msgid ""
msgstr ""
"Project-Id-Version: Fate_of_a_Princess-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-04-14 13:22+0200\n"
"PO-Revision-Date: 2013-01-13 18:41-0500\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ca_ES@valencia\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Fate_of_a_Princess
#. [editor_group]: id=foap
#. [scenario]: id=25_Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:8 Fate_of_a_Princess/_main.cfg:207
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:4
msgid "Fate of a Princess"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:9
msgid "FoaP"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:16
msgid "Lieutenant"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:16
msgid "(easy)"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:17
msgid "(normal)"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:17
msgid "Major"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:18
msgid "(hard)"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:18
msgid "Colonel"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:23
msgid ""
"Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers "
"and sets off into the northlands to evade the king’s justice. The baron’s "
"deeds and misdeeds are to change the balance of power between orcs and non-"
"orcs throughout the northlands, and will carry consequences long after his "
"eventual death.\n"
"Part II: The Greenwood elves face a crisis which demands the return of the "
"queen’s estranged half-elven half-sister, Baldres’ daughter. Two brave young "
"elves must make a perilous journey to find her and bring her back to her "
"former home. If they fail, the whole northlands will be engulfed in war with "
"the resurgent orcs...\n"
"Fate of a Princess, version: "
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:25
msgid ""
"\n"
"Required Wesnoth version: "
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:26
msgid "1.11.11"
msgstr ""
#. [campaign]: id=Fate_of_a_Princess
#: Fate_of_a_Princess/_main.cfg:26
msgid ""
" or later.\n"
" \n"
"This is a two-part campaign with 26-29 scenarios depending on the path "
"chosen. Some scenarios are dialogue-only. \n"
"\n"
"Feedback on all aspects of the campaign will be gratefully received."
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:35
msgid "Campaign Design"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:41
msgid "Co-design"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:47
msgid "Co-author"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:53
msgid "Special Guest"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:59
msgid "French Translation"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:65
msgid "Hungarian Translation"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:71
msgid "Italian Translation"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:77
msgid "Japanese Translation"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:83
msgid "Contributions – Music"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:90
msgid "Contributions - Units"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:102
msgid "Contributions - Images"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:120
msgid "Contributions - WML"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:135
msgid "Technical Adviser"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:144
msgid "Forum Support and Feedback"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:156
msgid "Art Work Support"
msgstr ""
#. [about]
#: Fate_of_a_Princess/_main.cfg:165 Fate_of_a_Princess/_main.cfg:171
msgid "Special Thanks"
msgstr ""
#. [race]: id=snow fairy
#: Fate_of_a_Princess/foap-race.cfg:4
msgid "race^Snow Fairy"
msgstr ""
#. [race]: id=snow fairy
#: Fate_of_a_Princess/foap-race.cfg:5
msgid "race+female^Snow Fairy"
msgstr ""
#. [race]: id=snow fairy
#: Fate_of_a_Princess/foap-race.cfg:6
msgid "race^Snow Fairies"
msgstr ""
#. [race]: id=snow fairy
#: Fate_of_a_Princess/foap-race.cfg:7
msgid ""
"Snow fairies have haunted the highlands of Wesnoth for centuries, preferring "
"to stay in only the coldest and most inaccessible places. Unlike most elves, "
"they love the fragile beauty of the high mountain flowers and the soft multi-"
"colored palette of the heather, rather than the lush green forests preferred "
"by their lowland brethren. They even appreciate the delicate forms of the "
"underground mushrooms that are normally only seen by dwarves and trolls.\n"
"Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and "
"the highest-flying drakes rarely encounter them. They harness the elemental "
"power of the mountains to work their magic, suddenly animating the wiry "
"highland plants to entangle an unsuspecting target, or assailing their foes "
"with a magically-created cold flash of arctic purity."
msgstr ""
#. [race]: id=ungulate
#: Fate_of_a_Princess/foap-race.cfg:19 Fate_of_a_Princess/foap-race.cfg:21
msgid "race^Ungulate"
msgstr ""
#. [race]: id=ungulate
#: Fate_of_a_Princess/foap-race.cfg:20
msgid "race+female^Ungulate"
msgstr ""
#. [race]: id=ungulate
#: Fate_of_a_Princess/foap-race.cfg:22
msgid ""
"Ungulates are several groups of animals, most of which use the tips of their "
"toes, usually hoofed, to sustain their whole body weight while moving. "
"Animals that belong to this race are horse, cattle, rhinoceros, camel, "
"hippopotamus, pig, sheep, deer, etc."
msgstr ""
#. [scenario]: id=01_Time_to_Leave
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:4
msgid "Time to Leave"
msgstr ""
#. [unit]: type=Horseman, id=Addrenyc
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:29
msgid "Addrenyc"
msgstr ""
#. [unit]: type=Horseman, id=Galen
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:41
msgid "Galen"
msgstr ""
#. [unit]: type=Horseman, id=Maxmillian
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:53
msgid "Maxmillian"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Veomyr
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:91
msgid "Veomyr"
msgstr ""
#. [unit]: type=Sergeant, id=Sarraent
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:102
msgid "Sarraent"
msgstr ""
#. [side]: type=Grand Knight, id=Straker
#. [side]: type=Knight, id=Oworraent
#. [side]: type=Lieutenant, id=Linx
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:128
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:89
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:111
msgid "Haldric III"
msgstr ""
#. [side]: type=Knight, id=Oworraent
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:131
msgid "Sergeant Oworraent"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:150
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:112
msgid "Wild Horses"
msgstr ""
#. [unit]: type=Red Mage, id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:190
msgid "Ishlars"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:206
msgid ""
"Almost finished! My finest, most powerful enchantment! A long distance fire "
"beam. Heh, heh! I shall call it… ‘Ishlars’ Revenge’! Even those idiots at "
"the Council of Archmagi have nothing like this! Hm. Or, ‘Ishlars’ Lance of "
"Destruction’. That’s got a nice ring to it. Or maybe–"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:210
msgid ""
"Old fool, if you’d spent as much time working on it as you spend thinking of "
"names for it, it would be finished by now. We’ve already caught some of "
"Haldric’s scouts sneaking into my lands. The main army won’t be far behind. "
"We’re all ready to leave, except for you!"
msgstr ""
#. [unit]: type=Rogue Knight, id=Jil
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:228
msgid "Jil"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:240
msgid ""
"My Lord, the king’s banner has been sighted. Straker’s scouts are hard on my "
"heels! Our time has run out!"
msgstr ""
#. [message]: id=Oworraent
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:244
msgid ""
"Baron Baldres! I am to bring you before the king. Resist, and your life is "
"forfeit! Yield!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:248
msgid ""
"Get to it, Ishlars, or I’ll cut off your ears! The rest of you, to arms! And "
"Jil, release the horses if necessary!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:252
msgid ""
"Once Jil attacks a horse, all wild animals will start moving in their turn. "
"They may not attack your units, but you can attack them."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:261
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:360
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:132
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:615
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:465
msgid "Defeat the enemy leader"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:265
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:213
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:265
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:731
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:211
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:346
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:183
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:364
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:214
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:245
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:245
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:358
msgid "Death of Baldres"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:269
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:217
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:269
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:735
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:215
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:350
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:187
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:368
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:218
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:249
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:249
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:233
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:362
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:208
msgid "Death of Jil"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:273
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:221
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:273
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:739
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:219
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:354
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:191
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:372
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:222
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:253
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:253
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:237
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:366
msgid "Death of Ishlars"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:277
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:233
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:281
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:747
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:228
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:363
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:199
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:380
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:231
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:262
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:262
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:241
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:370
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:216
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:510
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:712
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:144
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:179
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:631
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:183
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:481
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:291
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:301
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:126
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:153
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:184
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:211
msgid "Turns run out"
msgstr ""
#. [unit]: type=Bandit, id=Dibryn
#. [unit]: type=Ruffian, id=Dibryn
#. [unit]: type=Thug, id=Dibryn
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:286
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:310
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:334
msgid "Dibryn"
msgstr ""
#. [unit]: type=Peasant, id=Mugwyn
#. [unit]: type=Spearman, id=Mugwyn
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:298
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:322
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:346
msgid "Mugwyn"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:434
msgid ""
"Hey, old lady! Wake up! The King’s men are here, now, and they’re attacking! "
"Your magic would be very useful."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:438
msgid "Aaa? You mean we have to leave now? Just a moment…"
msgstr ""
#. [unit]: type=Mage, id=Wiowen
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:449
msgid "Wiowen"
msgstr ""
#. [message]: id=Wiowen
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:461
msgid "All right, I’m ready now. And I am not old!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:483
msgid "This custom made armor gives an unit extra protection from attack."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:488
msgid "Should I take this armor?"
msgstr ""
#. [option]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:490
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:980
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:473
msgid "Yes!"
msgstr ""
#. [object]: id=custom_armor
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:498
msgid "custom armor"
msgstr ""
#. [object]: id=custom_armor
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:499
msgid ""
"This custom armor increases the wearer’s resistance to attack by 20 points."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:520
msgid "It fits on me."
msgstr ""
#. [option]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:542
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:530
msgid "No!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:556
msgid ""
"… The spell would work, I know it! But nothing living could survive casting "
"it. What can I do…?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:563
msgid ""
"… Of course, enchant something non-living! It would have to be very strong, "
"though. Something… massive… tough… made of iron or stone… Aha! The cannon! I "
"could enchant the cannon."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:567
msgid "A breakthrough, O wise one?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:571
msgid ""
"Of a sort, my Lord. Unfortunately it will take several more days to fashion "
"the enchantment I have in mind."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:575
msgid "I don’t believe we even have three days remaining."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:579
msgid ""
"… Ah. Oh well, I… suppose I should join the battle, then…\n"
"Culverin! Come to me, boy!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:624
msgid ""
"Renegade! I have delayed you enough! The General… will finish what I have "
"star…ted this day."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:632
msgid ""
"I do not think so. Now hear me! We are leaving! Now! Ishlars! Bring that "
"thing with you, if you must."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:636
msgid ""
"But, my Lord! Without my laboratory it will take weeks to finish the "
"enchantment!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:640
msgid ""
"If we tarry, we will never have a chance to use it. You have slowed us down "
"for long enough, old mage. It’s time to go!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/01_Time_to_Leave.cfg:655
msgid "We’ve spent too long fighting! Now we really are caught!"
msgstr ""
#. [scenario]: id=02_Escaping_from_Wesnoth
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:5
msgid "Escaping from Wesnoth"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:9
msgid ""
"In 200YW, after Baldres resisted the king’s messenger, an official arrest "
"warrant was finally issued for the defiant warlord and all those who served "
"him. It became a race to see whether Baldres, Ishlars, and Jil could escape "
"before the king’s forces cut them off from the border."
msgstr ""
#. [unit]: type=Foap Caravan, id=Caravan 1
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:54
msgid "Treasure Caravan"
msgstr ""
#. [unit]: type=Foap Caravan, id=Caravan 2
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:65
msgid "Supply Caravan"
msgstr ""
#. [unit]: type=Cannon, id=Cannon
#. [unit_type]: id=Cannon, race=mechanical
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:76
#: Fate_of_a_Princess/units/heroes/Cannon.cfg:5
msgid "Cannon"
msgstr ""
#. [side]: type=Grand Knight, id=Straker
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:92
msgid "General Straker"
msgstr ""
#. [side]: type=Lieutenant, id=Linx
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:114
msgid "Colonel Linx"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:137
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:87
msgid "Beasts"
msgstr ""
#. [message]: id=Straker
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:184
msgid ""
"You are under arrest! I am General Straker. Baron Baldres, it’s time for you "
"to answer for your crimes! Don’t think you can escape into the northern "
"lands; the border guards are ready for you!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:188
msgid "I’ve fought those border guards before. Their skulls are hard to split."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:192
msgid ""
"We’ll have to beat them to cross the Great River. We can do it. We must!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:196
msgid ""
"Bah. The old general’s getting careless. I could fit an army through the "
"openings he’s left me. Watch."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:200
msgid ""
"To use the cannon’s long-range attack, right-click on an enemy within three "
"hexes of the cannon, then select Use long-range cannon attack against "
"this unit from the menu."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:209
msgid "Move both caravans over the Great River"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:225
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:277
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:743
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:224
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:359
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:195
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:376
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:227
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:258
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:258
msgid "Destruction of a caravan"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:229
msgid "Destruction of the cannon"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:236
msgid "Hint: Wild creatures may not attack you"
msgstr ""
#. [unit]: type=Dragoon, id=Convan
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:510
msgid "Convan"
msgstr ""
#. [message]: id=Convan
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:554
msgid "Sir, Baldres! May we join your troop?"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:558
msgid "Oh, good! Certainly!"
msgstr ""
#. [message]: id=Linx
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:562
msgid "Ummm..."
msgstr ""
#. [message]: id=Linx
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:624
msgid "Uh-Oh! A Monster Snake!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:649
msgid "Aaack! I regret to report… I am no longer… fit for duty…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:659
msgid "Aaack! Baldres…! You … cannot … escape forever."
msgstr ""
#. [message]: speaker=Ishlars
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:673
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:323
msgid "Oh no! Not the cannon! My enchantments! Years of work, all lost!"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:698
msgid ""
"Farewell, Wesnoth, and thank you for your generosity! Now to set out for our "
"new home, wherever that may be. With this fortune, we could ride for a "
"thousand miles!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/02_Escaping_from_Wesnoth.cfg:718
msgid "We are too late! We’ve been cut off from the border."
msgstr ""
#. [scenario]: id=03_Traveling_North
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:5
msgid "Traveling North"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:9
msgid ""
"Baldres and his forces had escaped from Wesnoth, although the final battle "
"was perhaps a little closer than the Baron would have preferred. They moved "
"along the River Listra, passing between some woods on one side and some "
"hills on the other."
msgstr ""
#. [side]
#. [side]: type=Elvish Captain, id=Calil-Gandir
#. [side]: type=Elvish Champion, id=Elen-Garil
#. [side]: type=Elvish High Lord, id=Elvanadion
#. [side]: type=Elvish Lieutenant, id=Hawclyn
#. [side]: type=Elvish Lord, id=Zluld
#. [side]: type=Elvish Royal, id=Eameral
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:67
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:50
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:100
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:247
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:303
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:97
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:37
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:35
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:74
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:63
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:37
#: Fate_of_a_Princess/utils/FoaP-side.cfg:29
msgid "Elves"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:92
msgid "Ogres"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:142
msgid ""
"Keep alert. It only takes one patrol to bring the rest of Straker’s forces "
"down on us."
msgstr ""
#. [message]: speaker=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:146
msgid ""
"I think these elves and dwarves will be a bigger threat to us than any "
"Wesnoth forces, sir!"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:155
msgid ""
"Keep alert. It only takes one patrol to bring Straker’s whole army down on "
"us."
msgstr ""
#. [message]: speaker=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:159
msgid ""
"I think these elves and dwarves will be a bigger threat to us than Straker, "
"sir!"
msgstr ""
#. [message]: speaker=Jil
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:165
msgid ""
"There are two routes we could take, my Lord, but there’s little to choose "
"between them."
msgstr ""
#. [message]: speaker=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:169
msgid ""
"By the way, the Dragonbreath Machine is almost ready, my Lord. May I test "
"shooting it here?"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:173
msgid "Oh, that’s its name today, is it? Alright, shoot it to the river."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:177
msgid "Yes, sir. Fire!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:214
msgid "Oops...!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:236
msgid "Uh-oh! Brush Fire!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:240
msgid "Old fool! Now we must across the river... Quickly!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:261
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:727
msgid "Move both caravans to the top of the map between two trees"
msgstr ""
#. [unit]: type=Elvish Captain, id=Kalathriel
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:403
msgid "Kalathriel"
msgstr ""
#. [unit]: type=Ogre, id=Urkark
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:608
msgid "Urkark"
msgstr ""
#. [effect]: type=blade
#. [object]: id=greenwood_blade
#. [object]: id=greenwood_sword
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:646
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:786
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:778
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:799
msgid "greenwood blade"
msgstr ""
#. [object]: id=greenwood_blade
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:647
msgid ""
"This is an enchanted magical sword of the highest quality; elven in make, "
"and bearing the crowned sigil of the royal elven family of the Greenwood."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:666
msgid ""
"By the Primal Flames! This must be the legendary Greenwood Blade! If my "
"memory serves, this belongs to the royal elven family of the Greenwood. I "
"have no idea how it got here. The Green Forest is several weeks’ travel to "
"the north."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:670
msgid ""
"Haha! What a stroke of luck! I just wish this sort of thing happened more "
"often."
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:751
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:541
msgid "Death of $foap_sword_picker.name"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:828
msgid "Elves! Watch out!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:846
msgid "Goodness. Their women really are astonishingly beautiful, are they not?"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:850
msgid ""
"Bah! There’s no meat on any elf I’ve ever seen. They’re all twig creatures!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:893
msgid "Somebody burns our fields! Ogre mad!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:937
msgid "It seems the areas on the fire are getting decreased..."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:941
msgid "I think we should keep moving north."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:945
msgid "Perhaps an orcish settlement might be an easier target."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/03_Traveling_North.cfg:996
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:625
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:795
msgid "We’ve spent too long fighting! It’s over."
msgstr ""
#. [scenario]: id=03b_A_Jealous_Beast
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:4
msgid "A Jealous Beast"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:9
msgid ""
"Some days later, the baron and his followers camped by a small river. While "
"safe from General Straker’s scouts, they were about to discover that the "
"northlands contained some exotic dangers of their own."
msgstr ""
#. [side]: type=Foap Silver Unicorn, id=Takel
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:53
msgid "Unicorns"
msgstr ""
#. [side]: type=Foap Silver Unicorn, id=Takel
#. [unit]: type=Foap Silver Unicorn, id=Takel
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:56
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:269
msgid "Täkel"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:73
msgid "Monsters"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:181
msgid ""
"Awaken, you sluggardly hangers-on. Food is running low; we must press on if "
"we are to find a new place to live."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:185
msgid ""
"I heard all manner of strange noises in the night. Splashing, chittering, "
"distant shrieks. Who knows what monsters live out here?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:189
msgid ""
"We may be far enough from Wesnoth to be safe from Straker’s patrols, but I "
"fear some other danger will present itself soon enough."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:207
msgid "Find the enemy leader"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:309
msgid ""
"Ah! A silver horse, with a horn on its head. Now, that nag that would fetch "
"me a pretty penny!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:313
msgid ""
"That is no horse. That is a unicorn. Be wary, Jil, they’re deadly, and not "
"as easy to trap as you might think."
msgstr ""
#. [message]: id=Takel
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:317
msgid ""
"Humans?! Soiling my land, and carrying the Greenwood Blade back to the "
"elves? That cannot be permitted. Surrender it now, or face my wrath!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:321
msgid ""
"The sword was unguarded, and I am interested in exotic weapons. Tell me, "
"pray: why do you think your claim to it is stronger than ours?"
msgstr ""
#. [message]: id=Takel
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:325
msgid "(Snort!) Might is on my side!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:342
msgid "Attack Täkel"
msgstr ""
#. [message]: id=Takel
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:473
msgid ""
"Do not come near me! Zluld took my dear Celadë from me, so he can live "
"without his precious sword! Mark my words, I will not let you return it to "
"him!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:484
msgid ""
"Curious. Fortunately for him, I never intended to return this exquisite "
"blade. Not even for quite a large sack of gold."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:488
msgid ""
"Legend has it that unicorns sometimes fall in love with maidens. I never "
"knew whether to believe that, before today. Perhaps you could trap one, as "
"the hunters claim, if you used a fair maiden to lull it… Intriguing…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:492
msgid "Ha ha! Maybe I could catch one. I’d just need a girl for the bait!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:496
msgid "All right! Let us continue northwards, if we are to find our paradise."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/03b_A_Jealous_Beast.cfg:508
msgid "Righteous Fire will be ready soon, my Lord."
msgstr ""
#. [scenario]: id=04_A_Man_And_an_Elf, id=Fioniel (, id=Fioniel 6 8}
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:4
msgid "A Man, an Elf, and a Diary"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:10
msgid ""
"Baldres and his followers tried to go westwards once toward mountains to get "
"a fresh supply of food. Although their horses could not manage the rough "
"terrain, clear water from the Heart Mountains carried them enough "
"supplements, not only by catching some fishes, but also by hunting some "
"animals that appear to have some fresh water."
msgstr ""
#. [side]: type=Dwarvish Lord, id=Zholas
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:82
msgid "Dwarves"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Zholas
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:88
msgid "Zholas"
msgstr ""
#. [side]: type=Gryphon, id=Korro
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:115
msgid "Gryphons"
msgstr ""
#. [side]: type=Gryphon, id=Korro
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:118
msgid "Korro"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:136
msgid "Elf"
msgstr ""
#. [unit]: type=Elvish Druid, id=Fioniel
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:141
msgid "Fioniel"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:162
msgid "Alright, We can head northwards again."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:166
msgid ""
"By my reckoning, sir, we are now far enough from Wesnoth to start finding "
"bigger settlements – ones worth our attention."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:170
msgid "Good, because my mace arm is itching again."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:179
msgid "Move Baldres onto the sign"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:288
msgid "Hey! There’s something there. Pick up and read it for me."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:313
msgid "What is that? What does it say?"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:317
msgid ""
"The Journal of Gulcyn\n"
"25th day, ninth month, 199YW\n"
"Thanks largely to the work of my respected grandfather, it seems the King’s "
"new peace will hold. I am also satisfied that I myself am no longer needed "
"in Wesnoth. I am leaving the kingdom and heading north. I will watch over "
"the wild lands from the Heart Mountains stronghold, for I suspect it will be "
"in the northlands that I am next needed."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:324
msgid ""
"Hmmm. Gulcyn is the grandson of one of Haldric’s tame mages on the High "
"Council. He is a dangerous wizard, my Lord, despite his youth."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:328
msgid ""
"I see. Keep the diary, then – we might find other useful information in it "
"later."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:395
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:458
msgid "Oooh! Now, she is beautiful. I want her brought to me."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:399
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:462
msgid ""
"My Lord! Please! Finding a city to take over is more important than chasing "
"her!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:403
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:466
msgid "Bah, the city is a matter for later. She is here now!"
msgstr ""
#. [message]: id=Fioniel
#. [message]: id=Melinde
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:407
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:470
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:751
msgid "Eeek!"
msgstr ""
#. [message]: id=Zholas
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:523
msgid "Who scares my betrothed?"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:527
msgid "Your betrothed? Ha! She will be mine from today!"
msgstr ""
#. [message]: speaker=Zholas
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:531
msgid ""
"You will not take her from me! I will kill you all! Fioniel, hide in the "
"forest while I fight these bandits."
msgstr ""
#. [message]: id=Fioniel
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:535
msgid "Please be careful, my love."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:584
msgid ""
"… Aaack! … Woe is me! … The wedding would have been next week, but at least "
"my Fioniel is safe in the woods…"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:592
msgid ""
"All right! After her! I want scouts, beaters, fast horsemen along the trails "
"–"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:596
msgid ""
"My Lord! An elf? In deep forest? We’ll never find her, and we can’t afford "
"to waste time searching!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:600
msgid ""
"Trooper Jil is right, sir. When we find a city to claim, we’ll face a big "
"battle. It would be wise for us not to waste resources. We are starting to "
"run low…"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:604
msgid "Well, I– Oh, damn it! All right, all right! She was beautiful, though…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/04_A_Man_And_an_Elf.cfg:608
msgid "Thank you, my Lord. Troops, fall in! Guards, to the wagons! Northwards!"
msgstr ""
#. [scenario]: id=05_In_the_Wilds
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:4
msgid "In the Wilds"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:9
msgid ""
"Having seen to it that the dwarf and the elf would be sundered for all time, "
"Baldres and his followers continued northwards. A long journey on horseback "
"eventually brought them to the edge of orcish territories."
msgstr ""
#. [side]: type=Direwolf Rider, id=Gort
#. [side]: type=Direwolf Rider, id=Hudash
#. [side]: type=Goblin Pillager, id=Pronk
#. [side]: type=Goblin Pillager, id=Prourk
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:93
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:120
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:111
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:138
msgid "Goblins"
msgstr ""
#. [side]: type=Direwolf Rider, id=Gort
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:96
msgid "Gort"
msgstr ""
#. [side]: type=Direwolf Rider, id=Hudash
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:123
msgid "Hudash"
msgstr ""
#. [side]: type=Direwolf, id=Kuppi
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:137
msgid "Wolves"
msgstr ""
#. [side]: type=Direwolf, id=Kuppi
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:140
msgid "Kuppi"
msgstr ""
#. [side]
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:168
msgid "Saurian"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:176
msgid ""
"We are probably getting close to the orcish territories. We’ll likely see "
"goblins first; they tend to get pushed out to the edges."
msgstr ""
#. [unit]: id=Slixxik, type=Saurian Augur
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:182
msgid "Slixxik"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:193
msgid ""
"Tsss. Do not go north, humanss, do not! Many evil thingss will happen! Fire "
"and blood! Ruin and tragedy! Fear and evil! I am Augur of the Ssaurians; we "
"truly do know these thingss…"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:197
msgid ""
"I do not believe these superstitions. Seeing the future? Peh! We will "
"continue northwards."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:201
msgid "Slixxik will not attack as long as he is not disturbed."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:210
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:241
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:498
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:696
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:271
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:154
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:131
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:268
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:326
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:206
msgid "Defeat all enemy leaders"
msgstr ""
#. [unit]: type=Goblin Impaler, id=Vragar
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:266
msgid "Vragar"
msgstr ""
#. [message]: id=which_way, speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:339
msgid "You may choose the next action:"
msgstr ""
#. [option]: id=which_way, speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:342
msgid "Enter the caves."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:346
msgid "Baldres gave the order to enter the caves."
msgstr ""
#. [option]: id=which_way, speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:367
msgid "Remain in the open"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:371
msgid "Stay in the open!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:390
msgid "You cannot safely enter the caves without Slixxik to act as a guide."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:397
msgid "The entrance is sealed fast; you cannot open it."
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:417
msgid ""
"Heeed me, humanss! If you go on into the north landss, ssomething terrible "
"will occur! Death and war! Fear and murder! Fell creatures sstalking the "
"land! We ssee it in the sstars and hear whisspers from the spiritss!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:454
msgid "URRK! … HUMANS! RAISE… the… alarm! Hu…mans…! Hu…man…"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:470
msgid ""
"Oh, no! Now it is too late! The goblins hass recognized the humanss! "
"Ancesstorss, what should I do now?? Help the doomed humanss…? Will that "
"sslow the sspirits of Fate…? Sss… Perhapss…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:500
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1120
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:704
msgid "Tsss-URK!! … Mark my words… the Fate Spiritss are moving… Doom awakess–"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05_In_the_Wilds.cfg:512
msgid ""
"Hah! It seems there is a city that we can capture, and not far from here at "
"that…"
msgstr ""
#. [scenario]: id=05b_Mysterious_Cave
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:4
msgid "Mysterious Cave"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Cione
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:94
msgid "Cione"
msgstr ""
#. [side]
#. [side]: type=Dark Sorcerer, id=Cione
#. [side]: type=Dark Sorcerer, id=Ukyle
#. [side]: type=Death Knight, id=Death_Knight
#. [side]: type=Draug, id=Draug
#. [side]: type=Ghast, id=Necrophage
#. [side]: type=Necromancer, id=Gulder
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:96
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:178
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:89
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:113
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:137
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:158
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:185
msgid "Undead"
msgstr ""
#. [side]: type=Foap Hydra, id=Apakura
#. [side]: type=Foap Hydra, id=Jata
#. [side]: type=Naga Myrmidon, id=Milaxilis
#. [side]: type=Water Serpent, id=Bata
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:197
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:67
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:114
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:141
msgid "Snakes"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:229
msgid "My word. This is a strange place…"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:233
msgid ""
"Thisss Cione’s cave. Many sstrange thingss lurk here. We should not… Tch. "
"What iss word? … Linnger."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:241
msgid "Move any unit to the exit"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:406
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:456
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:526
msgid ""
"Hmmm… It seems stepping these sighs that close to the walls is like using a "
"spell to open the path to the next room…"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:410
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:460
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:530
msgid ""
"Aah, yesss. I now remember it. One of them is linked to Cione's room… But "
"sstil, I recommend to go back…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:659
msgid "Huh. I hope moving onto this symbol was a good idea…"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:718
msgid "Tell me, lizard-man. What do those signs mean?"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:722
msgid "I do not know exssactly, but I am sure we ssshould not go near them."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:726
msgid ""
"Oh. I assumed you would know, being a local…\n"
"But if you know nothing about them, we will take our own chances. We may "
"even find some treasure down here."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:749
msgid "Hoy! A ghost! A ghost has just come out of that pit!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:799
msgid ""
"That sigil and the one near the entrance are magically linked… And the "
"enchantment has been quite craftily done, my Lord."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:847
msgid ""
"I am still not sure this is wise… (Sigh.) But sometimes one must "
"gamble."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:923
msgid "Ha! I guessed right! I thought there would be loot in here, somewhere."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:973
msgid ""
"This is a vile-smelling sticky concoction, brewed from old blood and ghoul "
"venom. It would work best applied to throwing knives."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:978
msgid "Shall I start using this potion?"
msgstr ""
#. [object]: id=potion_poison
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:988
msgid "Poison"
msgstr ""
#. [object]: id=potion_poison
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:991
msgid "This unit can now use poisoned throwing knives."
msgstr ""
#. [message]: speaker=Ishlars
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1009
msgid "Poison? Is that from the pit?"
msgstr ""
#. [message]: speaker=Jil
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1013
msgid ""
"Yes. Nasty stuff. Keep it topped up with blood and you’ll have poisoned "
"throwing knives forever more. My old sergeant taught me that trick…"
msgstr ""
#. [attack]: type=blade
#. [effect]: type=blade
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1024
#: Fate_of_a_Princess/units/Follower.cfg:46
msgid "knife"
msgstr ""
#. [option]: speaker=unit
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1068
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:679
msgid "No."
msgstr ""
#. [message]: id=Cione
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1088
msgid ""
"Dark spirits attend you, southern interlopers! You bring doom with you; "
"murder and darkness! Welcome! Heheheh!"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1092
msgid ""
"Poor foolss, they do not believe words of honesst ssaurian. They will ignore "
"you, too, Dark Mistress! Sssss!"
msgstr ""
#. [message]: id=Cione
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1096
msgid ""
"Especially you with one eye blind, one unseeing, poisoned with base desires! "
"You would make a fine ghoul! I hope to welcome you to my cave again, some "
"day! Heheh! Enjoy your petty victories for the short time you have… and when "
"hope turns to ash in your heart, remember Cione!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1100
msgid ""
"Old crone, I do not believe your mad jabberings. And my doings are none of "
"your business."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1130
msgid "(Gurgle…)"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1140
msgid "Look! The wall on the other side is moving!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/05b_Mysterious_Cave.cfg:1157
msgid "I’ll admit, I am glad to leave this place. Brr!"
msgstr ""
#. [scenario]: id=06_Capturing_Dorest
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:5
msgid "Capturing Dorest"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:9
msgid ""
"Baldres did not care how far he had to travel to get his own territory. "
"After a long journey on horseback, he and his followers had come across the "
"orcish city of Dorest. As soon as Baldres, Ishlars, and Jil had completed "
"their plan of attack, they launched an assault on the city."
msgstr ""
#. [side]
#. [side]: type=Saurian Flanker, id=Xizzyx
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:66
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:345
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:59
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Flanker, id=Xizzyx
#. [unit]: type=Saurian Flanker, id=Xizzyx
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:69
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:494
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:58
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:507
msgid "Xizzyx"
msgstr ""
#. [side]: id=Lord Prestim, type=Orcish Sovereign
#. [side]: type=Orcish Ruler, id=Raknaglash
#. [side]: type=Orcish Slurbow, id=Harik Whitefang
#. [side]: type=Orcish Slurbow, id=Prirbag
#. [side]: type=Orcish Warlord, id=Gragaar the Mighty
#. [side]: type=Orcish Warlord, id=Vrodash
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:90
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:156
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:188
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:117
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:146
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:84
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:365
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Ruler, id=Raknaglash
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:92
msgid "Raknaglash"
msgstr ""
#. [side]: type=Orcish Slurbow, id=Harik Whitefang
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:158
msgid "Harik Whitefang"
msgstr ""
#. [side]: type=Orcish Warlord, id=Gragaar the Mighty
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:190
msgid "Gragaar the Mighty"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:220
msgid ""
"Finally, a chance at a city of my own, and no meddling monarch to bow to. "
"These poor primitives will not trouble us! To arms! My– Our city lies before "
"us!"
msgstr ""
#. [message]: speaker=Jil
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:224
msgid "Time to crack some orc-heads!"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:228
msgid "Poor foolss, doom follows you sstill."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:232
msgid ""
"The cannon equips some bombs on this level. Each bomb is thrown to an enemy "
"right after a melee attack is received. Using it before the 7th turn is "
"suitable."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:337
msgid ""
"This may be our last battle, Jil. Supplies are running very low. What food "
"will we find in the city?"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:341
msgid ""
"My Lord, orcs will eat anything but troll. I wouldn’t touch any supplies "
"inside that city until we know where they are from."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:348
msgid ""
"This is a harder battle than I expected. I’ve never known these savages to "
"be such determined fighters."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:360
msgid ""
"My Lord! Ishlars’ Doom is now fully completed! It has not been tested, but "
"may I try it? I think we can give the orc leader a jolt he won’t forget."
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:364
msgid ""
"Very well. Having dragged that cannon for eight score leagues and ten… Go "
"ahead."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:368
msgid "Fire!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:405
msgid "30"
msgstr ""
#. [message]: id=Raknaglash
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:417
msgid "Gwah! What devilry is this?"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:421
msgid "That is… satisfactory, Ishlars. Fire it again."
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:425
msgid "Yes, my Lord! Fire!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:545
msgid "Oh dear, a setback. Perhaps the weapon’s name was somehow at fault?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:549
msgid ""
"Please forgive me, my Lord. I did think the cannon would be strong enough!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:553
msgid ""
"Ishlars, old friend. That… provocation will have put the orcs into a slaying "
"frenzy. Now we will not be able to retreat. I promise, if we lose this day "
"I’ll throw you to the orcs before I meet my own death. They can be most… "
"creative, when roused."
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:574
msgid ""
"Tcchht! Heard ssounds of battle! Ah, humanss! If you are fighting orcss, let "
"me join in!"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:578
msgid ""
"…\n"
"\n"
"A mercenary… lizard man? … Wanting to fight the orcs? Why, er, certainly."
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:672
msgid "Thankss for helping! Perhapss you sslow the doom a little…"
msgstr ""
#. [message]: id=Xizzyx
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:676
msgid ""
"…\n"
"Orcs’ doom iss speeded up! That is good, yess?"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:714
msgid ""
"Aaargh! Curse you, humans! Other orcs will come! We will take this place "
"back!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:722
msgid "We’ll be ready and waiting, believe me."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:726
msgid ""
"Phew! We can rest at last! And sleep in a bed again… under a roof!\n"
"… Ahhh!"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:746
msgid ""
"Oh, Ishlars, I want a case for that beautiful sword we found. See to it, "
"will you? I think I’d like it on display in my chambers…"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/06_Capturing_Dorest.cfg:750
msgid "Yes, ‘sir’!"
msgstr ""
#. [scenario]: id=07_Forbidden_Ambition
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:4
msgid "Forbidden Ambition"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:9
msgid ""
"Finally, Baldres had achieved his main ambition; control of his own city, "
"unfettered by feudal obligations. But his desire for conquest continued to "
"burn as strong as ever, and as soon as his hold on Dorest was secure, he "
"began looking for further challenges…"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:13
msgid ""
"His next target was the elvish queen of the Greenwood. Although the capital "
"of the whole forest, Rowandel, was in the northern Greenwood, there was "
"another stronghold, Elengavion Castle, in the south. Queen Melindë, said to "
"be the most beautiful woman in the region, preferred the peace and quiet of "
"Elengavion, and dwelt there most of the time.\n"
"In spite of the protestations of his advisers, and the elven retribution "
"that would surely fall, Baldres was determined to have this woman for his "
"own. He set Jil and Ishlars to kidnap her when she next ventured to the "
"Greenwood’s outskirts, as she often did."
msgstr ""
#. [side]: type=Elvish Captain, id=Calil-Gandir
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:53
msgid "Calil-Gandir"
msgstr ""
#. [unit]: type=Elvish Queen, id=Melinde
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:77
msgid "Melindë"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:201
msgid ""
"Of all his schemes, this is the maddest ever. Abducting an elvish queen? "
"Don’t you think he is getting more selfish than he used to be, Ishlars?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:205
msgid ""
"I opposed it, too, Jil. But he really would have killed me if I’d argued "
"further. It will be his undoing, and probably ours too. But when he really "
"wants a woman, there is nothing that can dissuade him. That has been true "
"all the time I have known him. I have grave doubts too as to what will "
"happen after we catch her. I think the Greenwood elves are stronger than our "
"Dorest forces."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:209
msgid ""
"So, we’ll have to make sure none of their scouts escape to call for "
"reinforcements, eh?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:213
msgid "Yes, or you and I will meet next in the halls of the dead!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:221
msgid "Move both Jil and Ishlars adjacent to the Queen"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:225
msgid "Allow any enemy scout to reach the top of the map"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:229
msgid "Death of Queen Melindë"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:244
msgid ""
"The recruitment list has been reset\n"
"Hint: - better to avoid marching the troops to the south"
msgstr ""
#. [message]: id=Ishlars
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:591
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:220
msgid "Here they come!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:691
msgid "To Elengavion! The lord shall hear of this!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:698
msgid "Well, we’re in trouble now. Even sooner than I expected."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:713
msgid "You… were… assassins…?"
msgstr ""
#. [message]: id=Calil-Gandir
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:726
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:764
msgid "Oh, no! I am utterly disgraced! I have failed my duty to the Queen!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/07_Forbidden_Ambition.cfg:755
msgid "Now I can add procurer to my list of crimes. You’re coming with me!"
msgstr ""
#. [scenario]: id=08_Battle_of_Dorest
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:4
msgid "The Battle of Dorest"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:9
msgid ""
"It did not take long for news of this outrage to reach the elves of "
"Rowandel. The Prince Consort, the High Lord Elvanadíon himself, led the "
"forest’s best warriors into battle. At his side were his younger brother, "
"Lord Zluld, and Major Elen-Garil, the elvish master-at-arms. All three elves "
"had sworn a solemn oath to overthrow Baron Baldres."
msgstr ""
#. [side]: type=Elvish High Lord, id=Elvanadion
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:103
msgid "Elvanadíon"
msgstr ""
#. [side]: type=Elvish Lord, id=Zluld
#. [unit]: type=Elvish Lord, id=Zluld
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:250
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:47
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:95
msgid "Zluld"
msgstr ""
#. [side]: type=Elvish Champion, id=Elen-Garil
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:306
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:100
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:35
msgid "Elen-Garil"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:354
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:93
msgid "Survive"
msgstr ""
#. [message]: id=Elvanadion
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:446
msgid ""
"Humans, you have one chance to stay my bloody vengeance! I am Elvanadíon, "
"High Lord of all the Greenwood elves! Return Melindë safely to me, with the "
"scum Baldres in chains, or my wrath will fall upon you!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:450
msgid ""
"O, noble elf, surely you jest! Why should I give you the best slave I’ve "
"ever had?"
msgstr ""
#. [message]: id=Elvanadion
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:454
msgid ""
"Rah! When you are brought before me I will burn your eyes from your head!!"
""
msgstr ""
#. [unit]: type=Saurian Oracle, id=Jezzix
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:519
msgid "Jezzix"
msgstr ""
#. [message]: id=Xizzyx
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:527
msgid ""
"Kyeee… I thought humans were battling orcss, but look! They are fighting the "
"Greenwood elvess."
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:536
msgid ""
"Yess, look at the main elven keep! That iss High Lord Elvanadíon. He leadss "
"the elves himssself. Thiss… is not ordinary battle, I think."
msgstr ""
#. [message]: id=Xizzyx
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:540
msgid ""
"Let uss go, Slixxik. Thiss battle not for ssaurianss. None of our bussiness "
"iss here, yess?"
msgstr ""
#. [message]: id=Slixxik
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:545
msgid "Sss. Yess, none. We go!"
msgstr ""
#. [message]: id=Jezzix
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:554
msgid ""
"Yess, look at main elven keep! That iss High Lord Elvanadíon. He leadss the "
"elves himssself. Thiss… is not ordinary battle, I think."
msgstr ""
#. [message]: id=Xizzyx
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:558
msgid ""
"Let uss go, Jezzix. Thiss battle not for ssaurianss. No orcss here to fight, "
"yess?"
msgstr ""
#. [message]: id=Jezzix
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:563
msgid "Sss. None I can ssee, ssertainly. We go!"
msgstr ""
#. [unit]: type=Gryphon Magerider, id=Gulcyn
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:589
msgid "Gulcyn the Wizard"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:616
msgid ""
"Ah, oh! Gulcyn the Wizard, riding a gryphon. How vexing; I can only ride a "
"horse."
msgstr ""
#. [message]: id=Gulcyn
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:623
msgid "Your majesty, grab his leg! We will bear you away!"
msgstr ""
#. [unit]: type=Elvish Queen, id=Melinde
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:638
msgid "Queen Melindë"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:648
msgid "My beautiful slave! Bring her back, you meddler!"
msgstr ""
#. [message]: id=Gulcyn
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:652
msgid ""
"Your punishment begins now, Baldres. You have showed no mercy, so none shall "
"you receive!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:748
msgid "Aah! My h-head! What is… happening…?"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:752
msgid "My Lord?"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:759
msgid "… I… don’t… know… you… I… will… kill… you…"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:763
msgid ""
"Oh, no! That is Gulcyn’s power of Domination! I’m in trouble!\n"
"My Lord! Wake up! We should kill Gulcyn the Wizard and those elves! Not me! "
"Please, not me!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:781
msgid ""
"Oh – now Gulcyn’s escaped with that confounded teleport!\n"
"No, no, no… Lord! Baldres!"
msgstr ""
#. [message]: id=Ishlars
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:798
msgid "Aargh…!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:810
msgid "You… murdered Ishlars, you treacherous thug! Who’s next?! Me?!"
msgstr ""
#. [message]: id=Baldres
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:824
msgid "Aack! … Gulcyn…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:836
msgid ""
"I sometimes wondered if it might be my hand that killed you, one day. I "
"never thought you’d butcher Ishlars first, though, curse you."
msgstr ""
#. [message]: id=Elvanadion
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:845
msgid ""
"… Most honored sage! I am indebted to you forever! I no longer seek revenge, "
"merely to get poor Melindë safely home to the Greenwood as quickly as I can."
msgstr ""
#. [message]: id=Gulcyn
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:849
msgid ""
"I can help you with that, my Lord; I have already seen to it that citizens "
"of Dorest will not disturb you for a while. You can depart in safety. I have "
"some more healing work to attend to, but after that I will return as soon as "
"I can."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/08_Battle_of_Dorest.cfg:870
msgid ""
"So it was that Queen Melindë was rescued with the help of Gulcyn the wizard, "
"but by then the queen had already conceived Baldres’ daughter."
msgstr ""
#. [scenario]: id=09_Common_Enemy
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:4
msgid "The Common Enemy"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:9
msgid ""
"Immediately after the fall of Baldres and the rescue of Queen Melindë, the "
"elves withdrew to the Greenwood. But this was not the end of the conflict, "
"for the elves changed their demands, now seeking for the surviving "
"kidnapper, Jil, be delivered to them for punishment; while Jil lived, the "
"war with the elves would continue. After a brief lull in the fighting – "
"dictated by poor weather and flooding rather than any nobler reason – "
"Elvanadíon sent Elen-Garil to attack the humans again. By this time, Jil had "
"declared herself ‘Protector of Dorest’ and she had hand-picked a quick-"
"witted new commander, Dessen, as her immediate subordinate. The two of them "
"set out to meet this latest threat from the elves."
msgstr ""
#. [side]: type=Grand Marshal, id=Dessen
#. [unit]: type=Lancer, id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:45
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:214
msgid "Dessen"
msgstr ""
#. [side]: type=Orcish Warlord, id=Vrodash
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:120
msgid "Vrodash"
msgstr ""
#. [side]: type=Orcish Slurbow, id=Prirbag
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:149
msgid "Prirbag"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:175
msgid ""
"Damn elves are back to the fray already. Hoy, Dessen. Bring me that elf’s "
"head, and you’ll get a pouch of gold for it."
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:179
msgid ""
"Jil… Before the fighting starts again, we have a brief chance to talk to "
"them. With Baldres dead, there is some faint hope we could buy a peace, if "
"we made a few concessions…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:184
msgid ""
"Are you soft in the head? Should I just hand myself over to them, and say "
"‘Oops, la, pardon! So sorry for the trouble?’ That’s the concession they "
"seek! The story we’re using is, ‘We must avenge my Lord Baldres and poor, "
"wise Ishlars the Mage,’ and you’d better stick with it."
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:188
msgid ""
"Ah… I had heard tell that Lord Baldres killed Ishlars, and you killed "
"Baldres…"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:192
msgid ""
"Eh, him or me. I chose him. I’ll choose you, if you ‘forget’ again who is "
"Protector of Dorest.\n"
"No, I’ve changed my mind. I’ll bag that elf myself. He’s said to be their "
"master-at-arms. You clear a path so I can reach him, and I’ll spike him four "
"feet through the chest!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:204
msgid "Move Jil onto the bridge"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:212
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:502
msgid "Death of Dessen"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:219
msgid "Hint: Blocking elves to across the river"
msgstr ""
#. [attack]: type=blade
#. [effect]: type=blade
#. [object]: id=orichalcum_foil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:327
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:337
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:750
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:759
#: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:64
#: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:49
#: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:46
#: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:61
msgid "orichalcum foil"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:370
msgid "Time to skewer me an elf!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:404
msgid "What the…? It’s a damned orcish ambush! DESSEN!"
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:413
msgid "Noooo! Jil!"
msgstr ""
#. [message]: id=Vrodash
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:432
msgid ""
"Gwahaha! Well done! That was one of their senior commanders when they "
"captured Dorest. Now let’s take back the city!"
msgstr ""
#. [message]: id=Prirbag
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:436
msgid "Hoy, Vrodash! There’s one o’ them Greenwood fops! Let’s kill him too!"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:440
msgid "Oh, rot and ruination. Orcs again. (Sigh)"
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:444
msgid ""
"(Perhaps a chance to start patching things up with the elves… If I "
"can only find the right pitch.)\n"
"Elvish swordsman, with Jil dead, the last of the criminals against whom your "
"charges were laid is no more. But if orcs ever return to Dorest, your old "
"troubles in the Greenwood will return in full force. We do not have the "
"power to resist them. If you will not assist us, Dorest will surrender."
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:449
msgid "Well, then, on behalf of the Greenwood elves, I accept–"
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:453
msgid "No, sir, to the orcs."
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:457
msgid "What?! But I– You–"
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:461
msgid ""
"We cannot resist them and you both.\n"
"But if you will assist us against the orcs, we will grant you what "
"concessions we can, and in defending our new homes, the orcs’ anger will "
"fall on us – mostly – and not the Greenwood elves."
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:466
msgid ""
"I… see. You use your own surrender as a weapon against us. Remarkable. I "
"must convey these terms to my Lord and master – but, of course, that means I "
"must live to do so. You have your truce – for now – impudent human. "
"Afterwards – we shall see."
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:506
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:700
msgid "Death of Elen-Garil"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:536
msgid "I’m not moving there. Jil would trample me without even slowing down!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:569
msgid "Agh! I could have made a great city…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:582
msgid "Now I… cannot… complete… my… duty…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:595
msgid "Aargh…"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:611
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:682
msgid ""
"I warn you, sir, my masters may yet wholly reject this… outlandish offer of "
"yours, but I at least see that it could work… perhaps."
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:621
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:692
msgid ""
"Perhaps I can make a further gesture of our good faith. We stumbled across "
"this beautiful sword on our journey north, and Baldres kept it as a trophy. "
"A unicorn had stolen it, I gather. Here: I will take this chance to return "
"it to its true owners."
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:626
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:697
msgid ""
"The Greenwood Blade? My word… Yes, Lord Zluld said a unicorn had stolen it "
"from him. That was a few years ago, too…\n"
"It would have been a powerful weapon against us, had you chosen to retain "
"it. Thank you. I will return it to him."
msgstr ""
#. [message]: id=Dessen
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:633
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:704
msgid "Thank you."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:639
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:710
msgid ""
"As a result of Dessen’s quick thinking and audacity, humans and northlands "
"elves fought side by side for the first time ever. In consequence, the elves "
"had a chance to see that humans might – eventually – prove better neighbors "
"than the orcs they had displaced."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/09_Common_Enemy.cfg:666
msgid "Grr-ack…!"
msgstr ""
#. [scenario]: id=10_Childhood
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:4
msgid "Childhood"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:9
msgid ""
"Not long after this, Baldres’ daughter was born to Queen Melindë. She was "
"named Alingwen, and she grew up in the elven court in Rowandel with her "
"older half-sister Eämeral. Alingwen was rather different from Eämeral and "
"the other elven children. While Eämeral excelled in prediction and healing, "
"Alingwen was crafty, skilled in the arts of war, and extremely magically "
"powerful. By the age of ten, she could beat swordsmen twice her age – and "
"size – and the other elves began to grow ever more fearful of her precocious "
"power.\n"
"Only swordmaster Elan-Garil, pleased and proud to have such a talented "
"student, continued to treat her kindly, but the rest of the elven court "
"increasingly shunned her. Alingwen’s loneliness and isolation grew, even "
"though the honourable master-at-arms tried hard to grant her as much time as "
"his duties would permit."
msgstr ""
#. [unit]: type=Child Sorceress, id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:65
msgid "Alingwen"
msgstr ""
#. [unit]: type=Ancient Wose, id=Muruatuumbie
#. [unit]: type=Elder Wose, id=Muruatuumbie
#. [unit]: type=Wose, id=Muruatuumbie
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:78
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:162
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:188
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:208
msgid "Muruatuumbië"
msgstr ""
#. [unit]: type=Royal Pony, id=Toffee
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:91
msgid "Toffee"
msgstr ""
#. [unit]: type=Royal Pony, id=Bumble
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:98
msgid "Bumble"
msgstr ""
#. [side]: type=Goblin Pillager, id=Pronk
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:109
msgid "Pronk"
msgstr ""
#. [side]: type=Goblin Pillager, id=Prourk
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:136
msgid "Prourk"
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:153
msgid "Hoosh!"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:170
msgid ""
"Yes, good. You just need a little more focus. Relax, breathe in, breathe "
"out, focus, then go. Clear your mind of distractions, hold on to just the "
"image of what you want. That’s the secret of it. When you are ready, try "
"again."
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:174
msgid ""
"Yes, Elen-Garil. Just no mind, calm and still…\n"
"Mmm… HAAAUSH!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:395
msgid ""
"Whoosh! Haha! That was amazing! Not even a sorceress can do that! I am so "
"proud of you – do let me tell Mama! She has been sick a while, but she’ll be "
"happy when she hears about it."
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:400
msgid ""
"Thank you, Eämeral. All I did was follow what Elen-Garil said. He is such a "
"good teacher for me. It’s all so clear when he explains it."
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:404
msgid "Ha ha! Sweet Alingwen, you are getting better at flattering me, too."
msgstr ""
#. [message]: id=Muruatuumbie
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:408
msgid "A good girl you train, Elen-Garil."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:415
msgid "Shhh! Something is coming!"
msgstr ""
#. [unit]: type=Goblin Knight, id=Prunak
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:432
msgid "Prunak"
msgstr ""
#. [message]: id=Pronk
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:438
msgid ""
"Time to die, Elen-Garil! We’ve been waiting for this chance to kill you!"
msgstr ""
#. [unit]: type=Orcish Assassin, id=Ruol
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:450
msgid "Ruol"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:466
msgid "Aiee!"
msgstr ""
#. [side]: type=Elvish Royal, id=Eameral
#. [unit]: type=Elvish Royal, id=Eameral
#. [unit]: type=Elvish Shaman, id=Eameral
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:479
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:38
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:77
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:66
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:65
msgid "Eämeral"
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:496
msgid "NO! Don’t touch my sister or I’ll burn you!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:524
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:572
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:620
msgid "8"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:665
msgid "Guards! To me! GUARDS!"
msgstr ""
#. [message]: id=Pronk
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:669
msgid ""
"Now, how’d the little elf do that?\n"
"Ach, no matter! We have enough soldiers to kill you anyway. Prunak, you "
"circle round; we’ll flank ’em from both sides."
msgstr ""
#. [message]: id=Prunak
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:674
msgid "Heh heh heh!"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:704
msgid "Death of Alingwen"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:708
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:207
msgid "Death of Eämeral"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:715
msgid "Only Muruatuumbië can be recalled on the next level."
msgstr ""
#. [unit]: type=Elvish Rider, id=Sil-Calil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:780
msgid "Sil-Calil"
msgstr ""
#. [unit]: type=Elvish Rider, id=Elvombor
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:793
msgid "Elvombor"
msgstr ""
#. [message]: id=Sil-Calil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:803
msgid ""
"Sir! Lord Elvanadíon ordered us here as soon as we heard news of the orcs! "
"Is Princess Eämeral all right?"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:807
msgid ""
"They cut me, and I’m all woozy. But why is Papa always worried about just "
"me? He should be worried about Alingwen, too!"
msgstr ""
#. [message]: id=Sil-Calil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:811
msgid "Well, I– Y–your sister is often with you, and–"
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:815
msgid "(Sigh)"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:819
msgid "Enough! Stop mumbling and fall in! We need your support."
msgstr ""
#. [message]: id=Sil-Calil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:823
msgid "Yes, sir! Sorry!"
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:860
msgid "Noooo…! Bumble is my closest friend…!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:874
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:917
msgid "5"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:903
msgid "Toffee…! Noooo…!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:946
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:406
msgid "Countless summers I shall never see…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:956
msgid "Urrgh…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:966
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:45
msgid "This is not my true fate."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:979
msgid "I wanted to serve my people…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:992
msgid "Grieve not for me! I died doing my duty…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1013
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1065
msgid ""
"Uggrgh…! If that midget elf-witch had not been with them… Never seen an elf "
"with powers like that…"
msgstr ""
#. [message]: id=Elen-Garil
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1021
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1073
msgid ""
"Well fought, Alingwen. You were extraordinarily brave. You should never have "
"had to fight at such a young age. But we cannot use this place for your "
"training any more – it’s clearly far too dangerous. We must return to "
"Rowandel."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1025
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1077
msgid ""
"Thank you for saving me, Alingwen. You were far braver than I. Let us always "
"stay together, ay?"
msgstr ""
#. [message]: id=Alingwen
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1029
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1081
msgid ""
"Yes, Eämeral. I love you, and I love the Greenwood. I promise I will protect "
"you forever."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1036
#: Fate_of_a_Princess/scenarios/10_Childhood.cfg:1088
msgid ""
"Alas, neither Eämeral nor Alingwen were yet old enough that their wishes "
"would be respected, and Alingwen’s burgeoning magical powers demanded the "
"attention of a professional magic tutor. Future matters of sadness still lay "
"in wait…\n"
"End of Part One."
msgstr ""
#. [scenario]: id=11_Broken_Treaty
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:4
msgid "Broken Treaty"
msgstr ""
#. [unit]: type=Elvish Archer, id=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:30
msgid "Zylvia"
msgstr ""
#. [unit]: type=Elvish Recruit
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:48
msgid "Calándel"
msgstr ""
#. [unit]: type=Elvish Recruit
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:59
msgid "Tyrion"
msgstr ""
#. [side]: type=Javelineer, id=Rhyss
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:72
msgid "Rhyss"
msgstr ""
#. [side]: type=Cavalier, id=Virraent
#. [side]: type=Grand Marshal, id=Dessen
#. [side]: type=Javelineer, id=Rhyss
#. [side]: type=Master Bowman, id=Niallas
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:77
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:249
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:211
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:319
msgid "Humans"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:136
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:171
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:619
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:171
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:469
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:275
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:106
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:133
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:160
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:191
msgid "Death of Háwclyn"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:140
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:175
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:623
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:175
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:473
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:279
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:110
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:137
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:164
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:195
msgid "Death of Zylvia"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:251
msgid ""
"Hey! Zylvia, look yonder! A group of the Dorest humans are approaching. But… "
"why are they armed?"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:255
msgid ""
"I do not know. But fear not, Háwclyn. I recognise their leader. That is my "
"friend, Rhyss."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:259
msgid ""
"Greetings, Rhyss! What are you doing today? Are you going to a tournament, "
"perhaps?"
msgstr ""
#. [message]: id=Takel
#. [message]: id=Ukyle
#. [message]: speaker=Rhyss
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:263
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:210
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:552
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:327
msgid "…"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:267
msgid "Rhyss? Can’t you hear me?"
msgstr ""
#. [message]: speaker=Rhyss
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:271
msgid "… I… do… not… know… you… We come here to kill you…"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:275
msgid ""
"What?! But… there’s a treaty between Dorest and the Greenwood! Are you mad?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:279
msgid "It seems he is. To arms! To arms!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:283
msgid ""
"At most two surviving units from this level may accompany you into future "
"scenarios; any other survivors will remain behind."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:303
msgid "This holy water makes each of living units get full healed."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:324
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:448
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1178
msgid "Uh…!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:338
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:462
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1192
msgid "2"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:359
msgid "Hm…? Strange… Humans should get healed just like us…"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:382
msgid "Rhyss! Wake up! It’s me, Zylvia! Don’t you recognize me?"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:396
msgid "Rhyss, please! I don’t want to fight you!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:416
msgid ""
"… Ha… ha… ha… This is not the end. More soldiers are coming in a few days… "
"Gulder… for Gulder…"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:424
msgid "What does he mean?"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:428
msgid ""
"I do not understand what happened to Rhyss. He was a kind man. We have been "
"friends since we met at the final of the archery competition last year."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:432
msgid "We have to report this to Queen Eämeral immediately."
msgstr ""
#. [message]: id=Muruatuumbie
#: Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:436
msgid "Go, son of Elen-Garil. I will keep watch here."
msgstr ""
#. [scenario]: id=12_Queen_Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:6
msgid "Queen Eämeral"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:14
msgid ""
"Despite her youth, Queen Eämeral was widely respected among the elves. She "
"was a seer, and her divinations had warned her that a crisis was imminent. "
"On hearing Háwclyn and Zylvia’s news she immediately convened an emergency "
"meeting."
msgstr ""
#. [label]
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:299
msgid "Elengavion Castle"
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:310
msgid ""
"Háwclyn and Zylvia, I am glad you are back safely. This is a very serious "
"situation. I felt a powerful spirit enter Dorest early this morning. Please "
"describe your attackers to me."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:314
msgid ""
"They looked… strange, your majesty. Vacant. It seemed like they didn’t know "
"who they were."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:318
msgid ""
"That sounds like the work of Gulcyn the Wizard. And yet, while the spirit I "
"felt this morning was similar to his, its power was much greater. I had "
"also heard that Gulcyn had died many years ago."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:322
msgid "Your majesty, Rhyss said, ’Gulder… for Gulder’ as he fell."
msgstr ""
#. [message]: speaker=Zluld
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:326
msgid ""
"I believe ‘Gulder’ was the name of Gulcyn’s only son who were born from "
"Fioniel of the Lintania Forest. He could probably use the same magical arts "
"as his father, and he was rumored to be far more powerful than Gulcyn as "
"having our blood. But I had heard that he too had died a few years ago."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:330
msgid ""
"It seems we were misled. He must have been deliberately concealing his "
"powers until he was ready. But why is he using the humans in Dorest to "
"attack us? And how did he gain such great power?"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:334
msgid "Eämeral closed her eyes and meditated briefly, then continued."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:339
msgid ""
"Well. Whether it is Gulder or not, it is clear we are under attack by "
"someone with great magical power and human armies at his command. There is "
"not much time left to respond. Lord Zluld, send your messengers to Rowandel; "
"we will levy all our northern troops as well. Háwclyn, my loyal subordinate: "
"your assignment will be much harder."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:343
msgid "Whatever you say, I will do, ma’am."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:347
msgid ""
"I believe we could defeat the Dorest humans, if we had reinforcements from "
"the northern Greenwood. I do not believe we could defeat the mage "
"controlling the human soldiers as well, even if your father Elen-Garil were "
"still alive. We need a powerful sorceress of our own: my half-sister "
"Alingwen."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:351
msgid ""
"The mention of Alingwen’s name caused a stir in the audience. The tale of "
"Alingwen was little-known among the younger elves such as Háwclyn."
msgstr ""
#. [message]: speaker=Zluld
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:356
msgid "Are you serious, your majesty? Do you even know where she is?"
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:360
msgid ""
"I do not know exactly where she lives, Lord Zluld, but I feel her presence "
"west from here and not very far away. She has probably chosen a dwelling in "
"the Mountains of Dorth. Her power is greater even than that of Gulcyn the "
"Wizard. If we enter battle with her at our side, we may prevail…"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:364
msgid ""
"The queen spoke sadly, recalling her sorrow when Alingwen departed those "
"many years ago. She had always hoped she would see her half-sister again "
"under happier circumstances than the present crisis was likely to bring. "
"Then she undid a chain round her neck, and passed a beautiful white-golden "
"talisman to Háwclyn."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:371
msgid ""
"Finding Alingwen and bringing her back here safely will not be easy, but you "
"must not fail. Háwclyn, this talisman is one of a pair. Our mother Queen "
"Melindë gave us one each before she passed away. It will be an earnest of "
"the seriousness of our request."
msgstr ""
#. [message]: speaker=Zluld
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:376
msgid ""
"Ma’am, I am still concerned. Even if Háwclyn finds your half-sister, I "
"wonder whether she will join us. She may even hold a grudge against us."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:380
msgid ""
"That is why I am sending Háwclyn, and why I gave him my talisman. Alingwen "
"respected his father, Elen-Garil, as a mentor, remember? Háwclyn can also "
"wield Elen-Garil’s orichalcum sword and has his heirloom boots. This will be "
"a dangerous mission, and a skilled swordsman, well-equipped, is our best "
"chance. I fear we have little choice, Lord Zluld. This mission may well be "
"our best hope."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:384
msgid ""
"Originally, the army of Greenwood elves had been organized for a mission "
"that was to protect the security of the northern area of the Lintanir "
"Forest. That was to say the Greenwood elves were chosen guardians from the "
"Lintanir Forest, so it was an honor for them not to ask any reinforcements "
"in the main forest."
msgstr ""
#. [message]: speaker=Zluld
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:389
msgid ""
"In that case, Ma’am, with your permission I would like to send my daughter "
"with Háwclyn. She knows Princess Alingwen’s story, and she may add further "
"weight to our pleadings."
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:393
msgid ""
"Háwclyn and Zylvia, our lives are in your hands. Horses will not be able to "
"cross the terrain you must cover, and I cannot spare many soldiers to send "
"with you. Nevertheless, you must return with Alingwen as soon as possible. "
"It is vital."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/12_Queen_Eameral.cfg:397
msgid "Yes, ma’am."
msgstr ""
#. [scenario]: id=13_Over_the_Hills
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:5
msgid "Over the Hills"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:22
msgid ""
"As soon as the conference was over, Háwclyn and Zylvia immediately prepared "
"to depart. Háwclyn equipped himself with the enchanted armor and elven boots "
"he had inherited from his father."
msgstr ""
#. [side]: id=Corac Lokhaba, type=Southern Warmaster
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#. [side]: type=Southern Savage, id=Bongasa
#. [side]: type=Southern Savage, id=Yokomhorto
#. [side]: type=Southern Warlord, id=Hamakar Lokhaba
#. [side]: type=Southern Warmaster, id=Gyganitonk
#. [side]: type=Southern Warmaster, id=Silingako
#. [side]: type=Southern Warmaster, id=Tuweng
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:51
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:95
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:210
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:246
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:185
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:224
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:209
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:374
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:405
msgid "Southern Orcs"
msgstr ""
#. [side]: type=Southern Savage, id=Yokomhorto
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:54
msgid "Yokomhorto"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:125
msgid ""
"While equipped with his family heirlooms, Háwclyn has a lightning attack, "
"and his resistances and movement rates have been altered."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:130
msgid ""
"The Guard Captain ordered me to carry our banner. It feels so odd for me to "
"be bearing it."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:134
msgid ""
"It’s all right. … We have to travel without a captain or marshal anyway.\n"
"–Look! By the old fortress – there’s a tree branch stripped of leaves! Our "
"emergency signal! Somebody needs help!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:167
msgid "Move Háwclyn or Zylvia to the castle in the west"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:196
msgid "Orcish Territory"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:201
msgid "We are entering orcish territory now. Keep alert."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:320
msgid "Even the beasts seem crazed!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:340
msgid "Yes, somebody has been here, recently… Elin-Sal, I hope."
msgstr ""
#. [unit]: id=Merllow, type=White Mage
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:348
msgid "Merllow"
msgstr ""
#. [unit]: id=Scalley, type=Footpad
#. [unit]: id=Scalley, type=Outlaw
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:366
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:383
msgid "Scalley"
msgstr ""
#. [unit]: type=Elvish Recruit, id=Elanglois
#. [unit]: type=Elvish Recruit, id=Elanglois_fake
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:402
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:509
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:539
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:569
msgid "Elanglois"
msgstr ""
#. [unit]: id=Cryndil, type=Elvish Marksman
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:411
msgid "Cryndil"
msgstr ""
#. [unit]: type=Elvish Fighter, id=Nimalon
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:424
msgid "Nimalon"
msgstr ""
#. [unit]: id=Amefulvia, type=Elvish Archer
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:433
msgid "Amëfulvia"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:449
msgid ""
"Sergeant Cryndil, Merllow, honored mage, greetings. Elengavion Castle is in "
"danger, sergeant. You will need to return immediately. But before you "
"depart, what has been happening here? Where is Captain Elin-Sal?"
msgstr ""
#. [message]: id=Cryndil
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:453
msgid ""
"Dead, sir. Merllow came to us in great haste, with news of some… disturbance "
"in Dorest, and a force of southern orcs only hours behind him. Since the "
"captain’s death we’ve been sneaking in the woods, pretending to be a much "
"larger force, trying to hold this side of the hills."
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:457
msgid ""
"It’s a rogue half-elven wizard called Gulder. He was using the powers of "
"Domination that Gulcyn used to have, all those years ago. He took Dorest by "
"surprise, and next he’s going to attack Elengavion Castle! What’s more, he "
"has a great host of southern orcs at his command; I have never seen so many "
"orcs before!"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:461
msgid ""
"Southern orcs? How has he been able to control orcs? They do not normally "
"listen to what humans say, do they?"
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:465
msgid ""
"Yes, that’s true. Domination does not work on orcs. … I don’t know, milady. "
"I was too busy trying to escape before I too was enslaved."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:469
msgid ""
"Very well. I will take care of the orcs here. We must continue in this "
"direction to reach the mountains of Dorth anyway. Sergeant Cryndil, please "
"return to the castle at once. Merllow, would you be willing to come with us, "
"honored sage? We will need your magical arts to defeat the southern orcs."
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:473
msgid "Why, certainly. I am no use to anyone, blundering about in the woods…"
msgstr ""
#. [message]: id=Elanglois_fake
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:477
msgid ""
"Sergeant Cryndil! Sir! May I go with Major Háwclyn? I would like to help "
"forge a legend."
msgstr ""
#. [message]: id=Cryndil
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:481
msgid ""
"Eh, that’s the ranking officer’s decision, not mine. Still, taking one "
"soldier fewer back to the castle does no harm that I can see."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:485
msgid "Yes, he seems keen. I will gladly take him."
msgstr ""
#. [message]: id=foap_trait_choice, speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:490
msgid "You may choose Elanglois's trait"
msgstr ""
#. [option]: id=foap_trait_choice, speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:494
msgid "He should be faster."
msgstr ""
#. [message]: id=Elanglois_fake
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:498
msgid "I got the 'quick' trait!"
msgstr ""
#. [option]: id=foap_trait_choice, speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:524
msgid "He should be stronger."
msgstr ""
#. [message]: id=Elanglois_fake
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:528
msgid "I got the 'strong' trait!"
msgstr ""
#. [option]: id=foap_trait_choice, speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:554
msgid "He should be tougher."
msgstr ""
#. [message]: id=Elanglois_fake
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:558
msgid "I got the 'resilient' trait!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:600
msgid "You can now recruit Merllow the Sage’s Followers."
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:627
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:179
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:477
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:283
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:293
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:114
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:149
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:176
msgid "Death of Merllow"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:646
msgid "Aargh!"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:654
msgid ""
"I still see no reason for southern orcs to lurk here, whether they came of "
"their own accord or because Gulder sent them."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:658
msgid ""
"That small river leads in the direction of the Mountains of Dorth. We should "
"follow it. There will be a bridge to get across the River Bork."
msgstr ""
#. [message]: speaker=Merllow
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:672
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:522
msgid "Aaaargh…!"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:676
msgid ""
"Oh, no! That is a fatal blow to my mission. What will I do without his "
"knowledge of magic??"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/13_Over_the_Hills.cfg:691
msgid "I have failed my Queen and my people…"
msgstr ""
#. [scenario]: id=14_In_the_Swamps
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:5
msgid "In the Swamps"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:21
msgid ""
"Háwclyn and the party travelled a long distance along the small river; "
"however, their quest for the Princess Alingwen had barely begun. When they "
"just crossed the River Bork, a certain saurian was preparing to do battle "
"with a force of southern orcs."
msgstr ""
#. [side]: type=Southern Savage, id=Bongasa
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:94
msgid "Bongasa"
msgstr ""
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:140
msgid "Latoromo"
msgstr ""
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:143
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:130
msgid "Mage-led Orcs"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:167
msgid "First defeat the Orcish Mage"
msgstr ""
#. [message]: speaker=Bongasa
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:237
msgid "Let’s claim these lands for orcs!"
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:246
msgid "Kyeee… why are sssouth orcs in my territory?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:250
msgid ""
"Sir, may we offer you our help? We are no friends of orcs, and we must fight "
"past them to get to the Mountains of Dorth in any case."
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:259
msgid ""
"Tccht! Ssstrange! Why you carry the elvish banner when you are not captain "
"or marshal? Tcht! You must be fake elf…"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:263
msgid "I am Háwclyn, son of Elen-Garil."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:267
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:468
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:336
msgid "And I am Zylvia, daughter of Lord Zluld."
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:276
msgid ""
"Elen-Garil? And Tsss-luld…? I have heard those namess… Ah, Elvanadíon’s "
"right-hand man, and his younger brother! … You may join."
msgstr ""
#. [unit]: id=Vladnir, type=Drake Alchemist
#. [unit]: type=Drake Alchemist, id=Vladnir
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:296
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:985
msgid "Vladnir"
msgstr ""
#. [message]: speaker=Vladnir
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:323
msgid ""
"Goblins? Orcs? Berserkers? Here? And southern raiders at that!? What is the "
"land coming to?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:327
msgid "Who is that?"
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:331
msgid ""
"Tsss. Friend. Name Vladnir. Leave him alone though. Likess ssaurians. Lesss "
"fond of other ground-crawlerss."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:372
msgid "To Prestim"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:390
msgid "To Lmarig"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:403
msgid "We are out of time!"
msgstr ""
#. [message]: id=Bongasa
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:413
msgid "Oh, no! Curse it, they’ve butchered the shaman!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:417
msgid "… Ha… ha… ha… This is not the end… Gulder… for Gulder…"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:425
msgid "Wait, that is exactly what Rhyss said."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:429
msgid "Does that mean the orcish mage was also controlled by Gulder?"
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:433
msgid ""
"Hmmm… Perhaps Gulcyn’s arts depend on the sensitivity of the victim’s brain. "
"It might not work for most orcs, but it might work for their shamans…"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:437
msgid ""
"So you mean Gulder could control the orcish shamans, and they could command "
"the southern orcs?"
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:441
msgid "I am just saying it might be a possibility…"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:445
msgid ""
"I do hope you are wrong, Merllow, but I think we should now make all "
"possible haste."
msgstr ""
#. [message]: speaker=Xizzyx
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:496
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:559
msgid ""
"Haaawclyn, Tsss-ylvia, you fought well. If you need to get into mountains of "
"Dorth, you had better clime from the northeassst. You may take ssaurianss "
"warriorss, who will guide you, in a case of seeing some drakesss."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:500
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:563
msgid "Thank you, sir."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:504
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:567
msgid "You can now recruit Saurian Skirmishers."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:526
msgid "Merllow the Sage! Oh no! We still needed his help."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/14_In_the_Swamps.cfg:539
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:453
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:568
msgid "Aaarh…"
msgstr ""
#. [scenario]: id=15_Dwarvish_Warden
#. [unit_type]: id=Dwarvish Warden, race=dwarf
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:5
#: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:4
msgid "Dwarvish Warden"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:20
msgid ""
"Háwclyn and his party followed Xizzyx’s directions, guided by his men, but "
"it was not an easy journey. Soon after they reached the foothills of the "
"Mountains of Dorth, they encountered a notable dwarvish warrior, a meeting "
"that was to prove critical to their mission."
msgstr ""
#. [unit]: type=Saurian Ambusher, id=Kerxnix
#. [unit]: type=Saurian Skirmisher, id=Kerxnix
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:61
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:72
msgid "Kerxenix"
msgstr ""
#. [side]: type=Dwarvish Noble, id=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:87
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:88
msgid "Turuk"
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Thdurus
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:159
msgid "Thdurus"
msgstr ""
#. [side]: type=Southern Warmaster, id=Tuweng
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:207
msgid "Tuweng Kli’ike"
msgstr ""
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:245
msgid "Rodaroti"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:287
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:118
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:145
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:172
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:203
msgid "Death of Turuk"
msgstr ""
#. [message]: id=Kerxnix
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:323
msgid "This way, sssir!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:354
msgid "Uh-oh! There is another group of Southern Orcs!"
msgstr ""
#. [message]: id=Orcish Mage
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:358
msgid "… Take… over… here…"
msgstr ""
#. [message]: id=Tuweng
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:362
msgid "Yes! Sir!"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:366
msgid ""
"Hey, elf lad! I judge ye are nae friends tae the orcs! Help me fight these "
"southern marauders! They shouldnae be this far from their homelands!"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:370
msgid ""
"Gladly, sir. If we are to find the Princess Alingwen, we would have to fight "
"our way past them in any case."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:374
msgid ""
"‘Princess Alingwen’…? Hmmm… That name is no’ familiar to me, but I do know "
"an elven sorceress wi’ a talisman very like that one you bear."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:378
msgid "Really? Sir, do you know where this sorceress lives?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:382
msgid ""
"I am the Warden o’ the Mountains o’ Dorth. Ah ken everything about this "
"range, but the tellin’ can wait ’til after the battle."
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:401
msgid "Aaargh…!"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:405
msgid ""
"Merllow the Sage! Oh no, that is a grievous loss! We still needed his help!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:418
msgid "Urgh…! This is not the end… Gulder! … For Gulder…"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:426
msgid "What did he say?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:430
msgid "I am becoming increasingly sure you were right, Merllow the Sage."
msgstr ""
#. [message]: speaker=Merllow
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:434
msgid "Well, I… ahem… thank you …"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:460
msgid "Well fought, young elf. Now, who be ye?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:464
msgid ""
"I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern "
"Greenwood."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:472
msgid "Eh! What?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/15_Dwarvish_Warden.cfg:487
msgid ""
"Oho! Elen-Garil’s son an’ Zluld’s daughter, seeking the elven sorceress I "
"talked about? This is clearly a mission of some importance to your people. "
"Is it, by chance, connected to these sudden attacks by southern orcs, and "
"the strange behaviour o’ their shamans? Come wi’ me and tell me what has "
"come to pass in your city."
msgstr ""
#. [scenario]: id=16_Drake_Lord
#. [unit_type]: id=Drake Lord, race=drake
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:5
#: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:4
msgid "Drake Lord"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:14
msgid ""
"Háwclyn and Zylvia told Turuk everything about the son of Gulcyn and their "
"theory that he was using orcish shamans to command the southern orcs. They "
"also explained why their Queen believed it was vital to enlist the help of "
"her half-sister Alingwen."
msgstr ""
#. [unit]: id=Rambaltas, type=Dwarvish Runesmith
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:61
msgid "Rambaltas"
msgstr ""
#. [side]: id=Falci-Nyess, type=Drake Lord
#. [side]: id=Falci_Nyess, type=Drake Lord
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:80
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:47
msgid "Drakes"
msgstr ""
#. [side]: id=Falci-Nyess, type=Drake Lord
#. [side]: id=Falci_Nyess, type=Drake Lord
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:83
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:49
msgid "Falci-Nyess"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:139
msgid "Move one unit to the item you want it to have."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:199
msgid ""
"Ye unnerstan’, that last battle was merely the latest we’ve had. I think the "
"orcs are using the port at Prestim. I dinnae see another way fer southern "
"orcs tae range this far north."
msgstr ""
#. [message]: speaker=Falci-Nyess
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:203
msgid ""
"They certainly cannot have passed through Wesnoth itself, now that King "
"Haldric has put his house in order. But whatever the cause, something "
"extraordinary is going on. So, what now, my friend?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:207
msgid ""
"I will guide our guests tae the Mistress of Eisheim, the lady Ameck. They "
"said ‘Princess Alingwen’, but I dinnae doubt it’s her. I reckon Eisheim is "
"the place tae start. … Is Shoko still here?"
msgstr ""
#. [message]: speaker=Falci-Nyess
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:211
msgid "Of course! SHOKO!!"
msgstr ""
#. [unit]: type=Elvish Shaman, id=Shoko
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:216
msgid "Shoko"
msgstr ""
#. [message]: speaker=Shoko
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:233
msgid "Coming, Lord Falci-Nyess."
msgstr ""
#. [message]: speaker=Shoko
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:238
msgid ""
"Oh! Guests! Greetings… I am Shoko, foster daughter of Turuk. How do you do?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:242
msgid ""
"Shoko, lass. This is a party fra’ the Greenwood. I have tae tek them tae see "
"Mistress Ameck. She is a hard lady tae deal with, especially for me. Will ye "
"come wi’ us tae help smooth our meeting?"
msgstr ""
#. [message]: speaker=Shoko
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:246
msgid "I would love to, father. It will be a pleasure."
msgstr ""
#. [message]: speaker=Falci-Nyess
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:258
msgid ""
"I will post extra guards until you all return. Take some extra gold with "
"you. And… here, a little trinket."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:274
msgid ""
"A unit wearing this ring will heal by 4 hitpoints per turn. If "
"poisoned, it will recover from the poisoning instead."
msgstr ""
#. [object]: id=red_ring
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:353
msgid "Ring of Recovery"
msgstr ""
#. [object]: id=red_ring
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:355
msgid ""
"While wearing the ring of recovery, a unit will heal by 4 hitpoints per "
"turn. If poisoned, the poison will be removed instead."
msgstr ""
#. [message]: speaker=Falci-Nyess
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:371
msgid ""
"Take care, all of you, and be wary around Mistress Ameck. She once turned "
"one of my enforcers to stone, so do not make her angry, no?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:381
msgid "… In… Indeed."
msgstr ""
#. [regenerate]: id=recovery
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:400
msgid "recovery"
msgstr ""
#. [regenerate]: id=recovery
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:401
msgid "female^recovery"
msgstr ""
#. [regenerate]: id=recovery
#: Fate_of_a_Princess/scenarios/16_Drake_Lord.cfg:402
msgid ""
"The unit will heal by 4 hitpoints per turn. If it is poisoned, the poison "
"will be removed instead."
msgstr ""
#. [scenario]: id=17_Mountain_Path, id=staff_speed_fake (
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:5
msgid "Mountain Path"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:20
msgid ""
"After the meeting with the Warden and the drake Lord, Háwclyn and his party "
"set off into the deep mountains in search of Princess Alingwen. The "
"dangerous terrain still made their route uncertain, but they were "
"accompanied by skilled guides and many powerful fighters."
msgstr ""
#. [side]: type=Troll Warrior, id=Troll Warrior
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:89
msgid "Troll Warrior"
msgstr ""
#. [side]: type=Great Troll, id=Great Troll
#. [side]: type=Troll Shaman, id=Rok
#. [side]: type=Troll Shaman, id=Troll Shaman
#. [side]: type=Troll Warrior, id=Troll Warrior
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:91
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:111
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:172
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:88
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:107
msgid "Trolls"
msgstr ""
#. [side]: type=Troll Shaman, id=Troll Shaman
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:109
msgid "Troll Mage"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:137
msgid ""
"We must pass through here to reach Eisheim. There used to be a mage’s "
"college west of here, but it was abandoned some years ago."
msgstr ""
#. [message]: speaker=Shoko
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:141
msgid "Yes, trolls have taken over here now; we will have to be careful."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:145
msgid ""
"You can now recruit Dwarvish Scouts and Drake Fighters, and "
"can recall Turuk's followers."
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:158
msgid "Hint: Send one or two units to the west"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:211
msgid "Oh, that’s a staff of speed! One of us should take it!"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:224
msgid "Stand ready, everyone!"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:268
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:342
msgid ""
"Oh, this tunnel was built by us a long time ago… Trolls don't go through it, "
"though. We played a trick so that the tunnel makes sounds that the trolls "
"dislike when a wind blows."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:274
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:348
msgid ""
"Oh, that tunnel was built by us a long time ago… Trolls don't go through it, "
"though. We played a trick so that the tunnel makes sounds that the trolls "
"dislike when a wind blows."
msgstr ""
#. [object]: id=foap_staff
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:409
msgid "Staff of Swiftness"
msgstr ""
#. [object]: id=foap_staff
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:412
msgid "This staff will grant the bearer swift movement."
msgstr ""
#. [object]: id=foap_staff
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:413
msgid "Only magical beings can wield such an object."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:466
msgid "This magical potion adds 5 to the taker’s maximum hitpoints."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:471
msgid "Should I take this potion?"
msgstr ""
#. [object]: id=potionhp
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:481
msgid "Potion of HP"
msgstr ""
#. [object]: id=potionhp
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:484
msgid ""
"This potent draught will permanently add 5 points to the drinker’s maximum "
"hitpoints."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:499
msgid ""
"Bottoms up! Seems it was left here on purpose. Perhaps Vladnir has been here…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:509
msgid "… ‘Vladnir’? I have heard that name before…"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:513
msgid "We ran across him in the swamp! Remember?"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:551
msgid "… Goodbye… father… now I will see Mama again."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:555
msgid ""
"Rend my beard! Sho-Shoko! … Beloved foster daughter! My heart is broken!"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:582
msgid "One troll is vanquished, but there is still one west o’ here."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:594
msgid "Urghgh…"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:608
msgid "Now only tha’ eastern troll remains."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:617
msgid "All right, let’s keep moving. Eisheim isnae far fra’ here."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/17_Mountain_Path.cfg:621
msgid "I am glad to hear it."
msgstr ""
#. [scenario]: id=18_Hydra_Cavern
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:6
msgid "Hydra Cavern"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:14
msgid ""
"The party pressed on into the very heart of the mountains. The quickest "
"route to Eisheim was via a partly-flooded cave which at that time had been "
"taken over by nagas and other, deadlier monsters."
msgstr ""
#. [unit]: type=Drake Fighter, id=Verle
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:47
msgid "Verlé"
msgstr ""
#. [side]: type=Foap Hydra, id=Apakura
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:64
msgid "Apakura"
msgstr ""
#. [side]: type=Foap Hydra, id=Jata
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:111
msgid "Jata"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Milaxilis
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:138
msgid "Milaxilis"
msgstr ""
#. [side]: type=Troll Shaman, id=Rok
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:165
msgid "Rok"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:212
msgid "Move Háwclyn to the exit"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:253
msgid ""
"This damp lair is tha’ shortest route tae Eisheim. Unfortunately there are "
"monsters living here now. My brave friend tried to drive them out in weeks "
"ago, but he has been missing since then. We should try tae avoid them as far "
"as we can."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:257
msgid ""
"If we must fight, then so be it, but I would be glad to pass through "
"peacefully. I must say, this place must become a torrent when the rains come."
msgstr ""
#. [message]: id=Shoko
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:261
msgid ""
"Oh yes, snow-melt collects in this cavern. In spring the sound of the "
"waterfalls can be heard two leagues away. Last winter, some nagas followed "
"the river up from the foothills and decided they liked it here, but the "
"trolls are not at all happy to be sharing their cave."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:265
msgid "We should hurry. We are running out of time to return home."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:304
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:911
msgid "A chest of gold! That’s a stroke o’ fortune!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:339
msgid "Gold! That’s a stroke o’ good luck!"
msgstr ""
#. [object]: id=bow-crystal
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:379
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:470
msgid "Crystal Bow"
msgstr ""
#. [object]: id=bow-crystal
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:380
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:471
msgid ""
"Crystal Bows are extraordinary magical weapons made long ago by a dwarven "
"stonecrafter, and given as gifts to the elves of the Silent Forest. The "
"arrows they fire become imbued with faerie essence, and those injured by "
"them are suddenly overcome with a strange weakness. The weakness passes "
"after a while, but while it remains it is a deadly handicap in combat."
msgstr ""
#. [object]: id=bow-crystal
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:391
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:482
msgid ""
"This is a very heavy bow. A powerful archer could use it, but I, alas, "
"cannot."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:402
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:493
msgid ""
"Oh, that is a Crystal Bow! Those were a famous gift to the elves, made by my "
"people many centuries ago! Shoko’s real father had one. He was Captain of "
"the Gray Wardens of the Silent Forest. Check it! It may have an inscription."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:406
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:497
msgid ""
"We are finally able to have a daughter. We have named her Sioclya. Thanks be "
"to Eloh.\n"
"11th day of the new year, 212YW. Hirandel me scripsit"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:412
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:503
msgid ""
"Anoint mae beard! That bow belonged tae Shoko’s real father! That is "
"amazing! Shoko’s birth name was Sioclya, but in dwarf-runes that becomes "
"‘Shoko’, ‘lovely gem’. She is lovely, isn’t she?"
msgstr ""
#. [message]: id=Shoko
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:416
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:507
msgid ""
"I have always thought of you as my real father, Turuk. I care not if that "
"sounds foolish."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:420
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:511
msgid "Bless ye, lass. Bless ye."
msgstr ""
#. [effect]: type=arcane
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:432
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:523
msgid "crystal bow"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:566
msgid ""
"The magical rune on the encampment will change a unit’s alignment to "
"chaotic."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:571
msgid ""
"A chaos rune! Ye ken, I have heard that trolls are sometimes born as lawful "
"creatures, fearing the night an’ unafraid tae move by day. Troll shamans use "
"a special ritual to set them aright."
msgstr ""
#. [message]: id=Shoko
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:575
msgid ""
"I have heard that trolls are not actually born. One troll buds off another "
"smaller troll, which then grows on its own."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:579
msgid "Then, there are no troll women? That’s extraordinary!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:583
msgid "I wonder if that magic rune might work on one o’ my followers?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:626
msgid "Ancestors’ beards, it worked!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:659
msgid ""
"Only innately magical races, such as trolls or drakes, can use these runes."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:673
msgid "Farewell, father… Now I will see Mama again…"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:677
msgid "Shoko! This parting breaks my heart."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:690
msgid "Graaa!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:698
msgid "Look! There is something behind him."
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Cholas
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:708
msgid "Cholas"
msgstr ""
#. [message]: id=Cholas
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:728
msgid "Phew! Thank you, Warden, thank you! I thought I’d ne’er get oot."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:732
msgid ""
"I didnae think I’d see you again, Cholas. I am proud of you! Follow me and "
"fight again, an’ we’ll broach a cask later, tae celebrate your return!"
msgstr ""
#. [message]: id=Cholas
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:739
msgid "My pleasure, sir!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:762
msgid "Northwards! We cannae rest yet, there may be more monsters tae slay!"
msgstr ""
#. [message]: speaker=unit
#. [message]: type=Yeti
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:779
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:352
msgid "GRAAA!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:787
msgid "Keep moving, keep moving!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/18_Hydra_Cavern.cfg:807
msgid "Move on! We cannae tarry here! More monsters may come!"
msgstr ""
#. [scenario]: id=19_Eisheim
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:5
msgid "Eisheim"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:20
msgid ""
"Finally, they approached Eisheim, the present abode of Princess Alingwen. "
"Eisheim was located deep in the mountains, thoroughly isolated and "
"inaccessible to all but the most determined travellers. Naturally, the route "
"continued to present a number of dangers…"
msgstr ""
#. [side]: type=Yeti, id=Snow Monster
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:57
msgid "Frost Monster"
msgstr ""
#. [side]: type=Yeti, id=Snow Monster
#. [side]: type=Yeti, id=Yeti
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:59
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:48
msgid "Yetis"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:185
msgid "We are here. This is the burgh of Eisheim. It is nae a big place."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:199
msgid "My goodness! … An ice monster!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:203
msgid ""
"Aye, lad, yetis. They do come up here sometimes, although they usually stay "
"south-east o’ the town. We must tread cautiously."
msgstr ""
#. [message]: id=Shoko
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:207
msgid ""
"Eisheim is home to many Oreads, snow fairies, whom Ameck commands. And "
"because of the fairies, unicorns gather here too. They are wont to "
"discourage all outsiders, even me."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:218
msgid "… Goodbye… father… Now I will see Mama again…"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:222
msgid ""
"Noo, Sho…Shoko!! … Beloved foster daughter! How can I go on without you…?"
msgstr ""
#. [unit]: id=Ameck, type=Royal Sorceress
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:235
msgid "Ameck"
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:285
msgid ""
"Hold! All of you! Turuk, you stone-headed old fool! I warned you not to "
"bring anyone here!"
msgstr ""
#. [message]: id=Shoko
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:289
msgid "Please, Mistress Ameck! Listen to us! The situation is grave!"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:299
msgid "Very well. Come over here, please!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:324
msgid ""
"Forgive me, ma’am, but our guests ha’ travelled many days tae find ye. And "
"we ourselves ha’ been troubled by southern orcs coming tae invade us."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:328
msgid ""
"I care not one whit what orcs do, nor do I care very much for my former "
"people. I told you that, did I not? But you, young man, you carry my half-"
"sister’s white-gold talisman, twin to my own. Who are you?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:332
msgid ""
"I am Háwclyn, son of Elen-Garil, from Elengavion Castle in the southern "
"Greenwood. We came here to ask for your help, your highness."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:340
msgid ""
"Those are two names that I have not heard for many years. How are they now? "
"And how is my sister?"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:344
msgid ""
"Háwclyn and Zylvia told Ameck everything that had happened back in the "
"Greenwood: the Dorest humans breaching the peace accord; the rising numbers "
"of southern orcs; and their theory about Gulder controlling the orcs via "
"their shamans. Ameck listened closely, then began laughing blackly."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:349
msgid ""
"Ha ha ha! They make me an exile from the forest, fearing my power and "
"disliking my blood. But as soon as they need me I am graciously permitted to "
"return. How very flattering. Ha ha!"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:353
msgid "I told ye she might be hard tae deal with."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:357
msgid ""
"Ameck continued laughing for a while, but then the fey mood began to leave "
"her."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/19_Eisheim.cfg:362
msgid ""
"(Sigh) But clearly I am needed. It is my duty to return; I "
"cannot shirk it. It may be my destiny to set these things right. The seed "
"was set when my vile father, Baldres, attacked the Greenwood elves. And "
"Gulder went a little mad, I think, when his father Gulcyn died during my "
"training. I am the link between all three – perhaps the one person living "
"who can make good on those old wrongs.\n"
"Still… I am not sure how Gulder gained such great power that he can control "
"orcish mages. I was twice his power and more, even without my talisman, and "
"I could not do that…\n"
"Well. We shall see. Follow me, please."
msgstr ""
#. [scenario]: id=20_Ice_Monsters
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:4
msgid "Ice Monsters"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:9
msgid ""
"Háwclyn and Zylvia’s story had persuaded the Princess to return with them. "
"They set off almost immediately for the southern Greenwood. But their return "
"route also passed through dangerous territory."
msgstr ""
#. [side]: type=Yeti, id=Yeti
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:51
msgid "Yeti"
msgstr ""
#. [side]: type=Great Troll, id=Great Troll
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:86
msgid "Tsok"
msgstr ""
#. [side]: type=Troll Warrior, id=Troll Warrior
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:106
msgid "Strong Äg"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:204
msgid ""
"This is the shortest route, but we must beware of trolls.\n"
"Täkel! You stay in Eisheim! You’ll not find any troll maidens to your "
"liking, heart-broken one."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:214
msgid "I find the yetis a bigger worry."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:218
msgid ""
"They just want to be left alone. As long as we do not disturb them, they "
"will not harm us."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:222
msgid ""
"You can now recruit Snow Shamans.\n"
"Note: Snow Shamans do not heal, although they can advance to unit types that "
"do."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:247
msgid "No, that was a yeti village! That will provoke them!"
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:286
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:324
msgid "I warned you not to disturb them."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:449
msgid ""
"I never thought I would see yetis fighting for us! What fearsome creatures "
"they are!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:465
msgid "Aaarr"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:479
msgid "Beware! There is another one in the south. Make haste!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:496
msgid "Aaargh… ME… beaten?"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:510
msgid "Beware! There is still another one in the north. We must yet hurry!"
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:525
msgid "I hope the yetis will have some peace now."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:531
msgid "Whew…"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:548
msgid ""
"Täkel! I told you to go back to Eisheim! I’ll turn you to stone if you do "
"not listen to me."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:559
msgid ""
"Poor beast, his grief is breaking his mind. He cannot even remember how to "
"talk any more.\n"
"Listen, silver one, this will freeze your pain for a while; more, I cannot "
"do. Shhh–"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:598
msgid "Eh…"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:602
msgid ""
"Do not worry, son of Elen-Garil. That was a little sorcery. My spell will "
"fade with the next sunset."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/20_Ice_Monsters.cfg:608
msgid "Let us begone."
msgstr ""
#. [scenario]: id=21_Coalition_of_Orcs
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:4
msgid "Coalition of Orcs"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:9
msgid ""
"Back at the halls of Falci-Nyess, the sounds of a fierce battle could be "
"heard."
msgstr ""
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:127
msgid "Porspniang"
msgstr ""
#. [side]: type=Southern Warmaster, id=Gyganitonk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:184
msgid "Gyganitonk"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orongayga
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:217
msgid "Orongayga"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orc Warlord
#. [side]: type=Orcish Warlord, id=Orongayga
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:218
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:247
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:286
msgid "Local Orcs"
msgstr ""
#. [message]: id=Orongayga
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:243
msgid ""
"Gwaha… ha! The southern companies have arrived at last! We have all the "
"forces we need to rip power from the claws of the cursed drakes and the "
"anklebiters! Slaughter them all!"
msgstr ""
#. [message]: id=Gyganitonk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:247
msgid "Let the rocks run with blood! Kill everything!"
msgstr ""
#. [message]: speaker=Falci_Nyess
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:251
msgid ""
"Turuk! A few more hours and you might have been too late. The southern orcs "
"have found some local allies. I was worried that might happen. But I see you "
"have persuaded Mistress Ameck to come back with you. That is good news."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:256
msgid "Good day to you, Falci-Nyess."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:260
msgid "Aye. But nae more talk; we ha’ a hard battle ahead."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:378
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1107
msgid "Aaah…!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:392
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1121
msgid "4"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:441
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1171
msgid "RooAARRR!!"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:523
msgid ""
"Hoy, Turuk, remember the battle by the Silent Forest? A lot of orc-heads "
"flew that day! And we rescued Shoko from that orc encampment!"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:527
msgid "Ah! That was a long time ago. Shoko was just a baby back then."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:542
msgid "Ugg…! Turuk, I must… entrust my warriors… to you…"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:546
msgid ""
"Alas! Of course, old friend. Of course.\n"
"Háwclyn, my lad, ah’m deeply sorry, but my duties will now bind me tae the "
"mountains for many months. I will nae be able tae accompany ye, as I’d been "
"plannin’."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:560
msgid "Aaark… "
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:591
msgid "Aaargh… I lost a mission."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:622
msgid "… Gulder… for Gulder… more orcs… always more…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:660
msgid ""
"This is terrible! Orcs are banding together across a wider area than ever "
"before. This coalition of orcs endangers everyone else, whether elf or "
"dwarf, drake, saurian or human…"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:664
msgid ""
"I thought of asking Ghidsaurs the dragon to defeat them, but he does not "
"really listen to me. Mistress Ameck, would you be willing to come with me to "
"his cave? I believe you know him well."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:668
msgid ""
"I may be able to persuade him… But what of our mission to the Greenwood?"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:672
msgid ""
"We will be able to hold our own, your highness. We sent for reinforcements "
"from the northern Greenwood. They should have arrived by now. The orcs will "
"not defeat us easily."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:676
msgid "Brave words, Háwclyn. I pray you are right."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:680
msgid ""
"Come, Zylvia! Elves, in their home forest? Even if the orcs and the humans "
"attacked together, we would be able to withstand them."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:684
msgid "But, what if Gulder can bend elves to his will?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/21_Coalition_of_Orcs.cfg:688
msgid ""
"Lass, there’s nae use frettin’. Always fight the foe in front o’ ye, no’ the "
"one a week fra’ now. Let’s move on!"
msgstr ""
#. [scenario]: id=22_Dragon_Cave, id=Poseidon (
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:5
msgid "Dragon Cave"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:9
msgid ""
"Guided by Falci-Nyess, Háwclyn and his party cautiously approached the cave "
"of Ghidsaurs the dragon. The cave was located a little way south of the "
"previous battle, which meant it was not on Háwclyn’s return route in any "
"case."
msgstr ""
#. [unit]: type=Drake Glider, id=Orrinash
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:42
msgid "Orrinash"
msgstr ""
#. [side]: type=Merman Entangler, id=Entangler
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:60
msgid "Murmoroa"
msgstr ""
#. [side]
#. [side]: type=Merman Entangler, id=Entangler
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:62
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:220
msgid "Dragon’s"
msgstr ""
#. [unit]: type=Merman Triton, id=Triton
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:79
msgid "Triton"
msgstr ""
#. [unit]: type=Merman Hoplite, id=Poseidon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:86
msgid "Poseidon"
msgstr ""
#. [side]: type=Sea Serpent, id=Habo
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:110
msgid "Serpents"
msgstr ""
#. [side]: type=Sea Serpent, id=Habo
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:113
msgid "Habo"
msgstr ""
#. [side]: type=Giant Spider, id=Spider
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:205
msgid "Arakne"
msgstr ""
#. [side]: type=Giant Spider, id=Spider
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:207
msgid "Elementals"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:265
msgid ""
"This is Ghidsaurs’ cave. He has made it very difficult to reach his "
"stronghold. Only the bravest ever come here. Unfortunately, he takes very "
"little notice of drakes even when we bring many warriors. That is why we "
"need Mistress Ameck – pardon me, your highness – if we are to see him."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:269
msgid "It will be nice to see the old lizard again. I hope he is well…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:273
msgid "Why does he usually ignore drakes?"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:277
msgid ""
"Well, he won’t eat us, but, if we cannot be eaten… I suppose we are of no "
"interest to him…"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:281
msgid "Keep moving. Time marches; so should we!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:289
msgid "Move Háwclyn or Ameck to the dragon’s stronghold"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:293
msgid "Death of Poseidon or Triton"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:297
msgid "Hint: splitting your forces is effective on this level"
msgstr ""
#. [label]
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:418
msgid "Dragon’s Chamber"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:474
msgid ""
"I have been studying the workings of the ‘dragon’s keys’, and it seems each "
"key works once only. Thus it is important the apply it to the correct "
"‘symbol-of-gateway’, if the pathway to the Dragon’s stronghold is to "
"be opened. Finding a suitable key is my current challenge….\n"
"Memorandum: ‘symbol-of-gateway’ is an ungainly term. Must find "
"a better."
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:486
msgid ""
"These are Vladnir’s notes, I am sure. He is always dropping things. Did he "
"mean to drop this…? I will keep it, to return to him."
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:492
msgid ""
"Those are Vladnir’s notes, I am sure. He is always dropping things. Did he "
"mean to drop that, I wonder? Keep it for now. We will return it to him when "
"we see him."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:518
msgid "Oh, good! There is a key I can see!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:523
msgid "Uh-Oh! The key has just been eaten by a serpent!"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:527
msgid ""
"Umm… But according to Vladnir’s notes, the key is not only one. Hopefully, "
"that was not a suitable key."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:551
msgid ""
"A thousand reflections, a glint in the dark\n"
"Most are just stones, but one is a spark;\n"
"A sliver of metal that waits for the one\n"
"With eyes sharp enough to tell metal from stone"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:559
msgid "An ancient riddle. I like the one about rubies better."
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:577
msgid "Oho! That is hopefully the suitable key that Vladnir wrote about…"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:621
msgid ""
"A sword of flame! What a marvel! But only a very few expert swordsmen could "
"wield such a blade."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:625
msgid "Should I take up this blade?"
msgstr ""
#. [option]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:627
msgid "Yes."
msgstr ""
#. [effect]: type=blade
#. [object]: id=flame_sword
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:635
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:665
msgid "flame sword"
msgstr ""
#. [object]: id=flame_sword
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:636
msgid "The sword gives its wielder a powerful new melee attack."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:704
msgid "Ai! It burns! I’m not able to handle it."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:710
msgid "I am no swordsman, alas. Another unit should use it."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:761
msgid "The rock is moving again!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:814
msgid "Hmmm… It seems this key is not suitable here."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:849
msgid "Ho! Look there! The wall on yonder side is moving."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:878
msgid ""
"The wall on the other side is moving…\n"
"Something’s there!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:934
msgid "The rock is moving!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:951
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:777
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:803
msgid "You gain a bonus of 100 gold!"
msgstr ""
#. [message]: id=Poseidon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:958
msgid "Stand back! You may not kill me or Triton, my son."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:962
msgid ""
"Sir, I prefer not to kill anyone, save for orcs. But… you have made me "
"curious. Why not you two?"
msgstr ""
#. [message]: id=Poseidon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:966
msgid ""
"Why, because this is the cave of Ghidsaurs the Dragon, and we are "
"under his protection. You, I might add, are not."
msgstr ""
#. [message]: speaker=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1011
msgid "Vladnir! What are you doing here?"
msgstr ""
#. [message]: speaker=Vladnir
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1015
msgid ""
"Falci-Nyess, old friend. I am glad to see you. I tried to visit Ghidsaurs "
"with news of what has been happening, but some mermen caught me and put me "
"in this cage."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1019
msgid ""
"… ‘Vladnir’? Honored drake, are you the one who has been leaving potions "
"behind – and a magic staff?"
msgstr ""
#. [message]: id=Vladnir
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1023
msgid ""
"Yes. I am only an enchanter, not a fighter, alas. I would love to slay orcs, "
"but my strength is not great enough. All I can do is some modest alchemy… I "
"had hoped to persuade Ghidsaurs to venture forth and eat a few orcs. But I "
"couldn’t even fight off the mermen."
msgstr ""
#. [message]: speaker=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1027
msgid ""
"We too intend to visit Ghidsaurs, and we hope to tempt him forth. Come with "
"us, old lizard; help us defeat the orcs. Your magic is no small thing, for "
"all you claim that it is."
msgstr ""
#. [message]: speaker=Vladnir
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1037
msgid ""
"Ah, you flatter an old drake. But I will come with you.\n"
"By the way, according to my research, the path you took was much harder to "
"see Ghidsaurs the Dragon than stepping on the northern rune sign."
msgstr ""
#. [message]: speaker=Vladnir
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1045
msgid "Ah, you flatter an old drake. But I will come with you."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1057
msgid "Oh, no, you will not go on without me."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1070
msgid "… I was under Ghidsaurs’ protection. He will make you pay for this…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1083
msgid "Ghidsaurs will avenge me… I was his favorite… You will be sorry…"
msgstr ""
#. [unit]: id=Dragon, type=Fire Dragon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1268
msgid "Ghidsaurs"
msgstr ""
#. [message]: id=Dragon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1283
msgid "Welcome to my cave. Who is today’s brave morsel?"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1287
msgid "I am. Greetings, Ghidsaurs. I am glad to see you well!"
msgstr ""
#. [message]: id=Dragon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1291
msgid ""
"… Ameck? … Oh no, I couldn’t eat you! You haven’t been properly prepared! "
"What are you doing here, little sorceress? I thought you intended to remain "
"in Eisheim for the rest of your life."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1295
msgid ""
"That was my intention. But these Greenwood elves brought baleful tidings "
"from home, and I could not find it in my stony heart to refuse them. … Will "
"you help them take Prestim away from its orcish owners?"
msgstr ""
#. [message]: id=Dragon
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1299
msgid ""
"Very well. Orcs taste good enough, if you roast them. … What exactly were "
"the baleful tidings they brought you, Ameck?"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1303
msgid ""
"They told the great dragon of all that had come to pass, finishing with the "
"news of orcs banding together, perhaps across the entire land. When the port "
"of Prestim came under discussion, Merllow spoke:"
msgstr ""
#. [message]: id=Merllow
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1308
msgid ""
"We should send a garrison force to Prestim. After the orcs have gone, the "
"city must be occupied, or they will simply retake it. I will go with the "
"garrison force."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1312
msgid ""
"Very well. Merllow the Sage, thank you for helping us. Good luck with taking "
"Prestim. If we all survive, I hope to see you again some day…"
msgstr ""
#. [message]: id=which_way_2, speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1321
msgid "You may choose the next action."
msgstr ""
#. [option]: id=which_way_2, speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1324
msgid ""
"Return to Elengavion with Háwclyn, Zylvia and Princess Ameck as soon as "
"possible."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1328
msgid "To Elengavion!"
msgstr ""
#. [option]: id=which_way_2, speaker=narrator
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1343
msgid ""
"Capture Prestim with Merllow, Falci-Nyess and Ghidsaurs before returning to "
"Elengavion."
msgstr ""
#. [message]: speaker=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22_Dragon_Cave.cfg:1347
msgid "Well, then, let us take Prestim!"
msgstr ""
#. [scenario]: id=22b_At_Prestim
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:4
msgid "The Battle at Prestim"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:19
msgid ""
"Falci-Nyess, Merllow and Ghidsaurs split away from Turuk and the elves, and "
"set out for Prestim, there to defeat the southern orcs and their local "
"allies. It was 237YW…"
msgstr ""
#. [unit]: type=Armageddon Drake, id=Gadora
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:54
msgid "Gadora Matursk"
msgstr ""
#. [unit]: type=Armageddon Drake, id=Dodora
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:66
msgid "Dodora Matursk"
msgstr ""
#. [side]: id=Lord Prestim, type=Orcish Sovereign
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:81
msgid "Hogor, Lord of Prestim"
msgstr ""
#. [side]: id=Corac Lokhaba, type=Southern Warmaster
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:222
msgid "Corac Lokhaba"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orc Warlord
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:246
msgid "Swordmaster Tark"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:264
msgid "The city of Prestim lies ahead."
msgstr ""
#. [message]: id=Merllow
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:268
msgid "We will fall on the orcs like a burning wave!"
msgstr ""
#. [message]: id=Dragon
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:272
msgid "RooAARRR!!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:276
msgid ""
"Recalling Falci-Nyess's Drakes from Coalition of Orcs scenario is "
"available."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:285
msgid "Defeat Hogor, Lord of Prestim"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:289
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:180
msgid "Death of Falci-Nyess"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:297
msgid "Death of Ghidsaurs"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:304
msgid "Extra bonus by defeating each enemy leader"
msgstr ""
#. [message]: id=Xizzyx
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:520
msgid ""
"… More eager orc-killerss! Tcchhtt! Make way! Ssave ssome for uss! Hsss-sss-"
"sss!"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:524
msgid "Oh, Xizzyx! Bless you! Your timing is as good as ever!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:704
msgid "Oh no, I can’t fall now; you need me still… Tell Turuk –"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:717
msgid ""
"I never thought Ghidsaurs could be defeated! These orcs are stronger "
"than I imagined! Retreat!"
msgstr ""
#. [message]: id=Falci_Nyess
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:730
msgid "Xizzyx! This is a disaster! We have lost a powerful ally! Woe!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:740
msgid "We have spent too much time."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:757
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:783
msgid "You gain a bonus of 200 gold!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:768
msgid "Aaarck…! The whole northlands was supposed to be our paradise…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:794
msgid "Aaargh!! … Hu-humans?"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/22b_At_Prestim.cfg:832
msgid ""
"From 237YW onwards, the southern cities of the far north and the port at "
"Prestim remained almost exclusively in human hands. The orcs often attempted "
"to retake their old outposts, but the combined forces of humans, elves, "
"drakes and saurians kept them at bay for many, many years. This time became "
"known as the Golden Age of Wesnoth, and the kingdom saw a long period of "
"peace and prosperity while the northern city-states acted as a buffer "
"against the marauding orcs. Many soldiers moved up to the southern cities of "
"the far north with their families; thanks to the orcs, there was always "
"strong demand for anyone with good martial skills. Even some quite senior "
"officers arrived, preferring combat to the boredom of garrison duty and "
"administation. Some rode up, just as Baldres and his men did in 200YW, and "
"some sailed.\n"
"This area of the far north never truly did see peace; in fact, it remained a "
"wild frontier for longer than the kingdom of Wesnoth existed. But that in "
"turn meant those who lived there became a tough and independent breed of "
"frontiersman, used to looking after themselves, and proudly refusing to bow "
"to any man – or orcish marauder."
msgstr ""
#. [scenario]: id=23_Zluld_Last_Stand
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:5
msgid "Zluld’s Last Stand"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:9
msgid ""
"Háwclyn and his party returned to Elengavion Castle as swiftly as they "
"could. Alas, the battle had not gone well for the elvish defenders. The "
"castle had already been occupied, and Queen Eämeral had been forced to flee."
msgstr ""
#. [side]: type=Southern Warmaster, id=Silingako
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:208
msgid "Silingako"
msgstr ""
#. [side]: type=Master Bowman, id=Niallas
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:252
msgid "Niallas"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orc Warlord
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:285
msgid "Grak Redshanks"
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:306
msgid ""
"Háwclyn, Zylvia, Alingwen! What a relief to see you! Alas! Reinforcements "
"from the northern Greenwood never came, even though we sent messengers over "
"and over. We are almost beaten. Lord Zluld is trying to hold the castle, but "
"he insisted that I leave…"
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:310
msgid ""
"No reinforcements? That is deeply worrying. What could have happened to our "
"northern brethren?"
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:314
msgid ""
"Hmph. Troubles o’ their own, I’ll warrant. I wager the local orcs have "
"fallen on them, an’ they cannae spare troops no matter how much they’d like "
"to. This Gulder must hae his hooks in every last band, gang an’ tribe."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:318
msgid ""
"And my dear father is preparing a last stand in the castle! Oh, Háwclyn! "
"What can we do?"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:462
msgid "Dear Zylvia… at least I saw you… at… the… end… Proud… of… y–"
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:466
msgid "Father…! Please, no…!"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:496
msgid "Kill the orcs! Kill them all! The southern orcs killed my father!!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:531
msgid ""
"Note: The elves are fully mobilised, and you can recruit Elvish Fighters"
"i>, Archers and Shamans onto the castle at Elengavion."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:550
msgid "Gwaarh..."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:605
msgid "… Ha… ha… ha… this is not the end… Gulder… for Gulder…"
msgstr ""
#. [message]: speaker=Eameral
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:715
msgid ""
"Poor, brave Lord Zluld. My dear uncle. Zylvia… I am so sorry for your loss, "
"I really am. Háwclyn, well done. Your royal highness, on behalf of all the "
"elves of the Greenwood, I greet you."
msgstr ""
#. [message]: speaker=Ameck
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:719
msgid "Your majesty. Greetings. Zylvia… My… condolences also."
msgstr ""
#. [message]: speaker=Hawclyn
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:724
msgid "We should have been back sooner. Zylvia, I am deeply sorry."
msgstr ""
#. [message]: speaker=Zylvia
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:728
msgid ""
"He did his duty. He saved our queen… I am so glad that at least I saw him "
"one last time…"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:738
msgid ""
"Zylvia, take this sword in his honour. It was discovered by Alingwen’s "
"father, Baldres, after an unicorn took it, but it was originally forged for "
"the royal family of the Greenwood. I grant it now to you and your heirs. "
"Bear it in his memory."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:747
msgid ""
"Zylvia, take this sword in his honour. It was forged for the royal family of "
"the Greenwood. I grant it now to you and your heirs. Bear it in his memory."
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:761
msgid "Move Zylvia to the sword"
msgstr ""
#. [object]: id=greenwood_sword
#: Fate_of_a_Princess/scenarios/23_Zluld_Last_Stand.cfg:779
msgid ""
"The sword, Greenwood Blade, had been taken for the Royal family of the "
"Greenwood"
msgstr ""
#. [scenario]: id=24_Striking_Back
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:5
msgid "Striking Back"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:9
msgid ""
"The timely return of Háwclyn with Princess Alingwen allowed the Greenwood "
"elves to recapture Elengavion Castle. The death of Lord Zluld marked the end "
"of an era, but another battle was imminent. The very next morning, the "
"elvish host made ready to attack Dorest. In the rush of preparations, "
"Eämeral and Alingwen had no time to tell one another of all that had passed "
"in the twenty-four years since last they saw one another."
msgstr ""
#. [side]: type=Cavalier, id=Virraent
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:322
msgid "Virraent"
msgstr ""
#. [side]: type=Orcish Witch Doctor, id=Orcish Mage
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:372
msgid "Kologo"
msgstr ""
#. [side]: type=Southern Warlord, id=Hamakar Lokhaba
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:410
msgid "Hamakar Lokhaba"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:507
msgid ""
"Now, that armored warrior is Dessen the Elder Chief. We should try not to "
"kill him. He is an honorable man; we could trust him to rebuild the city "
"after this conflict is over. We should concentrate on finding Gulder and "
"killing him. There is some… presense behind Dessen…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:511
msgid ""
"Yes, I see something there, ma’am. It looks like a dark portal. I am sure "
"that was not there before."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:515
msgid ""
"There is a dark power flowing out from that doorway. I have little doubt "
"that Gulder lurks within. … That chamber should be our main target!"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:523
msgid "Move Háwclyn to the basement entrance"
msgstr ""
#. [message]: id=Virraent
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:678
msgid "Ooow!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:687
msgid "His horse knows its own mind, at least…"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:732
msgid "Aaack! Gulder…"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:740
msgid ""
"Oh, no! I told you not to kill him. It was not his fault. All of these "
"people have been controlled by Gulder, except the orcs. He would have been a "
"good leader for Dorest after Gulder was gone."
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:751
msgid "You lost 100 gold!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:762
msgid "Aargh! We were supposed to get the whole northlands back!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:788
msgid "Gulder! Gulder! Aiieee…!"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:832
msgid ""
"Very well, let us enter quickly. Gulder will probably be waiting for us. The "
"rest of our soldiers here will be enough to battle with these people who are "
"out of the momentum."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/24_Striking_Back.cfg:838
msgid ""
"Very well, let us enter quickly. Gulder will probably be waiting for us. The "
"rest of our soldiers here will be enough to battle with these people and "
"orcs who are out of the momentum."
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:9
msgid ""
"Háwclyn, Queen Eämeral, and his troops streamed through the portal as "
"quickly as they could. The chamber beyond had a chilling and powerful aura, "
"so strong that even the non-mages could feel it."
msgstr ""
#. [side]: type=Necromancer, id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:85
msgid "Gulder"
msgstr ""
#. [side]: type=Death Knight, id=Death_Knight
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:111
msgid "Elexer Nocti"
msgstr ""
#. [side]: type=Draug, id=Draug
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:135
msgid "Draug"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Ukyle
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:156
msgid "Ukyle"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:194
msgid "What a hellish place! Vampire bats… No doubt there is worse to come."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:198
msgid "Gulder is very near. But there will be other horrors to face as well."
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:210
msgid "Hint: This is the final battle scenario"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:280
msgid "What is that? The wall is moving."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:303
msgid "Undead? In Dorest? As well as the orcs??"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:307
msgid ""
"Well, it does explain the holy water. No doubt when he summons his thralls "
"to him, he has them anoint themselves so that the undead will not touch them."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:323
msgid "Someone is there! Is that Gulder?"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:331
msgid ""
"No, I think not. That creature is a weak and paltry thing. It is not the one "
"we seek."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:342
msgid ""
"Are ye sure Gulder is in here, your majesty? It just seems to be a curs’d "
"boneyard tae me…"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:346
msgid "Yes, Warden, I am entirely certain."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:361
msgid "Nothing here that I can see…"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:365
msgid "No, there is something, Háwclyn!"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:399
msgid ""
"I know now how Gulder used magic to create this chamber. He has been using "
"phantom spirits – such as the one we just destroyed – to build this these "
"walls. \n"
"It seems a teleport sign is appearing there."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:574
msgid "That is Gulder, there!"
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:582
msgid ""
"Welcome! Welcome! I was planning to kill you after I had brought all the "
"elves of the Greenwood through the gates of the underworld. So obliging of "
"you to step through of your own accord and save me the trouble!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:586
msgid ""
"We are here to kill you, Gulder. We will send you back into the darkness on "
"your own."
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:590
msgid ""
"Hahahaha! Foolish, impudent whelp! I thought the Greenwood elves were as "
"stupid as trolls, but I overestimated you! I learned the undead arts from "
"Jevyan himself! You cannot hope to oppose me!"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:594
msgid ""
"You’re deluded! The monster Jevyan was destroyed more than two centuries ago!"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:598
msgid ""
"Alas, the shades of the most powerful lords of the undead can return to this "
"world from time to time, with the correct rituals. Once every thirteen "
"years, I believe."
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:602
msgid ""
"Oho, your majesty! Not quite as ignorant as your doltish subjects, I see! "
"Yes, I saw his seventeenth return in this world, and I went back with him to "
"his palace in the ethernal blackness, and stayed there another thirteen "
"years to lean the undead arts. Then on his eighteenth return, I came back "
"with him! Hahaha! My power has grown five times over with the knowledge he "
"has given me!"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:606
msgid ""
"Gulder, stop this madness! I am sorry for death of your father, but it was "
"an accident, and it has nothing to do with the people of Dorest or the elves "
"of the Greenwood."
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:610
msgid ""
"Silence, witch! You killed my father. He was my only family. My mother, "
"Fioniel, left my father when he agreed with the High Lord to foster you! But "
"for you, my father would live yet, and my mother would be with him still! "
"And if your cursed father had not come to Dorest, you would never have been "
"born, you twisted half-breed! You should never have been born in this world!"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:614
msgid ""
"Oh, spiteful words! How could you? You, who have suffered the same cruelties "
"as I, heard the same evil whispers! How can you bludgeon me with that "
"hateful term ‘half breed’ without bruising your own heart?"
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:618
msgid ""
"Why are we even talkin’ tae these dried-up old remains?! His heid’s cracked! "
"His brain’s spoiled! Back intae the pit wi’ him, I say!"
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:668
msgid "Hahaha, you think you can kill me?"
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:731
msgid ""
"Hah! I will show you a measure of my true power!\n"
"Dark soldiers! Step forth!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:885
msgid ""
"(I do not want to be impressed, but I must confess, I am."
"i>)"
msgstr ""
#. [objective]: condition=win
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:890
msgid "Have Ameck attack Gulder"
msgstr ""
#. [objectives]
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:894
msgid "This is the final objective."
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:916
msgid ""
"Gulder! This madness must stop! Your power is great, but I too have mastered "
"the primal powers. With my mother’s talisman, I can match you! Avaunt!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:935
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:949
msgid "3"
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:957
msgid "Hah! That was a feeble strike!"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:961
msgid ""
"How is he still standing?! That would have blown a Great Tree to splinters!"
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:965
msgid ""
"He truly must wield ten times his father’s power. And even with her "
"talisman, Alingwen’s power is to Gulder’s as four is to five. She is not "
"strong enough! Oh woe!"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:969
msgid ""
"Oh! But dear half-sister mine, we have two talismans. Grant me a "
"boon; give me your talisman. I can better this madman yet!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:973
msgid ""
"Queen Melindë’s talismans were the pinnacle of the Greenwood’s magical arts. "
"Made after the Battle of Dorest, one was created by the best enchanters in "
"the northern Greenwood, the other by the best of the southern enchanters. If "
"both talismans were combined, their effects would combine and multiply.\n"
"Alas, left unspoken between the two half-sisters was the hazard of wielding "
"such great power; some spells are so potent that no living being can survive "
"casting them."
msgstr ""
#. [message]: id=Eameral
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:979
msgid ""
"Háwclyn! Give Alingwen my talisman, quickly! I do not want to, but this may "
"be the only way to defeat that evil mage."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:983
msgid "Y-yes, ma’am!"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1005
msgid ""
"Háwclyn threw the talisman to Ameck as fast as he could, and Ameck fastened "
"it around her neck. As she did so, she spoke sadly to Gulder:"
msgstr ""
#. [message]: id=Ameck
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1017
msgid ""
"You said you learned the undead arts from Jevyan, but you are a living man, "
"flesh and blood. You are the son of Gulcyn, not some undead husk. How would "
"Gulcyn feel if he saw what you have become? I saw. He tried to help "
"everyone he ever met. I grieve still for the loss of your father, for he was "
"kind to me when there was no-one else to care. You told me I should never "
"have been born. You are wrong! I am half Greenwood elf, half Dorest human. I "
"was born to save the people of Dorest and the elves of the Greenwood from "
"your madness, and even those poor orcs of yours from senseless enslavement. "
"I shall save you, too, from doing any further harm.\n"
"Farewell."
msgstr ""
#. [message]: id=Turuk
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1024
msgid "All of ye, turn away, and cover yer een!"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1028
msgid "Princess Alingwen!"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1048
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1063
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1084
msgid "18"
msgstr ""
#. [message]: id=Gulder
#: Fate_of_a_Princess/scenarios/25_Fate_of_a_Princess.cfg:1071
msgid "What are you– A…a…a…aargh!"
msgstr ""
#. [scenario]: id=26_Epilogue
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:9
msgid ""
"Birds stopped singing, the wind fell, and even time’s measured tread seemed "
"to falter for a moment."
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:12
msgid ""
"The death of Gulder quickly brought the humans of Dorest back to themselves. "
"They stood in puzzlement in the streets, at a loss as to why they were "
"armed, or who they had been fighting.\n"
"Gulder’s evil work became a nightmare that then slowly faded, and in time "
"the city recovered and began to prosper again. The demoralised southern orcs "
"were beaten back to their ancestral homelands, and the peace accord with the "
"Greenwood elves was formally renewed and strengthened."
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:16
msgid ""
"There was a small wood roughly halfway between the southern Greenwood and "
"the city of Dorest.\n"
"The elves built a beautiful sepulchre there amidst the yew and rowan trees, "
"and the place came to be known as the Glade of Alingwen."
msgstr ""
#. [part]
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:20
msgid ""
"Princess Alingwen’s entire life had been sad and lonely, but at the very end "
"she was able to find solace. Her brave sacrifice was honored with a peaceful "
"shrine between the city of her father and the forest of her mother, and the "
"lessons of her life were taken to heart by the Greenwood elves."
msgstr ""
#. [side]: type=Elvish Lieutenant, id=Hawclyn
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:41
#: Fate_of_a_Princess/utils/FoaP-side.cfg:32
msgid "Háwclyn"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:130
msgid ""
"… Princess Alingwen sacrificed her life to save us all, even though we "
"treated her poorly for so many years. … We must never squander what she did "
"for us."
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:134
msgid ""
"Yes, and we should guard against the unthinking cruelty she suffered a "
"quarter century ago, now and forever more… Blood and looks are foolish "
"things to measure a person by. What is in one’s heart is the important "
"thing, not mere appearances… It’s all too easy to inflict terrible injustice "
"on another without even realising it. That is the lesson I learned from her, "
"and I will always carry it with me."
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:138
msgid ""
"… And I too. Look at all those unicorns around her grave, Háwclyn; they "
"clearly show how pure her sprit was…\n"
"But I still feel guilty about what our parents’ generation did to her. To "
"punish her, exile her, for her father’s crimes…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:151
msgid ""
"Aye, indeed…\n"
"I do wonder how Turuk and his friends are faring, since we saw them last – "
"and Merllow, of course. Have you heard any news?"
msgstr ""
#. [message]: id=Zylvia
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:156
msgid ""
"Why yes, a little. The others, I do not know, but I did hear that Turuk "
"finally became Emperor of the Mountains of Dorth. It would have happened "
"long ago, but while Princess Alingwen was there no-one had the nerve to even "
"raise the subject…"
msgstr ""
#. [message]: id=Hawclyn
#: Fate_of_a_Princess/scenarios/26_Epilogue.cfg:160
msgid "Really? I expect that means he’s even busier."
msgstr ""
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=drake_snow_village_1
#. [terrain_type]: id=drake_snow_village_2
#. [terrain_type]: id=drake_snow_village_3
#. [terrain_type]: id=drake_snow_village_4
#. [terrain_type]: id=drake_snow_village_5
#. [terrain_type]: id=elven_village_foap1
#. [terrain_type]: id=elven_village_foap2
#. [terrain_type]: id=yeti_village
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:7
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:21
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:34
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:47
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:60
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:73
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:86
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:156
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:169
msgid "Village"
msgstr ""
#. [terrain_type]: id=drake_snow_village
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:8
msgid "Snowy Drake Village (random)"
msgstr ""
#. [terrain_type]: id=drake_snow_village_1
#. [terrain_type]: id=drake_snow_village_2
#. [terrain_type]: id=drake_snow_village_3
#. [terrain_type]: id=drake_snow_village_4
#. [terrain_type]: id=drake_snow_village_5
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:22
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:35
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:48
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:61
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:74
msgid "Snowy Drake Village"
msgstr ""
#. [terrain_type]: id=yeti_village
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:87
msgid "Yeti Village"
msgstr ""
#. [terrain_type]: id=flowers_foap
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:99
msgid "Mixed Flowers"
msgstr ""
#. [terrain_type]: id=flame
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:108
msgid "Flames"
msgstr ""
#. [terrain_type]: id=foap_hangingbridge
#. [terrain_type]: id=foap_hangingbridgediag1
#. [terrain_type]: id=foap_hangingbridgediag2
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:117
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:130
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:143
msgid "Hanging Bridge"
msgstr ""
#. [terrain_type]: id=elven_village_foap1
#. [terrain_type]: id=elven_village_foap2
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:157
#: Fate_of_a_Princess/terrains/foap-terrain.cfg:170
msgid "Elven Village"
msgstr ""
#. [unit_type]: id=Bison, race=ungulate
#: Fate_of_a_Princess/units/Bison.cfg:4
msgid "Bison"
msgstr ""
#. [unit_type]: id=Bison, race=ungulate
#: Fate_of_a_Princess/units/Bison.cfg:20
msgid ""
"Once a while, dangerous beasts, Bisons, hang around in the kingdom of "
"Wesnoth."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Bison.cfg:28
msgid "horns"
msgstr ""
#. [unit_type]: id=Lady Blizzard, race=snow fairy
#: Fate_of_a_Princess/units/Blizzard.cfg:4
msgid "Lady Blizzard"
msgstr ""
#. [unit_type]: id=Lady Blizzard, race=snow fairy
#: Fate_of_a_Princess/units/Blizzard.cfg:19
msgid "Lady Blizzards are female warriors who guards where Snow Fairies live. "
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Blizzard.cfg:25
#: Fate_of_a_Princess/units/Frost_Guardian.cfg:24
msgid "quarterstaff"
msgstr ""
#. [attack]: type=cold
#: Fate_of_a_Princess/units/Blizzard.cfg:35
#: Fate_of_a_Princess/units/Frost_Guardian.cfg:34
#: Fate_of_a_Princess/units/Snow_Druid.cfg:49
#: Fate_of_a_Princess/units/Snow_Fairy.cfg:60
#: Fate_of_a_Princess/units/Snow_Shaman.cfg:48
msgid "cold flash"
msgstr ""
#. [unit_type]: id=Drake Alchemist, race=drake
#: Fate_of_a_Princess/units/Drake_Alchemist.cfg:4
msgid "Drake Alchemist"
msgstr ""
#. [unit_type]: id=Drake Alchemist, race=drake
#: Fate_of_a_Princess/units/Drake_Alchemist.cfg:20
msgid ""
"A Drake Alchemist is commonly festooned with potion bottles, glowing rings "
"and other magical gewgaws, with sparks flying occasionally as one knickknack "
"touches another. Most of these items are mere trinkets, but in amongst them, "
"hidden in plain sight, there will be a handful of objects that grant the "
"alchemist real power. In combat, alchemists can use their potions to a wide "
"variety of different ends, and they also have great powers of healing. "
"Precisely what other powers a particular alchemist currently has is a "
"mystery best left unexplored."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Drake_Alchemist.cfg:170
#: Fate_of_a_Princess/units/Ice_Sorceress.cfg:92
#: Fate_of_a_Princess/units/Orcish_Shaman.cfg:25
#: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:25
#: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:25
#: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:45
#: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:42
#: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:26
msgid "staff"
msgstr ""
#. [attack]: type=fire
#: Fate_of_a_Princess/units/Drake_Alchemist.cfg:179
#: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:145
#: Fate_of_a_Princess/units/Sword_Drake.cfg:147
#: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:147
msgid "fire breath"
msgstr ""
#. [attack]: type=arcane
#: Fate_of_a_Princess/units/Drake_Alchemist.cfg:188
msgid "crystal fire"
msgstr ""
#. [unit_type]: id=Drake Swordmaster, race=drake
#: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:4
msgid "Drake Swordmaster"
msgstr ""
#. [unit_type]: id=Drake Swordmaster, race=drake
#: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:21
msgid ""
"In drakish society, the term ‘blademaster’ is reserved for those who have "
"mastered the deadly drakish war blade. Meanwhile, the golden-armored "
"Swordmasters have chosen a different specialty. Their attacks may be "
"slightly weaker than those of their blademaster counterparts, but by using a "
"lighter sword these drakes are able to wear heavier armor and yet still "
"retain enough agility to strike more often than a blademaster can manage."
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Drake_Swordmaster.cfg:136
#: Fate_of_a_Princess/units/Horse_Archer.cfg:53
#: Fate_of_a_Princess/units/Sword_Drake.cfg:138
#: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:138
#: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:63
#: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:64
#: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:65
#: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:55
#: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:51
msgid "sword"
msgstr ""
#. [unit_type]: id=Elvish Recruit, race=elf
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:4
msgid "Elvish Recruit"
msgstr ""
#. [unit_type]: id=Elvish Recruit, race=elf
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:20
msgid ""
"A young, inexperienced elf, newly conscripted into the Greenwood army, the "
"Elvish Recruit has yet to prove himself in battle, or indeed to decide "
"whether to specialise in archery or swordplay. He carries a shortsword and a "
"hunting bow, but he will soon advance from using these light weapons to the "
"bright longsword used by both fighters and archers, and perhaps also the "
"heavy war bow of the archer."
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:25
#: Fate_of_a_Princess/units/Forester.cfg:48
#: Fate_of_a_Princess/units/Pioneer.cfg:69
#: Fate_of_a_Princess/units/Vanguard.cfg:50
msgid "shortsword"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:34
msgid "hunting bow"
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:124
msgid "female^Elvish Recruit"
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Elvish_Recruit.cfg:128
msgid ""
"A young, inexperienced elf, newly conscripted into the Greenwood army, the "
"Elvish Recruit has yet to prove herself in battle. She carries a shortsword "
"and a hunting bow, but she will soon advance from using these light weapons "
"to the bright longsword and heavy war bow of the archer."
msgstr ""
#. [unit_type]: id=Foap Silver Unicorn, race=monster
#: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:4
msgid "Silver Unicorn"
msgstr ""
#. [unit_type]: id=Foap Silver Unicorn, race=monster
#: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:25
msgid ""
"Gleaming with light, these exotic creatures bear a magical silvery horn in "
"the middle of their foreheads which can shoot rays of pure light. Unicorns "
"are so strongly imbued with the powers of Light and Life that their mere "
"presence heals allied units around them."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:38
#: Fate_of_a_Princess/units/Foap_Unicorn.cfg:37
msgid "horn"
msgstr ""
#. [attack]: type=arcane
#: Fate_of_a_Princess/units/Foap_Silver_Unicorn.cfg:50
msgid "lightbeam"
msgstr ""
#. [unit_type]: id=Foap Unicorn, race=monster
#: Fate_of_a_Princess/units/Foap_Unicorn.cfg:4
msgid "Unicorn"
msgstr ""
#. [unit_type]: id=Foap Unicorn, race=monster
#: Fate_of_a_Princess/units/Foap_Unicorn.cfg:24
msgid ""
"These small, white, horse-like creatures proudly bear a horn in the middle "
"of their foreheads. Unicorns are strongly imbued with the powers of Light "
"and Life, and their very presence is enough to heal allied units nearby."
msgstr ""
#. [unit_type]: id=Follower, race=human
#: Fate_of_a_Princess/units/Follower.cfg:4
msgid "Follower"
msgstr ""
#. [unit_type]: id=Follower, race=human
#: Fate_of_a_Princess/units/Follower.cfg:20
msgid ""
"Merllow the Sage has a small cadre of loyal followers in the city of Dorest; "
"mostly townsfolk whom he has helped in the past, either by healing or "
"teaching, who now seek either to learn more from him, or to repay their past "
"obligations with service. These men and women are widely known as ‘Merllow’s "
"acolytes’. Merllow does what he can to help them, teaching them reading, "
"writing, elementary herbalism and other useful skills, and also encouraging "
"them to teach one another. These followers come from many walks of life, and "
"often have some handy skills of their own…"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Follower.cfg:37
msgid "spear"
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Follower.cfg:126
msgid "female^Follower"
msgstr ""
#. [unit_type]: id=Forester, race=human
#: Fate_of_a_Princess/units/Forester.cfg:4
msgid "Forester"
msgstr ""
#. [unit_type]: id=Forester, race=human
#: Fate_of_a_Princess/units/Forester.cfg:31
msgid ""
"Foresters are lightly-armed human fighters, trained to move long distances "
"quickly while needing little forage to support them. Like the woodsman and "
"poacher, they are particularly skilled at forest movement."
msgstr ""
#. [attack]: type=fire
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Forester.cfg:57
#: Fate_of_a_Princess/units/Horse_Archer.cfg:62
#: Fate_of_a_Princess/units/Pioneer.cfg:78
#: Fate_of_a_Princess/units/Southern_Archer.cfg:34
#: Fate_of_a_Princess/units/Southern_Goblin.cfg:33
#: Fate_of_a_Princess/units/Vanguard.cfg:59
#: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:60
msgid "bow"
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Forester.cfg:142
msgid "female^Forester"
msgstr ""
#. [unit_type]: id=Frost Guardian, race=snow fairy
#: Fate_of_a_Princess/units/Frost_Guardian.cfg:4
msgid "Frost Guardian"
msgstr ""
#. [unit_type]: id=Frost Guardian, race=snow fairy
#: Fate_of_a_Princess/units/Frost_Guardian.cfg:18
msgid ""
"The mission of Frost Guardians is to protect the area that Snow Fairies live "
"by using their magical quarterstaffs."
msgstr ""
#. [unit_type]: id=Horse Archer, race=human
#: Fate_of_a_Princess/units/Horse_Archer.cfg:4
msgid "Horse Archer"
msgstr ""
#. [unit_type]: id=Horse Archer, race=human
#: Fate_of_a_Princess/units/Horse_Archer.cfg:24
msgid ""
"When cavalrymen advance to become cavaliers, they start carrying crossbows "
"to give themselves a powerful one-shot ranged attack. Those cavalrymen who "
"show a better-than-average skill at archery may become Horse Archers "
"instead. They use their horses as mobile archery platforms, and carry a "
"heavier load of arrows than an infantry archer could feasibly manage, while "
"still retaining the speed of a cavalry unit. They also retain all their old "
"skill with the cavalry saber, and this combination of high mobility, "
"flexibility and resilience makes them of great value on the battlefield."
msgstr ""
#. [unit_type]: id=Foap Hydra, race=monster
#: Fate_of_a_Princess/units/Hydra.cfg:4
msgid "Hydra"
msgstr ""
#. [unit_type]: id=Foap Hydra, race=monster
#: Fate_of_a_Princess/units/Hydra.cfg:21
msgid ""
"The Hydra is an amazing monster rarely seen by land-dwellers. These "
"creatures lurk in the depths of the oceans, in lochs and underground rivers, "
"and they are often responsible for the mysterious disappearances of lone "
"orcs, dwarves and even the occasional careless troll. Some live in swamps "
"and marshes, others in the icy mountains, while others dwell wherever there "
"are dark shadows and deep water. The only areas certain to be free from "
"these creatures are deserts and other dry wastelands. The merfolk and nagas "
"know more about this creature than land-dwellers do, and many of their "
"magical rituals involve an offering to the hydra, just as other races seek "
"to ward off evil land-borne spirits."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Hydra.cfg:29
msgid "fangs"
msgstr ""
#. [unit_type]: id=Ice Fairy, race=snow fairy
#: Fate_of_a_Princess/units/Ice_Fairy.cfg:4
msgid "Ice Fairy"
msgstr ""
#. [unit_type]: id=Ice Fairy, race=snow fairy
#: Fate_of_a_Princess/units/Ice_Fairy.cfg:19
msgid ""
"Ice Fairies are the rarest and deadliest of the elven magicians living in "
"the high mountains of Wesnoth. Their laughter, it is said, can be heard in "
"the clatter of falling stones, and their eerie keening song is woven into "
"the very winds of the peaks. One thing is certainly true; do harm to any "
"living thing in the ice fairy’s demesne and her fury will be as implacable "
"and deadly as an avalanche."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Ice_Fairy.cfg:95
#: Fate_of_a_Princess/units/Snow_Fairy.cfg:36
#: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:40
msgid "faerie touch"
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Ice_Fairy.cfg:108
#: Fate_of_a_Princess/units/Ice_Sorceress.cfg:102
#: Fate_of_a_Princess/units/Snow_Druid.cfg:37
#: Fate_of_a_Princess/units/Snow_Fairy.cfg:48
#: Fate_of_a_Princess/units/Snow_Shaman.cfg:36
msgid "freeze"
msgstr ""
#. [attack]: type=arcane
#: Fate_of_a_Princess/units/Ice_Fairy.cfg:120
#: Fate_of_a_Princess/units/Ice_Sorceress.cfg:114
msgid "ice flash"
msgstr ""
#. [unit_type]: id=Ice Sorceress, race=snow fairy
#: Fate_of_a_Princess/units/Ice_Sorceress.cfg:4
msgid "Ice Sorceress"
msgstr ""
#. [unit_type]: id=Ice Sorceress, race=snow fairy
#: Fate_of_a_Princess/units/Ice_Sorceress.cfg:18
msgid ""
"Ice Sorceresses have lived in the highlands of Wesnoth for many centuries. "
"Unlike most elves, who prefer the rich greenery of the elven forests, they "
"love the stark beauty of the high mountains. Their magical affinity with "
"their surroundings is beginning to grant them greater powers; they are "
"rarely troubled by even the most intense cold, and they have learned how to "
"channel the elemental power of the bleak highland weather into an arcane "
"blast of arctic purity."
msgstr ""
#. [unit_type]: id=Lady in Waiting, race=elf
#: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:4
msgid "Lady in Waiting"
msgstr ""
#. [unit_type]: id=Lady in Waiting, race=elf
#: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:20
msgid "This young elvish maiden is one of the queen’s personal attendants."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Lady_in_Waiting.cfg:97
msgid "whip"
msgstr ""
#. [unit_type]: id=Orcish Berserker, race=orc
#: Fate_of_a_Princess/units/Orcish_Berserker.cfg:5
msgid "Orcish Berserker"
msgstr ""
#. [unit_type]: id=Orcish Berserker, race=orc
#: Fate_of_a_Princess/units/Orcish_Berserker.cfg:20
msgid ""
"An Orcish Berserker follows the same brutal ways as other members of his "
"people, but has honed his bloodlust to a barely-controlled frenzy. The life "
"of a berserker is short and bloody, but the glory of fighting on and on "
"against impossible odds is the subject of many orcish legends, and there are "
"always black-hearted warriors eager to devote their lives to an orgy of "
"slaughter and destruction that – they believe – will grant them respect and "
"privileges in the afterlife to match those of the greatest orcish warlords "
"and kings."
msgstr ""
#. [attack]: type=blade
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Orcish_Berserker.cfg:25
#: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:102
msgid "claws"
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Orcish_Berserker.cfg:34
msgid "berserker frenzy"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: Fate_of_a_Princess/units/Orcish_Shaman.cfg:5
msgid "Orcish Shaman"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: Fate_of_a_Princess/units/Orcish_Shaman.cfg:19
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected by all orcish "
"tribes, they often act as arbitrators for the many conflicts that arise "
"between members of their warlike race. When acting together, the shamans can "
"make decisions which are binding upon every orc. Although physically weak "
"(for orcs), shamans are good spell-casters and can cast curses that drain an "
"enemy’s life-force and re-invigorate the shaman. Out of combat, the hexes "
"they can cast are deadlier and even more insidious, and other orcs rightly "
"hold their shamans in awe."
msgstr ""
#. [attack]: type=cold
#: Fate_of_a_Princess/units/Orcish_Shaman.cfg:34
#: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:34
msgid "curse"
msgstr ""
#. [unit_type]: id=Orcish Witch Doctor, race=orc
#: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:5
msgid "Orcish Witch Doctor"
msgstr ""
#. [unit_type]: id=Orcish Witch Doctor, race=orc
#: Fate_of_a_Princess/units/Orcish_Witch_Doctor.cfg:20
msgid ""
"A senior orcish shaman is known as a Witch Doctor. In combat, they can use a "
"powerful magical curse that drains their foes’ life-force and uses it to "
"heal the witch doctor. Witch doctors are still physically weak, but they "
"have an aura of magical power around them that no orc could fail to notice. "
"Stories abound of over-powerful warlords being brought low by the "
"machinations of their shamans; but there are also tales of wise warlords who "
"heeded their shamans’ advice and led their tribes to prosperity for decades "
"at a time. Shamans and witch doctors, of course, are often also guardians of "
"orcish tribal lore."
msgstr ""
#. [unit_type]: id=Pioneer, race=human
#: Fate_of_a_Princess/units/Pioneer.cfg:4
msgid "Pioneer"
msgstr ""
#. [unit_type]: id=Pioneer, race=human
#: Fate_of_a_Princess/units/Pioneer.cfg:44
msgid ""
"Veteran foresters to a man – or woman – Pioneers are used to fighting deep "
"in hostile territory with little support save from one another. Used "
"sometimes as scouts and sometimes as spearhead forces, a pioneer’s duties "
"range from easy to deadly, and one simple slip could easily change the "
"former into the latter. For this reason, pioneers are fiercely independent, "
"preferring to entrust their lives only to those who both understand and "
"share the same risks. Within their own tight-knit cadre, they are highly "
"disciplined, even though conventional forces often consider them to be mere "
"irregulars."
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Pioneer.cfg:168
msgid "female^Pioneer"
msgstr ""
#. [unit_type]: id=Rogue Mage, race=human
#: Fate_of_a_Princess/units/Rogue_Mage.cfg:6
msgid "Rogue Mage"
msgstr ""
#. [unit_type]: id=Rogue Mage, race=human
#: Fate_of_a_Princess/units/Rogue_Mage.cfg:20
msgid ""
"Sometimes, novices are thrown out of the Mages’ Guild, possibly for "
"attempting to practice forbidden arts, but more often for mundane crimes "
"such as theft or embezzlement, or even for a simple lack of sufficient "
"skill. While most of these failed wizards switch to some other profession, a "
"driven few turn to banditry as a way of continuing to fund their studies. "
"Now completely outside the law, Rogue Mages do whatever is necessary to "
"support their studies, and will often drift into the use of black magic as a "
"result. Although they are rarely as skilled as wizards with more formal "
"training, their spells can still be lethal, and leading the hard life of a "
"bandit forces them to learn a modicum of skill with the sword."
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Rogue_Mage.cfg:25
#: Fate_of_a_Princess/units/Shadow_Mage.cfg:35
msgid "short sword"
msgstr ""
#. [attack]: type=cold
#: Fate_of_a_Princess/units/Rogue_Mage.cfg:34
msgid "ice blast"
msgstr ""
#. [unit_type]: id=Royal Pony, race=ungulate
#: Fate_of_a_Princess/units/Royal_Pony.cfg:4
msgid "Royal Pony"
msgstr ""
#. [unit_type]: id=Royal Pony, race=ungulate
#: Fate_of_a_Princess/units/Royal_Pony.cfg:19
msgid ""
"These two fine ponies were given to the Princesses Alingwen and Eämeral by "
"Lord Zluld. Eämeral named hers ‘Toffee’, and Alingwen called hers ‘Bumble’. "
"Both princesses are devoted to their respective animals, and would be "
"heartbroken if anything happened to them."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Royal_Pony.cfg:37
#: Fate_of_a_Princess/units/Wild_Horse.cfg:31
msgid "kick"
msgstr ""
#. [unit_type]: id=Saurian Champion, race=lizard
#: Fate_of_a_Princess/units/Saurian_Champion.cfg:4
msgid "Saurian Champion"
msgstr ""
#. [unit_type]: id=Saurian Champion, race=lizard
#: Fate_of_a_Princess/units/Saurian_Champion.cfg:21
msgid ""
"If a saurian warrior survives enough battles he is declared a champion among "
"lizards. From a distance, he throws poisoned spears to weaken a foe before "
"he approaches, and in melee his skill with the huge spear he wields has "
"become so great that few enemies ever escape unscathed."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Saurian_Champion.cfg:46
#: Fate_of_a_Princess/units/Saurian_Guard.cfg:47
msgid "longspear"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Saurian_Champion.cfg:55
#: Fate_of_a_Princess/units/Saurian_Guard.cfg:56
msgid "throwing spear"
msgstr ""
#. [unit_type]: id=Saurian Guard, race=lizard
#: Fate_of_a_Princess/units/Saurian_Guard.cfg:4
msgid "Saurian Guard"
msgstr ""
#. [unit_type]: id=Saurian Guard, race=lizard
#: Fate_of_a_Princess/units/Saurian_Guard.cfg:23
msgid ""
"Saurian Guards are experts in the use of the spear. They are fiercely loyal "
"to their commander and fight alongside him at every opportunity. Their "
"combat style is based upon weakening an enemy with a poisoned throwing "
"spear, then closing and using their regular spears to finish the battle."
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human
#: Fate_of_a_Princess/units/Shadow_Lord.cfg:6
msgid "Shadow Lord"
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human
#: Fate_of_a_Princess/units/Shadow_Lord.cfg:31
msgid ""
"Few humans can fathom the secrets of both light and dark magic and retain "
"their sanity. Those that do master that balance become Shadow Lords, "
"existing in the gray area between light and darkness. No longer needing "
"physical weapons, they are intimidating to both friend and foe alike."
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Shadow_Lord.cfg:37
msgid "astral blade"
msgstr ""
#. [attack]: type=cold
#: Fate_of_a_Princess/units/Shadow_Lord.cfg:48
#: Fate_of_a_Princess/units/Shadow_Mage.cfg:47
msgid "shadow bolt"
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Shadow_Lord.cfg:60
msgid "shadow blast"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human
#: Fate_of_a_Princess/units/Shadow_Mage.cfg:6
msgid "Shadow Mage"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human
#: Fate_of_a_Princess/units/Shadow_Mage.cfg:30
msgid ""
"Most Shadow Mages have spent years as bandits, and have been known to gain "
"small followings of henchmen. Their magical studies have progressed "
"somewhat, but they have been forced to become generalists, with a "
"comparatively weak magical blast, an enchanted sword and a smattering of "
"other hexes and dark rituals. They are outmatched in a magical duel against "
"any specialised wizard, but they are passable fighters, and their swords "
"magically seek out their targets, making a shadow mage a more accurate "
"swordsman than any non-wizard could achieve. Unfortunately, the hard life of "
"a bandit and the corruption in their souls has begun to adversely affect "
"their health."
msgstr ""
#. [unit_type]: id=Snow Druid, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Druid.cfg:4
msgid "Snow Druid"
msgstr ""
#. [unit_type]: id=Snow Druid, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Druid.cfg:18
msgid ""
"Snow Druids have lived for many centuries in the mountains of Wesnoth, where "
"they prefer to stay above the snowline, or in grottoes along the edge of "
"glaciers. They are similar to the more widely-known lowland druids of the "
"forest, but their magic is derived from the raw elemental power of the "
"highlands. They can suddenly animate the wiry highland plants to entangle an "
"unsuspecting target, or assail their foes with a magically-created cold "
"flash of arctic purity.\n"
"Snow druids are also skilled at healing, and they retain the purifying "
"rituals of the snow shamans which can purge poison from surrounding units."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Snow_Druid.cfg:28
#: Fate_of_a_Princess/units/Snow_Shaman.cfg:27
msgid "cane"
msgstr ""
#. [unit_type]: id=Snow Fairy, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Fairy.cfg:4
msgid "Snow Fairy"
msgstr ""
#. [unit_type]: id=Snow Fairy, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Fairy.cfg:26
msgid ""
"Snow Fairies have haunted the highlands of Wesnoth for centuries, preferring "
"to stay in only the coldest and most inaccessible places. Unlike most elves, "
"they love the fragile beauty of the high mountain flowers and the soft multi-"
"colored palette of the heather, rather than the lush green forests preferred "
"by their lowland brethren. They even appreciate the delicate forms of the "
"underground mushrooms that are normally only seen by dwarves and trolls.\n"
"Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and "
"the highest-flying drakes rarely encounter them. They harness the elemental "
"power of the mountains to work their magic, suddenly animating the wiry "
"highland plants to entangle an unsuspecting target, or assailing their foes "
"with a magically-created cold flash of arctic purity."
msgstr ""
#. [unit_type]: id=Snow Shaman, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Shaman.cfg:4
msgid "Snow Shaman"
msgstr ""
#. [unit_type]: id=Snow Shaman, race=snow fairy
#: Fate_of_a_Princess/units/Snow_Shaman.cfg:18
msgid ""
"Snow Shamans are unlike the elvish shamans of the lowland forests, for they "
"prefer the fragile beauty of alpine flowers and the soft multi-colored "
"palette of the heather, not the lush greenery of a typical elven home. The "
"cold rarely troubles them, and their magic derives from the elemental power "
"of the high mountains; they can suddenly animate the wiry highland plants to "
"entangle an unsuspecting target, or assail their foes with a magically-"
"created blast of arctic cold.\n"
"Snow shamans cannot perform magical healing, but they do have purifying "
"rituals that will cure surrounding units of poisoning."
msgstr ""
#. [unit_type]: id=Southern Archer, race=goblin
#: Fate_of_a_Princess/units/Southern_Archer.cfg:5
msgid "Southern Archer"
msgstr ""
#. [unit_type]: id=Southern Archer, race=goblin
#: Fate_of_a_Princess/units/Southern_Archer.cfg:20
msgid ""
"Southern Archers know well they could not stand up to a trained solder in a "
"melee, but they are quite sneaky enough to play to their strengths; they "
"love to skulk under cover and shoot fire-arrows at their foes without ever "
"letting them get near enough to retaliate. Call a southern archer a coward "
"and his response will likely be an evil snigger and another volley of "
"flaming missiles."
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Southern_Archer.cfg:25
#: Fate_of_a_Princess/units/Southern_Goblin.cfg:24
#: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:58
msgid "dagger"
msgstr ""
#. [unit_type]: id=Southern Goblin, race=goblin
#: Fate_of_a_Princess/units/Southern_Goblin.cfg:5
msgid "Southern Goblin"
msgstr ""
#. [unit_type]: id=Southern Goblin, race=goblin
#: Fate_of_a_Princess/units/Southern_Goblin.cfg:19
msgid ""
"The comparatively small and weak goblin is ill-suited to use as a soldier, "
"unless you have a need of many cheap, expendable troops. The southern orcs "
"make better use of their goblin brethren by equipping them with bows instead "
"of spears, and using them in the same role as the slightly larger and "
"stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil "
"quite well, and they take great delight in sending volleys of fire-arrows at "
"foes they’d be very reluctant to face in a fairer contest."
msgstr ""
#. [unit_type]: id=Southern Orc, race=orc
#: Fate_of_a_Princess/units/Southern_Orc.cfg:5
msgid "Southern Orc"
msgstr ""
#. [unit_type]: id=Southern Orc, race=orc
#: Fate_of_a_Princess/units/Southern_Orc.cfg:19
msgid ""
"Savage and warlike, Southern Orcs form the backbone of the invading hordes. "
"Rather than the heavy swords favored by their northern brethren, the less "
"well-equipped southern orcs tend to use cheaper clubs, and they press their "
"attack with a flurry of blows rather than the slower but more damaging sword-"
"strokes used by the northerners.\n"
"Orcish society is not particularly well-suited to large-scale warfare, and "
"the smaller tribes sometimes fall prey to better-organized forces, but their "
"warlords learn quickly and in recent years have even started using their "
"enemies’ tactics against them. One thing is sure: whenever the barbarian "
"hordes come screaming for blood, there will always be orcish warriors "
"leading the charge."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Southern_Orc.cfg:25
msgid "club"
msgstr ""
#. [unit_type]: id=Southern Savage, race=orc
#: Fate_of_a_Princess/units/Southern_Savage.cfg:4
msgid "Southern Savage"
msgstr ""
#. [unit_type]: id=Southern Savage, race=orc
#: Fate_of_a_Princess/units/Southern_Savage.cfg:17
msgid ""
"Orcish Savages arise from a slightly different martial tradition to most "
"orcish warriors. The majority of orcs favor swords, but the savages use a "
"spiked mace that is just as lethal."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Southern_Savage.cfg:22
msgid "mace"
msgstr ""
#. [unit_type]: id=Southern Warlord, race=orc
#: Fate_of_a_Princess/units/Southern_Warlord.cfg:4
msgid "Southern Warlord"
msgstr ""
#. [unit_type]: id=Southern Warlord, race=orc
#: Fate_of_a_Princess/units/Southern_Warlord.cfg:19
msgid ""
"The Southern Warlord is one of the main leaders of the invading orcish "
"hordes. These formidable warriors answer to no-one, and are used to taking "
"whatever they desire by main force. The wiser leaders among them, of course, "
"are willing to be ‘guided’ by their shaman advisors."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Southern_Warlord.cfg:35
msgid "spiked mace"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Southern_Warlord.cfg:44
msgid "crossbow"
msgstr ""
#. [unit_type]: id=Southern Warmaster, race=orc
#: Fate_of_a_Princess/units/Southern_Warmaster.cfg:4
msgid "Southern Warmaster"
msgstr ""
#. [unit_type]: id=Southern Warmaster, race=orc
#: Fate_of_a_Princess/units/Southern_Warmaster.cfg:18
msgid ""
"Southern Warmasters are the most powerful and barbaric warriors to advance "
"from the ranks of the savages. In addition to their enormous spiked mauls, "
"which are often encrusted with many layers of their foes’ blood, the "
"warmasters also use throwing axes to deadly effect."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/Southern_Warmaster.cfg:24
msgid "maul"
msgstr ""
#. [attack]: type=blade
#: Fate_of_a_Princess/units/Southern_Warmaster.cfg:33
msgid "axe"
msgstr ""
#. [unit_type]: id=Sword Drake, race=drake
#: Fate_of_a_Princess/units/Sword_Drake.cfg:4
msgid "Sword Drake"
msgstr ""
#. [unit_type]: id=Sword Drake, race=drake
#: Fate_of_a_Princess/units/Sword_Drake.cfg:23
msgid ""
"Sword Drakes are drake warriors of the fighter caste who have taken a "
"different path from that of the Warriors. They eschew the traditional "
"drakish war blade in favor of a slightly lighter sword. A sword is not as "
"hard-hitting as a war blade, so they deal less damage, but they consider "
"this tradeoff justified because they can strike more often."
msgstr ""
#. [unit_type]: id=Vanguard, race=human
#: Fate_of_a_Princess/units/Vanguard.cfg:4
msgid "Vanguard"
msgstr ""
#. [unit_type]: id=Vanguard, race=human
#: Fate_of_a_Princess/units/Vanguard.cfg:32
msgid ""
"An experienced forester, the Vanguard is used to penetrating hostile "
"territory ahead of his army’s main force. They travel light, supporting "
"themselves by foraging, but they still pack a respectable punch and can "
"easily handle themselves in a fight."
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Vanguard.cfg:96
msgid "female^Vanguard"
msgstr ""
#. [female]
#: Fate_of_a_Princess/units/Vanguard.cfg:100
msgid ""
"An experienced forester, the Vanguard is used to penetrating hostile "
"territory ahead of her army’s main force. They travel light, supporting "
"themselves by foraging, but they still pack a respectable punch and can "
"easily handle themselves in a fight."
msgstr ""
#. [unit_type]: id=Watchtower, race=mechanical
#: Fate_of_a_Princess/units/Watchtower.cfg:4
msgid "Watchtower"
msgstr ""
#. [unit_type]: id=Watchtower, race=mechanical
#: Fate_of_a_Princess/units/Watchtower.cfg:34
msgid ""
"Watchtowers are excellent vantage points from which to spot enemies and fire "
"enormous projectiles at them with ballistas."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/Watchtower.cfg:40
msgid "ballista"
msgstr ""
#. [unit_type]: id=Wild Horse, race=ungulate
#: Fate_of_a_Princess/units/Wild_Horse.cfg:4
msgid "Wild Horse"
msgstr ""
#. [unit_type]: id=Wild Horse, race=ungulate
#: Fate_of_a_Princess/units/Wild_Horse.cfg:19
msgid ""
"On the northern edges of Wesnoth and in the wildlands beyond, there roams a "
"hardy breed of wild horses. They are rangy animals, ill-tempered and often "
"rather thin, with a thick coat of chestnut brown hair. They are known as "
"Laway horses, after the minor range of hills where they were first "
"discovered."
msgstr ""
#. [unit_type]: id=Amulet, race=mechanical
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:4
msgid "Amulet"
msgstr ""
#. [unit_type]: id=Amulet, race=mechanical
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:18
msgid "dummy unit^Amulet"
msgstr ""
#. [unit_type]: id=Tomahawk, race=mechanical
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:25
msgid "Tomahawk"
msgstr ""
#. [unit_type]: id=Tomahawk, race=mechanical
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:38
msgid "dummy unit^Projectile"
msgstr ""
#. [unit_type]: id=Flying Queen, race=gryphon
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:45
msgid "Flying Queen"
msgstr ""
#. [unit_type]: id=Flying Queen, race=gryphon
#: Fate_of_a_Princess/units/dummies/Dummies.cfg:61
msgid "dummy_unit^Flying Queen"
msgstr ""
#. [unit_type]: id=Gryphon Magerider, race=gryphon
#: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:4
msgid "Gryphon Magerider"
msgstr ""
#. [unit_type]: id=Gryphon Magerider, race=gryphon
#: Fate_of_a_Princess/units/dummies/Gryphon_Magerider.cfg:20
msgid ""
"Gulcyn is a famous silver mage, widely-known not just for his kind nature "
"and selfless championing of the underdog, but also for the enormous gryphon "
"he rides into combat. Even then, it is fortunate that he is a very slight "
"individual, for normally a gryphon would only be strong enough to carry a "
"dwarf. He does joke that in poor weather he has sometimes had to teleport to "
"the ground because Kulullu was struggling to carry him."
msgstr ""
#. [unit_type]: id=Foap Black Knight, race=human
#: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:5
msgid "Black Knight"
msgstr ""
#. [unit_type]: id=Foap Black Knight, race=human
#: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:22
msgid ""
"The common conception of a knight is of a well-armored warrior with a bright "
"sword and a keen lance, but some knights diverge from this description. They "
"use a morning star flail instead of a sword, and carry a heavy lance that "
"can skewer an orc in a single blow, and will stagger even a troll or an "
"ogre.\n"
"‘Sir Jil’ has served Baron Baldres faithfully for years, and she is entirely "
"loyal to him; he is one of the few men in Wesnoth capable of shielding her "
"from the many people who have sworn vengeance against her. For his part, "
"Baldres has found Jil to be a highly effective lieutenant. She is one of his "
"deadliest fighters, she never stays bribed, and she will cheerfully resort "
"to any underhanded tactic if she faces a challenge to her authority that "
"can’t be smashed down by main strength."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:41
#: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:40
msgid "morning star"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/heroes/Black_Knight.cfg:50
#: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:49
msgid "lance"
msgstr ""
#. [unit_type]: id=Cannon, race=mechanical
#: Fate_of_a_Princess/units/heroes/Cannon.cfg:19
msgid ""
"This battle-scarred relic was captured from some dwarves many years ago, and "
"has served Baldres faithfully ever since. It has never seen any serious "
"battles, but it has often been used to blow holes in houses or wooden "
"palisades and for otherwise intimidating defiant peasants. The cannon is not "
"particularly powerful, but it has a range of nearly a mile, and it is "
"usually kept loaded. No attacking archer could ever get into his own range "
"before being greeted with a hellish roar and a murderous shower of grapeshot "
"from Baldres’ iron dragon.\n"
"Now that the Mage Ishlars has begun working on it, it is becoming "
"increasingly covered in multi-colored runes and sigils that glow like embers "
"in the dark. No-one but Ishlars understands the purpose of these arcane "
"symbols."
msgstr ""
#. [attack]: type=fire
#: Fate_of_a_Princess/units/heroes/Cannon.cfg:25
msgid "grapeshot"
msgstr ""
#. [unit_type]: id=Child Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:4
msgid "Child Sorceress"
msgstr ""
#. [unit_type]: id=Child Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:20
msgid ""
"Despite her youth, Princess Alingwen is already a powerful sorceress. A "
"sneak orcish attack upon her elder sister Eämeral was the trigger that "
"originally woke her powers. Alas, the Greenwood elves are becoming ever more "
"wary of this fey and precocious girl, and as her powers grow stronger their "
"misgivings are only likely to increase."
msgstr ""
#. [attack]: type=fire
#: Fate_of_a_Princess/units/heroes/Child_Sorceress.cfg:34
#: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:35
msgid "lightning"
msgstr ""
#. [unit_type]: id=Drake Lord, race=drake
#: Fate_of_a_Princess/units/heroes/Drake_Lord.cfg:27
msgid ""
"Drake nobles are expected to serve as examples to their subjects, excelling "
"both in leadership and martial skill. Those who perform well in these areas "
"become Lords, which within drake society is still a position carrying "
"significant military obligations. Falci-Nyess is one such, a veteran sword "
"drake who took the mantle of leadership many years ago. And as he leads the "
"most powerful faction in the mountains of Dorth, Warden Turuk spends a lot "
"of time with him; in fact, the two have an excellent working relationship."
msgstr ""
#. [unit_type]: id=Dwarvish Noble, race=dwarf
#: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:4
msgid "Dwarvish Noble"
msgstr ""
#. [unit_type]: id=Dwarvish Noble, race=dwarf
#: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:19
msgid ""
"Noble Turuk of the Dwarves is one of the most respected non-drakes in the "
"entire mountains of Dorth. He is a member of the cadre of dwarven warriors "
"known as Dragonguards, who gained their name, so most people believe, from "
"their weapon of choice, a strange staff that belches fire, death and "
"thunder. Turuk claims to know everything there is to know about the "
"mountains of Dorth, and so far no-one has ever found his knowledge wanting. "
"He lives in the halls of Falci-Nyess the drake Lord, and he and the drake "
"have supposedly been friends ’since Turuk’s beard was less than an inch long "
"’.\n"
"\n"
"Turuk is a skilled leader, used to having his orders followed instantly. His "
"dragonstaff is loaded at all times while he is on duty, and as he has often "
"said, ‘A Warden is ne’er off duty, ye ken. ’"
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/heroes/Dwarvish_Noble.cfg:67
#: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:72
msgid "dragonstaff"
msgstr ""
#. [unit_type]: id=Dwarvish Warden, race=dwarf
#: Fate_of_a_Princess/units/heroes/Dwarvish_Warden.cfg:40
msgid ""
"Warden Turuk of the Dwarves is one of the most respected non-drakes in the "
"entire mountains of Dorth. He is a member of the cadre of dwarven warriors "
"known as Dragonguards, who gained their name, so most people believe, from "
"their weapon of choice, a strange staff that belches fire, death and "
"thunder. Turuk claims to know everything there is to know about the "
"mountains of Dorth, and so far no-one has ever found his knowledge wanting. "
"He lives in the halls of Falci-Nyess the drake Lord, and he and the drake "
"have supposedly been friends ’since Turuk’s beard was less than an inch "
"long’.\n"
"\n"
"Turuk is a skilled leader, used to having his orders followed instantly. His "
"dragonstaff is loaded at all times while he is on duty, and as he has often "
"said, ‘A Warden is ne’er off duty, ye ken.’"
msgstr ""
#. [unit_type]: id=Elvish Colonel, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:4
msgid "Elvish Colonel"
msgstr ""
#. [unit_type]: id=Elvish Colonel, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:30
msgid ""
"Colonel Háwclyn is now a senior officer representing the south Greenwood "
"elves. He carries the Greenwood banner to show that he is an emissary for "
"the forest, and he bears the enchanted sword, armour and elven boots left to "
"him by his late father, the hero Elen-Garil. He also carries the beautiful "
"white-golden talisman of Queen Eämeral, which grants him a powerful magical "
"attack."
msgstr ""
#. [attack]: type=fire
#: Fate_of_a_Princess/units/heroes/Elvish_Colonel.cfg:76
#: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:73
msgid "royal talisman"
msgstr ""
#. [unit_type]: id=Elvish Commandant, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:4
msgid "Elvish Commandant"
msgstr ""
#. [unit_type]: id=Elvish Commandant, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Commandant.cfg:21
msgid ""
"Lieutenant Háwclyn was a promising young officer in the forces of the South "
"Greenwood elves. His first duties were as a junior officer in charge of "
"forest border patrols, but events soon conspired to expand his duties and "
"responsibilities, and the consequences of failure. He is already showing his "
"skill in combat, and it’s very unlikely the Queen will deny his promotion to "
"full captain."
msgstr ""
#. [unit_type]: id=Elvish Lieutenant, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:4
msgid "Elvish Lieutenant"
msgstr ""
#. [unit_type]: id=Elvish Lieutenant, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Lieutenant.cfg:19
msgid ""
"Young Lieutenant Háwclyn is a promising officer in the forces of the south "
"Greenwood elves. His first duties were as a junior officer in charge of "
"forest border patrols, but events soon conspired to expand his "
"responsibilities – and the consequences of failure."
msgstr ""
#. [unit_type]: id=Elvish Major, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:4
msgid "Elvish Major"
msgstr ""
#. [unit_type]: id=Elvish Major, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Major.cfg:20
msgid ""
"Major Háwclyn is now a mid-ranking officer in the forces of the south "
"Greenwood elves. He carries the Greenwood banner to show that he is an "
"emissary for the forest, and he carries two enchanted heirlooms left to him "
"by his father – a sword and a pair of elven boots. He also bears the "
"talisman of Queen Eämeral, which grants him a powerful magical attack."
msgstr ""
#. [unit_type]: id=Elvish Queen, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:4
msgid "Elvish Queen"
msgstr ""
#. [unit_type]: id=Elvish Queen, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:21
msgid ""
"Melindë is queen of the Greenwood elves. Rumors of her great beauty have "
"spread far afield, reaching even the kingdom of Wesnoth and the Lintanir "
"Forest."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/heroes/Elvish_Queen.cfg:85
#: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:53
msgid "ensnare"
msgstr ""
#. [unit_type]: id=Elvish Royal, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:4
msgid "Elvish Royal Shyde"
msgstr ""
#. [unit_type]: id=Elvish Royal, race=elf
#: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:21
msgid ""
"Despite her youth, Queen Eämeral is widely respected among the Greenwood "
"elves. She is a talented seer and a powerful sorceress, with a deep "
"connection to the faerie side of her elven nature. Her father was "
"Elvanadíon, Duke of the the Greenwood, and her mother was the beautiful "
"Queen Melindë."
msgstr ""
#. [attack]: type=arcane
#: Fate_of_a_Princess/units/heroes/Elvish_Royal_Shyde.cfg:65
msgid "faerie fire"
msgstr ""
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:4
msgid ""
" This unit may heal another by up to 2 HP per turn, or cure the effects of "
"poison."
msgstr ""
#. [unit_type]: id=Foap Caravan, race=mechanical
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:10
msgid "Caravan"
msgstr ""
#. [unit_type]: id=Foap Caravan, race=mechanical
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:24
msgid ""
"Caravans are used to carry gold or supplies long distances. Because of the "
"great weight of its cargo, this caravan moves very slowly. The drivers of "
"Baldres’s caravans have been given light weapons to defend themselves with, "
"and they also have stocks of herbs and potions for treating minor injuries."
msgstr ""
#. [heals]: id=minor_healing
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:32
msgid "heals +2"
msgstr ""
#. [heals]: id=minor_healing
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:33
msgid "female^heals +2"
msgstr ""
#. [heals]: id=minor_healing
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:34
msgid ""
"This unit may heal another by up to 2 HP per turn, or cure the effects of "
"poison."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/heroes/Foap_Caravan.cfg:44
#: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:82
#: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:83
msgid "matchlock"
msgstr ""
#. [unit_type]: id=Fugitive Cavalier, race=human
#: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:4
msgid "Fugitive Cavalier"
msgstr ""
#. [unit_type]: id=Fugitive Cavalier, race=human
#: Fate_of_a_Princess/units/heroes/Fugitive_Cavalier.cfg:21
msgid ""
"Before he became a baron, Baldres was a talented cavalryman, a skilled "
"raider and an accomplished outlaw. Nowadays, his armor, weapons and mount "
"are of the finest quality, and his dwarven-made matchlock pistol is the only "
"item he carries that is more than two years old.\n"
"None of Baldres’ martial skill or leadership abilities have deserted him "
"since the king gave him his barony. He is a formidable fighter with sword, "
"mace and pistol, and is often seen practising against his loyal lieutenant, "
"Jil, or occasionally against other members of his entourage. Baldres’ "
"origins are steeped in rumor; was he merely a local bandit with a talent for "
"leadership and horse-riding, or was he a rogue member of the horse clans of "
"the eastern plains?"
msgstr ""
#. [unit_type]: id=Fugitive Dragoon, race=human
#: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:5
msgid "Fugitive Dragoon"
msgstr ""
#. [unit_type]: id=Fugitive Dragoon, race=human
#: Fate_of_a_Princess/units/heroes/Fugitive_Dragoon.cfg:21
msgid ""
"Before he became a baron, Baldres was a talented cavalryman, a skilled "
"raider and an accomplished outlaw. Nowadays, his armor, weapons and mount "
"are of the finest quality, and his dwarven-made matchlock pistol is the only "
"item he carries that is more than two years old.\n"
"None of Baldres’ martial skill or leadership abilities have deserted him "
"since the king gave him his barony. He is adept with sword, mace and pistol, "
"and is often seen practising against his loyal lieutenant, Jil, or "
"occasionally against other members of his entourage."
msgstr ""
#. [unit_type]: id=Mage Dragoon, race=human
#: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:5
msgid "Mage Dragoon"
msgstr ""
#. [unit_type]: id=Mage Dragoon, race=human
#: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:26
msgid ""
"The Mage Dragoon rides a sturdy horse, albeit not the swiftest available, "
"wears excellent armor and yet is still a passable melee fighter, while his "
"magical attacks are as powerful as those of any archmage. Not only that, he "
"has developed a talent for healing. Naturally, to gain such prowess in all "
"areas of magic came at a price: it will have taken years and cost a fortune "
"in gold to pay for all the charms and enchantments that grant him his many "
"different abilities."
msgstr ""
#. [attack]: type=fire
#: Fate_of_a_Princess/units/heroes/Mage_Dragoon.cfg:54
#: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:51
msgid "fireball"
msgstr ""
#. [unit_type]: id=Mage Rider, race=human
#: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:5
msgid "Mage Rider"
msgstr ""
#. [unit_type]: id=Mage Rider, race=human
#: Fate_of_a_Princess/units/heroes/Mage_Rider.cfg:22
msgid ""
"Ishlars is a rogue Mage Rider. He rides a sturdy horse, albeit not the "
"swiftest available, wears good armor and yet is still a passable melee "
"fighter. Meanwhile his fireball attacks are as powerful as those of any red "
"mage.\n"
"Ishlars became a rogue after completing his mage’s training, stepping "
"outside the law so that he could continue studying the arts of war and "
"destruction that most fascinated him. He shows a dark and disturbing talent "
"for creating siege engines and other war machines, and for finding ways to "
"twist magic and enchantments to the serve the brutal needs of battle. Baron "
"Baldres has often found Ishlars’ creations useful, although many of them "
"have only been used once or twice before Ishlars lost interest in them in "
"favor of some other, still darker project."
msgstr ""
#. [unit_type]: id=Noble Avenger, race=elf
#: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:4
msgid "Noble Avenger"
msgstr ""
#. [unit_type]: id=Noble Avenger, race=elf
#: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:25
msgid ""
"The Lady Zylvia may be the privileged daughter of a Lord of the Forest, but "
"she insisted on becoming a warrior in order to serve her beloved home. She "
"is now a hardy veteran, highly skilled with the sword, deadly with an elven "
"war bow, and a master woodsman as well. She is adept at scouting hostile "
"terrain, and has proved her worth as an executive officer many times over."
msgstr ""
#. [attack]: type=pierce
#: Fate_of_a_Princess/units/heroes/Noble_Avenger.cfg:64
msgid "war bow"
msgstr ""
#. [unit_type]: id=Noble Ranger, race=elf
#: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:4
msgid "Noble Ranger"
msgstr ""
#. [unit_type]: id=Noble Ranger, race=elf
#: Fate_of_a_Princess/units/heroes/Noble_Ranger.cfg:21
msgid ""
"Although the Lady Zylvia is the privileged daughter of a Lord of the Forest, "
"she wished to serve as a warrior. Her father was proud of her decision and "
"gave it his blessing. Thus far Zylvia has proved a skilled marksman and a "
"dependable executive officer, and she is likely to earn a senior place in "
"the Greenwood army, given time."
msgstr ""
#. [unit_type]: id=Rogue Knight, race=human
#: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:4
msgid "Rogue Knight"
msgstr ""
#. [unit_type]: id=Rogue Knight, race=human
#: Fate_of_a_Princess/units/heroes/Rogue_Knight.cfg:21
msgid ""
"The common conception of a knight is of a well-armored warrior with a bright "
"sword and a keen lance. However, some knights diverge from this description. "
"They use a morning star flail instead of a sword, and carry a heavy lance "
"that can skewer an orc in a single blow.\n"
"In fact, ‘Sir Jil’ was always more of a heavily-armed mounted highwayman "
"than a knight, and she threw in her lot with Baldres to gain protection from "
"the many people who had sworn vengeance upon her. Jil is entirely loyal to "
"the baron, for he is one of the few men in Wesnoth both willing and able to "
"shield her from her many foes."
msgstr ""
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:4
msgid ""
" The ability to turn the living to stone makes this unit extremely dangerous."
msgstr ""
#. [unit_type]: id=Royal Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:8
msgid "Royal Sorceress"
msgstr ""
#. [unit_type]: id=Royal Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:30
msgid ""
"Princess Alingwen was arguably the most powerful half-elven sorceress ever "
"to have lived. Her father was Baldres, the notorious warlord and robber "
"baron, and her mother was the beautiful Queen Melindë of the Greenwood. "
"Alingwen’s half-human ancestry made for a difficult time when she was "
"growing up, and she was assigned a human tutor, the wizard Gulcyn. In spite "
"of Gulcyn’s best efforts, the elves grew increasingly uncomfortable with "
"Alingwen’s fey and ever-growing power, and she was ultimately forced to "
"leave her home forest before she had even reached adulthood.\n"
"There was then a period of several years where no news of Alingwen or her "
"tutor reached the elves. It is unknown what happened during this time, but "
"Alingwen eventually settled in the mountains of Dorth, where the stark "
"landscapes matched her wounded spirit. There she took the name of Ameck for "
"herself. She never heard of the attempts that the elves made to find her, "
"and lived a lonely and rather bitter life, studying magic and sometimes "
"dabbling in the local politics of the mountains."
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:186
msgid "elven staff"
msgstr ""
#. [attack]: type=impact
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:198
msgid "paralyze"
msgstr ""
#. [attack]: type=arcane
#: Fate_of_a_Princess/units/heroes/Royal_Sorceress.cfg:210
msgid "heavenly fire"
msgstr ""
#. [unit_type]: id=Young Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:4
msgid "Young Sorceress"
msgstr ""
#. [unit_type]: id=Young Sorceress, race=elf
#: Fate_of_a_Princess/units/heroes/Young_Sorceress.cfg:21
msgid ""
"Despite her youth, Princess Alingwen is a very powerful half-elven "
"sorceress. Her powers awoke when orcs attacked her and her elder sister, "
"Eämeral. Alas, the Greenwood elves are already wary of this fey young "
"sorceress wielding powers unheard-of amongst elves, and as her power grows "
"ever stronger their misgivings are only likely to increase."
msgstr ""
#. [hides]: id=foap_cave_man
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:6
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:7
msgid "cave man"
msgstr ""
#. [hides]: id=foap_cave_man
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:8
msgid ""
"This unit can hide in caves, and remain undetected by its enemies. Enemy "
"units cannot see this unit while it is in caves, except if they have units "
"next to it. Any enemy unit that first discovers this unit immediately loses "
"all its remaining movement."
msgstr ""
#. [hides]: id=foap_phantom
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:24
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:25
msgid "phantom"
msgstr ""
#. [hides]: id=foap_phantom
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:26
msgid ""
"This unit can hide in swamps, and remain undetected by its enemies. Enemy "
"units cannot see this unit while it is in swamps, except if they have units "
"next to it. Any enemy unit that first discovers this unit immediately loses "
"all its remaining movement."
msgstr ""
#. [hides]: id=foap_invisible
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:43
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:44
msgid "invisible"
msgstr ""
#. [hides]: id=foap_invisible
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:45
msgid ""
"This unit can hide everywere, and remain undetected by its enemies. Enemy "
"units cannot see this unit, except if they have units next to it. Any enemy "
"unit that first discovers this unit immediately loses all its remaining "
"movement."
msgstr ""
#. [petrifies]: id=foap_paralyze
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:56
msgid "paralyzes"
msgstr ""
#. [petrifies]: id=foap_paralyze
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:57
msgid ""
"This attack paralyzes the target. A unit who gets this attack will be "
"petrified in three turns. During the time, the unit may not move or attack, "
"and the game may not consider as the defeated condition in some scenarios "
"while the enemy leader is petrified."
msgstr ""
#. [firststrike]: id=foap_firststrike
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:66
msgid "firststrike"
msgstr ""
#. [firststrike]: id=foap_firststrike
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:67
msgid ""
"This unit always strikes first with this attack, even if they are defending."
msgstr ""
#: Fate_of_a_Princess/utils/FoaP-abilities.cfg:72
msgid ""
" The length of this unit’s weapon allows it to strike first in ranged "
"attack, even in defense."
msgstr ""
#. [advancement]: id=foap_amla_orichalcum
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:10
msgid "orichalcum foil (+1 damage to sword, no heal full)"
msgstr ""
#. [advancement]: id=foap_amla_talisman
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:29
msgid "royal talisman (+2 damage to royal talisman, no heal full)"
msgstr ""
#. [advancement]: id=foap_amla_bow
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:50
msgid "bow (+1 damage to bow, no heal full)"
msgstr ""
#. [advancement]: id=foap_amla_defense
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:65
msgid "defense (all resistances improve by 10 points, no full heal)"
msgstr ""
#. [advancement]: id=foap_amla_leadership
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:86
msgid "leadership (new ability, no heal full)"
msgstr ""
#. [advancement]: id=foap_amla_sword
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:115
msgid "sword (+1 damage to sword, no heal full)"
msgstr ""
#. [advancement]: id=foap_amla_new_powder_formula
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:130
msgid "new powder formula (+2 damage to dragonstaff, no full heal)"
msgstr ""
#. [advancement]: id=foap_amla_toughness
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:144
msgid "toughness (all resistances improve by 10 points, no full heal)"
msgstr ""
#. [advancement]: id=foap_amla_leadership_l4
#: Fate_of_a_Princess/utils/FoaP-amla.cfg:164
msgid "leadership level 4 (a new ability, no heal full)"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:11
msgid "Aaaargh...! Alas, this is the end of my quest."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:28
msgid "Aiee...! I will never see the Greenwood again."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:62
msgid "Nae a problem for me, but you will nae go on wi’out me."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:79
msgid "I served my people to the end..."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:96
msgid "Aaaack...!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:116
msgid "Aiee! S-sorry, Merllow the Sage... I can guard you no longer."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:130
msgid "Aaagrh...! I... wanted... to make a legend..."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:144
msgid "Urkh! ... They got me, Warden...! I’m hit... and—"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:158
msgid "Aaoorrr...! I’m not two centuries yet! I’m too young to die!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:175
msgid "... Farewell father... Now I will see Mama again."
msgstr ""
#. [message]: speaker=Turuk
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:179
msgid ""
"Noo, Sho... Shoko! ... My beloved foster daughter... How can I go on now?"
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:198
msgid "10"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:230
msgid "We have wasted too much time!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:246
msgid "They... got... me..."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:263
msgid "Aeiiee!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:280
msgid "Darkness... claims me..."
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:297
msgid "My loot! My precious loot!"
msgstr ""
#. [message]: speaker=Baldres
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:310
msgid "The supply caravan! Curse the luck!"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:345
msgid "Oh, no! I have a duty to carry the sword."
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:358
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:372
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:386
msgid "Aargh... My lord–"
msgstr ""
#. [message]: speaker=unit
#: Fate_of_a_Princess/utils/FoaP-deaths.cfg:400
msgid "Aargh... Curse my... rotten... luck..."
msgstr ""
#. [set_menu_item]: id=foap_multihex_shoot_{ID}
#: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:11
msgid "Shoot here with "
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:405
msgid "You have found a un-supported terrain type"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:408
msgid ""
"One of the two units is on a terrain type not supported by this macro.\n"
"The terrain code is: $error_terrain_code.terrain\n"
"Please report this problem, so that the new terrain type can be added. Thank "
"you."
msgstr ""
#. [unstore_unit]
#: Fate_of_a_Princess/utils/FoaP-distant-shoot.cfg:460
msgid "missed"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:25
#: Fate_of_a_Princess/utils/FoaP-event.cfg:63
#: Fate_of_a_Princess/utils/FoaP-event.cfg:101
#: Fate_of_a_Princess/utils/FoaP-event.cfg:177
#: Fate_of_a_Princess/utils/FoaP-event.cfg:215
#: Fate_of_a_Princess/utils/FoaP-event.cfg:291
#: Fate_of_a_Princess/utils/FoaP-event.cfg:329
#: Fate_of_a_Princess/utils/FoaP-event.cfg:367
#: Fate_of_a_Princess/utils/FoaP-event.cfg:405
#: Fate_of_a_Princess/utils/FoaP-event.cfg:443
#: Fate_of_a_Princess/utils/FoaP-event.cfg:481
#: Fate_of_a_Princess/utils/FoaP-event.cfg:519
#: Fate_of_a_Princess/utils/FoaP-event.cfg:557
#: Fate_of_a_Princess/utils/FoaP-event.cfg:595
#: Fate_of_a_Princess/utils/FoaP-event.cfg:633
msgid "Another ghost!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:31
#: Fate_of_a_Princess/utils/FoaP-event.cfg:69
#: Fate_of_a_Princess/utils/FoaP-event.cfg:107
#: Fate_of_a_Princess/utils/FoaP-event.cfg:145
#: Fate_of_a_Princess/utils/FoaP-event.cfg:183
#: Fate_of_a_Princess/utils/FoaP-event.cfg:221
#: Fate_of_a_Princess/utils/FoaP-event.cfg:259
#: Fate_of_a_Princess/utils/FoaP-event.cfg:297
#: Fate_of_a_Princess/utils/FoaP-event.cfg:335
#: Fate_of_a_Princess/utils/FoaP-event.cfg:373
#: Fate_of_a_Princess/utils/FoaP-event.cfg:411
#: Fate_of_a_Princess/utils/FoaP-event.cfg:449
#: Fate_of_a_Princess/utils/FoaP-event.cfg:487
#: Fate_of_a_Princess/utils/FoaP-event.cfg:525
#: Fate_of_a_Princess/utils/FoaP-event.cfg:563
#: Fate_of_a_Princess/utils/FoaP-event.cfg:601
#: Fate_of_a_Princess/utils/FoaP-event.cfg:639
#: Fate_of_a_Princess/utils/FoaP-event.cfg:677
#: Fate_of_a_Princess/utils/FoaP-event.cfg:715
#: Fate_of_a_Princess/utils/FoaP-event.cfg:753
#: Fate_of_a_Princess/utils/FoaP-event.cfg:791
msgid "Hey! A ghost! A ghost just came out of that pit."
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:139
#: Fate_of_a_Princess/utils/FoaP-event.cfg:253
#: Fate_of_a_Princess/utils/FoaP-event.cfg:671
msgid "Ghost, again!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:709
msgid "Still there!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:747
msgid "Still ghost!"
msgstr ""
#. [message]: id=Jil
#: Fate_of_a_Princess/utils/FoaP-event.cfg:785
msgid "The last ghost!"
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:6
msgid ""
"Fate of a Princess is a story in two parts. The first twelve scenarios from "
"part one, and remaining seventeen from part two. Note that many units have "
"been slightly customized throughout the campaign.\n"
"This campaign is rated PG-13. The names and portraits in the game do not "
"relate to anyone or anything in the real world save for the dwarf Turuk, who "
"had been named in honor of the Wesnoth Forum Emperor with his knowledge and "
"permission.\n"
"Thank you for playing Fate of a Princess.\n"
"Campaign Design: SkyOne\n"
"Co-design: mich\n"
"Co-author: Simons Mith\n"
"Special Guest: Turuk"
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:17
msgid ""
"In the year 164YW, assisted by the High Council of Archmagi, the grand army "
"of the kingdom of Wesnoth defeated the last foes operating openly inside the "
"country’s borders. The land became much safer, and prosperity quickly rose.\n"
"A fortress was built at Halstead, in the very heart of the western "
"wildlands, and the settlements at Aldril and Carcyn soon grew to become "
"major cities."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:23
msgid ""
"In some cases, the king had bought a rough-and-ready peace by granting "
"estates and titles to the warlords controlling particular areas. Some "
"warlords took advantage of the king’s generosity to gain a title and "
"legitimacy, then simply continued much as they had done before. One such "
"troublemaker was the oppresive and base Baron Baldres. With the defeat of "
"the last of his overt adversaries, the king immediately turned his attention "
"to imposing order upon the more disreputable members of his nobility, and it "
"was never his intention to treat these renegades gently."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:27
msgid ""
"For his part, if Baldres could not be the ruler, he would rather die than be "
"one of the ruled. So while the king imposed order elsewhere he tried to "
"enrich himself as much as possible, and made ready to escape as soon as the "
"king’s men turned their attention to him. Rumors of his great wealth "
"attracted many people, including brown-noses, brigands, and other hangers-"
"on. Rumors that he planned to escape the kingdom from under the very spears "
"of the king’s army attracted fugitives, rogue mages and other dissidents who "
"did not wish to live under the banner of Wesnoth. When the first of the "
"king’s advance scouts appeared, Baron Baldres was ready to depart."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:54
msgid ""
"Elvanadíon began to grow ever more uneasy about Alingwen’s increasing "
"magical powers. He had always loathed the very idea of one of Baldres’ blood "
"living in his forest, and when Queen Melindë died of a serious illness, the "
"Duke soon convinced himself that it would be best to assign the girl’s "
"upbringing to a human tutor. The wizard Gulcyn, who had been instrumental in "
"rescuing Melindë from Baldres’ clutches, was persuaded to take on the "
"tuition of the young sorceress, in spite of the objections of his own wife, "
"Fioniel of the Lintania Forest. At the age of eleven, Alingwen was forced to "
"leave the Greenwood, separating her from her own family."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:58
msgid ""
"While Gulcyn’s kindness was beyond reproach, he was not very good with "
"children, and although he tried his best, managing the fey young princess "
"and his own magically-talented son was really beyond him. Tragedy was to "
"befall them; Gulcyn died in a magical accident, his son disappeared, mad "
"with grief and jealousy, and Alingwen found herself now sundered from her "
"foster family as well."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:62
msgid ""
"Unfortunately, news of these sad tidings never reached the elves. Alingwen’s "
"half-sister Eämeral became queen of the Greenwood. Like her mother before "
"her, she preferred to stay in the southern castle at Elengavion, where she "
"was advised by the old hero Elen-Garil. Meanwhile her uncle, Lord Zluld, "
"ruled the elves of the northern Greenwood in her name. When Elen-Garil died "
"of old age, Lord Zluld moved south to assist the young queen in matters of "
"government."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:66
msgid ""
"In Dorest, Dessen came to be called Elder Chief. He had governed the humans "
"continuously since the fall of Baron Baldres and his lieutenants, Ishlars "
"and Jil. Dessen usually stayed in the main keep within the city, and his "
"rulership brought the people of Dorest more freedom and tranquility than "
"they would ever have seen under Baldres. The continuing attacks by orcs gave "
"the Dorest humans and the Greenword elves a common enemy, and relations "
"between city and forest improved steadily over the years."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:70
msgid ""
"Queen Eämeral continued to maintain the old Treaty of Dorest, signed long "
"ago by Chief Dessen, under which both sides agreed not to attack or invade "
"the other, and to provide mutual support in the face of orcish incursions. "
"As their mutual trust grew, humans and elves began to invite one another to "
"festivals and celebrations, then share the land, and eventually some even "
"had families together. When hordes of orcs attempted to retake Dorest, as "
"they did from time to time, they were driven back by the united forces of "
"humans and elves."
msgstr ""
#. [part]
#: Fate_of_a_Princess/utils/FoaP-intro.cfg:74
msgid ""
"On this day, a brave young elf, Háwclyn, son of the hero Elen-Garil, and "
"Zylvia, daughter of Lord Zluld, were patrolling the forest border between "
"Dorest and the southern Greenwood. This was a quiet area of the forest, "
"generally assigned to junior officers so they could gain command experience "
"without the risk of having to fight off a serious orcish raid. But today the "
"threat was to come from a different, unexpected quarter."
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:122
msgid "Death of Shoko"
msgstr ""
#. [objective]: condition=lose
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:141
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:168
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:199
msgid "Death of Ameck"
msgstr ""
#. [message]: speaker=narrator
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:348
msgid "Only this one Vanguard unit may advance to the next level."
msgstr ""
#. [effect]: type=fire
#: Fate_of_a_Princess/utils/FoaP-scenarios.cfg:389
msgid "firestick"
msgstr ""
#: Fate_of_a_Princess/utils/FoaP-side.cfg:9
#: Fate_of_a_Princess/utils/FoaP-side.cfg:12
msgid "Baldres"
msgstr ""