msgid "" msgstr "" "Project-Id-Version: Era_of_Myths-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-12-31 09:53-0500\n" "PO-Revision-Date: 2012-09-28 02:10+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: pt_BR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [era]: id=era_EOM_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:5 msgid "Era of Myths" msgstr "" #. [era]: id=era_EOM_balanced_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:20 msgid "Balanced Myths" msgstr "" #. [era]: id=era_EOM_power_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:32 msgid "Empowered Myths" msgstr "" #. [era]: id=era_EOM_power_aoh_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:47 msgid "Empowered Heroes" msgstr "" #. [era]: id=era_EOM_recruit_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:68 msgid "Myth RPG" msgstr "" #. [era]: id=era_default_and_EOM_{ERA_OF_MYTHS_VERSION} #: Era_of_Myths/EOM_eras.cfg:83 msgid "Default + EoM" msgstr "" #. [multiplayer_side]: id=EOM_celestials, type=EOM_Claimant #. [multiplayer_side]: id=POWER_celestials, type=EOM_Herald #. [multiplayer_side]: id=RECRUIT_celestials, type=EOM_Crusader #: Era_of_Myths/factions/celestials-EOM.cfg:5 #: Era_of_Myths/factions/celestials-POWER.cfg:5 #: Era_of_Myths/factions/celestials-RECRUIT.cfg:5 msgid "Celestials" msgstr "" #. [multiplayer_side]: id=EOM_devlings, type=EOM_Blasphemists #. [multiplayer_side]: id=POWER_devlings, type=EOM_Offenders #. [multiplayer_side]: id=RECRUIT_devlings, type=EOM_Spikers #: Era_of_Myths/factions/devlings-EOM.cfg:5 #: Era_of_Myths/factions/devlings-POWER.cfg:5 #: Era_of_Myths/factions/devlings-RECRUIT.cfg:5 msgid "Devlings" msgstr "" #. [multiplayer_side]: id=EOM_elementals, type=EOM_Rock_Golem #. [multiplayer_side]: id=POWER_elementals, type=EOM_Fire_Ghost #. [multiplayer_side]: id=RECRUIT_elementals, type=EOM_Water #: Era_of_Myths/factions/elementals-EOM.cfg:5 #: Era_of_Myths/factions/elementals-POWER.cfg:5 #: Era_of_Myths/factions/elementals-RECRUIT.cfg:5 msgid "Elementals" msgstr "" #. [multiplayer_side]: id=EOM_therians, type=EOM_Aura_Monk #. [multiplayer_side]: id=POWER_therians, type=EOM_Panther #. [multiplayer_side]: id=RECRUIT_therians, type=EOM_Leopard_Therian #: Era_of_Myths/factions/therians-EOM.cfg:5 #: Era_of_Myths/factions/therians-POWER.cfg:5 #: Era_of_Myths/factions/therians-RECRUIT.cfg:5 msgid "Therian" msgstr "" #. [multiplayer_side]: id=EOM_vampires, type=EOM_Noble #. [multiplayer_side]: id=POWER_vampires, type=EOM_Sire #. [multiplayer_side]: id=RECRUIT_vampires, type=EOM_Blood_Apprentice #: Era_of_Myths/factions/vampires-EOM.cfg:5 #: Era_of_Myths/factions/vampires-POWER.cfg:5 #: Era_of_Myths/factions/vampires-RECRUIT.cfg:5 msgid "Vampires" msgstr "" #. [multiplayer_side]: id=EOM_wargs, type=EOM_Warrior_Warg #. [multiplayer_side]: id=POWER_wargs, type=EOM_Moon_Blade #. [multiplayer_side]: id=RECRUIT_werewolves, type=EOM_Warrior_Wolf #: Era_of_Myths/factions/wargs-EOM.cfg:5 #: Era_of_Myths/factions/wargs-POWER.cfg:5 #: Era_of_Myths/factions/wargs-RECRUIT.cfg:5 msgid "The Warg" msgstr "" #. [multiplayer_side]: id=EOM_windsong, type=EOM_Ascendant #. [multiplayer_side]: id=EOM_windsong, type=EOM_Prophetess #. [multiplayer_side]: id=Windsong, type=EOM_Weaver #: Era_of_Myths/factions/windsong-EOM.cfg:5 #: Era_of_Myths/factions/windsong-POWER.cfg:5 #: Era_of_Myths/factions/windsong-RECRUIT.cfg:5 msgid "Windsong" msgstr "" #. [heals]: id=healing #: Era_of_Myths/macros/abilities.cfg:11 msgid "medic" msgstr "" #. [heals]: id=healing #: Era_of_Myths/macros/abilities.cfg:12 msgid "" "Medic:\n" "Allows the unit to prevent poison from taking effect on adjacent units as " "long as they are nearby. The poison is not cured." msgstr "" #. [heals]: id=medicplus #: Era_of_Myths/macros/abilities.cfg:26 msgid "medic+" msgstr "" #. [heals]: id=medicplus #: Era_of_Myths/macros/abilities.cfg:27 msgid "" "Medic+:\n" "Allows the unit to remove poison from adjacent units." msgstr "" #. [heals]: id=medic2plus #: Era_of_Myths/macros/abilities.cfg:42 msgid "medic++" msgstr "" #. [heals]: id=medic2plus #: Era_of_Myths/macros/abilities.cfg:43 msgid "" "Medic++:\n" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or cure poison." msgstr "" #. [regenerate]: id=selfmed #: Era_of_Myths/macros/abilities.cfg:59 msgid "self-med" msgstr "" #. [regenerate]: id=selfmed #: Era_of_Myths/macros/abilities.cfg:60 msgid "" "Self-med:\n" "The unit will slow the effects of poison on itself." msgstr "" #. [regenerate]: id=selfmedplus #: Era_of_Myths/macros/abilities.cfg:71 msgid "self-med+" msgstr "" #. [regenerate]: id=selfmedplus #: Era_of_Myths/macros/abilities.cfg:72 msgid "" "Self-med+:\n" "The unit will cure the effects of poison on itself." msgstr "" #. [resistance]: id=dauntless #: Era_of_Myths/macros/abilities.cfg:83 msgid "dauntless" msgstr "" #. [resistance]: id=dauntless #: Era_of_Myths/macros/abilities.cfg:84 msgid "" "Dauntless:\n" "While attacking, this unit's resistances are doubled, up to a maximum of 50. " "Weaknesses are not affected." msgstr "" #. [heals]: id=healing #: Era_of_Myths/macros/abilities.cfg:101 msgid "heal+3" msgstr "" #. [heals]: id=healing #: Era_of_Myths/macros/abilities.cfg:102 msgid "" "Heal+3:\n" "This unit will heal allies by 3 HP at the start of it's turn. Will slow " "poison." msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:121 msgid "foresthome" msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:122 msgid "" "Foresthome:\n" "This unit will regenerate 3 HP when in forest." msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:137 msgid "waterhome" msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:138 msgid "" "Waterhome:\n" "This unit will regenerate 3 HP when in deep or shallow water." msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:153 msgid "deserthome" msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:154 msgid "" "Deserthome:\n" "This unit will regenerate 3 HP when in desert or sand." msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:169 msgid "mountainhome" msgstr "" #. [regenerate]: id=healing #: Era_of_Myths/macros/abilities.cfg:170 msgid "" "Mountainhome:\n" "This unit will regenerate 3 HP when on mountains." msgstr "" #. [leadership]: id=leadership #: Era_of_Myths/macros/abilities.cfg:181 msgid "inspire" msgstr "" #. [leadership]: id=leadership #: Era_of_Myths/macros/abilities.cfg:182 msgid "" "Inspire:\n" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 1 units will do 10% more damage in battle. This " "ability does not work on Celestial Messengers." msgstr "" #. [advancement]: id=monster #: Era_of_Myths/macros/amla.cfg:9 msgid "Max HP bonus +5, +1 damage to all attacks, max XP +25%" msgstr "" #. [chance_to_hit]: id=ferocious #. [trait]: id=ferocious2 #: Era_of_Myths/macros/ferocious.cfg:7 Era_of_Myths/macros/ferocious.cfg:20 msgid "ferocious" msgstr "" #. [chance_to_hit]: id=ferocious #: Era_of_Myths/macros/ferocious.cfg:8 msgid "" "Ferocious:\n" "This unit battles with such vigor that it always has at least a 60% chance " "to hit." msgstr "" #. [trait]: id=ferocious2 #: Era_of_Myths/macros/ferocious.cfg:21 msgid "female^ferocious" msgstr "" #. [trait]: id=ferocious2 #: Era_of_Myths/macros/ferocious.cfg:22 msgid "" "This unit battles with such vigor that it always has at least a 60% chance " "to hit." msgstr "" #: Era_of_Myths/macros/names.cfg:4 msgid "" "Abel,Aleron,Aldon,Altair,Alumit,Amaia,Amarande,Ambrose,Amdis,Andros,Ashling," "Athan,Bakarne,Bela,Beval,Bian,Blaine,Braeden,Brandeis,Brendan,Brone,Bronwen," "Carden,Cian,Corbin,Damalis,Damian,Danton,Daray,Delano,Donn,Dunkan,Eamen," "Gustaff,Heath,Heathcliff,Ingrum,Jareth,Kaevan,Karayan,Kern,Kieran,Lucine," "Marlin,Nelo,Parris,Raven,Rune,Savan,Sumnor,Tainn,Tariq,Tristram,Vega,Wynn," "Lestat,Louis,Armand,Amadeo,Santiago,Marius,Magnus,David,Enkil,Mael,Santino," "Vittorio,Thorne,Avicus,Felix,Laurent,Daniel,Khayman,Tarquin,Quinn,Vladimir," "Vlad,Ansel,Anwar,Arden,Ashe,Ashford,Ashlin,Bairde,Barnabas,Bentley,Brishen," "Connor,Crevan,Dante,Flynne,Gavin,Hewitt,Holt,Jacy,Jolon,Kasch,Lucyan,Morgyn," "Pembroke,Quillan,Quinn,Riordin,Rowan,Sylvain,Taban,Teague,Wendell" msgstr "" #: Era_of_Myths/macros/names.cfg:5 msgid "" "Aislinn,Alana,Alaura,Aleta,Alethea,Alma,Amaris,Amaryllis,Amaya,Ambrosine," "Araxie,Ariana,Autumn,Badria,Blythe,Brenna,Busana,Cascata,Celine,Ceridwen," "Chandra,Damarys,Denisha,Devin,Erela,Fala,Fanya,Hazelle,Isadora,Iva,Javan," "Jenessa,Jora,Jordyn,Jovana,Kamalia,Kalyca,Kavindra,Kestrel,Kynthia,Laqueta," "Layla,Leandra,Leigh,Livana,Naida,Neesha,Nevada,Oleta,Parkyr,Philomina," "Pyralis,Rayne,Risa,Rosalia,Salena,Seda,Shahar,Shea,Silva,Silvana,Tabitha," "Tacita,Tara,Tatiana,Tayce,Vala,Valonia,Vesta,Vidonia,Waneta,Wyntir,Yepa," "Yolanda,Yoninah,Zyta,Adara,Adena,Adrianne,Alarice,Alvita,Amara,Ambika," "Antonia,Araceli,Balandria,Basha,Beryl,Bryn,Callia,Caryssa,Cassandra," "Casondrah,Chatha,Ciara,Cynara,Cytheria,Dabria,Darcei,Deandra,Deirdre,Delores," "Desdomna,Devi,Drucilla,Duvessa,Fantine,Fuscienne,Gabi,Gallia,Hanna,Hedda," "Jerica,Jetta,Joby,Kacila,Kala,Kallie,Keelia,Killian,Kory,Lilith,Lucretia," "Lysha,Mercedes,Mia,Maura,Perdita,Quella,Riona,Safiya,Salina,Severin,Sidonia," "Sirena,Solita,Tempest,Thea,Treva,Trista,Vala,Winta" msgstr "" #: Era_of_Myths/macros/names.cfg:9 msgid "" "Ana,Arala,Ala,Asare,Ashara,Athesa,Ama,Averana,Atharuna,Amoshe,Ahurena,Alera," "Ave,Arila,Ai,Atha,Ashe,Aru,Amasela,Aoshe,Amelara,Alura,Eva,Elena,Esure,Ena," "Ethe,Eme,Eira,Ela,Efara,Evina,Eshe,Ethara,Esaora,Eumane,Ehuva,Ere,Emi,Eshi," "Enemura,Sela,Sara,Sula,Salura,Sana,Semisha,Soshire,Suvana,Sife,Saletha," "Sitheri,Surei,Somile,Sahama,Salarema,Sea,Severa,Suthe,Sithame,Ola,Omana," "Osheura,Olena,Onethe,Ovenatha,Fira,Fesha,Fena,Felai,Foma,Furava,Fusatha,Fala," "Famia,Fesea,Fenoma,Fihama,Fama,Fia,Famori,Irena,Ima,Ishama,Iolara,Imaha," "Inithe,Imana,Isora,Ilameshe,Ila,Ishe,Ithoe,Ivie,Imia,Iralura,Isanare,Ihama," "Iri,Ithania,Isavora,Ila,Mana,Mia,Mara,Mura,Masohe,Mushena,Malesa,Minaru," "Minare,Monia,Mesere,Mulasha,Mathe,Minashema,Mesa,Mirana,Mifa,Mivareshana,Une," "Uara,Ushala,Uhima,Uthe,Unaluthe,Thesa,Thema,Thirala,Thoshe,Thofara,Thami," "Thise,Therama,Thila,Thama,Therasa,Thurana,Thalia,Therana,Thomena,Thosa,Thene," "Thime,Thamele,Theshia,Nai,Nama,Norale,Nethala,Nisha,Nemene,Nefe,Navaru,Nula," "Nusina,Naria,Nosua,Naomi,Nahasa,Nila,Nuralena,Nema,Lisa,Lara,Loe,Lasama," "Lemeshe,Lathia,Leshara,Laisa,Line,Lenesa,Loma,Lura,Lesamia,Lehara,Lana,Lashe," "Larena,Lotha,Limia,Lania,Larie,Lafana,Lerava,Love,Rama,Runa,Rashe,Ria,Rovena," "Riva,Rufa,Rithia,Raina,Rava,Rashama,Rei,Rosha,Vena,Via,Velara,Veruna,Visha," "Vana,Vele,Veshere,Vanesa,Vithia,Hana,Haru,Heshia,Hia,Holaria,Hasha,Hena," "Shara,Shena,Shira,Shamane,Shefia,Shune,Shai,Shena,Shalia,Shasi,Shava,Shura" msgstr "" #: Era_of_Myths/macros/special-notes.cfg:6 msgid "" " The ranged attacks of this unit deal massive damage, but always have a low " "chance of hitting an opponent." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:11 msgid "" " This unit will heal allies by 3 HP at the beginning of its turns. In " "addition, this ability will inhibit the effects of poison." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:15 msgid "" " The ability of this unit to inspire its allies enables adjacent units of " "the same side to deal more damage in combat, though this does not apply to " "other Messengers or units of higher level." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:19 msgid "" " Whenever this unit is in a forested area, it will regenerate 3 HP per turn." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:23 msgid "" " Whenever this unit is in a mountainous area, it will regenerate 3 HP per " "turn." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:27 msgid "" " Whenever this unit is in desert-like area, it will regenerate 3 HP per turn." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:31 msgid "" " Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:35 msgid "" " Whenever this unit attacks with its counter attack defensively, it will " "always have at least 60% chance to hit." msgstr "" #: Era_of_Myths/macros/special-notes.cfg:39 msgid "" " The steadiness of this unit reduces damage from some attacks, but only " "while attacking." msgstr "" #. [chance_to_hit]: id=massivestrike #: Era_of_Myths/macros/specials.cfg:9 msgid "massive strike" msgstr "" #. [chance_to_hit]: id=massivestrike #: Era_of_Myths/macros/specials.cfg:10 msgid "" "Massive strike:\n" "This attack always has a 20% chance to hit." msgstr "" #. [damage]: id=udbane #: Era_of_Myths/macros/specials.cfg:21 msgid "unholybane" msgstr "" #. [damage]: id=udbane #: Era_of_Myths/macros/specials.cfg:22 msgid "" "Unholybane:\n" "This attack cuts at the tie between an abomination and its corrupted source " "of animation. This attack deals additional damage to the target:\n" "\n" "aberration = 150%\n" "undead = 140%\n" "vampire = 120%" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Myths/macros/specials.cfg:56 Era_of_Myths/macros/specials.cfg:59 msgid "counter" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Myths/macros/specials.cfg:57 Era_of_Myths/macros/specials.cfg:60 msgid "" "Counter:\n" "When used defensively, this attack always has at least a 60% chance to hit." msgstr "" #. [trait]: id=vampire #: Era_of_Myths/macros/traits.cfg:9 msgid "vampire" msgstr "" #. [trait]: id=vampire #: Era_of_Myths/macros/traits.cfg:10 msgid "female^vampire" msgstr "" #. [trait]: id=vampire #: Era_of_Myths/macros/traits.cfg:11 msgid "" "Vampires are immune to drain and plague but are still susceptible to poison." msgstr "" #. [trait]: id=ruby #: Era_of_Myths/macros/traits.cfg:19 msgid "ruby" msgstr "" #. [trait]: id=ruby #: Era_of_Myths/macros/traits.cfg:20 msgid "female^ruby" msgstr "" #. [trait]: id=amethyst #: Era_of_Myths/macros/traits.cfg:35 msgid "amethyst" msgstr "" #. [trait]: id=amethyst #: Era_of_Myths/macros/traits.cfg:36 msgid "female^amethyst" msgstr "" #. [trait]: id=emerald #: Era_of_Myths/macros/traits.cfg:52 msgid "emerald" msgstr "" #. [trait]: id=emerald #: Era_of_Myths/macros/traits.cfg:53 msgid "female^emerald" msgstr "" #. [trait]: id=sapphire #: Era_of_Myths/macros/traits.cfg:68 msgid "sapphire" msgstr "" #. [trait]: id=sapphire #: Era_of_Myths/macros/traits.cfg:69 msgid "female^sapphire" msgstr "" #. [trait]: id=diamond #: Era_of_Myths/macros/traits.cfg:80 msgid "diamond" msgstr "" #. [trait]: id=diamond #: Era_of_Myths/macros/traits.cfg:81 msgid "female^diamond" msgstr "" #. [trait]: id=incorporeal, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Myths/macros/traits.cfg:98 msgid "incorporeal" msgstr "" #. [trait]: id=incorporeal, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Myths/macros/traits.cfg:99 msgid "female^incorporeal" msgstr "" #. [trait]: id=beefy #: Era_of_Myths/macros/traits.cfg:114 msgid "beefy" msgstr "" #. [trait]: id=beefy #: Era_of_Myths/macros/traits.cfg:115 msgid "female^beefy" msgstr "" #. [trait]: id=beefy #: Era_of_Myths/macros/traits.cfg:116 msgid "" "These Devlings are bigger than other Devlings and can withstand more " "punishment." msgstr "" #. [trait]: id=brainy #: Era_of_Myths/macros/traits.cfg:133 msgid "brainy" msgstr "" #. [trait]: id=brainy #: Era_of_Myths/macros/traits.cfg:134 msgid "female^brainy" msgstr "" #. [trait]: id=brainy #: Era_of_Myths/macros/traits.cfg:135 msgid "Brainy Devlings level faster than their brethren." msgstr "" #. [trait]: id=brawny #: Era_of_Myths/macros/traits.cfg:151 msgid "brawny" msgstr "" #. [trait]: id=brawny #: Era_of_Myths/macros/traits.cfg:152 msgid "female^brawny" msgstr "" #. [trait]: id=brawny #: Era_of_Myths/macros/traits.cfg:153 msgid "Brawny Devlings hit harder, but are dumber than other Devlings." msgstr "" #. [trait]: id=elemental, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Myths/macros/traits.cfg:172 msgid "elemental" msgstr "" #. [trait]: id=elemental, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Myths/macros/traits.cfg:173 msgid "female^elemental" msgstr "" #. [trait]: id=obedient, description={STR_ZERO_UPKEEP} #: Era_of_Myths/macros/traits.cfg:186 Era_of_Myths/macros/traits.cfg:206 msgid "obedient" msgstr "" #. [trait]: id=obedient, description={STR_ZERO_UPKEEP} #: Era_of_Myths/macros/traits.cfg:187 Era_of_Myths/macros/traits.cfg:207 msgid "female^obedient" msgstr "" #. [trait]: id=attuned #: Era_of_Myths/macros/traits.cfg:231 msgid "attuned" msgstr "" #. [trait]: id=attuned #: Era_of_Myths/macros/traits.cfg:232 msgid "female^attuned" msgstr "" #. [trait]: id=attuned #: Era_of_Myths/macros/traits.cfg:233 msgid "" "Shifters who are attuned to their auras gain a +2 bonus to their aura " "attacks." msgstr "" #. [race]: id=celestial #: Era_of_Myths/units/celestials.cfg:7 msgid "race^Celestial" msgstr "" #. [race]: id=celestial #: Era_of_Myths/units/celestials.cfg:8 msgid "race+female^Celestial" msgstr "" #. [race]: id=celestial #: Era_of_Myths/units/celestials.cfg:9 msgid "race^Celestials" msgstr "" #. [race]: id=celestial #: Era_of_Myths/units/celestials.cfg:13 msgid "" "The Celestials have vestigial wings that for most of them do not mature. " "Celestials believe that light and darkness each have power, and they choose " "as a culture to fight for the light, and to spread it through-out the world. " "They are a militaristic society with great law and order that gives them " "strength and unity which caries over into their style of fighting. The order " "and unified purpose of celestial society tends to make them form larger " "nations than the other factions giving the Celestials great military " "strength." msgstr "" #. [unit_type]: id=EOM_Crusader, race=celestial #: Era_of_Myths/units/celestials/a1_Crusader.cfg:5 msgid "Crusader" msgstr "" #. [unit_type]: id=EOM_Crusader, race=celestial #: Era_of_Myths/units/celestials/a1_Crusader.cfg:18 msgid "" "Crusaders undergo rigorous martial training as well as rudimentary medicinal " "training to help their injured allies on the field of battle. Crusaders' " "swords are infused with the arcane energy of the Light Spirits - a tradition " "that started during the Great Crusade against the vampires." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/celestials/a1_Crusader.cfg:33 #: Era_of_Myths/units/celestials/a2_Divine_Knight.cfg:32 #: Era_of_Myths/units/celestials/a2_Quester.cfg:38 #: Era_of_Myths/units/celestials/a3_Divine_Champion.cfg:33 msgid "blessed sword" msgstr "" #. [unit_type]: id=EOM_Divine_Knight, race=celestial #: Era_of_Myths/units/celestials/a2_Divine_Knight.cfg:5 msgid "Divine Knight" msgstr "" #. [unit_type]: id=EOM_Divine_Knight, race=celestial #: Era_of_Myths/units/celestials/a2_Divine_Knight.cfg:18 msgid "" "A crusader who survives many fierce battles is granted the honor of " "knighthood. At this time the knight receives a ceremonial mace he must carry " "at all times." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/celestials/a2_Divine_Knight.cfg:50 msgid "heavy mace" msgstr "" #. [unit_type]: id=EOM_Protector, race=celestial #: Era_of_Myths/units/celestials/a2_Protector.cfg:5 msgid "Protector" msgstr "" #. [unit_type]: id=EOM_Protector, race=celestial #: Era_of_Myths/units/celestials/a2_Protector.cfg:18 msgid "" "Protector's swords have been magically enchanted with the power of Fire by " "Celestial Wizards. Protectors also carry a large shield which they use to " "bash and Slow their opponents." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/celestials/a2_Protector.cfg:32 #: Era_of_Myths/units/celestials/a3_Holy_Sentinel.cfg:33 msgid "enchanted sword" msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/celestials/a2_Protector.cfg:41 #: Era_of_Myths/units/celestials/a3_Holy_Sentinel.cfg:42 msgid "shield bash" msgstr "" #. [unit_type]: id=EOM_Quester, race=celestial #: Era_of_Myths/units/celestials/a2_Quester.cfg:5 msgid "Quester" msgstr "" #. [unit_type]: id=EOM_Quester, race=celestial #: Era_of_Myths/units/celestials/a2_Quester.cfg:20 msgid "" "Most Celestials don't ride horses, or wander alone, but some crusaders feel " "the call to work abroad on their own. These celestials follow the 'quest' to " "bring light to the world individually through works of valor. Knowing they " "must travel great distances, they learn to ride horses, and adapt a lance " "for devastating charge attacks. Although the quest is supposed to be an " "individual thing, Questers have no problems grouping up with other people if " "it helps them accomplish their task." msgstr "" #. [unit_type]: id=EOM_Divine_Champion, race=celestial #: Era_of_Myths/units/celestials/a3_Divine_Champion.cfg:5 msgid "Divine Champion" msgstr "" #. [unit_type]: id=EOM_Divine_Champion, race=celestial #: Era_of_Myths/units/celestials/a3_Divine_Champion.cfg:19 msgid "" "For a Knight to be recognized as a Champion he must first commit at least " "two Great Deeds and have shown his form to be exceptional to other Knights " "on the battle field. Champions are reguarded as highly as Messengers, if not " "perhaps even higher." msgstr "" #. [unit_type]: id=EOM_Holy_Sentinel, race=celestial #: Era_of_Myths/units/celestials/a3_Holy_Sentinel.cfg:5 msgid "Holy Sentinel" msgstr "" #. [unit_type]: id=EOM_Holy_Sentinel, race=celestial #: Era_of_Myths/units/celestials/a3_Holy_Sentinel.cfg:19 msgid "" "These crusaders hold the line with flaming sword, and great sheild. They are " "famous for their ability to bash their way forward and then hold the ground " "they just earned." msgstr "" #. [unit_type]: id=EOM_Legionnaire, race=celestial #: Era_of_Myths/units/celestials/b1_Legionnaire.cfg:5 msgid "Legionnaire" msgstr "" #. [unit_type]: id=EOM_Legionnaire, race=celestial #: Era_of_Myths/units/celestials/b1_Legionnaire.cfg:19 msgid "" "Legionnaires are staunch defenders of the Celestial homelands. With " "extensive studies in the arts of defensive combat, Legionnaires have good " "physical resistancies." msgstr "" #. [unit_type]: id=EOM_Keeper, race=celestial #: Era_of_Myths/units/celestials/b2_Keeper.cfg:5 msgid "Keeper" msgstr "" #. [unit_type]: id=EOM_Keeper, race=celestial #: Era_of_Myths/units/celestials/b2_Keeper.cfg:18 msgid "" "Keepers are staunch defenders of the Celestial homelands. With stout hearts, " "and hardened skin they will hold till death or relief comes." msgstr "" #. [unit_type]: id=EOM_Sentinel, race=celestial #: Era_of_Myths/units/celestials/b3_Sentinel.cfg:5 msgid "Sentinel" msgstr "" #. [unit_type]: id=EOM_Sentinel, race=celestial #: Era_of_Myths/units/celestials/b3_Sentinel.cfg:19 msgid "" "The great guardians of important celestials are called Sentinels, for their " "silent, but imposing presence, and their complete immunity to boredom." msgstr "" #. [unit_type]: id=EOM_Light_Spirit, race=celestial #: Era_of_Myths/units/celestials/c1_Light_Spirit.cfg:5 msgid "Light Spirit" msgstr "" #. [unit_type]: id=EOM_Light_Spirit, race=celestial #: Era_of_Myths/units/celestials/c1_Light_Spirit.cfg:24 msgid "" "Light Spirits are a breed of faeries who possess an aura of arcane energy " "that infuses their entire body with a radiant light. They share their energy " "with the Celestials in return for protection, and to some extent worship." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/celestials/c1_Light_Spirit.cfg:76 #: Era_of_Myths/units/celestials/c2_Lantern_Archon.cfg:75 #: Era_of_Myths/units/celestials/c3_Master_of_Light.cfg:77 msgid "shock of light" msgstr "" #. [unit_type]: id=EOM_Lantern_Archon, race=celestial #: Era_of_Myths/units/celestials/c2_Lantern_Archon.cfg:5 msgid "Lantern Archon" msgstr "" #. [unit_type]: id=EOM_Lantern_Archon, race=celestial #: Era_of_Myths/units/celestials/c2_Lantern_Archon.cfg:23 msgid "" "Lantern Archons are a breed of faeries who possess an aura of arcane energy " "that infuses their entire body with a radiant light. Lantern Archons defend " "themselves with powerful shocks of arcane energy at a distance; up close " "they are quite defenseless." msgstr "" #. [unit_type]: id=EOM_Master_of_Light, race=celestial #: Era_of_Myths/units/celestials/c3_Master_of_Light.cfg:5 msgid "Master of Light" msgstr "" #. [unit_type]: id=EOM_Master_of_Light, race=celestial #: Era_of_Myths/units/celestials/c3_Master_of_Light.cfg:25 msgid "" "A faerie who exercises her output of arcane energy may master using it as a " "weapon to such a degree that they are named Masters of Light." msgstr "" #. [unit_type]: id=EOM_Messenger, race=celestial #: Era_of_Myths/units/celestials/d1_Messenger.cfg:5 msgid "Messenger" msgstr "" #. [unit_type]: id=EOM_Messenger, race=celestial #: Era_of_Myths/units/celestials/d1_Messenger.cfg:19 msgid "" "Messengers are chosen as Celestial leaders for the simple and traditional " "reason that their wings grow in adolescence rather than fall off or remain " "vestigial. Unlike other Celestials, Messengers can fly over the battlefield " "and give orders, granting a bonus to surrounding troops." msgstr "" #. [female] #: Era_of_Myths/units/celestials/d1_Messenger.cfg:64 msgid "female^Messenger" msgstr "" #. [unit_type]: id=EOM_Claimant, race=celestial #: Era_of_Myths/units/celestials/d2_Claimant.cfg:5 msgid "Claimant" msgstr "" #. [unit_type]: id=EOM_Claimant, race=celestial #: Era_of_Myths/units/celestials/d2_Claimant.cfg:19 msgid "" "All winged Celestials were once named Claimants. They were called this by " "their bretheren in the beginning days of Celestial society as they claimed " "to be the natural leaders of the Celestial people. Claimants now exclusively " "write Celestial law, which Messengers then spread to the people." msgstr "" #. [female] #: Era_of_Myths/units/celestials/d2_Claimant.cfg:65 msgid "female^Claimant" msgstr "" #. [unit_type]: id=EOM_Herald, race=celestial #: Era_of_Myths/units/celestials/d3_Herald.cfg:5 msgid "Herald" msgstr "" #. [unit_type]: id=EOM_Herald, race=celestial #: Era_of_Myths/units/celestials/d3_Herald.cfg:19 msgid "" "Heralds are the highest ranking officers, skilled with sword, and words they " "inspire their troops to victory. They proclaim a message of hope to their " "fellows, and a message of death to their foes." msgstr "" #. [female] #. [unit_type]: id=EOM_Windsong_Herald, race=windsong #: Era_of_Myths/units/celestials/d3_Herald.cfg:65 #: Era_of_Myths/units/windsong/c3_Herald.cfg:5 msgid "female^Herald" msgstr "" #. [unit_type]: id=EOM_Seraph, race=celestial #: Era_of_Myths/units/celestials/d4_Seraphin.cfg:5 msgid "Seraph" msgstr "" #. [unit_type]: id=EOM_Seraph, race=celestial #: Era_of_Myths/units/celestials/d4_Seraphin.cfg:20 msgid "" "Exalted is the title given to the mightiest of winged celestials. They are " "honored to the point where they are no longer considered officers in the " "army, but rather the manifestation of glory. Few exist that fight with " "greater strength, or with greater ability to inspire and lead." msgstr "" #. [female] #: Era_of_Myths/units/celestials/d4_Seraphin.cfg:66 msgid "female^Seraph" msgstr "" #. [unit_type]: id=EOM_Wizard, race=celestial #: Era_of_Myths/units/celestials/e1_Wizard.cfg:5 msgid "Acolyte" msgstr "" #. [unit_type]: id=EOM_Wizard, race=celestial #: Era_of_Myths/units/celestials/e1_Wizard.cfg:18 msgid "" "Celestials who lose their vestigial wings in adolescence are not allowed to " "fight in the military. As a result, they must undertake other endeavors. The " "practice of magic is one of such endeavors. Originally used to create the " "everglowing lights in Celestial towns using Holy energy, some Wizards have " "harnessed magical powers for more militaristic purposes in order to join " "their bretheren in battle. The Celestial Heralds have allowed them this " "honor." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/celestials/e1_Wizard.cfg:38 msgid "flare" msgstr "" #. [unit_type]: id=EOM_Great_Wizard, race=celestial #: Era_of_Myths/units/celestials/e2_Great_Wizard.cfg:5 msgid "Great Wizard" msgstr "" #. [unit_type]: id=EOM_Great_Wizard, race=celestial #: Era_of_Myths/units/celestials/e2_Great_Wizard.cfg:18 msgid "" "The wizards of the celestials have always harnessed the suns power for their " "magic. Those who fight with the military for a while become adept at pulling " "the suns power into rapid magical blasts." msgstr "" #. [unit_type]: id=EOM_Mystic, race=celestial #: Era_of_Myths/units/celestials/e2_Mystic.cfg:5 msgid "Mystic" msgstr "" #. [unit_type]: id=EOM_Mystic, race=celestial #: Era_of_Myths/units/celestials/e2_Mystic.cfg:18 msgid "" "Many celestial wizards focus on the study of spirits rather than raw sun " "magic. These are known as mystics. Their skills in this area allow them to " "aid the army in new ways." msgstr "" #. [unit_type]: id=EOM_Prophet, race=celestial #: Era_of_Myths/units/celestials/e3_Prophet.cfg:5 msgid "Prophet" msgstr "" #. [unit_type]: id=EOM_Prophet, race=celestial #: Era_of_Myths/units/celestials/e3_Prophet.cfg:19 msgid "" "Mystics who become skilled enough in their arts develop the strange ability " "to foretell events. No one is certain how they do this or when any of the " "things they say will happen, records have shone prophecies thousands of " "years old coming true. These wizards are also deadly warriors in combat." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/celestials/e3_Prophet.cfg:51 msgid "divine lightning" msgstr "" #. [unit_type]: id=EOM_Sage, race=celestial #: Era_of_Myths/units/celestials/e3_Sage.cfg:5 msgid "Sage" msgstr "" #. [unit_type]: id=EOM_Sage, race=celestial #: Era_of_Myths/units/celestials/e3_Sage.cfg:19 msgid "" "The celestials believe the power of a wizard is not measured by his skill " "with magic, but by his wisdom of it's use. A wizard who has achieved both " "power and wisdom is known as a sage." msgstr "" #. [unit_type]: id=EOM_Zealot, race=celestial #: Era_of_Myths/units/celestials/f1_Zealot.cfg:5 msgid "Zealot" msgstr "" #. [unit_type]: id=EOM_Zealot, race=celestial #: Era_of_Myths/units/celestials/f1_Zealot.cfg:18 msgid "" "The celestial society tends to breed people who would fearlessly battle with " "no regard for their own life or family. More in fact than they can support " "in their standing army. However if the armies go marching off, a crowd of " "zealots will almost always follow, and the armies although not accepting " "these into their ranks, do not deny them the chance to fight." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/celestials/f1_Zealot.cfg:29 #: Era_of_Myths/units/celestials/f2_Militant.cfg:29 #: Era_of_Myths/units/celestials/f3_Sicarius.cfg:32 msgid "chakram slice" msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/celestials/f1_Zealot.cfg:38 #: Era_of_Myths/units/celestials/f2_Militant.cfg:38 #: Era_of_Myths/units/celestials/f3_Sicarius.cfg:41 msgid "chakram throw" msgstr "" #. [unit_type]: id=EOM_Militant, race=celestial #: Era_of_Myths/units/celestials/f2_Militant.cfg:5 msgid "Militant" msgstr "" #. [unit_type]: id=EOM_Militant, race=celestial #: Era_of_Myths/units/celestials/f2_Militant.cfg:18 msgid "" "The celestials have always had a very militant, and totalitarian mindset. " "They believe that the battle with evil should be fought until it is over. As " "a result there is no shortage of civilians who are willing to join and fight " "for the army at a minutes notice. Some of them even practice in case such a " "chance comes up." msgstr "" #. [unit_type]: id=EOM_Sicarius, race=celestial #: Era_of_Myths/units/celestials/f3_Sicarius.cfg:7 msgid "Sicarius" msgstr "" #. [unit_type]: id=EOM_Sicarius, race=celestial #: Era_of_Myths/units/celestials/f3_Sicarius.cfg:21 msgid "" "Civilian warriors who have proven their worth time and time again, are " "granted an honorary rank known as Sicarius. It is quite an quite an honor in " "Celestial society." msgstr "" #. [race]: id=devling #: Era_of_Myths/units/devlings.cfg:7 msgid "race^Devling" msgstr "" #. [race]: id=devling #: Era_of_Myths/units/devlings.cfg:8 msgid "race+female^Devling" msgstr "" #. [race]: id=devling #: Era_of_Myths/units/devlings.cfg:9 msgid "race^Devlings" msgstr "" #. [race]: id=devling #: Era_of_Myths/units/devlings.cfg:17 msgid "" "Devlings are small red creatures that live for nothing more than to torment " "others. They always live and travel in rather large extended families, and " "due to their very frequent breeding will almost always appear in " "overwhelming numbers. They are masters of chaos, and despite not being " "strong or tough, have demonstrated their ability to cause massive damage. " "However their chaotic ways tend to stop them from forming a large enough " "host to be a serious threat to any well defended territory." msgstr "" #. [unit_type]: id=EOM_Flappers, race=devling #: Era_of_Myths/units/devlings/a1_Flappers.cfg:5 msgid "Flappers" msgstr "" #. [unit_type]: id=EOM_Flappers, race=devling #: Era_of_Myths/units/devlings/a1_Flappers.cfg:23 msgid "" "Some devlings are of a slightly different breed, and grow wings, and can " "spit fire." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/devlings/a1_Flappers.cfg:29 #: Era_of_Myths/units/devlings/a2_Flyers.cfg:25 #: Era_of_Myths/units/devlings/a3_Attackers.cfg:26 msgid "mini-glaive" msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/devlings/a1_Flappers.cfg:38 #: Era_of_Myths/units/devlings/a2_Flyers.cfg:34 #: Era_of_Myths/units/devlings/a3_Attackers.cfg:35 msgid "breath" msgstr "" #. [unit_type]: id=EOM_Flyers, race=devling #: Era_of_Myths/units/devlings/a2_Flyers.cfg:5 msgid "Flyers" msgstr "" #. [unit_type]: id=EOM_Flyers, race=devling #: Era_of_Myths/units/devlings/a2_Flyers.cfg:19 msgid "Devlings are dangerous without wings, and even more dangerous with." msgstr "" #. [unit_type]: id=EOM_Attackers, race=devling #: Era_of_Myths/units/devlings/a3_Attackers.cfg:5 msgid "Attackers" msgstr "" #. [unit_type]: id=EOM_Attackers, race=devling #: Era_of_Myths/units/devlings/a3_Attackers.cfg:20 msgid "" "With uncanny speed, heated breath, and sharp weapons, even the smallest of " "enemies is a threat." msgstr "" #. [unit_type]: id=EOM_Nailers, race=devling #: Era_of_Myths/units/devlings/b1_Nailers.cfg:5 msgid "Nailers" msgstr "" #. [unit_type]: id=EOM_Nailers, race=devling #: Era_of_Myths/units/devlings/b1_Nailers.cfg:27 msgid "" "All craftsmen know that if they leave their tools lying about they will get " "lost, though few know why. Though small devlings have a knack for doing lots " "of damage with simple tools." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/devlings/b1_Nailers.cfg:51 msgid "nail 'em" msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/devlings/b1_Nailers.cfg:60 #: Era_of_Myths/units/devlings/b2_Spikers.cfg:54 #: Era_of_Myths/units/devlings/b3_Staplers.cfg:55 msgid "club 'em" msgstr "" #. [unit_type]: id=EOM_Spikers, race=devling #: Era_of_Myths/units/devlings/b2_Spikers.cfg:5 msgid "Spikers" msgstr "" #. [unit_type]: id=EOM_Spikers, race=devling #: Era_of_Myths/units/devlings/b2_Spikers.cfg:21 msgid "" "Devlings are small knaves. They often use tricks to distract their enemies " "before taking a swing. They may be small but certainly not harmless carrying " "around a large club or hammer." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/devlings/b2_Spikers.cfg:45 msgid "spiker 'em" msgstr "" #. [unit_type]: id=EOM_Staplers, race=devling #: Era_of_Myths/units/devlings/b3_Staplers.cfg:5 msgid "Staplers" msgstr "" #. [unit_type]: id=EOM_Staplers, race=devling #: Era_of_Myths/units/devlings/b3_Staplers.cfg:22 msgid "" "There are few happier things, than a small sadistic creature, with a great " "big hammer." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/devlings/b3_Staplers.cfg:46 msgid "staple 'em" msgstr "" #. [unit_type]: id=EOM_Overgrown_Devling, race=devling #: Era_of_Myths/units/devlings/c1_Overgrown.cfg:5 msgid "Overgrown Devling" msgstr "" #. [unit_type]: id=EOM_Overgrown_Devling, race=devling #: Era_of_Myths/units/devlings/c1_Overgrown.cfg:20 msgid "" "Some devlings grow to be almost as tall as a dwarf. These devlings are solid " "fighters, and provide a bit of toughness to the devling arsenal." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/devlings/c1_Overgrown.cfg:38 #: Era_of_Myths/units/devlings/c2_Warrior.cfg:38 #: Era_of_Myths/units/devlings/c3_Hero.cfg:39 msgid "bash" msgstr "" #. [unit_type]: id=EOM_Devling_Soldier, race=devling #: Era_of_Myths/units/devlings/c2_Soldier.cfg:5 msgid "Soldier" msgstr "" #. [unit_type]: id=EOM_Devling_Soldier, race=devling #: Era_of_Myths/units/devlings/c2_Soldier.cfg:20 msgid "" "Much of devling philosophy is quite simple. Life is about hurting other " "people as much as possible. Overgrown devlings may not be as bright as their " "smaller kin, but after awhile they figure out they can hurt others more if " "they pick up a pointy stick. Though, they might never figure out that they " "are supposed to be stabbing with it rather than slicing..." msgstr "" #. [unit_type]: id=EOM_Devling_Warrior, race=devling #: Era_of_Myths/units/devlings/c2_Warrior.cfg:5 msgid "Warrior" msgstr "" #. [unit_type]: id=EOM_Devling_Warrior, race=devling #: Era_of_Myths/units/devlings/c2_Warrior.cfg:20 msgid "" "Much of devling philosophy is quite simple. Life is about hurting other " "people as much as possible. Overgrown devlings may not be as bright as their " "smaller kin, but after awhile they figure out they can hurt others more if " "they pick up a club." msgstr "" #. [unit_type]: id=EOM_Devling_Chief, race=devling #: Era_of_Myths/units/devlings/c3_Chief.cfg:5 msgid "Chief" msgstr "" #. [unit_type]: id=EOM_Devling_Chief, race=devling #: Era_of_Myths/units/devlings/c3_Chief.cfg:21 msgid "" "The Devling Chiefs may look burly compared to their lesser kin but are " "fierce warriors. Upon their bodies are hung trophies from their latest " "battles. However they still have not figured out that spears are supposed to " "be stabbing weapons, but more than make up for that with brute muscle." msgstr "" #. [unit_type]: id=EOM_Devling_Hero, race=devling #: Era_of_Myths/units/devlings/c3_Hero.cfg:5 msgid "Hero" msgstr "" #. [unit_type]: id=EOM_Devling_Hero, race=devling #: Era_of_Myths/units/devlings/c3_Hero.cfg:21 msgid "" "Eventually a deviling can become proficient enough to be revered by his " "kindred as a hero. Unfortunately devlings tend to forget any hero who dies, " "so he won't have a legacy, but while he lives he'll have a sort of ironic " "glory." msgstr "" #. [unit_type]: id=EOM_Sneak, race=devling #: Era_of_Myths/units/devlings/d0_Sneak.cfg:5 msgid "Sneak" msgstr "" #. [unit_type]: id=EOM_Sneak, race=devling #: Era_of_Myths/units/devlings/d0_Sneak.cfg:26 msgid "" "Devilings small size allows them to swiftly slip around enemies, and stick " "sharp objects into vulnerable places." msgstr "" #. [unit_type]: id=EOM_Lurker, race=devling #: Era_of_Myths/units/devlings/d1_Lurker.cfg:5 msgid "Lurker" msgstr "" #. [unit_type]: id=EOM_Lurker, race=devling #: Era_of_Myths/units/devlings/d1_Lurker.cfg:21 msgid "" "Devilings who practice sticking knives into peoples backs long enough get " "even better at it." msgstr "" #. [unit_type]: id=EOM_Cursers, race=devling #: Era_of_Myths/units/devlings/e1_Cursers.cfg:5 msgid "Cursers" msgstr "" #. [unit_type]: id=EOM_Cursers, race=devling #: Era_of_Myths/units/devlings/e1_Cursers.cfg:26 msgid "" "Devlings may be small creatures, but they have big mouths. Filthy ones too. " "The verbal component to deviling magic tends to be quite profane." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/devlings/e1_Cursers.cfg:32 #: Era_of_Myths/units/devlings/e2_Blasphemists.cfg:26 #: Era_of_Myths/units/devlings/e3_Offenders.cfg:26 #: Era_of_Myths/units/devlings/e4_Abusers.cfg:27 msgid "kick" msgstr "" #. [unit_type]: id=EOM_Blasphemists, race=devling #: Era_of_Myths/units/devlings/e2_Blasphemists.cfg:5 msgid "Blasphemists" msgstr "" #. [unit_type]: id=EOM_Blasphemists, race=devling #: Era_of_Myths/units/devlings/e2_Blasphemists.cfg:20 msgid "" "Devilings have a way of saying taunting peoples beliefs to undermine their " "internal security. Devilings also have magic that grips the heart like a " "claw. Devilings like to combine the two." msgstr "" #. [unit_type]: id=EOM_Offenders, race=devling #: Era_of_Myths/units/devlings/e3_Offenders.cfg:5 msgid "Offenders" msgstr "" #. [unit_type]: id=EOM_Offenders, race=devling #: Era_of_Myths/units/devlings/e3_Offenders.cfg:20 msgid "" "If you have any pride in your heart, then devilings will find a way to " "offend it. In theory if you have absolutely no pride they can't hurt you " "that way. Unfortunately that won't save you from their magics." msgstr "" #. [unit_type]: id=EOM_Abusers, race=devling #: Era_of_Myths/units/devlings/e4_Abusers.cfg:5 msgid "Abusers" msgstr "" #. [unit_type]: id=EOM_Abusers, race=devling #: Era_of_Myths/units/devlings/e4_Abusers.cfg:21 msgid "" "Words can harm a person, and devilings have a knack for finding the right " "words to harm someone with. Enough of this harm can abuse a person in a way " "you could not with any physical weapon." msgstr "" #. [race]: id=elemental #: Era_of_Myths/units/elementals.cfg:7 msgid "race^Elemental" msgstr "" #. [race]: id=elemental #: Era_of_Myths/units/elementals.cfg:8 msgid "race+female^Elemental" msgstr "" #. [race]: id=elemental #: Era_of_Myths/units/elementals.cfg:9 msgid "race^Elementals" msgstr "" #. [race]: id=elemental #: Era_of_Myths/units/elementals.cfg:18 msgid "" "The Elementals are the guardians of the World, spirits of the elements that " "incarnate themselves to fight. They are reclusive, but can be quite fierce " "and brutal, for as it is said, there is nothing more ruthless than nature." msgstr "" #. [unit_type]: id=EOM_Fire, race=elemental #: Era_of_Myths/units/elementals/a1_Fire_Elemental.cfg:5 msgid "Fire Elemental" msgstr "" #. [unit_type]: id=EOM_Fire, race=elemental #: Era_of_Myths/units/elementals/a1_Fire_Elemental.cfg:25 msgid "" "Fire spirits tend to inhabit rocks to give them form to fight in. This form " "gives them decent power, and toughness." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/elementals/a1_Fire_Elemental.cfg:34 #: Era_of_Myths/units/elementals/a2_Living_Furnace.cfg:33 #: Era_of_Myths/units/elementals/a3_Fire_Ghost.cfg:36 #: Era_of_Myths/units/elementals/a3_Lava_Beast.cfg:34 msgid "fire claws" msgstr "" #. [unit_type]: id=EOM_Fire_Wisp, race=elemental #: Era_of_Myths/units/elementals/a2_Fire_Wisp.cfg:5 msgid "Fire Wisp" msgstr "" #. [unit_type]: id=EOM_Fire_Ghost, race=elemental #. [unit_type]: id=EOM_Fire_Wisp, race=elemental #: Era_of_Myths/units/elementals/a2_Fire_Wisp.cfg:25 #: Era_of_Myths/units/elementals/a3_Fire_Ghost.cfg:27 msgid "" "Fire Wisps are spirits of smoke and flame. Summoned by powerful mages. When " "not being ordered around they like to frolic in pools of lava and take great " "delight in burning anything they can reach." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/elementals/a2_Fire_Wisp.cfg:34 msgid "fire bash" msgstr "" #. [unit_type]: id=EOM_Living_Furnace, race=elemental, description= #: Era_of_Myths/units/elementals/a2_Living_Furnace.cfg:5 msgid "Living Furnace" msgstr "" #. [unit_type]: id=EOM_Fire_Ghost, race=elemental #: Era_of_Myths/units/elementals/a3_Fire_Ghost.cfg:5 msgid "Fire Ghost" msgstr "" #. [unit_type]: id=EOM_Lava_Beast, race=elemental #: Era_of_Myths/units/elementals/a3_Lava_Beast.cfg:5 msgid "Lava Beast" msgstr "" #. [unit_type]: id=EOM_Lava_Beast, race=elemental #: Era_of_Myths/units/elementals/a3_Lava_Beast.cfg:25 msgid "" "Eventualy these spirits will grow strong enough to melt the rock about them." msgstr "" #. [unit_type]: id=EOM_Air, race=elemental #: Era_of_Myths/units/elementals/b0_Air_Elemental.cfg:5 msgid "Air Elemental" msgstr "" #. [unit_type]: id=EOM_Air, race=elemental #: Era_of_Myths/units/elementals/b0_Air_Elemental.cfg:25 msgid "" "Wind spirits take the form of a purple cloud. It fights with the ice winds " "of the north that can draw the living heat from your skin, and gales of wind " "that slice through armor. However the magical form of the elemental is " "fragile, and has no defense at close range." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/elementals/b0_Air_Elemental.cfg:44 msgid "Galeforce" msgstr "" #. [unit_type]: id=EOM_Razorbird, race=elemental #: Era_of_Myths/units/elementals/b1_Razorbird.cfg:5 msgid "Razorbird" msgstr "" #. [unit_type]: id=EOM_Razorbird, race=elemental #: Era_of_Myths/units/elementals/b1_Razorbird.cfg:27 msgid "" "Lightning is not an element, however some wind spirits can take a form where " "they can control it. The body they need to develop from a younger form, " "known as the Razorbird. Given the time and power, it will grow into a " "Thunderbird." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/elementals/b1_Razorbird.cfg:36 #: Era_of_Myths/units/elementals/b2_Thunderbird.cfg:36 msgid "beak" msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/elementals/b1_Razorbird.cfg:49 #: Era_of_Myths/units/elementals/b2_Thunderbird.cfg:48 msgid "blade shower" msgstr "" #. [unit_type]: id=EOM_Wind_Spirit, race=elemental #: Era_of_Myths/units/elementals/b1_Wind_Spirit.cfg:5 msgid "Wind Spirit" msgstr "" #. [unit_type]: id=EOM_Wind_Spirit, race=elemental #: Era_of_Myths/units/elementals/b1_Wind_Spirit.cfg:26 msgid "" "As winds spirits stay in their physical form, they grow stronger, as does " "their power over winds. The advanced ability to control or herd winds allows " "the elemental to attack with more force. In addition they are now strong " "enough to hold a dagger." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/elementals/b1_Wind_Spirit.cfg:41 msgid "galeforce" msgstr "" #. [unit_type]: id=EOM_Thunderbird, race=elemental #: Era_of_Myths/units/elementals/b2_Thunderbird.cfg:5 msgid "Thunderbird" msgstr "" #. [unit_type]: id=EOM_Thunderbird, race=elemental #: Era_of_Myths/units/elementals/b2_Thunderbird.cfg:27 msgid "The Thunderbird has matured it's lightning bolt into a powerful force." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/elementals/b2_Thunderbird.cfg:57 msgid "thunderbolt" msgstr "" #. [unit_type]: id=EOM_Zephyr, race=elemental #: Era_of_Myths/units/elementals/b2_Zephyr.cfg:5 msgid "Zephyr" msgstr "" #. [unit_type]: id=EOM_Zephyr, race=elemental #: Era_of_Myths/units/elementals/b2_Zephyr.cfg:27 msgid "" "A wind spirit who stays in form long enough gains great mastery over winds. " "This grants him Strength to his attacks, and toughness to his form." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/elementals/b2_Zephyr.cfg:32 #: Era_of_Myths/units/elementals/b3_Djinn.cfg:34 msgid "scimitar" msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/elementals/b2_Zephyr.cfg:42 #: Era_of_Myths/units/elementals/b3_Djinn.cfg:44 msgid "tornado" msgstr "" #. [unit_type]: id=EOM_Djinn, race=elemental #: Era_of_Myths/units/elementals/b3_Djinn.cfg:7 msgid "Djinn" msgstr "" #. [unit_type]: id=EOM_Djinn, race=elemental #: Era_of_Myths/units/elementals/b3_Djinn.cfg:29 msgid "" "Djinns are mighty wind spirits who can decimate armies with their powerful " "winds. They wield glistening scimitars at close distances." msgstr "" #. [unit_type]: id=EOM_Earth, race=elemental #: Era_of_Myths/units/elementals/c1_Earth_Elemental.cfg:5 msgid "Earth Elemental" msgstr "" #. [unit_type]: id=EOM_Earth, race=elemental #: Era_of_Myths/units/elementals/c1_Earth_Elemental.cfg:24 msgid "" "Earth spirts take the form of moving rocks. In combat the contribute great " "durability, and mediocre attacks." msgstr "" #. [unit_type]: id=EOM_Rock_Golem, race=elemental #: Era_of_Myths/units/elementals/c2_Rock_Golem.cfg:5 msgid "Rock Golem" msgstr "" #. [unit_type]: id=EOM_Rock_Golem, race=elemental #: Era_of_Myths/units/elementals/c2_Rock_Golem.cfg:24 msgid "" "Rock Golems are the bodies of Earth spirits that have grown strong enough to " "animate their hulking bodies. These creatures are incredibly tough, but weak " "for their size." msgstr "" #. [unit_type]: id=EOM_Stone_Titan, race=elemental #: Era_of_Myths/units/elementals/c3_Stone_Titan.cfg:5 msgid "Stone Titan" msgstr "" #. [unit_type]: id=EOM_Stone_Titan, race=elemental #: Era_of_Myths/units/elementals/c3_Stone_Titan.cfg:25 msgid "" "Earth Spirits of immense power can animate immense bodies. Although not " "fast, the shear mass of the monster can cause quite a bit of damage." msgstr "" #. [unit_type]: id=EOM_Water, race=elemental #: Era_of_Myths/units/elementals/d1_Water_Elemental.cfg:5 msgid "Water Elemental" msgstr "" #. [unit_type]: id=EOM_Water, race=elemental #: Era_of_Myths/units/elementals/d1_Water_Elemental.cfg:24 msgid "" "Water spirits bodies are merely a mass of water. In water it is hard to " "distinguish them from the water. This and their ability to restore their " "form from the water makes them powerful when in water. However on land it " "takes all the spirits power just to keep itself moving, and flowing, without " "worrying about defending itself." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/elementals/d1_Water_Elemental.cfg:34 #: Era_of_Myths/units/elementals/d2_Undine.cfg:34 #: Era_of_Myths/units/elementals/d3_Tempest_Spirit.cfg:35 msgid "water punch" msgstr "" #. [unit_type]: id=EOM_Ice_Crab, race=elemental #: Era_of_Myths/units/elementals/d2_Ice_Crab.cfg:5 msgid "Ice Crab" msgstr "" #. [unit_type]: id=EOM_Ice_Crab, race=elemental #: Era_of_Myths/units/elementals/d2_Ice_Crab.cfg:24 msgid "" "Some water spirits decide to generate a aura of cold, to freeze their form, " "and give them a solid body. Crabs are the favored for, because their form is " "practical for both land, and sea travel, and can fight with spearlike " "icicles." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/elementals/d2_Ice_Crab.cfg:48 #: Era_of_Myths/units/elementals/d3_Ice_Shell.cfg:49 msgid "icicle" msgstr "" #. [attack]: type=cold #: Era_of_Myths/units/elementals/d2_Ice_Crab.cfg:58 #: Era_of_Myths/units/elementals/d3_Ice_Shell.cfg:59 msgid "cold aura" msgstr "" #. [unit_type]: id=EOM_Undine, race=elemental #: Era_of_Myths/units/elementals/d2_Undine.cfg:5 msgid "Undine" msgstr "" #. [unit_type]: id=EOM_Undine, race=elemental #: Era_of_Myths/units/elementals/d2_Undine.cfg:24 msgid "." msgstr "" #. [unit_type]: id=EOM_Ice_Shell, race=elemental #: Era_of_Myths/units/elementals/d3_Ice_Shell.cfg:5 msgid "Ice Shell" msgstr "" #. [unit_type]: id=EOM_Ice_Shell, race=elemental #: Era_of_Myths/units/elementals/d3_Ice_Shell.cfg:25 msgid "" "The more powerful the water spirit gets, the more powerfull it's aura of " "cold, and the stronger an icey body it can make." msgstr "" #. [unit_type]: id=EOM_Tempest_Spirit, race=elemental #: Era_of_Myths/units/elementals/d3_Tempest_Spirit.cfg:5 msgid "Tempest Spirit" msgstr "" #. [unit_type]: id=EOM_Tempest_Spirit, race=elemental #: Era_of_Myths/units/elementals/d3_Tempest_Spirit.cfg:26 msgid "" "The will of the storm merges with a water spirt to form a potent elemental." msgstr "" #. [unit_type]: id=EOM_Unicorn, race=elemental #: Era_of_Myths/units/elementals/e1_Unicorn.cfg:5 msgid "Unicorn" msgstr "" #. [unit_type]: id=EOM_Unicorn, race=elemental #: Era_of_Myths/units/elementals/e1_Unicorn.cfg:27 msgid "" "These small white horses bear proudly a horn in the middle of their " "forehead. Composed by light and life forces, they are so full of them that " "its mere presence heals allied units around them." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/elementals/e1_Unicorn.cfg:40 #: Era_of_Myths/units/elementals/e2_Silver_Unicorn.cfg:41 msgid "horn" msgstr "" #. [unit_type]: id=EOM_Silver_Unicorn, race=elemental #: Era_of_Myths/units/elementals/e2_Silver_Unicorn.cfg:5 msgid "Silver Unicorn" msgstr "" #. [unit_type]: id=EOM_Silver_Unicorn, race=elemental #: Era_of_Myths/units/elementals/e2_Silver_Unicorn.cfg:28 msgid "" "Gleaming with light, these horses bear a magic silvery horn in the middle of " "their foreheads which can shot rays of pure ligth. Composed by light and " "life forces, they are so full of them that its mere presence heals allied " "units around them." msgstr "" #. [unit_type]: id=EOM_Vine_Beast, race=elemental #: Era_of_Myths/units/elementals/f1_Vine_Beast.cfg:5 msgid "Vine Beast" msgstr "" #. [unit_type]: id=EOM_Vine_Beast, race=elemental #: Era_of_Myths/units/elementals/f1_Vine_Beast.cfg:23 msgid "" "The vine beasts are diffrent from most elementals. They are not an " "incarnation of an elemental spirit, but rather a beast formed from wood, and " "given life by magic." msgstr "" #. [unit_type]: id=EOM_Vine_Tiger, race=elemental #: Era_of_Myths/units/elementals/f2_Vine_Tiger.cfg:5 msgid "Vine Tiger" msgstr "" #. [unit_type]: id=EOM_Vine_Tiger, race=elemental #: Era_of_Myths/units/elementals/f2_Vine_Tiger.cfg:25 msgid "" "The vine beasts grow in size as they live, and the larger forms are called " "tigers after a beast that they resemble." msgstr "" #. [race]: id=therian #: Era_of_Myths/units/therians.cfg:7 msgid "race^Therian Human" msgstr "" #. [race]: id=therian #: Era_of_Myths/units/therians.cfg:8 msgid "race+female^Therian Human" msgstr "" #. [race]: id=therian #: Era_of_Myths/units/therians.cfg:9 msgid "race^Therian Humans" msgstr "" #. [race]: id=therian #: Era_of_Myths/units/therians.cfg:13 msgid "" "The Therians are a spiritual people, who are generally not very aggressive, " "but believe in self-sufficiency, and self-defense. They pride themselves in " "their development of many arts, most particularly that of shapeshifting, but " "also of the spiritual arts, and the magics of their jungle homes. Therians " "are one of the few human factions strong enough to resist the other races. " "They are commonly peaceful with the Celestials and share a strange " "friendship with the warg." msgstr "" #. [unit_type]: id=EOM_Falcon, race=therian #: Era_of_Myths/units/therians/a1_Falcon.cfg:5 msgid "Falcon Therian" msgstr "" #. [unit_type]: id=EOM_Falcon, race=therian #. [unit_type]: id=EOM_Gyrfalcon, race=therian #. [unit_type]: id=EOM_Peregrine_Falcon, race=therian #. [unit_type]: id=EOM_Prairie_Falcon, race=therian #: Era_of_Myths/units/therians/a1_Falcon.cfg:19 #: Era_of_Myths/units/therians/a2_Prairie_Falcon.cfg:19 #: Era_of_Myths/units/therians/a3_Gyrfalcon.cfg:20 #: Era_of_Myths/units/therians/a3_Peregrine_Falcon.cfg:20 msgid "" "The people of Theria are known for their pursuit of spirituality. The " "Therian have also learned to greatly respect nature from their neighbors the " "Warg. Many Therian attune their spirits to animals which they revere. These " "Therian are capable of harnessing their inner spiritual power to shift into " "the animal to which they are attuned.\n" "\n" "Therian who value grace, swiftness, and majesty attune to the falcon. " "Falcon Therian can travel great distances when in their shifted form, though " "are not the strongest in combat." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/therians/a1_Falcon.cfg:37 #: Era_of_Myths/units/therians/a2_Prairie_Falcon.cfg:37 #: Era_of_Myths/units/therians/a3_Gyrfalcon.cfg:38 #: Era_of_Myths/units/therians/a3_Peregrine_Falcon.cfg:38 #: Era_of_Myths/units/therians/b1_Cat.cfg:42 #: Era_of_Myths/units/therians/b2_Wildcat.cfg:51 #: Era_of_Myths/units/therians/b3_Panther.cfg:55 #: Era_of_Myths/units/therians/b3_Tiger.cfg:57 #: Era_of_Myths/units/therians/c1_Serpent.cfg:41 #: Era_of_Myths/units/therians/c2_Cobra.cfg:54 #: Era_of_Myths/units/therians/c2_Sandskipper.cfg:59 #: Era_of_Myths/units/therians/c2_Sea_Snake.cfg:43 #: Era_of_Myths/units/therians/c3_King_Cobra.cfg:56 #: Era_of_Myths/units/therians/c3_Spitting_Cobra.cfg:68 #: Era_of_Myths/units/wargs/a1_Shapeshifter.cfg:44 #: Era_of_Myths/units/wargs/a2_Changeling.cfg:44 #: Era_of_Myths/units/wargs/a3_Wolfling.cfg:45 msgid "aura wave" msgstr "" #. [unit_type]: id=EOM_Prairie_Falcon, race=therian #: Era_of_Myths/units/therians/a2_Prairie_Falcon.cfg:5 msgid "Falcon" msgstr "" #. [unit_type]: id=EOM_Gyrfalcon, race=therian #: Era_of_Myths/units/therians/a3_Gyrfalcon.cfg:5 msgid "Gyrfalcon" msgstr "" #. [unit_type]: id=EOM_Peregrine_Falcon, race=therian #: Era_of_Myths/units/therians/a3_Peregrine_Falcon.cfg:5 msgid "Peregrine Falcon" msgstr "" #. [unit_type]: id=EOM_Cat, race=therian #: Era_of_Myths/units/therians/b1_Cat.cfg:5 msgid "Cat Therian" msgstr "" #. [unit_type]: id=EOM_Cat, race=therian #. [unit_type]: id=EOM_Panther, race=therian #. [unit_type]: id=EOM_Tiger, race=therian #. [unit_type]: id=EOM_Wildcat, race=therian #: Era_of_Myths/units/therians/b1_Cat.cfg:19 #: Era_of_Myths/units/therians/b2_Wildcat.cfg:19 #: Era_of_Myths/units/therians/b3_Panther.cfg:20 #: Era_of_Myths/units/therians/b3_Tiger.cfg:21 msgid "" "The people of Theria are known for their pursuit of spirituality. The " "Therian have also learned to greatly respect nature from their neighbors the " "Warg. Many Therian attune their spirits to animals which they revere. These " "Therian are capable of harnessing their inner spiritual power to shift into " "the animal to which they are attuned.\n" "\n" "Therian who value strength, power, and intensity attune to the wild cats. " "These Therian are brutal in combat when in their attuned form, using their " "claws, or sometimes even jaws, to shred their enemies and protect their " "people." msgstr "" #. [unit_type]: id=EOM_Wildcat, race=therian #: Era_of_Myths/units/therians/b2_Wildcat.cfg:5 msgid "Wildcat Therian" msgstr "" #. [unit_type]: id=EOM_Panther, race=therian #: Era_of_Myths/units/therians/b3_Panther.cfg:5 msgid "Therian Black Cat" msgstr "" #. [unit_type]: id=EOM_Tiger, race=therian #: Era_of_Myths/units/therians/b3_Tiger.cfg:5 msgid "Leopard Therian" msgstr "" #. [unit_type]: id=EOM_Serpent, race=therian #: Era_of_Myths/units/therians/c1_Serpent.cfg:5 msgid "Serpent Therian" msgstr "" #. [unit_type]: id=EOM_Cobra, race=therian #. [unit_type]: id=EOM_King_Cobra, race=therian #. [unit_type]: id=EOM_Sandskipper, race=therian #. [unit_type]: id=EOM_Sea_Snake, race=therian #. [unit_type]: id=EOM_Serpent, race=therian #. [unit_type]: id=EOM_Spitting_Cobra, race=therian #: Era_of_Myths/units/therians/c1_Serpent.cfg:19 #: Era_of_Myths/units/therians/c2_Cobra.cfg:19 #: Era_of_Myths/units/therians/c2_Sandskipper.cfg:20 #: Era_of_Myths/units/therians/c2_Sea_Snake.cfg:20 #: Era_of_Myths/units/therians/c3_King_Cobra.cfg:20 #: Era_of_Myths/units/therians/c3_Spitting_Cobra.cfg:21 msgid "" "The people of Theria are known for their pursuit of spirituality. The " "Therian have also learned to greatly respect nature from their neighbors the " "Warg. Many Therian attune their spirits to animals which they revere. These " "Therian are capable of harnessing their inner spiritual power to shift into " "the animal to which they are attuned.\n" "\n" "Therian who value fluidity, subtelty, and the ability to change attune to " "the serpent. These Therian have the capability to create a powerful venom " "when in their attuned form." msgstr "" #. [unit_type]: id=EOM_Cobra, race=therian #: Era_of_Myths/units/therians/c2_Cobra.cfg:5 msgid "Cobra" msgstr "" #. [unit_type]: id=EOM_Sandskipper, race=therian #: Era_of_Myths/units/therians/c2_Sandskipper.cfg:5 msgid "Sandskipper" msgstr "" #. [unit_type]: id=EOM_Sea_Snake, race=therian #: Era_of_Myths/units/therians/c2_Sea_Snake.cfg:5 msgid "Sea Snake" msgstr "" #. [unit_type]: id=EOM_King_Cobra, race=therian #: Era_of_Myths/units/therians/c3_King_Cobra.cfg:5 msgid "King Cobra" msgstr "" #. [unit_type]: id=EOM_Spitting_Cobra, race=therian #: Era_of_Myths/units/therians/c3_Spitting_Cobra.cfg:5 msgid "Spitting Cobra" msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/therians/c3_Spitting_Cobra.cfg:56 msgid "spit" msgstr "" #. [unit_type]: id=EOM_Therian_Hunter, race=therian #: Era_of_Myths/units/therians/d1_Hunter.cfg:5 msgid "Hunter" msgstr "" #. [unit_type]: id=EOM_Therian_Hunter, race=therian #: Era_of_Myths/units/therians/d1_Hunter.cfg:21 msgid "" "The hunters of Theria travel with minimal armor, carrying only their bow, " "arrows, and a skinning knife at all times. While they are trained for " "capturing and killing wild animals for food, they are not specifically " "trained for armed combat. While their skills may be somewhat lacking, the " "hunters of Theria have learned to overcome all fear." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/therians/d1_Hunter.cfg:25 #: Era_of_Myths/units/therians/d2_Tracker.cfg:25 #: Era_of_Myths/units/therians/d3_Ranger.cfg:26 msgid "skinning knife" msgstr "" #. [unit_type]: id=EOM_Therian_Tracker, race=therian #: Era_of_Myths/units/therians/d2_Tracker.cfg:5 msgid "Tracker" msgstr "" #. [unit_type]: id=EOM_Therian_Tracker, race=therian #: Era_of_Myths/units/therians/d2_Tracker.cfg:21 msgid "" "The hunters of Theria travel with minimal armor, carrying only their bow, " "arrows, and a skinning knife at all times. While they are trained for " "capturing and killing wild animals for food, they are not specifically " "trained for armed combat. While their skills may be somewhat lacking, the " "hunters of Theria have learned to overcome all fear. Trackers are even more " "adept at hunting their prey." msgstr "" #. [unit_type]: id=EOM_Therian_Ranger, race=therian #: Era_of_Myths/units/therians/d3_Ranger.cfg:5 msgid "Ranger" msgstr "" #. [unit_type]: id=EOM_Therian_Ranger, race=therian #: Era_of_Myths/units/therians/d3_Ranger.cfg:22 msgid "" "Therian Rangers have trained to hunt with only a knife in case of an " "emergency. In addition, they have also honed their senses and reflexes to a " "point where they cannot be caught off guard." msgstr "" #. [unit_type]: id=EOM_Therian_Guard, race=therian #: Era_of_Myths/units/therians/e1_Guard.cfg:5 msgid "Therian Guard" msgstr "" #. [unit_type]: id=EOM_Therian_Defender, race=therian #. [unit_type]: id=EOM_Therian_Guard, race=therian #: Era_of_Myths/units/therians/e1_Guard.cfg:18 #: Era_of_Myths/units/therians/e2_Defender.cfg:19 msgid "" "Therian are peaceful and spiritual by nature, but must protect themselves " "nonetheless. With little ore at their disposal, the Therian make due with " "what resources they have, furnishing spears which need only a sharp metal " "tip. With wood being plentiful, Therian guards have plenty of spears and are " "not afraid to throw them in battle like a javelin. Each guard carries extra " "spears on his back for this purpose." msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/therians/e1_Guard.cfg:34 #: Era_of_Myths/units/therians/e2_Defender.cfg:35 msgid "spear throw" msgstr "" #. [unit_type]: id=EOM_Therian_Defender, race=therian #: Era_of_Myths/units/therians/e2_Defender.cfg:5 msgid "Therian Defender" msgstr "" #. [unit_type]: id=EOM_Therian_Monk, race=therian #: Era_of_Myths/units/therians/f1_Monk.cfg:5 msgid "Monk" msgstr "" #. [unit_type]: id=EOM_Aura_Master, race=therian #. [unit_type]: id=EOM_Aura_Monk, race=therian #. [unit_type]: id=EOM_Therian_Monk, race=therian #: Era_of_Myths/units/therians/f1_Monk.cfg:27 #: Era_of_Myths/units/therians/f2_Aura_Monk.cfg:25 #: Era_of_Myths/units/therians/f3_Aura_Master.cfg:25 msgid "" "The Therian are peaceful and spiritual by nature, but must protect " "themselves nonetheless. Therian monks would prefer to avoid bloodshed if " "necessary, but will fight to the bitter death to defend their people. Monks " "have attuned their spirits inward, granting them an incredible spiritual " "power. Monks can harness their aura in a particularly powerful and effective " "fashion capable of use in battle." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/therians/f1_Monk.cfg:38 #: Era_of_Myths/units/therians/f2_Aura_Monk.cfg:36 #: Era_of_Myths/units/therians/f3_Aura_Master.cfg:36 msgid "fists" msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/therians/f1_Monk.cfg:47 #: Era_of_Myths/units/therians/f2_Aura_Monk.cfg:45 #: Era_of_Myths/units/therians/f3_Aura_Master.cfg:45 msgid "spiritual aura" msgstr "" #. [unit_type]: id=EOM_Aura_Monk, race=therian #: Era_of_Myths/units/therians/f2_Aura_Monk.cfg:5 msgid "Aura Monk" msgstr "" #. [unit_type]: id=EOM_Aura_Master, race=therian #: Era_of_Myths/units/therians/f3_Aura_Master.cfg:5 msgid "Aura Master" msgstr "" #. [unit_type]: id=EOM_Therian_Apprentice, race=therian #: Era_of_Myths/units/therians/x1_Apprentice.cfg:5 msgid "Apprentice" msgstr "" #. [unit_type]: id=EOM_Therian_Apprentice, race=therian #: Era_of_Myths/units/therians/x1_Apprentice.cfg:18 msgid "" "Therians are a peaceable people who enjoy quite study and contemplation. As " "such there are many with magical talent about them. Their more varied " "studies allow them to master both fire and ice, but not as well as people " "who learn one or the other." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/therians/x1_Apprentice.cfg:39 #: Era_of_Myths/units/therians/x2_Mage.cfg:39 #: Era_of_Myths/units/therians/x2_Shaman.cfg:42 #: Era_of_Myths/units/therians/x3_Master.cfg:40 #: Era_of_Myths/units/therians/x3_Priest.cfg:43 msgid "burn" msgstr "" #. [attack]: type=cold #: Era_of_Myths/units/therians/x1_Apprentice.cfg:51 #: Era_of_Myths/units/therians/x2_Mage.cfg:51 #: Era_of_Myths/units/therians/x2_Shaman.cfg:54 #: Era_of_Myths/units/therians/x3_Master.cfg:52 #: Era_of_Myths/units/therians/x3_Priest.cfg:55 msgid "freeze" msgstr "" #. [unit_type]: id=EOM_Therian_Mage, race=therian #: Era_of_Myths/units/therians/x2_Mage.cfg:5 msgid "Mage" msgstr "" #. [unit_type]: id=EOM_Therian_Mage, race=therian #: Era_of_Myths/units/therians/x2_Mage.cfg:18 msgid "" "Therians who decide to do battle magics tend to have a pretty even match of " "mastery between methods." msgstr "" #. [unit_type]: id=EOM_Therian_Shaman, race=therian #: Era_of_Myths/units/therians/x2_Shaman.cfg:5 msgid "Shaman" msgstr "" #. [unit_type]: id=EOM_Therian_Shaman, race=therian #: Era_of_Myths/units/therians/x2_Shaman.cfg:18 msgid "" "The more spirital apprentices become shamans and spend much time learning " "how to heal. Their training with offensive magics lags behind, and advances " "in diffrent ways." msgstr "" #. [unit_type]: id=EOM_Therian_Master, race=therian #: Era_of_Myths/units/therians/x3_Master.cfg:5 msgid "Master" msgstr "" #. [unit_type]: id=EOM_Therian_Master, race=therian #: Era_of_Myths/units/therians/x3_Master.cfg:19 msgid "A master magician is a force to be reckoned with." msgstr "" #. [unit_type]: id=EOM_Therian_Priest, race=therian #: Era_of_Myths/units/therians/x3_Priest.cfg:5 msgid "Priest" msgstr "" #. [unit_type]: id=EOM_Therian_Priest, race=therian #: Era_of_Myths/units/therians/x3_Priest.cfg:19 msgid "" "Therian Priests are shamans who have become very skilled in the many skills " "they have learned." msgstr "" #. [race]: id=gargoyle #: Era_of_Myths/units/vampires.cfg:5 msgid "race^Gargoyle" msgstr "" #. [race]: id=gargoyle #: Era_of_Myths/units/vampires.cfg:6 msgid "race+female^Gargoyle" msgstr "" #. [race]: id=gargoyle #: Era_of_Myths/units/vampires.cfg:7 msgid "race^Gargoyles" msgstr "" #. [race]: id=gargoyle #: Era_of_Myths/units/vampires.cfg:13 msgid "Vampires can animate stone with blood magics, the result is gargoyles." msgstr "" #. [race]: id=vampire #: Era_of_Myths/units/vampires.cfg:20 msgid "race^Vampire" msgstr "" #. [race]: id=vampire #: Era_of_Myths/units/vampires.cfg:21 msgid "race+female^Vampire" msgstr "" #. [race]: id=vampire #: Era_of_Myths/units/vampires.cfg:22 msgid "race^Vampires" msgstr "" #. [race]: id=vampire #: Era_of_Myths/units/vampires.cfg:33 msgid "" "Vampires means 'tainted blood' in the therian language, and indeed vampires " "are not in and of themselves a race, but rather what happens when blood is " "tainted. Vampires usually appear much like what they were made out of except " "with pale skin, white hair, red eyes, and fangs. Vampires have a certain " "power over people that people can't quite understand. They naturally rise to " "lordship over humans, whom they treat as serfs. Vampires require blood to " "live, and thus harvest their serfs of it whenever they feel like. Among " "themselves, vampires tend to have a feudal system, with the humans as the " "serfs, and the vampires as the aristocrats. Most of these vampires have not " "allot of personal strength or charisma, so they rely on the vampire lord to " "subject the humans they manipulate while trying to earn favor with the " "vampire lord so that they can get more blood. Vampires are obsessed with " "blood, it is their currency, and most of their magics involve it." msgstr "" #. [unit_type]: id=EOM_Blood_Apprentice, race=vampire #: Era_of_Myths/units/vampires/a1_Blood_Apprentice.cfg:5 msgid "Blood Apprentice" msgstr "" #. [unit_type]: id=EOM_Blood_Apprentice, race=vampire #: Era_of_Myths/units/vampires/a1_Blood_Apprentice.cfg:18 msgid "" "Vampires have always had an obsession with blood and control. As such their " "magic has always revolved around blood and souls. These vampires attack " "their enemies by causing their blood to boil or by using their aura to " "disrupt the auras of their enemies, thus being able to strike their souls. " "If the vampire is attacking a non-living creature it can use its blood " "boiling magic as a field of fiery aura to damage it." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/vampires/a1_Blood_Apprentice.cfg:37 #: Era_of_Myths/units/vampires/a2_Blood_Manipulator.cfg:37 #: Era_of_Myths/units/vampires/a2_Flesh_Artisan.cfg:61 #: Era_of_Myths/units/vampires/a3_Sangel.cfg:38 msgid "blood boil" msgstr "" #. [unit_type]: id=EOM_Blood_Manipulator, race=vampire #: Era_of_Myths/units/vampires/a2_Blood_Manipulator.cfg:5 msgid "Blood Manipulator" msgstr "" #. [unit_type]: id=EOM_Blood_Manipulator, race=vampire #: Era_of_Myths/units/vampires/a2_Blood_Manipulator.cfg:18 msgid "" "It is horrifying what an skilled manipulator of blood can do to you.. He can " "cause your every vein to burn. He can strip you of food, or cause you to " "vomit, or burn through your brain. Horrifying as as that is what he can do " "to your spirit is worse." msgstr "" #. [unit_type]: id=EOM_Flesh_Artisan, race=vampire #: Era_of_Myths/units/vampires/a2_Flesh_Artisan.cfg:5 msgid "Flesh Artisan" msgstr "" #. [unit_type]: id=EOM_Flesh_Artisan, race=vampire #: Era_of_Myths/units/vampires/a2_Flesh_Artisan.cfg:20 msgid "" "Some vampires who take up blood magic prefer to work on themeseleves rather " "than their enemies. They turn themselves into monsters, and can fight well " "both in melee and at a distance." msgstr "" #. [unit_type]: id=EOM_Sangel, race=vampire #: Era_of_Myths/units/vampires/a3_Sangel.cfg:5 msgid "Sangel" msgstr "" #. [unit_type]: id=EOM_Sangel, race=vampire #: Era_of_Myths/units/vampires/a3_Sangel.cfg:19 msgid "" "Any vampier who has earned the title Sangel can do things with your blood " "and soul too horrible to contemplate." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/vampires/a3_Sangel.cfg:50 msgid "wipe" msgstr "" #. [unit_type]: id=EOM_Bloodborn, race=vampire #: Era_of_Myths/units/vampires/b0_Bloodborn.cfg:7 msgid "Bloodborn" msgstr "" #. [unit_type]: id=EOM_Bloodborn, race=vampire #: Era_of_Myths/units/vampires/b0_Bloodborn.cfg:28 msgid "" "Vampires do not bear many natural children. Most vampires are spawned by a " "bite from another vampire. The curses and strengths of vampires are spread " "as the vampire sucks the blood from his prey, and replaces it with magic. " "People new to the blood are made weak by it, and have not enough mastery " "over their mind to resist an order of the one who bit them. Eventually, they " "will grow used to it, and learn how to use the strength it provides them, " "but until then they are much as oversized children." msgstr "" #. [female] #: Era_of_Myths/units/vampires/b0_Bloodborn.cfg:81 msgid "female^Bloodborn" msgstr "" #. [unit_type]: id=EOM_Malborn, race=vampire #: Era_of_Myths/units/vampires/b1_Malborn.cfg:5 msgid "Malborn" msgstr "" #. [unit_type]: id=EOM_Malborn, race=vampire #: Era_of_Myths/units/vampires/b1_Malborn.cfg:22 msgid "" "Some people are simply to weak to handle the blood, and it leaves them a " "mindless mess. This gives the vampire lord complete control over what is " "left of them. Because of this control, the vampire lord is quite willing to " "arm these creatures with poisoned daggers. Unlike his other servents, these " "ones cannot rebel." msgstr "" #. [female] #: Era_of_Myths/units/vampires/b1_Malborn.cfg:78 msgid "female^Malborn" msgstr "" #. [unit_type]: id=EOM_Fledgeling, race=vampire #: Era_of_Myths/units/vampires/c1_Fledgeling.cfg:5 msgid "Fledgeling" msgstr "" #. [unit_type]: id=EOM_Fledgeling, race=vampire #: Era_of_Myths/units/vampires/c1_Fledgeling.cfg:22 msgid "" "Most vampires are weak ones in service of the lords and more powerful ones, " "hoping and waiting that they will rise into a position of power for " "themselves. Until then they serve him in exchange for blood. When there are " "no more humans or bloodborn, these vampires are the next most expendable " "thing a vampire lord has." msgstr "" #. [female] #: Era_of_Myths/units/vampires/c1_Fledgeling.cfg:113 msgid "female^Fledgeling" msgstr "" #. [unit_type]: id=EOM_Duelist, race=vampire #: Era_of_Myths/units/vampires/c2_Duelist.cfg:5 msgid "Duelist" msgstr "" #. [unit_type]: id=EOM_Duelist, race=vampire #: Era_of_Myths/units/vampires/c2_Duelist.cfg:20 msgid "" "Vampires have always had a somewhat upper-class manner. This transfers over " "to their style of fighting too. The vampires without the family or " "leadership to become lords make themselves useful to a lord that can ensure " "they always have a fresh supply of blood. Those who do this are known as " "duelists. Their masters use them as guards and assassins. They wear not " "armor, but focus on rapid pinpoint fencing which they carry out with inhuman " "accuracy." msgstr "" #. [female] #: Era_of_Myths/units/vampires/c2_Duelist.cfg:115 msgid "female^Duelist" msgstr "" #. [unit_type]: id=EOM_Noble, race=vampire #: Era_of_Myths/units/vampires/c2_Noble.cfg:5 msgid "Noble" msgstr "" #. [unit_type]: id=EOM_Noble, race=vampire #: Era_of_Myths/units/vampires/c2_Noble.cfg:20 msgid "" "The vampires with family or leadership make themselves lord over whatever " "land they can hold. They use charm, terror, and ruthlessness to uphold their " "reign. They will surround themselves with their loyal vampires, whom they " "keep in check with the promise of continual blood, and subject any lesser " "creature to be the surfs of their society, and to provide blood or cannon-" "fodder in an emergency. They do not feed on them directly in most " "circumstances, because that tends to lead to rebellion, but rather force the " "surfs to provide animals for their weekly blood." msgstr "" #. [female] #: Era_of_Myths/units/vampires/c2_Noble.cfg:117 msgid "female^Noble" msgstr "" #. [unit_type]: id=EOM_Sire, race=vampire #: Era_of_Myths/units/vampires/c3_Sire.cfg:5 msgid "Sire" msgstr "" #. [unit_type]: id=EOM_Sire, race=vampire #: Era_of_Myths/units/vampires/c3_Sire.cfg:21 msgid "" "Some vampires grow strong enough to subject other vampire lords to " "themselves. In exchange for protection (from whom is not always mentioned), " "the other lords provide a tithe of their tax to the Sire." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/vampires/c3_Sire.cfg:67 #: Era_of_Myths/units/vampires/c4_Methusalem.cfg:67 msgid "dementia gaze" msgstr "" #. [female] #: Era_of_Myths/units/vampires/c3_Sire.cfg:146 msgid "female^Mistress" msgstr "" #. [unit_type]: id=EOM_Sword_Dancer, race=vampire #: Era_of_Myths/units/vampires/c3_Sword_Dancer.cfg:5 msgid "Sword Dancer" msgstr "" #. [unit_type]: id=EOM_Sword_Dancer, race=vampire #: Era_of_Myths/units/vampires/c3_Sword_Dancer.cfg:22 msgid "" "Vampires live a long time, and have time to develop many social graces, " "including dance. Duelists who have spent extended amounts of time fighting, " "and dancing see similarities between the two, and combine them into a " "devastating and accurate form of fighting that cuts through defenses." msgstr "" #. [female] #: Era_of_Myths/units/vampires/c3_Sword_Dancer.cfg:122 msgid "female^Sword Dancer" msgstr "" #. [unit_type]: id=EOM_Methusalem, race=vampire #: Era_of_Myths/units/vampires/c4_Methusalem.cfg:5 msgid "Methusalem" msgstr "" #. [unit_type]: id=EOM_Methusalem, race=vampire #: Era_of_Myths/units/vampires/c4_Methusalem.cfg:21 msgid "" "You may only see one such vampire every thousand years, but when you do you " "know war is coming. These vampires have grown so old, and so powerful, that " "they believe it time to fill the vampire manifest destiny, and subject every " "other race. With their terrible power, charisma, and the promise of an " "eternity of free blood, they can gather the support of most vampire lords " "and lieges. Those who won't join them they destroy ruthlessly." msgstr "" #. [female] #: Era_of_Myths/units/vampires/c4_Methusalem.cfg:145 msgid "female^Duchess" msgstr "" #. [unit_type]: id=EOM_Thin_Blood, race=vampire #: Era_of_Myths/units/vampires/d1_Thin_Blood.cfg:5 msgid "Thin Blood" msgstr "" #. [unit_type]: id=EOM_Thin_Blood, race=vampire #: Era_of_Myths/units/vampires/d1_Thin_Blood.cfg:20 msgid "" "Not all bloodborn grow towards their vampire side. Some lean on the human " "side, and can stand the daylight, and use a bow, which most vampires disdain " "as a peasant weapon. However they still have the vampires curse of blood " "thirst on them, giving them a reason to continue to serve their lord. These " "qualities make them a valuable support for a vampires army." msgstr "" #. [female] #: Era_of_Myths/units/vampires/d1_Thin_Blood.cfg:118 msgid "female^Thin Blood" msgstr "" #. [unit_type]: id=EOM_Half_Blood, race=vampire #: Era_of_Myths/units/vampires/d2_Half_Blood.cfg:5 msgid "Half Blood" msgstr "" #. [unit_type]: id=EOM_Half_Blood, race=vampire #: Era_of_Myths/units/vampires/d2_Half_Blood.cfg:19 msgid "" "Thin Blood vampires blood grows stronger as they kill. When they are " "balanced roughly evenly between both bloods, they are known as half bloods." msgstr "" #. [female] #: Era_of_Myths/units/vampires/d2_Half_Blood.cfg:117 msgid "female^Half Blood" msgstr "" #. [unit_type]: id=EOM_Day_Hunter, race=vampire #: Era_of_Myths/units/vampires/d3_Day_Hunter.cfg:5 msgid "Day Hunter" msgstr "" #. [unit_type]: id=EOM_Day_Hunter, race=vampire #: Era_of_Myths/units/vampires/d3_Day_Hunter.cfg:20 msgid "" "After heading to the halfway point, a halfblood can choose to go back. They " "still have the strength given them by their vampire blood, but they have " "chosen light, and no longer desire blood. Many of them will still serve " "vampire lords, out of loyalty, and habit, and vampire lords rarely regret " "having them in their service." msgstr "" #. [female] #: Era_of_Myths/units/vampires/d3_Day_Hunter.cfg:121 msgid "female^Day Hunter" msgstr "" #. [unit_type]: id=EOM_Twilight_Walker, race=vampire #: Era_of_Myths/units/vampires/d3_Twilight_Walker.cfg:5 msgid "Twilight Walker" msgstr "" #. [unit_type]: id=EOM_Twilight_Walker, race=vampire #: Era_of_Myths/units/vampires/d3_Twilight_Walker.cfg:20 msgid "" "After reaching the halfway point, a halfblood can choose to go back, but " "many prefer not too. Those who don't are known as twilight walkers, and are " "among a lords most trusted servants, because they could have chosen day, but " "did not. As such they are often entrusted with poisons, and assassinations. " "For a vampire lord will always have enemies some of which are better slain " "with poison in the twilight, than with an army at night." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/vampires/d3_Twilight_Walker.cfg:43 msgid "poisoned dagger" msgstr "" #. [female] #: Era_of_Myths/units/vampires/d3_Twilight_Walker.cfg:130 msgid "female^Twilight Walker" msgstr "" #. [unit_type]: id=EOM_Gargoyle, race=gargoyle #: Era_of_Myths/units/vampires/f1_Gargoyle.cfg:5 msgid "Gargoyle" msgstr "" #. [unit_type]: id=EOM_Gargoyle, race=gargoyle #: Era_of_Myths/units/vampires/f1_Gargoyle.cfg:19 msgid "" "Vampires can animate stone with blood. These stone creatures use the magic " "of blood to fly. Vampires use these creatures to guard their castles, and to " "provide air support and surveillance to their forces. They cannot see, and " "thus fight equally well in all lights." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/vampires/f1_Gargoyle.cfg:57 #: Era_of_Myths/units/vampires/f2_Marlgoyle.cfg:57 msgid "slam" msgstr "" #. [unit_type]: id=EOM_Marlgoyle, race=gargoyle #: Era_of_Myths/units/vampires/f2_Marlgoyle.cfg:5 msgid "Marlgoyle" msgstr "" #. [unit_type]: id=EOM_Marlgoyle, race=gargoyle #: Era_of_Myths/units/vampires/f2_Marlgoyle.cfg:20 msgid "" "The blood magic of the gargoyle is strengthened when it kills enough. As it " "keeps killing it will get stronger, and the stone form will continue to gain " "strength." msgstr "" #. [unit_type]: id=EOM_Blood_Hulk, race=vampire #: Era_of_Myths/units/vampires/g2_Blood_Hulk.cfg:5 msgid "Blood Hulk" msgstr "" #. [unit_type]: id=EOM_Blood_Hulk, race=vampire #: Era_of_Myths/units/vampires/g2_Blood_Hulk.cfg:27 msgid "" "These monstrous vampires gorge themselves on the blood of their victims " "instead of turning them. Their appetite for blood is never sated, and with " "each victim they grow in strength and size. Only talented blood mages can " "create such monstrosities." msgstr "" #. [race]: id=dryad #: Era_of_Myths/units/warg.cfg:5 msgid "race^Dryad" msgstr "" #. [race]: id=dryad #: Era_of_Myths/units/warg.cfg:6 msgid "race^Dryads" msgstr "" #. [race]: id=warg #: Era_of_Myths/units/warg.cfg:20 msgid "race^Warg" msgstr "" #. [race]: id=warg #: Era_of_Myths/units/warg.cfg:21 msgid "race+female^Warg" msgstr "" #. [race]: id=warg #: Era_of_Myths/units/warg.cfg:22 msgid "race^Wargs" msgstr "" #. [race]: id=warg #: Era_of_Myths/units/warg.cfg:26 msgid "" "Warg are also known as wolfmen. They live in the wilds and woods in almost " "any climate, some favor the lush jungle, others the arctic woods, others " "alpine mountains. The warg tend to live in packs or clans, and establish " "their hunting grounds where they tend not to like intruders. Although " "hunters, they are for the most part peaceful, however they have a primal " "blood-lust, that can be inspired by various things, especially if vampires " "are involved." msgstr "" #. [unit_type]: id=EOM_Shapeshifter, race=therian #: Era_of_Myths/units/wargs/a1_Shapeshifter.cfg:5 msgid "Shapeshifter" msgstr "" #. [unit_type]: id=EOM_Shapeshifter, race=therian #: Era_of_Myths/units/wargs/a1_Shapeshifter.cfg:18 msgid "" "The Therian and Warg are good neighbors; a mutual respect binds the two " "cultures together. Some Therian find the Warg society so appealing that they " "embrace it as their own. These Therian use their shifting powers to resemble " "more closely those with whom they live. The Warg refer to them simply as " "'Shapeshifters.'" msgstr "" #. [unit_type]: id=EOM_Changeling, race=therian #: Era_of_Myths/units/wargs/a2_Changeling.cfg:5 msgid "Changeling" msgstr "" #. [unit_type]: id=EOM_Changeling, race=therian #: Era_of_Myths/units/wargs/a2_Changeling.cfg:18 msgid "" "Shapeshifters who have spent extended periods of time enveloped within the " "Warg culture grow to even more strongly resemble their companions." msgstr "" #. [unit_type]: id=EOM_Wolfling, race=therian #: Era_of_Myths/units/wargs/a3_Wolfling.cfg:7 msgid "Wolfling" msgstr "" #. [unit_type]: id=EOM_Wolfling, race=therian #: Era_of_Myths/units/wargs/a3_Wolfling.cfg:21 msgid "" "Once a Shapeshifter has become fully integrated into Warg society they are " "known as Wolflings. They are no longer seen as a human presence within their " "society, but as essential companions." msgstr "" #. [unit_type]: id=EOM_Stalker, race=warg #: Era_of_Myths/units/wargs/b1_Stalker.cfg:5 msgid "Stalker" msgstr "" #. [unit_type]: id=EOM_Stalker, race=warg #: Era_of_Myths/units/wargs/b1_Stalker.cfg:18 msgid "" "Stalkers are the smaller of the Warg bretheren and are known for their " "darker fur. Because of their smaller size these Warg wield a spear in combat " "instead of their claws. Stalkers use their heightened agility to great use " "in combat to surround their foes." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/wargs/b1_Stalker.cfg:37 #: Era_of_Myths/units/wargs/b2_Shadow_Pelt.cfg:37 #: Era_of_Myths/units/wargs/b3_Night_Eye.cfg:39 #: Era_of_Myths/units/wargs/c2_Rabid_Wolf.cfg:43 msgid "tackle" msgstr "" #. [unit_type]: id=EOM_Shadow_Pelt, race=warg #: Era_of_Myths/units/wargs/b2_Shadow_Pelt.cfg:5 msgid "Shadow Pelt" msgstr "" #. [unit_type]: id=EOM_Shadow_Pelt, race=warg #: Era_of_Myths/units/wargs/b2_Shadow_Pelt.cfg:18 msgid "" "Many stalkers who have grown more experianced, will smear certain kinds of " "dirt and dust on their fur to make themselves harder to see. This has lead " "to the term shadow pelt, as it gives the impression of a permanent shadow " "resting on them." msgstr "" #. [unit_type]: id=EOM_Night_Eye, race=warg #: Era_of_Myths/units/wargs/b3_Night_Eye.cfg:5 msgid "Night Eye" msgstr "" #. [unit_type]: id=EOM_Night_Eye, race=warg #: Era_of_Myths/units/wargs/b3_Night_Eye.cfg:19 msgid "" "After a time as a shadow pelt something about the dirt bleeds into the fur. " "This gives a very dark shade of black that hides very well in the darkest of " "nights." msgstr "" #. [unit_type]: id=EOM_Warrior_Wolf, race=warg #: Era_of_Myths/units/wargs/c1_Warrior_Wolf.cfg:5 msgid "Warrior Wolf" msgstr "" #. [unit_type]: id=EOM_Warrior_Wolf, race=warg #: Era_of_Myths/units/wargs/c1_Warrior_Wolf.cfg:18 msgid "" "The low ranking warriors of the clan are know as wolves, only after proving " "themselves are they allowed to call themselves warg." msgstr "" #. [unit_type]: id=EOM_Rabid_Wolf, race=warg #: Era_of_Myths/units/wargs/c2_Rabid_Wolf.cfg:5 msgid "Rabid Wolf" msgstr "" #. [unit_type]: id=EOM_Rabid_Wolf, race=warg #: Era_of_Myths/units/wargs/c2_Rabid_Wolf.cfg:19 msgid "" "Some warrior wolves prefer to become more like wolves rather than choose to " "take the name of warg. They never learn how to use weapons, but instead " "adapt a style using their whole body, and move on all fours." msgstr "" #. [unit_type]: id=EOM_Warrior_Warg, race=warg #: Era_of_Myths/units/wargs/c2_Warrior_Warg.cfg:5 msgid "Warrior Warg" msgstr "" #. [unit_type]: id=EOM_Warrior_Warg, race=warg #: Era_of_Myths/units/wargs/c2_Warrior_Warg.cfg:18 msgid "" "The Warg who have proven themselves worthy of the name are a force to be " "reckoned with when defending their homeland." msgstr "" #. [unit_type]: id=EOM_Fenrir, race=warg #: Era_of_Myths/units/wargs/c3_Fenrir.cfg:7 msgid "Fenrir" msgstr "" #. [unit_type]: id=EOM_Fenrir, race=warg #: Era_of_Myths/units/wargs/c3_Fenrir.cfg:21 msgid "" "Warg can fight quite well without weapons, as such many of their warriors " "never become skilled with them. However the ones who do, are given the title " "Fenrir, and are warriors to be feared." msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/wargs/c3_Fenrir.cfg:27 msgid "war axe" msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/wargs/c3_Fenrir.cfg:36 msgid "war hammer" msgstr "" #. [unit_type]: id=EOM_Moon_Blade, race=warg #: Era_of_Myths/units/wargs/c3_Moon_Blade.cfg:5 msgid "Moon Blade" msgstr "" #. [unit_type]: id=EOM_Moon_Blade, race=warg #: Era_of_Myths/units/wargs/c3_Moon_Blade.cfg:19 msgid "" "The warg revere the moon, and sometimes the moon blesses devout warriors " "with strange powers. These warg are marked with white fur, and wield swords " "like slivers of the moon." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/wargs/c3_Moon_Blade.cfg:25 msgid "Moon Sword" msgstr "" #. [unit_type]: id=EOM_Pack_Leader, race=warg #: Era_of_Myths/units/wargs/c3_Pack_Leader.cfg:5 msgid "Pack Leader" msgstr "" #. [unit_type]: id=EOM_Pack_Leader, race=warg #: Era_of_Myths/units/wargs/c3_Pack_Leader.cfg:18 msgid "" "The individual packs, and clans each have a leader chosen from their " "warriors, for his wisdom and prowess." msgstr "" #. [unit_type]: id=EOM_Garou, race=warg #: Era_of_Myths/units/wargs/c4_Garou.cfg:5 msgid "Garou" msgstr "" #. [unit_type]: id=EOM_Garou, race=warg #: Era_of_Myths/units/wargs/c4_Garou.cfg:19 msgid "" "Most warg don't live to be very old. However the leaders that live to be " "very old are revered by freinds, and feared by foes." msgstr "" #. [unit_type]: id=EOM_Wolf_Cub, race=warg #: Era_of_Myths/units/wargs/d0_Wolf_Cub.cfg:5 msgid "Wolf Cub" msgstr "" #. [unit_type]: id=EOM_Wolf_Cub, race=warg #: Era_of_Myths/units/wargs/d0_Wolf_Cub.cfg:19 msgid "" "The warg can catch and train real wolves to aid them in war. They do it by " "capturing wolf cubs, and starting the training while they are very young. " "Wolves make good scouts as they can move even faster than the warg can." msgstr "" #. [unit_type]: id=EOM_Wolf, race=warg #: Era_of_Myths/units/wargs/d1_Wolf.cfg:5 msgid "Wolf" msgstr "" #. [unit_type]: id=EOM_Wolf, race=warg #: Era_of_Myths/units/wargs/d1_Wolf.cfg:19 msgid "Full grown wolves are rather swift, and accurate with their jaws." msgstr "" #. [unit_type]: id=EOM_Dire_Wolf, race=warg #: Era_of_Myths/units/wargs/d2_Dire_Wolf.cfg:5 msgid "Dire Wolf" msgstr "" #. [unit_type]: id=EOM_Dire_Wolf, race=warg #: Era_of_Myths/units/wargs/d2_Dire_Wolf.cfg:19 msgid "" "Something about the warg bleeds into the wolves they tame, causing them to " "grow larger, and stronger. These wolves, known as dire wolves provide swift " "sure firepower to the wargs arsenal." msgstr "" #. [unit_type]: id=EOM_Fire_Sprite, race=dryad #: Era_of_Myths/units/wargs/e1_Fire_Sprite.cfg:5 msgid "Fire Sprite" msgstr "" #. [unit_type]: id=EOM_Fire_Sprite, race=dryad #. [unit_type]: id=EOM_Flame_Spirit, race=dryad #. [unit_type]: id=EOM_Flame_Sprite, race=dryad #: Era_of_Myths/units/wargs/e1_Fire_Sprite.cfg:18 #: Era_of_Myths/units/wargs/e2_Flame_Sprite.cfg:18 #: Era_of_Myths/units/wargs/e3_Flame_Spirit.cfg:19 msgid "" "Fire Sprites are tiny faerie creatures who get their name from being able to " "somewhat control the element of fire. Living in the forest, these creatures " "use their powers primarily to prevent their homes from burning down. Sharing " "a respect for the woods, they have become great allies with the Warg." msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/wargs/e1_Fire_Sprite.cfg:25 #: Era_of_Myths/units/wargs/e2_Flame_Sprite.cfg:25 #: Era_of_Myths/units/wargs/e3_Flame_Spirit.cfg:26 msgid "sprite punch" msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/wargs/e1_Fire_Sprite.cfg:34 #: Era_of_Myths/units/wargs/e2_Flame_Sprite.cfg:34 msgid "sapphire flame" msgstr "" #. [unit_type]: id=EOM_Flame_Sprite, race=dryad #: Era_of_Myths/units/wargs/e2_Flame_Sprite.cfg:5 msgid "Flame Sprite" msgstr "" #. [unit_type]: id=EOM_Flame_Spirit, race=dryad #: Era_of_Myths/units/wargs/e3_Flame_Spirit.cfg:5 msgid "Flame Spirit" msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/wargs/e3_Flame_Spirit.cfg:35 msgid "spirit fire" msgstr "" #. [unit_type]: id=EOM_Blackfur, race=warg #: Era_of_Myths/units/wargs/f1_Blackfur.cfg:5 msgid "Blackfur" msgstr "" #. [unit_type]: id=EOM_Blackfur, race=warg #: Era_of_Myths/units/wargs/f1_Blackfur.cfg:18 msgid "" "There is a rare breed of warg with black fur and a slight build. Although " "not as physicaly strong as the normal kind, foes have learned to fear the " "sudden death that could await in any dark shadow." msgstr "" #. [unit_type]: id=EOM_Black_Hunter, race=warg #: Era_of_Myths/units/wargs/f2_Black_Hunter.cfg:5 msgid "Black Hunter" msgstr "" #. [unit_type]: id=EOM_Black_Hunter, race=warg #: Era_of_Myths/units/wargs/f2_Black_Hunter.cfg:19 msgid "" "The blackfur hunt at night for the concealment it gives, and are quite adept " "at hunting any kind of quarry." msgstr "" #. [unit_type]: id=EOM_Water_Dryad, race=dryad #: Era_of_Myths/units/wargs/g1_Water_Dryad.cfg:5 msgid "Water Dryad" msgstr "" #. [unit_type]: id=EOM_Water_Dryad, race=dryad #. [unit_type]: id=EOM_Water_Nymph, race=dryad #. [unit_type]: id=EOM_Water_Shyde, race=dryad #: Era_of_Myths/units/wargs/g1_Water_Dryad.cfg:18 #: Era_of_Myths/units/wargs/g2_Water_Nymph.cfg:18 #: Era_of_Myths/units/wargs/g3_Water_Shyde.cfg:19 msgid "" "In any wetland area you may find a Dryad calling the place her home. Dryads " "are not combatitive in nature and instead will control surrounding plant " "life to ensnare her enemies and slow them down until help arrives." msgstr "" #. [unit_type]: id=EOM_Water_Nymph, race=dryad #: Era_of_Myths/units/wargs/g2_Water_Nymph.cfg:5 msgid "Water Nymph" msgstr "" #. [unit_type]: id=EOM_Water_Shyde, race=dryad #: Era_of_Myths/units/wargs/g3_Water_Shyde.cfg:5 msgid "Water Shyde" msgstr "" #. [race]: id=abstraction #: Era_of_Myths/units/windsong.cfg:9 msgid "race^Abstraction" msgstr "" #. [race]: id=abstraction #: Era_of_Myths/units/windsong.cfg:10 msgid "race+female^Abstraction" msgstr "" #. [race]: id=abstraction #: Era_of_Myths/units/windsong.cfg:11 msgid "race^Abstractions" msgstr "" #. [race]: id=windsong #: Era_of_Myths/units/windsong.cfg:19 msgid "race^Windsong Human" msgstr "" #. [race]: id=windsong #: Era_of_Myths/units/windsong.cfg:20 msgid "race^Windsong Humans" msgstr "" #. [race]: id=windsong #: Era_of_Myths/units/windsong.cfg:25 msgid "" "The Windsong are a mysterious people, consisting completely of abducted " "female humans. Their numbers are few, and their goals and motives obscure. " "However they have demonstrated in the past that they are not to be trifled " "with. They have strange powers, and massive libraries and towers full of " "books of ancient lore. Their armies though few in number have defeated all " "of the many who've attacked them, or whom they've decided to attack. Humans " "hate them because they steal the most fit of their daughters right from " "under their noses. Most other races distrust them." msgstr "" #. [unit_type]: id=EOM_Courier, race=windsong #: Era_of_Myths/units/windsong/a1_Courier.cfg:5 msgid "female^Courier" msgstr "" #. [unit_type]: id=EOM_Courier, race=windsong #: Era_of_Myths/units/windsong/a1_Courier.cfg:20 msgid "" "Unlike most other peoples, the Windsong possess neither domesticated beasts " "of burden or mechanical transports. The former due to the icy conditions of " "their homeland, and the latter due to their distaste for machines. Instead, " "some girls devote themselves to learning the levitation ciphers. There are " "many benefits to this, rough terrain poses little impediment, as does ice " "and water, and delicate loads can be carried quickly. Their devotion to " "levitation denies them access to the more directly dangerous ciphers, so " "they carry a bow and hit their opponents with small rocks if they come too " "close. Their skill at manipulating gravity makes their arrows uncannily " "accurate." msgstr "" #. [unit_type]: id=EOM_Emissary, race=windsong #: Era_of_Myths/units/windsong/a2_Emissary.cfg:5 msgid "female^Emissary" msgstr "" #. [unit_type]: id=EOM_Emissary, race=windsong #: Era_of_Myths/units/windsong/a2_Emissary.cfg:21 msgid "" "Those Couriers who show themselves to be intelligent and reliable are " "elevated to the position of Emissary. They are entrusted with transporting " "documents, precious artefacts and sometimes even Windsong council members. " "Freed from the physical and mental burden of maintaining large loads, an " "Emissary is much more agile. This allows her to wield a sword which she uses " "to slash at enemies in a flurry of charges. Such tactics are dangerous, so " "Emissaries prefer to use their original weapons if possible." msgstr "" #. [unit_type]: id=EOM_Reaver, race=windsong #: Era_of_Myths/units/windsong/a2_Reaver.cfg:5 msgid "female^Reaver" msgstr "" #. [unit_type]: id=EOM_Reaver, race=windsong #: Era_of_Myths/units/windsong/a2_Reaver.cfg:20 msgid "" "While Couriers in peacetime are rarely of a martial bent, war brings out " "hidden abilities in everyone, and some have recently chosen to bring back a " "covenant long lost: the order of the Reavers. Used for the heaviest assaults " "and sieges in ancient wars, they exchange their lightweight stones for great " "iron blades, crushing any who stand in the path of the Windsong." msgstr "" #. [unit_type]: id=EOM_Dreadnought, race=windsong #: Era_of_Myths/units/windsong/a3_Dreadnought.cfg:5 msgid "female^Dreadnought" msgstr "" #. [unit_type]: id=EOM_Dreadnought, race=windsong #: Era_of_Myths/units/windsong/a3_Dreadnought.cfg:26 msgid "" "The records concerning the master Reavers for whom the title of Dreadnought " "was created tell not only of their heroic deeds in battle, of the courage " "with which they hurled themselves against hordes of foes, but also of their " "darker deeds, of cities razed to the ground and armies laid waste before " "their unstoppable advance. These legends have long since been forgotten by " "all but the Windsong themselves, but with the revival of their order, it is " "certain that new ones will soon be written." msgstr "" #. [unit_type]: id=EOM_Sky_Shard, race=abstraction #: Era_of_Myths/units/windsong/b0_Sky_Shard.cfg:5 msgid "Sky Shard" msgstr "" #. [unit_type]: id=EOM_Sky_Shard, race=abstraction #: Era_of_Myths/units/windsong/b0_Sky_Shard.cfg:33 msgid "" "In an age long forgotten by the rest of the world, when the Windsong first " "took up their watch, they realized that it would be impractical to carry out " "their duty of balancing without becoming dangerously numerous themselves. " "The Windsong needed servants who could become numerous in times of balancing " "and quickly decrease in times of hiding. Servants who could be trusted " "utterly, could travel quickly and were able to perform a variety of tasks. " "The cipher, the only power used by the Windsong, was capable of carving such " "servants from The Raw and binding them into reality. But this required the " "full attention of an Ascendant to maintain even a handful of these Shards. " "And so the Windsong gathered the most powerful Cryptographers (those who use " "ciphers) to the Foundation, and had them construct an artifact of " "unimaginable, though very defined, power to do it for them. It took " "centuries to create, but with it the Windsong were finally complete.\n" "\n" "Shards are bound to the will of whoever controls 'The Mandate'. As they are " "barely present in reality, they can teleport between areas of high cipher " "activity (friendly towns). Also a consequence of this is their immunity to " "Drain, Poison and Plague. Shards are crystalline in nature and so have " "unusual resistances. Shards are never destroyed, they are merely 'pushed " "out' of reality." msgstr "" #. [attack]: type=cold #: Era_of_Myths/units/windsong/b0_Sky_Shard.cfg:43 #: Era_of_Myths/units/windsong/b1_Sky_Crystal.cfg:44 #: Era_of_Myths/units/windsong/c1_Weaver.cfg:37 #: Era_of_Myths/units/windsong/c2_Envoy.cfg:32 #: Era_of_Myths/units/windsong/c3_Herald.cfg:34 msgid "purge" msgstr "" #. [unit_type]: id=EOM_Sky_Crystal, race=abstraction #: Era_of_Myths/units/windsong/b1_Sky_Crystal.cfg:5 msgid "Sky Crystal" msgstr "" #. [unit_type]: id=EOM_Sky_Crystal, race=abstraction #: Era_of_Myths/units/windsong/b1_Sky_Crystal.cfg:34 msgid "" "A Sky Crystal is a Shard that has emerged further into reality and so has a " "firmer physical presence.\n" "\n" "Crystals are bound to the will of whoever controls 'The Mandate'. As they " "are barely present in reality, they can teleport between areas of high " "cipher activity (friendly towns). Also a consequence of this is their " "immunity to Drain, Poison and Plague. Crystals are crystalline in nature and " "so have unusual resistances. Crystals are never destroyed, they are merely " "'pushed out' of reality." msgstr "" #. [unit_type]: id=EOM_Weaver, race=windsong #: Era_of_Myths/units/windsong/c1_Weaver.cfg:5 msgid "female^Weaver" msgstr "" #. [unit_type]: id=EOM_Weaver, race=windsong #: Era_of_Myths/units/windsong/c1_Weaver.cfg:25 msgid "" "While most Windsong are able to devote themselves to only one or two aspects " "of the cipher, there are those who are able to access many. When such a " "child is born, a spirit from The Raw appears and binds to them. To best make " "use of their gifts, these 'Weavers' (for they can intertwine their ciphers) " "are given the best education and training that the Council can provide.\n" "\n" "Once they reach adulthood, Weavers fill a number of different roles in " "Windsong society: they are the healers, the planners, the diviners, and the " "military leaders. They pursue the art of archery, viewing it as a form of " "meditation, and are aided in both everyday life and battle by their " "accompanying spirit. \n" "\n" "The first lessons a Weaver-born learns are the arts of healing, though she " "cannot yet cure poison." msgstr "" #. [unit_type]: id=EOM_Envoy, race=windsong #: Era_of_Myths/units/windsong/c2_Envoy.cfg:5 msgid "female^Envoy" msgstr "" #. [unit_type]: id=EOM_Envoy, race=windsong #: Era_of_Myths/units/windsong/c2_Envoy.cfg:23 msgid "" "The Windsong know how dangerous unadvised action can be. Their limited " "resources means that even one mistake could threaten the Eternal Watch. To " "guard against this, some Weavers focus their attention on the Sky Shards, " "learning to emulate the Shard's detachment from reality. Once submersed in " "The Raw, they can move long distances just as the Shards can. The Council " "relies on these Envoys to asses operations or be the field advisers in an " "emergency. This amazing power comes at the cost of their studies in other " "areas like healing and battle, so while they can advise and coordinate field " "agents, they cannot lead them in battle or heal them afterwards. " "Furthermore, to remain in The Raw for more than an instant is dangerous, so " "Envoys cannot use it to protect themselves in the same was as the Shards.\n" "\n" "Envoys can move instantly between areas of high cipher activity (friendly " "towns). Envoys cannot heal any more." msgstr "" #. [unit_type]: id=EOM_Prophetess, race=windsong #: Era_of_Myths/units/windsong/c2_Prophet.cfg:5 msgid "female^Prophetess" msgstr "" #. [unit_type]: id=EOM_Prophetess, race=windsong #: Era_of_Myths/units/windsong/c2_Prophet.cfg:23 msgid "" "There are many among the Windsong who could successfully lead an army, or " "plan a battle, as the council has all children trained to the best of their " "ability. So, for the Windsong, knowing when to act is more important. The " "Raw is affected by all events, both past and future, and is fluidic as these " "possibilities change. Through her accompanying spirit, some Weavers learn to " "interpret flows in The Raw as predictions for future events. With time and " "experience, her predictions become more accurate and dependable. Eventually, " "if she is of quality, she will be invited to join the ranks of the Prophets. " "Unlike the farseers of other peoples, the Windsong Prophets do not 'witness' " "events so much as apply an expanded form of cause and effect. Knowing all " "flows are open to interpretation, Prophets are discouraged from making " "predictions without the council of her peers.\n" "\n" "Unlike Envoys, Prophets have much time to study the arts of leadership and " "healing, and she has now learned to cure poison. Such is the respect of the " "Windsongs for the Prophets, that any direction given by them will be obeyed " "immediately and without question." msgstr "" #. [unit_type]: id=EOM_Ascendant, race=windsong #: Era_of_Myths/units/windsong/c3_Ascendant.cfg:5 msgid "female^Ascendant" msgstr "" #. [unit_type]: id=EOM_Ascendant, race=windsong #: Era_of_Myths/units/windsong/c3_Ascendant.cfg:24 msgid "" "Few Weavers and Prophets reach the rank of Ascendant. Not just because of " "the difficult in reaching this goal, but also because of the danger and " "sacrifice necessary. The path to becoming an Ascendant begins when a Weaver-" "born binds themselves to their accompanying spirit in the same manner that " "the spirit bound itself to her on her birth. A successful binding will " "slowly, over the course of two years, pull her body into The Raw. If the " "Ascending fails, she faces a slow death. As the Spirit cares for her " "wellbeing above all else, it will reject the binding unless she can convince " "it that she is powerful enough to Ascend. If successful, her physical form " "will slowly be converted into The Raw itself, granting her immortality and " "great, though not infallible, insight into the nature of events, both " "current and of those to come.\n" "\n" "Any who reach this pinnacle of the Weaver-born automatically becomes a full " "member of the Council. Though most Ascendants were Prophets, it is " "technically possible for Envoys and Heralds to Ascend. However, Envoys have " "experienced the dangers of passing through The Raw and the idea of entering " "unprotected shakes even the bravest woman's confidence.\n" "\n" "Because an Ascendant's body is being transformed into The Raw, most damage " "they take simply speeds the process (They heal as if in a village every " "turn). They know powerful healing ciphers and those around them revere them, " "obeying them with fervor." msgstr "" #. [unit_type]: id=EOM_Windsong_Herald, race=windsong #: Era_of_Myths/units/windsong/c3_Herald.cfg:24 msgid "" "As children, Weavers learn to communicate with their accompanying spirit via " "a special type of cipher. The spirit will only ever respond to the girl it " "bound itself to, and has a very basic mind. As an Envoy, dealing with " "unexpected and often dangerous situations, she has learned how useful this " "spirit can be. Those who dedicate long hours to the understanding and " "training of their accompanying spirit gain a powerful ally who will guide " "their bow and empower their purges. Those who achieve this link join the " "elite ranks of the Heralds, responsible directly to the Council.\n" "\n" "Heralds can move instantly between areas of high cipher activity (friendly " "towns)." msgstr "" #. [unit_type]: id=EOM_Seeker, race=windsong #: Era_of_Myths/units/windsong/d1_Seeker.cfg:5 msgid "female^Seeker" msgstr "" #. [unit_type]: id=EOM_Seeker, race=windsong #: Era_of_Myths/units/windsong/d1_Seeker.cfg:20 msgid "" "The name given to the Seekers comes from their role in the legend of the " "Windsong's first appearance: they were tasked with searching the world over " "for a suitable place to build the first Foundation.\n" "\n" "This tradition of exploration continues unabated, and the Seekers' great " "speed and agility are easily put to use in times of war." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Myths/units/windsong/d1_Seeker.cfg:29 #: Era_of_Myths/units/windsong/d2_Pathfinder.cfg:27 #: Era_of_Myths/units/windsong/d2_Pathfinder.cfg:39 #: Era_of_Myths/units/windsong/d2_Skyrunner.cfg:35 #: Era_of_Myths/units/windsong/d3_Farstrider.cfg:28 #: Era_of_Myths/units/windsong/d3_Farstrider.cfg:40 #: Era_of_Myths/units/windsong/d3_Stormbringer.cfg:36 msgid "polearm" msgstr "" #. [unit_type]: id=EOM_Pathfinder, race=windsong #: Era_of_Myths/units/windsong/d2_Pathfinder.cfg:5 msgid "female^Pathfinder" msgstr "" #. [unit_type]: id=EOM_Pathfinder, race=windsong #: Era_of_Myths/units/windsong/d2_Pathfinder.cfg:20 msgid "" "Capable of racing through the toughest terrain with uncanny speed, those " "known as Pathfinders serve as the vanguards of the Windsong armies. They " "have devoted themselves to developing their own agility, and long practice " "has granted them an almost inhuman speed. And, when they deem it necessary, " "their fluid grace and skill with their polearms allows them to strike like " "the thunder they wield, catching distracted foes unawares." msgstr "" #. [unit_type]: id=EOM_Skyrunner, race=windsong #: Era_of_Myths/units/windsong/d2_Skyrunner.cfg:5 msgid "female^Skyrunner" msgstr "" #. [unit_type]: id=EOM_Skyrunner, race=windsong #: Era_of_Myths/units/windsong/d2_Skyrunner.cfg:28 msgid "" "One of the few warrior groups to survive the Age of Patience, Skyrunners " "choose to sacrifice the immense speed of the Pathfinders in favor of " "equipping themselves with more substantial armor -- though this is still " "exceptionally light by most standards. In times of peace, their relative " "strength and skill with the lightning cipher won them a place as the honor " "guard to the members of the Council, but now they take up once again the old " "mantle of war." msgstr "" #. [unit_type]: id=EOM_Farstrider, race=windsong #: Era_of_Myths/units/windsong/d3_Farstrider.cfg:5 msgid "female^Farstrider" msgstr "" #. [unit_type]: id=EOM_Farstrider, race=windsong #: Era_of_Myths/units/windsong/d3_Farstrider.cfg:21 msgid "" "One of the oldest tales that have come down from the wars of the ancients " "tells of a great battle between the Windsong and their old nemeses, the " "elves. Each side sent their fastest runner to call for reinforcements, and " "though the elves felt assured of their agile messenger's victory over his " "frail human opponent, in the end, the elf fell behind, cursing his weary " "feet. The Farstrider, on the other hand, ran with the speed and endurance of " "the wind, and when the Windsong reinforcements arrived two days early, the " "elves were forced to surrender." msgstr "" #. [unit_type]: id=EOM_Stormbringer, race=windsong #: Era_of_Myths/units/windsong/d3_Stormbringer.cfg:5 msgid "female^Stormbringer" msgstr "" #. [unit_type]: id=EOM_Stormbringer, race=windsong #: Era_of_Myths/units/windsong/d3_Stormbringer.cfg:29 msgid "" "The name Stormbringer was obviously appended to these great warriors for " "their ability to shatter enemy ranks with furious bolts of lightning, but " "seems doubly apt when one witnesses the way in which they lead the Windsong " "into battle. Spinning past their foes like dancers despite their heavy " "armor, the presence of a Stormbringer on the front lines can turn the most " "carefully prepared defence into a chaotic rout in seconds." msgstr "" #. [unit_type]: id=EOM_Gatekeeper, race=windsong #: Era_of_Myths/units/windsong/e1_Gatekeeper.cfg:5 msgid "female^Gatekeeper" msgstr "" #. [unit_type]: id=EOM_Gatekeeper, race=windsong #: Era_of_Myths/units/windsong/e1_Gatekeeper.cfg:35 msgid "" "The Windsong Foundation, though hidden far in the arctic northern seas, " "still represents too great a target to be left unguarded. The Gatekeepers " "have kept their cousins safe throughout the Age of Patience, and they have " "no intention of ceasing their vigilance now.\n" "\n" "Devoting themselves to the study of combat, they have created a unique, " "unarmed style which allows them to fight without removing their ceremonial " "blindfolds." msgstr "" #. [unit_type]: id=EOM_Heretic, race=windsong #: Era_of_Myths/units/windsong/e2_Heretic.cfg:5 msgid "female^Heretic" msgstr "" #. [unit_type]: id=EOM_Heretic, race=windsong #: Era_of_Myths/units/windsong/e2_Heretic.cfg:38 msgid "" "The Windsong Council preaches the importance of patience and pacifism, that " "one should not give in to anger and instead think carefully about every " "decision. It is this belief that has kept the Windsong out of conflict for " "so long.\n" "\t\n" "There is a faction, however, that believes that the balance of the world can " "only be brought about by action, and thus espouses a more active role for " "the Windsong, pushing constantly for war and the expansion of the Windsong's " "influence in the outside world. Though they are known as Heretics, their " "opinions are nonetheless valued, and those Gatekeepers who follow the " "philosophy are allowed to train themselves in the forbidden arts of " "swordplay and fire magic." msgstr "" #. [attack]: type=fire #: Era_of_Myths/units/windsong/e2_Heretic.cfg:53 #: Era_of_Myths/units/windsong/e3_Harbinger.cfg:65 msgid "sunburst" msgstr "" #. [unit_type]: id=EOM_Lorekeeper, race=windsong #: Era_of_Myths/units/windsong/e2_Lorekeeper.cfg:7 msgid "female^Lorekeeper" msgstr "" #. [unit_type]: id=EOM_Lorekeeper, race=windsong #: Era_of_Myths/units/windsong/e2_Lorekeeper.cfg:39 msgid "" "The Great Library, the enormous complex that forms the heart of the Windsong " "Foundation, is the home of what may the oldest texts still existing in the " "world, many of which have been copied down by generations of Scribes as " "their original bindings dissolved into dust. Most of the Windsong are " "forbidden from entering its hallowed halls, and only the most loyal and " "skilled Gatekeepers are allowed to join the ranks of the Lorekeepers and " "become its guards." msgstr "" #. [unit_type]: id=EOM_Harbinger, race=windsong #: Era_of_Myths/units/windsong/e3_Harbinger.cfg:5 msgid "female^Harbinger" msgstr "" #. [unit_type]: id=EOM_Harbinger, race=windsong #: Era_of_Myths/units/windsong/e3_Harbinger.cfg:39 msgid "" "Stunningly powerful warriors, Harbingers epitomize the warlike path of the " "Heretic. Their command of the forbidden flame cipher, as well as the " "bloodthirsty furor they unleash upon their opponents, make them the terror " "of their allies as much as of their enemies. Yet even the peaceful Windsong " "realize that such power must be put to use, and they are often selected to " "lead groups of their fellow Heretics into battle." msgstr "" #. [unit_type]: id=EOM_Oathkeeper, race=windsong #: Era_of_Myths/units/windsong/e3_Oathkeeper.cfg:5 msgid "female^Oathkeeper" msgstr "" #. [unit_type]: id=EOM_Oathkeeper, race=windsong #: Era_of_Myths/units/windsong/e3_Oathkeeper.cfg:38 msgid "" "Until recently, it was believed that the Oathkeeper caste had, like many " "others, vanished with time, made unnecessary by long years of peace. It was " "not until the deepest vaults opened and they marched forth to do battle that " "it became clear that the Oathkeeper title had not only survived, but that " "the mantle had been passed down from generation to generation through the " "millenia. Those few who are offered membership are inevitably among the most " "skilled warriors ever to walk the world, and capable of holding back entire " "armies singlehandedly." msgstr "" #. [unit_type]: id=EOM_Scribe, race=windsong #: Era_of_Myths/units/windsong/f1_Scribe.cfg:5 msgid "female^Scribe" msgstr "" #. [unit_type]: id=EOM_Scribe, race=windsong #: Era_of_Myths/units/windsong/f1_Scribe.cfg:30 msgid "" "The scribes of the Windsong are those engaged in studying, as well as " "contributing to, the vast libraries kept at the Foundation.\n" "\n" "With the coming of the Great Balancing, they have proven their worth in " "combat, employing against their enemies an ancient -- and very effective -- " "brand of magic known as the Cipher." msgstr "" #. [attack]: type=arcane #: Era_of_Myths/units/windsong/f1_Scribe.cfg:36 #: Era_of_Myths/units/windsong/f2_Savant.cfg:34 #: Era_of_Myths/units/windsong/f3_Arbiter.cfg:37 #: Era_of_Myths/units/windsong/f4_Librarian.cfg:38 msgid "cipher" msgstr "" #. [unit_type]: id=EOM_Savant, race=windsong #: Era_of_Myths/units/windsong/f2_Savant.cfg:5 msgid "female^Savant" msgstr "" #. [unit_type]: id=EOM_Arbiter, race=windsong #. [unit_type]: id=EOM_Librarian, race=windsong #. [unit_type]: id=EOM_Runeforger, race=windsong #. [unit_type]: id=EOM_Savant, race=windsong #: Era_of_Myths/units/windsong/f2_Savant.cfg:30 #: Era_of_Myths/units/windsong/f3_Arbiter.cfg:25 #: Era_of_Myths/units/windsong/f3_Runeforger.cfg:34 #: Era_of_Myths/units/windsong/f4_Librarian.cfg:26 msgid "..." msgstr "" #. [unit_type]: id=EOM_Arbiter, race=windsong #: Era_of_Myths/units/windsong/f3_Arbiter.cfg:5 msgid "female^Arbiter" msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/windsong/f3_Arbiter.cfg:29 #: Era_of_Myths/units/windsong/f4_Librarian.cfg:30 msgid "scythe" msgstr "" #. [unit_type]: id=EOM_Runeforger, race=windsong #: Era_of_Myths/units/windsong/f3_Runeforger.cfg:5 msgid "female^Runeforger" msgstr "" #. [attack]: type=blade #: Era_of_Myths/units/windsong/f3_Runeforger.cfg:38 msgid "sorrow" msgstr "" #. [attack]: type=impact #: Era_of_Myths/units/windsong/f3_Runeforger.cfg:51 msgid "memory" msgstr "" #. [attack]: type=pierce #: Era_of_Myths/units/windsong/f3_Runeforger.cfg:64 msgid "death" msgstr "" #. [unit_type]: id=EOM_Librarian, race=windsong #: Era_of_Myths/units/windsong/f4_Librarian.cfg:5 msgid "female^Librarian" msgstr ""