msgid "" msgstr "" "Project-Id-Version: Fate_of_a_Princess-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-14 13:22+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Fate_of_a_Princess #. [editor_group]: id=foap #. [scenario]: id=25_Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:8 ./Fate_of_a_Princess/_main.cfg:207 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:4 msgid "Fate of a Princess" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:9 msgid "FoaP" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:16 msgid "Lieutenant" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:16 msgid "(easy)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:17 msgid "(normal)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:17 msgid "Major" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:18 msgid "(hard)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:18 msgid "Colonel" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:23 msgid "" "Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king’s justice. The baron’s deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.\n" "Part II: The Greenwood elves face a crisis which demands the return of the queen’s estranged half-elven half-sister, Baldres’ daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...\n" "Fate of a Princess, version: " msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:25 msgid "" "\n" "Required Wesnoth version: " msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:26 msgid "1.11.11" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: ./Fate_of_a_Princess/_main.cfg:26 msgid "" " or later.\n" " \n" "This is a two-part campaign with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only. \n" "\n" "Feedback on all aspects of the campaign will be gratefully received." msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:35 msgid "Campaign Design" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:41 msgid "Co-design" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:47 msgid "Co-author" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:53 msgid "Special Guest" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:59 msgid "French Translation" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:65 msgid "Hungarian Translation" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:71 msgid "Italian Translation" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:77 msgid "Japanese Translation" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:83 msgid "Contributions – Music" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:90 msgid "Contributions - Units" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:102 msgid "Contributions - Images" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:120 msgid "Contributions - WML" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:135 msgid "Technical Adviser" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:144 msgid "Forum Support and Feedback" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:156 msgid "Art Work Support" msgstr "" #. [about] #: ./Fate_of_a_Princess/_main.cfg:165 ./Fate_of_a_Princess/_main.cfg:171 msgid "Special Thanks" msgstr "" #. [race]: id=snow fairy #: ./Fate_of_a_Princess/foap-race.cfg:4 msgid "race^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: ./Fate_of_a_Princess/foap-race.cfg:5 msgid "race+female^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: ./Fate_of_a_Princess/foap-race.cfg:6 msgid "race^Snow Fairies" msgstr "" #. [race]: id=snow fairy #: ./Fate_of_a_Princess/foap-race.cfg:7 msgid "" "Snow fairies have haunted the highlands of Wesnoth for centuries, preferring to stay in only the coldest and most inaccessible places. Unlike most elves, they love the fragile beauty of the high mountain flowers and the soft multi-colored palette of the heather, rather than the lush green forests preferred by their lowland brethren. They even appreciate the delicate forms of the underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and the highest-flying drakes rarely encounter them. They harness the elemental power of the mountains to work their magic, suddenly animating the wiry highland plants to entangle an unsuspecting target, or assailing their foes with a magically-created cold flash of arctic purity." msgstr "" #. [race]: id=ungulate #: ./Fate_of_a_Princess/foap-race.cfg:19 ./Fate_of_a_Princess/foap-race.cfg:21 msgid "race^Ungulate" msgstr "" #. [race]: id=ungulate #: ./Fate_of_a_Princess/foap-race.cfg:20 msgid "race+female^Ungulate" msgstr "" #. [race]: id=ungulate #: ./Fate_of_a_Princess/foap-race.cfg:22 msgid "Ungulates are several groups of animals, most of which use the tips of their toes, usually hoofed, to sustain their whole body weight while moving. Animals that belong to this race are horse, cattle, rhinoceros, camel, hippopotamus, pig, sheep, deer, etc." msgstr "" #. [scenario]: id=01_Time_to_Leave #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:4 msgid "Time to Leave" msgstr "" #. [unit]: type=Horseman, id=Addrenyc #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:29 msgid "Addrenyc" msgstr "" #. [unit]: type=Horseman, id=Galen #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:41 msgid "Galen" msgstr "" #. [unit]: type=Horseman, id=Maxmillian #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:53 msgid "Maxmillian" msgstr "" #. [unit]: type=Heavy Infantryman, id=Veomyr #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:91 msgid "Veomyr" msgstr "" #. [unit]: type=Sergeant, id=Sarraent #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:102 msgid "Sarraent" msgstr "" #. [side]: type=Grand Knight, id=Straker #. [side]: type=Knight, id=Oworraent #. [side]: type=Lieutenant, id=Linx #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:128 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:89 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:111 msgid "Haldric III" msgstr "" #. [side]: type=Knight, id=Oworraent #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:131 msgid "Sergeant Oworraent" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:150 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:112 msgid "Wild Horses" msgstr "" #. [unit]: type=Red Mage, id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:190 msgid "Ishlars" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:206 msgid "Almost finished! My finest, most powerful enchantment! A long distance fire beam. Heh, heh! I shall call it… ‘Ishlars’ Revenge’! Even those idiots at the Council of Archmagi have nothing like this! Hm. Or, ‘Ishlars’ Lance of Destruction’. That’s got a nice ring to it. Or maybe–" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:210 msgid "Old fool, if you’d spent as much time working on it as you spend thinking of names for it, it would be finished by now. We’ve already caught some of Haldric’s scouts sneaking into my lands. The main army won’t be far behind. We’re all ready to leave, except for you!" msgstr "" #. [unit]: type=Rogue Knight, id=Jil #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:228 msgid "Jil" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:240 msgid "My Lord, the king’s banner has been sighted. Straker’s scouts are hard on my heels! Our time has run out!" msgstr "" #. [message]: id=Oworraent #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:244 msgid "Baron Baldres! I am to bring you before the king. Resist, and your life is forfeit! Yield!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:248 msgid "Get to it, Ishlars, or I’ll cut off your ears! The rest of you, to arms! And Jil, release the horses if necessary!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:252 msgid "Once Jil attacks a horse, all wild animals will start moving in their turn. They may not attack your units, but you can attack them." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:261 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:360 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:132 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:615 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:465 msgid "Defeat the enemy leader" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:265 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:213 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:265 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:731 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:211 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:346 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:183 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:364 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:214 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:245 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:245 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:358 msgid "Death of Baldres" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:269 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:217 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:269 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:735 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:215 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:350 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:187 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:368 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:218 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:249 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:249 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:233 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:362 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:208 msgid "Death of Jil" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:273 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:221 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:273 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:739 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:219 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:354 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:191 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:372 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:222 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:253 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:253 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:237 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:366 msgid "Death of Ishlars" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:277 ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:233 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:281 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:747 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:228 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:363 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:199 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:380 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:231 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:262 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:262 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:241 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:370 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:216 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:510 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:712 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:144 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:179 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:631 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:183 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:481 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:291 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:301 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:126 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:153 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:184 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:211 msgid "Turns run out" msgstr "" #. [unit]: type=Bandit, id=Dibryn #. [unit]: type=Ruffian, id=Dibryn #. [unit]: type=Thug, id=Dibryn #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:286 ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:310 ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:334 msgid "Dibryn" msgstr "" #. [unit]: type=Peasant, id=Mugwyn #. [unit]: type=Spearman, id=Mugwyn #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:298 ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:322 ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:346 msgid "Mugwyn" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:434 msgid "Hey, old lady! Wake up! The King’s men are here, now, and they’re attacking! Your magic would be very useful." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:438 msgid "Aaa? You mean we have to leave now? Just a moment…" msgstr "" #. [unit]: type=Mage, id=Wiowen #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:449 msgid "Wiowen" msgstr "" #. [message]: id=Wiowen #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:461 msgid "All right, I’m ready now. And I am not old!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:483 msgid "This custom made armor gives an unit extra protection from attack." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:488 msgid "Should I take this armor?" msgstr "" #. [option]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:490 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:980 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:473 msgid "Yes!" msgstr "" #. [object]: id=custom_armor #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:498 msgid "custom armor" msgstr "" #. [object]: id=custom_armor #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:499 msgid "This custom armor increases the wearer’s resistance to attack by 20 points." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:520 msgid "It fits on me." msgstr "" #. [option]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:542 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:530 msgid "No!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:556 msgid "… The spell would work, I know it! But nothing living could survive casting it. What can I do…?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:563 msgid "… Of course, enchant something non-living! It would have to be very strong, though. Something… massive… tough… made of iron or stone… Aha! The cannon! I could enchant the cannon." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:567 msgid "A breakthrough, O wise one?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:571 msgid "Of a sort, my Lord. Unfortunately it will take several more days to fashion the enchantment I have in mind." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:575 msgid "I don’t believe we even have three days remaining." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:579 msgid "" "… Ah. Oh well, I… suppose I should join the battle, then…\n" "Culverin! Come to me, boy!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:624 msgid "Renegade! I have delayed you enough! The General… will finish what I have star…ted this day." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:632 msgid "I do not think so. Now hear me! We are leaving! Now! Ishlars! Bring that thing with you, if you must." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:636 msgid "But, my Lord! Without my laboratory it will take weeks to finish the enchantment!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:640 msgid "If we tarry, we will never have a chance to use it. You have slowed us down for long enough, old mage. It’s time to go!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:655 msgid "We’ve spent too long fighting! Now we really are caught!" msgstr "" #. [scenario]: id=02_Escaping_from_Wesnoth #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:5 msgid "Escaping from Wesnoth" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:9 msgid "In 200YW, after Baldres resisted the king’s messenger, an official arrest warrant was finally issued for the defiant warlord and all those who served him. It became a race to see whether Baldres, Ishlars, and Jil could escape before the king’s forces cut them off from the border." msgstr "" #. [unit]: type=Foap Caravan, id=Caravan 1 #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:54 msgid "Treasure Caravan" msgstr "" #. [unit]: type=Foap Caravan, id=Caravan 2 #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:65 msgid "Supply Caravan" msgstr "" #. [unit]: type=Cannon, id=Cannon #. [unit_type]: id=Cannon, race=mechanical #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:76 ./Fate_of_a_Princess/units/heroes/Cannon.cfg:5 msgid "Cannon" msgstr "" #. [side]: type=Grand Knight, id=Straker #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:92 msgid "General Straker" msgstr "" #. [side]: type=Lieutenant, id=Linx #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:114 msgid "Colonel Linx" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:137 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:87 msgid "Beasts" msgstr "" #. [message]: id=Straker #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:184 msgid "You are under arrest! I am General Straker. Baron Baldres, it’s time for you to answer for your crimes! Don’t think you can escape into the northern lands; the border guards are ready for you!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:188 msgid "I’ve fought those border guards before. Their skulls are hard to split." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:192 msgid "We’ll have to beat them to cross the Great River. We can do it. We must!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:196 msgid "Bah. The old general’s getting careless. I could fit an army through the openings he’s left me. Watch." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:200 msgid "To use the cannon’s long-range attack, right-click on an enemy within three hexes of the cannon, then select Use long-range cannon attack against this unit from the menu." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:209 msgid "Move both caravans over the Great River" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:225 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:277 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:743 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:224 ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:359 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:195 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:376 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:227 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:258 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:258 msgid "Destruction of a caravan" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:229 msgid "Destruction of the cannon" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:236 msgid "Hint: Wild creatures may not attack you" msgstr "" #. [unit]: type=Dragoon, id=Convan #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:510 msgid "Convan" msgstr "" #. [message]: id=Convan #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:554 msgid "Sir, Baldres! May we join your troop?" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:558 msgid "Oh, good! Certainly!" msgstr "" #. [message]: id=Linx #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:562 msgid "Ummm..." msgstr "" #. [message]: id=Linx #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:624 msgid "Uh-Oh! A Monster Snake!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:649 msgid "Aaack! I regret to report… I am no longer… fit for duty…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:659 msgid "Aaack! Baldres…! You … cannot … escape forever." msgstr "" #. [message]: speaker=Ishlars #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:673 ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:323 msgid "Oh no! Not the cannon! My enchantments! Years of work, all lost!" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:698 msgid "Farewell, Wesnoth, and thank you for your generosity! Now to set out for our new home, wherever that may be. With this fortune, we could ride for a thousand miles!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:718 msgid "We are too late! We’ve been cut off from the border." msgstr "" #. [scenario]: id=03_Traveling_North #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:5 msgid "Traveling North" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:9 msgid "Baldres and his forces had escaped from Wesnoth, although the final battle was perhaps a little closer than the Baron would have preferred. They moved along the River Listra, passing between some woods on one side and some hills on the other." msgstr "" #. [side] #. [side]: type=Elvish Captain, id=Calil-Gandir #. [side]: type=Elvish Champion, id=Elen-Garil #. [side]: type=Elvish High Lord, id=Elvanadion #. [side]: type=Elvish Lieutenant, id=Hawclyn #. [side]: type=Elvish Lord, id=Zluld #. [side]: type=Elvish Royal, id=Eameral #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:67 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:50 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:100 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:247 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:303 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:97 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:37 ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:35 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:74 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:63 ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:37 ./Fate_of_a_Princess/utils/FoaP-side.cfg:29 msgid "Elves" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:92 msgid "Ogres" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:142 msgid "Keep alert. It only takes one patrol to bring the rest of Straker’s forces down on us." msgstr "" #. [message]: speaker=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:146 msgid "I think these elves and dwarves will be a bigger threat to us than any Wesnoth forces, sir!" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:155 msgid "Keep alert. It only takes one patrol to bring Straker’s whole army down on us." msgstr "" #. [message]: speaker=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:159 msgid "I think these elves and dwarves will be a bigger threat to us than Straker, sir!" msgstr "" #. [message]: speaker=Jil #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:165 msgid "There are two routes we could take, my Lord, but there’s little to choose between them." msgstr "" #. [message]: speaker=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:169 msgid "By the way, the Dragonbreath Machine is almost ready, my Lord. May I test shooting it here?" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:173 msgid "Oh, that’s its name today, is it? Alright, shoot it to the river." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:177 msgid "Yes, sir. Fire!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:214 msgid "Oops...!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:236 msgid "Uh-oh! Brush Fire!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:240 msgid "Old fool! Now we must across the river... Quickly!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:261 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:727 msgid "Move both caravans to the top of the map between two trees" msgstr "" #. [unit]: type=Elvish Captain, id=Kalathriel #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:403 msgid "Kalathriel" msgstr "" #. [unit]: type=Ogre, id=Urkark #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:608 msgid "Urkark" msgstr "" #. [effect]: type=blade #. [object]: id=greenwood_blade #. [object]: id=greenwood_sword #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:646 ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:786 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:778 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:799 msgid "greenwood blade" msgstr "" #. [object]: id=greenwood_blade #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:647 msgid "This is an enchanted magical sword of the highest quality; elven in make, and bearing the crowned sigil of the royal elven family of the Greenwood." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:666 msgid "By the Primal Flames! This must be the legendary Greenwood Blade! If my memory serves, this belongs to the royal elven family of the Greenwood. I have no idea how it got here. The Green Forest is several weeks’ travel to the north." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:670 msgid "Haha! What a stroke of luck! I just wish this sort of thing happened more often." msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:751 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:541 msgid "Death of $foap_sword_picker.name" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:828 msgid "Elves! Watch out!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:846 msgid "Goodness. Their women really are astonishingly beautiful, are they not?" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:850 msgid "Bah! There’s no meat on any elf I’ve ever seen. They’re all twig creatures!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:893 msgid "Somebody burns our fields! Ogre mad!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:937 msgid "It seems the areas on the fire are getting decreased..." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:941 msgid "I think we should keep moving north." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:945 msgid "Perhaps an orcish settlement might be an easier target." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:996 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:625 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:795 msgid "We’ve spent too long fighting! It’s over." msgstr "" #. [scenario]: id=03b_A_Jealous_Beast #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:4 msgid "A Jealous Beast" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:9 msgid "Some days later, the baron and his followers camped by a small river. While safe from General Straker’s scouts, they were about to discover that the northlands contained some exotic dangers of their own." msgstr "" #. [side]: type=Foap Silver Unicorn, id=Takel #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:53 msgid "Unicorns" msgstr "" #. [side]: type=Foap Silver Unicorn, id=Takel #. [unit]: type=Foap Silver Unicorn, id=Takel #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:56 ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:269 msgid "Täkel" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:73 msgid "Monsters" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:181 msgid "Awaken, you sluggardly hangers-on. Food is running low; we must press on if we are to find a new place to live." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:185 msgid "I heard all manner of strange noises in the night. Splashing, chittering, distant shrieks. Who knows what monsters live out here?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:189 msgid "We may be far enough from Wesnoth to be safe from Straker’s patrols, but I fear some other danger will present itself soon enough." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:207 msgid "Find the enemy leader" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:309 msgid "Ah! A silver horse, with a horn on its head. Now, that nag that would fetch me a pretty penny!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:313 msgid "That is no horse. That is a unicorn. Be wary, Jil, they’re deadly, and not as easy to trap as you might think." msgstr "" #. [message]: id=Takel #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:317 msgid "Humans?! Soiling my land, and carrying the Greenwood Blade back to the elves? That cannot be permitted. Surrender it now, or face my wrath!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:321 msgid "The sword was unguarded, and I am interested in exotic weapons. Tell me, pray: why do you think your claim to it is stronger than ours?" msgstr "" #. [message]: id=Takel #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:325 msgid "(Snort!) Might is on my side!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:342 msgid "Attack Täkel" msgstr "" #. [message]: id=Takel #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:473 msgid "Do not come near me! Zluld took my dear Celadë from me, so he can live without his precious sword! Mark my words, I will not let you return it to him!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:484 msgid "Curious. Fortunately for him, I never intended to return this exquisite blade. Not even for quite a large sack of gold." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:488 msgid "Legend has it that unicorns sometimes fall in love with maidens. I never knew whether to believe that, before today. Perhaps you could trap one, as the hunters claim, if you used a fair maiden to lull it… Intriguing…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:492 msgid "Ha ha! Maybe I could catch one. I’d just need a girl for the bait!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:496 msgid "All right! Let us continue northwards, if we are to find our paradise." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:508 msgid "Righteous Fire will be ready soon, my Lord." msgstr "" #. [scenario]: id=04_A_Man_And_an_Elf, id=Fioniel (, id=Fioniel 6 8} #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:4 msgid "A Man, an Elf, and a Diary" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:10 msgid "Baldres and his followers tried to go westwards once toward mountains to get a fresh supply of food. Although their horses could not manage the rough terrain, clear water from the Heart Mountains carried them enough supplements, not only by catching some fishes, but also by hunting some animals that appear to have some fresh water." msgstr "" #. [side]: type=Dwarvish Lord, id=Zholas #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:82 msgid "Dwarves" msgstr "" #. [side]: type=Dwarvish Lord, id=Zholas #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:88 msgid "Zholas" msgstr "" #. [side]: type=Gryphon, id=Korro #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:115 msgid "Gryphons" msgstr "" #. [side]: type=Gryphon, id=Korro #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:118 msgid "Korro" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:136 msgid "Elf" msgstr "" #. [unit]: type=Elvish Druid, id=Fioniel #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:141 msgid "Fioniel" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:162 msgid "Alright, We can head northwards again." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:166 msgid "By my reckoning, sir, we are now far enough from Wesnoth to start finding bigger settlements – ones worth our attention." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:170 msgid "Good, because my mace arm is itching again." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:179 msgid "Move Baldres onto the sign" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:288 msgid "Hey! There’s something there. Pick up and read it for me." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:313 msgid "What is that? What does it say?" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:317 msgid "" "The Journal of Gulcyn\n" "25th day, ninth month, 199YW\n" "Thanks largely to the work of my respected grandfather, it seems the King’s new peace will hold. I am also satisfied that I myself am no longer needed in Wesnoth. I am leaving the kingdom and heading north. I will watch over the wild lands from the Heart Mountains stronghold, for I suspect it will be in the northlands that I am next needed." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:324 msgid "Hmmm. Gulcyn is the grandson of one of Haldric’s tame mages on the High Council. He is a dangerous wizard, my Lord, despite his youth." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:328 msgid "I see. Keep the diary, then – we might find other useful information in it later." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:395 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:458 msgid "Oooh! Now, she is beautiful. I want her brought to me." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:399 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:462 msgid "My Lord! Please! Finding a city to take over is more important than chasing her!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:403 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:466 msgid "Bah, the city is a matter for later. She is here now!" msgstr "" #. [message]: id=Fioniel #. [message]: id=Melinde #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:407 ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:470 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:751 msgid "Eeek!" msgstr "" #. [message]: id=Zholas #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:523 msgid "Who scares my betrothed?" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:527 msgid "Your betrothed? Ha! She will be mine from today!" msgstr "" #. [message]: speaker=Zholas #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:531 msgid "You will not take her from me! I will kill you all! Fioniel, hide in the forest while I fight these bandits." msgstr "" #. [message]: id=Fioniel #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:535 msgid "Please be careful, my love." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:584 msgid "… Aaack! … Woe is me! … The wedding would have been next week, but at least my Fioniel is safe in the woods…" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:592 msgid "All right! After her! I want scouts, beaters, fast horsemen along the trails –" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:596 msgid "My Lord! An elf? In deep forest? We’ll never find her, and we can’t afford to waste time searching!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:600 msgid "Trooper Jil is right, sir. When we find a city to claim, we’ll face a big battle. It would be wise for us not to waste resources. We are starting to run low…" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:604 msgid "Well, I– Oh, damn it! All right, all right! She was beautiful, though…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:608 msgid "Thank you, my Lord. Troops, fall in! Guards, to the wagons! Northwards!" msgstr "" #. [scenario]: id=05_In_the_Wilds #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:4 msgid "In the Wilds" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:9 msgid "Having seen to it that the dwarf and the elf would be sundered for all time, Baldres and his followers continued northwards. A long journey on horseback eventually brought them to the edge of orcish territories." msgstr "" #. [side]: type=Direwolf Rider, id=Gort #. [side]: type=Direwolf Rider, id=Hudash #. [side]: type=Goblin Pillager, id=Pronk #. [side]: type=Goblin Pillager, id=Prourk #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:93 ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:120 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:111 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:138 msgid "Goblins" msgstr "" #. [side]: type=Direwolf Rider, id=Gort #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:96 msgid "Gort" msgstr "" #. [side]: type=Direwolf Rider, id=Hudash #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:123 msgid "Hudash" msgstr "" #. [side]: type=Direwolf, id=Kuppi #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:137 msgid "Wolves" msgstr "" #. [side]: type=Direwolf, id=Kuppi #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:140 msgid "Kuppi" msgstr "" #. [side] #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:168 msgid "Saurian" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:176 msgid "We are probably getting close to the orcish territories. We’ll likely see goblins first; they tend to get pushed out to the edges." msgstr "" #. [unit]: id=Slixxik, type=Saurian Augur #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:182 msgid "Slixxik" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:193 msgid "Tsss. Do not go north, humanss, do not! Many evil thingss will happen! Fire and blood! Ruin and tragedy! Fear and evil! I am Augur of the Ssaurians; we truly do know these thingss…" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:197 msgid "I do not believe these superstitions. Seeing the future? Peh! We will continue northwards." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:201 msgid "Slixxik will not attack as long as he is not disturbed." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:210 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:241 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:498 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:696 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:271 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:154 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:131 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:268 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:326 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:206 msgid "Defeat all enemy leaders" msgstr "" #. [unit]: type=Goblin Impaler, id=Vragar #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:266 msgid "Vragar" msgstr "" #. [message]: id=which_way, speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:339 msgid "You may choose the next action:" msgstr "" #. [option]: id=which_way, speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:342 msgid "Enter the caves." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:346 msgid "Baldres gave the order to enter the caves." msgstr "" #. [option]: id=which_way, speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:367 msgid "Remain in the open" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:371 msgid "Stay in the open!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:390 msgid "You cannot safely enter the caves without Slixxik to act as a guide." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:397 msgid "The entrance is sealed fast; you cannot open it." msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:417 msgid "Heeed me, humanss! If you go on into the north landss, ssomething terrible will occur! Death and war! Fear and murder! Fell creatures sstalking the land! We ssee it in the sstars and hear whisspers from the spiritss!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:454 msgid "URRK! … HUMANS! RAISE… the… alarm! Hu…mans…! Hu…man…" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:470 msgid "Oh, no! Now it is too late! The goblins hass recognized the humanss! Ancesstorss, what should I do now?? Help the doomed humanss…? Will that sslow the sspirits of Fate…? Sss… Perhapss…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:500 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1120 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:704 msgid "Tsss-URK!! … Mark my words… the Fate Spiritss are moving… Doom awakess–" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:512 msgid "Hah! It seems there is a city that we can capture, and not far from here at that…" msgstr "" #. [scenario]: id=05b_Mysterious_Cave #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:4 msgid "Mysterious Cave" msgstr "" #. [side]: type=Dark Sorcerer, id=Cione #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:94 msgid "Cione" msgstr "" #. [side] #. [side]: type=Dark Sorcerer, id=Cione #. [side]: type=Dark Sorcerer, id=Ukyle #. [side]: type=Death Knight, id=Death_Knight #. [side]: type=Draug, id=Draug #. [side]: type=Ghast, id=Necrophage #. [side]: type=Necromancer, id=Gulder #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:96 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:178 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:89 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:113 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:137 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:158 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:185 msgid "Undead" msgstr "" #. [side]: type=Foap Hydra, id=Apakura #. [side]: type=Foap Hydra, id=Jata #. [side]: type=Naga Myrmidon, id=Milaxilis #. [side]: type=Water Serpent, id=Bata #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:197 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:67 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:114 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:141 msgid "Snakes" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:229 msgid "My word. This is a strange place…" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:233 msgid "Thisss Cione’s cave. Many sstrange thingss lurk here. We should not… Tch. What iss word? … Linnger." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:241 msgid "Move any unit to the exit" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:406 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:456 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:526 msgid "Hmmm… It seems stepping these sighs that close to the walls is like using a spell to open the path to the next room…" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:410 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:460 ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:530 msgid "Aah, yesss. I now remember it. One of them is linked to Cione's room… But sstil, I recommend to go back…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:659 msgid "Huh. I hope moving onto this symbol was a good idea…" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:718 msgid "Tell me, lizard-man. What do those signs mean?" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:722 msgid "I do not know exssactly, but I am sure we ssshould not go near them." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:726 msgid "" "Oh. I assumed you would know, being a local…\n" "But if you know nothing about them, we will take our own chances. We may even find some treasure down here." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:749 msgid "Hoy! A ghost! A ghost has just come out of that pit!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:799 msgid "That sigil and the one near the entrance are magically linked… And the enchantment has been quite craftily done, my Lord." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:847 msgid "I am still not sure this is wise… (Sigh.) But sometimes one must gamble." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:923 msgid "Ha! I guessed right! I thought there would be loot in here, somewhere." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:973 msgid "This is a vile-smelling sticky concoction, brewed from old blood and ghoul venom. It would work best applied to throwing knives." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:978 msgid "Shall I start using this potion?" msgstr "" #. [object]: id=potion_poison #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:988 msgid "Poison" msgstr "" #. [object]: id=potion_poison #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:991 msgid "This unit can now use poisoned throwing knives." msgstr "" #. [message]: speaker=Ishlars #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1009 msgid "Poison? Is that from the pit?" msgstr "" #. [message]: speaker=Jil #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1013 msgid "Yes. Nasty stuff. Keep it topped up with blood and you’ll have poisoned throwing knives forever more. My old sergeant taught me that trick…" msgstr "" #. [attack]: type=blade #. [effect]: type=blade #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1024 ./Fate_of_a_Princess/units/Follower.cfg:46 msgid "knife" msgstr "" #. [option]: speaker=unit #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1068 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:679 msgid "No." msgstr "" #. [message]: id=Cione #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1088 msgid "Dark spirits attend you, southern interlopers! You bring doom with you; murder and darkness! Welcome! Heheheh!" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1092 msgid "Poor foolss, they do not believe words of honesst ssaurian. They will ignore you, too, Dark Mistress! Sssss!" msgstr "" #. [message]: id=Cione #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1096 msgid "Especially you with one eye blind, one unseeing, poisoned with base desires! You would make a fine ghoul! I hope to welcome you to my cave again, some day! Heheh! Enjoy your petty victories for the short time you have… and when hope turns to ash in your heart, remember Cione!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1100 msgid "Old crone, I do not believe your mad jabberings. And my doings are none of your business." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1130 msgid "(Gurgle…)" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1140 msgid "Look! The wall on the other side is moving!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1157 msgid "I’ll admit, I am glad to leave this place. Brr!" msgstr "" #. [scenario]: id=06_Capturing_Dorest #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:5 msgid "Capturing Dorest" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:9 msgid "Baldres did not care how far he had to travel to get his own territory. After a long journey on horseback, he and his followers had come across the orcish city of Dorest. As soon as Baldres, Ishlars, and Jil had completed their plan of attack, they launched an assault on the city." msgstr "" #. [side] #. [side]: type=Saurian Flanker, id=Xizzyx #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:66 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:345 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:59 msgid "Saurians" msgstr "" #. [side]: type=Saurian Flanker, id=Xizzyx #. [unit]: type=Saurian Flanker, id=Xizzyx #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:69 ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:494 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:58 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:507 msgid "Xizzyx" msgstr "" #. [side]: id=Lord Prestim, type=Orcish Sovereign #. [side]: type=Orcish Ruler, id=Raknaglash #. [side]: type=Orcish Slurbow, id=Harik Whitefang #. [side]: type=Orcish Slurbow, id=Prirbag #. [side]: type=Orcish Warlord, id=Gragaar the Mighty #. [side]: type=Orcish Warlord, id=Vrodash #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:90 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:156 ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:188 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:117 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:146 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:84 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:365 msgid "Orcs" msgstr "" #. [side]: type=Orcish Ruler, id=Raknaglash #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:92 msgid "Raknaglash" msgstr "" #. [side]: type=Orcish Slurbow, id=Harik Whitefang #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:158 msgid "Harik Whitefang" msgstr "" #. [side]: type=Orcish Warlord, id=Gragaar the Mighty #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:190 msgid "Gragaar the Mighty" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:220 msgid "Finally, a chance at a city of my own, and no meddling monarch to bow to. These poor primitives will not trouble us! To arms! My– Our city lies before us!" msgstr "" #. [message]: speaker=Jil #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:224 msgid "Time to crack some orc-heads!" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:228 msgid "Poor foolss, doom follows you sstill." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:232 msgid "The cannon equips some bombs on this level. Each bomb is thrown to an enemy right after a melee attack is received. Using it before the 7th turn is suitable." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:337 msgid "This may be our last battle, Jil. Supplies are running very low. What food will we find in the city?" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:341 msgid "My Lord, orcs will eat anything but troll. I wouldn’t touch any supplies inside that city until we know where they are from." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:348 msgid "This is a harder battle than I expected. I’ve never known these savages to be such determined fighters." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:360 msgid "My Lord! Ishlars’ Doom is now fully completed! It has not been tested, but may I try it? I think we can give the orc leader a jolt he won’t forget." msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:364 msgid "Very well. Having dragged that cannon for eight score leagues and ten… Go ahead." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:368 msgid "Fire!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:405 msgid "30" msgstr "" #. [message]: id=Raknaglash #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:417 msgid "Gwah! What devilry is this?" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:421 msgid "That is… satisfactory, Ishlars. Fire it again." msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:425 msgid "Yes, my Lord! Fire!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:545 msgid "Oh dear, a setback. Perhaps the weapon’s name was somehow at fault?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:549 msgid "Please forgive me, my Lord. I did think the cannon would be strong enough!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:553 msgid "Ishlars, old friend. That… provocation will have put the orcs into a slaying frenzy. Now we will not be able to retreat. I promise, if we lose this day I’ll throw you to the orcs before I meet my own death. They can be most… creative, when roused." msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:574 msgid "Tcchht! Heard ssounds of battle! Ah, humanss! If you are fighting orcss, let me join in!" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:578 msgid "" "…\n" "\n" "A mercenary… lizard man? … Wanting to fight the orcs? Why, er, certainly." msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:672 msgid "Thankss for helping! Perhapss you sslow the doom a little…" msgstr "" #. [message]: id=Xizzyx #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:676 msgid "" "…\n" "Orcs’ doom iss speeded up! That is good, yess?" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:714 msgid "Aaargh! Curse you, humans! Other orcs will come! We will take this place back!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:722 msgid "We’ll be ready and waiting, believe me." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:726 msgid "" "Phew! We can rest at last! And sleep in a bed again… under a roof!\n" "… Ahhh!" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:746 msgid "Oh, Ishlars, I want a case for that beautiful sword we found. See to it, will you? I think I’d like it on display in my chambers…" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:750 msgid "Yes, ‘sir’!" msgstr "" #. [scenario]: id=07_Forbidden_Ambition #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:4 msgid "Forbidden Ambition" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:9 msgid "Finally, Baldres had achieved his main ambition; control of his own city, unfettered by feudal obligations. But his desire for conquest continued to burn as strong as ever, and as soon as his hold on Dorest was secure, he began looking for further challenges…" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:13 msgid "" "His next target was the elvish queen of the Greenwood. Although the capital of the whole forest, Rowandel, was in the northern Greenwood, there was another stronghold, Elengavion Castle, in the south. Queen Melindë, said to be the most beautiful woman in the region, preferred the peace and quiet of Elengavion, and dwelt there most of the time.\n" "In spite of the protestations of his advisers, and the elven retribution that would surely fall, Baldres was determined to have this woman for his own. He set Jil and Ishlars to kidnap her when she next ventured to the Greenwood’s outskirts, as she often did." msgstr "" #. [side]: type=Elvish Captain, id=Calil-Gandir #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:53 msgid "Calil-Gandir" msgstr "" #. [unit]: type=Elvish Queen, id=Melinde #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:77 msgid "Melindë" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:201 msgid "Of all his schemes, this is the maddest ever. Abducting an elvish queen? Don’t you think he is getting more selfish than he used to be, Ishlars?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:205 msgid "I opposed it, too, Jil. But he really would have killed me if I’d argued further. It will be his undoing, and probably ours too. But when he really wants a woman, there is nothing that can dissuade him. That has been true all the time I have known him. I have grave doubts too as to what will happen after we catch her. I think the Greenwood elves are stronger than our Dorest forces." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:209 msgid "So, we’ll have to make sure none of their scouts escape to call for reinforcements, eh?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:213 msgid "Yes, or you and I will meet next in the halls of the dead!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:221 msgid "Move both Jil and Ishlars adjacent to the Queen" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:225 msgid "Allow any enemy scout to reach the top of the map" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:229 msgid "Death of Queen Melindë" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:244 msgid "" "The recruitment list has been reset\n" "Hint: - better to avoid marching the troops to the south" msgstr "" #. [message]: id=Ishlars #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:591 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:220 msgid "Here they come!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:691 msgid "To Elengavion! The lord shall hear of this!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:698 msgid "Well, we’re in trouble now. Even sooner than I expected." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:713 msgid "You… were… assassins…?" msgstr "" #. [message]: id=Calil-Gandir #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:726 ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:764 msgid "Oh, no! I am utterly disgraced! I have failed my duty to the Queen!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:755 msgid "Now I can add procurer to my list of crimes. You’re coming with me!" msgstr "" #. [scenario]: id=08_Battle_of_Dorest #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:4 msgid "The Battle of Dorest" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:9 msgid "It did not take long for news of this outrage to reach the elves of Rowandel. The Prince Consort, the High Lord Elvanadíon himself, led the forest’s best warriors into battle. At his side were his younger brother, Lord Zluld, and Major Elen-Garil, the elvish master-at-arms. All three elves had sworn a solemn oath to overthrow Baron Baldres." msgstr "" #. [side]: type=Elvish High Lord, id=Elvanadion #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:103 msgid "Elvanadíon" msgstr "" #. [side]: type=Elvish Lord, id=Zluld #. [unit]: type=Elvish Lord, id=Zluld #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:250 ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:47 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:95 msgid "Zluld" msgstr "" #. [side]: type=Elvish Champion, id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:306 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:100 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:35 msgid "Elen-Garil" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:354 ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:93 msgid "Survive" msgstr "" #. [message]: id=Elvanadion #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:446 msgid "Humans, you have one chance to stay my bloody vengeance! I am Elvanadíon, High Lord of all the Greenwood elves! Return Melindë safely to me, with the scum Baldres in chains, or my wrath will fall upon you!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:450 msgid "O, noble elf, surely you jest! Why should I give you the best slave I’ve ever had?" msgstr "" #. [message]: id=Elvanadion #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:454 msgid "Rah! When you are brought before me I will burn your eyes from your head!!" msgstr "" #. [unit]: type=Saurian Oracle, id=Jezzix #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:519 msgid "Jezzix" msgstr "" #. [message]: id=Xizzyx #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:527 msgid "Kyeee… I thought humans were battling orcss, but look! They are fighting the Greenwood elvess." msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:536 msgid "Yess, look at the main elven keep! That iss High Lord Elvanadíon. He leadss the elves himssself. Thiss… is not ordinary battle, I think." msgstr "" #. [message]: id=Xizzyx #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:540 msgid "Let uss go, Slixxik. Thiss battle not for ssaurianss. None of our bussiness iss here, yess?" msgstr "" #. [message]: id=Slixxik #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:545 msgid "Sss. Yess, none. We go!" msgstr "" #. [message]: id=Jezzix #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:554 msgid "Yess, look at main elven keep! That iss High Lord Elvanadíon. He leadss the elves himssself. Thiss… is not ordinary battle, I think." msgstr "" #. [message]: id=Xizzyx #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:558 msgid "Let uss go, Jezzix. Thiss battle not for ssaurianss. No orcss here to fight, yess?" msgstr "" #. [message]: id=Jezzix #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:563 msgid "Sss. None I can ssee, ssertainly. We go!" msgstr "" #. [unit]: type=Gryphon Magerider, id=Gulcyn #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:589 msgid "Gulcyn the Wizard" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:616 msgid "Ah, oh! Gulcyn the Wizard, riding a gryphon. How vexing; I can only ride a horse." msgstr "" #. [message]: id=Gulcyn #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:623 msgid "Your majesty, grab his leg! We will bear you away!" msgstr "" #. [unit]: type=Elvish Queen, id=Melinde #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:638 msgid "Queen Melindë" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:648 msgid "My beautiful slave! Bring her back, you meddler!" msgstr "" #. [message]: id=Gulcyn #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:652 msgid "Your punishment begins now, Baldres. You have showed no mercy, so none shall you receive!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:748 msgid "Aah! My h-head! What is… happening…?" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:752 msgid "My Lord?" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:759 msgid "… I… don’t… know… you… I… will… kill… you…" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:763 msgid "" "Oh, no! That is Gulcyn’s power of Domination! I’m in trouble!\n" "My Lord! Wake up! We should kill Gulcyn the Wizard and those elves! Not me! Please, not me!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:781 msgid "" "Oh – now Gulcyn’s escaped with that confounded teleport!\n" "No, no, no… Lord! Baldres!" msgstr "" #. [message]: id=Ishlars #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:798 msgid "Aargh…!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:810 msgid "You… murdered Ishlars, you treacherous thug! Who’s next?! Me?!" msgstr "" #. [message]: id=Baldres #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:824 msgid "Aack! … Gulcyn…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:836 msgid "I sometimes wondered if it might be my hand that killed you, one day. I never thought you’d butcher Ishlars first, though, curse you." msgstr "" #. [message]: id=Elvanadion #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:845 msgid "… Most honored sage! I am indebted to you forever! I no longer seek revenge, merely to get poor Melindë safely home to the Greenwood as quickly as I can." msgstr "" #. [message]: id=Gulcyn #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:849 msgid "I can help you with that, my Lord; I have already seen to it that citizens of Dorest will not disturb you for a while. You can depart in safety. I have some more healing work to attend to, but after that I will return as soon as I can." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:870 msgid "So it was that Queen Melindë was rescued with the help of Gulcyn the wizard, but by then the queen had already conceived Baldres’ daughter." msgstr "" #. [scenario]: id=09_Common_Enemy #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:4 msgid "The Common Enemy" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:9 msgid "Immediately after the fall of Baldres and the rescue of Queen Melindë, the elves withdrew to the Greenwood. But this was not the end of the conflict, for the elves changed their demands, now seeking for the surviving kidnapper, Jil, be delivered to them for punishment; while Jil lived, the war with the elves would continue. After a brief lull in the fighting – dictated by poor weather and flooding rather than any nobler reason – Elvanadíon sent Elen-Garil to attack the humans again. By this time, Jil had declared herself ‘Protector of Dorest’ and she had hand-picked a quick-witted new commander, Dessen, as her immediate subordinate. The two of them set out to meet this latest threat from the elves." msgstr "" #. [side]: type=Grand Marshal, id=Dessen #. [unit]: type=Lancer, id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:45 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:214 msgid "Dessen" msgstr "" #. [side]: type=Orcish Warlord, id=Vrodash #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:120 msgid "Vrodash" msgstr "" #. [side]: type=Orcish Slurbow, id=Prirbag #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:149 msgid "Prirbag" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:175 msgid "Damn elves are back to the fray already. Hoy, Dessen. Bring me that elf’s head, and you’ll get a pouch of gold for it." msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:179 msgid "Jil… Before the fighting starts again, we have a brief chance to talk to them. With Baldres dead, there is some faint hope we could buy a peace, if we made a few concessions…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:184 msgid "Are you soft in the head? Should I just hand myself over to them, and say ‘Oops, la, pardon! So sorry for the trouble?’ That’s the concession they seek! The story we’re using is, ‘We must avenge my Lord Baldres and poor, wise Ishlars the Mage,’ and you’d better stick with it." msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:188 msgid "Ah… I had heard tell that Lord Baldres killed Ishlars, and you killed Baldres…" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:192 msgid "" "Eh, him or me. I chose him. I’ll choose you, if you ‘forget’ again who is Protector of Dorest.\n" "No, I’ve changed my mind. I’ll bag that elf myself. He’s said to be their master-at-arms. You clear a path so I can reach him, and I’ll spike him four feet through the chest!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:204 msgid "Move Jil onto the bridge" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:212 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:502 msgid "Death of Dessen" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:219 msgid "Hint: Blocking elves to across the river" msgstr "" #. [attack]: type=blade #. [effect]: type=blade #. [object]: id=orichalcum_foil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:327 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:337 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:750 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:759 ./Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:64 ./Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:49 ./Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:46 ./Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:61 msgid "orichalcum foil" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:370 msgid "Time to skewer me an elf!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:404 msgid "What the…? It’s a damned orcish ambush! DESSEN!" msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:413 msgid "Noooo! Jil!" msgstr "" #. [message]: id=Vrodash #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:432 msgid "Gwahaha! Well done! That was one of their senior commanders when they captured Dorest. Now let’s take back the city!" msgstr "" #. [message]: id=Prirbag #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:436 msgid "Hoy, Vrodash! There’s one o’ them Greenwood fops! Let’s kill him too!" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:440 msgid "Oh, rot and ruination. Orcs again. (Sigh)" msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:444 msgid "" "(Perhaps a chance to start patching things up with the elves… If I can only find the right pitch.)\n" "Elvish swordsman, with Jil dead, the last of the criminals against whom your charges were laid is no more. But if orcs ever return to Dorest, your old troubles in the Greenwood will return in full force. We do not have the power to resist them. If you will not assist us, Dorest will surrender." msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:449 msgid "Well, then, on behalf of the Greenwood elves, I accept–" msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:453 msgid "No, sir, to the orcs." msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:457 msgid "What?! But I– You–" msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:461 msgid "" "We cannot resist them and you both.\n" "But if you will assist us against the orcs, we will grant you what concessions we can, and in defending our new homes, the orcs’ anger will fall on us – mostly – and not the Greenwood elves." msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:466 msgid "I… see. You use your own surrender as a weapon against us. Remarkable. I must convey these terms to my Lord and master – but, of course, that means I must live to do so. You have your truce – for now – impudent human. Afterwards – we shall see." msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:506 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:700 msgid "Death of Elen-Garil" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:536 msgid "I’m not moving there. Jil would trample me without even slowing down!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:569 msgid "Agh! I could have made a great city…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:582 msgid "Now I… cannot… complete… my… duty…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:595 msgid "Aargh…" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:611 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:682 msgid "I warn you, sir, my masters may yet wholly reject this… outlandish offer of yours, but I at least see that it could work… perhaps." msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:621 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:692 msgid "Perhaps I can make a further gesture of our good faith. We stumbled across this beautiful sword on our journey north, and Baldres kept it as a trophy. A unicorn had stolen it, I gather. Here: I will take this chance to return it to its true owners." msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:626 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:697 msgid "" "The Greenwood Blade? My word… Yes, Lord Zluld said a unicorn had stolen it from him. That was a few years ago, too…\n" "It would have been a powerful weapon against us, had you chosen to retain it. Thank you. I will return it to him." msgstr "" #. [message]: id=Dessen #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:633 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:704 msgid "Thank you." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:639 ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:710 msgid "As a result of Dessen’s quick thinking and audacity, humans and northlands elves fought side by side for the first time ever. In consequence, the elves had a chance to see that humans might – eventually – prove better neighbors than the orcs they had displaced." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:666 msgid "Grr-ack…!" msgstr "" #. [scenario]: id=10_Childhood #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:4 msgid "Childhood" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:9 msgid "" "Not long after this, Baldres’ daughter was born to Queen Melindë. She was named Alingwen, and she grew up in the elven court in Rowandel with her older half-sister Eämeral. Alingwen was rather different from Eämeral and the other elven children. While Eämeral excelled in prediction and healing, Alingwen was crafty, skilled in the arts of war, and extremely magically powerful. By the age of ten, she could beat swordsmen twice her age – and size – and the other elves began to grow ever more fearful of her precocious power.\n" "Only swordmaster Elan-Garil, pleased and proud to have such a talented student, continued to treat her kindly, but the rest of the elven court increasingly shunned her. Alingwen’s loneliness and isolation grew, even though the honourable master-at-arms tried hard to grant her as much time as his duties would permit." msgstr "" #. [unit]: type=Child Sorceress, id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:65 msgid "Alingwen" msgstr "" #. [unit]: type=Ancient Wose, id=Muruatuumbie #. [unit]: type=Elder Wose, id=Muruatuumbie #. [unit]: type=Wose, id=Muruatuumbie #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:78 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:162 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:188 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:208 msgid "Muruatuumbië" msgstr "" #. [unit]: type=Royal Pony, id=Toffee #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:91 msgid "Toffee" msgstr "" #. [unit]: type=Royal Pony, id=Bumble #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:98 msgid "Bumble" msgstr "" #. [side]: type=Goblin Pillager, id=Pronk #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:109 msgid "Pronk" msgstr "" #. [side]: type=Goblin Pillager, id=Prourk #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:136 msgid "Prourk" msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:153 msgid "Hoosh!" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:170 msgid "Yes, good. You just need a little more focus. Relax, breathe in, breathe out, focus, then go. Clear your mind of distractions, hold on to just the image of what you want. That’s the secret of it. When you are ready, try again." msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:174 msgid "" "Yes, Elen-Garil. Just no mind, calm and still…\n" "Mmm… HAAAUSH!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:395 msgid "Whoosh! Haha! That was amazing! Not even a sorceress can do that! I am so proud of you – do let me tell Mama! She has been sick a while, but she’ll be happy when she hears about it." msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:400 msgid "Thank you, Eämeral. All I did was follow what Elen-Garil said. He is such a good teacher for me. It’s all so clear when he explains it." msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:404 msgid "Ha ha! Sweet Alingwen, you are getting better at flattering me, too." msgstr "" #. [message]: id=Muruatuumbie #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:408 msgid "A good girl you train, Elen-Garil." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:415 msgid "Shhh! Something is coming!" msgstr "" #. [unit]: type=Goblin Knight, id=Prunak #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:432 msgid "Prunak" msgstr "" #. [message]: id=Pronk #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:438 msgid "Time to die, Elen-Garil! We’ve been waiting for this chance to kill you!" msgstr "" #. [unit]: type=Orcish Assassin, id=Ruol #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:450 msgid "Ruol" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:466 msgid "Aiee!" msgstr "" #. [side]: type=Elvish Royal, id=Eameral #. [unit]: type=Elvish Royal, id=Eameral #. [unit]: type=Elvish Shaman, id=Eameral #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:479 ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:38 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:77 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:66 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:65 msgid "Eämeral" msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:496 msgid "NO! Don’t touch my sister or I’ll burn you!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:524 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:572 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:620 msgid "8" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:665 msgid "Guards! To me! GUARDS!" msgstr "" #. [message]: id=Pronk #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:669 msgid "" "Now, how’d the little elf do that?\n" "Ach, no matter! We have enough soldiers to kill you anyway. Prunak, you circle round; we’ll flank ’em from both sides." msgstr "" #. [message]: id=Prunak #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:674 msgid "Heh heh heh!" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:704 msgid "Death of Alingwen" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:708 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:207 msgid "Death of Eämeral" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:715 msgid "Only Muruatuumbië can be recalled on the next level." msgstr "" #. [unit]: type=Elvish Rider, id=Sil-Calil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:780 msgid "Sil-Calil" msgstr "" #. [unit]: type=Elvish Rider, id=Elvombor #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:793 msgid "Elvombor" msgstr "" #. [message]: id=Sil-Calil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:803 msgid "Sir! Lord Elvanadíon ordered us here as soon as we heard news of the orcs! Is Princess Eämeral all right?" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:807 msgid "They cut me, and I’m all woozy. But why is Papa always worried about just me? He should be worried about Alingwen, too!" msgstr "" #. [message]: id=Sil-Calil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:811 msgid "Well, I– Y–your sister is often with you, and–" msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:815 msgid "(Sigh)" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:819 msgid "Enough! Stop mumbling and fall in! We need your support." msgstr "" #. [message]: id=Sil-Calil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:823 msgid "Yes, sir! Sorry!" msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:860 msgid "Noooo…! Bumble is my closest friend…!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:874 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:917 msgid "5" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:903 msgid "Toffee…! Noooo…!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:946 ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:406 msgid "Countless summers I shall never see…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:956 msgid "Urrgh…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:966 ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:45 msgid "This is not my true fate." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:979 msgid "I wanted to serve my people…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:992 msgid "Grieve not for me! I died doing my duty…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1013 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1065 msgid "Uggrgh…! If that midget elf-witch had not been with them… Never seen an elf with powers like that…" msgstr "" #. [message]: id=Elen-Garil #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1021 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1073 msgid "Well fought, Alingwen. You were extraordinarily brave. You should never have had to fight at such a young age. But we cannot use this place for your training any more – it’s clearly far too dangerous. We must return to Rowandel." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1025 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1077 msgid "Thank you for saving me, Alingwen. You were far braver than I. Let us always stay together, ay?" msgstr "" #. [message]: id=Alingwen #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1029 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1081 msgid "Yes, Eämeral. I love you, and I love the Greenwood. I promise I will protect you forever." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1036 ./Fate_of_a_Princess/scenarios/10_Childhood.cfg:1088 msgid "" "Alas, neither Eämeral nor Alingwen were yet old enough that their wishes would be respected, and Alingwen’s burgeoning magical powers demanded the attention of a professional magic tutor. Future matters of sadness still lay in wait…\n" "End of Part One." msgstr "" #. [scenario]: id=11_Broken_Treaty #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:4 msgid "Broken Treaty" msgstr "" #. [unit]: type=Elvish Archer, id=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:30 msgid "Zylvia" msgstr "" #. [unit]: type=Elvish Recruit #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:48 msgid "Calándel" msgstr "" #. [unit]: type=Elvish Recruit #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:59 msgid "Tyrion" msgstr "" #. [side]: type=Javelineer, id=Rhyss #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:72 msgid "Rhyss" msgstr "" #. [side]: type=Cavalier, id=Virraent #. [side]: type=Grand Marshal, id=Dessen #. [side]: type=Javelineer, id=Rhyss #. [side]: type=Master Bowman, id=Niallas #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:77 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:249 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:211 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:319 msgid "Humans" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:136 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:171 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:619 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:171 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:469 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:275 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:106 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:133 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:160 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:191 msgid "Death of Háwclyn" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:140 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:175 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:623 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:175 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:473 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:279 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:110 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:137 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:164 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:195 msgid "Death of Zylvia" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:251 msgid "Hey! Zylvia, look yonder! A group of the Dorest humans are approaching. But… why are they armed?" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:255 msgid "I do not know. But fear not, Háwclyn. I recognise their leader. That is my friend, Rhyss." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:259 msgid "Greetings, Rhyss! What are you doing today? Are you going to a tournament, perhaps?" msgstr "" #. [message]: id=Takel #. [message]: id=Ukyle #. [message]: speaker=Rhyss #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:263 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:210 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:552 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:327 msgid "…" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:267 msgid "Rhyss? Can’t you hear me?" msgstr "" #. [message]: speaker=Rhyss #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:271 msgid "… I… do… not… know… you… We come here to kill you…" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:275 msgid "What?! But… there’s a treaty between Dorest and the Greenwood! Are you mad?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:279 msgid "It seems he is. To arms! To arms!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:283 msgid "At most two surviving units from this level may accompany you into future scenarios; any other survivors will remain behind." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:303 msgid "This holy water makes each of living units get full healed." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:324 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:448 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1178 msgid "Uh…!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:338 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:462 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1192 msgid "2" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:359 msgid "Hm…? Strange… Humans should get healed just like us…" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:382 msgid "Rhyss! Wake up! It’s me, Zylvia! Don’t you recognize me?" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:396 msgid "Rhyss, please! I don’t want to fight you!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:416 msgid "… Ha… ha… ha… This is not the end. More soldiers are coming in a few days… Gulder… for Gulder…" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:424 msgid "What does he mean?" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:428 msgid "I do not understand what happened to Rhyss. He was a kind man. We have been friends since we met at the final of the archery competition last year." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:432 msgid "We have to report this to Queen Eämeral immediately." msgstr "" #. [message]: id=Muruatuumbie #: ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:436 msgid "Go, son of Elen-Garil. I will keep watch here." msgstr "" #. [scenario]: id=12_Queen_Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:6 msgid "Queen Eämeral" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:14 msgid "Despite her youth, Queen Eämeral was widely respected among the elves. She was a seer, and her divinations had warned her that a crisis was imminent. On hearing Háwclyn and Zylvia’s news she immediately convened an emergency meeting." msgstr "" #. [label] #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:299 msgid "Elengavion Castle" msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:310 msgid "Háwclyn and Zylvia, I am glad you are back safely. This is a very serious situation. I felt a powerful spirit enter Dorest early this morning. Please describe your attackers to me." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:314 msgid "They looked… strange, your majesty. Vacant. It seemed like they didn’t know who they were." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:318 msgid "That sounds like the work of Gulcyn the Wizard. And yet, while the spirit I felt this morning was similar to his, its power was much greater. I had also heard that Gulcyn had died many years ago." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:322 msgid "Your majesty, Rhyss said, ’Gulder… for Gulder’ as he fell." msgstr "" #. [message]: speaker=Zluld #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:326 msgid "I believe ‘Gulder’ was the name of Gulcyn’s only son who were born from Fioniel of the Lintania Forest. He could probably use the same magical arts as his father, and he was rumored to be far more powerful than Gulcyn as having our blood. But I had heard that he too had died a few years ago." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:330 msgid "It seems we were misled. He must have been deliberately concealing his powers until he was ready. But why is he using the humans in Dorest to attack us? And how did he gain such great power?" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:334 msgid "Eämeral closed her eyes and meditated briefly, then continued." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:339 msgid "Well. Whether it is Gulder or not, it is clear we are under attack by someone with great magical power and human armies at his command. There is not much time left to respond. Lord Zluld, send your messengers to Rowandel; we will levy all our northern troops as well. Háwclyn, my loyal subordinate: your assignment will be much harder." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:343 msgid "Whatever you say, I will do, ma’am." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:347 msgid "I believe we could defeat the Dorest humans, if we had reinforcements from the northern Greenwood. I do not believe we could defeat the mage controlling the human soldiers as well, even if your father Elen-Garil were still alive. We need a powerful sorceress of our own: my half-sister Alingwen." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:351 msgid "The mention of Alingwen’s name caused a stir in the audience. The tale of Alingwen was little-known among the younger elves such as Háwclyn." msgstr "" #. [message]: speaker=Zluld #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:356 msgid "Are you serious, your majesty? Do you even know where she is?" msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:360 msgid "I do not know exactly where she lives, Lord Zluld, but I feel her presence west from here and not very far away. She has probably chosen a dwelling in the Mountains of Dorth. Her power is greater even than that of Gulcyn the Wizard. If we enter battle with her at our side, we may prevail…" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:364 msgid "The queen spoke sadly, recalling her sorrow when Alingwen departed those many years ago. She had always hoped she would see her half-sister again under happier circumstances than the present crisis was likely to bring. Then she undid a chain round her neck, and passed a beautiful white-golden talisman to Háwclyn." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:371 msgid "Finding Alingwen and bringing her back here safely will not be easy, but you must not fail. Háwclyn, this talisman is one of a pair. Our mother Queen Melindë gave us one each before she passed away. It will be an earnest of the seriousness of our request." msgstr "" #. [message]: speaker=Zluld #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:376 msgid "Ma’am, I am still concerned. Even if Háwclyn finds your half-sister, I wonder whether she will join us. She may even hold a grudge against us." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:380 msgid "That is why I am sending Háwclyn, and why I gave him my talisman. Alingwen respected his father, Elen-Garil, as a mentor, remember? Háwclyn can also wield Elen-Garil’s orichalcum sword and has his heirloom boots. This will be a dangerous mission, and a skilled swordsman, well-equipped, is our best chance. I fear we have little choice, Lord Zluld. This mission may well be our best hope." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:384 msgid "Originally, the army of Greenwood elves had been organized for a mission that was to protect the security of the northern area of the Lintanir Forest. That was to say the Greenwood elves were chosen guardians from the Lintanir Forest, so it was an honor for them not to ask any reinforcements in the main forest." msgstr "" #. [message]: speaker=Zluld #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:389 msgid "In that case, Ma’am, with your permission I would like to send my daughter with Háwclyn. She knows Princess Alingwen’s story, and she may add further weight to our pleadings." msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:393 msgid "Háwclyn and Zylvia, our lives are in your hands. Horses will not be able to cross the terrain you must cover, and I cannot spare many soldiers to send with you. Nevertheless, you must return with Alingwen as soon as possible. It is vital." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:397 msgid "Yes, ma’am." msgstr "" #. [scenario]: id=13_Over_the_Hills #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:5 msgid "Over the Hills" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:22 msgid "As soon as the conference was over, Háwclyn and Zylvia immediately prepared to depart. Háwclyn equipped himself with the enchanted armor and elven boots he had inherited from his father." msgstr "" #. [side]: id=Corac Lokhaba, type=Southern Warmaster #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #. [side]: type=Southern Savage, id=Bongasa #. [side]: type=Southern Savage, id=Yokomhorto #. [side]: type=Southern Warlord, id=Hamakar Lokhaba #. [side]: type=Southern Warmaster, id=Gyganitonk #. [side]: type=Southern Warmaster, id=Silingako #. [side]: type=Southern Warmaster, id=Tuweng #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:51 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:95 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:210 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:246 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:185 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:224 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:209 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:374 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:405 msgid "Southern Orcs" msgstr "" #. [side]: type=Southern Savage, id=Yokomhorto #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:54 msgid "Yokomhorto" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:125 msgid "While equipped with his family heirlooms, Háwclyn has a lightning attack, and his resistances and movement rates have been altered." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:130 msgid "The Guard Captain ordered me to carry our banner. It feels so odd for me to be bearing it." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:134 msgid "" "It’s all right. … We have to travel without a captain or marshal anyway.\n" "–Look! By the old fortress – there’s a tree branch stripped of leaves! Our emergency signal! Somebody needs help!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:167 msgid "Move Háwclyn or Zylvia to the castle in the west" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:196 msgid "Orcish Territory" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:201 msgid "We are entering orcish territory now. Keep alert." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:320 msgid "Even the beasts seem crazed!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:340 msgid "Yes, somebody has been here, recently… Elin-Sal, I hope." msgstr "" #. [unit]: id=Merllow, type=White Mage #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:348 msgid "Merllow" msgstr "" #. [unit]: id=Scalley, type=Footpad #. [unit]: id=Scalley, type=Outlaw #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:366 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:383 msgid "Scalley" msgstr "" #. [unit]: type=Elvish Recruit, id=Elanglois #. [unit]: type=Elvish Recruit, id=Elanglois_fake #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:402 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:509 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:539 ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:569 msgid "Elanglois" msgstr "" #. [unit]: id=Cryndil, type=Elvish Marksman #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:411 msgid "Cryndil" msgstr "" #. [unit]: type=Elvish Fighter, id=Nimalon #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:424 msgid "Nimalon" msgstr "" #. [unit]: id=Amefulvia, type=Elvish Archer #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:433 msgid "Amëfulvia" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:449 msgid "Sergeant Cryndil, Merllow, honored mage, greetings. Elengavion Castle is in danger, sergeant. You will need to return immediately. But before you depart, what has been happening here? Where is Captain Elin-Sal?" msgstr "" #. [message]: id=Cryndil #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:453 msgid "Dead, sir. Merllow came to us in great haste, with news of some… disturbance in Dorest, and a force of southern orcs only hours behind him. Since the captain’s death we’ve been sneaking in the woods, pretending to be a much larger force, trying to hold this side of the hills." msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:457 msgid "It’s a rogue half-elven wizard called Gulder. He was using the powers of Domination that Gulcyn used to have, all those years ago. He took Dorest by surprise, and next he’s going to attack Elengavion Castle! What’s more, he has a great host of southern orcs at his command; I have never seen so many orcs before!" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:461 msgid "Southern orcs? How has he been able to control orcs? They do not normally listen to what humans say, do they?" msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:465 msgid "Yes, that’s true. Domination does not work on orcs. … I don’t know, milady. I was too busy trying to escape before I too was enslaved." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:469 msgid "Very well. I will take care of the orcs here. We must continue in this direction to reach the mountains of Dorth anyway. Sergeant Cryndil, please return to the castle at once. Merllow, would you be willing to come with us, honored sage? We will need your magical arts to defeat the southern orcs." msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:473 msgid "Why, certainly. I am no use to anyone, blundering about in the woods…" msgstr "" #. [message]: id=Elanglois_fake #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:477 msgid "Sergeant Cryndil! Sir! May I go with Major Háwclyn? I would like to help forge a legend." msgstr "" #. [message]: id=Cryndil #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:481 msgid "Eh, that’s the ranking officer’s decision, not mine. Still, taking one soldier fewer back to the castle does no harm that I can see." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:485 msgid "Yes, he seems keen. I will gladly take him." msgstr "" #. [message]: id=foap_trait_choice, speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:490 msgid "You may choose Elanglois's trait" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:494 msgid "He should be faster." msgstr "" #. [message]: id=Elanglois_fake #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:498 msgid "I got the 'quick' trait!" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:524 msgid "He should be stronger." msgstr "" #. [message]: id=Elanglois_fake #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:528 msgid "I got the 'strong' trait!" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:554 msgid "He should be tougher." msgstr "" #. [message]: id=Elanglois_fake #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:558 msgid "I got the 'resilient' trait!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:600 msgid "You can now recruit Merllow the Sage’s Followers." msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:627 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:179 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:477 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:283 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:293 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:114 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:149 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:176 msgid "Death of Merllow" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:646 msgid "Aargh!" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:654 msgid "I still see no reason for southern orcs to lurk here, whether they came of their own accord or because Gulder sent them." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:658 msgid "That small river leads in the direction of the Mountains of Dorth. We should follow it. There will be a bridge to get across the River Bork." msgstr "" #. [message]: speaker=Merllow #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:672 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:522 msgid "Aaaargh…!" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:676 msgid "Oh, no! That is a fatal blow to my mission. What will I do without his knowledge of magic??" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:691 msgid "I have failed my Queen and my people…" msgstr "" #. [scenario]: id=14_In_the_Swamps #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:5 msgid "In the Swamps" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:21 msgid "Háwclyn and the party travelled a long distance along the small river; however, their quest for the Princess Alingwen had barely begun. When they just crossed the River Bork, a certain saurian was preparing to do battle with a force of southern orcs." msgstr "" #. [side]: type=Southern Savage, id=Bongasa #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:94 msgid "Bongasa" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:140 msgid "Latoromo" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:143 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:130 msgid "Mage-led Orcs" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:167 msgid "First defeat the Orcish Mage" msgstr "" #. [message]: speaker=Bongasa #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:237 msgid "Let’s claim these lands for orcs!" msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:246 msgid "Kyeee… why are sssouth orcs in my territory?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:250 msgid "Sir, may we offer you our help? We are no friends of orcs, and we must fight past them to get to the Mountains of Dorth in any case." msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:259 msgid "Tccht! Ssstrange! Why you carry the elvish banner when you are not captain or marshal? Tcht! You must be fake elf…" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:263 msgid "I am Háwclyn, son of Elen-Garil." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:267 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:468 ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:336 msgid "And I am Zylvia, daughter of Lord Zluld." msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:276 msgid "Elen-Garil? And Tsss-luld…? I have heard those namess… Ah, Elvanadíon’s right-hand man, and his younger brother! … You may join." msgstr "" #. [unit]: id=Vladnir, type=Drake Alchemist #. [unit]: type=Drake Alchemist, id=Vladnir #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:296 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:985 msgid "Vladnir" msgstr "" #. [message]: speaker=Vladnir #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:323 msgid "Goblins? Orcs? Berserkers? Here? And southern raiders at that!? What is the land coming to?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:327 msgid "Who is that?" msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:331 msgid "Tsss. Friend. Name Vladnir. Leave him alone though. Likess ssaurians. Lesss fond of other ground-crawlerss." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:372 msgid "To Prestim" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:390 msgid "To Lmarig" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:403 msgid "We are out of time!" msgstr "" #. [message]: id=Bongasa #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:413 msgid "Oh, no! Curse it, they’ve butchered the shaman!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:417 msgid "… Ha… ha… ha… This is not the end… Gulder… for Gulder…" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:425 msgid "Wait, that is exactly what Rhyss said." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:429 msgid "Does that mean the orcish mage was also controlled by Gulder?" msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:433 msgid "Hmmm… Perhaps Gulcyn’s arts depend on the sensitivity of the victim’s brain. It might not work for most orcs, but it might work for their shamans…" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:437 msgid "So you mean Gulder could control the orcish shamans, and they could command the southern orcs?" msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:441 msgid "I am just saying it might be a possibility…" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:445 msgid "I do hope you are wrong, Merllow, but I think we should now make all possible haste." msgstr "" #. [message]: speaker=Xizzyx #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:496 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:559 msgid "Haaawclyn, Tsss-ylvia, you fought well. If you need to get into mountains of Dorth, you had better clime from the northeassst. You may take ssaurianss warriorss, who will guide you, in a case of seeing some drakesss." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:500 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:563 msgid "Thank you, sir." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:504 ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:567 msgid "You can now recruit Saurian Skirmishers." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:526 msgid "Merllow the Sage! Oh no! We still needed his help." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:539 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:453 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:568 msgid "Aaarh…" msgstr "" #. [scenario]: id=15_Dwarvish_Warden #. [unit_type]: id=Dwarvish Warden, race=dwarf #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:5 ./Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:4 msgid "Dwarvish Warden" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:20 msgid "Háwclyn and his party followed Xizzyx’s directions, guided by his men, but it was not an easy journey. Soon after they reached the foothills of the Mountains of Dorth, they encountered a notable dwarvish warrior, a meeting that was to prove critical to their mission." msgstr "" #. [unit]: type=Saurian Ambusher, id=Kerxnix #. [unit]: type=Saurian Skirmisher, id=Kerxnix #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:61 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:72 msgid "Kerxenix" msgstr "" #. [side]: type=Dwarvish Noble, id=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:87 ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:88 msgid "Turuk" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Thdurus #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:159 msgid "Thdurus" msgstr "" #. [side]: type=Southern Warmaster, id=Tuweng #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:207 msgid "Tuweng Kli’ike" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:245 msgid "Rodaroti" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:287 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:118 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:145 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:172 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:203 msgid "Death of Turuk" msgstr "" #. [message]: id=Kerxnix #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:323 msgid "This way, sssir!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:354 msgid "Uh-oh! There is another group of Southern Orcs!" msgstr "" #. [message]: id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:358 msgid "… Take… over… here…" msgstr "" #. [message]: id=Tuweng #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:362 msgid "Yes! Sir!" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:366 msgid "Hey, elf lad! I judge ye are nae friends tae the orcs! Help me fight these southern marauders! They shouldnae be this far from their homelands!" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:370 msgid "Gladly, sir. If we are to find the Princess Alingwen, we would have to fight our way past them in any case." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:374 msgid "‘Princess Alingwen’…? Hmmm… That name is no’ familiar to me, but I do know an elven sorceress wi’ a talisman very like that one you bear." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:378 msgid "Really? Sir, do you know where this sorceress lives?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:382 msgid "I am the Warden o’ the Mountains o’ Dorth. Ah ken everything about this range, but the tellin’ can wait ’til after the battle." msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:401 msgid "Aaargh…!" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:405 msgid "Merllow the Sage! Oh no, that is a grievous loss! We still needed his help!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:418 msgid "Urgh…! This is not the end… Gulder! … For Gulder…" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:426 msgid "What did he say?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:430 msgid "I am becoming increasingly sure you were right, Merllow the Sage." msgstr "" #. [message]: speaker=Merllow #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:434 msgid "Well, I… ahem… thank you …" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:460 msgid "Well fought, young elf. Now, who be ye?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:464 msgid "I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern Greenwood." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:472 msgid "Eh! What?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:487 msgid "Oho! Elen-Garil’s son an’ Zluld’s daughter, seeking the elven sorceress I talked about? This is clearly a mission of some importance to your people. Is it, by chance, connected to these sudden attacks by southern orcs, and the strange behaviour o’ their shamans? Come wi’ me and tell me what has come to pass in your city." msgstr "" #. [scenario]: id=16_Drake_Lord #. [unit_type]: id=Drake Lord, race=drake #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:5 ./Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:4 msgid "Drake Lord" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:14 msgid "Háwclyn and Zylvia told Turuk everything about the son of Gulcyn and their theory that he was using orcish shamans to command the southern orcs. They also explained why their Queen believed it was vital to enlist the help of her half-sister Alingwen." msgstr "" #. [unit]: id=Rambaltas, type=Dwarvish Runesmith #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:61 msgid "Rambaltas" msgstr "" #. [side]: id=Falci-Nyess, type=Drake Lord #. [side]: id=Falci_Nyess, type=Drake Lord #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:80 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:47 msgid "Drakes" msgstr "" #. [side]: id=Falci-Nyess, type=Drake Lord #. [side]: id=Falci_Nyess, type=Drake Lord #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:83 ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:49 msgid "Falci-Nyess" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:139 msgid "Move one unit to the item you want it to have." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:199 msgid "Ye unnerstan’, that last battle was merely the latest we’ve had. I think the orcs are using the port at Prestim. I dinnae see another way fer southern orcs tae range this far north." msgstr "" #. [message]: speaker=Falci-Nyess #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:203 msgid "They certainly cannot have passed through Wesnoth itself, now that King Haldric has put his house in order. But whatever the cause, something extraordinary is going on. So, what now, my friend?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:207 msgid "I will guide our guests tae the Mistress of Eisheim, the lady Ameck. They said ‘Princess Alingwen’, but I dinnae doubt it’s her. I reckon Eisheim is the place tae start. … Is Shoko still here?" msgstr "" #. [message]: speaker=Falci-Nyess #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:211 msgid "Of course! SHOKO!!" msgstr "" #. [unit]: type=Elvish Shaman, id=Shoko #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:216 msgid "Shoko" msgstr "" #. [message]: speaker=Shoko #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:233 msgid "Coming, Lord Falci-Nyess." msgstr "" #. [message]: speaker=Shoko #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:238 msgid "Oh! Guests! Greetings… I am Shoko, foster daughter of Turuk. How do you do?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:242 msgid "Shoko, lass. This is a party fra’ the Greenwood. I have tae tek them tae see Mistress Ameck. She is a hard lady tae deal with, especially for me. Will ye come wi’ us tae help smooth our meeting?" msgstr "" #. [message]: speaker=Shoko #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:246 msgid "I would love to, father. It will be a pleasure." msgstr "" #. [message]: speaker=Falci-Nyess #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:258 msgid "I will post extra guards until you all return. Take some extra gold with you. And… here, a little trinket." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:274 msgid "A unit wearing this ring will heal by 4 hitpoints per turn. If poisoned, it will recover from the poisoning instead." msgstr "" #. [object]: id=red_ring #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:353 msgid "Ring of Recovery" msgstr "" #. [object]: id=red_ring #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:355 msgid "While wearing the ring of recovery, a unit will heal by 4 hitpoints per turn. If poisoned, the poison will be removed instead." msgstr "" #. [message]: speaker=Falci-Nyess #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:371 msgid "Take care, all of you, and be wary around Mistress Ameck. She once turned one of my enforcers to stone, so do not make her angry, no?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:381 msgid "… In… Indeed." msgstr "" #. [regenerate]: id=recovery #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:400 msgid "recovery" msgstr "" #. [regenerate]: id=recovery #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:401 msgid "female^recovery" msgstr "" #. [regenerate]: id=recovery #: ./Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:402 msgid "The unit will heal by 4 hitpoints per turn. If it is poisoned, the poison will be removed instead." msgstr "" #. [scenario]: id=17_Mountain_Path, id=staff_speed_fake ( #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:5 msgid "Mountain Path" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:20 msgid "After the meeting with the Warden and the drake Lord, Háwclyn and his party set off into the deep mountains in search of Princess Alingwen. The dangerous terrain still made their route uncertain, but they were accompanied by skilled guides and many powerful fighters." msgstr "" #. [side]: type=Troll Warrior, id=Troll Warrior #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:89 msgid "Troll Warrior" msgstr "" #. [side]: type=Great Troll, id=Great Troll #. [side]: type=Troll Shaman, id=Rok #. [side]: type=Troll Shaman, id=Troll Shaman #. [side]: type=Troll Warrior, id=Troll Warrior #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:91 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:111 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:172 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:88 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:107 msgid "Trolls" msgstr "" #. [side]: type=Troll Shaman, id=Troll Shaman #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:109 msgid "Troll Mage" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:137 msgid "We must pass through here to reach Eisheim. There used to be a mage’s college west of here, but it was abandoned some years ago." msgstr "" #. [message]: speaker=Shoko #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:141 msgid "Yes, trolls have taken over here now; we will have to be careful." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:145 msgid "You can now recruit Dwarvish Scouts and Drake Fighters, and can recall Turuk's followers." msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:158 msgid "Hint: Send one or two units to the west" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:211 msgid "Oh, that’s a staff of speed! One of us should take it!" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:224 msgid "Stand ready, everyone!" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:268 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:342 msgid "Oh, this tunnel was built by us a long time ago… Trolls don't go through it, though. We played a trick so that the tunnel makes sounds that the trolls dislike when a wind blows." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:274 ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:348 msgid "Oh, that tunnel was built by us a long time ago… Trolls don't go through it, though. We played a trick so that the tunnel makes sounds that the trolls dislike when a wind blows." msgstr "" #. [object]: id=foap_staff #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:409 msgid "Staff of Swiftness" msgstr "" #. [object]: id=foap_staff #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:412 msgid "This staff will grant the bearer swift movement." msgstr "" #. [object]: id=foap_staff #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:413 msgid "Only magical beings can wield such an object." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:466 msgid "This magical potion adds 5 to the taker’s maximum hitpoints." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:471 msgid "Should I take this potion?" msgstr "" #. [object]: id=potionhp #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:481 msgid "Potion of HP" msgstr "" #. [object]: id=potionhp #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:484 msgid "This potent draught will permanently add 5 points to the drinker’s maximum hitpoints." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:499 msgid "Bottoms up! Seems it was left here on purpose. Perhaps Vladnir has been here…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:509 msgid "… ‘Vladnir’? I have heard that name before…" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:513 msgid "We ran across him in the swamp! Remember?" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:551 msgid "… Goodbye… father… now I will see Mama again." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:555 msgid "Rend my beard! Sho-Shoko! … Beloved foster daughter! My heart is broken!" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:582 msgid "One troll is vanquished, but there is still one west o’ here." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:594 msgid "Urghgh…" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:608 msgid "Now only tha’ eastern troll remains." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:617 msgid "All right, let’s keep moving. Eisheim isnae far fra’ here." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:621 msgid "I am glad to hear it." msgstr "" #. [scenario]: id=18_Hydra_Cavern #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:6 msgid "Hydra Cavern" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:14 msgid "The party pressed on into the very heart of the mountains. The quickest route to Eisheim was via a partly-flooded cave which at that time had been taken over by nagas and other, deadlier monsters." msgstr "" #. [unit]: type=Drake Fighter, id=Verle #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:47 msgid "Verlé" msgstr "" #. [side]: type=Foap Hydra, id=Apakura #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:64 msgid "Apakura" msgstr "" #. [side]: type=Foap Hydra, id=Jata #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:111 msgid "Jata" msgstr "" #. [side]: type=Naga Myrmidon, id=Milaxilis #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:138 msgid "Milaxilis" msgstr "" #. [side]: type=Troll Shaman, id=Rok #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:165 msgid "Rok" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:212 msgid "Move Háwclyn to the exit" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:253 msgid "This damp lair is tha’ shortest route tae Eisheim. Unfortunately there are monsters living here now. My brave friend tried to drive them out in weeks ago, but he has been missing since then. We should try tae avoid them as far as we can." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:257 msgid "If we must fight, then so be it, but I would be glad to pass through peacefully. I must say, this place must become a torrent when the rains come." msgstr "" #. [message]: id=Shoko #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:261 msgid "Oh yes, snow-melt collects in this cavern. In spring the sound of the waterfalls can be heard two leagues away. Last winter, some nagas followed the river up from the foothills and decided they liked it here, but the trolls are not at all happy to be sharing their cave." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:265 msgid "We should hurry. We are running out of time to return home." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:304 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:911 msgid "A chest of gold! That’s a stroke o’ fortune!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:339 msgid "Gold! That’s a stroke o’ good luck!" msgstr "" #. [object]: id=bow-crystal #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:379 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:470 msgid "Crystal Bow" msgstr "" #. [object]: id=bow-crystal #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:380 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:471 msgid "Crystal Bows are extraordinary magical weapons made long ago by a dwarven stonecrafter, and given as gifts to the elves of the Silent Forest. The arrows they fire become imbued with faerie essence, and those injured by them are suddenly overcome with a strange weakness. The weakness passes after a while, but while it remains it is a deadly handicap in combat." msgstr "" #. [object]: id=bow-crystal #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:391 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:482 msgid "This is a very heavy bow. A powerful archer could use it, but I, alas, cannot." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:402 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:493 msgid "Oh, that is a Crystal Bow! Those were a famous gift to the elves, made by my people many centuries ago! Shoko’s real father had one. He was Captain of the Gray Wardens of the Silent Forest. Check it! It may have an inscription." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:406 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:497 msgid "" "We are finally able to have a daughter. We have named her Sioclya. Thanks be to Eloh.\n" "11th day of the new year, 212YW. Hirandel me scripsit" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:412 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:503 msgid "Anoint mae beard! That bow belonged tae Shoko’s real father! That is amazing! Shoko’s birth name was Sioclya, but in dwarf-runes that becomes ‘Shoko’, ‘lovely gem’. She is lovely, isn’t she?" msgstr "" #. [message]: id=Shoko #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:416 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:507 msgid "I have always thought of you as my real father, Turuk. I care not if that sounds foolish." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:420 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:511 msgid "Bless ye, lass. Bless ye." msgstr "" #. [effect]: type=arcane #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:432 ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:523 msgid "crystal bow" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:566 msgid "The magical rune on the encampment will change a unit’s alignment to chaotic." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:571 msgid "A chaos rune! Ye ken, I have heard that trolls are sometimes born as lawful creatures, fearing the night an’ unafraid tae move by day. Troll shamans use a special ritual to set them aright." msgstr "" #. [message]: id=Shoko #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:575 msgid "I have heard that trolls are not actually born. One troll buds off another smaller troll, which then grows on its own." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:579 msgid "Then, there are no troll women? That’s extraordinary!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:583 msgid "I wonder if that magic rune might work on one o’ my followers?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:626 msgid "Ancestors’ beards, it worked!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:659 msgid "Only innately magical races, such as trolls or drakes, can use these runes." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:673 msgid "Farewell, father… Now I will see Mama again…" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:677 msgid "Shoko! This parting breaks my heart." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:690 msgid "Graaa!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:698 msgid "Look! There is something behind him." msgstr "" #. [unit]: type=Dwarvish Fighter, id=Cholas #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:708 msgid "Cholas" msgstr "" #. [message]: id=Cholas #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:728 msgid "Phew! Thank you, Warden, thank you! I thought I’d ne’er get oot." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:732 msgid "I didnae think I’d see you again, Cholas. I am proud of you! Follow me and fight again, an’ we’ll broach a cask later, tae celebrate your return!" msgstr "" #. [message]: id=Cholas #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:739 msgid "My pleasure, sir!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:762 msgid "Northwards! We cannae rest yet, there may be more monsters tae slay!" msgstr "" #. [message]: speaker=unit #. [message]: type=Yeti #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:779 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:352 msgid "GRAAA!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:787 msgid "Keep moving, keep moving!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:807 msgid "Move on! We cannae tarry here! More monsters may come!" msgstr "" #. [scenario]: id=19_Eisheim #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:5 msgid "Eisheim" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:20 msgid "Finally, they approached Eisheim, the present abode of Princess Alingwen. Eisheim was located deep in the mountains, thoroughly isolated and inaccessible to all but the most determined travellers. Naturally, the route continued to present a number of dangers…" msgstr "" #. [side]: type=Yeti, id=Snow Monster #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:57 msgid "Frost Monster" msgstr "" #. [side]: type=Yeti, id=Snow Monster #. [side]: type=Yeti, id=Yeti #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:59 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:48 msgid "Yetis" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:185 msgid "We are here. This is the burgh of Eisheim. It is nae a big place." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:199 msgid "My goodness! … An ice monster!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:203 msgid "Aye, lad, yetis. They do come up here sometimes, although they usually stay south-east o’ the town. We must tread cautiously." msgstr "" #. [message]: id=Shoko #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:207 msgid "Eisheim is home to many Oreads, snow fairies, whom Ameck commands. And because of the fairies, unicorns gather here too. They are wont to discourage all outsiders, even me." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:218 msgid "… Goodbye… father… Now I will see Mama again…" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:222 msgid "Noo, Sho…Shoko!! … Beloved foster daughter! How can I go on without you…?" msgstr "" #. [unit]: id=Ameck, type=Royal Sorceress #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:235 msgid "Ameck" msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:285 msgid "Hold! All of you! Turuk, you stone-headed old fool! I warned you not to bring anyone here!" msgstr "" #. [message]: id=Shoko #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:289 msgid "Please, Mistress Ameck! Listen to us! The situation is grave!" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:299 msgid "Very well. Come over here, please!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:324 msgid "Forgive me, ma’am, but our guests ha’ travelled many days tae find ye. And we ourselves ha’ been troubled by southern orcs coming tae invade us." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:328 msgid "I care not one whit what orcs do, nor do I care very much for my former people. I told you that, did I not? But you, young man, you carry my half-sister’s white-gold talisman, twin to my own. Who are you?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:332 msgid "I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern Greenwood. We came here to ask for your help, your highness." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:340 msgid "Those are two names that I have not heard for many years. How are they now? And how is my sister?" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:344 msgid "Háwclyn and Zylvia told Ameck everything that had happened back in the Greenwood: the Dorest humans breaching the peace accord; the rising numbers of southern orcs; and their theory about Gulder controlling the orcs via their shamans. Ameck listened closely, then began laughing blackly." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:349 msgid "Ha ha ha! They make me an exile from the forest, fearing my power and disliking my blood. But as soon as they need me I am graciously permitted to return. How very flattering. Ha ha!" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:353 msgid "I told ye she might be hard tae deal with." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:357 msgid "Ameck continued laughing for a while, but then the fey mood began to leave her." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/19_Eisheim.cfg:362 msgid "" "(Sigh) But clearly I am needed. It is my duty to return; I cannot shirk it. It may be my destiny to set these things right. The seed was set when my vile father, Baldres, attacked the Greenwood elves. And Gulder went a little mad, I think, when his father Gulcyn died during my training. I am the link between all three – perhaps the one person living who can make good on those old wrongs.\n" "Still… I am not sure how Gulder gained such great power that he can control orcish mages. I was twice his power and more, even without my talisman, and I could not do that…\n" "Well. We shall see. Follow me, please." msgstr "" #. [scenario]: id=20_Ice_Monsters #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:4 msgid "Ice Monsters" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:9 msgid "Háwclyn and Zylvia’s story had persuaded the Princess to return with them. They set off almost immediately for the southern Greenwood. But their return route also passed through dangerous territory." msgstr "" #. [side]: type=Yeti, id=Yeti #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:51 msgid "Yeti" msgstr "" #. [side]: type=Great Troll, id=Great Troll #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:86 msgid "Tsok" msgstr "" #. [side]: type=Troll Warrior, id=Troll Warrior #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:106 msgid "Strong Äg" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:204 msgid "" "This is the shortest route, but we must beware of trolls.\n" "Täkel! You stay in Eisheim! You’ll not find any troll maidens to your liking, heart-broken one." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:214 msgid "I find the yetis a bigger worry." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:218 msgid "They just want to be left alone. As long as we do not disturb them, they will not harm us." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:222 msgid "" "You can now recruit Snow Shamans.\n" "Note: Snow Shamans do not heal, although they can advance to unit types that do." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:247 msgid "No, that was a yeti village! That will provoke them!" msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:286 ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:324 msgid "I warned you not to disturb them." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:449 msgid "I never thought I would see yetis fighting for us! What fearsome creatures they are!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:465 msgid "Aaarr" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:479 msgid "Beware! There is another one in the south. Make haste!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:496 msgid "Aaargh… ME… beaten?" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:510 msgid "Beware! There is still another one in the north. We must yet hurry!" msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:525 msgid "I hope the yetis will have some peace now." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:531 msgid "Whew…" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:548 msgid "Täkel! I told you to go back to Eisheim! I’ll turn you to stone if you do not listen to me." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:559 msgid "" "Poor beast, his grief is breaking his mind. He cannot even remember how to talk any more.\n" "Listen, silver one, this will freeze your pain for a while; more, I cannot do. Shhh–" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:598 msgid "Eh…" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:602 msgid "Do not worry, son of Elen-Garil. That was a little sorcery. My spell will fade with the next sunset." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:608 msgid "Let us begone." msgstr "" #. [scenario]: id=21_Coalition_of_Orcs #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:4 msgid "Coalition of Orcs" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:9 msgid "Back at the halls of Falci-Nyess, the sounds of a fierce battle could be heard." msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:127 msgid "Porspniang" msgstr "" #. [side]: type=Southern Warmaster, id=Gyganitonk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:184 msgid "Gyganitonk" msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:217 msgid "Orongayga" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #. [side]: type=Orcish Warlord, id=Orongayga #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:218 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:247 ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:286 msgid "Local Orcs" msgstr "" #. [message]: id=Orongayga #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:243 msgid "Gwaha… ha! The southern companies have arrived at last! We have all the forces we need to rip power from the claws of the cursed drakes and the anklebiters! Slaughter them all!" msgstr "" #. [message]: id=Gyganitonk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:247 msgid "Let the rocks run with blood! Kill everything!" msgstr "" #. [message]: speaker=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:251 msgid "Turuk! A few more hours and you might have been too late. The southern orcs have found some local allies. I was worried that might happen. But I see you have persuaded Mistress Ameck to come back with you. That is good news." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:256 msgid "Good day to you, Falci-Nyess." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:260 msgid "Aye. But nae more talk; we ha’ a hard battle ahead." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:378 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1107 msgid "Aaah…!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:392 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1121 msgid "4" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:441 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1171 msgid "RooAARRR!!" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:523 msgid "Hoy, Turuk, remember the battle by the Silent Forest? A lot of orc-heads flew that day! And we rescued Shoko from that orc encampment!" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:527 msgid "Ah! That was a long time ago. Shoko was just a baby back then." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:542 msgid "Ugg…! Turuk, I must… entrust my warriors… to you…" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:546 msgid "" "Alas! Of course, old friend. Of course.\n" "Háwclyn, my lad, ah’m deeply sorry, but my duties will now bind me tae the mountains for many months. I will nae be able tae accompany ye, as I’d been plannin’." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:560 msgid "Aaark… " msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:591 msgid "Aaargh… I lost a mission." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:622 msgid "… Gulder… for Gulder… more orcs… always more…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:660 msgid "This is terrible! Orcs are banding together across a wider area than ever before. This coalition of orcs endangers everyone else, whether elf or dwarf, drake, saurian or human…" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:664 msgid "I thought of asking Ghidsaurs the dragon to defeat them, but he does not really listen to me. Mistress Ameck, would you be willing to come with me to his cave? I believe you know him well." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:668 msgid "I may be able to persuade him… But what of our mission to the Greenwood?" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:672 msgid "We will be able to hold our own, your highness. We sent for reinforcements from the northern Greenwood. They should have arrived by now. The orcs will not defeat us easily." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:676 msgid "Brave words, Háwclyn. I pray you are right." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:680 msgid "Come, Zylvia! Elves, in their home forest? Even if the orcs and the humans attacked together, we would be able to withstand them." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:684 msgid "But, what if Gulder can bend elves to his will?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:688 msgid "Lass, there’s nae use frettin’. Always fight the foe in front o’ ye, no’ the one a week fra’ now. Let’s move on!" msgstr "" #. [scenario]: id=22_Dragon_Cave, id=Poseidon ( #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:5 msgid "Dragon Cave" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:9 msgid "Guided by Falci-Nyess, Háwclyn and his party cautiously approached the cave of Ghidsaurs the dragon. The cave was located a little way south of the previous battle, which meant it was not on Háwclyn’s return route in any case." msgstr "" #. [unit]: type=Drake Glider, id=Orrinash #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:42 msgid "Orrinash" msgstr "" #. [side]: type=Merman Entangler, id=Entangler #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:60 msgid "Murmoroa" msgstr "" #. [side] #. [side]: type=Merman Entangler, id=Entangler #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:62 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:220 msgid "Dragon’s" msgstr "" #. [unit]: type=Merman Triton, id=Triton #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:79 msgid "Triton" msgstr "" #. [unit]: type=Merman Hoplite, id=Poseidon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:86 msgid "Poseidon" msgstr "" #. [side]: type=Sea Serpent, id=Habo #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:110 msgid "Serpents" msgstr "" #. [side]: type=Sea Serpent, id=Habo #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:113 msgid "Habo" msgstr "" #. [side]: type=Giant Spider, id=Spider #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:205 msgid "Arakne" msgstr "" #. [side]: type=Giant Spider, id=Spider #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:207 msgid "Elementals" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:265 msgid "This is Ghidsaurs’ cave. He has made it very difficult to reach his stronghold. Only the bravest ever come here. Unfortunately, he takes very little notice of drakes even when we bring many warriors. That is why we need Mistress Ameck – pardon me, your highness – if we are to see him." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:269 msgid "It will be nice to see the old lizard again. I hope he is well…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:273 msgid "Why does he usually ignore drakes?" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:277 msgid "Well, he won’t eat us, but, if we cannot be eaten… I suppose we are of no interest to him…" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:281 msgid "Keep moving. Time marches; so should we!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:289 msgid "Move Háwclyn or Ameck to the dragon’s stronghold" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:293 msgid "Death of Poseidon or Triton" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:297 msgid "Hint: splitting your forces is effective on this level" msgstr "" #. [label] #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:418 msgid "Dragon’s Chamber" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:474 msgid "" "I have been studying the workings of the ‘dragon’s keys’, and it seems each key works once only. Thus it is important the apply it to the correct ‘symbol-of-gateway’, if the pathway to the Dragon’s stronghold is to be opened. Finding a suitable key is my current challenge….\n" "Memorandum: ‘symbol-of-gateway’ is an ungainly term. Must find a better." msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:486 msgid "These are Vladnir’s notes, I am sure. He is always dropping things. Did he mean to drop this…? I will keep it, to return to him." msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:492 msgid "Those are Vladnir’s notes, I am sure. He is always dropping things. Did he mean to drop that, I wonder? Keep it for now. We will return it to him when we see him." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:518 msgid "Oh, good! There is a key I can see!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:523 msgid "Uh-Oh! The key has just been eaten by a serpent!" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:527 msgid "Umm… But according to Vladnir’s notes, the key is not only one. Hopefully, that was not a suitable key." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:551 msgid "" "A thousand reflections, a glint in the dark\n" "Most are just stones, but one is a spark;\n" "A sliver of metal that waits for the one\n" "With eyes sharp enough to tell metal from stone" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:559 msgid "An ancient riddle. I like the one about rubies better." msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:577 msgid "Oho! That is hopefully the suitable key that Vladnir wrote about…" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:621 msgid "A sword of flame! What a marvel! But only a very few expert swordsmen could wield such a blade." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:625 msgid "Should I take up this blade?" msgstr "" #. [option]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:627 msgid "Yes." msgstr "" #. [effect]: type=blade #. [object]: id=flame_sword #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:635 ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:665 msgid "flame sword" msgstr "" #. [object]: id=flame_sword #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:636 msgid "The sword gives its wielder a powerful new melee attack." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:704 msgid "Ai! It burns! I’m not able to handle it." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:710 msgid "I am no swordsman, alas. Another unit should use it." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:761 msgid "The rock is moving again!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:814 msgid "Hmmm… It seems this key is not suitable here." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:849 msgid "Ho! Look there! The wall on yonder side is moving." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:878 msgid "" "The wall on the other side is moving…\n" "Something’s there!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:934 msgid "The rock is moving!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:951 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:777 ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:803 msgid "You gain a bonus of 100 gold!" msgstr "" #. [message]: id=Poseidon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:958 msgid "Stand back! You may not kill me or Triton, my son." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:962 msgid "Sir, I prefer not to kill anyone, save for orcs. But… you have made me curious. Why not you two?" msgstr "" #. [message]: id=Poseidon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:966 msgid "Why, because this is the cave of Ghidsaurs the Dragon, and we are under his protection. You, I might add, are not." msgstr "" #. [message]: speaker=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1011 msgid "Vladnir! What are you doing here?" msgstr "" #. [message]: speaker=Vladnir #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1015 msgid "Falci-Nyess, old friend. I am glad to see you. I tried to visit Ghidsaurs with news of what has been happening, but some mermen caught me and put me in this cage." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1019 msgid "… ‘Vladnir’? Honored drake, are you the one who has been leaving potions behind – and a magic staff?" msgstr "" #. [message]: id=Vladnir #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1023 msgid "Yes. I am only an enchanter, not a fighter, alas. I would love to slay orcs, but my strength is not great enough. All I can do is some modest alchemy… I had hoped to persuade Ghidsaurs to venture forth and eat a few orcs. But I couldn’t even fight off the mermen." msgstr "" #. [message]: speaker=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1027 msgid "We too intend to visit Ghidsaurs, and we hope to tempt him forth. Come with us, old lizard; help us defeat the orcs. Your magic is no small thing, for all you claim that it is." msgstr "" #. [message]: speaker=Vladnir #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1037 msgid "" "Ah, you flatter an old drake. But I will come with you.\n" "By the way, according to my research, the path you took was much harder to see Ghidsaurs the Dragon than stepping on the northern rune sign." msgstr "" #. [message]: speaker=Vladnir #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1045 msgid "Ah, you flatter an old drake. But I will come with you." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1057 msgid "Oh, no, you will not go on without me." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1070 msgid "… I was under Ghidsaurs’ protection. He will make you pay for this…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1083 msgid "Ghidsaurs will avenge me… I was his favorite… You will be sorry…" msgstr "" #. [unit]: id=Dragon, type=Fire Dragon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1268 msgid "Ghidsaurs" msgstr "" #. [message]: id=Dragon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1283 msgid "Welcome to my cave. Who is today’s brave morsel?" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1287 msgid "I am. Greetings, Ghidsaurs. I am glad to see you well!" msgstr "" #. [message]: id=Dragon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1291 msgid "… Ameck? … Oh no, I couldn’t eat you! You haven’t been properly prepared! What are you doing here, little sorceress? I thought you intended to remain in Eisheim for the rest of your life." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1295 msgid "That was my intention. But these Greenwood elves brought baleful tidings from home, and I could not find it in my stony heart to refuse them. … Will you help them take Prestim away from its orcish owners?" msgstr "" #. [message]: id=Dragon #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1299 msgid "Very well. Orcs taste good enough, if you roast them. … What exactly were the baleful tidings they brought you, Ameck?" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1303 msgid "They told the great dragon of all that had come to pass, finishing with the news of orcs banding together, perhaps across the entire land. When the port of Prestim came under discussion, Merllow spoke:" msgstr "" #. [message]: id=Merllow #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1308 msgid "We should send a garrison force to Prestim. After the orcs have gone, the city must be occupied, or they will simply retake it. I will go with the garrison force." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1312 msgid "Very well. Merllow the Sage, thank you for helping us. Good luck with taking Prestim. If we all survive, I hope to see you again some day…" msgstr "" #. [message]: id=which_way_2, speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1321 msgid "You may choose the next action." msgstr "" #. [option]: id=which_way_2, speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1324 msgid "Return to Elengavion with Háwclyn, Zylvia and Princess Ameck as soon as possible." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1328 msgid "To Elengavion!" msgstr "" #. [option]: id=which_way_2, speaker=narrator #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1343 msgid "Capture Prestim with Merllow, Falci-Nyess and Ghidsaurs before returning to Elengavion." msgstr "" #. [message]: speaker=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1347 msgid "Well, then, let us take Prestim!" msgstr "" #. [scenario]: id=22b_At_Prestim #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:4 msgid "The Battle at Prestim" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:19 msgid "Falci-Nyess, Merllow and Ghidsaurs split away from Turuk and the elves, and set out for Prestim, there to defeat the southern orcs and their local allies. It was 237YW…" msgstr "" #. [unit]: type=Armageddon Drake, id=Gadora #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:54 msgid "Gadora Matursk" msgstr "" #. [unit]: type=Armageddon Drake, id=Dodora #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:66 msgid "Dodora Matursk" msgstr "" #. [side]: id=Lord Prestim, type=Orcish Sovereign #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:81 msgid "Hogor, Lord of Prestim" msgstr "" #. [side]: id=Corac Lokhaba, type=Southern Warmaster #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:222 msgid "Corac Lokhaba" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:246 msgid "Swordmaster Tark" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:264 msgid "The city of Prestim lies ahead." msgstr "" #. [message]: id=Merllow #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:268 msgid "We will fall on the orcs like a burning wave!" msgstr "" #. [message]: id=Dragon #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:272 msgid "RooAARRR!!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:276 msgid "Recalling Falci-Nyess's Drakes from Coalition of Orcs scenario is available." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:285 msgid "Defeat Hogor, Lord of Prestim" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:289 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:180 msgid "Death of Falci-Nyess" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:297 msgid "Death of Ghidsaurs" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:304 msgid "Extra bonus by defeating each enemy leader" msgstr "" #. [message]: id=Xizzyx #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:520 msgid "… More eager orc-killerss! Tcchhtt! Make way! Ssave ssome for uss! Hsss-sss-sss!" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:524 msgid "Oh, Xizzyx! Bless you! Your timing is as good as ever!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:704 msgid "Oh no, I can’t fall now; you need me still… Tell Turuk –" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:717 msgid "I never thought Ghidsaurs could be defeated! These orcs are stronger than I imagined! Retreat!" msgstr "" #. [message]: id=Falci_Nyess #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:730 msgid "Xizzyx! This is a disaster! We have lost a powerful ally! Woe!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:740 msgid "We have spent too much time." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:757 ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:783 msgid "You gain a bonus of 200 gold!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:768 msgid "Aaarck…! The whole northlands was supposed to be our paradise…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:794 msgid "Aaargh!! … Hu-humans?" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:832 msgid "" "From 237YW onwards, the southern cities of the far north and the port at Prestim remained almost exclusively in human hands. The orcs often attempted to retake their old outposts, but the combined forces of humans, elves, drakes and saurians kept them at bay for many, many years. This time became known as the Golden Age of Wesnoth, and the kingdom saw a long period of peace and prosperity while the northern city-states acted as a buffer against the marauding orcs. Many soldiers moved up to the southern cities of the far north with their families; thanks to the orcs, there was always strong demand for anyone with good martial skills. Even some quite senior officers arrived, preferring combat to the boredom of garrison duty and administation. Some rode up, just as Baldres and his men did in 200YW, and some sailed.\n" "This area of the far north never truly did see peace; in fact, it remained a wild frontier for longer than the kingdom of Wesnoth existed. But that in turn meant those who lived there became a tough and independent breed of frontiersman, used to looking after themselves, and proudly refusing to bow to any man – or orcish marauder." msgstr "" #. [scenario]: id=23_Zluld_Last_Stand #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:5 msgid "Zluld’s Last Stand" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:9 msgid "Háwclyn and his party returned to Elengavion Castle as swiftly as they could. Alas, the battle had not gone well for the elvish defenders. The castle had already been occupied, and Queen Eämeral had been forced to flee." msgstr "" #. [side]: type=Southern Warmaster, id=Silingako #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:208 msgid "Silingako" msgstr "" #. [side]: type=Master Bowman, id=Niallas #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:252 msgid "Niallas" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:285 msgid "Grak Redshanks" msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:306 msgid "Háwclyn, Zylvia, Alingwen! What a relief to see you! Alas! Reinforcements from the northern Greenwood never came, even though we sent messengers over and over. We are almost beaten. Lord Zluld is trying to hold the castle, but he insisted that I leave…" msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:310 msgid "No reinforcements? That is deeply worrying. What could have happened to our northern brethren?" msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:314 msgid "Hmph. Troubles o’ their own, I’ll warrant. I wager the local orcs have fallen on them, an’ they cannae spare troops no matter how much they’d like to. This Gulder must hae his hooks in every last band, gang an’ tribe." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:318 msgid "And my dear father is preparing a last stand in the castle! Oh, Háwclyn! What can we do?" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:462 msgid "Dear Zylvia… at least I saw you… at… the… end… Proud… of… y–" msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:466 msgid "Father…! Please, no…!" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:496 msgid "Kill the orcs! Kill them all! The southern orcs killed my father!!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:531 msgid "Note: The elves are fully mobilised, and you can recruit Elvish Fighters, Archers and Shamans onto the castle at Elengavion." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:550 msgid "Gwaarh..." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:605 msgid "… Ha… ha… ha… this is not the end… Gulder… for Gulder…" msgstr "" #. [message]: speaker=Eameral #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:715 msgid "Poor, brave Lord Zluld. My dear uncle. Zylvia… I am so sorry for your loss, I really am. Háwclyn, well done. Your royal highness, on behalf of all the elves of the Greenwood, I greet you." msgstr "" #. [message]: speaker=Ameck #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:719 msgid "Your majesty. Greetings. Zylvia… My… condolences also." msgstr "" #. [message]: speaker=Hawclyn #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:724 msgid "We should have been back sooner. Zylvia, I am deeply sorry." msgstr "" #. [message]: speaker=Zylvia #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:728 msgid "He did his duty. He saved our queen… I am so glad that at least I saw him one last time…" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:738 msgid "Zylvia, take this sword in his honour. It was discovered by Alingwen’s father, Baldres, after an unicorn took it, but it was originally forged for the royal family of the Greenwood. I grant it now to you and your heirs. Bear it in his memory." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:747 msgid "Zylvia, take this sword in his honour. It was forged for the royal family of the Greenwood. I grant it now to you and your heirs. Bear it in his memory." msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:761 msgid "Move Zylvia to the sword" msgstr "" #. [object]: id=greenwood_sword #: ./Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:779 msgid "The sword, Greenwood Blade, had been taken for the Royal family of the Greenwood" msgstr "" #. [scenario]: id=24_Striking_Back #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:5 msgid "Striking Back" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:9 msgid "The timely return of Háwclyn with Princess Alingwen allowed the Greenwood elves to recapture Elengavion Castle. The death of Lord Zluld marked the end of an era, but another battle was imminent. The very next morning, the elvish host made ready to attack Dorest. In the rush of preparations, Eämeral and Alingwen had no time to tell one another of all that had passed in the twenty-four years since last they saw one another." msgstr "" #. [side]: type=Cavalier, id=Virraent #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:322 msgid "Virraent" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:372 msgid "Kologo" msgstr "" #. [side]: type=Southern Warlord, id=Hamakar Lokhaba #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:410 msgid "Hamakar Lokhaba" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:507 msgid "Now, that armored warrior is Dessen the Elder Chief. We should try not to kill him. He is an honorable man; we could trust him to rebuild the city after this conflict is over. We should concentrate on finding Gulder and killing him. There is some… presense behind Dessen…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:511 msgid "Yes, I see something there, ma’am. It looks like a dark portal. I am sure that was not there before." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:515 msgid "There is a dark power flowing out from that doorway. I have little doubt that Gulder lurks within. … That chamber should be our main target!" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:523 msgid "Move Háwclyn to the basement entrance" msgstr "" #. [message]: id=Virraent #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:678 msgid "Ooow!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:687 msgid "His horse knows its own mind, at least…" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:732 msgid "Aaack! Gulder…" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:740 msgid "Oh, no! I told you not to kill him. It was not his fault. All of these people have been controlled by Gulder, except the orcs. He would have been a good leader for Dorest after Gulder was gone." msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:751 msgid "You lost 100 gold!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:762 msgid "Aargh! We were supposed to get the whole northlands back!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:788 msgid "Gulder! Gulder! Aiieee…!" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:832 msgid "Very well, let us enter quickly. Gulder will probably be waiting for us. The rest of our soldiers here will be enough to battle with these people who are out of the momentum." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:838 msgid "Very well, let us enter quickly. Gulder will probably be waiting for us. The rest of our soldiers here will be enough to battle with these people and orcs who are out of the momentum." msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:9 msgid "Háwclyn, Queen Eämeral, and his troops streamed through the portal as quickly as they could. The chamber beyond had a chilling and powerful aura, so strong that even the non-mages could feel it." msgstr "" #. [side]: type=Necromancer, id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:85 msgid "Gulder" msgstr "" #. [side]: type=Death Knight, id=Death_Knight #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:111 msgid "Elexer Nocti" msgstr "" #. [side]: type=Draug, id=Draug #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:135 msgid "Draug" msgstr "" #. [side]: type=Dark Sorcerer, id=Ukyle #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:156 msgid "Ukyle" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:194 msgid "What a hellish place! Vampire bats… No doubt there is worse to come." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:198 msgid "Gulder is very near. But there will be other horrors to face as well." msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:210 msgid "Hint: This is the final battle scenario" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:280 msgid "What is that? The wall is moving." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:303 msgid "Undead? In Dorest? As well as the orcs??" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:307 msgid "Well, it does explain the holy water. No doubt when he summons his thralls to him, he has them anoint themselves so that the undead will not touch them." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:323 msgid "Someone is there! Is that Gulder?" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:331 msgid "No, I think not. That creature is a weak and paltry thing. It is not the one we seek." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:342 msgid "Are ye sure Gulder is in here, your majesty? It just seems to be a curs’d boneyard tae me…" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:346 msgid "Yes, Warden, I am entirely certain." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:361 msgid "Nothing here that I can see…" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:365 msgid "No, there is something, Háwclyn!" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:399 msgid "" "I know now how Gulder used magic to create this chamber. He has been using phantom spirits – such as the one we just destroyed – to build this these walls. \n" "It seems a teleport sign is appearing there." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:574 msgid "That is Gulder, there!" msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:582 msgid "Welcome! Welcome! I was planning to kill you after I had brought all the elves of the Greenwood through the gates of the underworld. So obliging of you to step through of your own accord and save me the trouble!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:586 msgid "We are here to kill you, Gulder. We will send you back into the darkness on your own." msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:590 msgid "Hahahaha! Foolish, impudent whelp! I thought the Greenwood elves were as stupid as trolls, but I overestimated you! I learned the undead arts from Jevyan himself! You cannot hope to oppose me!" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:594 msgid "You’re deluded! The monster Jevyan was destroyed more than two centuries ago!" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:598 msgid "Alas, the shades of the most powerful lords of the undead can return to this world from time to time, with the correct rituals. Once every thirteen years, I believe." msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:602 msgid "Oho, your majesty! Not quite as ignorant as your doltish subjects, I see! Yes, I saw his seventeenth return in this world, and I went back with him to his palace in the ethernal blackness, and stayed there another thirteen years to lean the undead arts. Then on his eighteenth return, I came back with him! Hahaha! My power has grown five times over with the knowledge he has given me!" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:606 msgid "Gulder, stop this madness! I am sorry for death of your father, but it was an accident, and it has nothing to do with the people of Dorest or the elves of the Greenwood." msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:610 msgid "Silence, witch! You killed my father. He was my only family. My mother, Fioniel, left my father when he agreed with the High Lord to foster you! But for you, my father would live yet, and my mother would be with him still! And if your cursed father had not come to Dorest, you would never have been born, you twisted half-breed! You should never have been born in this world!" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:614 msgid "Oh, spiteful words! How could you? You, who have suffered the same cruelties as I, heard the same evil whispers! How can you bludgeon me with that hateful term ‘half breed’ without bruising your own heart?" msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:618 msgid "Why are we even talkin’ tae these dried-up old remains?! His heid’s cracked! His brain’s spoiled! Back intae the pit wi’ him, I say!" msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:668 msgid "Hahaha, you think you can kill me?" msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:731 msgid "" "Hah! I will show you a measure of my true power!\n" "Dark soldiers! Step forth!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:885 msgid "(I do not want to be impressed, but I must confess, I am.)" msgstr "" #. [objective]: condition=win #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:890 msgid "Have Ameck attack Gulder" msgstr "" #. [objectives] #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:894 msgid "This is the final objective." msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:916 msgid "Gulder! This madness must stop! Your power is great, but I too have mastered the primal powers. With my mother’s talisman, I can match you! Avaunt!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:935 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:949 msgid "3" msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:957 msgid "Hah! That was a feeble strike!" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:961 msgid "How is he still standing?! That would have blown a Great Tree to splinters!" msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:965 msgid "He truly must wield ten times his father’s power. And even with her talisman, Alingwen’s power is to Gulder’s as four is to five. She is not strong enough! Oh woe!" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:969 msgid "Oh! But dear half-sister mine, we have two talismans. Grant me a boon; give me your talisman. I can better this madman yet!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:973 msgid "" "Queen Melindë’s talismans were the pinnacle of the Greenwood’s magical arts. Made after the Battle of Dorest, one was created by the best enchanters in the northern Greenwood, the other by the best of the southern enchanters. If both talismans were combined, their effects would combine and multiply.\n" "Alas, left unspoken between the two half-sisters was the hazard of wielding such great power; some spells are so potent that no living being can survive casting them." msgstr "" #. [message]: id=Eameral #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:979 msgid "Háwclyn! Give Alingwen my talisman, quickly! I do not want to, but this may be the only way to defeat that evil mage." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:983 msgid "Y-yes, ma’am!" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1005 msgid "Háwclyn threw the talisman to Ameck as fast as he could, and Ameck fastened it around her neck. As she did so, she spoke sadly to Gulder:" msgstr "" #. [message]: id=Ameck #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1017 msgid "" "You said you learned the undead arts from Jevyan, but you are a living man, flesh and blood. You are the son of Gulcyn, not some undead husk. How would Gulcyn feel if he saw what you have become? I saw. He tried to help everyone he ever met. I grieve still for the loss of your father, for he was kind to me when there was no-one else to care. You told me I should never have been born. You are wrong! I am half Greenwood elf, half Dorest human. I was born to save the people of Dorest and the elves of the Greenwood from your madness, and even those poor orcs of yours from senseless enslavement. I shall save you, too, from doing any further harm.\n" "Farewell." msgstr "" #. [message]: id=Turuk #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1024 msgid "All of ye, turn away, and cover yer een!" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1028 msgid "Princess Alingwen!" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1048 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1063 ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1084 msgid "18" msgstr "" #. [message]: id=Gulder #: ./Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1071 msgid "What are you– A…a…a…aargh!" msgstr "" #. [scenario]: id=26_Epilogue #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:9 msgid "Birds stopped singing, the wind fell, and even time’s measured tread seemed to falter for a moment." msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:12 msgid "" "The death of Gulder quickly brought the humans of Dorest back to themselves. They stood in puzzlement in the streets, at a loss as to why they were armed, or who they had been fighting.\n" "Gulder’s evil work became a nightmare that then slowly faded, and in time the city recovered and began to prosper again. The demoralised southern orcs were beaten back to their ancestral homelands, and the peace accord with the Greenwood elves was formally renewed and strengthened." msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:16 msgid "" "There was a small wood roughly halfway between the southern Greenwood and the city of Dorest.\n" "The elves built a beautiful sepulchre there amidst the yew and rowan trees, and the place came to be known as the Glade of Alingwen." msgstr "" #. [part] #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:20 msgid "Princess Alingwen’s entire life had been sad and lonely, but at the very end she was able to find solace. Her brave sacrifice was honored with a peaceful shrine between the city of her father and the forest of her mother, and the lessons of her life were taken to heart by the Greenwood elves." msgstr "" #. [side]: type=Elvish Lieutenant, id=Hawclyn #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:41 ./Fate_of_a_Princess/utils/FoaP-side.cfg:32 msgid "Háwclyn" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:130 msgid "… Princess Alingwen sacrificed her life to save us all, even though we treated her poorly for so many years. … We must never squander what she did for us." msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:134 msgid "Yes, and we should guard against the unthinking cruelty she suffered a quarter century ago, now and forever more… Blood and looks are foolish things to measure a person by. What is in one’s heart is the important thing, not mere appearances… It’s all too easy to inflict terrible injustice on another without even realising it. That is the lesson I learned from her, and I will always carry it with me." msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:138 msgid "" "… And I too. Look at all those unicorns around her grave, Háwclyn; they clearly show how pure her sprit was…\n" "But I still feel guilty about what our parents’ generation did to her. To punish her, exile her, for her father’s crimes…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:151 msgid "" "Aye, indeed…\n" "I do wonder how Turuk and his friends are faring, since we saw them last – and Merllow, of course. Have you heard any news?" msgstr "" #. [message]: id=Zylvia #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:156 msgid "Why yes, a little. The others, I do not know, but I did hear that Turuk finally became Emperor of the Mountains of Dorth. It would have happened long ago, but while Princess Alingwen was there no-one had the nerve to even raise the subject…" msgstr "" #. [message]: id=Hawclyn #: ./Fate_of_a_Princess/scenarios/26_Epilogue.cfg:160 msgid "Really? I expect that means he’s even busier." msgstr "" #. [terrain_type]: id=drake_snow_village #. [terrain_type]: id=drake_snow_village_1 #. [terrain_type]: id=drake_snow_village_2 #. [terrain_type]: id=drake_snow_village_3 #. [terrain_type]: id=drake_snow_village_4 #. [terrain_type]: id=drake_snow_village_5 #. [terrain_type]: id=elven_village_foap1 #. [terrain_type]: id=elven_village_foap2 #. [terrain_type]: id=yeti_village #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:7 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:21 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:34 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:47 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:60 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:73 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:86 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:156 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:169 msgid "Village" msgstr "" #. [terrain_type]: id=drake_snow_village #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:8 msgid "Snowy Drake Village (random)" msgstr "" #. [terrain_type]: id=drake_snow_village_1 #. [terrain_type]: id=drake_snow_village_2 #. [terrain_type]: id=drake_snow_village_3 #. [terrain_type]: id=drake_snow_village_4 #. [terrain_type]: id=drake_snow_village_5 #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:22 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:35 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:48 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:61 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:74 msgid "Snowy Drake Village" msgstr "" #. [terrain_type]: id=yeti_village #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:87 msgid "Yeti Village" msgstr "" #. [terrain_type]: id=flowers_foap #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:99 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=flame #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:108 msgid "Flames" msgstr "" #. [terrain_type]: id=foap_hangingbridge #. [terrain_type]: id=foap_hangingbridgediag1 #. [terrain_type]: id=foap_hangingbridgediag2 #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:117 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:130 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:143 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=elven_village_foap1 #. [terrain_type]: id=elven_village_foap2 #: ./Fate_of_a_Princess/terrains/foap-terrain.cfg:157 ./Fate_of_a_Princess/terrains/foap-terrain.cfg:170 msgid "Elven Village" msgstr "" #. [unit_type]: id=Bison, race=ungulate #: ./Fate_of_a_Princess/units/Bison.cfg:4 msgid "Bison" msgstr "" #. [unit_type]: id=Bison, race=ungulate #: ./Fate_of_a_Princess/units/Bison.cfg:20 msgid "Once a while, dangerous beasts, Bisons, hang around in the kingdom of Wesnoth." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Bison.cfg:28 msgid "horns" msgstr "" #. [unit_type]: id=Lady Blizzard, race=snow fairy #: ./Fate_of_a_Princess/units/Blizzard.cfg:4 msgid "Lady Blizzard" msgstr "" #. [unit_type]: id=Lady Blizzard, race=snow fairy #: ./Fate_of_a_Princess/units/Blizzard.cfg:19 msgid "Lady Blizzards are female warriors who guards where Snow Fairies live. " msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Blizzard.cfg:25 ./Fate_of_a_Princess/units/Frost_Guardian.cfg:24 msgid "quarterstaff" msgstr "" #. [attack]: type=cold #: ./Fate_of_a_Princess/units/Blizzard.cfg:35 ./Fate_of_a_Princess/units/Frost_Guardian.cfg:34 ./Fate_of_a_Princess/units/Snow_Druid.cfg:49 ./Fate_of_a_Princess/units/Snow_Fairy.cfg:60 ./Fate_of_a_Princess/units/Snow_Shaman.cfg:48 msgid "cold flash" msgstr "" #. [unit_type]: id=Drake Alchemist, race=drake #: ./Fate_of_a_Princess/units/Drake_Alchemist.cfg:4 msgid "Drake Alchemist" msgstr "" #. [unit_type]: id=Drake Alchemist, race=drake #: ./Fate_of_a_Princess/units/Drake_Alchemist.cfg:20 msgid "A Drake Alchemist is commonly festooned with potion bottles, glowing rings and other magical gewgaws, with sparks flying occasionally as one knickknack touches another. Most of these items are mere trinkets, but in amongst them, hidden in plain sight, there will be a handful of objects that grant the alchemist real power. In combat, alchemists can use their potions to a wide variety of different ends, and they also have great powers of healing. Precisely what other powers a particular alchemist currently has is a mystery best left unexplored." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Drake_Alchemist.cfg:170 ./Fate_of_a_Princess/units/Ice_Sorceress.cfg:92 ./Fate_of_a_Princess/units/Orcish_Shaman.cfg:25 ./Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:25 ./Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:25 ./Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:45 ./Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:42 ./Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:26 msgid "staff" msgstr "" #. [attack]: type=fire #: ./Fate_of_a_Princess/units/Drake_Alchemist.cfg:179 ./Fate_of_a_Princess/units/Drake_Swordmaster.cfg:145 ./Fate_of_a_Princess/units/Sword_Drake.cfg:147 ./Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:147 msgid "fire breath" msgstr "" #. [attack]: type=arcane #: ./Fate_of_a_Princess/units/Drake_Alchemist.cfg:188 msgid "crystal fire" msgstr "" #. [unit_type]: id=Drake Swordmaster, race=drake #: ./Fate_of_a_Princess/units/Drake_Swordmaster.cfg:4 msgid "Drake Swordmaster" msgstr "" #. [unit_type]: id=Drake Swordmaster, race=drake #: ./Fate_of_a_Princess/units/Drake_Swordmaster.cfg:21 msgid "In drakish society, the term ‘blademaster’ is reserved for those who have mastered the deadly drakish war blade. Meanwhile, the golden-armored Swordmasters have chosen a different specialty. Their attacks may be slightly weaker than those of their blademaster counterparts, but by using a lighter sword these drakes are able to wear heavier armor and yet still retain enough agility to strike more often than a blademaster can manage." msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Drake_Swordmaster.cfg:136 ./Fate_of_a_Princess/units/Horse_Archer.cfg:53 ./Fate_of_a_Princess/units/Sword_Drake.cfg:138 ./Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:138 ./Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:63 ./Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:64 ./Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:65 ./Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:55 ./Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:51 msgid "sword" msgstr "" #. [unit_type]: id=Elvish Recruit, race=elf #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:4 msgid "Elvish Recruit" msgstr "" #. [unit_type]: id=Elvish Recruit, race=elf #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:20 msgid "A young, inexperienced elf, newly conscripted into the Greenwood army, the Elvish Recruit has yet to prove himself in battle, or indeed to decide whether to specialise in archery or swordplay. He carries a shortsword and a hunting bow, but he will soon advance from using these light weapons to the bright longsword used by both fighters and archers, and perhaps also the heavy war bow of the archer." msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:25 ./Fate_of_a_Princess/units/Forester.cfg:48 ./Fate_of_a_Princess/units/Pioneer.cfg:69 ./Fate_of_a_Princess/units/Vanguard.cfg:50 msgid "shortsword" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:34 msgid "hunting bow" msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:124 msgid "female^Elvish Recruit" msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Elvish_Recruit.cfg:128 msgid "A young, inexperienced elf, newly conscripted into the Greenwood army, the Elvish Recruit has yet to prove herself in battle. She carries a shortsword and a hunting bow, but she will soon advance from using these light weapons to the bright longsword and heavy war bow of the archer." msgstr "" #. [unit_type]: id=Foap Silver Unicorn, race=monster #: ./Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:4 msgid "Silver Unicorn" msgstr "" #. [unit_type]: id=Foap Silver Unicorn, race=monster #: ./Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:25 msgid "Gleaming with light, these exotic creatures bear a magical silvery horn in the middle of their foreheads which can shoot rays of pure light. Unicorns are so strongly imbued with the powers of Light and Life that their mere presence heals allied units around them." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:38 ./Fate_of_a_Princess/units/Foap_Unicorn.cfg:37 msgid "horn" msgstr "" #. [attack]: type=arcane #: ./Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:50 msgid "lightbeam" msgstr "" #. [unit_type]: id=Foap Unicorn, race=monster #: ./Fate_of_a_Princess/units/Foap_Unicorn.cfg:4 msgid "Unicorn" msgstr "" #. [unit_type]: id=Foap Unicorn, race=monster #: ./Fate_of_a_Princess/units/Foap_Unicorn.cfg:24 msgid "These small, white, horse-like creatures proudly bear a horn in the middle of their foreheads. Unicorns are strongly imbued with the powers of Light and Life, and their very presence is enough to heal allied units nearby." msgstr "" #. [unit_type]: id=Follower, race=human #: ./Fate_of_a_Princess/units/Follower.cfg:4 msgid "Follower" msgstr "" #. [unit_type]: id=Follower, race=human #: ./Fate_of_a_Princess/units/Follower.cfg:20 msgid "Merllow the Sage has a small cadre of loyal followers in the city of Dorest; mostly townsfolk whom he has helped in the past, either by healing or teaching, who now seek either to learn more from him, or to repay their past obligations with service. These men and women are widely known as ‘Merllow’s acolytes’. Merllow does what he can to help them, teaching them reading, writing, elementary herbalism and other useful skills, and also encouraging them to teach one another. These followers come from many walks of life, and often have some handy skills of their own…" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Follower.cfg:37 msgid "spear" msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Follower.cfg:126 msgid "female^Follower" msgstr "" #. [unit_type]: id=Forester, race=human #: ./Fate_of_a_Princess/units/Forester.cfg:4 msgid "Forester" msgstr "" #. [unit_type]: id=Forester, race=human #: ./Fate_of_a_Princess/units/Forester.cfg:31 msgid "Foresters are lightly-armed human fighters, trained to move long distances quickly while needing little forage to support them. Like the woodsman and poacher, they are particularly skilled at forest movement." msgstr "" #. [attack]: type=fire #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Forester.cfg:57 ./Fate_of_a_Princess/units/Horse_Archer.cfg:62 ./Fate_of_a_Princess/units/Pioneer.cfg:78 ./Fate_of_a_Princess/units/Southern_Archer.cfg:34 ./Fate_of_a_Princess/units/Southern_Goblin.cfg:33 ./Fate_of_a_Princess/units/Vanguard.cfg:59 ./Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:60 msgid "bow" msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Forester.cfg:142 msgid "female^Forester" msgstr "" #. [unit_type]: id=Frost Guardian, race=snow fairy #: ./Fate_of_a_Princess/units/Frost_Guardian.cfg:4 msgid "Frost Guardian" msgstr "" #. [unit_type]: id=Frost Guardian, race=snow fairy #: ./Fate_of_a_Princess/units/Frost_Guardian.cfg:18 msgid "The mission of Frost Guardians is to protect the area that Snow Fairies live by using their magical quarterstaffs." msgstr "" #. [unit_type]: id=Horse Archer, race=human #: ./Fate_of_a_Princess/units/Horse_Archer.cfg:4 msgid "Horse Archer" msgstr "" #. [unit_type]: id=Horse Archer, race=human #: ./Fate_of_a_Princess/units/Horse_Archer.cfg:24 msgid "When cavalrymen advance to become cavaliers, they start carrying crossbows to give themselves a powerful one-shot ranged attack. Those cavalrymen who show a better-than-average skill at archery may become Horse Archers instead. They use their horses as mobile archery platforms, and carry a heavier load of arrows than an infantry archer could feasibly manage, while still retaining the speed of a cavalry unit. They also retain all their old skill with the cavalry saber, and this combination of high mobility, flexibility and resilience makes them of great value on the battlefield." msgstr "" #. [unit_type]: id=Foap Hydra, race=monster #: ./Fate_of_a_Princess/units/Hydra.cfg:4 msgid "Hydra" msgstr "" #. [unit_type]: id=Foap Hydra, race=monster #: ./Fate_of_a_Princess/units/Hydra.cfg:21 msgid "The Hydra is an amazing monster rarely seen by land-dwellers. These creatures lurk in the depths of the oceans, in lochs and underground rivers, and they are often responsible for the mysterious disappearances of lone orcs, dwarves and even the occasional careless troll. Some live in swamps and marshes, others in the icy mountains, while others dwell wherever there are dark shadows and deep water. The only areas certain to be free from these creatures are deserts and other dry wastelands. The merfolk and nagas know more about this creature than land-dwellers do, and many of their magical rituals involve an offering to the hydra, just as other races seek to ward off evil land-borne spirits." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Hydra.cfg:29 msgid "fangs" msgstr "" #. [unit_type]: id=Ice Fairy, race=snow fairy #: ./Fate_of_a_Princess/units/Ice_Fairy.cfg:4 msgid "Ice Fairy" msgstr "" #. [unit_type]: id=Ice Fairy, race=snow fairy #: ./Fate_of_a_Princess/units/Ice_Fairy.cfg:19 msgid "Ice Fairies are the rarest and deadliest of the elven magicians living in the high mountains of Wesnoth. Their laughter, it is said, can be heard in the clatter of falling stones, and their eerie keening song is woven into the very winds of the peaks. One thing is certainly true; do harm to any living thing in the ice fairy’s demesne and her fury will be as implacable and deadly as an avalanche." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Ice_Fairy.cfg:95 ./Fate_of_a_Princess/units/Snow_Fairy.cfg:36 ./Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:40 msgid "faerie touch" msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Ice_Fairy.cfg:108 ./Fate_of_a_Princess/units/Ice_Sorceress.cfg:102 ./Fate_of_a_Princess/units/Snow_Druid.cfg:37 ./Fate_of_a_Princess/units/Snow_Fairy.cfg:48 ./Fate_of_a_Princess/units/Snow_Shaman.cfg:36 msgid "freeze" msgstr "" #. [attack]: type=arcane #: ./Fate_of_a_Princess/units/Ice_Fairy.cfg:120 ./Fate_of_a_Princess/units/Ice_Sorceress.cfg:114 msgid "ice flash" msgstr "" #. [unit_type]: id=Ice Sorceress, race=snow fairy #: ./Fate_of_a_Princess/units/Ice_Sorceress.cfg:4 msgid "Ice Sorceress" msgstr "" #. [unit_type]: id=Ice Sorceress, race=snow fairy #: ./Fate_of_a_Princess/units/Ice_Sorceress.cfg:18 msgid "Ice Sorceresses have lived in the highlands of Wesnoth for many centuries. Unlike most elves, who prefer the rich greenery of the elven forests, they love the stark beauty of the high mountains. Their magical affinity with their surroundings is beginning to grant them greater powers; they are rarely troubled by even the most intense cold, and they have learned how to channel the elemental power of the bleak highland weather into an arcane blast of arctic purity." msgstr "" #. [unit_type]: id=Lady in Waiting, race=elf #: ./Fate_of_a_Princess/units/Lady_in_Waiting.cfg:4 msgid "Lady in Waiting" msgstr "" #. [unit_type]: id=Lady in Waiting, race=elf #: ./Fate_of_a_Princess/units/Lady_in_Waiting.cfg:20 msgid "This young elvish maiden is one of the queen’s personal attendants." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Lady_in_Waiting.cfg:97 msgid "whip" msgstr "" #. [unit_type]: id=Orcish Berserker, race=orc #: ./Fate_of_a_Princess/units/Orcish_Berserker.cfg:5 msgid "Orcish Berserker" msgstr "" #. [unit_type]: id=Orcish Berserker, race=orc #: ./Fate_of_a_Princess/units/Orcish_Berserker.cfg:20 msgid "An Orcish Berserker follows the same brutal ways as other members of his people, but has honed his bloodlust to a barely-controlled frenzy. The life of a berserker is short and bloody, but the glory of fighting on and on against impossible odds is the subject of many orcish legends, and there are always black-hearted warriors eager to devote their lives to an orgy of slaughter and destruction that – they believe – will grant them respect and privileges in the afterlife to match those of the greatest orcish warlords and kings." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Orcish_Berserker.cfg:25 ./Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:102 msgid "claws" msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Orcish_Berserker.cfg:34 msgid "berserker frenzy" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: ./Fate_of_a_Princess/units/Orcish_Shaman.cfg:5 msgid "Orcish Shaman" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: ./Fate_of_a_Princess/units/Orcish_Shaman.cfg:19 msgid "Orcish Shamans are the guardians of orcish magic. Respected by all orcish tribes, they often act as arbitrators for the many conflicts that arise between members of their warlike race. When acting together, the shamans can make decisions which are binding upon every orc. Although physically weak (for orcs), shamans are good spell-casters and can cast curses that drain an enemy’s life-force and re-invigorate the shaman. Out of combat, the hexes they can cast are deadlier and even more insidious, and other orcs rightly hold their shamans in awe." msgstr "" #. [attack]: type=cold #: ./Fate_of_a_Princess/units/Orcish_Shaman.cfg:34 ./Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:34 msgid "curse" msgstr "" #. [unit_type]: id=Orcish Witch Doctor, race=orc #: ./Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:5 msgid "Orcish Witch Doctor" msgstr "" #. [unit_type]: id=Orcish Witch Doctor, race=orc #: ./Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:20 msgid "A senior orcish shaman is known as a Witch Doctor. In combat, they can use a powerful magical curse that drains their foes’ life-force and uses it to heal the witch doctor. Witch doctors are still physically weak, but they have an aura of magical power around them that no orc could fail to notice. Stories abound of over-powerful warlords being brought low by the machinations of their shamans; but there are also tales of wise warlords who heeded their shamans’ advice and led their tribes to prosperity for decades at a time. Shamans and witch doctors, of course, are often also guardians of orcish tribal lore." msgstr "" #. [unit_type]: id=Pioneer, race=human #: ./Fate_of_a_Princess/units/Pioneer.cfg:4 msgid "Pioneer" msgstr "" #. [unit_type]: id=Pioneer, race=human #: ./Fate_of_a_Princess/units/Pioneer.cfg:44 msgid "Veteran foresters to a man – or woman – Pioneers are used to fighting deep in hostile territory with little support save from one another. Used sometimes as scouts and sometimes as spearhead forces, a pioneer’s duties range from easy to deadly, and one simple slip could easily change the former into the latter. For this reason, pioneers are fiercely independent, preferring to entrust their lives only to those who both understand and share the same risks. Within their own tight-knit cadre, they are highly disciplined, even though conventional forces often consider them to be mere irregulars." msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Pioneer.cfg:168 msgid "female^Pioneer" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: ./Fate_of_a_Princess/units/Rogue_Mage.cfg:6 msgid "Rogue Mage" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: ./Fate_of_a_Princess/units/Rogue_Mage.cfg:20 msgid "Sometimes, novices are thrown out of the Mages’ Guild, possibly for attempting to practice forbidden arts, but more often for mundane crimes such as theft or embezzlement, or even for a simple lack of sufficient skill. While most of these failed wizards switch to some other profession, a driven few turn to banditry as a way of continuing to fund their studies. Now completely outside the law, Rogue Mages do whatever is necessary to support their studies, and will often drift into the use of black magic as a result. Although they are rarely as skilled as wizards with more formal training, their spells can still be lethal, and leading the hard life of a bandit forces them to learn a modicum of skill with the sword." msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Rogue_Mage.cfg:25 ./Fate_of_a_Princess/units/Shadow_Mage.cfg:35 msgid "short sword" msgstr "" #. [attack]: type=cold #: ./Fate_of_a_Princess/units/Rogue_Mage.cfg:34 msgid "ice blast" msgstr "" #. [unit_type]: id=Royal Pony, race=ungulate #: ./Fate_of_a_Princess/units/Royal_Pony.cfg:4 msgid "Royal Pony" msgstr "" #. [unit_type]: id=Royal Pony, race=ungulate #: ./Fate_of_a_Princess/units/Royal_Pony.cfg:19 msgid "These two fine ponies were given to the Princesses Alingwen and Eämeral by Lord Zluld. Eämeral named hers ‘Toffee’, and Alingwen called hers ‘Bumble’. Both princesses are devoted to their respective animals, and would be heartbroken if anything happened to them." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Royal_Pony.cfg:37 ./Fate_of_a_Princess/units/Wild_Horse.cfg:31 msgid "kick" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: ./Fate_of_a_Princess/units/Saurian_Champion.cfg:4 msgid "Saurian Champion" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: ./Fate_of_a_Princess/units/Saurian_Champion.cfg:21 msgid "If a saurian warrior survives enough battles he is declared a champion among lizards. From a distance, he throws poisoned spears to weaken a foe before he approaches, and in melee his skill with the huge spear he wields has become so great that few enemies ever escape unscathed." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Saurian_Champion.cfg:46 ./Fate_of_a_Princess/units/Saurian_Guard.cfg:47 msgid "longspear" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Saurian_Champion.cfg:55 ./Fate_of_a_Princess/units/Saurian_Guard.cfg:56 msgid "throwing spear" msgstr "" #. [unit_type]: id=Saurian Guard, race=lizard #: ./Fate_of_a_Princess/units/Saurian_Guard.cfg:4 msgid "Saurian Guard" msgstr "" #. [unit_type]: id=Saurian Guard, race=lizard #: ./Fate_of_a_Princess/units/Saurian_Guard.cfg:23 msgid "Saurian Guards are experts in the use of the spear. They are fiercely loyal to their commander and fight alongside him at every opportunity. Their combat style is based upon weakening an enemy with a poisoned throwing spear, then closing and using their regular spears to finish the battle." msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: ./Fate_of_a_Princess/units/Shadow_Lord.cfg:6 msgid "Shadow Lord" msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: ./Fate_of_a_Princess/units/Shadow_Lord.cfg:31 msgid "Few humans can fathom the secrets of both light and dark magic and retain their sanity. Those that do master that balance become Shadow Lords, existing in the gray area between light and darkness. No longer needing physical weapons, they are intimidating to both friend and foe alike." msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Shadow_Lord.cfg:37 msgid "astral blade" msgstr "" #. [attack]: type=cold #: ./Fate_of_a_Princess/units/Shadow_Lord.cfg:48 ./Fate_of_a_Princess/units/Shadow_Mage.cfg:47 msgid "shadow bolt" msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Shadow_Lord.cfg:60 msgid "shadow blast" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: ./Fate_of_a_Princess/units/Shadow_Mage.cfg:6 msgid "Shadow Mage" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: ./Fate_of_a_Princess/units/Shadow_Mage.cfg:30 msgid "Most Shadow Mages have spent years as bandits, and have been known to gain small followings of henchmen. Their magical studies have progressed somewhat, but they have been forced to become generalists, with a comparatively weak magical blast, an enchanted sword and a smattering of other hexes and dark rituals. They are outmatched in a magical duel against any specialised wizard, but they are passable fighters, and their swords magically seek out their targets, making a shadow mage a more accurate swordsman than any non-wizard could achieve. Unfortunately, the hard life of a bandit and the corruption in their souls has begun to adversely affect their health." msgstr "" #. [unit_type]: id=Snow Druid, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Druid.cfg:4 msgid "Snow Druid" msgstr "" #. [unit_type]: id=Snow Druid, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Druid.cfg:18 msgid "" "Snow Druids have lived for many centuries in the mountains of Wesnoth, where they prefer to stay above the snowline, or in grottoes along the edge of glaciers. They are similar to the more widely-known lowland druids of the forest, but their magic is derived from the raw elemental power of the highlands. They can suddenly animate the wiry highland plants to entangle an unsuspecting target, or assail their foes with a magically-created cold flash of arctic purity.\n" "Snow druids are also skilled at healing, and they retain the purifying rituals of the snow shamans which can purge poison from surrounding units." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Snow_Druid.cfg:28 ./Fate_of_a_Princess/units/Snow_Shaman.cfg:27 msgid "cane" msgstr "" #. [unit_type]: id=Snow Fairy, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Fairy.cfg:4 msgid "Snow Fairy" msgstr "" #. [unit_type]: id=Snow Fairy, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Fairy.cfg:26 msgid "" "Snow Fairies have haunted the highlands of Wesnoth for centuries, preferring to stay in only the coldest and most inaccessible places. Unlike most elves, they love the fragile beauty of the high mountain flowers and the soft multi-colored palette of the heather, rather than the lush green forests preferred by their lowland brethren. They even appreciate the delicate forms of the underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and the highest-flying drakes rarely encounter them. They harness the elemental power of the mountains to work their magic, suddenly animating the wiry highland plants to entangle an unsuspecting target, or assailing their foes with a magically-created cold flash of arctic purity." msgstr "" #. [unit_type]: id=Snow Shaman, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Shaman.cfg:4 msgid "Snow Shaman" msgstr "" #. [unit_type]: id=Snow Shaman, race=snow fairy #: ./Fate_of_a_Princess/units/Snow_Shaman.cfg:18 msgid "" "Snow Shamans are unlike the elvish shamans of the lowland forests, for they prefer the fragile beauty of alpine flowers and the soft multi-colored palette of the heather, not the lush greenery of a typical elven home. The cold rarely troubles them, and their magic derives from the elemental power of the high mountains; they can suddenly animate the wiry highland plants to entangle an unsuspecting target, or assail their foes with a magically-created blast of arctic cold.\n" "Snow shamans cannot perform magical healing, but they do have purifying rituals that will cure surrounding units of poisoning." msgstr "" #. [unit_type]: id=Southern Archer, race=goblin #: ./Fate_of_a_Princess/units/Southern_Archer.cfg:5 msgid "Southern Archer" msgstr "" #. [unit_type]: id=Southern Archer, race=goblin #: ./Fate_of_a_Princess/units/Southern_Archer.cfg:20 msgid "Southern Archers know well they could not stand up to a trained solder in a melee, but they are quite sneaky enough to play to their strengths; they love to skulk under cover and shoot fire-arrows at their foes without ever letting them get near enough to retaliate. Call a southern archer a coward and his response will likely be an evil snigger and another volley of flaming missiles." msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Southern_Archer.cfg:25 ./Fate_of_a_Princess/units/Southern_Goblin.cfg:24 ./Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:58 msgid "dagger" msgstr "" #. [unit_type]: id=Southern Goblin, race=goblin #: ./Fate_of_a_Princess/units/Southern_Goblin.cfg:5 msgid "Southern Goblin" msgstr "" #. [unit_type]: id=Southern Goblin, race=goblin #: ./Fate_of_a_Princess/units/Southern_Goblin.cfg:19 msgid "The comparatively small and weak goblin is ill-suited to use as a soldier, unless you have a need of many cheap, expendable troops. The southern orcs make better use of their goblin brethren by equipping them with bows instead of spears, and using them in the same role as the slightly larger and stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil quite well, and they take great delight in sending volleys of fire-arrows at foes they’d be very reluctant to face in a fairer contest." msgstr "" #. [unit_type]: id=Southern Orc, race=orc #: ./Fate_of_a_Princess/units/Southern_Orc.cfg:5 msgid "Southern Orc" msgstr "" #. [unit_type]: id=Southern Orc, race=orc #: ./Fate_of_a_Princess/units/Southern_Orc.cfg:19 msgid "" "Savage and warlike, Southern Orcs form the backbone of the invading hordes. Rather than the heavy swords favored by their northern brethren, the less well-equipped southern orcs tend to use cheaper clubs, and they press their attack with a flurry of blows rather than the slower but more damaging sword-strokes used by the northerners.\n" "Orcish society is not particularly well-suited to large-scale warfare, and the smaller tribes sometimes fall prey to better-organized forces, but their warlords learn quickly and in recent years have even started using their enemies’ tactics against them. One thing is sure: whenever the barbarian hordes come screaming for blood, there will always be orcish warriors leading the charge." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Southern_Orc.cfg:25 msgid "club" msgstr "" #. [unit_type]: id=Southern Savage, race=orc #: ./Fate_of_a_Princess/units/Southern_Savage.cfg:4 msgid "Southern Savage" msgstr "" #. [unit_type]: id=Southern Savage, race=orc #: ./Fate_of_a_Princess/units/Southern_Savage.cfg:17 msgid "Orcish Savages arise from a slightly different martial tradition to most orcish warriors. The majority of orcs favor swords, but the savages use a spiked mace that is just as lethal." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Southern_Savage.cfg:22 msgid "mace" msgstr "" #. [unit_type]: id=Southern Warlord, race=orc #: ./Fate_of_a_Princess/units/Southern_Warlord.cfg:4 msgid "Southern Warlord" msgstr "" #. [unit_type]: id=Southern Warlord, race=orc #: ./Fate_of_a_Princess/units/Southern_Warlord.cfg:19 msgid "The Southern Warlord is one of the main leaders of the invading orcish hordes. These formidable warriors answer to no-one, and are used to taking whatever they desire by main force. The wiser leaders among them, of course, are willing to be ‘guided’ by their shaman advisors." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Southern_Warlord.cfg:35 msgid "spiked mace" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Southern_Warlord.cfg:44 msgid "crossbow" msgstr "" #. [unit_type]: id=Southern Warmaster, race=orc #: ./Fate_of_a_Princess/units/Southern_Warmaster.cfg:4 msgid "Southern Warmaster" msgstr "" #. [unit_type]: id=Southern Warmaster, race=orc #: ./Fate_of_a_Princess/units/Southern_Warmaster.cfg:18 msgid "Southern Warmasters are the most powerful and barbaric warriors to advance from the ranks of the savages. In addition to their enormous spiked mauls, which are often encrusted with many layers of their foes’ blood, the warmasters also use throwing axes to deadly effect." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/Southern_Warmaster.cfg:24 msgid "maul" msgstr "" #. [attack]: type=blade #: ./Fate_of_a_Princess/units/Southern_Warmaster.cfg:33 msgid "axe" msgstr "" #. [unit_type]: id=Sword Drake, race=drake #: ./Fate_of_a_Princess/units/Sword_Drake.cfg:4 msgid "Sword Drake" msgstr "" #. [unit_type]: id=Sword Drake, race=drake #: ./Fate_of_a_Princess/units/Sword_Drake.cfg:23 msgid "Sword Drakes are drake warriors of the fighter caste who have taken a different path from that of the Warriors. They eschew the traditional drakish war blade in favor of a slightly lighter sword. A sword is not as hard-hitting as a war blade, so they deal less damage, but they consider this tradeoff justified because they can strike more often." msgstr "" #. [unit_type]: id=Vanguard, race=human #: ./Fate_of_a_Princess/units/Vanguard.cfg:4 msgid "Vanguard" msgstr "" #. [unit_type]: id=Vanguard, race=human #: ./Fate_of_a_Princess/units/Vanguard.cfg:32 msgid "An experienced forester, the Vanguard is used to penetrating hostile territory ahead of his army’s main force. They travel light, supporting themselves by foraging, but they still pack a respectable punch and can easily handle themselves in a fight." msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Vanguard.cfg:96 msgid "female^Vanguard" msgstr "" #. [female] #: ./Fate_of_a_Princess/units/Vanguard.cfg:100 msgid "An experienced forester, the Vanguard is used to penetrating hostile territory ahead of her army’s main force. They travel light, supporting themselves by foraging, but they still pack a respectable punch and can easily handle themselves in a fight." msgstr "" #. [unit_type]: id=Watchtower, race=mechanical #: ./Fate_of_a_Princess/units/Watchtower.cfg:4 msgid "Watchtower" msgstr "" #. [unit_type]: id=Watchtower, race=mechanical #: ./Fate_of_a_Princess/units/Watchtower.cfg:34 msgid "Watchtowers are excellent vantage points from which to spot enemies and fire enormous projectiles at them with ballistas." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/Watchtower.cfg:40 msgid "ballista" msgstr "" #. [unit_type]: id=Wild Horse, race=ungulate #: ./Fate_of_a_Princess/units/Wild_Horse.cfg:4 msgid "Wild Horse" msgstr "" #. [unit_type]: id=Wild Horse, race=ungulate #: ./Fate_of_a_Princess/units/Wild_Horse.cfg:19 msgid "On the northern edges of Wesnoth and in the wildlands beyond, there roams a hardy breed of wild horses. They are rangy animals, ill-tempered and often rather thin, with a thick coat of chestnut brown hair. They are known as Laway horses, after the minor range of hills where they were first discovered." msgstr "" #. [unit_type]: id=Amulet, race=mechanical #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:4 msgid "Amulet" msgstr "" #. [unit_type]: id=Amulet, race=mechanical #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:18 msgid "dummy unit^Amulet" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:25 msgid "Tomahawk" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:38 msgid "dummy unit^Projectile" msgstr "" #. [unit_type]: id=Flying Queen, race=gryphon #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:45 msgid "Flying Queen" msgstr "" #. [unit_type]: id=Flying Queen, race=gryphon #: ./Fate_of_a_Princess/units/dummies/Dummies.cfg:61 msgid "dummy_unit^Flying Queen" msgstr "" #. [unit_type]: id=Gryphon Magerider, race=gryphon #: ./Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:4 msgid "Gryphon Magerider" msgstr "" #. [unit_type]: id=Gryphon Magerider, race=gryphon #: ./Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:20 msgid "Gulcyn is a famous silver mage, widely-known not just for his kind nature and selfless championing of the underdog, but also for the enormous gryphon he rides into combat. Even then, it is fortunate that he is a very slight individual, for normally a gryphon would only be strong enough to carry a dwarf. He does joke that in poor weather he has sometimes had to teleport to the ground because Kulullu was struggling to carry him." msgstr "" #. [unit_type]: id=Foap Black Knight, race=human #: ./Fate_of_a_Princess/units/heroes/Black_Knight.cfg:5 msgid "Black Knight" msgstr "" #. [unit_type]: id=Foap Black Knight, race=human #: ./Fate_of_a_Princess/units/heroes/Black_Knight.cfg:22 msgid "" "The common conception of a knight is of a well-armored warrior with a bright sword and a keen lance, but some knights diverge from this description. They use a morning star flail instead of a sword, and carry a heavy lance that can skewer an orc in a single blow, and will stagger even a troll or an ogre.\n" "‘Sir Jil’ has served Baron Baldres faithfully for years, and she is entirely loyal to him; he is one of the few men in Wesnoth capable of shielding her from the many people who have sworn vengeance against her. For his part, Baldres has found Jil to be a highly effective lieutenant. She is one of his deadliest fighters, she never stays bribed, and she will cheerfully resort to any underhanded tactic if she faces a challenge to her authority that can’t be smashed down by main strength." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/heroes/Black_Knight.cfg:41 ./Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:40 msgid "morning star" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/heroes/Black_Knight.cfg:50 ./Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:49 msgid "lance" msgstr "" #. [unit_type]: id=Cannon, race=mechanical #: ./Fate_of_a_Princess/units/heroes/Cannon.cfg:19 msgid "" "This battle-scarred relic was captured from some dwarves many years ago, and has served Baldres faithfully ever since. It has never seen any serious battles, but it has often been used to blow holes in houses or wooden palisades and for otherwise intimidating defiant peasants. The cannon is not particularly powerful, but it has a range of nearly a mile, and it is usually kept loaded. No attacking archer could ever get into his own range before being greeted with a hellish roar and a murderous shower of grapeshot from Baldres’ iron dragon.\n" "Now that the Mage Ishlars has begun working on it, it is becoming increasingly covered in multi-colored runes and sigils that glow like embers in the dark. No-one but Ishlars understands the purpose of these arcane symbols." msgstr "" #. [attack]: type=fire #: ./Fate_of_a_Princess/units/heroes/Cannon.cfg:25 msgid "grapeshot" msgstr "" #. [unit_type]: id=Child Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:4 msgid "Child Sorceress" msgstr "" #. [unit_type]: id=Child Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:20 msgid "Despite her youth, Princess Alingwen is already a powerful sorceress. A sneak orcish attack upon her elder sister Eämeral was the trigger that originally woke her powers. Alas, the Greenwood elves are becoming ever more wary of this fey and precocious girl, and as her powers grow stronger their misgivings are only likely to increase." msgstr "" #. [attack]: type=fire #: ./Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:34 ./Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:35 msgid "lightning" msgstr "" #. [unit_type]: id=Drake Lord, race=drake #: ./Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:27 msgid "Drake nobles are expected to serve as examples to their subjects, excelling both in leadership and martial skill. Those who perform well in these areas become Lords, which within drake society is still a position carrying significant military obligations. Falci-Nyess is one such, a veteran sword drake who took the mantle of leadership many years ago. And as he leads the most powerful faction in the mountains of Dorth, Warden Turuk spends a lot of time with him; in fact, the two have an excellent working relationship." msgstr "" #. [unit_type]: id=Dwarvish Noble, race=dwarf #: ./Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:4 msgid "Dwarvish Noble" msgstr "" #. [unit_type]: id=Dwarvish Noble, race=dwarf #: ./Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:19 msgid "" "Noble Turuk of the Dwarves is one of the most respected non-drakes in the entire mountains of Dorth. He is a member of the cadre of dwarven warriors known as Dragonguards, who gained their name, so most people believe, from their weapon of choice, a strange staff that belches fire, death and thunder. Turuk claims to know everything there is to know about the mountains of Dorth, and so far no-one has ever found his knowledge wanting. He lives in the halls of Falci-Nyess the drake Lord, and he and the drake have supposedly been friends ’since Turuk’s beard was less than an inch long ’.\n" "\n" "Turuk is a skilled leader, used to having his orders followed instantly. His dragonstaff is loaded at all times while he is on duty, and as he has often said, ‘A Warden is ne’er off duty, ye ken. ’" msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:67 ./Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:72 msgid "dragonstaff" msgstr "" #. [unit_type]: id=Dwarvish Warden, race=dwarf #: ./Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:40 msgid "" "Warden Turuk of the Dwarves is one of the most respected non-drakes in the entire mountains of Dorth. He is a member of the cadre of dwarven warriors known as Dragonguards, who gained their name, so most people believe, from their weapon of choice, a strange staff that belches fire, death and thunder. Turuk claims to know everything there is to know about the mountains of Dorth, and so far no-one has ever found his knowledge wanting. He lives in the halls of Falci-Nyess the drake Lord, and he and the drake have supposedly been friends ’since Turuk’s beard was less than an inch long’.\n" "\n" "Turuk is a skilled leader, used to having his orders followed instantly. His dragonstaff is loaded at all times while he is on duty, and as he has often said, ‘A Warden is ne’er off duty, ye ken.’" msgstr "" #. [unit_type]: id=Elvish Colonel, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:4 msgid "Elvish Colonel" msgstr "" #. [unit_type]: id=Elvish Colonel, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:30 msgid "Colonel Háwclyn is now a senior officer representing the south Greenwood elves. He carries the Greenwood banner to show that he is an emissary for the forest, and he bears the enchanted sword, armour and elven boots left to him by his late father, the hero Elen-Garil. He also carries the beautiful white-golden talisman of Queen Eämeral, which grants him a powerful magical attack." msgstr "" #. [attack]: type=fire #: ./Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:76 ./Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:73 msgid "royal talisman" msgstr "" #. [unit_type]: id=Elvish Commandant, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:4 msgid "Elvish Commandant" msgstr "" #. [unit_type]: id=Elvish Commandant, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:21 msgid "Lieutenant Háwclyn was a promising young officer in the forces of the South Greenwood elves. His first duties were as a junior officer in charge of forest border patrols, but events soon conspired to expand his duties and responsibilities, and the consequences of failure. He is already showing his skill in combat, and it’s very unlikely the Queen will deny his promotion to full captain." msgstr "" #. [unit_type]: id=Elvish Lieutenant, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:4 msgid "Elvish Lieutenant" msgstr "" #. [unit_type]: id=Elvish Lieutenant, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:19 msgid "Young Lieutenant Háwclyn is a promising officer in the forces of the south Greenwood elves. His first duties were as a junior officer in charge of forest border patrols, but events soon conspired to expand his responsibilities – and the consequences of failure." msgstr "" #. [unit_type]: id=Elvish Major, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:4 msgid "Elvish Major" msgstr "" #. [unit_type]: id=Elvish Major, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:20 msgid "Major Háwclyn is now a mid-ranking officer in the forces of the south Greenwood elves. He carries the Greenwood banner to show that he is an emissary for the forest, and he carries two enchanted heirlooms left to him by his father – a sword and a pair of elven boots. He also bears the talisman of Queen Eämeral, which grants him a powerful magical attack." msgstr "" #. [unit_type]: id=Elvish Queen, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:4 msgid "Elvish Queen" msgstr "" #. [unit_type]: id=Elvish Queen, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:21 msgid "Melindë is queen of the Greenwood elves. Rumors of her great beauty have spread far afield, reaching even the kingdom of Wesnoth and the Lintanir Forest." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:85 ./Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:53 msgid "ensnare" msgstr "" #. [unit_type]: id=Elvish Royal, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:4 msgid "Elvish Royal Shyde" msgstr "" #. [unit_type]: id=Elvish Royal, race=elf #: ./Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:21 msgid "Despite her youth, Queen Eämeral is widely respected among the Greenwood elves. She is a talented seer and a powerful sorceress, with a deep connection to the faerie side of her elven nature. Her father was Elvanadíon, Duke of the the Greenwood, and her mother was the beautiful Queen Melindë." msgstr "" #. [attack]: type=arcane #: ./Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:65 msgid "faerie fire" msgstr "" #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:4 msgid " This unit may heal another by up to 2 HP per turn, or cure the effects of poison." msgstr "" #. [unit_type]: id=Foap Caravan, race=mechanical #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:10 msgid "Caravan" msgstr "" #. [unit_type]: id=Foap Caravan, race=mechanical #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:24 msgid "Caravans are used to carry gold or supplies long distances. Because of the great weight of its cargo, this caravan moves very slowly. The drivers of Baldres’s caravans have been given light weapons to defend themselves with, and they also have stocks of herbs and potions for treating minor injuries." msgstr "" #. [heals]: id=minor_healing #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:32 msgid "heals +2" msgstr "" #. [heals]: id=minor_healing #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:33 msgid "female^heals +2" msgstr "" #. [heals]: id=minor_healing #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:34 msgid "This unit may heal another by up to 2 HP per turn, or cure the effects of poison." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:44 ./Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:82 ./Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:83 msgid "matchlock" msgstr "" #. [unit_type]: id=Fugitive Cavalier, race=human #: ./Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:4 msgid "Fugitive Cavalier" msgstr "" #. [unit_type]: id=Fugitive Cavalier, race=human #: ./Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:21 msgid "" "Before he became a baron, Baldres was a talented cavalryman, a skilled raider and an accomplished outlaw. Nowadays, his armor, weapons and mount are of the finest quality, and his dwarven-made matchlock pistol is the only item he carries that is more than two years old.\n" "None of Baldres’ martial skill or leadership abilities have deserted him since the king gave him his barony. He is a formidable fighter with sword, mace and pistol, and is often seen practising against his loyal lieutenant, Jil, or occasionally against other members of his entourage. Baldres’ origins are steeped in rumor; was he merely a local bandit with a talent for leadership and horse-riding, or was he a rogue member of the horse clans of the eastern plains?" msgstr "" #. [unit_type]: id=Fugitive Dragoon, race=human #: ./Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:5 msgid "Fugitive Dragoon" msgstr "" #. [unit_type]: id=Fugitive Dragoon, race=human #: ./Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:21 msgid "" "Before he became a baron, Baldres was a talented cavalryman, a skilled raider and an accomplished outlaw. Nowadays, his armor, weapons and mount are of the finest quality, and his dwarven-made matchlock pistol is the only item he carries that is more than two years old.\n" "None of Baldres’ martial skill or leadership abilities have deserted him since the king gave him his barony. He is adept with sword, mace and pistol, and is often seen practising against his loyal lieutenant, Jil, or occasionally against other members of his entourage." msgstr "" #. [unit_type]: id=Mage Dragoon, race=human #: ./Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:5 msgid "Mage Dragoon" msgstr "" #. [unit_type]: id=Mage Dragoon, race=human #: ./Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:26 msgid "The Mage Dragoon rides a sturdy horse, albeit not the swiftest available, wears excellent armor and yet is still a passable melee fighter, while his magical attacks are as powerful as those of any archmage. Not only that, he has developed a talent for healing. Naturally, to gain such prowess in all areas of magic came at a price: it will have taken years and cost a fortune in gold to pay for all the charms and enchantments that grant him his many different abilities." msgstr "" #. [attack]: type=fire #: ./Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:54 ./Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:51 msgid "fireball" msgstr "" #. [unit_type]: id=Mage Rider, race=human #: ./Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:5 msgid "Mage Rider" msgstr "" #. [unit_type]: id=Mage Rider, race=human #: ./Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:22 msgid "" "Ishlars is a rogue Mage Rider. He rides a sturdy horse, albeit not the swiftest available, wears good armor and yet is still a passable melee fighter. Meanwhile his fireball attacks are as powerful as those of any red mage.\n" "Ishlars became a rogue after completing his mage’s training, stepping outside the law so that he could continue studying the arts of war and destruction that most fascinated him. He shows a dark and disturbing talent for creating siege engines and other war machines, and for finding ways to twist magic and enchantments to the serve the brutal needs of battle. Baron Baldres has often found Ishlars’ creations useful, although many of them have only been used once or twice before Ishlars lost interest in them in favor of some other, still darker project." msgstr "" #. [unit_type]: id=Noble Avenger, race=elf #: ./Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:4 msgid "Noble Avenger" msgstr "" #. [unit_type]: id=Noble Avenger, race=elf #: ./Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:25 msgid "The Lady Zylvia may be the privileged daughter of a Lord of the Forest, but she insisted on becoming a warrior in order to serve her beloved home. She is now a hardy veteran, highly skilled with the sword, deadly with an elven war bow, and a master woodsman as well. She is adept at scouting hostile terrain, and has proved her worth as an executive officer many times over." msgstr "" #. [attack]: type=pierce #: ./Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:64 msgid "war bow" msgstr "" #. [unit_type]: id=Noble Ranger, race=elf #: ./Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:4 msgid "Noble Ranger" msgstr "" #. [unit_type]: id=Noble Ranger, race=elf #: ./Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:21 msgid "Although the Lady Zylvia is the privileged daughter of a Lord of the Forest, she wished to serve as a warrior. Her father was proud of her decision and gave it his blessing. Thus far Zylvia has proved a skilled marksman and a dependable executive officer, and she is likely to earn a senior place in the Greenwood army, given time." msgstr "" #. [unit_type]: id=Rogue Knight, race=human #: ./Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:4 msgid "Rogue Knight" msgstr "" #. [unit_type]: id=Rogue Knight, race=human #: ./Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:21 msgid "" "The common conception of a knight is of a well-armored warrior with a bright sword and a keen lance. However, some knights diverge from this description. They use a morning star flail instead of a sword, and carry a heavy lance that can skewer an orc in a single blow.\n" "In fact, ‘Sir Jil’ was always more of a heavily-armed mounted highwayman than a knight, and she threw in her lot with Baldres to gain protection from the many people who had sworn vengeance upon her. Jil is entirely loyal to the baron, for he is one of the few men in Wesnoth both willing and able to shield her from her many foes." msgstr "" #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:4 msgid " The ability to turn the living to stone makes this unit extremely dangerous." msgstr "" #. [unit_type]: id=Royal Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:8 msgid "Royal Sorceress" msgstr "" #. [unit_type]: id=Royal Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:30 msgid "" "Princess Alingwen was arguably the most powerful half-elven sorceress ever to have lived. Her father was Baldres, the notorious warlord and robber baron, and her mother was the beautiful Queen Melindë of the Greenwood. Alingwen’s half-human ancestry made for a difficult time when she was growing up, and she was assigned a human tutor, the wizard Gulcyn. In spite of Gulcyn’s best efforts, the elves grew increasingly uncomfortable with Alingwen’s fey and ever-growing power, and she was ultimately forced to leave her home forest before she had even reached adulthood.\n" "There was then a period of several years where no news of Alingwen or her tutor reached the elves. It is unknown what happened during this time, but Alingwen eventually settled in the mountains of Dorth, where the stark landscapes matched her wounded spirit. There she took the name of Ameck for herself. She never heard of the attempts that the elves made to find her, and lived a lonely and rather bitter life, studying magic and sometimes dabbling in the local politics of the mountains." msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:186 msgid "elven staff" msgstr "" #. [attack]: type=impact #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:198 msgid "paralyze" msgstr "" #. [attack]: type=arcane #: ./Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:210 msgid "heavenly fire" msgstr "" #. [unit_type]: id=Young Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:4 msgid "Young Sorceress" msgstr "" #. [unit_type]: id=Young Sorceress, race=elf #: ./Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:21 msgid "Despite her youth, Princess Alingwen is a very powerful half-elven sorceress. Her powers awoke when orcs attacked her and her elder sister, Eämeral. Alas, the Greenwood elves are already wary of this fey young sorceress wielding powers unheard-of amongst elves, and as her power grows ever stronger their misgivings are only likely to increase." msgstr "" #. [hides]: id=foap_cave_man #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:6 ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:7 msgid "cave man" msgstr "" #. [hides]: id=foap_cave_man #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:8 msgid "This unit can hide in caves, and remain undetected by its enemies. Enemy units cannot see this unit while it is in caves, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [hides]: id=foap_phantom #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:24 ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:25 msgid "phantom" msgstr "" #. [hides]: id=foap_phantom #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:26 msgid "This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in swamps, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [hides]: id=foap_invisible #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:43 ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:44 msgid "invisible" msgstr "" #. [hides]: id=foap_invisible #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:45 msgid "This unit can hide everywere, and remain undetected by its enemies. Enemy units cannot see this unit, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [petrifies]: id=foap_paralyze #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:56 msgid "paralyzes" msgstr "" #. [petrifies]: id=foap_paralyze #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:57 msgid "This attack paralyzes the target. A unit who gets this attack will be petrified in three turns. During the time, the unit may not move or attack, and the game may not consider as the defeated condition in some scenarios while the enemy leader is petrified." msgstr "" #. [firststrike]: id=foap_firststrike #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:66 msgid "firststrike" msgstr "" #. [firststrike]: id=foap_firststrike #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:67 msgid "This unit always strikes first with this attack, even if they are defending." msgstr "" #: ./Fate_of_a_Princess/utils/FoaP-abilities.cfg:72 msgid " The length of this unit’s weapon allows it to strike first in ranged attack, even in defense." msgstr "" #. [advancement]: id=foap_amla_orichalcum #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:10 msgid "orichalcum foil (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=foap_amla_talisman #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:29 msgid "royal talisman (+2 damage to royal talisman, no heal full)" msgstr "" #. [advancement]: id=foap_amla_bow #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:50 msgid "bow (+1 damage to bow, no heal full)" msgstr "" #. [advancement]: id=foap_amla_defense #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:65 msgid "defense (all resistances improve by 10 points, no full heal)" msgstr "" #. [advancement]: id=foap_amla_leadership #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:86 msgid "leadership (new ability, no heal full)" msgstr "" #. [advancement]: id=foap_amla_sword #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:115 msgid "sword (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=foap_amla_new_powder_formula #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:130 msgid "new powder formula (+2 damage to dragonstaff, no full heal)" msgstr "" #. [advancement]: id=foap_amla_toughness #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:144 msgid "toughness (all resistances improve by 10 points, no full heal)" msgstr "" #. [advancement]: id=foap_amla_leadership_l4 #: ./Fate_of_a_Princess/utils/FoaP-amla.cfg:164 msgid "leadership level 4 (a new ability, no heal full)" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:11 msgid "Aaaargh...! Alas, this is the end of my quest." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:28 msgid "Aiee...! I will never see the Greenwood again." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:62 msgid "Nae a problem for me, but you will nae go on wi’out me." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:79 msgid "I served my people to the end..." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:96 msgid "Aaaack...!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:116 msgid "Aiee! S-sorry, Merllow the Sage... I can guard you no longer." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:130 msgid "Aaagrh...! I... wanted... to make a legend..." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:144 msgid "Urkh! ... They got me, Warden...! I’m hit... and—" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:158 msgid "Aaoorrr...! I’m not two centuries yet! I’m too young to die!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:175 msgid "... Farewell father... Now I will see Mama again." msgstr "" #. [message]: speaker=Turuk #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:179 msgid "Noo, Sho... Shoko! ... My beloved foster daughter... How can I go on now?" msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:198 msgid "10" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:230 msgid "We have wasted too much time!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:246 msgid "They... got... me..." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:263 msgid "Aeiiee!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:280 msgid "Darkness... claims me..." msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:297 msgid "My loot! My precious loot!" msgstr "" #. [message]: speaker=Baldres #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:310 msgid "The supply caravan! Curse the luck!" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:345 msgid "Oh, no! I have a duty to carry the sword." msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:358 ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:372 ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:386 msgid "Aargh... My lord–" msgstr "" #. [message]: speaker=unit #: ./Fate_of_a_Princess/utils/FoaP-deaths.cfg:400 msgid "Aargh... Curse my... rotten... luck..." msgstr "" #. [set_menu_item]: id=foap_multihex_shoot_{ID} #: ./Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:11 msgid "Shoot here with " msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:405 msgid "You have found a un-supported terrain type" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:408 msgid "" "One of the two units is on a terrain type not supported by this macro.\n" "The terrain code is: $error_terrain_code.terrain\n" "Please report this problem, so that the new terrain type can be added. Thank you." msgstr "" #. [unstore_unit] #: ./Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:460 msgid "missed" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:25 ./Fate_of_a_Princess/utils/FoaP-event.cfg:63 ./Fate_of_a_Princess/utils/FoaP-event.cfg:101 ./Fate_of_a_Princess/utils/FoaP-event.cfg:177 ./Fate_of_a_Princess/utils/FoaP-event.cfg:215 ./Fate_of_a_Princess/utils/FoaP-event.cfg:291 ./Fate_of_a_Princess/utils/FoaP-event.cfg:329 ./Fate_of_a_Princess/utils/FoaP-event.cfg:367 ./Fate_of_a_Princess/utils/FoaP-event.cfg:405 ./Fate_of_a_Princess/utils/FoaP-event.cfg:443 ./Fate_of_a_Princess/utils/FoaP-event.cfg:481 ./Fate_of_a_Princess/utils/FoaP-event.cfg:519 ./Fate_of_a_Princess/utils/FoaP-event.cfg:557 ./Fate_of_a_Princess/utils/FoaP-event.cfg:595 ./Fate_of_a_Princess/utils/FoaP-event.cfg:633 msgid "Another ghost!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:31 ./Fate_of_a_Princess/utils/FoaP-event.cfg:69 ./Fate_of_a_Princess/utils/FoaP-event.cfg:107 ./Fate_of_a_Princess/utils/FoaP-event.cfg:145 ./Fate_of_a_Princess/utils/FoaP-event.cfg:183 ./Fate_of_a_Princess/utils/FoaP-event.cfg:221 ./Fate_of_a_Princess/utils/FoaP-event.cfg:259 ./Fate_of_a_Princess/utils/FoaP-event.cfg:297 ./Fate_of_a_Princess/utils/FoaP-event.cfg:335 ./Fate_of_a_Princess/utils/FoaP-event.cfg:373 ./Fate_of_a_Princess/utils/FoaP-event.cfg:411 ./Fate_of_a_Princess/utils/FoaP-event.cfg:449 ./Fate_of_a_Princess/utils/FoaP-event.cfg:487 ./Fate_of_a_Princess/utils/FoaP-event.cfg:525 ./Fate_of_a_Princess/utils/FoaP-event.cfg:563 ./Fate_of_a_Princess/utils/FoaP-event.cfg:601 ./Fate_of_a_Princess/utils/FoaP-event.cfg:639 ./Fate_of_a_Princess/utils/FoaP-event.cfg:677 ./Fate_of_a_Princess/utils/FoaP-event.cfg:715 ./Fate_of_a_Princess/utils/FoaP-event.cfg:753 ./Fate_of_a_Princess/utils/FoaP-event.cfg:791 msgid "Hey! A ghost! A ghost just came out of that pit." msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:139 ./Fate_of_a_Princess/utils/FoaP-event.cfg:253 ./Fate_of_a_Princess/utils/FoaP-event.cfg:671 msgid "Ghost, again!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:709 msgid "Still there!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:747 msgid "Still ghost!" msgstr "" #. [message]: id=Jil #: ./Fate_of_a_Princess/utils/FoaP-event.cfg:785 msgid "The last ghost!" msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:6 msgid "" "Fate of a Princess is a story in two parts. The first twelve scenarios from part one, and remaining seventeen from part two. Note that many units have been slightly customized throughout the campaign.\n" "This campaign is rated PG-13. The names and portraits in the game do not relate to anyone or anything in the real world save for the dwarf Turuk, who had been named in honor of the Wesnoth Forum Emperor with his knowledge and permission.\n" "Thank you for playing Fate of a Princess.\n" "Campaign Design: SkyOne\n" "Co-design: mich\n" "Co-author: Simons Mith\n" "Special Guest: Turuk" msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:17 msgid "" "In the year 164YW, assisted by the High Council of Archmagi, the grand army of the kingdom of Wesnoth defeated the last foes operating openly inside the country’s borders. The land became much safer, and prosperity quickly rose.\n" "A fortress was built at Halstead, in the very heart of the western wildlands, and the settlements at Aldril and Carcyn soon grew to become major cities." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:23 msgid "In some cases, the king had bought a rough-and-ready peace by granting estates and titles to the warlords controlling particular areas. Some warlords took advantage of the king’s generosity to gain a title and legitimacy, then simply continued much as they had done before. One such troublemaker was the oppresive and base Baron Baldres. With the defeat of the last of his overt adversaries, the king immediately turned his attention to imposing order upon the more disreputable members of his nobility, and it was never his intention to treat these renegades gently." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:27 msgid "For his part, if Baldres could not be the ruler, he would rather die than be one of the ruled. So while the king imposed order elsewhere he tried to enrich himself as much as possible, and made ready to escape as soon as the king’s men turned their attention to him. Rumors of his great wealth attracted many people, including brown-noses, brigands, and other hangers-on. Rumors that he planned to escape the kingdom from under the very spears of the king’s army attracted fugitives, rogue mages and other dissidents who did not wish to live under the banner of Wesnoth. When the first of the king’s advance scouts appeared, Baron Baldres was ready to depart." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:54 msgid "Elvanadíon began to grow ever more uneasy about Alingwen’s increasing magical powers. He had always loathed the very idea of one of Baldres’ blood living in his forest, and when Queen Melindë died of a serious illness, the Duke soon convinced himself that it would be best to assign the girl’s upbringing to a human tutor. The wizard Gulcyn, who had been instrumental in rescuing Melindë from Baldres’ clutches, was persuaded to take on the tuition of the young sorceress, in spite of the objections of his own wife, Fioniel of the Lintania Forest. At the age of eleven, Alingwen was forced to leave the Greenwood, separating her from her own family." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:58 msgid "While Gulcyn’s kindness was beyond reproach, he was not very good with children, and although he tried his best, managing the fey young princess and his own magically-talented son was really beyond him. Tragedy was to befall them; Gulcyn died in a magical accident, his son disappeared, mad with grief and jealousy, and Alingwen found herself now sundered from her foster family as well." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:62 msgid "Unfortunately, news of these sad tidings never reached the elves. Alingwen’s half-sister Eämeral became queen of the Greenwood. Like her mother before her, she preferred to stay in the southern castle at Elengavion, where she was advised by the old hero Elen-Garil. Meanwhile her uncle, Lord Zluld, ruled the elves of the northern Greenwood in her name. When Elen-Garil died of old age, Lord Zluld moved south to assist the young queen in matters of government." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:66 msgid "In Dorest, Dessen came to be called Elder Chief. He had governed the humans continuously since the fall of Baron Baldres and his lieutenants, Ishlars and Jil. Dessen usually stayed in the main keep within the city, and his rulership brought the people of Dorest more freedom and tranquility than they would ever have seen under Baldres. The continuing attacks by orcs gave the Dorest humans and the Greenword elves a common enemy, and relations between city and forest improved steadily over the years." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:70 msgid "Queen Eämeral continued to maintain the old Treaty of Dorest, signed long ago by Chief Dessen, under which both sides agreed not to attack or invade the other, and to provide mutual support in the face of orcish incursions. As their mutual trust grew, humans and elves began to invite one another to festivals and celebrations, then share the land, and eventually some even had families together. When hordes of orcs attempted to retake Dorest, as they did from time to time, they were driven back by the united forces of humans and elves." msgstr "" #. [part] #: ./Fate_of_a_Princess/utils/FoaP-intro.cfg:74 msgid "On this day, a brave young elf, Háwclyn, son of the hero Elen-Garil, and Zylvia, daughter of Lord Zluld, were patrolling the forest border between Dorest and the southern Greenwood. This was a quiet area of the forest, generally assigned to junior officers so they could gain command experience without the risk of having to fight off a serious orcish raid. But today the threat was to come from a different, unexpected quarter." msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:122 msgid "Death of Shoko" msgstr "" #. [objective]: condition=lose #: ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:141 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:168 ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:199 msgid "Death of Ameck" msgstr "" #. [message]: speaker=narrator #: ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:348 msgid "Only this one Vanguard unit may advance to the next level." msgstr "" #. [effect]: type=fire #: ./Fate_of_a_Princess/utils/FoaP-scenarios.cfg:389 msgid "firestick" msgstr "" #: ./Fate_of_a_Princess/utils/FoaP-side.cfg:9 ./Fate_of_a_Princess/utils/FoaP-side.cfg:12 msgid "Baldres" msgstr ""