msgid "" msgstr "" "Project-Id-Version: Fate_of_a_Princess-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-14 13:22+0200\n" "PO-Revision-Date: 2013-01-13 18:41-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: et\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Fate_of_a_Princess #. [editor_group]: id=foap #. [scenario]: id=25_Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:8 Fate_of_a_Princess/_main.cfg:207 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:4 msgid "Fate of a Princess" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:9 msgid "FoaP" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:16 msgid "Lieutenant" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:16 msgid "(easy)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:17 msgid "(normal)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:17 msgid "Major" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:18 msgid "(hard)" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:18 msgid "Colonel" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:23 msgid "" "Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers " "and sets off into the northlands to evade the king’s justice. The baron’s " "deeds and misdeeds are to change the balance of power between orcs and non-" "orcs throughout the northlands, and will carry consequences long after his " "eventual death.\n" "Part II: The Greenwood elves face a crisis which demands the return of the " "queen’s estranged half-elven half-sister, Baldres’ daughter. Two brave young " "elves must make a perilous journey to find her and bring her back to her " "former home. If they fail, the whole northlands will be engulfed in war with " "the resurgent orcs...\n" "Fate of a Princess, version: " msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:25 msgid "" "\n" "Required Wesnoth version: " msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:26 msgid "1.11.11" msgstr "" #. [campaign]: id=Fate_of_a_Princess #: Fate_of_a_Princess/_main.cfg:26 msgid "" " or later.\n" " \n" "This is a two-part campaign with 26-29 scenarios depending on the path " "chosen. Some scenarios are dialogue-only. \n" "\n" "Feedback on all aspects of the campaign will be gratefully received." msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:35 msgid "Campaign Design" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:41 msgid "Co-design" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:47 msgid "Co-author" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:53 msgid "Special Guest" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:59 msgid "French Translation" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:65 msgid "Hungarian Translation" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:71 msgid "Italian Translation" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:77 msgid "Japanese Translation" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:83 msgid "Contributions – Music" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:90 msgid "Contributions - Units" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:102 msgid "Contributions - Images" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:120 msgid "Contributions - WML" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:135 msgid "Technical Adviser" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:144 msgid "Forum Support and Feedback" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:156 msgid "Art Work Support" msgstr "" #. [about] #: Fate_of_a_Princess/_main.cfg:165 Fate_of_a_Princess/_main.cfg:171 msgid "Special Thanks" msgstr "" #. [race]: id=snow fairy #: Fate_of_a_Princess/foap-race.cfg:4 msgid "race^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: Fate_of_a_Princess/foap-race.cfg:5 msgid "race+female^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: Fate_of_a_Princess/foap-race.cfg:6 msgid "race^Snow Fairies" msgstr "" #. [race]: id=snow fairy #: Fate_of_a_Princess/foap-race.cfg:7 msgid "" "Snow fairies have haunted the highlands of Wesnoth for centuries, preferring " "to stay in only the coldest and most inaccessible places. Unlike most elves, " "they love the fragile beauty of the high mountain flowers and the soft multi-" "colored palette of the heather, rather than the lush green forests preferred " "by their lowland brethren. They even appreciate the delicate forms of the " "underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and " "the highest-flying drakes rarely encounter them. They harness the elemental " "power of the mountains to work their magic, suddenly animating the wiry " "highland plants to entangle an unsuspecting target, or assailing their foes " "with a magically-created cold flash of arctic purity." msgstr "" #. [race]: id=ungulate #: Fate_of_a_Princess/foap-race.cfg:19 Fate_of_a_Princess/foap-race.cfg:21 msgid "race^Ungulate" msgstr "" #. [race]: id=ungulate #: Fate_of_a_Princess/foap-race.cfg:20 msgid "race+female^Ungulate" msgstr "" #. [race]: id=ungulate #: Fate_of_a_Princess/foap-race.cfg:22 msgid "" "Ungulates are several groups of animals, most of which use the tips of their " "toes, usually hoofed, to sustain their whole body weight while moving. " "Animals that belong to this race are horse, cattle, rhinoceros, camel, " "hippopotamus, pig, sheep, deer, etc." msgstr "" #. [scenario]: id=01_Time_to_Leave #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:4 msgid "Time to Leave" msgstr "" #. [unit]: type=Horseman, id=Addrenyc #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:29 msgid "Addrenyc" msgstr "" #. [unit]: type=Horseman, id=Galen #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:41 msgid "Galen" msgstr "" #. [unit]: type=Horseman, id=Maxmillian #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:53 msgid "Maxmillian" msgstr "" #. [unit]: type=Heavy Infantryman, id=Veomyr #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:91 msgid "Veomyr" msgstr "" #. [unit]: type=Sergeant, id=Sarraent #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:102 msgid "Sarraent" msgstr "" #. [side]: type=Grand Knight, id=Straker #. [side]: type=Knight, id=Oworraent #. [side]: type=Lieutenant, id=Linx #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:128 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:89 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:111 msgid "Haldric III" msgstr "" #. [side]: type=Knight, id=Oworraent #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:131 msgid "Sergeant Oworraent" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:150 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:112 msgid "Wild Horses" msgstr "" #. [unit]: type=Red Mage, id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:190 msgid "Ishlars" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:206 msgid "" "Almost finished! My finest, most powerful enchantment! A long distance fire " "beam. Heh, heh! I shall call it… ‘Ishlars’ Revenge’! Even those idiots at " "the Council of Archmagi have nothing like this! Hm. Or, ‘Ishlars’ Lance of " "Destruction’. That’s got a nice ring to it. Or maybe–" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:210 msgid "" "Old fool, if you’d spent as much time working on it as you spend thinking of " "names for it, it would be finished by now. We’ve already caught some of " "Haldric’s scouts sneaking into my lands. The main army won’t be far behind. " "We’re all ready to leave, except for you!" msgstr "" #. [unit]: type=Rogue Knight, id=Jil #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:228 msgid "Jil" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:240 msgid "" "My Lord, the king’s banner has been sighted. Straker’s scouts are hard on my " "heels! Our time has run out!" msgstr "" #. [message]: id=Oworraent #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:244 msgid "" "Baron Baldres! I am to bring you before the king. Resist, and your life is " "forfeit! Yield!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:248 msgid "" "Get to it, Ishlars, or I’ll cut off your ears! The rest of you, to arms! And " "Jil, release the horses if necessary!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:252 msgid "" "Once Jil attacks a horse, all wild animals will start moving in their turn. " "They may not attack your units, but you can attack them." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:261 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:360 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:132 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:615 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:465 msgid "Defeat the enemy leader" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:265 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:213 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:265 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:731 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:211 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:346 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:183 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:364 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:214 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:245 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:245 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:358 msgid "Death of Baldres" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:269 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:217 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:269 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:735 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:215 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:350 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:187 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:368 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:218 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:249 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:249 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:233 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:362 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:208 msgid "Death of Jil" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:273 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:221 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:273 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:739 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:219 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:354 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:191 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:372 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:222 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:253 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:253 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:237 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:366 msgid "Death of Ishlars" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:277 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:233 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:281 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:747 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:228 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:363 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:199 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:380 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:231 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:262 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:262 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:241 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:370 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:216 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:510 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:712 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:144 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:179 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:631 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:183 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:481 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:291 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:301 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:126 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:153 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:184 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:211 msgid "Turns run out" msgstr "" #. [unit]: type=Bandit, id=Dibryn #. [unit]: type=Ruffian, id=Dibryn #. [unit]: type=Thug, id=Dibryn #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:286 #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:310 #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:334 msgid "Dibryn" msgstr "" #. [unit]: type=Peasant, id=Mugwyn #. [unit]: type=Spearman, id=Mugwyn #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:298 #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:322 #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:346 msgid "Mugwyn" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:434 msgid "" "Hey, old lady! Wake up! The King’s men are here, now, and they’re attacking! " "Your magic would be very useful." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:438 msgid "Aaa? You mean we have to leave now? Just a moment…" msgstr "" #. [unit]: type=Mage, id=Wiowen #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:449 msgid "Wiowen" msgstr "" #. [message]: id=Wiowen #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:461 msgid "All right, I’m ready now. And I am not old!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:483 msgid "This custom made armor gives an unit extra protection from attack." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:488 msgid "Should I take this armor?" msgstr "" #. [option]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:490 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:980 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:473 msgid "Yes!" msgstr "" #. [object]: id=custom_armor #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:498 msgid "custom armor" msgstr "" #. [object]: id=custom_armor #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:499 msgid "" "This custom armor increases the wearer’s resistance to attack by 20 points." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:520 msgid "It fits on me." msgstr "" #. [option]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:542 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:530 msgid "No!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:556 msgid "" "… The spell would work, I know it! But nothing living could survive casting " "it. What can I do…?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:563 msgid "" "… Of course, enchant something non-living! It would have to be very strong, " "though. Something… massive… tough… made of iron or stone… Aha! The cannon! I " "could enchant the cannon." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:567 msgid "A breakthrough, O wise one?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:571 msgid "" "Of a sort, my Lord. Unfortunately it will take several more days to fashion " "the enchantment I have in mind." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:575 msgid "I don’t believe we even have three days remaining." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:579 msgid "" "… Ah. Oh well, I… suppose I should join the battle, then…\n" "Culverin! Come to me, boy!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:624 msgid "" "Renegade! I have delayed you enough! The General… will finish what I have " "star…ted this day." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:632 msgid "" "I do not think so. Now hear me! We are leaving! Now! Ishlars! Bring that " "thing with you, if you must." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:636 msgid "" "But, my Lord! Without my laboratory it will take weeks to finish the " "enchantment!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:640 msgid "" "If we tarry, we will never have a chance to use it. You have slowed us down " "for long enough, old mage. It’s time to go!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:655 msgid "We’ve spent too long fighting! Now we really are caught!" msgstr "" #. [scenario]: id=02_Escaping_from_Wesnoth #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:5 msgid "Escaping from Wesnoth" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:9 msgid "" "In 200YW, after Baldres resisted the king’s messenger, an official arrest " "warrant was finally issued for the defiant warlord and all those who served " "him. It became a race to see whether Baldres, Ishlars, and Jil could escape " "before the king’s forces cut them off from the border." msgstr "" #. [unit]: type=Foap Caravan, id=Caravan 1 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:54 msgid "Treasure Caravan" msgstr "" #. [unit]: type=Foap Caravan, id=Caravan 2 #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:65 msgid "Supply Caravan" msgstr "" #. [unit]: type=Cannon, id=Cannon #. [unit_type]: id=Cannon, race=mechanical #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:76 #: Fate_of_a_Princess/units/heroes/Cannon.cfg:5 msgid "Cannon" msgstr "" #. [side]: type=Grand Knight, id=Straker #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:92 msgid "General Straker" msgstr "" #. [side]: type=Lieutenant, id=Linx #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:114 msgid "Colonel Linx" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:137 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:87 msgid "Beasts" msgstr "" #. [message]: id=Straker #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:184 msgid "" "You are under arrest! I am General Straker. Baron Baldres, it’s time for you " "to answer for your crimes! Don’t think you can escape into the northern " "lands; the border guards are ready for you!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:188 msgid "I’ve fought those border guards before. Their skulls are hard to split." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:192 msgid "" "We’ll have to beat them to cross the Great River. We can do it. We must!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:196 msgid "" "Bah. The old general’s getting careless. I could fit an army through the " "openings he’s left me. Watch." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:200 msgid "" "To use the cannon’s long-range attack, right-click on an enemy within three " "hexes of the cannon, then select Use long-range cannon attack against " "this unit from the menu." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:209 msgid "Move both caravans over the Great River" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:225 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:277 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:743 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:224 #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:359 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:195 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:376 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:227 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:258 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:258 msgid "Destruction of a caravan" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:229 msgid "Destruction of the cannon" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:236 msgid "Hint: Wild creatures may not attack you" msgstr "" #. [unit]: type=Dragoon, id=Convan #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:510 msgid "Convan" msgstr "" #. [message]: id=Convan #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:554 msgid "Sir, Baldres! May we join your troop?" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:558 msgid "Oh, good! Certainly!" msgstr "" #. [message]: id=Linx #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:562 msgid "Ummm..." msgstr "" #. [message]: id=Linx #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:624 msgid "Uh-Oh! A Monster Snake!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:649 msgid "Aaack! I regret to report… I am no longer… fit for duty…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:659 msgid "Aaack! Baldres…! You … cannot … escape forever." msgstr "" #. [message]: speaker=Ishlars #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:673 #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:323 msgid "Oh no! Not the cannon! My enchantments! Years of work, all lost!" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:698 msgid "" "Farewell, Wesnoth, and thank you for your generosity! Now to set out for our " "new home, wherever that may be. With this fortune, we could ride for a " "thousand miles!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:718 msgid "We are too late! We’ve been cut off from the border." msgstr "" #. [scenario]: id=03_Traveling_North #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:5 msgid "Traveling North" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:9 msgid "" "Baldres and his forces had escaped from Wesnoth, although the final battle " "was perhaps a little closer than the Baron would have preferred. They moved " "along the River Listra, passing between some woods on one side and some " "hills on the other." msgstr "" #. [side] #. [side]: type=Elvish Captain, id=Calil-Gandir #. [side]: type=Elvish Champion, id=Elen-Garil #. [side]: type=Elvish High Lord, id=Elvanadion #. [side]: type=Elvish Lieutenant, id=Hawclyn #. [side]: type=Elvish Lord, id=Zluld #. [side]: type=Elvish Royal, id=Eameral #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:67 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:50 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:100 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:247 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:303 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:97 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:37 #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:35 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:74 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:63 #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:37 #: Fate_of_a_Princess/utils/FoaP-side.cfg:29 msgid "Elves" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:92 msgid "Ogres" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:142 msgid "" "Keep alert. It only takes one patrol to bring the rest of Straker’s forces " "down on us." msgstr "" #. [message]: speaker=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:146 msgid "" "I think these elves and dwarves will be a bigger threat to us than any " "Wesnoth forces, sir!" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:155 msgid "" "Keep alert. It only takes one patrol to bring Straker’s whole army down on " "us." msgstr "" #. [message]: speaker=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:159 msgid "" "I think these elves and dwarves will be a bigger threat to us than Straker, " "sir!" msgstr "" #. [message]: speaker=Jil #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:165 msgid "" "There are two routes we could take, my Lord, but there’s little to choose " "between them." msgstr "" #. [message]: speaker=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:169 msgid "" "By the way, the Dragonbreath Machine is almost ready, my Lord. May I test " "shooting it here?" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:173 msgid "Oh, that’s its name today, is it? Alright, shoot it to the river." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:177 msgid "Yes, sir. Fire!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:214 msgid "Oops...!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:236 msgid "Uh-oh! Brush Fire!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:240 msgid "Old fool! Now we must across the river... Quickly!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:261 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:727 msgid "Move both caravans to the top of the map between two trees" msgstr "" #. [unit]: type=Elvish Captain, id=Kalathriel #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:403 msgid "Kalathriel" msgstr "" #. [unit]: type=Ogre, id=Urkark #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:608 msgid "Urkark" msgstr "" #. [effect]: type=blade #. [object]: id=greenwood_blade #. [object]: id=greenwood_sword #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:646 #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:786 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:778 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:799 msgid "greenwood blade" msgstr "" #. [object]: id=greenwood_blade #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:647 msgid "" "This is an enchanted magical sword of the highest quality; elven in make, " "and bearing the crowned sigil of the royal elven family of the Greenwood." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:666 msgid "" "By the Primal Flames! This must be the legendary Greenwood Blade! If my " "memory serves, this belongs to the royal elven family of the Greenwood. I " "have no idea how it got here. The Green Forest is several weeks’ travel to " "the north." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:670 msgid "" "Haha! What a stroke of luck! I just wish this sort of thing happened more " "often." msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:751 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:541 msgid "Death of $foap_sword_picker.name" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:828 msgid "Elves! Watch out!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:846 msgid "Goodness. Their women really are astonishingly beautiful, are they not?" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:850 msgid "" "Bah! There’s no meat on any elf I’ve ever seen. They’re all twig creatures!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:893 msgid "Somebody burns our fields! Ogre mad!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:937 msgid "It seems the areas on the fire are getting decreased..." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:941 msgid "I think we should keep moving north." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:945 msgid "Perhaps an orcish settlement might be an easier target." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:996 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:625 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:795 msgid "We’ve spent too long fighting! It’s over." msgstr "" #. [scenario]: id=03b_A_Jealous_Beast #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:4 msgid "A Jealous Beast" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:9 msgid "" "Some days later, the baron and his followers camped by a small river. While " "safe from General Straker’s scouts, they were about to discover that the " "northlands contained some exotic dangers of their own." msgstr "" #. [side]: type=Foap Silver Unicorn, id=Takel #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:53 msgid "Unicorns" msgstr "" #. [side]: type=Foap Silver Unicorn, id=Takel #. [unit]: type=Foap Silver Unicorn, id=Takel #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:56 #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:269 msgid "Täkel" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:73 msgid "Monsters" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:181 msgid "" "Awaken, you sluggardly hangers-on. Food is running low; we must press on if " "we are to find a new place to live." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:185 msgid "" "I heard all manner of strange noises in the night. Splashing, chittering, " "distant shrieks. Who knows what monsters live out here?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:189 msgid "" "We may be far enough from Wesnoth to be safe from Straker’s patrols, but I " "fear some other danger will present itself soon enough." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:207 msgid "Find the enemy leader" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:309 msgid "" "Ah! A silver horse, with a horn on its head. Now, that nag that would fetch " "me a pretty penny!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:313 msgid "" "That is no horse. That is a unicorn. Be wary, Jil, they’re deadly, and not " "as easy to trap as you might think." msgstr "" #. [message]: id=Takel #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:317 msgid "" "Humans?! Soiling my land, and carrying the Greenwood Blade back to the " "elves? That cannot be permitted. Surrender it now, or face my wrath!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:321 msgid "" "The sword was unguarded, and I am interested in exotic weapons. Tell me, " "pray: why do you think your claim to it is stronger than ours?" msgstr "" #. [message]: id=Takel #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:325 msgid "(Snort!) Might is on my side!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:342 msgid "Attack Täkel" msgstr "" #. [message]: id=Takel #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:473 msgid "" "Do not come near me! Zluld took my dear Celadë from me, so he can live " "without his precious sword! Mark my words, I will not let you return it to " "him!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:484 msgid "" "Curious. Fortunately for him, I never intended to return this exquisite " "blade. Not even for quite a large sack of gold." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:488 msgid "" "Legend has it that unicorns sometimes fall in love with maidens. I never " "knew whether to believe that, before today. Perhaps you could trap one, as " "the hunters claim, if you used a fair maiden to lull it… Intriguing…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:492 msgid "Ha ha! Maybe I could catch one. I’d just need a girl for the bait!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:496 msgid "All right! Let us continue northwards, if we are to find our paradise." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:508 msgid "Righteous Fire will be ready soon, my Lord." msgstr "" #. [scenario]: id=04_A_Man_And_an_Elf, id=Fioniel (, id=Fioniel 6 8} #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:4 msgid "A Man, an Elf, and a Diary" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:10 msgid "" "Baldres and his followers tried to go westwards once toward mountains to get " "a fresh supply of food. Although their horses could not manage the rough " "terrain, clear water from the Heart Mountains carried them enough " "supplements, not only by catching some fishes, but also by hunting some " "animals that appear to have some fresh water." msgstr "" #. [side]: type=Dwarvish Lord, id=Zholas #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:82 msgid "Dwarves" msgstr "" #. [side]: type=Dwarvish Lord, id=Zholas #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:88 msgid "Zholas" msgstr "" #. [side]: type=Gryphon, id=Korro #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:115 msgid "Gryphons" msgstr "" #. [side]: type=Gryphon, id=Korro #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:118 msgid "Korro" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:136 msgid "Elf" msgstr "" #. [unit]: type=Elvish Druid, id=Fioniel #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:141 msgid "Fioniel" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:162 msgid "Alright, We can head northwards again." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:166 msgid "" "By my reckoning, sir, we are now far enough from Wesnoth to start finding " "bigger settlements – ones worth our attention." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:170 msgid "Good, because my mace arm is itching again." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:179 msgid "Move Baldres onto the sign" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:288 msgid "Hey! There’s something there. Pick up and read it for me." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:313 msgid "What is that? What does it say?" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:317 msgid "" "The Journal of Gulcyn\n" "25th day, ninth month, 199YW\n" "Thanks largely to the work of my respected grandfather, it seems the King’s " "new peace will hold. I am also satisfied that I myself am no longer needed " "in Wesnoth. I am leaving the kingdom and heading north. I will watch over " "the wild lands from the Heart Mountains stronghold, for I suspect it will be " "in the northlands that I am next needed." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:324 msgid "" "Hmmm. Gulcyn is the grandson of one of Haldric’s tame mages on the High " "Council. He is a dangerous wizard, my Lord, despite his youth." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:328 msgid "" "I see. Keep the diary, then – we might find other useful information in it " "later." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:395 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:458 msgid "Oooh! Now, she is beautiful. I want her brought to me." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:399 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:462 msgid "" "My Lord! Please! Finding a city to take over is more important than chasing " "her!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:403 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:466 msgid "Bah, the city is a matter for later. She is here now!" msgstr "" #. [message]: id=Fioniel #. [message]: id=Melinde #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:407 #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:470 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:751 msgid "Eeek!" msgstr "" #. [message]: id=Zholas #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:523 msgid "Who scares my betrothed?" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:527 msgid "Your betrothed? Ha! She will be mine from today!" msgstr "" #. [message]: speaker=Zholas #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:531 msgid "" "You will not take her from me! I will kill you all! Fioniel, hide in the " "forest while I fight these bandits." msgstr "" #. [message]: id=Fioniel #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:535 msgid "Please be careful, my love." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:584 msgid "" "… Aaack! … Woe is me! … The wedding would have been next week, but at least " "my Fioniel is safe in the woods…" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:592 msgid "" "All right! After her! I want scouts, beaters, fast horsemen along the trails " "–" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:596 msgid "" "My Lord! An elf? In deep forest? We’ll never find her, and we can’t afford " "to waste time searching!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:600 msgid "" "Trooper Jil is right, sir. When we find a city to claim, we’ll face a big " "battle. It would be wise for us not to waste resources. We are starting to " "run low…" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:604 msgid "Well, I– Oh, damn it! All right, all right! She was beautiful, though…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:608 msgid "Thank you, my Lord. Troops, fall in! Guards, to the wagons! Northwards!" msgstr "" #. [scenario]: id=05_In_the_Wilds #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:4 msgid "In the Wilds" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:9 msgid "" "Having seen to it that the dwarf and the elf would be sundered for all time, " "Baldres and his followers continued northwards. A long journey on horseback " "eventually brought them to the edge of orcish territories." msgstr "" #. [side]: type=Direwolf Rider, id=Gort #. [side]: type=Direwolf Rider, id=Hudash #. [side]: type=Goblin Pillager, id=Pronk #. [side]: type=Goblin Pillager, id=Prourk #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:93 #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:120 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:111 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:138 msgid "Goblins" msgstr "" #. [side]: type=Direwolf Rider, id=Gort #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:96 msgid "Gort" msgstr "" #. [side]: type=Direwolf Rider, id=Hudash #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:123 msgid "Hudash" msgstr "" #. [side]: type=Direwolf, id=Kuppi #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:137 msgid "Wolves" msgstr "" #. [side]: type=Direwolf, id=Kuppi #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:140 msgid "Kuppi" msgstr "" #. [side] #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:168 msgid "Saurian" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:176 msgid "" "We are probably getting close to the orcish territories. We’ll likely see " "goblins first; they tend to get pushed out to the edges." msgstr "" #. [unit]: id=Slixxik, type=Saurian Augur #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:182 msgid "Slixxik" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:193 msgid "" "Tsss. Do not go north, humanss, do not! Many evil thingss will happen! Fire " "and blood! Ruin and tragedy! Fear and evil! I am Augur of the Ssaurians; we " "truly do know these thingss…" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:197 msgid "" "I do not believe these superstitions. Seeing the future? Peh! We will " "continue northwards." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:201 msgid "Slixxik will not attack as long as he is not disturbed." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:210 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:241 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:498 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:696 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:271 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:154 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:131 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:268 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:326 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:206 msgid "Defeat all enemy leaders" msgstr "" #. [unit]: type=Goblin Impaler, id=Vragar #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:266 msgid "Vragar" msgstr "" #. [message]: id=which_way, speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:339 msgid "You may choose the next action:" msgstr "" #. [option]: id=which_way, speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:342 msgid "Enter the caves." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:346 msgid "Baldres gave the order to enter the caves." msgstr "" #. [option]: id=which_way, speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:367 msgid "Remain in the open" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:371 msgid "Stay in the open!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:390 msgid "You cannot safely enter the caves without Slixxik to act as a guide." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:397 msgid "The entrance is sealed fast; you cannot open it." msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:417 msgid "" "Heeed me, humanss! If you go on into the north landss, ssomething terrible " "will occur! Death and war! Fear and murder! Fell creatures sstalking the " "land! We ssee it in the sstars and hear whisspers from the spiritss!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:454 msgid "URRK! … HUMANS! RAISE… the… alarm! Hu…mans…! Hu…man…" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:470 msgid "" "Oh, no! Now it is too late! The goblins hass recognized the humanss! " "Ancesstorss, what should I do now?? Help the doomed humanss…? Will that " "sslow the sspirits of Fate…? Sss… Perhapss…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:500 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1120 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:704 msgid "Tsss-URK!! … Mark my words… the Fate Spiritss are moving… Doom awakess–" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:512 msgid "" "Hah! It seems there is a city that we can capture, and not far from here at " "that…" msgstr "" #. [scenario]: id=05b_Mysterious_Cave #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:4 msgid "Mysterious Cave" msgstr "" #. [side]: type=Dark Sorcerer, id=Cione #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:94 msgid "Cione" msgstr "" #. [side] #. [side]: type=Dark Sorcerer, id=Cione #. [side]: type=Dark Sorcerer, id=Ukyle #. [side]: type=Death Knight, id=Death_Knight #. [side]: type=Draug, id=Draug #. [side]: type=Ghast, id=Necrophage #. [side]: type=Necromancer, id=Gulder #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:96 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:178 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:89 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:113 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:137 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:158 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:185 msgid "Undead" msgstr "" #. [side]: type=Foap Hydra, id=Apakura #. [side]: type=Foap Hydra, id=Jata #. [side]: type=Naga Myrmidon, id=Milaxilis #. [side]: type=Water Serpent, id=Bata #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:197 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:67 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:114 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:141 msgid "Snakes" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:229 msgid "My word. This is a strange place…" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:233 msgid "" "Thisss Cione’s cave. Many sstrange thingss lurk here. We should not… Tch. " "What iss word? … Linnger." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:241 msgid "Move any unit to the exit" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:406 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:456 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:526 msgid "" "Hmmm… It seems stepping these sighs that close to the walls is like using a " "spell to open the path to the next room…" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:410 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:460 #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:530 msgid "" "Aah, yesss. I now remember it. One of them is linked to Cione's room… But " "sstil, I recommend to go back…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:659 msgid "Huh. I hope moving onto this symbol was a good idea…" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:718 msgid "Tell me, lizard-man. What do those signs mean?" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:722 msgid "I do not know exssactly, but I am sure we ssshould not go near them." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:726 msgid "" "Oh. I assumed you would know, being a local…\n" "But if you know nothing about them, we will take our own chances. We may " "even find some treasure down here." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:749 msgid "Hoy! A ghost! A ghost has just come out of that pit!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:799 msgid "" "That sigil and the one near the entrance are magically linked… And the " "enchantment has been quite craftily done, my Lord." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:847 msgid "" "I am still not sure this is wise… (Sigh.) But sometimes one must " "gamble." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:923 msgid "Ha! I guessed right! I thought there would be loot in here, somewhere." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:973 msgid "" "This is a vile-smelling sticky concoction, brewed from old blood and ghoul " "venom. It would work best applied to throwing knives." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:978 msgid "Shall I start using this potion?" msgstr "" #. [object]: id=potion_poison #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:988 msgid "Poison" msgstr "" #. [object]: id=potion_poison #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:991 msgid "This unit can now use poisoned throwing knives." msgstr "" #. [message]: speaker=Ishlars #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1009 msgid "Poison? Is that from the pit?" msgstr "" #. [message]: speaker=Jil #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1013 msgid "" "Yes. Nasty stuff. Keep it topped up with blood and you’ll have poisoned " "throwing knives forever more. My old sergeant taught me that trick…" msgstr "" #. [attack]: type=blade #. [effect]: type=blade #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1024 #: Fate_of_a_Princess/units/Follower.cfg:46 msgid "knife" msgstr "" #. [option]: speaker=unit #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1068 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:679 msgid "No." msgstr "" #. [message]: id=Cione #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1088 msgid "" "Dark spirits attend you, southern interlopers! You bring doom with you; " "murder and darkness! Welcome! Heheheh!" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1092 msgid "" "Poor foolss, they do not believe words of honesst ssaurian. They will ignore " "you, too, Dark Mistress! Sssss!" msgstr "" #. [message]: id=Cione #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1096 msgid "" "Especially you with one eye blind, one unseeing, poisoned with base desires! " "You would make a fine ghoul! I hope to welcome you to my cave again, some " "day! Heheh! Enjoy your petty victories for the short time you have… and when " "hope turns to ash in your heart, remember Cione!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1100 msgid "" "Old crone, I do not believe your mad jabberings. And my doings are none of " "your business." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1130 msgid "(Gurgle…)" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1140 msgid "Look! The wall on the other side is moving!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1157 msgid "I’ll admit, I am glad to leave this place. Brr!" msgstr "" #. [scenario]: id=06_Capturing_Dorest #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:5 msgid "Capturing Dorest" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:9 msgid "" "Baldres did not care how far he had to travel to get his own territory. " "After a long journey on horseback, he and his followers had come across the " "orcish city of Dorest. As soon as Baldres, Ishlars, and Jil had completed " "their plan of attack, they launched an assault on the city." msgstr "" #. [side] #. [side]: type=Saurian Flanker, id=Xizzyx #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:66 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:345 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:59 msgid "Saurians" msgstr "" #. [side]: type=Saurian Flanker, id=Xizzyx #. [unit]: type=Saurian Flanker, id=Xizzyx #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:69 #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:494 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:58 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:507 msgid "Xizzyx" msgstr "" #. [side]: id=Lord Prestim, type=Orcish Sovereign #. [side]: type=Orcish Ruler, id=Raknaglash #. [side]: type=Orcish Slurbow, id=Harik Whitefang #. [side]: type=Orcish Slurbow, id=Prirbag #. [side]: type=Orcish Warlord, id=Gragaar the Mighty #. [side]: type=Orcish Warlord, id=Vrodash #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:90 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:156 #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:188 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:117 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:146 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:84 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:365 msgid "Orcs" msgstr "" #. [side]: type=Orcish Ruler, id=Raknaglash #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:92 msgid "Raknaglash" msgstr "" #. [side]: type=Orcish Slurbow, id=Harik Whitefang #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:158 msgid "Harik Whitefang" msgstr "" #. [side]: type=Orcish Warlord, id=Gragaar the Mighty #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:190 msgid "Gragaar the Mighty" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:220 msgid "" "Finally, a chance at a city of my own, and no meddling monarch to bow to. " "These poor primitives will not trouble us! To arms! My– Our city lies before " "us!" msgstr "" #. [message]: speaker=Jil #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:224 msgid "Time to crack some orc-heads!" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:228 msgid "Poor foolss, doom follows you sstill." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:232 msgid "" "The cannon equips some bombs on this level. Each bomb is thrown to an enemy " "right after a melee attack is received. Using it before the 7th turn is " "suitable." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:337 msgid "" "This may be our last battle, Jil. Supplies are running very low. What food " "will we find in the city?" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:341 msgid "" "My Lord, orcs will eat anything but troll. I wouldn’t touch any supplies " "inside that city until we know where they are from." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:348 msgid "" "This is a harder battle than I expected. I’ve never known these savages to " "be such determined fighters." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:360 msgid "" "My Lord! Ishlars’ Doom is now fully completed! It has not been tested, but " "may I try it? I think we can give the orc leader a jolt he won’t forget." msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:364 msgid "" "Very well. Having dragged that cannon for eight score leagues and ten… Go " "ahead." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:368 msgid "Fire!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:405 msgid "30" msgstr "" #. [message]: id=Raknaglash #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:417 msgid "Gwah! What devilry is this?" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:421 msgid "That is… satisfactory, Ishlars. Fire it again." msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:425 msgid "Yes, my Lord! Fire!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:545 msgid "Oh dear, a setback. Perhaps the weapon’s name was somehow at fault?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:549 msgid "" "Please forgive me, my Lord. I did think the cannon would be strong enough!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:553 msgid "" "Ishlars, old friend. That… provocation will have put the orcs into a slaying " "frenzy. Now we will not be able to retreat. I promise, if we lose this day " "I’ll throw you to the orcs before I meet my own death. They can be most… " "creative, when roused." msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:574 msgid "" "Tcchht! Heard ssounds of battle! Ah, humanss! If you are fighting orcss, let " "me join in!" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:578 msgid "" "…\n" "\n" "A mercenary… lizard man? … Wanting to fight the orcs? Why, er, certainly." msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:672 msgid "Thankss for helping! Perhapss you sslow the doom a little…" msgstr "" #. [message]: id=Xizzyx #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:676 msgid "" "…\n" "Orcs’ doom iss speeded up! That is good, yess?" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:714 msgid "" "Aaargh! Curse you, humans! Other orcs will come! We will take this place " "back!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:722 msgid "We’ll be ready and waiting, believe me." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:726 msgid "" "Phew! We can rest at last! And sleep in a bed again… under a roof!\n" "… Ahhh!" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:746 msgid "" "Oh, Ishlars, I want a case for that beautiful sword we found. See to it, " "will you? I think I’d like it on display in my chambers…" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:750 msgid "Yes, ‘sir’!" msgstr "" #. [scenario]: id=07_Forbidden_Ambition #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:4 msgid "Forbidden Ambition" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:9 msgid "" "Finally, Baldres had achieved his main ambition; control of his own city, " "unfettered by feudal obligations. But his desire for conquest continued to " "burn as strong as ever, and as soon as his hold on Dorest was secure, he " "began looking for further challenges…" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:13 msgid "" "His next target was the elvish queen of the Greenwood. Although the capital " "of the whole forest, Rowandel, was in the northern Greenwood, there was " "another stronghold, Elengavion Castle, in the south. Queen Melindë, said to " "be the most beautiful woman in the region, preferred the peace and quiet of " "Elengavion, and dwelt there most of the time.\n" "In spite of the protestations of his advisers, and the elven retribution " "that would surely fall, Baldres was determined to have this woman for his " "own. He set Jil and Ishlars to kidnap her when she next ventured to the " "Greenwood’s outskirts, as she often did." msgstr "" #. [side]: type=Elvish Captain, id=Calil-Gandir #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:53 msgid "Calil-Gandir" msgstr "" #. [unit]: type=Elvish Queen, id=Melinde #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:77 msgid "Melindë" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:201 msgid "" "Of all his schemes, this is the maddest ever. Abducting an elvish queen? " "Don’t you think he is getting more selfish than he used to be, Ishlars?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:205 msgid "" "I opposed it, too, Jil. But he really would have killed me if I’d argued " "further. It will be his undoing, and probably ours too. But when he really " "wants a woman, there is nothing that can dissuade him. That has been true " "all the time I have known him. I have grave doubts too as to what will " "happen after we catch her. I think the Greenwood elves are stronger than our " "Dorest forces." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:209 msgid "" "So, we’ll have to make sure none of their scouts escape to call for " "reinforcements, eh?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:213 msgid "Yes, or you and I will meet next in the halls of the dead!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:221 msgid "Move both Jil and Ishlars adjacent to the Queen" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:225 msgid "Allow any enemy scout to reach the top of the map" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:229 msgid "Death of Queen Melindë" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:244 msgid "" "The recruitment list has been reset\n" "Hint: - better to avoid marching the troops to the south" msgstr "" #. [message]: id=Ishlars #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:591 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:220 msgid "Here they come!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:691 msgid "To Elengavion! The lord shall hear of this!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:698 msgid "Well, we’re in trouble now. Even sooner than I expected." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:713 msgid "You… were… assassins…?" msgstr "" #. [message]: id=Calil-Gandir #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:726 #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:764 msgid "Oh, no! I am utterly disgraced! I have failed my duty to the Queen!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:755 msgid "Now I can add procurer to my list of crimes. You’re coming with me!" msgstr "" #. [scenario]: id=08_Battle_of_Dorest #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:4 msgid "The Battle of Dorest" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:9 msgid "" "It did not take long for news of this outrage to reach the elves of " "Rowandel. The Prince Consort, the High Lord Elvanadíon himself, led the " "forest’s best warriors into battle. At his side were his younger brother, " "Lord Zluld, and Major Elen-Garil, the elvish master-at-arms. All three elves " "had sworn a solemn oath to overthrow Baron Baldres." msgstr "" #. [side]: type=Elvish High Lord, id=Elvanadion #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:103 msgid "Elvanadíon" msgstr "" #. [side]: type=Elvish Lord, id=Zluld #. [unit]: type=Elvish Lord, id=Zluld #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:250 #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:47 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:95 msgid "Zluld" msgstr "" #. [side]: type=Elvish Champion, id=Elen-Garil #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:306 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:100 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:35 msgid "Elen-Garil" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:354 #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:93 msgid "Survive" msgstr "" #. [message]: id=Elvanadion #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:446 msgid "" "Humans, you have one chance to stay my bloody vengeance! I am Elvanadíon, " "High Lord of all the Greenwood elves! Return Melindë safely to me, with the " "scum Baldres in chains, or my wrath will fall upon you!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:450 msgid "" "O, noble elf, surely you jest! Why should I give you the best slave I’ve " "ever had?" msgstr "" #. [message]: id=Elvanadion #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:454 msgid "" "Rah! When you are brought before me I will burn your eyes from your head!!" "" msgstr "" #. [unit]: type=Saurian Oracle, id=Jezzix #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:519 msgid "Jezzix" msgstr "" #. [message]: id=Xizzyx #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:527 msgid "" "Kyeee… I thought humans were battling orcss, but look! They are fighting the " "Greenwood elvess." msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:536 msgid "" "Yess, look at the main elven keep! That iss High Lord Elvanadíon. He leadss " "the elves himssself. Thiss… is not ordinary battle, I think." msgstr "" #. [message]: id=Xizzyx #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:540 msgid "" "Let uss go, Slixxik. Thiss battle not for ssaurianss. None of our bussiness " "iss here, yess?" msgstr "" #. [message]: id=Slixxik #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:545 msgid "Sss. Yess, none. We go!" msgstr "" #. [message]: id=Jezzix #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:554 msgid "" "Yess, look at main elven keep! That iss High Lord Elvanadíon. He leadss the " "elves himssself. Thiss… is not ordinary battle, I think." msgstr "" #. [message]: id=Xizzyx #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:558 msgid "" "Let uss go, Jezzix. Thiss battle not for ssaurianss. No orcss here to fight, " "yess?" msgstr "" #. [message]: id=Jezzix #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:563 msgid "Sss. None I can ssee, ssertainly. We go!" msgstr "" #. [unit]: type=Gryphon Magerider, id=Gulcyn #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:589 msgid "Gulcyn the Wizard" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:616 msgid "" "Ah, oh! Gulcyn the Wizard, riding a gryphon. How vexing; I can only ride a " "horse." msgstr "" #. [message]: id=Gulcyn #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:623 msgid "Your majesty, grab his leg! We will bear you away!" msgstr "" #. [unit]: type=Elvish Queen, id=Melinde #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:638 msgid "Queen Melindë" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:648 msgid "My beautiful slave! Bring her back, you meddler!" msgstr "" #. [message]: id=Gulcyn #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:652 msgid "" "Your punishment begins now, Baldres. You have showed no mercy, so none shall " "you receive!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:748 msgid "Aah! My h-head! What is… happening…?" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:752 msgid "My Lord?" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:759 msgid "… I… don’t… know… you… I… will… kill… you…" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:763 msgid "" "Oh, no! That is Gulcyn’s power of Domination! I’m in trouble!\n" "My Lord! Wake up! We should kill Gulcyn the Wizard and those elves! Not me! " "Please, not me!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:781 msgid "" "Oh – now Gulcyn’s escaped with that confounded teleport!\n" "No, no, no… Lord! Baldres!" msgstr "" #. [message]: id=Ishlars #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:798 msgid "Aargh…!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:810 msgid "You… murdered Ishlars, you treacherous thug! Who’s next?! Me?!" msgstr "" #. [message]: id=Baldres #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:824 msgid "Aack! … Gulcyn…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:836 msgid "" "I sometimes wondered if it might be my hand that killed you, one day. I " "never thought you’d butcher Ishlars first, though, curse you." msgstr "" #. [message]: id=Elvanadion #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:845 msgid "" "… Most honored sage! I am indebted to you forever! I no longer seek revenge, " "merely to get poor Melindë safely home to the Greenwood as quickly as I can." msgstr "" #. [message]: id=Gulcyn #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:849 msgid "" "I can help you with that, my Lord; I have already seen to it that citizens " "of Dorest will not disturb you for a while. You can depart in safety. I have " "some more healing work to attend to, but after that I will return as soon as " "I can." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:870 msgid "" "So it was that Queen Melindë was rescued with the help of Gulcyn the wizard, " "but by then the queen had already conceived Baldres’ daughter." msgstr "" #. [scenario]: id=09_Common_Enemy #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:4 msgid "The Common Enemy" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:9 msgid "" "Immediately after the fall of Baldres and the rescue of Queen Melindë, the " "elves withdrew to the Greenwood. But this was not the end of the conflict, " "for the elves changed their demands, now seeking for the surviving " "kidnapper, Jil, be delivered to them for punishment; while Jil lived, the " "war with the elves would continue. After a brief lull in the fighting – " "dictated by poor weather and flooding rather than any nobler reason – " "Elvanadíon sent Elen-Garil to attack the humans again. By this time, Jil had " "declared herself ‘Protector of Dorest’ and she had hand-picked a quick-" "witted new commander, Dessen, as her immediate subordinate. The two of them " "set out to meet this latest threat from the elves." msgstr "" #. [side]: type=Grand Marshal, id=Dessen #. [unit]: type=Lancer, id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:45 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:214 msgid "Dessen" msgstr "" #. [side]: type=Orcish Warlord, id=Vrodash #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:120 msgid "Vrodash" msgstr "" #. [side]: type=Orcish Slurbow, id=Prirbag #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:149 msgid "Prirbag" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:175 msgid "" "Damn elves are back to the fray already. Hoy, Dessen. Bring me that elf’s " "head, and you’ll get a pouch of gold for it." msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:179 msgid "" "Jil… Before the fighting starts again, we have a brief chance to talk to " "them. With Baldres dead, there is some faint hope we could buy a peace, if " "we made a few concessions…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:184 msgid "" "Are you soft in the head? Should I just hand myself over to them, and say " "‘Oops, la, pardon! So sorry for the trouble?’ That’s the concession they " "seek! The story we’re using is, ‘We must avenge my Lord Baldres and poor, " "wise Ishlars the Mage,’ and you’d better stick with it." msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:188 msgid "" "Ah… I had heard tell that Lord Baldres killed Ishlars, and you killed " "Baldres…" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:192 msgid "" "Eh, him or me. I chose him. I’ll choose you, if you ‘forget’ again who is " "Protector of Dorest.\n" "No, I’ve changed my mind. I’ll bag that elf myself. He’s said to be their " "master-at-arms. You clear a path so I can reach him, and I’ll spike him four " "feet through the chest!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:204 msgid "Move Jil onto the bridge" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:212 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:502 msgid "Death of Dessen" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:219 msgid "Hint: Blocking elves to across the river" msgstr "" #. [attack]: type=blade #. [effect]: type=blade #. [object]: id=orichalcum_foil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:327 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:337 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:750 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:759 #: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:64 #: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:49 #: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:46 #: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:61 msgid "orichalcum foil" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:370 msgid "Time to skewer me an elf!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:404 msgid "What the…? It’s a damned orcish ambush! DESSEN!" msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:413 msgid "Noooo! Jil!" msgstr "" #. [message]: id=Vrodash #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:432 msgid "" "Gwahaha! Well done! That was one of their senior commanders when they " "captured Dorest. Now let’s take back the city!" msgstr "" #. [message]: id=Prirbag #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:436 msgid "Hoy, Vrodash! There’s one o’ them Greenwood fops! Let’s kill him too!" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:440 msgid "Oh, rot and ruination. Orcs again. (Sigh)" msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:444 msgid "" "(Perhaps a chance to start patching things up with the elves… If I " "can only find the right pitch.)\n" "Elvish swordsman, with Jil dead, the last of the criminals against whom your " "charges were laid is no more. But if orcs ever return to Dorest, your old " "troubles in the Greenwood will return in full force. We do not have the " "power to resist them. If you will not assist us, Dorest will surrender." msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:449 msgid "Well, then, on behalf of the Greenwood elves, I accept–" msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:453 msgid "No, sir, to the orcs." msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:457 msgid "What?! But I– You–" msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:461 msgid "" "We cannot resist them and you both.\n" "But if you will assist us against the orcs, we will grant you what " "concessions we can, and in defending our new homes, the orcs’ anger will " "fall on us – mostly – and not the Greenwood elves." msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:466 msgid "" "I… see. You use your own surrender as a weapon against us. Remarkable. I " "must convey these terms to my Lord and master – but, of course, that means I " "must live to do so. You have your truce – for now – impudent human. " "Afterwards – we shall see." msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:506 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:700 msgid "Death of Elen-Garil" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:536 msgid "I’m not moving there. Jil would trample me without even slowing down!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:569 msgid "Agh! I could have made a great city…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:582 msgid "Now I… cannot… complete… my… duty…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:595 msgid "Aargh…" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:611 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:682 msgid "" "I warn you, sir, my masters may yet wholly reject this… outlandish offer of " "yours, but I at least see that it could work… perhaps." msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:621 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:692 msgid "" "Perhaps I can make a further gesture of our good faith. We stumbled across " "this beautiful sword on our journey north, and Baldres kept it as a trophy. " "A unicorn had stolen it, I gather. Here: I will take this chance to return " "it to its true owners." msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:626 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:697 msgid "" "The Greenwood Blade? My word… Yes, Lord Zluld said a unicorn had stolen it " "from him. That was a few years ago, too…\n" "It would have been a powerful weapon against us, had you chosen to retain " "it. Thank you. I will return it to him." msgstr "" #. [message]: id=Dessen #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:633 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:704 msgid "Thank you." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:639 #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:710 msgid "" "As a result of Dessen’s quick thinking and audacity, humans and northlands " "elves fought side by side for the first time ever. In consequence, the elves " "had a chance to see that humans might – eventually – prove better neighbors " "than the orcs they had displaced." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:666 msgid "Grr-ack…!" msgstr "" #. [scenario]: id=10_Childhood #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:4 msgid "Childhood" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:9 msgid "" "Not long after this, Baldres’ daughter was born to Queen Melindë. She was " "named Alingwen, and she grew up in the elven court in Rowandel with her " "older half-sister Eämeral. Alingwen was rather different from Eämeral and " "the other elven children. While Eämeral excelled in prediction and healing, " "Alingwen was crafty, skilled in the arts of war, and extremely magically " "powerful. By the age of ten, she could beat swordsmen twice her age – and " "size – and the other elves began to grow ever more fearful of her precocious " "power.\n" "Only swordmaster Elan-Garil, pleased and proud to have such a talented " "student, continued to treat her kindly, but the rest of the elven court " "increasingly shunned her. Alingwen’s loneliness and isolation grew, even " "though the honourable master-at-arms tried hard to grant her as much time as " "his duties would permit." msgstr "" #. [unit]: type=Child Sorceress, id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:65 msgid "Alingwen" msgstr "" #. [unit]: type=Ancient Wose, id=Muruatuumbie #. [unit]: type=Elder Wose, id=Muruatuumbie #. [unit]: type=Wose, id=Muruatuumbie #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:78 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:162 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:188 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:208 msgid "Muruatuumbië" msgstr "" #. [unit]: type=Royal Pony, id=Toffee #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:91 msgid "Toffee" msgstr "" #. [unit]: type=Royal Pony, id=Bumble #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:98 msgid "Bumble" msgstr "" #. [side]: type=Goblin Pillager, id=Pronk #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:109 msgid "Pronk" msgstr "" #. [side]: type=Goblin Pillager, id=Prourk #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:136 msgid "Prourk" msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:153 msgid "Hoosh!" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:170 msgid "" "Yes, good. You just need a little more focus. Relax, breathe in, breathe " "out, focus, then go. Clear your mind of distractions, hold on to just the " "image of what you want. That’s the secret of it. When you are ready, try " "again." msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:174 msgid "" "Yes, Elen-Garil. Just no mind, calm and still…\n" "Mmm… HAAAUSH!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:395 msgid "" "Whoosh! Haha! That was amazing! Not even a sorceress can do that! I am so " "proud of you – do let me tell Mama! She has been sick a while, but she’ll be " "happy when she hears about it." msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:400 msgid "" "Thank you, Eämeral. All I did was follow what Elen-Garil said. He is such a " "good teacher for me. It’s all so clear when he explains it." msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:404 msgid "Ha ha! Sweet Alingwen, you are getting better at flattering me, too." msgstr "" #. [message]: id=Muruatuumbie #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:408 msgid "A good girl you train, Elen-Garil." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:415 msgid "Shhh! Something is coming!" msgstr "" #. [unit]: type=Goblin Knight, id=Prunak #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:432 msgid "Prunak" msgstr "" #. [message]: id=Pronk #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:438 msgid "" "Time to die, Elen-Garil! We’ve been waiting for this chance to kill you!" msgstr "" #. [unit]: type=Orcish Assassin, id=Ruol #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:450 msgid "Ruol" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:466 msgid "Aiee!" msgstr "" #. [side]: type=Elvish Royal, id=Eameral #. [unit]: type=Elvish Royal, id=Eameral #. [unit]: type=Elvish Shaman, id=Eameral #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:479 #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:38 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:77 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:66 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:65 msgid "Eämeral" msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:496 msgid "NO! Don’t touch my sister or I’ll burn you!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:524 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:572 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:620 msgid "8" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:665 msgid "Guards! To me! GUARDS!" msgstr "" #. [message]: id=Pronk #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:669 msgid "" "Now, how’d the little elf do that?\n" "Ach, no matter! We have enough soldiers to kill you anyway. Prunak, you " "circle round; we’ll flank ’em from both sides." msgstr "" #. [message]: id=Prunak #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:674 msgid "Heh heh heh!" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:704 msgid "Death of Alingwen" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:708 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:207 msgid "Death of Eämeral" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:715 msgid "Only Muruatuumbië can be recalled on the next level." msgstr "" #. [unit]: type=Elvish Rider, id=Sil-Calil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:780 msgid "Sil-Calil" msgstr "" #. [unit]: type=Elvish Rider, id=Elvombor #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:793 msgid "Elvombor" msgstr "" #. [message]: id=Sil-Calil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:803 msgid "" "Sir! Lord Elvanadíon ordered us here as soon as we heard news of the orcs! " "Is Princess Eämeral all right?" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:807 msgid "" "They cut me, and I’m all woozy. But why is Papa always worried about just " "me? He should be worried about Alingwen, too!" msgstr "" #. [message]: id=Sil-Calil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:811 msgid "Well, I– Y–your sister is often with you, and–" msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:815 msgid "(Sigh)" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:819 msgid "Enough! Stop mumbling and fall in! We need your support." msgstr "" #. [message]: id=Sil-Calil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:823 msgid "Yes, sir! Sorry!" msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:860 msgid "Noooo…! Bumble is my closest friend…!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:874 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:917 msgid "5" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:903 msgid "Toffee…! Noooo…!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:946 #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:406 msgid "Countless summers I shall never see…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:956 msgid "Urrgh…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:966 #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:45 msgid "This is not my true fate." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:979 msgid "I wanted to serve my people…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:992 msgid "Grieve not for me! I died doing my duty…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1013 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1065 msgid "" "Uggrgh…! If that midget elf-witch had not been with them… Never seen an elf " "with powers like that…" msgstr "" #. [message]: id=Elen-Garil #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1021 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1073 msgid "" "Well fought, Alingwen. You were extraordinarily brave. You should never have " "had to fight at such a young age. But we cannot use this place for your " "training any more – it’s clearly far too dangerous. We must return to " "Rowandel." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1025 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1077 msgid "" "Thank you for saving me, Alingwen. You were far braver than I. Let us always " "stay together, ay?" msgstr "" #. [message]: id=Alingwen #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1029 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1081 msgid "" "Yes, Eämeral. I love you, and I love the Greenwood. I promise I will protect " "you forever." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1036 #: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1088 msgid "" "Alas, neither Eämeral nor Alingwen were yet old enough that their wishes " "would be respected, and Alingwen’s burgeoning magical powers demanded the " "attention of a professional magic tutor. Future matters of sadness still lay " "in wait…\n" "End of Part One." msgstr "" #. [scenario]: id=11_Broken_Treaty #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:4 msgid "Broken Treaty" msgstr "" #. [unit]: type=Elvish Archer, id=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:30 msgid "Zylvia" msgstr "" #. [unit]: type=Elvish Recruit #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:48 msgid "Calándel" msgstr "" #. [unit]: type=Elvish Recruit #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:59 msgid "Tyrion" msgstr "" #. [side]: type=Javelineer, id=Rhyss #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:72 msgid "Rhyss" msgstr "" #. [side]: type=Cavalier, id=Virraent #. [side]: type=Grand Marshal, id=Dessen #. [side]: type=Javelineer, id=Rhyss #. [side]: type=Master Bowman, id=Niallas #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:77 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:249 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:211 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:319 msgid "Humans" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:136 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:171 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:619 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:171 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:469 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:275 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:106 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:133 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:160 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:191 msgid "Death of Háwclyn" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:140 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:175 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:623 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:175 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:473 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:279 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:110 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:137 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:164 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:195 msgid "Death of Zylvia" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:251 msgid "" "Hey! Zylvia, look yonder! A group of the Dorest humans are approaching. But… " "why are they armed?" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:255 msgid "" "I do not know. But fear not, Háwclyn. I recognise their leader. That is my " "friend, Rhyss." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:259 msgid "" "Greetings, Rhyss! What are you doing today? Are you going to a tournament, " "perhaps?" msgstr "" #. [message]: id=Takel #. [message]: id=Ukyle #. [message]: speaker=Rhyss #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:263 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:210 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:552 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:327 msgid "…" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:267 msgid "Rhyss? Can’t you hear me?" msgstr "" #. [message]: speaker=Rhyss #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:271 msgid "… I… do… not… know… you… We come here to kill you…" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:275 msgid "" "What?! But… there’s a treaty between Dorest and the Greenwood! Are you mad?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:279 msgid "It seems he is. To arms! To arms!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:283 msgid "" "At most two surviving units from this level may accompany you into future " "scenarios; any other survivors will remain behind." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:303 msgid "This holy water makes each of living units get full healed." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:324 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:448 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1178 msgid "Uh…!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:338 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:462 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1192 msgid "2" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:359 msgid "Hm…? Strange… Humans should get healed just like us…" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:382 msgid "Rhyss! Wake up! It’s me, Zylvia! Don’t you recognize me?" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:396 msgid "Rhyss, please! I don’t want to fight you!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:416 msgid "" "… Ha… ha… ha… This is not the end. More soldiers are coming in a few days… " "Gulder… for Gulder…" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:424 msgid "What does he mean?" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:428 msgid "" "I do not understand what happened to Rhyss. He was a kind man. We have been " "friends since we met at the final of the archery competition last year." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:432 msgid "We have to report this to Queen Eämeral immediately." msgstr "" #. [message]: id=Muruatuumbie #: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:436 msgid "Go, son of Elen-Garil. I will keep watch here." msgstr "" #. [scenario]: id=12_Queen_Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:6 msgid "Queen Eämeral" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:14 msgid "" "Despite her youth, Queen Eämeral was widely respected among the elves. She " "was a seer, and her divinations had warned her that a crisis was imminent. " "On hearing Háwclyn and Zylvia’s news she immediately convened an emergency " "meeting." msgstr "" #. [label] #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:299 msgid "Elengavion Castle" msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:310 msgid "" "Háwclyn and Zylvia, I am glad you are back safely. This is a very serious " "situation. I felt a powerful spirit enter Dorest early this morning. Please " "describe your attackers to me." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:314 msgid "" "They looked… strange, your majesty. Vacant. It seemed like they didn’t know " "who they were." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:318 msgid "" "That sounds like the work of Gulcyn the Wizard. And yet, while the spirit I " "felt this morning was similar to his, its power was much greater. I had " "also heard that Gulcyn had died many years ago." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:322 msgid "Your majesty, Rhyss said, ’Gulder… for Gulder’ as he fell." msgstr "" #. [message]: speaker=Zluld #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:326 msgid "" "I believe ‘Gulder’ was the name of Gulcyn’s only son who were born from " "Fioniel of the Lintania Forest. He could probably use the same magical arts " "as his father, and he was rumored to be far more powerful than Gulcyn as " "having our blood. But I had heard that he too had died a few years ago." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:330 msgid "" "It seems we were misled. He must have been deliberately concealing his " "powers until he was ready. But why is he using the humans in Dorest to " "attack us? And how did he gain such great power?" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:334 msgid "Eämeral closed her eyes and meditated briefly, then continued." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:339 msgid "" "Well. Whether it is Gulder or not, it is clear we are under attack by " "someone with great magical power and human armies at his command. There is " "not much time left to respond. Lord Zluld, send your messengers to Rowandel; " "we will levy all our northern troops as well. Háwclyn, my loyal subordinate: " "your assignment will be much harder." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:343 msgid "Whatever you say, I will do, ma’am." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:347 msgid "" "I believe we could defeat the Dorest humans, if we had reinforcements from " "the northern Greenwood. I do not believe we could defeat the mage " "controlling the human soldiers as well, even if your father Elen-Garil were " "still alive. We need a powerful sorceress of our own: my half-sister " "Alingwen." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:351 msgid "" "The mention of Alingwen’s name caused a stir in the audience. The tale of " "Alingwen was little-known among the younger elves such as Háwclyn." msgstr "" #. [message]: speaker=Zluld #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:356 msgid "Are you serious, your majesty? Do you even know where she is?" msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:360 msgid "" "I do not know exactly where she lives, Lord Zluld, but I feel her presence " "west from here and not very far away. She has probably chosen a dwelling in " "the Mountains of Dorth. Her power is greater even than that of Gulcyn the " "Wizard. If we enter battle with her at our side, we may prevail…" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:364 msgid "" "The queen spoke sadly, recalling her sorrow when Alingwen departed those " "many years ago. She had always hoped she would see her half-sister again " "under happier circumstances than the present crisis was likely to bring. " "Then she undid a chain round her neck, and passed a beautiful white-golden " "talisman to Háwclyn." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:371 msgid "" "Finding Alingwen and bringing her back here safely will not be easy, but you " "must not fail. Háwclyn, this talisman is one of a pair. Our mother Queen " "Melindë gave us one each before she passed away. It will be an earnest of " "the seriousness of our request." msgstr "" #. [message]: speaker=Zluld #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:376 msgid "" "Ma’am, I am still concerned. Even if Háwclyn finds your half-sister, I " "wonder whether she will join us. She may even hold a grudge against us." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:380 msgid "" "That is why I am sending Háwclyn, and why I gave him my talisman. Alingwen " "respected his father, Elen-Garil, as a mentor, remember? Háwclyn can also " "wield Elen-Garil’s orichalcum sword and has his heirloom boots. This will be " "a dangerous mission, and a skilled swordsman, well-equipped, is our best " "chance. I fear we have little choice, Lord Zluld. This mission may well be " "our best hope." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:384 msgid "" "Originally, the army of Greenwood elves had been organized for a mission " "that was to protect the security of the northern area of the Lintanir " "Forest. That was to say the Greenwood elves were chosen guardians from the " "Lintanir Forest, so it was an honor for them not to ask any reinforcements " "in the main forest." msgstr "" #. [message]: speaker=Zluld #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:389 msgid "" "In that case, Ma’am, with your permission I would like to send my daughter " "with Háwclyn. She knows Princess Alingwen’s story, and she may add further " "weight to our pleadings." msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:393 msgid "" "Háwclyn and Zylvia, our lives are in your hands. Horses will not be able to " "cross the terrain you must cover, and I cannot spare many soldiers to send " "with you. Nevertheless, you must return with Alingwen as soon as possible. " "It is vital." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:397 msgid "Yes, ma’am." msgstr "" #. [scenario]: id=13_Over_the_Hills #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:5 msgid "Over the Hills" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:22 msgid "" "As soon as the conference was over, Háwclyn and Zylvia immediately prepared " "to depart. Háwclyn equipped himself with the enchanted armor and elven boots " "he had inherited from his father." msgstr "" #. [side]: id=Corac Lokhaba, type=Southern Warmaster #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #. [side]: type=Southern Savage, id=Bongasa #. [side]: type=Southern Savage, id=Yokomhorto #. [side]: type=Southern Warlord, id=Hamakar Lokhaba #. [side]: type=Southern Warmaster, id=Gyganitonk #. [side]: type=Southern Warmaster, id=Silingako #. [side]: type=Southern Warmaster, id=Tuweng #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:51 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:95 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:210 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:246 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:185 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:224 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:209 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:374 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:405 msgid "Southern Orcs" msgstr "" #. [side]: type=Southern Savage, id=Yokomhorto #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:54 msgid "Yokomhorto" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:125 msgid "" "While equipped with his family heirlooms, Háwclyn has a lightning attack, " "and his resistances and movement rates have been altered." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:130 msgid "" "The Guard Captain ordered me to carry our banner. It feels so odd for me to " "be bearing it." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:134 msgid "" "It’s all right. … We have to travel without a captain or marshal anyway.\n" "–Look! By the old fortress – there’s a tree branch stripped of leaves! Our " "emergency signal! Somebody needs help!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:167 msgid "Move Háwclyn or Zylvia to the castle in the west" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:196 msgid "Orcish Territory" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:201 msgid "We are entering orcish territory now. Keep alert." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:320 msgid "Even the beasts seem crazed!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:340 msgid "Yes, somebody has been here, recently… Elin-Sal, I hope." msgstr "" #. [unit]: id=Merllow, type=White Mage #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:348 msgid "Merllow" msgstr "" #. [unit]: id=Scalley, type=Footpad #. [unit]: id=Scalley, type=Outlaw #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:366 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:383 msgid "Scalley" msgstr "" #. [unit]: type=Elvish Recruit, id=Elanglois #. [unit]: type=Elvish Recruit, id=Elanglois_fake #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:402 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:509 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:539 #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:569 msgid "Elanglois" msgstr "" #. [unit]: id=Cryndil, type=Elvish Marksman #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:411 msgid "Cryndil" msgstr "" #. [unit]: type=Elvish Fighter, id=Nimalon #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:424 msgid "Nimalon" msgstr "" #. [unit]: id=Amefulvia, type=Elvish Archer #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:433 msgid "Amëfulvia" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:449 msgid "" "Sergeant Cryndil, Merllow, honored mage, greetings. Elengavion Castle is in " "danger, sergeant. You will need to return immediately. But before you " "depart, what has been happening here? Where is Captain Elin-Sal?" msgstr "" #. [message]: id=Cryndil #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:453 msgid "" "Dead, sir. Merllow came to us in great haste, with news of some… disturbance " "in Dorest, and a force of southern orcs only hours behind him. Since the " "captain’s death we’ve been sneaking in the woods, pretending to be a much " "larger force, trying to hold this side of the hills." msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:457 msgid "" "It’s a rogue half-elven wizard called Gulder. He was using the powers of " "Domination that Gulcyn used to have, all those years ago. He took Dorest by " "surprise, and next he’s going to attack Elengavion Castle! What’s more, he " "has a great host of southern orcs at his command; I have never seen so many " "orcs before!" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:461 msgid "" "Southern orcs? How has he been able to control orcs? They do not normally " "listen to what humans say, do they?" msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:465 msgid "" "Yes, that’s true. Domination does not work on orcs. … I don’t know, milady. " "I was too busy trying to escape before I too was enslaved." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:469 msgid "" "Very well. I will take care of the orcs here. We must continue in this " "direction to reach the mountains of Dorth anyway. Sergeant Cryndil, please " "return to the castle at once. Merllow, would you be willing to come with us, " "honored sage? We will need your magical arts to defeat the southern orcs." msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:473 msgid "Why, certainly. I am no use to anyone, blundering about in the woods…" msgstr "" #. [message]: id=Elanglois_fake #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:477 msgid "" "Sergeant Cryndil! Sir! May I go with Major Háwclyn? I would like to help " "forge a legend." msgstr "" #. [message]: id=Cryndil #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:481 msgid "" "Eh, that’s the ranking officer’s decision, not mine. Still, taking one " "soldier fewer back to the castle does no harm that I can see." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:485 msgid "Yes, he seems keen. I will gladly take him." msgstr "" #. [message]: id=foap_trait_choice, speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:490 msgid "You may choose Elanglois's trait" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:494 msgid "He should be faster." msgstr "" #. [message]: id=Elanglois_fake #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:498 msgid "I got the 'quick' trait!" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:524 msgid "He should be stronger." msgstr "" #. [message]: id=Elanglois_fake #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:528 msgid "I got the 'strong' trait!" msgstr "" #. [option]: id=foap_trait_choice, speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:554 msgid "He should be tougher." msgstr "" #. [message]: id=Elanglois_fake #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:558 msgid "I got the 'resilient' trait!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:600 msgid "You can now recruit Merllow the Sage’s Followers." msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:627 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:179 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:477 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:283 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:293 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:114 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:149 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:176 msgid "Death of Merllow" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:646 msgid "Aargh!" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:654 msgid "" "I still see no reason for southern orcs to lurk here, whether they came of " "their own accord or because Gulder sent them." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:658 msgid "" "That small river leads in the direction of the Mountains of Dorth. We should " "follow it. There will be a bridge to get across the River Bork." msgstr "" #. [message]: speaker=Merllow #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:672 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:522 msgid "Aaaargh…!" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:676 msgid "" "Oh, no! That is a fatal blow to my mission. What will I do without his " "knowledge of magic??" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:691 msgid "I have failed my Queen and my people…" msgstr "" #. [scenario]: id=14_In_the_Swamps #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:5 msgid "In the Swamps" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:21 msgid "" "Háwclyn and the party travelled a long distance along the small river; " "however, their quest for the Princess Alingwen had barely begun. When they " "just crossed the River Bork, a certain saurian was preparing to do battle " "with a force of southern orcs." msgstr "" #. [side]: type=Southern Savage, id=Bongasa #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:94 msgid "Bongasa" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:140 msgid "Latoromo" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:143 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:130 msgid "Mage-led Orcs" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:167 msgid "First defeat the Orcish Mage" msgstr "" #. [message]: speaker=Bongasa #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:237 msgid "Let’s claim these lands for orcs!" msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:246 msgid "Kyeee… why are sssouth orcs in my territory?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:250 msgid "" "Sir, may we offer you our help? We are no friends of orcs, and we must fight " "past them to get to the Mountains of Dorth in any case." msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:259 msgid "" "Tccht! Ssstrange! Why you carry the elvish banner when you are not captain " "or marshal? Tcht! You must be fake elf…" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:263 msgid "I am Háwclyn, son of Elen-Garil." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:267 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:468 #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:336 msgid "And I am Zylvia, daughter of Lord Zluld." msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:276 msgid "" "Elen-Garil? And Tsss-luld…? I have heard those namess… Ah, Elvanadíon’s " "right-hand man, and his younger brother! … You may join." msgstr "" #. [unit]: id=Vladnir, type=Drake Alchemist #. [unit]: type=Drake Alchemist, id=Vladnir #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:296 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:985 msgid "Vladnir" msgstr "" #. [message]: speaker=Vladnir #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:323 msgid "" "Goblins? Orcs? Berserkers? Here? And southern raiders at that!? What is the " "land coming to?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:327 msgid "Who is that?" msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:331 msgid "" "Tsss. Friend. Name Vladnir. Leave him alone though. Likess ssaurians. Lesss " "fond of other ground-crawlerss." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:372 msgid "To Prestim" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:390 msgid "To Lmarig" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:403 msgid "We are out of time!" msgstr "" #. [message]: id=Bongasa #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:413 msgid "Oh, no! Curse it, they’ve butchered the shaman!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:417 msgid "… Ha… ha… ha… This is not the end… Gulder… for Gulder…" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:425 msgid "Wait, that is exactly what Rhyss said." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:429 msgid "Does that mean the orcish mage was also controlled by Gulder?" msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:433 msgid "" "Hmmm… Perhaps Gulcyn’s arts depend on the sensitivity of the victim’s brain. " "It might not work for most orcs, but it might work for their shamans…" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:437 msgid "" "So you mean Gulder could control the orcish shamans, and they could command " "the southern orcs?" msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:441 msgid "I am just saying it might be a possibility…" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:445 msgid "" "I do hope you are wrong, Merllow, but I think we should now make all " "possible haste." msgstr "" #. [message]: speaker=Xizzyx #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:496 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:559 msgid "" "Haaawclyn, Tsss-ylvia, you fought well. If you need to get into mountains of " "Dorth, you had better clime from the northeassst. You may take ssaurianss " "warriorss, who will guide you, in a case of seeing some drakesss." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:500 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:563 msgid "Thank you, sir." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:504 #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:567 msgid "You can now recruit Saurian Skirmishers." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:526 msgid "Merllow the Sage! Oh no! We still needed his help." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:539 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:453 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:568 msgid "Aaarh…" msgstr "" #. [scenario]: id=15_Dwarvish_Warden #. [unit_type]: id=Dwarvish Warden, race=dwarf #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:5 #: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:4 msgid "Dwarvish Warden" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:20 msgid "" "Háwclyn and his party followed Xizzyx’s directions, guided by his men, but " "it was not an easy journey. Soon after they reached the foothills of the " "Mountains of Dorth, they encountered a notable dwarvish warrior, a meeting " "that was to prove critical to their mission." msgstr "" #. [unit]: type=Saurian Ambusher, id=Kerxnix #. [unit]: type=Saurian Skirmisher, id=Kerxnix #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:61 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:72 msgid "Kerxenix" msgstr "" #. [side]: type=Dwarvish Noble, id=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:87 #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:88 msgid "Turuk" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Thdurus #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:159 msgid "Thdurus" msgstr "" #. [side]: type=Southern Warmaster, id=Tuweng #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:207 msgid "Tuweng Kli’ike" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:245 msgid "Rodaroti" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:287 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:118 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:145 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:172 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:203 msgid "Death of Turuk" msgstr "" #. [message]: id=Kerxnix #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:323 msgid "This way, sssir!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:354 msgid "Uh-oh! There is another group of Southern Orcs!" msgstr "" #. [message]: id=Orcish Mage #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:358 msgid "… Take… over… here…" msgstr "" #. [message]: id=Tuweng #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:362 msgid "Yes! Sir!" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:366 msgid "" "Hey, elf lad! I judge ye are nae friends tae the orcs! Help me fight these " "southern marauders! They shouldnae be this far from their homelands!" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:370 msgid "" "Gladly, sir. If we are to find the Princess Alingwen, we would have to fight " "our way past them in any case." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:374 msgid "" "‘Princess Alingwen’…? Hmmm… That name is no’ familiar to me, but I do know " "an elven sorceress wi’ a talisman very like that one you bear." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:378 msgid "Really? Sir, do you know where this sorceress lives?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:382 msgid "" "I am the Warden o’ the Mountains o’ Dorth. Ah ken everything about this " "range, but the tellin’ can wait ’til after the battle." msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:401 msgid "Aaargh…!" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:405 msgid "" "Merllow the Sage! Oh no, that is a grievous loss! We still needed his help!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:418 msgid "Urgh…! This is not the end… Gulder! … For Gulder…" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:426 msgid "What did he say?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:430 msgid "I am becoming increasingly sure you were right, Merllow the Sage." msgstr "" #. [message]: speaker=Merllow #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:434 msgid "Well, I… ahem… thank you …" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:460 msgid "Well fought, young elf. Now, who be ye?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:464 msgid "" "I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern " "Greenwood." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:472 msgid "Eh! What?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:487 msgid "" "Oho! Elen-Garil’s son an’ Zluld’s daughter, seeking the elven sorceress I " "talked about? This is clearly a mission of some importance to your people. " "Is it, by chance, connected to these sudden attacks by southern orcs, and " "the strange behaviour o’ their shamans? Come wi’ me and tell me what has " "come to pass in your city." msgstr "" #. [scenario]: id=16_Drake_Lord #. [unit_type]: id=Drake Lord, race=drake #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:5 #: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:4 msgid "Drake Lord" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:14 msgid "" "Háwclyn and Zylvia told Turuk everything about the son of Gulcyn and their " "theory that he was using orcish shamans to command the southern orcs. They " "also explained why their Queen believed it was vital to enlist the help of " "her half-sister Alingwen." msgstr "" #. [unit]: id=Rambaltas, type=Dwarvish Runesmith #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:61 msgid "Rambaltas" msgstr "" #. [side]: id=Falci-Nyess, type=Drake Lord #. [side]: id=Falci_Nyess, type=Drake Lord #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:80 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:47 msgid "Drakes" msgstr "" #. [side]: id=Falci-Nyess, type=Drake Lord #. [side]: id=Falci_Nyess, type=Drake Lord #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:83 #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:49 msgid "Falci-Nyess" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:139 msgid "Move one unit to the item you want it to have." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:199 msgid "" "Ye unnerstan’, that last battle was merely the latest we’ve had. I think the " "orcs are using the port at Prestim. I dinnae see another way fer southern " "orcs tae range this far north." msgstr "" #. [message]: speaker=Falci-Nyess #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:203 msgid "" "They certainly cannot have passed through Wesnoth itself, now that King " "Haldric has put his house in order. But whatever the cause, something " "extraordinary is going on. So, what now, my friend?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:207 msgid "" "I will guide our guests tae the Mistress of Eisheim, the lady Ameck. They " "said ‘Princess Alingwen’, but I dinnae doubt it’s her. I reckon Eisheim is " "the place tae start. … Is Shoko still here?" msgstr "" #. [message]: speaker=Falci-Nyess #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:211 msgid "Of course! SHOKO!!" msgstr "" #. [unit]: type=Elvish Shaman, id=Shoko #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:216 msgid "Shoko" msgstr "" #. [message]: speaker=Shoko #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:233 msgid "Coming, Lord Falci-Nyess." msgstr "" #. [message]: speaker=Shoko #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:238 msgid "" "Oh! Guests! Greetings… I am Shoko, foster daughter of Turuk. How do you do?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:242 msgid "" "Shoko, lass. This is a party fra’ the Greenwood. I have tae tek them tae see " "Mistress Ameck. She is a hard lady tae deal with, especially for me. Will ye " "come wi’ us tae help smooth our meeting?" msgstr "" #. [message]: speaker=Shoko #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:246 msgid "I would love to, father. It will be a pleasure." msgstr "" #. [message]: speaker=Falci-Nyess #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:258 msgid "" "I will post extra guards until you all return. Take some extra gold with " "you. And… here, a little trinket." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:274 msgid "" "A unit wearing this ring will heal by 4 hitpoints per turn. If " "poisoned, it will recover from the poisoning instead." msgstr "" #. [object]: id=red_ring #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:353 msgid "Ring of Recovery" msgstr "" #. [object]: id=red_ring #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:355 msgid "" "While wearing the ring of recovery, a unit will heal by 4 hitpoints per " "turn. If poisoned, the poison will be removed instead." msgstr "" #. [message]: speaker=Falci-Nyess #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:371 msgid "" "Take care, all of you, and be wary around Mistress Ameck. She once turned " "one of my enforcers to stone, so do not make her angry, no?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:381 msgid "… In… Indeed." msgstr "" #. [regenerate]: id=recovery #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:400 msgid "recovery" msgstr "" #. [regenerate]: id=recovery #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:401 msgid "female^recovery" msgstr "" #. [regenerate]: id=recovery #: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:402 msgid "" "The unit will heal by 4 hitpoints per turn. If it is poisoned, the poison " "will be removed instead." msgstr "" #. [scenario]: id=17_Mountain_Path, id=staff_speed_fake ( #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:5 msgid "Mountain Path" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:20 msgid "" "After the meeting with the Warden and the drake Lord, Háwclyn and his party " "set off into the deep mountains in search of Princess Alingwen. The " "dangerous terrain still made their route uncertain, but they were " "accompanied by skilled guides and many powerful fighters." msgstr "" #. [side]: type=Troll Warrior, id=Troll Warrior #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:89 msgid "Troll Warrior" msgstr "" #. [side]: type=Great Troll, id=Great Troll #. [side]: type=Troll Shaman, id=Rok #. [side]: type=Troll Shaman, id=Troll Shaman #. [side]: type=Troll Warrior, id=Troll Warrior #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:91 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:111 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:172 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:88 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:107 msgid "Trolls" msgstr "" #. [side]: type=Troll Shaman, id=Troll Shaman #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:109 msgid "Troll Mage" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:137 msgid "" "We must pass through here to reach Eisheim. There used to be a mage’s " "college west of here, but it was abandoned some years ago." msgstr "" #. [message]: speaker=Shoko #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:141 msgid "Yes, trolls have taken over here now; we will have to be careful." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:145 msgid "" "You can now recruit Dwarvish Scouts and Drake Fighters, and " "can recall Turuk's followers." msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:158 msgid "Hint: Send one or two units to the west" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:211 msgid "Oh, that’s a staff of speed! One of us should take it!" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:224 msgid "Stand ready, everyone!" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:268 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:342 msgid "" "Oh, this tunnel was built by us a long time ago… Trolls don't go through it, " "though. We played a trick so that the tunnel makes sounds that the trolls " "dislike when a wind blows." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:274 #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:348 msgid "" "Oh, that tunnel was built by us a long time ago… Trolls don't go through it, " "though. We played a trick so that the tunnel makes sounds that the trolls " "dislike when a wind blows." msgstr "" #. [object]: id=foap_staff #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:409 msgid "Staff of Swiftness" msgstr "" #. [object]: id=foap_staff #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:412 msgid "This staff will grant the bearer swift movement." msgstr "" #. [object]: id=foap_staff #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:413 msgid "Only magical beings can wield such an object." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:466 msgid "This magical potion adds 5 to the taker’s maximum hitpoints." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:471 msgid "Should I take this potion?" msgstr "" #. [object]: id=potionhp #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:481 msgid "Potion of HP" msgstr "" #. [object]: id=potionhp #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:484 msgid "" "This potent draught will permanently add 5 points to the drinker’s maximum " "hitpoints." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:499 msgid "" "Bottoms up! Seems it was left here on purpose. Perhaps Vladnir has been here…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:509 msgid "… ‘Vladnir’? I have heard that name before…" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:513 msgid "We ran across him in the swamp! Remember?" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:551 msgid "… Goodbye… father… now I will see Mama again." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:555 msgid "" "Rend my beard! Sho-Shoko! … Beloved foster daughter! My heart is broken!" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:582 msgid "One troll is vanquished, but there is still one west o’ here." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:594 msgid "Urghgh…" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:608 msgid "Now only tha’ eastern troll remains." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:617 msgid "All right, let’s keep moving. Eisheim isnae far fra’ here." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:621 msgid "I am glad to hear it." msgstr "" #. [scenario]: id=18_Hydra_Cavern #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:6 msgid "Hydra Cavern" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:14 msgid "" "The party pressed on into the very heart of the mountains. The quickest " "route to Eisheim was via a partly-flooded cave which at that time had been " "taken over by nagas and other, deadlier monsters." msgstr "" #. [unit]: type=Drake Fighter, id=Verle #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:47 msgid "Verlé" msgstr "" #. [side]: type=Foap Hydra, id=Apakura #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:64 msgid "Apakura" msgstr "" #. [side]: type=Foap Hydra, id=Jata #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:111 msgid "Jata" msgstr "" #. [side]: type=Naga Myrmidon, id=Milaxilis #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:138 msgid "Milaxilis" msgstr "" #. [side]: type=Troll Shaman, id=Rok #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:165 msgid "Rok" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:212 msgid "Move Háwclyn to the exit" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:253 msgid "" "This damp lair is tha’ shortest route tae Eisheim. Unfortunately there are " "monsters living here now. My brave friend tried to drive them out in weeks " "ago, but he has been missing since then. We should try tae avoid them as far " "as we can." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:257 msgid "" "If we must fight, then so be it, but I would be glad to pass through " "peacefully. I must say, this place must become a torrent when the rains come." msgstr "" #. [message]: id=Shoko #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:261 msgid "" "Oh yes, snow-melt collects in this cavern. In spring the sound of the " "waterfalls can be heard two leagues away. Last winter, some nagas followed " "the river up from the foothills and decided they liked it here, but the " "trolls are not at all happy to be sharing their cave." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:265 msgid "We should hurry. We are running out of time to return home." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:304 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:911 msgid "A chest of gold! That’s a stroke o’ fortune!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:339 msgid "Gold! That’s a stroke o’ good luck!" msgstr "" #. [object]: id=bow-crystal #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:379 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:470 msgid "Crystal Bow" msgstr "" #. [object]: id=bow-crystal #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:380 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:471 msgid "" "Crystal Bows are extraordinary magical weapons made long ago by a dwarven " "stonecrafter, and given as gifts to the elves of the Silent Forest. The " "arrows they fire become imbued with faerie essence, and those injured by " "them are suddenly overcome with a strange weakness. The weakness passes " "after a while, but while it remains it is a deadly handicap in combat." msgstr "" #. [object]: id=bow-crystal #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:391 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:482 msgid "" "This is a very heavy bow. A powerful archer could use it, but I, alas, " "cannot." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:402 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:493 msgid "" "Oh, that is a Crystal Bow! Those were a famous gift to the elves, made by my " "people many centuries ago! Shoko’s real father had one. He was Captain of " "the Gray Wardens of the Silent Forest. Check it! It may have an inscription." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:406 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:497 msgid "" "We are finally able to have a daughter. We have named her Sioclya. Thanks be " "to Eloh.\n" "11th day of the new year, 212YW. Hirandel me scripsit" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:412 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:503 msgid "" "Anoint mae beard! That bow belonged tae Shoko’s real father! That is " "amazing! Shoko’s birth name was Sioclya, but in dwarf-runes that becomes " "‘Shoko’, ‘lovely gem’. She is lovely, isn’t she?" msgstr "" #. [message]: id=Shoko #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:416 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:507 msgid "" "I have always thought of you as my real father, Turuk. I care not if that " "sounds foolish." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:420 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:511 msgid "Bless ye, lass. Bless ye." msgstr "" #. [effect]: type=arcane #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:432 #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:523 msgid "crystal bow" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:566 msgid "" "The magical rune on the encampment will change a unit’s alignment to " "chaotic." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:571 msgid "" "A chaos rune! Ye ken, I have heard that trolls are sometimes born as lawful " "creatures, fearing the night an’ unafraid tae move by day. Troll shamans use " "a special ritual to set them aright." msgstr "" #. [message]: id=Shoko #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:575 msgid "" "I have heard that trolls are not actually born. One troll buds off another " "smaller troll, which then grows on its own." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:579 msgid "Then, there are no troll women? That’s extraordinary!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:583 msgid "I wonder if that magic rune might work on one o’ my followers?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:626 msgid "Ancestors’ beards, it worked!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:659 msgid "" "Only innately magical races, such as trolls or drakes, can use these runes." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:673 msgid "Farewell, father… Now I will see Mama again…" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:677 msgid "Shoko! This parting breaks my heart." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:690 msgid "Graaa!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:698 msgid "Look! There is something behind him." msgstr "" #. [unit]: type=Dwarvish Fighter, id=Cholas #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:708 msgid "Cholas" msgstr "" #. [message]: id=Cholas #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:728 msgid "Phew! Thank you, Warden, thank you! I thought I’d ne’er get oot." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:732 msgid "" "I didnae think I’d see you again, Cholas. I am proud of you! Follow me and " "fight again, an’ we’ll broach a cask later, tae celebrate your return!" msgstr "" #. [message]: id=Cholas #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:739 msgid "My pleasure, sir!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:762 msgid "Northwards! We cannae rest yet, there may be more monsters tae slay!" msgstr "" #. [message]: speaker=unit #. [message]: type=Yeti #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:779 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:352 msgid "GRAAA!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:787 msgid "Keep moving, keep moving!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:807 msgid "Move on! We cannae tarry here! More monsters may come!" msgstr "" #. [scenario]: id=19_Eisheim #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:5 msgid "Eisheim" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:20 msgid "" "Finally, they approached Eisheim, the present abode of Princess Alingwen. " "Eisheim was located deep in the mountains, thoroughly isolated and " "inaccessible to all but the most determined travellers. Naturally, the route " "continued to present a number of dangers…" msgstr "" #. [side]: type=Yeti, id=Snow Monster #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:57 msgid "Frost Monster" msgstr "" #. [side]: type=Yeti, id=Snow Monster #. [side]: type=Yeti, id=Yeti #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:59 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:48 msgid "Yetis" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:185 msgid "We are here. This is the burgh of Eisheim. It is nae a big place." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:199 msgid "My goodness! … An ice monster!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:203 msgid "" "Aye, lad, yetis. They do come up here sometimes, although they usually stay " "south-east o’ the town. We must tread cautiously." msgstr "" #. [message]: id=Shoko #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:207 msgid "" "Eisheim is home to many Oreads, snow fairies, whom Ameck commands. And " "because of the fairies, unicorns gather here too. They are wont to " "discourage all outsiders, even me." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:218 msgid "… Goodbye… father… Now I will see Mama again…" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:222 msgid "" "Noo, Sho…Shoko!! … Beloved foster daughter! How can I go on without you…?" msgstr "" #. [unit]: id=Ameck, type=Royal Sorceress #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:235 msgid "Ameck" msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:285 msgid "" "Hold! All of you! Turuk, you stone-headed old fool! I warned you not to " "bring anyone here!" msgstr "" #. [message]: id=Shoko #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:289 msgid "Please, Mistress Ameck! Listen to us! The situation is grave!" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:299 msgid "Very well. Come over here, please!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:324 msgid "" "Forgive me, ma’am, but our guests ha’ travelled many days tae find ye. And " "we ourselves ha’ been troubled by southern orcs coming tae invade us." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:328 msgid "" "I care not one whit what orcs do, nor do I care very much for my former " "people. I told you that, did I not? But you, young man, you carry my half-" "sister’s white-gold talisman, twin to my own. Who are you?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:332 msgid "" "I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern " "Greenwood. We came here to ask for your help, your highness." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:340 msgid "" "Those are two names that I have not heard for many years. How are they now? " "And how is my sister?" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:344 msgid "" "Háwclyn and Zylvia told Ameck everything that had happened back in the " "Greenwood: the Dorest humans breaching the peace accord; the rising numbers " "of southern orcs; and their theory about Gulder controlling the orcs via " "their shamans. Ameck listened closely, then began laughing blackly." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:349 msgid "" "Ha ha ha! They make me an exile from the forest, fearing my power and " "disliking my blood. But as soon as they need me I am graciously permitted to " "return. How very flattering. Ha ha!" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:353 msgid "I told ye she might be hard tae deal with." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:357 msgid "" "Ameck continued laughing for a while, but then the fey mood began to leave " "her." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:362 msgid "" "(Sigh) But clearly I am needed. It is my duty to return; I " "cannot shirk it. It may be my destiny to set these things right. The seed " "was set when my vile father, Baldres, attacked the Greenwood elves. And " "Gulder went a little mad, I think, when his father Gulcyn died during my " "training. I am the link between all three – perhaps the one person living " "who can make good on those old wrongs.\n" "Still… I am not sure how Gulder gained such great power that he can control " "orcish mages. I was twice his power and more, even without my talisman, and " "I could not do that…\n" "Well. We shall see. Follow me, please." msgstr "" #. [scenario]: id=20_Ice_Monsters #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:4 msgid "Ice Monsters" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:9 msgid "" "Háwclyn and Zylvia’s story had persuaded the Princess to return with them. " "They set off almost immediately for the southern Greenwood. But their return " "route also passed through dangerous territory." msgstr "" #. [side]: type=Yeti, id=Yeti #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:51 msgid "Yeti" msgstr "" #. [side]: type=Great Troll, id=Great Troll #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:86 msgid "Tsok" msgstr "" #. [side]: type=Troll Warrior, id=Troll Warrior #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:106 msgid "Strong Äg" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:204 msgid "" "This is the shortest route, but we must beware of trolls.\n" "Täkel! You stay in Eisheim! You’ll not find any troll maidens to your " "liking, heart-broken one." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:214 msgid "I find the yetis a bigger worry." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:218 msgid "" "They just want to be left alone. As long as we do not disturb them, they " "will not harm us." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:222 msgid "" "You can now recruit Snow Shamans.\n" "Note: Snow Shamans do not heal, although they can advance to unit types that " "do." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:247 msgid "No, that was a yeti village! That will provoke them!" msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:286 #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:324 msgid "I warned you not to disturb them." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:449 msgid "" "I never thought I would see yetis fighting for us! What fearsome creatures " "they are!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:465 msgid "Aaarr" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:479 msgid "Beware! There is another one in the south. Make haste!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:496 msgid "Aaargh… ME… beaten?" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:510 msgid "Beware! There is still another one in the north. We must yet hurry!" msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:525 msgid "I hope the yetis will have some peace now." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:531 msgid "Whew…" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:548 msgid "" "Täkel! I told you to go back to Eisheim! I’ll turn you to stone if you do " "not listen to me." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:559 msgid "" "Poor beast, his grief is breaking his mind. He cannot even remember how to " "talk any more.\n" "Listen, silver one, this will freeze your pain for a while; more, I cannot " "do. Shhh–" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:598 msgid "Eh…" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:602 msgid "" "Do not worry, son of Elen-Garil. That was a little sorcery. My spell will " "fade with the next sunset." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:608 msgid "Let us begone." msgstr "" #. [scenario]: id=21_Coalition_of_Orcs #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:4 msgid "Coalition of Orcs" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:9 msgid "" "Back at the halls of Falci-Nyess, the sounds of a fierce battle could be " "heard." msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:127 msgid "Porspniang" msgstr "" #. [side]: type=Southern Warmaster, id=Gyganitonk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:184 msgid "Gyganitonk" msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:217 msgid "Orongayga" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #. [side]: type=Orcish Warlord, id=Orongayga #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:218 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:247 #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:286 msgid "Local Orcs" msgstr "" #. [message]: id=Orongayga #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:243 msgid "" "Gwaha… ha! The southern companies have arrived at last! We have all the " "forces we need to rip power from the claws of the cursed drakes and the " "anklebiters! Slaughter them all!" msgstr "" #. [message]: id=Gyganitonk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:247 msgid "Let the rocks run with blood! Kill everything!" msgstr "" #. [message]: speaker=Falci_Nyess #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:251 msgid "" "Turuk! A few more hours and you might have been too late. The southern orcs " "have found some local allies. I was worried that might happen. But I see you " "have persuaded Mistress Ameck to come back with you. That is good news." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:256 msgid "Good day to you, Falci-Nyess." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:260 msgid "Aye. But nae more talk; we ha’ a hard battle ahead." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:378 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1107 msgid "Aaah…!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:392 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1121 msgid "4" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:441 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1171 msgid "RooAARRR!!" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:523 msgid "" "Hoy, Turuk, remember the battle by the Silent Forest? A lot of orc-heads " "flew that day! And we rescued Shoko from that orc encampment!" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:527 msgid "Ah! That was a long time ago. Shoko was just a baby back then." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:542 msgid "Ugg…! Turuk, I must… entrust my warriors… to you…" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:546 msgid "" "Alas! Of course, old friend. Of course.\n" "Háwclyn, my lad, ah’m deeply sorry, but my duties will now bind me tae the " "mountains for many months. I will nae be able tae accompany ye, as I’d been " "plannin’." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:560 msgid "Aaark… " msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:591 msgid "Aaargh… I lost a mission." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:622 msgid "… Gulder… for Gulder… more orcs… always more…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:660 msgid "" "This is terrible! Orcs are banding together across a wider area than ever " "before. This coalition of orcs endangers everyone else, whether elf or " "dwarf, drake, saurian or human…" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:664 msgid "" "I thought of asking Ghidsaurs the dragon to defeat them, but he does not " "really listen to me. Mistress Ameck, would you be willing to come with me to " "his cave? I believe you know him well." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:668 msgid "" "I may be able to persuade him… But what of our mission to the Greenwood?" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:672 msgid "" "We will be able to hold our own, your highness. We sent for reinforcements " "from the northern Greenwood. They should have arrived by now. The orcs will " "not defeat us easily." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:676 msgid "Brave words, Háwclyn. I pray you are right." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:680 msgid "" "Come, Zylvia! Elves, in their home forest? Even if the orcs and the humans " "attacked together, we would be able to withstand them." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:684 msgid "But, what if Gulder can bend elves to his will?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:688 msgid "" "Lass, there’s nae use frettin’. Always fight the foe in front o’ ye, no’ the " "one a week fra’ now. Let’s move on!" msgstr "" #. [scenario]: id=22_Dragon_Cave, id=Poseidon ( #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:5 msgid "Dragon Cave" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:9 msgid "" "Guided by Falci-Nyess, Háwclyn and his party cautiously approached the cave " "of Ghidsaurs the dragon. The cave was located a little way south of the " "previous battle, which meant it was not on Háwclyn’s return route in any " "case." msgstr "" #. [unit]: type=Drake Glider, id=Orrinash #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:42 msgid "Orrinash" msgstr "" #. [side]: type=Merman Entangler, id=Entangler #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:60 msgid "Murmoroa" msgstr "" #. [side] #. [side]: type=Merman Entangler, id=Entangler #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:62 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:220 msgid "Dragon’s" msgstr "" #. [unit]: type=Merman Triton, id=Triton #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:79 msgid "Triton" msgstr "" #. [unit]: type=Merman Hoplite, id=Poseidon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:86 msgid "Poseidon" msgstr "" #. [side]: type=Sea Serpent, id=Habo #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:110 msgid "Serpents" msgstr "" #. [side]: type=Sea Serpent, id=Habo #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:113 msgid "Habo" msgstr "" #. [side]: type=Giant Spider, id=Spider #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:205 msgid "Arakne" msgstr "" #. [side]: type=Giant Spider, id=Spider #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:207 msgid "Elementals" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:265 msgid "" "This is Ghidsaurs’ cave. He has made it very difficult to reach his " "stronghold. Only the bravest ever come here. Unfortunately, he takes very " "little notice of drakes even when we bring many warriors. That is why we " "need Mistress Ameck – pardon me, your highness – if we are to see him." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:269 msgid "It will be nice to see the old lizard again. I hope he is well…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:273 msgid "Why does he usually ignore drakes?" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:277 msgid "" "Well, he won’t eat us, but, if we cannot be eaten… I suppose we are of no " "interest to him…" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:281 msgid "Keep moving. Time marches; so should we!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:289 msgid "Move Háwclyn or Ameck to the dragon’s stronghold" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:293 msgid "Death of Poseidon or Triton" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:297 msgid "Hint: splitting your forces is effective on this level" msgstr "" #. [label] #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:418 msgid "Dragon’s Chamber" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:474 msgid "" "I have been studying the workings of the ‘dragon’s keys’, and it seems each " "key works once only. Thus it is important the apply it to the correct " "‘symbol-of-gateway’, if the pathway to the Dragon’s stronghold is to " "be opened. Finding a suitable key is my current challenge….\n" "Memorandum: ‘symbol-of-gateway’ is an ungainly term. Must find " "a better." msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:486 msgid "" "These are Vladnir’s notes, I am sure. He is always dropping things. Did he " "mean to drop this…? I will keep it, to return to him." msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:492 msgid "" "Those are Vladnir’s notes, I am sure. He is always dropping things. Did he " "mean to drop that, I wonder? Keep it for now. We will return it to him when " "we see him." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:518 msgid "Oh, good! There is a key I can see!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:523 msgid "Uh-Oh! The key has just been eaten by a serpent!" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:527 msgid "" "Umm… But according to Vladnir’s notes, the key is not only one. Hopefully, " "that was not a suitable key." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:551 msgid "" "A thousand reflections, a glint in the dark\n" "Most are just stones, but one is a spark;\n" "A sliver of metal that waits for the one\n" "With eyes sharp enough to tell metal from stone" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:559 msgid "An ancient riddle. I like the one about rubies better." msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:577 msgid "Oho! That is hopefully the suitable key that Vladnir wrote about…" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:621 msgid "" "A sword of flame! What a marvel! But only a very few expert swordsmen could " "wield such a blade." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:625 msgid "Should I take up this blade?" msgstr "" #. [option]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:627 msgid "Yes." msgstr "" #. [effect]: type=blade #. [object]: id=flame_sword #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:635 #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:665 msgid "flame sword" msgstr "" #. [object]: id=flame_sword #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:636 msgid "The sword gives its wielder a powerful new melee attack." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:704 msgid "Ai! It burns! I’m not able to handle it." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:710 msgid "I am no swordsman, alas. Another unit should use it." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:761 msgid "The rock is moving again!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:814 msgid "Hmmm… It seems this key is not suitable here." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:849 msgid "Ho! Look there! The wall on yonder side is moving." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:878 msgid "" "The wall on the other side is moving…\n" "Something’s there!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:934 msgid "The rock is moving!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:951 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:777 #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:803 msgid "You gain a bonus of 100 gold!" msgstr "" #. [message]: id=Poseidon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:958 msgid "Stand back! You may not kill me or Triton, my son." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:962 msgid "" "Sir, I prefer not to kill anyone, save for orcs. But… you have made me " "curious. Why not you two?" msgstr "" #. [message]: id=Poseidon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:966 msgid "" "Why, because this is the cave of Ghidsaurs the Dragon, and we are " "under his protection. You, I might add, are not." msgstr "" #. [message]: speaker=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1011 msgid "Vladnir! What are you doing here?" msgstr "" #. [message]: speaker=Vladnir #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1015 msgid "" "Falci-Nyess, old friend. I am glad to see you. I tried to visit Ghidsaurs " "with news of what has been happening, but some mermen caught me and put me " "in this cage." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1019 msgid "" "… ‘Vladnir’? Honored drake, are you the one who has been leaving potions " "behind – and a magic staff?" msgstr "" #. [message]: id=Vladnir #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1023 msgid "" "Yes. I am only an enchanter, not a fighter, alas. I would love to slay orcs, " "but my strength is not great enough. All I can do is some modest alchemy… I " "had hoped to persuade Ghidsaurs to venture forth and eat a few orcs. But I " "couldn’t even fight off the mermen." msgstr "" #. [message]: speaker=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1027 msgid "" "We too intend to visit Ghidsaurs, and we hope to tempt him forth. Come with " "us, old lizard; help us defeat the orcs. Your magic is no small thing, for " "all you claim that it is." msgstr "" #. [message]: speaker=Vladnir #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1037 msgid "" "Ah, you flatter an old drake. But I will come with you.\n" "By the way, according to my research, the path you took was much harder to " "see Ghidsaurs the Dragon than stepping on the northern rune sign." msgstr "" #. [message]: speaker=Vladnir #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1045 msgid "Ah, you flatter an old drake. But I will come with you." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1057 msgid "Oh, no, you will not go on without me." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1070 msgid "… I was under Ghidsaurs’ protection. He will make you pay for this…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1083 msgid "Ghidsaurs will avenge me… I was his favorite… You will be sorry…" msgstr "" #. [unit]: id=Dragon, type=Fire Dragon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1268 msgid "Ghidsaurs" msgstr "" #. [message]: id=Dragon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1283 msgid "Welcome to my cave. Who is today’s brave morsel?" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1287 msgid "I am. Greetings, Ghidsaurs. I am glad to see you well!" msgstr "" #. [message]: id=Dragon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1291 msgid "" "… Ameck? … Oh no, I couldn’t eat you! You haven’t been properly prepared! " "What are you doing here, little sorceress? I thought you intended to remain " "in Eisheim for the rest of your life." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1295 msgid "" "That was my intention. But these Greenwood elves brought baleful tidings " "from home, and I could not find it in my stony heart to refuse them. … Will " "you help them take Prestim away from its orcish owners?" msgstr "" #. [message]: id=Dragon #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1299 msgid "" "Very well. Orcs taste good enough, if you roast them. … What exactly were " "the baleful tidings they brought you, Ameck?" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1303 msgid "" "They told the great dragon of all that had come to pass, finishing with the " "news of orcs banding together, perhaps across the entire land. When the port " "of Prestim came under discussion, Merllow spoke:" msgstr "" #. [message]: id=Merllow #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1308 msgid "" "We should send a garrison force to Prestim. After the orcs have gone, the " "city must be occupied, or they will simply retake it. I will go with the " "garrison force." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1312 msgid "" "Very well. Merllow the Sage, thank you for helping us. Good luck with taking " "Prestim. If we all survive, I hope to see you again some day…" msgstr "" #. [message]: id=which_way_2, speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1321 msgid "You may choose the next action." msgstr "" #. [option]: id=which_way_2, speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1324 msgid "" "Return to Elengavion with Háwclyn, Zylvia and Princess Ameck as soon as " "possible." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1328 msgid "To Elengavion!" msgstr "" #. [option]: id=which_way_2, speaker=narrator #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1343 msgid "" "Capture Prestim with Merllow, Falci-Nyess and Ghidsaurs before returning to " "Elengavion." msgstr "" #. [message]: speaker=Falci_Nyess #: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1347 msgid "Well, then, let us take Prestim!" msgstr "" #. [scenario]: id=22b_At_Prestim #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:4 msgid "The Battle at Prestim" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:19 msgid "" "Falci-Nyess, Merllow and Ghidsaurs split away from Turuk and the elves, and " "set out for Prestim, there to defeat the southern orcs and their local " "allies. It was 237YW…" msgstr "" #. [unit]: type=Armageddon Drake, id=Gadora #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:54 msgid "Gadora Matursk" msgstr "" #. [unit]: type=Armageddon Drake, id=Dodora #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:66 msgid "Dodora Matursk" msgstr "" #. [side]: id=Lord Prestim, type=Orcish Sovereign #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:81 msgid "Hogor, Lord of Prestim" msgstr "" #. [side]: id=Corac Lokhaba, type=Southern Warmaster #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:222 msgid "Corac Lokhaba" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:246 msgid "Swordmaster Tark" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:264 msgid "The city of Prestim lies ahead." msgstr "" #. [message]: id=Merllow #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:268 msgid "We will fall on the orcs like a burning wave!" msgstr "" #. [message]: id=Dragon #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:272 msgid "RooAARRR!!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:276 msgid "" "Recalling Falci-Nyess's Drakes from Coalition of Orcs scenario is " "available." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:285 msgid "Defeat Hogor, Lord of Prestim" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:289 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:180 msgid "Death of Falci-Nyess" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:297 msgid "Death of Ghidsaurs" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:304 msgid "Extra bonus by defeating each enemy leader" msgstr "" #. [message]: id=Xizzyx #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:520 msgid "" "… More eager orc-killerss! Tcchhtt! Make way! Ssave ssome for uss! Hsss-sss-" "sss!" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:524 msgid "Oh, Xizzyx! Bless you! Your timing is as good as ever!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:704 msgid "Oh no, I can’t fall now; you need me still… Tell Turuk –" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:717 msgid "" "I never thought Ghidsaurs could be defeated! These orcs are stronger " "than I imagined! Retreat!" msgstr "" #. [message]: id=Falci_Nyess #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:730 msgid "Xizzyx! This is a disaster! We have lost a powerful ally! Woe!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:740 msgid "We have spent too much time." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:757 #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:783 msgid "You gain a bonus of 200 gold!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:768 msgid "Aaarck…! The whole northlands was supposed to be our paradise…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:794 msgid "Aaargh!! … Hu-humans?" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:832 msgid "" "From 237YW onwards, the southern cities of the far north and the port at " "Prestim remained almost exclusively in human hands. The orcs often attempted " "to retake their old outposts, but the combined forces of humans, elves, " "drakes and saurians kept them at bay for many, many years. This time became " "known as the Golden Age of Wesnoth, and the kingdom saw a long period of " "peace and prosperity while the northern city-states acted as a buffer " "against the marauding orcs. Many soldiers moved up to the southern cities of " "the far north with their families; thanks to the orcs, there was always " "strong demand for anyone with good martial skills. Even some quite senior " "officers arrived, preferring combat to the boredom of garrison duty and " "administation. Some rode up, just as Baldres and his men did in 200YW, and " "some sailed.\n" "This area of the far north never truly did see peace; in fact, it remained a " "wild frontier for longer than the kingdom of Wesnoth existed. But that in " "turn meant those who lived there became a tough and independent breed of " "frontiersman, used to looking after themselves, and proudly refusing to bow " "to any man – or orcish marauder." msgstr "" #. [scenario]: id=23_Zluld_Last_Stand #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:5 msgid "Zluld’s Last Stand" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:9 msgid "" "Háwclyn and his party returned to Elengavion Castle as swiftly as they " "could. Alas, the battle had not gone well for the elvish defenders. The " "castle had already been occupied, and Queen Eämeral had been forced to flee." msgstr "" #. [side]: type=Southern Warmaster, id=Silingako #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:208 msgid "Silingako" msgstr "" #. [side]: type=Master Bowman, id=Niallas #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:252 msgid "Niallas" msgstr "" #. [side]: type=Orcish Warlord, id=Orc Warlord #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:285 msgid "Grak Redshanks" msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:306 msgid "" "Háwclyn, Zylvia, Alingwen! What a relief to see you! Alas! Reinforcements " "from the northern Greenwood never came, even though we sent messengers over " "and over. We are almost beaten. Lord Zluld is trying to hold the castle, but " "he insisted that I leave…" msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:310 msgid "" "No reinforcements? That is deeply worrying. What could have happened to our " "northern brethren?" msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:314 msgid "" "Hmph. Troubles o’ their own, I’ll warrant. I wager the local orcs have " "fallen on them, an’ they cannae spare troops no matter how much they’d like " "to. This Gulder must hae his hooks in every last band, gang an’ tribe." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:318 msgid "" "And my dear father is preparing a last stand in the castle! Oh, Háwclyn! " "What can we do?" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:462 msgid "Dear Zylvia… at least I saw you… at… the… end… Proud… of… y–" msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:466 msgid "Father…! Please, no…!" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:496 msgid "Kill the orcs! Kill them all! The southern orcs killed my father!!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:531 msgid "" "Note: The elves are fully mobilised, and you can recruit Elvish Fighters, Archers and Shamans onto the castle at Elengavion." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:550 msgid "Gwaarh..." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:605 msgid "… Ha… ha… ha… this is not the end… Gulder… for Gulder…" msgstr "" #. [message]: speaker=Eameral #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:715 msgid "" "Poor, brave Lord Zluld. My dear uncle. Zylvia… I am so sorry for your loss, " "I really am. Háwclyn, well done. Your royal highness, on behalf of all the " "elves of the Greenwood, I greet you." msgstr "" #. [message]: speaker=Ameck #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:719 msgid "Your majesty. Greetings. Zylvia… My… condolences also." msgstr "" #. [message]: speaker=Hawclyn #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:724 msgid "We should have been back sooner. Zylvia, I am deeply sorry." msgstr "" #. [message]: speaker=Zylvia #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:728 msgid "" "He did his duty. He saved our queen… I am so glad that at least I saw him " "one last time…" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:738 msgid "" "Zylvia, take this sword in his honour. It was discovered by Alingwen’s " "father, Baldres, after an unicorn took it, but it was originally forged for " "the royal family of the Greenwood. I grant it now to you and your heirs. " "Bear it in his memory." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:747 msgid "" "Zylvia, take this sword in his honour. It was forged for the royal family of " "the Greenwood. I grant it now to you and your heirs. Bear it in his memory." msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:761 msgid "Move Zylvia to the sword" msgstr "" #. [object]: id=greenwood_sword #: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:779 msgid "" "The sword, Greenwood Blade, had been taken for the Royal family of the " "Greenwood" msgstr "" #. [scenario]: id=24_Striking_Back #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:5 msgid "Striking Back" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:9 msgid "" "The timely return of Háwclyn with Princess Alingwen allowed the Greenwood " "elves to recapture Elengavion Castle. The death of Lord Zluld marked the end " "of an era, but another battle was imminent. The very next morning, the " "elvish host made ready to attack Dorest. In the rush of preparations, " "Eämeral and Alingwen had no time to tell one another of all that had passed " "in the twenty-four years since last they saw one another." msgstr "" #. [side]: type=Cavalier, id=Virraent #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:322 msgid "Virraent" msgstr "" #. [side]: type=Orcish Witch Doctor, id=Orcish Mage #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:372 msgid "Kologo" msgstr "" #. [side]: type=Southern Warlord, id=Hamakar Lokhaba #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:410 msgid "Hamakar Lokhaba" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:507 msgid "" "Now, that armored warrior is Dessen the Elder Chief. We should try not to " "kill him. He is an honorable man; we could trust him to rebuild the city " "after this conflict is over. We should concentrate on finding Gulder and " "killing him. There is some… presense behind Dessen…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:511 msgid "" "Yes, I see something there, ma’am. It looks like a dark portal. I am sure " "that was not there before." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:515 msgid "" "There is a dark power flowing out from that doorway. I have little doubt " "that Gulder lurks within. … That chamber should be our main target!" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:523 msgid "Move Háwclyn to the basement entrance" msgstr "" #. [message]: id=Virraent #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:678 msgid "Ooow!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:687 msgid "His horse knows its own mind, at least…" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:732 msgid "Aaack! Gulder…" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:740 msgid "" "Oh, no! I told you not to kill him. It was not his fault. All of these " "people have been controlled by Gulder, except the orcs. He would have been a " "good leader for Dorest after Gulder was gone." msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:751 msgid "You lost 100 gold!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:762 msgid "Aargh! We were supposed to get the whole northlands back!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:788 msgid "Gulder! Gulder! Aiieee…!" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:832 msgid "" "Very well, let us enter quickly. Gulder will probably be waiting for us. The " "rest of our soldiers here will be enough to battle with these people who are " "out of the momentum." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:838 msgid "" "Very well, let us enter quickly. Gulder will probably be waiting for us. The " "rest of our soldiers here will be enough to battle with these people and " "orcs who are out of the momentum." msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:9 msgid "" "Háwclyn, Queen Eämeral, and his troops streamed through the portal as " "quickly as they could. The chamber beyond had a chilling and powerful aura, " "so strong that even the non-mages could feel it." msgstr "" #. [side]: type=Necromancer, id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:85 msgid "Gulder" msgstr "" #. [side]: type=Death Knight, id=Death_Knight #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:111 msgid "Elexer Nocti" msgstr "" #. [side]: type=Draug, id=Draug #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:135 msgid "Draug" msgstr "" #. [side]: type=Dark Sorcerer, id=Ukyle #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:156 msgid "Ukyle" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:194 msgid "What a hellish place! Vampire bats… No doubt there is worse to come." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:198 msgid "Gulder is very near. But there will be other horrors to face as well." msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:210 msgid "Hint: This is the final battle scenario" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:280 msgid "What is that? The wall is moving." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:303 msgid "Undead? In Dorest? As well as the orcs??" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:307 msgid "" "Well, it does explain the holy water. No doubt when he summons his thralls " "to him, he has them anoint themselves so that the undead will not touch them." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:323 msgid "Someone is there! Is that Gulder?" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:331 msgid "" "No, I think not. That creature is a weak and paltry thing. It is not the one " "we seek." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:342 msgid "" "Are ye sure Gulder is in here, your majesty? It just seems to be a curs’d " "boneyard tae me…" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:346 msgid "Yes, Warden, I am entirely certain." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:361 msgid "Nothing here that I can see…" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:365 msgid "No, there is something, Háwclyn!" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:399 msgid "" "I know now how Gulder used magic to create this chamber. He has been using " "phantom spirits – such as the one we just destroyed – to build this these " "walls. \n" "It seems a teleport sign is appearing there." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:574 msgid "That is Gulder, there!" msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:582 msgid "" "Welcome! Welcome! I was planning to kill you after I had brought all the " "elves of the Greenwood through the gates of the underworld. So obliging of " "you to step through of your own accord and save me the trouble!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:586 msgid "" "We are here to kill you, Gulder. We will send you back into the darkness on " "your own." msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:590 msgid "" "Hahahaha! Foolish, impudent whelp! I thought the Greenwood elves were as " "stupid as trolls, but I overestimated you! I learned the undead arts from " "Jevyan himself! You cannot hope to oppose me!" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:594 msgid "" "You’re deluded! The monster Jevyan was destroyed more than two centuries ago!" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:598 msgid "" "Alas, the shades of the most powerful lords of the undead can return to this " "world from time to time, with the correct rituals. Once every thirteen " "years, I believe." msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:602 msgid "" "Oho, your majesty! Not quite as ignorant as your doltish subjects, I see! " "Yes, I saw his seventeenth return in this world, and I went back with him to " "his palace in the ethernal blackness, and stayed there another thirteen " "years to lean the undead arts. Then on his eighteenth return, I came back " "with him! Hahaha! My power has grown five times over with the knowledge he " "has given me!" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:606 msgid "" "Gulder, stop this madness! I am sorry for death of your father, but it was " "an accident, and it has nothing to do with the people of Dorest or the elves " "of the Greenwood." msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:610 msgid "" "Silence, witch! You killed my father. He was my only family. My mother, " "Fioniel, left my father when he agreed with the High Lord to foster you! But " "for you, my father would live yet, and my mother would be with him still! " "And if your cursed father had not come to Dorest, you would never have been " "born, you twisted half-breed! You should never have been born in this world!" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:614 msgid "" "Oh, spiteful words! How could you? You, who have suffered the same cruelties " "as I, heard the same evil whispers! How can you bludgeon me with that " "hateful term ‘half breed’ without bruising your own heart?" msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:618 msgid "" "Why are we even talkin’ tae these dried-up old remains?! His heid’s cracked! " "His brain’s spoiled! Back intae the pit wi’ him, I say!" msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:668 msgid "Hahaha, you think you can kill me?" msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:731 msgid "" "Hah! I will show you a measure of my true power!\n" "Dark soldiers! Step forth!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:885 msgid "" "(I do not want to be impressed, but I must confess, I am.)" msgstr "" #. [objective]: condition=win #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:890 msgid "Have Ameck attack Gulder" msgstr "" #. [objectives] #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:894 msgid "This is the final objective." msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:916 msgid "" "Gulder! This madness must stop! Your power is great, but I too have mastered " "the primal powers. With my mother’s talisman, I can match you! Avaunt!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:935 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:949 msgid "3" msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:957 msgid "Hah! That was a feeble strike!" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:961 msgid "" "How is he still standing?! That would have blown a Great Tree to splinters!" msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:965 msgid "" "He truly must wield ten times his father’s power. And even with her " "talisman, Alingwen’s power is to Gulder’s as four is to five. She is not " "strong enough! Oh woe!" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:969 msgid "" "Oh! But dear half-sister mine, we have two talismans. Grant me a " "boon; give me your talisman. I can better this madman yet!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:973 msgid "" "Queen Melindë’s talismans were the pinnacle of the Greenwood’s magical arts. " "Made after the Battle of Dorest, one was created by the best enchanters in " "the northern Greenwood, the other by the best of the southern enchanters. If " "both talismans were combined, their effects would combine and multiply.\n" "Alas, left unspoken between the two half-sisters was the hazard of wielding " "such great power; some spells are so potent that no living being can survive " "casting them." msgstr "" #. [message]: id=Eameral #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:979 msgid "" "Háwclyn! Give Alingwen my talisman, quickly! I do not want to, but this may " "be the only way to defeat that evil mage." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:983 msgid "Y-yes, ma’am!" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1005 msgid "" "Háwclyn threw the talisman to Ameck as fast as he could, and Ameck fastened " "it around her neck. As she did so, she spoke sadly to Gulder:" msgstr "" #. [message]: id=Ameck #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1017 msgid "" "You said you learned the undead arts from Jevyan, but you are a living man, " "flesh and blood. You are the son of Gulcyn, not some undead husk. How would " "Gulcyn feel if he saw what you have become? I saw. He tried to help " "everyone he ever met. I grieve still for the loss of your father, for he was " "kind to me when there was no-one else to care. You told me I should never " "have been born. You are wrong! I am half Greenwood elf, half Dorest human. I " "was born to save the people of Dorest and the elves of the Greenwood from " "your madness, and even those poor orcs of yours from senseless enslavement. " "I shall save you, too, from doing any further harm.\n" "Farewell." msgstr "" #. [message]: id=Turuk #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1024 msgid "All of ye, turn away, and cover yer een!" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1028 msgid "Princess Alingwen!" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1048 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1063 #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1084 msgid "18" msgstr "" #. [message]: id=Gulder #: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1071 msgid "What are you– A…a…a…aargh!" msgstr "" #. [scenario]: id=26_Epilogue #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:9 msgid "" "Birds stopped singing, the wind fell, and even time’s measured tread seemed " "to falter for a moment." msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:12 msgid "" "The death of Gulder quickly brought the humans of Dorest back to themselves. " "They stood in puzzlement in the streets, at a loss as to why they were " "armed, or who they had been fighting.\n" "Gulder’s evil work became a nightmare that then slowly faded, and in time " "the city recovered and began to prosper again. The demoralised southern orcs " "were beaten back to their ancestral homelands, and the peace accord with the " "Greenwood elves was formally renewed and strengthened." msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:16 msgid "" "There was a small wood roughly halfway between the southern Greenwood and " "the city of Dorest.\n" "The elves built a beautiful sepulchre there amidst the yew and rowan trees, " "and the place came to be known as the Glade of Alingwen." msgstr "" #. [part] #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:20 msgid "" "Princess Alingwen’s entire life had been sad and lonely, but at the very end " "she was able to find solace. Her brave sacrifice was honored with a peaceful " "shrine between the city of her father and the forest of her mother, and the " "lessons of her life were taken to heart by the Greenwood elves." msgstr "" #. [side]: type=Elvish Lieutenant, id=Hawclyn #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:41 #: Fate_of_a_Princess/utils/FoaP-side.cfg:32 msgid "Háwclyn" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:130 msgid "" "… Princess Alingwen sacrificed her life to save us all, even though we " "treated her poorly for so many years. … We must never squander what she did " "for us." msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:134 msgid "" "Yes, and we should guard against the unthinking cruelty she suffered a " "quarter century ago, now and forever more… Blood and looks are foolish " "things to measure a person by. What is in one’s heart is the important " "thing, not mere appearances… It’s all too easy to inflict terrible injustice " "on another without even realising it. That is the lesson I learned from her, " "and I will always carry it with me." msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:138 msgid "" "… And I too. Look at all those unicorns around her grave, Háwclyn; they " "clearly show how pure her sprit was…\n" "But I still feel guilty about what our parents’ generation did to her. To " "punish her, exile her, for her father’s crimes…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:151 msgid "" "Aye, indeed…\n" "I do wonder how Turuk and his friends are faring, since we saw them last – " "and Merllow, of course. Have you heard any news?" msgstr "" #. [message]: id=Zylvia #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:156 msgid "" "Why yes, a little. The others, I do not know, but I did hear that Turuk " "finally became Emperor of the Mountains of Dorth. It would have happened " "long ago, but while Princess Alingwen was there no-one had the nerve to even " "raise the subject…" msgstr "" #. [message]: id=Hawclyn #: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:160 msgid "Really? I expect that means he’s even busier." msgstr "" #. [terrain_type]: id=drake_snow_village #. [terrain_type]: id=drake_snow_village_1 #. [terrain_type]: id=drake_snow_village_2 #. [terrain_type]: id=drake_snow_village_3 #. [terrain_type]: id=drake_snow_village_4 #. [terrain_type]: id=drake_snow_village_5 #. [terrain_type]: id=elven_village_foap1 #. [terrain_type]: id=elven_village_foap2 #. [terrain_type]: id=yeti_village #: Fate_of_a_Princess/terrains/foap-terrain.cfg:7 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:21 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:34 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:47 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:60 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:73 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:86 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:156 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:169 msgid "Village" msgstr "" #. [terrain_type]: id=drake_snow_village #: Fate_of_a_Princess/terrains/foap-terrain.cfg:8 msgid "Snowy Drake Village (random)" msgstr "" #. [terrain_type]: id=drake_snow_village_1 #. [terrain_type]: id=drake_snow_village_2 #. [terrain_type]: id=drake_snow_village_3 #. [terrain_type]: id=drake_snow_village_4 #. [terrain_type]: id=drake_snow_village_5 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:22 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:35 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:48 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:61 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:74 msgid "Snowy Drake Village" msgstr "" #. [terrain_type]: id=yeti_village #: Fate_of_a_Princess/terrains/foap-terrain.cfg:87 msgid "Yeti Village" msgstr "" #. [terrain_type]: id=flowers_foap #: Fate_of_a_Princess/terrains/foap-terrain.cfg:99 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=flame #: Fate_of_a_Princess/terrains/foap-terrain.cfg:108 msgid "Flames" msgstr "" #. [terrain_type]: id=foap_hangingbridge #. [terrain_type]: id=foap_hangingbridgediag1 #. [terrain_type]: id=foap_hangingbridgediag2 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:117 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:130 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:143 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=elven_village_foap1 #. [terrain_type]: id=elven_village_foap2 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:157 #: Fate_of_a_Princess/terrains/foap-terrain.cfg:170 msgid "Elven Village" msgstr "" #. [unit_type]: id=Bison, race=ungulate #: Fate_of_a_Princess/units/Bison.cfg:4 msgid "Bison" msgstr "" #. [unit_type]: id=Bison, race=ungulate #: Fate_of_a_Princess/units/Bison.cfg:20 msgid "" "Once a while, dangerous beasts, Bisons, hang around in the kingdom of " "Wesnoth." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Bison.cfg:28 msgid "horns" msgstr "" #. [unit_type]: id=Lady Blizzard, race=snow fairy #: Fate_of_a_Princess/units/Blizzard.cfg:4 msgid "Lady Blizzard" msgstr "" #. [unit_type]: id=Lady Blizzard, race=snow fairy #: Fate_of_a_Princess/units/Blizzard.cfg:19 msgid "Lady Blizzards are female warriors who guards where Snow Fairies live. " msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Blizzard.cfg:25 #: Fate_of_a_Princess/units/Frost_Guardian.cfg:24 msgid "quarterstaff" msgstr "" #. [attack]: type=cold #: Fate_of_a_Princess/units/Blizzard.cfg:35 #: Fate_of_a_Princess/units/Frost_Guardian.cfg:34 #: Fate_of_a_Princess/units/Snow_Druid.cfg:49 #: Fate_of_a_Princess/units/Snow_Fairy.cfg:60 #: Fate_of_a_Princess/units/Snow_Shaman.cfg:48 msgid "cold flash" msgstr "" #. [unit_type]: id=Drake Alchemist, race=drake #: Fate_of_a_Princess/units/Drake_Alchemist.cfg:4 msgid "Drake Alchemist" msgstr "" #. [unit_type]: id=Drake Alchemist, race=drake #: Fate_of_a_Princess/units/Drake_Alchemist.cfg:20 msgid "" "A Drake Alchemist is commonly festooned with potion bottles, glowing rings " "and other magical gewgaws, with sparks flying occasionally as one knickknack " "touches another. Most of these items are mere trinkets, but in amongst them, " "hidden in plain sight, there will be a handful of objects that grant the " "alchemist real power. In combat, alchemists can use their potions to a wide " "variety of different ends, and they also have great powers of healing. " "Precisely what other powers a particular alchemist currently has is a " "mystery best left unexplored." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Drake_Alchemist.cfg:170 #: Fate_of_a_Princess/units/Ice_Sorceress.cfg:92 #: Fate_of_a_Princess/units/Orcish_Shaman.cfg:25 #: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:25 #: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:25 #: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:45 #: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:42 #: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:26 msgid "staff" msgstr "" #. [attack]: type=fire #: Fate_of_a_Princess/units/Drake_Alchemist.cfg:179 #: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:145 #: Fate_of_a_Princess/units/Sword_Drake.cfg:147 #: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:147 msgid "fire breath" msgstr "" #. [attack]: type=arcane #: Fate_of_a_Princess/units/Drake_Alchemist.cfg:188 msgid "crystal fire" msgstr "" #. [unit_type]: id=Drake Swordmaster, race=drake #: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:4 msgid "Drake Swordmaster" msgstr "" #. [unit_type]: id=Drake Swordmaster, race=drake #: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:21 msgid "" "In drakish society, the term ‘blademaster’ is reserved for those who have " "mastered the deadly drakish war blade. Meanwhile, the golden-armored " "Swordmasters have chosen a different specialty. Their attacks may be " "slightly weaker than those of their blademaster counterparts, but by using a " "lighter sword these drakes are able to wear heavier armor and yet still " "retain enough agility to strike more often than a blademaster can manage." msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:136 #: Fate_of_a_Princess/units/Horse_Archer.cfg:53 #: Fate_of_a_Princess/units/Sword_Drake.cfg:138 #: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:138 #: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:63 #: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:64 #: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:65 #: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:55 #: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:51 msgid "sword" msgstr "" #. [unit_type]: id=Elvish Recruit, race=elf #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:4 msgid "Elvish Recruit" msgstr "" #. [unit_type]: id=Elvish Recruit, race=elf #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:20 msgid "" "A young, inexperienced elf, newly conscripted into the Greenwood army, the " "Elvish Recruit has yet to prove himself in battle, or indeed to decide " "whether to specialise in archery or swordplay. He carries a shortsword and a " "hunting bow, but he will soon advance from using these light weapons to the " "bright longsword used by both fighters and archers, and perhaps also the " "heavy war bow of the archer." msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:25 #: Fate_of_a_Princess/units/Forester.cfg:48 #: Fate_of_a_Princess/units/Pioneer.cfg:69 #: Fate_of_a_Princess/units/Vanguard.cfg:50 msgid "shortsword" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:34 msgid "hunting bow" msgstr "" #. [female] #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:124 msgid "female^Elvish Recruit" msgstr "" #. [female] #: Fate_of_a_Princess/units/Elvish_Recruit.cfg:128 msgid "" "A young, inexperienced elf, newly conscripted into the Greenwood army, the " "Elvish Recruit has yet to prove herself in battle. She carries a shortsword " "and a hunting bow, but she will soon advance from using these light weapons " "to the bright longsword and heavy war bow of the archer." msgstr "" #. [unit_type]: id=Foap Silver Unicorn, race=monster #: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:4 msgid "Silver Unicorn" msgstr "" #. [unit_type]: id=Foap Silver Unicorn, race=monster #: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:25 msgid "" "Gleaming with light, these exotic creatures bear a magical silvery horn in " "the middle of their foreheads which can shoot rays of pure light. Unicorns " "are so strongly imbued with the powers of Light and Life that their mere " "presence heals allied units around them." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:38 #: Fate_of_a_Princess/units/Foap_Unicorn.cfg:37 msgid "horn" msgstr "" #. [attack]: type=arcane #: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:50 msgid "lightbeam" msgstr "" #. [unit_type]: id=Foap Unicorn, race=monster #: Fate_of_a_Princess/units/Foap_Unicorn.cfg:4 msgid "Unicorn" msgstr "" #. [unit_type]: id=Foap Unicorn, race=monster #: Fate_of_a_Princess/units/Foap_Unicorn.cfg:24 msgid "" "These small, white, horse-like creatures proudly bear a horn in the middle " "of their foreheads. Unicorns are strongly imbued with the powers of Light " "and Life, and their very presence is enough to heal allied units nearby." msgstr "" #. [unit_type]: id=Follower, race=human #: Fate_of_a_Princess/units/Follower.cfg:4 msgid "Follower" msgstr "" #. [unit_type]: id=Follower, race=human #: Fate_of_a_Princess/units/Follower.cfg:20 msgid "" "Merllow the Sage has a small cadre of loyal followers in the city of Dorest; " "mostly townsfolk whom he has helped in the past, either by healing or " "teaching, who now seek either to learn more from him, or to repay their past " "obligations with service. These men and women are widely known as ‘Merllow’s " "acolytes’. Merllow does what he can to help them, teaching them reading, " "writing, elementary herbalism and other useful skills, and also encouraging " "them to teach one another. These followers come from many walks of life, and " "often have some handy skills of their own…" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Follower.cfg:37 msgid "spear" msgstr "" #. [female] #: Fate_of_a_Princess/units/Follower.cfg:126 msgid "female^Follower" msgstr "" #. [unit_type]: id=Forester, race=human #: Fate_of_a_Princess/units/Forester.cfg:4 msgid "Forester" msgstr "" #. [unit_type]: id=Forester, race=human #: Fate_of_a_Princess/units/Forester.cfg:31 msgid "" "Foresters are lightly-armed human fighters, trained to move long distances " "quickly while needing little forage to support them. Like the woodsman and " "poacher, they are particularly skilled at forest movement." msgstr "" #. [attack]: type=fire #. [attack]: type=pierce #: Fate_of_a_Princess/units/Forester.cfg:57 #: Fate_of_a_Princess/units/Horse_Archer.cfg:62 #: Fate_of_a_Princess/units/Pioneer.cfg:78 #: Fate_of_a_Princess/units/Southern_Archer.cfg:34 #: Fate_of_a_Princess/units/Southern_Goblin.cfg:33 #: Fate_of_a_Princess/units/Vanguard.cfg:59 #: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:60 msgid "bow" msgstr "" #. [female] #: Fate_of_a_Princess/units/Forester.cfg:142 msgid "female^Forester" msgstr "" #. [unit_type]: id=Frost Guardian, race=snow fairy #: Fate_of_a_Princess/units/Frost_Guardian.cfg:4 msgid "Frost Guardian" msgstr "" #. [unit_type]: id=Frost Guardian, race=snow fairy #: Fate_of_a_Princess/units/Frost_Guardian.cfg:18 msgid "" "The mission of Frost Guardians is to protect the area that Snow Fairies live " "by using their magical quarterstaffs." msgstr "" #. [unit_type]: id=Horse Archer, race=human #: Fate_of_a_Princess/units/Horse_Archer.cfg:4 msgid "Horse Archer" msgstr "" #. [unit_type]: id=Horse Archer, race=human #: Fate_of_a_Princess/units/Horse_Archer.cfg:24 msgid "" "When cavalrymen advance to become cavaliers, they start carrying crossbows " "to give themselves a powerful one-shot ranged attack. Those cavalrymen who " "show a better-than-average skill at archery may become Horse Archers " "instead. They use their horses as mobile archery platforms, and carry a " "heavier load of arrows than an infantry archer could feasibly manage, while " "still retaining the speed of a cavalry unit. They also retain all their old " "skill with the cavalry saber, and this combination of high mobility, " "flexibility and resilience makes them of great value on the battlefield." msgstr "" #. [unit_type]: id=Foap Hydra, race=monster #: Fate_of_a_Princess/units/Hydra.cfg:4 msgid "Hydra" msgstr "" #. [unit_type]: id=Foap Hydra, race=monster #: Fate_of_a_Princess/units/Hydra.cfg:21 msgid "" "The Hydra is an amazing monster rarely seen by land-dwellers. These " "creatures lurk in the depths of the oceans, in lochs and underground rivers, " "and they are often responsible for the mysterious disappearances of lone " "orcs, dwarves and even the occasional careless troll. Some live in swamps " "and marshes, others in the icy mountains, while others dwell wherever there " "are dark shadows and deep water. The only areas certain to be free from " "these creatures are deserts and other dry wastelands. The merfolk and nagas " "know more about this creature than land-dwellers do, and many of their " "magical rituals involve an offering to the hydra, just as other races seek " "to ward off evil land-borne spirits." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Hydra.cfg:29 msgid "fangs" msgstr "" #. [unit_type]: id=Ice Fairy, race=snow fairy #: Fate_of_a_Princess/units/Ice_Fairy.cfg:4 msgid "Ice Fairy" msgstr "" #. [unit_type]: id=Ice Fairy, race=snow fairy #: Fate_of_a_Princess/units/Ice_Fairy.cfg:19 msgid "" "Ice Fairies are the rarest and deadliest of the elven magicians living in " "the high mountains of Wesnoth. Their laughter, it is said, can be heard in " "the clatter of falling stones, and their eerie keening song is woven into " "the very winds of the peaks. One thing is certainly true; do harm to any " "living thing in the ice fairy’s demesne and her fury will be as implacable " "and deadly as an avalanche." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Ice_Fairy.cfg:95 #: Fate_of_a_Princess/units/Snow_Fairy.cfg:36 #: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:40 msgid "faerie touch" msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Ice_Fairy.cfg:108 #: Fate_of_a_Princess/units/Ice_Sorceress.cfg:102 #: Fate_of_a_Princess/units/Snow_Druid.cfg:37 #: Fate_of_a_Princess/units/Snow_Fairy.cfg:48 #: Fate_of_a_Princess/units/Snow_Shaman.cfg:36 msgid "freeze" msgstr "" #. [attack]: type=arcane #: Fate_of_a_Princess/units/Ice_Fairy.cfg:120 #: Fate_of_a_Princess/units/Ice_Sorceress.cfg:114 msgid "ice flash" msgstr "" #. [unit_type]: id=Ice Sorceress, race=snow fairy #: Fate_of_a_Princess/units/Ice_Sorceress.cfg:4 msgid "Ice Sorceress" msgstr "" #. [unit_type]: id=Ice Sorceress, race=snow fairy #: Fate_of_a_Princess/units/Ice_Sorceress.cfg:18 msgid "" "Ice Sorceresses have lived in the highlands of Wesnoth for many centuries. " "Unlike most elves, who prefer the rich greenery of the elven forests, they " "love the stark beauty of the high mountains. Their magical affinity with " "their surroundings is beginning to grant them greater powers; they are " "rarely troubled by even the most intense cold, and they have learned how to " "channel the elemental power of the bleak highland weather into an arcane " "blast of arctic purity." msgstr "" #. [unit_type]: id=Lady in Waiting, race=elf #: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:4 msgid "Lady in Waiting" msgstr "" #. [unit_type]: id=Lady in Waiting, race=elf #: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:20 msgid "This young elvish maiden is one of the queen’s personal attendants." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:97 msgid "whip" msgstr "" #. [unit_type]: id=Orcish Berserker, race=orc #: Fate_of_a_Princess/units/Orcish_Berserker.cfg:5 msgid "Orcish Berserker" msgstr "" #. [unit_type]: id=Orcish Berserker, race=orc #: Fate_of_a_Princess/units/Orcish_Berserker.cfg:20 msgid "" "An Orcish Berserker follows the same brutal ways as other members of his " "people, but has honed his bloodlust to a barely-controlled frenzy. The life " "of a berserker is short and bloody, but the glory of fighting on and on " "against impossible odds is the subject of many orcish legends, and there are " "always black-hearted warriors eager to devote their lives to an orgy of " "slaughter and destruction that – they believe – will grant them respect and " "privileges in the afterlife to match those of the greatest orcish warlords " "and kings." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Fate_of_a_Princess/units/Orcish_Berserker.cfg:25 #: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:102 msgid "claws" msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Orcish_Berserker.cfg:34 msgid "berserker frenzy" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: Fate_of_a_Princess/units/Orcish_Shaman.cfg:5 msgid "Orcish Shaman" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: Fate_of_a_Princess/units/Orcish_Shaman.cfg:19 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected by all orcish " "tribes, they often act as arbitrators for the many conflicts that arise " "between members of their warlike race. When acting together, the shamans can " "make decisions which are binding upon every orc. Although physically weak " "(for orcs), shamans are good spell-casters and can cast curses that drain an " "enemy’s life-force and re-invigorate the shaman. Out of combat, the hexes " "they can cast are deadlier and even more insidious, and other orcs rightly " "hold their shamans in awe." msgstr "" #. [attack]: type=cold #: Fate_of_a_Princess/units/Orcish_Shaman.cfg:34 #: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:34 msgid "curse" msgstr "" #. [unit_type]: id=Orcish Witch Doctor, race=orc #: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:5 msgid "Orcish Witch Doctor" msgstr "" #. [unit_type]: id=Orcish Witch Doctor, race=orc #: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:20 msgid "" "A senior orcish shaman is known as a Witch Doctor. In combat, they can use a " "powerful magical curse that drains their foes’ life-force and uses it to " "heal the witch doctor. Witch doctors are still physically weak, but they " "have an aura of magical power around them that no orc could fail to notice. " "Stories abound of over-powerful warlords being brought low by the " "machinations of their shamans; but there are also tales of wise warlords who " "heeded their shamans’ advice and led their tribes to prosperity for decades " "at a time. Shamans and witch doctors, of course, are often also guardians of " "orcish tribal lore." msgstr "" #. [unit_type]: id=Pioneer, race=human #: Fate_of_a_Princess/units/Pioneer.cfg:4 msgid "Pioneer" msgstr "" #. [unit_type]: id=Pioneer, race=human #: Fate_of_a_Princess/units/Pioneer.cfg:44 msgid "" "Veteran foresters to a man – or woman – Pioneers are used to fighting deep " "in hostile territory with little support save from one another. Used " "sometimes as scouts and sometimes as spearhead forces, a pioneer’s duties " "range from easy to deadly, and one simple slip could easily change the " "former into the latter. For this reason, pioneers are fiercely independent, " "preferring to entrust their lives only to those who both understand and " "share the same risks. Within their own tight-knit cadre, they are highly " "disciplined, even though conventional forces often consider them to be mere " "irregulars." msgstr "" #. [female] #: Fate_of_a_Princess/units/Pioneer.cfg:168 msgid "female^Pioneer" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: Fate_of_a_Princess/units/Rogue_Mage.cfg:6 msgid "Rogue Mage" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: Fate_of_a_Princess/units/Rogue_Mage.cfg:20 msgid "" "Sometimes, novices are thrown out of the Mages’ Guild, possibly for " "attempting to practice forbidden arts, but more often for mundane crimes " "such as theft or embezzlement, or even for a simple lack of sufficient " "skill. While most of these failed wizards switch to some other profession, a " "driven few turn to banditry as a way of continuing to fund their studies. " "Now completely outside the law, Rogue Mages do whatever is necessary to " "support their studies, and will often drift into the use of black magic as a " "result. Although they are rarely as skilled as wizards with more formal " "training, their spells can still be lethal, and leading the hard life of a " "bandit forces them to learn a modicum of skill with the sword." msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Rogue_Mage.cfg:25 #: Fate_of_a_Princess/units/Shadow_Mage.cfg:35 msgid "short sword" msgstr "" #. [attack]: type=cold #: Fate_of_a_Princess/units/Rogue_Mage.cfg:34 msgid "ice blast" msgstr "" #. [unit_type]: id=Royal Pony, race=ungulate #: Fate_of_a_Princess/units/Royal_Pony.cfg:4 msgid "Royal Pony" msgstr "" #. [unit_type]: id=Royal Pony, race=ungulate #: Fate_of_a_Princess/units/Royal_Pony.cfg:19 msgid "" "These two fine ponies were given to the Princesses Alingwen and Eämeral by " "Lord Zluld. Eämeral named hers ‘Toffee’, and Alingwen called hers ‘Bumble’. " "Both princesses are devoted to their respective animals, and would be " "heartbroken if anything happened to them." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Royal_Pony.cfg:37 #: Fate_of_a_Princess/units/Wild_Horse.cfg:31 msgid "kick" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: Fate_of_a_Princess/units/Saurian_Champion.cfg:4 msgid "Saurian Champion" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: Fate_of_a_Princess/units/Saurian_Champion.cfg:21 msgid "" "If a saurian warrior survives enough battles he is declared a champion among " "lizards. From a distance, he throws poisoned spears to weaken a foe before " "he approaches, and in melee his skill with the huge spear he wields has " "become so great that few enemies ever escape unscathed." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Saurian_Champion.cfg:46 #: Fate_of_a_Princess/units/Saurian_Guard.cfg:47 msgid "longspear" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Saurian_Champion.cfg:55 #: Fate_of_a_Princess/units/Saurian_Guard.cfg:56 msgid "throwing spear" msgstr "" #. [unit_type]: id=Saurian Guard, race=lizard #: Fate_of_a_Princess/units/Saurian_Guard.cfg:4 msgid "Saurian Guard" msgstr "" #. [unit_type]: id=Saurian Guard, race=lizard #: Fate_of_a_Princess/units/Saurian_Guard.cfg:23 msgid "" "Saurian Guards are experts in the use of the spear. They are fiercely loyal " "to their commander and fight alongside him at every opportunity. Their " "combat style is based upon weakening an enemy with a poisoned throwing " "spear, then closing and using their regular spears to finish the battle." msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: Fate_of_a_Princess/units/Shadow_Lord.cfg:6 msgid "Shadow Lord" msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: Fate_of_a_Princess/units/Shadow_Lord.cfg:31 msgid "" "Few humans can fathom the secrets of both light and dark magic and retain " "their sanity. Those that do master that balance become Shadow Lords, " "existing in the gray area between light and darkness. No longer needing " "physical weapons, they are intimidating to both friend and foe alike." msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Shadow_Lord.cfg:37 msgid "astral blade" msgstr "" #. [attack]: type=cold #: Fate_of_a_Princess/units/Shadow_Lord.cfg:48 #: Fate_of_a_Princess/units/Shadow_Mage.cfg:47 msgid "shadow bolt" msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Shadow_Lord.cfg:60 msgid "shadow blast" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: Fate_of_a_Princess/units/Shadow_Mage.cfg:6 msgid "Shadow Mage" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: Fate_of_a_Princess/units/Shadow_Mage.cfg:30 msgid "" "Most Shadow Mages have spent years as bandits, and have been known to gain " "small followings of henchmen. Their magical studies have progressed " "somewhat, but they have been forced to become generalists, with a " "comparatively weak magical blast, an enchanted sword and a smattering of " "other hexes and dark rituals. They are outmatched in a magical duel against " "any specialised wizard, but they are passable fighters, and their swords " "magically seek out their targets, making a shadow mage a more accurate " "swordsman than any non-wizard could achieve. Unfortunately, the hard life of " "a bandit and the corruption in their souls has begun to adversely affect " "their health." msgstr "" #. [unit_type]: id=Snow Druid, race=snow fairy #: Fate_of_a_Princess/units/Snow_Druid.cfg:4 msgid "Snow Druid" msgstr "" #. [unit_type]: id=Snow Druid, race=snow fairy #: Fate_of_a_Princess/units/Snow_Druid.cfg:18 msgid "" "Snow Druids have lived for many centuries in the mountains of Wesnoth, where " "they prefer to stay above the snowline, or in grottoes along the edge of " "glaciers. They are similar to the more widely-known lowland druids of the " "forest, but their magic is derived from the raw elemental power of the " "highlands. They can suddenly animate the wiry highland plants to entangle an " "unsuspecting target, or assail their foes with a magically-created cold " "flash of arctic purity.\n" "Snow druids are also skilled at healing, and they retain the purifying " "rituals of the snow shamans which can purge poison from surrounding units." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Snow_Druid.cfg:28 #: Fate_of_a_Princess/units/Snow_Shaman.cfg:27 msgid "cane" msgstr "" #. [unit_type]: id=Snow Fairy, race=snow fairy #: Fate_of_a_Princess/units/Snow_Fairy.cfg:4 msgid "Snow Fairy" msgstr "" #. [unit_type]: id=Snow Fairy, race=snow fairy #: Fate_of_a_Princess/units/Snow_Fairy.cfg:26 msgid "" "Snow Fairies have haunted the highlands of Wesnoth for centuries, preferring " "to stay in only the coldest and most inaccessible places. Unlike most elves, " "they love the fragile beauty of the high mountain flowers and the soft multi-" "colored palette of the heather, rather than the lush green forests preferred " "by their lowland brethren. They even appreciate the delicate forms of the " "underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and " "the highest-flying drakes rarely encounter them. They harness the elemental " "power of the mountains to work their magic, suddenly animating the wiry " "highland plants to entangle an unsuspecting target, or assailing their foes " "with a magically-created cold flash of arctic purity." msgstr "" #. [unit_type]: id=Snow Shaman, race=snow fairy #: Fate_of_a_Princess/units/Snow_Shaman.cfg:4 msgid "Snow Shaman" msgstr "" #. [unit_type]: id=Snow Shaman, race=snow fairy #: Fate_of_a_Princess/units/Snow_Shaman.cfg:18 msgid "" "Snow Shamans are unlike the elvish shamans of the lowland forests, for they " "prefer the fragile beauty of alpine flowers and the soft multi-colored " "palette of the heather, not the lush greenery of a typical elven home. The " "cold rarely troubles them, and their magic derives from the elemental power " "of the high mountains; they can suddenly animate the wiry highland plants to " "entangle an unsuspecting target, or assail their foes with a magically-" "created blast of arctic cold.\n" "Snow shamans cannot perform magical healing, but they do have purifying " "rituals that will cure surrounding units of poisoning." msgstr "" #. [unit_type]: id=Southern Archer, race=goblin #: Fate_of_a_Princess/units/Southern_Archer.cfg:5 msgid "Southern Archer" msgstr "" #. [unit_type]: id=Southern Archer, race=goblin #: Fate_of_a_Princess/units/Southern_Archer.cfg:20 msgid "" "Southern Archers know well they could not stand up to a trained solder in a " "melee, but they are quite sneaky enough to play to their strengths; they " "love to skulk under cover and shoot fire-arrows at their foes without ever " "letting them get near enough to retaliate. Call a southern archer a coward " "and his response will likely be an evil snigger and another volley of " "flaming missiles." msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Southern_Archer.cfg:25 #: Fate_of_a_Princess/units/Southern_Goblin.cfg:24 #: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:58 msgid "dagger" msgstr "" #. [unit_type]: id=Southern Goblin, race=goblin #: Fate_of_a_Princess/units/Southern_Goblin.cfg:5 msgid "Southern Goblin" msgstr "" #. [unit_type]: id=Southern Goblin, race=goblin #: Fate_of_a_Princess/units/Southern_Goblin.cfg:19 msgid "" "The comparatively small and weak goblin is ill-suited to use as a soldier, " "unless you have a need of many cheap, expendable troops. The southern orcs " "make better use of their goblin brethren by equipping them with bows instead " "of spears, and using them in the same role as the slightly larger and " "stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil " "quite well, and they take great delight in sending volleys of fire-arrows at " "foes they’d be very reluctant to face in a fairer contest." msgstr "" #. [unit_type]: id=Southern Orc, race=orc #: Fate_of_a_Princess/units/Southern_Orc.cfg:5 msgid "Southern Orc" msgstr "" #. [unit_type]: id=Southern Orc, race=orc #: Fate_of_a_Princess/units/Southern_Orc.cfg:19 msgid "" "Savage and warlike, Southern Orcs form the backbone of the invading hordes. " "Rather than the heavy swords favored by their northern brethren, the less " "well-equipped southern orcs tend to use cheaper clubs, and they press their " "attack with a flurry of blows rather than the slower but more damaging sword-" "strokes used by the northerners.\n" "Orcish society is not particularly well-suited to large-scale warfare, and " "the smaller tribes sometimes fall prey to better-organized forces, but their " "warlords learn quickly and in recent years have even started using their " "enemies’ tactics against them. One thing is sure: whenever the barbarian " "hordes come screaming for blood, there will always be orcish warriors " "leading the charge." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Southern_Orc.cfg:25 msgid "club" msgstr "" #. [unit_type]: id=Southern Savage, race=orc #: Fate_of_a_Princess/units/Southern_Savage.cfg:4 msgid "Southern Savage" msgstr "" #. [unit_type]: id=Southern Savage, race=orc #: Fate_of_a_Princess/units/Southern_Savage.cfg:17 msgid "" "Orcish Savages arise from a slightly different martial tradition to most " "orcish warriors. The majority of orcs favor swords, but the savages use a " "spiked mace that is just as lethal." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Southern_Savage.cfg:22 msgid "mace" msgstr "" #. [unit_type]: id=Southern Warlord, race=orc #: Fate_of_a_Princess/units/Southern_Warlord.cfg:4 msgid "Southern Warlord" msgstr "" #. [unit_type]: id=Southern Warlord, race=orc #: Fate_of_a_Princess/units/Southern_Warlord.cfg:19 msgid "" "The Southern Warlord is one of the main leaders of the invading orcish " "hordes. These formidable warriors answer to no-one, and are used to taking " "whatever they desire by main force. The wiser leaders among them, of course, " "are willing to be ‘guided’ by their shaman advisors." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Southern_Warlord.cfg:35 msgid "spiked mace" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Southern_Warlord.cfg:44 msgid "crossbow" msgstr "" #. [unit_type]: id=Southern Warmaster, race=orc #: Fate_of_a_Princess/units/Southern_Warmaster.cfg:4 msgid "Southern Warmaster" msgstr "" #. [unit_type]: id=Southern Warmaster, race=orc #: Fate_of_a_Princess/units/Southern_Warmaster.cfg:18 msgid "" "Southern Warmasters are the most powerful and barbaric warriors to advance " "from the ranks of the savages. In addition to their enormous spiked mauls, " "which are often encrusted with many layers of their foes’ blood, the " "warmasters also use throwing axes to deadly effect." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/Southern_Warmaster.cfg:24 msgid "maul" msgstr "" #. [attack]: type=blade #: Fate_of_a_Princess/units/Southern_Warmaster.cfg:33 msgid "axe" msgstr "" #. [unit_type]: id=Sword Drake, race=drake #: Fate_of_a_Princess/units/Sword_Drake.cfg:4 msgid "Sword Drake" msgstr "" #. [unit_type]: id=Sword Drake, race=drake #: Fate_of_a_Princess/units/Sword_Drake.cfg:23 msgid "" "Sword Drakes are drake warriors of the fighter caste who have taken a " "different path from that of the Warriors. They eschew the traditional " "drakish war blade in favor of a slightly lighter sword. A sword is not as " "hard-hitting as a war blade, so they deal less damage, but they consider " "this tradeoff justified because they can strike more often." msgstr "" #. [unit_type]: id=Vanguard, race=human #: Fate_of_a_Princess/units/Vanguard.cfg:4 msgid "Vanguard" msgstr "" #. [unit_type]: id=Vanguard, race=human #: Fate_of_a_Princess/units/Vanguard.cfg:32 msgid "" "An experienced forester, the Vanguard is used to penetrating hostile " "territory ahead of his army’s main force. They travel light, supporting " "themselves by foraging, but they still pack a respectable punch and can " "easily handle themselves in a fight." msgstr "" #. [female] #: Fate_of_a_Princess/units/Vanguard.cfg:96 msgid "female^Vanguard" msgstr "" #. [female] #: Fate_of_a_Princess/units/Vanguard.cfg:100 msgid "" "An experienced forester, the Vanguard is used to penetrating hostile " "territory ahead of her army’s main force. They travel light, supporting " "themselves by foraging, but they still pack a respectable punch and can " "easily handle themselves in a fight." msgstr "" #. [unit_type]: id=Watchtower, race=mechanical #: Fate_of_a_Princess/units/Watchtower.cfg:4 msgid "Watchtower" msgstr "" #. [unit_type]: id=Watchtower, race=mechanical #: Fate_of_a_Princess/units/Watchtower.cfg:34 msgid "" "Watchtowers are excellent vantage points from which to spot enemies and fire " "enormous projectiles at them with ballistas." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/Watchtower.cfg:40 msgid "ballista" msgstr "" #. [unit_type]: id=Wild Horse, race=ungulate #: Fate_of_a_Princess/units/Wild_Horse.cfg:4 msgid "Wild Horse" msgstr "" #. [unit_type]: id=Wild Horse, race=ungulate #: Fate_of_a_Princess/units/Wild_Horse.cfg:19 msgid "" "On the northern edges of Wesnoth and in the wildlands beyond, there roams a " "hardy breed of wild horses. They are rangy animals, ill-tempered and often " "rather thin, with a thick coat of chestnut brown hair. They are known as " "Laway horses, after the minor range of hills where they were first " "discovered." msgstr "" #. [unit_type]: id=Amulet, race=mechanical #: Fate_of_a_Princess/units/dummies/Dummies.cfg:4 msgid "Amulet" msgstr "" #. [unit_type]: id=Amulet, race=mechanical #: Fate_of_a_Princess/units/dummies/Dummies.cfg:18 msgid "dummy unit^Amulet" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: Fate_of_a_Princess/units/dummies/Dummies.cfg:25 msgid "Tomahawk" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: Fate_of_a_Princess/units/dummies/Dummies.cfg:38 msgid "dummy unit^Projectile" msgstr "" #. [unit_type]: id=Flying Queen, race=gryphon #: Fate_of_a_Princess/units/dummies/Dummies.cfg:45 msgid "Flying Queen" msgstr "" #. [unit_type]: id=Flying Queen, race=gryphon #: Fate_of_a_Princess/units/dummies/Dummies.cfg:61 msgid "dummy_unit^Flying Queen" msgstr "" #. [unit_type]: id=Gryphon Magerider, race=gryphon #: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:4 msgid "Gryphon Magerider" msgstr "" #. [unit_type]: id=Gryphon Magerider, race=gryphon #: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:20 msgid "" "Gulcyn is a famous silver mage, widely-known not just for his kind nature " "and selfless championing of the underdog, but also for the enormous gryphon " "he rides into combat. Even then, it is fortunate that he is a very slight " "individual, for normally a gryphon would only be strong enough to carry a " "dwarf. He does joke that in poor weather he has sometimes had to teleport to " "the ground because Kulullu was struggling to carry him." msgstr "" #. [unit_type]: id=Foap Black Knight, race=human #: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:5 msgid "Black Knight" msgstr "" #. [unit_type]: id=Foap Black Knight, race=human #: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:22 msgid "" "The common conception of a knight is of a well-armored warrior with a bright " "sword and a keen lance, but some knights diverge from this description. They " "use a morning star flail instead of a sword, and carry a heavy lance that " "can skewer an orc in a single blow, and will stagger even a troll or an " "ogre.\n" "‘Sir Jil’ has served Baron Baldres faithfully for years, and she is entirely " "loyal to him; he is one of the few men in Wesnoth capable of shielding her " "from the many people who have sworn vengeance against her. For his part, " "Baldres has found Jil to be a highly effective lieutenant. She is one of his " "deadliest fighters, she never stays bribed, and she will cheerfully resort " "to any underhanded tactic if she faces a challenge to her authority that " "can’t be smashed down by main strength." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:41 #: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:40 msgid "morning star" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:50 #: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:49 msgid "lance" msgstr "" #. [unit_type]: id=Cannon, race=mechanical #: Fate_of_a_Princess/units/heroes/Cannon.cfg:19 msgid "" "This battle-scarred relic was captured from some dwarves many years ago, and " "has served Baldres faithfully ever since. It has never seen any serious " "battles, but it has often been used to blow holes in houses or wooden " "palisades and for otherwise intimidating defiant peasants. The cannon is not " "particularly powerful, but it has a range of nearly a mile, and it is " "usually kept loaded. No attacking archer could ever get into his own range " "before being greeted with a hellish roar and a murderous shower of grapeshot " "from Baldres’ iron dragon.\n" "Now that the Mage Ishlars has begun working on it, it is becoming " "increasingly covered in multi-colored runes and sigils that glow like embers " "in the dark. No-one but Ishlars understands the purpose of these arcane " "symbols." msgstr "" #. [attack]: type=fire #: Fate_of_a_Princess/units/heroes/Cannon.cfg:25 msgid "grapeshot" msgstr "" #. [unit_type]: id=Child Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:4 msgid "Child Sorceress" msgstr "" #. [unit_type]: id=Child Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:20 msgid "" "Despite her youth, Princess Alingwen is already a powerful sorceress. A " "sneak orcish attack upon her elder sister Eämeral was the trigger that " "originally woke her powers. Alas, the Greenwood elves are becoming ever more " "wary of this fey and precocious girl, and as her powers grow stronger their " "misgivings are only likely to increase." msgstr "" #. [attack]: type=fire #: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:34 #: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:35 msgid "lightning" msgstr "" #. [unit_type]: id=Drake Lord, race=drake #: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:27 msgid "" "Drake nobles are expected to serve as examples to their subjects, excelling " "both in leadership and martial skill. Those who perform well in these areas " "become Lords, which within drake society is still a position carrying " "significant military obligations. Falci-Nyess is one such, a veteran sword " "drake who took the mantle of leadership many years ago. And as he leads the " "most powerful faction in the mountains of Dorth, Warden Turuk spends a lot " "of time with him; in fact, the two have an excellent working relationship." msgstr "" #. [unit_type]: id=Dwarvish Noble, race=dwarf #: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:4 msgid "Dwarvish Noble" msgstr "" #. [unit_type]: id=Dwarvish Noble, race=dwarf #: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:19 msgid "" "Noble Turuk of the Dwarves is one of the most respected non-drakes in the " "entire mountains of Dorth. He is a member of the cadre of dwarven warriors " "known as Dragonguards, who gained their name, so most people believe, from " "their weapon of choice, a strange staff that belches fire, death and " "thunder. Turuk claims to know everything there is to know about the " "mountains of Dorth, and so far no-one has ever found his knowledge wanting. " "He lives in the halls of Falci-Nyess the drake Lord, and he and the drake " "have supposedly been friends ’since Turuk’s beard was less than an inch long " "’.\n" "\n" "Turuk is a skilled leader, used to having his orders followed instantly. His " "dragonstaff is loaded at all times while he is on duty, and as he has often " "said, ‘A Warden is ne’er off duty, ye ken. ’" msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:67 #: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:72 msgid "dragonstaff" msgstr "" #. [unit_type]: id=Dwarvish Warden, race=dwarf #: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:40 msgid "" "Warden Turuk of the Dwarves is one of the most respected non-drakes in the " "entire mountains of Dorth. He is a member of the cadre of dwarven warriors " "known as Dragonguards, who gained their name, so most people believe, from " "their weapon of choice, a strange staff that belches fire, death and " "thunder. Turuk claims to know everything there is to know about the " "mountains of Dorth, and so far no-one has ever found his knowledge wanting. " "He lives in the halls of Falci-Nyess the drake Lord, and he and the drake " "have supposedly been friends ’since Turuk’s beard was less than an inch " "long’.\n" "\n" "Turuk is a skilled leader, used to having his orders followed instantly. His " "dragonstaff is loaded at all times while he is on duty, and as he has often " "said, ‘A Warden is ne’er off duty, ye ken.’" msgstr "" #. [unit_type]: id=Elvish Colonel, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:4 msgid "Elvish Colonel" msgstr "" #. [unit_type]: id=Elvish Colonel, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:30 msgid "" "Colonel Háwclyn is now a senior officer representing the south Greenwood " "elves. He carries the Greenwood banner to show that he is an emissary for " "the forest, and he bears the enchanted sword, armour and elven boots left to " "him by his late father, the hero Elen-Garil. He also carries the beautiful " "white-golden talisman of Queen Eämeral, which grants him a powerful magical " "attack." msgstr "" #. [attack]: type=fire #: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:76 #: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:73 msgid "royal talisman" msgstr "" #. [unit_type]: id=Elvish Commandant, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:4 msgid "Elvish Commandant" msgstr "" #. [unit_type]: id=Elvish Commandant, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:21 msgid "" "Lieutenant Háwclyn was a promising young officer in the forces of the South " "Greenwood elves. His first duties were as a junior officer in charge of " "forest border patrols, but events soon conspired to expand his duties and " "responsibilities, and the consequences of failure. He is already showing his " "skill in combat, and it’s very unlikely the Queen will deny his promotion to " "full captain." msgstr "" #. [unit_type]: id=Elvish Lieutenant, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:4 msgid "Elvish Lieutenant" msgstr "" #. [unit_type]: id=Elvish Lieutenant, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:19 msgid "" "Young Lieutenant Háwclyn is a promising officer in the forces of the south " "Greenwood elves. His first duties were as a junior officer in charge of " "forest border patrols, but events soon conspired to expand his " "responsibilities – and the consequences of failure." msgstr "" #. [unit_type]: id=Elvish Major, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:4 msgid "Elvish Major" msgstr "" #. [unit_type]: id=Elvish Major, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:20 msgid "" "Major Háwclyn is now a mid-ranking officer in the forces of the south " "Greenwood elves. He carries the Greenwood banner to show that he is an " "emissary for the forest, and he carries two enchanted heirlooms left to him " "by his father – a sword and a pair of elven boots. He also bears the " "talisman of Queen Eämeral, which grants him a powerful magical attack." msgstr "" #. [unit_type]: id=Elvish Queen, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:4 msgid "Elvish Queen" msgstr "" #. [unit_type]: id=Elvish Queen, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:21 msgid "" "Melindë is queen of the Greenwood elves. Rumors of her great beauty have " "spread far afield, reaching even the kingdom of Wesnoth and the Lintanir " "Forest." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:85 #: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:53 msgid "ensnare" msgstr "" #. [unit_type]: id=Elvish Royal, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:4 msgid "Elvish Royal Shyde" msgstr "" #. [unit_type]: id=Elvish Royal, race=elf #: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:21 msgid "" "Despite her youth, Queen Eämeral is widely respected among the Greenwood " "elves. She is a talented seer and a powerful sorceress, with a deep " "connection to the faerie side of her elven nature. Her father was " "Elvanadíon, Duke of the the Greenwood, and her mother was the beautiful " "Queen Melindë." msgstr "" #. [attack]: type=arcane #: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:65 msgid "faerie fire" msgstr "" #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:4 msgid "" " This unit may heal another by up to 2 HP per turn, or cure the effects of " "poison." msgstr "" #. [unit_type]: id=Foap Caravan, race=mechanical #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:10 msgid "Caravan" msgstr "" #. [unit_type]: id=Foap Caravan, race=mechanical #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:24 msgid "" "Caravans are used to carry gold or supplies long distances. Because of the " "great weight of its cargo, this caravan moves very slowly. The drivers of " "Baldres’s caravans have been given light weapons to defend themselves with, " "and they also have stocks of herbs and potions for treating minor injuries." msgstr "" #. [heals]: id=minor_healing #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:32 msgid "heals +2" msgstr "" #. [heals]: id=minor_healing #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:33 msgid "female^heals +2" msgstr "" #. [heals]: id=minor_healing #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:34 msgid "" "This unit may heal another by up to 2 HP per turn, or cure the effects of " "poison." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:44 #: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:82 #: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:83 msgid "matchlock" msgstr "" #. [unit_type]: id=Fugitive Cavalier, race=human #: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:4 msgid "Fugitive Cavalier" msgstr "" #. [unit_type]: id=Fugitive Cavalier, race=human #: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:21 msgid "" "Before he became a baron, Baldres was a talented cavalryman, a skilled " "raider and an accomplished outlaw. Nowadays, his armor, weapons and mount " "are of the finest quality, and his dwarven-made matchlock pistol is the only " "item he carries that is more than two years old.\n" "None of Baldres’ martial skill or leadership abilities have deserted him " "since the king gave him his barony. He is a formidable fighter with sword, " "mace and pistol, and is often seen practising against his loyal lieutenant, " "Jil, or occasionally against other members of his entourage. Baldres’ " "origins are steeped in rumor; was he merely a local bandit with a talent for " "leadership and horse-riding, or was he a rogue member of the horse clans of " "the eastern plains?" msgstr "" #. [unit_type]: id=Fugitive Dragoon, race=human #: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:5 msgid "Fugitive Dragoon" msgstr "" #. [unit_type]: id=Fugitive Dragoon, race=human #: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:21 msgid "" "Before he became a baron, Baldres was a talented cavalryman, a skilled " "raider and an accomplished outlaw. Nowadays, his armor, weapons and mount " "are of the finest quality, and his dwarven-made matchlock pistol is the only " "item he carries that is more than two years old.\n" "None of Baldres’ martial skill or leadership abilities have deserted him " "since the king gave him his barony. He is adept with sword, mace and pistol, " "and is often seen practising against his loyal lieutenant, Jil, or " "occasionally against other members of his entourage." msgstr "" #. [unit_type]: id=Mage Dragoon, race=human #: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:5 msgid "Mage Dragoon" msgstr "" #. [unit_type]: id=Mage Dragoon, race=human #: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:26 msgid "" "The Mage Dragoon rides a sturdy horse, albeit not the swiftest available, " "wears excellent armor and yet is still a passable melee fighter, while his " "magical attacks are as powerful as those of any archmage. Not only that, he " "has developed a talent for healing. Naturally, to gain such prowess in all " "areas of magic came at a price: it will have taken years and cost a fortune " "in gold to pay for all the charms and enchantments that grant him his many " "different abilities." msgstr "" #. [attack]: type=fire #: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:54 #: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:51 msgid "fireball" msgstr "" #. [unit_type]: id=Mage Rider, race=human #: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:5 msgid "Mage Rider" msgstr "" #. [unit_type]: id=Mage Rider, race=human #: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:22 msgid "" "Ishlars is a rogue Mage Rider. He rides a sturdy horse, albeit not the " "swiftest available, wears good armor and yet is still a passable melee " "fighter. Meanwhile his fireball attacks are as powerful as those of any red " "mage.\n" "Ishlars became a rogue after completing his mage’s training, stepping " "outside the law so that he could continue studying the arts of war and " "destruction that most fascinated him. He shows a dark and disturbing talent " "for creating siege engines and other war machines, and for finding ways to " "twist magic and enchantments to the serve the brutal needs of battle. Baron " "Baldres has often found Ishlars’ creations useful, although many of them " "have only been used once or twice before Ishlars lost interest in them in " "favor of some other, still darker project." msgstr "" #. [unit_type]: id=Noble Avenger, race=elf #: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:4 msgid "Noble Avenger" msgstr "" #. [unit_type]: id=Noble Avenger, race=elf #: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:25 msgid "" "The Lady Zylvia may be the privileged daughter of a Lord of the Forest, but " "she insisted on becoming a warrior in order to serve her beloved home. She " "is now a hardy veteran, highly skilled with the sword, deadly with an elven " "war bow, and a master woodsman as well. She is adept at scouting hostile " "terrain, and has proved her worth as an executive officer many times over." msgstr "" #. [attack]: type=pierce #: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:64 msgid "war bow" msgstr "" #. [unit_type]: id=Noble Ranger, race=elf #: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:4 msgid "Noble Ranger" msgstr "" #. [unit_type]: id=Noble Ranger, race=elf #: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:21 msgid "" "Although the Lady Zylvia is the privileged daughter of a Lord of the Forest, " "she wished to serve as a warrior. Her father was proud of her decision and " "gave it his blessing. Thus far Zylvia has proved a skilled marksman and a " "dependable executive officer, and she is likely to earn a senior place in " "the Greenwood army, given time." msgstr "" #. [unit_type]: id=Rogue Knight, race=human #: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:4 msgid "Rogue Knight" msgstr "" #. [unit_type]: id=Rogue Knight, race=human #: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:21 msgid "" "The common conception of a knight is of a well-armored warrior with a bright " "sword and a keen lance. However, some knights diverge from this description. " "They use a morning star flail instead of a sword, and carry a heavy lance " "that can skewer an orc in a single blow.\n" "In fact, ‘Sir Jil’ was always more of a heavily-armed mounted highwayman " "than a knight, and she threw in her lot with Baldres to gain protection from " "the many people who had sworn vengeance upon her. Jil is entirely loyal to " "the baron, for he is one of the few men in Wesnoth both willing and able to " "shield her from her many foes." msgstr "" #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:4 msgid "" " The ability to turn the living to stone makes this unit extremely dangerous." msgstr "" #. [unit_type]: id=Royal Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:8 msgid "Royal Sorceress" msgstr "" #. [unit_type]: id=Royal Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:30 msgid "" "Princess Alingwen was arguably the most powerful half-elven sorceress ever " "to have lived. Her father was Baldres, the notorious warlord and robber " "baron, and her mother was the beautiful Queen Melindë of the Greenwood. " "Alingwen’s half-human ancestry made for a difficult time when she was " "growing up, and she was assigned a human tutor, the wizard Gulcyn. In spite " "of Gulcyn’s best efforts, the elves grew increasingly uncomfortable with " "Alingwen’s fey and ever-growing power, and she was ultimately forced to " "leave her home forest before she had even reached adulthood.\n" "There was then a period of several years where no news of Alingwen or her " "tutor reached the elves. It is unknown what happened during this time, but " "Alingwen eventually settled in the mountains of Dorth, where the stark " "landscapes matched her wounded spirit. There she took the name of Ameck for " "herself. She never heard of the attempts that the elves made to find her, " "and lived a lonely and rather bitter life, studying magic and sometimes " "dabbling in the local politics of the mountains." msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:186 msgid "elven staff" msgstr "" #. [attack]: type=impact #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:198 msgid "paralyze" msgstr "" #. [attack]: type=arcane #: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:210 msgid "heavenly fire" msgstr "" #. [unit_type]: id=Young Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:4 msgid "Young Sorceress" msgstr "" #. [unit_type]: id=Young Sorceress, race=elf #: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:21 msgid "" "Despite her youth, Princess Alingwen is a very powerful half-elven " "sorceress. Her powers awoke when orcs attacked her and her elder sister, " "Eämeral. Alas, the Greenwood elves are already wary of this fey young " "sorceress wielding powers unheard-of amongst elves, and as her power grows " "ever stronger their misgivings are only likely to increase." msgstr "" #. [hides]: id=foap_cave_man #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:6 #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:7 msgid "cave man" msgstr "" #. [hides]: id=foap_cave_man #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:8 msgid "" "This unit can hide in caves, and remain undetected by its enemies. Enemy " "units cannot see this unit while it is in caves, except if they have units " "next to it. Any enemy unit that first discovers this unit immediately loses " "all its remaining movement." msgstr "" #. [hides]: id=foap_phantom #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:24 #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:25 msgid "phantom" msgstr "" #. [hides]: id=foap_phantom #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:26 msgid "" "This unit can hide in swamps, and remain undetected by its enemies. Enemy " "units cannot see this unit while it is in swamps, except if they have units " "next to it. Any enemy unit that first discovers this unit immediately loses " "all its remaining movement." msgstr "" #. [hides]: id=foap_invisible #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:43 #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:44 msgid "invisible" msgstr "" #. [hides]: id=foap_invisible #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:45 msgid "" "This unit can hide everywere, and remain undetected by its enemies. Enemy " "units cannot see this unit, except if they have units next to it. Any enemy " "unit that first discovers this unit immediately loses all its remaining " "movement." msgstr "" #. [petrifies]: id=foap_paralyze #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:56 msgid "paralyzes" msgstr "" #. [petrifies]: id=foap_paralyze #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:57 msgid "" "This attack paralyzes the target. A unit who gets this attack will be " "petrified in three turns. During the time, the unit may not move or attack, " "and the game may not consider as the defeated condition in some scenarios " "while the enemy leader is petrified." msgstr "" #. [firststrike]: id=foap_firststrike #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:66 msgid "firststrike" msgstr "" #. [firststrike]: id=foap_firststrike #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:67 msgid "" "This unit always strikes first with this attack, even if they are defending." msgstr "" #: Fate_of_a_Princess/utils/FoaP-abilities.cfg:72 msgid "" " The length of this unit’s weapon allows it to strike first in ranged " "attack, even in defense." msgstr "" #. [advancement]: id=foap_amla_orichalcum #: Fate_of_a_Princess/utils/FoaP-amla.cfg:10 msgid "orichalcum foil (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=foap_amla_talisman #: Fate_of_a_Princess/utils/FoaP-amla.cfg:29 msgid "royal talisman (+2 damage to royal talisman, no heal full)" msgstr "" #. [advancement]: id=foap_amla_bow #: Fate_of_a_Princess/utils/FoaP-amla.cfg:50 msgid "bow (+1 damage to bow, no heal full)" msgstr "" #. [advancement]: id=foap_amla_defense #: Fate_of_a_Princess/utils/FoaP-amla.cfg:65 msgid "defense (all resistances improve by 10 points, no full heal)" msgstr "" #. [advancement]: id=foap_amla_leadership #: Fate_of_a_Princess/utils/FoaP-amla.cfg:86 msgid "leadership (new ability, no heal full)" msgstr "" #. [advancement]: id=foap_amla_sword #: Fate_of_a_Princess/utils/FoaP-amla.cfg:115 msgid "sword (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=foap_amla_new_powder_formula #: Fate_of_a_Princess/utils/FoaP-amla.cfg:130 msgid "new powder formula (+2 damage to dragonstaff, no full heal)" msgstr "" #. [advancement]: id=foap_amla_toughness #: Fate_of_a_Princess/utils/FoaP-amla.cfg:144 msgid "toughness (all resistances improve by 10 points, no full heal)" msgstr "" #. [advancement]: id=foap_amla_leadership_l4 #: Fate_of_a_Princess/utils/FoaP-amla.cfg:164 msgid "leadership level 4 (a new ability, no heal full)" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:11 msgid "Aaaargh...! Alas, this is the end of my quest." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:28 msgid "Aiee...! I will never see the Greenwood again." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:62 msgid "Nae a problem for me, but you will nae go on wi’out me." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:79 msgid "I served my people to the end..." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:96 msgid "Aaaack...!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:116 msgid "Aiee! S-sorry, Merllow the Sage... I can guard you no longer." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:130 msgid "Aaagrh...! I... wanted... to make a legend..." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:144 msgid "Urkh! ... They got me, Warden...! I’m hit... and—" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:158 msgid "Aaoorrr...! I’m not two centuries yet! I’m too young to die!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:175 msgid "... Farewell father... Now I will see Mama again." msgstr "" #. [message]: speaker=Turuk #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:179 msgid "" "Noo, Sho... Shoko! ... My beloved foster daughter... How can I go on now?" msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:198 msgid "10" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:230 msgid "We have wasted too much time!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:246 msgid "They... got... me..." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:263 msgid "Aeiiee!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:280 msgid "Darkness... claims me..." msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:297 msgid "My loot! My precious loot!" msgstr "" #. [message]: speaker=Baldres #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:310 msgid "The supply caravan! Curse the luck!" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:345 msgid "Oh, no! I have a duty to carry the sword." msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:358 #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:372 #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:386 msgid "Aargh... My lord–" msgstr "" #. [message]: speaker=unit #: Fate_of_a_Princess/utils/FoaP-deaths.cfg:400 msgid "Aargh... Curse my... rotten... luck..." msgstr "" #. [set_menu_item]: id=foap_multihex_shoot_{ID} #: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:11 msgid "Shoot here with " msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:405 msgid "You have found a un-supported terrain type" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:408 msgid "" "One of the two units is on a terrain type not supported by this macro.\n" "The terrain code is: $error_terrain_code.terrain\n" "Please report this problem, so that the new terrain type can be added. Thank " "you." msgstr "" #. [unstore_unit] #: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:460 msgid "missed" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:25 #: Fate_of_a_Princess/utils/FoaP-event.cfg:63 #: Fate_of_a_Princess/utils/FoaP-event.cfg:101 #: Fate_of_a_Princess/utils/FoaP-event.cfg:177 #: Fate_of_a_Princess/utils/FoaP-event.cfg:215 #: Fate_of_a_Princess/utils/FoaP-event.cfg:291 #: Fate_of_a_Princess/utils/FoaP-event.cfg:329 #: Fate_of_a_Princess/utils/FoaP-event.cfg:367 #: Fate_of_a_Princess/utils/FoaP-event.cfg:405 #: Fate_of_a_Princess/utils/FoaP-event.cfg:443 #: Fate_of_a_Princess/utils/FoaP-event.cfg:481 #: Fate_of_a_Princess/utils/FoaP-event.cfg:519 #: Fate_of_a_Princess/utils/FoaP-event.cfg:557 #: Fate_of_a_Princess/utils/FoaP-event.cfg:595 #: Fate_of_a_Princess/utils/FoaP-event.cfg:633 msgid "Another ghost!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:31 #: Fate_of_a_Princess/utils/FoaP-event.cfg:69 #: Fate_of_a_Princess/utils/FoaP-event.cfg:107 #: Fate_of_a_Princess/utils/FoaP-event.cfg:145 #: Fate_of_a_Princess/utils/FoaP-event.cfg:183 #: Fate_of_a_Princess/utils/FoaP-event.cfg:221 #: Fate_of_a_Princess/utils/FoaP-event.cfg:259 #: Fate_of_a_Princess/utils/FoaP-event.cfg:297 #: Fate_of_a_Princess/utils/FoaP-event.cfg:335 #: Fate_of_a_Princess/utils/FoaP-event.cfg:373 #: Fate_of_a_Princess/utils/FoaP-event.cfg:411 #: Fate_of_a_Princess/utils/FoaP-event.cfg:449 #: Fate_of_a_Princess/utils/FoaP-event.cfg:487 #: Fate_of_a_Princess/utils/FoaP-event.cfg:525 #: Fate_of_a_Princess/utils/FoaP-event.cfg:563 #: Fate_of_a_Princess/utils/FoaP-event.cfg:601 #: Fate_of_a_Princess/utils/FoaP-event.cfg:639 #: Fate_of_a_Princess/utils/FoaP-event.cfg:677 #: Fate_of_a_Princess/utils/FoaP-event.cfg:715 #: Fate_of_a_Princess/utils/FoaP-event.cfg:753 #: Fate_of_a_Princess/utils/FoaP-event.cfg:791 msgid "Hey! A ghost! A ghost just came out of that pit." msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:139 #: Fate_of_a_Princess/utils/FoaP-event.cfg:253 #: Fate_of_a_Princess/utils/FoaP-event.cfg:671 msgid "Ghost, again!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:709 msgid "Still there!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:747 msgid "Still ghost!" msgstr "" #. [message]: id=Jil #: Fate_of_a_Princess/utils/FoaP-event.cfg:785 msgid "The last ghost!" msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:6 msgid "" "Fate of a Princess is a story in two parts. The first twelve scenarios from " "part one, and remaining seventeen from part two. Note that many units have " "been slightly customized throughout the campaign.\n" "This campaign is rated PG-13. The names and portraits in the game do not " "relate to anyone or anything in the real world save for the dwarf Turuk, who " "had been named in honor of the Wesnoth Forum Emperor with his knowledge and " "permission.\n" "Thank you for playing Fate of a Princess.\n" "Campaign Design: SkyOne\n" "Co-design: mich\n" "Co-author: Simons Mith\n" "Special Guest: Turuk" msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:17 msgid "" "In the year 164YW, assisted by the High Council of Archmagi, the grand army " "of the kingdom of Wesnoth defeated the last foes operating openly inside the " "country’s borders. The land became much safer, and prosperity quickly rose.\n" "A fortress was built at Halstead, in the very heart of the western " "wildlands, and the settlements at Aldril and Carcyn soon grew to become " "major cities." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:23 msgid "" "In some cases, the king had bought a rough-and-ready peace by granting " "estates and titles to the warlords controlling particular areas. Some " "warlords took advantage of the king’s generosity to gain a title and " "legitimacy, then simply continued much as they had done before. One such " "troublemaker was the oppresive and base Baron Baldres. With the defeat of " "the last of his overt adversaries, the king immediately turned his attention " "to imposing order upon the more disreputable members of his nobility, and it " "was never his intention to treat these renegades gently." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:27 msgid "" "For his part, if Baldres could not be the ruler, he would rather die than be " "one of the ruled. So while the king imposed order elsewhere he tried to " "enrich himself as much as possible, and made ready to escape as soon as the " "king’s men turned their attention to him. Rumors of his great wealth " "attracted many people, including brown-noses, brigands, and other hangers-" "on. Rumors that he planned to escape the kingdom from under the very spears " "of the king’s army attracted fugitives, rogue mages and other dissidents who " "did not wish to live under the banner of Wesnoth. When the first of the " "king’s advance scouts appeared, Baron Baldres was ready to depart." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:54 msgid "" "Elvanadíon began to grow ever more uneasy about Alingwen’s increasing " "magical powers. He had always loathed the very idea of one of Baldres’ blood " "living in his forest, and when Queen Melindë died of a serious illness, the " "Duke soon convinced himself that it would be best to assign the girl’s " "upbringing to a human tutor. The wizard Gulcyn, who had been instrumental in " "rescuing Melindë from Baldres’ clutches, was persuaded to take on the " "tuition of the young sorceress, in spite of the objections of his own wife, " "Fioniel of the Lintania Forest. At the age of eleven, Alingwen was forced to " "leave the Greenwood, separating her from her own family." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:58 msgid "" "While Gulcyn’s kindness was beyond reproach, he was not very good with " "children, and although he tried his best, managing the fey young princess " "and his own magically-talented son was really beyond him. Tragedy was to " "befall them; Gulcyn died in a magical accident, his son disappeared, mad " "with grief and jealousy, and Alingwen found herself now sundered from her " "foster family as well." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:62 msgid "" "Unfortunately, news of these sad tidings never reached the elves. Alingwen’s " "half-sister Eämeral became queen of the Greenwood. Like her mother before " "her, she preferred to stay in the southern castle at Elengavion, where she " "was advised by the old hero Elen-Garil. Meanwhile her uncle, Lord Zluld, " "ruled the elves of the northern Greenwood in her name. When Elen-Garil died " "of old age, Lord Zluld moved south to assist the young queen in matters of " "government." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:66 msgid "" "In Dorest, Dessen came to be called Elder Chief. He had governed the humans " "continuously since the fall of Baron Baldres and his lieutenants, Ishlars " "and Jil. Dessen usually stayed in the main keep within the city, and his " "rulership brought the people of Dorest more freedom and tranquility than " "they would ever have seen under Baldres. The continuing attacks by orcs gave " "the Dorest humans and the Greenword elves a common enemy, and relations " "between city and forest improved steadily over the years." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:70 msgid "" "Queen Eämeral continued to maintain the old Treaty of Dorest, signed long " "ago by Chief Dessen, under which both sides agreed not to attack or invade " "the other, and to provide mutual support in the face of orcish incursions. " "As their mutual trust grew, humans and elves began to invite one another to " "festivals and celebrations, then share the land, and eventually some even " "had families together. When hordes of orcs attempted to retake Dorest, as " "they did from time to time, they were driven back by the united forces of " "humans and elves." msgstr "" #. [part] #: Fate_of_a_Princess/utils/FoaP-intro.cfg:74 msgid "" "On this day, a brave young elf, Háwclyn, son of the hero Elen-Garil, and " "Zylvia, daughter of Lord Zluld, were patrolling the forest border between " "Dorest and the southern Greenwood. This was a quiet area of the forest, " "generally assigned to junior officers so they could gain command experience " "without the risk of having to fight off a serious orcish raid. But today the " "threat was to come from a different, unexpected quarter." msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:122 msgid "Death of Shoko" msgstr "" #. [objective]: condition=lose #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:141 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:168 #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:199 msgid "Death of Ameck" msgstr "" #. [message]: speaker=narrator #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:348 msgid "Only this one Vanguard unit may advance to the next level." msgstr "" #. [effect]: type=fire #: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:389 msgid "firestick" msgstr "" #: Fate_of_a_Princess/utils/FoaP-side.cfg:9 #: Fate_of_a_Princess/utils/FoaP-side.cfg:12 msgid "Baldres" msgstr ""