msgid "" msgstr "" "Project-Id-Version: Era_Ivrim-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 14:22+0200\n" "PO-Revision-Date: 2014-02-17 02:08+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [textdomain] #: Era_Ivrim/_main.cfg:30 msgid "EIv" msgstr "" #. [era]: id=TIVRIM #: Era_Ivrim/_main.cfg:59 msgid "Default + Ivrim" msgstr "" #. [era]: id=TIVRIMEX #: Era_Ivrim/_main.cfg:85 msgid "Default + EXTENDED Ivrim" msgstr "" #. [multiplayer_side]: id=extended_era_ivrim, type=random, type=abir #: Era_Ivrim/faction-extended.cfg:4 msgid "Extended Ivrim" msgstr "" #. [multiplayer_side]: id=era_ivrim, type=random, type=levite_taal #: Era_Ivrim/faction.cfg:4 msgid "Ivrim" msgstr "" #. [race]: id=chol #: Era_Ivrim/units/chol.cfg:6 msgid "race^Chol bird" msgstr "" #. [race]: id=chol #: Era_Ivrim/units/chol.cfg:7 msgid "race^Chol birds" msgstr "" #. [race]: id=chol #: Era_Ivrim/units/chol.cfg:14 msgid "" "Avarshina,Avarsine,Avarsina,Chol,Chul,Chel,Khol,Khel,Khal,Khul,Chal,Chil," "Khil,Avorshina,Avorshin,Avarshin" msgstr "" #. [race]: id=chol #: Era_Ivrim/units/chol.cfg:15 msgid "" "A Chol bird, also known as phoenix, is a mythical bird. It is reborne out of " "it's ashes each time after it eventually was consumed by a fire in it's " "nest. On the Chol bird no death was decreed because it did not taste of the " "forbidden 'Tree of knowledge of good and evil. It would renew itself and " "return to its youth, and never dies. The Chol would live and eventually a " "fire would emerge and burn it to ashes. But an amount of it, equivalent to " "an egg, would remain and grow limbs and live." msgstr "" #. [unit_type]: id=chol_summoned, race=chol #: Era_Ivrim/units/chol/sc0_chol_summoned.cfg:12 msgid "Summoned Chol bird, trainee" msgstr "" #. [unit_type]: id=chol_summoned, race=chol #: Era_Ivrim/units/chol/sc0_chol_summoned.cfg:42 msgid "" "The Chol bird can be called by special levite chant. The bird then somehow " "attaches himself to that singing levite, binds to him as his master and can " "be commanded by holy chanting to function as a scout. The Chol will transmit " "information by flying and moving in special ways, in the shape of letters, " "to inform his levite master. The Chol is a hidden bird, normaly it would fly " "very high, stealth and quick, making it somewhat safe from enemy weaponry.\n" "\n" "The Chol is a mythical animal, sometimes it is referred to as 'Phoenix'. It " "would renew itself and return to its youth, and it never dies. The Chol " "would live and eventually a fire would emerge and burn it to ashes. But an " "amount of it, equivalent to an egg, would remain and grow limbs and live. \n" "\n" "The mythical Chol bird is said to not have been tempted by evil, so it is " "still a natural enemy of dark forces, night creatures and death." msgstr "" #. [attack]: type=fire #: Era_Ivrim/units/chol/sc0_chol_summoned.cfg:62 #: Era_Ivrim/units/chol/sc0_chol_summoned.cfg:73 #: Era_Ivrim/units/chol/sc1_chol.cfg:62 #: Era_Ivrim/units/chol/sc1_elder_chol_summoned.cfg:63 #: Era_Ivrim/units/chol/sc1_elder_chol_summoned.cfg:74 msgid "fire-claws" msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/chol/sc0_chol_summoned.cfg:84 #: Era_Ivrim/units/chol/sc1_chol.cfg:73 #: Era_Ivrim/units/chol/sc1_elder_chol_summoned.cfg:85 msgid "beak" msgstr "" #. [unit_type]: id=chol, race=chol #: Era_Ivrim/units/chol/sc1_chol.cfg:12 msgid "Chol bird" msgstr "" #. [unit_type]: id=chol, race=chol #: Era_Ivrim/units/chol/sc1_chol.cfg:42 msgid "" "Uppon 'recruitment' from it's stable, the Chol bird attaches himself to an " "ivrim leader and can be commanded by his holy chanting to function as a " "scout. The Chol will transmit information by flying and moving in special " "ways, in the shape of letters, to inform his master. The Chol is a hidden " "bird, normaly it would fly very high, stealth and quick, making it somewhat " "safe from enemy weaponry, and a formidable flying recon unit in the ivrim " "defense forces.\n" "\n" "The Chol is a mythical animal, sometimes it is referred to as 'Phoenix'. It " "would renew itself and return to its youth, and it never dies. The Chol " "would live and eventually a fire would emerge and burn it to ashes. But an " "amount of it, equivalent to an egg, would remain and grow limbs and live. \n" "\n" "The mythical Chol bird is said to not have been tempted by evil, so it is " "still a natural enemy of dark forces, night creatures and death." msgstr "" #. [unit_type]: id=elder_chol_summoned, race=chol #: Era_Ivrim/units/chol/sc1_elder_chol_summoned.cfg:12 msgid "Summoned Chol bird, elder" msgstr "" #. [unit_type]: id=elder_chol_summoned, race=chol #: Era_Ivrim/units/chol/sc1_elder_chol_summoned.cfg:43 msgid "" "This elder Chol bird is experienced in it's job to function as a scout in " "the field. The bonds to it's master have become more strong and solid, too, " "making it a formidable flying recon unit in the ivrim defense forces. \n" "\n" "The Chol is a mythical animal, sometimes it is referred to as 'Phoenix'. It " "would renew itself and return to its youth, and it never dies. The Chol " "would live and eventually a fire would emerge and burn it to ashes. But an " "amount of it, equivalent to an egg, would remain and grow limbs and live. \n" "\n" "The mythical Chol bird is said to not have been tempted by evil, so it is " "still a natural enemy of dark forces, night creatures and death." msgstr "" #. [race]: id=golem #: Era_Ivrim/units/golems.cfg:7 msgid "race^Golem" msgstr "" #. [race]: id=golem #: Era_Ivrim/units/golems.cfg:8 msgid "race^Golems" msgstr "" #. [race]: id=golem #: Era_Ivrim/units/golems.cfg:14 msgid "" "Golan,Gabbai,Gam,Golub,Gendel,Gomper,Goren,Goede,Goveh,Graber,Granot,Gur," "Gutter" msgstr "" #. [race]: id=golem #: Era_Ivrim/units/golems.cfg:15 msgid "" "A golem is an animated anthropomorphic being, created entirely from " "inanimate matter. The word was used to mean an amorphous, unformed material. " "There are many tales on how the Golem was brought to life by 'practical " "kabbalah' and afterwards controlled by letters on small stripes of parchment " "placed inside the mouth of the golem under it's 'tongue' - almost like in " "the times of the first computers, which were controlled by punch cards." msgstr "" #. [unit_type]: id=golem_katan, race=golem #: Era_Ivrim/units/golems/e1_golem_katan.cfg:12 msgid "Golem Katan" msgstr "" #. [unit_type]: id=golem_katan, race=golem #: Era_Ivrim/units/golems/e1_golem_katan.cfg:28 msgid "" "Fresh Golem Katans (small golems) are humanoid bodies of earthen clay " "spirited by ivrim verse on small parchment stripes that is typically placed " "in the mouth of it, like a programming code. This animates their bodies. " "They are not fast and the shear mass of them can absorb quite a bit of " "damage. These creatures are impressive, but kabbalist of higher spirituality " "can even animate bigger golems. They can defend, guard a person and secure a " "retreat. They are designed to fight best at night, to hold off night " "creatures and the dark forces of evil and death." msgstr "" #. [attack]: type=arcane #: Era_Ivrim/units/golems/e1_golem_katan.cfg:65 #: Era_Ivrim/units/golems/e1_golem_katan_aged.cfg:64 #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan.cfg:65 #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan_aged.cfg:65 #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem.cfg:65 #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem_aged.cfg:64 #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem.cfg:65 #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem_aged.cfg:64 msgid "golemfist" msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/golems/e1_golem_katan.cfg:76 #: Era_Ivrim/units/golems/e1_golem_katan_aged.cfg:75 #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan.cfg:76 #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan_aged.cfg:76 #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem.cfg:74 #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem_aged.cfg:76 #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem.cfg:76 #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem_aged.cfg:76 msgid "thrown rock" msgstr "" #. [unit_type]: id=golem_katan_aged, race=golem #: Era_Ivrim/units/golems/e1_golem_katan_aged.cfg:12 msgid "Aged Golem Katan" msgstr "" #. [unit_type]: id=golem_katan_aged, race=golem #: Era_Ivrim/units/golems/e1_golem_katan_aged.cfg:28 msgid "" "This golem is time-worn by it's extended use, but still difficult to come " "by. It has become more vulnerable to attacks by fire, cold and arcane, " "though." msgstr "" #. [unit_type]: id=kabbalahed_golem_katan, race=golem #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan.cfg:12 msgid "Kabbalahed Golem Katan, young" msgstr "" #. [unit_type]: id=kabbalahed_golem_katan, race=golem #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan.cfg:28 msgid "" "Young Clay Golems are bodies of earthen clay spirited by ivrim verse on " "small parchment stripes that is typically placed in the mouth of it, like a " "programming code. This animates their bodies. They are not fast and the " "shear mass of them can absorb quite a bit of damage. These creatures are " "big, but kabbalist of higher spirituality can even animate bigger golems. " "They can defend, guard a person and secure a retreat. They are designed to " "fight best at night, to hold off night creatures and the dark forces of evil " "and death." msgstr "" #. [unit_type]: id=kabbalahed_golem_katan_aged, race=golem #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan_aged.cfg:12 msgid "Kabbalahed Golem Katan, old" msgstr "" #. [unit_type]: id=kabbalahed_golem_katan_aged, race=golem #: Era_Ivrim/units/golems/se1_kabbalahed_golem_katan_aged.cfg:28 msgid "" "This old kabbalahed golem is time-worn by it's extended use, but still " "difficult to come by. It has become more vulnerable to attacks by fire, cold " "and arcane, though." msgstr "" #. [unit_type]: id=kabbalahed_bigclay_golem, race=golem #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem.cfg:12 msgid "Kabbalahed Clay Golem, young" msgstr "" #. [unit_type]: id=kabbalahed_bigclay_golem, race=golem #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem.cfg:28 msgid "" "Young Big Clay Golems are huge bodies of earthen clay spirited by ivrim " "verse on small parchment stripes that is typically placed in the mouth of " "it, like a programing code. This animates their big bodies. Although not " "fast, the shear mass of the monster can absorb quite a bit of damage. These " "creatures are tough to come by. They can defend a person and secure a " "retreat. They are designed to fight best at night, to hold off night " "creatures and the dark forces of evil and death." msgstr "" #. [unit_type]: id=kabbalahed_bigclay_golem_aged, race=golem #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem_aged.cfg:12 msgid "Kabbalahed Clay Golem, old" msgstr "" #. [unit_type]: id=kabbalahed_bigclay_golem_aged, race=golem #: Era_Ivrim/units/golems/se2_kabbalahed_clay_golem_aged.cfg:28 msgid "" "This old kabbalahed clay golem is time-worn by it's extended use, but still " "tough to come by. It has become more vulnerable to attacks by fire, cold and " "arcane, though." msgstr "" #. [unit_type]: id=kabbalahed_earth_golem, race=golem #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem.cfg:12 msgid "Kabbalahed young Earth Golem" msgstr "" #. [unit_type]: id=kabbalahed_earth_golem, race=golem #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem.cfg:28 msgid "" "Young Earth Golems are big animate bodies of compacted pug spirited by ivrim " "verse on small parchment stripes that is typically placed in the mouth of " "it, like a programming code. This animates their hulking bodies. Only holy " "practical kabbalistic and kosher ivrim verse of immense spirituality can " "animate these huge bodies. Although not agile, the shear mass of the big " "golem can cause quite a bit of damage. Young earth golems are incredibly " "tough. They can defend and secure a retreat. They are designed to fight best " "at night, to hold off night creatures and the dark forces of evil and death." msgstr "" #. [unit_type]: id=kabbalahed_earth_golem_aged, race=golem #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem_aged.cfg:12 msgid "Kabbalahed old Earth Golem" msgstr "" #. [unit_type]: id=kabbalahed_earth_golem_aged, race=golem #: Era_Ivrim/units/golems/se3_kabbalahed_earth_golem_aged.cfg:28 msgid "" "This old kabbalahed earth golem is hulky and time-worn by it's extended use, " "but still very tough to come by.. It has become more vulnerable to attacks " "by fire, cold and arcane, though." msgstr "" #. [race]: id=ivrim #: Era_Ivrim/units/ivrim.cfg:6 Era_Ivrim/units/ivrim.cfg:7 msgid "race^ivrim" msgstr "" #. [trait]: id=intelligent #: Era_Ivrim/units/ivrim.cfg:13 msgid "intelligent" msgstr "" #. [trait]: id=intelligent #: Era_Ivrim/units/ivrim.cfg:14 msgid "female^intelligent" msgstr "" #. [race]: id=ivrim #: Era_Ivrim/units/ivrim.cfg:22 msgid "" "Aaron,Abrabanel,Abraham,Absalom,Ahitov,Akabiah,Aryeh,Ayal Ah,Ayelet,Azariah," "Bar Gada,Bar Ilan,Bar Nathan,Barukh,Beshar,Berakhiah,Ben Zahav,Ben Zvi," "Benjamin,Bunim,Burla,Chabner,Chai,Chaim,Charrik,Chatan,Chayim,Ben Shahar," "Chayyah,Chodesh,Cohen,David,Dayag,Elath,Elazar,Elbaz,Ben Eleazar,Elhanan," "Elias,Eliezer,Elijah,Elimelekh,Elishaphat,Elkan,Ben David,Ephraim,Eshkol," "Ezekiel,Gamliel,Gedaliah,Gershom,Gilah,Ben Halevy,Hananel,Hanoch,Havah," "Jehoshaphat,Jephthah,Jochanan,Lamech,Ben Levy,Lev,Malachi,Malech,Menuhah," "Menahem,Menasche,Meir,Ben Mazal,Mattityahu,Moshe,Naftalin,Nehemiah,Nehamah," "Nathan,Or,Perah,Ben Peled,Pinhas,Rafael,Reuven,Resh,Sameth,Sandak,Sason," "Savit,Or Seagal,Shaliah,Shazar,Shelomo,Shimon,Shlomit,Shmuel,Shoshan,Simeon," "Bar Solomon,Sofer,Simon,Or Tabor,Tamar,Tehiya,Tovah,Tuviah,Tzahal,Tzarfat," "Tzedek,Tzur,Tzvi,Ben Tzvah,Uziel,Uzziah,Vered,Yaakov,Yakir,Yareah,Yechiel," "Yedidyah,Bar Yehezkel,Yehi Am,Yesse,Yehoshua Sofer,Yehoshua,Yishtabach," "Yitzhak,Zadok,Zahav,Zakkai,Zaret,Bar Zeev,Zehavah" msgstr "" #. [race]: id=ivrim #: Era_Ivrim/units/ivrim.cfg:24 msgid "" "Ivrim (plural form) is the name of an ethnic group in the Wesnoth realm. It " "comes from " msgstr "" #. [unit_type]: id=ivri, race=ivrim #: Era_Ivrim/units/ivrim/0_ivri.cfg:8 msgid "Peasant Ivri" msgstr "" #. [unit_type]: id=ivri, race=ivrim #: Era_Ivrim/units/ivrim/0_ivri.cfg:38 msgid "" "Ivrim peasants are the backbone of the nation, and the defenders of last " "resort. While not warlike by nature, they can be rather though in battle. " "There is no shortage of ivrim peasants who are willing to fight and protect " "their family and their fellow neighbour in the defence forces. They will " "devotefully defend their homes & families, and in times of peace would boost " "the civilisations they live in through hard work and innovations." msgstr "" #. [attack]: type=blade #: Era_Ivrim/units/ivrim/0_ivri.cfg:45 msgid "dagger" msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/ivrim/0_ivri.cfg:56 #: Era_Ivrim/units/ivrim/a1_hasmonee.cfg:70 #: Era_Ivrim/units/ivrim/a2_hasmonee_rasab.cfg:71 #: Era_Ivrim/units/ivrim/a3_hasmonee_seren.cfg:75 msgid "sling" msgstr "" #. [unit_type]: id=hasmonee, race=ivrim #: Era_Ivrim/units/ivrim/a1_hasmonee.cfg:12 msgid "Hasmonee Samal (Sergeant)" msgstr "" #. [unit_type]: id=hasmonee, race=ivrim #: Era_Ivrim/units/ivrim/a1_hasmonee.cfg:52 msgid "" "In the ivrim defense forces, a Hasmonee Samal (sergeant) is a non-" "commissioned officers rank. He is a swift soldier, armed with leather " "armour, a curved bronce sword and a sling. They are intensively trained and " "serve constant active field-duty. Therefore the best can also qualify as " "higher full-commissioned officers. They are very versatile fighters, quick & " "tough." msgstr "" #. [attack]: type=blade #: Era_Ivrim/units/ivrim/a1_hasmonee.cfg:59 #: Era_Ivrim/units/ivrim/a2_hasmonee_rasab.cfg:60 #: Era_Ivrim/units/ivrim/a3_hasmonee_seren.cfg:64 msgid "bronze sword" msgstr "" #. [unit_type]: id=hasmonee_abir, race=ivrim #: Era_Ivrim/units/ivrim/a2_hasmonee_abir.cfg:12 msgid "Hasmonee Abir (Brave)" msgstr "" #. [unit_type]: id=hasmonee_abir, race=ivrim #: Era_Ivrim/units/ivrim/a2_hasmonee_abir.cfg:57 msgid "" "Sometimes a Hasmonee soldier chooses to follow the path of learning " "divineinformation, instead of intensive fighting exercises. Abir meaning " "knight or brave one. The defense forces have a special program to facilitate " "their needs. They will become much more learned and later can upgrade to an " "Abir gadol (grand brave), which practices the Abir-Qesheth warrior tradition " "professionally." msgstr "" #. [attack]: type=arcane #. [attack]: type=impact #: Era_Ivrim/units/ivrim/a2_hasmonee_abir.cfg:64 #: Era_Ivrim/units/ivrim/h1_rav.cfg:68 Era_Ivrim/units/ivrim/h2a_posek.cfg:65 #: Era_Ivrim/units/ivrim/h2b_abir.cfg:67 Era_Ivrim/units/ivrim/h3a_gaon.cfg:65 #: Era_Ivrim/units/ivrim/h3b_abir_gadol.cfg:74 #: Era_Ivrim/units/ivrim/h4a_navi.cfg:66 msgid "bronze staff" msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/ivrim/a2_hasmonee_abir.cfg:75 #: Era_Ivrim/units/ivrim/h2b_abir.cfg:78 #: Era_Ivrim/units/ivrim/h3b_abir_gadol.cfg:85 #: Era_Ivrim/units/ivrim/h4b_abir_aluf.cfg:84 msgid "thrown small bronze warhammer" msgstr "" #. [unit_type]: id=hasmonee_rasab, race=ivrim #: Era_Ivrim/units/ivrim/a2_hasmonee_rasab.cfg:12 msgid "Hasmonee Rasab (Sgt. Major)" msgstr "" #. [unit_type]: id=hasmonee_rasab, race=ivrim #: Era_Ivrim/units/ivrim/a2_hasmonee_rasab.cfg:53 msgid "" "Hasmonee Rasab means sergeant major; it is a company grade officers rank. " "They intensively train and accompany their platoons in heavy active field-" "duty, making them the first of the best armies in wesnoth." msgstr "" #. [unit_type]: id=hasmonee_seren, race=ivrim #: Era_Ivrim/units/ivrim/a3_hasmonee_seren.cfg:12 msgid "Hasmonee Seren (Captain)" msgstr "" #. [unit_type]: id=hasmonee_seren, race=ivrim #: Era_Ivrim/units/ivrim/a3_hasmonee_seren.cfg:57 msgid "" "Hasmonean Seren translates as captain; it is a company grade officers rank. " "They are stratecic field operators and leaders of smaller companies in " "battle." msgstr "" #. [unit_type]: id=levite, race=ivrim #: Era_Ivrim/units/ivrim/f1_levite.cfg:8 msgid "Levite Rasan (Major)" msgstr "" #. [unit_type]: id=levite, race=ivrim #: Era_Ivrim/units/ivrim/f1_levite.cfg:40 msgid "" "A Levite Rasan is a field grade officers rank, rasan meaning major. Levite " "Majors are rough-necked defenders of the Ivrim homelands. With intensive " "training in the arts of defensive combat, Levite rasans become steadfast " "against attacks. They also serve as temple-guards. A special mental ability " "of them is the art to call a scout bird, called 'Off HaChol'. The ones with " "leadership abilities can choose the higher leadership position in the " "general officers ranks. Others still can choose the spiritual path of " "serving by scripture study as Poseks." msgstr "" #. [attack]: type=pierce #: Era_Ivrim/units/ivrim/f1_levite.cfg:48 #: Era_Ivrim/units/ivrim/f2a_levite_saal.cfg:48 #: Era_Ivrim/units/ivrim/f2b_levite_taal.cfg:49 #: Era_Ivrim/units/ivrim/f3a_levite_alam.cfg:49 #: Era_Ivrim/units/ivrim/f3b_levite_aluf.cfg:55 msgid "bronze spear" msgstr "" #. [attack]: type=pierce #: Era_Ivrim/units/ivrim/f1_levite.cfg:59 #: Era_Ivrim/units/ivrim/f2a_levite_saal.cfg:59 #: Era_Ivrim/units/ivrim/f2b_levite_taal.cfg:60 #: Era_Ivrim/units/ivrim/f3a_levite_alam.cfg:60 #: Era_Ivrim/units/ivrim/f3b_levite_aluf.cfg:66 msgid "bronze javelin" msgstr "" #. [unit_type]: id=levite_saal, race=ivrim #: Era_Ivrim/units/ivrim/f2a_levite_saal.cfg:8 msgid "Levite Sa'al (Lt. Colonel)" msgstr "" #. [unit_type]: id=levite_saal, race=ivrim #: Era_Ivrim/units/ivrim/f2a_levite_saal.cfg:40 msgid "" "A Levite Sa'al is a superb defender of the homeland. Sa'al translates as " "Lieutenant Colonel, it is a field grade officers rank. With extensive " "studies in the arts of stratecic combat, Sa'als have good steadfast " "abilities and train the groups. A special mental ability of them is the art " "to call a scout bird, called 'Off HaChol'." msgstr "" #. [unit_type]: id=levite_taal, race=ivrim #: Era_Ivrim/units/ivrim/f2b_levite_taal.cfg:8 msgid "Levite Ta'al (Brigadier-General)" msgstr "" #. [unit_type]: id=levite_taal, race=ivrim #: Era_Ivrim/units/ivrim/f2b_levite_taal.cfg:41 msgid "" "A great guardian of important strategic positions is the Tat aluf (Ta'al) " "meaning Brigadier-General. He is already serving in the general officers " "ranks of the ivrim defense forces (idf), due to the silent but imposing " "presence and aura of leadership. A special mental ability of them is the art " "to call a scout bird, called 'Off HaChol'." msgstr "" #. [unit_type]: id=levite_alam, race=ivrim #: Era_Ivrim/units/ivrim/f3a_levite_alam.cfg:8 msgid "Levite Alam (Colonel)" msgstr "" #. [unit_type]: id=levite_alam, race=ivrim #: Era_Ivrim/units/ivrim/f3a_levite_alam.cfg:41 msgid "" "Levite Alam translates as Colonel, it is a field grade officers rank. They " "are junior generals and staunch defenders of the Ivrim homelands. With stout " "hearts, and rough-necked they will steadfastly hold ground no matter what. A " "special mental ability of them is the art to call a scout bird, called 'Off " "HaChol'." msgstr "" #. [unit_type]: id=levite_aluf, race=ivrim #: Era_Ivrim/units/ivrim/f3b_levite_aluf.cfg:8 msgid "Levite Aluf (Major General)" msgstr "" #. [unit_type]: id=levite_aluf, race=ivrim #: Era_Ivrim/units/ivrim/f3b_levite_aluf.cfg:48 msgid "" "An Aluf is a Major general in the general officers ranks of the ivrim " "defense forces. He is commanding general of the defense forces and is the " "commander of the temple-guards. A special mental ability of them is the art " "to call a scout bird, called 'Off HaChol'." msgstr "" #. [unit_type]: id=kohen, race=ivrim #: Era_Ivrim/units/ivrim/f4_kohen.cfg:12 msgid "Kohen (Spiritual Leader)" msgstr "" #. [unit_type]: id=kohen, race=ivrim #: Era_Ivrim/units/ivrim/f4_kohen.cfg:27 msgid "" "A Kohen is a spiritual leader-figure in peace and war. This inspiring unit " "is a true hero." msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/ivrim/f4_kohen.cfg:71 msgid "warhammer" msgstr "" #. [attack]: type=impact #: Era_Ivrim/units/ivrim/f4_kohen.cfg:83 msgid "thrown small bronze hammer" msgstr "" #. [unit_type]: id=rav, race=ivrim #: Era_Ivrim/units/ivrim/h1_rav.cfg:13 msgid "Rav" msgstr "" #. [unit_type]: id=rav, race=ivrim #: Era_Ivrim/units/ivrim/h1_rav.cfg:58 msgid "" "Ravs normally do not fight in the military. The practice and learning of " "scriptures is on of their endeavors. For they love to learn, they can hide " "quite well in cities not to be disturbed a minute from learning.\n" "\n" "However, they profess the combat system of the Ivrim nation, called Abir-" "Qesheth, qesheth meaning (rain)bow. Its practitioners walk the ultimate path " "of justice and righteousness." msgstr "" #. [unit_type]: id=posek, race=ivrim #: Era_Ivrim/units/ivrim/h2a_posek.cfg:12 msgid "Posek (Dezisor)" msgstr "" #. [unit_type]: id=posek, race=ivrim #: Era_Ivrim/units/ivrim/h2a_posek.cfg:57 msgid "" "Court dezisors who become skilled enough in their arts develop the ability " "to foretell events. No one is certain how they do this or when any of the " "things they say will happen, records have shone prophecies thousands of " "years old coming true. For they love to learn all day, these men can hide " "quite well in cities. They have a connectedness to the upper worlds." msgstr "" #. [unit_type]: id=abir, race=ivrim #: Era_Ivrim/units/ivrim/h2b_abir.cfg:12 msgid "Abir (Brave)" msgstr "" #. [unit_type]: id=abir, race=ivrim #: Era_Ivrim/units/ivrim/h2b_abir.cfg:59 msgid "" "An Abir, meaning knight, must undertake intense practice and learning of " "martial arts and scriptures. Some Abirs have harnessed higher " "divineinformation and the ancient art of the Abir-Qesheth warrior tradition " "and join their bretheren in battle as more active combattands." msgstr "" #. [unit_type]: id=gaon, race=ivrim #: Era_Ivrim/units/ivrim/h3a_gaon.cfg:12 msgid "Gaon (Head Dezisor)" msgstr "" #. [unit_type]: id=gaon, race=ivrim #: Era_Ivrim/units/ivrim/h3a_gaon.cfg:57 msgid "" "Head Court Dezisors who are blessed enough become to foretell irrational " "events. In dreams they get divineinformation, due to their connectedness to " "the upper worlds. No one is certain when any of the things they say will " "happen, records have shown prophecies thousands of years old coming true. " "For they love to learn scriptures all day, they seem to hide quite well in " "cities." msgstr "" #. [unit_type]: id=abir_gadol, race=ivrim #: Era_Ivrim/units/ivrim/h3b_abir_gadol.cfg:12 msgid "Abir Gadol (Grant Brave)" msgstr "" #. [unit_type]: id=abir_gadol, race=ivrim #: Era_Ivrim/units/ivrim/h3b_abir_gadol.cfg:66 msgid "" "An Ivrim Grant Brave (Abir gadol) must undertake more dayly intense practice " "and learning of scriptures and of the ancient Abir combat art as a form of " "physical combat and as a spiritual discipline. Ultimately, he must " "completely walk the path of justice and righteousness that necessitates " "observance of divineinformation." msgstr "" #. [unit_type]: id=navi, race=ivrim #: Era_Ivrim/units/ivrim/h4a_navi.cfg:12 msgid "Navi (Prophet)" msgstr "" #. [unit_type]: id=navi, race=ivrim #: Era_Ivrim/units/ivrim/h4a_navi.cfg:59 msgid "" "Prophets foretell irrational events. In dreams they get divineinformation. " "No one is certain when any of the things they say will happen, records have " "shown prophecies thousands of years old coming true. For they love to learn " "scriptures all day, they seem to hide quite well in cities. All their ways " "are peaceful." msgstr "" #. [unit_type]: id=abir_aluf, race=ivrim #: Era_Ivrim/units/ivrim/h4b_abir_aluf.cfg:12 msgid "Abir Aluf (Grandmaster Brave)" msgstr "" #. [unit_type]: id=abir_aluf, race=ivrim #: Era_Ivrim/units/ivrim/h4b_abir_aluf.cfg:66 msgid "" "An Ivrim Grandmaster Brave (Abir aluf) teaches the ancient Abir combat art " "as a form of physical combat and as a spiritual discipline. He completely " "walks the ultimate path of justice and righteousness." msgstr "" #. [attack]: type=arcane #: Era_Ivrim/units/ivrim/h4b_abir_aluf.cfg:73 msgid "hammer" msgstr ""