msgid ""
msgstr ""
"Project-Id-Version: Flight_Freedom-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-04-17 22:32+0200\n"
"PO-Revision-Date: 2014-03-03 21:22+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [editor_group]: id=ftf
#: Flight_Freedom/_editor.cfg:22
msgid "Flight to Freedom (custom terrains)"
msgstr ""
#. [music]
#: Flight_Freedom/_editor.cfg:35
msgid "FtF - Epilogue"
msgstr ""
#. [music]
#: Flight_Freedom/_editor.cfg:40
msgid "FtF - Intro"
msgstr ""
#. [music]
#: Flight_Freedom/_editor.cfg:45
msgid "FtF - No Way Out"
msgstr ""
#. [music]
#: Flight_Freedom/_editor.cfg:50
msgid "FtF - Wesnoth Tragedy"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:28
msgid "FtF"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:30
msgid "Flight to Freedom"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "Hatchling"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "(Normal)"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "Hero"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "(Difficult)"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "(Easier)"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:34
msgid "Warrior"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:37
msgid ""
"This is the story of the great Drake leader Malakar, who saw the near-"
"destruction of his tribe at the hands of a dark wizard, and of how he "
"gathered his shattered people and set out on a dangerous journey across "
"unknown lands in the hopes of bringing them back home.\n"
"\n"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:41
msgid ""
"― The classic campaign Flight to Freedom is back after its long "
"absence, having undergone extensive rewriting and polishing while it was "
"away. It now features new dialogue and story elements, improved balance, "
"Theracar as a playable hero, a redrawn version of every single map, new "
"objectives, and greatly increased stability.\n"
"\n"
"This is Flight to Freedom as you've never seen it before. Now updated "
"for BFW 1.11.9+!\n"
"\n"
"(Expert Level)"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:47
msgid "Version:"
msgstr ""
#. [campaign]: id=Flight_to_Freedom
#: Flight_Freedom/_main.cfg:48
msgid "(for Wesnoth v1.11.9 or later)"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:71
msgid "Original Creator and Inspiration"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:72
msgid "MadMax"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:75
msgid "Version 5 Author, Maintainer"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:76
msgid "Nova (Chris Young)"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:79
msgid "Graphics"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:80
msgid ""
"fmunoz\n"
"antwerp\n"
"Neoriceisgood\n"
"Jason Lutes\n"
"PhantasyRPG\n"
"AT\n"
"Christophe33\n"
"Quensul\n"
"Jetrel\n"
"quartex\n"
"Xan\n"
"Extended Era\n"
"Fynmiir\n"
"James Woo\n"
"A New Order\n"
"Imperial Era\n"
"Eleazar\n"
"Ranger M\n"
"Reiner 'Tiles' Prokein\n"
"Mark Goodenough\n"
"Raajal\n"
"irrevenant\n"
"Imperial Era\n"
"Shadow Master\n"
"Gargoyle pillager\n"
"Syntax_Error\n"
"battlestar\n"
"mesilliac\n"
"EEDragons\n"
"Fiery Menace\n"
"ineedtoreportbugs\n"
"WTactics\n"
"and others"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:115
msgid "Sounds and Music"
msgstr ""
#. [about]
#: Flight_Freedom/credits.cfg:116
msgid ""
"http://freesoundfiles.tintagel.net/Audio/\n"
"Elvish Pillager\n"
"Raajal\n"
"ZhayTee - wesnoth_tragedy\n"
"amilcare - intro"
msgstr ""
#: Flight_Freedom/dependency-utils.cfg:14
msgid ""
"The required add-on “Flight to Freedom: Resources” is currently "
"not installed."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/macros/deaths.cfg:36
msgid "All is lost!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/macros/deaths.cfg:43
msgid "(Kogw) All is lost!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:67
#: Flight_Freedom/scenarios/12_Rockfall.cfg:493
msgid "RrrRRARGH!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/macros/deaths.cfg:89
#: Flight_Freedom/scenarios/12_Rockfall.cfg:515
msgid "I have failed!"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/macros/deaths.cfg:119
msgid "Aaarr! My arm!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:123
msgid "Captain! Pull back! I need you alive!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/macros/deaths.cfg:128
msgid "I might be able to patch you up, mate, just don't get hurt any worse."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/macros/deaths.cfg:133
msgid "I may never fight again..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:154
msgid "Wounded or not, you will see another day, my friend."
msgstr ""
#. [message]: speaker=deaddragon
#: Flight_Freedom/macros/deaths.cfg:171
msgid "ruarr... my children, avenge me..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:182
msgid ""
"Drakes! Fight on! KILL! Kill all that dare to oppose us! Give no quarter, "
"and show no mercy!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:193
msgid "No! Hartholar is dead!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/macros/deaths.cfg:197
msgid ""
"You must continue this quest without me, Malakar. Although I die, the drakes "
"- your people - still live on, and you are their chief. You cannot falter "
"now."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:215
msgid "This is the end... of the drakes."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/macros/deaths.cfg:238
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:871
msgid "No! Without him, I cannot hope to prevail!"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/macros/deaths.cfg:253
msgid "No! Without the Magi, the drakes are doomed!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/macros/items.cfg:27
msgid "A healing potion! Should I drink it?"
msgstr ""
#. [option]: speaker=narrator
#: Flight_Freedom/macros/items.cfg:30
msgid "Healing potion^Drink it"
msgstr ""
#. [option]: speaker=narrator
#: Flight_Freedom/macros/items.cfg:53
msgid "Healing potion^Leave it"
msgstr ""
#. [set_menu_item]: id=lesser_fireball
#: Flight_Freedom/macros/magi.cfg:123
msgid "Lesser Fireball"
msgstr ""
#. [message]
#: Flight_Freedom/macros/magi.cfg:284 Flight_Freedom/macros/magi.cfg:475
msgid "My energies are drained, I need rest."
msgstr ""
#. [set_menu_item]: id=fireball
#: Flight_Freedom/macros/magi.cfg:314
msgid "Fireball"
msgstr ""
#. [set_menu_item]: id=check_magus_charges
#: Flight_Freedom/macros/magi.cfg:504
msgid "Charges..."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/macros/magi.cfg:523
msgid "Charges: $tempstore.variables.energy"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/macros/magi.cfg:769
msgid ""
"Drake High Magi can launch Fireballs (damage: "
"$khigh_magus_damage fire) within a four-hex radius. They are limited to "
"three fireballs per scenario level per magus. A green square signifies that "
"the magus has energy left, and a red square signifies that the magus' energy "
"is depleted."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/macros/magi.cfg:775
msgid ""
"Similarly, Drake Magi can launch Lesser Fireballs "
"(damage: $kmagus_damage fire) within a three-hex radius. They are "
"limited to three fireballs per scenario level per magus."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/macros/magi.cfg:781
msgid ""
"Fireballs are invoked by right-clicking a target in "
"range and selecting the appropriate item in the menu. You can check the "
"number of charges a magus has by right-clicking on it and selecting "
"\"Charges...\""
msgstr ""
#. [else]
#. [event]
#. [objectives]
#. [scenario]: id=Caravan
#. [scenario]: id=Forest_of_Nightmares
#. [scenario]: id=Hafwyt
#. [scenario]: id=Manor, id=A key
#. [scenario]: id=Mountain_Crypt, id=Quemar
#. [scenario]: id=Rockfall, (race=dwarf)}
#. [scenario]: id=Swamps_Jamolar
#. [scenario]: id={ID}
#. [then]
#: Flight_Freedom/macros/objectives.cfg:18
#: Flight_Freedom/macros/objectives.cfg:24
#: Flight_Freedom/scenarios/01_Survival.cfg:192
#: Flight_Freedom/scenarios/01_Survival.cfg:266
#: Flight_Freedom/scenarios/01_Survival.cfg:292
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:382
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:840
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:848
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1021
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1027
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:30
#: Flight_Freedom/scenarios/03a_Manor.cfg:99
#: Flight_Freedom/scenarios/04a_Caravan.cfg:153
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:81
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:200
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:88
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:242
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:364
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:467
#: Flight_Freedom/scenarios/12_Rockfall.cfg:84
#: Flight_Freedom/scenarios/12_Rockfall.cfg:304
#: Flight_Freedom/scenarios/12_Rockfall.cfg:341
msgid "Death of Malakar"
msgstr ""
#: Flight_Freedom/macros/objectives.cfg:19
#: Flight_Freedom/macros/objectives.cfg:25
msgid "Death of Kogw"
msgstr ""
#. [objectives]
#. [scenario]: id=Endgame
#. [scenario]: id=Exodus
#. [scenario]: id=Hafwyt
#: Flight_Freedom/macros/objectives.cfg:62
#: Flight_Freedom/macros/objectives.cfg:69
#: Flight_Freedom/scenarios/01_Survival.cfg:191
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:199
#: Flight_Freedom/scenarios/16_Exodus.cfg:72
#: Flight_Freedom/scenarios/20_Endgame.cfg:140
msgid "Defeat all enemy leaders"
msgstr ""
#. [note]: description=
#: Flight_Freedom/macros/objectives.cfg:77
msgid "The campaign will not end if this scenario is lost."
msgstr ""
#. [scenario]: id=Underground
#. [time]: id=underground_ftf
#: Flight_Freedom/macros/schedules.cfg:7
#: Flight_Freedom/scenarios/10_Underground.cfg:4
msgid "Underground"
msgstr ""
#: Flight_Freedom/macros/special-notes.cfg:5
msgid " Some of this unit’s attacks are not available except on defense."
msgstr ""
#: Flight_Freedom/macros/special-notes.cfg:8
msgid " Some of this unit’s attacks are not available except on offense."
msgstr ""
#: Flight_Freedom/macros/special-notes.cfg:12
msgid ""
" This unit cannot move to terrains other than water, castle and villages."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:9
msgid ""
"Although their history is littered with heroes, great deeds, and drama, "
"there are a few special stories that any hatchling of Morogor can tell you "
"by heart. The spirit of a people can be found in the legends they tell their "
"little ones, for the lessons they first give their children reveal the "
"values which they hold most dear."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:14
msgid ""
"This is the tale of the Kakatar tribe. It is story of high adventure, "
"unspeakable evil, betrayal, friendship, danger, and survival. It is the "
"story of the great leader Malakar, and his desperate flight to freedom."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:19
msgid ""
"It begins on the shores of Morogor, and it begins with white sails in the "
"distance. The Kakatars of the time had the most contact with outsiders; most "
"of the other tribes were known to drive off or destroy visiting ships out-of-"
"hand. A few times a year, humans would tentatively arrive, hoping to trade "
"their goods for a chance to mine the strange rock of the carefully-guarded "
"Morogor quarries. Very few expeditions succeed; nearly all were sent home "
"empty-handed. But still they came."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:24
msgid ""
"THERACAR: A moment of your time, Malakar. My scouts have reported an "
"approaching fleet manned by humans. No doubt they wish to discuss the use of "
"our quarries, again."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:29
msgid ""
"MALAKAR: Ahhhhrr. How many times must I refuse before they leave us alone? "
"Captain, deny any requests for landing on Morogor' shores. Surely, by now, "
"they would know that we have no interest in trade with thin-skins."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:34
msgid ""
"NECOLAR: Forgive me, Father, but I would like to speak with the humans, as "
"an official emissary of our tribe. If we turn them away too soon, without "
"giving them the chance to resupply, they may become hostile."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:39
msgid ""
"MALAKAR: Heh. Captain! Hear the wisdom of the one who may become your new "
"leader! Very well, meet with the thin-skins, my child, but..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:44
msgid ""
"NECOLAR: I know, Father. No access to the quarries, and no more than one "
"night of rest. I want them on our shores no more than you do. By your "
"leave..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:49
msgid ""
"And so Necolar, as an official emissary of her father's tribe, went to meet "
"with the human leaders. The humans were not interested in trading, however."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:54
msgid "Negotiations were short."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:64
msgid ""
"Error: The required dependency Flight to Freedom: Resources must be "
"installed."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:80
msgid ""
"With their leader defeated, the remaining drakes were unable to organize "
"effectively, and were mown over by the invaders."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:85
msgid ""
"GENERAL: Your squad did particularly well today, Captain. We killed fewer "
"Drakes than I might have imagined. You have my authorization to begin "
"loading the best-looking ones onto the ships."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:94
msgid ""
"Malakar scattered his forces, hoping some would escape the net that "
"threatened to enclose them all. Unfortunately, few of his tribe had ever "
"been to the swamps before, and they became frustrated and lost quickly. The "
"skilled scouts began hanging back, unwilling to abandon their friends and "
"family, and group travel was slow and inefficient."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:99
msgid ""
"For the next four days, humans swept the northern swamps, capturing small "
"groups of tired, dispirited and lost warriors. The battles that ensued were "
"short and brutal."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:104 Flight_Freedom/macros/story.cfg:983
msgid ""
"Most of the Drakes were allowed to simply sink beneath the murky waters, but "
"a few of the stronger survivors were bound and dragged by horses back toward "
"the shore."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:109
msgid ""
"Malakar, himself, was captured when he ambushed a small squad, hoping to "
"free their prisoners."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:114
msgid ""
"GENERAL: Captain, we've wasted enough time here, and I believe we have "
"enough prisoners to satisfy the Baron. You have my authorization to begin "
"loading the best-looking drakes onto the ships."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:128
msgid ""
"If this were the end of the story, then the Kakatar defense would have risen "
"to become an entire legend on its own. Malakar stood with his forces until "
"the end, giving no ground and inflicting grim losses upon the invaders, even "
"slaying the humans' cavalry to a man. Ultimately, however, there were simply "
"too many humans and the drakes were overrun."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:136
msgid ""
"If this were the end of the story, then the Kakatar defense would have risen "
"to become an entire legend on its own. Malakar stood with his forces until "
"the end, giving no ground and inflicting grim losses upon the invaders. "
"Ultimately, however, there were simply too many humans and the drakes were "
"overrun."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:143
msgid ""
"GENERAL: Damn this whole business. This island is a nightmare. Captain! You "
"have my authorization to begin loading the best-looking drakes onto the "
"ships."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:155
msgid "CAPTAIN: At once, Sir. And the rest?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:160
msgid "CAPTAIN: Execute the dying ones."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:165
msgid "CAPTAIN: Sir. Requesting permission to speak freely?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:170
msgid ""
"GENERAL: Granted, Captain, but make it brief. Neighboring tribes may be "
"sending scouts already."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:175
msgid ""
"CAPTAIN: The drake tribes are often in competition, Sir. They are unlikely "
"to be upset at the removal of a rival tribe. However, they do share certain "
"beliefs, and if we do not bury the dead warriors, I'm certain that every "
"drake in Morogor will unite and swear vengeance upon us."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:180
msgid ""
"GENERAL: We are nearly five days behind schedule, already. We do not have "
"time to pander to their superstitions. Thank you for your insight, Captain. "
"You are dismissed."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:185
msgid ""
"GENERAL: Lieutenant! It has come to my attention that we must leave no trace "
"of our actions here today. As soon as the last able-bodied drake is aboard, "
"I want your unit to burn this village to the ground. Let nothing remain but "
"ashes."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:190 Flight_Freedom/macros/story.cfg:988
#: Flight_Freedom/macros/story.cfg:1154
msgid ""
"Many weeks passed. The captive drakes, already wounded, quickly began to "
"weaken and die. Each lost warrior of the tribe deserved a funeral dirge, and "
"the songs began at daybreak and often did not end until sundown."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:195
msgid ""
"With barely more than half of the captives still alive, the human army "
"eventually made landfall, and the drakes were sold as slaves to Baron Prax "
"III."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:201
msgid ""
"GENERAL: Spare me your hollow pleasantries, Baron. I find both you and your "
"work distasteful and have no desire to continue our relationship any longer "
"than is necessary."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:206
msgid ""
"BARON: Very well, Marshal, I suppoze I can hardly expect a mere merzenary to "
"share in the bazic social grazes to which I am accuztomed."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:211
msgid ""
"GENERAL: The Royal Armies of Wesnoth are not mercenaries! You may have "
"provided us with an escape from crisis, but do not ever presume that we "
"answer to anyone but the Crown."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:216
msgid ""
"BARON: I think you will find, General, that even your prezious King would "
"anzwer like a lapdog if his pocketbook dozn't begin to fill soon. Money doez "
"strange thingz to people..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:221
msgid "GENERAL: This... this is a tenth of what was promised!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:226
msgid ""
"BARON: You have failed me, Marshal; you and your men. I requezted able-"
"bodied men and women, and you brought me dying lizards. You are lucky I do "
"not chooz to punish you for your shameful performanz."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:231
msgid ""
"GENERAL: You will never, as long as the kingdom stands, lay a finger upon "
"our lowliest peasant! The drakes are strong, powerful, and will heal soon! "
"You have all the slaves you need to run your plantations, and the drakes..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:236
msgid ""
"BARON: Yez, Marshal, they are zomewhat uzeful to me on the plantations, and "
"so I let you live. I never azked you for plantation-help, however. Perhapz "
"next time you will pay a little more attenzion and bring me the humans I had "
"azked for. You are dizmizzed."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:250
msgid ""
"BARON: Foolish insectz! You think you have won, but I have only begun to "
"show you my true power!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:255
msgid ""
"BARON: Hear me, Sol'kan, bringer of the void and arbiter of souls! I zummon "
"thee forth from your pit of eternal suffering to aid me now! Hear me, unholy "
"groom of the darkezt one, lord of..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:260
msgid "MALAKAR: HIYA!!!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:266
msgid ""
"MALAKAR: You! I offer you your life in exchange for the location of the "
"manor's vaults. You have 10 seconds!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:271
msgid ""
"TREVOR: Th-there is a caravan. P-p-prax kept no money here, but a large sum "
"was sent once a month from his castle i-in the south. The caravan arrives on "
"the east road t-tomorrow morning."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:276
msgid "MALAKAR: I will never lay eyes on you again. Do you understand? Go. Go!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:281
msgid ""
"DRAKE: I mean no offense, Malakar, but what use do we have for the humans' "
"filthy coins? We have our freedom!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:286
msgid ""
"MALAKAR: Not yet. We will need money to finance our campaign. We will only "
"be free when the humans cower at our name and we again breathe the air of "
"Morogor in peace. Our fight is only beginning."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:291
msgid "THERACAR: Baron Prax, it's time for your footrub. Baron?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:296
msgid "THERACAR: Malakar? Praise the Flame! I knew you yet lived!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:305
msgid ""
"MALAKAR: Ah, Captain. While it is good to see you, many lives were lost to "
"secure your safe passage to the Jamolar Swamps."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:310
msgid ""
"THERACAR: The failure is mine. In my haste, I was surprised by a half-dozen "
"human scouts. I am no longer worthy of the honor of my \"ar\"; in shame I am "
"now once again merely \"Theracan.\""
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:315
msgid ""
"MALAKAR: In other times, perhaps, this would have been the right thing to "
"do, but as Chief I formally absolve you. Rise, Theracar; you have much to "
"offer and the tribe needs you more than ever before."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:320
msgid "THERACAR: I will serve always, Malakar."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:327
msgid ""
"MALAKAR: Praise the Flame, indeed. I thought you perished in the defense."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:332
msgid "THERACAR: I am hard to kill, Chief Malakar."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:337
msgid ""
"THERACAR: Even so, the imprisonment here has not been kind to me or the "
"others assigned to the house. I will need time to recuperate before I can "
"fight at your side again, but until then I gladly offer whatever services I "
"can."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:344
msgid ""
"MALAKAR: It is good to have you back, Captain. Go now, and free anyone else "
"working in the manor! We leave immediately!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:349
msgid ""
"MALAKAR: Drakes! Hear me! We move east within the hour! For now, spread out "
"through the manor. For every friend you have lost, for every noble warrior "
"you have seen dishonored, for every hatchling you will never see grow old, "
"for every scar upon your back, set one fire."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:354
msgid "MALAKAR: The humans have sown their seeds!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:359
msgid "MALAKAR: Now, they reap the inferno!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:370
msgid ""
"KOGW: Well, if we're to be shipmates, I think it fitting that we learn a "
"little about each other. Now, what's your quarrel with the bleedin' army?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:375
msgid ""
"MALAKAR: The humans destroyed our home, killed our people, tortured our "
"young, and sold us in chains like cattle. There can be no forgiveness, and "
"every man involved has rightly earned himself a dark and merciless death."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:380
msgid "KOGW: Ah. Well... Ah."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:385
msgid ""
"KOGW: Fair enough. As you may have noticed, I'm not too popular with the "
"elves these days. I suppose you be curious as to why."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:390
msgid "MALAKAR: No."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:395 Flight_Freedom/macros/story.cfg:518
msgid "KOGW: ..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:400
msgid "KOGW: The funny thing about elves is this... oh well."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:411
msgid "GLIDER: Malakar, we have sighted land!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:416
msgid "KOGW: Be wary, this is not Morogor, but the Isle of Storms."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:421
msgid ""
"KOGW: Thousands of years ago, according to legend, a great wizard was exiled "
"here. While he was here, he opened a gate to the netherworld and contacted "
"the Lich-Lord, in an attempt to conquer the world."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:426
msgid ""
"Not surprisingly, the Lich-Lord was hostile, and killed the necromancer. "
"From his ashes, the Lich-Lord raised the race of orcs, who in turn killed "
"the Lich-Lord. Upon his death, the portal shut; but it opens every 400 "
"years, releasing another Lich-Lord into the world."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:431
msgid ""
"The last time it opened, Lord Jeyvan was unleashed. He created a portal to "
"the Green Isle, our ancestral home, and used the orcs to drive my people "
"into the sea."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:436
msgid ""
"KOGW: If the legend is true, the portal will open again in only a few years, "
"and Jeyvan's successor will rise to finish his work. This is a cursed place, "
"haunted by a great evil."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:441
msgid "MALAKAR: What evil?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:446
msgid ""
"KOGW: I do not know. Some say it is a plague, others say it is something "
"within the earth, but the most common reports describe powerful spirits, "
"ogre-like creatures made of solid thunder that travel in flashes of "
"lightning. Even these are supposedly only the vanguard of far worse "
"creatures to come."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:451
msgid ""
"KOGW: Of course, I learned this from a drunken sailor named Bert in a lovely "
"little hole by the name of the 'Flagrant Maiden,' and he... what? Where are "
"you all going?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:456
msgid "KOGW: Guys?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:461
msgid ""
"KOGW: Very well. All hands! Tomorrow we anchor on the north beach! We'll "
"take six hours to load up all the fruit and fresh water that we can. "
"Hopefully we can be there and gone well before noon."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:472
msgid ""
"MALAKAR: Theracar! There appears to be a system of caves to the South. I am "
"entrusting you with the tribe - leave as few traces as you can, and I will "
"attempt to create a diversion to slow down the humans. I will meet up as "
"soon as I can."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:477
msgid "MALAKAR: Move, softskin! We cannot afford to wait for you later!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:482
msgid ""
"KOGW: Aye. I do not ask that you wait for me. I'm heading East. Unlike you "
"flyin' types, I leave footprints. If I have any luck at all, there will be "
"something left of the Unforgiver and I can be out of here before the army's "
"done following me. Good luck on your journey, Malakar."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:487
msgid ""
"ORC WARLORD: Raiders! Heuylah! Tonight we dine on the marrow of those who "
"take our lands!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:492
msgid ""
"HUMAN COMMANDER: The leaders are virtually unprotected! This is our chance!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:497
msgid "KOGW: ...all the pirate gods be damned. Run!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:508
msgid "EINELEN: All we ask for is your companion."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:513 Flight_Freedom/macros/story.cfg:533
#: Flight_Freedom/macros/story.cfg:686
msgid "MALAKAR: ..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:523
msgid "MALAKAR: ...Kogw, captain..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:528
msgid ""
"KOGW: Stop. I know what you're going to say. I haven't necessarily lived a "
"model life, and you have your tribe to think of. There's so few of you left, "
"and I can't ask you to side with me. I will go with the elves. I... goodbye."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:538
msgid ""
"EINELEN: They reorganized faster than I'd imagined. Keep moving two teams of "
"assassins toward the cave mouth, but pull one squad back to keep the orcs at "
"bay. We're not about to lose to those beasts."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:543
msgid ""
"MALAKAR: You are right, Kogw. Our tribe is small enough as it is. We cannot "
"lose another."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:548
msgid ""
"MALAKAR: Kogw, by the flame of Gar-Alagar, I welcome you into our tribe. "
"Theracar has borne witness, and I suggest we hold the festivities at a later "
"date."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:553
msgid "MALAKAR: Into the caves, and prepare to seal the entrance!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:558
msgid "KOGW: Malakar... I..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:563
msgid ""
"THERACAR: Malakar! With all due respect, this is madness! I do not wish to "
"make concessions to the elves either, but the safety of our tribe must..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:568
msgid "MALAKAR: This matter is not open for discussion. We must move!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:573
msgid ""
"THERACAR: No, Malakar. You must reconsider. He is a thin-skin, and can never "
"be one of us, regardless of what services he may..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:578
msgid "MALAKAR: You WILL hold your tongue! Blockade the entrance!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:600
msgid "KOGW: Ye gods! Has the sun always been this bright?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:605
msgid "THERACAR: Hear me! We have left the accursed caves behind us!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:610
msgid ""
"MALAKAR: We must press on quickly. We must find an alternate means of "
"transportation if we are to make it back to Morogor. We cannot tell how much "
"time we have before the elves free themselves and resume the chase."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:615
msgid "THERACAR: A chase you began, Malakar."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:620
msgid "MALAKAR: Watch your tongue!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:625
msgid ""
"THERACAR: I have held my tongue for too long, Malakar. Under your lead, we "
"have been murdered, imprisoned, and have known no rest. You allowed the "
"humans to land on Morogor. You initiated an escape that killed off most of "
"our hatchlings. You let that accursed serving-boy live, and brought down the "
"wrath of the elves."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:630
msgid ""
"THERACAR: Your leadership brought us to this island, where we face the "
"blades of orcs, humans, elves and dwarves. Those tunnels were little more "
"than a deathmarch, and you turned down our one hope of real allies by "
"allowing this worthless softskin into our tribe. You've forgotten what it is "
"to be a tribe, and I will not allow..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:635
msgid "MALAKAR: THAT'S ENOUGH, THERACAR!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:640
msgid ""
"THERACAR: It's over, Malakar. I'm relieving you of your position. I hereby "
"order you and the thinskin to remain here and hold off the... whoever's "
"chasing us now... for as long as you can. Perhaps you'll find some honor in "
"death."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:645
msgid ""
"MALAKAR: Is this honor, Theracar? Your honor needs to assign blame for the "
"unforeseeable? Your honor brought you through the caves - thinking not of "
"our survival but of grand treason? Your honor would cave to blackmail and "
"sacrifice our friends to save..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:650
msgid ""
"THERACAR: Our survival? Even back on Morogor, you thought nothing of our "
"tribe's survival. You wanted to pass rulership onto Necolar, even thought "
"the tribe desperately needed another Breeder... to survive. Your nepotism "
"put her into danger, and we all suffer for it."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:655
msgid "MALAKAR: YOU WILL NOT SPEAK HER NAME!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:660
msgid ""
"MALAKAR: You have gone too far, and I swear that I will strike you down "
"myself unless..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:665
msgid ""
"THERACAR: Enough. Drakes! Tribesmen! Kakatars! It is the dawn of a new day, "
"for us. We must do away with the corrupt, the rotting, the old. Malakar, for "
"your crimes, I hereby sentence you to death."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:670
msgid "THERACAR: Long live the chief."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:681
msgid "KOGW: The forum went well, I thought."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:691
msgid ""
"KOGW: Are you sure it was wise to issue such a sweeping pardon, so soon? If "
"this'd been aboard my ship, I'd have keelhauled the lot of them."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:696
msgid ""
"MALAKAR: I need my tribe's strength to return home. If any feared "
"repercussions in Morogor, we would never make it."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:701
msgid "KOGW: Mal? ...Mal, you okay?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:706
msgid "MALAKAR: Theracar is dead. He died..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:711
msgid "KOGW: Hey, you did what you had to do!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:716
msgid ""
"MALAKAR: ...he died with a blade in his hand and a battle-cry on his lips. "
"He died with honor. Where is the honor for Necolar? She... she was never... "
"even buried... she..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:721
msgid ""
"MALAKAR: Why, Kogw? She was never even buried. She never should have been "
"put into danger in the first place. What... what have I done, Kogw?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:726
msgid ""
"KOGW: Oh, no... Mal, Malakar, it's okay. It's okay. You've got your tribe "
"back... and... look. Look, not all honor is on the battlefield. There's "
"honor, too, in just showing up every day and doing your best, right? I've "
"kept my ear to the ground among the men, er... among everyone here, and I "
"sure wish I'd met her. Everyone clearly respected her."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:731
msgid "KOGW: I... Oh, Mal, I'm sorry."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:742
msgid "KOGW: Is it over?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:747
msgid ""
"MALAKAR: The gate is silent, and those thunder creatures have faded away. I "
"think the day is ours."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:752
msgid ""
"KOGW: I wish we could destroy the thing. We'd be doin' the world a favor."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:757
msgid ""
"MALAKAR: I know of no stronger force than the flames we used, and I think we "
"have done the world enough favors for one day."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:762
msgid ""
"KOGW: So, let's pretend that we've outdistanced the humans and elves in the "
"caves, and the undead are quieted down for a while. That would give us at "
"least a few days to get to the coast."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:767
msgid ""
"MALAKAR: And you are certain you can find Morogor once we are out on the "
"ocean?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:772
msgid ""
"KOGW: Positive. I said I could, and I will. But we need a ship, and... I "
"hate to say this... the only ships I know are the army ones we left behind."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:777
msgid ""
"MALAKAR: That could be perfect, captain. We move north, over the system of "
"caves, while our pursuers are still heading south beneath us. They will "
"never catch up with us, and we can be gone with their vessels before they "
"even find the way to the surface."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:782
msgid "KOGW: That... ... HAHA! Spoken like a true pirate! We move north!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:793
msgid "MALAKAR: Morogor! At last!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:798
msgid "GLIDER: By Gar-Alagar... it is Malakar, returned to us!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:803
msgid "MALAKAR: It is I. Do I know you?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:808
msgid "GLIDER: I have words, sir, for your ears only."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:813
msgid "KOGW: Oi!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:818
msgid "MALAKAR: You may speak in front of the captain. He is of our tribe."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:823
msgid "GLIDER: Oh, I. Uh. Very good."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:829
msgid ""
"GLIDER: In the wake of your disappearance, the other tribes were stirred to "
"action."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:834
msgid ""
"GLIDER: Most thought your tribe had met with foul play at the hands of the "
"Outcast Tribe, and many of the old feuds began again. High Priest Kamalar "
"was one of the few who suspected something worse had happened, but none "
"listened. We were weak, weary and distracted when the humans came."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:839
msgid ""
"GLIDER: Their efficiency was incredible. They pinpointed and eliminated the "
"largest threats, and within two months had the entire island under their "
"thumb. They've been stripping it clean ever since."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:844
msgid ""
"GLIDER: The quarries are mined day and night by teams of slaves, the forests "
"have been clear-cut and turned into great ships of war, our temples have "
"been looted and destroyed... everything of value on the island."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:849
msgid ""
"GLIDER: Even worse, the stone of Gar-Alagar is simply gone. No one knows "
"what is keeping the island afloat anymore, and some fear the waters are "
"rising already."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:860
msgid ""
"NAR: By the smoke, it is good to see you again, Malakar! You and your forces "
"bring some small hope to a land where hope seemed dead."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:865
msgid ""
"MALAKAR: Chieftain Nar. I never expected to hear the Ashtongue tribe was "
"glad to see a Kakatar."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:870
msgid ""
"NAR: These are hard days in Morogor, Malakar. The tribes are all-but "
"shattered, and the old loyalties and grudges are wiped clean. I am a drake, "
"you and your men are drakish. There is nothing more to say."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:875
msgid ""
"GARETH ULL: Nar speaks for all Morogor. All drakes are brothers once more. "
"But the price has been high."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:880
msgid ""
"GARETH ULL: After your tribe's disappearance was discovered, tensions "
"reached a breaking point. No tribe had been given the right of "
"assassination, and the beaches showed signs not only of assassination, but "
"widespread massacre. Fistfights and skirmishes began across the island among "
"the soldiers, while the leaders eyed each other with suspicion."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:885
msgid ""
"NAR: And the humans arrived. They arrived in overwhelming force on all sides "
"of the island. United, we would have been hard-pressed to drive them back. "
"Divided, it was slaughter."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:890
msgid ""
"GARETH ULL: Their primary focus appears to be the quarries. They haul tons "
"of rock from the earth, sending it back by boat the moment it reaches the "
"surface. There are always magic-users who will pay for drakish stone."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:895
msgid ""
"NAR: And their thirst for wealth has not stopped below ground. Most of our "
"temples have been torn down and the stones hauled away. The Temple of Gar-"
"Alagar still stands, but the humans use it as their base of operations; they "
"now call it 'Weswyt.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:900
msgid ""
"NAR: And, although it pains me to say, none know where the Stone of Gar-"
"Alagar is. It is possible the humans have taken it be sold as mere rock."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:905
msgid ""
"GARETH ULL: Nar, with respect, not all of us believe in that... "
"superstition. It's a good story, but useful only for frightening hatchlings. "
"And the Ashtongues."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:910
msgid ""
"NAR: Supers...? Without that Stone, you'll be destroyed along with the rest "
"of us! Morogor will vanish beneath the waves!"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:915
msgid ""
"MALAKAR: Enough. This is the new brotherhood of drakes? We will deal with "
"one crisis at a time."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:920
msgid ""
"KOGW: Er, hi. I'm Kogw. When the fighting gets going, it'd be great if no "
"one kills me."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:925
msgid "OTHER DRAKES: ..."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:930
msgid "KOGW: Super. What's the plan, Mal?"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:941
msgid ""
"With the seizure of Weswyt, Morogor was once again the homeland of the "
"Drakes."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:946
msgid ""
"The remaining tribes unanimously rallied around Malakar, accepting him as "
"the first King of Morogor. With their might behind him, Malakar struck the "
"remaining human strongholds and liberated those still in bondage. Within six "
"weeks, Kogw and his pirates were the only humans on the island."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:950
msgid ""
"What followed was a time of peace, rebuilding, and -- eventually -- "
"prosperity. Malakar ruled wisely and well, and historians consider his rise "
"to power the beginning of the second Golden Age of the Drakes. He lived to "
"the ripe old age of 133; and it is said that a massive firestorm erupted "
"when he died, visible from every corner of Morogor."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:955
msgid ""
"Kogw lived to be 47, and was a noble in Malakar's court. Thanks to his "
"daring ocean raids backed by the elite of the Gliders, he was able to "
"personally provide nearly a third of the jewels and other precious stones "
"needed to rebuild the island's many temples."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:960
msgid ""
"Although the divisions between the tribes have long since reappeared, every "
"Drake alive today still remembers and honors Malakar of the Kakatar tribe. "
"Every grudging contact with the humans is still based on a silent hope of "
"finding another Kogw among them; and every hatchling still begs in their "
"nest, night after night, to hear the legend of the Flight to Freedom just "
"one more time."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:973
msgid ""
"With Hartholar dead, the swamp tribe quickly dispersed in a panic. Malakar "
"attempted to lead his remaining forces forward, but was constantly hampered "
"by tiny, desperate guerrilla attacks from the surviving Jamolar drakes."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:978
msgid ""
"When the humans caught up, they found a tribe that was tired, dispirited and "
"nearly lost. The battle that ensued was short and brutal."
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1000
msgid ""
"Malakar: 'Many have died today. Far too many, all because of petty racism.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1005
msgid ""
"Hartholar: 'Malakar, I must admit that you have great prowess, both martial "
"and intellectual. I was wrong in opposing you, and I repent with my scar of "
"penance.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1010
msgid ""
"Malakar: 'Very well, Hartholar. Let us strive to put this matter behind us, "
"but do not dare to speak ill of Necolag. Who is this to my right?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1015
msgid ""
"Hartholar: 'He is Kzzklk, the leader of the saurians that opposed you "
"earlier, under my directive. What is your plan?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1020
msgid ""
"Malakar: 'Even with the might of both of our tribes, we cannot fight the "
"humans by ourselves. I have seen their army, and it is not only large, but "
"elite.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1025
msgid "Kzzklk: 'My sssaurians will ssstand wwittth youuu.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1030
msgid ""
"Malakar: 'Kzzklk, I am honored. We can use every soldier that is willing to "
"fight with us. However, we will need to leave these swamps soon, before the "
"main human host arrives.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1035
msgid ""
"Malakar: 'Our ultimate goal should be the Obsidian Citadel, the dwelling "
"place of the High Magi.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1040
msgid ""
"Hartholar: 'But, Malakar, how will you convince them to leave their "
"cloisters and join us?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1045
msgid ""
"Malakar: 'They are our only hope. Just as their forerunners, led by the "
"great drake Freon, cleared this island of the evils that once lived on it, "
"they have the power to clear this island once again, this time from the "
"evils that dare to invade it.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1050
msgid ""
"Hartholar: 'You speak wisdom, Malakar. Perhaps the saurians can cover our "
"retreat? They know the swamps well, much better than any drake, and can wage "
"guerrilla war against the thinskins.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1055
msgid "Malakar: 'I agree. Kzzklk, what is your word?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1060
msgid ""
"Kzzklk: 'Yesss. Howwwevver, sssome of myyy warrriorrrss wwwant to followww "
"yyoou.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1065
msgid "Malakar: 'I accept their offer. Hartholar, have we decided?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1070
msgid ""
"Hartholar: 'The route to the Citadel will be treacherous. First, we must "
"reach - and possibly retake - the stronghold at Hafwyt, across the Forest of "
"Nightmares. Then, we must cross the Harkon Mountains, and the resting place "
"of the ancient Mal-Bronam. Only then will we reach the Citadel... which may "
"harbor dangers and guardians of its own.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1075
msgid "Hartholar: 'But, I am decided. This journey must be undertaken.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1080
msgid ""
"Malakar: 'Yes. Drakes! We must tarry no longer! Prepare to move to the "
"southeast!'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1091
msgid ""
"Malakar: 'The fog is thickening down there. I hope that this is not a sign "
"of worse things to come.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1102
msgid ""
"Hartholar: 'The mighty stronghold of Hafwyt lies before us. Here, we can "
"rest and recruit more warriors, perhaps among the Jamolar expatriates here.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1107
msgid ""
"Malakar: 'We cannot rest now. Look! The softskins are laying siege to the "
"fortress!'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1118
msgid ""
"Captain: 'General, I'm pleased to report that our cavalry says that the last "
"of the stragglers have been rounded up.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1123
msgid ""
"General: 'Very good, Captain. That was a careless battle, on our part. Our "
"losses were much higher than they should have been.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1128
msgid "Captain: 'Sir, I assure you that our men fought their hardest!'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1133
msgid ""
"General: 'Yes, Captain. I do not doubt their courage or their effort. "
"However, we need to increase our training twofold. If we're to hold these "
"quarries, we cannot afford to fight another battle like this.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1138
msgid ""
"Captain: 'No, Sir. Sir, may I ask what is to be done with the captives?'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1143
msgid ""
"General: 'Execute the dying ones. A General Dacayan will come by in a week's "
"time. I hear that he is willing to pay handsomely for slaves. See that we "
"are able to sell him as many healthy drakes as possible.'"
msgstr ""
#. [part]
#: Flight_Freedom/macros/story.cfg:1148
msgid "Captain: 'Sir, yes, sir.'"
msgstr ""
#. [damage]: id=attack_only
#: Flight_Freedom/macros/weapon-specials.cfg:15
#: Flight_Freedom/macros/weapon-specials.cfg:16
msgid "attack only"
msgstr ""
#. [damage]: id=attack_only
#: Flight_Freedom/macros/weapon-specials.cfg:17
#: Flight_Freedom/macros/weapon-specials.cfg:18
msgid "This weapon will never be used on defense."
msgstr ""
#. [damage]: id=attack_only
#: Flight_Freedom/macros/weapon-specials.cfg:35
#: Flight_Freedom/macros/weapon-specials.cfg:36
msgid "defend only"
msgstr ""
#. [damage]: id=attack_only
#: Flight_Freedom/macros/weapon-specials.cfg:37
#: Flight_Freedom/macros/weapon-specials.cfg:38
msgid "This weapon will only be available for defense."
msgstr ""
#. [language]
#: Flight_Freedom/main.cfg:14
msgid "bombard"
msgstr ""
#. [scenario]: id=Survival
#: Flight_Freedom/scenarios/01_Survival.cfg:7
msgid "Survival"
msgstr ""
#. [side]: type=General, id=Oddryn
#: Flight_Freedom/scenarios/01_Survival.cfg:30
msgid "Oddryn"
msgstr ""
#. [side]: type=General, id=Dacayan
#. [side]: type=General, id=Oddryn
#. [side]: type=Grand Marshal, id=Habnar
#: Flight_Freedom/scenarios/01_Survival.cfg:38
#: Flight_Freedom/scenarios/01_Survival.cfg:65
#: Flight_Freedom/scenarios/01_Survival.cfg:91
msgid "Elite Royal Infantry"
msgstr ""
#. [side]: type=Grand Marshal, id=Habnar
#: Flight_Freedom/scenarios/01_Survival.cfg:57
msgid "Habnar"
msgstr ""
#. [side]: type=General, id=Dacayan
#: Flight_Freedom/scenarios/01_Survival.cfg:83
msgid "Dacayan"
msgstr ""
#. [side]: type=Drake Chieftain, id=Malakar
#. [side]: type=Drake Worker Malakar, id=Malakar
#. [unit]: id=Malakar, type=Drake Worker Malakar
#. [unit]: type=Drake Chieftain, id=Malakar
#. [unit]: type=Drake Lord, id=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:108
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:284
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:422
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:37
#: Flight_Freedom/scenarios/03a_Manor.cfg:17
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:20
#: Flight_Freedom/scenarios/04a_Caravan.cfg:24
#: Flight_Freedom/scenarios/04a_Caravan.cfg:407
#: Flight_Freedom/scenarios/04a_Caravan.cfg:435
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:31
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:21
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:27
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:22
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:30
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:31
#: Flight_Freedom/scenarios/10_Underground.cfg:18
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:18
#: Flight_Freedom/scenarios/12_Rockfall.cfg:20
#: Flight_Freedom/scenarios/13_Betrayal.cfg:23
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:23
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:27
#: Flight_Freedom/scenarios/16_Exodus.cfg:23
#: Flight_Freedom/scenarios/17_Blockade.cfg:23
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:26
#: Flight_Freedom/scenarios/19_Liberation.cfg:33
#: Flight_Freedom/scenarios/20_Endgame.cfg:23
#: Flight_Freedom/scenarios/21_Epilogue.cfg:19
msgid "Malakar"
msgstr ""
#. [modify_side]
#. [side]: type=Drake Chieftain, id=Malakar
#. [side]: type=Drake Worker Malakar, id=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:126
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:48
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:30
#: Flight_Freedom/scenarios/04a_Caravan.cfg:32
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:40
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:29
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:35
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:41
#: Flight_Freedom/scenarios/08_Landfall.cfg:231
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:39
#: Flight_Freedom/scenarios/10_Underground.cfg:28
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:28
#: Flight_Freedom/scenarios/12_Rockfall.cfg:29
#: Flight_Freedom/scenarios/13_Betrayal.cfg:32
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:31
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:35
#: Flight_Freedom/scenarios/16_Exodus.cfg:31
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:35
#: Flight_Freedom/scenarios/19_Liberation.cfg:45
#: Flight_Freedom/scenarios/20_Endgame.cfg:32
#: Flight_Freedom/scenarios/21_Epilogue.cfg:27
msgid "Kakatar Tribe"
msgstr ""
#. [side]: type=Grand Knight, id=Mato
#: Flight_Freedom/scenarios/01_Survival.cfg:154
msgid "Mato"
msgstr ""
#. [side]: type=Grand Knight, id=Mato
#: Flight_Freedom/scenarios/01_Survival.cfg:162
msgid "Elite Royal Cavalry"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/01_Survival.cfg:206
msgid "Necolar"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/01_Survival.cfg:208
msgid "NYIEEEEEEEE!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:216
msgid "What? No! NO! RrrrrrrRRRRRAAARGHH!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:220
msgid "Kakatar Tribe! To arms! Kill them all!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/01_Survival.cfg:225
msgid ""
"For the course of this campaign Inferno Drakes can upgrade to "
"Armageddon Drakes."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:248
msgid ""
"This is an army! We cannot hope to take them ourselves, but they will buy "
"our lives dearly. Captain Theracar, I need you to warn the Jamolar tribe in "
"the southeastern swamps."
msgstr ""
#. [message]: speaker=Theracar
#. [message]: speaker=Theracar0
#: Flight_Freedom/scenarios/01_Survival.cfg:253
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:255
msgid "At once, Malakar."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:257
msgid ""
"Tribesmen! We did not know it when we slept last night, nor when we awoke "
"this morning, but it has always been written that this is our final hour. "
"Our first priority is to stop the cavalrymen who would intercept our message "
"to the Jamolars."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:261
msgid ""
"Our second priority is to make sure that the childrens' children of these "
"murderers still see our faces in their nightmares. Attack!"
msgstr ""
#. [objectives]
#: Flight_Freedom/scenarios/01_Survival.cfg:265
msgid "Defeat the cavalry leader"
msgstr ""
#. [event]
#. [objectives]
#. [scenario]: id=Rockfall, (race=dwarf)}
#. [then]
#: Flight_Freedom/scenarios/01_Survival.cfg:267
#: Flight_Freedom/scenarios/01_Survival.cfg:293
#: Flight_Freedom/scenarios/12_Rockfall.cfg:85
#: Flight_Freedom/scenarios/12_Rockfall.cfg:305
#: Flight_Freedom/scenarios/12_Rockfall.cfg:342
msgid "Death of Theracar"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:282
msgid ""
"Theracar! Without their horses, you should be able to outdistance them in "
"the hills. Go!"
msgstr ""
#. [objectives]
#: Flight_Freedom/scenarios/01_Survival.cfg:291
msgid "Move Theracar to the end of the southern stream"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:305
msgid ""
"Drakes! Theracar is clear! For the honor of the tribe, let no human pass!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:386
msgid ""
"Our fastest messenger is defeated! Abandon the defense! Everyone turn south! "
"At least one voice must live to warn the Jamolar tribe!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:434
msgid ""
"No! The humans have overrun our lands, and their cavalry blocks our escape! "
"Theracar, why are you still here?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/01_Survival.cfg:440
msgid ""
"No! The humans have overrun our lands! Theracar, why are you still here?"
msgstr ""
#. [scenario]: id={ID}
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:263
msgid "Rebellion"
msgstr ""
#. [side]
#. [side]: type=Drake Worker Malakar, id=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:298
#: Flight_Freedom/scenarios/03a_Manor.cfg:28
#: Flight_Freedom/scenarios/19_Liberation.cfg:180
msgid "Drake Slaves"
msgstr ""
#. [side]: type=Knight, id=Overseer
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:303
msgid "Overseer"
msgstr ""
#. [modify_side]
#. [side]
#. [side]: type=Knight, id=Overseer
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:332
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:365
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:752
msgid "Overseers"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:349
msgid "Kakatar Hatchlings"
msgstr ""
#. [scenario]: id=Blue_River
#. [scenario]: id=Caravan
#. [scenario]: id={ID}
#. [side]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:377
#: Flight_Freedom/scenarios/04a_Caravan.cfg:145
#: Flight_Freedom/scenarios/04a_Caravan.cfg:149
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:62
msgid "Animals"
msgstr ""
#. [else]
#. [scenario]: id={ID}
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:380
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:845
msgid "Kill the overseer"
msgstr ""
#. [else]
#. [scenario]: id={ID}
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:381
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1026
msgid "Rescue the Hatchlings"
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:615
msgid "WORK!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:650
msgid "ARRGH!"
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:654
msgid ""
"Malakar, the guards' fresh replacements are late. Is this our time to strike?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:659
msgid ""
"Our rebellion has not yet been fully planned out, but if we wait any longer, "
"we will have no strength left at all."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:664
msgid "Drakes! Rally to me! Gather what strength you have! Our hour is come!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:676
msgid "This, human, is for my daughter!"
msgstr ""
#. [message]: speaker=Overseer
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:687
msgid "Men! Round up the slaves, and make them suffer for their disobedience!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:698
msgid "Die the death you meant for us!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:766
msgid "The hatchlings are free!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:773
msgid "The hatchlings are free! We must kill the taskmaster!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:779
msgid ""
"Malakar... our hatchlings... they've been tortured and wounded. Why... why "
"would they do this?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:784
msgid ""
"Listen to me! If any of you have any sense of justice, find a thin-skin and "
"cleanse this world of a little of their evil!"
msgstr ""
#. [unit]: id=Guard, type=Spearman
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:804
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:815
msgid "Guard"
msgstr ""
#. [message]: speaker=Overseer
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:824
msgid "Kill the hatchlings! Kill them all!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:829
msgid "The guards have arrived! Protect the hatchlings!"
msgstr ""
#. [else]
#. [then]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:838
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:846
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1019
msgid "Kill both guards"
msgstr ""
#. [else]
#. [then]
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:839
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:847
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1020
msgid "At least four hatchlings must survive"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:885
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:997
msgid ""
"The manor house lies ahead! Tear out its black heart, and leave its shell "
"for the vultures!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:905
msgid ""
"The overseer shall pay for our hatchlings! The debt must be paid in blood!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:916
msgid ""
"Note for translators: if this would not work in the target language, feel "
"free to remove the number of hatchlings."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:919
msgid "Let us make the overseer pay for that hatchling! A life for a life!!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:926
msgid "$hatchlings_killed hatchlings gone! Overseer, your time has come!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:946
msgid "Our hatchlings are under attack! Hurry!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:966
msgid ""
"NO!! Our hatchlings... even if we win this battle, the heart of our tribe is "
"lost. Oh, Necolar, I am sorry..."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1010
msgid "The taskmaster - that monster - is dead! We must free the hatchlings!"
msgstr ""
#. [message]: speaker=Halberdier
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1080
msgid "Slaves! Surrender or die!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02a_Rebellion.cfg:1085
msgid "The Baron's army has arrived! We are defeated... for now."
msgstr ""
#. [scenario]: id=Swamps_Jamolar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:11
msgid "Swamps of the Jamolar"
msgstr ""
#. [scenario]: id=Swamps_Jamolar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:29
msgid "Survive for 20 turns"
msgstr ""
#. [event]
#. [scenario]: id=Forest_of_Nightmares
#. [scenario]: id=Hafwyt
#. [scenario]: id=Mountain_Crypt, id=Quemar
#. [scenario]: id=Swamps_Jamolar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:31
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:82
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:201
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:89
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:243
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:365
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:468
msgid "Death of Hartholar"
msgstr ""
#. [side]: type=Drake Chieftain, id=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:53
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:36
msgid "Hartholar"
msgstr ""
#. [side]: type=Drake Chieftain, id=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:62
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:45
msgid "Jamolar Tribe"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:158
msgid ""
"Hmm... so Hartholar now wears the chieftain's robes. He is a bigot, but a "
"wise drake nonetheless. And the Jamolar tribe, even in these swamps, is "
"mightier than ever before."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:162
msgid "You! Alien drake! Leave now, or face immolation!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:166
msgid ""
"I am Malakar, of the north. Our lands have been overrun by conquering humans!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:170
msgid ""
"Leave, disgusting whelp. You are of the race of Stakron, the betrayer of "
"Kahn the mighty! Perhaps that is why the humans have attacked you!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:174
msgid ""
"No. Not even humans punish children for the sins of their forefathers, "
"unlike you. They seek our blood, and this island for themselves! They "
"murdered my daughter!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:177
msgid ""
"Note for translators: 'wench' here is intended as a fairly mild gender-"
"specific insult, not to literally mean 'prostitute'."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:179
msgid ""
"Oh, Necolag, that wench. When the humans come, I will thank them. Drakes! To "
"arms, let us drive out these rabble!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:183
msgid ""
"I will not strike you down, chief Hartholar. However, we will defend "
"ourselves, and maintain our honor!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:188
msgid "NOTE: The campaign will not end if Hartholar is killed."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:237
msgid "Hartholar! Who are your allies?"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:241
msgid ""
"They are saurians, lizards of the swamps! You cannot stand against them!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:249
msgid "Hartholar! End these games! As we fight, the humans approach!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:254
msgid "Hartholar does not respond."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:263
msgid "Enough! Hartholar, surrender at once!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:301
msgid "Stay your hand! We do not have the right of assassination!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:315
msgid "Die, foul one!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:332
msgid ""
"I will kill Hartholar, for the good of my tribe! Malakar, do not try to stop "
"me. Although I understand that you are bound by honor to spare your vile "
"enemy, I will do what must be done!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:336
msgid "Loyal drakes! Kill the traitor, before he reaches Hartholar!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:353
msgid "Note for translators: this is supposed to be sarcastic."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:355
msgid ""
"For Malakar, the honorable! So honorable that he cannot even strike down his "
"enemies!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:376
msgid ""
"The Jamolar tribe is shattered, and my honor blackened! Nobody will stand "
"with me now!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:431
msgid ""
"Hartholar! There, to the north, are the humans' scouts! All hope is lost! As "
"chief, I will face the hordes in single combat."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:435
msgid ""
"Hartholar, you are bound by this sacrifice to accept my people into your "
"tribe. Perhaps your combined strength can succeed where ours has failed."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:439
msgid ""
"Stay, warrior-chief! This sacrifice... I see that you are free of Stakron's "
"taint. Forgive me, Malakar, I have done you a great wrong. I pledge myself "
"and my tribe to your service, upon my honor."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/02b_Swamps_Jamolar.cfg:443
msgid "Then we must plan our resistance!"
msgstr ""
#. [scenario]: id=Manor, id=A key
#: Flight_Freedom/scenarios/03a_Manor.cfg:4
msgid "The Manor"
msgstr ""
#. [side]
#. [side]: type=FtF Shadow Mage #to differentiate from Liberty, id=Prax III
#: Flight_Freedom/scenarios/03a_Manor.cfg:40
#: Flight_Freedom/scenarios/03a_Manor.cfg:59
#: Flight_Freedom/scenarios/03a_Manor.cfg:68
msgid "Prax III"
msgstr ""
#. [side]: type=Swordsman, id=Donoaov
#: Flight_Freedom/scenarios/03a_Manor.cfg:46
msgid "Donoaov"
msgstr ""
#. [side]: type=Swordsman, id=Donoaov
#: Flight_Freedom/scenarios/03a_Manor.cfg:54
msgid "Prax's Bodyguard"
msgstr ""
#. [scenario]: id=Manor, id=A key
#: Flight_Freedom/scenarios/03a_Manor.cfg:98
msgid "Defeat Prax III"
msgstr ""
#. [label]
#: Flight_Freedom/scenarios/03a_Manor.cfg:104
msgid "Armory"
msgstr ""
#. [label]
#: Flight_Freedom/scenarios/03a_Manor.cfg:108
msgid "Storeroom"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/03a_Manor.cfg:383
msgid ""
"Although the hatchlings were now safe, they had suffered grievous wounds, "
"rendering most of them unable to fight. Many died from their wounds, sending "
"Malakar and the drakes into a ferocious bloodlust."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/03a_Manor.cfg:389
msgid ""
"Soldiers! Attack! I expect each of you to bring back the scalp of a human!"
msgstr ""
#. [object]: id=drake_slave_spear_at_{X}_{Y}
#: Flight_Freedom/scenarios/03a_Manor.cfg:584
msgid "Drake Spear"
msgstr ""
#. [object]: id=drake_slave_spear_at_{X}_{Y}
#: Flight_Freedom/scenarios/03a_Manor.cfg:585
msgid "This weapon is excellent for a drake rising against its masters."
msgstr ""
#. [object]: id=drake_slave_spear_at_{X}_{Y}
#: Flight_Freedom/scenarios/03a_Manor.cfg:586
msgid "This weapon is only fit for adult drakes."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:635
msgid "I wish this armor were drake-sized."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:686
msgid "So, this is why the mansion is haunted."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:707
msgid ""
"The circle is crackling with magical energy! This is the work of a powerful "
"necromancer."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:713
msgid ""
"The circle has darkened, but it reeks of decay. This is the work of a "
"powerful necromancer."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:735
msgid "AAAAH! I'm doomed!"
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/03a_Manor.cfg:739
msgid ""
"Noble warriors, thank you for freeing me from this magical prison. I must "
"now travel to my rightful place in the underworld. You may rest assured that "
"my brethren will harm you no more."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:774
msgid "Ahh... tasty!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:790
msgid "No, this isn't... why am I drinking this? I don't feel well."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:812
msgid "It's just some nonsense about talking to skeletons..."
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/03a_Manor.cfg:827
msgid "Like me?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:831
msgid "Hm? Yes, like... AAAAH! A living skeleton!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:848
msgid "...who seems to be missing a few bones."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:864
msgid "Rotten grape juice! Yuck!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:880
msgid "It's just a box."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:893
msgid "It's another box."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:906
msgid "Yet another box. *mumbles* This is getting old..."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:920
msgid "Wow, a wooden cube."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:937
msgid ""
"There's a fresh corpse here! It's been stitched together... it's moving!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:952
msgid "An abomination! Help!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1083
msgid "Could this key fit that trapdoor?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1089
msgid "I seem to have found a key. What it unlocks, I do not know."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1146
msgid "Perfect!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1150
msgid "Except... that I'm standing on the trapdoor."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1162
msgid "The trapdoor is locked! Could that key fit?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/03a_Manor.cfg:1168
msgid "The trapdoor is locked!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/03a_Manor.cfg:1236
msgid "This mansion is haunted!"
msgstr ""
#. [scenario]: id=Council_of_War
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:4
msgid "Council of War"
msgstr ""
#. [side]: type=Saurian Margrave, id=Kzzklk
#. [unit]: type=Saurian Margrave, id=Kzzklk
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:50
#: Flight_Freedom/scenarios/19_Liberation.cfg:950
#: Flight_Freedom/scenarios/20_Endgame.cfg:487
msgid "Kzzklk"
msgstr ""
#. [side]: type=Saurian Margrave, id=Kzzklk
#: Flight_Freedom/scenarios/03b_Council_of_War.cfg:60
msgid "Saurians"
msgstr ""
#. [scenario]: id=Caravan
#. [side]
#. [unit_type]: id=Caravan, race=human
#: Flight_Freedom/scenarios/04a_Caravan.cfg:4
#: Flight_Freedom/scenarios/04a_Caravan.cfg:97
#: Flight_Freedom/units/special/Caravan.cfg:5
msgid "Caravan"
msgstr ""
#. [side]: type=Elvish Marshal, id=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:39
msgid "Haloran"
msgstr ""
#. [modify_side]
#. [side]: type=Elvish Marshal, id=Haloran
#. [side]: type=Elvish Marshal, id=Mandros
#: Flight_Freedom/scenarios/04a_Caravan.cfg:48
#: Flight_Freedom/scenarios/04a_Caravan.cfg:604
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:44
msgid "Elvish Melrithian Force"
msgstr ""
#. [unit]: type=Caravan, id=theCaravan
#: Flight_Freedom/scenarios/04a_Caravan.cfg:104
msgid "Prax's Caravan"
msgstr ""
#. [scenario]: id=Caravan
#: Flight_Freedom/scenarios/04a_Caravan.cfg:152
msgid "Destroy the caravan"
msgstr ""
#. [scenario]: id=Caravan
#: Flight_Freedom/scenarios/04a_Caravan.cfg:154
msgid "Caravan is destroyed by wolves"
msgstr ""
#. [scenario]: id=Caravan
#: Flight_Freedom/scenarios/04a_Caravan.cfg:155
msgid "Caravan escapes (reaches the western edge of the map)"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/04a_Caravan.cfg:340
msgid ""
"After torching the mansion, Malakar headed out to intercept the caravan."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:351
msgid ""
"Now that I have freed the tribe, I have true warriors at hand, as well as "
"the Chieftain of the Jamolar!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:358
msgid "Now that I have freed the tribe, I have true warriors at hand!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:451
msgid ""
"Our next step towards home is simple: seize the caravan. It must not enter "
"the hills!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:458
msgid "Scaled creatures! Do you know of Kogw?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:462
msgid "No. I have heard of no such name. Out of my way!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:466
msgid "Watch your tongue!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:470
msgid ""
"Even the insulting are allowed safe passage through our forest. Do not try "
"us, however, or you will find us unmatched in the woods. The rules are "
"simple: take no longer than necessary, start no fires of any kind, and harm "
"no living creature while within our borders."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:474
msgid "Very well, we will be gone from your lands shortly."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:478
msgid ""
"Remember, everyone, we take the caravan! We have no quarrel with the elves."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:485
msgid "Well, at least not yet."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/04a_Caravan.cfg:496
msgid ""
"NOTE: From now on, since Hartholar is no longer critical to your cause, the "
"game will not end if he is killed."
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:512
msgid ""
"Elves! Spread out through the forest! While these beasts have done nothing "
"yet to provoke us, we must be wary!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:525
msgid "No! The caravan has escaped into the hills!"
msgstr ""
#. [unit]: type=Peasant, id=Trevor
#: Flight_Freedom/scenarios/04a_Caravan.cfg:544
msgid "Trevor"
msgstr ""
#. [message]: speaker=Trevor
#: Flight_Freedom/scenarios/04a_Caravan.cfg:550
msgid ""
" *gasp* Elves! Have mercy on me! I come from the Baron's manor, to the west, "
"with terrible news! I need your shelter!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:554
msgid ""
"We cannot offer you sanctuary, but we can promise you safe passage to the "
"other..."
msgstr ""
#. [message]: speaker=Trevor
#: Flight_Freedom/scenarios/04a_Caravan.cfg:558
msgid ""
"Winged beasts! They killed everyone, and burned everything! Fires! And "
"bodies! And wings! And... scales... and... *collapses*."
msgstr ""
#. [message]: speaker=Scout
#: Flight_Freedom/scenarios/04a_Caravan.cfg:595
msgid "Lord Haloran, my men have returned. The western hills are ablaze!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:599
msgid ""
"Those fiends! Rally! Drive out the beasts! Do not rest 'til you cannot see "
"their scales beneath our arrows!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:619
msgid "500 gold! This will go a long way toward our cause!"
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:623
msgid ""
"ARRH! You fight like a crazed beast, and I wish to lose no more men. You "
"have whatever it is you have come for - get out! Get out of our forest! If "
"we ever cross paths again, it will be your death!"
msgstr ""
#. [message]: role=questionb
#: Flight_Freedom/scenarios/04a_Caravan.cfg:637
msgid "What about the elves? They will pursue us!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:641
msgid ""
"I know, but I fear that they will call reinforcements, which we cannot hope "
"to fight."
msgstr ""
#. [message]: speaker=Haloran
#: Flight_Freedom/scenarios/04a_Caravan.cfg:662
msgid "Guards! Rally to me!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:691
msgid "The forest is crawling with elves! We must focus on the caravan!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04a_Caravan.cfg:705
msgid ""
"No! The wolves have destroyed the caravan, and the elves approach on all "
"sides! Retreat!"
msgstr ""
#. [scenario]: id=Forest_of_Nightmares
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:4
msgid "Forest of Nightmares"
msgstr ""
#. [side]: type=Death Knight, id=SW Leader
#. [side]: type=Draug, id=NE Leader
#. [side]: type=Lich, id=NE Leader
#. [side]: type=Revenant, id=SE Leader
#. [side]: type=Revenant, id=SW Leader
#. [side]: type=Spectre, id=Mal-Bronam
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:52
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:64
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:76
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:56
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:69
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:83
msgid "Undead Remnant"
msgstr ""
#. [scenario]: id=Forest_of_Nightmares
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:80
msgid "Move Malakar to the end of the road"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:125
msgid ""
"This forest, like all of Morogor, was once part of Mal-Bronam's domain. Even "
"though he has long since been vanquished, remnants of his power have "
"survived. This is one of them."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:129
msgid ""
"Once, this was a major hub in his domain, where many of his minions were "
"trained. His roads and castles remain to this day."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:133
msgid "Why have these remnants been allowed to survive?"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:137
msgid ""
"Simply put, no tribe has yet laid claim to this area, and none have seen fit "
"to cleanse it. They are more interested in their petty feuds."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:141
msgid ""
"Still, many drakes have died here. Due to the Harkon Mountains, the only "
"practical routes from Weswyt to Hafwyt are through the swamps of my tribe, "
"or the hills of the Lojmar tribe to the south. Even though both Weswyt and "
"Hafwyt are, by the law of Kahn, tribeless cities, their citizens are often "
"taxed or robbed because of their differing ancestries, so some have tried "
"their luck here."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:145
msgid "What dangers do we face in this forest?"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:149
msgid ""
"It has always been my opinion that the fog has claimed more lives than "
"anything else here, but we still must be wary. We must remain on the main "
"road, marked by the myriad fortifications built by Mal-Bronam in his day."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:153
msgid "Very well. Let us leave this forest as quickly as possible."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:222
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:267
msgid ""
"Undead... so this is why so many have died here. Drakes! We will have to "
"fight our way through!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:229
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:274
msgid "There are the undead! Drakes! We will have to fight our way through!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:294
msgid ""
"They have corrupted drakes for their evil ends! Those wretched sorcerers!"
msgstr ""
#. [message]: speaker=rescuedA
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:322
msgid ""
"Finally, another drake. My caravan was ambushed by the undead four days ago. "
"I'm from Weswyt, but I'll serve whoever rescued me, as long as I can leave "
"this cursed place!"
msgstr ""
#. [message]: speaker=rescuedA
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:328
msgid ""
"Finally, a living being. My caravan was ambushed by the undead four days "
"ago. I'm from Weswyt, but I'll serve whoever rescued me, as long as I can "
"leave this cursed place!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:340
msgid "Undead? Old slaves of Mal-Bronam?"
msgstr ""
#. [message]: speaker=rescuedA
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:344
msgid "Yes, and I fear that they are on the prowl today."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:348
msgid "Drakes! Continue traveling southeast, but be on your guard!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:395
msgid "This cave is infested with bats!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:409
msgid "Onward! We must reach Hafwyt soon!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:426
msgid "We have cleared the undead from the forest!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:430
msgid ""
"Yes, but we must press on, before the humans catch us! I fear that we may "
"have tarried too long here."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/04b_Forest_of_Nightmares.cfg:442
msgid "The undead are gaining too much power! We are trapped!"
msgstr ""
#. [scenario]: id=Blue_River
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:4
msgid "Blue River"
msgstr ""
#. [side]: type=Elvish Marshal, id=Mandros
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:36
msgid "Mandros"
msgstr ""
#. [side]: type=Lieutenant, id=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:50
msgid "Omandro"
msgstr ""
#. [side]: type=Lieutenant, id=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:59
msgid "Wesnoth Royal Army"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:101
msgid ""
"This must be the Blue River. I know you are all tired. We rest for ten "
"minutes."
msgstr ""
#. [message]: speaker=Malakar
#. [unit]: type=Pirate, id=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:111
#: Flight_Freedom/scenarios/12_Rockfall.cfg:199
#: Flight_Freedom/scenarios/12_Rockfall.cfg:252
#: Flight_Freedom/scenarios/12_Rockfall.cfg:266
#: Flight_Freedom/scenarios/12_Rockfall.cfg:292
#: Flight_Freedom/scenarios/12_Rockfall.cfg:359
#: Flight_Freedom/scenarios/12_Rockfall.cfg:402
msgid "Kogw"
msgstr ""
#. [message]: role=glidera
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:126
msgid ""
"Malakar, there are humans on the other side of the river. I cannot tell if "
"they're looking for us or not."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:130
msgid "Spot of trouble with the army, eh?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:134
msgid "Who are you? Someone! Kill the human!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:138
msgid ""
"All right, all right. I just thought you could use some help escaping from "
"the, uh, humans."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:142
msgid "What do you mean, softskin?"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:146
msgid ""
"As it happens, I'm the leader of a band of... adventurers. We're good sorts, "
"but those damn elves have been after us for no good reason!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:150
msgid "You help us throw off the elves, and we'll join you."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:154
msgid ""
"Begone from here, softskin. We have no need of you, and no need of your aid."
msgstr ""
#. [message]: speaker=rider
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:176
msgid ""
"Kogw! By the order of Lord Mandros and the entire Elder Council of the Elven "
"Nations, I order you to lay down your weapons and surrender at once!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:180
msgid "Look, friend, as one captain to another..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:184
msgid "I am the Chief of this tribe!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:188
msgid ""
"If you've got trouble with Wesnoth's army, then no place here is safe. You "
"need to leave these lands, and fast."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:192
msgid "Ha! Stupid human, what do you think those things on our backs are?"
msgstr ""
#. [message]: speaker=rider
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:196
msgid "Kogw! This is your last warning!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:200
msgid ""
"The ocean winds blow with great speed. You cannot fly against them. And what "
"will become of your spearmen, with their heavy armor?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:204
msgid "How DARE you insult my clashers, puny softskin!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:208
msgid ""
"No offense meant, chief. It's just that you don't have the look of a seaman. "
"Me, I know dozens of safe islands around here, and none of MY men will be "
"abandoning their clothes and weapons to flee."
msgstr ""
#. [message]: speaker=rider
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:212
msgid "Enough! Your time has come!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:216
msgid ""
"You're flying blind, friend; and I bet these guys will chase you once they "
"see you've abandoned your armor and weapons. You've gotta choose: fly off "
"into the wind, half-naked and praying you find land; or you let me take you "
"in style anywhere you want to go."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:220
msgid "growls*"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:224
msgid ""
"You do speak some sense. You have my cooperation, for now, but do not think "
"for a moment that you have my trust."
msgstr ""
#. [message]: speaker=rider
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:228
msgid "Stand aside, lizards!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:232
msgid "And we do not sail to some 'safe island,' we sail to Morogor."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:236
msgid ""
"Mor...? ...bloody... I mean, absolutely! We sail to Morogor the minute we "
"get clear of these elves!"
msgstr ""
#. [message]: speaker=Malakar
#. [message]: speaker=Mandros
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:249
#: Flight_Freedom/scenarios/12_Rockfall.cfg:375
msgid "AAAAH!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:260
msgid "Well, then. That's that. We will aid you, Chief."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:264
msgid ""
"And how do I guarantee that you will not kill us while we sleep? Swear on "
"the fire of Gar-Alagar, king of the gods of Morogor, an oath to me, Malakar "
"of the Drakes!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:268
msgid "Upon the very eyes of the pirate gods I swear my loyalty."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:272
msgid ""
"Do not mention your 'gods' again, infidel human. I see I will have to teach "
"you manners."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:277
msgid ""
"Understand. You swear by Gar-Alagar, king of the gods of Morogor, in the "
"future -- or you will be sacrificed to him."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:282
msgid "You can now recruit Pirate Schooners."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:300
msgid ""
"You! I am Malakar, Chief of these Drakes; you will answer to me! Why do you "
"and your men pursue us?"
msgstr ""
#. [message]: speaker=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:304
msgid ""
"It is hardly by my wishes, drake. The Baron offered us a tremendous sum for "
"slaves; we thought we could spare our own people if we gave you up, instead."
msgstr ""
#. [message]: speaker=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:308
msgid ""
"I personally despise slavery; but I am sworn to the Crown, and the Crown is "
"desperate."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:312
msgid "You have not answered my question. Why are we pursued?"
msgstr ""
#. [message]: speaker=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:316
msgid ""
"That, I do not know. Nearly a quarter of the Royal Army has been assigned to "
"see that you are destroyed, even though most believe you've already done us "
"a service by killing the necromancer Baron. The order makes no sense to me."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:320
msgid "What forces do you have with you?"
msgstr ""
#. [message]: speaker=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:324
msgid ""
"The nearest force advances from the south, but may be as far as a day behind."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:328
msgid ""
"Very well. You have one minute to go. If I ever see you again, there will be "
"no mercy. Go!"
msgstr ""
#. [message]: speaker=Omandro
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:332
msgid ""
"Thank you, Malakar, Chief of the Drakes, but I decline. I am still sworn to "
"the crown, and have given my oath to the King. I must fight you."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:337
msgid "So be it."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:345
msgid "Wow. Well, Mal, we'd best be getting..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:349
msgid "*growls*"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:353
msgid "... along before the winds shift. My ship is ready to go, when you are."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:357
msgid ""
"First we must bury the body of that one, Omandro. The others were merely "
"puppets, but he was their leader."
msgstr ""
#. [message]: role=drakeb
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:371
msgid "With all due respect, Malakar, we hardly have the time to..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:375
msgid ""
"Silence! The humans hound us, enslave us, and kill our young. They are our "
"sworn enemies, and they will be destroyed every time our peoples meet!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:379
msgid " *gulp*"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:383
msgid ""
"However, they still have scant traces of honor. We respect those with honor. "
"In the end, it is one thing that makes us different from them. Bury their "
"leader."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05a_Blue_River.cfg:389
msgid ""
"We respect those with honor, and this man had honor. In the end, it is one "
"thing that makes us different from them."
msgstr ""
#. [scenario]: id=Hafwyt
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:6
msgid "Hafwyt"
msgstr ""
#. [side]
#. [side]: type=General, id=Hago
#. [side]: type=General, id=Jako
#. [side]: type=General, id=S Leader
#. [side]: type=General, id=SE Leader
#. [side]: type=Lieutenant, id=NE Leader
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:49
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:76
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:89
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:117
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:135
#: Flight_Freedom/scenarios/08_Landfall.cfg:59
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:54
msgid "Wesnoth Expeditionary Force"
msgstr ""
#. [side]: type=Drake Flameheart, id=Tenbakar
#. [side]: type=Drake Flare, id=W Leader
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:155
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:195
msgid "Hafwyt Drakes"
msgstr ""
#. [side]: type=Drake Flameheart, id=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:174
msgid "Tenbakar"
msgstr ""
#. [scenario]: id=Hafwyt
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:202
msgid "Death of Tenbakar"
msgstr ""
#. [scenario]: id=Hafwyt
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:203
msgid "Invasion of Hafwyt's inner keep"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:255
msgid ""
"Hafwyt shall not fall. Its walls are solid stone, enchanted by the magi of "
"the Citadel."
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:259
msgid ""
"Hail, Chieftains! We have been trapped for days, and already we are at the "
"brink of starvation. Help us to break the siege!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:263
msgid ""
"If Hafwyt falls, Malakar, none of northern Morogor will be safe. We must "
"attack!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:267
msgid ""
"Tenbakar! We will drive off the humans, just hold them at bay until we "
"arrive."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:272
msgid "NOTE: The campaign will not end if Malakar is defeated."
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:284
msgid ""
"All able-bodied drakes! I call upon the pledges you have given to your "
"tribes, to your families, and to me. Now, with everything you have left, "
"attack. Yes, their swords and arrows will sting, but not one of us shall go "
"to our graves today knowing that we let the softskins take Hafwyt without "
"first paying with every drop of blood we can wring from them. By honor and "
"by Gar-Alagar, forward!"
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:297
msgid "Retract the drawbridge! Quickly!"
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:325
msgid "The humans are setting up strange war machines!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:329
msgid ""
"They are ballistae, like those on the humans' ships! Drakes! Destroy them "
"quickly, before they destroy Hafwyt!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:461
msgid "The ballistae are firing! Destroy them!"
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:474
msgid "Our walls are failing! Hurry!"
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:785
msgid "Dump the boiling oil!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:802
msgid "ARRRRGH!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:888
msgid "No! Hafwyt has fallen!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:911
msgid "Hafwyt is secure, and its walls undamaged."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:917
msgid "Finally, Hafwyt is secure."
msgstr ""
#. [message]: speaker=Tenbakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:923
msgid ""
"Northern warriors, thank you for saving us today from the spears and swords "
"of the humans. Although my soldiers and I must remain and defend this "
"fortress, I pledge what treasure we have to you and your cause."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:935
msgid "You receive 130 pieces of gold!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:940
msgid ""
"Thank you. Drakes! For now, we rest and reprovision, but tomorrow, we fly at "
"dawn!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/05b_Hafwyt.cfg:967
msgid ""
"The humans have sent reinforcements, and Hafwyt is still not secure! We are "
"doomed!"
msgstr ""
#. [scenario]: id=Southern_Shore
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:4
msgid "Southern Shore"
msgstr ""
#. [side]: type=Drake Chieftain, id=Malakar
#. [side]: type=Pirate Galleon2, id=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:30
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:36
#: Flight_Freedom/scenarios/08_Landfall.cfg:32
#: Flight_Freedom/scenarios/17_Blockade.cfg:31
msgid "Skullbone Pirates"
msgstr ""
#. [side]: type=Dreadnought, id=Luna
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:35
msgid "Luna"
msgstr ""
#. [side]: type=Dreadnought, id=Luna
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:49
msgid "Wesnothian Royal Navy"
msgstr ""
#. [scenario]: id=Southern_Shore
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:53
msgid "Sink the Luna"
msgstr ""
#. [else]
#. [scenario]: id=Blockade
#. [scenario]: id=Landfall
#. [scenario]: id=Open_Ocean
#. [scenario]: id=Southern_Shore
#. [then]
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:54
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:51
#: Flight_Freedom/scenarios/08_Landfall.cfg:105
#: Flight_Freedom/scenarios/08_Landfall.cfg:244
#: Flight_Freedom/scenarios/08_Landfall.cfg:251
#: Flight_Freedom/scenarios/08_Landfall.cfg:482
#: Flight_Freedom/scenarios/17_Blockade.cfg:120
msgid "Destruction of the Unforgiver"
msgstr ""
#. [side]: type=Pirate Galleon2, id=Unforgiver
#. [unit]: id=Unforgiver, type=Pirate Galleon2
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:82
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:27
#: Flight_Freedom/scenarios/08_Landfall.cfg:24
msgid "Unforgiver"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:101
msgid ""
"After securing the Blue River, Malakar boarded the pirates' flagship, the "
"Unforgiver, and set sail for Morogor."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:107
msgid ""
"Omandro had been wrong, however, and the human reinforcements were much "
"closer than he had thought."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:113
msgid ""
"Just as the Unforgiver cleared the coast, it was intercepted by the Royal "
"Navy."
msgstr ""
#. [message]: speaker=Luna
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:118
msgid ""
"This is Commodore Lanck of the Wesnothian Ship Luna. In the name of the "
"King, lower your sails and prepare to be boarded."
msgstr ""
#. [message]: speaker=Theracar
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:123
#: Flight_Freedom/scenarios/13_Betrayal.cfg:152
msgid "Never!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:128
msgid "Uh, Mal...?"
msgstr ""
#. [message]: speaker=Luna
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:132
msgid "So be it. Prepare to be sunk!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:159
msgid "Broadside! Fire!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:178
msgid "Shiver me timbers!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:196
msgid "Their ships burn like dried brush!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:201
msgid "Kogw, could we ignite your ballista bolts when you shoot them?"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:206
msgid "Sounds like a good plan!"
msgstr ""
#. [effect]: type=fire
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:215
msgid "fire ballista"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:258
msgid "How fitting, Kogw, that humans should suffer in slavery to serve us."
msgstr ""
#. [message]: role=shipa
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:281
msgid "The Luna is sinking! All hands, prepare for emergency boarding!"
msgstr ""
#. [message]: speaker=Luna
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:285
msgid "Save the highest-ranking officers first!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/06a_Southern_Shore.cfg:292
msgid ""
"Now, while they're distracted! Full sails south! Let's leave Wesnoth for "
"good!"
msgstr ""
#. [scenario]: id=Mountain_Crypt, id=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:4
msgid "The Crypt of the Mountains"
msgstr ""
#. [side]: type=Lich, id=NE Leader
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:46
msgid "Mal-Troyam"
msgstr ""
#. [side]: type=Spectre, id=Mal-Bronam
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:74
msgid "Mal-Bronam"
msgstr ""
#. [event]
#. [scenario]: id=Mountain_Crypt, id=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:87
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:241
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:363
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:466
msgid "Move Malakar to the end of the valley"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:110
msgid ""
"I have never seen such land as this, with mountains taller than the "
"strongest gliders fly."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:114
msgid ""
"We are within a valley in the Harkon Mountains - one of only a few where "
"drakes can survive. However, this land is, some say, cursed."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:118
msgid "Why? What is this curse, and why must we traverse this valley?"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:122
msgid ""
"We are at the site of the battle between Kahn and Mal-Bronam. The site where "
"our ancestors defeated that lich, and won this island. However, when he "
"died, the land itself rejected his very essence, and these mountains rose to "
"incredible heights. Because of the mountains, we must cross here, in this "
"valley."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:126
msgid ""
"We should leave this valley as quickly as possible. Not only are the humans "
"conquering Morogor as we speak, I have learned to fear even the dead undead. "
"I am sure that we all remember the Forest."
msgstr ""
#. [scenario]: id=Mountain_Crypt, id=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:154
msgid "Quemar"
msgstr ""
#. [then]
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:171
msgid "Fellow drake! Of what tribe are... a magus?!?"
msgstr ""
#. [else]
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:174
msgid "Drake! Of what tribe are... a magus?!?"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:179
msgid ""
"Greetings. I am Quemar, a magus of the Citadel. I was sent here by "
"headmaster Quahgakar to scout the undead remnant here, but I never "
"anticipated their power. Apparently, something has roused them from their "
"sleep."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:183
msgid ""
"Perhaps I can explain. Humans have invaded Morogor in several places and "
"butchered my daughter, and are slaughtering drakes by the hundreds as we "
"speak, while your magi play with fire in the citadel!"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:187
msgid ""
"I know full well of the apathy that you speak of. For some reason, many of "
"my colleagues have lost their ardor. I remember, when they first began their "
"training, how eager they were for knowledge. Their inquisitiveness, their "
"passion. But, they have recently taken to pursuit of strange magics and even "
"perverse depravity, neglecting their studies and withdrawing from life. They "
"believe that their status as magi places them above all other drakes, and "
"even above civilized laws and basic morality. Only Quahgakar seems to still "
"carry the torch of Freon. Only Quahgakar, and I."
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:191
msgid ""
"Yet the Magi are more powerful than ever. If you can reach them, they can "
"form a convocation, with enough power to annihilate a thousand human armies. "
"However, their defenses are formidable, and you will have to penetrate them. "
"I will help you, but you will inevitably lose many. A great many."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:195
msgid ""
"We must reach the Magi, as all of Morogor depends on it. Quemar, what are "
"your powers?"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:229
msgid ""
"I can create flame and frost with my hands and fire. I can control the "
"magics around us, and shape conduits with the ethers that surround us. With "
"these tools, I can launch fires from vast distances. Fires that can consume "
"trees in moments."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:233
msgid "Your assistance honors us. Thank you."
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:237
msgid ""
"However, we must vanquish Mal-Bronam's restless spirit. Unless his evil is "
"banished from this realm, the convocation cannot form."
msgstr ""
#. [scenario]: id=Mountain_Crypt, id=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:240
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:362
msgid "Defeat Mal-Bronam"
msgstr ""
#. [scenario]: id=Mountain_Crypt, id=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:244
msgid "Death of Quemar"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:332
msgid ""
"A curtain of darkness descends from the mountains, cloaking the entire "
"valley."
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:347
msgid ""
"The undead have found us. Remember, Mal-Bronam must be our target. Although "
"he will only possess a remnant of his former power, he will still be a "
"dangerous foe."
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:353
msgid "That darkness... it must be Mal-Bronam!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:359
msgid ""
"Drakes! Use the mountains for cover, and defend yourselves! We must escape "
"the valley!"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:431
msgid ""
"Mal-Bronam has finally been defeated. The darkness is already fading, and "
"the undead are melting away. We must reach the citadel quickly, and begin "
"the convocation!"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:513
msgid "We must defeat Mal-Bronam first!"
msgstr ""
#. [message]: speaker=Hartholar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:519
msgid "We must hurry, before Morogor is overrun by the humans!"
msgstr ""
#. [message]: speaker=Quemar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:523
msgid ""
"Yes, but we must plan our strategy. The Citadel will not be easy to breach."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:527
msgid "We will, Quemar, we will. May Gar-Alagar be with us."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:532
msgid ""
"You have finished the completed portion of the second "
"branch of this campaign. Please reload from Survival to access the first."
"span>"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/06b_Mountain_Crypt.cfg:566
msgid "We have tarried too long... we cannot reach the citadel in time!"
msgstr ""
#. [scenario]: id=Open_Ocean
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:4
msgid "The Open Ocean"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:46
msgid "Sea Monsters"
msgstr ""
#. [scenario]: id=Open_Ocean
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:50
msgid "Move the Unforgiver to the bottom"
msgstr ""
#. [set_menu_item]: id=control_rain_sound
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:228
msgid "Toggle Rain Sound Effects"
msgstr ""
#. [set_menu_item]: id=control_rain
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:254
msgid "Toggle Rain Visual Effects"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:284
msgid ""
"This scenario has visual and audio effects that may cause noticeable "
"slowdown on weaker devices.\n"
"\n"
"Note that you can toggle these effects at any time during the scenario by "
"using the relevant options in the context menu."
msgstr ""
#. [option]: speaker=narrator
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:288
msgid "Load rain"
msgstr ""
#. [option]: speaker=narrator
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:298
msgid "Continue without rain"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:306
msgid ""
"You can always turn on/off some weather effects. To do that, right-click "
"anywhere on the map and choose which effects you want to disable/enable."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:314
msgid ""
"Welcome to the Sea of Webs, boys and girls, home to the nastiest beasts "
"you're likely to find this side of an undead family reunion."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:319
msgid ""
"None will obstruct our passage. We will kill anything that tries to stop us!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:324
msgid ""
"Good plan! Let's round up every monster in the ocean, and a few of the "
"larger fish, and fight them one-on-one!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:329
msgid "Only the ones that oppose... do not mock me, thinskin."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:334
msgid ""
"Heh-heh, I'm the one with thin skin, now? Keep the Unforgiver oriented "
"South, men, and keep us well clear of the larger monsters! If we don't get "
"wrapped up fighting, we should have more than enough time to be out of here "
"before that storm hits."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:339
msgid "Storm? You would let this rain stop you?"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:344
msgid ""
"Spend enough time on the waves, Mal, and you can read the waves and the wind "
"like a book. This place is right in the path of Heaven's own fury, and we've "
"got to be gone before then."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:361
msgid "(Pirate) Incoming! Monsters!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:366
msgid "(Kogw) Hold your course!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:382
msgid "Full speed thataway!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/07a_Open_Ocean.cfg:407
msgid ""
"We'll never outdistance this storm, and it's gaining strength by the minute! "
"We're doomed!"
msgstr ""
#. [scenario]: id=Landfall
#: Flight_Freedom/scenarios/08_Landfall.cfg:4
msgid "Landfall"
msgstr ""
#. [side]: type=Orcish Warlord, id=Skula-Teroa
#: Flight_Freedom/scenarios/08_Landfall.cfg:38
msgid "Skula-Teroa"
msgstr ""
#. [modify_side]
#. [side]: type=Orcish Warlord, id=Dredgno
#. [side]: type=Orcish Warlord, id=Skula-Teroa
#: Flight_Freedom/scenarios/08_Landfall.cfg:46
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:68
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:337
msgid "Local Orcish Tribe"
msgstr ""
#. [side]: type=General, id=Jako
#. [unit]: id=Jako, type=General
#: Flight_Freedom/scenarios/08_Landfall.cfg:51
#: Flight_Freedom/scenarios/08_Landfall.cfg:431
msgid "Jako"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/08_Landfall.cfg:77
msgid "Wesnoth Royal Navy"
msgstr ""
#. [side]
#. [side]: type=Dwarvish Lord
#: Flight_Freedom/scenarios/08_Landfall.cfg:100
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:123
#: Flight_Freedom/scenarios/12_Rockfall.cfg:76
#: Flight_Freedom/scenarios/19_Liberation.cfg:264
msgid "Monsters"
msgstr ""
#. [scenario]: id=Landfall
#: Flight_Freedom/scenarios/08_Landfall.cfg:104
msgid "Move the Unforgiver to the eastern pier"
msgstr ""
#. [event]
#. [scenario]: id=Hordes_Undead
#. [then]
#: Flight_Freedom/scenarios/08_Landfall.cfg:243
#: Flight_Freedom/scenarios/08_Landfall.cfg:481
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:63
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:144
msgid "Defeat both enemy leaders"
msgstr ""
#. [else]
#: Flight_Freedom/scenarios/08_Landfall.cfg:250
msgid "Defeat enemy leader"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/08_Landfall.cfg:284
msgid "Ieeeeee!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:325
msgid "The bridge collapsed!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/08_Landfall.cfg:366
msgid "I don't trust this bridge."
msgstr ""
#. [unit]: id=Passing Wind, type=Dreadnought
#: Flight_Freedom/scenarios/08_Landfall.cfg:379
msgid "Passing Wind"
msgstr ""
#. [message]: speaker=Malakar
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:394
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:274
msgid "The humans pursue us!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:399
msgid ""
"Blast! There's low wind and we're in the island's tide. Our best bet is to "
"land and hope they hesitate long enough for us to ready our defense."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:404
msgid ""
"There is an old fortress on the eastern horizon. We can make our stand there."
msgstr ""
#. [message]: speaker=Skula-Teroa
#: Flight_Freedom/scenarios/08_Landfall.cfg:468
msgid "Intruders! Die!"
msgstr ""
#. [message]: speaker=Jako
#: Flight_Freedom/scenarios/08_Landfall.cfg:472
msgid ""
"Men, be prepared for attacks from the South, but the Drakes remain our "
"primary objective. Move out!"
msgstr ""
#. [message]: speaker=Kogw
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:617
#: Flight_Freedom/scenarios/08_Landfall.cfg:624
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:701
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:323
msgid "A spirit has attacked!"
msgstr ""
#. [message]: speaker=Malakar
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:641
#: Flight_Freedom/scenarios/08_Landfall.cfg:684
msgid "By the smoke of Gar-Alagar... a spirit!"
msgstr ""
#. [message]: speaker=Malakar
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:653
#: Flight_Freedom/scenarios/08_Landfall.cfg:697
msgid "It... it did not attack. It just appeared."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:665
#: Flight_Freedom/scenarios/08_Landfall.cfg:703
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:735
msgid "Are you going to say that EVERY time?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:826
msgid "What is this? Why have we landed here?"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:831
msgid ""
"I'm truly sorry, Mal, but I can't keep doing this. The drake is all yours, "
"boyos."
msgstr ""
#. [message]: speaker=slayer
#: Flight_Freedom/scenarios/08_Landfall.cfg:862
msgid "RUARRAGH!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:866
msgid "We need an EMPTY fortress, you fool!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:960
msgid "They have summoned reinforcements! Burn down their ships!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/08_Landfall.cfg:964
msgid ""
"By the Eyes... it's hopeless, Malakar! That's a whole fleet of their finest. "
"We must retreat!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:968
msgid "Hmm. So be it. Regroup farther inland!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/08_Landfall.cfg:972
msgid ""
"Forgive me, darling. I've never had the honor of captaining a finer ship."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/08_Landfall.cfg:976
#: Flight_Freedom/scenarios/08_Landfall.cfg:984
msgid "..."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/08_Landfall.cfg:980
msgid "Haaarh. You must see, I have no choice. My hands are tied."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:988
msgid "Let us go!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/08_Landfall.cfg:1059
msgid "They have summoned reinforcements!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/08_Landfall.cfg:1063
msgid ""
"It's hopeless, Malakar. That's a whole fleet of their finest, and we cannot "
"escape!"
msgstr ""
#. [scenario]: id=Drake_Escape
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:4
msgid "The Drake Escape"
msgstr ""
#. [side]: type=General, id=Hago
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:45
msgid "Hago"
msgstr ""
#. [side]: type=Orcish Warlord, id=Dredgno
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:59
msgid "Dredgno"
msgstr ""
#. [side]: type=Elvish Captain, id=Einelen
#. [unit]: type=Elvish Captain, id=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:88
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:426
msgid "Einelen"
msgstr ""
#. [side]: type=Elvish Captain, id=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:96
msgid "Elvish Melrithan Force"
msgstr ""
#. [scenario]: id=Drake_Escape
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:136
msgid "Move Malakar to the cave entrance"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:189
msgid ""
"We're completely outmanned! When we get to these caves, we've got to vanish; "
"we must escape through the bowels of the earth!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:193
msgid ""
"No, Kogw, we must regroup and begin a counterattack. We are not bats! Wings "
"do not work very well underground. Neither do cold blooded Drakes!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:197
msgid "Our enemies are at are our very backs! We must flee!"
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:201
msgid ""
"Kogw, your time has come! I, Einelen, son of Meneldur, shall make you pay "
"for every Wose that you have murdered!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:205
msgid "Kogw, what does he speak of?"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:209
msgid ""
"Arr, the Unforgiver. She's made of Wose wood. Bloody strong stuff, but the "
"Elves seem to worship those walking trees."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:246
msgid ""
"That is what all this is about, softskin? Malakar, I demand to speak with "
"you alone!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:250
msgid ""
"There is no time, Theracar! I need you to scout out the cave immediately: "
"decide if it will be safe for us there."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:263
msgid "This isn't over, human."
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:303
msgid ""
"We have found the foul one and his escorts. Remember! Parley with him not, "
"and beware his silver tongue. We have traveled far, but shall not rest until "
"our arrows pin him to the very earth his touch corrupts."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:307
msgid ""
"Wow. Now that's a firm order. If there's any way to get to the cave without "
"going through those forests, I'd really appreciate it, Malakar."
msgstr ""
#. [message]: speaker=Hago
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:315
msgid ""
"Hail, Orcish... um... King! You see our forces and must know that we have "
"the ability to crush you. I propose an alternate plan. You will bring us the "
"head of the drake leader, and we will leave your land. Additionally, we will "
"leave behind every weapon we carry with us. You could become the most "
"powerful leader on this island!"
msgstr ""
#. [message]: speaker=Dredgno
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:319
msgid "Heuh! Now that is treating a warrior with respect! So be it!"
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:323
msgid ""
"Even with your combined forces, we can hold you off at the borders of the "
"forests indefinitely. However, we will not hinder your passage into the "
"forest on two conditions: first, you leave when your work is done. Second, "
"you slay the human who travels with the drakes."
msgstr ""
#. [message]: speaker=Hago
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:327
msgid "On behalf of both our peoples, let it be so."
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:331
msgid "Let it be so."
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:371
msgid "I have traveled too far to fall today!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:397
msgid "Einelen vanishes with a magical word!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:413
msgid "Underground!"
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:433
msgid "The caves... Drake leader! Halt!"
msgstr ""
#. [message]: speaker=Dredgno
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:437
msgid "Heungah! You cannot run from our forces!"
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:441
msgid "Halt! Please!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:445
msgid "We have no reason to speak with you."
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:449
msgid "We do not need to be your enemies. I propose a peace offering."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:591
msgid "I see. You have my complete attention, elf."
msgstr ""
#. [message]: role=wimporc
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:605
msgid "Dredgno? Boss?"
msgstr ""
#. [message]: speaker=Einelen
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:611
msgid "Our quarrel is not with you. Give us Kogw, and we will leave you be."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:711
msgid "Do these spirits pursue us, too?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:723
msgid "It did not attack! It just appeared!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:762
msgid "They pursue us! We must hurry!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:798
msgid ""
"They murdered those people in cold blood! Those bloodthirsty monsters..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:802
msgid ""
"You are shocked only because the orcs are disorganized. The thinskins plan "
"their killings; they are the ones that we must be wary of."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:816
msgid "Wose-slayer! The spirits of the forest thirst for vengeance!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:820
msgid "Oh, shut up, forest rat."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:832
msgid ""
"Forgive me, Malakar, but there is no time. Drakes! Seal the cave before the "
"human reinforcements arrive!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:836
msgid "No, I beg you! I can make it!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/09_Drake_Escape.cfg:843
msgid "Theracar!"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Gomdrathsil
#: Flight_Freedom/scenarios/10_Underground.cfg:34
msgid "Gomdrathsil"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Aigaithing
#. [side]: type=Dwarvish Lord, id=Dulating
#. [side]: type=Dwarvish Lord, id=Gomdrathsil
#. [side]: type=Dwarvish Lord, id=Gomgaotilo
#. [side]: type=Dwarvish Lord, id=Nardrol
#. [side]: type=Dwarvish Lord, id=Palmathio
#. [side]: type=Dwarvish Lord, id=Pelaling
#. [side]: type=Dwarvish Steelclad, id=Augcatsil
#. [side]: type=Dwarvish Steelclad, id=Dulcatlos
#. [side]: type=Dwarvish Steelclad, id=Trithdurus
#: Flight_Freedom/scenarios/10_Underground.cfg:42
#: Flight_Freedom/scenarios/10_Underground.cfg:56
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:57
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:70
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:83
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:96
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:109
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:122
#: Flight_Freedom/scenarios/12_Rockfall.cfg:45
#: Flight_Freedom/scenarios/12_Rockfall.cfg:60
msgid "Dwarves"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Palmathio
#: Flight_Freedom/scenarios/10_Underground.cfg:48
msgid "Palmathio"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:133
msgid ""
"I need everyone to stay calm and move deeper into the cave. There's no way "
"of knowing how long the boulder will hold off the elves."
msgstr ""
#. [message]: speaker=Theracar
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/10_Underground.cfg:143
#: Flight_Freedom/scenarios/10_Underground.cfg:151
msgid ""
"We should regroup and prepare to attack them as they enter one-at-a-time!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/10_Underground.cfg:149
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:252
msgid "Theracar"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:157
msgid ""
"No. They will not enter after the first ambush; instead they will starve us "
"out. We need an alternate exit."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:210
msgid "Well, well, well. $gold_given pieces of gold were in this chest!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:244
msgid "Hey! $gold_given pieces of gold!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:278
msgid "Hmmm... $gold_given pieces of gold were in this chest!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:312
msgid "Look here. $gold_given pieces of gold!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/10_Underground.cfg:340
msgid "I'll wager there's a hidden door around here -- I can feel it!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:368
msgid "Half-men. Where do these caves reach the surface?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:372
msgid "Half...? Are you the blikkers who just smashed up the doorway?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:376
msgid "Many elves were in pursuit. We had no other choice."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:380
msgid ""
"And you've brought elves in here with you? Gol, by the Beard. This is "
"nothing less than an invasion! Mobilize! Dwarven units, mobilize!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:395
msgid "There must have been a great battle here..."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:408
msgid "Hmmm... the bones of a dragon."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:422
msgid "Hmmm... A statue of a dragon."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/10_Underground.cfg:428
msgid "I feel strangely tired. Something is... help me! Help me!"
msgstr ""
#. [unit]: type=Skeletal Dragon, id=deaddragon
#: Flight_Freedom/scenarios/10_Underground.cfg:479
msgid "Krent"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:492
msgid "$unit!"
msgstr ""
#. [message]: speaker=deaddragon
#: Flight_Freedom/scenarios/10_Underground.cfg:496
msgid "RUARRRRR!!! New life flows through me!!!"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/10_Underground.cfg:501
msgid "By the flame!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:505
msgid ""
"Old one! We are the children of your race, the drakes, children of dragons. "
"We need your help; come to the aid of your kin!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/10_Underground.cfg:509
msgid ""
"But, Malakar, look at that thing! It is a dark abomination! We can't ally "
"with such evil!"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/10_Underground.cfg:514
msgid "snarl*"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/10_Underground.cfg:518
msgid ""
"If he is undead, it is not by his own choosing. Although we drakes are only "
"shadows of his might, the same fire that once flowed through his veins flows "
"through ours. We are kin, and I will ask for his aid."
msgstr ""
#. [message]: speaker=deaddragon
#: Flight_Freedom/scenarios/10_Underground.cfg:522
msgid ""
"Yes. Even though I am bound in this foul unlife, I recognize our "
"consanguinity. The summoner I once fell to is now long dead, and my will is "
"now free."
msgstr ""
#. [side]: type=General, id=Grilcyn
#. [unit]: type=General, id=Grilcyn
#: Flight_Freedom/scenarios/10_Underground.cfg:535
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:33
msgid "Grilcyn"
msgstr ""
#. [message]: speaker=Grilcyn
#: Flight_Freedom/scenarios/10_Underground.cfg:555
msgid "Break out your torches, men, the drakes must be just ahead."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/10_Underground.cfg:559
msgid "The humans follow us! We must continue!"
msgstr ""
#. [scenario]: id=River_Skulls
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:4
msgid "River of Skulls"
msgstr ""
#. [side]: type=General, id=Grilcyn
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:44
msgid "Wesnothian Expeditionary Force"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Trithdurus
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:49
msgid "Trithdurus"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Dulating
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:62
msgid "Dulating"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Augcatsil
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:75
msgid "Augcatsil"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Pelaling
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:88
msgid "Pelaling"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Dulcatlos
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:101
msgid "Dulcatlos"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Nardrol
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:114
msgid "Nardrol"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Saxiala
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:127
msgid "Saxiala"
msgstr ""
#. [side]
#. [side]: type=Naga Myrmidon, id=Abraxa
#. [side]: type=Naga Myrmidon, id=Saxiala
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:135
#: Flight_Freedom/scenarios/17_Blockade.cfg:45
#: Flight_Freedom/scenarios/17_Blockade.cfg:71
msgid "Nagas"
msgstr ""
#. [event]
#. [scenario]: id=River_Skulls
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:139
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:297
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:349
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:379
msgid "Find a way out of the caverns"
msgstr ""
#. [scenario]: id=River_Skulls
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:140
msgid "Explore the surrounding area"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:232
msgid "Caves as far as the eye can see. We are completely lost."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:236
msgid "We must flee to somewhere. Start looking for an exit."
msgstr ""
#. [message]: speaker=Theracar
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:246
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:254
msgid "But there are dwarves everywhere!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:260
msgid ""
"We do not have the time or the strength to fight with the half-men. Avoid "
"them if possible, kill any who pose a serious threat. Go!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:294
msgid "Well, we can't go that way."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:298
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:350
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:380
msgid "Explore the surrounding area"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:299
msgid "Explore to the south"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:324
msgid "A spider web!"
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:328
msgid "GUGGAGUGGAGU!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:342
msgid "A river of lava! How am I supposed to cross?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:346
msgid "I will take care of that later. Drakes! We need to explore this river!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:351
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:381
msgid "Explore to the south"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:352
msgid "Explore the river"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:376
msgid "Creatures of the lava! We cannot leave this way!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:382
msgid "Explore the river"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:383
msgid "Move Malakar to the western edge of the river of lava"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:402
msgid "Lava hot!!! Ouch!!!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:407
msgid ""
"If a unit is in lava, it will lose 4 hitpoints per turn, "
"although it will not die from lava."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:437
msgid "The sign says: Storeroom"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:451
msgid "The ground is unstable!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:476
msgid "HELP!!!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:529
msgid "Ugh! Dwarven whiskey!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:546
#: Flight_Freedom/scenarios/12_Rockfall.cfg:414
msgid "We must continue!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:550
msgid "How am I to cross the lava?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:554
msgid "I will carry you on my back."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:564
msgid "Malakar! You wouldn't!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:568
msgid ""
"It is a need, and we have greater problems than decorum. We will never speak "
"of this again."
msgstr ""
#. [message]: speaker=deaddragon
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:589
msgid ""
"My bones are brittle, and I cannot brave the flaming river. I will harass "
"the halfmen that pursue you."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:593
msgid "Very well. I am honored to have fought with a dragon of old."
msgstr ""
#. [message]: speaker=deaddragon
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:597
msgid "Farewell, little one."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:617
msgid "We have used up half of our supplies."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:625
msgid "We've used up three-quarters of our supplies. I suggest you make haste."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:633
msgid "Our supplies are dangerously low! Hurry!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/11_River_Skulls.cfg:641
msgid "We have run out of supplies; these caverns shall be our tomb!"
msgstr ""
#. [scenario]: id=Rockfall, (race=dwarf)}
#: Flight_Freedom/scenarios/12_Rockfall.cfg:4
msgid "Rockfall"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Aigaithing
#: Flight_Freedom/scenarios/12_Rockfall.cfg:36
msgid "Aigaithing"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Gomgaotilo
#: Flight_Freedom/scenarios/12_Rockfall.cfg:51
msgid "Gomgaotilo"
msgstr ""
#. [event]
#. [scenario]: id=Rockfall, (race=dwarf)}
#. [then]
#: Flight_Freedom/scenarios/12_Rockfall.cfg:83
#: Flight_Freedom/scenarios/12_Rockfall.cfg:302
#: Flight_Freedom/scenarios/12_Rockfall.cfg:340
msgid "Exit the cave"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:179
msgid "I feel well enough to fight again, Malakar."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:184
msgid "In fact, I feel stronger than ever!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:190
msgid "Hold! I feel something!"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:195
msgid "I feel only the blasting heat of the lava. It fills my veins!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:201
msgid "This heat! I can't stand this much longer."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:205
msgid "The heat, yes, but... there! The air... we must be near the exit!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:222
msgid ""
"Strap on your thickest boots, boys! The invaders are stuck in the lava pool "
"and it's time to take back what's ours!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:226
msgid "We're just trying to leave!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:236
msgid ""
"Beards! Drakes, then elves, now drakes again! Why can't you all leave us "
"alone?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:240
msgid "We seek only to leave."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:244
msgid ""
"Be that as it may, you're tearing up our tunnels and profaning our land by "
"dragging the ding-blasted elves everywhere."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:248
msgid "They pursue us still?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:254
msgid "Look. Buddy."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:258
msgid "You're riding a drake?!?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:262
msgid "*growl*"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:268
msgid "Not... really. Where's the exit?"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:272
msgid ""
"We cannot let you pass that way. Those tunnels are too fragile, and you have "
"proven yourselves to be a menace. This is the end, lizards."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:288
msgid ""
"The roof of the tunnel is extremely low here, and appears to be supported by "
"these boulders."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:294
msgid "We can strand the elves here for days if we can bring down the tunnel!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:298
msgid "So be it. This is our chance to leave our pursuers behind."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/12_Rockfall.cfg:303
msgid "Collapse the cave exit by destroying the six boulders that support it"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/12_Rockfall.cfg:327
msgid ""
"All 6 boulders have been destroyed! The cave could collapse at any time! "
"Everyone out, now!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/12_Rockfall.cfg:332
msgid "Malakar has 5 turns to escape the cave-in."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:361
msgid "The roof's cracking! Hurry!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:404
msgid ""
"Uh, Mal? If we leave the tunnel open, the elves and humans will hound us "
"into the ocean."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:470
msgid "You've doomed us all..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/12_Rockfall.cfg:536
msgid "No! The exit is collapsing! We are trapped!"
msgstr ""
#. [scenario]: id=Betrayal
#: Flight_Freedom/scenarios/13_Betrayal.cfg:4
msgid "Betrayal"
msgstr ""
#. [side]: type=Drake Burner, id=evil_Theracar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:46
msgid "Kakatar Rebels"
msgstr ""
#. [scenario]: id=Betrayal
#: Flight_Freedom/scenarios/13_Betrayal.cfg:50
msgid "Defeat Theracar"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/13_Betrayal.cfg:110
msgid "Mal? We're missing $gold gold."
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:126
msgid "Drakes! See how the softskin hastens to spill our blood!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/13_Betrayal.cfg:130
msgid "I've put down mutineers before. You're next!"
msgstr ""
#. [message]: speaker=Theracar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:139
msgid ""
"How many more must die under your command, Malakar? Drakes! I offer you the "
"hope of a brighter future!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:147
msgid ""
"Every drake that dies today is another blow to our tribe! Surrender, "
"Theracar, and your death shall be swift and merciful."
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/13_Betrayal.cfg:166
msgid "Kogw! Your pirates have been no better than our old masters in Wesnoth!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/13_Betrayal.cfg:170
msgid ""
"My men have bled and died for your tribe. I know I've been a scoundrel, so I "
"don't care much what you call me. But do not DARE to dishonor my sailors!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/13_Betrayal.cfg:184
msgid "Down with Malakar!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/13_Betrayal.cfg:198
msgid "I bring you justice!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:211
msgid "Lay down your weapons! The traitor has fallen!"
msgstr ""
#. [message]: role=remorse
#: Flight_Freedom/scenarios/13_Betrayal.cfg:222
msgid "Malakar, chief..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:226
msgid ""
"What has happened here today will forever be a black mark upon our tribe. "
"Those who will swear allegiance to me and to the tribe are hereby pardoned. "
"Those who will not must leave behind their weapons and go their separate "
"ways."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:230
msgid ""
"Theracar's complaints were just, but his methods were unforgivable. There "
"have been hard times for us all, and we have all suffered much. Tonight we "
"will hold a forum to discuss the future of our tribe, but for now we must "
"put as many miles as we can between ourselves and the ruins of the cave "
"mouth."
msgstr ""
#. [message]: role=maddrake
#: Flight_Freedom/scenarios/13_Betrayal.cfg:242
msgid ""
"Malakar, with respect, these drakes have spilled our tribe's blood. Surely "
"you cannot..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:246
msgid ""
"All are pardoned. None of you will ever forget the sides that were chosen "
"here today, but any who are found telling the hatchlings, or accusing your "
"neighbors of old treasons, will face the harshest penalties. We must live "
"again as a tribe if we are to survive. MOVE OUT!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/13_Betrayal.cfg:270
msgid "We have lost too many! Even if I win this fight, we cannot continue!"
msgstr ""
#. [scenario]: id=Hordes_Undead
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:4
msgid "Hordes of the Foul Undead"
msgstr ""
#. [side]: type=Lich, id=Gul-Nana
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:37
msgid "Gul-Nana"
msgstr ""
#. [side]: type=Lich, id=Gala-Thano
#. [side]: type=Lich, id=Gul-Nana
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:45
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:58
msgid "Undead"
msgstr ""
#. [side]: type=Lich, id=Gala-Thano
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:50
msgid "Gala-Thano"
msgstr ""
#. [scenario]: id=Hordes_Undead
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:62
msgid "Move Malakar to the ruined keep"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:96
msgid ""
"After defeating the rebels, the remaining Kakatars left the valley. The "
"gliders soon began reporting salt on the breeze: the ocean couldn't be far "
"off."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:101
msgid "Mal! Mal!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:105
msgid "MalAKAR, Kogw, Malakar."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:109
msgid "Yes, great! I just spoke with a scout and..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:113
msgid "The scouts do not report to you!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:117
msgid "He was wounded and I'd be faster; but we've got trouble!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:121
msgid "The humans?"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:125
msgid ""
"The Gate of Storms, Mal, the Gate! This half of the island is crawling with "
"undead!"
msgstr ""
#. [message]: id=Malakar
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:156
msgid "They fight with statues?"
msgstr ""
#. [message]: id=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:160
msgid ""
"I've heard of stories of them; step carefully, this is powerful black magic."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/14_Hordes_Undead.cfg:183
msgid "The undead are growing too powerful! We cannot prevail!"
msgstr ""
#. [label]
#. [scenario]: id=Gate_Storms
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:9
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:55
msgid "Gate of Storms"
msgstr ""
#. [side]: type=Major Spirit, id=Thromor
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:41
msgid "Thromor"
msgstr ""
#. [side]: type=Major Spirit, id=Thromor
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:50
msgid "Gate Guardians"
msgstr ""
#. [event]
#. [scenario]: id=Gate_Storms
#. [then]
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:59
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:194
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:222
msgid "Destroy the Gate of Storms"
msgstr ""
#. [scenario]: id=Gate_Storms
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:60
msgid "Move a unit onto the Gate of Storms"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:111
msgid "There, beyond that castle! This is the Gate of Storms!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:115
msgid ""
"I want three scouts sent south and east. Find a safe path past the Gate. "
"Hopefully, it will distract and slow any who would follow us."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:119
msgid ""
"With respect, Malakar, the Gate is open. It probably doesn't matter what we "
"do - in time, this island, Wesnoth and all of Morogor will be overrun and "
"destroyed. You can run to the ends of the world, and rotting corpses will "
"still hound your steps..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:124
msgid "growls"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:128
msgid ""
"...never sleeping, never stopping, never tiring, hungering only for blood..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:132
msgid ""
"I have new orders. I want any available scouts to investigate the Gate. We "
"will see if it has a weakness, and attempt to shut it before moving on."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:187
msgid ""
"Such... strange... power. I cannot get close enough to touch the gate. "
"Physical force is worthless here!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:191
msgid ""
"The spirits are redoubling their efforts! I need any remaining Burners to "
"surround the Gate, getting as close as you can, and set it ablaze! Everyone "
"else, cover for them."
msgstr ""
#. [then]
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:195
msgid ""
"Move a Drake Burner, Fire Drake, Inferno Drake, or Armageddon Drake onto the "
"Gate of Storms"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:203
msgid ""
"A Fire, Inferno or Armageddon Drake is necessary to destroy the Gate of "
"Storms."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:219
msgid "My fire is too weak. We need a stronger firebreather!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:223
msgid "Move a Fire, Inferno or Armageddon Drake onto the Gate of Storms"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:237
msgid ""
"I call upon Gar-Hagar, god of all that is burning and favored child of Gar-"
"Alagar, to destroy this portal of evil!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:333
msgid "Focus on the gate!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/15_Gate_of_Storms.cfg:349
msgid "The Gate... it's glowing..."
msgstr ""
#. [scenario]: id=Exodus
#: Flight_Freedom/scenarios/16_Exodus.cfg:4
msgid "The Exodus"
msgstr ""
#. [side]: type=Highwayman, id=Rhygwyn
#: Flight_Freedom/scenarios/16_Exodus.cfg:37
msgid "Rhygwyn"
msgstr ""
#. [side]: type=Highwayman, id=Labryn
#. [side]: type=Highwayman, id=Rhaedoc
#. [side]: type=Highwayman, id=Rhygwyn
#: Flight_Freedom/scenarios/16_Exodus.cfg:44
#: Flight_Freedom/scenarios/16_Exodus.cfg:56
#: Flight_Freedom/scenarios/16_Exodus.cfg:68
msgid "Outlaws"
msgstr ""
#. [side]: type=Highwayman, id=Rhaedoc
#: Flight_Freedom/scenarios/16_Exodus.cfg:49
msgid "Rhaedoc"
msgstr ""
#. [side]: type=Highwayman, id=Labryn
#: Flight_Freedom/scenarios/16_Exodus.cfg:61
msgid "Labryn"
msgstr ""
#. [scenario]: id=Exodus
#: Flight_Freedom/scenarios/16_Exodus.cfg:73
msgid "Death of Rhys"
msgstr ""
#. [scenario]: id=Exodus
#: Flight_Freedom/scenarios/16_Exodus.cfg:74
msgid "Death of Davies"
msgstr ""
#. [scenario]: id=Exodus
#: Flight_Freedom/scenarios/16_Exodus.cfg:75
msgid "Destruction of Unforgiver"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/16_Exodus.cfg:90
msgid ""
"A mere four days of travel later, the tribe found themselves on familiar "
"ground -- and Kogw found himself among familiar faces."
msgstr ""
#. [message]: speaker=Rhys
#. [unit]: type=Pirate NOADV, id=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:106
#: Flight_Freedom/scenarios/16_Exodus.cfg:148
msgid "Rhys"
msgstr ""
#. [unit]: type=Pirate NOADV, id=Davies
#: Flight_Freedom/scenarios/16_Exodus.cfg:132
msgid "Davies"
msgstr ""
#. [message]: speaker=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:149
msgid "Captain Kogw! Captain Kogw!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:153
msgid "Rhys?"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:157
msgid "You old scoundrel! How in blazes are you still alive?"
msgstr ""
#. [message]: speaker=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:172
msgid ""
"You think a few measly warships could really stop the Unforgiver? We played "
"'possum until they were fully docked, then high-tailed it back North."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:176
msgid "North? Wouldn't a, y'know, daring rescue been more appropriate?"
msgstr ""
#. [message]: speaker=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:180
msgid "Well, that's what I said, but Davies, here..."
msgstr ""
#. [message]: speaker=Davies
#: Flight_Freedom/scenarios/16_Exodus.cfg:184
msgid "Leave me out of this, bilge-rat."
msgstr ""
#. [message]: speaker=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:188
msgid ""
"Anyways, the wind blew us back and we've been circling the island since, "
"trying to resupply without getting attacked."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:192
msgid ""
"The Unforgiver is still in one piece? That's wonderful! We'll have ocean's "
"finest ride all the way to Morogor!"
msgstr ""
#. [message]: speaker=Davies
#: Flight_Freedom/scenarios/16_Exodus.cfg:196
msgid ""
"Surprising number of unfriendly-types around here. Real strange chaps, too; "
"something's not right on this island."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:200
msgid "If it's supplies you need..."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/16_Exodus.cfg:204
msgid ""
"Drakes! Clear the area of interference immediately. We are leaving these "
"cursed shores!"
msgstr ""
#. [message]: speaker=Rhys
#: Flight_Freedom/scenarios/16_Exodus.cfg:208
msgid ""
"Speaking of which, I think I saw a skeleton last week. Craziest thing..."
msgstr ""
#. [message]: speaker=Davies
#: Flight_Freedom/scenarios/16_Exodus.cfg:212
msgid ""
"Oh, and we've scraped together a few coins. We kind of figured we'd be using "
"them to buy our way out of here, but as long as you're alive I suppose "
"they're yours."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:251
msgid "No! Without my navigator, we cannot sail!"
msgstr ""
#. [message]: speaker=Davies
#: Flight_Freedom/scenarios/16_Exodus.cfg:265
msgid "Hey, Rhys. I have a new guess about what's wrong with this island."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/16_Exodus.cfg:276
msgid "No! Without my helmsman, we cannot sail!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/16_Exodus.cfg:287
msgid "To Morogor!"
msgstr ""
#. [scenario]: id=Blockade
#: Flight_Freedom/scenarios/17_Blockade.cfg:4
msgid "Blockade"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Abraxa
#: Flight_Freedom/scenarios/17_Blockade.cfg:37
msgid "Abraxa"
msgstr ""
#. [side]: type=Merman Triton, id=Ikatere
#: Flight_Freedom/scenarios/17_Blockade.cfg:91
msgid "Ikatere"
msgstr ""
#. [side]: type=Merman Triton, id=Ikatere
#: Flight_Freedom/scenarios/17_Blockade.cfg:99
msgid "Mermen"
msgstr ""
#. [scenario]: id=Blockade
#: Flight_Freedom/scenarios/17_Blockade.cfg:119
msgid "Move the Unforgiver to the East"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:292
msgid "(Kogw) Rhys, here, says that he's got a map."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:297
msgid "(Davies) It was mostly my work."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:302
msgid ""
"(Kogw) And if we go East here until the reefs, we can drop South and catch a "
"strong current that should sweep us all the way back to Morogor, no problem."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:307
msgid "(Davies) Did you tell him about..."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:312
msgid ""
"(Kogw) The only, uh, hitch is that the slightest disturbance is likely to "
"start the Mermen and Nagas fighting again. They've both claimed this stretch "
"for as long as anyone can remember, and they've sunk many ships in these "
"waters."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:317
msgid "(Malakar) We tread lightly, then. Just get us home."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:332
msgid "(Kogw) All hands! Watch the depths!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:354
msgid ""
"(Davies) Rhys, you idiot! You've navigated us straight into a naga attack!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:358
msgid ""
"(Rhys) Someday we'll look back on this and laugh. For now, it gets even "
"better: the mermen are massing for an attack, too."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:364
msgid "(Davies) Rhys, you idiot! You've navigated us straight into the mermen!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:368
msgid ""
"(Rhys) Someday we'll look back on this and laugh. For now, it gets even "
"better: the nagas are massing for an attack, too."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:375
msgid ""
"(Kogw) Aye, I don't know why they're after us. Perhaps they hate all "
"outsiders?"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:380
msgid ""
"(Malakar) Regardless, we will not be stopped. See that we make it, Kogw."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:396
msgid "(Kogw) On to Morogor!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:438
msgid "(Malakar) The merman leader has fallen!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:443
msgid ""
"(Kogw) Great. Mal, the nagas will want a chunk of our hulls now. It's "
"certainly hard to find good wood anywhere else out here."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:450
msgid "(Malakar) The naga leader has fallen!"
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:455
msgid ""
"(Kogw) Great. Mal, the mermen will want a chunk of our hulls now. It's "
"certainly hard to find good wood anywhere else out here."
msgstr ""
#. [message]: speaker=Unforgiver
#: Flight_Freedom/scenarios/17_Blockade.cfg:498
msgid "No! The winds have subsided! We cannot sail further!"
msgstr ""
#. [scenario]: id=Return_Morogor
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:4
msgid "Return to Morogor"
msgstr ""
#. [side]: type=Lieutenant, id=Yraec
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:41
msgid "Yraec"
msgstr ""
#. [side]: type=General, id=Careorra
#. [side]: type=General, id=Cicyn
#. [side]: type=General, id=Lenvan
#. [side]: type=General, id=Rhyrraent
#. [side]: type=Grand Marshal, id=Yrynyc
#. [side]: type=Lieutenant, id=Lunnyn
#. [side]: type=Lieutenant, id=Rheoran
#. [side]: type=Lieutenant, id=Rycyn
#. [side]: type=Lieutenant, id=Yraec
#. [side]: type=Lieutenant, id=Yreddyn
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:52
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:68
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:84
#: Flight_Freedom/scenarios/19_Liberation.cfg:75
#: Flight_Freedom/scenarios/19_Liberation.cfg:107
#: Flight_Freedom/scenarios/20_Endgame.cfg:74
#: Flight_Freedom/scenarios/20_Endgame.cfg:90
#: Flight_Freedom/scenarios/20_Endgame.cfg:107
#: Flight_Freedom/scenarios/20_Endgame.cfg:120
#: Flight_Freedom/scenarios/20_Endgame.cfg:133
msgid "Wesnoth Occupation Force"
msgstr ""
#. [side]: type=General, id=Careorra
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:57
msgid "Careorra"
msgstr ""
#. [side]: type=Lieutenant, id=Lunnyn
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:73
msgid "Lunnyn"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:95
msgid "Drakish Rebels"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:161
msgid ""
"This is grim news, indeed. How is it that you are here to tell me of this?"
msgstr ""
#. [message]: speaker=scout
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:165
msgid ""
"A small handful of rebels have been in hiding ever since the attack. We've "
"fought our battles when and where we can, but our hopes are low and our "
"numbers are dwindling. Your arrival will mean a great deal."
msgstr ""
#. [message]: speaker=scout
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:169
msgid ""
"I will gather our leaders and meet you here at this beach as soon as I can."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:173
msgid "Godspeed."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:192
msgid ""
"Mal, if they bring their leaders out in the open, they'll be slaughtered!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:196
msgid "I know. We will have the beaches cleared before they arrive."
msgstr ""
#. [message]: speaker=scout
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:210
msgid ""
"Word is being passed to the resistance, and I have come back to help you "
"claim the beach."
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:234
msgid "It's true! The Kakatars have returned!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:243
msgid ""
"The rebel leaders are walking into enemy territory! We have failed them!"
msgstr ""
#. [message]: speaker=scout
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:257
msgid "For a free Morogor!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/18_Return_to_Morogor.cfg:265
#: Flight_Freedom/scenarios/19_Liberation.cfg:935
msgid "We continue!"
msgstr ""
#. [scenario]: id=Liberation
#: Flight_Freedom/scenarios/19_Liberation.cfg:4
msgid "Liberation"
msgstr ""
#. [side]: type=General, id=Cicyn
#: Flight_Freedom/scenarios/19_Liberation.cfg:52
msgid "Cicyn"
msgstr ""
#. [side]: type=Lieutenant, id=Yreddyn
#: Flight_Freedom/scenarios/19_Liberation.cfg:81
msgid "Yreddyn"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/19_Liberation.cfg:122
msgid "Slave Guards"
msgstr ""
#. [side]: type=Drake Priest, id=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:140
#: Flight_Freedom/scenarios/20_Endgame.cfg:38
msgid "Kamalar"
msgstr ""
#. [modify_side]
#. [side]: type=Drake Priest, id=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:162
#: Flight_Freedom/scenarios/19_Liberation.cfg:676
#: Flight_Freedom/scenarios/19_Liberation.cfg:727
#: Flight_Freedom/scenarios/20_Endgame.cfg:57
msgid "Kamalar's Guard"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/19_Liberation.cfg:227
msgid "Drake Rebels"
msgstr ""
#. [scenario]: id=Liberation
#: Flight_Freedom/scenarios/19_Liberation.cfg:278
msgid "Liberate the mine"
msgstr ""
#. [scenario]: id=Liberation
#: Flight_Freedom/scenarios/19_Liberation.cfg:489
msgid "This mine is infested with monsters!"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:548
msgid ""
"The drakes split into three forces. Malakar led the smallest, a hand-picked "
"team tasked with liberating the former Drakkar Quarry, now known as Bosun's "
"Mine."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/19_Liberation.cfg:553
msgid ""
"Couldn't we have led the scouting? I mean, do you really want us in more "
"caves, Mal? Don't you remember the last ones?"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:557
msgid ""
"I do remember them. Of all the drakes, we are the most experienced fighting "
"below ground. An inexperienced fighter tripping over his own wings in the "
"dark might be enough to destroy us all."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/19_Liberation.cfg:561
msgid ""
"Not to be insensitive, but couldn't we have still used a few of the wing-"
"tripping ones? There's not many of us left, Mal."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:565
msgid ""
"Indeed, we have lost a great many. So many that we cannot hope to retake "
"this island by ourselves. Here, we can liberate others, to join our cause."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:570
msgid ""
"NOTE: Your encampment will disappear on turn 2, and your recall list will "
"cease to be available for this scenario."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:596
msgid ""
"The invaders must have dug this tunnel very hastily; it falls apart already."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:607
msgid "This bridge is shattered."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:618
msgid ""
"There is a gate here. Although it may be unwise to open it, I can look "
"through it if I get closer."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:631
msgid "The thinskins defile even our dead. This is no place for bones!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/19_Liberation.cfg:635
msgid "Bones? I thought you guys, you know, went up in smoke."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:639
msgid ""
"Only those who die in battle. These drakes have been starved, or worked to "
"death. As well to spit on our ashes as to keep bones on display."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:648
msgid ""
"These appear to be living quarters for the slaves. They must all be at work "
"now."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:662
msgid "There is a human garrison in the lower tunnels!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:683
msgid "Hello, my brothers."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:687
msgid "Kamalar, is it you?"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/19_Liberation.cfg:691
msgid "Who's this, now?"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:695
msgid ""
"I am the high priest of Dalgar-El, the Murderer. I led a small band of "
"warriors into this mine, but we were outnumbered and forced into this "
"cavern. We are safe here, beyond the chasm, and there are sufficient "
"mushrooms here to live on, but the humans have been repairing the bridge we "
"broke, and it seems to come closer with each hour."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:699
msgid ""
"I request your assistance, brother, in driving the humans from our island."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:703
msgid ""
"Very well. We too have borne their yoke, and your arrival brings hope. "
"Malakar, if you can kill my besiegers, the slaves can revolt, and my force "
"can aid them."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:708
msgid "You now control Kamalar's team, as well as your own."
msgstr ""
#. [objectives]
#: Flight_Freedom/scenarios/19_Liberation.cfg:736
#: Flight_Freedom/scenarios/19_Liberation.cfg:741
msgid "Defeat all human leaders"
msgstr ""
#. [objectives]
#: Flight_Freedom/scenarios/19_Liberation.cfg:742
msgid "Death of Kamalar"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:755
msgid "This... uh... skeleton had 180 pieces of gold!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:764
msgid ""
"Malakar, you need this gold more than I do. You are a chieftain, and I am a "
"priest."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:784
msgid "He was guarding a gate!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:799
msgid "He dropped a book!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:815
msgid ""
"It's a collection of orders and messages. They all appear to have been "
"written by the same hand."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:825
msgid ""
"First, gentlemen, I would like to congratulate you on your ingenuity in "
"sparing our citizens. If Prax did not pay for drakes, he no doubt would not "
"have paid what he promised for humans, either. In light of his breach of "
"contract, I am transferring an additional squad of archers to your control. "
"Your orders are to kill Prax and bring back any gold he possesses. Be wary "
"of his magics, but let nothing stop you."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:830
msgid ""
"General Omandro, I received your message that little remained of value in "
"the Baron's estate. We were lucky that the drakes finished him off, but we "
"will be ruined without immediate funds in the royal coffers. Your orders are "
"to find the drakes and see if they took anything of value in their escape. "
"Avoid engaging them unless they cause trouble."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:835
msgid ""
"Your Highness, reports from the field indicate that our dealings with Prax "
"were a dead end. He does not, and perhaps never had, enough gold to save our "
"kingdom. It pleases me to report that he is now dead and his lands placed "
"under our control. Although things look bad, I propose a bold new plan: "
"Grand Marshal Oddryn revealed that it is possible to assault Morogor when "
"the local drakes are taken by surprise. If we claim the island for our own, "
"then we put our hands on a fortune's worth of their unique stone. Wizards "
"and mages from across the land have always paid dearly for even pebbles from "
"Morogor. If we move quickly, the only real obstacle in our way is the danger "
"of Prax's escaped slaves returning home and raising a warning. We could "
"never take Morogor after their defenses have been raised."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:840
msgid ""
"Attention - Omandro and all coastal forces. Your new top priority is to find "
"the escaped Drakish slaves and destroy them. They must not return to "
"Morogor. Pursue over the ocean, if need be. Further instruction will be "
"coming."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/19_Liberation.cfg:845
msgid ""
"This message is merely an expression of the king's gratitude for your "
"efforts. The kingdom, so long poised on the brink of collapse, is saved. A "
"few more months' worth of shipments, and we'll not only be financially "
"secure for generations, but we will have the resources to challenge the "
"Northern Alliance and claim the bulk of the continent for ourselves. You "
"have done well, and the king himself thanks you all."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:858
msgid ""
"By Gar-Alagar... this is a torture chamber! The humans shall pay tenfold for "
"this!"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:867
msgid "An axe... used to dismember drakes. How could anyone do this?"
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:876
msgid "This is some type of wicked poison, forced down captives' throats."
msgstr ""
#. [event]
#: Flight_Freedom/scenarios/19_Liberation.cfg:885
msgid "Gallows, to kill drakes after their ordeals."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:907
#: Flight_Freedom/scenarios/20_Endgame.cfg:431
msgid "Brother!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:911
msgid "I am gone!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:922
msgid "Without him, we will be unable to continue. All is lost!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:939
msgid "Don't be so hasty, brother. I bring friends."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:943
msgid "Kzzklk, show yourself!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:978
msgid "Saurians? In a cave?"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:982
msgid ""
"I found a small group of them. Refugees from the humans, just like us. They "
"have allied with me against the humans."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:986
msgid ""
"However, once the humans came to Morogor, we had to take refuge here. With "
"their help, I was able to avoid their patrols, and I sustained them with my "
"flame."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:990
msgid ""
"Now, with your arrival, we can emerge from these caverns, and they can thaw "
"in the open sun. Kzzklk, will you assist us once again, in the liberation of "
"our capital?"
msgstr ""
#. [message]: speaker=Kzzklk
#: Flight_Freedom/scenarios/19_Liberation.cfg:994
msgid "Yesss! My axxxxe iss reaaaddy!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:998
msgid "How should the saurians be fielded in battle?"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1002
msgid ""
"The saurians are elusive and deft of foot, but weak at arms. I propose that "
"while we attack the humans head-on, the saurians sneak behind the enemy "
"lines and kill their leaders."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1006
msgid "Or, I can place the saurians under your command, to add to your army."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1010
msgid "How many do you have?"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1014
msgid "That will be ready for battle? I have around ten. Fifteen at most."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1021
msgid ""
"Then there will be a tough fight ahead of us. I must decide what I will do "
"with the saurians."
msgstr ""
#. [option]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1023
msgid "I will take command of the saurians."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1027
msgid "Use them well."
msgstr ""
#. [option]: speaker=Malakar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1036
msgid "The saurians will try to outflank the humans."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/19_Liberation.cfg:1040
msgid "Very well. They will arrive at the third dawn."
msgstr ""
#. [message]
#: Flight_Freedom/scenarios/19_Liberation.cfg:1180
msgid ""
"Slaves! By order of Grand Marshal Yrynyc, you are to be killed for your "
"treason, to the last drake!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1219
msgid "There was a key in this box!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1232
msgid "There's enough wood here to finish the bridge."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1236
msgid "It's awkward to carry, but surprisingly light."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1249
msgid "The bridge is almost finished -- I could almost jump across."
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1286
msgid "The bridge is complete!"
msgstr ""
#. [message]: speaker=Cicyn
#: Flight_Freedom/scenarios/19_Liberation.cfg:1345
msgid "Wake up! Wake up, you fools! The slaves have rebelled!"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/19_Liberation.cfg:1371
msgid ""
"There is a large human garrison sleeping here. We could attack them in their "
"sleep, but the door is locked from the inside."
msgstr ""
#. [scenario]: id=Endgame
#: Flight_Freedom/scenarios/20_Endgame.cfg:4
msgid "Endgame"
msgstr ""
#. [side]: type=Lieutenant, id=Rycyn
#: Flight_Freedom/scenarios/20_Endgame.cfg:62
msgid "Rycyn"
msgstr ""
#. [side]: type=Lieutenant, id=Rheoran
#: Flight_Freedom/scenarios/20_Endgame.cfg:79
msgid "Rheoran"
msgstr ""
#. [side]: type=Grand Marshal, id=Yrynyc
#: Flight_Freedom/scenarios/20_Endgame.cfg:95
msgid "Yrynyc"
msgstr ""
#. [side]: type=General, id=Rhyrraent
#: Flight_Freedom/scenarios/20_Endgame.cfg:112
msgid "Rhyrraent"
msgstr ""
#. [side]: type=General, id=Lenvan
#: Flight_Freedom/scenarios/20_Endgame.cfg:125
msgid "Lenvan"
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/20_Endgame.cfg:206
msgid ""
"Malakar and Kamalar continued moving towards the center of the island, "
"unifying the scattered forces they found and overrunning the human forces "
"they encountered. Within four days, they had reached the capital fortress of "
"Weswyt. The humans expected no more than scattered resistance, and did not "
"start raising appropriate defenses until the drakish warforce was virtually "
"at the walls."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/20_Endgame.cfg:218
msgid ""
"Kzzklk's scouts reported that the best approach was from the south, and the "
"drakish commanders prepared accordingly."
msgstr ""
#. [message]: speaker=narrator
#: Flight_Freedom/scenarios/20_Endgame.cfg:230
msgid ""
"Malakar and Kamalar would lead the main force, and the saurian commander, "
"Kzzklk, would lead his force of saurians, in hopes of outflanking the humans."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:237
msgid "This... This is raw blasphemy!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/20_Endgame.cfg:241
msgid "Yes. The humans have defiled the temple of Gar-Alagar."
msgstr ""
#. [message]: speaker=Kzzklk
#: Flight_Freedom/scenarios/20_Endgame.cfg:246
msgid "I will kill meeeeself ssssome humanssss!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:250
msgid ""
"It ends. We have been bound, murdered, enslaved, and hounded to the ends of "
"the earth. Those of us who live through this day will have seen the fury "
"that only true justice can call!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:254
msgid "THE FIGHT FOR FREEDOM BEGINS HERE!!!"
msgstr ""
#. [message]: role=whiner
#: Flight_Freedom/scenarios/20_Endgame.cfg:277
msgid "Theeere are nooooo mmmore sssssaurians lleft."
msgstr ""
#. [message]: speaker=Kzzklk
#: Flight_Freedom/scenarios/20_Endgame.cfg:305
msgid "I dddddie! Fffight ffor meee...avvvennnnge...kkkill huuumansssss..."
msgstr ""
#. [message]: role=pity
#: Flight_Freedom/scenarios/20_Endgame.cfg:328
msgid "NOOOOOOOO! Kzzklk! I cannot bear to live!"
msgstr ""
#. [message]: id=Yrynyc
#: Flight_Freedom/scenarios/20_Endgame.cfg:361
msgid "GUARDS!!! Slay them all!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:393
msgid "MOROGOR IS OURS!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:405
msgid ""
"But this is bittersweet. My brother is dead... just like Necolar, my "
"daughter."
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/20_Endgame.cfg:409
msgid "He died fighting for you. Like any of your other soldiers would."
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:413
msgid "He was a true warrior."
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/20_Endgame.cfg:435
msgid "I am gone! Fight on against the humans without me!"
msgstr ""
#. [message]: speaker=second_unit
#: Flight_Freedom/scenarios/20_Endgame.cfg:450
msgid "Pirate! You're a traitor to your own race!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/20_Endgame.cfg:454
msgid ""
"I have plied the seas for years, and plundered many a navy ship. You pillage "
"an entire island, yet you call me a pirate. Who among us are the greatest "
"criminals?"
msgstr ""
#. [message]: speaker=unit
#: Flight_Freedom/scenarios/20_Endgame.cfg:468
msgid ""
"Malakar, the so-called 'chief'. I shall hoist your skull above the ramparts "
"of Weldyn, as an example to all who dare oppose the might of Wesnoth!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:472
msgid "And your flayed corpse shall burn in Mount Morogor."
msgstr ""
#. [message]: speaker=Kzzklk
#: Flight_Freedom/scenarios/20_Endgame.cfg:554
msgid "At yooourrr ccccommaaaand!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/20_Endgame.cfg:570
msgid "They have fortified the entrance!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:574
msgid "The tower has fallen into disrepair. Onward!"
msgstr ""
#. [unit]: id=C'onolar, type=Drake Thrasher
#: Flight_Freedom/scenarios/20_Endgame.cfg:606
msgid "C'onolar"
msgstr ""
#. [message]: speaker=C'onolar
#: Flight_Freedom/scenarios/20_Endgame.cfg:667
msgid ""
"Malakar of the Kakatars! Fighting has broken out in huge battles across the "
"island! Every able-bodied drake remaining has pledged their lives to prevent "
"the human reinforcements from reaching Weswyt. They can buy you no more than "
"a few days: make the most of this time!"
msgstr ""
#. [message]: speaker=Kogw
#: Flight_Freedom/scenarios/20_Endgame.cfg:671
msgid "Look sharp! You've been followed!"
msgstr ""
#. [message]: speaker=Garranath
#: Flight_Freedom/scenarios/20_Endgame.cfg:681
msgid ""
"We are some of the last survivors of the Obsidian Citadel. Our fireballs are "
"at your command!"
msgstr ""
#. [message]: speaker=squad2_leader
#: Flight_Freedom/scenarios/20_Endgame.cfg:762
msgid "All right men, let's kill some lizards!"
msgstr ""
#. [message]: speaker=Kamalar
#: Flight_Freedom/scenarios/20_Endgame.cfg:770
msgid "Our forces cannot press this attack much longer! Hurry!"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/20_Endgame.cfg:778
msgid "We cannot fight any longer! We have failed!"
msgstr ""
#. [scenario]: id=Drake_Epilogue
#: Flight_Freedom/scenarios/21_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [side]
#: Flight_Freedom/scenarios/21_Epilogue.cfg:39
msgid "Drake Guards"
msgstr ""
#. [scenario]: id=Drake_Epilogue
#: Flight_Freedom/scenarios/21_Epilogue.cfg:44
msgid "Take your place at the throne"
msgstr ""
#. [message]: speaker=Malakar
#: Flight_Freedom/scenarios/21_Epilogue.cfg:120
msgid "VICTORY IS OURS!!!"
msgstr ""
#. [terrain_type]: id=burned_village
#: Flight_Freedom/terrain/terrain.cfg:6 Flight_Freedom/terrain/terrain.cfg:7
msgid "Burned Village"
msgstr ""
#. [terrain_type]: id=lava_ftf
#: Flight_Freedom/terrain/terrain.cfg:18
msgid "Lava"
msgstr ""
#. [terrain_type]: id=lava_ftf
#: Flight_Freedom/terrain/terrain.cfg:19
msgid "Traversable Lava"
msgstr ""
#. [terrain_type]: id=animal_pen
#: Flight_Freedom/terrain/terrain.cfg:31 Flight_Freedom/terrain/terrain.cfg:32
msgid "Animal Pen"
msgstr ""
#. [terrain_type]: id=floor_ftf
#: Flight_Freedom/terrain/terrain.cfg:42
msgid "Floor"
msgstr ""
#. [terrain_type]: id=floor_ftf
#: Flight_Freedom/terrain/terrain.cfg:43
msgid "Tile Floor"
msgstr ""
#. [terrain_type]: id=canyon_ftf
#: Flight_Freedom/terrain/terrain.cfg:52 Flight_Freedom/terrain/terrain.cfg:53
msgid "Canyon"
msgstr ""
#. [terrain_type]: id=flotsam
#: Flight_Freedom/terrain/terrain.cfg:62 Flight_Freedom/terrain/terrain.cfg:63
msgid "Flotsam"
msgstr ""
#. [terrain_type]: id=cave-road-gate-se
#. [terrain_type]: id=cave-road-gate-sw
#: Flight_Freedom/terrain/terrain.cfg:72 Flight_Freedom/terrain/terrain.cfg:73
#: Flight_Freedom/terrain/terrain.cfg:82 Flight_Freedom/terrain/terrain.cfg:83
msgid "Gate"
msgstr ""
#. [race]: id=boat
#: Flight_Freedom/units.cfg:4
msgid "race^Boat"
msgstr ""
#. [race]: id=boat
#: Flight_Freedom/units.cfg:5
msgid "race+female^Boat"
msgstr ""
#. [race]: id=boat
#: Flight_Freedom/units.cfg:6
msgid "race^Boats"
msgstr ""
#. [race]: id=boat
#: Flight_Freedom/units.cfg:7
msgid ""
"Boats are aquatic vessels used for a variety of purposes, from fishing to "
"transport to warfare. They come in many sizes, ranging from small rowboats "
"used for river transport to massive warships equipped with multiple "
"ballistae and catapults. They are used and constructed almost exclusively by "
"humans, although some intrepid elves, most notably Meneldur of Elensefar, "
"have been known to set sail on human-built craft as well."
msgstr ""
#. [race]: id=animal, description=
#: Flight_Freedom/units.cfg:17
msgid "race^Animal"
msgstr ""
#. [race]: id=animal, description=
#: Flight_Freedom/units.cfg:18
msgid "race+female^Animal"
msgstr ""
#. [race]: id=animal, description=
#: Flight_Freedom/units.cfg:19
msgid "race^Animals"
msgstr ""
#. [unit_type]: id=Battleship, race=boat
#: Flight_Freedom/units/boats/Battleship.cfg:5
msgid "female^Battleship"
msgstr ""
#. [unit_type]: id=Battleship, race=boat
#: Flight_Freedom/units/boats/Battleship.cfg:26
msgid ""
"The Battleship, very fast and armed with 3 ballistae, is a very versatile "
"ship."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/boats/Battleship.cfg:31
#: Flight_Freedom/units/boats/Caravel.cfg:30
#: Flight_Freedom/units/boats/Clipper.cfg:30
#: Flight_Freedom/units/boats/Dreadnought.cfg:31
#: Flight_Freedom/units/boats/Frigate.cfg:30
#: Flight_Freedom/units/boats/Galleon.cfg:30
#: Flight_Freedom/units/boats/Pirate_Cruiser.cfg:30
#: Flight_Freedom/units/boats/Pirate_Galleon.cfg:31
#: Flight_Freedom/units/boats/Pirate_Galley.cfg:43
#: Flight_Freedom/units/boats/Pirate_Schooner.cfg:30
#: Flight_Freedom/units/human-loyalists/Ballista.cfg:37
#: Flight_Freedom/units/human-loyalists/Ballista.cfg:45
#: Flight_Freedom/units/special/Watch_Tower.cfg:40
msgid "ballista"
msgstr ""
#. [unit_type]: id=Caravel, race=boat
#: Flight_Freedom/units/boats/Caravel.cfg:5
msgid "female^Caravel"
msgstr ""
#. [unit_type]: id=Caravel, race=boat
#: Flight_Freedom/units/boats/Caravel.cfg:25
msgid ""
"Caravels are medium-sized attack ships, armed with a ballista and a long-"
"range catapult."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/boats/Caravel.cfg:38
#: Flight_Freedom/units/boats/Dreadnought.cfg:39
#: Flight_Freedom/units/boats/Frigate.cfg:38
msgid "catapult"
msgstr ""
#. [unit_type]: id=Clipper, race=boat
#: Flight_Freedom/units/boats/Clipper.cfg:5
msgid "female^Clipper"
msgstr ""
#. [unit_type]: id=Clipper, race=boat
#: Flight_Freedom/units/boats/Clipper.cfg:25
msgid ""
"Clippers, although fast, are very weak. Armed with a ballista, they are used "
"primarily as scouts."
msgstr ""
#. [unit_type]: id=Dreadnought, race=boat
#: Flight_Freedom/units/boats/Dreadnought.cfg:5
msgid "female^Dreadnought"
msgstr ""
#. [unit_type]: id=Dreadnought, race=boat
#: Flight_Freedom/units/boats/Dreadnought.cfg:26
msgid ""
"Dreadnoughts are the pride of the humans' navy. With 3 ballistae and a "
"catapult, they can sink or kill almost anything unlucky enough to be in "
"their way."
msgstr ""
#. [unit_type]: id=Frigate, race=boat
#: Flight_Freedom/units/boats/Frigate.cfg:5
msgid "female^Frigate"
msgstr ""
#. [unit_type]: id=Frigate, race=boat
#: Flight_Freedom/units/boats/Frigate.cfg:25
msgid "The Frigate is rather slow, but it is powerful and well-protected."
msgstr ""
#. [unit_type]: id=Galleon2, race=boat
#: Flight_Freedom/units/boats/Galleon.cfg:5
msgid "female^Galleon"
msgstr ""
#. [unit_type]: id=Galleon2, race=boat
#: Flight_Freedom/units/boats/Galleon.cfg:25
msgid ""
"Galleons are sailing warships. The humans' attempt at sea travel, they are "
"expensive, but very strong. Armed with three ballistae, they mete out "
"justice with deadly efficency."
msgstr ""
#. [unit_type]: id=Pirate Cruiser, race=boat
#: Flight_Freedom/units/boats/Pirate_Cruiser.cfg:5
msgid "female^Pirate Cruiser"
msgstr ""
#. [unit_type]: id=Pirate Cruiser, race=boat
#: Flight_Freedom/units/boats/Pirate_Cruiser.cfg:25
msgid ""
"The Pirate Cruiser is a larger pirate ship, either built or captured. It has "
"3 ballistae."
msgstr ""
#. [unit_type]: id=Pirate Galleon2, race=boat
#: Flight_Freedom/units/boats/Pirate_Galleon.cfg:5
msgid "female^Pirate Galleon"
msgstr ""
#. [unit_type]: id=Pirate Galleon2, race=boat
#: Flight_Freedom/units/boats/Pirate_Galleon.cfg:26
msgid ""
"The Pirate Galleon is a former battleship of the Wesnothian navy, captured "
"by renegades and pressed into service. It has 5 ballistae."
msgstr ""
#. [unit_type]: id=Pirate Galley, race=boat
#: Flight_Freedom/units/boats/Pirate_Galley.cfg:6
msgid "female^Pirate War Galley"
msgstr ""
#. [unit_type]: id=Pirate Galley, race=boat
#: Flight_Freedom/units/boats/Pirate_Galley.cfg:26
msgid ""
"Some pirates are not content to sink their prey from afar. Their captains "
"trade larger sails for banks of oars, and delight in reckless charges "
"against their hapless victims. Although their broadsides are less powerful "
"than other ships of similar tonnage, their cast iron rams are capable of "
"breaking smaller ships in two, and severely damaging larger ships."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/boats/Pirate_Galley.cfg:31
msgid "ram"
msgstr ""
#. [unit_type]: id=Pirate Schooner, race=boat
#: Flight_Freedom/units/boats/Pirate_Schooner.cfg:5
msgid "female^Pirate Schooner"
msgstr ""
#. [unit_type]: id=Pirate Schooner, race=boat
#: Flight_Freedom/units/boats/Pirate_Schooner.cfg:25
msgid ""
"Pirates are the aquatic vector of Thieves. Manned by human renegades, these "
"widely feared ships ply the seaways, looking for plunder."
msgstr ""
#. [unit_type]: id=Cave Drake, race=drake
#: Flight_Freedom/units/drakes/Cave.cfg:5
msgid "Cave Drake"
msgstr ""
#. [unit_type]: id=Cave Drake, race=drake
#: Flight_Freedom/units/drakes/Cave.cfg:21
msgid ""
"Those drakes that are born and raised in caves often suffer from stunted "
"growth and other deformations, as their internal fire never burns quite as "
"intensely as the fires of surface-dwellers. Although these drakes are frail "
"and weak aboveground, their small size makes them perfectly suited for "
"scouting caves ahead of the warriors of a tribe."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/drakes/Cave.cfg:30
msgid "bite"
msgstr ""
#. [unit_type]: id=Drake Chieftain Silhouette, race=monster
#. [unit_type]: id=Drake Chieftain, race=drake
#: Flight_Freedom/units/drakes/Chieftain.cfg:5
#: Flight_Freedom/units/fake_units.cfg:11
msgid "Drake Chieftain"
msgstr ""
#. [unit_type]: id=Drake Chieftain, race=drake
#: Flight_Freedom/units/drakes/Chieftain.cfg:25
msgid ""
"Drake Chieftains are the leaders of their tribes. Skilled in the use of both "
"their sword and their internal fire, they are also trained from a young age "
"to lead their fellow Drakes into battle."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/drakes/Chieftain.cfg:83
#: Flight_Freedom/units/human-loyalists/Ballista.cfg:28
#: Flight_Freedom/units/nagas/Depthstalker.cfg:56
#: Flight_Freedom/units/nagas/Hunter.cfg:43
#: Flight_Freedom/units/nagas/Mage.cfg:23
#: Flight_Freedom/units/nagas/Mage.cfg:119
#: Flight_Freedom/units/nagas/Marksman.cfg:30
#: Flight_Freedom/units/nagas/Spellwarrior.cfg:32
#: Flight_Freedom/units/nagas/Spellwarrior.cfg:74
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:32
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:90
msgid "sword"
msgstr ""
#. [attack]: type=fire
#: Flight_Freedom/units/drakes/Chieftain.cfg:92
#: Flight_Freedom/units/drakes/High_Magus.cfg:48
#: Flight_Freedom/units/drakes/Legend.cfg:93
#: Flight_Freedom/units/drakes/Lord.cfg:93
#: Flight_Freedom/units/drakes/Magus.cfg:47
msgid "fire breath"
msgstr ""
#. [unit_type]: id=Drake Guard, race=drake
#: Flight_Freedom/units/drakes/Guard.cfg:5
msgid "Drake Guard"
msgstr ""
#. [unit_type]: id=Drake Guard, race=drake
#: Flight_Freedom/units/drakes/Guard.cfg:23
msgid ""
"Protected by their massive ceramic shields, Drake Guards are responsible for "
"the protection of more important drakes. Only three tribes actively raise "
"Guards, the Kakatars being one of them."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/drakes/Guard.cfg:33
#: Flight_Freedom/units/drakes/Slave.cfg:110
#: Flight_Freedom/units/drakes/Worker.cfg:114
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:127
#: Flight_Freedom/units/special/Caravan.cfg:25
msgid "spear"
msgstr ""
#. [unit_type]: id=Drake Hatchling, race=drake
#: Flight_Freedom/units/drakes/Hatchling.cfg:5
msgid "Drake Hatchling"
msgstr ""
#. [unit_type]: id=Drake Hatchling, race=drake
#: Flight_Freedom/units/drakes/Hatchling.cfg:21
msgid ""
"Hatchling is a general term applied to all young drakes who have lived for "
"less than one full breeding cycle. Although not trained in the use of "
"weapons, hatchlings are nontheless capable fighters, biting and slashing "
"with no less bravery than a full-grown warrior."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/drakes/Hatchling.cfg:26
#: Flight_Freedom/units/drakes/Slave.cfg:26
#: Flight_Freedom/units/drakes/Slave.cfg:101
#: Flight_Freedom/units/monsters/Giant_Boar.cfg:23
#: Flight_Freedom/units/npc/Crow.cfg:23
#: Flight_Freedom/units/undead/Gargoyle.cfg:28
msgid "claws"
msgstr ""
#. [unit_type]: id=Drake High Magus, race=drake
#: Flight_Freedom/units/drakes/High_Magus.cfg:6
msgid "Drake High Magus"
msgstr ""
#. [unit_type]: id=Drake High Magus, race=drake
#: Flight_Freedom/units/drakes/High_Magus.cfg:20
msgid ""
"The Drake High Magi are elite members of an order of magic-using drakes who "
"spend their days in the Obsidian Citadel, honing their powers for use in "
"times of crisis. They can summon blasts of intense cold with a gesture, and "
"can hurl powerful fireballs across great distances. However, due to the "
"extensive mutilations that are required of drakes to harness and use these "
"powers, they are frail and slow."
msgstr ""
#. [attack]: type=impact
#. [attack]: type=pierce
#: Flight_Freedom/units/drakes/High_Magus.cfg:38
#: Flight_Freedom/units/drakes/Magus.cfg:37
#: Flight_Freedom/units/drakes/Priest.cfg:29
#: Flight_Freedom/units/drakes/Priest.cfg:38
msgid "staff"
msgstr ""
#. [attack]: type=cold
#: Flight_Freedom/units/drakes/High_Magus.cfg:59
#: Flight_Freedom/units/drakes/Magus.cfg:58
msgid "ice shot"
msgstr ""
#. [unit_type]: id=Drake Legend, race=drake
#: Flight_Freedom/units/drakes/Legend.cfg:5
msgid "Drake Legend"
msgstr ""
#. [unit_type]: id=Drake Legend, race=drake
#: Flight_Freedom/units/drakes/Legend.cfg:26
msgid ""
"A few drakes of uncommon skill and bravery rise to become legends among "
"their people. A legend must be unmatched in military prowess, and fearless "
"in the face of danger."
msgstr ""
#. [attack]: type=fire
#: Flight_Freedom/units/drakes/Legend.cfg:84
#: Flight_Freedom/units/drakes/Lord.cfg:84
msgid "fire sword"
msgstr ""
#. [unit_type]: id=Drake Lord Silhouette, race=monster
#. [unit_type]: id=Drake Lord, race=drake
#: Flight_Freedom/units/drakes/Lord.cfg:5
#: Flight_Freedom/units/fake_units.cfg:29
msgid "Drake Lord"
msgstr ""
#. [unit_type]: id=Drake Lord, race=drake
#: Flight_Freedom/units/drakes/Lord.cfg:26
msgid ""
"A Drake Lord is the chieftain of a powerful and respected tribe. He wields a "
"sword doused in naphtha, against which few foes can stand. This, coupled "
"with his mastery of his internal fires, makes him an enemy few would dare to "
"fight."
msgstr ""
#. [unit_type]: id=Drake Magus, race=drake
#: Flight_Freedom/units/drakes/Magus.cfg:6
msgid "Drake Magus"
msgstr ""
#. [unit_type]: id=Drake Magus, race=drake
#: Flight_Freedom/units/drakes/Magus.cfg:19
msgid ""
"The Drake Magi are fresh members of the Obsidian Citadel, who have been "
"bound to and mutilated by the cult. Although they have undergone training "
"harsh enough to kill any human or orc, they are inexperienced, and thus can "
"only safely wield a weaker form of their feared fireball spell. However, "
"they also share the weaknesses of the High Magi."
msgstr ""
#. [unit_type]: id=Drake Priest, race=drake
#: Flight_Freedom/units/drakes/Priest.cfg:5
msgid "Drake Priest"
msgstr ""
#. [unit_type]: id=Drake Priest, race=drake
#: Flight_Freedom/units/drakes/Priest.cfg:20
msgid ""
"Their bodies marred by ritual self-mutilation, the priests are the spiritual "
"leaders of the drakes, each one dedicated to a particular god. However, "
"their rituals have left them enfeebled, and unable to fly or breathe fire."
msgstr ""
#. [unit_type]: id=Drake Slave, race=drake
#: Flight_Freedom/units/drakes/Slave.cfg:5
msgid "Drake Slave"
msgstr ""
#. [unit_type]: id=Drake Slave, race=drake
#: Flight_Freedom/units/drakes/Slave.cfg:21
msgid "Drake Slaves are servile members of this reptilian race."
msgstr ""
#. [variation]: id=Drake Slave, race=drake
#: Flight_Freedom/units/drakes/Slave.cfg:80
msgid "Drake Rebel"
msgstr ""
#. [unit_type]: id=Drake Worker Malakar, race=drake
#. [unit_type]: id=Drake Worker, race=drake
#: Flight_Freedom/units/drakes/Worker.cfg:5
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:5
msgid "Drake Worker"
msgstr ""
#. [unit_type]: id=Drake Worker Malakar, race=drake
#. [unit_type]: id=Drake Worker, race=drake
#: Flight_Freedom/units/drakes/Worker.cfg:22
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:30
msgid "More advanced Drakes, the Workers fight with their maces."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/drakes/Worker.cfg:27
#: Flight_Freedom/units/drakes/Worker.cfg:105
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:35
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:118
#: Flight_Freedom/units/nagas/Guardian.cfg:29
#: Flight_Freedom/units/nagas/Sentinel.cfg:30
#: Flight_Freedom/units/nagas/Warden.cfg:29
msgid "mace"
msgstr ""
#. [variation]: id=Drake Worker Malakar, race=drake
#. [variation]: id=Drake Worker, race=drake
#: Flight_Freedom/units/drakes/Worker.cfg:81
#: Flight_Freedom/units/drakes/Worker_Malakar.cfg:89
msgid "Drake Guerilla"
msgstr ""
#: Flight_Freedom/units/fake_units.cfg:6
msgid "If you are seeing this, you have either cheated or encountered a bug."
msgstr ""
#. [unit_type]: id=Ballista, race=human
#: Flight_Freedom/units/human-loyalists/Ballista.cfg:6
msgid "Ballista"
msgstr ""
#. [unit_type]: id=Ballista, race=human
#: Flight_Freedom/units/human-loyalists/Ballista.cfg:20
msgid ""
"The armies of Wesnoth will often, during their campaigns, come across a "
"fortified town that refuses to surrender. Instead of storming the walls of "
"the city, they simply wheel out the artillery. The town invariably falls.\n"
"\n"
"The Ballista is also effective on the battlefield, although it moves rather "
"slowly. It is guarded by a skilled swordsman, and can shoot from extreme "
"range."
msgstr ""
#. [unit_type]: id=Driver, race=human
#: Flight_Freedom/units/human-loyalists/Driver.cfg:5
msgid "Driver"
msgstr ""
#. [unit_type]: id=Driver, race=human
#: Flight_Freedom/units/human-loyalists/Driver.cfg:25
msgid ""
"The Slave Driver makes a living by beating slaves in order to boost their "
"productivity."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/human-loyalists/Driver.cfg:30
msgid "whip"
msgstr ""
#. [unit_type]: id=Taskmaster, race=human
#: Flight_Freedom/units/human-loyalists/Taskmaster.cfg:5
msgid "Taskmaster"
msgstr ""
#. [unit_type]: id=Taskmaster, race=human
#: Flight_Freedom/units/human-loyalists/Taskmaster.cfg:21
msgid ""
"A role mostly filled by the dregs of society, Taskmasters live a perverted "
"life of torturing the slaves under their watch. They especially like beating "
"Drake slaves with their short swords."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/human-loyalists/Taskmaster.cfg:26
#: Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:28
msgid "short sword"
msgstr ""
#. [unit_type]: id=Pirate, race=human
#: Flight_Freedom/units/human-outlaws/Pirate.cfg:5
msgid "Pirate"
msgstr ""
#. [unit_type]: id=Pirate, race=human
#: Flight_Freedom/units/human-outlaws/Pirate.cfg:17
msgid ""
"Dogs of the sea, pirates are outlaws who prey in the open water. Armed with "
"a cutlass, they make nasty foes."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/human-outlaws/Pirate.cfg:22
#: Flight_Freedom/units/human-outlaws/Pirate.cfg:31
#: Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:23
#: Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:32
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:23
msgid "cutlass"
msgstr ""
#. [unit_type]: id=Pirate Captain, race=human
#: Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:5
msgid "Pirate Captain"
msgstr ""
#. [unit_type]: id=Pirate Captain, race=human
#: Flight_Freedom/units/human-outlaws/Pirate_Captain.cfg:18
msgid ""
"Like all pirates, these are thieves of the water. This one is a captain, who "
"is in charge of leading his thugs into battle."
msgstr ""
#. [unit_type]: id=Pirate Legend 1
#. [unit_type]: id=Pirate Legend 2
#. [unit_type]: id=Pirate Legend 3
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:9
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:38
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:58
msgid "Pirate Legend"
msgstr ""
#. [unit_type]: id=Pirate Legend 1
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:18
msgid ""
"(Agility Upgrade) One pirate in a generation has the capacity to become a "
"legend among outlaws. Most never realize their full potential; a small "
"handful go on to live forever in story.\n"
"\n"
"By living and fighting amongst flying creatures, Kogw's attempts to keep up "
"physically pushed him to his physical limits. In time, he responded by "
"developing a natural agility and grace that made him a terror in battle."
msgstr ""
#. [unit_type]: id=Pirate Legend 2
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:47
msgid ""
"(Lantern Upgrade) One pirate in a generation has the capacity to become a "
"legend among outlaws. Most never realize their full potential; a small "
"handful go on to live forever in story.\n"
"\n"
"Pirates normally choose their foes and battles carefully. Travelling with "
"the drakes, Kogw was regularly forced into combat with superior forces in "
"all manner of settings. The constant practice allowed him to fight one-"
"handed as well as he once fought two-handed, and having an extra arm allowed "
"him to begin carrying a lantern. Used to working in shadows, the extra "
"light only disadvantaged him; but a good captain knows that some sacrifices "
"are necessary for the good of the whole crew."
msgstr ""
#. [unit_type]: id=Pirate Legend 3
#: Flight_Freedom/units/human-outlaws/Pirate_Legend.cfg:66
msgid ""
"(First Aid Upgrade) One pirate in a generation has the capacity to become a "
"legend among outlaws. Most never realize their full potential; a small "
"handful go on to live forever in story.\n"
"\n"
"As captain of the Unforgiver, Kogw was thoroughly skilled in maritime first "
"aid. Travelling with and watching the drakes has allowed him to adapt those "
"skills, allowing him to administer rudimentary care despite the drakes' "
"obvious physiological differences."
msgstr ""
#. [unit_type]: id=FtF Shadow Mage #to differentiate from Liberty, race=human
#: Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:5
msgid "Shadow Mage"
msgstr ""
#. [unit_type]: id=FtF Shadow Mage #to differentiate from Liberty, race=human
#: Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:23
msgid ""
"Years of violence and brutality to support the study of forbidden magical "
"arts have turned the shadow mages into feared fighters. Now completely "
"enthralled with power, they have been known to command small followings of "
"henchmen. They are outmatched in direct magical combat with their magic-"
"using peers, and instead channel their energies into devastating melee "
"attacks. Despite their offensive power, the corruption in their souls has "
"begun to adversely affect their health."
msgstr ""
#. [attack]: type=cold
#: Flight_Freedom/units/human-outlaws/Shadow_Mage.cfg:40
msgid "ice blast"
msgstr ""
#. [unit_type]: id=Giant Ant, race=monster
#: Flight_Freedom/units/monsters/Giant_Ant.cfg:5
msgid "Giant Ant"
msgstr ""
#. [unit_type]: id=Giant Ant, race=monster
#: Flight_Freedom/units/monsters/Giant_Ant.cfg:19
msgid ""
"Ants are common in almost any environment, from caverns deep under the earth "
"to the tops of tall mountains. Those that live deep underground tend to grow "
"up over their normal size. Though normally not hostile, they can bite at "
"close range, dealing more damage than a normal-sized ant."
msgstr ""
#. [unit_type]: id=Giant Boar, race=monster
#: Flight_Freedom/units/monsters/Giant_Boar.cfg:5
msgid "Giant Boar"
msgstr ""
#. [unit_type]: id=Giant Boar, race=monster
#: Flight_Freedom/units/monsters/Giant_Boar.cfg:19
msgid ""
"Giant Boars are overgrown pigs with a nasty disposition that will attack "
"anything that moves. It is fortunate that these animals are rare."
msgstr ""
#. [unit_type]: id=Lesser Giant Spider, race=monster
#: Flight_Freedom/units/monsters/Giant_Spider_Lesser.cfg:5
msgid "Lesser Giant Spider"
msgstr ""
#. [unit_type]: id=Lesser Giant Spider, race=monster
#: Flight_Freedom/units/monsters/Giant_Spider_Lesser.cfg:17
msgid ""
"Smaller and weaker Giant Spiders are very common underground. They usually "
"prey on single insects roaming around, but sometimes it is possible to find "
"dwarven or human corpses trapped in their webs, which suggests they have "
"little problem in eating big individuals fool enough to fall in their traps."
msgstr ""
#. [unit_type]: id=Lava Beast, race=monster
#: Flight_Freedom/units/monsters/Lava_Beast.cfg:5
msgid "Lava Beast"
msgstr ""
#. [unit_type]: id=Lava Beast, race=monster
#: Flight_Freedom/units/monsters/Lava_Beast.cfg:21
msgid ""
"The Lava Beast is a living, breathing hunk of lava with a very bad attitude."
msgstr ""
#. [attack]: type=fire
#. [attack]: type=impact
#: Flight_Freedom/units/monsters/Lava_Beast.cfg:25
#: Flight_Freedom/units/monsters/Lava_Monster.cfg:24
#: Flight_Freedom/units/monsters/Rock_Golem.cfg:52
#: Flight_Freedom/units/monsters/Spirit_Major.cfg:25
#: Flight_Freedom/units/monsters/Spirit_Minor.cfg:23
#: Flight_Freedom/units/monsters/Spirit_Thunder.cfg:23
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/monsters/Lava_Beast.cfg:34
#: Flight_Freedom/units/monsters/Lava_Monster.cfg:33
msgid "boulder"
msgstr ""
#. [unit_type]: id=Lava Monster, race=monster
#: Flight_Freedom/units/monsters/Lava_Monster.cfg:5
msgid "Lava Monster"
msgstr ""
#. [unit_type]: id=Lava Monster, race=monster
#: Flight_Freedom/units/monsters/Lava_Monster.cfg:20
msgid ""
"The Lava Monster is a nasty creature made of living lava, that can punch and "
"throw red-hot boulders. It is also immune to fire."
msgstr ""
#. [unit_type]: id=Rock Golem, race=monster
#: Flight_Freedom/units/monsters/Rock_Golem.cfg:5
msgid "Rock Golem"
msgstr ""
#. [unit_type]: id=Rock Golem, race=monster
#: Flight_Freedom/units/monsters/Rock_Golem.cfg:18
msgid ""
"Rock Golems are creatures made out of solid, living rock. They have a weak "
"attack, but are incredibly hard to destroy."
msgstr ""
#. [unit_type]: id=Major Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Major.cfg:5
msgid "Major Spirit"
msgstr ""
#. [unit_type]: id=Major Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Major.cfg:20
msgid ""
"The Major Thunder Spirit is one of the most powerful beings known. Literally "
"radiating with power, it can throw lightning bolts that destroy entire "
"cities."
msgstr ""
#. [attack]: type=fire
#: Flight_Freedom/units/monsters/Spirit_Major.cfg:49
#: Flight_Freedom/units/monsters/Spirit_Thunder.cfg:47
msgid "lightning"
msgstr ""
#. [unit_type]: id=Minor Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Minor.cfg:5
msgid "Minor Spirit"
msgstr ""
#. [unit_type]: id=Minor Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Minor.cfg:18
msgid ""
"The Thunder Spirits are very powerful and mysterious. Even though this "
"spirit is a minor one, it still wields tremendous power."
msgstr ""
#. [unit_type]: id=Thunder Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Thunder.cfg:5
msgid "Thunder Spirit"
msgstr ""
#. [unit_type]: id=Thunder Spirit, race=monster
#: Flight_Freedom/units/monsters/Spirit_Thunder.cfg:18
msgid ""
"The Thunder Spirit is an awesome foe, that can punch with electric fury and "
"fire lightning bolts capable of destroying houses."
msgstr ""
#. [unit_type]: id=Cave Naga, race=naga
#: Flight_Freedom/units/nagas/Cave_Naga.cfg:5
msgid "Cave Naga"
msgstr ""
#. [unit_type]: id=Cave Naga, race=naga
#: Flight_Freedom/units/nagas/Cave_Naga.cfg:22
msgid ""
"The Cave Naga have adapted to survive deep underground, and are thus capable "
"of traveling through even lava. With eyes adapted to low-light conditions, "
"they excel underground and at night, but are hindered by bright light. Their "
"muscles have evolved to be stronger, but slower. Their tail also has a "
"deadly poison."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/nagas/Cave_Naga.cfg:27
msgid "trident"
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/nagas/Cave_Naga.cfg:35
msgid "tail"
msgstr ""
#. [unit_type]: id=Naga Depthstalker, race=naga
#: Flight_Freedom/units/nagas/Depthstalker.cfg:5
msgid "Naga Depthstalker"
msgstr ""
#. [unit_type]: id=Naga Depthstalker, race=naga
#: Flight_Freedom/units/nagas/Depthstalker.cfg:25
msgid ""
"Some nagas, whether through cowardice or cunning, develop a knack for "
"surviving in darker depths of the water. After special training, this "
"knowledge can develop into an entirely different branch of combat, although "
"it is just as deadly. Naga Depthstalkers are especially valued as brood "
"guardians, where they keep watch over eggs laid in hidden caves."
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Depthstalker.cfg:189
msgid "Nagini Depthstalker"
msgstr ""
#. [unit_type]: id=Naga Guardian, race=naga
#: Flight_Freedom/units/nagas/Guardian.cfg:5
msgid "Naga Guardian"
msgstr ""
#. [unit_type]: id=Naga Guardian, race=naga
#: Flight_Freedom/units/nagas/Guardian.cfg:24
msgid ""
"Instead of learning their serpentine form, these Nagas have focused upon "
"armor and steel. Because of this, they are often used as line fighters, and "
"do more than their fair share of killing and dying."
msgstr ""
#. [unit_type]: id=Naga Hunter, race=naga
#: Flight_Freedom/units/nagas/Hunter.cfg:5
msgid "Naga Hunter"
msgstr ""
#. [unit_type]: id=Naga Hunter, race=naga
#: Flight_Freedom/units/nagas/Hunter.cfg:20
msgid ""
"Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga "
"are naturally resistant to poison, they have no qualms about hunting with "
"poisoned arrows. These two foot long shafts, tipped with a potent poison, "
"have been known to slay many kinds of prey."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/nagas/Hunter.cfg:52
#: Flight_Freedom/units/nagas/Marksman.cfg:39
msgid "bow"
msgstr ""
#. [unit_type]: id=Naga Mage, race=naga
#: Flight_Freedom/units/nagas/Mage.cfg:5
msgid "Naga Mage"
msgstr ""
#. [unit_type]: id=Naga Mage, race=naga
#: Flight_Freedom/units/nagas/Mage.cfg:19
msgid ""
"The form of the Naga is not well suited for the practice of magic. In spite "
"of this, these Nagas have learned magic anyway, and although now weak and "
"inexperienced, have the potential to become feared masters of the water."
msgstr ""
#. [attack]: type=fire
#. [attack]: type=impact
#: Flight_Freedom/units/nagas/Mage.cfg:32
#: Flight_Freedom/units/nagas/Mage.cfg:128
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:34
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:189
#: Flight_Freedom/units/nagas/Warlock.cfg:33
#: Flight_Freedom/units/nagas/Warlock.cfg:130
msgid "force ball"
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Mage.cfg:113
msgid "Nagini Mage"
msgstr ""
#. [unit_type]: id=Naga Marksman, race=naga
#: Flight_Freedom/units/nagas/Marksman.cfg:5
msgid "Naga Marksman"
msgstr ""
#. [unit_type]: id=Naga Marksman, race=naga
#: Flight_Freedom/units/nagas/Marksman.cfg:21
msgid ""
"Naga hunters who show more mastery and accuracy with their bows are promoted "
"to the ranks of the Marksman. They are more skilled with their bows and can "
"shoot down anything that is foolish enough to enter their domains."
msgstr ""
#. [unit_type]: id=Naga Sentinel, race=naga
#: Flight_Freedom/units/nagas/Sentinel.cfg:5
msgid "Naga Sentinel"
msgstr ""
#. [unit_type]: id=Naga Sentinel, race=naga
#: Flight_Freedom/units/nagas/Sentinel.cfg:25
msgid ""
"These heavy fighters are the elite guards of the naga. Chosen because of "
"their dedication and skill, their purpose is to defend their sleeping "
"brethen from any menace, and to guard their hidden cities from outside "
"invaders - until the great awakening of their civilization arrives. These "
"nagas are mostly unknown in Wesnoth since they can only be found near Naga "
"cities."
msgstr ""
#. [unit_type]: id=Naga Spellcrafter, race=naga
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:5
msgid "Naga Spellcrafter"
msgstr ""
#. [unit_type]: id=Naga Spellcrafter, race=naga
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:20
msgid ""
"These Nagas have, after many struggles, finally realized their potential. "
"They are now able to claim the honor of Spellcrafter, and send powerful "
"waves of magical force into the ranks of their enemies."
msgstr ""
#. [attack]: type=blade
#. [attack]: type=pierce
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:25
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:180
#: Flight_Freedom/units/nagas/Warlock.cfg:24
#: Flight_Freedom/units/nagas/Warlock.cfg:121
#: Flight_Freedom/units/saurians/Saurian_Juggler.cfg:35
#: Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:36
#: Flight_Freedom/units/saurians/Saurian_Skald.cfg:35
msgid "dagger"
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:46
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:201
msgid "force wave"
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Spellcrafter.cfg:173
msgid "Nagini Spellcrafter"
msgstr ""
#. [unit_type]: id=Naga Spellwarrior, race=naga
#: Flight_Freedom/units/nagas/Spellwarrior.cfg:5
msgid "Naga Spellwarrior"
msgstr ""
#. [unit_type]: id=Naga Spellwarrior, race=naga
#: Flight_Freedom/units/nagas/Spellwarrior.cfg:27
msgid ""
"Warrior Mages who master their art become even more skilled in battle than "
"the feared Naga Myrmidons. Although they are still weaker, they move with "
"impossible speed. They no longer need to carry swords around with them, "
"because they can summon one when they need it."
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Spellwarrior.cfg:67
msgid "Nagini Spellwarrior"
msgstr ""
#. [unit_type]: id=Naga Warden, race=naga
#: Flight_Freedom/units/nagas/Warden.cfg:5
msgid "Naga Warden"
msgstr ""
#. [unit_type]: id=Naga Warden, race=naga
#: Flight_Freedom/units/nagas/Warden.cfg:24
msgid ""
"These heavy fighters are slower and more heavily armored than most naga and "
"wield huge maces which they use to crush their enemies. They mostly guard "
"naga outposts, but occasionally participate in offensive raids."
msgstr ""
#. [unit_type]: id=Naga Warlock, race=naga
#: Flight_Freedom/units/nagas/Warlock.cfg:5
msgid "Naga Warlock"
msgstr ""
#. [unit_type]: id=Naga Warlock, race=naga
#: Flight_Freedom/units/nagas/Warlock.cfg:19
msgid ""
"Despite the hindrances of their serpentine anatomy, these nagas have "
"persevered at magic anyway. Their work now begins to pay off."
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Warlock.cfg:114
msgid "Nagini Warlock"
msgstr ""
#. [unit_type]: id=Naga Warrior Mage, race=naga
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:5
msgid "Naga Warrior Mage"
msgstr ""
#. [unit_type]: id=Naga Warrior Mage, race=naga
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:27
msgid ""
"Having completely given up the use of offensive magic, these warrior mages "
"have learned to compensate for their small size by using magic to enhance "
"their agility and reflexes, meaning that they are better on land than any of "
"their fellow nagas. Wielding dual swords that glow with magical energy, they "
"strike fear into the hearts of their enemies."
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:67
msgid "Nagini Warrior Mage"
msgstr ""
#. [female]
#: Flight_Freedom/units/nagas/Warrior_Mage.cfg:85
msgid ""
"Having completely given up the use of offensive magic, these warrior mages "
"have learned to compensate for their small size by using magic to enhance "
"their agility and reflexes. Wielding dual swords that glow with magical "
"energy, they strike fear into the hearts of their enemies."
msgstr ""
#. [unit_type]: id=Chicken, race=animal
#: Flight_Freedom/units/npc/Chicken.cfg:5
msgid "Chicken"
msgstr ""
#. [unit_type]: id=Chicken, race=animal
#: Flight_Freedom/units/npc/Chicken.cfg:19
msgid "Chickens are kept for their meat and eggs."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/npc/Chicken.cfg:23
msgid "bawk"
msgstr ""
#. [unit_type]: id=Crow, race=animal
#: Flight_Freedom/units/npc/Crow.cfg:5
msgid "Crow"
msgstr ""
#. [unit_type]: id=Crow, race=animal
#: Flight_Freedom/units/npc/Crow.cfg:19
msgid ""
"Crows are carrion birds which will eat anything dead. Larger ones such as "
"this have been also known to feed upon living prey when food is scarce."
msgstr ""
#. [unit_type]: id=Fungoid, race=animal
#: Flight_Freedom/units/npc/Fungoid.cfg:8
msgid "Fungoid"
msgstr ""
#. [unit_type]: id=Fungoid, race=animal
#: Flight_Freedom/units/npc/Fungoid.cfg:23
msgid ""
"Created by accident in the garbage can of an alchemist, fungoids are magical "
"mushrooms that can multiply very quickly. Since they were so soft and weak, "
"nobody in the region took the things too seriously... until a couple hundred "
"of them showed up at the nearest town. After that, all the town's families "
"enjoyed the weekly picnic and fungoid smashing in the nearby forest, small "
"kids and elderly included. Eventually, the fungoids adopted defensive "
"weapons - twigs."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/npc/Fungoid.cfg:27
msgid "headbutt"
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/npc/Fungoid.cfg:36
msgid "twig"
msgstr ""
#. [unit_type]: id=Horse, race=animal
#: Flight_Freedom/units/npc/Horse.cfg:6
msgid "Wild Horse"
msgstr ""
#. [unit_type]: id=Horse, race=animal
#: Flight_Freedom/units/npc/Horse.cfg:27
msgid ""
"Horses that escape captivity often become wild and hostile to humans, "
"especially if cornered or frightened. Though they are easily put down, their "
"kicks can smash a man's skull."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/npc/Horse.cfg:32 Flight_Freedom/units/npc/Horse.cfg:72
msgid "kick"
msgstr ""
#. [unit_type]: id=Work Horse, race=animal
#: Flight_Freedom/units/npc/Horse.cfg:53
msgid "Horse"
msgstr ""
#. [unit_type]: id=Work Horse, race=animal
#: Flight_Freedom/units/npc/Horse.cfg:67
msgid ""
"Horses, when tamed, are used as mounts by Elvish and Human armies, and also "
"as beasts of burden."
msgstr ""
#. [unit_type]: id=Pig, race=animal
#: Flight_Freedom/units/npc/Pig.cfg:5
msgid "Pig"
msgstr ""
#. [unit_type]: id=Pig, race=animal
#: Flight_Freedom/units/npc/Pig.cfg:19
msgid ""
"Pigs are instrumental in the production of ham. Also, their skin is used to "
"make Wesballs, like those used in the popular game of Wesbowl."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/npc/Pig.cfg:23
msgid "hoof"
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/npc/Pig.cfg:32
msgid "oink"
msgstr ""
#. [unit_type]: id=Rabbit, race=animal
#: Flight_Freedom/units/npc/Rabbit.cfg:5
msgid "Rabbit"
msgstr ""
#. [unit_type]: id=Rabbit, race=animal
#: Flight_Freedom/units/npc/Rabbit.cfg:19
msgid ""
"The rabbit is a cute creature which lives in fields and forests. In its "
"gnawing attack, striking from powerful incisors, resides country farmers’ "
"greatest fear. Alas, rabbits are victims of the appetite of many bigger "
"creatures, like wolves or even humans, for their flesh is used in one of the "
"most delicious dishes ever known.\n"
"\n"
"Legend has it that they follow a king rabbit by the name of Cédric, whose "
"location is yet unknown."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/npc/Rabbit.cfg:25
msgid "incisors"
msgstr ""
#. [unit_type]: id=Saurian Assassin, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Assassin.cfg:5
msgid "Saurian Assassin"
msgstr ""
#. [unit_type]: id=Saurian Assassin, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Assassin.cfg:18
msgid ""
"Saurian Assasins use poison from frogs. They, like their cousins the Nagas, "
"are completely unaffected by the poison."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/saurians/Saurian_Assassin.cfg:141
#: Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:141
msgid "knife"
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/saurians/Saurian_Assassin.cfg:153
#: Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:153
msgid "throwing knives"
msgstr ""
#. [unit_type]: id=Saurian Chameleon, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:5
msgid "Saurian Chameleon"
msgstr ""
#. [unit_type]: id=Saurian Chameleon, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Chameleon.cfg:19
msgid ""
"These Saurians boast the power to change their color, and ultimately, their "
"appearance at will. Their crest is a symbol of this."
msgstr ""
#. [unit_type]: id=Saurian Headhunter, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:5
msgid "Saurian Headhunter"
msgstr ""
#. [unit_type]: id=Saurian Headhunter, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:18
msgid ""
"Saurian Headhunters are the heavy fighters of the saurians. Armed with an "
"axe, they can deliver relatively strong blows, but are encumbered by armor."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/saurians/Saurian_Headhunter.cfg:23
#: Flight_Freedom/units/saurians/Saurian_Jarl.cfg:26
#: Flight_Freedom/units/saurians/Saurian_Margrave.cfg:27
#: Flight_Freedom/units/undead/Undead_Dwarf.cfg:30
msgid "axe"
msgstr ""
#. [unit_type]: id=Saurian Jarl, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Jarl.cfg:5
msgid "Saurian Jarl"
msgstr ""
#. [unit_type]: id=Saurian Jarl, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Jarl.cfg:18
msgid ""
"Saurian Jarls are the leaders of saurian attack squads. Armed with an axe "
"and armored, they are capable of easily killing men and taking some "
"punishment, but the armor slows them down to the point where they cannot "
"sneak pass enemies."
msgstr ""
#. [unit_type]: id=Saurian Juggler, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Juggler.cfg:5
msgid "Saurian Juggler"
msgstr ""
#. [unit_type]: id=Saurian Juggler, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Juggler.cfg:18
msgid ""
"More experienced Skalds, the Jugglers can throw more daggers. They have also "
"learned to supplement their natural poison with swamp berry extracts."
msgstr ""
#. [attack]: type=blade
#: Flight_Freedom/units/saurians/Saurian_Juggler.cfg:23
#: Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:24
#: Flight_Freedom/units/saurians/Saurian_Skald.cfg:23
msgid "teeth"
msgstr ""
#. [unit_type]: id=Saurian Knifethrower, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:5
msgid "Saurian Knifethrower"
msgstr ""
#. [unit_type]: id=Saurian Knifethrower, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Knifethrower.cfg:19
msgid ""
"The Saurian Knifethrowers are the elite of the Skalds. They possess "
"incredible skill with their arms, enabling them to throw many daggers at "
"blinding speeds."
msgstr ""
#. [unit_type]: id=Saurian Margrave, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Margrave.cfg:5
msgid "Saurian Margrave"
msgstr ""
#. [unit_type]: id=Saurian Margrave, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Margrave.cfg:19
msgid ""
"Saurian Margraves are the leaders of saurian armies. They are also skilled "
"with the axe, but like the Jarls, are, due to their armor, slower than most "
"saurians and unable to sneak past enemies."
msgstr ""
#. [unit_type]: id=Saurian Skald, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Skald.cfg:5
msgid "Saurian Skald"
msgstr ""
#. [unit_type]: id=Saurian Skald, race=lizard
#: Flight_Freedom/units/saurians/Saurian_Skald.cfg:18
msgid ""
"The Saurian Skalds are selected from a slower-moving but considerably "
"stronger race of saurians, which also bear a dreaded poison bite. However, "
"they are best known for their manual dexterity, which they translate into "
"fast dagger throwing."
msgstr ""
#. [unit_type]: id=Caravan, race=human
#: Flight_Freedom/units/special/Caravan.cfg:17
msgid ""
"Caravans are used to carry gold or supplies over long distances. They are "
"guarded, but they usually also have a soldier with a spear and crossbow in "
"the back to defend them."
msgstr ""
#. [attack]: type=pierce
#: Flight_Freedom/units/special/Caravan.cfg:33
msgid "crossbow"
msgstr ""
#. [unit_type]: id=Door, race=mechanical
#: Flight_Freedom/units/special/Door.cfg:5
msgid "Door"
msgstr ""
#. [unit_type]: id=Door, race=mechanical
#: Flight_Freedom/units/special/Door.cfg:33
msgid "The door will not open for any who are not allied with it."
msgstr ""
#. [unit_type]: id=Rock, race=mechanical
#: Flight_Freedom/units/special/Rock.cfg:5
msgid "Rock"
msgstr ""
#. [unit_type]: id=Rock, race=mechanical
#: Flight_Freedom/units/special/Rock.cfg:24
msgid ""
"This is impassable to all corporeal things. It can be destroyed, but not "
"easily."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/special/Rock.cfg:27
msgid "none"
msgstr ""
#. [unit_type]: id=Watch Tower, race=mechanical
#: Flight_Freedom/units/special/Watch_Tower.cfg:5
msgid "Watch Tower"
msgstr ""
#. [unit_type]: id=Watch Tower, race=mechanical
#: Flight_Freedom/units/special/Watch_Tower.cfg:34
msgid ""
"Watch Towers are good places from which to spot enemies and then shoot "
"miscellaneous items at them with ballistas."
msgstr ""
#. [unit_type]: id=Abomination, race=undead
#: Flight_Freedom/units/undead/Abomination.cfg:5
msgid "Abomination"
msgstr ""
#. [unit_type]: id=Abomination, race=undead
#: Flight_Freedom/units/undead/Abomination.cfg:30
msgid ""
"An Abomination is a mongrel of assorted body parts, not all of which are "
"necessarily human. The work of an evil mage, it is an unnaturally strong, "
"utterly obedient thrall of its master."
msgstr ""
#. [attack]: type=impact
#: Flight_Freedom/units/undead/Abomination.cfg:35
msgid "crush"
msgstr ""
#. [unit_type]: id=Gargoyle, race=undead
#: Flight_Freedom/units/undead/Gargoyle.cfg:5
msgid "Gargoyle"
msgstr ""
#. [unit_type]: id=Gargoyle, race=undead
#: Flight_Freedom/units/undead/Gargoyle.cfg:18
msgid ""
"This is a statue animated by dark magic. It is not very powerful, but it is "
"annoying, as it reverts to its stone form during the day, rendering it "
"utterly invulnerable to any and all forces."
msgstr ""
#. [unit_type]: id=Wisp, race=undead
#: Flight_Freedom/units/undead/Spirit_Wisp.cfg:5
msgid "Wisp"
msgstr ""
#. [unit_type]: id=Wisp, race=undead
#: Flight_Freedom/units/undead/Spirit_Wisp.cfg:18
msgid ""
"A Wisp is a magically created and bound spirit. Although its artificial "
"nature limits its power, it is as ethereal as any Ghost, and has the "
"potential, through repeated killing, to steal a soul into its vile magics."
msgstr ""
#. [attack]: type=arcane
#: Flight_Freedom/units/undead/Spirit_Wisp.cfg:23
msgid "touch"
msgstr ""
#. [unit_type]: id=Undead Dwarf, race=undead
#: Flight_Freedom/units/undead/Undead_Dwarf.cfg:5
msgid "Undead Dwarf"
msgstr ""
#. [unit_type]: id=Undead Dwarf, race=undead
#: Flight_Freedom/units/undead/Undead_Dwarf.cfg:17
msgid ""
"These are former dwarves, raised into unlife. They retain the power of "
"dwarves, but also their lack of speed."
msgstr ""