msgid "" msgstr "" "Project-Id-Version: Era_of_Four_Moons-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-14 13:24+0200\n" "PO-Revision-Date: 2013-11-30 19:09+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: mk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [era]: id=era_EFM_a1 #: Era_of_Four_Moons/EFM_eras.cfg:5 msgid "Era of Four Moons" msgstr "" #. [era]: id=era_EFM_a1_Extended, description=The extended version of Era of Four Moons has eight factions instead. The extra factions are not complete or extensively tested #: Era_of_Four_Moons/EFM_eras.cfg:18 msgid "Era of Four Moons Extended" msgstr "" #. [era]: id=era_CFM_a1, description=This version of Era of Four Moons has all eight factions but with level 3 leaders and the ability to recruit more advanced units. #: Era_of_Four_Moons/EFM_eras.cfg:35 msgid "Champions of Four Moons" msgstr "" #. [era]: id=era_EFM_D_a1, description=Allows you to play with all of the Era of Four Moon factions in addition to the default ones. #: Era_of_Four_Moons/EFM_eras.cfg:52 msgid "EoFM + default" msgstr "" #. [language] #. [resistance]: id=ability_artillery #: Era_of_Four_Moons/_main.cfg:13 Era_of_Four_Moons/macros/abilities.cfg:48 #: Era_of_Four_Moons/macros/abilities.cfg:50 msgid "artillery" msgstr "" #. [language] #: Era_of_Four_Moons/_main.cfg:14 msgid "insects" msgstr "" #. [language] #: Era_of_Four_Moons/_main.cfg:15 msgid "sapper" msgstr "" #. [multiplayer_side]: id=CFM_Dalefolk, type=EFM_Conduit #. [multiplayer_side]: id=EFM_Dalefolk, type=EFM_Foreman #: Era_of_Four_Moons/factions/Dalefolk-CFM.cfg:5 #: Era_of_Four_Moons/factions/Dalefolk-EFM.cfg:5 msgid "Dalefolk" msgstr "" #. [multiplayer_side]: id=CFM_Darklanders, type=EFM_Vengence #. [multiplayer_side]: id=EFM_Darklanders, type=EFM_Wrath #: Era_of_Four_Moons/factions/Darklanders-CFM.cfg:5 #: Era_of_Four_Moons/factions/Darklanders-EFM.cfg:5 msgid "Darklanders" msgstr "" #. [multiplayer_side]: id=CFM_Freemen, type=EFM_Sultan #. [multiplayer_side]: id=EFM_Freemen, type=EFM_Amir #: Era_of_Four_Moons/factions/Freemen-CFM.cfg:5 #: Era_of_Four_Moons/factions/Freemen-EFM.cfg:5 msgid "Freemen" msgstr "" #. [multiplayer_side]: id=CFM_Highlanders, type=EFM_HighlanderChief #. [multiplayer_side]: id=EFM_Highlanders, type=EFM_HighlanderWarrior #: Era_of_Four_Moons/factions/Highlanders-CFM.cfg:5 #: Era_of_Four_Moons/factions/Highlanders-EFM.cfg:5 msgid "Highlanders" msgstr "" #. [multiplayer_side]: id=CFM_Imperialists, type=EFM_Primus #. [multiplayer_side]: id=EFM_Imperialists, type=EFM_Centurion #: Era_of_Four_Moons/factions/Imperialists-CFM.cfg:5 #: Era_of_Four_Moons/factions/Imperialists-EFM.cfg:5 msgid "Imperialists" msgstr "" #. [multiplayer_side]: id=CFM_Pygmies, type=EFM_SaberCat #. [multiplayer_side]: id=EFM_Pygmies, type=EFM_Lynx #: Era_of_Four_Moons/factions/Pygmies-CFM.cfg:5 #: Era_of_Four_Moons/factions/Pygmies-EFM.cfg:5 msgid "Pygmies" msgstr "" #. [multiplayer_side]: id=CFM_SeaStates, type=EFM_MerchantLord #. [multiplayer_side]: id=EFM_SeaStates, type=EFM_GuildOfficer #: Era_of_Four_Moons/factions/SeaStates-CFM.cfg:5 #: Era_of_Four_Moons/factions/SeaStates-EFM.cfg:5 msgid "Sea States" msgstr "" #. [multiplayer_side]: id=CFM_Whites, type=EFM_Thane #. [multiplayer_side]: id=EFM_Whites, type=EFM_HouseCarl #: Era_of_Four_Moons/factions/Whites-CFM.cfg:5 #: Era_of_Four_Moons/factions/Whites-EFM.cfg:5 msgid "Whiteies" msgstr "" #. [dummy]: id=weapon_special_nozoc #: Era_of_Four_Moons/macros/abilities.cfg:6 #: Era_of_Four_Moons/macros/abilities.cfg:7 msgid "No ZoC" msgstr "" #. [dummy]: id=weapon_special_nozoc #: Era_of_Four_Moons/macros/abilities.cfg:8 #: Era_of_Four_Moons/macros/abilities.cfg:9 msgid "This unit does not have a Zone of Control." msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Four_Moons/macros/abilities.cfg:17 #: Era_of_Four_Moons/macros/abilities.cfg:19 msgid "counter" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Four_Moons/macros/abilities.cfg:18 #: Era_of_Four_Moons/macros/abilities.cfg:20 msgid "" "When used defensively, this attack always has at least a 60% chance to hit." msgstr "" #. [resistance]: id=ability_decay #: Era_of_Four_Moons/macros/abilities.cfg:30 #: Era_of_Four_Moons/macros/abilities.cfg:32 msgid "decay" msgstr "" #. [resistance]: id=ability_decay #: Era_of_Four_Moons/macros/abilities.cfg:31 #: Era_of_Four_Moons/macros/abilities.cfg:33 msgid "" "Enemies next to a unit with this ability gain -20% resistances to everything " "except arcane." msgstr "" #. [resistance]: id=ability_artillery #: Era_of_Four_Moons/macros/abilities.cfg:49 msgid "" "Artillery: This unit can attack from an extreme distance limiting the " "effectiveness of ranged counter attack." msgstr "" #. [resistance]: id=ability_artillery #: Era_of_Four_Moons/macros/abilities.cfg:51 msgid "" "Artillery: This unit can attack from an extreme distance limiting the " "effectiveness of ranged counter attack. Increases physical resistances while " "attacking by 30 to a max of 90%" msgstr "" #. [resistance]: id=ability_standard #. [unit_type]: id=EFM_Standard, race=EFMimperialists #: Era_of_Four_Moons/macros/abilities.cfg:62 #: Era_of_Four_Moons/units/Imperialists/d1_Standard.cfg:5 msgid "Standard" msgstr "" #. [resistance]: id=ability_standard #: Era_of_Four_Moons/macros/abilities.cfg:63 msgid "" "Allies adjacent to a unit with this ability add 20% to all resistances. This " "cannot boost resistances above 50%." msgstr "" #. [resistance]: id=ability_standard #: Era_of_Four_Moons/macros/abilities.cfg:64 msgid "standard" msgstr "" #. [resistance]: id=ability_standard #: Era_of_Four_Moons/macros/abilities.cfg:65 msgid "Allies adjacent to a unit with this ability add 20% to all resistances." msgstr "" #. [attacks]: id=EFM_wateronly #: Era_of_Four_Moons/macros/abilities.cfg:80 msgid "water only" msgstr "" #. [attacks]: id=EFM_wateronly #: Era_of_Four_Moons/macros/abilities.cfg:81 msgid "" "Water Only: Some attacks by naval units are useless against enemies on land, " "as the projectile or the vessel itself would become grounded." msgstr "" #. [damage]: id=special_efm_dauntless #: Era_of_Four_Moons/macros/abilities.cfg:118 #: Era_of_Four_Moons/macros/abilities.cfg:120 msgid "dauntless" msgstr "" #. [damage]: id=special_efm_dauntless #: Era_of_Four_Moons/macros/abilities.cfg:119 #: Era_of_Four_Moons/macros/abilities.cfg:121 msgid "" "This units fearless ferocity makes it difficult to retaliate against " "effective. Takes 25% less retaliation when on offense." msgstr "" #. [regenerate]: id=selfheal #: Era_of_Four_Moons/macros/abilities.cfg:132 msgid "self-heal" msgstr "" #. [regenerate]: id=selfheal #: Era_of_Four_Moons/macros/abilities.cfg:133 msgid "" "The unit will slow the effects of poison on itself or regenerate four " "hitpoints per turn." msgstr "" #. [attacks]: id=efm_weapon_special_trample #: Era_of_Four_Moons/macros/abilities.cfg:142 msgid "Trample" msgstr "" #. [attacks]: id=efm_weapon_special_trample #: Era_of_Four_Moons/macros/abilities.cfg:143 msgid "On offense units with trample will gain two extra strikes." msgstr "" #. [dummy]: id=efm_weapon_special_overrun #: Era_of_Four_Moons/macros/abilities.cfg:150 msgid "Overrun" msgstr "" #. [dummy]: id=efm_weapon_special_overrun #: Era_of_Four_Moons/macros/abilities.cfg:151 msgid "" "On offense units with trample who kills his opponent will move into the hex " "his opponent was in." msgstr "" #. [chance_to_hit]: id=weapon_special_sapper_faceplate #. [unit_type]: id=EFM_Sapper, race=EFMimperialists #: Era_of_Four_Moons/macros/abilities.cfg:245 #: Era_of_Four_Moons/macros/abilities.cfg:246 #: Era_of_Four_Moons/units/Imperialists/e1_Sapper.cfg:5 msgid "Sapper" msgstr "" #. [chance_to_hit]: id=weapon_special_sapper_faceplate #: Era_of_Four_Moons/macros/abilities.cfg:248 #: Era_of_Four_Moons/macros/abilities.cfg:249 msgid "" "This attack has 1 strike per 10% defense it's target has it also has a 70% " "chance to hit. The sapper dies when it uses this attack. Sapper damage " "cannot be boosted by leadership." msgstr "" #. [dummy]: id=ability_shifter #: Era_of_Four_Moons/macros/abilities.cfg:344 #: Era_of_Four_Moons/macros/abilities.cfg:345 #: Era_of_Four_Moons/macros/shifter.cfg:6 #: Era_of_Four_Moons/macros/shifter.cfg:7 msgid "shifter" msgstr "" #. [dummy]: id=ability_shifter #: Era_of_Four_Moons/macros/abilities.cfg:346 msgid "" "This unit changes form based on what terrain he is standing on.\n" "Villages/Castles: Human\n" "Open/Desert: Warthog\n" "Water: Giant Beaver\n" "Mountains/Hills: Bighorned Sheep\n" "SnowCovered: Wolf\n" "Forest/Cave: Bear" msgstr "" #. [dummy]: id=EFM_weapon_special_hex #: Era_of_Four_Moons/macros/hex.cfg:9 msgid "hex" msgstr "" #. [dummy]: id=EFM_weapon_special_hex #: Era_of_Four_Moons/macros/hex.cfg:10 msgid "Hex" msgstr "" #. [dummy]: id=EFM_weapon_special_hex #: Era_of_Four_Moons/macros/hex.cfg:11 msgid "" "Curses the hit unit. The cursed unit gets a 15% defense penalty on every " "terrain until it is cured by a village.\n" "Does not affect undeads, and the defense value can't go lower than 10%." msgstr "" #. [dummy]: id=EFM_weapon_special_hex #: Era_of_Four_Moons/macros/hex.cfg:13 msgid "" "Curses the hit unit. The cursed unit gets a 15% defense penalty on every " "terrain until it is cured a village.\n" "Does not affect undeads, and the defense value can't go lower than 10%." msgstr "" #. [dummy]: id=ability_shifter #: Era_of_Four_Moons/macros/shifter.cfg:8 msgid "" "This unit changes form based on what terrain he is standing on.\n" "Villages/Castles: Human\n" "Open/Desert: Boar\n" "Water: Giant Beaver\n" "Mountains/Hills: Bighorned Sheep\n" "SnowCovered: Wolf\n" "Forest/Cave: Bear" msgstr "" #. [unit_type]: id=EFM_Miner, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a1_Miner.cfg:5 msgid "Miner" msgstr "" #. [unit_type]: id=EFM_Miner, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a1_Miner.cfg:18 msgid "" "The dalefolk live in the creases between mountains and have always had a " "strong industry in their mining. During times of war miners have been " "rounded up to form a surprisingly effective militia. Hardened by their work " "and already armed they will bravely defend their people." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Dalefolk/a1_Miner.cfg:30 #: Era_of_Four_Moons/units/Dalefolk/a2_Delver.cfg:34 #: Era_of_Four_Moons/units/Dalefolk/a2_Foreman.cfg:35 msgid "pick" msgstr "" #. [unit_type]: id=EFM_Delver, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a2_Delver.cfg:5 msgid "Delver" msgstr "" #. [unit_type]: id=EFM_Delver, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a2_Delver.cfg:19 msgid "" "A few miners come to love the mines so much that they rarely leave. Their " "appearance changes, they come to see better in the dark than under the sun, " "and they become uncanny adept at traveling in caves." msgstr "" #. [unit_type]: id=EFM_Foreman, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a2_Foreman.cfg:5 msgid "Foreman" msgstr "" #. [unit_type]: id=EFM_Foreman, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/a2_Foreman.cfg:19 msgid "" "The foremen who lead the miners in digging their mines also tend to lead " "them in combat." msgstr "" #. [unit_type]: id=EFM_Herder, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/b1_Herder.cfg:5 msgid "Herder" msgstr "" #. [unit_type]: id=EFM_Herder, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/b1_Herder.cfg:18 msgid "" "One of the major industries and traits of the dalesfolk is their goat " "herding. They regularly send their bravest lads out into the mountains alone " "seeking land for their flocks to graze in. Over time these boys have become " "quite adept at seeking sheep and fighting predators. In times of war they " "are called in to serve as light skirmishers for the dalesfolk." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Dalefolk/b1_Herder.cfg:30 #: Era_of_Four_Moons/units/Dalefolk/b2_Mountaineer.cfg:31 #: Era_of_Four_Moons/units/Freemen/g1_Chanter.cfg:26 #: Era_of_Four_Moons/units/Freemen/g2_Howler.cfg:26 #: Era_of_Four_Moons/units/Freemen/g3_Screecher.cfg:27 #: Era_of_Four_Moons/units/Imperialists/b1_Slinger.cfg:32 #: Era_of_Four_Moons/units/Imperialists/b2_Flinger.cfg:33 #: Era_of_Four_Moons/units/Imperialists/b2_Spiker.cfg:33 #: Era_of_Four_Moons/units/Whites/d1_Warder.cfg:30 #: Era_of_Four_Moons/units/Whites/d2_Guardian.cfg:30 #: Era_of_Four_Moons/units/Whites/d3_Sentinal.cfg:35 msgid "staff" msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Dalefolk/b1_Herder.cfg:39 #: Era_of_Four_Moons/units/Dalefolk/b2_Mountaineer.cfg:40 #: Era_of_Four_Moons/units/Freemen/b1_Sandwalker.cfg:35 msgid "sling" msgstr "" #. [unit_type]: id=EFM_Mountaineer, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/b2_Mountaineer.cfg:5 msgid "Mountaineer" msgstr "" #. [unit_type]: id=EFM_Mountaineer, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/b2_Mountaineer.cfg:19 msgid "" "Occasionally after a former herder has grown old enough to be relieved of " "shepherd duties he will head into the mountains to make his own way. These " "mavericks are however still loyal to their people and will return to defend " "them." msgstr "" #. [unit_type]: id=EFM_Shifter #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:25 #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:337 msgid "Shifter" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:28 msgid "" "When the scientifically minded dalefolk heard stories about witches turning " "princesses into frogs and other such tales they undertook to learn how it " "worked. They were successful to an extent. Although they could not figure " "out how to turn someone else into a beast they did eventually learn how to " "do it to themselves. It is a rare talent and much in demand for both " "domestic and militaristic problems. The downside of this magic is that those " "who initiate themselves with this power cannot seem to control it and thus " "their form is determined by their landscape." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:37 #: Era_of_Four_Moons/units/Pygmies/a0_Knat.cfg:29 #: Era_of_Four_Moons/units/Pygmies/a1_Fly.cfg:29 #: Era_of_Four_Moons/units/Pygmies/a2_Stinger.cfg:30 msgid "fist" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:71 msgid "Shifter(bear)" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:74 msgid "The bear form of the shifter is the most physically strong." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:83 msgid "smash" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:117 msgid "Shifter(BigHornedSheep)" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:120 msgid "" "The big horned sheep form is a dauntless defender of mountains and attacks " "with a devastating ram attack." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:129 #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:299 msgid "ram" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:171 msgid "Shifter(Giant Beaver)" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:174 msgid "The Beaver form is a powerful aquatic fighter." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:184 #: Era_of_Four_Moons/units/Dalefolk/f0_Raven.cfg:25 #: Era_of_Four_Moons/units/Dalefolk/f1_Mynah.cfg:26 #: Era_of_Four_Moons/units/Darklanders/d1_JaguarRider.cfg:33 #: Era_of_Four_Moons/units/Darklanders/d2_LeopardRider.cfg:34 #: Era_of_Four_Moons/units/Darklanders/d2_PantherRider.cfg:38 #: Era_of_Four_Moons/units/Darklanders/f3_Vengence.cfg:44 #: Era_of_Four_Moons/units/Darklanders/f4_Judgement.cfg:45 msgid "claws" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:217 msgid "Shifter(wolf)" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:220 msgid "The wolf form is a swift and cunning hunter." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:229 #: Era_of_Four_Moons/units/Pygmies/e1_Crocodile.cfg:25 #: Era_of_Four_Moons/units/Pygmies/e2_GrandCrocodile.cfg:26 msgid "teeth" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:287 msgid "Shifter(Boar)" msgstr "" #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:290 msgid "The warthog is a sturdy charger." msgstr "" #. [unit_type]: id=EFM_Shifter_Bear #: Era_of_Four_Moons/units/Dalefolk/c1_Shifter.cfg:378 msgid "Shifter(Bear)" msgstr "" #. [unit_type]: id=EFM_Channeler, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d1_Channeler.cfg:5 msgid "Channeler" msgstr "" #. [unit_type]: id=EFM_Channeler, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d1_Channeler.cfg:18 msgid "" "Among the dalesfolk are those who study the theory of magic. Through careful " "experimentation they have discovered a devastatingly deadly way to attack " "with it. By touching something or someone they can channel its heat directly " "into the ground. Though there are many peaceful applications for such " "magicians the most famous use of it was in a siege where a group of them " "made the base of a stone wall so brittle that the wall could be smashed " "through with a hammer." msgstr "" #. [attack]: type=cold #. [attack]: type=fire #: Era_of_Four_Moons/units/Dalefolk/d1_Channeler.cfg:31 #: Era_of_Four_Moons/units/Dalefolk/d2_Beacon.cfg:32 #: Era_of_Four_Moons/units/Dalefolk/d2_Mediator.cfg:31 #: Era_of_Four_Moons/units/Dalefolk/d2_Mediator.cfg:43 #: Era_of_Four_Moons/units/Dalefolk/d3_Conduit.cfg:32 #: Era_of_Four_Moons/units/Dalefolk/d3_Conduit.cfg:44 msgid "touch" msgstr "" #. [unit_type]: id=EFM_Beacon, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d2_Beacon.cfg:5 msgid "Beacon" msgstr "" #. [unit_type]: id=EFM_Beacon, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d2_Beacon.cfg:19 msgid "" "There is a special knack to channeling that will allow it to be done at a " "distance. It takes constant practice and conditioning to do it for any real " "amount of energy so most channelers don't bother. The rare few who " "specialize in it are of great use in a few industries." msgstr "" #. [attack]: type=cold #: Era_of_Four_Moons/units/Dalefolk/d2_Beacon.cfg:44 msgid "draw" msgstr "" #. [unit_type]: id=EFM_Mediator, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d2_Mediator.cfg:5 msgid "Mediator" msgstr "" #. [unit_type]: id=EFM_Mediator, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d2_Mediator.cfg:18 msgid "" "Given time and practice a channeler can also draw heat from the ground and " "transfer it to a person he touches. It is equally devastating but for very " "different reasons." msgstr "" #. [unit_type]: id=EFM_Conduit, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d3_Conduit.cfg:5 msgid "Conduit" msgstr "" #. [unit_type]: id=EFM_Conduit, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/d3_Conduit.cfg:19 msgid "" "A daleman who becomes truly skilled at the magic arts becomes a conduit in " "complete control of the flow of energy around him." msgstr "" #. [unit_type]: id=EFM_Rocketeer, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e1_Rocketeer.cfg:5 msgid "Rocketeer" msgstr "" #. [unit_type]: id=EFM_Rocketeer, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e1_Rocketeer.cfg:18 msgid "" "Other nations hold the rockets (of which the dalefolk seem so fond) in a " "mixture of amazement and bemusement. They have no understanding of these " "strange weapons nor of why anyone would use such an unreliable weapon. The " "dalesfolk value them for their range but also just seem to love things that " "go boom." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Dalefolk/e1_Rocketeer.cfg:25 #: Era_of_Four_Moons/units/Dalefolk/e2_Bombadier.cfg:25 #: Era_of_Four_Moons/units/Dalefolk/e3_Battery.cfg:26 #: Era_of_Four_Moons/units/Dalefolk/g1_Herbalist.cfg:29 #: Era_of_Four_Moons/units/Dalefolk/g2_Botanist.cfg:30 #: Era_of_Four_Moons/units/Highlanders/b1_Hunter.cfg:32 #: Era_of_Four_Moons/units/Highlanders/b2_Prowler.cfg:32 #: Era_of_Four_Moons/units/Highlanders/b3_ManHunter.cfg:33 #: Era_of_Four_Moons/units/Highlanders/e1_WitchDoctor.cfg:38 #: Era_of_Four_Moons/units/Highlanders/e2_Shaman.cfg:38 #: Era_of_Four_Moons/units/Highlanders/e2_Warlock.cfg:38 #: Era_of_Four_Moons/units/Highlanders/e3_SpirtWielder.cfg:39 #: Era_of_Four_Moons/units/Pygmies/a2_Mudfoot.cfg:35 #: Era_of_Four_Moons/units/Pygmies/b1_Piper.cfg:29 #: Era_of_Four_Moons/units/Pygmies/b2_Charmer.cfg:30 #: Era_of_Four_Moons/units/Pygmies/c1_Puma.cfg:30 #: Era_of_Four_Moons/units/Pygmies/c2_Lynx.cfg:30 #: Era_of_Four_Moons/units/Pygmies/f1_SwampWitch.cfg:31 #: Era_of_Four_Moons/units/Pygmies/f2_ToadBreath.cfg:30 #: Era_of_Four_Moons/units/Pygmies/f2_Wyrd.cfg:31 #: Era_of_Four_Moons/units/Pygmies/f3_LizardEye.cfg:31 #: Era_of_Four_Moons/units/Pygmies/f3_Sorceress.cfg:32 #: Era_of_Four_Moons/units/SeaStates/e1_Alchemist.cfg:25 #: Era_of_Four_Moons/units/SeaStates/e2_Concoctionist.cfg:26 #: Era_of_Four_Moons/units/SeaStates/e2_Doctor.cfg:29 #: Era_of_Four_Moons/units/Whites/a2_Bard.cfg:29 #: Era_of_Four_Moons/units/Whites/a3_Balladier.cfg:31 #: Era_of_Four_Moons/units/Whites/b0_BowGirl.cfg:26 #: Era_of_Four_Moons/units/Whites/b1_Keeper.cfg:26 #: Era_of_Four_Moons/units/Whites/b1_Stormchild.cfg:26 #: Era_of_Four_Moons/units/Whites/b2_Huntress.cfg:31 #: Era_of_Four_Moons/units/Whites/b2_Stormwitch.cfg:26 #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:26 #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:27 #: Era_of_Four_Moons/units/Whites/d2_Vigilante.cfg:33 msgid "knife" msgstr "" #. [attack]: type=fire #: Era_of_Four_Moons/units/Dalefolk/e1_Rocketeer.cfg:34 #: Era_of_Four_Moons/units/Dalefolk/e1_Rocketeer.cfg:43 #: Era_of_Four_Moons/units/Dalefolk/e2_Bombadier.cfg:34 #: Era_of_Four_Moons/units/Dalefolk/e2_Bombadier.cfg:43 #: Era_of_Four_Moons/units/Dalefolk/e3_Battery.cfg:35 #: Era_of_Four_Moons/units/Dalefolk/e3_Battery.cfg:44 msgid "rocket" msgstr "" #. [unit_type]: id=EFM_Bombadier, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e2_Bombadier.cfg:5 msgid "Bombadier" msgstr "" #. [unit_type]: id=EFM_Bombadier, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e2_Bombadier.cfg:18 msgid "" "Most rocketeers are fairly strong men as their weapons take quite a bit of " "endurance to carry. As they get stronger they can carry even heavier rockets " "though there is a practical limits to what sizes are effective." msgstr "" #. [unit_type]: id=EFM_Battery, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e3_Battery.cfg:5 msgid "Battery" msgstr "" #. [unit_type]: id=EFM_Battery, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/e3_Battery.cfg:19 msgid "" "A master rocketeer can aim, prep, and launch rockets quickly making up for " "their inherent inaccuracy with volume." msgstr "" #. [unit_type]: id=EFM_Raven, race=monster #: Era_of_Four_Moons/units/Dalefolk/f0_Raven.cfg:5 msgid "Raven" msgstr "" #. [unit_type]: id=EFM_Raven, race=monster #: Era_of_Four_Moons/units/Dalefolk/f0_Raven.cfg:18 msgid "" "When the dalesfolk discovered that ravens were unusually intelligent they " "set about training them. Though not overly useful as hunting birds they " "could be taught to mimic or carry messages. This was enough to have them " "around at first but eventually a mage discovered a pattern to their warning " "cries that could be used to get more precise information. Since then the " "dalelanders have used them as spies and scouts." msgstr "" #. [unit_type]: id=EFM_Mynah, race=monster #: Era_of_Four_Moons/units/Dalefolk/f1_Mynah.cfg:5 msgid "Mynah" msgstr "" #. [unit_type]: id=EFM_Mynah, race=monster #: Era_of_Four_Moons/units/Dalefolk/f1_Mynah.cfg:19 msgid "" "Mynah birds are even larger and more intelligent than ravens. As a result " "their warning patterns are a little more complex and it takes a more cunning " "mage to decipher them." msgstr "" #. [unit_type]: id=EFM_Herbalist, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/g1_Herbalist.cfg:5 msgid "Herbalist" msgstr "" #. [unit_type]: id=EFM_Herbalist, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/g1_Herbalist.cfg:18 msgid "" "Many strange and interesting plants grow on the side of the mountains. " "Herbalists make their living by knowing which ones are helpful and which are " "harmful. This knowledge makes them useful support for the dalesfolk militias." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/Dalefolk/g1_Herbalist.cfg:38 msgid "carkroot fumes" msgstr "" #. [unit_type]: id=EFM_Botanist, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/g2_Botanist.cfg:5 msgid "Botanist" msgstr "" #. [unit_type]: id=EFM_Botanist, race=EFMdalefolk #: Era_of_Four_Moons/units/Dalefolk/g2_Botanist.cfg:19 msgid "As herbalists practice their art they become better at it." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/Dalefolk/g2_Botanist.cfg:39 msgid "syreleaf fumes" msgstr "" #. [unit_type]: id=EFM_Tribesman, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a1_Tribesman.cfg:5 msgid "Tribesman" msgstr "" #. [unit_type]: id=EFM_Tribesman, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a1_Tribesman.cfg:19 msgid "" "The darklanders may live deep in the jungle but they are skilled metal " "workers and most tribes have a substantial store of weapons with which the " "menfolk of the tribe can defend themselves in times of need. The lifestyle " "of the darklands ensures that pretty much every able man is a capable " "warrior when this time arrives." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Darklanders/a1_Tribesman.cfg:30 #: Era_of_Four_Moons/units/Darklanders/a2_Guerrilla.cfg:37 #: Era_of_Four_Moons/units/Darklanders/a2_Militia.cfg:30 #: Era_of_Four_Moons/units/Darklanders/a3_Guard.cfg:31 #: Era_of_Four_Moons/units/SeaStates/g3_Snapper.cfg:37 #: Era_of_Four_Moons/units/Whites/b3_BowLady.cfg:32 msgid "sword" msgstr "" #. [unit_type]: id=EFM_Guerrilla, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a2_Guerrilla.cfg:5 msgid "Guerrilla" msgstr "" #. [unit_type]: id=EFM_Guerrilla, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a2_Guerrilla.cfg:19 msgid "" "Guerrilla tactics come naturally to the darklanders but those who train " "specifically in it become very effective at it." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Darklanders/a2_Guerrilla.cfg:46 #: Era_of_Four_Moons/units/Darklanders/b1_Hurler.cfg:39 #: Era_of_Four_Moons/units/Darklanders/b2_Stalker.cfg:39 #: Era_of_Four_Moons/units/Darklanders/b2_Wasp.cfg:40 #: Era_of_Four_Moons/units/Darklanders/b3_Whisper.cfg:44 #: Era_of_Four_Moons/units/Highlanders/d2_Strider.cfg:41 #: Era_of_Four_Moons/units/Highlanders/d3_WindWalker.cfg:42 #: Era_of_Four_Moons/units/Imperialists/a1_Legionnaire.cfg:43 #: Era_of_Four_Moons/units/Imperialists/a2_Stalwart.cfg:43 #: Era_of_Four_Moons/units/Imperialists/a3_Praetorion.cfg:44 #: Era_of_Four_Moons/units/Imperialists/c1_Pelite.cfg:45 #: Era_of_Four_Moons/units/Imperialists/c2_Velite.cfg:48 #: Era_of_Four_Moons/units/Imperialists/c3_Equite.cfg:49 msgid "javelin" msgstr "" #. [unit_type]: id=EFM_DarklanderMilitia, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a2_Militia.cfg:5 msgid "Militia" msgstr "" #. [unit_type]: id=EFM_DarklanderMilitia, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a2_Militia.cfg:19 msgid "" "In most militiaries the word militia is used to refer to temporary or part-" "time warriors. The darklanders who consider most of their entire population " "to be of this category use the word to refer to those who actively train to " "fight." msgstr "" #. [unit_type]: id=EFM_DarklanderGuard, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a3_Guard.cfg:5 msgid "Guard" msgstr "" #. [unit_type]: id=EFM_DarklanderGuard, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/a3_Guard.cfg:20 msgid "" "In most cultures, the phrase guard implies a common soldier or policeman. If " "a darklander is called a guard it means he is a man to be feared for he can " "get away with contributing nothing to society save his fighting ability." msgstr "" #. [unit_type]: id=EFM_Hurler, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b1_Hurler.cfg:5 msgid "Hurler" msgstr "" #. [unit_type]: id=EFM_Hurler, race=EFMdarklander #. [unit_type]: id=EFM_Stalker, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b1_Hurler.cfg:19 #: Era_of_Four_Moons/units/Darklanders/b2_Stalker.cfg:19 msgid "" "Darklander hunting technique is about stealthily approaching the target and " "then hurling a javelin into a vital area before the target can react. The " "same hours of practice that go into this can also be used in war though " "against an alert warparty a hunter attempting to use this technique must " "have a distraction." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Darklanders/b1_Hurler.cfg:30 #: Era_of_Four_Moons/units/Darklanders/b2_Stalker.cfg:30 #: Era_of_Four_Moons/units/Darklanders/b2_Wasp.cfg:31 #: Era_of_Four_Moons/units/Darklanders/b3_Whisper.cfg:35 #: Era_of_Four_Moons/units/Freemen/b1_Sandwalker.cfg:26 #: Era_of_Four_Moons/units/Freemen/b2_Ensnarer.cfg:27 #: Era_of_Four_Moons/units/Freemen/b2_Guardsman.cfg:26 #: Era_of_Four_Moons/units/Freemen/b3_Goun.cfg:27 #: Era_of_Four_Moons/units/Highlanders/c1_LionWarrior.cfg:38 #: Era_of_Four_Moons/units/Highlanders/c2_LionAdept.cfg:40 #: Era_of_Four_Moons/units/Highlanders/c2_LionRenegade.cfg:39 #: Era_of_Four_Moons/units/Highlanders/c3_LionMaster.cfg:41 #: Era_of_Four_Moons/units/Highlanders/c3_LionMavrick.cfg:40 #: Era_of_Four_Moons/units/Highlanders/d1_Runner.cfg:32 #: Era_of_Four_Moons/units/Highlanders/d2_Strider.cfg:32 #: Era_of_Four_Moons/units/Highlanders/d3_WindWalker.cfg:33 #: Era_of_Four_Moons/units/Imperialists/a2_Hoplite.cfg:38 #: Era_of_Four_Moons/units/Imperialists/a3_Phalanx.cfg:39 #: Era_of_Four_Moons/units/Imperialists/c1_Pelite.cfg:33 #: Era_of_Four_Moons/units/Imperialists/c2_Velite.cfg:36 #: Era_of_Four_Moons/units/Imperialists/c3_Equite.cfg:37 #: Era_of_Four_Moons/units/Imperialists/f3_Avalanche.cfg:35 #: Era_of_Four_Moons/units/Whites/c1_Storm_Guard.cfg:38 #: Era_of_Four_Moons/units/Whites/c2_Heart_Guard.cfg:37 #: Era_of_Four_Moons/units/Whites/c2_Heart_Guard.cfg:50 #: Era_of_Four_Moons/units/Whites/c3_Soul_Guard.cfg:38 #: Era_of_Four_Moons/units/Whites/c3_Soul_Guard.cfg:51 msgid "spear" msgstr "" #. [unit_type]: id=EFM_Stalker, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b2_Stalker.cfg:5 msgid "Stalker" msgstr "" #. [unit_type]: id=EFM_Wasp, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b2_Wasp.cfg:5 msgid "Wasp" msgstr "" #. [unit_type]: id=EFM_Wasp, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b2_Wasp.cfg:20 msgid "" "Some darklander hunters are lazy and rather than bringing down their targets " "the proper and safe way turn to using poison. These individuals tend not to " "improve their skills much however their knowledge of poison can come in for " "more than just hunting." msgstr "" #. [unit_type]: id=EFM_Whisper, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b3_Whisper.cfg:5 msgid "Whisper" msgstr "" #. [unit_type]: id=EFM_Whisper, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/b3_Whisper.cfg:20 msgid "" "It is said that when these elite hunters move you will here nothing but 'the " "whisper of the wind' which is the source of their name. In any case a force " "of these means swift and silent death to an unwary foe." msgstr "" #. [unit_type]: id=EFM_Beastman, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/c1_Beastman.cfg:5 msgid "Beastman" msgstr "" #. [unit_type]: id=EFM_Beastman, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/c1_Beastman.cfg:18 msgid "" "The beastmen are a particularly savage breed of darklander warriors who " "fight with incredible strength and fury however their style is reckless and " "not overly skilled." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Darklanders/c1_Beastman.cfg:29 #: Era_of_Four_Moons/units/Darklanders/c2_BeastSkull.cfg:30 msgid "great sword" msgstr "" #. [unit_type]: id=EFM_Beastskull, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/c2_BeastSkull.cfg:5 msgid "Beastskull" msgstr "" #. [unit_type]: id=EFM_Beastskull, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/c2_BeastSkull.cfg:19 msgid "" "Veteran beastmen wear skull masks rather than wood as a symbol of their " "power." msgstr "" #. [unit_type]: id=EFM_JaguarRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d1_JaguarRider.cfg:5 msgid "Jaguar Rider" msgstr "" #. [unit_type]: id=EFM_JaguarRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d1_JaguarRider.cfg:18 msgid "" "Even the younger children can aid the darklanders in their war efforts. " "Although not capable of fighting themselves they are small enough to ride " "the domesticated hunting cats that the darklanders breed. These cats can " "move swiftly through the jungle and are fierce fighters." msgstr "" #. [unit_type]: id=EFM_CheetahRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_CheetahRider.cfg:5 msgid "Cheetah Rider" msgstr "" #. [unit_type]: id=EFM_CheetahRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_CheetahRider.cfg:19 msgid "" "Cheetahs are the fastest known land animal in the world. The darklanders " "have managed to domesticate a few but only a strong child can ride one " "moving at full speed." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Darklanders/d2_CheetahRider.cfg:34 msgid "jaws" msgstr "" #. [unit_type]: id=EFM_LeopardRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_LeopardRider.cfg:5 msgid "Leopard Rider" msgstr "" #. [unit_type]: id=EFM_LeopardRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_LeopardRider.cfg:19 msgid "" "Leopards are larger and stronger beasts than jaguars and require older and " "more experienced riders to be guided." msgstr "" #. [unit_type]: id=EFM_PantherRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_PantherRider.cfg:5 msgid "Panther Rider" msgstr "" #. [unit_type]: id=EFM_PantherRider, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/d2_PantherRider.cfg:19 msgid "" "Panthers are mounts trusted only to experienced children who can be relied " "on not to scream or yell for such would sacrifice the stealth the panthers " "are used for." msgstr "" #. [unit_type]: id=EFM_Viper, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/e1_Viper.cfg:5 msgid "Viper" msgstr "" #. [unit_type]: id=EFM_Viper, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/e1_Viper.cfg:18 msgid "" "The jungle tribes have never objected to using poison in war. Warriors who " "use poison are called vipers. Vipers traditional method of delivering poison " "is via blades on a long whip. Once they have successfully poisoned their foe " "the viper will attempt to avoid their enemy till the poison does its work." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Darklanders/e1_Viper.cfg:35 #: Era_of_Four_Moons/units/Darklanders/e2_Serpent.cfg:36 msgid "whip" msgstr "" #. [unit_type]: id=EFM_Serpent, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/e2_Serpent.cfg:5 msgid "Serpent" msgstr "" #. [unit_type]: id=EFM_Serpent, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/e2_Serpent.cfg:19 msgid "" "A viper who becomes particularly skilled with the whip can use it to trip " "and slow down his foes." msgstr "" #. [unit_type]: id=EFM_Malice, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f1_Malice.cfg:5 msgid "Malice of the Gods" msgstr "" #. [unit_type]: id=EFM_Malice, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f1_Malice.cfg:24 msgid "" "The darklander priests teach of angry gods and of unending war and hatred. " "Ironically the savage darklander populace mostly ignores them, dismissing " "them as raving lunatics. They will however turn to them for leadership " "during times of war where their strange rites and rants prove to be an " "effective force. Foes who have fought them describe the experience as being " "like exposed to a horrible combination of fear, fatigue and excitement." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/Darklanders/f1_Malice.cfg:35 #: Era_of_Four_Moons/units/Darklanders/f2_Wrath.cfg:35 #: Era_of_Four_Moons/units/Darklanders/f3_Vengence.cfg:30 #: Era_of_Four_Moons/units/Darklanders/f4_Judgement.cfg:31 msgid "fury" msgstr "" #. [unit_type]: id=EFM_Wrath, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f2_Wrath.cfg:5 msgid "Wrath of the Gods" msgstr "" #. [unit_type]: id=EFM_Wrath, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f2_Wrath.cfg:24 msgid "" "It is sometime joked that if the darklanders payed more attention to their " "priests then the priests would stop being angry and have nothing left to " "preach about. As it is the darklanders are merely content that the priests " "always unload the 'anger of the gods' on other people." msgstr "" #. [unit_type]: id=EFM_Vengence, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f3_Vengence.cfg:5 msgid "Vengence of the Gods" msgstr "" #. [unit_type]: id=EFM_Vengence, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f3_Vengence.cfg:19 msgid "" "If a priest obtains a sufficient amount of power he will start to be feared " "even by his own kin. Even more, his blood lust will start to infect those " "who listen to him." msgstr "" #. [unit_type]: id=EFM_Judgement, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f4_Judgement.cfg:5 msgid "Judgement of the Gods" msgstr "" #. [unit_type]: id=EFM_Judgement, race=EFMdarklander #: Era_of_Four_Moons/units/Darklanders/f4_Judgement.cfg:20 msgid "" "A truly powerful priest is a terrible force. Although feared by both friend " "and foe, those who listen cannot help but be fascinated by his words. Almost " "invariably these priests muster up huge hordes of followers and lead them on " "rampages that last until the priest is slain throwing himself into battle " "recklessly." msgstr "" #. [unit_type]: id=EFM_Aristocrat, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a1_Aristocrat.cfg:5 msgid "Aristocrat" msgstr "" #. [unit_type]: id=EFM_Aristocrat, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a1_Aristocrat.cfg:18 msgid "" "War is considered to be the foremost of aristocratic games and any born to " "wealth who are not willing to participate are generally considered to not be " "worthy of it. It is however, not the only game frequently played by the " "aristocracy. Intrigue, blackmail, and assassination are all arts that get " "far too much show even in times of peace." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Freemen/a1_Aristocrat.cfg:25 #: Era_of_Four_Moons/units/Freemen/a2_Amir.cfg:31 #: Era_of_Four_Moons/units/Freemen/a2_Vizier.cfg:29 #: Era_of_Four_Moons/units/Freemen/a3_Caliph.cfg:32 #: Era_of_Four_Moons/units/Freemen/a3_Sultan.cfg:30 #: Era_of_Four_Moons/units/Freemen/c1_CamelRider.cfg:26 #: Era_of_Four_Moons/units/Freemen/c2_Mehariste.cfg:26 #: Era_of_Four_Moons/units/Freemen/c2_SandRider.cfg:45 #: Era_of_Four_Moons/units/Freemen/c3_Adventurer.cfg:45 #: Era_of_Four_Moons/units/Freemen/c3_Zamburak.cfg:27 #: Era_of_Four_Moons/units/Freemen/e1_Wanderer.cfg:32 #: Era_of_Four_Moons/units/Freemen/e2_Dervish.cfg:36 #: Era_of_Four_Moons/units/Freemen/e2_Nomad.cfg:32 #: Era_of_Four_Moons/units/Freemen/e3_Immortal.cfg:37 #: Era_of_Four_Moons/units/Freemen/e3_Sheik.cfg:33 msgid "scimitar" msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Freemen/a1_Aristocrat.cfg:34 #: Era_of_Four_Moons/units/Freemen/a2_Amir.cfg:40 #: Era_of_Four_Moons/units/Freemen/a2_Vizier.cfg:38 #: Era_of_Four_Moons/units/Freemen/a3_Caliph.cfg:41 #: Era_of_Four_Moons/units/Freemen/a3_Sultan.cfg:39 msgid "stiletto" msgstr "" #. [unit_type]: id=EFM_Amir, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a2_Amir.cfg:5 msgid "Amir" msgstr "" #. [unit_type]: id=EFM_Amir, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a2_Amir.cfg:18 msgid "" "The title Amir frequently denotes a great deal of personal prowess and " "bravery but it can just as oft represent a talent for scheming or use of " "'underhanded' methods. Most frequently though, a mix of both." msgstr "" #. [unit_type]: id=EFM_Vizier, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a2_Vizier.cfg:5 msgid "Vizier" msgstr "" #. [unit_type]: id=EFM_Vizier, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a2_Vizier.cfg:18 msgid "" "Although the Amir tend to be the officers of the armies they are rarely the " "planners, tacticians, or strategists. The people who fill these roles tend " "to prefer background positions as 'advisors'." msgstr "" #. [unit_type]: id=EFM_Caliph, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a3_Caliph.cfg:5 msgid "Caliph" msgstr "" #. [unit_type]: id=EFM_Caliph, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a3_Caliph.cfg:19 msgid "" "Caliph is one of the two terms commonly given to the ruler of an entire " "city. It is a generally more militant term such as might be used for the " "cities conqueror or one who rules by virtue of force." msgstr "" #. [unit_type]: id=EFM_Sultan, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a3_Sultan.cfg:5 msgid "Sultan" msgstr "" #. [unit_type]: id=EFM_Sultan, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/a3_Sultan.cfg:19 msgid "" "Sultan is one of the two terms commonly used for the ruler of an entire " "city. It is generally considered to be less militant, to be used for a ruler " "who inherited or achieved power through other peaceful means. It is worth " "noting however, that although the means of inheriting are called 'peaceful' " "they frequently come at the cost of the 'untimely demise' of many other " "potential inheritors. It is also worth noting, that the mind that can scheme " "its way into control of a city is frequently good at military tactics as " "well." msgstr "" #. [unit_type]: id=EFM_SandWalker, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b1_Sandwalker.cfg:5 msgid "Sand Walker" msgstr "" #. [unit_type]: id=EFM_SandWalker, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b1_Sandwalker.cfg:18 msgid "" "The streets of most cities are rough places and most men who live there grow " "up to be tough and light on their feet. It is quite common for masses of " "such people to pressed or bribed into armies in times of war. Most desert " "militiamen carry a sling as a second weapon." msgstr "" #. [unit_type]: id=EFM_Ensnarer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b2_Ensnarer.cfg:5 msgid "Ensnarer" msgstr "" #. [unit_type]: id=EFM_Ensnarer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b2_Ensnarer.cfg:19 msgid "" "Bolas are another popular hunting tool of the freemen to be used on larger " "prey." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Freemen/b2_Ensnarer.cfg:36 msgid "bolas" msgstr "" #. [unit_type]: id=EFM_FreemanGuardsman, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b2_Guardsman.cfg:5 msgid "Guardsman" msgstr "" #. [unit_type]: id=EFM_FreemanGuardsman, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b2_Guardsman.cfg:18 msgid "" "A man who proves his metal might be kept on as guard for a wealthy sultan or " "caravan." msgstr "" #. [unit_type]: id=EFM_Goun, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b3_Goun.cfg:5 msgid "Goun" msgstr "" #. [unit_type]: id=EFM_Goun, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/b3_Goun.cfg:19 msgid "" "Goun is the name for the elite of the guard. These feared warriors are " "expected to be able to defend caravans against the many or treasuries agains " "the cunning." msgstr "" #. [unit_type]: id=EFM_CamelRider, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c1_CamelRider.cfg:5 msgid "Camel Rider" msgstr "" #. [unit_type]: id=EFM_CamelRider, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c1_CamelRider.cfg:18 msgid "" "Despite their ungainly look, camels are actually quite swift mounts and can " "easily match pace with horses. This and the fact that they need little water " "make them the preferred mount and pack animal for the freemen." msgstr "" #. [unit_type]: id=EFM_Mehariste, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c2_Mehariste.cfg:5 msgid "Mehariste" msgstr "" #. [unit_type]: id=EFM_Mehariste, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c2_Mehariste.cfg:18 msgid "" "Mehariste means camel cavalry which is about all that needs be said about " "them." msgstr "" #. [unit_type]: id=EFM_SandRider, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c2_SandRider.cfg:5 msgid "Sand Rider" msgstr "" #. [unit_type]: id=EFM_SandRider, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c2_SandRider.cfg:18 msgid "" "Most people who travel the desert would choose the camel as their mount for " "they are swift and do not need much water. But there is a rare breed of men " "who prefer the rare breed of horse that lives in the desert. The " "horsemanship of these few is the stuff of great praise and the horses are " "renowned for their strength." msgstr "" #. [unit_type]: id=EFM_Adventurer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c3_Adventurer.cfg:5 msgid "Adventurer" msgstr "" #. [unit_type]: id=EFM_Adventurer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c3_Adventurer.cfg:19 msgid "" "Stories are told of a proud few who ride through the desert on great black " "horses seeking adventure. Tales of their incredible horsemanship and prowess " "in battle and the many strange things they find amuse and amaze foreigners " "who hear them. Most foreigners doubt the validity of these tales but the " "freemen know them to be true." msgstr "" #. [unit_type]: id=EFM_Zamburak, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c3_Zamburak.cfg:5 msgid "Zamburak" msgstr "" #. [unit_type]: id=EFM_Zamburak, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/c3_Zamburak.cfg:19 msgid "" "Zamburak was a mehariste officer who famously sniped the enemies sultan from " "his camel mount at a range of a hundred yards with a crossbow after calling " "the shot. Since then whenever a successful mehariste has saved up enough for " "a crossbow (very expensive purchase in the freelands) people will call them " "after said officer." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Freemen/c3_Zamburak.cfg:36 #: Era_of_Four_Moons/units/Imperialists/d1_Standard.cfg:38 #: Era_of_Four_Moons/units/Imperialists/d2_Centurion.cfg:48 #: Era_of_Four_Moons/units/Imperialists/d3_Primus.cfg:48 #: Era_of_Four_Moons/units/Imperialists/d4_Legatus.cfg:49 msgid "crossbow" msgstr "" #. [unit_type]: id=EFM_Muezzin, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d1_Muezzin.cfg:5 msgid "Muezzin" msgstr "" #. [unit_type]: id=EFM_Muezzin, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d1_Muezzin.cfg:18 msgid "" "Although the term generally refers simply to the person who gives the call " "to prayer it can also refer to low ranking members in the militant clergy " "though the 'prayer' they call people to can hardly be called reverent. As " "potential mullah they are generally held to be quite valuable and thus are " "frequently gifted with expensive armor from southern lands however as " "members of their caste you can fully expect to see them putting their life " "at risk anyway. They also serve a second calling as healers." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Freemen/d1_Muezzin.cfg:38 #: Era_of_Four_Moons/units/Freemen/d2_Mufti.cfg:38 #: Era_of_Four_Moons/units/Freemen/d3_Mullah.cfg:41 #: Era_of_Four_Moons/units/Imperialists/f1_Hardback.cfg:34 #: Era_of_Four_Moons/units/Imperialists/f2_RockRider.cfg:34 #: Era_of_Four_Moons/units/Imperialists/f3_Tank.cfg:35 msgid "mace" msgstr "" #. [unit_type]: id=EFM_Mufti, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d2_Mufti.cfg:5 msgid "Mufti" msgstr "" #. [unit_type]: id=EFM_Mufti, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d2_Mufti.cfg:18 msgid "" "Not quite a full mullah yet but well versed in their doctrine and likely a " "veteran of battle as well, a mufti is a respected man in freeman society." msgstr "" #. [unit_type]: id=EFM_Mullah, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d3_Mullah.cfg:5 msgid "Mullah" msgstr "" #. [unit_type]: id=EFM_Mullah, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/d3_Mullah.cfg:20 msgid "" "Mullah are the primary teachers and scholars of the freelands as well as its " "priests. They are men of great power and influence and many of them are " "warriors or magicians as well. They are easily identified by the halo that " "they somehow create that illuminates the area about them." msgstr "" #. [unit_type]: id=EFM_Wanderer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e1_Wanderer.cfg:5 msgid "Wanderer" msgstr "" #. [unit_type]: id=EFM_Wanderer, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e1_Wanderer.cfg:18 msgid "" "Those that wander the desert are rarely unprepared to scuffle for their " "lives if need be. Chakaram are one of their preferred weapons for they are " "are more reusable than arrows but can still be used to hunt game at a " "distance. As a result of years of life-style enforced practice most of them " "are a deft hand with it. Although they do not live in forests, mountains, or " "other such diverse terrains, they have become quite adept at moving through " "them swiftly." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Freemen/e1_Wanderer.cfg:41 #: Era_of_Four_Moons/units/Freemen/e2_Dervish.cfg:45 #: Era_of_Four_Moons/units/Freemen/e2_Nomad.cfg:41 #: Era_of_Four_Moons/units/Freemen/e3_Immortal.cfg:46 #: Era_of_Four_Moons/units/Freemen/e3_Sheik.cfg:42 msgid "chakram" msgstr "" #. [unit_type]: id=EFM_Dervish, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e2_Dervish.cfg:5 msgid "Dervish" msgstr "" #. [unit_type]: id=EFM_Dervish, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e2_Dervish.cfg:18 msgid "" "The dervishes are an order of freemen who undertake to guard and support the " "mullah (religious scholars) in their efforts. It is not a role that pays " "well if at all but there are still plenty of them about." msgstr "" #. [unit_type]: id=EFM_Nomad, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e2_Nomad.cfg:5 msgid "Nomad" msgstr "" #. [unit_type]: id=EFM_Nomad, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e2_Nomad.cfg:18 msgid "" "A foreigner once asked an Amir about the nomads and this was the mans reply, " "'those who travel hard lands all their days are likely to become hard men. " "Those who wander wild lands all their days are likely to become wild. You " "call us 'free men' because when first your people met with us you met these " "among us. It is they who are strong enough to truly be free.'" msgstr "" #. [unit_type]: id=EFM_Immortal, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e3_Immortal.cfg:5 msgid "Immortal" msgstr "" #. [unit_type]: id=EFM_Immortal, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e3_Immortal.cfg:19 msgid "" "The immortals are so named after how hard it is to kill them and how " "intertwined they are to the religion they serve. They form the elite guard " "of the important priests and other holy men." msgstr "" #. [unit_type]: id=EFM_Sheik, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e3_Sheik.cfg:5 msgid "Sheik" msgstr "" #. [unit_type]: id=EFM_Sheik, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/e3_Sheik.cfg:19 msgid "" "The leader of a nomad tribe is called a Sheik. Sheiks are chosen by a " "council of elders for their ability to lead and the councils rarely choose " "poorly." msgstr "" #. [unit_type]: id=EFM_Chanter, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g1_Chanter.cfg:5 msgid "Chanter" msgstr "" #. [unit_type]: id=EFM_Chanter, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g1_Chanter.cfg:18 msgid "" "Among the freemen there is a strange order of magicians who twist " "themselves into forms that allow them to deliver devastatingly loud and " "powerful screams. It is not the most dignified form of attack, but it has " "proved itself to be quite effective on numerous occasions." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Freemen/g1_Chanter.cfg:35 #: Era_of_Four_Moons/units/Freemen/g2_Howler.cfg:35 #: Era_of_Four_Moons/units/Freemen/g3_Screecher.cfg:36 msgid "scream" msgstr "" #. [unit_type]: id=EFM_Howler, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g2_Howler.cfg:5 msgid "Howler" msgstr "" #. [unit_type]: id=EFM_Howler, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g2_Howler.cfg:18 msgid "" "The actual titles of the chanter order are not known to outsiders. Among the " "common soldier, they tend to merely get fitting nicknames." msgstr "" #. [unit_type]: id=EFM_Screecher, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g3_Screecher.cfg:5 msgid "Screecher" msgstr "" #. [unit_type]: id=EFM_Screecher, race=EFMfreeman #: Era_of_Four_Moons/units/Freemen/g3_Screecher.cfg:19 msgid "" "The most terrible of chanters can use not just the volume and power of their " "voice as a weapon but the resonance as well. A voice held at the perfect " "pitch with enough volume can shatter the crystalline structures of stone and " "make structures collapse." msgstr "" #. [unit_type]: id=EFM_Brave, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/a1_Brave.cfg:5 msgid "Brave" msgstr "" #. [unit_type]: id=EFM_Brave, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/a1_Brave.cfg:18 msgid "" "The highlander nomads are a rough lot. In times of war the young men are " "rounded up and given war clubs. Brave is the title of a young and willing " "but unproven warrior." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Highlanders/a1_Brave.cfg:32 #: Era_of_Four_Moons/units/Highlanders/a2_Warrior.cfg:32 #: Era_of_Four_Moons/units/Highlanders/a3_Chief.cfg:33 msgid "war club" msgstr "" #. [unit_type]: id=EFM_HighlanderWarrior, race=EFMhighlanders #. [unit_type]: id=EFM_WhiteWarrior, race=EFMwhite #: Era_of_Four_Moons/units/Highlanders/a2_Warrior.cfg:5 #: Era_of_Four_Moons/units/Whites/a1_Warrior.cfg:5 msgid "Warrior" msgstr "" #. [unit_type]: id=EFM_HighlanderWarrior, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/a2_Warrior.cfg:18 msgid "Braves you have proven themselves may call themselves warriors." msgstr "" #. [unit_type]: id=EFM_HighlanderChief, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/a3_Chief.cfg:5 msgid "Chief" msgstr "" #. [unit_type]: id=EFM_HighlanderChief, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/a3_Chief.cfg:19 msgid "" "The strongest of warriors is called to lead them as chief. In this role they " "serve mainly as a figure-head; the lion masters are the actual tacticians " "and leaders. However few would underestimate their role on the battlefield." msgstr "" #. [unit_type]: id=EFM_Hunter, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b1_Hunter.cfg:5 msgid "Hunter" msgstr "" #. [unit_type]: id=EFM_Hunter, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b1_Hunter.cfg:18 msgid "" "The highlanders earn most of their food by herding and hunting. The hunters " "must be both swift and accurate to hunt the rodents that dig into the " "plateau. These skills aid them in times of war." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Highlanders/b1_Hunter.cfg:41 #: Era_of_Four_Moons/units/Highlanders/b2_Prowler.cfg:41 #: Era_of_Four_Moons/units/Highlanders/b3_ManHunter.cfg:42 #: Era_of_Four_Moons/units/Highlanders/f1_Elephant.cfg:48 #: Era_of_Four_Moons/units/Highlanders/f2_Oliephant.cfg:49 #: Era_of_Four_Moons/units/Highlanders/g1_Hippo.cfg:42 #: Era_of_Four_Moons/units/Highlanders/g2_Hippopotamus.cfg:43 #: Era_of_Four_Moons/units/Whites/a2_Bard.cfg:38 #: Era_of_Four_Moons/units/Whites/a3_Balladier.cfg:40 #: Era_of_Four_Moons/units/Whites/b0_BowGirl.cfg:35 #: Era_of_Four_Moons/units/Whites/b1_Keeper.cfg:35 #: Era_of_Four_Moons/units/Whites/b2_Huntress.cfg:40 #: Era_of_Four_Moons/units/Whites/c1_Storm_Guard.cfg:51 #: Era_of_Four_Moons/units/Whites/c2_Heart_Guard.cfg:63 #: Era_of_Four_Moons/units/Whites/c3_Soul_Guard.cfg:64 msgid "bow" msgstr "" #. [unit_type]: id=EFM_Prowler, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b2_Prowler.cfg:5 msgid "Prowler" msgstr "" #. [unit_type]: id=EFM_Prowler, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b2_Prowler.cfg:18 msgid "" "These hunters are called prowlers in honor of their ability to hunt humans." msgstr "" #. [unit_type]: id=EFM_ManHunter, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b3_ManHunter.cfg:5 msgid "Man Hunter" msgstr "" #. [unit_type]: id=EFM_ManHunter, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/b3_ManHunter.cfg:19 msgid "A Man Hunter is quite aptly named and not easily defeated." msgstr "" #. [unit_type]: id=EFM_LionWarrior, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c1_LionWarrior.cfg:5 msgid "Lion Warrior" msgstr "" #. [unit_type]: id=EFM_LionWarrior, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c1_LionWarrior.cfg:18 msgid "" "Lion warriors are highlanders who are especially trained to fight. To prove " "themselves worthy they must slay a lion after which they are trained by the " "arms-master. The style they are taught emphasizes agility. Units of these " "warriors have been known to slip through even small gaps in enemy formations." msgstr "" #. [unit_type]: id=EFM_LionAdept, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c2_LionAdept.cfg:5 msgid "Lion Adept" msgstr "" #. [unit_type]: id=EFM_LionAdept, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c2_LionAdept.cfg:18 msgid "" "Veteran lion warriors become known as adepts and are allowed to train " "apprentices. They are also expected to lead the warparties." msgstr "" #. [unit_type]: id=EFM_LionRenegade, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c2_LionRenegade.cfg:5 msgid "Lion Renegade" msgstr "" #. [unit_type]: id=EFM_LionRenegade, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c2_LionRenegade.cfg:18 msgid "" "Some veteran lion warriors decline to take on apprentices so that they can " "spend their time focusing on their own strength. This is generally " "considered the dishonorable or unresponcible path but nobody stops them." msgstr "" #. [unit_type]: id=EFM_LionMaster, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c3_LionMaster.cfg:5 msgid "Lion Master" msgstr "" #. [unit_type]: id=EFM_LionMaster, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c3_LionMaster.cfg:19 msgid "" "The lion masters are the grand tacticians and military leaders of the " "highlander tribes. They both lead troops with skill and cunning and are " "fierce warriors in their own right." msgstr "" #. [unit_type]: id=EFM_LionMaverick, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c3_LionMavrick.cfg:5 msgid "Lion Maverick" msgstr "" #. [unit_type]: id=EFM_LionMaverick, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/c3_LionMavrick.cfg:19 msgid "" "Renegades who build up their skills tend to become arrogant, " "individualistic, and indomitably skilled with their weapon." msgstr "" #. [unit_type]: id=EFM_Runner, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d1_Runner.cfg:5 msgid "Runner" msgstr "" #. [unit_type]: id=EFM_Runner, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d1_Runner.cfg:18 msgid "" "The runners of the highlands are renown for their ability to run down " "horses. Untrained horses when they sense danger will run as fast as they can " "to get away. Although the runner cannot match that speed he will give chase " "knowing that he can run for longer. Though the chase may last for a long " "time the runner will surely win in the end." msgstr "" #. [unit_type]: id=EFM_Strider, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d2_Strider.cfg:5 msgid "Strider" msgstr "" #. [unit_type]: id=EFM_Strider, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d2_Strider.cfg:18 msgid "" "In addition to pushing the limits of human endurance a strider also verses " "himself in combat with spear and javelin to allow it to more effectively aid " "it's tribe in battle." msgstr "" #. [unit_type]: id=EFM_WindWalker, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d3_WindWalker.cfg:5 msgid "Wind Walker" msgstr "" #. [unit_type]: id=EFM_WindWalker, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/d3_WindWalker.cfg:19 msgid "" "A runner who just keeps pushing himself is said to be able to run forever. " "The wind walker are the closest thing the world has to proving this true." msgstr "" #. [unit_type]: id=EFM_WitchDoctor, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e1_WitchDoctor.cfg:5 msgid "Witch Doctor" msgstr "" #. [unit_type]: id=EFM_WitchDoctor, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e1_WitchDoctor.cfg:18 msgid "" "Injury and illness are common parts of the lives of the nomads. To battle " "these constant foes live an odd breed of men known as witch doctors. Though " "dogged and somewhat crazy they are effective healers and the curse of a " "witch doctor is not a light threat." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/Highlanders/e1_WitchDoctor.cfg:47 #: Era_of_Four_Moons/units/Highlanders/e2_Shaman.cfg:47 #: Era_of_Four_Moons/units/Highlanders/e2_Warlock.cfg:47 #: Era_of_Four_Moons/units/Highlanders/e3_SpirtWielder.cfg:48 msgid "curse" msgstr "" #. [unit_type]: id=EFM_Shaman, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e2_Shaman.cfg:5 msgid "Shaman" msgstr "" #. [unit_type]: id=EFM_Shaman, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e2_Shaman.cfg:18 msgid "" "When witch doctors embark on the second stage of their mastery they must " "choose either the light path or the dark path. Those who choose the light " "path gain greater ability to heal." msgstr "" #. [unit_type]: id=EFM_Warlock, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e2_Warlock.cfg:5 msgid "Warlock" msgstr "" #. [unit_type]: id=EFM_Warlock, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e2_Warlock.cfg:18 msgid "" "When witch doctors embark on the second stage of their mastery they must " "choose either the light path or the dark path. Those who choose the dark " "path gain potency for their curses." msgstr "" #. [unit_type]: id=EFM_SpiritWielder, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e3_SpirtWielder.cfg:5 msgid "Spirit Wielder" msgstr "" #. [unit_type]: id=EFM_SpiritWielder, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/e3_SpirtWielder.cfg:19 msgid "" "Regardless of which path the witch doctor takes, he ends in the same " "location. A powerful magician who can channel spirits to heal or harm his " "foes." msgstr "" #. [unit_type]: id=EFM_Elephant, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/f1_Elephant.cfg:5 msgid "Elephant" msgstr "" #. [unit_type]: id=EFM_Elephant, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/f1_Elephant.cfg:19 msgid "" "The most famous tool of the highlander war effort is undoubtably the " "elephant. These massive beasts have incredible power and toughness and are " "capable of literally trampling foes underfoot. In addition archers can be " "positioned on their back and provide support from above. For all their might " "they do have a couple weaknesses, not the least of which is that they are " "not able to control the area on their flanks easily and are unable to " "effectively retaliate against foes attacking them from the sides or the " "rear. Notes: Elephants have no ZoC. The trample special means that the " "elephants will move into the hex of the unit they kill and will have 2 extra " "strikes on offense." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Highlanders/f1_Elephant.cfg:36 #: Era_of_Four_Moons/units/Highlanders/f2_Oliephant.cfg:37 msgid "crush" msgstr "" #. [unit_type]: id=EFM_Oliephant, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/f2_Oliephant.cfg:5 msgid "Oliephant" msgstr "" #. [unit_type]: id=EFM_Oliephant, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/f2_Oliephant.cfg:20 msgid "" "Once an elephant and it's rider have both figured out how to use the " "elephants massive bulk to their advantage, few things can stand in their way." msgstr "" #. [unit_type]: id=EFM_Hippo, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/g1_Hippo.cfg:5 msgid "Hippo" msgstr "" #. [unit_type]: id=EFM_Hippo, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/g1_Hippo.cfg:18 msgid "" "Although the most notable mount the highlanders use is the elephant, they " "have also managed to domesticate hippopotamus. These creatures appear " "lumbering and clumsy but are incredibly agile in water and serve a number of " "functions for the nomadic highlanders. They can be used like cattle for " "milk, skin, and meat. They can also be used to transverse the rivers." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Highlanders/g1_Hippo.cfg:33 #: Era_of_Four_Moons/units/Highlanders/g2_Hippopotamus.cfg:34 msgid "bash" msgstr "" #. [unit_type]: id=EFM_Hippopotamus, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/g2_Hippopotamus.cfg:5 msgid "Hippopotamus" msgstr "" #. [unit_type]: id=EFM_Hippopotamus, race=EFMhighlanders #: Era_of_Four_Moons/units/Highlanders/g2_Hippopotamus.cfg:19 msgid "A truly war-bred hippopotamus is a fearsome foe." msgstr "" #. [unit_type]: id=EFM_Legionnaire, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a1_Legionnaire.cfg:5 msgid "Legionnaire" msgstr "" #. [unit_type]: id=EFM_Legionnaire, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a1_Legionnaire.cfg:18 msgid "" "The imperialist legions are renowned throughout the world for their iron " "discipline and ability to win through attrition. Though expensive to train " "and arm without having great ability to damage their foes the legionnaire is " "regarded as the core of the imperialist expansion effort. A formation of " "these in an open field is very difficult to break." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Imperialists/a1_Legionnaire.cfg:34 #: Era_of_Four_Moons/units/Imperialists/a2_Stalwart.cfg:34 #: Era_of_Four_Moons/units/Imperialists/a3_Praetorion.cfg:35 #: Era_of_Four_Moons/units/Imperialists/d1_Standard.cfg:29 #: Era_of_Four_Moons/units/Imperialists/d2_Centurion.cfg:39 #: Era_of_Four_Moons/units/Imperialists/d3_Primus.cfg:39 #: Era_of_Four_Moons/units/Imperialists/d4_Legatus.cfg:40 #: Era_of_Four_Moons/units/SeaStates/b1_CompositeBowman.cfg:29 #: Era_of_Four_Moons/units/SeaStates/b2_Veteran_Bowman.cfg:29 #: Era_of_Four_Moons/units/SeaStates/b3_Elite_Bowman.cfg:32 msgid "short sword" msgstr "" #. [unit_type]: id=EFM_Hoplite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_Hoplite.cfg:5 msgid "Hoplite" msgstr "" #. [unit_type]: id=EFM_Hoplite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_Hoplite.cfg:18 msgid "" "Sometimes the imperialist forces very up their tactics and use a wall of " "spears rather than their traditional method of grinding. This limits their " "mobility but any enemy will find this formation hard to break." msgstr "" #. [unit_type]: id=EFM_ShockTroop, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_ShockTroop.cfg:5 msgid "Shock Troop" msgstr "" #. [unit_type]: id=EFM_ShockTroop, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_ShockTroop.cfg:18 msgid "" "Although most of the imperium training goes into improving defense and " "discipline offensive doctrine are not beyond the scope of its military " "minds. Shock troops are legions specifically trained and equipped to break " "tough enemy units. The tactics employed leave them vulnerable to counter " "attacks." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Imperialists/a2_ShockTroop.cfg:34 #: Era_of_Four_Moons/units/Imperialists/a3_Gargantaur.cfg:35 msgid "maul" msgstr "" #. [unit_type]: id=EFM_Stalwart, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_Stalwart.cfg:5 msgid "Stalwart" msgstr "" #. [unit_type]: id=EFM_Stalwart, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a2_Stalwart.cfg:18 msgid "" "Stalwart is a title granted to a legion for excellence in performance on the " "field of combat." msgstr "" #. [unit_type]: id=EFM_Gargantaur, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Gargantaur.cfg:5 msgid "Gargantaur" msgstr "" #. [unit_type]: id=EFM_Gargantaur, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Gargantaur.cfg:19 msgid "" "Gaurgantaur means 'huge-bull' in the imperialist language. Shock troops who " "have broken many a foe take use this title for intimidation." msgstr "" #. [unit_type]: id=EFM_Phalanx, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Phalanx.cfg:5 msgid "Phalanx" msgstr "" #. [unit_type]: id=EFM_Phalanx, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Phalanx.cfg:19 msgid "" "A finely tuned team of warriors creating a wall of spears and shields may " "move a little slow, but they're impossible to remove once they get where " "they want to be." msgstr "" #. [unit_type]: id=EFM_Praetorion, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Praetorion.cfg:5 msgid "Praetorion" msgstr "" #. [unit_type]: id=EFM_Praetorion, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/a3_Praetorion.cfg:19 msgid "" "The elite troops of the imperium are the praetor. Their indomitable defense " "is the stuff of legend." msgstr "" #. [unit_type]: id=EFM_Slinger, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b1_Slinger.cfg:5 msgid "Slinger" msgstr "" #. [unit_type]: id=EFM_Slinger, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b1_Slinger.cfg:18 msgid "" "Unlike the Sea States the imperialists never really picked up the bow as " "common weapon. Cloth and stone was always in greater abundance than wood so " "those who managed the flocks tended to use sling or sling staves. One of the " "legions more common auxiliaries are conscripts armed with sling staves. " "These weapons are very awkward to use in forests." msgstr "" #. [attack]: type=blade #. [attack]: type=impact #: Era_of_Four_Moons/units/Imperialists/b1_Slinger.cfg:41 #: Era_of_Four_Moons/units/Imperialists/b2_Flinger.cfg:42 #: Era_of_Four_Moons/units/Imperialists/b2_Spiker.cfg:42 msgid "sling staff" msgstr "" #. [unit_type]: id=EFM_Flinger, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b2_Flinger.cfg:5 msgid "Flinger" msgstr "" #. [unit_type]: id=EFM_Flinger, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b2_Flinger.cfg:19 msgid "" "Sadly, even the most experienced of slinger units cannot achieve much extra " "power, however they become quick reloaders and adept staff warriors." msgstr "" #. [unit_type]: id=EFM_Spiker, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b2_Spiker.cfg:5 msgid "Spiker" msgstr "" #. [unit_type]: id=EFM_Spiker, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/b2_Spiker.cfg:19 msgid "" "One of the imperiums more sadistic tactics it to produce huge numbers of " "cultraps and special slings have their slingers launch them. It is tricky to " "quickly load and throw these traps so it is only ever employed when there " "are veteran slingers on the field. Having cultraps fall into close ranks of " "troops is a sure and painful way to slow them down." msgstr "" #. [unit_type]: id=EFM_Pelite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c1_Pelite.cfg:5 msgid "Pelite" msgstr "" #. [unit_type]: id=EFM_Pelite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c1_Pelite.cfg:18 msgid "" "The imperium is most well known for the legionaries, however every " "experienced commander knows that the auxiliaries play a very important role. " "One of the more common auxiliaries is the pelite. These warriors are the " "only unit in the imperium specifically trained to fight in forests." msgstr "" #. [unit_type]: id=EFM_Velite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c2_Velite.cfg:5 msgid "Velite" msgstr "" #. [unit_type]: id=EFM_Velite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c2_Velite.cfg:18 msgid "The velite skirmishers are valued units in the imperium." msgstr "" #. [unit_type]: id=EFM_Equite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c3_Equite.cfg:5 msgid "Equite" msgstr "" #. [unit_type]: id=EFM_Equite, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/c3_Equite.cfg:19 msgid "" "Although the auxiliaries are drawn from the provinces if one achieves " "sufficient rank in the military it is granted citizenship. An equite is a " "velite who has earned this honor." msgstr "" #. [unit_type]: id=EFM_Standard, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d1_Standard.cfg:18 msgid "" "The saying among the legionnaires is that if you can keep your standard " "erect you are holding the line. Standards not only tell soldiers where they " "are supposed to be and where their officer is but are also a symbol of " "strength. The standards effect on moral bolsters the resistances of the " "units around it. The officer guarding the standard is armed with a crossbow " "and short sword and would die before he sees his position fall." msgstr "" #. [unit_type]: id=EFM_Centurion, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d2_Centurion.cfg:5 msgid "Centurion" msgstr "" #. [unit_type]: id=EFM_Centurion, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d2_Centurion.cfg:18 msgid "" "A centurion is a veteran officer who has proven his worth. In addition to " "the effects of holding his standard he can also lead men so that they can " "more effectively attack." msgstr "" #. [unit_type]: id=EFM_Primus, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d3_Primus.cfg:5 msgid "Primus" msgstr "" #. [unit_type]: id=EFM_Primus, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d3_Primus.cfg:18 msgid "" "A Primus is a high ranking officer in the imperium granted command of many " "men. He is allowed to display any symbol (save the imperials families Crest " "of Unity) on his standard as he leads men into battle." msgstr "" #. [unit_type]: id=EFM_Legatus, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d4_Legatus.cfg:5 msgid "Legatus" msgstr "" #. [unit_type]: id=EFM_Legatus, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/d4_Legatus.cfg:19 msgid "" "The Legatus is the supreme commander of a large portion of the army " "appointed by a member of the imperial family. This is the only rank that is " "allowed to display the Crest of Unity on his standard. Despite this high " "rank, the Legatus are still expected to plunge into the midst of battle and " "to hold the most critical points with their standard." msgstr "" #. [unit_type]: id=EFM_Sapper, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/e1_Sapper.cfg:20 msgid "" "The sappers are all slaves who have been given the opportunity to die " "honorably. The legions rarely run short on volunteers as many of the " "conquered people were proud folk who would rather die in battle than be a " "servant for the rest of their lives. It is not unknown for free citizens to " "take the role too if they feel sufficiently disgraced. Note: Their attack " "reduces their targets current hitpoints by the % of their current defense." "(Capped at 20 damage) (Example: a thirty hitpoint unit standing on 50% " "defense terrain attacked by a sapper would take 15 damage)." msgstr "" #. [attack]: type=fire #: Era_of_Four_Moons/units/Imperialists/e1_Sapper.cfg:32 msgid "light the fuse" msgstr "" #. [unit_type]: id=EFM_Hardback, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f1_Hardback.cfg:5 msgid "Hardback" msgstr "" #. [unit_type]: id=EFM_Hardback, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f1_Hardback.cfg:18 msgid "" "The imperialists generally do not use horses. However seeing the advantages " "of mobility on the battlefield they have been known to train giant " "armadillos as mounts. The natural armor and bulk of the armadillo makes it a " "very durable and dangerous beast." msgstr "" #. [unit_type]: id=EFM_RockRider, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f2_RockRider.cfg:5 msgid "Rock Rider" msgstr "" #. [unit_type]: id=EFM_RockRider, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f2_RockRider.cfg:18 msgid "" "Rock rider is derived from the jokes the foot soldiers make about the " "hardbacks. Even if the jokes are generally derogatory in nature the " "toughness of these warriors is greatly valued by the imperium." msgstr "" #. [unit_type]: id=EFM_Avalanche, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f3_Avalanche.cfg:5 msgid "Avalanche" msgstr "" #. [unit_type]: id=EFM_Avalanche, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f3_Avalanche.cfg:19 msgid "" "At a certain point, some of the most experienced rock riders start actually " "taking off armor. They do this so that their mounts can accelerate quicker " "to preform devastating charges with a lance. The combined mass of the " "armadillo and rider give this attack terrible power." msgstr "" #. [unit_type]: id=EFM_Tank, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f3_Tank.cfg:5 msgid "Tank" msgstr "" #. [unit_type]: id=EFM_Tank, race=EFMimperialists #: Era_of_Four_Moons/units/Imperialists/f3_Tank.cfg:19 msgid "" "When both armadillo and rider are hardened into a fighting machine they " "become one of the toughest fighting units on the planet." msgstr "" #. [unit_type]: id=EFM_Ballista, race=mechanical #: Era_of_Four_Moons/units/Imperialists/h1_Ballista.cfg:5 msgid "Ballista" msgstr "" #. [unit_type]: id=EFM_Ballista, race=mechanical #: Era_of_Four_Moons/units/Imperialists/h1_Ballista.cfg:18 msgid "" "The Imperialists imperialist tendencies have led them to lay siege to many a " "walled city and stronghold over the years. Occasionally when sappers are " "deemed sub-optimal and there is no rush they will camp outside the walls and " "use shaft or rock hurling siege weapons to weaken their foes resolve." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Imperialists/h1_Ballista.cfg:25 #: Era_of_Four_Moons/units/Imperialists/h1_Ballista.cfg:34 #: Era_of_Four_Moons/units/Imperialists/h2_Bolter.cfg:26 #: Era_of_Four_Moons/units/Imperialists/h2_Bolter.cfg:35 msgid "ballista" msgstr "" #. [unit_type]: id=EFM_Bolter, race=mechanical #: Era_of_Four_Moons/units/Imperialists/h2_Bolter.cfg:5 msgid "Bolter" msgstr "" #. [unit_type]: id=EFM_Bolter, race=mechanical #: Era_of_Four_Moons/units/Imperialists/h2_Bolter.cfg:19 msgid "" "Bolters are a slightly improved form of the ballista. They are considerably " "more difficult to construct as there are a couple stages in the construction " "where the entire project will unravel if even a slight mistake was made " "earlier. As a result they see less use but when they do appear enemy " "commanders would be well advised to take precautions for them." msgstr "" #. [unit_type]: id=EFM_Knat, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a0_Knat.cfg:5 msgid "Knat" msgstr "" #. [unit_type]: id=EFM_Knat, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a0_Knat.cfg:18 msgid "" "Knat isn't what they call themselves infact as near as anybody can tell they " "don't call themselves anything. They seem to assume that rounding up " "everyone you can find and giving them blow guns is a natural state of things " "during war. They are called knats by their enemies because they seem to come " "in endless numbers and although easy to swat are incredibly annoying to " "fight." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Pygmies/a0_Knat.cfg:38 #: Era_of_Four_Moons/units/Pygmies/a1_Fly.cfg:38 #: Era_of_Four_Moons/units/Pygmies/a2_Mudfoot.cfg:47 #: Era_of_Four_Moons/units/Pygmies/a2_Stinger.cfg:39 msgid "blow darts" msgstr "" #. [unit_type]: id=EFM_Fly, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a1_Fly.cfg:5 msgid "Fly" msgstr "" #. [unit_type]: id=EFM_Fly, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a1_Fly.cfg:18 msgid "" "During one invasion a sea state officer noted that some of the crazy little " "people with blow guns were harder to kill than the rest. He decided to call " "these groups 'flies' and the name has stuck for any of the more experienced " "pygmy units." msgstr "" #. [unit_type]: id=EFM_Mudfoot, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a2_Mudfoot.cfg:5 msgid "Mudfoot" msgstr "" #. [unit_type]: id=EFM_Mudfoot, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a2_Mudfoot.cfg:19 msgid "" "Knives are an important tool and symbol of status for pygmies. It is not " "uncommon for a typical blow dart wielding warrior to steal a knife from a " "fallen enemy and practice with it in secret. A wielder of the knife who " "practices stealth kills rather than dueling is called a mudfoot. It is a " "somewhat derogatory title but the insult is only to the methods chosen not " "the results they get." msgstr "" #. [unit_type]: id=EFM_Stinger, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a2_Stinger.cfg:5 msgid "Stinger" msgstr "" #. [unit_type]: id=EFM_Stinger, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/a2_Stinger.cfg:19 msgid "" "Knats poison their darts to bring down their targets however they tend to " "choose weak and commonly available poisons. The more experienced units who " "are better at scrounging up nasty long lasting poisons are fearsome foes." msgstr "" #. [unit_type]: id=EFM_Piper, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/b1_Piper.cfg:5 msgid "Piper" msgstr "" #. [unit_type]: id=EFM_Piper, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/b1_Piper.cfg:18 msgid "" "The instruments of the pygmy carry strange enchantments which can be quite " "harmful if the musician is trained. One of these is the ability to summon " "and to a certain extent control creatures. Insects are one of the most " "common choices for they are simple to control and difficult to combat. No " "type of armor and no type of defense known is effective at reducing this " "attack." msgstr "" #. [attack]: type=insects #: Era_of_Four_Moons/units/Pygmies/b1_Piper.cfg:38 #: Era_of_Four_Moons/units/Pygmies/b2_Charmer.cfg:39 msgid "swarm" msgstr "" #. [unit_type]: id=EFM_Charmer, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/b2_Charmer.cfg:5 msgid "Charmer" msgstr "" #. [unit_type]: id=EFM_Charmer, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/b2_Charmer.cfg:19 msgid "" "A famous trick that originated among the pygmies is the ability to charm " "snakes. Ironically this ability requires no magic at all and can be " "practiced by any brave man. It is said however that you should not anger the " "snake charmer that carries a pygmy flute for even if no snake approaches " "you, you may find yourself with a poisoned bite in an uncomfortable place." msgstr "" #. [unit_type]: id=EFM_Puma, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c1_Puma.cfg:5 msgid "Puma" msgstr "" #. [unit_type]: id=EFM_Puma, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c1_Puma.cfg:18 msgid "" "The Pygmies export spider silk and a number of other things to the sea " "states in exchange for tools and steel knives. A long knife may as well be a " "sword in the hands of a pygmy but others have learned not to underestimate " "the agility with which the little men can wield their weapons. In particular " "their ability to dart around a mans guard is noted." msgstr "" #. [unit_type]: id=EFM_Lynx, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c2_Lynx.cfg:5 msgid "Lynx" msgstr "" #. [unit_type]: id=EFM_Lynx, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c2_Lynx.cfg:18 msgid "" "The knife wielders who come back alive with a decent collection of scalps " "are afforded great honor in pygmy society. They are admitted into a special " "caste with associated privileges and will not have any problems finding " "themselves a willing mate." msgstr "" #. [unit_type]: id=EFM_SaberCat, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c3_SaberCat.cfg:5 msgid "Saber Cat" msgstr "" #. [unit_type]: id=EFM_SaberCat, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/c3_SaberCat.cfg:19 msgid "" "Many lynxes are content to enjoy the position they have fought for but many " "still compete with the rest for even more renown within their caste. The " "ones who are considered serious competitors are called saber cats after the " "legendary hunters. Incidentally, most of these pygmies are strong enough to " "wield full sized sabers." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Pygmies/c3_SaberCat.cfg:31 #: Era_of_Four_Moons/units/SeaStates/c1_HorseArcher.cfg:25 #: Era_of_Four_Moons/units/SeaStates/c2_Sagiharii.cfg:25 #: Era_of_Four_Moons/units/SeaStates/c3_Clibanarii.cfg:31 #: Era_of_Four_Moons/units/SeaStates/d1_Rider.cfg:25 #: Era_of_Four_Moons/units/SeaStates/d2_Raider.cfg:25 #: Era_of_Four_Moons/units/SeaStates/d3_Cataphract.cfg:31 msgid "saber" msgstr "" #. [unit_type]: id=EFM_Crocodile, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/e1_Crocodile.cfg:5 msgid "Crocodile" msgstr "" #. [unit_type]: id=EFM_Crocodile, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/e1_Crocodile.cfg:18 msgid "" "Large portions of the jungle that the pygmies live in could be better " "described as a swamp. Living in these swamps is a fearsome predator that " "lurks in the swampy waters and ambushes the unweary. However even these " "fearsome beasts are not beyond the ability of pygmies tamers." msgstr "" #. [unit_type]: id=EFM_GrandCrocodile, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/e2_GrandCrocodile.cfg:5 msgid "Grand Crocodile" msgstr "" #. [unit_type]: id=EFM_GrandCrocodile, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/e2_GrandCrocodile.cfg:19 msgid "" "Most crocodiles can be mistaken for a floating log. There are however a few " "that are so big that none would mistake them for anything other than an " "elder crocodile." msgstr "" #. [unit_type]: id=EFM_SwampWitch, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f1_SwampWitch.cfg:5 msgid "Swamp Witch" msgstr "" #. [unit_type]: id=EFM_SwampWitch, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f1_SwampWitch.cfg:19 msgid "" "Although most pygmies do not practice cannibalism like the rumors say there " "are a few who do. Do not let your children play near the jungle else they " "may fall victim to the devil witches who eat man and wield death and decay " "as weapons." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/Pygmies/f1_SwampWitch.cfg:40 #: Era_of_Four_Moons/units/Pygmies/f2_ToadBreath.cfg:39 #: Era_of_Four_Moons/units/Pygmies/f2_Wyrd.cfg:40 #: Era_of_Four_Moons/units/Pygmies/f3_LizardEye.cfg:40 #: Era_of_Four_Moons/units/Pygmies/f3_Sorceress.cfg:41 msgid "jida" msgstr "" #. [unit_type]: id=EFM_ToadBreath, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f2_ToadBreath.cfg:5 msgid "Toad-breath" msgstr "" #. [unit_type]: id=EFM_ToadBreath, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f2_ToadBreath.cfg:19 msgid "" "Should you encounter a jungle witch with the breath of a toad then ensure " "that you do not end up at her mercy for she will turn you into a toad and " "either eat you or dominate your will. For whatever reason these witches " "jida does not cause decay." msgstr "" #. [unit_type]: id=EFM_Wyrd, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f2_Wyrd.cfg:5 msgid "Wyrd" msgstr "" #. [unit_type]: id=EFM_Wyrd, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f2_Wyrd.cfg:19 msgid "" "Generally the stronger witches live deeper in the jungle. There they grow " "mushrooms to leach trees for strength to provide them with power. This makes " "them considerably stronger than those who have to try to catch children or " "steal babies but it does not make them lose their taste for blood." msgstr "" #. [unit_type]: id=EFM_LizardEye, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f3_LizardEye.cfg:5 msgid "Lizard Eye" msgstr "" #. [unit_type]: id=EFM_LizardEye, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f3_LizardEye.cfg:20 msgid "" "Lizard eyed witches are to be feared for much the same reason that those " "with toad breath are. It has been speculated that living as a lizard might " "be slightly more satisfying than living as a toad, though no one has gone " "through the process and survived to comment." msgstr "" #. [unit_type]: id=EFM_Sorceress, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f3_Sorceress.cfg:5 msgid "Sorceress" msgstr "" #. [unit_type]: id=EFM_Sorceress, race=EFMpygmy #: Era_of_Four_Moons/units/Pygmies/f3_Sorceress.cfg:20 msgid "" "In the deepest part of the jungle where the trees are so thick you might as " "well be in a cave live powerful sorceresses. Ruminating in decay for years " "gives their aura such deadly power that it can wilt men alive." msgstr "" #. [unit_type]: id=EFM_Toad, race=monster #: Era_of_Four_Moons/units/Pygmies/z0_toad.cfg:5 msgid "Toad" msgstr "" #. [unit_type]: id=EFM_Toad, race=monster #: Era_of_Four_Moons/units/Pygmies/z0_toad.cfg:20 msgid "" "It is a truly horrible fate to be dominated by a witch and turned into a " "toad. Even if they won't eat you they will carelessly send you off to fight " "their enemies without the slightest care for the fact that you weigh a few " "grams. You will not be able to stop yourself from throwing yourself head " "first at your former friends but at the very least you probably won't have " "to put up with it for long." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Pygmies/z0_toad.cfg:27 msgid "tongue stinger" msgstr "" #. [unit_type]: id=EFM_Lizard, race=monster #: Era_of_Four_Moons/units/Pygmies/z1_lizard.cfg:5 msgid "Lizard" msgstr "" #. [unit_type]: id=EFM_Lizard, race=monster #: Era_of_Four_Moons/units/Pygmies/z1_lizard.cfg:20 msgid "" "It is a truly horrible fate to be dominated by a witch and turned into a " "lizard. Even if they won't eat you they will carelessly send you off to " "fight their enemies without the slightest care for the fact that you weigh a " "few grams. You will not be able to stop yourself from throwing yourself head " "first at your former friends but at the very least you probably won't have " "to put up with it for long." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Pygmies/z1_lizard.cfg:27 msgid "bite" msgstr "" #. [unit_type]: id=EFM_Regimenteer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a1_Regimenteer.cfg:5 msgid "Regimenteer" msgstr "" #. [unit_type]: id=EFM_Regimenteer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a1_Regimenteer.cfg:18 msgid "" "The regiments of the sea states are the personal armies of the merchant " "lords. They tend to be well outfitted and trained to fight in their native " "land which is a tangled snarl of hills and rivers along the ocean cost." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/SeaStates/a1_Regimenteer.cfg:29 #: Era_of_Four_Moons/units/SeaStates/a2_GuildOfficer.cfg:33 #: Era_of_Four_Moons/units/SeaStates/a2_Retainer.cfg:29 #: Era_of_Four_Moons/units/SeaStates/a3_HouseGuard.cfg:32 #: Era_of_Four_Moons/units/SeaStates/a3_MerchantLord.cfg:34 #: Era_of_Four_Moons/units/Whites/a1_Warrior.cfg:25 #: Era_of_Four_Moons/units/Whites/a2_HouseCarl.cfg:25 #: Era_of_Four_Moons/units/Whites/a3_Thane.cfg:26 #: Era_of_Four_Moons/units/Whites/e1_Scout.cfg:25 #: Era_of_Four_Moons/units/Whites/e2_Raider.cfg:26 msgid "axe" msgstr "" #. [unit_type]: id=EFM_GuildOfficer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a2_GuildOfficer.cfg:5 msgid "Guild Officer" msgstr "" #. [unit_type]: id=EFM_GuildOfficer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a2_GuildOfficer.cfg:18 msgid "" "Some regimenteers are granted honorary positions in the guild so that they " "can take the role of officer. Although in theory some guild officers are " "appointed from the ranks of the artisans they tend not to have the respect " "of the men and are not deployed on the battlefield." msgstr "" #. [unit_type]: id=EFM_Retainer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a2_Retainer.cfg:5 msgid "Retainer" msgstr "" #. [unit_type]: id=EFM_Retainer, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a2_Retainer.cfg:18 msgid "" "Loyal and experienced regimenteers are often offered a longer term contract " "called a retainer." msgstr "" #. [unit_type]: id=EFM_HouseGuard, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a3_HouseGuard.cfg:5 msgid "House Guard" msgstr "" #. [unit_type]: id=EFM_HouseGuard, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a3_HouseGuard.cfg:19 msgid "" "The most trusted and respected of the regimenteers are assigned to guard the " "houses of the merchant lords from the frequent assassination attempts. Even " "though these soldiers have fought for their lords time and time again, the " "merchant lords always make sure that these guards are very well paid in an " "effort to prevent bribery." msgstr "" #. [unit_type]: id=EFM_MerchantLord, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a3_MerchantLord.cfg:5 msgid "Merchant Lord" msgstr "" #. [unit_type]: id=EFM_MerchantLord, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/a3_MerchantLord.cfg:19 msgid "" "Whether through inheritance or by rising through the ranks a merchant lord " "is a wealthy man who finances and organizes trading expeditions through the " "sea states and probably owns land. Due to the nature of politics in the sea " "states, each merchant lord will have a private army on contract and most " "have no qualms about using it to gain money in less than legitimate ways. " "Many merchant lords are former warriors themselves who earned position in " "various guilds and who are quite a force on the battlefield personally." msgstr "" #. [unit_type]: id=EFM_CompositeBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b1_CompositeBowman.cfg:5 msgid "Composite Bowman" msgstr "" #. [unit_type]: id=EFM_CompositeBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b1_CompositeBowman.cfg:18 msgid "" "Since their early days the militaries of the sea states have been fascinated " "with the military utility of the bow. They have studies the best ways to use " "and build these weapons. With the development of the composite bow the " "archer regiments of the sea states have become a force to be feared." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/SeaStates/b1_CompositeBowman.cfg:38 #: Era_of_Four_Moons/units/SeaStates/b2_Veteran_Bowman.cfg:38 #: Era_of_Four_Moons/units/SeaStates/b3_Elite_Bowman.cfg:41 #: Era_of_Four_Moons/units/SeaStates/c1_HorseArcher.cfg:34 #: Era_of_Four_Moons/units/SeaStates/c2_Sagiharii.cfg:34 #: Era_of_Four_Moons/units/SeaStates/c3_Clibanarii.cfg:40 msgid "compound bow" msgstr "" #. [unit_type]: id=EFM_VeteranBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b2_Veteran_Bowman.cfg:5 msgid "Veteran Bowman" msgstr "" #. [unit_type]: id=EFM_VeteranBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b2_Veteran_Bowman.cfg:18 msgid "" "Archery is a field where experience and practice can go a long way toward " "improving the effects." msgstr "" #. [unit_type]: id=EFM_EliteBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b3_Elite_Bowman.cfg:5 msgid "Elite Bowman" msgstr "" #. [unit_type]: id=EFM_EliteBowman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/b3_Elite_Bowman.cfg:19 msgid "" "These archers can demand whatever price they feel from the merchant lords " "and chances are they will get it." msgstr "" #. [unit_type]: id=EFM_HorseArcher, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c1_HorseArcher.cfg:5 msgid "Horse Archer" msgstr "" #. [unit_type]: id=EFM_HorseArcher, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c1_HorseArcher.cfg:18 msgid "" "The merchant lords of the Sea States are well aware of the value of mobility " "and the power of compound bows. They are willing to fund long and expensive " "training programs to train warriors to be reasonably accurate archers while " "on horseback." msgstr "" #. [unit_type]: id=EFM_Sagiharii, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c2_Sagiharii.cfg:5 msgid "Sagiharii" msgstr "" #. [unit_type]: id=EFM_Sagiharii, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c2_Sagiharii.cfg:18 msgid "" "Sagiharrii are uniquely suited to hit and run tactics as they have the speed " "and range to strike first, the toughness to survive the counter attack, and " "the speed to escape." msgstr "" #. [unit_type]: id=EFM_Clibanarii, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c3_Clibanarii.cfg:5 msgid "Clibbanarii" msgstr "" #. [unit_type]: id=EFM_Clibanarii, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/c3_Clibanarii.cfg:19 msgid "" "It takes a great deal of skill to be proficient at horse archery even " "without wearing heavy armor but the Clibanarii succeed at it despite this." msgstr "" #. [unit_type]: id=EFM_Rider, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/d1_Rider.cfg:5 msgid "Rider" msgstr "" #. [unit_type]: id=EFM_Rider, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/d1_Rider.cfg:18 msgid "Mounted forces have long been an important auxiliary of the regiments." msgstr "" #. [unit_type]: id=EFM_Raider, race=EFMseastates #. [unit_type]: id=EFM_WhiteRaider, race=EFMwhite #: Era_of_Four_Moons/units/SeaStates/d2_Raider.cfg:5 #: Era_of_Four_Moons/units/Whites/e2_Raider.cfg:5 msgid "Raider" msgstr "" #. [unit_type]: id=EFM_Raider, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/d2_Raider.cfg:18 msgid "" "Raiders are a merchant lords preferred force for pillaging the border " "villages of his neighbors." msgstr "" #. [unit_type]: id=EFM_Cataphract, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/d3_Cataphract.cfg:5 msgid "Cataphract" msgstr "" #. [unit_type]: id=EFM_Cataphract, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/d3_Cataphract.cfg:19 msgid "" "Cataphracts are the seas states heaviest cavalry units. They have known for " "their ability to deliver great power and great speed at the same time." msgstr "" #. [unit_type]: id=EFM_Alchemist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e1_Alchemist.cfg:5 msgid "Alchemist" msgstr "" #. [unit_type]: id=EFM_Alchemist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e1_Alchemist.cfg:18 msgid "" "One of the strangest guilds in the Sea States is the Alchemists guild. It is " "secretive and mysterious with peculiar recruiting standards and very little " "interest in politics. Members of the guild have been known to enlist in the " "regiments where their strange skills are in high demand." msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/SeaStates/e1_Alchemist.cfg:34 #: Era_of_Four_Moons/units/SeaStates/e2_Concoctionist.cfg:35 msgid "poison canister" msgstr "" #. [attack]: type=arcane #: Era_of_Four_Moons/units/SeaStates/e1_Alchemist.cfg:46 #: Era_of_Four_Moons/units/SeaStates/e2_Concoctionist.cfg:47 #: Era_of_Four_Moons/units/SeaStates/e2_Doctor.cfg:38 msgid "paralysis powder" msgstr "" #. [unit_type]: id=EFM_Concoctionist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e2_Concoctionist.cfg:5 msgid "Concoctionist" msgstr "" #. [unit_type]: id=EFM_Concoctionist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e2_Concoctionist.cfg:19 msgid "" "As alchemists practice more, the substances they can create become steadily " "nastier." msgstr "" #. [unit_type]: id=EFM_Doctor, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e2_Doctor.cfg:5 msgid "Doctor" msgstr "" #. [unit_type]: id=EFM_Doctor, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/e2_Doctor.cfg:19 msgid "" "Some alchemists choose to study how to heal bodies rather than how to harm " "them. These are even more highly valued than their more aggressive brethren. " "They also take an oath which unfortunately forbids using poison on their " "enemies however it says nothing about paralysis powder." msgstr "" #. [unit_type]: id=EFM_Loyalist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f1_Loyalist.cfg:5 msgid "Loyalist" msgstr "" #. [unit_type]: id=EFM_Loyalist, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f1_Loyalist.cfg:18 msgid "" "True loyalty is a hard thing to come by in the Sea States but most " "successful Lords have a few whom either through personal charisma or by " "conditioning since childhood they can rely on to serve them faithfully out " "of personal motivation. Depending on the lord these may serve as soldiers, " "personal guards, or as enforcers who answer to no guild." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/SeaStates/f1_Loyalist.cfg:29 #: Era_of_Four_Moons/units/SeaStates/f2_Vassal.cfg:29 #: Era_of_Four_Moons/units/SeaStates/f3_Liegeman.cfg:30 msgid "hammer" msgstr "" #. [unit_type]: id=EFM_Vassal, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f2_Vassal.cfg:5 msgid "Vassal" msgstr "" #. [unit_type]: id=EFM_Vassal, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f2_Vassal.cfg:18 msgid "" "It is generally considered advisable among merchant to constantly reward " "loyalty. Vassals enjoy a few privileges that ordinary hirelings do not but " "you can still expect to see them on the battlefield fighting for their " "master." msgstr "" #. [unit_type]: id=EFM_Liegeman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f3_Liegeman.cfg:5 msgid "Liegeman" msgstr "" #. [unit_type]: id=EFM_Liegeman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/f3_Liegeman.cfg:19 msgid "" "Many have a hard time understanding the loyalty of liegemen to their lords " "as they are frequently almost as powerful in their own right from " "accumulated rewards and opportunities. The liegemen may not understand it " "themselves but the apparently the habit is hard to kick for more often than " "not they will abandon what they are doing to aid their old masters on the " "battlefield." msgstr "" #. [unit_type]: id=EFM_Boatsman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g1_Boatman.cfg:5 msgid "Boatsman" msgstr "" #. [unit_type]: id=EFM_Boatsman, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g1_Boatman.cfg:18 msgid "" "The Sea States frequently fight over land with rivers and swamps. As a " "result, most of the merchant lords employ a few turtle shell bearing " "warriors to overcome these natural barriers. Although carrying these rafts " "slows them down considerably on land it does not hamper their ability to " "fight, in fact the shells make a good makeshift shield against projectiles." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/SeaStates/g1_Boatman.cfg:27 #: Era_of_Four_Moons/units/SeaStates/g2_Turtle.cfg:27 #: Era_of_Four_Moons/units/SeaStates/g3_Snapper.cfg:28 msgid "paddle" msgstr "" #. [unit_type]: id=EFM_Turtle, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g2_Turtle.cfg:5 msgid "Turtle" msgstr "" #. [unit_type]: id=EFM_Turtle, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g2_Turtle.cfg:18 msgid "" "The defensive capabilities of the boatmen have led to the nickname 'turtle' " "which the more experienced ones take to with pride." msgstr "" #. [unit_type]: id=EFM_Snapper, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g3_Snapper.cfg:5 msgid "Snapper" msgstr "" #. [unit_type]: id=EFM_Snapper, race=EFMseastates #: Era_of_Four_Moons/units/SeaStates/g3_Snapper.cfg:19 msgid "" "Snapping turtles have a significant place in sea state culture and economy. " "Any boatman who earns the title can rightly consider it a great honor and " "demand a higher fee. Most snappers can afford to pick up an extra weapon in " "addition to their paddle to decrease the risk of their paddle breaking" msgstr "" #. [unit_type]: id=EFM_WhiteWarrior, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a1_Warrior.cfg:18 msgid "" "The whites live in vast and untamed lands and are well adapted to fighting " "in the wild.. Axes are the favored armament for they are as much a tool as a " "weapon." msgstr "" #. [attack]: type=blade #: Era_of_Four_Moons/units/Whites/a1_Warrior.cfg:34 #: Era_of_Four_Moons/units/Whites/a2_HouseCarl.cfg:35 #: Era_of_Four_Moons/units/Whites/a3_Thane.cfg:36 #: Era_of_Four_Moons/units/Whites/e1_Scout.cfg:34 #: Era_of_Four_Moons/units/Whites/e2_Raider.cfg:35 msgid "hatchet" msgstr "" #. [unit_type]: id=EFM_Bard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a2_Bard.cfg:5 msgid "Bard" msgstr "" #. [unit_type]: id=EFM_Bard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a2_Bard.cfg:18 msgid "" "Deeply instilled in the whites culture is a love for tales of valor and for " "the beating of drums. A class of warrior scholar developed to know such " "tales and of musical arts." msgstr "" #. [unit_type]: id=EFM_HouseCarl, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a2_HouseCarl.cfg:5 msgid "Housecarl" msgstr "" #. [unit_type]: id=EFM_HouseCarl, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a2_HouseCarl.cfg:18 msgid "" "The core of many a white army is the housecarl, a breed of professional " "warrior. They serve the thanes for good or ill." msgstr "" #. [unit_type]: id=EFM_Balladier, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a3_Balladier.cfg:5 msgid "Balladier" msgstr "" #. [unit_type]: id=EFM_Balladier, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a3_Balladier.cfg:19 msgid "" "Although there is a respect for those who can recite a ballad there is " "greater respect still for those who write them. In a way, they become " "legends in their own right, though none of them would write about themselves." msgstr "" #. [unit_type]: id=EFM_Thane, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a3_Thane.cfg:5 msgid "Thane" msgstr "" #. [unit_type]: id=EFM_Thane, race=EFMwhite #: Era_of_Four_Moons/units/Whites/a3_Thane.cfg:19 msgid "" "In general it is the responsibility of the thanes or other small nobilities " "to protect their people and lead the armies against dangers. As a result " "thanes tend to be chosen or bred from some of the finest warriors the whites " "produce." msgstr "" #. [unit_type]: id=EFM_BowGirl, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b0_BowGirl.cfg:5 msgid "Bow Girl" msgstr "" #. [unit_type]: id=EFM_BowGirl, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b0_BowGirl.cfg:19 msgid "" "When a white tribe gets desperate for extra warriors they will round up " "their young girls who are strong enough to draw a war bow but not yet " "mothers and use them as ranged support." msgstr "" #. [unit_type]: id=EFM_Keeper, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b1_Keeper.cfg:5 msgid "Keeper" msgstr "" #. [unit_type]: id=EFM_Keeper, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b1_Keeper.cfg:19 msgid "" "A woman who has fought bravely in battle is afforded the right to remain a " "warrior. Those who keep their weapons are called 'keepers' and are " "considered to be honorary men for legal purposes (including wergeld but " "excluding marriage) until they become mothers." msgstr "" #. [unit_type]: id=EFM_StormChild, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b1_Stormchild.cfg:5 msgid "Storm Child" msgstr "" #. [unit_type]: id=EFM_StormChild, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b1_Stormchild.cfg:19 msgid "" "A small portion of whitey women have the aptitude for magic. The most famous " "and common magic that is known to the whites is the control of weather. " "Although most commonly used to help farmers it is also commonly used in war. " "Training for this magic must begin when the user is fairly young for them to " "be able to achieve any sort of potency. Due to the danger of such magic you " "will encounter far more 'storm children' than true storm witches." msgstr "" #. [attack]: type=fire #: Era_of_Four_Moons/units/Whites/b1_Stormchild.cfg:35 #: Era_of_Four_Moons/units/Whites/b2_Stormwitch.cfg:35 #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:35 #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:36 msgid "lightning" msgstr "" #. [unit_type]: id=EFM_Huntress, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b2_Huntress.cfg:5 msgid "Huntress" msgstr "" #. [unit_type]: id=EFM_Huntress, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b2_Huntress.cfg:19 msgid "" "A noted tendency is for women who keep their weapons is to become hunters. " "This way they can keep their skills sharp and provide their village a useful " "service at the same time." msgstr "" #. [unit_type]: id=EFM_StormWitch, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b2_Stormwitch.cfg:5 msgid "Storm Witch" msgstr "" #. [unit_type]: id=EFM_StormWitch, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b2_Stormwitch.cfg:19 msgid "" "More devastating than even thunder bolts thrown with deadly precision are " "sudden blizzards which devastate regions." msgstr "" #. [attack]: type=cold #: Era_of_Four_Moons/units/Whites/b2_Stormwitch.cfg:47 #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:47 #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:48 msgid "blizzard" msgstr "" #. [unit_type]: id=EFM_BowLady, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b3_BowLady.cfg:5 msgid "Bow Lady" msgstr "" #. [unit_type]: id=EFM_BowLady, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b3_BowLady.cfg:20 msgid "" "The bow girl tradition has occasionally produced legends of heroines brave " "as any man and able to wield bows that most men would have a hard time " "drawing." msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Whites/b3_BowLady.cfg:41 msgid "long bow" msgstr "" #. [unit_type]: id=EFM_StormLady, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:5 msgid "Storm Lady" msgstr "" #. [unit_type]: id=EFM_StormLady, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:19 msgid "" "An experienced witch can cause the very earth to rumble and ground to shake " "by the might of her power." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Whites/b3_StormLady.cfg:59 #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:60 msgid "earthquake" msgstr "" #. [unit_type]: id=EFM_StormQueen, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:5 msgid "Storm Queen" msgstr "" #. [unit_type]: id=EFM_StormQueen, race=EFMwhite #: Era_of_Four_Moons/units/Whites/b4_StormQueen.cfg:20 msgid "" "Beware the witch whose magic is so strong that it acts without attention. If " "the witch's tears bring sudden showers then her anger will strike a man dead " "or lay waste to entire villages." msgstr "" #. [unit_type]: id=EFM_StormGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c1_Storm_Guard.cfg:5 msgid "Storm Guard" msgstr "" #. [unit_type]: id=EFM_StormGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c1_Storm_Guard.cfg:18 msgid "" "Due to how rare and valuable storm children are a tradition of assigning " "personal guards to them has developed. Men who would have a storm witch for " "a wife must join said guard and prove themselves in battle. As having a " "storm witch for a wife is a great honor there are usually many who try out " "and each a highly motivated fighter. There is a downside to this tradition " "however and that with such a tempting motivation and difficult competition, " "most storm guard throw themselves recklessly into battle when chance comes " "instead of picking off foes with bow before they reach their charge like " "they're supposed to." msgstr "" #. [unit_type]: id=EFM_HeartGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c2_Heart_Guard.cfg:5 msgid "Heart Guard" msgstr "" #. [unit_type]: id=EFM_HeartGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c2_Heart_Guard.cfg:18 msgid "" "A man who is considered a serious contender for the heart of a storm child " "is marked with a badge. Once a storm guard is badged they tend to be more " "willing to demonstrate restraint as they've already marked themselves a " "notch above most of his rivals." msgstr "" #. [unit_type]: id=EFM_SoulGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c3_Soul_Guard.cfg:5 msgid "Soul Guard" msgstr "" #. [unit_type]: id=EFM_SoulGuard, race=EFMwhite #: Era_of_Four_Moons/units/Whites/c3_Soul_Guard.cfg:19 msgid "" "Those actually chosen to be the storm witches mates are almost guaranteed to " "be devoted and ferocious warriors." msgstr "" #. [unit_type]: id=EFM_Warder, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d1_Warder.cfg:5 msgid "Warder" msgstr "" #. [unit_type]: id=EFM_Warder, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d1_Warder.cfg:18 msgid "" "Some villages do not benefit from the protection of thanes or other " "nobility. In these villages it is not uncommon for many of the men to " "practice warcraft in their spare time. In particular they train to be able " "to encircle and overwhelm stronger opponents. Traditionally they wield " "staves for these are easy to produce." msgstr "" #. [unit_type]: id=EFM_Guardian, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d2_Guardian.cfg:5 msgid "Guardian" msgstr "" #. [unit_type]: id=EFM_Guardian, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d2_Guardian.cfg:18 msgid "" "In the absence of a thane there will usually be at least a few men who put " "it upon themselves to maintain order and law in a village." msgstr "" #. [unit_type]: id=EFM_Vigilante, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d2_Vigilante.cfg:5 msgid "Vigilante" msgstr "" #. [unit_type]: id=EFM_Vigilante, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d2_Vigilante.cfg:18 msgid "" "Some villagers decide to take creating order and resisting dominion into " "their own hands. Rather than join any organized group they keep a low " "profile, blending in with the other villagers so as to be indistinguishable " "until they pull out knives and try to end you." msgstr "" #. [unit_type]: id=EFM_Sentinal, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d3_Sentinal.cfg:5 msgid "Sentinal" msgstr "" #. [unit_type]: id=EFM_Sentinal, race=EFMwhite #: Era_of_Four_Moons/units/Whites/d3_Sentinal.cfg:19 msgid "" "A town that appears undefended may prove to have an unexpected guardian. A " "group of simple men with staves has proved to be the downfall of many a " "raiding party." msgstr "" #. [unit_type]: id=EFM_WhiteScout, race=EFMwhite #: Era_of_Four_Moons/units/Whites/e1_Scout.cfg:5 msgid "Scout" msgstr "" #. [unit_type]: id=EFM_WhiteScout, race=EFMwhite #: Era_of_Four_Moons/units/Whites/e1_Scout.cfg:18 msgid "" "Whites not strong enough to be used as warriors are frequently marathon " "trained to act as scouts and messengers. Most of them practice with hatchets " "so that they can contribute something to a fight without beings stuck in the " "melee." msgstr "" #. [unit_type]: id=EFM_WhiteRaider, race=EFMwhite #: Era_of_Four_Moons/units/Whites/e2_Raider.cfg:19 msgid "" "Cattle raiding is a favored past time of bored white scouts. If one is quick " "enough one can get in, silence the keepers, and get out again leaving your " "victim with only a few corpses and many neboring villages to suspect. This " "kind of behavior is one of the many reasons the whites will never be at " "peace with each other." msgstr "" #. [unit_type]: id=EFM_TerrorRider, race=EFMwhite #: Era_of_Four_Moons/units/Whites/f1_TerrorRider.cfg:5 msgid "Terror Rider" msgstr "" #. [unit_type]: id=EFM_TerrorRider, race=EFMwhite #: Era_of_Four_Moons/units/Whites/f1_TerrorRider.cfg:18 msgid "" "In general the whites are not fond of fighting mounted. Though many massive " "beasts roam the land they prefer to fight on their own two feet. There is " "one exception in the mighty terror bird where the hight of the beast allows " "for easier use of a flail." msgstr "" #. [attack]: type=impact #: Era_of_Four_Moons/units/Whites/f1_TerrorRider.cfg:25 #: Era_of_Four_Moons/units/Whites/f2_TerrorStrider.cfg:26 msgid "flail" msgstr "" #. [attack]: type=pierce #: Era_of_Four_Moons/units/Whites/f1_TerrorRider.cfg:37 #: Era_of_Four_Moons/units/Whites/f2_TerrorStrider.cfg:38 msgid "beak" msgstr "" #. [unit_type]: id=EFM_TerrorStrider, race=EFMwhite #: Era_of_Four_Moons/units/Whites/f2_TerrorStrider.cfg:5 msgid "Terror Strider" msgstr "" #. [unit_type]: id=EFM_TerrorStrider, race=EFMwhite #: Era_of_Four_Moons/units/Whites/f2_TerrorStrider.cfg:19 msgid "" "The terror birds are intimidating creatures and when properly trained make a " "war mount more fearsome than a horse." msgstr "" #. [race]: id=EFMdarklander #: Era_of_Four_Moons/units/races.cfg:5 msgid "race^Darklander" msgstr "" #. [race]: id=EFMdarklander #: Era_of_Four_Moons/units/races.cfg:6 msgid "race^Darklanders" msgstr "" #. [race]: id=EFMdarklander #: Era_of_Four_Moons/units/races.cfg:8 msgid "" "The Darklanders are a loose confederation of jungle tribes. Known for their " "callous cruelty and harsh ways most other nations leave them alone. This has " "backfired during the rare occasions when one of their priests has convinced " "an entire army to come with him and attempt to slay everyone in the world " "but none of them have ever gotten anywhere. As an odd quirk the darklanders " "are also known for their skill in metalwork and art. In battle the " "darklanders fare much better in their home terrain than in the open. The mad " "aura of their priests and the frenzy of their warriors makes a powerful " "combination." msgstr "" #. [race]: id=EFMhighlanders #: Era_of_Four_Moons/units/races.cfg:14 msgid "race^Highlander" msgstr "" #. [race]: id=EFMhighlanders #: Era_of_Four_Moons/units/races.cfg:15 msgid "race^Highlanders" msgstr "" #. [race]: id=EFMhighlanders #: Era_of_Four_Moons/units/races.cfg:17 msgid "" "The highlanders are a nomadic people who have never developed metal working. " "They have a very strong sense of spirituality to their culture and have been " "known to walk with many beasts (most famously the mighty elephant). They " "give great honor to both the herder and the hunter; both the warrior and the " "wiseman. Although they tend to grow larger and stronger than the men of most " "other nations the lack of armor tends to balance things out. They are much " "more adept at fighting in the hills than in the open." msgstr "" #. [race]: id=EFMseastates #: Era_of_Four_Moons/units/races.cfg:24 msgid "race^Statesman" msgstr "" #. [race]: id=EFMseastates #: Era_of_Four_Moons/units/races.cfg:25 msgid "race^Statesmen" msgstr "" #. [race]: id=EFMseastates #: Era_of_Four_Moons/units/races.cfg:27 msgid "" "The sea states are a fairly large number of mercantile city states. The sea " "states compete with each other through intricate intrigues, alliances, " "economic games, and outright war. The cities tend to be run by the economic " "elite who can afford to fiance the merchants that help make the land " "prosperous, pay the artists and craftsmen who can make cities beautiful, " "and, most importantly, hire the hordes of mercenaries that come to the " "region looking for work. In battle the sea states troops tend to be well " "equipped and trained but expensive." msgstr "" #. [race]: id=EFMimperialists #: Era_of_Four_Moons/units/races.cfg:33 msgid "race^Imperialist" msgstr "" #. [race]: id=EFMimperialists #: Era_of_Four_Moons/units/races.cfg:34 msgid "race^Imperialists" msgstr "" #. [race]: id=EFMimperialists #: Era_of_Four_Moons/units/races.cfg:35 msgid "" "The imperialist empire is the largest power on the continent. Starting as a " "mere city state it discovered a new brand of tactics that allowed it to " "spread outward. It's conquests and power have made it proud and even though " "its expansion has slowed it continues to spread the idea that its culture is " "superior. It widely regards itself as doing a favor to the slaves that it " "captures and promotes the virtues of patriotism. In battle the imperialists " "are most adept at fighting in the plains. Their discipline and high moral " "gives their formations a great deal of resilience but the strictness of " "their training inhibits their aggressive capabilities." msgstr "" #. [race]: id=EFMdalefolk #: Era_of_Four_Moons/units/races.cfg:41 msgid "race^Dalemen" msgstr "" #. [race]: id=EFMdalefolk #: Era_of_Four_Moons/units/races.cfg:42 msgid "race^Dalefolk" msgstr "" #. [race]: id=EFMdalefolk #: Era_of_Four_Moons/units/races.cfg:43 msgid "" "Easily the most peaceful people on the continent are those who live high in " "the mountains where it is so cold that no other people dain to dwell there. " "It is said that the cold air addles their minds and gives rise to an " "unnatural number of hedge mages, mad inventors, and tameless wild men. " "However the power of their legendary machines and their fine crafts of metal " "have brought the occasional attempt to raid them and their stout hearted " "militia have never failed to rally to fight them off. In battle the dalefolk " "use their strange machines and magics, as well as a bit of wild lore." msgstr "" #. [race]: id=EFMwhite #: Era_of_Four_Moons/units/races.cfg:50 Era_of_Four_Moons/units/races.cfg:51 msgid "race^Whities" msgstr "" #. [race]: id=EFMwhite #: Era_of_Four_Moons/units/races.cfg:53 msgid "" "Hailing from a different continent these savage warriors are named after the " "peculiar colour of their skin. Little is known about their culture however " "in battle they are known for their ability to move over most types of " "terrain easily and their magicians have the ability to control weather." msgstr "" #. [race]: id=EFMpygmy #: Era_of_Four_Moons/units/races.cfg:59 msgid "race^Pygmy" msgstr "" #. [race]: id=EFMpygmy #: Era_of_Four_Moons/units/races.cfg:60 msgid "race^Pygmies" msgstr "" #. [race]: id=EFMpygmy #: Era_of_Four_Moons/units/races.cfg:62 msgid "" "The name pygmy means small people which describes these jungle dwellers " "quite accurately. They are a strange and secretive people who mostly leave " "everyone else alone. On the rare occasion when they have been attacked their " "methods of battle could be described as nothing short of unusual. As there " "are many many poisonous creatures and dangers in their native environment " "almost all of them know herb lore and first aid." msgstr "" #. [race]: id=EFMfreeman #: Era_of_Four_Moons/units/races.cfg:68 msgid "race^Freeman" msgstr "" #. [race]: id=EFMfreeman #: Era_of_Four_Moons/units/races.cfg:69 msgid "race^Freemen" msgstr "" #. [race]: id=EFMfreeman #: Era_of_Four_Moons/units/races.cfg:71 msgid "" "The free men are so named after the first impression they gave the explorers " "who found them. After more formal relations were established many started to " "find the name ironic but it has stuck around anyway and the freemen " "themselves seem to appreciate it. They are tough people who inhabit the " "northern deserts. What few cities there are are renown for the remarkable " "shows of wealth that are commonplace in them. Many of them live in the " "cities under the guidance of the aristocracy and priests but many more of " "them live in the desert as nomads and owe little allegiance to anything " "other than family." msgstr ""