msgid "" msgstr "" "Project-Id-Version: Elvish_Dynasty-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:08+0200\n" "PO-Revision-Date: 2014-04-11 15:08+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: el\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign] #: Elvish_Dynasty/_main.cfg:8 msgid "Elvish Dynasty RPG" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:11 msgid "ElDy" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:14 msgid "" "You are the new ruler of an elvish kingdom! Can you lead your people to " "glory? This campaign is highly randomized so it will be different every time " "you play!" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:19 msgid "Princess" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:19 msgid "(Tourist)" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:20 msgid "(Easy)" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:20 msgid "Queen" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:21 msgid "(Medium)" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:21 msgid "Empress" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:22 msgid "Goddess" msgstr "" #. [campaign] #: Elvish_Dynasty/_main.cfg:22 msgid "(Hard)" msgstr "" #. [about] #: Elvish_Dynasty/_main.cfg:27 msgid "Campaign Design" msgstr "" #. [scenario]: id=0EDPrologue #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:6 msgid "Prologue" msgstr "" #. [part] #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:17 msgid "Your first memory is one of darkness...and then...you hear a voice..." msgstr "" #. [side]: id=Aurelia, type=Aurelia Elvish Shaman #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:25 #: Elvish_Dynasty/scenarios/11bED.cfg:21 Elvish_Dynasty/scenarios/12bED.cfg:21 #: Elvish_Dynasty/scenarios/13bED.cfg:21 Elvish_Dynasty/scenarios/14bED.cfg:21 #: Elvish_Dynasty/scenarios/15bED.cfg:21 Elvish_Dynasty/scenarios/16bED.cfg:21 #: Elvish_Dynasty/scenarios/17bED.cfg:21 Elvish_Dynasty/scenarios/18bED.cfg:22 #: Elvish_Dynasty/scenarios/19bED.cfg:22 Elvish_Dynasty/scenarios/19cED.cfg:22 #: Elvish_Dynasty/scenarios/1bED.cfg:21 Elvish_Dynasty/scenarios/20bED.cfg:22 #: Elvish_Dynasty/scenarios/20cED.cfg:22 Elvish_Dynasty/scenarios/2bED.cfg:21 #: Elvish_Dynasty/scenarios/3bED.cfg:22 Elvish_Dynasty/scenarios/4bED.cfg:21 #: Elvish_Dynasty/scenarios/5bED.cfg:21 Elvish_Dynasty/scenarios/5cED.cfg:20 #: Elvish_Dynasty/scenarios/6bED.cfg:21 Elvish_Dynasty/scenarios/7bED.cfg:21 #: Elvish_Dynasty/scenarios/8bED.cfg:21 Elvish_Dynasty/scenarios/9bED.cfg:21 #: Elvish_Dynasty/scenarios/EDTier1.cfg:20 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:19 #: Elvish_Dynasty/scenarios/EDTier2.cfg:20 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:22 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:39 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:20 msgid "Protagonist" msgstr "" #. [side]: id=Aurelia, type=Aurelia Elvish Shaman #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:27 #: Elvish_Dynasty/scenarios/10aED.cfg:40 Elvish_Dynasty/scenarios/11aED.cfg:38 #: Elvish_Dynasty/scenarios/11bED.cfg:23 Elvish_Dynasty/scenarios/12aED.cfg:38 #: Elvish_Dynasty/scenarios/12bED.cfg:23 Elvish_Dynasty/scenarios/13aED.cfg:27 #: Elvish_Dynasty/scenarios/13bED.cfg:23 Elvish_Dynasty/scenarios/14aED.cfg:37 #: Elvish_Dynasty/scenarios/14bED.cfg:23 Elvish_Dynasty/scenarios/15aED.cfg:31 #: Elvish_Dynasty/scenarios/15bED.cfg:23 Elvish_Dynasty/scenarios/16aED.cfg:39 #: Elvish_Dynasty/scenarios/16bED.cfg:23 Elvish_Dynasty/scenarios/17aED.cfg:34 #: Elvish_Dynasty/scenarios/17bED.cfg:23 Elvish_Dynasty/scenarios/18aED.cfg:41 #: Elvish_Dynasty/scenarios/18bED.cfg:24 Elvish_Dynasty/scenarios/19aED.cfg:25 #: Elvish_Dynasty/scenarios/19bED.cfg:24 Elvish_Dynasty/scenarios/19cED.cfg:24 #: Elvish_Dynasty/scenarios/1aED.cfg:298 Elvish_Dynasty/scenarios/1bED.cfg:23 #: Elvish_Dynasty/scenarios/20aED.cfg:25 Elvish_Dynasty/scenarios/20bED.cfg:24 #: Elvish_Dynasty/scenarios/20cED.cfg:24 Elvish_Dynasty/scenarios/2aED.cfg:38 #: Elvish_Dynasty/scenarios/2bED.cfg:23 Elvish_Dynasty/scenarios/3aED.cfg:39 #: Elvish_Dynasty/scenarios/3bED.cfg:24 Elvish_Dynasty/scenarios/4aED.cfg:40 #: Elvish_Dynasty/scenarios/4bED.cfg:23 Elvish_Dynasty/scenarios/5aED.cfg:25 #: Elvish_Dynasty/scenarios/5bED.cfg:23 Elvish_Dynasty/scenarios/5cED.cfg:22 #: Elvish_Dynasty/scenarios/6aED.cfg:39 Elvish_Dynasty/scenarios/6bED.cfg:23 #: Elvish_Dynasty/scenarios/7aED.cfg:23 Elvish_Dynasty/scenarios/7bED.cfg:23 #: Elvish_Dynasty/scenarios/8aED.cfg:41 Elvish_Dynasty/scenarios/8bED.cfg:23 #: Elvish_Dynasty/scenarios/9aED.cfg:54 Elvish_Dynasty/scenarios/9bED.cfg:23 #: Elvish_Dynasty/scenarios/EDTier1.cfg:22 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:23 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:21 #: Elvish_Dynasty/scenarios/EDTier2.cfg:22 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:24 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:34 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:41 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:22 msgid "Aurelia" msgstr "" #. [unit]: type=Elvish Marksman, id=Bryony #. [unit]: type=Elvish Marksman, id=OldBryony #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:55 #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:186 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:617 msgid "Bryony the Idealist" msgstr "" #. [unit]: type=Elvish Avenger, id=Kirielle #. [unit]: type=Elvish Avenger, id=OldKirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:71 #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:233 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:632 msgid "Kirielle the Realist" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:158 msgid "Oh look, she's waking up!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:162 msgid "(You wake from a deep slumber)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:205 msgid "Are you all right? How are you feeling?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:209 msgid "" "Who are you? Where am I? I...I don't remember anything...not even my own " "name." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:252 msgid "" "Your name is Aurelia. You're a royal Princess and this is your kingdom, " "Floria." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:266 msgid "(What should you ask about?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:268 msgid "This is...my kingdom?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:272 msgid "" "Yes. The elves of Floria are an ancient and proud people. Alas, we've fallen " "on hard times recently. You are the last surviving member of the royal house " "of Floria. We're counting on you to restore our kingdom to its former glory!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:280 msgid "I feel terrible. What happened to me?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:284 msgid "" "You were afflicted by a magical curse that took your memories and very " "nearly took your life! You were fortunate that we were able to find you and " "get you to a healer before it was too late." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:292 msgid "Who are you two?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:296 msgid "" "I am Kirielle, a ranger loyal to the royal house of Floria. My job is to " "help prepare you for your duties as Queen." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:300 msgid "" "(Enthusiastically) And I'm Bryony! I mostly just help Kirielle out with " "whatever she's doing! But now Kirielle says I'm supposed to be your " "bodyguard! Yay! I'm so excited because I've never been a royal bodyguard " "before!!! I just know we'll be the best of friends!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:304 msgid "" "Don't let Bryony's childish demeanor fool you...in all my two hundred and " "thirty one years of life I've never met an archer as skilled as Bryony." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:308 msgid "(Blushes) Kirielle, now you're making me blush!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:316 msgid "[Start your rule of Floria!]" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:320 msgid "" "The kingdom is in a state of crisis. For millennia we were protected from " "the dangers of the outside world by a magical barrier which non-elves were " "unable to cross. But three months ago the barrier inexplicably failed. Now " "we're beset by all manner of monster, bandit, and foreign invader!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/0EDPrologue.cfg:324 msgid "" "The culture of Floria has always been one of peace and harmony with Nature. " "Our self-imposed exile from the world led us to neglect military pursuits..." "and now we're paying for it. Our kingdom stands on the brink of collapse! " "Your father the King fell in battle against the foreign invaders and now " "only you remain to carry on the royal line. Only your strong, decisive " "leadership can save us now!" msgstr "" #. [scenario]: id=10aED #: Elvish_Dynasty/scenarios/10aED.cfg:6 msgid "Castle Assault" msgstr "" #. [side] #. [side]: id=Aurelia, type=Aurelia Elvish Shaman #. [side]: id=Tanastria, type=Fort #: Elvish_Dynasty/scenarios/10aED.cfg:37 Elvish_Dynasty/scenarios/12aED.cfg:36 #: Elvish_Dynasty/scenarios/13aED.cfg:25 Elvish_Dynasty/scenarios/14aED.cfg:35 #: Elvish_Dynasty/scenarios/15aED.cfg:29 Elvish_Dynasty/scenarios/16aED.cfg:37 #: Elvish_Dynasty/scenarios/17aED.cfg:32 Elvish_Dynasty/scenarios/18aED.cfg:39 #: Elvish_Dynasty/scenarios/19aED.cfg:23 Elvish_Dynasty/scenarios/1aED.cfg:296 #: Elvish_Dynasty/scenarios/20aED.cfg:23 Elvish_Dynasty/scenarios/2aED.cfg:36 #: Elvish_Dynasty/scenarios/3aED.cfg:37 Elvish_Dynasty/scenarios/4aED.cfg:38 #: Elvish_Dynasty/scenarios/5aED.cfg:23 Elvish_Dynasty/scenarios/7aED.cfg:21 #: Elvish_Dynasty/scenarios/7aED.cfg:38 Elvish_Dynasty/scenarios/7aED.cfg:150 #: Elvish_Dynasty/scenarios/8aED.cfg:39 Elvish_Dynasty/scenarios/9aED.cfg:52 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:21 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:32 msgid "Florians" msgstr "" #. [side]: id=Zifane, type=Elvish Lord #: Elvish_Dynasty/scenarios/10aED.cfg:70 msgid "Rebels" msgstr "" #. [side]: id=Zifane, type=Elvish Lord #: Elvish_Dynasty/scenarios/10aED.cfg:72 msgid "Lord Zifane" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/10aED.cfg:201 msgid "Defeat Lord Zifane" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/10aED.cfg:205 #: Elvish_Dynasty/scenarios/12aED.cfg:386 #: Elvish_Dynasty/scenarios/13aED.cfg:81 #: Elvish_Dynasty/scenarios/13aED.cfg:1494 #: Elvish_Dynasty/scenarios/14aED.cfg:346 #: Elvish_Dynasty/scenarios/16aED.cfg:321 #: Elvish_Dynasty/scenarios/17aED.cfg:236 #: Elvish_Dynasty/scenarios/18aED.cfg:220 #: Elvish_Dynasty/scenarios/19aED.cfg:154 #: Elvish_Dynasty/scenarios/1aED.cfg:329 #: Elvish_Dynasty/scenarios/20aED.cfg:154 #: Elvish_Dynasty/scenarios/2aED.cfg:195 Elvish_Dynasty/scenarios/3aED.cfg:298 #: Elvish_Dynasty/scenarios/4aED.cfg:176 Elvish_Dynasty/scenarios/8aED.cfg:230 #: Elvish_Dynasty/scenarios/9aED.cfg:319 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:398 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1475 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1647 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:615 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2290 msgid "Death of Aurelia" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/10aED.cfg:209 #: Elvish_Dynasty/scenarios/12aED.cfg:390 #: Elvish_Dynasty/scenarios/13aED.cfg:85 #: Elvish_Dynasty/scenarios/13aED.cfg:1498 #: Elvish_Dynasty/scenarios/14aED.cfg:350 #: Elvish_Dynasty/scenarios/16aED.cfg:325 #: Elvish_Dynasty/scenarios/17aED.cfg:240 #: Elvish_Dynasty/scenarios/18aED.cfg:224 #: Elvish_Dynasty/scenarios/19aED.cfg:158 #: Elvish_Dynasty/scenarios/1aED.cfg:333 #: Elvish_Dynasty/scenarios/20aED.cfg:158 #: Elvish_Dynasty/scenarios/2aED.cfg:199 Elvish_Dynasty/scenarios/3aED.cfg:302 #: Elvish_Dynasty/scenarios/4aED.cfg:180 Elvish_Dynasty/scenarios/5aED.cfg:377 #: Elvish_Dynasty/scenarios/6aED.cfg:183 Elvish_Dynasty/scenarios/8aED.cfg:234 #: Elvish_Dynasty/scenarios/9aED.cfg:323 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:402 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1479 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1651 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:619 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2294 msgid "Death of Bryony" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/10aED.cfg:213 #: Elvish_Dynasty/scenarios/11aED.cfg:984 #: Elvish_Dynasty/scenarios/12aED.cfg:394 #: Elvish_Dynasty/scenarios/14aED.cfg:354 #: Elvish_Dynasty/scenarios/16aED.cfg:329 #: Elvish_Dynasty/scenarios/17aED.cfg:244 #: Elvish_Dynasty/scenarios/18aED.cfg:228 #: Elvish_Dynasty/scenarios/19aED.cfg:162 #: Elvish_Dynasty/scenarios/20aED.cfg:162 #: Elvish_Dynasty/scenarios/2aED.cfg:207 Elvish_Dynasty/scenarios/3aED.cfg:310 #: Elvish_Dynasty/scenarios/4aED.cfg:184 Elvish_Dynasty/scenarios/5aED.cfg:385 #: Elvish_Dynasty/scenarios/6aED.cfg:191 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1491 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1663 msgid "Turns run out" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/10aED.cfg:238 msgid "Surrender in the name of Princess Aurelia!" msgstr "" #. [message]: speaker=Zifane #: Elvish_Dynasty/scenarios/10aED.cfg:242 msgid "" "(This hawk-faced noble sneers at you as you approach) So our beloved " "Princess has finally arrived. Soldiers, to me! We only need to hold this " "castle until our reinforcements arrive!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/10aED.cfg:246 msgid "How can you be so disloyal? Aurelia is your sovereign!" msgstr "" #. [message]: speaker=Zifane #: Elvish_Dynasty/scenarios/10aED.cfg:250 msgid "" "Her family has led this kingdom to disaster! The magic barriers have failed, " "the nation is in chaos! The royal family has lost their mandate to rule. " "There will be no negotiation, no surrender here. Only victory or death!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/10aED.cfg:254 msgid "" "Floria can only weather these dark times if we stick together. Your " "rebellion hurts us all." msgstr "" #. [message]: speaker=Zifane #: Elvish_Dynasty/scenarios/10aED.cfg:258 msgid "Enough talk! Die if you cannot understand!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/10aED.cfg:268 msgid "" "We did it! I hope this serves as a lesson to all the other power-hungry " "nobles out there!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/10aED.cfg:290 msgid "" "VICTORY BONUS!\n" "The rebels have been defeated. Your people are happy that a long and bloody " "civil war has been avoided. Your popularity increases! Kingdom happiness " "increases by 10 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/10aED.cfg:314 msgid "" "Oh no, we took too long! Zifane has had time to rally his supporters and " "they've attacked the capitol in our absence! All is lost!" msgstr "" #. [scenario]: id=11aED #: Elvish_Dynasty/scenarios/11aED.cfg:6 msgid "Assassination" msgstr "" #. [side]: id=Aurelia, type=Aurelia Elvish Shaman #: Elvish_Dynasty/scenarios/11aED.cfg:36 Elvish_Dynasty/scenarios/6aED.cfg:37 msgid "Bryony" msgstr "" #. [side]: id=Vizaire, type=General #: Elvish_Dynasty/scenarios/11aED.cfg:54 msgid "Empire" msgstr "" #. [side]: id=Vizaire, type=General #: Elvish_Dynasty/scenarios/11aED.cfg:56 msgid "General Vizaire" msgstr "" #. [unit]: type=Bowman, id=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:179 msgid "Holstad" msgstr "" #. [unit]: type=Sergeant, id=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:390 msgid "Sergeant Tavil" msgstr "" #. [unit]: type=Sergeant #: Elvish_Dynasty/scenarios/11aED.cfg:399 msgid "Sergeant Zatucks" msgstr "" #. [unit]: type=Sergeant, id=Charles #: Elvish_Dynasty/scenarios/11aED.cfg:416 msgid "Sergeant Charles" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/11aED.cfg:947 #: Elvish_Dynasty/scenarios/5aED.cfg:353 msgid "Kirielle" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/11aED.cfg:968 msgid "Move Bryony to the sniper perch" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/11aED.cfg:972 msgid "Bryony attacks one of Vizaire's soldiers" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/11aED.cfg:976 msgid "One of Vizaire's soldiers attacks Bryony" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/11aED.cfg:980 msgid "Bryony captures a village" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/11aED.cfg:1046 msgid "Parade Ground" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/11aED.cfg:1050 msgid "Military Prison" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/11aED.cfg:1054 msgid "Gladstone Village" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/11aED.cfg:1058 msgid "Temple" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/11aED.cfg:1062 msgid "Armory" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1073 msgid "" "I don't like this at all! Assassination is against the code of the rangers!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1077 msgid "" "Please Bryony. You're the best...archer...in the kingdom. Only you can do " "this. I need your help." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1081 msgid "" "After this is done BOTH of us will be going to the Viridian Order to confess " "our sins and ask for atonement. Understood?" msgstr "" #. [message]: speaker=Bryony #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1085 #: Elvish_Dynasty/scenarios/11aED.cfg:1152 msgid "...Yes." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1089 msgid "" "Now to business. There are a lot of humans between you and the General. Try " "not to get noticed or the mission will fail." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1093 msgid "" "But how can I keep the humans from noticing me? I've got no great skill in " "stealth or camouflage like you." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1101 msgid "" "Kirielle Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tKirielle has given Bryony the ambush and nightstalk abilities!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1129 msgid "" "Now you'll be invisible to the humans as long as you're in a forest or it's " "night time. If you're not invisible and you move too close to a human you'll " "be spotted and you'll fail the mission." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1133 msgid "" "You must make it to a suitable sniping position near Vizaire's headquarters." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1140 msgid "" "I want you to shoot Vizaire with this poisoned orcish arrow. That'll deflect " "the blame away from us." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1144 msgid "Now you want me to use poison? The Goddess forbids--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1148 msgid "Bryony, please! Can you do this?" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1176 msgid "" "North to Gladstone Village.\n" "South to Florian border." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1192 msgid "Psst! Is there any way I can help you before the guards notice me?" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1196 msgid "" "(Shocked) A fellow Florian? Here?! Please save yourself! You won't be able " "to break these cages and if the humans catch you..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1201 msgid "" "...I see. I'll inform my companion of your plight. Perhaps she'll be able to " "come up with a plan to rescue you." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1205 msgid "" "It's too late for us. Escape would be impossible unless you've brought an " "army with you." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1210 msgid "Is there nothing I can do for you?" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1214 msgid "" "The human leader, Vizaire they call him! He's responsible for this! Kill him!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1219 msgid "" "So it seems, once more, that despite my best efforts I'm consigned to the " "role of killer instead of helper. (Sigh) Goddess, I'm not sure what role for " "me you have in this world but I will trust that there is a reason for this." msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1229 msgid "Have you been over to the prison to see those elves they caught yet?" msgstr "" #. [message]: speaker=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:1233 msgid "Yeah. First time I've ever seen an elf." msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1237 msgid "" "Me too. Even beaten up and caged they've still got an unearthly grace about " "them." msgstr "" #. [message]: speaker=Brandine #. [message]: speaker=Bryony #. [message]: speaker=Holstad #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/11aED.cfg:1241 #: Elvish_Dynasty/scenarios/12aED.cfg:427 #: Elvish_Dynasty/scenarios/14bED.cfg:203 #: Elvish_Dynasty/scenarios/1bED.cfg:148 #: Elvish_Dynasty/scenarios/20aED.cfg:411 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3121 msgid "..." msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1245 msgid "I'm worried about this upcoming war." msgstr "" #. [message]: speaker=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:1249 msgid "You think there's actually gonna be a war?" msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1253 msgid "" "'Course there is! Cutting a road through Floria would save two months of " "travel time for merchants on the Trade Way." msgstr "" #. [message]: speaker=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:1257 msgid "So?" msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1261 msgid "" "So some of the richest people in the Empire stand to become a whole lot " "richer if that road gets built. A lot of money is at stake here." msgstr "" #. [message]: speaker=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:1265 msgid "" "Yeah, well all I know is the two of us are never gonna see any of that " "money. This'll be a rich man's war but a poor man's fight, same as usual." msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1269 msgid "" "Ah, but it's not the same as usual, that's what's got me worried. This isn't " "going to be like the Empire flattening a bunch of disorganized orcs. These " "Florians are going to fight back. It's gonna be ugly." msgstr "" #. [message]: speaker=Tavil #: Elvish_Dynasty/scenarios/11aED.cfg:1273 msgid "" "And the elves are legendary marksmen. They're masters of stealth. Why, there " "could be a whole army of 'em in that forest oe'er yonder and we wouldn't " "even know it 'till their arrows were pricking out our chests." msgstr "" #. [message]: speaker=Holstad #: Elvish_Dynasty/scenarios/11aED.cfg:1277 msgid "" "No kidding? Damn. We should request transfers. I don't wanna be around here " "when the shooting starts!" msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/11aED.cfg:1298 #: Elvish_Dynasty/scenarios/11aED.cfg:1322 msgid "What's this?! Intruder!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1302 msgid "I've been discovered! I failed!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1326 #: Elvish_Dynasty/scenarios/11aED.cfg:1345 msgid "Oh no, I've blown my cover! I failed!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1369 msgid "" "(The sniper perch gives an excellent view of Vizaire's headquarters. But the " "distance is such that only the best marksman could hope for a hit. Of " "course, that's why Bryony was chosen.) " msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1373 msgid "Goddess forgive me...(She pulls her bow taut and takes aim...) " msgstr "" #. [message]: speaker=Charles #: Elvish_Dynasty/scenarios/11aED.cfg:1377 msgid "" "Sir, what should be done with those four elves we captured? We can't keep " "them in the prison forever and it's only a matter of time before the other " "elves notice they're missing." msgstr "" #. [message]: speaker=Vizaire #: Elvish_Dynasty/scenarios/11aED.cfg:1381 msgid "" "Eh, I'm kind of disappointed they didn't provide us with any really " "incriminating evidence we could use against Floria. Even under torture they " "insisted the elves stayed out of human lands and politics." msgstr "" #. [message]: speaker=Vizaire #: Elvish_Dynasty/scenarios/11aED.cfg:1385 msgid "" "I figure we should just slit their throats and dump the bodies on the border " "where they'll be found. The elves will know who's responsible but be unable " "to prove it. But maybe we'll get lucky and some vengeful Florian will ARGH!!!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1398 msgid "(A perfect bullseye.) " msgstr "" #. [message]: speaker=Charles #: Elvish_Dynasty/scenarios/11aED.cfg:1402 msgid "GENERAL!!!" msgstr "" #. [message]: speaker=Charles #: Elvish_Dynasty/scenarios/11aED.cfg:1406 msgid "Sound the alarm, we're under attack!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1410 msgid "Time for me to go." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11aED.cfg:1424 msgid "It's done?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1428 msgid "(Darkly) It's done. Let us never speak of this again." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11aED.cfg:1487 msgid "" "VICTORY BONUS!\n" "It was a dirty job but someone had to do it. Still, Bryony has gained great " "confidence in her skills as an archer and her knowledge that her actions " "might have saved Floria. Her happiness increases by 30 to $bryony_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11aED.cfg:1507 msgid "" "Oh no, I took too long! Imperial scouts have found my trail and all is lost!" msgstr "" #. [scenario]: id=11bED #: Elvish_Dynasty/scenarios/11bED.cfg:6 msgid "Imperial Trade Treaty" msgstr "" #. [unit]: type=Master at Arms, id=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:45 msgid "Ambassador Mostagnon" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/11bED.cfg:75 msgid "Deal with the Imperial ambassador" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/11bED.cfg:79 Elvish_Dynasty/scenarios/12bED.cfg:53 #: Elvish_Dynasty/scenarios/13bED.cfg:65 Elvish_Dynasty/scenarios/14bED.cfg:71 #: Elvish_Dynasty/scenarios/15bED.cfg:53 Elvish_Dynasty/scenarios/16bED.cfg:75 #: Elvish_Dynasty/scenarios/17bED.cfg:96 Elvish_Dynasty/scenarios/18bED.cfg:70 #: Elvish_Dynasty/scenarios/19bED.cfg:76 Elvish_Dynasty/scenarios/19cED.cfg:63 #: Elvish_Dynasty/scenarios/1bED.cfg:81 Elvish_Dynasty/scenarios/20bED.cfg:63 #: Elvish_Dynasty/scenarios/20cED.cfg:63 Elvish_Dynasty/scenarios/2bED.cfg:79 #: Elvish_Dynasty/scenarios/3bED.cfg:77 Elvish_Dynasty/scenarios/4bED.cfg:84 #: Elvish_Dynasty/scenarios/5bED.cfg:63 Elvish_Dynasty/scenarios/5cED.cfg:127 #: Elvish_Dynasty/scenarios/6bED.cfg:53 Elvish_Dynasty/scenarios/7bED.cfg:86 #: Elvish_Dynasty/scenarios/8bED.cfg:79 Elvish_Dynasty/scenarios/9bED.cfg:67 #: Elvish_Dynasty/scenarios/EDTier1.cfg:122 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:74 #: Elvish_Dynasty/scenarios/EDTier2.cfg:122 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:131 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:81 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:136 msgid "You can't die here" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:122 msgid "Your Majesty, may I present Ambassador Mostagnon of the Empire of Man." msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:126 msgid "" "(This thin human is dressed in the colorful clothes of a nobleman. He bows " "stiffly.)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:130 msgid "" "Queen Aurelia is very concerned about the buildup of Imperial forces on the " "border." msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:134 msgid "The forces are there for our protection. From you." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:138 msgid "" "That's ridiculous!!! Floria has never initiated hostilities against another " "nation. We're pacifists! We don't believe in wars of aggression!" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:142 msgid "" "So you claim. But who knows what really goes on in your forbidden forests. " "What secrets are you hiding that you don't want the rest of the world " "knowing about?" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:146 msgid "" "What is so important for you to keep hidden that you feel you need to keep " "foreigners out at all costs? Everyone knows that the blades of the Florian " "Army are drenched in the blood of those who sought to cross your border." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:150 msgid "" "This is outrageous! We defend our homes from foreign bandits and thieves! We " "value our privacy! Our patron Goddess Titania gave us these lands to watch " "over and protect! There is no secret Florian conspiracy against the world!" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:154 msgid "" "But how can we confirm your supposed peaceful intentions as long as you keep " "your borders closed? And surely not every foreigner is so terrible that they " "cannot be allowed on Florian soil? Your secrecy and isolationism makes my " "people anxious. As long as there is...anxiey on the border, there will be " "Imperial soldiers." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:158 msgid "You're unreasonably paranoid!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:162 msgid "" "No, he's not paranoid, he's clever. He's here to force us to open our " "borders. The Imperial troops are there for a show of force." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:166 msgid "" "The Ambassador knows damn well that having a bunch of human soldiers facing " "a bunch of elven soldiers across the border is a bad situation for us. With " "so many armed people in such close proximity how long will it be before " "there's an incident?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:170 msgid "" "Sometimes wars start by accident. And I'm sure there are a lot of Imperial " "leaders that are hoping for war and want an...accident on the border to make " "it happen." msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:174 msgid "" "Your words hurt me, good lady. We only desire peaceful relations with " "Floria. In fact, if you'd be willing to demonstrate your own peaceful " "intentions toward us I'm certain I could have those Imperial soldiers " "removed." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:178 msgid "What sort of demonstration are you looking for?" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:182 msgid "" "Sign a treaty of friendship and trade with the Empire. Opening your borders " "to Imperial traders would go a long way towards relieving the...anxiety on " "the border." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:186 msgid "And here we go. (Sarcastically) What a surprise." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:190 msgid "This is all about money, isn't it?" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:194 msgid "" "This treaty would be extremely lucrative for Floria. There's a very high " "demand in the Empire for Florian goods." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:198 msgid "Really? Why is that?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:202 msgid "" "Humans are known for mass-producing cheap low-quality goods in workshops and " "factories. There aren't many skilled artisans in the Empire." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:206 msgid "" "But Floria has nothing but skilled artisans. Our long-lived people amass " "centuries of experience in their craft, allowing us to achieve a level of " "excellence that the short-lived humans are incapable of. Florian goods are " "ultra-high quality and made to last." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:210 msgid "" "So that's why the humans want our stuff so badly! Huh, I never really " "thought about it before..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:214 msgid "" "But since the borders are closed and most elves aren't interested in buying " "anything the Empire has to offer, the amount of Florian goods that make it " "into human hands is very small. Among humans, anything Florian-made is " "considered a status symbol." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:218 msgid "" "Why, I even heard of a human Duke who spent a fortune just to buy a Florian " "fork. And he didn't use the fork for eating, mind you, instead he just " "showed it off to visiting dignitaries like a trophy." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/11bED.cfg:222 msgid "" "My goodness! Still, I can't see how this treaty could work. Human traders " "traipsing through our sacred forests? It's unthinkable!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/11bED.cfg:226 msgid "" "Signing such a treaty would be very unpopular, despite any safety guarantees " "it might bring from the Empire. On the other hand, our annual income would " "definitely increase if we opened our borders to traders." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/11bED.cfg:232 #: Elvish_Dynasty/scenarios/14bED.cfg:237 #: Elvish_Dynasty/scenarios/15bED.cfg:258 #: Elvish_Dynasty/scenarios/19aED.cfg:385 #: Elvish_Dynasty/scenarios/20aED.cfg:382 #: Elvish_Dynasty/scenarios/4aED.cfg:251 Elvish_Dynasty/scenarios/4aED.cfg:363 #: Elvish_Dynasty/scenarios/5bED.cfg:187 Elvish_Dynasty/scenarios/6bED.cfg:251 #: Elvish_Dynasty/scenarios/8bED.cfg:147 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:521 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:561 msgid "(What to say?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/11bED.cfg:234 msgid "I'll sign the treaty (+30 annual income, negative happiness)" msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:239 msgid "" "Wonderful! We look forward to working closely with your government in this " "mutually profitable endeavor!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11bED.cfg:287 msgid "" "Your annual income increased by 30 to $yearly_income! But kingdom happiness " "declined by 10 to $kingdom_happiness and Bryony's happiness declined by 5 to " "$bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/11bED.cfg:301 msgid "I won't sign the treaty (positive happiness)." msgstr "" #. [message]: speaker=Mostagnon #: Elvish_Dynasty/scenarios/11bED.cfg:306 msgid "" "Well then, I hope you're prepared to deal with the...anxiety that will " "result from your obstinacy!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/11bED.cfg:346 msgid "" "Kingdom happiness increased by 20 to $kingdom_happiness and Bryony's " "happiness increased by 10 to $bryony_happiness!" msgstr "" #. [scenario]: id=12aED #: Elvish_Dynasty/scenarios/12aED.cfg:6 msgid "Last Man Standing" msgstr "" #. [side]: id=Ligmar, type=Orcish Slayer #: Elvish_Dynasty/scenarios/12aED.cfg:73 msgid "Orcs" msgstr "" #. [side]: id=Ligmar, type=Orcish Slayer #: Elvish_Dynasty/scenarios/12aED.cfg:75 msgid "Ligmar the Slayer" msgstr "" #. [side]: id=Guild Leader, type=Outlaw #. [side]: id=Marakat, type=Rogue #: Elvish_Dynasty/scenarios/12aED.cfg:151 Elvish_Dynasty/scenarios/8aED.cfg:69 msgid "Thieves" msgstr "" #. [side]: id=Marakat, type=Rogue #: Elvish_Dynasty/scenarios/12aED.cfg:153 msgid "Marakat" msgstr "" #. [side]: id=Gunnin, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/12aED.cfg:228 msgid "Dwarves" msgstr "" #. [side]: id=Gunnin, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/12aED.cfg:230 msgid "Gunnin the Greedy" msgstr "" #. [side]: id=Brandine, type=Ancient Wose #: Elvish_Dynasty/scenarios/12aED.cfg:306 msgid "Woses" msgstr "" #. [side]: id=Brandine, type=Ancient Wose #: Elvish_Dynasty/scenarios/12aED.cfg:308 msgid "Heart of the Brandine" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/12aED.cfg:374 msgid "Defeat the Heart of the Brandine OR..." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/12aED.cfg:378 msgid "Defeat Ligmar the Slayer, Marakat, and Gunnin the Greedy" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/12aED.cfg:382 msgid "Another faction defeats the Heart of the Brandine" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:423 msgid "Woses of the Brandine Wood! We mean you no harm!" msgstr "" #. [message]: speaker=Gunnin #: Elvish_Dynasty/scenarios/12aED.cfg:431 msgid "" "It's no good, elf wench! The trees cannae be reasoned with! I already tried " "ta dupe 'em with the whole 'I come in peace' spiel. All it got me was a few " "cracked ribs!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:435 msgid "" "I wasn't trying to dupe anyone! We really did come in peace! But we'll fight " "for that meteor if we have to!" msgstr "" #. [message]: speaker=Marakat #: Elvish_Dynasty/scenarios/12aED.cfg:439 msgid "" "That starmetal is worth a fortune. You'll all stay out of my way if you know " "what's good for you!" msgstr "" #. [message]: speaker=Ligmar #: Elvish_Dynasty/scenarios/12aED.cfg:443 msgid "" "Back off, all of you vultures! The starmetal will be mine! I won't allow " "anyone else to take it!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:447 msgid "" "Oh my! It looks like it's going to be a race to see who secures the Brandine " "Wood first! And that means defeating the Heart of the Brandine." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:451 msgid "" "Be careful Aurelia! There could be a whole army of woses waiting in ambush " "and we wouldn't even see them until it was too late!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:462 msgid "" "Maybe we should let the other armies soften up the woses before we launch " "our attack..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/12aED.cfg:466 msgid "" "I guess an alternative solution would be to dispose of all the competition. " "Then we could deal with the woses at our leisure. It's not like they're " "going anywhere." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:470 msgid "Yes, that might actually be easier. Those woses are tough!" msgstr "" #. [message]: speaker=Ligmar #: Elvish_Dynasty/scenarios/12aED.cfg:474 msgid "" "Listen up, my soldiers! Archers to the rear! Grunts up front! Assassins on " "the flanks! Move it you worthless dirtbags!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:481 msgid "" "Ligmar Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tLigmar has given all his units +3 hit points!" msgstr "" #. [message]: speaker=Marakat #: Elvish_Dynasty/scenarios/12aED.cfg:488 msgid "They'll never see us coming!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:495 msgid "" "Marakat Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tMarakat has given all his units the nightstalk ability!" msgstr "" #. [message]: speaker=Gunnin #: Elvish_Dynasty/scenarios/12aED.cfg:502 msgid "Grab yer axes, boys! We've got choppin' ta do!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:509 msgid "" "Gunnin Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tGunnin has given all his units +1 damage to melee attacks!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:527 msgid "" "The meteor is stuck under the roots of the ancient wose. You'll need to " "defeat the Heart of the Brandine to get it." msgstr "" #. [message]: speaker=Ligmar #: Elvish_Dynasty/scenarios/12aED.cfg:566 msgid "Grah! Perhaps this is a good day to die..." msgstr "" #. [message]: speaker=Ligmar #: Elvish_Dynasty/scenarios/12aED.cfg:570 msgid "(The orc's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Marakat #: Elvish_Dynasty/scenarios/12aED.cfg:654 msgid "Damn it! I was going to be rich..." msgstr "" #. [message]: speaker=Gunnin #: Elvish_Dynasty/scenarios/12aED.cfg:658 msgid "(The human's's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Gunnin #: Elvish_Dynasty/scenarios/12aED.cfg:738 msgid "I'm honored ta be defeated by such a worthy adversary..." msgstr "" #. [message]: speaker=Gunnin #: Elvish_Dynasty/scenarios/12aED.cfg:742 msgid "(The dwarf's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:796 msgid "The treasure hunters have been routed!" msgstr "" #. [message]: speaker=Brandine #: Elvish_Dynasty/scenarios/12aED.cfg:800 msgid "" "(The Heart suddenly speaks in a slow, methodical voice) And...what...an..." "interesting...display...of...heroism...it...was...too..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:804 msgid "So you do talk after all!" msgstr "" #. [message]: speaker=Brandine #: Elvish_Dynasty/scenarios/12aED.cfg:808 msgid "" "It...has...been...centuries...since...we've...had...such...entertainment..." msgstr "" #. [message]: speaker=Brandine #: Elvish_Dynasty/scenarios/12aED.cfg:812 msgid "Take...the...meteor...young...one..." msgstr "" #. [message]: speaker=Brandine #: Elvish_Dynasty/scenarios/12aED.cfg:816 msgid "You've...earned...it..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:820 msgid "" "Thank you! Does this mean you're willing to be friends with the elves of " "Floria now?" msgstr "" #. [message]: speaker=Brandine #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/12aED.cfg:824 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:717 msgid "No..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:828 msgid "Oh. Well, it was worth a try." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:832 msgid "" "Come on Aurelia, let's get this star-rock to your shamans at the Viridian " "Order!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:854 #: Elvish_Dynasty/scenarios/12aED.cfg:918 msgid "" "VICTORY BONUS!\n" "The Viridian Order appreciates your aid in this matter. They publicly praise " "you and your popularity increases! Kingdom happiness increases by 5 to " "$kingdom_happiness!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12aED.cfg:888 msgid "(The gigantic tree topples over with a thunderous crash!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:892 msgid "We've secured the Brandine Wood!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:896 msgid "The meteor is ours!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:951 msgid "Oh no! The treasure hunters have secured the Brandine Wood! We lost!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12aED.cfg:965 msgid "" "Oh no, we took too long! The treasure hunters have gotten reinforcements and " "all is lost!" msgstr "" #. [scenario]: id=12bED #: Elvish_Dynasty/scenarios/12bED.cfg:6 msgid "More Artifact Merchants" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/12bED.cfg:49 Elvish_Dynasty/scenarios/6bED.cfg:49 msgid "Deal with the artifact merchants" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:96 msgid "These merchants sure are late! They were supposed to be here hours ago." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:100 msgid "They like making people wait." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:104 msgid "" "Because they think it puts the buyer off guard, allowing them to make a " "better sale?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:108 msgid "" "No. These particular merchants are just arrogant bastards that think the " "world revolves around them. I wouldn't waste any time with them except..." "well...they really ARE the only artifact merchants out there." msgstr "" #. [unit]: type=Silver Mage, id=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:150 #: Elvish_Dynasty/scenarios/6bED.cfg:138 msgid "Benito" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:250 msgid "And here they are...late as usual." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:254 msgid "" "(The leader of the merchants speaks in an annoying monotone voice) Hrm. " "Greetings your grace. I trust you are well?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:258 msgid "" "How can you be hours late when you can just instantly teleport to wherever " "you need to go?" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:262 msgid "Hrm. Our space-time conduit manipulator lost synchronization." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:266 #: Elvish_Dynasty/scenarios/4aED.cfg:242 Elvish_Dynasty/scenarios/4aED.cfg:354 msgid "What?" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:270 msgid "" "Hrm. Our travel took us through unexpected temporal turbulence due to faulty " "equipment." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:274 msgid "Huh?" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:278 msgid "" "Hrm. I see this is too much for your puny mind to comprehend, so I'll put it " "layman's terms: We took a wrong turn and got lost." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:282 msgid "You got lost. While teleporting?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:286 msgid "" "Enough inane banter! Please, for the love of Titania, let's move on to " "business already!" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:291 msgid "Hrm. We have four items you may be interested in. Let me show you." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:296 msgid "" "The Ring of Resilience will increase Aurelia's resilience attribute by 20. " "Your current resilience score is $aurelia_resilience." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:301 msgid "" "The Staff of Speed will increase Aurelia's quickness attribute by 20. Your " "current quickness score is $aurelia_quickness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:306 msgid "" "The Gem of Strength will increase Aurelia's strength attribute by 20. Your " "current strength score is $aurelia_strength." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:311 msgid "" "The Tome of Magic Power will increase Aurelia's magic attribute by 20. Your " "current magic score is $aurelia_magic." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:315 msgid "Your price?" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:319 #: Elvish_Dynasty/scenarios/6bED.cfg:311 msgid "Thirty gold marks each." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/12bED.cfg:323 msgid "" "You're out of your mind! Make it ten gold marks and we'll forget how long " "you made Her Majesty wait." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:327 msgid "" "Hrm. You're a shrewd and spicy negotiator as always, Kirielle. Hrm. It must " "be why we enjoy coming here so much. Ten gold marks it is." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:347 #: Elvish_Dynasty/scenarios/12bED.cfg:604 #: Elvish_Dynasty/scenarios/12bED.cfg:787 #: Elvish_Dynasty/scenarios/12bED.cfg:1057 #: Elvish_Dynasty/scenarios/13bED.cfg:137 #: Elvish_Dynasty/scenarios/16bED.cfg:188 #: Elvish_Dynasty/scenarios/1aED.cfg:163 Elvish_Dynasty/scenarios/4bED.cfg:232 #: Elvish_Dynasty/scenarios/6bED.cfg:339 Elvish_Dynasty/scenarios/6bED.cfg:596 #: Elvish_Dynasty/scenarios/6bED.cfg:779 #: Elvish_Dynasty/scenarios/6bED.cfg:1049 #: Elvish_Dynasty/scenarios/7bED.cfg:219 Elvish_Dynasty/scenarios/8bED.cfg:268 #: Elvish_Dynasty/scenarios/9bED.cfg:203 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1804 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1867 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1973 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2039 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2105 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2183 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2273 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2351 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2421 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2511 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2573 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:630 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2152 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2294 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2376 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2445 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2571 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2685 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2782 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2875 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2984 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3058 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3109 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3154 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3218 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3269 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3315 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:209 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:794 msgid "(What to do?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:349 msgid "I'll buy the Ring of Resilience for 10 gold." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:360 #: Elvish_Dynasty/scenarios/12bED.cfg:616 #: Elvish_Dynasty/scenarios/12bED.cfg:800 #: Elvish_Dynasty/scenarios/12bED.cfg:1069 #: Elvish_Dynasty/scenarios/16bED.cfg:201 #: Elvish_Dynasty/scenarios/1bED.cfg:230 Elvish_Dynasty/scenarios/1bED.cfg:311 #: Elvish_Dynasty/scenarios/1bED.cfg:394 Elvish_Dynasty/scenarios/2bED.cfg:247 #: Elvish_Dynasty/scenarios/4bED.cfg:245 Elvish_Dynasty/scenarios/4bED.cfg:310 #: Elvish_Dynasty/scenarios/4bED.cfg:361 Elvish_Dynasty/scenarios/6bED.cfg:352 #: Elvish_Dynasty/scenarios/6bED.cfg:608 Elvish_Dynasty/scenarios/6bED.cfg:792 #: Elvish_Dynasty/scenarios/6bED.cfg:1061 #: Elvish_Dynasty/scenarios/7bED.cfg:232 Elvish_Dynasty/scenarios/7bED.cfg:322 #: Elvish_Dynasty/scenarios/7bED.cfg:380 msgid "I don't have enough gold." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:378 #: Elvish_Dynasty/scenarios/12bED.cfg:634 #: Elvish_Dynasty/scenarios/12bED.cfg:818 #: Elvish_Dynasty/scenarios/12bED.cfg:1087 #: Elvish_Dynasty/scenarios/6bED.cfg:370 Elvish_Dynasty/scenarios/6bED.cfg:626 #: Elvish_Dynasty/scenarios/6bED.cfg:810 #: Elvish_Dynasty/scenarios/6bED.cfg:1079 msgid "Hrm! A wise choice." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:400 #: Elvish_Dynasty/scenarios/6bED.cfg:392 msgid "" "You spent 10 gold! Your resilience has increased by 20 to " "$aurelia_resilience!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:419 #: Elvish_Dynasty/scenarios/12bED.cfg:459 #: Elvish_Dynasty/scenarios/12bED.cfg:498 #: Elvish_Dynasty/scenarios/12bED.cfg:542 #: Elvish_Dynasty/scenarios/6bED.cfg:411 Elvish_Dynasty/scenarios/6bED.cfg:451 #: Elvish_Dynasty/scenarios/6bED.cfg:490 Elvish_Dynasty/scenarios/6bED.cfg:534 #: Elvish_Dynasty/scenarios/EDTier1.cfg:873 #: Elvish_Dynasty/scenarios/EDTier1.cfg:911 #: Elvish_Dynasty/scenarios/EDTier1.cfg:949 #: Elvish_Dynasty/scenarios/EDTier1.cfg:987 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1072 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1110 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1148 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1186 #: Elvish_Dynasty/scenarios/EDTier2.cfg:978 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1021 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1064 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1107 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1212 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1255 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1298 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1341 msgid "Your hit points have permanently increased by 4!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:537 msgid "" "Oh Aurelia! That ring looks so pretty on you...now even your hair has a " "healthy golden radiance to it!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:575 #: Elvish_Dynasty/scenarios/12bED.cfg:758 #: Elvish_Dynasty/scenarios/12bED.cfg:1029 #: Elvish_Dynasty/scenarios/12bED.cfg:1221 #: Elvish_Dynasty/scenarios/6bED.cfg:567 Elvish_Dynasty/scenarios/6bED.cfg:750 #: Elvish_Dynasty/scenarios/6bED.cfg:1021 #: Elvish_Dynasty/scenarios/6bED.cfg:1213 msgid "I won't buy this item." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:580 #: Elvish_Dynasty/scenarios/12bED.cfg:763 #: Elvish_Dynasty/scenarios/12bED.cfg:1034 #: Elvish_Dynasty/scenarios/12bED.cfg:1226 #: Elvish_Dynasty/scenarios/6bED.cfg:572 Elvish_Dynasty/scenarios/6bED.cfg:755 #: Elvish_Dynasty/scenarios/6bED.cfg:1026 #: Elvish_Dynasty/scenarios/6bED.cfg:1218 msgid "Hrm. What a shame." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:606 msgid "I'll buy the Staff of Speed for 10 gold." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:656 #: Elvish_Dynasty/scenarios/6bED.cfg:648 msgid "" "You spent 10 gold! Your quickness has increased by 20 to $aurelia_quickness!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:675 #: Elvish_Dynasty/scenarios/6bED.cfg:667 msgid "My speed has really improved!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:679 #: Elvish_Dynasty/scenarios/12bED.cfg:725 #: Elvish_Dynasty/scenarios/6bED.cfg:671 Elvish_Dynasty/scenarios/6bED.cfg:717 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1501 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1560 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1653 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1712 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1727 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1793 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1909 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1975 msgid "Your movement has permanently increased by 2!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:717 #: Elvish_Dynasty/scenarios/6bED.cfg:709 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1552 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1704 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1785 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1967 msgid "I can't believe how fast I've gotten!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:721 #: Elvish_Dynasty/scenarios/6bED.cfg:713 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1556 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1708 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1789 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1971 msgid "" "Amazing! You're just a blur of motion...almost too quick to follow! I love " "running too...maybe we should race?" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:789 msgid "I'll buy the Gem of Strength for 10 gold." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:840 #: Elvish_Dynasty/scenarios/6bED.cfg:832 msgid "" "You spent 10 gold! Your strength has increased by 20 to $aurelia_strength!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:859 #: Elvish_Dynasty/scenarios/6bED.cfg:851 msgid "I feel a lot stronger already!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:863 #: Elvish_Dynasty/scenarios/12bED.cfg:906 #: Elvish_Dynasty/scenarios/12bED.cfg:949 #: Elvish_Dynasty/scenarios/12bED.cfg:996 #: Elvish_Dynasty/scenarios/6bED.cfg:855 Elvish_Dynasty/scenarios/6bED.cfg:898 #: Elvish_Dynasty/scenarios/6bED.cfg:941 Elvish_Dynasty/scenarios/6bED.cfg:988 #: Elvish_Dynasty/scenarios/EDTier1.cfg:476 #: Elvish_Dynasty/scenarios/EDTier1.cfg:514 #: Elvish_Dynasty/scenarios/EDTier1.cfg:552 #: Elvish_Dynasty/scenarios/EDTier1.cfg:594 #: Elvish_Dynasty/scenarios/EDTier1.cfg:670 #: Elvish_Dynasty/scenarios/EDTier1.cfg:708 #: Elvish_Dynasty/scenarios/EDTier1.cfg:746 #: Elvish_Dynasty/scenarios/EDTier1.cfg:788 #: Elvish_Dynasty/scenarios/EDTier2.cfg:512 #: Elvish_Dynasty/scenarios/EDTier2.cfg:553 #: Elvish_Dynasty/scenarios/EDTier2.cfg:595 #: Elvish_Dynasty/scenarios/EDTier2.cfg:642 #: Elvish_Dynasty/scenarios/EDTier2.cfg:740 #: Elvish_Dynasty/scenarios/EDTier2.cfg:783 #: Elvish_Dynasty/scenarios/EDTier2.cfg:826 #: Elvish_Dynasty/scenarios/EDTier2.cfg:873 msgid "Your melee damage has permanently increased by 2!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:902 #: Elvish_Dynasty/scenarios/6bED.cfg:894 msgid "" "Now I can do a hundred push ups with no trouble, and dozens of pull ups!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:945 #: Elvish_Dynasty/scenarios/6bED.cfg:937 msgid "" "I'm sure I'm stronger than most women in Floria now. I'll definitely be able " "to hold my own in melee combat from now on." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:988 #: Elvish_Dynasty/scenarios/6bED.cfg:980 #: Elvish_Dynasty/scenarios/EDTier1.cfg:586 #: Elvish_Dynasty/scenarios/EDTier1.cfg:780 #: Elvish_Dynasty/scenarios/EDTier2.cfg:634 #: Elvish_Dynasty/scenarios/EDTier2.cfg:865 msgid "" "My body ripples with muscles...In melee combat I'll cleave my enemies in " "twain!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:992 #: Elvish_Dynasty/scenarios/6bED.cfg:984 #: Elvish_Dynasty/scenarios/EDTier1.cfg:590 #: Elvish_Dynasty/scenarios/EDTier1.cfg:784 #: Elvish_Dynasty/scenarios/EDTier2.cfg:638 #: Elvish_Dynasty/scenarios/EDTier2.cfg:869 msgid "" "Oh my! I do believe you're the most buff monarch that Floria has ever had!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:1059 msgid "I'll buy the Tome of Magic Power for 10 gold." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:1109 #: Elvish_Dynasty/scenarios/6bED.cfg:1101 msgid "You spent 10 gold! Your magic has increased by 20 to $aurelia_magic!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:1128 msgid "This book will allow me to master powerful incantations!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/12bED.cfg:1132 #: Elvish_Dynasty/scenarios/12bED.cfg:1179 #: Elvish_Dynasty/scenarios/6bED.cfg:1124 #: Elvish_Dynasty/scenarios/6bED.cfg:1171 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1263 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1305 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1382 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1424 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1439 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1486 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1583 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1630 msgid "Your ranged attack damage has permanently increased by 2!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/12bED.cfg:1171 msgid "" "This book will show me how to channel the most destructive spells known to " "elvenkind..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/12bED.cfg:1175 #: Elvish_Dynasty/scenarios/6bED.cfg:1167 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1301 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1420 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1482 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1626 msgid "" "I'm in awe of your power! But please remember that with great power comes " "great responsibility!" msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/12bED.cfg:1205 #: Elvish_Dynasty/scenarios/12bED.cfg:1231 #: Elvish_Dynasty/scenarios/6bED.cfg:1197 #: Elvish_Dynasty/scenarios/6bED.cfg:1223 msgid "That's all we've got. Thank you for your business." msgstr "" #. [scenario]: id=13aED #: Elvish_Dynasty/scenarios/13aED.cfg:6 msgid "The Misty Swamp" msgstr "" #. [side]: id=Spirit, type=Spectre #: Elvish_Dynasty/scenarios/13aED.cfg:55 msgid "Cultists" msgstr "" #. [side]: id=Spirit, type=Spectre #: Elvish_Dynasty/scenarios/13aED.cfg:57 msgid "Mysterious Spirit" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/13aED.cfg:77 msgid "Survive 25 turns" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:115 msgid "" "This swamp is just horrible! The air is wet and slimy and you can hardly see " "anything with all this mist!" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:132 msgid "" "(The mist suddenly coalesces into a vaguely man-like shape. It glares at you " "malevolently.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:136 msgid "" "Hello Mister Mist-man! Do you know anything about a death cult in this swamp?" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:140 msgid "" "(The creature speaks in a hoarse, raspy voice) We are the Mystere " "Knighthood. Veterans of a Thousand Battles. Sworn to guard our kingdom for " "all time." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:144 msgid "" "Oh dear. Mystere...wasn't that the evil kingdom of necromancers that the " "first King of Floria destroyed centuries ago?" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:148 msgid "" "For those who follow the path of necromancy, death is not necessarily a " "career-ending injury. Mystere lives on, beneath the decaying waters of this " "swamp. And we have taught the naga that live here of our ways. But you will " "not live to spread word of our existence." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:152 msgid "Can't we talk about this?" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:156 msgid "" "You are surrounded and outnumbered! My undead will drain your life! My naga " "servants will disembowel you! The pets of the naga will feast on your flesh! " "This can only end in your death!" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:160 msgid "(The spirit fades back into the mist.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:179 msgid "Well, so much for a diplomatic solution!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/13aED.cfg:183 msgid "" "It looks like most of the villages we'll need to support our army are on the " "other side of the lake." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:194 msgid "Yes, this is going to be tricky..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13aED.cfg:1369 msgid "" "Suddenly an unnatural wind rushes through the swamp! All of the mist begins " "to coalesce into a familiar form." msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:1387 msgid "How can you still be alive?! No matter, I'll finish this now!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13aED.cfg:1391 msgid "" "The brackish water of the swamp begins to churn and bubble. Suddenly " "something emerges from the water!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:1480 msgid "" "He...actually raised Castle Mystere from the bottom of the swamp! Amazing!" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/13aED.cfg:1486 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:603 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2278 msgid "Survive 25 turns OR..." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/13aED.cfg:1490 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:1681 msgid "" "We seem to have beaten off our attackers for the moment. Let's make a hasty " "exit while we still can!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13aED.cfg:1703 msgid "" "VICTORY BONUS!\n" "The undead threat in the Misty Swamp has been reduced thanks to your " "efforts. Your people are grateful that you're such a vigilant protector of " "the kingdom. Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Spirit #: Elvish_Dynasty/scenarios/13aED.cfg:1731 msgid "It...cannot be! Mystere...destroyed twice by the same enemy?!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13aED.cfg:1735 msgid "" "Victory! Oh, I can't wait to tell Kirielle about this adventure! She'll " "never believe it!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13aED.cfg:1757 msgid "" "VICTORY BONUS!\n" "The undead menace in the Misty Swamp has been eliminated. Your people are " "grateful that you're such a vigilant protector of the kingdom. Kingdom " "happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [scenario]: id=13bED #: Elvish_Dynasty/scenarios/13bED.cfg:6 msgid "Elixir of Happiness" msgstr "" #. [unit]: type=Elvish Peasant, id=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:44 msgid "Master Viersen" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/13bED.cfg:61 msgid "Decide how to use the elixir" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/13bED.cfg:108 msgid "" "Your Highness, may I present Master Viersen, leader of the Florian Botanical " "Society. Per your orders the Florian Army has kept his researchers safe, and " "now he's come to thank you." msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:112 msgid "(This cheery-looking elf smiles broadly as he bows.)" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:116 msgid "Splendid, splendid!" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:120 msgid "" "Your Majesty, you wouldn't believe all the wonderful things we found in the " "Wasteland! Why we catalogued over fifty new species of slime mold alone!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:124 msgid "Slime mold?" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:128 msgid "" "(Excited) Yes! Many people think that the wastelands don't have much in the " "way of plant life, but nothing could be further from the truth! Just let me " "tell you about..." msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:132 msgid "" "(He starts giving you a boring lecture on some sort of plant or fungus, " "you're not quite sure. This looks like it's going to be a long, one-sided " "conversation. You feel your eyelids start to droop.)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:139 msgid "(Pretend to pay rapt attention)." msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:144 msgid "(Many long hours later...)" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:148 msgid "" "...And that's how we figured out that the Trisipus Plant is both carnivorous " "and parasitic!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:152 msgid "Zzzz..." msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:156 msgid "" "Oh my, that poor girl looks to have fallen asleep! Well, I suppose this " "would be a good stopping point then! I really must get back to my research!" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:160 #: Elvish_Dynasty/scenarios/13bED.cfg:180 msgid "" "So without further ado I present to you the Elixir of Happiness! Made by our " "Society from rare and exotic plants, I'm sure you'll find a good use for it!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13bED.cfg:165 #: Elvish_Dynasty/scenarios/13bED.cfg:185 msgid "You got the Elixir of Happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:171 msgid "(Ask for your reward)" msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:176 msgid "" "Oh, err, right. Sorry about that. Sometimes I tend to get a bit carried away " "and I know you're a very busy woman." msgstr "" #. [message]: speaker=Viersen #: Elvish_Dynasty/scenarios/13bED.cfg:195 msgid "(He bows as he departs.)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/13bED.cfg:207 msgid "Bryony! You can wake up now!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:211 msgid "Zzzz. Huh? Whuh?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/13bED.cfg:215 msgid "So now we need to decide who gets this elixir." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:219 msgid "" "(Yawns) Can't we just dump it in the kingdom's water supply and call it a " "day? That'd make a lot of people happy." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/13bED.cfg:223 msgid "It's up to Aurelia to decide." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:227 msgid "" "Year $year Happiness Report:\n" "Kingdom Happiness: $kingdom_happiness (if <30 there is risk of rebellion)\n" "Aurelia Happiness: $aurelia_happiness (if >50 +1 melee damage, if >95 +2 " "melee damage)\n" "Bryony Happiness: $bryony_happiness (if >50 +1 move, if >95 +2 move)\n" "(Who should you give the elixir to?)\n" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:234 msgid "(Yourself for +30 Aurelia happiness)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:256 msgid "" "(Whoa! This elixir makes you feel good! Your happiness increased by 30 to " "$aurelia_happiness.)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:269 msgid "(Bryony for +30 Bryony happiness)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:290 msgid "My goodness! This elixir makes me feel all giddy inside!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13bED.cfg:295 msgid "Bryony's happiness increased by 30 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/13bED.cfg:308 msgid "(Dump it in the water supply for +30 kingdom happiness)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/13bED.cfg:328 msgid "" "I think it got diluted a bit in the water but the fact that it'll effect so " "many people makes up for it." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/13bED.cfg:333 #: Elvish_Dynasty/scenarios/5bED.cfg:613 msgid "Kingdom happiness increases by 30 to $kingdom_happiness!" msgstr "" #. [scenario]: id=14aED #: Elvish_Dynasty/scenarios/14aED.cfg:6 msgid "Holding Back" msgstr "" #. [side]: id=Ugru, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:68 msgid "Ugru" msgstr "" #. [side]: id=Ugru, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:70 msgid "Witch Ugru" msgstr "" #. [side]: id=Tagla, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:126 msgid "Tagla" msgstr "" #. [side]: id=Tagla, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:128 msgid "Witch Tagla" msgstr "" #. [side]: id=Vug, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:184 msgid "Vug" msgstr "" #. [side]: id=Vug, type=Dark Sorcerer #: Elvish_Dynasty/scenarios/14aED.cfg:186 msgid "Witch Vug" msgstr "" #. [side]: id=Zuxrexlets, type=Saurian Soothsayer #: Elvish_Dynasty/scenarios/14aED.cfg:243 #: Elvish_Dynasty/scenarios/14aED.cfg:245 msgid "Zuxrexlets" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/14aED.cfg:338 msgid "Defeat Witches Ugru, Tagla, and Vug" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/14aED.cfg:342 msgid "Death of Zuxrexlets" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:384 msgid "" "Witches! We've come for Zux, Zexrex, Z...oh, you know who I'm talking about!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:388 msgid "Release him from the enslavement spell or suffer our wrath!" msgstr "" #. [message]: speaker=Ugru #: Elvish_Dynasty/scenarios/14aED.cfg:392 msgid "Why should we release our favorite slave?" msgstr "" #. [message]: speaker=Tagla #: Elvish_Dynasty/scenarios/14aED.cfg:396 msgid "" "I think it'd be far more interesting if our pets devoured you for our " "amusement." msgstr "" #. [message]: speaker=Vug #: Elvish_Dynasty/scenarios/14aED.cfg:400 msgid "" "Zuxrexlets! These elves have come to free you. Make sure they don't succeed." msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:404 msgid "" "(The elderly saurian's eyes are glazed over. He is obviously ensorcelled.) I " "obey, mistress." msgstr "" #. [message]: speaker=Ugru #: Elvish_Dynasty/scenarios/14aED.cfg:411 msgid "" "Elves! I curse your magic and missiles to become as warped and rotted as " "this swamp!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:418 msgid "" "Ugru Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tUgru has given all your units -1 to ranged damage!" msgstr "" #. [message]: speaker=Tagla #: Elvish_Dynasty/scenarios/14aED.cfg:454 msgid "And I curse you to become as withered and aged as your saurian friend!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:461 msgid "" "Tagla Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tTagla has given all your units -3 max hit points!" msgstr "" #. [message]: speaker=Vug #: Elvish_Dynasty/scenarios/14aED.cfg:470 msgid "" "And I curse you to be struck with swamp fever! You'll be so weak you can " "barely stand!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:477 msgid "" "Vug Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tVug has given all your units -1 to melee damage!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:512 msgid "" "(Bryony'y golden hair has turned gray and she's broken out in boils) Ugh, I " "feel terrible, and my arrows have rotted!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:516 msgid "" "They're using offensive unity magic, I've heard of this! Unlike regular " "unity magic this curse magic can't be dissipated by defeating the enemy " "leader. Only when all three witches have been vanquished will the curse " "start to lift." msgstr "" #. [message]: speaker=Ugru #: Elvish_Dynasty/scenarios/14aED.cfg:601 msgid "No! I was having too much fun watching my pets tear into you!" msgstr "" #. [message]: speaker=Tagla #: Elvish_Dynasty/scenarios/14aED.cfg:700 msgid "What a shame! Just when the fight was starting to get interesting..." msgstr "" #. [message]: speaker=Vug #: Elvish_Dynasty/scenarios/14aED.cfg:797 msgid "Eheheh...it was fun...while it lasted..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:837 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2222 #: Elvish_Dynasty/utils/aureliaunity.cfg:24 msgid "" "Aurelia Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 melee damage.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 melee damage.\n" "\t\t\t\t\t\tCurrent Aurelia happiness is $aurelia_happiness!\n" "\t\t\t\t\t\tUnity Magic Level 2 Activated!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/14aED.cfg:845 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2230 #: Elvish_Dynasty/utils/aureliaunity.cfg:32 msgid "Draw strength from me and we'll be unstoppable!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:849 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2234 #: Elvish_Dynasty/utils/aureliaunity.cfg:36 msgid "You give all other units in your army +2 damage to melee attacks!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:910 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2295 #: Elvish_Dynasty/utils/aureliaunity.cfg:97 msgid "" "Aurelia Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 melee damage.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 melee damage.\n" "\t\t\t\t\t\tCurrent Aurelia happiness is $aurelia_happiness!\n" "\t\t\t\t\t\tUnity Magic Level 1 Activated!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/14aED.cfg:918 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2303 #: Elvish_Dynasty/utils/aureliaunity.cfg:105 msgid "Draw strength from me and we'll strike down our enemies!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:922 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2307 #: Elvish_Dynasty/utils/aureliaunity.cfg:109 msgid "You give all other units in your army +1 damage to melee attacks!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:974 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2359 #: Elvish_Dynasty/utils/aureliaunity.cfg:161 msgid "" "Aurelia Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 melee damage.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 melee damage.\n" "\t\t\t\t\t\tCurrent Aurelia happiness is $aurelia_happiness!\n" "\t\t\t\t\t\tIncrease happiness levels to activate unity magic!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1171 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2698 #: Elvish_Dynasty/utils/bryonyunity.cfg:24 msgid "" "Bryony Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 move.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 move.\n" "\t\t\t\t\t\tCurrent Bryony happiness is $bryony_happiness!\n" "\t\t\t\t\t\tUnity Magic Level 2 Activated!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1179 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2706 #: Elvish_Dynasty/utils/bryonyunity.cfg:32 msgid "Let's move like the wind in a hurricane!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1183 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2710 #: Elvish_Dynasty/utils/bryonyunity.cfg:36 msgid "Bryony gives all other units in your army +2 move!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1240 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2767 #: Elvish_Dynasty/utils/bryonyunity.cfg:93 msgid "" "Bryony Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 move.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 move.\n" "\t\t\t\t\t\tCurrent Bryony happiness is $bryony_happiness!\n" "\t\t\t\t\t\tUnity Magic Level 1 Activated!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1248 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2775 #: Elvish_Dynasty/utils/bryonyunity.cfg:101 msgid "Let's run like the wind!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1252 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2779 #: Elvish_Dynasty/utils/bryonyunity.cfg:105 msgid "Bryony gives all other units in your army +1 move!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1301 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2827 #: Elvish_Dynasty/utils/bryonyunity.cfg:154 msgid "" "Bryony Unity Magic: \n" "\t\t\t\t\t\tIf happiness is >50, then +1 move.\n" "\t\t\t\t\t\tIf happiness is >95, then +2 move.\n" "\t\t\t\t\t\tCurrent Bryony happiness is $bryony_happiness!\n" "\t\t\t\t\t\tIncrease happiness levels to activate unity magic!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1799 msgid "" "Oh no, we were supposed to rescue the soothsayer, not kill him! We should've " "targeted the witches!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1820 msgid "(The witches' unity magic finally starts to dissipate!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1830 msgid "" "We did it! The witches are vanquished and their enslavement magic is wearing " "off!" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1834 msgid "Zuxrexlets is free! Free at last!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1838 msgid "" "Mister saurian, did you help the elves of Floria construct some magic " "barriers a long time ago?" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1842 msgid "" "Yes, Zuxrexlets helped with the barriers. Every mage, shaman, and soothsayer " "in the area had to band together to do it. Creatures from all races and " "faiths." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1846 msgid "" "My goodness! If only the people of the modern world were able to cooperate " "with each other so well!" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1850 msgid "" "The barriers were made out of necessity. It was a matter of desperation, not " "cooperation." msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1854 msgid "" "One of the Elder Gods had somehow found its way back to mortal realm. It was " "devouring all in its path! Only by banding together did we have any chance " "to stop it. Even then, we could only contain it, not destroy it." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1858 msgid "So what does this Elder God have to do with Floria's magic barriers?" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1862 msgid "The barriers are the god's prison, of course." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1866 msgid "" "(Shocked!) So...this whole time...our kingdom was sitting on the prison of " "an Elder God?" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/14aED.cfg:1870 msgid "" "But the barriers have failed. Shouldn't we have seen some sign of this Elder " "God if it was running loose?" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1874 msgid "" "Failed?! Zuxrexlets thinks that's very bad if the barriers have failed. Very " "bad indeed! I've been a prisoner of these witches too long, I wish I'd known " "of this sooner." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1878 msgid "Floria is under attack. Can you help us repair the barriers?" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1882 msgid "You'd have to find another Elder God to fuel them. Good luck with that!" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1886 msgid "" "What I can't understand is why the Elder God, freed of his prison, hasn't " "completely devoured Floria by now..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/14aED.cfg:1890 msgid "What Elder God was it anyway?" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1894 msgid "It was Juiblex, Lord of Slimes and Oozes." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1898 msgid "(Goes deathly pale) J-juiblex?!" msgstr "" #. [message]: speaker=Zuxrexlets #: Elvish_Dynasty/scenarios/14aED.cfg:1902 msgid "This name is familiar to you?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1906 msgid "N-no...it's just...I need to talk to Kirielle, my mentor, about this..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14aED.cfg:1928 msgid "" "VICTORY BONUS!\n" "Your people are happy that you're actively trying to restore the barriers. " "Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14aED.cfg:1957 msgid "" "Oh no, we took too long! While we were busy here invaders attacked the " "capitol and all is lost!" msgstr "" #. [scenario]: id=14bED #: Elvish_Dynasty/scenarios/14bED.cfg:6 msgid "Spoils of War" msgstr "" #. [unit]: type=Trapper, id=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:45 msgid "Gudav" msgstr "" #. [unit]: type=Elvish Lord, id=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:53 msgid "Lord Tamaril" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/14bED.cfg:67 msgid "Deal with the poachers and slavers" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:126 msgid "" "Your Majesty, may I present Gudav the Monster Hunter and Mister Tamaril, " "formerly a noble of Floria." msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:130 msgid "" "(This scruffy-looking human is dressed in the drab clothes of a huntsman. He " "bows awkwardly, obviously not used to court formalities.)" msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:134 msgid "" "(This hawk-eyed elf bows regally. He still carries an air of authority from " "his days as a noble and looks like the sort of man who is accustomed to his " "commands being obeyed instantly.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:138 msgid "" "(Angrily pointing at Tamaril) You! You were exiled from Floria by Aurelia's " "father! For slaving!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:142 msgid "Bryony, be quiet. We all know your opinion on this." msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:146 msgid "" "Well I don't know about this Tamaril fellow, but there's nothing terribly " "wrong with what I'm proposing." msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:150 msgid "" "I know that the Florian Army fights monsters on a regular basis. All I'm " "proposing is that you make a more efficient use of your military by " "harvesting the corpses of the monsters you slay." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:154 msgid "Ewww, yuck!" msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:158 msgid "" "We'll buy the corpses of all sorts of monsters: undead, vampire bats, yetis, " "gryphons, giant scorpions, or water serpents just to name a few!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:162 msgid "What do you do with all those dead monsters?" msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:166 msgid "" "It depends. Some monsters are valuable for their pelts. Gryphon plumage " "fetches quite a pretty copper in the markets of Tarakin City. Mages can make " "spell components out of slain undead. Except ghosts of course, which leave " "no corpse when destroyed." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:171 msgid "" "If you do business with the monster hunters you'll receive one gold mark " "each time your army slays an enemy that meets one of the following racial " "requirements: monster, wose, undead (excluding ghosts), bat, wolf, gryphon." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:175 msgid "" "If you decide to work with Gudav and his men there'll probably be a small " "public backlash within Floria. Nothing too severe, but I just thought I'd " "mention it. Some pacifists will denounce the commercialization of war. Some " "environmentalists will accuse you of profiting from the suffering of beasts." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:179 msgid "" "On the other hand, I anticipate a massive public outcry if you accept Mister " "Tamaril's offer." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:183 msgid "Tamaril is scum! Kick him out of your palace, Aurelia!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:187 msgid "Let him speak first, then Aurelia can decide." msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:191 msgid "" "It's true that your father did strip me of my titles and exile me from " "Floria. But--" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:195 msgid "He's a filthy slaver!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:199 msgid "Bryony! Shut. Up. Now." msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:207 msgid "" "As I was saying, in these dark, desperate times Floria needs all the help it " "can get. Why should your army be burdened with menial tasks like cooking and " "cleaning when they should be spending their time doing more important " "things? The same can be said for every household in Floria." msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:211 msgid "" "The elven people are skilled laborers. So every minute we spend doing " "unskilled labor is a minute wasted! For obvious reasons we cannot simply " "hire outsiders to come work as unskilled laborers for us. Foreigners walking " "freely across Floria? It's unthinkable! It goes against the isolationism " "that's kept our kingdom safe for so many millennia. But slaves on the other " "hand..." msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:215 msgid "" "Slaves could be made by magic and force to fulfill our unskilled labor " "needs! The Florian economy needs to be put on a wartime footing if we're to " "survive the destruction of the magic barriers. That means slaves need to be " "utilized immediately." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:219 msgid "And how would we go about acquiring slaves?" msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:223 msgid "" "It's like Mister Gudav was proposing. The Florian Army already fights people " "on a regular basis. So why not enslave the prisoners of war we take? The " "orcish Khanates have been doing it for centuries. It works!" msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:227 msgid "Put me in charge of this endeavor and you'll soon have a full treasury!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:232 msgid "" "If you legalize slavery you'll receive one gold mark each time your army " "defeats an enemy unit that meets one of the following racial requirements: " "drake, dwarf, elf, goblin, human, merman, naga, ogre, orc, lizard, troll." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/14bED.cfg:239 msgid "" "I'll accept Gudav's offer (+1 gold for each monster slain, negative " "happiness)." msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:249 #: Elvish_Dynasty/scenarios/14bED.cfg:369 msgid "Great! We're gonna make a lot of money together! I can't wait!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:273 msgid "" "Some pacifists and environmentalists are unhappy with your decision, but " "most Florians tolerate it. Kingdom happiness declines by 5 to " "$kingdom_happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/14bED.cfg:287 msgid "" "I'll accept Tamaril's offer (+1 gold for each non-monster defeated, negative " "happiness)." msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:297 #: Elvish_Dynasty/scenarios/14bED.cfg:374 msgid "" "Outstanding! This is the beginning of a new glorious age for the Florian " "Empire!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:301 #: Elvish_Dynasty/scenarios/14bED.cfg:378 msgid "This wrong! Wrong, wrong, wrong! Why I--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/14bED.cfg:305 #: Elvish_Dynasty/scenarios/14bED.cfg:382 msgid "Enough. The Queen has made her decision." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:345 msgid "" "Your decision is highly unpopular. Kingdom happiness decreases by 20 to " "$kingdom_happiness and Bryony's happiness decreases by 20 to " "$bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/14bED.cfg:359 msgid "" "I'll accept both offers (+1 gold for each enemy defeated, negative " "happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:422 msgid "" "Your decision is highly unpopular. Small-scale riots break out in some " "sectors of Floria. Kingdom happiness decreases by 25 to $kingdom_happiness " "and Bryony's happiness decreases by 20 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/14bED.cfg:436 msgid "I won't accept either offer (positive happiness)." msgstr "" #. [message]: speaker=Gudav #: Elvish_Dynasty/scenarios/14bED.cfg:442 msgid "What a pity!" msgstr "" #. [message]: speaker=Tamaril #: Elvish_Dynasty/scenarios/14bED.cfg:447 msgid "I fear for the future of Floria, given such leadership." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/14bED.cfg:451 msgid "" "No! Aurelia! You did the right thing and people will respect you for it!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/14bED.cfg:491 msgid "" "Your people appreciate your moral leadership. Kingdom happiness increases by " "15 to $kingdom_happiness and Bryony's happiness increases by 15 to " "$bryony_happiness!" msgstr "" #. [scenario]: id=15aED #: Elvish_Dynasty/scenarios/15aED.cfg:6 msgid "Four Vs Forty" msgstr "" #. [side]: id=Tavilus, type=Silver Mage #: Elvish_Dynasty/scenarios/15aED.cfg:45 msgid "Guild" msgstr "" #. [side]: id=Tavilus, type=Silver Mage #: Elvish_Dynasty/scenarios/15aED.cfg:47 msgid "Guild Leader Tavilus" msgstr "" #. [unit]: type=Silver Mage, id=Denez #: Elvish_Dynasty/scenarios/15aED.cfg:63 msgid "Denez" msgstr "" #. [unit]: type=Silver Mage, id=Margivous #: Elvish_Dynasty/scenarios/15aED.cfg:75 msgid "Margivous" msgstr "" #. [unit]: type=Silver Mage, id=Jolanna #: Elvish_Dynasty/scenarios/15aED.cfg:87 msgid "Jolanna" msgstr "" #. [side]: id=Alvair, type=Bandit #. [side]: id=Fislev, type=Thief #: Elvish_Dynasty/scenarios/15aED.cfg:245 #: Elvish_Dynasty/scenarios/2aED.cfg:150 msgid "Bandits" msgstr "" #. [side]: id=Alvair, type=Bandit #: Elvish_Dynasty/scenarios/15aED.cfg:247 msgid "Bandit Lord Alvair" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/15aED.cfg:770 msgid "Defeat all 40 bandits" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/15aED.cfg:774 msgid "Death of Tavilus" msgstr "" #. [message]: id=Bryony #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:831 #: Elvish_Dynasty/scenarios/6aED.cfg:635 msgid "Go no further!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:835 msgid "Is this all the Guild has got left? This will be well and truly easy!" msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:839 msgid "I'm warning you, the Zarakine Mage Guild is not to be trifled with!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:843 msgid "" "Yeah, except we've been 'trifling' with you for years and we always come out " "ahead. So why don't you just hand over your valuables like usual and we'll " "be on our way." msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:847 msgid "Not this time, Alvair!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:851 msgid "" "For a bunch of book-worms you mages sure are dumb. Look at how many of you " "there are. Look at how many of us there are. And then look behind you..." "you're trapped in this canyon! To resist is suicide!" msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:855 msgid "" "You've been hitting out at the helpless people of this land for many years. " "Today you're about to find somebody who can hit back." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15aED.cfg:862 msgid "" "Tavilus Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tTavilus has given all his units +2 damage to ranged attacks!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:870 msgid "Kill them until they're dead!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15aED.cfg:877 msgid "" "Alvair Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tTavilus has given all his units +3 hit points!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:911 msgid "" "(The bandit lord's face twists in rage. He steps back and gives his men a " "signal to attack. The bandit horde charges forward, screaming with " "bloodlust!)" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:979 msgid "" "(Looking at the smoldering remains of his army, the bandit lord's jaw drops " "in disbelief) What've you done to my men?!" msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:983 msgid "The same thing we're about to do to you, if you make it necessary." msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:987 msgid "" "(Still incredulous) W-we outnumbered you ten to one! This is impossible!" msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:991 msgid "" "If you want to live, go to the other bandit lords and tell them not to..." "trifle...with the mages of the Guild...or the elves of Floria!" msgstr "" #. [message]: speaker=Alvair #: Elvish_Dynasty/scenarios/15aED.cfg:995 msgid "" "After what happened today I doubt anyone will be eager to trifle with you " "again anytime soon!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15aED.cfg:1033 msgid "" "VICTORY BONUS!\n" "Your people are happy that the bandits of Zarakine have been taught a harsh " "lesson in the ways of humility. Also, you've gained great confidence in your " "abilities as a general! Kingdom happiness increases by 5 to " "$kingdom_happiness! Your happiness increases by 25 to $aurelia_happiness!" msgstr "" #. [message]: speaker=Tavilus #: Elvish_Dynasty/scenarios/15aED.cfg:1091 msgid "It's over! The Guild is finished!" msgstr "" #. [scenario]: id=15bED #: Elvish_Dynasty/scenarios/15bED.cfg:6 msgid "Secret Admirer" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/15bED.cfg:49 msgid "Deal with Bryony's secret admirer" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:100 msgid "So now we're using Bryony as bait." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:104 msgid "" "Oh I don't mind. Having a secret meeting on a moonlit night in the Royal " "Gardens? It's very romantic!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:108 msgid "" "(Wishfully) Will tonight be my night? I've always wanted to experience love " "at first sight (Longing sigh)." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:112 msgid "" "I think you're being way too lackadaisical about this. What if he's some " "crazy stalker? What if he's a kidnapper?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:116 msgid "" "Oh, don't be silly! I'm not important enough to kidnap. Besides, no one " "would want to hurt me." msgstr "" #. [message]: speaker=Bryony #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:120 #: Elvish_Dynasty/scenarios/5cED.cfg:326 msgid "Why is that?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:124 msgid "" "Because I'm just so damn lovable of course! Must you always be such a " "pessimist, Kirielle? Just leave the romance stuff to me, you obviously don't " "get it." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:128 msgid "" "Fine. I'll hide in ambush in this tree here. I've used my unity magic to " "make Aurelia invisible as well. If things go bad both of us will attack with " "the advantage of surprise. Now we wait." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:147 msgid "" "Oh me oh my, here I am all alone in the Royal Gardens at night. I suppose I " "should just pick some flowers and put them in my hair while I dream of True " "Love (Longing sigh)." msgstr "" #. [unit]: type=Orcish Assassin, id=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:157 msgid "Fashear" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:172 msgid "" "Nay, my lady. Thou doth need no flowers to enhance thy beauty. Thou art " "already the most exquisite flower of them all." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:176 msgid "Err, are you some sort of messenger from my secret admirer?" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:180 msgid "Nay milady, it is I, Fashear. I am thy secret admirer!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:184 msgid "(In shock) Gah, you're...an orc!" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:188 msgid "I am but a humble assassin. But thou hast captured my heart!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:192 msgid "This isn't what I expected at all…" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:196 msgid "" "Please, allow me to read this poem I've written describing your perfection:" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:200 msgid "" "Oh Bryony, how shall I speak of thy rich full lips?\n" "Thy beautiful legs and round, firm hips? \n" "Your elven form is so limber and slender,\n" "Your skin a milky dream and ever so tender,\n" "And--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:222 msgid "" "(Can't stop laughing) Ha ha ha, ho ho ha! Uh, sorry Aurelia, guess I blew " "our cover, but this is great. The expression on Bryony's face is priceless." msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:232 msgid "" "Bryony's liege lord is here?! (He immediately kneels before you) I will " "gladly swear myself to you as your vassal, if you but make me Lady Bryony's " "bodyguard...I only wish the protect her perfect...delicious body from harm..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:236 msgid "" "Huh, a bodyguard for your bodyguard Aurelia? I suppose it's not completely " "unheard of." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:240 msgid "What do you think of this, 'Lady Bryony'?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:244 msgid "Yaaaarghhh! No!....No, no, no, no, no, no, no!" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:248 msgid "" "Oh, the unbearable pain of rejection! I suppose I shall have to go crawl " "into a hole somewhere and wallow in self-pity for the rest of my days..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/15bED.cfg:252 msgid "" "Hmm...a loyal assassin could be a valuable asset. Especially one skilled " "enough to sneak into the Sacred Glade. Let's not dismiss this out of turn. " "What do you think, Aurelia?" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/15bED.cfg:260 msgid "Welcome aboard, Fashear! (Negative Bryony happiness)" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:285 msgid "Oh glorious day! Truly there is no man alive happier than I!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:289 msgid "Ugh, I'm gonna be sick! How could you do this to me, Aurelia?!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15bED.cfg:295 msgid "You can now recall Fashear the loyal orcish assassin!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15bED.cfg:301 msgid "But Bryony's happiness decreases by 20 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/15bED.cfg:316 msgid "Sorry Fashear, I have to respect Bryony's wishes. (Bryony happiness)" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/scenarios/15bED.cfg:339 msgid "" "Alas! Then I will have to content myself with worshipping the Lady Bryony " "from afar..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/15bED.cfg:351 msgid "" "Thank you Aurelia. I would've had a hard time dealing with an overly amorous " "orcish assassin as my bodyguard." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/15bED.cfg:357 msgid "Bryony's happiness increases by 25 to $bryony_happiness!" msgstr "" #. [scenario]: id=16aED #: Elvish_Dynasty/scenarios/16aED.cfg:6 msgid "Vaan Kingdom Civil War" msgstr "" #. [side]: id=Ryter, type=Lieutenant #: Elvish_Dynasty/scenarios/16aED.cfg:62 msgid "Fascists" msgstr "" #. [side]: id=Ryter, type=Lieutenant #: Elvish_Dynasty/scenarios/16aED.cfg:64 msgid "Lieutenant Ryter" msgstr "" #. [unit]: type=Spearman, id=cheerleader1 #: Elvish_Dynasty/scenarios/16aED.cfg:100 msgid "Fascist Fanatic" msgstr "" #. [side]: id=Solwyn, type=Royal Warrior #: Elvish_Dynasty/scenarios/16aED.cfg:138 msgid "Monarchists" msgstr "" #. [side]: id=Solwyn, type=Royal Warrior #: Elvish_Dynasty/scenarios/16aED.cfg:140 msgid "King Solwyn" msgstr "" #. [unit]: type=Pikeman, id=cheerleader2 #: Elvish_Dynasty/scenarios/16aED.cfg:176 msgid "Monarchist Fanatic" msgstr "" #. [side]: id=Arcin, type=Bowman #: Elvish_Dynasty/scenarios/16aED.cfg:222 msgid "Communists" msgstr "" #. [side]: id=Arcin, type=Bowman #: Elvish_Dynasty/scenarios/16aED.cfg:224 msgid "Comrade Arcin" msgstr "" #. [unit]: type=Peasant, id=cheerleader3 #: Elvish_Dynasty/scenarios/16aED.cfg:259 msgid "Communist Fanatic" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/16aED.cfg:313 #: Elvish_Dynasty/scenarios/19aED.cfg:150 #: Elvish_Dynasty/scenarios/20aED.cfg:150 msgid "Defeat both enemy leaders" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/16aED.cfg:317 msgid "Death of allied leader" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/16aED.cfg:349 msgid "Barracks" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/16aED.cfg:353 msgid "Palace" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/16aED.cfg:357 msgid "Commune" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:371 msgid "Queen Aurelia! Have you come to aid a fellow monarch in need?" msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:375 msgid "" "If she has any sense of justice she's come to help us tear down your " "oppressive regime!" msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:379 msgid "" "If she's smart she's come to ally with us, because only the Fascists can " "make this nation strong again! Aurelia, we'll pay you fifty gold marks to " "help us win this war." msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:383 msgid "" "Unlike the fascist pigs we have no great amount of wealth to bribe you with, " "just the sweat on our brow. If you help the Communist faction our collective " "farms will engage in a lucrative resource-sharing agreement with your " "kingdom!" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:387 msgid "" "I'm sorry but this war has emptied my treasury and I've nothing left to buy " "your favor with. But think for a moment what will happen if one of these " "violent anti-monarchy factions come to rule in Vaan. You yourself are a " "monarch! Helping me would bolster the legitimacy of your rule." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/16aED.cfg:392 msgid "(Who to support?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16aED.cfg:394 msgid "(Support the Fascists for 50 gold.)" msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:407 msgid "A wise choice! A glorious campaign awaits!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16aED.cfg:414 msgid "(Support the Monarchists for +10 Kingdom Happiness)" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:427 msgid "Yes, together we'll defeat the anti-Monarchist rabble!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16aED.cfg:434 msgid "(Support the Communists for +10 annual income)" msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:447 msgid "Let us join forces with Comrade Aurelia to defeat our enemies!" msgstr "" #. [message]: speaker=cheerleader1 #: Elvish_Dynasty/scenarios/16aED.cfg:457 msgid "You're either with us or against us!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16aED.cfg:464 msgid "" "Ryter Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tRyter has given all his units +1 damage to melee attacks!" msgstr "" #. [message]: speaker=cheerleader3 #: Elvish_Dynasty/scenarios/16aED.cfg:471 msgid "Peace, land, bread!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16aED.cfg:478 msgid "" "Arcin Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tArcin has given all his units +2 movement!" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:485 msgid "" "Pfaw, we need no fancy unity magic to triumph against you traitors! As King " "I have the mandate of heaven! To go against me is to go against the will of " "the gods!" msgstr "" #. [message]: speaker=cheerleader2 #: Elvish_Dynasty/scenarios/16aED.cfg:489 msgid "LOYALTY!!!" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:502 msgid "Argh! My line has ended!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16aED.cfg:513 #: Elvish_Dynasty/scenarios/16aED.cfg:606 #: Elvish_Dynasty/scenarios/16aED.cfg:726 msgid "Our allies were defeated! We lost!" msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:595 msgid "*Cough* This...will be the end of Vaan..." msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:616 msgid "(Lieutenant Ryter's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:715 msgid "Power to the proletariat!" msgstr "" #. [message]: speaker=Anishai #: Elvish_Dynasty/scenarios/16aED.cfg:736 msgid "(Arcin's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16aED.cfg:778 msgid "" "Oh no, we took too long! The enemy has brought in reinforcements and all is " "lost!" msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:796 msgid "Hah, victory at last! As promised, here is your 50 gold." msgstr "" #. [message]: speaker=Ryter #: Elvish_Dynasty/scenarios/16aED.cfg:800 msgid "" "Under our rule Vaan will become the strongest human kingdom; even stronger " "than the Empire of Man!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16aED.cfg:813 msgid "" "VICTORY BONUS!\n" "You gained 50 gold!" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:827 msgid "" "The traitors are vanquished, my kingdom is safe at last. I couldn't have " "done it without you, Queen Aurelia!" msgstr "" #. [message]: speaker=Solwyn #: Elvish_Dynasty/scenarios/16aED.cfg:831 msgid "" "I hope this is the beginning of a new era of friendship between our two " "peoples!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16aED.cfg:854 msgid "" "VICTORY BONUS!\n" "Kingdom happiness increased by 10 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:869 msgid "The bourgeoisie are finished! The people will rule!" msgstr "" #. [message]: speaker=Arcin #: Elvish_Dynasty/scenarios/16aED.cfg:873 msgid "As promised, we'll engage in resource-sharing with you!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16aED.cfg:887 msgid "" "VICTORY BONUS!\n" "Your annual income increased by 10 to $yearly_income!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16aED.cfg:895 msgid "" "We won the day! I'd like to think we gained a new ally as well, but humans " "seem to have a short memory when it comes to gratitude." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16aED.cfg:899 msgid "" "Still, at least our border is secure once more! You'll go down in Floria's " "history as our best general, Aurelia!" msgstr "" #. [scenario]: id=16bED #: Elvish_Dynasty/scenarios/16bED.cfg:6 msgid "Elvish Orphans" msgstr "" #. [unit]: type=Elvish Shaman, id=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:44 Elvish_Dynasty/scenarios/4bED.cfg:60 msgid "Inara" msgstr "" #. [unit]: type=Elvish Captain, id=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:56 msgid "Captain Denithy" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/16bED.cfg:71 msgid "Deal with the orphan problem" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/16bED.cfg:123 msgid "" "Your Majesty, I present Inara of the Viridian Order and Captain Denithy, " "Headmaster of the Royal Military Academy." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:127 msgid "" "(This short priestess bows eloquently) There are several hundred orphans " "currently without homes. We need to address this problem." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:131 msgid "" "(This officer speaks loudly and forcefully) Rounding them up shouldn't be " "too much trouble for your soldiers, Highness. But we need to decide what " "should be done with them. Our existing foster homes are already over " "capacity." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:135 msgid "" "The Viridian Order wants to build a new orphanage. We would make it a happy " "place where the children could thrive and get an education. They'd be taught " "reading, writing, arithmetic, and religion. It would help the children go on " "to lead rich, full lives despite the loss of their parents." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:139 msgid "Building and staffing such a facility would be expensive, however." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:143 msgid "" "An alternative solution would be to enroll the children as cadets in the " "Royal Military Academy." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16bED.cfg:147 msgid "You can't militarize Floria's orphans! That's wrong." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:151 msgid "" "On the contrary, it could solve a number of the kingdom's current problems." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:155 msgid "" "Most Florian elves are pacifists, and raise their children as such. Thus, " "it's difficult for the Royal Army to recruit and retain personnel. This is a " "major issue now that the magic barriers are down and we're in constant " "conflict." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:159 msgid "" "I firmly believe that we must start instilling a warrior mindset in our " "people to survive these dark times. The Academy could get half those orphans " "combat-ready in...a year...two years at most." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/16bED.cfg:163 msgid "Sending Floria's children to the front lines? You can't be serious!" msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:167 msgid "Desperate times call for desperate measures." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16bED.cfg:172 msgid "" "Choosing Captain Denithy's solution would decrease the recruitment cost of " "all elven units except shamans by 2. But it would also be highly unpopular." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16bED.cfg:190 msgid "I'll build a new orphanage for 20 gold (increase happiness)." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:212 msgid "Wonderful! We'll begin construction immediately!" msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:216 msgid "Your benevolence is an inspiration to us all, my Queen!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16bED.cfg:262 msgid "" "You spent 20 gold and kingdom happiness increases by 20 to " "$kingdom_happiness! Bryony's happiness increases by 10 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16bED.cfg:279 msgid "" "Enroll the orphans in the Academy (cheaper elf recruitment, negative " "happiness)." msgstr "" #. [message]: speaker=Denithy #: Elvish_Dynasty/scenarios/16bED.cfg:342 msgid "Thank you, Your Majesty! We'll get started right away!" msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:346 msgid "I'll pray that the children survive under your 'care,' Captain!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/16bED.cfg:352 msgid "" "Elvish Fighters, Elvish Archers, Elvish Scouts, and Elvish Peasants now cost " "2 less gold to recruit! But your decision is criticized throughout Floria. " "Most elves object to what they see as the militarization of the orphans. " "Kingdom happiness falls by 25 to $kingdom_happiness. Bryony's happiness " "falls by 5 to $bryony_happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/16bED.cfg:368 msgid "I'll leave things the way they are." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/16bED.cfg:373 msgid "An unfortunate decision. Will no one think of the children?!" msgstr "" #. [scenario]: id=17aED #: Elvish_Dynasty/scenarios/17aED.cfg:6 msgid "Armageddon" msgstr "" #. [unit]: type=Elvish Peasant, id=Linly #: Elvish_Dynasty/scenarios/17aED.cfg:88 msgid "Linly the Elder" msgstr "" #. [unit]: type=Elvish Refugee, id=Linla, role=refugee #: Elvish_Dynasty/scenarios/17aED.cfg:102 msgid "Linla" msgstr "" #. [side]: id=Anishai, type=Drake Warrior #. [side]: id=Khilsar, type=Fire Drake #. [side]: id=Rathis, type=Goblin Pillager #. [side]: id=Vanras, type=Armageddon Drake #. [side]: id=Xeron, type=Drake Flare #: Elvish_Dynasty/scenarios/17aED.cfg:117 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:150 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:204 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:254 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:304 msgid "Children" msgstr "" #. [side]: id=Vanras, type=Armageddon Drake #: Elvish_Dynasty/scenarios/17aED.cfg:119 msgid "Patriarch Vanras" msgstr "" #. [side]: id=Zulaat, type=Yeti #: Elvish_Dynasty/scenarios/17aED.cfg:186 msgid "Yetis" msgstr "" #. [side]: id=Zulaat, type=Yeti #: Elvish_Dynasty/scenarios/17aED.cfg:188 msgid "Zulaat" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/17aED.cfg:224 msgid "Escort 10 refugees to safety" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/17aED.cfg:228 msgid "(Gold reward) Defeat Patriarch Vanras" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/17aED.cfg:232 msgid "Death of 5 refugees" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/17aED.cfg:282 msgid "Mount Zedlus" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/17aED.cfg:287 msgid "Refugee Camp" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/17aED.cfg:292 msgid "Safety" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/17aED.cfg:297 #: Elvish_Dynasty/scenarios/17aED.cfg:4040 msgid "Refugees killed: $refugees_killed" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/17aED.cfg:302 #: Elvish_Dynasty/scenarios/17aED.cfg:3953 msgid "Refugees saved: $refugees_saved of 10" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:317 msgid "Aurelia, look!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:329 msgid "" "A thick cloud of black smoke billows from Mount Zedlus and the stench of " "sulfur fills the air. Total chaos and confusion reign in the elvish " "settlements downslope as panicked refugees struggle to flee before the " "oncoming lava." msgstr "" #. [message]: speaker=Linla #: Elvish_Dynasty/scenarios/17aED.cfg:333 msgid "Come on father, it's time to go!" msgstr "" #. [message]: speaker=Linly #: Elvish_Dynasty/scenarios/17aED.cfg:337 msgid "" "I've lived on this mountain for one thousand years and I'm not about to " "leave now!" msgstr "" #. [message]: speaker=Linla #: Elvish_Dynasty/scenarios/17aED.cfg:341 msgid "The lava is at your doorstep! Flee while you still can!" msgstr "" #. [message]: speaker=Linly #: Elvish_Dynasty/scenarios/17aED.cfg:345 msgid "I'm not going anywhere!" msgstr "" #. [message]: speaker=Linly #: Elvish_Dynasty/scenarios/17aED.cfg:453 msgid "ARGH!!!" msgstr "" #. [message]: speaker=Linla #: Elvish_Dynasty/scenarios/17aED.cfg:494 msgid "FATHER!!!" msgstr "" #. [message]: speaker=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:498 msgid "" "(Mocking laughter) Look at the little prey. Running and dying. Hiding and " "dying." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:502 msgid "You! You're responsible for this!" msgstr "" #. [message]: speaker=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:506 msgid "" "I am the Grand Patriarch of the Children of Invix. How fortunate for you " "that I was absent when you fought our master. If I'd been at that battle " "things would've turned out quite differently. But this time you'll not be so " "lucky!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:510 msgid "We'll see about that!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:523 msgid "Refugees assemble at the refugee camp each turn." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:528 msgid "Escort 10 refugees to safety." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:550 msgid "" "Beware! Yeti savages infest the western mountains. The volcanic eruption has " "enraged them and they will attack both you and the drakes relentlessly." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:563 msgid "" "Also, as the lava advances it may destroy villages or constrain your " "movement. Units caught in the lava will die. Note that drakes, being " "creatures born of fire, are immune to lava." msgstr "" #. [message]: speaker=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:568 msgid "Death to the infidels!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:576 msgid "" "Vanras Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tVanras has given all his units +6 hit points!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:588 msgid "" "My goodness! It should be broad daylight, but there's so much smoke and soot " "in the air it's blocking out the sun!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/17aED.cfg:592 msgid "" "That may actually be good news for us. Drakes fight better during the day." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:787 msgid "" "The lava is filling up the chasm! The route to safety is getting more " "dangerous every minute. Let's hurry, Aurelia!" msgstr "" #. [unit]: type=Elvish Peasant, id=Refugee10, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee11, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee12, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee13, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee14, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee15, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee2, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee3, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee4, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee5, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee6, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee7, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee8, role=refugee #. [unit]: type=Elvish Peasant, id=Refugee9, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee10, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee11, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee12, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee13, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee14, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee15, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee2, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee3, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee4, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee5, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee6, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee7, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee8, role=refugee #. [unit]: type=Elvish Refugee, id=Refugee9, role=refugee #: Elvish_Dynasty/scenarios/17aED.cfg:968 #: Elvish_Dynasty/scenarios/17aED.cfg:1086 #: Elvish_Dynasty/scenarios/17aED.cfg:1167 #: Elvish_Dynasty/scenarios/17aED.cfg:1285 #: Elvish_Dynasty/scenarios/17aED.cfg:1367 #: Elvish_Dynasty/scenarios/17aED.cfg:1485 #: Elvish_Dynasty/scenarios/17aED.cfg:1567 #: Elvish_Dynasty/scenarios/17aED.cfg:1685 #: Elvish_Dynasty/scenarios/17aED.cfg:1767 #: Elvish_Dynasty/scenarios/17aED.cfg:1885 #: Elvish_Dynasty/scenarios/17aED.cfg:1967 #: Elvish_Dynasty/scenarios/17aED.cfg:2085 #: Elvish_Dynasty/scenarios/17aED.cfg:2167 #: Elvish_Dynasty/scenarios/17aED.cfg:2285 #: Elvish_Dynasty/scenarios/17aED.cfg:2367 #: Elvish_Dynasty/scenarios/17aED.cfg:2485 #: Elvish_Dynasty/scenarios/17aED.cfg:2567 #: Elvish_Dynasty/scenarios/17aED.cfg:2685 #: Elvish_Dynasty/scenarios/17aED.cfg:2767 #: Elvish_Dynasty/scenarios/17aED.cfg:2885 #: Elvish_Dynasty/scenarios/17aED.cfg:2967 #: Elvish_Dynasty/scenarios/17aED.cfg:3085 #: Elvish_Dynasty/scenarios/17aED.cfg:3167 #: Elvish_Dynasty/scenarios/17aED.cfg:3285 #: Elvish_Dynasty/scenarios/17aED.cfg:3367 #: Elvish_Dynasty/scenarios/17aED.cfg:3485 #: Elvish_Dynasty/scenarios/17aED.cfg:3571 #: Elvish_Dynasty/scenarios/17aED.cfg:3689 msgid "Refugee" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:3552 msgid "All refugees have assembled. Now let's make sure they get to safety!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/17aED.cfg:3888 msgid "I can't believe I made it! ($refugees_saved of 10 refugees saved!)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/17aED.cfg:3901 msgid "Thanks for the escort! ($refugees_saved of 10 refugees saved!)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/17aED.cfg:3914 msgid "Safety at last! ($refugees_saved of 10 refugees saved!)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/17aED.cfg:3927 msgid "" "Give those drakes hell, Aurelia! ($refugees_saved of 10 refugees saved!)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/17aED.cfg:3940 msgid "" "May the Goddess bless you, Aurelia! ($refugees_saved of 10 refugees saved!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:3964 msgid "" "We did it, Aurelia! Most of the refugees have made it to safety and the " "drakes are breaking off their attack! You're wonderful!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17aED.cfg:3986 msgid "" "VICTORY BONUS!\n" "The Florian people are happy with your prompt and effective reaction to this " "crisis! Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:4031 msgid "Our people are dying Aurelia! Protect them!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17aED.cfg:4035 msgid "" "I'm trying! ($refugees_killed refugees killed so far! Five refugee deaths " "will result in defeat!)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:4052 msgid "The refugees have been massacred! We lost!" msgstr "" #. [message]: id=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:4186 #: Elvish_Dynasty/scenarios/17aED.cfg:4217 msgid "" "By fire and sword we will purge this land. If I were you, I'd start praying " "now." msgstr "" #. [message]: speaker=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:4233 msgid "" "Well fought. But my soldiers will fight on! Your people will not escape the " "fire!" msgstr "" #. [message]: speaker=Vanras #: Elvish_Dynasty/scenarios/17aED.cfg:4246 msgid "(The drake's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:4281 msgid "We found 30 gold pieces in his keep!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:4321 msgid "" "Oh no, we took too long! The Children have brought in reinforcements and all " "is lost!" msgstr "" #. [message]: speaker=Zulaat #: Elvish_Dynasty/scenarios/17aED.cfg:4336 msgid "WAAAGH!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17aED.cfg:4341 msgid "" "That should make the road to safety a little bit easier. Keep up the good " "work, Aurelia!" msgstr "" #. [scenario]: id=17bED #: Elvish_Dynasty/scenarios/17bED.cfg:6 msgid "Lost In Translation" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/17bED.cfg:92 msgid "Negotiate with the merfolk" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:138 msgid "" "One time an Evashi merman washed up on the shore near my home village of " "Clearstream. He was sick and dying, but I nursed him back to health. He " "taught me a little bit of their language and culture before he left to " "rejoin his people." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:142 msgid "" "The most important thing to remember when dealing with these merfolk is that " "they respect honesty. Don't let them catch you in a lie!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:146 msgid "" "They won't deign to speak with anyone except leaders, so you'll have to do " "all the talking. Also, they refuse to speak in any language except their own." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:150 msgid "But...I don't speak their language. How am I supposed to negotiate?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:154 msgid "" "Their language isn't very complex. I'll teach you the four most important " "phrases. Make sure to remember them!!!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:158 msgid "Shakti means 'Yes.'" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:162 msgid "Vashis means 'No.'" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:166 msgid "Ethis means 'Strength.'" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:170 msgid "Illisar means 'Cowardice.'" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:174 msgid "I'll be your translator when the merfolk arrive." msgstr "" #. [unit]: type=Merman Hoplite, id=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:180 msgid "Sivshrie" msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:225 msgid "" "(Suddenly a group of merfolk surface near your location. Their leader seems " "angry. He gurgles something at you in their bubbly tongue.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:233 msgid "" "Oh! He's saying his name is Sivshrie, warlord of the Evashi merfolk. He's " "demanding to know if you're the Queen of Floria." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:239 msgid "(He's asking if I'm the Queen of Floria...)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:241 #: Elvish_Dynasty/scenarios/17bED.cfg:332 #: Elvish_Dynasty/scenarios/17bED.cfg:413 #: Elvish_Dynasty/scenarios/17bED.cfg:504 #: Elvish_Dynasty/scenarios/17bED.cfg:590 msgid "Ethis." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:246 #: Elvish_Dynasty/scenarios/17bED.cfg:298 #: Elvish_Dynasty/scenarios/17bED.cfg:354 #: Elvish_Dynasty/scenarios/17bED.cfg:365 #: Elvish_Dynasty/scenarios/17bED.cfg:433 #: Elvish_Dynasty/scenarios/17bED.cfg:444 #: Elvish_Dynasty/scenarios/17bED.cfg:509 #: Elvish_Dynasty/scenarios/17bED.cfg:551 #: Elvish_Dynasty/scenarios/17bED.cfg:595 #: Elvish_Dynasty/scenarios/17bED.cfg:637 msgid "" "(The merman seems puzzled by your response. Then he gets even angrier. " "Apparently your response did not answer his question.)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:253 #: Elvish_Dynasty/scenarios/17bED.cfg:349 #: Elvish_Dynasty/scenarios/17bED.cfg:428 #: Elvish_Dynasty/scenarios/17bED.cfg:516 #: Elvish_Dynasty/scenarios/17bED.cfg:602 msgid "Vashis." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:258 msgid "(The merman seems puzzled by your response. Then he gets even angrier.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:266 msgid "" "Uh oh, he says he knows you're actually the Queen so there's no use lying " "about it." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:272 #: Elvish_Dynasty/scenarios/17bED.cfg:360 #: Elvish_Dynasty/scenarios/17bED.cfg:439 #: Elvish_Dynasty/scenarios/17bED.cfg:530 #: Elvish_Dynasty/scenarios/17bED.cfg:618 msgid "Shakti." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:282 msgid "(The merman pauses for a second, sizing you up.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:287 msgid "Good job, Aurelia! That was the correct response." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:293 #: Elvish_Dynasty/scenarios/17bED.cfg:371 #: Elvish_Dynasty/scenarios/17bED.cfg:450 #: Elvish_Dynasty/scenarios/17bED.cfg:546 #: Elvish_Dynasty/scenarios/17bED.cfg:632 msgid "Illisar." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:317 msgid "(Sivshrie make violent gestures toward you with his trident.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:326 msgid "" "Now he's accusing you of being a coward. He wants to know which you value " "more, strength or cowardice?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:330 msgid "(He's asking which I value more, strength or cowardice?)" msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:342 #: Elvish_Dynasty/scenarios/17bED.cfg:460 #: Elvish_Dynasty/scenarios/17bED.cfg:540 #: Elvish_Dynasty/scenarios/17bED.cfg:612 msgid "(The merman seems satisfied by your response.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:379 msgid "Uh oh, he says hates those who value cowardice. He's very angry." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:398 msgid "(Sivshrie points at you in a threatening manner.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:407 msgid "" "Now he's asking if you're fit to rule. He wants to know what you think a " "sovereign should oppose above all else?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:411 msgid "(He's asking what a sovereign should oppose above all else?)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:421 msgid "Uh oh, he says hates those who oppose strength. He's very angry." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:484 msgid "(Sivshrie shakes his fist at you.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:493 #: Elvish_Dynasty/scenarios/17bED.cfg:579 msgid "" "Now he's talking about our magic barriers, believe it or not. He says the " "barriers were supposed to be a prison for a powerful Evil, but through " "negligence the elves of Floria let it escape." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:497 msgid "" "He wants our assurance that when the escaped Evil resurfaces his people will " "be informed. I strongly suggest we give an affirmative answer." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:502 msgid "" "(He's asking if we'll inform the merfolk when the escaped Evil resurfaces.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:524 msgid "" "Uh oh, he says he hopes the escaped Evil devours us all. He's very angry." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:570 msgid "(Sivshrie angrily twirls his trident.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:583 msgid "" "He's asking if our people will run away in fear when the escaped Evil " "resurfaces. I strongly suggest we give a negative answer." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/17bED.cfg:588 msgid "(He's asking if we'll run away when the escaped Evil resurfaces.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:626 msgid "" "Uh oh, he says he despises cowards and he hopes that the escaped Evil " "devours us all. He's very angry." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:655 msgid "" "(Sivshrie is very angry as he departs. At least the merfolk don't seem " "immediately hostile though.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:669 msgid "" "Darn it, Aurelia! Your responses were all wrong! I wish you'd listened to me " "earlier." msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:708 msgid "(The merman seems somewhat less angry as he departs.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:722 msgid "" "Well, I suppose that could've gone better but at least it wasn't a complete " "disaster. The merfolk aren't attacking and that's what matters." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17bED.cfg:764 msgid "" "You and Bryony both gained some self-confidence from these negotiations. " "Bryony's happiness increases by 10 to $bryony_happiness! Your happiness " "increases by 10 to $aurelia_happiness!" msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:803 msgid "(The merman seems less angry as he departs.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:817 msgid "" "Well, I suppose that went all right. The merfolk aren't attacking and that's " "what matters." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17bED.cfg:859 msgid "" "You and Bryony both gained some self-confidence from these negotiations. " "Bryony's happiness increases by 15 to $bryony_happiness! Your happiness " "increases by 15 to $aurelia_happiness!" msgstr "" #. [message]: speaker=Sivshrie #: Elvish_Dynasty/scenarios/17bED.cfg:898 msgid "(The merman seems placated as he departs.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/17bED.cfg:912 msgid "" "Well, that went great! The merfolk aren't attacking and all your responses " "were correct! Excellent job!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/17bED.cfg:954 msgid "" "You and Bryony both gained self-confidence from these negotiations. Bryony's " "happiness increases by 20 to $bryony_happiness! Your happiness increases by " "20 to $aurelia_happiness!" msgstr "" #. [scenario]: id=18aED #: Elvish_Dynasty/scenarios/18aED.cfg:6 msgid "Jungle Lairs" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/18aED.cfg:62 Elvish_Dynasty/scenarios/18aED.cfg:81 #: Elvish_Dynasty/scenarios/18aED.cfg:100 #: Elvish_Dynasty/scenarios/18aED.cfg:119 #: Elvish_Dynasty/scenarios/18aED.cfg:138 #: Elvish_Dynasty/scenarios/18aED.cfg:157 #: Elvish_Dynasty/scenarios/18aED.cfg:176 #: Elvish_Dynasty/scenarios/18aED.cfg:195 msgid "Monsters" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/18aED.cfg:216 msgid "Eliminate all monsters and monster lairs on the island" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:291 msgid "Derelict Ship" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:301 msgid "Strange Vortex" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:317 msgid "Cobwebbed Lighthouse" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:327 msgid "Goblin Fort" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:343 msgid "Evil Temple" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:353 msgid "Haunted House" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:369 msgid "Old Mine Shaft" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:379 msgid "Abandoned Outpost" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:401 msgid "Ritual Site (Passive)" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:437 msgid "Petrified Trolls (Passive)" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:453 msgid "Gryphon Nest" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:463 msgid "Slimy Well" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:483 msgid "Orc Burial Ground" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:493 msgid "Crypt" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:509 msgid "Scorpion Nest" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/18aED.cfg:520 msgid "Slaver Camp" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:565 msgid "" "This humid jungle isn't too different from our forests in Floria. I think " "our people will be able to fight quite well in this terrain." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:578 msgid "" "I can't see any inhabited villages on this island! That's definitely going " "to limit the size of our army." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:582 msgid "" "I guess we'll have to quarter our soldiers in the ruins of that ancient " "civilization. We should hurry and capture some nearby ruins, otherwise our " "military upkeep costs could get out of control!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:586 msgid "" "It looks like there are eight monster lairs that'll need to be secured. I've " "labeled them on your map. Be wary! Monsters will defend their homes with " "great tenacity!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:590 msgid "" "Once all the monsters and monster lairs have been eliminated we'll be able " "to send in our research teams. I know you'll lead us to victory, Aurelia!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:621 msgid "(Are we ready to smash this derelict ship yet?)" msgstr "" #. [option]: speaker=unit #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/18aED.cfg:623 #: Elvish_Dynasty/scenarios/1aED.cfg:535 Elvish_Dynasty/scenarios/1aED.cfg:561 #: Elvish_Dynasty/scenarios/1aED.cfg:587 msgid "Yes, smash it!" msgstr "" #. [option]: id=Aurelia #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:671 #: Elvish_Dynasty/scenarios/18aED.cfg:732 #: Elvish_Dynasty/scenarios/18aED.cfg:807 #: Elvish_Dynasty/scenarios/18aED.cfg:904 #: Elvish_Dynasty/scenarios/18aED.cfg:991 #: Elvish_Dynasty/scenarios/18aED.cfg:1067 #: Elvish_Dynasty/scenarios/18aED.cfg:1161 #: Elvish_Dynasty/scenarios/18aED.cfg:1250 #: Elvish_Dynasty/scenarios/18aED.cfg:1402 #: Elvish_Dynasty/scenarios/18aED.cfg:1463 #: Elvish_Dynasty/scenarios/18aED.cfg:1584 #: Elvish_Dynasty/scenarios/18aED.cfg:1689 #: Elvish_Dynasty/scenarios/18aED.cfg:1772 #: Elvish_Dynasty/scenarios/18aED.cfg:1848 #: Elvish_Dynasty/scenarios/18aED.cfg:1947 #: Elvish_Dynasty/scenarios/18aED.cfg:2024 #: Elvish_Dynasty/scenarios/1aED.cfg:182 msgid "No, leave it alone for now." msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:689 msgid "(Are we ready to disturb this strange vortex yet?)" msgstr "" #. [option]: speaker=unit #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/18aED.cfg:691 #: Elvish_Dynasty/scenarios/18aED.cfg:1967 #: Elvish_Dynasty/scenarios/1aED.cfg:609 msgid "Yes, attack!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:763 msgid "(Are we ready to topple this cobwebbed lighthouse yet?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:765 msgid "Yes, topple it!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:825 msgid "(Are we ready to storm this goblin fort yet?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:827 msgid "Yes, storm it!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:935 msgid "(Are we ready to lay siege to this evil temple yet?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:937 #: Elvish_Dynasty/scenarios/18aED.cfg:1011 #: Elvish_Dynasty/scenarios/18aED.cfg:1100 #: Elvish_Dynasty/scenarios/18aED.cfg:1286 #: Elvish_Dynasty/scenarios/18aED.cfg:1534 #: Elvish_Dynasty/scenarios/18aED.cfg:1604 #: Elvish_Dynasty/scenarios/18aED.cfg:1722 #: Elvish_Dynasty/scenarios/18aED.cfg:1881 msgid "Yes!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1009 msgid "(Are we ready to tear down this haunted house yet?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1098 msgid "(Are we ready to cave in this old mine shaft yet?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1179 msgid "(Are we ready to assault this abandoned outpost yet?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1181 msgid "Yes, assault it!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1284 msgid "" "(A feeling of strong foreboding surrounds this ritual site. Should someone " "in your army read from the ritual book?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1384 msgid "This is going to be a tough fight!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1420 msgid "" "(Those troll guardian statues look very lifelike...Should we open the " "treasure chest?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1422 msgid "Yes, open the chest!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1445 msgid "" "If we were looking for treasure in that chest we're out of luck! But if we " "were looking to fight the trolls then we're in luck..." msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1493 msgid "" "(A feeling of strong foreboding surrounds this ritual site. But an " "illiterate beast won't be able to read from that ritual book! Maybe you " "should move another unit here...)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1505 msgid "" "(Those troll guardian statues look very lifelike...But a mere beast won't be " "able to open the lock on this treasure chest, and simply destroying the " "chest might damage whatever's inside. Maybe you should move another unit " "here...)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1532 msgid "(There are some eggs in the nest. Smash them?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1602 msgid "(Are we ready to collapse this slimy well yet?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1720 msgid "" "(This pillar of bones seems to be the source of the evil here. Crush it?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1790 msgid "(Are we ready to seal up this crypt yet?)" msgstr "" #. [option]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1792 msgid "Yes, seal it up!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1879 msgid "(There are strange distortions in the sand here. Disturb them?)" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/18aED.cfg:1965 msgid "(Are we ready to attack this slaver camp yet?)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:2066 msgid "This should be easy! Our enemies are fighting each other!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/18aED.cfg:2089 msgid "" "(You feel a twinge of regret as the ooze creature is destroyed. How odd!)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:2114 #: Elvish_Dynasty/scenarios/18aED.cfg:2166 #: Elvish_Dynasty/scenarios/18aED.cfg:2220 #: Elvish_Dynasty/scenarios/18aED.cfg:2272 msgid "" "Monsters in general aren't very smart, but our lair smashing has really " "enraged them! From now on I don't think we'll be able to count on monster " "infighting to thin the ranks of the enemy!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:3118 msgid "" "This island has been cleared! Way to go, Aurelia! Now our researchers will " "be able to work safely." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/18aED.cfg:3140 msgid "" "VICTORY BONUS!\n" "Your subjects are grateful that you're actively trying to restore the magic " "barriers! Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18aED.cfg:3182 msgid "We took too long! The monsoon season has come and all is lost!" msgstr "" #. [scenario]: id=18bED #: Elvish_Dynasty/scenarios/18bED.cfg:6 msgid "A Bow for Bryony" msgstr "" #. [unit]: type=Elvish Avenger, id=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:45 msgid "Virin'sar" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/18bED.cfg:66 msgid "You receive a bow" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/18bED.cfg:113 msgid "" "Your Majesty, disaster relief operations in the village of Lancett have " "concluded and your soldiers have returned. Village leader Virin'sar came " "here to personally thank you for your assistance." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:117 msgid "" "(This is one of the oldest elves you've ever seen. His skin is wrinkled and " "what's left of his hair is grey. He has trouble bowing.) Greetings, Queen " "Aurelia." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:121 msgid "" "Your speedy response to this disaster has earned you the gratitude of every " "elf in Lancett. Casualties and damage were kept to a minimum thanks largely " "to your aid." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:125 msgid "" "I've lived a long time and seen many elves wear the Emerald Crown of Floria. " "Many monarchs wouldn't have aided us at all. Few would have sent their own " "Royal Army to provide assistance. Floria is truly blessed to have a caring, " "compassionate Queen such as yourself." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:129 msgid "As promised, you may have a longbow from my collection." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:133 msgid "" "This first bow is known as 'Deadshot.' Centuries ago I fought and defeated " "an evil ancient wose. I spent the next decade cutting a bow out of the " "monster's woody heart." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/18bED.cfg:138 msgid "'Deadshot' would increase Bryony's ranged attack damage by 3." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:142 msgid "" "This next bow I call 'Azab's End.' I fashioned it out of the bones of the " "powerful arch-lich Azab, a villain that I slew some eight centuries ago. Any " "arrow shot from this bow flies with uncanny accuracy." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/18bED.cfg:147 msgid "" "'Azab's End' would give Bryony a 70% chance to hit with ranged attacks while " "attacking or defending." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:154 msgid "This last bow is the 'Heartbow.'" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18bED.cfg:158 msgid "" "(Excited) Oh, oh! That's the one you used to slay Lokgor the Ogre King! Or " "at least that's how the bards tell it." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:162 msgid "" "(A smile creases the old man's furrowed face) Yes, this was indeed the bow " "that I used to fight the Ogre King. And you must be that up-and-coming young " "archer that everyone's talking about. Bryony was it?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18bED.cfg:166 msgid "(Blushes furiously) Er, well, oh, you see..." msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:170 msgid "" "(Laughs deeply) There's no need to be nervous around me, young lady. We both " "practice the same craft. It's refreshing to see such energetic youngsters " "pursuing the old ways." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18bED.cfg:174 msgid "" "Your words honor me, good sir. I only hope I can live up to your " "expectations." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/18bED.cfg:178 msgid "Ahem. You were going to describe the last bow to us?" msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:182 msgid "" "Oh yes. So this is the 'Heartbow,' one of my favorites. This bow links " "itself to its owner. The healthier you are, the faster the bow fires." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/18bED.cfg:188 msgid "" "The 'Heartbow' would give Bryony two extra ranged attacks at the price of " "the swarm ability (Bryony's total number of attacks would become based on " "her hitpoints)." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/18bED.cfg:193 msgid "(What bow to choose?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/18bED.cfg:195 msgid "Deadshot (+3 ranged damage.)" msgstr "" #. [message]: speaker=Virin'sar #: Elvish_Dynasty/scenarios/18bED.cfg:214 #: Elvish_Dynasty/scenarios/18bED.cfg:254 #: Elvish_Dynasty/scenarios/18bED.cfg:295 msgid "An excellent choice! Bryony, I know you'll do our kingdom proud." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/18bED.cfg:218 #: Elvish_Dynasty/scenarios/18bED.cfg:258 #: Elvish_Dynasty/scenarios/18bED.cfg:299 msgid "Thank you very much, sir!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/18bED.cfg:232 msgid "Azab's End (70% to hit with ranged attacks.)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/18bED.cfg:272 msgid "Heartbow (+2 ranged attacks and the swarm ability.)" msgstr "" #. [scenario]: id=19aED #: Elvish_Dynasty/scenarios/19aED.cfg:6 msgid "Crossroads Rebels" msgstr "" #. [side]: id=Tania, type=Elvish Shaman #: Elvish_Dynasty/scenarios/19aED.cfg:48 Elvish_Dynasty/scenarios/19aED.cfg:50 msgid "Tania" msgstr "" #. [side]: id=Inith, type=Elvish Scout #: Elvish_Dynasty/scenarios/19aED.cfg:98 #: Elvish_Dynasty/scenarios/19aED.cfg:100 msgid "Inith" msgstr "" #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:186 msgid "Aurelia! Your reign of terror comes to an end today!" msgstr "" #. [message]: speaker=Inith #: Elvish_Dynasty/scenarios/19aED.cfg:190 msgid "" "Yes, my wife and I have decided to make a stand against you, and others have " "followed us!" msgstr "" #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:194 msgid "" "I may only be a low-ranking member of the Viridian Order, and my husband but " "a novice scout, but look what powerful magic our patron goddess Titania has " "bestowed upon us!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/19aED.cfg:201 msgid "" "Tania Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tTania has given all her units +2 damage to ranged attacks!" msgstr "" #. [message]: speaker=Inith #: Elvish_Dynasty/scenarios/19aED.cfg:208 msgid "Praise be to the Goddess!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/19aED.cfg:216 msgid "" "Inith Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tInith has given all his units +2 damage to melee attacks!" msgstr "" #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:222 msgid "" "That we're able to wield such magic against you is a sure sign you've lost " "the mandate of heaven!" msgstr "" #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:262 msgid "You may kill us but others will take our place! FREE FLORI...uh..." msgstr "" #. [message]: speaker=Inith #. [message]: speaker=Ruil #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:266 #: Elvish_Dynasty/scenarios/19aED.cfg:336 #: Elvish_Dynasty/scenarios/20aED.cfg:261 msgid "(The rebel's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Inith #: Elvish_Dynasty/scenarios/19aED.cfg:270 msgid "Damn you, Aurelia!" msgstr "" #. [message]: speaker=Inith #: Elvish_Dynasty/scenarios/19aED.cfg:332 msgid "Tania, my love, I regret nothing!" msgstr "" #. [message]: speaker=Tania #: Elvish_Dynasty/scenarios/19aED.cfg:340 msgid "Inith, no!!!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19aED.cfg:381 msgid "" "It pains me to see Florian pitted against Florian like this! Aurelia, please " "promise me you'll try harder to see the needs of your people!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/19aED.cfg:387 msgid "I will make no such promise." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19aED.cfg:392 msgid "I'm very sorry to hear that. Very...sorry." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/19aED.cfg:398 msgid "Yes, I promise to be mindful of kingdom happiness from now on." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19aED.cfg:403 msgid "Thank you! I knew you wouldn't let me down." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/19aED.cfg:409 msgid "My needs come first. Sorry." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19aED.cfg:414 msgid "" "You're rude and immoral! If it wasn't for Kirielle I'd have already left " "your service!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19aED.cfg:440 #: Elvish_Dynasty/scenarios/20aED.cfg:438 msgid "" "Oh no, we took too long! While we were busy here rebels attacked the capitol " "and all is lost!" msgstr "" #. [scenario]: id=19bED #: Elvish_Dynasty/scenarios/19bED.cfg:6 msgid "Donations" msgstr "" #. [unit]: type=Elvish Peasant, id=Rinsett #: Elvish_Dynasty/scenarios/19bED.cfg:45 msgid "Rinsett" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/19bED.cfg:72 Elvish_Dynasty/scenarios/19cED.cfg:59 #: Elvish_Dynasty/scenarios/20bED.cfg:59 Elvish_Dynasty/scenarios/20cED.cfg:59 msgid "You receive a boon" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/19bED.cfg:124 msgid "" "Your Majesty, Mr. Rinsett is one of your foremost supporters in the kingdom." msgstr "" #. [message]: speaker=Rinsett #: Elvish_Dynasty/scenarios/19bED.cfg:128 msgid "" "(Bows) Your highness, your leadership has led Floria to peace and " "prosperity. Your courage and dedication in the face of unprecedented " "adversity reflects great tribute upon both yourself and your illustrious " "forebears." msgstr "" #. [message]: speaker=Rinsett #: Elvish_Dynasty/scenarios/19bED.cfg:132 msgid "" "Yes, there are naysayers who criticize anything you do, but don't listen to " "them. We, your humble subjects, know that you have our best interests at " "heart." msgstr "" #. [message]: speaker=Rinsett #: Elvish_Dynasty/scenarios/19bED.cfg:136 msgid "" "That is why we've raised gold to help fund your army. We went door-to-door " "and people donated whatever they could spare. We know you'll put this gift " "to good use and continue to keep Floria safe." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/19bED.cfg:149 #: Elvish_Dynasty/scenarios/19cED.cfg:136 #: Elvish_Dynasty/scenarios/20bED.cfg:140 #: Elvish_Dynasty/scenarios/20cED.cfg:132 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1215 msgid "You gained $kingdom_happiness gold!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/19bED.cfg:154 #: Elvish_Dynasty/scenarios/19cED.cfg:203 #: Elvish_Dynasty/scenarios/20bED.cfg:145 #: Elvish_Dynasty/scenarios/20cED.cfg:182 msgid "Thank you!" msgstr "" #. [scenario]: id=19cED #: Elvish_Dynasty/scenarios/19cED.cfg:6 msgid "Elf's Best Friend" msgstr "" #. [unit]: type=Elvish Shaman, id=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:45 msgid "Priestess Jala" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/19cED.cfg:111 msgid "Your Majesty, Priestess Jala of the Viridian Order is here to see you." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:115 msgid "" "(Bows) Your highness, I just want to say thank you on behalf of the Order " "for all you have done for this kingdom. The loss of the magic barriers " "plunged the kingdom into despair, but your decisive leadership in these " "trying times has served as an inspiration to all." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:119 msgid "" "The Goddess rewards those who are attentive to the needs of Her children. So " "I've brought you two gifts." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:123 msgid "" "The first gift is one of gold. The Order knows you'll put it to good use." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:140 msgid "" "The second gift is a true sign that you're favored by the Order, and thus, " "the Goddess." msgstr "" #. [unit]: type=Wolf, id=Tanbar #: Elvish_Dynasty/scenarios/19cED.cfg:146 msgid "Tanbar" msgstr "" #. [unit]: type=Wolf, id=Sanbar #: Elvish_Dynasty/scenarios/19cED.cfg:159 msgid "Sanbar" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/19cED.cfg:179 msgid "Are you mad?! You can't bring wolves into the throne room!" msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:183 msgid "" "Peace, Bryony. These wolves are loyal companions. Friends of the Goddess " "need never fight alone. For Nature itself protects the faithful." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:187 msgid "" "Tanbar and Sanbar have been raised as pups by the Order to serve as " "instruments of the Goddess." msgstr "" #. [message]: speaker=Jala #: Elvish_Dynasty/scenarios/19cED.cfg:191 msgid "I'm certain they will serve you well." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/19cED.cfg:197 msgid "You can now recall the loyal wolves Tanbar and Sanbar!" msgstr "" #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/1aED.cfg:6 msgid "The Settlers" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1aED.cfg:44 msgid "You did it Princess!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1aED.cfg:48 msgid "" "When we first arrived this was a monster-infested wilderness, but look at " "all we've built! I think we should name this new township after its founder! " "Aureliaville! Hmmm...no, that doesn't sound right...Aureliaberg...no..." "maybe...Aurelia City? That has a nice ring to it..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1aED.cfg:66 msgid "" "VICTORY BONUS!\n" " Your people rejoice knowing that your army's logistics " "problem has been solved. Kingdom happiness increases by 5 to " "$kingdom_happiness!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1aED.cfg:123 msgid "" "Your peasants have built a small settlement. 10 gold has been added to your " "treasury." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/1aED.cfg:325 msgid "Move 10 Elvish Peasants on to the designated construction sites" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/1aED.cfg:362 msgid "Abandoned Mine" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/1aED.cfg:366 msgid "Ancient Temple" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/1aED.cfg:370 msgid "Decaying Keep" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/1aED.cfg:374 msgid "Ruined Tower" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1aED.cfg:480 msgid "" "This wild land hasn't been inhabited by our people for centuries. It looks " "like there are several monster dens that could be trouble." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1aED.cfg:484 msgid "" "But I have faith in you, Princess! Together we'll raise the banner of Floria " "over this untamed wilderness!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1aED.cfg:489 msgid "Move elvish peasants on to the marked locations to build villages." msgstr "" #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/1aED.cfg:535 msgid "" "Should I smash this ancient temple? The monsters inside will surely fight " "back." msgstr "" #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/1aED.cfg:561 msgid "" "Should I collapse this abandoned mine? The monsters inside will surely be " "provoked." msgstr "" #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/1aED.cfg:587 msgid "" "Should I tear down this decaying keep? The monsters inside will surely " "attack." msgstr "" #. [scenario]: id=1aED #: Elvish_Dynasty/scenarios/1aED.cfg:609 msgid "" "Should I lay seige to this ruined tower? The monsters inside will defend " "their home." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1aED.cfg:648 msgid "" "We took too long, Princess! While our army was busy here the Sacred Glade " "was attacked by bandits and all is lost!" msgstr "" #. [scenario]: id=1bED #: Elvish_Dynasty/scenarios/1bED.cfg:6 msgid "Dwarven Mercenaries" msgstr "" #. [unit]: type=Dwarvish Guardsman, id=Tregg #: Elvish_Dynasty/scenarios/1bED.cfg:45 msgid "Tregg" msgstr "" #. [unit]: type=Dwarvish Thunderer, id=Bofors #: Elvish_Dynasty/scenarios/1bED.cfg:53 msgid "Bofors" msgstr "" #. [unit]: type=Dwarvish Ulfserker, id=Magnus #: Elvish_Dynasty/scenarios/1bED.cfg:62 msgid "Magnus" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/1bED.cfg:77 msgid "Deal with the mercenaries" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1bED.cfg:124 msgid "" "Oh my this is so exciting! We hardly ever get to see dwarves here in Floria! " "I've heard that dwarves can create thunder using nothing but a long stick! " "Surely they must know powerful druidic magic!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:128 msgid "I don't recall inviting you to this meeting, Bryony." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1bED.cfg:132 msgid "Oh please let me stay, I promise to behave!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:136 msgid "" "(Smiles) Well, if you promise. But you have to be quiet while the grown-ups " "talk." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1bED.cfg:140 msgid "I'm a grown-up too! I'm almost two hundred years old and--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:144 msgid "--And you're not being quiet." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:152 msgid "Er, ahem. Where were we?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:156 msgid "" "Princess, I present to you Tregg, son of Gavin, leader of the Iron Wall " "mercenary clan. " msgstr "" #. [message]: speaker=Tregg #: Elvish_Dynasty/scenarios/1bED.cfg:160 msgid "" "(Bows) It's an honor to meet ye, yer ladyship. I see that the rumors of yer " "great beauty do nay do ye justice. Ye are the fairest lass I've ever laid " "eyes on!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:164 msgid "" "I also present Bofors of Aginar, leader of the Black Thunder mercenary clan." msgstr "" #. [message]: speaker=Bofors #: Elvish_Dynasty/scenarios/1bED.cfg:168 msgid "" "(He gives you what you assume is a dwarven salute) Ha! Bloody wonderful this " "place is! Never been inna forest this big before, that's fer sure!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:172 msgid "And last but not least, Magnus leader of the Raging Axe mercenary clan." msgstr "" #. [message]: speaker=Magnus #: Elvish_Dynasty/scenarios/1bED.cfg:176 msgid "" "(This dirty wild-eyed dwarf lets out a loud battle cry) GRAAHHH!!!! We chop " "up your enemies into little kibbles!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/1bED.cfg:180 msgid "Oh my, that dwarf looks positively crazy!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/1bED.cfg:184 msgid "" "Why don't we start with you three telling Her Majesty what you have to offer?" msgstr "" #. [message]: speaker=Tregg #: Elvish_Dynasty/scenarios/1bED.cfg:188 msgid "" "Yer ladyship, when it comes to defense you cannae do better then th' Iron " "Wall clan! We can hold our ground against any foe...man or beast!" msgstr "" #. [message]: speaker=Bofors #: Elvish_Dynasty/scenarios/1bED.cfg:192 msgid "" "Bah, that's nuthin'! With my clan's blunderbusses at yer back ye can really " "strike terror into the hearts o' yer enemies! If ye need powerful ranged " "attacks then look no further than the Black Thunder clan!" msgstr "" #. [message]: speaker=Magnus #: Elvish_Dynasty/scenarios/1bED.cfg:196 msgid "" "GRAAHHH!!!! You got enemies fer us to smite? The Raging Axe clan specialize " "in hitting stuff until it stops moving! You keep the beer flowing and we " "keep the blood of your enemies flowing, that's how it works!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/1bED.cfg:217 Elvish_Dynasty/scenarios/1bED.cfg:296 #: Elvish_Dynasty/scenarios/1bED.cfg:379 Elvish_Dynasty/scenarios/2bED.cfg:186 #: Elvish_Dynasty/scenarios/3bED.cfg:177 msgid "(What to choose?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/1bED.cfg:219 msgid "I'll hire the Iron Wall clan for 10 gold." msgstr "" #. [message]: speaker=Tregg #: Elvish_Dynasty/scenarios/1bED.cfg:240 msgid "It'll be our pleasure to serve ye, lass!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1bED.cfg:256 msgid "You spent 10 gold and can now recruit Dwarvish Guardsmen!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/1bED.cfg:268 Elvish_Dynasty/scenarios/1bED.cfg:350 #: Elvish_Dynasty/scenarios/1bED.cfg:437 msgid "I won't hire this clan." msgstr "" #. [message]: speaker=Tregg #: Elvish_Dynasty/scenarios/1bED.cfg:273 msgid "A pity, that." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/1bED.cfg:300 msgid "I'll hire the Black Thunder clan for 10 gold." msgstr "" #. [message]: speaker=Bofors #: Elvish_Dynasty/scenarios/1bED.cfg:321 msgid "A good choice, we'll nay let ye down!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1bED.cfg:337 msgid "You spent 10 gold and can now recruit Dwarvish Thunderers!" msgstr "" #. [message]: speaker=Bofors #: Elvish_Dynasty/scenarios/1bED.cfg:355 msgid "Ach! Yer missin' out on lots o' booms an' explosions!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/1bED.cfg:383 msgid "I'll hire the Raging Axe clan for 10 gold." msgstr "" #. [message]: speaker=Magnus #: Elvish_Dynasty/scenarios/1bED.cfg:404 msgid "" "GRAAH! Just point us to nearest battlefield or mead hall, lass! We'll take " "it from there!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/1bED.cfg:420 msgid "You spent 10 gold and can now recruit Dwarvish Ulfserkers!" msgstr "" #. [message]: speaker=Magnus #: Elvish_Dynasty/scenarios/1bED.cfg:442 msgid "GRAAH! I wish we coulda fought fer ya, but oh well." msgstr "" #. [scenario]: id=20aED #: Elvish_Dynasty/scenarios/20aED.cfg:6 msgid "Flooded Forest" msgstr "" #. [side]: id=Ruil, type=Elvish Archer #: Elvish_Dynasty/scenarios/20aED.cfg:48 Elvish_Dynasty/scenarios/20aED.cfg:50 msgid "Ruil" msgstr "" #. [side]: id=Wetbark, type=Elder Wose #: Elvish_Dynasty/scenarios/20aED.cfg:98 #: Elvish_Dynasty/scenarios/20aED.cfg:100 msgid "Wetbark" msgstr "" #. [message]: speaker=Wetbark #: Elvish_Dynasty/scenarios/20aED.cfg:186 msgid "The...evil...one...approaches!" msgstr "" #. [message]: speaker=Ruil #: Elvish_Dynasty/scenarios/20aED.cfg:190 msgid "" "You see what your misrule has led to, Aurelia? Even the forests themselves " "have turned against you!" msgstr "" #. [message]: speaker=Wetbark #: Elvish_Dynasty/scenarios/20aED.cfg:194 msgid "Destroy...the...evil...one!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/20aED.cfg:202 msgid "" "Wetbark Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tWetbark has given all his units +2 movement!" msgstr "" #. [message]: speaker=Ruil #: Elvish_Dynasty/scenarios/20aED.cfg:209 msgid "You are no Queen of mine!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/20aED.cfg:216 msgid "" "Ruil Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tRuil has given all his units +6 hit points!" msgstr "" #. [message]: speaker=Ruil #: Elvish_Dynasty/scenarios/20aED.cfg:257 msgid "Liberty or dea..." msgstr "" #. [message]: speaker=Wetbark #: Elvish_Dynasty/scenarios/20aED.cfg:265 msgid "He...will...be...avenged!" msgstr "" #. [message]: speaker=Wetbark #: Elvish_Dynasty/scenarios/20aED.cfg:329 msgid "What...will...become...of...the...forests?" msgstr "" #. [message]: speaker=Wetbark #: Elvish_Dynasty/scenarios/20aED.cfg:333 msgid "(The wose's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Ruil #: Elvish_Dynasty/scenarios/20aED.cfg:337 msgid "You'll pay for that!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/20aED.cfg:378 msgid "" "Aurelia, you must look after the needs of your subjects! If you don't change " "your ways I might just join the next group of elves that decides to rebel." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/20aED.cfg:384 msgid "Yes, I'll pay more attention to kingdom happiness." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/20aED.cfg:389 msgid "Thank you! I know that you're a good woman at heart." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/20aED.cfg:395 msgid "I have my reasons for ruling as I do. Trust me." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/20aED.cfg:400 msgid "I will...for now." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/20aED.cfg:406 msgid "Bryony, if you betray me you'll end up just like these rebels! Dead!" msgstr "" #. [scenario]: id=20bED #: Elvish_Dynasty/scenarios/20bED.cfg:6 msgid "Tax Windfall" msgstr "" #. [unit]: type=Elvish Lord, id=Zermillon #: Elvish_Dynasty/scenarios/20bED.cfg:45 msgid "Lord Zermillon" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/20bED.cfg:111 msgid "" "Your Majesty, Lord Zermillon is a loyal servant to the crown. He's in charge " "of collecting taxes and overseeing the treasury." msgstr "" #. [message]: speaker=Zermillon #: Elvish_Dynasty/scenarios/20bED.cfg:115 msgid "(Bows) Your highness, I have excellent news!" msgstr "" #. [message]: speaker=Zermillon #: Elvish_Dynasty/scenarios/20bED.cfg:119 msgid "" "Our coffers are overflowing with gold! Thanks to your wise rule the kingdom " "is prosperous beyond all measure." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/20bED.cfg:123 msgid "" "This prosperity is due in large part to your management of kingdom " "happiness, Aurelia." msgstr "" #. [message]: speaker=Rinsett #: Elvish_Dynasty/scenarios/20bED.cfg:127 msgid "" "Yes! A happy populace is a productive populace! And that translates into " "more tax income for you! Keep up the good work!" msgstr "" #. [scenario]: id=20cED #: Elvish_Dynasty/scenarios/20cED.cfg:6 msgid "Soaring Popularity" msgstr "" #. [unit]: type=Elvish Druid, id=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:45 msgid "High Priestess Siluvain" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/20cED.cfg:111 msgid "" "Your Majesty, High Priestess Siluvain of the Viridian Order wishes to see " "you." msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:115 msgid "" "(Bows) Your Excellency, I come bearing gifts. You have devoted yourself to " "the wellbeing of your subjects and you are to be rewarded." msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:119 msgid "" "We know you are always in need of gold. The Order has decided to help pay " "for your expenses this year." msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:136 msgid "" "My other gift is a true sign that you're favored by the Order, and thus, the " "Goddess." msgstr "" #. [unit]: type=Gryphon, id=Kyrandi #: Elvish_Dynasty/scenarios/20cED.cfg:143 msgid "Kyrandi" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/20cED.cfg:158 msgid "Look out Aurelia! A gryphon!" msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:162 msgid "" "Stay your hand, Bryony. This is no wild beast, but a friend of the Order." msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:166 msgid "" "Kyrandi has been raised from birth by the Order to serve as an instrument of " "the Goddess." msgstr "" #. [message]: speaker=Siluvain #: Elvish_Dynasty/scenarios/20cED.cfg:170 msgid "I'm sure that he'll prove a valuable asset to the Royal Army." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/20cED.cfg:176 msgid "You can now recall the loyal gryphon Kyrandi!" msgstr "" #. [scenario]: id=2aED #: Elvish_Dynasty/scenarios/2aED.cfg:5 msgid "Escorting Jystaev" msgstr "" #. [unit]: type=Elvish Outrider, id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:49 msgid "Jystaev de Azalon" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/2aED.cfg:76 msgid "Villagers" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/2aED.cfg:142 msgid "Fort Izmar" msgstr "" #. [side]: id=Fislev, type=Thief #: Elvish_Dynasty/scenarios/2aED.cfg:152 msgid "Fislev" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/2aED.cfg:191 msgid "Escort Jystaev to the signpost" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/2aED.cfg:203 msgid "Death of Jystaev" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:258 msgid "" "This narrow pass looks like a perfect place for bandits to set up an ambush. " "They could swarm out of the mountains and hit us from all sides!" msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:262 msgid "" "Verily, young lass, you have the right of it! Let us proceed then with " "caution. My audience at Fort Izmar awaits, and I wouldn't want to deprive " "them of my presence one moment longer than necessary!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:266 msgid "" "You know Jystaev, you'd move a lot quicker if your poor horse wasn't so " "overloaded with junk! We'll need to move fast to get past any bandit " "ambushes." msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:270 msgid "Young lady, Jystaev de Azalon does NOT carry 'junk'!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:274 msgid "So what is it then?" msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:278 msgid "" "My musical instruments, my gold filigreed performance costume, thousands of " "pre-signed autographs --" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:282 msgid "So in other words, junk." msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:286 msgid "Aurelia! Are you really going to let your servant talk to me this way?!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/2aED.cfg:290 msgid "Let's just get this over with." msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/2aED.cfg:700 msgid "" "We got company! Looks like the Florian Army! Get ready men! No elf will " "leave this valley alive!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/2aED.cfg:704 msgid "Looks like you were right about this pass, Bryony. Bandits dead ahead!" msgstr "" #. [message]: id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:708 msgid "" "Those louts! Those uncouth rogues! They dare to stand between me and my " "concert?!" msgstr "" #. [message]: id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:712 msgid "" "(Points at Bryony) You! Loudmouthed girl with the bow! Shoot down my " "attackers while I take cover in the center of the formation! A battlefield " "is no place for a man of my greatness!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:716 msgid "" "My name is Bryony, and I serve only the Princess! Only she will decide how " "we fight this battle!" msgstr "" #. [message]: id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:720 msgid "" "Hmph! You should be honored that I even deigned to speak to you in the first " "place!" msgstr "" #. [message]: speaker=second_unit #: Elvish_Dynasty/scenarios/2aED.cfg:744 msgid "There's Fort Izmar, but the bridge is out!" msgstr "" #. [message]: id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:748 msgid "The bandits must have deliberately destroyed it to trap us!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:752 msgid "" "Don't worry! Kirielle took me to this place a few decades ago. There should " "be a small footpath hidden in the mountains that leads into the town." msgstr "" #. [message]: id=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:756 msgid "Well perhaps the loudmouthed girl isn't COMPLETELY useless!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/2aED.cfg:762 msgid "Move a unit to the marked territory to reveal the path." msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:814 msgid "We've arrived, and not a moment too soon! My concert awaits!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:818 msgid "Oh thank the gods, I'm not sure I could've lasted much longer!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/2aED.cfg:822 msgid "Yes, those bandits were pretty tough." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:826 msgid "" "(Glares at Jystaev when his back is turned) I wasn't referring to the " "bandits..." msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:830 msgid "" "Princess, you've had the honor of successfully escorting me to my concert. " "Surely, centuries from now, you will look upon this day as the highlight of " "your life. As promised, I will write a song in your honor!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/2aED.cfg:854 msgid "" "VICTORY BONUS!\n" "Jystaev's song is an instant hit! Kingdom happiness increases by 5 to " "$kingdom_happiness!" msgstr "" #. [message]: speaker=Jystaev #: Elvish_Dynasty/scenarios/2aED.cfg:886 msgid "The sands in the hourglass have run out!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2aED.cfg:890 msgid "" "While we've tarried here invaders have attacked our capitol! Oh, I knew this " "was a bad idea!" msgstr "" #. [scenario]: id=2bED #: Elvish_Dynasty/scenarios/2bED.cfg:6 msgid "Goblin Refugees" msgstr "" #. [unit]: type=Wolf Rider, id=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:44 msgid "Chief Nakka" msgstr "" #. [unit]: type=Goblin Spearman, id=Ugga #: Elvish_Dynasty/scenarios/2bED.cfg:52 msgid "Ugga" msgstr "" #. [unit]: type=Goblin Spearman, id=Gog #: Elvish_Dynasty/scenarios/2bED.cfg:60 msgid "Gog" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/2bED.cfg:75 msgid "Deal with the goblins" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2bED.cfg:127 msgid "" "Ewww, those goblins smell! And look at all the dirt they're tracking into " "your throne room, Princess!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/2bED.cfg:131 msgid "Princess, I present to you Chief Nakka of the--" msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:135 msgid "" "(The wretched creatures have no grasp of royal protocols. They immediately " "throw themselves on the ground at your feet and begin groveling " "pathetically.)" msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:139 msgid "Oh, saves us elfy lady, please saves us!" msgstr "" #. [message]: speaker=Ugga #: Elvish_Dynasty/scenarios/2bED.cfg:143 msgid "" "Saves us from getting trampled by Empire horsies! Bad, bad horsies! Bad " "Empire!" msgstr "" #. [message]: speaker=Gog #: Elvish_Dynasty/scenarios/2bED.cfg:147 msgid "Yes, Empire bad. Not nice like elfy lady. Nice elfy lady saves us!" msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:151 msgid "" "Yes, elfy lady kind! Elfy lady saves us, yes? We fight for elfy lady if she " "saves us!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/2bED.cfg:155 msgid "" "It would be possible to set aside a small part of Floria to serve as the " "goblins' new home, provided that they agreed to behave themselves." msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:159 msgid "(Picking his nose as he speaks) Oh we behaves, we know hows to behaves!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/2bED.cfg:163 msgid "" "Giving the goblins refuge would allow you to recruit goblin spearmen and " "wolf riders for your army. However, the elves of Floria are very territorial " "and isolationist. Kingdom happiness will fall if you grant sanctuary to " "Chief Nakka's people." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/2bED.cfg:167 msgid "" "Yuck! One of the goblins just relieved himself on your carpet, Princess! And " "I think we're going to have to get your throne room de-loused after this!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/2bED.cfg:171 msgid "" "Another option would be to pay to have the goblins escorted across our land " "to the Misty Swamp. The swamp would be much like the Kysintri Wetlands that " "the goblins originally hailed from. That solution would cost 15 gold and " "would meet with the approval of your elvish subjects." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/2bED.cfg:188 msgid "I'll grant them a piece of land in return for their military services" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/2bED.cfg:216 msgid "" "You can now recruit Goblin Spearmen and Wolf Riders! But kingdom happiness " "declined by 10 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:220 msgid "" "Oh thanks you elfy lady, thanks you! We so happy to have new home! You not " "regrets this!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/2bED.cfg:224 msgid "" "I guess the first order of business will be to teach the goblins about the " "benefits of personal hygiene..." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/2bED.cfg:236 msgid "I'll pay 15 gold to have them escorted to the Misty Swamp." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/2bED.cfg:283 msgid "" "Your people respect your clever solution to the problem. You spent 15 gold " "and kingdom happiness increased by 30 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Nakka #: Elvish_Dynasty/scenarios/2bED.cfg:287 msgid "" "Oh thanks you elfy lady, thanks you! We so happy to have new home in Misty " "Swamp! We remember kindness of elfy lady forever!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/2bED.cfg:302 msgid "I want nothing to do with this problem." msgstr "" #. [scenario]: id=3aED #: Elvish_Dynasty/scenarios/3aED.cfg:6 msgid "Well Enough Alone" msgstr "" #. [side]: id=Senhae, type=Elvish Lord #: Elvish_Dynasty/scenarios/3aED.cfg:71 msgid "Senhae" msgstr "" #. [side]: id=Senhae, type=Elvish Lord #: Elvish_Dynasty/scenarios/3aED.cfg:73 msgid "Lord Senhae" msgstr "" #. [side]: id=Angry, type=Soulless #. [side]: id=Disturbed, type=Soulless #. [side]: id=Sleepless, type=Soulless #. [side]: id=Zaqfi, type=Wraith #: Elvish_Dynasty/scenarios/3aED.cfg:104 Elvish_Dynasty/scenarios/3aED.cfg:152 #: Elvish_Dynasty/scenarios/3aED.cfg:200 Elvish_Dynasty/scenarios/3aED.cfg:242 msgid "Undead" msgstr "" #. [side]: id=Sleepless, type=Soulless #: Elvish_Dynasty/scenarios/3aED.cfg:105 msgid "Sleepless Dead" msgstr "" #. [side]: id=Angry, type=Soulless #: Elvish_Dynasty/scenarios/3aED.cfg:153 msgid "Angry Dead" msgstr "" #. [side]: id=Zaqfi, type=Wraith #: Elvish_Dynasty/scenarios/3aED.cfg:201 msgid "Zaqfi the Restless" msgstr "" #. [side]: id=Disturbed, type=Soulless #: Elvish_Dynasty/scenarios/3aED.cfg:243 msgid "Disturbed Dead" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/3aED.cfg:290 msgid "Defeat Zaqfi the Restless" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/3aED.cfg:294 msgid "" "Note: You will not be held responsible for the deaths of any of Senhae's " "elves" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/3aED.cfg:306 msgid "Death of Lord Senhae" msgstr "" #. [message]: speaker=Senhae #: Elvish_Dynasty/scenarios/3aED.cfg:341 msgid "" "As you can see Princess, we're in a tight spot. Any assistance you could " "give us would be much appreciated!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3aED.cfg:345 msgid "" "Undead everywhere! They don't seem to be very powerful, but there are a lot " "of them, and they've got us surrounded!" msgstr "" #. [message]: speaker=Zaqfi #: Elvish_Dynasty/scenarios/3aED.cfg:349 msgid "" "(Speaks a sibilant whisper that seems to comes from both everywhere and " "nowhere at once) Once we were warriors, mighty and proud. By betrayal and " "vile deceit did we die. Without an honorable death...a warrior's death...we " "will find no rest." msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/3aED.cfg:363 msgid "Free us from this torment!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/3aED.cfg:375 msgid "To die at last!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/3aED.cfg:387 msgid "Now to everlasting sleep!" msgstr "" #. [message]: speaker=Senhae #: Elvish_Dynasty/scenarios/3aED.cfg:401 msgid "" "Zaqfi has been put to his final rest! The lesser undead have been routed." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3aED.cfg:415 msgid "We did it Princess! You're such a skilled tactician!" msgstr "" #. [message]: speaker=Senhae #: Elvish_Dynasty/scenarios/3aED.cfg:419 msgid "" "Your courage is an inspiration to us all, Aurelia. If you keep this up " "you'll go down in history as our greatest leader!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/3aED.cfg:441 msgid "" "VICTORY BONUS!\n" "All of Senhae's surviving elves praise your actions. Your popularity " "increases! Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3aED.cfg:464 Elvish_Dynasty/scenarios/9aED.cfg:407 msgid "" "We took too long! Foreign invaders have taken advantage of our army's " "absence to strike deep into Floria! All is lost!" msgstr "" #. [scenario]: id=3bED #: Elvish_Dynasty/scenarios/3bED.cfg:6 msgid "Orcish Politics" msgstr "" #. [unit]: type=Orcish Warlord, id=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:46 msgid "Yishrak" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/3bED.cfg:73 msgid "Deal with Yishrak the orc warlord" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/3bED.cfg:120 msgid "Princess, may I present--." msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:124 msgid "--Yishrak, of the Yishrak Khanate." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3bED.cfg:128 msgid "Hey, don't interrupt Kirielle! That's rude!" msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:132 msgid "" "Look, I'll be blunt. I've got no time for your court etiquette or palace " "formalities. I am not a nice person. The only thing I'm good at is hurting " "other people." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3bED.cfg:136 msgid "How horrible! Princess, let's send this bad man away!" msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:140 msgid "" "Like I said, I'm being blunt. I'm sure you have all sorts of visitors who " "speak only honeyed words to you, telling you only what you want to hear. I " "speak only the truth." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/3bED.cfg:144 msgid "So get to the point then." msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:148 msgid "" "I want to launch a surprise attack on the Batalla Khanate. I'm prepared to " "pay handsomely for your permission to cross Florian territory to carry out " "my attack." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/3bED.cfg:152 msgid "How handsomely?" msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:156 msgid "One hundred gold marks." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/3bED.cfg:160 msgid "" "That...is not an insignificant sum, your highness. But I fear involving " "ourselves in orc politics could lead to retribution against Floria. Orcs are " "notorious for holding grudges and vendettas. Who is to say that the Batalla " "Khanate won't try and take revenge against Floria if we choose to help " "Yishrak?" msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:164 msgid "" "The Batalla Khanate will not take revenge against Floria because every " "Batallan man, woman, and child will be dead. This is to be my final campaign " "against them and I don't take prisoners." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3bED.cfg:168 msgid "" "No! Princess, we can't dirty ourselves by associating with this monster! " "It's not right!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/3bED.cfg:172 msgid "" "It's up to the Princess to decide. Though I fear many elves will be unhappy " "if you accept Yishrak's offer." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/3bED.cfg:179 msgid "I'll accept Yishrak's offer for 100 gold." msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:222 msgid "Ha, ha! The pitiless slaughter of my enemies awaits!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3bED.cfg:226 msgid "I don't agree with this at all!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/3bED.cfg:231 msgid "" "You gained 100 gold! But Bryony's happiness decreased by 5 to " "$bryony_happiness and kingdom happiness decreased by 5 to $kingdom_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/3bED.cfg:243 msgid "I'll decline Yishrak's offer." msgstr "" #. [message]: speaker=Yishrak #: Elvish_Dynasty/scenarios/3bED.cfg:248 msgid "Hmph! You're a weak ruler. You wouldn't survive a week in the Khanates!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/3bED.cfg:252 msgid "Don't listen to him, Princess! You made the right choice!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/3bED.cfg:289 msgid "" "Your people appreciate your strong moral leadership! Bryony's happiness " "increased by 15 to $bryony_happiness and kingdom happiness increased by 15 " "to $kingdom_happiness!" msgstr "" #. [scenario]: id=4aED #: Elvish_Dynasty/scenarios/4aED.cfg:6 msgid "Brigands on the Border" msgstr "" #. [side]: id=Kutta, type=Goblin Pillager #. [side]: id=Teron, type=Outlaw #: Elvish_Dynasty/scenarios/4aED.cfg:71 Elvish_Dynasty/scenarios/4aED.cfg:117 msgid "Brigands" msgstr "" #. [side]: id=Teron, type=Outlaw #: Elvish_Dynasty/scenarios/4aED.cfg:73 msgid "Teron the Brigand" msgstr "" #. [side]: id=Kutta, type=Goblin Pillager #: Elvish_Dynasty/scenarios/4aED.cfg:119 msgid "Kutta the Slovenly" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/4aED.cfg:172 msgid "Defeat one enemy leader" msgstr "" #. [message]: speaker=Teron #: Elvish_Dynasty/scenarios/4aED.cfg:208 msgid "Oh bloody hell, it's the Florian army!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/4aED.cfg:212 msgid "" "(Indignant) Yes, it's the Florian army, come to bring you to justice you..." "you...brigand!" msgstr "" #. [message]: speaker=Kutta #: Elvish_Dynasty/scenarios/4aED.cfg:216 msgid "Elf demons kill us all! Kutta not want to die!" msgstr "" #. [message]: speaker=Teron #: Elvish_Dynasty/scenarios/4aED.cfg:220 msgid "" "Pull yourself together, you spineless cretin! They're not invincible, we've " "just gotta lure 'em outta their forests..." msgstr "" #. [message]: speaker=Aurelia #. [message]: speaker=Kutta #. [message]: speaker=Teron #: Elvish_Dynasty/scenarios/4aED.cfg:234 Elvish_Dynasty/scenarios/4aED.cfg:346 #: Elvish_Dynasty/utils/deathspeeches.cfg:16 msgid "Ack!" msgstr "" #. [message]: speaker=Kutta #: Elvish_Dynasty/scenarios/4aED.cfg:238 msgid "Stop! We surrender!" msgstr "" #. [message]: speaker=Teron #: Elvish_Dynasty/scenarios/4aED.cfg:246 Elvish_Dynasty/scenarios/4aED.cfg:358 msgid "" "Look, we've got no quarrel with you. We're on the run from the Empire of " "Man. They've been chasing us for weeks now. Please just let us go and we " "promise not to trouble you any further." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4aED.cfg:253 Elvish_Dynasty/scenarios/4aED.cfg:365 msgid "The word of a brigand can't be trusted. Die!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/4aED.cfg:258 Elvish_Dynasty/scenarios/4aED.cfg:370 msgid "" "You quickly vanquish the rest of the brigands. You find a chest containing " "some of their ill-gotten loot." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/4aED.cfg:275 Elvish_Dynasty/scenarios/4aED.cfg:387 msgid "" "VICTORY BONUS!\n" "Twenty gold marks have been added to your treasury!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4aED.cfg:281 Elvish_Dynasty/scenarios/4aED.cfg:393 msgid "Swear that you'll never prey on elves and I'll let you go." msgstr "" #. [message]: speaker=Kutta #: Elvish_Dynasty/scenarios/4aED.cfg:286 Elvish_Dynasty/scenarios/4aED.cfg:398 msgid "We swear, we swear!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/4aED.cfg:307 Elvish_Dynasty/scenarios/4aED.cfg:419 msgid "" "VICTORY BONUS!\n" "Your subjects appreciate your mercy. Kingdom happiness increased by 5 to " "$kingdom_happiness." msgstr "" #. [message]: speaker=Teron #: Elvish_Dynasty/scenarios/4aED.cfg:350 msgid "That's it, we surrender!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/4aED.cfg:456 msgid "" "Oh no, we took too long! While we were busy here invaders attacked along " "another part of the border and all is lost!" msgstr "" #. [scenario]: id=4bED #: Elvish_Dynasty/scenarios/4bED.cfg:6 msgid "National Malaise" msgstr "" #. [unit]: type=Elvish Lady, id=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:44 msgid "Lady Quenna" msgstr "" #. [unit]: type=Elvish Fighter, id=Terras #: Elvish_Dynasty/scenarios/4bED.cfg:52 msgid "Terras" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/4bED.cfg:80 msgid "Deal with the national malaise" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:133 msgid "" "Princess, may I present Lady Quenna of House Quenna, Private Terras of the " "Florian Army, and Inara of the Viridian Order." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:137 msgid "" "These concerned citizens represent a broad cross-section of elven society." msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:141 msgid "" "(Lady Quenna looks like a very prim and proper member of the elvish " "nobility. Her dress is almost as fancy and elaborate as your own.)" msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:145 msgid "Princess, please save your people!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:149 msgid "Explain your problem." msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:153 msgid "" "Not long after the magic barrier went down some human merchants wandered in " "to Florian territory. They seemed harmless at first so I let them stay at my " "manor. I even let my young son fraternize with them! Oh it was a terrible " "mistake!" msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:157 msgid "" "I woke up that night to the sound of loud, drunken laughter. I went " "downstairs and there, in my parlor, I saw...I saw...oh *sob* it was terrible!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/4bED.cfg:161 msgid "Oh you poor woman! Take your time to compose yourself!" msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:165 msgid "" "(Sniffle) I saw my son gambling, drinking and carousing with the humans! " "*SOB* Naturally I ordered the humans out of my manor on the spot. But my son " "decided to go with them and nothing I said or did could convince him " "otherwise!" msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:169 msgid "" "My son is only one hundred and four years old! He's just a child, but his " "morals were corrupted overnight by the human invaders. I have no idea where " "he is or even if he's still alive! *SOB*" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:173 msgid "" "Many elves such as Lady Quenna are calling for fortifications to be built on " "the border to keep out foreigners and their corrupting influence. Of course, " "such fortifications would be a significant drain on the treasury." msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:177 msgid "" "(Sniffle) It would be money well spent, Princess! We may not be able to save " "my son, but at least we can prevent any other youths from being corrupted by " "the foreign devils!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:181 msgid "" "Terras, I believe you also have something to say about the foreign devils." msgstr "" #. [message]: speaker=Terras #: Elvish_Dynasty/scenarios/4bED.cfg:185 msgid "" "(This young soldier stammers as he speaks and seems quite distraught) Y..." "yes, ma'am. I...I was at home on furlough. A b-b-bunch of o-orcs showed up " "at m-m-my doorstep. They a-attacked m-me without provocation!" msgstr "" #. [message]: speaker=Terras #: Elvish_Dynasty/scenarios/4bED.cfg:189 msgid "" "I-I've been a soldier f-for centuries b-b-but I've never had to k-k-kill " "before! It was horrible! I-I have n-n-nightmares about it every time I try " "to s-sleep." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/4bED.cfg:193 msgid "" "(The shaman moves to speak. She appears to be a low-ranking member of the " "Order dedicated to serving Titania, the patron goddess of elvenkind.)" msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/4bED.cfg:197 msgid "" "(Speaking serenely yet forcefully) I understand your distress, young one. " "Titania teaches us that when you murder someone, you not only kill that " "person but also all the children that they might have had, and the children " "of those children." msgstr "" #. [message]: speaker=Terras #: Elvish_Dynasty/scenarios/4bED.cfg:201 msgid "" "Y-yes, that's it! T-those orcs will never l-laugh again, s-s-smile again, " "watch the beauty o-o-of another sunrise. I f-feel terrible." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:205 msgid "" "Many elves such as Terras feel great guilt for killing. We fight in self-" "defense and this is justified. Yet, pacifism is so deeply ingrained in our " "society that I fear for the mental health of some elves." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/4bED.cfg:209 msgid "" "We of the Order pray for the continued health of all elves. But some shamans " "would prefer it if the...distasteful business of violence were outsourced to " "parties more suited for it." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/4bED.cfg:213 msgid "" "In other words, you'd prefer if non-elven mercenaries fought in the stead of " "elves." msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/4bED.cfg:217 msgid "" "You have the right of it. We have been in contact with the Galil Fencing " "Academy. Their services are expensive but their skills with a blade are " "unmatched. Princess, please consider hiring human fencers to supplement the " "Florian Army. We of the Order pledge to ensure that the humans do not make a " "nuisance of themselves or tread on our sacred lands." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4bED.cfg:234 msgid "I'll fortify the border for 20 gold." msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:263 msgid "" "Thank you, Princess! I'm glad you see that the foreigners need to be kept " "out of Floria at all costs!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/4bED.cfg:285 Elvish_Dynasty/scenarios/4bED.cfg:413 msgid "Kingdom happiness increased by 30 to $kingdom_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4bED.cfg:300 msgid "I'll hire the Galil Academy fencers for 15 gold." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/4bED.cfg:332 Elvish_Dynasty/scenarios/4bED.cfg:383 msgid "You can now recruit Fencers!" msgstr "" #. [message]: speaker=Inara #: Elvish_Dynasty/scenarios/4bED.cfg:336 Elvish_Dynasty/scenarios/4bED.cfg:387 msgid "" "Thank you, Princess! If there's fighting and dying to be done let the humans " "do it." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4bED.cfg:351 msgid "I'll fortify the border and hire the fencers for 35 gold." msgstr "" #. [message]: speaker=Quenna #: Elvish_Dynasty/scenarios/4bED.cfg:391 msgid "" "Yes, thank you, Princess! I'm glad you see that the foreigners need to be " "kept out of Floria at all costs!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/4bED.cfg:428 Elvish_Dynasty/scenarios/7bED.cfg:470 msgid "I won't spend any money on this." msgstr "" #. [scenario]: id=5aED #: Elvish_Dynasty/scenarios/5aED.cfg:6 msgid "Gem Cave" msgstr "" #. [side]: id=Dugard, type=Dwarvish Stalwart #. [side]: id=Fiskar, type=Dwarvish Stalwart #. [side]: id=Haakon, type=Dwarvish Pathfinder #. [side]: id=Jerrol, type=Dwarvish Pathfinder #. [side]: id=Rystev, type=Dwarvish Thunderguard #. [side]: id=Tarn, type=Dwarvish Thunderguard #. [side]: id=Wygraff, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/5aED.cfg:68 Elvish_Dynasty/scenarios/5aED.cfg:126 #: Elvish_Dynasty/scenarios/5aED.cfg:174 Elvish_Dynasty/scenarios/5aED.cfg:221 #: Elvish_Dynasty/scenarios/5aED.cfg:254 Elvish_Dynasty/scenarios/5aED.cfg:287 #: Elvish_Dynasty/scenarios/5aED.cfg:320 msgid "Diggers" msgstr "" #. [side]: id=Dugard, type=Dwarvish Stalwart #: Elvish_Dynasty/scenarios/5aED.cfg:70 msgid "Dugard Goldheim" msgstr "" #. [side]: id=Jerrol, type=Dwarvish Pathfinder #: Elvish_Dynasty/scenarios/5aED.cfg:128 msgid "Jerrol Kifinger" msgstr "" #. [side]: id=Tarn, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/5aED.cfg:176 msgid "Tarn Greyhelm" msgstr "" #. [side]: id=Rystev, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/5aED.cfg:223 msgid "Rystev Landau" msgstr "" #. [side]: id=Haakon, type=Dwarvish Pathfinder #: Elvish_Dynasty/scenarios/5aED.cfg:256 msgid "Haakon Lightstone" msgstr "" #. [side]: id=Fiskar, type=Dwarvish Stalwart #: Elvish_Dynasty/scenarios/5aED.cfg:289 msgid "Fiskar Ironbottom" msgstr "" #. [side]: id=Wygraff, type=Dwarvish Thunderguard #: Elvish_Dynasty/scenarios/5aED.cfg:322 msgid "Wygraff Inshari" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/5aED.cfg:373 msgid "Resist for 25 turns" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/5aED.cfg:381 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:410 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1487 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1659 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2298 msgid "Death of Kirielle" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:492 msgid "" "Bryony, guard the front entrance while I search through these ruins for the " "Loregem. We've been followed." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:496 msgid "Followed? By whom?" msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:503 msgid "Dugard's Diggers, that's who!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:507 msgid "(Puzzled) Your name isn't familiar..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:511 msgid "" "They're a group of dwarven excavators that never let things like 'morals' " "come before a profit." msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:515 msgid "That Loregem is worth a king's ransom! Stand aside or be cut down!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:519 msgid "" "You're a bad man! You just want the gem for profit but we're using it for a " "good cause!" msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:523 msgid "" "Me an' my crew have got ye badly outnumbered, and yer cut off from " "reinforcements!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:527 msgid "But you can only come at us one at a time across the stone bridge!" msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:531 msgid "Not fer long, lass!" msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:535 msgid "Boys, get the demolition charges ready!!!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5aED.cfg:539 msgid "WARNING! You won't be able to recruit or recall any units after turn 1." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:740 msgid "What was that?!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:744 msgid "" "Explosives. Dugard's Diggers just opened up a new route for their attack. " "Bryony, I advise you to make a fighting retreat to my location. You may be " "flanked if you linger for too long in one place." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5aED.cfg:990 #: Elvish_Dynasty/scenarios/5aED.cfg:1293 #: Elvish_Dynasty/scenarios/5aED.cfg:1536 #: Elvish_Dynasty/scenarios/5aED.cfg:1753 #: Elvish_Dynasty/scenarios/5aED.cfg:1994 #: Elvish_Dynasty/scenarios/5aED.cfg:2213 msgid "" "The dwarves have used explosives to open up a new route for their attack!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:1760 msgid "" "You just need to hold them off for a little while longer, Bryony. I'm almost " "finished here. Don't be afraid to trade ground for time!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:2233 msgid "I've found the Loregem! It's time for us to go!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:2237 msgid "Go where? The dwarves have got us trapped!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:2241 msgid "" "This underground river behind me leads outside. It's a good thing dwarves " "are lousy swimmers." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:2247 msgid "Also, the dwarven demolitions have destabilized these caves." msgstr "" #. [message]: speaker=alarmist #: Elvish_Dynasty/scenarios/5aED.cfg:2252 msgid "" "It's no good, lads! The whole cave is about ta collapse! Make fer our exit " "tunnels!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:2257 msgid "" "I think they're about to be more concerned about escaping with their lives " "than chasing after us." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5aED.cfg:2297 msgid "Damn, they were too strong!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5aED.cfg:2301 msgid "Kirielle!!!" msgstr "" #. [message]: speaker=Dugard #: Elvish_Dynasty/scenarios/5aED.cfg:2315 msgid "" "Well fought lass, *cough.* But my boys will avenge me and get that Loregem!" msgstr "" #. [message]: speaker=Jerrol #: Elvish_Dynasty/scenarios/5aED.cfg:2327 msgid "Ack, they got me!" msgstr "" #. [message]: speaker=Tarn #: Elvish_Dynasty/scenarios/5aED.cfg:2339 msgid "I'm done for!" msgstr "" #. [message]: speaker=Rystev #: Elvish_Dynasty/scenarios/5aED.cfg:2351 msgid "I'm down!" msgstr "" #. [message]: speaker=Haakon #: Elvish_Dynasty/scenarios/5aED.cfg:2363 msgid "I'm finished!" msgstr "" #. [message]: speaker=Fiskar #: Elvish_Dynasty/scenarios/5aED.cfg:2375 msgid "I'm a goner!" msgstr "" #. [message]: speaker=Wygraff #: Elvish_Dynasty/scenarios/5aED.cfg:2386 msgid "I'm history!" msgstr "" #. [scenario]: id=5bED #: Elvish_Dynasty/scenarios/5bED.cfg:6 msgid "Elven Heritage" msgstr "" #. [side]: id=Celadine, type=Elvish Shyde #. [unit]: type=Elvish Shyde, id=Celadine #. [unit]: type=Elvish Shyde, id=OldCeladine #: Elvish_Dynasty/scenarios/5bED.cfg:45 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:59 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:61 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:608 msgid "Celadine" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/5bED.cfg:59 msgid "Speak with Celadine" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:97 msgid "" "(The High Priestess possesses both unearthly beauty and a serene " "countenance. She looks at you with a piercing gaze and you feel as if your " "very soul is bared before her.)" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:101 msgid "" "Peace be with you, Princess. I've been looking forward to this meeting for " "some time." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:105 msgid "Is there a problem? What's this about?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:109 msgid "" "There is no problem. I merely wish to...educate...you on what it means to be " "elven." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:113 msgid "I am elven. What's there to be educated about?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:117 msgid "You are elven, but have you ever truly explored your heritage?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:121 msgid "" "Our people are blessed by our patron goddess Titania with a connection to " "the fairy world. You have felt it...haven't you...that otherworldly presence " "just beyond the bounds of your consciousness..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:125 msgid "Yes..." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:129 msgid "" "Within every elf lies the potential to tap in to the supernatural...the " "magical...the fairy within..." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:133 msgid "The most enlightened elves actually become fairies, such as myself." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:137 msgid "" "Enlightenment...is why I've brought you here today, Aurelia. I wish to teach " "you. Listen carefully to my words, for I will test you on them. If your " "answers satisfy me I will publicly endorse your rule." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:141 msgid "I will start at the beginning, where all things must." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:145 msgid "" "When the world was young there were no mortals, only gods. But the power of " "the gods waned and they were gradually forced to withdraw from the world. " "Each god created a mortal race to carry on their legacy. Velrak, Lord of the " "Sky created the drakes. Gunnar, Lord of the Earth created the Dwarves. " "Titania, Mistress of the Forests created the elves, and so on." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:149 msgid "" "The Virdian Order has passed down our Creator's teachings generation after " "generation. Through our faith we seek the blessings of our goddess. Through " "our healing arts we seek to safeguard the elven people." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:153 msgid "Why won't the Virdian Order shamans join my army, then?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:157 msgid "" "We are bound by tradition. Once you have proven your worth as a Queen we " "will join with you. For now, we must pray for your success and teach you of " "our ways." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:161 msgid "" "Floria was founded five thousand years ago when the first Florian king was " "blessed by Titania to settle this land. After that Titania, along with the " "other gods left this world never to return. As the last surviving member of " "the royal house of Floria you have a great legacy to live up to." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:165 msgid "" "There are two paths that an elvish shaman may follow. One is of Healing, the " "other of Power. As you can see, I have followed the path of Healing and " "devoted myself to helping others in need." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:169 msgid "" "(Frowns) But you Aurelia...I can see now that you will not follow my path. " "You will follow the path of Power." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:173 msgid "You speak of power like it's a bad thing." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:177 msgid "" "Power can be used for good or ill. Power can strike down our enemies; it can " "prevent them from hurting our people...it can prevent the need for having " "healers in the first place...Truly there is no wrong or right path. But " "those on the path of Power must be careful lest it consume them. Many of the " "greatest villains of our time started on the path to Power with only the " "noblest of intentions...but over time their pride corrupted their actions " "leading to darkness and evil." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:181 msgid "" "(She hands you a book) Please read this holy book of Titania's teachings. It " "will help guide your rule. And please do not forget your duty to pray daily " "to our Goddess. I may be the leader of the Virdian Order, but the people " "look to you as a spiritual leader as well. In order to keep your mandate of " "heaven you must live a life of piety and humility." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:189 msgid "I'll read this book and pray every day." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:197 Elvish_Dynasty/scenarios/5bED.cfg:211 msgid "" "Thank you, Princess. Those who walk with the Goddess are never truly alone." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:203 msgid "[Lie] I'll read this book and pray every day." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:216 msgid "I won't read your book or pray either." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:221 Elvish_Dynasty/scenarios/5bED.cfg:231 msgid "An unfortunate answer. I do hope that time tempers your attitude." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:226 msgid "I'll rule however I please." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:239 msgid "" "A good ruler must be observant and attentive. Now I will test your knowledge " "of what it means to be elven." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:255 msgid "Which deity created the elven race?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:259 msgid "(Who created the elves?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:261 msgid "Velrak, Lord of the Sky." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:266 Elvish_Dynasty/scenarios/5bED.cfg:277 msgid "No, Titania created the elves." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:272 msgid "Gunnar, Lord of the Earth." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:283 msgid "Titania, Mistress of the Forests." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:291 Elvish_Dynasty/scenarios/5bED.cfg:334 #: Elvish_Dynasty/scenarios/5bED.cfg:381 Elvish_Dynasty/scenarios/5bED.cfg:457 msgid "Correct!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:309 msgid "" "What is the name of the Order of shamans dedicated to serving our patron " "goddess?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:313 msgid "" "(What's the name of the Order of shamans dedicated to serving our patron " "goddess?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:315 msgid "The Green Order." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:320 Elvish_Dynasty/scenarios/5bED.cfg:345 msgid "No, it's the Viridian Order." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:326 msgid "The Viridian Order." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:340 msgid "The Shining Order." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:367 msgid "When was this kingdom founded?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:371 msgid "(When was this kingdom founded?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:373 msgid "Five thousand years ago." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:387 msgid "Five hundred years ago." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:392 Elvish_Dynasty/scenarios/5bED.cfg:403 msgid "" "No, Floria was founded five thousand years ago. We are a truly ancient " "people." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:398 msgid "Fifty years ago." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:421 msgid "What are the two paths an elvish shaman may choose from?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:425 msgid "(What are the two paths an elvish shaman may choose from?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:427 msgid "Defense or Destruction." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:431 Elvish_Dynasty/scenarios/5bED.cfg:442 msgid "No, a shaman may choose the path of Healing or the path of Power." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:437 msgid "Fire or Cold." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/5bED.cfg:448 msgid "Healing or Power." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:474 msgid "" "(Sadly) You were not paying attention. I will pray that you learn from your " "mistakes, Princess. If you won't listen to me then please at least listen to " "your advisor Kirielle. We have only your best interests at heart." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:497 msgid "" "(Frowns) You have much to learn Princess. I wish you had paid more attention " "to what I had to say. Still, you made an effort, so I will speak in your " "favor at tomorrow's religious service. I hope you will attend." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5bED.cfg:521 msgid "Kingdom happiness increases by 20 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:543 msgid "" "You have done an adequate job, Princess. I will speak in your favor as I " "tour the kingdom this month. I have faith that you will continue to set a " "good example for yourself and the kingdom." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5bED.cfg:567 msgid "Kingdom happiness increases by 25 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/5bED.cfg:589 msgid "" "You have done an excellent job, Princess! I will speak in your favor at " "every opportunity. I'm glad that Floria will be led by someone as skillful " "and wise as yourself!" msgstr "" #. [scenario]: id=5cED #: Elvish_Dynasty/scenarios/5cED.cfg:6 msgid "Kirielle's Past" msgstr "" #. [unit]: type=Ghost, id=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:44 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:44 msgid "Oracle" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/5cED.cfg:123 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:132 msgid "Deal with the Oracle" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:171 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:120 msgid "Skip this cutscene?" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:173 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:489 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:123 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:122 msgid "No" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:183 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:497 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:133 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:132 msgid "Yes" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:212 msgid "" "I was raised in the royal palace from birth. I've always known...or strongly " "suspected, at least, who my father was. But of my mother I know nothing..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:216 msgid "But after years of searching I'm finally going to get an answer!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:220 msgid "" "You wouldn't believe how hard it is to get one of these Loregems...but the " "Oracle at Tezmir will accept payment in nothing else." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:224 msgid "How exciting! This is like a mystery in one of those detective novels!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:238 msgid "(A ghostly apparition appears.)" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:242 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:238 msgid "The price is paid and so I am summoned once more." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:247 msgid "The Loregem has disintegrated!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:251 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:247 msgid "You have questions and I have answers. Ask." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:255 msgid "Tell me who my birth parents are." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:259 msgid "The late King of Floria was your father. Your mother was his maid." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:263 msgid "His maid?! That drunken wastrel of a woman?!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:267 msgid "I cannot lie." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:271 msgid "" "You know, I've been dreaming about this moment for decades. The moment when " "I found out who my parents were and I asked you all the hundreds of " "questions I've thought up over the years. But right now..." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/5cED.cfg:275 msgid "...You're drawing a complete blank?" msgstr "" #. [message]: speaker=Kirielle #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/5cED.cfg:279 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:695 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3101 msgid "Yes." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:297 msgid "Later..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:302 msgid "" "So you're the old King's daughter? That means you're Aurelia's half-sister!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:306 msgid "" "And...oh my...you're a Princess too! To think all this time my best friend " "was really royalty!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:310 msgid "" "(Sigh) I'm the illegitimate unwanted child of the King and his maid. " "Aurelia's claim to the throne is much better than mine; her mother was a " "noble." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:314 msgid "" "(Tearfully) Unlike me, the King actually acknowledged Aurelia as his child. " "He never stopped showering her with gifts..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:318 msgid "Oh Kirielle, I never thought about it like that! I'm so sorry!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:322 msgid "" "I didn't find the answers I was hoping to hear, but at least now I know. " "Perhaps it's for the best. I wouldn't have wanted to be Queen anyway." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:330 msgid "Being Queen is far too...overt...for my tastes." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:334 msgid "" "Queens attract assassins. Queens have every aspect of their life scrutinized " "and spied upon. Me? I prefer to rule covertly from the shadows." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/5cED.cfg:338 msgid "" "You know, pulling strings from behind the scenes. Whoever notices or bothers " "to kill lowly royal advisors like me? Yet it's people like me who keep " "kingdoms running." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:342 msgid "" "Oh...I thought you were going to say you didn't want to be Queen because you " "didn't want to shoulder the awesome burden of command. Or that you respected " "Aurelia so much that you'd never be able to surpass her." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/5cED.cfg:346 msgid "But...oh my...Kirielle...sometimes you scare me." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/5cED.cfg:368 msgid "" "VICTORY BONUS!\n" "Bryony is happy that she was able to help her best friend Kirielle! Her " "happiness increases by 5 to $bryony_happiness!" msgstr "" #. [scenario]: id=6aED #: Elvish_Dynasty/scenarios/6aED.cfg:6 msgid "Bryony's Big Adventure" msgstr "" #. [side]: id=Minor, type=Elvish Captain #: Elvish_Dynasty/scenarios/6aED.cfg:58 msgid "Minor" msgstr "" #. [side]: id=Minor, type=Elvish Captain #: Elvish_Dynasty/scenarios/6aED.cfg:60 msgid "Lord Minor" msgstr "" #. [unit]: type=Goblin Spearman, id=Gruk #: Elvish_Dynasty/scenarios/6aED.cfg:73 msgid "Gruk" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/6aED.cfg:86 msgid "Nessie" msgstr "" #. [unit]: type=Water Serpent, id=nessie #: Elvish_Dynasty/scenarios/6aED.cfg:95 msgid "Lake Monster" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/6aED.cfg:121 Elvish_Dynasty/scenarios/6aED.cfg:134 #: Elvish_Dynasty/scenarios/6aED.cfg:147 Elvish_Dynasty/scenarios/6aED.cfg:159 msgid "Minions" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/6aED.cfg:175 msgid "Stop all four of Lord Minor's ships or..." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/6aED.cfg:179 msgid "Slay the Water Serpent" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/6aED.cfg:187 msgid "Destruction of one of the ships by the Water Serpent" msgstr "" #. [message]: speaker=Gruk #: Elvish_Dynasty/scenarios/6aED.cfg:244 msgid "" "What's your diabolical plan today, lord? Start a war? Summon a demon of " "infinite darkness? Steal candy from babies?" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:248 msgid "" "Oh no, I've got something MUCH more diabolical than that in mind...universal " "healthcare in Floria!" msgstr "" #. [message]: speaker=Gruk #: Elvish_Dynasty/scenarios/6aED.cfg:252 msgid "(Gasp!) No! That's too extreme, even for you!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:256 msgid "" "Yes! Once Floria has been reduced to a giant welfare state and Aurelia has " "gone into bankruptcy I'll be poised to step in and assume complete power! " "Mwhahahahaha!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:260 msgid "" "Call forth my river flotilla! Let them deliver leaflets all over the " "kingdom in favor of universal healthcare!" msgstr "" #. [message]: speaker=Gruk #: Elvish_Dynasty/scenarios/6aED.cfg:292 msgid "(Gasp!) Lord Minor, you STOLE a river flotilla? How truly evil of you!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:296 msgid "" "No, I rented a river flotilla! Speaking of which, those boats need to be " "back at the docks by six or I get charged a late fee, so make it snappy men!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:300 msgid "" "Uh oh! Look at all those ships! They're heading right for that giant monster!" msgstr "" #. [message]: speaker=nessie #: Elvish_Dynasty/scenarios/6aED.cfg:304 Elvish_Dynasty/scenarios/6aED.cfg:659 msgid "RAWR!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:308 msgid "I've got to stop them before it's too late!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6aED.cfg:494 msgid "" "Looking for good pay, good food, and good healthcare? Join Lord Minor's Army " "of Infinite Darkness today!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:509 msgid "Stop! You're heading right for a giant monster!" msgstr "" #. [message]: id=Boat1 #: Elvish_Dynasty/scenarios/6aED.cfg:513 msgid "That's it, I quit! Lord Minor doesn't pay us enough anyway..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:548 msgid "Pull over mister! You got a license for that thing?" msgstr "" #. [message]: id=Boat2 #: Elvish_Dynasty/scenarios/6aED.cfg:552 msgid "Uh, no?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:586 msgid "Halt!" msgstr "" #. [message]: id=Boat3 #: Elvish_Dynasty/scenarios/6aED.cfg:590 msgid "Oh no, it's Aurelia's legions, come to stop us! Oh we're doomed!" msgstr "" #. [message]: id=Boat3 #: Elvish_Dynasty/scenarios/6aED.cfg:594 msgid "Please spare our miserable lives! It was all Lord Minor's idea!" msgstr "" #. [message]: id=Boat3 #: Elvish_Dynasty/scenarios/6aED.cfg:598 msgid "We're just flunkies! We were just following orders!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:602 msgid "" "Err I have no idea what you're talking about but it's a good thing you " "stopped." msgstr "" #. [message]: id=Boat4 #: Elvish_Dynasty/scenarios/6aED.cfg:639 msgid "Aww yeah, I'm a regular chick magnet aren't I?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:643 msgid "Umm, what? I told you to stop because--" msgstr "" #. [message]: id=Boat4 #: Elvish_Dynasty/scenarios/6aED.cfg:647 msgid "" "Yes, you wanted me to stop in the name of love! The hot babes just can't " "resist me, I know!" msgstr "" #. [message]: id=Boat4 #: Elvish_Dynasty/scenarios/6aED.cfg:651 msgid "Get on board my love boat baby; I'll show you the time of your life!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:655 msgid "You know what, I changed my mind. Go on ahead, I don't mind, really..." msgstr "" #. [message]: id=Boat4 #: Elvish_Dynasty/scenarios/6aED.cfg:668 msgid "" "Oh my, I just noticed there's a giant serpent downstream! But don't worry " "sweet cheeks, I'LL protect you!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:672 msgid "(Sigh)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:706 msgid "Take that you beast!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:730 msgid "Oh no, the monster got to one of the boats!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:770 msgid "Lord Minor, you're under arrest!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:774 msgid "You dare threaten me?! You, a lone elf wench?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:778 msgid "" "I'm an emissary of Princess Aurelia herself! I've single-handedly thwarted " "your evil plans!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:782 msgid "" "Gruk, my faithful minion! Are you going to just stand there and let her bad-" "mouth me? Attack!" msgstr "" #. [message]: speaker=Gruk #: Elvish_Dynasty/scenarios/6aED.cfg:786 msgid "" "Sorry Lord Minor, but your health care plan doesn't include a death " "gratuity. I quit." msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:794 msgid "Curses! Foiled again!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:798 msgid "All right. I'll come quietly." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6aED.cfg:840 msgid "So how are things going?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:844 msgid "" "(Excited) You were right Kirielle! Lord Minor DID have a diabolical plan! " "But I uncovered it and saved the day!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6aED.cfg:848 msgid "" "You're wonderful Bryony! I knew I could count on you! What was the plan?" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:852 msgid "" "(Gloating even in defeat) Oh it was too diabolical to even speak of. That's " "how diabolical it was." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:856 msgid "(Nods) Yes! It was very diabolical!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:860 msgid "(Puffs his chest out in pride)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:864 msgid "Lord Minor's plan was...(she takes a big breath)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:868 msgid "" "...To send a bunch of his own men straight into the jaws of a giant water " "serpent!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:872 msgid "WHAT?! That wasn't my diabolical plan you clueless nitwit!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:876 msgid "(Confused) I don't understand?" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:880 msgid "My plan was always to--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6aED.cfg:884 msgid "(Interrupts) Well I've heard enough. Guards, take him away." msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:955 msgid "" "But you haven't even heard my villainous exposition yet. I was going to--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6aED.cfg:959 msgid "" "(Stretches and yawns) Its been a long day. Bryony, are you up for lunch?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:963 msgid "(Excited) Am I ever!" msgstr "" #. [message]: speaker=Minor #: Elvish_Dynasty/scenarios/6aED.cfg:968 msgid "" "(Being dragged away by the guards) I'LL GET YOU FOR THIS IF IT'S THE LAST " "THING I DOOOOOOOO!!!!!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6aED.cfg:992 msgid "" "VICTORY BONUS!\n" "Bryony has gained some self-confidence from the successful completion of her " "mission. Her happiness increases by 25 to $bryony_happiness!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6aED.cfg:1053 msgid "Oh no, I took too long! More lake monsters have arrived!" msgstr "" #. [scenario]: id=6bED #: Elvish_Dynasty/scenarios/6bED.cfg:6 msgid "Artifact Merchants" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6bED.cfg:96 msgid "The merchants should show up any second now..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6bED.cfg:238 msgid "Now you see why they didn't need an escort." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/6bED.cfg:242 msgid "I guess being able to teleport must be pretty handy." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:246 msgid "" "(The apparent leader of the merchants has an enormous girth. He speaks in an " "annoying monotone voice) Hrm. So you must be Princess Aurelia. Hrm. I was " "expecting you'd be taller." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:253 msgid "I was expecting you'd be taller too. And less fat." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:257 msgid "Hrm. Aren't you the spicey little vixen? Hrm." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:262 msgid "Pleased to meet you." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:266 msgid "Hrm. I'm sure you are. Hrm." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:271 msgid "" "My army has better things to do than escort you to places you could easily " "teleport to." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:275 msgid "" "Hrm. We rather enjoy the occasional leisurely stroll through Floria's " "forbidden forests. And there's nothing quite so entertaining as a bunch of " "soldiers kicking the riff-raff into the mud to make way for very important " "persons such as ourselves. Hrm." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:283 msgid "" "Now to business. Hrm. We have four items you may be interested in. Let me " "show you." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6bED.cfg:288 msgid "" "The Cloak of Resilience will increase Aurelia's resilience attribute by 20. " "Your current resilience score is $aurelia_resilience." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6bED.cfg:293 msgid "" "The Ring of Speed will increase Aurelia's quickness attribute by 20. Your " "current quickness score is $aurelia_quickness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6bED.cfg:298 msgid "" "The Necklace of Strength will increase Aurelia's strength attribute by 20. " "Your current strength score is $aurelia_strength." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/6bED.cfg:303 msgid "" "The Gem of Magic Focus will increase Aurelia's magic attribute by 20. Your " "current magic score is $aurelia_magic." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6bED.cfg:307 msgid "The price?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/6bED.cfg:315 msgid "" "That's outrageous and you know it. Ten gold marks would be fair, especially " "considering that you inconvenienced the Royal Army to get here." msgstr "" #. [message]: speaker=Benito #: Elvish_Dynasty/scenarios/6bED.cfg:319 msgid "Hrm. You're a woman with spice. I like that. Ten gold marks it is then." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:341 msgid "I'll buy the Cloak of Resilience for 10 gold." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/6bED.cfg:529 msgid "" "Oh Aurelia! That cloak looks so pretty on you...now even your hair has a " "healthy golden radiance to it!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:598 msgid "I'll buy the Ring of Speed for 10 gold." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:781 msgid "I'll buy the Necklace of Strength for 10 gold." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:1051 msgid "I'll buy the Gem of Magic Focus for 10 gold." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:1120 msgid "This gem will allow me to amplify my magic!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/6bED.cfg:1163 msgid "This gem will multiply the destructive power of my spells!" msgstr "" #. [scenario]: id=7aED #: Elvish_Dynasty/scenarios/7aED.cfg:6 msgid "Coastal Defense" msgstr "" #. [side]: id=Tanastria, type=Fort #: Elvish_Dynasty/scenarios/7aED.cfg:40 msgid "Fort Tanastria" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/7aED.cfg:129 msgid "Pirates" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/7aED.cfg:215 msgid "Survive 20 turns" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/7aED.cfg:219 msgid "Your fort is destroyed" msgstr "" #. [message]: speaker=Tanastria #: Elvish_Dynasty/scenarios/7aED.cfg:295 msgid "" "Fort Tanastria is Floria's last line of defense against the pirate menace. " "If the fort falls the entire coast will be open to attack." msgstr "" #. [message]: speaker=Tanastria #: Elvish_Dynasty/scenarios/7aED.cfg:306 msgid "" "The Florian Navy is heavily outnumbered. Fortunately the pirate offensive is " "somewhat disorganized; they all want to be the first ones to plunder Floria " "and thus they'll be attacking piecemeal." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:311 msgid "" "The Florian Navy also has access to local repair facilities. Move a ship " "adjacent to a friendly village and some of its damage will be repaired. The " "pirates can destroy your villages so be sure to protect them!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:316 msgid "" "We can also use our superior knowledge of the Florian coast to our " "advantage. The pirates don't know where these dangerous whirlpools are but " "we do. Lure pirate ships on to the whirlpools to instantly destroy them! " "Unfortunately this trick will only work once per whirlpool." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:321 msgid "" "You can recruit crews for two types of ships at your fort. The Pinnace is a " "small but inexpensive ship that fights best in shallow waters. By using nets " "and grappling hooks a Pinnace can foul the rigging of an enemy ship, " "temporarily reducing its damage-dealing capabilities." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:326 msgid "" "The Frigate is a large, expensive warship that is best used in deep waters. " "It is very difficult to sink and carries a powerful ballista that is useful " "for finishing off damaged enemy vessels." msgstr "" #. [unit]: type=Pinnace, id=Pirate #: Elvish_Dynasty/scenarios/7aED.cfg:338 msgid "Pirate Pinnace" msgstr "" #. [message]: speaker=Pirate #: Elvish_Dynasty/scenarios/7aED.cfg:363 msgid "" "Listen up, me boyos! Once that fort is destroyed there'll be nothing to stop " "us from plundering this pristine jewel of a kingdom! There'll be more " "treasure and elf wenches than you can imagine! Battle sails!" msgstr "" #. [message]: speaker=Tanastria #: Elvish_Dynasty/scenarios/7aED.cfg:367 msgid "Here they come!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:884 Elvish_Dynasty/scenarios/7aED.cfg:910 #: Elvish_Dynasty/scenarios/7aED.cfg:936 Elvish_Dynasty/scenarios/7aED.cfg:962 #: Elvish_Dynasty/scenarios/7aED.cfg:988 #: Elvish_Dynasty/scenarios/7aED.cfg:1014 #: Elvish_Dynasty/scenarios/7aED.cfg:1040 #: Elvish_Dynasty/scenarios/7aED.cfg:1066 msgid "The ship is sucked down into the whirlpool!" msgstr "" #. [message]: speaker=Tanastria #: Elvish_Dynasty/scenarios/7aED.cfg:1140 msgid "The pirates are breaking off their attack! We've won!" msgstr "" #. [message]: speaker=Tanastria #: Elvish_Dynasty/scenarios/7aED.cfg:1144 msgid "" "We've recovered some of the plunder the pirates had taken these last few " "weeks!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:1156 msgid "You gained 50 gold marks worth of treasure!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7aED.cfg:1194 msgid "" "VICTORY BONUS!\n" "You've led your Navy to victory in a fierce battle! Your self-confidence " "increases! Your happiness increases by 25 to $aurelia_happiness! Your people " "are ecstatic that the pirate menace has been vanquished! Kingdom happiness " "increases by 5 to $kingdom_happiness!" msgstr "" #. [scenario]: id=7bED #: Elvish_Dynasty/scenarios/7bED.cfg:6 msgid "Mine Assault" msgstr "" #. [unit]: type=Peasant, id=Alcar #: Elvish_Dynasty/scenarios/7bED.cfg:58 msgid "Mine Foreman Alcar" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/7bED.cfg:82 msgid "Deal with the miners" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/7bED.cfg:143 msgid "Most of the humans have fled at our approach." msgstr "" #. [message]: speaker=Alcar #: Elvish_Dynasty/scenarios/7bED.cfg:147 msgid "" "How dare you attack our mining operation! The Emperor will hear of this " "outrage!" msgstr "" #. [message]: speaker=Alcar #: Elvish_Dynasty/scenarios/7bED.cfg:151 msgid "(He runs into the mountains)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/7bED.cfg:158 msgid "What a mess! The humans have completely trashed this river valley!" msgstr "" #. [unit]: type=Water Serpent, id=Shevash #: Elvish_Dynasty/scenarios/7bED.cfg:164 msgid "Shevash" msgstr "" #. [message]: speaker=Shevash #: Elvish_Dynasty/scenarios/7bED.cfg:176 msgid "" "(A sickly-looking water serpent suddenly surfaces in the contaminated water) " "Elvesssss...helpsssss...me...please!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/7bED.cfg:180 msgid "Oh my! It talks!" msgstr "" #. [message]: speaker=Shevash #: Elvish_Dynasty/scenarios/7bED.cfg:184 msgid "Helpssss...me...and I'll...helpsssss...you..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/7bED.cfg:188 msgid "Oh poor creature! We must save it!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/7bED.cfg:192 msgid "" "If that beast wasn't dying it would have no problems with eating you, Bryony." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/7bED.cfg:196 msgid "It's our job as rangers to help creatures in need!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/7bED.cfg:200 msgid "" "Whatever. Princess, I estimate cleanup costs for this mess will be about " "twenty gold marks. Doing so would of course increase your popularity." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/7bED.cfg:204 msgid "" "If you'd also like to clean up this water serpent's lake, that would be an " "additional thirty marks." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/7bED.cfg:221 msgid "I'll clean up this valley for 20 gold." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/7bED.cfg:250 Elvish_Dynasty/scenarios/7bED.cfg:397 msgid "Yes Princess, let's keep Floria beautiful!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7bED.cfg:289 Elvish_Dynasty/scenarios/7bED.cfg:436 msgid "" "Kingdom happiness increased by 20 to $kingdom_happiness! Bryony's happiness " "increased by 5 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/7bED.cfg:312 msgid "I'll clean up the serpent's lake for 30 gold." msgstr "" #. [message]: speaker=Shevash #: Elvish_Dynasty/scenarios/7bED.cfg:333 Elvish_Dynasty/scenarios/7bED.cfg:441 msgid "Thankssssss...you! I helpssssss...you...now!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7bED.cfg:347 msgid "You can now recruit the loyal water serpent Shevash!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/7bED.cfg:370 msgid "I'll clean up this valley and the serpent's lake for 50 gold." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/7bED.cfg:447 msgid "You can now recall the loyal water serpent Shevash!" msgstr "" #. [scenario]: id=8aED #: Elvish_Dynasty/scenarios/8aED.cfg:6 msgid "Book Retrieval" msgstr "" #. [side]: id=Guild Leader, type=Outlaw #: Elvish_Dynasty/scenarios/8aED.cfg:71 msgid "Guild Leader" msgstr "" #. [unit]: type=Peasant, id=Geoffry #: Elvish_Dynasty/scenarios/8aED.cfg:197 msgid "Geoffry" msgstr "" #. [unit]: type=Spearman, id=City Guard #: Elvish_Dynasty/scenarios/8aED.cfg:206 msgid "City Guard" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/8aED.cfg:222 msgid "Capture all villages or..." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/8aED.cfg:226 msgid "Defeat the Guild Leader" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/8aED.cfg:259 msgid "Town Hall" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/8aED.cfg:263 msgid "Thief Hideout" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:272 msgid "We tracked the thieves to the human city of Saramis." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/8aED.cfg:276 msgid "This place looks heavily fortified..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:280 msgid "" "Not to worry, Kirielle told me the city guards are mostly corrupt and " "incompetent. The thieves will probably be our biggest threat. ..." msgstr "" #. [message]: speaker=Geoffry #: Elvish_Dynasty/scenarios/8aED.cfg:284 msgid "By all the Gods! Pointy-eared demons are at the city gates!" msgstr "" #. [message]: speaker=City Guard #: Elvish_Dynasty/scenarios/8aED.cfg:288 msgid "" "Those ain't demons, they're elves. Leastwise I think they're elves...I've " "never actually seen one 'afore today, but they match the description I done " "heard from my mother's fairy tales." msgstr "" #. [message]: speaker=Geoffry #: Elvish_Dynasty/scenarios/8aED.cfg:292 msgid "" "Elves! Evil creatures of legend come to visit horrors on us poor, simple " "folk!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:296 msgid "No really, we're not here to hurt y--." msgstr "" #. [message]: speaker=Geoffry #: Elvish_Dynasty/scenarios/8aED.cfg:300 msgid "" "AAAHHHH!!!! One of them talks! She must be casting a spell. Only the city " "guard can save us now!" msgstr "" #. [message]: speaker=City Guard #: Elvish_Dynasty/scenarios/8aED.cfg:304 msgid "" "Oh HELL no! I don't get paid anywhere near enough to fight elves! It's every " "man for himself!" msgstr "" #. [message]: speaker=Geoffry #: Elvish_Dynasty/scenarios/8aED.cfg:308 msgid "Run for your lives!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:318 msgid "" "It looks like the superstitious townsfolk have barricaded themselves inside " "their homes. We'll have to conduct a house to house search to find our " "stolen books." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/8aED.cfg:322 msgid "Or we could just confront the Thieves' Guild leader." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:326 msgid "" "Be careful Princess! The thieves will likely start mobilizing against us " "soon. This city is their turf...just as elves are at home in a forest, these " "human thieves are at home in the alleys and cellars of this city." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:330 msgid "" "Expect the enemy to fight dirty. Since they know we can't tell the good " "humans from the bad ones they'll probably try and blend in with the civilian " "population and then backstab us when we least expect it! They could spring " "from ambush from any house, including ones that we've already cleared!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:662 msgid "" "After searching every house we've finally located all the books. Another " "glorious victory, Princess!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8aED.cfg:684 Elvish_Dynasty/scenarios/8aED.cfg:746 msgid "" "VICTORY BONUS!\n" "Your people are happy that these priceless books have been returned to their " "rightful owners. Your popularity increases! Kingdom happiness increases by 5 " "to $kingdom_happiness!" msgstr "" #. [message]: speaker=Guild Leader #: Elvish_Dynasty/scenarios/8aED.cfg:720 msgid "All right, you got me! I'll tell you where the books are hidden." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:724 msgid "Another glorious victory, Princess!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:794 msgid "Oh no we took too long! I see the Imperial army on the horizon!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8aED.cfg:807 msgid "" "Princess, remember that we'll have to re-search every house that the thieves " "re-occupy. We'll fly a teal Florian flag from every house that's been " "cleared. Currently we've flagged $houses_flagged houses out of 26!" msgstr "" #. [scenario]: id=8bED #: Elvish_Dynasty/scenarios/8bED.cfg:6 msgid "Imperial Missionaries" msgstr "" #. [side]: id=Linneas, type=White Mage #. [unit]: type=White Mage, id=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:45 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:583 msgid "Father Linneas" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/8bED.cfg:75 msgid "Deal with the missionaries" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:122 msgid "Princess, may I present Father Linneas from the Empire of Man." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:126 msgid "" "(This solemn-looking human is dressed in a resplendent set of white robes. " "His face seems fixed in a vague, distant smile.)" msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:130 msgid "" "Greetings Princess. As you know, our Empire has expanded greatly in the last " "few decades. As a result, we are now neighbors." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:134 msgid "" "The Empire has sent me to assure you of our peaceful intentions and our " "desire to be good neighbors. As a token of friendship I offer you this " "necklace of pure gold. I think you will find it is of exquisite workmanship " "even by elven standards." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:139 msgid "(The necklace looks quite valuable.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/8bED.cfg:143 msgid "Oh my! See how it sparkles beautifully in the light!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:149 msgid "Thank you for the necklace. Let me give you a gift in turn." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:154 msgid "" "That's not necessary. In fact, due to my vow of poverty I'm forbidden from " "accepting gifts of any kind." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:158 msgid "How quaint." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:171 Elvish_Dynasty/scenarios/8bED.cfg:194 msgid "You gained 10 gold marks worth of treasure!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:177 msgid "Thank you for the necklace." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:182 msgid "" "Think nothing of it. I am sure it will be just the first of many positive " "interactions between our peoples." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:201 msgid "I can't accept this gift." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:205 msgid "" "(The vague smile slides off the priest's face for an instant, but just as " "quickly reappears) I am sorry to hear that. Perhaps in the future you will " "change your mind." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:214 msgid "" "In the interests of continued peace and friendship between our peoples there " "is an issue that should be discussed." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:218 msgid "I figured as much." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:222 msgid "" "The Imperial Missionary Society humbly requests permission to conduct " "humanitarian missions in Floria." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:226 msgid "" "We have heard of the great tumult that has befallen your kingdom recently. " "Bandits, famine, disease, chaos. We of the Imperial Missionary Society want " "to help you." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:230 msgid "" "There are many skilled healers among our ranks that could ease the suffering " "of your people. And we're prepared to deliver food, clothing, and medicine " "to those in need." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:234 msgid "" "(Sternly) And if you happen to do a little proselytizing on the side you " "figure there's no harm done, is that it?" msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:238 msgid "" "(Blandly) Your words hurt us. We only wish to help you through these " "troubled times. Of course, if any elves were to inquire about our faith we " "would be happy to enlighten them." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:242 msgid "Of course." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:246 msgid "" "Princess, please end the restriction on humans traveling into Floria so that " "we may commence our humanitarian efforts! Several hundred missionaries have " "already assembled on the border. We have a large stockpile of aid waiting to " "be delivered. We are ready to move as soon as you give your permission." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:250 msgid "" "Aurelia, be careful. I'm not saying we couldn't use the humanitarian aid " "he's offering...at the very least our economy would improve." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/8bED.cfg:254 msgid "" "But allowing missionaries in to Floria would create divisions in our " "society. Many followers of our patron goddess Titania will view the human " "missionaries as a threat to their faith, regardless of whether they're " "proselytizing or not. And many isolationist elves will be upset about the " "presence of non-elves on Florian soil." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:258 msgid "" "But think of all the good works we could do, Princess. We'll pay you eighty " "gold to guarantee the safety of our missionaries in Floria." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:270 msgid "I'll let the missionaries in if they pay 80 gold." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:306 msgid "A wise choice, Princess. I will go now to lead the relief efforts." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:311 Elvish_Dynasty/scenarios/8bED.cfg:370 msgid "" "You gain 80 gold! Due to the humanitarian aid your yearly income increases " "by 5 gold to $yearly_income gold marks!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:316 msgid "" "But many elves strongly resent the human missionaries and kingdom happiness " "decreases by 10 to $kingdom_happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:329 msgid "" "I'll let the missionaries in if they pay 80 gold and promise not to " "proselytize." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:365 msgid "" "Of course, Princess. The welfare of your people is the only thing that " "matters and we understand this is a delicate issue for you. You have my word " "there will be no proselytizing. I will go now to lead the relief efforts." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:375 msgid "" "But many elves strongly resent the human missionaries. There are persistent " "rumors of proselytizing despite Father Linneas's promise. Kingdom happiness " "decreases by 10 to $kingdom_happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/8bED.cfg:388 msgid "I won't give the missionaries access to Floria." msgstr "" #. [message]: speaker=Father Linneas #: Elvish_Dynasty/scenarios/8bED.cfg:408 msgid "An unfortunate decision. Perhaps you will reconsider in time." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/8bED.cfg:413 msgid "" "Many isolationists and worshippers of Titania laud your decision to keep the " "humans out. Kingdom happiness increases by 30 to $kingdom_happiness!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:6 msgid "Swamp Defense" msgstr "" #. [side] #: Elvish_Dynasty/scenarios/9aED.cfg:87 msgid "Mattison" msgstr "" #. [unit]: type=Red Mage, id=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:95 msgid "Professor Mattison" msgstr "" #. [side]: id=Ishalla, type=Naga Warrior #: Elvish_Dynasty/scenarios/9aED.cfg:164 msgid "Ishalla" msgstr "" #. [side]: id=Gubbug, type=Goblin Rouser #: Elvish_Dynasty/scenarios/9aED.cfg:217 msgid "Chief Gubbug" msgstr "" #. [side]: id=Yet-shri, type=Saurian Ambusher #: Elvish_Dynasty/scenarios/9aED.cfg:262 msgid "Yet-shri" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/9aED.cfg:311 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/9aED.cfg:315 msgid "Optional: Keep Professor Mattison alive" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/9aED.cfg:353 msgid "Standing Stones" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:370 msgid "" "I can't wait to see the Standing Stones! It's such an important part of our " "history and--wait, what's this? What are humans doing here?" msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:374 msgid "" "Good grief, have more savages come to harry my research? As if I already " "wasn't far enough behind schedule!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:378 msgid "Who are you and what are you doing on our holy grounds?" msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:382 msgid "" "I'm Professor Mattison from the Empire of Man. My university sent me to " "translate the runes on these old stones. They think it might prove to be a " "great breakthrough for our Archaeology Department." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:386 msgid "" "Well...I suppose there's no harm in that, as long as you don't damage the " "Stones." msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:390 msgid "" "If you're not here to harry me then at least have the decency to leave me to " "my work. The monsters here are enough of a nuisance as it is." msgstr "" #. [message]: speaker=Gubbug #: Elvish_Dynasty/scenarios/9aED.cfg:394 msgid "Attack, my minions! We will claim this land for our tribe!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:398 msgid "Come on Princess, let's teach these invaders a lesson!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:420 msgid "You are wonderful, Princess! The standing stones are safe!" msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:431 msgid "" "At last my transcription is complete! Oh what a waste of time this journey " "has been...according to my translations the inscriptions on the stones " "merely describe an elvish creation myth." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:435 msgid "" "It's not a myth! This is the sacred ground where our Goddess Titania came " "down from the heavens and blessed --" msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:439 msgid "" "--Yes, yes, to tell you the truth I'm not really listening. My superiors " "ordered me to find out about the stones and I did. I really have no interest " "in your pathetically boring religion or your barbaric culture." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:443 msgid "We just saved your life from a horde of monsters, you ungrateful--" msgstr "" #. [message]: speaker=Mattison #: Elvish_Dynasty/scenarios/9aED.cfg:447 msgid "" "Yes, yes, whatever. Time for me to go back to civilized lands. Here's some " "coins for your trouble with the monsters...you savages do understand the " "value of currency, don't you? (He drops a pouch of coins and leaves)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:456 msgid "(Hands on her hips) Hmph! What nerve!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9aED.cfg:460 msgid "" "Well, I guess there's just no reasoning with some people. But look Princess, " "we're now 30 gold marks richer!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/9aED.cfg:487 msgid "" "VICTORY BONUS!\n" "Your people are filled with joy to know that the Standing Stones are once " "again safe to visit. Your popularity increases! Kingdom happiness increases " "by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/scenarios/9aED.cfg:517 msgid "It looks my research has come to a premature end..." msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:523 msgid "I hope it was worth it!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:524 msgid "We're being overrun!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:525 msgid "I knew signing up for this was a bad idea!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:526 msgid "The enemy is too strong!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:527 msgid "Death to elves!" msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:528 msgid "Argh! Filthy elves..." msgstr "" #. [scenario]: id=9aED #: Elvish_Dynasty/scenarios/9aED.cfg:529 msgid "How could this happen?!" msgstr "" #. [scenario]: id=9bED #: Elvish_Dynasty/scenarios/9bED.cfg:6 msgid "The Village Idiot" msgstr "" #. [unit]: type=Elvish Peasant, id=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:45 msgid "Lon the Village Idiot" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/9bED.cfg:63 msgid "Deal with Lon the Village Idiot" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:110 msgid "Princess, this is Lon, one of your less intelligent subjects." msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:114 msgid "Hullo Aurelia! I'm your biggest fan!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:118 msgid "You're supposed to bow before royalty, Lon." msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:122 msgid "Oh, sorry! (He gives you a ridiculous salute)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:126 msgid "" "(Sigh) A salute isn't a bow, but moving on...Lon, you stand accused of " "seventeen counts of disturbing the peace, not to mention--" msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:130 msgid "" "I'm innocent! Everything I've done has been to support my idol, Aurelia." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:134 msgid "The pro-Aurelia banners you distributed were infested with lice!" msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:138 msgid "" "It was the goblin traders I bought the cloth from. Lousy third-hand goods!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:142 msgid "" "You cut down a small forest to create the paper you needed to disperse " "thousands of pro-Aurelia pamphlets. The topic of the environmentalist " "pamphlets was, ironically enough, 'Aurelia, Friend of the Forests!'" msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:146 msgid "All for a good cause!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:150 msgid "" "You stood in the middle of a busy crossroad haranguing passersby for " "donations to your 'Elect Aurelia for President' fund, even though Aurelia " "isn't running in an election and our kingdom doesn't have a President!" msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:154 msgid "Well I'd vote for her! She'd be the best President ever!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:158 msgid "Enough! I fear your stupidity may be contagious!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:162 msgid "" "Princess, probably the best thing to do would be to hand Lon over to the " "magistrates. After a fair and just trial he will be convicted and sentenced " "to a short time in jail. Your people will like that you demonstrated the " "strength of your justice system. They'll also be happy that this rabble-" "rouser is off the streets. Who knows, maybe Lon will even learn from his " "mistakes and acquire some common sense, though that's probably too much to " "hope for." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:166 msgid "" "If however you would like to impose a harsher sentence, we could hand Lon " "over to the Dwarf King Taggart. Taggart has put a substantial bounty on " "Lon's head..." msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:170 msgid "NO! Not King Taggart!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:174 msgid "" "What idiocy did you do to get the dwarves so angry, anyhow? All I heard was " "that it was something about insulting Taggart's wife." msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:178 msgid "" "Look, I didn't know that some dwarven women have beards, alright? I mean, " "she LOOKED like a man! So of course I made fun of the king dancing with what " "looked like another man..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:182 msgid "Not a smart move. King Taggart is known to hold grudges for decades." msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:186 msgid "Please don't hand me over to Taggart; he'll kill me for sure!!!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:190 msgid "" "Yes, the bounty is 100 gold marks for Lon's head. Not the rest of him, just " "his head." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9bED.cfg:194 msgid "" "Capital punishment is wrong! Lon may be slow but that doesn't mean he " "deserves death!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:198 msgid "" "Yes, I do believe putting Lon on trial would be the more popular decision. " "Certainly it would be the decision Lon himself would prefer. But 100 gold " "marks would be a great boon for our treasury." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/9bED.cfg:205 msgid "Lon is too stupid to live. Let's claim that 100 gold bounty!" msgstr "" #. [message]: speaker=Lon #: Elvish_Dynasty/scenarios/9bED.cfg:248 msgid "Aurelia, how could you betray your greatest admirer?!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/9bED.cfg:252 msgid "Enough. You've brought this on yourself." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/9bED.cfg:260 msgid "" "You gained 100 gold! But your subjects complain about the ruthlessness of " "your rule. Bryony's happiness declined by 5 to $bryony_happiness and kingdom " "happiness declined by 5 to $kingdom_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/9bED.cfg:273 msgid "Lon will go on trial in Florian courts." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/9bED.cfg:309 msgid "I think you made the right choice, Princess!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/9bED.cfg:314 msgid "" "Your people appreciate your fairness and dedication to justice. Bryony's " "happiness increased by 15 to $bryony_happiness and kingdom happiness " "increased by 15 to $kingdom_happiness!" msgstr "" #. [scenario]: id=EDTier1, id=Aurelia} #. [scenario]: id=EDTier2, id=Aurelia} #: Elvish_Dynasty/scenarios/EDTier1.cfg:6 #: Elvish_Dynasty/scenarios/EDTier2.cfg:5 msgid "Sacred Glade" msgstr "" #. [unit]: type=Elvish Fighter #: Elvish_Dynasty/scenarios/EDTier1.cfg:43 #: Elvish_Dynasty/scenarios/EDTier1.cfg:54 #: Elvish_Dynasty/scenarios/EDTier1.cfg:65 #: Elvish_Dynasty/scenarios/EDTier1.cfg:77 #: Elvish_Dynasty/scenarios/EDTier2.cfg:43 #: Elvish_Dynasty/scenarios/EDTier2.cfg:54 #: Elvish_Dynasty/scenarios/EDTier2.cfg:65 #: Elvish_Dynasty/scenarios/EDTier2.cfg:77 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:52 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:63 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:74 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:86 msgid "Royal Guard" msgstr "" #. [unit]: type=Elvish Lady #: Elvish_Dynasty/scenarios/EDTier1.cfg:89 #: Elvish_Dynasty/scenarios/EDTier1.cfg:100 #: Elvish_Dynasty/scenarios/EDTier2.cfg:89 #: Elvish_Dynasty/scenarios/EDTier2.cfg:100 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:98 #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:109 msgid "Lady-in-Waiting" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1.cfg:118 #: Elvish_Dynasty/scenarios/EDTier2.cfg:118 msgid "Rule your realm" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/EDTier1.cfg:332 #: Elvish_Dynasty/scenarios/EDTier2.cfg:377 msgid "Happiness" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/EDTier1.cfg:336 #: Elvish_Dynasty/scenarios/EDTier2.cfg:381 msgid "Affairs of State" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/EDTier1.cfg:340 #: Elvish_Dynasty/scenarios/EDTier2.cfg:385 msgid "Training" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/EDTier1.cfg:344 #: Elvish_Dynasty/scenarios/EDTier2.cfg:389 msgid "Ask a Question" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:359 msgid "" "Welcome to the Sacred Glade, Princess! Your family has held court here since " "time immemorial." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:363 msgid "" "Floria is a vast but sparsely populated forest kingdom. Our borders used to " "be defined by the magical barrier that kept non-elves away..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:367 msgid "" "But now that the barrier has collapsed we are beset by danger from all " "sides. Due to the kingdom's sparse resources you won't be able to directly " "deal with every problem that arises. Instead each year you must choose the " "most pressing issue to confront. Come speak to me to start dealing with the " "affairs of state." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:374 msgid "" "If you're interested in self-betterment you should check out the Training " "Hall. Training will help you stay alive on the battlefield. If you train a " "lot you might even become powerful enough to turn the tide of a conflict!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:381 msgid "" "(Excited) Oh, oh, can I speak now Kirielle? Can I, can I??? You promised I " "could speak!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:385 msgid "(Sigh) And I believe Bryony has something she wants to say to you..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:389 msgid "Come speak to me to learn about unity magic and the power of LOVE!!!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:393 msgid "" "But if you want to get started smiting the enemies of the kingdom right away " "come speak to me." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:398 msgid "" "Whenever you see an icon that looks like this, you can move on to it to " "trigger an event." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:405 #: Elvish_Dynasty/scenarios/EDTier2.cfg:427 msgid "Year $year" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:409 #: Elvish_Dynasty/scenarios/EDTier2.cfg:431 msgid "This year's tax revenue: $yearly_income gold marks" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:453 #: Elvish_Dynasty/scenarios/EDTier2.cfg:485 msgid "" "Training results: Your strength has increased by 10 to $aurelia_strength. " "Your happiness has fallen by 2 to $aurelia_happiness." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:472 #: Elvish_Dynasty/scenarios/EDTier1.cfg:666 #: Elvish_Dynasty/scenarios/EDTier2.cfg:508 #: Elvish_Dynasty/scenarios/EDTier2.cfg:736 msgid "" "Strength training is tough work! But lately I've been able to lift some " "pretty heavy weights..." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:510 #: Elvish_Dynasty/scenarios/EDTier1.cfg:704 #: Elvish_Dynasty/scenarios/EDTier2.cfg:549 #: Elvish_Dynasty/scenarios/EDTier2.cfg:779 msgid "" "My muscles have gotten very well developed. I can do a hundred push ups with " "no trouble, and dozens of pull ups!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:548 #: Elvish_Dynasty/scenarios/EDTier1.cfg:742 #: Elvish_Dynasty/scenarios/EDTier2.cfg:591 #: Elvish_Dynasty/scenarios/EDTier2.cfg:822 msgid "" "I'm sure I'm stronger than most women in Floria by now. I'll definitely be " "able to hold my own in melee combat from now on." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:647 #: Elvish_Dynasty/scenarios/EDTier2.cfg:714 msgid "" "Training results: Your strength has increased by 20 to $aurelia_strength. " "Your happiness has fallen by 10 to $aurelia_happiness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:841 #: Elvish_Dynasty/scenarios/EDTier2.cfg:944 msgid "" "Training results: Your resilience has increased by 10 to " "$aurelia_resilience. Your happiness has fallen by 2 to $aurelia_happiness." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:861 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1060 #: Elvish_Dynasty/scenarios/EDTier2.cfg:966 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1200 msgid "" "Toughness of the body is based on a healthy diet and endurance training..." "Sit ups, flutter kicks, stretches...I can do this..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:865 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1064 #: Elvish_Dynasty/scenarios/EDTier2.cfg:970 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1204 msgid "Aurelia! Put that chocolate candy down! You know it's not good for you!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:869 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1068 #: Elvish_Dynasty/scenarios/EDTier2.cfg:974 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1208 msgid "(Sigh)...Toughness training is tough." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:907 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1106 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1017 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1251 msgid "I feel very robust and healthy. My training is paying off!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:945 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1144 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1060 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1294 msgid "I feel great! I won't go down easily in any fight!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:983 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1182 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1103 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1337 msgid "" "Oh Aurelia! You look so pretty...even your hair has a healthy golden " "radiance to it!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:1040 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1178 msgid "" "Training results: Your resilience has increased by 20 to " "$aurelia_resilience. Your happiness has fallen by 10 to $aurelia_happiness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:1239 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1412 msgid "" "Training results: Your magic has increased by 10 to $aurelia_magic. Your " "happiness has fallen by 2 to $aurelia_happiness." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1259 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1378 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1435 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1579 msgid "" "That was hard work! But I've mastered some pretty powerful incantations!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1297 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1416 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1478 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1622 msgid "" "I've learned to channel the most destructive spells known to elvenkind..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:1358 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1557 msgid "" "Training results: Your magic has increased by 20 to $aurelia_magic. Your " "happiness has fallen by 10 to $aurelia_happiness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:1477 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1701 msgid "" "Training results: Your speed has increased by 10 to $aurelia_quickness. Your " "happiness has fallen by 2 to $aurelia_happiness." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1497 #: Elvish_Dynasty/scenarios/EDTier1.cfg:1649 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1723 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1905 msgid "" "I've run countless laps around the Sacred Glade. My speed has really " "improved!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:1630 #: Elvish_Dynasty/scenarios/EDTier2.cfg:1883 msgid "" "Training results: Your speed has increased by 20 to $aurelia_quickness. Your " "happiness has fallen by 10 to $aurelia_happiness." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1772 msgid "" "Tradition dictates that, due to the death of your father the King, there " "must be a five year mourning period before you can officially be crowned " "Queen. That mourning period is now over." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1776 msgid "" "Congratulations Princess, you're now ready to be crowned Queen of Floria!!!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1780 msgid "Oh, I'm so happy for you!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1784 msgid "Yes, you've done a splendid job so far." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1788 msgid "There is one slight complication, however..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1792 msgid "" "The site where the crowning is traditionally held is outside the borders of " "Floria. We'll be traveling dangerously close to territory claimed by the " "Empire of Man." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1796 msgid "" "The Empire is not hostile, but just to be safe I've arranged for a military " "escort." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1800 msgid "Don't worry Princess! As your bodyguard I'll protect you from harm!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1806 msgid "[Combat] Go to your Coronation Ceremony." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1820 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2589 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3074 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3125 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3170 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3234 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3285 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3331 msgid "(Come back later)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1835 msgid "" "We need to bolster the size of the kingdom's army, and fast. But it's not " "just a matter of recruiting more soldiers..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1839 msgid "" "I've come up with two plans to increase our military might, but we only have " "the time and resources to carry out one of them." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1843 msgid "" "The first plan involves solving a logistics problem. With all of the chaos " "of the last few months the army's food stockpile has become dangerously " "depleted. Many of our food stores have been looted by foreign raiders..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1847 msgid "" "We can't keep a large army in the field unless we can replenish our food " "supply. So I've found the perfect location for a new farming settlement. The " "only problem? Monsters. Princess...if you could protect the settlers from " "the monsters that would be a great help." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1851 msgid "" "My second plan involves bolstering the military by hiring foreign " "mercenaries. Three different dwarven mercenary clans have come to us " "offering their services; integrating one of the clans into the Florian army " "would cost 10 gold; integrating all three clans would cost 30 gold." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1855 msgid "" "Hiring mercenaries has several advantages. By increasing the diversity of " "your army recruitment options you'll be able to better adapt to military " "threats as they arise." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1859 msgid "" "Also...let me put this bluntly...your subjects don't care if mercenaries die " "in your service, but kingdom happiness will suffer every time an elven army " "unit is destroyed in battle." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1863 msgid "" "We elves are possessed of both a long lifespan and a low birthrate. When an " "elf is born it's such a rare event that it's cause for great celebration. " "But when even one elf dies, it's seen as a tragedy. And since most everyone " "in this kingdom knows each other due to our small population and long " "lifespan, the tragedy is magnified. So...hiring mercenaries is a way to get " "around the penalty for losing elven units in battle." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1869 msgid "[Combat] Protect the settlers from the monsters." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1883 msgid "[Recruit] Hire dwarven mercenaries for up to 30 gold." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1897 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2003 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2069 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2135 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2213 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2303 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2381 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2451 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2541 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2324 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2406 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2475 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2601 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2715 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2812 #: Elvish_Dynasty/scenarios/EDTier2.cfg:2905 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3014 msgid "(Come back later to decide)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1913 msgid "I have two minor matters that require your attention, Princess." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1917 msgid "" "Firstly, Jystaev de Azalon, the legendary elven troubadour, is requesting..." "well...actually he's...demanding...that you provide him with an armed " "escort. He wants to travel to the human lands where he can find new " "audiences to woo with his songs and poetry." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1921 msgid "Umm, what?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1925 msgid "" "I know, it sounds like a scandalous misuse of military resources, but hear " "me out. Jystaev may be a pompous and arrogant entertainer, but he's also " "very popular and influential within Floria. Courting his favor could be a " "very shrewd move on your part." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1929 msgid "" "Jystaev has offered to write a song in your honor if you provide him with " "the escort. Perhaps helping him could increase your popularity." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1933 msgid "The other matter that I want to discuss is a resettlement of refugees." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1937 msgid "" "Last month the Empire of Man overran the Kysintri Wetlands. The goblins of " "the Wetlands were mostly massacred, but a few thousand managed to escape by " "fleeing to our borders." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1941 msgid "" "Why would the Empire massacre the goblins? That seems rather excessive, even " "for humans." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1945 msgid "" "Eh, from what I heard the Empire wanted to build a road through the Wetlands " "linking two of their trading posts. But the goblins wouldn't let them do it. " "They said it was an infringement on their territory. I guess the Empire " "wouldn't take 'no' for an answer." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1949 msgid "So all that slaughter was over some stupid road?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1953 msgid "Seems so." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1957 msgid "I'll never understand humans! Never!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1961 msgid "" "In any case something has to be done about the goblin refugees on our " "border. They're a starving, dirty, and wretched bunch of savages." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:1965 msgid "" "The goblin chieftain is requesting an audience with you. I believe he " "intends to ask for sanctuary and offer the services of his people to the " "Florian army. However, your elven subjects will not take kindly to filthy, " "smelly goblins roaming our sacred forests." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:1969 msgid "Maybe some sort of compromise can be reached..." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1975 msgid "[Combat] Escort Jystaev de Azalon across bandit-infested lands." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:1989 msgid "[Diplomacy] Find a solution to the goblin refugee crisis." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2019 msgid "There are two issues that need to be brought to your attention." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2023 msgid "" "The first order of business is Lord Senhae, the famous elven archaeologist. " "While excavating an old tomb he discovered that the inhabitants were not " "quite as dead as he imagined. Senhae's expedition is surrounded and in " "danger of being completely overrun by a horde of the walking dead." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2027 msgid "" "Of course Senhae's predicament is entirely his own fault. I warned him about " "that tomb, you know. It might set an unfortunate precedent if the Royal Army " "rushed to save every elf lord that was stupid enough to stir up a nest of " "monsters. Perhaps it might be best to leave Senhae's fate in his own hands..." "to discourage similar stupidity in the future." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2031 msgid "" "On the other hand, saving Lord Senhae could give your troops valuable combat " "experience." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2035 msgid "" "The other issue is one of diplomacy. Yishrak the orcish warlord has " "requested an audience with you. I believe he intends to buy safe passage " "across our territory so that he can attack a rival warlord. Of course our " "military would be heavily involved in any sort of deal with the orcs, so you " "won't be able to both save Lord Senhae and deal with Yishrak." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2041 msgid "[Combat] Rescue Lord Senhae from the walking dead." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2055 msgid "[Diplomacy] Negotiate with Yishrak the orcish warlord." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2085 msgid "" "There's been bad news from the border, Princess. Several hundred heavily " "armed brigands have been seen approaching Florian territory. The Royal Army " "may be needed for a show of force." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2089 msgid "Aside from the brigands, there is also dire news from the home front." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2093 msgid "" "Your people are suffering terribly, Princess. We elves are unaccustomed to " "violence, yet since the magical barriers protecting us have collapsed we " "have seen nothing but conflict. The foreign invaders are relentless and " "there seems to be no end to them!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2097 msgid "" "Our people used to live happy, carefree lives. Singing, dancing, frolicking " "through Floria's enchanted forests...that was our way of life. But the " "foreign invaders...they burn and pillage and defile all that we hold sacred. " "Your people are in a state of cultural shock..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2101 msgid "" "We need to start looking for solutions to this national malaise, otherwise I " "fear your subjects may lose faith in your ability to rule." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2107 msgid "[Combat] Drive off the brigands from the border." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2121 msgid "[Diplomacy] Address the national malaise." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2151 msgid "" "Good news, Princess. For the first time in months the borders are clear of " "foreign invaders. Since it seems our army is to have a brief respite I have " "a favor to ask." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2155 msgid "" "I'd be very grateful if you'd loan me a few soldiers and Bryony for some " "spelunking." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2159 msgid "S-spelunking?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2163 msgid "And swimming. There'll be swimming too." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2167 msgid "I don't understand..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2171 msgid "" "For decades I've been searching for a rare and valuable stone known as a " "Loregem. I think I've finally located one in the depths of the Tanrow " "Cavern. There'll probably be combat involved in retrieving it, so think of " "this excursion as a good way to keep your troops in shape for when the " "foreign invaders resume their attacks." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2175 msgid "" "If you'd rather the army be put to other uses, they could serve as your " "escort to an audience with High Priestess Celadine. Celadine is the leader " "of the Viridian Order, the religious sect devoted to worshipping our patron " "goddess Titania. She wishes to speak with you about matters of faith." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2179 msgid "" "Meeting with Celadine could increase your popularity in the kingdom. It " "might also prove an...enlightening experience. Celadine is a very wise " "woman; her advice could be a great boon." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2185 msgid "[Combat] Help Kirielle get the Loregem." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2199 msgid "[Diplomacy] Meet with High Priestess Celadine." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2229 msgid "Princess, there are two somewhat annoying issues to be dealt with." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2233 msgid "My informants tell me that Lord Minor is up to no good again." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2237 msgid "Lord Minor?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2241 msgid "" "He's one of the kingdom's more dimwitted nobles. He's mostly harmless, but " "you never know...one of his half-baked plans for world domination might " "actually amount to something one day." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2245 msgid "Wait, what?! World domination?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2249 msgid "Lord Minor has delusions of grandeur. BIG delusions." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2253 msgid "" "Aside from dealing with Lord Minor's petty idiocy there's another matter you " "may want to address." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2257 msgid "" "A group of self-important merchants have offered to sell you powerful magic " "artifacts. However they're demanding a military escort for their travels " "through Floria." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2261 msgid "" "They don't really need an escort, mind you. I think they just want to look " "and feel important. These particular merchants can be...rather tiresome to " "trade with." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2265 msgid "You mean they're jerks?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2269 msgid "" "Yes, they're jerks. Their wares are first-rate though so I'll leave it to " "you to decide whether or not to deal with them." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2275 msgid "[Combat] Send Bryony to investigate Lord Minor." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2289 msgid "[Diplomacy] Have the merchants escorted to you." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2319 msgid "Princess, we've got a problem." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2323 msgid "" "When the magical barrier protecting our kingdom went down it laid our " "borders open to attack. Lured by rumors of elvish wealth and magic, human " "bandits started attacking us in great numbers." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2327 msgid "" "But now we have a new type of human bandit to contend with. Our shipping has " "come under attack from a type of sea-based bandit known as a 'pirate.'" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2331 msgid "" "A large fleet of pirate ships has been seen advancing toward our main naval " "base at Tanastria. I'm sure our brave sailors would be comforted by your " "presence on the battlefield." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2335 msgid "" "Aside from the pirates another group of humans is also causing us trouble." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2339 msgid "" "Humans from the Empire of Man have established an iron mine right on the " "Florian border. These humans are not good stewards of the land...they only " "take from Nature, never giving anything back. They've been dumping waste " "products from the mine into our rivers, poisoning our water supply." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2343 msgid "" "I think the Royal Army will be needed for a show of force to drive off these " "rabble." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2347 msgid "What operation would you like to oversee, Princess?" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2353 msgid "[Naval Combat] Fight off the pirates." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2367 msgid "[Diplomacy] Drive off the human miners." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2397 msgid "Damn it! Bad news, Princess!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2401 msgid "" "I just got word that a group of human thieves somehow managed to slip across " "the border undetected. They pillaged the Royal Library at Vethsar. Dozens of " "priceless tomes have been stolen!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2405 msgid "" "The humans have been tracked to a city on the border. It may be time for the " "Florian Army to teach these thieving scum a firm lesson in the ways of " "humility." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2409 msgid "" "However, there is one issue you may wish to deal with instead of rushing " "after those thieves." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2413 msgid "" "An emissary from the Empire of Man wishes to meet with you. He refuses to " "speak with anyone but you." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2417 msgid "" "The Empire is one of the world's most powerful nations. To decline this " "audience might be seen as a discourtesy." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2423 msgid "[Combat] Retrieve the stolen books." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2437 msgid "[Diplomacy] Deal with the Empire's emissary." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2467 msgid "Princess, I'm glad you're here!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2471 msgid "" "Scouts just informed me that a large group of monsters has taken up " "residence at one of the kingdom's most sacred holy sites. The Standing " "Stones of Kaltis need to be made safe for pilgrims." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2475 msgid "" "I've always wanted to see the Standing Stones! That's where our patron " "goddess Titania came down from the heavens and blessed the first Florian " "King with the mandate to rule over this land!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2479 msgid "At least, according to myths and legends that's what happened." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2483 msgid "It's not a myth! It really happened!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2487 msgid "And were you really there to see it happen?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2491 msgid "" "Well, no...But all the shamans and priestesses say that's what happened!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2495 msgid "" "I'm sure they do. I'm also sure that unless those monsters are dealt with " "our pilgrimage industry will suffer a serious blow. Driving off the " "intruders should be a good test of the Princess's military abilities." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2499 msgid "" "However you may instead wish to send out the army to bring in a dangerous " "rabble-rouser." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2503 msgid "" "Lon the Village Idiot is one of your most devoted fans. This is a bad thing." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2507 msgid "" "Lon has overzealously promoted your cause throughout the kingdom. His " "outrageous and ridiculous antics have angered the citizenry. The fact that " "Lon is doing all this in your name means that your popularity is at stake. " "Your subjects are watching to see how you handle this delicate situation." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2513 msgid "[Combat] Drive off the monsters from the holy site." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2527 msgid "[Diplomacy] Deal with Lon the Village Idiot." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2557 msgid "" "As the ruler of Floria you must take heed of the happiness of your subjects. " "If kingdom happiness falls too low a rebellion may be the result. If kingdom " "happiness is high you may receive various boons." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2561 msgid "" "Right now, unfortunately, we've got a rebellion to deal with. Lord Zifane is " "a greedy opportunist who decided to take advantage of the current state of " "chaos in the kingdom to make his bid for power." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2565 msgid "" "Because you've only been ruling a short time your subjects are willing to " "give you some amount of leeway in regards to kingdom happiness. So Zifane's " "rebellion is NOT based on the current kingdom happiness level and there is " "NOT anything you could have done to prevent it. But all future rebellions " "will be the result of low kingdom happiness!!! So make sure to check with " "Bryony to keep your kingdom happiness rating above 30." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:2569 msgid "As for right now, we've got a traitor to kill." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2575 msgid "[Combat] Defeat the treacherous Lord Zifane." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2612 msgid "" "Hello Princess! As your self-appointed morale officer I make sure to keep " "tabs on everyone's happiness!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2631 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3385 msgid "" "Year $year Happiness Report:\n" "Kingdom Happiness: $kingdom_happiness\n" "Aurelia Happiness: $aurelia_happiness\n" "Bryony Happiness: $bryony_happiness\n" "(What to do?)\n" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2638 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3392 msgid "Pay 20 gold to increase kingdom happiness by 5." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2648 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2739 #: Elvish_Dynasty/scenarios/EDTier1.cfg:2834 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3402 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3508 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3614 msgid "I don't have 20 gold." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2672 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3427 msgid "" "In these dark times any humanitarian aid we can give your subjects would be " "much appreciated. Helping people also makes me happy!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2676 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3431 msgid "Yes, let's help my people..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:2717 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3484 msgid "" "You spent 20 gold on humanitarian aid. Your people praise your kindness! " "Kingdom happiness increased by 5 to $kingdom_happiness! Bryony's happiness " "increased by 1 to $bryony_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2729 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3498 msgid "Pay 20 gold to increase Aurelia happiness by 5." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2763 msgid "And what would make you happy, Princess?" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2767 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3537 msgid "" "Every night I'm tormented by terrible nightmares of being devoured by some " "formless horror from the shadows...I think it has to do with some traumatic " "event in my past..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2771 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3541 msgid "" "(Frowns) Even Floria's best healers weren't able to cure your amnesia..." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2775 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3545 msgid "I can hardly get any sleep! Isn't there anything that can be done?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2779 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3549 msgid "" "I know! We can hire mages to have your dreams magically warded against " "nightmares!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2783 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3553 msgid "Do it!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:2812 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3590 msgid "" "You spent 20 gold and your nightmares start to decrease in intensity! Your " "happiness increased by 5 to $aurelia_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2824 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3604 msgid "Pay 20 gold to increase Bryony happiness by 5." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2858 msgid "" "Yay! Hey Princess, you know what would make me happy? You could help me " "decorate your palace! And then we could go on a picnic! I know a special " "place we could go where there's REAL unicorns! And then we can do each " "other's hair! It'll be so much fun!!!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2862 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3643 msgid "" "(You spend quality time with Bryony. Her cheerful exuberance has even rubbed " "off on you a bit!)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:2903 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3697 msgid "" "You spent 20 gold on Bryony's activities. Her happiness increased by 5 to " "$bryony_happiness! Your happiness increased by 1 to $aurelia_happiness!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2915 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3714 msgid "Get tutorial on happiness and unity magic." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2919 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3718 msgid "" "Unity magic is a powerful kind of magic that military leaders can use to " "bolster their WHOLE army!!! Using unity magic can make your entire army " "faster, stronger, and tougher!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2923 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3722 msgid "" "Right now I'm the only person besides yourself that has access to unity " "magic. If someone else comes along with unity magic capabilities I'll be " "sure to let you know!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2927 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3726 msgid "" "Each user of unity magic has a specific boon they can offer your army. For " "me, it's speed." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2931 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3730 msgid "" "I'm a runner you see...I love sprinting through the sun-dappled forests of " "Floria...not really with any destination in mind...I just...I like the feel " "of the wind rushing past me...the exhilaration of traversing Nature's great " "and beautiful pageant of trees and brooks and meadows..." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2935 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3734 msgid "" "I can tell you're very physically fit but how do you give your speed to your " "troops?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2939 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3738 msgid "" "That's where the unity magic comes in! Through force of will and a little " "bit of magic I can give my soldiers my fleetness of foot! Note that unity " "magic will not allow me to increase my own speed, only the speed of my " "troops." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2943 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3742 msgid "And how much does this cost?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2947 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3746 msgid "" "Happiness is the currency of unity magic. For unity magic to be most " "effective you need to be in the right state of mind. To put it simply, the " "happier you are the more effective your unity magic is!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2951 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3750 msgid "And how do I know who is happy and who isn't?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2955 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3754 msgid "" "Speak with me while in the Sacred Glade and I'll give you my Happiness " "Report! Happiness values can never go over 100 or less than 0. You can also " "pay me to increase a specific happiness level, although that can quickly get " "expensive! Usually it's cheaper to manipulate happiness levels in the course " "of ruling your realm, but Kirielle could tell you more about that." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:2959 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3758 msgid "Can enemies use unity magic against me?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2963 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3762 msgid "" "Yes they can, so watch out! If you do find yourself going up against enemies " "using unity magic, killing the enemy leader will dissipate the magic!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2967 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3766 msgid "" "One last thing...Kingdom happiness isn't associated with unity magic but " "instead measures how content your subjects are with your rule. The elves of " "Floria are a largely pacifist and isolationist culture. They frown on such " "things as torture, censorship, lying, capital punishment, assassination, " "necromancy or other evil magic, and the presence of non-elves on Florian " "soil. They like peace, prosperity, justice, liberty, mercy, respect for " "Nature, respect for our patron goddess Titania, and honesty." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2971 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3770 msgid "" "As ruler of Floria it's your right to govern however you choose, but if you " "choose a harsh and tyrannical path your popularity will suffer! Of course " "sometimes the right choice to make isn't necessarily the most popular one. " "Part of being a ruler is having to make tough moral choices! But be warned " "that if your kingdom happiness drops below 30 you're risking open rebellion " "against your rule, which is always bad." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2975 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3774 msgid "" "On the other hand, if your popularity is high you may find yourself blessed " "with unexpected boons. People appreciate a ruler that cares about their " "needs!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:2979 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3778 msgid "" "I hope this tutorial was helpful for you! Just remember, there's no power " "greater than the power of love!!!" msgstr "" #. [option]: id=Aurelia #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:2988 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3525 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3788 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4344 msgid "(Leave)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3025 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3833 msgid "You are not currently training." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3039 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3846 msgid "You have started strength training (+10 strength, -2 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3053 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3859 msgid "" "You have started grueling strength training (+20 strength, -10 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3067 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3872 msgid "You have started resilience training (+10 resilience, -2 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3081 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3885 msgid "" "You have started grueling resilience training (+20 resilience, -10 " "happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3095 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3898 msgid "You have started magic training (+10 magic, -2 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3109 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3911 msgid "You have started grueling magic training (+20 magic, -10 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3123 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3924 msgid "You have started speed training (+10 quickness, -2 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3137 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3937 msgid "" "You have started grueling speed training (+20 quickness, -10 happiness)." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3145 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3945 msgid "" "Your current physical attributes:\n" "Strength: $aurelia_strength (+2 melee damage for every 25 points)\n" "Resilience: $aurelia_resilience (+4 hit points for every 25 points)\n" "Magic: $aurelia_magic (+2 ranged damage for every 50 points)\n" "Quickness: $aurelia_quickness (+2 move for every 50 points)\n" "\n" "Your current Happiness: $aurelia_happiness\n" "\n" "(What to do?)\n" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3156 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3956 msgid "No training (default)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3162 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3965 msgid "You decide not to train this year." msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3172 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3975 msgid "Strength training (+10 strength, -2 happiness)" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3182 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3223 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3264 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3305 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3346 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3387 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3428 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3469 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3985 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4028 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4071 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4114 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4157 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4200 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4243 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4286 msgid "" "I'm too mentally and physically exhausted to do this training. I need to " "increase my happiness first." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3201 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3242 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4005 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4048 msgid "" "You decide to spend this year building up your strength. You'll see the " "results next year." msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3213 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4018 msgid "Grueling strength training (+20 strength, -10 happiness)" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3254 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4061 msgid "Resilience training (+10 resilience, -2 happiness)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3283 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3324 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4091 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4134 msgid "" "You decide to spend this year building up your resilience. You'll see the " "results next year." msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3295 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4104 msgid "Grueling resilience training (+20 resilience, -10 happiness)" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3336 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4147 msgid "Magic training (+10 magic, -2 happiness)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3365 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3406 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4177 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4220 msgid "" "You decide to spend this year building up your magic. You'll see the results " "next year." msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3377 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4190 msgid "Grueling magic training (+20 magic, -10 happiness)" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3418 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4233 msgid "Quickness training (+10 quickness, -2 happiness)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3447 #: Elvish_Dynasty/scenarios/EDTier1.cfg:3488 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4263 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4306 msgid "" "You decide to spend this year building up your speed. You'll see the results " "next year." msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3459 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4276 msgid "Grueling quickness training (+20 quickness, -10 happiness)" msgstr "" #. [option]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3500 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4319 msgid "Get the tutorial on self-training" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3504 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4323 msgid "" "Aurelia does not possess traits like other units. Instead she has the " "ability to train her physical attributes. In this way over time she can " "become your most powerful hero." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3508 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4327 msgid "" "Aurelia's four attributes are strength, resilience, magic, and quickness. " "Each attribute starts out at 0 and cannot be increased over 100. Increasing " "attributes increases Aurelia's power but this only happens at the expense of " "her happiness." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3512 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4331 msgid "" "If Aurelia's happiness is too low she won't be able to increase her " "attributes through training. Happiness can be increased based on the choices " "made while dealing with the affairs of state. It can also be increased by " "paying gold to Bryony although this is expensive." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1.cfg:3516 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4335 msgid "" "Training is handled on a yearly basis. The results of training will not be " "applied until one year has passed. At the start of each year the training " "level will be reset to the default (no training)." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3552 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4377 msgid "(What to ask about?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3554 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4379 msgid "(Ask Bryony about herself.)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3558 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4384 msgid "Yay! There's so much to tell! Let's see..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3562 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4388 msgid "" "I don't know much about my parents except that they died when I was very " "young. I was adopted by the elves of the village of Clearstream. And really, " "it was like the whole town became my family!!!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3566 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4392 msgid "" "Clearstream was a very nice place. Very rural, very tranquil. The villagers " "were simple folk that made their living mostly by farming and hunting. " "Everyone was very nice to me and I loved them very much! (Hesitant) But I..." "had to leave..." msgstr "" #. [message]: id=Aurelia #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3570 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:850 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4396 msgid "What happened?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3574 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4400 msgid "" "A soldier of the Royal Army passed through our village one day. All the " "villagers treated him with great respect. They offered him free food, free " "lodging, a free horse even! I was fifty years old at the time, still a child " "by elven standards, and I'd never met a real soldier before. So I guess you " "could say my curiosity was piqued." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3578 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4404 msgid "" "I'm a very inquisitive person and I started asking the soldier all kinds of " "questions. In particular I wanted to know why he walked with a limp." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3582 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4408 msgid "" "The soldier told me of his duty to serve the King of Floria and protect the " "Florian people. He said that one day an elvish child had strayed across the " "border into human lands. The King ordered the Royal Army to bring the child " "back." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3586 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4412 msgid "" "The elvish soldiers found the child held captive by human slavers. The..." "things...the slavers had done to the child are not fit to be put into words. " "Suffice it to say, these humans were Evil. When confronted the slavers tried " "to kill all the elves. They nearly succeeded." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3590 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4416 msgid "" "The soldier showed me where he'd been shot in the leg by a crossbow bolt. He " "spoke of how he nearly bled to death from the wound. And how, in the end, he " "had failed in his mission. You see, the child...did not survive the battle..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3594 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4420 msgid "" "When I heard the soldier's story it shook me to the core. I'd lived a " "carefree, innocent life in Clearstream. And I could've chosen to remain in " "that life. I'd been apprenticed to a baker and perhaps...if things had " "turned out differently...if I'd never spoken to that soldier...I'd be a " "baker today." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3598 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4424 msgid "" "But here I am, one hundred and ninety-seven years old, and I've spent most " "of my life as an archer in the Royal Army. I'm still a young adult by elvish " "standards, yet I've seen more combat than most elves will see in a lifetime." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3602 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4428 msgid "So why did you choose to give up your life in Clearstream?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3606 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4432 msgid "" "It was...the presence of Evil. Before speaking to that soldier I'd never " "really been cognizant of the fact that Evil existed in the world, or that " "stories didn't always have a happy ending. But the child had died. The " "soldier had been maimed for life. The slavers had gotten away. Evil had won, " "Good had lost. I realized for the first time that there were bad people in " "the world that will do bad things to Floria if they get the chance." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3610 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4436 msgid "" "Most Florians are still oblivious to the existence of Evil I think, even " "after the magic barriers have come down and invaders are on our very " "doorstep! We're an insular people, content to live in our idyllic forest " "paradise and ignore the rest of the world. But what if the rest of the world " "refuses to ignore us?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3614 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4440 msgid "" "So I joined the Florian Army as soon as I was old enough. I wanted to make " "sure the next time Evil struck at Floria that there would be a happy ending." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3618 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4444 msgid "" "It wasn't long before I met Kirielle. She's the smartest elf I've ever met! " "Soon we were best friends! She's like the big sister I never had!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3622 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4448 msgid "You two don't seem very alike at all..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3626 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4452 msgid "" "Oh, we have our differences. But it was one big similarity that drew us " "together at first. We were the only elves in the Florian Army that really " "thought the barriers might fail one day. Well, I didn't at first but then " "Kirielle convinced me." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3630 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4456 msgid "" "And Kirielle took me outside Floria and showed me how the non-elves live! We " "lived among the non-elves for decades, sometimes secretly, other times " "openly. Elves are a rare sight outside Floria and it was...strange...to be " "part of a very small minority." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3634 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4460 msgid "" "Human children would point at us and shout 'long ears, long ears!' Goblins " "would run from us in terror, fearful of the fabled wrath of the Fey. Really, " "you wouldn't believe some of the crazy misconceptions the non-elves have " "about us. They know as little about us as we do about them." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3638 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4464 msgid "" "But Kirielle said it was necessary for us to learn about our potential " "enemies so that if the barriers failed we'd be prepared. If it weren't for " "Kirielle's foresight I'm not sure this kingdom would even exist anymore." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3642 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4468 msgid "" "And that's pretty much how my life has been. I yearn for the days when " "Floria will be peaceful again, and I'm prepared to fight by your side to " "make it happen." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3651 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4478 msgid "(Ask Kirielle about herself.)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3655 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4483 msgid "My life? Eh, it's not terribly exciting." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3659 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4487 msgid "" "I'm the illegitimate child of a Florian noble. As with many such children, I " "was disowned by my parents and adopted by the Florian Royal family. I served " "as a Royal page for the first six decades of my life. The job was boring so " "I amused myself by learning the intrigues of the Royal Court. Listening " "between footfalls, watching every handshake and gesture, I got an education " "on the inner workings of this kingdom." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3663 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4491 msgid "" "I eventually joined the Royal Army because I was tired of listening to the " "stupid leaders of this country ignore the threats of the outside world just " "because they thought their shiny magic barrier would last forever. Joining " "the Army was just about the only way to get any information about traveling " "outside Floria. And really, that's what I needed to do - get outside this " "kingdom. " msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3667 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4495 msgid "" "I knew the answers to our people's long-term security problems would only be " "found in the lands of the non-elves. But I needed help. And that's when I " "met Bryony." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3671 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4499 msgid "" "What can I say about Bryony? She's always happy and smiling. Always the " "first to volunteer and the last to give up. Always bright and beautiful and " "laughing." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3675 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4503 msgid "" "She was also the most promising archer in the Florian Army and I knew I'd " "need protection while traveling in the lands of the non-elves. A few short " "conversations later I'd won her over. I knew it was wrong to take someone so " "young and idealistic and put them into the harsh world of the non-elves but " "I never claimed to be a good person." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3679 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4507 msgid "" "In the lands of the non-elves I worked to protect the interests of Floria. " "My resources were scarce but I made the most of what I had. I plotted. I " "manipulated. I...murdered..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3683 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4511 msgid "" "When some Florian elves wandered across the border by accident they ended up " "in the hands of a human bandit lord. The bandits were going to demand an " "enormous ransom from the Florian King. I knew the King would pay and that it " "would deeply hurt our treasury. So I arranged to pay the ransom before the " "bandits could even deliver their terms to Floria." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3687 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4515 msgid "" "Heh, of course it wasn't until after the captives had been released that the " "bandits realized I'd paid them in counterfeit money. Boy were they upset! " "But we were long gone by then." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3691 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4519 msgid "" "Another time a dwarven Jarl wanted to melt down our magic barrier stones for " "the mithril inside them. He figured it'd be an easy way to get rich quick, " "and he offered a reward to any dwarf who could figure out how to subvert the " "barrier magic so the stones could be stolen. I sent in my ace in the hole, " "Bryony. I had her kill that Jarl and all his men. And I made sure every " "other dwarf knew how he'd died, too. I think the dwarves got the message " "because they left our barrier stones alone after that." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3695 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4524 msgid "" "I guess my experiences in court politics have left me somewhat jaded. I know " "I'm a bad person and I've done bad things. I did it all for Floria but I " "know it doesn't matter. If there's a Hell I've carved out a place for myself " "there." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3699 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4528 msgid "" "I think...maybe I'd have gotten lost in it all...the spying...the " "backstabbing...the double-dealing...if not for Bryony. She's my moral " "compass. I can always count on her to be honest and just and virtuous. " "Without her I'd be...lost." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3703 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4532 msgid "" "Well that's it. Probably not the answer you were expecting, but definitely " "the answer you needed to hear." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3712 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4542 msgid "(Ask about your past.)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3716 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4547 msgid "" "You're the first and only child of King Caerwyn and Queen Calliara. You were " "born one hundred and eleven years ago, which makes you quite young by elven " "standards." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3720 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4551 msgid "" "Your mother the Queen was renowned for her great beauty and skill at " "healing. She was the leader of the Viridian Order, the priestesses who " "venerate our patron Goddess Titania. But...shortly after you were born the " "Queen vanished without a trace. It's a mystery no one has ever been able to " "solve." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3724 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4555 msgid "" "The loss of your mother nearly drove your father to madness, such was his " "grief. He loved your mother dearly...he'd been married to her nearly eight " "centuries. In the end, he had only two things left to remember her by: a " "portrait and...you." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3728 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4559 msgid "" "The King had his wife's portrait placed in the most prominent location in " "the Royal Palace. He'd sit and look at it for hours every day...sometimes " "weeping...other times simply staring with a blank gaze, as though he were " "lost in another world. We all feared for his sanity." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3732 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4563 msgid "" "He got a little better at least, once you started getting older. I guess he " "figured you were a sort of miniature version of Calliara. He doted on you to " "no end. Indeed I do believe you were the most spoiled Princess in Floria's " "long history." msgstr "" #. [message]: id=Aurelia #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1.cfg:3736 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:388 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4567 msgid "Really!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3740 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4571 msgid "Really." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3744 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4575 msgid "" "Your father made sure that you didn't feed yourself, dress yourself, or even " "wipe your own bottom. All this was done by a small army of some three " "hundred maids that catered to your every whim. You were forbidden from doing " "anything that might be considered 'work.' You wore only the finest silks and " "jewels, ate only the choicest foods. It was very...extravagant." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3748 msgid "" "But eventually you began to chafe under your father's restrictions. You " "joined the Viridian Order against your father's wishes. But the details of " "what happened next are kind of sketchy..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3752 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4583 msgid "" "Apparently as a priestess you had some sort of religious experience. You " "became obsessed with punishing those that would defile Nature. Now, there's " "a lot of followers of Titania out there that have environmentalist leanings. " "Protecting Nature is part of the religious mantra of the patron Goddess, " "after all. But this...obsession of yours was above and beyond what was " "tolerable even to the Viridian Order." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3756 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4587 msgid "" "Your fervent militancy against Nature's defilers alarmed the leaders of the " "Order. I think maybe they would've kicked you out, but you left before they " "got the chance. You wanted to wage your crusade in the human lands, you see. " "And that's where the story gets really weird." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3760 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4591 msgid "" "Shortly after you left Floria's magic barriers inexplicably failed. Foreign " "opportunists started invading Floria and your father was killed fighting " "them off." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3764 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4595 msgid "" "While this was going on one of my human informants told me that a lone " "unconscious elf had been found in the wilderness in lands claimed by the " "Empire of Man. I rushed to the location I was given and found you. You were " "alone and without memories, on the brink of death and with no clue as to " "what might've happened to you." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3768 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4599 msgid "" "I took you back to Floria and you know the rest. I'm sorry but I don't have " "anything more to tell you than that." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3777 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4607 msgid "(Ask about Floria.)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3781 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4611 msgid "" "This kingdom is ancient. It was founded about five thousand years ago by " "King Florian the First. According to legend he was given the mandate to rule " "this land by the patron Goddess Titania Herself. But I take little stock in " "legends." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3785 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4615 msgid "" "Over the years this land has been ruled by many monarchs. Some have been " "tyrants. Others have been more enlightened. While the King or Queen has " "typically possessed absolute political power, in spiritual matters all " "authority is held by the group of priestesses known as the Viridian Order. " "They dedicate themselves to the patron Goddess of all Florian elves, Titania." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3789 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4619 msgid "" "Ranking below the Royal family are the nobles. They've sworn fealty to you " "and in turn they're charged with governing the various provinces of the " "kingdom. However the vast majority of Florians are not of royal or noble " "blood. Ninety-nine percent of all your subjects are commoners." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3793 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4623 msgid "" "In terms of quality of life most of your people are relatively well off. " "Certainly this is partly because of our long life expectancy, which allows " "us to accumulate wealth and learn from our mistakes over many centuries." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3797 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4627 msgid "" "However our elven heritage is as much of a curse as it is a blessing. Our " "biggest fault is that, compared to other species, we have an extremely low " "birth rate. Four millennia ago we had numerical parity with our non-elven " "neighbors. Today they greatly outnumber us." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3801 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4631 msgid "" "This kingdom is large, but scarcely populated. At least, scarcely populated " "by intelligent life. Four millennia ago magic barrier stones were erected on " "the borders of Floria. The barriers kept out all non-elves that possessed " "more than an animal intelligence. Now that the barriers have failed many of " "our neighbors look at the unspoiled wilderness of this kingdom with covetous " "eyes." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3805 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4635 msgid "" "The non-elves are not usually good stewards of their lands, you see. The " "humans and orcs overhunt, overfish, overfarm, overlog, and overgraze their " "livestock. The fact the humans and orcs breed rapidly doesn't help, as they " "consume many times more resources than we do to support their large and " "growing populations. The dwarves don't breed as rapidly, but they're just as " "guilty of exploiting the land by overmining." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3809 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4639 msgid "" "Floria has abundant wildlife. Our forests abound with game such as deer, " "bears, foxes, owls, badgers and boars. Our streams and lakes are brimming " "with fish. We possess much rich, unfarmed land. The vast majority of our " "forests have never been logged. And I'm sure there's many rich mineral veins " "in this country, only we lack the inclination to mine them. The non-elves " "know all this, or suspect it at least, and it consumes them with envy." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3813 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4643 msgid "" "When the kingdom's barriers suddenly failed it wasn't long before our " "neighbors took note. First they came as individuals, then in small groups, " "then in entire armies. Some came with blades drawn while others put up a " "facade of peaceful intentions, but all of them were intent on exploiting our " "country." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3817 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4647 msgid "" "Surely not everyone who tried to cross into Floria was out to exploit us?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3821 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4651 msgid "" "Eh, I guess it's debatable. But how can we tell the good non-elves from the " "bad ones? We can't. Keeping everyone out seemed to be the only solution. So " "that's what your father the King decreed." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3825 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4655 msgid "" "A group of orcish brigands known as the Black Horde decided to test your " "father's proclamation. They invaded Floria and caused much death and " "devastation before being driven out. Your father was one of those who died." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3829 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4659 msgid "" "And that's the story of Floria. Aurelia, we're counting you to save our " "ancient people and culture from the foreign invaders. I know you'll do your " "best." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3838 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4667 msgid "(Ask about the Royal Army.)" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3842 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4671 msgid "" "So if this is an ancient kingdom full of long-lived elves then how come I " "can't recruit any veterans?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3846 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4675 msgid "" "The Florian Army was never very large to begin with. Chalk it up to living " "in a kingdom where, thanks to the magic barriers, the risk of foreign " "invasion was considered remote." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3850 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4679 msgid "" "So when the barriers did actually fail we weren't prepared. A large group of " "opportunistic orcish bandits known as the Black Horde launched a surprise " "attack on the Sacred Glade just a few days after the barriers went down. " "Most of the Florian Army was destroyed in the ensuing battle, although at " "least the orcs were driven back. So we've pretty much had to rebuild our " "military from scratch." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3854 msgid "And how come I can't recruit any elvish shamans?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3858 msgid "" "Almost all elvish shamans in Floria are members of the religious sect known " "as the Viridian Order. By their own laws the priestesses of the Order are " "forbidden from serving untested monarchs." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3862 msgid "I have to be tested?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1.cfg:3866 msgid "" "You have to be crowned Queen of Floria. Right now you're only the Princess " "of Floria. You do rule this kingdom, but you won't have absolute power until " "the fifth year of your reign. At that time according to our laws and " "traditions we'll commence the Coronation Ceremony. Once you've been crowned " "the shamans of the Order will offer their services to you." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1.cfg:3875 #: Elvish_Dynasty/scenarios/EDTier2.cfg:4688 msgid "(That's all for now.)" msgstr "" #. [scenario]: id=EDTier1Coronation #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:6 msgid "Coronation" msgstr "" #. [side]: id=Xeron, type=Drake Flare #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:151 msgid "Xeron" msgstr "" #. [side]: id=Rathis, type=Goblin Pillager #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:205 msgid "Rathis" msgstr "" #. [side]: id=Anishai, type=Drake Warrior #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:255 msgid "Anishai" msgstr "" #. [side]: id=Khilsar, type=Fire Drake #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:305 msgid "Khilsar" msgstr "" #. [side]: id=Invix, type=Irdya Dragon #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:354 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:355 msgid "Invix" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:390 msgid "Resist until an opportunity for escape presents itself" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:394 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1471 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1643 msgid "" "Note: You will not be held responsible for the deaths of any of Celadine's " "elves" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:406 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1483 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1655 msgid "Death of Celadine" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:487 msgid "Skip the Coronation cutscene?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:517 msgid "No sign of the Empire yet. That's good news." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:521 msgid "Yay! Let's get this party started!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:525 msgid "Bryony! The Coronation Ceremony is a very solemn and formal occasion!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:529 msgid "(Subdued) Oh. I guess that means there won't be a party..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:533 msgid "The party happens after the Ceremony." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:537 msgid "(Cheery again) Yay!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:545 msgid "" "Greetings. For those of you who don't know me, I am High Priestess Celadine, " "leader of the Viridian Order. My Order is charged with the sacred duty of " "honoring our patron goddess Titania. This also includes serving the Florian " "royal family, as it was the goddess Herself who blessed Floria's first King " "and gave him the divine mandate to rule. As a direct descendant of that " "blessed bloodline, Princess Aurelia will now take her place as Floria's " "rightful Queen!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:549 msgid "" "Just five short years ago this land was reeling from the death of our King. " "The kingdom itself verged on collapse as the foreign invaders attacked." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:553 msgid "" "But Princess Aurelia rose to the challenge and protected Floria. Even more " "impressive, she was able to do this despite having no knowledge of her past. " "For that you have the thanks of every Florian elf." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:557 msgid "" "Ranger Kirielle, thank you as well for mentoring Aurelia and helping her to " "recover as best she can from her amnesia." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:561 msgid "It was nothing." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:565 msgid "" "Elves from all over Floria have traveled here to witness this rare event. " "Aurelia, it's traditional that you take some time to seek the counsel of " "your subjects before the Coronation..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:569 msgid "" "Several hours pass as various dignitaries give speeches, and well-wishers " "come to congratulate you. Your mind wanders..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:573 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1208 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1202 msgid "" "KINGDOM HAPPINESS CHECK\n" "\t\t\tCurrent happiness level: $kingdom_happiness of 100." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:586 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1221 msgid "You gained $kingdom_happiness gold worth of gifts!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:595 msgid "(Yawn) Is this ever going to end? When does the party start?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:599 msgid "...And now to the conclusion of the Ceremony." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:603 msgid "Yay!!!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:607 msgid "(Finally!)" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:611 msgid "" "Aurelia, you must touch the Ceremony Stone. Only one of Floria's royal blood " "may touch it and survive. Once your royal lineage is confirmed I will crown " "you Queen." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:615 msgid "" "(Wait, what? If I'm not of royal blood I'll die from touching this stone?! " "Kirielle never mentioned anything about this!)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:632 msgid "(Take a deep breath and touch the stone)." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:642 msgid "I'm not touching that stone. It could kill me!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:646 msgid "You've come too far to turn back now." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:650 msgid "I have faith in you, Princess!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:659 msgid "I never wanted to be a monarch. I abdicate. [End game]" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:669 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1287 msgid "Aurelia, no!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:678 msgid "" "(Despite disowning your crown you manage to live the next few years " "peacefully. Then, suddenly you're struck by a deadly and mysterious disease.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:682 msgid "" "(Often in the last moments of life the truth is revealed. You realize your " "illness is a result of your heritage...but since you've abdicated your " "throne there is no one to help you find the answers you'll need to survive.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:686 msgid "(Destiny can be a cruel mistress you realize. And then you die.)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:690 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1318 msgid "RESTARTING..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:754 msgid "" "(You touch the stone. It feels cool to the touch. It seems to be just an " "ordinary slab of rock...)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:783 msgid "" "(Suddenly there's a blinding flash of light! You feel as if someone is " "hitting your head repeatedly with a hammer!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:787 msgid "PRINCESS!!!!!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:807 msgid "(You black out from the pain.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:834 msgid "(When you wake up there are stars in the sky. You feel terrible.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:842 msgid "(Sobbing) Oh thank the Goddess! I thought we'd lost you!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:846 msgid "It's fortunate that I was here to heal you from the brink of death." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:854 msgid "" "I...am unsure. I've never heard of anything like this happening in any " "previous Coronation Ceremony. Most curious..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:858 msgid "" "Nevertheless, she survived touching the stone. If she wasn't of the royal " "bloodline she would've been incinerated instantly." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:862 msgid "" "Yes, the Ceremony is accomplished. Aurelia is our anointed monarch. I will " "now give you your father's crown." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:866 msgid "(You receive the Emerald Crown of Floria!)" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:870 msgid "All hail Queen Aurelia!" msgstr "" #. [message]: speaker=Cheerleader1 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:874 msgid "Hail the new Queen!" msgstr "" #. [message]: speaker=Cheerleader2 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:878 msgid "Long live the Queen!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:882 msgid "We've lingered here too long. We've got company." msgstr "" #. [unit]: type=Lancer, id=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:888 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1164 msgid "Hurlot" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:913 msgid "" "(A badly wounded and breathless human riding a wild-eyed horse has stumbled " "upon your location)" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:917 msgid "" "Hurry! (Gasp) No time! (Pant) The Princess! The Children! No time! THE " "CHILDREN!!!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:921 msgid "Hold human. What's going on here?" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:925 msgid "Everybody...dead! EVERYONE!!! The Children! They...they're coming! RUN!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:929 msgid "Slow down! What are you trying to say?" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:933 msgid "" "(He composes himself and catches his breath) I'm...the last. The only " "survivor. We were a mighty army of bounty hunters out to slay the dragon-god " "Invix and rescue the Princess." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:937 msgid "" "Well I don't know anything about a dragon-god but Princess Aurelia is safe! " "She's actually Queen Aurelia now." msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:941 msgid "" "We came to save Princess Silverdale of the Empire of Man. She was kidnapped " "by drakes! Dragon-kin! The Children of Invix!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:945 msgid "Why would drakes kidnap a human princess?" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:949 msgid "" "The drakes worship the dragon Invix as a god! Invix is a cruel and " "capricious tyrant that hunts intelligent races for nothing more than sport! " "They say he also craves virgin sacrifices." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:953 msgid "Oh dear! We must save this woman!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:957 msgid "" "We must do nothing of the kind! It's a human problem. It doesn't concern us. " "In fact I think it's well past time that we left this place." msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:961 msgid "" "The Emperor is desperate to save his only child. He's offered the greatest " "treasure in the land to any man who can slay Invix and rescue ...OH GODS! " "THEY'RE HERE!!!" msgstr "" #. [message]: speaker=Anishai #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:984 msgid "Elves! Fall down and accept Invix as your new god!" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:988 msgid "" "Invix gave Life to the drakes, but you don't need to be of reptilian blood " "to be one of His Children! All that is required is a willingness to serve!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:992 msgid "" "No! You can't bully us into submission! And hand over the Princess you " "kidnapped too!" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:996 msgid "" "This is your last chance. Once we were a weak goblin tribe on the verge of " "extinction! Surrounded by enemies intent on our destruction! But Invix " "showed us how to be strong again! Now our enemies are dead and our name is " "feared throughout the land! No one survives being hunted by the Children of " "Invix. No one." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1000 msgid "" "I've heard of this Invix fellow. He's obsessed with the thrill of the hunt. " "His entire religion focuses on hunting lesser races for sport. His uses his " "worshippers as hunting assistants. But kidnapping a human princess? It..." "just isn't his style. And that bit about her being a sacrifice? I don't " "believe it for one second. Invix is only interested in a good hunt..." "there's no sport in killing a helpless princess. " msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1004 msgid "" "And I'm sure it's no coincidence that the Children of Invix just happened to " "be in this area when it was time for your Coronation Ceremony. Be careful " "Aurelia, not all is as it seems here..." msgstr "" #. [message]: speaker=Xeron #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1011 msgid "" "Invix! Grant my hunters the strength of the lion, so that they may maul our " "prey!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1018 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1229 msgid "" "Xeron Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tXeron has given all his units +1 damage to melee attacks!" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1027 msgid "" "Invix! Grant my hunters the resilience of the bear, so that they may outlast " "our prey!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1034 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1239 msgid "" "Rathis Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tRathis has given all his units +3 hit points!" msgstr "" #. [message]: speaker=Anishai #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1043 msgid "" "Invix! Grant my hunters the quickness of the cheetah, so that they may " "outrun our prey!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1050 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1249 msgid "" "Anishai Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tAnishai has given all her units +1 movement!" msgstr "" #. [message]: speaker=Khilsar #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1059 msgid "" "Invix! Grant my hunters the accuracy of the eagle, so that they may strike " "down our prey!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1066 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1259 msgid "" "Khilsar Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tKhilsar has given all his units +1 damage to ranged attacks!" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1075 msgid "We're surrounded! They'll kill us for certain!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1079 msgid "" "So the Children of Invix like unity magic, do they? I'll give them a taste " "of their own medicine!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1083 msgid "Forests of this land, please shelter your watchful protectors!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1090 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1269 msgid "" "Kirielle Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tKirielle has given all your units the ambush ability!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1105 msgid "The Viridian Order is at your service, my Queen." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1110 msgid "You can now recruit Elvish Shamans!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1114 msgid "Things look grim. But I'll fight by your side until the end, Aurelia!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1299 msgid "" "I've lived many centuries. But I've never seen or heard of anything like " "this. The Children of Invix attack with suicidal fanaticism...They refuse to " "surrender, they refuse to retreat! How can such hatred exist in this world! " "How can there be such disrespect for the sanctity of Life? Titania preserve " "us!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1303 msgid "This does look really bad! I'm not sure how it could get much worse!" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1362 msgid "" "(Suddenly a creature from your worst nightmares descends from the heavens! A " "collective scream of fear and horror sounds from the surviving elves.)" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1366 msgid "" "(This could only be the creature that calls itself a god...Invix. The dragon " "speaks in a booming voice that shakes the heavens.)" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1370 msgid "" "CHILDREN, OH MY CHILDREN! WHAT PREY HAVE YOU RUN TO GROUND FOR YOUR MASTER " "TODAY?" msgstr "" #. [message]: speaker=Xeron #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1374 msgid "Pointy-eared tree-dwellers!" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1378 msgid "Vermin of the forest!" msgstr "" #. [message]: speaker=Anishai #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1382 msgid "Infidels of that whore, Titania!" msgstr "" #. [message]: speaker=Khilsar #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1386 msgid "Tasty meat treats!" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1390 msgid "" "THE HORNS OF THE HUNTERS. THE CRIES OF THE WOUNDED. THE STENCH OF FEAR AND " "BLOOD. THE RATTLE OF A DYING CREATURE'S FINAL BREATH. THE HUNT...SAVOR IT, " "TASTE IT, FEEL IT!" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1394 msgid "" "DO YOU THINK THE HEATHENS WILL UNDERTSTAND BEFORE THE HUNT TAKES THEM? CAN " "THEY KNOW OF ITS GLORY? THEY WILL. IN THAT LAST, FURTIVE GLANCE BEFORE THEIR " "EYES GLAZE OVER IN DEATH, THEY'LL SEE IT. THAT FINAL EPIPHANY BEFORE THE " "ENDLESS SLEEP. THEY WILL REVEL IN THE GLORY OF THE HUNT AS WE DO." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1398 msgid "" "I hunt to put food on the table for the hungry...but you...you...how can you " "be so cruel?!" msgstr "" #. [message]: speaker=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1402 msgid "" "A FELLOW HUNTRESS AMONG INFIDELS? CAN IT BE? THERE IS NO JOY GREATER THAN " "THAT OF THE CHASE AND THE KILL." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1409 msgid "" "Invix Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tInvix has given all his Children +6 hit points!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1445 msgid "This is looking grim." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1449 msgid "" "Aurelia, use your magic to drain the power out of the Coronation Stone. Only " "you can touch it." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1453 msgid "But...that will destroy the sacred Stone!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1457 msgid "Better that than we all die here." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1461 msgid "...Titania forgive us, but you are right." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1467 msgid "Move Aurelia to the Coronation Stone" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1542 msgid "" "One of the Children has touched the Coronation Stone. They are instantly " "incinerated!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1582 msgid "(Reluctantly you touch the Coronation Stone again.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1586 msgid "" "(It hurts. A LOT. You grit your teeth and draw the magic out of the ancient " "rock.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1629 msgid "" "(You are infused with magical energy! The air crackles with electricity " "around you. You've never felt so...vibrant. Everything seems brighter and " "clearer.)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1633 msgid "" "Tempting as it may be, don't waste any of your new magic on Invix's " "Children. You've got enough energy for maybe one concentrated attack on the " "dragon himself. Kill Invix, and his Children may rout." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1639 msgid "Attack Invix with Aurelia" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1701 msgid "" "(You channel your entire reservoir of magic into one immensely destructive " "spell.)" msgstr "" #. [message]: id=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1726 msgid "" "(Invix explodes in a burst of towering flame that reaches into the " "heavens!!!)" msgstr "" #. [message]: id=Xeron #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1736 msgid "(Incredulous) You...you killed God!!!" msgstr "" #. [message]: id=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1740 msgid "Impossible! Invix cannot be killed!" msgstr "" #. [message]: id=Anishai #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1744 msgid "No! What will become of the Children?!" msgstr "" #. [message]: id=Khilsar #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1748 msgid "This isn't happening! It can't be!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1752 msgid "Let's get the hell out of here while they're distracted!" msgstr "" #. [message]: id=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1763 msgid "" "Thank you. Without your help I'm sure the Children would've killed me. At " "least now my dead comrades have been avenged." msgstr "" #. [message]: id=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1767 msgid "" "I need to return to the human lands, but please take this gold as a token of " "my gratitude." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1783 msgid "You gained 30 gold!" msgstr "" #. [message]: id=Invix #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1850 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1895 msgid "" "(Invix's wounds immediately heal themselves! Perhaps he really is a god?)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1854 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1899 msgid "" "Only the power of the Coronation Stone might be able to breach the dragon's " "defenses." msgstr "" #. [message]: speaker=Xeron #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1940 msgid "Blood for Invix!" msgstr "" #. [message]: speaker=Anishai #. [message]: speaker=Khilsar #. [message]: speaker=Xeron #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:1944 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2078 #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2143 msgid "(The creature's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2006 msgid "Glory to the Children!" msgstr "" #. [message]: speaker=Rathis #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2010 msgid "(The goblin's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Anishai #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2074 msgid "Invix will avenge me!" msgstr "" #. [message]: speaker=Khilsar #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:2139 msgid "Death to the enemies of the Children!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3301 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3754 msgid "Damn, they got me!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3305 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3758 msgid "KIRIELLE! No!!!" msgstr "" #. [message]: speaker=Hurlot #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3328 msgid "Argh! They're too strong!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3332 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:380 msgid "Oh dear..." msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3349 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3773 msgid "I regret I'm no longer able to serve..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3353 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3777 msgid "The leader of the Viridian Order, dead! What a loss!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation.cfg:3365 msgid "" "Damn it, we took too long! Enemy reinforcements have arrived and all is lost!" msgstr "" #. [scenario]: id=EDTier1Coronation_Epilogue #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:6 msgid "Meeting Silverdale" msgstr "" #. [unit]: type=Elvish Scout, id=Scout #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:30 msgid "Elvish Scout" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:70 msgid "Talk with Princess Silverdale" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:121 msgid "Skip the Coronation epilogue cutscene?" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:171 #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:809 msgid "" "VICTORY BONUS!\n" "You've defeated the infamous dragon Invix and scattered his cruel Children! " "You've grown much as a leader and as a general. Your people rejoice that at " "long last they have a Queen. Kingdom happiness increases by 5 to " "$kingdom_happiness! Your happiness increases by 25 to $aurelia_happiness!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:256 msgid "" "(After running for hours you've finally made it back to the border of " "Floria. Exhausted after the day's events you stop to rest at a small pond.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:260 msgid "" "(You look at your reflection in the water...Your face and dress are covered " "with dirt and blood...hardly surprising after what you've been through. You " "start to wash yourself...)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:264 msgid "Report." msgstr "" #. [message]: speaker=Scout #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:268 msgid "" "The last of our people have escaped. None of the Children are in pursuit..." "yet." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:272 msgid "" "That was a close one. I thought those drakes had us for sure! But we " "overcame the odds and now one of the world's most evil villains has been " "vanquished! And it's all thanks to Aurelia!" msgstr "" #. [message]: speaker=Scout #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:282 msgid "" "One last thing...we found an unconscious human woman as we were withdrawing. " "From her dress and appearance, I believe it's Princess Silverdale." msgstr "" #. [unit]: type=Princess, id=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:288 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2127 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2319 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3031 msgid "Princess Silverdale" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:308 msgid "" "Well, that Hurlot fellow did mention something about a reward for the " "Princess's rescue..." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:312 msgid "" "(This fair-haired young woman is dressed in jewels and rich silks. By human " "standards she must be stunningly beautiful. She's waking up...)" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:316 msgid "(Groan) Where's Invix? Who are you?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:320 msgid "You're with friends. Invix is dead." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:324 msgid "Good! That monster deserved to die for what he did to me!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:328 msgid "What did he do, if you don't mind me asking?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:332 msgid "He put me under a sleeping enchantment! The nerve!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:336 msgid "" "I was kind of wondering why he didn't hunt you like all his other prey. Why " "were you kidnapped?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:340 msgid "" "Oh, I was never kidnapped. I went to the Children of Invix and told them I " "wanted to join their silly little cult." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:344 msgid "You WHAT?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:348 msgid "" "Daddy was forcing me to get married, you see. But all the suitors Daddy " "liked were just awful! Running away seemed like a good way to get Daddy's " "attention and--" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:352 msgid "You silly girl! Do you have any idea how much trouble you've caused?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:356 msgid "" "At least one entire army of humans got massacred trying to rescue you! And " "to think for a minute I felt sorry for you! You're just a spoiled princess " "with no care for anyone but yourself!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:360 msgid "" "Oh how could a mere commoner like you understand? The men my father wants me " "to marry...they're tedious philanthropists, boring intellectuals, preachy " "scientists, tiresome physicians..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:364 msgid "" "(Sarcastic) Getting married to a philanthropist...that sure does sound " "terrible." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:368 msgid "(Completely missing Bryony's sarcasm) I know! Something had to be done!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:372 msgid "I want to marry a REAL man! A manly man! A MAN's man!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:376 msgid "" "A strapping handsome hero, who will sweep me off my feet like in the stories " "of old! A dragon...slayer. Mmmmm....I get excited just thinking about it!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:384 msgid "" "Apparently dragons kidnapping princesses was quite in vogue a few centuries " "ago. It got to the point where every Imperial Princess got kidnapped by a " "dragon at least once, and some were even kidnapped multiple times!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:392 msgid "Dragonslaying was a common occupation. Why, they even unionized!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:396 msgid "You don't say!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:400 msgid "" "Oh come off it Bryony, you're not actually believing this tripe, are you?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:404 msgid "Err, no, of course not Kirielle!" msgstr "" #. [side]: id=Linsvail, type=Grand Marshal #. [unit]: type=Grand Marshal, id=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:411 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:157 msgid "Marshal Linsvail" msgstr "" #. [unit]: type=Dragoon, id=Soldiers #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:424 msgid "Human soldiers" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:461 msgid "" "The Dragonslayers' Union eventually became powerful enough to get a law " "passed. A law which stated that if an Imperial Princess was rescued by a " "dragonslayer, the two of them were REQUIRED to get married so that the blood " "of the Imperial line would always be strong." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:465 msgid "" "Weaklings would never be able to best a dragon you see, so they'd never get " "to marry into the Imperial family. Only men impressive enough to slay a " "dragon would get to marry a princess, and then hopefully pass those " "impressive traits on to their children." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:469 msgid "And let me guess, this ridiculous law is still on the books." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:473 msgid "" "Exactly! So I just needed to get myself 'kidnapped' and wait for my handsome " "knight in shining armor... (longing sigh) my HERO...to come rescue me! Daddy " "would be forced by his own laws to recognize the marriage." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:477 msgid "" "I'm not sure which is worse: the fact you were stupid enough to get yourself " "kidnapped by the most bloodthirsty insane dragon out there, or the fact that " "the human legal system is so screwed up I'm actually beginning to believe " "your story about that absurd dragonslaying law..." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:481 msgid "" "My whole life I've waited for this moment! Dreamt of it! The day I get to " "meet my husband!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:485 msgid "Oh my...how to explain this..." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:489 msgid "" "My moment of destiny is at hand! So tell me, who is it? Who is the dashing " "hero that slew the fearsome dragon? I'm known as the most beautiful woman in " "all the Empire...I'm sure he must be just as excited about this as me!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:493 msgid "Oh, this is too funny. Do I get to tell her?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:497 msgid "" "What, is he shy? Is he blinded by my beauty? Where is the man who has won my " "heart? Where is the man who I will love for the rest of my days? Where is my " "hero, my dragonslayer, my champion, my savior?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:501 msgid "Where is my REAL man! My manly man! My MAN's man?" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:505 msgid "(Points at you) She's over there." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:516 msgid "Sh...she?! SHE?!?" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:523 msgid "Yes, sorry to disappoint you." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:529 msgid "Hah, don't you feel stupid now?" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:535 msgid "Yes, I'm a woman." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:544 msgid "" "No...NO! This isn't what was supposed to happen!!! You were supposed to be " "big and strong and handsome and...NOT female!!!!!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:548 msgid "(Sobbing) Where is my gallant knight in shining armor? Where is he???" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:552 msgid "" "Oh please don't cry. I'm sure you'll be able to find a handsome husband. You " "really are beautiful. For a human." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:556 msgid "" "No...the law...the LAW! It never specified the gender of the dragonslayer..." "A stupid oversight! And now...we're technically already married..." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:563 msgid "Well I want nothing to do with you!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:568 msgid "(Sniffles angrily) Well the feeling is mutual!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:574 msgid "I'm sorry, but I'm not into women." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:579 msgid "(Sniffles angrily) Well that makes two of us!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:585 msgid "All right, I'll marry you..." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:590 msgid "" "(Stares at you in shock) I...I'm not familiar with elvish customs...but in " "the Empire...it's always been rule by an Emperor and an Empress. I've never " "heard of two Empresses. I...don't think I can do this..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:599 msgid "Oh my! Can't you just change the law though?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:603 msgid "" "In the Empire of Man it takes years to change even the simplest laws. This " "will be the end of me! I'll be the laughingstock of humankind!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:607 msgid "" "Well, why don't you just not tell anyone what happened? We'll promise to " "keep it a secret." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:611 msgid "(Angrily) My people already know." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:620 msgid "How could they--oh..." msgstr "" #. [message]: speaker=Scout #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:633 msgid "" "Err, I didn't want to interrupt you because you were so busy talking with " "the Princess but..." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:637 msgid "" "The Ninth Imperial Legion has come to escort Princess Silverdale home. " "Congratulations on your wedding, Princess." msgstr "" #. [message]: speaker=Soldiers #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:641 msgid "(Snicker)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:645 msgid "How long have you been eavesdropping?!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:649 msgid "" "Long enough. Princess, I'm sure your father will be MOST interested to hear " "what you've been up to." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:653 msgid "NOOOOOOOOOOOOOOOOOOO!!!!!!!!! (She faints)" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:663 msgid "Pfft, what a waste of flesh." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:667 msgid "" "(He turns to you) I suppose I have you to thank for this. It must've been a " "truly epic fight against Invix...I wish I could've seen it. I'm sorry that I " "won't be able to give you some sort of reward for your trouble..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:671 msgid "" "Wait a minute! A bounty hunter told us that your Emperor was promising 'the " "greatest treasure in the land' to anyone who rescued his daughter." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:675 msgid "" "Ha! He actually promised 'the greatest treasure in the land' to any MAN that " "rescued his daughter. The treasure, of course, was his daughter's hand in " "marriage." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:679 msgid "" "Ironic, isn't it? I didn't know about that old dragonslaying law; I'm sure " "the Emperor didn't either. And Silverdale wasn't exaggerating about how hard " "it is to get laws changed in our Empire. " msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:683 msgid "" "(Shrugs) Well, I'll leave it for the lawyers to wrangle over. For now, I'll " "leave you with one bit of advice: The Empire has plans to build a road " "through Floria." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:687 msgid "(Grimly) I see." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:691 msgid "You know what that means?" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:699 msgid "" "I'm sorry, but that's the only reward I can give you. I hope that we don't " "meet again." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:703 msgid "As do I." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:707 msgid "(The humans leave with their Princess.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:719 msgid "" "What was that about? Why is a road so important? And the humans are crazy if " "they think we'd ever open our borders and let them build...oh..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:723 msgid "" "The Empire of Man has one of the largest armies in the world. If they want " "to build a road through Floria..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:727 msgid "You think there could be a war?" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:731 msgid "Not a war so much as a slaughter." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:735 msgid "Yes, we'd drive the human invaders back in fear and ruin!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:739 msgid "(Deadly quiet) It would be our slaughter." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:743 msgid "" "But...how??? Defeating elves in our home territory, in our forests? It can't " "be done!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:747 msgid "" "The Empire of Man has, at last census count, one hundred and twenty five " "MILLION citizens. Their standing army is four MILLION strong. Mostly " "veterans of their many wars." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:751 msgid "!!!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:755 msgid "" "Floria...boasts a population of some forty thousand elves. And since our " "people are mainly pacifists...only about one thousand elves have any kind of " "combat experience whatsoever." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:759 msgid "" "H...how could this happen?! How is this possible? Our army would be " "outnumbered four thousand to one?!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:763 msgid "" "The magic barriers kept us safe from predators like Invix and the Empire for " "millennia. We must find a way to restore the barriers, and soon, or I fear " "all is lost." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:767 msgid "Do it." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier1Coronation_Epilogue.cfg:771 msgid "(Bows) Yes, my Queen." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:404 msgid "" "Up to now most of the opposition you've faced has been relatively " "disorganized. But the growing light of Floria attracts evildoers like a moth " "to a flame. I fear that the Children of Invix may soon be the least of our " "worries." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:408 msgid "" "From now on you should expect to be going up against enemies using unity " "magic. We should develop our own unity magic capabilities to keep pace with " "our enemies. Otherwise, we'll be overwhelmed." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:412 msgid "As always, talk to me about increasing our unity magic powers!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:416 msgid "" "Also, you should look into self-training if you haven't yet. It'll decrease " "your happiness but such training could mean the difference between life and " "death on the battlefield." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:420 msgid "" "Aurelia, I show your current happiness value is $aurelia_happiness. Remember " "that 100 happiness is the maximum. Any happiness you get over that will be " "wasted. So if you're getting close to 100 happiness you should seriously " "consider self-training!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2048 msgid "" "I've made some progress on determining what caused the magic barriers that " "protected our kingdom to fail. The knowledge was buried in the most ancient " "archives of the Royal Library. I can see now why some elves might've wanted " "the information kept secret." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2052 msgid "Why? What did you find out?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2056 msgid "" "I can now confirm that the barrier was fueled by the imprisonment of an " "ancient evil god. Juiblex, to be precise. The Lord of Slimes and Oozes." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2075 msgid "(You suddenly feel very nauseous.)" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2079 msgid "Oh my goodness! Aurelia! You look positively ill! " msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2083 msgid "(The nausea passes just as quickly as it came.)" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2087 msgid "I...feel better now." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2091 msgid "" "Since the barriers have failed I can only assume that Juiblex has escaped. " "Since we don't know where Juiblex is and I'm not sure we'd be able to re-" "imprison him even if we found him, we may have to...conclude...that the " "barriers cannot be repaired..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2095 msgid "" "But...how could Floria survive that! The barriers have only been down about " "ten years, but in that time more elves have died than in the last century! " "Even with Aurelia's remarkable leadership it's only a matter of time before " "the foreign invaders wear us down through attrition!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2099 msgid "It's worse than you know." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2103 msgid "" "I've just learned that Empire of Man is amassing an invasion force on the " "Florian border. By the end of the month they'll have 50,000 troops ready to " "attack." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2107 msgid "" "50,000 soldiers!!! But there are only about 40,000 elves in all of Floria! " "And most Florians aren't warriors, either!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2111 msgid "" "If we continue to meet our enemies blade for blade I fear we're doomed. We " "must use some trickery, some act of subterfuge to ward off defeat." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2115 msgid "I agree." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2119 msgid "" "Aurelia...my Queen. I fear I have to leave you. I must travel to the enemy " "lands and look for...something...we might use to avoid annihilation." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2123 msgid "I'll come with you, Kirielle!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2127 msgid "Not this time, Bryony." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2131 msgid "But I always come on your adventures!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2135 msgid "" "What I need you to do is stay with Aurelia and continue to do a wonderful " "job as her bodyguard. Can you do that?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2139 msgid "I...I suppose...Just promise to come back!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2143 msgid "" "I'm not abandoning you in your hour of need. It's just...this is something " "that has to be done..." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2147 msgid "" "Aurelia, if you want to spend any money to increase happiness, now would be " "the time to do it! From here on out events will probably be moving very " "quickly and you may not get another chance." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2154 msgid "[Combat] Make preparations for war with the Empire of Man" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2168 msgid "(Make any final changes to happiness)" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2192 msgid "Highness, I have terrible news!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2196 msgid "" "The Empire of Man has sent their 27th Legion to 'guard the border' with " "Floria!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2200 msgid "We're not at war with the Empire, so what's the problem?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2204 msgid "" "The 27th Legion is commanded by General Vizaire, a known expansionist. He " "believes it's the Empire's manifest destiny to rule the world. I'm sure he's " "planning to spark an 'incident' on the border that'll provide a casus belli " "for war between our two countries." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2208 msgid "" "By the Goddess! Is there any nation out there that ISN'T openly or secretly " "plotting to conquer Floria?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2212 msgid "" "Mind you, not all humans are as bloodthirsty as Vizaire. Hopefully, given " "time, the expansionist faction will lose influence in the Empire and war " "will be averted." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2216 msgid "" "But with men like Vizaire agitating against us, time is not a luxury that we " "have. War between Floria and the Empire may be inevitable, but if we " "eliminate the General we could at least buy ourselves a little more time to " "prepare." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2220 msgid "" "But if we attack this General, won't that give him what he wants? A " "justification for war with Floria?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2224 msgid "" "I'm not proposing a full-scale assault. Rather, I want to utilize the " "services of the most skilled sniper in Floria for a special mission." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2228 msgid "The most skilled sniper in Floria?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2232 msgid "" "This elf's skill with a bow is legendary. She almost never misses. She's " "killed hundreds of people and monsters. Those few who have fought her and " "survived speak her name in hushed whispers, fearful they might attract her " "watchful eye. She's practically a one-woman army." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2236 msgid "" "Kirielle, this person sounds like a ruthless assassin! I'm not sure we " "should be associating with such people!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2240 msgid "She's not an assassin yet, but she will be." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2244 msgid "So who is it?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2248 msgid "It's Bryony, of course." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2252 msgid "!!!!!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2256 msgid "" "NO! I'm not a...a sniper or an assassin! How could you say such horrible " "things about me, Kirielle?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2260 msgid "" "It's ironic, isn't it? One of the most experienced killers in Floria is a " "pacifist." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2264 msgid "Don't call me a killer! I'm a...a helper! I help people!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2268 msgid "" "Of course you do, and you're going to help us by assassinating that Imperial " "General." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2272 msgid "" "Assassination isn't honorable Kirielle! This is not the way of the elves!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2276 msgid "" "Yet, unless that General dies, Floria will be forced to fight an unwinnable " "war. And how many elves will die then, hm?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2280 msgid "There has to be another way..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2284 msgid "Well, an Imperial emissary has requested to meet with Her Majesty." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2288 msgid "" "Aurelia, if you'd prefer a diplomatic solution we could try meeting with the " "emissary. But I think you're just wasting your time with this one. My " "informants tell me that this emissary was sent here to force concessions out " "of you." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2296 msgid "[Assassination] Kill General Vizaire." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2310 msgid "[Diplomacy] Attempt a diplomatic solution with the Empire." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2347 msgid "As you may have heard, there was a meteor shower last night." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2351 msgid "Yes, I saw it! It was very pretty!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2355 msgid "" "One of the meteors crashed into the Brandine Wood. Treasure hunters from " "across the land are racing to lay claim to it." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2359 msgid "" "The Viridian Order would very much like to study this rock from the heavens. " "Unfortunately, the Brandine Wood is not easy to enter. The tree-folk of the " "Wood are hostile even to friends of the forest like us. And the meteor " "landed right at the roots of the biggest, meanest wose of them all." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2363 msgid "" "Getting the star-rock would involve fighting off the treasure hunters as " "well as the xenophobic tree-folk. It would be a tough fight but perhaps the " "various hostile factions could be pitted against each other to your " "advantage." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2367 msgid "" "But if you're not in the mood for combat perhaps you'd be up for a bit of " "shopping. Magic artifact shopping to be precise." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2371 msgid "" "The artifact merchants will only be in the area briefly so you might want to " "take advantage of this opportunity to augment your power." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2378 msgid "[Combat] Get to the meteor before the treasure hunters." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2392 msgid "[Diplomacy] Meet with the artifact merchants." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2428 msgid "Greetings, your Majesty." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2432 msgid "" "There have been some rather disturbing rumors about the Misty Swamp lately. " "From what I can piece together, some sort of necromantic death cult has " "taken up residence there. Even worse, the local naga tribes are involved." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2436 msgid "" "It would be wise for you to investigate this potential threat to your realm." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2440 msgid "" "Alternatively, the Florian Botanical Society is asking for a long-term " "military escort so that they may collect specimens and conduct research in " "the Tefari Wasteland over the next several months. They've promised to " "reward your help with a highly valuable Elixir of Happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2447 msgid "[Combat] Investigate a death cult in the Misty Swamp." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2461 msgid "[Reward] Get the Elixir of Happiness" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2497 msgid "" "Your Majesty, I've got a progress update on the research to restore the " "magic barriers." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2501 msgid "" "Interestingly enough, the old Royal Library archives show that a saurian " "soothsayer was involved in the construction of the barriers." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2505 msgid "A saurian working for elves? How odd." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2509 msgid "" "Even more interestingly, this saurian, goes by the name Zuxrexlets, is still " "alive." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2513 msgid "" "A saurian as old as the barriers? I didn't know the lizard-folk could live " "that long!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2517 msgid "" "Apparently age has somewhat dimmed the soothsayer's wits. A decade ago a " "coven of witches put the saurian under an enslavement spell and took over " "his home." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2521 msgid "" "But if we could slay the witches that would release Zuxrexlets from the " "enslavement spell. Then we could interrogate him about the magic barriers. " "Maybe he has the knowledge we seek." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2525 msgid "" "But if Zux, Zex, Zuxlex, errr...if the saurian is under an enslavement " "spell, couldn't the witches use him to attack us?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2529 msgid "" "The witches have enslaved many denizens of the swamp. I'm sure they'll send " "everything they have against us once they realize our intentions. We'll just " "have to avoid killing Zuxrexlets." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2533 msgid "Avoid killing him while he's trying to kill us, you mean." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2537 msgid "Yes, I never said it'd be easy." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2541 msgid "" "If you'd rather use the military for other purposes, there are some..." "entrepreneurs is the best way to put it...who are proposing reforms to the " "way the Florian Army does business." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2545 msgid "" "There are two groups and both are claiming that they can make you rich if " "you deal with them." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2549 msgid "" "These entrepreneurs are...rather unsavory types. You may find it morally " "repugnant to accept their offers." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2553 msgid "Well if these people are immoral we shouldn't negotiate with them!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2557 msgid "" "However I can confirm that both groups have the means to back up their " "words. There is the potential for some serious profit here, if you don't " "mind poaching or slaving that is." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2561 msgid "" "Poaching? SLAVING?! No! A thousand times no! Kirielle, how can you even " "consider dealing with such villains?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2565 msgid "" "Certainly dealing with such people will not be a popular decision. But we " "could really use the gold. I'll leave it to Her Majesty to decide." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2573 msgid "[Combat] Defeat the witches to rescue Zuxrexlets." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2587 msgid "[Diplomacy] Deal with poachers and slavers for profit." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2623 msgid "Your Majesty, there is a matter that requires your attention." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2627 msgid "" "The desert kingdom of Zarakine is a generally lawless and desolate land. " "Many of the bandit attacks Floria has suffered these past years have been " "staged out of Zarakine." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2631 msgid "" "But the Zarakine Mage Guild is offering a solution. You see, they too suffer " "from bandit outrages. They have the magical power to confront the bandits, " "but lack the military expertise to apply it properly." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2635 msgid "" "My Queen, it seems your reputation as a skilled tactician has traveled " "outside Floria. These humans are specifically requesting that you lead their " "forces in the next battle. The bandits outnumber the mages 10 to 1, so only " "a brilliant tactician could hope to prevail." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2639 msgid "" "We could send some of our own forces to assist the Guild. That would even " "the odds." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2643 msgid "" "I'm afraid there's no time. The bandits are preparing their final assault " "against the Guild Headquarters. If you decide to accept their offer you'll " "have to make do with what forces the Guild has already fielded." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2647 msgid "" "But make no mistake, if the Guild wins this battle it'll be a heavy blow to " "the bandits of Zarakine. That could relieve some of the pressure on the " "Florian border, at least for a few years." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2651 msgid "" "On the other hand, you may want to devote your personal attention to some " "recent serious breaches in palace security." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2655 msgid "" "Some unknown person has, on several occasions, slipped past our magic wards " "and sentries here in the Sacred Glade." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2659 msgid "" "The Glade is heavily guarded so we're definitely dealing with a professional." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2663 msgid "It's my secret admirer!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2667 msgid "Uh, what?!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2671 msgid "" "Each time security has been breached Bryony has found a...love letter...on " "her pillow." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2675 msgid "I'm very lovable!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2679 msgid "" "Be that as it may, we still don't know who this person is or what their " "intentions are. I thought I should bring it to Your Majesty's attention " "because it pertains to your personal security." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2687 msgid "" "[Combat] Lead the Zarakine Mage Guild in battle against a huge bandit army." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2701 msgid "[Investigate] Find Bryony's secret admirer." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2737 msgid "" "Your Majesty, we must speak about the ongoing civil war in the neighboring " "human Kingdom of Vaan." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2741 msgid "" "Normally we wouldn't concern ourselves with human squabbles but the violence " "has escalated and threatens to spill over into Floria." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2745 msgid "" "It's an ugly affair, as most civil wars are. There are three factions vying " "for control: the Communists, the Fascists, and the Monarchists. Each faction " "is utterly convinced of the rightness of their cause and refuses to " "compromise or negotiate." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2749 msgid "" "The Communists want land reform and more political power for the lower " "class. They have the most popular support and favor human wave assaults with " "overwhelming numbers of low-quality peasants." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2753 msgid "" "The Fascists believe that loyalty to the state is everything, and they seek " "to implement this ideology at all levels of society. They have the support " "of ultra-nationalist groups and key elements of the military." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2757 msgid "" "The Monarchists are trying to maintain the status quo, namely the continued " "reign of King Solwyn. They have the support of the clergy and landed " "nobility." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2761 msgid "" "It may be in our best interest to ally with one of these factions to put an " "end to the civil war." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2765 msgid "" "On the other hand you may wish to use the military to solve a burgeoning " "domestic problem." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2769 msgid "" "Many elves have died since the magic barriers fell. More than have died in " "the previous century, in fact." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2773 msgid "" "As a result our normal humanitarian agencies are overwhelmed. In particular, " "there are a large number of elven children that have become orphans due to " "the death of their parents." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2777 msgid "" "Many citizens are calling for you to send out the Royal Army to get these " "unsupervised children off the streets. Both the Viridian Order and the Royal " "Military Academy have proposals about how to best handle the orphan problem." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2784 msgid "[Combat] Intervene in the Vaan Kingdom's civil war." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2798 msgid "[Diplomacy] Find homes for Floria's orphans." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2834 msgid "Your Majesty, I have dire news." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2838 msgid "" "The volcano at Mount Zedlus is erupting for the first time in ten centuries. " "Witnesses report that this isn't a natural eruption, but some trick of " "magic. I suspect the Chidren of Invix are involved." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2842 msgid "" "You remember the Children, don't you? Their religion focused on hunting " "intelligent races for sport, but you personally killed their dragon-god at " "your Coronation Ceremony. It seems they're out for revenge against Floria." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2846 msgid "" "As if that wasn't bad enough, it seems we're on the verge of war with the " "merfolk kingdom of Evash." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2850 msgid "" "The Evashi merfolk have massed a large army off the Florian coast. They're " "demanding to speak to you personally." msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2854 msgid "Regarding what?" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2858 msgid "" "It seems we've slighted them in some way or other. These merfolk are an odd " "bunch...little more than savages really, with many bizarre customs and rules." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2862 msgid "" "I know a little bit about the Evashi. They're a warrior culture and they " "think shows of force and bravado are the highest form of diplomacy." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2866 msgid "" "I fear that if you don't meet them in person with your entire army backing " "you up they'll take it as an insult. And we really can't afford a war with " "the merfolk right now." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2870 msgid "Oh my goodness, what a tough decision!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2877 msgid "[Combat] Protect your people from drakes and a volcano." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2891 msgid "[Diplomacy] Talk down the warlike Evashi merfolk." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2927 msgid "" "Queen Aurelia, I've got a lead on a possible solution to fixing our magic " "barriers." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2931 msgid "" "I've learned of a remote jungle island that was once home to an advanced " "civilization. This civilization used magic barriers similar to our own. " "Perhaps in the ruins of this lost kingdom we can find Floria's salvation." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2935 msgid "" "Unfortunately, the island is infested with monsters which will need to be " "cleared out before we can begin our research." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2939 msgid "" "Also, aside from the monsters the island is uninhabited, so there is little " "infrastructure to support our forces. You won't be able to field a large " "army without incurring significant expenses, so you'll have to choose your " "recruits wisely." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2943 msgid "However you may wish to use your army for another purpose." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2947 msgid "" "A flash flood has devastated the Florian village of Lancett. The leader of " "that community is Virin'sar, the retired archer hero." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2951 msgid "" "Oh my goodness! He's my idol! He's the best archer Floria has ever produced!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2955 msgid "There are those who say that you've surpassed him, Bryony." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2959 msgid "(Blush) No, I could never hope to surpass Virin'sar." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2963 msgid "" "In any case, there are a great many people in Lancett that need assistance." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2967 msgid "We could mobilize the Royal Army for disaster relief efforts..." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2971 msgid "" "That's exactly what Virin'sar is requesting. He says he'll give us a magic " "longbow from his collection as a reward if we should assist his village. I " "believe Bryony could make good use of such a bow." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:2975 msgid "" "I'd be honored to even touch a bow once owned by the legendary Virin'sar! To " "actually wield such a thing would be...amazing!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:2979 msgid "Let's let Aurelia decide." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:2986 msgid "[Combat] Clear out the monster lairs on the jungle island." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:3000 msgid "[Reward] Get a magic bow for Bryony." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2.cfg:3043 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3203 msgid "" "KINGDOM HAPPINESS CHECK\n" "This year's initial kingdom happiness level: $initial_kingdom_happiness of " "100.\n" "Result: Rebellion!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3049 msgid "" "Your people are extremely unhappy with your heavy-handed rule. A large band " "of rebels has occupied a major trade crossroads. They're demanding your " "immediate abdication." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:3053 msgid "" "Oh Aurelia! If only you'd paid more attention to my Happiness Report and the " "welfare of your citizens this could've been prevented!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:3060 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3220 msgid "[Combat] Defeat the rebels." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2.cfg:3098 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3258 msgid "" "KINGDOM HAPPINESS CHECK\n" "This year's initial kingdom happiness level: $initial_kingdom_happiness of " "100.\n" "Result: Extra gold!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3104 msgid "" "Your people are content with your rule. Like all monarchs you do have some " "detractors, but by and large most Florians are optimistic about the future. " "Your most fervent supporters have arranged something for you. Let me show it " "to you now." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:3111 msgid "[Gift] Get a gift from your supporters." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2.cfg:3143 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3304 msgid "" "KINGDOM HAPPINESS CHECK\n" "This year's initial kingdom happiness level: $initial_kingdom_happiness of " "100.\n" "Result: Extra gold and a special gift!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3149 msgid "" "Your people are extremely pleased with your benevolent rule. Your popularity " "is such that some are saying you're an incarnation of the Goddess Herself. " "You've received a special gift. Let me show it to you now." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:3156 #: Elvish_Dynasty/scenarios/EDTier2.cfg:3317 msgid "[Gift] Get a special gift." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3209 msgid "" "There is great unrest throughout Floria due to your unpopular rulership " "style. A small army of rebels has begun waging a guerilla war against you " "from the Flooded Forest." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:3213 msgid "" "Aurelia! You should've paid more attention to my Happiness Report. This " "might've been prevented if you were more sensitive to the needs of your " "citizens!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3264 msgid "" "The people are pleased with your rule. Like all monarchs you do have your " "critics, but you retain the support and goodwill of the majority of the " "population. Lord Zermillon would like to speak to you about the benefits of " "this happiness." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2.cfg:3271 msgid "[Gift] Get a gift." msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:3310 msgid "" "Your people are ecstatic with joy. By listening to the needs of your people " "in just a few short years you've become one of Floria's most popular " "monarchs. You've received a special gift. Let me show it to you now." msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:3365 msgid "" "Hello Aurelia! As your self-appointed morale officer I make sure to keep " "tabs on everyone's happiness!" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:3533 msgid "And what would make you happy, Aurelia?" msgstr "" #. [message]: id=Bryony #: Elvish_Dynasty/scenarios/EDTier2.cfg:3639 msgid "" "Yay! Hey Aurelia, you know what would make me happy? You could help me " "decorate your palace! And then we could go on a picnic! I know a special " "place we could go where there's REAL unicorns! And then we can do each " "other's hair! It'll be so much fun!!!" msgstr "" #. [message]: id=Kirielle #: Elvish_Dynasty/scenarios/EDTier2.cfg:4579 msgid "" "But eventually you began to chaff under your father's restrictions. You " "joined the Viridian Order against your father's wishes. But the details of " "what happened next are kind of sketchy..." msgstr "" #. [scenario]: id=EDTier2Epilogue #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:127 msgid "Victory!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:168 msgid "Two months later..." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:172 msgid "" "Well, it's done. The magic barriers are back up and Floria is safe once " "again." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:176 msgid "" "Don't ask me how I did it. All I'll say is that there was a heavy price to " "pay and I paid it." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:180 msgid "" "Speaking of prices...many brave elves have paid the ultimate price to secure " "this kingdom's continued existence. Let's make sure their sacrifice wasn't " "in vain." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:184 msgid "" "The Empire of Man is still reeling in shock. They haven't suffered a defeat " "like the one you handed them since...well...ever." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:188 msgid "" "But from what I hear the humans' Emperor is in poor health. Soon Princess " "Silverdale will be Empress, and I don't think she'll be invading Floria any " "time soon. Hey, maybe we could even be allies with her!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:192 msgid "About what the Oracle showed me..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:196 msgid "" "I'm sorry we weren't entirely honest with you. I know everything you've " "learned must be hard." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:200 msgid "" "We did what we thought was best for Floria based on the information we had " "at the time. If you were in our position, you'd have probably done the same." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:204 msgid "" "We want to help you and continue to be your friends, Aurelia! You know you " "can count on us for assistance at any time. I'm sure you're already the " "finest monarch in Floria's history, and we want to help your reign be " "remembered as a golden age!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:211 msgid "I look forward to working with you both." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:216 msgid "" "We're going to do so many great things! Come on Aurelia, the future awaits!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:226 msgid "I can't trust you anymore, Kirielle. I exile you from Floria." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:231 msgid "No, Aurelia!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:235 msgid "" "It's all right Bryony. After all the crimes I've committed in my life, exile " "is a light sentence. Aurelia, Bryony, I wish you both the best of luck. " "Goodbye." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:251 msgid "You need to be punished Kirielle. I sentence you to death." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:255 msgid "NO!!!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:259 msgid "" "It's all right Bryony. After all the crimes I've committed in my life, I'm " "ready to face death. Aurelia and Bryony, I wish you both the best of luck. " "(She draws her sword and impales herself.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:271 msgid "KIRIELLE!!!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:374 msgid "YOUR LEGACY..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:387 msgid "" "KINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "Your subjects are unhappy with your rule. A combination of heavy elven " "battle losses and unpopular policies has created great unrest throughout " "Floria. Fresh from your victory over the Empire of Man you realize you have " "still more conflict ahead of you. You'll have to spend the next few years " "either crushing the rebels or restoring your people's trust in your " "leadership." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:410 msgid "" "KINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "Your people are largely content with your rule. Some of your policies have " "proved controversial, and a handful of elves complain that you never lent " "proper support to your soldiers in the field. But most Florians support you " "and the continuation of your dynasty. A celebration in honor of your great " "victory over the Empire of Man lasts many days, and forevermore your people " "will honor the day of your victory as Aurelia Day, the day when you saved " "your people and your kingdom from darkness and defeat." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:427 msgid "" "KINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "Your subjects adore you. You will surely go down in history as Floria's most " "popular monarch. Almost all Florians support you and the continuation of " "your dynasty. A celebration in honor of your great victory over the Empire " "of Man lasts many weeks, and forevermore your people will honor the day of " "your victory as Aurelia Day, the day when you saved your people and your " "kingdom from darkness and defeat." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:444 msgid "" "BRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "Disgusted by your ruthlessness, Bryony abandons you. You do somewhat regret " "the loss of such a skilled bodyguard, but you're sure you'll be able to find " "a replacement in time...perhaps someone with beliefs more in line with your " "own." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:467 msgid "" "BRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "Bryony serves you well as your bodyguard for many long years. Although she " "doesn't always agree with your decisions, she believes in you and your " "ability to rule. Her cheerful demeanor makes her a welcome addition to your " "royal court, and you couldn't hope for a more loyal friend and confidant." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:484 msgid "" "BRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "Bryony has grown to practically worship the ground you walk upon. Your " "string of glorious successes have convinced her that you've gained the " "personal favor of the Goddess Herself. She firmly believes in you and your " "powers of leadership. Her cheerful demeanor makes her a welcome addition to " "your royal court, and you couldn't hope for a more loyal companion and " "confidant." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:501 msgid "" "YOUR HAPPINESS: $aurelia_happiness of 100.\n" "These past few years you've been quite miserable. The stresses of leadership " "have proven almost more than you can handle. You often feel at your wits' " "end trying to cope with the awesome burdens of command. You lament your fate " "and hope that the restoration of the magic barriers means the worst is " "behind you." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:524 msgid "" "YOUR HAPPINESS: $aurelia_happiness of 100.\n" "These past few years have been challenging for you. At times the burden of " "command weighed heavily upon you, but in the end you managed to overcome all " "obstacles. You've grown much as an elf and as a Queen. Now that the magic " "barriers are restored you look to the future with hope and confidence." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:541 msgid "" "YOUR HAPPINESS: $aurelia_happiness of 100.\n" "Being the Queen of Floria has been a great experience! Power, luxury, " "praise...this job has it all! You've had to deal with a few stressful events " "but on the whole you've thoroughly enjoyed your reign so far. You look " "forward to a bright and promising future now that the magic barriers have " "been restored." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:552 msgid "" "SUMMARY:\n" "\t\tKINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "\t\tBRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "\t\tYOUR HAPPINESS: $aurelia_happiness of 100.\n" "\t\tTOURIST DIFFICULTY LEVEL: 50 of 200.\n" "\t\tFINAL SCORE: $final_score of 500.\n" "\t\t" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:566 msgid "" "SUMMARY:\n" "\t\tKINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "\t\tBRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "\t\tYOUR HAPPINESS: $aurelia_happiness of 100.\n" "\t\tEASY DIFFICULTY LEVEL: 100 of 200.\n" "\t\tFINAL SCORE: $final_score of 500.\n" "\t\t" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:580 msgid "" "SUMMARY:\n" "\t\tKINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "\t\tBRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "\t\tYOUR HAPPINESS: $aurelia_happiness of 100.\n" "\t\tNORMAL DIFFICULTY LEVEL: 150 of 200.\n" "\t\tFINAL SCORE: $final_score of 500.\n" "\t\t" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:594 msgid "" "SUMMARY:\n" "\t\tKINGDOM HAPPINESS: $kingdom_happiness of 100.\n" "\t\tBRYONY'S HAPPINESS: $bryony_happiness of 100.\n" "\t\tYOUR HAPPINESS: $aurelia_happiness of 100.\n" "\t\tHARD DIFFICULTY LEVEL: 200 of 200.\n" "\t\tFINAL SCORE: $final_score of 500.\n" "\t\t" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Epilogue.cfg:606 msgid "FINIS" msgstr "" #. [scenario]: id=EDTier2Finale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:6 msgid "Finale" msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:21 msgid "" "You've made a quick recovery from your illness thanks to the Oracle's " "guidance. But what you've learned has given you much to think about." msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:24 msgid "" "Unfortunately, introspection will have to wait. The Empire of Man will " "commence the invasion of Floria any minute now..." msgstr "" #. [side]: id=Linsvail, type=Grand Marshal #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:155 msgid "Linsvail" msgstr "" #. [unit]: type=General, id=Brosan #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:284 msgid "General Brosan" msgstr "" #. [unit]: type=General, id=Alvi #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:299 msgid "General Alvi" msgstr "" #. [unit]: type=General, id=Marille #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:314 msgid "General Marille" msgstr "" #. [unit]: type=General, id=Evanson #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:329 msgid "General Evanson" msgstr "" #. [side]: id=Halter, type=Lieutenant #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:399 msgid "Halter" msgstr "" #. [side]: id=Halter, type=Lieutenant #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:401 msgid "Lieutenant Halter" msgstr "" #. [side]: id=McNary, type=Trapper #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:489 msgid "McNary" msgstr "" #. [side]: id=McNary, type=Trapper #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:491 msgid "Tracker McNary" msgstr "" #. [side]: id=Linneas, type=White Mage #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:581 msgid "Traitors" msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:607 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2282 msgid "Defeat Marshal Linsvail" msgstr "" #. [objective]: condition=lose #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:611 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2286 msgid "The enemy occupy your Headquarters" msgstr "" #. [label] #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1179 msgid "Headquarters" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1190 msgid "" "I understand you'll want to talk about what happened in that cave, but right " "now we've got a battle to fight." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1194 msgid "" "The humans are massing on the east river bank! We're heavily outnumbered. " "This may be a hopeless battle..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1198 msgid "" "We've put all the resources of Floria into this fight. I just hope it'll be " "enough..." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1219 msgid "" "Queen Aurelia! I'm here on behalf of the Emperor to...request...that you " "open your borders and end your kingdom's policy of isolationism! To decline " "our request would be...unwise." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1223 msgid "" "Don't listen to him, Aurelia! Once we let the humans in we'll never get them " "out!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1227 msgid "" "It would erode our sovereignty! It'd be the end of Floria as an independent " "kingdom! We'd be just another one of the Empire's vassal states!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1242 msgid "(How to respond?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1244 msgid "I politely but firmly decline your request." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1255 msgid "" "The first human that steps across the border gets an arrow to the throat!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1266 msgid "I am more than just an elf! Fight me and my oozes will devour you all!" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1277 msgid "All right, you win. [End game]" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1298 msgid "" "(You've let the humans into Floria! You've spared your people the suffering " "of war, but only at a terrible price.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1302 msgid "" "(The humans build a road through Floria and a flood of merchants follows the " "road. Within a few years there are more humans living in your kingdom than " "elves. Your influence and sovereignty are gradually degraded over the years " "until you're a Queen in name only.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1306 msgid "" "(The Empire makes Floria their 29th province, and human laws supersede elven " "ones. Human missionaries aggressively convert your people, and elvish " "customs and traditions fall by the wayside. Within a century Floria's unique " "culture has ceased to exist; within two centuries your kingdom has been " "completely integrated into the Empire.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1310 msgid "" "(Among the humans you're accorded a place of honor. Their historians refer " "to you as Aurelia the Great, the elvish Queen who brought the shining light " "of civilization to the elven savages. But among elven traditionalists you'll " "always be known as Aurelia the Traitor.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1314 msgid "THE END" msgstr "" #. [message]: speaker=Brosan #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1351 msgid "" "You fool! If you resist do so knowing you condemn yourself and all your " "soldiers to death! We will not show mercy!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1359 msgid "" "Brosan Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tGeneral Brosan has given all Linsvail's units +6 hit points!" msgstr "" #. [message]: speaker=Alvi #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1398 msgid "" "You're facing four full-strength Imperial legions! No one has ever beaten " "such a force!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1406 msgid "" "Alvi Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tGeneral Alvi has given all Linsvail's units +2 movement!" msgstr "" #. [message]: speaker=Marille #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1444 msgid "You have no hope of victory! None whatsoever!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1452 msgid "" "Marille Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tGeneral Marille has given all Linsvail's units +2 damage to melee " "attacks!" msgstr "" #. [message]: speaker=Evanson #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1492 msgid "Floria will burn to the ground!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1500 msgid "" "Evanson Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tGeneral Evanson has given all Linsvail's units +2 damage to ranged " "attacks!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1539 msgid "" "How unfortunate. I just want you to know that what I'm about to do gives me " "no pleasure." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1543 msgid "(He turns to his Generals) Gentlemen, you may commence the invasion." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1548 msgid "For the glory of the Empire!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1556 msgid "" "Linsvail Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\tMarshal Linsvail has given all his units the regenerate ability!" msgstr "" #. [message]: speaker=Halter #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1596 msgid "Listen up! New men to the front! Get in formation, damn it!" msgstr "" #. [message]: speaker=Halter #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1600 msgid "" "We are about to embark on a great crusade! The hopes and prayers of all the " "Empire go with us in this righteous cause!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1608 msgid "" "Halter Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tLieutenant Halter has given all his units +3 hit points!" msgstr "" #. [message]: speaker=McNary #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1647 msgid "" "Make no mistake: this is war of civilization against ignorance and dark " "superstition, of progress against stagnation and decay, of humanity against " "a naturally indolent and barbaric race!" msgstr "" #. [message]: speaker=McNary #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1651 msgid "" "Elves ain't got no morals and they need to be wiped clean off this Earth! So " "get out there and kill everything that isn't human!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1659 msgid "" "McNary Unity Magic: \n" "\t\t\t\t\tUnity Magic Level 1 Activated!\n" "\t\t\t\t\tTracker McNary has given all his units +1 movement!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1697 msgid "(Shocked) That...was a lot of unity magic." msgstr "" #. [message]: speaker=Linneas #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1708 msgid "" "Come, my faithful elven followers! Let's help the Empire tear down the " "tyrant Queen and bring a new age of peace and prosperity to Floria!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1712 msgid "" "As if the Imperial Army wasn't bad enough, now we've got to deal with " "traitors?! I knew letting those missionaries into Floria was a bad idea!" msgstr "" #. [message]: speaker=FortW1 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:1719 msgid "" "Beware! The humans have emplaced powerful artillery in their border forts " "that can shoot across multiple hexes. Any Florian unit entering their marked " "kill zone will be instantly slain." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2049 msgid "Oh no, they captured your Headquarters, Aurelia! All is lost!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2081 msgid "I'm back, what'd I miss?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2085 msgid "" "Kirielle!!! The humans are invading and Aurelia got sick and I took her to " "the Oracle at Tezmir and--" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2089 msgid "You what?!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2093 msgid "" "--But it's all right now because Aurelia got better and...well...she knows " "everything now...everything." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2097 msgid "...I see. Well, what's done is done." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2101 msgid "" "My excursion to Imperial lands didn't turn out as well as I'd hoped. The " "good news is that I've found a way to restore the magic barriers." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2105 msgid "" "That's wonderful! When those barriers go back up Floria will be safe again!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2109 msgid "" "The bad news is that restoring the barriers will take at least a month. And " "we obviously don't have a month. We haven't even got enough troops to hold " "off the humans for a week." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2113 msgid "Oh." msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2117 msgid "" "But my trip wasn't completely fruitless. I was successful in arranging for " "some chaos in the enemy ranks." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2121 msgid "Chaos? Kirielle, what did you do?!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2152 msgid "(A familiar human has arrived.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2156 msgid "" "Oh my! It's that confused woman that married Aurelia at her Coronation " "Ceremony!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2160 msgid "Marshal Linsvail! I got your message and came as quickly as I could!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2164 msgid "Message? I sent you no message!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2168 msgid "" "A messenger gave me a letter signed by you that told me that if I wanted to " "watch Queen Aurelia's humiliation I should come here right away! After how " "Aurelia shamed me how could I resist?" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2172 msgid "" "A battlefield is no place for you, girl! Get back to my camp where it's safe!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2176 msgid "(Haughty) I'm an Imperial Princess. I go where I like!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2180 msgid "" "(Excited) Besides, I've never seen a real battle before! Aurelia robbed me " "of my vengeance against Invix; she robbed me of my future husband! So I " "think it's only fair that I make a proclamation right now!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2184 msgid "" "(Shouts) Soldiers of the Empire, your attention please! Whatever manly man " "slays the she-devil Aurelia will win my hand in marriage!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2188 msgid "Stop distracting my soldiers! Get off my damn battlefield, woman!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2192 msgid "Guards! Take her ladyship back to my camp!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2196 msgid "I'm an Imperial Princess! No man can touch me on pain of death!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2200 msgid "" "Guards! Whack the Princess on the head with the flat of your blade, making " "sure not to physically touch her, and then drag her by her dress back to my " "camp!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2204 msgid "Eeek! (Runs away)" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2226 msgid "Heh. Don't worry. I have the feeling more distractions are to come." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2234 msgid "" "Kirielle Unity Magic: \n" "\t\t\t\t\t\tUnity Magic Level 2 Activated!\n" "\t\t\t\t\t\tKirielle has given your units the ambush and nightstalk " "abilities!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2344 msgid "(Guess who's back?)" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2348 msgid "" "Linsvail! What's going on? Haven't you won the battle yet? I can't believe " "you haven't won the battle yet!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2352 msgid "" "(Gritting his teeth) My reinforcements are inbound. This will all be over " "shortly." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2356 msgid "" "Hmph! Imperial Marshal indeed! I'm no soldier but even I can see that " "Aurelia has given you a bloody nose." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2360 msgid "Will you get back to the camp already?! Can't you see I'm busy here?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2364 msgid "" "Yes, you're busy getting humiliated by an elf woman! Why, she's the manliest " "man on this battlefield! Err, despite being a woman!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2368 msgid "Guards!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2372 msgid "Eeek! (Runs away again)" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2971 msgid "" "Queen Aurelia. You've put up a valiant fight, and for that I commend you." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:2975 msgid "" "Indeed, this is the toughest battle I've had in many years. However, it's " "time to bring this to an end. As you can see, my reinforcements have arrived." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3012 msgid "Look at all those humans! This is impossible!" msgstr "" #. [message]: speaker=Celadine #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3016 msgid "By the Goddess, how can there be so many of them?!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3020 msgid "Yes, I do believe our position has just become militarily hopeless." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3024 msgid "" "To be honest you never really had a chance. A nation of 125 million against " "a nation of 40 thousand? Of course you were going to lose. But I'll give you " "one more opportunity to surrender. Surrender, and I promise your people fair " "and equal treatment as citizens of the Empire." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3057 msgid "There will be no surrender." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3061 msgid "Argh! Must I be interrupted at every turn?!" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3065 msgid "" "I've come to a decision. I'm actually beginning to hate myself. This whole " "time I thought of Aurelia as nothing more than an obstacle in my quest for a " "husband. I realize I was wrong." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3069 msgid "" "There are a lot more important things going on right now than your quest for " "a husband." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3073 msgid "" "Yes, I'm a petty woman and I've lived a petty life. Looking at all this " "death and destruction I see that now. But also...I've devoted my life to " "looking for a hero, when there was a heroine in front of me all along." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3077 msgid "" "I mean, look at this battlefield! Just look at it! The finest soldiers in my " "father's Empire held back by a handful of elves! If that isn't heroism I " "don't know what is! I won't see this heroism wasted!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3081 msgid "This is all quite irrelevant. I'm about to win this battle." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3085 msgid "No you're not." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3089 msgid "Oh?" msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3093 msgid "" "I've found another obscure law. The Empire is forbidden from engaging in " "military action against a member of the Imperial family without a vote by " "the Imperial Senate. And there's been no such vote." msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3097 msgid "" "I see. And since technically you're still married to Aurelia you're going to " "claim she's a member of the Imperial family?" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3105 msgid "" "Well then all you've done is delay my victory by a few months. Really, " "you've got no business interfering in military matters. Your father will be " "very upset." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3109 msgid "Oh...I...damn it! Why can't anything I do ever turn out right?!" msgstr "" #. [message]: speaker=Kirielle #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3113 msgid "" "Easy, Silverdale. A month is all we'll need to restore our magic barriers. " "Thank you." msgstr "" #. [message]: speaker=Silverdale #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3117 msgid "" "Aurelia is the one you should really be thanking. Without her Floria would " "be lost!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3125 msgid "" "Well, I guess that's it then. I never really had any enthusiasm for this war " "anyway. Soldiers, stand down!" msgstr "" #. [message]: speaker=Linsvail #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3129 msgid "" "Congratulations Aurelia, you'll go down in history as the only person ever " "to fight four Imperial legions and win. " msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3133 msgid "You did it Aurelia!!! Let's celebrate!" msgstr "" #. [message]: speaker=Brosan #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3229 msgid "" "You don't honestly think your efforts here will make any difference, do you?" msgstr "" #. [message]: speaker=Alvi #. [message]: speaker=Brosan #. [message]: speaker=Evanson #. [message]: speaker=Marille #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3233 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3313 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3390 #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3468 msgid "(The General's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Alvi #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3309 msgid "The Empire will triumph in the end, you'll see!" msgstr "" #. [message]: speaker=Marille #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3386 msgid "More will follow us! You will be overwhelmed!" msgstr "" #. [message]: speaker=Evanson #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3464 msgid "You got lucky, that's all..." msgstr "" #. [message]: speaker=Halter #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3532 msgid "" "Why don't you savages understand the Empire only has your best interests at " "heart?" msgstr "" #. [message]: speaker=Halter #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3536 msgid "(The Lieutenant's unity magic has dissipated.)" msgstr "" #. [message]: speaker=McNary #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3604 msgid "Glory to the Empire! Death to the savages!" msgstr "" #. [message]: speaker=McNary #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3608 msgid "(The Tracker's unity magic has dissipated.)" msgstr "" #. [message]: speaker=Linneas #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3789 msgid "I regret nothing!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Finale.cfg:3793 msgid "Die traitor!" msgstr "" #. [scenario]: id=EDTier2Nix #. [unit]: type=Dark Adept, id=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:6 #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:63 msgid "Radavek Nix" msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:19 msgid "" "You work at a frenzied pace to prepare your kingdom for war. Every able-" "bodied elf is pressed into service. Those too old or too young to fight " "prepare to tend the wounded. Arrows are fletched, blades honed, dusty armor " "taken out of ancient vaults..." msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:22 msgid "" "Every elf knows that the forces arrayed against Floria are overwhelming, and " "victory seems but a far-off hope." msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:25 msgid "" "As your troops head to the front lines the priestesses of the Viridian Order " "give a final prayer to the patron Goddess for fortune. The soldiers of the " "Royal Army salute you as they pass; you've led them to victory in many " "battles, but this next test will be your greatest yet. You realize you've " "done everything you can do to prepare, but looking at the massed formations " "of humans on the horizon you wonder if it will be enough." msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:28 msgid "" "And that's when the sickness hits you. Just as you're about to join your " "army on the border you're struck down by a mysterious disease. The best " "healers in Floria are unable to cure it, or even diagnose its cause. Your " "health steadily deteriorates just when your people need you most!" msgstr "" #. [part] #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:31 msgid "" "A mysterious mage appears at your palace claiming to have information about " "a cure..." msgstr "" #. [objective]: condition=win #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:77 msgid "Deal with Radavek Nix" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:155 msgid "" "Your Majesty, you shouldn't be out of bed! You're so weak you can barely " "stand!" msgstr "" #. [message]: speaker=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:159 msgid "" "(This leathery human reeks of dark magic) Listen to me if you want to live." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:163 msgid "And who are you?" msgstr "" #. [message]: speaker=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:167 msgid "" "Call me Radavek Nix, if you like. I'm here to tell you the TRUTH, young " "Queen." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:171 msgid "And (gasp) what is (cough) that?" msgstr "" #. [message]: speaker=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:175 msgid "" "You're DYING because your so-called friends have been keeping you from the " "TRUTH! But you don't need to hear this from me! I think you should SEE it " "for yourself..." msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:180 msgid "The mage tosses a large green gem at your feet." msgstr "" #. [message]: speaker=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:184 msgid "" "This is a Loregem. It's your price of admission to see the Oracle at Tezmir. " "Ask him about your past and all will be revealed, including the cure to your " "'disease'." msgstr "" #. [message]: speaker=Nix #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:188 msgid "" "(He turns to leave) Oh, and don't trust Bryony or Kirielle. They've been " "lying to you this whole time." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:202 msgid "(Wheeze) H-have you been (cough) lying to me?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:206 msgid "" "(She can't meet your gaze) It...wasn't lying so much as not telling the " "whole story." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:210 msgid "" "Remember when we first met and we told you that you'd been magically cursed " "with amnesia? That was true. But Kirielle never told you that she was the " "one responsible for the curse." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:214 msgid "(Cough) Kirielle robbed me of my memories?! Why?" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:218 msgid "" "It...it was for a good reason. And we never wanted you to get sick like " "this, honestly!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:222 msgid "So my (cough) illness is related to my memory loss!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:226 msgid "" "(Upset) I don't know...maybe...probably...Oh, I wish Kirielle were here, " "she'd know what to do..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:230 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:773 msgid "(Coughing up blood)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Nix.cfg:234 msgid "" "Aurelia! Oh no! Maybe that human was right...They say the Oracle at Tezmir " "is very wise. Maybe he could help you. It's certainly better than sitting " "here and watching you waste away!" msgstr "" #. [scenario]: id=EDTier2Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:6 msgid "The Oracle at Tezmir" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:207 msgid "" "This is as far as I can go. Only those with a Loregem can enter the cave." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:211 msgid "" "And...Aurelia. What you see in that cave may test everything you've come to " "believe." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:215 msgid "" "I just want to say...that both Kirielle and myself love you and care about " "you." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:219 msgid "" "(Crying) And maybe mistakes were made and maybe they weren't. But no matter " "what happens just remember that we're your friends and we want the best for " "you." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:230 msgid "" "(You move deeper in the cave, past shadowy statues of forgotten kings and " "heroes)." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:234 msgid "(A ghostly apparition appears before you.)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:243 msgid "Your Loregem has disintegrated!" msgstr "" #. [message]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:262 msgid "(What to ask?)" msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:264 msgid "Who are you?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:269 msgid "The Oracle at Tezmir. More than this, I cannot say." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:278 msgid "How can I win this upcoming battle?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:283 msgid "" "I can only see the past. But then, often the best way to affect the future " "is to learn from the past." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:292 msgid "How can my illness be cured?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:297 msgid "" "You are torn between two worlds, though you don't realize it. This is the " "cause of your illness." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:301 msgid "" "If you are to live you must choose a path. I can show you the way, but first " "you must look into your past." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:310 msgid "Tell me about my past." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:320 msgid "I have no more questions." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:325 msgid "Don't you need to ask me about your past?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:344 msgid "" "Once upon a time there was a spoiled elvish Princess named Aurelia. Aurelia " "had everything: beauty, wealth, magic power, political power, the adoration " "of her father and her people, the favor of the patron Goddess Herself! She " "took it all for granted. And then she died." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:348 msgid "(Cough) I'm standing right here. Obviously not dead. (Cough) Yet." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:352 msgid "Oh, I'm sorry, you asked me about YOUR past." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:356 msgid "" "Once upon a time there was a horrible ravenous monster that lived in the " "darkest recesses of the earth." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:360 msgid "" "Lacking any form or purpose the ooze-like creature devoured anything that " "crossed its path. Acting on instinct alone the amorphous monstrosity " "multiplied by consuming prey." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:364 msgid "" "Until one day the ooze creature found its way to the surface. Let's watch..." msgstr "" #. [unit]: type=Elvish Sylph, id=Defender #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:383 msgid "Forest Defender" msgstr "" #. [unit]: type=Cutscene Ooze, id=Master #. [unit]: type=Cutscene Ooze, id=Master2 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:402 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:484 msgid "Master Ooze" msgstr "" #. [message]: id=Master #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:434 msgid "" "(A disgusting, slimy, shapeless mass has just emerged from the earth) Gurgle!" msgstr "" #. [message]: id=Defender #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:439 msgid "" "Nature's balance must be respected. By the power of my faith, I, Aurelia, " "Defender of Shinseki Forest, will cleanse this land of all defilers!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:444 msgid "" "(Cough) Um, wait...That looks like me but...(cough) I don't remember this " "ever happening. I've never even been to Shinseki Forest!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:449 msgid "You have, but your memories were erased." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:454 msgid "" "Ah, Aurelia...she was the epitome of elven grace and pride. But she used " "dangerous, forbidden magic to fight her enemies..." msgstr "" #. [message]: id=Defender #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:462 msgid "" "I have joined my soul with the heart of the forest! As long as this forest " "exists, so shall I!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:470 msgid "" "Aurelia's tactic of drawing power from the Heart of Shinseki Forest made her " "nearly invincible in some ways, but vulnerable in others. Really, she never " "figured the ooze creature would be lucky enough to find and attack the " "ancient wose that was the source of her power..." msgstr "" #. [message]: id=Defender #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:550 msgid "NOOOOOOO!!!!!!! (Collapses in a senseless heap)" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:560 msgid "" "Aurelia had bound her spirit into the Forest Heart, but when the monster " "consumed it, it consumed her spirit as well." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:564 msgid "" "And so Princess Aurelia died. And Aurelia the puppet of the Master Ooze was " "born." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:568 msgid "" "Like the Pawn promoted to Queen, to the monster it seemed as if a whole new " "world had opened up; the world of the Solids. No longer acting on instinct, " "the Master Ooze looked into the memories of its elvish puppet and realized " "the benefits of pretending to be a Solid." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:572 msgid "" "The vile creature compacted all the pieces of itself into one small ooze and " "found a new home in the moist innards of its elvish puppet." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:576 msgid "(Cough) This is...not possible!" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:580 msgid "" "The monster walked among the Solids as one of them. It even befriended some " "of its former prey. And then it met Bryony and Kirielle." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:584 msgid "" "Kirielle immediately saw through the creature's disguise. Acting under a " "pretense of friendship the ranger gained the Master Ooze's trust. When the " "monster had let down its guard Kirielle stabbed it in the back." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:588 msgid "" "Let's watch what happened when the unconscious Princess was brought back to " "Floria..." msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:677 msgid "...bring her back." msgstr "" #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:681 msgid "" "You don't understand...the ooze creature consumed Aurelia's spirit. There's " "nothing left but an...echo...an imprint, if you will..." msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:685 msgid "" "I understand you don't have a lot to work with, but this is very important. " "Without Aurelia, there's no heir to the throne of Floria. With no heir " "there'll be a civil war! Elf fighting elf, at the worst possible time! The " "magic barriers are down! A succession dispute will destroy this kingdom!" msgstr "" #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:689 msgid "I understand what's at stake. I'll do my best..." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:697 msgid "(Cough) I...can't believe this! How can any of it (cough) be true?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:701 msgid "" "Ah, yes, denial. A predictable reaction after you've just been shown that " "you're NOT really the Light-blessed heir to the throne of Floria, but " "instead a disgusting monster hated by everyone and everything." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:705 msgid "" "But surely you must've wondered why the Coronation Stone reacted to you as " "it did? How clever it was of Kirielle to come up with an excuse for the " "Stone to be destroyed, thereby eliminating any evidence that you're not who " "you've been made out to be." msgstr "" #. [message]: speaker=OldBryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:713 msgid "(Anxious) Is the ooze infestation purged yet?" msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:721 msgid "I want the monster excised like the cancer it is!" msgstr "" #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:725 msgid "" "I've tried every healing spell and medical procedure I know! The elf and the " "ooze are too closely...symbiotic now. If I kill the ooze, Aurelia's body " "will be a spiritless husk. The fate of the Princess is inexorably tied to " "that of the monster inside her." msgstr "" #. [message]: speaker=OldBryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:729 msgid "What?! No!" msgstr "" #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:733 msgid "" "I'm sorry, there just isn't enough of Aurelia's spirit left to make this " "work...." msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:737 msgid "Damn it! They said you were the world's finest healer!" msgstr "" #. [message]: speaker=OldCeladine #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:741 msgid "" "I can't heal something that's already destroyed! The Princess's spirit is " "gone! All I have is the ooze creature and Aurelia's body to work with. About " "the only thing I can do is make the ooze creature dormant...keep it in " "hibernation...and try and mold the ooze creature's sprit into some semblance " "of that imprint of Aurelia's spirit...then you'd have an ooze creature " "dormant inside the Princess's body, with the creature's consciousness " "controlling the elven body...hell, if I wiped the creature's memories, you " "might actually be able to convince the monster that it really is an elf, " "that it really is the Princess!" msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:745 msgid "(Thoughtfully) Maybe...it could work..." msgstr "" #. [message]: speaker=OldBryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:749 msgid "" "Kirielle! You wouldn't actually put a horrid monster on the throne of " "Floria, would you?!" msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:753 msgid "" "A monster in a royal's body, Bryony. If the people believe Aurelia sits on " "the throne, who are we to deny it? If the monster itself can be made to " "believe it's of royal blood, then let it be so! I don't like this, but it " "may be the only chance to save our kingdom." msgstr "" #. [message]: speaker=OldBryony #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:757 msgid "And if the ooze creature can't be controlled?" msgstr "" #. [message]: speaker=OldKirielle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:761 msgid "It can be destroyed." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:769 msgid "" "Oh dear. Betrayal. Doesn't it just feel like a knife was twisted into your " "heart? Oh, that's right, you don't actually have a heart, since you're just " "a vile shapeless monster." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:777 msgid "" "So I guess you must be pretty angry at Bryony and Kirielle right now. I " "guess you'll probably want revenge on them for their little conspiracy " "against you." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:781 msgid "" "Or perhaps not? Perhaps you've come to enjoy your new life. Being a Florian " "Queen can't be too terrible, can it? Maybe you want to forgo revenge and " "disown your monstrous heritage. You know, become the best elf that you can " "be?" msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:785 msgid "" "You're going to have to choose. The sickness that's killing you is a result " "of your dual heritage. In short, the monster inside you is waking up at the " "same time that the remnant of Aurelia's soul is trying to reassert itself. " "The conflict between these two forces will kill you soon. Only by completely " "embracing one path and disowning the other can you hope to survive." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:789 msgid "" "So what will it be? Will you go back to what you were, or embrace what " "you've become? The Elf or the Ooze. Decisions, decisions." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:796 msgid "I enjoy being Queen. I'll embrace my elvish heritage." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:806 msgid "" "I want revenge on the elves for what they've done to me! Make me an ooze " "again!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:811 #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:835 msgid "" "The Evil campaign path is still a work in progress. You'll have to play the " "Good campaign path now." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:820 msgid "Being an elf is the only life I remember. I wish to stay elven." msgstr "" #. [option]: id=Aurelia #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:830 msgid "" "I want to be on the top of the food chain again. I'll embrace my monstrous " "heritage." msgstr "" #. [message]: speaker=Oracle #: Elvish_Dynasty/scenarios/EDTier2Oracle.cfg:853 msgid "Then I will show you the path. It will be up to you to walk it." msgstr "" #. [unit_type]: id=Battle Princess, race=human #. [variation]: id=Battle Princess, race=human #: Elvish_Dynasty/units/Battle_Princess.cfg:4 #: Elvish_Dynasty/units/Battle_Princess.cfg:84 msgid "female^Battle Princess" msgstr "" #. [unit_type]: id=Battle Princess, race=human #. [variation]: id=Battle Princess, race=human #: Elvish_Dynasty/units/Battle_Princess.cfg:32 #: Elvish_Dynasty/units/Battle_Princess.cfg:111 msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals, and battle tactics with the greatest sages, making her both a " "great combatant and leader. Now battle-hardened and strong of will, she can " "now aid those around her in the art of combat." msgstr "" #. [attack]: type=blade #: Elvish_Dynasty/units/Battle_Princess.cfg:115 #: Elvish_Dynasty/units/Princess.cfg:154 msgid "saber" msgstr "" #. [attack]: type=fire #: Elvish_Dynasty/units/Battle_Princess.cfg:125 #: Elvish_Dynasty/units/Princess.cfg:164 msgid "sceptre of fire" msgstr "" #. [unit_type]: id=Cutscene Ooze, race=monster #. [unit_type]: id=Giant Ooze, race=monster #: Elvish_Dynasty/units/Cutscene_Ooze.cfg:4 #: Elvish_Dynasty/units/Monster_Giant_Ooze.cfg:5 msgid "Giant Ooze" msgstr "" #. [unit_type]: id=Cutscene Ooze, race=monster #: Elvish_Dynasty/units/Cutscene_Ooze.cfg:18 msgid "" "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " "constructs of soil and water. They attack by belching lumps of mud at their " "foes, or by striking them with their fists." msgstr "" #. [attack]: type=impact #: Elvish_Dynasty/units/Cutscene_Ooze.cfg:47 msgid "fist" msgstr "" #. [attack]: type=impact #: Elvish_Dynasty/units/Cutscene_Ooze.cfg:56 msgid "mud glob" msgstr "" #. [unit_type]: id=Dark Sorceress, race=human #: Elvish_Dynasty/units/Dark_Queen.cfg:4 msgid "female^Dark Sorceress" msgstr "" #. [unit_type]: id=Dark Sorceress, race=human #: Elvish_Dynasty/units/Dark_Queen.cfg:19 msgid "" "Corinna is a pretty young woman with an unsettling fascination with death." msgstr "" #. [attack]: type=impact #: Elvish_Dynasty/units/Dark_Queen.cfg:23 msgid "scepter" msgstr "" #. [unit_type]: id=Elvish Peasant, race=elf #: Elvish_Dynasty/units/Elvish_Peasant.cfg:4 msgid "Elvish Peasant" msgstr "" #. [unit_type]: id=Elvish Refugee, race=elf #: Elvish_Dynasty/units/Elvish_Refugee.cfg:4 msgid "female^Elvish Refugee" msgstr "" #. [unit_type]: id=Elvish Refugee, race=elf #: Elvish_Dynasty/units/Elvish_Refugee.cfg:19 msgid "" "This harried-looking elf is one of the many victims of the Children of Invix." msgstr "" #. [unit_type]: id=Fort, race=mechanical #: Elvish_Dynasty/units/Fort.cfg:4 msgid "Fort" msgstr "" #. [unit_type]: id=Fort, race=mechanical #: Elvish_Dynasty/units/Fort.cfg:33 msgid "" "Forts are used by military forces as a staging area for attacks and to " "defend strategic locations." msgstr "" #. [unit_type]: id=Frigate, race=mechanical #: Elvish_Dynasty/units/Frigate.cfg:4 msgid "Frigate" msgstr "" #. [unit_type]: id=Frigate, race=mechanical #: Elvish_Dynasty/units/Frigate.cfg:19 msgid "" "Frigates are blue-water warships commonly used as raiders, escorts, and " "troop transports." msgstr "" #. [unit_type]: id=Giant Spider0, race=monster #: Elvish_Dynasty/units/Monster_Cave_Spider0.cfg:4 msgid "Spider Hatchling" msgstr "" #. [unit_type]: id=Giant Spider0, race=monster #: Elvish_Dynasty/units/Monster_Cave_Spider0.cfg:18 msgid "" "The progeny of the Spider Queen. They are not yet adults, but still pose a " "threat to all but the most hardened adventurer." msgstr "" #. [unit_type]: id=Giant Ooze, race=monster #: Elvish_Dynasty/units/Monster_Giant_Ooze.cfg:18 msgid "" "Oozes can reproduce by eating prey with their attacks. Note: Giant oozes " "count as level 0 creatures for purposes of upkeep and zones of control (in " "other words, they do not have an upkeep cost or a zone of control)." msgstr "" #. [attack]: type=impact #: Elvish_Dynasty/units/Monster_Giant_Ooze.cfg:53 msgid "engulf" msgstr "" #. [attack]: type=impact #: Elvish_Dynasty/units/Monster_Giant_Ooze.cfg:65 #: Elvish_Dynasty/units/Monster_Ooze.cfg:53 msgid "slime glob" msgstr "" #. [unit_type]: id=Ooze, race=monster #: Elvish_Dynasty/units/Monster_Ooze.cfg:5 msgid "Ooze" msgstr "" #. [unit_type]: id=Ooze, race=monster #: Elvish_Dynasty/units/Monster_Ooze.cfg:20 msgid "" "Oozes create progeny by devouring other creatures. They are viewed as a " "menace to civilization for their ability to rapidly multiply in a short time." msgstr "" #. [unit_type]: id=Pinnace, race=mechanical #: Elvish_Dynasty/units/Pinnace.cfg:4 msgid "Pinnace" msgstr "" #. [unit_type]: id=Pinnace, race=mechanical #: Elvish_Dynasty/units/Pinnace.cfg:19 msgid "" "Propelled by oars or small sails, pinnaces are used to travel short " "distances and in shallows where large ships cannot navigate." msgstr "" #. [unit_type]: id=Pirate Frigate, race=mechanical #: Elvish_Dynasty/units/Pirate_Frigate.cfg:4 msgid "Pirate Frigate" msgstr "" #. [unit_type]: id=Pirate Frigate, race=mechanical #: Elvish_Dynasty/units/Pirate_Frigate.cfg:18 msgid "" "Only the most powerful pirate bands are lucky enough to have one of these " "purpose-built warships in their possession. Pirate frigates are more fragile " "than their legitimate counterparts as protection is sacrificed for speed." msgstr "" #. [unit_type]: id=Princess, race=human #. [variation]: id=Princess, race=human #: Elvish_Dynasty/units/Princess.cfg:4 Elvish_Dynasty/units/Princess.cfg:126 msgid "female^Princess" msgstr "" #. [unit_type]: id=Princess, race=human #. [variation]: id=Princess, race=human #: Elvish_Dynasty/units/Princess.cfg:29 Elvish_Dynasty/units/Princess.cfg:150 msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and leader. The units of lower level around the Princess will " "fight better due to her presence. The Princess is also nimble and dextrous, " "having skills like that of a thief." msgstr "" #. [unit_type]: id=Quintain0, race=wose #: Elvish_Dynasty/units/Quintain0.cfg:4 msgid "Quintain" msgstr "" #. [unit_type]: id=Quintain0, race=wose #: Elvish_Dynasty/units/Quintain0.cfg:14 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" #. [unit_type]: id=River Boat, race=mechanical #: Elvish_Dynasty/units/River_Boat.cfg:4 msgid "River Boat" msgstr "" #. [unit_type]: id=River Boat, race=mechanical #: Elvish_Dynasty/units/River_Boat.cfg:19 msgid "" "Propelled by oars or small sails, river boats are used to travel short " "distances and in shallows where large ships cannot navigate." msgstr "" #. [unit_type]: id=Transport Frigate, race=mechanical #: Elvish_Dynasty/units/Transport_Frigate.cfg:4 msgid "Transport Frigate" msgstr "" #. [unit_type]: id=Transport Frigate, race=mechanical #: Elvish_Dynasty/units/Transport_Frigate.cfg:19 msgid "" "Transport Galleons are ships that carry troops. If they reach the shore, " "they can land the troops to attack." msgstr "" #. [unit_type]: id=Vampire, race=undead #: Elvish_Dynasty/units/Vampire.cfg:4 msgid "female^Vampire" msgstr "" #. [unit_type]: id=Vampire, race=undead #: Elvish_Dynasty/units/Vampire.cfg:19 msgid "A lesser vampire, under the control of a master vampire." msgstr "" #. [attack]: type=blade #: Elvish_Dynasty/units/Vampire.cfg:23 #: Elvish_Dynasty/units/Vampire_Lady.cfg:24 msgid "blood kiss" msgstr "" #. [unit_type]: id=Vampire Lady, race=undead #: Elvish_Dynasty/units/Vampire_Lady.cfg:4 msgid "female^Vampire Lady" msgstr "" #. [unit_type]: id=Vampire Lady, race=undead #: Elvish_Dynasty/units/Vampire_Lady.cfg:20 msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" #. [unit_type]: id=Village, race=mechanical #: Elvish_Dynasty/units/Village.cfg:5 msgid "Village" msgstr "" #. [unit_type]: id=Village, race=mechanical #: Elvish_Dynasty/units/Village.cfg:36 msgid "A peaceful village." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:20 msgid "Aurelia! No!!!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:38 msgid "NO...it can't end like this!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/deathspeeches.cfg:42 msgid "Bryony!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:60 msgid "Thissssss is my end..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:64 msgid "Poor Shevash!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:79 msgid "Grrr..." msgstr "" #. [message]: speaker=Sanbar #. [message]: speaker=Tanbar #: Elvish_Dynasty/utils/deathspeeches.cfg:83 #: Elvish_Dynasty/utils/deathspeeches.cfg:107 msgid "(Howl!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:87 msgid "Farewell, faithful friend!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:103 msgid "(Yelp!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:111 msgid "May the Goddess light a path for you, faithful Sanbar...!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:127 msgid "(Screech!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:131 msgid "Kyrandi! What a terrible loss!" msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:147 msgid "" "Lady Bryony...I regret I can no longer protect you...my last thoughts are of " "you..." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/deathspeeches.cfg:151 msgid "(Sob) I didn't like him at first but he started to grow on me..." msgstr "" #. [message]: speaker=unit #: Elvish_Dynasty/utils/deathspeeches.cfg:165 msgid "It's over! The undead have overrun my keep!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/deathspeeches.cfg:169 msgid "We failed!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/utils/deathspeeches.cfg:201 msgid "" "An elvish unit has been destroyed. Your people are saddened by this loss of " "life. Kingdom happiness has fallen by 2 to $kingdom_happiness!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/utils/deathspeeches.cfg:234 msgid "" "An elvish ship has been sunk. Your people are saddened by this loss of life. " "Kingdom happiness has fallen by 2 to $kingdom_happiness!" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/utils/deathspeeches.cfg:268 msgid "" "An elvish village has been destroyed. Your people are saddened by this loss " "of life. Kingdom happiness has fallen by 2 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:50 msgid "" "(You've gained much experience in the arts of war and magic. No longer a " "mere novice, you've become a full-fledged Sorceress! Through sheer force of " "will you can now summon mystical fire from your fingertips to tear into the " "ranks of your enemies!) " msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:54 msgid "" "(But like all elves on the Path of Power you've had to make a sacrifice. " "Your new destructive magic is incompatible with the minor healing abilities " "of a shaman. But it's a small price to pay for the powers of a Sorceress." msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:58 msgid "" "(Your people believe that those who walk the path of a Sorceress are closer " "to the patron Goddess Titania. Your popularity increases!)" msgstr "" #. [message]: speaker=narrator #: Elvish_Dynasty/utils/promotions.cfg:63 #: Elvish_Dynasty/utils/promotions.cfg:108 #: Elvish_Dynasty/utils/promotions.cfg:161 #: Elvish_Dynasty/utils/promotions.cfg:208 msgid "Kingdom happiness increases by 5 to $kingdom_happiness!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:95 msgid "" "(You've become an expert in the arts of war and magic. You've joined the " "exalted ranks of the beautiful and terrifying elvish Enchantresses! Your fey " "blood simmers with magic power and your aura gleams with a brightness not of " "this world.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:99 msgid "" "(But the final test awaits. Only the most talented and strong-willed elves " "make it to the pinnacle of elvish power - the full transformation from elf " "to fairy.)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:103 msgid "" "(Many elves believe that those blessed with the powers of an Enchantress are " "closer to the patron Goddess Titania. Your popularity increases!)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:140 msgid "" "(You've done what few elves could ever dream of...you've transformed into a " "Sylph!)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:144 msgid "" "(A pure-blooded fairy now, you've grown a set of shimmering wings on your " "back. They seem too delicate to lift your weight. Tentatively you touch " "them...they're smooth and soft.)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/promotions.cfg:148 msgid "" "By the Goddess! Aurelia, look at you! You look gorgeous! Your wings are so " "pretty and you look like an incarnation of Titania Herself!" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:152 msgid "" "(Instinctively you flutter your wings. Before you know it you've taken to " "the air! To fly is...exhilarating. But then you remember you've got a battle " "to finish. Soaring into the fray you prepare to unleash your mighty powers " "on those foolish enough to oppose you!)" msgstr "" #. [message]: speaker=Aurelia #: Elvish_Dynasty/utils/promotions.cfg:156 msgid "" "(Your transformation serves as proof to many Florians that you're favored by " "the patron Goddess. Your popularity increases!)" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/promotions.cfg:181 msgid "" "I've honed my archery skills to a level reached by few men or elves. I wish " "we didn't have to resort to violence to protect Floria, but I'm sure that " "from now on I'll be able to hold my own in combat." msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/promotions.cfg:203 msgid "" "(Your subjects are happy that someone as skilled as Bryony is protecting " "them!)" msgstr "" #. [message]: speaker=Fashear #: Elvish_Dynasty/utils/promotions.cfg:227 msgid "" "My skills have progressed greatly! Any who seek to harm the fair Lady Bryony " "will have to get through me!" msgstr "" #. [message]: speaker=Bryony #: Elvish_Dynasty/utils/promotions.cfg:231 msgid "" "I must admit I didn't like you at first. But honestly I feel a lot safer now " "with you by my side." msgstr ""