msgid "" msgstr "" "Project-Id-Version: Flight_Freedom-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-17 22:32+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [editor_group]: id=ftf #: ./Flight_Freedom/_editor.cfg:22 msgid "Flight to Freedom (custom terrains)" msgstr "" #. [music] #: ./Flight_Freedom/_editor.cfg:35 msgid "FtF - Epilogue" msgstr "" #. [music] #: ./Flight_Freedom/_editor.cfg:40 msgid "FtF - Intro" msgstr "" #. [music] #: ./Flight_Freedom/_editor.cfg:45 msgid "FtF - No Way Out" msgstr "" #. [music] #: ./Flight_Freedom/_editor.cfg:50 msgid "FtF - Wesnoth Tragedy" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:28 msgid "FtF" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:30 msgid "Flight to Freedom" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "Hatchling" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "(Normal)" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "Hero" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "(Difficult)" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "(Easier)" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:34 msgid "Warrior" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:37 msgid "" "This is the story of the great Drake leader Malakar, who saw the near-destruction of his tribe at the hands of a dark wizard, and of how he gathered his shattered people and set out on a dangerous journey across unknown lands in the hopes of bringing them back home.\n" "\n" "" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:41 msgid "" "― The classic campaign Flight to Freedom is back after its long absence, having undergone extensive rewriting and polishing while it was away. It now features new dialogue and story elements, improved balance, Theracar as a playable hero, a redrawn version of every single map, new objectives, and greatly increased stability.\n" "\n" "This is Flight to Freedom as you've never seen it before. Now updated for BFW 1.11.9+!\n" "\n" "(Expert Level)" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:47 msgid "Version:" msgstr "" #. [campaign]: id=Flight_to_Freedom #: ./Flight_Freedom/_main.cfg:48 msgid "(for Wesnoth v1.11.9 or later)" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:71 msgid "Original Creator and Inspiration" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:72 msgid "MadMax" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:75 msgid "Version 5 Author, Maintainer" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:76 msgid "Nova (Chris Young)" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:79 msgid "Graphics" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:80 msgid "" "fmunoz\n" "antwerp\n" "Neoriceisgood\n" "Jason Lutes\n" "PhantasyRPG\n" "AT\n" "Christophe33\n" "Quensul\n" "Jetrel\n" "quartex\n" "Xan\n" "Extended Era\n" "Fynmiir\n" "James Woo\n" "A New Order\n" "Imperial Era\n" "Eleazar\n" "Ranger M\n" "Reiner 'Tiles' Prokein\n" "Mark Goodenough\n" "Raajal\n" "irrevenant\n" "Imperial Era\n" "Shadow Master\n" "Gargoyle pillager\n" "Syntax_Error\n" "battlestar\n" "mesilliac\n" "EEDragons\n" "Fiery Menace\n" "ineedtoreportbugs\n" "WTactics\n" "and others" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:115 msgid "Sounds and Music" msgstr "" #. [about] #: ./Flight_Freedom/credits.cfg:116 msgid "" "http://freesoundfiles.tintagel.net/Audio/\n" "Elvish Pillager\n" "Raajal\n" "ZhayTee - wesnoth_tragedy\n" "amilcare - intro" msgstr "" #: ./Flight_Freedom/dependency-utils.cfg:14 msgid "The required add-on “Flight to Freedom: Resources” is currently not installed." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/macros/deaths.cfg:36 msgid "All is lost!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/macros/deaths.cfg:43 msgid "(Kogw) All is lost!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:67 ./Flight_Freedom/scenarios/12_Rockfall.cfg:493 msgid "RrrRRARGH!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/macros/deaths.cfg:89 ./Flight_Freedom/scenarios/12_Rockfall.cfg:515 msgid "I have failed!" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/macros/deaths.cfg:119 msgid "Aaarr! My arm!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:123 msgid "Captain! Pull back! I need you alive!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/macros/deaths.cfg:128 msgid "I might be able to patch you up, mate, just don't get hurt any worse." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/macros/deaths.cfg:133 msgid "I may never fight again..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:154 msgid "Wounded or not, you will see another day, my friend." msgstr "" #. [message]: speaker=deaddragon #: ./Flight_Freedom/macros/deaths.cfg:171 msgid "ruarr... my children, avenge me..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:182 msgid "Drakes! Fight on! KILL! Kill all that dare to oppose us! Give no quarter, and show no mercy!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:193 msgid "No! Hartholar is dead!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/macros/deaths.cfg:197 msgid "You must continue this quest without me, Malakar. Although I die, the drakes - your people - still live on, and you are their chief. You cannot falter now." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:215 msgid "This is the end... of the drakes." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/macros/deaths.cfg:238 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:871 msgid "No! Without him, I cannot hope to prevail!" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/macros/deaths.cfg:253 msgid "No! Without the Magi, the drakes are doomed!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/macros/items.cfg:27 msgid "A healing potion! Should I drink it?" msgstr "" #. [option]: speaker=narrator #: ./Flight_Freedom/macros/items.cfg:30 msgid "Healing potion^Drink it" msgstr "" #. [option]: speaker=narrator #: ./Flight_Freedom/macros/items.cfg:53 msgid "Healing potion^Leave it" msgstr "" #. [set_menu_item]: id=lesser_fireball #: ./Flight_Freedom/macros/magi.cfg:123 msgid "Lesser Fireball" msgstr "" #. [message] #: ./Flight_Freedom/macros/magi.cfg:284 ./Flight_Freedom/macros/magi.cfg:475 msgid "My energies are drained, I need rest." msgstr "" #. [set_menu_item]: id=fireball #: ./Flight_Freedom/macros/magi.cfg:314 msgid "Fireball" msgstr "" #. [set_menu_item]: id=check_magus_charges #: ./Flight_Freedom/macros/magi.cfg:504 msgid "Charges..." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/macros/magi.cfg:523 msgid "Charges: $tempstore.variables.energy" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/macros/magi.cfg:769 msgid "Drake High Magi can launch Fireballs (damage: $khigh_magus_damage fire) within a four-hex radius. They are limited to three fireballs per scenario level per magus. A green square signifies that the magus has energy left, and a red square signifies that the magus' energy is depleted." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/macros/magi.cfg:775 msgid "Similarly, Drake Magi can launch Lesser Fireballs (damage: $kmagus_damage fire) within a three-hex radius. They are limited to three fireballs per scenario level per magus." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/macros/magi.cfg:781 msgid "Fireballs are invoked by right-clicking a target in range and selecting the appropriate item in the menu. You can check the number of charges a magus has by right-clicking on it and selecting \"Charges...\"" msgstr "" #. [else] #. [event] #. [objectives] #. [scenario]: id=Caravan #. [scenario]: id=Forest_of_Nightmares #. [scenario]: id=Hafwyt #. [scenario]: id=Manor, id=A key #. [scenario]: id=Mountain_Crypt, id=Quemar #. [scenario]: id=Rockfall, (race=dwarf)} #. [scenario]: id=Swamps_Jamolar #. [scenario]: id={ID} #. [then] #: ./Flight_Freedom/macros/objectives.cfg:18 ./Flight_Freedom/macros/objectives.cfg:24 ./Flight_Freedom/scenarios/01_Survival.cfg:192 ./Flight_Freedom/scenarios/01_Survival.cfg:266 ./Flight_Freedom/scenarios/01_Survival.cfg:292 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:382 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:840 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:848 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1021 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1027 ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:30 ./Flight_Freedom/scenarios/03a_Manor.cfg:99 ./Flight_Freedom/scenarios/04a_Caravan.cfg:153 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:81 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:200 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:88 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:242 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:364 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:467 ./Flight_Freedom/scenarios/12_Rockfall.cfg:84 ./Flight_Freedom/scenarios/12_Rockfall.cfg:304 ./Flight_Freedom/scenarios/12_Rockfall.cfg:341 msgid "Death of Malakar" msgstr "" #: ./Flight_Freedom/macros/objectives.cfg:19 ./Flight_Freedom/macros/objectives.cfg:25 msgid "Death of Kogw" msgstr "" #. [objectives] #. [scenario]: id=Endgame #. [scenario]: id=Exodus #. [scenario]: id=Hafwyt #: ./Flight_Freedom/macros/objectives.cfg:62 ./Flight_Freedom/macros/objectives.cfg:69 ./Flight_Freedom/scenarios/01_Survival.cfg:191 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:199 ./Flight_Freedom/scenarios/16_Exodus.cfg:72 ./Flight_Freedom/scenarios/20_Endgame.cfg:140 msgid "Defeat all enemy leaders" msgstr "" #. [note]: description= #: ./Flight_Freedom/macros/objectives.cfg:77 msgid "The campaign will not end if this scenario is lost." msgstr "" #. [scenario]: id=Underground #. [time]: id=underground_ftf #: ./Flight_Freedom/macros/schedules.cfg:7 ./Flight_Freedom/scenarios/10_Underground.cfg:4 msgid "Underground" msgstr "" #: ./Flight_Freedom/macros/special-notes.cfg:5 msgid " Some of this unit’s attacks are not available except on defense." msgstr "" #: ./Flight_Freedom/macros/special-notes.cfg:8 msgid " Some of this unit’s attacks are not available except on offense." msgstr "" #: ./Flight_Freedom/macros/special-notes.cfg:12 msgid " This unit cannot move to terrains other than water, castle and villages." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:9 msgid "Although their history is littered with heroes, great deeds, and drama, there are a few special stories that any hatchling of Morogor can tell you by heart. The spirit of a people can be found in the legends they tell their little ones, for the lessons they first give their children reveal the values which they hold most dear." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:14 msgid "This is the tale of the Kakatar tribe. It is story of high adventure, unspeakable evil, betrayal, friendship, danger, and survival. It is the story of the great leader Malakar, and his desperate flight to freedom." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:19 msgid "It begins on the shores of Morogor, and it begins with white sails in the distance. The Kakatars of the time had the most contact with outsiders; most of the other tribes were known to drive off or destroy visiting ships out-of-hand. A few times a year, humans would tentatively arrive, hoping to trade their goods for a chance to mine the strange rock of the carefully-guarded Morogor quarries. Very few expeditions succeed; nearly all were sent home empty-handed. But still they came." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:24 msgid "THERACAR: A moment of your time, Malakar. My scouts have reported an approaching fleet manned by humans. No doubt they wish to discuss the use of our quarries, again." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:29 msgid "MALAKAR: Ahhhhrr. How many times must I refuse before they leave us alone? Captain, deny any requests for landing on Morogor' shores. Surely, by now, they would know that we have no interest in trade with thin-skins." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:34 msgid "NECOLAR: Forgive me, Father, but I would like to speak with the humans, as an official emissary of our tribe. If we turn them away too soon, without giving them the chance to resupply, they may become hostile." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:39 msgid "MALAKAR: Heh. Captain! Hear the wisdom of the one who may become your new leader! Very well, meet with the thin-skins, my child, but..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:44 msgid "NECOLAR: I know, Father. No access to the quarries, and no more than one night of rest. I want them on our shores no more than you do. By your leave..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:49 msgid "And so Necolar, as an official emissary of her father's tribe, went to meet with the human leaders. The humans were not interested in trading, however." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:54 msgid "Negotiations were short." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:64 msgid "Error: The required dependency Flight to Freedom: Resources must be installed." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:80 msgid "With their leader defeated, the remaining drakes were unable to organize effectively, and were mown over by the invaders." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:85 msgid "GENERAL: Your squad did particularly well today, Captain. We killed fewer Drakes than I might have imagined. You have my authorization to begin loading the best-looking ones onto the ships." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:94 msgid "Malakar scattered his forces, hoping some would escape the net that threatened to enclose them all. Unfortunately, few of his tribe had ever been to the swamps before, and they became frustrated and lost quickly. The skilled scouts began hanging back, unwilling to abandon their friends and family, and group travel was slow and inefficient." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:99 msgid "For the next four days, humans swept the northern swamps, capturing small groups of tired, dispirited and lost warriors. The battles that ensued were short and brutal." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:104 ./Flight_Freedom/macros/story.cfg:983 msgid "Most of the Drakes were allowed to simply sink beneath the murky waters, but a few of the stronger survivors were bound and dragged by horses back toward the shore." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:109 msgid "Malakar, himself, was captured when he ambushed a small squad, hoping to free their prisoners." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:114 msgid "GENERAL: Captain, we've wasted enough time here, and I believe we have enough prisoners to satisfy the Baron. You have my authorization to begin loading the best-looking drakes onto the ships." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:128 msgid "If this were the end of the story, then the Kakatar defense would have risen to become an entire legend on its own. Malakar stood with his forces until the end, giving no ground and inflicting grim losses upon the invaders, even slaying the humans' cavalry to a man. Ultimately, however, there were simply too many humans and the drakes were overrun." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:136 msgid "If this were the end of the story, then the Kakatar defense would have risen to become an entire legend on its own. Malakar stood with his forces until the end, giving no ground and inflicting grim losses upon the invaders. Ultimately, however, there were simply too many humans and the drakes were overrun." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:143 msgid "GENERAL: Damn this whole business. This island is a nightmare. Captain! You have my authorization to begin loading the best-looking drakes onto the ships." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:155 msgid "CAPTAIN: At once, Sir. And the rest?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:160 msgid "CAPTAIN: Execute the dying ones." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:165 msgid "CAPTAIN: Sir. Requesting permission to speak freely?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:170 msgid "GENERAL: Granted, Captain, but make it brief. Neighboring tribes may be sending scouts already." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:175 msgid "CAPTAIN: The drake tribes are often in competition, Sir. They are unlikely to be upset at the removal of a rival tribe. However, they do share certain beliefs, and if we do not bury the dead warriors, I'm certain that every drake in Morogor will unite and swear vengeance upon us." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:180 msgid "GENERAL: We are nearly five days behind schedule, already. We do not have time to pander to their superstitions. Thank you for your insight, Captain. You are dismissed." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:185 msgid "GENERAL: Lieutenant! It has come to my attention that we must leave no trace of our actions here today. As soon as the last able-bodied drake is aboard, I want your unit to burn this village to the ground. Let nothing remain but ashes." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:190 ./Flight_Freedom/macros/story.cfg:988 ./Flight_Freedom/macros/story.cfg:1154 msgid "Many weeks passed. The captive drakes, already wounded, quickly began to weaken and die. Each lost warrior of the tribe deserved a funeral dirge, and the songs began at daybreak and often did not end until sundown." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:195 msgid "With barely more than half of the captives still alive, the human army eventually made landfall, and the drakes were sold as slaves to Baron Prax III." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:201 msgid "GENERAL: Spare me your hollow pleasantries, Baron. I find both you and your work distasteful and have no desire to continue our relationship any longer than is necessary." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:206 msgid "BARON: Very well, Marshal, I suppoze I can hardly expect a mere merzenary to share in the bazic social grazes to which I am accuztomed." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:211 msgid "GENERAL: The Royal Armies of Wesnoth are not mercenaries! You may have provided us with an escape from crisis, but do not ever presume that we answer to anyone but the Crown." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:216 msgid "BARON: I think you will find, General, that even your prezious King would anzwer like a lapdog if his pocketbook dozn't begin to fill soon. Money doez strange thingz to people..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:221 msgid "GENERAL: This... this is a tenth of what was promised!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:226 msgid "BARON: You have failed me, Marshal; you and your men. I requezted able-bodied men and women, and you brought me dying lizards. You are lucky I do not chooz to punish you for your shameful performanz." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:231 msgid "GENERAL: You will never, as long as the kingdom stands, lay a finger upon our lowliest peasant! The drakes are strong, powerful, and will heal soon! You have all the slaves you need to run your plantations, and the drakes..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:236 msgid "BARON: Yez, Marshal, they are zomewhat uzeful to me on the plantations, and so I let you live. I never azked you for plantation-help, however. Perhapz next time you will pay a little more attenzion and bring me the humans I had azked for. You are dizmizzed." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:250 msgid "BARON: Foolish insectz! You think you have won, but I have only begun to show you my true power!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:255 msgid "BARON: Hear me, Sol'kan, bringer of the void and arbiter of souls! I zummon thee forth from your pit of eternal suffering to aid me now! Hear me, unholy groom of the darkezt one, lord of..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:260 msgid "MALAKAR: HIYA!!!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:266 msgid "MALAKAR: You! I offer you your life in exchange for the location of the manor's vaults. You have 10 seconds!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:271 msgid "TREVOR: Th-there is a caravan. P-p-prax kept no money here, but a large sum was sent once a month from his castle i-in the south. The caravan arrives on the east road t-tomorrow morning." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:276 msgid "MALAKAR: I will never lay eyes on you again. Do you understand? Go. Go!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:281 msgid "DRAKE: I mean no offense, Malakar, but what use do we have for the humans' filthy coins? We have our freedom!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:286 msgid "MALAKAR: Not yet. We will need money to finance our campaign. We will only be free when the humans cower at our name and we again breathe the air of Morogor in peace. Our fight is only beginning." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:291 msgid "THERACAR: Baron Prax, it's time for your footrub. Baron?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:296 msgid "THERACAR: Malakar? Praise the Flame! I knew you yet lived!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:305 msgid "MALAKAR: Ah, Captain. While it is good to see you, many lives were lost to secure your safe passage to the Jamolar Swamps." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:310 msgid "THERACAR: The failure is mine. In my haste, I was surprised by a half-dozen human scouts. I am no longer worthy of the honor of my \"ar\"; in shame I am now once again merely \"Theracan.\"" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:315 msgid "MALAKAR: In other times, perhaps, this would have been the right thing to do, but as Chief I formally absolve you. Rise, Theracar; you have much to offer and the tribe needs you more than ever before." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:320 msgid "THERACAR: I will serve always, Malakar." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:327 msgid "MALAKAR: Praise the Flame, indeed. I thought you perished in the defense." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:332 msgid "THERACAR: I am hard to kill, Chief Malakar." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:337 msgid "THERACAR: Even so, the imprisonment here has not been kind to me or the others assigned to the house. I will need time to recuperate before I can fight at your side again, but until then I gladly offer whatever services I can." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:344 msgid "MALAKAR: It is good to have you back, Captain. Go now, and free anyone else working in the manor! We leave immediately!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:349 msgid "MALAKAR: Drakes! Hear me! We move east within the hour! For now, spread out through the manor. For every friend you have lost, for every noble warrior you have seen dishonored, for every hatchling you will never see grow old, for every scar upon your back, set one fire." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:354 msgid "MALAKAR: The humans have sown their seeds!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:359 msgid "MALAKAR: Now, they reap the inferno!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:370 msgid "KOGW: Well, if we're to be shipmates, I think it fitting that we learn a little about each other. Now, what's your quarrel with the bleedin' army?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:375 msgid "MALAKAR: The humans destroyed our home, killed our people, tortured our young, and sold us in chains like cattle. There can be no forgiveness, and every man involved has rightly earned himself a dark and merciless death." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:380 msgid "KOGW: Ah. Well... Ah." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:385 msgid "KOGW: Fair enough. As you may have noticed, I'm not too popular with the elves these days. I suppose you be curious as to why." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:390 msgid "MALAKAR: No." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:395 ./Flight_Freedom/macros/story.cfg:518 msgid "KOGW: ..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:400 msgid "KOGW: The funny thing about elves is this... oh well." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:411 msgid "GLIDER: Malakar, we have sighted land!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:416 msgid "KOGW: Be wary, this is not Morogor, but the Isle of Storms." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:421 msgid "KOGW: Thousands of years ago, according to legend, a great wizard was exiled here. While he was here, he opened a gate to the netherworld and contacted the Lich-Lord, in an attempt to conquer the world." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:426 msgid "Not surprisingly, the Lich-Lord was hostile, and killed the necromancer. From his ashes, the Lich-Lord raised the race of orcs, who in turn killed the Lich-Lord. Upon his death, the portal shut; but it opens every 400 years, releasing another Lich-Lord into the world." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:431 msgid "The last time it opened, Lord Jeyvan was unleashed. He created a portal to the Green Isle, our ancestral home, and used the orcs to drive my people into the sea." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:436 msgid "KOGW: If the legend is true, the portal will open again in only a few years, and Jeyvan's successor will rise to finish his work. This is a cursed place, haunted by a great evil." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:441 msgid "MALAKAR: What evil?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:446 msgid "KOGW: I do not know. Some say it is a plague, others say it is something within the earth, but the most common reports describe powerful spirits, ogre-like creatures made of solid thunder that travel in flashes of lightning. Even these are supposedly only the vanguard of far worse creatures to come." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:451 msgid "KOGW: Of course, I learned this from a drunken sailor named Bert in a lovely little hole by the name of the 'Flagrant Maiden,' and he... what? Where are you all going?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:456 msgid "KOGW: Guys?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:461 msgid "KOGW: Very well. All hands! Tomorrow we anchor on the north beach! We'll take six hours to load up all the fruit and fresh water that we can. Hopefully we can be there and gone well before noon." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:472 msgid "MALAKAR: Theracar! There appears to be a system of caves to the South. I am entrusting you with the tribe - leave as few traces as you can, and I will attempt to create a diversion to slow down the humans. I will meet up as soon as I can." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:477 msgid "MALAKAR: Move, softskin! We cannot afford to wait for you later!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:482 msgid "KOGW: Aye. I do not ask that you wait for me. I'm heading East. Unlike you flyin' types, I leave footprints. If I have any luck at all, there will be something left of the Unforgiver and I can be out of here before the army's done following me. Good luck on your journey, Malakar." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:487 msgid "ORC WARLORD: Raiders! Heuylah! Tonight we dine on the marrow of those who take our lands!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:492 msgid "HUMAN COMMANDER: The leaders are virtually unprotected! This is our chance!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:497 msgid "KOGW: ...all the pirate gods be damned. Run!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:508 msgid "EINELEN: All we ask for is your companion." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:513 ./Flight_Freedom/macros/story.cfg:533 ./Flight_Freedom/macros/story.cfg:686 msgid "MALAKAR: ..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:523 msgid "MALAKAR: ...Kogw, captain..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:528 msgid "KOGW: Stop. I know what you're going to say. I haven't necessarily lived a model life, and you have your tribe to think of. There's so few of you left, and I can't ask you to side with me. I will go with the elves. I... goodbye." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:538 msgid "EINELEN: They reorganized faster than I'd imagined. Keep moving two teams of assassins toward the cave mouth, but pull one squad back to keep the orcs at bay. We're not about to lose to those beasts." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:543 msgid "MALAKAR: You are right, Kogw. Our tribe is small enough as it is. We cannot lose another." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:548 msgid "MALAKAR: Kogw, by the flame of Gar-Alagar, I welcome you into our tribe. Theracar has borne witness, and I suggest we hold the festivities at a later date." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:553 msgid "MALAKAR: Into the caves, and prepare to seal the entrance!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:558 msgid "KOGW: Malakar... I..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:563 msgid "THERACAR: Malakar! With all due respect, this is madness! I do not wish to make concessions to the elves either, but the safety of our tribe must..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:568 msgid "MALAKAR: This matter is not open for discussion. We must move!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:573 msgid "THERACAR: No, Malakar. You must reconsider. He is a thin-skin, and can never be one of us, regardless of what services he may..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:578 msgid "MALAKAR: You WILL hold your tongue! Blockade the entrance!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:600 msgid "KOGW: Ye gods! Has the sun always been this bright?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:605 msgid "THERACAR: Hear me! We have left the accursed caves behind us!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:610 msgid "MALAKAR: We must press on quickly. We must find an alternate means of transportation if we are to make it back to Morogor. We cannot tell how much time we have before the elves free themselves and resume the chase." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:615 msgid "THERACAR: A chase you began, Malakar." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:620 msgid "MALAKAR: Watch your tongue!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:625 msgid "THERACAR: I have held my tongue for too long, Malakar. Under your lead, we have been murdered, imprisoned, and have known no rest. You allowed the humans to land on Morogor. You initiated an escape that killed off most of our hatchlings. You let that accursed serving-boy live, and brought down the wrath of the elves." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:630 msgid "THERACAR: Your leadership brought us to this island, where we face the blades of orcs, humans, elves and dwarves. Those tunnels were little more than a deathmarch, and you turned down our one hope of real allies by allowing this worthless softskin into our tribe. You've forgotten what it is to be a tribe, and I will not allow..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:635 msgid "MALAKAR: THAT'S ENOUGH, THERACAR!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:640 msgid "THERACAR: It's over, Malakar. I'm relieving you of your position. I hereby order you and the thinskin to remain here and hold off the... whoever's chasing us now... for as long as you can. Perhaps you'll find some honor in death." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:645 msgid "MALAKAR: Is this honor, Theracar? Your honor needs to assign blame for the unforeseeable? Your honor brought you through the caves - thinking not of our survival but of grand treason? Your honor would cave to blackmail and sacrifice our friends to save..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:650 msgid "THERACAR: Our survival? Even back on Morogor, you thought nothing of our tribe's survival. You wanted to pass rulership onto Necolar, even thought the tribe desperately needed another Breeder... to survive. Your nepotism put her into danger, and we all suffer for it." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:655 msgid "MALAKAR: YOU WILL NOT SPEAK HER NAME!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:660 msgid "MALAKAR: You have gone too far, and I swear that I will strike you down myself unless..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:665 msgid "THERACAR: Enough. Drakes! Tribesmen! Kakatars! It is the dawn of a new day, for us. We must do away with the corrupt, the rotting, the old. Malakar, for your crimes, I hereby sentence you to death." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:670 msgid "THERACAR: Long live the chief." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:681 msgid "KOGW: The forum went well, I thought." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:691 msgid "KOGW: Are you sure it was wise to issue such a sweeping pardon, so soon? If this'd been aboard my ship, I'd have keelhauled the lot of them." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:696 msgid "MALAKAR: I need my tribe's strength to return home. If any feared repercussions in Morogor, we would never make it." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:701 msgid "KOGW: Mal? ...Mal, you okay?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:706 msgid "MALAKAR: Theracar is dead. He died..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:711 msgid "KOGW: Hey, you did what you had to do!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:716 msgid "MALAKAR: ...he died with a blade in his hand and a battle-cry on his lips. He died with honor. Where is the honor for Necolar? She... she was never... even buried... she..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:721 msgid "MALAKAR: Why, Kogw? She was never even buried. She never should have been put into danger in the first place. What... what have I done, Kogw?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:726 msgid "KOGW: Oh, no... Mal, Malakar, it's okay. It's okay. You've got your tribe back... and... look. Look, not all honor is on the battlefield. There's honor, too, in just showing up every day and doing your best, right? I've kept my ear to the ground among the men, er... among everyone here, and I sure wish I'd met her. Everyone clearly respected her." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:731 msgid "KOGW: I... Oh, Mal, I'm sorry." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:742 msgid "KOGW: Is it over?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:747 msgid "MALAKAR: The gate is silent, and those thunder creatures have faded away. I think the day is ours." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:752 msgid "KOGW: I wish we could destroy the thing. We'd be doin' the world a favor." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:757 msgid "MALAKAR: I know of no stronger force than the flames we used, and I think we have done the world enough favors for one day." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:762 msgid "KOGW: So, let's pretend that we've outdistanced the humans and elves in the caves, and the undead are quieted down for a while. That would give us at least a few days to get to the coast." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:767 msgid "MALAKAR: And you are certain you can find Morogor once we are out on the ocean?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:772 msgid "KOGW: Positive. I said I could, and I will. But we need a ship, and... I hate to say this... the only ships I know are the army ones we left behind." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:777 msgid "MALAKAR: That could be perfect, captain. We move north, over the system of caves, while our pursuers are still heading south beneath us. They will never catch up with us, and we can be gone with their vessels before they even find the way to the surface." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:782 msgid "KOGW: That... ... HAHA! Spoken like a true pirate! We move north!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:793 msgid "MALAKAR: Morogor! At last!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:798 msgid "GLIDER: By Gar-Alagar... it is Malakar, returned to us!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:803 msgid "MALAKAR: It is I. Do I know you?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:808 msgid "GLIDER: I have words, sir, for your ears only." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:813 msgid "KOGW: Oi!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:818 msgid "MALAKAR: You may speak in front of the captain. He is of our tribe." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:823 msgid "GLIDER: Oh, I. Uh. Very good." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:829 msgid "GLIDER: In the wake of your disappearance, the other tribes were stirred to action." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:834 msgid "GLIDER: Most thought your tribe had met with foul play at the hands of the Outcast Tribe, and many of the old feuds began again. High Priest Kamalar was one of the few who suspected something worse had happened, but none listened. We were weak, weary and distracted when the humans came." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:839 msgid "GLIDER: Their efficiency was incredible. They pinpointed and eliminated the largest threats, and within two months had the entire island under their thumb. They've been stripping it clean ever since." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:844 msgid "GLIDER: The quarries are mined day and night by teams of slaves, the forests have been clear-cut and turned into great ships of war, our temples have been looted and destroyed... everything of value on the island." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:849 msgid "GLIDER: Even worse, the stone of Gar-Alagar is simply gone. No one knows what is keeping the island afloat anymore, and some fear the waters are rising already." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:860 msgid "NAR: By the smoke, it is good to see you again, Malakar! You and your forces bring some small hope to a land where hope seemed dead." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:865 msgid "MALAKAR: Chieftain Nar. I never expected to hear the Ashtongue tribe was glad to see a Kakatar." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:870 msgid "NAR: These are hard days in Morogor, Malakar. The tribes are all-but shattered, and the old loyalties and grudges are wiped clean. I am a drake, you and your men are drakish. There is nothing more to say." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:875 msgid "GARETH ULL: Nar speaks for all Morogor. All drakes are brothers once more. But the price has been high." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:880 msgid "GARETH ULL: After your tribe's disappearance was discovered, tensions reached a breaking point. No tribe had been given the right of assassination, and the beaches showed signs not only of assassination, but widespread massacre. Fistfights and skirmishes began across the island among the soldiers, while the leaders eyed each other with suspicion." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:885 msgid "NAR: And the humans arrived. They arrived in overwhelming force on all sides of the island. United, we would have been hard-pressed to drive them back. Divided, it was slaughter." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:890 msgid "GARETH ULL: Their primary focus appears to be the quarries. They haul tons of rock from the earth, sending it back by boat the moment it reaches the surface. There are always magic-users who will pay for drakish stone." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:895 msgid "NAR: And their thirst for wealth has not stopped below ground. Most of our temples have been torn down and the stones hauled away. The Temple of Gar-Alagar still stands, but the humans use it as their base of operations; they now call it 'Weswyt.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:900 msgid "NAR: And, although it pains me to say, none know where the Stone of Gar-Alagar is. It is possible the humans have taken it be sold as mere rock." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:905 msgid "GARETH ULL: Nar, with respect, not all of us believe in that... superstition. It's a good story, but useful only for frightening hatchlings. And the Ashtongues." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:910 msgid "NAR: Supers...? Without that Stone, you'll be destroyed along with the rest of us! Morogor will vanish beneath the waves!" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:915 msgid "MALAKAR: Enough. This is the new brotherhood of drakes? We will deal with one crisis at a time." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:920 msgid "KOGW: Er, hi. I'm Kogw. When the fighting gets going, it'd be great if no one kills me." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:925 msgid "OTHER DRAKES: ..." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:930 msgid "KOGW: Super. What's the plan, Mal?" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:941 msgid "With the seizure of Weswyt, Morogor was once again the homeland of the Drakes." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:946 msgid "The remaining tribes unanimously rallied around Malakar, accepting him as the first King of Morogor. With their might behind him, Malakar struck the remaining human strongholds and liberated those still in bondage. Within six weeks, Kogw and his pirates were the only humans on the island." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:950 msgid "What followed was a time of peace, rebuilding, and -- eventually -- prosperity. Malakar ruled wisely and well, and historians consider his rise to power the beginning of the second Golden Age of the Drakes. He lived to the ripe old age of 133; and it is said that a massive firestorm erupted when he died, visible from every corner of Morogor." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:955 msgid "Kogw lived to be 47, and was a noble in Malakar's court. Thanks to his daring ocean raids backed by the elite of the Gliders, he was able to personally provide nearly a third of the jewels and other precious stones needed to rebuild the island's many temples." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:960 msgid "Although the divisions between the tribes have long since reappeared, every Drake alive today still remembers and honors Malakar of the Kakatar tribe. Every grudging contact with the humans is still based on a silent hope of finding another Kogw among them; and every hatchling still begs in their nest, night after night, to hear the legend of the Flight to Freedom just one more time." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:973 msgid "With Hartholar dead, the swamp tribe quickly dispersed in a panic. Malakar attempted to lead his remaining forces forward, but was constantly hampered by tiny, desperate guerrilla attacks from the surviving Jamolar drakes." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:978 msgid "When the humans caught up, they found a tribe that was tired, dispirited and nearly lost. The battle that ensued was short and brutal." msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1000 msgid "Malakar: 'Many have died today. Far too many, all because of petty racism.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1005 msgid "Hartholar: 'Malakar, I must admit that you have great prowess, both martial and intellectual. I was wrong in opposing you, and I repent with my scar of penance.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1010 msgid "Malakar: 'Very well, Hartholar. Let us strive to put this matter behind us, but do not dare to speak ill of Necolag. Who is this to my right?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1015 msgid "Hartholar: 'He is Kzzklk, the leader of the saurians that opposed you earlier, under my directive. What is your plan?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1020 msgid "Malakar: 'Even with the might of both of our tribes, we cannot fight the humans by ourselves. I have seen their army, and it is not only large, but elite.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1025 msgid "Kzzklk: 'My sssaurians will ssstand wwittth youuu.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1030 msgid "Malakar: 'Kzzklk, I am honored. We can use every soldier that is willing to fight with us. However, we will need to leave these swamps soon, before the main human host arrives.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1035 msgid "Malakar: 'Our ultimate goal should be the Obsidian Citadel, the dwelling place of the High Magi.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1040 msgid "Hartholar: 'But, Malakar, how will you convince them to leave their cloisters and join us?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1045 msgid "Malakar: 'They are our only hope. Just as their forerunners, led by the great drake Freon, cleared this island of the evils that once lived on it, they have the power to clear this island once again, this time from the evils that dare to invade it.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1050 msgid "Hartholar: 'You speak wisdom, Malakar. Perhaps the saurians can cover our retreat? They know the swamps well, much better than any drake, and can wage guerrilla war against the thinskins.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1055 msgid "Malakar: 'I agree. Kzzklk, what is your word?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1060 msgid "Kzzklk: 'Yesss. Howwwevver, sssome of myyy warrriorrrss wwwant to followww yyoou.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1065 msgid "Malakar: 'I accept their offer. Hartholar, have we decided?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1070 msgid "Hartholar: 'The route to the Citadel will be treacherous. First, we must reach - and possibly retake - the stronghold at Hafwyt, across the Forest of Nightmares. Then, we must cross the Harkon Mountains, and the resting place of the ancient Mal-Bronam. Only then will we reach the Citadel... which may harbor dangers and guardians of its own.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1075 msgid "Hartholar: 'But, I am decided. This journey must be undertaken.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1080 msgid "Malakar: 'Yes. Drakes! We must tarry no longer! Prepare to move to the southeast!'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1091 msgid "Malakar: 'The fog is thickening down there. I hope that this is not a sign of worse things to come.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1102 msgid "Hartholar: 'The mighty stronghold of Hafwyt lies before us. Here, we can rest and recruit more warriors, perhaps among the Jamolar expatriates here.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1107 msgid "Malakar: 'We cannot rest now. Look! The softskins are laying siege to the fortress!'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1118 msgid "Captain: 'General, I'm pleased to report that our cavalry says that the last of the stragglers have been rounded up.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1123 msgid "General: 'Very good, Captain. That was a careless battle, on our part. Our losses were much higher than they should have been.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1128 msgid "Captain: 'Sir, I assure you that our men fought their hardest!'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1133 msgid "General: 'Yes, Captain. I do not doubt their courage or their effort. However, we need to increase our training twofold. If we're to hold these quarries, we cannot afford to fight another battle like this.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1138 msgid "Captain: 'No, Sir. Sir, may I ask what is to be done with the captives?'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1143 msgid "General: 'Execute the dying ones. A General Dacayan will come by in a week's time. I hear that he is willing to pay handsomely for slaves. See that we are able to sell him as many healthy drakes as possible.'" msgstr "" #. [part] #: ./Flight_Freedom/macros/story.cfg:1148 msgid "Captain: 'Sir, yes, sir.'" msgstr "" #. [damage]: id=attack_only #: ./Flight_Freedom/macros/weapon-specials.cfg:15 ./Flight_Freedom/macros/weapon-specials.cfg:16 msgid "attack only" msgstr "" #. [damage]: id=attack_only #: ./Flight_Freedom/macros/weapon-specials.cfg:17 ./Flight_Freedom/macros/weapon-specials.cfg:18 msgid "This weapon will never be used on defense." msgstr "" #. [damage]: id=attack_only #: ./Flight_Freedom/macros/weapon-specials.cfg:35 ./Flight_Freedom/macros/weapon-specials.cfg:36 msgid "defend only" msgstr "" #. [damage]: id=attack_only #: ./Flight_Freedom/macros/weapon-specials.cfg:37 ./Flight_Freedom/macros/weapon-specials.cfg:38 msgid "This weapon will only be available for defense." msgstr "" #. [language] #: ./Flight_Freedom/main.cfg:14 msgid "bombard" msgstr "" #. [scenario]: id=Survival #: ./Flight_Freedom/scenarios/01_Survival.cfg:7 msgid "Survival" msgstr "" #. [side]: type=General, id=Oddryn #: ./Flight_Freedom/scenarios/01_Survival.cfg:30 msgid "Oddryn" msgstr "" #. [side]: type=General, id=Dacayan #. [side]: type=General, id=Oddryn #. [side]: type=Grand Marshal, id=Habnar #: ./Flight_Freedom/scenarios/01_Survival.cfg:38 ./Flight_Freedom/scenarios/01_Survival.cfg:65 ./Flight_Freedom/scenarios/01_Survival.cfg:91 msgid "Elite Royal Infantry" msgstr "" #. [side]: type=Grand Marshal, id=Habnar #: ./Flight_Freedom/scenarios/01_Survival.cfg:57 msgid "Habnar" msgstr "" #. [side]: type=General, id=Dacayan #: ./Flight_Freedom/scenarios/01_Survival.cfg:83 msgid "Dacayan" msgstr "" #. [side]: type=Drake Chieftain, id=Malakar #. [side]: type=Drake Worker Malakar, id=Malakar #. [unit]: id=Malakar, type=Drake Worker Malakar #. [unit]: type=Drake Chieftain, id=Malakar #. [unit]: type=Drake Lord, id=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:108 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:284 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:422 ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:37 ./Flight_Freedom/scenarios/03a_Manor.cfg:17 ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:20 ./Flight_Freedom/scenarios/04a_Caravan.cfg:24 ./Flight_Freedom/scenarios/04a_Caravan.cfg:407 ./Flight_Freedom/scenarios/04a_Caravan.cfg:435 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:31 ./Flight_Freedom/scenarios/05a_Blue_River.cfg:21 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:27 ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:22 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:30 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:31 ./Flight_Freedom/scenarios/10_Underground.cfg:18 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:18 ./Flight_Freedom/scenarios/12_Rockfall.cfg:20 ./Flight_Freedom/scenarios/13_Betrayal.cfg:23 ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:23 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:27 ./Flight_Freedom/scenarios/16_Exodus.cfg:23 ./Flight_Freedom/scenarios/17_Blockade.cfg:23 ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:26 ./Flight_Freedom/scenarios/19_Liberation.cfg:33 ./Flight_Freedom/scenarios/20_Endgame.cfg:23 ./Flight_Freedom/scenarios/21_Epilogue.cfg:19 msgid "Malakar" msgstr "" #. [modify_side] #. [side]: type=Drake Chieftain, id=Malakar #. [side]: type=Drake Worker Malakar, id=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:126 ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:48 ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:30 ./Flight_Freedom/scenarios/04a_Caravan.cfg:32 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:40 ./Flight_Freedom/scenarios/05a_Blue_River.cfg:29 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:35 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:41 ./Flight_Freedom/scenarios/08_Landfall.cfg:231 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:39 ./Flight_Freedom/scenarios/10_Underground.cfg:28 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:28 ./Flight_Freedom/scenarios/12_Rockfall.cfg:29 ./Flight_Freedom/scenarios/13_Betrayal.cfg:32 ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:31 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:35 ./Flight_Freedom/scenarios/16_Exodus.cfg:31 ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:35 ./Flight_Freedom/scenarios/19_Liberation.cfg:45 ./Flight_Freedom/scenarios/20_Endgame.cfg:32 ./Flight_Freedom/scenarios/21_Epilogue.cfg:27 msgid "Kakatar Tribe" msgstr "" #. [side]: type=Grand Knight, id=Mato #: ./Flight_Freedom/scenarios/01_Survival.cfg:154 msgid "Mato" msgstr "" #. [side]: type=Grand Knight, id=Mato #: ./Flight_Freedom/scenarios/01_Survival.cfg:162 msgid "Elite Royal Cavalry" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/01_Survival.cfg:206 msgid "Necolar" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/01_Survival.cfg:208 msgid "NYIEEEEEEEE!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:216 msgid "What? No! NO! RrrrrrrRRRRRAAARGHH!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:220 msgid "Kakatar Tribe! To arms! Kill them all!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/01_Survival.cfg:225 msgid "For the course of this campaign Inferno Drakes can upgrade to Armageddon Drakes." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:248 msgid "This is an army! We cannot hope to take them ourselves, but they will buy our lives dearly. Captain Theracar, I need you to warn the Jamolar tribe in the southeastern swamps." msgstr "" #. [message]: speaker=Theracar #. [message]: speaker=Theracar0 #: ./Flight_Freedom/scenarios/01_Survival.cfg:253 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:255 msgid "At once, Malakar." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:257 msgid "Tribesmen! We did not know it when we slept last night, nor when we awoke this morning, but it has always been written that this is our final hour. Our first priority is to stop the cavalrymen who would intercept our message to the Jamolars." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:261 msgid "Our second priority is to make sure that the childrens' children of these murderers still see our faces in their nightmares. Attack!" msgstr "" #. [objectives] #: ./Flight_Freedom/scenarios/01_Survival.cfg:265 msgid "Defeat the cavalry leader" msgstr "" #. [event] #. [objectives] #. [scenario]: id=Rockfall, (race=dwarf)} #. [then] #: ./Flight_Freedom/scenarios/01_Survival.cfg:267 ./Flight_Freedom/scenarios/01_Survival.cfg:293 ./Flight_Freedom/scenarios/12_Rockfall.cfg:85 ./Flight_Freedom/scenarios/12_Rockfall.cfg:305 ./Flight_Freedom/scenarios/12_Rockfall.cfg:342 msgid "Death of Theracar" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:282 msgid "Theracar! Without their horses, you should be able to outdistance them in the hills. Go!" msgstr "" #. [objectives] #: ./Flight_Freedom/scenarios/01_Survival.cfg:291 msgid "Move Theracar to the end of the southern stream" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:305 msgid "Drakes! Theracar is clear! For the honor of the tribe, let no human pass!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:386 msgid "Our fastest messenger is defeated! Abandon the defense! Everyone turn south! At least one voice must live to warn the Jamolar tribe!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:434 msgid "No! The humans have overrun our lands, and their cavalry blocks our escape! Theracar, why are you still here?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/01_Survival.cfg:440 msgid "No! The humans have overrun our lands! Theracar, why are you still here?" msgstr "" #. [scenario]: id={ID} #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:263 msgid "Rebellion" msgstr "" #. [side] #. [side]: type=Drake Worker Malakar, id=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:298 ./Flight_Freedom/scenarios/03a_Manor.cfg:28 ./Flight_Freedom/scenarios/19_Liberation.cfg:180 msgid "Drake Slaves" msgstr "" #. [side]: type=Knight, id=Overseer #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:303 msgid "Overseer" msgstr "" #. [modify_side] #. [side] #. [side]: type=Knight, id=Overseer #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:332 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:365 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:752 msgid "Overseers" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:349 msgid "Kakatar Hatchlings" msgstr "" #. [scenario]: id=Blue_River #. [scenario]: id=Caravan #. [scenario]: id={ID} #. [side] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:377 ./Flight_Freedom/scenarios/04a_Caravan.cfg:145 ./Flight_Freedom/scenarios/04a_Caravan.cfg:149 ./Flight_Freedom/scenarios/05a_Blue_River.cfg:62 msgid "Animals" msgstr "" #. [else] #. [scenario]: id={ID} #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:380 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:845 msgid "Kill the overseer" msgstr "" #. [else] #. [scenario]: id={ID} #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:381 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1026 msgid "Rescue the Hatchlings" msgstr "" #. [message] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:615 msgid "WORK!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:650 msgid "ARRGH!" msgstr "" #. [message] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:654 msgid "Malakar, the guards' fresh replacements are late. Is this our time to strike?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:659 msgid "Our rebellion has not yet been fully planned out, but if we wait any longer, we will have no strength left at all." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:664 msgid "Drakes! Rally to me! Gather what strength you have! Our hour is come!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:676 msgid "This, human, is for my daughter!" msgstr "" #. [message]: speaker=Overseer #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:687 msgid "Men! Round up the slaves, and make them suffer for their disobedience!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:698 msgid "Die the death you meant for us!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:766 msgid "The hatchlings are free!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:773 msgid "The hatchlings are free! We must kill the taskmaster!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:779 msgid "Malakar... our hatchlings... they've been tortured and wounded. Why... why would they do this?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:784 msgid "Listen to me! If any of you have any sense of justice, find a thin-skin and cleanse this world of a little of their evil!" msgstr "" #. [unit]: id=Guard, type=Spearman #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:804 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:815 msgid "Guard" msgstr "" #. [message]: speaker=Overseer #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:824 msgid "Kill the hatchlings! Kill them all!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:829 msgid "The guards have arrived! Protect the hatchlings!" msgstr "" #. [else] #. [then] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:838 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:846 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1019 msgid "Kill both guards" msgstr "" #. [else] #. [then] #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:839 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:847 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1020 msgid "At least four hatchlings must survive" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:885 ./Flight_Freedom/scenarios/02a_Rebellion.cfg:997 msgid "The manor house lies ahead! Tear out its black heart, and leave its shell for the vultures!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:905 msgid "The overseer shall pay for our hatchlings! The debt must be paid in blood!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:916 msgid "Note for translators: if this would not work in the target language, feel free to remove the number of hatchlings." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:919 msgid "Let us make the overseer pay for that hatchling! A life for a life!!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:926 msgid "$hatchlings_killed hatchlings gone! Overseer, your time has come!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:946 msgid "Our hatchlings are under attack! Hurry!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:966 msgid "NO!! Our hatchlings... even if we win this battle, the heart of our tribe is lost. Oh, Necolar, I am sorry..." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1010 msgid "The taskmaster - that monster - is dead! We must free the hatchlings!" msgstr "" #. [message]: speaker=Halberdier #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1080 msgid "Slaves! Surrender or die!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02a_Rebellion.cfg:1085 msgid "The Baron's army has arrived! We are defeated... for now." msgstr "" #. [scenario]: id=Swamps_Jamolar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:11 msgid "Swamps of the Jamolar" msgstr "" #. [scenario]: id=Swamps_Jamolar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:29 msgid "Survive for 20 turns" msgstr "" #. [event] #. [scenario]: id=Forest_of_Nightmares #. [scenario]: id=Hafwyt #. [scenario]: id=Mountain_Crypt, id=Quemar #. [scenario]: id=Swamps_Jamolar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:31 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:82 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:201 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:89 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:243 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:365 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:468 msgid "Death of Hartholar" msgstr "" #. [side]: type=Drake Chieftain, id=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:53 ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:36 msgid "Hartholar" msgstr "" #. [side]: type=Drake Chieftain, id=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:62 ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:45 msgid "Jamolar Tribe" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:158 msgid "Hmm... so Hartholar now wears the chieftain's robes. He is a bigot, but a wise drake nonetheless. And the Jamolar tribe, even in these swamps, is mightier than ever before." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:162 msgid "You! Alien drake! Leave now, or face immolation!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:166 msgid "I am Malakar, of the north. Our lands have been overrun by conquering humans!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:170 msgid "Leave, disgusting whelp. You are of the race of Stakron, the betrayer of Kahn the mighty! Perhaps that is why the humans have attacked you!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:174 msgid "No. Not even humans punish children for the sins of their forefathers, unlike you. They seek our blood, and this island for themselves! They murdered my daughter!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:177 msgid "Note for translators: 'wench' here is intended as a fairly mild gender-specific insult, not to literally mean 'prostitute'." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:179 msgid "Oh, Necolag, that wench. When the humans come, I will thank them. Drakes! To arms, let us drive out these rabble!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:183 msgid "I will not strike you down, chief Hartholar. However, we will defend ourselves, and maintain our honor!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:188 msgid "NOTE: The campaign will not end if Hartholar is killed." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:237 msgid "Hartholar! Who are your allies?" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:241 msgid "They are saurians, lizards of the swamps! You cannot stand against them!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:249 msgid "Hartholar! End these games! As we fight, the humans approach!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:254 msgid "Hartholar does not respond." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:263 msgid "Enough! Hartholar, surrender at once!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:301 msgid "Stay your hand! We do not have the right of assassination!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:315 msgid "Die, foul one!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:332 msgid "I will kill Hartholar, for the good of my tribe! Malakar, do not try to stop me. Although I understand that you are bound by honor to spare your vile enemy, I will do what must be done!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:336 msgid "Loyal drakes! Kill the traitor, before he reaches Hartholar!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:353 msgid "Note for translators: this is supposed to be sarcastic." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:355 msgid "For Malakar, the honorable! So honorable that he cannot even strike down his enemies!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:376 msgid "The Jamolar tribe is shattered, and my honor blackened! Nobody will stand with me now!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:431 msgid "Hartholar! There, to the north, are the humans' scouts! All hope is lost! As chief, I will face the hordes in single combat." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:435 msgid "Hartholar, you are bound by this sacrifice to accept my people into your tribe. Perhaps your combined strength can succeed where ours has failed." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:439 msgid "Stay, warrior-chief! This sacrifice... I see that you are free of Stakron's taint. Forgive me, Malakar, I have done you a great wrong. I pledge myself and my tribe to your service, upon my honor." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:443 msgid "Then we must plan our resistance!" msgstr "" #. [scenario]: id=Manor, id=A key #: ./Flight_Freedom/scenarios/03a_Manor.cfg:4 msgid "The Manor" msgstr "" #. [side] #. [side]: type=FtF Shadow Mage #to differentiate from Liberty, id=Prax III #: ./Flight_Freedom/scenarios/03a_Manor.cfg:40 ./Flight_Freedom/scenarios/03a_Manor.cfg:59 ./Flight_Freedom/scenarios/03a_Manor.cfg:68 msgid "Prax III" msgstr "" #. [side]: type=Swordsman, id=Donoaov #: ./Flight_Freedom/scenarios/03a_Manor.cfg:46 msgid "Donoaov" msgstr "" #. [side]: type=Swordsman, id=Donoaov #: ./Flight_Freedom/scenarios/03a_Manor.cfg:54 msgid "Prax's Bodyguard" msgstr "" #. [scenario]: id=Manor, id=A key #: ./Flight_Freedom/scenarios/03a_Manor.cfg:98 msgid "Defeat Prax III" msgstr "" #. [label] #: ./Flight_Freedom/scenarios/03a_Manor.cfg:104 msgid "Armory" msgstr "" #. [label] #: ./Flight_Freedom/scenarios/03a_Manor.cfg:108 msgid "Storeroom" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/03a_Manor.cfg:383 msgid "Although the hatchlings were now safe, they had suffered grievous wounds, rendering most of them unable to fight. Many died from their wounds, sending Malakar and the drakes into a ferocious bloodlust." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/03a_Manor.cfg:389 msgid "Soldiers! Attack! I expect each of you to bring back the scalp of a human!" msgstr "" #. [object]: id=drake_slave_spear_at_{X}_{Y} #: ./Flight_Freedom/scenarios/03a_Manor.cfg:584 msgid "Drake Spear" msgstr "" #. [object]: id=drake_slave_spear_at_{X}_{Y} #: ./Flight_Freedom/scenarios/03a_Manor.cfg:585 msgid "This weapon is excellent for a drake rising against its masters." msgstr "" #. [object]: id=drake_slave_spear_at_{X}_{Y} #: ./Flight_Freedom/scenarios/03a_Manor.cfg:586 msgid "This weapon is only fit for adult drakes." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:635 msgid "I wish this armor were drake-sized." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:686 msgid "So, this is why the mansion is haunted." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:707 msgid "The circle is crackling with magical energy! This is the work of a powerful necromancer." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:713 msgid "The circle has darkened, but it reeks of decay. This is the work of a powerful necromancer." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:735 msgid "AAAAH! I'm doomed!" msgstr "" #. [message] #: ./Flight_Freedom/scenarios/03a_Manor.cfg:739 msgid "Noble warriors, thank you for freeing me from this magical prison. I must now travel to my rightful place in the underworld. You may rest assured that my brethren will harm you no more." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:774 msgid "Ahh... tasty!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:790 msgid "No, this isn't... why am I drinking this? I don't feel well." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:812 msgid "It's just some nonsense about talking to skeletons..." msgstr "" #. [message] #: ./Flight_Freedom/scenarios/03a_Manor.cfg:827 msgid "Like me?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:831 msgid "Hm? Yes, like... AAAAH! A living skeleton!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:848 msgid "...who seems to be missing a few bones." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:864 msgid "Rotten grape juice! Yuck!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:880 msgid "It's just a box." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:893 msgid "It's another box." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:906 msgid "Yet another box. *mumbles* This is getting old..." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:920 msgid "Wow, a wooden cube." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:937 msgid "There's a fresh corpse here! It's been stitched together... it's moving!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:952 msgid "An abomination! Help!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1083 msgid "Could this key fit that trapdoor?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1089 msgid "I seem to have found a key. What it unlocks, I do not know." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1146 msgid "Perfect!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1150 msgid "Except... that I'm standing on the trapdoor." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1162 msgid "The trapdoor is locked! Could that key fit?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1168 msgid "The trapdoor is locked!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/03a_Manor.cfg:1236 msgid "This mansion is haunted!" msgstr "" #. [scenario]: id=Council_of_War #: ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:4 msgid "Council of War" msgstr "" #. [side]: type=Saurian Margrave, id=Kzzklk #. [unit]: type=Saurian Margrave, id=Kzzklk #: ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:50 ./Flight_Freedom/scenarios/19_Liberation.cfg:950 ./Flight_Freedom/scenarios/20_Endgame.cfg:487 msgid "Kzzklk" msgstr "" #. [side]: type=Saurian Margrave, id=Kzzklk #: ./Flight_Freedom/scenarios/03b_Council_of_War.cfg:60 msgid "Saurians" msgstr "" #. [scenario]: id=Caravan #. [side] #. [unit_type]: id=Caravan, race=human #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:4 ./Flight_Freedom/scenarios/04a_Caravan.cfg:97 ./Flight_Freedom/units/special/Caravan.cfg:5 msgid "Caravan" msgstr "" #. [side]: type=Elvish Marshal, id=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:39 msgid "Haloran" msgstr "" #. [modify_side] #. [side]: type=Elvish Marshal, id=Haloran #. [side]: type=Elvish Marshal, id=Mandros #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:48 ./Flight_Freedom/scenarios/04a_Caravan.cfg:604 ./Flight_Freedom/scenarios/05a_Blue_River.cfg:44 msgid "Elvish Melrithian Force" msgstr "" #. [unit]: type=Caravan, id=theCaravan #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:104 msgid "Prax's Caravan" msgstr "" #. [scenario]: id=Caravan #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:152 msgid "Destroy the caravan" msgstr "" #. [scenario]: id=Caravan #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:154 msgid "Caravan is destroyed by wolves" msgstr "" #. [scenario]: id=Caravan #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:155 msgid "Caravan escapes (reaches the western edge of the map)" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:340 msgid "After torching the mansion, Malakar headed out to intercept the caravan." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:351 msgid "Now that I have freed the tribe, I have true warriors at hand, as well as the Chieftain of the Jamolar!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:358 msgid "Now that I have freed the tribe, I have true warriors at hand!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:451 msgid "Our next step towards home is simple: seize the caravan. It must not enter the hills!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:458 msgid "Scaled creatures! Do you know of Kogw?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:462 msgid "No. I have heard of no such name. Out of my way!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:466 msgid "Watch your tongue!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:470 msgid "Even the insulting are allowed safe passage through our forest. Do not try us, however, or you will find us unmatched in the woods. The rules are simple: take no longer than necessary, start no fires of any kind, and harm no living creature while within our borders." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:474 msgid "Very well, we will be gone from your lands shortly." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:478 msgid "Remember, everyone, we take the caravan! We have no quarrel with the elves." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:485 msgid "Well, at least not yet." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:496 msgid "NOTE: From now on, since Hartholar is no longer critical to your cause, the game will not end if he is killed." msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:512 msgid "Elves! Spread out through the forest! While these beasts have done nothing yet to provoke us, we must be wary!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:525 msgid "No! The caravan has escaped into the hills!" msgstr "" #. [unit]: type=Peasant, id=Trevor #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:544 msgid "Trevor" msgstr "" #. [message]: speaker=Trevor #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:550 msgid " *gasp* Elves! Have mercy on me! I come from the Baron's manor, to the west, with terrible news! I need your shelter!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:554 msgid "We cannot offer you sanctuary, but we can promise you safe passage to the other..." msgstr "" #. [message]: speaker=Trevor #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:558 msgid "Winged beasts! They killed everyone, and burned everything! Fires! And bodies! And wings! And... scales... and... *collapses*." msgstr "" #. [message]: speaker=Scout #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:595 msgid "Lord Haloran, my men have returned. The western hills are ablaze!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:599 msgid "Those fiends! Rally! Drive out the beasts! Do not rest 'til you cannot see their scales beneath our arrows!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:619 msgid "500 gold! This will go a long way toward our cause!" msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:623 msgid "ARRH! You fight like a crazed beast, and I wish to lose no more men. You have whatever it is you have come for - get out! Get out of our forest! If we ever cross paths again, it will be your death!" msgstr "" #. [message]: role=questionb #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:637 msgid "What about the elves? They will pursue us!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:641 msgid "I know, but I fear that they will call reinforcements, which we cannot hope to fight." msgstr "" #. [message]: speaker=Haloran #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:662 msgid "Guards! Rally to me!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:691 msgid "The forest is crawling with elves! We must focus on the caravan!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04a_Caravan.cfg:705 msgid "No! The wolves have destroyed the caravan, and the elves approach on all sides! Retreat!" msgstr "" #. [scenario]: id=Forest_of_Nightmares #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:4 msgid "Forest of Nightmares" msgstr "" #. [side]: type=Death Knight, id=SW Leader #. [side]: type=Draug, id=NE Leader #. [side]: type=Lich, id=NE Leader #. [side]: type=Revenant, id=SE Leader #. [side]: type=Revenant, id=SW Leader #. [side]: type=Spectre, id=Mal-Bronam #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:52 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:64 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:76 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:56 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:69 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:83 msgid "Undead Remnant" msgstr "" #. [scenario]: id=Forest_of_Nightmares #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:80 msgid "Move Malakar to the end of the road" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:125 msgid "This forest, like all of Morogor, was once part of Mal-Bronam's domain. Even though he has long since been vanquished, remnants of his power have survived. This is one of them." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:129 msgid "Once, this was a major hub in his domain, where many of his minions were trained. His roads and castles remain to this day." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:133 msgid "Why have these remnants been allowed to survive?" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:137 msgid "Simply put, no tribe has yet laid claim to this area, and none have seen fit to cleanse it. They are more interested in their petty feuds." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:141 msgid "Still, many drakes have died here. Due to the Harkon Mountains, the only practical routes from Weswyt to Hafwyt are through the swamps of my tribe, or the hills of the Lojmar tribe to the south. Even though both Weswyt and Hafwyt are, by the law of Kahn, tribeless cities, their citizens are often taxed or robbed because of their differing ancestries, so some have tried their luck here." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:145 msgid "What dangers do we face in this forest?" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:149 msgid "It has always been my opinion that the fog has claimed more lives than anything else here, but we still must be wary. We must remain on the main road, marked by the myriad fortifications built by Mal-Bronam in his day." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:153 msgid "Very well. Let us leave this forest as quickly as possible." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:222 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:267 msgid "Undead... so this is why so many have died here. Drakes! We will have to fight our way through!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:229 ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:274 msgid "There are the undead! Drakes! We will have to fight our way through!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:294 msgid "They have corrupted drakes for their evil ends! Those wretched sorcerers!" msgstr "" #. [message]: speaker=rescuedA #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:322 msgid "Finally, another drake. My caravan was ambushed by the undead four days ago. I'm from Weswyt, but I'll serve whoever rescued me, as long as I can leave this cursed place!" msgstr "" #. [message]: speaker=rescuedA #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:328 msgid "Finally, a living being. My caravan was ambushed by the undead four days ago. I'm from Weswyt, but I'll serve whoever rescued me, as long as I can leave this cursed place!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:340 msgid "Undead? Old slaves of Mal-Bronam?" msgstr "" #. [message]: speaker=rescuedA #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:344 msgid "Yes, and I fear that they are on the prowl today." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:348 msgid "Drakes! Continue traveling southeast, but be on your guard!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:395 msgid "This cave is infested with bats!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:409 msgid "Onward! We must reach Hafwyt soon!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:426 msgid "We have cleared the undead from the forest!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:430 msgid "Yes, but we must press on, before the humans catch us! I fear that we may have tarried too long here." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:442 msgid "The undead are gaining too much power! We are trapped!" msgstr "" #. [scenario]: id=Blue_River #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:4 msgid "Blue River" msgstr "" #. [side]: type=Elvish Marshal, id=Mandros #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:36 msgid "Mandros" msgstr "" #. [side]: type=Lieutenant, id=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:50 msgid "Omandro" msgstr "" #. [side]: type=Lieutenant, id=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:59 msgid "Wesnoth Royal Army" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:101 msgid "This must be the Blue River. I know you are all tired. We rest for ten minutes." msgstr "" #. [message]: speaker=Malakar #. [unit]: type=Pirate, id=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:111 ./Flight_Freedom/scenarios/12_Rockfall.cfg:199 ./Flight_Freedom/scenarios/12_Rockfall.cfg:252 ./Flight_Freedom/scenarios/12_Rockfall.cfg:266 ./Flight_Freedom/scenarios/12_Rockfall.cfg:292 ./Flight_Freedom/scenarios/12_Rockfall.cfg:359 ./Flight_Freedom/scenarios/12_Rockfall.cfg:402 msgid "Kogw" msgstr "" #. [message]: role=glidera #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:126 msgid "Malakar, there are humans on the other side of the river. I cannot tell if they're looking for us or not." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:130 msgid "Spot of trouble with the army, eh?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:134 msgid "Who are you? Someone! Kill the human!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:138 msgid "All right, all right. I just thought you could use some help escaping from the, uh, humans." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:142 msgid "What do you mean, softskin?" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:146 msgid "As it happens, I'm the leader of a band of... adventurers. We're good sorts, but those damn elves have been after us for no good reason!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:150 msgid "You help us throw off the elves, and we'll join you." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:154 msgid "Begone from here, softskin. We have no need of you, and no need of your aid." msgstr "" #. [message]: speaker=rider #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:176 msgid "Kogw! By the order of Lord Mandros and the entire Elder Council of the Elven Nations, I order you to lay down your weapons and surrender at once!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:180 msgid "Look, friend, as one captain to another..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:184 msgid "I am the Chief of this tribe!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:188 msgid "If you've got trouble with Wesnoth's army, then no place here is safe. You need to leave these lands, and fast." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:192 msgid "Ha! Stupid human, what do you think those things on our backs are?" msgstr "" #. [message]: speaker=rider #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:196 msgid "Kogw! This is your last warning!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:200 msgid "The ocean winds blow with great speed. You cannot fly against them. And what will become of your spearmen, with their heavy armor?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:204 msgid "How DARE you insult my clashers, puny softskin!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:208 msgid "No offense meant, chief. It's just that you don't have the look of a seaman. Me, I know dozens of safe islands around here, and none of MY men will be abandoning their clothes and weapons to flee." msgstr "" #. [message]: speaker=rider #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:212 msgid "Enough! Your time has come!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:216 msgid "You're flying blind, friend; and I bet these guys will chase you once they see you've abandoned your armor and weapons. You've gotta choose: fly off into the wind, half-naked and praying you find land; or you let me take you in style anywhere you want to go." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:220 msgid "growls*" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:224 msgid "You do speak some sense. You have my cooperation, for now, but do not think for a moment that you have my trust." msgstr "" #. [message]: speaker=rider #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:228 msgid "Stand aside, lizards!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:232 msgid "And we do not sail to some 'safe island,' we sail to Morogor." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:236 msgid "Mor...? ...bloody... I mean, absolutely! We sail to Morogor the minute we get clear of these elves!" msgstr "" #. [message]: speaker=Malakar #. [message]: speaker=Mandros #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:249 ./Flight_Freedom/scenarios/12_Rockfall.cfg:375 msgid "AAAAH!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:260 msgid "Well, then. That's that. We will aid you, Chief." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:264 msgid "And how do I guarantee that you will not kill us while we sleep? Swear on the fire of Gar-Alagar, king of the gods of Morogor, an oath to me, Malakar of the Drakes!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:268 msgid "Upon the very eyes of the pirate gods I swear my loyalty." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:272 msgid "Do not mention your 'gods' again, infidel human. I see I will have to teach you manners." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:277 msgid "Understand. You swear by Gar-Alagar, king of the gods of Morogor, in the future -- or you will be sacrificed to him." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:282 msgid "You can now recruit Pirate Schooners." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:300 msgid "You! I am Malakar, Chief of these Drakes; you will answer to me! Why do you and your men pursue us?" msgstr "" #. [message]: speaker=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:304 msgid "It is hardly by my wishes, drake. The Baron offered us a tremendous sum for slaves; we thought we could spare our own people if we gave you up, instead." msgstr "" #. [message]: speaker=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:308 msgid "I personally despise slavery; but I am sworn to the Crown, and the Crown is desperate." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:312 msgid "You have not answered my question. Why are we pursued?" msgstr "" #. [message]: speaker=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:316 msgid "That, I do not know. Nearly a quarter of the Royal Army has been assigned to see that you are destroyed, even though most believe you've already done us a service by killing the necromancer Baron. The order makes no sense to me." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:320 msgid "What forces do you have with you?" msgstr "" #. [message]: speaker=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:324 msgid "The nearest force advances from the south, but may be as far as a day behind." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:328 msgid "Very well. You have one minute to go. If I ever see you again, there will be no mercy. Go!" msgstr "" #. [message]: speaker=Omandro #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:332 msgid "Thank you, Malakar, Chief of the Drakes, but I decline. I am still sworn to the crown, and have given my oath to the King. I must fight you." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:337 msgid "So be it." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:345 msgid "Wow. Well, Mal, we'd best be getting..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:349 msgid "*growls*" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:353 msgid "... along before the winds shift. My ship is ready to go, when you are." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:357 msgid "First we must bury the body of that one, Omandro. The others were merely puppets, but he was their leader." msgstr "" #. [message]: role=drakeb #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:371 msgid "With all due respect, Malakar, we hardly have the time to..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:375 msgid "Silence! The humans hound us, enslave us, and kill our young. They are our sworn enemies, and they will be destroyed every time our peoples meet!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:379 msgid " *gulp*" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:383 msgid "However, they still have scant traces of honor. We respect those with honor. In the end, it is one thing that makes us different from them. Bury their leader." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05a_Blue_River.cfg:389 msgid "We respect those with honor, and this man had honor. In the end, it is one thing that makes us different from them." msgstr "" #. [scenario]: id=Hafwyt #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:6 msgid "Hafwyt" msgstr "" #. [side] #. [side]: type=General, id=Hago #. [side]: type=General, id=Jako #. [side]: type=General, id=S Leader #. [side]: type=General, id=SE Leader #. [side]: type=Lieutenant, id=NE Leader #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:49 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:76 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:89 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:117 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:135 ./Flight_Freedom/scenarios/08_Landfall.cfg:59 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:54 msgid "Wesnoth Expeditionary Force" msgstr "" #. [side]: type=Drake Flameheart, id=Tenbakar #. [side]: type=Drake Flare, id=W Leader #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:155 ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:195 msgid "Hafwyt Drakes" msgstr "" #. [side]: type=Drake Flameheart, id=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:174 msgid "Tenbakar" msgstr "" #. [scenario]: id=Hafwyt #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:202 msgid "Death of Tenbakar" msgstr "" #. [scenario]: id=Hafwyt #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:203 msgid "Invasion of Hafwyt's inner keep" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:255 msgid "Hafwyt shall not fall. Its walls are solid stone, enchanted by the magi of the Citadel." msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:259 msgid "Hail, Chieftains! We have been trapped for days, and already we are at the brink of starvation. Help us to break the siege!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:263 msgid "If Hafwyt falls, Malakar, none of northern Morogor will be safe. We must attack!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:267 msgid "Tenbakar! We will drive off the humans, just hold them at bay until we arrive." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:272 msgid "NOTE: The campaign will not end if Malakar is defeated." msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:284 msgid "All able-bodied drakes! I call upon the pledges you have given to your tribes, to your families, and to me. Now, with everything you have left, attack. Yes, their swords and arrows will sting, but not one of us shall go to our graves today knowing that we let the softskins take Hafwyt without first paying with every drop of blood we can wring from them. By honor and by Gar-Alagar, forward!" msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:297 msgid "Retract the drawbridge! Quickly!" msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:325 msgid "The humans are setting up strange war machines!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:329 msgid "They are ballistae, like those on the humans' ships! Drakes! Destroy them quickly, before they destroy Hafwyt!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:461 msgid "The ballistae are firing! Destroy them!" msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:474 msgid "Our walls are failing! Hurry!" msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:785 msgid "Dump the boiling oil!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:802 msgid "ARRRRGH!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:888 msgid "No! Hafwyt has fallen!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:911 msgid "Hafwyt is secure, and its walls undamaged." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:917 msgid "Finally, Hafwyt is secure." msgstr "" #. [message]: speaker=Tenbakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:923 msgid "Northern warriors, thank you for saving us today from the spears and swords of the humans. Although my soldiers and I must remain and defend this fortress, I pledge what treasure we have to you and your cause." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:935 msgid "You receive 130 pieces of gold!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:940 msgid "Thank you. Drakes! For now, we rest and reprovision, but tomorrow, we fly at dawn!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/05b_Hafwyt.cfg:967 msgid "The humans have sent reinforcements, and Hafwyt is still not secure! We are doomed!" msgstr "" #. [scenario]: id=Southern_Shore #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:4 msgid "Southern Shore" msgstr "" #. [side]: type=Drake Chieftain, id=Malakar #. [side]: type=Pirate Galleon2, id=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:30 ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:36 ./Flight_Freedom/scenarios/08_Landfall.cfg:32 ./Flight_Freedom/scenarios/17_Blockade.cfg:31 msgid "Skullbone Pirates" msgstr "" #. [side]: type=Dreadnought, id=Luna #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:35 msgid "Luna" msgstr "" #. [side]: type=Dreadnought, id=Luna #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:49 msgid "Wesnothian Royal Navy" msgstr "" #. [scenario]: id=Southern_Shore #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:53 msgid "Sink the Luna" msgstr "" #. [else] #. [scenario]: id=Blockade #. [scenario]: id=Landfall #. [scenario]: id=Open_Ocean #. [scenario]: id=Southern_Shore #. [then] #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:54 ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:51 ./Flight_Freedom/scenarios/08_Landfall.cfg:105 ./Flight_Freedom/scenarios/08_Landfall.cfg:244 ./Flight_Freedom/scenarios/08_Landfall.cfg:251 ./Flight_Freedom/scenarios/08_Landfall.cfg:482 ./Flight_Freedom/scenarios/17_Blockade.cfg:120 msgid "Destruction of the Unforgiver" msgstr "" #. [side]: type=Pirate Galleon2, id=Unforgiver #. [unit]: id=Unforgiver, type=Pirate Galleon2 #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:82 ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:27 ./Flight_Freedom/scenarios/08_Landfall.cfg:24 msgid "Unforgiver" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:101 msgid "After securing the Blue River, Malakar boarded the pirates' flagship, the Unforgiver, and set sail for Morogor." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:107 msgid "Omandro had been wrong, however, and the human reinforcements were much closer than he had thought." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:113 msgid "Just as the Unforgiver cleared the coast, it was intercepted by the Royal Navy." msgstr "" #. [message]: speaker=Luna #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:118 msgid "This is Commodore Lanck of the Wesnothian Ship Luna. In the name of the King, lower your sails and prepare to be boarded." msgstr "" #. [message]: speaker=Theracar #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:123 ./Flight_Freedom/scenarios/13_Betrayal.cfg:152 msgid "Never!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:128 msgid "Uh, Mal...?" msgstr "" #. [message]: speaker=Luna #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:132 msgid "So be it. Prepare to be sunk!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:159 msgid "Broadside! Fire!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:178 msgid "Shiver me timbers!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:196 msgid "Their ships burn like dried brush!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:201 msgid "Kogw, could we ignite your ballista bolts when you shoot them?" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:206 msgid "Sounds like a good plan!" msgstr "" #. [effect]: type=fire #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:215 msgid "fire ballista" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:258 msgid "How fitting, Kogw, that humans should suffer in slavery to serve us." msgstr "" #. [message]: role=shipa #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:281 msgid "The Luna is sinking! All hands, prepare for emergency boarding!" msgstr "" #. [message]: speaker=Luna #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:285 msgid "Save the highest-ranking officers first!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/06a_Southern_Shore.cfg:292 msgid "Now, while they're distracted! Full sails south! Let's leave Wesnoth for good!" msgstr "" #. [scenario]: id=Mountain_Crypt, id=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:4 msgid "The Crypt of the Mountains" msgstr "" #. [side]: type=Lich, id=NE Leader #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:46 msgid "Mal-Troyam" msgstr "" #. [side]: type=Spectre, id=Mal-Bronam #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:74 msgid "Mal-Bronam" msgstr "" #. [event] #. [scenario]: id=Mountain_Crypt, id=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:87 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:241 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:363 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:466 msgid "Move Malakar to the end of the valley" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:110 msgid "I have never seen such land as this, with mountains taller than the strongest gliders fly." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:114 msgid "We are within a valley in the Harkon Mountains - one of only a few where drakes can survive. However, this land is, some say, cursed." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:118 msgid "Why? What is this curse, and why must we traverse this valley?" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:122 msgid "We are at the site of the battle between Kahn and Mal-Bronam. The site where our ancestors defeated that lich, and won this island. However, when he died, the land itself rejected his very essence, and these mountains rose to incredible heights. Because of the mountains, we must cross here, in this valley." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:126 msgid "We should leave this valley as quickly as possible. Not only are the humans conquering Morogor as we speak, I have learned to fear even the dead undead. I am sure that we all remember the Forest." msgstr "" #. [scenario]: id=Mountain_Crypt, id=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:154 msgid "Quemar" msgstr "" #. [then] #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:171 msgid "Fellow drake! Of what tribe are... a magus?!?" msgstr "" #. [else] #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:174 msgid "Drake! Of what tribe are... a magus?!?" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:179 msgid "Greetings. I am Quemar, a magus of the Citadel. I was sent here by headmaster Quahgakar to scout the undead remnant here, but I never anticipated their power. Apparently, something has roused them from their sleep." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:183 msgid "Perhaps I can explain. Humans have invaded Morogor in several places and butchered my daughter, and are slaughtering drakes by the hundreds as we speak, while your magi play with fire in the citadel!" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:187 msgid "I know full well of the apathy that you speak of. For some reason, many of my colleagues have lost their ardor. I remember, when they first began their training, how eager they were for knowledge. Their inquisitiveness, their passion. But, they have recently taken to pursuit of strange magics and even perverse depravity, neglecting their studies and withdrawing from life. They believe that their status as magi places them above all other drakes, and even above civilized laws and basic morality. Only Quahgakar seems to still carry the torch of Freon. Only Quahgakar, and I." msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:191 msgid "Yet the Magi are more powerful than ever. If you can reach them, they can form a convocation, with enough power to annihilate a thousand human armies. However, their defenses are formidable, and you will have to penetrate them. I will help you, but you will inevitably lose many. A great many." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:195 msgid "We must reach the Magi, as all of Morogor depends on it. Quemar, what are your powers?" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:229 msgid "I can create flame and frost with my hands and fire. I can control the magics around us, and shape conduits with the ethers that surround us. With these tools, I can launch fires from vast distances. Fires that can consume trees in moments." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:233 msgid "Your assistance honors us. Thank you." msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:237 msgid "However, we must vanquish Mal-Bronam's restless spirit. Unless his evil is banished from this realm, the convocation cannot form." msgstr "" #. [scenario]: id=Mountain_Crypt, id=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:240 ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:362 msgid "Defeat Mal-Bronam" msgstr "" #. [scenario]: id=Mountain_Crypt, id=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:244 msgid "Death of Quemar" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:332 msgid "A curtain of darkness descends from the mountains, cloaking the entire valley." msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:347 msgid "The undead have found us. Remember, Mal-Bronam must be our target. Although he will only possess a remnant of his former power, he will still be a dangerous foe." msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:353 msgid "That darkness... it must be Mal-Bronam!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:359 msgid "Drakes! Use the mountains for cover, and defend yourselves! We must escape the valley!" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:431 msgid "Mal-Bronam has finally been defeated. The darkness is already fading, and the undead are melting away. We must reach the citadel quickly, and begin the convocation!" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:513 msgid "We must defeat Mal-Bronam first!" msgstr "" #. [message]: speaker=Hartholar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:519 msgid "We must hurry, before Morogor is overrun by the humans!" msgstr "" #. [message]: speaker=Quemar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:523 msgid "Yes, but we must plan our strategy. The Citadel will not be easy to breach." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:527 msgid "We will, Quemar, we will. May Gar-Alagar be with us." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:532 msgid "You have finished the completed portion of the second branch of this campaign. Please reload from Survival to access the first." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:566 msgid "We have tarried too long... we cannot reach the citadel in time!" msgstr "" #. [scenario]: id=Open_Ocean #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:4 msgid "The Open Ocean" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:46 msgid "Sea Monsters" msgstr "" #. [scenario]: id=Open_Ocean #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:50 msgid "Move the Unforgiver to the bottom" msgstr "" #. [set_menu_item]: id=control_rain_sound #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:228 msgid "Toggle Rain Sound Effects" msgstr "" #. [set_menu_item]: id=control_rain #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:254 msgid "Toggle Rain Visual Effects" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:284 msgid "" "This scenario has visual and audio effects that may cause noticeable slowdown on weaker devices.\n" "\n" "Note that you can toggle these effects at any time during the scenario by using the relevant options in the context menu." msgstr "" #. [option]: speaker=narrator #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:288 msgid "Load rain" msgstr "" #. [option]: speaker=narrator #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:298 msgid "Continue without rain" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:306 msgid "You can always turn on/off some weather effects. To do that, right-click anywhere on the map and choose which effects you want to disable/enable." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:314 msgid "Welcome to the Sea of Webs, boys and girls, home to the nastiest beasts you're likely to find this side of an undead family reunion." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:319 msgid "None will obstruct our passage. We will kill anything that tries to stop us!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:324 msgid "Good plan! Let's round up every monster in the ocean, and a few of the larger fish, and fight them one-on-one!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:329 msgid "Only the ones that oppose... do not mock me, thinskin." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:334 msgid "Heh-heh, I'm the one with thin skin, now? Keep the Unforgiver oriented South, men, and keep us well clear of the larger monsters! If we don't get wrapped up fighting, we should have more than enough time to be out of here before that storm hits." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:339 msgid "Storm? You would let this rain stop you?" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:344 msgid "Spend enough time on the waves, Mal, and you can read the waves and the wind like a book. This place is right in the path of Heaven's own fury, and we've got to be gone before then." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:361 msgid "(Pirate) Incoming! Monsters!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:366 msgid "(Kogw) Hold your course!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:382 msgid "Full speed thataway!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/07a_Open_Ocean.cfg:407 msgid "We'll never outdistance this storm, and it's gaining strength by the minute! We're doomed!" msgstr "" #. [scenario]: id=Landfall #: ./Flight_Freedom/scenarios/08_Landfall.cfg:4 msgid "Landfall" msgstr "" #. [side]: type=Orcish Warlord, id=Skula-Teroa #: ./Flight_Freedom/scenarios/08_Landfall.cfg:38 msgid "Skula-Teroa" msgstr "" #. [modify_side] #. [side]: type=Orcish Warlord, id=Dredgno #. [side]: type=Orcish Warlord, id=Skula-Teroa #: ./Flight_Freedom/scenarios/08_Landfall.cfg:46 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:68 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:337 msgid "Local Orcish Tribe" msgstr "" #. [side]: type=General, id=Jako #. [unit]: id=Jako, type=General #: ./Flight_Freedom/scenarios/08_Landfall.cfg:51 ./Flight_Freedom/scenarios/08_Landfall.cfg:431 msgid "Jako" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/08_Landfall.cfg:77 msgid "Wesnoth Royal Navy" msgstr "" #. [side] #. [side]: type=Dwarvish Lord #: ./Flight_Freedom/scenarios/08_Landfall.cfg:100 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:123 ./Flight_Freedom/scenarios/12_Rockfall.cfg:76 ./Flight_Freedom/scenarios/19_Liberation.cfg:264 msgid "Monsters" msgstr "" #. [scenario]: id=Landfall #: ./Flight_Freedom/scenarios/08_Landfall.cfg:104 msgid "Move the Unforgiver to the eastern pier" msgstr "" #. [event] #. [scenario]: id=Hordes_Undead #. [then] #: ./Flight_Freedom/scenarios/08_Landfall.cfg:243 ./Flight_Freedom/scenarios/08_Landfall.cfg:481 ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:63 ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:144 msgid "Defeat both enemy leaders" msgstr "" #. [else] #: ./Flight_Freedom/scenarios/08_Landfall.cfg:250 msgid "Defeat enemy leader" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/08_Landfall.cfg:284 msgid "Ieeeeee!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:325 msgid "The bridge collapsed!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/08_Landfall.cfg:366 msgid "I don't trust this bridge." msgstr "" #. [unit]: id=Passing Wind, type=Dreadnought #: ./Flight_Freedom/scenarios/08_Landfall.cfg:379 msgid "Passing Wind" msgstr "" #. [message]: speaker=Malakar #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:394 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:274 msgid "The humans pursue us!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:399 msgid "Blast! There's low wind and we're in the island's tide. Our best bet is to land and hope they hesitate long enough for us to ready our defense." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:404 msgid "There is an old fortress on the eastern horizon. We can make our stand there." msgstr "" #. [message]: speaker=Skula-Teroa #: ./Flight_Freedom/scenarios/08_Landfall.cfg:468 msgid "Intruders! Die!" msgstr "" #. [message]: speaker=Jako #: ./Flight_Freedom/scenarios/08_Landfall.cfg:472 msgid "Men, be prepared for attacks from the South, but the Drakes remain our primary objective. Move out!" msgstr "" #. [message]: speaker=Kogw #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:617 ./Flight_Freedom/scenarios/08_Landfall.cfg:624 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:701 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:323 msgid "A spirit has attacked!" msgstr "" #. [message]: speaker=Malakar #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:641 ./Flight_Freedom/scenarios/08_Landfall.cfg:684 msgid "By the smoke of Gar-Alagar... a spirit!" msgstr "" #. [message]: speaker=Malakar #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:653 ./Flight_Freedom/scenarios/08_Landfall.cfg:697 msgid "It... it did not attack. It just appeared." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:665 ./Flight_Freedom/scenarios/08_Landfall.cfg:703 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:735 msgid "Are you going to say that EVERY time?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:826 msgid "What is this? Why have we landed here?" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:831 msgid "I'm truly sorry, Mal, but I can't keep doing this. The drake is all yours, boyos." msgstr "" #. [message]: speaker=slayer #: ./Flight_Freedom/scenarios/08_Landfall.cfg:862 msgid "RUARRAGH!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:866 msgid "We need an EMPTY fortress, you fool!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:960 msgid "They have summoned reinforcements! Burn down their ships!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/08_Landfall.cfg:964 msgid "By the Eyes... it's hopeless, Malakar! That's a whole fleet of their finest. We must retreat!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:968 msgid "Hmm. So be it. Regroup farther inland!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/08_Landfall.cfg:972 msgid "Forgive me, darling. I've never had the honor of captaining a finer ship." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/08_Landfall.cfg:976 ./Flight_Freedom/scenarios/08_Landfall.cfg:984 msgid "..." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/08_Landfall.cfg:980 msgid "Haaarh. You must see, I have no choice. My hands are tied." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:988 msgid "Let us go!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/08_Landfall.cfg:1059 msgid "They have summoned reinforcements!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/08_Landfall.cfg:1063 msgid "It's hopeless, Malakar. That's a whole fleet of their finest, and we cannot escape!" msgstr "" #. [scenario]: id=Drake_Escape #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:4 msgid "The Drake Escape" msgstr "" #. [side]: type=General, id=Hago #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:45 msgid "Hago" msgstr "" #. [side]: type=Orcish Warlord, id=Dredgno #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:59 msgid "Dredgno" msgstr "" #. [side]: type=Elvish Captain, id=Einelen #. [unit]: type=Elvish Captain, id=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:88 ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:426 msgid "Einelen" msgstr "" #. [side]: type=Elvish Captain, id=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:96 msgid "Elvish Melrithan Force" msgstr "" #. [scenario]: id=Drake_Escape #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:136 msgid "Move Malakar to the cave entrance" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:189 msgid "We're completely outmanned! When we get to these caves, we've got to vanish; we must escape through the bowels of the earth!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:193 msgid "No, Kogw, we must regroup and begin a counterattack. We are not bats! Wings do not work very well underground. Neither do cold blooded Drakes!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:197 msgid "Our enemies are at are our very backs! We must flee!" msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:201 msgid "Kogw, your time has come! I, Einelen, son of Meneldur, shall make you pay for every Wose that you have murdered!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:205 msgid "Kogw, what does he speak of?" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:209 msgid "Arr, the Unforgiver. She's made of Wose wood. Bloody strong stuff, but the Elves seem to worship those walking trees." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:246 msgid "That is what all this is about, softskin? Malakar, I demand to speak with you alone!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:250 msgid "There is no time, Theracar! I need you to scout out the cave immediately: decide if it will be safe for us there." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:263 msgid "This isn't over, human." msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:303 msgid "We have found the foul one and his escorts. Remember! Parley with him not, and beware his silver tongue. We have traveled far, but shall not rest until our arrows pin him to the very earth his touch corrupts." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:307 msgid "Wow. Now that's a firm order. If there's any way to get to the cave without going through those forests, I'd really appreciate it, Malakar." msgstr "" #. [message]: speaker=Hago #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:315 msgid "Hail, Orcish... um... King! You see our forces and must know that we have the ability to crush you. I propose an alternate plan. You will bring us the head of the drake leader, and we will leave your land. Additionally, we will leave behind every weapon we carry with us. You could become the most powerful leader on this island!" msgstr "" #. [message]: speaker=Dredgno #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:319 msgid "Heuh! Now that is treating a warrior with respect! So be it!" msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:323 msgid "Even with your combined forces, we can hold you off at the borders of the forests indefinitely. However, we will not hinder your passage into the forest on two conditions: first, you leave when your work is done. Second, you slay the human who travels with the drakes." msgstr "" #. [message]: speaker=Hago #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:327 msgid "On behalf of both our peoples, let it be so." msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:331 msgid "Let it be so." msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:371 msgid "I have traveled too far to fall today!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:397 msgid "Einelen vanishes with a magical word!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:413 msgid "Underground!" msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:433 msgid "The caves... Drake leader! Halt!" msgstr "" #. [message]: speaker=Dredgno #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:437 msgid "Heungah! You cannot run from our forces!" msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:441 msgid "Halt! Please!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:445 msgid "We have no reason to speak with you." msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:449 msgid "We do not need to be your enemies. I propose a peace offering." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:591 msgid "I see. You have my complete attention, elf." msgstr "" #. [message]: role=wimporc #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:605 msgid "Dredgno? Boss?" msgstr "" #. [message]: speaker=Einelen #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:611 msgid "Our quarrel is not with you. Give us Kogw, and we will leave you be." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:711 msgid "Do these spirits pursue us, too?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:723 msgid "It did not attack! It just appeared!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:762 msgid "They pursue us! We must hurry!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:798 msgid "They murdered those people in cold blood! Those bloodthirsty monsters..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:802 msgid "You are shocked only because the orcs are disorganized. The thinskins plan their killings; they are the ones that we must be wary of." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:816 msgid "Wose-slayer! The spirits of the forest thirst for vengeance!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:820 msgid "Oh, shut up, forest rat." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:832 msgid "Forgive me, Malakar, but there is no time. Drakes! Seal the cave before the human reinforcements arrive!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:836 msgid "No, I beg you! I can make it!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/09_Drake_Escape.cfg:843 msgid "Theracar!" msgstr "" #. [side]: type=Dwarvish Lord, id=Gomdrathsil #: ./Flight_Freedom/scenarios/10_Underground.cfg:34 msgid "Gomdrathsil" msgstr "" #. [side]: type=Dwarvish Lord, id=Aigaithing #. [side]: type=Dwarvish Lord, id=Dulating #. [side]: type=Dwarvish Lord, id=Gomdrathsil #. [side]: type=Dwarvish Lord, id=Gomgaotilo #. [side]: type=Dwarvish Lord, id=Nardrol #. [side]: type=Dwarvish Lord, id=Palmathio #. [side]: type=Dwarvish Lord, id=Pelaling #. [side]: type=Dwarvish Steelclad, id=Augcatsil #. [side]: type=Dwarvish Steelclad, id=Dulcatlos #. [side]: type=Dwarvish Steelclad, id=Trithdurus #: ./Flight_Freedom/scenarios/10_Underground.cfg:42 ./Flight_Freedom/scenarios/10_Underground.cfg:56 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:57 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:70 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:83 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:96 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:109 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:122 ./Flight_Freedom/scenarios/12_Rockfall.cfg:45 ./Flight_Freedom/scenarios/12_Rockfall.cfg:60 msgid "Dwarves" msgstr "" #. [side]: type=Dwarvish Lord, id=Palmathio #: ./Flight_Freedom/scenarios/10_Underground.cfg:48 msgid "Palmathio" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:133 msgid "I need everyone to stay calm and move deeper into the cave. There's no way of knowing how long the boulder will hold off the elves." msgstr "" #. [message]: speaker=Theracar #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/10_Underground.cfg:143 ./Flight_Freedom/scenarios/10_Underground.cfg:151 msgid "We should regroup and prepare to attack them as they enter one-at-a-time!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/10_Underground.cfg:149 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:252 msgid "Theracar" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:157 msgid "No. They will not enter after the first ambush; instead they will starve us out. We need an alternate exit." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:210 msgid "Well, well, well. $gold_given pieces of gold were in this chest!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:244 msgid "Hey! $gold_given pieces of gold!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:278 msgid "Hmmm... $gold_given pieces of gold were in this chest!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:312 msgid "Look here. $gold_given pieces of gold!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/10_Underground.cfg:340 msgid "I'll wager there's a hidden door around here -- I can feel it!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:368 msgid "Half-men. Where do these caves reach the surface?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:372 msgid "Half...? Are you the blikkers who just smashed up the doorway?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:376 msgid "Many elves were in pursuit. We had no other choice." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:380 msgid "And you've brought elves in here with you? Gol, by the Beard. This is nothing less than an invasion! Mobilize! Dwarven units, mobilize!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:395 msgid "There must have been a great battle here..." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:408 msgid "Hmmm... the bones of a dragon." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:422 msgid "Hmmm... A statue of a dragon." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/10_Underground.cfg:428 msgid "I feel strangely tired. Something is... help me! Help me!" msgstr "" #. [unit]: type=Skeletal Dragon, id=deaddragon #: ./Flight_Freedom/scenarios/10_Underground.cfg:479 msgid "Krent" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:492 msgid "$unit!" msgstr "" #. [message]: speaker=deaddragon #: ./Flight_Freedom/scenarios/10_Underground.cfg:496 msgid "RUARRRRR!!! New life flows through me!!!" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/10_Underground.cfg:501 msgid "By the flame!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:505 msgid "Old one! We are the children of your race, the drakes, children of dragons. We need your help; come to the aid of your kin!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/10_Underground.cfg:509 msgid "But, Malakar, look at that thing! It is a dark abomination! We can't ally with such evil!" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/10_Underground.cfg:514 msgid "snarl*" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/10_Underground.cfg:518 msgid "If he is undead, it is not by his own choosing. Although we drakes are only shadows of his might, the same fire that once flowed through his veins flows through ours. We are kin, and I will ask for his aid." msgstr "" #. [message]: speaker=deaddragon #: ./Flight_Freedom/scenarios/10_Underground.cfg:522 msgid "Yes. Even though I am bound in this foul unlife, I recognize our consanguinity. The summoner I once fell to is now long dead, and my will is now free." msgstr "" #. [side]: type=General, id=Grilcyn #. [unit]: type=General, id=Grilcyn #: ./Flight_Freedom/scenarios/10_Underground.cfg:535 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:33 msgid "Grilcyn" msgstr "" #. [message]: speaker=Grilcyn #: ./Flight_Freedom/scenarios/10_Underground.cfg:555 msgid "Break out your torches, men, the drakes must be just ahead." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/10_Underground.cfg:559 msgid "The humans follow us! We must continue!" msgstr "" #. [scenario]: id=River_Skulls #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:4 msgid "River of Skulls" msgstr "" #. [side]: type=General, id=Grilcyn #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:44 msgid "Wesnothian Expeditionary Force" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Trithdurus #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:49 msgid "Trithdurus" msgstr "" #. [side]: type=Dwarvish Lord, id=Dulating #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:62 msgid "Dulating" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Augcatsil #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:75 msgid "Augcatsil" msgstr "" #. [side]: type=Dwarvish Lord, id=Pelaling #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:88 msgid "Pelaling" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Dulcatlos #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:101 msgid "Dulcatlos" msgstr "" #. [side]: type=Dwarvish Lord, id=Nardrol #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:114 msgid "Nardrol" msgstr "" #. [side]: type=Naga Myrmidon, id=Saxiala #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:127 msgid "Saxiala" msgstr "" #. [side] #. [side]: type=Naga Myrmidon, id=Abraxa #. [side]: type=Naga Myrmidon, id=Saxiala #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:135 ./Flight_Freedom/scenarios/17_Blockade.cfg:45 ./Flight_Freedom/scenarios/17_Blockade.cfg:71 msgid "Nagas" msgstr "" #. [event] #. [scenario]: id=River_Skulls #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:139 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:297 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:349 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:379 msgid "Find a way out of the caverns" msgstr "" #. [scenario]: id=River_Skulls #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:140 msgid "Explore the surrounding area" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:232 msgid "Caves as far as the eye can see. We are completely lost." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:236 msgid "We must flee to somewhere. Start looking for an exit." msgstr "" #. [message]: speaker=Theracar #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:246 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:254 msgid "But there are dwarves everywhere!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:260 msgid "We do not have the time or the strength to fight with the half-men. Avoid them if possible, kill any who pose a serious threat. Go!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:294 msgid "Well, we can't go that way." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:298 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:350 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:380 msgid "Explore the surrounding area" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:299 msgid "Explore to the south" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:324 msgid "A spider web!" msgstr "" #. [message] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:328 msgid "GUGGAGUGGAGU!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:342 msgid "A river of lava! How am I supposed to cross?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:346 msgid "I will take care of that later. Drakes! We need to explore this river!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:351 ./Flight_Freedom/scenarios/11_River_Skulls.cfg:381 msgid "Explore to the south" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:352 msgid "Explore the river" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:376 msgid "Creatures of the lava! We cannot leave this way!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:382 msgid "Explore the river" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:383 msgid "Move Malakar to the western edge of the river of lava" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:402 msgid "Lava hot!!! Ouch!!!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:407 msgid "If a unit is in lava, it will lose 4 hitpoints per turn, although it will not die from lava." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:437 msgid "The sign says: Storeroom" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:451 msgid "The ground is unstable!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:476 msgid "HELP!!!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:529 msgid "Ugh! Dwarven whiskey!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:546 ./Flight_Freedom/scenarios/12_Rockfall.cfg:414 msgid "We must continue!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:550 msgid "How am I to cross the lava?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:554 msgid "I will carry you on my back." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:564 msgid "Malakar! You wouldn't!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:568 msgid "It is a need, and we have greater problems than decorum. We will never speak of this again." msgstr "" #. [message]: speaker=deaddragon #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:589 msgid "My bones are brittle, and I cannot brave the flaming river. I will harass the halfmen that pursue you." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:593 msgid "Very well. I am honored to have fought with a dragon of old." msgstr "" #. [message]: speaker=deaddragon #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:597 msgid "Farewell, little one." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:617 msgid "We have used up half of our supplies." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:625 msgid "We've used up three-quarters of our supplies. I suggest you make haste." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:633 msgid "Our supplies are dangerously low! Hurry!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/11_River_Skulls.cfg:641 msgid "We have run out of supplies; these caverns shall be our tomb!" msgstr "" #. [scenario]: id=Rockfall, (race=dwarf)} #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:4 msgid "Rockfall" msgstr "" #. [side]: type=Dwarvish Lord, id=Aigaithing #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:36 msgid "Aigaithing" msgstr "" #. [side]: type=Dwarvish Lord, id=Gomgaotilo #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:51 msgid "Gomgaotilo" msgstr "" #. [event] #. [scenario]: id=Rockfall, (race=dwarf)} #. [then] #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:83 ./Flight_Freedom/scenarios/12_Rockfall.cfg:302 ./Flight_Freedom/scenarios/12_Rockfall.cfg:340 msgid "Exit the cave" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:179 msgid "I feel well enough to fight again, Malakar." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:184 msgid "In fact, I feel stronger than ever!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:190 msgid "Hold! I feel something!" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:195 msgid "I feel only the blasting heat of the lava. It fills my veins!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:201 msgid "This heat! I can't stand this much longer." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:205 msgid "The heat, yes, but... there! The air... we must be near the exit!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:222 msgid "Strap on your thickest boots, boys! The invaders are stuck in the lava pool and it's time to take back what's ours!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:226 msgid "We're just trying to leave!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:236 msgid "Beards! Drakes, then elves, now drakes again! Why can't you all leave us alone?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:240 msgid "We seek only to leave." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:244 msgid "Be that as it may, you're tearing up our tunnels and profaning our land by dragging the ding-blasted elves everywhere." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:248 msgid "They pursue us still?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:254 msgid "Look. Buddy." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:258 msgid "You're riding a drake?!?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:262 msgid "*growl*" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:268 msgid "Not... really. Where's the exit?" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:272 msgid "We cannot let you pass that way. Those tunnels are too fragile, and you have proven yourselves to be a menace. This is the end, lizards." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:288 msgid "The roof of the tunnel is extremely low here, and appears to be supported by these boulders." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:294 msgid "We can strand the elves here for days if we can bring down the tunnel!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:298 msgid "So be it. This is our chance to leave our pursuers behind." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:303 msgid "Collapse the cave exit by destroying the six boulders that support it" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:327 msgid "All 6 boulders have been destroyed! The cave could collapse at any time! Everyone out, now!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:332 msgid "Malakar has 5 turns to escape the cave-in." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:361 msgid "The roof's cracking! Hurry!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:404 msgid "Uh, Mal? If we leave the tunnel open, the elves and humans will hound us into the ocean." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:470 msgid "You've doomed us all..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/12_Rockfall.cfg:536 msgid "No! The exit is collapsing! We are trapped!" msgstr "" #. [scenario]: id=Betrayal #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:4 msgid "Betrayal" msgstr "" #. [side]: type=Drake Burner, id=evil_Theracar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:46 msgid "Kakatar Rebels" msgstr "" #. [scenario]: id=Betrayal #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:50 msgid "Defeat Theracar" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:110 msgid "Mal? We're missing $gold gold." msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:126 msgid "Drakes! See how the softskin hastens to spill our blood!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:130 msgid "I've put down mutineers before. You're next!" msgstr "" #. [message]: speaker=Theracar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:139 msgid "How many more must die under your command, Malakar? Drakes! I offer you the hope of a brighter future!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:147 msgid "Every drake that dies today is another blow to our tribe! Surrender, Theracar, and your death shall be swift and merciful." msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:166 msgid "Kogw! Your pirates have been no better than our old masters in Wesnoth!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:170 msgid "My men have bled and died for your tribe. I know I've been a scoundrel, so I don't care much what you call me. But do not DARE to dishonor my sailors!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:184 msgid "Down with Malakar!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:198 msgid "I bring you justice!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:211 msgid "Lay down your weapons! The traitor has fallen!" msgstr "" #. [message]: role=remorse #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:222 msgid "Malakar, chief..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:226 msgid "What has happened here today will forever be a black mark upon our tribe. Those who will swear allegiance to me and to the tribe are hereby pardoned. Those who will not must leave behind their weapons and go their separate ways." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:230 msgid "Theracar's complaints were just, but his methods were unforgivable. There have been hard times for us all, and we have all suffered much. Tonight we will hold a forum to discuss the future of our tribe, but for now we must put as many miles as we can between ourselves and the ruins of the cave mouth." msgstr "" #. [message]: role=maddrake #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:242 msgid "Malakar, with respect, these drakes have spilled our tribe's blood. Surely you cannot..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:246 msgid "All are pardoned. None of you will ever forget the sides that were chosen here today, but any who are found telling the hatchlings, or accusing your neighbors of old treasons, will face the harshest penalties. We must live again as a tribe if we are to survive. MOVE OUT!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/13_Betrayal.cfg:270 msgid "We have lost too many! Even if I win this fight, we cannot continue!" msgstr "" #. [scenario]: id=Hordes_Undead #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:4 msgid "Hordes of the Foul Undead" msgstr "" #. [side]: type=Lich, id=Gul-Nana #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:37 msgid "Gul-Nana" msgstr "" #. [side]: type=Lich, id=Gala-Thano #. [side]: type=Lich, id=Gul-Nana #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:45 ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:58 msgid "Undead" msgstr "" #. [side]: type=Lich, id=Gala-Thano #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:50 msgid "Gala-Thano" msgstr "" #. [scenario]: id=Hordes_Undead #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:62 msgid "Move Malakar to the ruined keep" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:96 msgid "After defeating the rebels, the remaining Kakatars left the valley. The gliders soon began reporting salt on the breeze: the ocean couldn't be far off." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:101 msgid "Mal! Mal!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:105 msgid "MalAKAR, Kogw, Malakar." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:109 msgid "Yes, great! I just spoke with a scout and..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:113 msgid "The scouts do not report to you!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:117 msgid "He was wounded and I'd be faster; but we've got trouble!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:121 msgid "The humans?" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:125 msgid "The Gate of Storms, Mal, the Gate! This half of the island is crawling with undead!" msgstr "" #. [message]: id=Malakar #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:156 msgid "They fight with statues?" msgstr "" #. [message]: id=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:160 msgid "I've heard of stories of them; step carefully, this is powerful black magic." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/14_Hordes_Undead.cfg:183 msgid "The undead are growing too powerful! We cannot prevail!" msgstr "" #. [label] #. [scenario]: id=Gate_Storms #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:9 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:55 msgid "Gate of Storms" msgstr "" #. [side]: type=Major Spirit, id=Thromor #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:41 msgid "Thromor" msgstr "" #. [side]: type=Major Spirit, id=Thromor #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:50 msgid "Gate Guardians" msgstr "" #. [event] #. [scenario]: id=Gate_Storms #. [then] #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:59 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:194 ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:222 msgid "Destroy the Gate of Storms" msgstr "" #. [scenario]: id=Gate_Storms #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:60 msgid "Move a unit onto the Gate of Storms" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:111 msgid "There, beyond that castle! This is the Gate of Storms!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:115 msgid "I want three scouts sent south and east. Find a safe path past the Gate. Hopefully, it will distract and slow any who would follow us." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:119 msgid "With respect, Malakar, the Gate is open. It probably doesn't matter what we do - in time, this island, Wesnoth and all of Morogor will be overrun and destroyed. You can run to the ends of the world, and rotting corpses will still hound your steps..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:124 msgid "growls" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:128 msgid "...never sleeping, never stopping, never tiring, hungering only for blood..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:132 msgid "I have new orders. I want any available scouts to investigate the Gate. We will see if it has a weakness, and attempt to shut it before moving on." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:187 msgid "Such... strange... power. I cannot get close enough to touch the gate. Physical force is worthless here!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:191 msgid "The spirits are redoubling their efforts! I need any remaining Burners to surround the Gate, getting as close as you can, and set it ablaze! Everyone else, cover for them." msgstr "" #. [then] #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:195 msgid "Move a Drake Burner, Fire Drake, Inferno Drake, or Armageddon Drake onto the Gate of Storms" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:203 msgid "A Fire, Inferno or Armageddon Drake is necessary to destroy the Gate of Storms." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:219 msgid "My fire is too weak. We need a stronger firebreather!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:223 msgid "Move a Fire, Inferno or Armageddon Drake onto the Gate of Storms" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:237 msgid "I call upon Gar-Hagar, god of all that is burning and favored child of Gar-Alagar, to destroy this portal of evil!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:333 msgid "Focus on the gate!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:349 msgid "The Gate... it's glowing..." msgstr "" #. [scenario]: id=Exodus #: ./Flight_Freedom/scenarios/16_Exodus.cfg:4 msgid "The Exodus" msgstr "" #. [side]: type=Highwayman, id=Rhygwyn #: ./Flight_Freedom/scenarios/16_Exodus.cfg:37 msgid "Rhygwyn" msgstr "" #. [side]: type=Highwayman, id=Labryn #. [side]: type=Highwayman, id=Rhaedoc #. [side]: type=Highwayman, id=Rhygwyn #: ./Flight_Freedom/scenarios/16_Exodus.cfg:44 ./Flight_Freedom/scenarios/16_Exodus.cfg:56 ./Flight_Freedom/scenarios/16_Exodus.cfg:68 msgid "Outlaws" msgstr "" #. [side]: type=Highwayman, id=Rhaedoc #: ./Flight_Freedom/scenarios/16_Exodus.cfg:49 msgid "Rhaedoc" msgstr "" #. [side]: type=Highwayman, id=Labryn #: ./Flight_Freedom/scenarios/16_Exodus.cfg:61 msgid "Labryn" msgstr "" #. [scenario]: id=Exodus #: ./Flight_Freedom/scenarios/16_Exodus.cfg:73 msgid "Death of Rhys" msgstr "" #. [scenario]: id=Exodus #: ./Flight_Freedom/scenarios/16_Exodus.cfg:74 msgid "Death of Davies" msgstr "" #. [scenario]: id=Exodus #: ./Flight_Freedom/scenarios/16_Exodus.cfg:75 msgid "Destruction of Unforgiver" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/16_Exodus.cfg:90 msgid "A mere four days of travel later, the tribe found themselves on familiar ground -- and Kogw found himself among familiar faces." msgstr "" #. [message]: speaker=Rhys #. [unit]: type=Pirate NOADV, id=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:106 ./Flight_Freedom/scenarios/16_Exodus.cfg:148 msgid "Rhys" msgstr "" #. [unit]: type=Pirate NOADV, id=Davies #: ./Flight_Freedom/scenarios/16_Exodus.cfg:132 msgid "Davies" msgstr "" #. [message]: speaker=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:149 msgid "Captain Kogw! Captain Kogw!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:153 msgid "Rhys?" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:157 msgid "You old scoundrel! How in blazes are you still alive?" msgstr "" #. [message]: speaker=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:172 msgid "You think a few measly warships could really stop the Unforgiver? We played 'possum until they were fully docked, then high-tailed it back North." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:176 msgid "North? Wouldn't a, y'know, daring rescue been more appropriate?" msgstr "" #. [message]: speaker=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:180 msgid "Well, that's what I said, but Davies, here..." msgstr "" #. [message]: speaker=Davies #: ./Flight_Freedom/scenarios/16_Exodus.cfg:184 msgid "Leave me out of this, bilge-rat." msgstr "" #. [message]: speaker=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:188 msgid "Anyways, the wind blew us back and we've been circling the island since, trying to resupply without getting attacked." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:192 msgid "The Unforgiver is still in one piece? That's wonderful! We'll have ocean's finest ride all the way to Morogor!" msgstr "" #. [message]: speaker=Davies #: ./Flight_Freedom/scenarios/16_Exodus.cfg:196 msgid "Surprising number of unfriendly-types around here. Real strange chaps, too; something's not right on this island." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:200 msgid "If it's supplies you need..." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/16_Exodus.cfg:204 msgid "Drakes! Clear the area of interference immediately. We are leaving these cursed shores!" msgstr "" #. [message]: speaker=Rhys #: ./Flight_Freedom/scenarios/16_Exodus.cfg:208 msgid "Speaking of which, I think I saw a skeleton last week. Craziest thing..." msgstr "" #. [message]: speaker=Davies #: ./Flight_Freedom/scenarios/16_Exodus.cfg:212 msgid "Oh, and we've scraped together a few coins. We kind of figured we'd be using them to buy our way out of here, but as long as you're alive I suppose they're yours." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:251 msgid "No! Without my navigator, we cannot sail!" msgstr "" #. [message]: speaker=Davies #: ./Flight_Freedom/scenarios/16_Exodus.cfg:265 msgid "Hey, Rhys. I have a new guess about what's wrong with this island." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/16_Exodus.cfg:276 msgid "No! Without my helmsman, we cannot sail!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/16_Exodus.cfg:287 msgid "To Morogor!" msgstr "" #. [scenario]: id=Blockade #: ./Flight_Freedom/scenarios/17_Blockade.cfg:4 msgid "Blockade" msgstr "" #. [side]: type=Naga Myrmidon, id=Abraxa #: ./Flight_Freedom/scenarios/17_Blockade.cfg:37 msgid "Abraxa" msgstr "" #. [side]: type=Merman Triton, id=Ikatere #: ./Flight_Freedom/scenarios/17_Blockade.cfg:91 msgid "Ikatere" msgstr "" #. [side]: type=Merman Triton, id=Ikatere #: ./Flight_Freedom/scenarios/17_Blockade.cfg:99 msgid "Mermen" msgstr "" #. [scenario]: id=Blockade #: ./Flight_Freedom/scenarios/17_Blockade.cfg:119 msgid "Move the Unforgiver to the East" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:292 msgid "(Kogw) Rhys, here, says that he's got a map." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:297 msgid "(Davies) It was mostly my work." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:302 msgid "(Kogw) And if we go East here until the reefs, we can drop South and catch a strong current that should sweep us all the way back to Morogor, no problem." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:307 msgid "(Davies) Did you tell him about..." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:312 msgid "(Kogw) The only, uh, hitch is that the slightest disturbance is likely to start the Mermen and Nagas fighting again. They've both claimed this stretch for as long as anyone can remember, and they've sunk many ships in these waters." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:317 msgid "(Malakar) We tread lightly, then. Just get us home." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:332 msgid "(Kogw) All hands! Watch the depths!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:354 msgid "(Davies) Rhys, you idiot! You've navigated us straight into a naga attack!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:358 msgid "(Rhys) Someday we'll look back on this and laugh. For now, it gets even better: the mermen are massing for an attack, too." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:364 msgid "(Davies) Rhys, you idiot! You've navigated us straight into the mermen!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:368 msgid "(Rhys) Someday we'll look back on this and laugh. For now, it gets even better: the nagas are massing for an attack, too." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:375 msgid "(Kogw) Aye, I don't know why they're after us. Perhaps they hate all outsiders?" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:380 msgid "(Malakar) Regardless, we will not be stopped. See that we make it, Kogw." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:396 msgid "(Kogw) On to Morogor!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:438 msgid "(Malakar) The merman leader has fallen!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:443 msgid "(Kogw) Great. Mal, the nagas will want a chunk of our hulls now. It's certainly hard to find good wood anywhere else out here." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:450 msgid "(Malakar) The naga leader has fallen!" msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:455 msgid "(Kogw) Great. Mal, the mermen will want a chunk of our hulls now. It's certainly hard to find good wood anywhere else out here." msgstr "" #. [message]: speaker=Unforgiver #: ./Flight_Freedom/scenarios/17_Blockade.cfg:498 msgid "No! The winds have subsided! We cannot sail further!" msgstr "" #. [scenario]: id=Return_Morogor #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:4 msgid "Return to Morogor" msgstr "" #. [side]: type=Lieutenant, id=Yraec #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:41 msgid "Yraec" msgstr "" #. [side]: type=General, id=Careorra #. [side]: type=General, id=Cicyn #. [side]: type=General, id=Lenvan #. [side]: type=General, id=Rhyrraent #. [side]: type=Grand Marshal, id=Yrynyc #. [side]: type=Lieutenant, id=Lunnyn #. [side]: type=Lieutenant, id=Rheoran #. [side]: type=Lieutenant, id=Rycyn #. [side]: type=Lieutenant, id=Yraec #. [side]: type=Lieutenant, id=Yreddyn #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:52 ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:68 ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:84 ./Flight_Freedom/scenarios/19_Liberation.cfg:75 ./Flight_Freedom/scenarios/19_Liberation.cfg:107 ./Flight_Freedom/scenarios/20_Endgame.cfg:74 ./Flight_Freedom/scenarios/20_Endgame.cfg:90 ./Flight_Freedom/scenarios/20_Endgame.cfg:107 ./Flight_Freedom/scenarios/20_Endgame.cfg:120 ./Flight_Freedom/scenarios/20_Endgame.cfg:133 msgid "Wesnoth Occupation Force" msgstr "" #. [side]: type=General, id=Careorra #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:57 msgid "Careorra" msgstr "" #. [side]: type=Lieutenant, id=Lunnyn #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:73 msgid "Lunnyn" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:95 msgid "Drakish Rebels" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:161 msgid "This is grim news, indeed. How is it that you are here to tell me of this?" msgstr "" #. [message]: speaker=scout #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:165 msgid "A small handful of rebels have been in hiding ever since the attack. We've fought our battles when and where we can, but our hopes are low and our numbers are dwindling. Your arrival will mean a great deal." msgstr "" #. [message]: speaker=scout #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:169 msgid "I will gather our leaders and meet you here at this beach as soon as I can." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:173 msgid "Godspeed." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:192 msgid "Mal, if they bring their leaders out in the open, they'll be slaughtered!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:196 msgid "I know. We will have the beaches cleared before they arrive." msgstr "" #. [message]: speaker=scout #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:210 msgid "Word is being passed to the resistance, and I have come back to help you claim the beach." msgstr "" #. [message] #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:234 msgid "It's true! The Kakatars have returned!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:243 msgid "The rebel leaders are walking into enemy territory! We have failed them!" msgstr "" #. [message]: speaker=scout #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:257 msgid "For a free Morogor!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:265 ./Flight_Freedom/scenarios/19_Liberation.cfg:935 msgid "We continue!" msgstr "" #. [scenario]: id=Liberation #: ./Flight_Freedom/scenarios/19_Liberation.cfg:4 msgid "Liberation" msgstr "" #. [side]: type=General, id=Cicyn #: ./Flight_Freedom/scenarios/19_Liberation.cfg:52 msgid "Cicyn" msgstr "" #. [side]: type=Lieutenant, id=Yreddyn #: ./Flight_Freedom/scenarios/19_Liberation.cfg:81 msgid "Yreddyn" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:122 msgid "Slave Guards" msgstr "" #. [side]: type=Drake Priest, id=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:140 ./Flight_Freedom/scenarios/20_Endgame.cfg:38 msgid "Kamalar" msgstr "" #. [modify_side] #. [side]: type=Drake Priest, id=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:162 ./Flight_Freedom/scenarios/19_Liberation.cfg:676 ./Flight_Freedom/scenarios/19_Liberation.cfg:727 ./Flight_Freedom/scenarios/20_Endgame.cfg:57 msgid "Kamalar's Guard" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:227 msgid "Drake Rebels" msgstr "" #. [scenario]: id=Liberation #: ./Flight_Freedom/scenarios/19_Liberation.cfg:278 msgid "Liberate the mine" msgstr "" #. [scenario]: id=Liberation #: ./Flight_Freedom/scenarios/19_Liberation.cfg:489 msgid "This mine is infested with monsters!" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:548 msgid "The drakes split into three forces. Malakar led the smallest, a hand-picked team tasked with liberating the former Drakkar Quarry, now known as Bosun's Mine." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/19_Liberation.cfg:553 msgid "Couldn't we have led the scouting? I mean, do you really want us in more caves, Mal? Don't you remember the last ones?" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:557 msgid "I do remember them. Of all the drakes, we are the most experienced fighting below ground. An inexperienced fighter tripping over his own wings in the dark might be enough to destroy us all." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/19_Liberation.cfg:561 msgid "Not to be insensitive, but couldn't we have still used a few of the wing-tripping ones? There's not many of us left, Mal." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:565 msgid "Indeed, we have lost a great many. So many that we cannot hope to retake this island by ourselves. Here, we can liberate others, to join our cause." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:570 msgid "NOTE: Your encampment will disappear on turn 2, and your recall list will cease to be available for this scenario." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:596 msgid "The invaders must have dug this tunnel very hastily; it falls apart already." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:607 msgid "This bridge is shattered." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:618 msgid "There is a gate here. Although it may be unwise to open it, I can look through it if I get closer." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:631 msgid "The thinskins defile even our dead. This is no place for bones!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/19_Liberation.cfg:635 msgid "Bones? I thought you guys, you know, went up in smoke." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:639 msgid "Only those who die in battle. These drakes have been starved, or worked to death. As well to spit on our ashes as to keep bones on display." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:648 msgid "These appear to be living quarters for the slaves. They must all be at work now." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:662 msgid "There is a human garrison in the lower tunnels!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:683 msgid "Hello, my brothers." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:687 msgid "Kamalar, is it you?" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/19_Liberation.cfg:691 msgid "Who's this, now?" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:695 msgid "I am the high priest of Dalgar-El, the Murderer. I led a small band of warriors into this mine, but we were outnumbered and forced into this cavern. We are safe here, beyond the chasm, and there are sufficient mushrooms here to live on, but the humans have been repairing the bridge we broke, and it seems to come closer with each hour." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:699 msgid "I request your assistance, brother, in driving the humans from our island." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:703 msgid "Very well. We too have borne their yoke, and your arrival brings hope. Malakar, if you can kill my besiegers, the slaves can revolt, and my force can aid them." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:708 msgid "You now control Kamalar's team, as well as your own." msgstr "" #. [objectives] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:736 ./Flight_Freedom/scenarios/19_Liberation.cfg:741 msgid "Defeat all human leaders" msgstr "" #. [objectives] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:742 msgid "Death of Kamalar" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:755 msgid "This... uh... skeleton had 180 pieces of gold!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:764 msgid "Malakar, you need this gold more than I do. You are a chieftain, and I am a priest." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:784 msgid "He was guarding a gate!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:799 msgid "He dropped a book!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:815 msgid "It's a collection of orders and messages. They all appear to have been written by the same hand." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:825 msgid "First, gentlemen, I would like to congratulate you on your ingenuity in sparing our citizens. If Prax did not pay for drakes, he no doubt would not have paid what he promised for humans, either. In light of his breach of contract, I am transferring an additional squad of archers to your control. Your orders are to kill Prax and bring back any gold he possesses. Be wary of his magics, but let nothing stop you." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:830 msgid "General Omandro, I received your message that little remained of value in the Baron's estate. We were lucky that the drakes finished him off, but we will be ruined without immediate funds in the royal coffers. Your orders are to find the drakes and see if they took anything of value in their escape. Avoid engaging them unless they cause trouble." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:835 msgid "Your Highness, reports from the field indicate that our dealings with Prax were a dead end. He does not, and perhaps never had, enough gold to save our kingdom. It pleases me to report that he is now dead and his lands placed under our control. Although things look bad, I propose a bold new plan: Grand Marshal Oddryn revealed that it is possible to assault Morogor when the local drakes are taken by surprise. If we claim the island for our own, then we put our hands on a fortune's worth of their unique stone. Wizards and mages from across the land have always paid dearly for even pebbles from Morogor. If we move quickly, the only real obstacle in our way is the danger of Prax's escaped slaves returning home and raising a warning. We could never take Morogor after their defenses have been raised." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:840 msgid "Attention - Omandro and all coastal forces. Your new top priority is to find the escaped Drakish slaves and destroy them. They must not return to Morogor. Pursue over the ocean, if need be. Further instruction will be coming." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/19_Liberation.cfg:845 msgid "This message is merely an expression of the king's gratitude for your efforts. The kingdom, so long poised on the brink of collapse, is saved. A few more months' worth of shipments, and we'll not only be financially secure for generations, but we will have the resources to challenge the Northern Alliance and claim the bulk of the continent for ourselves. You have done well, and the king himself thanks you all." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:858 msgid "By Gar-Alagar... this is a torture chamber! The humans shall pay tenfold for this!" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:867 msgid "An axe... used to dismember drakes. How could anyone do this?" msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:876 msgid "This is some type of wicked poison, forced down captives' throats." msgstr "" #. [event] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:885 msgid "Gallows, to kill drakes after their ordeals." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:907 ./Flight_Freedom/scenarios/20_Endgame.cfg:431 msgid "Brother!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:911 msgid "I am gone!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:922 msgid "Without him, we will be unable to continue. All is lost!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:939 msgid "Don't be so hasty, brother. I bring friends." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:943 msgid "Kzzklk, show yourself!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:978 msgid "Saurians? In a cave?" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:982 msgid "I found a small group of them. Refugees from the humans, just like us. They have allied with me against the humans." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:986 msgid "However, once the humans came to Morogor, we had to take refuge here. With their help, I was able to avoid their patrols, and I sustained them with my flame." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:990 msgid "Now, with your arrival, we can emerge from these caverns, and they can thaw in the open sun. Kzzklk, will you assist us once again, in the liberation of our capital?" msgstr "" #. [message]: speaker=Kzzklk #: ./Flight_Freedom/scenarios/19_Liberation.cfg:994 msgid "Yesss! My axxxxe iss reaaaddy!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:998 msgid "How should the saurians be fielded in battle?" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1002 msgid "The saurians are elusive and deft of foot, but weak at arms. I propose that while we attack the humans head-on, the saurians sneak behind the enemy lines and kill their leaders." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1006 msgid "Or, I can place the saurians under your command, to add to your army." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1010 msgid "How many do you have?" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1014 msgid "That will be ready for battle? I have around ten. Fifteen at most." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1021 msgid "Then there will be a tough fight ahead of us. I must decide what I will do with the saurians." msgstr "" #. [option]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1023 msgid "I will take command of the saurians." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1027 msgid "Use them well." msgstr "" #. [option]: speaker=Malakar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1036 msgid "The saurians will try to outflank the humans." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1040 msgid "Very well. They will arrive at the third dawn." msgstr "" #. [message] #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1180 msgid "Slaves! By order of Grand Marshal Yrynyc, you are to be killed for your treason, to the last drake!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1219 msgid "There was a key in this box!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1232 msgid "There's enough wood here to finish the bridge." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1236 msgid "It's awkward to carry, but surprisingly light." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1249 msgid "The bridge is almost finished -- I could almost jump across." msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1286 msgid "The bridge is complete!" msgstr "" #. [message]: speaker=Cicyn #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1345 msgid "Wake up! Wake up, you fools! The slaves have rebelled!" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/19_Liberation.cfg:1371 msgid "There is a large human garrison sleeping here. We could attack them in their sleep, but the door is locked from the inside." msgstr "" #. [scenario]: id=Endgame #: ./Flight_Freedom/scenarios/20_Endgame.cfg:4 msgid "Endgame" msgstr "" #. [side]: type=Lieutenant, id=Rycyn #: ./Flight_Freedom/scenarios/20_Endgame.cfg:62 msgid "Rycyn" msgstr "" #. [side]: type=Lieutenant, id=Rheoran #: ./Flight_Freedom/scenarios/20_Endgame.cfg:79 msgid "Rheoran" msgstr "" #. [side]: type=Grand Marshal, id=Yrynyc #: ./Flight_Freedom/scenarios/20_Endgame.cfg:95 msgid "Yrynyc" msgstr "" #. [side]: type=General, id=Rhyrraent #: ./Flight_Freedom/scenarios/20_Endgame.cfg:112 msgid "Rhyrraent" msgstr "" #. [side]: type=General, id=Lenvan #: ./Flight_Freedom/scenarios/20_Endgame.cfg:125 msgid "Lenvan" msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/20_Endgame.cfg:206 msgid "Malakar and Kamalar continued moving towards the center of the island, unifying the scattered forces they found and overrunning the human forces they encountered. Within four days, they had reached the capital fortress of Weswyt. The humans expected no more than scattered resistance, and did not start raising appropriate defenses until the drakish warforce was virtually at the walls." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/20_Endgame.cfg:218 msgid "Kzzklk's scouts reported that the best approach was from the south, and the drakish commanders prepared accordingly." msgstr "" #. [message]: speaker=narrator #: ./Flight_Freedom/scenarios/20_Endgame.cfg:230 msgid "Malakar and Kamalar would lead the main force, and the saurian commander, Kzzklk, would lead his force of saurians, in hopes of outflanking the humans." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:237 msgid "This... This is raw blasphemy!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:241 msgid "Yes. The humans have defiled the temple of Gar-Alagar." msgstr "" #. [message]: speaker=Kzzklk #: ./Flight_Freedom/scenarios/20_Endgame.cfg:246 msgid "I will kill meeeeself ssssome humanssss!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:250 msgid "It ends. We have been bound, murdered, enslaved, and hounded to the ends of the earth. Those of us who live through this day will have seen the fury that only true justice can call!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:254 msgid "THE FIGHT FOR FREEDOM BEGINS HERE!!!" msgstr "" #. [message]: role=whiner #: ./Flight_Freedom/scenarios/20_Endgame.cfg:277 msgid "Theeere are nooooo mmmore sssssaurians lleft." msgstr "" #. [message]: speaker=Kzzklk #: ./Flight_Freedom/scenarios/20_Endgame.cfg:305 msgid "I dddddie! Fffight ffor meee...avvvennnnge...kkkill huuumansssss..." msgstr "" #. [message]: role=pity #: ./Flight_Freedom/scenarios/20_Endgame.cfg:328 msgid "NOOOOOOOO! Kzzklk! I cannot bear to live!" msgstr "" #. [message]: id=Yrynyc #: ./Flight_Freedom/scenarios/20_Endgame.cfg:361 msgid "GUARDS!!! Slay them all!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:393 msgid "MOROGOR IS OURS!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:405 msgid "But this is bittersweet. My brother is dead... just like Necolar, my daughter." msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/20_Endgame.cfg:409 msgid "He died fighting for you. Like any of your other soldiers would." msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:413 msgid "He was a true warrior." msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:435 msgid "I am gone! Fight on against the humans without me!" msgstr "" #. [message]: speaker=second_unit #: ./Flight_Freedom/scenarios/20_Endgame.cfg:450 msgid "Pirate! You're a traitor to your own race!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/20_Endgame.cfg:454 msgid "I have plied the seas for years, and plundered many a navy ship. You pillage an entire island, yet you call me a pirate. Who among us are the greatest criminals?" msgstr "" #. [message]: speaker=unit #: ./Flight_Freedom/scenarios/20_Endgame.cfg:468 msgid "Malakar, the so-called 'chief'. I shall hoist your skull above the ramparts of Weldyn, as an example to all who dare oppose the might of Wesnoth!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:472 msgid "And your flayed corpse shall burn in Mount Morogor." msgstr "" #. [message]: speaker=Kzzklk #: ./Flight_Freedom/scenarios/20_Endgame.cfg:554 msgid "At yooourrr ccccommaaaand!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:570 msgid "They have fortified the entrance!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:574 msgid "The tower has fallen into disrepair. Onward!" msgstr "" #. [unit]: id=C'onolar, type=Drake Thrasher #: ./Flight_Freedom/scenarios/20_Endgame.cfg:606 msgid "C'onolar" msgstr "" #. [message]: speaker=C'onolar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:667 msgid "Malakar of the Kakatars! Fighting has broken out in huge battles across the island! Every able-bodied drake remaining has pledged their lives to prevent the human reinforcements from reaching Weswyt. They can buy you no more than a few days: make the most of this time!" msgstr "" #. [message]: speaker=Kogw #: ./Flight_Freedom/scenarios/20_Endgame.cfg:671 msgid "Look sharp! You've been followed!" msgstr "" #. [message]: speaker=Garranath #: ./Flight_Freedom/scenarios/20_Endgame.cfg:681 msgid "We are some of the last survivors of the Obsidian Citadel. Our fireballs are at your command!" msgstr "" #. [message]: speaker=squad2_leader #: ./Flight_Freedom/scenarios/20_Endgame.cfg:762 msgid "All right men, let's kill some lizards!" msgstr "" #. [message]: speaker=Kamalar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:770 msgid "Our forces cannot press this attack much longer! Hurry!" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/20_Endgame.cfg:778 msgid "We cannot fight any longer! We have failed!" msgstr "" #. [scenario]: id=Drake_Epilogue #: ./Flight_Freedom/scenarios/21_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [side] #: ./Flight_Freedom/scenarios/21_Epilogue.cfg:39 msgid "Drake Guards" msgstr "" #. [scenario]: id=Drake_Epilogue #: ./Flight_Freedom/scenarios/21_Epilogue.cfg:44 msgid "Take your place at the throne" msgstr "" #. [message]: speaker=Malakar #: ./Flight_Freedom/scenarios/21_Epilogue.cfg:120 msgid "VICTORY IS OURS!!!" msgstr "" #. [terrain_type]: id=burned_village #: ./Flight_Freedom/terrain/terrain.cfg:6 ./Flight_Freedom/terrain/terrain.cfg:7 msgid "Burned Village" msgstr "" #. [terrain_type]: id=lava_ftf #: ./Flight_Freedom/terrain/terrain.cfg:18 msgid "Lava" msgstr "" #. [terrain_type]: id=lava_ftf #: ./Flight_Freedom/terrain/terrain.cfg:19 msgid "Traversable Lava" msgstr "" #. [terrain_type]: id=animal_pen #: ./Flight_Freedom/terrain/terrain.cfg:31 ./Flight_Freedom/terrain/terrain.cfg:32 msgid "Animal Pen" msgstr "" #. [terrain_type]: id=floor_ftf #: ./Flight_Freedom/terrain/terrain.cfg:42 msgid "Floor" msgstr "" #. [terrain_type]: id=floor_ftf #: ./Flight_Freedom/terrain/terrain.cfg:43 msgid "Tile Floor" msgstr "" #. [terrain_type]: id=canyon_ftf #: ./Flight_Freedom/terrain/terrain.cfg:52 ./Flight_Freedom/terrain/terrain.cfg:53 msgid "Canyon" msgstr "" #. [terrain_type]: id=flotsam #: ./Flight_Freedom/terrain/terrain.cfg:62 ./Flight_Freedom/terrain/terrain.cfg:63 msgid "Flotsam" msgstr "" #. [terrain_type]: id=cave-road-gate-se #. [terrain_type]: id=cave-road-gate-sw #: ./Flight_Freedom/terrain/terrain.cfg:72 ./Flight_Freedom/terrain/terrain.cfg:73 ./Flight_Freedom/terrain/terrain.cfg:82 ./Flight_Freedom/terrain/terrain.cfg:83 msgid "Gate" msgstr "" #. [race]: id=boat #: ./Flight_Freedom/units.cfg:4 msgid "race^Boat" msgstr "" #. [race]: id=boat #: ./Flight_Freedom/units.cfg:5 msgid "race+female^Boat" msgstr "" #. [race]: id=boat #: ./Flight_Freedom/units.cfg:6 msgid "race^Boats" msgstr "" #. [race]: id=boat #: ./Flight_Freedom/units.cfg:7 msgid "Boats are aquatic vessels used for a variety of purposes, from fishing to transport to warfare. They come in many sizes, ranging from small rowboats used for river transport to massive warships equipped with multiple ballistae and catapults. They are used and constructed almost exclusively by humans, although some intrepid elves, most notably Meneldur of Elensefar, have been known to set sail on human-built craft as well." msgstr "" #. [race]: id=animal, description= #: ./Flight_Freedom/units.cfg:17 msgid "race^Animal" msgstr "" #. [race]: id=animal, description= #: ./Flight_Freedom/units.cfg:18 msgid "race+female^Animal" msgstr "" #. [race]: id=animal, description= #: ./Flight_Freedom/units.cfg:19 msgid "race^Animals" msgstr "" #. [unit_type]: id=Battleship, race=boat #: ./Flight_Freedom/units/boats/Battleship.cfg:5 msgid "female^Battleship" msgstr "" #. [unit_type]: id=Battleship, race=boat #: ./Flight_Freedom/units/boats/Battleship.cfg:26 msgid "The Battleship, very fast and armed with 3 ballistae, is a very versatile ship." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/boats/Battleship.cfg:31 ./Flight_Freedom/units/boats/Caravel.cfg:30 ./Flight_Freedom/units/boats/Clipper.cfg:30 ./Flight_Freedom/units/boats/Dreadnought.cfg:31 ./Flight_Freedom/units/boats/Frigate.cfg:30 ./Flight_Freedom/units/boats/Galleon.cfg:30 ./Flight_Freedom/units/boats/Pirate_Cruiser.cfg:30 ./Flight_Freedom/units/boats/Pirate_Galleon.cfg:31 ./Flight_Freedom/units/boats/Pirate_Galley.cfg:43 ./Flight_Freedom/units/boats/Pirate_Schooner.cfg:30 ./Flight_Freedom/units/human-loyalists/Ballista.cfg:37 ./Flight_Freedom/units/human-loyalists/Ballista.cfg:45 ./Flight_Freedom/units/special/Watch_Tower.cfg:40 msgid "ballista" msgstr "" #. [unit_type]: id=Caravel, race=boat #: ./Flight_Freedom/units/boats/Caravel.cfg:5 msgid "female^Caravel" msgstr "" #. [unit_type]: id=Caravel, race=boat #: ./Flight_Freedom/units/boats/Caravel.cfg:25 msgid "Caravels are medium-sized attack ships, armed with a ballista and a long-range catapult." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/boats/Caravel.cfg:38 ./Flight_Freedom/units/boats/Dreadnought.cfg:39 ./Flight_Freedom/units/boats/Frigate.cfg:38 msgid "catapult" msgstr "" #. [unit_type]: id=Clipper, race=boat #: ./Flight_Freedom/units/boats/Clipper.cfg:5 msgid "female^Clipper" msgstr "" #. [unit_type]: id=Clipper, race=boat #: ./Flight_Freedom/units/boats/Clipper.cfg:25 msgid "Clippers, although fast, are very weak. Armed with a ballista, they are used primarily as scouts." msgstr "" #. [unit_type]: id=Dreadnought, race=boat #: ./Flight_Freedom/units/boats/Dreadnought.cfg:5 msgid "female^Dreadnought" msgstr "" #. [unit_type]: id=Dreadnought, race=boat #: ./Flight_Freedom/units/boats/Dreadnought.cfg:26 msgid "Dreadnoughts are the pride of the humans' navy. With 3 ballistae and a catapult, they can sink or kill almost anything unlucky enough to be in their way." msgstr "" #. [unit_type]: id=Frigate, race=boat #: ./Flight_Freedom/units/boats/Frigate.cfg:5 msgid "female^Frigate" msgstr "" #. [unit_type]: id=Frigate, race=boat #: ./Flight_Freedom/units/boats/Frigate.cfg:25 msgid "The Frigate is rather slow, but it is powerful and well-protected." msgstr "" #. [unit_type]: id=Galleon2, race=boat #: ./Flight_Freedom/units/boats/Galleon.cfg:5 msgid "female^Galleon" msgstr "" #. [unit_type]: id=Galleon2, race=boat #: ./Flight_Freedom/units/boats/Galleon.cfg:25 msgid "Galleons are sailing warships. The humans' attempt at sea travel, they are expensive, but very strong. Armed with three ballistae, they mete out justice with deadly efficency." msgstr "" #. [unit_type]: id=Pirate Cruiser, race=boat #: ./Flight_Freedom/units/boats/Pirate_Cruiser.cfg:5 msgid "female^Pirate Cruiser" msgstr "" #. [unit_type]: id=Pirate Cruiser, race=boat #: ./Flight_Freedom/units/boats/Pirate_Cruiser.cfg:25 msgid "The Pirate Cruiser is a larger pirate ship, either built or captured. It has 3 ballistae." msgstr "" #. [unit_type]: id=Pirate Galleon2, race=boat #: ./Flight_Freedom/units/boats/Pirate_Galleon.cfg:5 msgid "female^Pirate Galleon" msgstr "" #. [unit_type]: id=Pirate Galleon2, race=boat #: ./Flight_Freedom/units/boats/Pirate_Galleon.cfg:26 msgid "The Pirate Galleon is a former battleship of the Wesnothian navy, captured by renegades and pressed into service. It has 5 ballistae." msgstr "" #. [unit_type]: id=Pirate Galley, race=boat #: ./Flight_Freedom/units/boats/Pirate_Galley.cfg:6 msgid "female^Pirate War Galley" msgstr "" #. [unit_type]: id=Pirate Galley, race=boat #: ./Flight_Freedom/units/boats/Pirate_Galley.cfg:26 msgid "Some pirates are not content to sink their prey from afar. Their captains trade larger sails for banks of oars, and delight in reckless charges against their hapless victims. Although their broadsides are less powerful than other ships of similar tonnage, their cast iron rams are capable of breaking smaller ships in two, and severely damaging larger ships." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/boats/Pirate_Galley.cfg:31 msgid "ram" msgstr "" #. [unit_type]: id=Pirate Schooner, race=boat #: ./Flight_Freedom/units/boats/Pirate_Schooner.cfg:5 msgid "female^Pirate Schooner" msgstr "" #. [unit_type]: id=Pirate Schooner, race=boat #: ./Flight_Freedom/units/boats/Pirate_Schooner.cfg:25 msgid "Pirates are the aquatic vector of Thieves. Manned by human renegades, these widely feared ships ply the seaways, looking for plunder." msgstr "" #. [unit_type]: id=Cave Drake, race=drake #: ./Flight_Freedom/units/drakes/Cave.cfg:5 msgid "Cave Drake" msgstr "" #. [unit_type]: id=Cave Drake, race=drake #: ./Flight_Freedom/units/drakes/Cave.cfg:21 msgid "Those drakes that are born and raised in caves often suffer from stunted growth and other deformations, as their internal fire never burns quite as intensely as the fires of surface-dwellers. Although these drakes are frail and weak aboveground, their small size makes them perfectly suited for scouting caves ahead of the warriors of a tribe." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/drakes/Cave.cfg:30 msgid "bite" msgstr "" #. [unit_type]: id=Drake Chieftain Silhouette, race=monster #. [unit_type]: id=Drake Chieftain, race=drake #: ./Flight_Freedom/units/drakes/Chieftain.cfg:5 ./Flight_Freedom/units/fake_units.cfg:11 msgid "Drake Chieftain" msgstr "" #. [unit_type]: id=Drake Chieftain, race=drake #: ./Flight_Freedom/units/drakes/Chieftain.cfg:25 msgid "Drake Chieftains are the leaders of their tribes. Skilled in the use of both their sword and their internal fire, they are also trained from a young age to lead their fellow Drakes into battle." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/drakes/Chieftain.cfg:83 ./Flight_Freedom/units/human-loyalists/Ballista.cfg:28 ./Flight_Freedom/units/nagas/Depthstalker.cfg:56 ./Flight_Freedom/units/nagas/Hunter.cfg:43 ./Flight_Freedom/units/nagas/Mage.cfg:23 ./Flight_Freedom/units/nagas/Mage.cfg:119 ./Flight_Freedom/units/nagas/Marksman.cfg:30 ./Flight_Freedom/units/nagas/Spellwarrior.cfg:32 ./Flight_Freedom/units/nagas/Spellwarrior.cfg:74 ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:32 ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:90 msgid "sword" msgstr "" #. [attack]: type=fire #: ./Flight_Freedom/units/drakes/Chieftain.cfg:92 ./Flight_Freedom/units/drakes/High_Magus.cfg:48 ./Flight_Freedom/units/drakes/Legend.cfg:93 ./Flight_Freedom/units/drakes/Lord.cfg:93 ./Flight_Freedom/units/drakes/Magus.cfg:47 msgid "fire breath" msgstr "" #. [unit_type]: id=Drake Guard, race=drake #: ./Flight_Freedom/units/drakes/Guard.cfg:5 msgid "Drake Guard" msgstr "" #. [unit_type]: id=Drake Guard, race=drake #: ./Flight_Freedom/units/drakes/Guard.cfg:23 msgid "Protected by their massive ceramic shields, Drake Guards are responsible for the protection of more important drakes. Only three tribes actively raise Guards, the Kakatars being one of them." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/drakes/Guard.cfg:33 ./Flight_Freedom/units/drakes/Slave.cfg:110 ./Flight_Freedom/units/drakes/Worker.cfg:114 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:127 ./Flight_Freedom/units/special/Caravan.cfg:25 msgid "spear" msgstr "" #. [unit_type]: id=Drake Hatchling, race=drake #: ./Flight_Freedom/units/drakes/Hatchling.cfg:5 msgid "Drake Hatchling" msgstr "" #. [unit_type]: id=Drake Hatchling, race=drake #: ./Flight_Freedom/units/drakes/Hatchling.cfg:21 msgid "Hatchling is a general term applied to all young drakes who have lived for less than one full breeding cycle. Although not trained in the use of weapons, hatchlings are nontheless capable fighters, biting and slashing with no less bravery than a full-grown warrior." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/drakes/Hatchling.cfg:26 ./Flight_Freedom/units/drakes/Slave.cfg:26 ./Flight_Freedom/units/drakes/Slave.cfg:101 ./Flight_Freedom/units/monsters/Giant_Boar.cfg:23 ./Flight_Freedom/units/npc/Crow.cfg:23 ./Flight_Freedom/units/undead/Gargoyle.cfg:28 msgid "claws" msgstr "" #. [unit_type]: id=Drake High Magus, race=drake #: ./Flight_Freedom/units/drakes/High_Magus.cfg:6 msgid "Drake High Magus" msgstr "" #. [unit_type]: id=Drake High Magus, race=drake #: ./Flight_Freedom/units/drakes/High_Magus.cfg:20 msgid "The Drake High Magi are elite members of an order of magic-using drakes who spend their days in the Obsidian Citadel, honing their powers for use in times of crisis. They can summon blasts of intense cold with a gesture, and can hurl powerful fireballs across great distances. However, due to the extensive mutilations that are required of drakes to harness and use these powers, they are frail and slow." msgstr "" #. [attack]: type=impact #. [attack]: type=pierce #: ./Flight_Freedom/units/drakes/High_Magus.cfg:38 ./Flight_Freedom/units/drakes/Magus.cfg:37 ./Flight_Freedom/units/drakes/Priest.cfg:29 ./Flight_Freedom/units/drakes/Priest.cfg:38 msgid "staff" msgstr "" #. [attack]: type=cold #: ./Flight_Freedom/units/drakes/High_Magus.cfg:59 ./Flight_Freedom/units/drakes/Magus.cfg:58 msgid "ice shot" msgstr "" #. [unit_type]: id=Drake Legend, race=drake #: ./Flight_Freedom/units/drakes/Legend.cfg:5 msgid "Drake Legend" msgstr "" #. [unit_type]: id=Drake Legend, race=drake #: ./Flight_Freedom/units/drakes/Legend.cfg:26 msgid "A few drakes of uncommon skill and bravery rise to become legends among their people. A legend must be unmatched in military prowess, and fearless in the face of danger." msgstr "" #. [attack]: type=fire #: ./Flight_Freedom/units/drakes/Legend.cfg:84 ./Flight_Freedom/units/drakes/Lord.cfg:84 msgid "fire sword" msgstr "" #. [unit_type]: id=Drake Lord Silhouette, race=monster #. [unit_type]: id=Drake Lord, race=drake #: ./Flight_Freedom/units/drakes/Lord.cfg:5 ./Flight_Freedom/units/fake_units.cfg:29 msgid "Drake Lord" msgstr "" #. [unit_type]: id=Drake Lord, race=drake #: ./Flight_Freedom/units/drakes/Lord.cfg:26 msgid "A Drake Lord is the chieftain of a powerful and respected tribe. He wields a sword doused in naphtha, against which few foes can stand. This, coupled with his mastery of his internal fires, makes him an enemy few would dare to fight." msgstr "" #. [unit_type]: id=Drake Magus, race=drake #: ./Flight_Freedom/units/drakes/Magus.cfg:6 msgid "Drake Magus" msgstr "" #. [unit_type]: id=Drake Magus, race=drake #: ./Flight_Freedom/units/drakes/Magus.cfg:19 msgid "The Drake Magi are fresh members of the Obsidian Citadel, who have been bound to and mutilated by the cult. Although they have undergone training harsh enough to kill any human or orc, they are inexperienced, and thus can only safely wield a weaker form of their feared fireball spell. However, they also share the weaknesses of the High Magi." msgstr "" #. [unit_type]: id=Drake Priest, race=drake #: ./Flight_Freedom/units/drakes/Priest.cfg:5 msgid "Drake Priest" msgstr "" #. [unit_type]: id=Drake Priest, race=drake #: ./Flight_Freedom/units/drakes/Priest.cfg:20 msgid "Their bodies marred by ritual self-mutilation, the priests are the spiritual leaders of the drakes, each one dedicated to a particular god. However, their rituals have left them enfeebled, and unable to fly or breathe fire." msgstr "" #. [unit_type]: id=Drake Slave, race=drake #: ./Flight_Freedom/units/drakes/Slave.cfg:5 msgid "Drake Slave" msgstr "" #. [unit_type]: id=Drake Slave, race=drake #: ./Flight_Freedom/units/drakes/Slave.cfg:21 msgid "Drake Slaves are servile members of this reptilian race." msgstr "" #. [variation]: id=Drake Slave, race=drake #: ./Flight_Freedom/units/drakes/Slave.cfg:80 msgid "Drake Rebel" msgstr "" #. [unit_type]: id=Drake Worker Malakar, race=drake #. [unit_type]: id=Drake Worker, race=drake #: ./Flight_Freedom/units/drakes/Worker.cfg:5 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:5 msgid "Drake Worker" msgstr "" #. [unit_type]: id=Drake Worker Malakar, race=drake #. [unit_type]: id=Drake Worker, race=drake #: ./Flight_Freedom/units/drakes/Worker.cfg:22 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:30 msgid "More advanced Drakes, the Workers fight with their maces." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/drakes/Worker.cfg:27 ./Flight_Freedom/units/drakes/Worker.cfg:105 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:35 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:118 ./Flight_Freedom/units/nagas/Guardian.cfg:29 ./Flight_Freedom/units/nagas/Sentinel.cfg:30 ./Flight_Freedom/units/nagas/Warden.cfg:29 msgid "mace" msgstr "" #. [variation]: id=Drake Worker Malakar, race=drake #. [variation]: id=Drake Worker, race=drake #: ./Flight_Freedom/units/drakes/Worker.cfg:81 ./Flight_Freedom/units/drakes/Worker_Malakar.cfg:89 msgid "Drake Guerilla" msgstr "" #: ./Flight_Freedom/units/fake_units.cfg:6 msgid "If you are seeing this, you have either cheated or encountered a bug." msgstr "" #. [unit_type]: id=Ballista, race=human #: ./Flight_Freedom/units/human-loyalists/Ballista.cfg:6 msgid "Ballista" msgstr "" #. [unit_type]: id=Ballista, race=human #: ./Flight_Freedom/units/human-loyalists/Ballista.cfg:20 msgid "" "The armies of Wesnoth will often, during their campaigns, come across a fortified town that refuses to surrender. Instead of storming the walls of the city, they simply wheel out the artillery. The town invariably falls.\n" "\n" "The Ballista is also effective on the battlefield, although it moves rather slowly. It is guarded by a skilled swordsman, and can shoot from extreme range." msgstr "" #. [unit_type]: id=Driver, race=human #: ./Flight_Freedom/units/human-loyalists/Driver.cfg:5 msgid "Driver" msgstr "" #. [unit_type]: id=Driver, race=human #: ./Flight_Freedom/units/human-loyalists/Driver.cfg:25 msgid "The Slave Driver makes a living by beating slaves in order to boost their productivity." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/human-loyalists/Driver.cfg:30 msgid "whip" msgstr "" #. [unit_type]: id=Taskmaster, race=human #: ./Flight_Freedom/units/human-loyalists/Taskmaster.cfg:5 msgid "Taskmaster" msgstr "" #. [unit_type]: id=Taskmaster, race=human #: ./Flight_Freedom/units/human-loyalists/Taskmaster.cfg:21 msgid "A role mostly filled by the dregs of society, Taskmasters live a perverted life of torturing the slaves under their watch. They especially like beating Drake slaves with their short swords." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/human-loyalists/Taskmaster.cfg:26 ./Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:28 msgid "short sword" msgstr "" #. [unit_type]: id=Pirate, race=human #: ./Flight_Freedom/units/human-outlaws/Pirate.cfg:5 msgid "Pirate" msgstr "" #. [unit_type]: id=Pirate, race=human #: ./Flight_Freedom/units/human-outlaws/Pirate.cfg:17 msgid "Dogs of the sea, pirates are outlaws who prey in the open water. Armed with a cutlass, they make nasty foes." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/human-outlaws/Pirate.cfg:22 ./Flight_Freedom/units/human-outlaws/Pirate.cfg:31 ./Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:23 ./Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:32 ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:23 msgid "cutlass" msgstr "" #. [unit_type]: id=Pirate Captain, race=human #: ./Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:5 msgid "Pirate Captain" msgstr "" #. [unit_type]: id=Pirate Captain, race=human #: ./Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:18 msgid "Like all pirates, these are thieves of the water. This one is a captain, who is in charge of leading his thugs into battle." msgstr "" #. [unit_type]: id=Pirate Legend 1 #. [unit_type]: id=Pirate Legend 2 #. [unit_type]: id=Pirate Legend 3 #: ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:9 ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:38 ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:58 msgid "Pirate Legend" msgstr "" #. [unit_type]: id=Pirate Legend 1 #: ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:18 msgid "" "(Agility Upgrade) One pirate in a generation has the capacity to become a legend among outlaws. Most never realize their full potential; a small handful go on to live forever in story.\n" "\n" "By living and fighting amongst flying creatures, Kogw's attempts to keep up physically pushed him to his physical limits. In time, he responded by developing a natural agility and grace that made him a terror in battle." msgstr "" #. [unit_type]: id=Pirate Legend 2 #: ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:47 msgid "" "(Lantern Upgrade) One pirate in a generation has the capacity to become a legend among outlaws. Most never realize their full potential; a small handful go on to live forever in story.\n" "\n" "Pirates normally choose their foes and battles carefully. Travelling with the drakes, Kogw was regularly forced into combat with superior forces in all manner of settings. The constant practice allowed him to fight one-handed as well as he once fought two-handed, and having an extra arm allowed him to begin carrying a lantern. Used to working in shadows, the extra light only disadvantaged him; but a good captain knows that some sacrifices are necessary for the good of the whole crew." msgstr "" #. [unit_type]: id=Pirate Legend 3 #: ./Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:66 msgid "" "(First Aid Upgrade) One pirate in a generation has the capacity to become a legend among outlaws. Most never realize their full potential; a small handful go on to live forever in story.\n" "\n" "As captain of the Unforgiver, Kogw was thoroughly skilled in maritime first aid. Travelling with and watching the drakes has allowed him to adapt those skills, allowing him to administer rudimentary care despite the drakes' obvious physiological differences." msgstr "" #. [unit_type]: id=FtF Shadow Mage #to differentiate from Liberty, race=human #: ./Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "" #. [unit_type]: id=FtF Shadow Mage #to differentiate from Liberty, race=human #: ./Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:23 msgid "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, and instead channel their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health." msgstr "" #. [attack]: type=cold #: ./Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:40 msgid "ice blast" msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: ./Flight_Freedom/units/monsters/Giant_Ant.cfg:5 msgid "Giant Ant" msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: ./Flight_Freedom/units/monsters/Giant_Ant.cfg:19 msgid "Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Those that live deep underground tend to grow up over their normal size. Though normally not hostile, they can bite at close range, dealing more damage than a normal-sized ant." msgstr "" #. [unit_type]: id=Giant Boar, race=monster #: ./Flight_Freedom/units/monsters/Giant_Boar.cfg:5 msgid "Giant Boar" msgstr "" #. [unit_type]: id=Giant Boar, race=monster #: ./Flight_Freedom/units/monsters/Giant_Boar.cfg:19 msgid "Giant Boars are overgrown pigs with a nasty disposition that will attack anything that moves. It is fortunate that these animals are rare." msgstr "" #. [unit_type]: id=Lesser Giant Spider, race=monster #: ./Flight_Freedom/units/monsters/Giant_Spider_Lesser.cfg:5 msgid "Lesser Giant Spider" msgstr "" #. [unit_type]: id=Lesser Giant Spider, race=monster #: ./Flight_Freedom/units/monsters/Giant_Spider_Lesser.cfg:17 msgid "Smaller and weaker Giant Spiders are very common underground. They usually prey on single insects roaming around, but sometimes it is possible to find dwarven or human corpses trapped in their webs, which suggests they have little problem in eating big individuals fool enough to fall in their traps." msgstr "" #. [unit_type]: id=Lava Beast, race=monster #: ./Flight_Freedom/units/monsters/Lava_Beast.cfg:5 msgid "Lava Beast" msgstr "" #. [unit_type]: id=Lava Beast, race=monster #: ./Flight_Freedom/units/monsters/Lava_Beast.cfg:21 msgid "The Lava Beast is a living, breathing hunk of lava with a very bad attitude." msgstr "" #. [attack]: type=fire #. [attack]: type=impact #: ./Flight_Freedom/units/monsters/Lava_Beast.cfg:25 ./Flight_Freedom/units/monsters/Lava_Monster.cfg:24 ./Flight_Freedom/units/monsters/Rock_Golem.cfg:52 ./Flight_Freedom/units/monsters/Spirit_Major.cfg:25 ./Flight_Freedom/units/monsters/Spirit_Minor.cfg:23 ./Flight_Freedom/units/monsters/Spirit_Thunder.cfg:23 msgid "fist" msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/monsters/Lava_Beast.cfg:34 ./Flight_Freedom/units/monsters/Lava_Monster.cfg:33 msgid "boulder" msgstr "" #. [unit_type]: id=Lava Monster, race=monster #: ./Flight_Freedom/units/monsters/Lava_Monster.cfg:5 msgid "Lava Monster" msgstr "" #. [unit_type]: id=Lava Monster, race=monster #: ./Flight_Freedom/units/monsters/Lava_Monster.cfg:20 msgid "The Lava Monster is a nasty creature made of living lava, that can punch and throw red-hot boulders. It is also immune to fire." msgstr "" #. [unit_type]: id=Rock Golem, race=monster #: ./Flight_Freedom/units/monsters/Rock_Golem.cfg:5 msgid "Rock Golem" msgstr "" #. [unit_type]: id=Rock Golem, race=monster #: ./Flight_Freedom/units/monsters/Rock_Golem.cfg:18 msgid "Rock Golems are creatures made out of solid, living rock. They have a weak attack, but are incredibly hard to destroy." msgstr "" #. [unit_type]: id=Major Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Major.cfg:5 msgid "Major Spirit" msgstr "" #. [unit_type]: id=Major Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Major.cfg:20 msgid "The Major Thunder Spirit is one of the most powerful beings known. Literally radiating with power, it can throw lightning bolts that destroy entire cities." msgstr "" #. [attack]: type=fire #: ./Flight_Freedom/units/monsters/Spirit_Major.cfg:49 ./Flight_Freedom/units/monsters/Spirit_Thunder.cfg:47 msgid "lightning" msgstr "" #. [unit_type]: id=Minor Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Minor.cfg:5 msgid "Minor Spirit" msgstr "" #. [unit_type]: id=Minor Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Minor.cfg:18 msgid "The Thunder Spirits are very powerful and mysterious. Even though this spirit is a minor one, it still wields tremendous power." msgstr "" #. [unit_type]: id=Thunder Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Thunder.cfg:5 msgid "Thunder Spirit" msgstr "" #. [unit_type]: id=Thunder Spirit, race=monster #: ./Flight_Freedom/units/monsters/Spirit_Thunder.cfg:18 msgid "The Thunder Spirit is an awesome foe, that can punch with electric fury and fire lightning bolts capable of destroying houses." msgstr "" #. [unit_type]: id=Cave Naga, race=naga #: ./Flight_Freedom/units/nagas/Cave_Naga.cfg:5 msgid "Cave Naga" msgstr "" #. [unit_type]: id=Cave Naga, race=naga #: ./Flight_Freedom/units/nagas/Cave_Naga.cfg:22 msgid "The Cave Naga have adapted to survive deep underground, and are thus capable of traveling through even lava. With eyes adapted to low-light conditions, they excel underground and at night, but are hindered by bright light. Their muscles have evolved to be stronger, but slower. Their tail also has a deadly poison." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/nagas/Cave_Naga.cfg:27 msgid "trident" msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/nagas/Cave_Naga.cfg:35 msgid "tail" msgstr "" #. [unit_type]: id=Naga Depthstalker, race=naga #: ./Flight_Freedom/units/nagas/Depthstalker.cfg:5 msgid "Naga Depthstalker" msgstr "" #. [unit_type]: id=Naga Depthstalker, race=naga #: ./Flight_Freedom/units/nagas/Depthstalker.cfg:25 msgid "Some nagas, whether through cowardice or cunning, develop a knack for surviving in darker depths of the water. After special training, this knowledge can develop into an entirely different branch of combat, although it is just as deadly. Naga Depthstalkers are especially valued as brood guardians, where they keep watch over eggs laid in hidden caves." msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Depthstalker.cfg:189 msgid "Nagini Depthstalker" msgstr "" #. [unit_type]: id=Naga Guardian, race=naga #: ./Flight_Freedom/units/nagas/Guardian.cfg:5 msgid "Naga Guardian" msgstr "" #. [unit_type]: id=Naga Guardian, race=naga #: ./Flight_Freedom/units/nagas/Guardian.cfg:24 msgid "Instead of learning their serpentine form, these Nagas have focused upon armor and steel. Because of this, they are often used as line fighters, and do more than their fair share of killing and dying." msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: ./Flight_Freedom/units/nagas/Hunter.cfg:5 msgid "Naga Hunter" msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: ./Flight_Freedom/units/nagas/Hunter.cfg:20 msgid "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/nagas/Hunter.cfg:52 ./Flight_Freedom/units/nagas/Marksman.cfg:39 msgid "bow" msgstr "" #. [unit_type]: id=Naga Mage, race=naga #: ./Flight_Freedom/units/nagas/Mage.cfg:5 msgid "Naga Mage" msgstr "" #. [unit_type]: id=Naga Mage, race=naga #: ./Flight_Freedom/units/nagas/Mage.cfg:19 msgid "The form of the Naga is not well suited for the practice of magic. In spite of this, these Nagas have learned magic anyway, and although now weak and inexperienced, have the potential to become feared masters of the water." msgstr "" #. [attack]: type=fire #. [attack]: type=impact #: ./Flight_Freedom/units/nagas/Mage.cfg:32 ./Flight_Freedom/units/nagas/Mage.cfg:128 ./Flight_Freedom/units/nagas/Spellcrafter.cfg:34 ./Flight_Freedom/units/nagas/Spellcrafter.cfg:189 ./Flight_Freedom/units/nagas/Warlock.cfg:33 ./Flight_Freedom/units/nagas/Warlock.cfg:130 msgid "force ball" msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Mage.cfg:113 msgid "Nagini Mage" msgstr "" #. [unit_type]: id=Naga Marksman, race=naga #: ./Flight_Freedom/units/nagas/Marksman.cfg:5 msgid "Naga Marksman" msgstr "" #. [unit_type]: id=Naga Marksman, race=naga #: ./Flight_Freedom/units/nagas/Marksman.cfg:21 msgid "Naga hunters who show more mastery and accuracy with their bows are promoted to the ranks of the Marksman. They are more skilled with their bows and can shoot down anything that is foolish enough to enter their domains." msgstr "" #. [unit_type]: id=Naga Sentinel, race=naga #: ./Flight_Freedom/units/nagas/Sentinel.cfg:5 msgid "Naga Sentinel" msgstr "" #. [unit_type]: id=Naga Sentinel, race=naga #: ./Flight_Freedom/units/nagas/Sentinel.cfg:25 msgid "These heavy fighters are the elite guards of the naga. Chosen because of their dedication and skill, their purpose is to defend their sleeping brethen from any menace, and to guard their hidden cities from outside invaders - until the great awakening of their civilization arrives. These nagas are mostly unknown in Wesnoth since they can only be found near Naga cities." msgstr "" #. [unit_type]: id=Naga Spellcrafter, race=naga #: ./Flight_Freedom/units/nagas/Spellcrafter.cfg:5 msgid "Naga Spellcrafter" msgstr "" #. [unit_type]: id=Naga Spellcrafter, race=naga #: ./Flight_Freedom/units/nagas/Spellcrafter.cfg:20 msgid "These Nagas have, after many struggles, finally realized their potential. They are now able to claim the honor of Spellcrafter, and send powerful waves of magical force into the ranks of their enemies." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: ./Flight_Freedom/units/nagas/Spellcrafter.cfg:25 ./Flight_Freedom/units/nagas/Spellcrafter.cfg:180 ./Flight_Freedom/units/nagas/Warlock.cfg:24 ./Flight_Freedom/units/nagas/Warlock.cfg:121 ./Flight_Freedom/units/saurians/Saurian_Juggler.cfg:35 ./Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:36 ./Flight_Freedom/units/saurians/Saurian_Skald.cfg:35 msgid "dagger" msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/nagas/Spellcrafter.cfg:46 ./Flight_Freedom/units/nagas/Spellcrafter.cfg:201 msgid "force wave" msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Spellcrafter.cfg:173 msgid "Nagini Spellcrafter" msgstr "" #. [unit_type]: id=Naga Spellwarrior, race=naga #: ./Flight_Freedom/units/nagas/Spellwarrior.cfg:5 msgid "Naga Spellwarrior" msgstr "" #. [unit_type]: id=Naga Spellwarrior, race=naga #: ./Flight_Freedom/units/nagas/Spellwarrior.cfg:27 msgid "Warrior Mages who master their art become even more skilled in battle than the feared Naga Myrmidons. Although they are still weaker, they move with impossible speed. They no longer need to carry swords around with them, because they can summon one when they need it." msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Spellwarrior.cfg:67 msgid "Nagini Spellwarrior" msgstr "" #. [unit_type]: id=Naga Warden, race=naga #: ./Flight_Freedom/units/nagas/Warden.cfg:5 msgid "Naga Warden" msgstr "" #. [unit_type]: id=Naga Warden, race=naga #: ./Flight_Freedom/units/nagas/Warden.cfg:24 msgid "These heavy fighters are slower and more heavily armored than most naga and wield huge maces which they use to crush their enemies. They mostly guard naga outposts, but occasionally participate in offensive raids." msgstr "" #. [unit_type]: id=Naga Warlock, race=naga #: ./Flight_Freedom/units/nagas/Warlock.cfg:5 msgid "Naga Warlock" msgstr "" #. [unit_type]: id=Naga Warlock, race=naga #: ./Flight_Freedom/units/nagas/Warlock.cfg:19 msgid "Despite the hindrances of their serpentine anatomy, these nagas have persevered at magic anyway. Their work now begins to pay off." msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Warlock.cfg:114 msgid "Nagini Warlock" msgstr "" #. [unit_type]: id=Naga Warrior Mage, race=naga #: ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:5 msgid "Naga Warrior Mage" msgstr "" #. [unit_type]: id=Naga Warrior Mage, race=naga #: ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:27 msgid "Having completely given up the use of offensive magic, these warrior mages have learned to compensate for their small size by using magic to enhance their agility and reflexes, meaning that they are better on land than any of their fellow nagas. Wielding dual swords that glow with magical energy, they strike fear into the hearts of their enemies." msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:67 msgid "Nagini Warrior Mage" msgstr "" #. [female] #: ./Flight_Freedom/units/nagas/Warrior_Mage.cfg:85 msgid "Having completely given up the use of offensive magic, these warrior mages have learned to compensate for their small size by using magic to enhance their agility and reflexes. Wielding dual swords that glow with magical energy, they strike fear into the hearts of their enemies." msgstr "" #. [unit_type]: id=Chicken, race=animal #: ./Flight_Freedom/units/npc/Chicken.cfg:5 msgid "Chicken" msgstr "" #. [unit_type]: id=Chicken, race=animal #: ./Flight_Freedom/units/npc/Chicken.cfg:19 msgid "Chickens are kept for their meat and eggs." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/npc/Chicken.cfg:23 msgid "bawk" msgstr "" #. [unit_type]: id=Crow, race=animal #: ./Flight_Freedom/units/npc/Crow.cfg:5 msgid "Crow" msgstr "" #. [unit_type]: id=Crow, race=animal #: ./Flight_Freedom/units/npc/Crow.cfg:19 msgid "Crows are carrion birds which will eat anything dead. Larger ones such as this have been also known to feed upon living prey when food is scarce." msgstr "" #. [unit_type]: id=Fungoid, race=animal #: ./Flight_Freedom/units/npc/Fungoid.cfg:8 msgid "Fungoid" msgstr "" #. [unit_type]: id=Fungoid, race=animal #: ./Flight_Freedom/units/npc/Fungoid.cfg:23 msgid "Created by accident in the garbage can of an alchemist, fungoids are magical mushrooms that can multiply very quickly. Since they were so soft and weak, nobody in the region took the things too seriously... until a couple hundred of them showed up at the nearest town. After that, all the town's families enjoyed the weekly picnic and fungoid smashing in the nearby forest, small kids and elderly included. Eventually, the fungoids adopted defensive weapons - twigs." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/npc/Fungoid.cfg:27 msgid "headbutt" msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/npc/Fungoid.cfg:36 msgid "twig" msgstr "" #. [unit_type]: id=Horse, race=animal #: ./Flight_Freedom/units/npc/Horse.cfg:6 msgid "Wild Horse" msgstr "" #. [unit_type]: id=Horse, race=animal #: ./Flight_Freedom/units/npc/Horse.cfg:27 msgid "Horses that escape captivity often become wild and hostile to humans, especially if cornered or frightened. Though they are easily put down, their kicks can smash a man's skull." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/npc/Horse.cfg:32 ./Flight_Freedom/units/npc/Horse.cfg:72 msgid "kick" msgstr "" #. [unit_type]: id=Work Horse, race=animal #: ./Flight_Freedom/units/npc/Horse.cfg:53 msgid "Horse" msgstr "" #. [unit_type]: id=Work Horse, race=animal #: ./Flight_Freedom/units/npc/Horse.cfg:67 msgid "Horses, when tamed, are used as mounts by Elvish and Human armies, and also as beasts of burden." msgstr "" #. [unit_type]: id=Pig, race=animal #: ./Flight_Freedom/units/npc/Pig.cfg:5 msgid "Pig" msgstr "" #. [unit_type]: id=Pig, race=animal #: ./Flight_Freedom/units/npc/Pig.cfg:19 msgid "Pigs are instrumental in the production of ham. Also, their skin is used to make Wesballs, like those used in the popular game of Wesbowl." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/npc/Pig.cfg:23 msgid "hoof" msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/npc/Pig.cfg:32 msgid "oink" msgstr "" #. [unit_type]: id=Rabbit, race=animal #: ./Flight_Freedom/units/npc/Rabbit.cfg:5 msgid "Rabbit" msgstr "" #. [unit_type]: id=Rabbit, race=animal #: ./Flight_Freedom/units/npc/Rabbit.cfg:19 msgid "" "The rabbit is a cute creature which lives in fields and forests. In its gnawing attack, striking from powerful incisors, resides country farmers’ greatest fear. Alas, rabbits are victims of the appetite of many bigger creatures, like wolves or even humans, for their flesh is used in one of the most delicious dishes ever known.\n" "\n" "Legend has it that they follow a king rabbit by the name of Cédric, whose location is yet unknown." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/npc/Rabbit.cfg:25 msgid "incisors" msgstr "" #. [unit_type]: id=Saurian Assassin, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Assassin.cfg:5 msgid "Saurian Assassin" msgstr "" #. [unit_type]: id=Saurian Assassin, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Assassin.cfg:18 msgid "Saurian Assasins use poison from frogs. They, like their cousins the Nagas, are completely unaffected by the poison." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/saurians/Saurian_Assassin.cfg:141 ./Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:141 msgid "knife" msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/saurians/Saurian_Assassin.cfg:153 ./Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:153 msgid "throwing knives" msgstr "" #. [unit_type]: id=Saurian Chameleon, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:5 msgid "Saurian Chameleon" msgstr "" #. [unit_type]: id=Saurian Chameleon, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:19 msgid "These Saurians boast the power to change their color, and ultimately, their appearance at will. Their crest is a symbol of this." msgstr "" #. [unit_type]: id=Saurian Headhunter, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:5 msgid "Saurian Headhunter" msgstr "" #. [unit_type]: id=Saurian Headhunter, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:18 msgid "Saurian Headhunters are the heavy fighters of the saurians. Armed with an axe, they can deliver relatively strong blows, but are encumbered by armor." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:23 ./Flight_Freedom/units/saurians/Saurian_Jarl.cfg:26 ./Flight_Freedom/units/saurians/Saurian_Margrave.cfg:27 ./Flight_Freedom/units/undead/Undead_Dwarf.cfg:30 msgid "axe" msgstr "" #. [unit_type]: id=Saurian Jarl, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Jarl.cfg:5 msgid "Saurian Jarl" msgstr "" #. [unit_type]: id=Saurian Jarl, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Jarl.cfg:18 msgid "Saurian Jarls are the leaders of saurian attack squads. Armed with an axe and armored, they are capable of easily killing men and taking some punishment, but the armor slows them down to the point where they cannot sneak pass enemies." msgstr "" #. [unit_type]: id=Saurian Juggler, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Juggler.cfg:5 msgid "Saurian Juggler" msgstr "" #. [unit_type]: id=Saurian Juggler, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Juggler.cfg:18 msgid "More experienced Skalds, the Jugglers can throw more daggers. They have also learned to supplement their natural poison with swamp berry extracts." msgstr "" #. [attack]: type=blade #: ./Flight_Freedom/units/saurians/Saurian_Juggler.cfg:23 ./Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:24 ./Flight_Freedom/units/saurians/Saurian_Skald.cfg:23 msgid "teeth" msgstr "" #. [unit_type]: id=Saurian Knifethrower, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:5 msgid "Saurian Knifethrower" msgstr "" #. [unit_type]: id=Saurian Knifethrower, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:19 msgid "The Saurian Knifethrowers are the elite of the Skalds. They possess incredible skill with their arms, enabling them to throw many daggers at blinding speeds." msgstr "" #. [unit_type]: id=Saurian Margrave, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Margrave.cfg:5 msgid "Saurian Margrave" msgstr "" #. [unit_type]: id=Saurian Margrave, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Margrave.cfg:19 msgid "Saurian Margraves are the leaders of saurian armies. They are also skilled with the axe, but like the Jarls, are, due to their armor, slower than most saurians and unable to sneak past enemies." msgstr "" #. [unit_type]: id=Saurian Skald, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Skald.cfg:5 msgid "Saurian Skald" msgstr "" #. [unit_type]: id=Saurian Skald, race=lizard #: ./Flight_Freedom/units/saurians/Saurian_Skald.cfg:18 msgid "The Saurian Skalds are selected from a slower-moving but considerably stronger race of saurians, which also bear a dreaded poison bite. However, they are best known for their manual dexterity, which they translate into fast dagger throwing." msgstr "" #. [unit_type]: id=Caravan, race=human #: ./Flight_Freedom/units/special/Caravan.cfg:17 msgid "Caravans are used to carry gold or supplies over long distances. They are guarded, but they usually also have a soldier with a spear and crossbow in the back to defend them." msgstr "" #. [attack]: type=pierce #: ./Flight_Freedom/units/special/Caravan.cfg:33 msgid "crossbow" msgstr "" #. [unit_type]: id=Door, race=mechanical #: ./Flight_Freedom/units/special/Door.cfg:5 msgid "Door" msgstr "" #. [unit_type]: id=Door, race=mechanical #: ./Flight_Freedom/units/special/Door.cfg:33 msgid "The door will not open for any who are not allied with it." msgstr "" #. [unit_type]: id=Rock, race=mechanical #: ./Flight_Freedom/units/special/Rock.cfg:5 msgid "Rock" msgstr "" #. [unit_type]: id=Rock, race=mechanical #: ./Flight_Freedom/units/special/Rock.cfg:24 msgid "This is impassable to all corporeal things. It can be destroyed, but not easily." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/special/Rock.cfg:27 msgid "none" msgstr "" #. [unit_type]: id=Watch Tower, race=mechanical #: ./Flight_Freedom/units/special/Watch_Tower.cfg:5 msgid "Watch Tower" msgstr "" #. [unit_type]: id=Watch Tower, race=mechanical #: ./Flight_Freedom/units/special/Watch_Tower.cfg:34 msgid "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas." msgstr "" #. [unit_type]: id=Abomination, race=undead #: ./Flight_Freedom/units/undead/Abomination.cfg:5 msgid "Abomination" msgstr "" #. [unit_type]: id=Abomination, race=undead #: ./Flight_Freedom/units/undead/Abomination.cfg:30 msgid "An Abomination is a mongrel of assorted body parts, not all of which are necessarily human. The work of an evil mage, it is an unnaturally strong, utterly obedient thrall of its master." msgstr "" #. [attack]: type=impact #: ./Flight_Freedom/units/undead/Abomination.cfg:35 msgid "crush" msgstr "" #. [unit_type]: id=Gargoyle, race=undead #: ./Flight_Freedom/units/undead/Gargoyle.cfg:5 msgid "Gargoyle" msgstr "" #. [unit_type]: id=Gargoyle, race=undead #: ./Flight_Freedom/units/undead/Gargoyle.cfg:18 msgid "This is a statue animated by dark magic. It is not very powerful, but it is annoying, as it reverts to its stone form during the day, rendering it utterly invulnerable to any and all forces." msgstr "" #. [unit_type]: id=Wisp, race=undead #: ./Flight_Freedom/units/undead/Spirit_Wisp.cfg:5 msgid "Wisp" msgstr "" #. [unit_type]: id=Wisp, race=undead #: ./Flight_Freedom/units/undead/Spirit_Wisp.cfg:18 msgid "A Wisp is a magically created and bound spirit. Although its artificial nature limits its power, it is as ethereal as any Ghost, and has the potential, through repeated killing, to steal a soul into its vile magics." msgstr "" #. [attack]: type=arcane #: ./Flight_Freedom/units/undead/Spirit_Wisp.cfg:23 msgid "touch" msgstr "" #. [unit_type]: id=Undead Dwarf, race=undead #: ./Flight_Freedom/units/undead/Undead_Dwarf.cfg:5 msgid "Undead Dwarf" msgstr "" #. [unit_type]: id=Undead Dwarf, race=undead #: ./Flight_Freedom/units/undead/Undead_Dwarf.cfg:17 msgid "These are former dwarves, raised into unlife. They retain the power of dwarves, but also their lack of speed." msgstr ""