# Automatically generated, 2010. # IWAI, Masaharu , 2010, 2012. # msgid "" msgstr "" "Project-Id-Version: Era_of_Magic-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-08-25 18:48-0400\n" "PO-Revision-Date: 2012-07-13 17:41+0900\n" "Last-Translator: IWAI, Masaharu \n" "Language-Team: \n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #. [multiplayer_side]: id=Random #: Era_of_Magic/EoMa_eras.cfg:6 msgid "Random Default" msgstr "" #. [era]: id=era_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:16 msgid "Era of Magic" msgstr "魔法の時代" #. [era]: id=era_magic_rpg_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:35 #, fuzzy msgid "EoMa RPG" msgstr "魔法の時代 RPG" #. [era]: id=era_magic_masters_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:54 msgid "EoMa Heroes" msgstr "" #. [era]: id=era_magic_slaves_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:73 msgid "EoMa Masters & Slaves" msgstr "" #. [era]: id=era_default_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:92 msgid "Default + EoMa" msgstr "" #. [era]: id=era_heroes_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:118 msgid "Heroes + EoMa" msgstr "" #. [language] #: Era_of_Magic/english.cfg:4 msgid "range^kamikaze" msgstr "カミカゼ" #. [multiplayer_side]: id=barbarians, type=EoMa_Barbarian #. [multiplayer_side]: id=barbarians, type=EoMa_Barbarian_Lord #. [multiplayer_side]: id=barbarians_masters, type=EoMa_Barbarian_Lord #. [multiplayer_side]: id=barbarians_rpg, type=EoMa_Cyclops #: Era_of_Magic/factions/barbarians-magic.cfg:4 #: Era_of_Magic/factions/barbarians-masters.cfg:4 #: Era_of_Magic/factions/barbarians-mrpg.cfg:4 #: Era_of_Magic/factions/barbarians-slaves.cfg:4 msgid "Barbarians" msgstr "バーバリアン" #. [multiplayer_side]: id=darkblood, type=EoMa_Clan_Leader #. [multiplayer_side]: id=darkblood, type=EoMa_Mystic #. [multiplayer_side]: id=darkblood, type=EoMa_Shamanistic_Adept #: Era_of_Magic/factions/darkblood-magic.cfg:4 #: Era_of_Magic/factions/darkblood-masters.cfg:4 #: Era_of_Magic/factions/darkblood-mrpg.cfg:4 #: Era_of_Magic/factions/darkblood-slaves.cfg:4 msgid "Dark Blood Alliance" msgstr "どす黒い血の同盟" #. [multiplayer_side]: id=destroyers, type=EoMa_Atokpi #. [multiplayer_side]: id=destroyers, type=EoMa_Obliterator #. [multiplayer_side]: id=destroyers, type=EoMa_Punisher #: Era_of_Magic/factions/destroyers-magic.cfg:4 #: Era_of_Magic/factions/destroyers-masters.cfg:4 #: Era_of_Magic/factions/destroyers-mrpg.cfg:4 #: Era_of_Magic/factions/destroyers-slaves.cfg:4 #, fuzzy msgid "Destroyers" msgstr "サイクロプスデストロイヤー" #. [multiplayer_side]: id=enlightenedones, type=EoMa_Mastermage #. [multiplayer_side]: id=enlightenedones, type=EoMa_Sorcerer #. [multiplayer_side]: id=enlightenedones_masters, type=EoMa_Mastermage #. [multiplayer_side]: id=newenlightened_rpg, type=EoMa_Battlemage #: Era_of_Magic/factions/enlightenedones-magic.cfg:4 #: Era_of_Magic/factions/enlightenedones-masters.cfg:4 #: Era_of_Magic/factions/enlightenedones-mrpg.cfg:4 #: Era_of_Magic/factions/enlightenedones-slaves.cfg:4 msgid "Sky Kingdom" msgstr "空の王国" #. [multiplayer_side]: id=kharos, type=EoMa_Cleric #. [multiplayer_side]: id=kharos, type=EoMa_Prophet_of_Light #. [multiplayer_side]: id=kharos_masters, type=EoMa_Prophet_of_Light #. [multiplayer_side]: id=kharos_rpg, type=EoMa_White_Warrior #: Era_of_Magic/factions/kharos-magic.cfg:4 #: Era_of_Magic/factions/kharos-masters.cfg:4 #: Era_of_Magic/factions/kharos-mrpg.cfg:4 #: Era_of_Magic/factions/kharos-slaves.cfg:4 msgid "Kharos" msgstr "" #. [multiplayer_side]: id=ancientdwarves, type=EoMa_Rune_Artist #. [multiplayer_side]: id=ancientdwarves, type=EoMa_Runesmith #. [multiplayer_side]: id=ancientdwarves_masters, type=EoMa_Rune_Artist #. [multiplayer_side]: id=ancientdwarves_rpg, type=EoMa_Runeadept #: Era_of_Magic/factions/runemasters-magic.cfg:4 #: Era_of_Magic/factions/runemasters-masters.cfg:4 #: Era_of_Magic/factions/runemasters-mrpg.cfg:4 #: Era_of_Magic/factions/runemasters-slaves.cfg:4 msgid "Runemasters" msgstr "ルーンマスター" #. [multiplayer_side]: id=alkamija_rpg, type=EoMa_Novice_Summoner #. [multiplayer_side]: id=summoners, type=EoMa_Summoner #. [multiplayer_side]: id=summoners, type=TLU_Grand_Summoner #. [multiplayer_side]: id=summoners_masters, type=TLU_Grand_Summoner #: Era_of_Magic/factions/summoners-magic.cfg:4 #: Era_of_Magic/factions/summoners-masters.cfg:4 #: Era_of_Magic/factions/summoners-mrpg.cfg:4 #: Era_of_Magic/factions/summoners-slaves.cfg:4 msgid "al-Kamija" msgstr "" #. [multiplayer_side]: id=warlocks, type=EoMa_Dark_Wizard #. [multiplayer_side]: id=warlocks, type=EoMa_Great_Warlock #. [multiplayer_side]: id=warlocks_masters, type=EoMa_Great_Warlock #. [multiplayer_side]: id=warlocks_rpg, type=EoMa_Disciple #: Era_of_Magic/factions/warlocks-magic.cfg:4 #: Era_of_Magic/factions/warlocks-masters.cfg:4 #: Era_of_Magic/factions/warlocks-mrpg.cfg:4 #: Era_of_Magic/factions/warlocks-slaves.cfg:4 msgid "Tharis" msgstr "" #. [unit_type]: id=EoMa_Ancient_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:4 msgid "Ancient Cyclops" msgstr "古代のサイクロプス" #. [unit_type]: id=EoMa_Abaddon, race=undead #. [unit_type]: id=EoMa_Adept_of_Light, race=human #. [unit_type]: id=EoMa_Ancient_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Apocalypse, race=undead #. [unit_type]: id=EoMa_Atokpi, race=undead #. [unit_type]: id=EoMa_Atokpi_General, race=undead #. [unit_type]: id=EoMa_Atokpi_Samurai, race=undead #. [unit_type]: id=EoMa_Barbarian, race=orc #. [unit_type]: id=EoMa_Barbarian_Berserker, race=orc #. [unit_type]: id=EoMa_Barbarian_King, race=orc #. [unit_type]: id=EoMa_Barbarian_Lord, race=orc #. [unit_type]: id=EoMa_Battle_Toad, race=lizard #. [unit_type]: id=EoMa_Beast, race=undead #. [unit_type]: id=EoMa_Black_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Bladedancer, race=I8 tharis #. [unit_type]: id=EoMa_Blademaster, race=I8 tharis #. [unit_type]: id=EoMa_Blood_Warrior, race=orc #. [unit_type]: id=EoMa_Blue_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Bone_Giant, race=undead #. [unit_type]: id=EoMa_Bone_Golem, race=undead #. [unit_type]: id=EoMa_Cavalry_Archer, race=human #. [unit_type]: id=EoMa_Chaos_Rider, race=lizard #. [unit_type]: id=EoMa_Chaos_Wyvern, race=monster #. [unit_type]: id=EoMa_Child_of_Light, race=human #. [unit_type]: id=EoMa_Chosen_of_Forest, race=lizard #. [unit_type]: id=EoMa_Commander, race=I8 tharis #. [unit_type]: id=EoMa_Cyclops_Destroyer, race=I8 cyclop #. [unit_type]: id=EoMa_Cyclops_Skeleton, race=undead #. [unit_type]: id=EoMa_Dark_Assassin, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Hunter, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Slayer, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Warrior, race=I8 tharis #. [unit_type]: id=EoMa_Double_Ranged_Toad, race=lizard #. [unit_type]: id=EoMa_Dreadnaught, race=lizard #. [unit_type]: id=EoMa_Dwarvish_Heavy_Warrior, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Rune_Lord, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Rune_Warrior, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Tank, race=mechanical #. [unit_type]: id=EoMa_Extinct_Cyclops_Mage, race=undead #. [unit_type]: id=EoMa_Fire_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_General, race=I8 tharis #. [unit_type]: id=EoMa_Goblin_Archer, race=goblin #. [unit_type]: id=EoMa_Goblin_Assassin, race=goblin #. [unit_type]: id=EoMa_Goblin_Hunter, race=goblin #. [unit_type]: id=EoMa_Goblin_Kamikaze, race=goblin #. [unit_type]: id=EoMa_Goblin_Sniper, race=goblin #. [unit_type]: id=EoMa_Great_Pikeman, race=lizard #. [unit_type]: id=EoMa_Great_Wyvern, race=monster #. [unit_type]: id=EoMa_Green_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Heavy_Cavalry_Archer, race=human #. [unit_type]: id=EoMa_Legendary_Cyclops, race=undead #. [unit_type]: id=EoMa_Mara, race=undead #. [unit_type]: id=EoMa_Master_of_Elements, race=human #. [unit_type]: id=EoMa_Master_of_War, race=I8 tharis #. [unit_type]: id=EoMa_Mechanical_Dragon, race=mechanical #. [unit_type]: id=EoMa_Mighty_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Moloch, race=undead #. [unit_type]: id=EoMa_Mystic, race=lizard #. [unit_type]: id=EoMa_Mystical_Toad, race=lizard #. [unit_type]: id=EoMa_Nightmare, race=undead #. [unit_type]: id=EoMa_Obliterator, race=undead #. [unit_type]: id=EoMa_Omen, race=undead #. [unit_type]: id=EoMa_Pacificator, race=mechanical #. [unit_type]: id=EoMa_Parachutist, race=dwarf #. [unit_type]: id=EoMa_Pirafly, race=undead #. [unit_type]: id=EoMa_Pirania_Monstruosa, race=undead #. [unit_type]: id=EoMa_Punisher, race=undead #. [unit_type]: id=EoMa_Raging_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Raging_Hydra, race=monster #. [unit_type]: id=EoMa_Ranged_Toad, race=lizard #. [unit_type]: id=EoMa_Roc_Master, race=I8 roc #. [unit_type]: id=EoMa_Rune_Artist, race=dwarf #. [unit_type]: id=EoMa_Runemaster, race=dwarf #. [unit_type]: id=EoMa_Runemaster_Protected, race=dwarf #. [unit_type]: id=EoMa_Runesmith, race=dwarf #. [unit_type]: id=EoMa_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Sculptor, race=human #. [unit_type]: id=EoMa_Shamanistic_Toad, race=lizard #. [unit_type]: id=EoMa_Steam_Berserker, race=mechanical #. [unit_type]: id=EoMa_Striding_Machine, race=mechanical #. [unit_type]: id=EoMa_Sworddancer, race=I8 tharis #. [unit_type]: id=EoMa_Troll_Warbanner, race=troll #. [unit_type]: id=EoMa_Wyvern_Tamer, race=lizard #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:24 #: Era_of_Magic/units/Barbarians/Barbarian.cfg:17 #: Era_of_Magic/units/Barbarians/Barbarian_Berserker.cfg:17 #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:18 #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:17 #: Era_of_Magic/units/Barbarians/Blood_Warrior.cfg:18 #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:20 #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:19 #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:23 #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:18 #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:25 #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:25 #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:19 #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:18 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:20 #: Era_of_Magic/units/Barbarians/Roc_Master.cfg:20 #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:29 #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:20 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Pikeman.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Tamer.cfg:17 #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:26 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:27 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:27 #: Era_of_Magic/units/Destroyers/Beast1.cfg:24 #: Era_of_Magic/units/Destroyers/Beast2.cfg:24 #: Era_of_Magic/units/Destroyers/Beast3.cfg:24 #: Era_of_Magic/units/Destroyers/Beast4.cfg:25 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:24 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:24 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:25 #: Era_of_Magic/units/Destroyers/Mara1.cfg:24 #: Era_of_Magic/units/Destroyers/Mara2.cfg:24 #: Era_of_Magic/units/Destroyers/Mara3.cfg:25 #: Era_of_Magic/units/Destroyers/Omen1.cfg:24 #: Era_of_Magic/units/Destroyers/Omen2.cfg:24 #: Era_of_Magic/units/Destroyers/Omen3.cfg:24 #: Era_of_Magic/units/Destroyers/Omen4.cfg:25 #: Era_of_Magic/units/Destroyers/Piranha1.cfg:24 #: Era_of_Magic/units/Destroyers/Piranha2.cfg:26 #: Era_of_Magic/units/Kharos/Adept_of_Light.cfg:20 #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:19 #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:19 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:19 #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:18 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:19 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:18 #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:18 #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:18 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:19 #: Era_of_Magic/units/Runemasters/Parachutist.cfg:19 #: Era_of_Magic/units/Runemasters/RuneMaster2.cfg:19 #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:18 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:19 #: Era_of_Magic/units/Runemasters/Runesmith.cfg:18 #: Era_of_Magic/units/Runemasters/Steam_Berserker.cfg:18 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:19 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:19 #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:19 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:19 #: Era_of_Magic/units/Tharis/Blademaster.cfg:19 #: Era_of_Magic/units/Tharis/Commander.cfg:18 #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:22 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:19 #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:18 #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:19 #: Era_of_Magic/units/Tharis/General.cfg:17 #: Era_of_Magic/units/Tharis/Master_of_War.cfg:18 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:17 #: Era_of_Magic/units/Tharis/Sworddancer.cfg:19 msgid "." msgstr "." #. [attack]: type=arcane #. [attack]: type=cold #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:40 #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:67 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:61 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:74 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:61 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:74 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:66 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:79 #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:92 #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:79 msgid "eye" msgstr "視線" #. [unit_type]: id=EoMa_Barbarian, race=orc #: Era_of_Magic/units/Barbarians/Barbarian.cfg:4 msgid "Barbarian" msgstr "バーバリアン" #. [attack]: type=blade #: Era_of_Magic/units/Barbarians/Barbarian.cfg:23 #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:28 #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:27 msgid "sword+axe" msgstr "剣+斧" #. [unit_type]: id=EoMa_Barbarian_Berserker, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_Berserker.cfg:4 msgid "Barbarian Berserker" msgstr "バーバリアンの狂戦士" #. [unit_type]: id=EoMa_Barbarian_King, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:4 msgid "Barbarian King" msgstr "バーバリアンの王" #. [unit_type]: id=EoMa_Barbarian_Lord, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:4 msgid "Barbarian Lord" msgstr "バーバリアンの貴族" #. [unit_type]: id=EoMa_Blood_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Blood_Warrior.cfg:4 msgid "Blood Warrior" msgstr "血糊の闘士" #. [unit_type]: id=EoMa_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops.cfg:4 msgid "Cyclops" msgstr "サイクロプス" #. [unit_type]: id=EoMa_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Cyclops_Breaker, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops.cfg:21 #: Era_of_Magic/units/Barbarians/Cyclops_Breaker.cfg:21 msgid "" "Cumbersome and lacking fine intellect, the Cyclops race had been driven near " "to extinction before becoming a part of the barbarian horde. Two centuries " "later and these lumbering beasts have flourished, growing in both strength " "and number. Some say that it was a strange magic which bound the cyclopes to " "their new allegiance and is perhaps a reason for their increased power. One " "thing about these beasts is a certainty: when facing one in combat it is " "best not to get hit." msgstr "" #. [unit_type]: id=EoMa_Cyclops_Breaker, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Breaker.cfg:4 msgid "Cyclops Breaker" msgstr "サイクロプスの破壊者" #. [unit_type]: id=EoMa_Cyclops_Destroyer, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:4 msgid "Cyclops Destroyer" msgstr "サイクロプスデストロイヤー" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:69 #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:28 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:113 msgid "tree" msgstr "木" #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:82 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:126 msgid "tree thrown" msgstr "木を投げる" #. [unit_type]: id=EoMa_Mighty_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:4 msgid "Mighty Cyclops" msgstr "強力なサイクロプス" #. [unit_type]: id=EoMa_Fire_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:4 msgid "Fire Cyclops" msgstr "火のサイクロプス" #. [unit_type]: id=EoMa_Goblin_Archer, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:4 msgid "Goblin Archer" msgstr "ゴブリンの射手" #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:71 #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:39 msgid "poisoned arrow" msgstr "毒矢" #. [unit_type]: id=EoMa_Goblin_Assassin, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:4 msgid "Goblin Assassin" msgstr "ゴブリンの暗殺者" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:45 #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:49 msgid "bolas" msgstr "ボーラ" #. [unit_type]: id=EoMa_Goblin_Hunter, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:4 msgid "Goblin Hunter" msgstr "ゴブリンの狩人" #. [unit_type]: id=EoMa_Goblin_Kamikaze, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:4 msgid "Goblin Kamikaze" msgstr "ゴブリンの特攻隊" #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:27 #: Era_of_Magic/units/Tharis/Master_of_War.cfg:46 msgid "explosion" msgstr "爆発" #. [unit_type]: id=EoMa_Goblin_Rouser, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:4 msgid "Goblin Rouser" msgstr "最強ゴブリン" #. [unit_type]: id=EoMa_Goblin_Rouser, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:18 msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the younger at " "arms to fight harder and longer before they die." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:43 #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:68 #: Era_of_Magic/units/Barbarians/Goblin_Warbaner.cfg:57 #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:72 #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:65 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:66 msgid "spear throw" msgstr "投げ槍" #. [unit_type]: id=EoMa_Goblin_Runt, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:4 msgid "Goblin Runt" msgstr "小ゴブリン" #. [unit_type]: id=EoMa_Goblin_Runt, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:18 msgid "" "Belonging to a race already small in statue Goblin runts are born smaller " "and weaker then most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." msgstr "" #. [unit_type]: id=EoMa_Goblin_Sniper, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:4 msgid "Goblin Sniper" msgstr "ゴブリンの狙撃手" #. [unit_type]: id=EoMa_Goblin_Warbanner, race=goblin, description= #: Era_of_Magic/units/Barbarians/Goblin_Warbaner.cfg:4 msgid "Goblin Warbanner" msgstr "ゴブリンの戦旗" #. [unit_type]: id=EoMa_Goblin_Warrior, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:4 msgid "Goblin Warrior" msgstr "ゴブリンの闘士" #. [unit_type]: id=EoMa_Goblin_Warrior, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:18 msgid "" "Belonging to a race already small in stature, Goblin runts are born smaller " "and weaker than most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." msgstr "" #. [unit_type]: id=EoMa_Orcish_Warbanner, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warbanner.cfg:4 msgid "Orcish Warbanner" msgstr "オークの戦旗" #. [unit_type]: id=EoMa_Orcish_Warbanner, race=orc #. [unit_type]: id=EoMa_Orcish_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warbanner.cfg:19 #: Era_of_Magic/units/Barbarians/Orcish_Warrior.cfg:19 msgid "" "Savage and warlike Orcs form the back bone of the Barbarian hordes.\n" "\n" "Orc society is ill-suited to large-scale warfare, which leaves their small " "tribes at prey to the more organized might of the world’s various armies. " "However in the last two centuries something has changed. Orcs now fight with " "Cyclops, Trolls, Rocs and goblins side by side whether it be in brutal " "hunting packs or full blown armies. The origins of this change are unknown " "but one thing is sure, when the barbarian hordes come screaming for your " "blood the Orcs will be leading the charge." msgstr "" #. [unit_type]: id=EoMa_Orcish_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warrior.cfg:4 msgid "Orcish Warrior" msgstr "オークの闘士" #. [unit_type]: id=EoMa_Raging_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:4 msgid "Raging Cyclops" msgstr "怒り狂うサイクロプス" #. [unit_type]: id=EoMa_Roc_Master, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Master.cfg:4 msgid "Roc Master" msgstr "ロックの支配者" #. [unit_type]: id=EoMa_Roc_Rider, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Rider.cfg:4 msgid "Roc Rider" msgstr "ロックの乗り手" #. [unit_type]: id=EoMa_Roc_Rider, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Rider.cfg:20 msgid "" "The Rocs of Thornspire Mountain had long grown fat off the flesh of the " "goblins who lived below. It took one particularly mad and foolhardy goblin " "to change the fate of his people when he set out to tame the beasts. After " "several narrow escapes the goblin managed to steal an egg from the great " "birds and rose it under his care. Less than three months later when the Rocs " "attacked they were surprised to hear a piercing cry from above and even more " "surprised when they were ripped to shreds by one of their own. To this day " "the goblins ride tamed Rocs into battle, their battle cries the only warning " "of impending doom." msgstr "" #. [unit_type]: id=EoMa_Troll_Fire_Wizard, race=troll #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:4 msgid "Troll Fire Wizard" msgstr "トロルの火の魔術師" #. [unit_type]: id=EoMa_Troll_Fire_Wizard, race=troll #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:28 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of fire." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:44 msgid "flame blast" msgstr "爆炎" #. [unit_type]: id=EoMa_Troll_Sorcerer, race=troll #: Era_of_Magic/units/Barbarians/Troll_Sorcerer.cfg:4 msgid "Troll Sorcerer" msgstr "トロルの魔術師" #. [unit_type]: id=EoMa_Troll_Sorcerer, race=troll #: Era_of_Magic/units/Barbarians/Troll_Sorcerer.cfg:28 msgid "" "The Trolls within the Barbarian horde do not practice magic as it is known " "to most races of the world although it easily could be confused for such. " "Rather the rough skin of these mysterious creatures when brought into rapid " "contact with itself can spark, igniting any flammable materials around them. " "Thus with a snap of the fingers trolls can ignite the small bundles of straw " "held within their palms before flinging them at the enemy. Such is the " "preternatural aim of the Troll Sorcerers that no matter where the target is " "hiding they will unerringly seek it out." msgstr "" #. [unit_type]: id=EoMa_Troll_Warbanner, race=troll #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:4 msgid "Troll Warbanner" msgstr "トロルの戦旗" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:34 msgid "banner" msgstr "旗" #. [unit_type]: id=EoMa_Battle_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:4 msgid "Battle Toad" msgstr "戦闘型カエル" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:25 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:27 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:25 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:79 msgid "paw" msgstr "足" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:34 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:36 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:34 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:88 msgid "tongue" msgstr "舌" #. [attack]: type=impact #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:46 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:47 #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:51 #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:197 msgid "charge" msgstr "突進" #. [unit_type]: id=EoMa_Black_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:4 msgid "Black Salamander" msgstr "ブラックサラマンダー" #. [attack]: type=blade #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:59 #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:94 #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:59 #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:69 msgid "wrist blade" msgstr "リストブレード" #. [unit_type]: id=EoMa_Blue_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:4 msgid "Blue Salamander" msgstr "ブルーサラマンダー" #. [attack]: type=blade #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:106 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:24 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:36 #: Era_of_Magic/units/Tharis/Sworddancer.cfg:36 msgid "chakram" msgstr "チャクラム" #. [unit_type]: id=EoMa_Chaos_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:4 msgid "Chaos Rider" msgstr "カオスワイバーンの乗り手" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:65 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:55 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:53 msgid "scream" msgstr "叫び" #. [unit_type]: id=EoMa_Chaos_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:4 msgid "Chaos Wyvern" msgstr "カオスワイバーン" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:46 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:44 #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:45 #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:147 msgid "tackle" msgstr "体当たり" #. [unit_type]: id=EoMa_Chosen_of_Forest, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:4 msgid "Chosen of Forest" msgstr "森林の選民" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:147 #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:117 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:115 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:71 msgid "iceball" msgstr "氷球" #. [unit_type]: id=EoMa_Clan_Leader, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:4 msgid "Clan Leader" msgstr "一族の指導者" #. [unit_type]: id=EoMa_Clan_Leader, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:19 msgid "" "Adepts who excel in battle, usually through cunning implementation of their " "water magicks, become the de-facto leaders of their clans, as signified by " "the extra feathers in their headdresses. Their knowledge expands, allowing " "them to enspell their claws to make them more powerful; to cast deadlier ice-" "balls; and to cast better healing magic." msgstr "" #. [unit_type]: id=EoMa_Corrupted_Shaman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Corrupted_Shaman.cfg:4 msgid "Corrupted Shaman" msgstr "堕落した呪術師" #. [unit_type]: id=EoMa_Corrupted_Shaman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Corrupted_Shaman.cfg:19 #, fuzzy msgid "" "Some of the Dark Blood Shamans get corrupted. By who, or what, nobody knows, " "but it makes them exchange their Water Magic for that of its polar opposite " "- Fire. They lose their healing abilities, but they don’t seem to care, as " "they say that Fire is inherently superior to Water.\n" "Whatever corrupts them changes their personalities, too, making them selfish " "and cruel. As a result, they are shunned from their tribes, which exile them " "to the heart of the Great Bog. Forced to wander the Bog for years, they " "usually make their way out and hire themselves to some of the morally " "bankrupt Tribes." msgstr "" "どす黒い血の一族の呪術師の中には、堕落する者もいます。誰によって、あるいは何" "によってなのかは全く知られていませんが、水の魔力と対極にある力、すなわち火の" "魔力を手に入れます。彼らは治癒の力は失ってしまいますが、火は本質的に水に優っ" "ていると主張して気に留めているようすもありません。そして、利己的で残酷な人格" "に豹変してしまいます。その結果、彼らは一族から敬遠され、Great Bogの中心部に追" "放されます。何年も湿原を彷徨うことを強要された彼らは、大抵は解決策を見つけ出" "し、道徳観の崩壊した部族に雇用される者もいます。" #. [unit_type]: id=EoMa_Crossbowman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Crossbowman.cfg:4 msgid "Crossbowman" msgstr "トカゲのクロスボウ兵" #. [unit_type]: id=EoMa_Crossbowman, race=lizard #. [unit_type]: id=EoMa_Shooter, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Crossbowman.cfg:20 #: Era_of_Magic/units/Dark_Blood_Alliance/Shooter.cfg:20 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" #. [unit_type]: id=EoMa_Double_Ranged_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:4 msgid "Double Ranged Toad" msgstr "強化投射型カエル" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:47 msgid "aimed shot" msgstr "狙い撃ち" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:56 msgid "crossbow ×2" msgstr "クロスボウ ×2" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:68 msgid "concentrated fire" msgstr "集中砲火" #. [unit_type]: id=EoMa_Dreadnaught, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:4 msgid "Dreadnaught" msgstr "恐れ知らず" #. [unit_type]: id=EoMa_Great_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Pikeman.cfg:4 msgid "Great Pikeman" msgstr "トカゲの熟練槍兵" #. [unit_type]: id=EoMa_Great_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:4 msgid "Great Wyvern" msgstr "グレートワイバーン" #. [unit_type]: id=EoMa_Green_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:4 msgid "Green Salamander" msgstr "グリーンサラマンダー" #. [unit_type]: id=EoMa_Mystic, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:4 msgid "Mystic" msgstr "神秘なる者" #. [unit_type]: id=EoMa_Mystical_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:4 msgid "Mystical Toad" msgstr "神秘的なカエル" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:48 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:47 msgid "magic missile" msgstr "マジカルミサイル" #. [unit_type]: id=EoMa_Saurian_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Pikeman.cfg:4 msgid "Saurian Pikeman" msgstr "トカゲの槍兵" #. [unit_type]: id=EoMa_Saurian_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Pikeman.cfg:19 msgid "" "The average Dark Blooded soldier is equipped with a long-bladed, ornate " "pike, used both for stabbing and slashing. Those otherwise normal Saurians " "are famous for the yellow war-paint they apply to themselves before battle, " "and for their knowledge of forest and swamp warfare." msgstr "" #. [unit_type]: id=EoMa_Ranged_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:4 msgid "Ranged Toad" msgstr "投射型カエル" #. [unit_type]: id=EoMa_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:4 msgid "Salamander" msgstr "サラマンダー" #. [unit_type]: id=EoMa_Shamanistic_Adept, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:4 msgid "Shamanistic Adept" msgstr "熟練呪術師" #. [unit_type]: id=EoMa_Shamanistic_Adept, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:20 #, fuzzy msgid "" "If the Dark Blood Tribe is known for something, it’s their shamanistic " "magic. Those saurians who choose to learn it are usually frail of body and " "unfit to do battle physically. However, their control of water magicks is " "invaluable in battle, both to heal their allies, and to hurl balls of ice at " "their foes." msgstr "" "どす黒い血の一族が何で知られているのかといえば、それは呪術師の魔法です。これ" "を学ぼうと考えたトカゲは、大抵の場合、その体は貧弱で肉体的な戦闘には不向きで" "す。しかしながら、水の魔法を操る彼らは戦闘では大変有益です。同胞の傷を癒した" "り、敵対する者に氷の球を投げつけたりします。" #. [unit_type]: id=EoMa_Shamanistic_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:4 msgid "Shamanistic Toad" msgstr "呪術的なカエル" #. [unit_type]: id=EoMa_Shooter, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shooter.cfg:4 msgid "Shooter" msgstr "トカゲの射手" #. [unit_type]: id=EoMa_Swamp_Mage, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:4 msgid "Swamp Mage" msgstr "沼地の魔術師" #. [unit_type]: id=EoMa_Swamp_Mage, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:20 msgid "" "Some of the Corrupted Shamans do not come out of the Great Bog. Instead, " "they opt to remain and find their fate there. Some of those wander to a " "certain part of the Bog which is suffused with darkness. Most of them die; " "the few who survive, probably through some sort of deal with that place’s " "dark rulers, come back... wrong. Their personalities are wiped blank, and " "they serve as the darkness’s vehicles. They gain great power in its service, " "and their ability to use the fires of the darkness itself and regenerate " "almost any wound is infamous in some parts of the Bog." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:102 msgid "damned flame" msgstr "忌まわしい火炎" #. [unit_type]: id=EoMa_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:4 msgid "Toad" msgstr "カエル" #. [unit_type]: id=EoMa_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:18 msgid "" "In the middle of the Jungle of Life lies the Great Bog, dark and marshy. It " "is said that many a creature make their homes there.\n" "\n" "The saurians of the Dark Blood tribe are known to capture and tame the Bog’s " "giant Toads, riding their backs and using them as war elephants of sorts; it " "is known that they use special lures to make the Toads strike enemies with " "their long, sticky tongues." msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:100 msgid "dart" msgstr "ダーツ" #. [unit_type]: id=EoMa_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:4 msgid "Wyvern" msgstr "ワイバーン" #. [unit_type]: id=EoMa_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:17 msgid "" "From the marshy lands of the Great Bog hail the bloodthirsty Wyverns. These " "majestic beasts of prey, which are said to be the offspring of the great " "Dragons of old, are captured by the Dark Blood saurians, which use them as " "shock troopers of sorts. They are subjected to torture by fire, making them " "even more crazed and bloodthirsty than Nature intended, and released upon " "the Tribe’s multiple enemies." msgstr "" #. [unit_type]: id=EoMa_Wyvern_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Rider.cfg:4 msgid "Wyvern Rider" msgstr "ワイバーンの乗り手" #. [unit_type]: id=EoMa_Wyvern_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Rider.cfg:18 msgid "" "Not all of the Wyverns captured by the Dark Blooded are tortured and sent to " "the frontier; some of them are tamed and used as mounts by some of the more " "dastardly Saurians. They usually charge into the fray with their Pikes, then " "goad their mounts to bite their foes; sometimes, the Wyverns swallow them " "whole." msgstr "" #. [unit_type]: id=EoMa_Wyvern_Tamer, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Tamer.cfg:4 msgid "Wyvern Tamer" msgstr "ワイバーンの調教師" #. [unit_type]: id=EoMa_Atokpi, race=undead #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:4 msgid "Atokpi" msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:42 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:43 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:43 msgid "katana" msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:54 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:55 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:55 msgid "stab" msgstr "" #. [unit_type]: id=EoMa_Atokpi_Samurai, race=undead #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:4 msgid "Atokpi Samurai" msgstr "" #. [unit_type]: id=EoMa_Atokpi_General, race=undead #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:4 #, fuzzy msgid "Atokpi General" msgstr "将軍" #. [unit_type]: id=EoMa_Beast, race=undead #: Era_of_Magic/units/Destroyers/Beast1.cfg:4 msgid "Beast" msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Destroyers/Beast1.cfg:40 #: Era_of_Magic/units/Destroyers/Beast2.cfg:40 #: Era_of_Magic/units/Destroyers/Beast3.cfg:40 #: Era_of_Magic/units/Destroyers/Beast4.cfg:41 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:50 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:50 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:53 #, fuzzy msgid "head" msgstr "頭突き" #. [attack]: type=pierce #: Era_of_Magic/units/Destroyers/Beast1.cfg:51 #: Era_of_Magic/units/Destroyers/Beast2.cfg:51 #: Era_of_Magic/units/Destroyers/Beast3.cfg:51 #: Era_of_Magic/units/Destroyers/Beast4.cfg:52 msgid "tail" msgstr "尻尾" #. [unit_type]: id=EoMa_Bone_Golem, race=undead #: Era_of_Magic/units/Destroyers/Beast2.cfg:4 #, fuzzy msgid "Bone Golem" msgstr "ゴーレム" #. [unit_type]: id=EoMa_Bone_Giant, race=undead #: Era_of_Magic/units/Destroyers/Beast3.cfg:4 msgid "Bone Giant" msgstr "" #. [unit_type]: id=EoMa_Moloch, race=undead #: Era_of_Magic/units/Destroyers/Beast4.cfg:4 msgid "Moloch" msgstr "" #. [unit_type]: id=EoMa_Cyclops_Skeleton, race=undead #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:4 #, fuzzy msgid "Cyclops Skeleton" msgstr "サイクロプスデストロイヤー" #. [unit_type]: id=EoMa_Legendary_Cyclops, race=undead #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:4 #, fuzzy msgid "Legendary Cyclops" msgstr "強力なサイクロプス" #. [unit_type]: id=EoMa_Extinct_Cyclops_Mage, race=undead #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:4 #, fuzzy msgid "Extinct Cyclops Mage" msgstr "古代のサイクロプス" #. [unit_type]: id=EoMa_Nightmare, race=undead #: Era_of_Magic/units/Destroyers/Mara1.cfg:4 msgid "Nightmare" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara1.cfg:41 msgid "kiss" msgstr "" #. [unit_type]: id=EoMa_Mara, race=undead #: Era_of_Magic/units/Destroyers/Mara2.cfg:4 msgid "Mara" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara2.cfg:41 #, fuzzy msgid "touch of doom" msgstr "魔力の接触" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara2.cfg:54 #: Era_of_Magic/units/Destroyers/Mara3.cfg:55 #, fuzzy msgid "chaotic blast" msgstr "水の爆発" #. [unit_type]: id=EoMa_Apocalypse, race=undead #: Era_of_Magic/units/Destroyers/Mara3.cfg:4 msgid "Apocalypse" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara3.cfg:42 #, fuzzy msgid "touch of apocalypse" msgstr "魔力の接触" #. [unit_type]: id=EoMa_Omen, race=undead #: Era_of_Magic/units/Destroyers/Omen1.cfg:4 msgid "Omen" msgstr "" #. [attack]: type=blade #. [dummy]: id=i8areahit #: Era_of_Magic/units/Destroyers/Omen1.cfg:44 #: Era_of_Magic/units/Destroyers/Omen2.cfg:44 #: Era_of_Magic/units/Destroyers/Omen3.cfg:44 #: Era_of_Magic/units/Destroyers/Omen4.cfg:45 #: Era_of_Magic/utils/abilities.cfg:1822 #, fuzzy msgid "area attack" msgstr "2回攻撃" #. [unit_type]: id=EoMa_Punisher, race=undead #: Era_of_Magic/units/Destroyers/Omen2.cfg:4 #, fuzzy msgid "Punisher" msgstr "魔力追放使い" #. [unit_type]: id=EoMa_Obliterator, race=undead #: Era_of_Magic/units/Destroyers/Omen3.cfg:4 msgid "Obliterator" msgstr "" #. [unit_type]: id=EoMa_Abaddon, race=undead #: Era_of_Magic/units/Destroyers/Omen4.cfg:4 msgid "Abaddon" msgstr "" #. [unit_type]: id=EoMa_Pirafly, race=undead #: Era_of_Magic/units/Destroyers/Piranha1.cfg:4 msgid "Pirafly" msgstr "" #. [unit_type]: id=EoMa_Pirania_Monstruosa, race=undead #: Era_of_Magic/units/Destroyers/Piranha2.cfg:5 msgid "Pirania Monstruosa" msgstr "" #. [unit_type]: id=EoMa_Adept_of_Light, race=human #: Era_of_Magic/units/Kharos/Adept_of_Light.cfg:4 msgid "female^Adept of Light" msgstr "光の熟練者" #. [unit_type]: id=EoMa_Brown_Warrior, race=human #: Era_of_Magic/units/Kharos/Brown_Warrior.cfg:4 msgid "Brown Warrior" msgstr "茶の闘士" #. [unit_type]: id=EoMa_Brown_Warrior, race=human #: Era_of_Magic/units/Kharos/Brown_Warrior.cfg:18 msgid "Brown warriors are equipped with a very sharp sword and a mace." msgstr "" #. [unit_type]: id=EoMa_Cavalry_Archer, race=human #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:4 msgid "Cavalry Archer" msgstr "騎馬の弓兵" #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:26 #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:47 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:35 msgid "bow bash" msgstr "弓での打撃" #. [unit_type]: id=EoMa_Child_of_Light, race=human #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:4 msgid "female^Child of Light" msgstr "光の使徒" #. [attack]: type=arcane #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:59 #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:111 #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:71 #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:113 msgid "light touch" msgstr "光の接触" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:71 #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:83 msgid "ray of light" msgstr "光線" #. [unit_type]: id=EoMa_Cleric, race=human #: Era_of_Magic/units/Kharos/Cleric.cfg:4 msgid "female^Cleric" msgstr "牧師" #. [unit_type]: id=EoMa_Cleric, race=human #: Era_of_Magic/units/Kharos/Cleric.cfg:19 msgid "" "This unit is less effective than white mage but it can perform more magical " "attacks. The Cleric heals and leads other units." msgstr "" #. [unit_type]: id=EoMa_Elemental_Archer, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW} #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:4 msgid "Elemental Archer" msgstr "精霊の弓兵" #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:56 msgid "fire arrow" msgstr "火の矢" #. [attack]: type=cold #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:68 msgid "ice arrow" msgstr "氷の矢" #. [attack]: type=pierce #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:81 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:44 msgid "arrow" msgstr "矢" #. [unit_type]: id=EoMa_Fanatic, race=human #: Era_of_Magic/units/Kharos/Fanatic.cfg:4 msgid "Fanatic" msgstr "狂信者" #. [unit_type]: id=EoMa_Fanatic, race=human #. [unit_type]: id=EoMa_Slicer, race=human #: Era_of_Magic/units/Kharos/Fanatic.cfg:19 #: Era_of_Magic/units/Kharos/Slicer.cfg:19 msgid "You will die in a twinkling of an eye." msgstr "" #. [unit_type]: id=EoMa_Golden_Warrior, race=human #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:4 msgid "Golden Warrior" msgstr "金の闘士" #. [unit_type]: id=EoMa_Golden_Warrior, race=human #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:18 msgid "" "Extremely fast, dangerous and powerful. The Golden warrior can focus the sun " "rays, completely burning an enemy." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:139 #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:145 msgid "white sword" msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:148 #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:238 msgid "light focusing" msgstr "" #. [unit_type]: id=EoMa_Heavy_Cavalry_Archer, race=human #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:4 msgid "Heavy Cavalry Archer" msgstr "騎馬の重弓兵" # [ja] 意訳 #. [unit_type]: id=EoMa_Inspired, race=human, description={SPECIAL_NOTES}+{EOMA_SPECIAL_NOTES_INSPIRE}+{EOMA_SPECIAL_NOTES_AWAKE} #: Era_of_Magic/units/Kharos/Inspired.cfg:4 msgid "female^Inspired" msgstr "覚醒者" #. [unit_type]: id=EoMa_Kharos_Warbanner, race=human #: Era_of_Magic/units/Kharos/Kharos_War_Banner.cfg:4 msgid "Kharos War Banner" msgstr "Kharos の戦旗" #. [unit_type]: id=EoMa_Kharos_Warbanner, race=human #. [unit_type]: id=EoMa_War_Banner, race=human #: Era_of_Magic/units/Kharos/Kharos_War_Banner.cfg:19 #: Era_of_Magic/units/Kharos/War_Banner.cfg:18 msgid "" "Kharosans use war banners to increase morale of all near troops. The War " "Banner shows gold sun — emblem of the Kharos nation. Two people protect the " "banner - one Cleric and soldier, who holds the banner. The Cleric creates a " "special aura, which decreases power of destructive spells casted on it." msgstr "" #. [unit_type]: id=EoMa_Kirios, race=human #: Era_of_Magic/units/Kharos/Kirios.cfg:4 msgid "Kirios" msgstr "" #. [unit_type]: id=EoMa_Kirios, race=human #: Era_of_Magic/units/Kharos/Kirios.cfg:19 msgid "" "The Kirios is the most powerful warrior in the Kharos nation. He is a " "commander-in-chief of the Kharos army. His willpower is amazing. There is no " "spell, which could stop him from reaching an enemy and destroy it with one " "single solar beam (70% reduction in spell damage)." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Kirios.cfg:63 #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:56 msgid "fusion" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Kirios.cfg:75 msgid "solar beam" msgstr "" #. [damage]: id=i8kiriosbeam #: Era_of_Magic/units/Kharos/Kirios.cfg:85 #: Era_of_Magic/units/Kharos/Kirios.cfg:86 msgid "beam" msgstr "" #. [damage]: id=i8kiriosbeam #: Era_of_Magic/units/Kharos/Kirios.cfg:87 #: Era_of_Magic/units/Kharos/Kirios.cfg:89 msgid "" "Beam:\n" "When this attack is used, the attacker can hurt a unit behind his primary " "target. Damage dealt to the second target equals to 2/3 of raw firepower." msgstr "" #. [unit_type]: id=EoMa_Master_of_Sun, race=human #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:4 msgid "Master of Sun" msgstr "太陽の支配者" #. [unit_type]: id=EoMa_Master_of_Sun, race=human #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:19 msgid "" "Master of Sun attacks in a twinkle of an eye, so enemy can’t succesfully " "defend himself. This amazing unit releases huge amounts of sun energy in one " "point. This ability allows him to focus the sun rays 6 times on a target." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:226 msgid "ultraspeed" msgstr "" #. [unit_type]: id=EoMa_Mistress_of_Light, race=human #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:4 msgid "female^Mistress of Light" msgstr "光の支配者" #. [unit_type]: id=EoMa_Mistress_of_Light, race=human #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:21 msgid "Mistress of Light is an extremely powerful healer." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:123 msgid "lightstorm" msgstr "光の嵐" #. [unit_type]: id=EoMa_Platinum_Warrior, race=human #: Era_of_Magic/units/Kharos/Platinum_Warrior.cfg:4 msgid "Platinum Warrior" msgstr "白金の闘士" #. [unit_type]: id=EoMa_Platinum_Warrior, race=human #: Era_of_Magic/units/Kharos/Platinum_Warrior.cfg:19 msgid "" "Platinum warriors are equipped with a very sharp sword, silver spear and " "mace." msgstr "" #. [unit_type]: id=EoMa_Prophet_of_Light, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW} #: Era_of_Magic/units/Kharos/Prophet_of_Light.cfg:4 msgid "female^Prophet of Light" msgstr "光の預言者" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Prophet_of_Light.cfg:135 #, fuzzy msgid "blinding light" msgstr "雷撃" #. [unit_type]: id=EoMa_Protector, race=human #: Era_of_Magic/units/Kharos/Protector.cfg:4 msgid "Protector" msgstr "保護兵" #. [unit_type]: id=EoMa_Protector, race=human #: Era_of_Magic/units/Kharos/Protector.cfg:19 msgid "The Protector holds a large towershield." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Protector.cfg:58 #: Era_of_Magic/units/Kharos/Shielder.cfg:58 msgid "shield" msgstr "盾" #. [unit_type]: id=EoMa_Revenger, race=human #: Era_of_Magic/units/Kharos/Revenger.cfg:4 msgid "Revenger" msgstr "復讐兵" #. [unit_type]: id=EoMa_Revenger, race=human #: Era_of_Magic/units/Kharos/Revenger.cfg:19 #, fuzzy msgid "" "The Revenger is a heavy tactical defense unit. His retaliation strikes are " "always successful." msgstr "復讐兵は、防御戦術に重要なユニットです。その反撃は常に成功します。" #. [unit_type]: id=EoMa_Shielder, race=human #: Era_of_Magic/units/Kharos/Shielder.cfg:4 msgid "Shielder" msgstr "盾使い" #. [unit_type]: id=EoMa_Shielder, race=human #: Era_of_Magic/units/Kharos/Shielder.cfg:20 msgid "" "Shielder is a heavy unit with large shield. He is equipped with spear. This " "unit is very steadfast, and if there is more of them they can be unstopable." msgstr "" #. [unit_type]: id=EoMa_Silver_Warrior, race=human #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:4 msgid "Silver Warrior" msgstr "銀の闘士" #. [unit_type]: id=EoMa_Silver_Warrior, race=human #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:18 msgid "He wears a good armor and is very dangerous because of his skills." msgstr "" #. [unit_type]: id=EoMa_Sister_of_Light, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{EOMA_SPECIAL_NOTES_HEALS2}+{EOMA_SPECIAL_NOTES_INSPIRE} #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:4 msgid "female^Sister of Light" msgstr "光の修道女" #. [unit_type]: id=EoMa_Slicer, race=human #: Era_of_Magic/units/Kharos/Slicer.cfg:4 msgid "Slicer" msgstr "切りつける者" #. [unit_type]: id=EoMa_Sun_Follower, race=human #: Era_of_Magic/units/Kharos/Sun_Follower.cfg:4 msgid "Sun Follower" msgstr "太陽の信奉者" #. [unit_type]: id=EoMa_Sun_Follower, race=human #: Era_of_Magic/units/Kharos/Sun_Follower.cfg:18 msgid "" "The Sun Follower is a very dangerous unit. His willpower is so high, that he " "can negate some agressive spells (30% reduction in spell damage)." msgstr "" #. [unit_type]: id=EoMa_Sun_Guardian, race=human #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:4 msgid "Sun Guardian" msgstr "太陽の守護者" #. [unit_type]: id=EoMa_Sun_Guardian, race=human #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:18 msgid "" "The Sun Guardian is more powerful than the Follower. Being so strong, he is " "chosen to protect the most important shrines in the Kharos country (50% " "reduction in spell damage)." msgstr "" #. [unit_type]: id=EoMa_War_Banner, race=human #: Era_of_Magic/units/Kharos/War_Banner.cfg:4 msgid "War Banner" msgstr "戦旗" #. [unit_type]: id=EoMa_White_Warrior, race=human #: Era_of_Magic/units/Kharos/White_Warrior.cfg:4 msgid "White Warrior" msgstr "白の闘士" #. [unit_type]: id=EoMa_White_Warrior, race=human #: Era_of_Magic/units/Kharos/White_Warrior.cfg:19 msgid "White warriors are equipped with a very sharp sword." msgstr "" #. [unit_type]: id=EoMa_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Balloon.cfg:4 msgid "Balloon" msgstr "気球" #. [unit_type]: id=EoMa_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Balloon.cfg:18 msgid "" "Capable of more than ample speeds, they can cover virtually any terrain with " "ease, and with a firebomb carrying dwarf in tow, have the potential to " "become a major nuisance in the heat of combat. Indeed, they are risky foes " "to attack, and only by turning their weapons against them can one remotely " "hold any certainty to disposing of them." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Balloon.cfg:58 #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:59 #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:59 #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:66 msgid "bombs" msgstr "爆弾" #. [unit_type]: id=EoMa_Dwarvish_Heavy_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:4 msgid "Dwarvish Heavy Warrior" msgstr "ドワーフの熟練闘士" #. [attack]: type=fire #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:38 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:56 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:40 #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:41 #: Era_of_Magic/units/Runemasters/Parachutist.cfg:33 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:310 msgid "gun" msgstr "銃" #. [unit_type]: id=EoMa_Dwarvish_Rune_Lord, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:4 msgid "Dwarvish Rune Lord" msgstr "ドワーフのルーン貴族" #. [attack]: type=blade #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:44 msgid "runic sword" msgstr "ルーンソード" #. [unit_type]: id=EoMa_Dwarvish_Rune_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:4 msgid "Dwarvish Rune Warrior" msgstr "ドワーフのルーン闘士" #. [unit_type]: id=EoMa_Dwarvish_Tank, race=mechanical #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:4 msgid "Dwarvish Tank" msgstr "ドワーフの戦車" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:77 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:78 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:300 msgid "trample" msgstr "踏みつけ" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:87 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:88 msgid "explosive ammo" msgstr "火炎弾" #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:99 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:100 msgid "piercing ammo" msgstr "徹甲弾" #. [unit_type]: id=EoMa_Dwarvish_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:4 msgid "Dwarvish Warrior" msgstr "ドワーフの闘士" #. [unit_type]: id=EoMa_Dwarvish_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:19 msgid "" "Though Runists in name, very few of dwarfish kin have both have the capacity " "and the willingness to dedicate their existences in rune-making. Instead, " "many will immerse themselves in what they believe was nature’s intended " "desire — the way of the warrior. Their dour, stout figures serve them " "suitably, as they learn to wield weaponry with born alacrity.\n" "\n" "If one seeks to incur a Dwarrow’s wrath, then do so at your own peril, for " "if any risk their lives intruding within the iron strongholds which dwarves " "inhabit, then they will be greeted by these foot soldiers, blade bearing " "warriors that are sure to fend off any attempts at assault." msgstr "" #. [unit_type]: id=EoMa_Flying_Fortress, race=mechanical #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:4 msgid "Flying Fortress" msgstr "空飛ぶ要塞" #. [unit_type]: id=EoMa_Flying_Fortress, race=mechanical #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:18 msgid "" "Flying Fortresses symbolize the height of dwarfish ingenuity. Looked upon as " "an airborne tank, a Flying Fortress employs a trio of immense rotor blades " "to support their flight, with the giant balloon retreating into a secondary " "support. As well as enabling the crew to equip themselves with larger and " "more powerful weapons, it has also nullified the great weaknesses previous " "models had against fire.\n" "\n" "These intimidating monsters are capable of dominating the skies, unleashing " "their wrath upon those unfortunate enough to cross their path. If the twin " "powered heavy cannon fire does not spell their doom, then the chattering of " "the machine guns and the pounding of explosives will. Over the centuries, " "they have accrued a fearsome reputation, and are rightly feared by all but " "the strongest foe." msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:71 #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:71 msgid "machine gun" msgstr "マシンガン" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:83 msgid "cannon" msgstr "カノン" #. [unit_type]: id=EoMa_Heavy_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:4 msgid "Heavy Balloon" msgstr "大気球" #. [unit_type]: id=EoMa_Heavy_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:17 msgid "" "As a member of the homunculus light brigade, they are most widely used as " "its military arm.\n" "\n" "Faced with the choice of sacrificing speed for strength, experienced pilots " "have on board an additional machine gun, yet another piece of futuristic " "gadgetry used to strike down their foes from afar. Although inaccurate, the " "machine gun is possessed with a seemingly unnatural speed, reaping death " "among the enemy ranks. As it draws closer, and the advantage of long range " "fire is neutralized, a gunman will switch to a more contemporary form of " "offense, sowing seeds of destruction with explosives that are unleashed to " "devastating effect." msgstr "" #. [unit_type]: id=EoMa_Mechanic, race=dwarf #: Era_of_Magic/units/Runemasters/Mechanic.cfg:4 msgid "Mechanic" msgstr "整備士" #. [unit_type]: id=EoMa_Mechanic, race=dwarf #: Era_of_Magic/units/Runemasters/Mechanic.cfg:19 msgid "" "These dwarves are recruited for their uncanny knack for engineering. If " "their robotic creations are at the head of an offense, then the mechanics " "form the backbone, repairing oil leaks, replacing broken fuel tanks, and " "keeping the front line running in clockwork fashion. Even if beset by " "opposition they hold their own, employing their vast arsenal of tools to " "hold enemies at bay until their better armored brethren come to their rescue." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/Runemasters/Mechanic.cfg:34 #: Era_of_Magic/units/Runemasters/Technician.cfg:48 msgid "saw" msgstr "ノコギリ" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Mechanic.cfg:43 #: Era_of_Magic/units/Runemasters/Technician.cfg:57 msgid "key" msgstr "スパナ" #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Mechanic.cfg:52 #: Era_of_Magic/units/Runemasters/Technician.cfg:66 msgid "screwdriver" msgstr "ねじ回し" #. [attack]: type=fire #. [damage]: id=i8grenade #: Era_of_Magic/units/Runemasters/Mechanic.cfg:61 #: Era_of_Magic/units/Runemasters/Technician.cfg:84 #: Era_of_Magic/utils/abilities.cfg:767 Era_of_Magic/utils/abilities.cfg:768 msgid "grenade" msgstr "グレネード" #. [unit_type]: id=EoMa_Mechanical_Dragon, race=mechanical #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:4 msgid "Mechanical Dragon" msgstr "機械竜" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:98 msgid "flame" msgstr "火炎" #. [unit_type]: id=EoMa_Pacificator, race=mechanical #: Era_of_Magic/units/Runemasters/Pacificator.cfg:4 msgid "Pacificator" msgstr "" #. [unit_type]: id=EoMa_Parachutist, race=dwarf #: Era_of_Magic/units/Runemasters/Parachutist.cfg:4 msgid "Parachutist" msgstr "落下傘兵" #. [unit_type]: id=EoMa_Red_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Red_Ulfserker.cfg:4 msgid "Red Ulfserker" msgstr "赤い蒸気式狼戦士" #. [unit_type]: id=EoMa_Red_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Red_Ulfserker.cfg:18 msgid "" "These beings are born from a ancient tradition, when dwarves become attached " "to their creations, and instead of reducing robotic corpses to scrap, they " "are often rebuilt as stronger, faster and sturdier fighters.\n" "\n" "The rust that forms their coat of paint is misleading, for they outstrip " "their younger cousins in every aspect. The additional heavy armor plating " "that is affixed upon them serves as a shield of sorts, and such is their " "inward vigour and strength, that they can turn back damage accrued through " "the tides of time through careful conservation of energy." msgstr "" #. [unit_type]: id=EoMa_Runemaster, race=dwarf #. [unit_type]: id=EoMa_Runemaster_Protected, race=dwarf #: Era_of_Magic/units/Runemasters/RuneMaster2.cfg:4 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:4 msgid "Runemaster" msgstr "ルーンマスター" #. [unit_type]: id=EoMa_Rune_Artist, race=dwarf #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:4 msgid "Rune Artist" msgstr "ルーンアーティスト" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:29 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:27 msgid "runic hammer" msgstr "ルーンハンマー" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:41 #: Era_of_Magic/units/Runemasters/Runeadept.cfg:42 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:39 #: Era_of_Magic/units/Runemasters/Runesmith.cfg:41 msgid "runes" msgstr "ルーン" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:53 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:54 msgid "lightning bolt" msgstr "雷撃" #. [unit_type]: id=EoMa_Runeadept, race=dwarf #: Era_of_Magic/units/Runemasters/Runeadept.cfg:4 msgid "Runeadept" msgstr "ルーン使い" #. [unit_type]: id=EoMa_Runeadept, race=dwarf #: Era_of_Magic/units/Runemasters/Runeadept.cfg:19 msgid "" "These short but stout dwarfsmen are known as Runeadepts, forgers of fire in " "ancient tongue. When grouped in numbers, they are a fearsome sight to " "behold, and are armed with huge hammers that shatter through the enemy front " "lines. Though the very sight of them is intimidating enough, it is even more " "fearsome for the dwarven foe to see the unrelenting accuracy of their " "attacks, for these items of weaponary are imbued with potent forces of magic " "that rip through any trick aimed at hazing assault." msgstr "" #. [unit_type]: id=EoMa_Runesmith, race=dwarf #: Era_of_Magic/units/Runemasters/Runesmith.cfg:4 msgid "Runesmith" msgstr "ルーンスミス" #. [unit_type]: id=EoMa_Steam_Berserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Berserker.cfg:4 msgid "Steam Berserker" msgstr "蒸気式狂戦士" #. [unit_type]: id=EoMa_Steam_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Ulfserker.cfg:4 msgid "Steam Ulfserker" msgstr "蒸気式狼戦士" #. [unit_type]: id=EoMa_Steam_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Ulfserker.cfg:18 msgid "" "Steam Ulfserkers are the face of any serious offensive movement. Armoured " "and armed with steel, they cut through opposition lines with ease, for these " "mechanical beings hold nothing back in a assault. It results in locking the " "opponent in close combat, attacking in a furious frenzy that only ends when " "either one is dead." msgstr "" #. [unit_type]: id=EoMa_Steamcopter, race=mechanical #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:4 msgid "Steamcopter" msgstr "蒸気式ヘリコプター" #. [unit_type]: id=EoMa_Steamcopter, race=mechanical #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:16 msgid "" "With the aid of steam genies, Steamcopters are able to move faster and carry " "more bombs than Gyrocopters." msgstr "" #. [unit_type]: id=EoMa_Striding_Machine, race=mechanical #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:4 msgid "Striding Machine" msgstr "歩行器" #. [unit_type]: id=EoMa_Technician, race=dwarf #: Era_of_Magic/units/Runemasters/Technician.cfg:4 msgid "Technician" msgstr "技術士" #. [unit_type]: id=EoMa_Technician, race=dwarf #: Era_of_Magic/units/Runemasters/Technician.cfg:19 msgid "" "Blessed with remarkable deftness with their fingers, these Technicians " "refute all that demean their race as heavy handed, drunkards, and if any " "liquor is to found on them, then it is only within the strong spirits which " "they employ in continuous campaign against rust.\n" "\n" "Despite their scarcity, they serve as important a role as the standardized " "teams of Mechanics, and are capable of repairing all but the most severe " "damage upon any mechanical unit. More importantly, such is their proficiency " "in their line of work that they have been able to spare time to dedicate on " "converting those tools that they work with into deadly weapons that are more " "than a match for any who attempt to harry them." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Technician.cfg:75 msgid "burner" msgstr "バーナー" #. [unit_type]: id=EoMa_Battlemage, race=human #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:4 msgid "Battlemage" msgstr "戦いの魔術師" #. [unit_type]: id=EoMa_Battlemage, race=human #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:19 msgid "" "Battle Magi use their magic powers in battle, preforming devastating ranged " "attacks. They are, however, equiped only with daggers, and aren’t potent " "melee fighters." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:55 msgid "missile" msgstr "誘導弾" #. [unit_type]: id=EoMa_Black_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Black_Mage.cfg:4 msgid "Black Mage" msgstr "黒の魔術師" #. [unit_type]: id=EoMa_Black_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Black_Mage.cfg:18 msgid "" "Black Magi know the art of black magic well, and use it as effectively as " "Dark Wizards." msgstr "" #. [unit_type]: id=EoMa_Deadly_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:4 msgid "Deadly Eye" msgstr "致死の目" #. [unit_type]: id=EoMa_Deadly_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:17 msgid "" "Deadly Eyes are Magical Eyes that have somehow evolved. They can now " "solidify their auras, and use them like a fan of knives." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:80 msgid "blades" msgstr "刃" #. [unit_type]: id=EoMa_Elementalist, race=human #: Era_of_Magic/units/Sky_Kingdom/Elementalist.cfg:4 msgid "Elementalist" msgstr "精霊使い" #. [unit_type]: id=EoMa_Elementalist, race=human #: Era_of_Magic/units/Sky_Kingdom/Elementalist.cfg:19 msgid "" "Elementalists aren’t as good in battle like other Enlightened Ones, but are " "relatively fast and become quite powerful quickly, choosing one of the " "Elemental Paths." msgstr "" #. [unit_type]: id=EoMa_Golden_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Golden_Mage.cfg:4 msgid "Golden Mage" msgstr "金の魔術師" #. [unit_type]: id=EoMa_Golden_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Golden_Mage.cfg:18 msgid "" "Golden Magi are equally skilled with swords and magic. They wear beautiful " "golden armor, after which they’re named, and use greatswords. They are known " "to emerge victorious from the harshest conflicts." msgstr "" #. [unit_type]: id=EoMa_Golem, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:4 msgid "Golem" msgstr "ゴーレム" #. [unit_type]: id=EoMa_Golem, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:17 msgid "" "Golems are spirits from the Abyss, bound in corporal bodies made of stone by " "Enlightened Magi. Their favored method of war is to charge, ramming their " "enemies with their stout bodies." msgstr "" #. [unit_type]: id=EoMa_Golem_Boss, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:4 msgid "Golem Boss" msgstr "ゴーレム ボス" #. [unit_type]: id=EoMa_Golem_Boss, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:17 msgid "" "After some time, the spirit inside of the Golem starts to change its visage, " "growing eyes of sort from which it can shoot missiles of cold." msgstr "" #. [unit_type]: id=EoMa_Guru, race=human #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:4 msgid "Guru" msgstr "導師" #. [unit_type]: id=EoMa_Guru, race=human #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:19 msgid "" "When Mastermagi learn all of the world’s secrets, they become gurus. Gurus, " "due to their amazing knowledge of the world’s occult secerts, are fearsome " "warriors, crushing their enemies beneath great chunks of rock they conjure " "out of nothing, and protecting themselves in inpenetrable ice stases." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:143 msgid "touch of magic" msgstr "魔力の接触" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:155 msgid "landmass" msgstr "陸塊" #. [unit_type]: id=EoMa_Hidden_Face, race=human #: Era_of_Magic/units/Sky_Kingdom/Hidden_Face.cfg:4 msgid "Hidden Face" msgstr "覆面" #. [unit_type]: id=EoMa_Hidden_Face, race=human #: Era_of_Magic/units/Sky_Kingdom/Hidden_Face.cfg:19 msgid "" "Hidden faces are warriors who specialize in close combat, fast strikes, and " "dodging." msgstr "覆面は、近接戦闘や速攻、回避能力を得意とする戦士です。" #. [unit_type]: id=EoMa_Mage_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:4 msgid "Mage of Air" msgstr "風の魔術師" #. [unit_type]: id=EoMa_Mage_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:17 msgid "" "Air Magi are quite fast and rather dangerous, being able to shoot lightning " "at their enemies, but are rather frail due to their lack of armor. Arrows " "are the exception to that rule, as the Magi create winds around them which " "batter those out of their paths." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:158 msgid "short-circuit" msgstr "短絡" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:167 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:189 msgid "sparks" msgstr "火花" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:179 msgid "small lightning" msgstr "小さな稲妻" #. [unit_type]: id=EoMa_Mage_of_Fire, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:4 msgid "Mage of Fire" msgstr "火の魔術師" #. [unit_type]: id=EoMa_Mage_of_Fire, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:17 msgid "" "Elementalists who choose the path of Fire become quite powerful, and " "quickly, but are rather slow, for their Art takes a toll on their bodies." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:86 msgid "fire blast" msgstr "炎の爆発" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:95 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:198 msgid "flames" msgstr "火炎" #. [unit_type]: id=EoMa_Mage_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:4 msgid "Mage of Water" msgstr "水の魔術師" #. [unit_type]: id=EoMa_Mage_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:27 msgid "" "Water Magi use their power to heal, not to destroy. In battle, they use " "their control of the water inside their enemies’ bodies to slow them, and " "conjure shards of ice with deadly accuracy." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:133 msgid "water blast" msgstr "水の爆発" #. [attack]: type=cold #. [attack]: type=pierce #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:145 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:121 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:101 #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:125 msgid "icicles" msgstr "氷弾" #. [unit_type]: id=EoMa_Magical_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:4 msgid "Magical Eye" msgstr "魔法の目" #. [unit_type]: id=EoMa_Magical_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:17 msgid "" "Magical Eyes are a breed of constructs Enlightened Magi often animate. These " "Eyes are surrounded by a gold aura, focusing its powers through their gaze, " "and usually ‘seeing’ and therefore hitting their enemies often." msgstr "" #. [unit_type]: id=EoMa_Master_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:4 msgid "Master of Air" msgstr "風の支配者" #. [unit_type]: id=EoMa_Master_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:19 msgid "" "These Magi are renowned for their speed and for their ability to create " "powerful winds. In battle, they conjure deadly storms of unspeakable power." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:180 msgid "short circuit" msgstr "短絡" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:201 #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:62 #: Era_of_Magic/units/al_Kamija/Air_God.cfg:121 msgid "thunder" msgstr "稲妻" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:213 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:145 msgid "eye of the storm" msgstr "嵐の目" #. [unit_type]: id=EoMa_Master_of_Elements, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:4 msgid "Master of Elements" msgstr "精霊の支配者" #. [attack]: type=fire #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:109 #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:105 msgid "touch" msgstr "接触" #. [unit_type]: id=EoMa_Master_of_Fire, race=I8 magical #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:4 msgid "Master of Fire" msgstr "火の支配者" #. [unit_type]: id=EoMa_Master_of_Fire, race=I8 magical #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:19 msgid "" "After some time, experienced Fire Magi transcend their mortal bodies, " "becoming creatures of pure flame. Their control of fire is legendary, and " "their wrath is terrible to behold." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:189 #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:115 #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:166 #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:126 msgid "burning fist" msgstr "燃え盛る拳" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:221 msgid "inferno" msgstr "猛火" #. [unit_type]: id=EoMa_Master_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:4 msgid "Master of Water" msgstr "水の支配者" #. [unit_type]: id=EoMa_Master_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:27 msgid "" "Masters of Water are powerful healers, and lords of their element. Their " "control is so great that they are able to regenerate themselves. They also " "slow their foes." msgstr "" #. [attack]: type=cold #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:89 #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:120 #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:235 #: Era_of_Magic/units/al_Kamija/Water_God.cfg:155 msgid "frozen fist" msgstr "氷の拳" #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:114 msgid "ice strike" msgstr "氷塊" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:127 msgid "bubble" msgstr "水泡" #. [unit_type]: id=EoMa_Mastermage, race=human #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:4 msgid "Mastermage" msgstr "魔術の達人" #. [unit_type]: id=EoMa_Mastermage, race=human #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:18 msgid "" "Mastermage knows all kinds of magic, so he can perform a lot of different " "attacks. When Mastermage is under attack, he creates an energy shield, which " "absorbs damage." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:149 msgid "lightning" msgstr "雷" #. [unit_type]: id=EoMa_Mu, race=monster #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:4 msgid "Mu" msgstr "ム" #. [unit_type]: id=EoMa_Mu, race=monster #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:19 msgid "" "Mu is a creature with unknown origin. It is the cheapest unit in the era, " "but not the weakest. A large group of these units can be dangerous." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:90 msgid "mu" msgstr "厶" #. [unit_type]: id=EoMa_Mystic_Warrior, race=human #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:4 msgid "Mystic Warrior" msgstr "神秘の戦士" #. [unit_type]: id=EoMa_Mystic_Warrior, race=human #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:75 msgid "" "Mystic warriors use special staffs to perform both their ranged and melee " "attacks." msgstr "神秘の戦士は、格闘攻撃と投射攻撃の両方に特殊な杖を使います。" #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:216 msgid "secret hit" msgstr "秘伝の一撃" #. [unit_type]: id=EoMa_Sculptor, race=human #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:4 msgid "Sculptor" msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:57 #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:148 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:147 msgid "gaze" msgstr "凝視" #. [unit_type]: id=EoMa_Shadowmage, race=human #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:4 msgid "Shadowmage" msgstr "影の魔術師" #. [unit_type]: id=EoMa_Shadowmage, race=human #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:19 msgid "" "Shadowmagi have learned the secrets of invisiblity. They are completely " "invisible, but can still be seen in daylight because of their equipment." msgstr "" #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:42 msgid "cursed knifes" msgstr "呪いの小刀" #. [unit_type]: id=EoMa_Sorcerer, race=human #: Era_of_Magic/units/Sky_Kingdom/Sorcerer.cfg:4 msgid "Sorcerer" msgstr "ソーサラー" #. [unit_type]: id=EoMa_Sorcerer, race=human #: Era_of_Magic/units/Sky_Kingdom/Sorcerer.cfg:17 msgid "" "Sorcerers are quite powerful while striking from far away, but are weak " "melee fighters." msgstr "" #. [unit_type]: id=EoMa_Subversive_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Subversivemage.cfg:4 #, fuzzy msgid "Subversive Mage" msgstr "破壊の魔術師" #. [unit_type]: id=EoMa_Subversive_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Subversivemage.cfg:19 msgid "" "Subversive Magi use black magicks to slow their enemies and to batter them " "with missles of cold." msgstr "" #. [unit_type]: id=EoMa_Um, race=monster #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:4 msgid "Um" msgstr "ウム" #. [unit_type]: id=EoMa_Um, race=monster #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:19 msgid "" "Ums (text='um' in single) are the Enlightened Kingdom's top " "secret weapon. These powerful magical creatures are a result of long, hard " "studies and experiments." msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:59 #, fuzzy msgid "piercing punch" msgstr "徹甲弾" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:83 msgid "um" msgstr "ウム" #. [unit_type]: id=EoMa_Void_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Void_Mage.cfg:4 #, fuzzy msgid "Void Mage" msgstr "金の魔術師" #. [unit_type]: id=EoMa_Void_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Void_Mage.cfg:19 msgid "" "Magi of Darkness are masters of the fourth element. They cast powerful " "darkness spells." msgstr "" #. [unit_type]: id=EoMa_War_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/War_Mage.cfg:4 msgid "War Mage" msgstr "戦争の魔術師" #. [unit_type]: id=EoMa_War_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/War_Mage.cfg:17 msgid "" "War Magi are equiped with longswords, and are quit proficient in their use. " "They are also able to perform devastating ranged attacks." msgstr "" #. [unit_type]: id=EoMa_Bladedancer, race=I8 tharis #: Era_of_Magic/units/Tharis/Bladedancer.cfg:4 msgid "Bladedancer" msgstr "ブレードダンサー" #. [unit_type]: id=EoMa_Blademaster, race=I8 tharis #: Era_of_Magic/units/Tharis/Blademaster.cfg:4 msgid "Blademaster" msgstr "ブレードマスター" #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Blademaster.cfg:152 #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:69 #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:163 msgid "daggers" msgstr "ダガー" #. [unit_type]: id=EoMa_Chaos_Hydra, race=monster #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:4 msgid "Chaos Hydra" msgstr "カオスヒドラ" #. [unit_type]: id=EoMa_Chaos_Hydra, race=monster #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:18 msgid "" "This amazing monster is reinforced by black magic. It always brings death." msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:91 #: Era_of_Magic/units/Tharis/Hydra.cfg:83 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:90 msgid "bite" msgstr "噛みつき" #. [attack]: type=impact #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:104 #: Era_of_Magic/units/Tharis/Hydra.cfg:95 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:103 msgid "headbutt" msgstr "頭突き" #. [unit_type]: id=EoMa_Cold_Matriarch, race=I8 tharis #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:4 msgid "Cold Matriarch" msgstr "氷の女支配者" #. [unit_type]: id=EoMa_Cold_Matriarch, race=I8 tharis #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:20 msgid "" "Cold Matriarch creates cold aura which makes all cold spells very powerful " "(up to 25%) and makes fire spells, very weak." msgstr "" "氷の女支配者は冷気のオーラをまといます。そのため、冷気の魔法はとても強力" "(+25%)なります。また、火炎の魔法はとても弱くなります。" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:89 msgid "matriarch-fire" msgstr "女支配者の冷気" #. [unit_type]: id=EoMa_Commander, race=I8 tharis #: Era_of_Magic/units/Tharis/Commander.cfg:4 msgid "Commander" msgstr "司令官" #. [unit_type]: id=EoMa_Dark_Assassin, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:4 msgid "Dark Assassin" msgstr "闇の暗殺者" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:26 #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:38 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:23 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:35 #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:23 #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:35 msgid "knives" msgstr "ナイフ" #. [unit_type]: id=EoMa_Dark_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:4 msgid "Dark Hunter" msgstr "闇の狩人" #. [unit_type]: id=EoMa_Dark_Slayer, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:4 msgid "Dark Slayer" msgstr "闇の殺戮者" #. [unit_type]: id=EoMa_Dark_Warrior, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:4 msgid "Dark Warrior" msgstr "闇の闘士" #. [unit_type]: id=EoMa_Dark_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:4 msgid "Dark Witch" msgstr "闇の魔女" #. [unit_type]: id=EoMa_Dark_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:19 msgid "" "Experienced in battle witch becomes shadow witch. Now she is more dangerous " "and she can perform ranged attack 5 times." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:77 #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:42 #: Era_of_Magic/units/Tharis/Witch.cfg:38 msgid "witch-fire" msgstr "魔女の炎" #. [unit_type]: id=EoMa_Dark_Wizard, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:4 msgid "Dark Wizard" msgstr "闇の魔術師" #. [unit_type]: id=EoMa_Dark_Wizard, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:18 msgid "" "Dark Wizard is equipped whit special staff, which reinforces his spellpower. " "He can make a lot of damage but his mana ends quicly. That’s why he performs " "only two attacks." msgstr "" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:106 msgid "dark spark" msgstr "闇の火花" #. [unit_type]: id=EoMa_Disciple, race=I8 tharis #: Era_of_Magic/units/Tharis/Disciple.cfg:4 msgid "Disciple" msgstr "見習い" #. [unit_type]: id=EoMa_Disciple, race=I8 tharis #: Era_of_Magic/units/Tharis/Disciple.cfg:19 msgid "" "Every dark dispile dreams about being a great warlock. But for now they must " "surive. They have very powerful magic but they can’t perform melee attacks." msgstr "" #. [unit_type]: id=EoMa_General, race=I8 tharis #: Era_of_Magic/units/Tharis/General.cfg:4 msgid "General" msgstr "将軍" #. [unit_type]: id=EoMa_Great_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:4 msgid "Great Hunter" msgstr "大狩人" #. [unit_type]: id=EoMa_Great_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:19 msgid "Great Hunter can slow enemies by throwing nets." msgstr "" #. [unit_type]: id=EoMa_Great_Warlock, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:4 msgid "Great Warlock" msgstr "大魔道士" #. [unit_type]: id=EoMa_Great_Warlock, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:18 msgid "" "Great Warlock knows black magic well. He learned a secret of levitation so " "he can move for a long distance. He is equipped with scythe and he uses very " "powerful magic spells." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:110 #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:268 msgid "scythe" msgstr "大鎌" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:129 msgid "dark ball" msgstr "闇の魔力球" #. [unit_type]: id=EoMa_Hydra, race=monster #: Era_of_Magic/units/Tharis/Hydra.cfg:4 msgid "Hydra" msgstr "ヒドラ" #. [unit_type]: id=EoMa_Hydra, race=monster #: Era_of_Magic/units/Tharis/Hydra.cfg:18 msgid "" "The Hydra is a powerful beast with 3 heads. It regenerates itself and " "performs 7 attack, when it has full hp." msgstr "" #. [unit_type]: id=EoMa_Master_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:4 msgid "Master of Darkness" msgstr "闇の支配者" #. [unit_type]: id=EoMa_Master_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:18 msgid "" "He is the synonym of the darkness. His spellpower is the highest in the era. " "When he is moving, he turns himself into bats. When night begins, Master of " "Dakness is the most powerful unit in the game during night." msgstr "" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:287 msgid "implosion" msgstr "爆縮" #. [unit_type]: id=EoMa_Master_of_War, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_War.cfg:4 msgid "Master of War" msgstr "戦の支配者" #. [unit_type]: id=EoMa_Matriarch_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:4 msgid "Matriarch of Darkness" msgstr "闇の女主人" #. [unit_type]: id=EoMa_Matriarch_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:21 msgid "" "Shadow Matriarch knows no mercy. She creates dark aura, which makes all " "enemy units inside fight worse. Also she can perform witch-fire spell 7 " "times." msgstr "" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:55 msgid "blood gate" msgstr "血糊の扉" #. [unit_type]: id=EoMa_Matriarch_of_Emptiness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Emptiness.cfg:4 msgid "Matriarch of Emptiness" msgstr "空虚の女支配者" #. [unit_type]: id=EoMa_Matriarch_of_Emptiness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Emptiness.cfg:18 msgid "" "Matriarch of emtiness owns powerful orb, which drains all magical energy " "from air. That means all spells do minimal damage." msgstr "" #. [unit_type]: id=EoMa_Raging_Hydra, race=monster #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:4 msgid "Raging Hydra" msgstr "怒り狂うヒドラ" #. [unit_type]: id=EoMa_Sworddancer, race=I8 tharis #: Era_of_Magic/units/Tharis/Sworddancer.cfg:4 msgid "Sworddancer" msgstr "ソードダンサー" #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Sworddancer.cfg:24 #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:131 msgid "swords" msgstr "剣" #. [unit_type]: id=EoMa_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Witch.cfg:4 msgid "Witch" msgstr "魔女" #. [unit_type]: id=EoMa_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Witch.cfg:20 msgid "" "Witches are servants of darkness. They use special magic attack called witch-" "fire. It is cheap spell and drains energy from an enemy. In close range " "witches use their spears." msgstr "" #. [unit_type]: id=EoMa_Air_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:4 msgid "Air Avatar" msgstr "風の化身" #. [unit_type]: id=EoMa_Air_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:17 msgid "" "Air avatars have distinguished themselves from mere elementals, developing " "into stormy vortexes, wind and dark clouds circulating inside and outside " "itself. Avatars have transformed into breathing tempests. Gaining a more " "substantial body, avatars are less susceptible the common weaponry of swords " "and arrows. Air avatars guide themselves with the currents they have " "created, drifting from place to place, crackling with lightning from within " "their ethereal innards." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:50 #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:117 #: Era_of_Magic/units/al_Kamija/Air_God.cfg:109 msgid "hurricane" msgstr "ハリケーン" #. [unit_type]: id=EoMa_Air_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:4 msgid "Air Elemental" msgstr "風の精霊" #. [unit_type]: id=EoMa_Air_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:18 msgid "" "Air elementals are magical entities built entirely out of the Abyssal " "atmosphere. Summoned elementals, introduced in a world where air is " "omnipresent, regenerate their bodies continually with time’s passage. Given " "their anatomies, elementals of this variety are quick and evasive, albeit " "having a delicate frame that could be destroyed instantly by a well-placed " "attack. However, a ‘well-placed attack’ would be difficult to place on these " "elementals, given their highly resistant bodies of air.\n" "\n" "Still, summoners who stir such beings into their world know that an air " "elemental could vanish just as quickly as it was summoned forth." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:129 msgid "small thunder" msgstr "小さな稲妻" #. [unit_type]: id=EoMa_Air_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_God.cfg:4 msgid "Air God" msgstr "風の神" #. [unit_type]: id=EoMa_Air_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_God.cfg:18 msgid "" "Men fear the wind — what can be a gentle zephyr in the afternoon can turn " "into a twister in the evening. Wind and storm can turn the staunchest man " "into a rag doll dancing in the sky; lightning will then shoot him down back " "to earth. Yet air gods have much more to be feared, for they ride upon their " "own wind and bring about disasters at a mere order. Gods of the air are nigh " "immune to physical assault with bodies that appear almost identical to an " "actual storm.\n" "\n" "Summoners believe that even the heavens quake upon the sight of this great " "nimbus of raging thunder and rain living in the skies, extending calamity to " "wherever the eye of its storm gazes." msgstr "" #. [unit_type]: id=EoMa_Banisher, race=akhuman #: Era_of_Magic/units/al_Kamija/Banisher.cfg:4 msgid "Banisher" msgstr "魔力追放使い" #. [unit_type]: id=EoMa_Banisher, race=akhuman #: Era_of_Magic/units/al_Kamija/Banisher.cfg:19 msgid "(no description available)" msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Banisher.cfg:33 #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:29 msgid "banishment" msgstr "追放" #. [attack]: type=cold #: Era_of_Magic/units/al_Kamija/Banisher.cfg:54 #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:50 msgid "frozen gate" msgstr "氷結の扉" #. [unit_type]: id=EoMa_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:4 msgid "Camel Rider" msgstr "ラクダの乗り手" #. [unit_type]: id=EoMa_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:19 msgid "" "For the fledgling soldier, camels are a rare spectacle to be seen on the " "fronts. Unlike their traditional brothers and sisters used as beasts of " "burden for traveling traders, the camels seen in battle are specially bred " "for speed and power rather than endurance. Riders carry a scimitar for melee " "skirmishes as well as dozens of smaller scimitars to hurl at faraway " "targets, a skill for which the camel rider is acclaimed for.\n" "\n" "Trained in scouting and hit-and-run warfare, camel riders are the " "forerunners of the Summoners’ brunt strength, moving at galloping speed into " "the fray." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:38 #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:122 #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:117 #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:32 #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:98 #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:89 #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:148 #: Era_of_Magic/units/al_Kamija/Summoner.cfg:120 msgid "scimitar" msgstr "シミター" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:47 #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:41 msgid "scimitar throw" msgstr "シミター投げ" #. [unit_type]: id=EoMa_Carpet_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:4 msgid "Carpet Master" msgstr "カーペットの主人" #. [unit_type]: id=EoMa_Carpet_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:20 msgid "" "Captains of the winds, any carpet master can attest to having ridden the " "skies more times than he can count. A carpet master’s worth is still his " "ability to scout over long distances, though his ranged attacks have become " "something to be feared. Through battle, his accuracy with the powder bombs " "has improved considerably, allowing him to strike even the most elusive or " "well-protected of targets. Prized with a more regal carpet, the carpet " "master soars through the air as effortlessly as any bird." msgstr "" #. [attack]: type=cold #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:50 #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:73 msgid "magical powder" msgstr "魔法の粉" #. [unit_type]: id=EoMa_Carpet_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:4 msgid "Carpet Rider" msgstr "カーペット乗り" #. [unit_type]: id=EoMa_Carpet_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:20 msgid "" "\n" "According to legend, the magic carpet originated from the desires of of a " "wealthy princess. She wished for a new mode of traveling that would be " "convenient and relaxing, yet ostentatious enough for her tastes. Carriages " "and camels were too common and bland in her eyes, so she sought something " "that would revolutionize transportation in the Summoners’ society. " "Eventually, one of her expert sorcerers wove enchanted pieces of fabric " "together to form what he called a ‘flying carpet’. Soon after, all affluent " "men and women began riding these magic carpets for their personal " "endeavors.\n" "\n" "Inevitably, magic carpets became of great importance in times of war, ridden " "only by the most hotshot and fearless young men. Atop their strange mounts, " "these aces of the sky perform impressive feats of reconnaissance and speed. " "A magical carpet cannot hold much weight, so their riders are armed with " "explosive powder bombs which they use to attack and disorient their targets." msgstr "" #. [unit_type]: id=EoMa_DharmaRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:4 msgid "Dharma’rhami" msgstr "" #. [unit_type]: id=EoMa_DharmaRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:19 msgid "" "Dharma’rhamis are inflamed with blood-red skin, ornamented in trinkets and " "carrying a spear with their other two blades. Their appearances grant them " "the assumption of being hot-tempered in combat, but outwards they are calm " "and judicious, fighting with no lust for bloodshed. Still, they are driven " "with a mysterious intent for vengeance in the summoners’ ranks. Just as keen " "with their weaponry as their lesser beings, opposition will crushed by a " "Dharma’rhami with brutal force and tactics." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:135 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:123 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:135 msgid "divine spear" msgstr "神の槍" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:159 #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:144 msgid "cup of fire" msgstr "炎の杯" #. [unit_type]: id=EoMa_Dimensional_Gate, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:5 msgid "Dimensional Gate" msgstr "次元の扉" #. [unit_type]: id=EoMa_Dimensional_Gate, race=I8 magical #. [unit_type]: id=EoMa_Dimensional_Gate_II, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:18 #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:17 msgid "" "The most inexperienced of summoners are capable of summoning only " "dimensional gates: unstable bridges of arcane energy between this world and " "the Abyss. Dimensional gates, though primitive, are capable of surging forth " "with accurate pinpoint attacks of arcane matter. Although weak and fragile, " "a single fallen life is all that the gate requires in order to solidify " "itself into a true door for a being from the Abyss to emerge out of." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:152 #, fuzzy msgid "blue flame" msgstr "火炎" #. [unit_type]: id=EoMa_Dimensional_Gate_II, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:4 msgid "Dimensional Gate 2" msgstr "次元の扉 2" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:30 msgid "yellow flame" msgstr "" #. [unit_type]: id=EoMa_Dispeller, race=akhuman #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:4 msgid "Dispeller" msgstr "解呪使い" #. [unit_type]: id=EoMa_Dispeller, race=akhuman #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:18 #, fuzzy msgid "" "Some Summoners choose opposite path of the summoning arts, which is known as " "the art of banishment. Instead of bringing magical beings to this world, " "they specialize in sending them back to Abyss. Having this useful knowledge, " "dispellers are often called by summoners when something goes wrong, for " "example when an Efreeti rebels." msgstr "" "Some Summoners choose opposite path of the summoning arts, which is known as " "the art of banishment. Instead of bringing magical beings to this world, " "they specialize in sending them back to Abyss. Having this useful knowledge, " "dispellers are often called by summoners, when something goes wrong, for " "example when an Efreeti rebels.\n" "\n" "特記事項: 追放: このユニットは次元の扉から呼び出された魔法生物に対して効果的" "に戦うことができます。" #. [unit_type]: id=EoMa_Earth_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:4 msgid "Earth Avatar" msgstr "土の化身" #. [unit_type]: id=EoMa_Earth_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:15 msgid "" "Avatars of the earth, though colossal, are slow-moving, hobbled by the " "weight of their bulk. For this reason, earth avatars are bought out into the " "battlefield for defending important landmarks such as mountains and " "hilltops. Situated in defensible areas, avatars with their outlandish " "strength crush parties of opposition while bracing against all varieties of " "attacks. When all is done, these giants stand still and tall like massive " "sculptures; over time, avatars begin to house tiny sprigs of vegetation " "growing outside of its rocky cracks." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:50 #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:136 #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:146 msgid "hit" msgstr "" #. [unit_type]: id=EoMa_Earth_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:4 msgid "Earth Elemental" msgstr "土の精霊" #. [unit_type]: id=EoMa_Earth_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:16 msgid "" "The most unswerving of all elementals are the ones born from the earth. Such " "large elementals carry the strength of easily ten men each, but their true " "function are living fortresses, defending lines of troops with their " "uncompromising and sturdy rock-skin. Earth elementals are capable of " "withstanding barrages of blows before finally collapsing into shambles of " "stones, returning back to the earth.\n" "\n" "After their summoning from the Abyss, earth elementals are imbued with " "regenerative abilities by their summoners to improve them as living shields, " "thus expanding their lifespans and their services to their masters." msgstr "" #. [unit_type]: id=EoMa_Earth_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:4 msgid "Earth God" msgstr "土の神" #. [unit_type]: id=EoMa_Earth_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:16 msgid "" "Earth gods are simply gargantuan: one raised fist can shake the very " "foundations of the land. Many tales have been told about the work of such " "gods who lumber across the earth, so great in size that entire villages are " "dwarfed by their presence. Bulwarks against the strongest swords, lances, " "and spells, packing enough force to pulverize dozens in a single downward " "strike, and continuously regenerating their stony bodies, earth gods are no " "easy feat to bring down-or even force back." msgstr "" #. [unit_type]: id=EoMa_Efreet, race=I8 magical #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:4 msgid "Efreet" msgstr "イフリート" #. [unit_type]: id=EoMa_Efreet, race=I8 magical #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:18 msgid "" "Cataclysmic by nature, efreets are jinns who have rejected most, if not all, " "of their inner desires to learn. Efreets, for profound reasons beyond the " "comprehension of their peers, search to cause destruction in their " "conquests. To this, their magical bodies have sunken into a crimson-reddish " "hue, tempering their magic with fire’s touch. In battles, efreets bask in " "razing and laying waste to whatever their blazes can reach." msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:180 #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:117 #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:182 #: Era_of_Magic/units/al_Kamija/Jinn.cfg:370 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:199 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:212 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:225 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:219 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:232 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:245 msgid "magic" msgstr "マジック" #. [unit_type]: id=EoMa_Fire_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:4 msgid "Fire Avatar" msgstr "火の化身" #. [unit_type]: id=EoMa_Fire_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:17 msgid "" "After fire consumes enough fuel-flesh, bones, wood, iron, even entire " "landscapes-it will unavoidably grow into something far more sinister in " "shape and body. It is a dreadful sight to behold the fire avatar as it takes " "flight with its fiery wings, casting a blazing light on earth and man. The " "magic within its body has honed, granting the avatar a magical potency in " "its fire-wrought claws. Only dauntless summoners are able to lead such " "devastating beings in war without fear of being reduced to ashes." msgstr "" #. [unit_type]: id=EoMa_Fire_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:4 msgid "Fire Elemental" msgstr "火の精霊" #. [unit_type]: id=EoMa_Fire_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:17 msgid "" "Fire is a dangerous manifestation of nature’s destruction. While adept users " "of magic can craft fire from nothing but thin air, there is nothing more " "terrible than an actual materialization of living flame and fury. Its fiery " "form visible in pitch darkness, the fire elemental is but an entity of " "arcane magic summoned from the Abyss, almost always brought out for intent " "of war. From the moment the elemental is brought into this world, it burns " "bright with mindlessness and follows the orders of its summoner until its " "very extinguishing." msgstr "" #. [unit_type]: id=EoMa_Fire_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:4 msgid "Fire God" msgstr "火の神" #. [unit_type]: id=EoMa_Fire_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:18 msgid "" "Upon reaching the pinnacle of its conflagration, the elemental has utterly " "become a moving inferno, a god of its own respect. Even the summoners who " "have bought such legends from the Abyss tremble at the sight of the flying " "phoenix aflame, its massive wings sending sparks and embers downwards onto " "the far-below ground. Growing brighter and stronger with every foe fed into " "its flames, the fire god appears as a miniature sun in the darkest of " "nights. Everything in its marked path is set ablaze." msgstr "" #. [unit_type]: id=TLU_Grand_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:4 msgid "Grand Summoner" msgstr "大召喚士" #. [unit_type]: id=TLU_Grand_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:18 msgid "" "Summoners, scholars and warriors alike will eventually reach the Second " "Degree provided enough talent and cunning. The Third Degree, however, does " "not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are " "called by their peers, value both war and wisdom equally in earning their " "precious knowledge of summoning elementals from the Abyss. Respected and " "feared, grand summoners eliminate foes with absolute certainty in the wake " "of their circles of destruction.\n" "\n" "Special Notes: Circle: The ranged attack of this unit always has a 100% " "chance to hit." msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:135 #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:99 msgid "circle of destruction" msgstr "破壊の魔法陣" #. [unit_type]: id=EoMa_Great_Efreeti, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:4 msgid "Great Efreeti" msgstr "グレートイフリート" #. [unit_type]: id=EoMa_Great_Efreeti, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:20 msgid "" "Great efreetis seethe with a fiery rage that manifests itself in the form of " "their magic’s wake. In bodies of smoldering heat and flames, both militants " "and civilians have been burnt mercilessly to charred remains and then to " "ashes by these fervent beings. Settlements are annihilated overnight by a " "great efreeti, leaving nothing left but smoldering ruins. Little has anyone " "understood of their intent or anger, but little does it matter to the " "summoners who drive them forward, making as much use as possible of their " "blasts of hellfire and ravaging firestorms." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:129 msgid "destruction" msgstr "破壊" #. [unit_type]: id=EoMa_Great_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:4 msgid "Great Jinn" msgstr "グレートジン" #. [unit_type]: id=EoMa_Great_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:17 msgid "" "New summoners learn early on that jinns are much different from the " "elementals they have summoned from the Abyss. Jinns bear an insatiable " "thirst for knowledge that will soon cause them to become great jinns. Wiser " "than their own masters and possessing some fundamentals of summoning, great " "jinns are treated similarly to humans, if not better for their insight.\n" "\n" "Great jinns frequently hold positions of authority, commanding divisions and " "even having a place of power in councils. Gifted with quick minds, great " "jinns still search for answers to life’s questions, despite the position " "they have." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:170 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:187 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:206 #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:78 msgid "magical scimitar" msgstr "マジカルシミター" #. [unit_type]: id=EoMa_Heavy_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:4 msgid "Heavy Camel Rider" msgstr "ラクダの重騎兵" #. [unit_type]: id=EoMa_Heavy_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:19 msgid "" "Camels and riders that survive their first battles together and become " "versed in their skill are promoted to the next and highest rank, the heavy " "camel rider. With their new status, heavy camel riders distinguish " "themselves from the rest of their comrades by adorning their mount and " "themselves with colorful clothes, amulets, and beads. In times of peace, " "they train small groups of less experienced riders, while in war they " "perform the role of vanguard, riding ahead of summoners and their elementals." msgstr "" #. [unit_type]: id=EoMa_Heavy_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:4 msgid "Heavy Summoner" msgstr "肉体派召喚士" #. [unit_type]: id=EoMa_Heavy_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:19 #, fuzzy msgid "" "A summoner trained in the ‘heavy arts’ holds a unique advantage over other " "summoners of the Third Degree: the knowledge of summoning a support-based " "circle around themselves and their allies. Circles of resistance will ward " "off incoming magical attacks, lessening their impact and protecting the " "heavy summoner’s comrades.\n" "\n" "Heavy summoners are disciplined to fight in direct face-to-face brawls, " "boasting physiques built for resilience and strength. Rather than focusing " "their training on the summoning arts, they cultivate their brawn through " "their years to dominate fights in close-range. Heavy summoners still know " "their Second Degree’s ability of summoning magical arrows, though it is an " "ability that has been forsaken for the sake of their muscles.\n" "\n" "Like their fellow neutral summoners, heavy summoners can call forth Rhamis " "from the Abyss through their summoning circles." msgstr "" "「強力な技術」で訓練された召喚士は、第3段階で他の召喚士と比べると独特な利点を" "獲得します。それは彼ら自身と同盟者たちの周りに助力を与える能力として知られて" "います。抵抗の魔法陣は、魔力による攻撃に対しての障壁となります。これは、魔力" "による攻撃を弱体化し、彼らの仲間を常に守ります。\n" "\n" "彼らは、弾力を持ち力強い肉体を作り上げ、その体格を誇っています。そして、1対1" "の直接的な格闘についても非常に訓練されています。むしろ、召喚術への訓練よりも" "近接戦闘で戦いの主導権を得るように長年にわたって筋肉を鍛えています。また、第2" "段階で獲得した魔法の矢を召喚する能力も持ち合わせています。彼らの筋肉とはもは" "や無関係とも言える能力になっていますが。\n" "\n" "中立召喚士と同様に、召喚魔法陣を通して深淵から Rhami を召喚することもできま" "す。" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:116 msgid "magic arrow II" msgstr "魔法の矢 II" #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:128 #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:166 #: Era_of_Magic/units/al_Kamija/Summoner.cfg:150 msgid "scroll" msgstr "巻物" #. [unit_type]: id=EoMa_HoRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:4 msgid "Ho’rhami" msgstr "" #. [unit_type]: id=EoMa_HoRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:19 msgid "" "Ho’rhamis are the generals of the summoners’ armies, looking down upon the " "battlefield with an impartial eye. Though still avengers at heart, " "Ho’rhamis, as leaders, have grasped how to balance the importance of the " "lives of their companions. When leading in the front lines, Ho’rhamis strike " "with ferocity, their twin spears piercing and vivisecting live men. Even " "their inner magic has emerged to form the shape of a spear, attacking " "opponents from afar with precise deadliness." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:124 #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:136 msgid "double divine spear" msgstr "神の槍 x2" #. [unit_type]: id=EoMa_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn.cfg:4 msgid "Jinn" msgstr "ジン" #. [unit_type]: id=EoMa_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn.cfg:19 msgid "" "Jinns are special by even summoners’ standards due to their cognitive " "process to think, comprehend, learn, and even talk: an affinity that no " "other elemental from the Abyss can ever acquire. Made entirely of magic, " "jinns are vulnerable to the arcane magicks though more resilient against " "tangible weapons. These entities, while able to err like humans, are valued " "allies of the summoners, with their curious thoughts always wandering about." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Jinn.cfg:358 msgid "magical dagger" msgstr "マジカルダガー" #. [unit_type]: id=EoMa_Wonderful_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:4 msgid "Wonderful Jinn" msgstr "ワンダフルジン" #. [unit_type]: id=EoMa_Wonderful_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:17 msgid "" "Wonderful jinns are sages in the summoners’ society, spreading their wisdom " "to any ear willing to listen. Their unequaled imagination and intellect of " "the world is evident through their vast multitude of elemental and arcane " "spells. Jinns of such high caliber have taught themselves how to perform " "offensive summonings, an attainment that earns them prominent respect among " "their human peers. Wonderful jinns have long since been independent, " "servants to their masters no longer. It is a mystery as to whether or not " "they have sated their immeasurable thirst, for they still follow the orders " "of their superiors and have not yet retired into the shadows of the world." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:238 msgid "ultra circle" msgstr "ウルトラサークル" #. [unit_type]: id=EoMa_Mystical_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:4 msgid "Mystical Jinn" msgstr "ミスティカルジン" #. [unit_type]: id=EoMa_Mystical_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:18 msgid "" "“What is enlightenment? Is it the curtain of darkness that falls upon a " "man’s eyelids when death creep-crawls upon him? Is it the bright red of " "splattered blood that has been gurgled from a choked throat? The ripping of " "the world’s fabrics as they are torn apart? Or the death-sounds that " "soldiers finally utter before my magic enters their hearts? I do not know.\n" "\n" "Yet there comes a certain satisfaction that can only be acquired through " "what I have toiled, what I have carried out in the ages of man. It is a " "pleasure so oil-smooth that my existence cannot help but cry out in " "happiness. But there is more out there...other worlds that I have only begun " "to explore. As deep as my power may run, it is insubstantial in the face of " "greater things. I need to ascertain all the worlds there are, no matter how " "many they are in number, or how wide and how far they span across the " "universes.\n" "\n" "Beyond imagination, I shall reach out and grasp whatever lies in the shadows " "for me. Even if I must create millions of voids across millions of " "dimensions, I shall persist in my pursuit of knowledge. I will learn more. I " "will discover more.”\n" "\n" "― Mystic Jinn" msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:258 msgid "dimensional vortex" msgstr "次元の渦" #. [unit_type]: id=EoMa_Neutral_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:4 msgid "Neutral Summoner" msgstr "中立召喚士" #. [unit_type]: id=EoMa_Neutral_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:19 #, fuzzy msgid "" "Neutral summoners are the most enigmatic of the Summoners of the Third " "Degree. These summoners specialize in strange enfeebling magic that robs the " "life of foes with every strike. A covert group among summoners, neutral " "summoners infuse their scimitars with their ‘draining’ magic and also have " "learned to create their own unique circles of the same magic. Neutral " "summoners are able to summon the fas Jinns through complex circles that " "connect their world with the Abyss." msgstr "" "第3段階に進んだ召喚士は、中立召喚士となります。彼らは数いる召喚士の中でも最も" "謎めいています。この召喚士たちはすべての攻撃で敵の生命力を奪う奇妙な弱体化の" "魔法を専門的に学びます。召喚士の中でも密やかな一団であり、そのシミターには生" "命吸収の魔力をまとい、また、彼ら特有の魔法陣からも同種の魔力を生み出すことを" "学びました。複雑な魔法陣を使って深淵の世界に接触し、Rhami を召喚することがで" "きます。" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:110 msgid "circle of balance" msgstr "調和の魔法陣" #. [unit_type]: id=EoMa_Novice_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:4 msgid "Novice Summoner" msgstr "召喚士見習い" #. [unit_type]: id=EoMa_Novice_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:19 #, fuzzy msgid "" "Pupils of the summoning world are first taught the inscriptions and symbols " "fundamental to their craft. Lacking the experience that comes with age and " "combat, novices are unable to apply these arts without the aid of mediums, " "such as scrolls of parchment for fiery evocations. Summoning is an exact " "art, however, and even the most elementary spells will hit with certainty.\n" "\n" "Unlike the magi of other societies, novice summoners are by no means frail, " "and are proficient with both scimitars and their bare hands in combat.\n" "\n" "Special Notes: Precision: The ranged attack of this unit always has an 80% " "chance to hit." msgstr "" "召喚術の世界の見習いは、その技術の象徴的な原理と碑文を最初に教わります。若さ" "や戦闘の経験不足のため、見習いは精霊の助力を得られず、火の召喚のための羊皮紙" "の巻物のような助けなしにはその技術を使うことはできません。しなしながら、召喚" "術は素晴らしい技術であるため、最も基本的な呪文でさえ、ほぼ確実に命中しま" "す。\n" "\n" "他の社会の魔術師とは異なり、召喚士見習いは虚弱という訳でもなく、シミターや素" "手で巧く戦えます。\n" "\n" "特記事項: 精度: このユニットの投射攻撃は常に 80% の確率で命中します。" #. [unit_type]: id=EoMa_Rhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/Rhami.cfg:4 msgid "Rhami" msgstr "" #. [unit_type]: id=EoMa_Rhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/Rhami.cfg:19 msgid "" "Rhamis are a race of limber and swift creatures residing in the Abyss. Four-" "armed and, like jinns, blessed with the gift of intelligence, Rhamis carry " "out their work as the precise strike force of the summoners. Due to some " "foreign magical affinity, Rhamis regenerate their bodies promptly after " "becoming wounded. They are armed with a blade in each hand, casting blows " "and slashes with astonishing inhuman speed. Through their four blades and " "spryness, a Rhami can dive into combat and strike before their foes can " "react. Rhamis are fiercely loyal and search to enact revenge upon their " "fallen comrades." msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Rhami.cfg:276 msgid "sworddance" msgstr "剣の舞" #. [unit_type]: id=EoMa_RhamiDatu, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:4 msgid "Rhami’datu" msgstr "" #. [unit_type]: id=EoMa_RhamiDatu, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:18 msgid "" "Embellished in a body of gilded-gold, and always seen with a trinket of " "elemental fire dangling from one hand, Rhami’datus have become eagle-eyed, " "slicing incisively with their killing edges. Rhami’datus have learned to " "wield fire, turning them into the pyromancers of the summoners, second to " "fire elementals but far more intelligent.\n" "\n" "Most of these Rhamis are promoted into commanding positions, though some " "prefer entering frays alongside their companions, fulfilling their roles as " "ardent avengers for the dead." msgstr "" #. [unit_type]: id=EoMa_RhamiKai, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:4 msgid "Rhami’kai" msgstr "" #. [unit_type]: id=EoMa_RhamiKai, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:18 msgid "" "Rhami’kais trade in their four scimitars for a single weapon: the spear. " "With this, Rhami’kais attain more power and precision with their attacks but " "at the loss of speed. RhamiKais, charismatic and as sentient as humans, lead " "others into combat, organizing attacks with timing and skill. Rhami’kais " "also can launch magical attacks through their eyes that drain the strength " "and life of opponents into their own." msgstr "" #. [unit_type]: id=EoMa_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Summoner.cfg:4 msgid "Summoner" msgstr "召喚士" #. [unit_type]: id=EoMa_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Summoner.cfg:18 #, fuzzy msgid "" "Promoted to the Second Degree, summoners are proficient enough to perform " "minor summonings, using their own bodies as the medium. With a magical " "circle traced in their hands, they can let loose magical arrows that strike " "foes with surefire aim. Summoners, armed with hammers and scimitars, are " "trained in slaying enemies in both close quarters and afar.\n" "\n" "Special Notes: Precision: Ranged attack of this unit always has a 80% chance " "to hit." msgstr "" "第2段階に進んだ召喚士は、媒体として自らの体を用いて僅かな召喚術を行えるように" "なります。その手に魔法の円盤を携えた彼らは、目標とした敵を確実に打ち抜く魔法" "の矢を放つことができます。また、ハンマーとシミターで武装した召喚士は、近くの" "敵でも遠くにいる敵でも殺せるような訓練を受けています。\n" "\n" "特記事項: 精度: このユニットの投射攻撃は常に 80% の確率で命中します。" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Summoner.cfg:138 msgid "magic arrow" msgstr "魔法の矢" #. [unit_type]: id=EoMa_Summons_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:4 #, fuzzy msgid "Summons Master" msgstr "召喚術を極めし者" #. [unit_type]: id=EoMa_Summons_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:20 msgid "" "Few men in all of history have ever embraced the veiled mystery that comes " "naturally with the title of the Fourth Degree. These are men who can wield " "the entire power of the Abyss with their right arm and the complete " "devastation of summoning magic with their left. A summons master has " "attained the culmination of all summoning arts crafted and comprehended in " "history.\n" "\n" "Encircling a summons master is his magnum opus: the megacircle. The circle " "teems with magicks of all imaginations—magicks to empower, mend, bless, " "cure, destroy, create, and remake. Within the vast and mystic megacircle, " "the air itself screams as elementals burst forth from their world into this " "one through the circle’s unearthly inscriptions. Men within the master’s " "circle are invested with supernatural gifts, their wounds closing by the aid " "of pure magic and their strength jumping twofold. Towers of heavenly light " "shriek into the skies from the megacircle’s symbols, obliterating all within " "range.\n" "\n" "All around the summons master, miracles occur. Ruin is wrought." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:111 msgid "incantation of power" msgstr "力ある呪文" #. [unit_type]: id=EoMa_Water_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:4 msgid "Water Avatar" msgstr "水の化身" #. [unit_type]: id=EoMa_Water_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:25 msgid "" "With time, the water elemental dramatically increases both its size and " "strength of current to become something grander: an avatar of water. " "Ceaselessly turning in hypnotizing spirals of surges, water avatars " "manipulate their bodies into whatever form suits the battle. Their bodies " "have become tumultuous and wilder in the heat of combat, their whole form a " "chaotic typhoon of rain and water. To this effect, many a dazed soldier have " "sometimes wondered why the frothy tides of a beach were pulling at his feet " "in the middle of a battlefield." msgstr "" #. [unit_type]: id=EoMa_Water_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:4 msgid "Water Elemental" msgstr "水の精霊" #. [unit_type]: id=EoMa_Water_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:27 msgid "" "The Abyss is home to aquatic beings composed of nothing more than the same " "pure water essential for all living creatures. Such a being is held together " "by a singular magical bond circulating its whole watery form. This grants it " "regeneration when submerged in other bodies of water. The extraordinary " "water in its body has moderate healing properties, which can mend the " "injuries of allies. Less volatile than the other inhabitants of the Abyss, " "water elementals are preferred by the more conservative of summoners.\n" "\n" "Yet these elementals are by no means harmless, and the unwary opponent may " "find their bodies frozen at a moment’s glance, their limbs transformed into " "cold, useless ice." msgstr "" #. [unit_type]: id=EoMa_Water_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_God.cfg:4 msgid "Water God" msgstr "水の神" #. [unit_type]: id=EoMa_Water_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_God.cfg:28 msgid "" "Scarce even in the Abyss, water gods have frozen into the shape of glacial " "serpents. Despite their rigid appearance, these beasts of water dart across " "the land with startling grace and flexibility. Water gods are considered " "miracles of life by Summoners, the magical water within them allowing them " "to remedy the wounds of allies by their mere presence.\n" "\n" "Their arctic beauty and strength, dazzling to all who oppose the Summoners, " "can freeze a man’s heart even before his body is engulfed in a bone-chilling " "blizzard." msgstr "" #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:5 #, fuzzy msgid "race^Tharis" msgstr "人間族" #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:6 #, fuzzy msgid "race+female^Tharis" msgstr "人間族" #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:7 #, fuzzy msgid "race+plural^Tharis" msgstr "魔法生物" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:15 msgid "race^Cyclops" msgstr "サイクロプス" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:16 msgid "race+female^Cyclops" msgstr "サイクロプス" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:17 msgid "race^Cyclopes" msgstr "サイクロプス" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:29 msgid "race^Roc" msgstr "ロック" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:30 msgid "race+female^Roc" msgstr "ロック" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:31 msgid "race^Rocs" msgstr "ロック" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:39 msgid "race^Magical" msgstr "魔法生物" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:40 msgid "race+female^Magical" msgstr "魔法生物" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:41 msgid "race+plural^Magical" msgstr "魔法生物" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:51 msgid "race^Salamander" msgstr "サラマンダー" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:52 msgid "race+female^Salamander" msgstr "サラマンダー" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:53 msgid "race^Salamanders" msgstr "サラマンダー" #. [race]: id=akhuman, description= #: Era_of_Magic/units/units.cfg:71 Era_of_Magic/units/units.cfg:72 msgid "" "Alib,Kalib,Balib,Safay,Jaffar,Semir,Celal,Fatih,Ferhan,Mustafa,Mehmet,Melih," "Ali,Adem,Ahmet,Altan,Ismet,Ibrahim,Hakan,Kemal,Kenan,Rafet,Tahir,Yasar,Yasin," "Yusuf,Ahmed,Najib,Samir,Hassan,Hisham,Karim,Saif,Rahul,Rohan,Rohit,Nikhil," "Shahrukh,Krishi" msgstr "" "Alib,Kalib,Balib,Safay,Jaffar,Semir,Celal,Fatih,Ferhan,Mustafa,Mehmet,Melih," "Ali,Adem,Ahmet,Altan,Ismet,Ibrahim,Hakan,Kemal,Kenan,Rafet,Tahir,Yasar,Yasin," "Yusuf,Ahmed,Najib,Samir,Hassan,Hisham,Karim,Saif,Rahul,Rohan,Rohit,Nikhil," "Shahrukh,Krishi" #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:26 Era_of_Magic/utils/abilities.cfg:28 msgid "water" msgstr "水" #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:27 Era_of_Magic/utils/abilities.cfg:29 #, fuzzy msgid "" "This unit is made of water. As a result, if it is standing in water, it will " "receive 6 hp." msgstr "" "水より生まれしもの:\n" "このユニットは水から作られました。そのため、水の中ではヒットポイントが 6 回復" "します。" #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:27 Era_of_Magic/utils/abilities.cfg:29 #, fuzzy msgid "Made of Water" msgstr "水の魔術師" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:44 Era_of_Magic/utils/abilities.cfg:46 msgid "fire" msgstr "火" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:45 Era_of_Magic/utils/abilities.cfg:47 #, fuzzy msgid "Made of Fire" msgstr "火の魔術師" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:45 Era_of_Magic/utils/abilities.cfg:47 #, fuzzy msgid "This unit is made of fire. If it stands in lava, it will receive 6 hp." msgstr "" "溶岩に住むもの:\n" "このユニットは火から作られました。そのため、溶岩の中ではヒットポイントが 6 回" "復します。" #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:62 msgid "megacircle" msgstr "大魔法陣" #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:63 #, fuzzy msgid "Megacircle" msgstr "大魔法陣" #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:63 #, fuzzy msgid "" "This unit owns powerful magic circle which affects all units inside. All " "friendly units fight better (+125%, +100%, +75%, +50%, +25% — lvl 0, 1, 2, " "3, 4) and regenerate themselves." msgstr "" "大魔法陣:\n" "このユニットは、中にいる全てのユニットに影響を与える強力な魔法陣を持っていま" "す。全ての友好的なユニットは効果的に戦う (+125%, +100%, +75%, +50%, +25% - " "lvl 0, 1, 2, 3, 4) ことができるようになり、抵抗力も向上します。" #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:151 msgid "always hits" msgstr "必中" #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:152 #, fuzzy msgid "Always Hits" msgstr "必中" #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:152 #, fuzzy msgid "This attack always has a 100% chance to hit" msgstr "" "必中:\n" "この攻撃は常に 100% の確率で命中します。" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:161 Era_of_Magic/utils/abilities.cfg:163 msgid "no counter-attack" msgstr "反撃封じ" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:162 Era_of_Magic/utils/abilities.cfg:164 #, fuzzy msgid "No Counter-attack" msgstr "反撃封じ" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:162 Era_of_Magic/utils/abilities.cfg:164 #, fuzzy msgid "" "The opponent has a 0% chance to hit, when this unit is attacking. Does not " "work on opponents with berserker frenzy." msgstr "" "反撃封じ:\n" "このユニットが攻撃したとき、対象は反撃することができません。" #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:182 Era_of_Magic/utils/abilities.cfg:183 msgid "evasion" msgstr "忌避" #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:184 Era_of_Magic/utils/abilities.cfg:185 #, fuzzy msgid "" "When this attack is used offensively, this unit takes one third less damage " "in retaliation." msgstr "" "忌避:\n" "攻撃時にこの攻撃を選ぶと、このユニットは反撃のダメージを 1/3 に減少することが" "できます。" #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:184 Era_of_Magic/utils/abilities.cfg:185 #, fuzzy msgid "Evasion" msgstr "忌避" #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:197 msgid "dark aura" msgstr "闇のオーラ" #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:198 #, fuzzy msgid "Makes all adjacent enemy units fight worse (−25% for attack)." msgstr "闇のオーラは全ての敵ユニットを弱体化(攻撃が -25%)させます。" #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:198 #, fuzzy msgid "Dark Aura" msgstr "闇のオーラ" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:216 msgid "ultracures" msgstr "超回復" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:217 #, fuzzy msgid "Heals +12" msgstr "回復 +2" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:217 #, fuzzy msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 12 HP per turn.\n" "A curer can cure a unit of poison, although that unit will receive no " "additional healing on the turn it is cured of the poison." msgstr "" "回復 +12:\n" "このユニットは隣接した友好的なユニットをターン開始時に回復させます。\n" "\n" "このユニットに治療されるユニットは 1 ターンに最大でHPが 12 回復します。また、" "毒を受けたユニットを治療することができます。ただし、毒から治療されたそのター" "ン内には、さらなる回復は受けられません。" #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:241 msgid "defender" msgstr "擁護" #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:242 #, fuzzy msgid "" "Adjacent friendly units receive a +20% bonus to all resistances (up to a " "maximum of 40%)." msgstr "" "擁護:\n" "隣接する友好的なユニットは、全ての攻撃型に対する抵抗力が +20% 向上 (最大 " "40%) します。" #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:242 #, fuzzy msgid "Defender" msgstr "擁護" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:257 msgid "precision" msgstr "精度" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:258 #, fuzzy msgid "Precision" msgstr "精度" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:258 #, fuzzy msgid "This attack always has a 80% chance to hit" msgstr "" "精度:\n" "この攻撃は常に 80% の確率で命中します。" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:270 msgid "circle of resistance" msgstr "抵抗の魔法陣" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:271 #, fuzzy msgid "Circle of Resistance" msgstr "抵抗の魔法陣" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:271 #, fuzzy msgid "" "This unit and all adjacent friendly units receive a +20% bonus to fire, " "cold, and arcane resistances." msgstr "" "抵抗の魔法陣:\n" "このユニットと全ての友好的なユニットは、火炎と冷気、秘術に対して +20% の抵抗" "力を獲得します。" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:286 #, fuzzy msgid "circle of susceptibility" msgstr "破壊の魔法陣" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:287 #, fuzzy msgid "Circle of Susceptibility" msgstr "破壊の魔法陣" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:287 #, fuzzy msgid "" "All adjacent enemy units’ fire, cold, and arcane resistances are weakened by " "20%." msgstr "" "抵抗の魔法陣:\n" "このユニットと全ての友好的なユニットは、火炎と冷気、秘術に対して +20% の抵抗" "力を獲得します。" #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:303 msgid "deadzone" msgstr "死角" #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:304 #, fuzzy msgid "" "Adjacent friendly units receive a 99% bonus to fire, cold, and arcane " "resistances." msgstr "" "死角:\n" "隣接した友好軍のユニットは、火炎と冷気、秘術に対して 99% の抵抗力を得ます。" #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:304 #, fuzzy msgid "Deadzone" msgstr "死角" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:319 msgid "cold aura" msgstr "冷気のオーラ" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:320 #, fuzzy msgid "Cold Aura" msgstr "冷気のオーラ" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:320 #, fuzzy msgid "" "Area around this unit provides a 50% bonus to fire resistance and a −25% " "bonus to cold resistance." msgstr "" "冷気のオーラ:\n" "隣接したユニットは +50% の火炎への耐性と冷気への -25% の耐性を受けます。全て" "の冷気魔法はこの空間では非常に強力となります。" #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:349 Era_of_Magic/utils/abilities.cfg:351 msgid "revenge" msgstr "報復" #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:350 Era_of_Magic/utils/abilities.cfg:352 #, fuzzy msgid "Revenge" msgstr "復讐兵" #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:350 Era_of_Magic/utils/abilities.cfg:352 #, fuzzy msgid "The unit has 100% hitting chance during retalitation." msgstr "" "報復:\n" "このユニットの反撃は常に 100% の確率で命中します。" #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:364 msgid "kamikaze" msgstr "カミカゼ" #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:365 #, fuzzy msgid "This unit always hits a target when attacking, but it dies instantly." msgstr "" "カミカゼ: このユニットが攻撃するとき、必ず命中します。しかし、直ちに死んでし" "まいます。" #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:365 #, fuzzy msgid "Kamikaze" msgstr "カミカゼ" #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:388 msgid "hit and run" msgstr "ヒットエンドラン" #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:389 #, fuzzy msgid "This unit gains 3 moves back after attacking, but cannot attack again." msgstr "" "ヒットエンドラン:\n" "このユニットは攻撃した後に移動力を 3 得ます。再度攻撃することはできません。" #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:389 #, fuzzy msgid "Hit and Run" msgstr "ヒットエンドラン" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:403 msgid "FLEE!" msgstr "再移動!" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:413 msgid "mountain ambush" msgstr "伏兵(山)" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:414 msgid " mountain ambush" msgstr "伏兵(山)" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:415 #, fuzzy msgid "" "This unit can hide in mountains and hills, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "伏兵(山):\n" "このユニットは山や丘に隠れることができます。そのため、山や丘にいれば敵に見つ" "かることはありません。\n" "\n" "このユニットが山や丘にいるときは、敵のユニットはこのユニットの隣にいる場合以" "外は、このユニットを見つけることはできません。このユニットを初めて見つけた敵" "ユニットは、それ以上移動することはできません。" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:415 Era_of_Magic/utils/abilities.cfg:418 #, fuzzy msgid "Mountain Ambush" msgstr "伏兵(山)" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:418 #, fuzzy msgid "" "This unit can hide in forest, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "伏兵(山):\n" "このユニットは山や丘に隠れることができます。そのため、山や丘にいれば敵に見つ" "かることはありません。\n" "\n" "このユニットが山や丘にいるときは、敵のユニットはこのユニットの隣にいる場合以" "外は、このユニットを見つけることはできません。このユニットを初めて見つけた敵" "ユニットは、それ以上移動することはできません。" #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:437 msgid "fury" msgstr "" #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:438 #, fuzzy msgid "This unit can attack another unit after killing an enemy." msgstr "" "激怒:\n" "このユニットは敵を殺した後、別の敵を攻撃することができます。" #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:438 msgid "Fury" msgstr "激怒" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:459 msgid "FURY!" msgstr "激怒!" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:538 #, fuzzy msgid "furious death" msgstr "死に際の激怒" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:539 #, fuzzy msgid "Furious Death" msgstr "死に際の激怒" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:539 #, fuzzy msgid "" "Moments before this unit's death, it flies into a fury. The unit with this " "ability attacks all adjacent units and then it finally dies." msgstr "" "死に際の激怒:\n" "このユニットが死んだとき、怒りが蔓延します。このユニットに隣接する全てのユ" "ニットはその時死に至ります。(訳注: バージョン0.10.2をBfW 1.8.5で試したときは" "全ての隣接ユニットにダメージを与えるだけでした)" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:553 Era_of_Magic/utils/abilities.cfg:554 msgid "battlefrenzy" msgstr "" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:555 #, fuzzy msgid "" "When this attack is used, this units gets an extra strike and additional " "damage (+2) after each successful hit. Does not work on defense." msgstr "" "グレネード: 攻撃時にこの攻撃が使われるとき、全ての隣接ユニットはダメージを受" "けます。防御時には発生しません。" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:555 Era_of_Magic/utils/abilities.cfg:556 #, fuzzy msgid "Battlefrenzy" msgstr "戦いの魔術師" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:556 #, fuzzy msgid "" "This unit gets one extra strike and additional damage (+2) with each hit " "during attack. Does not work on defense." msgstr "" "グレネード: 攻撃時にこの攻撃が使われるとき、全ての隣接ユニットはダメージを受" "けます。防御時には発生しません。" #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:664 #, fuzzy msgid "hard landing" msgstr "墜落" #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:665 #, fuzzy msgid "Hard Landing" msgstr "墜落" #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:665 #, fuzzy msgid "" "When this large unit is destroyed, it falls on a ground dealing damage to " "all adjacent units. " msgstr "" "墜落: この大きなユニットが破壊されてしまったとき、地面に墜落して全ての隣接ユ" "ニットに損傷を与えます。" #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:672 msgid "parachute" msgstr "落下傘" #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:673 #, fuzzy msgid "Parachute" msgstr "落下傘" #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:673 #, fuzzy msgid "" "The pilot of this machine is equipped with parachute and he can survive a " "destruction of his vehicle." msgstr "" "落下傘: この機械の操縦士は落下傘を備えています。そのため、乗り物が破壊されて" "しまったとしても脱出することが可能です。" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:701 msgid "repairs +5" msgstr "修理 +5" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:702 #, fuzzy msgid "Repairs +5" msgstr "修理 +5" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:702 #, fuzzy msgid "" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 5 HP per turn." msgstr "" "修理 +5:\n" "このユニットはターン開始時に隣接した友好的な機械ユニットを修理することができ" "ます。\n" "\n" "このユニットは毎ターン 5 HP 回復させることができます。" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:721 msgid "repairs +8" msgstr "修理 +8" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:722 #, fuzzy msgid "Repairs +8" msgstr "修理 +8" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:722 #, fuzzy msgid "" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 8 HP per turn." msgstr "" "修理 +8:\n" "このユニットはターン開始時に隣接した友好的な機械ユニットを修理することができ" "ます。\n" "\n" "このユニットは毎ターン 5 HP 回復させることができます。" #. [damage]: id=i8grenade #: Era_of_Magic/utils/abilities.cfg:769 Era_of_Magic/utils/abilities.cfg:770 #, fuzzy msgid "" "When this attack is used, all units adjacent to a target get damage. Does " "not work on defense." msgstr "" "グレネード: 攻撃時にこの攻撃が使われるとき、全ての隣接ユニットはダメージを受" "けます。防御時には発生しません。" #. [damage]: id=i8grenade #: Era_of_Magic/utils/abilities.cfg:769 Era_of_Magic/utils/abilities.cfg:770 #, fuzzy msgid "Grenade" msgstr "グレネード" #. [dummy]: id=runeaura #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:777 Era_of_Magic/utils/abilities.cfg:881 msgid "rune aura" msgstr "ルーンオーラ" #. [dummy]: id=runeaura #: Era_of_Magic/utils/abilities.cfg:778 #, fuzzy msgid "" "When this ability is activated, all Rune Masters create special auras. " "Adjacent units on hexes: s, ne, nw receive a 99% bonus to fire, cold and " "arcane resistance. Other units receive a −99% bonus to fire, cold and arcane " "resistance. The transformation lasts for one turn. Transformed unit cannot " "attack." msgstr "" "死角:\n" "隣接した友好軍のユニットは、火炎と冷気、秘術に対して 99% の抵抗力を得ます。" #. [dummy]: id=runeaura #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:778 Era_of_Magic/utils/abilities.cfg:882 #, fuzzy msgid "Rune Aura" msgstr "ルーンオーラ" #. [set_menu_item]: id=runeaura_menu #: Era_of_Magic/utils/abilities.cfg:817 msgid "Activate Aura (24 Gold)" msgstr "" #. [message]: speaker=unit #: Era_of_Magic/utils/abilities.cfg:841 msgid "Activate aura? (24 Gold)" msgstr "" #. [print] #: Era_of_Magic/utils/abilities.cfg:862 msgid "You don’t have enough gold to activate the rune aura!" msgstr "" #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:882 #, fuzzy msgid "" "Adjacent friendly units on hexes: s, ne, nw receive a 99% bonus to fire, " "cold and arcane resistance. Other units receive a −99% bonus to fire, cold " "and arcane resistance." msgstr "" "死角:\n" "隣接した友好軍のユニットは、火炎と冷気、秘術に対して 99% の抵抗力を得ます。" #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:907 Era_of_Magic/utils/abilities.cfg:908 #, fuzzy msgid "swallow +4" msgstr "飲み込む +4" #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:909 Era_of_Magic/utils/abilities.cfg:910 #, fuzzy msgid "" "This unit gains 4 hitpoints added to its current health whenever it kills a " "living unit." msgstr "" "飲み込む +4:\n" "このユニットが生命をもつユニットを殺したとき、ヒットポイントが 4回復します。" #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:909 Era_of_Magic/utils/abilities.cfg:910 msgid "Swallow +4" msgstr "飲み込む +4" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:936 msgid "4" msgstr "4" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:959 Era_of_Magic/utils/abilities.cfg:960 msgid "swamp ambush" msgstr "伏兵(沼地)" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:961 Era_of_Magic/utils/abilities.cfg:964 #, fuzzy msgid "Swamp Ambush" msgstr "伏兵(沼地)" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:961 Era_of_Magic/utils/abilities.cfg:964 #, fuzzy msgid "" "This unit can hide in swamp, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in swamp, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "伏兵(沼地):\n" "このユニットは沼地に隠れることができます。そのため、沼地にいれば敵に見つかる" "ことはありません。\n" "\n" "このユニットが沼地にいるときは、敵のユニットはこのユニットの隣にいる場合以外" "は、このユニットを見つけることはできません。このユニットを初めて見つけた敵ユ" "ニットは、それ以上移動することはできません。" #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:979 Era_of_Magic/utils/abilities.cfg:980 msgid "water ambush" msgstr "伏兵(水)" #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:981 Era_of_Magic/utils/abilities.cfg:984 #, fuzzy msgid "Water Ambush" msgstr "伏兵(水)" #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:981 Era_of_Magic/utils/abilities.cfg:984 #, fuzzy msgid "" "This unit can hide in water, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in water, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "伏兵(水):\n" "このユニットは水に隠れることができます。そのため、水の中にいれば敵に見つかる" "ことはありません。\n" "\n" "このユニットが水の中にいるときは、敵のユニットはこのユニットの隣にいる場合以" "外は、このユニットを見つけることはできません。このユニットを初めて見つけた敵" "ユニットは、それ以上移動することはできません。" #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:999 Era_of_Magic/utils/abilities.cfg:1000 msgid "cave ambush" msgstr "伏兵(洞窟)" #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:1001 Era_of_Magic/utils/abilities.cfg:1004 #, fuzzy msgid "" "This unit can hide in cave, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in cave, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "伏兵(洞窟):\n" "このユニットは洞窟に隠れることができます。そのため、洞窟にいれば敵に見つかる" "ことはありません。\n" "\n" "このユニットが洞窟にいるときは、敵のユニットはこのユニットの隣にいる場合以外" "は、このユニットを見つけることはできません。このユニットを初めて見つけた敵ユ" "ニットは、それ以上移動することはできません。" #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:1001 Era_of_Magic/utils/abilities.cfg:1004 #, fuzzy msgid "Cave Ambush" msgstr "伏兵(洞窟)" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1020 Era_of_Magic/utils/abilities.cfg:1022 #, fuzzy msgid "regenerates +6" msgstr "再生 +4" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1021 Era_of_Magic/utils/abilities.cfg:1023 #, fuzzy msgid "Regenerates +6" msgstr "再生 +4" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1021 Era_of_Magic/utils/abilities.cfg:1023 #, fuzzy msgid "" "At the beginning of each turn this unit heals +6 hp. If it is poisoned, it " "will remove it instead of healing." msgstr "" "再生 +4:\n" "このユニットはターンのはじめにヒットポイントが 4 回復します。毒に冒されている" "ときは回復の代わりに解毒されます。" #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1158 msgid "awaken" msgstr "復活" #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1159 #, fuzzy msgid "Awaken" msgstr "復活" #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1159 #, fuzzy msgid "" "If a friendly adjacent unit with more than one hitpoint at the beginning of " "the battle dies, it is resurrected, gets +6 experience and remains in battle " "with one hitpoint. If it dies again (having one hitpoint), it will be killed " "for sure.\n" "Doesn't work on units attacked with a weapon which has the 'cleave' weapon " "special." msgstr "" "復活: 隣接している友好軍のユニットが死んだとき、ヒットポイント 1 として戦線に" "復帰します。(ヒットポイント 1 のまま)再び死んでしまうと、更に復活することは" "ありません。" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:1294 Era_of_Magic/utils/abilities.cfg:1851 #: Era_of_Magic/utils/abilities.cfg:1911 Era_of_Magic/utils/i8cleave.cfg:80 #, fuzzy msgid "female^awoken" msgstr "人間族" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:1302 Era_of_Magic/utils/abilities.cfg:1860 #: Era_of_Magic/utils/abilities.cfg:1920 Era_of_Magic/utils/i8cleave.cfg:88 msgid "awoken" msgstr "" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1324 msgid "heals +2" msgstr "回復 +2" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1325 #, fuzzy msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 2 HP per turn." msgstr "" "回復 +2:\n" "このユニットは隣接した友好的なユニットをターン開始時に回復させます。\n" "\n" "このユニットに治療されるユニットは 1 ターンに最大でHPが 2 回復します。" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1325 #, fuzzy msgid "Heals +2" msgstr "回復 +2" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1341 Era_of_Magic/utils/abilities.cfg:1373 msgid "inspire" msgstr "奮起" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1342 #, fuzzy msgid "" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 10% more damage in battle." msgstr "" "奮起:\n" "このユニットは、隣接する友好的なユニットをより良く戦うように奮起させることが" "できます。\n" "\n" "隣接している友好的なレベル 0 のユニットは、戦闘で与えるダメージが 25% 上昇し" "ます。\n" "隣接している友好的なレベル 1 のユニットは、戦闘で与えるダメージが 10% 上昇し" "ます。" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1342 Era_of_Magic/utils/abilities.cfg:1374 #, fuzzy msgid "Inspire" msgstr "奮起" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1374 #, fuzzy msgid "" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 25% more damage in battle.\n" "Adjacent friendly level 2 units will do 10% more damage in battle." msgstr "" "奮起:\n" "このユニットは、隣接する友好的なユニットをより良く戦うように奮起させることが" "できます。\n" "\n" "隣接している友好的なレベル 0 のユニットは、戦闘で与えるダメージが 25% 上昇し" "ます。\n" "隣接している友好的なレベル 1 のユニットは、戦闘で与えるダメージが 10% 上昇し" "ます。" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1419 Era_of_Magic/utils/abilities.cfg:1454 #: Era_of_Magic/utils/abilities.cfg:1503 msgid "awe" msgstr "畏怖" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1420 Era_of_Magic/utils/abilities.cfg:1455 #: Era_of_Magic/utils/abilities.cfg:1504 #, fuzzy msgid "Awe" msgstr "畏怖" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1420 #, fuzzy msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with Awe engages in combat, its attacks do 15% less damage times " "the difference in their levels + 15%." msgstr "" "追放の魔法陣:\n" "このユニットは、隣接する魔法生物ユニットを弱体化させることができます。\n" "\n" "レベルが低い隣接する敵の魔法生物ユニットは、戦闘で与えるダメージが低下しま" "す。このユニットと同じレベルかより低いレベルのとき、追放の魔法陣の影響範囲に" "いる敵の魔法生物ユニットは戦闘で与えるダメージが低下 (-40% lvl0, -30% lvl1, " "-15% lvl2, -10% lvl3) してしまいます。" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1455 Era_of_Magic/utils/abilities.cfg:1504 #, fuzzy msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with awe engages in combat, its attacks do 15% less damage times " "the difference in their levels + 15%." msgstr "" "追放の魔法陣:\n" "このユニットは、隣接する魔法生物ユニットを弱体化させることができます。\n" "\n" "レベルが低い隣接する敵の魔法生物ユニットは、戦闘で与えるダメージが低下しま" "す。このユニットと同じレベルかより低いレベルのとき、追放の魔法陣の影響範囲に" "いる敵の魔法生物ユニットは戦闘で与えるダメージが低下 (-40% lvl0, -30% lvl1, " "-15% lvl2, -10% lvl3) してしまいます。" #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1564 Era_of_Magic/utils/abilities.cfg:1565 msgid "banish" msgstr "追放" #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1566 Era_of_Magic/utils/abilities.cfg:1567 #, fuzzy msgid "" "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " "‘Dimensional Gate’, (this happens only if the target is exactly one level " "below the banisher). If the enemy is at least two levels below your " "banisher, it’ll get completely destroyed. Any other enemy won’t be affected." msgstr "" "追放:\n" "追放が魔法生物に命中すれば、敵は DG(次元の扉)に戻ってしまいます(これは、対" "象のレベルが追放を使うユニットのレベルよりも 1つだけ低いときにのみ起こりま" "す)。もし、敵のレベルが 2レベル以上低いときには、完全に破壊することができる" "でしょう。他の敵にはいかなる効果も与えません。" #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1566 Era_of_Magic/utils/abilities.cfg:1567 #, fuzzy msgid "Banish" msgstr "魔力追放使い" #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1709 msgid "circle of banishment" msgstr "追放の魔法陣" #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1710 #, fuzzy msgid "" "This unit can affect enemy magical units that are next to it, making them " "fight worse.\n" "\n" "Adjacent enemy magical units of lower level will do less damage in battle. " "When a unit adjacent to, of the same level, or a lower level than, and is an " "enemy of the unit with Circle of Banishment engages in combat, its attacks " "do less damage (−40% lvl0, −30% lvl1, −15% lvl2, −10% lvl3)." msgstr "" "追放の魔法陣:\n" "このユニットは、隣接する魔法生物ユニットを弱体化させることができます。\n" "\n" "レベルが低い隣接する敵の魔法生物ユニットは、戦闘で与えるダメージが低下しま" "す。このユニットと同じレベルかより低いレベルのとき、追放の魔法陣の影響範囲に" "いる敵の魔法生物ユニットは戦闘で与えるダメージが低下 (-40% lvl0, -30% lvl1, " "-15% lvl2, -10% lvl3) してしまいます。" #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1710 #, fuzzy msgid "Circle of Banishment" msgstr "追放の魔法陣" #. [leadership]: id=eomafear15 #. [leadership]: id=eomafear25 #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1776 Era_of_Magic/utils/abilities.cfg:1792 #: Era_of_Magic/utils/abilities.cfg:1808 msgid "fear" msgstr "" #. [leadership]: id=eomafear15 #. [leadership]: id=eomafear25 #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1777 Era_of_Magic/utils/abilities.cfg:1793 #: Era_of_Magic/utils/abilities.cfg:1809 msgid "Fear" msgstr "" #. [leadership]: id=eomafear15 #: Era_of_Magic/utils/abilities.cfg:1777 #, fuzzy msgid "Fear makes all enemy units fight worse (-15% damage)." msgstr "闇のオーラは全ての敵ユニットを弱体化(攻撃が -25%)させます。" #. [leadership]: id=eomafear25 #: Era_of_Magic/utils/abilities.cfg:1793 #, fuzzy msgid "Fear makes all enemy units fight worse (-25% damage)." msgstr "闇のオーラは全ての敵ユニットを弱体化(攻撃が -25%)させます。" #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1809 #, fuzzy msgid "Fear makes all enemy units fight worse (-35% damage)." msgstr "闇のオーラは全ての敵ユニットを弱体化(攻撃が -25%)させます。" #. [dummy]: id=i8areahit #: Era_of_Magic/utils/abilities.cfg:1823 msgid "" "This attack can hit some of adjacent enemy units (or even all depending on " "your luck)." msgstr "" #. [dummy]: id=i8areahit #: Era_of_Magic/utils/abilities.cfg:1823 #, fuzzy msgid "Area Attack" msgstr "2回攻撃" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2314 msgid "fungus lord" msgstr "" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2315 msgid "Fungus Lord" msgstr "" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2315 msgid "This unit regenerates 8 hp each turn it is on a mushroom grove." msgstr "" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2346 Era_of_Magic/utils/abilities.cfg:2348 msgid "This unit regenerates 4 hp every turn." msgstr "" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2346 Era_of_Magic/utils/abilities.cfg:2348 #, fuzzy msgid "Regenerates +4" msgstr "再生 +4" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2347 msgid "regenerates +4" msgstr "再生 +4" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:5 Era_of_Magic/utils/bloodlust.cfg:6 msgid "bloodlust" msgstr "" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:7 Era_of_Magic/utils/bloodlust.cfg:8 msgid "Bloodlust" msgstr "" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:7 #, fuzzy msgid "" "When this attack is used, this units gets an extra strike after each " "successful hit." msgstr "" "グレネード: 攻撃時にこの攻撃が使われるとき、全ての隣接ユニットはダメージを受" "けます。防御時には発生しません。" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:8 msgid "" "This unit gets one extra strike with each hit during attack. Does not work " "on defense." msgstr "" #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:5 Era_of_Magic/utils/concentrated.cfg:6 #, fuzzy msgid "growing fury" msgstr "高ぶる怒り" #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:7 Era_of_Magic/utils/concentrated.cfg:8 #, fuzzy msgid "Growing Fury" msgstr "高ぶる怒り" #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:7 Era_of_Magic/utils/concentrated.cfg:8 #, fuzzy msgid "" "When this attack is used, this units damage increases after each successful " "hit (+4)." msgstr "" "グレネード: 攻撃時にこの攻撃が使われるとき、全ての隣接ユニットはダメージを受" "けます。防御時には発生しません。" #. [dummy]: id=double attack #. [unstore_unit] #: Era_of_Magic/utils/doubleattack.cfg:19 #: Era_of_Magic/utils/doubleattack.cfg:30 #: Era_of_Magic/utils/doubleattack.cfg:32 msgid "double attack" msgstr "2回攻撃" #. [dummy]: id=double attack #: Era_of_Magic/utils/doubleattack.cfg:31 #: Era_of_Magic/utils/doubleattack.cfg:33 #, fuzzy msgid "" "This unit can attack two enemies in one turn, but cannot move from a hex, " "where the first enemy was attacked." msgstr "" "2回攻撃:\n" "このユニットは1ターンに2対の敵を攻撃することができます。ただし、そのときに移" "動することはできません。最初に攻撃した敵を更に攻撃することもできます。" #. [dummy]: id=double attack #: Era_of_Magic/utils/doubleattack.cfg:31 #: Era_of_Magic/utils/doubleattack.cfg:33 #, fuzzy msgid "Double Attack" msgstr "2回攻撃!" #. [unstore_unit] #: Era_of_Magic/utils/doubleattack.cfg:144 msgid "second target" msgstr "" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:155 #, fuzzy msgid "split fire" msgstr "魔女の炎" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:156 #: Era_of_Magic/utils/doubleattack.cfg:157 #, fuzzy msgid "Split Fire" msgstr "魔女の炎" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:156 #: Era_of_Magic/utils/doubleattack.cfg:157 #, fuzzy msgid "This unit can attack two enemies in one turn with this attack." msgstr "" "2回攻撃:\n" "このユニットは1ターンに2対の敵を攻撃することができます。ただし、そのときに移" "動することはできません。最初に攻撃した敵を更に攻撃することもできます。" #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:7 msgid "energy draining" msgstr "" #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:8 msgid "Energy Draining" msgstr "" #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:8 msgid "" "This unit won’t advance by training his combat skills and magical influence. " "It’ll only get experience by draining the energy of a magical or living " "object. Therefore this unit won’t get experience in another way than killing." msgstr "" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:131 msgid "cleave" msgstr "開裂" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:132 #, fuzzy msgid "Cleave" msgstr "開裂" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:132 #, fuzzy msgid "" "A unit with this ability can hurt units that are adjacent to the attacker " "and the defender at the same time." msgstr "" "開裂:\n" "この攻撃は、攻撃側ユニットと防御側ユニットに隣接しているユニットにもダメージ" "を与えます。" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:390 Era_of_Magic/utils/i8cleave.cfg:407 #: Era_of_Magic/utils/i8cleave.cfg:493 Era_of_Magic/utils/i8cleave.cfg:510 msgid "5" msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:425 Era_of_Magic/utils/i8cleave.cfg:442 #: Era_of_Magic/utils/i8cleave.cfg:528 Era_of_Magic/utils/i8cleave.cfg:545 msgid "9" msgstr "" #. [dummy]: id=i8cleavehydra #: Era_of_Magic/utils/i8cleave.cfg:564 Era_of_Magic/utils/i8cleave.cfg:797 msgid "hydra’s strike" msgstr "" #. [dummy]: id=i8cleavehydra #: Era_of_Magic/utils/i8cleave.cfg:565 Era_of_Magic/utils/i8cleave.cfg:798 msgid "" "Hydra’s Strike:\n" "This ability allows an owner to do damage to 2 hostile units standing near a " "target." msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:622 Era_of_Magic/utils/i8cleave.cfg:639 #: Era_of_Magic/utils/i8cleave.cfg:725 Era_of_Magic/utils/i8cleave.cfg:742 msgid "6" msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:657 Era_of_Magic/utils/i8cleave.cfg:674 #: Era_of_Magic/utils/i8cleave.cfg:760 Era_of_Magic/utils/i8cleave.cfg:777 msgid "12" msgstr "" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:7 #, fuzzy msgid "goblin leader" msgstr "ゴブリンの統率" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:8 #, fuzzy msgid "" "This unit can lead our own Goblins that are next to it, making them fight " "better.\n" "\n" "Adjacent own Goblins will do more damage in battle (20% more)." msgstr "" "奮起:\n" "このユニットは、隣接する友好的なユニットをより良く戦うように奮起させることが" "できます。\n" "\n" "隣接している友好的なレベル 0 のユニットは、戦闘で与えるダメージが 25% 上昇し" "ます。\n" "隣接している友好的なレベル 1 のユニットは、戦闘で与えるダメージが 10% 上昇し" "ます。" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:8 #, fuzzy msgid "Goblin Leader" msgstr "ゴブリンの統率" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:26 #, fuzzy msgid "orcish leader" msgstr "オークの統率" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:27 #, fuzzy msgid "Orcish Leader" msgstr "オークの統率" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:27 #, fuzzy msgid "" "This unit can lead our own Orcs that are next to it, making them fight " "better.\n" "\n" "Adjacent own Orcs will do more damage in battle (20% more)." msgstr "" "奮起:\n" "このユニットは、隣接する友好的なユニットをより良く戦うように奮起させることが" "できます。\n" "\n" "隣接している友好的なレベル 0 のユニットは、戦闘で与えるダメージが 25% 上昇し" "ます。\n" "隣接している友好的なレベル 1 のユニットは、戦闘で与えるダメージが 10% 上昇し" "ます。" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:45 #, fuzzy msgid "troll leader" msgstr "トロルの統率" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:46 msgid "" "This unit can lead our own Trolls that are next to it, making them fight " "better (+20%)." msgstr "" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:46 #, fuzzy msgid "Troll Leader" msgstr "トロルの統率" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:8 msgid "sculpts" msgstr "" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:9 msgid "" "This attack petrifies the target, turning it to stone for two turns. Units " "that have been petrified may not move or attack." msgstr "" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:9 msgid "Sculpt" msgstr "" #: Era_of_Magic/utils/special-notes.cfg:4 msgid "" " This unit returns to life if it is killed while it has more than one hit " "point." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:7 #, fuzzy msgid "" " This unit can effecively fight with magical units by turning them into " "Dimensional Gates." msgstr "" "(概要は存在しません)\n" "特記事項: 追放: このユニットは次元の扉から呼び出された魔法生物に対して効果的" "に戦うことができます。" #: Era_of_Magic/utils/special-notes.cfg:10 msgid " This unit regenerates in the presence of lava." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:13 msgid " This unit is capable of minor healing." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:16 msgid "" " The presence of this unit inspires own units next to it to deal more damage " "in combat, though this only applies to units of lower or equal level." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:19 msgid " This unit increases the resistances of adjacent friendly units." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:22 msgid "" " This unit invokes awe in adjacent enemy units of the same or lower level, " "causing them to have their damage reduced." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:25 msgid " This unit can turn enemy units into stone for two turns." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:28 msgid " This unit is capable of superior healing and also cures poison." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:31 msgid " This unit regenerates in the presence of water." msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/summon.cfg:131 Era_of_Magic/utils/summon.cfg:168 msgid "+$this_unit.level exp" msgstr "経験値 $this_unit.level 獲得" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:180 msgid "Error" msgstr "" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:181 msgid "I have insufficient materials. I am unable to summon." msgstr "" #. [set_menu_item]: id=summon_zhelp #: Era_of_Magic/utils/summon.cfg:192 msgid "Summon Help" msgstr "召喚についてのヘルプ" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:206 msgid "Help" msgstr "ヘルプ" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:207 msgid "" "To summon a unit right-click on adjacent hexes near a selected summoner.\n" "\n" "You need all movement points (and remaining attacks) to summon one creature. " "You are unable to summon from castles or keeps. A new unit can’t be summoned " "on water.\n" "Every summoning adds +4 to current experience.\n" "\n" "If there are 2 or more summoners, a new unit will be summoned by the last " "selected unit able to summon." msgstr "" #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #: Era_of_Magic/utils/summon.cfg:227 Era_of_Magic/utils/summon.cfg:276 #: Era_of_Magic/utils/summon.cfg:327 Era_of_Magic/utils/summon.cfg:373 #: Era_of_Magic/utils/summon.cfg:424 Era_of_Magic/utils/summon.cfg:471 #: Era_of_Magic/utils/summon.cfg:518 Era_of_Magic/utils/summon.cfg:565 msgid "summon" msgstr "召喚" #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #: Era_of_Magic/utils/summon.cfg:228 Era_of_Magic/utils/summon.cfg:277 #: Era_of_Magic/utils/summon.cfg:328 Era_of_Magic/utils/summon.cfg:374 #: Era_of_Magic/utils/summon.cfg:425 Era_of_Magic/utils/summon.cfg:472 #: Era_of_Magic/utils/summon.cfg:519 Era_of_Magic/utils/summon.cfg:566 #, fuzzy msgid "Summon" msgstr "召喚" #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:228 Era_of_Magic/utils/summon.cfg:277 #: Era_of_Magic/utils/summon.cfg:328 Era_of_Magic/utils/summon.cfg:374 #: Era_of_Magic/utils/summon.cfg:425 Era_of_Magic/utils/summon.cfg:472 #: Era_of_Magic/utils/summon.cfg:519 Era_of_Magic/utils/summon.cfg:566 #: Era_of_Magic/utils/summon.cfg:617 #, fuzzy msgid "This unit can summon new units near him, but not in villages." msgstr "" "召喚:\n" "このユニットは、自身の近くに新しいユニットを召喚することができます。ただし、" "村には召喚できません。" #: Era_of_Magic/utils/summon.cfg:264 msgid "Summon Fire Elemental (15 Gold)" msgstr "火の精霊を召喚(15ゴールド)" #: Era_of_Magic/utils/summon.cfg:265 msgid "Summon Water Elemental (16 Gold)" msgstr "水の精霊を召喚(16ゴールド)" #: Era_of_Magic/utils/summon.cfg:269 #, fuzzy msgid "" "This unit can create other units in the near free spaces, but not in " "villages." msgstr "" " このユニットは自身の近くの 村以外の空いている場所に別のユニットを創り出すこ" "とができます。" #: Era_of_Magic/utils/summon.cfg:313 msgid "Summon Fire Elemental (7 Gold)" msgstr "火の精霊を召喚(7ゴールド)" #: Era_of_Magic/utils/summon.cfg:314 msgid "Summon Water Elemental (7 Gold)" msgstr "水の精霊を召喚(7ゴールド)" #: Era_of_Magic/utils/summon.cfg:315 msgid "Summon Air Elemental (8 Gold)" msgstr "風の精霊を召喚(8ゴールド)" #: Era_of_Magic/utils/summon.cfg:316 msgid "Summon Earth Elemental (8 Gold)" msgstr "土の精霊を召喚(8ゴールド)" #: Era_of_Magic/utils/summon.cfg:322 Era_of_Magic/utils/summon.cfg:368 #: Era_of_Magic/utils/summon.cfg:414 Era_of_Magic/utils/summon.cfg:465 #: Era_of_Magic/utils/summon.cfg:512 Era_of_Magic/utils/summon.cfg:559 #: Era_of_Magic/utils/summon.cfg:606 Era_of_Magic/utils/summon.cfg:657 #, fuzzy msgid "" " This unit can create other units in the near free spaces, but not in " "villages." msgstr "" " このユニットは自身の近くの 村以外の空いている場所に別のユニットを創り出すこ" "とができます。" #: Era_of_Magic/utils/summon.cfg:364 msgid "Summon Rhami (12 Gold)" msgstr "Rhamiを召喚(12ゴールド)" #: Era_of_Magic/utils/summon.cfg:410 msgid "Summon Jinn (14 Gold)" msgstr "ジンを召喚(14ゴールド)" #: Era_of_Magic/utils/summon.cfg:461 msgid "Summon Fire Elemental (12 Gold)" msgstr "火の精霊を召喚(12ゴールド)" #: Era_of_Magic/utils/summon.cfg:508 msgid "Summon Water Elemental (12 Gold)" msgstr "水の精霊を召喚(12ゴールド)" #: Era_of_Magic/utils/summon.cfg:555 msgid "Summon Air Elemental (16 Gold)" msgstr "風の精霊を召喚(16ゴールド)" #: Era_of_Magic/utils/summon.cfg:602 msgid "Summon Golem (16 Gold)" msgstr "ゴーレムを召喚(16ゴールド)" #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:616 msgid "summon roc" msgstr "ロックの召喚" #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:617 #, fuzzy msgid "Summon Roc" msgstr "召喚" #: Era_of_Magic/utils/summon.cfg:653 msgid "Summon Roc Rider (22 Gold)" msgstr "" #. [trait]: id=magical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Magic/utils/traits.cfg:7 msgid "magical" msgstr "魔法生物" #. [trait]: id=magical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Magic/utils/traits.cfg:8 msgid "female^magical" msgstr "魔法生物" #, fuzzy #~ msgid "" #~ "Made of Water:\n" #~ "This unit is made of water. If it stands in water, it will receive 6 hp." #~ msgstr "" #~ "水に住むもの:\n" #~ "このユニットは水から作られました。そのため、水の中ではヒットポイントが 6 " #~ "回復します。" #, fuzzy #~ msgid "" #~ "Made of Fire:\n" #~ "This unit is made of fire. If it stands in lava, it will receive 6 hp." #~ msgstr "" #~ "火より生まれしもの:\n" #~ "このユニットは火から作られました。そのため、溶岩の中ではヒットポイントが " #~ "6 回復します。" #, fuzzy #~ msgid "" #~ "Swamp Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in swamp, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "伏兵(沼地):\n" #~ "このユニットは沼地に隠れることができます。そのため、沼地にいれば敵に見つか" #~ "ることはありません。\n" #~ "\n" #~ "このユニットが沼地にいるときは、敵のユニットはこのユニットの隣にいる場合以" #~ "外は、このユニットを見つけることはできません。このユニットを初めて見つけた" #~ "敵ユニットは、それ以上移動することはできません。" #, fuzzy #~ msgid "" #~ "Water Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in water, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "伏兵(水):\n" #~ "このユニットは水に隠れることができます。そのため、水の中にいれば敵に見つか" #~ "ることはありません。\n" #~ "\n" #~ "このユニットが水の中にいるときは、敵のユニットはこのユニットの隣にいる場合" #~ "以外は、このユニットを見つけることはできません。このユニットを初めて見つけ" #~ "た敵ユニットは、それ以上移動することはできません。" #, fuzzy #~ msgid "" #~ "Cave Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in cave, except if they have " #~ "units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "伏兵(洞窟):\n" #~ "このユニットは洞窟に隠れることができます。そのため、洞窟にいれば敵に見つか" #~ "ることはありません。\n" #~ "\n" #~ "このユニットが洞窟にいるときは、敵のユニットはこのユニットの隣にいる場合以" #~ "外は、このユニットを見つけることはできません。このユニットを初めて見つけた" #~ "敵ユニットは、それ以上移動することはできません。" #, fuzzy #~ msgid "" #~ "double attack:\n" #~ "This unit can attack two enemies in one turn with this attack." #~ msgstr "" #~ "2回攻撃:\n" #~ "このユニットは1ターンに2対の敵を攻撃することができます。ただし、そのときに" #~ "移動することはできません。最初に攻撃した敵を更に攻撃することもできます。" #~ msgid "" #~ "Summon Roc:\n" #~ "this unit can summon new units near him, but not in villages." #~ msgstr "" #~ "ロックの召喚:\n" #~ "このユニットは自身の近くの 村以外の空いている場所に別のユニットを召喚する" #~ "ことができます。" #~ msgid "waterhome" #~ msgstr "水に住むもの" #~ msgid "lavahome" #~ msgstr "溶岩に住むもの" #, fuzzy #~ msgid "" #~ "banish:\n" #~ "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " #~ "‘Dimensional Gate’, (this happens only if the target is exactly one level " #~ "below the banisher). If the enemy is at least two levels below your " #~ "banisher, it’ll get completely destroyed. Any other enemy won’t be " #~ "affected." #~ msgstr "" #~ "追放:\n" #~ "追放が魔法生物に命中すれば、敵は DG(次元の扉)に戻ってしまいます(これ" #~ "は、対象のレベルが追放を使うユニットのレベルよりも 1つだけ低いときにのみ起" #~ "こります)。もし、敵のレベルが 2レベル以上低いときには、完全に破壊すること" #~ "ができるでしょう。他の敵にはいかなる効果も与えません。" #, fuzzy #~ msgid "" #~ "Cleave:\n" #~ "]A unit with this ability can hurt units that are adjacent to the " #~ "attacker and the defender at the same time." #~ msgstr "" #~ "開裂:\n" #~ "この攻撃は、攻撃側ユニットと防御側ユニットに隣接しているユニットにもダメー" #~ "ジを与えます。" #~ msgid "hatchet" #~ msgstr "手斧" #~ msgid "spear" #~ msgstr "槍" #~ msgid "claws" #~ msgstr "かぎ爪" #~ msgid "Abyss Mage" #~ msgstr "深淵の魔術師" #~ msgid "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "\n" #~ "\n" #~ "特記事項:" #~ msgid "" #~ ".\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ ".\n" #~ "\n" #~ "特記事項:" #~ msgid "sword" #~ msgstr "剣" #~ msgid "" #~ "Protector holds a large towershield. He uses it to protect all adjacent " #~ "units. Their resistance increases." #~ msgstr "" #~ "保護兵は大きなタワーシールドを持っています。彼はそれを使って全ての隣接ユ" #~ "ニットを守ります。保護されたユニットは抵抗力が向上します。" #~ msgid "exlosive ammo" #~ msgstr "火炎弾" #~ msgid "double devine spear" #~ msgstr "神の槍 x2" #~ msgid "hammer" #~ msgstr "ハンマー" #~ msgid "Dread Bat" #~ msgstr "恐怖コウモリ" #~ msgid "fangs" #~ msgstr "牙" #~ msgid "" #~ ".\n" #~ "Special Notes:" #~ msgstr "" #~ ".\n" #~ "特記事項:" #~ msgid "fireball" #~ msgstr "火の玉" #~ msgid "staff" #~ msgstr "杖" #~ msgid "shadow wave" #~ msgstr "闇の波動" #~ msgid "net" #~ msgstr "網" #~ msgid "fist" #~ msgstr "拳" #, fuzzy #~ msgid "race^Human" #~ msgstr "人間族" #, fuzzy #~ msgid "race+female^Human" #~ msgstr "人間族" #, fuzzy #~ msgid "race^Humans" #~ msgstr "人間族" #~ msgid "No" #~ msgstr "いいえ" #~ msgid "Yes" #~ msgstr "はい" #~ msgid "Summon {DESCRIPTION} ({COST}g)" #~ msgstr "{DESCRIPTION} の召喚 ({COST}ゴールド)" #~ msgid "dagger" #~ msgstr "ダガー" #~ msgid "axe" #~ msgstr "斧" #~ msgid "berserker frenzy" #~ msgstr "狂戦" #~ msgid "bow" #~ msgstr "弓" #~ msgid "throwing knives" #~ msgstr "投げナイフ" #~ msgid "entangle" #~ msgstr "巻きつき" #~ msgid "crossbow" #~ msgstr "クロスボウ" #~ msgid "ensnare" #~ msgstr "罠の術" #~ msgid "waterspray" #~ msgstr "水の噴出" #~ msgid "lightbeam" #~ msgstr "光ビーム" #~ msgid "Cleric" #~ msgstr "牧師" #~ msgid "mace" #~ msgstr "メイス" #~ msgid "trident" #~ msgstr "トライデント" #~ msgid "Raging Hydra is very powerful because of its attack power." #~ msgstr "怒り狂うヒドラは力強い攻撃をもっているため、非常に強力です。" #~ msgid "Immune to drain, poison and plague" #~ msgstr "吸収、毒、疫病への耐性" #~ msgid "Summoners" #~ msgstr "召喚士"