msgid "" msgstr "" "Project-Id-Version: Era_of_Magic-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-08-25 18:48-0400\n" "PO-Revision-Date: 2011-04-22 10:23-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: none\n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [multiplayer_side]: id=Random #: Era_of_Magic/EoMa_eras.cfg:6 msgid "Random Default" msgstr "Random Default" #. [era]: id=era_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:16 msgid "Era of Magic" msgstr "Era of Magic" #. [era]: id=era_magic_rpg_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:35 #, fuzzy msgid "EoMa RPG" msgstr "Era of Magic RPG" #. [era]: id=era_magic_masters_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:54 msgid "EoMa Heroes" msgstr "" #. [era]: id=era_magic_slaves_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:73 msgid "EoMa Masters & Slaves" msgstr "" #. [era]: id=era_default_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:92 #, fuzzy msgid "Default + EoMa" msgstr "Default+Magic" #. [era]: id=era_heroes_magic_{ERA_OF_MAGIC_VERSION} #: Era_of_Magic/EoMa_eras.cfg:118 #, fuzzy msgid "Heroes + EoMa" msgstr "Heroes+Magic" #. [language] #: Era_of_Magic/english.cfg:4 msgid "range^kamikaze" msgstr "kamikaze" #. [multiplayer_side]: id=barbarians, type=EoMa_Barbarian #. [multiplayer_side]: id=barbarians, type=EoMa_Barbarian_Lord #. [multiplayer_side]: id=barbarians_masters, type=EoMa_Barbarian_Lord #. [multiplayer_side]: id=barbarians_rpg, type=EoMa_Cyclops #: Era_of_Magic/factions/barbarians-magic.cfg:4 #: Era_of_Magic/factions/barbarians-masters.cfg:4 #: Era_of_Magic/factions/barbarians-mrpg.cfg:4 #: Era_of_Magic/factions/barbarians-slaves.cfg:4 msgid "Barbarians" msgstr "Barbarians" #. [multiplayer_side]: id=darkblood, type=EoMa_Clan_Leader #. [multiplayer_side]: id=darkblood, type=EoMa_Mystic #. [multiplayer_side]: id=darkblood, type=EoMa_Shamanistic_Adept #: Era_of_Magic/factions/darkblood-magic.cfg:4 #: Era_of_Magic/factions/darkblood-masters.cfg:4 #: Era_of_Magic/factions/darkblood-mrpg.cfg:4 #: Era_of_Magic/factions/darkblood-slaves.cfg:4 msgid "Dark Blood Alliance" msgstr "Dark Blood Alliance" #. [multiplayer_side]: id=destroyers, type=EoMa_Atokpi #. [multiplayer_side]: id=destroyers, type=EoMa_Obliterator #. [multiplayer_side]: id=destroyers, type=EoMa_Punisher #: Era_of_Magic/factions/destroyers-magic.cfg:4 #: Era_of_Magic/factions/destroyers-masters.cfg:4 #: Era_of_Magic/factions/destroyers-mrpg.cfg:4 #: Era_of_Magic/factions/destroyers-slaves.cfg:4 #, fuzzy msgid "Destroyers" msgstr "Cyclops Destroyer" #. [multiplayer_side]: id=enlightenedones, type=EoMa_Mastermage #. [multiplayer_side]: id=enlightenedones, type=EoMa_Sorcerer #. [multiplayer_side]: id=enlightenedones_masters, type=EoMa_Mastermage #. [multiplayer_side]: id=newenlightened_rpg, type=EoMa_Battlemage #: Era_of_Magic/factions/enlightenedones-magic.cfg:4 #: Era_of_Magic/factions/enlightenedones-masters.cfg:4 #: Era_of_Magic/factions/enlightenedones-mrpg.cfg:4 #: Era_of_Magic/factions/enlightenedones-slaves.cfg:4 msgid "Sky Kingdom" msgstr "Sky Kingdom" #. [multiplayer_side]: id=kharos, type=EoMa_Cleric #. [multiplayer_side]: id=kharos, type=EoMa_Prophet_of_Light #. [multiplayer_side]: id=kharos_masters, type=EoMa_Prophet_of_Light #. [multiplayer_side]: id=kharos_rpg, type=EoMa_White_Warrior #: Era_of_Magic/factions/kharos-magic.cfg:4 #: Era_of_Magic/factions/kharos-masters.cfg:4 #: Era_of_Magic/factions/kharos-mrpg.cfg:4 #: Era_of_Magic/factions/kharos-slaves.cfg:4 msgid "Kharos" msgstr "Kharos" #. [multiplayer_side]: id=ancientdwarves, type=EoMa_Rune_Artist #. [multiplayer_side]: id=ancientdwarves, type=EoMa_Runesmith #. [multiplayer_side]: id=ancientdwarves_masters, type=EoMa_Rune_Artist #. [multiplayer_side]: id=ancientdwarves_rpg, type=EoMa_Runeadept #: Era_of_Magic/factions/runemasters-magic.cfg:4 #: Era_of_Magic/factions/runemasters-masters.cfg:4 #: Era_of_Magic/factions/runemasters-mrpg.cfg:4 #: Era_of_Magic/factions/runemasters-slaves.cfg:4 msgid "Runemasters" msgstr "Runemasters" #. [multiplayer_side]: id=alkamija_rpg, type=EoMa_Novice_Summoner #. [multiplayer_side]: id=summoners, type=EoMa_Summoner #. [multiplayer_side]: id=summoners, type=TLU_Grand_Summoner #. [multiplayer_side]: id=summoners_masters, type=TLU_Grand_Summoner #: Era_of_Magic/factions/summoners-magic.cfg:4 #: Era_of_Magic/factions/summoners-masters.cfg:4 #: Era_of_Magic/factions/summoners-mrpg.cfg:4 #: Era_of_Magic/factions/summoners-slaves.cfg:4 msgid "al-Kamija" msgstr "al-Kamija" #. [multiplayer_side]: id=warlocks, type=EoMa_Dark_Wizard #. [multiplayer_side]: id=warlocks, type=EoMa_Great_Warlock #. [multiplayer_side]: id=warlocks_masters, type=EoMa_Great_Warlock #. [multiplayer_side]: id=warlocks_rpg, type=EoMa_Disciple #: Era_of_Magic/factions/warlocks-magic.cfg:4 #: Era_of_Magic/factions/warlocks-masters.cfg:4 #: Era_of_Magic/factions/warlocks-mrpg.cfg:4 #: Era_of_Magic/factions/warlocks-slaves.cfg:4 msgid "Tharis" msgstr "Tharis" #. [unit_type]: id=EoMa_Ancient_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:4 msgid "Ancient Cyclops" msgstr "Ancient Cyclops" #. [unit_type]: id=EoMa_Abaddon, race=undead #. [unit_type]: id=EoMa_Adept_of_Light, race=human #. [unit_type]: id=EoMa_Ancient_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Apocalypse, race=undead #. [unit_type]: id=EoMa_Atokpi, race=undead #. [unit_type]: id=EoMa_Atokpi_General, race=undead #. [unit_type]: id=EoMa_Atokpi_Samurai, race=undead #. [unit_type]: id=EoMa_Barbarian, race=orc #. [unit_type]: id=EoMa_Barbarian_Berserker, race=orc #. [unit_type]: id=EoMa_Barbarian_King, race=orc #. [unit_type]: id=EoMa_Barbarian_Lord, race=orc #. [unit_type]: id=EoMa_Battle_Toad, race=lizard #. [unit_type]: id=EoMa_Beast, race=undead #. [unit_type]: id=EoMa_Black_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Bladedancer, race=I8 tharis #. [unit_type]: id=EoMa_Blademaster, race=I8 tharis #. [unit_type]: id=EoMa_Blood_Warrior, race=orc #. [unit_type]: id=EoMa_Blue_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Bone_Giant, race=undead #. [unit_type]: id=EoMa_Bone_Golem, race=undead #. [unit_type]: id=EoMa_Cavalry_Archer, race=human #. [unit_type]: id=EoMa_Chaos_Rider, race=lizard #. [unit_type]: id=EoMa_Chaos_Wyvern, race=monster #. [unit_type]: id=EoMa_Child_of_Light, race=human #. [unit_type]: id=EoMa_Chosen_of_Forest, race=lizard #. [unit_type]: id=EoMa_Commander, race=I8 tharis #. [unit_type]: id=EoMa_Cyclops_Destroyer, race=I8 cyclop #. [unit_type]: id=EoMa_Cyclops_Skeleton, race=undead #. [unit_type]: id=EoMa_Dark_Assassin, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Hunter, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Slayer, race=I8 tharis #. [unit_type]: id=EoMa_Dark_Warrior, race=I8 tharis #. [unit_type]: id=EoMa_Double_Ranged_Toad, race=lizard #. [unit_type]: id=EoMa_Dreadnaught, race=lizard #. [unit_type]: id=EoMa_Dwarvish_Heavy_Warrior, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Rune_Lord, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Rune_Warrior, race=dwarf #. [unit_type]: id=EoMa_Dwarvish_Tank, race=mechanical #. [unit_type]: id=EoMa_Extinct_Cyclops_Mage, race=undead #. [unit_type]: id=EoMa_Fire_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_General, race=I8 tharis #. [unit_type]: id=EoMa_Goblin_Archer, race=goblin #. [unit_type]: id=EoMa_Goblin_Assassin, race=goblin #. [unit_type]: id=EoMa_Goblin_Hunter, race=goblin #. [unit_type]: id=EoMa_Goblin_Kamikaze, race=goblin #. [unit_type]: id=EoMa_Goblin_Sniper, race=goblin #. [unit_type]: id=EoMa_Great_Pikeman, race=lizard #. [unit_type]: id=EoMa_Great_Wyvern, race=monster #. [unit_type]: id=EoMa_Green_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Heavy_Cavalry_Archer, race=human #. [unit_type]: id=EoMa_Legendary_Cyclops, race=undead #. [unit_type]: id=EoMa_Mara, race=undead #. [unit_type]: id=EoMa_Master_of_Elements, race=human #. [unit_type]: id=EoMa_Master_of_War, race=I8 tharis #. [unit_type]: id=EoMa_Mechanical_Dragon, race=mechanical #. [unit_type]: id=EoMa_Mighty_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Moloch, race=undead #. [unit_type]: id=EoMa_Mystic, race=lizard #. [unit_type]: id=EoMa_Mystical_Toad, race=lizard #. [unit_type]: id=EoMa_Nightmare, race=undead #. [unit_type]: id=EoMa_Obliterator, race=undead #. [unit_type]: id=EoMa_Omen, race=undead #. [unit_type]: id=EoMa_Pacificator, race=mechanical #. [unit_type]: id=EoMa_Parachutist, race=dwarf #. [unit_type]: id=EoMa_Pirafly, race=undead #. [unit_type]: id=EoMa_Pirania_Monstruosa, race=undead #. [unit_type]: id=EoMa_Punisher, race=undead #. [unit_type]: id=EoMa_Raging_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Raging_Hydra, race=monster #. [unit_type]: id=EoMa_Ranged_Toad, race=lizard #. [unit_type]: id=EoMa_Roc_Master, race=I8 roc #. [unit_type]: id=EoMa_Rune_Artist, race=dwarf #. [unit_type]: id=EoMa_Runemaster, race=dwarf #. [unit_type]: id=EoMa_Runemaster_Protected, race=dwarf #. [unit_type]: id=EoMa_Runesmith, race=dwarf #. [unit_type]: id=EoMa_Salamander, race=I8 salamander #. [unit_type]: id=EoMa_Sculptor, race=human #. [unit_type]: id=EoMa_Shamanistic_Toad, race=lizard #. [unit_type]: id=EoMa_Steam_Berserker, race=mechanical #. [unit_type]: id=EoMa_Striding_Machine, race=mechanical #. [unit_type]: id=EoMa_Sworddancer, race=I8 tharis #. [unit_type]: id=EoMa_Troll_Warbanner, race=troll #. [unit_type]: id=EoMa_Wyvern_Tamer, race=lizard #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:24 #: Era_of_Magic/units/Barbarians/Barbarian.cfg:17 #: Era_of_Magic/units/Barbarians/Barbarian_Berserker.cfg:17 #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:18 #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:17 #: Era_of_Magic/units/Barbarians/Blood_Warrior.cfg:18 #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:20 #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:19 #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:23 #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:18 #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:25 #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:25 #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:19 #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:18 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:20 #: Era_of_Magic/units/Barbarians/Roc_Master.cfg:20 #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:29 #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:20 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Pikeman.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:19 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:17 #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:18 #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Tamer.cfg:17 #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:26 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:27 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:27 #: Era_of_Magic/units/Destroyers/Beast1.cfg:24 #: Era_of_Magic/units/Destroyers/Beast2.cfg:24 #: Era_of_Magic/units/Destroyers/Beast3.cfg:24 #: Era_of_Magic/units/Destroyers/Beast4.cfg:25 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:24 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:24 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:25 #: Era_of_Magic/units/Destroyers/Mara1.cfg:24 #: Era_of_Magic/units/Destroyers/Mara2.cfg:24 #: Era_of_Magic/units/Destroyers/Mara3.cfg:25 #: Era_of_Magic/units/Destroyers/Omen1.cfg:24 #: Era_of_Magic/units/Destroyers/Omen2.cfg:24 #: Era_of_Magic/units/Destroyers/Omen3.cfg:24 #: Era_of_Magic/units/Destroyers/Omen4.cfg:25 #: Era_of_Magic/units/Destroyers/Piranha1.cfg:24 #: Era_of_Magic/units/Destroyers/Piranha2.cfg:26 #: Era_of_Magic/units/Kharos/Adept_of_Light.cfg:20 #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:19 #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:19 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:19 #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:18 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:19 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:18 #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:18 #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:18 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:19 #: Era_of_Magic/units/Runemasters/Parachutist.cfg:19 #: Era_of_Magic/units/Runemasters/RuneMaster2.cfg:19 #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:18 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:19 #: Era_of_Magic/units/Runemasters/Runesmith.cfg:18 #: Era_of_Magic/units/Runemasters/Steam_Berserker.cfg:18 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:19 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:19 #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:19 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:19 #: Era_of_Magic/units/Tharis/Blademaster.cfg:19 #: Era_of_Magic/units/Tharis/Commander.cfg:18 #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:22 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:19 #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:18 #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:19 #: Era_of_Magic/units/Tharis/General.cfg:17 #: Era_of_Magic/units/Tharis/Master_of_War.cfg:18 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:17 #: Era_of_Magic/units/Tharis/Sworddancer.cfg:19 msgid "." msgstr "." #. [attack]: type=arcane #. [attack]: type=cold #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Ancient_Cyclops.cfg:40 #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:67 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:61 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:74 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:61 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:74 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:66 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:79 #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:92 #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:79 msgid "eye" msgstr "eye" #. [unit_type]: id=EoMa_Barbarian, race=orc #: Era_of_Magic/units/Barbarians/Barbarian.cfg:4 msgid "Barbarian" msgstr "Barbarian" #. [attack]: type=blade #: Era_of_Magic/units/Barbarians/Barbarian.cfg:23 #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:28 #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:27 msgid "sword+axe" msgstr "sword+axe" #. [unit_type]: id=EoMa_Barbarian_Berserker, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_Berserker.cfg:4 msgid "Barbarian Berserker" msgstr "Barbarian Berserker" #. [unit_type]: id=EoMa_Barbarian_King, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_King.cfg:4 msgid "Barbarian King" msgstr "Barbarian King" #. [unit_type]: id=EoMa_Barbarian_Lord, race=orc #: Era_of_Magic/units/Barbarians/Barbarian_Lord.cfg:4 msgid "Barbarian Lord" msgstr "Barbarian Lord" #. [unit_type]: id=EoMa_Blood_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Blood_Warrior.cfg:4 msgid "Blood Warrior" msgstr "Blood Warrior" #. [unit_type]: id=EoMa_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops.cfg:4 msgid "Cyclops" msgstr "Cyclops" #. [unit_type]: id=EoMa_Cyclops, race=I8 cyclop #. [unit_type]: id=EoMa_Cyclops_Breaker, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops.cfg:21 #: Era_of_Magic/units/Barbarians/Cyclops_Breaker.cfg:21 #, fuzzy msgid "" "Cumbersome and lacking fine intellect, the Cyclops race had been driven near " "to extinction before becoming a part of the barbarian horde. Two centuries " "later and these lumbering beasts have flourished, growing in both strength " "and number. Some say that it was a strange magic which bound the cyclopes to " "their new allegiance and is perhaps a reason for their increased power. One " "thing about these beasts is a certainty: when facing one in combat it is " "best not to get hit." msgstr "" "Cumbersome and lacking fine intellect the Cyclop race had been driven near " "to extinction before becoming a part of the barbarian horde. Two centuries " "later and these lumbering beasts have flourished, growing in both strength " "and number. Some say that it was a strange magic which bound the Cyclops to " "their new allegiance and is perhaps a reason for their increased power. One " "thing about these beasts is a certainty, when facing one in combat it is " "best not to get hit." #. [unit_type]: id=EoMa_Cyclops_Breaker, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Breaker.cfg:4 msgid "Cyclops Breaker" msgstr "Cyclops Breaker" #. [unit_type]: id=EoMa_Cyclops_Destroyer, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:4 msgid "Cyclops Destroyer" msgstr "Cyclops Destroyer" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:69 #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:28 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:113 msgid "tree" msgstr "tree" #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Cyclops_Destroyer.cfg:82 #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:126 msgid "tree thrown" msgstr "tree thrown" #. [unit_type]: id=EoMa_Mighty_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Cyclops_Mighty.cfg:4 msgid "Mighty Cyclops" msgstr "Mighty Cyclops" #. [unit_type]: id=EoMa_Fire_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Fire_Cyclops.cfg:4 msgid "Fire Cyclops" msgstr "Fire Cyclops" #. [unit_type]: id=EoMa_Goblin_Archer, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:4 msgid "Goblin Archer" msgstr "Goblin Archer" #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Goblin_Archer.cfg:71 #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:39 msgid "poisoned arrow" msgstr "poisoned arrow" #. [unit_type]: id=EoMa_Goblin_Assassin, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:4 msgid "Goblin Assassin" msgstr "Goblin Assassin" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Goblin_Assassin.cfg:45 #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:49 msgid "bolas" msgstr "bolas" #. [unit_type]: id=EoMa_Goblin_Hunter, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Hunter.cfg:4 msgid "Goblin Hunter" msgstr "Goblin Hunter" #. [unit_type]: id=EoMa_Goblin_Kamikaze, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:4 msgid "Goblin Kamikaze" msgstr "Goblin Kamikaze" #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Goblin_Kamikaze.cfg:27 #: Era_of_Magic/units/Tharis/Master_of_War.cfg:46 msgid "explosion" msgstr "explosion" #. [unit_type]: id=EoMa_Goblin_Rouser, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:4 msgid "Goblin Rouser" msgstr "Goblin Rouser" #. [unit_type]: id=EoMa_Goblin_Rouser, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:18 #, fuzzy msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the younger at " "arms to fight harder and longer before they die." msgstr "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser's frenzied goading effectively steels the younger at " "arms to fight harder and longer before they die." #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/Barbarians/Goblin_Rouser.cfg:43 #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:68 #: Era_of_Magic/units/Barbarians/Goblin_Warbaner.cfg:57 #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:72 #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:65 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:66 msgid "spear throw" msgstr "spear throw" #. [unit_type]: id=EoMa_Goblin_Runt, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:4 msgid "Goblin Runt" msgstr "Goblin Runt" #. [unit_type]: id=EoMa_Goblin_Runt, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Runt.cfg:18 msgid "" "Belonging to a race already small in statue Goblin runts are born smaller " "and weaker then most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." msgstr "" "Belonging to a race already small in statue Goblin runts are born smaller " "and weaker then most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." #. [unit_type]: id=EoMa_Goblin_Sniper, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Sniper.cfg:4 msgid "Goblin Sniper" msgstr "Goblin Sniper" #. [unit_type]: id=EoMa_Goblin_Warbanner, race=goblin, description= #: Era_of_Magic/units/Barbarians/Goblin_Warbaner.cfg:4 msgid "Goblin Warbanner" msgstr "Goblin Warbanner" #. [unit_type]: id=EoMa_Goblin_Warrior, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:4 msgid "Goblin Warrior" msgstr "Goblin Warrior" #. [unit_type]: id=EoMa_Goblin_Warrior, race=goblin #: Era_of_Magic/units/Barbarians/Goblin_Warrior.cfg:18 #, fuzzy msgid "" "Belonging to a race already small in stature, Goblin runts are born smaller " "and weaker than most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." msgstr "" "Belonging to a race already small in statue Goblin runts are born smaller " "and weaker then most. Indeed it is a wonder that such tiny creatures can " "fight at all, armed as they are with any piece of pointy scrap metal found " "lying around. Their superiors use them for cannon fodder, hurling them into " "impossible situations with often surprising results." #. [unit_type]: id=EoMa_Orcish_Warbanner, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warbanner.cfg:4 msgid "Orcish Warbanner" msgstr "Orcish Warbanner" #. [unit_type]: id=EoMa_Orcish_Warbanner, race=orc #. [unit_type]: id=EoMa_Orcish_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warbanner.cfg:19 #: Era_of_Magic/units/Barbarians/Orcish_Warrior.cfg:19 #, fuzzy msgid "" "Savage and warlike Orcs form the back bone of the Barbarian hordes.\n" "\n" "Orc society is ill-suited to large-scale warfare, which leaves their small " "tribes at prey to the more organized might of the world’s various armies. " "However in the last two centuries something has changed. Orcs now fight with " "Cyclops, Trolls, Rocs and goblins side by side whether it be in brutal " "hunting packs or full blown armies. The origins of this change are unknown " "but one thing is sure, when the barbarian hordes come screaming for your " "blood the Orcs will be leading the charge." msgstr "" "Savage and warlike Orcs form the back bone of the Barbarian hordes.\n" "\n" "Orc society is ill-suited to large-scale warfare, which leaves their small " "tribes at prey to the more organised might of the world's various armies. " "However in the last two centuries something has changed. Orcs now fight with " "Cyclops, Trolls, Rocs and goblins side by side whether it be in brutal " "hunting packs or full blown armies. The origins of this change are unknown " "but one thing is sure, when the barbarian hordes come screaming for your " "blood the Orcs will be leading the charge." #. [unit_type]: id=EoMa_Orcish_Warrior, race=orc #: Era_of_Magic/units/Barbarians/Orcish_Warrior.cfg:4 msgid "Orcish Warrior" msgstr "Orcish Warrior" #. [unit_type]: id=EoMa_Raging_Cyclops, race=I8 cyclop #: Era_of_Magic/units/Barbarians/Raging_Cyclops.cfg:4 msgid "Raging Cyclops" msgstr "Raging Cyclops" #. [unit_type]: id=EoMa_Roc_Master, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Master.cfg:4 msgid "Roc Master" msgstr "Roc Master" #. [unit_type]: id=EoMa_Roc_Rider, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Rider.cfg:4 msgid "Roc Rider" msgstr "Roc Rider" #. [unit_type]: id=EoMa_Roc_Rider, race=I8 roc #: Era_of_Magic/units/Barbarians/Roc_Rider.cfg:20 #, fuzzy msgid "" "The Rocs of Thornspire Mountain had long grown fat off the flesh of the " "goblins who lived below. It took one particularly mad and foolhardy goblin " "to change the fate of his people when he set out to tame the beasts. After " "several narrow escapes the goblin managed to steal an egg from the great " "birds and rose it under his care. Less than three months later when the Rocs " "attacked they were surprised to hear a piercing cry from above and even more " "surprised when they were ripped to shreds by one of their own. To this day " "the goblins ride tamed Rocs into battle, their battle cries the only warning " "of impending doom." msgstr "" "The Rocs of Thornspire Mountain had long grown fat off the flesh of the " "goblins who lived below. It took one particularly mad and foolhardy goblin " "to change the fate of his people when he set out to tame the beasts. After " "several narrow escapes the goblin managed to steal an egg from the great " "birds and rose it under his care. Less then three months later when the Rocs " "attacked they were surprised to hear a piercing cry from above and even more " "surprised when they were ripped to shreds by one of their own. To this day " "the goblins ride tamed Rocs into battle, their battle cries the only warning " "of impending doom." #. [unit_type]: id=EoMa_Troll_Fire_Wizard, race=troll #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:4 msgid "Troll Fire Wizard" msgstr "Troll Fire Wizard" #. [unit_type]: id=EoMa_Troll_Fire_Wizard, race=troll #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:28 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of fire." msgstr "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of fire." #. [attack]: type=fire #: Era_of_Magic/units/Barbarians/Troll_Fire_Wizard.cfg:44 msgid "flame blast" msgstr "flame blast" #. [unit_type]: id=EoMa_Troll_Sorcerer, race=troll #: Era_of_Magic/units/Barbarians/Troll_Sorcerer.cfg:4 msgid "Troll Sorcerer" msgstr "Troll Sorcerer" #. [unit_type]: id=EoMa_Troll_Sorcerer, race=troll #: Era_of_Magic/units/Barbarians/Troll_Sorcerer.cfg:28 msgid "" "The Trolls within the Barbarian horde do not practice magic as it is known " "to most races of the world although it easily could be confused for such. " "Rather the rough skin of these mysterious creatures when brought into rapid " "contact with itself can spark, igniting any flammable materials around them. " "Thus with a snap of the fingers trolls can ignite the small bundles of straw " "held within their palms before flinging them at the enemy. Such is the " "preternatural aim of the Troll Sorcerers that no matter where the target is " "hiding they will unerringly seek it out." msgstr "" "The Trolls within the Barbarian horde do not practice magic as it is known " "to most races of the world although it easily could be confused for such. " "Rather the rough skin of these mysterious creatures when brought into rapid " "contact with itself can spark, igniting any flammable materials around them. " "Thus with a snap of the fingers trolls can ignite the small bundles of straw " "held within their palms before flinging them at the enemy. Such is the " "preternatural aim of the Troll Sorcerers that no matter where the target is " "hiding they will unerringly seek it out." #. [unit_type]: id=EoMa_Troll_Warbanner, race=troll #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:4 msgid "Troll Warbanner" msgstr "Troll Warbanner" #. [attack]: type=impact #: Era_of_Magic/units/Barbarians/Troll_Warbanner.cfg:34 msgid "banner" msgstr "banner" #. [unit_type]: id=EoMa_Battle_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:4 msgid "Battle Toad" msgstr "Battle Toad" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:25 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:27 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:25 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:26 #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:79 msgid "paw" msgstr "paw" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:34 #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:36 #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:34 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:35 #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:88 msgid "tongue" msgstr "tongue" #. [attack]: type=impact #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Battle_Toad.cfg:46 #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:47 #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:51 #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:197 msgid "charge" msgstr "charge" #. [unit_type]: id=EoMa_Black_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:4 msgid "Black Salamander" msgstr "Black Salamander" #. [attack]: type=blade #: Era_of_Magic/units/Dark_Blood_Alliance/Black_Salamander.cfg:59 #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:94 #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:59 #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:69 msgid "wrist blade" msgstr "wrist blade" #. [unit_type]: id=EoMa_Blue_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:4 msgid "Blue Salamander" msgstr "Blue Salamander" #. [attack]: type=blade #: Era_of_Magic/units/Dark_Blood_Alliance/Blue_Salamander.cfg:106 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:24 #: Era_of_Magic/units/Tharis/Bladedancer.cfg:36 #: Era_of_Magic/units/Tharis/Sworddancer.cfg:36 msgid "chakram" msgstr "chakram" #. [unit_type]: id=EoMa_Chaos_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:4 msgid "Chaos Rider" msgstr "Chaos Rider" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Rider.cfg:65 #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:55 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:53 msgid "scream" msgstr "scream" #. [unit_type]: id=EoMa_Chaos_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:4 msgid "Chaos Wyvern" msgstr "Chaos Wyvern" #. [attack]: type=impact #: Era_of_Magic/units/Dark_Blood_Alliance/Chaos_Wyvern.cfg:46 #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:44 #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:45 #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:147 msgid "tackle" msgstr "tackle" #. [unit_type]: id=EoMa_Chosen_of_Forest, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:4 msgid "Chosen of Forest" msgstr "Chosen of Forest" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Chosen_of_Forest.cfg:147 #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:117 #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:115 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:71 msgid "iceball" msgstr "iceball" #. [unit_type]: id=EoMa_Clan_Leader, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:4 msgid "Clan Leader" msgstr "Clan Leader" #. [unit_type]: id=EoMa_Clan_Leader, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Clan_Leader.cfg:19 msgid "" "Adepts who excel in battle, usually through cunning implementation of their " "water magicks, become the de-facto leaders of their clans, as signified by " "the extra feathers in their headdresses. Their knowledge expands, allowing " "them to enspell their claws to make them more powerful; to cast deadlier ice-" "balls; and to cast better healing magic." msgstr "" #. [unit_type]: id=EoMa_Corrupted_Shaman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Corrupted_Shaman.cfg:4 msgid "Corrupted Shaman" msgstr "Corrupted Shaman" #. [unit_type]: id=EoMa_Corrupted_Shaman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Corrupted_Shaman.cfg:19 #, fuzzy msgid "" "Some of the Dark Blood Shamans get corrupted. By who, or what, nobody knows, " "but it makes them exchange their Water Magic for that of its polar opposite " "- Fire. They lose their healing abilities, but they don’t seem to care, as " "they say that Fire is inherently superior to Water.\n" "Whatever corrupts them changes their personalities, too, making them selfish " "and cruel. As a result, they are shunned from their tribes, which exile them " "to the heart of the Great Bog. Forced to wander the Bog for years, they " "usually make their way out and hire themselves to some of the morally " "bankrupt Tribes." msgstr "" "Some of the Dark Blood Shamans get corrupted. By who, or what, nobody knows, " "but it makes them exchange their Water Magic for that of its polar opposite " "- Fire. They lose their healing abilities, but they don't seem to care, as " "they say that Fire is inherently supirior to Water.\n" "Whatever corrupts them changes their personalities, too, making them selfish " "and cruel. As a result, they are shunned from their tribes, which exile them " "to the heart of the Great Bog. Forced to wander the Bog for years, they " "usually make their way out and hire themselves to some of the morally " "bankrupt Tribes." #. [unit_type]: id=EoMa_Crossbowman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Crossbowman.cfg:4 msgid "Crossbowman" msgstr "Crossbowman" #. [unit_type]: id=EoMa_Crossbowman, race=lizard #. [unit_type]: id=EoMa_Shooter, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Crossbowman.cfg:20 #: Era_of_Magic/units/Dark_Blood_Alliance/Shooter.cfg:20 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defences that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." #. [unit_type]: id=EoMa_Double_Ranged_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:4 msgid "Double Ranged Toad" msgstr "Double Ranged Toad" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:47 msgid "aimed shot" msgstr "aimed shot" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:56 #, fuzzy msgid "crossbow ×2" msgstr "crossbow x2" #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Double_Ranged_Toad.cfg:68 msgid "concentrated fire" msgstr "concentrated fire" #. [unit_type]: id=EoMa_Dreadnaught, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Dreadnaught.cfg:4 msgid "Dreadnaught" msgstr "Dreadnaught" #. [unit_type]: id=EoMa_Great_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Pikeman.cfg:4 msgid "Great Pikeman" msgstr "Great Pikeman" #. [unit_type]: id=EoMa_Great_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Great_Wyvern.cfg:4 msgid "Great Wyvern" msgstr "Great Wyvern" #. [unit_type]: id=EoMa_Green_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Green_Salamander.cfg:4 msgid "Green Salamander" msgstr "Green Salamander" #. [unit_type]: id=EoMa_Mystic, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Mystic.cfg:4 msgid "Mystic" msgstr "Mystic" #. [unit_type]: id=EoMa_Mystical_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:4 msgid "Mystical Toad" msgstr "Mystical Toad" #. [attack]: type=cold #: Era_of_Magic/units/Dark_Blood_Alliance/Mystical_Toad.cfg:48 #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:47 msgid "magic missile" msgstr "magic missile" #. [unit_type]: id=EoMa_Saurian_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Pikeman.cfg:4 msgid "Saurian Pikeman" msgstr "Saurian Pikeman" #. [unit_type]: id=EoMa_Saurian_Pikeman, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Pikeman.cfg:19 msgid "" "The average Dark Blooded soldier is equipped with a long-bladed, ornate " "pike, used both for stabbing and slashing. Those otherwise normal Saurians " "are famous for the yellow war-paint they apply to themselves before battle, " "and for their knowledge of forest and swamp warfare." msgstr "" #. [unit_type]: id=EoMa_Ranged_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Ranged_Toad.cfg:4 msgid "Ranged Toad" msgstr "Ranged Toad" #. [unit_type]: id=EoMa_Salamander, race=I8 salamander #: Era_of_Magic/units/Dark_Blood_Alliance/Salamander.cfg:4 msgid "Salamander" msgstr "Salamander" #. [unit_type]: id=EoMa_Shamanistic_Adept, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:4 msgid "Shamanistic Adept" msgstr "Shamanistic Adept" #. [unit_type]: id=EoMa_Shamanistic_Adept, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Adept.cfg:20 #, fuzzy msgid "" "If the Dark Blood Tribe is known for something, it’s their shamanistic " "magic. Those saurians who choose to learn it are usually frail of body and " "unfit to do battle physically. However, their control of water magicks is " "invaluable in battle, both to heal their allies, and to hurl balls of ice at " "their foes." msgstr "" "If the Dark Blood Tribe is known for something, it's their shamanistic " "magic. Those saurians who choose to learn it are usually frail of body and " "unfit to do battle physically. However, their control of water magicks is " "invaluable in battle, both to heal their allies, and to hurl balls of ice at " "their foes." #. [unit_type]: id=EoMa_Shamanistic_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shamanistic_Toad.cfg:4 msgid "Shamanistic Toad" msgstr "Shamanistic Toad" #. [unit_type]: id=EoMa_Shooter, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Shooter.cfg:4 msgid "Shooter" msgstr "Shooter" #. [unit_type]: id=EoMa_Swamp_Mage, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:4 msgid "Swamp Mage" msgstr "Swamp Mage" #. [unit_type]: id=EoMa_Swamp_Mage, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:20 #, fuzzy msgid "" "Some of the Corrupted Shamans do not come out of the Great Bog. Instead, " "they opt to remain and find their fate there. Some of those wander to a " "certain part of the Bog which is suffused with darkness. Most of them die; " "the few who survive, probably through some sort of deal with that place’s " "dark rulers, come back... wrong. Their personalities are wiped blank, and " "they serve as the darkness’s vehicles. They gain great power in its service, " "and their ability to use the fires of the darkness itself and regenerate " "almost any wound is infamous in some parts of the Bog." msgstr "" "Some of the Corrupted Shamans do not come out of the Great Bog. Instead, " "they opt to remain and find their fate there. Some of those wander to a " "certain part of the Bog which is suffused with darkness. Most of them die; " "the few who survive, probably through some sort of deal with that place's " "dark rulers, come back... wrong. Their personalities are wiped blank, and " "they serve as the darkness's vehicles. They gain great power in its service, " "and their ability to use the fires of the darkness itself and regenerate " "almost any wound is infamous in some parts of the Bog." #. [attack]: type=fire #: Era_of_Magic/units/Dark_Blood_Alliance/Swamp_Mage.cfg:102 msgid "damned flame" msgstr "damned flame" #. [unit_type]: id=EoMa_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:4 msgid "Toad" msgstr "Toad" #. [unit_type]: id=EoMa_Toad, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:18 #, fuzzy msgid "" "In the middle of the Jungle of Life lies the Great Bog, dark and marshy. It " "is said that many a creature make their homes there.\n" "\n" "The saurians of the Dark Blood tribe are known to capture and tame the Bog’s " "giant Toads, riding their backs and using them as war elephants of sorts; it " "is known that they use special lures to make the Toads strike enemies with " "their long, sticky tongues." msgstr "" "In the middle of the Jungle of Life lies the Great Bog, dark and marshy. It " "is said that many a creature make their homes there.\n" "The saurians of the Dark Blood tribe are known to capture and tame the Bog's " "giant Toads, riding their backs and using them as war elephants of sorts; it " "is known that they use special lures to make the Toads strike enemies with " "their long, sticky tongues." #. [attack]: type=pierce #: Era_of_Magic/units/Dark_Blood_Alliance/Toad.cfg:100 msgid "dart" msgstr "dart" #. [unit_type]: id=EoMa_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:4 msgid "Wyvern" msgstr "Wyvern" #. [unit_type]: id=EoMa_Wyvern, race=monster #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern.cfg:17 #, fuzzy msgid "" "From the marshy lands of the Great Bog hail the bloodthirsty Wyverns. These " "majestic beasts of prey, which are said to be the offspring of the great " "Dragons of old, are captured by the Dark Blood saurians, which use them as " "shock troopers of sorts. They are subjected to torture by fire, making them " "even more crazed and bloodthirsty than Nature intended, and released upon " "the Tribe’s multiple enemies." msgstr "" "From the marshy lands of the Great Bog hail the bloodthirsty Wyvrens. These " "majestic beasts of prey, which are said to be the offspring of the great " "Dragons of old, are captured by the Dark Blood saurians, which use them as " "shock troopers of sorts. They are subjected to torture by fire, making them " "even more crazed and bloodthirsty than Nature intended, and released upon " "the Tribe's mulitple enemies." #. [unit_type]: id=EoMa_Wyvern_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Rider.cfg:4 msgid "Wyvern Rider" msgstr "Wyvern Rider" #. [unit_type]: id=EoMa_Wyvern_Rider, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Rider.cfg:18 msgid "" "Not all of the Wyverns captured by the Dark Blooded are tortured and sent to " "the frontier; some of them are tamed and used as mounts by some of the more " "dastardly Saurians. They usually charge into the fray with their Pikes, then " "goad their mounts to bite their foes; sometimes, the Wyverns swallow them " "whole." msgstr "" #. [unit_type]: id=EoMa_Wyvern_Tamer, race=lizard #: Era_of_Magic/units/Dark_Blood_Alliance/Wyvern_Tamer.cfg:4 msgid "Wyvern Tamer" msgstr "Wyvern Tamer" #. [unit_type]: id=EoMa_Atokpi, race=undead #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:4 msgid "Atokpi" msgstr "" #. [attack]: type=blade #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:42 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:43 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:43 msgid "katana" msgstr "" #. [attack]: type=pierce #: Era_of_Magic/units/Destroyers/Atokpi1.cfg:54 #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:55 #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:55 msgid "stab" msgstr "" #. [unit_type]: id=EoMa_Atokpi_Samurai, race=undead #: Era_of_Magic/units/Destroyers/Atokpi2.cfg:4 msgid "Atokpi Samurai" msgstr "" #. [unit_type]: id=EoMa_Atokpi_General, race=undead #: Era_of_Magic/units/Destroyers/Atokpi3.cfg:4 #, fuzzy msgid "Atokpi General" msgstr "General" #. [unit_type]: id=EoMa_Beast, race=undead #: Era_of_Magic/units/Destroyers/Beast1.cfg:4 msgid "Beast" msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Destroyers/Beast1.cfg:40 #: Era_of_Magic/units/Destroyers/Beast2.cfg:40 #: Era_of_Magic/units/Destroyers/Beast3.cfg:40 #: Era_of_Magic/units/Destroyers/Beast4.cfg:41 #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:50 #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:50 #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:53 #, fuzzy msgid "head" msgstr "headbutt" #. [attack]: type=pierce #: Era_of_Magic/units/Destroyers/Beast1.cfg:51 #: Era_of_Magic/units/Destroyers/Beast2.cfg:51 #: Era_of_Magic/units/Destroyers/Beast3.cfg:51 #: Era_of_Magic/units/Destroyers/Beast4.cfg:52 msgid "tail" msgstr "" #. [unit_type]: id=EoMa_Bone_Golem, race=undead #: Era_of_Magic/units/Destroyers/Beast2.cfg:4 #, fuzzy msgid "Bone Golem" msgstr "Golem" #. [unit_type]: id=EoMa_Bone_Giant, race=undead #: Era_of_Magic/units/Destroyers/Beast3.cfg:4 msgid "Bone Giant" msgstr "" #. [unit_type]: id=EoMa_Moloch, race=undead #: Era_of_Magic/units/Destroyers/Beast4.cfg:4 msgid "Moloch" msgstr "" #. [unit_type]: id=EoMa_Cyclops_Skeleton, race=undead #: Era_of_Magic/units/Destroyers/Cyclop1.cfg:4 #, fuzzy msgid "Cyclops Skeleton" msgstr "Cyclops Destroyer" #. [unit_type]: id=EoMa_Legendary_Cyclops, race=undead #: Era_of_Magic/units/Destroyers/Cyclop2.cfg:4 #, fuzzy msgid "Legendary Cyclops" msgstr "Mighty Cyclops" #. [unit_type]: id=EoMa_Extinct_Cyclops_Mage, race=undead #: Era_of_Magic/units/Destroyers/Cyclop3.cfg:4 #, fuzzy msgid "Extinct Cyclops Mage" msgstr "Ancient Cyclops" #. [unit_type]: id=EoMa_Nightmare, race=undead #: Era_of_Magic/units/Destroyers/Mara1.cfg:4 msgid "Nightmare" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara1.cfg:41 msgid "kiss" msgstr "" #. [unit_type]: id=EoMa_Mara, race=undead #: Era_of_Magic/units/Destroyers/Mara2.cfg:4 msgid "Mara" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara2.cfg:41 #, fuzzy msgid "touch of doom" msgstr "touch of magic" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara2.cfg:54 #: Era_of_Magic/units/Destroyers/Mara3.cfg:55 #, fuzzy msgid "chaotic blast" msgstr "water blast" #. [unit_type]: id=EoMa_Apocalypse, race=undead #: Era_of_Magic/units/Destroyers/Mara3.cfg:4 msgid "Apocalypse" msgstr "" #. [attack]: type=fire #: Era_of_Magic/units/Destroyers/Mara3.cfg:42 #, fuzzy msgid "touch of apocalypse" msgstr "touch of magic" #. [unit_type]: id=EoMa_Omen, race=undead #: Era_of_Magic/units/Destroyers/Omen1.cfg:4 msgid "Omen" msgstr "" #. [attack]: type=blade #. [dummy]: id=i8areahit #: Era_of_Magic/units/Destroyers/Omen1.cfg:44 #: Era_of_Magic/units/Destroyers/Omen2.cfg:44 #: Era_of_Magic/units/Destroyers/Omen3.cfg:44 #: Era_of_Magic/units/Destroyers/Omen4.cfg:45 #: Era_of_Magic/utils/abilities.cfg:1822 #, fuzzy msgid "area attack" msgstr "double attack" #. [unit_type]: id=EoMa_Punisher, race=undead #: Era_of_Magic/units/Destroyers/Omen2.cfg:4 #, fuzzy msgid "Punisher" msgstr "Banisher" #. [unit_type]: id=EoMa_Obliterator, race=undead #: Era_of_Magic/units/Destroyers/Omen3.cfg:4 msgid "Obliterator" msgstr "" #. [unit_type]: id=EoMa_Abaddon, race=undead #: Era_of_Magic/units/Destroyers/Omen4.cfg:4 msgid "Abaddon" msgstr "" #. [unit_type]: id=EoMa_Pirafly, race=undead #: Era_of_Magic/units/Destroyers/Piranha1.cfg:4 msgid "Pirafly" msgstr "" #. [unit_type]: id=EoMa_Pirania_Monstruosa, race=undead #: Era_of_Magic/units/Destroyers/Piranha2.cfg:5 msgid "Pirania Monstruosa" msgstr "" #. [unit_type]: id=EoMa_Adept_of_Light, race=human #: Era_of_Magic/units/Kharos/Adept_of_Light.cfg:4 msgid "female^Adept of Light" msgstr "Adept of Light" #. [unit_type]: id=EoMa_Brown_Warrior, race=human #: Era_of_Magic/units/Kharos/Brown_Warrior.cfg:4 msgid "Brown Warrior" msgstr "Brown Warrior" #. [unit_type]: id=EoMa_Brown_Warrior, race=human #: Era_of_Magic/units/Kharos/Brown_Warrior.cfg:18 msgid "Brown warriors are equipped with a very sharp sword and a mace." msgstr "Brown warriors are equipped with a very sharp sword and a mace." #. [unit_type]: id=EoMa_Cavalry_Archer, race=human #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:4 msgid "Cavalry Archer" msgstr "Cavalry Archer" #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Cavalry_Archer.cfg:26 #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:47 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:35 msgid "bow bash" msgstr "bow bash" #. [unit_type]: id=EoMa_Child_of_Light, race=human #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:4 msgid "female^Child of Light" msgstr "Child of Light" #. [attack]: type=arcane #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:59 #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:111 #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:71 #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:113 msgid "light touch" msgstr "light touch" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Child_of_Light.cfg:71 #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:83 msgid "ray of light" msgstr "ray of light" #. [unit_type]: id=EoMa_Cleric, race=human #: Era_of_Magic/units/Kharos/Cleric.cfg:4 msgid "female^Cleric" msgstr "Cleric" #. [unit_type]: id=EoMa_Cleric, race=human #: Era_of_Magic/units/Kharos/Cleric.cfg:19 #, fuzzy msgid "" "This unit is less effective than white mage but it can perform more magical " "attacks. The Cleric heals and leads other units." msgstr "" "This unit is less effective than white mage but it can perform more magical " "attacks. The Cleric heals and leads other units.\n" "\n" "Special Notes:" #. [unit_type]: id=EoMa_Elemental_Archer, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW} #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:4 msgid "Elemental Archer" msgstr "Elemental Archer" #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:56 msgid "fire arrow" msgstr "fire arrow" #. [attack]: type=cold #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:68 msgid "ice arrow" msgstr "ice arrow" #. [attack]: type=pierce #: Era_of_Magic/units/Kharos/Elemental_Archer.cfg:81 #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:44 msgid "arrow" msgstr "arrow" #. [unit_type]: id=EoMa_Fanatic, race=human #: Era_of_Magic/units/Kharos/Fanatic.cfg:4 msgid "Fanatic" msgstr "Fanatic" #. [unit_type]: id=EoMa_Fanatic, race=human #. [unit_type]: id=EoMa_Slicer, race=human #: Era_of_Magic/units/Kharos/Fanatic.cfg:19 #: Era_of_Magic/units/Kharos/Slicer.cfg:19 msgid "You will die in a twinkling of an eye." msgstr "You will die in a twinkling of an eye." #. [unit_type]: id=EoMa_Golden_Warrior, race=human #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:4 msgid "Golden Warrior" msgstr "Golden Warrior" #. [unit_type]: id=EoMa_Golden_Warrior, race=human #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:18 msgid "" "Extremely fast, dangerous and powerful. The Golden warrior can focus the sun " "rays, completely burning an enemy." msgstr "" "Extremely fast, dangerous and powerful. The Golden warrior can focus the sun " "rays, completely burning an enemy." #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:139 #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:145 msgid "white sword" msgstr "white sword" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Golden_Warrior.cfg:148 #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:238 msgid "light focusing" msgstr "light focusing" #. [unit_type]: id=EoMa_Heavy_Cavalry_Archer, race=human #: Era_of_Magic/units/Kharos/Heavy_Cavalry_Archer.cfg:4 msgid "Heavy Cavalry Archer" msgstr "Heavy Cavalry Archer" #. [unit_type]: id=EoMa_Inspired, race=human, description={SPECIAL_NOTES}+{EOMA_SPECIAL_NOTES_INSPIRE}+{EOMA_SPECIAL_NOTES_AWAKE} #: Era_of_Magic/units/Kharos/Inspired.cfg:4 msgid "female^Inspired" msgstr "Inspired" #. [unit_type]: id=EoMa_Kharos_Warbanner, race=human #: Era_of_Magic/units/Kharos/Kharos_War_Banner.cfg:4 msgid "Kharos War Banner" msgstr "Kharos War Banner" #. [unit_type]: id=EoMa_Kharos_Warbanner, race=human #. [unit_type]: id=EoMa_War_Banner, race=human #: Era_of_Magic/units/Kharos/Kharos_War_Banner.cfg:19 #: Era_of_Magic/units/Kharos/War_Banner.cfg:18 #, fuzzy msgid "" "Kharosans use war banners to increase morale of all near troops. The War " "Banner shows gold sun — emblem of the Kharos nation. Two people protect the " "banner - one Cleric and soldier, who holds the banner. The Cleric creates a " "special aura, which decreases power of destructive spells casted on it." msgstr "" "Kharosans use war banners to increase morale of all near troops. The War " "Banner shows gold sun - emblem of the Kharos nation. Two people protect the " "banner - one Cleric and soldier, who holds the banner. The Cleric creates a " "special aura, which decreases power of destructive spells casted on it." #. [unit_type]: id=EoMa_Kirios, race=human #: Era_of_Magic/units/Kharos/Kirios.cfg:4 msgid "Kirios" msgstr "Kirios" #. [unit_type]: id=EoMa_Kirios, race=human #: Era_of_Magic/units/Kharos/Kirios.cfg:19 msgid "" "The Kirios is the most powerful warrior in the Kharos nation. He is a " "commander-in-chief of the Kharos army. His willpower is amazing. There is no " "spell, which could stop him from reaching an enemy and destroy it with one " "single solar beam (70% reduction in spell damage)." msgstr "" "The Kirios is the most powerful warrior in the Kharos nation. He is a " "commander-in-chief of the Kharos army. His willpower is amazing. There is no " "spell, which could stop him from reaching an enemy and destroy it with one " "single solar beam (70% reduction in spell damage)." #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Kirios.cfg:63 #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:56 msgid "fusion" msgstr "fusion" #. [attack]: type=fire #: Era_of_Magic/units/Kharos/Kirios.cfg:75 msgid "solar beam" msgstr "solar beam" #. [damage]: id=i8kiriosbeam #: Era_of_Magic/units/Kharos/Kirios.cfg:85 #: Era_of_Magic/units/Kharos/Kirios.cfg:86 msgid "beam" msgstr "beam" #. [damage]: id=i8kiriosbeam #: Era_of_Magic/units/Kharos/Kirios.cfg:87 #: Era_of_Magic/units/Kharos/Kirios.cfg:89 #, fuzzy msgid "" "Beam:\n" "When this attack is used, the attacker can hurt a unit behind his primary " "target. Damage dealt to the second target equals to 2/3 of raw firepower." msgstr "" "Beam:\n" "When this attack is used, the attacker can hurt a unit behind his primary " "target." #. [unit_type]: id=EoMa_Master_of_Sun, race=human #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:4 msgid "Master of Sun" msgstr "Master of Sun" #. [unit_type]: id=EoMa_Master_of_Sun, race=human #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:19 #, fuzzy msgid "" "Master of Sun attacks in a twinkle of an eye, so enemy can’t succesfully " "defend himself. This amazing unit releases huge amounts of sun energy in one " "point. This ability allows him to focus the sun rays 6 times on a target." msgstr "" "Master of Sun attacks in a twinkle of an eye, so enemy can't succesfully " "defend himself. This amazing unit releases huge amounts of sun energy in one " "point. This ability allows him to focus the sun rays 6 times on a target." #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Master_of_Sun.cfg:226 msgid "ultraspeed" msgstr "ultraspeed" #. [unit_type]: id=EoMa_Mistress_of_Light, race=human #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:4 msgid "female^Mistress of Light" msgstr "Mistress of Light" #. [unit_type]: id=EoMa_Mistress_of_Light, race=human #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:21 msgid "Mistress of Light is an extremely powerful healer." msgstr "" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Mistress_of_Light.cfg:123 msgid "lightstorm" msgstr "lightstorm" #. [unit_type]: id=EoMa_Platinum_Warrior, race=human #: Era_of_Magic/units/Kharos/Platinum_Warrior.cfg:4 msgid "Platinum Warrior" msgstr "Platinum Warrior" #. [unit_type]: id=EoMa_Platinum_Warrior, race=human #: Era_of_Magic/units/Kharos/Platinum_Warrior.cfg:19 msgid "" "Platinum warriors are equipped with a very sharp sword, silver spear and " "mace." msgstr "" "Platinum warriors are equipped with a very sharp sword, silver spear and " "mace." #. [unit_type]: id=EoMa_Prophet_of_Light, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW} #: Era_of_Magic/units/Kharos/Prophet_of_Light.cfg:4 msgid "female^Prophet of Light" msgstr "Prophet of Light" #. [attack]: type=arcane #: Era_of_Magic/units/Kharos/Prophet_of_Light.cfg:135 msgid "blinding light" msgstr "blinding light" #. [unit_type]: id=EoMa_Protector, race=human #: Era_of_Magic/units/Kharos/Protector.cfg:4 msgid "Protector" msgstr "Protector" #. [unit_type]: id=EoMa_Protector, race=human #: Era_of_Magic/units/Kharos/Protector.cfg:19 msgid "The Protector holds a large towershield." msgstr "" #. [attack]: type=impact #: Era_of_Magic/units/Kharos/Protector.cfg:58 #: Era_of_Magic/units/Kharos/Shielder.cfg:58 msgid "shield" msgstr "shield" #. [unit_type]: id=EoMa_Revenger, race=human #: Era_of_Magic/units/Kharos/Revenger.cfg:4 msgid "Revenger" msgstr "Revenger" #. [unit_type]: id=EoMa_Revenger, race=human #: Era_of_Magic/units/Kharos/Revenger.cfg:19 #, fuzzy msgid "" "The Revenger is a heavy tactical defense unit. His retaliation strikes are " "always successful." msgstr "" "The Revenger is a heavy tactical defence unit. His retalitation strikes are " "always successful." #. [unit_type]: id=EoMa_Shielder, race=human #: Era_of_Magic/units/Kharos/Shielder.cfg:4 msgid "Shielder" msgstr "Shielder" #. [unit_type]: id=EoMa_Shielder, race=human #: Era_of_Magic/units/Kharos/Shielder.cfg:20 msgid "" "Shielder is a heavy unit with large shield. He is equipped with spear. This " "unit is very steadfast, and if there is more of them they can be unstopable." msgstr "" "Shielder is a heavy unit with large shield. He is equipped with spear. This " "unit is very steadfast, and if there is more of them they can be unstopable." #. [unit_type]: id=EoMa_Silver_Warrior, race=human #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:4 msgid "Silver Warrior" msgstr "Silver Warrior" #. [unit_type]: id=EoMa_Silver_Warrior, race=human #: Era_of_Magic/units/Kharos/Silver_Warrior.cfg:18 msgid "He wears a good armor and is very dangerous because of his skills." msgstr "He wears a good armour and is very dangerous because of his skills." #. [unit_type]: id=EoMa_Sister_of_Light, race=human, description={SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{EOMA_SPECIAL_NOTES_HEALS2}+{EOMA_SPECIAL_NOTES_INSPIRE} #: Era_of_Magic/units/Kharos/Sister_of_Light.cfg:4 msgid "female^Sister of Light" msgstr "Sister of Light" #. [unit_type]: id=EoMa_Slicer, race=human #: Era_of_Magic/units/Kharos/Slicer.cfg:4 msgid "Slicer" msgstr "Slicer" #. [unit_type]: id=EoMa_Sun_Follower, race=human #: Era_of_Magic/units/Kharos/Sun_Follower.cfg:4 msgid "Sun Follower" msgstr "Sun Follower" #. [unit_type]: id=EoMa_Sun_Follower, race=human #: Era_of_Magic/units/Kharos/Sun_Follower.cfg:18 msgid "" "The Sun Follower is a very dangerous unit. His willpower is so high, that he " "can negate some agressive spells (30% reduction in spell damage)." msgstr "" "The Sun Follower is a very dangerous unit. His willpower is so high, that he " "can negate some agressive spells (30% reduction in spell damage)." #. [unit_type]: id=EoMa_Sun_Guardian, race=human #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:4 msgid "Sun Guardian" msgstr "Sun Guardian" #. [unit_type]: id=EoMa_Sun_Guardian, race=human #: Era_of_Magic/units/Kharos/Sun_Guardian.cfg:18 #, fuzzy msgid "" "The Sun Guardian is more powerful than the Follower. Being so strong, he is " "chosen to protect the most important shrines in the Kharos country (50% " "reduction in spell damage)." msgstr "" "The Sun Guardian is more powerful than Follower. Being so strong, he is " "chosen to protect the most important shrines in the Kharos country (50% " "reduction in spell damage)." #. [unit_type]: id=EoMa_War_Banner, race=human #: Era_of_Magic/units/Kharos/War_Banner.cfg:4 msgid "War Banner" msgstr "War Banner" #. [unit_type]: id=EoMa_White_Warrior, race=human #: Era_of_Magic/units/Kharos/White_Warrior.cfg:4 msgid "White Warrior" msgstr "White Warrior" #. [unit_type]: id=EoMa_White_Warrior, race=human #: Era_of_Magic/units/Kharos/White_Warrior.cfg:19 msgid "White warriors are equipped with a very sharp sword." msgstr "White warriors are equipped with a very sharp sword." #. [unit_type]: id=EoMa_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Balloon.cfg:4 msgid "Balloon" msgstr "Balloon" #. [unit_type]: id=EoMa_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Balloon.cfg:18 msgid "" "Capable of more than ample speeds, they can cover virtually any terrain with " "ease, and with a firebomb carrying dwarf in tow, have the potential to " "become a major nuisance in the heat of combat. Indeed, they are risky foes " "to attack, and only by turning their weapons against them can one remotely " "hold any certainty to disposing of them." msgstr "" "Capable of more than ample speeds, they can cover virtually any terrain with " "ease, and with a firebomb carrying dwarf in tow, have the potential to " "become a major nuisance in the heat of combat. Indeed, they are risky foes " "to attack, and only by turning their weapons against them can one remotely " "hold any certainty to disposing of them." #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Balloon.cfg:58 #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:59 #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:59 #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:66 msgid "bombs" msgstr "bombs" #. [unit_type]: id=EoMa_Dwarvish_Heavy_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:4 msgid "Dwarvish Heavy Warrior" msgstr "Dwarvish Heavy Warrior" #. [attack]: type=fire #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Dwarvish_Heavy_Warrior.cfg:38 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:56 #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:40 #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:41 #: Era_of_Magic/units/Runemasters/Parachutist.cfg:33 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:310 msgid "gun" msgstr "gun" #. [unit_type]: id=EoMa_Dwarvish_Rune_Lord, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:4 msgid "Dwarvish Rune Lord" msgstr "Dwarvish Rune Lord" #. [attack]: type=blade #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Lord.cfg:44 msgid "runic sword" msgstr "runic sword" #. [unit_type]: id=EoMa_Dwarvish_Rune_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Rune_Warrior.cfg:4 msgid "Dwarvish Rune Warrior" msgstr "Dwarvish Rune Warrior" #. [unit_type]: id=EoMa_Dwarvish_Tank, race=mechanical #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:4 msgid "Dwarvish Tank" msgstr "Dwarvish Tank" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:77 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:78 #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:300 msgid "trample" msgstr "trample" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:87 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:88 msgid "explosive ammo" msgstr "explosive ammo" #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Dwarvish_Tank.cfg:99 #: Era_of_Magic/units/Runemasters/Pacificator.cfg:100 msgid "piercing ammo" msgstr "piercing ammo" #. [unit_type]: id=EoMa_Dwarvish_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:4 msgid "Dwarvish Warrior" msgstr "Dwarvish Warrior" #. [unit_type]: id=EoMa_Dwarvish_Warrior, race=dwarf #: Era_of_Magic/units/Runemasters/Dwarvish_Warrior.cfg:19 #, fuzzy msgid "" "Though Runists in name, very few of dwarfish kin have both have the capacity " "and the willingness to dedicate their existences in rune-making. Instead, " "many will immerse themselves in what they believe was nature’s intended " "desire — the way of the warrior. Their dour, stout figures serve them " "suitably, as they learn to wield weaponry with born alacrity.\n" "\n" "If one seeks to incur a Dwarrow’s wrath, then do so at your own peril, for " "if any risk their lives intruding within the iron strongholds which dwarves " "inhabit, then they will be greeted by these foot soldiers, blade bearing " "warriors that are sure to fend off any attempts at assault." msgstr "" "Though Runists in name, very few of dwarfish kin have both have the capacity " "and the willingness to dedicate their existences in rune-making. Instead, " "many will immerse themselves in what they believe was nature's intended " "desire - the way of the warrior. Their dour, stout figures serve them " "suitably, as they learn to wield weaponry with born alacrity.\n" "\n" "If one seeks to incur a Dwarrow's wrath, then do so at your own peril, for " "if any risk their lives intruding within the iron strongholds which dwarves " "inhabit, then they will be greeted by these foot soldiers, blade bearing " "warriors that are sure to fend off any attempts at assault." #. [unit_type]: id=EoMa_Flying_Fortress, race=mechanical #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:4 msgid "Flying Fortress" msgstr "Flying Fortress" #. [unit_type]: id=EoMa_Flying_Fortress, race=mechanical #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:18 #, fuzzy msgid "" "Flying Fortresses symbolize the height of dwarfish ingenuity. Looked upon as " "an airborne tank, a Flying Fortress employs a trio of immense rotor blades " "to support their flight, with the giant balloon retreating into a secondary " "support. As well as enabling the crew to equip themselves with larger and " "more powerful weapons, it has also nullified the great weaknesses previous " "models had against fire.\n" "\n" "These intimidating monsters are capable of dominating the skies, unleashing " "their wrath upon those unfortunate enough to cross their path. If the twin " "powered heavy cannon fire does not spell their doom, then the chattering of " "the machine guns and the pounding of explosives will. Over the centuries, " "they have accrued a fearsome reputation, and are rightly feared by all but " "the strongest foe." msgstr "" "Flying Fortresses symbolise the height of dwarfish ingenuity. Looked upon as " "an airborne tank, a Flying Fortress employs a trio of immense rotor blades " "to support their flight, with the giant balloon retreating into a secondary " "support. As well as enabling the crew to equip themselves with larger and " "more powerful weapons, it has also nullified the great weaknesses previous " "models had against fire.\n" "\n" "These intimidating monsters are capable of dominating the skies, unleashing " "their wrath upon those unfortunate enough to cross their path. If the twin " "powered heavy cannon fire does not spell their doom, then the chattering of " "the machine guns and the pounding of explosives will. Over the centuries, " "they have accrued a fearsome reputation, and are rightly feared by all but " "the strongest foe." #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:71 #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:71 msgid "machine gun" msgstr "machine gun" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Flying_Fortress.cfg:83 msgid "cannon" msgstr "cannon" #. [unit_type]: id=EoMa_Heavy_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:4 msgid "Heavy Balloon" msgstr "Heavy Balloon" #. [unit_type]: id=EoMa_Heavy_Balloon, race=mechanical #: Era_of_Magic/units/Runemasters/Heavy_Balloon.cfg:17 #, fuzzy msgid "" "As a member of the homunculus light brigade, they are most widely used as " "its military arm.\n" "\n" "Faced with the choice of sacrificing speed for strength, experienced pilots " "have on board an additional machine gun, yet another piece of futuristic " "gadgetry used to strike down their foes from afar. Although inaccurate, the " "machine gun is possessed with a seemingly unnatural speed, reaping death " "among the enemy ranks. As it draws closer, and the advantage of long range " "fire is neutralized, a gunman will switch to a more contemporary form of " "offense, sowing seeds of destruction with explosives that are unleashed to " "devastating effect." msgstr "" "As a member of the homunculus light brigade, they are most widely used as " "its military arm.\n" "\n" "Faced with the choice of sacrificing speed for strength, experienced pilots " "have on board an additional machine gun, yet another piece of futuristic " "gadgetry used to strike down their foes from afar. Although inaccurate, the " "machine gun is possessed with a seemingly unnatural speed, reaping death " "among the enemy ranks. As it draws closer, and the advantage of long range " "fire is neutralised, a gunman will switch to a more contemporary form of " "offence, sowing seeds of destruction with explosives that are unleashed to " "devastating effect." #. [unit_type]: id=EoMa_Mechanic, race=dwarf #: Era_of_Magic/units/Runemasters/Mechanic.cfg:4 msgid "Mechanic" msgstr "Mechanic" #. [unit_type]: id=EoMa_Mechanic, race=dwarf #: Era_of_Magic/units/Runemasters/Mechanic.cfg:19 #, fuzzy msgid "" "These dwarves are recruited for their uncanny knack for engineering. If " "their robotic creations are at the head of an offense, then the mechanics " "form the backbone, repairing oil leaks, replacing broken fuel tanks, and " "keeping the front line running in clockwork fashion. Even if beset by " "opposition they hold their own, employing their vast arsenal of tools to " "hold enemies at bay until their better armored brethren come to their rescue." msgstr "" "These dwarves are recruited for their uncanny knack for engineering. If " "their robotic creations are at the head of an offence, then the mechanics " "form the backbone, repairing oil leaks, replacing broken fuel tanks, and " "keeping the front line running in clockwork fashion. Even if beset by " "opposition they hold their own, employing their vast arsenal of tools to " "hold enemies at bay until their better armoured brethren come to their " "rescue." #. [attack]: type=blade #: Era_of_Magic/units/Runemasters/Mechanic.cfg:34 #: Era_of_Magic/units/Runemasters/Technician.cfg:48 msgid "saw" msgstr "saw" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Mechanic.cfg:43 #: Era_of_Magic/units/Runemasters/Technician.cfg:57 msgid "key" msgstr "key" #. [attack]: type=pierce #: Era_of_Magic/units/Runemasters/Mechanic.cfg:52 #: Era_of_Magic/units/Runemasters/Technician.cfg:66 msgid "screwdriver" msgstr "screwdriver" #. [attack]: type=fire #. [damage]: id=i8grenade #: Era_of_Magic/units/Runemasters/Mechanic.cfg:61 #: Era_of_Magic/units/Runemasters/Technician.cfg:84 #: Era_of_Magic/utils/abilities.cfg:767 Era_of_Magic/utils/abilities.cfg:768 msgid "grenade" msgstr "grenade" #. [unit_type]: id=EoMa_Mechanical_Dragon, race=mechanical #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:4 msgid "Mechanical Dragon" msgstr "Mechanical Dragon" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Mechanical_Dragon.cfg:98 msgid "flame" msgstr "flame" #. [unit_type]: id=EoMa_Pacificator, race=mechanical #: Era_of_Magic/units/Runemasters/Pacificator.cfg:4 msgid "Pacificator" msgstr "Pacificator" #. [unit_type]: id=EoMa_Parachutist, race=dwarf #: Era_of_Magic/units/Runemasters/Parachutist.cfg:4 msgid "Parachutist" msgstr "Parachutist" #. [unit_type]: id=EoMa_Red_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Red_Ulfserker.cfg:4 msgid "Red Ulfserker" msgstr "Red Ulfserker" #. [unit_type]: id=EoMa_Red_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Red_Ulfserker.cfg:18 #, fuzzy msgid "" "These beings are born from a ancient tradition, when dwarves become attached " "to their creations, and instead of reducing robotic corpses to scrap, they " "are often rebuilt as stronger, faster and sturdier fighters.\n" "\n" "The rust that forms their coat of paint is misleading, for they outstrip " "their younger cousins in every aspect. The additional heavy armor plating " "that is affixed upon them serves as a shield of sorts, and such is their " "inward vigour and strength, that they can turn back damage accrued through " "the tides of time through careful conservation of energy." msgstr "" "These beings are born from a ancient tradition, when dwarves become attached " "to their creations, and instead of reducing robotic corpses to scrap, they " "are often rebuilt as stronger, faster and sturdier fighters.\n" " \n" "The rust that forms their coat of paint is misleading, for they outstrip " "their younger cousins in every aspect. The additional heavy armour plating " "that is affixed upon them serves as a shield of sorts, and such is their " "inward vigour and strength, that they can turn back damage accrued through " "the tides of time through careful conservation of energy." #. [unit_type]: id=EoMa_Runemaster, race=dwarf #. [unit_type]: id=EoMa_Runemaster_Protected, race=dwarf #: Era_of_Magic/units/Runemasters/RuneMaster2.cfg:4 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:4 msgid "Runemaster" msgstr "Runemaster" #. [unit_type]: id=EoMa_Rune_Artist, race=dwarf #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:4 msgid "Rune Artist" msgstr "Rune Artist" #. [attack]: type=impact #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:29 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:27 #, fuzzy msgid "runic hammer" msgstr "hammer" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:41 #: Era_of_Magic/units/Runemasters/Runeadept.cfg:42 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:39 #: Era_of_Magic/units/Runemasters/Runesmith.cfg:41 msgid "runes" msgstr "runes" #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Rune_Artist.cfg:53 #: Era_of_Magic/units/Runemasters/Runemaster.cfg:54 msgid "lightning bolt" msgstr "lightning bolt" #. [unit_type]: id=EoMa_Runeadept, race=dwarf #: Era_of_Magic/units/Runemasters/Runeadept.cfg:4 msgid "Runeadept" msgstr "Runeadept" #. [unit_type]: id=EoMa_Runeadept, race=dwarf #: Era_of_Magic/units/Runemasters/Runeadept.cfg:19 msgid "" "These short but stout dwarfsmen are known as Runeadepts, forgers of fire in " "ancient tongue. When grouped in numbers, they are a fearsome sight to " "behold, and are armed with huge hammers that shatter through the enemy front " "lines. Though the very sight of them is intimidating enough, it is even more " "fearsome for the dwarven foe to see the unrelenting accuracy of their " "attacks, for these items of weaponary are imbued with potent forces of magic " "that rip through any trick aimed at hazing assault." msgstr "" "These short but stout dwarfsmen are known as Runeadepts, forgers of fire in " "ancient tongue. When grouped in numbers, they are a fearsome sight to " "behold, and are armed with huge hammers that shatter through the enemy front " "lines. Though the very sight of them is intimidating enough, it is even more " "fearsome for the dwarven foe to see the unrelenting accuracy of their " "attacks, for these items of weaponary are imbued with potent forces of magic " "that rip through any trick aimed at hazing assault." #. [unit_type]: id=EoMa_Runesmith, race=dwarf #: Era_of_Magic/units/Runemasters/Runesmith.cfg:4 msgid "Runesmith" msgstr "Runesmith" #. [unit_type]: id=EoMa_Steam_Berserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Berserker.cfg:4 msgid "Steam Berserker" msgstr "Steam Berserker" #. [unit_type]: id=EoMa_Steam_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Ulfserker.cfg:4 msgid "Steam Ulfserker" msgstr "Steam Ulfserker" #. [unit_type]: id=EoMa_Steam_Ulfserker, race=mechanical #: Era_of_Magic/units/Runemasters/Steam_Ulfserker.cfg:18 msgid "" "Steam Ulfserkers are the face of any serious offensive movement. Armoured " "and armed with steel, they cut through opposition lines with ease, for these " "mechanical beings hold nothing back in a assault. It results in locking the " "opponent in close combat, attacking in a furious frenzy that only ends when " "either one is dead." msgstr "" "Steam Ulfserkers are the face of any serious offensive movement. Armoured " "and armed with steel, they cut through opposition lines with ease, for these " "mechanical beings hold nothing back in a assault. It results in locking the " "opponent in close combat, attacking in a furious frenzy that only ends when " "either one is dead." #. [unit_type]: id=EoMa_Steamcopter, race=mechanical #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:4 msgid "Steamcopter" msgstr "Steamcopter" #. [unit_type]: id=EoMa_Steamcopter, race=mechanical #: Era_of_Magic/units/Runemasters/Steamcopter.cfg:16 msgid "" "With the aid of steam genies, Steamcopters are able to move faster and carry " "more bombs than Gyrocopters." msgstr "" "With the aid of steam genies, Steamcopters are able to move faster and carry " "more bombs than Gyrocopters." #. [unit_type]: id=EoMa_Striding_Machine, race=mechanical #: Era_of_Magic/units/Runemasters/Striding_Machine.cfg:4 msgid "Striding Machine" msgstr "Striding Machine" #. [unit_type]: id=EoMa_Technician, race=dwarf #: Era_of_Magic/units/Runemasters/Technician.cfg:4 msgid "Technician" msgstr "Technician" #. [unit_type]: id=EoMa_Technician, race=dwarf #: Era_of_Magic/units/Runemasters/Technician.cfg:19 #, fuzzy msgid "" "Blessed with remarkable deftness with their fingers, these Technicians " "refute all that demean their race as heavy handed, drunkards, and if any " "liquor is to found on them, then it is only within the strong spirits which " "they employ in continuous campaign against rust.\n" "\n" "Despite their scarcity, they serve as important a role as the standardized " "teams of Mechanics, and are capable of repairing all but the most severe " "damage upon any mechanical unit. More importantly, such is their proficiency " "in their line of work that they have been able to spare time to dedicate on " "converting those tools that they work with into deadly weapons that are more " "than a match for any who attempt to harry them." msgstr "" "Blessed with remarkable deftness with their fingers, these Technicians " "refute all that demean their race as heavy handed, drunkards, and if any " "liquor is to found on them, then it is only within the strong spirits which " "they employ in continuous campaign against rust.\n" "\n" "Despite their scarcity, they serve as important a role as the standardised " "teams of Mechanics, and are capable of repairing all but the most severe " "damage upon any mechanical unit. More importantly, such is their proficiency " "in their line of work that they have been able to spare time to dedicate on " "converting those tools that they work with into deadly weapons that are more " "than a match for any who attempt to harry them." #. [attack]: type=fire #: Era_of_Magic/units/Runemasters/Technician.cfg:75 msgid "burner" msgstr "burner" #. [unit_type]: id=EoMa_Battlemage, race=human #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:4 msgid "Battlemage" msgstr "Battlemage" #. [unit_type]: id=EoMa_Battlemage, race=human #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:19 #, fuzzy msgid "" "Battle Magi use their magic powers in battle, preforming devastating ranged " "attacks. They are, however, equiped only with daggers, and aren’t potent " "melee fighters." msgstr "" "Battle Magi use their magic powers in battle, preforming devastating ranged " "attacks. They are, however, equiped only with daggers, and aren't potent " "melee fighters." #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Battlemage.cfg:55 msgid "missile" msgstr "missile" #. [unit_type]: id=EoMa_Black_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Black_Mage.cfg:4 msgid "Black Mage" msgstr "Black Mage" #. [unit_type]: id=EoMa_Black_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Black_Mage.cfg:18 msgid "" "Black Magi know the art of black magic well, and use it as effectively as " "Dark Wizards." msgstr "" "Black Magi know the art of black magic well, and use it as effectively as " "Dark Wizards." #. [unit_type]: id=EoMa_Deadly_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:4 msgid "Deadly Eye" msgstr "Deadly Eye" #. [unit_type]: id=EoMa_Deadly_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:17 msgid "" "Deadly Eyes are Magical Eyes that have somehow evolved. They can now " "solidify their auras, and use them like a fan of knives." msgstr "" "Deadly Eyes are Magical Eyes that have somehow evolved. They can now " "solidify their auras, and use them like a fan of knives." #. [attack]: type=blade #: Era_of_Magic/units/Sky_Kingdom/Deadly_Eye.cfg:80 msgid "blades" msgstr "blades" #. [unit_type]: id=EoMa_Elementalist, race=human #: Era_of_Magic/units/Sky_Kingdom/Elementalist.cfg:4 msgid "Elementalist" msgstr "Elementalist" #. [unit_type]: id=EoMa_Elementalist, race=human #: Era_of_Magic/units/Sky_Kingdom/Elementalist.cfg:19 #, fuzzy msgid "" "Elementalists aren’t as good in battle like other Enlightened Ones, but are " "relatively fast and become quite powerful quickly, choosing one of the " "Elemental Paths." msgstr "" "Elementalists aren't as good in battle like other Enlightened Ones, but are " "relatively fast and become quite powerful quickly, choosing one of the " "Elemental Paths." #. [unit_type]: id=EoMa_Golden_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Golden_Mage.cfg:4 msgid "Golden Mage" msgstr "Golden Mage" #. [unit_type]: id=EoMa_Golden_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Golden_Mage.cfg:18 #, fuzzy msgid "" "Golden Magi are equally skilled with swords and magic. They wear beautiful " "golden armor, after which they’re named, and use greatswords. They are known " "to emerge victorious from the harshest conflicts." msgstr "" "Golden Magi are equally skilled with swords and magic. They wear beautiful " "golden armour, after which they're named, and use greatswords. They are " "known to emerge victorious from the harshest conflicts." #. [unit_type]: id=EoMa_Golem, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:4 msgid "Golem" msgstr "Golem" #. [unit_type]: id=EoMa_Golem, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem.cfg:17 msgid "" "Golems are spirits from the Abyss, bound in corporal bodies made of stone by " "Enlightened Magi. Their favored method of war is to charge, ramming their " "enemies with their stout bodies." msgstr "" "Golems are spirits from the Abyss, bound in corporal bodies made of stone by " "Enlightened Magi. Their favoured method of war is to charge, ramming their " "enemies with their stout bodies." #. [unit_type]: id=EoMa_Golem_Boss, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:4 msgid "Golem Boss" msgstr "Golem Boss" #. [unit_type]: id=EoMa_Golem_Boss, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Golem_Boss.cfg:17 msgid "" "After some time, the spirit inside of the Golem starts to change its visage, " "growing eyes of sort from which it can shoot missiles of cold." msgstr "" "After some time, the spirit inside of the Golem starts to change its visage, " "growing eyes of sort from which it can shoot missiles of cold." #. [unit_type]: id=EoMa_Guru, race=human #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:4 msgid "Guru" msgstr "Guru" #. [unit_type]: id=EoMa_Guru, race=human #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:19 #, fuzzy msgid "" "When Mastermagi learn all of the world’s secrets, they become gurus. Gurus, " "due to their amazing knowledge of the world’s occult secerts, are fearsome " "warriors, crushing their enemies beneath great chunks of rock they conjure " "out of nothing, and protecting themselves in inpenetrable ice stases." msgstr "" "When Mastermagi learn all of the world's secrets, they become gurus. Gurus, " "due to their amazing knowledge of the world's occult secerts, are fearsome " "warriors, crushing their enemies beneath great chunks of rock they conjure " "out of nothing, and protecting themselves in inpenetrable ice stases." #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:143 msgid "touch of magic" msgstr "touch of magic" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Guru.cfg:155 msgid "landmass" msgstr "landmass" #. [unit_type]: id=EoMa_Hidden_Face, race=human #: Era_of_Magic/units/Sky_Kingdom/Hidden_Face.cfg:4 msgid "Hidden Face" msgstr "Hidden Face" #. [unit_type]: id=EoMa_Hidden_Face, race=human #: Era_of_Magic/units/Sky_Kingdom/Hidden_Face.cfg:19 msgid "" "Hidden faces are warriors who specialize in close combat, fast strikes, and " "dodging." msgstr "" "Hidden faces are warriors who specialize in close combat, fast strikes, and " "dodging." #. [unit_type]: id=EoMa_Mage_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:4 #, fuzzy msgid "Mage of Air" msgstr "Mage of air" #. [unit_type]: id=EoMa_Mage_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:17 msgid "" "Air Magi are quite fast and rather dangerous, being able to shoot lightning " "at their enemies, but are rather frail due to their lack of armor. Arrows " "are the exception to that rule, as the Magi create winds around them which " "batter those out of their paths." msgstr "" "Air Magi are quite fast and rather dangerous, being able to shoot lightning " "at their enemies, but are rather frail due to their lack of armour. Arrows " "are the exception to that rule, as the Magi create winds around them which " "batter those out of their paths." #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:158 msgid "short-circuit" msgstr "short-circuit" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:167 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:189 msgid "sparks" msgstr "sparks" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Air.cfg:179 msgid "small lightning" msgstr "small lightning" #. [unit_type]: id=EoMa_Mage_of_Fire, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:4 #, fuzzy msgid "Mage of Fire" msgstr "Mage of fire" #. [unit_type]: id=EoMa_Mage_of_Fire, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:17 msgid "" "Elementalists who choose the path of Fire become quite powerful, and " "quickly, but are rather slow, for their Art takes a toll on their bodies." msgstr "" "Elementalists who choose the path of Fire become quite powerful, and " "quickly, but are rather slow, for their Art takes a toll on their bodies." #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:86 msgid "fire blast" msgstr "fire blast" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Fire.cfg:95 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:198 msgid "flames" msgstr "flames" #. [unit_type]: id=EoMa_Mage_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:4 #, fuzzy msgid "Mage of Water" msgstr "Mage of water" #. [unit_type]: id=EoMa_Mage_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:27 #, fuzzy msgid "" "Water Magi use their power to heal, not to destroy. In battle, they use " "their control of the water inside their enemies’ bodies to slow them, and " "conjure shards of ice with deadly accuracy." msgstr "" "Water Magi use their power to heal, not to destroy. In battle, they use " "their control of the water inside their enemies' bodies to slow them, and " "conjure shards of ice with deadly accuracy." #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:133 msgid "water blast" msgstr "water blast" #. [attack]: type=cold #. [attack]: type=pierce #: Era_of_Magic/units/Sky_Kingdom/Mage_of_Water.cfg:145 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:121 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:101 #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:125 #, fuzzy msgid "icicles" msgstr "icecles" #. [unit_type]: id=EoMa_Magical_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:4 msgid "Magical Eye" msgstr "Magical Eye" #. [unit_type]: id=EoMa_Magical_Eye, race=mechanical #: Era_of_Magic/units/Sky_Kingdom/Magical_Eye.cfg:17 #, fuzzy msgid "" "Magical Eyes are a breed of constructs Enlightened Magi often animate. These " "Eyes are surrounded by a gold aura, focusing its powers through their gaze, " "and usually ‘seeing’ and therefore hitting their enemies often." msgstr "" "Magical Eyes are a breed of constructs Enlightened Magi often animate. These " "Eyes are surrounded by a gold aura, focusing its powers through their gaze, " "and usually 'seeing' and therefore hitting their enemies often." #. [unit_type]: id=EoMa_Master_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:4 msgid "Master of Air" msgstr "Master of Air" #. [unit_type]: id=EoMa_Master_of_Air, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:19 msgid "" "These Magi are renowned for their speed and for their ability to create " "powerful winds. In battle, they conjure deadly storms of unspeakable power." msgstr "" "These Magi are renowned for their speed and for their ability to create " "powerful winds. In battle, they conjure deadly storms of unspeakable power." #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:180 msgid "short circuit" msgstr "short circuit" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:201 #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:62 #: Era_of_Magic/units/al_Kamija/Air_God.cfg:121 msgid "thunder" msgstr "thunder" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Master_of_Air.cfg:213 #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:145 msgid "eye of the storm" msgstr "eye of the storm" #. [unit_type]: id=EoMa_Master_of_Elements, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:4 msgid "Master of Elements" msgstr "Master of Elements" #. [attack]: type=fire #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Elements.cfg:109 #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:105 msgid "touch" msgstr "touch" #. [unit_type]: id=EoMa_Master_of_Fire, race=I8 magical #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:4 msgid "Master of Fire" msgstr "Master of Fire" #. [unit_type]: id=EoMa_Master_of_Fire, race=I8 magical #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:19 msgid "" "After some time, experienced Fire Magi transcend their mortal bodies, " "becoming creatures of pure flame. Their control of fire is legendary, and " "their wrath is terrible to behold." msgstr "" "After some time, experienced Fire Magi transcend their mortal bodies, " "becoming creatures of pure flame. Their control of fire is legendary, and " "their wrath is terrible to behold." #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:189 #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:115 #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:166 #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:126 msgid "burning fist" msgstr "burning fist" #. [attack]: type=fire #: Era_of_Magic/units/Sky_Kingdom/Master_of_Fire.cfg:221 msgid "inferno" msgstr "inferno" #. [unit_type]: id=EoMa_Master_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:4 msgid "Master of Water" msgstr "Master of Water" #. [unit_type]: id=EoMa_Master_of_Water, race=human #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:27 msgid "" "Masters of Water are powerful healers, and lords of their element. Their " "control is so great that they are able to regenerate themselves. They also " "slow their foes." msgstr "" "Masters of Water are powerful healers, and lords of their element. Their " "control is so great that they are able to regenerate themselves. They also " "slow their foes." #. [attack]: type=cold #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:89 #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:120 #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:235 #: Era_of_Magic/units/al_Kamija/Water_God.cfg:155 msgid "frozen fist" msgstr "frozen fist" #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:114 msgid "ice strike" msgstr "ice strike" #. [attack]: type=impact #: Era_of_Magic/units/Sky_Kingdom/Master_of_Water.cfg:127 msgid "bubble" msgstr "bubble" #. [unit_type]: id=EoMa_Mastermage, race=human #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:4 msgid "Mastermage" msgstr "Mastermage" #. [unit_type]: id=EoMa_Mastermage, race=human #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:18 msgid "" "Mastermage knows all kinds of magic, so he can perform a lot of different " "attacks. When Mastermage is under attack, he creates an energy shield, which " "absorbs damage." msgstr "" "Mastermage knows all kinds of magic, so he can perform a lot of different " "attacks. When Mastermage is under attack, he creates an energy shield, which " "absorbs damage." #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mastermage.cfg:149 msgid "lightning" msgstr "lightning" #. [unit_type]: id=EoMa_Mu, race=monster #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:4 msgid "Mu" msgstr "Mu" #. [unit_type]: id=EoMa_Mu, race=monster #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:19 msgid "" "Mu is a creature with unknown origin. It is the cheapest unit in the era, " "but not the weakest. A large group of these units can be dangerous." msgstr "" "Mu is a creature with unknown origin. It is the cheapest unit in the era, " "but not the weakest. A large group of these units can be dangerous." #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Mu.cfg:90 msgid "mu" msgstr "mu" #. [unit_type]: id=EoMa_Mystic_Warrior, race=human #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:4 msgid "Mystic Warrior" msgstr "Mystic Warrior" #. [unit_type]: id=EoMa_Mystic_Warrior, race=human #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:75 msgid "" "Mystic warriors use special staffs to perform both their ranged and melee " "attacks." msgstr "" "Mystic warriors use special staffs to perform both their ranged and melee " "attacks." #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Mystic_Warrior.cfg:216 msgid "secret hit" msgstr "secret hit" #. [unit_type]: id=EoMa_Sculptor, race=human #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:4 msgid "Sculptor" msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Sculptor.cfg:57 #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:148 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:147 msgid "gaze" msgstr "gaze" #. [unit_type]: id=EoMa_Shadowmage, race=human #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:4 msgid "Shadowmage" msgstr "Shadowmage" #. [unit_type]: id=EoMa_Shadowmage, race=human #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:19 msgid "" "Shadowmagi have learned the secrets of invisiblity. They are completely " "invisible, but can still be seen in daylight because of their equipment." msgstr "" "Shadowmagi have learned the secrets of invisiblity. They are completely " "invisible, but can still be seen in daylight because of their equipment." #. [attack]: type=cold #: Era_of_Magic/units/Sky_Kingdom/Shadowmage.cfg:42 msgid "cursed knifes" msgstr "cursed knifes" #. [unit_type]: id=EoMa_Sorcerer, race=human #: Era_of_Magic/units/Sky_Kingdom/Sorcerer.cfg:4 msgid "Sorcerer" msgstr "Sorcerer" #. [unit_type]: id=EoMa_Sorcerer, race=human #: Era_of_Magic/units/Sky_Kingdom/Sorcerer.cfg:17 msgid "" "Sorcerers are quite powerful while striking from far away, but are weak " "melee fighters." msgstr "" "Sorcerers are quite powerful while striking from far away, but are weak " "melee fighters." #. [unit_type]: id=EoMa_Subversive_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Subversivemage.cfg:4 #, fuzzy msgid "Subversive Mage" msgstr "Subversive mage" #. [unit_type]: id=EoMa_Subversive_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Subversivemage.cfg:19 msgid "" "Subversive Magi use black magicks to slow their enemies and to batter them " "with missles of cold." msgstr "" "Subversive Magi use black magicks to slow their enemies and to batter them " "with missles of cold." #. [unit_type]: id=EoMa_Um, race=monster #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:4 msgid "Um" msgstr "Um" #. [unit_type]: id=EoMa_Um, race=monster #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:19 #, fuzzy msgid "" "Ums (text='um' in single) are the Enlightened Kingdom's top " "secret weapon. These powerful magical creatures are a result of long, hard " "studies and experiments." msgstr "" "Ums ('um' in single) are the Enlightened Kingdom's top secret weapon. These " "powerful magical creatures are a result of long, hard studies and " "experiments." #. [attack]: type=pierce #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:59 #, fuzzy msgid "piercing punch" msgstr "piercing ammo" #. [attack]: type=arcane #: Era_of_Magic/units/Sky_Kingdom/Um.cfg:83 msgid "um" msgstr "um" #. [unit_type]: id=EoMa_Void_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Void_Mage.cfg:4 #, fuzzy msgid "Void Mage" msgstr "Golden Mage" #. [unit_type]: id=EoMa_Void_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/Void_Mage.cfg:19 #, fuzzy msgid "" "Magi of Darkness are masters of the fourth element. They cast powerful " "darkness spells." msgstr "" "Abyss Magi are masters of the fourth element. They cast powerful darkness " "spells." #. [unit_type]: id=EoMa_War_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/War_Mage.cfg:4 msgid "War Mage" msgstr "War Mage" #. [unit_type]: id=EoMa_War_Mage, race=human #: Era_of_Magic/units/Sky_Kingdom/War_Mage.cfg:17 msgid "" "War Magi are equiped with longswords, and are quit proficient in their use. " "They are also able to perform devastating ranged attacks." msgstr "" "War Magi are equiped with longswords, and are quit proficient in their use. " "They are also able to perform devastating ranged attacks." #. [unit_type]: id=EoMa_Bladedancer, race=I8 tharis #: Era_of_Magic/units/Tharis/Bladedancer.cfg:4 msgid "Bladedancer" msgstr "Bladedancer" #. [unit_type]: id=EoMa_Blademaster, race=I8 tharis #: Era_of_Magic/units/Tharis/Blademaster.cfg:4 msgid "Blademaster" msgstr "Blademaster" #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Blademaster.cfg:152 #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:69 #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:163 msgid "daggers" msgstr "daggers" #. [unit_type]: id=EoMa_Chaos_Hydra, race=monster #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:4 msgid "Chaos Hydra" msgstr "Chaos Hydra" #. [unit_type]: id=EoMa_Chaos_Hydra, race=monster #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:18 msgid "" "This amazing monster is reinforced by black magic. It always brings death." msgstr "" "This amazing monster is reinforced by black magic. It always brings death." #. [attack]: type=pierce #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:91 #: Era_of_Magic/units/Tharis/Hydra.cfg:83 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:90 msgid "bite" msgstr "bite" #. [attack]: type=impact #: Era_of_Magic/units/Tharis/Chaos_Hydra.cfg:104 #: Era_of_Magic/units/Tharis/Hydra.cfg:95 #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:103 msgid "headbutt" msgstr "headbutt" #. [unit_type]: id=EoMa_Cold_Matriarch, race=I8 tharis #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:4 msgid "Cold Matriarch" msgstr "Cold Matriarch" #. [unit_type]: id=EoMa_Cold_Matriarch, race=I8 tharis #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:20 msgid "" "Cold Matriarch creates cold aura which makes all cold spells very powerful " "(up to 25%) and makes fire spells, very weak." msgstr "" "Cold Matriarch creates cold aura which makes all cold spells very powerful " "(up to 25%) and makes fire spells, very weak." #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Cold_Matriarch.cfg:89 msgid "matriarch-fire" msgstr "matriarch-fire" #. [unit_type]: id=EoMa_Commander, race=I8 tharis #: Era_of_Magic/units/Tharis/Commander.cfg:4 msgid "Commander" msgstr "Commander" #. [unit_type]: id=EoMa_Dark_Assassin, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:4 msgid "Dark Assassin" msgstr "Dark Assassin" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:26 #: Era_of_Magic/units/Tharis/Dark_Assassin.cfg:38 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:23 #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:35 #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:23 #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:35 msgid "knives" msgstr "knives" #. [unit_type]: id=EoMa_Dark_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Hunter.cfg:4 msgid "Dark Hunter" msgstr "Dark Hunter" #. [unit_type]: id=EoMa_Dark_Slayer, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Slayer.cfg:4 msgid "Dark Slayer" msgstr "Dark Slayer" #. [unit_type]: id=EoMa_Dark_Warrior, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Warrior.cfg:4 msgid "Dark Warrior" msgstr "Dark Warrior" #. [unit_type]: id=EoMa_Dark_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:4 msgid "Dark Witch" msgstr "Dark Witch" #. [unit_type]: id=EoMa_Dark_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:19 msgid "" "Experienced in battle witch becomes shadow witch. Now she is more dangerous " "and she can perform ranged attack 5 times." msgstr "" "Experienced in battle witch becomes shadow witch. Now she is more dangerous " "and she can perform ranged attack 5 times." #. [attack]: type=fire #: Era_of_Magic/units/Tharis/Dark_Witch.cfg:77 #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:42 #: Era_of_Magic/units/Tharis/Witch.cfg:38 msgid "witch-fire" msgstr "witch-fire" #. [unit_type]: id=EoMa_Dark_Wizard, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:4 msgid "Dark Wizard" msgstr "Dark Wizard" #. [unit_type]: id=EoMa_Dark_Wizard, race=I8 tharis #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:18 #, fuzzy msgid "" "Dark Wizard is equipped whit special staff, which reinforces his spellpower. " "He can make a lot of damage but his mana ends quicly. That’s why he performs " "only two attacks." msgstr "" "Dark Wizard is equipped whit special staff, which reinforces his spellpower. " "He can make a lot of damage but his mana ends quicly. That's why he performs " "only two attacks." #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Dark_Wizard.cfg:106 msgid "dark spark" msgstr "dark spark" #. [unit_type]: id=EoMa_Disciple, race=I8 tharis #: Era_of_Magic/units/Tharis/Disciple.cfg:4 msgid "Disciple" msgstr "Disciple" #. [unit_type]: id=EoMa_Disciple, race=I8 tharis #: Era_of_Magic/units/Tharis/Disciple.cfg:19 #, fuzzy msgid "" "Every dark dispile dreams about being a great warlock. But for now they must " "surive. They have very powerful magic but they can’t perform melee attacks." msgstr "" "Every dark dispile dreams about being a great warlock. But for now they must " "surive. They have very powerful magic but they can't perform melee attacks." #. [unit_type]: id=EoMa_General, race=I8 tharis #: Era_of_Magic/units/Tharis/General.cfg:4 msgid "General" msgstr "General" #. [unit_type]: id=EoMa_Great_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:4 msgid "Great Hunter" msgstr "Great Hunter" #. [unit_type]: id=EoMa_Great_Hunter, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Hunter.cfg:19 msgid "Great Hunter can slow enemies by throwing nets." msgstr "Great Hunter can slow enemies by throwing nets." #. [unit_type]: id=EoMa_Great_Warlock, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:4 msgid "Great Warlock" msgstr "Great Warlock" #. [unit_type]: id=EoMa_Great_Warlock, race=I8 tharis #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:18 msgid "" "Great Warlock knows black magic well. He learned a secret of levitation so " "he can move for a long distance. He is equipped with scythe and he uses very " "powerful magic spells." msgstr "" "Great Warlock knows black magic well. He learned a secret of levitation so " "he can move for a long distance. He is equipped with scythe and he uses very " "powerful magic spells." #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:110 #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:268 msgid "scythe" msgstr "scythe" #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Great_Warlock.cfg:129 msgid "dark ball" msgstr "dark ball" #. [unit_type]: id=EoMa_Hydra, race=monster #: Era_of_Magic/units/Tharis/Hydra.cfg:4 msgid "Hydra" msgstr "Hydra" #. [unit_type]: id=EoMa_Hydra, race=monster #: Era_of_Magic/units/Tharis/Hydra.cfg:18 msgid "" "The Hydra is a powerful beast with 3 heads. It regenerates itself and " "performs 7 attack, when it has full hp." msgstr "" "The Hydra is a powerful beast with 3 heads. It regenerates itself and " "performs 7 attack, when it has full hp." #. [unit_type]: id=EoMa_Master_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:4 msgid "Master of Darkness" msgstr "Master of Darkness" #. [unit_type]: id=EoMa_Master_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:18 msgid "" "He is the synonym of the darkness. His spellpower is the highest in the era. " "When he is moving, he turns himself into bats. When night begins, Master of " "Dakness is the most powerful unit in the game during night." msgstr "" "He is the synonym of the darkness. His spellpower is the highest in the era. " "When he is moving, he turns himself into bats. When night begins, Master of " "Dakness is the most powerful unit in the game during night." #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Master_of_Darkness.cfg:287 msgid "implosion" msgstr "implosion" #. [unit_type]: id=EoMa_Master_of_War, race=I8 tharis #: Era_of_Magic/units/Tharis/Master_of_War.cfg:4 msgid "Master of War" msgstr "Master of War" #. [unit_type]: id=EoMa_Matriarch_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:4 msgid "Matriarch of Darkness" msgstr "Matriarch of Darkness" #. [unit_type]: id=EoMa_Matriarch_of_Darkness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:21 msgid "" "Shadow Matriarch knows no mercy. She creates dark aura, which makes all " "enemy units inside fight worse. Also she can perform witch-fire spell 7 " "times." msgstr "" "Shadow Matriarch knows no mercy. She creates dark aura, which makes all " "enemy units inside fight worse. Also she can perform witch-fire spell 7 " "times." #. [attack]: type=cold #: Era_of_Magic/units/Tharis/Matriarch_of_Darkness.cfg:55 msgid "blood gate" msgstr "blood gate" #. [unit_type]: id=EoMa_Matriarch_of_Emptiness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Emptiness.cfg:4 msgid "Matriarch of Emptiness" msgstr "Matriarch of Emptiness" #. [unit_type]: id=EoMa_Matriarch_of_Emptiness, race=I8 tharis #: Era_of_Magic/units/Tharis/Matriarch_of_Emptiness.cfg:18 msgid "" "Matriarch of emtiness owns powerful orb, which drains all magical energy " "from air. That means all spells do minimal damage." msgstr "" "Matriarch of emtiness owns powerful orb, which drains all magical energy " "from air. That means all spells do minimal damage." #. [unit_type]: id=EoMa_Raging_Hydra, race=monster #: Era_of_Magic/units/Tharis/Raging_Hydra.cfg:4 msgid "Raging Hydra" msgstr "Raging Hydra" #. [unit_type]: id=EoMa_Sworddancer, race=I8 tharis #: Era_of_Magic/units/Tharis/Sworddancer.cfg:4 msgid "Sworddancer" msgstr "Sworddancer" #. [attack]: type=blade #: Era_of_Magic/units/Tharis/Sworddancer.cfg:24 #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:131 msgid "swords" msgstr "swords" #. [unit_type]: id=EoMa_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Witch.cfg:4 msgid "Witch" msgstr "Witch" #. [unit_type]: id=EoMa_Witch, race=I8 tharis #: Era_of_Magic/units/Tharis/Witch.cfg:20 #, fuzzy msgid "" "Witches are servants of darkness. They use special magic attack called witch-" "fire. It is cheap spell and drains energy from an enemy. In close range " "witches use their spears." msgstr "" "Whitches are servants of darkness. They use special magic attack called " "witch-fire. It is cheap spell and drains energy from an enemy. In close " "range witches use their spears." #. [unit_type]: id=EoMa_Air_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:4 msgid "Air Avatar" msgstr "Air Avatar" #. [unit_type]: id=EoMa_Air_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:17 msgid "" "Air avatars have distinguished themselves from mere elementals, developing " "into stormy vortexes, wind and dark clouds circulating inside and outside " "itself. Avatars have transformed into breathing tempests. Gaining a more " "substantial body, avatars are less susceptible the common weaponry of swords " "and arrows. Air avatars guide themselves with the currents they have " "created, drifting from place to place, crackling with lightning from within " "their ethereal innards." msgstr "" "Air avatars have distinguished themselves from mere elementals, developing " "into stormy vortexes, wind and dark clouds circulating inside and outside " "itself. Avatars have transformed into breathing tempests. Gaining a more " "substantial body, avatars are less susceptible the common weaponry of swords " "and arrows. Air avatars guide themselves with the currents they have " "created, drifting from place to place, crackling with lightning from within " "their ethereal innards." #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Air_Avatar.cfg:50 #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:117 #: Era_of_Magic/units/al_Kamija/Air_God.cfg:109 msgid "hurricane" msgstr "hurricane" #. [unit_type]: id=EoMa_Air_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:4 msgid "Air Elemental" msgstr "Air Elemental" #. [unit_type]: id=EoMa_Air_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:18 #, fuzzy msgid "" "Air elementals are magical entities built entirely out of the Abyssal " "atmosphere. Summoned elementals, introduced in a world where air is " "omnipresent, regenerate their bodies continually with time’s passage. Given " "their anatomies, elementals of this variety are quick and evasive, albeit " "having a delicate frame that could be destroyed instantly by a well-placed " "attack. However, a ‘well-placed attack’ would be difficult to place on these " "elementals, given their highly resistant bodies of air.\n" "\n" "Still, summoners who stir such beings into their world know that an air " "elemental could vanish just as quickly as it was summoned forth." msgstr "" "Air elementals are magical entities built entirely out of the Abyssal " "atmosphere. Summoned elementals, introduced in a world where air is " "omnipresent, regenerate their bodies continually with time's passage. Given " "their anatomies, elementals of this variety are quick and evasive, albeit " "having a delicate frame that could be destroyed instantly by a well-placed " "attack. However, a 'well-placed attack' would be difficult to place on these " "elementals, given their highly resistant bodies of air.\n" "\n" "Still, summoners who stir such beings into their world know that an air " "elemental could vanish just as quickly as it was summoned forth." #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Air_Elemental.cfg:129 msgid "small thunder" msgstr "small thunder" #. [unit_type]: id=EoMa_Air_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_God.cfg:4 msgid "Air God" msgstr "Air God" #. [unit_type]: id=EoMa_Air_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Air_God.cfg:18 #, fuzzy msgid "" "Men fear the wind — what can be a gentle zephyr in the afternoon can turn " "into a twister in the evening. Wind and storm can turn the staunchest man " "into a rag doll dancing in the sky; lightning will then shoot him down back " "to earth. Yet air gods have much more to be feared, for they ride upon their " "own wind and bring about disasters at a mere order. Gods of the air are nigh " "immune to physical assault with bodies that appear almost identical to an " "actual storm.\n" "\n" "Summoners believe that even the heavens quake upon the sight of this great " "nimbus of raging thunder and rain living in the skies, extending calamity to " "wherever the eye of its storm gazes." msgstr "" "Men fear the wind-what can be a gentle zephyr in the afternoon can turn into " "a twister in the evening. Wind and storm can turn the staunchest man into a " "rag doll dancing in the sky; lightning will then shoot him down back to " "earth. Yet air gods have much more to be feared, for they ride upon their " "own wind and bring about disasters at a mere order. Gods of the air are nigh " "immune to physical assault with bodies that appear almost identical to an " "actual storm.\n" "\n" "Summoners believe that even the heavens quake upon the sight of this great " "nimbus of raging thunder and rain living in the skies, extending calamity to " "wherever the eye of its storm gazes." #. [unit_type]: id=EoMa_Banisher, race=akhuman #: Era_of_Magic/units/al_Kamija/Banisher.cfg:4 msgid "Banisher" msgstr "Banisher" #. [unit_type]: id=EoMa_Banisher, race=akhuman #: Era_of_Magic/units/al_Kamija/Banisher.cfg:19 msgid "(no description available)" msgstr "(no description available)" #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Banisher.cfg:33 #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:29 msgid "banishment" msgstr "banishment" #. [attack]: type=cold #: Era_of_Magic/units/al_Kamija/Banisher.cfg:54 #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:50 msgid "frozen gate" msgstr "frozen gate" #. [unit_type]: id=EoMa_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:4 msgid "Camel Rider" msgstr "Camel Rider" #. [unit_type]: id=EoMa_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:19 #, fuzzy msgid "" "For the fledgling soldier, camels are a rare spectacle to be seen on the " "fronts. Unlike their traditional brothers and sisters used as beasts of " "burden for traveling traders, the camels seen in battle are specially bred " "for speed and power rather than endurance. Riders carry a scimitar for melee " "skirmishes as well as dozens of smaller scimitars to hurl at faraway " "targets, a skill for which the camel rider is acclaimed for.\n" "\n" "Trained in scouting and hit-and-run warfare, camel riders are the " "forerunners of the Summoners’ brunt strength, moving at galloping speed into " "the fray." msgstr "" "For the fledgling soldier, camels are a rare spectacle to be seen on the " "fronts. Unlike their traditional brothers and sisters used as beasts of " "burden for travelling traders, the camels seen in battle are specially bred " "for speed and power rather than endurance. Riders carry a scimitar for melee " "skirmishes as well as dozens of smaller scimitars to hurl at faraway " "targets, a skill for which the camel rider is acclaimed for.\n" "\n" "Trained in scouting and hit-and-run warfare, camel riders are the " "forerunners of the Summoners' brunt strength, moving at galloping speed into " "the fray." #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:38 #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:122 #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:117 #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:32 #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:98 #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:89 #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:148 #: Era_of_Magic/units/al_Kamija/Summoner.cfg:120 msgid "scimitar" msgstr "scimitar" #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Camel_Rider.cfg:47 #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:41 msgid "scimitar throw" msgstr "scimitar throw" #. [unit_type]: id=EoMa_Carpet_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:4 msgid "Carpet Master" msgstr "Carpet Master" #. [unit_type]: id=EoMa_Carpet_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:20 #, fuzzy msgid "" "Captains of the winds, any carpet master can attest to having ridden the " "skies more times than he can count. A carpet master’s worth is still his " "ability to scout over long distances, though his ranged attacks have become " "something to be feared. Through battle, his accuracy with the powder bombs " "has improved considerably, allowing him to strike even the most elusive or " "well-protected of targets. Prized with a more regal carpet, the carpet " "master soars through the air as effortlessly as any bird." msgstr "" "Captains of the winds, any carpet master can attest to having ridden the " "skies more times than he can count. A carpet master's worth is still his " "ability to scout over long distances, though his ranged attacks have become " "something to be feared. Through battle, his accuracy with the powder bombs " "has improved considerably, allowing him to strike even the most elusive or " "well-protected of targets. Prized with a more regal carpet, the carpet " "master soars through the air as effortlessly as any bird." #. [attack]: type=cold #: Era_of_Magic/units/al_Kamija/Carpet_Master.cfg:50 #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:73 msgid "magical powder" msgstr "magical powder" #. [unit_type]: id=EoMa_Carpet_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:4 msgid "Carpet Rider" msgstr "Carpet Rider" #. [unit_type]: id=EoMa_Carpet_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Carpet_Rider.cfg:20 #, fuzzy msgid "" "\n" "According to legend, the magic carpet originated from the desires of of a " "wealthy princess. She wished for a new mode of traveling that would be " "convenient and relaxing, yet ostentatious enough for her tastes. Carriages " "and camels were too common and bland in her eyes, so she sought something " "that would revolutionize transportation in the Summoners’ society. " "Eventually, one of her expert sorcerers wove enchanted pieces of fabric " "together to form what he called a ‘flying carpet’. Soon after, all affluent " "men and women began riding these magic carpets for their personal " "endeavors.\n" "\n" "Inevitably, magic carpets became of great importance in times of war, ridden " "only by the most hotshot and fearless young men. Atop their strange mounts, " "these aces of the sky perform impressive feats of reconnaissance and speed. " "A magical carpet cannot hold much weight, so their riders are armed with " "explosive powder bombs which they use to attack and disorient their targets." msgstr "" "\n" "According to legend, the magic carpet originated from the desires of of a " "wealthy princess. She wished for a new mode of travelling that would be " "convenient and relaxing, yet ostentatious enough for her tastes. Carriages " "and camels were too common and bland in her eyes, so she sought something " "that would revolutionize transportation in the Summoners' society. " "Eventually, one of her expert sorcerers wove enchanted pieces of fabric " "together to form what he called a 'flying carpet.' Soon after, all affluent " "men and women began riding these magic carpets for their personal " "endeavours.\n" "\n" "Inevitably, magic carpets became of great importance in times of war, ridden " "only by the most hotshot and fearless young men. Atop their strange mounts, " "these aces of the sky perform impressive feats of reconnaissance and speed. " "A magical carpet cannot hold much weight, so their riders are armed with " "explosive powder bombs which they use to attack and disorient their targets." #. [unit_type]: id=EoMa_DharmaRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:4 msgid "Dharma’rhami" msgstr "Dharma’rhami" #. [unit_type]: id=EoMa_DharmaRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:19 #, fuzzy msgid "" "Dharma’rhamis are inflamed with blood-red skin, ornamented in trinkets and " "carrying a spear with their other two blades. Their appearances grant them " "the assumption of being hot-tempered in combat, but outwards they are calm " "and judicious, fighting with no lust for bloodshed. Still, they are driven " "with a mysterious intent for vengeance in the summoners’ ranks. Just as keen " "with their weaponry as their lesser beings, opposition will crushed by a " "Dharma’rhami with brutal force and tactics." msgstr "" "Dharma'rhamis are inflamed with blood-red skin, ornamented in trinkets and " "carrying a spear with their other two blades. Their appearances grant them " "the assumption of being hot-tempered in combat, but outwards they are calm " "and judicious, fighting with no lust for bloodshed. Still, they are driven " "with a mysterious intent for vengeance in the summoners' ranks. Just as keen " "with their weaponry as their lesser beings, opposition will crushed by a " "Dharma'rhami with brutal force and tactics." #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:135 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:123 #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:135 #, fuzzy msgid "divine spear" msgstr "devine spear" #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/DharmaRhami.cfg:159 #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:144 msgid "cup of fire" msgstr "cup of fire" #. [unit_type]: id=EoMa_Dimensional_Gate, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:5 msgid "Dimensional Gate" msgstr "Dimensional Gate" #. [unit_type]: id=EoMa_Dimensional_Gate, race=I8 magical #. [unit_type]: id=EoMa_Dimensional_Gate_II, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:18 #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:17 msgid "" "The most inexperienced of summoners are capable of summoning only " "dimensional gates: unstable bridges of arcane energy between this world and " "the Abyss. Dimensional gates, though primitive, are capable of surging forth " "with accurate pinpoint attacks of arcane matter. Although weak and fragile, " "a single fallen life is all that the gate requires in order to solidify " "itself into a true door for a being from the Abyss to emerge out of." msgstr "" "The most inexperienced of summoners are capable of summoning only " "dimensional gates: unstable bridges of arcane energy between this world and " "the Abyss. Dimensional gates, though primitive, are capable of surging forth " "with accurate pinpoint attacks of arcane matter. Although weak and fragile, " "a single fallen life is all that the gate requires in order to solidify " "itself into a true door for a being from the Abyss to emerge out of." #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Dimensional_Gate.cfg:152 msgid "blue flame" msgstr "blue flame" #. [unit_type]: id=EoMa_Dimensional_Gate_II, race=I8 magical #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:4 msgid "Dimensional Gate 2" msgstr "Dimensional Gate 2" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Dimensional_Gate_2.cfg:30 msgid "yellow flame" msgstr "yellow flame" #. [unit_type]: id=EoMa_Dispeller, race=akhuman #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:4 msgid "Dispeller" msgstr "Dispeller" #. [unit_type]: id=EoMa_Dispeller, race=akhuman #: Era_of_Magic/units/al_Kamija/Dispeller.cfg:18 #, fuzzy msgid "" "Some Summoners choose opposite path of the summoning arts, which is known as " "the art of banishment. Instead of bringing magical beings to this world, " "they specialize in sending them back to Abyss. Having this useful knowledge, " "dispellers are often called by summoners when something goes wrong, for " "example when an Efreeti rebels." msgstr "" "Some Summoners choose opposite path of the summoning arts, which is known as " "the art of banishment. Instead of bringing magical beings to this world, " "they specialize in sending them back to Abyss. Having this useful knowledge, " "dispellers are often called by summoners when something goes wrong, for " "example when an Efreeti rebels.\n" "Special Notes: Banish: this unit can effecively fight with magical units by " "turning them into Dimensional Gates." #. [unit_type]: id=EoMa_Earth_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:4 msgid "Earth Avatar" msgstr "Earth Avatar" #. [unit_type]: id=EoMa_Earth_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:15 msgid "" "Avatars of the earth, though colossal, are slow-moving, hobbled by the " "weight of their bulk. For this reason, earth avatars are bought out into the " "battlefield for defending important landmarks such as mountains and " "hilltops. Situated in defensible areas, avatars with their outlandish " "strength crush parties of opposition while bracing against all varieties of " "attacks. When all is done, these giants stand still and tall like massive " "sculptures; over time, avatars begin to house tiny sprigs of vegetation " "growing outside of its rocky cracks." msgstr "" "Avatars of the earth, though colossal, are slow-moving, hobbled by the " "weight of their bulk. For this reason, earth avatars are bought out into the " "battlefield for defending important landmarks such as mountains and " "hilltops. Situated in defensible areas, avatars with their outlandish " "strength crush parties of opposition while bracing against all varieties of " "attacks. When all is done, these giants stand still and tall like massive " "sculptures; over time, avatars begin to house tiny sprigs of vegetation " "growing outside of its rocky cracks." #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Earth_Avatar.cfg:50 #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:136 #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:146 msgid "hit" msgstr "hit" #. [unit_type]: id=EoMa_Earth_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:4 msgid "Earth Elemental" msgstr "Earth Elemental" #. [unit_type]: id=EoMa_Earth_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_Elemental.cfg:16 msgid "" "The most unswerving of all elementals are the ones born from the earth. Such " "large elementals carry the strength of easily ten men each, but their true " "function are living fortresses, defending lines of troops with their " "uncompromising and sturdy rock-skin. Earth elementals are capable of " "withstanding barrages of blows before finally collapsing into shambles of " "stones, returning back to the earth.\n" "\n" "After their summoning from the Abyss, earth elementals are imbued with " "regenerative abilities by their summoners to improve them as living shields, " "thus expanding their lifespans and their services to their masters." msgstr "" "The most unswerving of all elementals are the ones born from the earth. Such " "large elementals carry the strength of easily ten men each, but their true " "function are living fortresses, defending lines of troops with their " "uncompromising and sturdy rock-skin. Earth elementals are capable of " "withstanding barrages of blows before finally collapsing into shambles of " "stones, returning back to the earth.\n" "\n" "After their summoning from the Abyss, earth elementals are imbued with " "regenerative abilities by their summoners to improve them as living shields, " "thus expanding their lifespans and their services to their masters." #. [unit_type]: id=EoMa_Earth_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:4 msgid "Earth God" msgstr "Earth God" #. [unit_type]: id=EoMa_Earth_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Earth_God.cfg:16 msgid "" "Earth gods are simply gargantuan: one raised fist can shake the very " "foundations of the land. Many tales have been told about the work of such " "gods who lumber across the earth, so great in size that entire villages are " "dwarfed by their presence. Bulwarks against the strongest swords, lances, " "and spells, packing enough force to pulverize dozens in a single downward " "strike, and continuously regenerating their stony bodies, earth gods are no " "easy feat to bring down-or even force back." msgstr "" "Earth gods are simply gargantuan: one raised fist can shake the very " "foundations of the land. Many tales have been told about the work of such " "gods who lumber across the earth, so great in size that entire villages are " "dwarfed by their presence. Bulwarks against the strongest swords, lances, " "and spells, packing enough force to pulverize dozens in a single downward " "strike, and continuously regenerating their stony bodies, earth gods are no " "easy feat to bring down-or even force back." #. [unit_type]: id=EoMa_Efreet, race=I8 magical #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:4 msgid "Efreet" msgstr "Efreet" #. [unit_type]: id=EoMa_Efreet, race=I8 magical #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:18 #, fuzzy msgid "" "Cataclysmic by nature, efreets are jinns who have rejected most, if not all, " "of their inner desires to learn. Efreets, for profound reasons beyond the " "comprehension of their peers, search to cause destruction in their " "conquests. To this, their magical bodies have sunken into a crimson-reddish " "hue, tempering their magic with fire’s touch. In battles, efreets bask in " "razing and laying waste to whatever their blazes can reach." msgstr "" "Cataclysmic by nature, efreets are jinns who have rejected most, if not all, " "of their inner desires to learn. Efreets, for profound reasons beyond the " "comprehension of their peers, search to cause destruction in their " "conquests. To this, their magical bodies have sunken into a crimson-reddish " "hue, tempering their magic with fire's touch. In battles, efreets bask in " "razing and laying waste to whatever their blazes can reach." #. [attack]: type=arcane #. [attack]: type=cold #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Efreeti.cfg:180 #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:117 #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:182 #: Era_of_Magic/units/al_Kamija/Jinn.cfg:370 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:199 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:212 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:225 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:219 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:232 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:245 msgid "magic" msgstr "magic" #. [unit_type]: id=EoMa_Fire_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:4 msgid "Fire Avatar" msgstr "Fire Avatar" #. [unit_type]: id=EoMa_Fire_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Avatar.cfg:17 msgid "" "After fire consumes enough fuel-flesh, bones, wood, iron, even entire " "landscapes-it will unavoidably grow into something far more sinister in " "shape and body. It is a dreadful sight to behold the fire avatar as it takes " "flight with its fiery wings, casting a blazing light on earth and man. The " "magic within its body has honed, granting the avatar a magical potency in " "its fire-wrought claws. Only dauntless summoners are able to lead such " "devastating beings in war without fear of being reduced to ashes." msgstr "" "After fire consumes enough fuel-flesh, bones, wood, iron, even entire " "landscapes-it will unavoidably grow into something far more sinister in " "shape and body. It is a dreadful sight to behold the fire avatar as it takes " "flight with its fiery wings, casting a blazing light on earth and man. The " "magic within its body has honed, granting the avatar a magical potency in " "its fire-wrought claws. Only dauntless summoners are able to lead such " "devastating beings in war without fear of being reduced to ashes." #. [unit_type]: id=EoMa_Fire_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:4 msgid "Fire Elemental" msgstr "Fire Elemental" #. [unit_type]: id=EoMa_Fire_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_Elemental.cfg:17 #, fuzzy msgid "" "Fire is a dangerous manifestation of nature’s destruction. While adept users " "of magic can craft fire from nothing but thin air, there is nothing more " "terrible than an actual materialization of living flame and fury. Its fiery " "form visible in pitch darkness, the fire elemental is but an entity of " "arcane magic summoned from the Abyss, almost always brought out for intent " "of war. From the moment the elemental is brought into this world, it burns " "bright with mindlessness and follows the orders of its summoner until its " "very extinguishing." msgstr "" "Fire is a dangerous manifestation of nature's destruction. While adept users " "of magic can craft fire from nothing but thin air, there is nothing more " "terrible than an actual materialization of living flame and fury. Its fiery " "form visible in pitch darkness, the fire elemental is but an entity of " "arcane magic summoned from the Abyss, almost always brought out for intent " "of war. From the moment the elemental is brought into this world, it burns " "bright with mindlessness and follows the orders of its summoner until its " "very extinguishing." #. [unit_type]: id=EoMa_Fire_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:4 msgid "Fire God" msgstr "Fire God" #. [unit_type]: id=EoMa_Fire_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Fire_God.cfg:18 msgid "" "Upon reaching the pinnacle of its conflagration, the elemental has utterly " "become a moving inferno, a god of its own respect. Even the summoners who " "have bought such legends from the Abyss tremble at the sight of the flying " "phoenix aflame, its massive wings sending sparks and embers downwards onto " "the far-below ground. Growing brighter and stronger with every foe fed into " "its flames, the fire god appears as a miniature sun in the darkest of " "nights. Everything in its marked path is set ablaze." msgstr "" "Upon reaching the pinnacle of its conflagration, the elemental has utterly " "become a moving inferno, a god of its own respect. Even the summoners who " "have bought such legends from the Abyss tremble at the sight of the flying " "phoenix aflame, its massive wings sending sparks and embers downwards onto " "the far-below ground. Growing brighter and stronger with every foe fed into " "its flames, the fire god appears as a miniature sun in the darkest of " "nights. Everything in its marked path is set ablaze." #. [unit_type]: id=TLU_Grand_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:4 msgid "Grand Summoner" msgstr "Grand Summoner" #. [unit_type]: id=TLU_Grand_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:18 #, fuzzy msgid "" "Summoners, scholars and warriors alike will eventually reach the Second " "Degree provided enough talent and cunning. The Third Degree, however, does " "not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are " "called by their peers, value both war and wisdom equally in earning their " "precious knowledge of summoning elementals from the Abyss. Respected and " "feared, grand summoners eliminate foes with absolute certainty in the wake " "of their circles of destruction.\n" "\n" "Special Notes: Circle: The ranged attack of this unit always has a 100% " "chance to hit." msgstr "" "Summoners, scholars and warriors alike will eventually reach the Second " "Degree provided enough talent and cunning. The Third Degree, however, does " "not come easily to non-geniuses of the arts. 'Grand summoners,' as they are " "called by their peers, value both war and wisdom equally in earning their " "precious knowledge of summoning elementals from the Abyss. Respected and " "feared, grand summoners eliminate foes with absolute certainty in the wake " "of their circles of destruction.\n" "\n" "Special Notes: Circle: The ranged attack of this unit always has a 100% " "chance to hit." #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Grand_Summoner.cfg:135 #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:99 msgid "circle of destruction" msgstr "circle of destruction" #. [unit_type]: id=EoMa_Great_Efreeti, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:4 msgid "Great Efreeti" msgstr "Great Efreeti" #. [unit_type]: id=EoMa_Great_Efreeti, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:20 #, fuzzy msgid "" "Great efreetis seethe with a fiery rage that manifests itself in the form of " "their magic’s wake. In bodies of smoldering heat and flames, both militants " "and civilians have been burnt mercilessly to charred remains and then to " "ashes by these fervent beings. Settlements are annihilated overnight by a " "great efreeti, leaving nothing left but smoldering ruins. Little has anyone " "understood of their intent or anger, but little does it matter to the " "summoners who drive them forward, making as much use as possible of their " "blasts of hellfire and ravaging firestorms." msgstr "" "Great efreetis seethe with a fiery rage that manifests itself in the form of " "their magic's wake. In bodies of smouldering heat and flames, both militants " "and civilians have been burnt mercilessly to charred remains and then to " "ashes by these fervent beings. Settlements are annihilated overnight by a " "great efreeti, leaving nothing left but smouldering ruins. Little has anyone " "understood of their intent or anger, but little does it matter to the " "summoners who drive them forward, making as much use as possible of their " "blasts of hellfire and ravaging firestorms." #. [attack]: type=impact #: Era_of_Magic/units/al_Kamija/Great_Efreeti.cfg:129 msgid "destruction" msgstr "destruction" #. [unit_type]: id=EoMa_Great_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:4 msgid "Great Jinn" msgstr "Great Jinn" #. [unit_type]: id=EoMa_Great_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:17 #, fuzzy msgid "" "New summoners learn early on that jinns are much different from the " "elementals they have summoned from the Abyss. Jinns bear an insatiable " "thirst for knowledge that will soon cause them to become great jinns. Wiser " "than their own masters and possessing some fundamentals of summoning, great " "jinns are treated similarly to humans, if not better for their insight.\n" "\n" "Great jinns frequently hold positions of authority, commanding divisions and " "even having a place of power in councils. Gifted with quick minds, great " "jinns still search for answers to life’s questions, despite the position " "they have." msgstr "" "New summoners learn early on that jinns are much different from the " "elementals they have summoned from the Abyss. Jinns bear an insatiable " "thirst for knowledge that will soon cause them to become great jinns. Wiser " "than their own masters and possessing some fundamentals of summoning, great " "jinns are treated similarly to humans, if not better for their insight.\n" "\n" "Great jinns frequently hold positions of authority, commanding divisions and " "even having a place of power in councils. Gifted with quick minds, great " "jinns still search for answers to life's questions, despite the position " "they have." #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Great_Jinn.cfg:170 #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:187 #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:206 #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:78 msgid "magical scimitar" msgstr "magical scimitar" #. [unit_type]: id=EoMa_Heavy_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:4 msgid "Heavy Camel Rider" msgstr "Heavy Camel Rider" #. [unit_type]: id=EoMa_Heavy_Camel_Rider, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Camel_Rider.cfg:19 msgid "" "Camels and riders that survive their first battles together and become " "versed in their skill are promoted to the next and highest rank, the heavy " "camel rider. With their new status, heavy camel riders distinguish " "themselves from the rest of their comrades by adorning their mount and " "themselves with colorful clothes, amulets, and beads. In times of peace, " "they train small groups of less experienced riders, while in war they " "perform the role of vanguard, riding ahead of summoners and their elementals." msgstr "" "Camels and riders that survive their first battles together and become " "versed in their skill are promoted to the next and highest rank, the heavy " "camel rider. With their new status, heavy camel riders distinguish " "themselves from the rest of their comrades by adorning their mount and " "themselves with colourful clothes, amulets, and beads. In times of peace, " "they train small groups of less experienced riders, while in war they " "perform the role of vanguard, riding ahead of summoners and their elementals." #. [unit_type]: id=EoMa_Heavy_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:4 msgid "Heavy Summoner" msgstr "Heavy Summoner" #. [unit_type]: id=EoMa_Heavy_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:19 #, fuzzy msgid "" "A summoner trained in the ‘heavy arts’ holds a unique advantage over other " "summoners of the Third Degree: the knowledge of summoning a support-based " "circle around themselves and their allies. Circles of resistance will ward " "off incoming magical attacks, lessening their impact and protecting the " "heavy summoner’s comrades.\n" "\n" "Heavy summoners are disciplined to fight in direct face-to-face brawls, " "boasting physiques built for resilience and strength. Rather than focusing " "their training on the summoning arts, they cultivate their brawn through " "their years to dominate fights in close-range. Heavy summoners still know " "their Second Degree’s ability of summoning magical arrows, though it is an " "ability that has been forsaken for the sake of their muscles.\n" "\n" "Like their fellow neutral summoners, heavy summoners can call forth Rhamis " "from the Abyss through their summoning circles." msgstr "" "A summoner trained in the 'heavy arts' holds a unique advantage over other " "summoners of the Third Degree: the knowledge of summoning a support-based " "circle around themselves and their allies. Circles of resistance will ward " "off incoming magical attacks, lessening their impact and protecting the " "heavy summoner's comrades.\n" "\n" "Heavy summoners are disciplined to fight in direct face-to-face brawls, " "boasting physiques built for resilience and strength. Rather than focusing " "their training on the summoning arts, they cultivate their brawn through " "their years to dominate fights in close-range. Heavy summoners still know " "their Second Degree's ability of summoning magical arrows, though it is an " "ability that has been forsaken for the sake of their muscles.\n" "\n" "Like their fellow neutral summoners, heavy summoners can call forth Rhamis " "from the Abyss through their summoning circles." #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:116 msgid "magic arrow II" msgstr "magic arrow II" #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/Heavy_Summoner.cfg:128 #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:166 #: Era_of_Magic/units/al_Kamija/Summoner.cfg:150 msgid "scroll" msgstr "scroll" #. [unit_type]: id=EoMa_HoRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:4 msgid "Ho’rhami" msgstr "Ho’rhami" #. [unit_type]: id=EoMa_HoRhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:19 #, fuzzy msgid "" "Ho’rhamis are the generals of the summoners’ armies, looking down upon the " "battlefield with an impartial eye. Though still avengers at heart, " "Ho’rhamis, as leaders, have grasped how to balance the importance of the " "lives of their companions. When leading in the front lines, Ho’rhamis strike " "with ferocity, their twin spears piercing and vivisecting live men. Even " "their inner magic has emerged to form the shape of a spear, attacking " "opponents from afar with precise deadliness." msgstr "" "Ho'rhamis are the generals of the summoners' armies, looking down upon the " "battlefield with an impartial eye. Though still avengers at heart, " "Ho'rhamis, as leaders, have grasped how to balance the importance of the " "lives of their companions. When leading in the front lines, Ho'rhamis strike " "with ferocity, their twin spears piercing and vivisecting live men. Even " "their inner magic has emerged to form the shape of a spear, attacking " "opponents from afar with precise deadliness." #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:124 #: Era_of_Magic/units/al_Kamija/HoRhami.cfg:136 msgid "double divine spear" msgstr "double divine spear" #. [unit_type]: id=EoMa_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn.cfg:4 msgid "Jinn" msgstr "Jinn" #. [unit_type]: id=EoMa_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn.cfg:19 #, fuzzy msgid "" "Jinns are special by even summoners’ standards due to their cognitive " "process to think, comprehend, learn, and even talk: an affinity that no " "other elemental from the Abyss can ever acquire. Made entirely of magic, " "jinns are vulnerable to the arcane magicks though more resilient against " "tangible weapons. These entities, while able to err like humans, are valued " "allies of the summoners, with their curious thoughts always wandering about." msgstr "" "Jinns are special by even summoners' standards due to their cognitive " "process to think, comprehend, learn, and even talk: an affinity that no " "other elemental from the Abyss can ever acquire. Made entirely of magic, " "jinns are vulnerable to the arcane magicks though more resilient against " "tangible weapons. These entities, while able to err like humans, are valued " "allies of the summoners, with their curious thoughts always wandering about." #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Jinn.cfg:358 msgid "magical dagger" msgstr "magical dagger" #. [unit_type]: id=EoMa_Wonderful_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:4 msgid "Wonderful Jinn" msgstr "Wonderful Jinn" #. [unit_type]: id=EoMa_Wonderful_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:17 #, fuzzy msgid "" "Wonderful jinns are sages in the summoners’ society, spreading their wisdom " "to any ear willing to listen. Their unequaled imagination and intellect of " "the world is evident through their vast multitude of elemental and arcane " "spells. Jinns of such high caliber have taught themselves how to perform " "offensive summonings, an attainment that earns them prominent respect among " "their human peers. Wonderful jinns have long since been independent, " "servants to their masters no longer. It is a mystery as to whether or not " "they have sated their immeasurable thirst, for they still follow the orders " "of their superiors and have not yet retired into the shadows of the world." msgstr "" "Wonderful jinns are sages in the summoners' society, spreading their wisdom " "to any ear willing to listen. Their unequalled imagination and intellect of " "the world is evident through their vast multitude of elemental and arcane " "spells. Jinns of such high calibre have taught themselves how to perform " "offensive summonings, an attainment that earns them prominent respect among " "their human peers. Wonderful jinns have long since been independent, " "servants to their masters no longer. It is a mystery as to whether or not " "they have sated their immeasurable thirst, for they still follow the orders " "of their superiors and have not yet retired into the shadows of the world." #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Jinn_Wonderful.cfg:238 msgid "ultra circle" msgstr "ultra circle" #. [unit_type]: id=EoMa_Mystical_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:4 msgid "Mystical Jinn" msgstr "Mystical Jinn" #. [unit_type]: id=EoMa_Mystical_Jinn, race=I8 magical #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:18 #, fuzzy msgid "" "“What is enlightenment? Is it the curtain of darkness that falls upon a " "man’s eyelids when death creep-crawls upon him? Is it the bright red of " "splattered blood that has been gurgled from a choked throat? The ripping of " "the world’s fabrics as they are torn apart? Or the death-sounds that " "soldiers finally utter before my magic enters their hearts? I do not know.\n" "\n" "Yet there comes a certain satisfaction that can only be acquired through " "what I have toiled, what I have carried out in the ages of man. It is a " "pleasure so oil-smooth that my existence cannot help but cry out in " "happiness. But there is more out there...other worlds that I have only begun " "to explore. As deep as my power may run, it is insubstantial in the face of " "greater things. I need to ascertain all the worlds there are, no matter how " "many they are in number, or how wide and how far they span across the " "universes.\n" "\n" "Beyond imagination, I shall reach out and grasp whatever lies in the shadows " "for me. Even if I must create millions of voids across millions of " "dimensions, I shall persist in my pursuit of knowledge. I will learn more. I " "will discover more.”\n" "\n" "― Mystic Jinn" msgstr "" "'What is enlightenment? Is it the curtain of darkness that falls upon a " "man's eyelids when death creep-crawls upon him? Is it the bright red of " "splattered blood that has been gurgled from a choked throat? The ripping of " "the world's fabrics as they are torn apart? Or the death-sounds that " "soldiers finally utter before my magic enters their hearts? I do not know.\n" "\n" "Yet there comes a certain satisfaction that can only be acquired through " "what I have toiled, what I have carried out in the ages of man. It is a " "pleasure so oil-smooth that my existence cannot help but cry out in " "happiness. But there is more out there...other worlds that I have only begun " "to explore. As deep as my power may run, it is insubstantial in the face of " "greater things. I need to ascertain all the worlds there are, no matter how " "many they are in number, or how wide and how far they span across the " "universes.\n" "\n" "Beyond imagination, I shall reach out and grasp whatever lies in the shadows " "for me. Even if I must create millions of voids across millions of " "dimensions, I shall persist in my pursuit of knowledge. I will learn more. I " "will discover more.'\n" "\n" "-Mystic Jinn" #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Mystical_Jinn.cfg:258 msgid "dimensional vortex" msgstr "dimensional vortex" #. [unit_type]: id=EoMa_Neutral_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:4 msgid "Neutral Summoner" msgstr "Neutral Summoner" #. [unit_type]: id=EoMa_Neutral_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:19 #, fuzzy msgid "" "Neutral summoners are the most enigmatic of the Summoners of the Third " "Degree. These summoners specialize in strange enfeebling magic that robs the " "life of foes with every strike. A covert group among summoners, neutral " "summoners infuse their scimitars with their ‘draining’ magic and also have " "learned to create their own unique circles of the same magic. Neutral " "summoners are able to summon the fas Jinns through complex circles that " "connect their world with the Abyss." msgstr "" "Neutral summoners are the most enigmatic of the Summoners of the Third " "Degree. These summoners specialize in strange enfeebling magic that robs the " "life of foes with every strike. A covert group among summoners, neutral " "summoners infuse their scimitars with their 'draining' magic and also have " "learned to create their own unique circles of the same magic. Neutral " "summoners are able to summon the agile Rhamis through complex circles that " "connect their world with the Abyss." #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Neutral_Summoner.cfg:110 msgid "circle of balance" msgstr "circle of balance" #. [unit_type]: id=EoMa_Novice_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:4 msgid "Novice Summoner" msgstr "Novice Summoner" #. [unit_type]: id=EoMa_Novice_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Novice_Summoner.cfg:19 #, fuzzy msgid "" "Pupils of the summoning world are first taught the inscriptions and symbols " "fundamental to their craft. Lacking the experience that comes with age and " "combat, novices are unable to apply these arts without the aid of mediums, " "such as scrolls of parchment for fiery evocations. Summoning is an exact " "art, however, and even the most elementary spells will hit with certainty.\n" "\n" "Unlike the magi of other societies, novice summoners are by no means frail, " "and are proficient with both scimitars and their bare hands in combat.\n" "\n" "Special Notes: Precision: The ranged attack of this unit always has an 80% " "chance to hit." msgstr "" "Pupils of the summoning world are first taught the inscriptions and symbols " "fundamental to their craft. Lacking the experience that comes with age and " "combat, novices are unable to apply these arts without the aid of mediums, " "such as scrolls of parchment for fiery evocations. Summoning is an exact " "art, however, and even the most elementary spells will hit with certainty.\n" "\n" "Unlike the magi of other societies, novice summoners are by no means frail, " "and are proficient with both scimitars and their bare hands in combat.\n" "\n" "Special Notes: Precison: The ranged attack of this unit always has an 80% " "chance to hit." #. [unit_type]: id=EoMa_Rhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/Rhami.cfg:4 msgid "Rhami" msgstr "Rhami" #. [unit_type]: id=EoMa_Rhami, race=I8 magical #: Era_of_Magic/units/al_Kamija/Rhami.cfg:19 msgid "" "Rhamis are a race of limber and swift creatures residing in the Abyss. Four-" "armed and, like jinns, blessed with the gift of intelligence, Rhamis carry " "out their work as the precise strike force of the summoners. Due to some " "foreign magical affinity, Rhamis regenerate their bodies promptly after " "becoming wounded. They are armed with a blade in each hand, casting blows " "and slashes with astonishing inhuman speed. Through their four blades and " "spryness, a Rhami can dive into combat and strike before their foes can " "react. Rhamis are fiercely loyal and search to enact revenge upon their " "fallen comrades." msgstr "" "Rhamis are a race of limber and swift creatures residing in the Abyss. Four-" "armed and, like jinns, blessed with the gift of intelligence, Rhamis carry " "out their work as the precise strike force of the summoners. Due to some " "foreign magical affinity, Rhamis regenerate their bodies promptly after " "becoming wounded. They are armed with a blade in each hand, casting blows " "and slashes with astonishing inhuman speed. Through their four blades and " "spryness, a Rhami can dive into combat and strike before their foes can " "react. Rhamis are fiercely loyal and search to enact revenge upon their " "fallen comrades." #. [attack]: type=blade #: Era_of_Magic/units/al_Kamija/Rhami.cfg:276 msgid "sworddance" msgstr "sworddance" #. [unit_type]: id=EoMa_RhamiDatu, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:4 msgid "Rhami’datu" msgstr "Rhami’datu" #. [unit_type]: id=EoMa_RhamiDatu, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiDatu.cfg:18 #, fuzzy msgid "" "Embellished in a body of gilded-gold, and always seen with a trinket of " "elemental fire dangling from one hand, Rhami’datus have become eagle-eyed, " "slicing incisively with their killing edges. Rhami’datus have learned to " "wield fire, turning them into the pyromancers of the summoners, second to " "fire elementals but far more intelligent.\n" "\n" "Most of these Rhamis are promoted into commanding positions, though some " "prefer entering frays alongside their companions, fulfilling their roles as " "ardent avengers for the dead." msgstr "" "Embellished in a body of gilded-gold, and always seen with a trinket of " "elemental fire dangling from one hand, Rhami'datus have become eagle-eyed, " "slicing incisively with their killing edges. Rhami'datus have learned to " "wield fire, turning them into the pyromancers of the summoners, second to " "fire elementals but far more intelligent.\n" "\n" "Most of these Rhamis are promoted into commanding positions, though some " "prefer entering frays alongside their companions, fulfilling their roles as " "ardent avengers for the dead." #. [unit_type]: id=EoMa_RhamiKai, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:4 msgid "Rhami’kai" msgstr "Rhami’kai" #. [unit_type]: id=EoMa_RhamiKai, race=I8 magical #: Era_of_Magic/units/al_Kamija/RhamiKai.cfg:18 #, fuzzy msgid "" "Rhami’kais trade in their four scimitars for a single weapon: the spear. " "With this, Rhami’kais attain more power and precision with their attacks but " "at the loss of speed. RhamiKais, charismatic and as sentient as humans, lead " "others into combat, organizing attacks with timing and skill. Rhami’kais " "also can launch magical attacks through their eyes that drain the strength " "and life of opponents into their own." msgstr "" "Rhami'kais trade in their four scimitars for a single weapon: the spear. " "With this, Rhami'kais attain more power and precision with their attacks but " "at the loss of speed. RhamiKais, charismatic and as sentient as humans, lead " "others into combat, organizing attacks with timing and skill. Rhami'kais " "also can launch magical attacks through their eyes that drain the strength " "and life of opponents into their own." #. [unit_type]: id=EoMa_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Summoner.cfg:4 msgid "Summoner" msgstr "Summoner" #. [unit_type]: id=EoMa_Summoner, race=akhuman #: Era_of_Magic/units/al_Kamija/Summoner.cfg:18 #, fuzzy msgid "" "Promoted to the Second Degree, summoners are proficient enough to perform " "minor summonings, using their own bodies as the medium. With a magical " "circle traced in their hands, they can let loose magical arrows that strike " "foes with surefire aim. Summoners, armed with hammers and scimitars, are " "trained in slaying enemies in both close quarters and afar.\n" "\n" "Special Notes: Precision: Ranged attack of this unit always has a 80% chance " "to hit." msgstr "" "Promoted to the Second Degree, summoners are proficient enough to perform " "minor summonings, using their own bodies as the medium. With a magical " "circle traced in their hands, they can let loose magical arrows that strike " "foes with sure-fire aim. Summoners, armed with hammers and scimitars, are " "trained in slaying enemies in both close quarters and afar.\n" "\n" "Special Notes: Precison: Ranged attack of this unit always has a 80% chance " "to hit." #. [attack]: type=fire #: Era_of_Magic/units/al_Kamija/Summoner.cfg:138 msgid "magic arrow" msgstr "magic arrow" #. [unit_type]: id=EoMa_Summons_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:4 #, fuzzy msgid "Summons Master" msgstr "Summons master" #. [unit_type]: id=EoMa_Summons_Master, race=akhuman #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:20 #, fuzzy msgid "" "Few men in all of history have ever embraced the veiled mystery that comes " "naturally with the title of the Fourth Degree. These are men who can wield " "the entire power of the Abyss with their right arm and the complete " "devastation of summoning magic with their left. A summons master has " "attained the culmination of all summoning arts crafted and comprehended in " "history.\n" "\n" "Encircling a summons master is his magnum opus: the megacircle. The circle " "teems with magicks of all imaginations—magicks to empower, mend, bless, " "cure, destroy, create, and remake. Within the vast and mystic megacircle, " "the air itself screams as elementals burst forth from their world into this " "one through the circle’s unearthly inscriptions. Men within the master’s " "circle are invested with supernatural gifts, their wounds closing by the aid " "of pure magic and their strength jumping twofold. Towers of heavenly light " "shriek into the skies from the megacircle’s symbols, obliterating all within " "range.\n" "\n" "All around the summons master, miracles occur. Ruin is wrought." msgstr "" "Few men in all of history have ever embraced the veiled mystery that comes " "naturally with the title of the Fourth Degree. These are men who can wield " "the entire power of the Abyss with their right arm and the complete " "devastation of summoning magic with their left. A summons master has " "attained the culmination of all summoning arts crafted and comprehended in " "history.\n" "\n" "Encircling a summons master is his magnum opus: the megacircle. The circle " "teems with magicks of all imaginations—magicks to empower, mend, bless, " "cure, destroy, create, and remake. Within the vast and mystic megacircle, " "the air itself screams as elementals burst forth from their world into this " "one through the circle's unearthly inscriptions. Men within the master's " "circle are invested with supernatural gifts, their wounds closing by the aid " "of pure magic and their strength jumping twofold. Towers of heavenly light " "shriek into the skies from the megacircle's symbols, obliterating all within " "range.\n" "\n" "All around the summons master, miracles occur. Ruin is wrought." #. [attack]: type=arcane #: Era_of_Magic/units/al_Kamija/Summons_Master.cfg:111 msgid "incantation of power" msgstr "incantation of power" #. [unit_type]: id=EoMa_Water_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:4 msgid "Water Avatar" msgstr "Water Avatar" #. [unit_type]: id=EoMa_Water_Avatar, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Avatar.cfg:25 msgid "" "With time, the water elemental dramatically increases both its size and " "strength of current to become something grander: an avatar of water. " "Ceaselessly turning in hypnotizing spirals of surges, water avatars " "manipulate their bodies into whatever form suits the battle. Their bodies " "have become tumultuous and wilder in the heat of combat, their whole form a " "chaotic typhoon of rain and water. To this effect, many a dazed soldier have " "sometimes wondered why the frothy tides of a beach were pulling at his feet " "in the middle of a battlefield." msgstr "" "With time, the water elemental dramatically increases both its size and " "strength of current to become something grander: an avatar of water. " "Ceaselessly turning in hypnotizing spirals of surges, water avatars " "manipulate their bodies into whatever form suits the battle. Their bodies " "have become tumultuous and wilder in the heat of combat, their whole form a " "chaotic typhoon of rain and water. To this effect, many a dazed soldier have " "sometimes wondered why the frothy tides of a beach were pulling at his feet " "in the middle of a battlefield." #. [unit_type]: id=EoMa_Water_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:4 msgid "Water Elemental" msgstr "Water Elemental" #. [unit_type]: id=EoMa_Water_Elemental, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_Elemental.cfg:27 #, fuzzy msgid "" "The Abyss is home to aquatic beings composed of nothing more than the same " "pure water essential for all living creatures. Such a being is held together " "by a singular magical bond circulating its whole watery form. This grants it " "regeneration when submerged in other bodies of water. The extraordinary " "water in its body has moderate healing properties, which can mend the " "injuries of allies. Less volatile than the other inhabitants of the Abyss, " "water elementals are preferred by the more conservative of summoners.\n" "\n" "Yet these elementals are by no means harmless, and the unwary opponent may " "find their bodies frozen at a moment’s glance, their limbs transformed into " "cold, useless ice." msgstr "" "The Abyss is home to aquatic beings composed of nothing more than the same " "pure water essential for all living creatures. Such a being is held together " "by a singular magical bond circulating its whole watery form. This grants it " "regeneration when submerged in other bodies of water. The extraordinary " "water in its body has moderate healing properties, which can mend the " "injuries of allies. Less volatile than the other inhabitants of the Abyss, " "water elementals are preferred by the more conservative of summoners.\n" "\n" "Yet these elementals are by no means harmless, and the unwary opponent may " "find their bodies frozen at a moment's glance, their limbs transformed into " "cold, useless ice." #. [unit_type]: id=EoMa_Water_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_God.cfg:4 msgid "Water God" msgstr "Water God" #. [unit_type]: id=EoMa_Water_God, race=I8 magical #: Era_of_Magic/units/al_Kamija/Water_God.cfg:28 #, fuzzy msgid "" "Scarce even in the Abyss, water gods have frozen into the shape of glacial " "serpents. Despite their rigid appearance, these beasts of water dart across " "the land with startling grace and flexibility. Water gods are considered " "miracles of life by Summoners, the magical water within them allowing them " "to remedy the wounds of allies by their mere presence.\n" "\n" "Their arctic beauty and strength, dazzling to all who oppose the Summoners, " "can freeze a man’s heart even before his body is engulfed in a bone-chilling " "blizzard." msgstr "" "Scarce even in the Abyss, water gods have frozen into the shape of glacial " "serpents. Despite their rigid appearance, these beasts of water dart across " "the land with startling grace and flexibility. Water gods are considered " "miracles of life by Summoners, the magical water within them allowing them " "to remedy the wounds of allies by their mere presence.\n" "\n" "Their arctic beauty and strength, dazzling to all who oppose the Summoners, " "can freeze a man's heart even before his body is engulfed in a bone-chilling " "blizzard." #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:5 msgid "race^Tharis" msgstr "Tharis" #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:6 msgid "race+female^Tharis" msgstr "Tharis" #. [race]: id=I8 tharis #: Era_of_Magic/units/units.cfg:7 msgid "race+plural^Tharis" msgstr "Tharis" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:15 msgid "race^Cyclops" msgstr "Cyclops" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:16 msgid "race+female^Cyclops" msgstr "Cyclops" #. [race]: id=I8 cyclop #: Era_of_Magic/units/units.cfg:17 msgid "race^Cyclopes" msgstr "Cyclopes" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:29 msgid "race^Roc" msgstr "Roc" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:30 msgid "race+female^Roc" msgstr "Roc" #. [race]: id=I8 roc #: Era_of_Magic/units/units.cfg:31 msgid "race^Rocs" msgstr "Rocs" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:39 msgid "race^Magical" msgstr "Magical" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:40 msgid "race+female^Magical" msgstr "Magical" #. [race]: id=I8 magical, description= #: Era_of_Magic/units/units.cfg:41 msgid "race+plural^Magical" msgstr "Magical" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:51 msgid "race^Salamander" msgstr "Salamander" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:52 msgid "race+female^Salamander" msgstr "Salamander" #. [race]: id=I8 salamander #: Era_of_Magic/units/units.cfg:53 msgid "race^Salamanders" msgstr "Salamanders" #. [race]: id=akhuman, description= #: Era_of_Magic/units/units.cfg:71 Era_of_Magic/units/units.cfg:72 msgid "" "Alib,Kalib,Balib,Safay,Jaffar,Semir,Celal,Fatih,Ferhan,Mustafa,Mehmet,Melih," "Ali,Adem,Ahmet,Altan,Ismet,Ibrahim,Hakan,Kemal,Kenan,Rafet,Tahir,Yasar,Yasin," "Yusuf,Ahmed,Najib,Samir,Hassan,Hisham,Karim,Saif,Rahul,Rohan,Rohit,Nikhil," "Shahrukh,Krishi" msgstr "" "Alib,Kalib,Balib,Safay,Jaffar,Semir,Celal,Fatih,Ferhan,Mustafa,Mehmet,Melih," "Ali,Adem,Ahmet,Altan,Ismet,Ibrahim,Hakan,Kemal,Kenan,Rafet,Tahir,Yasar,Yasin," "Yusuf,Ahmed,Najib,Samir,Hassan,Hisham,Karim,Saif,Rahul,Rohan,Rohit,Nikhil," "Shahrukh,Krishi" #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:26 Era_of_Magic/utils/abilities.cfg:28 msgid "water" msgstr "water" #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:27 Era_of_Magic/utils/abilities.cfg:29 #, fuzzy msgid "" "This unit is made of water. As a result, if it is standing in water, it will " "receive 6 hp." msgstr "" "Made of Water:\n" "This unit is made of water. As a result, if it is standing in water, it will " "receive 6 hp." #. [regenerate]: id=water #: Era_of_Magic/utils/abilities.cfg:27 Era_of_Magic/utils/abilities.cfg:29 #, fuzzy msgid "Made of Water" msgstr "Mage of water" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:44 Era_of_Magic/utils/abilities.cfg:46 msgid "fire" msgstr "fire" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:45 Era_of_Magic/utils/abilities.cfg:47 #, fuzzy msgid "Made of Fire" msgstr "Mage of fire" #. [regenerate]: id=fire #: Era_of_Magic/utils/abilities.cfg:45 Era_of_Magic/utils/abilities.cfg:47 #, fuzzy msgid "This unit is made of fire. If it stands in lava, it will receive 6 hp." msgstr "" "lavahome:\n" "This unit is made of fire. If it stands in lava, it will recive 6 hp." #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:62 msgid "megacircle" msgstr "megacircle" #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:63 #, fuzzy msgid "Megacircle" msgstr "megacircle" #. [regenerate]: id=healing #: Era_of_Magic/utils/abilities.cfg:63 #, fuzzy msgid "" "This unit owns powerful magic circle which affects all units inside. All " "friendly units fight better (+125%, +100%, +75%, +50%, +25% — lvl 0, 1, 2, " "3, 4) and regenerate themselves." msgstr "" "megacircle:\n" "This unit owns powerful magic circle which affects all units inside. All " "friendly units fight better (+125%, +100%, +75%, +50%, +25% - lvl 0, 1, 2, " "3, 4) and regenerate themselves." #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:151 msgid "always hits" msgstr "always hits" #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:152 #, fuzzy msgid "Always Hits" msgstr "always hits" #. [chance_to_hit]: id=circle #: Era_of_Magic/utils/abilities.cfg:152 #, fuzzy msgid "This attack always has a 100% chance to hit" msgstr "" "always hits:\n" "This attack always has a 100% chance to hit" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:161 Era_of_Magic/utils/abilities.cfg:163 msgid "no counter-attack" msgstr "no counter-attack" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:162 Era_of_Magic/utils/abilities.cfg:164 #, fuzzy msgid "No Counter-attack" msgstr "no counter-attack" #. [attacks]: id=nocounter #: Era_of_Magic/utils/abilities.cfg:162 Era_of_Magic/utils/abilities.cfg:164 #, fuzzy msgid "" "The opponent has a 0% chance to hit, when this unit is attacking. Does not " "work on opponents with berserker frenzy." msgstr "" "no counter-attack:\n" "The opponent has always a 0% chance to hit, when this unit is attacking." #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:182 Era_of_Magic/utils/abilities.cfg:183 msgid "evasion" msgstr "evasion" #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:184 Era_of_Magic/utils/abilities.cfg:185 #, fuzzy msgid "" "When this attack is used offensively, this unit takes one third less damage " "in retaliation." msgstr "" "Evasion:\n" "When this attack is used offensively, this unit takes one third less damage " "in retaliation." #. [damage]: id=evasion #: Era_of_Magic/utils/abilities.cfg:184 Era_of_Magic/utils/abilities.cfg:185 #, fuzzy msgid "Evasion" msgstr "evasion" #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:197 msgid "dark aura" msgstr "dark aura" #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:198 #, fuzzy msgid "Makes all adjacent enemy units fight worse (−25% for attack)." msgstr "Dark aura makes all enemy units fight worse (-25% for attack)." #. [leadership]: id=darkaura #: Era_of_Magic/utils/abilities.cfg:198 #, fuzzy msgid "Dark Aura" msgstr "dark aura" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:216 msgid "ultracures" msgstr "ultracures" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:217 #, fuzzy msgid "Heals +12" msgstr "heals +2" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:217 #, fuzzy msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 12 HP per turn.\n" "A curer can cure a unit of poison, although that unit will receive no " "additional healing on the turn it is cured of the poison." msgstr "" "Heals +12:\n" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 12 HP per turn.\n" "A curer can cure a unit of poison, although that unit will receive no " "additional healing on the turn it is cured of the poison." #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:241 msgid "defender" msgstr "defender" #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:242 #, fuzzy msgid "" "Adjacent friendly units receive a +20% bonus to all resistances (up to a " "maximum of 40%)." msgstr "" "Defender:\n" "Adjacent friendly units receive a +20% bonus to all resistances (up to a " "maximum of 40%)." #. [resistance]: id=i8protection #: Era_of_Magic/utils/abilities.cfg:242 #, fuzzy msgid "Defender" msgstr "defender" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:257 msgid "precision" msgstr "precision" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:258 #, fuzzy msgid "Precision" msgstr "precision" #. [chance_to_hit]: id=precision #: Era_of_Magic/utils/abilities.cfg:258 #, fuzzy msgid "This attack always has a 80% chance to hit" msgstr "" "precision:\n" "This attack always has a 80% chance to hit" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:270 msgid "circle of resistance" msgstr "circle of resistance" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:271 #, fuzzy msgid "Circle of Resistance" msgstr "circle of resistance" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:271 #, fuzzy msgid "" "This unit and all adjacent friendly units receive a +20% bonus to fire, " "cold, and arcane resistances." msgstr "" "Circle of Resistance:\n" "This unit and all adjacent friendly units receive a +20% bonus to fire, cold " "and arcane resistance." #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:286 #, fuzzy msgid "circle of susceptibility" msgstr "circle of destruction" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:287 #, fuzzy msgid "Circle of Susceptibility" msgstr "circle of destruction" #. [resistance]: id=cr #: Era_of_Magic/utils/abilities.cfg:287 #, fuzzy msgid "" "All adjacent enemy units’ fire, cold, and arcane resistances are weakened by " "20%." msgstr "" "Circle of Resistance:\n" "This unit and all adjacent friendly units receive a +20% bonus to fire, cold " "and arcane resistance." #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:303 msgid "deadzone" msgstr "deadzone" #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:304 #, fuzzy msgid "" "Adjacent friendly units receive a 99% bonus to fire, cold, and arcane " "resistances." msgstr "" "Deadzone:\n" "Adjacent friendly units receive a 99% bonus to fire,cold and arcane " "resistance" #. [resistance]: id=deadzone #: Era_of_Magic/utils/abilities.cfg:304 #, fuzzy msgid "Deadzone" msgstr "deadzone" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:319 msgid "cold aura" msgstr "cold aura" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:320 #, fuzzy msgid "Cold Aura" msgstr "cold aura" #. [resistance]: id=coldaura #: Era_of_Magic/utils/abilities.cfg:320 #, fuzzy msgid "" "Area around this unit provides a 50% bonus to fire resistance and a −25% " "bonus to cold resistance." msgstr "" "Cold Aura:\n" "Adjacent units receive a 50% bonus to fire resistance and a -25% bonus to " "cold resistance. All cold spells are very powerful here." #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:349 Era_of_Magic/utils/abilities.cfg:351 msgid "revenge" msgstr "revenge" #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:350 Era_of_Magic/utils/abilities.cfg:352 #, fuzzy msgid "Revenge" msgstr "Revenger" #. [chance_to_hit]: id=i8revenge #: Era_of_Magic/utils/abilities.cfg:350 Era_of_Magic/utils/abilities.cfg:352 #, fuzzy msgid "The unit has 100% hitting chance during retalitation." msgstr "" "revenge:\n" "The unit has always a 100% chance to hit, during retalitation." #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:364 msgid "kamikaze" msgstr "kamikaze" #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:365 #, fuzzy msgid "This unit always hits a target when attacking, but it dies instantly." msgstr "" "Kamikaze: this unit always hits a target when attacking, but it dies " "instantly." #. [dummy]: id=i8 kamikaze #: Era_of_Magic/utils/abilities.cfg:365 #, fuzzy msgid "Kamikaze" msgstr "kamikaze" #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:388 msgid "hit and run" msgstr "hit and run" #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:389 #, fuzzy msgid "This unit gains 3 moves back after attacking, but cannot attack again." msgstr "" "Hit and Run:\n" "This unit gains 3 moves back after attacking, but cannot attack again." #. [dummy]: id=i8hitandrun #: Era_of_Magic/utils/abilities.cfg:389 #, fuzzy msgid "Hit and Run" msgstr "hit and run" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:403 msgid "FLEE!" msgstr "FLEE!" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:413 msgid "mountain ambush" msgstr "mountain ambush" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:414 msgid " mountain ambush" msgstr " mountain ambush" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:415 #, fuzzy msgid "" "This unit can hide in mountains and hills, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "Mountain Ambush:\n" "This unit can hide in mountains and hills, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:415 Era_of_Magic/utils/abilities.cfg:418 #, fuzzy msgid "Mountain Ambush" msgstr "mountain ambush" #. [hides]: id=mountainambush #: Era_of_Magic/utils/abilities.cfg:418 #, fuzzy msgid "" "This unit can hide in forest, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "Ambush:\n" "This unit can hide in forest, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in mountains or hills, except " "if they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:437 msgid "fury" msgstr "fury" #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:438 #, fuzzy msgid "This unit can attack another unit after killing an enemy." msgstr "" "Fury:\n" "This unit can attack another after killing an enemy." #. [dummy]: id=i8fury #: Era_of_Magic/utils/abilities.cfg:438 msgid "Fury" msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:459 msgid "FURY!" msgstr "FURY!" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:538 msgid "furious death" msgstr "furious death" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:539 #, fuzzy msgid "Furious Death" msgstr "furious death" #. [damage]: id=i8furiousdeath #: Era_of_Magic/utils/abilities.cfg:539 #, fuzzy msgid "" "Moments before this unit's death, it flies into a fury. The unit with this " "ability attacks all adjacent units and then it finally dies." msgstr "" "Furious Death: When this unit dies, it flies into a fury. The unit with this " "ability atacks all adjecent units and then it finally dies." #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:553 Era_of_Magic/utils/abilities.cfg:554 msgid "battlefrenzy" msgstr "battlefrenzy" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:555 #, fuzzy msgid "" "When this attack is used, this units gets an extra strike and additional " "damage (+2) after each successful hit. Does not work on defense." msgstr "" "Battlefrenzy: When this attack is used, this units gets an extra strike and " "additional damage (+2) after each successful hit. Does not work on defence." #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:555 Era_of_Magic/utils/abilities.cfg:556 #, fuzzy msgid "Battlefrenzy" msgstr "battlefrenzy" #. [damage]: id=i8battlefrenzy #: Era_of_Magic/utils/abilities.cfg:556 #, fuzzy msgid "" "This unit gets one extra strike and additional damage (+2) with each hit " "during attack. Does not work on defense." msgstr "" "Battlefrenzy: This unit gets one extra strike and additional damage (+2) " "with each hit during attack. Does not work on defence." #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:664 #, fuzzy msgid "hard landing" msgstr "Hard landing" #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:665 #, fuzzy msgid "Hard Landing" msgstr "Hard landing" #. [dummy]: id=i8hardlanding #: Era_of_Magic/utils/abilities.cfg:665 #, fuzzy msgid "" "When this large unit is destroyed, it falls on a ground dealing damage to " "all adjacent units. " msgstr "" "Hard landing: When this large unit is destroyed, it falls on a ground " "dealing damage to all adjecent units. " #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:672 msgid "parachute" msgstr "parachute" #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:673 #, fuzzy msgid "Parachute" msgstr "parachute" #. [dummy]: id=i8parachute #: Era_of_Magic/utils/abilities.cfg:673 #, fuzzy msgid "" "The pilot of this machine is equipped with parachute and he can survive a " "destruction of his vehicle." msgstr "" "Parachute: The pilot of this machine is equipped with parachute and he can " "survive a destruction of his vehicle." #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:701 msgid "repairs +5" msgstr "repairs +5" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:702 #, fuzzy msgid "Repairs +5" msgstr "repairs +5" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:702 #, fuzzy msgid "" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 5 HP per turn." msgstr "" "Repairs +5:\n" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 5 HP per turn." #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:721 msgid "repairs +8" msgstr "repairs +8" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:722 #, fuzzy msgid "Repairs +8" msgstr "repairs +8" #. [heals]: id=i8repair #: Era_of_Magic/utils/abilities.cfg:722 #, fuzzy msgid "" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 8 HP per turn." msgstr "" "Repairs +8:\n" "Allows the unit to repair adjacent friendly mechanical units at the " "beginning of each turn.\n" "\n" "A unit cared for by this healer may heal up to 8 HP per turn." #. [damage]: id=i8grenade #: Era_of_Magic/utils/abilities.cfg:769 Era_of_Magic/utils/abilities.cfg:770 #, fuzzy msgid "" "When this attack is used, all units adjacent to a target get damage. Does " "not work on defense." msgstr "" "Grenade: When this attack is used, all units adjecent to a target get " "damage. Does not work on defence." #. [damage]: id=i8grenade #: Era_of_Magic/utils/abilities.cfg:769 Era_of_Magic/utils/abilities.cfg:770 #, fuzzy msgid "Grenade" msgstr "grenade" #. [dummy]: id=runeaura #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:777 Era_of_Magic/utils/abilities.cfg:881 msgid "rune aura" msgstr "rune aura" #. [dummy]: id=runeaura #: Era_of_Magic/utils/abilities.cfg:778 #, fuzzy msgid "" "When this ability is activated, all Rune Masters create special auras. " "Adjacent units on hexes: s, ne, nw receive a 99% bonus to fire, cold and " "arcane resistance. Other units receive a −99% bonus to fire, cold and arcane " "resistance. The transformation lasts for one turn. Transformed unit cannot " "attack." msgstr "" "Rune Aura:\n" "When this ability is activated, all Rune Masters create special auras. " "Adjacent friendly units on hexes: s, ne, nw receive a 99% bonus to fire, " "cold and arcane resistance. Other units receive a -99% bonus to fire, cold " "and arcane resistance. The transformation lasts for one turn. Transformated " "unit cannot attack." #. [dummy]: id=runeaura #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:778 Era_of_Magic/utils/abilities.cfg:882 #, fuzzy msgid "Rune Aura" msgstr "rune aura" #. [set_menu_item]: id=runeaura_menu #: Era_of_Magic/utils/abilities.cfg:817 #, fuzzy msgid "Activate Aura (24 Gold)" msgstr "Activate Aura (24g)" #. [message]: speaker=unit #: Era_of_Magic/utils/abilities.cfg:841 #, fuzzy msgid "Activate aura? (24 Gold)" msgstr "Activate Aura (24g)" #. [print] #: Era_of_Magic/utils/abilities.cfg:862 #, fuzzy msgid "You don’t have enough gold to activate the rune aura!" msgstr "You don't have enough gold to activate the rune aura!" #. [resistance]: id=runeauraactive #: Era_of_Magic/utils/abilities.cfg:882 #, fuzzy msgid "" "Adjacent friendly units on hexes: s, ne, nw receive a 99% bonus to fire, " "cold and arcane resistance. Other units receive a −99% bonus to fire, cold " "and arcane resistance." msgstr "" "Rune Aura:\n" "Adjacent friendly units on hexes: s, ne, nw receive a 99% bonus to fire, " "cold and arcane resistance. Other units receive a -99% bonus to fire, cold " "and arcane resistance." #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:907 Era_of_Magic/utils/abilities.cfg:908 msgid "swallow +4" msgstr "swallow +4" #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:909 Era_of_Magic/utils/abilities.cfg:910 #, fuzzy msgid "" "This unit gains 4 hitpoints added to its current health whenever it kills a " "living unit." msgstr "" "Swallow +4:\n" "This unit gains 4 hitpoints added to its current health whenever it kills a " "living unit." #. [damage]: id=swallow #: Era_of_Magic/utils/abilities.cfg:909 Era_of_Magic/utils/abilities.cfg:910 msgid "Swallow +4" msgstr "Swallow +4" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:936 msgid "4" msgstr "4" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:959 Era_of_Magic/utils/abilities.cfg:960 msgid "swamp ambush" msgstr "swamp ambush" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:961 Era_of_Magic/utils/abilities.cfg:964 #, fuzzy msgid "Swamp Ambush" msgstr "swamp ambush" #. [hides]: id=swampambush #: Era_of_Magic/utils/abilities.cfg:961 Era_of_Magic/utils/abilities.cfg:964 #, fuzzy msgid "" "This unit can hide in swamp, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in swamp, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "Swamp Ambush:\n" "This unit can hide in swamp, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in swamp, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:979 Era_of_Magic/utils/abilities.cfg:980 msgid "water ambush" msgstr "water ambush" #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:981 Era_of_Magic/utils/abilities.cfg:984 #, fuzzy msgid "Water Ambush" msgstr "water ambush" #. [hides]: id=waterambush #: Era_of_Magic/utils/abilities.cfg:981 Era_of_Magic/utils/abilities.cfg:984 #, fuzzy msgid "" "This unit can hide in water, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in water, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "water Ambush:\n" "This unit can hide in water, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in water, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:999 Era_of_Magic/utils/abilities.cfg:1000 msgid "cave ambush" msgstr "cave ambush" #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:1001 Era_of_Magic/utils/abilities.cfg:1004 #, fuzzy msgid "" "This unit can hide in cave, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in cave, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" "Cave Ambush:\n" "This unit can hide in cave, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in cave, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." #. [hides]: id=caveambush #: Era_of_Magic/utils/abilities.cfg:1001 Era_of_Magic/utils/abilities.cfg:1004 #, fuzzy msgid "Cave Ambush" msgstr "cave ambush" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1020 Era_of_Magic/utils/abilities.cfg:1022 #, fuzzy msgid "regenerates +6" msgstr "regenerates +4" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1021 Era_of_Magic/utils/abilities.cfg:1023 #, fuzzy msgid "Regenerates +6" msgstr "regenerates +4" #. [regenerate]: id=regen6 #: Era_of_Magic/utils/abilities.cfg:1021 Era_of_Magic/utils/abilities.cfg:1023 #, fuzzy msgid "" "At the beginning of each turn this unit heals +6 hp. If it is poisoned, it " "will remove it instead of healing." msgstr "" "Regenerates +4:\n" "At the begining of each turn this unit heals +4 hp. If it is poisoned, it " "will remove it instead of healing." #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1158 msgid "awaken" msgstr "awaken" #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1159 #, fuzzy msgid "Awaken" msgstr "awaken" #. [dummy]: id=i8awake #: Era_of_Magic/utils/abilities.cfg:1159 #, fuzzy msgid "" "If a friendly adjacent unit with more than one hitpoint at the beginning of " "the battle dies, it is resurrected, gets +6 experience and remains in battle " "with one hitpoint. If it dies again (having one hitpoint), it will be killed " "for sure.\n" "Doesn't work on units attacked with a weapon which has the 'cleave' weapon " "special." msgstr "" "Awaken: if a friendly adjacent unit with more than one hitpoint at the " "beginning of the battle dies, it is resurrected, gets +6 experience and " "remains in battle with one hitpoint. If it dies again (having one hitpoint), " "it will be killed for sure." #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:1294 Era_of_Magic/utils/abilities.cfg:1851 #: Era_of_Magic/utils/abilities.cfg:1911 Era_of_Magic/utils/i8cleave.cfg:80 msgid "female^awoken" msgstr "awoken" #. [unstore_unit] #: Era_of_Magic/utils/abilities.cfg:1302 Era_of_Magic/utils/abilities.cfg:1860 #: Era_of_Magic/utils/abilities.cfg:1920 Era_of_Magic/utils/i8cleave.cfg:88 msgid "awoken" msgstr "awoken" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1324 msgid "heals +2" msgstr "heals +2" #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1325 #, fuzzy msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 2 HP per turn." msgstr "" "Heals +2:\n" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn.\n" "\n" "A unit cared for by this healer may heal up to 2 HP per turn." #. [heals]: id=healing #: Era_of_Magic/utils/abilities.cfg:1325 #, fuzzy msgid "Heals +2" msgstr "heals +2" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1341 Era_of_Magic/utils/abilities.cfg:1373 msgid "inspire" msgstr "inspire" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1342 #, fuzzy msgid "" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 10% more damage in battle." msgstr "" "Inspire:\n" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 10% more damage in battle." #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1342 Era_of_Magic/utils/abilities.cfg:1374 #, fuzzy msgid "Inspire" msgstr "inspire" #. [leadership]: id=leadership #: Era_of_Magic/utils/abilities.cfg:1374 #, fuzzy msgid "" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 25% more damage in battle.\n" "Adjacent friendly level 2 units will do 10% more damage in battle." msgstr "" "Inspire:\n" "This unit can inspire friendly units that are next to it, making them fight " "better.\n" "\n" "Adjacent friendly level 0 units will do 25% more damage in battle.\n" "Adjacent friendly level 1 units will do 25% more damage in battle.\n" "Adjacent friendly level 2 units will do 10% more damage in battle." #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1419 Era_of_Magic/utils/abilities.cfg:1454 #: Era_of_Magic/utils/abilities.cfg:1503 msgid "awe" msgstr "awe" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1420 Era_of_Magic/utils/abilities.cfg:1455 #: Era_of_Magic/utils/abilities.cfg:1504 #, fuzzy msgid "Awe" msgstr "awe" #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1420 #, fuzzy msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with Awe engages in combat, its attacks do 15% less damage times " "the difference in their levels + 15%." msgstr "" "Awe:\n" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with Terror engages in combat, its attacks do 15% less damage " "times the difference in their levels + 15%." #. [leadership]: id=terror #: Era_of_Magic/utils/abilities.cfg:1455 Era_of_Magic/utils/abilities.cfg:1504 #, fuzzy msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with awe engages in combat, its attacks do 15% less damage times " "the difference in their levels + 15%." msgstr "" "Awe:\n" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit adjacent to, of the same level, or a lower level than, and is an enemy " "of the unit with Terror engages in combat, its attacks do 15% less damage " "times the difference in their levels + 15%." #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1564 Era_of_Magic/utils/abilities.cfg:1565 msgid "banish" msgstr "banish" #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1566 Era_of_Magic/utils/abilities.cfg:1567 #, fuzzy msgid "" "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " "‘Dimensional Gate’, (this happens only if the target is exactly one level " "below the banisher). If the enemy is at least two levels below your " "banisher, it’ll get completely destroyed. Any other enemy won’t be affected." msgstr "" "banish:\n" "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " "'Dimensional Gate', (this happens only if the target is exactly one level " "below the banisher). If the enemy is at least two levels below your " "banisher, it'll get completly destroyed. Any other enemy won't be affected." #. [damage]: id=banish #: Era_of_Magic/utils/abilities.cfg:1566 Era_of_Magic/utils/abilities.cfg:1567 #, fuzzy msgid "Banish" msgstr "Banisher" #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1709 msgid "circle of banishment" msgstr "circle of banishment" #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1710 #, fuzzy msgid "" "This unit can affect enemy magical units that are next to it, making them " "fight worse.\n" "\n" "Adjacent enemy magical units of lower level will do less damage in battle. " "When a unit adjacent to, of the same level, or a lower level than, and is an " "enemy of the unit with Circle of Banishment engages in combat, its attacks " "do less damage (−40% lvl0, −30% lvl1, −15% lvl2, −10% lvl3)." msgstr "" "circle of banishment:\n" "This unit can affect enemy magical units that are next to it, making them " "fight worse.\n" "\n" "Adjacent enemy magical units of lower level will do less damage in battle. " "When a unit adjacent to, of the same level, or a lower level than, and is an " "enemy of the unit with Circle of Banishment engages in combat, its attacks " "do less damage (-40% lvl0, -30% lvl1, -15% lvl2, -10% lvl3)." #. [leadership]: id=cob #: Era_of_Magic/utils/abilities.cfg:1710 #, fuzzy msgid "Circle of Banishment" msgstr "circle of banishment" #. [leadership]: id=eomafear15 #. [leadership]: id=eomafear25 #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1776 Era_of_Magic/utils/abilities.cfg:1792 #: Era_of_Magic/utils/abilities.cfg:1808 msgid "fear" msgstr "" #. [leadership]: id=eomafear15 #. [leadership]: id=eomafear25 #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1777 Era_of_Magic/utils/abilities.cfg:1793 #: Era_of_Magic/utils/abilities.cfg:1809 msgid "Fear" msgstr "" #. [leadership]: id=eomafear15 #: Era_of_Magic/utils/abilities.cfg:1777 #, fuzzy msgid "Fear makes all enemy units fight worse (-15% damage)." msgstr "Dark aura makes all enemy units fight worse (-25% for attack)." #. [leadership]: id=eomafear25 #: Era_of_Magic/utils/abilities.cfg:1793 #, fuzzy msgid "Fear makes all enemy units fight worse (-25% damage)." msgstr "Dark aura makes all enemy units fight worse (-25% for attack)." #. [leadership]: id=eomafear35 #: Era_of_Magic/utils/abilities.cfg:1809 #, fuzzy msgid "Fear makes all enemy units fight worse (-35% damage)." msgstr "Dark aura makes all enemy units fight worse (-25% for attack)." #. [dummy]: id=i8areahit #: Era_of_Magic/utils/abilities.cfg:1823 msgid "" "This attack can hit some of adjacent enemy units (or even all depending on " "your luck)." msgstr "" #. [dummy]: id=i8areahit #: Era_of_Magic/utils/abilities.cfg:1823 #, fuzzy msgid "Area Attack" msgstr "double attack" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2314 msgid "fungus lord" msgstr "" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2315 msgid "Fungus Lord" msgstr "" #. [dummy]: id=lordoffungus #: Era_of_Magic/utils/abilities.cfg:2315 msgid "This unit regenerates 8 hp each turn it is on a mushroom grove." msgstr "" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2346 Era_of_Magic/utils/abilities.cfg:2348 msgid "This unit regenerates 4 hp every turn." msgstr "" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2346 Era_of_Magic/utils/abilities.cfg:2348 #, fuzzy msgid "Regenerates +4" msgstr "regenerates +4" #. [regenerate]: id=i8reg4 #: Era_of_Magic/utils/abilities.cfg:2347 msgid "regenerates +4" msgstr "regenerates +4" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:5 Era_of_Magic/utils/bloodlust.cfg:6 msgid "bloodlust" msgstr "bloodlust" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:7 Era_of_Magic/utils/bloodlust.cfg:8 #, fuzzy msgid "Bloodlust" msgstr "bloodlust" #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:7 #, fuzzy msgid "" "When this attack is used, this units gets an extra strike after each " "successful hit." msgstr "" "Bloodlust: When this attack is used, this units gets an extra strike after " "each successful hit." #. [chance_to_hit]: id=i8bloodlust #: Era_of_Magic/utils/bloodlust.cfg:8 #, fuzzy msgid "" "This unit gets one extra strike with each hit during attack. Does not work " "on defense." msgstr "" "Bloodlust: This unit gets one extra strike with each hit during attack. Does " "not work on defence." #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:5 Era_of_Magic/utils/concentrated.cfg:6 msgid "growing fury" msgstr "growing fury" #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:7 Era_of_Magic/utils/concentrated.cfg:8 #, fuzzy msgid "Growing Fury" msgstr "growing fury" #. [damage]: id=i8growingfury #: Era_of_Magic/utils/concentrated.cfg:7 Era_of_Magic/utils/concentrated.cfg:8 #, fuzzy msgid "" "When this attack is used, this units damage increases after each successful " "hit (+4)." msgstr "" "Growing fury: When this attack is used, this units damage increases after " "each successful hit (+4)." #. [dummy]: id=double attack #. [unstore_unit] #: Era_of_Magic/utils/doubleattack.cfg:19 #: Era_of_Magic/utils/doubleattack.cfg:30 #: Era_of_Magic/utils/doubleattack.cfg:32 msgid "double attack" msgstr "double attack" #. [dummy]: id=double attack #: Era_of_Magic/utils/doubleattack.cfg:31 #: Era_of_Magic/utils/doubleattack.cfg:33 #, fuzzy msgid "" "This unit can attack two enemies in one turn, but cannot move from a hex, " "where the first enemy was attacked." msgstr "" "Double attack:\n" "This unit can attack 2 enemies in one turn, but cannot move from a hex, " "where first enemy was attacked." #. [dummy]: id=double attack #: Era_of_Magic/utils/doubleattack.cfg:31 #: Era_of_Magic/utils/doubleattack.cfg:33 #, fuzzy msgid "Double Attack" msgstr "Double attack!" #. [unstore_unit] #: Era_of_Magic/utils/doubleattack.cfg:144 #, fuzzy msgid "second target" msgstr "Second target!" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:155 #, fuzzy msgid "split fire" msgstr "witch-fire" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:156 #: Era_of_Magic/utils/doubleattack.cfg:157 #, fuzzy msgid "Split Fire" msgstr "witch-fire" #. [dummy]: id=split fire #: Era_of_Magic/utils/doubleattack.cfg:156 #: Era_of_Magic/utils/doubleattack.cfg:157 #, fuzzy msgid "This unit can attack two enemies in one turn with this attack." msgstr "" "Double attack:\n" "This unit can attack 2 enemies in one turn, but cannot move from a hex, " "where first enemy was attacked." #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:7 msgid "energy draining" msgstr "" #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:8 msgid "Energy Draining" msgstr "" #. [energy_draining]: id=energy_draining #: Era_of_Magic/utils/energy-draining.cfg:8 msgid "" "This unit won’t advance by training his combat skills and magical influence. " "It’ll only get experience by draining the energy of a magical or living " "object. Therefore this unit won’t get experience in another way than killing." msgstr "" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:131 msgid "cleave" msgstr "cleave" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:132 #, fuzzy msgid "Cleave" msgstr "cleave" #. [dummy]: id=cleave #: Era_of_Magic/utils/i8cleave.cfg:132 #, fuzzy msgid "" "A unit with this ability can hurt units that are adjacent to the attacker " "and the defender at the same time." msgstr "" "Cleave: A unit with this ability can hurt units that are adjacent to the " "attacker and the defender at the same time." #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:390 Era_of_Magic/utils/i8cleave.cfg:407 #: Era_of_Magic/utils/i8cleave.cfg:493 Era_of_Magic/utils/i8cleave.cfg:510 msgid "5" msgstr "5" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:425 Era_of_Magic/utils/i8cleave.cfg:442 #: Era_of_Magic/utils/i8cleave.cfg:528 Era_of_Magic/utils/i8cleave.cfg:545 msgid "9" msgstr "9" #. [dummy]: id=i8cleavehydra #: Era_of_Magic/utils/i8cleave.cfg:564 Era_of_Magic/utils/i8cleave.cfg:797 #, fuzzy msgid "hydra’s strike" msgstr "hydra's strike" #. [dummy]: id=i8cleavehydra #: Era_of_Magic/utils/i8cleave.cfg:565 Era_of_Magic/utils/i8cleave.cfg:798 #, fuzzy msgid "" "Hydra’s Strike:\n" "This ability allows an owner to do damage to 2 hostile units standing near a " "target." msgstr "" "Hydra's strike: This ability allows an owner to do damage to 2 hostile units " "standing near a target." #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:622 Era_of_Magic/utils/i8cleave.cfg:639 #: Era_of_Magic/utils/i8cleave.cfg:725 Era_of_Magic/utils/i8cleave.cfg:742 msgid "6" msgstr "6" #. [unstore_unit] #: Era_of_Magic/utils/i8cleave.cfg:657 Era_of_Magic/utils/i8cleave.cfg:674 #: Era_of_Magic/utils/i8cleave.cfg:760 Era_of_Magic/utils/i8cleave.cfg:777 msgid "12" msgstr "12" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:7 msgid "goblin leader" msgstr "goblin leader" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:8 #, fuzzy msgid "" "This unit can lead our own Goblins that are next to it, making them fight " "better.\n" "\n" "Adjacent own Goblins will do more damage in battle (20% more)." msgstr "" "Goblin leader:\n" "This unit can lead our own Goblins that are next to it, making them fight " "better.\n" "\n" "Adjacent own Goblins will do more damage in battle (20% more)." #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:8 #, fuzzy msgid "Goblin Leader" msgstr "goblin leader" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:26 msgid "orcish leader" msgstr "orcish leader" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:27 #, fuzzy msgid "Orcish Leader" msgstr "orcish leader" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:27 #, fuzzy msgid "" "This unit can lead our own Orcs that are next to it, making them fight " "better.\n" "\n" "Adjacent own Orcs will do more damage in battle (20% more)." msgstr "" "Orcish leader:\n" "This unit can lead our own Orcs that are next to it, making them fight " "better.\n" "\n" "Adjacent own Orcs will do more damage in battle (20% more)." #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:45 msgid "troll leader" msgstr "troll leader" #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:46 #, fuzzy msgid "" "This unit can lead our own Trolls that are next to it, making them fight " "better (+20%)." msgstr "" "Orcish leader:\n" "This unit can lead our own Orcs that are next to it, making them fight " "better.\n" "\n" "Adjacent own Orcs will do more damage in battle (20% more)." #. [leadership]: id=leadership #: Era_of_Magic/utils/leaderships.cfg:46 #, fuzzy msgid "Troll Leader" msgstr "troll leader" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:8 msgid "sculpts" msgstr "" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:9 msgid "" "This attack petrifies the target, turning it to stone for two turns. Units " "that have been petrified may not move or attack." msgstr "" #. [petrifies]: id=sculpts #: Era_of_Magic/utils/sculpt.cfg:9 msgid "Sculpt" msgstr "" #: Era_of_Magic/utils/special-notes.cfg:4 msgid "" " This unit returns to life if it is killed while it has more than one hit " "point." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:7 #, fuzzy msgid "" " This unit can effecively fight with magical units by turning them into " "Dimensional Gates." msgstr "" "Banish: this unit can effecively fight with magical units by turning them " "into Dimensional Gates." #: Era_of_Magic/utils/special-notes.cfg:10 msgid " This unit regenerates in the presence of lava." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:13 msgid " This unit is capable of minor healing." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:16 msgid "" " The presence of this unit inspires own units next to it to deal more damage " "in combat, though this only applies to units of lower or equal level." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:19 msgid " This unit increases the resistances of adjacent friendly units." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:22 msgid "" " This unit invokes awe in adjacent enemy units of the same or lower level, " "causing them to have their damage reduced." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:25 msgid " This unit can turn enemy units into stone for two turns." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:28 msgid " This unit is capable of superior healing and also cures poison." msgstr "" #: Era_of_Magic/utils/special-notes.cfg:31 msgid " This unit regenerates in the presence of water." msgstr "" #. [unstore_unit] #: Era_of_Magic/utils/summon.cfg:131 Era_of_Magic/utils/summon.cfg:168 msgid "+$this_unit.level exp" msgstr "+$this_unit.level exp" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:180 msgid "Error" msgstr "Error" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:181 msgid "I have insufficient materials. I am unable to summon." msgstr "I have insufficient materials. I am unable to summon." #. [set_menu_item]: id=summon_zhelp #: Era_of_Magic/utils/summon.cfg:192 msgid "Summon Help" msgstr "Summon Help" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:206 msgid "Help" msgstr "Help" #. [message]: speaker=narrator #: Era_of_Magic/utils/summon.cfg:207 #, fuzzy msgid "" "To summon a unit right-click on adjacent hexes near a selected summoner.\n" "\n" "You need all movement points (and remaining attacks) to summon one creature. " "You are unable to summon from castles or keeps. A new unit can’t be summoned " "on water.\n" "Every summoning adds +4 to current experience.\n" "\n" "If there are 2 or more summoners, a new unit will be summoned by the last " "selected unit able to summon." msgstr "" "To summon a unit right-click on adjacent hexes near a selected summoner.\n" "\n" "You need all movement points (and remaining attacks) to summon one creature. " "You are unable to summon from castles or keeps. A new unit can't be summoned " "on water.\n" "Every summoning adds +4 to current experience.\n" "\n" "If there are 2 or more summoners, a new unit will be summoned by the last " "selected unit able to summon." #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #: Era_of_Magic/utils/summon.cfg:227 Era_of_Magic/utils/summon.cfg:276 #: Era_of_Magic/utils/summon.cfg:327 Era_of_Magic/utils/summon.cfg:373 #: Era_of_Magic/utils/summon.cfg:424 Era_of_Magic/utils/summon.cfg:471 #: Era_of_Magic/utils/summon.cfg:518 Era_of_Magic/utils/summon.cfg:565 msgid "summon" msgstr "summon" #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #: Era_of_Magic/utils/summon.cfg:228 Era_of_Magic/utils/summon.cfg:277 #: Era_of_Magic/utils/summon.cfg:328 Era_of_Magic/utils/summon.cfg:374 #: Era_of_Magic/utils/summon.cfg:425 Era_of_Magic/utils/summon.cfg:472 #: Era_of_Magic/utils/summon.cfg:519 Era_of_Magic/utils/summon.cfg:566 #, fuzzy msgid "Summon" msgstr "Summon " #. [dummy]: id=guru #. [dummy]: id=moa #. [dummy]: id=mof #. [dummy]: id=mow #. [dummy]: id=summon_hs #. [dummy]: id=summon_lvl3 #. [dummy]: id=summon_lvl4 #. [dummy]: id=summon_ns #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:228 Era_of_Magic/utils/summon.cfg:277 #: Era_of_Magic/utils/summon.cfg:328 Era_of_Magic/utils/summon.cfg:374 #: Era_of_Magic/utils/summon.cfg:425 Era_of_Magic/utils/summon.cfg:472 #: Era_of_Magic/utils/summon.cfg:519 Era_of_Magic/utils/summon.cfg:566 #: Era_of_Magic/utils/summon.cfg:617 #, fuzzy msgid "This unit can summon new units near him, but not in villages." msgstr "" "Summon:\n" "this unit can summon new units near him, but not in villages." #: Era_of_Magic/utils/summon.cfg:264 #, fuzzy msgid "Summon Fire Elemental (15 Gold)" msgstr "Fire Elemental" #: Era_of_Magic/utils/summon.cfg:265 #, fuzzy msgid "Summon Water Elemental (16 Gold)" msgstr "Water Elemental" #: Era_of_Magic/utils/summon.cfg:269 #, fuzzy msgid "" "This unit can create other units in the near free spaces, but not in " "villages." msgstr "" " this unit can create other units in the near free spaces, but not in " "villages." #: Era_of_Magic/utils/summon.cfg:313 #, fuzzy msgid "Summon Fire Elemental (7 Gold)" msgstr "Fire Elemental" #: Era_of_Magic/utils/summon.cfg:314 #, fuzzy msgid "Summon Water Elemental (7 Gold)" msgstr "Water Elemental" #: Era_of_Magic/utils/summon.cfg:315 #, fuzzy msgid "Summon Air Elemental (8 Gold)" msgstr "Air Elemental" #: Era_of_Magic/utils/summon.cfg:316 #, fuzzy msgid "Summon Earth Elemental (8 Gold)" msgstr "Earth Elemental" #: Era_of_Magic/utils/summon.cfg:322 Era_of_Magic/utils/summon.cfg:368 #: Era_of_Magic/utils/summon.cfg:414 Era_of_Magic/utils/summon.cfg:465 #: Era_of_Magic/utils/summon.cfg:512 Era_of_Magic/utils/summon.cfg:559 #: Era_of_Magic/utils/summon.cfg:606 Era_of_Magic/utils/summon.cfg:657 #, fuzzy msgid "" " This unit can create other units in the near free spaces, but not in " "villages." msgstr "" " this unit can create other units in the near free spaces, but not in " "villages." #: Era_of_Magic/utils/summon.cfg:364 msgid "Summon Rhami (12 Gold)" msgstr "" #: Era_of_Magic/utils/summon.cfg:410 msgid "Summon Jinn (14 Gold)" msgstr "" #: Era_of_Magic/utils/summon.cfg:461 #, fuzzy msgid "Summon Fire Elemental (12 Gold)" msgstr "Fire Elemental" #: Era_of_Magic/utils/summon.cfg:508 #, fuzzy msgid "Summon Water Elemental (12 Gold)" msgstr "Water Elemental" #: Era_of_Magic/utils/summon.cfg:555 #, fuzzy msgid "Summon Air Elemental (16 Gold)" msgstr "Air Elemental" #: Era_of_Magic/utils/summon.cfg:602 #, fuzzy msgid "Summon Golem (16 Gold)" msgstr "Air Elemental" #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:616 msgid "summon roc" msgstr "summon roc" #. [dummy]: id=summon_roc #: Era_of_Magic/utils/summon.cfg:617 #, fuzzy msgid "Summon Roc" msgstr "Summon " #: Era_of_Magic/utils/summon.cfg:653 msgid "Summon Roc Rider (22 Gold)" msgstr "" #. [trait]: id=magical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Magic/utils/traits.cfg:7 msgid "magical" msgstr "magical" #. [trait]: id=magical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Magic/utils/traits.cfg:8 msgid "female^magical" msgstr "magical" #, fuzzy #~ msgid "" #~ "Made of Water:\n" #~ "This unit is made of water. If it stands in water, it will receive 6 hp." #~ msgstr "" #~ "waterhome:\n" #~ "This unit is made of water. If it stands in water, it will receive 6 hp." #, fuzzy #~ msgid "" #~ "Made of Fire:\n" #~ "This unit is made of fire. If it stands in lava, it will receive 6 hp." #~ msgstr "" #~ "Made of Fire:\n" #~ "This unit is made of fire. If it stands in lava, it will recive 6 hp." #, fuzzy #~ msgid "" #~ "Swamp Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in swamp, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in swamp, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #, fuzzy #~ msgid "" #~ "Water Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in water, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in water, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #, fuzzy #~ msgid "" #~ "Cave Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in cave, except if they have " #~ "units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in cave, except if they have " #~ "units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #, fuzzy #~ msgid "" #~ "double attack:\n" #~ "This unit can attack two enemies in one turn with this attack." #~ msgstr "" #~ "Double attack:\n" #~ "This unit can attack 2 enemies in one turn, but cannot move from a hex, " #~ "where first enemy was attacked." #~ msgid "" #~ "Summon Roc:\n" #~ "this unit can summon new units near him, but not in villages." #~ msgstr "" #~ "Summon Roc:\n" #~ "this unit can summon new units near him, but not in villages." #~ msgid "Era of Magic Masters" #~ msgstr "Era of Magic Masters" #~ msgid "waterhome" #~ msgstr "waterhome" #~ msgid "lavahome" #~ msgstr "lavahome" #~ msgid "" #~ "evasion:\n" #~ "When this attack is used offensively, this unit takes one third less " #~ "damage in retaliation." #~ msgstr "" #~ "evasion:\n" #~ "When this attack is used offensively, this unit takes one third less " #~ "damage in retaliation." #~ msgid "Activate aura? (cost: 24g)" #~ msgstr "Activate aura? (cost: 24g)" #, fuzzy #~ msgid "" #~ "banish:\n" #~ "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " #~ "‘Dimensional Gate’, (this happens only if the target is exactly one level " #~ "below the banisher). If the enemy is at least two levels below your " #~ "banisher, it’ll get completely destroyed. Any other enemy won’t be " #~ "affected." #~ msgstr "" #~ "banish:\n" #~ "If a Banisher hits an enemy magical unit, the enemy will turn into a DG " #~ "'Dimensional Gate', (this happens only if the target is exactly one level " #~ "below the banisher). If the enemy is at least two levels below your " #~ "banisher, it'll get completly destroyed. Any other enemy won't be " #~ "affected." #, fuzzy #~ msgid "" #~ "Cleave:\n" #~ "]A unit with this ability can hurt units that are adjacent to the " #~ "attacker and the defender at the same time." #~ msgstr "" #~ "Cleave: A unit with this ability can hurt units that are adjacent to the " #~ "attacker and the defender at the same time." #, fuzzy #~ msgid "Default + Khalifate + Magic" #~ msgstr "Default+Magic" #~ msgid "hatchet" #~ msgstr "hatchet" #~ msgid "spear" #~ msgstr "spear" #~ msgid "claws" #~ msgstr "claws" #~ msgid "Abyss Mage" #~ msgstr "Abyss Mage" #~ msgid "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgid "" #~ "Mistress of Light is an extremely powerful healer. All friendly units " #~ "near her recive 12hp. She flies and illuminates.\n" #~ "\n" #~ "Special Notes: Ultracures: A unit cared for by this healer may heal up to " #~ "12 HP per turn." #~ msgstr "" #~ "Mistress of Light is an extremely powerful healer. All friendly units " #~ "near her recive 12hp. She flies and illuminates.\n" #~ "\n" #~ "Special Notes: Ultracures: A unit cared for by this healer may heal up to " #~ "12 HP per turn." #~ msgid "" #~ ".\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ ".\n" #~ "\n" #~ "Special Notes:" #~ msgid "sword" #~ msgstr "sword" #~ msgid "" #~ "Protector holds a large towershield. He uses it to protect all adjacent " #~ "units. Their resistance increases." #~ msgstr "" #~ "Protector holds a large towershield. He uses it to protect all adjacent " #~ "units. Their resistance increases." #~ msgid "exlosive ammo" #~ msgstr "exlosive ammo" #~ msgid "double devine spear" #~ msgstr "double devine spear" #~ msgid "Dread Bat" #~ msgstr "Dread Bat" #~ msgid "" #~ "Dread Bats are fast and can drain the blood of those they attack, thereby " #~ "healing themselves, even to the point where they become stronger than " #~ "they began the battle. Bloated with blood they have grown to a huge size " #~ "and can feast on bigger and bigger victims." #~ msgstr "" #~ "Dread Bats are fast and can drain the blood of those they attack, thereby " #~ "healing themselves, even to the point where they become stronger than " #~ "they began the battle. Bloated with blood they have grown to a huge size " #~ "and can feast on bigger and bigger victims." #~ msgid "fangs" #~ msgstr "fangs" #~ msgid "" #~ ".\n" #~ "Special Notes:" #~ msgstr "" #~ ".\n" #~ "Special Notes:" #~ msgid "fireball" #~ msgstr "fireball" #~ msgid "staff" #~ msgstr "staff" #~ msgid "shadow wave" #~ msgstr "shadow wave" #~ msgid "net" #~ msgstr "net" #~ msgid "fist" #~ msgstr "fist" #~ msgid "curse" #~ msgstr "curse" #~ msgid "race^Human" #~ msgstr "Human" #~ msgid "race+female^Human" #~ msgstr "Human" #~ msgid "race^Humans" #~ msgstr "Humans" #~ msgid "No" #~ msgstr "No" #~ msgid "Yes" #~ msgstr "Yes" #~ msgid "" #~ "Troll leader:\n" #~ "This unit can lead our own Trolls that are next to it, making them fight " #~ "better. Also ALL adjacent friendly units receive a +30% bonus to fire, " #~ "cold and arcane resistance.\n" #~ "\n" #~ "Adjacent own Trolls will do more damage in battle (20% more) and all " #~ "adjecent friendly units gain better magical resistance (30% more applied " #~ "to fire, cold and arcane resistance)." #~ msgstr "" #~ "Troll leader:\n" #~ "This unit can lead our own Trolls that are next to it, making them fight " #~ "better. Also ALL adjacent friendly units receive a +30% bonus to fire, " #~ "cold and arcane resistance.\n" #~ "\n" #~ "Adjacent own Trolls will do more damage in battle (20% more) and all " #~ "adjecent friendly units gain better magical resistance (30% more applied " #~ "to fire, cold and arcane resistance)."