msgid "" msgstr "" "Project-Id-Version: GambCiv-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-30 19:08+0100\n" "PO-Revision-Date: 2013-01-30 00:21-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: el\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [multiplayer_side]: id=settlers, type=Peasant #: GambCiv/eras.cfg:6 msgid "Settlers" msgstr "" #. [multiplayer_side]: id=barbarians, type=Orcish Warlord #: GambCiv/eras.cfg:19 msgid "Barbarians" msgstr "" #. [era]: id=GambCiv #: GambCiv/eras.cfg:32 msgid "GambCiv" msgstr "" #. [multiplayer]: id=multiplayer_GCBrawl #: GambCiv/scenarios/3p-GambCiv-Light.cfg:5 msgid "3p — GambCiv Brawl" msgstr "" #. [multiplayer]: id=multiplayer_GCBrawl #: GambCiv/scenarios/3p-GambCiv-Light.cfg:7 msgid "" "A classic Gambit's Empire Builder map originally created by Light. It has " "been redone to incorporate the new 1.10 terrains." msgstr "" #. [side] #: GambCiv/scenarios/3p-GambCiv-Light.cfg:15 #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:15 #: GambCiv/scenarios/4p-Pyramid-Island.cfg:15 msgid "One" msgstr "" #. [side] #: GambCiv/scenarios/3p-GambCiv-Light.cfg:23 #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:23 #: GambCiv/scenarios/4p-Pyramid-Island.cfg:23 msgid "Two" msgstr "" #. [side] #: GambCiv/scenarios/3p-GambCiv-Light.cfg:31 #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:31 #: GambCiv/scenarios/4p-Pyramid-Island.cfg:31 msgid "Three" msgstr "" #. [chat] #: GambCiv/scenarios/3p-GambCiv-Light.cfg:39 #: GambCiv/scenarios/4p-Pyramid-Island.cfg:47 GambCiv/utils/initialize.cfg:6 msgid "CREDITS" msgstr "" #. [chat] #: GambCiv/scenarios/3p-GambCiv-Light.cfg:40 msgid "This map was originally created by Light for Gambit's Empire Builder." msgstr "" #. [multiplayer]: id=multiplayer_GCSnowflakes #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:5 msgid "4p — GambCiv Snowflakes" msgstr "" #. [multiplayer]: id=multiplayer_GCSnowflakes #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:7 msgid "" "A classic map from Gambit's Empire Builder where you expand your empire one " "block at a time." msgstr "" #. [side] #: GambCiv/scenarios/4p-GambCiv-Snowflakes.cfg:39 #: GambCiv/scenarios/4p-Pyramid-Island.cfg:39 msgid "Four" msgstr "" #. [multiplayer]: id=multiplayer_GCPyramid #: GambCiv/scenarios/4p-Pyramid-Island.cfg:5 msgid "4p — GambCiv Pyramid Island" msgstr "" #. [multiplayer]: id=multiplayer_GCPyramid #: GambCiv/scenarios/4p-Pyramid-Island.cfg:7 msgid "" "A four player map by AlaskanAvenger that works well for 2v2 or FFA gameplay." msgstr "" #. [chat] #: GambCiv/scenarios/4p-Pyramid-Island.cfg:48 msgid "This map was created by AlaskanAvenger for GambCiv." msgstr "" #. [multiplayer]: id=multiplayer_GCIslands #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:5 msgid "6p — GambCiv Factory" msgstr "" #. [multiplayer]: id=multiplayer_GCIslands #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:7 msgid "" "A two, three, four, or six player map with a strange cave structure in the " "middle and lots of water ways for naval warfare." msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:15 msgid "North" msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:23 msgid "Northeast" msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:31 msgid "Southeast" msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:39 msgid "South" msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:47 msgid "Southwest" msgstr "" #. [side] #: GambCiv/scenarios/6p-GambCiv-Factory.cfg:55 msgid "Northwest" msgstr "" #. [event] #: GambCiv/utils/building.cfg:128 msgid "Destroy" msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/building.cfg:141 msgid "Are you sure?" msgstr "" #. [event] #: GambCiv/utils/building.cfg:174 msgid "Convert to keep" msgstr "" #. [set_menu_item]: id=ba_automate #: GambCiv/utils/commands/automation/leader.cfg:9 msgid "Automate" msgstr "" #. [command] #. [event] #: GambCiv/utils/commands/automation/leader.cfg:52 #: GambCiv/utils/commands/construction/terraform.cfg:8 #: GambCiv/utils/commands/construction/terraform.cfg:16 #: GambCiv/utils/commands/construction/terraform.cfg:23 #: GambCiv/utils/commands/construction/terraform.cfg:30 msgid "What do you want to do?" msgstr "" #. [set_menu_item]: id=goldminemenu #: GambCiv/utils/commands/buildings/goldmine.cfg:9 msgid "Mine for gold" msgstr "" #. [then] #: GambCiv/utils/commands/buildings/goldmine.cfg:23 msgid "$side_stats[$side_number].mine_yield gold" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/hut.cfg:7 msgid "Upgrade hut" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/hut.cfg:8 msgid "How do you want to upgrade it?" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/hut.cfg:9 msgid "Convert to farmhouse (extra action points)" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/hut.cfg:10 msgid "Convert to watchtower (extra protection)" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/recruitable.cfg:60 #: GambCiv/utils/commands/buildings/recruitable.cfg:68 #: GambCiv/utils/commands/buildings/recruitable.cfg:82 #: GambCiv/utils/commands/buildings/recruitable.cfg:92 msgid "Recruit" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/recruitable.cfg:61 #: GambCiv/utils/commands/buildings/recruitable.cfg:69 #: GambCiv/utils/commands/buildings/recruitable.cfg:83 #: GambCiv/utils/commands/buildings/recruitable.cfg:93 msgid "What will you recruit?" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/recruitable.cfg:101 msgid "Summon undead" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/recruitable.cfg:102 msgid "What will you summon?" msgstr "" #. [set_menu_item]: id=aa_recruitermenu #: GambCiv/utils/commands/buildings/recruiter.cfg:42 msgid "Join the army" msgstr "" #. [command] #. [else] #: GambCiv/utils/commands/buildings/recruiter.cfg:92 #: GambCiv/utils/commands/buildings/recruiter.cfg:137 msgid "What will I become?" msgstr "" #. [set_menu_item]: id=aa_greenunivsersitymenu #: GambCiv/utils/commands/buildings/recruiter.cfg:109 msgid "Transform" msgstr "" #. [set_menu_item]: id=ad_buildsipmenu #: GambCiv/utils/commands/buildings/shipyard.cfg:30 msgid "Build a ship" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/shipyard.cfg:56 msgid "What should we build?" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/shipyard.cfg:57 #: GambCiv/utils/commands/buildings/shipyard.cfg:58 msgid "Fishing Boat" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/shipyard.cfg:61 #: GambCiv/utils/commands/buildings/shipyard.cfg:62 msgid "Transport Ship" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/shipyard.cfg:65 #: GambCiv/utils/commands/buildings/shipyard.cfg:66 msgid "Battleship" msgstr "" #. [set_menu_item]: id=stonequarrymenu #: GambCiv/utils/commands/buildings/stonequarry.cfg:9 msgid "Mine for material" msgstr "" #. [then] #: GambCiv/utils/commands/buildings/stonequarry.cfg:27 msgid "$side_stats[$side_number].quarry_yield material" msgstr "" #. [chat] #: GambCiv/utils/commands/buildings/trading_post.cfg:44 #: GambCiv/utils/commands/leader/check_resources.cfg:20 #: GambCiv/utils/commands/leader/new_leader.cfg:79 #: GambCiv/utils/commands/leader/new_leader.cfg:165 #: GambCiv/utils/commands/leader/new_leader.cfg:190 GambCiv/utils/menus.cfg:52 msgid "INFO" msgstr "" #. [chat] #: GambCiv/utils/commands/buildings/trading_post.cfg:45 msgid "Trading amount must be more than 0." msgstr "" #. [set_menu_item]: id=aa_trade_resources #: GambCiv/utils/commands/buildings/trading_post.cfg:59 msgid "Give resources" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:89 msgid "What will we give them?" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:90 msgid "How much gold?" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:90 msgid "Gold" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:91 msgid "$trade_amount gold" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:93 msgid "How much food?" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:93 msgid "Food" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:94 msgid "$trade_amount food" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:96 msgid "How much material?" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:96 msgid "Material" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:97 msgid "$trade_amount material" msgstr "" #. [set_menu_item]: id=da_giveunit #: GambCiv/utils/commands/buildings/trading_post.cfg:106 msgid "Give unit to another team" msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:149 msgid "" "You have: $side_stats[$side_number]." "action_points Actions | $side_stats" "[$side_number].gold Gold | $side_stats" "[$side_number].food Food | $side_stats" "[$side_number].material Material\n" "Which side to give to?" msgstr "" #. [command] #. [option] #: GambCiv/utils/commands/buildings/trading_post.cfg:151 #: GambCiv/utils/commands/ships.cfg:297 GambCiv/utils/commands/ships.cfg:377 #: GambCiv/utils/menus.cfg:88 msgid "Never mind." msgstr "" #. [command] #: GambCiv/utils/commands/buildings/trading_post.cfg:153 msgid "" "Side $nearby_trading_posts[$i].owner_side at $nearby_trading_posts[$i].x," "$nearby_trading_posts[$i].y" msgstr "" #. [set_menu_item]: id=aa_university_study #: GambCiv/utils/commands/buildings/university.cfg:9 msgid "Study at the university" msgstr "" #. [then] #: GambCiv/utils/commands/buildings/university.cfg:36 msgid "+8 experience" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/university.cfg:54 msgid "Expand curriculum" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/university.cfg:55 msgid "What should we teach?" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/university.cfg:56 msgid "Black magic" msgstr "" #. [event] #: GambCiv/utils/commands/buildings/university.cfg:57 msgid "Green magic" msgstr "" #. [chat] #: GambCiv/utils/commands/cannot_build.cfg:17 GambCiv/utils/initialize.cfg:13 msgid "HELP" msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:28 msgid "No community nearby." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:28 msgid "" "You have to be within 5 hexes of your leader to build. Or you can be within " "15 hexes of a hut that you own." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:34 msgid "No worker nearby." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:34 msgid "You can only build within 3 hexes of a peasant." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:40 msgid "Used this hex already." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:40 msgid "" "You can only modify a hex once per turn. If you wait until your next turn, " "you can try building here again." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:44 msgid "" "You can't build right next to an enemy hut or watchtower. Capture it first." msgstr "" #. [event] #: GambCiv/utils/commands/cannot_build.cfg:44 msgid "Enemy community nearby." msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:7 #: GambCiv/utils/commands/construction/mountains.cfg:7 #: GambCiv/utils/commands/construction/mountains.cfg:14 #: GambCiv/utils/commands/construction/water.cfg:7 msgid "Build something" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:8 #: GambCiv/utils/commands/construction/flat.cfg:25 #: GambCiv/utils/commands/construction/mountains.cfg:8 #: GambCiv/utils/commands/construction/mountains.cfg:15 #: GambCiv/utils/commands/construction/water.cfg:8 msgid "What do you want to build?" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:9 msgid "A hut" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:10 msgid "A tavern" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:11 msgid "A drake village" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:12 msgid "A recruiter" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:13 msgid "A university" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:14 msgid "A shipyard" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:15 msgid "A lumbermill" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:16 msgid "An archery tower" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:17 msgid "A trading post" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:18 msgid "A castle" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:19 msgid "A road" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:24 msgid "Build track" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:26 msgid "N-S train track" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:27 msgid "NW-SE train track" msgstr "" #. [event] #: GambCiv/utils/commands/construction/flat.cfg:28 msgid "NE-SW train track" msgstr "" #. [event] #: GambCiv/utils/commands/construction/frozen.cfg:7 msgid "Melt the ice" msgstr "" #. [event] #: GambCiv/utils/commands/construction/frozen.cfg:22 msgid "Clear the snow" msgstr "" #. [event] #: GambCiv/utils/commands/construction/mountains.cfg:9 msgid "A gold mine" msgstr "" #. [event] #: GambCiv/utils/commands/construction/mountains.cfg:10 #: GambCiv/utils/commands/construction/mountains.cfg:16 msgid "A stone quarry" msgstr "" #. [event] #: GambCiv/utils/commands/construction/terraform.cfg:7 #: GambCiv/utils/commands/construction/terraform.cfg:15 #: GambCiv/utils/commands/construction/terraform.cfg:22 #: GambCiv/utils/commands/construction/terraform.cfg:29 msgid "Terraform" msgstr "" #. [event] #: GambCiv/utils/commands/construction/terraform.cfg:9 #: GambCiv/utils/commands/construction/terraform.cfg:17 #: GambCiv/utils/commands/construction/terraform.cfg:24 msgid "Lower" msgstr "" #. [event] #: GambCiv/utils/commands/construction/terraform.cfg:10 #: GambCiv/utils/commands/construction/terraform.cfg:31 msgid "Raise" msgstr "" #. [event] #: GambCiv/utils/commands/construction/trees.cfg:7 msgid "Plant trees" msgstr "" #. [event] #: GambCiv/utils/commands/construction/trees.cfg:8 msgid "What do you want to plant?" msgstr "" #. [event] #: GambCiv/utils/commands/construction/trees.cfg:9 msgid "Pine trees" msgstr "" #. [event] #: GambCiv/utils/commands/construction/trees.cfg:14 msgid "Harvest material" msgstr "" #. [then] #: GambCiv/utils/commands/construction/trees.cfg:46 msgid "$yield material" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:9 msgid "A causeway" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:10 msgid "N-S bridge" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:11 msgid "NW-SE bridge" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:12 msgid "NE-SW bridge" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:13 msgid "A merfolk village" msgstr "" #. [event] #: GambCiv/utils/commands/construction/water.cfg:18 msgid "Tear down bridge" msgstr "" #. [set_menu_item]: id=aaaaa_check_resources #: GambCiv/utils/commands/leader/check_resources.cfg:9 msgid "Check your resources" msgstr "" #. [chat] #: GambCiv/utils/commands/leader/check_resources.cfg:21 msgid "" "You have: $side_stats[$side_number].citizens citizens ($side_stats" "[$side_number].action_points active) | $side_stats[$side_number].food food | " "$side_stats[$side_number].material material" msgstr "" #. [set_menu_item]: id=aaaaa_new_leader #: GambCiv/utils/commands/leader/new_leader.cfg:7 msgid "Make new leader" msgstr "" #. [chat] #: GambCiv/utils/commands/leader/new_leader.cfg:80 msgid "" "Your leader has died, but new leaders are enabled. On your next turn you may " "right click any of your units and make them your new leader. You'll get your " "villages back then too." msgstr "" #. [unit]: id=temp_leader_$unit.side, type=Mudcrawler #: GambCiv/utils/commands/leader/new_leader.cfg:90 msgid "Temporary Leader" msgstr "" #. [chat] #: GambCiv/utils/commands/leader/new_leader.cfg:167 msgid "" "You have no peasants, and own no huts. We have turned your leader back into " "a peasant." msgstr "" #. [chat] #: GambCiv/utils/commands/leader/new_leader.cfg:192 msgid "" "You have no peasants, and no huts. We have turned your leader back into a " "peasant." msgstr "" #. [attack]: type=impact #: GambCiv/utils/commands/ships.cfg:19 GambCiv/utils/commands/ships.cfg:48 #: GambCiv/utils/commands/ships.cfg:77 msgid "crew" msgstr "" #. [attack]: type=fire #: GambCiv/utils/commands/ships.cfg:86 msgid "cannons" msgstr "" #. [set_menu_item]: id=aa_shipfishmenu #: GambCiv/utils/commands/ships.cfg:141 msgid "Go fishing" msgstr "" #. [then] #: GambCiv/utils/commands/ships.cfg:158 msgid "$side_stats[$side_number].fish_yield food" msgstr "" #. [set_menu_item]: id=ab_repair_ship #: GambCiv/utils/commands/ships.cfg:179 msgid "Repair the ship" msgstr "" #. [set_menu_item]: id=da_board_ship #: GambCiv/utils/commands/ships.cfg:246 msgid "Board ship" msgstr "" #. [command] #: GambCiv/utils/commands/ships.cfg:295 msgid "" "You have: $side_stats[$side_number]." "action_points Actions | $side_stats" "[$side_number].gold Gold | $side_stats" "[$side_number].food Food | $side_stats" "[$side_number].material Material\n" "Which ship to board?" msgstr "" #. [then] #: GambCiv/utils/commands/ships.cfg:303 msgid "$nearby_ships[$i].name at $nearby_ships[$i].x,$nearby_ships[$i].y" msgstr "" #. [set_menu_item]: id=da_disembark #: GambCiv/utils/commands/ships.cfg:334 msgid "Disembark from ship" msgstr "" #. [command] #: GambCiv/utils/commands/ships.cfg:375 msgid "" "You have: $side_stats[$side_number]." "action_points Actions | $side_stats" "[$side_number].gold Gold | $side_stats" "[$side_number].food Food | $side_stats" "[$side_number].material Material\n" "Which unit should disembark?" msgstr "" #. [value] #: GambCiv/utils/commands/ships.cfg:385 msgid "" "$nearby_ships[$i].variables.containers[$j].name from $nearby_ships[$i].name " "at $nearby_ships[$i].x,$nearby_ships[$i].y" msgstr "" #. [dummy]: id=GCE_tanker #: GambCiv/utils/extended/abilities/tanker.cfg:7 msgid "tanker" msgstr "" #. [dummy]: id=GCE_tanker #: GambCiv/utils/extended/abilities/tanker.cfg:8 msgid "" "Tanker:\n" "This unit absorbs defensive damage for adjacent allies." msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:7 msgid "" "GambCiv 1.1.0 - by Gambit\n" "Thanks to Espreon, GambCiv is now translatable. Hopefully some day this will " "help bring it to an even wider audience.\n" "A special thanks to all the GEB fans who kept insisting that it be made.\n" "And thanks to everyone for playing!" msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:14 msgid "" "You can report bugs and get help at GambCiv's thread on the Wesnoth forums: " "http://r.wesnoth.org/p505612" msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:17 GambCiv/utils/initialize.cfg:25 #: GambCiv/utils/initialize.cfg:29 msgid "TIPS" msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:18 msgid "" "The first turn is for recruitment. You can't build this turn. After next " "turn you won't be able to use castles for recruiting and will have to use " "huts." msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:26 msgid "" "It's turn two, and you can now build. Right click on hexes within three " "spaces of a peasant to see your list of options." msgstr "" #. [chat] #: GambCiv/utils/initialize.cfg:30 msgid "Your first priority should be to find some flat ground and build a hut." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/initialize.cfg:251 msgid "Seasons are enabled." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/initialize.cfg:261 msgid "Seasons are disabled." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/initialize.cfg:272 msgid "" "New leaders are enabled. Sides are eliminated when they have no more units." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/initialize.cfg:279 msgid "New leaders are disabled. Sides are eliminated when their leader dies." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/initialize.cfg:287 msgid "" "Settlers will receive $GambCiv_bonus_gold bonus gold, $GambCiv_bonus_food " "bonus food, and $GambCiv_bonus_material bonus material." msgstr "" #. [message]: speaker=narrator #: GambCiv/utils/menus.cfg:99 msgid "" "You have: $side_stats[$side_number]." "action_points Actions | $side_stats" "[$side_number].gold Gold | $side_stats" "[$side_number].food Food | $side_stats" "[$side_number].material Material" msgstr "" #. [print] #: GambCiv/utils/seasons.cfg:91 msgid "WINTER" msgstr "" #. [print] #: GambCiv/utils/seasons.cfg:156 msgid "SPRING" msgstr "" #. [print] #: GambCiv/utils/seasons.cfg:187 msgid "SUMMER" msgstr "" #. [print] #: GambCiv/utils/seasons.cfg:216 msgid "FALL" msgstr ""