msgid "" msgstr "" "Project-Id-Version: Missing_Scepter-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:05+0200\n" "PO-Revision-Date: 2014-03-03 21:24+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: mk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:11 msgid "The Case of the Missing Scepter" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:12 msgid "COMS" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "(Hopeless)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "Master of the Arcane" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "Card Tricks" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "(Irksome)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "Magick Ready" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:20 msgid "(Beginner)" msgstr "" #. [campaign]: id=Missing_Scepter, type=SP #: Missing_Scepter/_main.cfg:21 msgid "" "The Case of the Missing Scepter\n" "\n" " a Warlock Homz Case\n" "\n" " As Healing Mage Flotsom, you chronicle one of " "Warlock Homz's most dangerous adventures as he races to stop a plot by his " "nemesis to over-run the world with the re-animated dead.\n" "\n" " (Novice level, 16 to 19 scenarios)" msgstr "" #. [about] #: Missing_Scepter/_main.cfg:29 msgid "Campaign Designer" msgstr "" #. [about] #: Missing_Scepter/_main.cfg:35 msgid "Art" msgstr "" #. [part] #: Missing_Scepter/scenarios/01_Retreat.cfg:5 msgid "" "Orders have been received to move out of the Northern Marches. At long last, " "someone in Weldyn has figured out that there is nothing of value up here." msgstr "" #. [part] #: Missing_Scepter/scenarios/01_Retreat.cfg:10 msgid "" "All we have to do now is march, in a single file, on a narrow path, through " "mountainous territory held by newly created enemies who hold a grudge " "against Wesnoth." msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Plagbok #. [side]: type=Elvish Lady, id=Uoiwyua #. [side]: type=Elvish Lord, id=Ayieoea #. [side]: type=Flotsom White, id=Flotsom #. [side]: type=Flotsom White, id=Flotsom, id=Flotsom #. [side]: type=Master at Arms, id=Fiddleton #: Missing_Scepter/scenarios/01_Retreat.cfg:44 #: Missing_Scepter/scenarios/02_Vacation.cfg:35 #: Missing_Scepter/scenarios/04a_Hiring.cfg:22 #: Missing_Scepter/scenarios/04b_Training.cfg:22 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:22 #: Missing_Scepter/scenarios/07_Elensefar.cfg:21 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:22 #: Missing_Scepter/scenarios/09_Carcyn.cfg:22 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:40 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:39 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:39 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:41 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:20 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:38 #: Missing_Scepter/scenarios/11b_Frozen.cfg:40 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:21 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:22 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:109 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:31 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:31 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:34 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:88 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:104 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:22 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:91 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:118 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:22 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:17 #: Missing_Scepter/scenarios/18a_Ice.cfg:22 #: Missing_Scepter/scenarios/18b_Fire.cfg:16 #: Missing_Scepter/scenarios/18c_Water.cfg:17 #: Missing_Scepter/scenarios/18d_Exit.cfg:15 #: Missing_Scepter/scenarios/19_Rescue.cfg:16 #: Missing_Scepter/scenarios/19_Rescue.cfg:36 #: Missing_Scepter/scenarios/20_Orcs.cfg:44 #: Missing_Scepter/scenarios/21bb_End.cfg:84 #: Missing_Scepter/scenarios/21bg_End.cfg:85 #: Missing_Scepter/scenarios/21gb_End.cfg:83 #: Missing_Scepter/scenarios/21gg_End.cfg:83 msgid "Civilians" msgstr "" #. [unit]: type=White Mage, id=Eucalypse #: Missing_Scepter/scenarios/01_Retreat.cfg:64 msgid "Eucalypse" msgstr "" #. [unit]: type=Spearman, id=Gongadin #: Missing_Scepter/scenarios/01_Retreat.cfg:80 msgid "Gongadin" msgstr "" #. [unit]: type=White Mage, id=Tabbithè #: Missing_Scepter/scenarios/01_Retreat.cfg:95 msgid "Tabbithè" msgstr "" #. [side]: type=Necromancer, id=Yabaskintith #: Missing_Scepter/scenarios/01_Retreat.cfg:113 msgid "hungry" msgstr "" #. [unit]: type=Necrophage, id=Necrophagy #: Missing_Scepter/scenarios/01_Retreat.cfg:138 msgid "Necrophagy" msgstr "" #. [side]: type=Sergeant, id=Sarge, id=Sarge #: Missing_Scepter/scenarios/01_Retreat.cfg:149 msgid "Vanguard" msgstr "" #. [unit]: type=Spearman, id=Gringo #: Missing_Scepter/scenarios/01_Retreat.cfg:172 msgid "Gringo" msgstr "" #. [unit]: type=Longbowman, id=Bingo #: Missing_Scepter/scenarios/01_Retreat.cfg:179 msgid "Bing O'Bingo" msgstr "" #. [unit]: type=Peasant, type=Pikeman, id=Biff #: Missing_Scepter/scenarios/01_Retreat.cfg:190 msgid "Biff O'Bingo" msgstr "" #. [unit]: type=Bowman, id=Borp #: Missing_Scepter/scenarios/01_Retreat.cfg:197 msgid "Borp O'Bingo" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/01_Retreat.cfg:210 msgid "" "We have misjudged the Northerners. There has not been any real ambush so " "far. Let us make haste before they loose their patience." msgstr "" #. [message]: speaker=Sarge #: Missing_Scepter/scenarios/01_Retreat.cfg:215 msgid "" "Don't worry. They are too busy sacking our deserted quarters. \n" " \n" "Hey, speaking of removing everything of value, has anyone remembered to send " "a scout to our outpost cave that guards this goat trail? We need to bring " "out any gold there with us back to Weldyn." msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/01_Retreat.cfg:225 msgid "Move Flotsom to the end of the trail" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/01_Retreat.cfg:229 #: Missing_Scepter/scenarios/02_Vacation.cfg:115 #: Missing_Scepter/scenarios/04a_Hiring.cfg:142 #: Missing_Scepter/scenarios/04b_Training.cfg:128 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:175 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:135 #: Missing_Scepter/scenarios/07_Elensefar.cfg:134 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:225 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:217 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:244 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:211 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:218 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:170 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:445 #: Missing_Scepter/scenarios/11b_Frozen.cfg:203 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:68 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:154 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:221 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:213 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:197 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:251 #: Missing_Scepter/scenarios/18a_Ice.cfg:127 #: Missing_Scepter/scenarios/18b_Fire.cfg:73 #: Missing_Scepter/scenarios/18c_Water.cfg:122 #: Missing_Scepter/scenarios/18d_Exit.cfg:55 #: Missing_Scepter/scenarios/19_Rescue.cfg:132 msgid "Death of Flotsom" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/01_Retreat.cfg:233 #: Missing_Scepter/scenarios/04a_Hiring.cfg:154 #: Missing_Scepter/scenarios/04b_Training.cfg:140 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:187 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:147 #: Missing_Scepter/scenarios/07_Elensefar.cfg:146 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:237 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:229 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:256 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:223 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:230 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:182 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:457 #: Missing_Scepter/scenarios/11b_Frozen.cfg:215 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:80 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:166 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:233 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:106 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:209 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:263 #: Missing_Scepter/scenarios/18a_Ice.cfg:135 #: Missing_Scepter/scenarios/18b_Fire.cfg:85 #: Missing_Scepter/scenarios/18c_Water.cfg:130 #: Missing_Scepter/scenarios/18d_Exit.cfg:63 #: Missing_Scepter/scenarios/19_Rescue.cfg:144 msgid "Death of Gongadin" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/01_Retreat.cfg:237 #: Missing_Scepter/scenarios/02_Vacation.cfg:127 #: Missing_Scepter/scenarios/04a_Hiring.cfg:158 #: Missing_Scepter/scenarios/04b_Training.cfg:144 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:191 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:151 #: Missing_Scepter/scenarios/07_Elensefar.cfg:150 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:241 #: Missing_Scepter/scenarios/09_Carcyn.cfg:118 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:233 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:260 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:227 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:234 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:186 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:461 #: Missing_Scepter/scenarios/11b_Frozen.cfg:219 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:84 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:170 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:127 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:141 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:217 msgid "Turns run out" msgstr "" #. [message]: speaker=Necrophagy #: Missing_Scepter/scenarios/01_Retreat.cfg:247 msgid "Master, I smell something delicious. I smell brains! BRAINS!!!" msgstr "" #. [message]: speaker=Yabaskintith #: Missing_Scepter/scenarios/01_Retreat.cfg:251 msgid "You just ate an entire Wesnoth garrison. Where do you put it all?" msgstr "" #. [message]: speaker=Necrophagy #: Missing_Scepter/scenarios/01_Retreat.cfg:255 msgid "In that chest..." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/01_Retreat.cfg:277 msgid "" "There is still gold in this chest! It's covered with...why would they do " "that? I will split it all with the vanguard." msgstr "" #. [message]: speaker=Sarge #: Missing_Scepter/scenarios/01_Retreat.cfg:297 msgid "Just split the gold. You can keep the rest. Oh, oh. We have visitors." msgstr "" #. [message]: type=Woodsman #: Missing_Scepter/scenarios/01_Retreat.cfg:310 msgid "" "You sticky-fingered land-grabbing imperialists are still here?!? Good, I " "have something for you. It is a goodbye kiss in the form of an arrow." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/01_Retreat.cfg:322 msgid "" "Fields, flowers, forests, frolicking fauns, and denizens who do not desire " "to gorge themselves on my flesh! I swear I will never never never return to " "this place no matter how good the cause." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/01_Retreat.cfg:338 msgid "Well, he at least got to see the Northern Wastelands before he died." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/01_Retreat.cfg:352 msgid "Sarge, don't leave us with this wand welder in charge!" msgstr "" #. [part] #: Missing_Scepter/scenarios/02_Vacation.cfg:6 msgid "" "The retreat from the Northern Marches of Wesnoth was a disaster. Why Wesnoth " "would want to colonize that region is almost a great a mystery as to how " "creatures in that wasteland can survive when there is not a Wesnothian army " "around to eat." msgstr "" #. [part] #: Missing_Scepter/scenarios/02_Vacation.cfg:11 msgid "" "When I made it back to Wesnoth I was cashiered from Her Majesty's service. I " "decided to settle in Weldyn and set up my healing practice. The story of my " "finding quarters and meeting Warlock Homz are well known since they were " "first published in the Weldyn Weekly.\n" "\n" "Some of the more interesting adventures of Warlock Homz will never be " "published in order to protect the innocent from needless shame or " "retribution. Others stories are kept from the public until such a time that " "they will not cause harm. The Case of the Missing Scepter is one that had to " "be kept from public knowledge until after the reign of Asheviere the Widow." msgstr "" #. [scenario]: id=02_Vacation #: Missing_Scepter/scenarios/02_Vacation.cfg:21 msgid "Flotsom Needs a Vacation" msgstr "" #. [side]: type=Royal Guard, id=Sarge, id=Sarge #: Missing_Scepter/scenarios/02_Vacation.cfg:67 msgid "good" msgstr "" #. [side]: type=Assassin, id=Crinomatik #: Missing_Scepter/scenarios/02_Vacation.cfg:96 msgid "bad" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/02_Vacation.cfg:111 msgid "Arrest the Murderer" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/02_Vacation.cfg:119 #: Missing_Scepter/scenarios/04a_Hiring.cfg:146 #: Missing_Scepter/scenarios/04b_Training.cfg:132 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:179 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:139 #: Missing_Scepter/scenarios/07_Elensefar.cfg:138 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:229 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:221 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:248 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:215 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:222 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:174 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:449 #: Missing_Scepter/scenarios/11b_Frozen.cfg:207 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:72 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:158 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:225 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:201 #: Missing_Scepter/scenarios/19_Rescue.cfg:136 msgid "Death of Homz" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/02_Vacation.cfg:123 msgid "Death of Gangadin" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/02_Vacation.cfg:145 msgid "" "It has long been an axiom of mine that the little things are infinitely the " "most important. In this case, you will notice the depth which this parsley " "has sunk into the butter. This can only lead one to the conclusion that Mr. " "Crinomatik is the murderer." msgstr "" #. [message]: speaker=Sarge #: Missing_Scepter/scenarios/02_Vacation.cfg:149 msgid "" "Yes, this one time I have followed your reasoning Mr. Homz.\n" "\n" "Crinomatik I arrest you in the name of the Crown." msgstr "" #. [message]: speaker=Crinomatik #: Missing_Scepter/scenarios/02_Vacation.cfg:155 msgid "" "What kind of wizard are you? Solving a crime using...science. But you have " "not caught me unprepared. While the Great Warlock Homz was yammering about " "tempuratures and fat densities, my underlings were climbing into this room " "through the water closet." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/02_Vacation.cfg:159 msgid "" "Oh dear. No violence, gentlemen -- no violence, I beg of you! Consider the " "furniture!" msgstr "" #. [message]: speaker=Crinomatik #: Missing_Scepter/scenarios/02_Vacation.cfg:163 msgid "Mugsy, Spudsy, Bulah. Get'em!" msgstr "" #. [unit]: type=Blood Bat, id=Squeegy #: Missing_Scepter/scenarios/02_Vacation.cfg:214 msgid "Squeegy the Friendly Bat" msgstr "" #. [message]: speaker=Squeegy #: Missing_Scepter/scenarios/02_Vacation.cfg:226 msgid "Squeeg. Squeeg squeeg." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/02_Vacation.cfg:230 msgid "Homz, look. It's a night chicken." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/02_Vacation.cfg:234 msgid "" "He is not for eating, Flotsom. It is a messenger bat from my brother " "Mycrokroft." msgstr "" #. [message]: speaker=Squeegy #: Missing_Scepter/scenarios/02_Vacation.cfg:238 msgid "" "Sgueeg, sgueeg sgueeg sgueeg, sgueeg sgueeg sgueeg. Sgueeg. Sgueeg sgueeg." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/02_Vacation.cfg:242 msgid "Odd, Mycrokroft has invited us over to view royal vacation pictures." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/02_Vacation.cfg:246 msgid "" "That sounds harmless. I could do for a change of pace vis-à-vis people " "throwing poison daggers at me." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/02_Vacation.cfg:250 msgid "" "I can assure you Flotsom, when Mycrokroft invites us to enjoy some prosaic " "activity, it only means that the threats to our lives and limbs have begun " "to escalate." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:6 msgid "" "Mycrokroft:\n" "Brother, Healer Flotsom, glad you could come. It is such a rare pleasure to " "see you." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:12 msgid "" "Homz:\n" "Of course, I am busy consulting the Watch on solving crimes using evidence " "and deductive reasoning, while you are busy running the empire." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:19 msgid "" "Mycrokroft:\n" "Empire? Brother, that is laughable. Wesnoth is a friendly kingdom with no " "aspirations of dominating the entire continent, much less bringing back a " "few breakaway hamlets." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:25 msgid "" "Flotsom:\n" "Not even Elensefar? Ouch! Homz, I was using that shin bone to stand on." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:32 msgid "" "Mycrokroft:\n" "Ahem. Well, in the case of Elensefar, because so many ex-Wesnothian citizens " "suffer under the yoke of Elensefar's power-crazed warlord, it is a moral " "responsibility of our Queen to rescue them from their plight. However, no " "immediate mission of mercy can be considered because our army is needed " "here. Thoughts of hiring Orcs to make a surgical strike upon the so-called " "leaders of Elensefar were discussed, but it was thought it would be better " "to keep this among us humans. \n" "\n" "To that end, her Majesty has commanded me to research a solution.\n" "\n" "Now for a picture show. " msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:43 msgid "" "Mycrokroft:\n" "This picture was taken, using coloring magic, of the Queen's recent " "diplomatic mission to the Northern Peoples. The scorch marks were made by " "powerful fire magics. And I must add, made by someone other than Wesnoth. " "The statue looks to be of Dwarvish origin, thus it was not made by its " "current inhabitants." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:49 msgid "" "Homz:\n" "Let me take a closer look at that. \n" "Hmmm, just as I thought. Third from the Queen's right is Boogsley, one of " "Morganfurzty's men." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:57 msgid "" "Mycrokroft:\n" "Morganfurzty? Hmmm. Well, --cough-- steps will need to be taken. Now look at " "this picture. I searched for it after seeing the first. It was taken 20 " "years ago." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:64 msgid "" "Flotsom:\n" "Happier times. Ouch! Homz, I am running out of shin bones. Mycrokroft, how " "big were those four large crystals on the statue's staff?" msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:71 msgid "" "Mycrokroft:\n" "From her Majesty's memory, they were about the size of a newborn calf. It " "was once thought that it represented a real staff or wand held by someone " "inside the statue who defended the keep's entrance. Once inside the keep, it " "became apparent that the statue's staff was a mage's staff in reality. And " "it would have repelled the attackers, but someone had poisoned all the mages " "in the keep. As for why there are four crystals, Healer, what do you know " "about humours?" msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:78 msgid "" "Flotsom:\n" "Now we are talking about the cutting edge of the healing sciences. The body " "is filled with four humours. Unusual personalities or diseases result from " "an excess or deficit of one or the other." msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:85 msgid "" "Mycrokroft:\n" "I think this wand may amplify a mage's humours, turning him into a mage with " "god-like powers. So, if we were to capture one crstal and try to use it?" msgstr "" #. [part] #: Missing_Scepter/scenarios/03_Microkroft.cfg:92 msgid "" "Flotsom:\n" "The mage would be dead in an instant. One would need all four." msgstr "" #. [scenario]: id=03_Microkroft #: Missing_Scepter/scenarios/03_Microkroft.cfg:100 msgid "Pictures of a Royal Vacation" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/03_Microkroft.cfg:151 msgid "Look through the queen's vacation pictures" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/03_Microkroft.cfg:155 msgid "Not look through the queen's vacation pictures" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/03_Microkroft.cfg:177 msgid "Barracks" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/03_Microkroft.cfg:187 msgid "" "Then to save Wesnoth from being dominated by its breakaway cities or " "Northerners, you will have to retrieve all four. Might I suggest you head to " "the scene of the crime to search for clues." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/03_Microkroft.cfg:191 msgid "" "There are two ways to go from here.\n" " \n" " (1) You can head north into the garrison and hire a party using the " "Queen's coin. Selection is not varied, but she has many experienced " "veterans. \n" " \n" " (2) You can head south back to town and hire your own where " "selection is a bit more varied. If you go that way, I will arrange with the " "Garrison Captain Plinthny to give them a little extra training.\n" " \n" " Either way, once you are on the road, you will not have too many " "opportunities to hire skilled mages or warriors." msgstr "" #. [unit]: type=Blood Bat, id=Squeeky #: Missing_Scepter/scenarios/03_Microkroft.cfg:211 msgid "Squeeky" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/03_Microkroft.cfg:225 msgid "" "One more thing Homz, could you take Squeeky with you? He is such an " "observant little fellow." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/03_Microkroft.cfg:229 msgid "Certainly. Squeek squeek squeek." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/03_Microkroft.cfg:233 msgid "Squeek. Squeek squeek!" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/03_Microkroft.cfg:238 msgid "You can understand him? All I hear is 'squeek squeek'." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/03_Microkroft.cfg:242 msgid "" "Of course I understand him. In fact, nothing he has said has sounded like " "'squeek squeek'.\n" " \n" "No doubt, when you get around to recording this adventure in your " "notoriously inaccurate journals, you are just going write, 'squeek squeek' " "whenever Squeeky has said something. \n" "\n" "And another thing, his name is not 'Squeeky'. Here, I will spell his name " "out for you..." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/03_Microkroft.cfg:261 msgid "Training Field" msgstr "" #. [scenario]: id=04a_Hiring #: Missing_Scepter/scenarios/04a_Hiring.cfg:4 msgid "Queens Second Best" msgstr "" #. [side]: type=Dragoon, id=Plinthny #. [side]: type=Dwarvish Berserker, id=Blasspok #. [side]: type=Dwarvish Dragonguard, id=Blasspok #. [side]: type=Dwarvish Dragonguard, id=Plagbok #. [side]: type=Dwarvish Lord, id=Tungsten #. [side]: type=Fire Dragon, id=Tungs #. [side]: type=Lieutenant, id=Harbor #. [side]: type=Naga Myrmidon, id=Tungs #. [side]: type=Necrophage, id=Tongue #. [side]: type=Saurian Flanker, id=Thb #. [side]: type=Saurian Flanker, id=Thb, description=_ Thb #. [side]: type=Yeti, id=Tungs #: Missing_Scepter/scenarios/04a_Hiring.cfg:40 #: Missing_Scepter/scenarios/04b_Training.cfg:40 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:42 #: Missing_Scepter/scenarios/09_Carcyn.cfg:42 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:60 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:59 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:60 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:62 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:42 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:51 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:42 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:37 #: Missing_Scepter/scenarios/18a_Ice.cfg:43 #: Missing_Scepter/scenarios/18b_Fire.cfg:37 #: Missing_Scepter/scenarios/18c_Water.cfg:38 #: Missing_Scepter/scenarios/20_Orcs.cfg:64 msgid "Guard" msgstr "" #. [side]: type=Assassin, id=Babs #. [side]: type=Assassin, id=Greenkniif, id=Greenkniif #. [side]: type=Assassin, id=Stabab #. [side]: type=Necromancer, id=Babs #: Missing_Scepter/scenarios/04a_Hiring.cfg:61 #: Missing_Scepter/scenarios/04b_Training.cfg:60 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:106 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:105 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:106 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:107 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:75 #: Missing_Scepter/scenarios/19_Rescue.cfg:55 msgid "Targets" msgstr "" #. [unit]: type=Quintain, id=Target #: Missing_Scepter/scenarios/04a_Hiring.cfg:87 #: Missing_Scepter/scenarios/04b_Training.cfg:86 msgid "Target" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/04a_Hiring.cfg:138 #: Missing_Scepter/scenarios/04b_Training.cfg:124 msgid "Defeat the practice dummies" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/04a_Hiring.cfg:150 #: Missing_Scepter/scenarios/04b_Training.cfg:136 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:183 #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:143 #: Missing_Scepter/scenarios/07_Elensefar.cfg:142 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:233 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:225 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:252 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:219 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:226 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:178 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:453 #: Missing_Scepter/scenarios/11b_Frozen.cfg:211 #: Missing_Scepter/scenarios/11c_Pyramid.cfg:76 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:162 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:229 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:221 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:102 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:131 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:205 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:259 #: Missing_Scepter/scenarios/18a_Ice.cfg:131 #: Missing_Scepter/scenarios/18b_Fire.cfg:81 #: Missing_Scepter/scenarios/18c_Water.cfg:126 #: Missing_Scepter/scenarios/18d_Exit.cfg:59 #: Missing_Scepter/scenarios/19_Rescue.cfg:140 msgid "Death of Squeeky" msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/04a_Hiring.cfg:171 msgid "" "Welcome to the Weldyn Garrison. We don't have much of a selection, but they " "are all veterans.\n" "\n" "After you have recruited a few, why don't you give them a work-out on the " "'Quintains'." msgstr "" #. [message]: speaker=Target #: Missing_Scepter/scenarios/04a_Hiring.cfg:183 #: Missing_Scepter/scenarios/04b_Training.cfg:167 msgid "Stop that! That hurts! If you don't stop, I will mace you." msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/04a_Hiring.cfg:188 #: Missing_Scepter/scenarios/04b_Training.cfg:172 msgid "Ha, ha. The Quintains act almost human at times." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04a_Hiring.cfg:196 msgid "" "Homz, you are looking for experience? I'll give you experience: the " "experience of sleeping in your own grave." msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/04a_Hiring.cfg:200 msgid "" "Assassins operating in force? in the open!? this close to Weldyn!?! That is " "not done. And when I have finished with you, it won't be done again. Warlock " "Homz, here are a few horsemen, free of charge." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04a_Hiring.cfg:217 #: Missing_Scepter/scenarios/04b_Training.cfg:200 msgid "Darkness falls. Into the shadows my legion. Strike unseen." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04a_Hiring.cfg:226 #: Missing_Scepter/scenarios/04b_Training.cfg:209 msgid "Darkness falls--again. Into the shadows my legion. Strike unseen." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04a_Hiring.cfg:243 msgid "Darkness, shadows, the usual." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/04a_Hiring.cfg:263 msgid "Flotsom, you are a healer. Why did you not save me?" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/04a_Hiring.cfg:267 msgid "I am saving you--for dinner." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/04a_Hiring.cfg:279 msgid "" "They are defeated, but how did they know to find us here? This will require " "some thought." msgstr "" #. [scenario]: id=04b_Training #: Missing_Scepter/scenarios/04b_Training.cfg:4 msgid "Camp Hackalot" msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/04b_Training.cfg:157 msgid "" "Welcome to the Weldyn Garrison. I received a messenger bat from Mycrokroft " "and have set up your training course with these 'Quitains'." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04b_Training.cfg:179 msgid "" "Homz, you are looking for experience? I'll give you experience: the " "experience of sleeping in your grave." msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/04b_Training.cfg:183 msgid "" "Assassins operating in force? in the open?! this close to Weldyn!?! That is " "just not done. And when I have finished with you, it won't be done again. " "Warlock Homz, here are a few horsemen, free of charge." msgstr "" #. [message]: speaker=Greenkniif #: Missing_Scepter/scenarios/04b_Training.cfg:226 msgid "Darkness, shadows, strike unseen. Hurry up." msgstr "" #. [message]: speaker=Squeeky #. [message]: speaker=Squeeky, speaker=Flotsom #: Missing_Scepter/scenarios/04b_Training.cfg:246 #: Missing_Scepter/scenarios/05_Toll_Road.cfg:483 #: Missing_Scepter/utils/deaths.cfg:74 msgid "" "Flotsom, please take down my final words. I regret that I have but one life " "to give in the defense of my Queen." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/04b_Training.cfg:250 msgid "What's he saying? ``Squeek squeek squeeeeeek''?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/04b_Training.cfg:261 msgid "" "It is odd that someone would know I would be here about the same time I knew " "I would be here." msgstr "" #. [part] #: Missing_Scepter/scenarios/05_Toll_Road.cfg:5 msgid "" "Finally back on the road. Homz determined that the fastest route to the " "Heart Mountains would be by water." msgstr "" #. [part] #: Missing_Scepter/scenarios/05_Toll_Road.cfg:10 msgid "" "Everyone knows that the law has not been reestablished to the lands north of " "Weldyn. We must travel west through what we are told is a picturesque and " "bandit-free countryside." msgstr "" #. [scenario]: id=05_Toll_Road #: Missing_Scepter/scenarios/05_Toll_Road.cfg:17 msgid "Toll Road" msgstr "" #. [side]: type=Dragoon, id=Bog #: Missing_Scepter/scenarios/05_Toll_Road.cfg:84 msgid "Swamp" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/05_Toll_Road.cfg:171 msgid "Remove all the toll takers" msgstr "" #. [message]: speaker=Bog #: Missing_Scepter/scenarios/05_Toll_Road.cfg:215 msgid "" "Welcome to the Bog Toll Road. You and your army may pass through for a mere " "200 gold pieces. " msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/05_Toll_Road.cfg:219 msgid "" "This is the Queen's road and we are on a mission on Her behalf. It is you " "who should be paying us." msgstr "" #. [message]: speaker=Ferok #: Missing_Scepter/scenarios/05_Toll_Road.cfg:223 msgid "" "Finally, someone has come from Weldyn. These warloads are halting trade and " "they don't even maintain the roads.\n" " \n" "I have a proposition for you." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/05_Toll_Road.cfg:229 msgid "I am listening." msgstr "" #. [message]: speaker=Ferok #: Missing_Scepter/scenarios/05_Toll_Road.cfg:233 msgid "" "If you let me set up in that wooden palisades, I can help you to recruit " "spearmen. If you let me set up in Swamp Castle, I can help you recruit " "spearmen and archers. If you let me set up in South Castle, I can help you " "recruit spearmen and archers and horsemen. If you let me set up in Small " "Castle, I can help you recruit spearmen and archers and horsemen and mages. " "If you let me set up in West Castle, I can help you recruit spearmen and " "archers and horsemen and mages and Fire Dragons.\n" " \n" "And the same deal if one of my men 'inspects' the castle's throne room." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/05_Toll_Road.cfg:239 msgid "" "It's a deal.\n" "wooden palisades : spearmen \n" "Swamp Castle : spearmen and archers \n" "South Castle : spearmen and archers and horsemen \n" "Small Castle : spearmen and archers and horsemen and mages \n" "West Castle : spearmen and archers and horsemen and mages and Fire Dragons" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:257 msgid "" "This place is okay, but it's not recruiting fire dragons okay. You may now " "recruit spearmen." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:274 msgid "" "This place is okay, but it's not recruiting fire dragons okay. You may now " "recruit spearmen and archers." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:291 msgid "" "This place is okay, but it's not recruiting fire dragons okay. You may now " "recruit spearmen and archers and cavalry." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:308 msgid "" "This place is okay, but it's not recruiting fire dragons okay. You may now " "recruit spearmen and archers and cavalry and spellcasters." msgstr "" #. [message]: speaker=Ferok #: Missing_Scepter/scenarios/05_Toll_Road.cfg:331 msgid "Get ready for a Barbeque. You may now recruit flaming dragons." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:354 #: Missing_Scepter/scenarios/07_Elensefar.cfg:241 #: Missing_Scepter/scenarios/10a_River_Listra.cfg:290 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:317 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:284 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:287 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:577 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:601 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:625 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:649 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:478 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:309 msgid "Found some gold!" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/05_Toll_Road.cfg:372 msgid "" "Burial Mound\n" " \n" "Stay away!" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/05_Toll_Road.cfg:395 msgid "" "There is some gold here and I hear someone moving about in the tomb. Eeek! " "It's the undead. The undead who are heavily armed! Who keeps burying them " "with the best weapons?" msgstr "" #. [message]: speaker=Chancily #: Missing_Scepter/scenarios/05_Toll_Road.cfg:417 msgid "" "The queen's thugs have killed o'l Boggy. I am calling in some help to deal " "with them." msgstr "" #. [unit]: type=Horseman, id=Barto #: Missing_Scepter/scenarios/05_Toll_Road.cfg:425 msgid "Bart O'Bingo" msgstr "" #. [message]: speaker=Ferok #: Missing_Scepter/scenarios/05_Toll_Road.cfg:437 msgid "" "Now they will be charging in. \n" "\n" "I have heard that there is a cursed crypt to the south-west. If you could " "get a scout to open the crypt, then maybe you could create havoc in their " "rear lines.\n" " \n" "By the way, it's probably a one-way trip to whomever is sent. Might I " "suggest Barto here.\n" "\n" "Barto, come hither, we have a small task for you." msgstr "" #. [message]: speaker=Barto #: Missing_Scepter/scenarios/05_Toll_Road.cfg:447 msgid "" "I hope this small task does not involve riding fast, fighting, or the undead." msgstr "" #. [message]: speaker=Chancily #: Missing_Scepter/scenarios/05_Toll_Road.cfg:455 msgid "I hear strangers. Strangers who are not paying the road toll." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/05_Toll_Road.cfg:488 msgid "I am so hungry that I could eat a bat. Hmmmm, fried bat." msgstr "" #. [message]: speaker=Ferok #: Missing_Scepter/scenarios/05_Toll_Road.cfg:498 msgid "" "Your combat aid has opened a new path for commerce. Now more wealth will " "roll into Weldyn. I will see to it personally that the roads are maintained " "and that Her Majesty receives Her proper share of collected taxes, even if I " "have to horse-whip these lazy serfs hard enough to transmutate them into " "tiny lumps of gold." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/05_Toll_Road.cfg:502 msgid "" "Well Homz, everything seems to have worked out for, um, the Queen. If only " "the rest of this journey could do as well." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/05_Toll_Road.cfg:506 msgid "" "Maybe it will. I have had some thoughts to why assassins were waiting for us " "at the training grounds, but I can't talk about it now, there maybe someone " "flittering about who might overhear us." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/05_Toll_Road.cfg:520 msgid "" "It looks as though we will have to walk back to Weldyn. Well, you will have " "to walk." msgstr "" #. [scenario]: id=06a_Bay_of_Pearls #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:4 msgid "Bay of Pearls Rescue" msgstr "" #. [side]: type=Mermaid Diviner, id=Marcher #. [side]: type=Merman Hoplite, id=Mnemo, id=Mnemo #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:64 #: Missing_Scepter/scenarios/20_Orcs.cfg:84 msgid "Fish" msgstr "" #. [side]: type=Elvish Marshal, id=Euoia #. [side]: type=Elvish Sylph, id=Greenk #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:90 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:102 msgid "Forest" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:131 msgid "Keep the Mermen King Alive while defeating the slaver" msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:168 msgid "" "You would fight me? the unofficial and secret representative of the Queen's " "plausibly deniable wishes?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:172 msgid "" "I may displease the Queen in secret, but Wesnoth will thank me for taking " "out a red-handed slaver." msgstr "" #. [message]: speaker=Greenk #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:176 msgid "" "You have taken a more noble path, Warlock Homz. Some of the forest Elves " "will help you." msgstr "" #. [unit]: id=Gefitan, type=Trident Holder #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:184 msgid "Gefitan" msgstr "" #. [message]: speaker=Gefitan #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:194 msgid "I have the Storm Trident. Fear me, land-crawlers!" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:199 msgid "Squeek, squeek squeek squeek. Squeek squeek-squeek squeek squeek." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:203 msgid "I don't know if that is needed now, but go." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:217 msgid "Homz. Where is that bat of yours?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:221 msgid "" "He said he knew some kin in the area who might like a change of diet. Which " "gives me time to outline my suspicions about him. I think he working for..." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:225 msgid "" "Not Morganfurzty again, Homz. I think it is about time you knew that you are " "the only person who has heard or seen Morganfurzty. Even your brainier " "brother thinks he is a figment of your imagination. Using modern healing " "science, I would say your delusion was brought on by an imbalance from too " "much phlegm or too little of the choleric fluids. I am going to prescribe " "chopped gall bladder..." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:229 msgid "" "So, Morganfurzty is all in my mind? Well, maybe there is another explanation " "for some of Squeeky's actions. Now, quiet. Out in the darkness I hear the " "flutter of leathery wings and the gnashing of sharp teeth. Squeeky's friends " "have arrived." msgstr "" #. [unit]: id=Squeety, type=Blood Bat #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:233 msgid "Squeety" msgstr "" #. [unit]: id=Wowei, type=Blood Bat #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:247 msgid "Wowei" msgstr "" #. [unit]: type=Blood Bat, id=Nidl #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:258 msgid "Nidl" msgstr "" #. [unit]: type=Blood Bat, id=Masiod #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:269 msgid "Masiod" msgstr "" #. [unit]: type=Blood Bat, id=Gtsiod #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:280 msgid "Gtsiod" msgstr "" #. [message]: speaker=Squeety #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:290 msgid "Squeet squeet squeet, squeet moo. Squeet squeet squeet!" msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:294 msgid "" "A swarm of bats! I better recruit some bat-eaters. In fact, I need to expand " "my training grounds." msgstr "" #. [message]: speaker=Greenk #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:340 msgid "" "We still have not won the battle and you have wounded. Train a few shamans " "to help cure their injuries." msgstr "" #. [unit]: type=Orcish Warrior, id=Dwaba-Kukai #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:368 msgid "Dwaba-Kukai" msgstr "" #. [message]: speaker=Mnemo #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:375 msgid "" "Utter defeat. Now we will be enslaved and the Wesnothians who helped us will " "be hunted down by their mad queen." msgstr "" #. [message]: speaker=Plinthny #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:379 msgid "" "Dwaba-Kukai, go to the nesting ponds and start putting these small iron " "collars on their children." msgstr "" #. [message]: speaker=Dwaba-Kukai #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:383 msgid "Certainly. In fact, I have an Orc here who likes the water..." msgstr "" #. [message]: speaker=Squeety #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:396 msgid "Healer! I am wounded. Please save me." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:400 msgid "Someone save that bat. They taste like chicken." msgstr "" #. [unit]: type=Mermaid Priestess, id=Meemosha #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:411 msgid "Meemosha Mnemodaughter" msgstr "" #. [message]: speaker=Mnemo #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:422 msgid "" "You have helped us defeat your fellow countryman while on your own quest. In " "our gratitude, we can provide a healer for your wounded." msgstr "" #. [message]: speaker=Meemosha #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:426 msgid "Unless it is a leg injury. I am not very good curing those." msgstr "" #. [message]: speaker=Mnemo #: Missing_Scepter/scenarios/06a_Bay_of_Pearls.cfg:430 msgid "" "Maybe in the future, in the highly unlikely event you are caught in some " "swamp fighting Nagas, then we might be of some help." msgstr "" #. [scenario]: id=07_Elensefar #: Missing_Scepter/scenarios/07_Elensefar.cfg:4 msgid "Elensefar" msgstr "" #. [side]: type=Dwarvish Runemaster, id=Krinkle #. [side]: type=General, id=Blackorbs #. [side]: type=General, id=Kronmas #: Missing_Scepter/scenarios/07_Elensefar.cfg:41 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:43 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:59 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:115 msgid "Town" msgstr "" #. [side]: type=Orcish Slayer, id=Luchi #. [side]: type=Orcish Slayer, id=Lunchi #. [side]: type=White Mage, id=Manem #: Missing_Scepter/scenarios/07_Elensefar.cfg:57 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:83 #: Missing_Scepter/scenarios/11b_Frozen.cfg:129 msgid "Cave" msgstr "" #. [side]: type=Goblin Rouser, id=Bogerutt #: Missing_Scepter/scenarios/07_Elensefar.cfg:73 msgid "Goblins" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/07_Elensefar.cfg:130 msgid "Clear the cave for the women and children" msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/07_Elensefar.cfg:187 msgid "" "Conquerering army from Wesnoth, are you here to aid your Orcish friends? " msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/07_Elensefar.cfg:191 msgid "" "We wish to travel further inland, but we cannot do so if these Orcs, who are " "no friends of Wesnoth, are laying seige to Elensefar." msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/07_Elensefar.cfg:197 msgid "" "Well met, rescuers of the Bay of Pearls. We would celebrate your coming with " "a feast day, if it we were not under seige by these foul Orcs." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/07_Elensefar.cfg:201 msgid "" "These Orcs stop us from continuing on our journey. Is there any way we may " "help?" msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/07_Elensefar.cfg:215 msgid "" "There are no boats left to travel on. The ones that have not left with " "evacuees were burned by the Orcs. But you could do us a small favor. These " "walls are too thin to hold off Orcs from eventually entering the city. " "However, to the north is a cave we have used in the past from seiges. " msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/07_Elensefar.cfg:219 msgid "" "But it is occupied? Then I shall clear it. Afterwards your women and " "children can enter it and we will seal them in from the Orcs." msgstr "" #. [message]: speaker=Luchi #: Missing_Scepter/scenarios/07_Elensefar.cfg:223 msgid "" "You are not going to remove me from here in time. Our Commander will return " "soon, bringing enough reenforcements to annihilate you and Elensefar's " "forces." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/07_Elensefar.cfg:259 msgid "The bones in this ossuary are not running after me waving swords." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/07_Elensefar.cfg:275 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:330 msgid "Road to Carcyn" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/07_Elensefar.cfg:288 msgid "" "Look. They have left their spider farm intact. This could give us an " "advantage." msgstr "" #. [message]: speaker=Bogerutt #: Missing_Scepter/scenarios/07_Elensefar.cfg:292 msgid "" "We have been cut off from the north side of the river. We must cross and " "burn the farms before leaving, otherwise they will be too strong to conquer " "next year." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/07_Elensefar.cfg:309 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:343 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:753 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:450 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:416 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:517 #: Missing_Scepter/scenarios/20_Orcs.cfg:340 msgid "" "Flotsom, please take down my final words. I regret that I have but one life " "to give..." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/07_Elensefar.cfg:314 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:348 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:757 msgid "What did he say, 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/07_Elensefar.cfg:324 msgid "" "There are still more Orc tribes on the way. Quick everyone into the caves so " "we may seal them in safety." msgstr "" #. [scenario]: id=08_Save_the_Farm #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:4 msgid "Elensefar Part Two" msgstr "" #. [unit]: type=Peasant, id=Lari #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:58 msgid "Lari Brownbottoms" msgstr "" #. [unit]: type=Peasant, id=Mwo #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:72 msgid "Mwob Mudbottoms" msgstr "" #. [unit]: type=Peasant, id=Curly #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:86 msgid "Curly Roundbottoms" msgstr "" #. [unit]: type=Elvish Sylph, id=Yoiaie #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:116 #: Missing_Scepter/scenarios/20_Orcs.cfg:365 msgid "Yoiaie" msgstr "" #. [unit]: type=Elvish Champion, id=Ewoiyui #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:130 #: Missing_Scepter/scenarios/20_Orcs.cfg:379 msgid "Ewoiyui" msgstr "" #. [unit]: type=Elvish Sharpshooter, id=Aeiou #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:144 #: Missing_Scepter/scenarios/20_Orcs.cfg:393 msgid "Aeiou" msgstr "" #. [side]: type=Goblin Rouser, id=Bogerutt #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:161 msgid "Wolf" msgstr "" #. [side]: type=Orcish Sovereign, id=Vlosgr #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:182 msgid "Vlosgr" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:217 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:209 msgid "Defeat all enemies" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:221 msgid "Letting the enemy enter the farm land" msgstr "" #. [message]: speaker=Euoia #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:268 msgid "" "Monsters. These Orcs have felled a forest of our trees and sent them down " "river, creating a log jam around the bridges." msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:272 msgid "" "They mean to cross over and burn our crops in the field, leaving us to die " "from starvation." msgstr "" #. [message]: speaker=Euoia #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:276 msgid "" "If we can help it, the only crossing over they will do will be to the Land " "of the Dead. Yoiaie, Ewoiyui, Aeiou, attack for the Forest of Wesmere!" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:290 msgid "" "Found some more gold. Flotsom, why don't you grow another batch of spiders. " "We won't be able to carry the spider farm with us." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:294 msgid "" "We are taking the spiders with us? Tell me that when we are done retrieving " "this staff, we are not keeping one as a pet. Do think of Missus Hoodsun's " "delicate condition. You know, the condition that will keep her awake at " "night when she hears me shrieking in terror every time one those eight-" "legged dog-sized horrors tries to crawl into bed with me." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:312 msgid "Found some more gold! This lighthouse just keeps giving." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:361 msgid "Odd, I do not recall Homz dying at this point." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:377 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:394 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:411 #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:428 msgid "There go the farms" msgstr "" #. [unit]: type=Ancient Lich, id=Morganfurzty #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:440 msgid "Morganfurzty" msgstr "" #. [unit]: type=Necrophage, id=Tongue #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:454 msgid "The Tongue" msgstr "" #. [message]: speaker=Kronmas #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:467 msgid "" "Thanks to your help, the Orcish Army has been defeated. Now we may dig our " "families from out of the caves. Although, there is no hurry to do that. They " "should be out in about a week. They can spend the time relaxing in safety." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:471 msgid "" "For the first time since we started this journey, Homz, it feels like we " "have done a good deed." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:475 msgid "" "Indeed. Let us leave them the gold we have captured from the Orcs' camps and " "travel to Carcyn and see if we can find a river boat to take us up the " "Listra." msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:481 msgid "" "Luchi, I'm home!\n" "\n" "Where is that Orc? He was supposed to stock the larder with living fodder " "for my army of undead." msgstr "" #. [message]: speaker=Lari #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:487 msgid "Eeeeeeeeek!" msgstr "" #. [message]: speaker=Tongue #: Missing_Scepter/scenarios/08_Save_the_Farm.cfg:491 msgid "Oh, it'ssss ssssssstocked, Master." msgstr "" #. [scenario]: id=09_Carcyn #: Missing_Scepter/scenarios/09_Carcyn.cfg:4 msgid "Carcyn" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/09_Carcyn.cfg:98 msgid "Find a ship's captain" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/09_Carcyn.cfg:102 msgid "Captain Os, 100 Gold: cannot recruit new members at the destination." msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/09_Carcyn.cfg:106 msgid "" "Captain Jera, 500 Gold: will ship bowmen, spearmen, and horsemen, etc., but " "not spiders." msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/09_Carcyn.cfg:110 msgid "" "Captain Jear, 600 Gold: ships spiders, but you will have to put up with " "riffraff as recruits." msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/09_Carcyn.cfg:114 msgid "" "Captain Gar, 700 Gold: will ship bowmen, spearmen, and horsemen, mages, and " "your spiders. Good recruits found at destination." msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:131 msgid "" "Welcome to Carcyn's harbor. You are looking to travel up the River Listra? " "Well, we have four captains with different cargo carrying capacities." msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:135 msgid "" "There is Captain Os. A bargain at 100 gold. However, when you get to the end " "of the voyage, you will not be able train anyone. So whoever is in your " "company now is what you will have at the final destination." msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:140 msgid "" "There is Captain Jera. Can carry anything for 500 gold--except spiders. " "Funny how some captains don't like those cute hairy eight-legged things " "running about the deck...and the walls...ceilings...dripping venom " "everywhere. When you get to the end of the voyage, you will be able to " "recruit bowmen, spearmen, and horsemen" msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:145 msgid "" "There is Captain Jear. He can carry anything for 600 gold--and he likes " "spiders. However, when you get to the end of the voyage, the only crew who " "would sign up with you will be riffraff." msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:150 msgid "" "There is Captain Gar. He can carry anything for 700 gold. You do have 700 " "gold, right? When you get to the end of the voyage, you will be able to " "recruit bowmen, spearmen, horsemen, and mages." msgstr "" #. [message]: speaker=Harbor #: Missing_Scepter/scenarios/09_Carcyn.cfg:155 msgid "When you are ready, just step on board their vessel." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/09_Carcyn.cfg:174 msgid "I found a gold piece!" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/09_Carcyn.cfg:193 msgid "" "Captain Os, 100 Gold\n" " \n" "Who you have in your party now is what you will have at the destination. " msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/09_Carcyn.cfg:212 msgid "" "Captain Jera, 500 Gold\n" " \n" "Recruit bowmen and spearmen, but will not ship spiders." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/09_Carcyn.cfg:231 msgid "" "Captain Jear, 600 Gold\n" " \n" "Will ship spiders, but you will have to put up with riffraff as recruits." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/09_Carcyn.cfg:250 msgid "" "Captain Jera, 700 Gold\n" " \n" "Will ship bowmen, spearmen, and horsemen, mages, and your spiders." msgstr "" #. [part] #: Missing_Scepter/scenarios/10a_River_Listra.cfg:6 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:6 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:6 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:6 msgid "" "The trip up the river was far more uneventful than it would have been if we " "had walked. We passed Wesmere Forest, the Ford of Abez, the same one I " "limped across 15 years ago, then up the River Listra, going farther north " "than I have ever been. \n" "\n" "From our landing we can see the foothills of the Heart Mountains, the home " "of many Dwarven tribes. There are different sorts of marginal communities " "about that live in the shadows of these mountains." msgstr "" #. [part] #: Missing_Scepter/scenarios/10a_River_Listra.cfg:14 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:14 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:14 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:14 msgid "" "There are some people, back in Weldyn, who think this has always been a " "wilderness. Before humans came onto this land, there used to be civilization " "in these parts. You can see the ruins of their outposts, guarding old trade " "roads that lead from one buried city to some flat spot surrounded by mounds " "of stone. Somehow, faraway humans caused a disruption that collapsed these " "civilizations." msgstr "" #. [scenario]: id=10a_River_Listra #: Missing_Scepter/scenarios/10a_River_Listra.cfg:21 msgid "Listra with Capn Os" msgstr "" #. [unit]: type=Saurian Oracle, id=Zbrbtr #: Missing_Scepter/scenarios/10a_River_Listra.cfg:80 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:79 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:80 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:81 msgid "Zbrbtr the All Seeing" msgstr "" #. [unit]: type=Saurian Soothsayer, id=Qrzpr #: Missing_Scepter/scenarios/10a_River_Listra.cfg:92 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:91 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:92 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:93 msgid "Qrzpr" msgstr "" #. [unit]: type=Bandit, id=Martjom #: Missing_Scepter/scenarios/10a_River_Listra.cfg:130 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:129 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:130 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:131 msgid "Martjom" msgstr "" #. [side]: type=Orcish Warlord, id=Blodgot #: Missing_Scepter/scenarios/10a_River_Listra.cfg:144 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:143 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:144 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:145 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:49 msgid "Ocrses" msgstr "" #. [message]: speaker=narrator #. [side]: type=Great Troll, id=Greenko #. [side]: type=Great Troll, id=Krakatoa, id=Krakatoa #. [side]: type=Great Troll, id=Quartztooth #. [side]: type=Great Troll, id=Quartztooth, id=Quartztooth #: Missing_Scepter/scenarios/10a_River_Listra.cfg:169 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:168 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:169 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:170 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:115 #: Missing_Scepter/scenarios/11b_Frozen.cfg:155 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:60 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:382 msgid "Trollz" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/10a_River_Listra.cfg:213 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:240 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:207 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:214 msgid "Move Homz to one of the two exits in the North" msgstr "" #. [message]: speaker=Qrzpr #: Missing_Scepter/scenarios/10a_River_Listra.cfg:258 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:285 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:252 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:255 msgid "Alarm! It is an army of sticky-fingered land-grabbing Wesnothians." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/10a_River_Listra.cfg:262 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:289 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:256 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:259 msgid "" "We are not here to steal. We just need to get to the Fortress of the " "Scepter. Really, when does a Wesnoth army come here to raid?" msgstr "" #. [message]: speaker=Martjom #: Missing_Scepter/scenarios/10a_River_Listra.cfg:266 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:293 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:260 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:263 msgid "" "The answer to that is each time. And there is nothing to steal, but that " "does not stop anyone from robbing the place. Like the time the Elves came " "here and took all the Saurians' vowels." msgstr "" #. [message]: speaker=Thb #: Missing_Scepter/scenarios/10a_River_Listra.cfg:270 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:297 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:264 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:267 msgid "" "The Elves did not take our vowels. But I know an invasion when I see one.\n" " \n" "Countrysaurens, arm yourselves and repell the raiders!" msgstr "" #. [unit]: type=Orcish Slurbow, id=Deadeye #: Missing_Scepter/scenarios/10a_River_Listra.cfg:309 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:336 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:303 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:306 msgid "Deadeye" msgstr "" #. [unit]: type=Orcish Slurbow, id=Mopntu #: Missing_Scepter/scenarios/10a_River_Listra.cfg:321 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:348 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:315 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:318 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:65 msgid "Mopntu" msgstr "" #. [message]: speaker=Deadeye #: Missing_Scepter/scenarios/10a_River_Listra.cfg:337 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:364 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:331 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:334 msgid "No hoomans allowed." msgstr "" #. [unit]: type=Orcish Slurbow, id=Deadeye #: Missing_Scepter/scenarios/10a_River_Listra.cfg:365 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:392 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:359 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:362 msgid "Bargh" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/10a_River_Listra.cfg:386 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:413 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:380 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:383 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:240 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:597 #: Missing_Scepter/scenarios/18b_Fire.cfg:172 #: Missing_Scepter/scenarios/18c_Water.cfg:202 msgid "" "Flotsom, please take down my final words. I regret that I have but one life " "to give in the defense...." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/10a_River_Listra.cfg:390 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:417 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:384 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:387 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:244 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:602 #: Missing_Scepter/scenarios/18a_Ice.cfg:202 #: Missing_Scepter/scenarios/18c_Water.cfg:206 msgid "What did Squeeky say, 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/10a_River_Listra.cfg:403 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:441 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:397 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:412 msgid "I say, Homz, is there any chance of you finding a way out of here?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/10a_River_Listra.cfg:407 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:445 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:401 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:416 msgid "" "There are two ways out. One through the Dwarven caves and the other over the " "mountains. I will try to get to one of them." msgstr "" #. [message]: speaker=Flotsom #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/10a_River_Listra.cfg:414 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:427 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:408 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:213 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:612 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:507 msgid "That's the last of them. Bloody work." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/10a_River_Listra.cfg:418 msgid "Yes, could we not have walked around them?" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/10a_River_Listra.cfg:432 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:459 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:430 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:430 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:259 msgid "World of the Dwarves" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/10a_River_Listra.cfg:449 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:476 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:447 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:447 #: Missing_Scepter/scenarios/10e_River_Listra.cfg:272 msgid "Frozen Pass" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/10a_River_Listra.cfg:466 #: Missing_Scepter/scenarios/10b_River_Listra.cfg:493 #: Missing_Scepter/scenarios/10c_River_Listra.cfg:464 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:464 msgid "Sand Garden of the Dead" msgstr "" #. [scenario]: id=10b_River_Listra #: Missing_Scepter/scenarios/10b_River_Listra.cfg:21 msgid "Listra with Capn Jera" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/10b_River_Listra.cfg:431 msgid "They got in our way. They had it coming." msgstr "" #. [scenario]: id=10c_River_Listra #: Missing_Scepter/scenarios/10c_River_Listra.cfg:21 msgid "Listra with Capn Jear" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/10c_River_Listra.cfg:412 msgid "" "Don't feel sorry. They would thank us if they could. There was no better " "fate for them than to have been chopped down by Wesnoth's finest." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/10c_River_Listra.cfg:416 #: Missing_Scepter/scenarios/10d_River_Listra.cfg:402 msgid "" "Yes, I wish there had been another way other than slaying every living thing " "from the river to the mountains, too. What was that about a Bat Wand kept in " "a high desert crypt?" msgstr "" #. [scenario]: id=10d_River_Listra #: Missing_Scepter/scenarios/10d_River_Listra.cfg:22 msgid "Listra with Capn Gar" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/10d_River_Listra.cfg:397 msgid "Squeek squeek squeek squeek squeek." msgstr "" #. [scenario]: id=10e_River_Listra #: Missing_Scepter/scenarios/10e_River_Listra.cfg:4 msgid "Back into the Breach" msgstr "" #. [unit]: type=Spearman, id=Martjob #: Missing_Scepter/scenarios/10e_River_Listra.cfg:35 msgid "Martjob" msgstr "" #. [unit]: type=Orcish Warrior, id=Meefty #: Missing_Scepter/scenarios/10e_River_Listra.cfg:77 msgid "Meefty" msgstr "" #. [unit]: type=Orcish Grunt, id=Meeyl #: Missing_Scepter/scenarios/10e_River_Listra.cfg:89 msgid "Meeyl" msgstr "" #. [unit]: type=Wolf Rider, id=Breyl #: Missing_Scepter/scenarios/10e_River_Listra.cfg:101 msgid "Breyl" msgstr "" #. [unit]: type=Troll Rocklobber, id=Ignious #: Missing_Scepter/scenarios/10e_River_Listra.cfg:131 msgid "Ignious" msgstr "" #. [unit]: type=Troll Shaman, id=Lava #: Missing_Scepter/scenarios/10e_River_Listra.cfg:139 msgid "Lava" msgstr "" #. [unit]: type=Troll, id=Granite #: Missing_Scepter/scenarios/10e_River_Listra.cfg:147 msgid "Granite" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/10e_River_Listra.cfg:166 msgid "Move anyone to one of the two exits" msgstr "" #. [message]: speaker=Quartztooth #: Missing_Scepter/scenarios/10e_River_Listra.cfg:201 msgid "It looks like meat is back on the menu, boys!" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/10e_River_Listra.cfg:205 msgid "" "Now you know how a night chicken feels, Flotsom." "" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/10e_River_Listra.cfg:217 msgid "" "Having a night chicken with a powerful wand has made things easier for us." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/10e_River_Listra.cfg:229 msgid "Leaving the Sand Garden of the Dead, we hope you enjoyed your stay." msgstr "" #. [part] #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:6 msgid "" "A nice straight passageway. I am glad we came this way instead of freezing " "to death on the other. Like all main Dwarven-built city connecting passages, " "the floor seemed to be pitched slightly down hill, until you get to the half-" "way point, then it would be pitched slightly up hill. " msgstr "" #. [part] #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:12 msgid "" "Contrairy to common knowledge and common sense, the Dwarves believe the " "world is round. When cutting a long passage, they use a light beam instead " "of a level, thinking that will make it the shortest path between two points." msgstr "" #. [part] #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:18 msgid "" "Of course, they do not take into account that light has weight, causing it " "to fall over any distance. So we must travel extra leagues on a U-shape " "path. At least there is plenty of room between my head and the ceiling and " "our surviving spiders, who like to run around up there." msgstr "" #. [scenario]: id=11a_Straight_Passage #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:25 msgid "Dwarven Highway" msgstr "" #. [unit]: type=Dwarvish Dragonguard, id=Peltsdown #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:73 msgid "Peltsdown" msgstr "" #. [side]: type=Ancient Lich, id=Yabidabimo #. [side]: type=Death Knight, id=Bonerutt #. [side]: type=Draug, id=Yoboseyo #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:99 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:63 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:72 msgid "Bones" msgstr "" #. [side]: type=Nightgaunt, id=Shilrol, id=Shilrol #. [side]: type=Nightgaunt, id=Vlosgr #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:120 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:139 msgid "Ghosts" msgstr "" #. [unit]: type=Ghost, id=Ghostie #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:139 msgid "Ghostie" msgstr "" #. [side]: type=Superwallman, id=Section #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:149 msgid "Wall" msgstr "" #. [unit]: type=Wallman, id=Wallmana #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:164 msgid "Wallmana" msgstr "" #. [unit]: type=Wallman, id=Wallmanb #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:174 msgid "Wallmanb" msgstr "" #. [unit]: type=Wallman, id=Wallman2411 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:187 msgid "Wallman2411" msgstr "" #. [unit]: type=Wallman, id=Wallman2511 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:200 msgid "Wallman2511" msgstr "" #. [unit]: type=Wallman, id=Wallman1923 #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:213 msgid "Wallman1923" msgstr "" #. [unit]: type=Wallman, id=Wallmanc #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:223 msgid "Wallmanc" msgstr "" #. [unit]: type=Wallman, id=Wallmand #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:233 msgid "Wallmand" msgstr "" #. [unit]: type=Wallman, id=Wallmane #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:246 msgid "Wallmane" msgstr "" #. [unit]: type=Wallman, id=Wallmanf #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:256 msgid "Wallmanf" msgstr "" #. [unit]: type=Wallman, id=Wallmang #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:266 msgid "Wallmang" msgstr "" #. [unit]: type=Wallman, id=Wallmanh #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:276 msgid "Wallmanh" msgstr "" #. [unit]: type=Wallman, id=Wallmani #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:286 msgid "Wallmani" msgstr "" #. [unit]: type=Wallman, id=Wallmanj #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:296 msgid "Wallmanj" msgstr "" #. [unit]: type=Wallman, id=Wallmank #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:307 msgid "Wallmank" msgstr "" #. [unit]: type=Wallman, id=Wallmanl #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:317 msgid "Wallmanl" msgstr "" #. [unit]: type=Wallman, id=Wallmanm #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:327 msgid "Wallmanm" msgstr "" #. [unit]: type=Wallman, id=Wahlmann #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:337 msgid "Wahlmann" msgstr "" #. [unit]: type=Wallman, id=Wallmano #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:347 msgid "Wallmano" msgstr "" #. [unit]: type=Wallman, id=Wallmanp #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:360 msgid "Wallmanp" msgstr "" #. [unit]: type=Wallman, id=Wahlmanq #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:373 msgid "Wahlmanq" msgstr "" #. [unit]: type=Wallman, id=Wallmanr #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:386 msgid "Wallmanr" msgstr "" #. [unit]: type=Wallman, id=Wahlmans #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:396 msgid "Wahlmans" msgstr "" #. [unit]: type=Wallman, id=Wahlmanw #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:409 msgid "Wahlmanw" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:437 msgid "Help the Dwarves" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:441 msgid "Death of Dwarf Kringle" msgstr "" #. [message]: speaker=Peltsdown #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:492 msgid "" "What do we have here? Someone who has cleared out the Orcs at the opening of " "this passage. Our thanks. But there are a few Orcs lurking nearby. Maybe if " "you would take care of them, then our leader might lend you some dwarves to " "help you through the caves, which are blocked a little ways in-cave." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:496 msgid "In-cave? What is an 'in-cave'?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:500 msgid "We would be glad to help. What is going on." msgstr "" #. [message]: speaker=Peltsdown #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:504 msgid "" "To the north is a settlement being beseiged by undead walking through a deep " "water channel. We can't get to them, yet.\n" "\n" "There is a mysterious passageway that keeps rebuilding its own blockage.\n" "\n" "And ghosts are popping out everywhere, but we can't find the source for " "that. In fact, there is one now. HEY, GHOSTY, GET OVER HERE!" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:512 msgid "Well, Flotsom, let's get those Orcs, first." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:522 msgid "You may now recruit Dwarish Fighters" msgstr "" #. [message]: speaker=Krinkle #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:537 msgid "I think you may need some more help" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:541 msgid "You may now recruit Dwarish Thunderers" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:677 msgid "Found a lot of gold!" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:698 msgid "I guess we found those pesky ghosts' hideout" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:733 msgid "ROGUE TOURISTS GO HOME" msgstr "" #. [message]: speaker=Krinkle #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:743 msgid "" "One of the baddies still lives. Maybe you should go home and leave the " "cleaning up to us." msgstr "" #. [message]: speaker=Krinkle #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:768 msgid "" "At least this end of the main cave passage is clear of unwanted guests. I " "don't know where all these undead are coming from. They appeared about a " "month ago and are heading in the same direction you are going. I think you " "will need stouter troops ahead to get you to the Scepter Fortress, as you " "called our old outpost." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11a_Straight_Passage.cfg:772 msgid "You may now recruit our Dwarvish Guardsman" msgstr "" #. [part] #: Missing_Scepter/scenarios/11b_Frozen.cfg:6 msgid "" "We picked the icy over-mountain route. That may be our last stupid " "descision. " msgstr "" #. [part] #: Missing_Scepter/scenarios/11b_Frozen.cfg:12 msgid "" "You would think in a world with empty forests and green pastures and a queen " "looking to include more citizens in her realm, no one would choose to live " "in such desolation. Yet, on going through the pass, we have come across a " "real crowd.\n" "\n" "We can hear a woman in the distance shouting for help. It's rather " "convenient we happened to be around." msgstr "" #. [scenario]: id=11b_Frozen #: Missing_Scepter/scenarios/11b_Frozen.cfg:21 msgid "Frozen Trail" msgstr "" #. [unit]: type=Sergeant, id=Tastyfz #: Missing_Scepter/scenarios/11b_Frozen.cfg:59 msgid "Tastyfz" msgstr "" #. [unit]: type=Longbowman, id=Chuey #: Missing_Scepter/scenarios/11b_Frozen.cfg:69 msgid "Chuey" msgstr "" #. [unit]: type=Bowman, id=Rowg #: Missing_Scepter/scenarios/11b_Frozen.cfg:79 msgid "Rowg" msgstr "" #. [unit]: type=Outlaw, id=Pago #: Missing_Scepter/scenarios/11b_Frozen.cfg:89 msgid "Pago" msgstr "" #. [unit]: type=Spearman, id=Pago #: Missing_Scepter/scenarios/11b_Frozen.cfg:99 msgid "Pace" msgstr "" #. [side]: type=Yeti, id=Plint #: Missing_Scepter/scenarios/11b_Frozen.cfg:111 msgid "Snowmen" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/11b_Frozen.cfg:199 msgid "Move the party out of the icy wilderness." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11b_Frozen.cfg:241 msgid "" "Oh, good sirs! Gentlemen! Please save me from being eaten by that foul Yeti." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/11b_Frozen.cfg:246 msgid "Do you hear that Homz? Off to the right." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11b_Frozen.cfg:250 msgid "I see her. Does she looks like the Queen to you?" msgstr "" #. [unit]: id=Gwab, type=Yeti #: Missing_Scepter/scenarios/11b_Frozen.cfg:272 msgid "Gwab" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11b_Frozen.cfg:281 msgid "She does not look as pretty as she did from afar, eh, Flotsom?" msgstr "" #. [message]: speaker=Manem #: Missing_Scepter/scenarios/11b_Frozen.cfg:295 msgid "" "Humans! From Wesnoth, right? Usually our visitors to our mage college come " "through the Dwarven Highway. Much safer. I rarely venture far from the " "heated cave entrance. Which brings me to making a request." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/11b_Frozen.cfg:299 msgid "We would be delighted to help, Madam." msgstr "" #. [message]: speaker=Manem #: Missing_Scepter/scenarios/11b_Frozen.cfg:303 msgid "" "There is a village by a frozen lake nearby where I have seen a girl waving " "and calling out. I wonder if you could travel there and see how those " "villagers fare?" msgstr "" #. [unit]: id=Bobby, type=Sea Serpent #: Missing_Scepter/scenarios/11b_Frozen.cfg:380 msgid "Bobby" msgstr "" #. [message]: speaker=Bobby #: Missing_Scepter/scenarios/11b_Frozen.cfg:389 msgid "RRRROOOAORRFFF" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/11b_Frozen.cfg:393 msgid "At least it is not a Yeti." msgstr "" #. [message]: speaker=Manem #: Missing_Scepter/scenarios/11b_Frozen.cfg:405 msgid "" "Oh, she was just an illusion. One of the spellcaster students must of made " "it in order to feed his pet sea serpent. Sorry about that.\n" " \n" "--to herself-- You probably would have spotted the illusion if you had gone " "to a good mage school." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11b_Frozen.cfg:411 msgid "You may now recruit spellcasters." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/11b_Frozen.cfg:426 msgid "Flotsom, I am so cold..." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/11b_Frozen.cfg:431 msgid "A batcicle?" msgstr "" #. [scenario]: id=11c_Pyramid #: Missing_Scepter/scenarios/11c_Pyramid.cfg:4 msgid "Pyramid" msgstr "" #. [side]: type=Death Knight, id=Mummy #: Missing_Scepter/scenarios/11c_Pyramid.cfg:39 msgid "Mummy" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/11c_Pyramid.cfg:64 msgid "Move party to the exit" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/11c_Pyramid.cfg:98 msgid "I don't see anything of interest. Do you, Homz?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/11c_Pyramid.cfg:102 msgid "" "We might as well leave before nightfall. There might really be walking dead " "around." msgstr "" #. [unit]: type=Nightgaunt, id=Kasper #: Missing_Scepter/scenarios/11c_Pyramid.cfg:117 msgid "Kasper the Angry Ghost" msgstr "" #. [message]: speaker=Mummy #: Missing_Scepter/scenarios/11c_Pyramid.cfg:132 msgid "You have stayed after sunset, thus you have forfeited your lives." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/11c_Pyramid.cfg:146 msgid "Leaving High Desert" msgstr "" #. [scenario]: id=12_Rest_Stop #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:4 msgid "Shangra La" msgstr "" #. [side]: type=Necromancer, id=Charo #. [side]: type=Orcish Slayer, id=Charw #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:88 #: Missing_Scepter/scenarios/20_Orcs.cfg:110 msgid "Eaters" msgstr "" #. [side]: type=Giant Mudcrawler, id=Blob #. [side]: type=Orcish Slurbow, id=Blob #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:114 #: Missing_Scepter/scenarios/20_Orcs.cfg:135 msgid "blob" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:150 msgid "Defeat Necromancer Charo" msgstr "" #. [unit]: id=alJodk, type=Giant Mudcrawler #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:176 msgid "al Jodk" msgstr "" #. [unit]: id=alMok, type=Giant Mudcrawler #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:184 msgid "al Mok" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:202 msgid "" "The heroes of the main tunnel's eastern terminal, welcome to Dwarfra-la." msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:208 msgid "" "Welcome to Dwarfra-la. I had heard someone came through the mountain pass. " "What was the matter, don't like tunnels?" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:214 msgid "What is this place?" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:218 msgid "" "This is the world famous ventilation shaft Dwarfra-la. Long ago, it was a " "hole in the middle of the Heart Mountains. After digging water channels and " "vents deep into the ground, it has become a green valley with a climate like " "that of the tropical latitudes. (ed. note: latitudes is a term from the " "defunct Dwarven world shape theory)\n" "\n" "I thought everyone has heard of this place." msgstr "" #. [message]: speaker=Charo #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:224 msgid "I had heard of it." msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:228 msgid "" "Oh, that's the other thing. The dead have been raised and marched here. " "There are two groups: the skeletons, who are plentiful but are not " "inexhaustable; and the flesh eaters, who are inexhaustable in resources. If " "you want to get out of this valley, you must defeat the flesh eaters' master." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:232 msgid "What are those blobs moving about?" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:236 msgid "" "They are coming out of the thermal vent. Usually the underground strainer " "stops them, but we have not done any maintenance since the dead have " "arrived. I would let the dead ones attack them for us." msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:243 msgid "" "We have a little surprise for them. The surrounding mountains are too high " "for gryphons to fly over. Not enough air for their wings to catch. So we " "walked a whole troop through the caves." msgstr "" #. [unit]: id=Kaprockor, type=Gryphon Master #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:247 msgid "Kaprockor" msgstr "" #. [unit]: id=Bronos, type=Gryphon Rider #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:260 msgid "Bronos" msgstr "" #. [unit]: id=Grogtosk, type=Gryphon Rider #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:273 #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:312 msgid "Grogtosk" msgstr "" #. [unit]: id=Orockor, type=Gryphon Master #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:286 msgid "Orockor" msgstr "" #. [unit]: id=Kronoss, type=Gryphon Rider #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:299 msgid "Kronoss" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:328 msgid "" "In the darkness, the sound of leathery wings can be heard in the distance." msgstr "" #. [message]: speaker=Kaprockor #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:333 msgid "Bats! I was not expecting that to happen." msgstr "" #. [unit]: id=Ag, type=Dread Bat #. [unit]: id=Ag, type=Naga Warrior #. [unit]: id=Ag, type=Wolf #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:337 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:324 #: Missing_Scepter/scenarios/18a_Ice.cfg:61 #: Missing_Scepter/scenarios/18c_Water.cfg:57 msgid "Ag" msgstr "" #. [unit]: id=Bg, type=Vampire Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:349 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:336 msgid "Bg" msgstr "" #. [unit]: id=Cg, type=Vampire Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:357 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:344 msgid "Cg" msgstr "" #. [unit]: id=Dg, type=Dread Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:365 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:352 msgid "Dg" msgstr "" #. [unit]: id=Eg, type=Vampire Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:377 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:364 msgid "Eg" msgstr "" #. [unit]: id=Fg, type=Vampire Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:385 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:372 msgid "Fg" msgstr "" #. [unit]: id=Gg, type=Dread Bat #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:393 #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:380 msgid "Gg" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:408 msgid "We are losing. Here is some gold. Hire a few Dwarvish Fighters." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:455 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:421 msgid "What's he saying? 'Squeek squeek squeeeeeek'?" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:469 msgid "Now we finish with Charo." msgstr "" #. [message]: speaker=Charo #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:480 msgid "" "I may have lost this battle, but I have held you in place while my master " "has continued on his path to victory.\n" "\n" "Don't forget to raise me from the dead, Morga..." msgstr "" #. [unit]: type=Elder Mage, id=Microkroft #. [unit]: type=Elder Mage, id=Mycrokroft #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:487 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:78 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:79 msgid "Mycrokroft" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:502 msgid "Morka. So, now we have a name of whom is behind this." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:507 msgid "" "Mycrokroft! Something must have you worried. Without you pulling the strings " "in Weldyn, won't the empire fall?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/12_Rest_Stop.cfg:511 msgid "" "Yes Flotsom, your sardonic estimate of my importance is correct. But the " "report of all these dead wandering toward the Scepter Fortess has lead me to " "believe there may not be an empire to pull strings for if steps are not " "immediately taken. Quickly, let us go to the Scepter Fortress and I will " "explain on the way." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:6 msgid "" "Mycrokroft:\n" "Pack animals. An intrinsic problem with the scepter is that its designers " "did not use pack animals. There weren't any humans about to inform them " "differently. Look around any of their livable cave systems and you find food " "and shelter and water lying about." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:13 msgid "" "Mycrokroft:\n" "It was an alien concept to them of loading tons of equipment and food onto " "the backs of dumb animals, then marching hundreds of leagues to somewhere " "else to either sell the food and equipment or take food or equipment from " "whoever was around at the end of the journey. However, creating a defense " "from dragons, a real danger in those days, would have been within their " "mental grasp. Thus the scaled-up statue wand." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:19 msgid "" "Homz:\n" "The picture of the wand I saw the statue holding, it would have been " "difficult to carry around on one's own shoulder." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:26 msgid "" "Mycrokroft:\n" "It does not tax the imagination of people who are used to supply trains to " "come up with a working concept of a mobile city destroying wand." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:32 msgid "" "Flotsom:\n" "And what if it were to fall into the wrong hands..." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:39 msgid "" "Mycrokroft:\n" "Healer Flotsom, any hands holding this device would be the wrong hands. " "Eventually, its power would possess its own possessor. To have it, would be " "to use it." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:46 msgid "" "Homz:\n" "Truly it's a wand of malevolent destructiveness. You are not here to rescue " "it on the behalf of Queen Asheviere are you?" msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:53 msgid "" "Mycrokroft:\n" "That is correct. We must find out what happened to the fortress scepter, " "track it down, and destroy its crystals. The reason why I came in person is " "because of these undead. They are another party on the same search, and we " "cannot allow them to possess even one stone." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:60 msgid "" "Flotsom:\n" "Why? Without all four stones, the wand would cause such an imbalance in the " "mage's humour fluids that he would die instantly." msgstr "" #. [part] #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:67 msgid "" "Mycrokroft:\n" "My good healer, the dead have no fluids to imbalance." msgstr "" #. [scenario]: id=13_Scepter_Fortress #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:75 msgid "Scepter Fortress" msgstr "" #. [side]: type=Saurian Soothsayer, id=Chsblth #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:130 msgid "dead" msgstr "" #. [unit]: type=Wallman, id=Wallman1510 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:154 msgid "Wallman1510" msgstr "" #. [unit]: type=Wallman, id=Wallman1403 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:167 msgid "Wallman1403" msgstr "" #. [unit]: type=Wallman, id=Wallman2110 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:180 msgid "Wallman2110" msgstr "" #. [unit]: type=Wallman, id=Wallman2107 #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:193 msgid "Wallman2107" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:217 msgid "Find clues" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:237 #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:135 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:145 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:213 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:267 #: Missing_Scepter/scenarios/18a_Ice.cfg:139 #: Missing_Scepter/scenarios/18b_Fire.cfg:89 #: Missing_Scepter/scenarios/18c_Water.cfg:134 #: Missing_Scepter/scenarios/18d_Exit.cfg:67 #: Missing_Scepter/scenarios/19_Rescue.cfg:148 msgid "Death of Mycrokroft" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:277 msgid "" "Here is the fortress entrance. You can see it is a tight fit across from the " "guardian statue. It is getting dark, so let's find a place clear of corpses " "left from the sacking and camp for the night." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:286 msgid "" "Do you recall that recent picture of the Queen, Flotsom? There seems to be a " "corpse lying where it would have been seen in the picture. Not to mention, " "our army would have tidied the place up." msgstr "" #. [unit]: id=Ikpkkakkalx, type=Revenant #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:361 msgid "Ikpkkakkalx" msgstr "" #. [message]: speaker=Ikpkkakkalx #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:369 msgid "K'sk ch't q,x!" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:373 msgid "Brilliant Homz! Another mystery solved." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:437 msgid "" "The rubbish tip, always a good place to search for the little things that " "can crack a case. Why look, our troops did clean up after themselves. " "Further down is the refuge of the fortress's former occupants...and in " "between..." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:441 msgid "" "Rubbish from Elves, Orcs, Dwarves, and Saurians all mixed together. They did " "not come here one at a time, they were here together. Facinating. I did not " "know they could be in the same room without immediate violence. Here they " "are cooperating." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:446 msgid "As though they had a common enemy." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:450 msgid "" "Yes, but not the common enemy they thought they had. This Lich Morka is the " "certain and present danger to them, while Wesnoth is merely the present " "danger to other humans." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:454 msgid "" "They probably divided the crystal to match their race's weakness. \n" "\t\t\t\n" "Elves-sanguine would want the Black Crystal; Orcs-chorelic, Green Crystal; " "Dwarves-melancholic, Red Crystal; Saurians-phlegmatic, Yellow Crystal. \n" "\n" "I propose we split up now and each destroy the crystal that matches our " "desposition. I will go after the Black Crystal." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:463 msgid "Yellow Crystal" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:467 msgid "Red Crystal" msgstr "" #. [message]: speaker=Homz #. [scenario]: id=20_Orcs #. [unit]: type=Greencrystal, id=Greencrystal #: Missing_Scepter/scenarios/13_Scepter_Fortress.cfg:471 #: Missing_Scepter/scenarios/20_Orcs.cfg:22 #: Missing_Scepter/scenarios/20_Orcs.cfg:183 msgid "Green Crystal" msgstr "" #. [part] #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:6 msgid "" "By observing foot tracks, we determined the nearest crystal was back with " "the Dwarves in Dwarfra-la. They had had the Red Crystal all this time. Now, " "I would be the first to confront a holder of a crystal. I just hope I do not " "have to make war on the Dwarves to get it." msgstr "" #. [scenario]: id=14_Red_Crystal #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:14 msgid "Red" msgstr "" #. [side]: type=Necromancer, id=Sharko #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:97 msgid "Ghosties" msgstr "" #. [side]: type=Merman Hoplite, id=Mnemoson, id=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:123 msgid "fish" msgstr "" #. [unit]: id=Chia, type=Merman Spearman #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:146 msgid "Chia" msgstr "" #. [unit]: id=Wall1415, type=Superwallman #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:158 msgid "Wall1415" msgstr "" #. [unit]: id=Wall1515, type=Superwallman #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:170 msgid "Wall1515" msgstr "" #. [unit]: id=Wall1614, type=Superwallman #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:182 msgid "Wall1614" msgstr "" #. [unit]: id=Redcrystal, type=Redcrystal #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:194 msgid "Sanguine Crystal" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:217 msgid "Allow the undead to touch the crystal" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:234 msgid "" "The dead ones want the Sanguine Crystal. They are welcome to it. It is " "having some effects on us. For one thing, the only fighters we have are " "berserkers. All other specialties cannot remember their old trade." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:238 msgid "" "Let's not give it to them just yet. If they get their fleshless hands on it, " "they will overrun the world--flat or ball-shaped. I am here to destroy it " "before that can happen." msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:242 msgid "" "Sounds good. I wish I could think on it, but I am under its influence. Well, " "UP AXES, HACK AWAY!" msgstr "" #. [message]: speaker=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:252 msgid "" "Not so fast. We can use this crystal to overthrow the murderous slavers in " "the Bay of Pearls. We repaired the Storm Trident, but it was not enough to " "save us. If you don't let us have this crystal, you are dooming our families " "to slavery." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:256 msgid "" "It won't do you any good to have it. Now that the dead search for it, you " "won't be able to hide it from those who do not breathe. I promise you, when " "we destroy it, we will have an insider to Asheviere's court, who is a master " "at subtle control of the empire, set in motion a rescue of the Bay of " "Pearls' merman." msgstr "" #. [message]: speaker=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:260 msgid "It is a little late for that. Up tridents!" msgstr "" #. [message]: speaker=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:266 msgid "" "Not so fast. We can use this crystal to overthrow the murderous slavers in " "the Bay of Pearls, one of whom is standing right there." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:270 msgid "" "It won't do you any good to have it. Look what it does to the Dwarves. I " "promise you, when we destroy it, we will have an insider to Asheviere's " "court, who is a master at subtle control of the empire, set in motion a " "rescue of the Bay of Pearls' merman." msgstr "" #. [message]: speaker=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:274 msgid "Are we to take the word of a slaver? Up tridents!" msgstr "" #. [message]: speaker=Mnemoson #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:289 msgid "" "Enough. I cannot war on allies. Before we leave, Shedskals, Midsla, cause a " "distraction by swimming underground to where the boney ones have a castle " "and use your tridents to good effect. Everyone else retreat." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:319 msgid "" "In the darkness, the sound of leathery wings can be heard very close by." msgstr "" #. [unit]: id=Hg, type=Vampire Bat #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:392 msgid "Hg" msgstr "" #. [unit]: id=Ig, type=Vampire Bat #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:400 msgid "Ig" msgstr "" #. [unit]: id=Shedskals, type=Merman Hoplite #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:408 msgid "Shedskals" msgstr "" #. [unit]: id=Midlsa, type=Mermaid Priestess #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:420 msgid "Midlsa" msgstr "" #. [message]: speaker=Midlsa #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:432 msgid "Surprise!" msgstr "" #. [message]: speaker=Blasspok #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:450 msgid "I can think clearly now. Let's recruit some Dwarvish Fighters." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:501 msgid "Ack! They got their boney hands on the crystal. We are doomed." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:522 msgid "Oh, look. That bat followed us." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/14_Red_Crystal.cfg:539 msgid "" "We are finished here. Quick, gather together some veterans to march down to " "the Swamp of Dread to help Gongadin. We may get there in time to alter the " "battle." msgstr "" #. [part] #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:6 msgid "" "By luck, we have arrived in the dry season. We can walk to where the " "saurians are keeping the chorelic wand crystal. Nearby Naga tribes want the " "crystal, and no doubt the undead are in the area, but they are not going to " "stop us." msgstr "" #. [scenario]: id=15_Yellow_Crystal #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:13 msgid "Swamps of Dread" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:94 msgid "Destroy the Yellow Crystal" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:98 msgid "Letting the Undead Touch the Yellow Crystal" msgstr "" #. [side]: type=Naga Myrmidon, id=Sorssisps #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:132 msgid "Lake" msgstr "" #. [side]: type=Naga Myrmidon, id=Spsissros #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:154 msgid "Pond" msgstr "" #. [side]: type=Saurian Flanker, id=Tjpz #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:176 msgid "Tjpz" msgstr "" #. [unit]: id=Yellowcrystal, type=Yellowcrystal #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:194 msgid "Yellow Choleric Crystal" msgstr "" #. [side]: type=Lich, id=Slosgr #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:204 msgid "Slosgr" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:233 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:287 msgid "" "There are dead humanoids lying about in here. Umm, moving dead humanoids " "with really good weapons." msgstr "" #. [unit]: id=Dyg, type=Banebow #. [unit]: id=Dygu, type=Banebow #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:237 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:291 msgid "Dyg" msgstr "" #. [unit]: id=Tryg, type=Bone Shooter #. [unit]: id=Trygu, type=Bone Shooter #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:249 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:303 msgid "Tryg" msgstr "" #. [unit]: id=Tosn, type=Bone Shooter #. [unit]: id=Tosnu, type=Bone Shooter #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:261 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:315 msgid "Tosn" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:341 msgid "Not more undead! Not more undead with really good weapons!" msgstr "" #. [unit]: id=Capser, type=Wraith #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:345 msgid "Capser the Angry Ghost" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:372 msgid "Squeek squeek squeek squeek squeek. Squeek, squeek squeek!" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:377 msgid "" "I think it is Homz's bat and he has arrived with some troops. That's a good " "thing, seeing how few wish to join to fight in what they think is a Wesnoth " "cause." msgstr "" #. [message]: speaker=Recruiter #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:381 msgid "" "I'll say. You don't mind if we use convicts? Or the insane? Or are not " "convicted, but are committing a crime as we speak? Or...you know what, just " "don't ask." msgstr "" #. [message]: speaker=Blackorbs #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:386 msgid "" "So, the sticky-fingered Wesnothians have returned. Looks like you did not " "learn anything from 15 years ago." msgstr "" #. [message]: speaker=Blackorbs #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:399 msgid "" "The dead are here. I think I will collapse this bridge so that I am only " "fighting one enemy." msgstr "" #. [message]: speaker=Tjpz #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:413 msgid "" "You should have burned that bridge. Now it is floating about like a pontoon." msgstr "" #. [unit]: id=Deyg, type=Merman Fighter #. [unit]: id=Deyg, type=Merman Netcaster #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:442 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:502 msgid "Deyg" msgstr "" #. [unit]: id=Teryg, type=Merman Netcaster #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:454 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:514 msgid "Teryg" msgstr "" #. [unit]: id=Tlosne, type=Merman Netcaster #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:466 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:526 msgid "Tlosne" msgstr "" #. [unit]: id=Splashosne, type=Mermaid Diviner #. [unit]: id=Splashosne, type=Merman Javelineer #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:478 #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:538 msgid "Splashosne" msgstr "" #. [message]: speaker=Splashosne #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:490 msgid "We have come to pay our debt finless ones." msgstr "" #. [message]: speaker=Splashosne #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:550 msgid "Butchers of the Bay of Pearls, do you remember us?" msgstr "" #. [message]: speaker=Slosgr #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:611 msgid "HOW THOUGHTFUL. SOMEONE HAS GIVEN ME A FREE BRIDGE." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:630 msgid "Hey, they keep gold in this lighthouse, too." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:644 msgid "" "Gongadin, please take down my final words. I regret that I have but one life " "to give..." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:649 msgid "Certainly, let me write that down." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:668 msgid "Bahhaha! You are doomed!" msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/15_Yellow_Crystal.cfg:696 msgid "" "That was easier than I thought. Mycrokroft is too far away, but maybe we can " "help Warlock Homz." msgstr "" #. [part] #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:6 msgid "" "I have tracked the black wand crystal to the Evish Forest of Lintanir. " "Across the river stands an ancient forest like a wall. Somewhere in there is " "the crystal. The Queen has loaned me a few of her best halberdiers. May they " "be enough." msgstr "" #. [scenario]: id=16_Black_Crystal #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:14 msgid "Lintanir_Forest" msgstr "" #. [unit]: type=Halberdier, id=Chopper #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:48 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:49 msgid "Chopper" msgstr "" #. [unit]: type=Halberdier, id=Axey #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:58 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:59 msgid "Axey" msgstr "" #. [unit]: type=Halberdier, id=Hackwell #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:68 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:69 msgid "Hackwell" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:123 #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:137 msgid "Destroy the Black Crystal" msgstr "" #. [message]: speaker=Fiddleton #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:145 msgid "" "That is a lot of forest to search for a shiny rock. For 200gp, I can have it " "set on fire." msgstr "" #. [option]: speaker=Fiddleton #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:147 msgid "Execellent idea Mr. Fiddleton. Carry on." msgstr "" #. [option]: speaker=Fiddleton #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:177 msgid "By the book, Mr. Fiddleton. Annihilate the habitants, then search." msgstr "" #. [message]: speaker=Uoiwyua #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:193 msgid "No need to search for the crystal." msgstr "" #. [message]: speaker=Ayieoea #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:197 msgid "" "We have found a substitute in the form of music recreated by the repressed " "mermen. It's quite moody." msgstr "" #. [message]: speaker=Uoiwyua #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:207 msgid "So, we will just destroy it here and now." msgstr "" #. [message]: speaker=Blackcrystal #: Missing_Scepter/scenarios/16_Black_Crystal.cfg:211 msgid "Eep" msgstr "" #. [scenario]: id=16a_Black_Crystal #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:4 msgid "Crispy Forest Critters" msgstr "" #. [unit]: type=Master at Arms, id=Fiddleton #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:39 msgid "Clarence Pondsworthy Fiddleton" msgstr "" #. [unit]: type=Blackcrystal, id=Blackcrystal #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:108 msgid "Black Crystal" msgstr "" #. [message]: speaker=Fiddleton #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:156 msgid "That cleared things up. Oh, look, there it is." msgstr "" #. [message]: speaker=Uoiwyua #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:160 msgid "" "Monsters. There will not be an Elf anywhere who will not join in the hunt " "for you." msgstr "" #. [message]: speaker=Microkroft #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:170 msgid "Not quick enough." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:187 msgid "Sanctuary for the Last Remaining Rainbow Unicorns" msgstr "" #. [message]: speaker=Microkroft #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:201 msgid "" "The Queen's veterans are needed back in Wesnoth. The rest of you will head " "north to see if we can help that brother of mine. \n" "\t\t\t\n" "Also, no need to bring up that we burned up the last of some sort of horned " "horse." msgstr "" #. [message]: speaker=Fiddleton #: Missing_Scepter/scenarios/16a_Black_Crystal.cfg:208 msgid "" "Of course, milord, if we had a few gold pieces to buy memory-altering wine..." msgstr "" #. [scenario]: id=17_Meet_Up #. [scenario]: id=18d_Exit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:4 #: Missing_Scepter/scenarios/18d_Exit.cfg:4 msgid "Into the Darkness" msgstr "" #. [unit]: type=Ancient Lich, id=Morganfurzty #: Missing_Scepter/scenarios/17_Meet_Up.cfg:61 #: Missing_Scepter/scenarios/19_Rescue.cfg:331 #: Missing_Scepter/scenarios/20_Orcs.cfg:682 msgid "Professor Morganfurzty" msgstr "" #. [unit]: type=White Mage, id=Martjoem #: Missing_Scepter/scenarios/17_Meet_Up.cfg:99 msgid "Martjoem" msgstr "" #. [side]: type=Banebow, id=Chckr, id=Chckr #. [side]: type=Nightgaunt, id=Girtph #. [side]: type=Ranger, id=Blodgot #: Missing_Scepter/scenarios/17_Meet_Up.cfg:113 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:100 #: Missing_Scepter/scenarios/19_Rescue.cfg:81 msgid "Horse" msgstr "" #. [unit]: type=White Mage, id=Martjoam #: Missing_Scepter/scenarios/17_Meet_Up.cfg:136 msgid "Martjoam" msgstr "" #. [side]: type=Ancient Wose, id=Popular, id=Popular #. [side]: type=Draug, id=Krktiktz #: Missing_Scepter/scenarios/17_Meet_Up.cfg:150 #: Missing_Scepter/scenarios/19_Rescue.cfg:106 msgid "Treez" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/17_Meet_Up.cfg:193 msgid "Move Flotsom to the cave pasageway in the North" msgstr "" #. [message]: speaker=Popular #: Missing_Scepter/scenarios/17_Meet_Up.cfg:251 msgid "" "Alarm! It is an army of forest-burning mermaid-enslaving sticky-fingered " "land-grabbing Wesnothians." msgstr "" #. [message]: speaker=Popular #: Missing_Scepter/scenarios/17_Meet_Up.cfg:257 msgid "" "Alarm! Another wave of sticky-fingered land-grabbing Wesnothians has arrived." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/17_Meet_Up.cfg:263 msgid "" "News about us does travel fast. Where is Homz? The trail left by his forces " "leads here but then disappears." msgstr "" #. [message]: speaker=Tongue #: Missing_Scepter/scenarios/17_Meet_Up.cfg:267 msgid "Master, his brain smells delicious." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/17_Meet_Up.cfg:271 msgid "" "Well, Morganfurtzy, you seemed to have lost weight. I knew you went to " "ground, I did not think it would be 6 feet under." msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/17_Meet_Up.cfg:276 msgid "" "Your friends are close Homz, but they will not dash my plans to get the " "Green Crystal and reinforce my already colossal intellect. Once that is " "done, then I shall be able to control all with my mind--including yours. " "Yes, I have plans for you, Warlock Homz. Buh-ha-ha-ha!" msgstr "" #. [message]: speaker=Babs #. [message]: speaker=Blodgot #: Missing_Scepter/scenarios/17_Meet_Up.cfg:286 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:307 msgid "" "The Wesnothians have gotten me. Take the remains of my wealth and avenge us." msgstr "" #. [message]: speaker=Popular #: Missing_Scepter/scenarios/17_Meet_Up.cfg:332 msgid "" "The forest burners have destroyed my orchard. Take the remains of my wealth " "and avenge us." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:356 msgid "Ack!" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:381 msgid "Sea monster?" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:406 msgid "There is something in the water" msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:431 msgid "It looks like a tree that can swim. I bet we will be friends." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/17_Meet_Up.cfg:459 msgid "Pearls!" msgstr "" #. [message]: speaker=Tongue #: Missing_Scepter/scenarios/17_Meet_Up.cfg:495 msgid "They are trying to sneak in through the back way." msgstr "" #. [unit]: type=Soulless, id=Mindy #: Missing_Scepter/scenarios/17_Meet_Up.cfg:500 msgid "Mindy" msgstr "" #. [unit]: type=Soulless, id=Mandy #: Missing_Scepter/scenarios/17_Meet_Up.cfg:513 msgid "Mandy" msgstr "" #. [unit]: type=Soulless, id=Mundy #: Missing_Scepter/scenarios/17_Meet_Up.cfg:526 msgid "Mundy" msgstr "" #. [unit]: type=Soulless, id=Mendy #: Missing_Scepter/scenarios/17_Meet_Up.cfg:539 msgid "Mendy" msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/17_Meet_Up.cfg:561 #: Missing_Scepter/scenarios/17_Meet_Up.cfg:581 msgid "" "Well, Tongue, I think you can handle the rest. I will just take Homz with me " "while you clean up the few straggers." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/17_Meet_Up.cfg:622 msgid "" "At least this time we did not enslave their young to harvest pearls for our " "aristocrats' buttons." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/17_Meet_Up.cfg:628 msgid "" "What fiendish plan would this Morka need Homz? Too bad Homz is not here to " "come up with a workable guess." msgstr "" #. [scenario]: id=18_Troll_Road #: Missing_Scepter/scenarios/18_Troll_Road.cfg:4 msgid "Troll Road" msgstr "" #. [unit]: type=Troll Rocklobber, id=Martoem #: Missing_Scepter/scenarios/18_Troll_Road.cfg:86 msgid "Martoem" msgstr "" #. [unit]: type=Death Knight, id=Toejoam #: Missing_Scepter/scenarios/18_Troll_Road.cfg:125 msgid "Toejoam" msgstr "" #. [unit]: type=Superwallman, id=Wall4904 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:160 msgid "Wall4904" msgstr "" #. [unit]: type=Death Knight, id=Toejodam #: Missing_Scepter/scenarios/18_Troll_Road.cfg:170 msgid "Toejodam" msgstr "" #. [unit]: type=Skeleton, id=Toej #: Missing_Scepter/scenarios/18_Troll_Road.cfg:182 msgid "Toej" msgstr "" #. [unit]: type=Skeleton Archer, id=Toerj #: Missing_Scepter/scenarios/18_Troll_Road.cfg:194 msgid "Toerj" msgstr "" #. [unit]: type=Skeleton Archer, id=Toerdj #: Missing_Scepter/scenarios/18_Troll_Road.cfg:206 msgid "Toerdj" msgstr "" #. [unit]: type=Skeleton Archer, id=Towerdj #: Missing_Scepter/scenarios/18_Troll_Road.cfg:217 msgid "Towerdj" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/18_Troll_Road.cfg:247 msgid "Move Flotsom to the pasageway in the northwest" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/18_Troll_Road.cfg:255 msgid "Death of Homz. Oops, he is still Morganfurtzy's prisoner." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18_Troll_Road.cfg:286 msgid "" "Now that we are entering haunted disused caverns, I wonder if there are any " "magic artifacts lying about. You know that one really can't find anything of " "quality in Weldyn shops. And it would certainly help rescue my brother from " "a powerful lich." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18_Troll_Road.cfg:291 msgid "" "Of course. If there are such things as bat wands sitting in the open, then " "human wands might be found." msgstr "" #. [message]: speaker=Tungsten #: Missing_Scepter/scenarios/18_Troll_Road.cfg:328 msgid "" "Welcome to the Eastern Mines. I would give you a tour, but the caverns are a " "bit infested with trolls." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18_Troll_Road.cfg:332 msgid "" "We are following a horde of undead who have captured Warlock Homz for some " "nefareous purpose." msgstr "" #. [message]: speaker=Tungsten #: Missing_Scepter/scenarios/18_Troll_Road.cfg:336 msgid "" "Warlock Homz. I have heard that he has done good cave-clearing work. I tell " "you what, you can recruit dwarves to your cause while down here and when you " "leave through North-West Passage.\n" " \n" "Also, I will tell you about the throne rooms nearby. " msgstr "" #. [message]: speaker=Tungsten #: Missing_Scepter/scenarios/18_Troll_Road.cfg:342 msgid "" "Each throne room controls a lock that opens a passageway. Some of these " "passageways have been shut for centuries, so it is not known what can be " "found down them. I am guessing hungry vampires or poisonous gas, but I could " "be wrong." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/18_Troll_Road.cfg:354 msgid "You may now recruit Thunderguard, Guardsmen, Fighters." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/18_Troll_Road.cfg:419 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:441 #: Missing_Scepter/scenarios/18_Troll_Road.cfg:463 msgid "A wall has moved nearby." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/18_Troll_Road.cfg:485 msgid "A wall has moved far away." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18_Troll_Road.cfg:511 msgid "" "There appears to be three chambers. I think we have time to check one. \n" " \n" "Let us try one that is not filled with poison gas and hungry vampires." msgstr "" #. [scenario]: id=18a_Ice #: Missing_Scepter/scenarios/18a_Ice.cfg:4 msgid "Ice" msgstr "" #. [unit]: id=Agr, type=Naga Warrior #. [unit]: id=Agr, type=Wolf #: Missing_Scepter/scenarios/18a_Ice.cfg:73 #: Missing_Scepter/scenarios/18c_Water.cfg:69 msgid "Agr" msgstr "" #. [unit]: id=Aga, type=Naga Warrior #. [unit]: id=Aga, type=Wolf #: Missing_Scepter/scenarios/18a_Ice.cfg:86 #: Missing_Scepter/scenarios/18c_Water.cfg:81 msgid "Aga" msgstr "" #. [unit]: id=Agg, type=Naga Warrior #. [unit]: id=Agg, type=Wolf #: Missing_Scepter/scenarios/18a_Ice.cfg:98 #: Missing_Scepter/scenarios/18c_Water.cfg:93 msgid "Agg" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/18a_Ice.cfg:123 #: Missing_Scepter/scenarios/18b_Fire.cfg:69 #: Missing_Scepter/scenarios/18c_Water.cfg:118 msgid "Try not to get killed" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18a_Ice.cfg:167 msgid "What are those wolves gnawing on?" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18a_Ice.cfg:172 msgid "" "That's not a normal corpse. I think those bones are the remains of a lich. " "If we have any luck, it is Morka's." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/scenarios/18a_Ice.cfg:185 #: Missing_Scepter/scenarios/18b_Fire.cfg:160 #: Missing_Scepter/scenarios/18c_Water.cfg:191 msgid "Back into the Caves" msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/18a_Ice.cfg:198 msgid "So cold, so cold..." msgstr "" #. [scenario]: id=18b_Fire #: Missing_Scepter/scenarios/18b_Fire.cfg:4 msgid "Fire" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/18b_Fire.cfg:77 msgid "Death of Homz, who is not here" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18b_Fire.cfg:103 msgid "I see something behind that dragon statue." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18b_Fire.cfg:143 msgid "That was not a statue! Did not fire dragons recently become extinct?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18b_Fire.cfg:147 msgid "" "No. You might be thinking of rainbow unicorns, which I had nothing to do " "with." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/18b_Fire.cfg:177 msgid "" "That's what you get for attacking a fire dragon. Let us get out of here!" msgstr "" #. [scenario]: id=18c_Water #: Missing_Scepter/scenarios/18c_Water.cfg:4 msgid "Water Water" msgstr "" #. [message]: speaker=Tungs #: Missing_Scepter/scenarios/18c_Water.cfg:153 msgid "" "Oh, look, it's the Wesnothians. Sorry it is so wet in here. You won't be " "able to burn the place down." msgstr "" #. [message]: speaker=Tungs #: Missing_Scepter/scenarios/18c_Water.cfg:159 msgid "" "Fish, fish, fish, fish, I am so tired of eating fish.\n" " \n" "Oh, look, the menu has been changed." msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/18d_Exit.cfg:51 msgid "Move someone to the pasageway in the northwest" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18d_Exit.cfg:91 msgid "" "Now that I have this Ice Wand, I will freeze that sack of walking bones in " "one place." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18d_Exit.cfg:104 msgid "" "Are you sure we don't have time to check out one of those rooms that were " "opened?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18d_Exit.cfg:119 msgid "" "Now after that lich with this Flame Staff. Ho,ho, the only good undead is a " "completely burned to a crisp undead." msgstr "" #. [message]: speaker=Eucalghost #: Missing_Scepter/scenarios/18d_Exit.cfg:124 msgid "Um, I am standing...floating right here." msgstr "" #. [message]: speaker=Tabbighost #: Missing_Scepter/scenarios/18d_Exit.cfg:128 msgid "You do know when you talk, others can hear you?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/18d_Exit.cfg:142 msgid "" "So, I wear this in my lapel? \n" "\t\t\t\t\t\t\t\n" "Hopefully, when I spray one of Morka's reanimated dead with dirty water, he " "will shake himself apart from laughter." msgstr "" #. [scenario]: id=19_Rescue #: Missing_Scepter/scenarios/19_Rescue.cfg:4 msgid "Rescue" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/19_Rescue.cfg:128 msgid "Move Homz to the exit" msgstr "" #. [unit]: type=Ghost, id=Wolfram #: Missing_Scepter/scenarios/19_Rescue.cfg:258 msgid "Wolfram" msgstr "" #. [message]: speaker=Wolfram #: Missing_Scepter/scenarios/19_Rescue.cfg:265 msgid "LOCK ME IN A CRYPT! WHERE IS THAT LICH?" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/19_Rescue.cfg:295 msgid "" "This is a good sign. Someone other than the reanimated dead is coming " "through the caverns." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/19_Rescue.cfg:299 msgid "" "We are seeking a powerful lich and to stop him from taking over the world " "using a crystal that is now in the hands of the Orcs." msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/19_Rescue.cfg:303 msgid "" "The whole world? Well, he has done enough damage here to earn my wrath. No " "doubt, the lich has made his way to the port in order to load his cargo of " "bones for travel north through the canals." msgstr "" #. [unit]: type=Mermaid Siren, id=Mercher #: Missing_Scepter/scenarios/19_Rescue.cfg:318 msgid "Mercher Bluefin" msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/19_Rescue.cfg:353 msgid "" "So, a rescue party has come after you, but they won't be after me once I " "have sunk the remaining transport barges. I will make my way to Vlog-rop-" "Blok and snatch the Green Crystal from those low-brow Orcs." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/19_Rescue.cfg:357 msgid "" "Don't mind after me, Flotsom. Stop Morganfur...Morka before he gets to the " "piers." msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/19_Rescue.cfg:370 msgid "" "Bah! I don't have time for this. Bogo, finish these fools while I retrieve " "my destiny." msgstr "" #. [unit]: type=Necrophage, id=Bogo #: Missing_Scepter/scenarios/19_Rescue.cfg:382 msgid "Bogo" msgstr "" #. [unit]: type=Ghoul, id=Bango #: Missing_Scepter/scenarios/19_Rescue.cfg:395 msgid "Bango" msgstr "" #. [unit]: type=Ghoul, id=Bingo #: Missing_Scepter/scenarios/19_Rescue.cfg:408 msgid "Bingo" msgstr "" #. [unit]: type=Ghoul, id=Bongo #: Missing_Scepter/scenarios/19_Rescue.cfg:421 msgid "Bongo" msgstr "" #. [unit]: type=Ghoul, id=Bungo #: Missing_Scepter/scenarios/19_Rescue.cfg:434 msgid "Bungo" msgstr "" #. [message]: speaker=Mercher #: Missing_Scepter/scenarios/19_Rescue.cfg:455 msgid "" "Don't worry about the barges. I will be able to repair them from the bottom " "and then we will be after that lich." msgstr "" #. [part] #: Missing_Scepter/scenarios/20_Orcs.cfg:5 msgid "" "It was good to have Homz back with us. He told us how he was captured. --ed. " "note, a separate adventure, the MS has yet to be published-- Morka was not " "waiting for us at the exit of the underground river. He must have sunk his " "boats, sat on the bottom in the darkness, and let us float by unmolested." msgstr "" #. [part] #: Missing_Scepter/scenarios/20_Orcs.cfg:10 msgid "" "News has traveled to us from the north telling of an Orc Renaissance that " "occurred in the months they possessed the Green Crystal. Orcs with a few " "Elvish allies are making tools equal of Dwarven tools, and buildings, not " "just stone forts, but campuses of learning, parks, water storage, sewage " "treatment (if I have recorded the term correctly), and constructions that " "even our accompanying Dwarves have no name for." msgstr "" #. [part] #: Missing_Scepter/scenarios/20_Orcs.cfg:15 msgid "" "Truly, these unfortunate Orcs are victim to the crystal's imbalance of their " "fluids. We have to rescue these wretches from the effects for their own good." msgstr "" #. [side]: type=Orcish Sovereign, id=Pibahdy #: Missing_Scepter/scenarios/20_Orcs.cfg:160 msgid "bloba" msgstr "" #. [side]: type=Direwolf Rider, id=Milqtoast #: Missing_Scepter/scenarios/20_Orcs.cfg:193 msgid "bslob" msgstr "" #. [side]: type=Necromancer, id=Zaralee #: Missing_Scepter/scenarios/20_Orcs.cfg:218 msgid "bones" msgstr "" #. [objective]: condition=win #: Missing_Scepter/scenarios/20_Orcs.cfg:264 msgid "Destroy the Green Crystal" msgstr "" #. [objective]: condition=lose #: Missing_Scepter/scenarios/20_Orcs.cfg:268 msgid "Death of Flotsom, Homz, Mycrokroft, Gongadin, and the bat." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/20_Orcs.cfg:293 msgid "Mark that glow to the north, that must be the crystal." msgstr "" #. [message]: speaker=Marcher #: Missing_Scepter/scenarios/20_Orcs.cfg:310 msgid "" "The Mermen can spare a few fighters for this good cause. If nothing else, " "the Orcs shall not move the crystal out into the North Sea by boat. This " "little we can do for such humans who support, through inaction, their tyrant." msgstr "" #. [message]: speaker=Meemosha #: Missing_Scepter/scenarios/20_Orcs.cfg:314 msgid "Oh, they are not so bad. And look. They have kept me alive till now." msgstr "" #. [message]: speaker=Marcher #: Missing_Scepter/scenarios/20_Orcs.cfg:320 msgid "Enslaver of the Bay of Pearls, your path of destruction ends here." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:345 msgid "" "Is that the same bat that has been following us from Mycrokroft's place?" msgstr "" #. [unit]: type=Saurian Skirmisher, id=Shzlbth #: Missing_Scepter/scenarios/20_Orcs.cfg:408 msgid "Shzlbth" msgstr "" #. [message]: speaker=Shzlbth #: Missing_Scepter/scenarios/20_Orcs.cfg:422 msgid "...but you have so many vowels, could you not spare..." msgstr "" #. [message]: speaker=Ewoiyui #: Missing_Scepter/scenarios/20_Orcs.cfg:426 msgid "" "ARE WE TOO LATE to bring justice to the Burners of the Forest of Lintanir?" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:430 msgid "" "That was you?!? Living in a cave, one does not keep up with all the news. I " "did not know I was helping the ones who destroyed the habitat of the last " "remaining rainbow unicorns. I like rainbow unicorns.\n" "\t\t\n" "You are on your own." msgstr "" #. [message]: speaker=Plagbok, speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:454 msgid "" "Such inventions. Maybe we dwarves and humans could stop this fight and come " "to a pragmatic solution with these level-headed Orcs and their allies." msgstr "" #. [message]: speaker=Plagbok, speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:456 msgid "" "These are inventions from diseased minds. Do not think the Green Crystal " "would have the same benefits to you. It may not have any effect on Dwarves " "other than a deadly phlegm over-balance." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/20_Orcs.cfg:462 msgid "I can see the Green Crystal!" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/20_Orcs.cfg:469 msgid "There is something happening next to it." msgstr "" #. [unit]: type=Greenie, id=Greenie #. [unit_type]: id=Greenie, race=mechanical #: Missing_Scepter/scenarios/20_Orcs.cfg:477 #: Missing_Scepter/units/Greenie.cfg:4 msgid "Greenie" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:484 msgid "They have grown another! Is that even possible?" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:488 msgid "Sure, we do it all the time. Just not that size or that quickly." msgstr "" #. [message]: speaker=unit #: Missing_Scepter/scenarios/20_Orcs.cfg:508 msgid "Odd, there was a big heap of gold in this lighthouse." msgstr "" #. [unit]: type=Greenie, id=GreenG #: Missing_Scepter/scenarios/20_Orcs.cfg:531 msgid "Green Giant" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:541 msgid "There is a green floating crystal on the battlefield." msgstr "" #. [unit]: type=Greenie, id=GreenH #: Missing_Scepter/scenarios/20_Orcs.cfg:549 msgid "Green Hazard" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:559 msgid "There is another floating green crystal on the battlefield." msgstr "" #. [unit]: type=Greenie, id=GreenJ #: Missing_Scepter/scenarios/20_Orcs.cfg:567 msgid "Green Jelly" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:577 msgid "There is yet another floating green crystal on the battlefield." msgstr "" #. [message]: speaker=Charw #: Missing_Scepter/scenarios/20_Orcs.cfg:587 msgid "" "Because I could not stop for Death,\n" "He kindly stopped for me " msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:593 msgid "What kind of death rattle was that for an Orc?" msgstr "" #. [message]: speaker=Blob #: Missing_Scepter/scenarios/20_Orcs.cfg:616 msgid "" "Fairest of Orcs is the Slurbow now,\n" "Who hangs his prize ears along his brow,\n" "And can be seen on a forest burn\n" "Wearing scales from a brownish Wyrm." msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:624 msgid "The Orc in Black has been eliminated." msgstr "" #. [message]: speaker=Pibahdy #: Missing_Scepter/scenarios/20_Orcs.cfg:634 msgid "" "And all Orcs kill the thing they love, by all let this be heard,\n" "Some do it with a bitter look, some with a flattering word,\n" "The coward does it with a kiss, \n" "The brave Orc with a battle axe!" msgstr "" #. [message]: speaker=Plagbok #: Missing_Scepter/scenarios/20_Orcs.cfg:642 msgid "The mermaid has died." msgstr "" #. [message]: speaker=Milqtoast #: Missing_Scepter/scenarios/20_Orcs.cfg:652 msgid "" "Wands to right of them, \n" "Wands to left of them, \n" "Wands in front of them \n" "Volley'd & thunder'd; \n" "Storm'd at with lightening and fire, \n" "Boldly they rode and well, \n" "Into the jaws of Death" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:663 msgid "" "The Goblin in Orange has died. These poor afflicted creatures: we must break " "that green crystal and end their suffering." msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/20_Orcs.cfg:702 msgid "" "Homz! Don't be a fool. The Phlegmatic Crystal is a boon to all thinking " "creatures. If I could just lay my skull next to it, I might be able to find " "a cure for my enormous levels of evilness and egomania." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/20_Orcs.cfg:706 msgid "" "That is Morganfurzty? And he is from Weldyn, too? How come I have never seen " "him before? \n" "\t\t\t\n" "Well, I guess that could explain why there were assassins waiting for you at " "the Weldyn training grounds. Perhaps we should use carrier pigeons..." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/20_Orcs.cfg:713 msgid "" "Egads, Mycrokroft! Have our skies filled with filthy disease-carrying " "messenger birds? \n" "\t\t\t\n" "As for finding a cure for your evilness, Professor Morganfurzty, maybe you " "should try dropping dead! Um, well, we all know I mean. \n" "\n" "Once more we rush into the breach. Destroy that crystal!" msgstr "" #. [message]: speaker=Morganfurzty #: Missing_Scepter/scenarios/20_Orcs.cfg:727 #: Missing_Scepter/scenarios/20_Orcs.cfg:742 msgid "" "Ouch.\n" "\t\t\t\n" "I shall leave now with complete confidence that my minions will succeed in " "carrying out my instructions." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/20_Orcs.cfg:754 msgid "" "And so Homz was able to break the Green Crystal into pieces and return to " "Weldyn to find out what that lich's new scheme was." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:7 #: Missing_Scepter/scenarios/21bg_End.cfg:6 #: Missing_Scepter/scenarios/21gb_End.cfg:6 #: Missing_Scepter/scenarios/21gg_End.cfg:6 msgid "" "In just one trip and with a few key decisions, Warlock Homz was able effect " "the long-term history of Wesnoth." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:13 #: Missing_Scepter/scenarios/21bg_End.cfg:12 #: Missing_Scepter/scenarios/21gb_End.cfg:12 #: Missing_Scepter/scenarios/21gg_End.cfg:12 msgid "" "The destruction of the four crystals ensured the balance of power between " "the races of the continent by preventing the construction of a wand of " "malevolent destructiveness." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:19 #: Missing_Scepter/scenarios/21bg_End.cfg:18 #: Missing_Scepter/scenarios/21gb_End.cfg:18 #: Missing_Scepter/scenarios/21gg_End.cfg:18 msgid "" "The destruction of the individual crystals stopped the unnatural influence " "they held on their possessors." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:25 #: Missing_Scepter/scenarios/21bg_End.cfg:24 #: Missing_Scepter/scenarios/21gb_End.cfg:24 #: Missing_Scepter/scenarios/21gg_End.cfg:24 msgid "" "I still have nightmares where I see well-organized green-glowing-eyed Orcs " "with their superior weapons and standards of hygiene coming at me." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:31 #: Missing_Scepter/scenarios/21bg_End.cfg:30 #: Missing_Scepter/scenarios/21gb_End.cfg:30 #: Missing_Scepter/scenarios/21gg_End.cfg:30 msgid "" "Fortunately, it was a small tribe of Orcs that won't be missed by their " "neighbors.\n" " \n" "We agreed with our Dwarven allies to erase all evidence of their sickness. " "In addition, Homz made certain that the Dwarves did not sneak out with some " "of the more singular items. Everything was smashed and burned." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:39 msgid "" "In helping enslave the merfolk, long-lasting resentment against Wesnoth, " "even after they were rescued by Konrad, was maintained\n" " \n" "The Merfolk at the Bay of Pearls would never cooperate in making a " "profitable center of ocean commerce. Eventually, the city of Elensefar would " "eclipse the power of distant impoverished Weldyn." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:47 #: Missing_Scepter/scenarios/21gb_End.cfg:46 msgid "" "By choosing to follow the advice of Clarence Pondsworthy Fiddleton to burn " "the Forest of Lintanir down, Mycrokroft destroyed a rare species of horned " "horse heretofore unknown to humans." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:53 #: Missing_Scepter/scenarios/21gb_End.cfg:52 msgid "" "By showing bad environmental sense, Mycrokroft also began a train of thought " "among the distant Elves concerning humans. The subject not being whether to " "eliminate all humans but when to start." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:59 #: Missing_Scepter/scenarios/21bg_End.cfg:58 #: Missing_Scepter/scenarios/21gb_End.cfg:58 #: Missing_Scepter/scenarios/21gg_End.cfg:58 msgid "" "While Warlock Homz is good at writing investigation procedures and solving " "mysteries that revolve around butter and parsley, he is not the two-fisted " "fighter of crime that Squeeky has become." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bb_End.cfg:65 #: Missing_Scepter/scenarios/21bg_End.cfg:64 #: Missing_Scepter/scenarios/21gb_End.cfg:64 #: Missing_Scepter/scenarios/21gg_End.cfg:64 msgid "" "When Squeeky returned to Weldyn, it ushered in a new era of fighting " "organized costumed crime. Occasionally you will see in the night sky the " "Mayor of Wesnoth's special signal calling in Squeeky for an emergency." msgstr "" #. [scenario]: id=21bb_End #. [scenario]: id=21bg_End #. [scenario]: id=21gb_End #. [scenario]: id=21gg_End #: Missing_Scepter/scenarios/21bb_End.cfg:72 #: Missing_Scepter/scenarios/21bg_End.cfg:72 #: Missing_Scepter/scenarios/21gb_End.cfg:71 #: Missing_Scepter/scenarios/21gg_End.cfg:71 msgid "Fallout Ending Sequence" msgstr "" #. [side]: type=Great Mage, id=Mycrokroft #: Missing_Scepter/scenarios/21bb_End.cfg:101 #: Missing_Scepter/scenarios/21bg_End.cfg:102 #: Missing_Scepter/scenarios/21gb_End.cfg:99 #: Missing_Scepter/scenarios/21gg_End.cfg:99 msgid "Queens" msgstr "" #. [message]: speaker=Meemosha #: Missing_Scepter/scenarios/21bb_End.cfg:149 #: Missing_Scepter/scenarios/21bg_End.cfg:150 #: Missing_Scepter/scenarios/21gb_End.cfg:146 #: Missing_Scepter/scenarios/21gg_End.cfg:146 msgid "What exactly do you do in this water closet?" msgstr "" #. [message]: speaker=Eucalypse #: Missing_Scepter/scenarios/21bb_End.cfg:153 #: Missing_Scepter/scenarios/21bg_End.cfg:154 #: Missing_Scepter/scenarios/21gb_End.cfg:150 #: Missing_Scepter/scenarios/21gg_End.cfg:150 msgid "" "I live! Who said travelling with that deerstaker wearing butter tester was " "certain death?" msgstr "" #. [message]: speaker=Tabbithè #: Missing_Scepter/scenarios/21bb_End.cfg:157 #: Missing_Scepter/scenarios/21bg_End.cfg:158 #: Missing_Scepter/scenarios/21gb_End.cfg:154 #: Missing_Scepter/scenarios/21gg_End.cfg:154 msgid "It is almost as if someone had been watching out for me." msgstr "" #. [message]: speaker=Eucalghost #: Missing_Scepter/scenarios/21bb_End.cfg:161 #: Missing_Scepter/scenarios/21bg_End.cfg:162 #: Missing_Scepter/scenarios/21gb_End.cfg:158 #: Missing_Scepter/scenarios/21gg_End.cfg:158 msgid "" "Ah food and drink. Just let me wrap my ghostly hands around...no, that's not " "working. Hmmm." msgstr "" #. [message]: speaker=Tabbighost #: Missing_Scepter/scenarios/21bb_End.cfg:165 #: Missing_Scepter/scenarios/21bg_End.cfg:166 #: Missing_Scepter/scenarios/21gb_End.cfg:162 #: Missing_Scepter/scenarios/21gg_End.cfg:162 msgid "" "It is almost as if someone had been watching out for me, then stopped " "watching out for me, then started watching out for me again." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/21bb_End.cfg:177 #: Missing_Scepter/scenarios/21bg_End.cfg:177 #: Missing_Scepter/scenarios/21gb_End.cfg:172 #: Missing_Scepter/scenarios/21gg_End.cfg:173 msgid "" "Well, I hope that I never have to leave Weldyn again, but at least I have " "this Wand of Ice Making to show for my troubles. Does anyone need their " "drink rechilled?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/21bb_End.cfg:189 #: Missing_Scepter/scenarios/21bg_End.cfg:189 #: Missing_Scepter/scenarios/21gb_End.cfg:184 #: Missing_Scepter/scenarios/21gg_End.cfg:185 msgid "" "It is a shame that I could not find a single wand in that troll-infested " "cavern. Oh well, I'll just get back to my gentlemen's club where I'll drink " "heavily and dream about what might have been." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/21bb_End.cfg:203 #: Missing_Scepter/scenarios/21bg_End.cfg:203 #: Missing_Scepter/scenarios/21gb_End.cfg:198 #: Missing_Scepter/scenarios/21gg_End.cfg:199 msgid "" "Well, I hope that I never have to leave Weldyn again, but at least I have " "this Staff of Fire to show for my troubles. Does anyone need their pipe lit?" msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/scenarios/21bb_End.cfg:217 #: Missing_Scepter/scenarios/21bg_End.cfg:217 #: Missing_Scepter/scenarios/21gb_End.cfg:212 #: Missing_Scepter/scenarios/21gg_End.cfg:213 msgid "" "Well, I hope that I never have to leave Weldyn again, but at least I have " "this Wand of Dirty Water to show for my troubles. Too bad I could not find " "something useful, like an Ice Wand or a Fire Staff." msgstr "" #. [message]: speaker=Gongadin #: Missing_Scepter/scenarios/21bb_End.cfg:221 #: Missing_Scepter/scenarios/21bg_End.cfg:221 #: Missing_Scepter/scenarios/21gb_End.cfg:216 #: Missing_Scepter/scenarios/21gg_End.cfg:217 msgid "" "It's sort of useful. If you spray it in the kitchen, it tends to kill off " "the cockroaches." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/21bb_End.cfg:235 #: Missing_Scepter/scenarios/21bg_End.cfg:235 #: Missing_Scepter/scenarios/21gb_End.cfg:230 #: Missing_Scepter/scenarios/21gg_End.cfg:231 msgid "" "Is that the bat signal again? Good thing I have this Bat Wand. Otherwise, I " "would have to chew on such villains as Red Pepperman and Urchin Woman and " "their villainous child: Spiky Hot Sea Pepper Boy." msgstr "" #. [message]: speaker=Squeeky #: Missing_Scepter/scenarios/21bb_End.cfg:242 #: Missing_Scepter/scenarios/21bg_End.cfg:242 #: Missing_Scepter/scenarios/21gb_End.cfg:237 #: Missing_Scepter/scenarios/21gg_End.cfg:238 msgid "" "You are lucky. Too bad we could not find a Bat Wand. Now, I have to chew on " "such villains as Red Pepperman and the Urchin Woman, and their villainous " "child: Spiky Hot Sea Pepper Boy." msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/21bb_End.cfg:249 #: Missing_Scepter/scenarios/21bg_End.cfg:249 #: Missing_Scepter/scenarios/21gb_End.cfg:244 #: Missing_Scepter/scenarios/21gg_End.cfg:245 msgid "" "Ah, I can hear Missus Hoodsun coming with a visitor. The visitor will be a " "woman, wearing a red cape, and who owns two cats, both orange in color." msgstr "" #. [message]: speaker=Hoodsun #: Missing_Scepter/scenarios/21bb_End.cfg:277 #: Missing_Scepter/scenarios/21bg_End.cfg:277 #: Missing_Scepter/scenarios/21gb_End.cfg:272 #: Missing_Scepter/scenarios/21gg_End.cfg:273 msgid "You have a visitor, Mistah Homz" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/scenarios/21bb_End.cfg:281 #: Missing_Scepter/scenarios/21bg_End.cfg:281 #: Missing_Scepter/scenarios/21gb_End.cfg:276 #: Missing_Scepter/scenarios/21gg_End.cfg:277 msgid "How could you have possibly known?" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/scenarios/21bb_End.cfg:285 #: Missing_Scepter/scenarios/21bg_End.cfg:285 #: Missing_Scepter/scenarios/21gb_End.cfg:280 #: Missing_Scepter/scenarios/21gg_End.cfg:281 msgid "" "It was elementary, my dear Flotsom. You should get a fresh notebook. I have " "a feeling this will be a lengthy case to solve." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bg_End.cfg:38 msgid "" "In helping enslave the merfolk, a long-lasting resentment against Wesnoth, " "even after the rescue by Konrad, was maintained\n" " \n" "The Merfolk at the Bay of Pearls would never cooperate in making the Bay of " "Pearls a profitable center of sea-centered commerce. Eventually, the city of " "Elensefar would eclipse the power of distant impoverished Weldyn." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bg_End.cfg:46 #: Missing_Scepter/scenarios/21gg_End.cfg:46 msgid "" "By choosing not to follow the advice of Clarence Pondsworthy Fiddleton to " "burn the Forest of Lintanir down, Mycrokroft saved a rare species of horned " "horse heretofore unknown to humans." msgstr "" #. [part] #: Missing_Scepter/scenarios/21bg_End.cfg:52 #: Missing_Scepter/scenarios/21gg_End.cfg:52 msgid "" "By showing good environmental sense, Mycrokroft also stalled the discussions " "between these distant Elves were having on the subject of eliminating all " "humans." msgstr "" #. [part] #: Missing_Scepter/scenarios/21gb_End.cfg:38 #: Missing_Scepter/scenarios/21gg_End.cfg:38 msgid "" "The Bay of Pearls was not spared from conquest and enslavement, but by " "standing up against a fellow Wesnothian, the merfolk did not hold a long " "resentment against Wesnoth after they were rescued by Konrad.\n" "\n" "The Bay of Pearls would become a profitable center of sea-centered commerce. " "After the death of Queen Asheviere, former breakaway cities would re-examine " "the benefits of remaining independent from a wealthy peaceful kingdom." msgstr "" #. [unit_type]: id=Blackcrystal, race=mechanical #: Missing_Scepter/units/Blackcrystal.cfg:4 msgid "Blackcrystal" msgstr "" #. [unit_type]: id=Blackcrystal, race=mechanical #: Missing_Scepter/units/Blackcrystal.cfg:20 msgid "The Black Melancholic Crystal" msgstr "" #. [unit_type]: id=Flotsom Elder, race=human #: Missing_Scepter/units/Flotsom_Elder.cfg:4 msgid "Flotsom Elder Mage" msgstr "" #. [unit_type]: id=Flotsom Elder, race=human #: Missing_Scepter/units/Flotsom_Elder.cfg:24 msgid "" "Flotsom was trained as a healing mage. While still young, he left with " "forces under the command of Garard II, spending most of the war in the " "foothills north of the Swamps of Dread cut off from the real war going on " "farther south. At the end of the war, he returned to Weldyn to set up a " "healing practice, which you can read about in A Study in Magenta.\n" " \n" "After hanging around Homz and his experiments for some years, Flotsom has " "picked up the ability to poison living creatures with his Staff of " "Injections.\n" "\n" "Flotsom glows in the dark. This is something that has gotten on Homz's " "nerves. \n" "\n" "Unlike most elder white mages, Flotsom wears robes in any color but white " "(to hide the splatters, most likely)." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Flotsom_Elder.cfg:113 #: Missing_Scepter/units/Flotsom_Silver.cfg:53 msgid "poison staff" msgstr "" #. [attack]: type=fire #: Missing_Scepter/units/Flotsom_Elder.cfg:125 #: Missing_Scepter/units/Homz_Elder.cfg:61 #: Missing_Scepter/units/Trident_Holder.cfg:46 msgid "lightning" msgstr "" #. [unit_type]: id=Flotsom Silver, race=human #: Missing_Scepter/units/Flotsom_Silver.cfg:4 msgid "Flotsom Silver" msgstr "" #. [unit_type]: id=Flotsom Silver, race=human #: Missing_Scepter/units/Flotsom_Silver.cfg:20 msgid "" "Flotsom was trained as a healing mage. While still young, he left with " "forces under the command of Garard II, spending most of the war in the " "foothills north of the Swamps of Dread cut off from the real war going on " "farther south. At the end of the war, he returned to Weldyn to set up a " "healing practice, which you can read about in A Study in Magenta.\n" " \n" "By choosing the path of a Silver, Flotsom can still cure wounds, but only at " "the rate of a novice. After hanging around Homz and his experiments for some " "years, Flotsom has picked up the ability to poison living creatures with his " "Staff of Injections.\n" "\n" msgstr "" #. [attack]: type=fire #: Missing_Scepter/units/Flotsom_Silver.cfg:65 msgid "missile" msgstr "" #. [unit_type]: id=Flotsom White, race=human #: Missing_Scepter/units/Flotsom_White.cfg:4 msgid "Flotsom" msgstr "" #. [unit_type]: id=Flotsom White, race=human #: Missing_Scepter/units/Flotsom_White.cfg:20 msgid "" "Flotsom was trained as a healing mage. While still young, he left with " "forces under the command of Garard II, spending most of the war in the " "foothills north of the Swamps of Dread cut off from the real war going on " "farther south. At the end of the war, he returned to Weldyn to set up a " "healing practice, which you can read about in A Study in Magenta." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Flotsom_White.cfg:136 #: Missing_Scepter/units/Homz_Elder.cfg:52 msgid "staff" msgstr "" #. [attack]: type=arcane #: Missing_Scepter/units/Flotsom_White.cfg:145 #: Missing_Scepter/units/Flotsom_of_Light.cfg:126 msgid "lightbeam" msgstr "" #. [unit_type]: id=Flotsom of Light, race=human #: Missing_Scepter/units/Flotsom_of_Light.cfg:4 msgid "Flotsom of Light" msgstr "" #. [unit_type]: id=Flotsom of Light, race=human #: Missing_Scepter/units/Flotsom_of_Light.cfg:21 msgid "" "Flotsom was trained as a healing mage. While still young, he left with " "forces under the command of Garard II, spending most of the war in the " "foothills north of the Swamps of Dread cut off from the real war going on " "farther south. At the end of the war, he returned to Weldyn to set up a " "healing practice, which you can read about in A Study in Magenta.\n" " \n" "Flotsom glows in the dark. This is something that has gotten on Homz's " "nerves. \n" "\n" msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Flotsom_of_Light.cfg:117 msgid "morning star" msgstr "" #. [unit_type]: id=Greencrystal, race=mechanical #: Missing_Scepter/units/Greencrystal.cfg:4 msgid "Greencrystal" msgstr "" #. [unit_type]: id=Greencrystal, race=mechanical #: Missing_Scepter/units/Greencrystal.cfg:17 msgid "The Green Phlegmic Crystal" msgstr "" #. [unit_type]: id=Greenie, race=mechanical #: Missing_Scepter/units/Greenie.cfg:21 msgid "" "Bud from the Green Phlegmic Crystal\n" " \n" "The crystal effects surrounding units with more intelligence, allowing them " "to fight more cohesively and developing battle strategies on the spot. " msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Greenie.cfg:31 msgid "crushing roll" msgstr "" #. [attack]: type=cold #: Missing_Scepter/units/Greenie.cfg:40 msgid "cold flash" msgstr "" #. [unit_type]: id=Homz Arch, race=human #: Missing_Scepter/units/Homz_Arch.cfg:4 msgid "Homz Arch" msgstr "" #. [unit_type]: id=Homz Arch, race=human #: Missing_Scepter/units/Homz_Arch.cfg:19 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later " "became interested in using deductive reasoning to solve crimes. 'From a pad " "of butter,' Homz writes, 'a logician could infer the possibility of a cow or " "a goat without having seen or heard of one or the other.' Homzian deductive " "process appears to be primarily of drawing inferences based from observing " "items found in kitchens. In Wesnoth, many of his monograms on states of " "parsley tumescence or fat density in butter and cheeses can be found--" "because, seriously, no one wants to read such things, so they are on " "bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while " "not trying to hurt the people of Wesnoth. Instead, he keeps to solving " "crimes and creating investigation procedures for Weldyn's nascent police " "force.\n" " \n" "Homz is slightly healthier than most mages and takes a magnifier staff with " "him that helps in investigations and killing large bugs when the Sun is out." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Homz_Arch.cfg:86 msgid "Staff of Magnifying" msgstr "" #. [attack]: type=fire #: Missing_Scepter/units/Homz_Arch.cfg:95 #: Missing_Scepter/units/Homz_Great.cfg:56 #: Missing_Scepter/units/Homz_Red.cfg:75 msgid "fireball" msgstr "" #. [unit_type]: id=Homz Elder, race=human #: Missing_Scepter/units/Homz_Elder.cfg:4 msgid "Homz Elder Mage" msgstr "" #. [unit_type]: id=Homz Elder, race=human #: Missing_Scepter/units/Homz_Elder.cfg:23 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later " "became interested in using deductive reasoning to solve crimes. 'From a pad " "of butter,' Homz writes, 'a logician could infer the possibility of a cow or " "a goat without having seen or heard of one or the other.' Homzian deductive " "process appears to be primarily of drawing inferences based from observing " "items found in kitchens. In Wesnoth, many of his monograms on states of " "parsley tumescence or fat density in butter and cheeses can be found--" "because, seriously, no one wants to read such things, so they are on " "bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while " "not trying to hurt the people of Wesnoth. Instead, he keeps to solving " "crimes and creating investigation procedures for Weldyn's nascent police " "force.\n" "\n" "Long experience with chemicals has given Homz the ability to make poison " "antidotes.\n" "\n" "Having tracked many underworld criminals in Weldyn, Homz can conceal himself " "from the enemy when in a village.\n" " \n" "The elder Homz wears a deerstaker with a brown and yellow houndstooth " "pattern. Mostly, he does this to hide his hair loss, but it does help " "camouflage himself in the field from creatures that can't see in color.\n" "\n" msgstr "" #. [unit_type]: id=Homz Great, race=human #: Missing_Scepter/units/Homz_Great.cfg:4 msgid "Homz Great Mage" msgstr "" #. [unit_type]: id=Homz Great, race=human #: Missing_Scepter/units/Homz_Great.cfg:20 msgid "" "Almost at the final level.\n" " \n" "Homz childhood was spent in training similar to that of Red Mages, but later " "became interested in using deductive reasoning to solve crimes. 'From a pad " "of butter,' Homz writes, 'a logician could infer the possibility of a cow or " "a goat without having seen or heard of one or the other.' Homzian deductive " "process appears to be primarily of drawing inferences based from observing " "items found in kitchens. In Wesnoth, many of his monograms on states of " "parsley tumescence or fat density in butter and cheeses can be found--" "because, seriously, no one wants to read such things, so they are on " "bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while " "not trying to hurt the people of Wesnoth. Instead, he keeps to solving " "crimes and creating investigation procedures for Weldyn's nascent police " "force." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Homz_Great.cfg:47 msgid "staff with magnifier" msgstr "" #. [unit_type]: id=Homz Red, race=human #: Missing_Scepter/units/Homz_Red.cfg:4 msgid "Homz Red" msgstr "" #. [unit_type]: id=Homz Red, race=human #: Missing_Scepter/units/Homz_Red.cfg:19 msgid "" "Homz childhood was spent in training similar to that of Red Mages, but later " "became interested in using deductive reasoning to solve crimes. 'From a pad " "of butter,' Homz writes, 'a logician could infer the possibility of a cow or " "a goat without having seen or heard of one or the other.' Homzian deductive " "process appears to be primarily of drawing inferences based from observing " "items found in kitchens. In Wesnoth, many of his monograms on states of " "parsley tumescence or fat density in butter and cheeses can be found--" "because, seriously, no one wants to read such things, so they are on " "bookstores shelves collecting dust.\n" " \n" "Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while " "not trying to hurt the people of Wesnoth. Instead, he keeps to solving " "crimes and creating investigation procedures for Weldyn's nascent police " "force." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Homz_Red.cfg:66 msgid "magnifier staff" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: Missing_Scepter/units/Quintain.cfg:4 msgid "Quintain" msgstr "" #. [unit_type]: id=Quintain, race=mechanical #: Missing_Scepter/units/Quintain.cfg:14 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [attack]: type=impact #: Missing_Scepter/units/Quintain.cfg:22 msgid "flail" msgstr "" #. [unit_type]: id=Redcrystal, race=mechanical #: Missing_Scepter/units/Redcrystal.cfg:4 msgid "Redcrystal" msgstr "" #. [unit_type]: id=Redcrystal, race=mechanical #: Missing_Scepter/units/Redcrystal.cfg:17 msgid "The Red Sanguine Crystal" msgstr "" #. [unit_type]: id=Superwallman, race=mechanical #: Missing_Scepter/units/Superwallman.cfg:4 msgid "Superwallman" msgstr "" #. [unit_type]: id=Superwallman, race=mechanical #: Missing_Scepter/units/Superwallman.cfg:17 msgid "No longer a wall daisy, the Superwallman hits back." msgstr "" #. [attack]: type=blade #: Missing_Scepter/units/Superwallman.cfg:21 msgid "falling stones" msgstr "" #. [unit_type]: id=Trident Holder, race=merman #: Missing_Scepter/units/Trident_Holder.cfg:5 msgid "Trident Holder" msgstr "" #. [unit_type]: id=Trident Holder, race=merman #: Missing_Scepter/units/Trident_Holder.cfg:21 msgid "" "Holder of the Trident of Lightening is a powerful warrior who uses a magical " "trident made to vanquish the mermen's land-bound enemies." msgstr "" #. [attack]: type=pierce #: Missing_Scepter/units/Trident_Holder.cfg:38 msgid "trident" msgstr "" #. [unit_type]: id=Wallman, race=mechanical #: Missing_Scepter/units/Wallman.cfg:4 msgid "Wallman" msgstr "" #. [unit_type]: id=Wallman, race=mechanical #: Missing_Scepter/units/Wallman.cfg:17 msgid "" "Wallmen are harmless, unless they get some experience, then they hit back." msgstr "" #. [unit_type]: id=Yellowcrystal, race=mechanical #: Missing_Scepter/units/Yellowcrystal.cfg:4 msgid "Yellowcrystal" msgstr "" #. [unit_type]: id=Yellowcrystal, race=mechanical #: Missing_Scepter/units/Yellowcrystal.cfg:17 msgid "The Yellow Choleric Crystal" msgstr "" #. [message]: speaker=Homz #: Missing_Scepter/utils/deaths.cfg:10 msgid "Flotsom, I was wrong about the parsley" msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/utils/deaths.cfg:23 msgid "How is it possible? This is all being written in the past-tense." msgstr "" #. [message]: speaker=Flotsom #: Missing_Scepter/utils/deaths.cfg:37 msgid "You were the best water carrier in the Queen's army." msgstr "" #. [message]: speaker=Mycrokroft #: Missing_Scepter/utils/deaths.cfg:50 msgid "I should have stayed in Weldyn." msgstr "" #. [message]: speaker=Meemosha #: Missing_Scepter/utils/deaths.cfg:64 msgid "To be killed aiding these Wesnotians so far from the sea. Thanks dad." msgstr "" #. [message]: speaker=Squeeky, speaker=Flotsom #: Missing_Scepter/utils/deaths.cfg:76 msgid "I could swear that bat sounds like he is speaking." msgstr "" #. [unit]: type=Ghost, id=Tabbighost #: Missing_Scepter/utils/deaths.cfg:92 msgid "Tabbithè's Ghost" msgstr "" #. [message]: speaker=Tabbighost #: Missing_Scepter/utils/deaths.cfg:101 msgid "You shalln't so easily disencumber yourselves of my company." msgstr "" #. [unit]: type=Ghost, id=Eucalghost #: Missing_Scepter/utils/deaths.cfg:114 msgid "Eucalypse's Ghost" msgstr "" #. [message]: speaker=Eucalghost #: Missing_Scepter/utils/deaths.cfg:124 msgid "You are not getting rid me so easily." msgstr "" #. [message]: speaker=Eucalghost #: Missing_Scepter/utils/deaths.cfg:135 msgid "Well, now you have gotten rid of me." msgstr "" #. [event]: speaker=Flotsom #: Missing_Scepter/utils/deaths.cfg:138 msgid "Such negligence! I managed to get Eucalypse killed twice." msgstr "" #. [message]: speaker=Tabbighost #: Missing_Scepter/utils/deaths.cfg:148 msgid "I guess you can easily disencumber yourselves of my company." msgstr "" #. [event]: speaker=Flotsom #: Missing_Scepter/utils/deaths.cfg:151 msgid "I always liked Eucalypse better." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:32 msgid "Do you want this unit to pick up the sword?" msgstr "" #. [option]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:34 Missing_Scepter/utils/swords.cfg:228 msgid "Yes" msgstr "" #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:38 msgid "Flaming Sword" msgstr "" #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:41 msgid "It cuts butter! Even frozen butter!" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:49 msgid "Anyone can use this sword." msgstr "" #. [effect]: type=fire #: Missing_Scepter/utils/swords.cfg:57 msgid "flaming sword" msgstr "" #. [option]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:79 Missing_Scepter/utils/swords.cfg:266 msgid "No" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:127 msgid "The Bat Wand can only be used by a bat. Shall you pick it up?" msgstr "" #. [option]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:129 msgid "Squeek Yes" msgstr "" #. [effect]: type=fire #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:133 Missing_Scepter/utils/swords.cfg:159 msgid "Bat Wand" msgstr "" #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:136 msgid "Only flying blood-sucking mammals can use the Bat Wand!" msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:145 msgid "" "BAT WAND\n" "\t\t\t\t\t\t\t\t\t\t\n" "Na na na na na na na na\n" "\n" "Bat Wand!\n" "\t\t\t\t\t\t\t\t\t\t\n" "The one and only Bat Wand can shoot bolts of lightning from a bat." msgstr "" #. [option]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:177 msgid "Squeek Let the other bat have it." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:226 msgid "Do you want this unit to pick up the throwing axe?" msgstr "" #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:232 msgid "Ice Axe" msgstr "" #. [object]: id={ID} #: Missing_Scepter/utils/swords.cfg:235 msgid "You throw it and it comes back. No guarantee that it hits anything." msgstr "" #. [message]: speaker=narrator #: Missing_Scepter/utils/swords.cfg:243 msgid "" "Anyone can use this axe. Maybe someone that does not have a ranged weapon " "could find it useful" msgstr "" #. [effect]: type=cold #: Missing_Scepter/utils/swords.cfg:251 msgid "throwing axe" msgstr "" #: Missing_Scepter/utils/swords.cfg:285 Missing_Scepter/utils/swords.cfg:310 #: Missing_Scepter/utils/swords.cfg:336 msgid "Let Mycrokroft have this wand" msgstr "" #: Missing_Scepter/utils/swords.cfg:285 msgid "Should $unit.name pick up the Ice Wand?" msgstr "" #: Missing_Scepter/utils/swords.cfg:285 msgid "Ice Wand^Leave it" msgstr "" #: Missing_Scepter/utils/swords.cfg:285 msgid "Ice Wand^Take it" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:287 msgid "Ice Wand" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:290 msgid "Chills anything. Good at garden parties." msgstr "" #. [effect]: type=cold #: Missing_Scepter/utils/swords.cfg:294 msgid "Shoots a cone of ice." msgstr "" #: Missing_Scepter/utils/swords.cfg:310 msgid "Flame Staff^Take it" msgstr "" #: Missing_Scepter/utils/swords.cfg:310 msgid "Should $unit.name pick up the Flame Staff?" msgstr "" #: Missing_Scepter/utils/swords.cfg:310 msgid "Flame Staff^Leave it" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:312 msgid "Flame Staff" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:315 msgid "Burns and drains on contact" msgstr "" #. [effect]: type=fire #: Missing_Scepter/utils/swords.cfg:319 msgid "Ouch! That is hot." msgstr "" #: Missing_Scepter/utils/swords.cfg:336 msgid "Water Wand^Leave it" msgstr "" #: Missing_Scepter/utils/swords.cfg:336 msgid "Water Wand^Take it" msgstr "" #: Missing_Scepter/utils/swords.cfg:336 msgid "Should $unit.name pick up the Water Wand?" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:338 msgid "Water Wand" msgstr "" #. [object] #: Missing_Scepter/utils/swords.cfg:341 msgid "Wand of bad water" msgstr "" #. [effect]: type=pierce #: Missing_Scepter/utils/swords.cfg:344 msgid "Spray" msgstr "" #. [effect]: type=pierce #: Missing_Scepter/utils/swords.cfg:345 msgid "water burst" msgstr ""