msgid "" msgstr "" "Project-Id-Version: Era_of_Chaos-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-30 18:59+0100\n" "PO-Revision-Date: 2013-01-13 18:40-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: la\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [era]: id=Era_of_Chaos #: Era_of_Chaos/eras.cfg:4 msgid "Era of Chaos" msgstr "" #. [era]: id=Chaos RPG Era #: Era_of_Chaos/eras.cfg:26 msgid "Chaos RPG Era" msgstr "" #. [era]: id=Heroes of Chaos #: Era_of_Chaos/eras.cfg:46 msgid "Heroes of Chaos" msgstr "" #. [multiplayer_side]: id=Aragwaithi, type=Aragwaith Flagbearer #. [multiplayer_side]: id=Aragwaithi_AoH, type=Aragwaith Captain #. [multiplayer_side]: id=Aragwaithi_RPG, type=Aragwaith Spearman #: Era_of_Chaos/factions/chaos/aragwaithi.cfg:4 #: Era_of_Chaos/factions/heroes/aragwaithi.cfg:4 #: Era_of_Chaos/factions/rpg/aragwaithi.cfg:4 msgid "Aragwaithi" msgstr "" #. [multiplayer_side]: id=Chaos_Empire, type=Chaos Magus #. [multiplayer_side]: id=Chaos_Empire_AoH, type=Chaos Lorekeeper #. [multiplayer_side]: id=Chaos_Empire_RPG, type=Chaos Invoker #: Era_of_Chaos/factions/chaos/chaos-empire.cfg:4 #: Era_of_Chaos/factions/heroes/chaos-empire.cfg:4 #: Era_of_Chaos/factions/rpg/chaos-empire.cfg:4 msgid "Chaos Empire" msgstr "" #. [multiplayer_side]: id=Dwarves, type=Dwarvish Runesmith_EoC #. [multiplayer_side]: id=Dwarves_AoH, type=Dwarvish Runemaster_EoC #. [multiplayer_side]: id=Dwarves_RPG, type=Dwarvish Fighter #: Era_of_Chaos/factions/chaos/dwarves.cfg:4 #: Era_of_Chaos/factions/heroes/dwarves.cfg:4 #: Era_of_Chaos/factions/rpg/dwarves.cfg:4 msgid "Dwarves" msgstr "" #. [multiplayer_side]: id=Elementals, type=random #. [multiplayer_side]: id=Elementals_AoH, type=random #. [multiplayer_side]: id=Elementals_RPG, type=Summoner Initiate #: Era_of_Chaos/factions/chaos/elementals.cfg:5 #: Era_of_Chaos/factions/heroes/elementals.cfg:5 #: Era_of_Chaos/factions/rpg/elementals.cfg:5 msgid "Elementals" msgstr "" #. [multiplayer_side]: id=Orcs, type=Orcish Ruler #. [multiplayer_side]: id=Orcs_AoH, type=Orcish Sovereign #. [multiplayer_side]: id=Orcs_RPG, type=Orcish Leader #: Era_of_Chaos/factions/chaos/orcs.cfg:4 #: Era_of_Chaos/factions/heroes/orcs.cfg:4 #: Era_of_Chaos/factions/rpg/orcs.cfg:4 msgid "Orcs" msgstr "" #. [multiplayer_side]: id=Quenoth Elves, type=Quenoth Captain #. [multiplayer_side]: id=Quenoth Elves_AoH, type=Quenoth Chieftain #. [multiplayer_side]: id=Quenoth Elves_RPG, type=Quenoth Hunter #: Era_of_Chaos/factions/chaos/quenoth.cfg:4 #: Era_of_Chaos/factions/heroes/quenoth.cfg:4 #: Era_of_Chaos/factions/rpg/quenoth.cfg:4 msgid "Quenoth Elves" msgstr "" #. [multiplayer_side]: id=Sylvans, type=Elvish Captain #. [multiplayer_side]: id=Sylvans_AoH, type=Elvish Marshal #. [multiplayer_side]: id=Sylvans_RPG, type=Elvish Acolyte #: Era_of_Chaos/factions/chaos/sylvans.cfg:4 #: Era_of_Chaos/factions/heroes/sylvans.cfg:4 #: Era_of_Chaos/factions/rpg/sylvans.cfg:4 msgid "Sylvans" msgstr "" #. [multiplayer_side]: id=Vampires, type=Vampire Noble #. [multiplayer_side]: id=Vampires_AoH, type=Sire #. [multiplayer_side]: id=Vampires_RPG, type=Fledgeling #: Era_of_Chaos/factions/chaos/vampires.cfg:5 #: Era_of_Chaos/factions/heroes/vampires.cfg:5 #: Era_of_Chaos/factions/rpg/vampires.cfg:5 msgid "Vampires" msgstr "" #. [multiplayer_side]: id=Wild_Humans, type=Wild Noble #. [multiplayer_side]: id=Wild_Humans_AoH, type=Wild Crusher #. [multiplayer_side]: id=Wild_Humans_RPG, type=Wild Archer #: Era_of_Chaos/factions/chaos/wild-humans.cfg:4 #: Era_of_Chaos/factions/heroes/wild-humans.cfg:4 #: Era_of_Chaos/factions/rpg/wild-humans.cfg:4 msgid "Wild Humans" msgstr "" #. [modification]: id=use_shaxthal_surface_variations #: Era_of_Chaos/mods/shaxthal_surface_variations.cfg:5 msgid "Use Shaxthal Surface Variations" msgstr "" #. [modification]: id=use_shaxthal_surface_variations #: Era_of_Chaos/mods/shaxthal_surface_variations.cfg:6 msgid "" "A basic mod that forces the surface variation on all shaxthal leaders and " "recruits" msgstr "" #. [unit_type]: id=Demon Wolf, race=wolf #: Era_of_Chaos/units/animals/Demon_Wolf.cfg:4 msgid "Demon Wolf" msgstr "" #. [unit_type]: id=Demon Wolf, race=wolf #: Era_of_Chaos/units/animals/Demon_Wolf.cfg:33 msgid "" "It is said that some of the wolves haunting Irdya's forests, fed by their " "masters on human flesh -and, it is whispered, strengthened through dark " "magics- are more than mere wolves. In the dead of night, when a horrible " "howl freezes your heart with fear, know that their fearsome jaws are also " "near..." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/animals/Demon_Wolf.cfg:63 msgid "howl" msgstr "" #. [unit_type]: id=Dread Wolf, race=wolf #: Era_of_Chaos/units/animals/Dread_Wolf.cfg:4 msgid "Dread Wolf" msgstr "" #. [unit_type]: id=Dread Wolf, race=wolf #: Era_of_Chaos/units/animals/Dread_Wolf.cfg:28 msgid "" "It is said that some of the wolves haunting the Darklands’ forests, fed by " "their masters on human flesh—and, it is whispered, strengthened through dark " "magicks—are more than mere wolves. In the dead of night, when a horrible " "howl freezes your heart with fear, know that their fearsome jaws are also " "near..." msgstr "" #. [unit_type]: id=Chaos Hound, race=monster #: Era_of_Chaos/units/animals/Hound_Chaos.cfg:5 msgid "Hound of Chaos" msgstr "" #. [unit_type]: id=Chaos Hound, race=monster #: Era_of_Chaos/units/animals/Hound_Chaos.cfg:19 msgid "" "Quite fragile in combat, the Hounds of Chaos are directly affected by the " "magic of the chaos magi, resulting in them listening and obeying every " "command of their masters. The results are mindless effective assassins. " "Though they are easily taken care of by a tougher adversary, their nimble " "bodies allow them to penetrate far into enemy lines and severely damage " "their support units." msgstr "" #. [unit_type]: id=Demonic Hound, race=monster #: Era_of_Chaos/units/animals/Hound_Demonic.cfg:5 msgid "Demonic Hound" msgstr "" #. [unit_type]: id=Demonic Hound, race=monster #: Era_of_Chaos/units/animals/Hound_Demonic.cfg:25 msgid "" "Hounds who serve the power of Chaos are slowly consumed by its essence, just " "like their human masters and comrades. Aside from the involved removal of " "their souls and the increased bodily strength, demonic hounds acquire a more " "developed intellect, which turns them into more perilous foes who will not " "stop at anything but the accomplishment of their purpose and desire of " "bloodbath." msgstr "" #. [unit_type]: id=Hellhound, race=monster #: Era_of_Chaos/units/animals/Hound_Hell.cfg:5 msgid "Hellhound" msgstr "" #. [unit_type]: id=Hellhound, race=monster #: Era_of_Chaos/units/animals/Hound_Hell.cfg:26 msgid "" "These creatures are no longer the loyal companions of demonic assault " "parties. They turn into their leaders by the dread they inspire into other " "followers of Chaos, and the intelligence they have developed as heartless " "half-demons. Because it is not common for these hounds to acquire enough " "experience to evolve this further, as their frantic attacks usually harms " "them to death. Thus, at this point they are respected and treated as heroes " "by their comrades." msgstr "" #. [unit_type]: id=Blood Manipulator, race=vampire #. [unit_type]: id=Chaos Pillager, race=human #. [unit_type]: id=Dark Rider, race=human #. [unit_type]: id=Fire Ghost, race=elemental #. [unit_type]: id=Furnace Beast, race=elemental #. [unit_type]: id=Lava Ettin, race=elemental #. [unit_type]: id=Master of Earth, race=human #. [unit_type]: id=Master of Fire, race=human #. [unit_type]: id=Master of Water, race=human #. [unit_type]: id=Master of Wind, race=human #. [unit_type]: id=Sangel, race=vampire #. [unit_type]: id=Shockbird, race=elemental #. [unit_type]: id=Stone Titan, race=elemental #. [unit_type]: id=Summoner Initiate, race=human #. [unit_type]: id=Summoner of Earth, race=human #. [unit_type]: id=Summoner of Fire, race=human #. [unit_type]: id=Summoner of Water, race=human #. [unit_type]: id=Summoner of Wind, race=human #. [unit_type]: id=Sylph, race=elemental #. [unit_type]: id=Wild Noble, race=human #. [unit_type]: id=Wild Soldier, race=human #. [unit_type]: id=Wolf_EoC, race=wolf #. [unit_type]: id=Zephyr, race=elemental #: Era_of_Chaos/units/animals/Wolf.cfg:32 #: Era_of_Chaos/units/elementals/Fire_Ghost.cfg:21 #: Era_of_Chaos/units/elementals/Furnace_Beast.cfg:20 #: Era_of_Chaos/units/elementals/Lava_Ettin.cfg:19 #: Era_of_Chaos/units/elementals/Shockbird.cfg:23 #: Era_of_Chaos/units/elementals/Stone_Titan.cfg:32 #: Era_of_Chaos/units/elementals/Sylph.cfg:20 #: Era_of_Chaos/units/elementals/Zephyr.cfg:19 #: Era_of_Chaos/units/human-chaos/Chaos_Pillager.cfg:19 #: Era_of_Chaos/units/human-wild/Dark_Rider.cfg:31 #: Era_of_Chaos/units/human-wild/Noble.cfg:33 #: Era_of_Chaos/units/human-wild/Soldier.cfg:32 #: Era_of_Chaos/units/summoners/Initiate.cfg:20 #: Era_of_Chaos/units/summoners/Master_of_Earth.cfg:20 #: Era_of_Chaos/units/summoners/Master_of_Fire.cfg:20 #: Era_of_Chaos/units/summoners/Master_of_Water.cfg:20 #: Era_of_Chaos/units/summoners/Master_of_Wind.cfg:20 #: Era_of_Chaos/units/summoners/Summoner_of_Earth.cfg:19 #: Era_of_Chaos/units/summoners/Summoner_of_Fire.cfg:19 #: Era_of_Chaos/units/summoners/Summoner_of_Water.cfg:19 #: Era_of_Chaos/units/summoners/Summoner_of_Wind.cfg:19 #: Era_of_Chaos/units/vampires/Blood_Manipulator.cfg:18 #: Era_of_Chaos/units/vampires/Sangel.cfg:19 msgid "..." msgstr "" #: Era_of_Chaos/units/demons.cfg:14 msgid "" "Abalam,Abbadon,Abigor,Adanor,Aderius,Adramalech,Agaliarept,Agares,Aim,Akvan," "Alastar,Aldebaran,Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras," "Andrealphus,Andromalius,Antares,Apep,Arael,Araqiel,Arioch,Arkanthor,Armaros," "Asael,Asag,Asb'el,Ash,Asmodeus,Astaroth,Azazel,Baal,Baalberith,Balam," "Balberith,Babeal,Baphomet,Baraqel,Barbas,Barbatos,Batariel,Bathin,Beball," "Beelzebub,Behamoth,Behemoth,Beleth,Belial,Beliel,Belphegore,Belthazor," "Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune,Caim,Calan," "Camal,Carniveau,Caror,Castor,Cerberus,Chamos,Chazaqiel,Chul,Corson," "Daalberith,Dagon,Daniel,Dantalion,Decarabia,Deimos,Delchor,Demogorgon,Devan," "Dubhor,Dumah,Dun,Edan,Edoru,El,Elan,Eligos,Espro,Espreon,Eurynomous," "Fomalhaut,Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap," "Gader'el,Glasya-Labolas,Gusion,Gwiti,Haagenti,Hal,Hade,Hades,Humbaba," "Hyperion,Iblis,Idoru,Ivan,Ixthal,Izilen,Ipos,Jetral,Jetrel,Jevan,Jevyan," "Jutas,Juvart,Kabhanda,Kain,Kairus,Kakko,Kari,Kariel,Karo,Kasadya,Kasdaye," "Kimaris,Kobal,Kokabiel,Kri,Krin,Kuno,Kuro,Landar,Lasaroth,Legion,Lempo," "Lenthar,Lenvan,Leonard,Leraje,Lix Tetrax,Lor,Lorath,Loriel,Lorez,Lucifer," "Lucifuge Rofocale,Maeglhir,Maeglhor,Magnus,Malal,Malphas,Malthus,Mammon," "Marchocias,Maricha,Mastema,Melchom,Melchor,Mephisto,Mephistopholes,Mesphito," "Merihim,Merloc,Moloch,Morax,Murdoc,Mulciber,Murmur,Naberius,Nale,Name,Nate," "Nati,Nebiros,Neqa'el,Nergal,Nisroch,Noy,Noyga,Noyra,Noyze,Oeillet,Olivier," "Optimus,Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu,Penemue," "Phlegathon,Phenex,Phobos,Pinem'e,Pithius,Piru,Pluto,Procell,Pruflas,Purson," "Pytho,Python,Pythos,Rahab,Rahovart,Ramiel,Raum,Ravanal,Raven,Razakel,Regent," "Regulus,Rimmon,Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Sahaqel,Saleos,Samael," "Samigina,Samyaza,Santa,Sariel,Satan,Satanachia,Satariel,Seir,Sephiroth," "Sephit,Shaitan,Shamsiel,Shax,Shezmu,Sid,Sidragasum,Sin,Sith,Sitri,Sonnillon," "Sorum,Soufflet,Spar,Stolas,Surgat,Tabaet,Taliz,Tamiel,Tan,Tannin,Tar,Taurus," "Teeraal,Temeluchus,Thammuz,Theracar,Thor,Thorin,Thurin,Triel,Troy,Turiel," "Turin,Turon,Umbriel,Urobach,Val,Valac,Valefar,Vapula,Vassago,Verrine,Vine," "Vual,Xan,Xandros,Xaphan,Xen,Yael,Yanqui,Yeqon,Yeter'el,Yhangor,Yomiel,Yuki," "Zagan,Zama,Zaqiel,Zepar,Zet,Zeth,Zhan,Zhangor,Zhunol,Zort,Zorg,Zudo,Zuno" msgstr "" #: Era_of_Chaos/units/demons.cfg:15 msgid "" "Aba,Ada,Aderi,Agiel,Agrat-bat-mahlaht,Alie,Aly,Alya,Ammit,Amy,Ania,Analia," "Anadea,Anadya,Anna,Ariel,Ashtaroth,Astarte,Astoreth,Azura,Bellatrix,Beryla," "Bruxe,Charis,Charybdis,Charon,Charusse,Chi,Chia,Dana,Dane,Dara,Darma,Dela," "Delepitore,Delirya,Deluna,Demona,Deth,Devila,Devira,Devyan,Drama,Dul,Duna," "Eisheth Zenunil,Elandra,Elenia,Elestria,Eloh,Elyna,Elynea,Elynia,Elyra," "Elyria,Elyssa,Elyza,Empusa,Enea,Eryssa,Ethea,Euryale,Evila,Evira,Fae,Faira," "Fania,Faria,Gaia,Gremory,Gresil,Hecate,Ira,Irda,Irdya,Irene,Iridya,Iril," "Iruel,Isa,Issyl,Ivana,Ivyel,Izara,Jarla,Jevyan,Juno,Kaia,Kalah,Kalari,Kaleh," "Kali,Kana,Karma,Kazen,Kendria,Kia,Kindite,Kuna,Kyrah,Lamashtu,Lamia,Lara," "Leliel,Leviathan,Lilia,Lilim,Lilin,Lilith,Lilitu,Lilya,Listra,Liza,Lua,Lucia," "Lucile,Luna,Lyda,Lyla,Lyra,Magna,Maia,Mara,Medusa,Melia,Melchiresa,Melusine," "Midara,Mir,Mir Kaleh,Mistra,Moira,Moria,Musah,Myria,Naamah,Nadia,Naia,Nala," "Nara,Narya,Nebula,Neura,Neuralger,Nidia,Nika,Nirvana,Nirvenia,Nora,Norma," "Nyada,Nystra,Nyxa,Onoskelis,Pia,Prosperpine,Rangda,Rusalka,Sabata,Satana," "Sela,Shar,Share,Sharael,Sheol,Selene,Shia,Sonnielion,Stheno,Sul,Summa,Sunna," "Sycorax,Syl,Sylestria,Sylin,Sylith,Symia,Syn,Synara,Synestria,Tada,Talah," "Talam,Taweret,Thanadria,Thea,Thia,Thiana,Thiara,Tial,Tora,Tundra,Turen," "Tzitzimime,Uma,Umbria,Unarya,Unia,Unsere,Uzza,Vena,Verna,Verrier,Vepar," "Vulpecula,Xandar,Xana,Xandria,Xeth,Xia,Xindra,Xindar,Yuki,Yun,Yuna,Yuni,Zana," "Zephyr,Zhul,Zidya,Zilla,Zuna,Zynara,Zythara" msgstr "" #. [race]: id=demon #: Era_of_Chaos/units/demons.cfg:20 msgid "race^Demon" msgstr "" #. [race]: id=demon #: Era_of_Chaos/units/demons.cfg:21 msgid "race+female^Demoness" msgstr "" #. [race]: id=demon #: Era_of_Chaos/units/demons.cfg:22 msgid "race^Demons" msgstr "" #. [race]: id=demon #: Era_of_Chaos/units/demons.cfg:23 msgid "" "Legend has it that at the beginning of time, powerful creatures called " "‘demons’ governed all that existed. The Lords of Light and Darkness, seeing " "the danger they posed for the balance of nature, banished them to a separate " "plane of existence, trapped with no means of escape from inside. But time " "and time again, different versions of the legend have been told by different " "peoples in different places. Presumably, whatever small amount of truth " "there was in the original version of the story has since been lost forever.\n" "\n" "Either by ignorance, or in an attempt to make sense of the fractured stories " "gathered from Chaos prisoners, the peoples of Irdya refer more generally to " "all the vastly heterogeneous races of Inferno by this generic designation. " "Some go as far as to claim that normal Irdyan creatures may become ‘demonic’ " "in some form or another, pointing at the Chaos Lorekeepers’ powers and " "inscrutable nature." msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: Era_of_Chaos/units/demons/Grunt.cfg:5 msgid "Demon Grunt" msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: Era_of_Chaos/units/demons/Grunt.cfg:27 msgid "" "The best demon fighters are renowned for their unrivaled strength and " "performance under any environmental conditions. They obtain and craft new " "weapons and armor using whatever they can salvage from defeated foes, and " "learn new combat skills as they adapt to the land to which they are sent by " "their overlords." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/demons/Grunt.cfg:41 #: Era_of_Chaos/units/demons/Warrior.cfg:43 #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Lorekeeper.cfg:53 #: Era_of_Chaos/units/human-wild/Dark_Rider.cfg:52 #: Era_of_Chaos/units/human-wild/Dread_Rider.cfg:52 msgid "infernal chill" msgstr "" #. [female] #: Era_of_Chaos/units/demons/Grunt.cfg:123 msgid "female^Demoness Grunt" msgstr "" #. [unit_type]: id=Demon Lord, race=demon #: Era_of_Chaos/units/demons/Lord.cfg:5 msgid "Demon Lord" msgstr "" #. [unit_type]: id=Demon Lord, race=demon #: Era_of_Chaos/units/demons/Lord.cfg:30 msgid "" "Not much is known about the exact power hierarchy of the demonkind besides " "what a few analysts have learned from actual battle front experiences. " "Rumors of demons of greater power abound. It’s suspected these commanders " "work on their own and don’t obey anyone but Uria herself, especially not the " "Lorekeepers who are, after all, still partly human." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/demons/Lord.cfg:53 msgid "infernal tempest" msgstr "" #. [female] #: Era_of_Chaos/units/demons/Lord.cfg:168 msgid "female^Demon Lord" msgstr "" #. [unit_type]: id=Lumeril Guard, race=demon #: Era_of_Chaos/units/demons/Lumeril_Guard.cfg:5 msgid "Lumeril Guard" msgstr "" #. [unit_type]: id=Lumeril Guard, race=demon #: Era_of_Chaos/units/demons/Lumeril_Guard.cfg:19 msgid "" "Members of an ancestral race of warriors of light, these demons now serve as " "Uria’s elite guards and executioners, imparting her justice with their sharp " "silver axes." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/demons/Lumeril_Guard.cfg:33 msgid "lumeril star" msgstr "" #. [unit_type]: id=Demon, race=demon #: Era_of_Chaos/units/demons/Regular.cfg:5 msgid "Demon" msgstr "" #. [unit_type]: id=Demon, race=demon #: Era_of_Chaos/units/demons/Regular.cfg:23 msgid "" "Legend has it that at the beginning of time, powerful creatures called " "‘demons’ governed all that existed. The Lords of Light and Darkness, seeing " "the danger they posed for the balance of nature, banished them to a separate " "plane of existence, trapped with no means of escape from inside. It would " "take eons before the combined effort of foolish sorcerers and the most " "dreadful Demon Lord to ever exist would allow Uria unleash her hordes on a " "ravaged land.\n" "\n" "These fighter demons are nimble and sturdy creatures who have largely " "forgone the need for armor or clothing to protect themselves from physical " "damage. Although their sharp claws and unnatural strength allow them to tear " "opponents apart with ease, they usually prefer wielding crude blade weapons " "to appear even more intimidating in combat." msgstr "" #. [female] #: Era_of_Chaos/units/demons/Regular.cfg:110 msgid "female^Demoness" msgstr "" #. [unit_type]: id=Demon Shapeshifter, race=demon #: Era_of_Chaos/units/demons/Shapeshifter.cfg:5 msgid "Demon Shapeshifter" msgstr "" #. [unit_type]: id=Demon Shapeshifter, race=demon #: Era_of_Chaos/units/demons/Shapeshifter.cfg:24 msgid "" "The exceedingly rare Shapeshifters, as their name implies, have the ability " "to take on the shape of other creatures, and even mimic their powers to a " "limited extent. On their own, they are easily mistaken for elves or humans. " "Although they rarely use their powers when not called for, they have " "developed a peculiar custom of hiding behind personalized, often elaborate " "masks.\n" "\n" "Once known for their remarkably peaceful nature, it was this trait that led " "to their near-extinction in Inferno following Uria’s rise to power. More " "powerful and bellicose demon lords have slaughtered or enslaved their kind " "over time, occasionally using them as specialized assassins. Their " "androgynous appearance, flexible attributes, and unusual resistance to " "physical damage have allowed them to survive by blending with other lifeforms" "—rumored to even include Irdyan creatures, civilized or otherwise—at the " "cost of bloodline purity and their continuance as a species.\n" "\n" "Before their downfall, they had rarely been governed by any demon lords of " "their own, Zhangor being one of the last successful tyrants to take over. It " "is currently unclear whether the shapeshifters seen fighting in Irdya after " "the destruction of the Wesmere hive follow a specific demon lord." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/demons/Shapeshifter.cfg:45 msgid "curse" msgstr "" #. [female] #: Era_of_Chaos/units/demons/Shapeshifter.cfg:110 msgid "female^Demoness Shapeshifter" msgstr "" #. [unit_type]: id=Demon Slashing Gale, race=demon #: Era_of_Chaos/units/demons/Slashing_Gale.cfg:5 msgid "female^Demoness Slashing Gale" msgstr "" #. [unit_type]: id=Demon Slashing Gale, race=demon #: Era_of_Chaos/units/demons/Slashing_Gale.cfg:28 msgid "" "Armed with deadly metal claws and the remarkable flight skills of their " "stormkind brethren, the Storm Sisters are hired assassins working for the " "ranks of the Fist of Uria, bearing the mask of his order. Their experience " "with glamour magic—though limited as it is—allows them to sport wings much " "like those often acquired by real faerie creatures. In spite of their vain " "nature, they are dangerously competent as a group — it would take a great " "degree of foolishness to underestimate their prowess in combat, and even " "more to expect them to play fair." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/demons/Slashing_Gale.cfg:45 msgid "heart sight" msgstr "" #. [unit_type]: id=Demon Spelldancer, race=demon #: Era_of_Chaos/units/demons/Spelldancer.cfg:5 msgid "female^Demoness Spelldancer" msgstr "" #. [unit_type]: id=Demon Spelldancer, race=demon #: Era_of_Chaos/units/demons/Spelldancer.cfg:25 msgid "" "It is very rare for this demon species at large to dabble in the intricacies " "of the various types of magic, having adapted their body structure over time " "for feats of physical strength, much in the same vein as their distant " "cousins, the Valdemons. The endless wars waged in their homeworld during the " "Era of Strife have also contributed to a general scarcity of knowledge and " "those capable of spreading it.\n" "\n" "In spite—or perhaps because—of this, the few individuals who attain control " "of those otherworldly powers not naturally available to them are respected " "by their people as the great spell-masters they strive to be." msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/demons/Spelldancer.cfg:32 msgid "blazing grasp" msgstr "" #. [unit_type]: id=Demon Stormtide, race=demon #: Era_of_Chaos/units/demons/Stormtide.cfg:5 msgid "Demon Stormtide" msgstr "" #. [unit_type]: id=Demon Stormtide, race=demon #: Era_of_Chaos/units/demons/Stormtide.cfg:28 msgid "" "On occasion, these aerial demons have been mistaken for faeries and undead " "spirits of demonkind because of their unusual wings and apparent lack of " "legs. Formerly unheard of, they can summon strong winds and create great " "storms for laying waste to forests and villages. When combined with their " "race’s inherent affinity with fire, the effects can be particularly " "disastrous." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/demons/Stormtide.cfg:42 msgid "stormtide" msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/demons/Stormtide.cfg:50 msgid "fire storm" msgstr "" #. [female] #: Era_of_Chaos/units/demons/Stormtide.cfg:127 msgid "female^Demoness Stormtide" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: Era_of_Chaos/units/demons/Warrior.cfg:5 msgid "Demon Warrior" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: Era_of_Chaos/units/demons/Warrior.cfg:29 msgid "" "The few natives of Irdya who have dared underestimate the might of these " "demonic warriors have invariably suffered horrific deaths at the hands of " "these blood-thirsty behemoths. The power of the armies of Chaos largely " "depends on the Lorekeepers’ wisdom in selecting the best fighters to serve " "them with their undying loyalty to Uria’s cause. But in time, a legendary " "warrior might rise from the ranks of servility and dethrone a mighty Demon " "Lord—even their own—and become him or herself a great vassal of Uria." msgstr "" #. [female] #: Era_of_Chaos/units/demons/Warrior.cfg:129 msgid "female^Demoness Warrior" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: Era_of_Chaos/units/demons/Zephyr.cfg:5 msgid "Demon Zephyr" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: Era_of_Chaos/units/demons/Zephyr.cfg:23 msgid "" "Some demons go through a different maturing process and grow large webbed " "wings, which allow them to use their enormous strength to fly across great " "distances. As weapons and armor could only hinder them in flight, they must " "rely on their species’ strong build, long and sharp claws, and their limited " "control of fire to strike at their prey from above." msgstr "" #. [female] #: Era_of_Chaos/units/demons/Zephyr.cfg:107 msgid "female^Demoness Zephyr" msgstr "" #. [unit_type]: id=Dwarvish Arblaster, race=dwarf, description=TODO #: Era_of_Chaos/units/dwarves/Arblaster.cfg:4 msgid "Dwarvish Arblaster" msgstr "" #. [unit_type]: id=Dwarvish Commander, race=dwarf, description=TODO #: Era_of_Chaos/units/dwarves/Commander.cfg:4 msgid "Dwarvish Commander" msgstr "" #. [unit_type]: id=Dwarvish Compounder, race=dwarf, description=TODO #: Era_of_Chaos/units/dwarves/Compounder.cfg:4 msgid "Dwarvish Compounder" msgstr "" #. [unit_type]: id=Dwarvish Crossbowman, race=dwarf #: Era_of_Chaos/units/dwarves/Crossbowman.cfg:4 msgid "Dwarvish Crossbowman" msgstr "" #. [unit_type]: id=Dwarvish Crossbowman, race=dwarf #: Era_of_Chaos/units/dwarves/Crossbowman.cfg:24 msgid "" "Even though thundersticks are usually the better weapon, some dwarves like " "to use the crossbow. Because the crossbow is a faster reloading, lighter " "weapon, they can be more mobile, while still retaining high lethality at a " "distance." msgstr "" #. [unit_type]: id=Dwarvish Flamethrower, race=dwarf #: Era_of_Chaos/units/dwarves/Flamethrower.cfg:4 msgid "Dwarvish Flamethrower" msgstr "" #. [unit_type]: id=Dwarvish Flamethrower, race=dwarf #: Era_of_Chaos/units/dwarves/Flamethrower.cfg:24 msgid "" "It is said that the Dwarven Flamethrowers have strange staves of wood and " "iron, similar to those of the Thunderguards; but instead of making a " "thunderous noise shooting a projectile, their weapon generates a continuous " "tongue of flame." msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/dwarves/Flamethrower.cfg:56 msgid "firestick" msgstr "" #. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf #: Era_of_Chaos/units/dwarves/Gyrocopter.cfg:5 msgid "Gyrocopter" msgstr "" #. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf #: Era_of_Chaos/units/dwarves/Gyrocopter.cfg:21 msgid "" "Some dwarves have crafted strange vehicles which they call ‘Gyrocopters’. " "Capable of flight, they need space to maneuver, thus they cannot be used " "underground. These machines are hard to control and are not suited for close " "combat; instead, their drivers throw strange eggs they call ‘bombs’, that " "explode with the sound of thunder. Noone knows what strange beast lays such " "eggs." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/dwarves/Gyrocopter.cfg:116 #: Era_of_Chaos/units/dwarves/Steamcopter.cfg:116 msgid "bombs" msgstr "" #. [unit_type]: id=Dwarvish Repeater, race=dwarf #: Era_of_Chaos/units/dwarves/Repeater.cfg:4 msgid "Dwarvish Repeater" msgstr "" #. [unit_type]: id=Dwarvish Repeater, race=dwarf #: Era_of_Chaos/units/dwarves/Repeater.cfg:24 msgid "" "Many have speculated about the mysterious devices or magicks that allow " "dwarves to fire these weapons as fast as elves can fire their bows. Whatever " "the cause, the result is an instrument that spews death at a terrifying rate." msgstr "" #. [unit_type]: id=Dwarvish Smith, race=dwarf, description=TODO #: Era_of_Chaos/units/dwarves/Smith.cfg:4 msgid "Dwarvish Smith" msgstr "" #. [unit_type]: id=Dwarvish Soldier, race=dwarf, description=TODO #: Era_of_Chaos/units/dwarves/Soldier.cfg:4 msgid "Dwarvish Soldier" msgstr "" #. [unit_type]: id=Dwarvish Steamcopter, race=dwarf #: Era_of_Chaos/units/dwarves/Steamcopter.cfg:5 msgid "Steamcopter" msgstr "" #. [unit_type]: id=Dwarvish Steamcopter, race=dwarf #: Era_of_Chaos/units/dwarves/Steamcopter.cfg:21 msgid "" "With the aid of steam genies, Steamcopters are able to move faster and carry " "more bombs than Gyrocopters." msgstr "" #. [unit_type]: id=Brazier Imp, race=elemental #: Era_of_Chaos/units/elementals/Brazier_Imp.cfg:5 msgid "Brazier Imp" msgstr "" #. [unit_type]: id=Brazier Imp, race=elemental #: Era_of_Chaos/units/elementals/Brazier_Imp.cfg:21 msgid "" "Brazier Creations are fearsome golems that were wrought from lava, thus " "making them durable, especially against physical attacks. These creatures " "are commonly found deep in volcanic craters or under the control of fearsome " "fire mages." msgstr "" #. [unit_type]: id=Djinn, race=elemental #: Era_of_Chaos/units/elementals/Djinn.cfg:5 msgid "Djinn" msgstr "" #. [unit_type]: id=Djinn, race=elemental #: Era_of_Chaos/units/elementals/Djinn.cfg:22 msgid "" "For centuries, there have been tales about mighty wind spirits known as " "djinns that are oft summonable with magical metallic objects of ethereal " "origin. In many stories, these objects are oil lamps. Most of the tales " "mention that if a djinn is summoned by these types of objects, the djinn is " "obliged to carry out the wishes of the summoner. Due to this fact, the " "abilities of djinns are often highly exaggerated, to the point of granting " "any wish of the summoner. In reality, these spirits are only capable of " "accomplishing feats within the limits of the power of the wind and " "swordsmanship.\n" "\n" "Despite the reality of these creatures' abilities, many believe that djinns " "are virtually omnipotent beings, thus they speculate what force or god " "created the djinn and for what reason. Some even believe that a race of " "divine beings created the djinn in order to serve them. Although these " "theories could be true, djinns are often spawned by violent storms being " "exposed to incredibly powerful magic or created by immensely powerful wind " "mages." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/elementals/Djinn.cfg:28 #: Era_of_Chaos/units/elementals/Zephyr.cfg:24 msgid "scimitar" msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/elementals/Djinn.cfg:36 #: Era_of_Chaos/units/elementals/Sylph.cfg:35 #: Era_of_Chaos/units/elementals/Zephyr.cfg:32 #: Era_of_Chaos/units/summoners/Master_of_Wind.cfg:65 #: Era_of_Chaos/units/summoners/Summoner_of_Wind.cfg:64 msgid "northern wind" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/elementals/Djinn.cfg:48 #: Era_of_Chaos/units/elementals/Zephyr.cfg:44 msgid "tornado" msgstr "" #. [unit_type]: id=Elemental Wisp, race=elemental #: Era_of_Chaos/units/elementals/Elemental_Wisp.cfg:5 msgid "Elemental Wisp" msgstr "" #. [unit_type]: id=Elemental Wisp, race=elemental #: Era_of_Chaos/units/elementals/Elemental_Wisp.cfg:33 msgid "" "These mysterious beings are composed of pure, yet unstable arcane magic. " "Although they are weak they are easy to create and can bind to an element " "once they gather enough power to do so." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/elementals/Elemental_Wisp.cfg:55 #: Era_of_Chaos/units/summoners/Initiate.cfg:46 #: Era_of_Chaos/units/summoners/Master_of_Earth.cfg:54 #: Era_of_Chaos/units/summoners/Master_of_Fire.cfg:53 #: Era_of_Chaos/units/summoners/Master_of_Water.cfg:53 #: Era_of_Chaos/units/summoners/Master_of_Wind.cfg:53 #: Era_of_Chaos/units/summoners/Summoner_of_Earth.cfg:53 #: Era_of_Chaos/units/summoners/Summoner_of_Fire.cfg:51 #: Era_of_Chaos/units/summoners/Summoner_of_Water.cfg:52 #: Era_of_Chaos/units/summoners/Summoner_of_Wind.cfg:52 msgid "aura wave" msgstr "" #. [unit_type]: id=Ethereal Dragon, race=elemental, description= #: Era_of_Chaos/units/elementals/Ethereal_Dragon.cfg:5 msgid "Ethereal Dragon" msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/elementals/Ethereal_Dragon.cfg:65 #: Era_of_Chaos/units/elementals/Ethereal_Serpent.cfg:64 msgid "ethereal breath" msgstr "" #. [unit_type]: id=Ethereal Orb, race=elemental, description= #: Era_of_Chaos/units/elementals/Ethereal_Orb.cfg:5 msgid "Ethereal Orb" msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/elementals/Ethereal_Orb.cfg:56 msgid "ethereal wave" msgstr "" #. [unit_type]: id=Ethereal Serpent, race=elemental, description= #: Era_of_Chaos/units/elementals/Ethereal_Serpent.cfg:5 msgid "Ethereal Serpent" msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/elementals/Ethereal_Serpent.cfg:55 msgid "claws" msgstr "" #. [unit_type]: id=Fire Ask, race=elemental #: Era_of_Chaos/units/elementals/Fire_Ask.cfg:5 msgid "Fire Ask" msgstr "" #. [unit_type]: id=Fire Ask, race=elemental #. [unit_type]: id=Salamander, race=elemental #: Era_of_Chaos/units/elementals/Fire_Ask.cfg:20 #: Era_of_Chaos/units/elementals/Salamander.cfg:20 msgid "" "Fire Wisps are spirits of smoke and flame summoned by powerful mages. When " "not being ordered around, they like to frolic in pools of lava and take " "great delight in burning anything they can reach." msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/elementals/Fire_Ask.cfg:27 #: Era_of_Chaos/units/elementals/Salamander.cfg:27 msgid "fire bash" msgstr "" #. [unit_type]: id=Fire Ghost, race=elemental #: Era_of_Chaos/units/elementals/Fire_Ghost.cfg:5 msgid "Fire Ghost" msgstr "" #. [unit_type]: id=Furnace Beast, race=elemental #: Era_of_Chaos/units/elementals/Furnace_Beast.cfg:5 msgid "Furnace Beast" msgstr "" #. [unit_type]: id=Kobold, race=elemental #: Era_of_Chaos/units/elementals/Kobold.cfg:5 msgid "Kobold" msgstr "" #. [unit_type]: id=Kobold, race=elemental #: Era_of_Chaos/units/elementals/Kobold.cfg:20 msgid "" "The small, basic stone creatures that are commonly seen dwelling in magical, " "mountainous areas are aptly named Animated Rocks. Although they are slightly " "weak, they are obviously quite durable. In addition, they have the ability " "to draw energy from stone and similar earthen substances to heal themselves, " "thus making these creatures somewhat longlasting in battle." msgstr "" #. [unit_type]: id=Lava Ettin, race=elemental #: Era_of_Chaos/units/elementals/Lava_Ettin.cfg:5 msgid "Lava Ettin" msgstr "" #. [unit_type]: id=Nicor, race=elemental #: Era_of_Chaos/units/elementals/Nicor.cfg:5 msgid "Nicor" msgstr "" #. [unit_type]: id=Nicor, race=elemental #: Era_of_Chaos/units/elementals/Nicor.cfg:21 msgid "" "Tempest Spirits are manifestations of water that is influenced by the likes " "of a deadly storm, due to this these spirits weild very dangerous power and " "are often subject to being angered easily. Due to this it is best to avoid " "these spirits, unless you are certain you either have a way of reasoning " "with them or can counter their awesome power." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/elementals/Nicor.cfg:28 #: Era_of_Chaos/units/elementals/Nymph.cfg:28 #: Era_of_Chaos/units/elementals/Undine.cfg:28 msgid "water punch" msgstr "" #. [unit_type]: id=Nymph, race=elemental #: Era_of_Chaos/units/elementals/Nymph.cfg:5 msgid "Nymph" msgstr "" #. [unit_type]: id=Nymph, race=elemental #: Era_of_Chaos/units/elementals/Nymph.cfg:20 msgid "" "Undines are basically more powerful and violent versions of Tidals. Not only " "have the Undines gained more power but they seemed to have for some unknown " "reason taken on the shape of a woman." msgstr "" #. [unit_type]: id=Salamander, race=elemental #: Era_of_Chaos/units/elementals/Salamander.cfg:5 msgid "Salamander" msgstr "" #. [unit_type]: id=Shockbird, race=elemental #: Era_of_Chaos/units/elementals/Shockbird.cfg:5 msgid "Shock Bird" msgstr "" #. [attack]: type=pierce #: Era_of_Chaos/units/elementals/Shockbird.cfg:28 msgid "beak" msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/elementals/Shockbird.cfg:39 msgid "blade shower" msgstr "" #. [unit_type]: id=Stone Giant, race=elemental #: Era_of_Chaos/units/elementals/Stone_Giant.cfg:5 msgid "Stone Giant" msgstr "" #. [unit_type]: id=Stone Giant, race=elemental #: Era_of_Chaos/units/elementals/Stone_Giant.cfg:30 msgid "" "Rock Golems are creatures made out of solid, living rock. They have a weak " "attack, but are incredibly hard to destroy." msgstr "" #. [unit_type]: id=Stone Titan, race=elemental #: Era_of_Chaos/units/elementals/Stone_Titan.cfg:5 msgid "Stone Titan" msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/elementals/Stone_Titan.cfg:48 msgid "stone blade" msgstr "" #. [unit_type]: id=Sylph, race=elemental #: Era_of_Chaos/units/elementals/Sylph.cfg:5 msgid "Sylph" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/elementals/Sylph.cfg:48 msgid "galeforce" msgstr "" #. [unit_type]: id=Undine, race=elemental #: Era_of_Chaos/units/elementals/Undine.cfg:5 msgid "Undine" msgstr "" #. [unit_type]: id=Undine, race=elemental #: Era_of_Chaos/units/elementals/Undine.cfg:20 msgid "" "In some waters, there are magical creatures that take on the form of " "everlastingly living waves. Due to their shape and the fact that they can " "take more water into their magical bodies in order to become much larger, " "they are commonly called Tidals. When angered, Tidals are able to—obviously—" "strike their victims in the same manner that waves crash into things and " "blast water at the offending creature or object. In addition, Tidals are " "able to absorb energy from the water to heal themselves. These traits make " "Tidals dangerous, especially if they are fought in the middle of a large " "body of water, thus being the demise of many unwary ships that wander into " "mystical waters…" msgstr "" #. [unit_type]: id=Vine Beast, race=elemental #: Era_of_Chaos/units/elementals/Vine_Beast.cfg:5 msgid "Vine Beast" msgstr "" #. [unit_type]: id=Vine Beast, race=elemental #. [unit_type]: id=Vine Leaper, race=elemental #: Era_of_Chaos/units/elementals/Vine_Beast.cfg:27 #: Era_of_Chaos/units/elementals/Vine_Leaper.cfg:28 msgid "" "Vine Beasts are clumps of vines, thorns and other plant parts manifested in " "the form of a tiger. They are somewhat good at hiding in the forest and are " "capable of drawing energy from a forest in order to replenish its health." msgstr "" #. [unit_type]: id=Vine Leaper, race=elemental #: Era_of_Chaos/units/elementals/Vine_Leaper.cfg:5 msgid "Vine Leaper" msgstr "" #. [unit_type]: id=Vine Slayer, race=elemental #: Era_of_Chaos/units/elementals/Vine_Slayer.cfg:5 msgid "Vine Slayer" msgstr "" #. [unit_type]: id=Vine Slayer, race=elemental #: Era_of_Chaos/units/elementals/Vine_Slayer.cfg:29 msgid "" "Throughout the world, there have been many reports of very strange phenomena " "that often occur deep within massive forests. Survivors typically report " "being under the effects of immense waves of dread, as if someone or " "something was watching them. Trying to investigate the source of fear " "typically results in nothing being found; occasionally, one may hear a beast " "roaring as they get closer to the alleged source of dread. The terror often " "continues for days until groups of vines burst out and pulls in the victim. " "It is unknown what exactly happens then, but it is commonly believed that " "the victim is eaten, as most stories involve seeing parts of the victim's " "body being present during later encounters. All known survivors have seen " "the beast, which is essentially a composite body of vines and other plant " "parts formed into the shape of a tiger, thus the common name of 'Vine " "Tiger.' Despite actually being very close to the beast, it is unknown why it " "let these people live; perhaps they did not offend the beast… or perhaps it " "was just no longer hungry…" msgstr "" #. [unit_type]: id=Zephyr, race=elemental #: Era_of_Chaos/units/elementals/Zephyr.cfg:5 msgid "Zephyr" msgstr "" #. [unit_type]: id=Quenoth Archer, race=elf #: Era_of_Chaos/units/elves-quenoth/Archer.cfg:5 msgid "Quenoth Archer" msgstr "" #. [unit_type]: id=Quenoth Archer, race=elf #: Era_of_Chaos/units/elves-quenoth/Archer.cfg:19 msgid "" "The Quenoth Archers are trained from youth in archery, and so skilled in " "long-range combat. Though their bows are cruder and their arrows less " "plentiful than their forest counterparts, they fight with ferocity that does " "credit to their race." msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Archer.cfg:212 msgid "female^Quenoth Archer" msgstr "" #. [unit_type]: id=Quenoth Assassin, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Assassin.cfg:5 msgid "Quenoth Assassin" msgstr "" #. [unit_type]: id=Quenoth Blazebow, race=elf #: Era_of_Chaos/units/elves-quenoth/Blazebow.cfg:5 msgid "Quenoth Blazebow" msgstr "" #. [unit_type]: id=Quenoth Blazebow, race=elf #. [unit_type]: id=Quenoth Sharpshooter, race=elf #: Era_of_Chaos/units/elves-quenoth/Blazebow.cfg:19 #: Era_of_Chaos/units/elves-quenoth/Sharpshooter.cfg:19 msgid "" "The most elite archers among the elves, the Quenoth Sharpshooters use the " "best bows and arrows available, which makes them just as deadly as their " "ancestors. These Sharpshooters are incredibly accurate, even when firing " "very quickly, which makes them excellent at picking off entrenched enemies." msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/elves-quenoth/Blazebow.cfg:32 #: Era_of_Chaos/units/elves-quenoth/Flarebow.cfg:31 msgid "firebow" msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Blazebow.cfg:153 msgid "female^Quenoth Blazebow" msgstr "" #. [unit_type]: id=Quenoth Captain, race=elf #: Era_of_Chaos/units/elves-quenoth/Captain.cfg:5 msgid "Quenoth Captain" msgstr "" #. [unit_type]: id=Quenoth Captain, race=elf #: Era_of_Chaos/units/elves-quenoth/Captain.cfg:28 msgid "" "Skilled in commanding other elves, the Quenoth Captains provide a bonus to " "all level 1 units on adjacent hexes. Quenoth Captains prefer engaging the " "enemy in melee combat, but are trained in archery as well." msgstr "" #. [unit_type]: id=Quenoth Chieftain, race=elf #: Era_of_Chaos/units/elves-quenoth/Chieftain.cfg:5 msgid "Quenoth Chieftain" msgstr "" #. [unit_type]: id=Quenoth Chieftain, race=elf #: Era_of_Chaos/units/elves-quenoth/Chieftain.cfg:29 msgid "" "The Quenoth Chieftains are master commanders, able to inspire confidence in " "any level 1 or 2 unit in adjacent hexes, causing them to fight with\n" "increased skill. Quenoth Marshals prefer engaging the enemy in melee combat, " "but are trained in archery as well." msgstr "" #. [unit_type]: id=Quenoth Flarebow, race=elf #: Era_of_Chaos/units/elves-quenoth/Flarebow.cfg:5 msgid "Quenoth Flarebow" msgstr "" #. [unit_type]: id=Quenoth Flarebow, race=elf #. [unit_type]: id=Quenoth Marksman, race=elf #: Era_of_Chaos/units/elves-quenoth/Flarebow.cfg:18 #: Era_of_Chaos/units/elves-quenoth/Marksman.cfg:18 msgid "" "The Quenoth Marksmen are experts in use of the bow. Though their bows and " "arrows are not as fine as those of their ancestors, they continue to hone " "their skill. This great skill with the bow compensates for their lack of " "skill in melee combat." msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Flarebow.cfg:177 msgid "female^Quenoth Flarebow" msgstr "" #. [unit_type]: id=Quenoth High Priestess, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/High_Priestess.cfg:5 msgid "female^High Priestess" msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/elves-quenoth/High_Priestess.cfg:52 #: Era_of_Chaos/units/elves-quenoth/Mystic.cfg:35 #: Era_of_Chaos/units/elves-quenoth/Prophetess.cfg:54 #: Era_of_Chaos/units/elves-quenoth/Sun_Enchantress.cfg:34 #: Era_of_Chaos/units/elves-quenoth/Sun_Priestess.cfg:41 #: Era_of_Chaos/units/faeries/Fire_Dryad.cfg:48 #: Era_of_Chaos/units/faeries/Fire_Faerie.cfg:39 #: Era_of_Chaos/units/faeries/Fire_Faerie_Spirit.cfg:50 #: Era_of_Chaos/units/faeries/Fire_Sprite.cfg:38 msgid "mystic fire" msgstr "" #. [unit_type]: id=Quenoth Horseman, race=elf #: Era_of_Chaos/units/elves-quenoth/Horseman.cfg:5 msgid "Quenoth Horseman" msgstr "" #. [unit_type]: id=Quenoth Horseman, race=elf #: Era_of_Chaos/units/elves-quenoth/Horseman.cfg:27 msgid "" "These elvish scouts move swiftly across sands and forests. Their skill on " "horseback is virtually unmatched, although they do lack power in combat." msgstr "" #. [unit_type]: id=Quenoth Hunter, race=elf #: Era_of_Chaos/units/elves-quenoth/Hunter.cfg:5 msgid "Quenoth Hunter" msgstr "" #. [unit_type]: id=Quenoth Hunter, race=elf #: Era_of_Chaos/units/elves-quenoth/Hunter.cfg:19 msgid "" "Quenoth Hunters are trained to scour the sands for prey and enemies. They " "can quickly entangle others with their bolas and then finish them off with " "their swords." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/elves-quenoth/Hunter.cfg:34 #: Era_of_Chaos/units/elves-quenoth/Ravager.cfg:33 #: Era_of_Chaos/units/elves-quenoth/Warrior.cfg:32 msgid "bolas" msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Hunter.cfg:142 msgid "female^Quenoth Hunter" msgstr "" #. [unit_type]: id=Quenoth Life Mage, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Life_Mage.cfg:5 msgid "female^Life Mage" msgstr "" #. [unit_type]: id=Quenoth Lurker, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Lurker.cfg:6 msgid "Quenoth Lurker" msgstr "" #. [unit_type]: id=Quenoth Marksman, race=elf #: Era_of_Chaos/units/elves-quenoth/Marksman.cfg:5 msgid "Quenoth Marksman" msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Marksman.cfg:168 msgid "female^Quenoth Marksman" msgstr "" #. [unit_type]: id=Quenoth Moon Enchantress, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Moon_Enchantress.cfg:5 msgid "female^Moon Enchantress" msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Era_of_Chaos/units/elves-quenoth/Moon_Enchantress.cfg:28 #: Era_of_Chaos/units/elves-quenoth/Moon_Priestess.cfg:29 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Captain.cfg:31 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Captain.cfg:40 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Flagbearer.cfg:31 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Flagbearer.cfg:40 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Slayer.cfg:26 msgid "glaive" msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/elves-quenoth/Moon_Enchantress.cfg:38 #: Era_of_Chaos/units/elves-quenoth/Moon_Priestess.cfg:39 msgid "chilling gale" msgstr "" #. [unit_type]: id=Quenoth Moon Priestess, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Moon_Priestess.cfg:5 msgid "female^Moon Priestess" msgstr "" #. [unit_type]: id=Quenoth Mystic, race=elf, description=The Mystics have choosen to seek the path of the elves early fairy ancestors. Their bodies are only half bound to the spirital world and half to the one of the living beings. Therefore they arent't that much influenced by their envirenment being of neutral alignment. #: Era_of_Chaos/units/elves-quenoth/Mystic.cfg:5 msgid "female^Quenoth Mystic" msgstr "" #. [unit_type]: id=Quenoth Prophetess, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Prophetess.cfg:5 msgid "female^Prophetess" msgstr "" #. [unit_type]: id=Quenoth Ravager, race=elf, description=TODO #: Era_of_Chaos/units/elves-quenoth/Ravager.cfg:4 msgid "Quenoth Ravager" msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Ravager.cfg:130 msgid "female^Quenoth Ravager" msgstr "" #. [unit_type]: id=Quenoth Rider, race=elf #: Era_of_Chaos/units/elves-quenoth/Rider.cfg:5 msgid "Quenoth Rider" msgstr "" #. [unit_type]: id=Quenoth Rider, race=elf #: Era_of_Chaos/units/elves-quenoth/Rider.cfg:28 msgid "" "Swift riders, the Quenoth Riders are fast in the open lands. They can use a " "bow from horseback, but prefer to engage in melee combat when necessary." msgstr "" #. [unit_type]: id=Quenoth Sand Dasher, race=elf #: Era_of_Chaos/units/elves-quenoth/Sand_Dasher.cfg:5 msgid "Quenoth Sand Dasher" msgstr "" #. [unit_type]: id=Quenoth Sand Dasher, race=elf #: Era_of_Chaos/units/elves-quenoth/Sand_Dasher.cfg:29 msgid "" "Riding like the wind, the Quenoth Sand Dashers breeze across the sands to " "strike at weaker units and exposed flanks. Skilled in the sword, and trained " "in the bow, they strike hard before flying off into the sands to evade " "response." msgstr "" #. [unit_type]: id=Quenoth Seeker, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Seeker.cfg:5 msgid "Quenoth Seeker" msgstr "" #. [unit_type]: id=Quenoth Sharpshooter, race=elf #: Era_of_Chaos/units/elves-quenoth/Sharpshooter.cfg:5 msgid "Quenoth Sharpshooter" msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Sharpshooter.cfg:142 msgid "female^Quenoth Sharpshooter" msgstr "" #. [unit_type]: id=Quenoth Stalker, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Stalker.cfg:5 msgid "Quenoth Stalker" msgstr "" #. [unit_type]: id=Quenoth Sun Enchantress, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Sun_Enchantress.cfg:5 msgid "female^Sun Enchantress" msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/elves-quenoth/Sun_Enchantress.cfg:24 #: Era_of_Chaos/units/elves-quenoth/Sun_Priestess.cfg:31 #: Era_of_Chaos/units/faeries/Fire_Dryad.cfg:39 #: Era_of_Chaos/units/faeries/Fire_Faerie.cfg:30 #: Era_of_Chaos/units/faeries/Fire_Faerie_Spirit.cfg:38 #: Era_of_Chaos/units/faeries/Fire_Sprite.cfg:29 msgid "fire aura" msgstr "" #. [unit_type]: id=Quenoth Sun Priestess, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Sun_Priestess.cfg:5 msgid "female^Sun Priestess" msgstr "" #. [unit_type]: id=Quenoth Warrior, race=elf #: Era_of_Chaos/units/elves-quenoth/Warrior.cfg:4 msgid "Quenoth Warrior" msgstr "" #. [unit_type]: id=Quenoth Warrior, race=elf #: Era_of_Chaos/units/elves-quenoth/Warrior.cfg:18 msgid "" "Quenoth Sentinels patrol the sands; they are trained to avoid enemies when " "it is advantageous. They can cripple opponents with their bolas and are " "deadly with their swords." msgstr "" #. [female] #: Era_of_Chaos/units/elves-quenoth/Warrior.cfg:111 msgid "female^Quenoth Warrior" msgstr "" #. [unit_type]: id=Quenoth Wayfarer, race=elf, description= #: Era_of_Chaos/units/elves-quenoth/Wayfarer.cfg:5 msgid "Quenoth Wayfarer" msgstr "" #. [unit_type]: id=Elvish Acolyte, race=elf #: Era_of_Chaos/units/elves-wood/Acolyte.cfg:5 msgid "female^Elvish Acolyte" msgstr "" #. [unit_type]: id=Elvish Acolyte, race=elf #: Era_of_Chaos/units/elves-wood/Acolyte.cfg:23 msgid "" "A trio of elves originally working as helpers for the mysterious order of " "the Sylphs discovered by chance new applications for elemental powers. " "Although they documented their findings for their peers, their powers and " "skill remained unmatched for their lifetime.\n" "\n" "The legend lived on throughout eons, and the reflourishing elves of the " "Valley of Elynia have found a new need for offensive magic to assert their " "control over their lands. The ultimate goal of the so-called “acolytes” is " "to master the fierce power of the elements and resurrect the legend of the " "Elemental Three." msgstr "" #. [unit_type]: id=Elvish Ascetic, race=elf #: Era_of_Chaos/units/elves-wood/Ascetic.cfg:5 msgid "female^Elvish Ascetic" msgstr "" #. [unit_type]: id=Elvish Ascetic, race=elf #: Era_of_Chaos/units/elves-wood/Ascetic.cfg:22 msgid "" "Some elves have studied varieties of magic better suited for offensive " "purposes. Whence their knowledge and mastery of such arts came is not known, " "and they do not reveal their secrets. All that is known of their training is " "that they may spend a long time alone in the wilderness, not to appear for " "years, or in extreme cases, centuries.\n" "\n" "For these ascetics, knowledge may be a curse at times, as their people tend " "to expect from them more that what they can offer without violating their " "own principles. Nonetheless, they may use their mastery of magic to lend a " "hand to fate--or to twist it. They possess good knowledge of both offensive " "and defensive spells. They often also have basic notions of medicine and can " "cure other creatures from the effects of poison." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/elves-wood/Ascetic.cfg:53 #: Era_of_Chaos/units/elves-wood/Mystic.cfg:53 msgid "ethereal zephyr" msgstr "" #. [unit_type]: id=Elvish Avatar, race=elf #: Era_of_Chaos/units/elves-wood/Avatar.cfg:5 msgid "female^Elvish Avatar" msgstr "" #. [unit_type]: id=Elvish Avatar, race=elf #: Era_of_Chaos/units/elves-wood/Avatar.cfg:24 msgid "" "The great power attained by some mystics is often dreaded by the enemies of " "elvenkind. After a long path of learning — often lasting their entire " "lifetime — these avatars of wind and storm master the natural elements, and " "are capable of commanding them at their will.\n" "\n" "Needless to say, these skills could be used to destroy the elvish " "civilization. Avatars are thus highly respected, often feared sages of their " "people. Power is both a gift and a curse — understanding and bearing this " "great responsibility is perhaps one of the last challenges that must be " "mastered by these mystics." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/elves-wood/Avatar.cfg:59 msgid "ethereal storm" msgstr "" #. [unit_type]: id=Elvish Mystic, race=elf #: Era_of_Chaos/units/elves-wood/Mystic.cfg:5 msgid "female^Elvish Mystic" msgstr "" #. [unit_type]: id=Elvish Mystic, race=elf #: Era_of_Chaos/units/elves-wood/Mystic.cfg:23 msgid "" "Experienced mystics are of great value in the new Elvish society. Their " "great knowledge of history and magic, tolerance, and fair judgement is what " "is sought for in a leader or advisor. In times of need, they are in charge " "of assisting their lords with worthy advice or even support on the " "battlefield. But they have not finished learning yet, and still wander about " "the world, seeking new questions to answer." msgstr "" #. [race]: id=faerie #: Era_of_Chaos/units/faeries.cfg:5 msgid "race^Faerie" msgstr "" #. [race]: id=faerie #: Era_of_Chaos/units/faeries.cfg:6 msgid "race+male^Faerie" msgstr "" #. [race]: id=faerie #: Era_of_Chaos/units/faeries.cfg:7 msgid "race^Faeries" msgstr "" #. [race]: id=faerie #: Era_of_Chaos/units/faeries.cfg:8 msgid "" "Forests, caverns, mountains, and large bodies of water are propitious places " "to find many kinds of rare and mysterious creatures. Such environments are " "thus preferred by the remnants of the peoples said to antedate civilized " "life on Irdya, such as woses and merfolk, and the varied group of beings " "more commonly known as the true faeries." msgstr "" #. [trait]: id=spirit, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/units/faeries.cfg:37 msgid "spirit" msgstr "" #. [trait]: id=spirit, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/units/faeries.cfg:38 msgid "female^spirit" msgstr "" #. [unit_type]: id=Dusk Faerie, race=faerie #: Era_of_Chaos/units/faeries/Dark_Dusk_Faerie.cfg:5 msgid "female^Dusk Faerie" msgstr "" #. [unit_type]: id=Dusk Faerie, race=faerie #: Era_of_Chaos/units/faeries/Dark_Dusk_Faerie.cfg:33 msgid "" "In the largest and densest forests of Irdya it is possible to find some of " "the most elusive and fascinating surface creatures, such as woses and forest " "faeries. However, a particular kind of faerie beings has always remained " "relatively unknown by outsiders and denizens of the forests alike.\n" "\n" "The mysterious faeries of the darkness hide away from any form of " "civilization, dwelling in some of the most dangerous locations. Their " "rumored natural mastery of the shadows often leads the uneducated to liken " "them to necromancers, even though there is no recorded evidence of any " "involvement of their kind with such magic." msgstr "" #. [unit_type]: id=Eventide Dancer, race=faerie #: Era_of_Chaos/units/faeries/Dark_Eventide_Dancer.cfg:5 msgid "female^Eventide Dancer" msgstr "" #. [unit_type]: id=Eventide Dancer, race=faerie #: Era_of_Chaos/units/faeries/Dark_Eventide_Dancer.cfg:34 msgid "" "Many stories tell of unfortunate young men who wandered into the deep forest " "at night, and by chance laid their eyes upon a beautiful night nymph. " "Although a few were sufficiently prudent to immediately flee back to their " "brightly-lit homes instead of approaching the otherworldly maiden, they were " "often confronted and abducted in their way out.\n" "\n" "Combined with their remarkable mastery of the arcane flame of darkness, the " "rumored ability of these faeries to teleport between distant places at will " "would turn them into fearsome enemies — that is, if they were ever to " "abandon their natural environment." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/faeries/Dark_Eventide_Dancer.cfg:54 #: Era_of_Chaos/units/faeries/Dark_Night_Nymph.cfg:51 msgid "forest chill" msgstr "" #. [unit_type]: id=Night Nymph, race=faerie #: Era_of_Chaos/units/faeries/Dark_Night_Nymph.cfg:5 msgid "female^Night Nymph" msgstr "" #. [unit_type]: id=Night Nymph, race=faerie #: Era_of_Chaos/units/faeries/Dark_Night_Nymph.cfg:33 msgid "" "It is said that the dark faeries’ secluded lives in hazardous environments " "has led them to lose any kind of empathy towards those who are not of their " "kind. Many fables revolve around men who were lured into following these " "beautiful temptresses to their homes, never to be seen ever again." msgstr "" #. [unit_type]: id=Faerie Dryad, race=faerie #: Era_of_Chaos/units/faeries/Fire_Dryad.cfg:5 msgid "Dryad" msgstr "" #. [unit_type]: id=Faerie Dryad, race=faerie #: Era_of_Chaos/units/faeries/Fire_Dryad.cfg:33 msgid "" "The beautiful nymphs that secretly live in forests have been named Dryads, " "because of their affinity with vegetation. These faerie beings are beautiful " "enough to often fool enemies, who mistake them for innocent ladies until " "they see themselves being consumed with their mystic fire. This is yet " "another reason to avoid entering elvish territory without permission." msgstr "" #. [unit_type]: id=Fire Faerie, race=faerie #: Era_of_Chaos/units/faeries/Fire_Faerie.cfg:5 msgid "Fire Faerie" msgstr "" #. [unit_type]: id=Fire Faerie, race=faerie #: Era_of_Chaos/units/faeries/Fire_Faerie.cfg:22 msgid "" "Faeries are rarely seen on a battlefield, as they are usually pacific " "creatures when not disturbed. And they are rarely disturbed, as most races " "know already what the consequences can be if they dare defy a faerie, and " "thus they choose to respect them and their homes. However, it is said that " "in times of war and great need they can become powerful allies to those who " "protect nature as much as they do. And the best race for that purpose are " "the forest elves.\n" "\n" "The most experienced faeries have developed a fearsome mastery of the fire " "element, which they can use to throw powerful fireballs to their opponents " "at long range, or to burn them at close range with a single touch of their " "hands. It is said that their very bodies start to burn, eventually leading " "them to become non-corporeal spirits of nature made of pure fire." msgstr "" #. [unit_type]: id=Faerie Spirit, race=faerie #: Era_of_Chaos/units/faeries/Fire_Faerie_Spirit.cfg:5 msgid "Forest Spirit" msgstr "" #. [unit_type]: id=Faerie Spirit, race=faerie #: Era_of_Chaos/units/faeries/Fire_Faerie_Spirit.cfg:32 msgid "" "Faeries may eventually become one with the fire element, turning into " "spirits of flame and might, which they will use to relentlessly protect the " "forests they inhabit or people to which they have swore allegiance. However, " "seeing one of these spirits is more rare than stumbling upon a Wose, even " "for elves." msgstr "" #. [unit_type]: id=Faerie Sprite, race=faerie #: Era_of_Chaos/units/faeries/Fire_Sprite.cfg:5 msgid "Sprite" msgstr "" #. [unit_type]: id=Faerie Sprite, race=faerie #: Era_of_Chaos/units/faeries/Fire_Sprite.cfg:23 msgid "" "Mischievous in nature, these fiery faeries are pranksters at heart with a " "sense of humor that is often called nymph-like. While their command of the " "fire element remains a mystery, it has been rumored that these faeries are " "cousins to the imp. However, their protective attitude of nature and " "whimsical personality make them fast friends to the elves." msgstr "" #. [unit_type]: id=Goblin Cavalryman, race=wolf #: Era_of_Chaos/units/goblins/Cavalryman.cfg:4 msgid "Goblin Cavalryman" msgstr "" #. [unit_type]: id=Goblin Cavalryman, race=wolf #: Era_of_Chaos/units/goblins/Cavalryman.cfg:19 msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are " "smaller and much weaker than their orcish kin, and are often tasked to the " "most dangerous and unwanted parts of a fight. Any who can manage to win " "themselves a mount have a much safer, and daresay, more amusing role in " "combat.\n" "\n" "Wolves, likely, could never support the weight of a man in plate, but a " "goblin in leather armor is a simple load to bear. Quite unlike horses, these " "mounts have a rather easy time traversing the mountains, though water and " "woods will still slow them down." msgstr "" #. [unit_type]: id=Hellwolf Rider, race=wolf #: Era_of_Chaos/units/goblins/Hellwolf_Rider.cfg:4 msgid "Hellwolf Rider" msgstr "" #. [unit_type]: id=Hellwolf Rider, race=wolf #: Era_of_Chaos/units/goblins/Hellwolf_Rider.cfg:19 msgid "" "'Dire wolves' differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Only a madman would willingly encounter them; but goblins, at great " "cost to themselves, have managed to tame and ride them.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts' paws into a most " "deadly stroke." msgstr "" #. [unit_type]: id=Goblin Lancer, race=wolf #: Era_of_Chaos/units/goblins/Lancer.cfg:4 msgid "Goblin Lancer" msgstr "" #. [unit_type]: id=Goblin Lancer, race=wolf #: Era_of_Chaos/units/goblins/Lancer.cfg:18 msgid "" "The Goblin ‘Knights’ have little in common with the men who share that " "title, and the title is bestowed in mockery by their enemies. The similarity " "is simply that they are the elite of the wolf riders, likely promoted to " "their position by their success in some audacious raid.\n" "\n" "The wolves they are given are bred for speed and strength, making them quite " "dangerous in combat." msgstr "" #. [race]: id=aragwaith #: Era_of_Chaos/units/human-aragwaithi.cfg:5 msgid "race^Aragwaith" msgstr "" #. [race]: id=aragwaith #: Era_of_Chaos/units/human-aragwaithi.cfg:6 msgid "race+female^Aragwaith" msgstr "" #. [race]: id=aragwaith #: Era_of_Chaos/units/human-aragwaithi.cfg:7 msgid "race^Aragwaithi" msgstr "" #. [race]: id=aragwaith #: Era_of_Chaos/units/human-aragwaithi.cfg:11 msgid "" "During most of the Golden Age, the humans who inhabited the Great Continent " "were mostly Wesnothians, divided across various territories such as the " "Northlands, Elensefar and the kingdom of Wesnoth itself. However, there was " "once a time of great strife during which a new race of humans started to " "appear from nowhere. They were the 'Aragwaithi', which meant 'noble' in " "their native language.\n" "\n" "It has been since then rumored that they came from the Vast Sea to settle in " "Wesnoth. They mostly lived as mercenaries in that time, until the Fall. " "After that, they supposedly moved to the northmost lands of the Continent, " "were the sands could not reach, and the green could survive.\n" "\n" "Albeit being humans, many of their customs and racial features are " "incredibly different to the standards, to the point it puts them close to " "elves in terms of their dexterity with bows. Their wisemen have a mastery of " "magic not to be underestimated in the battlefield, for it has surprised and " "overseded the best magi often." msgstr "" #. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Ancient_Banner.cfg:5 msgid "Ancient Banner" msgstr "" #. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Ancient_Banner.cfg:31 msgid "TODO" msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Ancient_Banner.cfg:45 msgid "scythe" msgstr "" #. [unit_type]: id=Aragwaith Archer, race=aragwaith #. [unit_type]: id=Wild Archer, race=human #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Archer.cfg:5 #: Era_of_Chaos/units/human-wild/Archer.cfg:4 msgid "Archer" msgstr "" #. [unit_type]: id=Aragwaith Archer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Archer.cfg:19 msgid "" "The Aragwaithi are a noble people, fragile in body, but their training makes " "them among the more deadly denizens of this world. Their archers are no " "exception. Their skills with a bow are comparable to those of some elves, " "and they are remarkably quick with their daggers." msgstr "" #. [unit_type]: id=Aragwaith Captain, race=aragwaith, description= #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Captain.cfg:5 msgid "Captain" msgstr "" #. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Master.cfg:5 msgid "Eagle Master" msgstr "" #. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Master.cfg:20 msgid "" "With experience, Eagle riders become more skilled and the relation with " "their winged friend become so strong that they act as one. As Eagle masters, " "they no longer need to give orders to their mounts, those anticipate them." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Master.cfg:37 #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Rider.cfg:34 msgid "prey crush" msgstr "" #. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Rider.cfg:5 msgid "Eagle Rider" msgstr "" #. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Eagle_Rider.cfg:20 msgid "" "Some Aragwaithi youths take young eagles as a pet. These are not the common " "eagles, but a race of noble, giant birds of prey. When they are grown " "enough, they usually willing to serve as a mount for their best friend, and " "their young mates learn the art of riding these giant birds." msgstr "" #. [unit_type]: id=Aragwaith Flagbearer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Flagbearer.cfg:5 msgid "Flagbearer" msgstr "" #. [unit_type]: id=Aragwaith Flagbearer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Flagbearer.cfg:24 msgid "" "Flagbearers are the leaders on the battlefield. They wield large banners to " "lead and inspire the soldiers. They are also skilled with the glaive, which " "makes them dangerous in combat too." msgstr "" #. [unit_type]: id=Aragwaith Greatbow, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Greatbow.cfg:5 msgid "Greatbow" msgstr "" #. [unit_type]: id=Aragwaith Greatbow, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Greatbow.cfg:19 msgid "" "Finally moving on from the dirk and dagger to the sword, the Greatbow is " "superior to the Strongbow in melee combat, but not as powerful as the " "Slayer. Their bow, however, is a masterpiece of military design. Several " "months are spent crafting a single bow, and each bow is crafted by the user, " "to his individual specifications. Due to the incredible strength required to " "pull these bows, anyone but the crafter who attempts to draw it could suffer " "serious injury." msgstr "" #. [unit_type]: id=Aragwaith Guard, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Guard.cfg:5 msgid "Guard" msgstr "" #. [unit_type]: id=Aragwaith Guard, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Guard.cfg:26 msgid "" "Chosen from the toughest Swordsmen, Guards willingly forgo some of thier " "mobility for the advantages of armor. Whether in ceremonial posts during " "peace, or on the battlefield in times of war, their role is always the same: " "defending the Wizard nobility." msgstr "" #. [unit_type]: id=Aragwaith Guardian, race=aragwaith, description= #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Guardian.cfg:5 msgid "Guardian" msgstr "" #. [unit_type]: id=Aragwaith Lancer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Lancer.cfg:5 msgid "Lancer" msgstr "" #. [female] #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Lancer.cfg:172 msgid "female^Lancer" msgstr "" #. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Longswordsman.cfg:5 msgid "Longswordsman" msgstr "" #. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Longswordsman.cfg:18 msgid "" "While Aragwaithi Swordsmen seem uncannily skilled to blade-wielders of other " "races, the Aragwaithi reserve their own admiration for Longswordsmen. These " "warriors have become so adept at the arts of thrust and parry that they have " "adopted a longer blade than the Swordsmen, yet they are able to wield it " "with equal grace and skill." msgstr "" #. [unit_type]: id=Aragwaith Pikeman, race=aragwaith, description= #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Pikeman.cfg:5 msgid "Pikeman" msgstr "" #. [unit_type]: id=Aragwaith Scout, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Scout.cfg:5 msgid "Scout" msgstr "" #. [female] #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Scout.cfg:67 msgid "female^Scout" msgstr "" #. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Shield_Guard.cfg:5 msgid "Shield Guard" msgstr "" #. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Shield_Guard.cfg:28 msgid "" "These warriors wear the old shields of their ancients. These ancients could " "hold the line in the great battles until the reinforcements arrived, but " "they paid a high price, not many survived the battle and many others died " "through their strong wounds. Now only the best warriors are allowed to carry " "these ancient shields to remind the world and to honor these brave man and " "their sacrifice." msgstr "" #. [unit_type]: id=Aragwaith Silver Shield, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Silver_Shield.cfg:5 msgid "Silver Shield" msgstr "" #. [female] #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Silver_Shield.cfg:191 msgid "female^Silver Shield" msgstr "" #. [unit_type]: id=Aragwaith Slayer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Slayer.cfg:5 msgid "Slayer" msgstr "" #. [unit_type]: id=Aragwaith Slayer, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Slayer.cfg:19 msgid "" "While improving only marginally on the power of their bow, the Slayer " "abandons the blade in favor of training with a glaive, improving his skills " "in hand-to-hand combat. He is not as rugged as others of comparable skill, " "but far deadlier." msgstr "" #. [unit_type]: id=Aragwaith Sorceress, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Sorceress.cfg:5 msgid "female^Sorceress" msgstr "" #. [unit_type]: id=Aragwaith Sorceress, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Sorceress.cfg:20 msgid "" "The mighty Aragwaith Sorceresses are gracile like wind. They can confuse " "their oponents by standing in front of them, seemingly defenseless; after " "the attacker hits, they notice their victim is behind them, ready to perform " "his own killing strike. On the battlefield these sorceresses are fearsome " "enemies; even their comrades keep an eye on them, carefully, from a safe " "distance. And so it happens that even the Royal orders of Wesnothian magi " "treat these noble lores with respect and caution." msgstr "" #. [unit_type]: id=Aragwaith Spearman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Spearman.cfg:5 msgid "Spearman" msgstr "" #. [unit_type]: id=Aragwaith Spearman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Spearman.cfg:19 msgid "" "The less dextrous and stronger Aragwaith take up the spear. Useful in " "hunting, this weapon is also deadly on the battlefield. Many impetuous " "knights have found themselves or their mounts impaled on the point of an " "Aragwaithi spear." msgstr "" #. [unit_type]: id=Aragwaith Strongbow, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Strongbow.cfg:5 msgid "Strongbow" msgstr "" #. [unit_type]: id=Aragwaith Strongbow, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Strongbow.cfg:18 msgid "" "By wielding a stronger bow and training almost constantly, the Aragwaith " "Strongbow fires a far deadlier shot than the average archer. Their dirks are " "longer than the daggers used by the typical archer, and they wield them far " "more effectively." msgstr "" #. [unit_type]: id=Aragwaith Swordsman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Swordsman.cfg:5 msgid "Swordsman" msgstr "" #. [unit_type]: id=Aragwaith Swordsman, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Swordsman.cfg:19 msgid "" "While the Aragwaithi are slight of body, they are also fast and nimble. " "These abilities, coupled with the intensive training given to the Aragwaith " "military, make for superb swordsmen. Swordsmen are clad in light chain mail " "- the better to resist the blades of their enemies." msgstr "" #. [unit_type]: id=Aragwaith Swordsmaster, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Swordsmaster.cfg:5 msgid "Swordsmaster" msgstr "" #. [unit_type]: id=Aragwaith Swordsmaster, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Swordsmaster.cfg:19 msgid "" "Swordsmasters do not get their title from one day to another. They have " "endured years of rigorous Aragwaithi military training, and survived many " "ferocious battles. Their skill with their blades is spoken of with awe among " "those few foes who have witnessed it - and lived.\n" "\n" "Having earned their title, Swordsmasters take responsibility for instructing " "the young, passing by generation on generation the proud Aragwaithi martial " "traditions." msgstr "" #. [unit_type]: id=Aragwaith Witch, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Witch.cfg:6 msgid "female^Witch" msgstr "" #. [unit_type]: id=Aragwaith Witch, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Witch.cfg:80 msgid "" "The magically inclined ones among the Aragwaith recieve not only the martial " "training so common in Aragwaithi society, but also in the art of healing, " "and of course in magic. Wielding powerful fire and possessing a healing " "touch, witchs are the noblest of a noble people." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Witch.cfg:129 msgid "kick" msgstr "" #. [unit_type]: id=Aragwaith Wizard, race=aragwaith #: Era_of_Chaos/units/human-aragwaithi/Aragwaith_Wizard.cfg:5 msgid "female^Wizard" msgstr "" #. [unit_type]: id=Chaos Arbalestier, race=human, description=FIXME #: Era_of_Chaos/units/human-chaos/Chaos_Arbalestier.cfg:5 msgid "Arbalestier" msgstr "" #. [unit_type]: id=Chaos Bowman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Bowman.cfg:5 msgid "Chaos Bowman" msgstr "" #. [unit_type]: id=Chaos Bowman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Bowman.cfg:23 msgid "" "The backbones of most armies are soldiers capable of using ranged weapons of " "sorts. The bow is the cheapest, yet effective, weapon that a military can " "afford for beginners in their lines. Bowmen are usually given a short sword " "to defend themselves if that should ever be necessary; they are instructed " "not to engage enemies in close combat.\n" "\n" "Bowmen serving the forces of Chaos are trained for moving and attacking " "covered by the black shroud of night. This causes great difficulty to most " "adversaries, as they are often adapted to fight under the light of the two " "suns, over the sands; their lack of protection against the freezing cold of " "night is also an advantage for Chaos Bowmen." msgstr "" #. [unit_type]: id=Chaos Cataphract, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Cataphract.cfg:5 msgid "Cataphract" msgstr "" #. [unit_type]: id=Chaos Cataphract, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Cataphract.cfg:21 msgid "" "At the zenith of their career, mounted soldiers of Chaos go through unknown " "rituals and are ascended to the top of the hierarchy. They seem to have " "become, as their mounts, living, blood-thirsty killer machines. Although " "just respectable soldiers on their own, a few groups of Cataphracts at night " "are certainly enough to take over a large town." msgstr "" #. [unit_type]: id=Chaos Cavalier, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Cavalier.cfg:5 msgid "Chaos Cavalier" msgstr "" #. [unit_type]: id=Chaos Cavalier, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Cavalier.cfg:19 msgid "" "With time, Chaos Raiders are ascended to higher ranks of the military, given " "better weapons, armor, and mount. The mount plays an essential role in the " "effectiveness of these units. Horses are, by nature, prone to be scared on " "the battlefield; when this occurs, the soldier mounted upon it is usually " "injured or killed by the confused animal.\n" "\n" "The mounts used by Chaos Cavaliers, however, are not known to have ever " "reacted in such ways to the battle action. Their behavior suggests that they " "have been well trained for the horrors they face. Another possibility is " "that they are simply possessed by some demonic force, as are many other " "creatures under the control of these men." msgstr "" #. [unit_type]: id=Chaos Crossbowman, race=human #. [unit_type]: id=Wild Crossbowman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Crossbowman.cfg:5 #: Era_of_Chaos/units/human-wild/Crossbowman.cfg:4 msgid "Crossbowman" msgstr "" #. [unit_type]: id=Chaos Crossbowman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Crossbowman.cfg:25 msgid "" "Unlike their comrades, the Chaos Longbowmen, who only seek greater power " "with their bows, these archers decide to seek power in a more balanced " "fashion. Due to this, they are trained to be adept with both their axes and " "their crossbows.\n" "\n" "Such training results in a warrior adept with fighting at both close and " "ranged combat, and are especially dangerous at night, due to the fact that " "they were trained to fight in the freezing darkness." msgstr "" #. [unit_type]: id=Dark Knight, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Dark_Knight.cfg:5 msgid "Knight of Chaos" msgstr "" #. [unit_type]: id=Dark Knight, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Dark_Knight.cfg:26 msgid "" "Tougher than the average Chaos follower, the Dark Knight attempts to confuse " "its opponent by wielding a different weapon in each hand. He lets his style " "on combat alter depending on the situation, which makes him a tough warrior " "to fight." msgstr "" #. [unit_type]: id=Doom Guard, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Doom_Guard.cfg:5 msgid "Doom Guard" msgstr "" #. [unit_type]: id=Doom Guard, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Doom_Guard.cfg:21 msgid "" "Demons know well that the only thing which can stop a tidal wave is a " "powerful wall. Doom Guards are such wall, wall of living flesh and steel. " "Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom " "Guards are not the ones to fight, they are the ones to stand against every " "possible enemy, until they are wounded enough to die instantly." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/human-chaos/Chaos_Doom_Guard.cfg:35 #: Era_of_Chaos/units/human-chaos/Chaos_Hell_Guardian.cfg:36 msgid "shield" msgstr "" #. [unit_type]: id=Chaos Gunner, race=human, description= #: Era_of_Chaos/units/human-chaos/Chaos_Gunner.cfg:5 msgid "Chaos Gunner" msgstr "" #. [attack]: type=pierce #: Era_of_Chaos/units/human-chaos/Chaos_Gunner.cfg:34 #: Era_of_Chaos/units/human-chaos/Chaos_Marksman.cfg:34 #: Era_of_Chaos/units/human-chaos/Chaos_Sharpshooter.cfg:34 msgid "gun" msgstr "" #. [unit_type]: id=Chaos Headhunter, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Headhunter.cfg:5 msgid "Headhunter" msgstr "" #. [unit_type]: id=Chaos Headhunter, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Headhunter.cfg:27 msgid "" "The Chaos Hordes rely heavily on their lorekeepers' charisma to attract more " "practitioners and recruit new adepts. Some of those adepts do not have the " "magic skills to join the Invoker orders, but instead are used as messengers " "of doom, given a club, a small supply of javelins, and ridding them from " "their souls via the darkest arts known only by the demonic masters. They are " "then sent to spread fear and despair amongst their victims, decimating their " "defenses before the demons are unleashed and sent to finish the job. Their " "fanatism leads them to forget any forms of proper defense, and so, being " "rather weak and vulnerable, kill their opponents even if that would mean " "their own death." msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Hell_Guardian.cfg:5 msgid "Hell Guardian" msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Hell_Guardian.cfg:22 msgid "" "Only the toughest of armorers are worthy of the most effective armors and " "weapons, forged by the best demonic blacksmiths, and blessed by unlawful " "magic. It is said that they could stand against an avalanche with ease, if " "they were commanded to do so." msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invader.cfg:5 msgid "Chaos Invader" msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invader.cfg:30 msgid "" "Chaos warriors share the common belief that any government and any god is " "corrupt by default, even before being recruited. This is exactly what their " "future masters seek for, and as such can easily convince them to join their " "cause. By this thought they fulfill the bidding of the lords of Chaos, who " "do not sugar coat their reign and let their men face the harsh truth." msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker.cfg:5 msgid "Chaos Invoker" msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker.cfg:26 msgid "" "These dark cultists whose mastery of chaos magic is impressive, are called " "'Chaos Invokers' by their opponents. Often spotted amongst the first line of " "an attack formation, and protected by small groups of warriors, these " "cultists command the vanguard hordes of chaos, seeking the best opportunity " "to advance in their ranks and become more powerful, willing to rid " "themselves of their mortal souls in the process." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/human-chaos/Chaos_Invoker.cfg:47 #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Lorekeeper.cfg:65 #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Magus.cfg:47 msgid "ethereal blast" msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Lorekeeper.cfg:5 msgid "Chaos Lorekeeper" msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Lorekeeper.cfg:28 msgid "" "In an age and land where men fight amongst themselves for the smallest piece " "of flesh and bloodshed constitutes their only form of entertainment, " "knowledge is essential to bring some order to the chaotic human instincts.\n" "\n" "The great Lorekeepers of the Chaos Empire sit amongst ranks higher than " "those of the military, seen by Yechnagoth’s and Uria’s worshippers alike as " "near-godly figures. They are thus dedicated to promoting the creation of a " "new and better world by waging war on the purportedly selfish non-believers " "— the same peoples who call themselves the ‘free’ civilizations of Irdya.\n" "\n" "These Chaos cultists achieve power through unspeakable methods, culminating—" "if they survive—in the shedding of their few remnants of humanity at the " "very end of their training. The older members of their circles are charged " "with the burden of knowledge that could even destroy the Empire’s own " "hierarchy; thus, they vow to end their very lives to keep the forbidden arts " "of Chaos away from their enemies’ reach." msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Magus.cfg:5 msgid "Chaos Magus" msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Invoker_Magus.cfg:26 msgid "" "It is they who rally with the larger groups of chaos warriors, supporting " "them with magic. As demonic essence touches chaotic mages, they gain the " "sharpness of mind and way of thinking more resembling demons than human " "beings. Trapped between humanity and demonity, they seek no turning back, " "but aspire to ultimately rid themselves of all mortal bounds, including " "their vulnerable souls. Yet, this mutation process has some important side " "effects on them as they turn into demons; their resistance to arcane attacks " "is gradually reduced to equal that of the true demons." msgstr "" #. [unit_type]: id=Chaos Longbowman, race=human, description=FIXME #: Era_of_Chaos/units/human-chaos/Chaos_Longbowman.cfg:5 msgid "Chaos Longbowman" msgstr "" #. [unit_type]: id=Chaos Heavy Longbowman, race=human, description=FIXME #: Era_of_Chaos/units/human-chaos/Chaos_Longbowman_Heavy.cfg:5 msgid "Heavy Longbowman" msgstr "" #. [unit_type]: id=Chaos Marauder, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Marauder.cfg:5 msgid "Marauder" msgstr "" #. [unit_type]: id=Chaos Marauder, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Marauder.cfg:26 msgid "" "It is said that experience makes real warriors. Unfortunately, that is true " "even for the Chaos vanguard forces and their messengers, which usually are " "not warriors in the beginning. They don't even wield real weapons - except " "for a club and a few javelins to throw - in that stage of their training, in " "which many die or get converted into undead or demons. But the bright ones " "who get to survive and gain experience become skilled enough to wield an " "axe. They are still far from mastering the use of battle axes, but that " "interim level is more than enough to cause trouble, death, and destruction " "to the opponents of Chaos, which is why they are titled the 'Marauders' by " "survivors of their deadly assaults." msgstr "" #. [unit_type]: id=Chaos Marksman, race=human, description= #: Era_of_Chaos/units/human-chaos/Chaos_Marksman.cfg:5 msgid "Chaos Marksman" msgstr "" #. [unit_type]: id=Chaos Pillager, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Pillager.cfg:4 msgid "Chaos Pillager" msgstr "" #. [unit_type]: id=Chaos Raider, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Raider.cfg:5 msgid "Chaos Raider" msgstr "" #. [unit_type]: id=Chaos Raider, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Raider.cfg:20 msgid "" "These are the most basic mounted soldiers of Chaos. Albeit they do not have " "great experience, their versatility is of importance; they can serve as " "scouts, messengers, or even deathly warriors at the vanguard of large hordes." msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Razerman.cfg:5 msgid "Chaos Razerman" msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Razerman.cfg:31 msgid "" "Knights of the orders of Chaos seem to take great delight in tearing apart " "their victims, a demon-like delight. This suggests that they no longer have " "soul, or that they have been turned into demons already. Nevertheless, this " "delight and blood lust is the symbol of the philosophy of Chaos, their " "representative feature." msgstr "" #. [unit_type]: id=Chaos Sharpshooter, race=human, description= #: Era_of_Chaos/units/human-chaos/Chaos_Sharpshooter.cfg:5 msgid "Chaos Sharpshooter" msgstr "" #. [unit_type]: id=Chaos Soulhunter, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Soulhunter.cfg:5 msgid "Soulhunter" msgstr "" #. [unit_type]: id=Chaos Soulhunter, race=human #: Era_of_Chaos/units/human-chaos/Chaos_Soulhunter.cfg:27 msgid "" "The most dreadful part of the doom messengers' training is being rid of " "their souls by their masters. However, the resultant warrior is a mix of " "endurance, agility, accuracy, and skill. These warriors don't need armor, " "for they don't fear death at all; therefore, they prefer to carry little - " "their garments and weaponry are minimal at best. Although they can be killed " "with ease by experienced and lucky opponents, the great damage they can deal " "before dying is enough to compensate the Chaos hordes for the loss.\n" "\n" "Since they have been rid of their souls, it is believed that they kill and " "destroy searching for that which they have lost, or for a new one to fill " "its place in that empty shell called a 'body'. This rumor gave them the " "title of 'Soulhunters'." msgstr "" #. [unit_type]: id=Bandit Ambusher, race=human #: Era_of_Chaos/units/human-outlaws/Bandit_Ambusher.cfg:4 msgid "Ambusher" msgstr "" #. [unit_type]: id=Bandit Ambusher, race=human #: Era_of_Chaos/units/human-outlaws/Bandit_Ambusher.cfg:27 msgid "" "These bandits and criminals have been cleared of any charges and, forming a " "separate unit, they now serve as an important part of their Lord's troops." msgstr "" #. [unit_type]: id=Bandit Fighter, race=human #: Era_of_Chaos/units/human-outlaws/Bandit_Fighter.cfg:4 msgid "Bandit Fighter" msgstr "" #. [unit_type]: id=Bandit Fighter, race=human #: Era_of_Chaos/units/human-outlaws/Bandit_Fighter.cfg:25 msgid "" "While traveling through the harsh sands of Irdya, there are many things to " "watch out for. One of them are bandits. Bandits are outcasts from villages " "who now spend most of their time robbing trade caravans. As jails pretty " "much don't exist with the people of Irdya, caught bandits are forced to " "serve in the army. Here they serve as expendable troops and scouts, but " "don't underestimate their strength." msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: Era_of_Chaos/units/human-outlaws/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: Era_of_Chaos/units/human-outlaws/Rogue_Mage.cfg:19 msgid "" "Some mages are thrown out of the mage’s guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/human-outlaws/Rogue_Mage.cfg:33 msgid "ice blast" msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: Era_of_Chaos/units/human-outlaws/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: Era_of_Chaos/units/human-outlaws/Shadow_Lord.cfg:23 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/human-outlaws/Shadow_Lord.cfg:29 msgid "astral blade" msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/human-outlaws/Shadow_Lord.cfg:40 #: Era_of_Chaos/units/human-outlaws/Shadow_Mage.cfg:39 msgid "shadow bolt" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/human-outlaws/Shadow_Lord.cfg:52 msgid "shadow blast" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: Era_of_Chaos/units/human-outlaws/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: Era_of_Chaos/units/human-outlaws/Shadow_Mage.cfg:22 msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" #. [unit_type]: id=Wild Archer, race=human #: Era_of_Chaos/units/human-wild/Archer.cfg:29 msgid "" "The backbone of the human troops consists of ill-trained conscripts with " "cheap weapons." msgstr "" #. [unit_type]: id=Wild Crossbowman, race=human #: Era_of_Chaos/units/human-wild/Crossbowman.cfg:30 msgid "" "Though the archers' service duties are mostly tedious, sometimes they turn " "into a real combat encounter. Those who survive a few serious fights go on " "to become official crossbowmen. Though they possess some valuable experience " "and have a bit better standing, most still wish they had been never taken " "into the army." msgstr "" #. [unit_type]: id=Wild Crusher, race=human #: Era_of_Chaos/units/human-wild/Crusher.cfg:4 msgid "Crusher" msgstr "" #. [unit_type]: id=Wild Crusher, race=human #: Era_of_Chaos/units/human-wild/Crusher.cfg:33 msgid "" "It is hard to call these people men, not only because of their almost " "beastly strength and size, but also because of their extreme cruelty and " "lust for slaughter." msgstr "" #. [unit_type]: id=Dark Rider, race=human #: Era_of_Chaos/units/human-wild/Dark_Rider.cfg:4 msgid "Dark Rider" msgstr "" #. [unit_type]: id=Dread Rider, race=human #: Era_of_Chaos/units/human-wild/Dread_Rider.cfg:4 msgid "Dread Rider" msgstr "" #. [unit_type]: id=Dread Rider, race=human #: Era_of_Chaos/units/human-wild/Dread_Rider.cfg:32 msgid "" "Demon knight's appearance is horrid and it's clear he's not an ordinary man. " "Some say he's been possessed while some believe he lost his soul to the " "devil. The immense aura of fright brought along with his presence grips and " "overwhelms all but the most hardened." msgstr "" #. [unit_type]: id=Wild Forester, race=human #: Era_of_Chaos/units/human-wild/Forester.cfg:4 msgid "Forester" msgstr "" #. [unit_type]: id=Wild Forester, race=human #: Era_of_Chaos/units/human-wild/Forester.cfg:34 msgid "" "Controlling the dense jungles in Irdya is important, also for the desert " "people. With most troops staying in garrisons and guardposts, some are given " "the duty of patrolling and carrying out various tasks in these woods. " "Foresters tend to welcome this distraction from constant bullying and some " "unsettling occurrences widespread thoughout the military." msgstr "" #. [unit_type]: id=Wild Horseman, race=human #: Era_of_Chaos/units/human-wild/Horseman.cfg:4 msgid "Horseman" msgstr "" #. [unit_type]: id=Wild Horseman, race=human #: Era_of_Chaos/units/human-wild/Horseman.cfg:29 msgid "" "In the harsh wilderness of Irdya, horses are the easiest and arguably the " "best way to transverse the endless deserts. In battle these horsemen strike " "fear into the hearts of their opponents with their aggressive attacks and " "fearsome appearance." msgstr "" #. [unit_type]: id=Wild Knight, race=human #: Era_of_Chaos/units/human-wild/Knight.cfg:4 msgid "Knight" msgstr "" #. [unit_type]: id=Wild Knight, race=human #: Era_of_Chaos/units/human-wild/Knight.cfg:30 msgid "" "These knights have acquired great skills and there's hardly a match for " "them. Enjoying their high status, they incline to fulfilling their desires " "without scruples. The common folk know all too well they better be wary when " "one is around." msgstr "" #. [unit_type]: id=Vampire Noble, race=vampire #. [unit_type]: id=Wild Noble, race=human #: Era_of_Chaos/units/human-wild/Noble.cfg:4 #: Era_of_Chaos/units/vampires/Noble.cfg:5 msgid "Noble" msgstr "" #. [unit_type]: id=Wild Smasher, race=human #: Era_of_Chaos/units/human-wild/Smasher.cfg:4 msgid "Smasher" msgstr "" #. [unit_type]: id=Wild Smasher, race=human #: Era_of_Chaos/units/human-wild/Smasher.cfg:32 msgid "" "Clad in heavy armor, these soldiers are very tough and can easily defeat any " "opponents." msgstr "" #. [unit_type]: id=Wild Soldier, race=human #: Era_of_Chaos/units/human-wild/Soldier.cfg:4 msgid "Soldier" msgstr "" #. [race]: id=imps #: Era_of_Chaos/units/imps.cfg:5 msgid "race^Imp" msgstr "" #. [race]: id=imps #: Era_of_Chaos/units/imps.cfg:6 msgid "race+female^Imp" msgstr "" #. [race]: id=imps #: Era_of_Chaos/units/imps.cfg:7 msgid "race^Imps" msgstr "" #. [race]: id=imps #: Era_of_Chaos/units/imps.cfg:8 msgid "" "Lesser demons are frequently and incorrectly classified in a separate group " "of their own. Although they generally lack the magic abilities and " "intellectual power of their better known relatives, their numbers and raw " "strength usually suffice to compensate." msgstr "" #. [unit_type]: id=Armageddon Imp, race=imps #: Era_of_Chaos/units/imps/Armageddon.cfg:5 msgid "Armageddon Imp" msgstr "" #. [unit_type]: id=Armageddon Imp, race=imps #: Era_of_Chaos/units/imps/Armageddon.cfg:18 msgid "" "The rumors about Imps big as a tree have been, unfortunately, confirmed. " "Never seen before, the Imps of Armageddon are the masterminds of Chaos, and " "albeit usually hidden at safe distance from the battlefield, they sometimes " "decide to charge themselves against the unwary enemies, who are nothing but " "dirt compared to these gigantic beasts. That, and their unnatural strength " "and endurance, is why their are feared, not only by the opponents of the " "Chaos Empire, but also by lesser imps and most demons of the same band.\n" "\n" "If you ever get to face one of these colossal brutes, escape as soon as " "possible from the battlefield or be known to you that death is certain to " "arrive." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/imps/Armageddon.cfg:30 msgid "blade of doom" msgstr "" #. [attack]: type=pierce #: Era_of_Chaos/units/imps/Armageddon.cfg:42 #: Era_of_Chaos/units/imps/Gutwrencher.cfg:42 msgid "slime spit" msgstr "" #. [unit_type]: id=Blood Imp, race=imps #: Era_of_Chaos/units/imps/Blood.cfg:5 msgid "Blood Imp" msgstr "" #. [unit_type]: id=Blood Imp, race=imps #: Era_of_Chaos/units/imps/Blood.cfg:17 msgid "" "Some Imps grow stronger, bigger and more violent. That leads people to call " "them ‘Blood’ Imps. They can even be a menace to an lonely experienced " "fighter if he or she is alone." msgstr "" #. [unit_type]: id=Gutwrencher Imp, race=imps #: Era_of_Chaos/units/imps/Gutwrencher.cfg:5 msgid "Gutwrencher Imp" msgstr "" #. [unit_type]: id=Gutwrencher Imp, race=imps #: Era_of_Chaos/units/imps/Gutwrencher.cfg:17 msgid "" "It is not usual for an Imp to grow much above the size they had when born, " "nor to acquire intellect, in any sense. However, the unusual happens, and " "then it is possible for some of them to grow stronger and smarter in their " "attacks, to the point that they, instead of being cannon-fodder or suicidal " "attack force of demons, get to lead small groups of them, not having any " "armor or weapons other than their natural toughness and brute strength. As " "they delight in tearing their prey to pieces, they have been titled the " "‘Gutwrenchers’ by those who have survived the horrendous event.\n" "\n" "With time, they have developed a new dreadful attack weapon: acid slime, " "which can melt a human, or even orc, in matter of seconds. They spit it " "towards they victim, wait until it has consumed most of its body, and then " "finish the job swallowing the remaining flesh and bones. Worse than worse, " "they can now drain vital energy from their victims at close contact.\n" "\n" "Fortunately, abominations such as these are rarely seen in greater numbers. " "It is also said that there are Imps bigger than a full-grown Troll, but the " "rumors have not been confirmed... yet." msgstr "" #. [unit_type]: id=Imp, race=imps #: Era_of_Chaos/units/imps/Imp.cfg:5 msgid "Imp" msgstr "" #. [unit_type]: id=Imp, race=imps #: Era_of_Chaos/units/imps/Imp.cfg:18 msgid "" "Frequently considered lesser relatives of demons, the Imps are often " "underestimated due to their small size and lack of intellect. It is " "noteworthy, however, that a swarm of them is not a threat to ignore, even " "for an experienced soldier. They are mainly used by demonic attack forces as " "cannon-fodder to distract the enemy while the battle lords prepare the " "actual strike. However, it is rumored that some of these imps have grown " "bigger and stronger, enough to be a real strike force by themselves, which " "automatically promotes them to a higher level in the military ranks of Chaos." msgstr "" #. [unit_type]: id=Minor Imp, race=imps #: Era_of_Chaos/units/imps/Minor.cfg:5 msgid "Minor Imp" msgstr "" #. [unit_type]: id=Minor Imp, race=imps #: Era_of_Chaos/units/imps/Minor.cfg:20 msgid "" "The recently born hatchlings of imps are called ‘minor’ by their enemies. " "Although they are rarely little more than a lesser annoyance in most " "situations, with time and proper raising, they can turn into real enemies, " "the medium-sized Imps." msgstr "" #. [unit_type]: id=Automaton, race=mechanical #: Era_of_Chaos/units/mechanical/Automaton.cfg:5 msgid "Automaton" msgstr "" #. [unit_type]: id=Automaton, race=mechanical #: Era_of_Chaos/units/mechanical/Automaton.cfg:38 msgid "" "These small metallic beings seem not to require food or water to fight, very " "much like the undead. Heavily armored and wielding a steel mace and " "rectangular shield, these ‘automatons’ are said to have been originally " "created to mine ore for the dwarvish clans. Their primary drawback is their " "apparent unease when navigating rough terrains such as hills and mountains." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/mechanical/Automaton.cfg:55 msgid "rectangular shield" msgstr "" #. [unit_type]: id=Goliath, race=mechanical, description=TODO #: Era_of_Chaos/units/mechanical/Goliath.cfg:5 msgid "Mechanical Goliath" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/mechanical/Goliath.cfg:55 #: Era_of_Chaos/units/mechanical/Iron_Golem.cfg:54 msgid "flash cannon" msgstr "" #. [unit_type]: id=Iron Golem, race=mechanical, description=TODO #: Era_of_Chaos/units/mechanical/Iron_Golem.cfg:5 msgid "Iron Golem" msgstr "" #. [unit_type]: id=Naga Guardian, race=naga #: Era_of_Chaos/units/nagas/Naga_Guardian.cfg:4 msgid "Naga Guardian" msgstr "" #. [unit_type]: id=Naga Guardian, race=naga #: Era_of_Chaos/units/nagas/Naga_Guardian.cfg:22 msgid "" "These heavy fighters are the elite guards of the naga. They are slower and " "more heavily armored than most naga and wield huge maces which they use to " "crush their enemies. They mostly guard naga outposts, but occasionally " "participate in offensive raids." msgstr "" #. [unit_type]: id=Naga Hunter, race=naga, description=TODO #: Era_of_Chaos/units/nagas/Naga_Hunter.cfg:4 msgid "Naga Hunter" msgstr "" #. [unit_type]: id=Naga Marksman, race=naga, description=TODO #: Era_of_Chaos/units/nagas/Naga_Marksman.cfg:4 msgid "Naga Marksman" msgstr "" #. [unit_type]: id=Orcish Nightblade, race=orc, description=TODO #: Era_of_Chaos/units/orcs/Nightblade.cfg:5 msgid "Orcish Nightblade" msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/orcs/Nightblade.cfg:89 msgid "darts" msgstr "" #. [unit_type]: id=Orcish Raider, race=orc, description=TODO #: Era_of_Chaos/units/orcs/Raider.cfg:5 msgid "Orcish Raider" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/orcs/Raider.cfg:24 msgid "whip" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: Era_of_Chaos/units/orcs/Shaman.cfg:4 msgid "Orcish Shaman" msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: Era_of_Chaos/units/orcs/Shaman.cfg:19 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" #. [unit_type]: id=Orcish Sorcerer, race=orc, description=TODO #: Era_of_Chaos/units/orcs/Sorcerer.cfg:4 msgid "Orcish Sorcerer" msgstr "" #. [unit_type]: id=Orcish Warlock, race=orc, description=TODO #: Era_of_Chaos/units/orcs/Warlock.cfg:4 msgid "Orcish Warlock" msgstr "" #. [race]: id=shaxthal #: Era_of_Chaos/units/shaxthal.cfg:51 msgid "race^Shaxthal" msgstr "" #. [race]: id=shaxthal #: Era_of_Chaos/units/shaxthal.cfg:52 msgid "race+female^Shaxthal" msgstr "" #. [race]: id=shaxthal #: Era_of_Chaos/units/shaxthal.cfg:53 msgid "race^Shaxthals" msgstr "" #. [race]: id=shaxthal #: Era_of_Chaos/units/shaxthal.cfg:55 msgid "" "Long before the arrival of humans, the ancient Argazar civilization " "dominated Irdya. However, they lost a war with the world of Rythé, and found " "themselves close to complete obliteration. But with their great mastery of " "technology they were able to create the ultimate weapon: the " "‘biomechanicals’, known in their ancient tongue as ‘Shaxthals’. These " "invincible legionnaires combined the best and most lethal attributes of " "every creature known by their creators. They served as protectors to the " "Argazars, but could not guard them against Rythénian strategic weapons. The " "Rythé desolated the lands of Irdya, destroyed the cities, and buried the " "works of the Argazars.\n" "\n" "A remnant of the Argazars survived, buried deep in the very underground base " "where shaxthal production was centered. The Rythénians thought their race " "was gone, and abandoned Irdya putting an end to the war. No one knows what " "events took place on the surface during the following eons, as the shattered " "ecology of Irdya reknit itself. But what is known, is that the Argazars’ " "creations rebelled against their masters. Whether this was due to a change " "in the shaxthal creatures or the remaining Argazars themselves is not " "known.\n" "\n" "Without the direction of the Argazars, the instincts of the Shaxthals " "prevailed. Their drives were a strange and predatory mixture of those of " "their biological ancestors and the warfare programming of their artificial " "bodies. Those instincts drove them to consume the remains of the Argazar " "civilization. Eventually they took the Argazars’ bodies and integrated them " "into their own biomechanical plan. For they had been designed with an " "assimilation system that allowed them to integrate into new environments, or " "adapt the environments themselves to suit their needs, including any living " "organisms that might inhabit them.\n" "\n" "The Shaxthals kept most of the technology of the Argazars, losing magic and " "the advanced forms of biologic manipulation with which they had been " "created. Reduced to barely a few dozen, the Argazars figured out a " "biological weakness of their creations, a way to destroy most of the " "Shaxthals en masse. All but a few of the strongest creatures perished. " "Fatefully, the Argazars decided to keep them in cryogenic pods instead of " "destroying them forever, as they thought there might be a last hope of using " "reprogrammed shaxthals to rebuild their civilization at some point in the " "future.\n" "\n" "That foolish thought condemned the Great Continent to an armageddon many " "eons later.\n" "\n" "Long after the Fall of Wesnoth, the self-proclaimed Emperor of Chaos figured " "out a way to resurrect the creatures, and reproduce their technology by " "artificial means. The lorekeepers of the Empire even enabled them to them " "able to rapidly reproduce by their own means. Thus modified, they became the " "principal and most dreaded weapon of the Chaos Empire. After the defeat of " "the Emperor, the Shaxthals were freed from their imprisonment in the dark " "hives of the Heart, and adapted to the time-renewed ecology of the surface " "world. They then began to prey on the speaking peoples of Irdya." msgstr "" #. [unit_type]: id=Shaxthal Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone.cfg:5 msgid "Drone" msgstr "" #. [unit_type]: id=Shaxthal Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone.cfg:28 msgid "" "These Shaxthal drones have not completely grown up, so they are considerably " "weaker than their adult forms, and — rather paradoxically — they also tend " "to be larger than non-specialized adults. Albeit slow, their flexible " "exoskeletons allow them to fit in usual places to dodge enemy attacks." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/shaxthal/Drone.cfg:56 #: Era_of_Chaos/units/shaxthal/Drone_Assault.cfg:48 #: Era_of_Chaos/units/shaxthal/Drone_Enforcer.cfg:59 #: Era_of_Chaos/units/shaxthal/Drone_Protector.cfg:45 #: Era_of_Chaos/units/shaxthal/Drone_Runner.cfg:47 #: Era_of_Chaos/units/shaxthal/Drone_Sentry.cfg:58 #: Era_of_Chaos/units/shaxthal/Stormblade.cfg:41 msgid "energy shock" msgstr "" #. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Assault.cfg:5 msgid "Assault Drone" msgstr "" #. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Assault.cfg:18 msgid "" "Of all the horrors witnessed by those who oppose the Chaos Empire and " "survive for long enough to tell the tales, the worst ever recorded might be " "these floating metallic beasts that resemble serpents in shape and insects " "in appearance, with their large and strong claws capable of slicing men in " "half with barely any effort.\n" "\n" "These hard-shelled abominations known as ‘Shaxthals’ or ‘biomechanicals’ are " "highly resistant to damage dealt with mundane weaponry unless hit in the " "small gaps of flesh found in their joints. To make things worse for " "unexperienced soldiers, they are also able to fire powerful lightbeams from " "their eyes which can shatter metal and rock on impact." msgstr "" #. [unit_type]: id=Shaxthal Enforcer Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Enforcer.cfg:5 msgid "Enforcer Drone" msgstr "" #. [unit_type]: id=Shaxthal Enforcer Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Enforcer.cfg:28 msgid "" "Bulkier and seemingly smarter versions of the Sentry drones are said to " "dwell in the deepest reaches of the Shaxthal hives protecting their " "offspring and territory." msgstr "" #. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Protector.cfg:5 msgid "Protector Drone" msgstr "" #. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Protector.cfg:19 msgid "" "Some drones develop their flexibility and deftness more than others. The " "Protectors have chosen the path of endurance and attack strength, becoming " "heavier and slower, yet lethal weapons of mass destruction. Their unusual " "attack accuracy makes them especially dangerous." msgstr "" #. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Runner.cfg:5 msgid "Runner Drone" msgstr "" #. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Runner.cfg:19 msgid "" "These bipedal Shaxthal creatures are better adapted for speed, agility and " "accuracy at ground level. On their own they don’t pose a great threat, but " "swarms of these can be highly dangerous." msgstr "" #. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Sentry.cfg:5 msgid "Sentry Drone" msgstr "" #. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_Sentry.cfg:27 msgid "" "Often mistaken for each other in the battle-field, Sentry drones are in fact " "weaker, light-armored variants of the deadly Assault drones. As such, they " "tend to stay within Shaxthal bases and breeding hives to protect their " "kind’s offspring instead of participating in raids." msgstr "" #. [unit_type]: id=Shaxthal War Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_War.cfg:5 msgid "War Drone" msgstr "" #. [unit_type]: id=Shaxthal War Drone, race=shaxthal #: Era_of_Chaos/units/shaxthal/Drone_War.cfg:19 msgid "" "Recent developments appear to have led to the creation of more advanced " "types of Shaxthal drones designed for swiftly obliterating front lines and " "base defenses using aerial strikes. With the frightening accuracy of the " "Protectors and the formidable strength of Assault drones combined, these " "notably rare War drones can quickly bring reinforced stone walls down and " "crush anyone foolish enough to confront them without the use of magic " "support." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/shaxthal/Drone_War.cfg:42 msgid "war-blades" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/shaxthal/Drone_War.cfg:51 msgid "energy burst" msgstr "" #. [unit_type]: id=Shaxthal Rayblade, race=shaxthal #: Era_of_Chaos/units/shaxthal/Rayblade.cfg:5 msgid "Rayblade" msgstr "" #. [unit_type]: id=Shaxthal Rayblade, race=shaxthal #: Era_of_Chaos/units/shaxthal/Rayblade.cfg:18 msgid "" "These specialized Shaxthal drones have forgone mobility and their signature " "lightbeams for increased performance against large amounts of armored " "enemies. Their hands have been replaced with sharp blades they can use to " "great effect by rapidly spinning at close range of their opponents." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/shaxthal/Rayblade.cfg:26 #: Era_of_Chaos/units/shaxthal/Stormblade.cfg:30 msgid "weapon^rayblade" msgstr "" #. [unit_type]: id=Shaxthal Stormblade, race=shaxthal #: Era_of_Chaos/units/shaxthal/Stormblade.cfg:5 msgid "Stormblade" msgstr "" #. [unit_type]: id=Shaxthal Stormblade, race=shaxthal #: Era_of_Chaos/units/shaxthal/Stormblade.cfg:22 msgid "" "Because of their comparatively expensive design, Stormblade drones are a " "rarer sight on the battlefield than other Shaxthal creatures. Their deadly " "long arm-blades combined with the recovered ability to retaliate against " "ranged attacks makes them extremely dangerous opponents." msgstr "" #. [unit_type]: id=Summoner Initiate, race=human #: Era_of_Chaos/units/summoners/Initiate.cfg:4 msgid "Initiate" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Initiate.cfg:141 msgid "female^Initiate" msgstr "" #. [unit_type]: id=Master of Earth, race=human #: Era_of_Chaos/units/summoners/Master_of_Earth.cfg:4 msgid "Master of Earth" msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/summoners/Master_of_Earth.cfg:66 #: Era_of_Chaos/units/summoners/Summoner_of_Earth.cfg:65 msgid "nature flare" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Master_of_Earth.cfg:203 msgid "female^Master of Earth" msgstr "" #. [unit_type]: id=Master of Fire, race=human #: Era_of_Chaos/units/summoners/Master_of_Fire.cfg:4 msgid "Master of Fire" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Master_of_Fire.cfg:202 msgid "female^Master of Fire" msgstr "" #. [unit_type]: id=Master of Water, race=human #: Era_of_Chaos/units/summoners/Master_of_Water.cfg:4 msgid "Master of Water" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Master_of_Water.cfg:210 msgid "female^Master of Water" msgstr "" #. [unit_type]: id=Master of Wind, race=human #: Era_of_Chaos/units/summoners/Master_of_Wind.cfg:4 msgid "Master of Wind" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Master_of_Wind.cfg:202 msgid "female^Master of Wind" msgstr "" #. [unit_type]: id=Summoner of Earth, race=human #: Era_of_Chaos/units/summoners/Summoner_of_Earth.cfg:4 msgid "Summoner of Earth" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Summoner_of_Earth.cfg:180 msgid "female^Summoner of Earth" msgstr "" #. [unit_type]: id=Summoner of Fire, race=human #: Era_of_Chaos/units/summoners/Summoner_of_Fire.cfg:4 msgid "Summoner of Fire" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Summoner_of_Fire.cfg:175 msgid "female^Summoner of Fire" msgstr "" #. [unit_type]: id=Summoner of Water, race=human #: Era_of_Chaos/units/summoners/Summoner_of_Water.cfg:4 msgid "Summoner of Water" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Summoner_of_Water.cfg:187 msgid "female^Summoner of Water" msgstr "" #. [unit_type]: id=Summoner of Wind, race=human #: Era_of_Chaos/units/summoners/Summoner_of_Wind.cfg:4 msgid "Summoner of Wind" msgstr "" #. [female] #: Era_of_Chaos/units/summoners/Summoner_of_Wind.cfg:209 msgid "female^Summoner of Wind" msgstr "" #. [race]: id=elvish_spirits #: Era_of_Chaos/units/undead.cfg:5 msgid "race^Elvish Spirit" msgstr "" #. [race]: id=elvish_spirits #: Era_of_Chaos/units/undead.cfg:6 msgid "race+female^Elvish Spirit" msgstr "" #. [race]: id=elvish_spirits #: Era_of_Chaos/units/undead.cfg:7 msgid "race^Elvish Spirits" msgstr "" #. [race]: id=elvish_spirits #: Era_of_Chaos/units/undead.cfg:8 msgid "" "Many mighty elven warriors of ancient have died in such a way that their " "desire of fighting for a last time is not fulfilled. Thus, their souls " "cannot rest in peace forever, and seek to return to this world for getting " "their thirst quenched with a last glorious confrontation.\n" "\n" "However, they usually cannot do so without help of necromancy. Since elves " "have always been opposed to allowing necromancy and their practitioners " "amongst their people, their ancestors have not had the opportunity to return " "to assist their kind, till now." msgstr "" #. [unit_type]: id=Elvish Ancestor, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Ancestor.cfg:5 msgid "Ancestor" msgstr "" #. [unit_type]: id=Elvish Ancestor, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Ancestor.cfg:29 msgid "" "Revered warriors of old roam through the elven forests, visible only due to " "their shining silver swords. They are only partially present in the mortal " "realm, and wounds close as if they had never existed. Their voice can " "whisper in the wind words that chill the hearts of their enemies, making " "them, ocassionally, abandon the fight prematurely, or even die of sheer fear." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/undead/Elvish_Spirit_Ancestor.cfg:33 #: Era_of_Chaos/units/undead/Elvish_Spirit_Forefather.cfg:34 #: Era_of_Chaos/units/undead/Elvish_Spirit_Warrior.cfg:34 msgid "ancient blade" msgstr "" #. [attack]: type=cold #: Era_of_Chaos/units/undead/Elvish_Spirit_Ancestor.cfg:45 #: Era_of_Chaos/units/undead/Elvish_Spirit_Forefather.cfg:46 msgid "requiem" msgstr "" #. [unit_type]: id=Elvish Forefather, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Forefather.cfg:5 msgid "Forefather" msgstr "" #. [unit_type]: id=Elvish Forefather, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Forefather.cfg:30 msgid "" "The ancient elvish lords may come back to this world in times of great need, " "to lead their people to glory once again. When attacking, they sing a " "chilling death chant, which can freeze in terror their oponents; this has " "been known to have caused a fair number of defeats at the hands of elven " "armies, and to suddenly turn the fight in favor of them, when victory was " "close to be achieved by those who dare oppose the almighty lords of the " "forests." msgstr "" #. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Warrior.cfg:5 msgid "Warrior Spirit" msgstr "" #. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits #: Era_of_Chaos/units/undead/Elvish_Spirit_Warrior.cfg:30 msgid "" "The great elvish warriors of times past are not completely gone. They roam " "around the forests which formerly served as their home, and wander about " "their memories of glorious battles and wars, seeking to perform the feats of " "arms they did in the past, and death is no obstacle for their purposes." msgstr "" #. [unit_type]: id=Death Baron, race=undead #: Era_of_Chaos/units/undead/Skele_Death_Baron.cfg:5 msgid "Death Baron" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: Era_of_Chaos/units/undead/Skele_Death_Baron.cfg:36 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "come back to this world as Death Knights. Death Barons serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: Era_of_Chaos/units/undead/Skeleton_Knight.cfg:5 msgid "Bone Knight" msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: Era_of_Chaos/units/undead/Skeleton_Knight.cfg:26 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [attack]: type=impact #: Era_of_Chaos/units/undead/Skeleton_Knight.cfg:45 msgid "trample" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: Era_of_Chaos/units/undead/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: Era_of_Chaos/units/undead/Skeleton_Rider.cfg:26 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #: Era_of_Chaos/units/vampires.cfg:5 msgid "" "Abel,Aleron,Aldon,Altair,Alumit,Amaia,Amarande,Ambrose,Amdis,Andros,Ashling," "Athan,Bakarne,Bela,Beval,Bian,Blaine,Braeden,Brandeis,Brendan,Brone,Bronwen," "Carden,Cian,Corbin,Damalis,Damian,Danton,Daray,Delano,Donn,Dunkan,Eamen," "Gustaff,Heath,Heathcliff,Ingrum,Jareth,Kaevan,Karayan,Kern,Kieran,Lucine," "Marlin,Nelo,Parris,Raven,Rune,Savan,Sumnor,Tainn,Tariq,Tristram,Vega,Wynn," "Lestat,Louis,Armand,Amadeo,Santiago,Marius,Magnus,David,Enkil,Mael,Santino," "Vittorio,Thorne,Avicus,Felix,Laurent,Daniel,Khayman,Tarquin,Quinn,Vladimir," "Vlad,Ansel,Anwar,Arden,Ashe,Ashford,Ashlin,Bairde,Barnabas,Bentley,Brishen," "Connor,Crevan,Dante,Flynne,Gavin,Hewitt,Holt,Jacy,Jolon,Kasch,Lucyan,Morgyn," "Pembroke,Quillan,Quinn,Riordin,Rowan,Sylvain,Taban,Teague,Wendell" msgstr "" #: Era_of_Chaos/units/vampires.cfg:6 msgid "" "Aislinn,Alana,Alaura,Aleta,Alethea,Alma,Amaris,Amaryllis,Amaya,Ambrosine," "Araxie,Ariana,Autumn,Badria,Blythe,Brenna,Busana,Cascata,Celine,Ceridwen," "Chandra,Damarys,Denisha,Devin,Erela,Fala,Fanya,Hazelle,Isadora,Iva,Javan," "Jenessa,Jora,Jordyn,Jovana,Kamalia,Kalyca,Kavindra,Kestrel,Kynthia,Laqueta," "Layla,Leandra,Leigh,Livana,Naida,Neesha,Nevada,Oleta,Parkyr,Philomina," "Pyralis,Rayne,Risa,Rosalia,Salena,Seda,Shahar,Shea,Silva,Silvana,Tabitha," "Tacita,Tara,Tatiana,Tayce,Vala,Valonia,Vesta,Vidonia,Waneta,Wyntir,Yepa," "Yolanda,Yoninah,Zyta,Adara,Adena,Adrianne,Alarice,Alvita,Amara,Ambika," "Antonia,Araceli,Balandria,Basha,Beryl,Bryn,Callia,Caryssa,Cassandra," "Casondrah,Chatha,Ciara,Cynara,Cytheria,Dabria,Darcei,Deandra,Deirdre,Delores," "Desdomna,Devi,Drucilla,Duvessa,Fantine,Fuscienne,Gabi,Gallia,Hanna,Hedda," "Jerica,Jetta,Joby,Kacila,Kala,Kallie,Keelia,Killian,Kory,Lilith,Lucretia," "Lysha,Mercedes,Mia,Maura,Perdita,Quella,Riona,Safiya,Salina,Severin,Sidonia," "Sirena,Solita,Tempest,Thea,Treva,Trista,Vala,Winta" msgstr "" #. [race]: id=vampire #: Era_of_Chaos/units/vampires.cfg:13 msgid "race^Vampire" msgstr "" #. [race]: id=vampire #: Era_of_Chaos/units/vampires.cfg:14 msgid "race+female^Vampiress" msgstr "" #. [race]: id=vampire #: Era_of_Chaos/units/vampires.cfg:15 msgid "race^Vampires" msgstr "" #. [race]: id=vampire #: Era_of_Chaos/units/vampires.cfg:16 msgid "" "The term 'vampire' is a word in an ancient dialect of the human language " "that would mean 'corrupted blood' in the modern tongue. In reality, vampires " "are not of a totally different race, but are the result of when a living " "creature's blood is corrupted by a very powerful, arcane type of magic. All " "vampires have red glowing eyes, white hair, pale skin, long fangs, and a " "craving for the blood of other living creatures. In addition, this magic has " "an effect on the creature so that it becomes similar to an undead creature; " "therefore necromancy, poison, and abilities that drain will have no effect " "on a vampire. Some of the more powerful vampires even have the ability to " "transform into bats. Due to all of this, vampires are often classified as a " "different race.\n" "\n" "As vampires have a strong craving for blood, they usually overwhelm an " "already existing society mainly composed of living creatures, and build a " "monarchy or an oligarchy over it; the living members of the society would be " "subservient to the local vampires, and annually, five dozen of those members " "would be sacrificed to the vampire population. Due to this practice, the " "vampiric overlords encourage the subservient population to reproduce in " "great numbers so that the number of members of the subservient population " "remains plentiful. In return for compliance, the participating families get " "a somewhat higher place in society. These societies work for two reasons, " "one because of the threat the vampires present; two, the subservient members " "benefit from this setup.\n" "\n" "Since blood is a very important part of vampire society, it is used as their " "currency. Also, blood is often involved in their magic." msgstr "" #. [unit_type]: id=Blood Apprentice, race=vampire #: Era_of_Chaos/units/vampires/Blood_Apprentice.cfg:5 msgid "Blood Apprentice" msgstr "" #. [unit_type]: id=Blood Apprentice, race=vampire #: Era_of_Chaos/units/vampires/Blood_Apprentice.cfg:19 msgid "" "Vampires always had a strong obsession with blood and control. As such, " "their magic typically involves blood, souls, and aura. These vampire mages " "attack their enemies by causing their blood to boil, or the mage will use " "their aura to disrupt their enemy's aura, thus being able to strike their " "soul. These mages' blood boiling magic works by causing the victim's aura to " "flare up, thus causing the victim's blood to boil. Since this magic works " "this way, it is able to damage the nonliving." msgstr "" #. [attack]: type=fire #: Era_of_Chaos/units/vampires/Blood_Apprentice.cfg:39 #: Era_of_Chaos/units/vampires/Blood_Manipulator.cfg:38 #: Era_of_Chaos/units/vampires/Flesh_Artisan.cfg:47 #: Era_of_Chaos/units/vampires/Sangel.cfg:39 msgid "blood boil" msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/vampires/Blood_Apprentice.cfg:51 #: Era_of_Chaos/units/vampires/Blood_Manipulator.cfg:50 #: Era_of_Chaos/units/vampires/Sangel.cfg:51 msgid "shadow wave" msgstr "" #. [unit_type]: id=Blood Hulk, race=vampire #: Era_of_Chaos/units/vampires/Blood_Hulk.cfg:5 msgid "Blood Hulk" msgstr "" #. [unit_type]: id=Blood Hulk, race=vampire #: Era_of_Chaos/units/vampires/Blood_Hulk.cfg:21 msgid "" "These monstrous vampires gorge themselves on the blood of their victims " "instead of turning them. Their appetite for blood is never sated, and with " "each victim they grow in strength and size. Only talented blood mages can " "create such monstrosities." msgstr "" #. [unit_type]: id=Blood Manipulator, race=vampire #: Era_of_Chaos/units/vampires/Blood_Manipulator.cfg:5 msgid "Blood Manipulator" msgstr "" #. [unit_type]: id=Bloodborn, race=vampire #: Era_of_Chaos/units/vampires/Bloodborn.cfg:5 msgid "Bloodborn" msgstr "" #. [unit_type]: id=Bloodborn, race=vampire #: Era_of_Chaos/units/vampires/Bloodborn.cfg:29 msgid "" "Vampires do not bear many natural children. Most vampires are spawned by a " "bite from another vampire. The curses and strengths of vampires are spread " "as the vampire sucks the blood from his prey, and replaces it with magic. " "People new to the blood are made weak by it, and have not enough mastery " "over their mind to resist an order of the one who bit them. Eventualy, they " "will grow used to it, and learn how to use the strength it provides them, " "but until then they are much as oversized children." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Bloodborn.cfg:72 msgid "female^Bloodborn" msgstr "" #. [unit_type]: id=Day Hunter, race=vampire #: Era_of_Chaos/units/vampires/Day_Hunter.cfg:5 msgid "Day Hunter" msgstr "" #. [unit_type]: id=Day Hunter, race=vampire #: Era_of_Chaos/units/vampires/Day_Hunter.cfg:27 msgid "" "After heading to the halfway point, a halfblood can choose to go back. They " "still have the strength given them by their vampire blood, but they have " "chosen light, and no longer desire blood. Many of them will still serve " "vampire lords, out of loyalty, and habit, and vampire lords rarely regret " "having them in their service." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Day_Hunter.cfg:72 msgid "female^Day Hunter" msgstr "" #. [unit_type]: id=Duchess, race=vampire #: Era_of_Chaos/units/vampires/Duchess.cfg:5 msgid "female^Duchess" msgstr "" #. [unit_type]: id=Duchess, race=vampire #: Era_of_Chaos/units/vampires/Duchess.cfg:22 msgid "" "A Duchess is a powerful, yet elegant vampiress who is often the wife of a " "Methusalem. Eventhough a Duchess is feared for all the minions she " "controlls, she is capable of ravaging her enemies with her graceful " "swordsmanship and her dementing gaze; in addition she has a powerful bite. " "It is wise not to get in her way due to her dreadful power and the vast " "number of minions she controls." msgstr "" #. [attack]: type=arcane #: Era_of_Chaos/units/vampires/Duchess.cfg:53 #: Era_of_Chaos/units/vampires/Methusalem.cfg:53 #: Era_of_Chaos/units/vampires/Mistress.cfg:52 #: Era_of_Chaos/units/vampires/Sire.cfg:52 msgid "dementia gaze" msgstr "" #. [unit_type]: id=Vampire Duelist, race=vampire #: Era_of_Chaos/units/vampires/Duelist.cfg:5 msgid "Duelist" msgstr "" #. [unit_type]: id=Vampire Duelist, race=vampire #: Era_of_Chaos/units/vampires/Duelist.cfg:21 msgid "" "Vampires have always had a somewhat upper-class manner. This transfers over " "to their style of fighting too. The vampires without the family or " "leadership to become lords make themselves useful to a lord that can ensure " "they always have a fresh supply of blood. Those who do this are known as " "duelists. Their masters use them as guards and assassins. The wear not " "armor, but focus on rapid pinpoint fencing which they carry out with inhuman " "accuracy." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Duelist.cfg:146 msgid "female^Duelist" msgstr "" #. [unit_type]: id=Fledgeling, race=vampire #: Era_of_Chaos/units/vampires/Fledgeling.cfg:5 msgid "Fledgeling" msgstr "" #. [unit_type]: id=Fledgeling, race=vampire #: Era_of_Chaos/units/vampires/Fledgeling.cfg:22 msgid "" "Most vampires are weak ones in service of the lords and more powerful ones, " "hoping and waiting that they will rise into a position of power for " "themselves. Until then they serve him in exchange for blood. When there are " "no more humans and half bloods, these vampires are the next most expendable " "thing a vampire lord has." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Fledgeling.cfg:111 msgid "female^Fledgeling" msgstr "" #. [unit_type]: id=Flesh Artisan, race=vampire #: Era_of_Chaos/units/vampires/Flesh_Artisan.cfg:5 msgid "Flesh Artisan" msgstr "" #. [unit_type]: id=Flesh Artisan, race=vampire #: Era_of_Chaos/units/vampires/Flesh_Artisan.cfg:21 msgid "" "Some vampires who take up blood magic, decide that torture is much more " "satisfying than merely destroying. They neglect magic somewhat so that in " "addition to causing the blood to boil on the inside, they can master causing " "pain with claws and fangs, on the outside. In battle they can fight well " "with claws at close range, and magic at a distance." msgstr "" #. [unit_type]: id=Halfblood, race=vampire #: Era_of_Chaos/units/vampires/Half_Blood.cfg:5 msgid "Halfblood" msgstr "" #. [unit_type]: id=Halfblood, race=vampire #: Era_of_Chaos/units/vampires/Half_Blood.cfg:26 msgid "" "Thinblood's vampire blood grows stronger as they kill. When they are " "balanced roughly evenly between both bloods, they are known as halfbloods." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Half_Blood.cfg:106 msgid "female^Halfblood" msgstr "" #. [unit_type]: id=Malborn, race=vampire #: Era_of_Chaos/units/vampires/Malborn.cfg:5 msgid "Malborn" msgstr "" #. [unit_type]: id=Malborn, race=vampire #: Era_of_Chaos/units/vampires/Malborn.cfg:23 msgid "" "Some people are simply to weak to handle the blood, and it leaves them a " "mindless mess. This gives the vampire lord complete control over what is " "left of them. Because of this control, the vampire lord is quite willing to " "arm these creatures with poisoned daggers. Unlike his other servents, these " "ones cannot rebel." msgstr "" #. [unit_type]: id=Methusalem, race=vampire #: Era_of_Chaos/units/vampires/Methusalem.cfg:5 msgid "Methusalem" msgstr "" #. [unit_type]: id=Methusalem, race=vampire #: Era_of_Chaos/units/vampires/Methusalem.cfg:22 msgid "" "You may only see one such vampire every thousand years, but when you do you " "know war is coming. These vampires have grown so old, and so powerful, that " "they believe it time to fill the vampire manifest destiny, and subject every " "other race. With their terrible power, charisma, and the promise of an " "eternity of free blood, they can gather the support of most vampire lords " "and lieges. Those who won't join them they destroy ruthlessly." msgstr "" #. [female] #. [unit_type]: id=Mistress, race=vampire #: Era_of_Chaos/units/vampires/Mistress.cfg:5 #: Era_of_Chaos/units/vampires/Sire.cfg:165 msgid "female^Mistress" msgstr "" #. [unit_type]: id=Mistress, race=vampire #: Era_of_Chaos/units/vampires/Mistress.cfg:21 msgid "" "Some of the beautiful vampiresses who are as powerful as a Sire and are " "capable of winning the love of one are given the title of 'Mistress'. These " "vampiresses are capable of unleashing a world of pain and suffering upon " "their enemies with their twin daggers and their dementing gaze. The minions " "and mercenaries which serve her fight significantly better whenever they " "around her, sometimes it is unknown wether she is leading them or the " "mercenaries and minions are protecting her in order to protect themselves " "from the wrath of the Mistress' husband." msgstr "" #. [unit_type]: id=Vampire Noble, race=vampire #: Era_of_Chaos/units/vampires/Noble.cfg:21 msgid "" "The vampires with family or leadership make themselves lord over whatever " "land they can hold. They use charm, terror, and ruthlessness to uphold their " "reign. They will surround themselves with their loyal vampires, whom they " "keep in check with the promise of continual blood, and subject any lesser " "creature to be the surfs of their society, and to provide blood or cannon-" "fodder in an emergency. They do not feed on them directly in most " "circumstances, because that tends to lead to rebellion, but rather force the " "surfs to provide animals for their weekly blood." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Noble.cfg:144 msgid "female^Lady" msgstr "" #. [unit_type]: id=Sangel, race=vampire #: Era_of_Chaos/units/vampires/Sangel.cfg:5 msgid "Sangel" msgstr "" #. [unit_type]: id=Sire, race=vampire #: Era_of_Chaos/units/vampires/Sire.cfg:5 msgid "Sire" msgstr "" #. [unit_type]: id=Sire, race=vampire #: Era_of_Chaos/units/vampires/Sire.cfg:21 msgid "" "Some vampires grow strong enough to subject other vampire lords to " "themselves. In exchange for protection (from whom is not always mentioned), " "the other lords provide a tithe of their tax to the Sire." msgstr "" #. [unit_type]: id=Sword Dancer, race=vampire #: Era_of_Chaos/units/vampires/Sword_Dancer.cfg:5 msgid "Sword Dancer" msgstr "" #. [unit_type]: id=Sword Dancer, race=vampire #: Era_of_Chaos/units/vampires/Sword_Dancer.cfg:22 msgid "" "Vampires live a long time, and have time to develop many social graces, " "including dance. Duelists who have spent extended amounts of time fighting, " "and dancing see similarities between the two, and combine them into a " "devastating and accurate form of fighting that cuts through defenses." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Sword_Dancer.cfg:147 msgid "female^Sword Dancer" msgstr "" #. [unit_type]: id=Thinblood, race=vampire #: Era_of_Chaos/units/vampires/Thin_Blood.cfg:5 msgid "Thinblood" msgstr "" #. [unit_type]: id=Thinblood, race=vampire #: Era_of_Chaos/units/vampires/Thin_Blood.cfg:27 msgid "" "Not all bloodborn grow towards their vampire side. Some lean on the human " "side, and can stand the daylight, and use a bow, which most vampires disdain " "as a peasant weapon. However they still have the vampires curse of blood " "thirst on them, giving them a reason to continue to serve their lord. These " "qualities make them a valuable support for a vampires army." msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Thin_Blood.cfg:107 msgid "female^Thinblood" msgstr "" #. [unit_type]: id=Twilight Walker, race=vampire #: Era_of_Chaos/units/vampires/Twilight_Walker.cfg:5 msgid "Twilight Walker" msgstr "" #. [unit_type]: id=Twilight Walker, race=vampire #: Era_of_Chaos/units/vampires/Twilight_Walker.cfg:27 msgid "" "After reaching the halfway point, a halfblood can choose to go back, but " "many prefer not too. Those who don't are known as twilight walkers, and are " "among a lords most trusted servants, because they could have chosen day, but " "did not. As such they are often entrusted with poisons, and assassinations. " "For a vampire lord will always have enemies some of which are better slain " "with poison in the twilight, than with an army at night." msgstr "" #. [attack]: type=blade #: Era_of_Chaos/units/vampires/Twilight_Walker.cfg:32 msgid "poisoned dagger" msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Twilight_Walker.cfg:170 msgid "female^Twilight Walker" msgstr "" #. [unit_type]: id=Fledgeling Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L1.cfg:5 msgid "Fledgeling (Bat)" msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Vampiric_Bats_L1.cfg:20 msgid "female^Fledgeling (Bat)" msgstr "" #. [unit_type]: id=Blood Apprentice Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L1.cfg:29 msgid "Blood Apprentice (Bat)" msgstr "" #. [unit_type]: id=Blood Manipulator Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L2.cfg:5 msgid "Blood Manipulator (Bat)" msgstr "" #. [unit_type]: id=Vampire Duelist Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L2.cfg:27 msgid "Duelist (Bat)" msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Vampiric_Bats_L2.cfg:43 msgid "female^Duelist (Bat)" msgstr "" #. [unit_type]: id=Vampire Noble Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L2.cfg:52 msgid "Noble (Bat)" msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Vampiric_Bats_L2.cfg:68 msgid "female^Noble (Bat)" msgstr "" #. [unit_type]: id=Sangel Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L3.cfg:5 msgid "Sangel (Bat)" msgstr "" #. [unit_type]: id=Sword Dancer Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L3.cfg:25 msgid "Sword Dancer (Bat)" msgstr "" #. [female] #: Era_of_Chaos/units/vampires/Vampiric_Bats_L3.cfg:39 msgid "female^Sword Dancer (Bat)" msgstr "" #. [unit_type]: id=Sire Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L3.cfg:48 msgid "Sire (Bat)" msgstr "" #. [unit_type]: id=Mistress Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L3.cfg:70 msgid "female^Mistress (Bat)" msgstr "" #. [unit_type]: id=Methusalem Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L4.cfg:5 msgid "Methusalem (Bat)" msgstr "" #. [unit_type]: id=Duchess Bat #: Era_of_Chaos/units/vampires/Vampiric_Bats_L4.cfg:25 msgid "female^Duchess (Bat)" msgstr "" #. [resistance]: id=protection #: Era_of_Chaos/utils/abilities.cfg:29 msgid "protection" msgstr "" #. [resistance]: id=protection #: Era_of_Chaos/utils/abilities.cfg:30 msgid "" "Adjacent units of lower level from this side receive a +20% bonus to all " "resistances (up to a maximum of 50%)." msgstr "" #. [resistance]: id=protection #: Era_of_Chaos/utils/abilities.cfg:30 msgid "Protection" msgstr "" #. [leadership]: id=terror #: Era_of_Chaos/utils/abilities.cfg:96 Era_of_Chaos/utils/abilities.cfg:131 #: Era_of_Chaos/utils/abilities.cfg:180 msgid "terror" msgstr "" #. [leadership]: id=terror #: Era_of_Chaos/utils/abilities.cfg:97 Era_of_Chaos/utils/abilities.cfg:132 #: Era_of_Chaos/utils/abilities.cfg:181 msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When an " "enemy unit of the same or lower level is adjacent and engages in combat, its " "attacks do 15% less damage times the difference in their levels + 15%." msgstr "" #. [leadership]: id=terror #: Era_of_Chaos/utils/abilities.cfg:97 Era_of_Chaos/utils/abilities.cfg:132 #: Era_of_Chaos/utils/abilities.cfg:181 msgid "Terror" msgstr "" #. [regenerate]: id=sylvan_spark #: Era_of_Chaos/utils/abilities.cfg:242 Era_of_Chaos/utils/abilities.cfg:244 msgid "sylvan spark" msgstr "" #. [regenerate]: id=sylvan_spark #: Era_of_Chaos/utils/abilities.cfg:243 Era_of_Chaos/utils/abilities.cfg:245 msgid "" "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it " "is poisoned, it will remove the poison instead of healing. Vegetated " "terrains are forest, great tree, farmland and mushroom grove hexes." msgstr "" #. [regenerate]: id=sylvan_spark #: Era_of_Chaos/utils/abilities.cfg:243 Era_of_Chaos/utils/abilities.cfg:245 msgid "Sylvan Spark" msgstr "" #. [dummy]: id=physical_endurance #: Era_of_Chaos/utils/abilities.cfg:260 msgid "physical endurance" msgstr "" #. [dummy]: id=physical_endurance #: Era_of_Chaos/utils/abilities.cfg:261 msgid "" "Units with this ability instantly regenerate half of the damage dealt to " "them unless its type is arcane, or the damage amount would kill them " "otherwise (greater than or equals their remaining HP)." msgstr "" #. [dummy]: id=physical_endurance #: Era_of_Chaos/utils/abilities.cfg:261 msgid "Physical Endurance" msgstr "" #. [set_menu_item]: id=vampire_transformation #: Era_of_Chaos/utils/abilities.cfg:380 msgid "Transform This Unit" msgstr "" #. [dummy]: id=transformation #: Era_of_Chaos/utils/abilities.cfg:568 msgid "transformation" msgstr "" #. [dummy]: id=transformation #: Era_of_Chaos/utils/abilities.cfg:569 msgid "Transformation" msgstr "" #. [dummy]: id=transformation #: Era_of_Chaos/utils/abilities.cfg:569 msgid "" "This unit can transform into a bat. This bat will have the unit's current HP " "and XP." msgstr "" #. [regenerate]: id=regenerates #: Era_of_Chaos/utils/abilities.cfg:587 msgid "resurgence" msgstr "" #. [regenerate]: id=regenerates #: Era_of_Chaos/utils/abilities.cfg:588 msgid "female^resurgence" msgstr "" #. [regenerate]: id=regenerates #: Era_of_Chaos/utils/abilities.cfg:589 msgid "Resurgence" msgstr "" #. [regenerate]: id=regenerates #: Era_of_Chaos/utils/abilities.cfg:589 msgid "" "This unit will absorb energy whenever it is on terrain that matches its " "elemental affinity, thus healing itself by 5 HP per turn. If it is poisoned, " "it will slow, but not cure the poison." msgstr "" #. [hides]: id=camouflage #: Era_of_Chaos/utils/abilities.cfg:635 msgid "Camouflage" msgstr "" #. [hides]: id=camouflage #: Era_of_Chaos/utils/abilities.cfg:635 msgid "" "This unit can hide in deserts and dunes, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in desert or dunes, except if " "they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" #. [resistance]: id=sustenance #: Era_of_Chaos/utils/abilities.cfg:662 msgid "" "This unit’s resistances are increased by 20% in daylight, on defense and " "attack. Vulnerabilities are not affected." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:4 msgid "" "This unit can protect adjacent allied units of lower level, granting them " "extra resistance" msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:7 msgid "" " This unit will regenerate 5 HP per turn in forest or mushroom grove " "terrains." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:10 msgid "" " This unit can frighten enemy units that are next to it, making them fight " "worse." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:13 msgid "" " This unit can attack very precisely, giving it a better chance to hit agile " "foes on the offense." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:16 msgid "" " This unit will instantly regenerate half of the damage deal on it with non-" "arcane attacks, unless it would otherwise kill it." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:19 msgid "" " While defending this unit's counter attacks will always have at least 60% " "chance to hit." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:22 msgid " Some of this unit’s attacks are only available during defense." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:25 msgid " Some of this unit’s attacks are only available during offense." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:28 msgid "" " This unit will recover 5 HP per turn when on lava, sandy or desert terrain. " "The effects of poison will not be prolonged or cured." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:31 msgid "" " This unit will recover 5 HP per turn when on watery terrain. The effects of " "poison will not be prolonged or cured." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:34 msgid "" " This unit will recover 5 HP per turn while in a forest. The effects of " "poison will not be prolonged or cured." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:37 msgid "" " This unit will repair its body with the rocks found while in/on hills, " "caves, or mountains, thus recovering 5 HP in the process. The effects of " "poison will not be prolonged or cured." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:40 msgid "" " This unit will recover 5 HP per turn while on snowy or icy terrain. The " "effects of poison will not be prolonged or cured." msgstr "" #: Era_of_Chaos/utils/special_notes.cfg:43 msgid "" " On desert terrain, this unit can use its camouflage skill to remain hidden " "from enemies, unless they are standing next to it." msgstr "" #. [trait]: id=armored #: Era_of_Chaos/utils/traits.cfg:7 msgid "armored" msgstr "" #. [trait]: id=armored #: Era_of_Chaos/utils/traits.cfg:8 msgid "female^armored" msgstr "" #. [trait]: id=armored #: Era_of_Chaos/utils/traits.cfg:9 msgid "+15% bonus for all resistances (except arcane), -1 movement points" msgstr "" #. [trait]: id=biomechanical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/utils/traits.cfg:33 msgid "biomechanical" msgstr "" #. [trait]: id=biomechanical, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/utils/traits.cfg:34 msgid "female^biomechanical" msgstr "" #. [trait]: id=vampire, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/utils/traits.cfg:49 msgid "vampire" msgstr "" #. [trait]: id=vampire, description={STR_NONLIVING_DESCRIPTION} #: Era_of_Chaos/utils/traits.cfg:50 msgid "female^vampire" msgstr "" #. [trait]: id=obedient #: Era_of_Chaos/utils/traits.cfg:62 msgid "obedient" msgstr "" #. [trait]: id=obedient #: Era_of_Chaos/utils/traits.cfg:63 msgid "female^obedient" msgstr "" #. [trait]: id=obedient #: Era_of_Chaos/utils/traits.cfg:64 msgid "Zero upkeep" msgstr "" #. [trait]: id=ruby #: Era_of_Chaos/utils/traits.cfg:82 msgid "ruby" msgstr "" #. [trait]: id=ruby #: Era_of_Chaos/utils/traits.cfg:83 msgid "female^ruby" msgstr "" #. [trait]: id=amethyst #: Era_of_Chaos/utils/traits.cfg:99 msgid "amethyst" msgstr "" #. [trait]: id=amethyst #: Era_of_Chaos/utils/traits.cfg:100 msgid "female^amethyst" msgstr "" #. [trait]: id=diamond #: Era_of_Chaos/utils/traits.cfg:112 msgid "diamond" msgstr "" #. [trait]: id=diamond #: Era_of_Chaos/utils/traits.cfg:113 msgid "female^diamond" msgstr "" #. [trait]: id=sapphire #: Era_of_Chaos/utils/traits.cfg:128 msgid "sapphire" msgstr "" #. [trait]: id=sapphire #: Era_of_Chaos/utils/traits.cfg:129 msgid "female^sapphire" msgstr "" #. [trait]: id=emerald #: Era_of_Chaos/utils/traits.cfg:140 msgid "emerald" msgstr "" #. [trait]: id=emerald #: Era_of_Chaos/utils/traits.cfg:141 msgid "female^emerald" msgstr "" #. [damage]: id=dread #: Era_of_Chaos/utils/weapon_specials.cfg:26 #: Era_of_Chaos/utils/weapon_specials.cfg:27 msgid "dread" msgstr "" #. [damage]: id=dread #: Era_of_Chaos/utils/weapon_specials.cfg:28 #: Era_of_Chaos/utils/weapon_specials.cfg:29 msgid "" "When this attack is used offensively, this unit takes one third less damage " "in retaliation." msgstr "" #. [damage]: id=dread #: Era_of_Chaos/utils/weapon_specials.cfg:28 #: Era_of_Chaos/utils/weapon_specials.cfg:29 msgid "Dread" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Chaos/utils/weapon_specials.cfg:39 #: Era_of_Chaos/utils/weapon_specials.cfg:41 msgid "counter" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Chaos/utils/weapon_specials.cfg:40 #: Era_of_Chaos/utils/weapon_specials.cfg:42 msgid "Counter" msgstr "" #. [chance_to_hit]: id=counter #: Era_of_Chaos/utils/weapon_specials.cfg:40 #: Era_of_Chaos/utils/weapon_specials.cfg:42 msgid "" "When used defensively, this attack always has at least a 60% chance to hit." msgstr "" #. [berserk]: id=fury #: Era_of_Chaos/utils/weapon_specials.cfg:51 msgid "fury" msgstr "" #. [berserk]: id=fury #: Era_of_Chaos/utils/weapon_specials.cfg:52 msgid "Fury" msgstr "" #. [berserk]: id=fury #: Era_of_Chaos/utils/weapon_specials.cfg:52 msgid "" "When used offensively, this attack presses the engagement until one of the " "combatants is slain, or 3 rounds of attacks have occurred." msgstr "" #. [chance_to_hit]: id=enchanted #: Era_of_Chaos/utils/weapon_specials.cfg:61 msgid "enchanted" msgstr "" #. [chance_to_hit]: id=enchanted #: Era_of_Chaos/utils/weapon_specials.cfg:62 msgid "Enchanted" msgstr "" #. [chance_to_hit]: id=enchanted #: Era_of_Chaos/utils/weapon_specials.cfg:62 msgid "" "This attack always has a 60% chance to hit regardless of the defensive " "ability of the unit being attacked." msgstr "" #. [chance_to_hit]: id=precision #: Era_of_Chaos/utils/weapon_specials.cfg:71 msgid "precision" msgstr "" #. [chance_to_hit]: id=precision #: Era_of_Chaos/utils/weapon_specials.cfg:72 msgid "" "When used offensively, this attack always has at least a 50% chance to hit." msgstr "" #. [chance_to_hit]: id=precision #: Era_of_Chaos/utils/weapon_specials.cfg:72 msgid "Precision" msgstr "" #. [damage]: id=defend_only #: Era_of_Chaos/utils/weapon_specials.cfg:82 #: Era_of_Chaos/utils/weapon_specials.cfg:83 msgid "defend only" msgstr "" #. [damage]: id=defend_only #: Era_of_Chaos/utils/weapon_specials.cfg:84 #: Era_of_Chaos/utils/weapon_specials.cfg:85 msgid "This weapon will only be available for defense." msgstr "" #. [damage]: id=defend_only #: Era_of_Chaos/utils/weapon_specials.cfg:84 #: Era_of_Chaos/utils/weapon_specials.cfg:85 msgid "Defend Only" msgstr "" #. [attacks]: id=attack_only #: Era_of_Chaos/utils/weapon_specials.cfg:101 #: Era_of_Chaos/utils/weapon_specials.cfg:102 msgid "attack only" msgstr "" #. [attacks]: id=attack_only #: Era_of_Chaos/utils/weapon_specials.cfg:103 #: Era_of_Chaos/utils/weapon_specials.cfg:104 msgid "Attack Only" msgstr "" #. [attacks]: id=attack_only #: Era_of_Chaos/utils/weapon_specials.cfg:103 #: Era_of_Chaos/utils/weapon_specials.cfg:104 msgid "This weapon will never be used on defense." msgstr ""