msgid "" msgstr "" "Project-Id-Version: Grafted_Era-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-02-11 02:00+0100\n" "PO-Revision-Date: 2013-02-11 02:00+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: gd\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [dummy]: id=Graft_weapon_special_demonic_pull #: Grafted_Era/abilities/abilities_darklands.cfg:7 #: Grafted_Era/abilities/abilities_darklands.cfg:8 msgid "demonic pull" msgstr "" #. [dummy]: id=Graft_weapon_special_demonic_pull #: Grafted_Era/abilities/abilities_darklands.cfg:9 #: Grafted_Era/abilities/abilities_darklands.cfg:11 msgid "" "Demonic pull :\n" "Calling upon otherwordly forces, the unit causes both the attacker and the " "defender to suffer a 25% defense penalty regardless of terrain for the " "duration of the engagement." msgstr "" #. [chance_to_hit]: id=Graft_demonic #: Grafted_Era/abilities/abilities_darklands.cfg:20 msgid "demonic" msgstr "" #. [chance_to_hit]: id=Graft_demonic #: Grafted_Era/abilities/abilities_darklands.cfg:21 msgid "" "Demonic:\n" "This attack is tied with the underworld forces, receiving 50% chance to hit " "regardless of the defensive ability of the unit being attacked.\n" msgstr "" #. [damage]: id=fearsome #: Grafted_Era/abilities/abilities_darklands.cfg:36 #: Grafted_Era/abilities/abilities_darklands.cfg:37 #: Grafted_Era/abilities/abilities_darklands.cfg:65 #: Grafted_Era/abilities/abilities_darklands.cfg:66 #: Grafted_Era/abilities/abilities_darklands.cfg:102 #: Grafted_Era/abilities/abilities_darklands.cfg:103 msgid "fearsome" msgstr "" #. [damage]: id=fearsome #: Grafted_Era/abilities/abilities_darklands.cfg:38 #: Grafted_Era/abilities/abilities_darklands.cfg:41 #: Grafted_Era/abilities/abilities_darklands.cfg:67 #: Grafted_Era/abilities/abilities_darklands.cfg:70 #: Grafted_Era/abilities/abilities_darklands.cfg:104 #: Grafted_Era/abilities/abilities_darklands.cfg:107 msgid "" "\n" "Fearsome:\n" "The fear aura of the unit makes enemy units of equal or lower level it " "engages with in melee deal 10% less damage and further 15% less damage times " "the difference in their levels." msgstr "" #. [damage]: id=Cond_dread #: Grafted_Era/abilities/abilities_steppe.cfg:6 #: Grafted_Era/abilities/abilities_steppe.cfg:7 msgid "dauntless charge" msgstr "" #. [damage]: id=Cond_dread #: Grafted_Era/abilities/abilities_steppe.cfg:8 #: Grafted_Era/abilities/abilities_steppe.cfg:10 msgid "" "Dauntless charge:\n" "When a unit uses this attack offensively, it takes one third less damage in " "retaliation." msgstr "" #. [damage]: id=Cond_defend_only #: Grafted_Era/abilities/abilities_steppe.cfg:21 msgid "defend only" msgstr "" #. [damage]: id=Cond_defend_only #: Grafted_Era/abilities/abilities_steppe.cfg:22 msgid "" "Defend only:\n" "This weapon is only usable for defense." msgstr "" #. [advancement]: id=amla_steppe #: Grafted_Era/abilities/abilities_steppe.cfg:34 msgid "Max HP bonus +4, Max XP +20%" msgstr "" #. [skirmisher]: id=half_distract #: Grafted_Era/abilities/distract.cfg:6 msgid "distract" msgstr "" #. [skirmisher]: id=half_distract #: Grafted_Era/abilities/distract.cfg:7 msgid "" "Distract:\n" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" #. [multiplayer_side]: id=Graft_random_faction, type=random #. [multiplayer_side]: id=Graft_random_faction_g, type=random #: Grafted_Era/factions/_fake/_rand_all.cfg:4 #: Grafted_Era/factions/_fake/_rand_all_g.cfg:4 msgid "Random" msgstr "" #. [multiplayer_side]: id=Graft_random_default_faction, type=random #. [multiplayer_side]: id=Graft_random_default_faction_g, type=random #: Grafted_Era/factions/_fake/_rand_def.cfg:4 #: Grafted_Era/factions/_fake/_rand_def_g.cfg:4 msgid "Random Default" msgstr "" #. [multiplayer_side]: id=Graft_random_extra_faction, type=random #. [multiplayer_side]: id=Graft_random_extra_faction_g, type=random #: Grafted_Era/factions/_fake/_rand_ext.cfg:4 #: Grafted_Era/factions/_fake/_rand_ext_g.cfg:4 msgid "Random not Default" msgstr "" #. [multiplayer_side]: id=Graft_Darklands, type=random #: Grafted_Era/factions/darklands.cfg:16 msgid "Darklands" msgstr "" #. [multiplayer_side]: id=Graft_halflings, type=random #: Grafted_Era/factions/halflings.cfg:16 msgid "Halflings" msgstr "" #. [multiplayer_side]: id=Graft_Steppe, type=random #: Grafted_Era/factions/steppe.cfg:16 msgid "Steppe Orcs" msgstr "" #. [message]: speaker=narrator #: Grafted_Era/macros/menu_item.cfg:15 msgid "" "-------------------\n" "About Grafted Era\n" "-------------------\n" "This era contains factions that are balanced against the Default era. To " "ensure these factions don't end up being played against each other, the era " "forces a maximum of one of these not-Default factions in every game. In " "other words: in any game, all but one player will have Default factions.\n" "\n" "For more information have a look at 'readme.txt' in the era's folder.\n" "-------------------\n" "Contact\n" "-------------------\n" "you can post on the wesnoth.org forum, in era's topic found in the 'Faction " "& Era Development' section.\n" "you can also contact 'mystic x the unknown', preferably using wesnoth.org " "forum private message.\n" "-------------------\n" "Help wanted\n" "-------------------\n" "If you like this era, you might also want to contribute to it. We are " "especially in the need of playtesters and translators." msgstr "" #. [message]: speaker=narrator #: Grafted_Era/macros/message.cfg:23 msgid "faction replacement" msgstr "" #. [message]: speaker=narrator #: Grafted_Era/macros/message.cfg:24 msgid "" "More than one player ($show_pickers|) have selected a non-Default faction. " "One of those was kept and rest was changed to Default. (right-click for more)" msgstr "" #: Grafted_Era/macros/names.cfg:4 msgid "" "John Dibbles,John Walker,John Phelms,John Darter,John Dreakes,John Kittles," "John Curn,John Nodd,John Sparks,John Potfoot,John Ghelt,Perry Walker,Perry " "Darter,Perry Sparks,Perry Ghelt,Theodor Nodd,Theodor Curn,Pinto Sparks,Pinto " "Walker,Pinto Darter,Pinto Curn,Pinto Nodd,Pinto Ghelt,John Taps,Perry Taps," "Pinto Taps,Theodor Taps,Mio Dibbles,Mio Walker,Mio Phelms,Mio Darter,Mio " "Dreakes,Mio Kittles,Mio Curn,Mio Nodd,Mio Sparks,Mio Potfoot,Mio Taps" msgstr "" #. [race]: id=Graft_icy_water #: Grafted_Era/races/icy_water.cfg:4 msgid "race^Zioghooshi" msgstr "" #. [race]: id=Graft_icy_water #: Grafted_Era/races/icy_water.cfg:5 msgid "race+plural^Zioghooshi" msgstr "" #. [race]: id=Graft_icy_water #: Grafted_Era/races/icy_water.cfg:9 msgid "Icy water dwellers." msgstr "" #. [race]: id=aberration #: Grafted_Era/races/race_abberation.cfg:9 msgid "race^Aberration" msgstr "" #. [race]: id=aberration #: Grafted_Era/races/race_abberation.cfg:10 msgid "race+plural^Aberrations" msgstr "" #. [race]: id=aberration #: Grafted_Era/races/race_abberation.cfg:12 msgid "" "So deformed physically that it's immediately obvious that they can't be " "natural and must have been either created or altered by magic, early in " "their development cycle." msgstr "" #. [race]: id=Graft_eagle_folk #: Grafted_Era/races/race_eagle_folk.cfg:4 msgid "race^Eagle Folk" msgstr "" #. [race]: id=Graft_eagle_folk #: Grafted_Era/races/race_eagle_folk.cfg:5 msgid "race+plural^Eagle Folk" msgstr "" #. [race]: id=Graft_eagle_folk #: Grafted_Era/races/race_eagle_folk.cfg:8 msgid "Eagles!" msgstr "" #. [race]: id=elemental #: Grafted_Era/races/race_elemental.cfg:8 msgid "race^Elemental" msgstr "" #. [race]: id=elemental #: Grafted_Era/races/race_elemental.cfg:9 msgid "race+plural^Elementals" msgstr "" #. [race]: id=elemental #: Grafted_Era/races/race_elemental.cfg:17 msgid "" "The Elementals are the guardians of the World, spirits of the elements that " "incarnate themselves to fight. They are reclusive, but can be quite fierce " "and brutal, for as it is said, there is nothing more ruthless than nature." msgstr "" #. [race]: id=Graft_halfling #: Grafted_Era/races/race_halfling.cfg:4 msgid "race^Halfling" msgstr "" #. [race]: id=Graft_halfling #: Grafted_Era/races/race_halfling.cfg:5 msgid "race+plural^Halflings" msgstr "" #. [race]: id=Graft_halfling #: Grafted_Era/races/race_halfling.cfg:9 msgid "Halflings!" msgstr "" #. [race]: id=insect #: Grafted_Era/races/race_insect.cfg:8 msgid "race^Insect" msgstr "" #. [race]: id=insect #: Grafted_Era/races/race_insect.cfg:9 msgid "race+plural^Insects" msgstr "" #. [race]: id=insect #: Grafted_Era/races/race_insect.cfg:12 msgid "" "One insect is nothing, a dozen of them just cause a nuisance, a swarm tends " "to cause problems, an army... You don't want to face an army. Be mindful of " "the little things, they might hurt you more than you expect. You can't " "poison, plague or drain insects." msgstr "" #. [race]: id=nightmare #: Grafted_Era/races/race_nightmare.cfg:8 msgid "race^Nightmare" msgstr "" #. [race]: id=nightmare #: Grafted_Era/races/race_nightmare.cfg:9 msgid "race+plural^Nightmares" msgstr "" #. [race]: id=nightmare #: Grafted_Era/races/race_nightmare.cfg:12 msgid "" "Meloen caused these... things, to incarnate the very fears gnawing at her " "soul and mind. Each one of them represents a single facet of terror she " "imprisoned herself in, and as such is unmatched in spreading fear and " "uncertainty beyond the limit of sanity. Nightmares are not alive and as such " "can't be plagued, poisoned or drained." msgstr "" #. [trait]: id=ruby #: Grafted_Era/traits/trait_elemental.cfg:8 msgid "ruby" msgstr "" #. [trait]: id=ruby #: Grafted_Era/traits/trait_elemental.cfg:9 msgid "female^ruby" msgstr "" #. [trait]: id=diamond #: Grafted_Era/traits/trait_elemental.cfg:27 msgid "diamond" msgstr "" #. [trait]: id=diamond #: Grafted_Era/traits/trait_elemental.cfg:28 msgid "female^diamond" msgstr "" #. [trait]: id=sapphire #: Grafted_Era/traits/trait_elemental.cfg:45 msgid "sapphire" msgstr "" #. [trait]: id=sapphire #: Grafted_Era/traits/trait_elemental.cfg:46 msgid "female^sapphire" msgstr "" #. [trait]: id=emerald #: Grafted_Era/traits/trait_elemental.cfg:59 msgid "emerald" msgstr "" #. [trait]: id=emerald #: Grafted_Era/traits/trait_elemental.cfg:60 msgid "female^emerald" msgstr "" #. [trait]: id=insect #: Grafted_Era/traits/trait_insect.cfg:8 msgid "insect" msgstr "" #. [trait]: id=insect #. [trait]: id=nightmare #: Grafted_Era/traits/trait_insect.cfg:9 #: Grafted_Era/traits/trait_nightmare.cfg:9 msgid "Immune to drain, poison and plague" msgstr "" #. [trait]: id=nightmare #: Grafted_Era/traits/trait_nightmare.cfg:8 msgid "nightmare" msgstr "" #. [trait]: id=graft_strong #: Grafted_Era/traits/trait_strongman.cfg:6 msgid "strong" msgstr "" #. [trait]: id=graft_strong #: Grafted_Era/traits/trait_strongman.cfg:7 msgid "female^strong" msgstr "" #. [unit_type]: id=Graft_rand_def_spawn, race=monster #. [unit_type]: id=Graft_rand_nondef_spawn, race=monster #. [unit_type]: id=Graft_rand_spawn, race=monster #. [unit_type]: id=_rand_all, race=monster #. [unit_type]: id=_rand_all_g, race=monster #. [unit_type]: id=_rand_darklands, race=monster #. [unit_type]: id=_rand_def, race=monster #. [unit_type]: id=_rand_def_g, race=monster #. [unit_type]: id=_rand_drakes, race=monster #. [unit_type]: id=_rand_ext, race=monster #. [unit_type]: id=_rand_ext_g, race=monster #. [unit_type]: id=_rand_halflings, race=monster #. [unit_type]: id=_rand_knalgan, race=monster #. [unit_type]: id=_rand_loyalists, race=monster #. [unit_type]: id=_rand_nightmares, race=monster #. [unit_type]: id=_rand_northerners, race=monster #. [unit_type]: id=_rand_rebels, race=monster #. [unit_type]: id=_rand_steppe, race=monster #. [unit_type]: id=_rand_undead, race=monster #: Grafted_Era/units/_fake/_rand_all.cfg:20 #: Grafted_Era/units/_fake/_rand_all_g.cfg:20 #: Grafted_Era/units/_fake/_rand_darklands.cfg:20 #: Grafted_Era/units/_fake/_rand_def.cfg:20 #: Grafted_Era/units/_fake/_rand_def_g.cfg:20 #: Grafted_Era/units/_fake/_rand_drakes.cfg:20 #: Grafted_Era/units/_fake/_rand_ext.cfg:20 #: Grafted_Era/units/_fake/_rand_ext_g.cfg:20 #: Grafted_Era/units/_fake/_rand_halflings.cfg:20 #: Grafted_Era/units/_fake/_rand_knalgan.cfg:20 #: Grafted_Era/units/_fake/_rand_loyalists.cfg:20 #: Grafted_Era/units/_fake/_rand_nightmares.cfg:20 #: Grafted_Era/units/_fake/_rand_northerners.cfg:20 #: Grafted_Era/units/_fake/_rand_rebels.cfg:20 #: Grafted_Era/units/_fake/_rand_spawn.cfg:20 #: Grafted_Era/units/_fake/_rand_spawn_def.cfg:20 #: Grafted_Era/units/_fake/_rand_spawn_ext.cfg:20 #: Grafted_Era/units/_fake/_rand_steppe.cfg:20 #: Grafted_Era/units/_fake/_rand_undead.cfg:20 msgid "." msgstr "" #. [attack]: type=impact #: Grafted_Era/units/_fake/_rand_all.cfg:23 #: Grafted_Era/units/_fake/_rand_all_g.cfg:23 #: Grafted_Era/units/_fake/_rand_darklands.cfg:23 #: Grafted_Era/units/_fake/_rand_def.cfg:23 #: Grafted_Era/units/_fake/_rand_def_g.cfg:23 #: Grafted_Era/units/_fake/_rand_drakes.cfg:23 #: Grafted_Era/units/_fake/_rand_ext.cfg:23 #: Grafted_Era/units/_fake/_rand_ext_g.cfg:23 #: Grafted_Era/units/_fake/_rand_halflings.cfg:23 #: Grafted_Era/units/_fake/_rand_knalgan.cfg:23 #: Grafted_Era/units/_fake/_rand_loyalists.cfg:23 #: Grafted_Era/units/_fake/_rand_nightmares.cfg:23 #: Grafted_Era/units/_fake/_rand_northerners.cfg:23 #: Grafted_Era/units/_fake/_rand_rebels.cfg:23 #: Grafted_Era/units/_fake/_rand_spawn.cfg:23 #: Grafted_Era/units/_fake/_rand_spawn_def.cfg:23 #: Grafted_Era/units/_fake/_rand_spawn_ext.cfg:23 #: Grafted_Era/units/_fake/_rand_steppe.cfg:23 #: Grafted_Era/units/_fake/_rand_undead.cfg:23 msgid "g" msgstr "" #. [unit_type]: id=Graft_Ambusher, race=human #: Grafted_Era/units/darklands/Ambusher.cfg:4 msgid "Ambusher" msgstr "" #. [unit_type]: id=Graft_Ambusher, race=human #. [unit_type]: id=Graft_Henchman, race=human #: Grafted_Era/units/darklands/Ambusher.cfg:27 #: Grafted_Era/units/darklands/Henchman.cfg:26 msgid "" "These bandits and criminals have been cleared of any charges and, forming a " "separate unit, they now serve as an important part of their Lord's troops." msgstr "" #. [unit_type]: id=Graft_Archer, race=human #: Grafted_Era/units/darklands/Archer.cfg:4 msgid "Archer" msgstr "" #. [unit_type]: id=Graft_Archer, race=human #: Grafted_Era/units/darklands/Archer.cfg:20 msgid "" "The backbone of Lord's army consists of Ill-trained conscripts with cheap " "weapons." msgstr "" #. [unit_type]: id=Graft_Dark_Knight, race=human #: Grafted_Era/units/darklands/Dark_Knight.cfg:4 msgid "Dark Knight" msgstr "" #. [unit_type]: id=Graft_Dark_Knight, race=human #: Grafted_Era/units/darklands/Dark_Knight.cfg:24 msgid "" "These knights have aquired great skills and there's hardly a match for them. " "Enjoying their high status, they incline to fulfilling their desires without " "scruples. The common folk know all too well they better be wary when one is " "around." msgstr "" #. [unit_type]: id=Graft_Dark_Rider, race=human #: Grafted_Era/units/darklands/Dark_Rider.cfg:4 msgid "Dark Rider" msgstr "" #. [unit_type]: id=Graft_Dark_Rider, race=human #: Grafted_Era/units/darklands/Dark_Rider.cfg:23 msgid "" "Knights whose viciousness and sadism has given them an aura of fear which " "follows them." msgstr "" #. [unit_type]: id=Graft_Demon_Knight, race=human #: Grafted_Era/units/darklands/Demon_Knight.cfg:4 msgid "Demon Knight" msgstr "" #. [unit_type]: id=Graft_Demon_Knight, race=human #: Grafted_Era/units/darklands/Demon_Knight.cfg:26 msgid "" "Demon knight's appearance is horrid and it's clear he's not an ordinary man. " "Some say he's been possessed while some belive he lost his soul to the " "devil. The immense aura of fright brought along with his presence grips and " "overwhelms all but the most hardened." msgstr "" #. [unit_type]: id=Graft_Demon_Lord, race=human #: Grafted_Era/units/darklands/Demon_Lord.cfg:4 msgid "Demon Lord" msgstr "" #. [unit_type]: id=Graft_Demon_Lord, race=human #: Grafted_Era/units/darklands/Demon_Lord.cfg:23 msgid "" "This man is very different from what he used to be. He's impulsive and " "unpredictable, often discharging with anger, and exhibits an uncanny " "tendency to torture enemies and even some unfortunate subordinates. Though " "theoretically of the highest rank, the Lord tries to avoid him and only " "entrusts him with simple tasks." msgstr "" #. [unit_type]: id=Graft_Demon_Wolf, race=wolf #: Grafted_Era/units/darklands/Demon_Wolf.cfg:4 msgid "Demon Wolf" msgstr "" #. [unit_type]: id=Graft_Demon_Wolf, race=wolf #: Grafted_Era/units/darklands/Demon_Wolf.cfg:30 msgid "" "It is said that some of the wolves haunting the Darklands' forests, fed by " "their masters on human flesh -and, it is whispered, strengthened through " "dark magics- are more than mere wolves. In the dead of night, when a " "horrible howl freezes your heart with fear, know that their fearsome jaws " "are also near..." msgstr "" #. [attack]: type=cold #: Grafted_Era/units/darklands/Demon_Wolf.cfg:47 #: Grafted_Era/units/darklands/Dread_Wolf.cfg:45 msgid "howl" msgstr "" #. [unit_type]: id=Graft_Dread_Wolf, race=wolf #: Grafted_Era/units/darklands/Dread_Wolf.cfg:4 msgid "Dread Wolf" msgstr "" #. [unit_type]: id=Graft_Dread_Wolf, race=wolf #: Grafted_Era/units/darklands/Dread_Wolf.cfg:28 msgid "" "It is said that some of the wolves haunting the Darklands's forests, fed by " "their masters on human flesh -and, it is whispered, strengthened through " "dark magics- are more than mere wolves. In the dead of night, when a " "horrible howl freezes your heart with fear, know that their fearsome jaws " "are also near..." msgstr "" #. [unit_type]: id=Graft_Forester, race=human #: Grafted_Era/units/darklands/Forester.cfg:4 msgid "Forester" msgstr "" #. [unit_type]: id=Graft_Forester, race=human #: Grafted_Era/units/darklands/Forester.cfg:30 msgid "" "Controlling the dense woodlands covering most of the Lord's domain is of " "crucial importance. With most troops staying in garrisons and guardposts, " "some are given the duty of patrolling and carrying out various tasks in " "these woods. Foresters tend to welcome this distraction from constant " "bullying and some unsettling occurences widespread thoughout the military." msgstr "" #. [unit_type]: id=Graft_Giant, race=human #: Grafted_Era/units/darklands/Giant.cfg:4 msgid "Giant" msgstr "" #. [unit_type]: id=Graft_Giant, race=human #. [unit_type]: id=Graft_Strongman, race=human #: Grafted_Era/units/darklands/Giant.cfg:31 #: Grafted_Era/units/darklands/Strongman.cfg:30 msgid "" "Men of tremendous size and strength are sometimes born to the peasants of " "the Darklands, to grow up surrounded by superstition, hatred and awe. Their " "life is often a brutish one, forever on the fringe of village society, even " "their cloudy minds refusing them much help. But they may find gold, and " "license to bully those that always secretly hated them, and that they always " "secretly hated, among the troops of the dark lords." msgstr "" #. [attack]: type=impact #: Grafted_Era/units/darklands/Giant.cfg:49 #: Grafted_Era/units/darklands/Strongman.cfg:48 msgid "axe head" msgstr "" #. [unit_type]: id=Graft_Henchman, race=human #: Grafted_Era/units/darklands/Henchman.cfg:4 msgid "Henchman" msgstr "" #. [unit_type]: id=Graft_Overlord, race=human #: Grafted_Era/units/darklands/Overlord.cfg:4 msgid "Overlord" msgstr "" #. [unit_type]: id=Graft_Overlord, race=human #: Grafted_Era/units/darklands/Overlord.cfg:22 msgid "" "These once lowly supervisors have proven their worth to their master with " "their loyalty and to a varying degree leadership skill. They keep to " "themselves, as could be expected for a harsh taskmaster, though many feel " "there is more to this reclusiveness. Some are greatly scared of them and " "will make that more sure not to disappoint their superiors." msgstr "" #. [unit_type]: id=Graft_Overseer, race=human #: Grafted_Era/units/darklands/Overseer.cfg:4 msgid "Overseer" msgstr "" #. [unit_type]: id=Graft_Overseer, race=human #: Grafted_Era/units/darklands/Overseer.cfg:22 msgid "" "The most trusted of Lord's subordinates are given the much welcome privilege " "of doning expensive heavy armour and leading the troops into battle. Their " "ability to weaken enemies just before the fighting begins is left " "unexplained." msgstr "" #. [unit_type]: id=Graft_Possessed_Knight, race=human #: Grafted_Era/units/darklands/Possessed_Knight.cfg:4 msgid "Possessed Knight" msgstr "" #. [unit_type]: id=Graft_Possessed_Knight, race=human #: Grafted_Era/units/darklands/Possessed_Knight.cfg:29 msgid "" "Succumbing to their inner turmoil, these knights have ultimately become " "possessed. Most commoners notice this unsettling change, but they would " "never dare making that apparent. Sometimes these knights are seen with " "streams of otherworldly flames bursting from their fingertips... some say " "this fire also burns in their hearts, eating away what's still human in them." msgstr "" #. [unit_type]: id=Graft_Soldier, race=human #: Grafted_Era/units/darklands/Soldier.cfg:4 msgid "Soldier" msgstr "" #. [unit_type]: id=Graft_Soldier, race=human #: Grafted_Era/units/darklands/Soldier.cfg:21 msgid "" "Though the archers' service duties are mostly tedious, sometimes they turn " "into a real combat encounter. Those who survive a few serious fights go on " "to become soldiers. Though they possess some valuable experience and have a " "bit better standing, most still wish they had been never taken into the army." msgstr "" #. [unit_type]: id=Graft_Strongman, race=human #: Grafted_Era/units/darklands/Strongman.cfg:4 msgid "Strongman" msgstr "" #. [unit_type]: id=Graft_Warlock, race=human #: Grafted_Era/units/darklands/Warlock.cfg:4 msgid "Warlock" msgstr "" #. [unit_type]: id=Graft_Warlock, race=human #: Grafted_Era/units/darklands/Warlock.cfg:23 msgid "" "These so called warlocks get their name from the obsure art they practice. " "They are highly secretive about the nature of this craft." msgstr "" #. [unit_type]: id=Graft_Wolf, race=wolf #: Grafted_Era/units/darklands/Wolf.cfg:28 msgid "" "Behind every fern and every tree of the Darklands lurk the spies and " "assassins of the dark lords. Large, vicious wolves, bound to their master's " "will by brutal taming -though it is whispered dark magics may have taken a " "part in it- prowl, ever on the lookout. The fearsome creatures's speed have " "proven effective for spying, and raiding villages; and anyone relying on " "stealth rather than force has better reconsider, for the wolf's cruel jaws " "and keen nose will find him anywhere" msgstr "" #. [unit_type]: id=Graft_half_alchemist_0, race=Graft_halfling #: Grafted_Era/units/halflings/0_alchemist.cfg:4 msgid "Halfling Alchemist" msgstr "" #. [unit_type]: id=Graft_half_alchemist_0, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_1, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_2, race=Graft_halfling #. [unit_type]: id=Graft_half_alchemist_3, race=Graft_halfling #: Grafted_Era/units/halflings/0_alchemist.cfg:19 #: Grafted_Era/units/halflings/1_alchemist.cfg:19 #: Grafted_Era/units/halflings/2_alchemist.cfg:19 #: Grafted_Era/units/halflings/3_alchemist.cfg:20 msgid "" "As the halflings are more interested in good living and comfort than obscure " "creations, the halflings alchemists spend more time studying medicine and " "healing elixirs than transmutation of materials. They have also devised a " "number of mixtures which create a great deal of noisy sound and even lights " "to distract enemies with." msgstr "" #. [attack]: type=impact #: Grafted_Era/units/halflings/0_alchemist.cfg:30 #: Grafted_Era/units/halflings/1_alchemist.cfg:29 msgid "walking stick" msgstr "" #. [attack]: type=fire #: Grafted_Era/units/halflings/0_alchemist.cfg:39 #: Grafted_Era/units/halflings/1_alchemist.cfg:38 #: Grafted_Era/units/halflings/2_alchemist.cfg:38 #: Grafted_Era/units/halflings/3_alchemist.cfg:40 msgid "fire candle" msgstr "" #. [attack]: type=fire #: Grafted_Era/units/halflings/0_alchemist.cfg:48 #: Grafted_Era/units/halflings/1_alchemist.cfg:50 #: Grafted_Era/units/halflings/2_alchemist.cfg:50 msgid "fireworks" msgstr "" #. [unit_type]: id=Graft_half_militia_0, race=Graft_halfling #: Grafted_Era/units/halflings/0_militia.cfg:4 msgid "Halfling Militia" msgstr "" #. [unit_type]: id=Graft_half_militia_0, race=Graft_halfling #. [unit_type]: id=Graft_half_militia_1, race=Graft_halfling #. [unit_type]: id=Graft_half_militia_2, race=Graft_halfling #: Grafted_Era/units/halflings/0_militia.cfg:19 #: Grafted_Era/units/halflings/1_militia.cfg:19 #: Grafted_Era/units/halflings/2_militia.cfg:20 msgid "" "Although most people see halflings as weaklings they have been able to prove " "time and time again that they can be stout of heart in defending their home. " "Throwing themselves into combat armed only with farming implements, they can " "be far too deadly to be understimated." msgstr "" #. [unit_type]: id=Graft_half_net_0, race=Graft_halfling #: Grafted_Era/units/halflings/0_net.cfg:4 msgid "Halfling Net" msgstr "" #. [unit_type]: id=Graft_half_net_0, race=Graft_halfling #. [unit_type]: id=Graft_half_net_1, race=Graft_halfling #. [unit_type]: id=Graft_half_net_2, race=Graft_halfling #: Grafted_Era/units/halflings/0_net.cfg:19 #: Grafted_Era/units/halflings/1_net.cfg:19 #: Grafted_Era/units/halflings/2_net.cfg:20 msgid "" "Halflings have long made nets for hunting and fishing. Although these " "traditional snares are used to catch small creatures the halflings " "frequently deploy the people who make them in defense against more dangerous " "enemies. Trying to wrap enemies in nets is extremely dangerous, and the net-" "carrying halflings take precedence when it comes to distributing armor." msgstr "" #. [unit_type]: id=Graft_half_slinger_0, race=Graft_halfling #: Grafted_Era/units/halflings/0_slinger.cfg:4 msgid "Halfling Slinger" msgstr "" #. [unit_type]: id=Graft_half_slinger_0, race=Graft_halfling #. [unit_type]: id=Graft_half_slinger_1, race=Graft_halfling #. [unit_type]: id=Graft_half_slinger_2, race=Graft_halfling #: Grafted_Era/units/halflings/0_slinger.cfg:19 #: Grafted_Era/units/halflings/1_slinger.cfg:19 #: Grafted_Era/units/halflings/2_slinger.cfg:20 msgid "" "Halflings are quite skilled with slings. The pastime of sling shooting is a " "popular one and some also use slings for hunting. Their marksmanship, " "reloading and speed is quite impressive. These slingers also tend to be " "quite nimble on their feet." msgstr "" #. [unit_type]: id=Graft_half_alchemist_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_alchemist.cfg:4 msgid "Halfling Expert Alchemist" msgstr "" #. [unit_type]: id=Graft_half_armor_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_armor.cfg:4 msgid "Halfling Armor" msgstr "" #. [unit_type]: id=Graft_half_armor_1, race=Graft_halfling #. [unit_type]: id=Graft_half_armor_2, race=Graft_halfling #: Grafted_Era/units/halflings/1_armor.cfg:19 #: Grafted_Era/units/halflings/2_armor.cfg:20 msgid "" "Dealing with a front-on charge is a serious challenge for the halflings. " "With various collected items they construct a makeshift armor and using this " "suit they become surprisingly good defenders." msgstr "" #. [unit_type]: id=Graft_half_eagle_1, race=Graft_eagle_folk #: Grafted_Era/units/halflings/1_eagle.cfg:4 msgid "Eagle" msgstr "" #. [unit_type]: id=Graft_half_eagle_1, race=Graft_eagle_folk #. [unit_type]: id=Graft_half_eagle_2, race=Graft_eagle_folk #. [unit_type]: id=Graft_half_eagle_3, race=Graft_eagle_folk #: Grafted_Era/units/halflings/1_eagle.cfg:19 #: Grafted_Era/units/halflings/2_eagle.cfg:19 #: Grafted_Era/units/halflings/3_eagle.cfg:20 msgid "" "The great eagles have always been friends of the halflings and willing to " "help them defend their homes in times of need." msgstr "" #. [unit_type]: id=Graft_half_militia_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_militia.cfg:4 msgid "Halfling Expeller" msgstr "" #. [unit_type]: id=Graft_half_net_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_net.cfg:4 msgid "Halfling Catcher" msgstr "" #. [unit_type]: id=Graft_half_pony_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_pony.cfg:4 msgid "Halfling Pony" msgstr "" #. [unit_type]: id=Graft_half_charger_2, race=Graft_halfling #. [unit_type]: id=Graft_half_pony_1, race=Graft_halfling #. [unit_type]: id=Graft_half_pony_2, race=Graft_halfling #: Grafted_Era/units/halflings/1_pony.cfg:20 #: Grafted_Era/units/halflings/2_charger.cfg:21 #: Grafted_Era/units/halflings/2_pony.cfg:21 msgid "" "Trained to carry loads and plow fields, these ponies have been turned into " "weapons of war." msgstr "" #. [unit_type]: id=Graft_half_slinger_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_slinger.cfg:4 msgid "Halfling Slingster" msgstr "" #. [unit_type]: id=Graft_half_stalker_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_stalker.cfg:4 msgid "Halfling Stalker" msgstr "" #. [unit_type]: id=Graft_half_stalker_1, race=Graft_halfling #. [unit_type]: id=Graft_half_stalker_2, race=Graft_halfling #: Grafted_Era/units/halflings/1_stalker.cfg:19 #: Grafted_Era/units/halflings/2_stalker.cfg:20 msgid "" "Some slingers come to think their skill at slipping by enemies could be made " "better use of. These individuals use their gift of agility and hairy feet " "for sneaking up to and stabbing people and creatures where they would least " "want them to." msgstr "" #. [unit_type]: id=Graft_half_veteran_1, race=Graft_halfling #: Grafted_Era/units/halflings/1_veteran.cfg:4 msgid "Halfling Reeve" msgstr "" #. [unit_type]: id=Graft_half_veteran_1, race=Graft_halfling #. [unit_type]: id=Graft_half_veteran_2, race=Graft_halfling #. [unit_type]: id=Graft_half_veteran_3, race=Graft_halfling #: Grafted_Era/units/halflings/1_veteran.cfg:19 #: Grafted_Era/units/halflings/2_veteran.cfg:19 #: Grafted_Era/units/halflings/3_veteran.cfg:20 msgid "" "Every halfling militia or posse is headed by a halfling who has braved " "combat before and who will do so again." msgstr "" #. [unit_type]: id=Graft_half_alchemist_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_alchemist.cfg:4 msgid "Halfling Magician" msgstr "" #. [unit_type]: id=Graft_half_armor_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_armor.cfg:4 msgid "Halfling Barrier" msgstr "" #. [unit_type]: id=Graft_half_charger_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_charger.cfg:4 msgid "Halfling Charger" msgstr "" #. [unit_type]: id=Graft_half_eagle_2, race=Graft_eagle_folk #: Grafted_Era/units/halflings/2_eagle.cfg:4 msgid "Soaring Eagle" msgstr "" #. [unit_type]: id=Graft_half_militia_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_militia.cfg:4 msgid "Halfling Stouthearted" msgstr "" #. [unit_type]: id=Graft_half_net_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_net.cfg:4 msgid "Halfling Stopper" msgstr "" #. [unit_type]: id=Graft_half_pony_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_pony.cfg:4 msgid "Halfling Cavalry" msgstr "" #. [unit_type]: id=Graft_half_slinger_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_slinger.cfg:4 msgid "Halfling Sharpshooter" msgstr "" #. [unit_type]: id=Graft_half_stalker_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_stalker.cfg:4 msgid "Halfling Slayer" msgstr "" #. [unit_type]: id=Graft_half_veteran_2, race=Graft_halfling #: Grafted_Era/units/halflings/2_veteran.cfg:4 msgid "Halfling Thane" msgstr "" #. [unit_type]: id=Graft_half_alchemist_3, race=Graft_halfling #: Grafted_Era/units/halflings/3_alchemist.cfg:4 msgid "Halfling Great Magician" msgstr "" #. [unit_type]: id=Graft_half_eagle_3, race=Graft_eagle_folk #: Grafted_Era/units/halflings/3_eagle.cfg:4 msgid "Majestic Eagle" msgstr "" #. [unit_type]: id=Graft_half_veteran_3, race=Graft_halfling #: Grafted_Era/units/halflings/3_veteran.cfg:4 msgid "Halfling General" msgstr "" #. [unit_type]: id=Graft_Steppe_Drover, race=orc #: Grafted_Era/units/steppe/Icewind_Drover.cfg:4 msgid "Icewind Drover" msgstr "" #. [unit_type]: id=Graft_Steppe_Drover, race=orc #: Grafted_Era/units/steppe/Icewind_Drover.cfg:20 msgid "" "A Herder of sufficient ability can become what the Steppe_Orcs call a " "Drover, the elite of the IceWind order. With age and experience in the " "control of elemental magics. Some have claimed to be capable of summoning " "forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by " "outsiders. When asked about the mechanics of their abilities they often " "answer by referring to themselves as 'conduits'. Just what it is that they " "channel is never revealed.\n" "The tribespeople claim to notice a blue tinge that begins to pervade their " "normally brown complexion and a crystalline hardness of their skin. Other " "steppe orcs whisper that this is because their hearts pump not blood, but " "ice." msgstr "" #. [attack]: type=cold #: Grafted_Era/units/steppe/Icewind_Drover.cfg:43 #: Grafted_Era/units/steppe/Icewind_Herder.cfg:48 #: Grafted_Era/units/steppe/Icewind_Master.cfg:44 msgid "frostbite" msgstr "" #. [unit_type]: id=Graft_Steppe_Herder, race=orc #: Grafted_Era/units/steppe/Icewind_Herder.cfg:4 msgid "Icewind Herder" msgstr "" #. [unit_type]: id=Graft_Steppe_Herder, race=orc #: Grafted_Era/units/steppe/Icewind_Herder.cfg:20 msgid "" "There is an old tale about the creation of the the IceWind order: A gang of " "children were fishing when a very young female, hooking something bigger " "then she could land, was dragged into the subzero waters. She did not " "reappear. Two days later, by which time the tribe had nearly forgotten the " "loss, a sentry witnessed an unnerving spectacle. The very same girl, " "delirious with exhaustion and deathly pale, was spotted dragging herself " "from the pond.\n" "After the incident the girl, whose name is a closely guarded secret, was " "never the same. The tribespeople told stories of seeing her freeze a bear " "solid, simply by looking at it, others claimed that she went out by night to " "converse with unseen things that moved in the water. Nobody dared approach " "her about these rumours, lest they prove to be true. \n" "She became the founder of the IceWind order, every year she would select " "children from the tribe to train. Whatever she taught them, it granted them " "a mysterious influence over the elements of their habitat. The Herders " "themselves describe this influence as " msgstr "" #. [unit_type]: id=Graft_Steppe_Master, race=orc #: Grafted_Era/units/steppe/Icewind_Master.cfg:4 msgid "Icewind Master" msgstr "" #. [unit_type]: id=Graft_Steppe_Master, race=orc #: Grafted_Era/units/steppe/Icewind_Master.cfg:21 msgid "" "Masters are a rare thing indeed, especially in a race with little aptitude " "for magic. There is almost never more then one in each generation and, as " "often as not, no Masters will emerge for decades. Those that do reach this " "pinnacle of their order are often of reclusive nature, as their power " "seperates them from the main clan. However the reasons for their " "estrangement also grant them great respect from their brethren." msgstr "" #. [unit_type]: id=Graft_Steppe_Bladesman, race=orc #: Grafted_Era/units/steppe/Steppe_Bladesman.cfg:4 msgid "Steppe Bladesman" msgstr "" #. [unit_type]: id=Graft_Steppe_Bladesman, race=orc #: Grafted_Era/units/steppe/Steppe_Bladesman.cfg:19 msgid "" "Those orcs who excel in the use of the battle axe are informally known to " "their brethren as Bladesmen. Disregarding all flair or style, Bladesman " "fight with simple and brutal strength, hacking directly at whatever stands " "before them. Any skill gained through battle only builds on what nature has " "already granted them." msgstr "" #. [unit_type]: id=Graft_Steppe_Flanker, race=goblin #: Grafted_Era/units/steppe/Steppe_Flanker.cfg:4 msgid "Steppe Flanker" msgstr "" #. [unit_type]: id=Graft_Steppe_Flanker, race=goblin #: Grafted_Era/units/steppe/Steppe_Flanker.cfg:29 msgid "" "Some goblins have discovered that the skills gained on the hunt can be put " "to use on the battlefield. While goblins are not overly welcome among the " "raiding parties, they are undeniably useful and so their presence is " "tolerated, if grudgingly." msgstr "" #. [attack]: type=pierce #: Grafted_Era/units/steppe/Steppe_Flanker.cfg:45 #: Grafted_Era/units/steppe/Steppe_Hunter.cfg:44 #: Grafted_Era/units/steppe/Steppe_Striker.cfg:48 msgid "harpoon" msgstr "" #. [unit_type]: id=Graft_Steppe_Hunter, race=goblin #: Grafted_Era/units/steppe/Steppe_Hunter.cfg:4 msgid "Steppe Hunter" msgstr "" #. [unit_type]: id=Graft_Steppe_Hunter, race=goblin #: Grafted_Era/units/steppe/Steppe_Hunter.cfg:28 msgid "" "The cruel life on the steppes tends to weed out the weak early on and harden " "those that remain. For this reason goblins are nowhere near as common on the " "steppe as they are elsewhere. Those that do survive often make themselves " "useful as scouts or scavengers. In hunting parties they specialise in the " "use of barbed harpoons to lame prey, allowing an easier kill for their " "larger orcish brethren." msgstr "" #. [unit_type]: id=Graft_Steppe_Juggernaut, race=orc #: Grafted_Era/units/steppe/Steppe_Juggernaut.cfg:4 msgid "Steppe Juggernaut" msgstr "" #. [unit_type]: id=Graft_Steppe_Juggernaut, race=orc #: Grafted_Era/units/steppe/Steppe_Juggernaut.cfg:20 msgid "" "Some of the Steppe Orcs aspiring to power realise that they actually have a " "certain aptitude for the charge. Abandoning the pursuit of leadership, these " "Juggernauts fling themselves on the enemy with utterly ferocious " "recklessness. In one legendary incident, likely made greater with each " "telling, an entire squad of elves scattered and ran at the sight of a single " "Juggernaut bearing down on them." msgstr "" #. [unit_type]: id=Graft_Steppe_Khan, race=orc #: Grafted_Era/units/steppe/Steppe_Khan.cfg:4 msgid "Steppe Khan" msgstr "" #. [unit_type]: id=Graft_Steppe_Khan, race=orc #: Grafted_Era/units/steppe/Steppe_Khan.cfg:23 msgid "" "The steppe chieftains are titled Khans, serving as both statesmen and " "generals. They have discovered the advantages of leading from behind, urging " "their fellows on before them. Before a battle it is customary for them to " "mingle with the soldiers, goading them on with threats, promises, insults or " "just primal bellows. Anything to spur them into a towering rage. Nearly " "everyone who has fought the orcs of the steppe has spoke of the unnerving " "roars of the orcish leaders.\n" "Despite this, Khans are more then ready to enter the fray against any " "especially audacious enemy that seeks to challenge them. Often, while " "retaining their flail, they focus on using the axe as they are considered " "too valuable an asset to risk in daredevil charges." msgstr "" #. [unit_type]: id=Graft_Steppe_Massif, race=orc #: Grafted_Era/units/steppe/Steppe_Massif.cfg:4 msgid "Steppe Massif" msgstr "" #. [unit_type]: id=Graft_Steppe_Massif, race=orc #: Grafted_Era/units/steppe/Steppe_Massif.cfg:20 msgid "" "Clad in crude armour with full-face helms and swinging weapons too heavy for " "many humans to lift, the hulking Massifs are a terrifying spectacle. They " "invariably continue their use of the battleaxe, with fearful results." msgstr "" #. [unit_type]: id=Graft_Steppe_Outcast, race=orc #: Grafted_Era/units/steppe/Steppe_Outcast.cfg:4 msgid "Steppe Outcast" msgstr "" #. [unit_type]: id=Graft_Steppe_Outcast, race=orc #: Grafted_Era/units/steppe/Steppe_Outcast.cfg:19 msgid "" "Not all initiates to the IceWind order are successful. Some lack the " "necessary patience, others are found wanting in mental endurance. However " "being excluded from the order cannot make them forget what they have " "learned.\n" "When the Outcasts first began performing supposedly forbidden magic on their " "own, the IceWind order raised an uproar in the tribal council. Under threat " "of exile the Outcasts were forced to cease their activities. But their order " "survived, albeit in a different form. Rather then mimic their counterparts, " "they developed a parallel sect that exists on the fringes of the tribe. The " "magics worked by the Outcasts are undeniably crude, but have great practical " "use. However they are denied the mystical union with their icy home, that is " "a right reserved for the Herders." msgstr "" #. [attack]: type=cold #: Grafted_Era/units/steppe/Steppe_Outcast.cfg:26 #: Grafted_Era/units/steppe/Steppe_Pariah.cfg:26 msgid "frigid touch" msgstr "" #. [unit_type]: id=Graft_Steppe_Pariah, race=orc #: Grafted_Era/units/steppe/Steppe_Pariah.cfg:4 msgid "Steppe Pariah" msgstr "" #. [unit_type]: id=Graft_Steppe_Pariah, race=orc #: Grafted_Era/units/steppe/Steppe_Pariah.cfg:20 msgid "" "Those rejects of the IceWind order who achieve veteran status in their art " "are looked upon as akin to minor criminals. However not even the Herders can " "deny that they are more then a little useful. Pariahs have little loyalty to " "the clan and rarely fight except for an incentive. When they do, they " "specialise in flushing foes from fortified positions or difficult terrain. " msgstr "" #. [unit_type]: id=Graft_Steppe_Rigid, race=orc #: Grafted_Era/units/steppe/Steppe_Rigid.cfg:4 msgid "Steppe Rigid" msgstr "" #. [unit_type]: id=Graft_Steppe_Rigid, race=orc #: Grafted_Era/units/steppe/Steppe_Rigid.cfg:19 msgid "" "Aptly named, the Rigid are a near unbreakable foe. They often form fall-back " "positions behind the battle lines. Many a time the Rigid have been " "sacrificed, delaying the enemy while the main force recovers and regroups " "behind their unyielding wall of flesh, bone and iron. Their role is hardly a " "glorious one and usually comes to an end jammed into a choke point against " "hopeless odds." msgstr "" #. [attack]: type=impact #: Grafted_Era/units/steppe/Steppe_Rigid.cfg:32 #: Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:32 #: Grafted_Era/units/steppe/Steppe_Stoic.cfg:33 msgid "shield bash" msgstr "" #. [unit_type]: id=Graft_Steppe_Savage, race=orc #: Grafted_Era/units/steppe/Steppe_Savage.cfg:4 msgid "Steppe Savage" msgstr "" #. [unit_type]: id=Graft_Steppe_Savage, race=orc #: Grafted_Era/units/steppe/Steppe_Savage.cfg:20 msgid "" "Unlike humans or elves, most orcs find a barbaric thrill in the chaos and " "blood of battle. Some so much so that the experience pushes their psyche, " "unstable and violent at the best of times, dangerously close to the brink. " "Teetering on the fine edge between sanity and burning instinct, they are " "feared nearly as much by their comrades as by their enemies. Hurling " "themselves bodily into the fray, they attack enemies solely with their fists " "and teeth. Savages cease to use armour at all, allowing them greater speed " "and ease of movement but sacrificing the protection it gives. Few have been " "known to survive beyond early adulthood." msgstr "" #. [unit_type]: id=Graft_Steppe_Shieldbearer, race=orc #: Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:4 msgid "Steppe Shieldbearer" msgstr "" #. [unit_type]: id=Graft_Steppe_Shieldbearer, race=orc #: Grafted_Era/units/steppe/Steppe_Shieldbearer.cfg:19 msgid "" "Some soldiers are given a special role, quite different from any of their " "comrades. Shieldbearers carry no real weapon at all. Their unique duty is to " "protect the wounded, patch up holes in the line and, if all looks to be " "lost, hold off the enemy long enough to cover their retreating army. It has " "often been said by the Steppe Orcs that while the Shieldbearers have never " "secured victory, they have numerous times prevented utter defeat." msgstr "" #. [unit_type]: id=Graft_Steppe_Skewer, race=orc #: Grafted_Era/units/steppe/Steppe_Skewer.cfg:4 msgid "Steppe Skewer" msgstr "" #. [unit_type]: id=Graft_Steppe_Skewer, race=orc #: Grafted_Era/units/steppe/Steppe_Skewer.cfg:20 msgid "" "While orcs may not be renowned for their intellectual capacity, it is well " "within their powers of thinking to realise that a longer spear will allow " "them to impale an enemy from greater distance. In addition, Skewers delight " "in crafting barbed heads for their spears, further increasing their grisly " "effectiveness.\n" "\n" "Special Notes:" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearhead, race=orc #: Grafted_Era/units/steppe/Steppe_Spearhead.cfg:4 msgid "Steppe Spearhead" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearhead, race=orc #: Grafted_Era/units/steppe/Steppe_Spearhead.cfg:19 msgid "" "Any Steppe Orcs wishing to lead their comrades must first show their worth " "in battle. Spearheads lead the charge into the enemy, seeking to crash a " "hole in the battle lines of the foe. It is a dangerous profession to say the " "least. Their eagerness to impress frequently results in a sticky end. Their " "crude but often effective tactics are complemented by equally crude but " "effective weapons. A weight attached to a chain makes a perfectly " "serviceable flail." msgstr "" #. [unit_type]: id=Graft_Steppe_Spearman, race=orc #: Grafted_Era/units/steppe/Steppe_Spearman.cfg:4 msgid "Steppe Spearman" msgstr "" #. [unit_type]: id=Graft_Steppe_Spearman, race=orc #: Grafted_Era/units/steppe/Steppe_Spearman.cfg:19 msgid "" "The orcs of the steppe learnt early on that their axes were simply not " "suitable against all foes. In accordance with this, some warriors forgo " "further usage of the axe and take up short spears. While necessary, the " "change is often somewhat awkward." msgstr "" #. [unit_type]: id=Graft_Steppe_Stoic, race=orc #: Grafted_Era/units/steppe/Steppe_Stoic.cfg:4 msgid "Steppe Stoic" msgstr "" #. [unit_type]: id=Graft_Steppe_Stoic, race=orc #: Grafted_Era/units/steppe/Steppe_Stoic.cfg:20 msgid "" "The Stoic are embodiments of endurance, plain and simple. They are " "characterized by sheer stubbornness and refusal to go down even under the " "heaviest of blows. Time and again a foe has struck down a Stoic and thought " "him dead, only to see the hardy orc lift himself from among the corpses of " "the dead, raise his shield and reassume his position.\n" "\n" "Special Notes: Due to their lack of weaponry Stoic may not attack the enemy. " "When attacked however, they retaliate with heavy strikes with the front of " "their shields. " msgstr "" #. [unit_type]: id=Graft_Steppe_Striker, race=goblin #: Grafted_Era/units/steppe/Steppe_Striker.cfg:4 msgid "Steppe Striker" msgstr "" #. [unit_type]: id=Graft_Steppe_Striker, race=goblin #: Grafted_Era/units/steppe/Steppe_Striker.cfg:29 msgid "" "Rather then weaken foes for others to finish off, Strikers seek the killing " "blow themselves. However they do not possess the physique to survive long in " "a straight fight. Instead they dart around the main fracas, seeking to " "surprise distracted enemies." msgstr "" #. [unit_type]: id=Graft_Steppe_Vanguard, race=orc #: Grafted_Era/units/steppe/Steppe_Vanguard.cfg:4 msgid "Steppe Vanguard" msgstr "" #. [unit_type]: id=Graft_Steppe_Vanguard, race=orc #: Grafted_Era/units/steppe/Steppe_Vanguard.cfg:22 msgid "" "Having proven themselves in battle, Vanguards start to assert their " "authority others. Their experience is put to use on the battlefield, where " "they direct the actions of their comrades. Yet often in the fracas of battle " "these subtleties are disregarded and the Vanguards live up to their name, " "leading by example. They have however learnt some restraint, complementing " "their flails with a standard battleaxe similar to that used by steppe " "warriors." msgstr "" #. [unit_type]: id=Graft_Steppe_Warrior, race=orc #: Grafted_Era/units/steppe/Steppe_Warrior.cfg:4 msgid "Steppe Warrior" msgstr "" #. [unit_type]: id=Graft_Steppe_Warrior, race=orc #: Grafted_Era/units/steppe/Steppe_Warrior.cfg:19 msgid "" "The rank and file Steppe Orc soldier epitomizes the qualities of his clan. " "Hardened, resilient and, when necessary, desperately savage. However, while " "loyal to their clan, they have little restraint and are often hard to " "control. The inherent strength of their race and a harsh life of continuous " "conflict take the place of formal training. Not known for their finesse, " "Steppe Orcs fight with heavy two-handed battle axes." msgstr "" #. [unit_type]: id=Graft_icy_water_1, race=Graft_icy_water #: Grafted_Era/units/steppe/icy_water_1.cfg:4 msgid "Zioghooshi" msgstr "" #. [unit_type]: id=Graft_icy_water_1, race=Graft_icy_water #: Grafted_Era/units/steppe/icy_water_1.cfg:19 msgid "" "They live in waters beneath the ice sheet where most living things would " "find only death. They occasionaly trade with the steppe orcs, and even help " "them in battle, if sufficiently compensated. They aren't too swift." msgstr "" #. [unit_type]: id=Graft_reindeer_0, race=graft_reindeer #: Grafted_Era/units/steppe/reindeer_0.cfg:4 msgid "Reindeer" msgstr "" #. [unit_type]: id=Graft_reindeer_0, race=graft_reindeer #: Grafted_Era/units/steppe/reindeer_0.cfg:19 msgid "" "With the reindeer herds moving across the same land, the orcs often make use " "of them. One of the more extreme cases of such is when the Icewind shamans " "apply strange rituals and herbal mixtures on the animals, making them so " "apathetic they can be used as decoys in battle." msgstr "" #. [attack]: type=impact #: Grafted_Era/units/steppe/reindeer_0.cfg:36 msgid "antlers" msgstr ""