msgid "" msgstr "" "Project-Id-Version: Grafted_Era-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-02-11 02:00+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [dummy]: id=Graft_weapon_special_demonic_pull #: ./Grafted_Era/abilities/abilities_darklands.cfg:7 ./Grafted_Era/abilities/abilities_darklands.cfg:8 msgid "demonic pull" msgstr "" #. [dummy]: id=Graft_weapon_special_demonic_pull #: ./Grafted_Era/abilities/abilities_darklands.cfg:9 ./Grafted_Era/abilities/abilities_darklands.cfg:11 msgid "" "Demonic pull :\n" "Calling upon otherwordly forces, the unit causes both the attacker and the defender to suffer a 25% defense penalty regardless of terrain for the duration of the engagement." msgstr "" #. [chance_to_hit]: id=Graft_demonic #: ./Grafted_Era/abilities/abilities_darklands.cfg:20 msgid "demonic" msgstr "" #. [chance_to_hit]: id=Graft_demonic #: ./Grafted_Era/abilities/abilities_darklands.cfg:21 msgid "" "Demonic:\n" "This attack is tied with the underworld forces, receiving 50% chance to hit regardless of the defensive ability of the unit being attacked.\n" "" msgstr "" #. [damage]: id=fearsome #: ./Grafted_Era/abilities/abilities_darklands.cfg:36 ./Grafted_Era/abilities/abilities_darklands.cfg:37 ./Grafted_Era/abilities/abilities_darklands.cfg:65 ./Grafted_Era/abilities/abilities_darklands.cfg:66 ./Grafted_Era/abilities/abilities_darklands.cfg:102 ./Grafted_Era/abilities/abilities_darklands.cfg:103 msgid "fearsome" msgstr "" #. [damage]: id=fearsome #: ./Grafted_Era/abilities/abilities_darklands.cfg:38 ./Grafted_Era/abilities/abilities_darklands.cfg:41 ./Grafted_Era/abilities/abilities_darklands.cfg:67 ./Grafted_Era/abilities/abilities_darklands.cfg:70 ./Grafted_Era/abilities/abilities_darklands.cfg:104 ./Grafted_Era/abilities/abilities_darklands.cfg:107 msgid "" "\n" "Fearsome:\n" "The fear aura of the unit makes enemy units of equal or lower level it engages with in melee deal 10% less damage and further 15% less damage times the difference in their levels." msgstr "" #. [damage]: id=Cond_dread #: ./Grafted_Era/abilities/abilities_steppe.cfg:6 ./Grafted_Era/abilities/abilities_steppe.cfg:7 msgid "dauntless charge" msgstr "" #. [damage]: id=Cond_dread #: ./Grafted_Era/abilities/abilities_steppe.cfg:8 ./Grafted_Era/abilities/abilities_steppe.cfg:10 msgid "" "Dauntless charge:\n" "When a unit uses this attack offensively, it takes one third less damage in retaliation." msgstr "" #. [damage]: id=Cond_defend_only #: ./Grafted_Era/abilities/abilities_steppe.cfg:21 msgid "defend only" msgstr "" #. [damage]: id=Cond_defend_only #: ./Grafted_Era/abilities/abilities_steppe.cfg:22 msgid "" "Defend only:\n" "This weapon is only usable for defense." msgstr "" #. [advancement]: id=amla_steppe #: ./Grafted_Era/abilities/abilities_steppe.cfg:34 msgid "Max HP bonus +4, Max XP +20%" msgstr "" #. [skirmisher]: id=half_distract #: ./Grafted_Era/abilities/distract.cfg:6 msgid "distract" msgstr "" #. [skirmisher]: id=half_distract #: ./Grafted_Era/abilities/distract.cfg:7 msgid "" "Distract:\n" "This unit negates enemy Zones of Control around itself for allied units (but not for itself)." msgstr "" #. [multiplayer_side]: id=Graft_random_faction, type=random #. [multiplayer_side]: id=Graft_random_faction_g, type=random #: ./Grafted_Era/factions/_fake/_rand_all.cfg:4 ./Grafted_Era/factions/_fake/_rand_all_g.cfg:4 msgid "Random" msgstr "" #. [multiplayer_side]: id=Graft_random_default_faction, type=random #. [multiplayer_side]: id=Graft_random_default_faction_g, type=random #: ./Grafted_Era/factions/_fake/_rand_def.cfg:4 ./Grafted_Era/factions/_fake/_rand_def_g.cfg:4 msgid "Random Default" msgstr "" #. [multiplayer_side]: id=Graft_random_extra_faction, type=random #. [multiplayer_side]: id=Graft_random_extra_faction_g, type=random #: ./Grafted_Era/factions/_fake/_rand_ext.cfg:4 ./Grafted_Era/factions/_fake/_rand_ext_g.cfg:4 msgid "Random not Default" msgstr "" #. [multiplayer_side]: id=Graft_Darklands, type=random #: ./Grafted_Era/factions/darklands.cfg:16 msgid "Darklands" msgstr "" #. [multiplayer_side]: id=Graft_halflings, type=random #: ./Grafted_Era/factions/halflings.cfg:16 msgid "Halflings" msgstr "" #. [multiplayer_side]: id=Graft_Steppe, type=random #: ./Grafted_Era/factions/steppe.cfg:16 msgid "Steppe Orcs" msgstr "" #. [message]: speaker=narrator #: ./Grafted_Era/macros/menu_item.cfg:15 msgid "" "-------------------\n" "About Grafted Era\n" "-------------------\n" "This era contains factions that are balanced against the Default era. To ensure these factions don't end up being played against each other, the era forces a maximum of one of these not-Default factions in every game. In other words: in any game, all but one player will have Default factions.\n" "\n" "For more information have a look at 'readme.txt' in the era's folder.\n" "-------------------\n" "Contact\n" "-------------------\n" "you can post on the wesnoth.org forum, in era's topic found in the 'Faction & Era Development' section.\n" "you can also contact 'mystic x the unknown', preferably using wesnoth.org forum private message.\n" "-------------------\n" "Help wanted\n" "-------------------\n" "If you like this era, you might also want to contribute to it. We are especially in the need of playtesters and translators." msgstr "" #. [message]: speaker=narrator #: ./Grafted_Era/macros/message.cfg:23 msgid "faction replacement" msgstr "" #. [message]: speaker=narrator #: ./Grafted_Era/macros/message.cfg:24 msgid "More than one player ($show_pickers|) have selected a non-Default faction. One of those was kept and rest was changed to Default. (right-click for more)" msgstr "" #: ./Grafted_Era/macros/names.cfg:4 msgid "John Dibbles,John Walker,John Phelms,John Darter,John Dreakes,John Kittles,John Curn,John Nodd,John Sparks,John Potfoot,John Ghelt,Perry Walker,Perry Darter,Perry Sparks,Perry Ghelt,Theodor Nodd,Theodor Curn,Pinto Sparks,Pinto Walker,Pinto Darter,Pinto Curn,Pinto Nodd,Pinto Ghelt,John Taps,Perry Taps,Pinto Taps,Theodor Taps,Mio Dibbles,Mio Walker,Mio Phelms,Mio Darter,Mio Dreakes,Mio Kittles,Mio Curn,Mio Nodd,Mio Sparks,Mio Potfoot,Mio Taps" msgstr "" #. [race]: id=Graft_icy_water #: ./Grafted_Era/races/icy_water.cfg:4 msgid "race^Zioghooshi" msgstr "" #. [race]: id=Graft_icy_water #: ./Grafted_Era/races/icy_water.cfg:5 msgid "race+plural^Zioghooshi" msgstr "" #. [race]: id=Graft_icy_water #: ./Grafted_Era/races/icy_water.cfg:9 msgid "Icy water dwellers." msgstr "" #. [race]: id=aberration #: ./Grafted_Era/races/race_abberation.cfg:9 msgid "race^Aberration" msgstr "" #. [race]: id=aberration #: ./Grafted_Era/races/race_abberation.cfg:10 msgid "race+plural^Aberrations" msgstr "" #. [race]: id=aberration #: ./Grafted_Era/races/race_abberation.cfg:12 msgid "So deformed physically that it's immediately obvious that they can't be natural and must have been either created or altered by magic, early in their development cycle." msgstr "" #. [race]: id=Graft_eagle_folk #: ./Grafted_Era/races/race_eagle_folk.cfg:4 msgid "race^Eagle Folk" msgstr "" #. [race]: id=Graft_eagle_folk #: ./Grafted_Era/races/race_eagle_folk.cfg:5 msgid "race+plural^Eagle Folk" msgstr "" #. [race]: id=Graft_eagle_folk #: ./Grafted_Era/races/race_eagle_folk.cfg:8 msgid "Eagles!" msgstr "" #. [race]: id=elemental #: ./Grafted_Era/races/race_elemental.cfg:8 msgid "race^Elemental" msgstr "" #. [race]: id=elemental #: ./Grafted_Era/races/race_elemental.cfg:9 msgid "race+plural^Elementals" msgstr "" #. [race]: id=elemental #: ./Grafted_Era/races/race_elemental.cfg:17 msgid "The Elementals are the guardians of the World, spirits of the elements that incarnate themselves to fight. They are reclusive, but can be quite fierce and brutal, for as it is said, there is nothing more ruthless than nature." msgstr "" #. [race]: id=Graft_halfling #: ./Grafted_Era/races/race_halfling.cfg:4 msgid "race^Halfling" msgstr "" #. [race]: id=Graft_halfling #: ./Grafted_Era/races/race_halfling.cfg:5 msgid "race+plural^Halflings" msgstr "" #. [race]: id=Graft_halfling #: ./Grafted_Era/races/race_halfling.cfg:9 msgid "Halflings!" msgstr "" #. [race]: id=insect #: ./Grafted_Era/races/race_insect.cfg:8 msgid "race^Insect" msgstr "" #. [race]: id=insect #: ./Grafted_Era/races/race_insect.cfg:9 msgid "race+plural^Insects" msgstr "" #. [race]: id=insect #: ./Grafted_Era/races/race_insect.cfg:12 msgid "One insect is nothing, a dozen of them just cause a nuisance, a swarm tends to cause problems, an army... You don't want to face an army. Be mindful of the little things, they might hurt you more than you expect. You can't poison, plague or drain insects." msgstr "" #. [race]: id=nightmare #: ./Grafted_Era/races/race_nightmare.cfg:8 msgid "race^Nightmare" msgstr "" #. [race]: id=nightmare #: ./Grafted_Era/races/race_nightmare.cfg:9 msgid "race+plural^Nightmares" msgstr "" #. [race]: id=nightmare #: ./Grafted_Era/races/race_nightmare.cfg:12 msgid "Meloen caused these... things, to incarnate the very fears gnawing at her soul and mind. Each one of them represents a single facet of terror she imprisoned herself in, and as such is unmatched in spreading fear and uncertainty beyond the limit of sanity. Nightmares are not alive and as such can't be plagued, poisoned or drained." msgstr "" #. [trait]: id=ruby #: ./Grafted_Era/traits/trait_elemental.cfg:8 msgid "ruby" msgstr "" #. [trait]: id=ruby #: ./Grafted_Era/traits/trait_elemental.cfg:9 msgid "female^ruby" msgstr "" #. [trait]: id=diamond #: ./Grafted_Era/traits/trait_elemental.cfg:27 msgid "diamond" msgstr "" #. [trait]: id=diamond #: ./Grafted_Era/traits/trait_elemental.cfg:28 msgid "female^diamond" msgstr "" #. [trait]: id=sapphire #: ./Grafted_Era/traits/trait_elemental.cfg:45 msgid "sapphire" msgstr "" #. [trait]: id=sapphire #: ./Grafted_Era/traits/trait_elemental.cfg:46 msgid "female^sapphire" msgstr "" #. [trait]: id=emerald #: ./Grafted_Era/traits/trait_elemental.cfg:59 msgid "emerald" msgstr "" #. [trait]: id=emerald #: ./Grafted_Era/traits/trait_elemental.cfg:60 msgid "female^emerald" msgstr "" #. [trait]: id=insect #: ./Grafted_Era/traits/trait_insect.cfg:8 msgid "insect" msgstr "" #. [trait]: id=insect #. [trait]: id=nightmare #: ./Grafted_Era/traits/trait_insect.cfg:9 ./Grafted_Era/traits/trait_nightmare.cfg:9 msgid "Immune to drain, poison and plague" msgstr "" #. [trait]: id=nightmare #: ./Grafted_Era/traits/trait_nightmare.cfg:8 msgid "nightmare" msgstr "" #. [trait]: id=graft_strong #: ./Grafted_Era/traits/trait_strongman.cfg:6 msgid "strong" msgstr "" #. [trait]: id=graft_strong #: ./Grafted_Era/traits/trait_strongman.cfg:7 msgid "female^strong" msgstr "" #. [unit_type]: id=Graft_rand_def_spawn, race=monster #. [unit_type]: id=Graft_rand_nondef_spawn, race=monster #. [unit_type]: id=Graft_rand_spawn, race=monster #. [unit_type]: id=_rand_all, race=monster #. [unit_type]: id=_rand_all_g, race=monster #. [unit_type]: id=_rand_darklands, race=monster #. [unit_type]: id=_rand_def, race=monster #. [unit_type]: id=_rand_def_g, race=monster #. [unit_type]: id=_rand_drakes, race=monster #. [unit_type]: id=_rand_ext, race=monster #. [unit_type]: id=_rand_ext_g, race=monster #. [unit_type]: id=_rand_halflings, race=monster #. [unit_type]: id=_rand_knalgan, race=monster #. [unit_type]: id=_rand_loyalists, race=monster #. [unit_type]: id=_rand_nightmares, race=monster #. [unit_type]: id=_rand_northerners, race=monster #. [unit_type]: id=_rand_rebels, race=monster #. [unit_type]: id=_rand_steppe, race=monster #. [unit_type]: id=_rand_undead, race=monster #: ./Grafted_Era/units/_fake/_rand_all.cfg:20 ./Grafted_Era/units/_fake/_rand_all_g.cfg:20 ./Grafted_Era/units/_fake/_rand_darklands.cfg:20 ./Grafted_Era/units/_fake/_rand_def.cfg:20 ./Grafted_Era/units/_fake/_rand_def_g.cfg:20 ./Grafted_Era/units/_fake/_rand_drakes.cfg:20 ./Grafted_Era/units/_fake/_rand_ext.cfg:20 ./Grafted_Era/units/_fake/_rand_ext_g.cfg:20 ./Grafted_Era/units/_fake/_rand_halflings.cfg:20 ./Grafted_Era/units/_fake/_rand_knalgan.cfg:20 ./Grafted_Era/units/_fake/_rand_loyalists.cfg:20 ./Grafted_Era/units/_fake/_rand_nightmares.cfg:20 ./Grafted_Era/units/_fake/_rand_northerners.cfg:20 ./Grafted_Era/units/_fake/_rand_rebels.cfg:20 ./Grafted_Era/units/_fake/_rand_spawn.cfg:20 ./Grafted_Era/units/_fake/_rand_spawn_def.cfg:20 ./Grafted_Era/units/_fake/_rand_spawn_ext.cfg:20 ./Grafted_Era/units/_fake/_rand_steppe.cfg:20 ./Grafted_Era/units/_fake/_rand_undead.cfg:20 msgid "." msgstr "" #. [attack]: type=impact #: ./Grafted_Era/units/_fake/_rand_all.cfg:23 ./Grafted_Era/units/_fake/_rand_all_g.cfg:23 ./Grafted_Era/units/_fake/_rand_darklands.cfg:23 ./Grafted_Era/units/_fake/_rand_def.cfg:23 ./Grafted_Era/units/_fake/_rand_def_g.cfg:23 ./Grafted_Era/units/_fake/_rand_drakes.cfg:23 ./Grafted_Era/units/_fake/_rand_ext.cfg:23 ./Grafted_Era/units/_fake/_rand_ext_g.cfg:23 ./Grafted_Era/units/_fake/_rand_halflings.cfg:23 ./Grafted_Era/units/_fake/_rand_knalgan.cfg:23 ./Grafted_Era/units/_fake/_rand_loyalists.cfg:23 ./Grafted_Era/units/_fake/_rand_nightmares.cfg:23 ./Grafted_Era/units/_fake/_rand_northerners.cfg:23 ./Grafted_Era/units/_fake/_rand_rebels.cfg:23 ./Grafted_Era/units/_fake/_rand_spawn.cfg:23 ./Grafted_Era/units/_fake/_rand_spawn_def.cfg:23 ./Grafted_Era/units/_fake/_rand_spawn_ext.cfg:23 ./Grafted_Era/units/_fake/_rand_steppe.cfg:23 ./Grafted_Era/units/_fake/_rand_undead.cfg:23 msgid "g" msgstr "" #. [unit_type]: id=Graft_Ambusher, race=human #: ./Grafted_Era/units/darklands/Ambusher.cfg:4 msgid "Ambusher" msgstr "" #. [unit_type]: id=Graft_Ambusher, race=human #. [unit_type]: id=Graft_Henchman, race=human #: ./Grafted_Era/units/darklands/Ambusher.cfg:27 ./Grafted_Era/units/darklands/Henchman.cfg:26 msgid "These bandits and criminals have been cleared of any charges and, forming a separate unit, they now serve as an important part of their Lord's troops." msgstr "" #. [unit_type]: id=Graft_Archer, race=human #: ./Grafted_Era/units/darklands/Archer.cfg:4 msgid "Archer" msgstr "" #. [unit_type]: id=Graft_Archer, race=human #: ./Grafted_Era/units/darklands/Archer.cfg:20 msgid "The backbone of Lord's army consists of Ill-trained conscripts with cheap weapons." msgstr "" #. [unit_type]: id=Graft_Dark_Knight, race=human #: ./Grafted_Era/units/darklands/Dark_Knight.cfg:4 msgid "Dark Knight" msgstr "" #. [unit_type]: id=Graft_Dark_Knight, race=human #: ./Grafted_Era/units/darklands/Dark_Knight.cfg:24 msgid "These knights have aquired great skills and there's hardly a match for them. Enjoying their high status, they incline to fulfilling their desires without scruples. The common folk know all too well they better be wary when one is around." msgstr "" #. [unit_type]: id=Graft_Dark_Rider, race=human #: ./Grafted_Era/units/darklands/Dark_Rider.cfg:4 msgid "Dark Rider" msgstr "" #. [unit_type]: id=Graft_Dark_Rider, race=human #: ./Grafted_Era/units/darklands/Dark_Rider.cfg:23 msgid "Knights whose viciousness and sadism has given them an aura of fear which follows them." msgstr "" #. [unit_type]: id=Graft_Demon_Knight, race=human #: ./Grafted_Era/units/darklands/Demon_Knight.cfg:4 msgid "Demon Knight" msgstr "" #. [unit_type]: id=Graft_Demon_Knight, race=human #: ./Grafted_Era/units/darklands/Demon_Knight.cfg:26 msgid "Demon knight's appearance is horrid and it's clear he's not an ordinary man. Some say he's been possessed while some belive he lost his soul to the devil. The immense aura of fright brought along with his presence grips and overwhelms all but the most hardened." msgstr "" #. [unit_type]: id=Graft_Demon_Lord, race=human #: ./Grafted_Era/units/darklands/Demon_Lord.cfg:4 msgid "Demon Lord" msgstr "" #. [unit_type]: id=Graft_Demon_Lord, race=human #: ./Grafted_Era/units/darklands/Demon_Lord.cfg:23 msgid "This man is very different from what he used to be. He's impulsive and unpredictable, often discharging with anger, and exhibits an uncanny tendency to torture enemies and even some unfortunate subordinates. Though theoretically of the highest rank, the Lord tries to avoid him and only entrusts him with simple tasks." msgstr "" #. [unit_type]: id=Graft_Demon_Wolf, race=wolf #: ./Grafted_Era/units/darklands/Demon_Wolf.cfg:4 msgid "Demon Wolf" msgstr "" #. [unit_type]: id=Graft_Demon_Wolf, race=wolf #: ./Grafted_Era/units/darklands/Demon_Wolf.cfg:30 msgid "It is said that some of the wolves haunting the Darklands' forests, fed by their masters on human flesh -and, it is whispered, strengthened through dark magics- are more than mere wolves. In the dead of night, when a horrible howl freezes your heart with fear, know that their fearsome jaws are also near..." msgstr "" #. [attack]: type=cold #: ./Grafted_Era/units/darklands/Demon_Wolf.cfg:47 ./Grafted_Era/units/darklands/Dread_Wolf.cfg:45 msgid "howl" msgstr "" #. [unit_type]: id=Graft_Dread_Wolf, race=wolf #: ./Grafted_Era/units/darklands/Dread_Wolf.cfg:4 msgid "Dread Wolf" msgstr "" #. [unit_type]: id=Graft_Dread_Wolf, race=wolf #: ./Grafted_Era/units/darklands/Dread_Wolf.cfg:28 msgid "It is said that some of the wolves haunting the Darklands's forests, fed by their masters on human flesh -and, it is whispered, strengthened through dark magics- are more than mere wolves. In the dead of night, when a horrible howl freezes your heart with fear, know that their fearsome jaws are also near..." msgstr "" #. [unit_type]: id=Graft_Forester, race=human #: ./Grafted_Era/units/darklands/Forester.cfg:4 msgid "Forester" msgstr "" #. [unit_type]: id=Graft_Forester, race=human #: ./Grafted_Era/units/darklands/Forester.cfg:30 msgid "Controlling the dense woodlands covering most of the Lord's domain is of crucial importance. With most troops staying in garrisons and guardposts, some are given the duty of patrolling and carrying out various tasks in these woods. Foresters tend to welcome this distraction from constant bullying and some unsettling occurences widespread thoughout the military." msgstr "" #. [unit_type]: id=Graft_Giant, race=human #: ./Grafted_Era/units/darklands/Giant.cfg:4 msgid "Giant" msgstr "" #. [unit_type]: id=Graft_Giant, race=human #. [unit_type]: id=Graft_Strongman, race=human #: ./Grafted_Era/units/darklands/Giant.cfg:31 ./Grafted_Era/units/darklands/Strongman.cfg:30 msgid "Men of tremendous size and strength are sometimes born to the peasants of the Darklands, to grow up surrounded by superstition, hatred and awe. Their life is often a brutish one, forever on the fringe of village society, even their cloudy minds refusing them much help. But they may find gold, and license to bully those that always secretly hated them, and that they always secretly hated, among the troops of the dark lords." msgstr "" #. [attack]: type=impact #: ./Grafted_Era/units/darklands/Giant.cfg:49 ./Grafted_Era/units/darklands/Strongman.cfg:48 msgid "axe head" msgstr "" #. [unit_type]: id=Graft_Henchman, race=human #: ./Grafted_Era/units/darklands/Henchman.cfg:4 msgid "Henchman" msgstr "" #. [unit_type]: id=Graft_Overlord, race=human #: ./Grafted_Era/units/darklands/Overlord.cfg:4 msgid "Overlord" msgstr "" #. [unit_type]: id=Graft_Overlord, race=human #: ./Grafted_Era/units/darklands/Overlord.cfg:22 msgid "These once lowly supervisors have proven their worth to their master with their loyalty and to a varying degree leadership skill. They keep to themselves, as could be expected for a harsh taskmaster, though many feel there is more to this reclusiveness. Some are greatly scared of them and will make that more sure not to disappoint their superiors." msgstr "" #. [unit_type]: id=Graft_Overseer, race=human #: ./Grafted_Era/units/darklands/Overseer.cfg:4 msgid "Overseer" msgstr "" #. [unit_type]: id=Graft_Overseer, race=human #: ./Grafted_Era/units/darklands/Overseer.cfg:22 msgid "The most trusted of Lord's subordinates are given the much welcome privilege of doning expensive heavy armour and leading the troops into battle. Their ability to weaken enemies just before the fighting begins is left unexplained." msgstr "" #. [unit_type]: id=Graft_Possessed_Knight, race=human #: ./Grafted_Era/units/darklands/Possessed_Knight.cfg:4 msgid "Possessed Knight" msgstr "" #. [unit_type]: id=Graft_Possessed_Knight, race=human #: ./Grafted_Era/units/darklands/Possessed_Knight.cfg:29 msgid "Succumbing to their inner turmoil, these knights have ultimately become possessed. Most commoners notice this unsettling change, but they would never dare making that apparent. Sometimes these knights are seen with streams of otherworldly flames bursting from their fingertips... some say this fire also burns in their hearts, eating away what's still human in them." msgstr "" #. [unit_type]: id=Graft_Soldier, race=human #: ./Grafted_Era/units/darklands/Soldier.cfg:4 msgid "Soldier" msgstr "" #. [unit_type]: id=Graft_Soldier, race=human #: ./Grafted_Era/units/darklands/Soldier.cfg:21 msgid "Though the archers' service duties are mostly tedious, sometimes they turn into a real combat encounter. Those who survive a few serious fights go on to become soldiers. Though they possess some valuable experience and have a bit better standing, most still wish they had been never taken into the army." msgstr "" #. [unit_type]: id=Graft_Strongman, race=human #: ./Grafted_Era/units/darklands/Strongman.cfg:4 msgid "Strongman" msgstr "" #. [unit_type]: id=Graft_Warlock, race=human #: ./Grafted_Era/units/darklands/Warlock.cfg:4 msgid "Warlock" msgstr "" #. [unit_type]: id=Graft_Warlock, race=human #: ./Grafted_Era/units/darklands/Warlock.cfg:23 msgid "These so called warlocks get their name from the obsure art they practice. They are highly secretive about the nature of this craft." msgstr "" #. [unit_type]: id=Graft_Wolf, race=wolf #: ./Grafted_Era/units/darklands/Wolf.cfg:28 msgid "Behind every fern and every tree of the Darklands lurk the spies and assassins of the dark lords. Large, vicious wolves, bound to their master's will by brutal taming -though it is whispered dark magics may have taken a part in it- prowl, ever on the lookout. The fearsome creatures's speed have proven effective for spying, and raiding villages; and anyone relying on stealth rather than force has better reconsider, for the wolf's cruel jaws and keen nose will find him anywhere" msgstr "" #. [unit_type]: id=Graft_half_alchemist_0, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_alchemist.cfg:4 msgid "Halfling Alchemist" msgstr "" #. [unit_type]: id=Graft_half_alchemist_0, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_1, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_2, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_3, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_alchemist.cfg:19 ./Grafted_Era/units/halflings/1_alchemist.cfg:19 ./Grafted_Era/units/halflings/2_alchemist.cfg:19 ./Grafted_Era/units/halflings/3_alchemist.cfg:20 msgid "As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with." msgstr "" #. [attack]: type=impact #: ./Grafted_Era/units/halflings/0_alchemist.cfg:30 ./Grafted_Era/units/halflings/1_alchemist.cfg:29 msgid "walking stick" msgstr "" #. [attack]: type=fire #: ./Grafted_Era/units/halflings/0_alchemist.cfg:39 ./Grafted_Era/units/halflings/1_alchemist.cfg:38 ./Grafted_Era/units/halflings/2_alchemist.cfg:38 ./Grafted_Era/units/halflings/3_alchemist.cfg:40 msgid "fire candle" msgstr "" #. [attack]: type=fire #: ./Grafted_Era/units/halflings/0_alchemist.cfg:48 ./Grafted_Era/units/halflings/1_alchemist.cfg:50 ./Grafted_Era/units/halflings/2_alchemist.cfg:50 msgid "fireworks" msgstr "" #. [unit_type]: id=Graft_half_militia_0, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_militia.cfg:4 msgid "Halfling Militia" msgstr "" #. [unit_type]: id=Graft_half_militia_0, race=Graft_halfling #. [unit_type]: id=Graft_half_militia_1, race=Graft_halfling #. [unit_type]: id=Graft_half_militia_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_militia.cfg:19 ./Grafted_Era/units/halflings/1_militia.cfg:19 ./Grafted_Era/units/halflings/2_militia.cfg:20 msgid "Although most people see halflings as weaklings they have been able to prove time and time again that they can be stout of heart in defending their home. Throwing themselves into combat armed only with farming implements, they can be far too deadly to be understimated." msgstr "" #. [unit_type]: id=Graft_half_net_0, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_net.cfg:4 msgid "Halfling Net" msgstr "" #. [unit_type]: id=Graft_half_net_0, race=Graft_halfling #. [unit_type]: id=Graft_half_net_1, race=Graft_halfling #. [unit_type]: id=Graft_half_net_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_net.cfg:19 ./Grafted_Era/units/halflings/1_net.cfg:19 ./Grafted_Era/units/halflings/2_net.cfg:20 msgid "Halflings have long made nets for hunting and fishing. Although these traditional snares are used to catch small creatures the halflings frequently deploy the people who make them in defense against more dangerous enemies. Trying to wrap enemies in nets is extremely dangerous, and the net-carrying halflings take precedence when it comes to distributing armor." msgstr "" #. [unit_type]: id=Graft_half_slinger_0, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_slinger.cfg:4 msgid "Halfling Slinger" msgstr "" #. [unit_type]: id=Graft_half_slinger_0, race=Graft_halfling #. [unit_type]: id=Graft_half_slinger_1, race=Graft_halfling #. [unit_type]: id=Graft_half_slinger_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/0_slinger.cfg:19 ./Grafted_Era/units/halflings/1_slinger.cfg:19 ./Grafted_Era/units/halflings/2_slinger.cfg:20 msgid "Halflings are quite skilled with slings. The pastime of sling shooting is a popular one and some also use slings for hunting. Their marksmanship, reloading and speed is quite impressive. These slingers also tend to be quite nimble on their feet." msgstr "" #. [unit_type]: id=Graft_half_alchemist_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_alchemist.cfg:4 msgid "Halfling Expert Alchemist" msgstr "" #. [unit_type]: id=Graft_half_armor_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_armor.cfg:4 msgid "Halfling Armor" msgstr "" #. [unit_type]: id=Graft_half_armor_1, race=Graft_halfling #. [unit_type]: id=Graft_half_armor_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_armor.cfg:19 ./Grafted_Era/units/halflings/2_armor.cfg:20 msgid "Dealing with a front-on charge is a serious challenge for the halflings. With various collected items they construct a makeshift armor and using this suit they become surprisingly good defenders." msgstr "" #. [unit_type]: id=Graft_half_eagle_1, race=Graft_eagle_folk #: ./Grafted_Era/units/halflings/1_eagle.cfg:4 msgid "Eagle" msgstr "" #. [unit_type]: id=Graft_half_eagle_1, race=Graft_eagle_folk #. [unit_type]: id=Graft_half_eagle_2, race=Graft_eagle_folk #. [unit_type]: id=Graft_half_eagle_3, race=Graft_eagle_folk #: ./Grafted_Era/units/halflings/1_eagle.cfg:19 ./Grafted_Era/units/halflings/2_eagle.cfg:19 ./Grafted_Era/units/halflings/3_eagle.cfg:20 msgid "The great eagles have always been friends of the halflings and willing to help them defend their homes in times of need." msgstr "" #. [unit_type]: id=Graft_half_militia_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_militia.cfg:4 msgid "Halfling Expeller" msgstr "" #. [unit_type]: id=Graft_half_net_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_net.cfg:4 msgid "Halfling Catcher" msgstr "" #. [unit_type]: id=Graft_half_pony_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_pony.cfg:4 msgid "Halfling Pony" msgstr "" #. [unit_type]: id=Graft_half_charger_2, race=Graft_halfling #. [unit_type]: id=Graft_half_pony_1, race=Graft_halfling #. [unit_type]: id=Graft_half_pony_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_pony.cfg:20 ./Grafted_Era/units/halflings/2_charger.cfg:21 ./Grafted_Era/units/halflings/2_pony.cfg:21 msgid "Trained to carry loads and plow fields, these ponies have been turned into weapons of war." msgstr "" #. [unit_type]: id=Graft_half_slinger_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_slinger.cfg:4 msgid "Halfling Slingster" msgstr "" #. [unit_type]: id=Graft_half_stalker_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_stalker.cfg:4 msgid "Halfling Stalker" msgstr "" #. [unit_type]: id=Graft_half_stalker_1, race=Graft_halfling #. [unit_type]: id=Graft_half_stalker_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_stalker.cfg:19 ./Grafted_Era/units/halflings/2_stalker.cfg:20 msgid "Some slingers come to think their skill at slipping by enemies could be made better use of. These individuals use their gift of agility and hairy feet for sneaking up to and stabbing people and creatures where they would least want them to." msgstr "" #. [unit_type]: id=Graft_half_veteran_1, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_veteran.cfg:4 msgid "Halfling Reeve" msgstr "" #. [unit_type]: id=Graft_half_veteran_1, race=Graft_halfling #. [unit_type]: id=Graft_half_veteran_2, race=Graft_halfling #. [unit_type]: id=Graft_half_veteran_3, race=Graft_halfling #: ./Grafted_Era/units/halflings/1_veteran.cfg:19 ./Grafted_Era/units/halflings/2_veteran.cfg:19 ./Grafted_Era/units/halflings/3_veteran.cfg:20 msgid "Every halfling militia or posse is headed by a halfling who has braved combat before and who will do so again." msgstr "" #. [unit_type]: id=Graft_half_alchemist_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_alchemist.cfg:4 msgid "Halfling Magician" msgstr "" #. [unit_type]: id=Graft_half_armor_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_armor.cfg:4 msgid "Halfling Barrier" msgstr "" #. [unit_type]: id=Graft_half_charger_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_charger.cfg:4 msgid "Halfling Charger" msgstr "" #. [unit_type]: id=Graft_half_eagle_2, race=Graft_eagle_folk #: ./Grafted_Era/units/halflings/2_eagle.cfg:4 msgid "Soaring Eagle" msgstr "" #. [unit_type]: id=Graft_half_militia_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_militia.cfg:4 msgid "Halfling Stouthearted" msgstr "" #. [unit_type]: id=Graft_half_net_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_net.cfg:4 msgid "Halfling Stopper" msgstr "" #. [unit_type]: id=Graft_half_pony_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_pony.cfg:4 msgid "Halfling Cavalry" msgstr "" #. [unit_type]: id=Graft_half_slinger_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_slinger.cfg:4 msgid "Halfling Sharpshooter" msgstr "" #. [unit_type]: id=Graft_half_stalker_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_stalker.cfg:4 msgid "Halfling Slayer" msgstr "" #. [unit_type]: id=Graft_half_veteran_2, race=Graft_halfling #: ./Grafted_Era/units/halflings/2_veteran.cfg:4 msgid "Halfling Thane" msgstr "" #. [unit_type]: id=Graft_half_alchemist_3, race=Graft_halfling #: ./Grafted_Era/units/halflings/3_alchemist.cfg:4 msgid "Halfling Great Magician" msgstr "" #. [unit_type]: id=Graft_half_eagle_3, race=Graft_eagle_folk #: ./Grafted_Era/units/halflings/3_eagle.cfg:4 msgid "Majestic Eagle" msgstr "" #. [unit_type]: id=Graft_half_veteran_3, race=Graft_halfling #: ./Grafted_Era/units/halflings/3_veteran.cfg:4 msgid "Halfling General" msgstr "" #. [unit_type]: id=Graft_Steppe_Drover, race=orc #: ./Grafted_Era/units/steppe/Icewind_Drover.cfg:4 msgid "Icewind Drover" msgstr "" #. [unit_type]: id=Graft_Steppe_Drover, race=orc #: ./Grafted_Era/units/steppe/Icewind_Drover.cfg:20 msgid "" "A Herder of sufficient ability can become what the Steppe_Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by referring to themselves as 'conduits'. Just what it is that they channel is never revealed.\n" "The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice." msgstr "" #. [attack]: type=cold #: ./Grafted_Era/units/steppe/Icewind_Drover.cfg:43 ./Grafted_Era/units/steppe/Icewind_Herder.cfg:48 ./Grafted_Era/units/steppe/Icewind_Master.cfg:44 msgid "frostbite" msgstr "" #. [unit_type]: id=Graft_Steppe_Herder, race=orc #: ./Grafted_Era/units/steppe/Icewind_Herder.cfg:4 msgid "Icewind Herder" msgstr "" #. [unit_type]: id=Graft_Steppe_Herder, race=orc #: ./Grafted_Era/units/steppe/Icewind_Herder.cfg:20 msgid "" "There is an old tale about the creation of the the IceWind order: A gang of children were fishing when a very young female, hooking something bigger then she could land, was dragged into the subzero waters. She did not reappear. Two days later, by which time the tribe had nearly forgotten the loss, a sentry witnessed an unnerving spectacle. The very same girl, delirious with exhaustion and deathly pale, was spotted dragging herself from the pond.\n" "After the incident the girl, whose name is a closely guarded secret, was never the same. The tribespeople told stories of seeing her freeze a bear solid, simply by looking at it, others claimed that she went out by night to converse with unseen things that moved in the water. Nobody dared approach her about these rumours, lest they prove to be true. \n" "She became the founder of the IceWind order, every year she would select children from the tribe to train. Whatever she taught them, it granted them a mysterious influence over the elements of their habitat. The Herders themselves describe this influence as " msgstr "" #. [unit_type]: id=Graft_Steppe_Master, race=orc #: ./Grafted_Era/units/steppe/Icewind_Master.cfg:4 msgid "Icewind Master" msgstr "" #. [unit_type]: id=Graft_Steppe_Master, race=orc #: ./Grafted_Era/units/steppe/Icewind_Master.cfg:21 msgid "Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren." msgstr "" #. [unit_type]: id=Graft_Steppe_Bladesman, race=orc #: ./Grafted_Era/units/steppe/Steppe_Bladesman.cfg:4 msgid "Steppe Bladesman" msgstr "" #. [unit_type]: id=Graft_Steppe_Bladesman, race=orc #: ./Grafted_Era/units/steppe/Steppe_Bladesman.cfg:19 msgid "Those orcs who excel in the use of the battle axe are informally known to their brethren as Bladesmen. Disregarding all flair or style, Bladesman fight with simple and brutal strength, hacking directly at whatever stands before them. Any skill gained through battle only builds on what nature has already granted them." msgstr "" #. [unit_type]: id=Graft_Steppe_Flanker, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Flanker.cfg:4 msgid "Steppe Flanker" msgstr "" #. [unit_type]: id=Graft_Steppe_Flanker, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Flanker.cfg:29 msgid "Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly." msgstr "" #. [attack]: type=pierce #: ./Grafted_Era/units/steppe/Steppe_Flanker.cfg:45 ./Grafted_Era/units/steppe/Steppe_Hunter.cfg:44 ./Grafted_Era/units/steppe/Steppe_Striker.cfg:48 msgid "harpoon" msgstr "" #. [unit_type]: id=Graft_Steppe_Hunter, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Hunter.cfg:4 msgid "Steppe Hunter" msgstr "" #. [unit_type]: id=Graft_Steppe_Hunter, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Hunter.cfg:28 msgid "The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish brethren." msgstr "" #. [unit_type]: id=Graft_Steppe_Juggernaut, race=orc #: ./Grafted_Era/units/steppe/Steppe_Juggernaut.cfg:4 msgid "Steppe Juggernaut" msgstr "" #. [unit_type]: id=Graft_Steppe_Juggernaut, race=orc #: ./Grafted_Era/units/steppe/Steppe_Juggernaut.cfg:20 msgid "Some of the Steppe Orcs aspiring to power realise that they actually have a certain aptitude for the charge. Abandoning the pursuit of leadership, these Juggernauts fling themselves on the enemy with utterly ferocious recklessness. In one legendary incident, likely made greater with each telling, an entire squad of elves scattered and ran at the sight of a single Juggernaut bearing down on them." msgstr "" #. [unit_type]: id=Graft_Steppe_Khan, race=orc #: ./Grafted_Era/units/steppe/Steppe_Khan.cfg:4 msgid "Steppe Khan" msgstr "" #. [unit_type]: id=Graft_Steppe_Khan, race=orc #: ./Grafted_Era/units/steppe/Steppe_Khan.cfg:23 msgid "" "The steppe chieftains are titled Khans, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.\n" "Despite this, Khans are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges." msgstr "" #. [unit_type]: id=Graft_Steppe_Massif, race=orc #: ./Grafted_Era/units/steppe/Steppe_Massif.cfg:4 msgid "Steppe Massif" msgstr "" #. [unit_type]: id=Graft_Steppe_Massif, race=orc #: ./Grafted_Era/units/steppe/Steppe_Massif.cfg:20 msgid "Clad in crude armour with full-face helms and swinging weapons too heavy for many humans to lift, the hulking Massifs are a terrifying spectacle. They invariably continue their use of the battleaxe, with fearful results." msgstr "" #. [unit_type]: id=Graft_Steppe_Outcast, race=orc #: ./Grafted_Era/units/steppe/Steppe_Outcast.cfg:4 msgid "Steppe Outcast" msgstr "" #. [unit_type]: id=Graft_Steppe_Outcast, race=orc #: ./Grafted_Era/units/steppe/Steppe_Outcast.cfg:19 msgid "" "Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental endurance. However being excluded from the order cannot make them forget what they have learned.\n" "When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to cease their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect that exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practical use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders." msgstr "" #. [attack]: type=cold #: ./Grafted_Era/units/steppe/Steppe_Outcast.cfg:26 ./Grafted_Era/units/steppe/Steppe_Pariah.cfg:26 msgid "frigid touch" msgstr "" #. [unit_type]: id=Graft_Steppe_Pariah, race=orc #: ./Grafted_Era/units/steppe/Steppe_Pariah.cfg:4 msgid "Steppe Pariah" msgstr "" #. [unit_type]: id=Graft_Steppe_Pariah, race=orc #: ./Grafted_Era/units/steppe/Steppe_Pariah.cfg:20 msgid "Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain. " msgstr "" #. [unit_type]: id=Graft_Steppe_Rigid, race=orc #: ./Grafted_Era/units/steppe/Steppe_Rigid.cfg:4 msgid "Steppe Rigid" msgstr "" #. [unit_type]: id=Graft_Steppe_Rigid, race=orc #: ./Grafted_Era/units/steppe/Steppe_Rigid.cfg:19 msgid "Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds." msgstr "" #. [attack]: type=impact #: ./Grafted_Era/units/steppe/Steppe_Rigid.cfg:32 ./Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:32 ./Grafted_Era/units/steppe/Steppe_Stoic.cfg:33 msgid "shield bash" msgstr "" #. [unit_type]: id=Graft_Steppe_Savage, race=orc #: ./Grafted_Era/units/steppe/Steppe_Savage.cfg:4 msgid "Steppe Savage" msgstr "" #. [unit_type]: id=Graft_Steppe_Savage, race=orc #: ./Grafted_Era/units/steppe/Steppe_Savage.cfg:20 msgid "Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and violent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood." msgstr "" #. [unit_type]: id=Graft_Steppe_Shieldbearer, race=orc #: ./Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:4 msgid "Steppe Shieldbearer" msgstr "" #. [unit_type]: id=Graft_Steppe_Shieldbearer, race=orc #: ./Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:19 msgid "Some soldiers are given a special role, quite different from any of their comrades. Shieldbearers carry no real weapon at all. Their unique duty is to protect the wounded, patch up holes in the line and, if all looks to be lost, hold off the enemy long enough to cover their retreating army. It has often been said by the Steppe Orcs that while the Shieldbearers have never secured victory, they have numerous times prevented utter defeat." msgstr "" #. [unit_type]: id=Graft_Steppe_Skewer, race=orc #: ./Grafted_Era/units/steppe/Steppe_Skewer.cfg:4 msgid "Steppe Skewer" msgstr "" #. [unit_type]: id=Graft_Steppe_Skewer, race=orc #: ./Grafted_Era/units/steppe/Steppe_Skewer.cfg:20 msgid "" "While orcs may not be renowned for their intellectual capacity, it is well within their powers of thinking to realise that a longer spear will allow them to impale an enemy from greater distance. In addition, Skewers delight in crafting barbed heads for their spears, further increasing their grisly effectiveness.\n" "\n" "Special Notes:" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearhead, race=orc #: ./Grafted_Era/units/steppe/Steppe_Spearhead.cfg:4 msgid "Steppe Spearhead" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearhead, race=orc #: ./Grafted_Era/units/steppe/Steppe_Spearhead.cfg:19 msgid "Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly serviceable flail." msgstr "" #. [unit_type]: id=Graft_Steppe_Spearman, race=orc #: ./Grafted_Era/units/steppe/Steppe_Spearman.cfg:4 msgid "Steppe Spearman" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearman, race=orc #: ./Grafted_Era/units/steppe/Steppe_Spearman.cfg:19 msgid "The orcs of the steppe learnt early on that their axes were simply not suitable against all foes. In accordance with this, some warriors forgo further usage of the axe and take up short spears. While necessary, the change is often somewhat awkward." msgstr "" #. [unit_type]: id=Graft_Steppe_Stoic, race=orc #: ./Grafted_Era/units/steppe/Steppe_Stoic.cfg:4 msgid "Steppe Stoic" msgstr "" #. [unit_type]: id=Graft_Steppe_Stoic, race=orc #: ./Grafted_Era/units/steppe/Steppe_Stoic.cfg:20 msgid "" "The Stoic are embodiments of endurance, plain and simple. They are characterized by sheer stubbornness and refusal to go down even under the heaviest of blows. Time and again a foe has struck down a Stoic and thought him dead, only to see the hardy orc lift himself from among the corpses of the dead, raise his shield and reassume his position.\n" "\n" "Special Notes: Due to their lack of weaponry Stoic may not attack the enemy. When attacked however, they retaliate with heavy strikes with the front of their shields. " msgstr "" #. [unit_type]: id=Graft_Steppe_Striker, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Striker.cfg:4 msgid "Steppe Striker" msgstr "" #. [unit_type]: id=Graft_Steppe_Striker, race=goblin #: ./Grafted_Era/units/steppe/Steppe_Striker.cfg:29 msgid "Rather then weaken foes for others to finish off, Strikers seek the killing blow themselves. However they do not possess the physique to survive long in a straight fight. Instead they dart around the main fracas, seeking to surprise distracted enemies." msgstr "" #. [unit_type]: id=Graft_Steppe_Vanguard, race=orc #: ./Grafted_Era/units/steppe/Steppe_Vanguard.cfg:4 msgid "Steppe Vanguard" msgstr "" #. [unit_type]: id=Graft_Steppe_Vanguard, race=orc #: ./Grafted_Era/units/steppe/Steppe_Vanguard.cfg:22 msgid "Having proven themselves in battle, Vanguards start to assert their authority others. Their experience is put to use on the battlefield, where they direct the actions of their comrades. Yet often in the fracas of battle these subtleties are disregarded and the Vanguards live up to their name, leading by example. They have however learnt some restraint, complementing their flails with a standard battleaxe similar to that used by steppe warriors." msgstr "" #. [unit_type]: id=Graft_Steppe_Warrior, race=orc #: ./Grafted_Era/units/steppe/Steppe_Warrior.cfg:4 msgid "Steppe Warrior" msgstr "" #. [unit_type]: id=Graft_Steppe_Warrior, race=orc #: ./Grafted_Era/units/steppe/Steppe_Warrior.cfg:19 msgid "The rank and file Steppe Orc soldier epitomizes the qualities of his clan. Hardened, resilient and, when necessary, desperately savage. However, while loyal to their clan, they have little restraint and are often hard to control. The inherent strength of their race and a harsh life of continuous conflict take the place of formal training. Not known for their finesse, Steppe Orcs fight with heavy two-handed battle axes." msgstr "" #. [unit_type]: id=Graft_icy_water_1, race=Graft_icy_water #: ./Grafted_Era/units/steppe/icy_water_1.cfg:4 msgid "Zioghooshi" msgstr "" #. [unit_type]: id=Graft_icy_water_1, race=Graft_icy_water #: ./Grafted_Era/units/steppe/icy_water_1.cfg:19 msgid "They live in waters beneath the ice sheet where most living things would find only death. They occasionaly trade with the steppe orcs, and even help them in battle, if sufficiently compensated. They aren't too swift." msgstr "" #. [unit_type]: id=Graft_reindeer_0, race=graft_reindeer #: ./Grafted_Era/units/steppe/reindeer_0.cfg:4 msgid "Reindeer" msgstr "" #. [unit_type]: id=Graft_reindeer_0, race=graft_reindeer #: ./Grafted_Era/units/steppe/reindeer_0.cfg:19 msgid "With the reindeer herds moving across the same land, the orcs often make use of them. One of the more extreme cases of such is when the Icewind shamans apply strange rituals and herbal mixtures on the animals, making them so apathetic they can be used as decoys in battle." msgstr "" #. [attack]: type=impact #: ./Grafted_Era/units/steppe/reindeer_0.cfg:36 msgid "antlers" msgstr ""