msgid "" msgstr "" "Project-Id-Version: For_Power-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-14 23:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ./For_Power/_main.cfg:8 msgid "To be continued..." msgstr "" #. [about] #: ./For_Power/_main.cfg:10 msgid "Author of this campaign:" msgstr "" #. [about] #: ./For_Power/_main.cfg:16 msgid "Code, storyline & art advice:" msgstr "" #. [about] #: ./For_Power/_main.cfg:22 msgid "Text revision:" msgstr "" #. [about] #: ./For_Power/_main.cfg:34 msgid "Improving maps in first chapter:" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:46 msgid "For Power Chapter I" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:47 msgid "FP1" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:51 msgid "Wizard's apprentice" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:51 ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 ./For_Power/_main.cfg:119 msgid "(Easy)" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:51 msgid "Wizard" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:51 ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 ./For_Power/_main.cfg:119 msgid "(Normal)" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:51 msgid "Battle wizard" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:51 ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 ./For_Power/_main.cfg:119 msgid "(Hard)" msgstr "" #. [campaign]: id=For_Power_I #: ./For_Power/_main.cfg:55 msgid "Follow the tale of the young mage Clare, through an orcish assault on her village, to the assassination someone she liked, and beyond.. Lead her through her battles and choose her path of revenge to end the tale." msgstr "" #. [campaign]: id=For_Power_II #: ./For_Power/_main.cfg:63 msgid "For Power Chapter II" msgstr "" #. [campaign]: id=For_Power_II #: ./For_Power/_main.cfg:64 msgid "FP2" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 msgid "Adventurer" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 msgid "Traveller" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:68 ./For_Power/_main.cfg:85 ./For_Power/_main.cfg:102 msgid "Tourist" msgstr "" #. [campaign]: id=For_Power_II #: ./For_Power/_main.cfg:72 msgid "A few years after defeating the orcish sovereign Clare wanted to go through some adventures. Accompany her and find out what she saw." msgstr "" #. [campaign]: id=For_Power_III #: ./For_Power/_main.cfg:80 msgid "For Power Chapter III" msgstr "" #. [campaign]: id=For_Power_III #: ./For_Power/_main.cfg:81 msgid "FP3" msgstr "" #. [campaign]: id=For_Power_III #: ./For_Power/_main.cfg:89 msgid "After a few years of peace the troubles returned to the Northlands. But it only started a chain of events what affected all known parts of the Great Continent. Join Clare and her friends and watch it with you own eyes." msgstr "" #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:97 msgid "For Power Chapter IV" msgstr "" #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:98 msgid "FP4" msgstr "" #. [campaign]: id=For_Power_IV #: ./For_Power/_main.cfg:106 msgid "Peace cannot rule the Northlands forever. After about two decades of peace strange things began to happend there. Discover what (and who) is behind it." msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:114 msgid "For Power Chapter V" msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:115 msgid "FP5" msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:119 msgid "Battler" msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:119 msgid "Campaigner" msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:119 msgid "Crusader" msgstr "" #. [campaign]: id=For_Power_V #: ./For_Power/_main.cfg:123 msgid "Undead are attacking everywhere. They come from nowhere, cause a lot of havoc and then ... disappear. Nobody is able to defeat them. But a group of unusual heroes is going to fight them. Will they succeed in destroying them once and for all or will the undead manage to destroy everything beautiful in the Northlands (and then in the rest of the Great Continent)? Accompany the heroes and watch their crusade with your own eyes." msgstr "" #. [heals]: id=healing {VALUE} #: ./For_Power/macros/abilities.cfg:8 msgid "heals +" msgstr "" #. [heals]: id=healing {VALUE} #: ./For_Power/macros/abilities.cfg:9 msgid "female^heals +" msgstr "" #. [heals]: id=healing {VALUE} #: ./For_Power/macros/abilities.cfg:10 msgid "" "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.\n" "\n" "A unit cared for by this healer may heal up to {VALUE} HP per turn, or stop poison from taking effect for that turn.\n" "A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." msgstr "" #. [regenerate]: id=regenerates {VALUE} #: ./For_Power/macros/abilities.cfg:26 msgid "regenerates " msgstr "" #. [regenerate]: id=regenerates {VALUE} #: ./For_Power/macros/abilities.cfg:27 msgid "female^regenerates " msgstr "" #. [regenerate]: id=regenerates {VALUE} #: ./For_Power/macros/abilities.cfg:28 msgid "The unit will heal itself {VALUE} HP per turn. If it is poisoned, it will remove the poison instead of healing." msgstr "" #. [leadership]: id=despair #: ./For_Power/macros/abilities.cfg:39 msgid "despair " msgstr "" #. [leadership]: id=despair #: ./For_Power/macros/abilities.cfg:40 msgid "female^despair " msgstr "" #. [leadership]: id=despair #: ./For_Power/macros/abilities.cfg:41 msgid "This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing {INTENSITY}% less damage." msgstr "" #. [dummy]: id=soul eater #: ./For_Power/macros/abilities.cfg:54 msgid "soul eater" msgstr "" #. [dummy]: id=soul eater #: ./For_Power/macros/abilities.cfg:55 msgid "female^soul eater" msgstr "" #. [dummy]: id=soul eater #: ./For_Power/macros/abilities.cfg:56 msgid "When this unit kills a certain amount of beings, it obtains special advancements." msgstr "" #. [resistance]: id=conviction #: ./For_Power/macros/abilities.cfg:66 msgid "conviction " msgstr "" #. [resistance]: id=conviction #: ./For_Power/macros/abilities.cfg:67 msgid "female^conviction " msgstr "" #. [resistance]: id=conviction #: ./For_Power/macros/abilities.cfg:68 msgid "This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their resistances by {INTENSITY}%." msgstr "" #. [resistance]: id=shield #: ./For_Power/macros/abilities.cfg:84 msgid "shield " msgstr "" #. [resistance]: id=shield #: ./For_Power/macros/abilities.cfg:85 msgid "female^shield " msgstr "" #. [resistance]: id=shield #: ./For_Power/macros/abilities.cfg:86 msgid "This unit's presence is so glorious that all adjacent allies are hounoured and inspired by them, increasing their resistances by {INTENSITY}%, up to a maximum of 60%." msgstr "" #. [leadership]: id=bandit_leadership #: ./For_Power/macros/abilities.cfg:177 ./For_Power/macros/abilities.cfg:233 msgid "leadership" msgstr "" #. [leadership]: id=bandit_leadership #: ./For_Power/macros/abilities.cfg:178 ./For_Power/macros/abilities.cfg:234 msgid "female^leadership" msgstr "" #. [leadership]: id=bandit_leadership #: ./For_Power/macros/abilities.cfg:179 ./For_Power/macros/abilities.cfg:235 msgid "" "This unit can lead our own outlaw units that are next to it, making them fight better.\n" "\n" "Adjacent own outlaw units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels." msgstr "" #. [resistance]: id=bandit_shield #: ./For_Power/macros/abilities.cfg:302 msgid "scare " msgstr "" #. [resistance]: id=bandit_shield #: ./For_Power/macros/abilities.cfg:303 msgid "female^scare " msgstr "" #. [resistance]: id=bandit_shield #: ./For_Power/macros/abilities.cfg:304 msgid "This unit's presence is so horrible that all adjacent bandits are hounoured and inspired by them, increasing their resistances by {INTENSITY}%, up to a maximum of 60%." msgstr "" #. [slow]: id=shockwave #: ./For_Power/macros/abilities.cfg:320 msgid "shockwave" msgstr "" #. [slow]: id=shockwave #: ./For_Power/macros/abilities.cfg:321 msgid "This attack is so strong that it slows the target, and creates a shock wave that knocks all units adjacent to the attacker back, slows them too and damages them for 10 impact damage. Works only offensively." msgstr "" #. [trait]: id=blessed #: ./For_Power/macros/misc.cfg:27 msgid "blessed" msgstr "" #. [trait]: id=blessed #: ./For_Power/macros/misc.cfg:28 msgid "female^blessed" msgstr "" #. [trait]: id=blessed #: ./For_Power/macros/misc.cfg:29 msgid "This unit is probably blessed by a god/goddess because it it is better than others of its kind." msgstr "" #. [attack]: type=arcane #. [damage]: id=redeem 1 #. [damage]: id=redeem 2 #. [damage]: id=redeem 3 #. [damage]: id=redeem 4 #. [damage]: id=redeem 5 #. [damage]: id=redeem 6 #. [damage]: id=redeem 7 #: ./For_Power/macros/redeem.cfg:15 ./For_Power/macros/redeem.cfg:23 ./For_Power/macros/redeem.cfg:31 ./For_Power/macros/redeem.cfg:39 ./For_Power/macros/redeem.cfg:47 ./For_Power/macros/redeem.cfg:55 ./For_Power/macros/redeem.cfg:63 ./For_Power/units/Clare_Lich.cfg:1225 ./For_Power/units/Lemyr_Lich.cfg:109 msgid "redeem" msgstr "" #. [damage]: id=redeem 1 #: ./For_Power/macros/redeem.cfg:16 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. Level 0 targets are absorbed with a 100% chance to succeed, level 1 targets are absorbed with a 90% chance to be absorbed, level 2 targets are absorbed with a 40% chance, level 3 targets are absorbed with a 20% chance, level 4 targets are absorbed with a 5% chance and level 5 targets are absorbed with a 1% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 2 #: ./For_Power/macros/redeem.cfg:24 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. Level 0 and level 1 targets are absorbed with a 100% chance to succeed, level 2 targets are absorbed with a 90% chance to be absorbed, level 3 targets are absorbed with a 50% chance, level 4 targets are absorbed with a 25% chance and level 5 targets are absorbed with a 10% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 3 #: ./For_Power/macros/redeem.cfg:32 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. Targets bellow level 3 are absorbed with a 100% chance to succeed, level 3 targets are absorbed with a 80% chance, level 4 targets are absorbed with a 60% chance and level 5 targets are absorbed with a 45% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 4 #: ./For_Power/macros/redeem.cfg:40 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. Targets bellow level 4 are absorbed with a 100% chance to succeed, level 4 targets are absorbed with a 85% chance and level 5 targets are absorbed with a 60% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 5 #: ./For_Power/macros/redeem.cfg:48 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. Targets bellow level 5 are absorbed with a 100% chance to succeed and level 5 targets are absorbed with a 80% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 6 #. [damage]: id=redeem 7 #: ./For_Power/macros/redeem.cfg:56 ./For_Power/macros/redeem.cfg:64 msgid "The target of this attack is fully absorbed into the attacker's soul, a much better place than the world he was taken from. The attacker will grow stronger after a certain number of redeems. All targets are absorbed with a 100% chance to succeed. Experience is not gained." msgstr "" #. [chance_to_hit]: id=focused #: ./For_Power/macros/redeem.cfg:389 msgid "focused" msgstr "" #. [chance_to_hit]: id=focused #: ./For_Power/macros/redeem.cfg:390 msgid "This attack always has at least a 80% chance to hit." msgstr "" #. [message]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:158 msgid "Which new advancement path should our victorious unit get?" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:160 msgid "Regeneration (advancements improving the regeneration)" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:173 msgid "Drain" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:186 msgid "Chill tempest" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:199 msgid "Resist magical damage" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:212 msgid "Resist physical damage" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:225 msgid "Leadership" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:238 msgid "Health (+7 to hp advancements)" msgstr "" #. [option]: speaker=narrator #: ./For_Power/macros/soul_eater.cfg:251 msgid "Nothing (there are no next available advancements)" msgstr "" #. [multiplayer]: id=Seeking_Evil, id=dragon side=1,2,3 30 ()} #: ./For_Power/multiplayer/Seeking_evil.cfg:25 msgid "FP - Seeking evil" msgstr "" #. [multiplayer]: id=Seeking_Evil, id=dragon side=1,2,3 30 ()} #: ./For_Power/multiplayer/Seeking_evil.cfg:26 msgid "" "This is the first multiplayer scenario for For Power series. It is not related to campaign's storyline but it may take place after chapter two.\n" " \n" "Clare and Lemyr heard about a preparing apocalypse and they will do anything to avoid it.\n" "\n" "This is a relatively short scenario." msgstr "" #. [modify_side] #. [side] #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Lemyr_Paladin # a bit more hitpoints and advancements, id=Lemyr #. [side]: type=Lemyr_Paladin, id=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:56 ./For_Power/multiplayer/Seeking_evil.cfg:95 ./For_Power/multiplayer/Seeking_evil.cfg:509 ./For_Power/multiplayer/Seeking_evil.cfg:918 ./For_Power/multiplayer/Source_of_evil.cfg:19 ./For_Power/multiplayer/Source_of_evil.cfg:48 ./For_Power/multiplayer/Source_of_evil.cfg:112 msgid "Heroes" msgstr "" #. [modify_side] #. [side] #. [side]: id=Clare #. [side]: id=Clare, type=Clare_Lich #. [side]: type=Clare_Dark Sorceress, id=Clare #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Clare_Necromancer, id=Clare #. [side]: type=Mage, id=Clare #. [side]: type=Red Mage, id=Clare #. [unit]: id=Clare, type=Clare_Lich #: ./For_Power/multiplayer/Seeking_evil.cfg:62 ./For_Power/multiplayer/Source_of_evil.cfg:25 ./For_Power/scenarios/01_Defend_the_village.cfg:26 ./For_Power/scenarios/02_Flight.cfg:33 ./For_Power/scenarios/02_Flight.cfg:37 ./For_Power/scenarios/03_The_Earl.cfg:45 ./For_Power/scenarios/03_The_Earl.cfg:49 ./For_Power/scenarios/04_Return.cfg:106 ./For_Power/scenarios/04_Return.cfg:110 ./For_Power/scenarios/05_A_Mage.cfg:20 ./For_Power/scenarios/05_A_Mage.cfg:24 ./For_Power/scenarios/06_On_The_Road.cfg:46 ./For_Power/scenarios/06_On_The_Road.cfg:50 ./For_Power/scenarios/07_Searching_The_Mage.cfg:53 ./For_Power/scenarios/07_Searching_The_Mage.cfg:57 ./For_Power/scenarios/08_The_Teacher.cfg:19 ./For_Power/scenarios/08_The_Teacher.cfg:23 ./For_Power/scenarios/09a_Bandits.cfg:19 ./For_Power/scenarios/09a_Bandits.cfg:23 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:37 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:41 ./For_Power/scenarios/10a_An_Exercise.cfg:20 ./For_Power/scenarios/10a_An_Exercise.cfg:24 ./For_Power/scenarios/10b_Skeletons.cfg:36 ./For_Power/scenarios/10b_Skeletons.cfg:40 ./For_Power/scenarios/11b_Ghosts.cfg:32 ./For_Power/scenarios/11b_Ghosts.cfg:36 ./For_Power/scenarios/12_An_Orchish_Town.cfg:20 ./For_Power/scenarios/12_An_Orchish_Town.cfg:23 ./For_Power/scenarios/13_The_Assassin.cfg:18 ./For_Power/scenarios/13_The_Assassin.cfg:21 ./For_Power/scenarios/13_The_Assassin.cfg:146 ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:18 ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:21 ./For_Power/scenarios/14b_More_Power.cfg:19 ./For_Power/scenarios/14b_More_Power.cfg:23 ./For_Power/scenarios/15a_Back_Home.cfg:19 ./For_Power/scenarios/15a_Back_Home.cfg:22 ./For_Power/scenarios/15b_The_Poison.cfg:26 ./For_Power/scenarios/15b_The_Poison.cfg:30 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:20 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:23 ./For_Power/scenarios/16b_Preserving.cfg:19 ./For_Power/scenarios/16b_Preserving.cfg:23 ./For_Power/scenarios/16b_Preserving.cfg:128 ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:45 ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:49 ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:19 ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:22 ./For_Power/scenarios/18a_The_Last_battle.cfg:49 ./For_Power/scenarios/18b_The_Truth.cfg:20 ./For_Power/scenarios/18b_The_Truth.cfg:23 ./For_Power/scenarios/19b_The_Necromancer.cfg:33 ./For_Power/scenarios/19b_The_Necromancer.cfg:36 ./For_Power/scenarios/Epilogue_a.cfg:14 ./For_Power/scenarios/Epilogue_a.cfg:17 ./For_Power/scenarios/Epilogue_b.cfg:14 ./For_Power/scenarios/Epilogue_b.cfg:17 ./For_Power/scenarios2/01_Return_of_troubles.cfg:26 ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:26 ./For_Power/scenarios2/03_More_Orcs.cfg:41 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:32 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:36 ./For_Power/scenarios2/05_The_Countess.cfg:66 ./For_Power/scenarios2/05_The_Countess.cfg:70 ./For_Power/scenarios2/05_The_Countess.cfg:84 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:60 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:64 ./For_Power/scenarios2/07_West_Front.cfg:35 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:35 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:277 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:35 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:39 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:79 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:83 ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:30 ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:34 ./For_Power/scenarios2/12_Escape_from_prison.cfg:22 ./For_Power/scenarios2/12_Escape_from_prison.cfg:26 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:44 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:48 ./For_Power/scenarios2/13b_The_Underground.cfg:46 ./For_Power/scenarios2/13b_The_Underground.cfg:50 ./For_Power/scenarios2/Epilogue.cfg:14 ./For_Power/scenarios2/Epilogue.cfg:17 ./For_Power/scenarios3/01_End_of_peace.cfg:20 ./For_Power/scenarios3/01_End_of_peace.cfg:24 ./For_Power/scenarios3/02_More_undeads.cfg:42 ./For_Power/scenarios3/02_More_undeads.cfg:46 ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:21 ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:25 ./For_Power/scenarios3/04_Orcs_region.cfg:23 ./For_Power/scenarios3/04_Orcs_region.cfg:27 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:49 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:53 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:20 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:24 ./For_Power/scenarios3/07_Back_in_underground.cfg:47 ./For_Power/scenarios3/07_Back_in_underground.cfg:51 ./For_Power/scenarios3/08_The_Elves.cfg:35 ./For_Power/scenarios3/08_The_Elves.cfg:39 ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:22 ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:26 ./For_Power/scenarios3/10_Final_Confrontation.cfg:22 ./For_Power/scenarios3/10_Final_Confrontation.cfg:26 ./For_Power/scenarios3/11_On_the_way_back.cfg:22 ./For_Power/scenarios3/11_On_the_way_back.cfg:26 ./For_Power/scenarios3/12_At_home.cfg:18 ./For_Power/scenarios3/12_At_home.cfg:22 ./For_Power/scenarios3/Epilogue.cfg:14 ./For_Power/scenarios3/Epilogue.cfg:17 ./For_Power/scenarios4/01_Searching_adventures.cfg:25 ./For_Power/scenarios4/02_Bandits.cfg:27 ./For_Power/scenarios4/03_The_Swamp.cfg:27 ./For_Power/scenarios4/04_Possessed_people.cfg:25 ./For_Power/scenarios4/05_Back_in_the_city.cfg:25 ./For_Power/scenarios4/06_The_Saurians.cfg:27 ./For_Power/scenarios4/07_Eastern_lands.cfg:27 ./For_Power/scenarios4/08_Eastern_lands2.cfg:23 ./For_Power/scenarios4/08_Eastern_lands2.cfg:27 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:22 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:26 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:26 ./For_Power/scenarios4/11_Treasure_hunters.cfg:22 ./For_Power/scenarios4/11_Treasure_hunters.cfg:26 ./For_Power/scenarios4/12_Homeless.cfg:32 ./For_Power/scenarios4/12_Homeless.cfg:36 ./For_Power/scenarios4/12_Homeless.cfg:51 ./For_Power/scenarios4/13_New_home.cfg:21 ./For_Power/scenarios4/13_New_home.cfg:25 ./For_Power/scenarios4/Epilogue.cfg:14 ./For_Power/scenarios4/Epilogue.cfg:17 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:21 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:25 ./For_Power/scenarios5/02_Flight.cfg:21 ./For_Power/scenarios5/02_Flight.cfg:25 ./For_Power/scenarios5/03_Besieged.cfg:26 ./For_Power/scenarios5/04_March_to_the_East.cfg:26 ./For_Power/scenarios5/05_An_old_friend.cfg:27 ./For_Power/scenarios5/06_Entrance.cfg:27 ./For_Power/scenarios5/07_Cave.cfg:31 ./For_Power/scenarios5/08_Avenger.cfg:65 msgid "Clare" msgstr "" #. [side]: type=Lemyr_Paladin # a bit more hitpoints and advancements, id=Lemyr #. [side]: type=Lemyr_Paladin, id=Lemyr #. [side]: type=Paladin, id=Lemyr #. [unit]: type=Horseman, id=Lemyr #. [unit]: type=Lemyr_Lich, id=Lemyr #. [unit]: type=Paladin, id=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:100 ./For_Power/multiplayer/Source_of_evil.cfg:53 ./For_Power/scenarios/01_Defend_the_village.cfg:44 ./For_Power/scenarios/15a_Back_Home.cfg:39 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:41 ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:39 ./For_Power/scenarios/18a_The_Last_battle.cfg:68 ./For_Power/scenarios/18b_The_Truth.cfg:41 ./For_Power/scenarios/19b_The_Necromancer.cfg:53 ./For_Power/scenarios/Epilogue_a.cfg:34 ./For_Power/scenarios/Epilogue_b.cfg:34 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:145 ./For_Power/scenarios3/01_End_of_peace.cfg:126 ./For_Power/scenarios3/02_More_undeads.cfg:544 ./For_Power/scenarios4/01_Searching_adventures.cfg:204 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:157 msgid "Lemyr" msgstr "" #. [side] #. [side]: type=Dark Lord human, id=Shyama #. [side]: type=Dwarvish Lord, id=dwarf #. [side]: type=Elvish Hero, id=elf #. [side]: type=Fire Dragon, id=dragon #. [side]: type=Lich, id=Ganesha #. [side]: type=Necromancer, id=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:134 ./For_Power/multiplayer/Seeking_evil.cfg:165 ./For_Power/multiplayer/Seeking_evil.cfg:207 ./For_Power/multiplayer/Seeking_evil.cfg:242 ./For_Power/scenarios5/04_March_to_the_East.cfg:45 ./For_Power/scenarios5/05_An_old_friend.cfg:141 ./For_Power/scenarios5/06_Entrance.cfg:45 ./For_Power/scenarios5/07_Cave.cfg:49 ./For_Power/scenarios5/07_Cave.cfg:275 ./For_Power/scenarios5/08_Avenger.cfg:81 ./For_Power/utils5/cave.cfg:8 msgid "Evil" msgstr "" #. [side]: type=Necromancer, id=necro #. [unit]: type=Necromancer, id=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:138 ./For_Power/multiplayer/Source_of_evil.cfg:320 msgid "Cilith" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: ./For_Power/multiplayer/Seeking_evil.cfg:169 msgid "Gadé Ihn" msgstr "" #. [side]: type=Dwarvish Lord, id=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:211 msgid "Roisil" msgstr "" #. [side]: type=Elvish Hero, id=elf #: ./For_Power/multiplayer/Seeking_evil.cfg:246 msgid "Taraodril" msgstr "" #. [side] #. [side]: type=Clare_Lich, id=Clare #. [side]: type=General, id=mayor #. [side]: type=Mage of Light, id=olderJolla #: ./For_Power/multiplayer/Seeking_evil.cfg:276 ./For_Power/scenarios5/03_Besieged.cfg:22 ./For_Power/scenarios5/03_Besieged.cfg:84 ./For_Power/scenarios5/04_March_to_the_East.cfg:22 ./For_Power/scenarios5/05_An_old_friend.cfg:23 ./For_Power/scenarios5/05_An_old_friend.cfg:45 ./For_Power/scenarios5/06_Entrance.cfg:23 ./For_Power/scenarios5/07_Cave.cfg:26 ./For_Power/scenarios5/08_Avenger.cfg:60 ./For_Power/scenarios5/08_Avenger.cfg:109 msgid "Good" msgstr "" #. [objective]: condition=win #: ./For_Power/multiplayer/Seeking_evil.cfg:295 msgid "Find the evil and destroy it" msgstr "" #. [objective]: condition=lose #: ./For_Power/multiplayer/Seeking_evil.cfg:299 ./For_Power/multiplayer/Source_of_evil.cfg:138 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:111 ./For_Power/scenarios/18a_The_Last_battle.cfg:185 ./For_Power/scenarios/18a_The_Last_battle.cfg:532 ./For_Power/scenarios/18b_The_Truth.cfg:97 ./For_Power/scenarios2/03_More_Orcs.cfg:174 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:186 ./For_Power/scenarios2/07_West_Front.cfg:129 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:108 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:346 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:98 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:162 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:177 ./For_Power/scenarios2/13b_The_Underground.cfg:175 ./For_Power/scenarios3/01_End_of_peace.cfg:68 ./For_Power/scenarios3/02_More_undeads.cfg:105 ./For_Power/scenarios3/02_More_undeads.cfg:449 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:154 ./For_Power/scenarios3/07_Back_in_underground.cfg:150 ./For_Power/scenarios3/07_Back_in_underground.cfg:382 ./For_Power/utils2/deaths.cfg:5 msgid "Destruction of Clare" msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: ./For_Power/multiplayer/Seeking_evil.cfg:303 ./For_Power/multiplayer/Source_of_evil.cfg:142 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:115 ./For_Power/scenarios/18b_The_Truth.cfg:101 ./For_Power/scenarios3/02_More_undeads.cfg:445 ./For_Power/utils/chapter1.cfg:9 ./For_Power/utils2/deaths.cfg:57 msgid "Death of Lemyr" msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:387 msgid "I do not like it here." msgstr "" #. [message]: speaker=narrator #: ./For_Power/multiplayer/Seeking_evil.cfg:391 ./For_Power/multiplayer/Seeking_evil.cfg:400 msgid "A voice" msgstr "" #. [message]: speaker=narrator #: ./For_Power/multiplayer/Seeking_evil.cfg:392 msgid "Yes, it was and will be a place of death of a lot of people, including you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:396 msgid "Who was it?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/multiplayer/Seeking_evil.cfg:401 msgid "Come here and see it at your own." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:414 msgid "A necromancer!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:418 msgid "She must be the evil what are we seeking. Kill her!" msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:452 msgid "Spare me, please." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:456 msgid "Why should we do it? You prepared to doom this world." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:460 msgid "What? No! I only wanted to study. Yes, I used my minions against you but I wanted you to leave me alone." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:464 msgid "So what is the evil what we are seeking?" msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:468 msgid "It may be a dragon. He attacks a human settlement." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:472 msgid "Where he is?" msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:476 msgid "Go to the south. He has some drakes and his hideout is in the middle of a lava chasm. But there must be a secret path." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:480 msgid "Will you spare me?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:484 msgid "If you will help us yes." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:488 msgid "Yes, yes." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:492 msgid "Let them the final rest." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Seeking_evil.cfg:496 msgid "As you say." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:523 msgid "So on the dragon." msgstr "" #. [message]: role=villager #: ./For_Power/multiplayer/Seeking_evil.cfg:565 msgid "Humans? Help us, please! The dragon and his servants attack us." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:569 msgid "We will help you, a good man. But how can we get to him?" msgstr "" #. [message]: role=villager #: ./For_Power/multiplayer/Seeking_evil.cfg:573 msgid "We don't know but there is surely a secret path." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:577 msgid "Explore the land, soldiers." msgstr "" #. [message]: role=villager #: ./For_Power/multiplayer/Seeking_evil.cfg:581 msgid "And sir, we found a sword what should be very good against this monster. Please, take it and kill the dragon." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Haldar #. [message]: speaker=Lemyr #. [message]: speaker=Merissa #. [message]: speaker=Tinry #. [message]: speaker=necro #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:585 ./For_Power/scenarios/05_A_Mage.cfg:116 ./For_Power/scenarios/14b_More_Power.cfg:64 ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:123 ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:191 ./For_Power/scenarios2/01_Return_of_troubles.cfg:320 ./For_Power/scenarios2/13b_The_Underground.cfg:328 ./For_Power/scenarios3/02_More_undeads.cfg:656 ./For_Power/scenarios4/05_Back_in_the_city.cfg:185 ./For_Power/scenarios4/11_Treasure_hunters.cfg:224 ./For_Power/scenarios5/03_Besieged.cfg:277 msgid "Thank you." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:610 msgid "Yes, there is the path here. Follow me, friends." msgstr "" #. [message]: speaker=dragon #: ./For_Power/multiplayer/Seeking_evil.cfg:661 msgid "It's impossible! But at the other hand it is time for lunch, ha ha ha!" msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:665 msgid "You cannot kill me, dragon." msgstr "" #. [message]: speaker=dragon #: ./For_Power/multiplayer/Seeking_evil.cfg:669 msgid "Silence, food!" msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:673 msgid "Help me, friends." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/multiplayer/Seeking_evil.cfg:691 msgid "A cold sword! A fire dragon's only weakness! How could a mere mortal like you find it?!" msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:695 msgid "It is not your matter. Prepare to die, monster." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:706 msgid "He is evil but I think that something bigger is happening." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:710 msgid "I know about something. It dwells in the darkness and doesn't like the sunlight. It is controlled by something evil." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:714 msgid "In the darkness, you say? Wait ... the dwarves dwell in caves. But have they been corrupted?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:718 msgid "We can check it out but now prepare to die, monster!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:741 msgid "I will take back my paladin's sword." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:758 msgid "But how will we get back? The teleport does not seem to work anymore." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:762 msgid "I think that I can teleport us out of this place." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:795 msgid "(screaming with pain)" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:799 msgid "What is wrong with you, Clare?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:803 msgid "This spell ... was too strong for me. I never tried to ... teleport more persons ... at the same time." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:807 msgid "Will you be all right?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:811 msgid "Yes, I will. Let us continue." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:839 msgid "Hail, dwarves." msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:843 msgid "Get lost, humans. We don't want you here." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:847 msgid "It was not nice. We did nothing bad to you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:851 msgid "Let me talk to him." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:855 msgid "Really? Are you all right yet?" msgstr "" #. [message]: speaker=Clare #. [message]: type=Dwarvish Runesmith #: ./For_Power/multiplayer/Seeking_evil.cfg:859 ./For_Power/scenarios/15b_The_Poison.cfg:151 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:500 msgid "Yes, I am." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:873 msgid "Hail. Can you tell me what is wrong here?" msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:877 msgid "Of course. You came to fight us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:881 msgid "We did not come to fight you. We heard that something bad is happening here. We want to know what is it and stop it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:885 msgid "A fire dragon told us that something is wrong with you, dwarves but I think that he was mistaken." msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:889 msgid "Nothing is wrong with us, maiden! But the elves from a near forest changed." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:893 msgid "How did they change?" msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:897 msgid "They stopped to communicate with us. We can't enter their forest at least not in one piece." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:901 msgid "The elves do not usually behave this way. I worry that someone or something corrupted them. We have to investigate it. Will you help us?" msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:905 msgid "Sorry. We don't fight on one side with necromancers." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:909 msgid "Are you speaking about Cilith? She no longer defiles bodies of deads." msgstr "" #. [message]: speaker=dwarf #: ./For_Power/multiplayer/Seeking_evil.cfg:913 msgid "Ok. We can help you. Their forest is on the north." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:945 msgid "They are too strong. Run for your lives, guys!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:959 msgid "Well I think that they were not corrupted. Something else is happening here but I have no idea what could it be." msgstr "" #. [message] #: ./For_Power/multiplayer/Seeking_evil.cfg:983 msgid "Intruders! Kill them all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:987 msgid "Something is definitely wrong with them. We have to get to their leader and speak with him." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Seeking_evil.cfg:991 msgid "I think that this cannot be solved by speaking. They are controlled by something evil. We have to do what is necessary." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:995 msgid "I worry that you are right. Let us do it." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:1006 msgid "I have failed you, mistress. Please, forgive me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Seeking_evil.cfg:1010 msgid "Who are you talking to? Who is your mistress?" msgstr "" #. [message]: speaker=bandit #. [message]: speaker=unit #: ./For_Power/multiplayer/Seeking_evil.cfg:1014 ./For_Power/scenarios4/11_Treasure_hunters.cfg:156 msgid "I will say you nothing!" msgstr "" #. [message]: speaker=narrator #: ./For_Power/multiplayer/Seeking_evil.cfg:1025 msgid "A female voice" msgstr "" #. [message]: speaker=narrator #: ./For_Power/multiplayer/Seeking_evil.cfg:1026 msgid "(saying words in a foreign language) Come to my realm." msgstr "" #. [multiplayer]: id=Source_of_evil #: ./For_Power/multiplayer/Source_of_evil.cfg:5 msgid "FP - Source of evil" msgstr "" #. [side]: type=Elvish Sylph, id=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:77 msgid "Twisted good" msgstr "" #. [side]: type=Elvish Sylph, id=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:81 msgid "Luthien" msgstr "" #. [objective]: condition=win #: ./For_Power/multiplayer/Source_of_evil.cfg:134 msgid "Kill Luthien" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:158 msgid "Where are we? Hmm, this place does not look like a den of a villian. It is really nice here but it is empty." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:162 msgid "Wait, I can see someone in distance." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:172 msgid "An elf? Well, it is not so weird because there is a forest here after all but ..." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:176 msgid "Welcome in my humble lair, humans." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:180 msgid "Wait. So you are behind this all evil things? I cannot believe it." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:184 msgid "Of course I am not. I do only good deeds." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:188 msgid "In this case, may you tell us who got us at this place?" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:192 msgid "It was me." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:196 msgid "Did you not just tell that you are not behind this all?" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:200 msgid "You misunderstood me. I am behind it but I do nothing wrong." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:204 msgid "So killing other people is all right for you?" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:208 msgid "I do not like killing but most of them deserve it. They harm not only forests but the nature generally. They do not understand the laws of the nature, they have no respect. Unlike us." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:212 msgid "So you are going to kill all no-elves?" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:216 msgid "Not all of them. For example, you. You seem to be good, for humans. You are very powerful as well. I may let you help me in my noble quest." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:220 msgid "We will not help you in this slaughtering. I think that your power corrupted you. I feel really sorry for you but we cannot let you murder people. We will stop this madness right now!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:224 msgid "Yes, prepare to die, fallen fairy!" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:228 msgid "You are fools. You cannot defeat me in my own realm. I control it here. And not only that. Many good elves will fight at my side because they share my opinions. But as you wish. We will fight you." msgstr "" #. [event] #: ./For_Power/multiplayer/Source_of_evil.cfg:278 msgid "Amadrieriand" msgstr "" #. [message]: speaker=lord #: ./For_Power/multiplayer/Source_of_evil.cfg:285 msgid "We are finally here! I apologize that we let you wait for us, our beloved perfect wise beautiful ..." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:289 msgid "Please, stop it. You are making me embarrassed. The only important thing is that you have arrived. Help me with them, please." msgstr "" #. [message]: speaker=lord #: ./For_Power/multiplayer/Source_of_evil.cfg:293 msgid "Anything for our queen. Send those humans where they belong!" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:297 msgid "Oh, look at them. They adore me. Do you really think that they could adore anyone evil?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:301 msgid "I am pretty sure that you control their pure minds by a spell." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:305 msgid "How do you dare?! I could never do such a thing." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Source_of_evil.cfg:337 msgid "Yes! I made it!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:341 msgid "Cilith? What you are doing here?" msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Source_of_evil.cfg:345 msgid "I promised to help you fighting this evil and it isn't over yet, is it?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:349 msgid "Well, it is not. It is good that you got yourself here." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:353 msgid "Hmm, this is interesting. You are fighting on one side with a necromacer but call me evil." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:357 msgid "She is lesser evil than you. She does not seek more power like most of the necromancers but knowledge. But it is not important. With her help we will get you." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:371 msgid "And now you are attacking an innocent and peaceful person. I do not think that I am the evil one here." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Source_of_evil.cfg:383 msgid "No! Please, save me, milady." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:387 msgid "I promise you that you will feel no pain from this moment. That you will live on a beautiful place like this." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Source_of_evil.cfg:391 msgid "Thank you very much, milady." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/multiplayer/Source_of_evil.cfg:404 msgid "What?! Where is she?" msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:408 msgid "I already said it. I healed all wounds what you caused her and sent her away from you. You will never find her." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Source_of_evil.cfg:425 msgid "At least I die for a good cause. Only thing I wish is to see your face for the last time, milady." msgstr "" #. [message]: speaker=Luthien #: ./For_Power/multiplayer/Source_of_evil.cfg:429 msgid "I am here, my dear. And I promise that they will pay for this." msgstr "" #. [message]: speaker=unit #: ./For_Power/multiplayer/Source_of_evil.cfg:440 msgid "No! Now no one can save this world. Mark my words, humans: nothing beautiful on Irdya will remain. Your foolish experiements with magic will doom us all." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:451 msgid "What was she talking about?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:455 msgid "I have no idea. I think that she got crazy. Power can really change people." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:459 msgid "You may be right. Well, this place is really nice but I prefer to return to our land." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/multiplayer/Source_of_evil.cfg:463 msgid "Me too but first thank you for your help, Cilith. I think that you are not so bad like other necromancers." msgstr "" #. [message]: speaker=necro #: ./For_Power/multiplayer/Source_of_evil.cfg:467 msgid "Thanks. Well, I like our world in fact. And it was fun to kick a crazy sylph's butt, hehe." msgstr "" #. [message]: speaker=Clare #: ./For_Power/multiplayer/Source_of_evil.cfg:471 msgid "Let us leave this place." msgstr "" #. [scenario]: id=01_Defend_the_village #: ./For_Power/scenarios/01_Defend_the_village.cfg:5 msgid "Defend the village" msgstr "" #. [side]: type=Duelist, id=noble #. [side]: type=Mage, id=Clare #. [side]: type=Paladin, id=Lemyr #. [side]: type=Sergeant, id=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:22 ./For_Power/scenarios/01_Defend_the_village.cfg:62 ./For_Power/scenarios/02_Flight.cfg:49 ./For_Power/scenarios/04_Return.cfg:122 ./For_Power/scenarios/05_A_Mage.cfg:38 ./For_Power/scenarios/15a_Back_Home.cfg:35 ./For_Power/scenarios/15b_The_Poison.cfg:42 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:36 ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:35 ./For_Power/scenarios/18b_The_Truth.cfg:37 ./For_Power/scenarios/Epilogue_a.cfg:30 ./For_Power/scenarios/Epilogue_b.cfg:30 msgid "Villagers" msgstr "" #. [side]: type=Sergeant, id=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:66 ./For_Power/scenarios/02_Flight.cfg:53 ./For_Power/scenarios/04_Return.cfg:126 ./For_Power/scenarios/05_A_Mage.cfg:42 msgid "Glacyn" msgstr "" #. [side] #. [side]: type=Orcish Leader, id=orc1 #. [side]: type=Orcish Sovereign, id=orcleader #. [side]: type=Orcish Warlord, id=orc1 #. [side]: type=Orcish Warrior, id=orc #. [side]: type=Orcish Warrior, id=orc1 #. [side]: type=Orcish Warrior, id=orc2 #: ./For_Power/scenarios/01_Defend_the_village.cfg:83 ./For_Power/scenarios/01_Defend_the_village.cfg:101 ./For_Power/scenarios/02_Flight.cfg:68 ./For_Power/scenarios/02_Flight.cfg:95 ./For_Power/scenarios/04_Return.cfg:139 ./For_Power/scenarios/04_Return.cfg:169 ./For_Power/scenarios/06_On_The_Road.cfg:89 ./For_Power/scenarios/07_Searching_The_Mage.cfg:70 ./For_Power/scenarios/10a_An_Exercise.cfg:36 ./For_Power/scenarios/12_An_Orchish_Town.cfg:35 ./For_Power/scenarios/13_The_Assassin.cfg:33 ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:34 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:56 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:74 ./For_Power/scenarios/18a_The_Last_battle.cfg:109 ./For_Power/scenarios/18a_The_Last_battle.cfg:131 ./For_Power/scenarios/18a_The_Last_battle.cfg:154 ./For_Power/scenarios/18b_The_Truth.cfg:56 ./For_Power/scenarios/18b_The_Truth.cfg:74 ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:59 ./For_Power/scenarios2/03_More_Orcs.cfg:87 ./For_Power/scenarios2/03_More_Orcs.cfg:109 ./For_Power/scenarios3/04_Orcs_region.cfg:39 ./For_Power/scenarios3/04_Orcs_region.cfg:64 ./For_Power/scenarios3/11_On_the_way_back.cfg:38 ./For_Power/scenarios3/11_On_the_way_back.cfg:59 msgid "Orcs" msgstr "" #. [objective]: condition=win #. [objectives] #: ./For_Power/scenarios/01_Defend_the_village.cfg:123 ./For_Power/scenarios/04_Return.cfg:233 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:107 ./For_Power/scenarios/18a_The_Last_battle.cfg:183 ./For_Power/scenarios/18b_The_Truth.cfg:93 ./For_Power/scenarios2/07_West_Front.cfg:125 ./For_Power/scenarios3/02_More_undeads.cfg:101 ./For_Power/scenarios3/04_Orcs_region.cfg:96 ./For_Power/scenarios4/02_Bandits.cfg:92 ./For_Power/scenarios4/08_Eastern_lands2.cfg:237 msgid "Defeat all enemy leaders" msgstr "" #. [message]: role=reporter #: ./For_Power/scenarios/01_Defend_the_village.cfg:142 msgid "Commander, a warband of Orcs has been spotted due north of here." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:146 msgid "We can't let the fiends raze our village! Men, to arms!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/01_Defend_the_village.cfg:150 msgid "Me and my friends shall help, if you permit us to do so." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:154 msgid "Very well, but be careful. You mages are too valuable to lose." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/01_Defend_the_village.cfg:158 msgid "Worry not, Commander - I shall protect her." msgstr "" #. [message]: speaker=orc1 #. [message]: speaker=orc2 #: ./For_Power/scenarios/01_Defend_the_village.cfg:169 ./For_Power/scenarios/04_Return.cfg:345 msgid "Bah! He was weak and deserved to die! Orcs, to me!" msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios/01_Defend_the_village.cfg:189 msgid "He thought I was weak but he is the one who is dead. Orcs, under my banner!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/01_Defend_the_village.cfg:206 msgid "We did it. The orcs are defeated!" msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:210 msgid "That we did, but many good men lost their lives today." msgstr "" #. [message]: speaker=Glacyn #. [message]: speaker=Lemyr #: ./For_Power/scenarios/01_Defend_the_village.cfg:223 ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:302 ./For_Power/scenarios/18b_The_Truth.cfg:346 msgid "More orcs are comming. We are doomed." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/01_Defend_the_village.cfg:235 msgid "Lemyr! Wake up, wake up, please wake up." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios/01_Defend_the_village.cfg:239 msgid "Hahaha, the rider is dead human!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/01_Defend_the_village.cfg:243 msgid "Nooooo!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/01_Defend_the_village.cfg:255 msgid "I shall avenge you, my friend. No orc shall leave this field alive!" msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/01_Defend_the_village.cfg:259 msgid "Without Clare, we cannot hope to win this battle." msgstr "" #. [scenario]: id=02_Flight #. [scenario]: id=02_Flight, id=Tinry side=2 70 (, id=Tinry side=2 40 ( #: ./For_Power/scenarios/02_Flight.cfg:18 ./For_Power/scenarios5/02_Flight.cfg:5 msgid "Flight" msgstr "" #. [side]: type=Orcish Warlord, id=orc1 #: ./For_Power/scenarios/02_Flight.cfg:72 ./For_Power/scenarios/04_Return.cfg:143 msgid "Gridash" msgstr "" #. [side]: type=Orcish Warrior, id=orc2 #: ./For_Power/scenarios/02_Flight.cfg:99 ./For_Power/scenarios/04_Return.cfg:173 msgid "Hoshnak" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/02_Flight.cfg:123 msgid "Move Lemyr to the signpost" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/02_Flight.cfg:138 msgid "What is that what I can see in distance? No! More orcs are coming." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/02_Flight.cfg:142 msgid "These orcs are no mere warband - they are an army. We can’t win this fight. We must request aid from the Earl. Lemyr, you are our only rider - go, and fetch reinforcements." msgstr "" #. [message]: speaker=Lemyr #. [message]: speaker=assassin #. [message]: speaker=messenger #. [message]: speaker=unit #: ./For_Power/scenarios/02_Flight.cfg:146 ./For_Power/scenarios/02_Flight.cfg:163 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:623 ./For_Power/scenarios3/04_Orcs_region.cfg:275 msgid "Yes, sir." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/02_Flight.cfg:159 msgid "Ride, Lemyr, and return with an army!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/02_Flight.cfg:167 msgid " Take care of yourself." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #: ./For_Power/scenarios/02_Flight.cfg:189 ./For_Power/scenarios/18b_The_Truth.cfg:296 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:260 msgid "Nooo!" msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/02_Flight.cfg:193 msgid "Without his horseriding, we cannot hope to gain reinforcments in time." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/02_Flight.cfg:205 msgid "Leave the battle? Ha, I shall remain ‘till every last orc is dead to my spear!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/02_Flight.cfg:217 msgid "Argh! I must... live... must... command..." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios/02_Flight.cfg:221 msgid "Silence, human!" msgstr "" #. [scenario]: id=03_The_Earl #: ./For_Power/scenarios/03_The_Earl.cfg:31 msgid "The Earl" msgstr "" #. [modify_side] #. [side]: type=Grand Marshal, id=earl #: ./For_Power/scenarios/03_The_Earl.cfg:61 ./For_Power/scenarios/03_The_Earl.cfg:65 ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:61 ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:65 ./For_Power/scenarios/18a_The_Last_battle.cfg:86 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:48 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:52 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:147 msgid "Earl Menvan" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:94 msgid "I have made it." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios/03_The_Earl.cfg:103 msgid "What is it you want, rider?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:107 msgid "I need an audience with the Earl. My village has come under attack by an orcish army." msgstr "" #. [message]: speaker=guard2 #: ./For_Power/scenarios/03_The_Earl.cfg:111 msgid "Very well. Proceed down the hallway, the Earl’s throne lies at the far end." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:120 msgid "Hail Earl Menvan. I bear bad news!" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/03_The_Earl.cfg:124 msgid "What is this bad news you speak of, rider?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:128 msgid "Orcs besiege my village, my lord." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/03_The_Earl.cfg:132 msgid "Acursed orcs! We must send them to the land of the dead! Rheran, take your troops and save the village." msgstr "" #. [unit]: type=Lieutenant, id=Rheran #: ./For_Power/scenarios/03_The_Earl.cfg:139 msgid "Rheran" msgstr "" #. [message]: speaker=Rheran #: ./For_Power/scenarios/03_The_Earl.cfg:147 msgid "Sir." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:151 msgid "I thank you, my lord." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/03_The_Earl.cfg:155 msgid "Rider, wait. I shall knight you for your brave service." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/03_The_Earl.cfg:159 msgid "Thank you, my lord." msgstr "" #. [scenario]: id=04_Return, type=Cavalryman race=orc 70 ()}, race=orc id=Rheran 20 ()} #: ./For_Power/scenarios/04_Return.cfg:89 msgid "Return" msgstr "" #. [side] #: ./For_Power/scenarios/04_Return.cfg:188 msgid "Earl Menvan's troops" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/04_Return.cfg:255 msgid "We have arrived, but this is not good news. The orcs have crossed the river! And it is even worse - their strongest warriors besieged our keep! They are standing above dead corpses of many of our militiamen. I worry that we have arrived too late to save my village." msgstr "" #. [message]: speaker=Rheran #: ./For_Power/scenarios/04_Return.cfg:259 msgid "Worry not, young knight. My riders shall eliminate the orcs this side of the river, then we shall drive them back! Your fellows will survive." msgstr "" #. [message]: speaker=Rheran #: ./For_Power/scenarios/04_Return.cfg:263 msgid "Riders, charge! Send the orcs back to where they hail from!" msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/04_Return.cfg:295 msgid "I thank you, Sir Lemyr, for bringing us reinforcements. We were already giving up on hope that we could keep our lives." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/04_Return.cfg:299 msgid "Anything for my village. Now, let us slay these vile orcs!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/04_Return.cfg:303 msgid "Yes, we shall avenge our dead, may they rest in peace." msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios/04_Return.cfg:314 msgid "I won't get killed so easily as he did! Under my banner, orcs!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/04_Return.cfg:334 msgid "Someone will avenge me. Be sure about it!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/04_Return.cfg:362 msgid "We did it! After this day, I doubt they will ever dare to attack again." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/04_Return.cfg:366 msgid "Agreed. But we shall not forgot to show our gratidute to our savior. Lieutenant, give my thanks to the Earl." msgstr "" #. [message]: speaker=Rheran #: ./For_Power/scenarios/04_Return.cfg:370 msgid "That I shall do, Sergeant. Farewell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/04_Return.cfg:379 msgid "I am glad that you have returned, Lemyr." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/04_Return.cfg:383 msgid "And I am also glad to be back." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/04_Return.cfg:387 msgid "We must give our dead a hero’s funeral. Then, we can celebrate our victory." msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/04_Return.cfg:400 msgid "Look! Hundreds of Orcs are upon the horizon! Doom is upon us!" msgstr "" #. [scenario]: id=05_A_Mage #: ./For_Power/scenarios/05_A_Mage.cfg:5 msgid "A Mage" msgstr "" #. [side] #: ./For_Power/scenarios/05_A_Mage.cfg:55 msgid "Strange Mage" msgstr "" #. [side] #: ./For_Power/scenarios/05_A_Mage.cfg:66 msgid "Assassin" msgstr "" #. [side]: type=Arch Mage, id=Haldar #. [side]: type=Necromancer, id=Haldar #. [unit]: type=Arch Mage, id=Haldar #. [unit]: type=Necromancer, id=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:95 ./For_Power/scenarios/08_The_Teacher.cfg:35 ./For_Power/scenarios/08_The_Teacher.cfg:39 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:57 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:61 ./For_Power/scenarios/10b_Skeletons.cfg:52 ./For_Power/scenarios/10b_Skeletons.cfg:56 ./For_Power/scenarios/11b_Ghosts.cfg:51 ./For_Power/scenarios/11b_Ghosts.cfg:55 ./For_Power/scenarios/13_The_Assassin.cfg:125 ./For_Power/scenarios/14b_More_Power.cfg:35 ./For_Power/scenarios/14b_More_Power.cfg:39 ./For_Power/scenarios/16b_Preserving.cfg:35 ./For_Power/scenarios/16b_Preserving.cfg:39 ./For_Power/scenarios/19b_The_Necromancer.cfg:65 msgid "Haldar" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:108 msgid "Hail! May a pilgrim seek rest within your village?" msgstr "" #. [message]: speaker=Glacyn #: ./For_Power/scenarios/05_A_Mage.cfg:112 msgid "Indeed a pilgrim may. You are welcome here." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:128 msgid "Truly, this is an idyllic village." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:137 msgid "Hello there, pilgrim. May I join you?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:141 msgid "Certainly, miss...?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:145 msgid "Clare. The name is Clare." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:149 msgid "Well, it is a pleasure to meet you Clare. I go by the name of Haldar." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:153 msgid "It is good to make acquaintance with you, too. I can tell by your attire that your are a mage too. Could you possibly give me some instruction?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:157 msgid "It would be an honour. However, I have no books or tools on my person. If you wish to learn, you will have to travel to my home." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:162 msgid "Where is your home? If you do not mind me asking, of course?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:166 msgid "It is in the Heart Mountains. In fact, I have a map showing its position on me. Here you go." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:170 msgid "Thank you. I will travel there soon." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/05_A_Mage.cfg:174 msgid "I shall await your arrival eagerly." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/05_A_Mage.cfg:181 msgid "Hmm ... I do not have a good feeling about that one." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:185 msgid "Oh, but I really do..." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/05_A_Mage.cfg:189 msgid "If that is what you think, then I can do nothing." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/05_A_Mage.cfg:199 msgid "That very night, as the moon reached its peak, disaster struck." msgstr "" #. [message]: speaker=assassin #: ./For_Power/scenarios/05_A_Mage.cfg:218 msgid "Hah!" msgstr "" #. [message]: speaker=guard #: ./For_Power/scenarios/05_A_Mage.cfg:243 msgid "Sergeant? Sergeant Glacyn? Answer me?" msgstr "" #. [message]: speaker=guard #: ./For_Power/scenarios/05_A_Mage.cfg:247 msgid "Curses! He has breathed his last." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:254 msgid "No! He cannot be dead... It is not true." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/05_A_Mage.cfg:271 msgid "Clare, it is true. It saddens me to say this, but he is gone now." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:275 msgid "But... How? And who could have done such a thing?" msgstr "" #. [message]: speaker=guard #: ./For_Power/scenarios/05_A_Mage.cfg:279 msgid "I recognise that poison. It’s the same toxin that once nearly slew me. Orcs did this." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:283 msgid "Then we must make the orcs pay! Get a search party ready!" msgstr "" #. [message]: speaker=guard #: ./For_Power/scenarios/05_A_Mage.cfg:287 msgid "I’m sorry, ma’am, but we need every guard to defend the village." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:291 msgid "Oh, yes, now when Glacyn is no longer among us the orcs will again attempt to raid our village for sure. So it seems that it is upon me to find that accursed orc who dared to do such a horrible thing and bring the justice to him. But you Lemyr will follow me on my mission, right?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/05_A_Mage.cfg:295 msgid "I would really love to, my dearest friend but I feel that my place is here. I shall stay and replace Glacyn on his position. I was not officialy appointed to it yet but I am pretty that I will be. So sadly we must part ways again. Good luck in the search. Give the orc my hate, and that of the entire village." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/05_A_Mage.cfg:299 msgid "I suppose that you are right. I need to go now to stand a chance, so this is goodbye, for now. I hope we can re-unite at the soonest possible time." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/05_A_Mage.cfg:303 msgid "So do I, my ... friend." msgstr "" #. [scenario]: id=06_On_The_Road #: ./For_Power/scenarios/06_On_The_Road.cfg:32 msgid "On The Road" msgstr "" #. [scenario]: id=02_Bandits #. [scenario]: id=09a_Bandits #. [side] #. [side]: type=Fugitive, id=bandit2 #. [side]: type=Highwayman, id=Mubryn #. [side]: type=Highwayman, id=bandit #. [side]: type=Highwayman, id=bandit1 #. [side]: type=Outlaw, id=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:63 ./For_Power/scenarios/09a_Bandits.cfg:5 ./For_Power/scenarios/09a_Bandits.cfg:35 ./For_Power/scenarios4/01_Searching_adventures.cfg:75 ./For_Power/scenarios4/02_Bandits.cfg:5 ./For_Power/scenarios4/02_Bandits.cfg:43 ./For_Power/scenarios4/02_Bandits.cfg:67 ./For_Power/scenarios4/11_Treasure_hunters.cfg:42 ./For_Power/scenarios4/13_New_home.cfg:41 ./For_Power/scenarios4/13_New_home.cfg:95 ./For_Power/scenarios5/04_March_to_the_East.cfg:79 msgid "Bandits" msgstr "" #. [side] #. [side]: type=Outlaw, id=Tinry #. [unit]: type=Fugitive, id=Tinry #. [unit]: type=Outlaw, id=Tinry #. [unit]: type=Tinry_Shadow Prince, id=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:67 ./For_Power/scenarios2/01_Return_of_troubles.cfg:139 ./For_Power/scenarios3/01_End_of_peace.cfg:140 ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:82 ./For_Power/scenarios4/01_Searching_adventures.cfg:218 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:218 ./For_Power/scenarios5/02_Flight.cfg:78 msgid "Tinry" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/06_On_The_Road.cfg:153 ./For_Power/scenarios/10a_An_Exercise.cfg:55 msgid "Defeat enemy leader" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:171 msgid "We ain't letting this go unpunished!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/06_On_The_Road.cfg:175 msgid "Orcs? And they are killing innoc... killing people? Never in front of my eyes! I will help you, people." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:179 msgid "Who is that woman? She looks pretty nice and her clothes seem to be expensive. Well, I like her but why would she bother with those like us?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:179 msgid "Thanks, lady, whoever you are." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/06_On_The_Road.cfg:184 msgid "You cannot recruit any units and neither recall some ones." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:201 msgid "They don’t ‘ave any more grunts. This'll be easy as it gets, guys!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:214 msgid "Oi, lady, you ain't leaving us, are you?" msgstr "" #. [message]: speaker=Clare #. [option]: speaker=frog1 #: ./For_Power/scenarios/06_On_The_Road.cfg:218 ./For_Power/scenarios4/06_The_Saurians.cfg:196 msgid "No." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios/06_On_The_Road.cfg:231 msgid "It’s over, we win!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/06_On_The_Road.cfg:235 msgid "I lost... And to... Footpads... Arh" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:243 msgid "Thanks for the help, lady. What’s your name, anyways?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/06_On_The_Road.cfg:247 msgid "Clare is my name." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:251 msgid "I'm Tinry. Tell me - what are you doing ‘round here? It’s a dangerous place, you know?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/06_On_The_Road.cfg:255 msgid "I am on a mission of vengeance, against an Orc who slew my village’s sergeant, who was a friend to me." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:259 msgid "Well, we hate Orcs, so I guess we could help you with that. Right, guys?" msgstr "" #. [message]: type=Footpad #: ./For_Power/scenarios/06_On_The_Road.cfg:263 msgid "Right! We'll kill any Orc in our way!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/06_On_The_Road.cfg:267 msgid "Thank you for the assistance. However, first we need to find a mage. He can, and will, help us." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:271 msgid "All-righty then. Get your packs ready, everyone, we’re leaving!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:275 msgid "Well, even though she's going to travel with us she seems to not like it at all. I'd like to know what is on her mind. Hm, maybe I should less think about it and more enjoy her presence. Who knows how long for she'll be around here." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/06_On_The_Road.cfg:295 msgid "You lot are useless. We got a mage on our side, and you can't kill a pack of bloody goblins!" msgstr "" #. [scenario]: id=07_Searching_The_Mage #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:37 msgid "Seeking The Mage" msgstr "" #. [side] #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:92 msgid "Monsters" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:126 msgid "Find Haldar's place with Clare" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:141 msgid "This river’s called Arkan Thoria. You sure you want ta cross it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:145 msgid "It is the only way to reach the mage. He abides in the Heart Mountains." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:149 msgid "I don’t know ‘bout this. I only heard of one mage from the Heart Mountains, and he ain't a good guy." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:153 msgid "Oh, so you are complaining about people not being “good guys”. That’s rich, coming from a footpad, of all people." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:157 msgid "I didn't say anything, miss." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:161 msgid "Good." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:165 msgid "I heard there’s some Orcs that lurk about ‘round here. But if we stick to the road they probably won’t bother us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:169 msgid "Very well. Let us press onwards." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:174 msgid "You can now recruit footpads and thieves, to protect Clare and Tinry and to explore the scenario. You may also recall the ones from the previous scenario." msgstr "" #. [unit]: type=Fugitive, id=Merissa #. [unit]: type=Merissa_Lich, id=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:196 ./For_Power/scenarios3/01_End_of_peace.cfg:155 ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:61 ./For_Power/scenarios4/01_Searching_adventures.cfg:233 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:263 msgid "Merissa" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:208 msgid "Hey there, Tinry. What you doing ‘round here?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:212 msgid "Oh, hi, Merissa! I'm with this lady ‘ere. We're going to the Heart Mountains." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:216 msgid "She doesn't look like a noble lady to me. She looks like a mage." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:220 msgid "Well, yeah, but she doesn't talk nor act like us." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:224 msgid "Whatever. By the way why do you want to go to the Heart Mountains, girl?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:228 msgid "I am searching for a mage. A vile Orc slew my village's Sergeant, a friend of mine, and the mage can help me avenge him." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:232 msgid "Orcs are all the same, so cruel. But, the mage you looking for, he ain't..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:236 msgid "a really good guy? Yes, Tinry already told me that much." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:240 msgid "Ah, right. What's your name, anyways?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:244 msgid "Clare. I am not keen on being called Lady." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:248 msgid "Ok. Well, if you want, I can join you. I know the region well, so I can be a good helper." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:252 msgid "Thank you, you are most welcome to join my party." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:256 msgid "So, the mage. There's a shortcut, if you want it. Go down this road, straight to the mountain." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:260 msgid "And hey, Tinry, stop staring at her. I know she's pretty but she seems to be embarrassed by it despite she said nothing." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:264 msgid "Heh? ... Alright, alright!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:279 msgid "I was planning a far longer path. Thank you for saving me the hike." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:283 msgid "You’re welcome, la- Clare. And one thing I heard someone saw some monsters in the river. I never saw them but be careful." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:306 msgid "Aaaahhh! Some monsters just emerged from the deep water! The rumours were true. They'll drown us!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:310 msgid "Tinry, you scaredy-cat! You forgot we're pretty quick so we can avoid them but if they dare to attack us I'm sure your guys could handle them. These creatures aren't so strong ... I think." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:314 msgid "Ah, alright, alrigh. Let's go smite them, guys." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:327 msgid "I can feel the remnants of magic in the air. We have arrived. Well, thank you for your help, people, I could not get here without your help. But what is ahead is just for me. Wait for me here, I shall be back soon." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:331 msgid "Yes, ma'am!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:344 msgid "There goes the last of our water." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/07_Searching_The_Mage.cfg:348 msgid "All the water in these mountains is infectious, so I suppose... This is it. We are doomed." msgstr "" #. [scenario]: id=08_The_Teacher #: ./For_Power/scenarios/08_The_Teacher.cfg:5 msgid "The Teacher" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:51 msgid "Well, I am here finally. Hm, why does he have to reside in a dark cave? It is very unusual. But I think that this is not important. He is a master of magic and can teach me many of his arts so I should not complain. I better look for him. Ehm, where are you, Haldar?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:60 ./For_Power/scenarios3/07_Back_in_underground.cfg:288 msgid "Here you are." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:64 msgid "Congratulations. You found me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:68 msgid "May I be your apprentice now?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:72 msgid "Of course. But I can see that something bad happend. Can I ask you about it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:76 msgid "An orc assassinated our village's sergant. I will avenge him with your help." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:80 msgid "An orc you say? Are you sure?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:84 msgid "It was at night and he was poisoned. Do you have any other explanation?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:88 msgid "It was surely an orc. They are well known to do such things. But how can I help you?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:92 msgid "You are a powerful mage. You can teach me many things." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:96 msgid "Yes I know some useful spells, but you will not like them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:100 msgid "What makes you think that?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:104 msgid "I am not a common mage. I do not limit myself to the knowledge that is taught at the Academy. I walk on more darker paths. I am a necromancer." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:108 msgid "Necromancer?!" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:112 ./For_Power/scenarios/14b_More_Power.cfg:84 msgid "Yes." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:117 msgid "No. It cannot be true!" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:121 msgid "Did you not hear anything about me?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/08_The_Teacher.cfg:125 msgid "Two bandits said something but I did not trust them. They are bandits, they are not shy to tell a lie for any reason. But this is wrong." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:129 msgid "So what are you going to do?" msgstr "" #. [option]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:131 msgid "You are the evil. I have no another option than kill you!" msgstr "" #. [option]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:139 msgid "Maybe it is not good, but there is no other path. I must make him pay whatever the cost." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:189 msgid "You gained some power but you are still weak. But on the other hand I am not interested in harming you." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:199 msgid "You gained great power but you are not a challenge for me. But on the other hand I am not interested in harming you." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:210 msgid "You can leave if you want. I hoped that I would teach you but you changed your decision. Good bye then." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/08_The_Teacher.cfg:227 msgid "Good. I can start to teach you immediately." msgstr "" #. [side]: type=Highwayman, id=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:39 msgid "Mubryn" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/09a_Bandits.cfg:59 msgid "Hey, Tinry! Someone's coming out of the cave. Go to check who's that." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/09a_Bandits.cfg:63 msgid "Yeah, I'm going ... Looks like a girl. I think it's Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:67 msgid "Yes, Tinry, it is me. I am back." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/09a_Bandits.cfg:71 msgid "Hmmm, that was somehow quick. Tell me what happend." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:75 msgid "You were right, Haldar was evil, you were right. But what can i do now? I sense that accursed orc. He may be just a few days of walking from us but he is hiding in an orcish city. It is protected by dozens of other orcs. I cannot crush such a big force just at my own. Could you help me one more time, please?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/09a_Bandits.cfg:79 msgid "Well, no. Sorry but we're too few to attack a city." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/09a_Bandits.cfg:83 msgid "But we know someone who could help you. But you won't like him either I fear. He's a well known highwayman. He killed many men of law chasing just alone. But also he's gathered a quite bigger group of guys as tough and strong as him. His name is Mubryn. His band could make what you need." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:87 msgid "Can you show me where he lives? " msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/09a_Bandits.cfg:91 msgid "Sure, we'll accompany you!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/09a_Bandits.cfg:105 msgid "Hi, Mubryn." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:109 msgid "Tinry and Merissa? I haven't seen you for a long time. Why are you here?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/09a_Bandits.cfg:113 msgid "This lady..." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/09a_Bandits.cfg:117 msgid "She isn't a lady." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/09a_Bandits.cfg:121 msgid "... needs your help to kill some orc." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:125 msgid "Some orc, you say? Can't you handle one orc, Tinry?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:129 msgid "Maybe he is only one, but he is quick and likes night actions. He killed my village's sergant." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:133 msgid "I don't like his kind, but hate the orcs much more. But why should I do this?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:137 msgid "Maybe they will forgive you some of your not so good deeds." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:141 msgid "Do I have any guarantees?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:145 msgid "I cannot promise you anything but my words have some importance in my village." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:149 msgid "Ok, I can do this. Alas this will be expensive." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09a_Bandits.cfg:153 msgid "You will recieve adequate compensation." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/09a_Bandits.cfg:157 msgid "So we have a deal then. Guys, prepare yourself. We are leaving immediately." msgstr "" #. [unit]: type=Walking Corpse #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:12 msgid "Zombie" msgstr "" #. [scenario]: id=09b_Learning_Dark_Arts #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:23 msgid "Learning Dark Arts" msgstr "" #. [side] #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:77 msgid "Zombies" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:102 msgid "Defeat all zombies" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:106 ./For_Power/scenarios/10b_Skeletons.cfg:100 ./For_Power/scenarios/11b_Ghosts.cfg:242 ./For_Power/utils/chapter1.cfg:5 ./For_Power/utils/chapter2.cfg:5 msgid "Death of Clare" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:127 msgid "You are a great apprentice, Clare, you learn very quickly. I am proud of you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:131 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:257 ./For_Power/scenarios/10b_Skeletons.cfg:222 ./For_Power/scenarios/11b_Ghosts.cfg:114 ./For_Power/scenarios/11b_Ghosts.cfg:219 msgid "Thank you, master." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:135 msgid "Alas this is only a begining. You learnt a few useful spells but your true power is not in you but in your minions." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:139 msgid "Do you mean walking corpses?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:143 msgid "This is only a weak example of the path you chose. A master of necromancy has much stronger minions under his command: skeletons, revenants and even ghosts." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:147 msgid "But you should start with walking corpses which you mentioned. I will show you." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:155 msgid "So rise some corpses and defeat these ones." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:159 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:190 ./For_Power/scenarios/10b_Skeletons.cfg:145 ./For_Power/scenarios/16b_Preserving.cfg:81 msgid "Yes, master." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:174 ./For_Power/scenarios/10b_Skeletons.cfg:157 msgid "Rise." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:182 msgid "I will serve you, mistress." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:186 msgid "Nice job. Keep raising." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:201 msgid "No, they are not for you, only for your minions! Summoning them is quite easy but you need to learn to command them properly too." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:205 ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:226 msgid "I am sorry, master." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:222 msgid "What did I say to you?!" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:253 msgid "Very well, my apprentice." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:261 msgid "Now you are ready for the next lesson." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:265 msgid "What is it, master?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:269 msgid "Skeletons, of course. They are stronger, but require older bodies. We should go to deeper parts of the cave." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:273 msgid "As you say, master." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/09b_Learning_Dark_Arts.cfg:286 msgid "If you cannot defeat some zombies how will you kill your orc?" msgstr "" #. [scenario]: id=10a_An_Exercise #: ./For_Power/scenarios/10a_An_Exercise.cfg:5 msgid "An Exercise" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10a_An_Exercise.cfg:71 msgid "He is near. I can feel him very strongly. We could get to him just in a few hours if he still will be sitting at the same place. We just need to defeat this small group of orcs." msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/10a_An_Exercise.cfg:75 msgid "Human worms? Well, we wanted to attacks some their villages. Grunts, bring me their skulls!" msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/10a_An_Exercise.cfg:79 msgid "You'll never get us. Men, to arms!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10a_An_Exercise.cfg:91 msgid "It is done. Let us go to the north." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10a_An_Exercise.cfg:104 msgid "We lost a lot of time here. I cannot feel his presence anymore. He probably moved to a much bigger town where we will never get him. I have failed." msgstr "" #. [scenario]: id=10b_Skeletons #. [side] #: ./For_Power/scenarios/10b_Skeletons.cfg:21 ./For_Power/scenarios/10b_Skeletons.cfg:72 msgid "Skeletons" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/10b_Skeletons.cfg:96 msgid "Defeat all skeletons" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:123 msgid "So we are here. We can find some better corpses here. Are you ready for your next lesson, Clare?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10b_Skeletons.cfg:127 msgid "Yes, I am, master." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:131 msgid "So watch me and learn." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:141 msgid "Now is your turn." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/10b_Skeletons.cfg:165 msgid "I am alive again." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:169 msgid "Not really in fact. You are an undead now. And you will be used for her studies." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/10b_Skeletons.cfg:173 msgid "Can't I rest in peace after death?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:177 msgid "No. And now serve your mistress." msgstr "" #. [modify_unit] #: ./For_Power/scenarios/10b_Skeletons.cfg:183 msgid "Unhappy undead" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10b_Skeletons.cfg:187 msgid "Is this right? He should rest." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:191 msgid "You haven chosen this path. So continue in your exercise." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:218 msgid "Nice job, my apprentice. You did a great step on your path." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:226 msgid "But you can have even more powerful minions for your quest." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/10b_Skeletons.cfg:230 msgid "What kind of minions do you mean?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:234 msgid "Revenants or even ghosts. Yes we will focus on ghosts now. You must be very powerful to keep control over them." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:238 msgid "However you must be exhausted. So rest for some time. Then we will continue." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/10b_Skeletons.cfg:251 msgid "What are you still doing, Clare? Is this too hard for you?" msgstr "" #. [scenario]: id=11b_Ghosts #: ./For_Power/scenarios/11b_Ghosts.cfg:18 msgid "Ghosts" msgstr "" #. [side] #. [side]: type=Troll Hero, id=troll #: ./For_Power/scenarios/11b_Ghosts.cfg:71 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:67 msgid "Trolls" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:110 msgid "I am proud of you, Clare. You are a really powerful mage now." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:118 msgid "I bet that you can even control ghosts. So try it." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/11b_Ghosts.cfg:130 msgid "Recruit 6 ghosts" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:147 msgid "I told you to recruit ghosts not to recall! Try it again!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:160 msgid "Come to the world of livings." msgstr "" #. [modify_unit] #: ./For_Power/scenarios/11b_Ghosts.cfg:170 msgid "Confussed spirit" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/11b_Ghosts.cfg:174 msgid "Why am I here?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:178 msgid "You are here to help me fighting orcs." msgstr "" #. [modify_unit] #: ./For_Power/scenarios/11b_Ghosts.cfg:184 msgid "Hateful spirit" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/11b_Ghosts.cfg:188 msgid "I hated the orcs. I will help you, lady." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:215 msgid "Nice job. I have taught you most of things that I know. You are ready for your orc." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:229 msgid "These trolls found a path to this cave. It will be a good exam of your new abilities. Kill them all with your servants." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/11b_Ghosts.cfg:238 msgid "Defeat all trolls" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/11b_Ghosts.cfg:246 msgid "Death of Haldar" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:279 msgid "I knew that you could handle them. Now your studies are completed. I can make a diploma for you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:283 msgid "It was not so funny." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:287 msgid "You are right. Alas you were a great apprentice. But now you do not need me any longer." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:291 msgid "Will you not accompany me on my quest?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:295 msgid "You can do this on your own but I will be glad if you will visit me from time to time." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:299 msgid "So goood bye, master." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:303 msgid "Good bye, Clare." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/11b_Ghosts.cfg:316 msgid "You have lost too much time. More trolls are coming." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/11b_Ghosts.cfg:327 msgid "How could this happen?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/11b_Ghosts.cfg:331 msgid "Master, no!" msgstr "" #. [scenario]: id=12_An_Orchish_Town #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:5 msgid "An Orchish Town" msgstr "" #. [side]: type=Orcish Warrior, id=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:39 msgid "Town Guard" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:54 msgid "Defeat the Town Guard" msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:70 msgid "Humans? What do you want?" msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:80 msgid "Undead? Destroy them, grunts!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:90 msgid "I am looking for the orc who assassinated Glacyn." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:100 msgid "Tell me which of your orcs assassinated Glacyn or it will be you who will be dead." msgstr "" #. [message]: speaker=assassin #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:115 msgid "It was me. He had to pay for death of our warlord. It was impossible to slay him in a battle so I was called to do it in my way. But what are you going to do with this information, human worm?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:119 msgid "I and my friends are going to kill you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:129 msgid "I and my minions are going to kill you, lowlife." msgstr "" #. [message]: speaker=assassin #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:139 msgid "You may try it but at first you must conquer this city. Ha ha ha." msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:146 msgid "To arms! Send them where they belong!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:170 msgid "Rise and serve me, you orcish scum!" msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:174 msgid "What the hell do you think you are doing?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:178 msgid "I am using your soldiers against you. Do you mind?" msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:182 msgid "Of course I do! You are the evil. Grunts, destroy her!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:186 msgid "You may try it, fool orcs." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:194 msgid "Well, we conquered this city. So the last thing is killing him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/12_An_Orchish_Town.cfg:207 msgid "No. They alarmed the whole city. We cannot handle them!" msgstr "" #. [scenario]: id=13_The_Assassin #: ./For_Power/scenarios/13_The_Assassin.cfg:5 msgid "The Assassin" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:49 msgid "The city is ours and all is ending here and now." msgstr "" #. [message]: speaker=assassin #: ./For_Power/scenarios/13_The_Assassin.cfg:53 msgid "You're right. Your life path is ending here and now, human worm." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:119 msgid "No, this cannot end this way!" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/13_The_Assassin.cfg:134 msgid "You are right. I can give you another chance. All you must do is to drink one potion and say some words." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/13_The_Assassin.cfg:138 msgid "Clare did not have much options to do so she did what he said." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:159 msgid "Now you will pay for all your deeds, orc!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:193 msgid "All is done. You can rest in peace now, Glacyn. But you, necromancer, should leave me and never return." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Haldar #: ./For_Power/scenarios/13_The_Assassin.cfg:197 ./For_Power/scenarios/16b_Preserving.cfg:153 ./For_Power/scenarios2/01_Return_of_troubles.cfg:277 msgid "As you think." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/13_The_Assassin.cfg:205 msgid "You did it, Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:211 msgid "Yes, but some of your friends did not live to see it." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/13_The_Assassin.cfg:215 msgid "Yes, I will miss them but they know that their deaths were for the greatest good." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/13_The_Assassin.cfg:225 msgid "We won today. Now we should celebrate." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/13_The_Assassin.cfg:229 ./For_Power/scenarios3/01_End_of_peace.cfg:242 msgid "You are right." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:245 msgid "Not fast enough, you orcish scum!" msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:279 msgid "All is done. You can rest in peace now, Glacyn. And I can celebrate." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/13_The_Assassin.cfg:283 msgid "But first, I will grant some rest to my minions." msgstr "" #. [scenario]: id=14a_Heavy_Paid_Victory #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:5 msgid "Heavily Paid Victory" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:47 msgid "So our heroes defeated the orcs and Clare avenged Glacyn's assassination and they celebrated." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:51 msgid "But in fact not everyone celebrated." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:55 msgid "What is wrong with you, girl? We won. You should be happy." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:59 msgid "Yes, we won but you do not know the price what I had to pay." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:64 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:583 msgid "What are you talking about?" msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:68 msgid "I will tell you but you must promise that you will not tell it to anyone else." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:72 msgid "I promise. What is it?" msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:76 msgid "I died, but the necromancer brought me back. I am an undead, a lich." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:80 msgid "You don't look like one of these liches." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:84 msgid "He gave me some potion perhaps even a poison. I do not know. All I know is that I was dead and that now I am back." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:88 msgid "I don't mind it, do you? I know you are a good girl and that's all that's important." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:92 msgid "Thank you, Merissa. You are very kind." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:96 msgid "You are welcome. And now join the party. This is your victory." msgstr "" #. [scenario]: id=14b_More_Power #: ./For_Power/scenarios/14b_More_Power.cfg:5 msgid "More Power" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:56 msgid "Hail, master. I slew the orc." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:60 msgid "It is good to see you again. By the way, I knew that you could do it." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:68 msgid "But is this the end of your path? Do you not want more?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:72 msgid "What are you talking about, master?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:76 msgid "Did you never want to cheat the death?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:80 msgid "Do you want me to become a lich?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:88 msgid "Shall I look like a pack of bones? No, thank you." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:92 msgid "You do not need to look like 'a pack of bones'. There is an other way." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:96 msgid "Really? What is it?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:100 msgid "During my studies of preserving the dead I found something. There is a substance that will make your body look like it did the day you died, even after a thousand years have passed. But it is a poison, and you will die from it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:104 msgid "It sounds interesting. Where can I find this poison?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:108 msgid "This substance is very rare. You cannot buy it on the market." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:112 msgid "Of course, it would be very easy. So where can I find it, master?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:116 msgid "I heard about a dragon who has this substance. I can tell you about his place but you will probably need some minions to defeat him." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/14b_More_Power.cfg:120 msgid "And the last thing. He likes using his fire breath. But I can protect you from it by a spell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/14b_More_Power.cfg:124 msgid "So on to the dragon." msgstr "" #. [scenario]: id=15a_Back_Home #: ./For_Power/scenarios/15a_Back_Home.cfg:5 msgid "Back Home" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:68 msgid "Ah, it is so good to be back home. I really missed this place. Let us see how it looks here now like. Well, every building is at the same place and in the same state as I remember so the orcs probably have not attacked the village in my absence. And there, at the fields are some children playing. That reminds me of me and Lemyr playing there before I left our village to go to study magic arts. And when I am thinking of him - where he is? I would like to ... say hello to him and tell that I succeeded in my mission." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/15a_Back_Home.cfg:72 msgid "Who is that Lemyr you're talking about? ... If I can ask ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:76 msgid "My closest friend. I know him since my childhood. He has been so righteous and kind since I remember. Almost everyone liked him. But he was a bit shy and not so talkative so he did not have so much friends. A few days before I left our village he have been knighted and after Gl ... Glacyn have been killed he is probably in charge of our village." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/15a_Back_Home.cfg:80 msgid "Hm, with someone like him around, I don't think she could think of me. Compared to him, I'm nobody. At least nobody she could like." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/15a_Back_Home.cfg:84 msgid "I can see someone looking like a knight in front of some old keep, Clare. Hmm, but when I look better at him his clothing seems somehow poor and it's white and blue. He doesn't look like knights I have heard about. But he may be a paladin. Anyhow is that your friend?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:88 msgid "Yes, it is him! I am so glad to see him again. I am going to go to greet him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:97 msgid "Lemyr! Hello! It is me, Clare. I am back. I slew the orc." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:101 msgid "Clare! Welcome back. I missed you. Well, it is a great news what you bring to me. Now, our beloved Glacyn can rest in peace. But can we talk about those bandits? It seems that they came with you. Do you know them? And what are they doing around our village?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:105 msgid "They helped me to get to that accursed orc. He was hiding in one orcish city so we had to capture it first. Please, do not fight them." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:109 msgid "If you say so. They can enter the village." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:128 msgid "Thank you. But now tell me what happended in our village during my absence." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:132 msgid "Nothing interested. You know it. This is a small village. But it is a place of peace and justice again. There have been no more assassinations here. Also for a reason, the orcs did not attemp to attack us again. But no one of us mind it. We are happy for some time when we do not have to fight." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:136 msgid "You did a great job. I am proud of you. Come to me. I want to hug you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:146 msgid "(he hugged Clare and gave her a kiss)It is ... you are so cold. You are probably ill. You should rest." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:150 msgid "Yes, I should." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/15a_Back_Home.cfg:154 msgid "(whispers) He loves you. It is cute." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:158 msgid "(whispers) What are you talking about? We are friends from our childhood." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/15a_Back_Home.cfg:162 msgid "(whispers) Maybe but I can see it on him, you can't?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:166 msgid "Do you love me, Lemyr?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:170 msgid "What? Ehhm to be honest yes. I have loved you for a long time but I could not say it. Alas I expected nothing from you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:174 msgid "I love you too, Lemyr. I do not know how it happened but it is true." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/15a_Back_Home.cfg:178 msgid "It is the happiest day of my life." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15a_Back_Home.cfg:182 msgid "Of mine too. I do not want to leave you again." msgstr "" #. [scenario]: id=15b_The_Poison #: ./For_Power/scenarios/15b_The_Poison.cfg:5 msgid "The Poison" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:73 msgid "Dragon" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:77 msgid "Mar’Ildian" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/15b_The_Poison.cfg:119 msgid "Slay the dragon" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:143 msgid "I am here. So where is the dragon?" msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:147 msgid "What the hell was it? Are you a mage?" msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:155 msgid "In that case you may be the one who we need." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:159 msgid "What is the problem?" msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:163 msgid "A dragon settled in a nearby some time ago. He kills everyone who dares to enter the cave. He also killed five of my men who tried to slay him." msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:167 msgid "I offered a hand of my daughter in marriage to anyone who slays the dragon. But in your case I offer two hundred pieces of gold. Do you accept it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:171 msgid "This is a fair price." msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:175 msgid "Ok. Bring me his scales and I will give you your money." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:179 msgid "Yes. So, into the cave." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:188 msgid "And there is a dragon here." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:192 msgid "A necromancer? What are you doing here?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:196 msgid "I want your poison. And by the way to kill you for a reward." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:200 msgid "Do you want his daughter? Interesting. Ha ha ha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:204 msgid "Not even as my minion. Well, she might become a useful seducer... But no I will receive two hundread pieces of gold for your scales." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:208 msgid "You will never have my poison nor my scales." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:212 msgid "You know it - never say never." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:216 msgid "Silence, necromancer. Drakes, bring me this intruder's head!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:220 msgid "Does he have drakes? Never mind. Skeletons, zombies, kill them all." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:245 msgid "No! This is impossible. Slain by a necromancer." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:249 msgid "Give me the poison, monster." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:253 msgid "You are a monster. But here you are. I hope that you will drink it all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:257 msgid "Yes I am going to drink it but not here and now. And now, die!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:265 msgid "That would be done. Now the reward." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:276 msgid "There are your scales here, sir. And my reward?" msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:280 msgid "You slew the dragon. All hail ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:284 msgid "Clare. I am Clare." msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:288 msgid "Hail Clare, the dragon slayer!" msgstr "" #. [message]: role=hailer1 #. [message]: role=hailer2 #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:300 ./For_Power/scenarios/15b_The_Poison.cfg:304 ./For_Power/scenarios2/12_Escape_from_prison.cfg:331 msgid "Hail." msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:308 msgid "And here are you your reward, Clare. Two hundread pieces of gold exactly." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:319 msgid "Thank you, sir. Alas I must go now. Good bye." msgstr "" #. [message]: speaker=noble #: ./For_Power/scenarios/15b_The_Poison.cfg:323 msgid "Good bye." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:354 msgid "No! Slain by a mere dragon." msgstr "" #. [message]: speaker=dragon #: ./For_Power/scenarios/15b_The_Poison.cfg:358 msgid "Your dark arts could not save you from the real power." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/15b_The_Poison.cfg:367 msgid "This is hopeless. I will surely die, but without my poison." msgstr "" #. [scenario]: id=16a_Another_Orcish_Assault #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:5 msgid "Another Orcish Assault" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:119 ./For_Power/scenarios/18b_The_Truth.cfg:105 ./For_Power/utils/chapter2.cfg:19 ./For_Power/utils2/deaths.cfg:37 msgid "Death of Merissa" msgstr "" #. [message]: role=reporter #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:139 ./For_Power/scenarios/18b_The_Truth.cfg:129 msgid "Oh no. There are the orcs again, Lemyr. It seems our peace time came to its end." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:143 ./For_Power/scenarios/18b_The_Truth.cfg:133 msgid "What do you want, orcs?" msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:147 msgid "We want the head of the little witch who captured our city!" msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:151 ./For_Power/scenarios/18b_The_Truth.cfg:141 msgid "Yes. Give her to us and we will leave you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:155 msgid "Never, so long as I can draw breath!" msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:159 msgid "Then prepare to die, human worms." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:167 msgid "Lemyr, this is not your fight. This has nothing to do with you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:171 msgid "No. Nothing is more important to me than you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:175 msgid "Even our village? You cannot give up its inhabinants because of me. I cannot allow you to do it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:179 msgid "But what can I do?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:183 msgid "You can fight on my side if is it your choice, but you may not require it from them." msgstr "" #. [message]: role=villager #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:192 msgid "This is our choice, Clare. You are our friend. You did a lot of good things for us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:196 ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:134 ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:161 msgid "But ..." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:200 msgid "He is right. They have chosen as I did. I told you that you were a good girl." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:204 msgid "Ok, Merissa." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:244 ./For_Power/scenarios/18b_The_Truth.cfg:205 msgid "So our village is safe again." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:261 msgid "What did we miss?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:265 msgid "A good fight with the orcs." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:269 msgid "No! I wanted to fight the orcs." msgstr "" #. [message]: speaker=Mubryn #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:273 msgid "Men, up. There will be surely more fights here." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:277 msgid "Are you sure?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:281 msgid "Yes, they attack our village from time to time." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:285 msgid "Ok but next time tell me about them sooner." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/16a_Another_Orcish_Assault.cfg:289 msgid "As you wish." msgstr "" #. [scenario]: id=16b_Preserving #: ./For_Power/scenarios/16b_Preserving.cfg:5 msgid "Preserving" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:57 msgid "I have the poison, master. What is the next step?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:61 msgid "You must die ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:65 msgid "Yes, but ..." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:69 msgid "Do not interupt me. You must say some words before you die. Since you do not want to look like 'a pack of bones' you have to drink the poison first. It will cause your death and while you are dying you must cast a spell which will return your soul into your body after your death." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:73 msgid "So how do we start?" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:77 msgid "Drink the poison." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:92 msgid "Good. Now prepare to die." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:96 msgid "I am prepared." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:100 msgid "Here are you your magic words. (he gives her a piece of paper with some words in a forgein language.)" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:104 msgid "Are you sure that these words are the right ones? I do not want to die unnecessarily." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:108 msgid "I will check it ... Yes, they are right." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:112 msgid "Ok I trust you. Ahhh. The poison is starting to work." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:116 msgid "Read the words." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:120 msgid "Yes. (she read the words from a paper) Ahhh..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:141 msgid "It worked! Thank you." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/16b_Preserving.cfg:145 msgid "You are welcome. By the way what are you going to do with your new life?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/16b_Preserving.cfg:149 msgid "I do not know. Maybe I will return to my village." msgstr "" #. [scenario]: id=17a_Conversation_with_the_earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:31 msgid "Conversation with the earl" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:102 msgid "I am glad that I can teleport myself. It would have been a long journey." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:111 msgid "What do you want, maiden?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:115 msgid "I am Clare, a mage. The earl orderded my presence here." msgstr "" #. [message]: speaker=guard2 #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:119 msgid "Clare... yes. You can pass." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:132 msgid "Hail Earl Menvan. I am Clare. Have you orderded my presence here?" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:136 msgid "Yes, I did. Nice to meet you, Clare. I heard a lot of things about you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:140 msgid "What do you mean, sir?" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:144 msgid "You are so modest, maiden. Where shall I begin? You saved your village from the orcs several times, conquered an orcish city and avenged Glacyn's death. Yes I heard about him. He was a good man." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:148 msgid "Yes, I still miss him." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:152 msgid "Yes, you have done so many good deeds in your short life. And you must be rewarded." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:156 msgid "No, it was my duty. And most off my deeds I did not do alone. Some outlaws helped me." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:160 msgid "Outlaws? So from now on they are no longer outlaws. Provided, of course, that they remain law abiding." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:164 msgid "Yes, they do." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:168 msgid "So it is decided. And you, I would be honoured if you would work for me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:172 msgid "It is a honour be asked sir but I must decline your offer. All I want is to live in my village with my dear Lemyr." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:176 msgid "Lemyr the rider? He is a good man. I wish you good luck." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:180 msgid "Thank you, sir." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/17a_Conversation_with_the_earl.cfg:184 msgid "You both are always welcomed guests here." msgstr "" #. [scenario]: id=17b_Am_I_welcomed_at_home #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:5 msgid "Am I welcome at home?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:72 msgid "Hm, it seems that this night will be just calm as the other ones this month. But I wonder what could happen to Clare. She is gone for too long. I hope that ... Wait, someone is sneaking around the village. Who is it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:76 msgid "It is me, Clare." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:80 msgid "Thanks be to the gods. I thought that you were dead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:84 msgid "May I enter the village?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:88 msgid "You know that you do not need to ask. Come to me, please." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:97 ./For_Power/scenarios5/03_Besieged.cfg:245 msgid "I am here." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:101 msgid "I missed you. You were away for a long time." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:105 msgid "I am sorry. But the orc is history." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:109 msgid "That is good news. I was worried that some harm had come to you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:113 msgid "That is nice but you do not have to worry about me. I am a mage, you know." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:117 msgid "I will worry about you. You are my best friend." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:131 msgid "We finally found you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:135 msgid "What are these bandits doing here? And how do they know you, Clare?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:139 msgid "I met them on my way to Haldar. They helped me. They are not as bad as they seem." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:143 msgid "Ok. So what do you want?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:147 msgid "We wanted to say hello to Clare and ask how she is." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:151 msgid "I am fine. But did you really travel to here just to say hello?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:155 msgid "We haven't seen you since you visited Haldar. We wanted to make sure that you are ok." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:159 msgid "I am ok." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:163 msgid "Why should she not be ok? Is something wrong with Haldar?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:167 msgid "He doesn't have a good reputation, even among the outlaws. I don't know the hard facts." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:171 msgid "What did you hear?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:175 msgid "It does not matter. I am fine." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:179 msgid "If you say so. But what of you, bandits? What are you going to do?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:183 msgid "May we rest in your village for a short time?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:187 msgid "You helped Clare so you may. But I am watching you." msgstr "" #. [scenario]: id=18a_The_Last_battle #: ./For_Power/scenarios/18a_The_Last_battle.cfg:31 msgid "The Last battle" msgstr "" #. [side]: id=Clare, type=Clare_Lich #. [side]: type=Grand Marshal, id=earl #. [side]: type=Paladin, id=Lemyr #: ./For_Power/scenarios/18a_The_Last_battle.cfg:46 ./For_Power/scenarios/18a_The_Last_battle.cfg:64 ./For_Power/scenarios/18a_The_Last_battle.cfg:82 msgid "Humans" msgstr "" #. [side]: type=Orcish Sovereign, id=orcleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:113 msgid "Vriurk" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/18a_The_Last_battle.cfg:180 msgid "Kill the orcish sovereign" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/18a_The_Last_battle.cfg:189 ./For_Power/scenarios/18a_The_Last_battle.cfg:536 msgid "Death of Earl Menvan" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/18a_The_Last_battle.cfg:193 ./For_Power/scenarios/18a_The_Last_battle.cfg:540 msgid "Death of Lemyr, Tinry, Merissa or Mubryn" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18a_The_Last_battle.cfg:215 msgid "We have arrived as you ordered, earl Menvan. And we bring some soldiers and mages with us." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:219 msgid "You arrived just in time. The orcs are prepared for the attack." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18a_The_Last_battle.cfg:223 msgid "We will send them all right into the fiery wastelands of Inferno, sir." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:227 msgid "I fear that we can't defeat them. We are outnumbered. And these orcs aren't the weaklings we usually fight. They are just strong as my finest warriors, maybe even stronger. And it seems they have also some tough trolls and ogres with them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18a_The_Last_battle.cfg:231 msgid "I see. In that case we must kill the sovereign and hope that they will fight among themselves and we will defeat them easily." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:238 msgid "Can you see his guards? It won't be easy." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18a_The_Last_battle.cfg:242 msgid "Yes but I can teleport myself. I could get close to him and kill him quickly." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18a_The_Last_battle.cfg:246 msgid "This is too dangerous. They have a lot of troops and you are not too good in melee combat." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:250 msgid "It's dangerous but it may be our only chance. We will try to clear the road and you will sneak up on him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18a_The_Last_battle.cfg:254 msgid "I agree." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:258 msgid "Fight my soldiers. For our country!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18a_The_Last_battle.cfg:262 msgid "Fight my soldiers. For all good people on Irdya!" msgstr "" #. [message]: speaker=elfleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:290 msgid "Slay the orcs! Do not let them cut a single tree!" msgstr "" #. [message]: speaker=orcleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:294 msgid "Elves?! But this is only a small group. Wolves, time to lunch!" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:298 msgid "Help us, elves, please." msgstr "" #. [message]: speaker=elfleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:302 msgid "We will help you, humans. All must unite to fight the orcs." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:306 msgid "Thank you. You will be rewarded." msgstr "" #. [message]: speaker=elfleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:310 msgid "Our reward is that they will cut no trees anymore." msgstr "" #. [message]: speaker=orcleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:319 msgid "Our reinforces arrived. Destroy these human worms!" msgstr "" #. [message]: speaker=Augatol #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:339 ./For_Power/scenarios2/03_More_Orcs.cfg:397 msgid "Our reinforces arrived." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/18a_The_Last_battle.cfg:356 msgid "This is the end. The orcs won." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/18a_The_Last_battle.cfg:368 msgid "I am going to the lands where is no war. I hope that you win, humans." msgstr "" #. [message]: race=elf #: ./For_Power/scenarios/18a_The_Last_battle.cfg:372 msgid "We will help them, sir. The orcs will pay for your death." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/18a_The_Last_battle.cfg:384 msgid "You may kill me but there are still a lot of us. They will get you all." msgstr "" #. [message]: speaker=$leader.id #: ./For_Power/scenarios/18a_The_Last_battle.cfg:446 msgid "The sovereign is dead. I will take his place. All orcs, under my banner!" msgstr "" #. [message]: role=soldier #: ./For_Power/scenarios/18a_The_Last_battle.cfg:450 msgid "We are with you, sovereign. Command us." msgstr "" #. [message]: speaker=$leader.id #: ./For_Power/scenarios/18a_The_Last_battle.cfg:454 msgid "Kill them all!" msgstr "" #. [message]: role=soldier #: ./For_Power/scenarios/18a_The_Last_battle.cfg:458 msgid "Yes, sir. We will avenge his death." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios/18a_The_Last_battle.cfg:469 msgid "The sovereign is dead. I will take his place. All orcs, go under my banner!" msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios/18a_The_Last_battle.cfg:473 msgid "You're weak. You can't be a new sovereign. Under my banner, orcs!" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:477 msgid "It worked. They will fight among themselves and we can finish them. Final charge, soldiers!" msgstr "" #. [message] #: ./For_Power/scenarios/18a_The_Last_battle.cfg:482 msgid "Flee, my comrades. This is hopeless without sovereign!" msgstr "" #. [modify_side] #: ./For_Power/scenarios/18a_The_Last_battle.cfg:508 msgid "Other Orcs" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios/18a_The_Last_battle.cfg:528 msgid "Defeat remaining orcish leaders" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:555 msgid "We did it! Thank you for your help, elves." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:565 msgid "We did it! Though our elven friends died." msgstr "" #. [message]: speaker=elfleader #: ./For_Power/scenarios/18a_The_Last_battle.cfg:575 msgid "You are welcome, humans. We will take our leave now and return to our forests." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:582 msgid "The victory is ours. Clare, Lemyr, come to me." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:596 msgid "You saved our country. You will be rewarded. Tell me your wish and I will grant it." msgstr "" #. [message]: id=Clare #: ./For_Power/scenarios/18a_The_Last_battle.cfg:600 msgid "I have no wish, my lord. I have all that I ever wanted." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18a_The_Last_battle.cfg:604 msgid "Yes, sir. We need nothing. We have fulfiled our duty." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:608 msgid "You both are very good people but my promise stands." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios/18a_The_Last_battle.cfg:622 msgid "Three legions of orcs arrived. There is no hope of defeating them now." msgstr "" #. [scenario]: id=18b_The_Truth #: ./For_Power/scenarios/18b_The_Truth.cfg:5 msgid "The Truth" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios/18b_The_Truth.cfg:109 ./For_Power/utils/chapter2.cfg:9 ./For_Power/utils2/deaths.cfg:47 msgid "Death of Tinry" msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios/18b_The_Truth.cfg:137 msgid "We want the head of the necromancer who captured our city!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:145 msgid "I have no idea who are you talking about but I can assure that there is no necromancer in our village." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios/18b_The_Truth.cfg:149 msgid "You know her as Clare." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:153 msgid "She is not a necromancer, orc. She would never do such things." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:157 msgid "Lemyr, they do not tell lies. I needed to be a necromancer to defeat the orc. But I have not interupted the rest of any dead for weeks. I have abandoned this terrible art." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios/18b_The_Truth.cfg:161 msgid "No! This can't be truth." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:165 msgid "We will fight them but then we will have a serious talk." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:209 msgid "We must have a talk, Clare. Come to me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:220 msgid "I am here, Lemyr." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:224 msgid "You must answer some questions and do not try anything." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:228 msgid "I will answer all of your questions truthfully. I promise." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:232 msgid "How could you even do something that? This is not you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:236 msgid "I had to defeat him at any cost. He assassinated Glacyn, you know." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:240 msgid "How could I forget? But this is the wrong path and you have always been good." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:244 msgid "I did not want this path, but there was no other." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:248 msgid "Always there is an other path but who taught you it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:252 msgid "Haldar taught me it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:256 msgid "No! I should not let you to go to him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:260 msgid "You could not know. No one could have." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:264 msgid "In any case I should execute you. This is against the law in every country including this one." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:268 msgid "No, it isn't. Our earl never banned it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:272 msgid "Maybe not because he belived that no one here would even try it. If is it truth..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:276 msgid "It is. I know our laws very well." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:280 msgid "... I do not have to execute you. Is there anything else what should I know?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:284 msgid "Yes, there is. I am a lich." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:288 msgid "Do not even joke about that! It is impossible." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:292 msgid "It is possible. I drank a poison which makes my body look like it did the day I died." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:300 msgid "Yes. Haldar told me about it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:304 msgid "Haldar! I will make him pay for all of this." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:308 msgid "He did nothing. Do not hate him. It is all because of me." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:312 msgid "Of course. I love you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:316 msgid "Do you love me? I had no idea." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:320 msgid "Yes but this does not matter now. He will pay. I will find other paladins and we will get him. Does he still live in the Heart Mountains?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/18b_The_Truth.cfg:324 msgid "As far as I know, he does." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:328 msgid "I will be back in a few months. Wait for me." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios/18b_The_Truth.cfg:358 msgid "I got her, chief!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/18b_The_Truth.cfg:362 msgid "You may be a necromancer but I loved you. But the orcs won." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios/18b_The_Truth.cfg:366 msgid "Did you love me?" msgstr "" #. [scenario]: id=19b_The_Necromancer #: ./For_Power/scenarios/19b_The_Necromancer.cfg:19 msgid "The Necromancer" msgstr "" #. [side]: type=Paladin, id=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:49 msgid "Paladins" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:93 msgid "He is here. On him, paladins." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/19b_The_Necromancer.cfg:102 msgid "You must be Lemyr. Clare spoke about you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:106 msgid "You will pay for everything what did to her." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/19b_The_Necromancer.cfg:110 msgid "I did nothing to her. It was her own choice." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:114 msgid "Silence, necromancer. Paladins, on him." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:128 msgid "Ok I will do it alone." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:158 msgid "Stop, Haldar!" msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/19b_The_Necromancer.cfg:162 msgid "Why? It was him who started this." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:173 msgid "And it will be me who ends this." msgstr "" #. [message]: speaker=Haldar #: ./For_Power/scenarios/19b_The_Necromancer.cfg:205 msgid "How could you, Clare? I was your teacher." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:209 msgid "Yes, you were. But I cannot let you kill my friends. Farewell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:221 msgid "So it is done. Let us leave of this place." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:225 msgid "You saved my life. Thank you. But why did you kill him?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:229 msgid "You are my best friend. I do not let anyone to harm you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:233 msgid "It was me who had to protect you but I failed. I could not protect you from this evil." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios/19b_The_Necromancer.cfg:237 msgid "It was not your fault. I was too weak to resist the evil and I hate me for this. Alas all we can do now is return to our village and try to live somehow even if I am dead." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios/19b_The_Necromancer.cfg:241 msgid "You are right. So to our village." msgstr "" #. [scenario]: id=Epilogue #. [scenario]: id=Epilogue_a #. [scenario]: id=Epilogue_b #: ./For_Power/scenarios/Epilogue_a.cfg:5 ./For_Power/scenarios/Epilogue_b.cfg:5 ./For_Power/scenarios2/Epilogue.cfg:5 ./For_Power/scenarios3/Epilogue.cfg:5 ./For_Power/scenarios4/Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: ./For_Power/scenarios/Epilogue_a.cfg:43 msgid "After the defeat of their sovereign the orcs continued their civil war and stopped attacking human villages." msgstr "" #. [part] #: ./For_Power/scenarios/Epilogue_a.cfg:46 msgid "The villages that had been destroyed were rebuilt and humans settled them again. Peace was ruling the Northlands." msgstr "" #. [part] #: ./For_Power/scenarios/Epilogue_a.cfg:49 msgid "Clare and Lemyr lived peacefully in their village and were happy. And nothing could break it." msgstr "" #. [part] #: ./For_Power/scenarios/Epilogue_b.cfg:43 msgid "Clare and Lemyr returned to their village and tried to live. They managed to deal with her undeath somehow and continued in their friendship." msgstr "" #. [part] #: ./For_Power/scenarios/Epilogue_b.cfg:46 msgid "Some years later, an orc united all orcish tribes and led them against humans, but they defeated him with help of the elves and everything returned to the old ways." msgstr "" #. [scenario]: id=01_Return_of_troubles #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:5 msgid "Return of troubles" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:22 msgid "Mages" msgstr "" #. [side]: type=Elvish High Lord, id=elf #. [side]: type=Elvish Lord, id=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:45 ./For_Power/scenarios3/08_The_Elves.cfg:51 msgid "Elves" msgstr "" #. [side]: type=Elvish Lord, id=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:49 msgid "Gaeril" msgstr "" #. [side] #. [side]: type=Dark Adept, id=adept #. [side]: type=Dark Sorcerer, id=Mal-Anil #. [side]: type=Dark Sorcerer, id=apprentice #. [side]: type=Dark Sorcerer, id=necro #. [side]: type=Lich, id=lich #. [side]: type=Necromancer, id=Mal-Salin #. [side]: type=Necromancer, id=necro #. [side]: type=Necromancer, id=necro1 #. [side]: type=Necromancer, id=necro2 #. [side]: type=Necromancer, id=necro3 #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:67 ./For_Power/scenarios2/03_More_Orcs.cfg:131 ./For_Power/scenarios2/07_West_Front.cfg:67 ./For_Power/scenarios2/07_West_Front.cfg:88 ./For_Power/scenarios2/07_West_Front.cfg:106 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:70 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:96 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:115 ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:134 ./For_Power/scenarios3/01_End_of_peace.cfg:44 ./For_Power/scenarios3/02_More_undeads.cfg:59 ./For_Power/scenarios3/02_More_undeads.cfg:78 ./For_Power/scenarios3/12_At_home.cfg:34 ./For_Power/scenarios4/03_The_Swamp.cfg:43 ./For_Power/scenarios4/08_Eastern_lands2.cfg:40 ./For_Power/scenarios4/08_Eastern_lands2.cfg:65 ./For_Power/scenarios4/08_Eastern_lands2.cfg:92 ./For_Power/scenarios4/08_Eastern_lands2.cfg:119 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:73 ./For_Power/scenarios5/02_Flight.cfg:42 ./For_Power/scenarios5/03_Besieged.cfg:43 msgid "Undead" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Anil #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:71 msgid "Mal-Anil" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:86 ./For_Power/scenarios3/01_End_of_peace.cfg:64 msgid "Defeat dark sorcerer" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:214 msgid "Ah, I am so tired of walking, I need to rest for a while. But where? Everything what I can see around is just a flat land. It would not have to be necessary uncomfortable but I do not know what perils could appear when I close my eyes. I would feel safer among some people. Hm, wait. I can see a forest in not so long distance and it seems to be inhabited by elves. They may let me rest in their village." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:218 msgid "Hail, elves. May I rest in your village?" msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:222 msgid "You must be Clare. We have heard about you." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:226 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:118 ./For_Power/scenarios2/13b_The_Underground.cfg:304 msgid "Yes, it is me." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:230 msgid "Well, you are welcome here but we are having some troubles. Would you mind helping us to deal with them?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:234 msgid "Not at all. I will gladly help you. What is that what troubles you?" msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:238 msgid "Some weeks ago a necromancer came to near swamp and started to disturb the rest of the dead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:242 msgid "Even if I have only a few mages with me I will help you." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:246 msgid "Thank you, maiden." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #. [message]: speaker=olderJolla #. [message]: speaker=outlaw #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:250 ./For_Power/scenarios2/01_Return_of_troubles.cfg:344 ./For_Power/scenarios2/13b_The_Underground.cfg:332 ./For_Power/scenarios5/07_Cave.cfg:548 ./For_Power/scenarios5/08_Avenger.cfg:521 msgid "You are welcome." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:261 msgid "Tell me, necromancer, why are you disturbing the rest of these dead?" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:265 msgid "It is an exercise from my master. I must prove him that I can be useful to him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:269 msgid "Who is your master?" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:273 msgid "I will never tell you his name." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:288 msgid "You may kill me but my master is every day stronger and one day will destroy Wesnoth and all people of the continent will serve him." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:300 msgid "So our dead can finally rest in peace." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:304 msgid "Yes, but he was only a puppet. Someone stronger is behind this all and he has greater plans." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:308 msgid "I heard his words alas he will not appear today even tommorow. We can prepare for his actions." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:312 msgid "You may be right, elvish lord. I will watch the flow of events but I need some rest in this moment." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:316 msgid "You can rest here. You helped us a lot. We will never forget about it." msgstr "" #. [unit]: type=Amiwen_Elvish Seer, id=Amiwen #. [unit]: type=Elvish Enchantress, id=Amiwen #. [unit]: type=Elvish Sylph, id=Amiwen #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:326 ./For_Power/scenarios3/01_End_of_peace.cfg:170 ./For_Power/scenarios4/01_Searching_adventures.cfg:248 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:296 msgid "Amiwen" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:340 msgid "Hello, maiden. Can I join you? This country is not always safe and I could help you." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:373 msgid "Farewell, the world." msgstr "" #. [message]: speaker=Gaeril #: ./For_Power/scenarios2/01_Return_of_troubles.cfg:382 msgid "This is hopeless. Our dead will never rest in peace." msgstr "" #. [scenario]: id=02_The_Northern_Alliance #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:5 msgid "The Northern Alliance" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:22 msgid "Travellers" msgstr "" #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Dwarvish Steelclad, id=Augatol #. [side]: type=General, id=Ralenyth #. [side]: type=Grand Marshal, id=protector #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:40 ./For_Power/scenarios2/03_More_Orcs.cfg:37 ./For_Power/scenarios2/03_More_Orcs.cfg:55 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:77 ./For_Power/scenarios2/07_West_Front.cfg:31 ./For_Power/scenarios2/07_West_Front.cfg:48 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:31 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:48 ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:47 msgid "Northern Alliance" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:44 ./For_Power/scenarios2/03_More_Orcs.cfg:59 msgid "Augatol" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:93 msgid "Defeat the orcs' leader" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:126 msgid "What is happening here?" msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:130 msgid "Surrender or prepare to very long and painfull deaths, dwarves!" msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:134 msgid "We will never surrender, orc. Nobody can defeat the Northern Alliance." msgstr "" #. [message]: speaker=orc #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:138 msgid "You decided about your fates." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:142 msgid "Northern Alliance? I never heard about it. But we will help you." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:146 msgid "Thank you, mages." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:157 msgid "You may kill me but next orcs will come to you, punny dwarves." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:165 msgid "Thank you for help, mages." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:169 msgid "You are welcome. Can you tell me about the Northern Alliance?" msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:173 msgid "Didn't you hear about the alliance? Ok, we want to make the Northlands safe to live in. Besides dwarves, there are humans, some elves and even some orcish tribes in." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:177 msgid "Orcs? But they attacked you." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:181 msgid "Yes some orcs attack us. Almost of orcs don't want the peace." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:185 msgid "Alas this is a great idea. I want to help you." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:189 msgid "Anyone of any race is welcome." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:193 msgid "I can tell my lord about the alliance. He will surely join you." msgstr "" #. [message] #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:197 ./For_Power/scenarios2/12_Escape_from_prison.cfg:351 msgid "Well." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:219 msgid "You may kill me but the Alliance will stand forever." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:223 msgid "What is this alliance?" msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/02_The_Northern_Alliance.cfg:232 msgid "Their reinforces arrived. We are doomed." msgstr "" #. [scenario]: id=03_More_Orcs #: ./For_Power/scenarios2/03_More_Orcs.cfg:20 msgid "More Orcs" msgstr "" #. [side]: type=Necromancer, id=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:135 msgid "Mal-Salin" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/03_More_Orcs.cfg:165 ./For_Power/scenarios4/04_Possessed_people.cfg:59 ./For_Power/scenarios5/03_Besieged.cfg:139 msgid "Survive until the end of turns" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/03_More_Orcs.cfg:170 msgid "or defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/03_More_Orcs.cfg:178 msgid "Death of Augatol, Amiwen, Merrisa or Tinry" msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:234 msgid "More orcs came here. It's not good." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:238 msgid "I and my friend will help you." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/03_More_Orcs.cfg:244 msgid "Yes. We will fight them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:248 msgid "Tinry and Merissa, what are you doing here?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/03_More_Orcs.cfg:252 msgid "We started to be bored so we left the village and somehow found you. We have also some friends with us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:256 msgid "It is good to see you again, friends." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:260 msgid "Well maybe we can fend them off but in every case I send a messenger to request reinforces." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:273 msgid "Fly." msgstr "" #. [message]: speaker=messenger #: ./For_Power/scenarios2/03_More_Orcs.cfg:277 msgid "Yessir. But I can see a nercromancer too." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:281 msgid "It doesn't matter. Fly!" msgstr "" #. [message]: speaker=messenger #: ./For_Power/scenarios2/03_More_Orcs.cfg:285 msgid "Yes sir." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:296 msgid "What do you want here, necromancer?" msgstr "" #. [message]: speaker=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:300 msgid "My lord sent me here after Anil The Weak failed." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:304 msgid "Can someone finally tell me who is this master?" msgstr "" #. [message]: speaker=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:308 msgid "No. The right time did not come yet. You will know his name when you cannot stop him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:312 msgid "Alas we can stop you here and now." msgstr "" #. [message]: speaker=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:316 msgid "You may try it, maiden. You have some power. But the orcs will fight on my side. I will give them two hundread pieces of gold. Am I right, orcs?" msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios2/03_More_Orcs.cfg:320 msgid "We wanted to fight them already but we will let you alive for this price." msgstr "" #. [message]: speaker=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:324 msgid "So let the battle begin." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/03_More_Orcs.cfg:371 msgid "Curses on you! My lord will kill you, a little witch." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:380 msgid "Why do they call me a little witch?" msgstr "" #. [message] #: ./For_Power/scenarios2/03_More_Orcs.cfg:402 msgid "No! We are leaving but we will come back." msgstr "" #. [message]: speaker=Mal-Salin #: ./For_Power/scenarios2/03_More_Orcs.cfg:406 msgid "No. My lord will be disappointed." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:419 msgid "We did it. Thank you again, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/03_More_Orcs.cfg:423 msgid "You are welcome but next orcs will come." msgstr "" #. [message]: speaker=Augatol #: ./For_Power/scenarios2/03_More_Orcs.cfg:427 msgid "Yes they won't vanish ever. But we will fight to the end." msgstr "" #. [scenario]: id=04_Visiting_The_Earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:18 msgid "Visiting The Earl" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:90 msgid "Hail, Earl Menvan. May I discuss something with you?" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:94 msgid "Of course. What is it about?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:98 msgid "I came from the lands of The Northern alliance. I want to join them and can tell about them to you." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:102 msgid "You don't need to tell me about them. Yesterday, a wizard visited me and told me about them. I don't want to join people like them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:106 msgid "People like them? What do you mean, sir?" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:110 msgid "Don't you know it? The alliance is in fact a slavery system. Dwarves use humans as a low-price work power." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:114 msgid "How could I do this to my people? So I won't join them. I'll never let you join them neither." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:118 msgid "But sir, I lived among them. Humans live there in equal terms as dwarves." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:122 msgid "It may be a trap to catch some naive people. You as a mage could see it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:126 msgid "But sir ..." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:130 msgid "No more words. Our discussion ended. You can stay here but I don't want to hear any word about this thing." msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:138 msgid "Save your words, maiden. I think that I must ask my guard to escort you from my castle. Guards!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:142 msgid "Noo." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:182 msgid "Do what must be done" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:200 msgid "What have I done?!" msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:206 msgid "What can we do, sir? Sir? No!" msgstr "" #. [message]: speaker=guard2 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:210 msgid "What happened here, maiden?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:214 msgid "Someone sneaked here. He or she climbed the wall and killed our earl and fled before I could do anything." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:218 msgid "Who will rule the land now? He had no son." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:222 msgid "In his last words he asked me to rule our land." msgstr "" #. [message]: speaker=guard2 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:226 msgid "In that case what do we have to do, lady?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:230 msgid "He could have a respectable funeral at first." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:234 msgid "Yes, we will organise it, lady. Anything else?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:238 msgid "Nothing at the moment." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:242 msgid "As you wish, milady." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:263 msgid "What can we do, sir?" msgstr "" #. [message]: speaker=earl #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:267 msgid "Escort her to the prison. She tried to kill me." msgstr "" #. [message]: speaker=guard1 #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:271 msgid "As you say, my lord. Go, witch." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/04_Visiting_The_Earl.cfg:275 ./For_Power/utils5/deaths.cfg:11 msgid "It cannot end this way!" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:53 msgid "The Countess" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/05_The_Countess.cfg:129 msgid "Study!" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/05_The_Countess.cfg:133 msgid "An accident" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:146 msgid "Clare finds a pretty ring. Should she pick it up?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:147 ./For_Power/scenarios2/05_The_Countess.cfg:164 ./For_Power/scenarios4/08_Eastern_lands2.cfg:172 msgid "Take it" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:148 ./For_Power/scenarios2/05_The_Countess.cfg:165 ./For_Power/scenarios4/08_Eastern_lands2.cfg:198 msgid "Leave it" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:149 msgid "$unit.name finds a pretty ring. But only Clare can take it!" msgstr "" #. [object] #: ./For_Power/scenarios2/05_The_Countess.cfg:151 msgid "Ring of HP" msgstr "" #. [object] #: ./For_Power/scenarios2/05_The_Countess.cfg:153 ./For_Power/utils5/cave.cfg:403 msgid "This ring grants the wearer +10 max hp!" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:163 msgid "Clare finds a pretty staff. Should she pick it up?" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: ./For_Power/scenarios2/05_The_Countess.cfg:166 msgid "$unit.name finds a pretty staff. But only Clare can take it!" msgstr "" #. [object]: id=staff_of_ethalir #: ./For_Power/scenarios2/05_The_Countess.cfg:169 msgid "Staff of Ethalir" msgstr "" #. [object]: id=staff_of_ethalir #: ./For_Power/scenarios2/05_The_Countess.cfg:171 msgid "This staff grants the wearer +3 damage and +1 attack for melee weapon!" msgstr "" #. [message]: speaker=guard3 #: ./For_Power/scenarios2/05_The_Countess.cfg:204 msgid "Is everything ok, lady? Can we do something?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:208 msgid "Everything is ok. But I would like to study." msgstr "" #. [message]: speaker=advisor1 #: ./For_Power/scenarios2/05_The_Countess.cfg:212 msgid "There is a library here, milady. It contains books about different subjects - politics, belles-lettres and magic for example. You can gain some knowledge from them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:216 msgid "Well I will be in the library." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:235 msgid "This is a nice sword. I will keep it for Lemyr." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: ./For_Power/scenarios2/05_The_Countess.cfg:245 ./For_Power/scenarios2/05_The_Countess.cfg:276 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:343 msgid "Nothing more to see." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:266 msgid "This is a nice bow. Alas I have no use for it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:297 msgid "This is a nice necklace. (whispers) But it could harm me. I am an undead after all." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:307 msgid "I will not take it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:328 msgid "This is a story about a knight and his loved one. It is so lovable." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:336 msgid "This is a nice story, but there are more important books here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:357 msgid "How to become a good ruler by Haldric I. I could read it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:361 msgid "... set high taxes but not too high. Commoners could revolt. No." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:365 msgid "... gather wizards. Yes, it sounds reasonable." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:369 msgid "... Correction. No mages. You are the wissest. Hmmm, he became very arrogant." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:373 msgid "... No paladins. They could betray you. Yes. If you are not a good person they will not follow your orders." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:377 msgid "... Epilogue by Lady Jessene Don't take him seriously. He has changed a lot. Just set low enough taxes and listen to people and you will be the greatest ruler." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:381 msgid "She is right." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:389 msgid "I do not need to read it again." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:410 msgid "This is only a theory but I could read it." msgstr "" #. [object]: id=xpboost #: ./For_Power/scenarios2/05_The_Countess.cfg:416 msgid "Magic book" msgstr "" #. [object]: id=xpboost #: ./For_Power/scenarios2/05_The_Countess.cfg:417 msgid "By reading this book you gained 10 experience." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:441 ./For_Power/scenarios2/05_The_Countess.cfg:501 msgid "I can learn nothing more from this book." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:462 msgid "Souls by unkown author. Nothing interesting. But wait..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:466 msgid "By eating souls of other beeings a wizard can gain great powers." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:470 msgid "Really interesting. But eating souls does not sound good. But..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:474 msgid "After years I invented a spell what can absorb souls without causing pain to bodies." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:478 msgid "It is a better solution. I will remember that." msgstr "" #. [object]: id=redeem #: ./For_Power/scenarios2/05_The_Countess.cfg:484 msgid "Redeem" msgstr "" #. [object]: id=redeem #: ./For_Power/scenarios2/05_The_Countess.cfg:485 msgid "You can eat souls of other beeings without causing pain to them from now." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:493 msgid "It is recommended to use this attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective and the hero will become stronger (more hitpoints and better resistances). After reaching maximum level (7) the one will gain new and very powerfull advancements." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:522 msgid "Poisons by I cannot read it. What is this doing here? But I could check it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:526 msgid "Arsenic. A substance that will make your body look like it did the day you died. It could be a dream of everyone who wants to become a lich. Alas it is really rare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:530 msgid "(whispers) Haldar gave me it. Now I understand." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:534 msgid "The rest is not interesting." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:542 msgid "I am not interested in it anymore." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:552 msgid "I am so tired. I should go to rest." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:556 ./For_Power/scenarios2/05_The_Countess.cfg:565 ./For_Power/scenarios2/05_The_Countess.cfg:574 ./For_Power/scenarios2/05_The_Countess.cfg:583 ./For_Power/scenarios2/05_The_Countess.cfg:592 ./For_Power/scenarios2/05_The_Countess.cfg:601 ./For_Power/scenarios2/05_The_Countess.cfg:610 ./For_Power/scenarios2/06_Dwarven_Doors.cfg:310 ./For_Power/scenarios3/02_More_undeads.cfg:182 ./For_Power/scenarios3/07_Back_in_underground.cfg:321 msgid "A voice in your head" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:557 msgid "You have the power to fight for a good cause. I am proud of you, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:561 msgid "What was it? Who are you?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:566 msgid "My name is not important. I am a wizard like you, and I chose to guide you to power and glory." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:570 msgid "Where are you? I cannot see you. Some kind of invisibility spell?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:575 msgid "I am far far away from you, but my mighty magic allows me to speak with you, no matter where you are, no matter in which dimension you are. Now listen: Follow your heart, go, where you want to go, where you feel that you belong." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:579 msgid "There was a lot of places I could call home. Which one do you mean?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:584 msgid "Neither of them. It is far to the north, inhabited by dwarves. The Northern Alliance." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:588 msgid "Well, I wanted to go there, but now I have land to care about." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:593 msgid "There are more important things than your land. Terrible things are going to happen in the North, and without you, people will die. You can find a heir to take care of this land, travel where you always wanted to go, and defeat the dark legions." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:597 msgid "What kind of dark legions?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:602 msgid "Unimaginable monstrosities... they dwell in caves, where the sun never shone... and seek to invade all the lands. If the Northern Alliance falls, nothing will remain on this world that stands a chance against them..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/05_The_Countess.cfg:606 msgid "Okay, I will go, ... hm.. what is your name?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/05_The_Countess.cfg:611 msgid "I have many names... but call me simply Guru. Now, go. There is no time to lose. You are just experiencing a silence before the storm." msgstr "" #. [scenario]: id=06_Dwarven_Doors #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:47 msgid "Dwarven Doors" msgstr "" #. [side]: type=Grand Marshal, id=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:84 ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:54 msgid "Lord Protector" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:110 msgid "Hail, Lord Protector." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:114 msgid "You must be Clare. You gained a good reputation in the alliance." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:122 msgid "Tell me, will lord Menvan join the alliance?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:126 msgid "He wants to help making the Northlands safe to live in." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:130 msgid "It is a great news. I will write a letter to him. Can you deliver it, please?" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Heldra #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:134 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:312 msgid "No problem." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:138 msgid "Thank you. Here you are." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:157 msgid "Hi Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:161 msgid "Oh, hi Lemyr. What are you doing here?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:165 msgid "I heard nothing about you for a long time. I wanted to know that everything is ok." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:169 msgid "To be honest everything is not ok." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:173 msgid "Tell me what happended." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:177 msgid "I had an argument with our earl. He thought that The Northern Alliance is a slavery system and humans are used by dwarves." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:181 msgid "But I lived here and know that it is not true. Alas he did not want to hear anything. I had to kill him." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:185 msgid "This is bad but I understand you. You had no other option." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:189 msgid "Is there anything next what would you like to speak about?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:193 msgid "There is one thing what should you know about me. Can you remember the orc who assassinated Glacyn?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:197 msgid "Yes, I can. What is with him?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:201 msgid "You do not know the full story. I had no chance at all against him. He killed me but a necromancer brought me back. I am an undead, a lich even." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:205 msgid "It makes no sense for me. I know you from our chilhood and you were always a good person. I still love you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:209 msgid "Thank you. I love you too." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:213 msgid "By the way I found a nice sword. I thought that you could have a use for it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:223 msgid "Thank you. This sword is not only nice but stronger as well." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:267 msgid "By the way what are you going to do now?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:271 msgid "I do not know. Maybe I should explore this city. And what about you?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:275 msgid "I stay here with you if you do not mind it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:279 msgid "I will be glad." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:284 msgid "Explore the city" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:288 msgid "Decide everything is ok" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:311 msgid "Go to the north-western corner of this city. Some weird things happen here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:315 msgid "I think that we should go to the north-western corner of this city." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:333 msgid "I found a key. Maybe I will find a use for it later." msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:358 msgid "Pay your debt, peasant. My lord can't wait anymore." msgstr "" #. [message]: type=Peasant #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:362 msgid "I am so sorry but I don't still have enough money." msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:366 msgid "You know you're late with paying. It's only my lord's good will that you're still a freeman." msgstr "" #. [message]: type=Peasant #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:370 msgid "I am very sorry. I try to collect his money but ..." msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:374 msgid "I'm really tired of your words. If you don't have enough money ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:378 msgid "(whispers) This soldier is not very nice. I should help this poor peasant but ..." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:382 msgid "What will you do?" msgstr "" #. [option]: speaker=narrator #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:384 msgid "I will help him!" msgstr "" #. [option]: speaker=narrator #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:392 msgid "Nothing. It is not my problem." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:407 msgid "Excuse me. How high is his debt?" msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:411 msgid "60 pieces of gold." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:429 msgid "You do not have enough gold but I will not ruin a such gesture of good will." msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:442 msgid "You have a good luck, peasant but I don't care. I have money for my lord. Good bye." msgstr "" #. [message]: type=Peasant #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:451 msgid "Thousand thanks, my lady! You saved me from slavery. I owe you very much." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:455 msgid "It was nothing. Go and enjoy your life as long as you can." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #. [message]: type=Peasant #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:459 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:212 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:264 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:127 msgid "Ok." msgstr "" #. [message]: type=Peasant #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:473 msgid "Anyone, please, help me!" msgstr "" #. [message]: type=Spearman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:477 msgid "Nobody will help you and you know it. So don't make a scene and go." msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:496 msgid "Are you finished with the armors?" msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:504 msgid "Ok let me see. (examing armors) They are very strong and nice." msgstr "" #. [message]: type=Dwarvish Runesmith #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:508 msgid "What did you expect? I am one of the best runesmiths in the whole Northlands!" msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:512 msgid "Calm down. There was no offence. But let's talk about the price." msgstr "" #. [message]: type=Dwarvish Runesmith #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:516 msgid "We have already agreed on 100 pieces of gold per unit." msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:520 msgid "Yeah I know but the Alliance can't afford it. We can pay you only 60 pieces of gold." msgstr "" #. [message]: type=Dwarvish Runesmith #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:524 msgid "Only 60?! The material is very expensive and we rediscovered the art of runesmithing only a few yers ago. It is ..." msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:528 msgid "Ok ok. 70 pieces of gold but not a single piece more." msgstr "" #. [message]: type=Dwarvish Runesmith #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:532 msgid "75!" msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:536 msgid "You know we can ask someone else. Accept 70 pieces of gold or I leave." msgstr "" #. [message]: type=Dwarvish Runesmith #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:540 msgid "Damn! Ok 70 but I don't like stance of the Alliance." msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:544 msgid "Here you are. We will pick the armors up later. Good bye." msgstr "" #. [message]: type=Fencer #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:563 msgid "So what is your answer?" msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:567 msgid "I am not sure, sir. It is forbidden." msgstr "" #. [message]: type=Fencer #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:571 msgid "Listen. These 110 pieces of gold can be yours if you help me. It is more than your monthly salary." msgstr "" #. [message]: speaker=Clare #. [message]: type=Swordsman #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:575 ./For_Power/scenarios3/01_End_of_peace.cfg:266 msgid "Well ..." msgstr "" #. [message]: type=Fencer #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:579 msgid "Very well and remember that this dialog had never happened." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:592 msgid "This is very weird." msgstr "" #. [message]: speaker=messenger #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:615 msgid "Hail, Lord Protector. I have an important message for you." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:619 msgid "Thank you. (reading the message) Undead?! Ok, I will send more soldiers to the west front. Go to the dwarves and ask them for support." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:636 msgid "We should help them, Lemyr. I do not have so many soldiers with me but I joined the alliance. It is my duty." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/06_Dwarven_Doors.cfg:640 msgid "You can count with me, Clare. I will follow you everywhere." msgstr "" #. [scenario]: id=07_West_Front #: ./For_Power/scenarios2/07_West_Front.cfg:15 msgid "West Front" msgstr "" #. [side]: type=General, id=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:52 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:52 msgid "Ralenyth" msgstr "" #. [side]: type=Lich, id=lich #: ./For_Power/scenarios2/07_West_Front.cfg:71 msgid "Mal-Zarul" msgstr "" #. [side]: type=Necromancer, id=necro1 #: ./For_Power/scenarios2/07_West_Front.cfg:92 msgid "Mal-Aravel" msgstr "" #. [side]: type=Necromancer, id=necro2 #: ./For_Power/scenarios2/07_West_Front.cfg:110 msgid "Mal-Tabryn" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/07_West_Front.cfg:133 msgid "Death of Ralenyth, Amiwen, Merrisa, Tinry or Lemyr" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/07_West_Front.cfg:164 msgid "We are finnaly here." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:168 msgid "What are you doing here? It isn't a good place for a maiden. We have to face undead here!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/07_West_Front.cfg:172 msgid "I am Clare, a mage and my lord Menvan sent me here to help you." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:176 msgid "Menvan? Yes, we used to be friends but I heard he has been murdered." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Jolla #: ./For_Power/scenarios2/07_West_Front.cfg:180 ./For_Power/scenarios4/12_Homeless.cfg:135 msgid "..." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:184 msgid "Anyhow, thank you for arriving. With you our chances to defeat these undead are much better." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/07_West_Front.cfg:189 msgid "You have got some level 2 units to recall. They were earl Menvan's soldiers and now they serve Clare." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/07_West_Front.cfg:299 msgid "You may kill me but the Alliance will stand forever!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/07_West_Front.cfg:310 msgid "Without him we cannot hope to win this battle. All is lost." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:319 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:455 ./For_Power/scenarios3/12_At_home.cfg:200 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:866 ./For_Power/scenarios5/02_Flight.cfg:246 msgid "More undead are coming. We are doomed." msgstr "" #. [message]: speaker=lich #: ./For_Power/scenarios2/07_West_Front.cfg:339 msgid "Rise, fallen warriors and serve me!" msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:346 msgid "He is using our dead against us!" msgstr "" #. [message]: type=Dwarvish Lord #: ./For_Power/scenarios2/07_West_Front.cfg:370 msgid "It seems we arrived just in time. On them, guys!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/07_West_Front.cfg:387 msgid "A mere mortal can't kill me!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/07_West_Front.cfg:407 msgid "I had already said ... Wait. You are ... It does not matter how many good deeds will you do. They will reject you. Argggh ..." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:465 msgid "Thank you for your help, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/07_West_Front.cfg:469 msgid "You are welcome. It was our duty." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/07_West_Front.cfg:473 msgid "But I think that we have to discuss one important matter." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/07_West_Front.cfg:477 msgid "Ok. Come to my camp in a few hours." msgstr "" #. [scenario]: id=08_Talks_with_Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:5 msgid "Talks with Ralenyth" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:104 msgid "Kill Ralenyth" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:112 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:350 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:102 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:166 ./For_Power/scenarios2/13b_The_Underground.cfg:179 ./For_Power/scenarios3/01_End_of_peace.cfg:72 ./For_Power/scenarios3/02_More_undeads.cfg:109 msgid "Death of Amiwen, Merrisa, Tinry or Lemyr" msgstr "" #. [note] #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:116 ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:354 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:105 msgid "This scenario uses 24 hours schedule unlike the rest." msgstr "" #. [note] #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:119 msgid "No side can recruit units in this scenario. Only recalling is allowed." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:129 msgid "A few hours later ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:191 msgid "Hail. It is me, Clare. Can I enter?" msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:195 msgid "Yes, come in." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:200 msgid "So what do you want to discuss with me?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:204 msgid "Our strategy is very bad. We lose too many soldiers and do not have enough supplies. But I think that I can help." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:208 msgid "You may be a powerful mage but can't understand military issues. Return to your camp and prepare your soldiers for next attack of the undead." msgstr "" #. [message]: type=Swordsman #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:217 msgid "General, I have an important message for you." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:221 msgid "Thank you. (reading the message) Well, it changes a lot of things. Go back, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:225 msgid "I am here. Is anything wrong?" msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:229 msgid "Yes, it is! You had murdered Menvan. You are just another power hungry warlock!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:233 msgid "I am not a power hungry warlock. I did not want to do it but he ..." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:237 msgid "Silence! Guards, arrest her!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:242 ./For_Power/scenarios3/02_More_undeads.cfg:485 ./For_Power/scenarios4/11_Treasure_hunters.cfg:478 ./For_Power/utils/chapter2.cfg:111 ./For_Power/utils2/deaths.cfg:95 ./For_Power/utils2/deaths.cfg:113 ./For_Power/utils2/deaths.cfg:131 ./For_Power/utils3/deaths.cfg:29 ./For_Power/utils3/deaths.cfg:47 ./For_Power/utils3/deaths.cfg:65 ./For_Power/utils4/deaths.cfg:47 ./For_Power/utils4/deaths.cfg:63 ./For_Power/utils5/deaths.cfg:43 ./For_Power/utils5/deaths.cfg:59 msgid "Noo!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:248 msgid "What is going on, Clare?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:252 msgid "He somehow got to know that I have killed Menvan and wants to arrest me." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:256 msgid "You did what??" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:260 msgid "There is no time for explaining right now. We have to fight them. We can discuss it later." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:294 msgid "Curses on you, witch!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:332 msgid "Next undead? Fight them." msgstr "" #. [objective]: condition=win #. [objectives] #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:342 ./For_Power/scenarios5/03_Besieged.cfg:143 msgid "Destroy all enemy units" msgstr "" #. [note] #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:357 msgid "You have gained 2 additional turns so you have to defeat undead before the dawn." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:411 msgid "Ok it was the last one." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:415 msgid "Can we discuss that thing now?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:419 msgid "Of course." msgstr "" #. [message]: speaker=Ralenyth #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:438 msgid "I had sent a messenger to Dwarven Doors. You can't hide anymore." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:442 msgid "No. All is lost now." msgstr "" #. [scenario]: id=09_Return_to_Dwarven_Doors #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:19 msgid "Return to Dwarven Doors" msgstr "" #. [modify_side] #. [side]: type=Fugitive, id=outlaw #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:54 ./For_Power/scenarios2/13b_The_Underground.cfg:254 ./For_Power/scenarios2/13b_The_Underground.cfg:337 msgid "Outlaws" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:94 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:157 msgid "Reach eastern edge of the map" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:127 ./For_Power/scenarios2/13b_The_Underground.cfg:234 msgid "I can see some outlaws." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:131 ./For_Power/scenarios2/13b_The_Underground.cfg:238 ./For_Power/scenarios4/06_The_Saurians.cfg:170 msgid "Hail. We just want to pass through." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:135 msgid "This is our territory and we don't want anyone here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:139 msgid "No. This is a territory of the Northern Alliance and we are ..." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:143 msgid "Can you see any alliance's soldier here, maiden? Me not. So this is our territory and you are intruders. Get lost or face our wrath!" msgstr "" #. [objectives] #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:155 msgid "New objectives:" msgstr "" #. [objectives] #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:160 msgid "Kill the leader of outlaws" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:186 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:268 msgid "There is a book here. I can have a look on it." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:190 ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:272 msgid "It is called Mystery of Death. It sounds really interestingly. I will examine it later." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:203 msgid "Ok. You can pass throug just spare us, please." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:211 msgid "Let us continue our march." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:232 msgid "We made it! I can see the walls of Dwarven Doors." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:245 msgid "We have lost too much time. They called reinforcements. We are doomed." msgstr "" #. [message] #: ./For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:263 msgid "Wait. There is something on the ground." msgstr "" #. [scenario]: id=10_Undeads_in_front_of_Dwarven_Doors, type=Dream_Walking_Corpse (side=2,3,4 canrecruit=no) 100 ()}, type=Dream_Soulless (side=2,3,4 canrecruit=no) 100 ()}, id=Clare (side=2,3,4 canrecruit=yes) 90 ()} #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:51 msgid "Undead in front of Dwarven Doors" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:173 msgid "Kill all necromancers" msgstr "" #. [note] #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:181 msgid "You cannot recall your units in this scenario." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:211 msgid "Undead in front of Dwarven Doors? This is not good at all. What do you want here, necromancers?" msgstr "" #. [message]: speaker=necro1 #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:215 msgid "Our master does not like that you you are ruining his plans. He sent us to kill you, maiden." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:220 msgid "We will help you, Clare." msgstr "" #. [message]: speaker=necro2 #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:224 msgid "I do not think so." msgstr "" #. [message]: speaker=necro3 #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:264 msgid "This is only among you and us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:268 msgid "Avenge them, my soldiers!" msgstr "" #. [message]: speaker=necro1 #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:272 msgid "There is no one to help you, witch." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:276 msgid "This is not good at all. What shall I do?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:283 msgid "Oh, I can see some corpses lying nearby. I think that I have to rise them in order to survive, I would be able to do it. I know that this is bad but I can do nothing else. I only hope that no one will see me doing something such horrible." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:304 msgid "Wow. These undead are very good even if I have no experiences with necromancy." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:310 msgid "Wow. These undead are much more stronger than the ones what I summoned a few years ago even though I had no opportunity to practise it." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:327 msgid "Not a real challange for me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:331 msgid "No. They have no chance against these necromancers. I have to kill them at my own." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:368 msgid "My master will kill you, little witch!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:375 msgid "They ... will ... reject you ..." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:382 msgid "No this is impossible!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:403 msgid "Well I made it. But I think that something weird is happening here. I have to investigate it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:441 msgid "More undead are coming. I am doomed." msgstr "" #. [scenario]: id=11_Back_in_Dwarven_Doors #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:18 msgid "Back in Dwarven Doors" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:80 msgid "Wake up, Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:84 msgid "(opening her eyes) Lemyr! Are you alive?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:88 msgid "Yes, I am. Why should I not be alive?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:92 msgid "I saw an undead army here and necromancers killing you all three. I had to rise some corpses to kill them." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:96 msgid "It was only a nightmare. There were no undead here at the night." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:100 msgid "He is right. I wasn't sleeping and saw nobody here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:104 msgid "Ok. It is good that nothing from it happended. Well we should visit Dwarven Doors again and tell them about the victory." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:108 msgid "Alas I think that I do not need soldiers at this moment. I send them back to my castle." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:137 msgid "Hail, Lord Protector. It is me, Clare. I was at the west front with earl Menvan's soldiers. We have won, but many good men lost their lives." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:141 msgid "I already know about it, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:145 msgid "Really? How?" msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:149 msgid "Ralenyth sent a messenger to me befor you killed him! He told me about lord Menvan as well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:153 msgid "I ..." msgstr "" #. [message]: speaker=protector #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:157 msgid "Save your words, witch. Guards, escort her to the prison with her friends. She will be executed in a month." msgstr "" #. [message] #: ./For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:165 msgid "Go, witch." msgstr "" #. [scenario]: id=12_Escape_from_prison #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:5 msgid "Escape from prison" msgstr "" #. [side] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:42 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:61 msgid "Guards" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:104 msgid "Escape the prison" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:108 msgid "Any hero gets captured" msgstr "" #. [note] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:113 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:108 msgid "You cannot use Clare's redeem attack in this scenario." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:118 msgid "A few days later ..." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:126 msgid "What are you doing, Clare?" msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:130 msgid "I am reading a book what we have found. It is really interesting." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:134 msgid "What is this book about?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:138 msgid "It is called Mystery of Death." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:142 msgid "It sounds that it is about necromancy." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:146 msgid "It is not only about rasing undead. There are a lot of information about liches as well." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:150 msgid "So we wait in prison to be executed and you're reading a book? And about such a thing?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:154 msgid "I am sorry. I do not want us to be executed, but I have no idea what else I shall do." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:158 msgid "We must get a key from this cell. Alas I think we can't handle all guards at our own." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:162 msgid "I will not ask those criminals to help us." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:166 msgid "I expected it. I think you have to raise some undead by the book you have read." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:170 msgid "No way! I will not do such a think!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:174 msgid "I understand you don't like it. Me neither. Alas there is no other option if we want to survive." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:178 msgid "I worry that you are right. Ok, I will do this but I need some time to learn it." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:188 msgid "After three weeks of practice Clare was able to rise some human corpses. They were not particularly strong but they still could be of some use in this very situation." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:194 msgid "Clare was not glad at all that she had to use this horrible art of rising bodies of the dead once again but she was very aware that she could not handle this bad situation with only help of her friends. But she soon realised that she forgot the exact procedure so she had to learn it again from the book. Finally after three weeks, two corpses was rising from the ground inside their cell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:202 msgid "Well I made it but I hate myself for it. They should rest in peace." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:206 msgid "You are really a quick learner, Clare, aren't you?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:210 msgid "Yes, I am but what now?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:214 msgid "Now we need to get a key from this cell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:238 msgid "Wait. I have one key. It may fit into this keyhole." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:242 msgid "I will check it out." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:247 msgid "Yes, it fits here. (unlocking the doors) Let's leave this cell, friends." msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:251 msgid "What do you think you are doing?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:255 msgid "Nothing. I ... just ... (knocking the guard off)" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:263 msgid "leave this prison with my friends. Do you mind it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:274 msgid "But how can we get it from inside this cell?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:278 msgid "Darling, this guard surely has it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:282 msgid "Maybe yes but why should he get it to us?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:286 msgid "You can persuade him to do it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:290 msgid "How?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:294 msgid "By using the gift the Nature gave you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:298 msgid "Do you want me to seduce him?!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:302 msgid "Or you can use a spell to control his mind. It is upon you." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:306 msgid "How do you want to get the key?" msgstr "" #. [option]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:308 msgid "I will ... try to seduce him." msgstr "" #. [option]: speaker=narrator #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:316 msgid "I will use a mind control spell." msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:335 msgid "What do you want, witch?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:339 msgid "You do not need to be so rude. Anyhow I noticed how were you looking at me. I think that I feel something similiar." msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:343 msgid "Eh? Did you really notice it? Well I think we can do nothing with it. I do not need anyone to know ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:347 msgid "And what about a kiss? Nobody can see it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:356 msgid "(giving a kiss the guard)" msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:360 msgid "You are very cold ..." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:364 msgid "(knocking the guard off) Take the key, Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:372 msgid "Here. (unlocking the doors) And Lemyr, I am so sorry about it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:376 msgid "It is all right, Clare. Just let us leave this cell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:388 msgid "(saying words in a foreign language)" msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:392 msgid "Is it a spell, witch or what? ... I meant what can I do for you, milady." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:396 msgid "Can you unlock this doors, please?" msgstr "" #. [message] #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:400 msgid "Yes, of course. (unlocking the doors) Anything else?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:404 msgid "Have a rest." msgstr "" #. [message]: role=guard #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:431 msgid "Return to your cell, witch. Your time didn't come yet." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:435 msgid "I will not return. I am not a criminal." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:443 msgid "There are too many guards here. We need more undead, Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:451 msgid "Done. Where should we go to now? I do not think that we could use the main entrance." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:455 msgid "Well we can escape through the underground. There should be a secret path not so far to south from here. Alas I have no idea what we will have to face there." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:459 msgid "Anyhow try to knock them out just, please. I do not want to have their blood on my hands. They are not bad people." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:471 msgid "I ... cannot ... continue." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:475 msgid "Get the witch back to her cell." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:487 ./For_Power/scenarios2/12_Escape_from_prison.cfg:503 ./For_Power/scenarios2/12_Escape_from_prison.cfg:519 ./For_Power/scenarios2/12_Escape_from_prison.cfg:535 msgid "I am sorry, Clare. I am exhausted." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:491 ./For_Power/scenarios2/12_Escape_from_prison.cfg:507 msgid "Get him back to her cell." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:523 ./For_Power/scenarios2/12_Escape_from_prison.cfg:539 msgid "Get her back to her cell." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:610 msgid "Next guard is down." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:625 msgid "I do not think that this is a better choice but we cannot return. Let us go to the city." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:645 msgid "I do not like walking in underground but this should be a safer way. Let us go." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/12_Escape_from_prison.cfg:659 msgid "They alarmed all guards. We have no hope to escape now." msgstr "" #. [scenario]: id=13a_Escape_from_Dwarven_Doors #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:18 msgid "Escape from Dwarven Doors" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:88 msgid "All heroes escape the city" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:92 msgid "Any hero attacks a guard" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:96 msgid "Any guard attack a hero" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:100 msgid "Any hero captures a village" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:119 msgid "Well we are finally out off the prison. I think that I should unsummon these zombies. They could attract too much attention." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:123 msgid "Ok. Now let's leave this city." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:127 msgid "Wait. I will make us invisible during the night." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:191 msgid "Nice. Is it a kind of spell?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:195 msgid "Yes, it is but I am not very good with it. It will last this morning." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:199 msgid "It could be enough time to escape. So let's go." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:203 msgid "Only one next thing: try to avoid the guards. Ok now let us leave this city." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:218 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:236 msgid "What's this?! ... An escaped prisoner! I think I will be rewarded for reporting it." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:222 ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:240 msgid "I've been discovered!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:255 msgid "Oh no, I have blown my cover!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:271 msgid "I have escaped." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:285 msgid "Ok we all have escaped." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:296 msgid "Hurry up, friends." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:373 msgid "The sun is rising and my spell is ceasing to work. We are revealed!" msgstr "" #. [scenario]: id=13b_The_Underground #: ./For_Power/scenarios2/13b_The_Underground.cfg:15 msgid "The Underground" msgstr "" #. [side]: type=Fugitive, id=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:66 msgid "?" msgstr "" #. [side] #: ./For_Power/scenarios2/13b_The_Underground.cfg:125 msgid "Animals" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios2/13b_The_Underground.cfg:171 ./For_Power/scenarios3/07_Back_in_underground.cfg:378 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:367 msgid "Escape" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios2/13b_The_Underground.cfg:207 msgid "I do not like it here. It is so dark and close." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:211 msgid "I understand you. I do not like close and dark places either alas we cannot return. Maybe we will even have to fight to get to surface." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/13b_The_Underground.cfg:215 msgid "As far as I remember this place is very dangerous. I don't know who dwells here but they aren't good at all." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13b_The_Underground.cfg:219 msgid "Maybe we won't have to fight. We two can speak to them and persuade them to let us pass." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios2/13b_The_Underground.cfg:223 msgid "Did you forget these undead accompanying us? They surely won't let us pass." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:227 msgid "Anyhow, let us go. I do not want to spend more time here than is necessary." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:242 msgid "Ok ... Wait. Aren't those things undead? We don't want necromancers here. Guys, kill them all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:246 msgid "No we are ..." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13b_The_Underground.cfg:250 msgid "(whispers) Let me talk to her. Maybe I can change her opinion." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13b_The_Underground.cfg:268 msgid "Hello. Let's have a talk." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios2/13b_The_Underground.cfg:285 msgid "Hey, stop it." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13b_The_Underground.cfg:296 msgid "We aren't your enemies. I used to be the same like you are." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:300 msgid "Wait a second. I can recognise your face. You are Merissa, right?" msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:308 msgid "But tell me what are you doing here with these necromancers?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13b_The_Underground.cfg:312 msgid "She isn't a bad person at all. You have to trust me. We just want to get to the surface." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:316 msgid "Not a bad person, you say? The way you followed ends in the prison." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios2/13b_The_Underground.cfg:320 msgid "Well it is a big misunderstanding. I know her for a long time and everything she does is for the greatest good." msgstr "" #. [message]: speaker=outlaw #: ./For_Power/scenarios2/13b_The_Underground.cfg:324 msgid "Ok, I trust you. So you want to reach the surface, right? Just follow the path to the north-west and you will see the sunlight again." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13b_The_Underground.cfg:348 msgid "These undead are too strong. Flee, guys!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:366 msgid "What have we done? Yes they were blocking our way but now we will never get out of here. We will roam this cave forever and after we die our souls will continue to roam this place for eternity." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13b_The_Underground.cfg:387 msgid "We have finally reached the surface. I started to hate this place. Follow me, friends." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:409 msgid "We have finally reached the surface. I started to hate this place. Let us leave it, friends." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios2/13b_The_Underground.cfg:430 msgid "We have finally reached the surface. I started to hate this place. Follow me, everyone." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios2/13b_The_Underground.cfg:443 msgid "We have no hope to leave this place. We will roam this cave forever and after we die our souls will continue to roam this place for eternity." msgstr "" #. [scenario]: id=09_Mal_Ravanal #. [side]: type=Draug, id=draug #. [side]: type=Lich, id=Ravanal #. [side]: type=Necromancer, id=Mal-Ravanal #. [side]: type=Necromancer, id=necro #: ./For_Power/scenarios2/Epilogue.cfg:30 ./For_Power/scenarios2/Epilogue.cfg:34 ./For_Power/scenarios3/Epilogue.cfg:30 ./For_Power/scenarios3/Epilogue.cfg:34 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:5 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:39 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:43 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:60 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:91 ./For_Power/scenarios4/Epilogue.cfg:30 ./For_Power/scenarios4/Epilogue.cfg:34 msgid "Mal-Ravanal" msgstr "" #. [part] #: ./For_Power/scenarios2/Epilogue.cfg:42 msgid "After escaping from the prison Clare returned to her country with her friends." msgstr "" #. [part] #: ./For_Power/scenarios2/Epilogue.cfg:45 msgid "She tried to forget all the things what happended on her journey but it was very hard." msgstr "" #. [part] #: ./For_Power/scenarios2/Epilogue.cfg:48 msgid "After two years she managed it and everything seemed to be ok." msgstr "" #. [scenario]: id=01_End_of_peace #: ./For_Power/scenarios3/01_End_of_peace.cfg:5 msgid "End of peace" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/01_End_of_peace.cfg:209 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:503 msgid "A seer" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/01_End_of_peace.cfg:210 msgid "A storm is comming. Times are changing so are they. They will become much stronger, but every power has its price. They will be in need of this power, but it can corrupt them. They must be careful with using it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:238 msgid "What a nice day!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/01_End_of_peace.cfg:246 msgid "Yes but there is one thing here what I have to think about." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:250 msgid "What is it?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/01_End_of_peace.cfg:254 msgid "After all years you still look like you did the day we met first time. How are you doing it? By magic?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:258 msgid "What?! Yes." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/01_End_of_peace.cfg:262 msgid "But why? I never thought you are possessed by your appearance." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/01_End_of_peace.cfg:270 msgid "I am really sorry for interrupting your conversation but someone is coming here. He does not look very nicely." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:288 msgid "A necromancer! What do you want here?" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/01_End_of_peace.cfg:292 msgid "I heard some bad things happened here so I came to create an army for my mistress ha ha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:296 msgid "We are not going to let you defile bodies of our dead. Kill him!" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/01_End_of_peace.cfg:306 msgid "You did not complete second chapter so you get some level 2 units to recall and can choose 3 advancements for the heroine." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/01_End_of_peace.cfg:376 msgid "Didn't you tell you won't let me use these bodies? Ha ha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:380 msgid "Silence. You will pay for it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:391 msgid "Now they will finally rest in peace." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/01_End_of_peace.cfg:395 msgid "Do you think you won? No my mistress will come here and kill you all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:415 msgid "We cannot stop this fool. Our dead will never rest in peace." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/01_End_of_peace.cfg:426 msgid "Killed by a foolish mere necromancer." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/01_End_of_peace.cfg:438 msgid "No, you cannot die!" msgstr "" #. [scenario]: id=02_More_undeads #: ./For_Power/scenarios3/02_More_undeads.cfg:26 msgid "More undead" msgstr "" #. [side]: type=Dark Sorcerer, id=apprentice #: ./For_Power/scenarios3/02_More_undeads.cfg:63 msgid "Maennyn" msgstr "" #. [side]: type=Necromancer, id=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:82 ./For_Power/scenarios3/12_At_home.cfg:38 msgid "Yswniver" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/02_More_undeads.cfg:146 msgid "She arrived just like he said." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:150 msgid "Maybe he was a fool but I don't let you ruin my plans. You will pay!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/02_More_undeads.cfg:154 msgid "This time there are two of them." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:158 msgid "Don't pay attention to him. He is just a pet. He can do nothing in the right way." msgstr "" #. [message]: speaker=apprentice #: ./For_Power/scenarios3/02_More_undeads.cfg:162 msgid "Thank you very much for disperaging me, mistress." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:166 msgid "Enough talking. Prepare to fight." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/02_More_undeads.cfg:183 msgid "The enemy is too strong. You cannot win. Let your friends slow them and save yourself." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:187 msgid "I will never betray them. I will rather die together with them!" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:201 msgid "Ha ha I said it. Even his undead are physically handicapped." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/02_More_undeads.cfg:337 msgid "I am sorry for disappointing you, my love." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:341 msgid "Don't call me your love! You gave me nothing but troubles. I am happy you are finally gone!" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:415 msgid "It seems gods of darkness are with me tonight. Ha ha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:419 msgid "There are too many of them here. We cannot handle them." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/02_More_undeads.cfg:423 msgid "Let me fight them. They will fall down before my sword and lance." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:427 msgid "No! They will kill you for sure." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/02_More_undeads.cfg:431 msgid "Do not worry about me. The Lords of Light watch over me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:435 msgid "Very well. (whispers) He is a true paladin but this is mad. He has no chance against this undead horde. Alas I cannot stop him." msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/02_More_undeads.cfg:453 msgid "Death of Amiwen, Merrisa or Tinry" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/02_More_undeads.cfg:481 ./For_Power/scenarios4/11_Treasure_hunters.cfg:446 ./For_Power/utils2/deaths.cfg:91 ./For_Power/utils2/deaths.cfg:109 ./For_Power/utils3/deaths.cfg:25 ./For_Power/utils3/deaths.cfg:43 ./For_Power/utils4/deaths.cfg:27 ./For_Power/utils4/deaths.cfg:43 ./For_Power/utils5/deaths.cfg:23 ./For_Power/utils5/deaths.cfg:39 msgid "Farewell, Clare." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/02_More_undeads.cfg:503 msgid "I think I am done here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:529 msgid "I will not let you die, my love. Drink this potion and repeat my words." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/02_More_undeads.cfg:533 msgid "Clare searched her clothes and after a few seconds she took a potion out. She handed him it and he drank it. She was slowly saying words in a foreign language and he repeated them." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/02_More_undeads.cfg:579 msgid "What have you done to him? Is he an undead now?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:583 msgid "Yes, he is a lich now like me." msgstr "" #. [message]: speaker=Amiwen #. [message]: speaker=Tinry #: ./For_Power/scenarios3/02_More_undeads.cfg:587 ./For_Power/scenarios3/02_More_undeads.cfg:591 msgid "What?!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:595 msgid "I became a lich not so long time after I met Tinry and Merissa. I tried to keep it in secret. But now you all know it." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/02_More_undeads.cfg:599 msgid "But I have to ask again. How did you manage you still look like you did the day we met first time? I thought liches' body decays with time." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:603 msgid "Usually yes but I used a poison which allows you to achieve it. It is very rare, but a few days ago I found it in one of my advisor's room." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/02_More_undeads.cfg:607 msgid "Can I become a lich too?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:611 msgid "If you really want it, yes. I can even teach you to use magic. And what about you, Tinry?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/02_More_undeads.cfg:615 msgid "I don't want to become a lich but I was always interested in magic. Can you learn me it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:619 msgid "Yes. No problem." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/02_More_undeads.cfg:623 msgid "I do not like being an undead. I was a paladin and had to fight such creatures but now I am one of them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/02_More_undeads.cfg:627 msgid "Would you rather like to be dead? You can fight evil for eternity now. Think about it." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/02_More_undeads.cfg:651 msgid "Can you help me one more time, please?" msgstr "" #. [scenario]: id=03_Meeting_with_Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:5 msgid "Meeting with Ravanal" msgstr "" #. [side] #. [side]: type=Arch Mage, id=Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:37 ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:41 ./For_Power/scenarios3/07_Back_in_underground.cfg:86 msgid "Ravanal" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:100 msgid "Hail. Are you Ravanal? You sent me a letter." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:104 msgid "Yes, it is me. And you are Clare, right?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:108 msgid "Yes. Do you know anything about this undead horde?" msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:112 msgid "I suppose that earl Morbivord is behind it. He rules one small earldom in the Northlands." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:116 msgid "I have never heard about him." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:120 msgid "He is not very known but do not interupt me. So a few weeks ago undead started to appear there. Only in small numbers but later they attacked near earldoms. I think that they attacked you as well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:124 msgid "Yes I encountered some undead but a woman led them. But later they got reinforcements. They outnumbered us, but later, they left." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:128 msgid "I think that Morbivord sent those reinforcements. We will pay a visit to him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:132 msgid "Ok let us go." msgstr "" #. [scenario]: id=04_Orcs_region #: ./For_Power/scenarios3/04_Orcs_region.cfg:5 msgid "Orcs' region" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/04_Orcs_region.cfg:93 msgid "Reach the signpost with Clare or Ravanal " msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/04_Orcs_region.cfg:98 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:93 ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:63 ./For_Power/scenarios3/10_Final_Confrontation.cfg:331 ./For_Power/scenarios3/10_Final_Confrontation.cfg:516 ./For_Power/scenarios3/10_Final_Confrontation.cfg:622 ./For_Power/scenarios3/11_On_the_way_back.cfg:124 ./For_Power/scenarios3/12_At_home.cfg:61 ./For_Power/scenarios4/01_Searching_adventures.cfg:148 ./For_Power/scenarios4/02_Bandits.cfg:96 ./For_Power/scenarios4/03_The_Swamp.cfg:70 ./For_Power/scenarios4/04_Possessed_people.cfg:64 ./For_Power/scenarios4/06_The_Saurians.cfg:92 ./For_Power/scenarios4/06_The_Saurians.cfg:241 ./For_Power/scenarios4/06_The_Saurians.cfg:297 ./For_Power/scenarios4/07_Eastern_lands.cfg:93 ./For_Power/scenarios4/08_Eastern_lands2.cfg:241 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:117 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:371 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:121 ./For_Power/scenarios4/11_Treasure_hunters.cfg:98 ./For_Power/scenarios4/11_Treasure_hunters.cfg:237 ./For_Power/scenarios4/11_Treasure_hunters.cfg:361 ./For_Power/scenarios4/13_New_home.cfg:150 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:101 ./For_Power/scenarios5/02_Flight.cfg:98 ./For_Power/scenarios5/03_Besieged.cfg:145 ./For_Power/scenarios5/04_March_to_the_East.cfg:116 ./For_Power/scenarios5/05_An_old_friend.cfg:176 ./For_Power/scenarios5/06_Entrance.cfg:105 ./For_Power/scenarios5/08_Avenger.cfg:129 msgid "Destruction of Clare, Merrisa or Lemyr" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/04_Orcs_region.cfg:102 ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:97 msgid "Death of Amiwen, Tinry or Ravanal" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:118 msgid "Are you sure that this is the shortest path to his realm?" msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/04_Orcs_region.cfg:122 msgid "Why should it not be? Do you think that I love long trips? Definitely no." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:126 msgid "Ok but this is orcs' realm and they will not just let us pass." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios3/04_Orcs_region.cfg:130 msgid "You are right. We don't want human worms here." msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios3/04_Orcs_region.cfg:134 msgid "Can't you hear our wolves are hungry? We can't deny them this meal what came here." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios3/04_Orcs_region.cfg:138 msgid "Ha ha you are right. Wolves, time for lunch!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:142 msgid "There are too many of them. I am not sure if we can defeat them." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/04_Orcs_region.cfg:146 msgid "If the things will be going bad then we can flee. They don't control this path." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=elf #: ./For_Power/scenarios3/04_Orcs_region.cfg:150 ./For_Power/scenarios3/08_The_Elves.cfg:277 msgid "Very well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:203 msgid "Well we made it. Let us continue our march." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/04_Orcs_region.cfg:220 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:402 msgid "Follow me, everyone." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:241 msgid "Go back and fight. I decide when and if we should flee." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/04_Orcs_region.cfg:256 msgid "Someone is hiding in this bush." msgstr "" #. [message] #: ./For_Power/scenarios3/04_Orcs_region.cfg:271 msgid "Ha ha. It is our assassin. Go to their leader and kill her!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/04_Orcs_region.cfg:306 ./For_Power/scenarios3/11_On_the_way_back.cfg:261 msgid "Their reinforcements arrived. We are doomed." msgstr "" #. [scenario]: id=05_Dealing_with_trolls #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:29 msgid "The Trolls" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:89 msgid "Defeat trolls' leader" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:119 msgid "Now a cave. Really? I am not sure if you lead us in the right direction." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:123 msgid "We are very close, I promise. We only need to go through this cave." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:131 msgid "But they heard a noise in not so long distance." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:135 msgid "What was it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:139 msgid "Let us check it out." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:161 msgid "Trolls!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:165 msgid "Don't be like a kid. There aren't so many of them here. And we are nimble even in caves." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:169 msgid "Maybe you two are nimble but what about me? My horse is not used to move in caves." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:173 msgid "Move behind us and try to heal our wounds. You can help us this way very much too and you can become better with it." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:177 msgid "Very well. Let us go." msgstr "" #. [message]: speaker=troll #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:193 msgid "What is this? ... Ha! Intruder! Kill them all!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:204 msgid "Bad humans! They must kill poor trolls!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:208 msgid "Maybe we do not have to kill them. Decide what will we do with them, Clare." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:212 msgid "I think that we should ... " msgstr "" #. [option]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:214 msgid "spare them." msgstr "" #. [option]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:222 msgid "kill them all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:236 msgid "I mean that thery are not so bad. They just protect their territory." msgstr "" #. [message]: speaker=troll #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:241 msgid "Thank you, humans. You aren't like the other ones." msgstr "" #. [message]: speaker=whelp #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:257 msgid "I would like to see the world outside this cave. Can I go with them?" msgstr "" #. [message]: speaker=troll #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:261 msgid "If they agree of course." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:265 msgid "Err, yes." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:283 msgid "I mean that he wanted to kill us all. We will show them no mercy as well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:299 msgid "It seems that they had a treasure here. Let us take it." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:316 msgid "Can we leave this place quickly? I do not like caves." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:320 msgid "Yes, of course." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:334 msgid "I was afraid that we will never leave this cave." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:338 msgid "Do you not like caves or what?" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/05_Dealing_with_trolls.cfg:342 msgid "No, they are very dark and close. It may be good for you, but I prefer bright and wide forests. Anyhow we are doomed." msgstr "" #. [scenario]: id=06_Morbivords_Castle #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:5 msgid "Morbivord's Castle" msgstr "" #. [modify_side] #. [side] #. [side]: type=General, id=Morbivord #. [side]: type=General, id=enemy #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:36 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:40 ./For_Power/scenarios3/06_Morbivords_Castle.cfg:261 ./For_Power/scenarios3/07_Back_in_underground.cfg:66 ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:38 ./For_Power/scenarios3/10_Final_Confrontation.cfg:40 msgid "Morbivord" msgstr "" #. [unit]: type=Arch Mage, id=Heldra #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:86 msgid "Heldra" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:150 msgid "Escape with Clare" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:158 msgid "Death of Ravanal" msgstr "" #. [message]: speaker=Heldra #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:173 msgid "Hail. I suppose that you want to speak with my husband, right?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:177 msgid "Hail. Yes, there is one important matter what we have to discuss with him." msgstr "" #. [message]: speaker=Heldra #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:181 msgid "I am very sorry but he is very ill. You need to wait in guests room until his state of health become a bit better. Follow me." msgstr "" #. [message]: speaker=Heldra #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:189 msgid "Here is it. Go inside and rest." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:227 msgid "That was a trap! I should know it." msgstr "" #. [message]: speaker=Heldra #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:265 msgid "Ha ha. Prepare to die!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:269 msgid "There must be a way to escape. I am pretty sure about it." msgstr "" #. [message]: speaker=Morbivord #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:282 msgid "They are trying to escape. What do I pay you for, guards?!" msgstr "" #. [message]: speaker=Morbivord #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:308 msgid "They are getting closer to us. We need more undead." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:334 msgid "What is it here? An emergency exit! Well I do not like underground so much but there is no other exit here. Follow me, Ravanal." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/06_Morbivords_Castle.cfg:367 msgid "This is hopeless. We will never escape and they will kill us both." msgstr "" #. [scenario]: id=07_Back_in_underground #: ./For_Power/scenarios3/07_Back_in_underground.cfg:30 msgid "Back in underground" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/07_Back_in_underground.cfg:141 msgid "Unfortunately after some time of walking Clare realized that she can no longer see Ravanal." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/07_Back_in_underground.cfg:146 msgid "Find Ravanal" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:165 msgid "Where are you, Ravanal?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/07_Back_in_underground.cfg:169 ./For_Power/scenarios5/07_Cave.cfg:1148 msgid "(deafening silence)" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:173 msgid "Well I did not like too much so it is not a big loss and I think that he was up to something." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:177 msgid "But at the other hand he is one of advisors of the king of Wesnoth. It is a serious issue. I should look for him else I will have big troubles." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:192 msgid "I think that this path goes back to his castle. I should choose a different one." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:313 msgid "He looks very badly. I am worried that he can die in every moment." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:317 msgid "Maybe I could make him a preserved lich like me." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/07_Back_in_underground.cfg:322 msgid "Yes ... do it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:326 msgid "Well I think that I have still the posion with me. It should be enough for one person." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/07_Back_in_underground.cfg:330 msgid "Clare searched her clothes but after a few second she suddenly stopped doing it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:334 msgid "Wait. You moved with your lips! So it was you the mysterious voice. You did it all just for this moment. I swear that I will kill you!" msgstr "" #. [message]: speaker=Morbivord #: ./For_Power/scenarios3/07_Back_in_underground.cfg:356 msgid "Not here and now, maiden." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:368 msgid "There are too many of them. I have to flee." msgstr "" #. [message]: speaker=Morbivord #: ./For_Power/scenarios3/07_Back_in_underground.cfg:372 msgid "You can try it, maiden. Ha ha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:462 msgid "Yes! I finally found the surface. I started to hate this place maybe even the whole underground." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:484 msgid "Damned Ravanal. Where can he be?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:489 msgid "No! This cave is collapsing!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/07_Back_in_underground.cfg:503 msgid "I can see more undead coming from the surface. I am doomed." msgstr "" #. [scenario]: id=08_The_Elves #: ./For_Power/scenarios3/08_The_Elves.cfg:19 msgid "The Elves" msgstr "" #. [side] #. [unit]: type=Amiwen_Elvish Seer, id=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:69 ./For_Power/scenarios3/10_Final_Confrontation.cfg:84 msgid "Lethalia" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:197 msgid "It is good to see you again, Clare. But tell me where is Ravanal. I cannot see him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:201 msgid "Please, do not say his name anymore. All was only his plan to make me make him preserved lich." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/08_The_Elves.cfg:205 msgid "To be honest I am not so suprised by it. He was somehow weird. But where is he now?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:209 msgid "In Morbivord's castle. He needs to rest. But we have to settle the matter with Morbivord. He and his wife command legions of undead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:213 msgid "They are too strong. I barely escaped them. We need some help." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/08_The_Elves.cfg:217 msgid "Can you see that forest? Elves live there. Maybe they could help us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:221 msgid "Yes, we can ask them for help." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:230 msgid "Hail, elves." msgstr "" #. [message]: speaker=ranger1 #: ./For_Power/scenarios3/08_The_Elves.cfg:234 msgid "Hail. Do you need anything?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:238 msgid "Yes, we need your help against an undead horde." msgstr "" #. [message]: speaker=ranger2 #: ./For_Power/scenarios3/08_The_Elves.cfg:242 msgid "Follow us to our leaders." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:253 msgid "Hail. We came to ask you for help." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:257 msgid "We are not willing to help necromancers. We rather will kill you to assure that our forest will remain pure." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:261 msgid "What? No, we are not necromancers. I promise." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:265 msgid "I am not going to listen you anymore. Kill them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:269 msgid "No. Wait. Listen to us." msgstr "" #. [message]: type=Elvish Lord #: ./For_Power/scenarios3/08_The_Elves.cfg:273 msgid "Halt. Why should we dirty our hands with such a decision? Let us decide our guest of honor about their fate." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:284 msgid "What is going on? Why are you treating these guests in such a hostile way?" msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:288 msgid "I can feel necromancy from them. At least one of them is a necromancer, the other ones are his apprentices probably." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:292 msgid "I see no undead around here. A necromancer without his minions is weak. But maybe they are coming just to distract us and their army is waiting nearby for the best moment to attack. Do you have any reports of undead nearby?" msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:296 msgid "Actually yes. Earldom of lord Morbivord which is not so far from this place is swarming with them. They sometimes attack us but not coordinated maybe when they lose their way." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:300 msgid "Are you servants of lord Morbivord?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:304 msgid "No, we were fighting him but his undead army is too large. We wanted to ask you for help with them." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:308 msgid "So you want to use us for defeating your competitor? Your superior whose rank you crave?" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:312 msgid "Why are you so sure that they are necromancers? I have seen no signs indicating so." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:316 msgid "That paladin. He does not have his shine. He wields some magic power but not the kind what have white mages. It is clear." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:320 msgid "Maybe he is impersonating a paladin. Maybe he came through hard times of life and fell from grace, it happens. Sometimes you prefer saving the life of a beloved one over saving the lives of a group of people you do not know. Sometimes you realise that the life of piety does not fill your heart. I have seen a lot of people who were once paladins and fell, continuing behaving like paladins but they were not paladins. And neither of them was a necromancers." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:324 msgid "Impersonating those with holy power is evil!" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:328 msgid "Maybe, but that is the affair of their religion. It is not our affair. If somebody behaves like a paladin, he behaves like a good person who will help or try to help people. And that is all we need to care about." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:332 msgid "And that witch looks a bit gloomy. Gloomy mages are mostly blacks magicians." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:336 msgid "Why do you still blame us? You base your allegations on a subjective perception." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:340 msgid "In this case, I agree with them. Maybe her mother died. Maybe her husband is very ill. You know, these humans are quite prone to dying." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:344 msgid "My words. The sadness leads them to necromancy trying to avoid death what grieve them all the time." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:348 msgid "Why do you turn anything against us?" msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:352 msgid "Because you are necromancers and I sense it. I just have to figure out why it seems it to me." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:356 msgid "Because they came from the undead castle. From the place you hate so much. It shifts your perception and your superstition is veiling your vision. You seek any details that would support your assumption. Open your eyes, and see through this veil." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:360 msgid "I do not believe them. I have no reason to trust them." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:364 msgid "They might help you to get rid of the undead threat that darkens your lives. You have common interests, why are you refusing to join them?" msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:368 msgid "They will lead us into a trap. The only counter-arguments against mine were some of your assumptions. Let them say it." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:372 msgid "I wield magic you cannot imagine. I can see their real nature. I know what they are, but I am suspecting that you would not believe me, claiming that I am only trying to show off." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:376 msgid "I do not believe you anyway. Prove it otherwise than you just feel it." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:380 msgid "Noble paladin. What is your glorious name?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:384 msgid "Lemyr." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:388 msgid "Why does the elf think that you are not really a paladin? Was my assumption right? Have you fallen from grace?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:392 msgid "It is an insult that is hard to take. I am a paladin, one of the highest of our order." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:396 msgid "Did you hear it? He refused to take my helping hand. He is proud, he has the noble manners of a paladin, but it seems that my words hurt him. Like if I was telling the truth he is hopelessly trying to conceal." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/08_The_Elves.cfg:400 msgid "Stop it, witch!" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:404 msgid "Maybe he is a paladin, maybe he is a fallen one, but a necromancer would have taken my helping hand. And anybody following him is not a dark mage, because even a fallen paladin can see the evil in people's hearts." msgstr "" #. [message]: speaker=elf #: ./For_Power/scenarios3/08_The_Elves.cfg:408 msgid "Speak what you want, but I am not going with you. Neither one of the local elves, because I am responsible for them." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:412 msgid "You cannot force them to anything. If they choose to follow me when putting down the undead peril, they can. And I will go with these humans, because their help in the battle will be more than useful. Who will follow the greatest legend of the elvish culture, that dwarfs even lord Kalenz, into a battle to purify the land of the non-living filth?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios3/08_The_Elves.cfg:416 msgid "(silence)" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:420 msgid "Nobody? Well, I thought you to be less cowardly. Okay, Lemyr and your friends, I will follow you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:424 msgid "You are only one. Although you seem to be very powerfully against us will go undead hordes, and to them we may face, we need a huge army. We are also quite powerful, but we are not a real challenge for them." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/08_The_Elves.cfg:428 msgid "Let us say that the power I wield is beyond compare." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/08_The_Elves.cfg:432 msgid "We can only hope that you are right." msgstr "" #. [scenario]: id=09_To_Morbivords_Castle #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:5 msgid "To Morbivord's Castle" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:59 msgid "Kill Morbivord's general" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:67 ./For_Power/scenarios3/10_Final_Confrontation.cfg:335 msgid "Death of Amiwen, Tinry or Lethalia" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:86 msgid "Look at the north. I can see some his soldiers." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:93 msgid "Did you really expect that we will be able to get to his castle without fighing?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:97 msgid "Well, I hoped in it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:101 msgid "We should prepare for battle." msgstr "" #. [message]: speaker=enemy #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:105 msgid "There is no need for it. My soldiers will crush you in no time. And when I bring your head to my lord I will be generously rewarded." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:109 msgid "Keep dreaming." msgstr "" #. [message]: speaker=enemy #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:117 msgid "Darn, it is taking too much time." msgstr "" #. [message]: type=Royal Guard #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:129 msgid "General, our lord sent us to support you." msgstr "" #. [message]: speaker=enemy #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:133 msgid "Excellent! Now we wil get them easily!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:144 msgid "Well, you killed me but it makes no sense. You only prolonged your existence for a few hours. My lord will kill you personally." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:194 msgid "I can hear more humans coming. The ground is shaking under weight of their heavy armors. We are doomed." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/09_To_Morbivords_Castle.cfg:205 ./For_Power/scenarios3/10_Final_Confrontation.cfg:539 ./For_Power/utils3/deaths.cfg:93 msgid "No. This is impossible!" msgstr "" #. [scenario]: id=10_Final_Confrontation #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:5 msgid "Final Confrontation" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:327 msgid "Find Morbivord" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:350 msgid "We are finally here. Let us find them and send them to the land of dead as fast as we can." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:363 msgid "This castle is so large." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:367 msgid "No. It is just an illusion. They want us to be frustrated. We must keep going." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:379 msgid "I have found some gold." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:397 msgid "Halt. I think that we should not go any further. It is necessary that Ravanal surives, and if he chooses to attack me, I might not have a choice but to kill him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:401 msgid "Why should Ravanal survive?" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:405 msgid "Because you cannot see the whole picture. He has the potential to drown the Empire into misrule, and that cannot be ignored. We have laid enough destruction around here to scare him and his pathetic little servant Morbivord into their holes, never to threaten this land again." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:409 msgid "Why do you want Wesnothian kingdom to fell? In the chaos that would have followed, millions of lives would be snuffed out." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:413 msgid "Millions of lives, yes. But there are worse possibilities. Its prolonged glory is causing their mages to become overly wise, learning things nobody should learn. Magical academies must be interrupted in their studies from time to time, or they will unintentionally cause more evil than a global war." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:417 msgid "So you think that what you know is not anyone else allowed to learn? Do you want keep you in the position of the most powerful this way?" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:421 msgid "No. I love the power I have, but it also brings responsibility. I have already done great failures, failures whose scale you cannot even comprehend. And one of its results is a doomsday prophecy. The Empire will cherish, growing into unimaginable heights, but at one point, they will learn how to change the world forever. Imagine what will be the first thing they will choose to do." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:425 msgid "Will they destroy all evil? Will they become immortal?" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:429 msgid "Immortality without using necromancy can be obtained only by demonology, that is an evil of a whole new level. But these mages are experimenting with it already. But they are aware of its dangers, so we can hope that they will be as cautious as they want to be. But they will attempt to destroy all evil. By making this world unsuitable for evil creatures, who are, almost globally, nocturnal. They will try to banish the night. By creating a new sun, or even more of them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:433 msgid "And this is bad?" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:437 msgid "Yes. It has its odd sites. The world will become too hot to live in. Rivers will dry out and the whole land will turn into a desert. The evil will have a hard time, but also the good will have problems. There are animals to hunt in deserts, but crops will not grow there. An advantage to orcs. Countless men will die, and that will be an advantage for undead. Magic colleges will disintegrate, and random people will learn their secrets, accidentally summoning demons." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:441 msgid "They would not do such a fooling thing." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:445 msgid "Wizards understand the ways of magic, but not the ways of nature. Intense heat will wither the land, but they think it would make it possible to harvest twice per year. Sunlight makes you feel warm and good, but it can burn your skin." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:449 msgid "Nice story, master bard. But it is too incredible." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:453 msgid "Wizards would also fail to believe the full consequence of the creation of another sun. The creation of the second sun is foretold by a prophecy, it will happen, sooner or later. And I want it to become as late as possible. Because there are worse prophecies about things to come after that. Propagation of demonology. Worshipping demons. And then there is Götterdämmerung, the final event, when the demons will roam the land freely, flames and smoke will block the sun, bringing an endless winter, interrupted only by frequent volcanic activity." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:457 msgid "You are trying to intimidate us. It is quite clear to me that either cooperate with Ravanal, or he is just a pawn in your plan to destroy all civilization." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:461 msgid "It has to be destroyed! It is growing way too strong!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:465 msgid "It is only based on lies, which you told previously." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:469 msgid "Listen. I know that you are preserved liches. I am one of the two original ones. I have not taught it to anybody, but some of our soldiers must have learned from us too much. And passed the knowledge to you. But still, there is only a few beings of our kin. We must stick together. I was similar to you, Clare, and I was forced into lichdom by bad conditions of the world as well. I had no choice. I figured out a way to become a preserved lich with my friend, when we were trying to avoid the negative sides of being a lich. As the centuries passed, I have grown very wise, and aware of the dangers that lie ahead." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:473 msgid "Over the centuries your power have just corrupted you. You have prepared treats that compel people to follow you. But we will not be tricked. We know how crowd manipulation works." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:477 msgid "If you choose to fight me, you will not leave me a choice. I do not want to kill you because you are like me, but you might force me to do it. And, by the way, I was aware of the possibility that you would not believe the person who saved you from a load of superstitious elves, so I chose this place to start talking about it. Excellent place to fight a strong adversary, right?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:481 msgid "You will not intimidate us. We have superiority in numbers, for example. Two of us are able to cope with you." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:485 msgid "I am offering you a truce. I will stop this undead threat by diplomacy and intimidation, and walk my own way, and you would leave. I do not want to fight you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:489 msgid "I can not imagine that such evil walks this world for centuries, and no one stopped her yet. We will make legendary acts ... Prepare for death monster." msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:493 msgid "You are not giving me a choice. I am serious now. Go away, or you will suffer the consequences." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:497 msgid "This can scare small children, but not us. On her!" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:512 msgid "Destroy Lethalia" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:520 ./For_Power/scenarios3/10_Final_Confrontation.cfg:626 ./For_Power/scenarios3/11_On_the_way_back.cfg:128 ./For_Power/scenarios3/12_At_home.cfg:65 msgid "Death of Amiwen or Tinry" msgstr "" #. [message]: speaker=Lethalia #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:594 msgid "I am surprised... You are stronger than I thought. But I was prepared for this possibility as well. Goodbye. (teleporting away)" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:606 msgid "I can feel that Morbivord and his wife are very close. On them." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:618 msgid "Find and kill Morbivord and his wife" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:704 msgid "You are the next, witch." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:729 msgid "You are the next, earl." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:746 msgid "It is done. But where is Ravanal?" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:750 msgid "I saw that Lethalia took him away with her." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:754 msgid "I worry that he will cause troubles again but we can do nothing with it at this moment. Let us go back home." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:768 msgid "Their spell works perfectly. We will never find them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:782 msgid "She is too strong. We will never kill her." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/10_Final_Confrontation.cfg:796 msgid "They are too strong. We will never defeat them." msgstr "" #. [scenario]: id=11_On_the_way_back #: ./For_Power/scenarios3/11_On_the_way_back.cfg:5 msgid "On the way back" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/11_On_the_way_back.cfg:120 msgid "Kill all enemies" msgstr "" #. [message]: speaker=orc2 #: ./For_Power/scenarios3/11_On_the_way_back.cfg:149 msgid "They are back!" msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios3/11_On_the_way_back.cfg:153 msgid "Did you think we will let you cross over our realm for a second time, humans worms?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios3/11_On_the_way_back.cfg:157 msgid "Now there is no way to escape. We have to fight." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios3/11_On_the_way_back.cfg:163 msgid "You again? Did you think we will let you cross over our realm for a second time, humans worms?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:169 msgid "We will fight until the last of you is in the land of dead." msgstr "" #. [message]: speaker=orc1 #: ./For_Power/scenarios3/11_On_the_way_back.cfg:173 msgid "Ha ha, try it, worms." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/11_On_the_way_back.cfg:184 msgid "Curses on you, human worms!" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios3/11_On_the_way_back.cfg:201 msgid "It was the last one." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:205 msgid "Very well. The wide green world is much nicer without these brutes." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/11_On_the_way_back.cfg:209 msgid "I think that we can go home now without any troubles." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:213 msgid "Wait. I can see something." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:218 msgid "There is a child here. She is very cute." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/11_On_the_way_back.cfg:222 msgid "A child? What could it do here?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:226 msgid "I am not sure. Maybe her parents was killed by these orcs." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios3/11_On_the_way_back.cfg:230 msgid "What will we do?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:234 msgid "We cannot just let her behind. She will surely die here. We will raise her." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/11_On_the_way_back.cfg:238 msgid "Did you want to be a mother?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/11_On_the_way_back.cfg:242 msgid "Maybe. I only know that we cannot let her die here." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios3/11_On_the_way_back.cfg:246 msgid "You are right. Ok, take her and let us go home." msgstr "" #. [scenario]: id=12_At_home #: ./For_Power/scenarios3/12_At_home.cfg:5 msgid "At home" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios3/12_At_home.cfg:57 msgid "Defeat Yswniver" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/12_At_home.cfg:81 msgid "It is nice to be at home finally. But wait. I can see someone in distance." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/12_At_home.cfg:88 msgid "You? What are you doing here?" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/12_At_home.cfg:92 msgid "You killed Morbivord. Did you think I will let it be?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/12_At_home.cfg:96 msgid "I was not aware that you knew him. Neither you had a connection with him." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/12_At_home.cfg:100 msgid "He helped me a lot. And now I can repay my debt by killing you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/12_At_home.cfg:104 msgid "You could already do it months ago." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/12_At_home.cfg:108 msgid "I don't know what was wrong with me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios3/12_At_home.cfg:112 msgid "Maybe you had a feeling of guilt." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/12_At_home.cfg:116 msgid "It wasn't funny. Anyhow this time I will let no one of you alive." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios3/12_At_home.cfg:129 msgid "I can see after our last meeting you all grew stronger. But me too. It was only a prelude. Prepare to face my full powers!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios3/12_At_home.cfg:179 msgid "It can't end this way!" msgstr "" #. [part] #: ./For_Power/scenarios3/Epilogue.cfg:42 msgid "After defeating Yswniver peace was ruling Clare's realm once again. She could raise the child what she found in peace." msgstr "" #. [part] #: ./For_Power/scenarios3/Epilogue.cfg:45 msgid "She later realised that the child was special. For example, she wielded some magic powers." msgstr "" #. [part] #: ./For_Power/scenarios3/Epilogue.cfg:48 msgid "Alas during that time most of her soldiers became too old and unable to fight." msgstr "" #. [scenario]: id=01_Searching_adventures #: ./For_Power/scenarios4/01_Searching_adventures.cfg:5 msgid "Searching adventures" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:21 ./For_Power/scenarios4/02_Bandits.cfg:23 ./For_Power/scenarios4/03_The_Swamp.cfg:23 ./For_Power/scenarios4/04_Possessed_people.cfg:21 ./For_Power/scenarios4/05_Back_in_the_city.cfg:21 ./For_Power/scenarios4/06_The_Saurians.cfg:23 msgid "Adventurers" msgstr "" #. [side]: type=Lieutenant, id=mayor #: ./For_Power/scenarios4/01_Searching_adventures.cfg:98 msgid "City in distance" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/01_Searching_adventures.cfg:144 msgid "Find someone who needs help" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/01_Searching_adventures.cfg:152 msgid "Death of Jolla" msgstr "" #. [side]: type=Mage of Light, id=olderJolla #. [unit]: type=Blessed Mage, id=Jolla #. [unit]: type=Blessed Silver Mage, id=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:307 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:380 ./For_Power/scenarios5/05_An_old_friend.cfg:50 msgid "Jolla" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/01_Searching_adventures.cfg:325 msgid "You did not complete third chapter so you get some level 2 units to recall and can choose 4 advancements for the heroine." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:344 msgid "What a beautiful day! The sun is shining, it is windy, the flowers are smiling at us. Mom, come here too. You will enjoy it as well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:348 msgid "Yes, I am coming. (whispers) But I cannot enjoy it. I am an undead." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:352 msgid "Do you like it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:356 msgid "Yes, today is a really beautiful day." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:360 msgid "By the way where is Amiwen? I did not see her for weeks." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:364 msgid "I already told it to you, darling. She needed to visit the forest what she come from. She does not feel very well in closed places. Did you forget?" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:368 msgid "Oh yes! I forgot. But where is Tinry? I have not seen him for a few days. I am missing him ... well, a bit." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:372 msgid "Well, it is a good question, he left a few days ago without saying a single word. I do not know about him anything more than you." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/01_Searching_adventures.cfg:376 msgid "He left at night! It was not nice of him." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/01_Searching_adventures.cfg:380 msgid "Well, he had a talk with me. He wanted to make an adventure maybe a treasure hunt. Ha ha, he forgot he isn't so young." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:384 msgid "Well, it is a good idea. We could make an adventure as well. I am pretty sure that someone needs our help." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/01_Searching_adventures.cfg:388 msgid "Ok, I love adventures. And I also think we spent too much time at one place. We should move on." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/01_Searching_adventures.cfg:392 msgid "Yes, why not." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:396 msgid "Excellent! I always wanted to see more of this world." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:400 msgid "So it is decided. But I think that we should take some soldiers with us. Just in case." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:514 msgid "I can remember that our final battle against Yswniver took place here." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/01_Searching_adventures.cfg:518 msgid "You are right. But I heard bandits started to appear here some time ago. We should be careful." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:533 msgid "Hail. We are adventurers from adjacent earldom. But nothing so serious happend there. Do you have any problems here?" msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/01_Searching_adventures.cfg:537 msgid "Actually, we have to face two problems - undead and bandits. A wicked necromancer came into a swamp east from here a month ago." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:541 msgid "What is a necromancer?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:545 msgid "Most of them are bad people who crave only for more power. They disturb peace of dead people for their evil plans." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/01_Searching_adventures.cfg:549 msgid "It sounds horribly." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:553 msgid "Yes, it is a terrible art and in most countries its users are executed." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/01_Searching_adventures.cfg:557 msgid "You are right but bandits mean a bigger problem. At least for us, living people. They attack caravans transporting food supplies and sometimes kill people who walk alone." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/01_Searching_adventures.cfg:561 msgid "I can't send my soldiers against the necromancer because the bandits could attack us and vica versa. You seem to be very powerful. Can you help us, please?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:565 msgid "Yes, just tell us where they dwell." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/01_Searching_adventures.cfg:569 msgid "I will send one of my soldiers with you. He will guide you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/01_Searching_adventures.cfg:640 msgid "Well, it seems that nobody needs our help. I think that we can return to our castle and die from boredom there." msgstr "" #. [side]: type=Highwayman, id=bandit1 #: ./For_Power/scenarios4/02_Bandits.cfg:47 msgid "Morcyn" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/02_Bandits.cfg:100 ./For_Power/scenarios4/03_The_Swamp.cfg:74 msgid "Death of Jolla or the guide" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:166 msgid "Are they here? I cannot see anyone here." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/02_Bandits.cfg:170 msgid "We think their base in near forest." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:174 msgid "But why is so foggy here?" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/02_Bandits.cfg:178 msgid "There is usually no fog here. I think it came with the necromancer as a result of his foolish experiments." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:182 msgid "Well it sounds reasonably." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/02_Bandits.cfg:186 msgid "By the way, I must admit that you are pretty fast for somone with full armor, soldier." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/02_Bandits.cfg:190 msgid "Thank you, sir. I am not only strong but more dextrous as well. But we should talk less and fight more." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:194 msgid "You are right. Let us go." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:202 msgid "Very well. Now the necromancer. He is in the east if I can remember correctly." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/02_Bandits.cfg:206 msgid "Yes, follow me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:219 msgid "I can see more bandits coming from the forest. We are doomed." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/02_Bandits.cfg:230 ./For_Power/scenarios4/03_The_Swamp.cfg:312 msgid "Without him we are lost here." msgstr "" #. [scenario]: id=03_The_Swamp #: ./For_Power/scenarios4/03_The_Swamp.cfg:5 msgid "The Swamp" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/03_The_Swamp.cfg:66 msgid "Defeat the necromancer" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/03_The_Swamp.cfg:92 msgid "We are nearly there." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:96 msgid "Yes, I can feel that the fog is very dense here. I will try to dispel it a bit." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/03_The_Swamp.cfg:100 msgid "Five minutes later" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:104 msgid "No, I cannot dispel it. He caused too much damage here. The fog will disappear with him." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/03_The_Swamp.cfg:108 msgid "Very well. Let us find him and ... punish ... him." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/03_The_Swamp.cfg:132 msgid "Oh my God! What is this thing?!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:136 msgid "I have no idea. I have never encountered such a creature. But I am pretty sure that nothing good. Destroy it!" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios4/03_The_Swamp.cfg:148 msgid "Poison them!" msgstr "" #. [message]: speaker=Gweddyn #. [message]: speaker=necro #: ./For_Power/scenarios4/03_The_Swamp.cfg:160 ./For_Power/scenarios4/04_Possessed_people.cfg:174 msgid "Ha ha!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:172 msgid "I think that this is not an undead but a living being. It is not vulnerable to arcane damage. But I cannot sense its own personality." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/03_The_Swamp.cfg:176 msgid "So what is it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:180 msgid "I do not know. Anyhow we should destroy it." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/03_The_Swamp.cfg:193 msgid "Look at these trees!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:197 msgid "Yes, he caused too much damage here. It will take decades maybe even centuries until trees or even the grass will grow here again." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/03_The_Swamp.cfg:201 msgid "But why? Why should anyone do this to the nature?!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:205 msgid "I have no idea what they want to achieve but we will stop it. I promise." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/03_The_Swamp.cfg:221 msgid "I will make you pay for all horrible things you did here!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:225 msgid "No! Go back!" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios4/03_The_Swamp.cfg:229 msgid "Yes, get lost, fool girl else I will raise your dead body." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/03_The_Swamp.cfg:240 msgid "No! This is impossible!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/03_The_Swamp.cfg:244 msgid "I would rather send you into the fiery wastelands of Inferno than the land of dead, monster. There your kind belongs." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/03_The_Swamp.cfg:248 msgid "You know this isn't the end, right? You may kil me but you can't stop my master." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:259 msgid "But we returned peace to this country. It is not a small achievement." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:267 msgid "The fog vanished as well. Can you accompany us back to your city?" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/03_The_Swamp.cfg:271 msgid "Yes, of course. But will you mind if I stay with you? I mean you are good people and I can learn a lot from you. And maybe go through next advantures who knows." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/03_The_Swamp.cfg:275 msgid "If it is your wish, why not." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/03_The_Swamp.cfg:296 msgid "This shock trooper will fight for free for you from now on and will be recalled in every scenario in this chapter (if you keep him alive)." msgstr "" #. [scenario]: id=04_Possessed_people #: ./For_Power/scenarios4/04_Possessed_people.cfg:5 msgid "Possessed people" msgstr "" #. [side]: type=Swordsman, id=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:38 ./For_Power/scenarios4/04_Possessed_people.cfg:42 msgid "Gweddyn" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/04_Possessed_people.cfg:68 msgid "Death of Jolla, Gweddyn or the guide" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/04_Possessed_people.cfg:72 msgid "Killing more than 9 units in your turn" msgstr "" #. [note] #: ./For_Power/scenarios4/04_Possessed_people.cfg:76 msgid "You cannot use redeem attack in this scenario." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:95 msgid "We are nearly in the city. But wait. I see someone. Is it you, Gewddyn?" msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:99 msgid "Yes, it's me." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:103 msgid "Thanks to gods! I thought something bad happend to you. You've been gone too long." msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:107 msgid "Nothing bad happened to me, but something will happen to you." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:111 msgid "What are you speaking about?" msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:115 msgid "Prepare to die, old friend!" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:119 msgid "Something is definely wrong with him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:123 msgid "I can sense that something or someone possessed him." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:127 msgid "What can we do about it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:131 msgid "I am sorry but I cannot break it. We can only wait." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:135 msgid "But he is about to kill me!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/04_Possessed_people.cfg:139 msgid "Worry not - we shall protect you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:143 msgid "Yes but try to kill as few of his soldiers as possible." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/04_Possessed_people.cfg:154 msgid "Free at least!" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:158 ./For_Power/scenarios4/07_Eastern_lands.cfg:141 ./For_Power/scenarios5/02_Flight.cfg:308 msgid "No!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:170 msgid "I am sorry." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:203 msgid "We shed too much blood here." msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:214 msgid "What is going on? And where am I?" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:218 msgid "Can't you remember?" msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:222 msgid "No. Last thing I remember is a person in dark cloak approaching to me. He was saying nonsense." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:226 msgid "I suppose that it was a sorcerer casting a spell. Can you describe him?" msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:230 msgid "Sorry, I can't remember. It was two weeks ago." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/04_Possessed_people.cfg:234 msgid "It is alright." msgstr "" #. [message]: speaker=Gweddyn #: ./For_Power/scenarios4/04_Possessed_people.cfg:238 msgid "But wait. I wanted to kill you. I apologize." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/04_Possessed_people.cfg:242 msgid "It's ok. It wasn't you. Just go to the city with us." msgstr "" #. [scenario]: id=05_Back_in_the_city #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:5 msgid "Back in the city" msgstr "" #. [side]: type=Lieutenant, id=mayor #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:38 msgid "City" msgstr "" #. [unit]: type=Great Mage, id=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:69 msgid "Vyrcyn" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:89 msgid "Hail. We came to let you know that neither bandits nor undead no longer pose a threat." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:93 msgid "It is an excellent news! How can we thank you?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:97 msgid "It was nothing. We only did what was right." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:101 msgid "As you think. But at least let me introduce you to our wizard Vyrcyn. He is very wise." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:105 msgid "My name is Clare. Nice to meet you." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:109 msgid "Nice to meet you too." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:113 msgid "But now excuse me, please. I have some duties to do." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:121 msgid "I can sense that you are worried about something, soldier. Can I ask you about it?" msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:125 msgid "Yes. On our way back I met my old friend Gweddyn. You know, he disapeared some time ago. I thought he was dead, but he was possessed by someone." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:129 msgid "Do you know anyone who is able to do it?" msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:133 msgid "I can see a person in dark cloak behind the scene. He already caused a lot of havoc here in the Northlands, but now he is focused on Wesnoth. He wants to destroy it completly. He is stronger every day." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:137 msgid "Hmm ... it may be Ravanal. I already met him and ruined his evil plans." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:141 msgid "This time he is much stronger. He learned the dark arts of necromancy. Maybe he is already a lich. It will be hard to defeat him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:145 msgid "I know but we have to do it. I already had an opportunity to kill him but someone saved him." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:149 msgid "I can see that you are very powerful but he has a lot of servants. They will protect him even with their lives." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:153 msgid "Can you see it? Well then you have to want to kill me." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:157 msgid "Not at all." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:161 msgid "Why is it? I ... we are (whispers) monsters." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:165 msgid "No, you are not. You use your powers for the good. Your hearts are still quite pure ... at least as much as they can be. The darkness did not absorb you completely." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:169 msgid "Thank you. Well, do you have an idea where could he be?" msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:173 msgid "To the east from Wesnoth. He wants to master his unholy powers and undead hordes before he attacks Wesnoth." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:177 msgid "Well I think that we should go there and put an end to his plans definitely." msgstr "" #. [message]: speaker=Vyrcyn #: ./For_Power/scenarios4/05_Back_in_the_city.cfg:181 msgid "May the lords of light guide your path." msgstr "" #. [scenario]: id=06_The_Saurians #: ./For_Power/scenarios4/06_The_Saurians.cfg:5 msgid "The Saurians" msgstr "" #. [modify_side] #. [side]: type=Saurian Flanker, id=frog1 #. [side]: type=Saurian Flanker, id=frog2 #: ./For_Power/scenarios4/06_The_Saurians.cfg:43 ./For_Power/scenarios4/06_The_Saurians.cfg:61 ./For_Power/scenarios4/06_The_Saurians.cfg:215 msgid "Saurians" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/06_The_Saurians.cfg:88 msgid "Cross over the swamp" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/06_The_Saurians.cfg:96 ./For_Power/scenarios4/06_The_Saurians.cfg:245 ./For_Power/scenarios4/06_The_Saurians.cfg:301 ./For_Power/scenarios4/07_Eastern_lands.cfg:97 ./For_Power/scenarios4/08_Eastern_lands2.cfg:245 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:121 ./For_Power/scenarios4/09_Mal_Ravanal.cfg:375 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:125 ./For_Power/scenarios4/11_Treasure_hunters.cfg:102 ./For_Power/scenarios4/11_Treasure_hunters.cfg:241 ./For_Power/scenarios5/02_Flight.cfg:102 ./For_Power/scenarios5/04_March_to_the_East.cfg:120 ./For_Power/scenarios5/05_An_old_friend.cfg:180 ./For_Power/scenarios5/06_Entrance.cfg:109 ./For_Power/scenarios5/08_Avenger.cfg:133 msgid "Death of Jolla or Amiwen" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:112 msgid "It is somehow foggy here. I cannot clearly see what is in front of us." msgstr "" #. [message]: speaker=guide #: ./For_Power/scenarios4/06_The_Saurians.cfg:116 msgid "Oh no! If I can remember correctly there is a swamp occupied by saurians." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:120 msgid "Oh, I can see someone in distance." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/06_The_Saurians.cfg:130 msgid "Hail, friends." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/06_The_Saurians.cfg:134 msgid "Amiwen! It is nice to see you again." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:138 msgid "Yes, it really is. How do you feel?" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/06_The_Saurians.cfg:142 msgid "Much better, thank you. Where are you going?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:146 msgid "To the east from Wesnoth, to put an end to Ravanal's evil plans once and for all." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/06_The_Saurians.cfg:150 msgid "Is he causing problems again?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:154 msgid "Yes and this time he is much stronger. But I believe that with your help we can defeat him." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/06_The_Saurians.cfg:158 msgid "Oh thank you. So let us go." msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:166 msgid "Oh humansss. What do you want here?" msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:174 msgid "Why not. Just give usssss ssssixty ssshiny piecessss of gold." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/06_The_Saurians.cfg:178 msgid "(whispers) I am not sure what they think about themselves. There are not so many of them here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:182 msgid "(whispers) I know but we are not used to move in swamps like them. They can easily outmanoeuvre us there." msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:186 msgid "Sssso what issssss your ansssssssssswer, humanssssss?" msgstr "" #. [option]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:188 msgid "Yes, we will pay." msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:224 msgid "It wasssss a pleassssure doing bussssssssinesssss with you. Have a nice day. (quietly laughing)" msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:232 msgid "Sssso prepare to die in our nice sssssssswamp, foolssssssss." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/06_The_Saurians.cfg:237 ./For_Power/scenarios4/06_The_Saurians.cfg:293 msgid "Kill saurian's leader" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:272 msgid "What are you doing? We have a deal!" msgstr "" #. [message]: speaker=frog1 #: ./For_Power/scenarios4/06_The_Saurians.cfg:276 msgid "Ha ha you have a deal with our tribe, not with their." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/06_The_Saurians.cfg:280 msgid "You little frog! You cheated us!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:284 msgid "No, he did not. It was not only nice. Anyhow get to their leader and kill him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:328 msgid "More saurians? Fight them!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/06_The_Saurians.cfg:340 msgid "So it is done. Let us continue our march." msgstr "" #. [scenario]: id=07_Eastern_lands #: ./For_Power/scenarios4/07_Eastern_lands.cfg:5 msgid "Eastern lands" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: ./For_Power/scenarios4/07_Eastern_lands.cfg:23 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:22 msgid "Foreigners" msgstr "" #. [side]: type=General, id=enemy3 #. [side]: type=General, id=general #. [side]: type=Master at Arms, id=enemy1 #. [side]: type=Silver Mage, id=enemy2 #. [side]: type=Silver Mage, id=wizard #: ./For_Power/scenarios4/07_Eastern_lands.cfg:40 ./For_Power/scenarios4/07_Eastern_lands.cfg:64 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:40 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:64 ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:88 msgid "Natives" msgstr "" #. [side]: type=Silver Mage, id=wizard #: ./For_Power/scenarios4/07_Eastern_lands.cfg:44 msgid "Cyryn" msgstr "" #. [side]: type=General, id=general #: ./For_Power/scenarios4/07_Eastern_lands.cfg:68 msgid "Rheorraent" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/07_Eastern_lands.cfg:89 msgid "Defeat both enemy leaders" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/07_Eastern_lands.cfg:113 msgid "Hail. We are looking for a wizard named Ravanal. He is causing problems somewhere here. Do you have an idea where could he be?" msgstr "" #. [message]: speaker=general #: ./For_Power/scenarios4/07_Eastern_lands.cfg:117 msgid "I have never heard this name. What about you, Cyryn?" msgstr "" #. [message]: speaker=wizard #: ./For_Power/scenarios4/07_Eastern_lands.cfg:121 msgid "I know a lot of people but nobody with such a name. And for your information, nobody's causing problems here. I should know about it." msgstr "" #. [message]: speaker=general #: ./For_Power/scenarios4/07_Eastern_lands.cfg:125 msgid "Just like he said. And now get lost. We don't like uninvited guests here." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/07_Eastern_lands.cfg:129 msgid "No, he is close. I can sense his presence. He is raising undead hordes to destroy Wesnoth. We have to stop him." msgstr "" #. [message]: speaker=wizard #: ./For_Power/scenarios4/07_Eastern_lands.cfg:133 msgid "Fairy tales only. I know about everything what is going on here. I rather believe you are the necromancer." msgstr "" #. [message]: speaker=general #: ./For_Power/scenarios4/07_Eastern_lands.cfg:137 msgid "The others are her apprentices for sure. Destroy them all!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/07_Eastern_lands.cfg:145 msgid "It's hopeless. They don't listen to us at all. I think we have no other choice than fight them." msgstr "" #. [message] #: ./For_Power/scenarios4/07_Eastern_lands.cfg:154 msgid "Some reinforcements arrived." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/07_Eastern_lands.cfg:202 msgid "I do not like killing people but if they are dumb and do not listen ... Anyhow I think that we can continue in searching Ravanal." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/07_Eastern_lands.cfg:215 msgid "I can see huge reinforcements coming from south. We are doomed." msgstr "" #. [scenario]: id=08_Eastern_lands2 #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:5 msgid "Eastern lands 2" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:169 msgid "$unit.name finds a pretty sword. Should he pick it up?" msgstr "" #. [object]: id=flaming_sword #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:176 msgid "Flaming sword" msgstr "" #. [object]: id=flaming_sword #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:178 msgid "Magic flowing through this weapon boosts caused damage by 25% and deals fire damage." msgstr "" #. [effect] #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:182 msgid "Flaming Sword" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:215 msgid "$unit.name finds a pretty sword. But only a swordsman can take it!" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:293 msgid "Look there! I can see group of necromancers. Oh and there is one directly in front of us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:297 msgid "They serve Ravanal, I am pretty sure about it." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:301 msgid "And look here. There is lying a sword. I can sense strong magic emitting from it. Maybe we could check it out." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:305 msgid "You are right. It may be good against their undead. But enough talking. On them." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:316 msgid "No! It can't end this way. Help me!" msgstr "" #. [message]: speaker=necro1 #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:320 msgid "Our master has no use for weak ones. So die!" msgstr "" #. [message]: speaker=necro2 #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:324 msgid "Well, maybe he will rise you again as his servant but really I doubt it." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:335 msgid "No! It's impossible!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:343 msgid "Very well, it was the last of them." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:347 msgid "But where is Ravanal? They told us nothing about him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/08_Eastern_lands2.cfg:351 msgid "I can sense that he is very close. To the north there is a cave and here Ravanal is hiding." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:113 msgid "Destroy Mal-Ravanal" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:167 msgid "Here is he!" msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:171 msgid "So you managed to kill my servants? Incredible. But whatever you want to achieve your path is ending here and now." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:175 msgid "We came to destroy you once and for all, Ravanal. You will not cause problems anymore." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:179 msgid "My name is Mal-Ravanal now but never mind. You can never defeat me so leave." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:183 msgid "Never! On him!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:194 msgid "I apologize, master. They are too powerful." msgstr "" #. [message]: speaker=death_knight #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:321 msgid "I arrived as you ordered, master." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:325 msgid "Excellent! Now I can send these intruders where they belong. Smash them all!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:362 msgid "Oh no! We have no hope to defeat him now. We have to run for our lives." msgstr "" #. [message]: speaker=Ravanal #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:418 msgid "It is impossible! My best servant ..." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/09_Mal_Ravanal.cfg:422 msgid "Calm down, master. I will take them with me." msgstr "" #. [scenario]: id=10_Escape_from_eastern_lands #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:5 msgid "Escape from eastern lands" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:113 msgid "Defeat one enemy leader" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:117 msgid "and reach the signpost with a hero" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:155 msgid "Phew! It was close. I am happy that we are finally away of his cave." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:159 msgid "Oh no." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:163 msgid "What is wrong, Merissa?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:167 msgid "Tinry got into trouble. I have to find him." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:171 msgid "We are going with you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:175 msgid "Yes, he is our friend as well. We will help him. Just let us cross over the Great River." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:179 msgid "Oh no. I can see some humans to the north. I think that they will not let us pass." msgstr "" #. [message]: speaker=enemy3 #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:186 msgid "You're right! You have shed too much blood of good people here. Prepare to pay for it!" msgstr "" #. [message]: speaker=enemy1 #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:190 msgid "Ha, some fighting. I started to be bored. Let me sharpen my sword and I am going on them!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:194 msgid "No! We don't have time for this." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:198 msgid "I think that we do not have to kill them all. I believe that if we manage to defeat one of them the others will run for their lives like rabbits." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:202 msgid "I hope that you are right. We have really shed too much blood here before this moment." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:215 msgid "You are more powerful than I expected. But the others will get you!" msgstr "" #. [message] #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:231 msgid "Run for your lives, comrades!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:242 msgid "Very well. Now let us cross over the river." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:247 msgid "Reach the signpost with a hero" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:273 msgid "We made it!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:277 msgid "Very well. Can you fell where is Tinry, Merissa?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:281 msgid "Yes, I will lead us to him." msgstr "" #. [scenario]: id=11_Treasure_hunters, id=Merissa $x1 $y1} #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:5 msgid "Treasure hunters" msgstr "" #. [side]: type=Highwayman, id=bandit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:46 msgid "Mugwyn" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:94 msgid "Find Tinry" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:124 msgid "So where is Tinry?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:128 msgid "A few moments ago I should swear he is close but now ... I can't feel him, like he's already ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:132 msgid "Do not even think about it! I am pretty sure that he is still alive. The hope is dying as the last, you know. Until we find his dead body there is still a chance here that he is alive." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:136 msgid "Thanks. You are probably right. Ok, let's search for him." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:143 msgid "I can see some bandits!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:152 msgid "Maybe they know where Tinry could be." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:165 msgid "Ha, I recognize you, Mugwyn! You had some conflicts with Tinry. Tell me where he is. I learned to use magic so I can cause you a lot of pain and heal you at the same time until you tell me what I want to know!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:169 msgid "(whispers) Calm down, Merissa. What is wrong with you?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:173 msgid "(whispers) He was always as my younger brother. Well maybe I wasn't so nice to him but in fact I liked him very much and I can't let anyone to harm him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:177 msgid "(whispers) I had no idea ..." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:181 msgid "So do you like pain, Mugwyn? Or will you speak?" msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:185 msgid "Well, I like pain but only if I can cause it. So I will speak. Well, I knew he wanted to make a treasure hunt so I got a false map to him. When he came here, my boys were already awaiting him." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:189 msgid "You, scum! You, garbage! You killed him! I swear I will send you to the hell!" msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:193 msgid "Why should I kill him? I enjoy watching him suffering." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:197 msgid "So where is he? Tell me!" msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:201 msgid "To the west from here, in mountains. But you won't save him. Kill them all, boys!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:216 msgid "What a trap. And even I can't escape." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:220 msgid "Go to look for him. We will stop them." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:229 ./For_Power/scenarios4/11_Treasure_hunters.cfg:357 msgid "Kill Mugwyn" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:233 msgid "and find Tinry with Merissa" msgstr "" #. [message] #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:258 msgid "No! It can't end this way!" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:262 msgid "And how else would it end, huh?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:291 msgid "It was a hard battle but we won. Anyhow we still have to find Tinry." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:296 msgid "Find Tinry with Merissa" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:323 msgid "Here you are, brother. Do you have an idea how much worried was I?! I swear ..." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:327 msgid "Still the same you are, sister. Nice to know some things won't change, ha ha." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:331 msgid "I am just kidding you. I am happy to see you are ... all right. Come to me. I want to huge you." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:335 msgid "Are you sure? You never did it." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:339 msgid "As I never was." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:348 msgid "I am sorry for ruining your happy moment but we still have some fighting here. Do you mind helping us?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:352 msgid "I am coming to you, Mugwyn. You will pay!" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:365 ./For_Power/scenarios4/13_New_home.cfg:154 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:105 msgid "Death of Jolla, Amiwen or Tinry" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:378 msgid "What a nice moment. But will you mind returning to home?" msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:382 msgid "Of course no." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:398 msgid "And you know what? I wanted to make a treasure hunt but forgot I already had the greatest treasure, you guys. You are the best friends I ever hope to have. What a fool I was." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:402 msgid "(smiling) you are absolutely right." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:406 msgid "(giggling) yes, yes." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:414 msgid "It's hopeless. He's lying on some horrible place dead. I am pretty sure about it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:430 ./For_Power/utils4/deaths.cfg:11 msgid "So it was my last adventure." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:434 ./For_Power/utils4/deaths.cfg:15 msgid "Mom! No!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:450 ./For_Power/utils4/deaths.cfg:31 ./For_Power/utils5/deaths.cfg:27 msgid "No! It was hard to lose you for first time but now it is permanent. I cannot exist without you!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:462 msgid "I don't have time for this!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:474 ./For_Power/utils2/deaths.cfg:127 ./For_Power/utils3/deaths.cfg:61 ./For_Power/utils4/deaths.cfg:59 ./For_Power/utils5/deaths.cfg:55 msgid "I return to the Earth. Farewell, Clare." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:490 ./For_Power/utils4/deaths.cfg:75 ./For_Power/utils5/deaths.cfg:71 msgid "I am not feeling very well. What is wrong with me, mom?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:494 ./For_Power/utils4/deaths.cfg:79 ./For_Power/utils5/deaths.cfg:75 msgid "Nothing. You are just tired. Close your eyes and rest for a while." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:498 ./For_Power/utils4/deaths.cfg:83 ./For_Power/utils5/deaths.cfg:79 msgid "As you say, mom." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:509 ./For_Power/utils4/deaths.cfg:94 ./For_Power/utils5/deaths.cfg:90 msgid "No! I cannot continue without her!" msgstr "" #. [message] #. [message]: speaker=Merissa #: ./For_Power/scenarios4/11_Treasure_hunters.cfg:521 ./For_Power/scenarios4/13_New_home.cfg:317 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:857 msgid "Brother! No!" msgstr "" #. [scenario]: id=12_Homeless #: ./For_Power/scenarios4/12_Homeless.cfg:18 msgid "Homeless" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:99 msgid "It is nice to be at home." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/12_Homeless.cfg:103 msgid "Yes, it is." msgstr "" #. [message]: speaker=advisor2 #: ./For_Power/scenarios4/12_Homeless.cfg:107 msgid "You returned, milady. Can we discuss one important matter with you?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:111 msgid "Yes, of course. What is going on?" msgstr "" #. [message]: speaker=advisor3 #: ./For_Power/scenarios4/12_Homeless.cfg:115 msgid "Something is wrong with yourself. You live here and rule our land for a few decades but still look the same." msgstr "" #. [message]: speaker=advisor1 #: ./For_Power/scenarios4/12_Homeless.cfg:119 msgid "Growing old is a natural process and even the greatest sages cannot avoid it. At least not without using dark arts but it is forbidden in all countries." msgstr "" #. [message]: speaker=advisor2 #: ./For_Power/scenarios4/12_Homeless.cfg:123 msgid "Do you have anything to do with dark arts?" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/12_Homeless.cfg:127 msgid "How do you dare even to think about it?! My mom did a lot of good deeds and saved this world while you all were squatting here!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:131 msgid "Calm down, darling. They are right, I walk this world for a long time, at least for a human. I was a fool when I thought that nobody will notice that my appearance does not change at all." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:139 msgid "Well, I suppose that it is time for someone younger to rule this land. For someone who knows how the things work but is still a good person. Who cares about his subjects in the times of peace and is able to lead them in the times of wars as well. And who will not become corrupted by his power." msgstr "" #. [message]: speaker=advisor1 #: ./For_Power/scenarios4/12_Homeless.cfg:143 msgid "Do you know such a person?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:147 msgid "Not personally but I can sense someone with such an aura in this land. He is not a noble by birth but his wisdom and purity in his heart are stunning. He reminds me myself in my nineteen years. And he is a mage as well." msgstr "" #. [message]: speaker=advisor1 #: ./For_Power/scenarios4/12_Homeless.cfg:151 msgid "Very well. Will you contact him or should we take care of it?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:155 msgid "I will do it at my own. Give me a few days." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/12_Homeless.cfg:159 msgid "A few days later" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:163 msgid "So the time for me abdicate has come. But a new question arises: where will we live from now on?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/12_Homeless.cfg:167 msgid "I know about one place. I am pretty sure you all will love it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/12_Homeless.cfg:171 msgid "Very well, lead us there, Merissa." msgstr "" #. [scenario]: id=13_New_home #: ./For_Power/scenarios4/13_New_home.cfg:5 msgid "New home" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios4/13_New_home.cfg:146 msgid "Clean your new home" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:174 msgid "This is the place I was speaking about. I think you will love it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/13_New_home.cfg:178 msgid "It is really nice here." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/13_New_home.cfg:182 msgid "This place is so peaceful and relaxing. I like it here." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/13_New_home.cfg:186 msgid "Forest! I already love this place!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:190 msgid "Naturally there is a catch - some bandits already occupy this area." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios4/13_New_home.cfg:194 msgid "Let us clear this nice place of them." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios4/13_New_home.cfg:205 msgid "Hey! Why are you attacking us?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/13_New_home.cfg:209 msgid "Because you are bad people?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:213 msgid "Yes, you cause a lot of havoc in this area." msgstr "" #. [message] #: ./For_Power/scenarios4/13_New_home.cfg:218 msgid "It's funny to hear this from your mouth, Merissa. You used to be the same like we. You had respect in our ranks but betrayed us. Now you kill our kind." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:222 msgid "It's caused by her presence itself. She made me see all my deeds from an absolutely different point of view. I did it all in order to survive but it was wrong. I wanted to change my ways but I don't kill all of your kind." msgstr "" #. [message]: speaker=bandit1 #: ./For_Power/scenarios4/13_New_home.cfg:226 msgid "So one of the greatest of us had a feeling of guilt?" msgstr "" #. [message]: speaker=bandit2 #: ./For_Power/scenarios4/13_New_home.cfg:230 msgid "And because of that woman. Ha ha, you have a crush on her. Confess it, Merissa." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:234 msgid "Don't talk ... nonsense." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios4/13_New_home.cfg:238 msgid "In the darkness surrounding them, no one is able to see that Merissa is blushing a bit." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/13_New_home.cfg:242 msgid "Enough talking. Prepare to meet your fate, bandits." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios4/13_New_home.cfg:267 msgid "They all are dead or running for their lives. Good job." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/13_New_home.cfg:275 msgid "Yes, I really love this place. I could spend the rest of my days here without problem." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios4/13_New_home.cfg:279 msgid "The rest? What do you mean with it, Amiwen?" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/13_New_home.cfg:283 msgid "Do not worry. I am not about to die. But I walk this world for more than half of the time what was granted me to live. I reached a level of power what only a few of my kind ever did. I learnt and saw a lot of things, I had a lot of fun with you all. I want these times to continue no matter where we live. Well, not all our moments were happy but I do not mind it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/13_New_home.cfg:287 msgid "Nice to hear that you enjoyed the times we are together. I had no idea about it until this moment. You are a kind of a shy and quiet person. I can never know for sure what you really think. I am really sorry for saying it but ..." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios4/13_New_home.cfg:291 msgid "There is no need to apologize. You are absolutely right. I promise that I will speak more about my feelings." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios4/13_New_home.cfg:295 msgid "Very well. And now let us rest for a while. We really deserve it." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios4/13_New_home.cfg:326 msgid "Damn. Some their friends are coming here from the north. We are doomed." msgstr "" #. [part] #: ./For_Power/scenarios4/Epilogue.cfg:42 msgid "All of them really loved this place. They appreciated its beauty and the peace what was ruling there." msgstr "" #. [part] #: ./For_Power/scenarios4/Epilogue.cfg:45 msgid "They have been relieved from all their bad memories and made a lot of new and good ones here. Everyone was happy there. And nothing could ruin their paradise." msgstr "" #. [scenario]: id=01_Banished_from_paradise #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:5 msgid "Banished from paradise" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:97 msgid "Reach the signpost (55,12) with a hero" msgstr "" #. [advance]: id=magic1 #. [advancement]: id=magic1 #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:194 ./For_Power/units/Lemyr_Lich.cfg:845 ./For_Power/units/Lemyr_Paladin.cfg:656 msgid "able to use lightbeam" msgstr "" #. [advance]: id=block #. [advancement]: id=block #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:229 ./For_Power/units/Merissa_Lich.cfg:229 ./For_Power/units/Tinry_Shadow_Prince.cfg:242 msgid "better at fencing" msgstr "" #. [advance]: id=quarterstaff #. [advancement]: id=quarterstaff #. [advancement]: id=quarterstaff3 #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:277 ./For_Power/units/Merissa_Lich.cfg:123 ./For_Power/units/Merissa_Lich.cfg:153 ./For_Power/units/Tinry_Shadow_Prince.cfg:136 ./For_Power/units/Tinry_Shadow_Prince.cfg:166 msgid "striking better with quarterstaff" msgstr "" #. [advance]: id=wings1 #. [advance]: id=wings2 #. [advancement]: id=wings1 #. [advancement]: id=wings2 #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:308 ./For_Power/scenarios5/01_Banished_from_paradise.cfg:341 ./For_Power/units/Amiwen_Elvish_Seer.cfg:537 ./For_Power/units/Amiwen_Elvish_Seer.cfg:570 msgid "more dextrous (+1 movement, 1% better defences on all terrains)" msgstr "" #. [advance]: id=staff1 #. [advancement]: id=staff1 #. [advancement]: id=staff2 #. [advancement]: id=staff3 #. [advancement]: id=staff4 #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:390 ./For_Power/units/Blessed_Mage.cfg:131 ./For_Power/units/Blessed_Mage.cfg:312 ./For_Power/units/Blessed_Mage.cfg:633 ./For_Power/units/Blessed_Mage.cfg:648 ./For_Power/units/Blessed_Mage.cfg:696 ./For_Power/units/Clare_Lich.cfg:412 ./For_Power/units/Clare_Lich.cfg:445 ./For_Power/units/Clare_Lich.cfg:478 ./For_Power/units/Clare_Lich.cfg:508 msgid "better with staff" msgstr "" #. [advance]: id=magic1 #. [advancement]: id=magic #. [advancement]: id=magic1 #. [advancement]: id=magic3 #. [advancement]: id=magic4 #. [advancement]: id=magic5 #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:404 ./For_Power/units/Blessed_Mage.cfg:161 ./For_Power/units/Blessed_Mage.cfg:342 ./For_Power/units/Blessed_Mage.cfg:727 ./For_Power/units/Blessed_Mage.cfg:757 ./For_Power/units/Blessed_Mage.cfg:772 ./For_Power/units/Merissa_Lich.cfg:183 ./For_Power/units/Merissa_Lich.cfg:214 ./For_Power/units/Tinry_Shadow_Prince.cfg:196 ./For_Power/units/Tinry_Shadow_Prince.cfg:227 msgid "better with magic" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:497 msgid "You did not complete fourth chapter so you get some level 2 units to recall and can choose 6 advancements for the heroine." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:504 msgid "New arch enemy rises. He dwells in darkness for now but his thirst for destruction is enormous. He already sends his minions to cause havoc in the Northlands but he will not show his face until it is too late to stop him. Irdya will never be like before." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:599 msgid "Another nice day on this beautiful place. ... But wait, I can see something in distance." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:629 msgid "Undead! What are they doing here? Did Ravanal send them to get rid of us?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:633 msgid "Mal-Ravanal no longer roams this world. A few months ago, he have been destroyed with his undead legions in front of Weldyn. He nearly annihilated the whole kingdom of Wesnoth but they managed to defeat him at the gates of their capital city. It was a very tough battle." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:637 msgid "So who sent them here?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:641 msgid "I have ... no idea. But I can sense that someone next seeks to destroy our world. His thirst for destruction is very strong but I cannot locate him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:645 msgid "And I worry that we cannot defeat even this mere vanguard." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:649 msgid "Why do you think it, mom? There are not so many of them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:653 msgid "Not at this moment but I can sense a lot of them coming to this place. We may not wait for them to arrive, we have to flee!" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:657 msgid "Is it really so bad?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:661 msgid "Yes, it is. There is no other choice." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:666 msgid "At this moment you cannot recruit new units, only recall some ones. Use all your gold for recalling, it will be easier to escape. There is no need to keep gold, you will start next scenario just with its predefined amount of gold." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:771 msgid "Get out of my way!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:775 msgid "Never! I won't let you ruin my master's plans!" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:779 msgid "Who is your master and what does he want?" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:783 msgid "I won't tell you anything! Prepare to go to the land of dead!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:807 msgid "Lords of Light, send this fiend to oblivion!" msgstr "" #. [message]: speaker=second_unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:811 msgid "Nooo ..." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/01_Banished_from_paradise.cfg:834 ./For_Power/scenarios5/02_Flight.cfg:226 ./For_Power/scenarios5/04_March_to_the_East.cfg:258 msgid "Follow me, friends." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/02_Flight.cfg:94 msgid "Reach the signpost (60,11) with a hero" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:118 msgid "Oh no! They are still following us. What will we do? What will we do?!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:122 msgid "I have no idea. We are probably doomed." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/02_Flight.cfg:126 msgid "Do not say it. There is always a way." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:130 msgid "We cannot escape them unless ..." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:134 msgid "one of us will try to slow them down." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:138 msgid "Exactly and it is a suicide." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:142 msgid "I will do it." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/02_Flight.cfg:146 msgid "No! I don't allow you to do such a foolish thing, brother!" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/02_Flight.cfg:150 msgid "I will miss you as well. I do not call criminals or former criminals my friends but you are my friend. I just started to like you." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:154 msgid "Please, do not do it ... Tinry ... I ..." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:158 msgid "Thanks, guys. I'm really glad to hear it but let us acknowledge it. I can live only for a few years but you sister, you can live for eternity." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/02_Flight.cfg:162 msgid "Well, I think we still have some poison." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:166 msgid "No, it isn't my way. I lived for a long time and had a lot of fun but my time to leave is coming. I don't regret anything. I think I deserve some rest. Just promise me you won't ever die, sister." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/02_Flight.cfg:170 msgid "I promise. It seems I can't change your decision but I will give you two things - a big hug and a farewell." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/02_Flight.cfg:174 msgid "And you know what? I still remember the moment when we met for the first time. You were just an annoying kid but I loved you. I wanted to take care of you. I was hard to you but you became a good and strong man. I will miss you very much, brother." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:178 msgid "You made me cry for the first time, ha ha. I am glad I could meet someone like you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:182 msgid "Farewell, Tinry." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/02_Flight.cfg:186 msgid "Farewell, man." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/02_Flight.cfg:190 msgid "Farewell, my friend. May you find a peace." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:194 msgid "Farewell ... Tinry." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:285 msgid "Ha ha, without chance, ghost. Maybe I'm not so old after all." msgstr "" #. [message]: speaker=Tinry #: ./For_Power/scenarios5/02_Flight.cfg:293 msgid "Ouch, ouch! I am old without any doubt. I can't hold for a longer time." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/02_Flight.cfg:297 msgid "I can't watch him suffering!" msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/02_Flight.cfg:323 msgid "All of them just vanished into aether. It is ... weird." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/02_Flight.cfg:333 msgid "Oh no, my joyce was early! Next undead are blocking our way." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/02_Flight.cfg:337 msgid "It is only a small group. No one else is coming this time. We can handle them." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:345 msgid "It really saddens me to leave him behind. I ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:349 msgid "Believe me, darling, we all will miss him but we will not forget him." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:353 msgid "You do not understand me, mom. I loved him! I wanted to spend time with him, hug him and ehm, kiss him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:357 msgid "I did not have the slightest idea ..." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:361 msgid "But he had his eyes only for you, mom. Well and he also saw me like just a kid but I could change that with some time." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:365 msgid "Did you want to use any spells on him?" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:369 msgid "No, I promise. I just wanted to show him that I am very like you - virtuous, brave and powerful. But now, I cannot as he is gone." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/02_Flight.cfg:373 msgid "I really wish to help you to make your pain lesser but I have no idea how. I was never in such a situation, the only man I ever loved is still here, by my side." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/02_Flight.cfg:377 msgid "No need to apologize, really. Just let me watch him for some time. (after half a hour) Very well, we can leave this place." msgstr "" #. [scenario]: id=03_Besieged #: ./For_Power/scenarios5/03_Besieged.cfg:5 msgid "Besieged" msgstr "" #. [side]: type=General, id=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:88 msgid "Leogwyn" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios5/03_Besieged.cfg:149 msgid "Death of Jolla, Amiwen or Leogwyn" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios5/03_Besieged.cfg:153 msgid "An enemy unit enters the city" msgstr "" #. [note] #: ./For_Power/scenarios5/03_Besieged.cfg:157 msgid "Move Clare to a keep" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/03_Besieged.cfg:170 msgid "We finally got rid of them." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/03_Besieged.cfg:174 msgid "Yes but I can see another horde of undead." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/03_Besieged.cfg:196 msgid "It is not good at all." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:200 msgid "Humans? I thought they destroyed all cities in vicinity of our one." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:204 msgid "Actually, we tried to flee before them. They came to our place a few days ago. We could not fight as there were too many of them there. We ran away but they kept up with us. We managed to escape only because one of us sacrificed himself." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:208 msgid "Well, they attack all cities here. Nobody knows where they come from and nobody is able to figth them. They cause a lot of havoc and then just vanished into aether. But you seem to be very powerful, maybe you could stop them." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:212 msgid "I really doubt it. The only thing what we managed was to escape and not all of us did it." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:216 msgid "You may stop them but you need an army." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:220 msgid "And where can we get an army?" msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:224 msgid "I have some veterans at my own. I can give you command of them, just come to our city. Unfortunately we are under siege at the moment. They think they will get us as easy as the other cities but they are wrong! They won't enter our city and raze it before dawn of the next day! Well, I meant with your help we could hold off. Will you help us?" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:228 msgid "Of course we will." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:232 msgid "Very well. Enter our city to discuss our strategy against these fiends. I will give you command of my soldiers as well." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:249 msgid "Are you their leader? Very well. I am Leogwyn, the mayor of our city and also leader of our militia. What's your name?" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/03_Besieged.cfg:253 msgid "My name is Clare. I am a ... well, let us say mage." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:257 msgid "So, about our strategy ... we are mainly pressed from the south-west and south-east. The undead are coming from the north-east are too far. We don't worry about them so much." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/03_Besieged.cfg:261 msgid "So you suggest to strike at the south-east and south-west at first?" msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:265 msgid "Exactly. And I can see some people coming from the west-north. Are they belong to you?" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/03_Besieged.cfg:269 msgid "Right, I have some soldiers at my own." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:273 msgid "I really wonder who are you. Well, it's not my business. Anyhow, as I promised, take control of my soldiers. And feel free to take our villages. We have enough resources of income." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:281 msgid "No, I thank you for coming and helping us out." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/03_Besieged.cfg:286 msgid "You received some gold so you can recruit level 2 units. You can recall zour veterans as well." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:312 msgid "What the hell was it?! Why is darkness everywhere around us?" msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:328 msgid "Lords of darkness sent a curse upon us through their powerful minion. There will be no dawn here until he is defeated." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:332 msgid "But it's impossible. His monsters attack from every direction!" msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:336 msgid "Have some faith in the lords of light, son. They sent us these good people in the time of greatest need. I believe that with their help our city will not fall to these fiends." msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:396 msgid "You managed to destroy all these fiends. You are celestial messengers without any doubt!" msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:400 msgid "Yes, thank you very much. You are our heroes." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:404 ./For_Power/scenarios5/03_Besieged.cfg:504 msgid "You are welcome. But we have next problem - the sun is not shining at the sky. What will we do about it?" msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:408 ./For_Power/scenarios5/03_Besieged.cfg:508 msgid "You have to find the evil man who caused it and defeat him. It will not be easy but the lords of light will help you." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:412 ./For_Power/scenarios5/03_Besieged.cfg:512 msgid "Do you know who did it?" msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:416 ./For_Power/scenarios5/03_Besieged.cfg:516 msgid "I do not know his name or even what is he but I can sense his presence. He is hiding in a dark cave in the east." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:420 ./For_Power/scenarios5/03_Besieged.cfg:520 msgid "We will find and kill him, I promise." msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:424 msgid "I will help you with your noble quest." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:468 ./For_Power/scenarios5/03_Besieged.cfg:530 msgid "I send some of my soldiers with you. You will need them." msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:492 msgid "The undead are moving back. We survived!" msgstr "" #. [message]: speaker=cleric #: ./For_Power/scenarios5/03_Besieged.cfg:496 msgid "I said that we will survive with their help. Be blessed, our saviours!" msgstr "" #. [message]: speaker=mayor #: ./For_Power/scenarios5/03_Besieged.cfg:500 msgid "Yes, thank you very much." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/03_Besieged.cfg:572 msgid "No! The undead entered the city. They will raze it in no time. All is lost." msgstr "" #. [scenario]: id=04_March_to_the_East #: ./For_Power/scenarios5/04_March_to_the_East.cfg:5 msgid "March to the East" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/04_March_to_the_East.cfg:112 msgid "Reach the signpost (31,1) with a hero" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/04_March_to_the_East.cfg:135 msgid "In the east, he said. His cave is too far from this place." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:139 msgid "And it is so dark. I can barely see what is in front of me. I am worried." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/04_March_to_the_East.cfg:143 msgid "Everything will be all right, we just need to find the one who is responsible for this all." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:147 msgid "But how?! I have difficulties with seeing you and you are close to me." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/04_March_to_the_East.cfg:151 msgid "Trust the lords of light and they will show you the right path. Let your faith light the ground and air around you. You will never be lost again." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:155 msgid "Yes! I forgot that I am able to illuminate the surrounding area." msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/04_March_to_the_East.cfg:159 msgid "Rather stay away from me, Jolla. And you too Lemyr." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:163 msgid "Why?! You do not like me or what?" msgstr "" #. [message]: speaker=Merissa #: ./For_Power/scenarios5/04_March_to_the_East.cfg:167 msgid "Not at all, you're cute. I don't like the light, I can't fight well at a lit place." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:171 msgid "All right." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/04_March_to_the_East.cfg:175 msgid "I think that we should begin our march. His cave is very far and this place is swarming with undead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/04_March_to_the_East.cfg:179 msgid "You are right, let us go." msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios5/04_March_to_the_East.cfg:205 msgid "Get lost of our place!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/04_March_to_the_East.cfg:209 msgid "We only want to pass through to stop the undead and return the light to this land." msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios5/04_March_to_the_East.cfg:213 msgid "Hmm, return light ... new plan - kill them all, guys!" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:217 msgid "What? Why? We did nothing bad to you." msgstr "" #. [message]: speaker=bandit #: ./For_Power/scenarios5/04_March_to_the_East.cfg:221 msgid "We love the night and want it to last forever." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/04_March_to_the_East.cfg:225 msgid "But with only night ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/04_March_to_the_East.cfg:229 msgid "Do not lose time with trying to change their mind, darling. Prepare to die, fools!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/04_March_to_the_East.cfg:246 msgid "No, it can't happen to me ..." msgstr "" #. [scenario]: id=05_An_old_friend #: ./For_Power/scenarios5/05_An_old_friend.cfg:5 msgid "An old friend" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/05_An_old_friend.cfg:172 ./For_Power/scenarios5/06_Entrance.cfg:101 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:195 msgid "Surrender. You can't defeat me, neither my master. There are only a few of you here but we, we have legions." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:199 msgid "I will never surrender to the powers of darkness! I and my friends will fight to the very end! We do not worry the death." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:203 msgid "As you wish but tell me why you do something such pointless." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:207 msgid "Because it is good! Lords of light, support your humble servant against these fiends!" msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:211 msgid "Look there. Someone is coming here." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:215 msgid "Yes, you are right." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:230 msgid "Necromancer! Yes, we are very close to his cave but wait. I can see someone else. ... Jolla? Is it you? It is a long time since we met last time." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:234 msgid "Who are you? ... Wait, you remind me of one my friend from Alduin Academy, Clare. But it cannot be you because she is as old as me and I am nearly at the end of my way." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:238 msgid "Is she right, mom? It would be weird but I do not think that she could tell a lie." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:242 msgid "Yes, she never told a lie. She is a very right person." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:246 msgid "Right but she is not your mother, darling, she cannot be. She is a very powerful undead, a lich and for a long time. Two of her friends as well." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:250 msgid "Mom! No, it cannot be true!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:254 msgid "It is true. I can sense it even if they somehow manage to preserve their human appearance. So you came to help your friends to kill me, Clare? Well, it is not really necessary as we are already badly outnumbered." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:258 msgid "No! They are our enemies as well, they attack us at our place. We want to see the sun again just like you." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:262 msgid "Undead fighting undead? Weird. And they want the day to return? Very very weird." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/05_An_old_friend.cfg:266 msgid "Jolla, look to my heart. I am a paladin, a humble servant of the lords of light just like you. Someone seeks to destroy Irdya, you know it too, right? We have to unite in order to save our world. You are very powerful, I can feel it but you cannot stop him at your own. We have an army and I believe that with you we can manage it." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:270 msgid "Tell me what is your glorious name?" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/05_An_old_friend.cfg:274 msgid "It is Lemyr." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:278 msgid "So, Lemyr ... yes, I can see that your heart is pure. You are right in everything. I trust you. I and my friends will join you." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:282 msgid "Fools! You can't stand a chance even with their help. But enough talking, prepare to die!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:286 msgid "The good will prevail. Fight my friends for the light future of Irdya!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:297 msgid "May the lords of light help you find peace, my friend." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:301 msgid "See? You have no chance against us at all." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:305 msgid "We will prevail in the end. The good always win at last." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/05_An_old_friend.cfg:313 msgid "Rise and serve me!" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:329 msgid "Again these creatures. Can anyone tell me what they are?" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:333 msgid "Trust me, darling, you do not want to know it." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/05_An_old_friend.cfg:344 msgid "It can't be ... they advanced further. I am sorry, master." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/05_An_old_friend.cfg:348 ./For_Power/scenarios5/06_Entrance.cfg:155 ./For_Power/scenarios5/06_Entrance.cfg:164 ./For_Power/scenarios5/06_Entrance.cfg:178 ./For_Power/scenarios5/06_Entrance.cfg:187 ./For_Power/scenarios5/06_Entrance.cfg:196 msgid "A dreadful voice in distance" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/05_An_old_friend.cfg:349 msgid "You are nothing but incompetent! I'm sick of you! Die!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:362 msgid "Thank you very much. I am pretty sure that without your help we all would be as good as dead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:366 msgid "You are welcome, an old friend of mine." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:370 msgid "Can you tell me more about this child? I like her." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:374 msgid "I named her Jolla in your honour. We found her in an orcish realm after we killed them all. We all raised her to be a good person. And she is somehow connected to the lords of light like you." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:378 msgid "I see and I am honored. So, an young one, would you like to know more about light magic? I can teach you this and even more if you wish so." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:382 msgid "It would be nice but I cannot just leave my mo... well, I know now that she cannot my mother because of what she is. I do not like it but she cared about me the whole time and did a lot of good deeds. I am not able to hate her." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:386 msgid "Nobody wants you to hate or leave her, darling. I can spend some of the time what remains for me to live with you all. But now we should advance further. We spent too much time with talking and they could use it to rise more undead." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/05_An_old_friend.cfg:390 msgid "You are right. Let us continue our march." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/05_An_old_friend.cfg:399 ./For_Power/scenarios5/06_Entrance.cfg:205 msgid "More undead are coming from their cave. We have no hope to defeat them now. Our world is doomed." msgstr "" #. [scenario]: id=06_Entrance #: ./For_Power/scenarios5/06_Entrance.cfg:5 msgid "Entrance" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/06_Entrance.cfg:124 msgid "Yes. We are nearly there. We just need to kill this little servant of him." msgstr "" #. [message]: speaker=necro #: ./For_Power/scenarios5/06_Entrance.cfg:128 msgid "Hey! I am much more powerful than the one you just defeated!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/06_Entrance.cfg:132 msgid "You are no challenge for the powers of light. Prepare to join your comrade in the land of dead, fiend." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/06_Entrance.cfg:156 msgid "You weren't better than he was. You weren't able to stop them. You're useless! I should kill right when you came to me!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/06_Entrance.cfg:160 msgid "M-master ..." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/06_Entrance.cfg:165 msgid "Shut up and die!" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/06_Entrance.cfg:179 msgid "You are more powerful than I expected but you aren't a challenge for me. These two servants you killed were just pets. Come to my place and see the real power." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/06_Entrance.cfg:183 msgid "Ha, you think that you can face the powers of light and surive?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/06_Entrance.cfg:188 msgid "And you think you are perfect but you aren't. You may wield greater powers than a mere mortal but you forgot you're before gate of the death. But not your age but your superciliousness will cause your fall. And for your information I am already dead." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/06_Entrance.cfg:192 msgid "So you are a lich. Well, I already destroyed some liches. They could not stand a chance at all." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/06_Entrance.cfg:197 msgid "Just like I said you're big-headed. Anyhow come to my cave and see the real power." msgstr "" #. [scenario]: id=07_Cave, (type=Necromancer, id=pet1, (type=Draug, id=pet2, (type=Ghast, id=pet3, (type=Spectre, id=pet4 #: ./For_Power/scenarios5/07_Cave.cfg:5 msgid "Cave" msgstr "" #. [side]: type=Lich, id=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:53 msgid "Ganesha" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/07_Cave.cfg:401 msgid "Find the mastermind and destroy him" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios5/07_Cave.cfg:405 ./For_Power/scenarios5/07_Cave.cfg:1268 msgid "End of a hero" msgstr "" #. [set_menu_item]: id=healing_option #: ./For_Power/scenarios5/07_Cave.cfg:523 msgid "Heal this unit" msgstr "" #. [message] #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:544 ./For_Power/scenarios5/07_Cave.cfg:1310 msgid "Thank you very much." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:558 msgid "You are welcome. But it was my last healing spell." msgstr "" #. [set_menu_item]: id=clares_recruit_option #. [set_menu_item]: id=jollas_recruit_option #: ./For_Power/scenarios5/07_Cave.cfg:575 ./For_Power/scenarios5/07_Cave.cfg:640 msgid "Recruit unit" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:601 ./For_Power/scenarios5/07_Cave.cfg:666 msgid "What type of unit would you like to recruit?" msgstr "" #. [set_menu_item]: id=clares_recall_option #. [set_menu_item]: id=jollas_recall_option #: ./For_Power/scenarios5/07_Cave.cfg:610 ./For_Power/scenarios5/07_Cave.cfg:674 msgid "Recall unit" msgstr "" #. [set_menu_item]: id=help_option #: ./For_Power/scenarios5/07_Cave.cfg:702 msgid "Help" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:722 msgid "We are finally in his cave." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/07_Cave.cfg:726 msgid "Yes but it is so wide. It will not be easy to find him." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/07_Cave.cfg:730 msgid "This place is very dark, much more than a regular cave. My eyes are not used to it." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:734 msgid "Just like most of our soldiers'." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:738 msgid "I can help with it. Just let them stay next to me and I will light the area." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:742 msgid "Very well. And do you have an idea where he could be? I sense him but I am not sure about the direction." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:746 msgid "He is in the north from here but I can sense a lot of his pets in this cave as well. We should destroy them too. They can cause a lot of havoc even without their master." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:750 msgid "Oh, wait. Some of my friends arrived. They will help us." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:754 msgid "Excellent, now let us look for him." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:758 msgid "Some notes about special features in this scenario follow. They are long so you can review them by right-clicking on any your unit and selecting Help." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:762 ./For_Power/scenarios5/07_Cave.cfg:809 msgid "Recruting/recalling" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:763 msgid "As the world is in a great danger, you can recruit new soldiers for free and your veterans do not require a fee for being recalled. You have no castle in this scenario (unless you defeat an enemy leader and occupy his castle) but there are some keeps in this cave. When you move one of your leaders (Clare and older Jolla) there you can recruit/recall via right-click menu. Each leader has different recruit list. There are some restriction - you can recruit/recall only 5 units per turn and recruit only 15 units in the whole scenario." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:767 ./For_Power/scenarios5/07_Cave.cfg:821 msgid "Items" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:768 msgid "This cave is ancient and lot of beings dwelled here over time. They left here some artefacts what can improve their wearer's properties and/or learn him some new things. All your units but the heroes can use them." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:772 ./For_Power/scenarios5/07_Cave.cfg:833 msgid "Healing" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:773 msgid "Being a great mage of light, older Jolla knows a powerful spell what can heal any your unit no matter how heavy wounds it has. Just right-click on the unit what is in need of healing and select Heal this unit. Unfortunately she cannot use this spell on herself or other heroes and she can do it only 20 times." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:807 msgid "What informations would you like to review?" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:813 msgid "Gold has no use in this scenario (for you). But you can still recall your veterans and recruit some new units. To do it move Clare or older Jolla to a keep and right-click her and choose Recruit unit or Recall unit. There are some restriction - you can recruit/recall only 5 units per turn and recruit only 15 units in the whole scenario. And keep in mind that each leader has different recruit list." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:825 msgid "In this cave you can find a few useful items for your soldiers (not for heroes). They improve the wearer's properties and/or give him new abilities." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/07_Cave.cfg:837 msgid "In this scenario older Jolla can heal your soldiers (but not herself and other heroes). Just right-click on the unit what needs healing and select Heal this unit. Alas you can use this option only 20 times." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1050 msgid "Ha, here you are, fiend!" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1054 msgid "Yes, you found me but it makes no sense. You all will go to the land of dead soon." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1058 msgid "You are wrong again. Only you will go there!" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1062 msgid "It seems somebody is very angry and big-headed. As I already said it'll cause your fall and I'll enjoy it so much." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1066 msgid "You can defeat no one of us no matter how great powers you wield. The good always wins." msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1070 msgid "Oh, I nearly forgot you. You have real power unlike her. I look forward to match our powers." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1074 msgid "Really?" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1078 msgid "Yes, it would be really a pleasure but I can't let you ruin my plans so face my best minions!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1105 msgid "This will not buy you so much time, coward! I will destroy them in no time and then you too!" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1109 msgid "Ha ha, try it, dreamer!" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1132 msgid "It's incredible - you're much more powerful than I expected. But it'll only make my final victory over you even more grandiose." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1136 msgid "So you are going to fight us personally finally?" msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1140 msgid "Of course, if you manage to find me." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1144 msgid "Come to fight right here and now, coward!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1152 msgid "Well, I suppose that he is not going to make it easier for us. We will probably have to explore every one section of this cave before we can destroy him once and for all." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1156 msgid "You are probably right. Damn him." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/07_Cave.cfg:1188 msgid "No, it can't happen to me! You promised I'll be immortal, master!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1192 msgid "What? Do you only serve to anyone? It is surprising." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/07_Cave.cfg:1196 msgid "Well, it was me who caused this chaos but only thanks to the power my master granted to me. He's much more powerful than you can imagine. You can't face him and survive." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1200 msgid "You are wrong. No one can fight us and win." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/07_Cave.cfg:1204 msgid "Anyhow tell me where your master dwells, fiend." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/07_Cave.cfg:1208 msgid "You won't find him until he decides to end your existence. The pure darkness protects him." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1212 msgid "Tell me when this coward is going to show his face!" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/07_Cave.cfg:1216 msgid "He'll come at the end to finish the job of your foolish and arrogant magi. When two suns will shine in the sky." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1220 msgid "Hmm ... I remember another crazy lich speaking about two suns - Lethalia. Did she persuade you to believe her lies?" msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/07_Cave.cfg:1224 msgid "I know nobody with such a name." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1228 msgid "Enough talking. Prepare to go to the land of dead and this time for the rest of eternity, fiend!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1245 ./For_Power/scenarios5/07_Cave.cfg:1302 msgid "So it is over. We can return to our place and clear it." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1249 msgid "Did you listen to me, Clare? He gave great powers to his pets and they will cause troubles again in the future. We should get rid of them as well." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1253 msgid "Well, I think that" msgstr "" #. [option]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1255 msgid "you are right. We will clear this place from them." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1259 msgid "Thank you, it will be much easier with your help." msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/07_Cave.cfg:1264 msgid "Defeat all remaining enemy leaders" msgstr "" #. [option]: speaker=Clare #: ./For_Power/scenarios5/07_Cave.cfg:1280 msgid "it is not really necessary. They do not pose a threat. If they decide to cause troubles again then we will defeat them without problems." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1284 msgid "You may be right but I prefer to leave no enemies behind. I will stay here with my friends to finish them. See you all later." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1306 msgid "I will help you with it." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1314 msgid "You are welcome, an ... old friend of mine." msgstr "" #. [message]: speaker=Ganesha #: ./For_Power/scenarios5/07_Cave.cfg:1372 msgid "As I said you can't defeat me. I wield really great powers what no one can match. You could spend this time for something more useful like I don't know maybe ..." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/07_Cave.cfg:1376 msgid "Yes, I know that our world is doomed, just shut up your ugly mouth!" msgstr "" #. [scenario]: id=08_Avenger #: ./For_Power/scenarios5/08_Avenger.cfg:21 msgid "Avenger" msgstr "" #. [side]: type=Dark Lord human, id=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:85 msgid "Shyama" msgstr "" #. [objective]: condition=win #: ./For_Power/scenarios5/08_Avenger.cfg:125 msgid "Defeat Shyama" msgstr "" #. [objective]: condition=lose #: ./For_Power/scenarios5/08_Avenger.cfg:143 msgid "Death of Jolla, Amiwen or Bhaskara" msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/08_Avenger.cfg:181 msgid "We are nearly at home. Oh, I am so tired from all of this fighting. I cannot wait to go to bed and rest for a while." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/08_Avenger.cfg:185 msgid "I worry that you have to fight for a bit longer. Someone is blocking our way." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/08_Avenger.cfg:195 msgid "A mere necromancer cannot postpone my rest for a long time." msgstr "" #. [message]: speaker=$puritan #: ./For_Power/scenarios5/08_Avenger.cfg:214 msgid "She is not a mere necromancer by any means. I am not sure what she is but she wields really great powers. It will not be easy to defeat her." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:218 msgid "You're right, I'm very powerful. I can kill two of your 'great' mages without problem. And not only this. Every damned evildoer around will help me with my vengeance on you." msgstr "" #. [message]: speaker=$puritan #: ./For_Power/scenarios5/08_Avenger.cfg:222 msgid "I have not the slightest idea what we have done you but we will send you to the land of dead with your minions quickly." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:226 msgid "Hahaha, I haven't heard anything so funny and nonsense for a long time. Do you know who I am?" msgstr "" #. [message]: speaker=$puritan #: ./For_Power/scenarios5/08_Avenger.cfg:230 msgid "No but I do not really care." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:234 msgid "My name is Shyama. I belong to a group of dark mages with unmatched powers. We're the dark lords. We seek to rule all Irdya ... well, we will one day, we're just waiting for the right time to show up. Until then ... we just relish watching our minions to cause havoc on the Great Continent and slaughter mere mortals." msgstr "" #. [message]: speaker=$puritan #: ./For_Power/scenarios5/08_Avenger.cfg:238 msgid "That sounds very horrible. I and my friends will do anything to put an end to your evil. Well, you were aware that we would do it if we knew about your aims so you wanted to send us to the land of dead. It is clear to me but I do not understand why right now and why are you speaking about your revenge." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:242 msgid "Don't get me wrong. We don't want to get rid of your friend Clare. She'll have an important role in the ongoing events so we wish to ... keep her in this world. Well, I meant the others want this, not me. They must forgive me but I can't let you walk this world anymore after you destroyed my dear Ganesha. I know you understand me, you would did it too if someone harmed you friend Lemyr. I must do it but I'll enjoy it too." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:246 msgid "I ... you are a fool when you are challenging me. You have no chance at all. But enough talking. Slay her with all her minions!" msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:311 msgid "Who goes there? ... Jolla? Is it you? Thanks to gods!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:315 msgid "Yes, it is me, Clare. But can you tell me what is going on here? I thought that you all are already back at your place." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:319 msgid "Well, we were heading there but that woman crossed our way. She wants to make us pay for that we have destroyed that lich Ganesha who was closed to her heart. Anyway, she is just one among many. Her group craves to do horrible things, we have to stop them ... well, just her for now as the others are not going to show up themselves. But she is very powerful and it seems that she commands endless legions of undead and I am not sure if we could be able to defeat her without your help. Well, if you want to do so ..." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:323 msgid "Of course that I am going to help you, my friend. I have no reason to refuse to aid you as she is my enemy as well according to what you have just said to me." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:327 msgid "Who is that? Another do-gooder wishing to kill me? It doesn't matter anyway, I'll do deal with all of you quickly." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:371 msgid "Look! It seems that her legions are endless. I am not sure if we can defeat her." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:375 msgid "Trust the lords of light, my friend. They are with us. The good always prevails at the end." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:381 msgid "Oh no! She has too many soldiers and Jolla with her friends is still not returning. I am not sure if we can defeat her." msgstr "" #. [unit]: type=Prophet, id=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:390 msgid "Bhaskara" msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:404 msgid "We have finally found you, fiend! It took us several years but now we can finally send you to the fiery wastelands of Urvatha and fulfil the God's will. Men, slay her!" msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:408 msgid "I was awaiting you, Bhaskara. They told me about your endeavor but you have no chance against me at all. You'll soon join these fools in the land of dead." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:412 msgid "Who are you talking about? Oh my God ... three liches and they are fighting on the side of good. It is really weird." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:421 msgid "You may trust them, brother. Yes, I was suprised by it as well but their hearts are still pure. " msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:421 msgid "At least, the darkness did not absorb them completly." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:425 msgid "I am not so sure about it but I think that you may be trusted, sister. So we accept your help against her but I will not let you lead my men. And when we are done with her we will leave once and for all." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/08_Avenger.cfg:431 msgid "I am aware what they are but they raised me. They did many good deeds even before I was born and they still do. You may trust them." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:435 msgid "I know nothing about their deeds but I can see pureness in your heart, young one. So we accept your help against her but I will not let you lead my men. And when we are done with her we will leave once and for all." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:441 msgid "It was not nice but I understand you. I do not either like what we are but there was no other way. And we still fight the evil. But enough talking, on her!" msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/08_Avenger.cfg:446 msgid "Although Bhaskara does not let you command him and his men, you can still instruct him to move somewhere but only himself." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/08_Avenger.cfg:465 msgid "How is this possible?! ... Well, at least we'll be together, Ganesha. But you, Clare, ... I know everything about you ... your life story has been already written and you can't change it. You'll join us in the end ..." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:469 msgid "What do you mean with it? ..." msgstr "" #. [message]: speaker=narrator #: ./For_Power/scenarios5/08_Avenger.cfg:473 msgid "The necromancer was about to say something but her lips refused to work any longer, she was dying. Her hair became as black as the death itself, as well as her face. But she had smile on her face because she was to reunite with someone who was close to her. She did not realise at all that her body was falling to the cold ground. In her mind, she was already with her friend. After a few seconds, she has breathed her last." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:481 msgid "Speak! Speak! I want to know it!" msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/08_Avenger.cfg:485 msgid "Clare, she cannot say anything anymore. Her soul has left this world for good." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:489 msgid "It is no complication for me at all. I am able to drag her back to our world to hear what I long to know." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/08_Avenger.cfg:493 msgid "You really can? ... Well, I should not be so surprised by it. You did it to yourself. I just ..." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/08_Avenger.cfg:497 msgid "But the question is if you really want to do such a thing. I was in belief that you want to have nothing to do with this horrible art anymore." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:501 msgid "That is what I thought as well but ... I do not know what is wrong with me. Well, but after thinking about her last words for a while I think that she could mean that once I will join the dark side. It is possible, anger and hatred burn my soul for so long. I am falling ..." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/08_Avenger.cfg:505 msgid "We are not going to let you fall to the darkness. We will help you fight it. You can overcome it, you can be again so good person as you once were." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:509 msgid "I am not so sure about it ..." msgstr "" #. [message]: speaker=Lemyr #: ./For_Power/scenarios5/08_Avenger.cfg:513 msgid "Of course you can, Clare! ... Well, with our help. You know that we all will be by your side until the end of our days. We are not going to leave you, especially at your hour of need." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:517 msgid "... Thank you very much. It is so nice to hear it, really. I may not give up now." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:533 msgid "Oh, I catched you finally. But this place is not your home, is it? So what was going on here? I can smell ... death." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:537 msgid "You smell it right, sister. Many a man lost their lives at this place, not only recently but over centuries too. I was told, by the Lord, that this place attracted dark archons since time immemorial. I know not why but that is not important. Now, forces of light and darkness clashed here once again. The enemy appeared to be a worthy opponent for my men but we were victourious in the end with help of these people which you seem to know." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:541 msgid "Well, not so much. I used to know just one of them and when we were younger. I met her again just a few days ago and I was a bit suprised how she changed. But where are my good manners, I forgot to introduce myself. I am Jolla." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:545 msgid "And my name is Bhaskara. I am pleased to meet you but unfortunately I have not got time to talk to you." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:551 msgid "So, the enemy have been vanquished finally. Thank you for your help, people, she was a bit more powerful than I expected. But now I have to return to my land so farewell." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:555 msgid "For your help?! We did ..." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:559 msgid "Clare, my friend, let him believe that it was you who helped him. He just cannot accept that he was helping someone like you. Not that I blame him ..." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:563 msgid "We were glad that we could be of help to you, brother. May the lords of light guide your path." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:567 msgid "Yours too, sister, yours too." msgstr "" #. [message]: speaker=Amiwen #: ./For_Power/scenarios5/08_Avenger.cfg:598 msgid "Well, I suppose that it is the time for us to return home too. We still have one fight before us and after that our deserved rest ... for some time." msgstr "" #. [message]: speaker=Jolla #: ./For_Power/scenarios5/08_Avenger.cfg:602 msgid "Oh, yes! I forgot about that battle we have to go through. Well but I believe that you will love that place as well, Jolla." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/scenarios5/08_Avenger.cfg:606 msgid "May be but whoever are you going to face I am ready for them. Let us go ahead, do not waste more time here." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:618 msgid "$unit.name, fear not of what is to come. You were a good and brave man who loyally served to the God. He will warmly welcome you in his halls." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/08_Avenger.cfg:622 msgid "Thank you. This is what I needed to hear. And also that this devil will go where she belongs as well." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:626 msgid "I may assure you, my friend that no one of us will rest until we do so." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/08_Avenger.cfg:630 msgid "Good. Now I may leave this world in peace." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:649 msgid "All of your men have fallen to us, Bhaskara. Can you see it now? You never had a real chance to defeat us. Maybe it's the time for you to finally acknowledge it and leave me for all." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:653 msgid "Never! I will fight until the end, your end. Lord, bless your Chosen one." msgstr "" #. [message]: speaker=Bhaskara #: ./For_Power/scenarios5/08_Avenger.cfg:685 msgid "Urvatha awaits your foul soul, devil." msgstr "" #. [message]: speaker=unit #: ./For_Power/scenarios5/08_Avenger.cfg:696 msgid "I have ... failed. Please, forgive me." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:707 msgid "Without him, we have no chance to defeat her." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:716 msgid "You have fought pretty well but you're no challenge for the power of dark lords. Your soldiers still have the will to fight but I can break it very easily." msgstr "" #. [message]: speaker=Shyama #: ./For_Power/scenarios5/08_Avenger.cfg:728 msgid "Now there will be no dawn until the end of the days, haha." msgstr "" #. [message]: speaker=Clare #: ./For_Power/scenarios5/08_Avenger.cfg:732 msgid "Everything is lost now." msgstr "" #. [unit_type]: id=Amiwen_Elvish Seer, race=elf #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:5 msgid "female^Elvish Seer" msgstr "" #. [unit_type]: id=Amiwen_Elvish Seer, race=elf #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:21 msgid "Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster." msgstr "" #. [advancement]: id=melee #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:358 msgid "faster at melee combat" msgstr "" #. [advancement]: id=melee2 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:372 msgid "better at melee combat" msgstr "" #. [advancement]: id=web #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:386 msgid "faster with spiderwebs" msgstr "" #. [advancement]: id=web2 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:400 msgid "better with spiderwebs" msgstr "" #. [advancement]: id=faerie1 #. [advancement]: id=faerie2 #. [advancement]: id=faerie3 #. [advancement]: id=faerie4 #. [advancement]: id=faerie5 #. [advancement]: id=faerie6 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:415 ./For_Power/units/Amiwen_Elvish_Seer.cfg:431 ./For_Power/units/Amiwen_Elvish_Seer.cfg:447 ./For_Power/units/Amiwen_Elvish_Seer.cfg:477 ./For_Power/units/Amiwen_Elvish_Seer.cfg:492 ./For_Power/units/Amiwen_Elvish_Seer.cfg:522 msgid "causing more havoc with faerie fire" msgstr "" #. [advancement]: id=faerie3_speed #. [advancement]: id=faerie5_speed #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:462 ./For_Power/units/Amiwen_Elvish_Seer.cfg:507 msgid "faster with faerie fire" msgstr "" #. [advancement]: id=movement2 #. [advancement]: id=wings3 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:603 ./For_Power/units/Clare_Lich.cfg:763 msgid "more dextrous (2% better defences on all terrains)" msgstr "" #. [advancement]: id=woods #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:632 msgid "female^more attuned to the woods" msgstr "" #. [advancement]: id=armour #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:655 msgid "female^better protected from magical attacks (2% better resistances)" msgstr "" #. [advancement]: id=health #. [advancement]: id=health1 #. [advancement]: id=health2 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:674 ./For_Power/units/Blessed_Mage.cfg:846 ./For_Power/units/Blessed_Mage.cfg:860 ./For_Power/units/Merissa_Lich.cfg:289 msgid "more healthy" msgstr "" #. [advancement]: id=heal2 #: ./For_Power/units/Amiwen_Elvish_Seer.cfg:689 msgid "female^able to heal allies better" msgstr "" #. [regenerate]: id=slowing_poison #: ./For_Power/units/Blessed_Mage.cfg:119 msgid "slows poison" msgstr "" #. [regenerate]: id=slowing_poison #: ./For_Power/units/Blessed_Mage.cfg:120 msgid "female^slows poison" msgstr "" #. [regenerate]: id=slowing_poison #: ./For_Power/units/Blessed_Mage.cfg:121 msgid "The unit is able to slow poison but only for itself." msgstr "" #. [regenerate]: id=regenerates_slightly #. [regenerate]: id=regenerates_slightly2 #: ./For_Power/units/Blessed_Mage.cfg:301 ./For_Power/units/Blessed_Mage.cfg:419 ./For_Power/units/Blessed_Mage.cfg:797 msgid "regenerates slightly" msgstr "" #. [regenerate]: id=regenerates_slightly #. [regenerate]: id=regenerates_slightly2 #: ./For_Power/units/Blessed_Mage.cfg:302 ./For_Power/units/Blessed_Mage.cfg:420 ./For_Power/units/Blessed_Mage.cfg:798 msgid "female^regenerates slightly" msgstr "" #. [regenerate]: id=regenerates_slightly #: ./For_Power/units/Blessed_Mage.cfg:303 msgid "The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves." msgstr "" #. [regenerate]: id=regenerates_slightly2 #: ./For_Power/units/Blessed_Mage.cfg:421 ./For_Power/units/Blessed_Mage.cfg:799 msgid "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing." msgstr "" #. [advancement]: id=staff1_marksman #. [advancement]: id=staff3_marksman #: ./For_Power/units/Blessed_Mage.cfg:663 ./For_Power/units/Clare_Lich.cfg:427 msgid "more precise with staff" msgstr "" #. [advancement]: id=staff3_attacks #. [advancement]: id=staff4_attacks #: ./For_Power/units/Blessed_Mage.cfg:681 ./For_Power/units/Clare_Lich.cfg:493 ./For_Power/units/Clare_Lich.cfg:523 msgid "faster with staff" msgstr "" #. [advancement]: id=magic2 #. [advancement]: id=magic3_speed #: ./For_Power/units/Blessed_Mage.cfg:711 ./For_Power/units/Blessed_Mage.cfg:742 ./For_Power/units/Merissa_Lich.cfg:198 ./For_Power/units/Tinry_Shadow_Prince.cfg:211 msgid "faster with magic" msgstr "" #. [advancement]: id=regeneration #. [advancement]: id=regeneration1 #: ./For_Power/units/Blessed_Mage.cfg:787 ./For_Power/units/Clare_Lich.cfg:910 ./For_Power/units/Lemyr_Lich.cfg:782 ./For_Power/units/Lemyr_Paladin.cfg:593 ./For_Power/units/Merissa_Lich.cfg:303 msgid "regenerating 4 additional hitpoints per turn" msgstr "" #. [advancement]: id=regeneration2 #: ./For_Power/units/Blessed_Mage.cfg:817 msgid "immune to poison, drain and plague" msgstr "" #. [advancement]: id=heal #: ./For_Power/units/Blessed_Mage.cfg:832 msgid "female^able to heal allies" msgstr "" #. [advancement]: id=path_of_light #: ./For_Power/units/Blessed_Mage.cfg:876 msgid "following the path of light" msgstr "" #. [advancement]: id=holy_magic #: ./For_Power/units/Blessed_Mage.cfg:902 msgid "female^user of holy magic (sets alignment to lawful)" msgstr "" #. [advancement]: id=shield #: ./For_Power/units/Blessed_Mage.cfg:930 msgid "female^able to make allies resist damage better (20% to resistances)" msgstr "" #. [advancement]: id=leadership #: ./For_Power/units/Blessed_Mage.cfg:962 ./For_Power/units/Lemyr_Lich.cfg:589 ./For_Power/units/Lemyr_Paladin.cfg:400 msgid "inspiring allies to fight better" msgstr "" #. [advancement]: id=leadership2 #: ./For_Power/units/Blessed_Mage.cfg:994 ./For_Power/units/Lemyr_Lich.cfg:605 ./For_Power/units/Lemyr_Paladin.cfg:416 msgid "inspiring allies to fight much better" msgstr "" #. [advancement]: id=illumination #: ./For_Power/units/Blessed_Mage.cfg:1016 ./For_Power/units/Lemyr_Lich.cfg:665 ./For_Power/units/Lemyr_Paladin.cfg:476 msgid "illuminating" msgstr "" #. [advancement]: id=illumination2 #: ./For_Power/units/Blessed_Mage.cfg:1048 ./For_Power/units/Lemyr_Lich.cfg:681 ./For_Power/units/Lemyr_Paladin.cfg:492 msgid "spreading aura of light" msgstr "" #. [advancement]: id=movement #: ./For_Power/units/Blessed_Mage.cfg:1084 ./For_Power/units/Clare_Lich.cfg:749 ./For_Power/units/Lemyr_Lich.cfg:735 ./For_Power/units/Lemyr_Paladin.cfg:546 ./For_Power/units/Merissa_Lich.cfg:259 ./For_Power/units/Tinry_Shadow_Prince.cfg:272 msgid "faster" msgstr "" #. [unit_type]: id=Clare_Lich, race=undead #. [unit_type]: id=Merissa_Lich, race=undead #: ./For_Power/units/Clare_Lich.cfg:5 ./For_Power/units/Merissa_Lich.cfg:5 msgid "female^Preserved Lich" msgstr "" #. [unit_type]: id=Clare_Lich, race=undead #. [unit_type]: id=Lemyr_Lich, race=undead #. [unit_type]: id=Merissa_Lich, race=undead #: ./For_Power/units/Clare_Lich.cfg:27 ./For_Power/units/Lemyr_Lich.cfg:56 ./For_Power/units/Merissa_Lich.cfg:27 msgid "Preserved liches are an exotic kind of liches, they are far more powerful than mere liches." msgstr "" #. [advancement]: id=staff2_plague #: ./For_Power/units/Clare_Lich.cfg:460 msgid "creating undead with staff" msgstr "" #. [advancement]: id=staff4_plague #: ./For_Power/units/Clare_Lich.cfg:538 msgid "creating better undead with staff" msgstr "" #. [advancement]: id=missile1 #. [advancement]: id=missile2 #. [advancement]: id=missile3 #. [advancement]: id=missile4 #. [advancement]: id=missile5 #: ./For_Power/units/Clare_Lich.cfg:557 ./For_Power/units/Clare_Lich.cfg:573 ./For_Power/units/Clare_Lich.cfg:589 ./For_Power/units/Clare_Lich.cfg:619 ./For_Power/units/Clare_Lich.cfg:634 msgid "causing more havoc with missile" msgstr "" #. [advancement]: id=missile3_speed #: ./For_Power/units/Clare_Lich.cfg:604 msgid "faster with missile" msgstr "" #. [advancement]: id=entangle1 #: ./For_Power/units/Clare_Lich.cfg:649 msgid "female^able to entangle enemies" msgstr "" #. [advancement]: id=entangle2 #. [advancement]: id=entangle3 #. [advancement]: id=entangle4 #: ./For_Power/units/Clare_Lich.cfg:671 ./For_Power/units/Clare_Lich.cfg:686 ./For_Power/units/Clare_Lich.cfg:719 msgid "harming enemies more when entangling" msgstr "" #. [advancement]: id=entangle3_marksman #: ./For_Power/units/Clare_Lich.cfg:701 msgid "more precise when entangling" msgstr "" #. [advancement]: id=entangle4_speed #: ./For_Power/units/Clare_Lich.cfg:734 msgid "faster with entangling" msgstr "" #. [advancement]: id=armour #: ./For_Power/units/Clare_Lich.cfg:793 msgid "female^better protected from magical attacks (2 or 3% better resistances)" msgstr "" #. [advancement]: id=possessed #: ./For_Power/units/Clare_Lich.cfg:812 msgid "female^possessed by death (more hitpoints but worse arcane resistance)" msgstr "" #. [advancement]: id=drain #: ./For_Power/units/Clare_Lich.cfg:833 msgid "female^able to drain life force from living enemies (but worse arcane resistance)" msgstr "" #. [advancement]: id=cold #: ./For_Power/units/Clare_Lich.cfg:859 msgid "female^cold-hearted (better cold resistance)" msgstr "" #. [advancement]: id=cold1 #: ./For_Power/units/Clare_Lich.cfg:876 msgid "female^more cold-hearted (better cold resistance)" msgstr "" #. [advancement]: id=fire #: ./For_Power/units/Clare_Lich.cfg:893 msgid "female^better protected from fire" msgstr "" #. [advancement]: id=regeneration1 #. [advancement]: id=regeneration2 #: ./For_Power/units/Clare_Lich.cfg:932 ./For_Power/units/Lemyr_Lich.cfg:804 ./For_Power/units/Lemyr_Paladin.cfg:615 ./For_Power/units/Merissa_Lich.cfg:325 msgid "regenerating 2 additional hitpoints per turn" msgstr "" #. [advancement]: id=darkness #: ./For_Power/units/Clare_Lich.cfg:954 msgid "female^connected with darkness (spread despair but worse arcane resistance)" msgstr "" #. [advancement]: id=darkness1 #: ./For_Power/units/Clare_Lich.cfg:977 msgid "female^more connected with darkness (spread even greater despair and invisible during the night but worse arcane resistance)" msgstr "" #. [advancement]: id=shadowwave1 #: ./For_Power/units/Clare_Lich.cfg:1012 msgid "female^able to cast shadow wave" msgstr "" #. [advancement]: id=shadowwave2 #: ./For_Power/units/Clare_Lich.cfg:1035 msgid "female^casting shadow wave faster" msgstr "" #. [advancement]: id=shadowwave3 #: ./For_Power/units/Clare_Lich.cfg:1050 msgid "female^casting shadow wave better" msgstr "" #. [advancement]: id=regeneration2 #. [advancement]: id=regeneration3 #: ./For_Power/units/Clare_Lich.cfg:1065 ./For_Power/units/Clare_Lich.cfg:1087 ./For_Power/units/Lemyr_Lich.cfg:980 ./For_Power/units/Lemyr_Lich.cfg:1002 msgid "regenerating 3 additional hitpoints per turn" msgstr "" #. [advancement]: id=movement3 #: ./For_Power/units/Clare_Lich.cfg:1109 msgid "female^able to muster enough mental powers to levitate through hard terrains" msgstr "" #. [advancement]: id=conviction #: ./For_Power/units/Clare_Lich.cfg:1143 msgid "-15% to resistances of all adjacent enemies" msgstr "" #. [advancement]: id=conviction1 #: ./For_Power/units/Clare_Lich.cfg:1159 msgid "-20% to resistances of all adjacent enemies" msgstr "" #. [advancement]: id=conviction2 #: ./For_Power/units/Clare_Lich.cfg:1181 msgid "-25% to resistances of all adjacent enemies" msgstr "" #. [unit_type]: id=Lemyr_Lich, race=undead #: ./For_Power/units/Lemyr_Lich.cfg:34 msgid "Preserved Lich" msgstr "" #. [advancement]: id=sword1 #. [advancement]: id=sword2 #. [advancement]: id=sword3 #. [advancement]: id=sword4 #. [advancement]: id=sword5 #. [advancement]: id=sword6 #: ./For_Power/units/Lemyr_Lich.cfg:340 ./For_Power/units/Lemyr_Lich.cfg:370 ./For_Power/units/Lemyr_Lich.cfg:403 ./For_Power/units/Lemyr_Lich.cfg:418 ./For_Power/units/Lemyr_Lich.cfg:433 ./For_Power/units/Lemyr_Lich.cfg:463 ./For_Power/units/Lemyr_Paladin.cfg:151 ./For_Power/units/Lemyr_Paladin.cfg:181 ./For_Power/units/Lemyr_Paladin.cfg:214 ./For_Power/units/Lemyr_Paladin.cfg:229 ./For_Power/units/Lemyr_Paladin.cfg:244 ./For_Power/units/Lemyr_Paladin.cfg:274 msgid "better with sword" msgstr "" #. [advancement]: id=sword1_speed #. [advancement]: id=sword5_speed #: ./For_Power/units/Lemyr_Lich.cfg:355 ./For_Power/units/Lemyr_Lich.cfg:448 ./For_Power/units/Lemyr_Paladin.cfg:166 ./For_Power/units/Lemyr_Paladin.cfg:259 msgid "faster with sword" msgstr "" #. [advancement]: id=sword2_marksman #: ./For_Power/units/Lemyr_Lich.cfg:385 ./For_Power/units/Lemyr_Paladin.cfg:196 msgid "more precise with sword" msgstr "" #. [advancement]: id=lance1 #. [advancement]: id=lance2 #. [advancement]: id=lance3 #. [advancement]: id=lance4 #: ./For_Power/units/Lemyr_Lich.cfg:478 ./For_Power/units/Lemyr_Lich.cfg:493 ./For_Power/units/Lemyr_Lich.cfg:523 ./For_Power/units/Lemyr_Lich.cfg:538 ./For_Power/units/Lemyr_Paladin.cfg:289 ./For_Power/units/Lemyr_Paladin.cfg:304 ./For_Power/units/Lemyr_Paladin.cfg:334 ./For_Power/units/Lemyr_Paladin.cfg:349 msgid "better with lance" msgstr "" #. [advancement]: id=lance1_speed #: ./For_Power/units/Lemyr_Lich.cfg:508 ./For_Power/units/Lemyr_Paladin.cfg:319 msgid "faster with lance" msgstr "" #. [advancement]: id=lance3_speed #: ./For_Power/units/Lemyr_Lich.cfg:553 ./For_Power/units/Lemyr_Paladin.cfg:364 msgid "always attacking first with lance" msgstr "" #. [advancement]: id=lance3_marksman #: ./For_Power/units/Lemyr_Lich.cfg:571 ./For_Power/units/Lemyr_Paladin.cfg:382 msgid "more precise with lance" msgstr "" #. [advancement]: id=healing #: ./For_Power/units/Lemyr_Lich.cfg:627 ./For_Power/units/Lemyr_Paladin.cfg:438 msgid "able to heal allies more" msgstr "" #. [advancement]: id=healing2 #: ./For_Power/units/Lemyr_Lich.cfg:649 ./For_Power/units/Lemyr_Paladin.cfg:460 msgid "able to cure allies" msgstr "" #. [advancement]: id=armour #: ./For_Power/units/Lemyr_Lich.cfg:749 ./For_Power/units/Lemyr_Paladin.cfg:560 msgid "better protected from physical blows (2% better resistances)" msgstr "" #. [advancement]: id=hardy #: ./For_Power/units/Lemyr_Lich.cfg:768 ./For_Power/units/Lemyr_Paladin.cfg:579 msgid "more hardy" msgstr "" #. [advancement]: id=armour2 #: ./For_Power/units/Lemyr_Lich.cfg:826 ./For_Power/units/Lemyr_Paladin.cfg:637 msgid "better protected from magical attacks (1 or 2% better resistances)" msgstr "" #. [advancement]: id=magic2 #. [advancement]: id=magic3 #: ./For_Power/units/Lemyr_Lich.cfg:865 ./For_Power/units/Lemyr_Lich.cfg:884 ./For_Power/units/Lemyr_Paladin.cfg:676 ./For_Power/units/Lemyr_Paladin.cfg:695 msgid "better with lightbeam (also increases chance to hit)" msgstr "" #. [advancement]: id=magic3_speed #. [advancement]: id=magic5_speed #: ./For_Power/units/Lemyr_Lich.cfg:904 ./For_Power/units/Lemyr_Lich.cfg:950 ./For_Power/units/Lemyr_Paladin.cfg:715 ./For_Power/units/Lemyr_Paladin.cfg:761 msgid "faster with lightbeam" msgstr "" #. [advancement]: id=magic4 #. [advancement]: id=magic5 #. [advancement]: id=magic6 #: ./For_Power/units/Lemyr_Lich.cfg:920 ./For_Power/units/Lemyr_Lich.cfg:935 ./For_Power/units/Lemyr_Lich.cfg:965 ./For_Power/units/Lemyr_Paladin.cfg:731 ./For_Power/units/Lemyr_Paladin.cfg:746 ./For_Power/units/Lemyr_Paladin.cfg:776 msgid "better with lightbeam" msgstr "" #. [advancement]: id=leadership3 #: ./For_Power/units/Lemyr_Lich.cfg:1024 msgid "inspiring allies to fight even much better" msgstr "" #. [advancement]: id=shield #: ./For_Power/units/Lemyr_Lich.cfg:1046 msgid "able to make allies resist damage better (15% to resistances)" msgstr "" #. [advancement]: id=shield2 #: ./For_Power/units/Lemyr_Lich.cfg:1062 msgid "able to make allies resist damage better (20% to resistances)" msgstr "" #. [advancement]: id=shield3 #: ./For_Power/units/Lemyr_Lich.cfg:1084 msgid "able to make allies resist damage better (25% to resistances)" msgstr "" #. [attack]: type=impact #: ./For_Power/units/Merissa_Lich.cfg:57 ./For_Power/units/Tinry_Shadow_Prince.cfg:51 msgid "quarterstaff" msgstr "" #. [attack]: type=impact #: ./For_Power/units/Merissa_Lich.cfg:66 ./For_Power/units/Tinry_Shadow_Prince.cfg:60 msgid "magic blast" msgstr "" #. [advancement]: id=quarterstaff2 #: ./For_Power/units/Merissa_Lich.cfg:138 ./For_Power/units/Tinry_Shadow_Prince.cfg:151 msgid "striking faster with quarterstaff" msgstr "" #. [advancement]: id=quarterstaff4 #: ./For_Power/units/Merissa_Lich.cfg:168 ./For_Power/units/Tinry_Shadow_Prince.cfg:181 msgid "better with quarterstaff" msgstr "" #. [advancement]: id=nightstalk #: ./For_Power/units/Merissa_Lich.cfg:273 msgid "female^invisible during night" msgstr "" #. [advancement]: id=armour_physical1 #: ./For_Power/units/Merissa_Lich.cfg:347 msgid "female^better protected from physical blows (3% better resistances)" msgstr "" #. [advancement]: id=armour_magical1 #: ./For_Power/units/Merissa_Lich.cfg:366 msgid "female^better protected from magical attacks (3% better resistances)" msgstr "" #. [advancement]: id=skirmisher #: ./For_Power/units/Merissa_Lich.cfg:385 msgid "female^able to sneak through hordes of enemies" msgstr "" #. [advancement]: id=drain1 #: ./For_Power/units/Merissa_Lich.cfg:401 msgid "female^able to drain life force from living enemies" msgstr "" #. [advancement]: id=chill1 #: ./For_Power/units/Merissa_Lich.cfg:420 msgid "female^able to cast chill tempest" msgstr "" #. [advancement]: id=chill2 #: ./For_Power/units/Merissa_Lich.cfg:443 msgid "casting chill tempest faster" msgstr "" #. [advancement]: id=chill3 #: ./For_Power/units/Merissa_Lich.cfg:458 msgid "casting chill tempest better" msgstr "" #. [advancement]: id=leadership1 #: ./For_Power/units/Merissa_Lich.cfg:473 msgid "inspiring fellow bandits to fight better" msgstr "" #. [advancement]: id=leadership2 #: ./For_Power/units/Merissa_Lich.cfg:489 msgid "inspiring fellow bandits to fight much better" msgstr "" #. [advancement]: id=shield #: ./For_Power/units/Merissa_Lich.cfg:511 msgid "female^able to make fellow bandits resist pain better (20% to resistances)" msgstr "" #. [unit_type]: id=Prophet, race=human #: ./For_Power/units/Prophet.cfg:5 msgid "Prophet" msgstr "" #. [unit_type]: id=Prophet, race=human #: ./For_Power/units/Prophet.cfg:44 msgid "Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person." msgstr "" #. [unit_type]: id=Tinry_Shadow Prince, race=human #: ./For_Power/units/Tinry_Shadow_Prince.cfg:5 msgid "Shadow Prince" msgstr "" #. [unit_type]: id=Tinry_Shadow Prince, race=human #: ./For_Power/units/Tinry_Shadow_Prince.cfg:26 msgid "After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practice fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement." msgstr "" #. [advancement]: id=nightstalk #: ./For_Power/units/Tinry_Shadow_Prince.cfg:286 msgid "invisible during night" msgstr "" #. [unit_type]: id=Dark Lord human, race=human #. [unit_type]: id=Dark Lord, race=undead #: ./For_Power/units/dark-lords.cfg:6 ./For_Power/units/dark-lords.cfg:385 ./For_Power/units/dark-lords.cfg:796 msgid "Dark Lord" msgstr "" #. [unit_type]: id=Dark Lord human, race=human #. [unit_type]: id=Dark Lord, race=undead #: ./For_Power/units/dark-lords.cfg:30 ./For_Power/units/dark-lords.cfg:411 ./For_Power/units/dark-lords.cfg:822 msgid "These are the commanders of dark legions. Most of their soldiers obey them because of fear. They possess unmatched powers and spread despair and darkness wherever they come. Fortunately most of the time they spend in their lairs and send only their minions to cause havoc. If you encounter one of them then you may be sure that the end of the world is near." msgstr "" #. [illuminates]: id=darkens #: ./For_Power/units/dark-lords.cfg:57 ./For_Power/units/dark-lords.cfg:436 ./For_Power/units/dark-lords.cfg:847 msgid "darkens" msgstr "" #. [illuminates]: id=darkens #: ./For_Power/units/dark-lords.cfg:58 ./For_Power/units/dark-lords.cfg:437 ./For_Power/units/dark-lords.cfg:848 msgid "" "This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk." msgstr "" #. [attack]: type=arcane #: ./For_Power/units/dark-lords.cfg:65 msgid "touch of the death" msgstr "" #. [female] #: ./For_Power/units/dark-lords.cfg:208 ./For_Power/units/dark-lords.cfg:658 ./For_Power/units/dark-lords.cfg:1069 msgid "Dark Lady" msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: ./For_Power/units/dark-lords.cfg:225 ./For_Power/units/dark-lords.cfg:244 msgid "Nice try but I am immune to such a spell." msgstr "" #. [message]: speaker=unit #: ./For_Power/units/dark-lords.cfg:271 msgid "Prepare to turn into a stone!" msgstr "" #. [objective]: condition=lose #: ./For_Power/utils/chapter1.cfg:13 msgid "Death of Glacyn" msgstr "" #. [objective]: condition=lose #: ./For_Power/utils/chapter1.cfg:17 msgid "Death of Rheran" msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter1.cfg:64 msgid "I can no longer protect my village." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #: ./For_Power/utils/chapter1.cfg:68 ./For_Power/utils/chapter1.cfg:86 msgid "No! You cannot die!" msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter1.cfg:82 msgid "Farewell Clare." msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter1.cfg:100 ./For_Power/utils/chapter1.cfg:114 msgid "I have faliled in my duty!" msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:178 msgid "Clare's early life was spent as a daughter of a simple peasant from a small village in the north of Wesnoth. She was close friends with a child called Lemyr, whose life dream was to become a grand knight." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:181 msgid "It quickly became known that Clare was highly intelligent, and so her parents sent her to study magic at the Alduin Academy. She was one of the best students on the isle, and completed her studies at the young age of nineteen." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:184 msgid "Once her studies were complete, Clare returned to her home village to help out however she could, and improve her magic if possible. The village was peaceful and prosperous." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:187 msgid "But it did not last. One day, the peace came to an end, as orcs were spotted on the distant horizon." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:195 msgid "The Orcs were defeated, but Glacyn’s scouts quickly discovered that the orcs they defeated were a mere vanguard." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:203 msgid " Lemyr galloped over the land with his trusty horse Thunder, and reached the Earl’s castle by afternoon the next day." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:211 msgid "As the army double marched north to the village, Rheran taught Lemyr to wield a sword, and equipped him and Thunder with equipment befitting a knight." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:214 msgid "When the army crested the final hill, an ugly sight awaited their tired eyes." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:222 msgid "After they defeated the rest of the orcs the peaceful times returned to their village. They started to be bored." msgstr "" #. [part] #: ./For_Power/utils/chapter1.cfg:225 msgid "But one day an older mage visited them." msgstr "" #. [objective]: condition=lose #: ./For_Power/utils/chapter2.cfg:29 msgid "Death of Mubryn" msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter2.cfg:61 ./For_Power/utils2/deaths.cfg:77 ./For_Power/utils3/deaths.cfg:11 msgid "It cannot end now and here." msgstr "" #. [message]: speaker=second_unit #: ./For_Power/utils/chapter2.cfg:75 ./For_Power/utils2/deaths.cfg:145 msgid "Ha ha." msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter2.cfg:79 ./For_Power/utils2/deaths.cfg:149 ./For_Power/utils3/deaths.cfg:79 msgid "No. My days are at the end." msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter2.cfg:93 msgid "I knew I shouldn't go into this!" msgstr "" #. [message]: speaker=unit #: ./For_Power/utils/chapter2.cfg:107 msgid "So this is my punishment." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:127 msgid "So Clare left her village to find and kill the orc who assassinated Glacyn. She knew that she could not do it alone, so she went to Haldar." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:130 msgid "But her journey was not as peaceful as she expected." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:138 msgid "Clare did not have a good feeling about travelling with these bandits but she knew that there was no other way." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:141 msgid "Finally they came to Arkan Thoria." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:149 msgid "Clare was sure that her decision was right. She knew that her resources are less than they could be but that path was wrong." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:152 msgid "So she decided to ask some bandits for help." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:160 msgid "Clare was not sure about her decision but she did not see another way. But she was still a good student and one day she recieved a lesson about raising corpses." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:168 msgid "They followed the path of the assassin but they were suprised by another orcish group." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:176 msgid "After some rest Clare continued in her studies. She gained a great power and was ready for summoning ghosts." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:184 msgid "Finally Clare found the city where the assassin was hiding." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:192 msgid "After her victory Clare decided to visit her master." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:200 msgid "After their victory Clare returned to her village accompaning by bandits." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:208 msgid "After Haldar told Clare where to find a dragon and had given her a spell she teleported to the place." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:216 msgid "Everything returned to the old rails. Everyone was happy even Clare. She became friends with Tinry a Merissa. They spent a lot of time together. She even trained some young people to became mages." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:219 msgid "But the evil never sleeps." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:227 msgid "After the battle arrived a messenger from Earl Menvan who ordered Clare's presence in his castle. She teleported in front of his castle at the moment." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:235 msgid "Clare went back to her village. But her mind was full of questions. How will they welcome her? Will they accept her even? Will everything be the same?" msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:238 msgid "She could not expect any answer and finally arrived to the village." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:246 msgid "For next few years there was relative peace here. Yes, the orcs sometimes attacked the village but they always were fended off." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:249 msgid "But one day an orc united all tribes and started a total war against humans. All orcs went against humans together. They destroyed some villages. In the hour of greatest need Earl Menvan called Clare and Lemyr to arms." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:252 msgid "They met at the battlefield at the last minute." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:260 msgid "It seemed that everything was ok but no fairy tale lasts forever." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:268 msgid "Alas Clare could not just wait. She knew that Lemyr had no chance against Haldar." msgstr "" #. [part] #: ./For_Power/utils/chapter2.cfg:271 msgid "She teleported to Haldar's place at the last minute." msgstr "" #. [objective]: condition=lose #: ./For_Power/utils2/deaths.cfg:9 msgid "Death of Gaeril" msgstr "" #. [objective]: condition=lose #: ./For_Power/utils2/deaths.cfg:18 msgid "Death of Augatol" msgstr "" #. [objective]: condition=lose #: ./For_Power/utils2/deaths.cfg:27 msgid "Death of Amiwen" msgstr "" #. [message]: speaker=Clare #: ./For_Power/utils3/deaths.cfg:103 msgid "Well I did not like him too much but we needed him on this mission." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:6 msgid "A few years peace was ruling Clare's domain. She managed to forget all terrible things what happened during her last adventure." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:9 msgid "But nothing lasts forever." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:17 msgid "A few days passed ..." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:25 msgid "After Merissa became a lich Clare taught her and Lemyr how to eat souls to become stronger." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:28 msgid "Later Clare recieved a letter from Ravanal who seems to be a wizard and important advisor of the king of Wesnoth. He wrote that there is an undead horde which is devasting the land and even she survived with a good luck." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:31 msgid "He asked her for help with defeating them. So Clare traveled to the capital city of Wesnoth, Weldyn, to meet him." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:39 msgid "So Clare with her friends went back to the Northlands. Ravanal wanted to chat with Clare during their journey but she did not like him very much so talked as less as her good manners allowed her." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:42 msgid "But their journey was longer than she expected." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:50 msgid "In next few days they encountered no next orcs. But for an unkown reason Ravanal led them into a cave." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:58 msgid "Next day they finally reached Morbivord's realm. Finding his castle was not hard at all." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:61 msgid "Clare left her friends and soldiers near the castle and only with Ravanal entered." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:69 msgid "But their homeward journey was not as peaceful as they expexted." msgstr "" #. [part] #: ./For_Power/utils3/story.cfg:77 msgid "The rest of their journey was peaceful. But when they arrived at home they saw something what they did not expect at all." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:6 msgid "About two decades were peaceful. Clare could raise the child what she found on her last adventure in peace. Her friends helped her with it." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:9 msgid "Clare realized that the child was highly intelligent and wielded some magic power. She helped her develop her magic powers. She gave her good manners to her as well." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:12 msgid "Alas during that time most of her experienced soldiers became too old and unable to fight." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:15 msgid "But one day Clare and her friends started to be bored." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:23 msgid "With no fog clouding the view it was easy to return to the city. But they saw a person in front of them..." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:31 msgid "After a few days of walking their path was crossed with a swamp occupied by saurians." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:39 msgid "Clare arrived to lands to east from Wesnoth to looking for Ravanal. But it seemed that she was not welcome here." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:47 msgid "Despite their words Clare found a group of necromancers after a few days of march." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:55 msgid "Not so far to the north they really found a cave and inside Ravanal." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:63 msgid "They ran as fast as they could away from his cave. They stopped not until at the dawn of next day." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:71 msgid "Merissa led them through hills and woods to Tinry. Unfortunately she later lost sense of his presence." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:79 msgid "The heroes returned to the castle in a few days but they realized soon that there is no time for celebration." msgstr "" #. [part] #: ./For_Power/utils4/story.cfg:87 msgid "Merissa led her friends for a few days to a place where Clare never was. It was not definitely in her (former) realm." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/utils5/cave.cfg:48 msgid "I can sense a powerful minion of him close to this place." msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/utils5/cave.cfg:55 msgid "Another fiend to destroy. On him!" msgstr "" #. [message]: speaker=olderJolla #: ./For_Power/utils5/cave.cfg:62 msgid "One of his pets is near. Let us send him where he belongs." msgstr "" #. [message]: speaker=narrator #: ./For_Power/utils5/cave.cfg:246 msgid "" "$item_list.object[$item_number].description\n" "Take this item?" msgstr "" #. [literal]: speaker=narrator #: ./For_Power/utils5/cave.cfg:343 msgid "Which unit would you like to recall?" msgstr "" #. [option]: id=$gifted.id $gifted.type} #: ./For_Power/utils5/cave.cfg:346 ./For_Power/utils5/cave.cfg:378 msgid "None" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:388 msgid "Glitch" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:391 msgid "New obligation: Report this bug on the forums" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:400 msgid "Ring of Health" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:413 msgid "Leather Armor" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:416 msgid "This armor grants the wearer 10/15% better physical resistances!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:430 msgid "Armor of Inferno Dweller" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:433 msgid "This armor grants the wearer 15/25% better physical resistances and 30% better fire resistance!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:448 msgid "Armor of the Cold-hearted One" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:451 msgid "This armor grants the wearer 15/25% better physical resistances and 30% better cold resistance!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:466 msgid "Guide of the Treasure Hunter" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:469 msgid "This book teaches the reader to be faster in caves!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:485 msgid "Ring of Eternity" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:488 msgid "The essence of immortality spreads within this item's wearer, granting additional 5 maximum hitpoints and regenerates ability!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:504 msgid "Warlord's Armor" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:507 msgid "This armor grants the wearer 30% better physical resistances and level 3 leadership but slows him down!" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:531 msgid "Bombs" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:534 msgid "This unit can throw bombs at its enemies!" msgstr "" #. [effect]: type=pierce #: ./For_Power/utils5/cave.cfg:541 msgid "bomb" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:549 msgid "Robe of mages" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:552 msgid "This robe grants the wearer 20% better magical resistances and allows casting lightning!" msgstr "" #. [effect]: type=fire #: ./For_Power/utils5/cave.cfg:568 msgid "lightning" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:580 msgid "Ring of titanic strength" msgstr "" #. [object] #: ./For_Power/utils5/cave.cfg:583 msgid "This ring grants the wearer +3 melee damage!" msgstr "" #. [message]: speaker=unit #: ./For_Power/utils5/deaths.cfg:102 msgid "I fall to the darkness." msgstr "" #. [message]: speaker=Clare #: ./For_Power/utils5/deaths.cfg:106 msgid "Jolla! No!" msgstr "" #. [part] #: ./For_Power/utils5/story.cfg:6 msgid "The heroes had a lot of good moments at their place but one day unexpectedly (from their point of view) their good times came to its end." msgstr "" #. [part] #: ./For_Power/utils5/story.cfg:14 msgid "Unfortunately the undead were still following them." msgstr "" #. [part] #: ./For_Power/utils5/story.cfg:22 msgid "By the cleric's words they went to the east. But the path to the evil man's cave was too long and swarming with undead." msgstr "" #. [part] #: ./For_Power/utils5/story.cfg:30 msgid "They finally got close to his cave but it seemed that someone was already fighting his servants." msgstr ""