msgid "" msgstr "" "Project-Id-Version: Invasion_from_the_Unknown-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-01-10 00:49-0500\n" "PO-Revision-Date: 2012-09-28 02:11+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: vi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #. [endlevel] #: Invasion_from_the_Unknown/_main.cfg:46 #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:181 msgid "To be continued..." msgstr "" #. [message]: speaker=narrator #. [scenario]: id=13x_Inter #: Invasion_from_the_Unknown/_main.cfg:47 #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:5 #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:103 msgid "Invasion from the Unknown" msgstr "" #: Invasion_from_the_Unknown/_main.cfg:51 msgid "(Expert level, 13 scenarios.)" msgstr "" #: Invasion_from_the_Unknown/_main.cfg:52 msgid "Version:" msgstr "" #: Invasion_from_the_Unknown/_main.cfg:52 msgid "(requires Wesnoth 1.9.10 or later)" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:58 msgid "" "Long after the Fall, the last forest elves are forced to abandon their safe " "valley and find themselves resorting to the dark means of necromancy in " "order to survive the perils and challenges of this new harsh world. May they " "finally free the Great Continent from its chaos, or perish in their foolish " "attempt to restore peace and life to the lands." msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:58 msgid "Episode I: Seeking the Light" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:61 msgid "IftU-1" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "difficulty_menu^Captain" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "difficulty_menu^Fighter" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "difficulty_menu^Marshal" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "(Easy)" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "(Normal)" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:64 #: Invasion_from_the_Unknown/_main.cfg:74 msgid "(Difficult)" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:67 msgid "" "As the shadow of Chaos covers the entire continent, an assorted group of " "foolish heroes prepares a counter-attack against the Empire with one unique " "goal in their minds: defeat the evil Emperor, whoever it is. Lead these " "courageous living and non-living warriors to victory and rediscover lost " "secrets of their history." msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:67 msgid "Episode II: Armageddon" msgstr "" #. [campaign] #: Invasion_from_the_Unknown/_main.cfg:70 msgid "IftU-2" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:13 msgid "Creator and Lead Designer" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:22 msgid "Campaign Maintenance" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:50 msgid "English text revisions" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:65 msgid "Graphics" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:220 msgid "Music" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:232 msgid "Translations" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:234 msgid "The WesCamp-i18n Project" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:238 msgid "SVN services, maintenance toolkit and primary hosting" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:240 msgid "The Wesnoth-UMC-Dev Project" msgstr "" #. [about] #: Invasion_from_the_Unknown/about.cfg:244 msgid "Additional thanks to" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:288 msgid "All those who gave me valuable feedback" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:291 msgid "All those who reported and/or fixed bugs in this campaign" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:294 msgid "You, for playing this campaign" msgstr "" #. [entry] #: Invasion_from_the_Unknown/about.cfg:297 msgid "Anyone else I could forget to mention" msgstr "" #. [color_range]: id=cyan #: Invasion_from_the_Unknown/base-rc.cfg:5 msgid "team_color^Cyan" msgstr "" #. [color_range]: id=yellow #: Invasion_from_the_Unknown/base-rc.cfg:11 msgid "team_color^Yellow" msgstr "" #. [color_range]: id=pink #: Invasion_from_the_Unknown/base-rc.cfg:17 msgid "team_color^Pink" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/base-utils.cfg:87 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:501 msgid "Crystal Glyph" msgstr "" #. [message]: speaker=narrator #. [side]: type=Master of Darkness, id=Shadow Master #: Invasion_from_the_Unknown/base-utils.cfg:95 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:10 msgid "Shadow Master" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/base-utils.cfg:104 msgid "Looming Voice Coming from Everywhere" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/base-utils.cfg:113 msgid "Voice of Uria" msgstr "" #. [editor_group]: id=wesnoth-UMC-Invasion_from_the_Unknown #: Invasion_from_the_Unknown/editor-loader.cfg:25 msgid "Invasion from the Unknown (custom terrains)" msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:10 msgid "" "\n" "\n" "Notes: " msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:17 msgid " Vegetated terrains are forest, great tree, and mushroom grove hexes." msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:23 msgid "dauntless" msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:25 msgid "" "Dauntless:\n" "While attacking, this unit’s resistances are doubled, up to a maximum of 50. " "Weaknesses are not affected." msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:29 msgid "sylvan spark" msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:32 msgid "" "Sylvan Spark:\n" "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it " "is poisoned, it will remove the poison instead of healing." msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:56 msgid "protection" msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:57 msgid "" "Protection:\n" "Adjacent units of level 1 or below from this side receive a +20% bonus to " "all resistances (up to a maximum of 50%)." msgstr "" #. [illuminates]: id=obscure #: Invasion_from_the_Unknown/macros/abilities.cfg:94 msgid "obscures" msgstr "" #. [illuminates]: id=obscure #: Invasion_from_the_Unknown/macros/abilities.cfg:95 msgid "" "Obscures:\n" "This unit darkens the surrounding area, making chaotic units fight better, " "and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "day, and as if it were night when it is dusk." msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:104 msgid "terror" msgstr "" #: Invasion_from_the_Unknown/macros/abilities.cfg:105 msgid "" "Terror:\n" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When an " "enemy unit of the same or lower level is adjacent and engages in combat, its " "attacks do 15% less damage times the difference in their levels + 15%." msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #. [illuminates]: id=sylvan_essence_illum #: Invasion_from_the_Unknown/macros/abilities.cfg:271 #: Invasion_from_the_Unknown/macros/abilities.cfg:308 msgid "sylvan essence" msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #: Invasion_from_the_Unknown/macros/abilities.cfg:272 msgid "" "Sylvan Essence:\n" "This unit can heal and cure friendly units on adjacent hexes every turn, to " "a base maximum of 8 HP. In vegetated terrains, it will conceal itself from " "its enemies. It can also regenerate (but not unpoison) 3 HP per-turn, but " "only in vegetated terrains." msgstr "" #. [illuminates]: id=sylvan_essence_illum #: Invasion_from_the_Unknown/macros/abilities.cfg:309 msgid "" "Sylvan Essence:\n" "This unit illuminates the surrounding area, making lawful units fight " "better, and chaotic units fight worse. Any units adjacent to this unit will " "fight as if it were dusk when it is night, and as if it were day when it is " "dusk.\n" "\n" "The unit also can heal and cure friendly units on adjacent hexes every turn, " "to a base maximum of 8 HP. In vegetated terrains, it will conceal itself " "from its enemies. It can also regenerate (but not unpoison) 4 HP per-turn, " "but only in vegetated terrains." msgstr "" #. [advancement]: id=amla_strength_l1 #: Invasion_from_the_Unknown/macros/amla.cfg:117 msgid "Strength: hitpoints +5 " msgstr "" #. [advancement]: id=amla_strength_l2 #: Invasion_from_the_Unknown/macros/amla.cfg:133 msgid "Strength: melee damage +1 " msgstr "" #. [advancement]: id=amla_strength_l3 #: Invasion_from_the_Unknown/macros/amla.cfg:149 msgid "Strength: melee strikes +1, " msgstr "" #. [advancement]: id=amla_strength_l4 #: Invasion_from_the_Unknown/macros/amla.cfg:165 msgid "New attack: thorns (ranged/pierce 7-3, magical) " msgstr "" #. [print] #: Invasion_from_the_Unknown/macros/boss-utils.cfg:27 msgid "Enemy boss sighted!" msgstr "" #: Invasion_from_the_Unknown/macros/boss-utils.cfg:135 msgid "Defeat the enemy boss" msgstr "" #: Invasion_from_the_Unknown/macros/boss-utils.cfg:140 msgid "" "This is a boss scenario. You may recruit or recall troops during the first " "turn only, until all your recruitment space is used. Your per-turn income is " "set to zero." msgstr "" #: Invasion_from_the_Unknown/macros/boss-utils.cfg:142 msgid "" "Most enemies respawn two or more turns after you kill them, so try to get " "away from their initial locations as quickly as possible." msgstr "" #: Invasion_from_the_Unknown/macros/character-defines.cfg:5 msgid "Anlindë" msgstr "" #. [side]: type=Ancient Lich, id=Mal Keshar #. [unit]: id=Mal Keshar, type=Ancient Lich #: Invasion_from_the_Unknown/macros/character-defines.cfg:18 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:37 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:557 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:975 msgid "Mal Keshar" msgstr "" #. [unit]: type=Lady of Light, id=Elynia #. [unit]: type=Sylvan Warden, id=Elynia #: Invasion_from_the_Unknown/macros/character-defines.cfg:31 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1353 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1843 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:901 msgid "Elynia" msgstr "" #. [unit]: id=Althurin, type=Dwarvish Arcanister #. [unit]: id=Althurin, type=Dwarvish Runemaster #: Invasion_from_the_Unknown/macros/character-defines.cfg:45 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:589 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:252 msgid "Althurin" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/first-time-help.cfg:14 #: Invasion_from_the_Unknown/macros/first-time-help.cfg:34 msgid "UI^Character Description" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/first-time-help.cfg:36 msgid "" "Galas is an Elvish Fighter. As such, he has two advancement choices from " "level 1: Captain and Hero. Choose his development path wisely and carefully." msgstr "" #: Invasion_from_the_Unknown/macros/first-time-help.cfg:44 msgid "" "Anlindë is an Ancient Elvish Ascetic. She has a vast experience with " "offensive magic, but she also has the ability of curing allied units from " "poison. Keep in mind that she is the only unit of her kind." msgstr "" #: Invasion_from_the_Unknown/macros/first-time-help.cfg:48 msgid "" "Mal Keshar is an Ancient Lich. Although he may be a virtually unstoppable " "weapon against most living units, keep in mind that he is weak against " "impact, arcane and fire attacks, even more so in the " "daytime!" msgstr "" #: Invasion_from_the_Unknown/macros/first-time-help.cfg:52 msgid "" "Elynia is the Lady of Light; she has great mobility, including the ability " "to fly. Her skill with the staff as a melee weapon is also remarkable, but " "never leave her alone when fighting well-armed opponents." msgstr "" #: Invasion_from_the_Unknown/macros/first-time-help.cfg:56 msgid "" "Althurin is one of the best Dwarvish Runemasters of Knalga. His mastery of " "such craft allows him to accurately deal great damage with his own hammer." msgstr "" #: Invasion_from_the_Unknown/macros/first-time-help.cfg:60 msgid "" "Erathan is an Aragwaith Strongbow. His skill with the bow is not as great as " "that of elvish archers, but he aspires to either improve it or enhance his " "ability with melee weapons such as the glaive. Nonetheless, he is not used " "to fighting in open fields, so be careful when deciding where he should " "attack from!" msgstr "" #. [dummy]: id=glamour #: Invasion_from_the_Unknown/macros/glamour.cfg:14 msgid "glamour" msgstr "" #. [dummy]: id=glamour #: Invasion_from_the_Unknown/macros/glamour.cfg:15 msgid "" "Glamour:\n" "All faeries can cast illusions on their enemies (or victims) that can be " "used to cloak themselves. However, it is not properly suited for combat, as " "it puts\n" " the faerie in a weak state and exposes her to physical attack.\n" "\n" "A faerie may use the enhanced spell of glamour to transform herself " "completely into other creature that she knows and has learned about its " "anatomy and beha\n" "vior. The unit that casts the spell during a turn, will not be able to morph " "back into its original form or another target until the next turn at the " "begin\n" "of which the unit has been resting (that is, did not move or attack during " "the previous turn). The movement points are set to half the amount left " "before ca\n" "sting the spell always. The original unit’s traits and abilities are kept " "only when applicable. AMLAs (After-Maximum-Level-Advancements) are always " "discarde\n" "d until the units morphs back into its original form.\n" "\n" "The metamorphed faerie’s maximum health may differ from her normal amount, " "depending on the target creature kind. This also applies when morphing back " "into her original form.\n" "\n" "The experience points gained in the original form or a metamorphic form are " "not related, and the later are always discarded, unlike the original " "experience amount, which is stored between changes of state." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/glamour.cfg:248 msgid "Ahhhh! Back to normal." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/glamour.cfg:267 msgid "" "You slowly feel like if your body was vanishing. And that is what it does " "indeed. Your surroundings disappear for a moment, and there is silence..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/glamour.cfg:287 msgid "" "... and suddenly you can see again. But your body is not the same as before. " "Its new structure is completely alien to you, and you do great struggle to " "stand up." msgstr "" #. [then] #: Invasion_from_the_Unknown/macros/glamour.cfg:294 msgid "Oh... my... god. No, seriously, what wicked devilry is this?" msgstr "" #. [then] #: Invasion_from_the_Unknown/macros/glamour.cfg:295 msgid "Surely I have never seen anything like... like this." msgstr "" #. [set_menu_item]: id=glamour_cmd_castspell #: Invasion_from_the_Unknown/macros/glamour.cfg:308 msgid "Cast spell of glamour" msgstr "" #. [value]: speaker=narrator #: Invasion_from_the_Unknown/macros/glamour.cfg:350 msgid "Spell of glamour" msgstr "" #. [value]: speaker=narrator #: Invasion_from_the_Unknown/macros/glamour.cfg:351 msgid "What creature should this unit transform into?" msgstr "" #. [literal] #: Invasion_from_the_Unknown/macros/glamour.cfg:383 msgid "Back to normal" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/items.cfg:58 msgid "female^Hey! I just found $temp_gold_found pieces of gold in this chest!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/items.cfg:64 msgid "Hey! I just found $temp_gold_found pieces of gold in this chest!" msgstr "" #. [set_variable] #: Invasion_from_the_Unknown/macros/items.cfg:166 msgid "" "Do you want to be healed?\n" "\n" "This magic glyph will completely restore this unit’s health, also unslowing " "and removing poison from it, if applicable." msgstr "" #. [set_variable] #: Invasion_from_the_Unknown/macros/items.cfg:170 #: Invasion_from_the_Unknown/macros/items.cfg:182 msgid "Note: the glyph can do this only once, and when done it will fade out." msgstr "" #. [set_variable] #: Invasion_from_the_Unknown/macros/items.cfg:180 msgid "Do you want to be healed?" msgstr "" #. [message]: speaker=narrator #. [object]: id=healing_glyph_at_{_X}_{_Y} #: Invasion_from_the_Unknown/macros/items.cfg:189 #: Invasion_from_the_Unknown/macros/items.cfg:198 msgid "Crystal Glyph of Health" msgstr "" #. [object]: id=healing_glyph_at_{_X}_{_Y} #: Invasion_from_the_Unknown/macros/items.cfg:200 msgid "The unit is fully healed, cured and unslowed." msgstr "" #. [then] #: Invasion_from_the_Unknown/macros/items.cfg:209 msgid "female^healed" msgstr "" #. [else] #: Invasion_from_the_Unknown/macros/items.cfg:212 msgid "healed" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/items.cfg:302 #: Invasion_from_the_Unknown/macros/items.cfg:365 msgid "Do you want this unit to pick up this item?" msgstr "" #: Invasion_from_the_Unknown/macros/items.cfg:399 msgid "" "Holy water! I have read that our ancestors used to put it on their weapons " "for fighting undead, as it is imbued with arcane energy, the greatest bane " "of those unnatural creatures. Of course, it could be used against our people " "as well — but it is fortunate that undead horrors are not capable of bearing " "its power. That is probably why they hid it in this secret chamber." msgstr "" #: Invasion_from_the_Unknown/macros/items.cfg:439 msgid "" "A gold ring, and there is an inscription on it. “You who take this ring will " "be swifter and more graceful, no matter what weight you carry on your back.” " "This would be useful here, since we are not very used to moving in these " "rough, dark caves." msgstr "" #. [object] #: Invasion_from_the_Unknown/macros/items.cfg:445 msgid "Ring of Swiftness" msgstr "" #. [object] #: Invasion_from_the_Unknown/macros/items.cfg:446 msgid "" "This ring will grant the bearer swift movement, increasing its maximum " "movement by 2 units per turn." msgstr "" #: Invasion_from_the_Unknown/macros/items.cfg:473 msgid "" "An enchanted bow! I have read that ancient armies used to hire powerful " "warlocks to grant mundane weapons special powers such as poisoning without " "need of preparing them beforehand, which is the main lack of those dumb " "orcish slayers. Well, this one seems to have such a power, judging by the " "fine inscription on it." msgstr "" #. [object] #: Invasion_from_the_Unknown/macros/items.cfg:479 msgid "Poisonous Bow" msgstr "" #. [object] #: Invasion_from_the_Unknown/macros/items.cfg:480 msgid "" "This bow has been enchanted, and it will grant every arrow you shoot with it " "the poison special." msgstr "" #. [object] #: Invasion_from_the_Unknown/macros/items.cfg:481 msgid "I am not suited to use this weapon! Let someone else pick it up!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/items.cfg:493 msgid "" "The unit picks up the bow, and immediately feels a chilling energy coming " "from it, flowing to their body. Albeit it looks like an ordinary bow, they " "take an ordinary arrow and shoot it at a snake wandering nearby, dealing " "great damage to it, and apparently poisoning it too." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/macros/items.cfg:497 msgid "" "We have never used poison on our weapons, or allowed its usage, but I guess " "this situation will require it." msgstr "" #. [effect]: type=pierce #: Invasion_from_the_Unknown/macros/items.cfg:503 msgid "poisonous bow" msgstr "" #: Invasion_from_the_Unknown/macros/items.cfg:556 msgid "" "How could this beautiful armor be abandoned in these deep caves? I suppose " "someone dropped it during an evacuation or such, since it looks like it " "hasn’t been worn before — well preserved nevertheless. It would fit an " "elvish or undead warrior of ours fine. We are rather short on battle gear " "and I don’t think its original owner would mind if we borrow and use it." msgstr "" #. [object]: id={ID} #: Invasion_from_the_Unknown/macros/items.cfg:560 msgid "Void Armor" msgstr "" #. [object]: id={ID} #: Invasion_from_the_Unknown/macros/items.cfg:562 msgid "" "A beautiful chest plate crafted from shimmering black steel, the Void Armor " "is virtually impenetrable to physical weapons!" msgstr "" #. [object]: id={ID} #: Invasion_from_the_Unknown/macros/items.cfg:563 msgid "Only a powerful warrior may don this armor!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/items.cfg:577 msgid "" "You struggle to lift and don the heavy plate. Once worn, however, it is " "amazingly comfortable. You have increased resistance to all physical damage!" msgstr "" #. [value]: id=void_armor #: Invasion_from_the_Unknown/macros/items.cfg:593 msgid "void armor" msgstr "" #. [value]: id=void_armor #: Invasion_from_the_Unknown/macros/items.cfg:594 msgid "" "The Void Armor grants the following resistances:\n" "\n" "Blade: 50%\n" "Pierce: 50%\n" "Impact: 60%\n" "Fire: +10%" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/macros/objective-utils.cfg:4 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:250 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:305 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:999 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:825 msgid "New objectives:" msgstr "" #: Invasion_from_the_Unknown/macros/objective-utils.cfg:7 msgid "Current objectives:" msgstr "" #: Invasion_from_the_Unknown/macros/objective-utils.cfg:10 msgid "Initial objectives:" msgstr "" #: Invasion_from_the_Unknown/macros/objective-utils.cfg:14 msgid "Scenario notes:" msgstr "" #. [objective]: description=, condition=win #: Invasion_from_the_Unknown/macros/objective-utils.cfg:34 msgid "or" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:74 msgid "Rise, rise from the ground!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:216 msgid "" "Argh... I have been destroyed before getting enough AMLAs to take over this " "continent!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:231 msgid "Alas. It’s been my best time with thee, friends..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:235 msgid "He, he, he..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:239 msgid "No! Don’t do it!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:243 msgid "Um... all right. May I ask you why?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:247 msgid "" "He has been a great help for us this far. I’d prefer not to disturb his " "death by rising his corpse to fight again." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:251 msgid "As you wish, lady. Hmph." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:257 msgid "Thee failed to protect me. Aargh..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:294 msgid "" "Destroyed by these foul enemies... it should not have ended like this..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:300 msgid "I am finished..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:306 msgid "Well, at least I tried... *ugh*" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:312 msgid "The darkness... it is taking me away..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:316 msgid "Nooo! Elynia!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:322 msgid "That hurts... *ugh*" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:328 msgid "*Argh* I’m... defeated..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:334 msgid "Argh! This is the end for me." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:338 msgid "The dwarven King has died! How could we let such a thing happen?" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:351 msgid "So this is the end of the story for me..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:358 msgid "I wish I could finish this with you, friends..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:364 msgid "It is the end for me. At last I’ll rest..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:370 msgid "I have fallen. Hopefully you can finish our journey without me..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:376 msgid "No! I have much left to do yet..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:382 msgid "So close to putting an end to this nightmare..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/scenario-utils.cfg:95 msgid "You retrieve $temp_gold_retrieval_amount pieces of gold." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/macros/scenario-utils.cfg:114 msgid "You receive $temp_gold_retrieval_amount pieces of gold!" msgstr "" #. [time]: id=v_underground #: Invasion_from_the_Unknown/macros/schedules.cfg:18 msgid "Volcanic Underground" msgstr "" #. [terrain_type]: id=dark-hive-floor #. [terrain_type]: id=dark-hive-lair #. [terrain_type]: id=dark-hive-surface #. [terrain_type]: id=overlay-pit #. [time]: id=indoors_hive #: Invasion_from_the_Unknown/macros/schedules.cfg:46 #: Invasion_from_the_Unknown/terrain-virtual.cfg:28 #: Invasion_from_the_Unknown/terrain.cfg:26 #: Invasion_from_the_Unknown/terrain.cfg:35 #: Invasion_from_the_Unknown/terrain.cfg:44 msgid "Dark Hive" msgstr "" #. [time]: id=frozen_hell #: Invasion_from_the_Unknown/macros/schedules.cfg:58 msgid "Frozen Hell" msgstr "" #. [time]: id=neutral_tod #: Invasion_from_the_Unknown/macros/schedules.cfg:70 msgid "Neutral Time of Day" msgstr "" #. [time]: id=dawn1 #: Invasion_from_the_Unknown/macros/schedules.cfg:81 msgid "First Dawn" msgstr "" #. [time]: id=morning1 #: Invasion_from_the_Unknown/macros/schedules.cfg:92 msgid "First Morning" msgstr "" #. [time]: id=midday1 #: Invasion_from_the_Unknown/macros/schedules.cfg:102 msgid "First Midday" msgstr "" #. [time]: id=afternoon1 #: Invasion_from_the_Unknown/macros/schedules.cfg:112 msgid "First Afternoon" msgstr "" #. [time]: id=dusk1 #: Invasion_from_the_Unknown/macros/schedules.cfg:122 msgid "First Dusk" msgstr "" #. [time]: id=short_dark #: Invasion_from_the_Unknown/macros/schedules.cfg:135 msgid "The Short Dark" msgstr "" #. [time]: id=dawn2 #: Invasion_from_the_Unknown/macros/schedules.cfg:148 msgid "Second Dawn" msgstr "" #. [time]: id=morning2 #: Invasion_from_the_Unknown/macros/schedules.cfg:161 msgid "Second Morning" msgstr "" #. [time]: id=midday2 #: Invasion_from_the_Unknown/macros/schedules.cfg:171 msgid "Second Midday" msgstr "" #. [time]: id=afternoon2 #: Invasion_from_the_Unknown/macros/schedules.cfg:181 msgid "Second Afternoon" msgstr "" #. [time]: id=dusk2 #: Invasion_from_the_Unknown/macros/schedules.cfg:191 msgid "Second Dusk" msgstr "" #. [time]: id=long_dark1 #: Invasion_from_the_Unknown/macros/schedules.cfg:204 msgid "The Long Dark — First Watch" msgstr "" #. [time]: id=long_dark2 #: Invasion_from_the_Unknown/macros/schedules.cfg:217 msgid "The Long Dark — Second Watch" msgstr "" #. [time]: id=long_dark3 #: Invasion_from_the_Unknown/macros/schedules.cfg:230 msgid "The Long Dark — Third Watch" msgstr "" #. [time]: id=long_dark4 #: Invasion_from_the_Unknown/macros/schedules.cfg:243 msgid "The Long Dark — Fourth Watch" msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:5 msgid "" " This unit darkens the surrounding area, making chaotic units fight better, " "and lawful units fight worse." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:11 msgid "" " This unit’s powers are increased by the Sylvan Essence (see this ability’s " "dst='ability_sylvan essence' text='full description' for details)." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:14 msgid "" " This unit’s resistances are doubled during attack, up to a maximum of 50." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:17 msgid "" " Adjacent lower-level units of the same allegiance have their resistances " "increased by the sole presence of this unit." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:20 msgid "" " This unit can frighten enemy units that are next to it, making them fight " "worse." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:23 msgid "" " This unit will regenerate 5 HP per turn in forest or mushroom grove " "terrains." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:26 msgid "" " When this unit’s dreadful attack is used on offensive, it decreases the " "damage the unit may take in retaliation, but only if the victim is of equal " "or lesser level." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:29 msgid " Some of this unit’s attacks are not available except on defense." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:32 msgid " Some of this unit’s attacks are not available except on offense." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:35 msgid "" " Due to its lack of weaponry, this unit cannot attack the enemy. When " "defending however, it retaliates with heavy strikes with the front of its " "shield." msgstr "" #: Invasion_from_the_Unknown/macros/special-notes.cfg:39 msgid "" " This unit cannot move to terrains other than water, castle and villages." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:9 #: Invasion_from_the_Unknown/macros/storytxt.cfg:22 msgid "Warning" msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:10 msgid "" "Some scenarios of this campaign work significantly different to normal " "Wesnoth gameplay. It is especially important to pay close attention to the " "mission objectives and to not necessarily try to kill every single enemy, " "especially in shrouded maps, or in places where enemies seem to respawn " "continuously.\n" "\n" "Although not strictly required, players are advised to become familiar with " "the stories, characters, and historical events presented in Descent into " "Darkness and Under the Burning Suns before playing this campaign." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:23 msgid "" "If you have not completed Episode I of Invasion from the Unknown, " "you definitely should not play this episode yet." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:39 msgid "" "I am here to tell you a history, a history of what transpired long after the " "Fall. Of how evil possessed the devastated Great Continent and came near to " "sinking the wide green world into an abyss of eternal suffering and strife. " "And of how a small, courageous band of various origins forestalled the great " "chaos. A history revealing that the Quenoth elves were not the only ones who " "survived the Elven War. The history of the last elves in the Great " "Continent, who had to abandon their old way of life for a new era, and who " "found themselves forced to tolerate necromancy for the sake of a new future." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:42 msgid "" "Our story begins long after the era known by most people as the Golden Age, " "with the adventures of the last forest elves in the Great Continent. They " "lived hidden in a valley in the far East, their peace only disrupted by " "occasional outsider incursions. Until that certain fateful day when shadows " "enveloped their sheltered home." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:45 msgid "" "To tell you about it, I shall refer to the most authentic records of that " "time, records that I obtained only by great difficulty. Hear now the journal " "of Master Galas, the leader of the elves’ militia. I shall read its first " "part. Listen. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:49 msgid "" "“Over the years, protecting our valley became increasingly difficult. The " "attacks of occasional necromancers and fugitive bands have become more than " "a mere nuisance. We have not lost the combat and archery styles of our " "ancestors, so in response our leaders have begun to send out patrol groups. " "The patrollers ward the valley’s frontiers. I never knew my mother; the " "elders said she died in childbirth. My father had led our warriors into " "battle since I was a little boy, so it was no surprise to my friends that I " "followed in his footsteps and became a patrol leader myself." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:52 msgid "" "On an evil day he was killed by a band of nomadic humans. A sling bullet " "broke his skull while he defended an injured comrade. At the time I was " "shocked by his death, a graceless end to a valiant life. I cried for the " "last time at his funeral. On memory of him I swore to become the best, " "advancing beyond the ranks of my comrades until I was one of the best " "fighters and commanders among my people, despite my age." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:55 msgid "" "I grew up patrolling the frontiers every week. Anlindë, a sorceress, has " "taken care of me like her own son since before I can remember. She has been " "to me the mother I never had, often spending far too much time caring for me " "rather than her own duties." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:58 msgid "" "Recently, the frequency and intensity of incursions has increased. We can " "detect no single hand behind them, but it is as if they were thrust into our " "domains by some force greater than their own petty greed and rage. They " "throw themselves onto our blades and arrows as if death were a better " "alternative than retreat. Our patrol groups are growing in size to resist, " "but the pace of recruiting is becoming harder to maintain. Most people do " "not crave the chance to risk their lives in combat against such determined " "foes." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:61 msgid "" "Then one day, we discovered the source of the outsiders’ frenzy. A massive " "human army arrived at the mouth of our valley on that day. That day. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:70 msgid "" "It was quite a success, but the fighting technique of those humans was more " "professional, coordinated, and accurate than those of the regular nomadic " "skirmisher. That worried me initially, and I would have organized a scouting " "party into the desert if we had been in any condition to do so." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:73 msgid "" "Our group was greatly weakened by that battle, so we withdrew back to the " "main keep of the valley. Another patrol group substituted for us in the " "meantime, and was scheduled to come back in three days. That was not what " "took place. Instead, enemies came to us with our kin’s skulls on their " "banner-poles. Driving them forth would not be easy." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:82 msgid "" "During the evacuation, we were shocked when we tallied our numbers. Barely a " "thousand of us survived the battle in the valley. Most of the dead likely " "perished in the villages burnt by our foes, helpless and frightened. Alas, " "they met one of the most painful deaths one could ever imagine." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:85 msgid "" "When I thought about what forced us out of our ancient home, the one place " "we had lived in safety on this war-torn and barren world, I felt my stomach " "clench in terror. Anlindë was a wise sorceress, but I regretted not being " "strong enough to ignore her counsel. I could not help but think that if we " "had stayed, we could have fought back and somehow emerged victorious." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:88 msgid "" "I but hope that fleeing to this cave was a wise decision, and that Lédinor’s " "efforts are not wasted." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:97 msgid "" "Even after thousands of years dead, the necromancer still had scraps of " "flesh on his body and traces of hair on his head. We elves had fought " "necromancers before, but this one. . . . This one was different." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:100 msgid "" "According to Anlindë, he was a tormented soul. A man who had fought for a " "noble cause in a way that tainted and twisted and destroyed him. I felt " "uneasy with undead by our side. We elves, even in our most ancient " "histories, had never fought on the same side as necromancers. Even our own " "kind who learned the dark arts we executed, as the humans do. Now, after " "traveling with this . . . man, I wonder if our actions in the past were " "just. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:103 msgid "" "Regardless, it seemed that this one was not completely evil. He could be a " "great help to our cause if he is being honest with us. My people sometimes " "said that the closest of friends may turn into your worst enemies. I had no " "great friends, except Anlindë, so I hoped that was not true." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:114 msgid "" "We followed the river along the southern side. As we traveled we could see " "small tributaries coming from the far North feeding into the river, " "increasing the speed and depth of the water as we passed." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:118 msgid "" "To many of us it was a symbol that life, however little remained in this " "harsh world, still existed outside of our valley." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:121 msgid "" "Mal Keshar would often look at the stream in a nostalgic way. I wondered " "what he thought of as he watched the murky water flow down the riverbank. " "The world had changed drastically from the so-called Golden Age, or so he " "said when he spoke of it. He blamed the humans of old Wesnoth, as Anlindë " "did. I did not know much about history or old legends, so I could not judge " "the truth for myself." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:124 msgid "" "Their resentment had bloody consequences. We came upon another small human " "encampment, in a more fertile stretch of the river valley. Our leaders " "commanded our men to slay them all. Perhaps I should have acted, but I felt " "paralyzed." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:127 msgid "" "Having skeletons, corpses, and ghosts fighting by our side was dreadful " "enough to make most of our opponents flee in terror. But some men did not " "flee. Instead they joined our side out of fear, curiosity, or attraction to " "the forbidden magic." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:131 msgid "" "There came a night when we made camp by the river, to rest and replenish our " "water supplies. Fortunately for us, the water there was pure enough to be " "apt for drinking. Perhaps not as cool and fresh as the water in our valley’s " "lake, but it served its purpose well enough." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:142 msgid "" "The hidden path we chose was unguarded; there was no sign of the ancient " "empire we had believed to be nearby." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:145 msgid "" "The only possible explanation was that they had burnt and destroyed our " "valley until nothing but rocks, ashes, and dirt remained. They probably " "thought they had killed us all. They believed there were no longer any elves " "left, that no one else would dare to enter their domain." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:148 msgid "" "Although it might have appeared the situation was in our favor, the harsh " "truth was that starting a real fight with the loyalists would be the death " "of us. The odds of survival appeared to be against us regardless of " "strategy, unless we did as the necromancer suggested: rediscover the ancient " "champions of our people." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:159 msgid "" "We continued northwest, the mountains growing taller and steeper. The green " "missing from the lowlands was all around us now; a new hope filled our " "hearts as we saw how well the forest plants flourished beneath the suns." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:163 msgid "" "If the loyalists had made it to this corner of the world, they would have no " "doubt destroyed this revivifying beauty. The landscape revealed that we were " "some steps ahead of their thirst for chaos and conquest." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:167 msgid "" "We marched for three days, departing from the Longlier River, at the end of " "which we entered a wide valley. This valley was not unlike our old home, " "except for being slightly smaller perhaps and with sparser vegetation. " "Initially it seemed to be uninhabited, but later we were to meet the owners " "in a battle we did not seek." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:177 msgid "" "And so we entered the caves, leaving the bulk of our people behind so that " "we could explore without risking them all. The people left outside were " "instructed to mount a careful guard, and to collapse the cave’s entrance if " "we failed to return in two days’ time. And if the worst was to occur, they " "were to defeat the remaining orcs and set that valley as their new home, at " "least until they could find a safer place." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:180 msgid "" "Only Anlindë, the Lich, and I planned on entering the caves, but some of our " "people would not hear of us going in alone, and instead accompanied us down " "into the darkness." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:183 msgid "" "The cave walls looked artificial while the floor was covered by smooth " "tiles; this indicated civilization of a high degree. I noticed that Anlindë " "and Mal Keshar seemed uneasy, but I had no experience with magical arts, and " "so could not tell what exactly they felt or detected." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:193 msgid "" "After exploring for a while, we emerged at nightfall to tell our people to " "follow us in. It was a difficult decision, but we feared leaving our poorly-" "trained civilians between the pursuing scouts and the cliffs." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:196 msgid "" "The very thought of approaching the place were the Lady of Light and the " "Lord of Darkness had been seen — or detected — for the last time was good " "for morale. It was well that the ancient tale lit a flame in our hearts, for " "there was little other light to be had in those forsaken tunnels." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:199 msgid "" "None of us understood why Mal Keshar was different from the necromancers our " "people had faced and defeated in the past. Not even Anlindë seemed to " "understand it completely." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:202 msgid "" "As we went deeper and deeper, the places where the light of the suns could " "reach the cavern’s floor through contrived openings in the ceiling became " "more and more scarce. By contrast, the subterranean water streams became " "more abundant, both in quantity and volume. Oh, the irony! In the caves we " "had all the water we had so sorely lacked in the desert, but we had to " "struggle to see our steps." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:205 msgid "" "Under the world’s skies we could see the moon tracing out its cycle by night " "— by day, the suns would announce the time. Here we had no notion of how " "much time was passing as we traveled underground. It was as if time itself " "had been frozen and bound to the rocks." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:208 msgid "" "Creatures inhabited the depths around us: large or small, soft or rough, " "harmless or incredibly strong — creatures I had never seen before. Anlindë " "and the Lich knew of them and how to frighten them away, though. There came " "one particular day, or night, in which I gained valuable experience in these " "matters. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:221 msgid "" "This dwarf, Althurin by name, led us through curving tunnels that opened " "upon a great cavern. There lay a sprawling city, the capital of their " "kingdom." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:224 msgid "" "This greedy race was despised by our ancestors, a loathing passed down for " "generations, because of their disinterest in protecting the beautiful and " "green places of their world. Indeed, it was said amongst us that the dwarves " "would destroy the beauty of the world for wealth and power. And yet, their " "masons shaped structures of great beauty from rock, their smiths fashioned " "marvelous wonders out of metal and other materials they found underground — " "these were things that we elves could not help but admire. . . . They were a " "strange people, indeed." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:227 msgid "" "Their mastery of ancient magic was also remarkable. By carving runes onto " "surfaces such as shields, hammers, or even walls, they could work spells " "which might have been beyond any elven sorcerer’s ability. Some of these " "rune-workings were used as defensive shields against enemies, and had to be " "temporarily suppressed in order to allow our sorceresses access into the " "heart of the city — the castle of the King." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:236 msgid "" "And so we entered the darkness of the deepest places of the known world. " "Proceeding into unthinkable depths — the very heart of the earth perhaps." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:239 msgid "" "To our wonder and amazement, we came to a place that looked like the remains " "of a long-lost civilization. Well-decorated hallways, pristine silver " "statues, and marble tiles on the floor and walls indicated they had been " "advanced, not a mere tribe of savages." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:248 msgid "" "The sound of the undead warriors’ armor and footsteps were the only noises " "in that immense void of darkness." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:251 msgid "" "I could not tell how much time had passed since we destroyed that metallic " "beast and entered these caves, nor could I speculate on how long we had been " "marching in darkness upon leaving Knalga’s capital. We had lost the notion " "of the passing of time with no suns or moon to use as reference; and I, for " "one, could only feel uneasy, being barely able to see my feet by the light " "of the torches." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:254 msgid "" "For as long as our histories had been recorded, we forest elves have feared " "the darkness — possibly due to the abominations that sheltered within its " "mysterious embrace. But the real reason has not been stated clearly " "anywhere, as far as I know." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:257 msgid "" "It could be related to the demons in some way. Their power and toughness " "increased in the darkness, making them extremely dangerous for us. I could " "only thank the dwarves for letting our people stay with them in Knalga; if " "they would have followed us, more than half of them would have already been " "decimated by these fiends." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:260 msgid "" "The chasm around us started to narrow along the way, until we came to a real " "tunnel, rather than a bridge, in the infinite darkness. Anlindë and Mal " "Keshar immediately noticed something I could not. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:269 msgid "" "It was difficult to tell whether Elynia was an elven lady or not. According " "to Anlindë, she had been bound more to her faerie bloodline rather than the " "elven. Thus she looked more like a girl than a wise woman that had lived for " "millennia, not only because of her youthful appearance, but for her behavior " "as well. I had always been the shy sort, and the only elvish lady that I " "knew well was Anlindë, because she had taken care of me for as long as I " "could recall, but I . . . felt something about Elynia." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:272 msgid "" "That aside, the way back to Knalga’s capital felt shorter with the help of " "the light that Elynia’s power provided us with. But as we were approaching " "the city, we noticed that something was wrong. Instead of the bustling " "dwarven city we had seen before, we now beheld toppled ruins and blood in " "the streets — signs of battle were everywhere. They had arrived." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:275 msgid "" "We made haste towards the main tunnels, in fear that we had arrived too " "late. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:284 msgid "" "And so I had to bid farewell to Anlindë, the closest person to a mother I " "ever had." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:287 msgid "" "It saddened me deeply, as she had always been there to guide me since my " "father’s death. She had taught me valuable lessons, even until that last " "moment, when I learned that sometimes one must sacrifice a few for the " "survival of the many. It was the most painful lesson I had ever learned, and " "I would have wept if I could, but that would have only weakened my people’s " "morale. If their leader failed to demonstrate resilience, strength, and " "confidence they would have given up all hope of survival. Anlindë’s " "sacrifice would have then been in vain." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:290 msgid "" "Although Elynia had tried to appear dispassionate under those circumstances, " "I could tell solely by looking at her eyes that she was sad indeed; possibly " "feeling as guilty as I for this new loss." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:293 msgid "" "Would this ever end? How many more of us would have to give up their lives " "to protect the rest from the enemy until this nightmare was over? I " "sometimes wished I could simply go away and hide in the few remaining " "forests, in those caves, or even amongst the hot sands; but as always, my " "duty was to protect my people. I could not deceive them — this was my " "predetermined fate — and I could do nothing but do my duty." msgstr "" #. [part] #. This line and the next three strings are spoken by the Shadow Master #: Invasion_from_the_Unknown/macros/storytxt.cfg:303 msgid " ― The darkness. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:306 msgid " ― The fear. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:309 msgid "" " ― They feed me. . . . I grow stronger with them. . . . Galas . . . you " "cannot escape them . . . thus, you cannot escape Me. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:312 msgid "" " ― And your friend, the sorceress, could not either . . . she could " "not. . . . You will suffer her fate as well if you do not join Me. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:326 msgid "" "I found myself in a place brimming with life, at long last. Where the trees " "covered me in a refreshing shade, where the birds sang as I was used to " "hearing in our former home, and where the suns’ heat was not enough to " "vaporize water in an instant. It was like being at home once again. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:329 msgid "" "Elynia and Mal Keshar had not seen such a landscape for thousands, perhaps " "millions, of years, and they rejoiced at the view while the fresh northern " "winds blew in their faces. The dwarvish people were, on the other hand, too " "used to their tunnels underground to feel anything close to comfort with the " "great outside. I understood them, and knew they obviously could not " "accompany us on this new journey on the surface. They would be safer " "underground, and they could establish a new home elsewhere in the northern " "lands afterwards." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:332 msgid "" "The rest of our men, however, were either severely injured or killed during " "the siege of New Knalga and the hasty evacuation; they would not be able to " "fight for a rather long time. Not even our shamans’ magic could heal the " "grave wounds caused by those abominations." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:335 msgid "" "I was surprised to see that their enthusiasm could not be completely " "extinguished by the recent events — it seemed to me that Anlindë’s departure " "could only increase it, as it had within myself. I did not like the sound of " "“vengeance”, but I could not suppress my desire for it." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:344 msgid "" "I grew up listening to horror stories about savage humans who murdered " "anything alive just so they could have food in the desert. I never had the " "opportunity to see for myself whether that was true or not. I probably would " "not have believed my eyes even if it was, for I was just beginning to set " "aside our biased opinions of the humans. These northern people were actually " "very educated and possessed an integrity very much like our own people." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:347 msgid "" "Although we were occasionally treated like prisoners, Erathan tried to make " "the trip as comfortable for us as possible. It was a long journey from where " "they had found us to the city, where the so-called Grand Council was located." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:351 msgid "At last we could see an ominous castle dominating the view." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:361 msgid "" "And so we rested for that night in the safety and hospitality of the castle " "of Raelthyn. Or at least most of us did. Elynia did not sleep that night; " "and every time I was awakened by the wind entering through the window she " "would be there on the balcony, gazing at the moon in a melancholy way." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:365 msgid "" "When dawn broke we immediately prepared for our journey into orcish " "territory. We headed towards the Silent Forest, a place that supposedly was " "once home to forest elves in the past. But there was no evidence that their " "domain had ever existed except for a few ivy-covered ruins." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:368 msgid "" "There we met Quogar Ratham, the local orcish chieftain. I had never been " "this close enough to speak to one, other than fighting, of course. . . ." msgstr "" #. [part] #. "marchlands"; not "marshlands"... marchlands are borderlands #: Invasion_from_the_Unknown/macros/storytxt.cfg:378 msgid "" "After a few weeks had passed, rumors of an invasion in the marchlands " "reached Raelthyn, brought there by peasants, wayfarers, and tradesmen. We " "decided to go and investigate the frontier, but not before obtaining " "adequate reinforcements — our own men were still too weak after the past few " "battles." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:381 msgid "" "However, we could not get support from the officers. They claimed that they " "would not send troops anywhere until the Grand Council convened and ordered " "them to do so. Unfortunately, waiting for them to meet would be a grave " "waste of time. . . ." msgstr "" #. [part] #. "marchlands"; not "marshlands"... marchlands are borderlands #: Invasion_from_the_Unknown/macros/storytxt.cfg:385 msgid "" "So Erathan gathered some of his fellow rangers to support us and we traveled " "to the marchlands in aid of the poor peasants in the region." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:388 msgid "" "Unfortunately, the rumors were certainly true. It was the prelude of a " "larger invasion." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:397 msgid "" "After repelling the invaders, we returned as quickly as we could to Raelthyn " "with the harsh news. The Council was immediately called upon after some of " "their most stubborn members heard our message of chaos." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:406 msgid "" "It has been recorded by our historians that elves seldom participated in " "full-scale war; the few occasions being defense against an orcish invasion, " "civil war amongst our forefathers, a war against a great Necromancer, and " "the final doom of the Wesmere Elves led by Zhangor — a fact that was taught " "to me by Elynia and Anlindë unwillingly." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:409 msgid "" "Now I had the honor of leading our warriors to war — a war to regain our " "place on the Continent, a war for recovering lost peace, and for " "obliterating the demon menace once and for all." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:412 msgid "" "The beginning of the end. The dawn of the Great War, and the dusk of the " "Empire of Chaos." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:421 msgid "" "All of the civilians were therefore left behind, and given the order to make " "a settlement in the Aragwaithi country and its environs, given that almost " "all of the orcish tribes were now allied with us. Those who did not accept " "the treaty, were quickly forced to surrender. There was now enough room left " "for elves in those peaceful lands . . . for however long that peace would " "last." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:424 msgid "" "But as it was, the Chaos armies were forced to hold their positions on their " "own territory in order to resist the alliance’s invasion. If we could banish " "their presence in the Aragwaithi countryside then peace would certainly " "return there with time." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:427 msgid "" "We marched towards the frying pan, toward the Heart of the Empire, accessed " "only by a mountain pass that was difficult to locate and traverse, according " "to Erathan. And indeed it was." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:437 msgid "" "We set camp in the middle of the mountains to rest and sleep. Sleeping was " "not an easy task, however, for we assigned half of our companions to stand " "watch over the others in rotating shifts. In this way, there was always an " "alert pair of eyes watching for the safety of their partner." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:440 msgid "" "After drawing lots, I was assigned to stand watch first for my partner. Once " "my shift was up fatigue sent me immediately to my tent, to fall asleep as " "soon as I touched the floor." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:443 msgid "" "When I awoke that morning I found Elynia lying by my side. I did not know " "when she had come into my tent, but there she was, peacefully sleeping. Nor " "did I remember whatever else had happened that night, but I hoped that that " "was all — for I would not have liked to offend the memory of Argan by " "usurping his place by her side." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:446 msgid "" "The next day we were at the march once again. Another full day until we " "reached the end of the pass. From the top of one of the highest mountains we " "beheld a disturbing, desolated landscape." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:456 msgid "" "The darkness. . . . Somehow I felt even more vulnerable than the last time " "we were underground. I was not certain if it was because of Anlindë’s " "absence, whose sacrifice spared our lives, or if there was something else " "behind it." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:459 msgid "" "The caves closer to the entrance appeared ordinary as they should have, yet " "as we went further in we started to notice what was wrong with the " "place . . . everything. Everything looked evil, corrupted, and unnatural. " "The rocks were as red as the lava, and strange pulsating roots could be seen " "inside some of the gaps in the walls. The very bedrock seemed to stir with " "life." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:468 msgid "" "And so we looked down upon the surrounding landscape from our position among " "the tall hills, already a great distance from Wesmere." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:471 msgid "" "If one had seen only that view for their entire life they would have thought " "nothing else existed in the world — nothing other than the decay and " "desolation of the Lands of Chaos. With such brutal scenery, the valley of " "Elynia, the country of the Aragwaithi, or even the caverns of Knalga would " "have appeared to be a blissful paradise." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:474 msgid "" "Since we had seen and lived in those pleasant places, these lands by " "comparison were nothing but a revolting nightmare." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:477 msgid "" "Elynia managed to determine our current location from the few landmarks that " "were still familiar to her. According to those, we were very close to the " "ancient capital of the Empire of Wesnoth — just separated by a string of " "mountains. We purposefully headed southeast along the high roads." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:480 msgid "" "On one of those days as dawn broke, we were surprised by some old " "friends. . . ." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:489 msgid "" "That night we arrived at the Valley of Darkness, where the main fortress of " "the Chaos Empire was located. The only light that trespassed the pitch-black " "darkness was Elynia’s aura, and the eyes — if one could call them such — of " "the dark drones that patrolled the corridors. It was a very well-protected " "fortress indeed." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:492 msgid "" "Many times during the long journey from our valley, I had hesitated to " "continue, for fear of risking our civilization’s survival. But now, they " "were safe in the northern lands — hopefully. I no longer had any fear, for I " "was not forcing anyone to follow my path. All of my companions up to that " "moment had chosen to fight by my side knowing the perils involved, and they " "refused to let me continue alone even if that meant losing their lives." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:495 msgid "" "This so-called Emperor would feel my wrath. He would pay dearly for what he " "did to Anlindë, to my lord Lédinor, and to our brethren of our former home." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:504 msgid "" "I did not understand. The entrance halls were completely deserted — the " "guards were either absent or they were planning to ambush us in the silent " "darkness. Certainly not a pleasant thought." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:513 msgid "" "Finding our lord Lédinor was certainly good for morale among the few elves " "who had made it this far. Yet I could not help but wish that fate had been " "as merciful to Anlindë, so that we could have found her alive as well. But " "the little evidence we had of her death was not enough to stop me from " "wondering whether I would find her abandoned in those alien mazes of the " "Heart. I would not rest until an end was put to the life of the foul slayer " "Benthos had mentioned." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:529 msgid "" "“There are things more important than life itself, and things worse than " "death.”" msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:532 msgid "" "Those were the words of Elynia, when we found ourselves defending the entire " "dwarvish realm against the invaders of Chaos. Words of wisdom that I did not " "fully comprehend until I saw the atrocities that inhabited the Shaxthal " "hives. Mangled bodies, crawling horrors . . . a nightmarish picture that I " "had never imagined before." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:535 msgid "" "It was completely futile to help the tortured creatures down there. All of " "them were somehow turned into mindless beasts, loyal only to their foul " "masters or to their inherent desire to kill. At the beginning of our " "journey, I had believed there was no foe worse than the race of demons. " "Those infernal mercenaries were a joke compared to the creatures dwelling in " "the hive." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:538 msgid "" "So far, we had luck on our side and passed almost unnoticed through the " "complex. But I feared for the warriors who were fighting against the dark " "hordes on the surface. They were ignorant of the terrifying forces kept here " "by the Empire, its fury waiting to be unleashed to obliterate the last " "remnants of the formerly green and beautiful world." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:541 msgid "" "My anger towards the mastermind of this evil scheme only intensified as we " "went further down, heading for the very home of Uria." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:550 msgid "" "The eerie silence that followed was disturbing. All I could do was to stare " "in wonder at the dramatic scene as, one by one, all of the nearby drones " "collapsed to the floor like broken eggs. Mal Keshar remained very still, " "possibly meditating on his past acts and crimes, while Elynia wept silently." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:553 msgid "" "And suddenly I felt the overriding need to embrace her, and console her. And " "I was unable to stop myself from doing so. But then again, Argan was gone, " "and no one was left to take care of Elynia. His very last words had been " "that I should replace him." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:556 msgid "" "It may have been a silly thought, but I wondered for a moment whether Mal " "Keshar had ever felt something like these emotions during his mortal life or " "not." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:569 msgid "" "The Dark Hive collapsed shortly after Argan’s sad death, making the earth " "shake and the entire Valley of Darkness crumble, sending a shock wave in all " "directions. A message for the world — signaling the end of the evil " "Emperor’s rule of the Continent." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:572 msgid "" "Many demons were crushed alive by the falling structures or by the " "subsequent explosions. The weaker demons and imps who survived the disaster " "met their end at the hands of the dwarves — those who escaped the fall of " "the dark fortress. Apparently, the few stronger foes not killed by the " "destruction were also smart enough to flee from the valley." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:575 msgid "" "The eternal darkness of the Lands of Chaos ended with the disintegration of " "the black clouds that had restrained the sunlight. The fog dissipated like a " "memory lost in time." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:581 msgid "" "We had barely escaped the earthquake, losing some of the few men that had " "followed us and had survived the last fight. One of them, unfortunately, was " "Erathan. I shall never forget his support on our journey. We would have " "never been able to come this far if it wasn’t for him and his kinsmen." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:584 msgid "" "I bitterly wished we could have saved them from that disaster. Alas, nothing " "remained of the valley except for a gigantic abyss of unknown depth, and " "Argan’s journal, which Mal Keshar had seized from his robes before the place " "was swallowed by the earth." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:589 msgid "" "We had barely escaped the earthquake, losing some of the few men that had " "followed us and had survived the last fight. Alas, we could not go to their " "rescue for nothing remained of the valley except for a gigantic abyss of " "unknown depth, and Argan’s journal, which Mal Keshar had seized from his " "robes before the place was swallowed by the earth." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:594 msgid "" "Although we had hoped that defeating the Emperor would quickly end the war, " "we later realized that we had just unleashed the wrath of the real enemies. " "By descending into Inferno and slaying Uria’s best commander in her own " "dominion, we have called upon her full attention. Now we suspect that the so-" "called Iron Triad is planning something greater." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:597 msgid "" "I replaced Argan as Elynia’s companion. I hoped that I would not share in " "his fate, to fall into Darkness. But then, I was not the Master of Darkness; " "I was just a soldier with no magical skill, so I suppose it was not possible " "at all for an individual like me to be tempted by those forces." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:600 msgid "" "Mal Keshar did not reach the state of Master of Darkness, incidentally, as " "the Union was broken by the death of Argan. Therefore, the godlike powers " "granted to Argan, Elynia, and temporarily to Mal Keshar, disappeared like " "the snow which melts in the light of our suns." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:603 msgid "" "Elynia offered him a chance to have his final rest, but he rejected the " "offer arguing that he still had many things left to see and do in this " "world, which he had come to realize during our journey." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:606 msgid "" "Darker days are coming, and it will take time and our best efforts to put an " "end to this war and restore the world’s former greatness and beauty." msgstr "" #. [part] #: Invasion_from_the_Unknown/macros/storytxt.cfg:609 msgid "" "And so, our initial journey to vanquish the Chaos ended, but not without a " "bitter conclusion. And so I, Galas, former leader of the elvish people of " "the Valley of Elynia, end these chronicles.”" msgstr "" #. [trait]: id=spirit, description={STR_NONLIVING_DESCRIPTION} #: Invasion_from_the_Unknown/macros/traits.cfg:10 msgid "spirit" msgstr "" #. [trait]: id=spirit, description={STR_NONLIVING_DESCRIPTION} #: Invasion_from_the_Unknown/macros/traits.cfg:11 msgid "female^spirit" msgstr "" #. [trait]: id=armored #: Invasion_from_the_Unknown/macros/traits.cfg:24 msgid "armored" msgstr "" #. [trait]: id=armored #: Invasion_from_the_Unknown/macros/traits.cfg:25 msgid "female^armored" msgstr "" #. [trait]: id=armored #: Invasion_from_the_Unknown/macros/traits.cfg:26 msgid "+15% bonus for all resistances (except arcane), −1 movement points" msgstr "" #. [trait]: id=biomechanical, description={STR_NONLIVING_DESCRIPTION} #: Invasion_from_the_Unknown/macros/traits.cfg:50 msgid "biomechanical" msgstr "" #. [trait]: id=biomechanical, description={STR_NONLIVING_DESCRIPTION} #: Invasion_from_the_Unknown/macros/traits.cfg:51 msgid "female^biomechanical" msgstr "" #. [attack]: type=arcane #. [dummy]: id=union #. [effect]: type=arcane #: Invasion_from_the_Unknown/macros/union.cfg:11 #: Invasion_from_the_Unknown/macros/union.cfg:29 #: Invasion_from_the_Unknown/units/undead/Mal_Keshar.cfg:81 msgid "union" msgstr "" #. [dummy]: id=union #: Invasion_from_the_Unknown/macros/union.cfg:12 msgid "" "Union:\n" "This unit has the power of the Union." msgstr "" #. [damage]: id=dread #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:7 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:8 msgid "dread" msgstr "" #. [damage]: id=dread #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:9 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:11 msgid "" "Dread:\n" "When this attack is used offensively, this unit takes one third less damage " "in retaliation." msgstr "" #. [damage]: id=attack_only #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:29 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:30 msgid "attack only" msgstr "" #. [damage]: id=attack_only #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:31 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:33 msgid "" "Attack Only:\n" "This weapon will never be used on defense." msgstr "" #. [damage]: id=attack_only #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:51 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:52 msgid "defend only" msgstr "" #. [damage]: id=attack_only #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:53 #: Invasion_from_the_Unknown/macros/weapon-specials.cfg:55 msgid "" "Defend Only:\n" "This weapon will only be available for defense." msgstr "" #. [scenario]: id=01_Border_Patrol #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:5 msgid "Border Patrol" msgstr "" #. [side]: id=Galas, type=Elvish Fighter #. [side]: type=Elvish Fighter, id=Galas #. [side]: type=Elvish Hero, id=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:37 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:37 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:22 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:42 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:43 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:40 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:41 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:22 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:22 #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:22 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:25 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:23 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:25 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:53 #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:18 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:21 #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:61 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:45 #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:21 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:18 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:41 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:43 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:21 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:61 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:23 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:36 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:34 #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:21 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:45 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:33 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:30 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:32 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:55 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:32 #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:19 #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:21 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:30 #: Invasion_from_the_Unknown/scenarios/23Cx_Finale.cfg:20 #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:24 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:25 msgid "Galas" msgstr "" #. [side]: id=Galas, type=Elvish Fighter #. [side]: type=Elvish Fighter, id=Galas #. [side]: type=Elvish Hero, id=Galas #. [side]: type=Elvish Lord, id=Lédinor #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:58 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:43 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:71 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:28 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:48 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:49 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:50 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:47 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:28 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:28 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:31 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:29 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:31 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:62 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:27 #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:67 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:40 msgid "team_name^Elves" msgstr "" #. [side]: type=Chaos Advanced Crossbowman, id=Surhan #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:64 msgid "Surhan" msgstr "" #. [side]: id=Grumnyr, type=Doom Guard #. [side]: type=Chaos Advanced Crossbowman, id=Surhan #. [side]: type=Chaos Heavy Longbowman, id=Vor Mègwyn #. [side]: type=Chaos Razerman, id=Jurdaan #. [side]: type=Iron Mauler, id=Kagwlen the Hulk #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:73 #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:95 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:123 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:150 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:175 msgid "team_name^Humans" msgstr "" #. [side]: id=Grumnyr, type=Doom Guard #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:85 msgid "Grumnyr" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:115 msgid "team_name^Wild Animals" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:166 msgid "Hold out as long as possible" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:167 #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:250 #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:230 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:175 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:252 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:307 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:384 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1001 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1110 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:209 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:108 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:208 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:310 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:815 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:293 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:827 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:289 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:336 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:323 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:430 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:515 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:846 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:881 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:993 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:306 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:24 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:371 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:473 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:606 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:696 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:206 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:205 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:194 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:374 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:560 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:574 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:143 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:135 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:393 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:413 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:314 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:481 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:502 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:436 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:557 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:653 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1417 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:281 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:698 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:899 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:922 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1148 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:353 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:281 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:85 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:27 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:62 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:117 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:155 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:644 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:702 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:47 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:435 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:503 msgid "Death of Galas" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:169 msgid "Start recruiting just in case." msgstr "" #. [message]: speaker=Grumnyr #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:185 msgid "Move on, you sluggards. Let’s claim these lands for the Master!" msgstr "" #. [message]: speaker=Surhan #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:190 msgid "Be careful. We were warned that there are still elves in this valley." msgstr "" #. [message]: speaker=Grumnyr #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:195 msgid "That doesn’t matter. We’ll tear them to pieces if they dare oppose us!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:200 msgid "" "Humans in the southern dunes... It has been quite a long time since any of " "them have wandered here." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:205 msgid "What should we do?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:210 msgid "" "The Law says that we should always grant refuge to wanderers. But I think I " "sense hostility from this group. In any case, let us wait before doing " "anything." msgstr "" #. [message] #. [message]: role=a2 #. [message]: speaker=Elynia #. [message]: speaker=Galas #. [message]: speaker=Mal Keshar #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:215 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1646 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:313 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:327 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:414 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:820 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2361 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:382 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:413 msgid "Very well." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:235 msgid "Attack! Leave no one alive!" msgstr "" #. [message]: role=shouter #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:240 msgid "They are attacking us!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:245 msgid "" "Our laws are very clear and strict on this matter. We shall not let hostile " "outsiders enter our valley. We must defeat their leaders!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:249 msgid "Defeat both enemy leaders" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:329 msgid "*Argh* I have been...defeated..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:347 msgid "" "Oh no, their reinforcements have arrived! Our group is not strong enough to " "defend the valley against a full-sized army!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:355 msgid "" "We defeated them in time. That raiding party was quite large for a tribe of " "humans. I hope that my fears are wrong." msgstr "" #. [scenario]: id=02_A_Real_Confrontation, (id=Lédinor) 2.5}, (id=Galas) 2}, (id=Anlindë) 1.5}, (id=Lédinor) 4}, (id=Galas) 3}, (id=Anlindë) 2}, (id=Lédinor) 6}, (id=Galas) 5}, (id=Anlindë) 4} #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:5 msgid "A Real Confrontation" msgstr "" #. [side]: type=Elvish Lord, id=Lédinor #. [unit]: type=Elvish Lord, id=Lédinor #. [unit]: type=Shadow Courier, id=Corrupted Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:49 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:600 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:598 msgid "Lédinor" msgstr "" #. [side]: type=Chaos Heavy Longbowman, id=Vor Mègwyn #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:95 msgid "Vor Mègwyn" msgstr "" #. [side]: type=Iron Mauler, id=Kagwlen the Hulk #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:129 msgid "Kagwlen the Hulk" msgstr "" #. [side]: type=Chaos Razerman, id=Jurdaan #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:156 msgid "Jurdaan" msgstr "" #. [label] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:208 msgid "Peak of the Beholder" msgstr "" #. [label] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:212 msgid "South-eastern Outpost" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:225 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:304 msgid "Resist until turns run out" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:227 msgid "Defeat all enemy leaders (Heroic bonus)" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:229 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:560 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:656 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:284 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:701 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:902 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:925 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1151 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:356 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:284 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:88 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:31 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:66 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:120 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:158 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:50 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:438 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:506 msgid "Death of Lédinor" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:231 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:176 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:253 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:308 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:385 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1002 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1111 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:210 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:109 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:209 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:311 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:816 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:294 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:828 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:290 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:337 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:324 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:431 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:516 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:847 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:882 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:994 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:310 msgid "Death of Anlindë" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:235 msgid "Fewer than three elven villages remain standing" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:236 msgid "Fewer than five elven villages remain standing" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:237 msgid "Fewer than seven elven villages remain standing" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:292 msgid "" "The patrol group that was sent to replace yours on the southern zone should " "have arrived this morning. I begin to worry about them." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:297 msgid "Fire! Fire on the horizon! Call out the fighters, invaders draw near!" msgstr "" #. [unit]: type=Elvish Scout, type=Elvish Rider, id=Vólrand #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:325 msgid "Vólrand" msgstr "" #. [message]: speaker=Vólrand #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:338 msgid "" "Indeed, sir! It’s an entire human army, and they are burning forests and " "pillaging villages in the border hills! They have even impaled the skulls of " "our fallen kin on their banners!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:343 msgid "" "An entire army? That’s impossible; humans are not capable of raising troops " "in such numbers!" msgstr "" #. [message]: role=supporter #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:348 msgid "So that is what befell them... Those invaders will not go unpunished!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:353 msgid "" "We must prepare to fight. We will not allow even an army to dispossess us. " "Men, to arms!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:358 msgid "" "But my lord, if these invaders could trap our best patrollers, how can we " "prevail against them while so short of recruits and supplies?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:363 msgid "" "Young Galas, I understand your worries. But it is time for you to learn the " "first duty of a commander, which is to not be defeated in mind before you " "engage in battle." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:368 msgid "I accept your instruction." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:374 msgid "" "Anlindë’s mastery of magic allows you to control forest faeries. They have " "both a melee and ranged attack which inflicts fire damage on foes. " "The drawback, however, is that they are weak and can be easily killed by " "enemies in a one-to-one fight. Never send them against your adversaries " "without protection!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:380 msgid "" "From the valley’s main keep you can recruit citizens to aid you in battle. " "Most of them have basic training in the use of the sword and the bow; " "however, they still lack the experience required to put them into effective " "use. But remember: they are not charging you for their services yet." msgstr "" #. [message]: role=scared_one #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:420 msgid "What was that!?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:425 msgid "Bright Gods...what is that thing?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:430 msgid "" "I sense a great evil coming from there. Whatever it is, I fear these foes " "may overwhelm us." msgstr "" #. [message]: role=scared_one #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:449 msgid "I do not think we can resist them!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:454 msgid "" "So, there is yet human civilization on this continent. I wonder why we have " "not encountered them before?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:459 msgid "" "It must be that they are a new tribe, only recently come into its power..." "and that power is an evil not of our world. Look!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:462 msgid "Garya" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:464 msgid "Quiryn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:466 msgid "Nolok" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:481 msgid "Would that my fears had proven false..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:519 msgid "The humans are retreating, after having almost defeated us?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:525 msgid "" "It seemed that their numbers were never-ending, but we have nevertheless " "defeated them." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:532 msgid "" "Probably they are regrouping for a more concerted assault, now that they " "know we will not be easily defeated." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:537 msgid "Not a calming thought. What should we do?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:542 msgid "" "They were not expecting serious resistance; this was, I think, a mere " "scouting group and not the bulk of their army. I do not think we will hold " "against their full power. Thus, I recommend against staying in this valley " "any longer." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:547 msgid "Do you say that we should abandon our home? And where to go then?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:552 msgid "" "We certainly will not survive in the desert from whence the humans came, " "especially since we don’t know how many more human warriors follow their " "back trail. Therefore, I suggest withdrawing to the northern cave system " "that goes beneath the sands. We can block the entrance so they won’t be able " "to pursue us, then we will make our way into the northern lands well away " "from them." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:557 msgid "" "All of the groups we have spotted so far came from south of here. That " "probably means that they do not inhabit the far North. If we depart in that " "direction, we might find a new home to settle in. If we fail, at least we " "will die with our heads high." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:562 msgid "You bring hard counsel, but I see its wisdom." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:567 msgid "The darkness... Who knows what perils await us there?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:572 msgid "" "We are in a narrow place between the peril of the caves and the certainty of " "death at the hands of that...thing...the humans command." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:577 msgid "" "Most of our people are not experienced in moving at night, let alone in the " "darkness and depths of a cavern!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:582 msgid "" "I fear we have no other alternative left. Unless you civilians think it a " "better course to stand and fight to our death, and be expunged from the " "green world without trace?" msgstr "" #. [message]: speaker=narrator #. [unit_type]: id=Elvish Civilian, race=elf #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:588 #: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:5 msgid "Elvish Civilian" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:589 msgid "No, my lady. We will follow you for the sake of our survival." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:594 msgid "" "It will be necessary, however, to distract our foes until we evacuate all of " "our people to the caves. Have you thought on that, my lady?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:599 msgid "I had not." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:604 msgid "Someone must stay here to spoil their attack, I shall do it.." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:609 msgid "But..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:614 msgid "My lord...why?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:619 msgid "" "Because it’s all I can do for our future. I am too old to long survive in " "the desert, but here I can die well. Galas, you are a brave warrior, albeit " "unseasoned — and more to the point, you have the intelligence to *lead* " "brave warriors. I pass to you the war-leadership of the elves of the Valley " "of Elynia." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:624 msgid "I...cannot. I’m not ready for this!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:629 msgid "" "None of us are ever ready for such a burden. But we must bear it " "nevertheless." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:638 msgid "Hail, Galas!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:643 msgid "Now, go! May Fate reunite us in time, young Galas." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:661 msgid "*Ugh* I am finished." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:673 msgid "Anlindë! No! We need you! Who will guide us with wisdom now?!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:687 msgid "It is my end..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:692 msgid "Galas? Galas, no!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:697 msgid "Ugh." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:718 msgid "" "I have fallen this day. But, young Galas, you are the brightest of our " "young. Lead our people in my place!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:730 msgid "Lédinor, no!" msgstr "" #. [message] #. [then] #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:756 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:845 msgid "Leave nothing standing! Burn them alive with their villages!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:804 msgid "" "We could not protect enough of our civilians. They have been burned alive " "with their villages!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:809 msgid "" "We have failed to protect our people and the legacy of our civilization." msgstr "" #. [scenario]: id=03_Memories_from_the_Depths #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:5 msgid "Memories from the Depths" msgstr "" #. [side]: type=Ancient Lich, id=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:43 msgid "team_name^Enemies" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:174 msgid "Explore the caves" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:187 msgid "" "After Galas and the remaining survivors entered the cave, Anlindë collapsed " "the cave entrance with a spell. Her hope was that this would buy them time " "to find a northward exit." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:191 msgid "" "We lost our home...many of our children and elders...and our lord, at the " "hands of those fiends...what will we do now? Where will we go?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:195 msgid "" "Don’t despair, Galas. This is not the first time we have lost our home, and " "we always have found a new one. I think it will be no different this time." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:199 msgid "" "I profoundly hope so. We must continue down these caves, then. But Anlindë, " "you mentioned something about an evil force before counseling flight. What " "did you mean?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:203 msgid "" "I meant there was some great evil aiding the humans. Not merely ordinary " "necromancers and war-beasts, but something worse. Something I believed we " "had already vanquished...but I now realize we had not, at least not " "completely..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:207 msgid "I still don’t understand. Of what foe do you speak?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:211 msgid "" "Nothing you should know, impudent boy! Do not ask of it again; some truths " "should go unrevealed save in dire necessity, and this is not such an " "occasion. Now I suggest we find an exit before they discover how to reopen " "the cave entrance. There is no looking back — our valley is probably in " "ruins by now. It saddens me, but we must live with it." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:215 msgid "" "I suppose so... Let us find an exit. If we but can...this cave system has " "never been explored before." msgstr "" #. [message]: role=supporter #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:219 msgid "" "Would that we had more experience at moving in this darkness. This will be a " "long exploration." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:237 msgid "Undead! There are undead here!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:241 msgid "We were not aware of undead roaming these caves!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:245 msgid "We shall have to deal with them before finding the exit." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:251 msgid "Find the undead enemy leader" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:271 msgid "Who is this foul enemy that seeks our death?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:276 msgid "I am Mal Keshar, and I will avenge myself upon you all!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:280 msgid "Keshar? That name..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:284 msgid "" "Your kind has tried numerous times to vanquish me, but you cannot. I am more " "powerful than you or those foul orcs! Now, prepare to die." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:288 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:792 msgid "Anlindë?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:292 msgid "I could swear I read his name in old scrolls about the Golden Age..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:296 msgid "" "If that is true, then we are facing a foe that may be indestructible. Is " "there any other option?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:300 msgid "" "We cannot go back, there is no way of escape except this one. We must defeat " "him before he destroys us!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:306 msgid "Defeat Mal Keshar" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:391 msgid "" "I cannot believe it. I have been defeated. My long battle against the orcs " "is lost! But, I still stand..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:395 msgid "" "So it is you, Mal Keshar, formerly known as Malin Keshar. The one who fell " "to the darkness for fighting a noble cause with tainted means. You have been " "used as a warning to our children for centuries, and are the unliving proof " "that the glories of the Golden Age are dead." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:399 msgid "" "Ignorant elf! I am no mere shambling revenant, but a lich of power. I still " "think, feel, and am aware of the current situation of Wesnoth." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:403 msgid "Wesnoth? What is that?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:407 msgid "" "Long ago, it was the name of the land south of the Swamps of Dread, and west " "from the Silver Lands." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:411 msgid "" "Aye, and my thirst for orcish death will never be satisfied. For I can no " "longer go to the surface now that the land is under the control of the " "forces of Evil." msgstr "" #. [message]: speaker=Anlindë #. [message]: speaker=Elynia #. [message]: speaker=Erathan #. [message]: speaker=Galas #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:415 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1443 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:513 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:570 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:292 #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:144 msgid "What?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:419 msgid "" "Your kind always punished necromancers for disturbing the dead. You thought " "us the foulest evil imaginable, but you were wrong. I have seen and learned " "of things that even I consider abominations. For all these centuries after " "the Fall, I have been hiding here, but I send minions to the outer world " "from time to time, to collect news from there." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:423 msgid "" "Some centuries ago, a malign shadow issuing from the vast Ocean covered the " "lands, and an evil presence began to swallow every living creature. After " "some time, monstrosities from the underworld began raiding and destroying " "what human, elvish and orcish encampments were left in the desert. These " "monsters were called, in my time, demons. I suppose you remember them, do " "you?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:427 msgid "" "We do, but it is not possible! The demon lord was vanquished by the Lady of " "Light a long time ago!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:431 msgid "What are you talking about?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:435 msgid "" "But that was a mere foretaste of our doom. Something or someone opened a " "portal to the very heart of Hell, unleashing the forces of Evil and allowing " "them to cross the void-barriers into our world. I suspect the Wesnothian " "magi, in their arrogance and pride, of wreaking a greater evil than I ever " "did. Whoever the culprits were, they cast us into this chaotic future, " "reshaping the landscape and raising up the two burning suns." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:439 msgid "So that is what attacked us in our valley..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:443 msgid "" "We need to escape from these caves — but supposing we can, we’ll but need to " "face the evil that roams above us. What could we do?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:447 msgid "" "You would be killed, tortured or converted by them in matter of hours, " "perhaps minutes, even seconds. You are few to their many; nor do you have " "the powers necessary to fight against the demons." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:451 msgid "But you do, don’t you?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:455 msgid "" "I am unsure. Centuries have passed since I fought — but I do not fear an end " "to my un-death. I have nothing left; all that I once loved has been scoured " "away by pitiless time." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:459 msgid "We’ll find a new and safe home, save we vanquish those fiends." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:463 msgid "" "I agree. But our kin tried before, we have become the witnesses to their " "failure. We have no aid or craft that they did not." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:467 msgid "" "Can it be that the Elves have forgotten? The force you need is the power of " "the Union." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:471 msgid "The Union?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:475 msgid "" "Your elder druids and sorceresses should know very well that this Lady of " "Light did not save you alone from that evil. What won your victory was " "nothing else than the power of the Union, at hands of the Master of Darkness " "and the Lady of Light — a human and an elven lady. And you should know that " "they were somehow blessed—or cursed—with eternal life." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:479 msgid "" "I know they went to a place, a place very deep in the heart of the world. I " "felt their presences descending into the depths. However, I lost track of " "one of them, the Master of Darkness. Although I cannot say anything about " "him, I believe the Lady of Light remains in this world, in that place, just " "sleeping. If you could awaken her, you would have half the power possibly " "necessary to defeat whoever is the mastermind of this dark plot." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:483 msgid "But we don’t know how or where she is." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:487 msgid "Right, but you could lead us, couldn’t you, Mal Keshar?" msgstr "" #. [message]: role=supporter #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:491 msgid "" "What?! But my lady, he is a lich — a necromancer! We cannot have such an " "abomination on our side!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:495 msgid "" "Times have changed, and so have our needs and methods. Today I see no other " "way to survive without help of this necromancer, and he should be the only " "one left capable of locating our saviors. After all, weren’t you fighting " "for a noble cause, Malin Keshar?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:499 msgid "" "Aye, but I see that my cause was a doomed one, now. I’m no longer sure it " "was the right one, as it led me to this undead state. I’d prefer to do some " "real good before the world ends." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:503 msgid "Will you fight for our cause, then?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:507 msgid "I shall." msgstr "" #. [message]: role=supporter #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:511 msgid "This is madness!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:515 msgid "" "Keep your mouth shut. This is the decision of a high sorceress; we must " "respect it." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:519 msgid "" "Thanks for your kindness. You are the first beings with which I have spoken " "words without blood since I arrived here. I place myself and my powers to " "your service, elves." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:527 msgid "You can now recruit undead units!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:532 msgid "Where must we go?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:536 msgid "" "We must head northwest. There, northeast of the former home of the Wesmere " "Elves are the mountains where your saviors went to — the caves of Knalga, an " "ancient, fallen kingdom. It may be that passing through the place where the " "Wesmere forest used to be will take there faster, but it is currently " "infested by those damned creatures. I’d rather avoid it while we gather the " "necessary power to fight against them." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:540 msgid "Then northwest we shall go." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:544 msgid "" "This subterranean river leads to an exit to a valley in the West. It is a " "long and dark way, so follow me carefully and don’t stray from the path." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:587 msgid "Maeglin the Black" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:587 msgid "Cheating, huh?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:589 msgid "Deserves a lock." msgstr "" #. [scenario]: id=03_Memories_from_the_Depths #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:593 msgid "ACME SignPost™ Serial Number: 91MM3159XAAG021:K314" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:624 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:650 #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:672 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:552 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:650 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:729 msgid "Touchplate triggered. A wall moves." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:698 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:530 msgid "Touchplate triggered. Two walls move." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:726 msgid "Touchplate triggered. A road rises from the abyss, and a wall moves." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:756 msgid "Dang, this chest is empty!" msgstr "" #. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:5 msgid "Over the Sands" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:57 msgid "team_name^Neutral Humans" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:78 msgid "team_name^Human Barbarians" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:100 msgid "team_name^Orcish Barbarians" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:138 msgid "team_name^Roaming Ghosts" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:156 msgid "team_name^Roaming Creatures" msgstr "" #. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:204 msgid "Lanya" msgstr "" #. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:220 msgid "Gledd" msgstr "" #. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:235 msgid "Karun Baghar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:383 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1109 msgid "Galas, Anlindë, or Mal Keshar reaches the northwest border of the map" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:386 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1003 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1112 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:211 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:110 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:210 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:312 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:817 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:295 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:829 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:291 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:338 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:325 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:432 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:517 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:848 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:883 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:995 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:309 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:26 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:373 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:475 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:608 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:698 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:208 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:207 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:196 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:562 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:576 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:145 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:137 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:395 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:415 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:316 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:483 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:504 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:438 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:559 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:655 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1419 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:283 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:700 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:901 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:924 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1150 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:355 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:283 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:87 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:30 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:65 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:119 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:157 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:646 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:704 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:49 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:437 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:505 msgid "Death of Mal Keshar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:389 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1006 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1115 msgid "Dehydration applies to living units." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:397 msgid "" "Here you are, the outside. Not too different from the last report from some " "years ago... or perhaps centuries. I cannot tell which." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:402 msgid "" "Everything in the distance is so...dry... There is no plant that could " "thrive in this heat!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:407 msgid "" "That is why our people moved to that valley, to protect themselves from " "death in the desert. Not all of them found the valley, though. We have " "always wondered what happened to the others." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:412 msgid "" "They could only have died in the desert. The harsh suns and the lack of " "water and food are peril enough; savage orcs or nomadic human bandits " "complete the tale." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:417 msgid "" "I suppose so. But, where are we? The ancient records have nothing to say of " "this desert, which was likely a forest before the Fall." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:422 msgid "" "Indeed it was! If I remember correctly, we are standing on the site of " "Lintanir Forest, the southwestern part of the Northern Elves’ homeland... " "but probably nothing remains of it, of course. Many eons ago, these dry " "mountains did not even exist." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:427 msgid "" "Over time, supporting our people will become more difficult, especially here " "in the desert. Breeding horses for mounts is already difficult for want of " "fodder." msgstr "" #. [message]: role=supporter #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:432 msgid "" "So, what now, necromancer? We have never been so far from the green of our " "valley! We will surely perish on these sands!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:437 msgid "" "You must fill your water reserves at this oasis before departing towards the " "Northwest. Make sure your healers are prepared to assist your soldiers. We " "should be able to find more water sources in these sands. I’ll summon my " "scouts to explore the path ahead." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:467 msgid "" "Come back to this world, from your eternal dream of battles, elvish hero of " "long past times! I call upon you!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:490 msgid "At your service, masters!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:495 msgid "" "But, but, that’s an elven warrior! Quite pale and... translucent, though. " "What is this, Mal Keshar?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:500 msgid "" "This is one of your fallen kinsmen from battles past. In contrast with most " "of my minions, this elvish spirit does not fight unwillingly; he has been " "following you all this time, and while not having the power to materialize " "by himself, he has been waiting for the opportunity to fight for you once " "again. He just needed a little help from an expert, such as myself." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:505 msgid "Are you saying that he has his own will, then?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:510 msgid "" "Exactly. Note that these spirits are stronger and deadlier when fighting in " "forests. Unfortunately, I am not sure whether there are any left in this age." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:533 msgid "" "(shakes head) I see it but I don’t believe it... Undead fighting for our " "cause..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:538 msgid "At some point you’ll get accustomed to that." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:556 msgid "A ghost?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:561 msgid "It seems hostile. Mal Keshar, can you do anything about it?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:566 msgid "" "No. These ghosts have free will, and roam about these sands due to their " "painful deaths." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:598 msgid "Oh...elves? I must be hallucinating again..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:603 msgid "This doesn’t look good..." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:608 msgid "" "But I never had hallucinations that could speak. Intruders! And they are " "elves! Go get ’em!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:613 msgid "Anyone who dares oppose us shall perish, whether it be orc or human." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:618 msgid "Orcs... Good. It has been a long time since I defeated one myself!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:623 msgid "" "We could ignore them and continue our journey, but I’m not sure if it would " "be a good idea." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:629 msgid "Undead! Everyone, to arms! It’s an invasion!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:634 msgid "" "Somebody should catch that idiot and cut out his tongue. Now that he has " "given alarm to his friends, we will have to deal with them!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:657 msgid "Argh! I’m vanquished by these puny invaders!" msgstr "" #. [message]: speaker=$capable_speaker #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:688 msgid "" "This orc kept some gold in his tent. It is not more than a few dozen, but it " "is better than nothing." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:703 msgid "Rooaargh!!" msgstr "" #. [message]: speaker=$elvish_speaker #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:726 msgid "" "I have seen and heard about odd things in my life, but that is just " "ridiculous! A crawling glob of mud?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:733 msgid "" "Crawling, yes. But it is not a simple glob of mud — it has been animated by " "magical means. Although they are not especially tough, if you get surrounded " "by a pack of them you will have serious trouble. Especially if you have been " "under these suns for too long. Heh heh..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:790 msgid "" "This is our oasis. Go away or we’ll crush your skulls into the sand!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:809 msgid "As if those damned bats weren’t enough. Get away from our territory!" msgstr "" #. [message]: role=filthy #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:913 msgid "Ha, ha, ha! We got you! There is no way out now!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:931 msgid "Aaah! Help!" msgstr "" #. [message]: role=filthy #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:952 msgid "" "Hey, wait, is that an elf? I thought they were long gone from the face of " "the earth!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:964 msgid "These pointy-eared demons are just impossible to get rid of." msgstr "" #. [message]: role=filthy #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:969 msgid "It matters little now. Kill it!" msgstr "" #. [message]: role=filthy #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:975 msgid "Undead! These damned abominations pursue us again!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:987 msgid "Ah, but I love the sound of smashing skeletons!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:994 msgid "" "They are blocking our path through the mountains. We must defeat them before " "continuing." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1000 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1108 msgid "Defeat the leader of the bandits who control the northwestern pass" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1027 msgid "Ouch! Noo...I’m finished...and we have lost...our precious valley..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1032 msgid "The irony in this is unsettling." msgstr "" #. [message]: speaker=Anlindë #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1066 #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1072 msgid "" "These bandits seem to have accumulated some gold. It’s not a great amount, " "but it will do for our needs." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1098 msgid "" "This seems to have been a colossal elvish fortress very long ago before the " "sand buried it in the ground. It is in a very convenient location — but we " "cannot tarry here much longer, lest we become prey of better prepared " "barbarians." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1103 msgid "" "At least we can replenish our supplies here and heal the wounded before " "continuing." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1156 msgid "" "After all this time, the old elven roads still exist under the sands. It is " "unfortunate that they cannot guide us anywhere now." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1197 msgid "" "Ah, the ruins of ancient elven castles. I wish they could still provide us " "with shelter from the harsh light of the suns." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1233 msgid "We can’t continue without defeating these bandits first!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1239 msgid "The river continues to the northwest." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1244 msgid "" "We should follow this river. Although I cannot know exactly where it leads, " "I suspect it should get us close to the Heart Mountains. It will also be " "easier for you to travel across the sands with an unlimited water supply by " "your side." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1277 msgid "" "Ahhh, the refreshing feel of my feet in the water of this oasis... I wish I " "could spend all my day here, instead of fighting enemies over the " "sands. Oh, how much I miss our peaceful valley..." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1339 msgid "Halt there, strangers! Do you come to our valley in peace or not?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1344 msgid "Is that a trick question?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1349 msgid "" "We come in peace. We are just looking for water, food, and safe passage to " "the northwest." msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1356 msgid "" "We have plenty of water and food here, but if you want to bring your men " "here, you will have to give us $fee_value pieces of gold first. We need to " "be sure whether your intentions are good or not." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1361 msgid "" "If they actually have so much resources, why do they need our gold at all?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1366 msgid "I do not know. It might be a local custom." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1408 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:302 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:540 msgid "Um..." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1410 msgid "Very well. Here is the gold." msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1424 msgid "" "You are welcome, then. As long as you don’t start pillaging our villages, " "that is. Know that if you do so, you’ll encounter only problems." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1444 msgid "I have changed my mind. We have come to take over your valley." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1454 msgid "I think we’ll just leave for the moment." msgstr "" #. [message]: speaker=Galas #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1464 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:287 msgid "Very well, then." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1477 msgid "Unfortunately, we don’t have that much gold." msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1487 msgid "" "That’s unfortunate indeed. Please leave our valley immediately, or we might " "have to take action." msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1510 msgid "" "We already told you to leave our valley unless you are willing to pay! Get " "rid of these invaders!" msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1523 msgid "" "I should have known you could not be trusted. Get rid of the invaders, now!" msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1569 msgid "" "Curse you, invaders... Think about... what you’ve done to...our people..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1595 msgid "There is a cave entrance here. I wonder where it leads." msgstr "" #. [message]: speaker=Lanya #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1600 msgid "" "That path leads to an old mountain pass that goes high above the ground, " "where still the height of the surrounding peaks does not allow sunlight to " "illuminate it most of the time. We believe it leads to the Mountains of the " "West — but I’d recommend you to avoid that pass. It is said that strange " "things happen and can be glimpsed at night." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1628 msgid "So what do you choose, Galas? Should we go this way or not?" msgstr "" #. [message]: speaker=Galas #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1633 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:357 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:379 msgid "Uh..." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1635 msgid "Yes, let’s go through the mountain pass." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1642 msgid "No. Perhaps later, if I change my mind." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1670 msgid "" "We are far from our home region, yet these sand dwellers talk about our race " "as if they had met us recently. After so many eons, shouldn’t they have at " "least forgotten the name of our race?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1675 msgid "" "I suppose that due to their nomadic nature and better resistance to the heat " "of the desert, the barbarians we have fought here may have already met our " "hunters and guards before. Anyway, we should not let small questions such as " "this delay us any further." msgstr "" #. [scenario]: id=05a_Crossfire #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:5 msgid "Crossfire" msgstr "" #. [side]: type=Lich, id=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:56 msgid "Jala Nekhar" msgstr "" #. [side] #. [side]: type=Ancient Lich, id=Mal Hekuba #. [side]: type=Death Knight, id=Tanstafaal #. [side]: type=Lich, id=Jala Nekhar #. [side]: type=Orcish Slurbow, id=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:86 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:86 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:118 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:145 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:38 msgid "team_name^Undead" msgstr "" #. [side]: type=Chaos Advanced Crossbowman, id=Zemkor #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:93 msgid "Zemkor" msgstr "" #. [side] #. [side]: id=Alazar, type=Chaos Cataphract #. [side]: id=Armiza'ar, type=Chaos Lorekeeper #. [side]: id=Gythrn, type=Hell Guardian #. [side]: id=Oddis, type=Chaos Soulhunter #. [side]: id=Wygerm, type=Chaos Heavy Longbowman #. [side]: type=Chaos Advanced Crossbowman, id=Zemkor #. [side]: type=Chaos Lorekeeper, id=Darkozun #. [side]: type=Chaos Razerman, id=Renan #. [side]: type=Chaos Warlord, id=Elyssa #. [side]: type=Demon Zephyr, id=Vulcar #. [side]: type=Goliath, id=ZA-K314 #. [side]: type=Gutwrencher Imp, id=Laveri #. [side]: type=Hell Guardian, id=Limzer #. [side]: type=Hell Overlord, id=Benthos #. [side]: type=Hell Overlord, id=Qualshezif #. [side]: type=Psy Mindraider, id=Elká #. [side]: type=Psy Mindraider, id=Uzgarphatgshar #. [side]: type=Shaxthal Sentry Drone #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:134 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:61 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:81 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:39 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:52 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:90 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:87 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:104 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:117 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:159 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:175 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:192 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:236 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:246 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:71 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:121 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:137 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:39 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:73 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:102 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:111 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:99 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:122 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:147 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:171 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:138 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:157 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:175 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:212 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:55 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:81 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:99 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:115 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:50 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:79 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:52 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:155 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:112 msgid "team_name^Loyalists" msgstr "" #. [side]: type=Fugitive, id=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:141 msgid "Murlin" msgstr "" #. [side]: type=Fugitive, id=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:158 msgid "team_name^Fugitives" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:178 msgid "Sylith" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:180 msgid "Korzar" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:181 msgid "Lara" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:183 msgid "Demor" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:186 msgid "Irvyn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:187 msgid "Anyra" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:189 msgid "Tan" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:190 msgid "Gryn" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:206 msgid "Vanquish the lich and the loyalist leader" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:207 msgid "Make sure no loyalist units are left alive" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:208 msgid "Defeat the fugitive leader (bonus)" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:222 msgid "" "After a long journey, the party made camp on the shore of the ancient river " "and rested from their journey. But they were not alone." msgstr "" #. [message]: speaker=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:227 msgid "" "Be gone from our encampment, foul undead! What have you done with our people?" msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:231 msgid "" "It’s your fault for letting them go hunting alone. Now they are voiceless, " "and you will be next if you don’t flee now." msgstr "" #. [message]: speaker=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:235 msgid "Never! We shall get our revenge on you all, bastards!" msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:239 msgid "Then so be it. Prepare for..." msgstr "" #. [message]: speaker=Zemkor #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:243 msgid "" "So undead control this river. Well, it’s time to get rid of them and claim " "these lands for the Master!" msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:247 msgid "" "Oh, the rumors are true then. The humans have organized and coordinated " "their forces to take over all useful lands in the desert... It does not " "matter much, they shall perish anyway, whatever their number." msgstr "" #. [message]: speaker=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:251 msgid "Blast it, the loyalists! This might be worse than I thought." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:256 msgid "Loyalists? Loyal to what? Who could they be working for?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:260 msgid "" "It is not as important as what will happen to us if we fail to defeat them " "all. If they really are working for a ‘Master’, then we must make sure they " "never learn about what happens here." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:264 msgid "So, should we kill all of them?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:268 msgid "" "Indeed. Additionally, we must destroy that lich in order to gain access to " "the mountain pass to the northern fields." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:272 msgid "And what about the fugitives?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:276 msgid "" "They are not a great threat by themselves for they are an unorganized bunch " "— numerically inferior to us. We could just ignore them for the time being; " "however, vanquishing them might bring us some benefits. You decide." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:280 msgid "" "I just hope these fiends are easier to defeat than what we faced in our " "valley. With conditions as they are now, recruiting new fighters will be " "very difficult." msgstr "" #. [message]: speaker=Zemkor #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:284 msgid "" "Oh, what do we have here? Why it’s the filthy elves who escaped from the " "assault troops sent to their valley! Never mind, we shall take care of them " "quite easily." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:290 msgid "" "Humans of the desert, impressed with the power and might of the undead, have " "joined Mal Keshar and have become his disciples. From now on you may recruit " "Dark Adepts!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:298 msgid "There is still the fugitive leader left. What should we do?" msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:304 msgid "Let’s finish them now!" msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:318 msgid "Ignore them for now and let them flee." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:332 msgid "Retreat!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:338 msgid "" "The fugitives quickly flee back to the desert. The battle finally has ended, " "and the party continues the long journey heading northwest." msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:358 msgid "" "It is said that these beasts are impossible to kill. Let us see whether that " "is true or not." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:379 msgid "Attack! For our fallen people!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:394 msgid "You killed my brethren! Die!" msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:405 msgid "Heh heh, we are already dead. Do you not see?" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:411 msgid "We shall see who dies first!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:428 msgid "Damn loyalists, I am finished!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:443 msgid "Ha, ha, ha!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:458 msgid "Begone, foul undead! I shall not be your servant — Ugh." msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:474 msgid "You are done, my friend. Anyone else dare to oppose me?" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:489 msgid "Die now!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:494 msgid "" "No! Wait! I have something, something that could help you on your way! Just " "don’t kill me or the rest of my people!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:499 msgid "Leader?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:504 msgid "He does not seem to be lying. What do you think, Master Galas?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:509 msgid "Um... well." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:511 msgid "" "We shall hear your offer. Just swear you will never cause us trouble again." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:519 msgid "I swear. Now, take my reserve, 95 gold pieces." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:524 msgid "" "Also, take this ring. It is a ring of regeneration, it might be of some use " "to you." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:535 msgid "" "The fugitives flee back to the desert. Meanwhile, Galas’s people wonder " "about the ring." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:559 msgid "A ring of regeneration? Anlindë, do you know anything about this?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:563 msgid "" "Yes, I do. It is said that these kind of artifacts have some healing magic " "that keeps the bearer healthy and strong. They are rare, though, so we " "should carefully choose who should take it." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:584 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:384 msgid "Should this unit pick up the artifact?" msgstr "" #. [object]: id=ring_regeneration #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:590 #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:390 msgid "Ring of Regeneration" msgstr "" #. [object]: id=ring_regeneration #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:593 msgid "" "This ring heals the bearer a little each turn, and increases their strength." msgstr "" #. [object]: id=ring_regeneration #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:594 msgid "" "The Ring of Regeneration may only be used by living creatures, that are not " "bats, faeries, or suchlike." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:632 msgid "" "As you introduce the ring in your finger, a feeling of healthiness and " "strength overwhelms you. Shortly, all your wounds are magically healed by " "the ring’s power." msgstr "" #. [option]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:686 msgid "Your kind cannot be trusted. Any other last words?" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:693 msgid "Fools! But you will never catch me!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:698 msgid "I do not think so. Quickly, get him!" msgstr "" #. [message]: role=killer #. [message]: speaker=killer #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:725 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:747 msgid "As you command, master." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:733 #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:755 msgid "Argh!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:771 msgid "At least he left some of his gold behind." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:810 msgid "Ugh. Inform... the... commander *ack*." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:822 msgid "Let none of his men escape!" msgstr "" #. [message]: speaker=Jala Nekhar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:833 msgid "The same, and do not forget those elves and the bandit scum!" msgstr "" #. [message]: speaker=Murlin #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:845 msgid "" "Kill all the loyalist bastards, leave no one alive! And destroy the " "disgusting intruders!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:861 msgid "No! I have been defeated!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:989 msgid "" "It’s over, at last. Now we should set up camp in the undead’s keep and rest " "for a while. Our men are exhausted with all of this battle." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:993 msgid "" "Of course they are. Neither you nor my minions are used to fighting on the " "sands, under these suns, and against these abominations!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:998 msgid "" "The group then rested for a while before continuing. After passing through " "the mountain wall west from the river’s keep, they were surprised to see " "fully-grown plants and animals again. They had left the desert." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1053 msgid "Green grass again! Is this an oasis?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1057 msgid "" "No, it is not. It is just the end of the desert. It seems plants have " "managed to survive and evolve under the harsh suns after the Fall. Not all " "is dried up then. (looks at Anlindë)" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1061 msgid "What? Why are you looking at me?!" msgstr "" #. [message]: role=talkative_guy #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1074 msgid "" "female^I feel refreshed! It has been so long since we’ve been among the " "trees and grass and other plants..." msgstr "" #. [message]: role=talkative_guy #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1081 msgid "" "I feel refreshed! It has been so long since we’ve been among the trees and " "grass and other plants..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1088 msgid "" "Be wary. If plants have grown up in the land it means that there is water. " "And if there is water, there are living beings. This must be why the humans " "have grown in number since the last time my explorers reported to me." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1092 msgid "Like, the world is reviving?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1096 msgid "" "Exactly. This is part bad news and part good. The good news is you elves " "will have what you need to survive. The bad is that our enemies probably do " "as well. We must hurry, for we do not know how far they have gone in their " "thirst for conquering." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1100 msgid "How far are those mountains you spoke of — Knalga?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1104 msgid "Not far. A minimum of three days from here — at continuous march." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1108 msgid "Then, time to go, men!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1124 msgid "(shakes head) I can hardly believe what I see..." msgstr "" #. [scenario]: id=05b_Cursed_Plateau #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:5 msgid "Cursed Plateau" msgstr "" #. [side]: type=Psy Mindraider, id=Elká #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:56 msgid "Elká" msgstr "" #. [side]: type=Demon Zephyr, id=Vulcar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:76 msgid "Vulcar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:107 msgid "" "Galas, Anlindë, or Mal Keshar must reach the northern end of the mountain " "pass" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:137 msgid "" "This pass becomes colder and darker the further we walk. I begin to regret " "my choice. Could we..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:141 msgid "" "Retreat to the desert plains? No. Going back will only delay and weaken us. " "At least here we are safe from the savages and can find streams of clean " "water." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:145 msgid "Yes, but..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:149 msgid "" "I think that Mal Keshar is right, Galas. We have better odds of surviving " "here than in the heat of the desert. And if we do have to fight, we’ll do " "better here than on the plains." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:153 msgid "Very well. Let’s replenish our supplies and continue traveling..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:157 msgid "" "North. If we go north we shall eventually find the end of this pass in a big " "valley, shaped like a quarter moon, where an entrance to the once-great " "underground kingdom of Knalga lies. It is a long and winding way, but it is " "better than the western road. That would only return us to the desert." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:163 msgid "" "Humans of the desert, impressed with the power and might of the undead, have " "joined Mal Keshar and become his disciples. From now on you may recruit Dark " "Adepts!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:176 msgid "I wonder where that path leads to..." msgstr "" #. [event]: id=Galas, id=Anlindë, id=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:200 msgid "" "We should not enter there and investigate. We have a clear purpose to " "fulfill, and we must not let small things such as curiousity distract us." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:225 msgid "Finally, I can see... Oh, bright gods!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:231 msgid "Finally, I can see... Wow! This... Wow." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:235 msgid "What is it?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:241 msgid "The valley... It looks green and full of life!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:245 msgid "Are you sure it is not a mirage? Is it actually real?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:249 msgid "" "It...it seems so. This is wonderful! The wide green world is restoring " "itself!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:253 msgid "" "I would not celebrate yet. If plants have grown up in the land it means " "there is water. And if there is water, there are living beings. This may be " "why the humans have grown in number since my explorers reported to me last. " "I hope they have not reached these parts yet, or we could find ourselves " "walking into a trap." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:257 msgid "" "I too hope that they have not. Now, let’s move and find the entrance to the " "caves of which you spoke." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:261 msgid "Ah, yes. Let’s go." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:265 msgid "Time to go, men!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:280 msgid "Aaaaaaye!!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:304 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1081 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1290 msgid "A wall moves." msgstr "" #. [message]: race=elf #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:308 msgid "What was that? Eh, look! The gate there has opened!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:312 msgid "" "Well, well. This monster seems to have been protecting that cave. I wonder " "what is in there?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:316 msgid "" "Perhaps we should investigate it. It might be unwise to leave an unknown " "threat to our backs. What do you think, Anlindë?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:320 msgid "Your caution is well founded. Be equally cautious as you explore." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:345 msgid "" "A dead end, it seems. But hold, I have found something. It is a ring, red as " "blood, and it appears to have an inscription carved on it. But I cannot read " "it; I don’t know this language." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:351 msgid "" "A dead end, it seems. But hold... I have found something. It is a ring, red " "as blood, and it appears to have an inscription carved on it. But I cannot " "read it; I do not know this language." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:357 msgid "" "I should be able to translate it. It is in the ancient tongue of the men of " "Wesnoth. The inscription reads: “By the blessing of the Lords of Light, this " "ring gives strength and heals all wounds.”" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:361 msgid "" "It is a ring of regeneration. There is magic in these to keep the bearer " "healthy and strong. They are rare, though, so we should carefully choose who " "should bear it." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:365 msgid "Coming here was worth the effort, after all." msgstr "" #. [object]: id=ring_regeneration #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:393 msgid "" "This ring heals the bearer a little each turn and increases their strength." msgstr "" #. [object]: id=ring_regeneration #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:394 msgid "" "The Ring of Regeneration may only be used by living creatures that are not " "bats, faeries, and so forth." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:431 msgid "" "As you put the ring on your finger, a feeling of healthiness and strength " "suffuses you. Shortly, all your wounds are magically healed by the ring’s " "power." msgstr "" #. [scenario]: id=06_The_Moon_Valley #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:5 msgid "The Moon Valley" msgstr "" #. [side]: type=Orcish Warrior, id=Durbaghar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:54 msgid "Durbaghar" msgstr "" #. [side]: type=Orcish Crossbowman, id=Diglet #. [side]: type=Orcish Slurbow, id=Barglor #. [side]: type=Orcish Sovereign, id=Kal Magar #. [side]: type=Orcish Warrior, id=Durbaghar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:60 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:80 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:105 #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:125 msgid "team_name^Orcs" msgstr "" #. [side]: type=Orcish Sovereign, id=Kal Magar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:74 msgid "Kal Magar" msgstr "" #. [side]: type=Orcish Slurbow, id=Barglor #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:99 msgid "Barglor" msgstr "" #. [side]: type=Orcish Crossbowman, id=Diglet #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:119 msgid "Diglet" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:207 msgid "Secure the valley (defeat all enemy leaders)" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:220 msgid "" "This is it, the valley of the Moon. Many millennia ago, the people then " "living near here believed the end of the world had come. Rocks fell from the " "sky, which was dark for many days thereafter. There were earthquakes and " "other signs. When the sun returned, there being at that time only one, they " "found a vast smoking crater here; and that night there was blood on the face " "of the Greater Moon." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:224 msgid "If I remember correctly, I was about three years old when that..." msgstr "" #. [message]: speaker=Diglet #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:232 msgid "Intruders! Alert the chieftain!" msgstr "" #. [message]: speaker=Elynia #. [message]: speaker=Supporter #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:236 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:161 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:643 msgid "Did you hear that?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:240 msgid "Orcs! This valley is infested with orcs!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:244 msgid "I suspected that." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:248 msgid "What should we do? Are you sure of what you are doing, Keshar?" msgstr "" #. [message]: role=Supporter #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:252 msgid "I think he has sent us to our doom deliberately!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:256 msgid "" "Fools! I could have killed you all while you were sleeping if I had desired " "your deaths!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:260 msgid "" "I would really appreciate it if you both controlled your temper. Now, do we " "have a plan?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:264 msgid "" "Yes. We should charge ahead, slay the leader that blocks our entrance to the " "cave system, and continue." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:268 msgid "Easier said than done." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:272 msgid "Or, we could advance slowly and wipe out the entire pack." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:276 msgid "" "I don’t think we have the troops to do that, but I guess retreat is no " "longer an option." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:280 msgid "" "Indeed. We have come this far and the sands we left behind hold no promise. " "We must fight, but after entering the caves, what will we do then?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:284 msgid "Pray the enemy has not infested the caves before us?" msgstr "" #. [message]: speaker=Anlindë #. [message]: speaker=Elynia #. [message]: speaker=Erathan #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:288 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:758 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:477 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:485 msgid "..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:292 msgid "" "I am not really sure where we must search first! If I could go in and " "concentrate a little..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:296 msgid "Fair enough. To arms!" msgstr "" #. [message]: role=Supporter #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:300 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:439 msgid "To arms!" msgstr "" #. [message]: speaker=Kal Magar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:318 msgid "" "So we have got intruders, huh? Get rid of them before I behead you idiots!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:327 msgid "" "And so, not knowing what perils were awaiting them in the dark heart of the " "world, the group entered the caves searching for the power that might save " "them." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:335 msgid "We have defeated them. To the caves!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:348 msgid "Ouch! I’m vanquished..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:359 msgid "Yelp!! *ack*" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:370 msgid "Nooo!! Why nobody protects mee..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:381 msgid "" "All that gold spent on minions to protect me, and they fail when I need them " "the most. Incompetent moronic fools. *ugh*" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:409 msgid "" "Those towers look vacant, but there is something about them I mistrust. Be " "careful, for it may be a trap of the orcs." msgstr "" #. [message]: speaker=Kal Magar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:422 msgid "" "So, my incompetent warriors could not stop you from entering my fortress. No " "matter — my bodyguards will send you to hell! Haw, haw, haw!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:429 msgid "Vagkar" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:430 msgid "Krislo" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:431 msgid "Urdo" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:432 msgid "Gremle" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:433 msgid "Fir" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:434 msgid "Ewurk" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:435 msgid "Ceel" msgstr "" #. [message]: speaker=Galas #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:453 #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:108 msgid "Uh-oh." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:457 msgid "" "The lad was right. It was a trap, and look — the orcs are calling upon " "reinforcements!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:460 msgid "Turgan" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:461 msgid "Akir" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:464 msgid "Cur" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:479 msgid "" "Hey, I see something in there. Could it be another entrance to the caves?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:483 msgid "" "Perhaps, but I’d prefer not to wander around here. If the orcs are not " "guarding that cave, it might be because they found great peril in there." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:496 msgid "Um...this definitely doesn’t look like another entrance to the caves." msgstr "" #. [unit]: type=Yeti, id=White Giant #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:502 msgid "White Giant" msgstr "" #. [message]: speaker=White Giant #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:508 msgid "Rooaarlg, raaar!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:512 msgid "Wha..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:516 msgid "Help!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:520 msgid "" "I have heard and read old stories of creatures as big as that one, but I had " "thought they were only myths!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:524 msgid "" "Retreat! We must lure the creature out, surround it, and strike it down. " "Quickly now!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:528 msgid "Sounds like a good plan!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:536 msgid "" "The Short Darkness starts to cover the land, giving the orcs a new advantage." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:540 msgid "Yes, but the undead also fight better during night." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:544 msgid "" "The combination of the might of the undead and the effectiveness of our " "hunters will be a great help in surviving the darkness in this valley." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:552 msgid "" "Ahh, the Long Darkness, at last! It is my opportunity to teach the orcish " "species a lesson to remember. May the undead hordes rise and swallow their " "forces!" msgstr "" #. [scenario] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:4 msgid "The Elf versus Goliath" msgstr "" #. [unit]: id=Verne #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:96 msgid "Verne" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:258 msgid "Chamber Guard" msgstr "" #. [unit]: type=Blood Imp, id=Gurglo #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:293 msgid "Gurglo" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:309 msgid "Investigate the cave" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:353 msgid "" "I feel some kind of strong presence in this place. We should determine its " "nature before we allow our people to follow." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:357 msgid "Wait, I hear steps, many steps..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:368 msgid "Kyra" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:379 msgid "Zilla" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:390 msgid "Kairus" msgstr "" #. [message]: speaker=Kyra #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:394 msgid "Surprise, forest-dwellers. Didn’t expect us here, uh?" msgstr "" #. [message]: speaker=Kairus #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:398 msgid "Kill them, it’s the Master’s command!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:402 msgid "Blast it, as I suspected. These worms made it here before us." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:406 msgid "What about our lady?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:410 msgid "" "I don’t think she is in danger yet, but we should clear these pests out of " "our way as quickly as we may." msgstr "" #. [message]: speaker=Verne #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:457 msgid "" "Ha, ha, the elves want to find her. But we won’t allow them to step any " "further into our future domain, ha ha! Pitiful creatures..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:512 msgid "Touchgem activated. A door opens." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:521 msgid "Touchgem already activated." msgstr "" #. [scenario] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:555 msgid "" "Thy journey is mine; but keep close to light, for light will be thy shine." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:577 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:618 msgid "Hidden touchplate triggered. A wall moves." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:593 msgid "" "It looks like there used to be something else in this passage, but the path " "is now blocked by large rocks. We can’t continue this way." msgstr "" #. [scenario] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:659 msgid "" "This bottle seems to contain a potion of strength. It is said that these can " "turn even weaklings into dangerous fighters. I just wish it was a bigger " "flask — it contains only one dose. We should carefully choose who should " "drink it." msgstr "" #. [object]: id=e1l7_strength_potion #. [object]: id=strength_potion_25_1 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:663 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:769 msgid "Potion of Strength" msgstr "" #. [object]: id=e1l7_strength_potion #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:667 msgid "" "The drinker’s strength is increased for a while, adding 2 damage points to " "their melee attacks, and adding 8 points to their total HP." msgstr "" #. [object]: id=deftness_potion_25_1 #. [object]: id=e1l7_strength_potion #. [object]: id=strength_potion_25_1 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:668 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:773 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:818 msgid "This potion can only be used by living beings. Let another take it." msgstr "" #. [message]: speaker=boss2 #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:750 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:520 msgid "What is this?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:760 msgid "Colossal Automaton" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:785 msgid "" "You find yourself before a giant metal-sheathed humanoid of unknown origin." msgstr "" #. [message]: speaker=boss1 #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:789 msgid "Nice to meet you, enemies of the Master." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:793 msgid "The... pleasure is all ours..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:797 msgid "" "Argh, just what we need — gigantic foes capable of crushing us like insects." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:801 msgid "" "We have come this far... We shall not surrender to this creature, whatever " "it is. It shall not stop us!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:805 msgid "" "Of course it won’t, but what about its pals? Surely it is not the only one " "of its kind..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:809 msgid "Then they all shall suffer the same fate. Attack, now!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:857 msgid "At last, it’s over." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:861 msgid "" "That was a close call. How many other metallic giants might there be lurking " "in here?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:865 msgid "" "This could only be the work of those foul creatures. They must have brought " "these goliaths to crush us. Let’s leave this chamber and continue exploring, " "but be on your keenest guard." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:892 msgid "" "Look, this wall opened after we killed that beast. Should we go this way?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:896 msgid "I don’t see any alternative. By that way then we shall go." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:933 msgid "I thought I had seen everything, but what is that thing?!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:937 msgid "" "I have never read or heard about the existence of such a creature. I suppose " "it’s another foe sent to obstruct our path." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:1006 msgid "" "Look out! The enemy is calling upon reinforcements, and they are after us. " "We must make haste and get out of their reach." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:1012 msgid "We should make haste. The enemy may bring reinforcements at any moment." msgstr "" #. [scenario]: id=08_Errand_of_Hope #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:5 msgid "An Errand of Hope" msgstr "" #. [side] #. [side]: id=Denathor, type=Dwarvish Explorer #. [side]: id=Furrin, type=Dwarvish Dragonguard #. [side]: id=King Asthorgar, type=Dwarvish Lord #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:45 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:65 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:55 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:133 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:209 msgid "team_name^Dwarves" msgstr "" #. [side] #. [side]: id=Kwurg, type=Troll Warrior #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:127 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:157 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:86 msgid "team_name^Trolls" msgstr "" #. [side]: id=Kwurg, type=Troll Warrior #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:144 msgid "Kwurg" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:292 msgid "Explore the caves and defeat any enemies you find" msgstr "" #. [message]: role=Supporter #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:305 msgid "" "These caves are too dark for us to see, even with our torches. And I feel " "uneasy accompanied by the undead." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:310 msgid "" "Are you elves afraid of the darkness? That’s really amusing — for a race " "whose archers are said to be as accurate and deadly at night as they are " "under the light of the suns..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:315 msgid "Where exactly are we, Mal Keshar?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:320 msgid "" "Under these mountains, there was a dwarven kingdom, Knalga. A kingdom that " "was relocated and rebuilt countless times. I do not know if it still exists, " "but those smug midgets weren’t very helpful to outsiders. So, unless their " "numbers are very reduced or they changed their minds after all this time " "isolated underground, do not expect any help from them." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:325 msgid "" "I believe that they might agree to help us if we offer them something in " "exchange. If they are struggling to keep control of their underground " "domains, then they are most likely fighting trolls and other vermin, which " "we could wipe out of these tunnels with the help of the undead." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:330 msgid "" "Or we could just get rid of those pesky dwarves if they interfere with our " "plans. You are actually expecting them to cooperate with a band of elves who " "work with necromancers?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:335 msgid "" "We can try to negotiate with them. If we are to find the Lady of Light in " "this darkness, we’ll need help from those who live in it. If that is not " "possible, then we might run out of provisions and never see the light of the " "suns again." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:354 msgid "" "Um... these gates seem to be magical in nature. They gently glow in a " "blueish tone, and I cannot even touch them." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:406 msgid "" "The cave floor collapses, leaving the poor unit with no ground to stand on, " "hurling him down into the depths of the world. Who knows what fate awaits " "him at the chasm’s bottom?" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:413 msgid "" "female^The cave floor collapses, leaving the poor unit with no ground to " "stand on, hurling her down into the depths of the world. Who knows what fate " "awaits her at the chasm’s bottom?" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:419 msgid "AAAAAAaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:447 msgid "Woah, the cave floor here looks particularly weak." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:453 msgid "Neep, neep, neeeeep! (translated: “Cave floor weak, cave floor weak!”)" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:476 msgid "Elves? You treacherous ones, begone, now, or we kill you!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:496 msgid "Undead! Begone creepy one, or we crush you!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:512 msgid "Ugh. It hurts a lot..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:530 msgid "" "Is it really necessary to do this? Kill every foe we stumble upon... " "Shouldn’t there be another way?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:535 msgid "" "Unless you want to suffer the same fate at their hands... no. Besides, they " "can become more helpful after passing on. He he." msgstr "" #. [unit]: id=Qwirg, type=Great Troll #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:558 msgid "Qwirg" msgstr "" #. [unit]: id=Hazor, type=Chaos Razerman #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:569 msgid "Hazor" msgstr "" #. [unit]: id=Zoltar, type=Chaos Lorekeeper #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:579 msgid "Zoltar" msgstr "" #. [unit]: id=Aetilaes, type=Dwarvish Pathfinder #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:605 msgid "Aetilaes" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:732 msgid "Bright gods!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:746 msgid "" "What? It is impossible! The Goliath was supposed to have killed you all! " "How..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:750 msgid "We defeated the Colossal Automaton, if that is what you’re asking." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:755 msgid "" "Argh... damn you, heathens. It is time for you to learn not to seek trouble " "from us anymore." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:760 msgid "Looming Voice coming from Everywhere" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:761 msgid "" "If the Goliath could not deal with them, then finish them off yourselves!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:769 msgid "Your command is Law, my liege." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:772 msgid "" "Blasted humans. So they made it here before us, but wait... What is this? " "They are fighting with the dwarves!" msgstr "" #. [message]: race=dwarf #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:776 msgid "" "Elves? And with undead marching amongst their ranks? ’Tis a strange sight " "indeed, for I thought that yer race was still an enemy of necromancy and " "their practitioners. Though, ye helped us when the trolls invaded our city " "centuries ago. Would ye help us now?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:780 msgid "" "Centuries ago? I don’t understand. Our people have never been out of our " "valley since the Fall!" msgstr "" #. [message]: race=dwarf #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:784 msgid "" "What’s that ye say? I always thought yer people came from the vast Southern " "Desert..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:788 msgid "This explains a lot of things actually. We shall help you." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:796 msgid "Sssh." msgstr "" #. [message]: race=dwarf #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:800 msgid "" "Excellent. As ye can see, there are these foul men from the lands of Chaos, " "tryin’ to take over our tunnels. But to our rear we have some rampant trolls " "who wish to do the same. It’d be a boon if ye can defeat both of ’em." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:804 msgid "We shall do our best." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:812 msgid "What is going on? Elves from the desert? Anlindë, might they be..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:816 msgid "" "I believe that is a discussion for another time, when we have finished our " "new job here." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:826 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:205 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:203 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:192 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:479 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:498 msgid "Defeat all enemy leaders" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:845 msgid "" "Friend elves, I must report this news to the king. Please stand fast, I " "shall be back with ye soon." msgstr "" #. [unit]: type=Dwarvish Fighter, id=FAKEDWARFLEADER #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:860 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:917 msgid "King Foo-Bar" msgstr "" #. [unit]: type=Dwarvish Fighter, id=FAKEDWARFLEADER #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:861 #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:919 msgid "" "NO ONE SHOULD BE HERE\n" "― Shadow Master" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:880 msgid "He just might be escaping from the battlefield..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:884 msgid "" "No... I don’t think so. Dwarves have always been very war-like. They would " "not leave a battle just to let others do the dirty work, it would go against " "their pride." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:902 msgid "Althurin, sir. You are seriously injured!" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:906 msgid "" "Argh... I need... I need to report this news to the king. I’m severely " "injured, but I hafta make it there. Please stand fast, friend elves. I shall " "be back with ye soon." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1020 msgid "" "Dwarf-friends, ye made it. Now, follow me to the Throne Room, King Asthorgar " "awaits. He’ll be pleased to hear and see news of ye and yer kind again." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1050 msgid "" "Oh my, who could have left behind such a precious amount of gold! 190 " "pieces... Not bad, huh?" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1086 msgid "Ah! Giant insects!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1090 msgid "Ants, but they are bigger than a tiger! What happened to them?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1094 msgid "" "In the darkness of the depths of the world, most animals and insects grow " "far beyond their usual sizes. So take care, there may be more dangerous " "freaks in this place." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1127 msgid "" "It must be common in these caverns to stumble on giant ants such as these..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1143 msgid "This coffin is empty." msgstr "" #. [scenario]: id=08x_Interlude #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:5 msgid "A Royal Meeting" msgstr "" #. [side]: id=King Asthorgar, type=Dwarvish Lord #. [side]: type=Dwarvish Lord, id=King Asthorgar #. [unit]: id=King Asthorgar, type=Dwarvish Lord #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:33 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:43 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:715 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:235 #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:33 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:59 msgid "King Asthorgar" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:135 msgid "" "Welcome, friends. It’s been a long time since yer kinsmen last visited us. " "But tell me, what’re yer names? What brings ye here to the depths of New " "Knalga?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:140 msgid "I am Galas, leader of the elves from the Valley of Elynia." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:145 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1416 msgid "Anlindë, First Advisor of Galas." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:150 msgid "Mal Keshar, necromancer and tour guide for these elves." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:155 msgid "" "You, necromancer — ’tis well recorded by our historians that ye killed many " "of our comrades centuries ago. However, since ye came here by the side of " "the people of Quenoth, I suppose we can tolerate yer presence." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:160 msgid "" "Begging your pardon, Your Highness, but what are you talking about? What is " "Quenoth?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:165 msgid "" "I believe I know what he is talking about. King, your fellow dwarves spoke " "of elves from the desert when they first met us. You now mention these " "people of Quenoth. Does that mean that our kind has already visited your " "realm? Did they truly come from the desert?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:170 msgid "" "Aye, indeed. It must’ve been more than six of our generations ago. My great-" "grandfather didn’t even exist then! ’Tis known by us that they opened the " "route for the restoration of Knalga." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:175 msgid "" "They certainly did at that, by forcin’ the foul trolls to retreat back to " "the tunnels from whence they came. That’s just one o’ their many great deeds." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:180 msgid "" "So, from whence do ye come? I hadn’t stopped to wonder why ye bring " "completely different weapons and clothes with ye. I suppose ye’re not from " "the desert then?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:185 msgid "" "We actually come from a valley far from here, surrounded by the vast lands " "that we call ‘The Unknown’. Our ancestors departed ways shortly after " "putting an end to a certain...war, due to political disputes. Two different " "groups separated — one group found the valley from which we were just " "expelled. We are their direct descendants, but I suspect the other group, " "whom you have probably met, managed to eke out their lives in the desert." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:190 msgid "" "That would explain why the orcs were aware of the existence of our brethren " "in the desert and why the savage human tribes were afraid of our hunters." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:195 msgid "" "But the question remains: were the Quenoth elves the only ones? Could other " "groups have survived in the desert or elsewhere?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:200 msgid "" "How could they have survived in the desert in the first place? Elves have " "always been a race bound to their green forests. They’re the last ones I’d " "expect to walk through hot sands even if forced to." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:205 msgid "" "An intriguing matter indeed. Recently we’ve sent scouts that report life has " "managed to flourish in the desert, and that oases have now become forests. " "But back then, none of that existed; it was just plain desert. Anyway, the " "elves we’re talking about appeared all of a sudden when we were losing a war " "against the troll invaders. Selflessly, they killed the troll chieftains and " "drove back the well-organized troll marauders." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:210 msgid "" "A boy, Kaleh, was leading these elves to find a new home in the far North, " "supposedly reserved for ’em by a goddess named ‘Eloh’." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:215 msgid "Eloh? I have read that name before..." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:220 msgid "" "But wait, I haven’t finished! They left us, but we sent one of our men to " "escort them safely outta our caves. Our ancestors didn’t have word of him " "for years, until he made it back with interesting news." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:225 msgid "" "After escaping from a flood in the northern caves, they were surrounded by " "the same humans who killed and thwarted most of our scouting expeditions. " "They gave ’em a bloody fight, and somehow found themselves upon the shores " "of the Vast Sea, rescuing some trapped merfolk from execution in a bloody " "ritual to a human deity. But some elves turned against Kaleh’s boys, under " "the influence of this ‘Eloh’ monster. And I say monster ’cause she turned " "out to be the dreaded Eater of Souls, Yechnagoth." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:230 msgid "That name... Not enough time has passed for me to hear that name again." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:235 msgid "" "The brave elves traveled to a lone isle in the ocean, Zocthanol, with the " "help of the merfolk. In the end, they slew the fake goddess, who was somehow " "controlling many creatures in an impressively broad area. Humans and orcs of " "the Continent and even sea creatures were under her control! Even our kind " "and the trolls deep underground were almost affected by her influence." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:240 msgid "So, did these elves survive?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:245 msgid "" "Aye. When this escort returned years later with the good news, we began to " "send scouts to the surface again. We set up new trade routes and " "relationships ’tween the human country in the far North and our kingdom, " "thereby helping Knalga experience a new rebirth." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:250 msgid "" "However, we discovered that the evil humans didn’t stop their wicked " "dealings after Yechnagoth’s fall. A conflict ’tween the southern humans and " "the northern lands began, and most of us had to retreat back to our caves to " "avoid the crossfire. We were eventually forced to abandon our southern " "tunnels and block the paths that led to ’em. Course, we’re still thriving " "but our development is certainly slower since the flames of war were " "rekindled. I’d say the same of the northern humans. Nonetheless, if ye’re " "looking for a new home like yer distant relatives, the far North should " "welcome yer people." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:255 msgid "" "We certainly need a new home. A great army of blood-thirsty human warriors " "destroyed ours with their fire-spitting demons." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:260 msgid "" "And those soldiers of Uria are here as well. As Althurin might have told " "you, the forces of Chaos have arrived at the doors of Knalga, literally." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:265 msgid "" "Soldiers of Uria ye say? I wasn’t informed of the presence of demons in " "their ranks! Althurin, how’s this possible?" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:270 msgid "" "My apologies, Sire, but we decided not to spread the word till we could " "confirm our suspicions, to avoid causin’ unnecessary panic amongst our " "brethren. ’Tis a very delicate issue, as I hope ye understand." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:275 msgid "" "Course I do! Hmpf. But ye could’ve at least had the decency of giving me " "complete reports, not partially obscured ones!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:280 msgid "" "Those warriors even control some alien war beasts. We just defeated one of " "their most powerful creatures — the Mechanical Goliath, we call it." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:285 msgid "" "Our best craftsmen have worked on such gigantic metallic warriors before. " "They’re just machines. We believe that some prototypes were left behind when " "we moved from the southern caves, for we haven’t found ’em in centuries. " "Mayhap those were used as the basis for the enemy’s constructs." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:290 msgid "That’s *really* bad news! How could you leave them behind?" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:295 msgid "How can ye speak in such a tone to the King?!" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:300 msgid "" "Nay, let him. ’Twas a great fault. A disastrous one that we cannot change, " "of course, but one we certainly should be ashamed of. Now that we know that " "our enemy has improved their armies in unthinkable ways, what’re we going to " "do to remedy it?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:305 msgid "Well, we have a plan that could help all of us, if we can carry it out." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:310 msgid "" "One of the many wars that took place after the Fall was caused by a creature " "similar to the one that troubles us all now. A demon, who was vanquished by " "two individuals alone, the Master of Darkness and the Lady of Light. " "According to our friendly necromancer, both of them descended into the " "depths of the earth for some purpose. Although the Master of Darkness has " "disappeared, we can sense the presence of the Lady of Light, Elynia, " "somewhere in the deepest caves of this system." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:315 msgid "" "That’s very curious. My master once told me a fascinatin’ story of what he " "found while explorin’ the unknown parts of these caves. He was but a lad, " "but well-versed in the art of runecraftin’. He was seekin’ rare metals that " "could serve for craftin’ powerful and sophisticated weapons." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:320 msgid "" "In those parts there’re indeed rare materials waitin’ to be excavated, but " "there’re also strange monsters waitin’ for prey. He barely escaped from " "there alive. However, with his runic artifacts he could detect a strong " "power hidden deeper within the earth. He dubbed it ’the source of Light " "itself’." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:325 msgid "If yer Lady of Light’s so powerful, it could’ve been her presence." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:330 msgid "" "Certainly. If we can find her alive and awaken her the power she controls " "alone could be an invaluable help against these foes. We shall descend to " "find her." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:335 msgid "" "I daresay, lads and lady, that would be suicidal. As Althurin has said, his " "master was young and ’twas extremely risky to wander those depths. Even the " "trolls know that nobody is welcome there. Ye could find death there, or " "something worse... I certainly wouldn’t risk troops on a fool’s quest." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:340 msgid "My King, I’ll go with them, if you’ll allow me to do so." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:345 msgid "Althurin, what motivates ye to do such a thing?" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:350 msgid "" "Our loremasters have registered the history of this sorceress, Elynia. From " "what I can figure she’s probably the most powerful one ever seen by any " "dwarf, orc, or even elf. ’Tis said she was cursed to live for the rest of " "eternity as a punishment for the arts she delved into." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:355 msgid "" "We’re indebted to these elves. *I* owe ’em personally for the help they gave " "us ’gainst the followers of Uria. The least I can do is go with ’em and " "guide ’em through the dense darkness. Otherwise, I fear that they’ll never " "return from those pits." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:360 msgid "" "You’re currently the head of the Order of Runesmiths. If ye don’t return, " "we’ll miss ye sorely. But if ye feel ye must, then go. I’ll not impede yer " "duty to the elves." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:365 msgid "" "Friends, be on yer guard, and listen to Althurin’s advice — he’s easily the " "wisest runecrafter we have. You’ll need all the support you can get down " "there. I wish ye the best of luck in yer mission, and know that yer rear " "will be safe. We’ll defend Knalga with our teeth if necessary." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:370 msgid "Thank you, Your Majesty." msgstr "" #. [message]: speaker=Mal Keshar #. Mal Keshar is trying to say 'save your asses' #: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:376 msgid "" "Hmm. Well you know you can count on my undead minions to save your a... " "*Ahem* aid you in the depths. This is going to be fun..." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:5 msgid "The Library" msgstr "" #. [side]: type=Goblin Rouser, id=Lilo #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:79 msgid "Lilo" msgstr "" #. [side]: type=Goblin Knight, id=Pryll #. [side]: type=Goblin Rouser, id=Lilo #. [side]: type=Orcish Warrior, id=Varghor #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:88 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:110 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:132 msgid "team_name^Cave Dwellers" msgstr "" #. [side]: type=Goblin Knight, id=Pryll #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:101 msgid "Pryll" msgstr "" #. [side]: type=Orcish Warrior, id=Varghor #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:123 msgid "Varghor" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:144 msgid "team_name^Spirits" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:287 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:334 msgid "" "Explore the Library and proceed straight south with Galas, Anlindë, or Mal " "Keshar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:288 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:335 msgid "Optional: Defeat all enemy leaders (Bonus)" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:292 #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:339 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:326 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:433 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:518 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:849 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:884 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:996 #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:311 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:28 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:375 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:477 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:610 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:700 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:486 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:501 msgid "Death of Althurin" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:301 msgid "" "This place gives me chills. What is this? It appears to be the ruins of an " "ancient city." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:305 msgid "" "Indeed it is. I am not sure who or what lived here, but it looks like it was " "an intelligent civilization, judging by the runes carved on the buildings." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:309 msgid "Hmm, interestin’. They’re not dwarvish." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:313 msgid "" "I think we should investigate the place. Perhaps we can find valuable " "information on the location of our sages." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:317 msgid "" "Well let us explore then, but be careful. Ancient civilizations are not " "always friendly to those of the present — there might be traps or " "enchantments set to protect these ruins. Besides, it is very likely that " "they already have some hostile visitors, such as orcs or trolls." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:323 msgid "" "Note: Galas is becoming used to moving in caves, so his movement cost in " "caves is reduced 1 unit." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:342 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:580 msgid "You have defeated all enemy leaders." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:363 msgid "This path goes even deeper underground. I hesitate to continue." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:367 msgid "Let’s not hesitate. Wherever the Lady of Light is, we shall be safe." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:371 msgid "I hope so..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:375 msgid "I feel that we must continue that way. Our goal must be very close." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:379 msgid "Then that’s where we shall go." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:456 msgid "Hidden touchplate triggered. Walls are heard moving in the distance." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:474 msgid "" "Long ago, during a forgotten era, the beings of Light and Darkness were " "fighting an endless war, which ended when Yarae the Arcane Lord appeared to " "take his place as an arbiter between both sides. He created ten guardians or " "demons to protect the factions from destroying each other. Each " "guardian was bestowed control over different classes of powers and beings. " "More demons were created as necessary to help the Original Ten with their " "task." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:476 msgid "" "Yarae had great powers that could control or restrain the chaotic nature of " "the Light and Darkness factions. He used his powers moderately and wisely " "for eons, bringing peace and prosperity to all — until he was corrupted by " "unknown forces." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:478 msgid "" "As he was corrupted, so were the Original Ten. Yarae commanded them and the " "rest of the demonkind to bring chaos upon all that existed. A significant " "part of all that existed was corrupted by the touch of the Original Ten " "until the gods of Light and Darkness figured out a way to combine their " "forces in a single entity capable of fighting the new evil. The Avatar of " "the Union of Light and Darkness was born." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:480 msgid "" "With the power of the Union, they managed to significantly weaken Yarae and " "trap him in the Void between worlds. Soon his ten servants were defeated as " "well, but not all of them could be destroyed, as the Union was also weakened " "by the fight. Those of the Original Ten who survived were purified and made " "to serve more lawful purposes. The powers of those who were destroyed were " "lost, although it is believed they may come into existence again by binding " "to newborn creatures." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:482 msgid "" "Uria of the Original Ten was charged with the task of guarding the corrupted " "worlds with the help of the rest of the demonkind. The power of the Union " "was lastly used to separate the corrupted worlds from the rest almost " "completely into the space of Inferno. As the power of the Union faded away, " "the Body of the Union and the Globes of Light and Darkness were left behind. " "As it was feared that the Original Ten could become corrupted again, or " "Yarae could escape his imprisonment, the three objects were hidden in " "different locations about which demonkind did not know. Those locations were " "in the worlds of Ethea, Irdya and Norsula, respectively." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:484 msgid "" "When the era comes in which one or more of the Original Ten become corrupted " "again, two beings shall be born, each one in the places were the Globes were " "hidden. The powers of Light and Darkness shall bind to each one, and once " "both beings join their spirits, they shall become the new Avatars of the " "Union. And the cycle shall repeat in the case one of them is destroyed." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:507 msgid "" "These crystal glyphs were created by us, the Argazars, so that our knowledge " "and technology could be preserved until the end of this planet’s existence. " "Each one may contain a different message, may have a special ability, or " "cause various effects in its surroundings, included, but not limited to, " "providing light sources of unlimited lifespan." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:509 msgid "" "It is our final hope that all of this accumulated knowledge, technology, and " "history will not be used for malign purposes." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:511 msgid "" "These crystals were created by us, the Argazars, so that future generations " "would learn of our past and present. Most of the information was gathered by " "us, from even more ancient scrolls, stones and ruins." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:513 msgid "" "The three components of the Union are believed to have been hidden in the " "worlds of Ethea, Irdya and Norsula." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:515 msgid "" "Ancient legends state that demonkind is not necessarily evil by nature. " "However, the great powers wielded by the inhabitants of Inferno make it more " "likely that they shall be used for evil acts." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:517 msgid "" "A prophecy was made about the day when the Union of Light and Darkness shall " "be formed again." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:519 msgid "" "Long ago during a forgotten era, the beings of Light and Darkness were " "fighting an endless war, which ended when Yarae the Arcane Lord appeared to " "take his place as an arbiter between both sides." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:521 msgid "Mal Si’ah was here." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:523 msgid "" "There are permanent gateways to Inferno hidden in many different worlds, " "protected by the chosen Gatekeepers of Iluvia." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:525 msgid "" "The prophecy of the Union has been passed from generation to generation. Its " "definitive origin is still uncertain." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:527 msgid "" "Uria: one of the Original Ten Guardians, the exact powers she possesses are " "still unknown." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:529 msgid "" "Two beings shall be born, each one in the places were the Globes of Light " "and Darkness were hidden. The powers of Light and Darkness shall bind to " "each one, and once both beings join their spirits, they shall become the new " "Avatars of the Union." msgstr "" #. [scenario]: id=09_The_Library #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:531 msgid "" "A cataclysm destroyed our civilization and creations, except for a few of us " "who survived long enough to set a secret city underground." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:546 msgid "Groaar!!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:550 msgid "Aaah! Living fire!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:554 msgid "Living fire? How can that be possible...?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:558 msgid "" "There is strong magic at work here, the magic of the nature elements. " "Everything is alive...the cave walls, the fire, the darkness...even the dust." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:562 msgid "" "Physical weapons are unlikely to be of any use against them. Be careful." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:579 msgid "Skreeech!!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:584 msgid "" "That thing looks like a reptilian creature that was somehow rid of its " "eyes... Awful." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:589 msgid "" "I bet the civilization that settled here in these caves did monstrous " "experiments on them. I can not help but wonder what other kinds of " "abominations hide in here." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:606 msgid "Animated rocks. Oh great!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:611 msgid "" "Surely spears, swords, or arrows will not do well against these rocky beings." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:620 msgid "Die, elves!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:625 msgid "Darn, they have followed us this far?!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:630 msgid "" "Not good. Here in the deepest places of the earth they are stronger than our " "elvish fighters." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:635 msgid "Pah. They are no challenge for my minions!" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:640 msgid "" "Lemme crush one with my hammer. I wanna see how well they fare against " "ancient dwarven magic!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:655 msgid "" "What is their skin made of? It doesn’t seem like it can really withstand " "that much damage." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:670 msgid "Begone, foul monstrosity!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:688 msgid "" "You, creatures who dare to stand in our way... Who are you working for, and " "for what purpose? Speak!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:693 msgid "*ack* Heh heh. We’ll...never tell...you..." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:711 msgid "" "I should have known. No truthful information can be obtained from these " "worms." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:730 msgid "I wonder where these holes in the ground lead to." msgstr "" #. [scenario]: id=10_The_Source_of_Light #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:5 msgid "The Source of Light" msgstr "" #. [side]: id=Mena, type=Demon Warrior #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:38 msgid "Mena" msgstr "" #. [side]: id=Mena, type=Demon Warrior #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:48 msgid "team_name^Demons" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:322 msgid "Find the ‘Source of Light’" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:336 msgid "It is...an enormous power. It fills the entire place!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:340 msgid "" "I feel it. It is the Source of Light. Her presence is weak in comparison to " "when she was on the surface, but still strong nonetheless." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:344 msgid "She is here. We have arrived, finally..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:348 msgid "You magic-skilled people can perceive things which are beyond me." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:352 msgid "" "Indeed, lad. Magic experience grants ye the ability to perceive the " "existence of things which are ignored by common folk. My runic detectors " "indicate that an ancient magic affects these tunnels, a magic unknown to " "dwarves of the present age." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:356 msgid "" "Fair enough, find the Source. We should not waste too much time in this " "search, for we do not know when those fiends will let themselves fall upon " "Knalga." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:360 msgid "If they have not already." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:364 msgid "" "I hope they haven’t. Our economy is thrivin’, but it’s still less than " "adequate for supportin’ us in a full-scale war." msgstr "" #. [message]: role=boyscout #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:369 msgid "Less chatter and more scouting, people, before the walls cave in on us!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:384 msgid "Surely I could use some help here!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:388 msgid "Die, microscopic vermin!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:404 msgid "The elves! Damn, the rearguard could not hold against them!" msgstr "" #. [message]: speaker=Mena #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:408 msgid "" "Persistent fools. But it matters little; we shall destroy them, shan’t we? " "For the Emperor!" msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:412 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2002 msgid "Oh." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:416 msgid "They must be after our savior. They want to stop us!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:420 msgid "" "Their master must be aware of what fate lies in store for them if we call " "upon the power of the Union. And it looks like they have a never-ending " "supply of grunt attackers, too." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:424 msgid "" "We must try to defeat this group now, before they can invoke reinforcements " "and secure these caves. I hope we can manage it." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:429 msgid "Defeat the demon leader" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:449 msgid "Oh, Master... I have...failed..." msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:461 msgid "Die, you fiend! And stay dead!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:493 msgid "Oooh! What the... Hey, look! The cave wall there has raised!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:508 msgid "Let’s continue." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:514 msgid "Explore the main chamber and find the ‘Source of Light’" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:809 msgid "The earth shakes! It must be a volcanic eruption!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:813 msgid "" "No, it is not. We are just awakening the forces of nature by merely being " "here. Which indicates no one has been in these caves for a very long time, " "possibly for millions of years." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:817 msgid "" "Except the Lady of Light, whose energy comes from the walls at the center of " "the chamber!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:821 msgid "" "Right... This was her final resting place. She bound and sealed herself " "within this chamber, for she probably thought nobody would need her again. " "Hmph. An elegant manner of killing oneself temporarily, indeed." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:825 msgid "What should we do? These walls are impassable!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:829 msgid "" "There must be a way to open these walls. The chamber is shaped around a " "hexagonal center, and its corners look strangely clean. The runes carved in " "each one of them must indicate something, and being all different in each " "corner, it might mean that we have to activate them from six different " "places, away from the chamber." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:833 msgid "" "Yes, runic glyphs! They activate on contact, and the most important " "chambers, gates, and tunnels were designed to be opened with this same sort " "of glyph. But, where are they?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:837 msgid "We’ll have to explore to find their locations." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:841 msgid "" "We ought to be careful. We are not welcome here. I can sense dangerous " "creatures of all kinds roaming about." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:845 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:880 msgid "Find the 6 glyphs that should open the central chamber" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:872 msgid "" "Perhaps if I can concentrate for a while, I could figure out the location of " "each glyph." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:876 msgid "Really? That would be a great help." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:887 msgid "" "Let Mal Keshar rest for three turns and he’ll reveal the location of each " "magic glyph." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:959 msgid "Ah. Got it." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:988 msgid "" "My thanks. This will ease our search greatly. Now we just have to find a way " "to get to each location." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:992 msgid "Activate the 6 glyphs that should open the central chamber" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1039 msgid "Glyph activated." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1151 msgid "All glyphs have been activated. The earth shakes!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1205 msgid "This is it!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1210 msgid "She is there, let us go." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1215 msgid "I have been waiting for this for too long." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1268 msgid "Hello there! Anybody at home?" msgstr "" #. [message]: type=Wose #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1273 msgid "Intruders! Protect the Lady of Light!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1286 msgid "Argh!! Yelp..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1296 msgid "Woses in this place? How odd." msgstr "" #. [message]: type=Wose #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1301 msgid "Destroy the necromancer!!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1306 msgid "Huh? Nay, prepare to meet *your* fate, you..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1311 msgid "Stop! We are the Elves of the Valley of Elynia. You must let us pass!" msgstr "" #. [message]: type=Wose #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1316 msgid "" "The elvish race was extinguished by the events after the Fall. You cannot be " "elves. Impostors!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1321 msgid "Aaah, they’re gonna crush us!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1326 msgid "" "I call upon the powers of Light! May they awaken our savior from her " "millennial sleep!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1340 msgid "" "As Anlindë pronounced the spell, the great tree at the center of the chamber " "disappeared and a beautiful elven lady materialized in its place, lying on " "the grass floor. Big dragonfly wings on her back, and pale red hair and eyes " "made it obvious that she was not any elf, but the Lady of Light. Half-" "asleep, her powers were still strong enough to illuminate the surroundings " "without requiring any effort from her." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1371 msgid "Who has...awakened me?" msgstr "" #. [message]: id=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1376 msgid "We are..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1381 msgid "Elves? Ehm... That’s not possible. I may be still asleep..." msgstr "" #. [message]: id=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1386 msgid "Actually, no." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1391 msgid "" "A necromancer? No, I do not allow any of your kind in my dreams! Say your " "last words!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1396 msgid "No, do not destroy him! He is our ally!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1401 msgid "" "Who are you? What do you want from me, and why do you allow the undead to " "join your ranks?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1406 msgid "" "I am Galas, leader of the elves who inhabited your valley, my Lady. This " "is..." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1411 msgid "Althurin, High Dwarven Runemaster to the Kingdom of Knalga." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1421 msgid "" "Mal Keshar, necromancer extraordinaire, and I obviously would not be here " "with these weaklings if I could have chosen otherwise." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1424 msgid "" "And I’m Igor! But...I’m afraid I don’t have any interesting occupations " "nowadays..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1428 msgid "" "I was certainly not informed of having a valley of my own. And you have not " "answered my question yet. What is the necromancer doing by your side?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1433 msgid "" "He has assisted us along the way to find you, my lady, and saved our lives " "multiple times. You are the Lady of Light, are you not?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1438 msgid "" "That is what my people used to call me. And how can I trust your word, " "dreadful cultist?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1448 msgid "" "I might have been asleep for all this time but my memory still serves me " "very well, Galas. I can sense Telchior’s blood flowing through your veins — " "he was a real fool by sparing the life of that cultist. But I suppose we " "could set our differences aside and talk. Why did you come here? What do you " "need?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1453 msgid "" "After you parted ways with our people, and those now known as desert elves, " "we found a new home in a valley located in the far East, which we named in " "your honor and lived there for a long time. However, recent events forced us " "to flee from there and find a new home. That is when we met Keshar..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1458 msgid "Mal Keshar, please." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1463 msgid "" "...and he led us here to ask you for help in our war against those vile " "creatures called ‘demons’..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1468 msgid "Demons... Are you speaking the truth, Galas?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1473 msgid "We would not lie about these matters, my lady." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1478 msgid "" "I cannot believe this. I personally made sure that they would never return " "to Irdya on their own... We sealed Zhangor...we closed the portal..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1483 msgid "Zhangor? I do not understand..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1488 msgid "" "It is a sad history that was forbidden to be told to new generations. You " "would not understand it and the huge implications those events bring." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1493 msgid "" "True enough. But you cannot blindly face an unknown enemy on the battlefield " "— that would only bring you a harsh defeat. These are not regular foes. " "These are wicked monsters that do not feel, do not listen, and most " "certainly do not love." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1499 msgid "A minute of silence followed." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1504 msgid "" "I can feel the suffering of your people. I know... Those creatures almost " "destroyed the last remnants of the elvish civilization. We are facing the " "danger of extermination at their hands again." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1509 msgid "" "And you, necromancer Mal Keshar. I long sought to destroy you for your " "crimes. You attacked innocent travelers, peaceful villages, and attempted to " "put an end to the orcish tribes of the North, even when they were a part of " "the Northern Alliance! But you are tired of your evil ways. Your soul is " "corrupted, but you seek redemption." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1514 msgid "How do you- What do you mean?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1519 msgid "My lady, have you met the demons before?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1524 msgid "" "Not in great numbers. The only demon I ever met was a powerful ruler of " "their kind... What, Anlindë? I hope you understand that we cannot continue " "to conceal that episode of our lives from Galas and this necromancer. They " "need to know the nature of the forces they have encountered. So, the time to " "tell the story of the demon lord Zhangor has come." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1529 msgid "" "I am not sure it is necessary. You may not trust me, and I do not care, but " "I really do not wish to see such conflicts occur again!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1534 msgid "" "I trust this brave warrior. Very few can face and survive a slaughter, and " "not lose their sanity. As for you, Anlindë, you know well the story so it " "does not matter. And the necromancer does not represent any authority for " "other elves—whatever he says will not be taken into account by them—so he is " "not a threat, as far as I am concerned." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1544 msgid "Should I just...go?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1549 msgid "" "Hmm... You are a lonely goblin. I guess it would not hurt if you listen as " "well. Your people may have forgotten or just never learned the history, but " "I see no problem in teaching it to you. Perhaps someday you may return to " "them and remind them of the horrors of the past which we should all avoid in " "the future. For good." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1554 msgid "" "Oh, many thanks Lady! I have never been treated as an equal by non-goblins! " "Many thanks!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1561 msgid "" "No other elf should listen to this conversation. Now, you will probably want " "to sit down on the grass to relax and listen. This is a very long history " "that you ought to know." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1594 msgid "" "Galas ordered the rest of his kinsmen to patrol the caves, while Mal Keshar " "commanded his minions to protect the main chamber and make sure no one could " "listen in on the conversation they were having with Elynia." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1604 msgid "" "We should start with the old story of the Golden Age. The continent was " "mostly dominated by humans, who had established the Empire of Wesnoth eons " "ago in the Central lands. The elves were distributed throughout the " "northeastern, northwestern, and southwestern forests, although small groups " "also wandered around Wesnoth or lived in the smaller forested areas. The " "dwarves controlled all the mountains, hills, and so forth, usually competing " "with the fierce orcs and trolls who also favored those regions, and trading " "their precious ores with us elves, and the humans of Wesnoth." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1609 msgid "" "The forests south of the Dwarven Kingdom of Knalga were known as the Wesmere " "forest. Eons ago, the Wesmere elves established themselves as the sole " "authority for elves of all other countries. We valued our sages for their " "knowledge, more than for their age, martial skill, or magic power — although " "power comes from knowledge, and knowledge from age, more often than not." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1614 msgid "" "The elves that lived there considered knowledge the most valuable thing in " "the world, they were highly enthusiastic in investigating every secret world " "had to offer. Each and every one, including the darkest ones... Though that " "gave our civilization a great deal of order, discipline, and safety for " "eons, it would not last forever." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1619 msgid "" "Still, the first step toward chaos was taken by the humans of Wesnoth. More " "specifically, by the Emperor of Wesnoth, who demanded the creation of a " "second sun right after a major invasion of undead, led by the necromancer " "there by your side..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1624 msgid "" "Hey, I was targeting orcs, not humans or elves. You just got in my way as " "always." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1629 msgid "" "Indeed. But that would be because the orcs whom you fought against were part " "of an ancient alliance established amongst the civilizations of the northern " "lands. Your pointless skirmishes are partly to blame for the sad condition " "of this Continent at present. And for some reason, the Emperor of Wesnoth " "issued the decree with specific instructions to conceal his witless decision " "from me, while I was in the field trying to locate *you*. He rejected my " "duty as his advisor!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1634 msgid "" "I could do nothing since I was too far from Wesnoth to stop the ritual. They " "gathered all their magi, students and masters alike, to obtain the power " "necessary to lift a mountain and fixate its path in the skies. That is your " "second sun, Naia. Created with the sole purpose of destroying darkness and " "evil forever. And it certainly worked for a time, but not forever." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1639 msgid "" "Many centuries later, something horrible occurred in the elvish lands. No " "one that is still alive remembers exactly how it happened, nor would they " "want to, for the most skilled sorcerers of Wesmere had somehow opened a " "portal to a different world during one of their many experiments. But things " "went awry, and they awoke an evil and powerful force along with it. This " "force adopted the form of a young elf seer and became the incarnation known " "as Zhangor. He told them that a great evil was going to swallow the lands " "and destroy the elvish civilization in its entirety, taking with it all the " "knowledge they had collected over the years." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1644 msgid "" "Predictably enough, he said that he would protect them if they worshiped him " "as a god. He also promised them unlimited knowledge and power to seal the " "pact — just what they had always wanted. Ambition blinded the minds of the " "Lords of Wesmere, so they agreed to the pact, even though Zhangor demanded " "blood sacrifices as a part of it. Those who disagreed with the decision of " "the Ka’lian died as the first sacrifices to the demon lord." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1649 msgid "" "For a long time, these events remained a secret to the rest of the world, " "including the foreign elvish lands. The Ka’lian used any means necessary to " "make sure that the news would not spread out of Wesmere. But something else " "was happening in non-elvish lands..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1654 msgid "" "The Emperor that ruled Wesnoth in those days died of poisoning six years " "after Zhangor’s appearance in Wesmere. Some thought that he effectively " "committed suicide. Others were certain that he would not have done such a " "thing, and that the new Emperor of Wesnoth—a nobleman by the name of " "Dantair, whom I met a decade or two before—was behind it. He confirmed those " "fears himself, just two years after the beginning of his rule, when he " "demanded the creation of a third sun describing it as “an essential step " "allowing for further growth and prosperity in Wesnoth”. He was so confident " "in the power of Wesnoth’s magi and in his own political influence that he " "believed people would recognize him as a ‘rightful’ ruler once a third sun " "was in the sky." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1659 msgid "" "But his confidence was too great. Since no necromancers or chaotic orcs had " "actually threatened Wesnoth’s safety during the centuries since Naia’s " "creation, the orders of the magi had grown corrupt, and very few humans " "continued the serious pursuit of magic. The masters of old had passed away, " "and the new apprentices who came to take their place were a lazy and " "arrogant bunch. Nonetheless, Dantair went ahead with his plan." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1664 msgid "" "Bloody politicians. They always manage to manipulate and convince people " "into doing crazy things!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1669 msgid "" "When the rumors reached me, I made haste to force him to give up. However, " "he must have predicted that, since he sent some of his best troops to stop " "me from reaching him. When I finally arrived at the valley of Weldyn, it was " "too late. The creation of Gaia was being attempted and, to my heart’s pain, " "I witnessed all that transpired that fateful day." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1674 msgid "Ugh...that day. I had to move to another home since mine was..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1679 msgid "" "If you’ll let me continue... As I said, the human magi’s mastery of magic " "arts was not as strong as it used to be, and their attempt to lift and send " "Gaia to the skies was a total disaster. Their powers were not great enough " "to tether Gaia high in the skies, so the mountain fell, crashing down onto " "Weldyn, the empire’s capital, and giving rise to a huge cataclysm that " "destroyed cities, valleys, and even mountains. The earth-shattering force of " "the impact reshaped the land and altered even the coastline. All that was " "beautiful and of worth was ruined. I quickly returned to my home in " "Lintanir, the northeastern elvish forest, in an attempt to keep order amidst " "the chaos." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1684 msgid "" "The humans struggled to survive, the prey of panic, and they swiftly killed " "the Emperor, the magi, and their families in response to their acts. I " "suppose that for the most of the ignorant citizens, magic was turned into " "taboo. Horrible wars flared amongst elves, dwarves, orcs, and trolls " "altogether. Each kind would fight the other for the scarce resources left, " "except us... At least, for a time." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1689 msgid "" "Naia and Sela scorched all known lands drying up rivers and lakes, fields " "and forests. Zhangor’s power made Wesmere Forest stand intact, however; " "green and seemingly peaceful. But he demanded unnatural sacrifices once " "more, and the Ka’lian agreed to his demands and executed his orders. All " "foreign species, including elves from other forests, were declared heretics, " "not worthy of living." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1694 msgid "" "So, as creatures from other races, or elves from foreign forests came to " "Wesmere seeking shelter, the dark cultists sacrificed them to Zhangor. The " "pain and agony were feeding him, making his power stronger and stronger. " "When no more refugees came there out of fear, he ordered raiding parties " "organized to search for elves, humans, orcs, or whatever they could find in " "the outside lands." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1699 msgid "" "We, the elves of the Lintanir forest, had to abandon our home for it would " "support life no longer. And so Argan and I led my people out of the northern " "forests. We eventually stumbled upon the Wesmere Forest." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1704 msgid "" "Unaware of the corruption at the forest’s heart, we decided to ask refuge of " "the Ka’lian. However, we were ambushed at night during our travel to the " "capital. Many of us died, elders and children included. Either killed during " "the fight, or kidnapped and sacrificed for Zhangor, as my husband Argan " "would later find out. He risked his own life to reach the capital and spy on " "the cultists." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1709 msgid "" "So we found ourselves faced with a difficult choice — stop our brethren, the " "Wesmere elves, and free them from the great evil at all costs, or flee to " "safety and let them continue their rule of cruelty, and eventually control " "the whole continent. Painfully, I chose the first and started the lengthy " "War of Wesmere. That was the last war fought on the Continent, for we were " "the last civilization still standing back then, to the best of my knowledge." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1714 msgid "" "Even though our numbers were superior, their religious frenzy, obsession, " "and fear of destruction almost led the Wesmere elves to victory. We fought " "with all our might, but that only called upon the fury of the demon lord, " "who eventually appeared in his true form to attack us from the skies." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1719 msgid "" "With little chance of prevailing, Argan and I had to call upon the power of " "the Union, risking destruction by our own power. The Union of the Darkness " "and the Light was not powerful enough to destroy the demon, however, at " "least not entirely for his powers of regeneration were stronger." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1724 msgid "" "Finally we managed to tear apart his body, sealing all the pieces with " "magic, then sent them back to the underworld, destroying the portal as our " "final act. Victory was ours. Wesmere, however, was a wreck, nothing living " "remained in the forest except for a few survivors — less than one hundred " "elves. The few remaining Wesmere elves surrendered and begged for " "forgiveness. We spared the civilians’ lives, but most priests and warriors " "left were executed and burned to ashes. We could not risk the possibility of " "another civil war, and we had to prevent the priests from summoning forces " "from the underworld again at all costs." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1729 msgid "" "It is ironic how we elves have always despised humans because of their " "moral, intellectual, and physical inferiority. The humans may have doomed " "all the world of Irdya to chaos, but our own kin were the only ones " "responsible for the end of the ancient elvish civilization. Though our " "civilization rarely suffers from a lapse in judgment, the fact that the " "results are always enormously catastrophic is unsettling. That is why I fear " "this may happen yet again. Zhangor was not the first false spiritual guide " "that inflicted massive harm on our people, but certainly the worst." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1734 msgid "" "To keep our civilization in one piece, we had to forbid telling the story, " "and execute anyone who would dare to tell it. But we were never sure whether " "we had killed every cultist or not. Of course, we know that one of them " "escaped execution, since one of the commanders spared her life... She " "assured him that she was just a simple, ignorant follower, not a devout " "cultist. I felt she had to be executed, but unfortunately, the rest of my " "people did not agree." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1739 msgid "Anlindë? But...but, she..." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1744 msgid "" "I was a priestess, yes, but not willing. He would have killed me and the " "rest of my family if I had rejected his rule! Of course, at the end, he " "killed them nonetheless. I realize now that I only delayed their inevitable " "fate." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1749 msgid "Why did the elves part ways?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1754 msgid "" "Anlindë wanted them to return to the Northeast. She said that we should have " "explored the unknown instead of retreating south. Of course, not every " "commander agreed, so eventually we went our separate ways, leaving both " "sides feeling wronged. Argan and I decided that our people no longer needed " "us, for Telchior and Anlindë would not listen to us. Quetor’el went south " "with his small group, but after the war I felt too weakened to travel with " "them across the desert. So Argan and I came here, to the depths, to live in " "peace. I am still surprised that Telchior and Anlindë managed to find a " "valley with life in the far East — I was wrong after all." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1759 msgid "" "However, on the way to this place, an earthquake tore a rift in the ground " "near us. Argan fell into the darkness, and I could not follow him... " "Faithfully, I waited years and years for him... I thought he could have " "survived that disaster...he always managed to escape the worst situations... " "But then, I realized that I was waiting for the impossible. I decided to " "sleep for the rest of eternity, since I...needed him. And he was no more." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1764 msgid "That’s...horrible..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1769 msgid "My deepest condolences." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1774 msgid "Then, all hope is lost..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1777 msgid "Oh no, what are we gonna do now?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1781 msgid "" "Don’t despair. Although the force of the Union has been lost forever, I will " "try to help you in any way that is possible. Still, I can’t avoid being " "disturbed by the fact that someone opened a portal and possibly summoned " "Zhangor back into this world. The person responsible must have known this " "history in some way...or did it by accident, which is far less likely. I " "certainly hope that the one who is orchestrating this chaos is not Zhangor " "himself, or any other being of his kind." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1786 msgid "" "The individual responsible for this may be related in some way to " "Yechnagoth. She also knew of Zhangor somehow, or that’s what we had been " "told by our hero, Rogrimir." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1791 msgid "" "Yechnagoth, the Eater of Souls? But she’s just an ancient legend told by " "mothers to scare their children — but with times as they are, I suppose you " "can expect anything." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1796 msgid "" "Aye. Accordin’ to the history, the Quenoth desert elves led by Kalehssar—" "nephew of Tanuil, and direct descendant of Quetor’el—defeated her on an isle " "far to the west, in the middle of the Vast Sea. She could corrupt all souls " "from that place, includin’ humans, orcs, nagas, and saurians. After bein’ " "defeated, though, that influence was gone. But a large fraction of humans " "were still controlled by a powerful group of followers; I’d bet they are the " "ones behind this plot. The ‘loyalists’. They probably want to expand their " "empire by takin’ over these lands and others yet to be discovered." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1801 msgid "" "Interesting. So other elves survived and even managed to perform no small " "feat. But somehow I fear they did not really destroy her. It may have been a " "decoy; as far as I know, many ancient legends tell of brave, lonely heroes " "slaying her. If the existence of Yechnagoth turns out to be true, what can " "be said of those tales? Perhaps her power is greater than we could suspect." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1806 msgid "" "I also cannot believe that simple humans could control the forces of the " "underworld. There must be something more powerful behind this." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1811 msgid "" "It is an intriguing matter, indeed. Unfortunately, the knowledge amassed by " "our people and the humans’ lore masters has been lost forever. If only we " "could have accessed it; we might have been able to find a glimmer of light " "to guide us in this dark new world." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1816 msgid "I think we should move and quit wasting time here. The world needs us!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1821 msgid "Very well, let us go, I cannot wait to get out of these tunnels." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1826 msgid "Neither can I." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1831 msgid "" "We’ll see the sunlight again? It’s been so long... So long since I’ve seen " "the surface..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1885 msgid "" "Wow. This place has plenty of water, deep and shallow. The small fords " "should allow us to cross it, but they appear to be well guarded by water " "spirits and other creatures which have some affinity with water. This will " "not be easy, but shouldn’t prove to be too hard." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1906 msgid "" "There are lava streams down here from which hot air rises and warms this " "cave. Interesting — there must be a volcano near this cave system, or " "perhaps we are inside one." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1956 msgid "" "This strange potion bottle gives me the chills. A label with a skull on it " "makes it clear that it is a bad thing, but for some reason it does not smell " "like poison. This scroll I found next to it explains that it is a draining " "potion — that while it makes the drinker much weaker, but it also grants " "them the draining ability with their melee attacks. I am not sure if it is " "really worth the exchange, but draining my opponent’s vital energy certainly " "attracts me." msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1958 msgid "I think it is worthwhile. Let me have it." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1964 msgid "" "The unit drinks the potion, feeling immediately dazed and confused. Then, " "its vital energy lowers but its melee weapons gain the draining specialty." msgstr "" #. [message]: speaker=narrator #. [object]: id=Drainer Potion #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1976 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2017 msgid "Drainer Potion" msgstr "" #. [object]: id=Drainer Potion #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1978 msgid "" "This potion adds the Draining ability to this unit’s melee attacks, and " "makes it quite stronger against arcane attacks." msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2007 msgid "On a second thought, I don’t like the idea. It is revolting." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2019 msgid "" "This potion would add the Draining ability to this unit’s melee attacks, but " "only if it was a living unit. You might want to bring a living unit to it " "instead." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2080 msgid "" "What a beautiful flask for a potion! Reddish in color, I open and smell it, " "and immediately feel euphoric and energized. It must be one of those ancient " "'berserk' potions, which make the drinker stronger and frenetically lethal " "to their enemies. This implies many risks in combat, as berserk attacks " "don’t allow you to get protection and so forth during combat. However, it " "might prove to be useful in our war against the demons." msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2082 msgid "I’ll take it. I do not fear death!" msgstr "" #. [message]: speaker=narrator #. [object]: id=Berserk Potion #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2094 #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2155 msgid "Berserk Potion" msgstr "" #. [object]: id=Berserk Potion #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2096 msgid "" "For the remainder of this scenario, this potion adds the Berserk ability to " "this unit’s melee attacks (which also gain strength), and makes it stronger " "against impact, blade, and fire attacks. Also, the unit increases its " "maximum hitpoints by 10% of the current maximum." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2124 msgid "Great! I now feel invincible!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2132 msgid "Oh really? Let’s see if you really are invincible!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2136 msgid "Uh-oh. I might be in trouble. Or perhaps not." msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2142 msgid "" "On the other hand, I do not want to give up control of my emotions during " "battle." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2157 msgid "" "This potion would add the Berserk ability to this unit’s melee attacks, if " "only it was a strong and skillful fighter unit, living or not. Spirits " "certainly cannot count as strong fighters, since they don’t even have a " "solid body. Elvish shamans and other faerie beings do not count either, " "lacking combat prowess. A bat should never use this kind of potion for " "digestive reasons." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2186 msgid "Touchplate triggered. A magical gate opens." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2219 msgid "Go ’way!! We’re like, closed or somethin’!!!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2223 msgid "Uh... what?" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2249 msgid "" "You have found a pretty interesting building, albeit crude in design. You " "may want to get a unit that is not a bat or walking corpse to check it out." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2276 msgid "" "It is strange to find a house here in the deep, but it appears that someone " "lives there, judging by the condition of the exterior. The decorations to " "this cave also appear to be recent. What should I do — leave or see if " "somebody is still living there?" msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2278 msgid "Shout and see." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2282 msgid "Hellooooo! Anybody at home?" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2287 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:156 msgid "(silence)" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2291 msgid "I said HELLO!!!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2296 msgid "(yet more silence)" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2300 msgid "Should I insist another time, or abandon the cave?" msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2302 msgid "Insist again." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2306 msgid "Very well, let me break in..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2311 msgid "(*BOOM!!! CRASH!!! CRACK! CLANG! CRASH!!! BAM!!*)" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2315 msgid "So, anybody at home now?" msgstr "" #. [unit]: id=Igor, type=Wolf Rider #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2319 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:266 msgid "Igor" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2337 msgid "Awww. Can’t I even find a safe place to live??" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2341 msgid "A goblin? How did you get here?" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2345 msgid "" "It’s a long story. I used to live in the northlands, in a small town with my " "fellows. However, it just so happened those foul ‘loyalists’ invaded it, " "ransacked it, killed my people, and left me with no home to live in. I " "couldn’t believe I survived that night, I just wish they had the same luck. " "Fearing for my life, I decided to enter the caves and find the deepest one " "possible, looking for safety and peace." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2349 msgid "" "So I found these caverns, and set up home here. However, the dang humans " "appeared again with their filthy cronies, but this time I managed to hide my " "cave from them. Now that you unhid it, I’ll surely perish." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2353 msgid "" "I see. Well, would you like to perhaps follow us, rather than staying in " "these perilous pits? We could provide protection for you from the " "loyalists..." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2357 msgid "" "Oh really? Wait a second, let me prepare my baggage and I shall go with you!" msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2366 msgid "Abandon." msgstr "" #. [option]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2372 msgid "I think it would be safer to keep away from this cave." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2417 msgid "" "Hmm... These gates seem to be magical in nature. They gently glow in a " "blueish tone, and I cannot even touch them." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2421 msgid "There must be a way to open them somewhere." msgstr "" #. [scenario]: id=11_Strike_on_New_Knalga #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:4 msgid "Strike on New Knalga" msgstr "" #. [side]: id=Armiza'ar, type=Chaos Lorekeeper #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:107 msgid "Armiza’ar" msgstr "" #. [side]: id=Denathor, type=Dwarvish Explorer #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:124 msgid "Denathor" msgstr "" #. [side]: id=Oddis, type=Chaos Soulhunter #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:150 msgid "Oddis" msgstr "" #. [side]: id=Gythrn, type=Hell Guardian #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:166 msgid "Gythrn" msgstr "" #. [side]: id=Alazar, type=Chaos Cataphract #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:182 msgid "Alazar" msgstr "" #. [side]: id=Furrin, type=Dwarvish Dragonguard #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:199 msgid "Furrin" msgstr "" #. [side]: id=Wygerm, type=Chaos Heavy Longbowman #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:227 msgid "Wygerm" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:305 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:558 msgid "Defeat all enemy leaders (Bonus)" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:307 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:27 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:374 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:476 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:609 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:699 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:485 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:500 msgid "Death of King Asthorgar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:308 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:25 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:372 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:474 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:607 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:697 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:207 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:206 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:195 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:561 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:575 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:144 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:136 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:394 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:414 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:315 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:482 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:503 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:437 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:558 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:654 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1418 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:282 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:699 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:900 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:923 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1149 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:354 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:282 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:86 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:28 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:63 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:118 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:156 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:645 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:703 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:48 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:436 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:504 msgid "Death of Elynia" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:322 msgid "Look, Knalga’s capital is under siege!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:326 msgid "" "The bastards! As I feared, they made it here before us. It matters little, " "we shall drive them out of these caves regardless." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:330 msgid "" "So those are the demons? They are smaller than I was expecting. It is clear " "that there are no chiefs amongst them." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:334 msgid "" "They shall pay with their accursed blood if our king was assassinated or " "harmed in any way..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:338 msgid "Look! There in the main keep! He is still alive and apparently safe..." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:342 msgid "" "Althurin! Our allies! They’ve made it back, and they’ve found the Lady of " "Light!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:346 msgid "Indeed we have, sir. What’s the current situation?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:350 msgid "" "We are in dire need of all the help we can muster. Our main defense force " "has been defeated by these intruders, who brought the bulk of their army " "from out of nowhere. Most of our other cities have been destroyed, and I " "doubt we can hold them away from the main keep for much longer!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:354 msgid "" "We will help you, Your Excellency, and we shall die fighting if it is " "necessary." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:358 msgid "" "What?! This is suicidal! We have already discussed this — we cannot fight " "against a true army, you know that better than I! Remember our losses at the " "valley. Do you want to sacrifice us all?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:362 msgid "" "I can not leave the dwarves to perish alone! We are in debt to them. If it " "wasn’t for them, or at least for their king and Althurin, we would never " "have found Elynia!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:366 msgid "" "Anlindë, you should have already learned that there are some things more " "important than life itself, and some things worse than death. We will not " "let ourselves fall before the demons, no matter what happens." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:370 msgid "" "(sighs) Then I guess that is what we must do. But, our forces are still weak." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:374 msgid "" "You elves might be weak, but my minions shall never be, as long as I stand." msgstr "" #. [message]: speaker=Alazar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:384 msgid "" "Your doom is at hand. Surrender, dwarf king! If you do so now, the Master " "might have mercy on some of your underlings and spare their lives." msgstr "" #. [message]: speaker=Wygerm #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:388 msgid "We’ll rip you to pieces if you don’t accept our offer!" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:392 msgid "" "We’ll never surrender, loathsome vermin! May Knalga be destroyed and " "forgotten first, but our kind will never let an inferior race take over our " "caves!" msgstr "" #. [message]: speaker=Alazar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:396 msgid "" "Then so be it. You have rejected our mercy with your pride and arrogance. " "All men, attack! Use any methods you deem necessary and effective to wipe " "these bearded children out. For the Master! For the Empire!" msgstr "" #. [message]: speaker=Oddis #. the 'Blessed One' is Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:401 msgid "" "Hey, look! Those are the elves! And they made it back with the Blessed One!" msgstr "" #. [message]: speaker=Armiza'ar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:405 msgid "" "Oh that incompetent fool, Mena... So her expedition failed to vanquish the " "pointy-eared rats! Well, it’s our turn now. Let it be known that you shall " "pay with blood for your bold, yet pitiful, repeated attempts to defeat us! " "You shall not escape this time!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:409 msgid "" "That is easy to say, foul sorcerer of forbidden arts, but we have a strong, " "new power on our side this time. We won’t let you accomplish your goals, not " "now, nor ever after this battle!" msgstr "" #. [message]: speaker=Gythrn #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:413 msgid "" "Prepare to die, dwarves and allies! We shall flood this cavern with your " "blood!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:418 msgid "What was that?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:420 msgid "Uldrex" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:427 msgid "Odel" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:431 msgid "Fyria" msgstr "" #. [message]: speaker=Uldrex #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:438 msgid "Prepare to die, sub-creatures of the depths!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:442 msgid "Heh, heh. There’s your greater demon, Elynia." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:446 msgid "I suppose I spoke too soon..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:454 msgid "" "I don’t want to be pessimistic, but the circumstances are strongly in favor " "of the enemy, so far. They have an overwhelming numerical advantage." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:458 msgid "" "The only thing we can do then is resist. There are not many resources here " "to feed and keep their troops in good shape. At some point their forces will " "become exhausted, so if we use our reserves wisely we may gain an advantage. " "At least dwarves and undead don’t need so much rest as us elves." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:462 msgid "" "If I might make a suggestion — using the corpses of the fallen as a barrier " "could delay the enemy forces enough to let our best fighters do their duty " "from the safety of the best cave positions." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:466 msgid "" "I’ll admit, the idea sounds pretty awful to me, as many of the corpses will " "be those of our kinsmen. But I can see that there is no other option left " "now... Very well." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:470 msgid "Very well!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:478 msgid "" "What is it with this ‘Empire’? Do they have some sort of unlimited supply " "for recruits and freaks?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:482 msgid "" "The homeworld of these creatures, which we called ‘Inferno’ in my time, is " "exactly that — they are the spawn of a greater creature, Uria. We do not " "know much of her, however." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:490 msgid "At last, we have defeated them! They are retreating!" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:494 msgid "" "No, I don’t think so. They must be preparin’ for retaliation. The way they " "fight, I doubt we’ve seen even a hair of their main assault force yet." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:515 msgid "" "Retreat! We underestimated these persistent worms. It is time to execute the " "backup plan!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:518 msgid "Strange. The enemy troops retreat!" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:522 msgid "" "This doesn’t sound good. They must be preparin’ for retaliation. We have not " "weakened their forces enough yet." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:586 msgid "" "This is looking hopeless. Their numbers keep coming — looks like they have " "brought a good deal of their reserves with them." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:590 msgid "We must persevere. We cannot lose this battle!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:602 msgid "" "I do not see any other option but to leave these mountains. All of us. " "Including the dwarves." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:606 msgid "" "What? That is sheer madness. We’ve lived in these mountains for millennia, " "and have never even tried to venture outside. We’d be defenseless there, " "vulnerable." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:610 msgid "" "If ye might allow me to say so, my lord, stayin’ here would only ensure our " "death, or worse. The loyalists are already aware of our presence here and " "they won’t stop until they have Knalga and our lives along with it. Why " "they’re so obsessed with these mountains is unknown to me, but anyone can " "see they have a plan brewin’." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:614 msgid "" "If my memory serves, you told us about friendly humans in the far North. " "Would they still stand in opposition to the Empire?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:618 msgid "" "Yes, although I don’t see any chance for them to succeed in a real war " "against the Chaos Empire. There are many skilled fighters and wisemen on " "their side, but that’ll never be enough. If we dwarves couldn’t resist the " "enemy forces with our most advanced technology, then there is no possibility " "those less-advanced outsiders could manage it." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:622 msgid "" "(whispering) “Our most advanced technology”... Phaw. Such a large amount of " "arrogance coming from such a tiny thing..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:626 msgid "" "Not by themselves, at least. What if we could contact them and build a " "stronger army of dwarves, elves, and humans to defeat the Empire?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:630 msgid "" "That is far from possible. Dwarves, elves, and humans have never allied " "under a single banner. Never." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:634 msgid "" "Incorrect. When I was just an apprentice, I witnessed and participated in a " "war during which a great alliance was forged — it even included the orcish " "tribes of the North. We were fighting against a necromancer who had " "coincidentally established his own empire, the First Empire of Wesnoth. I am " "deeply disappointed; I didn’t figure on you forgetting those events." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:638 msgid "" "I know, times have changed. However, I am certain that we can form a new " "super-alliance to defeat the Chaos Empire and put an end to this great evil " "that has befallen the world. We shall never have peace, or time for our own " "disputes, if this menace is not stopped before our complete annihilation." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:642 msgid "Well then, so ye propose we escape to the northlands?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:646 msgid "" "Yes. Elves can search for aid in the midlands, and you dwarves can explore " "the hills and mountains, and establish a new home if necessary. And then, " "when the rest of us are ready, we will call upon you to assist us in battle " "once again." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:650 msgid "" "I understand and agree, but how are we going to make sure the demons don’t " "follow us? We can block the tunnels, but with their machines it’d be just a " "small delay in the end. We need a distraction, a decoy." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:654 msgid "I can set a trap for them, with the help of the dead." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:658 msgid "" "What? But Anlindë, you’ll be trapped in this castle to fight them alone. " "Chances are you won’t be able to get out of here — ever." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:662 msgid "" "I know, but as Elynia said there are some things more important than life. " "For me, our people’s safety is much more important than my own. And death " "itself is not the worst thing that can happen to me. I have indirectly " "committed great crimes in the past, sacrificing our people for an evil " "cause. I cannot erase my past. If I am going to die, then I would prefer it " "be by sacrificing myself for our people — this time for a just cause. It is " "the best I can do to repair the damage I caused back then." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:666 msgid "I see now that nothing I say will change your mind." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:670 msgid "" "It was not necessary to take my words to heart, but if you feel so guilty " "about the past I suppose we cannot do much for you, other than help you " "realize your last wishes." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:674 msgid "" "M’lady, it’s a pleasure to have met ye, though bein’ for so short a time. " "But now what’re ye gonna do?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:678 msgid "" "My plan is to stay here fighting and distracting the demons, with a little " "help from Keshar’s power over the deceased. Only me and the dead, while you " "flee to the outside unnoticed. I’ll fight for as long as possible, and try " "to find the assault commander to vanquish him, if possible. That way you " "would have already escaped north by the time they learn that you are missing." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:682 msgid "" "In that case, I’ll set some of my minions to aid you. And I wish you the " "best of luck — may your soul rest in peace when all this is over." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:686 msgid "" "It saddens me to see what must happen so that our kind survives. I swear " "that I’ll not rest until the last of those fiends is turned to cinders on " "the ground." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:690 msgid "" "Ye’re really brave. Surprising, for an elvish lady. We’ve really " "underestimated yer people." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:694 msgid "" "Farewell Anlindë, you were like a mother to me, and my best adviser. But why " "shouldn’t I make the sacrifice instead?" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:698 msgid "" "You are still a young and brave warrior, Galas. Your time to lead our people " "to glory is approaching. I, in contrast, have already passed that time, " "though I have never been a warrior. With my crimes I cannot be a leader; but " "you, your future is to be a leader." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:702 msgid "" "But let us not delay this any longer. Our enemies are preparing for a final " "assault, and so should we. May you succeed in vanquishing this evil, and may " "you obtain peace!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:752 msgid "Apologies, my lord. I could not..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:764 msgid "You may crush my corpse, but my brethren’s hearts will stand!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:776 msgid "A curse upon you, heretics!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:788 msgid "May Yechnagoth swallow your souls!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:793 msgid "Yechnagoth is long gone, you fool!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:805 msgid "I shall return in the form of your worst nightmare!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:817 msgid "Today, you might have won the battle, but you’ll never win the war!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:829 msgid "" "*ack* You can kill me, but that shall not save you. You are just delaying " "the inevitable!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:841 msgid "Ahh! How dare you..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:853 msgid "" "I never thought such a pretty and innocent-looking faerie could have that " "mastery and skill at fighting." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:858 msgid "Neither did I. We obviously underestimated the girl." msgstr "" #. [scenario]: id=12_The_Escape #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:4 msgid "The Escape" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:23 msgid "Galas, Elynia, or Mal Keshar must reach the exit to the northlands" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:185 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:186 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:187 msgid "Roaming Ant" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:190 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:419 msgid "Roaming Spider" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:208 msgid "" "The exit’s to the north. Though it’s been a long time since these caves were " "last explored." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:212 msgid "" "You mean we cannot be certain of what lies ahead? We have grown quite " "accustomed to that." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:216 msgid "" "We must make haste. We don’t know how much longer Anlindë will be able to " "distract our enemies. I just hope that her sacrifice is not in vain." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:220 msgid "We shall make sure it is not. Now, let’s go." msgstr "" #. [event] #. [unit_type]: id=Mother Mudcrawler, race=monster #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:241 #: Invasion_from_the_Unknown/units/monsters/Mother_Mudcrawler.cfg:5 msgid "Mother Mudcrawler" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:242 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:243 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:244 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:246 msgid "Mudcrawler" msgstr "" #. [message]: id=Mother Mudcrawler #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:251 msgid "Groaaaar!!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:263 msgid "female^I have seen giant mudcrawlers, but this thing is..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:270 msgid "I have seen giant mudcrawlers, but this thing is..." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:277 msgid "I was not aware these kinds o’ things were roamin’ around ’ere." msgstr "" #. [unit]: type=Troll Warrior, id=Karshas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:315 msgid "Karshas" msgstr "" #. [unit]: type=Troll Rocklobber, id=Burg #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:323 msgid "Burg" msgstr "" #. [unit]: type=Chaos Soulhunter, id=Yreul #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:332 msgid "Yreul" msgstr "" #. [message]: speaker=Karshas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:345 msgid "" "Damned creatures. You slaughtered our women and children! You’ll pay with " "your blood!" msgstr "" #. [message]: speaker=Yreul #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:349 msgid "Not if we crush you to dirt first. Attack, underlings!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:353 msgid "" "Hey, hey, what do we have here? Da elfses and dwarfses are tryin to escape " "thru da backdoor!" msgstr "" #. [message]: speaker=Yreul #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:361 msgid "" "They are tough for rats, but we can deal with them. The assault chieftain " "will be very pleased to see their heads impaled on our banners." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:365 msgid "" "We’ll have to deal with this scum first, otherwise they might report news of " "us to their superiors. The trolls are not that important to us, but be " "cautious." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:370 msgid "Defeat Yreul" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:392 msgid "Defeated...by rats!" msgstr "" #. [message]: type=Goliath #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:460 msgid "The vermin must die! Affirmative!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:464 msgid "Aaah! Another one of these metallic beasts!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:468 msgid "This is becoming harder than it was supposed to be." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:472 msgid "Defeat the Goliath" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:505 msgid "... Aaaaaaargh, no!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:511 msgid "Urrrgh..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:568 msgid "Rearguard Tracker" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:569 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:571 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:573 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:575 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:577 msgid "Rearguard Droid" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:579 msgid "Zelthok" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:580 msgid "Aravez" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:581 msgid "Lilith" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:584 msgid "Orcyn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:585 msgid "Caror" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:586 msgid "Yelk" msgstr "" #. [message]: speaker=Rearguard Tracker #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:589 msgid "Hizzoh! Aizkta kalmzarh ixthalamah!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:593 msgid "I have no idea what that means, but it can’t be good." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:597 msgid "Darn it, how did they get here?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:601 msgid "" "They must be the rearguard of our ‘friends’. It is a must that we defeat " "their captain." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:605 msgid "Locate and defeat the rearguard captain" msgstr "" #. [unit]: type=Gutwrencher Imp, id=Lagonus #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:639 msgid "Lagonus" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:648 msgid "Darko" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:650 msgid "Zerk" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:651 msgid "Her" msgstr "" #. [message]: speaker=Lagonus #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:657 msgid "You’re ours, by Uria you shall not pass any further!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:661 msgid "Wishful thinking, filth!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:673 msgid "" "female^I have seen many imps by now, but this one looks stronger and smarter " "than the others." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:680 msgid "" "I have seen many imps by now, but this one looks stronger and smarter than " "the others." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:687 msgid "Ugh, it is drooling, and it stinks." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:691 msgid "Be careful. That slime looks and smells poisonous." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:695 msgid "Defeat Lagonus, the rearguard captain" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:717 msgid "How could I fail? Forgive me, Master..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:729 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:730 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:731 #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:732 msgid "Lagonus’s body" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:736 msgid "Its body is tearing apart and dissolving into slime!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:740 msgid "Disgusting... I feel like vomiting." msgstr "" #. [message]: role=otherone #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:794 msgid "" "Wait, we still have to defeat these beasts that pursue us, otherwise they " "will report our position to their leaders!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:800 msgid "The way out... It’s this way, people!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:813 msgid "" "Oh no! Their main assault force has found us! Anlindë, I am sorry. We have " "failed." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:827 msgid "The earth shakes." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:831 msgid "I wonder what that could be..." msgstr "" #. [scenario]: id=12x_Interlude #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:4 msgid "Outside" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:112 msgid "We made it! And there is no sign of demons around here." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:116 msgid "" "Ah, I can feel the wind in my hair again... It has been a really long time. " "It is a little cold, but still nice after centuries of being underground." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:120 msgid "" "You know, I do not feel very pleased to be on the surface again, but good " "for you. At least it is not a desert, I don’t think anything could be worse " "for me than leagues of sand and no trees to protect me from the suns." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:124 msgid "" "I wish Anlindë was here with us to enjoy the landscape and breathe the fresh " "air. I’ll never stop feeling guilty for deliberately abandoning her there in " "the caves. She was...she was the only one who could have replaced the loss " "of my mother..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:128 msgid "" "Do not feel guilty, Galas. As she said, that was the best she could do to " "fix her past crimes. Let’s not dishonor her memory failing, we have a " "mission to complete." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:133 msgid "And so they signaled the rest of the group to emerge from the caverns." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:138 msgid "" "The fate of Anlindë was to be unknown to all of them; albeit legends of her " "last battle, her courage, and purposefulness were to be remembered for the " "rest of time. Only a few would truly know what happened that fateful day, in " "the depths of the ruins of New Knalga." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:142 msgid "May your soul rest in peace for the rest of eternity, Anlindë." msgstr "" #. [scenario] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:4 msgid "Face your Fate" msgstr "" #. [side]: type=Gutwrencher Imp, id=Laveri #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:70 msgid "Laveri" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:178 msgid "Pelaes" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:179 msgid "Pelcatsil" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:181 msgid "Merlin" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:182 msgid "Durcanthil" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:185 msgid "Izkotep" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:190 msgid "Resist for $survival_turns turns" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:191 msgid "Death of Anlindë before $survival_turns turns have passed" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:200 msgid "Shrieek!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:205 msgid "What are those creatures doing?" msgstr "" #. [message]: speaker=Durcanthil #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:210 msgid "" "I am not sure, but they seem to be layin’ their larvae on the cavern’s floor " "then eatin’ it." msgstr "" #. [message]: speaker=Merlin #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:215 msgid "" "M’lady, we shall not let these invaders take over Knalga without givin’ up a " "bloody fight first. We’ll fight for ya. May glory be our tomb this day." msgstr "" #. [message]: speaker=Laveri #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:220 msgid "" "Ah, the smell of death only increases my thirst for blood. With the dwarven " "defenses crippled by the drones, taking over the keep shall be easy." msgstr "" #. [message]: speaker=Izkotep #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:225 msgid "Look, the elvish witch!" msgstr "" #. [message]: speaker=Laveri #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:230 msgid "" "Graaargh, kill her! And the elf leader too! Find the filthy fairy but heed " "the commands of the Master; trap her, but don’t touch, torture, or kill her " "— even by accident!" msgstr "" #. [message]: speaker=Izkotep #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:235 msgid "Attack now! You know what to do!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:240 msgid "" "Their final assault has started. I hope we can give Galas and the rest " "enough time to escape unnoticed." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:253 msgid "" "Aaargh. Killing me shall have no effect on our forces. We are unstoppable!" msgstr "" #. [unit]: type=Chaos Warlord, id=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:331 msgid "Assault Commander" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:336 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:337 msgid "udesc^Goliath" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:338 msgid "udesc^Protector Drone" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:351 msgid "" "The commander, at last! Come and fight with me, fiendish one! This place " "shall be your grave!" msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:356 msgid "" "Hah! You’d better run away, little worm, or I shall tear your tiny body to " "pieces and delight in your suffering!" msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:361 msgid "" "I can read your mind, so I know where your friends are. Your little " "sacrifice here doesn’t fool the Shadow Master, nor will it save the cowards " "from His wrath! We’ll find them all, and your pitiful efforts will have been " "wasted in vain." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:366 msgid "Not if I can stop you first! May it be at the cost of my life." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:372 msgid "Defeat the commander" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:407 msgid "It...is impossible!" msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:412 msgid "Your mundane weapons and pathetic spells are not enough to destroy me." msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:417 msgid "Then I’ll figure out another way to destroy you." msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:422 msgid "" "Ha, ha, I don’t think you’re going to have enough time for that before I " "kill you!" msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:427 msgid "" "By the power you have bestowed upon me, Uria, may the spells which animate " "the undead be canceled now!" msgstr "" #. [message]: speaker=Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:445 msgid "" "Mal Keshar would be just as powerless against these fiends. I must get rid " "of this masked creature, somehow!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:468 msgid "I am sorry...Galas... I...failed..." msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:503 msgid "" "Will you ever stop drawing breath? This is an irritating waste of my time." msgstr "" #. [message]: speaker=Dead Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:508 msgid "You should...leave...while you can..." msgstr "" #. [message]: speaker=boss2 #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:527 msgid "But... The cave’s roof! No!" msgstr "" #. [message]: speaker=Dead Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:532 msgid "Yes... I am not... departing... alone..." msgstr "" #. [message]: speaker=Laveri #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:537 msgid "Aiyeee!! Retreat!! No, wait... aaargh!" msgstr "" #. [message]: speaker=Dead Anlindë #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:549 msgid "Death will take all of us now..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:580 msgid "And so it ended." msgstr "" #. [option]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:107 msgid "Continue playing to Episode II" msgstr "" #. [option]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:123 msgid "End the game" msgstr "" #. [scenario]: id=14_Bye_and_Behold #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:4 msgid "Bye and Behold" msgstr "" #. [side]: id=Arklos, type=Steppe Bladesman #. [side]: id=Grilock, type=Saurian Flanker #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:70 #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:104 msgid "team_name^Barbarians" msgstr "" #. [side]: id=Grilock, type=Saurian Flanker #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:75 msgid "Grilock" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:94 msgid "team_name^Aragwaithi" msgstr "" #. [side]: id=Arklos, type=Steppe Bladesman #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:109 msgid "Arklos" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:298 msgid "" "Galas has gained experience since the start of his journey in the last " "episode. You may now choose what advancement path he should follow from here " "onwards. Remember that every path has its own advantages and disadvantages." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:332 msgid "" "Now what d’ye want us to do, Master Galas? We’ve certainly lost our home to " "the hands of those fiends, just as yer folk have." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:336 msgid "" "(sighs) I know, and I feel guilty for that. They never would have raided " "Knalga if they had not been pursuing us. I am deeply sorry." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:340 msgid "" "Ah don’t be sorry, ’twould have happened sooner or later. If you hadn’t " "warned us of the impending menace, we wouldn’t have been prepared for the " "invasion, and would’ve likely perished in there — all our race exterminated " "in a few days..." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:344 msgid "" "That’s true. Yer errand did us more good than harm, Galas. I think it showed " "us the cruel reality of the surface world, somethin’ that we were mostly " "unaware of all this time." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:348 msgid "" "Now, as ye said before all we can do now is hunt for a new home in these " "lands. But are ye sure ye’ll be safe out there without us?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:352 msgid "" "I thank you for your help, Majesty, but we are now surrounded by forests, " "the kind of terrain we elves have been used to for millennia. There in the " "darkness we were helpless on our own, but here it reminds us of home. I am " "sure you’re anxious to explore the mountains and regain protection " "underground. I don’t want to hold you to a mission that you did not ask for." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:356 msgid "" "So be it. Farewell to ye, Lord of the Elves of the Forests, we shall " "remember ye. May our paths meet again in better times." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:380 msgid "" "To show ye our gratitude, I crafted this chainmail armor, light and strong, " "specially for Galas. ’Tis made of a special metal that is rarely used for " "craftin’ weaponry or armor ’cause of its difficult extraction and forgin’. " "I’m sure ’twill be necessary at some point in the future." msgstr "" #. [object]: id=dwarven_chainmail_armor #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:389 msgid "Dwarven Chainmail Armor" msgstr "" #. [object]: id=dwarven_chainmail_armor #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:391 msgid "" "This shiny and mysterious light chainmail armor, increases the unit’s " "resistances as follows:\n" "Blade: +20%\n" "Pierce: +30%\n" "Impact: +10%\n" "Fire: +30%" msgstr "" #. [value]: id=dwarven_chainmail_armor_trait #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:422 msgid "dwarven armor" msgstr "" #. [value]: id=dwarven_chainmail_armor_trait #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:423 msgid "" "Galas’s Dwarven Chainmail Armor grants him the following resistance " "bonuses:\n" "\n" "Blade: +20%\n" "Pierce: +30%\n" "Impact: +10%\n" "Fire: +30%" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:443 msgid "" "My thanks, dwarven master. Surely it will help me should I run into trouble " "when fighting at close range. Those fiends don’t seem to possess good " "blacksmiths to forge effective weapons or armor for them." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:451 msgid "" "Farewell, Elynia. I wish I had more time to learn more of yer people and yer " "skill with magic." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:455 msgid "Bye, Althurin. May we meet a second time." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:477 msgid "The dwarves leave." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:481 msgid "So the plan is to find the humans and ally with them, right Galas?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:485 msgid "Yes, my lady. That is the best plan I could come up with." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:489 msgid "" "Galas, there is really no need to treat me as a superior. Treat me just as " "you would a friend." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:493 msgid "" "I don’t think they’ll like my presence, let alone our companions... My " "companions...you know." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:497 msgid "That is a very good point. But..." msgstr "" #. [side]: type=Aragwaith Strongbow, id=Erathan #. [unit]: type=Aragwaith Strongbow, id=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:509 #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:87 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:42 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:305 msgid "Erathan" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:529 msgid "Blynyr" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:537 msgid "Zednal" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:542 msgid "(whispering) I feel we’ll find out soon enough..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:546 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:550 msgid "Uhm... We, we are elves. We come in peace, as refugees." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:554 msgid "" "Elves? And refugees, you say. Mwa ha! Elves, indeed. Creatures that don’t " "exist but in tall tales of the past times." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:558 msgid "(whispering) Perhaps seducing him might be a better idea..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:562 msgid "(whispering) Or killing him..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:566 msgid "Sssht, quiet!" msgstr "" #. [message]: speaker=Zednal #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:574 msgid "" "Erathan, although we have only heard of them in stories, I recall the fiends " "mentioning ‘elfses’. I guess they meant ‘elves’, these elves. So it’s " "unlikely a trap; they must be refugees indeed." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:578 msgid "Are you refugees then? Why? And what is that thing doing behind you?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:582 msgid "This..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:586 msgid "" "I have been called by many names, but none as disturbing as ‘That Thing’..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:590 msgid "" "Ho! A necromancer. Our law is very strict on what we rangers should do with " "black magic and all its foul practitioners. You had best have a magnificent " "story for us, else we summon the local garrison. Or perhaps you wish to be " "judged by our authorities, and thrown in prison?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:594 msgid "Well, we..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:598 msgid "" "Perhaps we can make a deal. These seem to be difficult times for your " "country. Surely you would not pass up the opportunity to let us aid you in " "your battles, especially since both of us want to get rid of a common enemy " "— the enemy that pushed us from our homes." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:602 msgid "That depends on which enemy you are talking about, of course." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:606 msgid "" "The demons. The loyalists. The damned Empire of Chaos and all the usurpers " "of the former glory of Wesnoth!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:610 msgid "" "So, you escape from those fiends then. Funny thing, necromancers always flee " "as cowards when they stumble upon a stronger opponent." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:614 msgid "(grumbling) I’d like to hear him say that while I’m slitt—" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:618 msgid "*Ahem* Sir Ranger, can we concentrate on the real subject please?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:622 msgid "" "Hmm...alright. Elves with a necromancer... The race of elves is almost " "extinct. They were formerly recognized as a great civilization, but now that " "I look at you, it’s just...pathetic. Do you think you’ll gain anything in " "exchange for serving us as allies? We don’t have much to offer..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:626 msgid "Shelter." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:630 msgid "" "Shelter? Uh...only the Grand Council can decide whether you can live in our " "country or not." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:634 msgid "" "If you cannot grant us shelter, we at least need your help in our fight " "against this common enemy." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:638 msgid "" "The Empire of Chaos is a real nuisance for us, but it isn’t enough of a " "reason to start an actual war, which seems to be what you suggest. We have " "resisted their forces all these years. Why should we send them an ultimatum " "when we are no condition to strike, and perhaps will never be?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:642 msgid "" "Because the forces of Chaos are increasing. The Emperor currently has an " "entire continent under his control, and any survivors are slaughtered if " "they do not join him. As we have just managed to escape from a major " "assault, I can tell you of the great darkness that approaches. You will not " "survive long with this defensive attitude — eventually the enemy will " "destroy your natural resources, take over your country, and exterminate the " "survivors. You ought to admit it: the only chance we have to avoid " "obliteration is to obliterate the Chaos Empire. And since they do not expect " "any major opposition to remain, time is of the essence." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:646 msgid "" "Wise words. Very wise, indeed. But who are you anyway? Or more specifically, " "what are you? You look like one of those treacherous faeries. They like to " "trick our people to satisfy their whimsical demands." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:650 msgid "" "She is Elynia — also known as Eloh for certain elves, the ‘Source of Light’ " "for the dwarves, or the ‘Lady of Light’ for us humans." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:654 msgid "" "The Lady of Light? Pah, that’s just an old myth. She never truly existed. " "Even if she had, that would have been dozens of centuries ago. She’d be a " "relic by now." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:658 msgid "" "That is as much of an insult to me as it is to our ancient elvish lore. It " "is obvious that you never suffered the horrors of the Fall, unlike my people " "and I. Not surprising since you are just a youth. Time passes and humans, as " "usual, either forget or distort the history." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:662 msgid "" "Well, I suppose we cannot be the judge of whether you are telling us the " "truth or not. However, if you’d come with us to the capital for a meeting " "with the Grand Council we could settle this doubt." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:666 msgid "That sounds reasonable." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:670 msgid "Agreed, then." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:674 msgid "" "Ah, but not so fast. First, I must see proof that you are reliable. As you " "said, you’d help us defeat our enemies. At the moment these woods are " "infested with orcs, invaders who came from the northern steppes. If you can " "defeat them, I’ll be pleased to arrange the meeting for you." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:678 msgid "Orcs? Hah! Agreed." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:682 msgid "" "Oh my, I almost forgot... A colony of saurians is allied with the orcs. But " "then, they shouldn’t be a major problem for you. Right?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:686 msgid "Eh..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:690 msgid "" "I thought not. We’ll be watching you from close range in any case, so don’t " "attempt to do anything...stupid. Hah ha!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:738 msgid "" "Not the friendliest of natives. I even feel like they are toying with us. " "They did not even bother to tell us specifically where the pests are; I see " "no signs of them around." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:742 msgid "" "There is something very suspicious here... Can we be certain they’re not " "under the influence of the demons, or mercenaries under the demons’ employ?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:746 msgid "" "I doubt it is either of those options. Their attitude is peculiar, though. " "Let us be wary." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:758 msgid "" "Are we gonna kill orcs? Oh my, what should I do? I don’t want to slay my " "kinsmen." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:762 msgid "" "Igor, your kinsmen are unlikely to recognize you as an ally alone anyway. So " "it matters little, as I see it." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:766 msgid "" "I guess so. Anyway I owe you my life, so I’ll follow your orders until I " "stop breathing." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:773 msgid "" "Well, now... This mission will be pleasant to accomplish — for me at least." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:777 msgid "What are those creatures he mentioned, the ‘saurians’?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:781 msgid "" "Treacherous little pests that love to frolic in swampy waters and impale you " "with their rusty spears from below the surface. They often pose no great " "threat on their own — the problem is they fight along side those dirty orcs " "most of the time. Hired mercenaries indeed." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:785 msgid "Well, let’s be about it then." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:813 msgid "We did it. Now what?" msgstr "" #. [message]: role=doubtful_elf #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:817 msgid "" "That was not too difficult. But why did they ask us to do the dirty work for " "them, I wonder? If they have really fought worse enemies than demons, why " "couldn’t they handle a bunch of orcs and lizards?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:821 msgid "" "I suppose they were testing our skills. They seem to consider us weaklings " "in comparison. What is the matter with these arrogant people?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:827 msgid "" "That was not too difficult. I suppose they were testing our skills. They " "seem to consider us weaklings in comparison. What is the matter with these " "arrogant people?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:834 msgid "" "They are the Aragwaithi. Nobody knows where they came from, nor why. But as " "far as I know, they seem to be descendants of a fallen noble race. They have " "always sat apart from other humans or any other races on this continent. And " "there seems to be a more important distinction now." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:839 msgid "" "I also wonder how they came to be here. It was some time before the " "barbarians that they arrived and claimed lands as their own. They might have " "been refugees themselves of some distant war in an unknown land." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:871 msgid "" "I must admit, I’m surprised after witnessing your performance in battle. I " "have arranged a meeting with the Grand Council for you, as agreed. Now " "follow us, we shall take you to our capital city, Raelthyn." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:884 msgid "(whispering) Zednal?" msgstr "" #. [message]: speaker=Zednal #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:888 msgid "(whispering) Yes, sir." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:892 msgid "" "(whispering) Just for safety, I want the escort to follow the faerie lass " "closely. I don’t trust her." msgstr "" #. [message]: speaker=Zednal #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:896 msgid "(whispering) As you command, sir." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:911 msgid "" "There they are! But...they do not seem to be ordinary orcs. Beware, we don’t " "know what sort of tricks these foes have in store for us." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:915 msgid "" "What? Are those elves? With undead? What the... Let’s be careful. Those are " "not ordinary enemies!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:926 msgid "Gaaargh... How could this happen to me!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:930 msgid "I’m really sorry, brother... I have new...friends." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:941 msgid "Aiyeee...!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:961 msgid "Danger! Bridge no longer maintained. Use at own risk." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:966 msgid "So this is why it broke in half. Heh, the sign is outdated then." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:976 msgid "Look, a tiny bunny! Awww... What a cute little furball!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:980 msgid "Blargh, get that thing out of my sight!" msgstr "" #. [scenario]: id=14x_The_Aragwaithi_Part_A #. [scenario]: id=14x_The_Aragwaithi_Part_B #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:4 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:4 msgid "The Aragwaithi" msgstr "" #. [side]: type=Aragwaith Ancient Banner, id=De'Arthian #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:32 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:30 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:33 msgid "De’Arthian" msgstr "" #. [unit]: type=Aragwaith Swordsman, id=Burinor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:44 msgid "Burinor" msgstr "" #. [unit]: type=Aragwaith Swordsman, id=Ruffin #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:50 msgid "Ruffin" msgstr "" #. [unit]: type=Aragwaith Guardian, id=Tandel #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:56 msgid "Tandel" msgstr "" #. [unit]: type=Aragwaith Flagbearer, id=Sirius #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:62 msgid "Sirius" msgstr "" #. [unit]: type=Aragwaith Guard, id=Erinor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:68 msgid "Eirnor" msgstr "" #. [unit]: type=Aragwaith Guard, id=Wyrcyn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:74 msgid "Wyrcyn" msgstr "" #. [unit]: type=Aragwaith Guardian, id=Emalor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:80 msgid "Emalor" msgstr "" #. [side]: type=Aragwaith Pikeman, id=Quor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:108 msgid "Quor" msgstr "" #. [unit]: type=Aragwaith Longswordsman, id=Cain #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:114 msgid "Cain" msgstr "" #. [unit]: type=Aragwaith Pikeman, id=Sryn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:120 msgid "Sryn" msgstr "" #. [unit]: type=Aragwaith Longswordsman, id=Devyn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:126 msgid "Devyn" msgstr "" #. [unit]: type=Aragwaith Strongbow, id=Sircyn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:132 msgid "Sircyn" msgstr "" #. [unit]: type=Aragwaith Slayer, id=Owaecyn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:138 msgid "Owaecyn" msgstr "" #. [unit]: type=Aragwaith Shield Guard, id=Delfyn #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:144 msgid "Delfyn" msgstr "" #. [unit]: type=Aragwaith Shield Guard, id=Olurin #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:150 msgid "Olurin" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:182 msgid "Behold! This is our capital city, Raelthyn." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:186 msgid "It is a really beautiful city, indeed. Where are we going?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:190 msgid "" "I have arranged a meeting for you with the Grand Council. Only your leader, " "the lady, and the necromancer may enter." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:194 msgid "I am just glad to know that you did not leave me out." msgstr "" #. [message]: speaker=Quor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:198 msgid "Hold on! Who goes there?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:202 msgid "" "It is I, Erathan. I bring the strangers with me for a meeting with the " "Council." msgstr "" #. [message]: speaker=Cain #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:206 msgid "Odd, but you may pass." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:210 msgid "And what about our people?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:214 msgid "" "They will have to remain in town. We can’t risk the security of our lords." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:218 msgid "I understand." msgstr "" #. [message]: speaker=Emalor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:226 msgid "Erathan, old friend! Who are they, and what is their business here?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:230 msgid "" "These are the strangers I spoke of, those that I found in the southern " "mountains. I have brought them for the meeting with the Grand Council." msgstr "" #. [message]: speaker=Emalor #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:234 msgid "" "Be welcome then, strangers, to the Council’s Palace. The lords are waiting " "for you in the meeting chamber." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:238 msgid "Follow me." msgstr "" #. [side]: type=Aragwaith Sorceress, id=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:60 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:54 msgid "Illana" msgstr "" #. [side]: type=Arch Mage, id=Arnesius #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:73 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:67 msgid "Arnesius" msgstr "" #. [side]: type=Aragwaith Slayer, id=Delarel #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:87 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:81 msgid "Delarel" msgstr "" #. [side]: type=Aragwaith Swordsmaster, id=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:100 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:94 msgid "Torancyn" msgstr "" #. [side]: type=Aragwaith Shield Guard, id=Aleazar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:113 #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:107 msgid "Aleazar" msgstr "" #. [message]: speaker=De'Arthian #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:133 msgid "" "Welcome, elves, to the Grand Council. It has been a very long time since the " "last of your kind was seen on this continent. Please, consider this as your " "home." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:137 msgid "" "Thanks for your hospitality, my lord. It is a pleasure to meet such fine " "people." msgstr "" #. [message]: speaker=Aleazar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:141 msgid "" "The pleasure is ours, as well; we have always admired your kind. But tell " "us, what business has brought you here? Why have we not seen you for " "centuries?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:145 msgid "" "The lands south from here, where we used to live, changed and became a vast " "desert. We had to find refuge in a valley far to the east and had lived " "there since some time after the Fall." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:149 msgid "" "We usually had to fend off nomadic tribes of savage humans or orcs, but then " "we found ourselves faced with an organized, full-scale army of humans and " "were forced to flee." msgstr "" #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:153 msgid "The loyalists." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:157 msgid "" "Yes. We hid our people underground, with little hope of survival, until we " "found Mal Keshar, who volunteered to help us find..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:161 msgid "Elynia? I don’t remember that part." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:165 msgid "" "If you don’t mind... As I was saying, he guided us all the way to the " "Dwarven Kingdom of Knalga, south from here, in the great mountains." msgstr "" #. [message]: speaker=Arnesius #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:169 msgid "You contacted the dwarves, then? Interesting." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:173 msgid "" "Yes, we did. And so we sought out Elynia to aid us, but meanwhile, the " "demons had found us. Our escape was paid for by the sacrifice of one of our " "best sorceresses, to distract them while we escaped North." msgstr "" #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:177 msgid "So, you seek our protection? What do we receive in exchange?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:181 msgid "I never said that..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:185 msgid "" "What he means to say is we want to defeat the evil ones once and for all. I " "especially wish this to happen; however, we don’t have the numerical power " "to do so." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:189 msgid "" "Although Erathan has said you no longer consider them an important threat, I " "am convinced that after their repeated failures against our people they will " "be readying their legions to march here. They seek to annihilate any " "remaining rebels, which includes you and any others that haven’t succumbed " "to their army." msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:193 msgid "" "An interesting theory; one that we have already considered. Are you " "suggesting full-scale war then? We, Aragwaithi, do not have the power, " "numerical or magical, to help you — not alone, at least." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:197 msgid "Yes but we have-" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:201 msgid "-the Lady of Light on our side. That should be a good start." msgstr "" #. [message]: speaker=Arnesius #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:205 msgid "" "Yes, we know. However, though I feel the Sylvan Essence on her, its power " "seems to have been lessened by the period underground." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:209 msgid "" "Yes, that is how I feel. It appears that the darkness has had a great " "influence on me." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:213 msgid "" "Yet I am sure that if we join forces we can vanquish the evil ones. Do you " "really prefer to continue defending your country from occasional raiders, " "while a trained legion of hellish creatures is sent here to obliterate your " "race? I for one do not, and that is why I have risked saving my people, " "fleeing from our home valley. That is why many lives have already been lost, " "and that is the only thing we can do to make sure our dead rest in peace." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:217 msgid "" "As I have seen firsthand, once the enemy observes the ineffectiveness of it " "raiding groups, it launches a large full-scale assault to crush its prey in " "matter of days, or even hours. We barely escaped to witness this method of " "operation." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:221 msgid "" "The Continent was once free from evils such as these, and all races were " "free men without worries of impending doom or of battles with demonic " "beasts. We elves have wished and wished for the Continent to return to as it " "once was; but as we have seen, nothing can be done without the help of all. " "We want to see free people again, free lands clean of evil." msgstr "" #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:225 msgid "" "Brave words, elf, but the fact remains we don’t have the strength, and " "certainly you don’t either." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:229 msgid "We can call upon the dwarves, they surely will help us!" msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:233 msgid "" "I doubt that would be enough. However, I too would very much like to hear of " "peace and freedom again in this age — as the continent once was." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:237 msgid "As would I." msgstr "" #. [message]: speaker=De'Arthian #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:241 msgid "I suppose the effort and sacrifice will be worth the results." msgstr "" #. [message]: speaker=Aleazar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:245 msgid "" "We have been recognized in the past for our capability as warriors. I " "suppose future generations would be ashamed to know that we assembled here " "to do nothing but talk." msgstr "" #. [message]: speaker=Arnesius #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:249 msgid "Well said." msgstr "" #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:253 msgid "(sighs) I presume voting would be a waste of time." msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:257 msgid "" "But if we are really going to undertake such a large enterprise, the most " "help we can get the better. And, although you might not like the idea, I " "declare we should get the orcs to join our side." msgstr "" #. [message]: speaker=Mal Keshar #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:261 #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:265 msgid "What the...?!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:269 msgid "" "The orcs? But they are just one step below the demons! We can’t let those " "beasts have an opportunity to kill us when we’ve got our guards down!" msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:273 msgid "" "The orcs’ savage instinct is impossible to pacify except with promises of " "wealth and power. Most of the Great Continent has already been taken over by " "the Chaos Empire. If we defeat the Emperor, their hierarchy will be beheaded " "instantly, and the Empire will fall to pieces. With the orcs fighting by our " "side we will quickly vanquish the remaining loyalists, and then we bestow " "all that territory, and whatever is left in it, upon the orcish council." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:277 msgid "This is madness..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:281 msgid "" "A smart idea, indeed. I suppose it’s safe to have them on our side if a good " "bargain is involved. They’ll probably want money or jewels in advance." msgstr "" #. [message]: speaker=De'Arthian #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:285 msgid "" "Money is not an issue for our country. With the passage of time we have " "collected possibly the greatest amount of gold ever seen." msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:289 msgid "" "Tomorrow we shall send emissaries to the orcish tribes, and your group will " "be one of them. You will be sent to speak with one of the major tribes " "nearby the Silent Forest. Now, you must be tired. Your journey has been " "long, and more challenges await you on your path." msgstr "" #. [message]: speaker=Arnesius #: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:293 msgid "" "Yes, rest. Soon no one will have time to sleep, once the war truly begins." msgstr "" #. [scenario]: id=15_Shadows_of_Time, (id=Mal Hekuba)} #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:5 msgid "Shadows of Time" msgstr "" #. [side] #. [side]: type=Dwarvish Lord, id=King Asthorgar #. [side]: type=Elvish Hero, id=Galas #. [side]: type=Steppe Khan, id=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:37 #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:55 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:49 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:74 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:67 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:81 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:104 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:29 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:42 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:40 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:53 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:68 msgid "team_name^Allies" msgstr "" #. [side]: type=Steppe Khan, id=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:59 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:56 msgid "Quogar Ratham" msgstr "" #. [side]: type=Death Knight, id=Tanstafaal #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:90 msgid "Tanstafaal" msgstr "" #. [side]: type=Orcish Slurbow, id=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:122 msgid "Tan Zalfargat" msgstr "" #. [side]: type=Ancient Lich, id=Mal Hekuba #. [unit]: type=Ancient Lich, id=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:149 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:222 msgid "Mal Hekuba" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:204 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:193 msgid "Defeat of orcish allies" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:208 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:197 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:563 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:577 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:146 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:138 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:396 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:416 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:317 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:484 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:505 msgid "Death of Erathan" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:237 msgid "" "Your bargain is rather tempting — for other orcs, not us. We are not dogs " "who ‘help’ inferior creatures for gold and territory; if we want them we " "take them by fighting, not marking bits of paper." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:241 msgid "‘Inferior’ creatures, you say?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:245 msgid "" "I knew we would not get much else from your kind, sickening orc. At least " "not by using words and diplomacy!" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:249 msgid "" "Ha, and what would you do then? Kill us? What benefit would that bring you?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:253 msgid "It would quench my thirst, of course..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:257 msgid "" "Quit your folly! This is not the time for resuming our ancient conflicts. We " "must concentrate on the real enemy that threatens all life on the Continent " "— including you, orcs." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:261 msgid "" "I will never believe these worthless stories, fairy. It is obvious that you " "are trying to trick us to get cheap war-beasts for your inane purposes." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:265 msgid "" "Those inane purposes shall be yours too, sooner or later. If you don’t want " "to accept our bargain we’ll not further insist, but you shall receive no " "help from us when you and your people encounter the truth." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:269 msgid "It matters not — you won’t survive to see that day..." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:281 msgid "Wardrums? I have not given the order YET!" msgstr "" #. [message]: speaker=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:295 msgid "" "Hold there, ‘friend’! Time has come for you to bite the dust in your grave!" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:299 msgid "" "What are you doing in *my* territory?! I have banished you many times " "already, are you a really a complete fool?" msgstr "" #. [message]: speaker=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:303 msgid "" "Heh, see who speaks — the one who deals with human worms and those weaklings " "of the forests. Sorry, but this time I have brought the support of my ‘new’ " "friends..." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:325 msgid "" "Ah, so you deal with those stinkin’ necromancers too? That makes very little " "difference, if any at all." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:329 msgid "" "I see that the Emperor was right in his suspicions. The elves have escaped " "from their doom once again." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:333 msgid "" "Very well, heathens. This is the last time your kind escapes the power of " "the Dark Lady. I will not allow you to humiliate me once again for failing " "the Iron Council’s will and might." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:337 msgid "What is that dirty necromancer ranting about?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:341 msgid "" "Dark Lady? Iron Council? Funny, those names sound surprisingly familiar to " "me... Beware, for this is one of the foulest priests to Yechnagoth!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:345 msgid "Yechnagoth? But... She was vanquished..." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:349 msgid "" "Those are truly lies made up by heretics like you, elf. Her power still " "lives, and is greater than ever! Tanstafaal! Give them a taste of her power!" msgstr "" #. [message]: speaker=Tanstafaal #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:353 msgid "" "As you command, my master. By Eloh I shall make you suffer for your " "worthless betrayal!" msgstr "" #. [unit]: id=Zel'ruel, type=Elvish Ancestor #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:364 msgid "Zel’ruel" msgstr "" #. [unit]: id=Galnea, type=Elvish Ancestor #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:378 msgid "Galnea" msgstr "" #. [unit]: id=Prodel'na, type=Elvish Warrior Spirit, type=Elvish Ancestor #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:393 msgid "Prodel’na" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:411 msgid "" "Curse Uria...those are elvish warriors! What is this new enemy we’re facing?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:415 msgid "" "I think Althurin mentioned a betrayal by a fraction of the Quenoth elves who " "were controlled by Yechnagoth; no one else but Tanuil’s people would worship " "Eloh otherwise. I fear that we have no choice but to fight against our own " "people." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:419 msgid "" "I don’t like the sound of this. Orc, you’d better flee from this battle. It " "is not yours to fight!" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:423 msgid "" "Bah, I’m not running away like a little elf just because of a horde of " "undead. I shall fight by your side. Odds are you will perish without our " "‘help’, heh heh." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:427 msgid "Miserable piece of—" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:431 msgid "" "Malin, for the sake of our survival, put your personal conflict with the " "orcs aside for a while!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:435 msgid "Hmph." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:443 msgid "" "By the power granted to me, I call upon the might of the Dark Lady! May " "these plains be devoid of joy and peace! May they be replaced by darkness " "and decay!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:554 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:569 msgid "Argh. This was not supposed to be my final day..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:564 msgid "" "The orcs have lost their leader. Without him they’ll never agree to the " "deal. Our mission has failed!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:572 msgid "" "I wish ridding the world of Yechnagoth’s damage was easier. We must have an " "entire empire of hers left to deal with." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:576 msgid "" "I don’t know much of Yechnagoth, but from what I gather she was just a " "legend of ancient times. What does the Eater of Souls have to do with this " "necromancer and his squire?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:580 msgid "" "She is not just a legend. Some time ago she had influenced most of the known " "civilization with her powers, and I’m fairly sure your country was under her " "control as well." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:584 msgid "" "Well, I’m no historian but I remember stories about an era of darkness and " "strife. Perhaps the two are related." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:593 msgid "" "Well well, now you are finished. Your undead companions have either been " "smashed to dust or have fled in shame, and we have got you cornered. Any " "last words?" msgstr "" #. [message]: speaker=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:597 msgid "" "Bah, I still stand on my feet — that is enough to defeat you! This time I " "will not be merciful with you or your kin!" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:601 msgid "I think that is for me to say..." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:627 msgid "" "Ha ha ha! I have got the news I needed for the Master. To the inferno with " "you, damned heathens!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:640 msgid "I cannot hold against this dense darkness!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:671 msgid "He escaped since we couldn’t see anything. Blast!" msgstr "" #. [message]: speaker=Tan Zalfargat #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:675 msgid "" "What?! I should have known I couldn’t trust a lich. I guess I’ll have to " "finish this by myself." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:723 msgid "" "Rest in peace, Tanstafaal. Even if you betrayed our kinsmen, roaming the " "world as undead is not a fate I would condemn upon anyone." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:727 msgid "" "It is disturbing to see that the shade of Yechnagoth is still present in our " "world, inflicting damage and suffering on lesser creatures." msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:746 msgid "" "Well, strangers. You have proved yourselves to be both useful and honorable. " "Although you may not trust our race, we ourselves know and appreciate the " "value of such an ally." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:750 msgid "Does this mean you agree with the bargain of the Grand Council?" msgstr "" #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:754 msgid "Of course. As long as you honor it, so shall we." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:762 msgid "Why that look, Malin?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:766 msgid "Bah, nothing that you care about." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:770 msgid "Well, pardon me..." msgstr "" #. [scenario]: id=16_Arrival_of_the_Battalion #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:4 msgid "Arrival of the Battalion" msgstr "" #. [side]: type=Goliath, id=ZA-K314 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:81 msgid "ZA-K314" msgstr "" #. [side]: type=Hell Overlord, id=Benthos #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:105 msgid "Benthos" msgstr "" #. [side]: type=Chaos Lorekeeper, id=Darkozun #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:128 msgid "Darkozun" msgstr "" #. [side]: type=Psy Mindraider, id=Uzgarphatgshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:153 msgid "Uzgarphatgshar" msgstr "" #. [message]: speaker=Darkozun #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:224 msgid "" "The elves! They made it from Knalga alive with that filthy faerie! You shall " "pay for what your witch has done to our high warlord!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:228 msgid "Anlindë? What’s happened to her?!" msgstr "" #. [message]: speaker=Benthos #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:232 msgid "" "I am afraid that she tried with all her might to stop us by crushing our " "warlord, along with herself, in those stinky caves. She failed — our warlord " "is still alive — however, he is now seriously injured and you shall pay for " "that with your blood." msgstr "" #. [message]: speaker=Darkozun #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:236 #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:538 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1131 msgid "Aye." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:240 msgid "" "If there is anything to be paid in blood, it is our debt to Anlindë. And we " "shall pay — with your blood!" msgstr "" #. [message]: speaker=Darkozun #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:244 msgid "" "Courageous words, yet foolish ones that cannot save your lives. You defy us, " "and that shall not be tolerated. Let’s see who falls first." msgstr "" #. [message]: speaker=Benthos #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:248 msgid "Mwa ha ha, to arms!" msgstr "" #. [message]: speaker=Uzgarphatgshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:252 msgid "Shrieeeeek!" msgstr "" #. [message]: speaker=ZA-K314 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:256 msgid "Die. Die! DIE!!!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:260 msgid "Aah! Another one of those things!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:264 msgid "" "It seems that no matter how many of these automatons we knock out, there are " "always more to replace them." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:268 msgid "" "It is official. The invasion from the unknown lands of Chaos has started." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:272 msgid "There’s no need to remind me that you were right, fairy..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:284 msgid "" "I see it but I don’t believe it... Orcs and goblins fighting for our cause." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:288 msgid "Déjà vu." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:296 msgid "" "You happen to say something very similar to what you said in the desert when " "I made my minions fight for you. Remember?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:300 msgid "Ah yes, indeed." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:304 msgid "" "It’s hard for me to believe my eyes as well. Orcs and elves seemed to be " "eternal enemies in my time, probably because of some historic event." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:308 msgid "Does that mean you see me as one of your own?" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:330 msgid "" "Well, it was not immortal, at least. But what is this? I just made a small " "hole in its armor and I can see living flesh inside, although it smells as " "if it was a rotten corpse. At first, one would think that it was yet another " "one of those animated iron golems, but it now appears to be a half-living " "creature covered by a hard metal shell. Removing more pieces of metal I can " "see a mangled body, but I cannot distinguish what creature it pertains to. " "What kind of evil magic is this?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:336 msgid "" "Well, it was not immortal, at least. But what is this? I just made a small " "hole in its armor and I can see living flesh, although its texture is like " "that of a rotten corpse. At first, one would think that it was yet another " "one of those animated iron golems, but it now appears to be a half-living " "creature covered by a hard metal shell. Removing more pieces of metal I can " "see a mangled body, but I cannot distinguish what creature it pertains to. " "What kind of evil magic is this?" msgstr "" #. [message]: speaker=Erathan #. [message]: speaker=Quogar Ratham #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:345 #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:351 msgid "" "I have no idea. We have never stumbled across anything like this before. " "Looks like the enemy is getting new recruits from somewhere." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:357 msgid "" "I cannot imagine what foul creature would have done this atrocity. At least " "this being will now have its deserved eternal rest." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:362 msgid "Unless... Heh hee hee..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:366 msgid "No!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:370 msgid "Awwww..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:378 msgid "" "We are done here. Now let’s go back to Raelthyn and report the news to the " "Grand Council." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:393 msgid "Gruaaaargh..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:404 msgid "" "The colossal automaton falls to the floor, making the earth rumble around " "him." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:408 msgid "Ha!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:417 msgid "I really, really don’t want to see one of those again!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:421 msgid "I can assure you it will not be the last time we fight those giants." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:425 msgid "Oh, great..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:438 msgid "Aiyeeeee!!!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:448 msgid "Die, you bastard!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:459 msgid "" "Heathens, let it be known that your small victory against me only means that " "the fury of the Master will fall upon you all and vanquish your " "insignificant species!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:463 msgid "Bah, shut his mouth now. No, better yet — rip his head off." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:468 msgid "Darkozun is beheaded as Mal Keshar gives the command to his minions." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:479 msgid "" "Your boldness has signaled your doom. The Master has sent the entire " "Imperial army after you, and there is nothing you can do to stop the process " "now!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:483 msgid "Process? What process?" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:487 msgid "I am not telling you anything..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:492 msgid "Benthos commits suicide." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:502 msgid "Why did he have to go and do that?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:506 msgid "" "There must be a dark pact of fealty to their master. All these fiends are " "nothing but puppets to the real mastermind, which we’ll have to stop by " "ourselves." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:510 msgid "What do you mean, elf?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:514 msgid "" "The Aragwaithi and the orcs might start a full-scale war, but I’m afraid " "that the devotion and fanatism of these vassals will assure our defeat. I " "suggest sneaking through their lines at the most adequate moment, and slay " "him as soon as possible. The moral impact will force the Chaos Empire to " "surrender immediately." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:518 msgid "" "It is suicidal. It is madness. Almost no possibility to escape from " "obliteration. I like it." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:522 msgid "" "That sounds like a devious plan. I am not sure... We could easily attempt to " "do it by ourselves, but what about the other elves?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:526 msgid "" "I will speak with the Council and make sure they have room to stay in these " "lands, in any case. If we fail, they’ll at least have additional time to " "escape from the Continent to the unknown lands beyond the vast sea. If we " "succeed, good; they can then migrate and make a home in the other unoccupied " "regions of this continent, once the storm has passed on." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:530 msgid "Will we do this together? If not, at least I will try." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:534 msgid "You have my support, boy." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:538 msgid "Mine too. I’ve been with you this far, I’ll not abandon you now." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:542 msgid "" "I have nothing left to care about...other than the fate of my people. Galas, " "you’ll need my help, so I shall go with you too." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:546 msgid "Erathan?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:550 msgid "I’d better think about this later." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:554 msgid "" "You are free to choose to stay with your people. After all, we have not " "known each other long so we are little more than strangers to you. I wish " "you the best of luck in any case." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:558 msgid "My thanks." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:579 msgid "No! The orcish chieftain has fallen!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:583 msgid "Without the support of the orcs, this is hopeless..." msgstr "" #. [scenario]: id=16x_Interlude #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:4 msgid "Council of Destiny" msgstr "" #. [message]: speaker=De'Arthian #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:134 msgid "" "Welcome once again, friends. We received news that you were repelling the " "enemy forces in the frontier with help of some orcs. What did you see? How " "many of them were there?" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:139 msgid "The group explains the situation to the Grand Council." msgstr "" #. [message]: speaker=Torancyn #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:143 msgid "" "I maintain my point; this is suicidal, and if there was a better option I " "would choose it instead." msgstr "" #. [message]: speaker=De'Arthian #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:147 msgid "" "It is unfortunate, but there is no other alternative left to us. All " "remaining free races of the Continent must face this together." msgstr "" #. [message]: speaker=Aleazar #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:151 msgid "" "Now that we have the orcs on our side, I daresay it is time for the war to " "commence. Anyone opposed?" msgstr "" #. [message]: speaker=Aleazar #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:160 msgid "I’ll take that as a ‘nay’." msgstr "" #. [message]: speaker=Illana #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:164 msgid "" "We must notify and prepare all able-bodied men and women today. Tomorrow, we " "depart for war. May a glorious death be our fate, if not a glorious victory." msgstr "" #. [message]: speaker=Delarel #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:168 msgid "And so, the Council has spoken." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:172 msgid "" "And so we go to war. Lady and gentlemen of the Aragwaithi, it has been a " "pleasure to have met you. May we see each other again in happier times." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:176 msgid "" "If you don’t mind, Galas, I’ll stay with you. You might need some of my help." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:180 msgid "As you wish, Erathan." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:184 msgid "Can I cut some orcish throats now?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:188 msgid "Malin..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:192 msgid "" "What? I’m just looking for a little entertainment! I’m weary of all this " "chit-chat, you know." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:198 msgid "" "And so, the Great War began. But before the day had ended, Galas explained " "his plan before the Grand Council and prepared everything for their final " "mission..." msgstr "" #. [scenario]: id=17_Dawn_of_the_Great_War #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:4 msgid "Dawn of the Great War" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:373 msgid "Rendezvous with your allies" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:478 msgid "Ivancyn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:479 msgid "Zirshe" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:481 msgid "Sel" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:482 msgid "Zulthor" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:483 msgid "Lyrcan" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:484 msgid "Dargon" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:557 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:572 msgid "" "Sneak past enemy lines and make it to the mountain pass (Southern Map Border)" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:559 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:573 msgid "Defeat of all your allies" msgstr "" #. [message]: speaker=Zirshe #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:604 msgid "There, in those mountains, the chaos hordes have set encampments!" msgstr "" #. [message]: speaker=Ivancyn #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:608 msgid "" "This shall be an easy start as they will be unprepared for a direct strike. " "But be wary, it may become harder with time. We ought to defeat this " "frontline before they have time to call upon reinforcements!" msgstr "" #. [message]: speaker=Zirshe #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:612 msgid "Charge!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:616 msgid "So it begins..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:618 msgid "" "The beginning of your personal vengeance, elf? It would have been easier for " "you if you had joined our side at the start of your journey. You could have " "kept your old home; your people would have been safe under my service." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:621 msgid "What..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:623 msgid "" "Could it be you fear to admit the truth, Galas? The truth that would betray " "your true feelings about your ‘friends’? Your thirst for blood and revenge " "is not something you shall ever conceal from me; I can sense everything in " "the air, everything in the earth. Everything that lives and crawls upon this " "land is under my sight..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:626 msgid "Galas?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:628 msgid "" "I grant you another opportunity. Choose your destiny and those of your " "kinsmen before it is too late! Come with me — I can give you all protection, " "knowledge, wealth, unlimited power, or anything else you could ever desire!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:631 msgid "Galas? Is something wrong?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:635 msgid "Nothing’s wrong, Elynia. I think..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:637 msgid "Take your time, elf..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:640 msgid "Galas, if you feel ill or otherwise, remember that I can aid you." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:644 msgid "I’m fine, Elynia. Really." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:648 msgid "" "So, what are we going to do? Run across the battlefield with wild abandon?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:652 msgid "" "Well, our priority is to sneak past the enemy lines and make it to the " "mountain pass. We are not supposed to participate in this battle, but " "helping our allies in the process would be beneficial for everyone." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:656 msgid "Let us see if we can..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:670 msgid "" "I truly never thought I would end up like this... Fighting with orcs as " "allies... And elves as friends... (sighs)" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:674 msgid "" "I never thought I would find myself fighting with corpses and skeletons by " "my side, either. For centuries you have been our enemies a countless number " "of times. I guess this is a change to be made in history for future " "generations. I am not saying that all necromancers are good, but then, not " "all elves were good, as Elynia has said of the Wesmere inhabitants." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:678 msgid "Indeed." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:687 msgid "Erathan, is it just me, or are you avoiding me?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:691 msgid "Hm, indeed I am. But it’s nothing personal." msgstr "" #. [message]: race=aragwaith #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:848 msgid "" "They are burning the villages of our people! May our wrath fall upon them, " "for the sake of our fallen ones!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:914 msgid "Those monsters are destroying the forest! How cruel..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:918 msgid "They are going to pay for this atrocity." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1111 msgid "We’re almost there..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1134 #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1158 msgid "" "All of our allies have fallen on the battlefield! Our mission has failed, " "and now we’ll have to retreat and call for reinforcements!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1168 msgid "" "I’ve decided to stay with you, Galas. Your courage has shown me it’d be " "foolish not to follow you on your errand." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1172 msgid "Thanks Erathan, I appreciate your support." msgstr "" #. [message]: role=talking_elf #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1189 msgid "" "Captain, we can’t just say farewell and let you go on alone. We’ll follow " "you to the very end of this world, if need be." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1193 msgid "" "I suppose I cannot convince you otherwise. You may come with us if you " "desire to, but be warned that safety will not be on our path." msgstr "" #. [message]: role=talking_elf #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1197 msgid "We know, sir, and we’ll face the consequences should we have to." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1206 msgid "" "You can no longer recruit Aragwaithi or elves. However, those who have " "already fought by your side will still follow you, and therefore will be " "available for recalling." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1208 msgid "" "You are bold for coming to my domain. But then, could you resist the " "temptation?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1211 msgid "We’ll see...what fate has in store for us." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1266 msgid "Aiyeee!!!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1292 msgid "What was that? I have never seen anything like it before!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1296 msgid "" "These new foes seem to have an immense, destructive strength. We ought to " "keep at a safe distance from them if we can’t kill them immediately!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1298 msgid "" "Do you see the might of my fiercest creations? Wouldn’t you enjoy commanding " "them at your own will, to unleash your inner instincts?" msgstr "" #. [scenario] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:3 msgid "Voices of the Armageddon" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:122 msgid "Ha, ha! You cannot even hope to destroy me!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:123 msgid "You are helpless against me!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:124 msgid "Attacking me is futile!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:125 msgid "What? Did you want to *kill* me?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:126 msgid "Ha, ha, ha! Your end is nigh!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:127 msgid "Such a subcreature cannot destroy me!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:142 msgid "Defeat all your opponents" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:157 msgid "" "A loud screeching sound is heard echoing along the mountain pass, as if it " "was made by a gigantic creature." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:165 msgid "Yes..." msgstr "" #. [event]: (id=Mal Hekuba) purple} #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:174 msgid "Kalazar" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:190 msgid "A giant made of flesh and bones!" msgstr "" #. [message]: speaker=boss3 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:194 msgid "" "You are finished. Although the Shadow Master would have been pleased to meet " "you, I’m afraid it is my duty to crush you and make the sands your grave." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:198 msgid "" "The Shadow Master? Is that then the name of the obnoxious ruler of the " "Empire?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:202 msgid "" "Brute force alone is not enough to defeat us! All of your attempts have been " "in vain!" msgstr "" #. [message]: speaker=boss3 #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:206 msgid "" "You have not seen the full power of the Empire. There will be nothing left " "of you by the end of this day, pitiful fairy! A shame, since the Master " "likes to ‘entertain’ His most persistent enemies in His own keep..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:210 msgid "Hah! You are the one who’ll bid farewell before a new dawn breaks!" msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:300 msgid "I seriously doubt that will happen." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:304 msgid "Who called this idiot? Destroy him!" msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:308 msgid "" "You are no more than a taint on the long line of grand necromancers that " "have ever existed, Mal Keshar. Allying with these heathens only weakens you." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:312 msgid "" "I’m not the mindless parasite to a criminal cause like you; I have my own " "will, and I have chosen my destiny!" msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:316 msgid "So it seems." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:320 msgid "Let’s put an end to this folly. Destroy them!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:324 msgid "You do realize that we are surrounded — don’t you?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:328 msgid "" "That does not matter. Anyone who dares to oppose us will taste our wrath!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:332 msgid "Uhm... Sure, Galas. Did you hit your head recently?" msgstr "" #. [event]: (id=Mal Hekuba) purple} #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:334 msgid "" "You don’t dare tell them, do you? Could it be you fear treason on the part " "of your ‘friends’? That is normal enough — in this harsh, new world " "friendship has not the value it used to have in the past. But there is another way..." msgstr "" #. [message]: speaker=Mal Hekuba #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:356 msgid "" "This is not the day you see us fall, heretics. No one can oppose the power " "of the Iron Triad’s fist and survive for very long!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:395 msgid "Blast it all! He did it once again!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:399 msgid "I swear that this is the last time he escapes his deserved punishment." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:501 msgid "And so passes the biggest imp ever seen..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:515 msgid "" "Let’s not further delay our mission now. It’s time to advance to the south, " "but beware — we don’t know exactly what we’ll face in the Chaos domain." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:517 msgid "" "Yes...come to my domain of darkness; wherever darkness is, I shall be to " "torment you. Be warned, Galas, you cannot escape my influence now." msgstr "" #. [scenario]: id=19_Legend_of_Wesmere #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:4 msgid "Legend of Wesmere" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:134 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:412 msgid "" "Move Galas, Mal Keshar, or Elynia to the cavern in the southeastern corner " "of the map" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:152 msgid "Wesmere Forest, the accursed place that was once Inferno on earth." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:156 msgid "So this is it. It is quite...desolated now." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:160 msgid "" "Nothing was left of the former glory of the local elves after that fateful " "night. Trees, elves, and forest creatures...even human and orcish wanderers " "were all burned alive, leaving no corpses which we could bury in a proper " "way." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:164 msgid "" "Well, we didn’t come here to weep for the fallen of wars past. Where should " "we head to?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:168 msgid "" "I am not sure if it’s still there, but there was a secret cave back then, in " "the southeastern hills, which served as shortcut to the lands of Wesnoth. If " "we can find it, it could serve to keep us hidden until we locate the capital." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:172 msgid "Capital? Where would that be?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:176 msgid "" "I suspect that the Empire of Chaos was formed upon the ruins of the old " "Empire of Wesnoth. Weldyn was the old capital, established in a valley in " "the midlands, crossed by a river coming from the north. If the land has " "flourished once again, that would be the best place to establish a new " "empire. If not, it would not be strange and surprising that the humans " "established a new base on top of its remains, to dig the place in an attempt " "to recover the lost knowledge and artifacts stored within the ancient city." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:180 msgid "" "An excellent theory, but I would not count on it. If the Emperor is not in " "the lands of ancient Weldyn, we might arrive there only to be trapped " "without an exit." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:184 msgid "It is a risk we’ll have to take, unfortunately." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:188 msgid "Let’s move, then." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:212 msgid "" "We cannot leave yet! If we do, these monsters will alert the loyalists and " "send them to pursue us! All would be lost then." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:226 msgid "Here it is, the entrance to the underground!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:230 msgid "" "Make haste, before these blasted creatures manage to regroup and follow us!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:236 msgid "" "You will succumb to the power of Chaos, eventually. No elf or human has ever " "resisted for long." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:243 msgid "" "It should have been dawn by now — the moon has fled and Naia should have " "already appeared in the sky." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:247 msgid "" "Long ago, this place was cursed to eternal darkness. No matter what we do, " "the night will not end here. This makes it especially dangerous when facing " "the fiendish inhabitants of these lands." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:255 msgid "This has really slowed our progress." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:259 msgid "Look! A huge swarm of drones approaches!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:263 msgid "" "We’re not equipped to handle such a threat... We will be surely vanquished " "now!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:289 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:312 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:314 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:334 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:335 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:336 msgid "unit_name^Drone" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:293 msgid "" "Look! Those creatures have just popped out of these holes in the ground!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:297 msgid "They must live inside them, like ants." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:301 msgid "I just hope they’re not similar in number to those of real ants." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:319 msgid "Oops, I’ve just awakened one of these monsters." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:323 msgid "Next time watch your step!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:340 msgid "Darn it." msgstr "" #. [unit]: type=Blood Imp, id=Oz #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:361 msgid "Oz" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:370 #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:371 msgid "udesc^Imp" msgstr "" #. [message]: speaker=Oz #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:375 msgid "" "What is this? The rebels, but...how did they make it through the frontier?!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:383 msgid "" "Oh no, they have discovered us! I had hoped they would not realize our " "presence here with the war distracting them in the North." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:387 msgid "" "This is not good. We must kill them before they alert the entire empire, or " "all will be lost!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:392 msgid "Defeat Oz before entering the cavern" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:426 msgid "Phew! That was a close call." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:430 msgid "" "Remaining unnoticed in these lands will be very hard. It’s a shame there is " "no other way." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:475 msgid "" "There may not be any trees alive in this place, but it seems those things " "are acting as a replacement." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:479 msgid "" "They look like portions of a bigger creature, and fairly resemble those " "creeping horrors in the empire’s army." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:483 msgid "They’re probably related..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:497 msgid "" "There’s something very wrong going on here. There are undead tree-folk " "wandering around these plains." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:501 msgid "" "They are some of the innocent victims of the events on that fateful night. " "They were cursed by the demon lord to stay on the earth for the rest of " "eternity, trapped between death and life." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:505 msgid "Then let us help to give them a final rest." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:519 msgid "Is that the corpse of a dragon?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:523 msgid "" "Yes and no. There once was a race, descended from the legendary dragons, " "called the ‘Drakes’. They quite resembled small dragons, and most of them " "could fly and breath fire as well, but they were different in various other " "ways." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:527 msgid "They ‘were’? Then is their race extinct?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:531 msgid "" "I don’t know, but it is unlikely that they survived the chaos of the Fall." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:535 msgid "" "I wouldn’t think so. They had proven numerous times they could adapt to new " "environments and situations. I would say they went to the safer corners of " "our world instead of perishing. If they survived the Fall, then it’s very " "likely that their race has thrived ever since, due to the new cycle of day " "and night." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:539 msgid "" "Actually, small groups of them have been spotted flying over the seas on " "many occasions." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:543 msgid "" "That confirms it. It is a shame that we have no means to communicate with " "them, as they have always preferred to isolate themselves from the other " "major races of this continent. Majestic creatures indeed, but not friendly " "except in rare circumstances." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:562 msgid "" "It seems that this chasm has no bottom, for I cannot see anything but a " "dense darkness inside. A current of hot air also rises from it." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:566 msgid "Well that explains why this place is so warm with the lack of sunlight." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:570 msgid "" "The same night we fought the demon lord, the earth opened and engulfed many " "with its infernal flames. I had thought these chasms would be closed by now " "after all this time, but I suppose it will take even longer before this " "place returns to normal." msgstr "" #. [scenario]: id=20_Under_the_Sands #. the 'translated' bat messages should sound clumsy in any language, as if it were a Troll speaking for the bat. #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:5 msgid "Under the Sands" msgstr "" #. [side]: type=Chaos Razerman, id=Renan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:49 msgid "Renan" msgstr "" #. [side]: type=Verlissh Matrix Core, id=Matrix1 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:66 msgid "Alien Matrix" msgstr "" #. [side]: type=Shaxthal Protector Drone #. [side]: type=Verlissh Matrix Core, id=Matrix1 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:73 #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:163 msgid "team_name^Monsters" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:313 msgid "" "Find an exit (possibly south from your starting location) and move Mal " "Keshar or Elynia there" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:327 msgid "These noxious caves smell worse than a skunk’s burrow." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:331 msgid "" "That’s a minor annoyance. There is something worser still in this place, " "something that I cannot easily describe with words. The air, the rocks, " "everything is unnatural." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:335 msgid "" "We have come down to the realm of chaos and corruption. The demons seem to " "be capable of corrupting our world with their very presence, and this is " "proof of it. If we don’t stop them soon, the entire continent will be " "covered in eternal darkness, and all living beings will succumb to the power " "of Chaos." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:339 msgid "Ugh... I..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:341 msgid "" "Yes, Galas, I can do more than merely speak to you. I can touch your mind, " "or crush it like an insect if I wish. You will not last very long if you " "continue to stay in my domain." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:355 msgid "Argh, it...hurts..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:359 msgid "Galas!?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:374 msgid "Ahhh... Help...mee!!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:378 msgid "" "Something is trying to contaminate and possess his mind. Elynia, invoke the " "power of Light and dispel the shadows from his body, or we’ll lose him!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:397 msgid "Galas, please don’t die, we need you!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:401 msgid "Don’t despair, girl. He is still alive, just unconscious right now." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:405 msgid "What should I do now?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:409 msgid "" "Lead the other living people until Galas regains consciousness. He will need " "to rest, but make sure he is not left alone in the darkness, for that would " "allow the shadows to contaminate him again." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:449 msgid "" "I’m getting nervous. We should leave this place soon — we are too vulnerable " "in the darkness and the corruption of these haunted caves." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:457 msgid "" "Were these tunnels our only option, Elynia? I’m beginning to think I would " "have preferred fighting on the surface than here." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:461 msgid "" "We could have done that, if we wanted to expose our location to the friends " "of that gigantic imp." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:465 msgid "Perhaps you have a point..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:473 msgid "This is taking too long, and I’m getting impatient. Make haste, fools!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:481 msgid "Except you, lass, of course." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:493 msgid "" "No!! We tarried here for too long, and now the drones have found and " "surrounded us! We are trapped between them and the cave walls. This is the " "end..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:501 msgid "What in name of goodness is that thing?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:505 msgid "" "Look out! It seems to be a matrix filled with the larvae of those " "abominations. Perhaps if we can destroy it they will abandon the pursuit." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:509 msgid "That sounds like a decent plan. Let’s smash it then." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:564 msgid "" "Please remember we have a mission to complete; we did not come down here to " "kill every foe we spot. We must keep moving." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:568 msgid "" "Right, but it appears it is going to be impossible to remain unnoticed in " "these caves. We will be struck down by its inhabitants if we rush through " "carelessly." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:572 msgid "" "I fear that Mal Keshar is right. We have to get out of here, and I doubt " "we’ll be able to without fighting with the natives." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:576 msgid "So, the plan has failed." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:580 msgid "I still hope all this noise will not alert the Emperor." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:661 msgid "When is the lad going to wake up? This is starting to worry me." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:665 msgid "Galas..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:673 msgid "A whisper..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:682 msgid "And a light..." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:704 msgid "Master Galas! I’m really happy seeing ya alright!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:708 msgid "Galas, oh, I almost thought we had lost you!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:712 msgid "Elynia...what happened? Where are we?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:716 msgid "" "‘What happened?’ Why the hell are you asking us?! What happened to *you*, is " "the question!?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:720 msgid "" "Galas, you almost made us think you had died! But what happened to you " "shortly after entering the cave, is what we want to know." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:724 msgid "" "No, you would not believe me if I told you. You would think I was insane, or " "that I had been possessed by the enemy!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:728 msgid "" "Galas, really, there is nothing to hide. We witnessed the shadows trying to " "absorb your unconscious body." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:732 msgid "" "Galas, please tell us. We are your friends, and will support you in any case." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:736 msgid "Aye. Tell us." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:740 msgid "" "It seems that I’m too weak-minded. The Chaos lord attempted to invade and " "destroy my mind, ranting and boasting about his power in the darkness... He " "tried to convince me to slay you... He tempted me... He almost..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:744 msgid "" "Galas, don’t feel guilty. If he had managed to access my mind, he could have " "even possessed me. But it seems his powers are severely diminished by my " "light, as that is what I used to save you." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:748 msgid "" "The light? That makes sense, he said he is stronger in the darkness of the " "caves — even stronger than he is here, his own domain." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:752 msgid "" "Increased powers in the darkness of his territory... That fat imp said " "something about a so-called ‘Shadow Master’. All those goons mention their " "‘Master’ in every sentence they speak. It seems that this guy must have " "strong psychic powers, as strong as his control of the shadows; all of his " "minions are probably just enslaved minds under his direction. But, Elynia..." "you mentioned that your fiancé fell during an earthquake, am I right?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:756 msgid "Yes, you are. But what has that to do with this problem?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:760 msgid "" "I am starting to wonder... Could there be a correlation? Could it be that " "this ‘Shadow Master’ is actually your fiancé, Argan?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:764 msgid "What?! No, impossible! Where did you get such an idea, fool!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:768 msgid "" "Think about the connections... Both of them have a grand control over " "Darkness. One of them, Argan, disappeared; the other one, this Shadow " "Master, then appeared out of nowhere. Couldn’t it be that Argan became " "possessed by an evil force in the very depths of the earth, an evil force of " "darkness, and it turned him against the world? I now understand why you were " "not affected by the corruption of such places, Elynia, and it is yourself; " "your own internal light protects you and those around you. But Argan himself " "was a being of darkness, and very prone to corruption." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:772 msgid "" "No, it can’t be! The exact reason we became engaged was because he had used " "the powers of darkness for good and saved me. He is not evil. He cannot be " "turned to evil. Mal Keshar, you are a lich, I cannot trust your word, nor " "can I accept your reasoning." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:776 msgid "Ah. Sorry then, girl. I hope that I am proven wrong, in any case." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:780 msgid "" "And Galas, I’ll make sure this does happen a second time. I’ll protect you " "from the darkness constantly from now on." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:784 msgid "Thank you, Elynia." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:788 msgid "Now, we have some work to finish." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:792 msgid "Yes, indeed..." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:840 msgid "Wait! We can’t leave Elynia behind in the alien hive!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:846 msgid "Wait! We can’t leave Mal Keshar behind in the alien hive!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:854 msgid "Are we ready to exit these caverns?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:890 msgid "" "Where are you going? We didn’t come here to fight against all of these " "creeps. If you enter their nest we’ll have to wait for you to come back out " "before leaving this cursed place!" msgstr "" #. [scenario]: id=20x_Interlude #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:4 msgid "The Plot" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:94 msgid "Elynia! Ye look as fair as the last time I saw ye." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:98 msgid "Thank you, Althurin." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:102 msgid "Greetings, King Asthorgar." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:106 msgid "" "Hail, Galas. It is well that we found ye. After we received word from the " "Aragwaithi people of yer courageous quest, we decided to come and lend ye " "our strength." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:110 msgid "My thanks, Your Majesty, but I did not ask them to enlist your aid." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:114 msgid "" "Oh ho! But they know, as well as we, that ye wouldn’t last for long without " "some help! What, tryin’ to reach the Dark Fortress? Nay, ye couldn’t do it " "alone. We’ve seen it, and ’tis a very well guarded fortress." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:118 msgid "In fact, we are quite astonished that ye managed to come this far." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:122 msgid "" "Yes, but please, Your Majesty, you have seen it? Where is this ‘fortress’?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:126 msgid "South from here, right after the end of this pass." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:130 msgid "Yes, we did it! We have finally found their wretched capital!" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:134 msgid "" "Er, as Althurin said, ’tis not a child’s playground. Nasty, unspeakable " "things happen there, and the guards are a plague that infests every corner " "of the Dark Valley. You ought to see it for yourself, ’tis a horrible sight " "for a sober dwarf. What d’ye plan, lad? Invasion, or infiltration, perchance?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:138 msgid "" "The latter, I believe. We will sneak into their keep and slay the mastermind " "of this evil plot, putting an end to his rule, to the demonic invasion, and " "to this war!" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:142 msgid "I was certain he had that in mind." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:146 msgid "" "Ye’re a brave bunch, indeed. But it takes more than courage, necromancy, or " "a nicely-worded speech to get there and strike effectively. Ye’ll need a " "decoy to distract the main defenses while ye find a way in. Ye need us." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:150 msgid "You would distract them? Are you sure?" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:154 msgid "" "We’ve already discussed this. We want to put an end to this era as much as " "ye. An’ since we don’t have the magic craft required to defeat the Dark " "Emperor, it shall be yer task to put that force to work inside the Heart of " "the Empire. The least we could do is serve as a distraction, bait for the " "Chaos army. Not a pleasant thought to be sure, but my axe needs the exercise." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:158 msgid "" "Fair enough. But who should enter the keep? I think only Elynia and I, as " "any others would be putting their lives at great risk to come with us." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:162 msgid "I cannot let you go and have all the fun, lad. I’m going in." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:166 msgid "" "I have been with you this far, Galas. And I cannot stand by to observe from " "a safe hill, either; therefore, I shall go to the castle, too." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:170 msgid "" "You have well protected me this far, and in exchange, I have protected you " "too. I don’t think I can go back now, nor wait outside without the lady’s " "company. I’ll go with you too." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:174 msgid "Very well. Let’s get in there then." msgstr "" #. [scenario]: id=21_The_Heart #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:4 msgid "The Heart" msgstr "" #. [side]: type=Hell Overlord, id=Qualshezif #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:74 msgid "Qualshezif" msgstr "" #. [side]: type=Hell Guardian, id=Limzer #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:92 msgid "Limzer" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:477 msgid "Move Galas, Elynia, or Mal Keshar into the dark keep" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:496 msgid "" "Distract the enemy while Galas, Elynia, or Mal Keshar enter the dark keep" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:523 msgid "So this is it... We have finally arrived at our target." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:528 msgid "" "Now it should be matter of getting inside and destroying the emperor. Is " "everyone ready for this?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:533 msgid "I am." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:543 msgid "Yeah! I’m ready!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:548 msgid "So am I. Galas?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:554 msgid "" "Let’s go, my friends. May we free these lands from the shade of Chaos or " "perish in the attempt. May future generations remember this as the day we " "either ended an era of dread and darkness, or as the day we valiantly tried " "to do so." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:559 msgid "" "Lads, lady, ye make haste as fast as ye can to the fortress. Gain an " "entrance and we shall protect yer back with all our might. Althurin, ready?" msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:564 msgid "Aye. Today many skulls shall be crushed by my hammer." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:569 msgid "Then the assault is on. Charge!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:574 msgid "Charge!!" msgstr "" #. [message]: speaker=Qualshezif #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:588 msgid "" "Look, the elf and his group of fools have arrived — and they don’t have the " "faintest idea the Master knew exactly when and where they would appear. " "Prepare for battle, men!" msgstr "" #. [message]: speaker=Limzer #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:593 msgid "For Yechnagoth!" msgstr "" #. [unit]: type=Hell Guardian, id=Arzhul #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:606 msgid "Arzhul" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:665 msgid "What is this? We have been ambushed!" msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:670 msgid "" "It seems despite all our efforts, the enemy was waiting for us. But how did " "they learn of our plan?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:675 msgid "" "The great noise we caused underground must have alerted them. I knew that " "was a bad idea." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:680 msgid "It is too late for regrets. Remove that maggot from his keep!" msgstr "" #. [message]: speaker=second_unit #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:692 msgid "Ah! Get away foul monster!" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:720 msgid "Quickly! We have no time to waste." msgstr "" #. [message]: speaker=Althurin #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:814 msgid "" "I can’t help but wonder what foe that courageous bunch will stumble upon " "down there." msgstr "" #. [message]: speaker=King Asthorgar #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:819 msgid "" "It is a pity, indeed, that we cannot follow them. Alas, ’tis up to us to " "defend the valley against enemy reinforcements!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:829 msgid "" "This is hopeless. We have lingered here too long, now enemy reinforcements " "are coming from all directions." msgstr "" #. [scenario]: id=22A_Innuendo #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:4 msgid "Innuendo" msgstr "" #. [side]: type=Elvish Hero, id=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:39 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:36 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:38 #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:61 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:38 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:36 #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:30 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:31 msgid "team_name^Galas" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:435 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:556 msgid "" "Explore and descend deeper underground with Galas, Elynia, or Mal Keshar" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:445 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:567 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:663 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1426 msgid "" "Your troops will not be available for recalling or recruiting once the first " "turn is over, so you should choose your units carefully and try to keep them " "alive until the end of the mission." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:472 msgid "" "A presence... A strong, dark presence fills this whole place. This is not " "just a citadel; there is something wrong with the place itself. The floor, " "the ceiling, the walls...they seem alive." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:477 msgid "Quickly! Someone must close the gates!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:482 msgid "Airz kalfa thor! Kalfa thor!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:487 msgid "" "No! We cannot waste time with that! Onwards! We must find our way to the..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:490 msgid "" "And then you dare to enter my stronghold... You are more foolish than I " "first imagined, but never mind. I have been waiting for you, especially for " "Galas and... Elynia..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:496 msgid "Reveal yourself, you coward who hides in the darkness! Who are you?" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:502 msgid "It doesn’t look like he wants to answer your questions!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:507 msgid "" "Whatever creature he is, he does not sound very natural with that metallic " "voice." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:512 msgid "" "I suppose he will continue hiding from us until the end. Know that we will " "get our answers very soon!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:517 msgid "We will have to find a way to open those gigantic iron gates." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:522 msgid "" "Oh please, this is not grandma’s house. Just blow them up or beat them down " "— courtesy is wasted in a place like this." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:527 msgid "" "Galas, it would seem that some of our comrades could not resist the " "temptation to come inside with us." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:532 msgid "" "We cannot do anything to stop them, but we cannot go all together. The bulk " "of our forces should remain here and stop any enemy reinforcements that may " "arrive." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:538 msgid "" "Choose your recruits and recalls carefully. They won’t require income, but " "you should try to keep them alive for as long as possible." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:621 msgid "My lord, Lédinor! But...what have these beasts done to you?!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:626 msgid "He looks awfully weak and tortured. Come, this shall heal you." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:642 msgid "" "Ah... Thanks... I feel...much better. I thought my life would slowly end..." "in these dark dungeons... Why did you come here? This is a very dangerous " "place..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:647 msgid "We’ll tell you on the way. It’s a long story." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:652 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1416 msgid "Search for prisoners and set them free" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:694 msgid "Rurhló" msgstr "" #. [message]: speaker=Rurhló #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:708 msgid "" "Thank you for freeing me, noble ones. In exchange, I’ll join you on your " "quest!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:741 msgid "Garg" msgstr "" #. [message]: speaker=Garg #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:756 msgid "" "Garg is thankful to you, good ones. Garg will follow you and get revenge on " "the evil ones." msgstr "" #. [scenario]: id=22A_Innuendo #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:765 msgid "" "It is a strength potion. The flask contains only enough for one living " "being, but surely it will be very helpful as we descend deeper into this " "damned fortress. Who should take it?" msgstr "" #. [object]: id=strength_potion_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:772 msgid "" "This potion has increased the drinker’s strength until the end of this " "mission. Their hitpoints are increased by 8, and their melee attacks deal 1 " "extra damage point." msgstr "" #. [scenario]: id=22A_Innuendo #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:810 msgid "" "Interesting. I have heard of special potions that increase the agility of " "living beings in various ways, but I never imagined one could be hidden in " "these chambers. I wonder how much of it has been supplied to the enemy " "troops." msgstr "" #. [object]: id=deftness_potion_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:814 msgid "Potion of Deftness" msgstr "" #. [object]: id=deftness_potion_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:817 msgid "" "This magic potion will increase the drinker’s movement points by one " "(quick), and increase the inflicted base damage of its ranged attacks by one " "(dextrous), if applicable." msgstr "" #. [scenario]: id=22A_Innuendo #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:854 msgid "" "Oh, an amulet and a scroll. Let’s see here... “This amulet will imbue long-" "range missiles shot by the bearer with arcane energy, casting fear and " "despair upon their unholy enemies.” Those goons probably hid it in this well-" "guarded place because they could not figure out how to use it properly — but " "perhaps we’ll have more luck." msgstr "" #. [object]: id=amulet_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:858 msgid "Amulet of the Arcane Flows" msgstr "" #. [object]: id=amulet_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:861 msgid "" "This amulet will grant the bearer arcane power to their ranged attacks, and " "increases their resistance to arcane damage by 10%." msgstr "" #. [object]: id=amulet_25_1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:862 msgid "" "This amulet can only be used by living beings that are not faeries or bats. " "Let another unit take it." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:921 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1083 msgid "Find the touchgem trigger to deactivate this magic forcefield." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:974 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1050 msgid "Touchgem triggered. A magic forcefield is deactivated." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:982 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1058 msgid "Touchgem already triggered." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1112 msgid "" "We can’t keep going without searching for prisoners in the dungeon and " "freeing them!" msgstr "" #. [unit]: id=Hell Gatekeeper, type=Armageddon Imp #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1132 msgid "Hell Gatekeeper" msgstr "" #. [unit]: id=shaxthal1, type=Shaxthal Sentry Drone #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1141 msgid "Hive Sentinel" msgstr "" #. [unit]: id=shaxthal2, type=Shaxthal Assault Drone #. [unit]: type=Shaxthal Protector Drone #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1149 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1156 msgid "Hive Defender" msgstr "" #. [unit]: type=Shaxthal Runner Drone #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1163 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1184 msgid "Biomechanical Drone" msgstr "" #. [unit]: type=Automaton #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1177 msgid "Metallic Guardian" msgstr "" #. [unit]: type=Psy Crawler #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1191 msgid "Crawling Horror" msgstr "" #. [unit]: type=Shadow Minion #. [unit_type]: id=Shadow Minion, race=undead #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1219 #: Invasion_from_the_Unknown/units/undead/Shadow_Minion.cfg:5 msgid "Shadow Minion" msgstr "" #. [message]: speaker=Hell Gatekeeper #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1227 msgid "" "Your foolishness ends here with your death, enemies of the Master! We were " "sent to stop you from reaching the Gate of Inferno by the Shadow Master, and " "this time there is no escape." msgstr "" #. [message]: speaker=shaxthal1 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1232 msgid "Ssslay... ssslash... flesshhh..." msgstr "" #. [message]: speaker=shaxthal2 #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1237 msgid "Shriak! Greeeeshaaaahhhh..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1242 msgid "" "Ah, the Shadow Master! I cannot wait to meet him face to face, if he dares " "to show it..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1247 msgid "Get back, vile creatures!" msgstr "" #. [message]: speaker=Hell Gatekeeper #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1252 msgid "Never! You will not pass without killing the last of us!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1258 msgid "" "Is this our curse? Could there be an unlimited source of enemy bosses with " "death wishes?" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1263 msgid "Aaargh, get out of our way, monsters!" msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1319 msgid "Get back, filthy rebels! No living beings should trespass these gates!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1324 msgid "Aha, the entrance hall of Inferno!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1329 msgid "" "This place must have been severely corrupted to cause this anomaly that " "connects our world with the demonic homeland." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1334 msgid "Can you close it?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1339 msgid "" "No, it is not safe until we discover who did this. Besides, bending our " "space-time to build this connection requires great powers; I don’t think I " "could destroy it alone. And I certainly wouldn’t doubt those evil sorcerers " "could reopen the connection from the other side if we closed it." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1354 msgid "This is a very wicked place. It is frightening." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1364 msgid "And it really stinks like a whole army of corpses." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1369 msgid "Should I take that as an insult?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1376 msgid "" "The deeper we go the walls seem more and more alive. Those floating " "creatures in metallic armor... This cannot be just the craft of the evil " "humans or demons. There is something much more powerful and complicated " "going on here. But I know not what it is." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1381 msgid "Onward! Let us see what else we find here." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1394 msgid "I think I’ve just heard a voice, calling for help." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1399 msgid "" "And? We cannot explore the entire place now, we lack the necessary time for " "that." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1404 msgid "" "Yes, but if it’s a prisoner, it would be cruel on our part to leave them " "abandoned in these dungeons." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1409 msgid "(sighs) Alright, search for them..." msgstr "" #. [scenario]: id=22A_Innuendo #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1430 msgid "The Dungeon" msgstr "" #. [unit]: type=Psy Mindraider, id=Irdelkazeg #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1446 msgid "Irdelkazeg" msgstr "" #. [message]: speaker=Irdelkazeg #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1503 msgid "Intruders! Kill them! They must not gain access to the lower corridor!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1508 msgid "Persistent scum." msgstr "" #. [scenario]: id=22B_Face_of_the_Enemy #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:4 msgid "Face of the Enemy" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:105 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:179 msgid "team_name^Hive Dwellers" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:280 msgid "" "Explore and find your way to the main keep with Galas, Elynia, or Mal Keshar" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:387 msgid "" "This place smells of death and decay, but not the kind I enjoy. Something " "seriously evil goes on in this...warren? Hive? Thing?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:392 msgid "" "Given that those creatures float and have poison in their jaws, I’d call it " "a hive." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:397 msgid "" "This place is simply wrong! The air, the walls... Everything is unnatural! " "It is as if..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:402 msgid "" "...we are no longer in our own world. Not even Wesmere’s underground tunnels " "can compare to this. There is a dark energy in the air; I would not be " "surprised if it tried to possess or destroy any of us at any moment." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:410 msgid "Look out! We have just become prey to a swarm of them!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:416 msgid "Look out! We have just become targets to a swarm of them!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:423 msgid "Let’s give them a lesson to remember." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:428 msgid "" "A presence... That presence... I felt it when we were escaping from Knalga." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:433 msgid "Could it possibly be related to whoever orchestrated that invasion?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:438 msgid "Perhaps." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:443 msgid "If it is, then he will feel my wrath for what he did to Anlindë." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:471 msgid "Eh? Are those...pools of lava?" msgstr "" #. [message]: speaker=Erathan #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:479 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:485 msgid "They probably need the warmth to incubate. Like chicken eggs." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:532 msgid "Oh, great. A welcoming party, indeed." msgstr "" #. [message]: type=Chaos Lorekeeper #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:537 msgid "" "Distract them, we must make some time before the Warlord arrives to finish " "them off!" msgstr "" #. [message]: type=Iron Golem #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:542 msgid "Prepare yourself, intruder!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:547 msgid "" "The Chaos Warlord is coming here? That overlord, Benthos, told us that " "Anlindë last fought against the Warlord... That fell assassin shall not go " "unpunished! Brace yourselves!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:552 msgid "" "I am not sure this is a good idea... I sense a great power heading toward " "this place. It’s coming from beyond those gates!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:575 msgid "" "What else can we do? Run like cowards? Never! We made it this far, there is " "no turning back." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:580 msgid "That’s true..." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:585 msgid "Get out of our path, churls!" msgstr "" #. [message]: type=Chaos Lorekeeper #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:590 msgid "You shall not pass!" msgstr "" #. [side]: type=Chaos Warlord, id=Elyssa #. [unit]: type=Chaos Warlord, id=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:623 #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1029 #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:163 msgid "Elyssa" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:647 msgid "The warlord is actually a woman?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:652 msgid "I guess those creatures couldn’t tell..." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:657 msgid "" "Galas, the elvish leader. You have no idea how long I’ve been waiting to " "meet you. It’s too bad that your witch could not attend — she seemed rather " "infatuated with self-sacrifice." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:662 msgid "" "So you are the monster who killed Anlindë. You shall pay for that, and I’ll " "make sure that no part of your body remains to resurrect you!" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:667 msgid "" "Alas, there is no weapon or magical power left in this world to destroy me. " "You would merely waste the last minutes of your life!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:672 msgid "No, we will prevail. You are the one who will waste her last minutes." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:677 msgid "" "Ah, the formidable Lady of Light... Hm hm hm, you are nothing but a brash, " "insignificant creature without the help of your beloved. You should be " "taught not to defy the powers of Uria." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:682 msgid "You’ll find nothing but slow learners in that regard..." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:687 msgid "" "We have been distracted by more important matters than your pitiful war — " "you are almost beneath notice. You can try, and keep trying, but the Empire " "will never fall before you." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:692 msgid "" "It was a grave mistake to come here, invading our own fortress. Although my " "Master had an interest in dealing with you personally, I fear that I cannot " "allow myself to let your insolence go unpunished. Meet your end, now!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:697 msgid "Defeat the Chaos Warlord" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:729 msgid "Long live the Machine!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:759 msgid "" "You are not capable of activating this sealed glyph. Perhaps you should send " "Elynia or Mal Keshar to it instead." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:777 msgid "" "We, the Argazar people, fiddled perilously with the pillars of all " "lifeforms. And we created unspeakable abominations that we were forced to " "enhance and mass-produce, as we were losing a war with the planet Rythé." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:778 msgid "" "Those were the Shaxthals. With our great knowledge, we could select the best " "characteristics of every natural lifeform, add to them great strength and " "resistance, and then join them together in a single, perfect lifeform. The " "Biomechanicals, or ‘Shaxthals’ — which in our ancient tongue meant " "‘Invincibles’." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:779 msgid "" "However, a cataclysm destroyed all our civilization and creations, except " "for a few of us who survived long enough to set a secret city underground." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:780 msgid "The Rythenians thought we were gone." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:781 msgid "But the Shaxthals had their own survival system." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:782 msgid "" "Most of the biomechanicals that were on the planet’s surface during the " "cataclysm were probably destroyed, but a small number of them survived with " "us underground. However, we forgot an important detail: their instincts." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:783 msgid "" "Their instincts prevailed, and drove them to begin consuming our " "civilization — taking our bodies and integrating them into their own image. " "They possessed an advanced assimilation system which allowed them to merge " "into new environments, or alter them to suit their needs." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:784 msgid "" "Not just environments, but their organisms as well. The Shaxthals had the " "same knowledge of technology we had, but not the knowledge of genetics or " "magic. Yet, that was more than enough to convert our comrades into mindless " "servants of their ‘system’." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:785 msgid "" "Although we tried to make sure their hive could not grow bigger, we noticed " "that they had developed their own means of reproduction. Their numbers were " "increasing quickly." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:786 msgid "" "With barely a few dozen of us left, we figured out a way to destroy the " "Shaxthals. The strongest ones, few as they were, survived. Our elders " "decided to keep them in cryogenic pods instead of destroying them forever, " "as they believed they could still be our last hope of survival." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:787 msgid "" "But we eventually disappeared. We, as animals, finally arrived at a dead " "end, with no means of reproduction. Our attempts to reproduce our species in " "a way similar to that of the Shaxthals were futile." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:788 msgid "" "Only our knowledge survived, in the form of these glyphs. And in the form of " "the pods that contained the remaining Shaxthals." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:789 msgid "" "It is our final hope that all this accumulated knowledge, technology, and " "history are not used for malign purposes." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:793 msgid "That’s one heck of a history — it will take some time to digest." msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:797 msgid "Really? Do you have a stomach in there?" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:801 msgid "Eeeeew." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:805 msgid "" "I guess this explains the strange lifeforms we have found in here. So " "someone must have unleashed them from their container pods." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:809 msgid "" "One would think that whoever did should have been smart enough to find this " "history first, right? That means he did it on purpose. Perhaps it would have " "been better if that person had been assimilated by these creatures too." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:813 msgid "Perhaps they already have." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:893 msgid "What? You have... summoned the power of the Union..." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:898 msgid "Use the ‘Union’ with Elynia or Mal Keshar to vanquish the Warlord" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:916 msgid "Protect them!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:921 msgid "" "Distract the Warlord for two turns, during which Elynia and Mal Keshar will " "not be able to move or attack" msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:978 msgid "This is not over yet!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1002 msgid "She is fleeing to the deeper passages! We can’t let her escape!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1007 msgid "Onwards then! She must pay for her evil deeds." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1055 msgid "I did tell you clearly... You cannot destroy me." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1061 msgid "" "If none of you can think of a good idea, this is surely our end! Our backs " "are surrounded by lava, and it seems that no matter what we try, we can’t " "defeat her!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1066 msgid "" "I... There is nothing that we can do against this unnatural power. If only " "Argan were still with us... Unless... I... I have an idea..." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1071 msgid "Let’s hear it, then." msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1076 msgid "Anything is better than nothing now!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1081 msgid "" "It is highly risky...and I’ll need Malin’s help. Malin, can I trust you and " "place our lives in your hands?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1086 msgid "Eh... your lives? What do you have in mind?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1091 msgid "We need to put our hands together and concentrate." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1096 msgid "" "When you chose this unlife for yourself, you bound yourself to the ways of " "Darkness for the rest of eternity. There is nothing that can be done to " "remedy that now. However, the powers of Darkness are not necessarily evil by " "themselves; they can be put to good use. If we work together, I am " "sure we can call upon the ultimate balance of Light and Darkness, and use it " "to turn this fight to our advantage." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1101 msgid "" "We will try to call upon the power of the Union using your mastery of " "Darkness to replace Argan’s." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1106 msgid "" "We will WHAT?! No, no, wait! I am no hero! I...am not supposed to do this... " "I am supposed to kill you, and be on my merry way to eternal damnation..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1111 msgid "" "Malin, you did many things in the past, many wrong things. But you also did " "us a great good — you guided Galas and his loyal followers to the deepest " "parts of Irdya, awoke me from my long slumber, and opened my blind eyes to " "the new order. You cannot say you are not suited for this task anymore. It " "is your fate, after all. Would you prefer to remain hidden underground like " "a rat, or would you rather fight for a just cause a final time?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1116 msgid "Pah, alright. As you wish, Elynia..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1121 msgid "" "We must not be interrupted! You’ll have to find a way to distract the " "Warlord for now, Galas." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1126 msgid "So we shall." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1136 msgid "Aye!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1141 msgid "Yeah!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1146 msgid "Move Elynia and Mal Keshar so that they are on adjacent hexes" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1147 msgid "Distract the Warlord." msgstr "" #. [scenario]: id=22C_Dark_Hive #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:5 msgid "The Dark Hive" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:352 msgid "Find Elyssa and defeat her with Elynia or Mal Keshar" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:400 msgid "" "The coward entered one of those tunnels. Which one do we want to follow?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:405 msgid "" "She is trying desperately to gain additional time to regroup her minions and " "send them after us..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:410 msgid "" "... since the power of the Union is too overwhelming for her alone. Let’s " "choose a path and try to find her." msgstr "" #. [message]: speaker=$tmp_speaker #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:495 msgid "" "We should avoid those dark and windy passages. With such evil creatures " "lurking around, we might get cornered and trapped in there." msgstr "" #. [message] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:517 msgid "Shaxthal lifeforms" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:520 msgid "" "The earliest modern Shaxthal design is basically a mundane creature covered " "in armor, though mangled, rid of its limbs and tail, when applicable. An " "onboard computer is embedded into its brain and controls it with the help of " "a neural interface. However, this model was deprecated due to its high " "maintenance and development costs." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:521 msgid "" "Instead, a basic genetic template for modifying, and even creating, living " "creatures to use as the biological basis of Shaxthal lifeforms was designed. " "It involves fixating metallic elements into several proteins used to develop " "an exoskeleton during the larval stage of their life cycles." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:522 msgid "" "This new design allows for easy reproduction and control over the creatures. " "Their nerve system is genetically modified to be partially remote-controlled " "when necessary, but the hard-coded instincts in their DNA are intended to " "serve most general purposes automatically, without need of direct " "intervention on the creatures." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:523 msgid "" "Shaxthal lifeforms are raised in specially built reticuli where they get all " "the necessary support for their development. The creatures’ adaptability " "should allow them to build new reticuli in new environments as well. " "Moreover, they can modify the genetics of foreign lifeforms and generate new " "Shaxthal development trees. This has been reported to be successful in " "underground or underwater environments, rather than surface level." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:524 msgid "" "Their exoskeleton is mostly composed of a modified keratin—protein—with " "light metallic elements fixated in strings. The result is a highly " "resistant, yet very flexible armor, which is even more versatile thanks to " "the arthropoda-inspired overall structure." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:573 msgid "" "Despite all the obstacles set just for you in the hive, you still think you " "can continue and slay the Shadow Master in his own lair. I underestimated " "your foolishness." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:578 msgid "Quit your chatter and finish your fight with us, coward!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:631 msgid "She escaped again!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:636 msgid "" "Phaw, are we going to have to chase her through each of these damned tunnels?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:689 msgid "Zilqui" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:721 msgid "Oh, no! More of them!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:726 msgid "" "It would seem that for every vanquished foe, three more appear to replace it." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:731 msgid "They will die all the same. Prepare to fight!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:814 msgid "What the...?! Look, this place is floating over the infinite void!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:819 msgid "Dear Lords of Light!" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:824 msgid "Aaargh, I feel dizzy now!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:829 msgid "Most certainly we are not on our world any longer." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:868 msgid "You don’t know when to give up, eh?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:873 msgid "" "And you don’t know when to admit defeat. The power of the Union can destroy " "you easily. Accept your fate, instead of running away like a rat!" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:878 msgid "Pathetic creatures..." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:911 msgid "What happened to those undead minions?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:917 msgid "What happened to that undead minion?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:926 msgid "It’s time for somebody to kill you for good, wretched wench!" msgstr "" #. [message]: id=$temp_speaker #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1054 msgid "" "There’s no point on attacking her directly! She will absorb all damage " "unless Mal Keshar or Elynia can destroy her first!" msgstr "" #. [unstore_unit] #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1109 msgid "female^weakened" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1117 msgid "Ahhhh... It burns!!" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1133 msgid "I cannot believe it... I have fallen, and failed my Master..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1138 msgid "So you have. Who are you?" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1143 msgid "Why would I tell you?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1148 msgid "I would feel much better about ending your miserable life if you did." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1157 msgid "" "I am Elyssa. I dedicated my life to studying the ancient Empire’s history " "from whatever remnants I could find amidst the sands. That is... before I " "found the Shadow Master... and Uria.... Their great powers and knowledge " "truly changed my life, and in time, they will change this world too." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1162 msgid "Where is your master hiding?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1171 msgid "She’s not going to answer. Off with her head!" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1176 msgid "" "You are not going to do it, are you? I can give you an answer... but only if " "you swear you will spare my life." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1181 msgid "" "Don’t listen to her lies, Elynia! You know these creatures cannot be trusted!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1187 msgid "" "Elynia stared directly at the demon’s eyes for a while. Finally, she " "responded." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1192 msgid "" "Tell me what you know and you can keep what life you have left, as long as " "you get out of my sight as quickly as you can when you are done. Now out " "with it." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1197 msgid "But she..." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1209 msgid "See those gates?" msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1223 msgid "" "The dark road there goes through the limit between our worlds, and enters " "Inferno. If you continue across the snow following the tip of the road, you " "should be able to find the entrance to his lair and the lower hive." msgstr "" #. [message]: speaker=Elyssa #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1228 msgid "" "But be warned — his lair is well guarded by powerful demons, and his own " "creations. And even if you manage to get past them, he will not tolerate " "your intrusion." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1233 msgid "Fine. Now, go." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1249 msgid "Why? She is the only cause for Anlindë’s death!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1254 msgid "" "I cannot allow myself to kill someone so dramatically weaker than myself. It " "would be unfair, and cruel. Only this enemy is capable of acting that way. " "Should we become foul-minded creatures to fight the evil?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1259 msgid "" "I’ll answer for you: no. But enough talk, let’s continue down that road." msgstr "" #. [scenario]: id=23A_Frozen_Hell #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:5 msgid "The Frozen Hell" msgstr "" #. [side] #. [side]: id=Yradella, type=Demon Zephyr #. [side]: id=Zarleth, type=Shadow Courier #. [side]: type=Chimera, id=Chimera #. [side]: type=Shadow Courier, id=El’tan #. [side]: type=Shaxthal Sentry Drone, id=Jaleh #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:75 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:32 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:54 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:79 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:27 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:44 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:62 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:137 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:166 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:191 msgid "team_name^Lair Guards" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:280 msgid "" "Locate and enter the Lair of the Shadow Master with Galas, Elynia, or Mal " "Keshar" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:299 msgid "Brrr, I’m freezing!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:304 msgid "So this is Inferno... It is rather cold..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:309 msgid "" "I don’t think this is even a tenth of this...land, if we can even call it " "that. The ancient legends indicate that this ought to be a much bigger place." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:314 msgid "" "If what that fiend said is true, we should follow the tip of the road across " "the snow to find the emperor’s lair. But I’m starting to have my doubts. " "What if all this is just a trap set by Elyssa or her master?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:319 msgid "" "We’ll step on the trap and manage to escape from it, as always. Is that a " "good enough plan?" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:324 msgid "Well, it’s very good for someone who lacks a brain..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:329 msgid "Fair enough. Let’s not waste time here or we’ll freeze to death." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:353 msgid "Welcome to my lair, foolish creatures." msgstr "" #. [scenario]: id=23B_Welcome_to_the_Lair #. [scenario]: id=arena_23B_01 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:4 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:4 msgid "Welcome to the Lair" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:84 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:116 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:46 msgid "Find the Shadow Master and put a definitive end to his evil empire" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:153 msgid "Mwaaahahahahahaha!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:160 msgid "" "Come out of your hiding, villain! Your rule of doom is about to come to an " "end!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:170 msgid "Nothing." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:208 msgid "" "Gah! The doors behind us have been replaced by a solid wall! We are trapped " "in this lair, probably so he can torment us with his fiendish games." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:213 msgid "Then let’s be on guard." msgstr "" #. [message]: type=Chimera #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:218 msgid "Hyaaaaargh!!!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:223 msgid "That didn’t sound very nice." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:245 msgid "Log entry 1393 — Mal-Zagarn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:247 msgid "" "Eventually, the raiding battalion lead by Mal-Si’ah managed to find the " "remains of an underground city that was inhabited by the Argazar " "civilization eons ago. After lengthy and tedious excavations they gained " "access to their repositories of knowledge, in which they recorded the design " "plans of one of their most powerful technological creations: the Shaxthals." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:249 msgid "" "Mal-Si’ah found the remains of some of those creatures amidst the ruins of " "the city. It would seem that they were guarding the city against possible " "invaders before starving and dying." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:251 msgid "" "After hours of investigating the corpses and the design plans recorded in " "the crystal glyphs—" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:253 msgid "I/O error reading log entry." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:255 msgid "Log entry 1398 — Mal-Zagarn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:257 msgid "" "I cannot completely understand why, but the preserved prototypes’ design is " "not usable to produce a functional living organism. For now, I shall " "investigate how to use existing living organisms to build new biomechanical " "systems." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:259 msgid "Log entry 1399 — Mal-Zagarn" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:261 msgid "" "I borrowed three prisoners from the southwestern hunters for my experiments " "— two males and a female. Unfortunately, mangling them shortened the males’ " "lives, and they did not last long enough to test." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:263 msgid "" "However, the female had an impressive resistance to damage and injury, so I " "could finally remove her limbs and most of her vital systems once her trunk " "was connected to a support system. And so I managed to connect the mangled " "body into the new drone prototype; however, I forgot a very important detail " "— her nervous system was still sentient. Once the effect of the anesthetics " "faded, awareness returned and the drone went out of control." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:267 msgid "Perhaps I’d prefer not to know any more of it." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:272 msgid "" "Actually, I would like to extract all possible information from the glyph." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:277 msgid "" "Ehm, say again? Elynia, I don’t really like the idea either — did you think " "that I created ghouls from enjoyment? I just did it because some invisible " "force drove me to." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:282 msgid "" "Sorry, but I do know about these things better than any of you. Just let me " "extract the glyph’s contents; I know exactly how to do it." msgstr "" #. [message]: speaker=unit #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:310 msgid "This glyph doesn’t contain anything." msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:17 msgid "Hey, what do we have here... Cockatrices! Cockatrices are coming!" msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:18 msgid "Cocka-what?" msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:19 msgid "" "Bird-like reptilian creatures which are said to be able to turn any living " "thing to stone with a single glance of their eyes. It is also said that they " "do not exist unless summoned by magical means." msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:20 msgid "Yes, yes — alright, attention everyone! Do not look upon their eyes!" msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:21 msgid "I think I can remove the effects of their magic with a spell." msgstr "" #. [event]: (type=Cockatrice)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:22 msgid "" "That will be a great help against these beasts. We should be able to dispel " "their magic if we can find the object to which they are bound. All " "cockatrices must be bound to a physical object when created. So..." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:26 msgid "Find the object which holds the magic of the Cockatrices and destroy it" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:29 #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:64 msgid "Elynia is petrified by the Chimera or a Cockatrice" msgstr "" #. [event]: (type=Chimera)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:53 msgid "What the hell is that thing?" msgstr "" #. [event]: (type=Chimera)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:54 msgid "" "It appears to be a creature made from parts of assorted monsters. Not a " "pleasant thought..." msgstr "" #. [event]: (type=Chimera)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:55 msgid "" "How can it be... Everyone listen to me! The power of these creatures seems " "to come from that abomination!" msgstr "" #. [event]: (type=Chimera)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:56 msgid "Are you sure? No one has ever bound the stone to the living!" msgstr "" #. [event]: (type=Chimera)} #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:57 msgid "There is always a first time." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:61 msgid "Kill the Chimera" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:81 msgid "I can’t...hold against it..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:95 msgid "Look!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:103 msgid "" "As you suspected, Malin. The death of the chimera caused all the other " "cockatrices to collapse." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:104 msgid "" "Certainly. The creator must have bound them to the leading chimera. Odd, for " "cockatrices must be bound to an object which has their dreaded power. There " "has never been a case in which this object was a similar creature, up till " "now. This could only be done by an uncannily powerful magic." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:105 msgid "Those gates..." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:112 msgid "I wonder what is awaiting behind them." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:113 msgid "There is only one way to find out." msgstr "" #. [side]: type=Chimera, id=Chimera #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:30 msgid "udesc^Chimera" msgstr "" #. [side]: type=Shadow Courier, id=El’tan #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:52 msgid "El’tan" msgstr "" #. [side]: type=Shaxthal Sentry Drone, id=Jaleh #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:77 msgid "Jaleh" msgstr "" #. [side] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:117 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:82 msgid "team_name^Lair Hive" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/trigger.cfg:56 msgid "Touchplate triggered. A magic gate opens." msgstr "" #. [scenario]: id=23Bx_E4_Finale_A #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:5 msgid "Agony of Body and Soul" msgstr "" #. [event]: race=shaxthal #. [side]: type=The Shadow Master is Dead, id=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:54 #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:217 msgid "Argan" msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:76 msgid "Elynia... you betrayed... me..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:80 msgid "" "(crying) No, it is you who betrayed my trust...and my heart... You betrayed " "all our people too, all those who we had protected...and swore to defend " "till the end of time. You betrayed our cause, and ultimately betrayed " "yourself." msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:84 msgid "" "Heh... nothing but... a matter of your point... of view... and choices... I " "chose my fate. I guess this is what I deserved from the beginning..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:88 msgid "" "No, you never deserved this until you chose to cause harm to us all. None of " "this...none of this would have happened if I..." msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:92 msgid "If you want... to do me a last... favor... don’t blame yourself..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:98 msgid "" "You said something like Uria did all of this to you. Is she our real enemy " "then?" msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:102 msgid "" "Yes... she... will avenge me... that’s for sure. Don’t even... try to defeat " "her... she’s very well hidden... in the heart of Inferno... and the prophecy " "of the Union has been... broken. Now the power of the Union... is gone... " "nothing can destroy her now... (ack)" msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:106 msgid "" "Elynia... I... apologize... I let myself fall under... the evil influence " "of... Uria. I wish that... never happened... promise me that it shall... not " "happen to... you... ever..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:110 msgid "I...I promise." msgstr "" #. [message]: speaker=Argan #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:114 msgid "" "Then I may depart... in peace. Galas... take care of her... for me... " "please..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:123 msgid "Argan... Argan, no! I...I can save you! Please resist!" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:128 msgid "" "Elynia tries to heal Argan’s critical wounds to no avail, for the inevitable " "has happened to him already." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:136 msgid "You can’t be gone yet, you’re just unconscious..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:140 msgid "Elynia..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:148 msgid "" "It’s over. He has passed, in peace. You cannot heal the dead, and even my " "powers are not enough to resurrect the Lord of Darkness, should you wish me " "to attempt it." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:157 msgid "(silence, only interrupted by Elynia’s cries...)" msgstr "" #. [scenario]: id=23Bx_E4_Finale_B #. [scenario]: id=23C_Broken_Heart #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:5 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:5 msgid "Broken Heart" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:82 msgid "Argan’s journal — it was hidden beneath his robes." msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:87 msgid "" "Elynia, my lady, if you’ll allow me to say so: we should keep it, as it may " "prove to be useful for what is to happen next." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:92 msgid "Very well... But it is I who should keep it, no other." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:125 msgid "" "The cave ceiling is starting to crumble! If we don’t leave this place " "immediately we will be trapped or killed!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:130 msgid "At least Argan will have a proper burial." msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:154 #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:701 msgid "Proceed to the fortress’s surface exit" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:216 msgid "" "We shouldn’t waste any more of our time here, unless we want to be buried " "alive by the rocks!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:220 msgid "Elynia, don’t look back." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:224 msgid "I...I shall try not to." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:335 msgid "Ah, terrific. This place is burning with lava!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:340 msgid "So it is not just an earthquake, but rather a volcanic eruption." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:345 msgid "" "Not quite, it is more like the inverse of the process. The earth is " "swallowing this place back into the depths." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:350 msgid "" "Come on! We must run as fast as possible to the exit! Let’s not be " "distracted by any foes that may be roaming about!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:355 msgid "NOOO, MY EMISSARY!!! I WILL HAVE MY REVENGE!!!" msgstr "" #. [message]: speaker=Erathan #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:360 msgid "What the hell?" msgstr "" #. [message]: speaker=Igor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:367 msgid "What is happening nooow??!" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:374 msgid "" "The voice of Uria! Quickly, we must abandon this place as soon as possible!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:386 msgid "Lédinor, how do you know that it is Uria?" msgstr "" #. [message]: speaker=Lédinor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:391 msgid "" "It is... Why do you ask, necromancer? It is just a feeling, of course. I " "cannot really explain it..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:457 msgid "No! The roof will crush us!" msgstr "" #. [unit]: type=Death Knight, id=Lord Mizgill #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:506 msgid "Lord Mizgill" msgstr "" #. [unit]: type=Death Baron, id=Darius #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:520 msgid "Darius" msgstr "" #. [unit]: type=Death Baron, id=Durstrag #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:533 msgid "Durstrag" msgstr "" #. [message]: speaker=Lord Mizgill #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:551 msgid "The Iron Council has sent me to stop you, heathens!" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:556 msgid "(shakes head) Not again..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:561 msgid "" "Your precious emperor has been reduced to nothing but a memory. The Iron " "Council cannot stop us now. Flee and don’t trouble us further or we shall " "have to destroy you." msgstr "" #. [message]: speaker=Lord Mizgill #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:566 msgid "" "So you are not willing to listen to the commands of your betters. Very well " "then!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:571 msgid "" "It is time to give this human a final rest before he delays us any longer." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:618 msgid "What was... No! It cannot be true! My lord!" msgstr "" #. [message]: speaker=Corrupted Lédinor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:623 msgid "" "Your lord is gone, fool! At the very moment this creature entered my world, " "I took control over his body!" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:628 msgid "But...how could I fail to sense the evil inside of him?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:633 msgid "" "This is not an ordinary showcase of demonic powers. That is Uria who tries " "to destroy us!" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:638 msgid "We must make sure she stops using his body for her unnatural magic!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:643 msgid "Give Lédinor a final rest" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:663 msgid "How could this happen?" msgstr "" #. [message]: speaker=Corrupted Lédinor #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:668 msgid "" "You have seen nothing yet. This is just the beginning! There will be no " "peace for those who challenge me! Ha, ha, aaarrgh..." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:680 msgid "" "Argh, eh? Die once and for all! We do not need to hear any more words from " "that wicked creature." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:685 msgid "Galas, I failed to protect him. I..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:690 msgid "" "No one would have foreseen this. After all, it isn’t an ordinary demon. But " "we’ll have time for talking later. We must get out of these caves before " "anyone else gets possessed by that being!" msgstr "" #. [scenario]: id=23Cx_Finale #. [scenario]: id=24_Epilogue #: Invasion_from_the_Unknown/scenarios/23Cx_Finale.cfg:4 #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:93 msgid "" "I understand that you wish to travel with me, Mal Keshar. But, what about " "you Galas? What will you do?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:98 msgid "" "I have served my people long enough, I would say. To be honest, it was " "Anlindë and Mal Keshar who led and protected them until we left them in the " "North; they proved to be better leaders than I. Now that they have " "established a new home, they can protect themselves — as for a leader... I " "am sure they can choose someone better than me." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:103 msgid "What do you mean, boy?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:108 msgid "" "I was made their leader only because I was the last hunting party commander " "left at the time, and because Anlindë forced me to that title." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:113 msgid "So?" msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:118 msgid "" "Now I have no cause left to serve. Would it be alright if I travel with you?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:123 msgid "" "Of course, if this is what you want. There is a place I would like to visit " "now — the island Althurin mentioned, Zocthanol." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:128 msgid "" "Since the Heart Fortress was destroyed and buried deep into the ground, we " "cannot investigate it and determine the nature and origins of Yechnagoth and " "her relatives. However, there is still that island left, where the Quenoth " "elves had once established a home. I want to examine the place and obtain " "further information from Tanuil’s lore-keepers." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:133 msgid "That seems a fair plan. But, how are we going to make it there?" msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:138 msgid "" "Uh, sailing, I guess. Surely our northern friends won’t mind if we borrow a " "ship or two and head out for the open ocean." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:143 msgid "" "Something still disturbs me, though. We set Argan free from his suffering, " "as we did with Lédinor. We expected the demons to be vanquished once the " "connection with Inferno was cut...and although we literally buried it, that " "did not happen. If Elyssa somehow survived that disaster..." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:148 msgid "We’ll have to deal with her again, eventually. I know." msgstr "" #. [message]: speaker=Mal Keshar #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:153 msgid "" "And then there’s Mal Hekuba and the Iron Council. I suspect they won’t give " "up that easily." msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:158 msgid "" "However, now that the war has started, those foes will be a problem that the " "northern races will have to face themselves. I believe that learning about " "Yechnagoth’s nature, and anything else we can find in Zocthanol connected to " "the Chaos Empire, is more important than playing with an unknown enemy." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:163 msgid "" "Let’s travel back to the northern lands then. I want to visit our people as " "well..." msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:170 msgid "" "And so, the group embarked upon a new journey; not for blood, but for " "knowledge. After the storm..." msgstr "" #. [message]: speaker=Galas #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:13 msgid "" "There is something not right here. We seem to have entered the heart of the " "Dark Hive, but...where is the Shadow Master?" msgstr "" #. [message]: speaker=Elynia #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:18 msgid "" "He’s probably hiding somewhere, awaiting a moment to ambush us. This foe " "likes to play demented games with his prey." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:140 msgid "" "I was certain you would not fail your word, Galas. You have made it to my " "lair, overcoming all the obstacles that I set in your way." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:142 msgid "So we have. Now it’s down to you and us, cruel monster!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:144 msgid "Finally, you dare to fight us face to face!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:147 msgid "" "Mwa ha. Face to face? Not exactly, as I cannot control the hunger of my pets." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:189 msgid "Who in truth are you? Reveal your identity, villain." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:191 msgid "Elynia, has all this been enough for you to trust me now?" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:193 msgid "I don’t know you — what are you talking about? Why should I trust you?" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:195 msgid "" "Such harsh words from you deeply disappoint me. Elynia, even though my " "appearance has changed significantly from the time we last saw each other, " "you can still feel my heart. Can you not?" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:197 msgid "You...you... Impossible..." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:199 msgid "" "Don’t listen to his filthy words, Elynia! He tries to deceive you, to trick " "you into doing his will!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:201 msgid "" "I humbly admit this petty lich is correct in his sentiments. Yet again, " "Elynia, you know you should listen to me and trust my words. I saved your " "life before you became a shyde, I protected you for centuries, and now I " "have built this glorious empire of power for the both of us." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:203 msgid "No... It cannot be..." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:205 msgid "Aye, it can be, dear." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:207 msgid "" "As he pronounced those words, he lifted his mask from his face and let it " "fall to the floor, shattering to pieces and producing the only sound that " "could be heard; for all those present looked in dread upon the face of their " "probable fate." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:248 msgid "" "Beneath the metallic mask was Argan, not the Shadow Master. But he was no " "longer a living, natural being. His face had various metallic objects " "embedded within and his skin was mostly gone, except for a few traces of it, " "along with his hair. Were it not for the conversation taking place at that " "moment, one would have thought it was just a larger Shaxthal drone." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:250 msgid "" "And judging by a single look at his face, what lay beneath his robes was " "obvious. Argan, the Master of Darkness, was in fact the Shadow Master." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:252 msgid "I cannot...believe it." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:254 msgid "How could you..." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:256 msgid "" "Surprised? I expected that. And you may hate me for my choices, but I did " "all of this only for you. But you can come to my side once again, and I’ll " "protect you as I did before — this time from our enemies that want to slay " "us, the treacherous ones that call themselves your ‘friends’..." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:258 msgid "Argan, how could you..." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:260 msgid "" "Foul impostor! You are no longer Argan, the Lord of Darkness! You are " "nothing but the remains of his body turned into an accursed machine of evil!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:262 msgid "" "Prepare to die, again if necessary, you forsaken wretch! You’ll pay for each " "and every one of your heinous deeds. Your empire of evilness, treachery, and " "cruelty shall end today. Here. Now." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:265 msgid "" "You amuse me, pitiful buffoons. The power you may or may not possess is " "nothing compared to the forces of Chaos, of which I am the living " "incarnation! And my loyal pets... Yes, they will teach you a lesson you will " "never forget. The lesson may be harsh, slow, and painful to learn, but you " "shall have plenty of time for digesting it in Inferno! Drones, attack now!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:270 msgid "As you command, Master." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:273 msgid "" "You amuse me, pitiful buffoons. The power you may or may not possess is " "nothing compared to the forces of Chaos, of which I am the living " "incarnation! Now, it is time I teach you a lesson you shall never forget. " "The lesson may be harsh, slow, and painful to learn, but you shall have " "plenty of time for digesting it in Inferno! Ha, ha, ha!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:276 msgid "" "By now, you have very likely learned there are things worse than death. " "Destruction, but of soul and mind, not of body and matter." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:278 msgid "" "If someone is to be destroyed this day, it is you, not us. We have the power " "of the Union on our side, and you have nothing but your mastery of the " "vilest arts. You chose to give up the Union, and now you’ll face the " "consequences." msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:282 msgid "What is happening?" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:403 msgid "" "Their power is incredibly great. I have never seen anything like this in my " "entire life!" msgstr "" #. [event]: race=shaxthal #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:407 msgid "I call upon you, Death Knight. Come and help us in our time of need!" msgstr "" #. [unit]: id=Death Knight #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:412 msgid "Death Knight" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:434 msgid "Destroy Argan and put a definitive end to his evil empire" msgstr "" #. [unstore_unit] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:461 msgid "absorbed damage" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:471 msgid "You are just feeding me, fools!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:474 msgid "Then what blasted thing is your body made of?!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:476 msgid "" "Uria dismantled my original body, and rebuilt it to be stronger and " "deadlier, to serve her cause as her blessed messenger of Chaos. No one can " "oppose me now — and those who dare, end like the drones around you." msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:478 msgid "So, you did this? You did this perversion to them?" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:480 msgid "" "Aye, but they are nothing more than cheap imitations of my own body’s " "design. I am far more powerful than any of them. Don’t you see? All that is " "natural in this world is destined to perish with time, but my arts will " "allow us to enlengthen the lifespan of everyone, without going through the " "decay and consequences of necromancy!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:482 msgid "" "No... You are a monster now, an abomination. Not worthy of my love. I can " "hardly believe I spent so much time with you, not knowing what you’d become " "later!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:484 msgid "What are you saying? You know you are not being serious!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:486 msgid "" "I am being serious. Mal Keshar, let’s finish with this once and for all!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:488 msgid "As you command, my lady. Let’s do it." msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:490 msgid "" "I was the one who granted you life in first place, when you were nothing. I " "sacrificed everything for you, and this is how you repay me?! No... NO! If " "you really want to suffer the same fate as the others, to be enslaved by my " "power, then so be it. You have made your choice, and the Union cannot save " "you... Not without me!" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:492 msgid "Hmm. Probably wrong about that last part." msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:494 msgid "" "The power that was granted to you shall now be removed. For the sake of the " "Irdya’s future... I... I must do this..." msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:496 msgid "" "No, you shall never defeat me! I am invincible! I am far superior to the " "power of the Union!!" msgstr "" #. [objectives] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:502 msgid "" "Use the Union to destroy Argan and put a definitive end to his evil empire" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:588 msgid "What’s this? Look out, drones emerge from his body with each hit!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:693 msgid "" "Aaaah! The power... My power, is... It is tearing me apart! You’ll pay for " "this! Aaargh!!" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1048 msgid "What happened?" msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1050 msgid "" "It seems that Argan’s death has invalidated the power of the Union, and " "Elynia and Mal Keshar are back to normal." msgstr "" #. [event] #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1052 msgid "The prophecy has just been broken." msgstr "" #. [side]: id=Yradella, type=Demon Zephyr #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:154 msgid "Yradella" msgstr "" #. [side]: id=Zarleth, type=Shadow Courier #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:180 msgid "Zarleth" msgstr "" #. [unit]: id=Enzal, type=Shaxthal Rayblade #: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:211 msgid "Enzal" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/dehydration/_final.cfg:160 #: Invasion_from_the_Unknown/scenarios/dehydration/hydration.cfg:35 msgid "female^refreshed" msgstr "" #. [else] #: Invasion_from_the_Unknown/scenarios/dehydration/_final.cfg:163 #: Invasion_from_the_Unknown/scenarios/dehydration/hydration.cfg:38 msgid "refreshed" msgstr "" #. [then] #: Invasion_from_the_Unknown/scenarios/dehydration/dehydration.cfg:97 msgid "female^dehydrated" msgstr "" #. [else] #: Invasion_from_the_Unknown/scenarios/dehydration/dehydration.cfg:100 msgid "dehydrated" msgstr "" #. [message]: speaker=narrator #: Invasion_from_the_Unknown/scenarios/dehydration/description.cfg:8 msgid "" "During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the " "beginning of each your turns, every unit on sand, road, dune, hills or " "mountains hexes will suffer from thirst. Each turn of thirst reduces a " "unit’s attack damage and causes $dehydration_loss hitpoints of damage. Only " "by being cared for by a healer or refreshing at villages or non-swamp water " "hexes at the start of your turn will your units regain full attack strength." msgstr "" #. [set_menu_item]: id=wmi_dehydration_helptxt #: Invasion_from_the_Unknown/scenarios/dehydration/description.cfg:21 msgid "Dehydration" msgstr "" #. [terrain_type]: id=overlay-campfire #: Invasion_from_the_Unknown/terrain-virtual.cfg:40 msgid "Campfire" msgstr "" #. [terrain_type]: id=overlay-gate-se #. [terrain_type]: id=overlay-gate-sw #: Invasion_from_the_Unknown/terrain-virtual.cfg:64 #: Invasion_from_the_Unknown/terrain-virtual.cfg:73 msgid "Gate" msgstr "" #. [terrain_type]: id=wasteland #: Invasion_from_the_Unknown/terrain.cfg:14 msgid "Wasteland" msgstr "" #. [terrain_type]: id=dark-hive-floor #: Invasion_from_the_Unknown/terrain.cfg:27 msgid "Dark Hive Floor" msgstr "" #. [terrain_type]: id=dark-hive-surface #: Invasion_from_the_Unknown/terrain.cfg:36 msgid "Dark Hive Surface" msgstr "" #. [terrain_type]: id=dark-hive-lair #: Invasion_from_the_Unknown/terrain.cfg:45 msgid "Dark Hive Lair" msgstr "" #. [terrain_type]: id=abyss-inferno #: Invasion_from_the_Unknown/terrain.cfg:60 msgid "Inferno Chasm" msgstr "" #. [terrain_type]: id=abyss-volcanic #: Invasion_from_the_Unknown/terrain.cfg:69 msgid "Volcanic Chasm" msgstr "" #. [race]: id=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh.cfg:5 msgid "race^Verlissh" msgstr "" #. [race]: id=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh.cfg:6 msgid "race+female^Verlissh" msgstr "" #. [race]: id=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh.cfg:7 msgid "race^Verlisshi" msgstr "" #. [race]: id=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh.cfg:8 msgid "" "The main attack force of the Chaos Empire relies on alien creatures that " "come from the outer Unknown, said to have fallen from the skies at the " "commands of the Chaos Lorekeepers.\n" "\n" "The few blessed ones who have survived one of these horrors’ attacks, can " "only describe the fear they felt when they were facing the multiple eyes and " "slimy jaws of these creatures, thinking that it would be the last time they " "would see the sunlight." msgstr "" #. [unit_type]: id=Verlissh Heavy Assault Trooper, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Heavy.cfg:5 msgid "Heavy Assault Trooper" msgstr "" #. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith #. [unit_type]: id=Verlissh Heavy Assault Trooper, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Heavy.cfg:22 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Ancient_Banner.cfg:30 msgid "TODO" msgstr "" #. [unit_type]: id=Verlissh Light Assault Trooper, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Light.cfg:5 msgid "Light Assault Trooper" msgstr "" #. [unit_type]: id=Verlissh Light Assault Trooper, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Light.cfg:21 msgid "" "These beasts act as hunters for the armies of Chaos. Having acquired more " "skill and accuracy at throwing spears at their victims, their threat is " "increased by the nets they carry to entangle opponents, leaving them " "defenseless and ready to be finished by a blow from their pointy spears." msgstr "" #. [unit_type]: id=Verlissh Matrix Core, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:12 msgid "Matrix Core" msgstr "" #. [unit_type]: id=Verlissh Matrix Core, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:67 msgid "" "This thing is impossible to describe; no one has seen anything like it " "before." msgstr "" #. [attack]: type=cold #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:71 #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:73 #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:32 msgid "energy ray" msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:80 msgid "hot goo" msgstr "" #. [unit_type]: id=Verlissh Matrix Flow System, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:13 msgid "Matrix Flow System" msgstr "" #. [unit_type]: id=Verlissh Matrix Flow System, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:69 msgid "" "No one knows for sure what kind of creature has this sort of thing instead " "of arms and legs. But what is known for sure is that they cannot move around " "and are restricted to stay still in a single place. However, this does not " "mean that they do not have any manner of defense from external attacks." msgstr "" #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:82 msgid "goo" msgstr "" #. [unit_type]: id=Prong Bug, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Prong_Bug.cfg:5 msgid "Prong Bug" msgstr "" #. [unit_type]: id=Prong Bug, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Prong_Bug.cfg:19 msgid "" "Amongst the Verlissh attack forces, some people have spotted strange " "creatures that resemble beetles, except for being larger than a wolf. " "Fortunately enough, these creatures’ performance in battle is nothing to " "fear, and their only apparent purpose seems to be scouting." msgstr "" #. [unit_type]: id=Psy Crawler, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:5 msgid "Psy Crawler" msgstr "" #. [unit_type]: id=Psy Crawler, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:19 msgid "" "The Psy Crawlers are the grunt attack force of the Verlissh. Albeit being " "rather slow and weak, they are a true menace for inexperienced fighters." msgstr "" #. [unit_type]: id=Psy Mindraider, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:5 msgid "Psy Mindraider" msgstr "" #. [unit_type]: id=Psy Mindraider, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:18 msgid "" "These strange and fearsome creatures have the ability to attack the very " "minds of their living opponents to replenish their own vital energy and grow " "larger and stronger. Needless to say, this makes them especially dangerous " "to approach." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:33 msgid "psychic raid" msgstr "" #. [unit_type]: id=Verlissh Spearbearer, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Spear_Bearer.cfg:5 msgid "Spearbearer" msgstr "" #. [unit_type]: id=Verlissh Spearbearer, race=verlissh #: Invasion_from_the_Unknown/units/alien-verlissh/Spear_Bearer.cfg:19 msgid "" "Amongst the Verlissh, fighters are very rare, for they are the result of " "evolution from the primitive crawlers which is not prone to happen. However, " "when such an event takes place, the product is a strong and resistant " "fighter capable of bearing high amounts of damage without requiring armor or " "other kinds of support. And most importantly, it can use a crude spear with " "great effectiveness to inflict great piercing damage to opponents.\n" "\n" "Incredibly, in the process of evolving to this new from, their eyes are " "reduced to a pair of them, and their body is adapted to have a human-like " "shape." msgstr "" #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:8 msgid "" "Abalam,Abbadon,Abigor,Adanor,Aderius,Adramalech,Agaliarept,Agares,Aim,Akvan," "Alastar,Aldebaran,Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras," "Andrealphus,Andromalius,Antares,Apep,Arael,Araqiel,Arioch,Arkanthor,Armaros," "Asael,Asag,Asb’el,Ash,Asmodeus,Astaroth,Azazel,Baal,Baalberith,Balam," "Balberith,Babeal,Baphomet,Baraqel,Barbas,Barbatos,Batariel,Bathin,Beball," "Beelzebub,Behamoth,Behemoth,Beleth,Belial,Beliel,Belphegore,Belthazor," "Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune,Caim,Calan," "Camal,Carniveau,Caror,Castor,Cerberus,Chamos,Chazaqiel,Chul,Corson," "Daalberith,Dagon,Daniel,Dantalion,Decarabia,Deimos,Delchor,Demogorgon,Devan," "Dubhor,Dumah,Dun,Edan,Edoru,El,Elan,Eligos,Espro,Espreon,Eurynomous," "Fomalhaut,Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap," "Gader’el,Glasya-Labolas,Gusion,Gwiti,Haagenti,Hal,Hade,Hades,Humbaba," "Hyperion,Iblis,Idoru,Ivan,Ixthal,Izilen,Ipos,Jetral,Jetrel,Jevan,Jevyan," "Jutas,Juvart,Kabhanda,Kain,Kairus,Kakko,Kari,Kariel,Karo,Kasadya,Kasdaye," "Kimaris,Kobal,Kokabiel,Krin,Kuno,Kuro,Landar,Lasaroth,Legion,Lempo,Lenthar," "Lenvan,Leonard,Leraje,Lix Tetrax,Lor,Lorath,Loriel,Lorez,Lucifer,Lucifuge " "Rofocale,Maeglhir,Maeglhor,Magnus,Malal,Malphas,Malthus,Mammon,Marchocias," "Maricha,Mastema,Melchom,Melchor,Mephisto,Mephistopholes,Mesphito,Merihim," "Merloc,Moloch,Morax,Murdoc,Mulciber,Murmur,Naberius,Nale,Name,Nate,Nati," "Nebiros,Neqa’el,Nergal,Nisroch,Noy,Noyga,Noyra,Noyze,Oeillet,Olivier,Optimus," "Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu,Penemue,Phlegathon," "Phenex,Phobos,Pinem’e,Pithius,Piru,Pluto,Procell,Pruflas,Purson,Pytho,Python," "Pythos,Rahab,Rahovart,Ramiel,Raum,Ravanal,Raven,Razakel,Regent,Regulus," "Rimmon,Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Sahaqel,Saleos,Samael,Samigina," "Samyaza,Sariel,Satan,Satanachia,Satariel,Seir,Sephiroth,Sephit,Shaitan," "Shamsiel,Shax,Shezmu,Sid,Sidragasum,Sin,Sith,Sitri,Sonnillon,Sorum,Soufflet," "Spar,Stolas,Surgat,Tabaet,Taliz,Tamiel,Tannin,Tar,Taurus,Teeraal,Temeluchus," "Thammuz,Theracar,Thor,Thorin,Thurin,Triel,Troy,Turiel,Turin,Turon,Umbriel," "Urobach,Val,Valac,Valefar,Vapula,Vassago,Verrine,Vine,Vual,Xan,Xandros," "Xaphan,Xen,Yael,Yanqui,Yeqon,Yeter’el,Yhangor,Yomiel,Zagan,Zama,Zaqiel,Zepar," "Zet,Zeth,Zhan,Zhangor,Zhunol,Zort,Zorg,Zudo,Zuno" msgstr "" #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:9 msgid "" "Aba,Ada,Aderi,Agiel,Agrat-bat-mahlaht,Alie,Aly,Alya,Ammit,Amy,Ania,Analia," "Anadea,Anadya,Anna,Ariel,Ashtaroth,Astarte,Astoreth,Azura,Bellatrix,Beryla," "Bruxe,Charis,Charybdis,Charon,Charusse,Chi,Chia,Dana,Dane,Dara,Darma,Dela," "Delepitore,Delirya,Deluna,Demona,Deth,Devila,Devira,Devyan,Drama,Dul,Duna," "Eisheth Zenunil,Elandra,Elenia,Elestria,Eloh,Elyna,Elynea,Elynia,Elyra," "Elyria,Elyssa,Elyza,Empusa,Enea,Eryssa,Ethea,Euryale,Evila,Evira,Fae,Faira," "Fania,Faria,Gaia,Gremory,Gresil,Hecate,Ira,Irda,Irdya,Irene,Iridya,Iril," "Iruel,Isa,Issyl,Ivana,Ivyel,Izara,Jarla,Jevyan,Juno,Kaia,Kalah,Kalari,Kaleh," "Kali,Kana,Karma,Kazen,Kendria,Kia,Kindite,Kuna,Kyrah,Lamashtu,Lamia,Lara," "Leliel,Leviathan,Lilia,Lilim,Lilin,Lilith,Lilitu,Lilya,Listra,Liza,Lua,Lucia," "Lucile,Luna,Lyda,Lyla,Lyra,Magna,Maia,Mara,Medusa,Melia,Melchiresa,Melusine," "Midara,Mir,Mir Kaleh,Mistra,Moira,Moria,Musah,Myria,Naamah,Nadia,Naia,Nala," "Nara,Narya,Nebula,Neura,Neuralger,Nidia,Nika,Nirvana,Nirvenia,Nora,Norma," "Nyada,Nystra,Nyxa,Onoskelis,Pia,Prosperpine,Rangda,Rusalka,Sabata,Satana," "Sela,Shar,Share,Sharael,Sheol,Selene,Shia,Sonnielion,Stheno,Sul,Summa,Sunna," "Sycorax,Syl,Sylestria,Sylin,Sylith,Symia,Syn,Synara,Synestria,Tada,Talah," "Talam,Taweret,Thea,Thia,Thiana,Thiara,Tial,Tora,Tundra,Turen,Tzitzimime,Uma," "Umbria,Unarya,Unia,Unsere,Uria,Uzza,Vena,Verna,Verrier,Vepar,Vulpecula," "Xandar,Xana,Xandria,Xeth,Xia,Xindra,Xindar,Yun,Yuna,Yuni,Zana,Zephyr,Zhul," "Zidya,Zilla,Zuna,Zynara,Zythara" msgstr "" #. [race]: id=demon #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:14 msgid "race^Demon" msgstr "" #. [race]: id=demon #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:15 msgid "race+female^Demoness" msgstr "" #. [race]: id=demon #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:16 msgid "race^Demons" msgstr "" #. [race]: id=demon #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:17 msgid "" "Legend has it that, when the world and its inhabitants were born, there were " "powerful creatures, called ‘demons’, able to control all the inferior " "species. They quite resembled normal humans, except for being tougher and " "usually more beautiful. Supposedly, because of the danger they cause for the " "magic balance of the world, the Lords of Light and Darkness restricted them " "to a separate plane, where they would be trapped with no possibility to get " "out or in, unless a portal from the mortal plane was deliberately opened. " "Fortunately, nobody ever figured out how to open such a portal, until now." msgstr "" #. [race]: id=imps #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:26 msgid "race^Imp" msgstr "" #. [race]: id=imps #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:27 msgid "race+female^Imp" msgstr "" #. [race]: id=imps #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:28 msgid "race^Imps" msgstr "" #. [race]: id=imps #: Invasion_from_the_Unknown/units/demons-and-imps.cfg:29 msgid "" "Frequently considered lesser parents of demons, the Imps are usually " "underestimated due to their usually small size and lack of intellect. It is " "to note, however, that a swarm of them is not a threat to ignore, even for " "an experienced soldier." msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: Invasion_from_the_Unknown/units/demons/Grunt.cfg:5 msgid "Demon Grunt" msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: Invasion_from_the_Unknown/units/demons/Grunt.cfg:26 msgid "" "The best of demons are noted for their greater strength and resilience, " "along with their lack of fear of sunlight. This turns them into living, if " "that can be said, weapons for their masters, weapons that listen and obey " "with no complaints to them. They are given armor and better weapons to help " "them endure in battle, as the Chaos lorekeepers are aware of how valuable " "such grunts are on the battlefield." msgstr "" #. [attack]: type=cold #: Invasion_from_the_Unknown/units/demons/Grunt.cfg:40 #: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:41 #: Invasion_from_the_Unknown/units/demons/Warrior.cfg:42 #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lorekeeper.cfg:52 #: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:53 msgid "infernal chill" msgstr "" #. [female] #: Invasion_from_the_Unknown/units/demons/Grunt.cfg:122 msgid "female^Demoness Grunt" msgstr "" #. [unit_type]: id=Demon, race=demon #: Invasion_from_the_Unknown/units/demons/Regular.cfg:5 msgid "Demon" msgstr "" #. [unit_type]: id=Demon, race=demon #: Invasion_from_the_Unknown/units/demons/Regular.cfg:22 msgid "" "Legend has it that, when the world and its inhabitants were born, there were " "powerful creatures, called ‘demons’, able to control all the inferior " "species. Supposedly, the Lords of Light and Darkness restricted them to a " "separate plane, were they would be trapped with no possibility of getting " "out or in, unless a portal from the mortal plane was deliberately opened. " "Fortunately for people of former times, nobody ever figured out how to open " "that portal, until now.\n" "\n" "Demons are nimble and quite tough creatures, who don’t need armor or " "clothing to protect themselves from physical damage. Nevertheless, their " "appearance resembles that of a human. Most of them carry some kind of " "weapon, although their claws and ability to throw fireballs at their enemies " "usually fit better their purpose of seeking suffering and blood from their " "opponents." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/demons/Regular.cfg:109 msgid "female^Demoness" msgstr "" #. [unit_type]: id=Shadow Courier, race=demon #: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:5 msgid "Shadow Courier" msgstr "" #. [unit_type]: id=Shadow Courier, race=demon #: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:24 msgid "" "A few chosen ones from the ranks of the Chaos Lorekeepers are given " "knowledge and abilities that are forbidden to the common followers; they are " "the closest to the Emperor that anyone has ever been, and serve him as his " "right-hands. Although physically weak and slow after turning into demons, " "their magic skills more than compensate for such lack, making them opponents " "that should never be fought directly if possible." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:53 #: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:65 msgid "noctum" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: Invasion_from_the_Unknown/units/demons/Warrior.cfg:5 msgid "Demon Warrior" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: Invasion_from_the_Unknown/units/demons/Warrior.cfg:28 msgid "" "The few men, elves, or orcs that have dared underestimate the might of " "demonic warriors have suffered a long and painful death in exchange. The " "power of the Chaos lords lies partially in their wisdom to select the best " "of the grunts to serve them loyally and unconditionally. There are few " "demons granted the rank below the overlords, but those few, although rarely " "seen on the battlefield, bring sure defeat and obliteration to their enemies." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/demons/Warrior.cfg:128 msgid "female^Demoness Warrior" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:5 msgid "Demon Zephyr" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:24 msgid "" "Some demons don’t develop their destructive power further, but instead " "develop leathery wings and the ability to fly large distances with them. " "Since weapons and armor prove to be heavy and inadequate for flying high, " "they drop them and rely in their natural toughness and sharp claws instead. " "In any case, while their brethren's ranged power relies on the ability to " "call upon the icy winds of inferno, these fearsome flying monsters attack " "using their improved skills of creating fireballs which they throw at their " "opponent." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:108 msgid "female^Demoness Zephyr" msgstr "" #. [unit_type]: id=Dwarvish Flamethrower, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:5 msgid "Dwarvish Flamethrower" msgstr "" #. [unit_type]: id=Dwarvish Flamethrower, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:23 msgid "" "It is said that the Dwarven Flamethrowers have strange staves of wood and " "iron, similar to those of the Thunderguards; but instead of making a " "thunderous noise and shooting a projectile, their weapon generates a " "continuous tongue of flame." msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:38 msgid "firestick" msgstr "" #. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:5 msgid "Gyrocopter" msgstr "" #. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:21 msgid "" "Some dwarves have crafted strange vehicles which they call ‘Gyrocopters’. " "Capable of flight, they need space to maneuver, and thus they cannot be used " "underground. These machines are hard to control and are not suited for close " "combat; instead, their drivers throw strange eggs they call ‘bombs’, that " "explode with the sound of thunder. No one knows what strange beast lays such " "eggs." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:38 #: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:38 msgid "bombs" msgstr "" #. [unit_type]: id=Dwarvish Steamcopter, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:5 msgid "Steamcopter" msgstr "" #. [unit_type]: id=Dwarvish Steamcopter, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:21 msgid "" "With the aid of steam genies, Steamcopters are able to move faster and carry " "more bombs than Gyrocopters." msgstr "" #. [unit_type]: id=Dwarvish Steamwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Steamwheel.cfg:5 msgid "Steamwheel" msgstr "" #. [unit_type]: id=Dwarvish Steamwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Steamwheel.cfg:21 msgid "" "Some Dwarves use strange vehicles that can move fast without a horse. It is " "said that these great wheeled vehicles are powered by invisible steam " "genies, and thus they are called ‘Steamwheels’." msgstr "" #. [unit_type]: id=Dwarvish Thunderwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Thunderwheel.cfg:5 msgid "Thunderwheel" msgstr "" #. [unit_type]: id=Dwarvish Thunderwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Thunderwheel.cfg:20 msgid "" "With the help of one more steam genies, these noisy vehicles are able to " "move faster than horses." msgstr "" #. [unit_type]: id=Dwarvish Warwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Warwheel.cfg:5 msgid "Warwheel" msgstr "" #. [unit_type]: id=Dwarvish Warwheel, race=dwarf #: Invasion_from_the_Unknown/units/dwarves/Warwheel.cfg:21 msgid "" "Warwheels are faster and more heavily armored than Steamwheels, and can " "breach enemy lines with their fearsome charge." msgstr "" #. [unit_type]: id=Anlinde Elvish Ascetic, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:5 msgid "female^Elvish Ascetic" msgstr "" #. [unit_type]: id=Anlinde Elvish Ascetic, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:23 msgid "" "Some elves have studied varieties of magic better suited for offensive " "purposes. Whence their knowledge and mastery of such arts came is not known, " "and they do not reveal their secrets. All that is known of their training is " "that they may spend a long time alone in the wilderness, not to appear for " "years, or in extreme cases, centuries.\n" "\n" "For these ascetics, knowledge may be a curse at times, as their people tend " "to expect from them more that what they can offer without violating their " "own principles. Nonetheless, they may use their mastery of magic to lend a " "hand to fate--or to twist it. They possess good knowledge of both offensive " "and defensive spells. They often also have basic notions of medicine and can " "cure other creatures from the effects of poison." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:54 #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:54 msgid "ethereal zephyr" msgstr "" #. [unit_type]: id=Anlinde Elvish Avatar, race=elf #. [unit_type]: id=Anlindë Dead, race=elf, description=GO AWAY #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:5 #: Invasion_from_the_Unknown/units/elves-wood/Dead_Anlinde.cfg:15 msgid "female^Elvish Avatar" msgstr "" #. [unit_type]: id=Anlinde Elvish Avatar, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:25 msgid "" "The great power attained by some mystics is often dreaded by the enemies of " "elvenkind. After a long path of learning — often lasting their entire " "lifetime — these avatars of wind and storm master the natural elements, and " "are capable of commanding them at their will.\n" "\n" "Needless to say, these skills could be used to destroy the elvish " "civilization. Avatars are thus highly respected, often feared sages of their " "people. Power is both a gift and a curse — understanding and bearing this " "great responsibility is perhaps one of the last challenges that must be " "mastered by these mystics." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:60 msgid "ethereal storm" msgstr "" #. [unit_type]: id=Anlinde Elvish Mystic, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:5 msgid "female^Elvish Mystic" msgstr "" #. [unit_type]: id=Anlinde Elvish Mystic, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:24 msgid "" "Experienced mystics are of great value in the new Elvish society. Their " "great knowledge of history and magic, tolerance and fair judgement is what " "is sought for in a leader or advisor. In times of need, they are in charge " "of assisting their lords with worthy advice or even support on the " "battlefield. But they have not finished learning yet, and still wander about " "the world, seeking new questions to answer." msgstr "" #. [unit_type]: id=Elvish Civilian, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:22 msgid "" "Since elves are not warlike by nature, most of their population is composed " "by civilians who learn, at very early age, basic usage of swords and bows. " "This enables them to defend themselves, or their homes, in times of need, " "forming a fairly skilled militia. However, if you are hurling civilians at " "your foes, you’re clearly out of superior forces." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:152 msgid "female^Elvish Civilian" msgstr "" #. [unit_type]: id=Elvish Hunter, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:5 msgid "Elvish Hunter" msgstr "" #. [unit_type]: id=Elvish Hunter, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:31 msgid "" "The elvish militia is mainly composed of civilians who have dropped their " "bows in favor of entangling unwary opponents using their bolas and then " "finishing them off with their swords. They are trained to scour the woods, " "hills and mountains for prey and enemies." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:46 #: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:51 #: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:47 msgid "bolas" msgstr "" #. [female] #: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:149 msgid "female^Elvish Hunter" msgstr "" #. [unit_type]: id=Elvish Prowler, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:5 msgid "Elvish Prowler" msgstr "" #. [unit_type]: id=Elvish Prowler, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:35 msgid "" "The best hunters learn to take advantage of their surroundings to attack " "unwary enemies by surprise. Camouflage is the most frightening ability of " "these masters of elusive strategies, as an unwary foe could be struck down " "by them with ease. It has been recorded that entire raiding parties have " "been decimated by Prowlers in a matter of a few minutes, or even seconds.\n" "\n" "This is one of the various reasons that the wood elves are respected and " "feared by most races." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:131 msgid "female^Elvish Prowler" msgstr "" #. [unit_type]: id=Elvish Trapper, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:5 msgid "Elvish Trapper" msgstr "" #. [unit_type]: id=Elvish Trapper, race=elf #: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:33 msgid "" "Elvish Trappers have increased their expertise in patrolling and defending " "their bases, having learned the value of confusing their enemies and " "backstabbing them. These skirmishers have become more skilled with the short " "sword, having less need of using their bolas to beat their opponents." msgstr "" #. [female] #: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:127 msgid "female^Elvish Trapper" msgstr "" #. [race]: id=faerie #: Invasion_from_the_Unknown/units/faeries.cfg:5 msgid "race^Faerie" msgstr "" #. [race]: id=faerie #: Invasion_from_the_Unknown/units/faeries.cfg:6 msgid "race+male^Faerie" msgstr "" #. [race]: id=faerie #: Invasion_from_the_Unknown/units/faeries.cfg:7 msgid "race^Faeries" msgstr "" #. [race]: id=faerie #: Invasion_from_the_Unknown/units/faeries.cfg:8 msgid "" "Great, dark forests and caves are excellent places for mysterious creatures " "to live and hide in. Rarely seen, the mischievous faeries are some of the " "most beautiful beings who inhabit those parts. Their protective attitude " "towards nature make them friends of the elves who often share their " "territory, but their whimsical personality and control over the fire element " "are characteristics that any creature foreign to their forests should fear " "and respect." msgstr "" #. [unit_type]: id=Faerie Dryad, race=faerie #: Invasion_from_the_Unknown/units/faeries/Dryad.cfg:5 msgid "Dryad" msgstr "" #. [unit_type]: id=Faerie Dryad, race=faerie #: Invasion_from_the_Unknown/units/faeries/Dryad.cfg:33 msgid "" "The beautiful nymphs that secretly live in forests have been named Dryads, " "because of their afinity with vegetation. These faerie beings are beautiful " "enough to often fool enemies, who mistake them for innocent ladies until " "they see themselves being consumed with their mystic fire. This is yet " "another reason to avoid entering elvish territory without permission." msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/faeries/Dryad.cfg:39 #: Invasion_from_the_Unknown/units/faeries/Fire.cfg:30 #: Invasion_from_the_Unknown/units/faeries/Spirit.cfg:38 #: Invasion_from_the_Unknown/units/faeries/Sprite.cfg:29 msgid "fire aura" msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/faeries/Dryad.cfg:48 #: Invasion_from_the_Unknown/units/faeries/Fire.cfg:39 #: Invasion_from_the_Unknown/units/faeries/Spirit.cfg:50 #: Invasion_from_the_Unknown/units/faeries/Sprite.cfg:38 #: Invasion_from_the_Unknown/units/faeries/elynia/Sylvan_Warden.cfg:65 msgid "mystic fire" msgstr "" #. [unit_type]: id=Fire Faerie, race=faerie #: Invasion_from_the_Unknown/units/faeries/Fire.cfg:5 msgid "Fire Faerie" msgstr "" #. [unit_type]: id=Fire Faerie, race=faerie #: Invasion_from_the_Unknown/units/faeries/Fire.cfg:22 msgid "" "Faeries are rarely seen on a battlefield, as they are usually pacific " "creatures when not disturbed. And they are rarely disturbed, as most races " "know already what the consequences can be if they dare defy a faerie, and " "thus they choose to respect them and their homes. However, it is said that " "in times of war and great need they can become powerful allies to those who " "protect nature as much as they do. And the best race for that purpose are " "the forest elves.\n" "\n" "The most experienced faeries have developed a fearsome mastery of the fire " "element, which they can use to throw powerful fireballs to their opponents " "at long range, or to burn them at close range with a single touch of their " "hands. It is said that their very bodies start to burn, eventually leading " "them to become non-corporeal spirits of nature made of pure fire." msgstr "" #. [unit_type]: id=Faerie Spirit, race=faerie #: Invasion_from_the_Unknown/units/faeries/Spirit.cfg:5 msgid "Forest Spirit" msgstr "" #. [unit_type]: id=Faerie Spirit, race=faerie #: Invasion_from_the_Unknown/units/faeries/Spirit.cfg:32 msgid "" "Faeries may eventually become one with the fire element, turning into " "spirits of flame and might, which they will use to relentlessly protect the " "forests they inhabit or people to which they have swore allegiance. However, " "seeing one of these spirits is more rare than stumbling upon a Wose, even " "for elves." msgstr "" #. [unit_type]: id=Faerie Sprite, race=faerie #: Invasion_from_the_Unknown/units/faeries/Sprite.cfg:5 msgid "Sprite" msgstr "" #. [unit_type]: id=Faerie Sprite, race=faerie #: Invasion_from_the_Unknown/units/faeries/Sprite.cfg:23 msgid "" "Mischievous in nature, these fiery faeries are pranksters at heart,with a " "sense of humor that is often called nymph-like. While their command of the " "fire element remains a mystery, it has been rumored that these faeries are " "cousins to the imp. However, their protective attitude of nature and " "whimsical personality make them fast friends to the elves." msgstr "" #. [unit_type]: id=Lady of Light, race=faerie #: Invasion_from_the_Unknown/units/faeries/elynia/Lady_of_Light.cfg:6 msgid "female^Lady of Light" msgstr "" #. [unit_type]: id=Lady of Light, race=faerie #: Invasion_from_the_Unknown/units/faeries/elynia/Lady_of_Light.cfg:29 msgid "" "Unknown origins and paths led this sylvan nymph, who presumably was a common " "elven lady in the past, to gain a mysterious power capable of keeping the " "balance between Light and Darkness in this world. Actually, nobody is sure " "whether she always had this power or not.\n" "\n" "She has been known under many names given by different races, including the " "Sylvan Essence, the Source of Light, the Lady of Light, and Eloh.\n" "\n" "Common people know very little about her true source of power, which relies " "in the Union of the Darkness and Light in a single, balanced power. However, " "she has no ability to control the powers of darkness herself, yet she " "controls the Light to such point that her skin shines with it; this suggests " "she needs the support of someone else to call upon the Union. That was, " "according to an ancient elvish legend, what vanquished the greatest—up to now" "—evil from this world." msgstr "" #. [unit_type]: id=Sylvan Warden, race=faerie #: Invasion_from_the_Unknown/units/faeries/elynia/Sylvan_Warden.cfg:6 msgid "female^Sylvan Warden" msgstr "" #. [unit_type]: id=Sylvan Warden, race=faerie #: Invasion_from_the_Unknown/units/faeries/elynia/Sylvan_Warden.cfg:25 msgid "" "Although she is more known for the power of the Union which she formerly " "wielded, her mastery of faerie magic is great enough to compensate the loss. " "She is guardian of the forests and will do anything to stop those who dare " "disturb peace in them." msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:8 msgid "elynia_glamour+female^Falcon" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:17 msgid "It is as majestic as a falcon, yet not a falcon." msgstr "" #. [attack]: type,range=pierce,melee #. [attack]: type=blade #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:22 #: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:26 #: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:26 #: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:31 #: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:31 msgid "beak" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:82 msgid "elynia_glamour+female^Rabbit" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:91 msgid "It may look like a mighty rabbit, but it isn’t." msgstr "" #. [attack]: type,range=pierce,melee #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:96 #: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:27 msgid "incisors" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:118 msgid "elynia_glamour+female^Imp" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:126 msgid "It may look like a treacherous Imp, but it isn’t." msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:171 msgid "elynia_glamour+female^Tiger" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:180 msgid "It may look like a Tiger, but it isn’t." msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:254 msgid "elynia_glamour+female^Shaxthal Drone" msgstr "" #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:263 msgid "It may look like a Shaxthal Drone, but it isn’t." msgstr "" #. [attack]: type,range=impact,ranged #. [attack]: type=impact #: Invasion_from_the_Unknown/units/faeries/elynia/glamour-variations/_final.cfg:287 #: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:56 #: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:49 #: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:45 #: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:46 #: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:56 msgid "energy shock" msgstr "" #. [unit_type]: id=Steppe Flanker, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:5 msgid "Steppe Flanker" msgstr "" #. [unit_type]: id=Steppe Flanker, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:19 msgid "" "Some goblins have discovered that the skills gained on the hunt can be put " "to use on the battlefield. While goblins are not overly welcome amongst the " "raiding parties, they are undeniably useful and so their presence is " "tolerated, if grudgingly." msgstr "" #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:33 #: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:33 #: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:39 msgid "harpoon" msgstr "" #. [unit_type]: id=Steppe Hunter, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:5 msgid "Steppe Hunter" msgstr "" #. [unit_type]: id=Steppe Hunter, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:19 msgid "" "The cruel life on the steppes tends to weed out the weak early on and harden " "those that remain. For this reason goblins are nowhere near as common on the " "steppe as they are elsewhere. Those that do survive often make themselves " "useful as scouts or scavengers. In hunting parties they specialize in the " "use of barbed harpoons to lame prey, allowing an easier kill for their " "larger orcish bretheren." msgstr "" #. [unit_type]: id=Steppe Striker, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:5 msgid "Steppe Striker" msgstr "" #. [unit_type]: id=Steppe Striker, race=goblin #: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:22 msgid "" "Rather then weaken foes for others to finish off, Strikers seek the killing " "blow themselves. However, they do not possess the physique to survive long " "in a straight fight. Instead, they dart around the main fracas, seeking to " "surprise distracted enemies." msgstr "" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: Invasion_from_the_Unknown/units/gryphons/Sleeping.cfg:5 msgid "Sleeping Gryphon" msgstr "" #. [race]: id=aragwaith #: Invasion_from_the_Unknown/units/humans.cfg:6 msgid "race^Aragwaith" msgstr "" #. [race]: id=aragwaith #: Invasion_from_the_Unknown/units/humans.cfg:7 msgid "race+female^Aragwaith" msgstr "" #. [race]: id=aragwaith #: Invasion_from_the_Unknown/units/humans.cfg:8 msgid "race^Aragwaithi" msgstr "" #. [race]: id=aragwaith #: Invasion_from_the_Unknown/units/humans.cfg:12 msgid "" "During most of the Golden Age, the humans who inhabited the Great Continent " "were mostly Wesnothians, divided across various territories such as the " "Northlands, Elensefar and the kingdom of Wesnoth itself. However, there was " "once a time of great strife during which a new race of humans started to " "appear from nowhere. They were the ‘Aragwaithi’, which meant ‘noble’ in " "their native language.\n" "\n" "It has been since then rumored that they came from the Vast Sea to settle in " "Wesnoth. They mostly lived as mercenaries in that time, until the Fall. " "After that, they supposedly moved to the northmost lands of the Continent, " "were the sands could not reach, and the green could survive.\n" "\n" "Albeit being humans, many of their customs and racial features are " "incredibly different to the standards, to the point it puts them close to " "elves in terms of their dexterity with bows. Their wisemen have a mastery of " "magic not to be underestimated in the battlefield, for it has surprised and " "overwhelmed even the best magi often." msgstr "" #. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Ancient_Banner.cfg:5 msgid "Ancient Banner" msgstr "" #. [attack]: type=blade #: Invasion_from_the_Unknown/units/humans/Aragwaith_Ancient_Banner.cfg:43 msgid "scythe" msgstr "" #. [unit_type]: id=Aragwaith Archer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Archer.cfg:5 msgid "Archer" msgstr "" #. [unit_type]: id=Aragwaith Archer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Archer.cfg:19 msgid "" "The Aragwaithi are a noble people, fragile in body, but their training makes " "them among the more deadly denizens of this world. Their archers are no " "exception. Their skills with a bow are comparable to those of some elves, " "and they are remarkably quick with their daggers." msgstr "" #. [unit_type]: id=Aragwaith Captain, race=aragwaith, description= #: Invasion_from_the_Unknown/units/humans/Aragwaith_Captain.cfg:5 msgid "Captain" msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/humans/Aragwaith_Captain.cfg:31 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Captain.cfg:40 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Flagbearer.cfg:29 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Flagbearer.cfg:38 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:30 msgid "glaive" msgstr "" #. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:5 msgid "Eagle Master" msgstr "" #. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:20 msgid "" "With experience, Eagle riders become more skilled and the relation with " "their winged friend become so strong that they act as one. As Eagle masters, " "they no longer need to give orders to their mounts, those anticipate them." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:37 #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:34 msgid "prey crush" msgstr "" #. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:5 msgid "Eagle Rider" msgstr "" #. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:20 msgid "" "Some Aragwaithi youths take young eagles as a pet. These are not the common " "eagles, but a race of noble, giant birds of prey. When they are grown " "enough, they usually willing to serve as a mount for their best friend, and " "their young mates learn the art of riding these giant birds." msgstr "" #. [unit_type]: id=Aragwaith Flagbearer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Flagbearer.cfg:5 msgid "Flagbearer" msgstr "" #. [unit_type]: id=Aragwaith Flagbearer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Flagbearer.cfg:24 msgid "" "Flagbearers are the leaders on the battlefield. They wield large banners to " "lead and inspire the soldiers. They are also skilled with the glaive, which " "makes them dangerous in combat too." msgstr "" #. [unit_type]: id=Aragwaith Greatbow, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Greatbow.cfg:5 msgid "Greatbow" msgstr "" #. [unit_type]: id=Aragwaith Greatbow, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Greatbow.cfg:19 msgid "" "Finally moving on from the dirk and dagger to the sword, the Greatbow is " "superior to the Strongbow in melee combat, but not as powerful as the " "Slayer. Their bow, however, is a masterpiece of military design. Several " "months are spent crafting a single bow, and each bow is crafted by the user, " "to his individual specifications. Due to the incredible strength required to " "pull these bows, anyone but the crafter who attempts to draw it could suffer " "serious injury." msgstr "" #. [unit_type]: id=Aragwaith Guard, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Guard.cfg:5 msgid "Guard" msgstr "" #. [unit_type]: id=Aragwaith Guard, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Guard.cfg:26 msgid "" "Chosen from the toughest Swordsmen, Guards willingly forgo some of thier " "mobility for the advantages of armor. Whether in ceremonial posts during " "peace, or on the battlefield in times of war, their role is always the same: " "defending the Warlock nobilty." msgstr "" #. [unit_type]: id=Aragwaith Guardian, race=aragwaith, description= #: Invasion_from_the_Unknown/units/humans/Aragwaith_Guardian.cfg:5 msgid "Guardian" msgstr "" #. [unit_type]: id=Aragwaith Lancer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Lancer.cfg:5 msgid "Lancer" msgstr "" #. [female] #: Invasion_from_the_Unknown/units/humans/Aragwaith_Lancer.cfg:172 msgid "female^Lancer" msgstr "" #. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Longswordsman.cfg:5 msgid "Longswordsman" msgstr "" #. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Longswordsman.cfg:18 msgid "" "While Aragwaithi Swordsmen seem uncannily skilled to blade-wielders of other " "races, the Aragwaithi reserve their own admiration for Longswordsmen. These " "warriors have become so adept at the arts of thrust and parry that they have " "adopted a longer blade than the Swordsmen, yet they are able to wield it " "with equal grace and skill." msgstr "" #. [unit_type]: id=Aragwaith Pikeman, race=aragwaith, description= #: Invasion_from_the_Unknown/units/humans/Aragwaith_Pikeman.cfg:5 msgid "Pikeman" msgstr "" #. [unit_type]: id=Aragwaith Scout, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Scout.cfg:5 msgid "Scout" msgstr "" #. [female] #: Invasion_from_the_Unknown/units/humans/Aragwaith_Scout.cfg:67 msgid "female^Scout" msgstr "" #. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Shield_Guard.cfg:5 msgid "Shield Guard" msgstr "" #. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Shield_Guard.cfg:28 msgid "" "These warriors wear the old shields of their ancients. These ancients could " "hold the line in the great battles until the reinforcements arrived, but " "they paid a high price, not many survived the battle and many others died " "through their strong wounds. Now only the best warriors are allowed to carry " "these ancient shields to remind the world and to honor these brave man and " "their sacrifice." msgstr "" #. [unit_type]: id=Aragwaith Silver Shield, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Silver_Shield.cfg:5 msgid "Silver Shield" msgstr "" #. [female] #: Invasion_from_the_Unknown/units/humans/Aragwaith_Silver_Shield.cfg:279 msgid "female^Silver Shield" msgstr "" #. [unit_type]: id=Aragwaith Slayer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:9 msgid "Slayer" msgstr "" #. [unit_type]: id=Aragwaith Slayer, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:23 msgid "" "While improving only marginally on the power of their bow, the Slayer " "abandons the blade in favor of training with a glaive, improving his skills " "in hand-to-hand combat. He is not as rugged as others of comparable skill, " "but far deadlier." msgstr "" #. [unit_type]: id=Aragwaith Sorceress, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorceress.cfg:5 msgid "female^Sorceress" msgstr "" #. [unit_type]: id=Aragwaith Sorceress, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorceress.cfg:20 msgid "" "The mighty Aragwaith Sorceresses are gracile like wind. They can confuse " "their opponents by standing in front of them, seemingly defenseless; after " "the attacker hits, they notice their victim is behind them, ready to perform " "his own killing strike. On the battlefield these sorcerers are fearsome " "enemies; even their comrades keep an eye on them, carefully, from a safe " "distance. And so it happens that even the Royal orders of Wesnothian magi " "treat these noble lores with respect and caution." msgstr "" #. [unit_type]: id=Aragwaith Spearman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Spearman.cfg:5 msgid "Spearman" msgstr "" #. [unit_type]: id=Aragwaith Spearman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Spearman.cfg:19 msgid "" "The less dextrous and stronger Aragwaith take up the spear. Useful in " "hunting, this weapon is also deadly on the battlefield. Many impetuous " "knights have found themselves or their mounts impaled on the point of an " "Aragwaithi spear." msgstr "" #. [unit_type]: id=Aragwaith Strongbow, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Strongbow.cfg:5 msgid "Strongbow" msgstr "" #. [unit_type]: id=Aragwaith Strongbow, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Strongbow.cfg:18 msgid "" "By wielding a stronger bow and training almost constantly, the Aragwaith " "Strongbow fires a far deadlier shot than the average archer. Their dirks are " "longer than the daggers used by the typical archer, and they wield them far " "more effectively." msgstr "" #. [unit_type]: id=Aragwaith Swordsman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsman.cfg:5 msgid "Swordsman" msgstr "" #. [unit_type]: id=Aragwaith Swordsman, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsman.cfg:19 msgid "" "While the Aragwaithi are slight of body, they are also fast and nimble. " "These abilities, coupled with the intensive training given to the Aragwaith " "military, make for superb swordsmen. Swordsmen are clad in light chain mail " "— the better to resist the blades of their enemies." msgstr "" #. [unit_type]: id=Aragwaith Swordsmaster, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsmaster.cfg:5 msgid "Swordsmaster" msgstr "" #. [unit_type]: id=Aragwaith Swordsmaster, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsmaster.cfg:20 msgid "" "Swordsmasters do not get their title from one day to another. They have " "endured years of rigorous Aragwaithi military training, and survived many " "ferocious battles. Their skill with their blades is spoken of with awe among " "those few foes who have witnessed it — and lived.\n" "\n" "Having earned their title, Swordsmasters take responsibility for instructing " "the young, passing by generation on generation the proud Aragwaithi martial " "traditions." msgstr "" #. [unit_type]: id=Aragwaith Witch, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Witch.cfg:6 msgid "female^Witch" msgstr "" #. [unit_type]: id=Aragwaith Witch, race=aragwaith #: Invasion_from_the_Unknown/units/humans/Aragwaith_Witch.cfg:80 msgid "" "The increasingly rare magically-gifted noblewomen of the Aragwaithi function " "as the lorekeepers of their unique civilization, possessing vast knowledge " "about the history of Irdya and the many trials faced by their ancestors. But " "the path to reach their status and earn the Grand Council’s trust and " "respect is arduous, and much of their lives is spent training in the " "marches, far away from their kin. In those parts, the ability to create and " "control flames is highly versatile, as well as the mastery of the arts of " "healing." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/humans/Aragwaith_Witch.cfg:143 msgid "kick" msgstr "" #. [unit_type]: id=Aragwaith Wizard, race=aragwaith, description= #: Invasion_from_the_Unknown/units/humans/Aragwaith_Wizard.cfg:5 msgid "female^Wizard" msgstr "" #. [unit_type]: id=Chaos Bowman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:5 msgid "Chaos Bowman" msgstr "" #. [unit_type]: id=Chaos Bowman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:22 msgid "" "The backbones of most armies are soldiers capable of using ranged weapons of " "sorts. The bow is the cheapest, yet effective, weapon that a military can " "afford for beginners in their lines. Bowmen are usually given a short sword " "to defend themselves if that should ever be necessary; they are instructed " "not to engage enemies in close combat.\n" "\n" "Bowmen serving the forces of Chaos are trained for moving and attacking " "covered by the black shroud of night. This causes great difficulty to most " "adversaries, as they are often adapted to fight under the light of the two " "suns, over the sands; their lack of protection against the freezing cold of " "night is also an advantage for Chaos Bowmen." msgstr "" #. [unit_type]: id=Chaos Cataphract, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:5 msgid "Cataphract" msgstr "" #. [unit_type]: id=Chaos Cataphract, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:21 msgid "" "At the zenith of their career, mounted soldiers of Chaos go through unknown " "rituals and are ascended to the top of the hierarchy. They seem to have " "become, as their mounts, living, blood-thirsty killer machines. Although " "just respectable soldiers on their own, a few groups of Cataphracts at night " "are certainly enough to take over a large town." msgstr "" #. [unit_type]: id=Chaos Cavalier, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:5 msgid "Chaos Cavalier" msgstr "" #. [unit_type]: id=Chaos Cavalier, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:19 msgid "" "With time, Chaos Raiders are ascended to higher ranks of the military, given " "better weapons, armor, and mount. The mount plays an essential role in the " "effectiveness of these units. Horses are, by nature, prone to be scared on " "the battlefield; when this occurs, the soldier mounted upon it is usually " "injured or killed by the confused animal.\n" "\n" "The mounts used by Chaos Cavaliers, however, are not known to have ever " "reacted in such ways to the battle action. Their behavior suggests that they " "have been well trained for the horrors they face. Another possibility is " "that they are simply possessed by some demonic force, as are many other " "creatures under the control of these men." msgstr "" #. [unit_type]: id=Chaos Crossbowman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman.cfg:5 msgid "Crossbowman" msgstr "" #. [unit_type]: id=Chaos Crossbowman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman.cfg:24 msgid "" "Unlike their comrades, the Chaos Longbowmen, who only seek greater power " "with their bows, these archers decide to seek power in a more balanced " "fashion. Due to this, they are trained to be adept with both their axes and " "their crossbows.\n" "\n" "Such training results in a warrior adept with fighting at both close and " "ranged combat, and are especially dangerous at night, due to the fact that " "they were trained to fight in the freezing darkness." msgstr "" #. [unit_type]: id=Chaos Advanced Crossbowman, race=human, description=FIXME # wmllint: noconvert #: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman_Advanced.cfg:5 msgid "Advanced Crossbowman" msgstr "" #. [unit_type]: id=Dark Knight, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Dark_Knight.cfg:5 msgid "Knight of Chaos" msgstr "" #. [unit_type]: id=Dark Knight, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Dark_Knight.cfg:25 msgid "" "Tougher than the average Chaos follower, the Dark Knight attempts to confuse " "its opponent by wielding a different weapon in each hand. He lets his style " "on combat alter depending on the situation, which makes him a tough warrior " "to fight." msgstr "" #. [unit_type]: id=Doom Guard, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:5 msgid "Doom Guard" msgstr "" #. [unit_type]: id=Doom Guard, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:21 msgid "" "Demons know well that the only thing which can stop a tidal wave is a " "powerful wall. Doom Guards are such wall, wall of living flesh and steel. " "Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom " "Guards are not the ones to fight, they are the ones to stand against every " "possible enemy, until they are wounded enough to die instantly." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:35 #: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:36 msgid "shield" msgstr "" #. [unit_type]: id=Chaos Headhunter, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Headhunter.cfg:5 msgid "Headhunter" msgstr "" #. [unit_type]: id=Chaos Headhunter, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Headhunter.cfg:27 msgid "" "The Chaos Hordes rely heavily on their lorekeepers’ charisma to attract more " "practitioners and recruit new adepts. Some of those adepts do not have the " "magic skills to join the Invoker orders, but instead are used as messengers " "of doom, given a club, a small supply of javelins, and ridding them from " "their souls via the darkest arts known only by the demonic masters. They are " "then sent to spread fear and despair amongst their victims, decimating their " "defenses before the demons are unleashed and sent to finish the job. Their " "fanatism leads them to forget any forms of proper defense, and so, being " "rather weak and vulnerable, kill their opponents even if that would mean " "their own death." msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:5 msgid "Hell Guardian" msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:22 msgid "" "Only the toughest of armorers are worthy of the most effective armors and " "weapons, forged by the best demonic blacksmiths, and blessed by unlawful " "magic. It is said that they could stand against an avalanche with ease, if " "they were commanded to do so." msgstr "" #. [unit_type]: id=Hell Overlord, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Overlord.cfg:5 msgid "Overlord" msgstr "" #. [unit_type]: id=Hell Overlord, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Overlord.cfg:23 msgid "" "Gigantic warriors, completely armored and masked to the point it is oft " "doubted whether there is a living being inside that armor, are the main " "commanders of Chaos. Their almost mechanical acts and thirst for blood " "suggests that their souls have been completely removed, turning their bodies " "into killing machines. Working in both the attack forces and defensive " "groups, they are far fiercer and tougher than the infamous orcs, who are " "akin to puppies when compared to these overlords." msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invader.cfg:5 msgid "Chaos Invader" msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invader.cfg:28 msgid "" "Chaos warriors share the common belief that any government and any god is " "corrupt by default, even before being recruited. This is exactly what their " "future masters seek for, and as such can easily convince them to join their " "cause. By this thought they fulfill the bidding of the lords of Chaos, who " "do not sugar coat their reign and let their men face the harsh truth." msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:5 msgid "Chaos Invoker" msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:26 msgid "" "These dark cultists whose mastery of chaos magic is impressive, are called " "'Chaos Invokers' by their opponents. Often spotted amongst the first line of " "an attack formation, and protected by small groups of warriors, these " "cultists command the vanguard hordes of chaos, seeking the best opportunity " "to advance in their ranks and become more powerful, willing to rid " "themselves of their mortal souls in the process." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:47 #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lorekeeper.cfg:64 #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:48 #: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:51 msgid "ethereal blast" msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lorekeeper.cfg:5 msgid "Chaos Lorekeeper" msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lorekeeper.cfg:27 msgid "" "In an age and land where men fight amongst themselves for the smallest piece " "of flesh and bloodshed constitutes their only form of entertainment, " "knowledge is essential to bring some order to the chaotic human instincts.\n" "\n" "The great Lorekeepers of the Chaos Empire sit amongst ranks higher than " "those of the military, seen by Yechnagoth’s and Uria’s worshippers alike as " "near-godly figures. They are thus dedicated to promoting the creation of a " "new and better world by waging war on the purportedly selfish non-believers " "— the same peoples who call themselves the ‘free’ civilizations of Irdya.\n" "\n" "These Chaos cultists achieve power through unspeakable methods, culminating—" "if they survive—in the shedding of their few remnants of humanity at the " "very end of their training. The older members of their circles are charged " "with the burden of knowledge that could even destroy the Empire’s own " "hierarchy; thus, they vow to end their very lives to keep the forbidden arts " "of Chaos away from their enemies’ reach." msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:5 msgid "Chaos Magus" msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:27 msgid "" "It is they who rally with the larger groups of Chaos warriors, supporting " "them with magic. As demonic essence touches chaotic mages, they gain the " "sharpness of mind and way of thinking more resembling demons, than human " "beings. Trapped between humanity and demonity, they seek no turning back, " "but aspire to ultimately rid themselves of all mortal bounds, including " "their vulnerable souls. Yet, this mutation process has some important side " "effects on them as they turn into demons; their resistance to arcane attacks " "is gradually reduced to equal that of the true demons." msgstr "" #. [unit_type]: id=Chaos Longbowman, race=human, description= #: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman.cfg:5 msgid "Chaos Longbowman" msgstr "" #. [unit_type]: id=Chaos Heavy Longbowman, race=human, description= #: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman_Heavy.cfg:5 msgid "Heavy Longbowman" msgstr "" #. [unit_type]: id=Chaos Marauder, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Marauder.cfg:5 msgid "Marauder" msgstr "" #. [unit_type]: id=Chaos Marauder, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Marauder.cfg:26 msgid "" "It is said that experience makes real warriors. Unfortunately, that is true " "even for the Chaos vanguard forces and their messengers, which usually are " "not warriors in the beginning. They don't even wield real weapons - except " "for a club and a few javelins to throw - in that stage of their training, in " "which many die or get converted into undead or demons. But the bright ones " "who get to survive and gain experience become skilled enough to wield an " "axe. They are still far from mastering the use of battle axes, but that " "interim level is more than enough to cause trouble, death, and destruction " "to the opponents of Chaos, which is why they are titled the 'Marauders' by " "survivors of their deadly assaults." msgstr "" #. [unit_type]: id=Chaos Raider, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Raider.cfg:5 msgid "Chaos Raider" msgstr "" #. [unit_type]: id=Chaos Raider, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Raider.cfg:20 msgid "" "These are the most basic mounted soldiers of Chaos. Albeit they do not have " "great experience, their versatility is of importance; they can serve as " "scouts, messengers, or even deathly warriors at the vanguard of large hordes." msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Razerman.cfg:5 msgid "Chaos Razerman" msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Razerman.cfg:29 msgid "" "Knights of the orders of Chaos seem to take great delight in tearing apart " "their victims, a demon-like delight. This suggests that they no longer have " "soul, or that they have been turned into demons already. Nevertheless, this " "delight and blood lust is the symbol of the philosophy of Chaos, their " "representative feature." msgstr "" #. [unit_type]: id=Chaos Soulhunter, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:5 msgid "Soulhunter" msgstr "" #. [unit_type]: id=Chaos Soulhunter, race=human #: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:27 msgid "" "The most dreadful part of the doom messengers' training is being rid of " "their souls by their masters. However, the resultant warrior is a mix of " "endurance, agility, accuracy, and skill. These warriors don't need armor, " "for they don't fear death at all; therefore, they prefer to carry little - " "their garments and weaponry are minimal at best. Although they can be killed " "with ease by experienced and lucky opponents, the great damage they can deal " "before dying is enough to compensate the Chaos hordes for the loss.\n" "\n" "Since they have been rid of their souls, it is believed that they kill and " "destroy searching for that which they have lost, or for a new one to fill " "its place in that empty shell called a 'body'. This rumor gave them the " "title of 'Soulhunters'." msgstr "" #. [unit_type]: id=Armageddon Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:5 msgid "Armageddon Imp" msgstr "" #. [unit_type]: id=Armageddon Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:18 msgid "" "The rumors about Imps big as a tree have been, unfortunately, confirmed. " "Never seen before, the Imps of Armageddon are the masterminds of Chaos, and " "albeit usually hidden at safe distance from the battlefield, they sometimes " "decide to charge themselves against the unwary enemies, who are nothing but " "dirt compared to these gigantic beasts. That, and their unnatural strength " "and endurance, is why their are feared, not only by the opponents of the " "Chaos Empire, but also by lesser imps and most demons of the same band.\n" "\n" "If you ever get to face one of these colossal brutes, escape as soon as " "possible from the battlefield or be known to you that death is certain to " "arrive." msgstr "" #. [attack]: type=blade #: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:30 msgid "blade of doom" msgstr "" #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:42 #: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:42 msgid "slime spit" msgstr "" #. [unit_type]: id=Blood Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Blood.cfg:5 msgid "Blood Imp" msgstr "" #. [unit_type]: id=Blood Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Blood.cfg:17 msgid "" "Some Imps grow stronger, bigger and more violent. That leads people to call " "them ‘Blood’ Imps. They can even be a menace to a lonely, experienced " "fighter if he is alone." msgstr "" #. [unit_type]: id=Gutwrencher Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:5 msgid "Gutwrencher Imp" msgstr "" #. [unit_type]: id=Gutwrencher Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:17 msgid "" "It is not usual for an Imp to grow much above the size they had when born, " "nor to acquire intellect, in any sense. However, the unusual happens, and " "then it is possible for some of them to grow stronger and smarter in their " "attacks, to the point that they, instead of being cannon-fodder or suicidal " "attack force of demons, get to lead small groups of them, not having any " "armor or weapons other than their natural toughness and brute strength. As " "they delight in tearing their prey to pieces, they have been titled the " "‘Gutwrenchers’ by those who have survived the horrendous event.\n" "\n" "With time, they have developed a new dreadful attack weapon: acid slime, " "which can melt a human, or even orc, in matter of seconds. They spit it " "towards they victim, wait until it has consumed most of its body, and then " "finish the job swallowing the remaining flesh and bones. Worse than worse, " "they can now drain vital energy from their victims at close contact.\n" "\n" "Fortunately, abominations such as these are rarely seen in greater numbers. " "It is also said that there are Imps bigger than a full-grown Troll, but the " "rumors have not been confirmed... yet." msgstr "" #. [unit_type]: id=Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Imp.cfg:5 msgid "Imp" msgstr "" #. [unit_type]: id=Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Imp.cfg:18 msgid "" "Frequently considered lesser relatives of demons, the Imps are often " "underestimated due to their small size and lack of intellect. It is " "noteworthy, however, that a swarm of them is not a threat to ignore, even " "for an experienced soldier. They are mainly used by demonic attack forces as " "cannon-fodder to distract the enemy while the battle lords prepare the " "actual strike. However, it is rumored that some of these imps have grown " "bigger and stronger, enough to be a real strike force by themselves, which " "automatically promotes them to a higher level in the military ranks of Chaos." msgstr "" #. [unit_type]: id=Minor Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Minor.cfg:5 msgid "Minor Imp" msgstr "" #. [unit_type]: id=Minor Imp, race=imps #: Invasion_from_the_Unknown/units/imps/Minor.cfg:18 msgid "" "The recently born hatchlings of imps are called ‘minor’ by their enemies. " "Although they are rarely little more than a lesser annoyance in most " "situations, with time and proper raising, they can turn into real enemies, " "the medium-sized Imps." msgstr "" #. [unit_type]: id=Automaton, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:7 msgid "Automaton" msgstr "" #. [unit_type]: id=Automaton, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:36 msgid "" "These small metallic beasts seem not to need food or suchlike to live, very " "similar to undead. However, they cannot be such, since their resistance to " "fire, cold and arcane attacks is surprisingly high. Heavily armored, " "wielding a perilous steel mace and a rectangular shield, these ‘automatons’ " "are the new grunt attack and defense force of the evil forces that have " "taken over the known world. They somehow move rather quickly for their " "weight, a mystery that no one has been able yet to decipher. Their only " "drawback is their apparent lack of practice at moving in rough terrains such " "as hills and mountains." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:53 msgid "rectangular shield" msgstr "" #. [unit_type]: id=Door, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Door.cfg:5 msgid "Door" msgstr "" #. [unit_type]: id=Door, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Door.cfg:21 msgid "" "The door will open only to those who are allied with its owners, unless " "struck down by their enemies first." msgstr "" #. [unit_type]: id=Goliath, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:5 msgid "Mechanical Goliath" msgstr "" #. [unit_type]: id=Goliath, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:34 msgid "" "Giant metallic beasts under the command of the forces of Chaos, the " "Mechanical Goliaths can crush any man, skeleton, or even troll, in a matter " "of seconds. They seem to be immune to poison, drain, and other hazards that " "would normally have some effect on a living being, which suggests that they " "are magically animated statues of iron and steel, or some sort of shell for " "a living creature that is weak on its own.\n" "\n" "To make things even worse, it is said that they can destroy entire armies " "from a distance with a sudden flash of red light, in an attack that is both " "powerful and accurate." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:53 #: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:50 msgid "flash cannon" msgstr "" #. [unit_type]: id=Iron Golem, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:5 msgid "Iron Golem" msgstr "" #. [unit_type]: id=Iron Golem, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:33 msgid "" "Some automatons mysteriously increase in size from overnight, gaining " "strength in a training process that is unknown to except in the darkest " "lores of the Chaos Empire. They drop their rectangular shield and mace, as " "their metallic skin is tighter and more resistant to damage, their giant " "fists—capable of crushing a rock, as big as an adult man, with minimal effort" "—compensating for the lack of weapon. They also adopt a strange tubular " "weapon that resembles the firesticks that some Dwarven lords wield with " "pride. It is said that these Iron Golems could easily defeat a dwarven fire " "master in a fair fight, one to one." msgstr "" #. [unit_type]: id=Sentry Tower, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:5 msgid "Sentry Tower" msgstr "" #. [unit_type]: id=Sentry Tower, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:35 msgid "" "These towers were designed to be difficult to strike down, making of them " "great defense facilities. On their tops dual light turrets are installed, " "which can stab, or even burn, opponents in less time than it takes to say " "“touché”." msgstr "" #. [attack]: type=fire #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:41 #: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:50 msgid "dual laser cannon" msgstr "" #. [unit_type]: id=Worker Droid, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:5 msgid "Worker Droid" msgstr "" #. [unit_type]: id=Worker Droid, race=mechanical #: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:35 msgid "" "These tiny metal gnomes are known as the ‘worker droids’ by the Chaos " "overlords. It is not known what nature drives their acts; in fact, nobody " "knows, aside from their creators, if they are living beings, undead, or " "animated rocks." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:43 msgid "oil" msgstr "" #. [unit_type]: id=Abomination, race=monster #: Invasion_from_the_Unknown/units/monsters/Abomination.cfg:5 msgid "Abomination" msgstr "" #. [unit_type]: id=Abomination, race=monster #: Invasion_from_the_Unknown/units/monsters/Abomination.cfg:20 msgid "" "These nightmarish creatures seem to have been former humans, orcs, dwarves " "or trolls that were somehow mutated to their current aspect. They are rarely " "found, and only underground in the darkest and deepest places." msgstr "" #. [unit_type]: id=Chimera, race=monster #: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:5 msgid "Chimera" msgstr "" #. [unit_type]: id=Chimera, race=monster #: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:19 msgid "" "Only a wicked evil wizard could have taken the characteristics of various " "monsters and have put them together in a single weapon of their cause. With " "three tails, a pair of feathery wings, the body of a gigantic bird and the " "eyes of a fearsome Cockatrice, this Chimera is not a foe to play with. Its " "ability to turn its opponents to stone is probably the major threat it " "imposes over its victims. Use extreme caution, and never look directly to " "its eyes." msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:46 #: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:37 #: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:64 msgid "gaze" msgstr "" #. [unit_type]: id=Cockatrice, race=monster #: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:5 msgid "Cockatrice" msgstr "" #. [unit_type]: id=Cockatrice, race=monster #: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:19 msgid "" "Sometimes known as ‘basilisks’, these mystical creatures are said to be able " "to turn the living to stone. Needless to say, this makes them extremely " "dangerous." msgstr "" #. [unit_type]: id=Eyestalk, race=monster #: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:6 msgid "Eyestalk" msgstr "" #. [unit_type]: id=Eyestalk, race=monster #: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:46 msgid "" "Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus " "their gaze onto an unsuspecting victim to draw life energy straight out of " "them to replenish their own. While almost defenseless against melee attacks, " "its deadly gaze from afar is not to be underestimated." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:53 msgid "smash" msgstr "" #. [unit_type]: id=Fungoid, race=monster #: Invasion_from_the_Unknown/units/monsters/Fungoid.cfg:5 msgid "Fungoid" msgstr "" #. [unit_type]: id=Fungoid, race=monster #: Invasion_from_the_Unknown/units/monsters/Fungoid.cfg:31 msgid "" "Fungoids are mushroom-like creatures that can multiply very quickly. Soft " "and weak, they don’t represent a real threat to most races. Yet, adventurers " "appear from time to time swearing they have seen a fungoid bigger than them. " "This myth has never been proved true, however." msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: Invasion_from_the_Unknown/units/monsters/Giant_Ant.cfg:5 msgid "Giant Ant" msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: Invasion_from_the_Unknown/units/monsters/Giant_Ant.cfg:20 msgid "" "Ants are common in almost any environment, from caverns deep under the earth " "to the tops of tall mountains. Those that live deep underground tend to grow " "up over their normal size. Though normally not hostile, they can bite at " "close range, dealing more damage than a normal-sized ant." msgstr "" #. [unit_type]: id=Lesser Giant Spider, race=monster #: Invasion_from_the_Unknown/units/monsters/Giant_Spider_Lesser.cfg:5 msgid "Lesser Giant Spider" msgstr "" #. [unit_type]: id=Lesser Giant Spider, race=monster #: Invasion_from_the_Unknown/units/monsters/Giant_Spider_Lesser.cfg:18 msgid "" "Smaller and weaker Giant Spiders are very common underground. They usually " "prey on single insects roaming around, but sometimes it is possible to find " "dwarven or human corpses trapped in their webs, which suggests they have " "little problem in eating big individuals fool enough to fall in their traps." msgstr "" #. [unit_type]: id=Chaos Hound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Chaos.cfg:5 msgid "Hound of Chaos" msgstr "" #. [unit_type]: id=Chaos Hound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Chaos.cfg:19 msgid "" "Quite fragile in combat, the Hounds of Chaos are directly affected by the " "magic of the Chaos magi, resulting in them listening and obeying every " "command of their masters. The results are mindless effective assassins. " "Though they are easily taken care of by a tougher adversary, their nimble " "bodies allow them to penetrate far into enemy lines and severely damage " "their support units." msgstr "" #. [unit_type]: id=Demonic Hound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Demonic.cfg:5 msgid "Demonic Hound" msgstr "" #. [unit_type]: id=Demonic Hound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Demonic.cfg:25 msgid "" "Hounds who serve the power of Chaos are slowly consumed by its essence, just " "like their human masters and comrades. Aside from the involved removal of " "their souls and the increased bodily strength, demonic hounds acquire a more " "developed intellect, which turns them into more perilous foes who will not " "stop at anything but the accomplishment of their purpose and desire of " "bloodbath." msgstr "" #. [unit_type]: id=Hellhound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Hell.cfg:5 msgid "Hellhound" msgstr "" #. [unit_type]: id=Hellhound, race=monster #: Invasion_from_the_Unknown/units/monsters/Hound_Hell.cfg:26 msgid "" "These creatures are no longer the loyal companions of demonic assault " "parties. They turn into their leaders by the dread they inspire into other " "followers of Chaos, and the intelligence they have developed as heartless " "half-demons. It is not common for these hounds to acquire enough experience " "to evolve this further, as their instincts to frantically attack usually get " "them killed quickly. Thus, at this point they are respected and treated as " "heroes by their comrades." msgstr "" #. [unit_type]: id=Leech, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech.cfg:5 msgid "Leech" msgstr "" #. [unit_type]: id=Leech, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech.cfg:45 msgid "" "Leeches are universally known for their common diet, the warm blood of " "various bigger creatures. However, this is exactly why they are often used " "for medicinal purposes.\n" "\n" "Although not directly related, the same name is applied to groups of strange " "worms attached to the ground, found under caves, who are not a great danger " "as they cannot move around to search for prey. Instead, they await unwary " "victims who get close enough for them to be able to trap them in their " "deadly tentacles and then swallow their blood, which increases their " "strength and heals their wounds.\n" "\n" "It is fortunate that they have not developed legs; otherwise, they would be " "an almost unstoppable menace to explorers and dwellers of the caves they " "inhabit." msgstr "" #. [attack]: type=pierce #: Invasion_from_the_Unknown/units/monsters/Leech.cfg:58 #: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:31 #: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:30 msgid "drainer" msgstr "" #. [unit_type]: id=Brain Drainer, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:5 msgid "Brain Drainer" msgstr "" #. [unit_type]: id=Brain Drainer, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:22 msgid "" "Giant Leeches grow up after draining enough blood, becoming a extremely " "dangerous threat for any living creature. As they drain blood, they " "regenerate, healing their wounds and growing in size.\n" "\n" "Since they have acquired the habit of attacking their prey’s head first, " "they have been named ‘brain-drainers’. This does not mean that they actually " "feed on their prey’s brain. They just crush its cranium with their powerful " "mouth in order to gain easy and fast access to the blood in the remaining " "body of the poor victim." msgstr "" #. [unit_type]: id=Giant Leech, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:5 msgid "Giant Leech" msgstr "" #. [unit_type]: id=Giant Leech, race=monster #: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:21 msgid "" "Leeches are well known for their habit of draining the blood out of bigger " "creatures. It is fortunate that they are smaller than a man’s thumb.\n" "\n" "However, in certain places, deep underground, giant eyeless reptilians that " "behave as leeches have been spotted, thus leading people to call them ‘Giant " "Leeches’. It is not known what these beings actually are, or how they got to " "have this body structure and habits. Rumor has it that they are eternally " "thirsty for fresh blood." msgstr "" #. [unit_type]: id=Mother Mudcrawler, race=monster #: Invasion_from_the_Unknown/units/monsters/Mother_Mudcrawler.cfg:24 msgid "" "As mudcrawlers are nothing but magical constructs of soil and water, they " "can merge into a single bigger entity when it is necessary to defeat a tough " "foe. Obviously this represents great danger, as with the adequate number " "they can form a major mudcrawler big as a tree, more than enough to crush a " "brave mounted warrior with a single strike of their composite fist." msgstr "" #. [unit_type]: id=Crow, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:5 msgid "Crow" msgstr "" #. [unit_type]: id=Crow, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:21 msgid "" "Crows are carrion birds which will eat anything dead. Larger ones such as " "this have been also known to feed upon living preys when food is scarce." msgstr "" #. [unit_type]: id=Falcon, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:5 msgid "Falcon" msgstr "" #. [unit_type]: id=Falcon, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:21 msgid "" "Majestic birds of prey, falcons are the fastest flying creatures in the " "world. Even though these wild falcons have escaped from their keepers, they " "continue to hunt with their razor-sharp claws." msgstr "" #. [unit_type]: id=Rabbit, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:5 msgid "Rabbit" msgstr "" #. [unit_type]: id=Rabbit, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:20 msgid "" "The rabbit is a cute creature which lives in fields and forests. In its " "gnawing attack, striking from powerful incisors, resides country farmers’ " "greatest fear. Alas, rabbits are victims of the appetite of many bigger " "creatures, like wolves or even humans, for their flesh is used in one of the " "most delicious dishes ever known.\n" "\n" "Legend has it that they follow a king rabbit by the name of Cédric, whose " "location is yet unknown." msgstr "" #. [unit_type]: id=Tux, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:5 msgid "Tux the Penguin" msgstr "" #. [unit_type]: id=Tux, race=monster #: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:19 msgid "" "Nobody knows where the Tux came from. Rumor has it that it’s the avatar of " "the destruction wind in this world." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:22 msgid "kernel panic" msgstr "" #. [unit_type]: id=Tiger, race=monster #: Invasion_from_the_Unknown/units/monsters/Tiger.cfg:5 msgid "Tiger" msgstr "" #. [unit_type]: id=Tiger, race=monster #: Invasion_from_the_Unknown/units/monsters/Tiger.cfg:19 msgid "" "Tigers are aggressive, fast and tough individualist felines. With their " "large fangs, they can pierce the skin and bones of their prey causing great " "damage. To make things even worse, their sharp claws can slice victims to " "make them easier to feed upon. They are very known for the great delight and " "satisfaction they have in torturing their preys." msgstr "" #. [unit_type]: id=Steppe Bladesman, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Bladesman.cfg:5 msgid "Steppe Bladesman" msgstr "" #. [unit_type]: id=Steppe Bladesman, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Bladesman.cfg:18 msgid "" "Those orcs who excel in the use of the battle axe are informally known to " "their brethren as Bladesmen. Disregarding all flair or style, Bladesman " "fight with simple and brutal strength, hacking directly at whatever stands " "before them. Any skill gained through battle only builds on what nature has " "already granted them." msgstr "" #. [unit_type]: id=Steppe Drover, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:5 msgid "Icewind Drover" msgstr "" #. [unit_type]: id=Steppe Drover, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:18 msgid "" "Herder of sufficient ability can become what the Steppe Orcs call Drovers, " "elite members of the Icewind order. Some have claimed that they are capable " "of summoning forth fierce blizzards from a clear sky, an unlikely feat " "unconfirmed by outsiders. When asked about the mechanics of their abilities, " "they often answer by refering to themselves as ‘conduits’. Just what it is " "that they channel is never revealed.\n" "\n" "The tribesmen claim to notice a blue tinge that begins to pervade their " "normally brown complexion and a crystalline hardness of their skin. Other " "steppe orcs whisper that this is because their hearts pump not blood, but " "ice." msgstr "" #. [attack]: type=cold #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:41 #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:46 #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:40 msgid "frostbite" msgstr "" #. [unit_type]: id=Steppe Herder, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:5 msgid "Icewind Herder" msgstr "" #. [unit_type]: id=Steppe Herder, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:19 msgid "" "There is an old tale about the creation of the the Icewind order: A gang of " "children were fishing when a very young female, hooking something bigger " "then she could land, was dragged into the subzero waters. She did not " "reappear. Two days later, by which time the tribe had nearly forgotton the " "loss, a sentry witnessed an unnerving spectacle. The very same girl, " "delirious with exhaustion and deathly pale, was spotted dragging herself " "from the pond.\n" "\n" "After the incident, the girl, whose name is a closely guarded secret, was " "never the same. The tribespeople told stories of seeing her freeze a bear " "solid, simply by looking at it, others claimed that she went out by night to " "converse with unseen things that moved in the water. Nobody dared approch " "her about these rumors, lest they prove to be true.\n" "\n" "She became the founder of the Icewind order, every year she would select " "children from the tribe to train. Whatever she taught them, it granted them " "a mysterious influence over the elements of their habitat. The Herders " "themselves describe this influence as ‘union’. Within her lifetime the order " "became an accepted part of the clan.\n" "\n" "The child refused outright to reveal what had happened in the frozen pool " "and when she died many years later the secret died with her." msgstr "" #. [unit_type]: id=Steppe Master, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:5 msgid "Icewind Master" msgstr "" #. [unit_type]: id=Steppe Master, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:19 msgid "" "Masters are a rare thing indeed, especially in a race with little aptitude " "for magic. There is almost never more then one in each generation and, as " "often as not, no Masters will emerge for decades. Those that do reach this " "pinnacle of their order are often of reclusive nature, as their power " "seperates them from the main clan. However the reasons for their " "estrangement also grant them great respect from their brethren." msgstr "" #. [unit_type]: id=Steppe Juggernaut, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:5 msgid "Steppe Juggernaut" msgstr "" #. [unit_type]: id=Steppe Juggernaut, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:19 msgid "" "Some of the Steppe Orcs aspiring to power realize that they actually have a " "certain aptitude for the charge. Abandoning the pursuit of leadership, these " "Juggernauts fling themselves on the enemy with utterly ferocious " "recklessness. In one legendary incident, likely made greater with each " "telling, an entire squad of elves scattered and ran at the sight of a single " "Juggernaut bearing down on them." msgstr "" #. [unit_type]: id=Steppe Khan, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:5 msgid "Steppe Khan" msgstr "" #. [unit_type]: id=Steppe Khan, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:22 msgid "" "The steppe chieftains are titled Khans, serving as both statesmen and " "generals. They have discovered the advantages of leading from behind, urging " "their fellows on before them. Before a battle it is customary for them to " "mingle with the soldiers, goading them on with threats, promises, insults or " "just primal bellows. Anything to spur them into a towering rage. Nearly " "everyone who has fought the orcs of the steppe has spoke of the unnerving " "roars of the orcish leaders.\n" "\n" "Despite this, Khans are more then ready to enter the fray against any " "especially audacious enemy that seeks to challenge them. Often, while " "retaining their flail, they focus on using the axe as they are considered " "too valuable an asset to risk in daredevil charges." msgstr "" #. [unit_type]: id=Steppe Massif, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Massif.cfg:5 msgid "Steppe Massif" msgstr "" #. [unit_type]: id=Steppe Massif, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Massif.cfg:19 msgid "" "Clad in crude armor with full-face helms and swinging weapons too heavy for " "many humans to lift, the hulking Massifs are a terrifying spectacle. They " "invariably continue their use of the battleaxe, with fearful results." msgstr "" #. [unit_type]: id=Steppe Outcast, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:5 msgid "Steppe Outcast" msgstr "" #. [unit_type]: id=Steppe Outcast, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:18 msgid "" "Not all initiates to the Icewind order are successful. Some lack the " "necessary patience, others are found wanting in mental edurance. However " "being excluded from the order cannot make them forget what they have " "learned.\n" "\n" "When the Outcasts first began performing supposedly forbidden magic on their " "own, the Icewind order raised an uproar in the tribal council. Under threat " "of exile the Outcasts were forced to ceace their activities. But their order " "survived, albeit in a different form. Rather then mimic their counterparts, " "they developed a parallel sect that exists on the fringes of the tribe. The " "magics worked by the Outcasts are undeniably crude, but have great practicle " "use. However they are denied the mystical union with their icy home, that is " "a right reserved for the Herders." msgstr "" #. [attack]: type=cold #: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:25 #: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:24 msgid "frigid touch" msgstr "" #. [unit_type]: id=Steppe Pariah, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:5 msgid "Steppe Pariah" msgstr "" #. [unit_type]: id=Steppe Pariah, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:19 msgid "" "Those rejects of the Icewind order who achieve veteran status in their art " "are looked upon as akin to minor criminals. However not even the Herders can " "deny that they are more then a little useful. Pariahs have little loyalty to " "the clan and rarely fight except for an incentive. When they do, they " "specialize in flushing foes from fortified positions or difficult terrain." msgstr "" #. [unit_type]: id=Steppe Rigid, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:5 msgid "Steppe Rigid" msgstr "" #. [unit_type]: id=Steppe Rigid, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:18 msgid "" "Aptly named, the Rigid are a near unbreakable foe. They often form fall-back " "positions behind the battle lines. Many a time the Rigid have been " "sacrificed, delaying the enemy while the main force recovers and regroups " "behind their unyielding wall of flesh, bone and iron. Their role is hardly a " "glorious one and usually comes to an end jammed into a choke point against " "hopeless odds." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:29 #: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:30 #: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:30 msgid "shield bash" msgstr "" #. [unit_type]: id=Steppe Savage, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:5 msgid "Steppe Savage" msgstr "" #. [unit_type]: id=Steppe Savage, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:19 msgid "" "Unlike humans or elves, most orcs find a barbaric thrill in the chaos and " "blood of battle. Some so much so that the experience pushes their psyche, " "unstable and voilent at the best of times, dangerously close to the brink. " "Teetering on the fine edge between sanity and burning instinct, they are " "feared nearly as much by their comrades as by their enemies. Hurling " "themselves bodily into the fray, they attack enemies solely with their fists " "and teeth. Savages cease to use armor at all, allowing them greater speed " "and ease of movement but sacrificing the protection it gives. Few have been " "known to survive beyond early adulthood." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:42 msgid "frenzy" msgstr "" #. [unit_type]: id=Steppe Shieldbearer, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:5 msgid "Steppe Shieldbearer" msgstr "" #. [unit_type]: id=Steppe Shieldbearer, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:19 msgid "" "Some soldiers are given a special role, quite different from any of their " "comrades. Shieldbearers carry no real weapon at all. Their unique duty is to " "protect the wounded, patch up holes in the line and, if all looks to be " "lost, hold off the enemy long enough to cover their retreating army. It has " "often been said by the Steppe Orcs that while the Shieldbearers have never " "secured victory, they have numerous times prevented utter defeat." msgstr "" #. [unit_type]: id=Steppe Skewer, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Skewer.cfg:5 msgid "Steppe Skewer" msgstr "" #. [unit_type]: id=Steppe Skewer, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Skewer.cfg:19 msgid "" "While orcs may not be renowned for their intellectual capacity, it is well " "within their powers of thinking to realize that a longer spear will allow " "them to impale an enemy from greater distance. In addition, Skewers delight " "in crafting barbed heads for their spears, further increasing their grisly " "effectiveness." msgstr "" #. [unit_type]: id=Steppe Spearhead, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Spearhead.cfg:5 msgid "Steppe Spearhead" msgstr "" #. [unit_type]: id=Steppe Spearhead, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Spearhead.cfg:19 msgid "" "Any Steppe Orcs wishing to lead their comrades must first show their worth " "in battle. Spearheads lead the charge into the enemy, seeking to crash a " "hole in the battle lines of the foe. It is a dangerous profession to say the " "least. Their eagerness to impress frequently results in a sticky end. Their " "crude but often effective tactics are complemented by equally crude but " "effective weapons. A weight attached to a chain makes a perfectly " "serviceable flail." msgstr "" #. [unit_type]: id=Steppe Spearman, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Spearman.cfg:5 msgid "Steppe Spearman" msgstr "" #. [unit_type]: id=Steppe Spearman, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Spearman.cfg:18 msgid "" "The orcs of the steppe learned early on that their axes were simply not " "suitable against all foes. In accordance with this, some warriors forgo " "further usage of the axe and take up short spears. While necessary, the " "change is often somewhat awkward." msgstr "" #. [unit_type]: id=Steppe Stoic, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:5 msgid "Steppe Stoic" msgstr "" #. [unit_type]: id=Steppe Stoic, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:19 msgid "" "The Stoic are embodiments of endurance, plain and simple. They are " "characterized by sheer stubbornness and refusal to go down even under the " "heaviest of blows. Time and again a foe has struck down a Stoic and thought " "him dead, only to see the hardy orc lift himself from among the corpses of " "the dead, raise his shield and reasume his position." msgstr "" #. [unit_type]: id=Steppe Vanguard, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Vanguard.cfg:5 msgid "Steppe Vanguard" msgstr "" #. [unit_type]: id=Steppe Vanguard, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Vanguard.cfg:21 msgid "" "Having proven themselves in battle, Vanguards start to assert their " "authority others. Their experience is put to use on the battlefield, where " "they direct the actions of their comrades. Yet often in the fracas of battle " "these subtleties are disregarded and the Vanguards live up to their name, " "leading by example. They have however learnt some restraint, complementing " "their flails with a standard battleaxe similar to that used by steppe " "warriors." msgstr "" #. [unit_type]: id=Steppe Warrior, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Warrior.cfg:5 msgid "Steppe Warrior" msgstr "" #. [unit_type]: id=Steppe Warrior, race=orc #: Invasion_from_the_Unknown/units/orcs-steppe/Warrior.cfg:19 msgid "" "The rank and file Steppe Orc soldier epitomizes the qualities of his clan. " "Hardened, resilient and, when necessary, desperately savage. However, while " "loyal to their clan, they have little restraint and are often hard to " "control. The inherent strength of their race and a harsh life of continuous " "conflict take the place of formal training. Not known for their finesse, " "Steppe Orcs fight with heavy two-handed battle axes." msgstr "" #. [race]: id=shaxthal #: Invasion_from_the_Unknown/units/shaxthal.cfg:5 msgid "race^Shaxthal" msgstr "" #. [race]: id=shaxthal #: Invasion_from_the_Unknown/units/shaxthal.cfg:6 msgid "race+female^Shaxthal" msgstr "" #. [race]: id=shaxthal #: Invasion_from_the_Unknown/units/shaxthal.cfg:7 msgid "race^Shaxthals" msgstr "" #. [race]: id=shaxthal #: Invasion_from_the_Unknown/units/shaxthal.cfg:8 msgid "" "Of the many monstrosities spotted in the Chaos Armies, strange metallic " "creeps known as the ‘Shaxthals’ lead the front lines. Their attack strength " "is the most fearsome one, and this has several implications. Firstly, most " "of the few fools who dare oppose them directly have the misfortune of being " "killed in a slow painful manner, as a red light beam coming from these " "abominations’ eyes crushes their victim’s brain, literally; secondly, the " "least of these few defiant people, have the opportunity to see what lies " "beneath the shaxthal’s armor, and afterwards, don’t dare to say what they " "have seen, at least not more than a single time. So dark must be the secret " "behind their rising and breeding that not even the Chaos Lorekeepers dare " "step close to these messengers of pain and despair." msgstr "" #. [unit_type]: id=Master of Darkness, race=shaxthal #. [unit_type]: id=The Shadow Master is Dead, race=shaxthal, description=NOONE SHOULD BE READING THIS #: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:5 #: Invasion_from_the_Unknown/units/shaxthal/Dead_Shadow_Master.cfg:6 msgid "Master of Darkness" msgstr "" #. [unit_type]: id=Master of Darkness, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:29 msgid "" "The Evil Emperor of Chaos, the Shadow Master, has finally revealed his " "appearance—formerly known only to the highest Chaos Lorekeepers—to the " "world, revealing his identity as a Shaxthal. Half-living, half-machine, his " "magic powers are yet far superior to the mightiest sorcerers, evil or good, " "of this world. Which is in part the reason that he is feared by all, even by " "his servants. Should they disobey his rule, their fate is the most horrible " "of all, one that no one would ever wish for their enemies: they are turned " "into mindless Shaxthals that are made to serve their master unconditionally, " "as they are rid of their free will in the transformation process.\n" "\n" "No one has ever been able to defeat the Emperor, nor cause him any damage at " "all. Fact that leads people to think that this is an immortal being that " "will continue to rule over the World till the end of its very existence." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:41 msgid "soul ripper" msgstr "" #. [unit_type]: id=Chaos Warlord, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:5 msgid "female^Chaos Warlord" msgstr "" #. [unit_type]: id=Chaos Warlord, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:32 msgid "" "The Chaos military is a very well organized one — the Great Continent has " "not seen such kind of disciplined, massive hordes of blood-thirsty foes " "since the times of the legendary Mal-Ravanal, responsible of the creation of " "a long-lasting order of followers to his cause.\n" "\n" "It is suspected that, at the top of the hierarchy, above the Iron Triad and " "below the Emperor of Chaos, lies the greatest commander of their ranks, " "bestowed with supreme control over the army, their many strongholds and " "their economy, research and production. Nobody knows with certainty what " "kind of being is this hypothetical warlord, nor what his or her appearance " "is, for they either stay in the safety of the Chaos fortresses overseeing " "the strategic performance of the troops, or nobody who has met them in " "reality has survived to spread the word." msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:63 msgid "burning inferno" msgstr "" #. [variation] #: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:266 msgid "" "The Chaos military is a very well organized one — the Great Continent has " "not seen such kind of disciplined, massive hordes of blood-thirsty foes " "since the times of the legendary Mal-Ravanal, responsible of the creation of " "a long-lasting order of followers to his cause.\n" "\n" "At the top of the hierarchy, above the Iron Triad and below the Emperor of " "Chaos, lies the greatest commander of their ranks, bestowed with supreme " "control over the army, their many strongholds, and their economy, research " "and production. Her body has dried up over the time, after being " "artificially repaired and modified to preserve her life, to continue serving " "Uria for the rest of eternity. It is unknown what her purposes are, or how " "loyal she is to the Shadow Master in truth.\n" "\n" "However, that little matters to anyone who may stumble upon her, for their " "fate is already set..." msgstr "" #. [unit_type]: id=E2 Shaxthal Drone, race=shaxthal #. [unit_type]: id=Shaxthal Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:5 #: Invasion_from_the_Unknown/units/shaxthal/Drone_E2.cfg:13 msgid "Drone" msgstr "" #. [unit_type]: id=Shaxthal Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:28 msgid "" "These shaxthal drones have not completely grown up, so they are considerably " "weaker than their adult counterparts, close to larvary state. Incredibly, " "when younger, these creatures’ body is bigger, with most of it filled with " "strange poisonous fluids. Although they are also slower than their adults, " "their flexible exoskeleton allows them for good defense from their enemies." msgstr "" #. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:5 msgid "Assault Drone" msgstr "" #. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:19 msgid "" "Of all the horrors that have been witnessed by all those who oppose the " "Chaos Empire and survive the time necessary to pass the story onto " "generation by generation, the worst ever recorded might be these floating " "metallic beasts that resemble nagas in shape, and insects in appearance, " "that have big and strong claws, capable of cutting a man in half with small, " "if not nought, effort. These abominations, called the ‘Shaxthal’ by the " "witnesses, honor their name, derived from an ancient human dialect—which " "would mean ‘invincible’ in the modern tongue—, by being fierce, seemingly " "unstoppable and virtually invulnerable to physical weapons, for their body " "is protected by an incredibly tough and thick shell-armor, of which the only " "flaw would be the gaps of flesh in each joint, smelling like rotten flesh.\n" "\n" "By their resemblance to insects, they have also been titled the ‘Drones’ by " "the rebel forces, but it is a name easily underestimated by unexperienced " "fighters that have never seen them in reality. Those foolish ones only " "survive long enough to be crushed alive, limb by limb, by a lightbeam coming " "from the creature’s eyes." msgstr "" #. [unit_type]: id=E2 Shaxthal Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_E2.cfg:38 msgid "" "No description available. Nobody else has seen such a horrendous thing " "before!" msgstr "" #. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:5 msgid "Protector Drone" msgstr "" #. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:19 msgid "" "Some drones develop their flexibility and deftness more than others. The " "Protectors have chosen the path of endurance and attack strength, becoming " "heavier and slower, yet really lethal weapons of mass destruction. However, " "they have also developed a worrisome accuracy on their attacks of energy " "shockwaves." msgstr "" #. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:5 msgid "Runner Drone" msgstr "" #. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:19 msgid "" "Some drones are known for their speed and visual agility and accuracy as the " "‘Runners’. They stand on only their lower pair of legs, which are very " "strong and are designed with scouting performance in mind. They are not a " "perilous threat alone on their own, but larger groups are, as with most " "species, dangerous.\n" "\n" "Evidence indicates that their intelligence is very similar to that of " "humans, dwarves or elves, albeit being as violent and unpredictable as orcs. " "It is unfortunate that such features were put under the commands of the " "forces of Chaos instead." msgstr "" #. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:5 msgid "Sentry Drone" msgstr "" #. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:28 msgid "" "The Sentry Drones are weaker light-armored variants of the deadly Assault " "Drones, reserved for surveiling Shaxthal bases and breeding hives. This " "design is so optimized for defending their position rather than exposing " "themselves in the outside for assaults, which usually means that when one of " "these variants is lured out of its warren, it is easily defeated by swarms " "of opponents." msgstr "" #. [unit_type]: id=Shaxthal Rayblade, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:6 msgid "Rayblade" msgstr "" #. [unit_type]: id=Shaxthal Rayblade, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:20 msgid "" "Very few have survived the ‘bladestorm’ that the Rayblades perform in the " "battlefield. In an unnatural manner, they can spin over their own bodies and " "destroy their opponents by extending their arms, which instead of hands at " "the end have sharp blades, during a fast spinning. Yet worse is that they " "seem not to require air at all, being able to stay hours, or days, perhaps, " "in the waters of the deepest rivers known." msgstr "" #. [attack]: type=blade #: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:28 msgid "weapon^rayblade" msgstr "" #. [unit_type]: id=Shaxthal Razorbird, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:5 msgid "Razorbird" msgstr "" #. [unit_type]: id=Shaxthal Razorbird, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:19 msgid "" "Beside the manufactured drones, other exotic lifeforms have developed and " "evolved amongst the Shaxthals, lifeforms that start from a mundane basis, " "such as birds. The shaxthal birds, however, are armored; this makes them " "slower than natural birds, but also makes them more dangerous, as they have " "the ability to throw some appendices of their armor that resemble feather-" "shaped knives, knives that can be shot from safe distance to the victim, " "inflicting great damage on it." msgstr "" #. [attack]: type=blade #: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:40 #: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:43 msgid "blade shower" msgstr "" #. [unit_type]: id=Shaxthal Thunderbird, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:5 msgid "Thunderbird" msgstr "" #. [unit_type]: id=Shaxthal Thunderbird, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:19 msgid "" "The shaxthal Razorbirds can grow up even more, becoming threats that are " "best avoided in open fields, as they can let themselves fall over their " "victim piercing it with their powerful beak. And, in case that is not " "enough, the sharpness of their throwing blades is enhanced by their common " "practice of producing deadly electric sparks with them." msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:52 msgid "thunderbolt" msgstr "" #. [unit_type]: id=Shaxthal Worm, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Worm.cfg:5 msgid "Worm" msgstr "" #. [unit_type]: id=Shaxthal Worm, race=shaxthal #: Invasion_from_the_Unknown/units/shaxthal/Worm.cfg:55 msgid "" "Despite being creatures of artificial origins, Shaxthal lifeforms have been " "reported to vary wildly in shape, size and behavior. Since very little is " "known about their life cycles, it’s not clear whether certain forms — such " "as these biomechanical worms — are in reality just different growth stages " "of the same creature.\n" "\n" "The Shaxthal worms dwell inside the great dark hives and they are almost " "never seen elsewhere. Some evidence gathered and analyzed by scholars would " "indicate these creatures are extremely vulnerable in the open." msgstr "" #. [race]: id=spirit #: Invasion_from_the_Unknown/units/spirits.cfg:5 msgid "race^Spirit" msgstr "" #. [race]: id=spirit #: Invasion_from_the_Unknown/units/spirits.cfg:6 msgid "race+female^Spirit" msgstr "" #. [race]: id=spirit #: Invasion_from_the_Unknown/units/spirits.cfg:7 msgid "race^Spirits" msgstr "" #. [race]: id=spirit #: Invasion_from_the_Unknown/units/spirits.cfg:8 msgid "" "Natural spirits are rarely seen in mundane places, although it is rumored " "that they can only be, either summoned by magi, or protecting a great secret " "of nature." msgstr "" #. [unit_type]: id=Fire Spirit, race=spirit #: Invasion_from_the_Unknown/units/spirits/Fire_Spirit.cfg:5 msgid "Fire Spirit" msgstr "" #. [unit_type]: id=Fire Spirit, race=spirit #: Invasion_from_the_Unknown/units/spirits/Fire_Spirit.cfg:20 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they seem to be a common threat in the darkest unknown " "depths of world. They might be the Fire itself, incarnate, or part of it." msgstr "" #. [unit_type]: id=Fire Wisp, race=spirit #: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:5 msgid "Fire Wisp" msgstr "" #. [unit_type]: id=Fire Wisp, race=spirit #: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:19 msgid "" "Fire Wisps are minor spirits of flame. They like to frolic in pools of lava, " "and take great delight in burning anything they can reach. They should not " "be a great challenge to unexperienced fighters, except when found in swarms." msgstr "" #. [attack]: type=fire #: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:23 msgid "fire bash" msgstr "" #. [unit_type]: id=Animated Rock, race=spirit #: Invasion_from_the_Unknown/units/spirits/Rock_Animated.cfg:5 msgid "Animated Rock" msgstr "" #. [unit_type]: id=Animated Rock, race=spirit #: Invasion_from_the_Unknown/units/spirits/Rock_Animated.cfg:18 msgid "" "Animated Rocks are rather slow creatures made out of solid, living rock. " "They have a weak attack, but are incredibly hard to destroy. It is rumored " "that these magical constructs can only be summoned by powerful magi." msgstr "" #. [unit_type]: id=Rock Golem, race=spirit #: Invasion_from_the_Unknown/units/spirits/Rock_Golem.cfg:5 msgid "Rock Golem" msgstr "" #. [unit_type]: id=Rock Golem, race=spirit #: Invasion_from_the_Unknown/units/spirits/Rock_Golem.cfg:19 msgid "" "Rock Golems are giant, slow, and heavy creatures made out of solid, living " "rock. Their fists can crush any skeleton in matter of seconds." msgstr "" #. [unit_type]: id=Water Spirit, race=spirit #: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:5 msgid "female^Water Spirit" msgstr "" #. [unit_type]: id=Water Spirit, race=spirit #: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:21 msgid "" "Tidal waves of water have been known to have acquired their own " "consciousness and mind, and to set free from their summoners. Then, it turns " "into a more corporeal being of water, that encarnates the might and " "whimsical personality of water and its inhabitants." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:25 #: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:24 msgid "water punch" msgstr "" #. [unit_type]: id=Water Tidal, race=spirit #: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:5 msgid "female^Water Tidal" msgstr "" #. [unit_type]: id=Water Tidal, race=spirit #: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:20 msgid "" "It is said that the world is mostly composed of water. It would be natural, " "then, to think that water may have its own will, and that its power can be " "summoned by expert magi for bad purposes. Unfortunately, all that is true." msgstr "" #. [race]: id=elvish_spirits #: Invasion_from_the_Unknown/units/undead.cfg:5 msgid "race^Elvish Spirit" msgstr "" #. [race]: id=elvish_spirits #: Invasion_from_the_Unknown/units/undead.cfg:6 msgid "race+female^Elvish Spirit" msgstr "" #. [race]: id=elvish_spirits #: Invasion_from_the_Unknown/units/undead.cfg:7 msgid "race^Elvish Spirits" msgstr "" #. [race]: id=elvish_spirits #: Invasion_from_the_Unknown/units/undead.cfg:8 msgid "" "Many mighty elven warriors of ancient have died in such a way that their " "desire of fighting for a last time is not fulfilled. Thus, their souls " "cannot rest in peace forever, and seek to return to this world for getting " "their thirst quenched with a last glorious confrontation.\n" "\n" "However, they usually cannot do so without help of necromancy. Since elves " "have always been opposed to allowing necromancy and their practitioners " "amongst their people, their ancestors have not had the opportunity to return " "to assist their kind, till now." msgstr "" #. [unit_type]: id=Elvish Ancestor, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:5 msgid "Ancestor" msgstr "" #. [unit_type]: id=Elvish Ancestor, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:29 msgid "" "Revered warriors of old roam through the elven forests, visible only by the " "light of their shining silver blades, their wounds having closed as if they " "had never existed. Though they are only partially present in the mortal " "realm, their voices can whisper words in the wind that chill the hearts of " "their enemies, words that show the true meaning of fear." msgstr "" #. [attack]: type=arcane #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:33 #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:34 #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:34 msgid "ancient blade" msgstr "" #. [attack]: type=cold #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:45 #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:46 msgid "requiem" msgstr "" #. [unit_type]: id=Elvish Forefather, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:5 msgid "Forefather" msgstr "" #. [unit_type]: id=Elvish Forefather, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:30 msgid "" "The ancient elvish lords may come back to this world in times of great need, " "to lead their people to glory once again. When attacking, they sing a " "chilling chant of death, one which can paralyze their opponents with shear " "fear. This has been known to have changed the course of many a battle in " "favor of the elven forces, even when defeat was so close at hand." msgstr "" #. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:5 msgid "Warrior Spirit" msgstr "" #. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits #: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:30 msgid "" "The greatest elvish warriors of times past are not completely gone, for they " "consider even death no obstacle to them. They will roam the forests which " "formerly served as their homes, wandering through both their memories and " "the mortal plane of which they inhabit. Their recollections of glorious " "battles and wars, conquests and defeats, cause them to eternally seek a " "chance to perform those same feats once again. Indeed, this is not " "difficult, for they can strike the utmost terror into their foes, sometimes " "even causing death." msgstr "" #. [unit_type]: id=Errant Spirit #: Invasion_from_the_Unknown/units/undead/Errant_Spirit.cfg:5 msgid "Errant Spirit" msgstr "" #. [unit_type]: id=Errant Spirit #: Invasion_from_the_Unknown/units/undead/Errant_Spirit.cfg:16 msgid "" "These lost souls have wandered the barren wastelands of Irdya ever since the " "Fall, trapped in ethereal bodies that only vaguely resemble their former " "living appearances." msgstr "" #. [unit_type]: id=Shadow Minion, race=undead #: Invasion_from_the_Unknown/units/undead/Shadow_Minion.cfg:32 msgid "" "These spawns of night are not ones to be taken lightly or underestimated. " "Although weak under the suns’ light, the cover and protection of darkness " "allows them to kill beings of greater size and strength then themselves " "quite easily. This, combined with their high resistance to physical damage, " "makes them enemies that only beings skilled in magical arts should attempt " "to destroy." msgstr "" #. [unit_type]: id=Shadow Spawn, race=undead #: Invasion_from_the_Unknown/units/undead/Shadow_Spawn.cfg:5 msgid "Shadow Spawn" msgstr "" #. [unit_type]: id=Shadow Spawn, race=undead #: Invasion_from_the_Unknown/units/undead/Shadow_Spawn.cfg:21 msgid "" "These creatures, known to those who encounter them as Shadow Spawns, are an " "embodiment of the darkest magical arts, and as such, only those highly adept " "in the arts of necromancy can create them. Like some undead, they possess " "the necromantic ability to raise the corpses of those they kill to the cruel " "world of unlife, and are willing to use this to full advantage." msgstr "" #. [unit_type]: id=Death Baron, race=undead #: Invasion_from_the_Unknown/units/undead/Skele_Death_Baron.cfg:5 msgid "Death Baron" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: Invasion_from_the_Unknown/units/undead/Skele_Death_Baron.cfg:39 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "come back to this world as Death Knights. Death Barons serve them whilst " "accruing enough unholy power to advance to the level of their masters. In " "the process, they pick up a good deal of the Knight’s skills, including the " "ability to easily and effectively command underlings." msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:5 msgid "Bone Knight" msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:26 msgid "" "The horsemen with the most experienced rose quickly through the ranks, only " "to find death that much closer. They gained significant knowledge in " "weaponry and tactics, even being able to carry a crossbow in addition to " "their axes. These riders now wander the world, doing the bidding of their " "dark masters that summoned this to fight once again. Their strength remains " "great, and, in death as in life, novice units should not attempt to do " "battle with one alone." msgstr "" #. [attack]: type=impact #: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:45 msgid "trample" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: Invasion_from_the_Unknown/units/undead/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: Invasion_from_the_Unknown/units/undead/Skeleton_Rider.cfg:26 msgid "" "These mounted skeletons were once great warriors thundering across the " "plains. In life, they had not yet acquired the skill and strength of the " "more experienced of their ranks, but they were equal in terms of speed; they " "could dash into battle as fast as those more experienced. This is still " "apparent even now, trapped in unlife as they are to spread fear and " "destruction. Novice fighters should have no problem fighting these, but need " "remember the speed of the skeletal mounts." msgstr ""