msgid "" msgstr "" "Project-Id-Version: Children_of_Dragons-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:32+0100\n" "PO-Revision-Date: 2014-02-17 02:50+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: lt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n" "%100<10 || n%100>=20) ? 1 : 2);\n" #. [campaign]: id=Children_of_Dragons #. [editor_group]: id=CoD #: Children_of_Dragons/_main.cfg:7 Children_of_Dragons/_main.cfg:122 msgid "Children of Dragons" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:10 msgid "CoD" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:16 msgid "" "Once the most feared creatures in the land of the living, the dragons are " "all but extinct. But their descendants are just about to make their mark on " "the world..." msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:19 msgid "Noble" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:19 msgid "(easy)" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:20 msgid "(medium)" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:20 msgid "Lord" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:21 msgid "(hard)" msgstr "" #. [campaign]: id=Children_of_Dragons #: Children_of_Dragons/_main.cfg:21 msgid "Chancellor" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:24 msgid "Original Author" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:30 msgid "Current Maintainer" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:36 msgid "Artwork and Graphics" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:58 msgid "Thanks also to:" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:64 msgid "Maps" msgstr "" #. [about] #: Children_of_Dragons/_main.cfg:73 msgid "Translations" msgstr "" #. [scenario]: id=Leader_of_the_Drakes #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:4 msgid "Leader of the Drakes" msgstr "" #. [part] #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:8 msgid "" "For centuries the mighty dragons ruled the land. But their time is past. " "Their numbers have dwindled until only a handful remain, and survive mostly " "as a legend that no one really believes. However their descendants, no " "longer as awe-inspiring or as powerful, but far more numerous and much more " "intelligent, have been eking out an existence underground." msgstr "" #. [part] #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:12 msgid "" "Now, with their long-time leader dead, it is time for a new generation to " "take the reins. Through many challenges three potential leaders have stood " "out from their peers. All have different opinions on which direction the " "Drake race should head, but only one will get the chance to put their ideas " "into action..." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:32 #: Children_of_Dragons/scenarios/07_Bandits.cfg:32 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:36 #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:36 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:57 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:37 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:237 #: Children_of_Dragons/scenarios/07_Bandits.cfg:36 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:42 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:40 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:705 #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:37 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:37 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:135 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:176 #: Children_of_Dragons/scenarios/12_Showdown.cfg:38 #: Children_of_Dragons/scenarios/12_Showdown.cfg:199 #: Children_of_Dragons/scenarios/12_Showdown.cfg:426 msgid "Death of Kahn" msgstr "" #. [side]: type=Drake Noble, id=Kahn #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:53 #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:62 #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:22 #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:30 #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:54 #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:62 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:75 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:83 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:59 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:67 #: Children_of_Dragons/scenarios/06_The_Humans.cfg:24 #: Children_of_Dragons/scenarios/06_The_Humans.cfg:32 #: Children_of_Dragons/scenarios/07_Bandits.cfg:61 #: Children_of_Dragons/scenarios/07_Bandits.cfg:69 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:60 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:68 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:61 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:69 #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:55 #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:63 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:55 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:63 #: Children_of_Dragons/scenarios/12_Showdown.cfg:69 #: Children_of_Dragons/scenarios/12_Showdown.cfg:78 #: Children_of_Dragons/scenarios/13_Epilogue.cfg:38 #: Children_of_Dragons/scenarios/13_Epilogue.cfg:46 msgid "Kahn" msgstr "" #. [side]: type=Drake Noble, id=Verk #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:69 #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:77 msgid "Verk" msgstr "" #. [side]: type=Drake Noble, id=Garaag #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:84 #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:92 msgid "Garaag" msgstr "" #. [unit]: type=Drake Warden, id=Harkon #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:101 #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:171 #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:195 #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:45 msgid "Harkon" msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:108 msgid "" "In the time honored tradition of our race, the battle for leadership shall " "be fought here. The rules are very simple - be the last contender left " "alive, and the leadership of the Drakes is yours. If you wish to rescind " "your claim to lead us, now is your final chance." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:112 msgid "There is complete silence." msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:117 msgid "Very well. Let the battle commence!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:129 msgid "" "So it has finally come to this. The leadership of the Drakes will be mine." msgstr "" #. [message]: id=Garaag #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:134 msgid "Hah! In your dreams, softbelly. The leadership is mine." msgstr "" #. [message]: id=Verk #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:138 msgid "Enough bickering! Let us begin." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:143 msgid "" "For the course of this campaign Inferno Drakes can upgrade to " "Armageddon Drakes." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:149 msgid "" "You can also recruit five Drake Magi for the whole campaign." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:152 msgid "" "You can also recruit four Drake Magi for the whole campaign." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:155 msgid "" "You can also recruit three Drake Magi for the whole campaign." msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:178 msgid "" "What? There is still no winner after the allotted time? It seems none of you " "are worthy to lead us after all." msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:202 msgid "All hail our new leader, Kahn!" msgstr "" #. [message]: id=Garaag #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:217 msgid "Bah! The Drakes are doomed." msgstr "" #. [message]: id=Verk #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:227 msgid "Ah. It seems I was overly ambitious." msgstr "" #. [message]: id=Garaag #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:237 msgid "" "Too right you were. Only I have the steel required to lead the mighty Drakes." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:241 msgid "We'll see about that." msgstr "" #. [scenario]: id=Drake_Council #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:4 msgid "Drake Council" msgstr "" #. [part] #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:8 msgid "" "Having asserted his right to lead the Drakes, the time had now come for Kahn " "to convince his people of his somewhat radical plans." msgstr "" #. [side]: type=Inferno Drake, id=Gakk #. [unit]: type=Inferno Drake, id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:61 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:76 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:83 msgid "Gakk" msgstr "" #. [unit]: type=Drake Blademaster, id=Derk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:77 msgid "Derk" msgstr "" #. [unit]: type=Hurricane Drake, id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:93 msgid "Freon" msgstr "" #. [side]: type=Drake Enforcer, id=Stakron #. [unit]: type=Drake Enforcer, id=Stakron #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:122 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:91 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:98 msgid "Stakron" msgstr "" #. [unit]: type=Drake Flameheart, id=Flerk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:138 msgid "Flerk" msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:146 msgid "" "I call this meeting of the Drake Council to order. Welcome, Kahn. As our " "leader you are now also the head of this council, though there is little you " "can do without the approval of the majority of the council." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:150 msgid "Thank you. It is indeed an honor to serve the Drakes in this capacity." msgstr "" #. [message]: id=Derk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:154 msgid "We believe you have some rather, uh, drastic plans, Kahn." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:158 msgid "You could say that." msgstr "" #. [message]: id=Flerk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:162 msgid "Then I think you should share them." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:166 msgid "I couldn't agree more." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:170 msgid "" "Esteemed members of the council, our peoples are descended from the mighty " "dragons, who once ruled earth and sky. For centuries we have hidden " "underground, and yet have never truly adapted to the conditions we face " "every day. We do not fight well underground, unlike the trolls and dwarves " "we encounter from time to time. We cannot move quickly, except where we have " "paved the cave floors such as in this cavern." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:174 msgid "Friends, we do not belong here. We -" msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:178 msgid "" "We have, as you say, lived here for centuries. How can you claim we do not " "belong?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:182 msgid "Hear him out, Gakk." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:186 msgid "" "As I said, we struggle underground. Despite this, we have grown in numbers " "and strength. But if we are to continue to prosper, I believe the time has " "come for us to make some drastic changes. I plan to lead the Drakes above " "ground." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:190 msgid "" "Surely you cannot be serious. We know these caves - we know what to expect, " "we know how to survive. We know nothing about the world above ground." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:194 msgid "If I may, that is not strictly true." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:198 msgid "Explain." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:202 msgid "" "For the past two generations, several members my clan have been making short " "trips above ground. We are built to fly, but we have little opportunity to " "do so underground. We have long dreamt that a day would come when we would " "be able to live there permanently. We cannot dismiss such an opportunity." msgstr "" #. [message]: id=Derk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:206 msgid "" "I cannot help but to concur. In recent years the trolls - and even the " "dwarves - have been attacking more and more frequently. Something must be " "done if we are to survive." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:210 msgid "" "I cannot believe I am listening to this! You are saying you agree with this " "preposterous idea? It is lunacy! Even if we do know a little about the world " "outside these caves, even getting there would be a mammoth task in itself. " "One or two Drakes flying out every now and then is one thing, but to move " "every one of us? It can't be done. And even if we did get out, where would " "we go? Who knows what manner of creatures occupy the land we would be " "attempting to settle." msgstr "" #. [message]: id=Stakron #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:214 msgid "" "I must agree, Gakk. While I sympathize with the issues that my colleagues " "have raised, I simply do not think it is practical to attempt such a huge " "undertaking." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:218 msgid "" "But what is the alternative? As Derk has said, we are facing more and more " "opposition here. We must seek new lands. And above ground is the best place " "to look." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:222 msgid "At least we know the opposition here." msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:226 msgid "" "Well, it seems we must put it to a vote. Kahn, as you know, a decision of " "this magnitude cannot be taken lightly. And so, it must be passed by a " "majority vote. That means at least four of the six council members must " "agree to it. And so, we vote. We begin to my left, with Derk. How do you " "cast your vote?" msgstr "" #. [message]: id=Derk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:230 msgid "I vote we follow Kahn above ground." msgstr "" #. [message]: id=Stakron #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:234 msgid "I say we stay." msgstr "" #. [message]: id=Flerk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:238 msgid "I agree with Freon - we must do something. I vote we go." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:242 msgid "I long to soar in the sky with my brethren. We go." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:246 msgid "" "I maintain that this idea is ridiculous. I cannot support it. We must stay." msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:250 msgid "" "Despite a wariness of the unknown, I too believe that we cannot continue to " "hold off the trolls and dwarves indefinitely. Though I have some " "reservations, I believe it is time to move on. We follow Kahn out of the " "caves." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:254 msgid "" "It is decided then. Gakk, Stakron - I appreciate your concerns, but I " "believe this is best for our people." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:258 msgid "" "I am afraid I cannot support this move. I will come with you if we leave, " "but do not expect my help!" msgstr "" #. [message]: id=Harkon #: Children_of_Dragons/scenarios/02_Drake_Council.cfg:270 msgid "" "This does not bode well. Nonetheless, the decision is made. We begin " "preparations immediately." msgstr "" #. [scenario]: id=The_Emerging #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:4 msgid "The Emerging" msgstr "" #. [part] #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:8 msgid "" "After months of preparation, the drakes left their homes and followed Kahn " "towards their new home - wherever that might be. For the most part, they " "were supportive of the plan. Almost every family had lost someone to the " "recent attacks, and all were frustrated by their inability to move quickly " "through the caves. Still, they wondered if this new land was going to be any " "better than the one they were leaving behind." msgstr "" #. [part] #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:12 msgid "" "Nonetheless, they followed their leader. Some grumbled, but it would be " "suicide to remain in the caves with the majority of the drakes gone, so they " "tagged along." msgstr "" #. [part] #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:15 msgid "After two weeks of uneventful travel, they felt a breeze..." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:32 msgid "Kahn must reach the exit" msgstr "" #. [objective]: condition=lose #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:40 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:61 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:41 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:241 #: Children_of_Dragons/scenarios/07_Bandits.cfg:40 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:44 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:709 #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:41 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:41 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:139 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:180 #: Children_of_Dragons/scenarios/12_Showdown.cfg:42 #: Children_of_Dragons/scenarios/12_Showdown.cfg:203 #: Children_of_Dragons/scenarios/12_Showdown.cfg:430 msgid "Death of Freon" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Bildor #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:70 #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:77 msgid "Bildor" msgstr "" #. [side]: type=Troll, id=Ungh #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:85 #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:92 msgid "Ungh" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:119 msgid "" "This is our outermost fortress, though it has not been used for some time. " "The exit to the caves is not far from here, but the dwarves and trolls are " "both close. Let us hope they do not notice us." msgstr "" #. [message]: id=Bildor #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:123 msgid "" "Too late, lizard. What do you mean by trying to drag your sorry hides " "through our caves?" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:127 msgid "" "We mean no disrespect, dwarf. We are leaving the caves - you should be glad " "of our absence." msgstr "" #. [message]: id=Bildor #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:131 msgid "" "Why would anyone want to leave the caves? I don't believe you - you intend " "to try to take our caves for yourselves! Well, not on my watch!" msgstr "" #. [message]: id=Ungh #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:135 msgid "" "Ungh no like lizards in trolls' caves. Ungh no like dwarves either. Trolls " "kill all." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:139 msgid "" "Looks like we're going to have to fight our way through. Still, this was not " "unexpected. To arms!" msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:143 msgid "" "For the course of this campaign, both Kahn and Freon can recruit. While Kahn " "is able to recruit all the usual Drake units, Freon is able to recruit only " "Drake Gliders, as well as recalling their upgrades." msgstr "" #. [message]: id=Ungh #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:154 msgid "That not good. Strange too. Ungh never die before." msgstr "" #. [message]: id=Bildor #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:164 msgid "I have failed! Now our caves will be overrun with lizards!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:168 msgid "Poor fool." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:175 msgid "It seems we will be stuck in these caves forever." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/03_The_Emerging.cfg:191 msgid "I can see the sunlight! Come, my people - welcome to your new home!" msgstr "" #. [scenario]: id=Leaving_the_Mountains #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:4 msgid "Leaving the Mountains" msgstr "" #. [part] #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:8 msgid "" "As they emerged, blinking, into the sunlight, the drakes felt some " "trepidation as to what lay ahead. Nevertheless they were relieved to have " "escaped the caves, and awestruck by what they now saw." msgstr "" #. [part] #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:12 msgid "" "They had left the caves via an opening which emerged in the middle of a " "large mountain range. To the south-west they could see where the mountains " "ended and hills, plains and forest began." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:49 msgid "Defeat enemy leaders; and" msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:53 msgid "Get Kahn to the end of the mountains" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Augthais #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:103 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:107 msgid "Augthais" msgstr "" #. [side]: type=Troll, id=Zuug #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:118 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:122 msgid "Zuug" msgstr "" #. [side]: type=Bandit, id=Larron #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:133 #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:137 msgid "Larron" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:153 msgid "" "Beautiful, isn't it? Unfortunately we can't keep looking for too long. There " "are creatures that inhabit these mountains that will not tolerate our " "presence, and if the dwarves and trolls haven't found us yet, they soon will." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:157 msgid "Then we must get out of these mountains quickly." msgstr "" #. [message]: id=Augthais #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:163 msgid "There they are, boys! Let's get them!" msgstr "" #. [message]: id=Zuug #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:169 msgid "Dwarves and lizards in mountains. Trolls kill all!" msgstr "" #. [message]: id=Augthais #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:175 msgid "" "Larron, my friend! These creatures are trying to steal our caves. If you " "value our trade, please help us destroy them." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:179 msgid "We're not interested in your caves!" msgstr "" #. [message]: id=Larron #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:183 msgid "A likely story. Men, kill those things!" msgstr "" #. [message]: id=Zuug #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:189 msgid "Trolls kill humans too. We no care. All go squish under club and fist." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:239 msgid "We made it!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:252 msgid "" "We can't leave the mountains yet. We must defeat our enemies or they will " "continue to follow us." msgstr "" #. [scenario]: id=Dark_Forest #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:4 msgid "Dark Forest" msgstr "" #. [part] #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:8 msgid "" "Leaving the hills, they found themselves in a thick forest. The trees were " "so close together that despite it being morning, very little sunlight " "reached the forest floor." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:33 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:233 msgid "Reach the end of the forest" msgstr "" #. [side]: type=Lich, id=Mal-Janval #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:75 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:82 msgid "Mal-Janval" msgstr "" #. [side]: type=Lich, id=Mal-Loron #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:93 #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:100 msgid "Mal-Loron" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:115 msgid "" "We have never entered this forest. It seemed far too dark and foreboding, so " "we always went straight over it. However in this case we have no choice but " "to go through it. We must be careful." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:119 msgid "How bad can it be?" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:135 msgid "What was that?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:139 msgid "" "I don't know, but it didn't sound good. Let's get through this forest as " "soon as possible. From memory, it will be quickest to head south." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:178 msgid "I never want to see another tree in my entire life." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:190 msgid "We cannot leave yet - the undead are not defeated!" msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:216 msgid "The forest is crawling with undead!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:220 msgid "" "I do not like the idea of living near undead. Perhaps we should clear this " "forest of its current inhabitants first." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:224 msgid "" "Yes, I think you are right. Let's destroy the undead, else they may attack " "us while we try and build our new homes." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:229 msgid "Defeat enemy leaders, and;" msgstr "" #. [scenario]: id=The_Humans #: Children_of_Dragons/scenarios/06_The_Humans.cfg:4 msgid "The Humans" msgstr "" #. [part] #: Children_of_Dragons/scenarios/06_The_Humans.cfg:8 msgid "" "As they emerged from the forest, leaving the undead behind them, the Drakes " "saw an expanse of grassland. But dotted across it were towns of varying " "sizes. And immediately before them was a huge city." msgstr "" #. [part] #: Children_of_Dragons/scenarios/06_The_Humans.cfg:12 msgid "" "Wondering if it had been a mistake to leave the caves in the first place, " "they advanced cautiously." msgstr "" #. [side]: type=Grand Marshal, id=Alamar #. [unit]: type=Grand Marshal, id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:39 #: Children_of_Dragons/scenarios/06_The_Humans.cfg:44 #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:113 msgid "Alamar" msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:58 msgid "Halt! Who goes there?" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:62 msgid "" "I am Kahn, leader of the Drakes. We have left our homes underground in " "search of a land more suited to our kind." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:66 msgid "And you thought you'd take ours?" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:70 msgid "" "No! We do not wish to take anyone's land, but are instead hoping to find " "some space that is currently unoccupied that we can settle in." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:74 msgid "" "Hmmm. Well, as you can see, the land around here is well settled already. " "There is little free space - certainly none anywhere near big enough to fit " "your entire race." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:78 msgid "If you speak true, then I fear we have left our homes in vain." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:82 msgid "" "Perhaps not. There is a tropical island some way to the east of here known " "as Morogor. It is uninhabited, though some say it is haunted. I believe it " "would be suitable for your needs." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:86 msgid "" "An island, you say? That sounds ideal, but we cannot fly that far. How are " "we to get there?" msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:90 msgid "" "Perhaps we can come to an agreement. We have a large navy - enough to " "transport all of your people, but I cannot offer you our assistance without " "you doing something for us in return." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:94 msgid "What did you have in mind?" msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:98 msgid "" "My scouts report that you emerged from the Forest of the Dead. To achieve " "such a thing you must be skilled fighters. There is a large group of bandits " "south east of here who have been troubling us of late. Defeat these bandits " "for us, and we will transport you to Morogor." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:102 msgid "Very well. We have a deal." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:106 msgid "" "I will order our navy to begin preparations at once. We should be ready to " "depart by the time you return." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:110 msgid "Thank you. We are in your debt." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/06_The_Humans.cfg:114 msgid "Defeat the bandits and I will consider the debt paid in full." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/06_The_Humans.cfg:118 msgid "" "Thank you once again. Come, my people - we have some criminals to catch!" msgstr "" #. [scenario]: id=Bandits #: Children_of_Dragons/scenarios/07_Bandits.cfg:4 msgid "Bandits" msgstr "" #. [part] #: Children_of_Dragons/scenarios/07_Bandits.cfg:8 msgid "Following Alamar's directions, the Drakes soon came to a huge forest." msgstr "" #. [objective]: condition=lose #: Children_of_Dragons/scenarios/07_Bandits.cfg:44 msgid "Death of Tumabulindrum" msgstr "" #. [side]: type=Bandit #: Children_of_Dragons/scenarios/07_Bandits.cfg:82 msgid "Bandit" msgstr "" #. [side]: type=Outlaw #: Children_of_Dragons/scenarios/07_Bandits.cfg:98 msgid "Outlaw" msgstr "" #. [side]: type=Assassin #: Children_of_Dragons/scenarios/07_Bandits.cfg:114 msgid "Assassin" msgstr "" #. [side]: type=Ancient Wose, id=Tumabulindrum #: Children_of_Dragons/scenarios/07_Bandits.cfg:125 #: Children_of_Dragons/scenarios/07_Bandits.cfg:132 msgid "Tumabulindrum" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:144 msgid "Ugh. More trees." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/07_Bandits.cfg:148 msgid "" "At least they are not as thick as the last lot. We will be able to see where " "we are going here." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:152 msgid "" "And our enemies this time are flesh and blood, not undead. Still, I wish " "there was another way." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/07_Bandits.cfg:156 msgid "None come to mind." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:160 msgid "No, this is our best hope. Let's clear these woods!" msgstr "" #. [message]: id=Tumabulindrum #: Children_of_Dragons/scenarios/07_Bandits.cfg:164 msgid "Hmmm. What do the fire breathers want?" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:168 msgid "Did that tree just talk?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/07_Bandits.cfg:172 msgid "I have heard of such things. We had best answer quickly." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:176 msgid "We come to rid these woods of the outlaws that hide here." msgstr "" #. [message]: id=Tumabulindrum #: Children_of_Dragons/scenarios/07_Bandits.cfg:180 msgid "" "Very well. These outlaws, as you call them, have destroyed many a good tree. " "We will help you, but make sure you keep your fires away from us." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/07_Bandits.cfg:184 msgid "" "We would be glad of your help. We have no wish to harm you with our flames, " "and once the outlaws are gone, we will leave you in peace." msgstr "" #. [message]: id=Tumabulindrum #: Children_of_Dragons/scenarios/07_Bandits.cfg:188 msgid "Then let us work together to clean this forest!" msgstr "" #. [message]: speaker=unit #: Children_of_Dragons/scenarios/07_Bandits.cfg:206 #: Children_of_Dragons/scenarios/07_Bandits.cfg:230 #: Children_of_Dragons/scenarios/07_Bandits.cfg:254 msgid "I found some of their ill-gotten gains!" msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/07_Bandits.cfg:211 msgid "You retrieve 75 gold." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/07_Bandits.cfg:235 msgid "You retrieve 100 gold." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/07_Bandits.cfg:259 msgid "You retrieve 50 gold." msgstr "" #. [message]: id=Tumabulindrum #: Children_of_Dragons/scenarios/07_Bandits.cfg:276 msgid "And so the Wose passes from the land of the living..." msgstr "" #. [scenario]: id=To_the_Ships #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:4 msgid "To the Ships" msgstr "" #. [part] #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:8 msgid "" "Having defeated the bandits, the Drakes left the Wose in peace and returned " "to Alamar." msgstr "" #. [part] #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:12 msgid "" "Alamar informed them that the ships were ready and waiting at the docks, " "south of the city." msgstr "" #. [part] #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:15 msgid "Unfortunately that was not all that awaited them." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:38 msgid "Defeat Gakk and Stakron" msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:121 msgid "As you can see, the ships are ready and wai-" msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:125 msgid "You will not be going anywhere." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:129 msgid "What's going on here? Who are you?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:133 msgid "Gakk? What do you think you're doing?" msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:137 msgid "" "We are ending this lunacy once and for all. It was bad enough to make us " "leave our homes, forcing us into confrontation with dwarves, trolls and " "undead. But to make a pact with these humans ... " msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:141 msgid "" "And to what end? So they can send us out to sea and drown us all, most " "likely! And even if this island does exist, and we do actually get there, " "who knows what manner of creatures will be there to ensure we do not " "survive? Better we finish this now, and return to the caves where we belong." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:145 msgid "" "Whatever else we may do, we cannot return to the caves. They will certainly " "have been overrun with dwarves and trolls by now." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:152 msgid "Stakron? You too?" msgstr "" #. [message]: id=Stakron #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:156 msgid "Gakk is right. We should never have left the caves." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:160 msgid "You would oppose our rightful leader, and the wishes of the council?" msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:164 msgid "" "Bah! The council is nothing more than a bunch of has-beens who think they " "still have some sort of power. Real power comes from strength of arms, not " "meetings." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:168 msgid "If you will not back down, we will be forced to destroy you." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:172 msgid "Hah! I'd like to see you try." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:176 msgid "If that's the way it must be, then so be it." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:180 msgid "" "I'm afraid I cannot help you in this, Kahn. I cannot fight fellow council " "members, even if they have gone insane. But be careful. No doubt there are " "those of our people who agree with these two. They will not be fighting " "alone." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:184 msgid "" "I too cannot get involved in this. I have other urgent matters to attend to, " "and unless they attack our ships, I am afraid it does not concern me. I will " "return once you have dealt with these two." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:188 msgid "I understand. Come, let us crush these traitors!" msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:217 msgid "At least I won't live to see the demise of the Drakes." msgstr "" #. [message]: speaker=second_unit #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:230 msgid "I wish I hadn't had to do that." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:234 msgid "" "He was a great asset to the Drakes. It's a shame it had to end like this. " "Still, I suppose we did only what was necessary." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:243 msgid "Come now, Stakron. Surely you will not persist in this rebellion?" msgstr "" #. [message]: id=Stakron #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:247 msgid "I ... it is too late for me now. I cannot turn back." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:251 msgid "It truly saddens me to hear that." msgstr "" #. [message]: id=Stakron #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:263 msgid "I could have been wrong ..." msgstr "" #. [message]: id=Gakk #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:274 msgid "You will pay for that!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:287 msgid "Too many Drakes are defecting to them. We are doomed!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:297 msgid "(sigh) The rebels are defeated." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:311 msgid "This is a sad day. Many Drakes have died in a pointless rebellion." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:315 msgid "Yes. And we now have two vacant places on the council." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:319 msgid "" "That will have to wait. You must leave immediately before the weather turns." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:323 msgid "Very well. Thank you once again, Alamar." msgstr "" #. [message]: id=Alamar #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:327 msgid "" "No, thank you. Since you defeated the bandits, our villages are safe. May " "your journey be quick and uneventful." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:331 msgid "Let's hope so. To the ships!" msgstr "" #. [scenario]: id=Sea_Journey #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:5 msgid "Sea Journey" msgstr "" #. [part] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:9 msgid "The remaining Drakes boarded the ships and embarked immediately." msgstr "" #. [part] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:13 msgid "" "The trip was uneventful for the first few days, until they neared their " "destination." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:36 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:701 msgid "Survive until the end of turns" msgstr "" #. [objective]: condition=lose #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:48 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:713 msgid "Death of Ober" msgstr "" #. [side] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:84 msgid "Nagas" msgstr "" #. [side] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:98 msgid "Creepers" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:110 msgid "Ober" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:113 msgid "Gwellyn" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:114 msgid "Rhygwyn" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:115 msgid "Yrannyn" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:116 msgid "Carac" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:117 msgid "Aethenvan" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:118 msgid "Deodd" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:119 msgid "Caedry" msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:161 msgid "" "We have little information about this area as we generally avoid Morogor, " "however the reports I have heard say there are often many Nagas around here. " "They do move around a lot though, so let's hope they are currently elsewhere." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:165 msgid "What are these Nagas?" msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:169 msgid "" "They are serpentine creatures who live in the sea. This is very much their " "element, so it would be a struggle to have to face them here." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:173 msgid "You mean like these?" msgstr "" #. [event] #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:175 msgid "Sekol" msgstr "" #. [message]: id=Sekol #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:178 msgid "Intruderssss! Don't let any essscape!" msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:188 msgid "" "Damn! It is too late to go around - we will have to try and make our way " "through them. You must protect the ship, but don't allow anyone to get too " "far behind as we will not be able to go back for them." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:192 msgid "" "At the beginning of each turn, any units not on the ship will move five " "hexes up as the ship moves forward. This means any units in the top five " "rows will be lost." msgstr "" #. [message]: speaker=narrator #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:197 msgid "All your human units will leave at the end of this scenario." msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:692 msgid "" "There do not appear to be any more coming. We just need to hold off or " "defeat those that remain." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:697 msgid "Defeat remaining Nagas" msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:768 msgid "" "Why these rooms are sealed? We could use the supplies that are inside them." msgstr "" #. [message]: speaker=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:774 msgid "" "Well, these were our storage rooms. Something must have been rotten some " "time ago, and from that moment both were invaded by rats and worms. We tried " "our best to disinfest them, but to no avail. Of course, if you can clean " "them, you can use whatever you find inside them." msgstr "" #. [message]: speaker=unit #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:795 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:842 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:889 msgid "Should I open that door?" msgstr "" #. [option]: speaker=unit #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:797 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:844 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:891 msgid "Yes" msgstr "" #. [message]: speaker=unit #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:808 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:855 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:902 msgid "Let's kill those creepers!" msgstr "" #. [option]: speaker=unit #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:817 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:864 #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:911 msgid "No" msgstr "" #. [message]: id=Sekol #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:957 msgid "Avenge me, brotherssss and ssssissssterssss..." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:967 msgid "We will never pilot this ship without him!" msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:987 msgid "We made it! The Nagas will not pursue us any further." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:991 msgid "Surely it can only get easier from here?" msgstr "" #. [message]: id=Ober #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:995 msgid "We should meet no further resistance between here and Morogor." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:999 msgid "Sounds good to me. Onward!" msgstr "" #. [scenario]: id=Landing_on_Morogor #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:4 msgid "Landing on Morogor" msgstr "" #. [part] #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:8 msgid "" "Having successfully made it past the Nagas, the Drakes soon landed on " "Morogor. The humans departed as quickly as they could, not wanting to take " "any chances. The Drakes began to survey the land they were to call home." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:33 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:131 msgid "Defeat the undead" msgstr "" #. [side]: type=Draug, type=Revenant, id=undead guardian #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:75 msgid "Undead Guardian" msgstr "" #. [side]: type=Draug, type=Revenant, id=undead guardian #. [side]: type=Skeleton #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:85 #: Children_of_Dragons/scenarios/13_Epilogue.cfg:56 msgid "Undead" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:96 msgid "Ugh! This place is disgusting! Maybe Gakk was right." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:100 msgid "" "This place reeks of the undead. No doubt once we clear the island of the " "undead, the land itself will regenerate." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:104 msgid "I certainly hope so. Look - there are undead here. Let's get started!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:114 msgid "What devilry is this? Those Drakes who fall are rising again in unlife!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:118 msgid "" "This island is steeped with dark magic. We must find and destroy the source " "of it." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:123 msgid "One thing at a time, OK? Let's get this lot out of the way first." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:136 msgid "There are just too many of them! We are doomed to die in this swamp!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:146 msgid "The undead are retreating!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:150 msgid "" "There are doubtless many more where they came from. We must clear the entire " "island if we are to make it our home." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:154 msgid "Then what are we waiting for? Let's keep moving!" msgstr "" #. [scenario]: id=Clearing_the_Island #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:4 msgid "Clearing the Island" msgstr "" #. [part] #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:8 msgid "" "The Drakes moved inland quickly, wanting to deal with the undead as soon as " "possible, but soon encountered an unnatural darkness." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:33 msgid "Scout out the land" msgstr "" #. [side]: type=Necromancer, id=Woldimer #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:71 #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:83 msgid "Woldimer" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:94 msgid "Does this swamp ever end? I can't see a thing!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:98 msgid "" "We must be getting close to the source of this evil. That's why the land is " "so dark." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:102 msgid "" "We can't continue like this indefinitely. This darkness reaches inside you " "and grips your heart." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:106 msgid "" "No, we can't. Send some scouts ahead to spy out the land. We cannot keep " "wandering aimlessly." msgstr "" #. [message]: speaker=Freon # was second_unit #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:122 msgid "There are more undead here!" msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:126 msgid "" "It was only a matter of time until we ran into them again. Very well - " "destroy them!" msgstr "" #. [message]: id=Woldimer #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:159 msgid "" "Ah! So these are the creatures who dare enter our territory! Hmmm, they are " "strong. They will make excellent slaves!" msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:163 msgid "" "We did not come here to enter your territory, we came here to occupy it and " "destroy you!" msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:167 msgid "" "So the leader of the undead shows himself. Concentrate your efforts on him. " "If we can defeat him, the power that sustains the undead will be broken." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:172 msgid "Kill Woldimer" msgstr "" #. [message]: id=Woldimer #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:203 msgid "I have fallen, but my master will avenge me!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:210 msgid "There are just too many of them! We can never prevail!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:217 msgid "" "What did he mean, his master? I thought he was the master of these undead!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:221 msgid "" "He was powerful, yes. Yet despite his death the darkness persists. There " "must be another, more powerful yet." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:225 msgid "" "I don't know how much longer we can continue this. There are rumors of " "mutiny again." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:229 msgid "Then we must find and defeat Woldimer's master quickly. Come on!" msgstr "" #. [scenario]: id=Showdown #: Children_of_Dragons/scenarios/12_Showdown.cfg:4 msgid "Showdown" msgstr "" #. [part] #: Children_of_Dragons/scenarios/12_Showdown.cfg:8 msgid "" "Continuing to move inland, the Drakes soon found that the darkness was " "becoming almost unbearable." msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/12_Showdown.cfg:34 msgid "Find enemy leader" msgstr "" #. [side]: type=Ancient Lich, id=Mal_Bronam #: Children_of_Dragons/scenarios/12_Showdown.cfg:86 #: Children_of_Dragons/scenarios/12_Showdown.cfg:99 msgid "Mal-Bronam" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:110 msgid "" "Woldimer's master must be very close. This darkness appears to be even " "heavier than before, if that were possible." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:114 msgid "" "I certainly hope so. Our supplies will not last much longer. We must finish " "this quickly!" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:118 msgid "We must find our enemy before we can finish him." msgstr "" #. [message]: id=Mal_Bronam #: Children_of_Dragons/scenarios/12_Showdown.cfg:137 msgid "" "So it is true. The lizards managed to defeat my apprentice. You will pay " "dearly for that! Still, I have waited centuries for a good fight. Revenge " "will just make it even better." msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:141 msgid "Is that thing alive or dead?" msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:145 msgid "" "He is a Lich - a dark sorcerer who himself has become undead. And a very " "powerful one at that. In fact, he has perhaps too much power." msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:149 msgid "Too much for what? Are you saying we cannot prevail?" msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:153 msgid "" "No, he has more power than should be possible. Most likely he has a talisman " "of great power that sustains him. Destroy the talisman and he will be " "greatly weakened. Only then will we be able to defeat him." msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:157 msgid "You don't sound too sure." msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:161 msgid "" "I'm not, but it's our only chance. If we attack him directly we will " "certainly fail. We must find and destroy the source of his power. No doubt " "it will be close to him - I doubt he would let it far out of his sight. And " "the closer it is to him the more power he can draw from it." msgstr "" #. [event] #: Children_of_Dragons/scenarios/12_Showdown.cfg:185 msgid "Mal-Bronam's Talisman" msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/12_Showdown.cfg:191 msgid "Find and destroy Mal-Bronam's talisman; then" msgstr "" #. [objective]: condition=win #: Children_of_Dragons/scenarios/12_Showdown.cfg:195 #: Children_of_Dragons/scenarios/12_Showdown.cfg:422 msgid "Kill Mal-Bronam" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:238 msgid "" "I told you it's useless attacking him! We must destroy that talisman first!" msgstr "" #. [message]: speaker=unit #: Children_of_Dragons/scenarios/12_Showdown.cfg:314 msgid "Look! What is this thing?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:318 msgid "It must be the talisman we were looking for! We must destroy it!" msgstr "" #. [message]: id=Mal_Bronam #: Children_of_Dragons/scenarios/12_Showdown.cfg:346 msgid "Noooo! What have you done?" msgstr "" #. [message]: speaker=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:361 msgid "It worked! The darkness is retreating!" msgstr "" #. [message]: speaker=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:365 msgid "Good - now destroy him!" msgstr "" #. [message]: speaker=Mal_Bronam #: Children_of_Dragons/scenarios/12_Showdown.cfg:369 msgid "" "Do you think I am no longer able to defend myself? I still have power " "greater than you can imagine!" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:450 msgid "This darkness pervades my soul. I cannot continue any longer!" msgstr "" #. [message]: id=Mal_Bronam #: Children_of_Dragons/scenarios/12_Showdown.cfg:466 msgid "No! It cannot be! I am immortal! I am invincible! I am -" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:470 msgid "Gone." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:477 msgid "Can it be true? Is it possible we have defeated him?" msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:481 msgid "Yes - look! The undead melt away already." msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/scenarios/12_Showdown.cfg:486 msgid "I don't think it's safe to stay here." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/scenarios/12_Showdown.cfg:490 msgid "" "No. The earth is shaking off a great burden. We would be best to retreat to " "the open plains." msgstr "" #. [scenario]: id=Epilogue #: Children_of_Dragons/scenarios/13_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: Children_of_Dragons/scenarios/13_Epilogue.cfg:8 msgid "" "For three days the Drakes cowered on the open plains, as the earth continued " "to shake. Eventually the tremors stopped, and the Drakes were able to take " "their first real look at the island. Swamp still covered much of it, though " "it was already receding. They could see that once it returned to normal, it " "would be a beautiful place." msgstr "" #. [part] #: Children_of_Dragons/scenarios/13_Epilogue.cfg:11 msgid "" "However, less than one-fifth of the Drakes who set out still remained. Kahn " "in particular struggled to convince himself that it had all been worth it." msgstr "" #. [part] #: Children_of_Dragons/scenarios/13_Epilogue.cfg:14 msgid "" "In time though he was able to deal with his grief, and went on to lead the " "Drakes for many years. With the help of the humans, they cleared the waters " "around the island of the Nagas. The Drakes thrived in their new home, and " "their numbers grew once again." msgstr "" #. [terrain_type]: id=barrel_village #: Children_of_Dragons/terrain/terrain.cfg:5 msgid "Barrel" msgstr "" #. [terrain_type]: id=box_village #: Children_of_Dragons/terrain/terrain.cfg:17 msgid "Box" msgstr "" #. [unit_type]: id=Drake Chancellor, race=drake #: Children_of_Dragons/units/Drake_Chancellor.cfg:4 msgid "Drake Chancellor" msgstr "" #. [unit_type]: id=Drake Chancellor, race=drake #: Children_of_Dragons/units/Drake_Chancellor.cfg:25 msgid "" "Of the most outstanding Drake Lords one is chosen to be the Councillor. The " "Drake Chancellor leads the entire Drake race with the assistance of the " "Drake Council. He wields the fabled Fire Sword of Madrogoth, against which " "few foes can stand. This, coupled with his mastery of his internal fires, " "makes him an enemy few would dare to fight." msgstr "" #. [attack]: type=fire #: Children_of_Dragons/units/Drake_Chancellor.cfg:45 msgid "fire sword" msgstr "" #. [attack]: type=blade #: Children_of_Dragons/units/Drake_Chancellor.cfg:56 #: Children_of_Dragons/units/Drake_Lord.cfg:52 #: Children_of_Dragons/units/Naga_Assassin.cfg:39 #: Children_of_Dragons/units/Naga_Hunter.cfg:31 msgid "sword" msgstr "" #. [attack]: type=fire #: Children_of_Dragons/units/Drake_Chancellor.cfg:66 #: Children_of_Dragons/units/Drake_Lord.cfg:62 #: Children_of_Dragons/units/Drake_Noble.cfg:56 #: Children_of_Dragons/units/High_Magus.cfg:50 #: Children_of_Dragons/units/Magus.cfg:46 msgid "fire breath" msgstr "" #. [unit_type]: id=Drake Lord, race=drake #: Children_of_Dragons/units/Drake_Lord.cfg:4 msgid "Drake Lord" msgstr "" #. [unit_type]: id=Drake Lord, race=drake #: Children_of_Dragons/units/Drake_Lord.cfg:26 msgid "" "Members of the Drake nobility who survive their early years become Lords. " "Skilled in the use of both their sword and their internal fire, they are " "also trained from a young age to lead their fellow Drakes into battle." msgstr "" #. [unit_type]: id=Drake Noble, race=drake #: Children_of_Dragons/units/Drake_Noble.cfg:4 msgid "Drake Noble" msgstr "" #. [unit_type]: id=Drake Noble, race=drake #: Children_of_Dragons/units/Drake_Noble.cfg:26 msgid "" "Members of the Drake nobility spend many hours learning to fight with the " "short sword, and have also inherited the fire with which their ancestors the " "dragons once ruled the world. Though a little more frail than many of their " "counterparts their skill with the sword and their youthful impetuousness " "make them a foe not to be taken lightly." msgstr "" #. [attack]: type=blade #: Children_of_Dragons/units/Drake_Noble.cfg:46 msgid "short sword" msgstr "" #. [unit_type]: id=Drake High Magus, race=drake #: Children_of_Dragons/units/High_Magus.cfg:5 msgid "Drake High Magus" msgstr "" #. [unit_type]: id=Drake High Magus, race=drake #: Children_of_Dragons/units/High_Magus.cfg:20 msgid "" "The Drake High Magi are elite members of an order of magic-using drakes who " "spend their days in the Obsidian Citadel, honing their powers for use in " "times of crisis. They can summon blasts of intense cold with a gesture, and " "can hurl powerful fireballs across great distances. However, due to the " "extensive mutilations that are required of drakes to harness and use these " "powers, they are frail and slow." msgstr "" #. [attack]: type=impact #: Children_of_Dragons/units/High_Magus.cfg:40 #: Children_of_Dragons/units/Magus.cfg:36 msgid "staff" msgstr "" #. [attack]: type=cold #: Children_of_Dragons/units/High_Magus.cfg:61 #: Children_of_Dragons/units/Magus.cfg:57 msgid "ice shot" msgstr "" #. [unit_type]: id=Drake Magus, race=drake #: Children_of_Dragons/units/Magus.cfg:5 msgid "Drake Magus" msgstr "" #. [unit_type]: id=Drake Magus, race=drake #: Children_of_Dragons/units/Magus.cfg:19 msgid "" "The Drake Magi are fresh members of the Obsidian Citadel, who have been " "bound to and mutilated by the cult. Although they have undergone training " "harsh enough to kill any human or orc, they are inexperienced, and thus can " "only safely wield a weaker form of their feared fireball spell. However, " "they also share the weaknesses of the High Magi." msgstr "" #. [unit_type]: id=Naga Assassin, race=naga #: Children_of_Dragons/units/Naga_Assassin.cfg:10 msgid "Naga Assassin" msgstr "" #. [unit_type]: id=Naga Assassin, race=naga #: Children_of_Dragons/units/Naga_Assassin.cfg:29 msgid "" "Naga Assassins are Nagas who have specialised in the art of poison. Their " "bolts dipped in poison of baneful hue rarely does not inflict a mortal wound." msgstr "" #. [attack]: type=pierce #: Children_of_Dragons/units/Naga_Assassin.cfg:48 #: Children_of_Dragons/units/Naga_Hunter.cfg:40 msgid "bow" msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: Children_of_Dragons/units/Naga_Hunter.cfg:4 msgid "Naga Hunter" msgstr "" #. [unit_type]: id=Naga Hunter, race=naga #: Children_of_Dragons/units/Naga_Hunter.cfg:19 msgid "" "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga " "are naturally resistant to poison, they have no qualms about hunting with " "poisoned arrows. These two foot long shafts, tipped with a potent poison, " "have been known to slay many kinds of prey." msgstr "" #. [unit_type]: id=Cerberus Worm, race=monster #: Children_of_Dragons/units/Worm_Cerberus.cfg:4 msgid "Cerberus Worm" msgstr "" #. [unit_type]: id=Cerberus Worm, race=monster #. [unit_type]: id=Giant Worm, race=monster #: Children_of_Dragons/units/Worm_Cerberus.cfg:18 #: Children_of_Dragons/units/Worm_Giant.cfg:17 msgid "" "Usually, earthworms are pretty much inoffensive. But when they're really " "overgrown, they become a threat that is best avoided if possible." msgstr "" #. [attack]: type=blade #: Children_of_Dragons/units/Worm_Cerberus.cfg:23 #: Children_of_Dragons/units/Worm_Giant.cfg:22 msgid "bite" msgstr "" #. [unit_type]: id=Giant Worm, race=monster #: Children_of_Dragons/units/Worm_Giant.cfg:4 msgid "Giant Worm" msgstr "" #. [message]: id=Kahn #: Children_of_Dragons/utils/deaths.cfg:9 msgid "But ... this cannot be. I must lead my people..." msgstr "" #. [message]: id=Freon #: Children_of_Dragons/utils/deaths.cfg:22 msgid "" "I will never soar in the sky again. Why did you give me this false hope?" msgstr "" #. [unit]: type=Walking Corpse, type=Soulless #: Children_of_Dragons/utils/macros.cfg:22 msgid "A Former Friend" msgstr ""