msgid "" msgstr "" "Project-Id-Version: For_Power-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-14 23:53+0200\n" "PO-Revision-Date: 2013-08-02 23:05+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: eo\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: For_Power/_main.cfg:8 msgid "To be continued..." msgstr "" #. [about] #: For_Power/_main.cfg:10 msgid "Author of this campaign:" msgstr "" #. [about] #: For_Power/_main.cfg:16 msgid "Code, storyline & art advice:" msgstr "" #. [about] #: For_Power/_main.cfg:22 msgid "Text revision:" msgstr "" #. [about] #: For_Power/_main.cfg:34 msgid "Improving maps in first chapter:" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:46 msgid "For Power Chapter I" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:47 msgid "FP1" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:51 msgid "Wizard's apprentice" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:51 For_Power/_main.cfg:68 For_Power/_main.cfg:85 #: For_Power/_main.cfg:102 For_Power/_main.cfg:119 msgid "(Easy)" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:51 msgid "Wizard" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:51 For_Power/_main.cfg:68 For_Power/_main.cfg:85 #: For_Power/_main.cfg:102 For_Power/_main.cfg:119 msgid "(Normal)" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:51 msgid "Battle wizard" msgstr "" #. [campaign]: id=For_Power_I #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:51 For_Power/_main.cfg:68 For_Power/_main.cfg:85 #: For_Power/_main.cfg:102 For_Power/_main.cfg:119 msgid "(Hard)" msgstr "" #. [campaign]: id=For_Power_I #: For_Power/_main.cfg:55 msgid "" "Follow the tale of the young mage Clare, through an orcish assault on her " "village, to the assassination someone she liked, and beyond.. Lead her " "through her battles and choose her path of revenge to end the tale." msgstr "" #. [campaign]: id=For_Power_II #: For_Power/_main.cfg:63 msgid "For Power Chapter II" msgstr "" #. [campaign]: id=For_Power_II #: For_Power/_main.cfg:64 msgid "FP2" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:68 For_Power/_main.cfg:85 For_Power/_main.cfg:102 msgid "Adventurer" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:68 For_Power/_main.cfg:85 For_Power/_main.cfg:102 msgid "Traveller" msgstr "" #. [campaign]: id=For_Power_II #. [campaign]: id=For_Power_III #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:68 For_Power/_main.cfg:85 For_Power/_main.cfg:102 msgid "Tourist" msgstr "" #. [campaign]: id=For_Power_II #: For_Power/_main.cfg:72 msgid "" "A few years after defeating the orcish sovereign Clare wanted to go through " "some adventures. Accompany her and find out what she saw." msgstr "" #. [campaign]: id=For_Power_III #: For_Power/_main.cfg:80 msgid "For Power Chapter III" msgstr "" #. [campaign]: id=For_Power_III #: For_Power/_main.cfg:81 msgid "FP3" msgstr "" #. [campaign]: id=For_Power_III #: For_Power/_main.cfg:89 msgid "" "After a few years of peace the troubles returned to the Northlands. But it " "only started a chain of events what affected all known parts of the Great " "Continent. Join Clare and her friends and watch it with you own eyes." msgstr "" #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:97 msgid "For Power Chapter IV" msgstr "" #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:98 msgid "FP4" msgstr "" #. [campaign]: id=For_Power_IV #: For_Power/_main.cfg:106 msgid "" "Peace cannot rule the Northlands forever. After about two decades of peace " "strange things began to happend there. Discover what (and who) is behind it." msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:114 msgid "For Power Chapter V" msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:115 msgid "FP5" msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:119 msgid "Battler" msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:119 msgid "Campaigner" msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:119 msgid "Crusader" msgstr "" #. [campaign]: id=For_Power_V #: For_Power/_main.cfg:123 msgid "" "Undead are attacking everywhere. They come from nowhere, cause a lot of " "havoc and then ... disappear. Nobody is able to defeat them. But a group of " "unusual heroes is going to fight them. Will they succeed in destroying them " "once and for all or will the undead manage to destroy everything beautiful " "in the Northlands (and then in the rest of the Great Continent)? Accompany " "the heroes and watch their crusade with your own eyes." msgstr "" #. [heals]: id=healing {VALUE} #: For_Power/macros/abilities.cfg:8 msgid "heals +" msgstr "" #. [heals]: id=healing {VALUE} #: For_Power/macros/abilities.cfg:9 msgid "female^heals +" msgstr "" #. [heals]: id=healing {VALUE} #: For_Power/macros/abilities.cfg:10 msgid "" "This unit combines herbal remedies with magic to heal units more quickly " "than is normally possible on the battlefield.\n" "\n" "A unit cared for by this healer may heal up to {VALUE} HP per turn, or stop " "poison from taking effect for that turn.\n" "A poisoned unit cannot be cured of its poison by a healer, and must seek the " "care of a village or a unit that can cure." msgstr "" #. [regenerate]: id=regenerates {VALUE} #: For_Power/macros/abilities.cfg:26 msgid "regenerates " msgstr "" #. [regenerate]: id=regenerates {VALUE} #: For_Power/macros/abilities.cfg:27 msgid "female^regenerates " msgstr "" #. [regenerate]: id=regenerates {VALUE} #: For_Power/macros/abilities.cfg:28 msgid "" "The unit will heal itself {VALUE} HP per turn. If it is poisoned, it will " "remove the poison instead of healing." msgstr "" #. [leadership]: id=despair #: For_Power/macros/abilities.cfg:39 msgid "despair " msgstr "" #. [leadership]: id=despair #: For_Power/macros/abilities.cfg:40 msgid "female^despair " msgstr "" #. [leadership]: id=despair #: For_Power/macros/abilities.cfg:41 msgid "" "This unit's presence is so darkly ominous that all adjacent enemies struggle " "with despair, dealing {INTENSITY}% less damage." msgstr "" #. [dummy]: id=soul eater #: For_Power/macros/abilities.cfg:54 msgid "soul eater" msgstr "" #. [dummy]: id=soul eater #: For_Power/macros/abilities.cfg:55 msgid "female^soul eater" msgstr "" #. [dummy]: id=soul eater #: For_Power/macros/abilities.cfg:56 msgid "" "When this unit kills a certain amount of beings, it obtains special " "advancements." msgstr "" #. [resistance]: id=conviction #: For_Power/macros/abilities.cfg:66 msgid "conviction " msgstr "" #. [resistance]: id=conviction #: For_Power/macros/abilities.cfg:67 msgid "female^conviction " msgstr "" #. [resistance]: id=conviction #: For_Power/macros/abilities.cfg:68 msgid "" "This unit's presence is so darkly ominous that all adjacent enemies struggle " "with the guilt of their evil deeds, reducing their resistances by " "{INTENSITY}%." msgstr "" #. [resistance]: id=shield #: For_Power/macros/abilities.cfg:84 msgid "shield " msgstr "" #. [resistance]: id=shield #: For_Power/macros/abilities.cfg:85 msgid "female^shield " msgstr "" #. [resistance]: id=shield #: For_Power/macros/abilities.cfg:86 msgid "" "This unit's presence is so glorious that all adjacent allies are hounoured " "and inspired by them, increasing their resistances by {INTENSITY}%, up to a " "maximum of 60%." msgstr "" #. [leadership]: id=bandit_leadership #: For_Power/macros/abilities.cfg:177 For_Power/macros/abilities.cfg:233 msgid "leadership" msgstr "" #. [leadership]: id=bandit_leadership #: For_Power/macros/abilities.cfg:178 For_Power/macros/abilities.cfg:234 msgid "female^leadership" msgstr "" #. [leadership]: id=bandit_leadership #: For_Power/macros/abilities.cfg:179 For_Power/macros/abilities.cfg:235 msgid "" "This unit can lead our own outlaw units that are next to it, making them " "fight better.\n" "\n" "Adjacent own outlaw units of lower level will do more damage in battle. When " "a unit adjacent to, of a lower level than, and on the same side as a unit " "with Leadership engages in combat, its attacks do 25% more damage times the " "difference in their levels." msgstr "" #. [resistance]: id=bandit_shield #: For_Power/macros/abilities.cfg:302 msgid "scare " msgstr "" #. [resistance]: id=bandit_shield #: For_Power/macros/abilities.cfg:303 msgid "female^scare " msgstr "" #. [resistance]: id=bandit_shield #: For_Power/macros/abilities.cfg:304 msgid "" "This unit's presence is so horrible that all adjacent bandits are hounoured " "and inspired by them, increasing their resistances by {INTENSITY}%, up to a " "maximum of 60%." msgstr "" #. [slow]: id=shockwave #: For_Power/macros/abilities.cfg:320 msgid "shockwave" msgstr "" #. [slow]: id=shockwave #: For_Power/macros/abilities.cfg:321 msgid "" "This attack is so strong that it slows the target, and creates a shock wave " "that knocks all units adjacent to the attacker back, slows them too and " "damages them for 10 impact damage. Works only offensively." msgstr "" #. [trait]: id=blessed #: For_Power/macros/misc.cfg:27 msgid "blessed" msgstr "" #. [trait]: id=blessed #: For_Power/macros/misc.cfg:28 msgid "female^blessed" msgstr "" #. [trait]: id=blessed #: For_Power/macros/misc.cfg:29 msgid "" "This unit is probably blessed by a god/goddess because it it is better than " "others of its kind." msgstr "" #. [attack]: type=arcane #. [damage]: id=redeem 1 #. [damage]: id=redeem 2 #. [damage]: id=redeem 3 #. [damage]: id=redeem 4 #. [damage]: id=redeem 5 #. [damage]: id=redeem 6 #. [damage]: id=redeem 7 #: For_Power/macros/redeem.cfg:15 For_Power/macros/redeem.cfg:23 #: For_Power/macros/redeem.cfg:31 For_Power/macros/redeem.cfg:39 #: For_Power/macros/redeem.cfg:47 For_Power/macros/redeem.cfg:55 #: For_Power/macros/redeem.cfg:63 For_Power/units/Clare_Lich.cfg:1225 #: For_Power/units/Lemyr_Lich.cfg:109 msgid "redeem" msgstr "" #. [damage]: id=redeem 1 #: For_Power/macros/redeem.cfg:16 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. Level 0 targets are absorbed " "with a 100% chance to succeed, level 1 targets are absorbed with a 90% " "chance to be absorbed, level 2 targets are absorbed with a 40% chance, level " "3 targets are absorbed with a 20% chance, level 4 targets are absorbed with " "a 5% chance and level 5 targets are absorbed with a 1% chance. Experience is " "not gained." msgstr "" #. [damage]: id=redeem 2 #: For_Power/macros/redeem.cfg:24 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. Level 0 and level 1 targets are " "absorbed with a 100% chance to succeed, level 2 targets are absorbed with a " "90% chance to be absorbed, level 3 targets are absorbed with a 50% chance, " "level 4 targets are absorbed with a 25% chance and level 5 targets are " "absorbed with a 10% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 3 #: For_Power/macros/redeem.cfg:32 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. Targets bellow level 3 are " "absorbed with a 100% chance to succeed, level 3 targets are absorbed with a " "80% chance, level 4 targets are absorbed with a 60% chance and level 5 " "targets are absorbed with a 45% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 4 #: For_Power/macros/redeem.cfg:40 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. Targets bellow level 4 are " "absorbed with a 100% chance to succeed, level 4 targets are absorbed with a " "85% chance and level 5 targets are absorbed with a 60% chance. Experience is " "not gained." msgstr "" #. [damage]: id=redeem 5 #: For_Power/macros/redeem.cfg:48 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. Targets bellow level 5 are " "absorbed with a 100% chance to succeed and level 5 targets are absorbed with " "a 80% chance. Experience is not gained." msgstr "" #. [damage]: id=redeem 6 #. [damage]: id=redeem 7 #: For_Power/macros/redeem.cfg:56 For_Power/macros/redeem.cfg:64 msgid "" "The target of this attack is fully absorbed into the attacker's soul, a much " "better place than the world he was taken from. The attacker will grow " "stronger after a certain number of redeems. All targets are absorbed with a " "100% chance to succeed. Experience is not gained." msgstr "" #. [chance_to_hit]: id=focused #: For_Power/macros/redeem.cfg:389 msgid "focused" msgstr "" #. [chance_to_hit]: id=focused #: For_Power/macros/redeem.cfg:390 msgid "This attack always has at least a 80% chance to hit." msgstr "" #. [message]: speaker=narrator #: For_Power/macros/soul_eater.cfg:158 msgid "" "Which new advancement path should our victorious unit get?" "" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:160 msgid "Regeneration (advancements improving the regeneration)" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:173 msgid "Drain" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:186 msgid "Chill tempest" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:199 msgid "Resist magical damage" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:212 msgid "Resist physical damage" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:225 msgid "Leadership" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:238 msgid "Health (+7 to hp advancements)" msgstr "" #. [option]: speaker=narrator #: For_Power/macros/soul_eater.cfg:251 msgid "Nothing (there are no next available advancements)" msgstr "" #. [multiplayer]: id=Seeking_Evil, id=dragon side=1,2,3 30 ()} #: For_Power/multiplayer/Seeking_evil.cfg:25 msgid "FP - Seeking evil" msgstr "" #. [multiplayer]: id=Seeking_Evil, id=dragon side=1,2,3 30 ()} #: For_Power/multiplayer/Seeking_evil.cfg:26 msgid "" "This is the first multiplayer scenario for For Power series. It is not " "related to campaign's storyline but it may take place after chapter two.\n" " \n" "Clare and Lemyr heard about a preparing apocalypse and they will do anything " "to avoid it.\n" "\n" "This is a relatively short scenario." msgstr "" #. [modify_side] #. [side] #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Lemyr_Paladin # a bit more hitpoints and advancements, id=Lemyr #. [side]: type=Lemyr_Paladin, id=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:56 #: For_Power/multiplayer/Seeking_evil.cfg:95 #: For_Power/multiplayer/Seeking_evil.cfg:509 #: For_Power/multiplayer/Seeking_evil.cfg:918 #: For_Power/multiplayer/Source_of_evil.cfg:19 #: For_Power/multiplayer/Source_of_evil.cfg:48 #: For_Power/multiplayer/Source_of_evil.cfg:112 msgid "Heroes" msgstr "" #. [modify_side] #. [side] #. [side]: id=Clare #. [side]: id=Clare, type=Clare_Lich #. [side]: type=Clare_Dark Sorceress, id=Clare #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Clare_Necromancer, id=Clare #. [side]: type=Mage, id=Clare #. [side]: type=Red Mage, id=Clare #. [unit]: id=Clare, type=Clare_Lich #: For_Power/multiplayer/Seeking_evil.cfg:62 #: For_Power/multiplayer/Source_of_evil.cfg:25 #: For_Power/scenarios/01_Defend_the_village.cfg:26 #: For_Power/scenarios/02_Flight.cfg:33 For_Power/scenarios/02_Flight.cfg:37 #: For_Power/scenarios/03_The_Earl.cfg:45 #: For_Power/scenarios/03_The_Earl.cfg:49 #: For_Power/scenarios/04_Return.cfg:106 For_Power/scenarios/04_Return.cfg:110 #: For_Power/scenarios/05_A_Mage.cfg:20 For_Power/scenarios/05_A_Mage.cfg:24 #: For_Power/scenarios/06_On_The_Road.cfg:46 #: For_Power/scenarios/06_On_The_Road.cfg:50 #: For_Power/scenarios/07_Searching_The_Mage.cfg:53 #: For_Power/scenarios/07_Searching_The_Mage.cfg:57 #: For_Power/scenarios/08_The_Teacher.cfg:19 #: For_Power/scenarios/08_The_Teacher.cfg:23 #: For_Power/scenarios/09a_Bandits.cfg:19 #: For_Power/scenarios/09a_Bandits.cfg:23 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:37 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:41 #: For_Power/scenarios/10a_An_Exercise.cfg:20 #: For_Power/scenarios/10a_An_Exercise.cfg:24 #: For_Power/scenarios/10b_Skeletons.cfg:36 #: For_Power/scenarios/10b_Skeletons.cfg:40 #: For_Power/scenarios/11b_Ghosts.cfg:32 For_Power/scenarios/11b_Ghosts.cfg:36 #: For_Power/scenarios/12_An_Orchish_Town.cfg:20 #: For_Power/scenarios/12_An_Orchish_Town.cfg:23 #: For_Power/scenarios/13_The_Assassin.cfg:18 #: For_Power/scenarios/13_The_Assassin.cfg:21 #: For_Power/scenarios/13_The_Assassin.cfg:146 #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:18 #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:21 #: For_Power/scenarios/14b_More_Power.cfg:19 #: For_Power/scenarios/14b_More_Power.cfg:23 #: For_Power/scenarios/15a_Back_Home.cfg:19 #: For_Power/scenarios/15a_Back_Home.cfg:22 #: For_Power/scenarios/15b_The_Poison.cfg:26 #: For_Power/scenarios/15b_The_Poison.cfg:30 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:20 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:23 #: For_Power/scenarios/16b_Preserving.cfg:19 #: For_Power/scenarios/16b_Preserving.cfg:23 #: For_Power/scenarios/16b_Preserving.cfg:128 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:45 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:49 #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:19 #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:22 #: For_Power/scenarios/18a_The_Last_battle.cfg:49 #: For_Power/scenarios/18b_The_Truth.cfg:20 #: For_Power/scenarios/18b_The_Truth.cfg:23 #: For_Power/scenarios/19b_The_Necromancer.cfg:33 #: For_Power/scenarios/19b_The_Necromancer.cfg:36 #: For_Power/scenarios/Epilogue_a.cfg:14 For_Power/scenarios/Epilogue_a.cfg:17 #: For_Power/scenarios/Epilogue_b.cfg:14 For_Power/scenarios/Epilogue_b.cfg:17 #: For_Power/scenarios2/01_Return_of_troubles.cfg:26 #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:26 #: For_Power/scenarios2/03_More_Orcs.cfg:41 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:32 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:36 #: For_Power/scenarios2/05_The_Countess.cfg:66 #: For_Power/scenarios2/05_The_Countess.cfg:70 #: For_Power/scenarios2/05_The_Countess.cfg:84 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:60 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:64 #: For_Power/scenarios2/07_West_Front.cfg:35 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:35 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:277 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:35 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:39 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:79 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:83 #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:30 #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:34 #: For_Power/scenarios2/12_Escape_from_prison.cfg:22 #: For_Power/scenarios2/12_Escape_from_prison.cfg:26 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:44 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:48 #: For_Power/scenarios2/13b_The_Underground.cfg:46 #: For_Power/scenarios2/13b_The_Underground.cfg:50 #: For_Power/scenarios2/Epilogue.cfg:14 For_Power/scenarios2/Epilogue.cfg:17 #: For_Power/scenarios3/01_End_of_peace.cfg:20 #: For_Power/scenarios3/01_End_of_peace.cfg:24 #: For_Power/scenarios3/02_More_undeads.cfg:42 #: For_Power/scenarios3/02_More_undeads.cfg:46 #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:21 #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:25 #: For_Power/scenarios3/04_Orcs_region.cfg:23 #: For_Power/scenarios3/04_Orcs_region.cfg:27 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:49 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:53 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:20 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:24 #: For_Power/scenarios3/07_Back_in_underground.cfg:47 #: For_Power/scenarios3/07_Back_in_underground.cfg:51 #: For_Power/scenarios3/08_The_Elves.cfg:35 #: For_Power/scenarios3/08_The_Elves.cfg:39 #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:22 #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:26 #: For_Power/scenarios3/10_Final_Confrontation.cfg:22 #: For_Power/scenarios3/10_Final_Confrontation.cfg:26 #: For_Power/scenarios3/11_On_the_way_back.cfg:22 #: For_Power/scenarios3/11_On_the_way_back.cfg:26 #: For_Power/scenarios3/12_At_home.cfg:18 #: For_Power/scenarios3/12_At_home.cfg:22 For_Power/scenarios3/Epilogue.cfg:14 #: For_Power/scenarios3/Epilogue.cfg:17 #: For_Power/scenarios4/01_Searching_adventures.cfg:25 #: For_Power/scenarios4/02_Bandits.cfg:27 #: For_Power/scenarios4/03_The_Swamp.cfg:27 #: For_Power/scenarios4/04_Possessed_people.cfg:25 #: For_Power/scenarios4/05_Back_in_the_city.cfg:25 #: For_Power/scenarios4/06_The_Saurians.cfg:27 #: For_Power/scenarios4/07_Eastern_lands.cfg:27 #: For_Power/scenarios4/08_Eastern_lands2.cfg:23 #: For_Power/scenarios4/08_Eastern_lands2.cfg:27 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:22 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:26 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:26 #: For_Power/scenarios4/11_Treasure_hunters.cfg:22 #: For_Power/scenarios4/11_Treasure_hunters.cfg:26 #: For_Power/scenarios4/12_Homeless.cfg:32 #: For_Power/scenarios4/12_Homeless.cfg:36 #: For_Power/scenarios4/12_Homeless.cfg:51 #: For_Power/scenarios4/13_New_home.cfg:21 #: For_Power/scenarios4/13_New_home.cfg:25 #: For_Power/scenarios4/Epilogue.cfg:14 For_Power/scenarios4/Epilogue.cfg:17 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:21 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:25 #: For_Power/scenarios5/02_Flight.cfg:21 For_Power/scenarios5/02_Flight.cfg:25 #: For_Power/scenarios5/03_Besieged.cfg:26 #: For_Power/scenarios5/04_March_to_the_East.cfg:26 #: For_Power/scenarios5/05_An_old_friend.cfg:27 #: For_Power/scenarios5/06_Entrance.cfg:27 For_Power/scenarios5/07_Cave.cfg:31 #: For_Power/scenarios5/08_Avenger.cfg:65 msgid "Clare" msgstr "" #. [side]: type=Lemyr_Paladin # a bit more hitpoints and advancements, id=Lemyr #. [side]: type=Lemyr_Paladin, id=Lemyr #. [side]: type=Paladin, id=Lemyr #. [unit]: type=Horseman, id=Lemyr #. [unit]: type=Lemyr_Lich, id=Lemyr #. [unit]: type=Paladin, id=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:100 #: For_Power/multiplayer/Source_of_evil.cfg:53 #: For_Power/scenarios/01_Defend_the_village.cfg:44 #: For_Power/scenarios/15a_Back_Home.cfg:39 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:41 #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:39 #: For_Power/scenarios/18a_The_Last_battle.cfg:68 #: For_Power/scenarios/18b_The_Truth.cfg:41 #: For_Power/scenarios/19b_The_Necromancer.cfg:53 #: For_Power/scenarios/Epilogue_a.cfg:34 For_Power/scenarios/Epilogue_b.cfg:34 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:145 #: For_Power/scenarios3/01_End_of_peace.cfg:126 #: For_Power/scenarios3/02_More_undeads.cfg:544 #: For_Power/scenarios4/01_Searching_adventures.cfg:204 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:157 msgid "Lemyr" msgstr "" #. [side] #. [side]: type=Dark Lord human, id=Shyama #. [side]: type=Dwarvish Lord, id=dwarf #. [side]: type=Elvish Hero, id=elf #. [side]: type=Fire Dragon, id=dragon #. [side]: type=Lich, id=Ganesha #. [side]: type=Necromancer, id=necro #: For_Power/multiplayer/Seeking_evil.cfg:134 #: For_Power/multiplayer/Seeking_evil.cfg:165 #: For_Power/multiplayer/Seeking_evil.cfg:207 #: For_Power/multiplayer/Seeking_evil.cfg:242 #: For_Power/scenarios5/04_March_to_the_East.cfg:45 #: For_Power/scenarios5/05_An_old_friend.cfg:141 #: For_Power/scenarios5/06_Entrance.cfg:45 For_Power/scenarios5/07_Cave.cfg:49 #: For_Power/scenarios5/07_Cave.cfg:275 For_Power/scenarios5/08_Avenger.cfg:81 #: For_Power/utils5/cave.cfg:8 msgid "Evil" msgstr "" #. [side]: type=Necromancer, id=necro #. [unit]: type=Necromancer, id=necro #: For_Power/multiplayer/Seeking_evil.cfg:138 #: For_Power/multiplayer/Source_of_evil.cfg:320 msgid "Cilith" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: For_Power/multiplayer/Seeking_evil.cfg:169 msgid "Gadé Ihn" msgstr "" #. [side]: type=Dwarvish Lord, id=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:211 msgid "Roisil" msgstr "" #. [side]: type=Elvish Hero, id=elf #: For_Power/multiplayer/Seeking_evil.cfg:246 msgid "Taraodril" msgstr "" #. [side] #. [side]: type=Clare_Lich, id=Clare #. [side]: type=General, id=mayor #. [side]: type=Mage of Light, id=olderJolla #: For_Power/multiplayer/Seeking_evil.cfg:276 #: For_Power/scenarios5/03_Besieged.cfg:22 #: For_Power/scenarios5/03_Besieged.cfg:84 #: For_Power/scenarios5/04_March_to_the_East.cfg:22 #: For_Power/scenarios5/05_An_old_friend.cfg:23 #: For_Power/scenarios5/05_An_old_friend.cfg:45 #: For_Power/scenarios5/06_Entrance.cfg:23 For_Power/scenarios5/07_Cave.cfg:26 #: For_Power/scenarios5/08_Avenger.cfg:60 #: For_Power/scenarios5/08_Avenger.cfg:109 msgid "Good" msgstr "" #. [objective]: condition=win #: For_Power/multiplayer/Seeking_evil.cfg:295 msgid "Find the evil and destroy it" msgstr "" #. [objective]: condition=lose #: For_Power/multiplayer/Seeking_evil.cfg:299 #: For_Power/multiplayer/Source_of_evil.cfg:138 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:111 #: For_Power/scenarios/18a_The_Last_battle.cfg:185 #: For_Power/scenarios/18a_The_Last_battle.cfg:532 #: For_Power/scenarios/18b_The_Truth.cfg:97 #: For_Power/scenarios2/03_More_Orcs.cfg:174 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:186 #: For_Power/scenarios2/07_West_Front.cfg:129 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:108 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:346 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:98 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:162 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:177 #: For_Power/scenarios2/13b_The_Underground.cfg:175 #: For_Power/scenarios3/01_End_of_peace.cfg:68 #: For_Power/scenarios3/02_More_undeads.cfg:105 #: For_Power/scenarios3/02_More_undeads.cfg:449 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:154 #: For_Power/scenarios3/07_Back_in_underground.cfg:150 #: For_Power/scenarios3/07_Back_in_underground.cfg:382 #: For_Power/utils2/deaths.cfg:5 msgid "Destruction of Clare" msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: For_Power/multiplayer/Seeking_evil.cfg:303 #: For_Power/multiplayer/Source_of_evil.cfg:142 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:115 #: For_Power/scenarios/18b_The_Truth.cfg:101 #: For_Power/scenarios3/02_More_undeads.cfg:445 For_Power/utils/chapter1.cfg:9 #: For_Power/utils2/deaths.cfg:57 msgid "Death of Lemyr" msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:387 msgid "I do not like it here." msgstr "" #. [message]: speaker=narrator #: For_Power/multiplayer/Seeking_evil.cfg:391 #: For_Power/multiplayer/Seeking_evil.cfg:400 msgid "A voice" msgstr "" #. [message]: speaker=narrator #: For_Power/multiplayer/Seeking_evil.cfg:392 msgid "" "Yes, it was and will be a place of death of a lot of people, including you." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:396 msgid "Who was it?" msgstr "" #. [message]: speaker=narrator #: For_Power/multiplayer/Seeking_evil.cfg:401 msgid "Come here and see it at your own." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:414 msgid "A necromancer!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:418 msgid "She must be the evil what are we seeking. Kill her!" msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:452 msgid "Spare me, please." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:456 msgid "Why should we do it? You prepared to doom this world." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:460 msgid "" "What? No! I only wanted to study. Yes, I used my minions against you but I " "wanted you to leave me alone." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:464 msgid "So what is the evil what we are seeking?" msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:468 msgid "It may be a dragon. He attacks a human settlement." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:472 msgid "Where he is?" msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:476 msgid "" "Go to the south. He has some drakes and his hideout is in the middle of a " "lava chasm. But there must be a secret path." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:480 msgid "Will you spare me?" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:484 msgid "If you will help us yes." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:488 msgid "Yes, yes." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:492 msgid "Let them the final rest." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Seeking_evil.cfg:496 msgid "As you say." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:523 msgid "So on the dragon." msgstr "" #. [message]: role=villager #: For_Power/multiplayer/Seeking_evil.cfg:565 msgid "Humans? Help us, please! The dragon and his servants attack us." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:569 msgid "We will help you, a good man. But how can we get to him?" msgstr "" #. [message]: role=villager #: For_Power/multiplayer/Seeking_evil.cfg:573 msgid "We don't know but there is surely a secret path." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:577 msgid "Explore the land, soldiers." msgstr "" #. [message]: role=villager #: For_Power/multiplayer/Seeking_evil.cfg:581 msgid "" "And sir, we found a sword what should be very good against this monster. " "Please, take it and kill the dragon." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Haldar #. [message]: speaker=Lemyr #. [message]: speaker=Merissa #. [message]: speaker=Tinry #. [message]: speaker=necro #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:585 #: For_Power/scenarios/05_A_Mage.cfg:116 #: For_Power/scenarios/14b_More_Power.cfg:64 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:123 #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:191 #: For_Power/scenarios2/01_Return_of_troubles.cfg:320 #: For_Power/scenarios2/13b_The_Underground.cfg:328 #: For_Power/scenarios3/02_More_undeads.cfg:656 #: For_Power/scenarios4/05_Back_in_the_city.cfg:185 #: For_Power/scenarios4/11_Treasure_hunters.cfg:224 #: For_Power/scenarios5/03_Besieged.cfg:277 msgid "Thank you." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:610 msgid "Yes, there is the path here. Follow me, friends." msgstr "" #. [message]: speaker=dragon #: For_Power/multiplayer/Seeking_evil.cfg:661 msgid "It's impossible! But at the other hand it is time for lunch, ha ha ha!" msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:665 msgid "You cannot kill me, dragon." msgstr "" #. [message]: speaker=dragon #: For_Power/multiplayer/Seeking_evil.cfg:669 msgid "Silence, food!" msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:673 msgid "Help me, friends." msgstr "" #. [message]: speaker=second_unit #: For_Power/multiplayer/Seeking_evil.cfg:691 msgid "" "A cold sword! A fire dragon's only weakness! How could a mere mortal like " "you find it?!" msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:695 msgid "It is not your matter. Prepare to die, monster." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:706 msgid "He is evil but I think that something bigger is happening." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:710 msgid "" "I know about something. It dwells in the darkness and doesn't like the " "sunlight. It is controlled by something evil." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:714 msgid "" "In the darkness, you say? Wait ... the dwarves dwell in caves. But have they " "been corrupted?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:718 msgid "We can check it out but now prepare to die, monster!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:741 msgid "I will take back my paladin's sword." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:758 msgid "But how will we get back? The teleport does not seem to work anymore." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:762 msgid "I think that I can teleport us out of this place." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:795 msgid "(screaming with pain)" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:799 msgid "What is wrong with you, Clare?" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:803 msgid "" "This spell ... was too strong for me. I never tried to ... teleport more " "persons ... at the same time." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:807 msgid "Will you be all right?" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:811 msgid "Yes, I will. Let us continue." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:839 msgid "Hail, dwarves." msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:843 msgid "Get lost, humans. We don't want you here." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:847 msgid "It was not nice. We did nothing bad to you." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:851 msgid "Let me talk to him." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:855 msgid "Really? Are you all right yet?" msgstr "" #. [message]: speaker=Clare #. [message]: type=Dwarvish Runesmith #: For_Power/multiplayer/Seeking_evil.cfg:859 #: For_Power/scenarios/15b_The_Poison.cfg:151 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:500 msgid "Yes, I am." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:873 msgid "Hail. Can you tell me what is wrong here?" msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:877 msgid "Of course. You came to fight us." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:881 msgid "" "We did not come to fight you. We heard that something bad is happening here. " "We want to know what is it and stop it." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:885 msgid "" "A fire dragon told us that something is wrong with you, dwarves but I think " "that he was mistaken." msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:889 msgid "" "Nothing is wrong with us, maiden! But the elves from a near forest changed." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:893 msgid "How did they change?" msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:897 msgid "" "They stopped to communicate with us. We can't enter their forest at least " "not in one piece." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:901 msgid "" "The elves do not usually behave this way. I worry that someone or something " "corrupted them. We have to investigate it. Will you help us?" msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:905 msgid "Sorry. We don't fight on one side with necromancers." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:909 msgid "Are you speaking about Cilith? She no longer defiles bodies of deads." msgstr "" #. [message]: speaker=dwarf #: For_Power/multiplayer/Seeking_evil.cfg:913 msgid "Ok. We can help you. Their forest is on the north." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:945 msgid "They are too strong. Run for your lives, guys!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:959 msgid "" "Well I think that they were not corrupted. Something else is happening here " "but I have no idea what could it be." msgstr "" #. [message] #: For_Power/multiplayer/Seeking_evil.cfg:983 msgid "Intruders! Kill them all!" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:987 msgid "" "Something is definitely wrong with them. We have to get to their leader and " "speak with him." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Seeking_evil.cfg:991 msgid "" "I think that this cannot be solved by speaking. They are controlled by " "something evil. We have to do what is necessary." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:995 msgid "I worry that you are right. Let us do it." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:1006 msgid "I have failed you, mistress. Please, forgive me." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Seeking_evil.cfg:1010 msgid "Who are you talking to? Who is your mistress?" msgstr "" #. [message]: speaker=bandit #. [message]: speaker=unit #: For_Power/multiplayer/Seeking_evil.cfg:1014 #: For_Power/scenarios4/11_Treasure_hunters.cfg:156 msgid "I will say you nothing!" msgstr "" #. [message]: speaker=narrator #: For_Power/multiplayer/Seeking_evil.cfg:1025 msgid "A female voice" msgstr "" #. [message]: speaker=narrator #: For_Power/multiplayer/Seeking_evil.cfg:1026 msgid "(saying words in a foreign language) Come to my realm." msgstr "" #. [multiplayer]: id=Source_of_evil #: For_Power/multiplayer/Source_of_evil.cfg:5 msgid "FP - Source of evil" msgstr "" #. [side]: type=Elvish Sylph, id=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:77 msgid "Twisted good" msgstr "" #. [side]: type=Elvish Sylph, id=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:81 msgid "Luthien" msgstr "" #. [objective]: condition=win #: For_Power/multiplayer/Source_of_evil.cfg:134 msgid "Kill Luthien" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:158 msgid "" "Where are we? Hmm, this place does not look like a den of a villian. It is " "really nice here but it is empty." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:162 msgid "Wait, I can see someone in distance." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:172 msgid "" "An elf? Well, it is not so weird because there is a forest here after all " "but ..." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:176 msgid "Welcome in my humble lair, humans." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:180 msgid "Wait. So you are behind this all evil things? I cannot believe it." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:184 msgid "Of course I am not. I do only good deeds." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:188 msgid "In this case, may you tell us who got us at this place?" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:192 msgid "It was me." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:196 msgid "Did you not just tell that you are not behind this all?" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:200 msgid "You misunderstood me. I am behind it but I do nothing wrong." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:204 msgid "So killing other people is all right for you?" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:208 msgid "" "I do not like killing but most of them deserve it. They harm not only " "forests but the nature generally. They do not understand the laws of the " "nature, they have no respect. Unlike us." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:212 msgid "So you are going to kill all no-elves?" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:216 msgid "" "Not all of them. For example, you. You seem to be good, for humans. You are " "very powerful as well. I may let you help me in my noble quest." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:220 msgid "" "We will not help you in this slaughtering. I think that your power corrupted " "you. I feel really sorry for you but we cannot let you murder people. We " "will stop this madness right now!" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:224 msgid "Yes, prepare to die, fallen fairy!" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:228 msgid "" "You are fools. You cannot defeat me in my own realm. I control it here. And " "not only that. Many good elves will fight at my side because they share my " "opinions. But as you wish. We will fight you." msgstr "" #. [event] #: For_Power/multiplayer/Source_of_evil.cfg:278 msgid "Amadrieriand" msgstr "" #. [message]: speaker=lord #: For_Power/multiplayer/Source_of_evil.cfg:285 msgid "" "We are finally here! I apologize that we let you wait for us, our beloved " "perfect wise beautiful ..." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:289 msgid "" "Please, stop it. You are making me embarrassed. The only important thing is " "that you have arrived. Help me with them, please." msgstr "" #. [message]: speaker=lord #: For_Power/multiplayer/Source_of_evil.cfg:293 msgid "Anything for our queen. Send those humans where they belong!" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:297 msgid "" "Oh, look at them. They adore me. Do you really think that they could adore " "anyone evil?" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:301 msgid "I am pretty sure that you control their pure minds by a spell." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:305 msgid "How do you dare?! I could never do such a thing." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Source_of_evil.cfg:337 msgid "Yes! I made it!" msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:341 msgid "Cilith? What you are doing here?" msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Source_of_evil.cfg:345 msgid "I promised to help you fighting this evil and it isn't over yet, is it?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:349 msgid "Well, it is not. It is good that you got yourself here." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:353 msgid "" "Hmm, this is interesting. You are fighting on one side with a necromacer but " "call me evil." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:357 msgid "" "She is lesser evil than you. She does not seek more power like most of the " "necromancers but knowledge. But it is not important. With her help we will " "get you." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:371 msgid "" "And now you are attacking an innocent and peaceful person. I do not think " "that I am the evil one here." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Source_of_evil.cfg:383 msgid "No! Please, save me, milady." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:387 msgid "" "I promise you that you will feel no pain from this moment. That you will " "live on a beautiful place like this." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Source_of_evil.cfg:391 msgid "Thank you very much, milady." msgstr "" #. [message]: speaker=second_unit #: For_Power/multiplayer/Source_of_evil.cfg:404 msgid "What?! Where is she?" msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:408 msgid "" "I already said it. I healed all wounds what you caused her and sent her away " "from you. You will never find her." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Source_of_evil.cfg:425 msgid "" "At least I die for a good cause. Only thing I wish is to see your face for " "the last time, milady." msgstr "" #. [message]: speaker=Luthien #: For_Power/multiplayer/Source_of_evil.cfg:429 msgid "I am here, my dear. And I promise that they will pay for this." msgstr "" #. [message]: speaker=unit #: For_Power/multiplayer/Source_of_evil.cfg:440 msgid "" "No! Now no one can save this world. Mark my words, humans: nothing beautiful " "on Irdya will remain. Your foolish experiements with magic will doom us all." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:451 msgid "What was she talking about?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:455 msgid "" "I have no idea. I think that she got crazy. Power can really change people." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:459 msgid "" "You may be right. Well, this place is really nice but I prefer to return to " "our land." msgstr "" #. [message]: speaker=Lemyr #: For_Power/multiplayer/Source_of_evil.cfg:463 msgid "" "Me too but first thank you for your help, Cilith. I think that you are not " "so bad like other necromancers." msgstr "" #. [message]: speaker=necro #: For_Power/multiplayer/Source_of_evil.cfg:467 msgid "" "Thanks. Well, I like our world in fact. And it was fun to kick a crazy " "sylph's butt, hehe." msgstr "" #. [message]: speaker=Clare #: For_Power/multiplayer/Source_of_evil.cfg:471 msgid "Let us leave this place." msgstr "" #. [scenario]: id=01_Defend_the_village #: For_Power/scenarios/01_Defend_the_village.cfg:5 msgid "Defend the village" msgstr "" #. [side]: type=Duelist, id=noble #. [side]: type=Mage, id=Clare #. [side]: type=Paladin, id=Lemyr #. [side]: type=Sergeant, id=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:22 #: For_Power/scenarios/01_Defend_the_village.cfg:62 #: For_Power/scenarios/02_Flight.cfg:49 For_Power/scenarios/04_Return.cfg:122 #: For_Power/scenarios/05_A_Mage.cfg:38 #: For_Power/scenarios/15a_Back_Home.cfg:35 #: For_Power/scenarios/15b_The_Poison.cfg:42 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:36 #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:35 #: For_Power/scenarios/18b_The_Truth.cfg:37 #: For_Power/scenarios/Epilogue_a.cfg:30 For_Power/scenarios/Epilogue_b.cfg:30 msgid "Villagers" msgstr "" #. [side]: type=Sergeant, id=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:66 #: For_Power/scenarios/02_Flight.cfg:53 For_Power/scenarios/04_Return.cfg:126 #: For_Power/scenarios/05_A_Mage.cfg:42 msgid "Glacyn" msgstr "" #. [side] #. [side]: type=Orcish Leader, id=orc1 #. [side]: type=Orcish Sovereign, id=orcleader #. [side]: type=Orcish Warlord, id=orc1 #. [side]: type=Orcish Warrior, id=orc #. [side]: type=Orcish Warrior, id=orc1 #. [side]: type=Orcish Warrior, id=orc2 #: For_Power/scenarios/01_Defend_the_village.cfg:83 #: For_Power/scenarios/01_Defend_the_village.cfg:101 #: For_Power/scenarios/02_Flight.cfg:68 For_Power/scenarios/02_Flight.cfg:95 #: For_Power/scenarios/04_Return.cfg:139 For_Power/scenarios/04_Return.cfg:169 #: For_Power/scenarios/06_On_The_Road.cfg:89 #: For_Power/scenarios/07_Searching_The_Mage.cfg:70 #: For_Power/scenarios/10a_An_Exercise.cfg:36 #: For_Power/scenarios/12_An_Orchish_Town.cfg:35 #: For_Power/scenarios/13_The_Assassin.cfg:33 #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:34 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:56 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:74 #: For_Power/scenarios/18a_The_Last_battle.cfg:109 #: For_Power/scenarios/18a_The_Last_battle.cfg:131 #: For_Power/scenarios/18a_The_Last_battle.cfg:154 #: For_Power/scenarios/18b_The_Truth.cfg:56 #: For_Power/scenarios/18b_The_Truth.cfg:74 #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:59 #: For_Power/scenarios2/03_More_Orcs.cfg:87 #: For_Power/scenarios2/03_More_Orcs.cfg:109 #: For_Power/scenarios3/04_Orcs_region.cfg:39 #: For_Power/scenarios3/04_Orcs_region.cfg:64 #: For_Power/scenarios3/11_On_the_way_back.cfg:38 #: For_Power/scenarios3/11_On_the_way_back.cfg:59 msgid "Orcs" msgstr "" #. [objective]: condition=win #. [objectives] #: For_Power/scenarios/01_Defend_the_village.cfg:123 #: For_Power/scenarios/04_Return.cfg:233 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:107 #: For_Power/scenarios/18a_The_Last_battle.cfg:183 #: For_Power/scenarios/18b_The_Truth.cfg:93 #: For_Power/scenarios2/07_West_Front.cfg:125 #: For_Power/scenarios3/02_More_undeads.cfg:101 #: For_Power/scenarios3/04_Orcs_region.cfg:96 #: For_Power/scenarios4/02_Bandits.cfg:92 #: For_Power/scenarios4/08_Eastern_lands2.cfg:237 msgid "Defeat all enemy leaders" msgstr "" #. [message]: role=reporter #: For_Power/scenarios/01_Defend_the_village.cfg:142 msgid "Commander, a warband of Orcs has been spotted due north of here." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:146 msgid "We can't let the fiends raze our village! Men, to arms!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/01_Defend_the_village.cfg:150 msgid "Me and my friends shall help, if you permit us to do so." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:154 msgid "Very well, but be careful. You mages are too valuable to lose." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/01_Defend_the_village.cfg:158 msgid "Worry not, Commander - I shall protect her." msgstr "" #. [message]: speaker=orc1 #. [message]: speaker=orc2 #: For_Power/scenarios/01_Defend_the_village.cfg:169 #: For_Power/scenarios/04_Return.cfg:345 msgid "Bah! He was weak and deserved to die! Orcs, to me!" msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios/01_Defend_the_village.cfg:189 msgid "" "He thought I was weak but he is the one who is dead. Orcs, under my banner!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/01_Defend_the_village.cfg:206 msgid "We did it. The orcs are defeated!" msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:210 msgid "That we did, but many good men lost their lives today." msgstr "" #. [message]: speaker=Glacyn #. [message]: speaker=Lemyr #: For_Power/scenarios/01_Defend_the_village.cfg:223 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:302 #: For_Power/scenarios/18b_The_Truth.cfg:346 msgid "More orcs are comming. We are doomed." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/01_Defend_the_village.cfg:235 msgid "Lemyr! Wake up, wake up, please wake up." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios/01_Defend_the_village.cfg:239 msgid "Hahaha, the rider is dead human!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/01_Defend_the_village.cfg:243 msgid "Nooooo!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/01_Defend_the_village.cfg:255 msgid "I shall avenge you, my friend. No orc shall leave this field alive!" msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/01_Defend_the_village.cfg:259 msgid "Without Clare, we cannot hope to win this battle." msgstr "" #. [scenario]: id=02_Flight #. [scenario]: id=02_Flight, id=Tinry side=2 70 (, id=Tinry side=2 40 ( #: For_Power/scenarios/02_Flight.cfg:18 For_Power/scenarios5/02_Flight.cfg:5 msgid "Flight" msgstr "" #. [side]: type=Orcish Warlord, id=orc1 #: For_Power/scenarios/02_Flight.cfg:72 For_Power/scenarios/04_Return.cfg:143 msgid "Gridash" msgstr "" #. [side]: type=Orcish Warrior, id=orc2 #: For_Power/scenarios/02_Flight.cfg:99 For_Power/scenarios/04_Return.cfg:173 msgid "Hoshnak" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/02_Flight.cfg:123 msgid "Move Lemyr to the signpost" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/02_Flight.cfg:138 msgid "What is that what I can see in distance? No! More orcs are coming." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/02_Flight.cfg:142 msgid "" "These orcs are no mere warband - they are an army. We can’t win this fight. " "We must request aid from the Earl. Lemyr, you are our only rider - go, and " "fetch reinforcements." msgstr "" #. [message]: speaker=Lemyr #. [message]: speaker=assassin #. [message]: speaker=messenger #. [message]: speaker=unit #: For_Power/scenarios/02_Flight.cfg:146 For_Power/scenarios/02_Flight.cfg:163 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:623 #: For_Power/scenarios3/04_Orcs_region.cfg:275 msgid "Yes, sir." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/02_Flight.cfg:159 msgid "Ride, Lemyr, and return with an army!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/02_Flight.cfg:167 msgid " Take care of yourself." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #: For_Power/scenarios/02_Flight.cfg:189 #: For_Power/scenarios/18b_The_Truth.cfg:296 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:260 msgid "Nooo!" msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/02_Flight.cfg:193 msgid "Without his horseriding, we cannot hope to gain reinforcments in time." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/02_Flight.cfg:205 msgid "" "Leave the battle? Ha, I shall remain ‘till every last orc is dead to my " "spear!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/02_Flight.cfg:217 msgid "Argh! I must... live... must... command..." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios/02_Flight.cfg:221 msgid "Silence, human!" msgstr "" #. [scenario]: id=03_The_Earl #: For_Power/scenarios/03_The_Earl.cfg:31 msgid "The Earl" msgstr "" #. [modify_side] #. [side]: type=Grand Marshal, id=earl #: For_Power/scenarios/03_The_Earl.cfg:61 #: For_Power/scenarios/03_The_Earl.cfg:65 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:61 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:65 #: For_Power/scenarios/18a_The_Last_battle.cfg:86 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:48 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:52 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:147 msgid "Earl Menvan" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:94 msgid "I have made it." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios/03_The_Earl.cfg:103 msgid "What is it you want, rider?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:107 msgid "" "I need an audience with the Earl. My village has come under attack by an " "orcish army." msgstr "" #. [message]: speaker=guard2 #: For_Power/scenarios/03_The_Earl.cfg:111 msgid "" "Very well. Proceed down the hallway, the Earl’s throne lies at the far end." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:120 msgid "Hail Earl Menvan. I bear bad news!" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/03_The_Earl.cfg:124 msgid "What is this bad news you speak of, rider?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:128 msgid "Orcs besiege my village, my lord." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/03_The_Earl.cfg:132 msgid "" "Acursed orcs! We must send them to the land of the dead! Rheran, take your " "troops and save the village." msgstr "" #. [unit]: type=Lieutenant, id=Rheran #: For_Power/scenarios/03_The_Earl.cfg:139 msgid "Rheran" msgstr "" #. [message]: speaker=Rheran #: For_Power/scenarios/03_The_Earl.cfg:147 msgid "Sir." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:151 msgid "I thank you, my lord." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/03_The_Earl.cfg:155 msgid "Rider, wait. I shall knight you for your brave service." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/03_The_Earl.cfg:159 msgid "Thank you, my lord." msgstr "" #. [scenario]: id=04_Return, type=Cavalryman race=orc 70 ()}, race=orc id=Rheran 20 ()} #: For_Power/scenarios/04_Return.cfg:89 msgid "Return" msgstr "" #. [side] #: For_Power/scenarios/04_Return.cfg:188 msgid "Earl Menvan's troops" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/04_Return.cfg:255 msgid "" "We have arrived, but this is not good news. The orcs have crossed the river! " "And it is even worse - their strongest warriors besieged our keep! They are " "standing above dead corpses of many of our militiamen. I worry that we have " "arrived too late to save my village." msgstr "" #. [message]: speaker=Rheran #: For_Power/scenarios/04_Return.cfg:259 msgid "" "Worry not, young knight. My riders shall eliminate the orcs this side of the " "river, then we shall drive them back! Your fellows will survive." msgstr "" #. [message]: speaker=Rheran #: For_Power/scenarios/04_Return.cfg:263 msgid "Riders, charge! Send the orcs back to where they hail from!" msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/04_Return.cfg:295 msgid "" "I thank you, Sir Lemyr, for bringing us reinforcements. We were already " "giving up on hope that we could keep our lives." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/04_Return.cfg:299 msgid "Anything for my village. Now, let us slay these vile orcs!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/04_Return.cfg:303 msgid "Yes, we shall avenge our dead, may they rest in peace." msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios/04_Return.cfg:314 msgid "I won't get killed so easily as he did! Under my banner, orcs!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/04_Return.cfg:334 msgid "Someone will avenge me. Be sure about it!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/04_Return.cfg:362 msgid "We did it! After this day, I doubt they will ever dare to attack again." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/04_Return.cfg:366 msgid "" "Agreed. But we shall not forgot to show our gratidute to our savior. " "Lieutenant, give my thanks to the Earl." msgstr "" #. [message]: speaker=Rheran #: For_Power/scenarios/04_Return.cfg:370 msgid "That I shall do, Sergeant. Farewell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/04_Return.cfg:379 msgid "I am glad that you have returned, Lemyr." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/04_Return.cfg:383 msgid "And I am also glad to be back." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/04_Return.cfg:387 msgid "" "We must give our dead a hero’s funeral. Then, we can celebrate our victory." msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/04_Return.cfg:400 msgid "Look! Hundreds of Orcs are upon the horizon! Doom is upon us!" msgstr "" #. [scenario]: id=05_A_Mage #: For_Power/scenarios/05_A_Mage.cfg:5 msgid "A Mage" msgstr "" #. [side] #: For_Power/scenarios/05_A_Mage.cfg:55 msgid "Strange Mage" msgstr "" #. [side] #: For_Power/scenarios/05_A_Mage.cfg:66 msgid "Assassin" msgstr "" #. [side]: type=Arch Mage, id=Haldar #. [side]: type=Necromancer, id=Haldar #. [unit]: type=Arch Mage, id=Haldar #. [unit]: type=Necromancer, id=Haldar #: For_Power/scenarios/05_A_Mage.cfg:95 #: For_Power/scenarios/08_The_Teacher.cfg:35 #: For_Power/scenarios/08_The_Teacher.cfg:39 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:57 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:61 #: For_Power/scenarios/10b_Skeletons.cfg:52 #: For_Power/scenarios/10b_Skeletons.cfg:56 #: For_Power/scenarios/11b_Ghosts.cfg:51 For_Power/scenarios/11b_Ghosts.cfg:55 #: For_Power/scenarios/13_The_Assassin.cfg:125 #: For_Power/scenarios/14b_More_Power.cfg:35 #: For_Power/scenarios/14b_More_Power.cfg:39 #: For_Power/scenarios/16b_Preserving.cfg:35 #: For_Power/scenarios/16b_Preserving.cfg:39 #: For_Power/scenarios/19b_The_Necromancer.cfg:65 msgid "Haldar" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:108 msgid "Hail! May a pilgrim seek rest within your village?" msgstr "" #. [message]: speaker=Glacyn #: For_Power/scenarios/05_A_Mage.cfg:112 msgid "Indeed a pilgrim may. You are welcome here." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:128 msgid "Truly, this is an idyllic village." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:137 msgid "Hello there, pilgrim. May I join you?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:141 msgid "Certainly, miss...?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:145 msgid "Clare. The name is Clare." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:149 msgid "Well, it is a pleasure to meet you Clare. I go by the name of Haldar." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:153 msgid "" "It is good to make acquaintance with you, too. I can tell by your attire " "that your are a mage too. Could you possibly give me some instruction?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:157 msgid "" "It would be an honour. However, I have no books or tools on my person. If " "you wish to learn, you will have to travel to my home." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:162 msgid "Where is your home? If you do not mind me asking, of course?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:166 msgid "" "It is in the Heart Mountains. In fact, I have a map showing its position on " "me. Here you go." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:170 msgid "Thank you. I will travel there soon." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/05_A_Mage.cfg:174 msgid "I shall await your arrival eagerly." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/05_A_Mage.cfg:181 msgid "Hmm ... I do not have a good feeling about that one." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:185 msgid "Oh, but I really do..." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/05_A_Mage.cfg:189 msgid "If that is what you think, then I can do nothing." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/05_A_Mage.cfg:199 msgid "That very night, as the moon reached its peak, disaster struck." msgstr "" #. [message]: speaker=assassin #: For_Power/scenarios/05_A_Mage.cfg:218 msgid "Hah!" msgstr "" #. [message]: speaker=guard #: For_Power/scenarios/05_A_Mage.cfg:243 msgid "Sergeant? Sergeant Glacyn? Answer me?" msgstr "" #. [message]: speaker=guard #: For_Power/scenarios/05_A_Mage.cfg:247 msgid "Curses! He has breathed his last." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:254 msgid "No! He cannot be dead... It is not true." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/05_A_Mage.cfg:271 msgid "Clare, it is true. It saddens me to say this, but he is gone now." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:275 msgid "But... How? And who could have done such a thing?" msgstr "" #. [message]: speaker=guard #: For_Power/scenarios/05_A_Mage.cfg:279 msgid "" "I recognise that poison. It’s the same toxin that once nearly slew me. Orcs " "did this." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:283 msgid "Then we must make the orcs pay! Get a search party ready!" msgstr "" #. [message]: speaker=guard #: For_Power/scenarios/05_A_Mage.cfg:287 msgid "I’m sorry, ma’am, but we need every guard to defend the village." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:291 msgid "" "Oh, yes, now when Glacyn is no longer among us the orcs will again attempt " "to raid our village for sure. So it seems that it is upon me to find that " "accursed orc who dared to do such a horrible thing and bring the justice to " "him. But you Lemyr will follow me on my mission, right?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/05_A_Mage.cfg:295 msgid "" "I would really love to, my dearest friend but I feel that my place is here. " "I shall stay and replace Glacyn on his position. I was not officialy " "appointed to it yet but I am pretty that I will be. So sadly we must part " "ways again. Good luck in the search. Give the orc my hate, and that of the " "entire village." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/05_A_Mage.cfg:299 msgid "" "I suppose that you are right. I need to go now to stand a chance, so this is " "goodbye, for now. I hope we can re-unite at the soonest possible time." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/05_A_Mage.cfg:303 msgid "So do I, my ... friend." msgstr "" #. [scenario]: id=06_On_The_Road #: For_Power/scenarios/06_On_The_Road.cfg:32 msgid "On The Road" msgstr "" #. [scenario]: id=02_Bandits #. [scenario]: id=09a_Bandits #. [side] #. [side]: type=Fugitive, id=bandit2 #. [side]: type=Highwayman, id=Mubryn #. [side]: type=Highwayman, id=bandit #. [side]: type=Highwayman, id=bandit1 #. [side]: type=Outlaw, id=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:63 #: For_Power/scenarios/09a_Bandits.cfg:5 #: For_Power/scenarios/09a_Bandits.cfg:35 #: For_Power/scenarios4/01_Searching_adventures.cfg:75 #: For_Power/scenarios4/02_Bandits.cfg:5 #: For_Power/scenarios4/02_Bandits.cfg:43 #: For_Power/scenarios4/02_Bandits.cfg:67 #: For_Power/scenarios4/11_Treasure_hunters.cfg:42 #: For_Power/scenarios4/13_New_home.cfg:41 #: For_Power/scenarios4/13_New_home.cfg:95 #: For_Power/scenarios5/04_March_to_the_East.cfg:79 msgid "Bandits" msgstr "" #. [side] #. [side]: type=Outlaw, id=Tinry #. [unit]: type=Fugitive, id=Tinry #. [unit]: type=Outlaw, id=Tinry #. [unit]: type=Tinry_Shadow Prince, id=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:67 #: For_Power/scenarios2/01_Return_of_troubles.cfg:139 #: For_Power/scenarios3/01_End_of_peace.cfg:140 #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:82 #: For_Power/scenarios4/01_Searching_adventures.cfg:218 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:218 #: For_Power/scenarios5/02_Flight.cfg:78 msgid "Tinry" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/06_On_The_Road.cfg:153 #: For_Power/scenarios/10a_An_Exercise.cfg:55 msgid "Defeat enemy leader" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:171 msgid "We ain't letting this go unpunished!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/06_On_The_Road.cfg:175 msgid "" "Orcs? And they are killing innoc... killing people? Never in front of my " "eyes! I will help you, people." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:179 msgid "" "Who is that woman? She looks pretty nice and her clothes seem to be " "expensive. Well, I like her but why would she bother with those like us?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:179 msgid "Thanks, lady, whoever you are." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/06_On_The_Road.cfg:184 msgid "You cannot recruit any units and neither recall some ones." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:201 msgid "They don’t ‘ave any more grunts. This'll be easy as it gets, guys!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:214 msgid "Oi, lady, you ain't leaving us, are you?" msgstr "" #. [message]: speaker=Clare #. [option]: speaker=frog1 #: For_Power/scenarios/06_On_The_Road.cfg:218 #: For_Power/scenarios4/06_The_Saurians.cfg:196 msgid "No." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios/06_On_The_Road.cfg:231 msgid "It’s over, we win!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/06_On_The_Road.cfg:235 msgid "I lost... And to... Footpads... Arh" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:243 msgid "Thanks for the help, lady. What’s your name, anyways?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/06_On_The_Road.cfg:247 msgid "Clare is my name." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:251 msgid "" "I'm Tinry. Tell me - what are you doing ‘round here? It’s a dangerous place, " "you know?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/06_On_The_Road.cfg:255 msgid "" "I am on a mission of vengeance, against an Orc who slew my village’s " "sergeant, who was a friend to me." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:259 msgid "" "Well, we hate Orcs, so I guess we could help you with that. Right, guys?" msgstr "" #. [message]: type=Footpad #: For_Power/scenarios/06_On_The_Road.cfg:263 msgid "Right! We'll kill any Orc in our way!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/06_On_The_Road.cfg:267 msgid "" "Thank you for the assistance. However, first we need to find a mage. He can, " "and will, help us." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:271 msgid "All-righty then. Get your packs ready, everyone, we’re leaving!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:275 msgid "" "Well, even though she's going to travel with us she seems to not like it at " "all. I'd like to know what is on her mind. Hm, maybe I should less think " "about it and more enjoy her presence. Who knows how long for she'll be " "around here." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/06_On_The_Road.cfg:295 msgid "" "You lot are useless. We got a mage on our side, and you can't kill a pack of " "bloody goblins!" msgstr "" #. [scenario]: id=07_Searching_The_Mage #: For_Power/scenarios/07_Searching_The_Mage.cfg:37 msgid "Seeking The Mage" msgstr "" #. [side] #: For_Power/scenarios/07_Searching_The_Mage.cfg:92 msgid "Monsters" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/07_Searching_The_Mage.cfg:126 msgid "Find Haldar's place with Clare" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:141 msgid "This river’s called Arkan Thoria. You sure you want ta cross it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:145 msgid "It is the only way to reach the mage. He abides in the Heart Mountains." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:149 msgid "" "I don’t know ‘bout this. I only heard of one mage from the Heart Mountains, " "and he ain't a good guy." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:153 msgid "" "Oh, so you are complaining about people not being “good guys”. That’s rich, " "coming from a footpad, of all people." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:157 msgid "I didn't say anything, miss." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:161 msgid "Good." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:165 msgid "" "I heard there’s some Orcs that lurk about ‘round here. But if we stick to " "the road they probably won’t bother us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:169 msgid "Very well. Let us press onwards." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/07_Searching_The_Mage.cfg:174 msgid "" "You can now recruit footpads and thieves, to protect Clare and Tinry and to " "explore the scenario. You may also recall the ones from the previous " "scenario." msgstr "" #. [unit]: type=Fugitive, id=Merissa #. [unit]: type=Merissa_Lich, id=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:196 #: For_Power/scenarios3/01_End_of_peace.cfg:155 #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:61 #: For_Power/scenarios4/01_Searching_adventures.cfg:233 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:263 msgid "Merissa" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:208 msgid "Hey there, Tinry. What you doing ‘round here?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:212 msgid "" "Oh, hi, Merissa! I'm with this lady ‘ere. We're going to the Heart Mountains." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:216 msgid "She doesn't look like a noble lady to me. She looks like a mage." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:220 msgid "Well, yeah, but she doesn't talk nor act like us." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:224 msgid "" "Whatever. By the way why do you want to go to the Heart Mountains, girl?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:228 msgid "" "I am searching for a mage. A vile Orc slew my village's Sergeant, a friend " "of mine, and the mage can help me avenge him." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:232 msgid "" "Orcs are all the same, so cruel. But, the mage you looking for, he ain't..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:236 msgid "a really good guy? Yes, Tinry already told me that much." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:240 msgid "Ah, right. What's your name, anyways?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:244 msgid "Clare. I am not keen on being called Lady." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:248 msgid "" "Ok. Well, if you want, I can join you. I know the region well, so I can be a " "good helper." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:252 msgid "Thank you, you are most welcome to join my party." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:256 msgid "" "So, the mage. There's a shortcut, if you want it. Go down this road, " "straight to the mountain." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:260 msgid "" "And hey, Tinry, stop staring at her. I know she's pretty but she seems to be " "embarrassed by it despite she said nothing." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:264 msgid "Heh? ... Alright, alright!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:279 msgid "I was planning a far longer path. Thank you for saving me the hike." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:283 msgid "" "You’re welcome, la- Clare. And one thing I heard someone saw some monsters " "in the river. I never saw them but be careful." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:306 msgid "" "Aaaahhh! Some monsters just emerged from the deep water! The rumours were " "true. They'll drown us!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/07_Searching_The_Mage.cfg:310 msgid "" "Tinry, you scaredy-cat! You forgot we're pretty quick so we can avoid them " "but if they dare to attack us I'm sure your guys could handle them. These " "creatures aren't so strong ... I think." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:314 msgid "Ah, alright, alrigh. Let's go smite them, guys." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/07_Searching_The_Mage.cfg:327 msgid "" "I can feel the remnants of magic in the air. We have arrived. Well, thank " "you for your help, people, I could not get here without your help. But what " "is ahead is just for me. Wait for me here, I shall be back soon." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:331 msgid "Yes, ma'am!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/07_Searching_The_Mage.cfg:344 msgid "There goes the last of our water." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/07_Searching_The_Mage.cfg:348 msgid "" "All the water in these mountains is infectious, so I suppose... This is it. " "We are doomed." msgstr "" #. [scenario]: id=08_The_Teacher #: For_Power/scenarios/08_The_Teacher.cfg:5 msgid "The Teacher" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:51 msgid "" "Well, I am here finally. Hm, why does he have to reside in a dark cave? It " "is very unusual. But I think that this is not important. He is a master of " "magic and can teach me many of his arts so I should not complain. I better " "look for him. Ehm, where are you, Haldar?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:60 #: For_Power/scenarios3/07_Back_in_underground.cfg:288 msgid "Here you are." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:64 msgid "Congratulations. You found me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:68 msgid "May I be your apprentice now?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:72 msgid "" "Of course. But I can see that something bad happend. Can I ask you about it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:76 msgid "" "An orc assassinated our village's sergant. I will avenge him with your help." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:80 msgid "An orc you say? Are you sure?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:84 msgid "It was at night and he was poisoned. Do you have any other explanation?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:88 msgid "" "It was surely an orc. They are well known to do such things. But how can I " "help you?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:92 msgid "You are a powerful mage. You can teach me many things." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:96 msgid "Yes I know some useful spells, but you will not like them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:100 msgid "What makes you think that?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:104 msgid "" "I am not a common mage. I do not limit myself to the knowledge that is " "taught at the Academy. I walk on more darker paths. I am a necromancer." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:108 msgid "Necromancer?!" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:112 #: For_Power/scenarios/14b_More_Power.cfg:84 msgid "Yes." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:117 msgid "No. It cannot be true!" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:121 msgid "Did you not hear anything about me?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/08_The_Teacher.cfg:125 msgid "" "Two bandits said something but I did not trust them. They are bandits, they " "are not shy to tell a lie for any reason. But this is wrong." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:129 msgid "So what are you going to do?" msgstr "" #. [option]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:131 msgid "You are the evil. I have no another option than kill you!" msgstr "" #. [option]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:139 msgid "" "Maybe it is not good, but there is no other path. I must make him pay " "whatever the cost." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:189 msgid "" "You gained some power but you are still weak. But on the other hand I am not " "interested in harming you." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:199 msgid "" "You gained great power but you are not a challenge for me. But on the other " "hand I am not interested in harming you." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:210 msgid "" "You can leave if you want. I hoped that I would teach you but you changed " "your decision. Good bye then." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/08_The_Teacher.cfg:227 msgid "Good. I can start to teach you immediately." msgstr "" #. [side]: type=Highwayman, id=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:39 msgid "Mubryn" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/09a_Bandits.cfg:59 msgid "Hey, Tinry! Someone's coming out of the cave. Go to check who's that." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/09a_Bandits.cfg:63 msgid "Yeah, I'm going ... Looks like a girl. I think it's Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:67 msgid "Yes, Tinry, it is me. I am back." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/09a_Bandits.cfg:71 msgid "Hmmm, that was somehow quick. Tell me what happend." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:75 msgid "" "You were right, Haldar was evil, you were right. But what can i do now? I " "sense that accursed orc. He may be just a few days of walking from us but he " "is hiding in an orcish city. It is protected by dozens of other orcs. I " "cannot crush such a big force just at my own. Could you help me one more " "time, please?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/09a_Bandits.cfg:79 msgid "Well, no. Sorry but we're too few to attack a city." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/09a_Bandits.cfg:83 msgid "" "But we know someone who could help you. But you won't like him either I " "fear. He's a well known highwayman. He killed many men of law chasing just " "alone. But also he's gathered a quite bigger group of guys as tough and " "strong as him. His name is Mubryn. His band could make what you need." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:87 msgid "Can you show me where he lives? " msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/09a_Bandits.cfg:91 msgid "Sure, we'll accompany you!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/09a_Bandits.cfg:105 msgid "Hi, Mubryn." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:109 msgid "" "Tinry and Merissa? I haven't seen you for a long time. Why are you here?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/09a_Bandits.cfg:113 msgid "This lady..." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/09a_Bandits.cfg:117 msgid "She isn't a lady." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/09a_Bandits.cfg:121 msgid "... needs your help to kill some orc." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:125 msgid "Some orc, you say? Can't you handle one orc, Tinry?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:129 msgid "" "Maybe he is only one, but he is quick and likes night actions. He killed my " "village's sergant." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:133 msgid "" "I don't like his kind, but hate the orcs much more. But why should I do this?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:137 msgid "Maybe they will forgive you some of your not so good deeds." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:141 msgid "Do I have any guarantees?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:145 msgid "" "I cannot promise you anything but my words have some importance in my " "village." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:149 msgid "Ok, I can do this. Alas this will be expensive." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09a_Bandits.cfg:153 msgid "You will recieve adequate compensation." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/09a_Bandits.cfg:157 msgid "" "So we have a deal then. Guys, prepare yourself. We are leaving immediately." msgstr "" #. [unit]: type=Walking Corpse #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:12 msgid "Zombie" msgstr "" #. [scenario]: id=09b_Learning_Dark_Arts #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:23 msgid "Learning Dark Arts" msgstr "" #. [side] #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:77 msgid "Zombies" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:102 msgid "Defeat all zombies" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:106 #: For_Power/scenarios/10b_Skeletons.cfg:100 #: For_Power/scenarios/11b_Ghosts.cfg:242 For_Power/utils/chapter1.cfg:5 #: For_Power/utils/chapter2.cfg:5 msgid "Death of Clare" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:127 msgid "" "You are a great apprentice, Clare, you learn very quickly. I am proud of you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:131 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:257 #: For_Power/scenarios/10b_Skeletons.cfg:222 #: For_Power/scenarios/11b_Ghosts.cfg:114 #: For_Power/scenarios/11b_Ghosts.cfg:219 msgid "Thank you, master." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:135 msgid "" "Alas this is only a begining. You learnt a few useful spells but your true " "power is not in you but in your minions." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:139 msgid "Do you mean walking corpses?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:143 msgid "" "This is only a weak example of the path you chose. A master of necromancy " "has much stronger minions under his command: skeletons, revenants and even " "ghosts." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:147 msgid "" "But you should start with walking corpses which you mentioned. I will show " "you." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:155 msgid "So rise some corpses and defeat these ones." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:159 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:190 #: For_Power/scenarios/10b_Skeletons.cfg:145 #: For_Power/scenarios/16b_Preserving.cfg:81 msgid "Yes, master." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:174 #: For_Power/scenarios/10b_Skeletons.cfg:157 msgid "Rise." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:182 msgid "I will serve you, mistress." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:186 msgid "Nice job. Keep raising." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:201 msgid "" "No, they are not for you, only for your minions! Summoning them is quite " "easy but you need to learn to command them properly too." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:205 #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:226 msgid "I am sorry, master." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:222 msgid "What did I say to you?!" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:253 msgid "Very well, my apprentice." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:261 msgid "Now you are ready for the next lesson." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:265 msgid "What is it, master?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:269 msgid "" "Skeletons, of course. They are stronger, but require older bodies. We should " "go to deeper parts of the cave." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:273 msgid "As you say, master." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/09b_Learning_Dark_Arts.cfg:286 msgid "If you cannot defeat some zombies how will you kill your orc?" msgstr "" #. [scenario]: id=10a_An_Exercise #: For_Power/scenarios/10a_An_Exercise.cfg:5 msgid "An Exercise" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10a_An_Exercise.cfg:71 msgid "" "He is near. I can feel him very strongly. We could get to him just in a few " "hours if he still will be sitting at the same place. We just need to defeat " "this small group of orcs." msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/10a_An_Exercise.cfg:75 msgid "" "Human worms? Well, we wanted to attacks some their villages. Grunts, bring " "me their skulls!" msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/10a_An_Exercise.cfg:79 msgid "You'll never get us. Men, to arms!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10a_An_Exercise.cfg:91 msgid "It is done. Let us go to the north." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10a_An_Exercise.cfg:104 msgid "" "We lost a lot of time here. I cannot feel his presence anymore. He probably " "moved to a much bigger town where we will never get him. I have failed." msgstr "" #. [scenario]: id=10b_Skeletons #. [side] #: For_Power/scenarios/10b_Skeletons.cfg:21 #: For_Power/scenarios/10b_Skeletons.cfg:72 msgid "Skeletons" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/10b_Skeletons.cfg:96 msgid "Defeat all skeletons" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:123 msgid "" "So we are here. We can find some better corpses here. Are you ready for your " "next lesson, Clare?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10b_Skeletons.cfg:127 msgid "Yes, I am, master." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:131 msgid "So watch me and learn." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:141 msgid "Now is your turn." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/10b_Skeletons.cfg:165 msgid "I am alive again." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:169 msgid "" "Not really in fact. You are an undead now. And you will be used for her " "studies." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/10b_Skeletons.cfg:173 msgid "Can't I rest in peace after death?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:177 msgid "No. And now serve your mistress." msgstr "" #. [modify_unit] #: For_Power/scenarios/10b_Skeletons.cfg:183 msgid "Unhappy undead" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10b_Skeletons.cfg:187 msgid "Is this right? He should rest." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:191 msgid "You haven chosen this path. So continue in your exercise." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:218 msgid "Nice job, my apprentice. You did a great step on your path." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:226 msgid "But you can have even more powerful minions for your quest." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/10b_Skeletons.cfg:230 msgid "What kind of minions do you mean?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:234 msgid "" "Revenants or even ghosts. Yes we will focus on ghosts now. You must be very " "powerful to keep control over them." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:238 msgid "" "However you must be exhausted. So rest for some time. Then we will continue." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/10b_Skeletons.cfg:251 msgid "What are you still doing, Clare? Is this too hard for you?" msgstr "" #. [scenario]: id=11b_Ghosts #: For_Power/scenarios/11b_Ghosts.cfg:18 msgid "Ghosts" msgstr "" #. [side] #. [side]: type=Troll Hero, id=troll #: For_Power/scenarios/11b_Ghosts.cfg:71 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:67 msgid "Trolls" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:110 msgid "I am proud of you, Clare. You are a really powerful mage now." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:118 msgid "I bet that you can even control ghosts. So try it." msgstr "" #. [objective]: condition=win #: For_Power/scenarios/11b_Ghosts.cfg:130 msgid "Recruit 6 ghosts" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:147 msgid "I told you to recruit ghosts not to recall! Try it again!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:160 msgid "Come to the world of livings." msgstr "" #. [modify_unit] #: For_Power/scenarios/11b_Ghosts.cfg:170 msgid "Confussed spirit" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/11b_Ghosts.cfg:174 msgid "Why am I here?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:178 msgid "You are here to help me fighting orcs." msgstr "" #. [modify_unit] #: For_Power/scenarios/11b_Ghosts.cfg:184 msgid "Hateful spirit" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/11b_Ghosts.cfg:188 msgid "I hated the orcs. I will help you, lady." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:215 msgid "" "Nice job. I have taught you most of things that I know. You are ready for " "your orc." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:229 msgid "" "These trolls found a path to this cave. It will be a good exam of your new " "abilities. Kill them all with your servants." msgstr "" #. [objective]: condition=win #: For_Power/scenarios/11b_Ghosts.cfg:238 msgid "Defeat all trolls" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/11b_Ghosts.cfg:246 msgid "Death of Haldar" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:279 msgid "" "I knew that you could handle them. Now your studies are completed. I can " "make a diploma for you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:283 msgid "It was not so funny." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:287 msgid "" "You are right. Alas you were a great apprentice. But now you do not need me " "any longer." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:291 msgid "Will you not accompany me on my quest?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:295 msgid "" "You can do this on your own but I will be glad if you will visit me from " "time to time." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:299 msgid "So goood bye, master." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:303 msgid "Good bye, Clare." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/11b_Ghosts.cfg:316 msgid "You have lost too much time. More trolls are coming." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/11b_Ghosts.cfg:327 msgid "How could this happen?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/11b_Ghosts.cfg:331 msgid "Master, no!" msgstr "" #. [scenario]: id=12_An_Orchish_Town #: For_Power/scenarios/12_An_Orchish_Town.cfg:5 msgid "An Orchish Town" msgstr "" #. [side]: type=Orcish Warrior, id=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:39 msgid "Town Guard" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/12_An_Orchish_Town.cfg:54 msgid "Defeat the Town Guard" msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:70 msgid "Humans? What do you want?" msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:80 msgid "Undead? Destroy them, grunts!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:90 msgid "I am looking for the orc who assassinated Glacyn." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:100 msgid "" "Tell me which of your orcs assassinated Glacyn or it will be you who will be " "dead." msgstr "" #. [message]: speaker=assassin #: For_Power/scenarios/12_An_Orchish_Town.cfg:115 msgid "" "It was me. He had to pay for death of our warlord. It was impossible to slay " "him in a battle so I was called to do it in my way. But what are you going " "to do with this information, human worm?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:119 msgid "I and my friends are going to kill you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:129 msgid "I and my minions are going to kill you, lowlife." msgstr "" #. [message]: speaker=assassin #: For_Power/scenarios/12_An_Orchish_Town.cfg:139 msgid "You may try it but at first you must conquer this city. Ha ha ha." msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:146 msgid "To arms! Send them where they belong!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:170 msgid "Rise and serve me, you orcish scum!" msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:174 msgid "What the hell do you think you are doing?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:178 msgid "I am using your soldiers against you. Do you mind?" msgstr "" #. [message]: speaker=orc #: For_Power/scenarios/12_An_Orchish_Town.cfg:182 msgid "Of course I do! You are the evil. Grunts, destroy her!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:186 msgid "You may try it, fool orcs." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:194 msgid "Well, we conquered this city. So the last thing is killing him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/12_An_Orchish_Town.cfg:207 msgid "No. They alarmed the whole city. We cannot handle them!" msgstr "" #. [scenario]: id=13_The_Assassin #: For_Power/scenarios/13_The_Assassin.cfg:5 msgid "The Assassin" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/13_The_Assassin.cfg:49 msgid "The city is ours and all is ending here and now." msgstr "" #. [message]: speaker=assassin #: For_Power/scenarios/13_The_Assassin.cfg:53 msgid "You're right. Your life path is ending here and now, human worm." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/13_The_Assassin.cfg:119 msgid "No, this cannot end this way!" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/13_The_Assassin.cfg:134 msgid "" "You are right. I can give you another chance. All you must do is to drink " "one potion and say some words." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/13_The_Assassin.cfg:138 msgid "Clare did not have much options to do so she did what he said." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/13_The_Assassin.cfg:159 msgid "Now you will pay for all your deeds, orc!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/13_The_Assassin.cfg:193 msgid "" "All is done. You can rest in peace now, Glacyn. But you, necromancer, should " "leave me and never return." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Haldar #: For_Power/scenarios/13_The_Assassin.cfg:197 #: For_Power/scenarios/16b_Preserving.cfg:153 #: For_Power/scenarios2/01_Return_of_troubles.cfg:277 msgid "As you think." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/13_The_Assassin.cfg:205 msgid "You did it, Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/13_The_Assassin.cfg:211 msgid "Yes, but some of your friends did not live to see it." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/13_The_Assassin.cfg:215 msgid "" "Yes, I will miss them but they know that their deaths were for the greatest " "good." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/13_The_Assassin.cfg:225 msgid "We won today. Now we should celebrate." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/13_The_Assassin.cfg:229 #: For_Power/scenarios3/01_End_of_peace.cfg:242 msgid "You are right." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/13_The_Assassin.cfg:245 msgid "Not fast enough, you orcish scum!" msgstr "" #. [message]: id=Clare #: For_Power/scenarios/13_The_Assassin.cfg:279 msgid "All is done. You can rest in peace now, Glacyn. And I can celebrate." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/13_The_Assassin.cfg:283 msgid "But first, I will grant some rest to my minions." msgstr "" #. [scenario]: id=14a_Heavy_Paid_Victory #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:5 msgid "Heavily Paid Victory" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:47 msgid "" "So our heroes defeated the orcs and Clare avenged Glacyn's assassination and " "they celebrated." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:51 msgid "But in fact not everyone celebrated." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:55 msgid "What is wrong with you, girl? We won. You should be happy." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:59 msgid "Yes, we won but you do not know the price what I had to pay." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:64 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:583 msgid "What are you talking about?" msgstr "" #. [message]: id=Clare #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:68 msgid "" "I will tell you but you must promise that you will not tell it to anyone " "else." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:72 msgid "I promise. What is it?" msgstr "" #. [message]: id=Clare #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:76 msgid "I died, but the necromancer brought me back. I am an undead, a lich." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:80 msgid "You don't look like one of these liches." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:84 msgid "" "He gave me some potion perhaps even a poison. I do not know. All I know is " "that I was dead and that now I am back." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:88 msgid "" "I don't mind it, do you? I know you are a good girl and that's all that's " "important." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:92 msgid "Thank you, Merissa. You are very kind." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/14a_Heavy_Paid_Victory.cfg:96 msgid "You are welcome. And now join the party. This is your victory." msgstr "" #. [scenario]: id=14b_More_Power #: For_Power/scenarios/14b_More_Power.cfg:5 msgid "More Power" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:56 msgid "Hail, master. I slew the orc." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:60 msgid "It is good to see you again. By the way, I knew that you could do it." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:68 msgid "But is this the end of your path? Do you not want more?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:72 msgid "What are you talking about, master?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:76 msgid "Did you never want to cheat the death?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:80 msgid "Do you want me to become a lich?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:88 msgid "Shall I look like a pack of bones? No, thank you." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:92 msgid "You do not need to look like 'a pack of bones'. There is an other way." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:96 msgid "Really? What is it?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:100 msgid "" "During my studies of preserving the dead I found something. There is a " "substance that will make your body look like it did the day you died, even " "after a thousand years have passed. But it is a poison, and you will die " "from it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:104 msgid "It sounds interesting. Where can I find this poison?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:108 msgid "This substance is very rare. You cannot buy it on the market." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:112 msgid "Of course, it would be very easy. So where can I find it, master?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:116 msgid "" "I heard about a dragon who has this substance. I can tell you about his " "place but you will probably need some minions to defeat him." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/14b_More_Power.cfg:120 msgid "" "And the last thing. He likes using his fire breath. But I can protect you " "from it by a spell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/14b_More_Power.cfg:124 msgid "So on to the dragon." msgstr "" #. [scenario]: id=15a_Back_Home #: For_Power/scenarios/15a_Back_Home.cfg:5 msgid "Back Home" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:68 msgid "" "Ah, it is so good to be back home. I really missed this place. Let us see " "how it looks here now like. Well, every building is at the same place and in " "the same state as I remember so the orcs probably have not attacked the " "village in my absence. And there, at the fields are some children playing. " "That reminds me of me and Lemyr playing there before I left our village to " "go to study magic arts. And when I am thinking of him - where he is? I would " "like to ... say hello to him and tell that I succeeded in my mission." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/15a_Back_Home.cfg:72 msgid "Who is that Lemyr you're talking about? ... If I can ask ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:76 msgid "" "My closest friend. I know him since my childhood. He has been so righteous " "and kind since I remember. Almost everyone liked him. But he was a bit shy " "and not so talkative so he did not have so much friends. A few days before I " "left our village he have been knighted and after Gl ... Glacyn have been " "killed he is probably in charge of our village." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/15a_Back_Home.cfg:80 msgid "" "Hm, with someone like him around, I don't think she could think of me. " "Compared to him, I'm nobody. At least nobody she could like." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/15a_Back_Home.cfg:84 msgid "" "I can see someone looking like a knight in front of some old keep, Clare. " "Hmm, but when I look better at him his clothing seems somehow poor and it's " "white and blue. He doesn't look like knights I have heard about. But he may " "be a paladin. Anyhow is that your friend?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:88 msgid "" "Yes, it is him! I am so glad to see him again. I am going to go to greet him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:97 msgid "Lemyr! Hello! It is me, Clare. I am back. I slew the orc." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:101 msgid "" "Clare! Welcome back. I missed you. Well, it is a great news what you bring " "to me. Now, our beloved Glacyn can rest in peace. But can we talk about " "those bandits? It seems that they came with you. Do you know them? And what " "are they doing around our village?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:105 msgid "" "They helped me to get to that accursed orc. He was hiding in one orcish city " "so we had to capture it first. Please, do not fight them." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:109 msgid "If you say so. They can enter the village." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:128 msgid "" "Thank you. But now tell me what happended in our village during my absence." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:132 msgid "" "Nothing interested. You know it. This is a small village. But it is a place " "of peace and justice again. There have been no more assassinations here. " "Also for a reason, the orcs did not attemp to attack us again. But no one of " "us mind it. We are happy for some time when we do not have to fight." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:136 msgid "You did a great job. I am proud of you. Come to me. I want to hug you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:146 msgid "" "(he hugged Clare and gave her a kiss)It is ... you are so cold. You are " "probably ill. You should rest." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:150 msgid "Yes, I should." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/15a_Back_Home.cfg:154 msgid "(whispers) He loves you. It is cute." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:158 msgid "" "(whispers) What are you talking about? We are friends from our childhood." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/15a_Back_Home.cfg:162 msgid "(whispers) Maybe but I can see it on him, you can't?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:166 msgid "Do you love me, Lemyr?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:170 msgid "" "What? Ehhm to be honest yes. I have loved you for a long time but I could " "not say it. Alas I expected nothing from you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:174 msgid "I love you too, Lemyr. I do not know how it happened but it is true." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/15a_Back_Home.cfg:178 msgid "It is the happiest day of my life." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15a_Back_Home.cfg:182 msgid "Of mine too. I do not want to leave you again." msgstr "" #. [scenario]: id=15b_The_Poison #: For_Power/scenarios/15b_The_Poison.cfg:5 msgid "The Poison" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: For_Power/scenarios/15b_The_Poison.cfg:73 msgid "Dragon" msgstr "" #. [side]: type=Fire Dragon, id=dragon #: For_Power/scenarios/15b_The_Poison.cfg:77 msgid "Mar’Ildian" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/15b_The_Poison.cfg:119 msgid "Slay the dragon" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:143 msgid "I am here. So where is the dragon?" msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:147 msgid "What the hell was it? Are you a mage?" msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:155 msgid "In that case you may be the one who we need." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:159 msgid "What is the problem?" msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:163 msgid "" "A dragon settled in a nearby some time ago. He kills everyone who dares to " "enter the cave. He also killed five of my men who tried to slay him." msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:167 msgid "" "I offered a hand of my daughter in marriage to anyone who slays the dragon. " "But in your case I offer two hundred pieces of gold. Do you accept it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:171 msgid "This is a fair price." msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:175 msgid "Ok. Bring me his scales and I will give you your money." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:179 msgid "Yes. So, into the cave." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:188 msgid "And there is a dragon here." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:192 msgid "A necromancer? What are you doing here?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:196 msgid "I want your poison. And by the way to kill you for a reward." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:200 msgid "Do you want his daughter? Interesting. Ha ha ha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:204 msgid "" "Not even as my minion. Well, she might become a useful seducer... But no I " "will receive two hundread pieces of gold for your scales." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:208 msgid "You will never have my poison nor my scales." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:212 msgid "You know it - never say never." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:216 msgid "Silence, necromancer. Drakes, bring me this intruder's head!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:220 msgid "Does he have drakes? Never mind. Skeletons, zombies, kill them all." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:245 msgid "No! This is impossible. Slain by a necromancer." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:249 msgid "Give me the poison, monster." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:253 msgid "You are a monster. But here you are. I hope that you will drink it all!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:257 msgid "Yes I am going to drink it but not here and now. And now, die!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:265 msgid "That would be done. Now the reward." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:276 msgid "There are your scales here, sir. And my reward?" msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:280 msgid "You slew the dragon. All hail ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:284 msgid "Clare. I am Clare." msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:288 msgid "Hail Clare, the dragon slayer!" msgstr "" #. [message]: role=hailer1 #. [message]: role=hailer2 #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:300 #: For_Power/scenarios/15b_The_Poison.cfg:304 #: For_Power/scenarios2/12_Escape_from_prison.cfg:331 msgid "Hail." msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:308 msgid "" "And here are you your reward, Clare. Two hundread pieces of gold exactly." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:319 msgid "Thank you, sir. Alas I must go now. Good bye." msgstr "" #. [message]: speaker=noble #: For_Power/scenarios/15b_The_Poison.cfg:323 msgid "Good bye." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:354 msgid "No! Slain by a mere dragon." msgstr "" #. [message]: speaker=dragon #: For_Power/scenarios/15b_The_Poison.cfg:358 msgid "Your dark arts could not save you from the real power." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/15b_The_Poison.cfg:367 msgid "This is hopeless. I will surely die, but without my poison." msgstr "" #. [scenario]: id=16a_Another_Orcish_Assault #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:5 msgid "Another Orcish Assault" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:119 #: For_Power/scenarios/18b_The_Truth.cfg:105 For_Power/utils/chapter2.cfg:19 #: For_Power/utils2/deaths.cfg:37 msgid "Death of Merissa" msgstr "" #. [message]: role=reporter #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:139 #: For_Power/scenarios/18b_The_Truth.cfg:129 msgid "" "Oh no. There are the orcs again, Lemyr. It seems our peace time came to its " "end." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:143 #: For_Power/scenarios/18b_The_Truth.cfg:133 msgid "What do you want, orcs?" msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:147 msgid "We want the head of the little witch who captured our city!" msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:151 #: For_Power/scenarios/18b_The_Truth.cfg:141 msgid "Yes. Give her to us and we will leave you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:155 msgid "Never, so long as I can draw breath!" msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:159 msgid "Then prepare to die, human worms." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:167 msgid "Lemyr, this is not your fight. This has nothing to do with you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:171 msgid "No. Nothing is more important to me than you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:175 msgid "" "Even our village? You cannot give up its inhabinants because of me. I cannot " "allow you to do it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:179 msgid "But what can I do?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:183 msgid "" "You can fight on my side if is it your choice, but you may not require it " "from them." msgstr "" #. [message]: role=villager #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:192 msgid "" "This is our choice, Clare. You are our friend. You did a lot of good things " "for us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:196 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:134 #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:161 msgid "But ..." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:200 msgid "" "He is right. They have chosen as I did. I told you that you were a good girl." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:204 msgid "Ok, Merissa." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:244 #: For_Power/scenarios/18b_The_Truth.cfg:205 msgid "So our village is safe again." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:261 msgid "What did we miss?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:265 msgid "A good fight with the orcs." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:269 msgid "No! I wanted to fight the orcs." msgstr "" #. [message]: speaker=Mubryn #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:273 msgid "Men, up. There will be surely more fights here." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:277 msgid "Are you sure?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:281 msgid "Yes, they attack our village from time to time." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:285 msgid "Ok but next time tell me about them sooner." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/16a_Another_Orcish_Assault.cfg:289 msgid "As you wish." msgstr "" #. [scenario]: id=16b_Preserving #: For_Power/scenarios/16b_Preserving.cfg:5 msgid "Preserving" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:57 msgid "I have the poison, master. What is the next step?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:61 msgid "You must die ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:65 msgid "Yes, but ..." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:69 msgid "" "Do not interupt me. You must say some words before you die. Since you do not " "want to look like 'a pack of bones' you have to drink the poison first. It " "will cause your death and while you are dying you must cast a spell which " "will return your soul into your body after your death." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:73 msgid "So how do we start?" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:77 msgid "Drink the poison." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:92 msgid "Good. Now prepare to die." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:96 msgid "I am prepared." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:100 msgid "" "Here are you your magic words. (he gives her a piece of paper with some " "words in a forgein language.)" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:104 msgid "" "Are you sure that these words are the right ones? I do not want to die " "unnecessarily." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:108 msgid "I will check it ... Yes, they are right." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:112 msgid "Ok I trust you. Ahhh. The poison is starting to work." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:116 msgid "Read the words." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:120 msgid "Yes. (she read the words from a paper) Ahhh..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:141 msgid "It worked! Thank you." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/16b_Preserving.cfg:145 msgid "" "You are welcome. By the way what are you going to do with your new life?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/16b_Preserving.cfg:149 msgid "I do not know. Maybe I will return to my village." msgstr "" #. [scenario]: id=17a_Conversation_with_the_earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:31 msgid "Conversation with the earl" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:102 msgid "" "I am glad that I can teleport myself. It would have been a long journey." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:111 msgid "What do you want, maiden?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:115 msgid "I am Clare, a mage. The earl orderded my presence here." msgstr "" #. [message]: speaker=guard2 #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:119 msgid "Clare... yes. You can pass." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:132 msgid "Hail Earl Menvan. I am Clare. Have you orderded my presence here?" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:136 msgid "Yes, I did. Nice to meet you, Clare. I heard a lot of things about you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:140 msgid "What do you mean, sir?" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:144 msgid "" "You are so modest, maiden. Where shall I begin? You saved your village from " "the orcs several times, conquered an orcish city and avenged Glacyn's death. " "Yes I heard about him. He was a good man." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:148 msgid "Yes, I still miss him." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:152 msgid "" "Yes, you have done so many good deeds in your short life. And you must be " "rewarded." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:156 msgid "" "No, it was my duty. And most off my deeds I did not do alone. Some outlaws " "helped me." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:160 msgid "" "Outlaws? So from now on they are no longer outlaws. Provided, of course, " "that they remain law abiding." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:164 msgid "Yes, they do." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:168 msgid "" "So it is decided. And you, I would be honoured if you would work for me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:172 msgid "" "It is a honour be asked sir but I must decline your offer. All I want is to " "live in my village with my dear Lemyr." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:176 msgid "Lemyr the rider? He is a good man. I wish you good luck." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:180 msgid "Thank you, sir." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/17a_Conversation_with_the_earl.cfg:184 msgid "You both are always welcomed guests here." msgstr "" #. [scenario]: id=17b_Am_I_welcomed_at_home #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:5 msgid "Am I welcome at home?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:72 msgid "" "Hm, it seems that this night will be just calm as the other ones this month. " "But I wonder what could happen to Clare. She is gone for too long. I hope " "that ... Wait, someone is sneaking around the village. Who is it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:76 msgid "It is me, Clare." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:80 msgid "Thanks be to the gods. I thought that you were dead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:84 msgid "May I enter the village?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:88 msgid "You know that you do not need to ask. Come to me, please." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:97 #: For_Power/scenarios5/03_Besieged.cfg:245 msgid "I am here." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:101 msgid "I missed you. You were away for a long time." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:105 msgid "I am sorry. But the orc is history." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:109 msgid "That is good news. I was worried that some harm had come to you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:113 msgid "" "That is nice but you do not have to worry about me. I am a mage, you know." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:117 msgid "I will worry about you. You are my best friend." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:131 msgid "We finally found you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:135 msgid "What are these bandits doing here? And how do they know you, Clare?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:139 msgid "" "I met them on my way to Haldar. They helped me. They are not as bad as they " "seem." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:143 msgid "Ok. So what do you want?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:147 msgid "We wanted to say hello to Clare and ask how she is." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:151 msgid "I am fine. But did you really travel to here just to say hello?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:155 msgid "" "We haven't seen you since you visited Haldar. We wanted to make sure that " "you are ok." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:159 msgid "I am ok." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:163 msgid "Why should she not be ok? Is something wrong with Haldar?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:167 msgid "" "He doesn't have a good reputation, even among the outlaws. I don't know the " "hard facts." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:171 msgid "What did you hear?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:175 msgid "It does not matter. I am fine." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:179 msgid "If you say so. But what of you, bandits? What are you going to do?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:183 msgid "May we rest in your village for a short time?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/17b_Am_I_welcomed_at_home.cfg:187 msgid "You helped Clare so you may. But I am watching you." msgstr "" #. [scenario]: id=18a_The_Last_battle #: For_Power/scenarios/18a_The_Last_battle.cfg:31 msgid "The Last battle" msgstr "" #. [side]: id=Clare, type=Clare_Lich #. [side]: type=Grand Marshal, id=earl #. [side]: type=Paladin, id=Lemyr #: For_Power/scenarios/18a_The_Last_battle.cfg:46 #: For_Power/scenarios/18a_The_Last_battle.cfg:64 #: For_Power/scenarios/18a_The_Last_battle.cfg:82 msgid "Humans" msgstr "" #. [side]: type=Orcish Sovereign, id=orcleader #: For_Power/scenarios/18a_The_Last_battle.cfg:113 msgid "Vriurk" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/18a_The_Last_battle.cfg:180 msgid "Kill the orcish sovereign" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/18a_The_Last_battle.cfg:189 #: For_Power/scenarios/18a_The_Last_battle.cfg:536 msgid "Death of Earl Menvan" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/18a_The_Last_battle.cfg:193 #: For_Power/scenarios/18a_The_Last_battle.cfg:540 msgid "Death of Lemyr, Tinry, Merissa or Mubryn" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18a_The_Last_battle.cfg:215 msgid "" "We have arrived as you ordered, earl Menvan. And we bring some soldiers and " "mages with us." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:219 msgid "You arrived just in time. The orcs are prepared for the attack." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18a_The_Last_battle.cfg:223 msgid "We will send them all right into the fiery wastelands of Inferno, sir." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:227 msgid "" "I fear that we can't defeat them. We are outnumbered. And these orcs aren't " "the weaklings we usually fight. They are just strong as my finest warriors, " "maybe even stronger. And it seems they have also some tough trolls and ogres " "with them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18a_The_Last_battle.cfg:231 msgid "" "I see. In that case we must kill the sovereign and hope that they will fight " "among themselves and we will defeat them easily." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:238 msgid "Can you see his guards? It won't be easy." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18a_The_Last_battle.cfg:242 msgid "" "Yes but I can teleport myself. I could get close to him and kill him quickly." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18a_The_Last_battle.cfg:246 msgid "" "This is too dangerous. They have a lot of troops and you are not too good in " "melee combat." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:250 msgid "" "It's dangerous but it may be our only chance. We will try to clear the road " "and you will sneak up on him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18a_The_Last_battle.cfg:254 msgid "I agree." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:258 msgid "Fight my soldiers. For our country!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18a_The_Last_battle.cfg:262 msgid "Fight my soldiers. For all good people on Irdya!" msgstr "" #. [message]: speaker=elfleader #: For_Power/scenarios/18a_The_Last_battle.cfg:290 msgid "Slay the orcs! Do not let them cut a single tree!" msgstr "" #. [message]: speaker=orcleader #: For_Power/scenarios/18a_The_Last_battle.cfg:294 msgid "Elves?! But this is only a small group. Wolves, time to lunch!" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:298 msgid "Help us, elves, please." msgstr "" #. [message]: speaker=elfleader #: For_Power/scenarios/18a_The_Last_battle.cfg:302 msgid "We will help you, humans. All must unite to fight the orcs." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:306 msgid "Thank you. You will be rewarded." msgstr "" #. [message]: speaker=elfleader #: For_Power/scenarios/18a_The_Last_battle.cfg:310 msgid "Our reward is that they will cut no trees anymore." msgstr "" #. [message]: speaker=orcleader #: For_Power/scenarios/18a_The_Last_battle.cfg:319 msgid "Our reinforces arrived. Destroy these human worms!" msgstr "" #. [message]: speaker=Augatol #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:339 #: For_Power/scenarios2/03_More_Orcs.cfg:397 msgid "Our reinforces arrived." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/18a_The_Last_battle.cfg:356 msgid "This is the end. The orcs won." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/18a_The_Last_battle.cfg:368 msgid "I am going to the lands where is no war. I hope that you win, humans." msgstr "" #. [message]: race=elf #: For_Power/scenarios/18a_The_Last_battle.cfg:372 msgid "We will help them, sir. The orcs will pay for your death." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/18a_The_Last_battle.cfg:384 msgid "You may kill me but there are still a lot of us. They will get you all." msgstr "" #. [message]: speaker=$leader.id #: For_Power/scenarios/18a_The_Last_battle.cfg:446 msgid "" "The sovereign is dead. I will take his place. All orcs, under my banner!" msgstr "" #. [message]: role=soldier #: For_Power/scenarios/18a_The_Last_battle.cfg:450 msgid "We are with you, sovereign. Command us." msgstr "" #. [message]: speaker=$leader.id #: For_Power/scenarios/18a_The_Last_battle.cfg:454 msgid "Kill them all!" msgstr "" #. [message]: role=soldier #: For_Power/scenarios/18a_The_Last_battle.cfg:458 msgid "Yes, sir. We will avenge his death." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios/18a_The_Last_battle.cfg:469 msgid "" "The sovereign is dead. I will take his place. All orcs, go under my banner!" msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios/18a_The_Last_battle.cfg:473 msgid "You're weak. You can't be a new sovereign. Under my banner, orcs!" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:477 msgid "" "It worked. They will fight among themselves and we can finish them. Final " "charge, soldiers!" msgstr "" #. [message] #: For_Power/scenarios/18a_The_Last_battle.cfg:482 msgid "Flee, my comrades. This is hopeless without sovereign!" msgstr "" #. [modify_side] #: For_Power/scenarios/18a_The_Last_battle.cfg:508 msgid "Other Orcs" msgstr "" #. [objective]: condition=win #: For_Power/scenarios/18a_The_Last_battle.cfg:528 msgid "Defeat remaining orcish leaders" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:555 msgid "We did it! Thank you for your help, elves." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:565 msgid "We did it! Though our elven friends died." msgstr "" #. [message]: speaker=elfleader #: For_Power/scenarios/18a_The_Last_battle.cfg:575 msgid "" "You are welcome, humans. We will take our leave now and return to our " "forests." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:582 msgid "The victory is ours. Clare, Lemyr, come to me." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:596 msgid "" "You saved our country. You will be rewarded. Tell me your wish and I will " "grant it." msgstr "" #. [message]: id=Clare #: For_Power/scenarios/18a_The_Last_battle.cfg:600 msgid "I have no wish, my lord. I have all that I ever wanted." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18a_The_Last_battle.cfg:604 msgid "Yes, sir. We need nothing. We have fulfiled our duty." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:608 msgid "You both are very good people but my promise stands." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios/18a_The_Last_battle.cfg:622 msgid "Three legions of orcs arrived. There is no hope of defeating them now." msgstr "" #. [scenario]: id=18b_The_Truth #: For_Power/scenarios/18b_The_Truth.cfg:5 msgid "The Truth" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios/18b_The_Truth.cfg:109 For_Power/utils/chapter2.cfg:9 #: For_Power/utils2/deaths.cfg:47 msgid "Death of Tinry" msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios/18b_The_Truth.cfg:137 msgid "We want the head of the necromancer who captured our city!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:145 msgid "" "I have no idea who are you talking about but I can assure that there is no " "necromancer in our village." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios/18b_The_Truth.cfg:149 msgid "You know her as Clare." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:153 msgid "She is not a necromancer, orc. She would never do such things." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:157 msgid "" "Lemyr, they do not tell lies. I needed to be a necromancer to defeat the " "orc. But I have not interupted the rest of any dead for weeks. I have " "abandoned this terrible art." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios/18b_The_Truth.cfg:161 msgid "No! This can't be truth." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:165 msgid "We will fight them but then we will have a serious talk." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:209 msgid "We must have a talk, Clare. Come to me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:220 msgid "I am here, Lemyr." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:224 msgid "You must answer some questions and do not try anything." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:228 msgid "I will answer all of your questions truthfully. I promise." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:232 msgid "How could you even do something that? This is not you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:236 msgid "I had to defeat him at any cost. He assassinated Glacyn, you know." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:240 msgid "" "How could I forget? But this is the wrong path and you have always been good." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:244 msgid "I did not want this path, but there was no other." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:248 msgid "Always there is an other path but who taught you it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:252 msgid "Haldar taught me it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:256 msgid "No! I should not let you to go to him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:260 msgid "You could not know. No one could have." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:264 msgid "" "In any case I should execute you. This is against the law in every country " "including this one." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:268 msgid "No, it isn't. Our earl never banned it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:272 msgid "" "Maybe not because he belived that no one here would even try it. If is it " "truth..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:276 msgid "It is. I know our laws very well." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:280 msgid "" "... I do not have to execute you. Is there anything else what should I know?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:284 msgid "Yes, there is. I am a lich." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:288 msgid "Do not even joke about that! It is impossible." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:292 msgid "" "It is possible. I drank a poison which makes my body look like it did the " "day I died." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:300 msgid "Yes. Haldar told me about it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:304 msgid "Haldar! I will make him pay for all of this." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:308 msgid "He did nothing. Do not hate him. It is all because of me." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:312 msgid "Of course. I love you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:316 msgid "Do you love me? I had no idea." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:320 msgid "" "Yes but this does not matter now. He will pay. I will find other paladins " "and we will get him. Does he still live in the Heart Mountains?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/18b_The_Truth.cfg:324 msgid "As far as I know, he does." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:328 msgid "I will be back in a few months. Wait for me." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios/18b_The_Truth.cfg:358 msgid "I got her, chief!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/18b_The_Truth.cfg:362 msgid "You may be a necromancer but I loved you. But the orcs won." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios/18b_The_Truth.cfg:366 msgid "Did you love me?" msgstr "" #. [scenario]: id=19b_The_Necromancer #: For_Power/scenarios/19b_The_Necromancer.cfg:19 msgid "The Necromancer" msgstr "" #. [side]: type=Paladin, id=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:49 msgid "Paladins" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:93 msgid "He is here. On him, paladins." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/19b_The_Necromancer.cfg:102 msgid "You must be Lemyr. Clare spoke about you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:106 msgid "You will pay for everything what did to her." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/19b_The_Necromancer.cfg:110 msgid "I did nothing to her. It was her own choice." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:114 msgid "Silence, necromancer. Paladins, on him." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:128 msgid "Ok I will do it alone." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:158 msgid "Stop, Haldar!" msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/19b_The_Necromancer.cfg:162 msgid "Why? It was him who started this." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:173 msgid "And it will be me who ends this." msgstr "" #. [message]: speaker=Haldar #: For_Power/scenarios/19b_The_Necromancer.cfg:205 msgid "How could you, Clare? I was your teacher." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:209 msgid "Yes, you were. But I cannot let you kill my friends. Farewell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:221 msgid "So it is done. Let us leave of this place." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:225 msgid "You saved my life. Thank you. But why did you kill him?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:229 msgid "You are my best friend. I do not let anyone to harm you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:233 msgid "" "It was me who had to protect you but I failed. I could not protect you from " "this evil." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios/19b_The_Necromancer.cfg:237 msgid "" "It was not your fault. I was too weak to resist the evil and I hate me for " "this. Alas all we can do now is return to our village and try to live " "somehow even if I am dead." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios/19b_The_Necromancer.cfg:241 msgid "You are right. So to our village." msgstr "" #. [scenario]: id=Epilogue #. [scenario]: id=Epilogue_a #. [scenario]: id=Epilogue_b #: For_Power/scenarios/Epilogue_a.cfg:5 For_Power/scenarios/Epilogue_b.cfg:5 #: For_Power/scenarios2/Epilogue.cfg:5 For_Power/scenarios3/Epilogue.cfg:5 #: For_Power/scenarios4/Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: For_Power/scenarios/Epilogue_a.cfg:43 msgid "" "After the defeat of their sovereign the orcs continued their civil war and " "stopped attacking human villages." msgstr "" #. [part] #: For_Power/scenarios/Epilogue_a.cfg:46 msgid "" "The villages that had been destroyed were rebuilt and humans settled them " "again. Peace was ruling the Northlands." msgstr "" #. [part] #: For_Power/scenarios/Epilogue_a.cfg:49 msgid "" "Clare and Lemyr lived peacefully in their village and were happy. And " "nothing could break it." msgstr "" #. [part] #: For_Power/scenarios/Epilogue_b.cfg:43 msgid "" "Clare and Lemyr returned to their village and tried to live. They managed to " "deal with her undeath somehow and continued in their friendship." msgstr "" #. [part] #: For_Power/scenarios/Epilogue_b.cfg:46 msgid "" "Some years later, an orc united all orcish tribes and led them against " "humans, but they defeated him with help of the elves and everything returned " "to the old ways." msgstr "" #. [scenario]: id=01_Return_of_troubles #: For_Power/scenarios2/01_Return_of_troubles.cfg:5 msgid "Return of troubles" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:22 msgid "Mages" msgstr "" #. [side]: type=Elvish High Lord, id=elf #. [side]: type=Elvish Lord, id=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:45 #: For_Power/scenarios3/08_The_Elves.cfg:51 msgid "Elves" msgstr "" #. [side]: type=Elvish Lord, id=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:49 msgid "Gaeril" msgstr "" #. [side] #. [side]: type=Dark Adept, id=adept #. [side]: type=Dark Sorcerer, id=Mal-Anil #. [side]: type=Dark Sorcerer, id=apprentice #. [side]: type=Dark Sorcerer, id=necro #. [side]: type=Lich, id=lich #. [side]: type=Necromancer, id=Mal-Salin #. [side]: type=Necromancer, id=necro #. [side]: type=Necromancer, id=necro1 #. [side]: type=Necromancer, id=necro2 #. [side]: type=Necromancer, id=necro3 #: For_Power/scenarios2/01_Return_of_troubles.cfg:67 #: For_Power/scenarios2/03_More_Orcs.cfg:131 #: For_Power/scenarios2/07_West_Front.cfg:67 #: For_Power/scenarios2/07_West_Front.cfg:88 #: For_Power/scenarios2/07_West_Front.cfg:106 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:70 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:96 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:115 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:134 #: For_Power/scenarios3/01_End_of_peace.cfg:44 #: For_Power/scenarios3/02_More_undeads.cfg:59 #: For_Power/scenarios3/02_More_undeads.cfg:78 #: For_Power/scenarios3/12_At_home.cfg:34 #: For_Power/scenarios4/03_The_Swamp.cfg:43 #: For_Power/scenarios4/08_Eastern_lands2.cfg:40 #: For_Power/scenarios4/08_Eastern_lands2.cfg:65 #: For_Power/scenarios4/08_Eastern_lands2.cfg:92 #: For_Power/scenarios4/08_Eastern_lands2.cfg:119 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:73 #: For_Power/scenarios5/02_Flight.cfg:42 #: For_Power/scenarios5/03_Besieged.cfg:43 msgid "Undead" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Anil #: For_Power/scenarios2/01_Return_of_troubles.cfg:71 msgid "Mal-Anil" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/01_Return_of_troubles.cfg:86 #: For_Power/scenarios3/01_End_of_peace.cfg:64 msgid "Defeat dark sorcerer" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:214 msgid "" "Ah, I am so tired of walking, I need to rest for a while. But where? " "Everything what I can see around is just a flat land. It would not have to " "be necessary uncomfortable but I do not know what perils could appear when I " "close my eyes. I would feel safer among some people. Hm, wait. I can see a " "forest in not so long distance and it seems to be inhabited by elves. They " "may let me rest in their village." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:218 msgid "Hail, elves. May I rest in your village?" msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:222 msgid "You must be Clare. We have heard about you." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #: For_Power/scenarios2/01_Return_of_troubles.cfg:226 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:118 #: For_Power/scenarios2/13b_The_Underground.cfg:304 msgid "Yes, it is me." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:230 msgid "" "Well, you are welcome here but we are having some troubles. Would you mind " "helping us to deal with them?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:234 msgid "Not at all. I will gladly help you. What is that what troubles you?" msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:238 msgid "" "Some weeks ago a necromancer came to near swamp and started to disturb the " "rest of the dead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:242 msgid "Even if I have only a few mages with me I will help you." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:246 msgid "Thank you, maiden." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #. [message]: speaker=olderJolla #. [message]: speaker=outlaw #: For_Power/scenarios2/01_Return_of_troubles.cfg:250 #: For_Power/scenarios2/01_Return_of_troubles.cfg:344 #: For_Power/scenarios2/13b_The_Underground.cfg:332 #: For_Power/scenarios5/07_Cave.cfg:548 #: For_Power/scenarios5/08_Avenger.cfg:521 msgid "You are welcome." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:261 msgid "Tell me, necromancer, why are you disturbing the rest of these dead?" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/01_Return_of_troubles.cfg:265 msgid "" "It is an exercise from my master. I must prove him that I can be useful to " "him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:269 msgid "Who is your master?" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/01_Return_of_troubles.cfg:273 msgid "I will never tell you his name." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/01_Return_of_troubles.cfg:288 msgid "" "You may kill me but my master is every day stronger and one day will destroy " "Wesnoth and all people of the continent will serve him." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:300 msgid "So our dead can finally rest in peace." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:304 msgid "" "Yes, but he was only a puppet. Someone stronger is behind this all and he " "has greater plans." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:308 msgid "" "I heard his words alas he will not appear today even tommorow. We can " "prepare for his actions." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/01_Return_of_troubles.cfg:312 msgid "" "You may be right, elvish lord. I will watch the flow of events but I need " "some rest in this moment." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:316 msgid "You can rest here. You helped us a lot. We will never forget about it." msgstr "" #. [unit]: type=Amiwen_Elvish Seer, id=Amiwen #. [unit]: type=Elvish Enchantress, id=Amiwen #. [unit]: type=Elvish Sylph, id=Amiwen #: For_Power/scenarios2/01_Return_of_troubles.cfg:326 #: For_Power/scenarios3/01_End_of_peace.cfg:170 #: For_Power/scenarios4/01_Searching_adventures.cfg:248 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:296 msgid "Amiwen" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios2/01_Return_of_troubles.cfg:340 msgid "" "Hello, maiden. Can I join you? This country is not always safe and I could " "help you." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/01_Return_of_troubles.cfg:373 msgid "Farewell, the world." msgstr "" #. [message]: speaker=Gaeril #: For_Power/scenarios2/01_Return_of_troubles.cfg:382 msgid "This is hopeless. Our dead will never rest in peace." msgstr "" #. [scenario]: id=02_The_Northern_Alliance #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:5 msgid "The Northern Alliance" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:22 msgid "Travellers" msgstr "" #. [side]: type=Clare_Lich, id=Clare #. [side]: type=Dwarvish Steelclad, id=Augatol #. [side]: type=General, id=Ralenyth #. [side]: type=Grand Marshal, id=protector #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:40 #: For_Power/scenarios2/03_More_Orcs.cfg:37 #: For_Power/scenarios2/03_More_Orcs.cfg:55 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:77 #: For_Power/scenarios2/07_West_Front.cfg:31 #: For_Power/scenarios2/07_West_Front.cfg:48 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:31 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:48 #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:47 msgid "Northern Alliance" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:44 #: For_Power/scenarios2/03_More_Orcs.cfg:59 msgid "Augatol" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:93 msgid "Defeat the orcs' leader" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:126 msgid "What is happening here?" msgstr "" #. [message]: speaker=orc #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:130 msgid "Surrender or prepare to very long and painfull deaths, dwarves!" msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:134 msgid "We will never surrender, orc. Nobody can defeat the Northern Alliance." msgstr "" #. [message]: speaker=orc #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:138 msgid "You decided about your fates." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:142 msgid "Northern Alliance? I never heard about it. But we will help you." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:146 msgid "Thank you, mages." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:157 msgid "You may kill me but next orcs will come to you, punny dwarves." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:165 msgid "Thank you for help, mages." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:169 msgid "You are welcome. Can you tell me about the Northern Alliance?" msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:173 msgid "" "Didn't you hear about the alliance? Ok, we want to make the Northlands safe " "to live in. Besides dwarves, there are humans, some elves and even some " "orcish tribes in." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:177 msgid "Orcs? But they attacked you." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:181 msgid "Yes some orcs attack us. Almost of orcs don't want the peace." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:185 msgid "Alas this is a great idea. I want to help you." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:189 msgid "Anyone of any race is welcome." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:193 msgid "I can tell my lord about the alliance. He will surely join you." msgstr "" #. [message] #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:197 #: For_Power/scenarios2/12_Escape_from_prison.cfg:351 msgid "Well." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:219 msgid "You may kill me but the Alliance will stand forever." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:223 msgid "What is this alliance?" msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/02_The_Northern_Alliance.cfg:232 msgid "Their reinforces arrived. We are doomed." msgstr "" #. [scenario]: id=03_More_Orcs #: For_Power/scenarios2/03_More_Orcs.cfg:20 msgid "More Orcs" msgstr "" #. [side]: type=Necromancer, id=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:135 msgid "Mal-Salin" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/03_More_Orcs.cfg:165 #: For_Power/scenarios4/04_Possessed_people.cfg:59 #: For_Power/scenarios5/03_Besieged.cfg:139 msgid "Survive until the end of turns" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/03_More_Orcs.cfg:170 msgid "or defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/03_More_Orcs.cfg:178 msgid "Death of Augatol, Amiwen, Merrisa or Tinry" msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:234 msgid "More orcs came here. It's not good." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:238 msgid "I and my friend will help you." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/03_More_Orcs.cfg:244 msgid "Yes. We will fight them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:248 msgid "Tinry and Merissa, what are you doing here?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/03_More_Orcs.cfg:252 msgid "" "We started to be bored so we left the village and somehow found you. We have " "also some friends with us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:256 msgid "It is good to see you again, friends." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:260 msgid "" "Well maybe we can fend them off but in every case I send a messenger to " "request reinforces." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:273 msgid "Fly." msgstr "" #. [message]: speaker=messenger #: For_Power/scenarios2/03_More_Orcs.cfg:277 msgid "Yessir. But I can see a nercromancer too." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:281 msgid "It doesn't matter. Fly!" msgstr "" #. [message]: speaker=messenger #: For_Power/scenarios2/03_More_Orcs.cfg:285 msgid "Yes sir." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:296 msgid "What do you want here, necromancer?" msgstr "" #. [message]: speaker=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:300 msgid "My lord sent me here after Anil The Weak failed." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:304 msgid "Can someone finally tell me who is this master?" msgstr "" #. [message]: speaker=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:308 msgid "" "No. The right time did not come yet. You will know his name when you cannot " "stop him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:312 msgid "Alas we can stop you here and now." msgstr "" #. [message]: speaker=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:316 msgid "" "You may try it, maiden. You have some power. But the orcs will fight on my " "side. I will give them two hundread pieces of gold. Am I right, orcs?" msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios2/03_More_Orcs.cfg:320 msgid "" "We wanted to fight them already but we will let you alive for this price." msgstr "" #. [message]: speaker=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:324 msgid "So let the battle begin." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/03_More_Orcs.cfg:371 msgid "Curses on you! My lord will kill you, a little witch." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:380 msgid "Why do they call me a little witch?" msgstr "" #. [message] #: For_Power/scenarios2/03_More_Orcs.cfg:402 msgid "No! We are leaving but we will come back." msgstr "" #. [message]: speaker=Mal-Salin #: For_Power/scenarios2/03_More_Orcs.cfg:406 msgid "No. My lord will be disappointed." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:419 msgid "We did it. Thank you again, maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/03_More_Orcs.cfg:423 msgid "You are welcome but next orcs will come." msgstr "" #. [message]: speaker=Augatol #: For_Power/scenarios2/03_More_Orcs.cfg:427 msgid "Yes they won't vanish ever. But we will fight to the end." msgstr "" #. [scenario]: id=04_Visiting_The_Earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:18 msgid "Visiting The Earl" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:90 msgid "Hail, Earl Menvan. May I discuss something with you?" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:94 msgid "Of course. What is it about?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:98 msgid "" "I came from the lands of The Northern alliance. I want to join them and can " "tell about them to you." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:102 msgid "" "You don't need to tell me about them. Yesterday, a wizard visited me and " "told me about them. I don't want to join people like them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:106 msgid "People like them? What do you mean, sir?" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:110 msgid "" "Don't you know it? The alliance is in fact a slavery system. Dwarves use " "humans as a low-price work power." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:114 msgid "" "How could I do this to my people? So I won't join them. I'll never let you " "join them neither." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:118 msgid "" "But sir, I lived among them. Humans live there in equal terms as dwarves." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:122 msgid "" "It may be a trap to catch some naive people. You as a mage could see it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:126 msgid "But sir ..." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:130 msgid "" "No more words. Our discussion ended. You can stay here but I don't want to " "hear any word about this thing." msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:138 msgid "" "Save your words, maiden. I think that I must ask my guard to escort you from " "my castle. Guards!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:142 msgid "Noo." msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:182 msgid "Do what must be done" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:200 msgid "What have I done?!" msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:206 msgid "What can we do, sir? Sir? No!" msgstr "" #. [message]: speaker=guard2 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:210 msgid "What happened here, maiden?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:214 msgid "" "Someone sneaked here. He or she climbed the wall and killed our earl and " "fled before I could do anything." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:218 msgid "Who will rule the land now? He had no son." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:222 msgid "In his last words he asked me to rule our land." msgstr "" #. [message]: speaker=guard2 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:226 msgid "In that case what do we have to do, lady?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:230 msgid "He could have a respectable funeral at first." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:234 msgid "Yes, we will organise it, lady. Anything else?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:238 msgid "Nothing at the moment." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:242 msgid "As you wish, milady." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:263 msgid "What can we do, sir?" msgstr "" #. [message]: speaker=earl #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:267 msgid "Escort her to the prison. She tried to kill me." msgstr "" #. [message]: speaker=guard1 #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:271 msgid "As you say, my lord. Go, witch." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/04_Visiting_The_Earl.cfg:275 #: For_Power/utils5/deaths.cfg:11 msgid "It cannot end this way!" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:53 msgid "The Countess" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/05_The_Countess.cfg:129 msgid "Study!" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/05_The_Countess.cfg:133 msgid "An accident" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:146 msgid "Clare finds a pretty ring. Should she pick it up?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:147 #: For_Power/scenarios2/05_The_Countess.cfg:164 #: For_Power/scenarios4/08_Eastern_lands2.cfg:172 msgid "Take it" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:148 #: For_Power/scenarios2/05_The_Countess.cfg:165 #: For_Power/scenarios4/08_Eastern_lands2.cfg:198 msgid "Leave it" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:149 msgid "$unit.name finds a pretty ring. But only Clare can take it!" msgstr "" #. [object] #: For_Power/scenarios2/05_The_Countess.cfg:151 msgid "Ring of HP" msgstr "" #. [object] #: For_Power/scenarios2/05_The_Countess.cfg:153 For_Power/utils5/cave.cfg:403 msgid "This ring grants the wearer +10 max hp!" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:163 msgid "Clare finds a pretty staff. Should she pick it up?" msgstr "" #. [scenario]: id=05_The_Countess, id=Clare items/ring-red.png, id=Clare items/staff-magic.png #: For_Power/scenarios2/05_The_Countess.cfg:166 msgid "$unit.name finds a pretty staff. But only Clare can take it!" msgstr "" #. [object]: id=staff_of_ethalir #: For_Power/scenarios2/05_The_Countess.cfg:169 msgid "Staff of Ethalir" msgstr "" #. [object]: id=staff_of_ethalir #: For_Power/scenarios2/05_The_Countess.cfg:171 msgid "This staff grants the wearer +3 damage and +1 attack for melee weapon!" msgstr "" #. [message]: speaker=guard3 #: For_Power/scenarios2/05_The_Countess.cfg:204 msgid "Is everything ok, lady? Can we do something?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:208 msgid "Everything is ok. But I would like to study." msgstr "" #. [message]: speaker=advisor1 #: For_Power/scenarios2/05_The_Countess.cfg:212 msgid "" "There is a library here, milady. It contains books about different subjects " "- politics, belles-lettres and magic for example. You can gain some " "knowledge from them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:216 msgid "Well I will be in the library." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:235 msgid "This is a nice sword. I will keep it for Lemyr." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: For_Power/scenarios2/05_The_Countess.cfg:245 #: For_Power/scenarios2/05_The_Countess.cfg:276 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:343 msgid "Nothing more to see." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:266 msgid "This is a nice bow. Alas I have no use for it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:297 msgid "" "This is a nice necklace. (whispers) But it could harm me. I am an undead " "after all." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:307 msgid "I will not take it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:328 msgid "This is a story about a knight and his loved one. It is so lovable." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:336 msgid "This is a nice story, but there are more important books here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:357 msgid "How to become a good ruler by Haldric I. I could read it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:361 msgid "... set high taxes but not too high. Commoners could revolt. No." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:365 msgid "... gather wizards. Yes, it sounds reasonable." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:369 msgid "" "... Correction. No mages. You are the wissest. Hmmm, he became very arrogant." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:373 msgid "" "... No paladins. They could betray you. Yes. If you are not a good person " "they will not follow your orders." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:377 msgid "" "... Epilogue by Lady Jessene Don't take him seriously. He has changed a lot. " "Just set low enough taxes and listen to people and you will be the greatest " "ruler." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:381 msgid "She is right." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:389 msgid "I do not need to read it again." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:410 msgid "This is only a theory but I could read it." msgstr "" #. [object]: id=xpboost #: For_Power/scenarios2/05_The_Countess.cfg:416 msgid "Magic book" msgstr "" #. [object]: id=xpboost #: For_Power/scenarios2/05_The_Countess.cfg:417 msgid "By reading this book you gained 10 experience." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:441 #: For_Power/scenarios2/05_The_Countess.cfg:501 msgid "I can learn nothing more from this book." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:462 msgid "Souls by unkown author. Nothing interesting. But wait..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:466 msgid "By eating souls of other beeings a wizard can gain great powers." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:470 msgid "Really interesting. But eating souls does not sound good. But..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:474 msgid "" "After years I invented a spell what can absorb souls without causing pain to " "bodies." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:478 msgid "It is a better solution. I will remember that." msgstr "" #. [object]: id=redeem #: For_Power/scenarios2/05_The_Countess.cfg:484 msgid "Redeem" msgstr "" #. [object]: id=redeem #: For_Power/scenarios2/05_The_Countess.cfg:485 msgid "" "You can eat souls of other beeings without causing pain to them from now." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:493 msgid "" "It is recommended to use this attack from time to time. After redeeming a " "certain amount of enemies, redeem becomes more effective and the hero will " "become stronger (more hitpoints and better resistances). After reaching " "maximum level (7) the one will gain new and very powerfull advancements." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:522 msgid "" "Poisons by I cannot read it. What is this doing here? But I could check it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:526 msgid "" "Arsenic. A substance that will make your body look like it did the day you " "died. It could be a dream of everyone who wants to become a lich. Alas it is " "really rare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:530 msgid "(whispers) Haldar gave me it. Now I understand." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:534 msgid "The rest is not interesting." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:542 msgid "I am not interested in it anymore." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:552 msgid "I am so tired. I should go to rest." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:556 #: For_Power/scenarios2/05_The_Countess.cfg:565 #: For_Power/scenarios2/05_The_Countess.cfg:574 #: For_Power/scenarios2/05_The_Countess.cfg:583 #: For_Power/scenarios2/05_The_Countess.cfg:592 #: For_Power/scenarios2/05_The_Countess.cfg:601 #: For_Power/scenarios2/05_The_Countess.cfg:610 #: For_Power/scenarios2/06_Dwarven_Doors.cfg:310 #: For_Power/scenarios3/02_More_undeads.cfg:182 #: For_Power/scenarios3/07_Back_in_underground.cfg:321 msgid "A voice in your head" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:557 msgid "" "You have the power to fight for a good cause. I am proud of you, maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:561 msgid "What was it? Who are you?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:566 msgid "" "My name is not important. I am a wizard like you, and I chose to guide you " "to power and glory." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:570 msgid "Where are you? I cannot see you. Some kind of invisibility spell?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:575 msgid "" "I am far far away from you, but my mighty magic allows me to speak with you, " "no matter where you are, no matter in which dimension you are. Now listen: " "Follow your heart, go, where you want to go, where you feel that you belong." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:579 msgid "There was a lot of places I could call home. Which one do you mean?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:584 msgid "" "Neither of them. It is far to the north, inhabited by dwarves. The Northern " "Alliance." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:588 msgid "Well, I wanted to go there, but now I have land to care about." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:593 msgid "" "There are more important things than your land. Terrible things are going to " "happen in the North, and without you, people will die. You can find a heir " "to take care of this land, travel where you always wanted to go, and defeat " "the dark legions." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:597 msgid "What kind of dark legions?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:602 msgid "" "Unimaginable monstrosities... they dwell in caves, where the sun never " "shone... and seek to invade all the lands. If the Northern Alliance falls, " "nothing will remain on this world that stands a chance against them..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/05_The_Countess.cfg:606 msgid "Okay, I will go, ... hm.. what is your name?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/05_The_Countess.cfg:611 msgid "" "I have many names... but call me simply Guru. Now, go. There is no time to " "lose. You are just experiencing a silence before the storm." msgstr "" #. [scenario]: id=06_Dwarven_Doors #: For_Power/scenarios2/06_Dwarven_Doors.cfg:47 msgid "Dwarven Doors" msgstr "" #. [side]: type=Grand Marshal, id=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:84 #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:54 msgid "Lord Protector" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:110 msgid "Hail, Lord Protector." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:114 msgid "You must be Clare. You gained a good reputation in the alliance." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:122 msgid "Tell me, will lord Menvan join the alliance?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:126 msgid "He wants to help making the Northlands safe to live in." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:130 msgid "" "It is a great news. I will write a letter to him. Can you deliver it, please?" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Heldra #: For_Power/scenarios2/06_Dwarven_Doors.cfg:134 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:312 msgid "No problem." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:138 msgid "Thank you. Here you are." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:157 msgid "Hi Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:161 msgid "Oh, hi Lemyr. What are you doing here?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:165 msgid "" "I heard nothing about you for a long time. I wanted to know that everything " "is ok." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:169 msgid "To be honest everything is not ok." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:173 msgid "Tell me what happended." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:177 msgid "" "I had an argument with our earl. He thought that The Northern Alliance is a " "slavery system and humans are used by dwarves." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:181 msgid "" "But I lived here and know that it is not true. Alas he did not want to hear " "anything. I had to kill him." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:185 msgid "This is bad but I understand you. You had no other option." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:189 msgid "Is there anything next what would you like to speak about?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:193 msgid "" "There is one thing what should you know about me. Can you remember the orc " "who assassinated Glacyn?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:197 msgid "Yes, I can. What is with him?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:201 msgid "" "You do not know the full story. I had no chance at all against him. He " "killed me but a necromancer brought me back. I am an undead, a lich even." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:205 msgid "" "It makes no sense for me. I know you from our chilhood and you were always a " "good person. I still love you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:209 msgid "Thank you. I love you too." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:213 msgid "" "By the way I found a nice sword. I thought that you could have a use for it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:223 msgid "Thank you. This sword is not only nice but stronger as well." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:267 msgid "By the way what are you going to do now?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:271 msgid "I do not know. Maybe I should explore this city. And what about you?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:275 msgid "I stay here with you if you do not mind it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:279 msgid "I will be glad." msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/06_Dwarven_Doors.cfg:284 msgid "Explore the city" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/06_Dwarven_Doors.cfg:288 msgid "Decide everything is ok" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/06_Dwarven_Doors.cfg:311 msgid "" "Go to the north-western corner of this city. Some weird things happen here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:315 msgid "I think that we should go to the north-western corner of this city." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/06_Dwarven_Doors.cfg:333 msgid "I found a key. Maybe I will find a use for it later." msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:358 msgid "Pay your debt, peasant. My lord can't wait anymore." msgstr "" #. [message]: type=Peasant #: For_Power/scenarios2/06_Dwarven_Doors.cfg:362 msgid "I am so sorry but I don't still have enough money." msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:366 msgid "" "You know you're late with paying. It's only my lord's good will that you're " "still a freeman." msgstr "" #. [message]: type=Peasant #: For_Power/scenarios2/06_Dwarven_Doors.cfg:370 msgid "I am very sorry. I try to collect his money but ..." msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:374 msgid "I'm really tired of your words. If you don't have enough money ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:378 msgid "" "(whispers) This soldier is not very nice. I should help this poor peasant " "but ..." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/06_Dwarven_Doors.cfg:382 msgid "What will you do?" msgstr "" #. [option]: speaker=narrator #: For_Power/scenarios2/06_Dwarven_Doors.cfg:384 msgid "I will help him!" msgstr "" #. [option]: speaker=narrator #: For_Power/scenarios2/06_Dwarven_Doors.cfg:392 msgid "Nothing. It is not my problem." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:407 msgid "Excuse me. How high is his debt?" msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:411 msgid "60 pieces of gold." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/06_Dwarven_Doors.cfg:429 msgid "" "You do not have enough gold but I will not ruin a such gesture of good will." msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:442 msgid "" "You have a good luck, peasant but I don't care. I have money for my lord. " "Good bye." msgstr "" #. [message]: type=Peasant #: For_Power/scenarios2/06_Dwarven_Doors.cfg:451 msgid "" "Thousand thanks, my lady! You saved me from slavery. I owe you very much." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:455 msgid "It was nothing. Go and enjoy your life as long as you can." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #. [message]: type=Peasant #: For_Power/scenarios2/06_Dwarven_Doors.cfg:459 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:212 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:264 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:127 msgid "Ok." msgstr "" #. [message]: type=Peasant #: For_Power/scenarios2/06_Dwarven_Doors.cfg:473 msgid "Anyone, please, help me!" msgstr "" #. [message]: type=Spearman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:477 msgid "Nobody will help you and you know it. So don't make a scene and go." msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:496 msgid "Are you finished with the armors?" msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:504 msgid "Ok let me see. (examing armors) They are very strong and nice." msgstr "" #. [message]: type=Dwarvish Runesmith #: For_Power/scenarios2/06_Dwarven_Doors.cfg:508 msgid "" "What did you expect? I am one of the best runesmiths in the whole Northlands!" msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:512 msgid "Calm down. There was no offence. But let's talk about the price." msgstr "" #. [message]: type=Dwarvish Runesmith #: For_Power/scenarios2/06_Dwarven_Doors.cfg:516 msgid "We have already agreed on 100 pieces of gold per unit." msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:520 msgid "" "Yeah I know but the Alliance can't afford it. We can pay you only 60 pieces " "of gold." msgstr "" #. [message]: type=Dwarvish Runesmith #: For_Power/scenarios2/06_Dwarven_Doors.cfg:524 msgid "" "Only 60?! The material is very expensive and we rediscovered the art of " "runesmithing only a few yers ago. It is ..." msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:528 msgid "Ok ok. 70 pieces of gold but not a single piece more." msgstr "" #. [message]: type=Dwarvish Runesmith #: For_Power/scenarios2/06_Dwarven_Doors.cfg:532 msgid "75!" msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:536 msgid "You know we can ask someone else. Accept 70 pieces of gold or I leave." msgstr "" #. [message]: type=Dwarvish Runesmith #: For_Power/scenarios2/06_Dwarven_Doors.cfg:540 msgid "Damn! Ok 70 but I don't like stance of the Alliance." msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:544 msgid "Here you are. We will pick the armors up later. Good bye." msgstr "" #. [message]: type=Fencer #: For_Power/scenarios2/06_Dwarven_Doors.cfg:563 msgid "So what is your answer?" msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:567 msgid "I am not sure, sir. It is forbidden." msgstr "" #. [message]: type=Fencer #: For_Power/scenarios2/06_Dwarven_Doors.cfg:571 msgid "" "Listen. These 110 pieces of gold can be yours if you help me. It is more " "than your monthly salary." msgstr "" #. [message]: speaker=Clare #. [message]: type=Swordsman #: For_Power/scenarios2/06_Dwarven_Doors.cfg:575 #: For_Power/scenarios3/01_End_of_peace.cfg:266 msgid "Well ..." msgstr "" #. [message]: type=Fencer #: For_Power/scenarios2/06_Dwarven_Doors.cfg:579 msgid "Very well and remember that this dialog had never happened." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:592 msgid "This is very weird." msgstr "" #. [message]: speaker=messenger #: For_Power/scenarios2/06_Dwarven_Doors.cfg:615 msgid "Hail, Lord Protector. I have an important message for you." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/06_Dwarven_Doors.cfg:619 msgid "" "Thank you. (reading the message) Undead?! Ok, I will send more soldiers to " "the west front. Go to the dwarves and ask them for support." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/06_Dwarven_Doors.cfg:636 msgid "" "We should help them, Lemyr. I do not have so many soldiers with me but I " "joined the alliance. It is my duty." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/06_Dwarven_Doors.cfg:640 msgid "You can count with me, Clare. I will follow you everywhere." msgstr "" #. [scenario]: id=07_West_Front #: For_Power/scenarios2/07_West_Front.cfg:15 msgid "West Front" msgstr "" #. [side]: type=General, id=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:52 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:52 msgid "Ralenyth" msgstr "" #. [side]: type=Lich, id=lich #: For_Power/scenarios2/07_West_Front.cfg:71 msgid "Mal-Zarul" msgstr "" #. [side]: type=Necromancer, id=necro1 #: For_Power/scenarios2/07_West_Front.cfg:92 msgid "Mal-Aravel" msgstr "" #. [side]: type=Necromancer, id=necro2 #: For_Power/scenarios2/07_West_Front.cfg:110 msgid "Mal-Tabryn" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/07_West_Front.cfg:133 msgid "Death of Ralenyth, Amiwen, Merrisa, Tinry or Lemyr" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/07_West_Front.cfg:164 msgid "We are finnaly here." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:168 msgid "" "What are you doing here? It isn't a good place for a maiden. We have to face " "undead here!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/07_West_Front.cfg:172 msgid "I am Clare, a mage and my lord Menvan sent me here to help you." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:176 msgid "Menvan? Yes, we used to be friends but I heard he has been murdered." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Jolla #: For_Power/scenarios2/07_West_Front.cfg:180 #: For_Power/scenarios4/12_Homeless.cfg:135 msgid "..." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:184 msgid "" "Anyhow, thank you for arriving. With you our chances to defeat these undead " "are much better." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/07_West_Front.cfg:189 msgid "" "You have got some level 2 units to recall. They were earl Menvan's soldiers " "and now they serve Clare." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/07_West_Front.cfg:299 msgid "You may kill me but the Alliance will stand forever!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/07_West_Front.cfg:310 msgid "Without him we cannot hope to win this battle. All is lost." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:319 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:455 #: For_Power/scenarios3/12_At_home.cfg:200 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:866 #: For_Power/scenarios5/02_Flight.cfg:246 msgid "More undead are coming. We are doomed." msgstr "" #. [message]: speaker=lich #: For_Power/scenarios2/07_West_Front.cfg:339 msgid "Rise, fallen warriors and serve me!" msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:346 msgid "He is using our dead against us!" msgstr "" #. [message]: type=Dwarvish Lord #: For_Power/scenarios2/07_West_Front.cfg:370 msgid "It seems we arrived just in time. On them, guys!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/07_West_Front.cfg:387 msgid "A mere mortal can't kill me!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/07_West_Front.cfg:407 msgid "" "I had already said ... Wait. You are ... It does not matter how many good " "deeds will you do. They will reject you. Argggh ..." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:465 msgid "Thank you for your help, maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/07_West_Front.cfg:469 msgid "You are welcome. It was our duty." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/07_West_Front.cfg:473 msgid "But I think that we have to discuss one important matter." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/07_West_Front.cfg:477 msgid "Ok. Come to my camp in a few hours." msgstr "" #. [scenario]: id=08_Talks_with_Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:5 msgid "Talks with Ralenyth" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:104 msgid "Kill Ralenyth" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:112 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:350 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:102 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:166 #: For_Power/scenarios2/13b_The_Underground.cfg:179 #: For_Power/scenarios3/01_End_of_peace.cfg:72 #: For_Power/scenarios3/02_More_undeads.cfg:109 msgid "Death of Amiwen, Merrisa, Tinry or Lemyr" msgstr "" #. [note] #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:116 #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:354 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:105 msgid "This scenario uses 24 hours schedule unlike the rest." msgstr "" #. [note] #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:119 msgid "No side can recruit units in this scenario. Only recalling is allowed." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:129 msgid "A few hours later ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:191 msgid "Hail. It is me, Clare. Can I enter?" msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:195 msgid "Yes, come in." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:200 msgid "So what do you want to discuss with me?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:204 msgid "" "Our strategy is very bad. We lose too many soldiers and do not have enough " "supplies. But I think that I can help." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:208 msgid "" "You may be a powerful mage but can't understand military issues. Return to " "your camp and prepare your soldiers for next attack of the undead." msgstr "" #. [message]: type=Swordsman #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:217 msgid "General, I have an important message for you." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:221 msgid "" "Thank you. (reading the message) Well, it changes a lot of things. Go back, " "maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:225 msgid "I am here. Is anything wrong?" msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:229 msgid "" "Yes, it is! You had murdered Menvan. You are just another power hungry " "warlock!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:233 msgid "I am not a power hungry warlock. I did not want to do it but he ..." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:237 msgid "Silence! Guards, arrest her!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:242 #: For_Power/scenarios3/02_More_undeads.cfg:485 #: For_Power/scenarios4/11_Treasure_hunters.cfg:478 #: For_Power/utils/chapter2.cfg:111 For_Power/utils2/deaths.cfg:95 #: For_Power/utils2/deaths.cfg:113 For_Power/utils2/deaths.cfg:131 #: For_Power/utils3/deaths.cfg:29 For_Power/utils3/deaths.cfg:47 #: For_Power/utils3/deaths.cfg:65 For_Power/utils4/deaths.cfg:47 #: For_Power/utils4/deaths.cfg:63 For_Power/utils5/deaths.cfg:43 #: For_Power/utils5/deaths.cfg:59 msgid "Noo!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:248 msgid "What is going on, Clare?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:252 msgid "" "He somehow got to know that I have killed Menvan and wants to arrest me." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:256 msgid "You did what??" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:260 msgid "" "There is no time for explaining right now. We have to fight them. We can " "discuss it later." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:294 msgid "Curses on you, witch!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:332 msgid "Next undead? Fight them." msgstr "" #. [objective]: condition=win #. [objectives] #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:342 #: For_Power/scenarios5/03_Besieged.cfg:143 msgid "Destroy all enemy units" msgstr "" #. [note] #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:357 msgid "" "You have gained 2 additional turns so you have to defeat undead before the " "dawn." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:411 msgid "Ok it was the last one." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:415 msgid "Can we discuss that thing now?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:419 msgid "Of course." msgstr "" #. [message]: speaker=Ralenyth #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:438 msgid "I had sent a messenger to Dwarven Doors. You can't hide anymore." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/08_Talks_with_Ralenyth.cfg:442 msgid "No. All is lost now." msgstr "" #. [scenario]: id=09_Return_to_Dwarven_Doors #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:19 msgid "Return to Dwarven Doors" msgstr "" #. [modify_side] #. [side]: type=Fugitive, id=outlaw #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:54 #: For_Power/scenarios2/13b_The_Underground.cfg:254 #: For_Power/scenarios2/13b_The_Underground.cfg:337 msgid "Outlaws" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:94 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:157 msgid "Reach eastern edge of the map" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:127 #: For_Power/scenarios2/13b_The_Underground.cfg:234 msgid "I can see some outlaws." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:131 #: For_Power/scenarios2/13b_The_Underground.cfg:238 #: For_Power/scenarios4/06_The_Saurians.cfg:170 msgid "Hail. We just want to pass through." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:135 msgid "This is our territory and we don't want anyone here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:139 msgid "No. This is a territory of the Northern Alliance and we are ..." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:143 msgid "" "Can you see any alliance's soldier here, maiden? Me not. So this is our " "territory and you are intruders. Get lost or face our wrath!" msgstr "" #. [objectives] #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:155 msgid "New objectives:" msgstr "" #. [objectives] #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:160 msgid "Kill the leader of outlaws" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:186 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:268 msgid "There is a book here. I can have a look on it." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=unit #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:190 #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:272 msgid "" "It is called Mystery of Death. It sounds really interestingly. I will " "examine it later." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:203 msgid "Ok. You can pass throug just spare us, please." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:211 msgid "Let us continue our march." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:232 msgid "We made it! I can see the walls of Dwarven Doors." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:245 msgid "We have lost too much time. They called reinforcements. We are doomed." msgstr "" #. [message] #: For_Power/scenarios2/09_Return_to_Dwarven_Doors.cfg:263 msgid "Wait. There is something on the ground." msgstr "" #. [scenario]: id=10_Undeads_in_front_of_Dwarven_Doors, type=Dream_Walking_Corpse (side=2,3,4 canrecruit=no) 100 ()}, type=Dream_Soulless (side=2,3,4 canrecruit=no) 100 ()}, id=Clare (side=2,3,4 canrecruit=yes) 90 ()} #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:51 msgid "Undead in front of Dwarven Doors" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:173 msgid "Kill all necromancers" msgstr "" #. [note] #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:181 msgid "You cannot recall your units in this scenario." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:211 msgid "" "Undead in front of Dwarven Doors? This is not good at all. What do you want " "here, necromancers?" msgstr "" #. [message]: speaker=necro1 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:215 msgid "" "Our master does not like that you you are ruining his plans. He sent us to " "kill you, maiden." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:220 msgid "We will help you, Clare." msgstr "" #. [message]: speaker=necro2 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:224 msgid "I do not think so." msgstr "" #. [message]: speaker=necro3 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:264 msgid "This is only among you and us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:268 msgid "Avenge them, my soldiers!" msgstr "" #. [message]: speaker=necro1 #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:272 msgid "There is no one to help you, witch." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:276 msgid "This is not good at all. What shall I do?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:283 msgid "" "Oh, I can see some corpses lying nearby. I think that I have to rise them in " "order to survive, I would be able to do it. I know that this is bad but I " "can do nothing else. I only hope that no one will see me doing something " "such horrible." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:304 msgid "" "Wow. These undead are very good even if I have no experiences with " "necromancy." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:310 msgid "" "Wow. These undead are much more stronger than the ones what I summoned a few " "years ago even though I had no opportunity to practise it." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:327 msgid "Not a real challange for me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:331 msgid "" "No. They have no chance against these necromancers. I have to kill them at " "my own." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:368 msgid "My master will kill you, little witch!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:375 msgid "They ... will ... reject you ..." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:382 msgid "No this is impossible!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:403 msgid "" "Well I made it. But I think that something weird is happening here. I have " "to investigate it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/10_Undeads_in_front_of_Dwarven_Doors.cfg:441 msgid "More undead are coming. I am doomed." msgstr "" #. [scenario]: id=11_Back_in_Dwarven_Doors #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:18 msgid "Back in Dwarven Doors" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:80 msgid "Wake up, Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:84 msgid "(opening her eyes) Lemyr! Are you alive?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:88 msgid "Yes, I am. Why should I not be alive?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:92 msgid "" "I saw an undead army here and necromancers killing you all three. I had to " "rise some corpses to kill them." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:96 msgid "It was only a nightmare. There were no undead here at the night." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:100 msgid "He is right. I wasn't sleeping and saw nobody here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:104 msgid "" "Ok. It is good that nothing from it happended. Well we should visit Dwarven " "Doors again and tell them about the victory." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:108 msgid "" "Alas I think that I do not need soldiers at this moment. I send them back to " "my castle." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:137 msgid "" "Hail, Lord Protector. It is me, Clare. I was at the west front with earl " "Menvan's soldiers. We have won, but many good men lost their lives." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:141 msgid "I already know about it, maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:145 msgid "Really? How?" msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:149 msgid "" "Ralenyth sent a messenger to me befor you killed him! He told me about lord " "Menvan as well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:153 msgid "I ..." msgstr "" #. [message]: speaker=protector #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:157 msgid "" "Save your words, witch. Guards, escort her to the prison with her friends. " "She will be executed in a month." msgstr "" #. [message] #: For_Power/scenarios2/11_Back_in_Dwarven_Doors.cfg:165 msgid "Go, witch." msgstr "" #. [scenario]: id=12_Escape_from_prison #: For_Power/scenarios2/12_Escape_from_prison.cfg:5 msgid "Escape from prison" msgstr "" #. [side] #: For_Power/scenarios2/12_Escape_from_prison.cfg:42 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:61 msgid "Guards" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/12_Escape_from_prison.cfg:104 msgid "Escape the prison" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/12_Escape_from_prison.cfg:108 msgid "Any hero gets captured" msgstr "" #. [note] #: For_Power/scenarios2/12_Escape_from_prison.cfg:113 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:108 msgid "You cannot use Clare's redeem attack in this scenario." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:118 msgid "A few days later ..." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/12_Escape_from_prison.cfg:126 msgid "What are you doing, Clare?" msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:130 msgid "I am reading a book what we have found. It is really interesting." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/12_Escape_from_prison.cfg:134 msgid "What is this book about?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:138 msgid "It is called Mystery of Death." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/12_Escape_from_prison.cfg:142 msgid "It sounds that it is about necromancy." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:146 msgid "" "It is not only about rasing undead. There are a lot of information about " "liches as well." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:150 msgid "" "So we wait in prison to be executed and you're reading a book? And about " "such a thing?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:154 msgid "" "I am sorry. I do not want us to be executed, but I have no idea what else I " "shall do." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:158 msgid "" "We must get a key from this cell. Alas I think we can't handle all guards at " "our own." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:162 msgid "I will not ask those criminals to help us." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:166 msgid "" "I expected it. I think you have to raise some undead by the book you have " "read." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:170 msgid "No way! I will not do such a think!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:174 msgid "" "I understand you don't like it. Me neither. Alas there is no other option if " "we want to survive." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:178 msgid "" "I worry that you are right. Ok, I will do this but I need some time to learn " "it." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:188 msgid "" "After three weeks of practice Clare was able to rise some human corpses. " "They were not particularly strong but they still could be of some use in " "this very situation." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:194 msgid "" "Clare was not glad at all that she had to use this horrible art of rising " "bodies of the dead once again but she was very aware that she could not " "handle this bad situation with only help of her friends. But she soon " "realised that she forgot the exact procedure so she had to learn it again " "from the book. Finally after three weeks, two corpses was rising from the " "ground inside their cell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:202 msgid "Well I made it but I hate myself for it. They should rest in peace." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:206 msgid "You are really a quick learner, Clare, aren't you?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:210 msgid "Yes, I am but what now?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:214 msgid "Now we need to get a key from this cell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:238 msgid "Wait. I have one key. It may fit into this keyhole." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:242 msgid "I will check it out." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:247 msgid "" "Yes, it fits here. (unlocking the doors) Let's leave this cell, friends." msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:251 msgid "What do you think you are doing?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:255 msgid "Nothing. I ... just ... (knocking the guard off)" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:263 msgid "leave this prison with my friends. Do you mind it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:274 msgid "But how can we get it from inside this cell?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:278 msgid "Darling, this guard surely has it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:282 msgid "Maybe yes but why should he get it to us?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:286 msgid "You can persuade him to do it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:290 msgid "How?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:294 msgid "By using the gift the Nature gave you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:298 msgid "Do you want me to seduce him?!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:302 msgid "Or you can use a spell to control his mind. It is upon you." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:306 msgid "How do you want to get the key?" msgstr "" #. [option]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:308 msgid "I will ... try to seduce him." msgstr "" #. [option]: speaker=narrator #: For_Power/scenarios2/12_Escape_from_prison.cfg:316 msgid "I will use a mind control spell." msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:335 msgid "What do you want, witch?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:339 msgid "" "You do not need to be so rude. Anyhow I noticed how were you looking at me. " "I think that I feel something similiar." msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:343 msgid "" "Eh? Did you really notice it? Well I think we can do nothing with it. I do " "not need anyone to know ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:347 msgid "And what about a kiss? Nobody can see it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:356 msgid "(giving a kiss the guard)" msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:360 msgid "You are very cold ..." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:364 msgid "(knocking the guard off) Take the key, Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:372 msgid "Here. (unlocking the doors) And Lemyr, I am so sorry about it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios2/12_Escape_from_prison.cfg:376 msgid "It is all right, Clare. Just let us leave this cell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:388 msgid "(saying words in a foreign language)" msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:392 msgid "" "Is it a spell, witch or what? ... I meant what can I do for you, milady." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:396 msgid "Can you unlock this doors, please?" msgstr "" #. [message] #: For_Power/scenarios2/12_Escape_from_prison.cfg:400 msgid "Yes, of course. (unlocking the doors) Anything else?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:404 msgid "Have a rest." msgstr "" #. [message]: role=guard #: For_Power/scenarios2/12_Escape_from_prison.cfg:431 msgid "Return to your cell, witch. Your time didn't come yet." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:435 msgid "I will not return. I am not a criminal." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/12_Escape_from_prison.cfg:443 msgid "There are too many guards here. We need more undead, Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:451 msgid "" "Done. Where should we go to now? I do not think that we could use the main " "entrance." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/12_Escape_from_prison.cfg:455 msgid "" "Well we can escape through the underground. There should be a secret path " "not so far to south from here. Alas I have no idea what we will have to face " "there." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:459 msgid "" "Anyhow try to knock them out just, please. I do not want to have their blood " "on my hands. They are not bad people." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:471 msgid "I ... cannot ... continue." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:475 msgid "Get the witch back to her cell." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:487 #: For_Power/scenarios2/12_Escape_from_prison.cfg:503 #: For_Power/scenarios2/12_Escape_from_prison.cfg:519 #: For_Power/scenarios2/12_Escape_from_prison.cfg:535 msgid "I am sorry, Clare. I am exhausted." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:491 #: For_Power/scenarios2/12_Escape_from_prison.cfg:507 msgid "Get him back to her cell." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:523 #: For_Power/scenarios2/12_Escape_from_prison.cfg:539 msgid "Get her back to her cell." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/12_Escape_from_prison.cfg:610 msgid "Next guard is down." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:625 msgid "" "I do not think that this is a better choice but we cannot return. Let us go " "to the city." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:645 msgid "" "I do not like walking in underground but this should be a safer way. Let us " "go." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/12_Escape_from_prison.cfg:659 msgid "They alarmed all guards. We have no hope to escape now." msgstr "" #. [scenario]: id=13a_Escape_from_Dwarven_Doors #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:18 msgid "Escape from Dwarven Doors" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:88 msgid "All heroes escape the city" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:92 msgid "Any hero attacks a guard" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:96 msgid "Any guard attack a hero" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:100 msgid "Any hero captures a village" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:119 msgid "" "Well we are finally out off the prison. I think that I should unsummon these " "zombies. They could attract too much attention." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:123 msgid "Ok. Now let's leave this city." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:127 msgid "Wait. I will make us invisible during the night." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:191 msgid "Nice. Is it a kind of spell?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:195 msgid "Yes, it is but I am not very good with it. It will last this morning." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:199 msgid "It could be enough time to escape. So let's go." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:203 msgid "" "Only one next thing: try to avoid the guards. Ok now let us leave this city." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:218 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:236 msgid "" "What's this?! ... An escaped prisoner! I think I will be rewarded for " "reporting it." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:222 #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:240 msgid "I've been discovered!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:255 msgid "Oh no, I have blown my cover!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:271 msgid "I have escaped." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:285 msgid "Ok we all have escaped." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:296 msgid "Hurry up, friends." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13a_Escape_from_Dwarven_Doors.cfg:373 msgid "The sun is rising and my spell is ceasing to work. We are revealed!" msgstr "" #. [scenario]: id=13b_The_Underground #: For_Power/scenarios2/13b_The_Underground.cfg:15 msgid "The Underground" msgstr "" #. [side]: type=Fugitive, id=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:66 msgid "?" msgstr "" #. [side] #: For_Power/scenarios2/13b_The_Underground.cfg:125 msgid "Animals" msgstr "" #. [objective]: condition=win #: For_Power/scenarios2/13b_The_Underground.cfg:171 #: For_Power/scenarios3/07_Back_in_underground.cfg:378 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:367 msgid "Escape" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios2/13b_The_Underground.cfg:207 msgid "I do not like it here. It is so dark and close." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:211 msgid "" "I understand you. I do not like close and dark places either alas we cannot " "return. Maybe we will even have to fight to get to surface." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/13b_The_Underground.cfg:215 msgid "" "As far as I remember this place is very dangerous. I don't know who dwells " "here but they aren't good at all." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13b_The_Underground.cfg:219 msgid "" "Maybe we won't have to fight. We two can speak to them and persuade them to " "let us pass." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios2/13b_The_Underground.cfg:223 msgid "" "Did you forget these undead accompanying us? They surely won't let us pass." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:227 msgid "" "Anyhow, let us go. I do not want to spend more time here than is necessary." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:242 msgid "" "Ok ... Wait. Aren't those things undead? We don't want necromancers here. " "Guys, kill them all!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:246 msgid "No we are ..." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13b_The_Underground.cfg:250 msgid "(whispers) Let me talk to her. Maybe I can change her opinion." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13b_The_Underground.cfg:268 msgid "Hello. Let's have a talk." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios2/13b_The_Underground.cfg:285 msgid "Hey, stop it." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13b_The_Underground.cfg:296 msgid "We aren't your enemies. I used to be the same like you are." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:300 msgid "Wait a second. I can recognise your face. You are Merissa, right?" msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:308 msgid "But tell me what are you doing here with these necromancers?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13b_The_Underground.cfg:312 msgid "" "She isn't a bad person at all. You have to trust me. We just want to get to " "the surface." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:316 msgid "Not a bad person, you say? The way you followed ends in the prison." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios2/13b_The_Underground.cfg:320 msgid "" "Well it is a big misunderstanding. I know her for a long time and everything " "she does is for the greatest good." msgstr "" #. [message]: speaker=outlaw #: For_Power/scenarios2/13b_The_Underground.cfg:324 msgid "" "Ok, I trust you. So you want to reach the surface, right? Just follow the " "path to the north-west and you will see the sunlight again." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13b_The_Underground.cfg:348 msgid "These undead are too strong. Flee, guys!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:366 msgid "" "What have we done? Yes they were blocking our way but now we will never get " "out of here. We will roam this cave forever and after we die our souls will " "continue to roam this place for eternity." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13b_The_Underground.cfg:387 msgid "" "We have finally reached the surface. I started to hate this place. Follow " "me, friends." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:409 msgid "" "We have finally reached the surface. I started to hate this place. Let us " "leave it, friends." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios2/13b_The_Underground.cfg:430 msgid "" "We have finally reached the surface. I started to hate this place. Follow " "me, everyone." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios2/13b_The_Underground.cfg:443 msgid "" "We have no hope to leave this place. We will roam this cave forever and " "after we die our souls will continue to roam this place for eternity." msgstr "" #. [scenario]: id=09_Mal_Ravanal #. [side]: type=Draug, id=draug #. [side]: type=Lich, id=Ravanal #. [side]: type=Necromancer, id=Mal-Ravanal #. [side]: type=Necromancer, id=necro #: For_Power/scenarios2/Epilogue.cfg:30 For_Power/scenarios2/Epilogue.cfg:34 #: For_Power/scenarios3/Epilogue.cfg:30 For_Power/scenarios3/Epilogue.cfg:34 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:5 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:39 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:43 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:60 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:91 #: For_Power/scenarios4/Epilogue.cfg:30 For_Power/scenarios4/Epilogue.cfg:34 msgid "Mal-Ravanal" msgstr "" #. [part] #: For_Power/scenarios2/Epilogue.cfg:42 msgid "" "After escaping from the prison Clare returned to her country with her " "friends." msgstr "" #. [part] #: For_Power/scenarios2/Epilogue.cfg:45 msgid "" "She tried to forget all the things what happended on her journey but it was " "very hard." msgstr "" #. [part] #: For_Power/scenarios2/Epilogue.cfg:48 msgid "After two years she managed it and everything seemed to be ok." msgstr "" #. [scenario]: id=01_End_of_peace #: For_Power/scenarios3/01_End_of_peace.cfg:5 msgid "End of peace" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/01_End_of_peace.cfg:209 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:503 msgid "A seer" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/01_End_of_peace.cfg:210 msgid "" "A storm is comming. Times are changing so are they. They will become much " "stronger, but every power has its price. They will be in need of this power, " "but it can corrupt them. They must be careful with using it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:238 msgid "What a nice day!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/01_End_of_peace.cfg:246 msgid "Yes but there is one thing here what I have to think about." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:250 msgid "What is it?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/01_End_of_peace.cfg:254 msgid "" "After all years you still look like you did the day we met first time. How " "are you doing it? By magic?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:258 msgid "What?! Yes." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/01_End_of_peace.cfg:262 msgid "But why? I never thought you are possessed by your appearance." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/01_End_of_peace.cfg:270 msgid "" "I am really sorry for interrupting your conversation but someone is coming " "here. He does not look very nicely." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:288 msgid "A necromancer! What do you want here?" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/01_End_of_peace.cfg:292 msgid "" "I heard some bad things happened here so I came to create an army for my " "mistress ha ha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:296 msgid "We are not going to let you defile bodies of our dead. Kill him!" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/01_End_of_peace.cfg:306 msgid "" "You did not complete second chapter so you get some level 2 units to recall " "and can choose 3 advancements for the heroine." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/01_End_of_peace.cfg:376 msgid "Didn't you tell you won't let me use these bodies? Ha ha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:380 msgid "Silence. You will pay for it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:391 msgid "Now they will finally rest in peace." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/01_End_of_peace.cfg:395 msgid "Do you think you won? No my mistress will come here and kill you all!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:415 msgid "We cannot stop this fool. Our dead will never rest in peace." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/01_End_of_peace.cfg:426 msgid "Killed by a foolish mere necromancer." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/01_End_of_peace.cfg:438 msgid "No, you cannot die!" msgstr "" #. [scenario]: id=02_More_undeads #: For_Power/scenarios3/02_More_undeads.cfg:26 msgid "More undead" msgstr "" #. [side]: type=Dark Sorcerer, id=apprentice #: For_Power/scenarios3/02_More_undeads.cfg:63 msgid "Maennyn" msgstr "" #. [side]: type=Necromancer, id=necro #: For_Power/scenarios3/02_More_undeads.cfg:82 #: For_Power/scenarios3/12_At_home.cfg:38 msgid "Yswniver" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/02_More_undeads.cfg:146 msgid "She arrived just like he said." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:150 msgid "Maybe he was a fool but I don't let you ruin my plans. You will pay!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/02_More_undeads.cfg:154 msgid "This time there are two of them." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:158 msgid "" "Don't pay attention to him. He is just a pet. He can do nothing in the right " "way." msgstr "" #. [message]: speaker=apprentice #: For_Power/scenarios3/02_More_undeads.cfg:162 msgid "Thank you very much for disperaging me, mistress." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:166 msgid "Enough talking. Prepare to fight." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/02_More_undeads.cfg:183 msgid "" "The enemy is too strong. You cannot win. Let your friends slow them and save " "yourself." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:187 msgid "I will never betray them. I will rather die together with them!" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:201 msgid "Ha ha I said it. Even his undead are physically handicapped." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/02_More_undeads.cfg:337 msgid "I am sorry for disappointing you, my love." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:341 msgid "" "Don't call me your love! You gave me nothing but troubles. I am happy you " "are finally gone!" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:415 msgid "It seems gods of darkness are with me tonight. Ha ha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:419 msgid "There are too many of them here. We cannot handle them." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/02_More_undeads.cfg:423 msgid "Let me fight them. They will fall down before my sword and lance." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:427 msgid "No! They will kill you for sure." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/02_More_undeads.cfg:431 msgid "Do not worry about me. The Lords of Light watch over me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:435 msgid "" "Very well. (whispers) He is a true paladin but this is mad. He has no chance " "against this undead horde. Alas I cannot stop him." msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/02_More_undeads.cfg:453 msgid "Death of Amiwen, Merrisa or Tinry" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/02_More_undeads.cfg:481 #: For_Power/scenarios4/11_Treasure_hunters.cfg:446 #: For_Power/utils2/deaths.cfg:91 For_Power/utils2/deaths.cfg:109 #: For_Power/utils3/deaths.cfg:25 For_Power/utils3/deaths.cfg:43 #: For_Power/utils4/deaths.cfg:27 For_Power/utils4/deaths.cfg:43 #: For_Power/utils5/deaths.cfg:23 For_Power/utils5/deaths.cfg:39 msgid "Farewell, Clare." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/02_More_undeads.cfg:503 msgid "I think I am done here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:529 msgid "I will not let you die, my love. Drink this potion and repeat my words." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/02_More_undeads.cfg:533 msgid "" "Clare searched her clothes and after a few seconds she took a potion out. " "She handed him it and he drank it. She was slowly saying words in a foreign " "language and he repeated them." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/02_More_undeads.cfg:579 msgid "What have you done to him? Is he an undead now?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:583 msgid "Yes, he is a lich now like me." msgstr "" #. [message]: speaker=Amiwen #. [message]: speaker=Tinry #: For_Power/scenarios3/02_More_undeads.cfg:587 #: For_Power/scenarios3/02_More_undeads.cfg:591 msgid "What?!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:595 msgid "" "I became a lich not so long time after I met Tinry and Merissa. I tried to " "keep it in secret. But now you all know it." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/02_More_undeads.cfg:599 msgid "" "But I have to ask again. How did you manage you still look like you did the " "day we met first time? I thought liches' body decays with time." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:603 msgid "" "Usually yes but I used a poison which allows you to achieve it. It is very " "rare, but a few days ago I found it in one of my advisor's room." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/02_More_undeads.cfg:607 msgid "Can I become a lich too?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:611 msgid "" "If you really want it, yes. I can even teach you to use magic. And what " "about you, Tinry?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/02_More_undeads.cfg:615 msgid "" "I don't want to become a lich but I was always interested in magic. Can you " "learn me it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:619 msgid "Yes. No problem." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/02_More_undeads.cfg:623 msgid "" "I do not like being an undead. I was a paladin and had to fight such " "creatures but now I am one of them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/02_More_undeads.cfg:627 msgid "" "Would you rather like to be dead? You can fight evil for eternity now. Think " "about it." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/02_More_undeads.cfg:651 msgid "Can you help me one more time, please?" msgstr "" #. [scenario]: id=03_Meeting_with_Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:5 msgid "Meeting with Ravanal" msgstr "" #. [side] #. [side]: type=Arch Mage, id=Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:37 #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:41 #: For_Power/scenarios3/07_Back_in_underground.cfg:86 msgid "Ravanal" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:100 msgid "Hail. Are you Ravanal? You sent me a letter." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:104 msgid "Yes, it is me. And you are Clare, right?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:108 msgid "Yes. Do you know anything about this undead horde?" msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:112 msgid "" "I suppose that earl Morbivord is behind it. He rules one small earldom in " "the Northlands." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:116 msgid "I have never heard about him." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:120 msgid "" "He is not very known but do not interupt me. So a few weeks ago undead " "started to appear there. Only in small numbers but later they attacked near " "earldoms. I think that they attacked you as well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:124 msgid "" "Yes I encountered some undead but a woman led them. But later they got " "reinforcements. They outnumbered us, but later, they left." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:128 msgid "" "I think that Morbivord sent those reinforcements. We will pay a visit to him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/03_Meeting_with_Ravanal.cfg:132 msgid "Ok let us go." msgstr "" #. [scenario]: id=04_Orcs_region #: For_Power/scenarios3/04_Orcs_region.cfg:5 msgid "Orcs' region" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/04_Orcs_region.cfg:93 msgid "Reach the signpost with Clare or Ravanal " msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/04_Orcs_region.cfg:98 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:93 #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:63 #: For_Power/scenarios3/10_Final_Confrontation.cfg:331 #: For_Power/scenarios3/10_Final_Confrontation.cfg:516 #: For_Power/scenarios3/10_Final_Confrontation.cfg:622 #: For_Power/scenarios3/11_On_the_way_back.cfg:124 #: For_Power/scenarios3/12_At_home.cfg:61 #: For_Power/scenarios4/01_Searching_adventures.cfg:148 #: For_Power/scenarios4/02_Bandits.cfg:96 #: For_Power/scenarios4/03_The_Swamp.cfg:70 #: For_Power/scenarios4/04_Possessed_people.cfg:64 #: For_Power/scenarios4/06_The_Saurians.cfg:92 #: For_Power/scenarios4/06_The_Saurians.cfg:241 #: For_Power/scenarios4/06_The_Saurians.cfg:297 #: For_Power/scenarios4/07_Eastern_lands.cfg:93 #: For_Power/scenarios4/08_Eastern_lands2.cfg:241 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:117 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:371 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:121 #: For_Power/scenarios4/11_Treasure_hunters.cfg:98 #: For_Power/scenarios4/11_Treasure_hunters.cfg:237 #: For_Power/scenarios4/11_Treasure_hunters.cfg:361 #: For_Power/scenarios4/13_New_home.cfg:150 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:101 #: For_Power/scenarios5/02_Flight.cfg:98 #: For_Power/scenarios5/03_Besieged.cfg:145 #: For_Power/scenarios5/04_March_to_the_East.cfg:116 #: For_Power/scenarios5/05_An_old_friend.cfg:176 #: For_Power/scenarios5/06_Entrance.cfg:105 #: For_Power/scenarios5/08_Avenger.cfg:129 msgid "Destruction of Clare, Merrisa or Lemyr" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/04_Orcs_region.cfg:102 #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:97 msgid "Death of Amiwen, Tinry or Ravanal" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:118 msgid "Are you sure that this is the shortest path to his realm?" msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/04_Orcs_region.cfg:122 msgid "" "Why should it not be? Do you think that I love long trips? Definitely no." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:126 msgid "Ok but this is orcs' realm and they will not just let us pass." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios3/04_Orcs_region.cfg:130 msgid "You are right. We don't want human worms here." msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios3/04_Orcs_region.cfg:134 msgid "" "Can't you hear our wolves are hungry? We can't deny them this meal what came " "here." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios3/04_Orcs_region.cfg:138 msgid "Ha ha you are right. Wolves, time for lunch!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:142 msgid "There are too many of them. I am not sure if we can defeat them." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/04_Orcs_region.cfg:146 msgid "" "If the things will be going bad then we can flee. They don't control this " "path." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=elf #: For_Power/scenarios3/04_Orcs_region.cfg:150 #: For_Power/scenarios3/08_The_Elves.cfg:277 msgid "Very well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:203 msgid "Well we made it. Let us continue our march." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/04_Orcs_region.cfg:220 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:402 msgid "Follow me, everyone." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:241 msgid "Go back and fight. I decide when and if we should flee." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/04_Orcs_region.cfg:256 msgid "Someone is hiding in this bush." msgstr "" #. [message] #: For_Power/scenarios3/04_Orcs_region.cfg:271 msgid "Ha ha. It is our assassin. Go to their leader and kill her!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/04_Orcs_region.cfg:306 #: For_Power/scenarios3/11_On_the_way_back.cfg:261 msgid "Their reinforcements arrived. We are doomed." msgstr "" #. [scenario]: id=05_Dealing_with_trolls #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:29 msgid "The Trolls" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:89 msgid "Defeat trolls' leader" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:119 msgid "" "Now a cave. Really? I am not sure if you lead us in the right direction." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:123 msgid "We are very close, I promise. We only need to go through this cave." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:131 msgid "But they heard a noise in not so long distance." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:135 msgid "What was it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:139 msgid "Let us check it out." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:161 msgid "Trolls!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:165 msgid "" "Don't be like a kid. There aren't so many of them here. And we are nimble " "even in caves." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:169 msgid "" "Maybe you two are nimble but what about me? My horse is not used to move in " "caves." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:173 msgid "" "Move behind us and try to heal our wounds. You can help us this way very " "much too and you can become better with it." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:177 msgid "Very well. Let us go." msgstr "" #. [message]: speaker=troll #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:193 msgid "What is this? ... Ha! Intruder! Kill them all!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:204 msgid "Bad humans! They must kill poor trolls!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:208 msgid "" "Maybe we do not have to kill them. Decide what will we do with them, Clare." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:212 msgid "I think that we should ... " msgstr "" #. [option]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:214 msgid "spare them." msgstr "" #. [option]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:222 msgid "kill them all!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:236 msgid "I mean that thery are not so bad. They just protect their territory." msgstr "" #. [message]: speaker=troll #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:241 msgid "Thank you, humans. You aren't like the other ones." msgstr "" #. [message]: speaker=whelp #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:257 msgid "I would like to see the world outside this cave. Can I go with them?" msgstr "" #. [message]: speaker=troll #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:261 msgid "If they agree of course." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:265 msgid "Err, yes." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:283 msgid "" "I mean that he wanted to kill us all. We will show them no mercy as well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:299 msgid "It seems that they had a treasure here. Let us take it." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:316 msgid "Can we leave this place quickly? I do not like caves." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:320 msgid "Yes, of course." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:334 msgid "I was afraid that we will never leave this cave." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:338 msgid "Do you not like caves or what?" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/05_Dealing_with_trolls.cfg:342 msgid "" "No, they are very dark and close. It may be good for you, but I prefer " "bright and wide forests. Anyhow we are doomed." msgstr "" #. [scenario]: id=06_Morbivords_Castle #: For_Power/scenarios3/06_Morbivords_Castle.cfg:5 msgid "Morbivord's Castle" msgstr "" #. [modify_side] #. [side] #. [side]: type=General, id=Morbivord #. [side]: type=General, id=enemy #: For_Power/scenarios3/06_Morbivords_Castle.cfg:36 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:40 #: For_Power/scenarios3/06_Morbivords_Castle.cfg:261 #: For_Power/scenarios3/07_Back_in_underground.cfg:66 #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:38 #: For_Power/scenarios3/10_Final_Confrontation.cfg:40 msgid "Morbivord" msgstr "" #. [unit]: type=Arch Mage, id=Heldra #: For_Power/scenarios3/06_Morbivords_Castle.cfg:86 msgid "Heldra" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/06_Morbivords_Castle.cfg:150 msgid "Escape with Clare" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/06_Morbivords_Castle.cfg:158 msgid "Death of Ravanal" msgstr "" #. [message]: speaker=Heldra #: For_Power/scenarios3/06_Morbivords_Castle.cfg:173 msgid "Hail. I suppose that you want to speak with my husband, right?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/06_Morbivords_Castle.cfg:177 msgid "" "Hail. Yes, there is one important matter what we have to discuss with him." msgstr "" #. [message]: speaker=Heldra #: For_Power/scenarios3/06_Morbivords_Castle.cfg:181 msgid "" "I am very sorry but he is very ill. You need to wait in guests room until " "his state of health become a bit better. Follow me." msgstr "" #. [message]: speaker=Heldra #: For_Power/scenarios3/06_Morbivords_Castle.cfg:189 msgid "Here is it. Go inside and rest." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/06_Morbivords_Castle.cfg:227 msgid "That was a trap! I should know it." msgstr "" #. [message]: speaker=Heldra #: For_Power/scenarios3/06_Morbivords_Castle.cfg:265 msgid "Ha ha. Prepare to die!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/06_Morbivords_Castle.cfg:269 msgid "There must be a way to escape. I am pretty sure about it." msgstr "" #. [message]: speaker=Morbivord #: For_Power/scenarios3/06_Morbivords_Castle.cfg:282 msgid "They are trying to escape. What do I pay you for, guards?!" msgstr "" #. [message]: speaker=Morbivord #: For_Power/scenarios3/06_Morbivords_Castle.cfg:308 msgid "They are getting closer to us. We need more undead." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/06_Morbivords_Castle.cfg:334 msgid "" "What is it here? An emergency exit! Well I do not like underground so much " "but there is no other exit here. Follow me, Ravanal." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/06_Morbivords_Castle.cfg:367 msgid "This is hopeless. We will never escape and they will kill us both." msgstr "" #. [scenario]: id=07_Back_in_underground #: For_Power/scenarios3/07_Back_in_underground.cfg:30 msgid "Back in underground" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/07_Back_in_underground.cfg:141 msgid "" "Unfortunately after some time of walking Clare realized that she can no " "longer see Ravanal." msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/07_Back_in_underground.cfg:146 msgid "Find Ravanal" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:165 msgid "Where are you, Ravanal?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/07_Back_in_underground.cfg:169 #: For_Power/scenarios5/07_Cave.cfg:1148 msgid "(deafening silence)" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:173 msgid "" "Well I did not like too much so it is not a big loss and I think that he was " "up to something." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:177 msgid "" "But at the other hand he is one of advisors of the king of Wesnoth. It is a " "serious issue. I should look for him else I will have big troubles." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:192 msgid "" "I think that this path goes back to his castle. I should choose a different " "one." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:313 msgid "He looks very badly. I am worried that he can die in every moment." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:317 msgid "Maybe I could make him a preserved lich like me." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/07_Back_in_underground.cfg:322 msgid "Yes ... do it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:326 msgid "" "Well I think that I have still the posion with me. It should be enough for " "one person." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/07_Back_in_underground.cfg:330 msgid "" "Clare searched her clothes but after a few second she suddenly stopped doing " "it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:334 msgid "" "Wait. You moved with your lips! So it was you the mysterious voice. You did " "it all just for this moment. I swear that I will kill you!" msgstr "" #. [message]: speaker=Morbivord #: For_Power/scenarios3/07_Back_in_underground.cfg:356 msgid "Not here and now, maiden." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:368 msgid "There are too many of them. I have to flee." msgstr "" #. [message]: speaker=Morbivord #: For_Power/scenarios3/07_Back_in_underground.cfg:372 msgid "You can try it, maiden. Ha ha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:462 msgid "" "Yes! I finally found the surface. I started to hate this place maybe even " "the whole underground." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:484 msgid "Damned Ravanal. Where can he be?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:489 msgid "No! This cave is collapsing!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/07_Back_in_underground.cfg:503 msgid "I can see more undead coming from the surface. I am doomed." msgstr "" #. [scenario]: id=08_The_Elves #: For_Power/scenarios3/08_The_Elves.cfg:19 msgid "The Elves" msgstr "" #. [side] #. [unit]: type=Amiwen_Elvish Seer, id=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:69 #: For_Power/scenarios3/10_Final_Confrontation.cfg:84 msgid "Lethalia" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:197 msgid "" "It is good to see you again, Clare. But tell me where is Ravanal. I cannot " "see him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:201 msgid "" "Please, do not say his name anymore. All was only his plan to make me make " "him preserved lich." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/08_The_Elves.cfg:205 msgid "" "To be honest I am not so suprised by it. He was somehow weird. But where is " "he now?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:209 msgid "" "In Morbivord's castle. He needs to rest. But we have to settle the matter " "with Morbivord. He and his wife command legions of undead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:213 msgid "They are too strong. I barely escaped them. We need some help." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/08_The_Elves.cfg:217 msgid "Can you see that forest? Elves live there. Maybe they could help us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:221 msgid "Yes, we can ask them for help." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:230 msgid "Hail, elves." msgstr "" #. [message]: speaker=ranger1 #: For_Power/scenarios3/08_The_Elves.cfg:234 msgid "Hail. Do you need anything?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:238 msgid "Yes, we need your help against an undead horde." msgstr "" #. [message]: speaker=ranger2 #: For_Power/scenarios3/08_The_Elves.cfg:242 msgid "Follow us to our leaders." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:253 msgid "Hail. We came to ask you for help." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:257 msgid "" "We are not willing to help necromancers. We rather will kill you to assure " "that our forest will remain pure." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:261 msgid "What? No, we are not necromancers. I promise." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:265 msgid "I am not going to listen you anymore. Kill them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:269 msgid "No. Wait. Listen to us." msgstr "" #. [message]: type=Elvish Lord #: For_Power/scenarios3/08_The_Elves.cfg:273 msgid "" "Halt. Why should we dirty our hands with such a decision? Let us decide our " "guest of honor about their fate." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:284 msgid "" "What is going on? Why are you treating these guests in such a hostile way?" msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:288 msgid "" "I can feel necromancy from them. At least one of them is a necromancer, the " "other ones are his apprentices probably." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:292 msgid "" "I see no undead around here. A necromancer without his minions is weak. But " "maybe they are coming just to distract us and their army is waiting nearby " "for the best moment to attack. Do you have any reports of undead nearby?" msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:296 msgid "" "Actually yes. Earldom of lord Morbivord which is not so far from this place " "is swarming with them. They sometimes attack us but not coordinated maybe " "when they lose their way." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:300 msgid "Are you servants of lord Morbivord?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:304 msgid "" "No, we were fighting him but his undead army is too large. We wanted to ask " "you for help with them." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:308 msgid "" "So you want to use us for defeating your competitor? Your superior whose " "rank you crave?" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:312 msgid "" "Why are you so sure that they are necromancers? I have seen no signs " "indicating so." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:316 msgid "" "That paladin. He does not have his shine. He wields some magic power but not " "the kind what have white mages. It is clear." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:320 msgid "" "Maybe he is impersonating a paladin. Maybe he came through hard times of " "life and fell from grace, it happens. Sometimes you prefer saving the life " "of a beloved one over saving the lives of a group of people you do not know. " "Sometimes you realise that the life of piety does not fill your heart. I " "have seen a lot of people who were once paladins and fell, continuing " "behaving like paladins but they were not paladins. And neither of them was a " "necromancers." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:324 msgid "Impersonating those with holy power is evil!" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:328 msgid "" "Maybe, but that is the affair of their religion. It is not our affair. If " "somebody behaves like a paladin, he behaves like a good person who will help " "or try to help people. And that is all we need to care about." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:332 msgid "" "And that witch looks a bit gloomy. Gloomy mages are mostly blacks magicians." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:336 msgid "" "Why do you still blame us? You base your allegations on a subjective " "perception." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:340 msgid "" "In this case, I agree with them. Maybe her mother died. Maybe her husband is " "very ill. You know, these humans are quite prone to dying." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:344 msgid "" "My words. The sadness leads them to necromancy trying to avoid death what " "grieve them all the time." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:348 msgid "Why do you turn anything against us?" msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:352 msgid "" "Because you are necromancers and I sense it. I just have to figure out why " "it seems it to me." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:356 msgid "" "Because they came from the undead castle. From the place you hate so much. " "It shifts your perception and your superstition is veiling your vision. You " "seek any details that would support your assumption. Open your eyes, and see " "through this veil." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:360 msgid "I do not believe them. I have no reason to trust them." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:364 msgid "" "They might help you to get rid of the undead threat that darkens your lives. " "You have common interests, why are you refusing to join them?" msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:368 msgid "" "They will lead us into a trap. The only counter-arguments against mine were " "some of your assumptions. Let them say it." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:372 msgid "" "I wield magic you cannot imagine. I can see their real nature. I know what " "they are, but I am suspecting that you would not believe me, claiming that I " "am only trying to show off." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:376 msgid "I do not believe you anyway. Prove it otherwise than you just feel it." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:380 msgid "Noble paladin. What is your glorious name?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:384 msgid "Lemyr." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:388 msgid "" "Why does the elf think that you are not really a paladin? Was my assumption " "right? Have you fallen from grace?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:392 msgid "" "It is an insult that is hard to take. I am a paladin, one of the highest of " "our order." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:396 msgid "" "Did you hear it? He refused to take my helping hand. He is proud, he has the " "noble manners of a paladin, but it seems that my words hurt him. Like if I " "was telling the truth he is hopelessly trying to conceal." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/08_The_Elves.cfg:400 msgid "Stop it, witch!" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:404 msgid "" "Maybe he is a paladin, maybe he is a fallen one, but a necromancer would " "have taken my helping hand. And anybody following him is not a dark mage, " "because even a fallen paladin can see the evil in people's hearts." msgstr "" #. [message]: speaker=elf #: For_Power/scenarios3/08_The_Elves.cfg:408 msgid "" "Speak what you want, but I am not going with you. Neither one of the local " "elves, because I am responsible for them." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:412 msgid "" "You cannot force them to anything. If they choose to follow me when putting " "down the undead peril, they can. And I will go with these humans, because " "their help in the battle will be more than useful. Who will follow the " "greatest legend of the elvish culture, that dwarfs even lord Kalenz, into a " "battle to purify the land of the non-living filth?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios3/08_The_Elves.cfg:416 msgid "(silence)" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:420 msgid "" "Nobody? Well, I thought you to be less cowardly. Okay, Lemyr and your " "friends, I will follow you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:424 msgid "" "You are only one. Although you seem to be very powerfully against us will go " "undead hordes, and to them we may face, we need a huge army. We are also " "quite powerful, but we are not a real challenge for them." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/08_The_Elves.cfg:428 msgid "Let us say that the power I wield is beyond compare." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/08_The_Elves.cfg:432 msgid "We can only hope that you are right." msgstr "" #. [scenario]: id=09_To_Morbivords_Castle #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:5 msgid "To Morbivord's Castle" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:59 msgid "Kill Morbivord's general" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:67 #: For_Power/scenarios3/10_Final_Confrontation.cfg:335 msgid "Death of Amiwen, Tinry or Lethalia" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:86 msgid "Look at the north. I can see some his soldiers." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:93 msgid "" "Did you really expect that we will be able to get to his castle without " "fighing?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:97 msgid "Well, I hoped in it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:101 msgid "We should prepare for battle." msgstr "" #. [message]: speaker=enemy #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:105 msgid "" "There is no need for it. My soldiers will crush you in no time. And when I " "bring your head to my lord I will be generously rewarded." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:109 msgid "Keep dreaming." msgstr "" #. [message]: speaker=enemy #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:117 msgid "Darn, it is taking too much time." msgstr "" #. [message]: type=Royal Guard #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:129 msgid "General, our lord sent us to support you." msgstr "" #. [message]: speaker=enemy #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:133 msgid "Excellent! Now we wil get them easily!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:144 msgid "" "Well, you killed me but it makes no sense. You only prolonged your existence " "for a few hours. My lord will kill you personally." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:194 msgid "" "I can hear more humans coming. The ground is shaking under weight of their " "heavy armors. We are doomed." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/09_To_Morbivords_Castle.cfg:205 #: For_Power/scenarios3/10_Final_Confrontation.cfg:539 #: For_Power/utils3/deaths.cfg:93 msgid "No. This is impossible!" msgstr "" #. [scenario]: id=10_Final_Confrontation #: For_Power/scenarios3/10_Final_Confrontation.cfg:5 msgid "Final Confrontation" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/10_Final_Confrontation.cfg:327 msgid "Find Morbivord" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:350 msgid "" "We are finally here. Let us find them and send them to the land of dead as " "fast as we can." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/10_Final_Confrontation.cfg:363 msgid "This castle is so large." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:367 msgid "" "No. It is just an illusion. They want us to be frustrated. We must keep " "going." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/10_Final_Confrontation.cfg:379 msgid "I have found some gold." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:397 msgid "" "Halt. I think that we should not go any further. It is necessary that " "Ravanal surives, and if he chooses to attack me, I might not have a choice " "but to kill him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:401 msgid "Why should Ravanal survive?" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:405 msgid "" "Because you cannot see the whole picture. He has the potential to drown the " "Empire into misrule, and that cannot be ignored. We have laid enough " "destruction around here to scare him and his pathetic little servant " "Morbivord into their holes, never to threaten this land again." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:409 msgid "" "Why do you want Wesnothian kingdom to fell? In the chaos that would have " "followed, millions of lives would be snuffed out." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:413 msgid "" "Millions of lives, yes. But there are worse possibilities. Its prolonged " "glory is causing their mages to become overly wise, learning things nobody " "should learn. Magical academies must be interrupted in their studies from " "time to time, or they will unintentionally cause more evil than a global war." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:417 msgid "" "So you think that what you know is not anyone else allowed to learn? Do you " "want keep you in the position of the most powerful this way?" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:421 msgid "" "No. I love the power I have, but it also brings responsibility. I have " "already done great failures, failures whose scale you cannot even " "comprehend. And one of its results is a doomsday prophecy. The Empire will " "cherish, growing into unimaginable heights, but at one point, they will " "learn how to change the world forever. Imagine what will be the first thing " "they will choose to do." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:425 msgid "Will they destroy all evil? Will they become immortal?" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:429 msgid "" "Immortality without using necromancy can be obtained only by demonology, " "that is an evil of a whole new level. But these mages are experimenting with " "it already. But they are aware of its dangers, so we can hope that they will " "be as cautious as they want to be. But they will attempt to destroy all " "evil. By making this world unsuitable for evil creatures, who are, almost " "globally, nocturnal. They will try to banish the night. By creating a new " "sun, or even more of them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:433 msgid "And this is bad?" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:437 msgid "" "Yes. It has its odd sites. The world will become too hot to live in. Rivers " "will dry out and the whole land will turn into a desert. The evil will have " "a hard time, but also the good will have problems. There are animals to hunt " "in deserts, but crops will not grow there. An advantage to orcs. Countless " "men will die, and that will be an advantage for undead. Magic colleges will " "disintegrate, and random people will learn their secrets, accidentally " "summoning demons." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:441 msgid "They would not do such a fooling thing." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:445 msgid "" "Wizards understand the ways of magic, but not the ways of nature. Intense " "heat will wither the land, but they think it would make it possible to " "harvest twice per year. Sunlight makes you feel warm and good, but it can " "burn your skin." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/10_Final_Confrontation.cfg:449 msgid "Nice story, master bard. But it is too incredible." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:453 msgid "" "Wizards would also fail to believe the full consequence of the creation of " "another sun. The creation of the second sun is foretold by a prophecy, it " "will happen, sooner or later. And I want it to become as late as possible. " "Because there are worse prophecies about things to come after that. " "Propagation of demonology. Worshipping demons. And then there is " "Götterdämmerung, the final event, when the demons will roam the land freely, " "flames and smoke will block the sun, bringing an endless winter, interrupted " "only by frequent volcanic activity." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:457 msgid "" "You are trying to intimidate us. It is quite clear to me that either " "cooperate with Ravanal, or he is just a pawn in your plan to destroy all " "civilization." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:461 msgid "It has to be destroyed! It is growing way too strong!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:465 msgid "It is only based on lies, which you told previously." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:469 msgid "" "Listen. I know that you are preserved liches. I am one of the two original " "ones. I have not taught it to anybody, but some of our soldiers must have " "learned from us too much. And passed the knowledge to you. But still, there " "is only a few beings of our kin. We must stick together. I was similar to " "you, Clare, and I was forced into lichdom by bad conditions of the world as " "well. I had no choice. I figured out a way to become a preserved lich with " "my friend, when we were trying to avoid the negative sides of being a lich. " "As the centuries passed, I have grown very wise, and aware of the dangers " "that lie ahead." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/10_Final_Confrontation.cfg:473 msgid "" "Over the centuries your power have just corrupted you. You have prepared " "treats that compel people to follow you. But we will not be tricked. We know " "how crowd manipulation works." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:477 msgid "" "If you choose to fight me, you will not leave me a choice. I do not want to " "kill you because you are like me, but you might force me to do it. And, by " "the way, I was aware of the possibility that you would not believe the " "person who saved you from a load of superstitious elves, so I chose this " "place to start talking about it. Excellent place to fight a strong " "adversary, right?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:481 msgid "" "You will not intimidate us. We have superiority in numbers, for example. Two " "of us are able to cope with you." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:485 msgid "" "I am offering you a truce. I will stop this undead threat by diplomacy and " "intimidation, and walk my own way, and you would leave. I do not want to " "fight you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/10_Final_Confrontation.cfg:489 msgid "" "I can not imagine that such evil walks this world for centuries, and no one " "stopped her yet. We will make legendary acts ... Prepare for death monster." msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:493 msgid "" "You are not giving me a choice. I am serious now. Go away, or you will " "suffer the consequences." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:497 msgid "This can scare small children, but not us. On her!" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/10_Final_Confrontation.cfg:512 msgid "Destroy Lethalia" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios3/10_Final_Confrontation.cfg:520 #: For_Power/scenarios3/10_Final_Confrontation.cfg:626 #: For_Power/scenarios3/11_On_the_way_back.cfg:128 #: For_Power/scenarios3/12_At_home.cfg:65 msgid "Death of Amiwen or Tinry" msgstr "" #. [message]: speaker=Lethalia #: For_Power/scenarios3/10_Final_Confrontation.cfg:594 msgid "" "I am surprised... You are stronger than I thought. But I was prepared for " "this possibility as well. Goodbye. (teleporting away)" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:606 msgid "I can feel that Morbivord and his wife are very close. On them." msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/10_Final_Confrontation.cfg:618 msgid "Find and kill Morbivord and his wife" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios3/10_Final_Confrontation.cfg:704 msgid "You are the next, witch." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios3/10_Final_Confrontation.cfg:729 msgid "You are the next, earl." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:746 msgid "It is done. But where is Ravanal?" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/10_Final_Confrontation.cfg:750 msgid "I saw that Lethalia took him away with her." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:754 msgid "" "I worry that he will cause troubles again but we can do nothing with it at " "this moment. Let us go back home." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:768 msgid "Their spell works perfectly. We will never find them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:782 msgid "She is too strong. We will never kill her." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/10_Final_Confrontation.cfg:796 msgid "They are too strong. We will never defeat them." msgstr "" #. [scenario]: id=11_On_the_way_back #: For_Power/scenarios3/11_On_the_way_back.cfg:5 msgid "On the way back" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/11_On_the_way_back.cfg:120 msgid "Kill all enemies" msgstr "" #. [message]: speaker=orc2 #: For_Power/scenarios3/11_On_the_way_back.cfg:149 msgid "They are back!" msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios3/11_On_the_way_back.cfg:153 msgid "" "Did you think we will let you cross over our realm for a second time, humans " "worms?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios3/11_On_the_way_back.cfg:157 msgid "Now there is no way to escape. We have to fight." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios3/11_On_the_way_back.cfg:163 msgid "" "You again? Did you think we will let you cross over our realm for a second " "time, humans worms?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:169 msgid "We will fight until the last of you is in the land of dead." msgstr "" #. [message]: speaker=orc1 #: For_Power/scenarios3/11_On_the_way_back.cfg:173 msgid "Ha ha, try it, worms." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/11_On_the_way_back.cfg:184 msgid "Curses on you, human worms!" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios3/11_On_the_way_back.cfg:201 msgid "It was the last one." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:205 msgid "Very well. The wide green world is much nicer without these brutes." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/11_On_the_way_back.cfg:209 msgid "I think that we can go home now without any troubles." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:213 msgid "Wait. I can see something." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:218 msgid "There is a child here. She is very cute." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/11_On_the_way_back.cfg:222 msgid "A child? What could it do here?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:226 msgid "I am not sure. Maybe her parents was killed by these orcs." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios3/11_On_the_way_back.cfg:230 msgid "What will we do?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:234 msgid "" "We cannot just let her behind. She will surely die here. We will raise her." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/11_On_the_way_back.cfg:238 msgid "Did you want to be a mother?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/11_On_the_way_back.cfg:242 msgid "Maybe. I only know that we cannot let her die here." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios3/11_On_the_way_back.cfg:246 msgid "You are right. Ok, take her and let us go home." msgstr "" #. [scenario]: id=12_At_home #: For_Power/scenarios3/12_At_home.cfg:5 msgid "At home" msgstr "" #. [objective]: condition=win #: For_Power/scenarios3/12_At_home.cfg:57 msgid "Defeat Yswniver" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/12_At_home.cfg:81 msgid "" "It is nice to be at home finally. But wait. I can see someone in distance." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/12_At_home.cfg:88 msgid "You? What are you doing here?" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/12_At_home.cfg:92 msgid "You killed Morbivord. Did you think I will let it be?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/12_At_home.cfg:96 msgid "" "I was not aware that you knew him. Neither you had a connection with him." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/12_At_home.cfg:100 msgid "He helped me a lot. And now I can repay my debt by killing you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/12_At_home.cfg:104 msgid "You could already do it months ago." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/12_At_home.cfg:108 msgid "I don't know what was wrong with me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios3/12_At_home.cfg:112 msgid "Maybe you had a feeling of guilt." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/12_At_home.cfg:116 msgid "It wasn't funny. Anyhow this time I will let no one of you alive." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios3/12_At_home.cfg:129 msgid "" "I can see after our last meeting you all grew stronger. But me too. It was " "only a prelude. Prepare to face my full powers!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios3/12_At_home.cfg:179 msgid "It can't end this way!" msgstr "" #. [part] #: For_Power/scenarios3/Epilogue.cfg:42 msgid "" "After defeating Yswniver peace was ruling Clare's realm once again. She " "could raise the child what she found in peace." msgstr "" #. [part] #: For_Power/scenarios3/Epilogue.cfg:45 msgid "" "She later realised that the child was special. For example, she wielded some " "magic powers." msgstr "" #. [part] #: For_Power/scenarios3/Epilogue.cfg:48 msgid "" "Alas during that time most of her soldiers became too old and unable to " "fight." msgstr "" #. [scenario]: id=01_Searching_adventures #: For_Power/scenarios4/01_Searching_adventures.cfg:5 msgid "Searching adventures" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:21 #: For_Power/scenarios4/02_Bandits.cfg:23 #: For_Power/scenarios4/03_The_Swamp.cfg:23 #: For_Power/scenarios4/04_Possessed_people.cfg:21 #: For_Power/scenarios4/05_Back_in_the_city.cfg:21 #: For_Power/scenarios4/06_The_Saurians.cfg:23 msgid "Adventurers" msgstr "" #. [side]: type=Lieutenant, id=mayor #: For_Power/scenarios4/01_Searching_adventures.cfg:98 msgid "City in distance" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/01_Searching_adventures.cfg:144 msgid "Find someone who needs help" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/01_Searching_adventures.cfg:152 msgid "Death of Jolla" msgstr "" #. [side]: type=Mage of Light, id=olderJolla #. [unit]: type=Blessed Mage, id=Jolla #. [unit]: type=Blessed Silver Mage, id=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:307 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:380 #: For_Power/scenarios5/05_An_old_friend.cfg:50 msgid "Jolla" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/01_Searching_adventures.cfg:325 msgid "" "You did not complete third chapter so you get some level 2 units to recall " "and can choose 4 advancements for the heroine." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:344 msgid "" "What a beautiful day! The sun is shining, it is windy, the flowers are " "smiling at us. Mom, come here too. You will enjoy it as well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:348 msgid "Yes, I am coming. (whispers) But I cannot enjoy it. I am an undead." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:352 msgid "Do you like it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:356 msgid "Yes, today is a really beautiful day." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:360 msgid "By the way where is Amiwen? I did not see her for weeks." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:364 msgid "" "I already told it to you, darling. She needed to visit the forest what she " "come from. She does not feel very well in closed places. Did you forget?" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:368 msgid "" "Oh yes! I forgot. But where is Tinry? I have not seen him for a few days. I " "am missing him ... well, a bit." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:372 msgid "" "Well, it is a good question, he left a few days ago without saying a single " "word. I do not know about him anything more than you." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/01_Searching_adventures.cfg:376 msgid "He left at night! It was not nice of him." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/01_Searching_adventures.cfg:380 msgid "" "Well, he had a talk with me. He wanted to make an adventure maybe a treasure " "hunt. Ha ha, he forgot he isn't so young." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:384 msgid "" "Well, it is a good idea. We could make an adventure as well. I am pretty " "sure that someone needs our help." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/01_Searching_adventures.cfg:388 msgid "" "Ok, I love adventures. And I also think we spent too much time at one place. " "We should move on." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/01_Searching_adventures.cfg:392 msgid "Yes, why not." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:396 msgid "Excellent! I always wanted to see more of this world." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:400 msgid "" "So it is decided. But I think that we should take some soldiers with us. " "Just in case." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:514 msgid "I can remember that our final battle against Yswniver took place here." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/01_Searching_adventures.cfg:518 msgid "" "You are right. But I heard bandits started to appear here some time ago. We " "should be careful." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:533 msgid "" "Hail. We are adventurers from adjacent earldom. But nothing so serious " "happend there. Do you have any problems here?" msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/01_Searching_adventures.cfg:537 msgid "" "Actually, we have to face two problems - undead and bandits. A wicked " "necromancer came into a swamp east from here a month ago." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:541 msgid "What is a necromancer?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:545 msgid "" "Most of them are bad people who crave only for more power. They disturb " "peace of dead people for their evil plans." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/01_Searching_adventures.cfg:549 msgid "It sounds horribly." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:553 msgid "Yes, it is a terrible art and in most countries its users are executed." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/01_Searching_adventures.cfg:557 msgid "" "You are right but bandits mean a bigger problem. At least for us, living " "people. They attack caravans transporting food supplies and sometimes kill " "people who walk alone." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/01_Searching_adventures.cfg:561 msgid "" "I can't send my soldiers against the necromancer because the bandits could " "attack us and vica versa. You seem to be very powerful. Can you help us, " "please?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:565 msgid "Yes, just tell us where they dwell." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/01_Searching_adventures.cfg:569 msgid "I will send one of my soldiers with you. He will guide you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/01_Searching_adventures.cfg:640 msgid "" "Well, it seems that nobody needs our help. I think that we can return to our " "castle and die from boredom there." msgstr "" #. [side]: type=Highwayman, id=bandit1 #: For_Power/scenarios4/02_Bandits.cfg:47 msgid "Morcyn" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/02_Bandits.cfg:100 #: For_Power/scenarios4/03_The_Swamp.cfg:74 msgid "Death of Jolla or the guide" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:166 msgid "Are they here? I cannot see anyone here." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/02_Bandits.cfg:170 msgid "We think their base in near forest." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:174 msgid "But why is so foggy here?" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/02_Bandits.cfg:178 msgid "" "There is usually no fog here. I think it came with the necromancer as a " "result of his foolish experiments." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:182 msgid "Well it sounds reasonably." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/02_Bandits.cfg:186 msgid "" "By the way, I must admit that you are pretty fast for somone with full " "armor, soldier." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/02_Bandits.cfg:190 msgid "" "Thank you, sir. I am not only strong but more dextrous as well. But we " "should talk less and fight more." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:194 msgid "You are right. Let us go." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:202 msgid "" "Very well. Now the necromancer. He is in the east if I can remember " "correctly." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/02_Bandits.cfg:206 msgid "Yes, follow me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:219 msgid "I can see more bandits coming from the forest. We are doomed." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/02_Bandits.cfg:230 #: For_Power/scenarios4/03_The_Swamp.cfg:312 msgid "Without him we are lost here." msgstr "" #. [scenario]: id=03_The_Swamp #: For_Power/scenarios4/03_The_Swamp.cfg:5 msgid "The Swamp" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/03_The_Swamp.cfg:66 msgid "Defeat the necromancer" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/03_The_Swamp.cfg:92 msgid "We are nearly there." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:96 msgid "" "Yes, I can feel that the fog is very dense here. I will try to dispel it a " "bit." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/03_The_Swamp.cfg:100 msgid "Five minutes later" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:104 msgid "" "No, I cannot dispel it. He caused too much damage here. The fog will " "disappear with him." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/03_The_Swamp.cfg:108 msgid "Very well. Let us find him and ... punish ... him." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/03_The_Swamp.cfg:132 msgid "Oh my God! What is this thing?!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:136 msgid "" "I have no idea. I have never encountered such a creature. But I am pretty " "sure that nothing good. Destroy it!" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios4/03_The_Swamp.cfg:148 msgid "Poison them!" msgstr "" #. [message]: speaker=Gweddyn #. [message]: speaker=necro #: For_Power/scenarios4/03_The_Swamp.cfg:160 #: For_Power/scenarios4/04_Possessed_people.cfg:174 msgid "Ha ha!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:172 msgid "" "I think that this is not an undead but a living being. It is not vulnerable " "to arcane damage. But I cannot sense its own personality." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/03_The_Swamp.cfg:176 msgid "So what is it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:180 msgid "I do not know. Anyhow we should destroy it." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/03_The_Swamp.cfg:193 msgid "Look at these trees!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:197 msgid "" "Yes, he caused too much damage here. It will take decades maybe even " "centuries until trees or even the grass will grow here again." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/03_The_Swamp.cfg:201 msgid "But why? Why should anyone do this to the nature?!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:205 msgid "" "I have no idea what they want to achieve but we will stop it. I promise." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/03_The_Swamp.cfg:221 msgid "I will make you pay for all horrible things you did here!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:225 msgid "No! Go back!" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios4/03_The_Swamp.cfg:229 msgid "Yes, get lost, fool girl else I will raise your dead body." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/03_The_Swamp.cfg:240 msgid "No! This is impossible!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/03_The_Swamp.cfg:244 msgid "" "I would rather send you into the fiery wastelands of Inferno than the land " "of dead, monster. There your kind belongs." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/03_The_Swamp.cfg:248 msgid "" "You know this isn't the end, right? You may kil me but you can't stop my " "master." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:259 msgid "But we returned peace to this country. It is not a small achievement." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:267 msgid "The fog vanished as well. Can you accompany us back to your city?" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/03_The_Swamp.cfg:271 msgid "" "Yes, of course. But will you mind if I stay with you? I mean you are good " "people and I can learn a lot from you. And maybe go through next advantures " "who knows." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/03_The_Swamp.cfg:275 msgid "If it is your wish, why not." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/03_The_Swamp.cfg:296 msgid "" "This shock trooper will fight for free for you from now on and will be " "recalled in every scenario in this chapter (if you keep him alive)." msgstr "" #. [scenario]: id=04_Possessed_people #: For_Power/scenarios4/04_Possessed_people.cfg:5 msgid "Possessed people" msgstr "" #. [side]: type=Swordsman, id=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:38 #: For_Power/scenarios4/04_Possessed_people.cfg:42 msgid "Gweddyn" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/04_Possessed_people.cfg:68 msgid "Death of Jolla, Gweddyn or the guide" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/04_Possessed_people.cfg:72 msgid "Killing more than 9 units in your turn" msgstr "" #. [note] #: For_Power/scenarios4/04_Possessed_people.cfg:76 msgid "You cannot use redeem attack in this scenario." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:95 msgid "We are nearly in the city. But wait. I see someone. Is it you, Gewddyn?" msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:99 msgid "Yes, it's me." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:103 msgid "" "Thanks to gods! I thought something bad happend to you. You've been gone too " "long." msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:107 msgid "Nothing bad happened to me, but something will happen to you." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:111 msgid "What are you speaking about?" msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:115 msgid "Prepare to die, old friend!" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:119 msgid "Something is definely wrong with him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:123 msgid "I can sense that something or someone possessed him." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:127 msgid "What can we do about it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:131 msgid "I am sorry but I cannot break it. We can only wait." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:135 msgid "But he is about to kill me!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/04_Possessed_people.cfg:139 msgid "Worry not - we shall protect you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:143 msgid "Yes but try to kill as few of his soldiers as possible." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/04_Possessed_people.cfg:154 msgid "Free at least!" msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Merissa #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:158 #: For_Power/scenarios4/07_Eastern_lands.cfg:141 #: For_Power/scenarios5/02_Flight.cfg:308 msgid "No!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:170 msgid "I am sorry." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:203 msgid "We shed too much blood here." msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:214 msgid "What is going on? And where am I?" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:218 msgid "Can't you remember?" msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:222 msgid "" "No. Last thing I remember is a person in dark cloak approaching to me. He " "was saying nonsense." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:226 msgid "I suppose that it was a sorcerer casting a spell. Can you describe him?" msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:230 msgid "Sorry, I can't remember. It was two weeks ago." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/04_Possessed_people.cfg:234 msgid "It is alright." msgstr "" #. [message]: speaker=Gweddyn #: For_Power/scenarios4/04_Possessed_people.cfg:238 msgid "But wait. I wanted to kill you. I apologize." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/04_Possessed_people.cfg:242 msgid "It's ok. It wasn't you. Just go to the city with us." msgstr "" #. [scenario]: id=05_Back_in_the_city #: For_Power/scenarios4/05_Back_in_the_city.cfg:5 msgid "Back in the city" msgstr "" #. [side]: type=Lieutenant, id=mayor #: For_Power/scenarios4/05_Back_in_the_city.cfg:38 msgid "City" msgstr "" #. [unit]: type=Great Mage, id=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:69 msgid "Vyrcyn" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:89 msgid "" "Hail. We came to let you know that neither bandits nor undead no longer pose " "a threat." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/05_Back_in_the_city.cfg:93 msgid "It is an excellent news! How can we thank you?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:97 msgid "It was nothing. We only did what was right." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/05_Back_in_the_city.cfg:101 msgid "" "As you think. But at least let me introduce you to our wizard Vyrcyn. He is " "very wise." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:105 msgid "My name is Clare. Nice to meet you." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:109 msgid "Nice to meet you too." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios4/05_Back_in_the_city.cfg:113 msgid "But now excuse me, please. I have some duties to do." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:121 msgid "" "I can sense that you are worried about something, soldier. Can I ask you " "about it?" msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/05_Back_in_the_city.cfg:125 msgid "" "Yes. On our way back I met my old friend Gweddyn. You know, he disapeared " "some time ago. I thought he was dead, but he was possessed by someone." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:129 msgid "Do you know anyone who is able to do it?" msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:133 msgid "" "I can see a person in dark cloak behind the scene. He already caused a lot " "of havoc here in the Northlands, but now he is focused on Wesnoth. He wants " "to destroy it completly. He is stronger every day." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:137 msgid "Hmm ... it may be Ravanal. I already met him and ruined his evil plans." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:141 msgid "" "This time he is much stronger. He learned the dark arts of necromancy. Maybe " "he is already a lich. It will be hard to defeat him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:145 msgid "" "I know but we have to do it. I already had an opportunity to kill him but " "someone saved him." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:149 msgid "" "I can see that you are very powerful but he has a lot of servants. They will " "protect him even with their lives." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:153 msgid "Can you see it? Well then you have to want to kill me." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:157 msgid "Not at all." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:161 msgid "Why is it? I ... we are (whispers) monsters." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:165 msgid "" "No, you are not. You use your powers for the good. Your hearts are still " "quite pure ... at least as much as they can be. The darkness did not absorb " "you completely." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:169 msgid "Thank you. Well, do you have an idea where could he be?" msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:173 msgid "" "To the east from Wesnoth. He wants to master his unholy powers and undead " "hordes before he attacks Wesnoth." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/05_Back_in_the_city.cfg:177 msgid "" "Well I think that we should go there and put an end to his plans definitely." msgstr "" #. [message]: speaker=Vyrcyn #: For_Power/scenarios4/05_Back_in_the_city.cfg:181 msgid "May the lords of light guide your path." msgstr "" #. [scenario]: id=06_The_Saurians #: For_Power/scenarios4/06_The_Saurians.cfg:5 msgid "The Saurians" msgstr "" #. [modify_side] #. [side]: type=Saurian Flanker, id=frog1 #. [side]: type=Saurian Flanker, id=frog2 #: For_Power/scenarios4/06_The_Saurians.cfg:43 #: For_Power/scenarios4/06_The_Saurians.cfg:61 #: For_Power/scenarios4/06_The_Saurians.cfg:215 msgid "Saurians" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/06_The_Saurians.cfg:88 msgid "Cross over the swamp" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/06_The_Saurians.cfg:96 #: For_Power/scenarios4/06_The_Saurians.cfg:245 #: For_Power/scenarios4/06_The_Saurians.cfg:301 #: For_Power/scenarios4/07_Eastern_lands.cfg:97 #: For_Power/scenarios4/08_Eastern_lands2.cfg:245 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:121 #: For_Power/scenarios4/09_Mal_Ravanal.cfg:375 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:125 #: For_Power/scenarios4/11_Treasure_hunters.cfg:102 #: For_Power/scenarios4/11_Treasure_hunters.cfg:241 #: For_Power/scenarios5/02_Flight.cfg:102 #: For_Power/scenarios5/04_March_to_the_East.cfg:120 #: For_Power/scenarios5/05_An_old_friend.cfg:180 #: For_Power/scenarios5/06_Entrance.cfg:109 #: For_Power/scenarios5/08_Avenger.cfg:133 msgid "Death of Jolla or Amiwen" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:112 msgid "It is somehow foggy here. I cannot clearly see what is in front of us." msgstr "" #. [message]: speaker=guide #: For_Power/scenarios4/06_The_Saurians.cfg:116 msgid "" "Oh no! If I can remember correctly there is a swamp occupied by saurians." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:120 msgid "Oh, I can see someone in distance." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/06_The_Saurians.cfg:130 msgid "Hail, friends." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/06_The_Saurians.cfg:134 msgid "Amiwen! It is nice to see you again." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:138 msgid "Yes, it really is. How do you feel?" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/06_The_Saurians.cfg:142 msgid "Much better, thank you. Where are you going?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:146 msgid "" "To the east from Wesnoth, to put an end to Ravanal's evil plans once and for " "all." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/06_The_Saurians.cfg:150 msgid "Is he causing problems again?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:154 msgid "" "Yes and this time he is much stronger. But I believe that with your help we " "can defeat him." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/06_The_Saurians.cfg:158 msgid "Oh thank you. So let us go." msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:166 msgid "Oh humansss. What do you want here?" msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:174 msgid "Why not. Just give usssss ssssixty ssshiny piecessss of gold." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/06_The_Saurians.cfg:178 msgid "" "(whispers) I am not sure what they think about themselves. There are not so " "many of them here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:182 msgid "" "(whispers) I know but we are not used to move in swamps like them. They can " "easily outmanoeuvre us there." msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:186 msgid "Sssso what issssss your ansssssssssswer, humanssssss?" msgstr "" #. [option]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:188 msgid "Yes, we will pay." msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:224 msgid "" "It wasssss a pleassssure doing bussssssssinesssss with you. Have a nice day. " "(quietly laughing)" msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:232 msgid "Sssso prepare to die in our nice sssssssswamp, foolssssssss." msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/06_The_Saurians.cfg:237 #: For_Power/scenarios4/06_The_Saurians.cfg:293 msgid "Kill saurian's leader" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:272 msgid "What are you doing? We have a deal!" msgstr "" #. [message]: speaker=frog1 #: For_Power/scenarios4/06_The_Saurians.cfg:276 msgid "Ha ha you have a deal with our tribe, not with their." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/06_The_Saurians.cfg:280 msgid "You little frog! You cheated us!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:284 msgid "" "No, he did not. It was not only nice. Anyhow get to their leader and kill " "him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:328 msgid "More saurians? Fight them!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/06_The_Saurians.cfg:340 msgid "So it is done. Let us continue our march." msgstr "" #. [scenario]: id=07_Eastern_lands #: For_Power/scenarios4/07_Eastern_lands.cfg:5 msgid "Eastern lands" msgstr "" #. [side]: type=Clare_Lich, id=Clare #: For_Power/scenarios4/07_Eastern_lands.cfg:23 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:22 msgid "Foreigners" msgstr "" #. [side]: type=General, id=enemy3 #. [side]: type=General, id=general #. [side]: type=Master at Arms, id=enemy1 #. [side]: type=Silver Mage, id=enemy2 #. [side]: type=Silver Mage, id=wizard #: For_Power/scenarios4/07_Eastern_lands.cfg:40 #: For_Power/scenarios4/07_Eastern_lands.cfg:64 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:40 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:64 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:88 msgid "Natives" msgstr "" #. [side]: type=Silver Mage, id=wizard #: For_Power/scenarios4/07_Eastern_lands.cfg:44 msgid "Cyryn" msgstr "" #. [side]: type=General, id=general #: For_Power/scenarios4/07_Eastern_lands.cfg:68 msgid "Rheorraent" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/07_Eastern_lands.cfg:89 msgid "Defeat both enemy leaders" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/07_Eastern_lands.cfg:113 msgid "" "Hail. We are looking for a wizard named Ravanal. He is causing problems " "somewhere here. Do you have an idea where could he be?" msgstr "" #. [message]: speaker=general #: For_Power/scenarios4/07_Eastern_lands.cfg:117 msgid "I have never heard this name. What about you, Cyryn?" msgstr "" #. [message]: speaker=wizard #: For_Power/scenarios4/07_Eastern_lands.cfg:121 msgid "" "I know a lot of people but nobody with such a name. And for your " "information, nobody's causing problems here. I should know about it." msgstr "" #. [message]: speaker=general #: For_Power/scenarios4/07_Eastern_lands.cfg:125 msgid "" "Just like he said. And now get lost. We don't like uninvited guests here." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/07_Eastern_lands.cfg:129 msgid "" "No, he is close. I can sense his presence. He is raising undead hordes to " "destroy Wesnoth. We have to stop him." msgstr "" #. [message]: speaker=wizard #: For_Power/scenarios4/07_Eastern_lands.cfg:133 msgid "" "Fairy tales only. I know about everything what is going on here. I rather " "believe you are the necromancer." msgstr "" #. [message]: speaker=general #: For_Power/scenarios4/07_Eastern_lands.cfg:137 msgid "The others are her apprentices for sure. Destroy them all!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/07_Eastern_lands.cfg:145 msgid "" "It's hopeless. They don't listen to us at all. I think we have no other " "choice than fight them." msgstr "" #. [message] #: For_Power/scenarios4/07_Eastern_lands.cfg:154 msgid "Some reinforcements arrived." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/07_Eastern_lands.cfg:202 msgid "" "I do not like killing people but if they are dumb and do not listen ... " "Anyhow I think that we can continue in searching Ravanal." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/07_Eastern_lands.cfg:215 msgid "I can see huge reinforcements coming from south. We are doomed." msgstr "" #. [scenario]: id=08_Eastern_lands2 #: For_Power/scenarios4/08_Eastern_lands2.cfg:5 msgid "Eastern lands 2" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/08_Eastern_lands2.cfg:169 msgid "$unit.name finds a pretty sword. Should he pick it up?" msgstr "" #. [object]: id=flaming_sword #: For_Power/scenarios4/08_Eastern_lands2.cfg:176 msgid "Flaming sword" msgstr "" #. [object]: id=flaming_sword #: For_Power/scenarios4/08_Eastern_lands2.cfg:178 msgid "" "Magic flowing through this weapon boosts caused damage by 25% and deals fire " "damage." msgstr "" #. [effect] #: For_Power/scenarios4/08_Eastern_lands2.cfg:182 msgid "Flaming Sword" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/08_Eastern_lands2.cfg:215 msgid "$unit.name finds a pretty sword. But only a swordsman can take it!" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/08_Eastern_lands2.cfg:293 msgid "" "Look there! I can see group of necromancers. Oh and there is one directly in " "front of us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/08_Eastern_lands2.cfg:297 msgid "They serve Ravanal, I am pretty sure about it." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/08_Eastern_lands2.cfg:301 msgid "" "And look here. There is lying a sword. I can sense strong magic emitting " "from it. Maybe we could check it out." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/08_Eastern_lands2.cfg:305 msgid "" "You are right. It may be good against their undead. But enough talking. On " "them." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/08_Eastern_lands2.cfg:316 msgid "No! It can't end this way. Help me!" msgstr "" #. [message]: speaker=necro1 #: For_Power/scenarios4/08_Eastern_lands2.cfg:320 msgid "Our master has no use for weak ones. So die!" msgstr "" #. [message]: speaker=necro2 #: For_Power/scenarios4/08_Eastern_lands2.cfg:324 msgid "" "Well, maybe he will rise you again as his servant but really I doubt it." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/08_Eastern_lands2.cfg:335 msgid "No! It's impossible!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/08_Eastern_lands2.cfg:343 msgid "Very well, it was the last of them." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/08_Eastern_lands2.cfg:347 msgid "But where is Ravanal? They told us nothing about him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/08_Eastern_lands2.cfg:351 msgid "" "I can sense that he is very close. To the north there is a cave and here " "Ravanal is hiding." msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/09_Mal_Ravanal.cfg:113 msgid "Destroy Mal-Ravanal" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/09_Mal_Ravanal.cfg:167 msgid "Here is he!" msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios4/09_Mal_Ravanal.cfg:171 msgid "" "So you managed to kill my servants? Incredible. But whatever you want to " "achieve your path is ending here and now." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/09_Mal_Ravanal.cfg:175 msgid "" "We came to destroy you once and for all, Ravanal. You will not cause " "problems anymore." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios4/09_Mal_Ravanal.cfg:179 msgid "" "My name is Mal-Ravanal now but never mind. You can never defeat me so leave." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/09_Mal_Ravanal.cfg:183 msgid "Never! On him!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/09_Mal_Ravanal.cfg:194 msgid "I apologize, master. They are too powerful." msgstr "" #. [message]: speaker=death_knight #: For_Power/scenarios4/09_Mal_Ravanal.cfg:321 msgid "I arrived as you ordered, master." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios4/09_Mal_Ravanal.cfg:325 msgid "" "Excellent! Now I can send these intruders where they belong. Smash them all!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/09_Mal_Ravanal.cfg:362 msgid "Oh no! We have no hope to defeat him now. We have to run for our lives." msgstr "" #. [message]: speaker=Ravanal #: For_Power/scenarios4/09_Mal_Ravanal.cfg:418 msgid "It is impossible! My best servant ..." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/09_Mal_Ravanal.cfg:422 msgid "Calm down, master. I will take them with me." msgstr "" #. [scenario]: id=10_Escape_from_eastern_lands #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:5 msgid "Escape from eastern lands" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:113 msgid "Defeat one enemy leader" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:117 msgid "and reach the signpost with a hero" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:155 msgid "Phew! It was close. I am happy that we are finally away of his cave." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:159 msgid "Oh no." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:163 msgid "What is wrong, Merissa?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:167 msgid "Tinry got into trouble. I have to find him." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:171 msgid "We are going with you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:175 msgid "" "Yes, he is our friend as well. We will help him. Just let us cross over the " "Great River." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:179 msgid "" "Oh no. I can see some humans to the north. I think that they will not let us " "pass." msgstr "" #. [message]: speaker=enemy3 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:186 msgid "" "You're right! You have shed too much blood of good people here. Prepare to " "pay for it!" msgstr "" #. [message]: speaker=enemy1 #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:190 msgid "" "Ha, some fighting. I started to be bored. Let me sharpen my sword and I am " "going on them!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:194 msgid "No! We don't have time for this." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:198 msgid "" "I think that we do not have to kill them all. I believe that if we manage to " "defeat one of them the others will run for their lives like rabbits." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:202 msgid "" "I hope that you are right. We have really shed too much blood here before " "this moment." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:215 msgid "You are more powerful than I expected. But the others will get you!" msgstr "" #. [message] #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:231 msgid "Run for your lives, comrades!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:242 msgid "Very well. Now let us cross over the river." msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:247 msgid "Reach the signpost with a hero" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:273 msgid "We made it!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:277 msgid "Very well. Can you fell where is Tinry, Merissa?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/10_Escape_from_eastern_lands.cfg:281 msgid "Yes, I will lead us to him." msgstr "" #. [scenario]: id=11_Treasure_hunters, id=Merissa $x1 $y1} #: For_Power/scenarios4/11_Treasure_hunters.cfg:5 msgid "Treasure hunters" msgstr "" #. [side]: type=Highwayman, id=bandit #: For_Power/scenarios4/11_Treasure_hunters.cfg:46 msgid "Mugwyn" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/11_Treasure_hunters.cfg:94 msgid "Find Tinry" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:124 msgid "So where is Tinry?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:128 msgid "" "A few moments ago I should swear he is close but now ... I can't feel him, " "like he's already ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:132 msgid "" "Do not even think about it! I am pretty sure that he is still alive. The " "hope is dying as the last, you know. Until we find his dead body there is " "still a chance here that he is alive." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:136 msgid "Thanks. You are probably right. Ok, let's search for him." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/11_Treasure_hunters.cfg:143 msgid "I can see some bandits!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:152 msgid "Maybe they know where Tinry could be." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:165 msgid "" "Ha, I recognize you, Mugwyn! You had some conflicts with Tinry. Tell me " "where he is. I learned to use magic so I can cause you a lot of pain and " "heal you at the same time until you tell me what I want to know!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:169 msgid "(whispers) Calm down, Merissa. What is wrong with you?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:173 msgid "" "(whispers) He was always as my younger brother. Well maybe I wasn't so nice " "to him but in fact I liked him very much and I can't let anyone to harm him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:177 msgid "(whispers) I had no idea ..." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:181 msgid "So do you like pain, Mugwyn? Or will you speak?" msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios4/11_Treasure_hunters.cfg:185 msgid "" "Well, I like pain but only if I can cause it. So I will speak. Well, I knew " "he wanted to make a treasure hunt so I got a false map to him. When he came " "here, my boys were already awaiting him." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:189 msgid "" "You, scum! You, garbage! You killed him! I swear I will send you to the hell!" msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios4/11_Treasure_hunters.cfg:193 msgid "Why should I kill him? I enjoy watching him suffering." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:197 msgid "So where is he? Tell me!" msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios4/11_Treasure_hunters.cfg:201 msgid "" "To the west from here, in mountains. But you won't save him. Kill them all, " "boys!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:216 msgid "What a trap. And even I can't escape." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:220 msgid "Go to look for him. We will stop them." msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/11_Treasure_hunters.cfg:229 #: For_Power/scenarios4/11_Treasure_hunters.cfg:357 msgid "Kill Mugwyn" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/11_Treasure_hunters.cfg:233 msgid "and find Tinry with Merissa" msgstr "" #. [message] #: For_Power/scenarios4/11_Treasure_hunters.cfg:258 msgid "No! It can't end this way!" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:262 msgid "And how else would it end, huh?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:291 msgid "It was a hard battle but we won. Anyhow we still have to find Tinry." msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/11_Treasure_hunters.cfg:296 msgid "Find Tinry with Merissa" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:323 msgid "" "Here you are, brother. Do you have an idea how much worried was I?! I " "swear ..." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:327 msgid "" "Still the same you are, sister. Nice to know some things won't change, ha ha." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:331 msgid "" "I am just kidding you. I am happy to see you are ... all right. Come to me. " "I want to huge you." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:335 msgid "Are you sure? You never did it." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:339 msgid "As I never was." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/11_Treasure_hunters.cfg:348 msgid "" "I am sorry for ruining your happy moment but we still have some fighting " "here. Do you mind helping us?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:352 msgid "I am coming to you, Mugwyn. You will pay!" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios4/11_Treasure_hunters.cfg:365 #: For_Power/scenarios4/13_New_home.cfg:154 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:105 msgid "Death of Jolla, Amiwen or Tinry" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:378 msgid "What a nice moment. But will you mind returning to home?" msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:382 msgid "Of course no." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/11_Treasure_hunters.cfg:398 msgid "" "And you know what? I wanted to make a treasure hunt but forgot I already had " "the greatest treasure, you guys. You are the best friends I ever hope to " "have. What a fool I was." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/11_Treasure_hunters.cfg:402 msgid "(smiling) you are absolutely right." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:406 msgid "(giggling) yes, yes." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:414 msgid "" "It's hopeless. He's lying on some horrible place dead. I am pretty sure " "about it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:430 #: For_Power/utils4/deaths.cfg:11 msgid "So it was my last adventure." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/11_Treasure_hunters.cfg:434 #: For_Power/utils4/deaths.cfg:15 msgid "Mom! No!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:450 #: For_Power/utils4/deaths.cfg:31 For_Power/utils5/deaths.cfg:27 msgid "" "No! It was hard to lose you for first time but now it is permanent. I cannot " "exist without you!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/11_Treasure_hunters.cfg:462 msgid "I don't have time for this!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/11_Treasure_hunters.cfg:474 #: For_Power/utils2/deaths.cfg:127 For_Power/utils3/deaths.cfg:61 #: For_Power/utils4/deaths.cfg:59 For_Power/utils5/deaths.cfg:55 msgid "I return to the Earth. Farewell, Clare." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/11_Treasure_hunters.cfg:490 #: For_Power/utils4/deaths.cfg:75 For_Power/utils5/deaths.cfg:71 msgid "I am not feeling very well. What is wrong with me, mom?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:494 #: For_Power/utils4/deaths.cfg:79 For_Power/utils5/deaths.cfg:75 msgid "Nothing. You are just tired. Close your eyes and rest for a while." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios4/11_Treasure_hunters.cfg:498 #: For_Power/utils4/deaths.cfg:83 For_Power/utils5/deaths.cfg:79 msgid "As you say, mom." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/11_Treasure_hunters.cfg:509 #: For_Power/utils4/deaths.cfg:94 For_Power/utils5/deaths.cfg:90 msgid "No! I cannot continue without her!" msgstr "" #. [message] #. [message]: speaker=Merissa #: For_Power/scenarios4/11_Treasure_hunters.cfg:521 #: For_Power/scenarios4/13_New_home.cfg:317 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:857 msgid "Brother! No!" msgstr "" #. [scenario]: id=12_Homeless #: For_Power/scenarios4/12_Homeless.cfg:18 msgid "Homeless" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:99 msgid "It is nice to be at home." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/12_Homeless.cfg:103 msgid "Yes, it is." msgstr "" #. [message]: speaker=advisor2 #: For_Power/scenarios4/12_Homeless.cfg:107 msgid "You returned, milady. Can we discuss one important matter with you?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:111 msgid "Yes, of course. What is going on?" msgstr "" #. [message]: speaker=advisor3 #: For_Power/scenarios4/12_Homeless.cfg:115 msgid "" "Something is wrong with yourself. You live here and rule our land for a few " "decades but still look the same." msgstr "" #. [message]: speaker=advisor1 #: For_Power/scenarios4/12_Homeless.cfg:119 msgid "" "Growing old is a natural process and even the greatest sages cannot avoid " "it. At least not without using dark arts but it is forbidden in all " "countries." msgstr "" #. [message]: speaker=advisor2 #: For_Power/scenarios4/12_Homeless.cfg:123 msgid "Do you have anything to do with dark arts?" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/12_Homeless.cfg:127 msgid "" "How do you dare even to think about it?! My mom did a lot of good deeds and " "saved this world while you all were squatting here!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:131 msgid "" "Calm down, darling. They are right, I walk this world for a long time, at " "least for a human. I was a fool when I thought that nobody will notice that " "my appearance does not change at all." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:139 msgid "" "Well, I suppose that it is time for someone younger to rule this land. For " "someone who knows how the things work but is still a good person. Who cares " "about his subjects in the times of peace and is able to lead them in the " "times of wars as well. And who will not become corrupted by his power." msgstr "" #. [message]: speaker=advisor1 #: For_Power/scenarios4/12_Homeless.cfg:143 msgid "Do you know such a person?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:147 msgid "" "Not personally but I can sense someone with such an aura in this land. He is " "not a noble by birth but his wisdom and purity in his heart are stunning. He " "reminds me myself in my nineteen years. And he is a mage as well." msgstr "" #. [message]: speaker=advisor1 #: For_Power/scenarios4/12_Homeless.cfg:151 msgid "Very well. Will you contact him or should we take care of it?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:155 msgid "I will do it at my own. Give me a few days." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/12_Homeless.cfg:159 msgid "A few days later" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:163 msgid "" "So the time for me abdicate has come. But a new question arises: where will " "we live from now on?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/12_Homeless.cfg:167 msgid "I know about one place. I am pretty sure you all will love it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/12_Homeless.cfg:171 msgid "Very well, lead us there, Merissa." msgstr "" #. [scenario]: id=13_New_home #: For_Power/scenarios4/13_New_home.cfg:5 msgid "New home" msgstr "" #. [objective]: condition=win #: For_Power/scenarios4/13_New_home.cfg:146 msgid "Clean your new home" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:174 msgid "This is the place I was speaking about. I think you will love it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/13_New_home.cfg:178 msgid "It is really nice here." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/13_New_home.cfg:182 msgid "This place is so peaceful and relaxing. I like it here." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/13_New_home.cfg:186 msgid "Forest! I already love this place!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:190 msgid "Naturally there is a catch - some bandits already occupy this area." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios4/13_New_home.cfg:194 msgid "Let us clear this nice place of them." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios4/13_New_home.cfg:205 msgid "Hey! Why are you attacking us?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/13_New_home.cfg:209 msgid "Because you are bad people?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:213 msgid "Yes, you cause a lot of havoc in this area." msgstr "" #. [message] #: For_Power/scenarios4/13_New_home.cfg:218 msgid "" "It's funny to hear this from your mouth, Merissa. You used to be the same " "like we. You had respect in our ranks but betrayed us. Now you kill our kind." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:222 msgid "" "It's caused by her presence itself. She made me see all my deeds from an " "absolutely different point of view. I did it all in order to survive but it " "was wrong. I wanted to change my ways but I don't kill all of your kind." msgstr "" #. [message]: speaker=bandit1 #: For_Power/scenarios4/13_New_home.cfg:226 msgid "So one of the greatest of us had a feeling of guilt?" msgstr "" #. [message]: speaker=bandit2 #: For_Power/scenarios4/13_New_home.cfg:230 msgid "" "And because of that woman. Ha ha, you have a crush on her. Confess it, " "Merissa." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:234 msgid "Don't talk ... nonsense." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios4/13_New_home.cfg:238 msgid "" "In the darkness surrounding them, no one is able to see that Merissa is " "blushing a bit." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/13_New_home.cfg:242 msgid "Enough talking. Prepare to meet your fate, bandits." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios4/13_New_home.cfg:267 msgid "They all are dead or running for their lives. Good job." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/13_New_home.cfg:275 msgid "" "Yes, I really love this place. I could spend the rest of my days here " "without problem." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios4/13_New_home.cfg:279 msgid "The rest? What do you mean with it, Amiwen?" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/13_New_home.cfg:283 msgid "" "Do not worry. I am not about to die. But I walk this world for more than " "half of the time what was granted me to live. I reached a level of power " "what only a few of my kind ever did. I learnt and saw a lot of things, I had " "a lot of fun with you all. I want these times to continue no matter where we " "live. Well, not all our moments were happy but I do not mind it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/13_New_home.cfg:287 msgid "" "Nice to hear that you enjoyed the times we are together. I had no idea about " "it until this moment. You are a kind of a shy and quiet person. I can never " "know for sure what you really think. I am really sorry for saying it but ..." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios4/13_New_home.cfg:291 msgid "" "There is no need to apologize. You are absolutely right. I promise that I " "will speak more about my feelings." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios4/13_New_home.cfg:295 msgid "Very well. And now let us rest for a while. We really deserve it." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios4/13_New_home.cfg:326 msgid "Damn. Some their friends are coming here from the north. We are doomed." msgstr "" #. [part] #: For_Power/scenarios4/Epilogue.cfg:42 msgid "" "All of them really loved this place. They appreciated its beauty and the " "peace what was ruling there." msgstr "" #. [part] #: For_Power/scenarios4/Epilogue.cfg:45 msgid "" "They have been relieved from all their bad memories and made a lot of new " "and good ones here. Everyone was happy there. And nothing could ruin their " "paradise." msgstr "" #. [scenario]: id=01_Banished_from_paradise #: For_Power/scenarios5/01_Banished_from_paradise.cfg:5 msgid "Banished from paradise" msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/01_Banished_from_paradise.cfg:97 msgid "Reach the signpost (55,12) with a hero" msgstr "" #. [advance]: id=magic1 #. [advancement]: id=magic1 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:194 #: For_Power/units/Lemyr_Lich.cfg:845 For_Power/units/Lemyr_Paladin.cfg:656 msgid "able to use lightbeam" msgstr "" #. [advance]: id=block #. [advancement]: id=block #: For_Power/scenarios5/01_Banished_from_paradise.cfg:229 #: For_Power/units/Merissa_Lich.cfg:229 #: For_Power/units/Tinry_Shadow_Prince.cfg:242 msgid "better at fencing" msgstr "" #. [advance]: id=quarterstaff #. [advancement]: id=quarterstaff #. [advancement]: id=quarterstaff3 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:277 #: For_Power/units/Merissa_Lich.cfg:123 For_Power/units/Merissa_Lich.cfg:153 #: For_Power/units/Tinry_Shadow_Prince.cfg:136 #: For_Power/units/Tinry_Shadow_Prince.cfg:166 msgid "striking better with quarterstaff" msgstr "" #. [advance]: id=wings1 #. [advance]: id=wings2 #. [advancement]: id=wings1 #. [advancement]: id=wings2 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:308 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:341 #: For_Power/units/Amiwen_Elvish_Seer.cfg:537 #: For_Power/units/Amiwen_Elvish_Seer.cfg:570 msgid "more dextrous (+1 movement, 1% better defences on all terrains)" msgstr "" #. [advance]: id=staff1 #. [advancement]: id=staff1 #. [advancement]: id=staff2 #. [advancement]: id=staff3 #. [advancement]: id=staff4 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:390 #: For_Power/units/Blessed_Mage.cfg:131 For_Power/units/Blessed_Mage.cfg:312 #: For_Power/units/Blessed_Mage.cfg:633 For_Power/units/Blessed_Mage.cfg:648 #: For_Power/units/Blessed_Mage.cfg:696 For_Power/units/Clare_Lich.cfg:412 #: For_Power/units/Clare_Lich.cfg:445 For_Power/units/Clare_Lich.cfg:478 #: For_Power/units/Clare_Lich.cfg:508 msgid "better with staff" msgstr "" #. [advance]: id=magic1 #. [advancement]: id=magic #. [advancement]: id=magic1 #. [advancement]: id=magic3 #. [advancement]: id=magic4 #. [advancement]: id=magic5 #: For_Power/scenarios5/01_Banished_from_paradise.cfg:404 #: For_Power/units/Blessed_Mage.cfg:161 For_Power/units/Blessed_Mage.cfg:342 #: For_Power/units/Blessed_Mage.cfg:727 For_Power/units/Blessed_Mage.cfg:757 #: For_Power/units/Blessed_Mage.cfg:772 For_Power/units/Merissa_Lich.cfg:183 #: For_Power/units/Merissa_Lich.cfg:214 #: For_Power/units/Tinry_Shadow_Prince.cfg:196 #: For_Power/units/Tinry_Shadow_Prince.cfg:227 msgid "better with magic" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/01_Banished_from_paradise.cfg:497 msgid "" "You did not complete fourth chapter so you get some level 2 units to recall " "and can choose 6 advancements for the heroine." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/01_Banished_from_paradise.cfg:504 msgid "" "New arch enemy rises. He dwells in darkness for now but his thirst for " "destruction is enormous. He already sends his minions to cause havoc in the " "Northlands but he will not show his face until it is too late to stop him. " "Irdya will never be like before." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/01_Banished_from_paradise.cfg:599 msgid "" "Another nice day on this beautiful place. ... But wait, I can see something " "in distance." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/01_Banished_from_paradise.cfg:629 msgid "" "Undead! What are they doing here? Did Ravanal send them to get rid of us?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/01_Banished_from_paradise.cfg:633 msgid "" "Mal-Ravanal no longer roams this world. A few months ago, he have been " "destroyed with his undead legions in front of Weldyn. He nearly annihilated " "the whole kingdom of Wesnoth but they managed to defeat him at the gates of " "their capital city. It was a very tough battle." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/01_Banished_from_paradise.cfg:637 msgid "So who sent them here?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/01_Banished_from_paradise.cfg:641 msgid "" "I have ... no idea. But I can sense that someone next seeks to destroy our " "world. His thirst for destruction is very strong but I cannot locate him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/01_Banished_from_paradise.cfg:645 msgid "And I worry that we cannot defeat even this mere vanguard." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/01_Banished_from_paradise.cfg:649 msgid "Why do you think it, mom? There are not so many of them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/01_Banished_from_paradise.cfg:653 msgid "" "Not at this moment but I can sense a lot of them coming to this place. We " "may not wait for them to arrive, we have to flee!" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/01_Banished_from_paradise.cfg:657 msgid "Is it really so bad?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/01_Banished_from_paradise.cfg:661 msgid "Yes, it is. There is no other choice." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/01_Banished_from_paradise.cfg:666 msgid "" "At this moment you cannot recruit new units, only recall some ones. Use all " "your gold for recalling, it will be easier to escape. There is no need to " "keep gold, you will start next scenario just with its predefined amount of " "gold." msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:771 msgid "Get out of my way!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:775 msgid "Never! I won't let you ruin my master's plans!" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:779 msgid "Who is your master and what does he want?" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:783 msgid "I won't tell you anything! Prepare to go to the land of dead!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:807 msgid "Lords of Light, send this fiend to oblivion!" msgstr "" #. [message]: speaker=second_unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:811 msgid "Nooo ..." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/01_Banished_from_paradise.cfg:834 #: For_Power/scenarios5/02_Flight.cfg:226 #: For_Power/scenarios5/04_March_to_the_East.cfg:258 msgid "Follow me, friends." msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/02_Flight.cfg:94 msgid "Reach the signpost (60,11) with a hero" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:118 msgid "Oh no! They are still following us. What will we do? What will we do?!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:122 msgid "I have no idea. We are probably doomed." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/02_Flight.cfg:126 msgid "Do not say it. There is always a way." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:130 msgid "We cannot escape them unless ..." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:134 msgid "one of us will try to slow them down." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:138 msgid "Exactly and it is a suicide." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:142 msgid "I will do it." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/02_Flight.cfg:146 msgid "No! I don't allow you to do such a foolish thing, brother!" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/02_Flight.cfg:150 msgid "" "I will miss you as well. I do not call criminals or former criminals my " "friends but you are my friend. I just started to like you." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:154 msgid "Please, do not do it ... Tinry ... I ..." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:158 msgid "" "Thanks, guys. I'm really glad to hear it but let us acknowledge it. I can " "live only for a few years but you sister, you can live for eternity." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/02_Flight.cfg:162 msgid "Well, I think we still have some poison." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:166 msgid "" "No, it isn't my way. I lived for a long time and had a lot of fun but my " "time to leave is coming. I don't regret anything. I think I deserve some " "rest. Just promise me you won't ever die, sister." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/02_Flight.cfg:170 msgid "" "I promise. It seems I can't change your decision but I will give you two " "things - a big hug and a farewell." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/02_Flight.cfg:174 msgid "" "And you know what? I still remember the moment when we met for the first " "time. You were just an annoying kid but I loved you. I wanted to take care " "of you. I was hard to you but you became a good and strong man. I will miss " "you very much, brother." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:178 msgid "" "You made me cry for the first time, ha ha. I am glad I could meet someone " "like you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:182 msgid "Farewell, Tinry." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/02_Flight.cfg:186 msgid "Farewell, man." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/02_Flight.cfg:190 msgid "Farewell, my friend. May you find a peace." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:194 msgid "Farewell ... Tinry." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:285 msgid "Ha ha, without chance, ghost. Maybe I'm not so old after all." msgstr "" #. [message]: speaker=Tinry #: For_Power/scenarios5/02_Flight.cfg:293 msgid "Ouch, ouch! I am old without any doubt. I can't hold for a longer time." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/02_Flight.cfg:297 msgid "I can't watch him suffering!" msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/02_Flight.cfg:323 msgid "All of them just vanished into aether. It is ... weird." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/02_Flight.cfg:333 msgid "Oh no, my joyce was early! Next undead are blocking our way." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/02_Flight.cfg:337 msgid "" "It is only a small group. No one else is coming this time. We can handle " "them." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:345 msgid "It really saddens me to leave him behind. I ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:349 msgid "Believe me, darling, we all will miss him but we will not forget him." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:353 msgid "" "You do not understand me, mom. I loved him! I wanted to spend time with him, " "hug him and ehm, kiss him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:357 msgid "I did not have the slightest idea ..." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:361 msgid "" "But he had his eyes only for you, mom. Well and he also saw me like just a " "kid but I could change that with some time." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:365 msgid "Did you want to use any spells on him?" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:369 msgid "" "No, I promise. I just wanted to show him that I am very like you - virtuous, " "brave and powerful. But now, I cannot as he is gone." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/02_Flight.cfg:373 msgid "" "I really wish to help you to make your pain lesser but I have no idea how. I " "was never in such a situation, the only man I ever loved is still here, by " "my side." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/02_Flight.cfg:377 msgid "" "No need to apologize, really. Just let me watch him for some time. (after " "half a hour) Very well, we can leave this place." msgstr "" #. [scenario]: id=03_Besieged #: For_Power/scenarios5/03_Besieged.cfg:5 msgid "Besieged" msgstr "" #. [side]: type=General, id=mayor #: For_Power/scenarios5/03_Besieged.cfg:88 msgid "Leogwyn" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios5/03_Besieged.cfg:149 msgid "Death of Jolla, Amiwen or Leogwyn" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios5/03_Besieged.cfg:153 msgid "An enemy unit enters the city" msgstr "" #. [note] #: For_Power/scenarios5/03_Besieged.cfg:157 msgid "Move Clare to a keep" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/03_Besieged.cfg:170 msgid "We finally got rid of them." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/03_Besieged.cfg:174 msgid "Yes but I can see another horde of undead." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/03_Besieged.cfg:196 msgid "It is not good at all." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:200 msgid "Humans? I thought they destroyed all cities in vicinity of our one." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:204 msgid "" "Actually, we tried to flee before them. They came to our place a few days " "ago. We could not fight as there were too many of them there. We ran away " "but they kept up with us. We managed to escape only because one of us " "sacrificed himself." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:208 msgid "" "Well, they attack all cities here. Nobody knows where they come from and " "nobody is able to figth them. They cause a lot of havoc and then just " "vanished into aether. But you seem to be very powerful, maybe you could stop " "them." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:212 msgid "" "I really doubt it. The only thing what we managed was to escape and not all " "of us did it." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:216 msgid "You may stop them but you need an army." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:220 msgid "And where can we get an army?" msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:224 msgid "" "I have some veterans at my own. I can give you command of them, just come to " "our city. Unfortunately we are under siege at the moment. They think they " "will get us as easy as the other cities but they are wrong! They won't enter " "our city and raze it before dawn of the next day! Well, I meant with your " "help we could hold off. Will you help us?" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:228 msgid "Of course we will." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:232 msgid "" "Very well. Enter our city to discuss our strategy against these fiends. I " "will give you command of my soldiers as well." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:249 msgid "" "Are you their leader? Very well. I am Leogwyn, the mayor of our city and " "also leader of our militia. What's your name?" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/03_Besieged.cfg:253 msgid "My name is Clare. I am a ... well, let us say mage." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:257 msgid "" "So, about our strategy ... we are mainly pressed from the south-west and " "south-east. The undead are coming from the north-east are too far. We don't " "worry about them so much." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/03_Besieged.cfg:261 msgid "So you suggest to strike at the south-east and south-west at first?" msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:265 msgid "" "Exactly. And I can see some people coming from the west-north. Are they " "belong to you?" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/03_Besieged.cfg:269 msgid "Right, I have some soldiers at my own." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:273 msgid "" "I really wonder who are you. Well, it's not my business. Anyhow, as I " "promised, take control of my soldiers. And feel free to take our villages. " "We have enough resources of income." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:281 msgid "No, I thank you for coming and helping us out." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/03_Besieged.cfg:286 msgid "" "You received some gold so you can recruit level 2 units. You can recall zour " "veterans as well." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:312 msgid "What the hell was it?! Why is darkness everywhere around us?" msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:328 msgid "" "Lords of darkness sent a curse upon us through their powerful minion. There " "will be no dawn here until he is defeated." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:332 msgid "But it's impossible. His monsters attack from every direction!" msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:336 msgid "" "Have some faith in the lords of light, son. They sent us these good people " "in the time of greatest need. I believe that with their help our city will " "not fall to these fiends." msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:396 msgid "" "You managed to destroy all these fiends. You are celestial messengers " "without any doubt!" msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:400 msgid "Yes, thank you very much. You are our heroes." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:404 #: For_Power/scenarios5/03_Besieged.cfg:504 msgid "" "You are welcome. But we have next problem - the sun is not shining at the " "sky. What will we do about it?" msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:408 #: For_Power/scenarios5/03_Besieged.cfg:508 msgid "" "You have to find the evil man who caused it and defeat him. It will not be " "easy but the lords of light will help you." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:412 #: For_Power/scenarios5/03_Besieged.cfg:512 msgid "Do you know who did it?" msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:416 #: For_Power/scenarios5/03_Besieged.cfg:516 msgid "" "I do not know his name or even what is he but I can sense his presence. He " "is hiding in a dark cave in the east." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:420 #: For_Power/scenarios5/03_Besieged.cfg:520 msgid "We will find and kill him, I promise." msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:424 msgid "I will help you with your noble quest." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:468 #: For_Power/scenarios5/03_Besieged.cfg:530 msgid "I send some of my soldiers with you. You will need them." msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:492 msgid "The undead are moving back. We survived!" msgstr "" #. [message]: speaker=cleric #: For_Power/scenarios5/03_Besieged.cfg:496 msgid "I said that we will survive with their help. Be blessed, our saviours!" msgstr "" #. [message]: speaker=mayor #: For_Power/scenarios5/03_Besieged.cfg:500 msgid "Yes, thank you very much." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/03_Besieged.cfg:572 msgid "" "No! The undead entered the city. They will raze it in no time. All is lost." msgstr "" #. [scenario]: id=04_March_to_the_East #: For_Power/scenarios5/04_March_to_the_East.cfg:5 msgid "March to the East" msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/04_March_to_the_East.cfg:112 msgid "Reach the signpost (31,1) with a hero" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/04_March_to_the_East.cfg:135 msgid "In the east, he said. His cave is too far from this place." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:139 msgid "" "And it is so dark. I can barely see what is in front of me. I am worried." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/04_March_to_the_East.cfg:143 msgid "" "Everything will be all right, we just need to find the one who is " "responsible for this all." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:147 msgid "But how?! I have difficulties with seeing you and you are close to me." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/04_March_to_the_East.cfg:151 msgid "" "Trust the lords of light and they will show you the right path. Let your " "faith light the ground and air around you. You will never be lost again." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:155 msgid "Yes! I forgot that I am able to illuminate the surrounding area." msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/04_March_to_the_East.cfg:159 msgid "Rather stay away from me, Jolla. And you too Lemyr." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:163 msgid "Why?! You do not like me or what?" msgstr "" #. [message]: speaker=Merissa #: For_Power/scenarios5/04_March_to_the_East.cfg:167 msgid "" "Not at all, you're cute. I don't like the light, I can't fight well at a lit " "place." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:171 msgid "All right." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/04_March_to_the_East.cfg:175 msgid "" "I think that we should begin our march. His cave is very far and this place " "is swarming with undead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/04_March_to_the_East.cfg:179 msgid "You are right, let us go." msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios5/04_March_to_the_East.cfg:205 msgid "Get lost of our place!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/04_March_to_the_East.cfg:209 msgid "" "We only want to pass through to stop the undead and return the light to this " "land." msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios5/04_March_to_the_East.cfg:213 msgid "Hmm, return light ... new plan - kill them all, guys!" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:217 msgid "What? Why? We did nothing bad to you." msgstr "" #. [message]: speaker=bandit #: For_Power/scenarios5/04_March_to_the_East.cfg:221 msgid "We love the night and want it to last forever." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/04_March_to_the_East.cfg:225 msgid "But with only night ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/04_March_to_the_East.cfg:229 msgid "" "Do not lose time with trying to change their mind, darling. Prepare to die, " "fools!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/04_March_to_the_East.cfg:246 msgid "No, it can't happen to me ..." msgstr "" #. [scenario]: id=05_An_old_friend #: For_Power/scenarios5/05_An_old_friend.cfg:5 msgid "An old friend" msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/05_An_old_friend.cfg:172 #: For_Power/scenarios5/06_Entrance.cfg:101 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:195 msgid "" "Surrender. You can't defeat me, neither my master. There are only a few of " "you here but we, we have legions." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:199 msgid "" "I will never surrender to the powers of darkness! I and my friends will " "fight to the very end! We do not worry the death." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:203 msgid "As you wish but tell me why you do something such pointless." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:207 msgid "" "Because it is good! Lords of light, support your humble servant against " "these fiends!" msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:211 msgid "Look there. Someone is coming here." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:215 msgid "Yes, you are right." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:230 msgid "" "Necromancer! Yes, we are very close to his cave but wait. I can see someone " "else. ... Jolla? Is it you? It is a long time since we met last time." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:234 msgid "" "Who are you? ... Wait, you remind me of one my friend from Alduin Academy, " "Clare. But it cannot be you because she is as old as me and I am nearly at " "the end of my way." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/05_An_old_friend.cfg:238 msgid "" "Is she right, mom? It would be weird but I do not think that she could tell " "a lie." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:242 msgid "Yes, she never told a lie. She is a very right person." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:246 msgid "" "Right but she is not your mother, darling, she cannot be. She is a very " "powerful undead, a lich and for a long time. Two of her friends as well." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/05_An_old_friend.cfg:250 msgid "Mom! No, it cannot be true!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:254 msgid "" "It is true. I can sense it even if they somehow manage to preserve their " "human appearance. So you came to help your friends to kill me, Clare? Well, " "it is not really necessary as we are already badly outnumbered." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:258 msgid "" "No! They are our enemies as well, they attack us at our place. We want to " "see the sun again just like you." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:262 msgid "" "Undead fighting undead? Weird. And they want the day to return? Very very " "weird." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/05_An_old_friend.cfg:266 msgid "" "Jolla, look to my heart. I am a paladin, a humble servant of the lords of " "light just like you. Someone seeks to destroy Irdya, you know it too, right? " "We have to unite in order to save our world. You are very powerful, I can " "feel it but you cannot stop him at your own. We have an army and I believe " "that with you we can manage it." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:270 msgid "Tell me what is your glorious name?" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/05_An_old_friend.cfg:274 msgid "It is Lemyr." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:278 msgid "" "So, Lemyr ... yes, I can see that your heart is pure. You are right in " "everything. I trust you. I and my friends will join you." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:282 msgid "" "Fools! You can't stand a chance even with their help. But enough talking, " "prepare to die!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:286 msgid "The good will prevail. Fight my friends for the light future of Irdya!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:297 msgid "May the lords of light help you find peace, my friend." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:301 msgid "See? You have no chance against us at all." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:305 msgid "We will prevail in the end. The good always win at last." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/05_An_old_friend.cfg:313 msgid "Rise and serve me!" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/05_An_old_friend.cfg:329 msgid "Again these creatures. Can anyone tell me what they are?" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:333 msgid "Trust me, darling, you do not want to know it." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/05_An_old_friend.cfg:344 msgid "It can't be ... they advanced further. I am sorry, master." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/05_An_old_friend.cfg:348 #: For_Power/scenarios5/06_Entrance.cfg:155 #: For_Power/scenarios5/06_Entrance.cfg:164 #: For_Power/scenarios5/06_Entrance.cfg:178 #: For_Power/scenarios5/06_Entrance.cfg:187 #: For_Power/scenarios5/06_Entrance.cfg:196 msgid "A dreadful voice in distance" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/05_An_old_friend.cfg:349 msgid "You are nothing but incompetent! I'm sick of you! Die!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:362 msgid "" "Thank you very much. I am pretty sure that without your help we all would be " "as good as dead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:366 msgid "You are welcome, an old friend of mine." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:370 msgid "Can you tell me more about this child? I like her." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:374 msgid "" "I named her Jolla in your honour. We found her in an orcish realm after we " "killed them all. We all raised her to be a good person. And she is somehow " "connected to the lords of light like you." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:378 msgid "" "I see and I am honored. So, an young one, would you like to know more about " "light magic? I can teach you this and even more if you wish so." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/05_An_old_friend.cfg:382 msgid "" "It would be nice but I cannot just leave my mo... well, I know now that she " "cannot my mother because of what she is. I do not like it but she cared " "about me the whole time and did a lot of good deeds. I am not able to hate " "her." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:386 msgid "" "Nobody wants you to hate or leave her, darling. I can spend some of the time " "what remains for me to live with you all. But now we should advance further. " "We spent too much time with talking and they could use it to rise more " "undead." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/05_An_old_friend.cfg:390 msgid "You are right. Let us continue our march." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/05_An_old_friend.cfg:399 #: For_Power/scenarios5/06_Entrance.cfg:205 msgid "" "More undead are coming from their cave. We have no hope to defeat them now. " "Our world is doomed." msgstr "" #. [scenario]: id=06_Entrance #: For_Power/scenarios5/06_Entrance.cfg:5 msgid "Entrance" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/06_Entrance.cfg:124 msgid "" "Yes. We are nearly there. We just need to kill this little servant of him." msgstr "" #. [message]: speaker=necro #: For_Power/scenarios5/06_Entrance.cfg:128 msgid "Hey! I am much more powerful than the one you just defeated!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/06_Entrance.cfg:132 msgid "" "You are no challenge for the powers of light. Prepare to join your comrade " "in the land of dead, fiend." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/06_Entrance.cfg:156 msgid "" "You weren't better than he was. You weren't able to stop them. You're " "useless! I should kill right when you came to me!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/06_Entrance.cfg:160 msgid "M-master ..." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/06_Entrance.cfg:165 msgid "Shut up and die!" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/06_Entrance.cfg:179 msgid "" "You are more powerful than I expected but you aren't a challenge for me. " "These two servants you killed were just pets. Come to my place and see the " "real power." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/06_Entrance.cfg:183 msgid "Ha, you think that you can face the powers of light and surive?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/06_Entrance.cfg:188 msgid "" "And you think you are perfect but you aren't. You may wield greater powers " "than a mere mortal but you forgot you're before gate of the death. But not " "your age but your superciliousness will cause your fall. And for your " "information I am already dead." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/06_Entrance.cfg:192 msgid "" "So you are a lich. Well, I already destroyed some liches. They could not " "stand a chance at all." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/06_Entrance.cfg:197 msgid "" "Just like I said you're big-headed. Anyhow come to my cave and see the real " "power." msgstr "" #. [scenario]: id=07_Cave, (type=Necromancer, id=pet1, (type=Draug, id=pet2, (type=Ghast, id=pet3, (type=Spectre, id=pet4 #: For_Power/scenarios5/07_Cave.cfg:5 msgid "Cave" msgstr "" #. [side]: type=Lich, id=Ganesha #: For_Power/scenarios5/07_Cave.cfg:53 msgid "Ganesha" msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/07_Cave.cfg:401 msgid "Find the mastermind and destroy him" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios5/07_Cave.cfg:405 For_Power/scenarios5/07_Cave.cfg:1268 msgid "End of a hero" msgstr "" #. [set_menu_item]: id=healing_option #: For_Power/scenarios5/07_Cave.cfg:523 msgid "Heal this unit" msgstr "" #. [message] #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:544 For_Power/scenarios5/07_Cave.cfg:1310 msgid "Thank you very much." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:558 msgid "You are welcome. But it was my last healing spell." msgstr "" #. [set_menu_item]: id=clares_recruit_option #. [set_menu_item]: id=jollas_recruit_option #: For_Power/scenarios5/07_Cave.cfg:575 For_Power/scenarios5/07_Cave.cfg:640 msgid "Recruit unit" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:601 For_Power/scenarios5/07_Cave.cfg:666 msgid "What type of unit would you like to recruit?" msgstr "" #. [set_menu_item]: id=clares_recall_option #. [set_menu_item]: id=jollas_recall_option #: For_Power/scenarios5/07_Cave.cfg:610 For_Power/scenarios5/07_Cave.cfg:674 msgid "Recall unit" msgstr "" #. [set_menu_item]: id=help_option #: For_Power/scenarios5/07_Cave.cfg:702 msgid "Help" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:722 msgid "We are finally in his cave." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/07_Cave.cfg:726 msgid "Yes but it is so wide. It will not be easy to find him." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/07_Cave.cfg:730 msgid "" "This place is very dark, much more than a regular cave. My eyes are not used " "to it." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:734 msgid "Just like most of our soldiers'." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:738 msgid "" "I can help with it. Just let them stay next to me and I will light the area." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:742 msgid "" "Very well. And do you have an idea where he could be? I sense him but I am " "not sure about the direction." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:746 msgid "" "He is in the north from here but I can sense a lot of his pets in this cave " "as well. We should destroy them too. They can cause a lot of havoc even " "without their master." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:750 msgid "Oh, wait. Some of my friends arrived. They will help us." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:754 msgid "Excellent, now let us look for him." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:758 msgid "" "Some notes about special features in this scenario follow. They are long so " "you can review them by right-clicking on any your unit and selecting Help." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:762 For_Power/scenarios5/07_Cave.cfg:809 msgid "Recruting/recalling" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:763 msgid "" "As the world is in a great danger, you can recruit new soldiers for free and " "your veterans do not require a fee for being recalled. You have no castle in " "this scenario (unless you defeat an enemy leader and occupy his castle) but " "there are some keeps in this cave. When you move one of your leaders (Clare " "and older Jolla) there you can recruit/recall via right-click menu. Each " "leader has different recruit list. There are some restriction - you can " "recruit/recall only 5 units per turn and recruit only 15 units in the whole " "scenario." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:767 For_Power/scenarios5/07_Cave.cfg:821 msgid "Items" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:768 msgid "" "This cave is ancient and lot of beings dwelled here over time. They left " "here some artefacts what can improve their wearer's properties and/or learn " "him some new things. All your units but the heroes can use them." msgstr "" #. [message]: speaker=narrator #. [option]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:772 For_Power/scenarios5/07_Cave.cfg:833 msgid "Healing" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:773 msgid "" "Being a great mage of light, older Jolla knows a powerful spell what can " "heal any your unit no matter how heavy wounds it has. Just right-click on " "the unit what is in need of healing and select Heal this unit. Unfortunately " "she cannot use this spell on herself or other heroes and she can do it only " "20 times." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:807 msgid "What informations would you like to review?" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:813 msgid "" "Gold has no use in this scenario (for you). But you can still recall your " "veterans and recruit some new units. To do it move Clare or older Jolla to a " "keep and right-click her and choose Recruit unit or Recall unit. There are " "some restriction - you can recruit/recall only 5 units per turn and recruit " "only 15 units in the whole scenario. And keep in mind that each leader has " "different recruit list." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:825 msgid "" "In this cave you can find a few useful items for your soldiers (not for " "heroes). They improve the wearer's properties and/or give him new abilities." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/07_Cave.cfg:837 msgid "" "In this scenario older Jolla can heal your soldiers (but not herself and " "other heroes). Just right-click on the unit what needs healing and select " "Heal this unit. Alas you can use this option only 20 times." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1050 msgid "Ha, here you are, fiend!" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1054 msgid "" "Yes, you found me but it makes no sense. You all will go to the land of dead " "soon." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1058 msgid "You are wrong again. Only you will go there!" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1062 msgid "" "It seems somebody is very angry and big-headed. As I already said it'll " "cause your fall and I'll enjoy it so much." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1066 msgid "" "You can defeat no one of us no matter how great powers you wield. The good " "always wins." msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1070 msgid "" "Oh, I nearly forgot you. You have real power unlike her. I look forward to " "match our powers." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1074 msgid "Really?" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1078 msgid "" "Yes, it would be really a pleasure but I can't let you ruin my plans so face " "my best minions!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1105 msgid "" "This will not buy you so much time, coward! I will destroy them in no time " "and then you too!" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1109 msgid "Ha ha, try it, dreamer!" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1132 msgid "" "It's incredible - you're much more powerful than I expected. But it'll only " "make my final victory over you even more grandiose." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1136 msgid "So you are going to fight us personally finally?" msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1140 msgid "Of course, if you manage to find me." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1144 msgid "Come to fight right here and now, coward!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1152 msgid "" "Well, I suppose that he is not going to make it easier for us. We will " "probably have to explore every one section of this cave before we can " "destroy him once and for all." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1156 msgid "You are probably right. Damn him." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/07_Cave.cfg:1188 msgid "No, it can't happen to me! You promised I'll be immortal, master!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1192 msgid "What? Do you only serve to anyone? It is surprising." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/07_Cave.cfg:1196 msgid "" "Well, it was me who caused this chaos but only thanks to the power my master " "granted to me. He's much more powerful than you can imagine. You can't face " "him and survive." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1200 msgid "You are wrong. No one can fight us and win." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/07_Cave.cfg:1204 msgid "Anyhow tell me where your master dwells, fiend." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/07_Cave.cfg:1208 msgid "" "You won't find him until he decides to end your existence. The pure darkness " "protects him." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1212 msgid "Tell me when this coward is going to show his face!" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/07_Cave.cfg:1216 msgid "" "He'll come at the end to finish the job of your foolish and arrogant magi. " "When two suns will shine in the sky." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1220 msgid "" "Hmm ... I remember another crazy lich speaking about two suns - Lethalia. " "Did she persuade you to believe her lies?" msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/07_Cave.cfg:1224 msgid "I know nobody with such a name." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1228 msgid "" "Enough talking. Prepare to go to the land of dead and this time for the rest " "of eternity, fiend!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1245 For_Power/scenarios5/07_Cave.cfg:1302 msgid "So it is over. We can return to our place and clear it." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1249 msgid "" "Did you listen to me, Clare? He gave great powers to his pets and they will " "cause troubles again in the future. We should get rid of them as well." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1253 msgid "Well, I think that" msgstr "" #. [option]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1255 msgid "you are right. We will clear this place from them." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1259 msgid "Thank you, it will be much easier with your help." msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/07_Cave.cfg:1264 msgid "Defeat all remaining enemy leaders" msgstr "" #. [option]: speaker=Clare #: For_Power/scenarios5/07_Cave.cfg:1280 msgid "" "it is not really necessary. They do not pose a threat. If they decide to " "cause troubles again then we will defeat them without problems." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1284 msgid "" "You may be right but I prefer to leave no enemies behind. I will stay here " "with my friends to finish them. See you all later." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1306 msgid "I will help you with it." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1314 msgid "You are welcome, an ... old friend of mine." msgstr "" #. [message]: speaker=Ganesha #: For_Power/scenarios5/07_Cave.cfg:1372 msgid "" "As I said you can't defeat me. I wield really great powers what no one can " "match. You could spend this time for something more useful like I don't know " "maybe ..." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/07_Cave.cfg:1376 msgid "Yes, I know that our world is doomed, just shut up your ugly mouth!" msgstr "" #. [scenario]: id=08_Avenger #: For_Power/scenarios5/08_Avenger.cfg:21 msgid "Avenger" msgstr "" #. [side]: type=Dark Lord human, id=Shyama #: For_Power/scenarios5/08_Avenger.cfg:85 msgid "Shyama" msgstr "" #. [objective]: condition=win #: For_Power/scenarios5/08_Avenger.cfg:125 msgid "Defeat Shyama" msgstr "" #. [objective]: condition=lose #: For_Power/scenarios5/08_Avenger.cfg:143 msgid "Death of Jolla, Amiwen or Bhaskara" msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/08_Avenger.cfg:181 msgid "" "We are nearly at home. Oh, I am so tired from all of this fighting. I cannot " "wait to go to bed and rest for a while." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/08_Avenger.cfg:185 msgid "" "I worry that you have to fight for a bit longer. Someone is blocking our way." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/08_Avenger.cfg:195 msgid "A mere necromancer cannot postpone my rest for a long time." msgstr "" #. [message]: speaker=$puritan #: For_Power/scenarios5/08_Avenger.cfg:214 msgid "" "She is not a mere necromancer by any means. I am not sure what she is but " "she wields really great powers. It will not be easy to defeat her." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:218 msgid "" "You're right, I'm very powerful. I can kill two of your 'great' mages " "without problem. And not only this. Every damned evildoer around will help " "me with my vengeance on you." msgstr "" #. [message]: speaker=$puritan #: For_Power/scenarios5/08_Avenger.cfg:222 msgid "" "I have not the slightest idea what we have done you but we will send you to " "the land of dead with your minions quickly." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:226 msgid "" "Hahaha, I haven't heard anything so funny and nonsense for a long time. Do " "you know who I am?" msgstr "" #. [message]: speaker=$puritan #: For_Power/scenarios5/08_Avenger.cfg:230 msgid "No but I do not really care." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:234 msgid "" "My name is Shyama. I belong to a group of dark mages with unmatched powers. " "We're the dark lords. We seek to rule all Irdya ... well, we will one day, " "we're just waiting for the right time to show up. Until then ... we just " "relish watching our minions to cause havoc on the Great Continent and " "slaughter mere mortals." msgstr "" #. [message]: speaker=$puritan #: For_Power/scenarios5/08_Avenger.cfg:238 msgid "" "That sounds very horrible. I and my friends will do anything to put an end " "to your evil. Well, you were aware that we would do it if we knew about your " "aims so you wanted to send us to the land of dead. It is clear to me but I " "do not understand why right now and why are you speaking about your revenge." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:242 msgid "" "Don't get me wrong. We don't want to get rid of your friend Clare. She'll " "have an important role in the ongoing events so we wish to ... keep her in " "this world. Well, I meant the others want this, not me. They must forgive me " "but I can't let you walk this world anymore after you destroyed my dear " "Ganesha. I know you understand me, you would did it too if someone harmed " "you friend Lemyr. I must do it but I'll enjoy it too." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:246 msgid "" "I ... you are a fool when you are challenging me. You have no chance at all. " "But enough talking. Slay her with all her minions!" msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:311 msgid "Who goes there? ... Jolla? Is it you? Thanks to gods!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:315 msgid "" "Yes, it is me, Clare. But can you tell me what is going on here? I thought " "that you all are already back at your place." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:319 msgid "" "Well, we were heading there but that woman crossed our way. She wants to " "make us pay for that we have destroyed that lich Ganesha who was closed to " "her heart. Anyway, she is just one among many. Her group craves to do " "horrible things, we have to stop them ... well, just her for now as the " "others are not going to show up themselves. But she is very powerful and it " "seems that she commands endless legions of undead and I am not sure if we " "could be able to defeat her without your help. Well, if you want to do so ..." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:323 msgid "" "Of course that I am going to help you, my friend. I have no reason to refuse " "to aid you as she is my enemy as well according to what you have just said " "to me." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:327 msgid "" "Who is that? Another do-gooder wishing to kill me? It doesn't matter anyway, " "I'll do deal with all of you quickly." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:371 msgid "" "Look! It seems that her legions are endless. I am not sure if we can defeat " "her." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:375 msgid "" "Trust the lords of light, my friend. They are with us. The good always " "prevails at the end." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:381 msgid "" "Oh no! She has too many soldiers and Jolla with her friends is still not " "returning. I am not sure if we can defeat her." msgstr "" #. [unit]: type=Prophet, id=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:390 msgid "Bhaskara" msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:404 msgid "" "We have finally found you, fiend! It took us several years but now we can " "finally send you to the fiery wastelands of Urvatha and fulfil the God's " "will. Men, slay her!" msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:408 msgid "" "I was awaiting you, Bhaskara. They told me about your endeavor but you have " "no chance against me at all. You'll soon join these fools in the land of " "dead." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:412 msgid "" "Who are you talking about? Oh my God ... three liches and they are fighting " "on the side of good. It is really weird." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:421 msgid "" "You may trust them, brother. Yes, I was suprised by it as well but their " "hearts are still pure. " msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:421 msgid "At least, the darkness did not absorb them completly." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:425 msgid "" "I am not so sure about it but I think that you may be trusted, sister. So we " "accept your help against her but I will not let you lead my men. And when we " "are done with her we will leave once and for all." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/08_Avenger.cfg:431 msgid "" "I am aware what they are but they raised me. They did many good deeds even " "before I was born and they still do. You may trust them." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:435 msgid "" "I know nothing about their deeds but I can see pureness in your heart, young " "one. So we accept your help against her but I will not let you lead my men. " "And when we are done with her we will leave once and for all." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:441 msgid "" "It was not nice but I understand you. I do not either like what we are but " "there was no other way. And we still fight the evil. But enough talking, on " "her!" msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/08_Avenger.cfg:446 msgid "" "Although Bhaskara does not let you command him and his men, you can still " "instruct him to move somewhere but only himself." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/08_Avenger.cfg:465 msgid "" "How is this possible?! ... Well, at least we'll be together, Ganesha. But " "you, Clare, ... I know everything about you ... your life story has been " "already written and you can't change it. You'll join us in the end ..." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:469 msgid "What do you mean with it? ..." msgstr "" #. [message]: speaker=narrator #: For_Power/scenarios5/08_Avenger.cfg:473 msgid "" "The necromancer was about to say something but her lips refused to work any " "longer, she was dying. Her hair became as black as the death itself, as well " "as her face. But she had smile on her face because she was to reunite with " "someone who was close to her. She did not realise at all that her body was " "falling to the cold ground. In her mind, she was already with her friend. " "After a few seconds, she has breathed her last." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:481 msgid "Speak! Speak! I want to know it!" msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/08_Avenger.cfg:485 msgid "" "Clare, she cannot say anything anymore. Her soul has left this world for " "good." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:489 msgid "" "It is no complication for me at all. I am able to drag her back to our world " "to hear what I long to know." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/08_Avenger.cfg:493 msgid "" "You really can? ... Well, I should not be so surprised by it. You did it to " "yourself. I just ..." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/08_Avenger.cfg:497 msgid "" "But the question is if you really want to do such a thing. I was in belief " "that you want to have nothing to do with this horrible art anymore." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:501 msgid "" "That is what I thought as well but ... I do not know what is wrong with me. " "Well, but after thinking about her last words for a while I think that she " "could mean that once I will join the dark side. It is possible, anger and " "hatred burn my soul for so long. I am falling ..." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/08_Avenger.cfg:505 msgid "" "We are not going to let you fall to the darkness. We will help you fight it. " "You can overcome it, you can be again so good person as you once were." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:509 msgid "I am not so sure about it ..." msgstr "" #. [message]: speaker=Lemyr #: For_Power/scenarios5/08_Avenger.cfg:513 msgid "" "Of course you can, Clare! ... Well, with our help. You know that we all will " "be by your side until the end of our days. We are not going to leave you, " "especially at your hour of need." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:517 msgid "" "... Thank you very much. It is so nice to hear it, really. I may not give up " "now." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:533 msgid "" "Oh, I catched you finally. But this place is not your home, is it? So what " "was going on here? I can smell ... death." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:537 msgid "" "You smell it right, sister. Many a man lost their lives at this place, not " "only recently but over centuries too. I was told, by the Lord, that this " "place attracted dark archons since time immemorial. I know not why but that " "is not important. Now, forces of light and darkness clashed here once again. " "The enemy appeared to be a worthy opponent for my men but we were " "victourious in the end with help of these people which you seem to know." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:541 msgid "" "Well, not so much. I used to know just one of them and when we were younger. " "I met her again just a few days ago and I was a bit suprised how she " "changed. But where are my good manners, I forgot to introduce myself. I am " "Jolla." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:545 msgid "" "And my name is Bhaskara. I am pleased to meet you but unfortunately I have " "not got time to talk to you." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:551 msgid "" "So, the enemy have been vanquished finally. Thank you for your help, people, " "she was a bit more powerful than I expected. But now I have to return to my " "land so farewell." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:555 msgid "For your help?! We did ..." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:559 msgid "" "Clare, my friend, let him believe that it was you who helped him. He just " "cannot accept that he was helping someone like you. Not that I blame him ..." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:563 msgid "" "We were glad that we could be of help to you, brother. May the lords of " "light guide your path." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:567 msgid "Yours too, sister, yours too." msgstr "" #. [message]: speaker=Amiwen #: For_Power/scenarios5/08_Avenger.cfg:598 msgid "" "Well, I suppose that it is the time for us to return home too. We still have " "one fight before us and after that our deserved rest ... for some time." msgstr "" #. [message]: speaker=Jolla #: For_Power/scenarios5/08_Avenger.cfg:602 msgid "" "Oh, yes! I forgot about that battle we have to go through. Well but I " "believe that you will love that place as well, Jolla." msgstr "" #. [message]: speaker=olderJolla #: For_Power/scenarios5/08_Avenger.cfg:606 msgid "" "May be but whoever are you going to face I am ready for them. Let us go " "ahead, do not waste more time here." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:618 msgid "" "$unit.name, fear not of what is to come. You were a good and brave man who " "loyally served to the God. He will warmly welcome you in his halls." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/08_Avenger.cfg:622 msgid "" "Thank you. This is what I needed to hear. And also that this devil will go " "where she belongs as well." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:626 msgid "I may assure you, my friend that no one of us will rest until we do so." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/08_Avenger.cfg:630 msgid "Good. Now I may leave this world in peace." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:649 msgid "" "All of your men have fallen to us, Bhaskara. Can you see it now? You never " "had a real chance to defeat us. Maybe it's the time for you to finally " "acknowledge it and leave me for all." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:653 msgid "" "Never! I will fight until the end, your end. Lord, bless your Chosen one." msgstr "" #. [message]: speaker=Bhaskara #: For_Power/scenarios5/08_Avenger.cfg:685 msgid "Urvatha awaits your foul soul, devil." msgstr "" #. [message]: speaker=unit #: For_Power/scenarios5/08_Avenger.cfg:696 msgid "I have ... failed. Please, forgive me." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:707 msgid "Without him, we have no chance to defeat her." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:716 msgid "" "You have fought pretty well but you're no challenge for the power of dark " "lords. Your soldiers still have the will to fight but I can break it very " "easily." msgstr "" #. [message]: speaker=Shyama #: For_Power/scenarios5/08_Avenger.cfg:728 msgid "Now there will be no dawn until the end of the days, haha." msgstr "" #. [message]: speaker=Clare #: For_Power/scenarios5/08_Avenger.cfg:732 msgid "Everything is lost now." msgstr "" #. [unit_type]: id=Amiwen_Elvish Seer, race=elf #: For_Power/units/Amiwen_Elvish_Seer.cfg:5 msgid "female^Elvish Seer" msgstr "" #. [unit_type]: id=Amiwen_Elvish Seer, race=elf #: For_Power/units/Amiwen_Elvish_Seer.cfg:21 msgid "" "Sometimes, an elf can get so close to the faerie world, that it grants her a " "knowledge all the other beings never even dreamed about. This allows her to " "be both a good healer and a powerful spell-caster." msgstr "" #. [advancement]: id=melee #: For_Power/units/Amiwen_Elvish_Seer.cfg:358 msgid "faster at melee combat" msgstr "" #. [advancement]: id=melee2 #: For_Power/units/Amiwen_Elvish_Seer.cfg:372 msgid "better at melee combat" msgstr "" #. [advancement]: id=web #: For_Power/units/Amiwen_Elvish_Seer.cfg:386 msgid "faster with spiderwebs" msgstr "" #. [advancement]: id=web2 #: For_Power/units/Amiwen_Elvish_Seer.cfg:400 msgid "better with spiderwebs" msgstr "" #. [advancement]: id=faerie1 #. [advancement]: id=faerie2 #. [advancement]: id=faerie3 #. [advancement]: id=faerie4 #. [advancement]: id=faerie5 #. [advancement]: id=faerie6 #: For_Power/units/Amiwen_Elvish_Seer.cfg:415 #: For_Power/units/Amiwen_Elvish_Seer.cfg:431 #: For_Power/units/Amiwen_Elvish_Seer.cfg:447 #: For_Power/units/Amiwen_Elvish_Seer.cfg:477 #: For_Power/units/Amiwen_Elvish_Seer.cfg:492 #: For_Power/units/Amiwen_Elvish_Seer.cfg:522 msgid "causing more havoc with faerie fire" msgstr "" #. [advancement]: id=faerie3_speed #. [advancement]: id=faerie5_speed #: For_Power/units/Amiwen_Elvish_Seer.cfg:462 #: For_Power/units/Amiwen_Elvish_Seer.cfg:507 msgid "faster with faerie fire" msgstr "" #. [advancement]: id=movement2 #. [advancement]: id=wings3 #: For_Power/units/Amiwen_Elvish_Seer.cfg:603 #: For_Power/units/Clare_Lich.cfg:763 msgid "more dextrous (2% better defences on all terrains)" msgstr "" #. [advancement]: id=woods #: For_Power/units/Amiwen_Elvish_Seer.cfg:632 msgid "female^more attuned to the woods" msgstr "" #. [advancement]: id=armour #: For_Power/units/Amiwen_Elvish_Seer.cfg:655 msgid "female^better protected from magical attacks (2% better resistances)" msgstr "" #. [advancement]: id=health #. [advancement]: id=health1 #. [advancement]: id=health2 #: For_Power/units/Amiwen_Elvish_Seer.cfg:674 #: For_Power/units/Blessed_Mage.cfg:846 For_Power/units/Blessed_Mage.cfg:860 #: For_Power/units/Merissa_Lich.cfg:289 msgid "more healthy" msgstr "" #. [advancement]: id=heal2 #: For_Power/units/Amiwen_Elvish_Seer.cfg:689 msgid "female^able to heal allies better" msgstr "" #. [regenerate]: id=slowing_poison #: For_Power/units/Blessed_Mage.cfg:119 msgid "slows poison" msgstr "" #. [regenerate]: id=slowing_poison #: For_Power/units/Blessed_Mage.cfg:120 msgid "female^slows poison" msgstr "" #. [regenerate]: id=slowing_poison #: For_Power/units/Blessed_Mage.cfg:121 msgid "The unit is able to slow poison but only for itself." msgstr "" #. [regenerate]: id=regenerates_slightly #. [regenerate]: id=regenerates_slightly2 #: For_Power/units/Blessed_Mage.cfg:301 For_Power/units/Blessed_Mage.cfg:419 #: For_Power/units/Blessed_Mage.cfg:797 msgid "regenerates slightly" msgstr "" #. [regenerate]: id=regenerates_slightly #. [regenerate]: id=regenerates_slightly2 #: For_Power/units/Blessed_Mage.cfg:302 For_Power/units/Blessed_Mage.cfg:420 #: For_Power/units/Blessed_Mage.cfg:798 msgid "female^regenerates slightly" msgstr "" #. [regenerate]: id=regenerates_slightly #: For_Power/units/Blessed_Mage.cfg:303 msgid "" "The unit will heal itself 4 HP per turn. If it is poisoned, these two " "effects will negate themselves." msgstr "" #. [regenerate]: id=regenerates_slightly2 #: For_Power/units/Blessed_Mage.cfg:421 For_Power/units/Blessed_Mage.cfg:799 msgid "" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [advancement]: id=staff1_marksman #. [advancement]: id=staff3_marksman #: For_Power/units/Blessed_Mage.cfg:663 For_Power/units/Clare_Lich.cfg:427 msgid "more precise with staff" msgstr "" #. [advancement]: id=staff3_attacks #. [advancement]: id=staff4_attacks #: For_Power/units/Blessed_Mage.cfg:681 For_Power/units/Clare_Lich.cfg:493 #: For_Power/units/Clare_Lich.cfg:523 msgid "faster with staff" msgstr "" #. [advancement]: id=magic2 #. [advancement]: id=magic3_speed #: For_Power/units/Blessed_Mage.cfg:711 For_Power/units/Blessed_Mage.cfg:742 #: For_Power/units/Merissa_Lich.cfg:198 #: For_Power/units/Tinry_Shadow_Prince.cfg:211 msgid "faster with magic" msgstr "" #. [advancement]: id=regeneration #. [advancement]: id=regeneration1 #: For_Power/units/Blessed_Mage.cfg:787 For_Power/units/Clare_Lich.cfg:910 #: For_Power/units/Lemyr_Lich.cfg:782 For_Power/units/Lemyr_Paladin.cfg:593 #: For_Power/units/Merissa_Lich.cfg:303 msgid "regenerating 4 additional hitpoints per turn" msgstr "" #. [advancement]: id=regeneration2 #: For_Power/units/Blessed_Mage.cfg:817 msgid "immune to poison, drain and plague" msgstr "" #. [advancement]: id=heal #: For_Power/units/Blessed_Mage.cfg:832 msgid "female^able to heal allies" msgstr "" #. [advancement]: id=path_of_light #: For_Power/units/Blessed_Mage.cfg:876 msgid "following the path of light" msgstr "" #. [advancement]: id=holy_magic #: For_Power/units/Blessed_Mage.cfg:902 msgid "female^user of holy magic (sets alignment to lawful)" msgstr "" #. [advancement]: id=shield #: For_Power/units/Blessed_Mage.cfg:930 msgid "female^able to make allies resist damage better (20% to resistances)" msgstr "" #. [advancement]: id=leadership #: For_Power/units/Blessed_Mage.cfg:962 For_Power/units/Lemyr_Lich.cfg:589 #: For_Power/units/Lemyr_Paladin.cfg:400 msgid "inspiring allies to fight better" msgstr "" #. [advancement]: id=leadership2 #: For_Power/units/Blessed_Mage.cfg:994 For_Power/units/Lemyr_Lich.cfg:605 #: For_Power/units/Lemyr_Paladin.cfg:416 msgid "inspiring allies to fight much better" msgstr "" #. [advancement]: id=illumination #: For_Power/units/Blessed_Mage.cfg:1016 For_Power/units/Lemyr_Lich.cfg:665 #: For_Power/units/Lemyr_Paladin.cfg:476 msgid "illuminating" msgstr "" #. [advancement]: id=illumination2 #: For_Power/units/Blessed_Mage.cfg:1048 For_Power/units/Lemyr_Lich.cfg:681 #: For_Power/units/Lemyr_Paladin.cfg:492 msgid "spreading aura of light" msgstr "" #. [advancement]: id=movement #: For_Power/units/Blessed_Mage.cfg:1084 For_Power/units/Clare_Lich.cfg:749 #: For_Power/units/Lemyr_Lich.cfg:735 For_Power/units/Lemyr_Paladin.cfg:546 #: For_Power/units/Merissa_Lich.cfg:259 #: For_Power/units/Tinry_Shadow_Prince.cfg:272 msgid "faster" msgstr "" #. [unit_type]: id=Clare_Lich, race=undead #. [unit_type]: id=Merissa_Lich, race=undead #: For_Power/units/Clare_Lich.cfg:5 For_Power/units/Merissa_Lich.cfg:5 msgid "female^Preserved Lich" msgstr "" #. [unit_type]: id=Clare_Lich, race=undead #. [unit_type]: id=Lemyr_Lich, race=undead #. [unit_type]: id=Merissa_Lich, race=undead #: For_Power/units/Clare_Lich.cfg:27 For_Power/units/Lemyr_Lich.cfg:56 #: For_Power/units/Merissa_Lich.cfg:27 msgid "" "Preserved liches are an exotic kind of liches, they are far more powerful " "than mere liches." msgstr "" #. [advancement]: id=staff2_plague #: For_Power/units/Clare_Lich.cfg:460 msgid "creating undead with staff" msgstr "" #. [advancement]: id=staff4_plague #: For_Power/units/Clare_Lich.cfg:538 msgid "creating better undead with staff" msgstr "" #. [advancement]: id=missile1 #. [advancement]: id=missile2 #. [advancement]: id=missile3 #. [advancement]: id=missile4 #. [advancement]: id=missile5 #: For_Power/units/Clare_Lich.cfg:557 For_Power/units/Clare_Lich.cfg:573 #: For_Power/units/Clare_Lich.cfg:589 For_Power/units/Clare_Lich.cfg:619 #: For_Power/units/Clare_Lich.cfg:634 msgid "causing more havoc with missile" msgstr "" #. [advancement]: id=missile3_speed #: For_Power/units/Clare_Lich.cfg:604 msgid "faster with missile" msgstr "" #. [advancement]: id=entangle1 #: For_Power/units/Clare_Lich.cfg:649 msgid "female^able to entangle enemies" msgstr "" #. [advancement]: id=entangle2 #. [advancement]: id=entangle3 #. [advancement]: id=entangle4 #: For_Power/units/Clare_Lich.cfg:671 For_Power/units/Clare_Lich.cfg:686 #: For_Power/units/Clare_Lich.cfg:719 msgid "harming enemies more when entangling" msgstr "" #. [advancement]: id=entangle3_marksman #: For_Power/units/Clare_Lich.cfg:701 msgid "more precise when entangling" msgstr "" #. [advancement]: id=entangle4_speed #: For_Power/units/Clare_Lich.cfg:734 msgid "faster with entangling" msgstr "" #. [advancement]: id=armour #: For_Power/units/Clare_Lich.cfg:793 msgid "" "female^better protected from magical attacks (2 or 3% better resistances)" msgstr "" #. [advancement]: id=possessed #: For_Power/units/Clare_Lich.cfg:812 msgid "female^possessed by death (more hitpoints but worse arcane resistance)" msgstr "" #. [advancement]: id=drain #: For_Power/units/Clare_Lich.cfg:833 msgid "" "female^able to drain life force from living enemies (but worse arcane " "resistance)" msgstr "" #. [advancement]: id=cold #: For_Power/units/Clare_Lich.cfg:859 msgid "female^cold-hearted (better cold resistance)" msgstr "" #. [advancement]: id=cold1 #: For_Power/units/Clare_Lich.cfg:876 msgid "female^more cold-hearted (better cold resistance)" msgstr "" #. [advancement]: id=fire #: For_Power/units/Clare_Lich.cfg:893 msgid "female^better protected from fire" msgstr "" #. [advancement]: id=regeneration1 #. [advancement]: id=regeneration2 #: For_Power/units/Clare_Lich.cfg:932 For_Power/units/Lemyr_Lich.cfg:804 #: For_Power/units/Lemyr_Paladin.cfg:615 For_Power/units/Merissa_Lich.cfg:325 msgid "regenerating 2 additional hitpoints per turn" msgstr "" #. [advancement]: id=darkness #: For_Power/units/Clare_Lich.cfg:954 msgid "" "female^connected with darkness (spread despair but worse arcane resistance)" msgstr "" #. [advancement]: id=darkness1 #: For_Power/units/Clare_Lich.cfg:977 msgid "" "female^more connected with darkness (spread even greater despair and " "invisible during the night but worse arcane resistance)" msgstr "" #. [advancement]: id=shadowwave1 #: For_Power/units/Clare_Lich.cfg:1012 msgid "female^able to cast shadow wave" msgstr "" #. [advancement]: id=shadowwave2 #: For_Power/units/Clare_Lich.cfg:1035 msgid "female^casting shadow wave faster" msgstr "" #. [advancement]: id=shadowwave3 #: For_Power/units/Clare_Lich.cfg:1050 msgid "female^casting shadow wave better" msgstr "" #. [advancement]: id=regeneration2 #. [advancement]: id=regeneration3 #: For_Power/units/Clare_Lich.cfg:1065 For_Power/units/Clare_Lich.cfg:1087 #: For_Power/units/Lemyr_Lich.cfg:980 For_Power/units/Lemyr_Lich.cfg:1002 msgid "regenerating 3 additional hitpoints per turn" msgstr "" #. [advancement]: id=movement3 #: For_Power/units/Clare_Lich.cfg:1109 msgid "" "female^able to muster enough mental powers to levitate through hard terrains" msgstr "" #. [advancement]: id=conviction #: For_Power/units/Clare_Lich.cfg:1143 msgid "-15% to resistances of all adjacent enemies" msgstr "" #. [advancement]: id=conviction1 #: For_Power/units/Clare_Lich.cfg:1159 msgid "-20% to resistances of all adjacent enemies" msgstr "" #. [advancement]: id=conviction2 #: For_Power/units/Clare_Lich.cfg:1181 msgid "-25% to resistances of all adjacent enemies" msgstr "" #. [unit_type]: id=Lemyr_Lich, race=undead #: For_Power/units/Lemyr_Lich.cfg:34 msgid "Preserved Lich" msgstr "" #. [advancement]: id=sword1 #. [advancement]: id=sword2 #. [advancement]: id=sword3 #. [advancement]: id=sword4 #. [advancement]: id=sword5 #. [advancement]: id=sword6 #: For_Power/units/Lemyr_Lich.cfg:340 For_Power/units/Lemyr_Lich.cfg:370 #: For_Power/units/Lemyr_Lich.cfg:403 For_Power/units/Lemyr_Lich.cfg:418 #: For_Power/units/Lemyr_Lich.cfg:433 For_Power/units/Lemyr_Lich.cfg:463 #: For_Power/units/Lemyr_Paladin.cfg:151 For_Power/units/Lemyr_Paladin.cfg:181 #: For_Power/units/Lemyr_Paladin.cfg:214 For_Power/units/Lemyr_Paladin.cfg:229 #: For_Power/units/Lemyr_Paladin.cfg:244 For_Power/units/Lemyr_Paladin.cfg:274 msgid "better with sword" msgstr "" #. [advancement]: id=sword1_speed #. [advancement]: id=sword5_speed #: For_Power/units/Lemyr_Lich.cfg:355 For_Power/units/Lemyr_Lich.cfg:448 #: For_Power/units/Lemyr_Paladin.cfg:166 For_Power/units/Lemyr_Paladin.cfg:259 msgid "faster with sword" msgstr "" #. [advancement]: id=sword2_marksman #: For_Power/units/Lemyr_Lich.cfg:385 For_Power/units/Lemyr_Paladin.cfg:196 msgid "more precise with sword" msgstr "" #. [advancement]: id=lance1 #. [advancement]: id=lance2 #. [advancement]: id=lance3 #. [advancement]: id=lance4 #: For_Power/units/Lemyr_Lich.cfg:478 For_Power/units/Lemyr_Lich.cfg:493 #: For_Power/units/Lemyr_Lich.cfg:523 For_Power/units/Lemyr_Lich.cfg:538 #: For_Power/units/Lemyr_Paladin.cfg:289 For_Power/units/Lemyr_Paladin.cfg:304 #: For_Power/units/Lemyr_Paladin.cfg:334 For_Power/units/Lemyr_Paladin.cfg:349 msgid "better with lance" msgstr "" #. [advancement]: id=lance1_speed #: For_Power/units/Lemyr_Lich.cfg:508 For_Power/units/Lemyr_Paladin.cfg:319 msgid "faster with lance" msgstr "" #. [advancement]: id=lance3_speed #: For_Power/units/Lemyr_Lich.cfg:553 For_Power/units/Lemyr_Paladin.cfg:364 msgid "always attacking first with lance" msgstr "" #. [advancement]: id=lance3_marksman #: For_Power/units/Lemyr_Lich.cfg:571 For_Power/units/Lemyr_Paladin.cfg:382 msgid "more precise with lance" msgstr "" #. [advancement]: id=healing #: For_Power/units/Lemyr_Lich.cfg:627 For_Power/units/Lemyr_Paladin.cfg:438 msgid "able to heal allies more" msgstr "" #. [advancement]: id=healing2 #: For_Power/units/Lemyr_Lich.cfg:649 For_Power/units/Lemyr_Paladin.cfg:460 msgid "able to cure allies" msgstr "" #. [advancement]: id=armour #: For_Power/units/Lemyr_Lich.cfg:749 For_Power/units/Lemyr_Paladin.cfg:560 msgid "better protected from physical blows (2% better resistances)" msgstr "" #. [advancement]: id=hardy #: For_Power/units/Lemyr_Lich.cfg:768 For_Power/units/Lemyr_Paladin.cfg:579 msgid "more hardy" msgstr "" #. [advancement]: id=armour2 #: For_Power/units/Lemyr_Lich.cfg:826 For_Power/units/Lemyr_Paladin.cfg:637 msgid "better protected from magical attacks (1 or 2% better resistances)" msgstr "" #. [advancement]: id=magic2 #. [advancement]: id=magic3 #: For_Power/units/Lemyr_Lich.cfg:865 For_Power/units/Lemyr_Lich.cfg:884 #: For_Power/units/Lemyr_Paladin.cfg:676 For_Power/units/Lemyr_Paladin.cfg:695 msgid "better with lightbeam (also increases chance to hit)" msgstr "" #. [advancement]: id=magic3_speed #. [advancement]: id=magic5_speed #: For_Power/units/Lemyr_Lich.cfg:904 For_Power/units/Lemyr_Lich.cfg:950 #: For_Power/units/Lemyr_Paladin.cfg:715 For_Power/units/Lemyr_Paladin.cfg:761 msgid "faster with lightbeam" msgstr "" #. [advancement]: id=magic4 #. [advancement]: id=magic5 #. [advancement]: id=magic6 #: For_Power/units/Lemyr_Lich.cfg:920 For_Power/units/Lemyr_Lich.cfg:935 #: For_Power/units/Lemyr_Lich.cfg:965 For_Power/units/Lemyr_Paladin.cfg:731 #: For_Power/units/Lemyr_Paladin.cfg:746 For_Power/units/Lemyr_Paladin.cfg:776 msgid "better with lightbeam" msgstr "" #. [advancement]: id=leadership3 #: For_Power/units/Lemyr_Lich.cfg:1024 msgid "inspiring allies to fight even much better" msgstr "" #. [advancement]: id=shield #: For_Power/units/Lemyr_Lich.cfg:1046 msgid "able to make allies resist damage better (15% to resistances)" msgstr "" #. [advancement]: id=shield2 #: For_Power/units/Lemyr_Lich.cfg:1062 msgid "able to make allies resist damage better (20% to resistances)" msgstr "" #. [advancement]: id=shield3 #: For_Power/units/Lemyr_Lich.cfg:1084 msgid "able to make allies resist damage better (25% to resistances)" msgstr "" #. [attack]: type=impact #: For_Power/units/Merissa_Lich.cfg:57 #: For_Power/units/Tinry_Shadow_Prince.cfg:51 msgid "quarterstaff" msgstr "" #. [attack]: type=impact #: For_Power/units/Merissa_Lich.cfg:66 #: For_Power/units/Tinry_Shadow_Prince.cfg:60 msgid "magic blast" msgstr "" #. [advancement]: id=quarterstaff2 #: For_Power/units/Merissa_Lich.cfg:138 #: For_Power/units/Tinry_Shadow_Prince.cfg:151 msgid "striking faster with quarterstaff" msgstr "" #. [advancement]: id=quarterstaff4 #: For_Power/units/Merissa_Lich.cfg:168 #: For_Power/units/Tinry_Shadow_Prince.cfg:181 msgid "better with quarterstaff" msgstr "" #. [advancement]: id=nightstalk #: For_Power/units/Merissa_Lich.cfg:273 msgid "female^invisible during night" msgstr "" #. [advancement]: id=armour_physical1 #: For_Power/units/Merissa_Lich.cfg:347 msgid "female^better protected from physical blows (3% better resistances)" msgstr "" #. [advancement]: id=armour_magical1 #: For_Power/units/Merissa_Lich.cfg:366 msgid "female^better protected from magical attacks (3% better resistances)" msgstr "" #. [advancement]: id=skirmisher #: For_Power/units/Merissa_Lich.cfg:385 msgid "female^able to sneak through hordes of enemies" msgstr "" #. [advancement]: id=drain1 #: For_Power/units/Merissa_Lich.cfg:401 msgid "female^able to drain life force from living enemies" msgstr "" #. [advancement]: id=chill1 #: For_Power/units/Merissa_Lich.cfg:420 msgid "female^able to cast chill tempest" msgstr "" #. [advancement]: id=chill2 #: For_Power/units/Merissa_Lich.cfg:443 msgid "casting chill tempest faster" msgstr "" #. [advancement]: id=chill3 #: For_Power/units/Merissa_Lich.cfg:458 msgid "casting chill tempest better" msgstr "" #. [advancement]: id=leadership1 #: For_Power/units/Merissa_Lich.cfg:473 msgid "inspiring fellow bandits to fight better" msgstr "" #. [advancement]: id=leadership2 #: For_Power/units/Merissa_Lich.cfg:489 msgid "inspiring fellow bandits to fight much better" msgstr "" #. [advancement]: id=shield #: For_Power/units/Merissa_Lich.cfg:511 msgid "" "female^able to make fellow bandits resist pain better (20% to resistances)" msgstr "" #. [unit_type]: id=Prophet, race=human #: For_Power/units/Prophet.cfg:5 msgid "Prophet" msgstr "" #. [unit_type]: id=Prophet, race=human #: For_Power/units/Prophet.cfg:44 msgid "" "Formerly either Paladins who decided to expand their knowledge of white " "magic or Magi of Light who decided that evil has to be defeated also by " "weapons of war, Prophets are the pious knights who both care about " "destroying the evil and about helping any righteous person." msgstr "" #. [unit_type]: id=Tinry_Shadow Prince, race=human #: For_Power/units/Tinry_Shadow_Prince.cfg:5 msgid "Shadow Prince" msgstr "" #. [unit_type]: id=Tinry_Shadow Prince, race=human #: For_Power/units/Tinry_Shadow_Prince.cfg:26 msgid "" "After years of life as a criminal, the outlaw gains pride and no longer " "feels the need to behave like a brute. To teach the others that they are " "superior too, they learn some magic, and practice fighting with a staff that " "they used when learning magic. Their authority above other criminals is so " "great, that they can hide in any settlement." msgstr "" #. [advancement]: id=nightstalk #: For_Power/units/Tinry_Shadow_Prince.cfg:286 msgid "invisible during night" msgstr "" #. [unit_type]: id=Dark Lord human, race=human #. [unit_type]: id=Dark Lord, race=undead #: For_Power/units/dark-lords.cfg:6 For_Power/units/dark-lords.cfg:385 #: For_Power/units/dark-lords.cfg:796 msgid "Dark Lord" msgstr "" #. [unit_type]: id=Dark Lord human, race=human #. [unit_type]: id=Dark Lord, race=undead #: For_Power/units/dark-lords.cfg:30 For_Power/units/dark-lords.cfg:411 #: For_Power/units/dark-lords.cfg:822 msgid "" "These are the commanders of dark legions. Most of their soldiers obey them " "because of fear. They possess unmatched powers and spread despair and " "darkness wherever they come. Fortunately most of the time they spend in " "their lairs and send only their minions to cause havoc. If you encounter one " "of them then you may be sure that the end of the world is near." msgstr "" #. [illuminates]: id=darkens #: For_Power/units/dark-lords.cfg:57 For_Power/units/dark-lords.cfg:436 #: For_Power/units/dark-lords.cfg:847 msgid "darkens" msgstr "" #. [illuminates]: id=darkens #: For_Power/units/dark-lords.cfg:58 For_Power/units/dark-lords.cfg:437 #: For_Power/units/dark-lords.cfg:848 msgid "" "This unit darkens the surrounding area, making chaotic units fight better, " "and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "day, and as if it were night when it is dusk." msgstr "" #. [attack]: type=arcane #: For_Power/units/dark-lords.cfg:65 msgid "touch of the death" msgstr "" #. [female] #: For_Power/units/dark-lords.cfg:208 For_Power/units/dark-lords.cfg:658 #: For_Power/units/dark-lords.cfg:1069 msgid "Dark Lady" msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: For_Power/units/dark-lords.cfg:225 For_Power/units/dark-lords.cfg:244 msgid "Nice try but I am immune to such a spell." msgstr "" #. [message]: speaker=unit #: For_Power/units/dark-lords.cfg:271 msgid "Prepare to turn into a stone!" msgstr "" #. [objective]: condition=lose #: For_Power/utils/chapter1.cfg:13 msgid "Death of Glacyn" msgstr "" #. [objective]: condition=lose #: For_Power/utils/chapter1.cfg:17 msgid "Death of Rheran" msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter1.cfg:64 msgid "I can no longer protect my village." msgstr "" #. [message]: speaker=Clare #. [message]: speaker=Lemyr #: For_Power/utils/chapter1.cfg:68 For_Power/utils/chapter1.cfg:86 msgid "No! You cannot die!" msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter1.cfg:82 msgid "Farewell Clare." msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter1.cfg:100 For_Power/utils/chapter1.cfg:114 msgid "I have faliled in my duty!" msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:178 msgid "" "Clare's early life was spent as a daughter of a simple peasant from a small " "village in the north of Wesnoth. She was close friends with a child called " "Lemyr, whose life dream was to become a grand knight." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:181 msgid "" "It quickly became known that Clare was highly intelligent, and so her " "parents sent her to study magic at the Alduin Academy. She was one of the " "best students on the isle, and completed her studies at the young age of " "nineteen." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:184 msgid "" "Once her studies were complete, Clare returned to her home village to help " "out however she could, and improve her magic if possible. The village was " "peaceful and prosperous." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:187 msgid "" "But it did not last. One day, the peace came to an end, as orcs were spotted " "on the distant horizon." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:195 msgid "" "The Orcs were defeated, but Glacyn’s scouts quickly discovered that the orcs " "they defeated were a mere vanguard." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:203 msgid "" " Lemyr galloped over the land with his trusty horse Thunder, and reached the " "Earl’s castle by afternoon the next day." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:211 msgid "" "As the army double marched north to the village, Rheran taught Lemyr to " "wield a sword, and equipped him and Thunder with equipment befitting a " "knight." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:214 msgid "" "When the army crested the final hill, an ugly sight awaited their tired eyes." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:222 msgid "" "After they defeated the rest of the orcs the peaceful times returned to " "their village. They started to be bored." msgstr "" #. [part] #: For_Power/utils/chapter1.cfg:225 msgid "But one day an older mage visited them." msgstr "" #. [objective]: condition=lose #: For_Power/utils/chapter2.cfg:29 msgid "Death of Mubryn" msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter2.cfg:61 For_Power/utils2/deaths.cfg:77 #: For_Power/utils3/deaths.cfg:11 msgid "It cannot end now and here." msgstr "" #. [message]: speaker=second_unit #: For_Power/utils/chapter2.cfg:75 For_Power/utils2/deaths.cfg:145 msgid "Ha ha." msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter2.cfg:79 For_Power/utils2/deaths.cfg:149 #: For_Power/utils3/deaths.cfg:79 msgid "No. My days are at the end." msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter2.cfg:93 msgid "I knew I shouldn't go into this!" msgstr "" #. [message]: speaker=unit #: For_Power/utils/chapter2.cfg:107 msgid "So this is my punishment." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:127 msgid "" "So Clare left her village to find and kill the orc who assassinated Glacyn. " "She knew that she could not do it alone, so she went to Haldar." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:130 msgid "But her journey was not as peaceful as she expected." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:138 msgid "" "Clare did not have a good feeling about travelling with these bandits but " "she knew that there was no other way." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:141 msgid "Finally they came to Arkan Thoria." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:149 msgid "" "Clare was sure that her decision was right. She knew that her resources are " "less than they could be but that path was wrong." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:152 msgid "So she decided to ask some bandits for help." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:160 msgid "" "Clare was not sure about her decision but she did not see another way. But " "she was still a good student and one day she recieved a lesson about raising " "corpses." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:168 msgid "" "They followed the path of the assassin but they were suprised by another " "orcish group." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:176 msgid "" "After some rest Clare continued in her studies. She gained a great power and " "was ready for summoning ghosts." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:184 msgid "Finally Clare found the city where the assassin was hiding." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:192 msgid "After her victory Clare decided to visit her master." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:200 msgid "" "After their victory Clare returned to her village accompaning by bandits." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:208 msgid "" "After Haldar told Clare where to find a dragon and had given her a spell she " "teleported to the place." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:216 msgid "" "Everything returned to the old rails. Everyone was happy even Clare. She " "became friends with Tinry a Merissa. They spent a lot of time together. She " "even trained some young people to became mages." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:219 msgid "But the evil never sleeps." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:227 msgid "" "After the battle arrived a messenger from Earl Menvan who ordered Clare's " "presence in his castle. She teleported in front of his castle at the moment." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:235 msgid "" "Clare went back to her village. But her mind was full of questions. How will " "they welcome her? Will they accept her even? Will everything be the same?" msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:238 msgid "She could not expect any answer and finally arrived to the village." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:246 msgid "" "For next few years there was relative peace here. Yes, the orcs sometimes " "attacked the village but they always were fended off." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:249 msgid "" "But one day an orc united all tribes and started a total war against humans. " "All orcs went against humans together. They destroyed some villages. In the " "hour of greatest need Earl Menvan called Clare and Lemyr to arms." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:252 msgid "They met at the battlefield at the last minute." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:260 msgid "It seemed that everything was ok but no fairy tale lasts forever." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:268 msgid "" "Alas Clare could not just wait. She knew that Lemyr had no chance against " "Haldar." msgstr "" #. [part] #: For_Power/utils/chapter2.cfg:271 msgid "She teleported to Haldar's place at the last minute." msgstr "" #. [objective]: condition=lose #: For_Power/utils2/deaths.cfg:9 msgid "Death of Gaeril" msgstr "" #. [objective]: condition=lose #: For_Power/utils2/deaths.cfg:18 msgid "Death of Augatol" msgstr "" #. [objective]: condition=lose #: For_Power/utils2/deaths.cfg:27 msgid "Death of Amiwen" msgstr "" #. [message]: speaker=Clare #: For_Power/utils3/deaths.cfg:103 msgid "Well I did not like him too much but we needed him on this mission." msgstr "" #. [part] #: For_Power/utils3/story.cfg:6 msgid "" "A few years peace was ruling Clare's domain. She managed to forget all " "terrible things what happened during her last adventure." msgstr "" #. [part] #: For_Power/utils3/story.cfg:9 msgid "But nothing lasts forever." msgstr "" #. [part] #: For_Power/utils3/story.cfg:17 msgid "A few days passed ..." msgstr "" #. [part] #: For_Power/utils3/story.cfg:25 msgid "" "After Merissa became a lich Clare taught her and Lemyr how to eat souls to " "become stronger." msgstr "" #. [part] #: For_Power/utils3/story.cfg:28 msgid "" "Later Clare recieved a letter from Ravanal who seems to be a wizard and " "important advisor of the king of Wesnoth. He wrote that there is an undead " "horde which is devasting the land and even she survived with a good luck." msgstr "" #. [part] #: For_Power/utils3/story.cfg:31 msgid "" "He asked her for help with defeating them. So Clare traveled to the capital " "city of Wesnoth, Weldyn, to meet him." msgstr "" #. [part] #: For_Power/utils3/story.cfg:39 msgid "" "So Clare with her friends went back to the Northlands. Ravanal wanted to " "chat with Clare during their journey but she did not like him very much so " "talked as less as her good manners allowed her." msgstr "" #. [part] #: For_Power/utils3/story.cfg:42 msgid "But their journey was longer than she expected." msgstr "" #. [part] #: For_Power/utils3/story.cfg:50 msgid "" "In next few days they encountered no next orcs. But for an unkown reason " "Ravanal led them into a cave." msgstr "" #. [part] #: For_Power/utils3/story.cfg:58 msgid "" "Next day they finally reached Morbivord's realm. Finding his castle was not " "hard at all." msgstr "" #. [part] #: For_Power/utils3/story.cfg:61 msgid "" "Clare left her friends and soldiers near the castle and only with Ravanal " "entered." msgstr "" #. [part] #: For_Power/utils3/story.cfg:69 msgid "But their homeward journey was not as peaceful as they expexted." msgstr "" #. [part] #: For_Power/utils3/story.cfg:77 msgid "" "The rest of their journey was peaceful. But when they arrived at home they " "saw something what they did not expect at all." msgstr "" #. [part] #: For_Power/utils4/story.cfg:6 msgid "" "About two decades were peaceful. Clare could raise the child what she found " "on her last adventure in peace. Her friends helped her with it." msgstr "" #. [part] #: For_Power/utils4/story.cfg:9 msgid "" "Clare realized that the child was highly intelligent and wielded some magic " "power. She helped her develop her magic powers. She gave her good manners to " "her as well." msgstr "" #. [part] #: For_Power/utils4/story.cfg:12 msgid "" "Alas during that time most of her experienced soldiers became too old and " "unable to fight." msgstr "" #. [part] #: For_Power/utils4/story.cfg:15 msgid "But one day Clare and her friends started to be bored." msgstr "" #. [part] #: For_Power/utils4/story.cfg:23 msgid "" "With no fog clouding the view it was easy to return to the city. But they " "saw a person in front of them..." msgstr "" #. [part] #: For_Power/utils4/story.cfg:31 msgid "" "After a few days of walking their path was crossed with a swamp occupied by " "saurians." msgstr "" #. [part] #: For_Power/utils4/story.cfg:39 msgid "" "Clare arrived to lands to east from Wesnoth to looking for Ravanal. But it " "seemed that she was not welcome here." msgstr "" #. [part] #: For_Power/utils4/story.cfg:47 msgid "" "Despite their words Clare found a group of necromancers after a few days of " "march." msgstr "" #. [part] #: For_Power/utils4/story.cfg:55 msgid "Not so far to the north they really found a cave and inside Ravanal." msgstr "" #. [part] #: For_Power/utils4/story.cfg:63 msgid "" "They ran as fast as they could away from his cave. They stopped not until at " "the dawn of next day." msgstr "" #. [part] #: For_Power/utils4/story.cfg:71 msgid "" "Merissa led them through hills and woods to Tinry. Unfortunately she later " "lost sense of his presence." msgstr "" #. [part] #: For_Power/utils4/story.cfg:79 msgid "" "The heroes returned to the castle in a few days but they realized soon that " "there is no time for celebration." msgstr "" #. [part] #: For_Power/utils4/story.cfg:87 msgid "" "Merissa led her friends for a few days to a place where Clare never was. It " "was not definitely in her (former) realm." msgstr "" #. [message]: speaker=olderJolla #: For_Power/utils5/cave.cfg:48 msgid "I can sense a powerful minion of him close to this place." msgstr "" #. [message]: speaker=olderJolla #: For_Power/utils5/cave.cfg:55 msgid "Another fiend to destroy. On him!" msgstr "" #. [message]: speaker=olderJolla #: For_Power/utils5/cave.cfg:62 msgid "One of his pets is near. Let us send him where he belongs." msgstr "" #. [message]: speaker=narrator #: For_Power/utils5/cave.cfg:246 msgid "" "$item_list.object[$item_number].description\n" "Take this item?" msgstr "" #. [literal]: speaker=narrator #: For_Power/utils5/cave.cfg:343 msgid "Which unit would you like to recall?" msgstr "" #. [option]: id=$gifted.id $gifted.type} #: For_Power/utils5/cave.cfg:346 For_Power/utils5/cave.cfg:378 msgid "None" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:388 msgid "Glitch" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:391 msgid "New obligation: Report this bug on the forums" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:400 msgid "Ring of Health" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:413 msgid "Leather Armor" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:416 msgid "This armor grants the wearer 10/15% better physical resistances!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:430 msgid "Armor of Inferno Dweller" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:433 msgid "" "This armor grants the wearer 15/25% better physical resistances and 30% " "better fire resistance!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:448 msgid "Armor of the Cold-hearted One" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:451 msgid "" "This armor grants the wearer 15/25% better physical resistances and 30% " "better cold resistance!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:466 msgid "Guide of the Treasure Hunter" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:469 msgid "This book teaches the reader to be faster in caves!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:485 msgid "Ring of Eternity" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:488 msgid "" "The essence of immortality spreads within this item's wearer, granting " "additional 5 maximum hitpoints and regenerates ability!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:504 msgid "Warlord's Armor" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:507 msgid "" "This armor grants the wearer 30% better physical resistances and level 3 " "leadership but slows him down!" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:531 msgid "Bombs" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:534 msgid "This unit can throw bombs at its enemies!" msgstr "" #. [effect]: type=pierce #: For_Power/utils5/cave.cfg:541 msgid "bomb" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:549 msgid "Robe of mages" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:552 msgid "" "This robe grants the wearer 20% better magical resistances and allows " "casting lightning!" msgstr "" #. [effect]: type=fire #: For_Power/utils5/cave.cfg:568 msgid "lightning" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:580 msgid "Ring of titanic strength" msgstr "" #. [object] #: For_Power/utils5/cave.cfg:583 msgid "This ring grants the wearer +3 melee damage!" msgstr "" #. [message]: speaker=unit #: For_Power/utils5/deaths.cfg:102 msgid "I fall to the darkness." msgstr "" #. [message]: speaker=Clare #: For_Power/utils5/deaths.cfg:106 msgid "Jolla! No!" msgstr "" #. [part] #: For_Power/utils5/story.cfg:6 msgid "" "The heroes had a lot of good moments at their place but one day unexpectedly " "(from their point of view) their good times came to its end." msgstr "" #. [part] #: For_Power/utils5/story.cfg:14 msgid "Unfortunately the undead were still following them." msgstr "" #. [part] #: For_Power/utils5/story.cfg:22 msgid "" "By the cleric's words they went to the east. But the path to the evil man's " "cave was too long and swarming with undead." msgstr "" #. [part] #: For_Power/utils5/story.cfg:30 msgid "" "They finally got close to his cave but it seemed that someone was already " "fighting his servants." msgstr ""