:487
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:78
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:79
msgid "Mycrokroft"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:502
msgid "Morka. So, now we have a name of whom is behind this."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:507
msgid ""
"Mycrokroft! Something must have you worried. Without you pulling the strings "
"in Weldyn, won't the empire fall?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/12_Rest_Stop.cfg:511
msgid ""
"Yes Flotsom, your sardonic estimate of my importance is correct. But the "
"report of all these dead wandering toward the Scepter Fortess has lead me to "
"believe there may not be an empire to pull strings for if steps are not "
"immediately taken. Quickly, let us go to the Scepter Fortress and I will "
"explain on the way."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:6
msgid ""
"Mycrokroft:\n"
"Pack animals. An intrinsic problem with the scepter is that its designers "
"did not use pack animals. There weren't any humans about to inform them "
"differently. Look around any of their livable cave systems and you find food "
"and shelter and water lying about."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:13
msgid ""
"Mycrokroft:\n"
"It was an alien concept to them of loading tons of equipment and food onto "
"the backs of dumb animals, then marching hundreds of leagues to somewhere "
"else to either sell the food and equipment or take food or equipment from "
"whoever was around at the end of the journey. However, creating a defense "
"from dragons, a real danger in those days, would have been within their "
"mental grasp. Thus the scaled-up statue wand."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:19
msgid ""
"Homz:\n"
"The picture of the wand I saw the statue holding, it would have been "
"difficult to carry around on one's own shoulder."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:26
msgid ""
"Mycrokroft:\n"
"It does not tax the imagination of people who are used to supply trains to "
"come up with a working concept of a mobile city destroying wand."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:32
msgid ""
"Flotsom:\n"
"And what if it were to fall into the wrong hands..."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:39
msgid ""
"Mycrokroft:\n"
"Healer Flotsom, any hands holding this device would be the wrong hands. "
"Eventually, its power would possess its own possessor. To have it, would be "
"to use it."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:46
msgid ""
"Homz:\n"
"Truly it's a wand of malevolent destructiveness. You are not here to rescue "
"it on the behalf of Queen Asheviere are you?"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:53
msgid ""
"Mycrokroft:\n"
"That is correct. We must find out what happened to the fortress scepter, "
"track it down, and destroy its crystals. The reason why I came in person is "
"because of these undead. They are another party on the same search, and we "
"cannot allow them to possess even one stone."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:60
msgid ""
"Flotsom:\n"
"Why? Without all four stones, the wand would cause such an imbalance in the "
"mage's humour fluids that he would die instantly."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:67
msgid ""
"Mycrokroft:\n"
"My good healer, the dead have no fluids to imbalance."
msgstr ""
#. [scenario]: id=13_Scepter_Fortress
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:75
msgid "Scepter Fortress"
msgstr ""
#. [side]: type=Saurian Soothsayer, id=Chsblth
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:130
msgid "dead"
msgstr ""
#. [unit]: type=Wallman, id=Wallman1510
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:154
msgid "Wallman1510"
msgstr ""
#. [unit]: type=Wallman, id=Wallman1403
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:167
msgid "Wallman1403"
msgstr ""
#. [unit]: type=Wallman, id=Wallman2110
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:180
msgid "Wallman2110"
msgstr ""
#. [unit]: type=Wallman, id=Wallman2107
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:193
msgid "Wallman2107"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:217
msgid "Find clues"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:237
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:135
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:145
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:213
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:267
#: Missing_Scepter/scenarios/18a_Ice.cfg:139
#: Missing_Scepter/scenarios/18b_Fire.cfg:89
#: Missing_Scepter/scenarios/18c_Water.cfg:134
#: Missing_Scepter/scenarios/18d_Exit.cfg:67
#: Missing_Scepter/scenarios/19_Rescue.cfg:148
msgid "Death of Mycrokroft"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:277
msgid ""
"Here is the fortress entrance. You can see it is a tight fit across from the "
"guardian statue. It is getting dark, so let's find a place clear of corpses "
"left from the sacking and camp for the night."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:286
msgid ""
"Do you recall that recent picture of the Queen, Flotsom? There seems to be a "
"corpse lying where it would have been seen in the picture. Not to mention, "
"our army would have tidied the place up."
msgstr ""
#. [unit]: id=Ikpkkakkalx, type=Revenant
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:361
msgid "Ikpkkakkalx"
msgstr ""
#. [message]: speaker=Ikpkkakkalx
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:369
msgid "K'sk ch't q,x!"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:373
msgid "Brilliant Homz! Another mystery solved."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:437
msgid ""
"The rubbish tip, always a good place to search for the little things that "
"can crack a case. Why look, our troops did clean up after themselves. "
"Further down is the refuge of the fortress's former occupants...and in "
"between..."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:441
msgid ""
"Rubbish from Elves, Orcs, Dwarves, and Saurians all mixed together. They did "
"not come here one at a time, they were here together. Facinating. I did not "
"know they could be in the same room without immediate violence. Here they "
"are cooperating."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:446
msgid "As though they had a common enemy."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:450
msgid ""
"Yes, but not the common enemy they thought they had. This Lich Morka is the "
"certain and present danger to them, while Wesnoth is merely the present "
"danger to other humans."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:454
msgid ""
"They probably divided the crystal to match their race's weakness. \n"
"\t\t\t\n"
"Elves-sanguine would want the Black Crystal; Orcs-chorelic, Green Crystal; "
"Dwarves-melancholic, Red Crystal; Saurians-phlegmatic, Yellow Crystal. \n"
"\n"
"I propose we split up now and each destroy the crystal that matches our "
"desposition. I will go after the Black Crystal."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:463
msgid "Yellow Crystal"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:467
msgid "Red Crystal"
msgstr ""
#. [message]: speaker=Homz
#. [scenario]: id=20_Orcs
#. [unit]: type=Greencrystal, id=Greencrystal
#: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:471
#: Missing_Scepter/scenarios/20_Orcs.cfg:22
#: Missing_Scepter/scenarios/20_Orcs.cfg:183
msgid "Green Crystal"
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:6
msgid ""
"By observing foot tracks, we determined the nearest crystal was back with "
"the Dwarves in Dwarfra-la. They had had the Red Crystal all this time. Now, "
"I would be the first to confront a holder of a crystal. I just hope I do not "
"have to make war on the Dwarves to get it."
msgstr ""
#. [scenario]: id=14_Red_Crystal
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:14
msgid "Red"
msgstr ""
#. [side]: type=Necromancer, id=Sharko
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:97
msgid "Ghosties"
msgstr ""
#. [side]: type=Merman Hoplite, id=Mnemoson, id=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:123
msgid "fish"
msgstr ""
#. [unit]: id=Chia, type=Merman Spearman
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:146
msgid "Chia"
msgstr ""
#. [unit]: id=Wall1415, type=Superwallman
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:158
msgid "Wall1415"
msgstr ""
#. [unit]: id=Wall1515, type=Superwallman
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:170
msgid "Wall1515"
msgstr ""
#. [unit]: id=Wall1614, type=Superwallman
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:182
msgid "Wall1614"
msgstr ""
#. [unit]: id=Redcrystal, type=Redcrystal
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:194
msgid "Sanguine Crystal"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:217
msgid "Allow the undead to touch the crystal"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:234
msgid ""
"The dead ones want the Sanguine Crystal. They are welcome to it. It is "
"having some effects on us. For one thing, the only fighters we have are "
"berserkers. All other specialties cannot remember their old trade."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:238
msgid ""
"Let's not give it to them just yet. If they get their fleshless hands on it, "
"they will overrun the world--flat or ball-shaped. I am here to destroy it "
"before that can happen."
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:242
msgid ""
"Sounds good. I wish I could think on it, but I am under its influence. Well, "
"UP AXES, HACK AWAY!"
msgstr ""
#. [message]: speaker=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:252
msgid ""
"Not so fast. We can use this crystal to overthrow the murderous slavers in "
"the Bay of Pearls. We repaired the Storm Trident, but it was not enough to "
"save us. If you don't let us have this crystal, you are dooming our families "
"to slavery."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:256
msgid ""
"It won't do you any good to have it. Now that the dead search for it, you "
"won't be able to hide it from those who do not breathe. I promise you, when "
"we destroy it, we will have an insider to Asheviere's court, who is a master "
"at subtle control of the empire, set in motion a rescue of the Bay of "
"Pearls' merman."
msgstr ""
#. [message]: speaker=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:260
msgid "It is a little late for that. Up tridents!"
msgstr ""
#. [message]: speaker=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:266
msgid ""
"Not so fast. We can use this crystal to overthrow the murderous slavers in "
"the Bay of Pearls, one of whom is standing right there."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:270
msgid ""
"It won't do you any good to have it. Look what it does to the Dwarves. I "
"promise you, when we destroy it, we will have an insider to Asheviere's "
"court, who is a master at subtle control of the empire, set in motion a "
"rescue of the Bay of Pearls' merman."
msgstr ""
#. [message]: speaker=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:274
msgid "Are we to take the word of a slaver? Up tridents!"
msgstr ""
#. [message]: speaker=Mnemoson
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:289
msgid ""
"Enough. I cannot war on allies. Before we leave, Shedskals, Midsla, cause a "
"distraction by swimming underground to where the boney ones have a castle "
"and use your tridents to good effect. Everyone else retreat."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:319
msgid ""
"In the darkness, the sound of leathery wings can be heard very close by."
msgstr ""
#. [unit]: id=Hg, type=Vampire Bat
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:392
msgid "Hg"
msgstr ""
#. [unit]: id=Ig, type=Vampire Bat
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:400
msgid "Ig"
msgstr ""
#. [unit]: id=Shedskals, type=Merman Hoplite
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:408
msgid "Shedskals"
msgstr ""
#. [unit]: id=Midlsa, type=Mermaid Priestess
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:420
msgid "Midlsa"
msgstr ""
#. [message]: speaker=Midlsa
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:432
msgid "Surprise!"
msgstr ""
#. [message]: speaker=Blasspok
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:450
msgid "I can think clearly now. Let's recruit some Dwarvish Fighters."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:501
msgid "Ack! They got their boney hands on the crystal. We are doomed."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:522
msgid "Oh, look. That bat followed us."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/14_Red_Crystal.cfg:539
msgid ""
"We are finished here. Quick, gather together some veterans to march down to "
"the Swamp of Dread to help Gongadin. We may get there in time to alter the "
"battle."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:6
msgid ""
"By luck, we have arrived in the dry season. We can walk to where the "
"saurians are keeping the chorelic wand crystal. Nearby Naga tribes want the "
"crystal, and no doubt the undead are in the area, but they are not going to "
"stop us."
msgstr ""
#. [scenario]: id=15_Yellow_Crystal
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:13
msgid "Swamps of Dread"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:94
msgid "Destroy the Yellow Crystal"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:98
msgid "Letting the Undead Touch the Yellow Crystal"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Sorssisps
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:132
msgid "Lake"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Spsissros
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:154
msgid "Pond"
msgstr ""
#. [side]: type=Saurian Flanker, id=Tjpz
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:176
msgid "Tjpz"
msgstr ""
#. [unit]: id=Yellowcrystal, type=Yellowcrystal
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:194
msgid "Yellow Choleric Crystal"
msgstr ""
#. [side]: type=Lich, id=Slosgr
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:204
msgid "Slosgr"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:233
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:287
msgid ""
"There are dead humanoids lying about in here. Umm, moving dead humanoids "
"with really good weapons."
msgstr ""
#. [unit]: id=Dyg, type=Banebow
#. [unit]: id=Dygu, type=Banebow
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:237
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:291
msgid "Dyg"
msgstr ""
#. [unit]: id=Tryg, type=Bone Shooter
#. [unit]: id=Trygu, type=Bone Shooter
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:249
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:303
msgid "Tryg"
msgstr ""
#. [unit]: id=Tosn, type=Bone Shooter
#. [unit]: id=Tosnu, type=Bone Shooter
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:261
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:315
msgid "Tosn"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:341
msgid "Not more undead! Not more undead with really good weapons!"
msgstr ""
#. [unit]: id=Capser, type=Wraith
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:345
msgid "Capser the Angry Ghost"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:372
msgid "Squeek squeek squeek squeek squeek. Squeek, squeek squeek!"
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:377
msgid ""
"I think it is Homz's bat and he has arrived with some troops. That's a good "
"thing, seeing how few wish to join to fight in what they think is a Wesnoth "
"cause."
msgstr ""
#. [message]: speaker=Recruiter
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:381
msgid ""
"I'll say. You don't mind if we use convicts? Or the insane? Or are not "
"convicted, but are committing a crime as we speak? Or...you know what, just "
"don't ask."
msgstr ""
#. [message]: speaker=Blackorbs
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:386
msgid ""
"So, the sticky-fingered Wesnothians have returned. Looks like you did not "
"learn anything from 15 years ago."
msgstr ""
#. [message]: speaker=Blackorbs
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:399
msgid ""
"The dead are here. I think I will collapse this bridge so that I am only "
"fighting one enemy."
msgstr ""
#. [message]: speaker=Tjpz
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:413
msgid ""
"You should have burned that bridge. Now it is floating about like a pontoon."
msgstr ""
#. [unit]: id=Deyg, type=Merman Fighter
#. [unit]: id=Deyg, type=Merman Netcaster
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:442
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:502
msgid "Deyg"
msgstr ""
#. [unit]: id=Teryg, type=Merman Netcaster
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:454
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:514
msgid "Teryg"
msgstr ""
#. [unit]: id=Tlosne, type=Merman Netcaster
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:466
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:526
msgid "Tlosne"
msgstr ""
#. [unit]: id=Splashosne, type=Mermaid Diviner
#. [unit]: id=Splashosne, type=Merman Javelineer
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:478
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:538
msgid "Splashosne"
msgstr ""
#. [message]: speaker=Splashosne
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:490
msgid "We have come to pay our debt finless ones."
msgstr ""
#. [message]: speaker=Splashosne
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:550
msgid "Butchers of the Bay of Pearls, do you remember us?"
msgstr ""
#. [message]: speaker=Slosgr
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:611
msgid "HOW THOUGHTFUL. SOMEONE HAS GIVEN ME A FREE BRIDGE."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:630
msgid "Hey, they keep gold in this lighthouse, too."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:644
msgid ""
"Gongadin, please take down my final words. I regret that I have but one life "
"to give..."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:649
msgid "Certainly, let me write that down."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:668
msgid "Bahhaha! You are doomed!"
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:696
msgid ""
"That was easier than I thought. Mycrokroft is too far away, but maybe we can "
"help Warlock Homz."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:6
msgid ""
"I have tracked the black wand crystal to the Evish Forest of Lintanir. "
"Across the river stands an ancient forest like a wall. Somewhere in there is "
"the crystal. The Queen has loaned me a few of her best halberdiers. May they "
"be enough."
msgstr ""
#. [scenario]: id=16_Black_Crystal
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:14
msgid "Lintanir_Forest"
msgstr ""
#. [unit]: type=Halberdier, id=Chopper
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:48
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:49
msgid "Chopper"
msgstr ""
#. [unit]: type=Halberdier, id=Axey
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:58
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:59
msgid "Axey"
msgstr ""
#. [unit]: type=Halberdier, id=Hackwell
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:68
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:69
msgid "Hackwell"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:123
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:137
msgid "Destroy the Black Crystal"
msgstr ""
#. [message]: speaker=Fiddleton
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:145
msgid ""
"That is a lot of forest to search for a shiny rock. For 200gp, I can have it "
"set on fire."
msgstr ""
#. [option]: speaker=Fiddleton
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:147
msgid "Execellent idea Mr. Fiddleton. Carry on."
msgstr ""
#. [option]: speaker=Fiddleton
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:177
msgid "By the book, Mr. Fiddleton. Annihilate the habitants, then search."
msgstr ""
#. [message]: speaker=Uoiwyua
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:193
msgid "No need to search for the crystal."
msgstr ""
#. [message]: speaker=Ayieoea
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:197
msgid ""
"We have found a substitute in the form of music recreated by the repressed "
"mermen. It's quite moody."
msgstr ""
#. [message]: speaker=Uoiwyua
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:207
msgid "So, we will just destroy it here and now."
msgstr ""
#. [message]: speaker=Blackcrystal
#: Missing_Scepter/scenarios/16_Black_Crystal.cfg:211
msgid "Eep"
msgstr ""
#. [scenario]: id=16a_Black_Crystal
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:4
msgid "Crispy Forest Critters"
msgstr ""
#. [unit]: type=Master at Arms, id=Fiddleton
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:39
msgid "Clarence Pondsworthy Fiddleton"
msgstr ""
#. [unit]: type=Blackcrystal, id=Blackcrystal
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:108
msgid "Black Crystal"
msgstr ""
#. [message]: speaker=Fiddleton
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:156
msgid "That cleared things up. Oh, look, there it is."
msgstr ""
#. [message]: speaker=Uoiwyua
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:160
msgid ""
"Monsters. There will not be an Elf anywhere who will not join in the hunt "
"for you."
msgstr ""
#. [message]: speaker=Microkroft
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:170
msgid "Not quick enough."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:187
msgid "Sanctuary for the Last Remaining Rainbow Unicorns"
msgstr ""
#. [message]: speaker=Microkroft
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:201
msgid ""
"The Queen's veterans are needed back in Wesnoth. The rest of you will head "
"north to see if we can help that brother of mine. \n"
"\t\t\t\n"
"Also, no need to bring up that we burned up the last of some sort of horned "
"horse."
msgstr ""
#. [message]: speaker=Fiddleton
#: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:208
msgid ""
"Of course, milord, if we had a few gold pieces to buy memory-altering wine..."
msgstr ""
#. [scenario]: id=17_Meet_Up
#. [scenario]: id=18d_Exit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:4
#: Missing_Scepter/scenarios/18d_Exit.cfg:4
msgid "Into the Darkness"
msgstr ""
#. [unit]: type=Ancient Lich, id=Morganfurzty
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:61
#: Missing_Scepter/scenarios/19_Rescue.cfg:331
#: Missing_Scepter/scenarios/20_Orcs.cfg:682
msgid "Professor Morganfurzty"
msgstr ""
#. [unit]: type=White Mage, id=Martjoem
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:99
msgid "Martjoem"
msgstr ""
#. [side]: type=Banebow, id=Chckr, id=Chckr
#. [side]: type=Nightgaunt, id=Girtph
#. [side]: type=Ranger, id=Blodgot
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:113
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:100
#: Missing_Scepter/scenarios/19_Rescue.cfg:81
msgid "Horse"
msgstr ""
#. [unit]: type=White Mage, id=Martjoam
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:136
msgid "Martjoam"
msgstr ""
#. [side]: type=Ancient Wose, id=Popular, id=Popular
#. [side]: type=Draug, id=Krktiktz
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:150
#: Missing_Scepter/scenarios/19_Rescue.cfg:106
msgid "Treez"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:193
msgid "Move Flotsom to the cave pasageway in the North"
msgstr ""
#. [message]: speaker=Popular
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:251
msgid ""
"Alarm! It is an army of forest-burning mermaid-enslaving sticky-fingered "
"land-grabbing Wesnothians."
msgstr ""
#. [message]: speaker=Popular
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:257
msgid ""
"Alarm! Another wave of sticky-fingered land-grabbing Wesnothians has arrived."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:263
msgid ""
"News about us does travel fast. Where is Homz? The trail left by his forces "
"leads here but then disappears."
msgstr ""
#. [message]: speaker=Tongue
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:267
msgid "Master, his brain smells delicious."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:271
msgid ""
"Well, Morganfurtzy, you seemed to have lost weight. I knew you went to "
"ground, I did not think it would be 6 feet under."
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:276
msgid ""
"Your friends are close Homz, but they will not dash my plans to get the "
"Green Crystal and reinforce my already colossal intellect. Once that is "
"done, then I shall be able to control all with my mind--including yours. "
"Yes, I have plans for you, Warlock Homz. Buh-ha-ha-ha!"
msgstr ""
#. [message]: speaker=Babs
#. [message]: speaker=Blodgot
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:286
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:307
msgid ""
"The Wesnothians have gotten me. Take the remains of my wealth and avenge us."
msgstr ""
#. [message]: speaker=Popular
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:332
msgid ""
"The forest burners have destroyed my orchard. Take the remains of my wealth "
"and avenge us."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:356
msgid "Ack!"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:381
msgid "Sea monster?"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:406
msgid "There is something in the water"
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:431
msgid "It looks like a tree that can swim. I bet we will be friends."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:459
msgid "Pearls!"
msgstr ""
#. [message]: speaker=Tongue
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:495
msgid "They are trying to sneak in through the back way."
msgstr ""
#. [unit]: type=Soulless, id=Mindy
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:500
msgid "Mindy"
msgstr ""
#. [unit]: type=Soulless, id=Mandy
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:513
msgid "Mandy"
msgstr ""
#. [unit]: type=Soulless, id=Mundy
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:526
msgid "Mundy"
msgstr ""
#. [unit]: type=Soulless, id=Mendy
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:539
msgid "Mendy"
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:561
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:581
msgid ""
"Well, Tongue, I think you can handle the rest. I will just take Homz with me "
"while you clean up the few straggers."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:622
msgid ""
"At least this time we did not enslave their young to harvest pearls for our "
"aristocrats' buttons."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/17_Meet_Up.cfg:628
msgid ""
"What fiendish plan would this Morka need Homz? Too bad Homz is not here to "
"come up with a workable guess."
msgstr ""
#. [scenario]: id=18_Troll_Road
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:4
msgid "Troll Road"
msgstr ""
#. [unit]: type=Troll Rocklobber, id=Martoem
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:86
msgid "Martoem"
msgstr ""
#. [unit]: type=Death Knight, id=Toejoam
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:125
msgid "Toejoam"
msgstr ""
#. [unit]: type=Superwallman, id=Wall4904
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:160
msgid "Wall4904"
msgstr ""
#. [unit]: type=Death Knight, id=Toejodam
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:170
msgid "Toejodam"
msgstr ""
#. [unit]: type=Skeleton, id=Toej
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:182
msgid "Toej"
msgstr ""
#. [unit]: type=Skeleton Archer, id=Toerj
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:194
msgid "Toerj"
msgstr ""
#. [unit]: type=Skeleton Archer, id=Toerdj
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:206
msgid "Toerdj"
msgstr ""
#. [unit]: type=Skeleton Archer, id=Towerdj
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:217
msgid "Towerdj"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:247
msgid "Move Flotsom to the pasageway in the northwest"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:255
msgid "Death of Homz. Oops, he is still Morganfurtzy's prisoner."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:286
msgid ""
"Now that we are entering haunted disused caverns, I wonder if there are any "
"magic artifacts lying about. You know that one really can't find anything of "
"quality in Weldyn shops. And it would certainly help rescue my brother from "
"a powerful lich."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:291
msgid ""
"Of course. If there are such things as bat wands sitting in the open, then "
"human wands might be found."
msgstr ""
#. [message]: speaker=Tungsten
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:328
msgid ""
"Welcome to the Eastern Mines. I would give you a tour, but the caverns are a "
"bit infested with trolls."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:332
msgid ""
"We are following a horde of undead who have captured Warlock Homz for some "
"nefareous purpose."
msgstr ""
#. [message]: speaker=Tungsten
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:336
msgid ""
"Warlock Homz. I have heard that he has done good cave-clearing work. I tell "
"you what, you can recruit dwarves to your cause while down here and when you "
"leave through North-West Passage.\n"
" \n"
"Also, I will tell you about the throne rooms nearby. "
msgstr ""
#. [message]: speaker=Tungsten
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:342
msgid ""
"Each throne room controls a lock that opens a passageway. Some of these "
"passageways have been shut for centuries, so it is not known what can be "
"found down them. I am guessing hungry vampires or poisonous gas, but I could "
"be wrong."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:354
msgid "You may now recruit Thunderguard, Guardsmen, Fighters."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:419
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:441
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:463
msgid "A wall has moved nearby."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:485
msgid "A wall has moved far away."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18_Troll_Road.cfg:511
msgid ""
"There appears to be three chambers. I think we have time to check one. \n"
" \n"
"Let us try one that is not filled with poison gas and hungry vampires."
msgstr ""
#. [scenario]: id=18a_Ice
#: Missing_Scepter/scenarios/18a_Ice.cfg:4
msgid "Ice"
msgstr ""
#. [unit]: id=Agr, type=Naga Warrior
#. [unit]: id=Agr, type=Wolf
#: Missing_Scepter/scenarios/18a_Ice.cfg:73
#: Missing_Scepter/scenarios/18c_Water.cfg:69
msgid "Agr"
msgstr ""
#. [unit]: id=Aga, type=Naga Warrior
#. [unit]: id=Aga, type=Wolf
#: Missing_Scepter/scenarios/18a_Ice.cfg:86
#: Missing_Scepter/scenarios/18c_Water.cfg:81
msgid "Aga"
msgstr ""
#. [unit]: id=Agg, type=Naga Warrior
#. [unit]: id=Agg, type=Wolf
#: Missing_Scepter/scenarios/18a_Ice.cfg:98
#: Missing_Scepter/scenarios/18c_Water.cfg:93
msgid "Agg"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/18a_Ice.cfg:123
#: Missing_Scepter/scenarios/18b_Fire.cfg:69
#: Missing_Scepter/scenarios/18c_Water.cfg:118
msgid "Try not to get killed"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18a_Ice.cfg:167
msgid "What are those wolves gnawing on?"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18a_Ice.cfg:172
msgid ""
"That's not a normal corpse. I think those bones are the remains of a lich. "
"If we have any luck, it is Morka's."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/scenarios/18a_Ice.cfg:185
#: Missing_Scepter/scenarios/18b_Fire.cfg:160
#: Missing_Scepter/scenarios/18c_Water.cfg:191
msgid "Back into the Caves"
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/18a_Ice.cfg:198
msgid "So cold, so cold..."
msgstr ""
#. [scenario]: id=18b_Fire
#: Missing_Scepter/scenarios/18b_Fire.cfg:4
msgid "Fire"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/18b_Fire.cfg:77
msgid "Death of Homz, who is not here"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18b_Fire.cfg:103
msgid "I see something behind that dragon statue."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18b_Fire.cfg:143
msgid "That was not a statue! Did not fire dragons recently become extinct?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18b_Fire.cfg:147
msgid ""
"No. You might be thinking of rainbow unicorns, which I had nothing to do "
"with."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/18b_Fire.cfg:177
msgid ""
"That's what you get for attacking a fire dragon. Let us get out of here!"
msgstr ""
#. [scenario]: id=18c_Water
#: Missing_Scepter/scenarios/18c_Water.cfg:4
msgid "Water Water"
msgstr ""
#. [message]: speaker=Tungs
#: Missing_Scepter/scenarios/18c_Water.cfg:153
msgid ""
"Oh, look, it's the Wesnothians. Sorry it is so wet in here. You won't be "
"able to burn the place down."
msgstr ""
#. [message]: speaker=Tungs
#: Missing_Scepter/scenarios/18c_Water.cfg:159
msgid ""
"Fish, fish, fish, fish, I am so tired of eating fish.\n"
" \n"
"Oh, look, the menu has been changed."
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/18d_Exit.cfg:51
msgid "Move someone to the pasageway in the northwest"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18d_Exit.cfg:91
msgid ""
"Now that I have this Ice Wand, I will freeze that sack of walking bones in "
"one place."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18d_Exit.cfg:104
msgid ""
"Are you sure we don't have time to check out one of those rooms that were "
"opened?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18d_Exit.cfg:119
msgid ""
"Now after that lich with this Flame Staff. Ho,ho, the only good undead is a "
"completely burned to a crisp undead."
msgstr ""
#. [message]: speaker=Eucalghost
#: Missing_Scepter/scenarios/18d_Exit.cfg:124
msgid "Um, I am standing...floating right here."
msgstr ""
#. [message]: speaker=Tabbighost
#: Missing_Scepter/scenarios/18d_Exit.cfg:128
msgid "You do know when you talk, others can hear you?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/18d_Exit.cfg:142
msgid ""
"So, I wear this in my lapel? \n"
"\t\t\t\t\t\t\t\n"
"Hopefully, when I spray one of Morka's reanimated dead with dirty water, he "
"will shake himself apart from laughter."
msgstr ""
#. [scenario]: id=19_Rescue
#: Missing_Scepter/scenarios/19_Rescue.cfg:4
msgid "Rescue"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/19_Rescue.cfg:128
msgid "Move Homz to the exit"
msgstr ""
#. [unit]: type=Ghost, id=Wolfram
#: Missing_Scepter/scenarios/19_Rescue.cfg:258
msgid "Wolfram"
msgstr ""
#. [message]: speaker=Wolfram
#: Missing_Scepter/scenarios/19_Rescue.cfg:265
msgid "LOCK ME IN A CRYPT! WHERE IS THAT LICH?"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/19_Rescue.cfg:295
msgid ""
"This is a good sign. Someone other than the reanimated dead is coming "
"through the caverns."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/19_Rescue.cfg:299
msgid ""
"We are seeking a powerful lich and to stop him from taking over the world "
"using a crystal that is now in the hands of the Orcs."
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/19_Rescue.cfg:303
msgid ""
"The whole world? Well, he has done enough damage here to earn my wrath. No "
"doubt, the lich has made his way to the port in order to load his cargo of "
"bones for travel north through the canals."
msgstr ""
#. [unit]: type=Mermaid Siren, id=Mercher
#: Missing_Scepter/scenarios/19_Rescue.cfg:318
msgid "Mercher Bluefin"
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/19_Rescue.cfg:353
msgid ""
"So, a rescue party has come after you, but they won't be after me once I "
"have sunk the remaining transport barges. I will make my way to Vlog-rop-"
"Blok and snatch the Green Crystal from those low-brow Orcs."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/19_Rescue.cfg:357
msgid ""
"Don't mind after me, Flotsom. Stop Morganfur...Morka before he gets to the "
"piers."
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/19_Rescue.cfg:370
msgid ""
"Bah! I don't have time for this. Bogo, finish these fools while I retrieve "
"my destiny."
msgstr ""
#. [unit]: type=Necrophage, id=Bogo
#: Missing_Scepter/scenarios/19_Rescue.cfg:382
msgid "Bogo"
msgstr ""
#. [unit]: type=Ghoul, id=Bango
#: Missing_Scepter/scenarios/19_Rescue.cfg:395
msgid "Bango"
msgstr ""
#. [unit]: type=Ghoul, id=Bingo
#: Missing_Scepter/scenarios/19_Rescue.cfg:408
msgid "Bingo"
msgstr ""
#. [unit]: type=Ghoul, id=Bongo
#: Missing_Scepter/scenarios/19_Rescue.cfg:421
msgid "Bongo"
msgstr ""
#. [unit]: type=Ghoul, id=Bungo
#: Missing_Scepter/scenarios/19_Rescue.cfg:434
msgid "Bungo"
msgstr ""
#. [message]: speaker=Mercher
#: Missing_Scepter/scenarios/19_Rescue.cfg:455
msgid ""
"Don't worry about the barges. I will be able to repair them from the bottom "
"and then we will be after that lich."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/20_Orcs.cfg:5
msgid ""
"It was good to have Homz back with us. He told us how he was captured. --ed. "
"note, a separate adventure, the MS has yet to be published-- Morka was not "
"waiting for us at the exit of the underground river. He must have sunk his "
"boats, sat on the bottom in the darkness, and let us float by unmolested."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/20_Orcs.cfg:10
msgid ""
"News has traveled to us from the north telling of an Orc Renaissance that "
"occurred in the months they possessed the Green Crystal. Orcs with a few "
"Elvish allies are making tools equal of Dwarven tools, and buildings, not "
"just stone forts, but campuses of learning, parks, water storage, sewage "
"treatment (if I have recorded the term correctly), and constructions that "
"even our accompanying Dwarves have no name for."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/20_Orcs.cfg:15
msgid ""
"Truly, these unfortunate Orcs are victim to the crystal's imbalance of their "
"fluids. We have to rescue these wretches from the effects for their own good."
msgstr ""
#. [side]: type=Orcish Sovereign, id=Pibahdy
#: Missing_Scepter/scenarios/20_Orcs.cfg:160
msgid "bloba"
msgstr ""
#. [side]: type=Direwolf Rider, id=Milqtoast
#: Missing_Scepter/scenarios/20_Orcs.cfg:193
msgid "bslob"
msgstr ""
#. [side]: type=Necromancer, id=Zaralee
#: Missing_Scepter/scenarios/20_Orcs.cfg:218
msgid "bones"
msgstr ""
#. [objective]: condition=win
#: Missing_Scepter/scenarios/20_Orcs.cfg:264
msgid "Destroy the Green Crystal"
msgstr ""
#. [objective]: condition=lose
#: Missing_Scepter/scenarios/20_Orcs.cfg:268
msgid "Death of Flotsom, Homz, Mycrokroft, Gongadin, and the bat."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/20_Orcs.cfg:293
msgid "Mark that glow to the north, that must be the crystal."
msgstr ""
#. [message]: speaker=Marcher
#: Missing_Scepter/scenarios/20_Orcs.cfg:310
msgid ""
"The Mermen can spare a few fighters for this good cause. If nothing else, "
"the Orcs shall not move the crystal out into the North Sea by boat. This "
"little we can do for such humans who support, through inaction, their tyrant."
msgstr ""
#. [message]: speaker=Meemosha
#: Missing_Scepter/scenarios/20_Orcs.cfg:314
msgid "Oh, they are not so bad. And look. They have kept me alive till now."
msgstr ""
#. [message]: speaker=Marcher
#: Missing_Scepter/scenarios/20_Orcs.cfg:320
msgid "Enslaver of the Bay of Pearls, your path of destruction ends here."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:345
msgid ""
"Is that the same bat that has been following us from Mycrokroft's place?"
msgstr ""
#. [unit]: type=Saurian Skirmisher, id=Shzlbth
#: Missing_Scepter/scenarios/20_Orcs.cfg:408
msgid "Shzlbth"
msgstr ""
#. [message]: speaker=Shzlbth
#: Missing_Scepter/scenarios/20_Orcs.cfg:422
msgid "...but you have so many vowels, could you not spare..."
msgstr ""
#. [message]: speaker=Ewoiyui
#: Missing_Scepter/scenarios/20_Orcs.cfg:426
msgid ""
"ARE WE TOO LATE to bring justice to the Burners of the Forest of Lintanir?"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:430
msgid ""
"That was you?!? Living in a cave, one does not keep up with all the news. I "
"did not know I was helping the ones who destroyed the habitat of the last "
"remaining rainbow unicorns. I like rainbow unicorns.\n"
"\t\t\n"
"You are on your own."
msgstr ""
#. [message]: speaker=Plagbok, speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:454
msgid ""
"Such inventions. Maybe we dwarves and humans could stop this fight and come "
"to a pragmatic solution with these level-headed Orcs and their allies."
msgstr ""
#. [message]: speaker=Plagbok, speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:456
msgid ""
"These are inventions from diseased minds. Do not think the Green Crystal "
"would have the same benefits to you. It may not have any effect on Dwarves "
"other than a deadly phlegm over-balance."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/20_Orcs.cfg:462
msgid "I can see the Green Crystal!"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/20_Orcs.cfg:469
msgid "There is something happening next to it."
msgstr ""
#. [unit]: type=Greenie, id=Greenie
#. [unit_type]: id=Greenie, race=mechanical
#: Missing_Scepter/scenarios/20_Orcs.cfg:477
#: Missing_Scepter/units/Greenie.cfg:4
msgid "Greenie"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:484
msgid "They have grown another! Is that even possible?"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:488
msgid "Sure, we do it all the time. Just not that size or that quickly."
msgstr ""
#. [message]: speaker=unit
#: Missing_Scepter/scenarios/20_Orcs.cfg:508
msgid "Odd, there was a big heap of gold in this lighthouse."
msgstr ""
#. [unit]: type=Greenie, id=GreenG
#: Missing_Scepter/scenarios/20_Orcs.cfg:531
msgid "Green Giant"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:541
msgid "There is a green floating crystal on the battlefield."
msgstr ""
#. [unit]: type=Greenie, id=GreenH
#: Missing_Scepter/scenarios/20_Orcs.cfg:549
msgid "Green Hazard"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:559
msgid "There is another floating green crystal on the battlefield."
msgstr ""
#. [unit]: type=Greenie, id=GreenJ
#: Missing_Scepter/scenarios/20_Orcs.cfg:567
msgid "Green Jelly"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:577
msgid "There is yet another floating green crystal on the battlefield."
msgstr ""
#. [message]: speaker=Charw
#: Missing_Scepter/scenarios/20_Orcs.cfg:587
msgid ""
"Because I could not stop for Death,\n"
"He kindly stopped for me "
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:593
msgid "What kind of death rattle was that for an Orc?"
msgstr ""
#. [message]: speaker=Blob
#: Missing_Scepter/scenarios/20_Orcs.cfg:616
msgid ""
"Fairest of Orcs is the Slurbow now,\n"
"Who hangs his prize ears along his brow,\n"
"And can be seen on a forest burn\n"
"Wearing scales from a brownish Wyrm."
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:624
msgid "The Orc in Black has been eliminated."
msgstr ""
#. [message]: speaker=Pibahdy
#: Missing_Scepter/scenarios/20_Orcs.cfg:634
msgid ""
"And all Orcs kill the thing they love, by all let this be heard,\n"
"Some do it with a bitter look, some with a flattering word,\n"
"The coward does it with a kiss, \n"
"The brave Orc with a battle axe!"
msgstr ""
#. [message]: speaker=Plagbok
#: Missing_Scepter/scenarios/20_Orcs.cfg:642
msgid "The mermaid has died."
msgstr ""
#. [message]: speaker=Milqtoast
#: Missing_Scepter/scenarios/20_Orcs.cfg:652
msgid ""
"Wands to right of them, \n"
"Wands to left of them, \n"
"Wands in front of them \n"
"Volley'd & thunder'd; \n"
"Storm'd at with lightening and fire, \n"
"Boldly they rode and well, \n"
"Into the jaws of Death"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:663
msgid ""
"The Goblin in Orange has died. These poor afflicted creatures: we must break "
"that green crystal and end their suffering."
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/20_Orcs.cfg:702
msgid ""
"Homz! Don't be a fool. The Phlegmatic Crystal is a boon to all thinking "
"creatures. If I could just lay my skull next to it, I might be able to find "
"a cure for my enormous levels of evilness and egomania."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/20_Orcs.cfg:706
msgid ""
"That is Morganfurzty? And he is from Weldyn, too? How come I have never seen "
"him before? \n"
"\t\t\t\n"
"Well, I guess that could explain why there were assassins waiting for you at "
"the Weldyn training grounds. Perhaps we should use carrier pigeons..."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/20_Orcs.cfg:713
msgid ""
"Egads, Mycrokroft! Have our skies filled with filthy disease-carrying "
"messenger birds? \n"
"\t\t\t\n"
"As for finding a cure for your evilness, Professor Morganfurzty, maybe you "
"should try dropping dead! Um, well, we all know I mean. \n"
"\n"
"Once more we rush into the breach. Destroy that crystal!"
msgstr ""
#. [message]: speaker=Morganfurzty
#: Missing_Scepter/scenarios/20_Orcs.cfg:727
#: Missing_Scepter/scenarios/20_Orcs.cfg:742
msgid ""
"Ouch.\n"
"\t\t\t\n"
"I shall leave now with complete confidence that my minions will succeed in "
"carrying out my instructions."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/20_Orcs.cfg:754
msgid ""
"And so Homz was able to break the Green Crystal into pieces and return to "
"Weldyn to find out what that lich's new scheme was."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:7
#: Missing_Scepter/scenarios/21bg_End.cfg:6
#: Missing_Scepter/scenarios/21gb_End.cfg:6
#: Missing_Scepter/scenarios/21gg_End.cfg:6
msgid ""
"In just one trip and with a few key decisions, Warlock Homz was able effect "
"the long-term history of Wesnoth."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:13
#: Missing_Scepter/scenarios/21bg_End.cfg:12
#: Missing_Scepter/scenarios/21gb_End.cfg:12
#: Missing_Scepter/scenarios/21gg_End.cfg:12
msgid ""
"The destruction of the four crystals ensured the balance of power between "
"the races of the continent by preventing the construction of a wand of "
"malevolent destructiveness."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:19
#: Missing_Scepter/scenarios/21bg_End.cfg:18
#: Missing_Scepter/scenarios/21gb_End.cfg:18
#: Missing_Scepter/scenarios/21gg_End.cfg:18
msgid ""
"The destruction of the individual crystals stopped the unnatural influence "
"they held on their possessors."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:25
#: Missing_Scepter/scenarios/21bg_End.cfg:24
#: Missing_Scepter/scenarios/21gb_End.cfg:24
#: Missing_Scepter/scenarios/21gg_End.cfg:24
msgid ""
"I still have nightmares where I see well-organized green-glowing-eyed Orcs "
"with their superior weapons and standards of hygiene coming at me."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:31
#: Missing_Scepter/scenarios/21bg_End.cfg:30
#: Missing_Scepter/scenarios/21gb_End.cfg:30
#: Missing_Scepter/scenarios/21gg_End.cfg:30
msgid ""
"Fortunately, it was a small tribe of Orcs that won't be missed by their "
"neighbors.\n"
" \n"
"We agreed with our Dwarven allies to erase all evidence of their sickness. "
"In addition, Homz made certain that the Dwarves did not sneak out with some "
"of the more singular items. Everything was smashed and burned."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:39
msgid ""
"In helping enslave the merfolk, long-lasting resentment against Wesnoth, "
"even after they were rescued by Konrad, was maintained\n"
" \n"
"The Merfolk at the Bay of Pearls would never cooperate in making a "
"profitable center of ocean commerce. Eventually, the city of Elensefar would "
"eclipse the power of distant impoverished Weldyn."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:47
#: Missing_Scepter/scenarios/21gb_End.cfg:46
msgid ""
"By choosing to follow the advice of Clarence Pondsworthy Fiddleton to burn "
"the Forest of Lintanir down, Mycrokroft destroyed a rare species of horned "
"horse heretofore unknown to humans."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:53
#: Missing_Scepter/scenarios/21gb_End.cfg:52
msgid ""
"By showing bad environmental sense, Mycrokroft also began a train of thought "
"among the distant Elves concerning humans. The subject not being whether to "
"eliminate all humans but when to start."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:59
#: Missing_Scepter/scenarios/21bg_End.cfg:58
#: Missing_Scepter/scenarios/21gb_End.cfg:58
#: Missing_Scepter/scenarios/21gg_End.cfg:58
msgid ""
"While Warlock Homz is good at writing investigation procedures and solving "
"mysteries that revolve around butter and parsley, he is not the two-fisted "
"fighter of crime that Squeeky has become."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bb_End.cfg:65
#: Missing_Scepter/scenarios/21bg_End.cfg:64
#: Missing_Scepter/scenarios/21gb_End.cfg:64
#: Missing_Scepter/scenarios/21gg_End.cfg:64
msgid ""
"When Squeeky returned to Weldyn, it ushered in a new era of fighting "
"organized costumed crime. Occasionally you will see in the night sky the "
"Mayor of Wesnoth's special signal calling in Squeeky for an emergency."
msgstr ""
#. [scenario]: id=21bb_End
#. [scenario]: id=21bg_End
#. [scenario]: id=21gb_End
#. [scenario]: id=21gg_End
#: Missing_Scepter/scenarios/21bb_End.cfg:72
#: Missing_Scepter/scenarios/21bg_End.cfg:72
#: Missing_Scepter/scenarios/21gb_End.cfg:71
#: Missing_Scepter/scenarios/21gg_End.cfg:71
msgid "Fallout Ending Sequence"
msgstr ""
#. [side]: type=Great Mage, id=Mycrokroft
#: Missing_Scepter/scenarios/21bb_End.cfg:101
#: Missing_Scepter/scenarios/21bg_End.cfg:102
#: Missing_Scepter/scenarios/21gb_End.cfg:99
#: Missing_Scepter/scenarios/21gg_End.cfg:99
msgid "Queens"
msgstr ""
#. [message]: speaker=Meemosha
#: Missing_Scepter/scenarios/21bb_End.cfg:149
#: Missing_Scepter/scenarios/21bg_End.cfg:150
#: Missing_Scepter/scenarios/21gb_End.cfg:146
#: Missing_Scepter/scenarios/21gg_End.cfg:146
msgid "What exactly do you do in this water closet?"
msgstr ""
#. [message]: speaker=Eucalypse
#: Missing_Scepter/scenarios/21bb_End.cfg:153
#: Missing_Scepter/scenarios/21bg_End.cfg:154
#: Missing_Scepter/scenarios/21gb_End.cfg:150
#: Missing_Scepter/scenarios/21gg_End.cfg:150
msgid ""
"I live! Who said travelling with that deerstaker wearing butter tester was "
"certain death?"
msgstr ""
#. [message]: speaker=Tabbithè
#: Missing_Scepter/scenarios/21bb_End.cfg:157
#: Missing_Scepter/scenarios/21bg_End.cfg:158
#: Missing_Scepter/scenarios/21gb_End.cfg:154
#: Missing_Scepter/scenarios/21gg_End.cfg:154
msgid "It is almost as if someone had been watching out for me."
msgstr ""
#. [message]: speaker=Eucalghost
#: Missing_Scepter/scenarios/21bb_End.cfg:161
#: Missing_Scepter/scenarios/21bg_End.cfg:162
#: Missing_Scepter/scenarios/21gb_End.cfg:158
#: Missing_Scepter/scenarios/21gg_End.cfg:158
msgid ""
"Ah food and drink. Just let me wrap my ghostly hands around...no, that's not "
"working. Hmmm."
msgstr ""
#. [message]: speaker=Tabbighost
#: Missing_Scepter/scenarios/21bb_End.cfg:165
#: Missing_Scepter/scenarios/21bg_End.cfg:166
#: Missing_Scepter/scenarios/21gb_End.cfg:162
#: Missing_Scepter/scenarios/21gg_End.cfg:162
msgid ""
"It is almost as if someone had been watching out for me, then stopped "
"watching out for me, then started watching out for me again."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/21bb_End.cfg:177
#: Missing_Scepter/scenarios/21bg_End.cfg:177
#: Missing_Scepter/scenarios/21gb_End.cfg:172
#: Missing_Scepter/scenarios/21gg_End.cfg:173
msgid ""
"Well, I hope that I never have to leave Weldyn again, but at least I have "
"this Wand of Ice Making to show for my troubles. Does anyone need their "
"drink rechilled?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/21bb_End.cfg:189
#: Missing_Scepter/scenarios/21bg_End.cfg:189
#: Missing_Scepter/scenarios/21gb_End.cfg:184
#: Missing_Scepter/scenarios/21gg_End.cfg:185
msgid ""
"It is a shame that I could not find a single wand in that troll-infested "
"cavern. Oh well, I'll just get back to my gentlemen's club where I'll drink "
"heavily and dream about what might have been."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/21bb_End.cfg:203
#: Missing_Scepter/scenarios/21bg_End.cfg:203
#: Missing_Scepter/scenarios/21gb_End.cfg:198
#: Missing_Scepter/scenarios/21gg_End.cfg:199
msgid ""
"Well, I hope that I never have to leave Weldyn again, but at least I have "
"this Staff of Fire to show for my troubles. Does anyone need their pipe lit?"
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/scenarios/21bb_End.cfg:217
#: Missing_Scepter/scenarios/21bg_End.cfg:217
#: Missing_Scepter/scenarios/21gb_End.cfg:212
#: Missing_Scepter/scenarios/21gg_End.cfg:213
msgid ""
"Well, I hope that I never have to leave Weldyn again, but at least I have "
"this Wand of Dirty Water to show for my troubles. Too bad I could not find "
"something useful, like an Ice Wand or a Fire Staff."
msgstr ""
#. [message]: speaker=Gongadin
#: Missing_Scepter/scenarios/21bb_End.cfg:221
#: Missing_Scepter/scenarios/21bg_End.cfg:221
#: Missing_Scepter/scenarios/21gb_End.cfg:216
#: Missing_Scepter/scenarios/21gg_End.cfg:217
msgid ""
"It's sort of useful. If you spray it in the kitchen, it tends to kill off "
"the cockroaches."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/21bb_End.cfg:235
#: Missing_Scepter/scenarios/21bg_End.cfg:235
#: Missing_Scepter/scenarios/21gb_End.cfg:230
#: Missing_Scepter/scenarios/21gg_End.cfg:231
msgid ""
"Is that the bat signal again? Good thing I have this Bat Wand. Otherwise, I "
"would have to chew on such villains as Red Pepperman and Urchin Woman and "
"their villainous child: Spiky Hot Sea Pepper Boy."
msgstr ""
#. [message]: speaker=Squeeky
#: Missing_Scepter/scenarios/21bb_End.cfg:242
#: Missing_Scepter/scenarios/21bg_End.cfg:242
#: Missing_Scepter/scenarios/21gb_End.cfg:237
#: Missing_Scepter/scenarios/21gg_End.cfg:238
msgid ""
"You are lucky. Too bad we could not find a Bat Wand. Now, I have to chew on "
"such villains as Red Pepperman and the Urchin Woman, and their villainous "
"child: Spiky Hot Sea Pepper Boy."
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/21bb_End.cfg:249
#: Missing_Scepter/scenarios/21bg_End.cfg:249
#: Missing_Scepter/scenarios/21gb_End.cfg:244
#: Missing_Scepter/scenarios/21gg_End.cfg:245
msgid ""
"Ah, I can hear Missus Hoodsun coming with a visitor. The visitor will be a "
"woman, wearing a red cape, and who owns two cats, both orange in color."
msgstr ""
#. [message]: speaker=Hoodsun
#: Missing_Scepter/scenarios/21bb_End.cfg:277
#: Missing_Scepter/scenarios/21bg_End.cfg:277
#: Missing_Scepter/scenarios/21gb_End.cfg:272
#: Missing_Scepter/scenarios/21gg_End.cfg:273
msgid "You have a visitor, Mistah Homz"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/scenarios/21bb_End.cfg:281
#: Missing_Scepter/scenarios/21bg_End.cfg:281
#: Missing_Scepter/scenarios/21gb_End.cfg:276
#: Missing_Scepter/scenarios/21gg_End.cfg:277
msgid "How could you have possibly known?"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/scenarios/21bb_End.cfg:285
#: Missing_Scepter/scenarios/21bg_End.cfg:285
#: Missing_Scepter/scenarios/21gb_End.cfg:280
#: Missing_Scepter/scenarios/21gg_End.cfg:281
msgid ""
"It was elementary, my dear Flotsom. You should get a fresh notebook. I have "
"a feeling this will be a lengthy case to solve."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bg_End.cfg:38
msgid ""
"In helping enslave the merfolk, a long-lasting resentment against Wesnoth, "
"even after the rescue by Konrad, was maintained\n"
" \n"
"The Merfolk at the Bay of Pearls would never cooperate in making the Bay of "
"Pearls a profitable center of sea-centered commerce. Eventually, the city of "
"Elensefar would eclipse the power of distant impoverished Weldyn."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bg_End.cfg:46
#: Missing_Scepter/scenarios/21gg_End.cfg:46
msgid ""
"By choosing not to follow the advice of Clarence Pondsworthy Fiddleton to "
"burn the Forest of Lintanir down, Mycrokroft saved a rare species of horned "
"horse heretofore unknown to humans."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21bg_End.cfg:52
#: Missing_Scepter/scenarios/21gg_End.cfg:52
msgid ""
"By showing good environmental sense, Mycrokroft also stalled the discussions "
"between these distant Elves were having on the subject of eliminating all "
"humans."
msgstr ""
#. [part]
#: Missing_Scepter/scenarios/21gb_End.cfg:38
#: Missing_Scepter/scenarios/21gg_End.cfg:38
msgid ""
"The Bay of Pearls was not spared from conquest and enslavement, but by "
"standing up against a fellow Wesnothian, the merfolk did not hold a long "
"resentment against Wesnoth after they were rescued by Konrad.\n"
"\n"
"The Bay of Pearls would become a profitable center of sea-centered commerce. "
"After the death of Queen Asheviere, former breakaway cities would re-examine "
"the benefits of remaining independent from a wealthy peaceful kingdom."
msgstr ""
#. [unit_type]: id=Blackcrystal, race=mechanical
#: Missing_Scepter/units/Blackcrystal.cfg:4
msgid "Blackcrystal"
msgstr ""
#. [unit_type]: id=Blackcrystal, race=mechanical
#: Missing_Scepter/units/Blackcrystal.cfg:20
msgid "The Black Melancholic Crystal"
msgstr ""
#. [unit_type]: id=Flotsom Elder, race=human
#: Missing_Scepter/units/Flotsom_Elder.cfg:4
msgid "Flotsom Elder Mage"
msgstr ""
#. [unit_type]: id=Flotsom Elder, race=human
#: Missing_Scepter/units/Flotsom_Elder.cfg:24
msgid ""
"Flotsom was trained as a healing mage. While still young, he left with "
"forces under the command of Garard II, spending most of the war in the "
"foothills north of the Swamps of Dread cut off from the real war going on "
"farther south. At the end of the war, he returned to Weldyn to set up a "
"healing practice, which you can read about in A Study in Magenta.\n"
" \n"
"After hanging around Homz and his experiments for some years, Flotsom has "
"picked up the ability to poison living creatures with his Staff of "
"Injections.\n"
"\n"
"Flotsom glows in the dark. This is something that has gotten on Homz's "
"nerves. \n"
"\n"
"Unlike most elder white mages, Flotsom wears robes in any color but white "
"(to hide the splatters, most likely)."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Flotsom_Elder.cfg:113
#: Missing_Scepter/units/Flotsom_Silver.cfg:53
msgid "poison staff"
msgstr ""
#. [attack]: type=fire
#: Missing_Scepter/units/Flotsom_Elder.cfg:125
#: Missing_Scepter/units/Homz_Elder.cfg:61
#: Missing_Scepter/units/Trident_Holder.cfg:46
msgid "lightning"
msgstr ""
#. [unit_type]: id=Flotsom Silver, race=human
#: Missing_Scepter/units/Flotsom_Silver.cfg:4
msgid "Flotsom Silver"
msgstr ""
#. [unit_type]: id=Flotsom Silver, race=human
#: Missing_Scepter/units/Flotsom_Silver.cfg:20
msgid ""
"Flotsom was trained as a healing mage. While still young, he left with "
"forces under the command of Garard II, spending most of the war in the "
"foothills north of the Swamps of Dread cut off from the real war going on "
"farther south. At the end of the war, he returned to Weldyn to set up a "
"healing practice, which you can read about in A Study in Magenta.\n"
" \n"
"By choosing the path of a Silver, Flotsom can still cure wounds, but only at "
"the rate of a novice. After hanging around Homz and his experiments for some "
"years, Flotsom has picked up the ability to poison living creatures with his "
"Staff of Injections.\n"
"\n"
msgstr ""
#. [attack]: type=fire
#: Missing_Scepter/units/Flotsom_Silver.cfg:65
msgid "missile"
msgstr ""
#. [unit_type]: id=Flotsom White, race=human
#: Missing_Scepter/units/Flotsom_White.cfg:4
msgid "Flotsom"
msgstr ""
#. [unit_type]: id=Flotsom White, race=human
#: Missing_Scepter/units/Flotsom_White.cfg:20
msgid ""
"Flotsom was trained as a healing mage. While still young, he left with "
"forces under the command of Garard II, spending most of the war in the "
"foothills north of the Swamps of Dread cut off from the real war going on "
"farther south. At the end of the war, he returned to Weldyn to set up a "
"healing practice, which you can read about in A Study in Magenta."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Flotsom_White.cfg:136
#: Missing_Scepter/units/Homz_Elder.cfg:52
msgid "staff"
msgstr ""
#. [attack]: type=arcane
#: Missing_Scepter/units/Flotsom_White.cfg:145
#: Missing_Scepter/units/Flotsom_of_Light.cfg:126
msgid "lightbeam"
msgstr ""
#. [unit_type]: id=Flotsom of Light, race=human
#: Missing_Scepter/units/Flotsom_of_Light.cfg:4
msgid "Flotsom of Light"
msgstr ""
#. [unit_type]: id=Flotsom of Light, race=human
#: Missing_Scepter/units/Flotsom_of_Light.cfg:21
msgid ""
"Flotsom was trained as a healing mage. While still young, he left with "
"forces under the command of Garard II, spending most of the war in the "
"foothills north of the Swamps of Dread cut off from the real war going on "
"farther south. At the end of the war, he returned to Weldyn to set up a "
"healing practice, which you can read about in A Study in Magenta.\n"
" \n"
"Flotsom glows in the dark. This is something that has gotten on Homz's "
"nerves. \n"
"\n"
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Flotsom_of_Light.cfg:117
msgid "morning star"
msgstr ""
#. [unit_type]: id=Greencrystal, race=mechanical
#: Missing_Scepter/units/Greencrystal.cfg:4
msgid "Greencrystal"
msgstr ""
#. [unit_type]: id=Greencrystal, race=mechanical
#: Missing_Scepter/units/Greencrystal.cfg:17
msgid "The Green Phlegmic Crystal"
msgstr ""
#. [unit_type]: id=Greenie, race=mechanical
#: Missing_Scepter/units/Greenie.cfg:21
msgid ""
"Bud from the Green Phlegmic Crystal\n"
" \n"
"The crystal effects surrounding units with more intelligence, allowing them "
"to fight more cohesively and developing battle strategies on the spot. "
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Greenie.cfg:31
msgid "crushing roll"
msgstr ""
#. [attack]: type=cold
#: Missing_Scepter/units/Greenie.cfg:40
msgid "cold flash"
msgstr ""
#. [unit_type]: id=Homz Arch, race=human
#: Missing_Scepter/units/Homz_Arch.cfg:4
msgid "Homz Arch"
msgstr ""
#. [unit_type]: id=Homz Arch, race=human
#: Missing_Scepter/units/Homz_Arch.cfg:19
msgid ""
"Homz childhood was spent in training similar to that of Red Mages, but later "
"became interested in using deductive reasoning to solve crimes. 'From a pad "
"of butter,' Homz writes, 'a logician could infer the possibility of a cow or "
"a goat without having seen or heard of one or the other.' Homzian deductive "
"process appears to be primarily of drawing inferences based from observing "
"items found in kitchens. In Wesnoth, many of his monograms on states of "
"parsley tumescence or fat density in butter and cheeses can be found--"
"because, seriously, no one wants to read such things, so they are on "
"bookstores shelves collecting dust.\n"
" \n"
"Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while "
"not trying to hurt the people of Wesnoth. Instead, he keeps to solving "
"crimes and creating investigation procedures for Weldyn's nascent police "
"force.\n"
" \n"
"Homz is slightly healthier than most mages and takes a magnifier staff with "
"him that helps in investigations and killing large bugs when the Sun is out."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Homz_Arch.cfg:86
msgid "Staff of Magnifying"
msgstr ""
#. [attack]: type=fire
#: Missing_Scepter/units/Homz_Arch.cfg:95
#: Missing_Scepter/units/Homz_Great.cfg:56
#: Missing_Scepter/units/Homz_Red.cfg:75
msgid "fireball"
msgstr ""
#. [unit_type]: id=Homz Elder, race=human
#: Missing_Scepter/units/Homz_Elder.cfg:4
msgid "Homz Elder Mage"
msgstr ""
#. [unit_type]: id=Homz Elder, race=human
#: Missing_Scepter/units/Homz_Elder.cfg:23
msgid ""
"Homz childhood was spent in training similar to that of Red Mages, but later "
"became interested in using deductive reasoning to solve crimes. 'From a pad "
"of butter,' Homz writes, 'a logician could infer the possibility of a cow or "
"a goat without having seen or heard of one or the other.' Homzian deductive "
"process appears to be primarily of drawing inferences based from observing "
"items found in kitchens. In Wesnoth, many of his monograms on states of "
"parsley tumescence or fat density in butter and cheeses can be found--"
"because, seriously, no one wants to read such things, so they are on "
"bookstores shelves collecting dust.\n"
" \n"
"Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while "
"not trying to hurt the people of Wesnoth. Instead, he keeps to solving "
"crimes and creating investigation procedures for Weldyn's nascent police "
"force.\n"
"\n"
"Long experience with chemicals has given Homz the ability to make poison "
"antidotes.\n"
"\n"
"Having tracked many underworld criminals in Weldyn, Homz can conceal himself "
"from the enemy when in a village.\n"
" \n"
"The elder Homz wears a deerstaker with a brown and yellow houndstooth "
"pattern. Mostly, he does this to hide his hair loss, but it does help "
"camouflage himself in the field from creatures that can't see in color.\n"
"\n"
msgstr ""
#. [unit_type]: id=Homz Great, race=human
#: Missing_Scepter/units/Homz_Great.cfg:4
msgid "Homz Great Mage"
msgstr ""
#. [unit_type]: id=Homz Great, race=human
#: Missing_Scepter/units/Homz_Great.cfg:20
msgid ""
"Almost at the final level.\n"
" \n"
"Homz childhood was spent in training similar to that of Red Mages, but later "
"became interested in using deductive reasoning to solve crimes. 'From a pad "
"of butter,' Homz writes, 'a logician could infer the possibility of a cow or "
"a goat without having seen or heard of one or the other.' Homzian deductive "
"process appears to be primarily of drawing inferences based from observing "
"items found in kitchens. In Wesnoth, many of his monograms on states of "
"parsley tumescence or fat density in butter and cheeses can be found--"
"because, seriously, no one wants to read such things, so they are on "
"bookstores shelves collecting dust.\n"
" \n"
"Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while "
"not trying to hurt the people of Wesnoth. Instead, he keeps to solving "
"crimes and creating investigation procedures for Weldyn's nascent police "
"force."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Homz_Great.cfg:47
msgid "staff with magnifier"
msgstr ""
#. [unit_type]: id=Homz Red, race=human
#: Missing_Scepter/units/Homz_Red.cfg:4
msgid "Homz Red"
msgstr ""
#. [unit_type]: id=Homz Red, race=human
#: Missing_Scepter/units/Homz_Red.cfg:19
msgid ""
"Homz childhood was spent in training similar to that of Red Mages, but later "
"became interested in using deductive reasoning to solve crimes. 'From a pad "
"of butter,' Homz writes, 'a logician could infer the possibility of a cow or "
"a goat without having seen or heard of one or the other.' Homzian deductive "
"process appears to be primarily of drawing inferences based from observing "
"items found in kitchens. In Wesnoth, many of his monograms on states of "
"parsley tumescence or fat density in butter and cheeses can be found--"
"because, seriously, no one wants to read such things, so they are on "
"bookstores shelves collecting dust.\n"
" \n"
"Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while "
"not trying to hurt the people of Wesnoth. Instead, he keeps to solving "
"crimes and creating investigation procedures for Weldyn's nascent police "
"force."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Homz_Red.cfg:66
msgid "magnifier staff"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: Missing_Scepter/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: Missing_Scepter/units/Quintain.cfg:14
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: Missing_Scepter/units/Quintain.cfg:22
msgid "flail"
msgstr ""
#. [unit_type]: id=Redcrystal, race=mechanical
#: Missing_Scepter/units/Redcrystal.cfg:4
msgid "Redcrystal"
msgstr ""
#. [unit_type]: id=Redcrystal, race=mechanical
#: Missing_Scepter/units/Redcrystal.cfg:17
msgid "The Red Sanguine Crystal"
msgstr ""
#. [unit_type]: id=Superwallman, race=mechanical
#: Missing_Scepter/units/Superwallman.cfg:4
msgid "Superwallman"
msgstr ""
#. [unit_type]: id=Superwallman, race=mechanical
#: Missing_Scepter/units/Superwallman.cfg:17
msgid "No longer a wall daisy, the Superwallman hits back."
msgstr ""
#. [attack]: type=blade
#: Missing_Scepter/units/Superwallman.cfg:21
msgid "falling stones"
msgstr ""
#. [unit_type]: id=Trident Holder, race=merman
#: Missing_Scepter/units/Trident_Holder.cfg:5
msgid "Trident Holder"
msgstr ""
#. [unit_type]: id=Trident Holder, race=merman
#: Missing_Scepter/units/Trident_Holder.cfg:21
msgid ""
"Holder of the Trident of Lightening is a powerful warrior who uses a magical "
"trident made to vanquish the mermen's land-bound enemies."
msgstr ""
#. [attack]: type=pierce
#: Missing_Scepter/units/Trident_Holder.cfg:38
msgid "trident"
msgstr ""
#. [unit_type]: id=Wallman, race=mechanical
#: Missing_Scepter/units/Wallman.cfg:4
msgid "Wallman"
msgstr ""
#. [unit_type]: id=Wallman, race=mechanical
#: Missing_Scepter/units/Wallman.cfg:17
msgid ""
"Wallmen are harmless, unless they get some experience, then they hit back."
msgstr ""
#. [unit_type]: id=Yellowcrystal, race=mechanical
#: Missing_Scepter/units/Yellowcrystal.cfg:4
msgid "Yellowcrystal"
msgstr ""
#. [unit_type]: id=Yellowcrystal, race=mechanical
#: Missing_Scepter/units/Yellowcrystal.cfg:17
msgid "The Yellow Choleric Crystal"
msgstr ""
#. [message]: speaker=Homz
#: Missing_Scepter/utils/deaths.cfg:10
msgid "Flotsom, I was wrong about the parsley"
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/utils/deaths.cfg:23
msgid "How is it possible? This is all being written in the past-tense."
msgstr ""
#. [message]: speaker=Flotsom
#: Missing_Scepter/utils/deaths.cfg:37
msgid "You were the best water carrier in the Queen's army."
msgstr ""
#. [message]: speaker=Mycrokroft
#: Missing_Scepter/utils/deaths.cfg:50
msgid "I should have stayed in Weldyn."
msgstr ""
#. [message]: speaker=Meemosha
#: Missing_Scepter/utils/deaths.cfg:64
msgid "To be killed aiding these Wesnotians so far from the sea. Thanks dad."
msgstr ""
#. [message]: speaker=Squeeky, speaker=Flotsom
#: Missing_Scepter/utils/deaths.cfg:76
msgid "I could swear that bat sounds like he is speaking."
msgstr ""
#. [unit]: type=Ghost, id=Tabbighost
#: Missing_Scepter/utils/deaths.cfg:92
msgid "Tabbithè's Ghost"
msgstr ""
#. [message]: speaker=Tabbighost
#: Missing_Scepter/utils/deaths.cfg:101
msgid "You shalln't so easily disencumber yourselves of my company."
msgstr ""
#. [unit]: type=Ghost, id=Eucalghost
#: Missing_Scepter/utils/deaths.cfg:114
msgid "Eucalypse's Ghost"
msgstr ""
#. [message]: speaker=Eucalghost
#: Missing_Scepter/utils/deaths.cfg:124
msgid "You are not getting rid me so easily."
msgstr ""
#. [message]: speaker=Eucalghost
#: Missing_Scepter/utils/deaths.cfg:135
msgid "Well, now you have gotten rid of me."
msgstr ""
#. [event]: speaker=Flotsom
#: Missing_Scepter/utils/deaths.cfg:138
msgid "Such negligence! I managed to get Eucalypse killed twice."
msgstr ""
#. [message]: speaker=Tabbighost
#: Missing_Scepter/utils/deaths.cfg:148
msgid "I guess you can easily disencumber yourselves of my company."
msgstr ""
#. [event]: speaker=Flotsom
#: Missing_Scepter/utils/deaths.cfg:151
msgid "I always liked Eucalypse better."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:32
msgid "Do you want this unit to pick up the sword?"
msgstr ""
#. [option]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:34 Missing_Scepter/utils/swords.cfg:228
msgid "Yes"
msgstr ""
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:38
msgid "Flaming Sword"
msgstr ""
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:41
msgid "It cuts butter! Even frozen butter!"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:49
msgid "Anyone can use this sword."
msgstr ""
#. [effect]: type=fire
#: Missing_Scepter/utils/swords.cfg:57
msgid "flaming sword"
msgstr ""
#. [option]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:79 Missing_Scepter/utils/swords.cfg:266
msgid "No"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:127
msgid "The Bat Wand can only be used by a bat. Shall you pick it up?"
msgstr ""
#. [option]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:129
msgid "Squeek Yes"
msgstr ""
#. [effect]: type=fire
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:133 Missing_Scepter/utils/swords.cfg:159
msgid "Bat Wand"
msgstr ""
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:136
msgid "Only flying blood-sucking mammals can use the Bat Wand!"
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:145
msgid ""
"BAT WAND\n"
"\t\t\t\t\t\t\t\t\t\t\n"
"Na na na na na na na na\n"
"\n"
"Bat Wand!\n"
"\t\t\t\t\t\t\t\t\t\t\n"
"The one and only Bat Wand can shoot bolts of lightning from a bat."
msgstr ""
#. [option]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:177
msgid "Squeek Let the other bat have it."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:226
msgid "Do you want this unit to pick up the throwing axe?"
msgstr ""
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:232
msgid "Ice Axe"
msgstr ""
#. [object]: id={ID}
#: Missing_Scepter/utils/swords.cfg:235
msgid "You throw it and it comes back. No guarantee that it hits anything."
msgstr ""
#. [message]: speaker=narrator
#: Missing_Scepter/utils/swords.cfg:243
msgid ""
"Anyone can use this axe. Maybe someone that does not have a ranged weapon "
"could find it useful"
msgstr ""
#. [effect]: type=cold
#: Missing_Scepter/utils/swords.cfg:251
msgid "throwing axe"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:285 Missing_Scepter/utils/swords.cfg:310
#: Missing_Scepter/utils/swords.cfg:336
msgid "Let Mycrokroft have this wand"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:285
msgid "Should $unit.name pick up the Ice Wand?"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:285
msgid "Ice Wand^Leave it"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:285
msgid "Ice Wand^Take it"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:287
msgid "Ice Wand"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:290
msgid "Chills anything. Good at garden parties."
msgstr ""
#. [effect]: type=cold
#: Missing_Scepter/utils/swords.cfg:294
msgid "Shoots a cone of ice."
msgstr ""
#: Missing_Scepter/utils/swords.cfg:310
msgid "Flame Staff^Take it"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:310
msgid "Should $unit.name pick up the Flame Staff?"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:310
msgid "Flame Staff^Leave it"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:312
msgid "Flame Staff"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:315
msgid "Burns and drains on contact"
msgstr ""
#. [effect]: type=fire
#: Missing_Scepter/utils/swords.cfg:319
msgid "Ouch! That is hot."
msgstr ""
#: Missing_Scepter/utils/swords.cfg:336
msgid "Water Wand^Leave it"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:336
msgid "Water Wand^Take it"
msgstr ""
#: Missing_Scepter/utils/swords.cfg:336
msgid "Should $unit.name pick up the Water Wand?"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:338
msgid "Water Wand"
msgstr ""
#. [object]
#: Missing_Scepter/utils/swords.cfg:341
msgid "Wand of bad water"
msgstr ""
#. [effect]: type=pierce
#: Missing_Scepter/utils/swords.cfg:344
msgid "Spray"
msgstr ""
#. [effect]: type=pierce
#: Missing_Scepter/utils/swords.cfg:345
msgid "water burst"
msgstr ""