msgid ""
msgstr ""
"Project-Id-Version: Children_of_Dragons-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-03-03 21:32+0100\n"
"PO-Revision-Date: 2014-02-17 02:50+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: en@shaw\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Children_of_Dragons
#. [editor_group]: id=CoD
#: Children_of_Dragons/_main.cfg:7 Children_of_Dragons/_main.cfg:122
msgid "Children of Dragons"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:10
msgid "CoD"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:16
msgid ""
"Once the most feared creatures in the land of the living, the dragons are "
"all but extinct. But their descendants are just about to make their mark on "
"the world..."
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:19
msgid "Noble"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:19
msgid "(easy)"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:20
msgid "(medium)"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:20
msgid "Lord"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:21
msgid "(hard)"
msgstr ""
#. [campaign]: id=Children_of_Dragons
#: Children_of_Dragons/_main.cfg:21
msgid "Chancellor"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:24
msgid "Original Author"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:30
msgid "Current Maintainer"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:36
msgid "Artwork and Graphics"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:58
msgid "Thanks also to:"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:64
msgid "Maps"
msgstr ""
#. [about]
#: Children_of_Dragons/_main.cfg:73
msgid "Translations"
msgstr ""
#. [scenario]: id=Leader_of_the_Drakes
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:4
msgid "Leader of the Drakes"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:8
msgid ""
"For centuries the mighty dragons ruled the land. But their time is past. "
"Their numbers have dwindled until only a handful remain, and survive mostly "
"as a legend that no one really believes. However their descendants, no "
"longer as awe-inspiring or as powerful, but far more numerous and much more "
"intelligent, have been eking out an existence underground."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:12
msgid ""
"Now, with their long-time leader dead, it is time for a new generation to "
"take the reins. Through many challenges three potential leaders have stood "
"out from their peers. All have different opinions on which direction the "
"Drake race should head, but only one will get the chance to put their ideas "
"into action..."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:32
#: Children_of_Dragons/scenarios/07_Bandits.cfg:32
msgid "Defeat all enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:36
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:36
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:57
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:37
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:237
#: Children_of_Dragons/scenarios/07_Bandits.cfg:36
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:42
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:40
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:705
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:37
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:37
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:135
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:176
#: Children_of_Dragons/scenarios/12_Showdown.cfg:38
#: Children_of_Dragons/scenarios/12_Showdown.cfg:199
#: Children_of_Dragons/scenarios/12_Showdown.cfg:426
msgid "Death of Kahn"
msgstr ""
#. [side]: type=Drake Noble, id=Kahn
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:53
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:62
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:22
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:30
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:54
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:62
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:75
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:83
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:59
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:67
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:24
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:32
#: Children_of_Dragons/scenarios/07_Bandits.cfg:61
#: Children_of_Dragons/scenarios/07_Bandits.cfg:69
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:60
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:68
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:61
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:69
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:55
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:63
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:55
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:63
#: Children_of_Dragons/scenarios/12_Showdown.cfg:69
#: Children_of_Dragons/scenarios/12_Showdown.cfg:78
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:38
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:46
msgid "Kahn"
msgstr ""
#. [side]: type=Drake Noble, id=Verk
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:69
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:77
msgid "Verk"
msgstr ""
#. [side]: type=Drake Noble, id=Garaag
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:84
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:92
msgid "Garaag"
msgstr ""
#. [unit]: type=Drake Warden, id=Harkon
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:101
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:171
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:195
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:45
msgid "Harkon"
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:108
msgid ""
"In the time honored tradition of our race, the battle for leadership shall "
"be fought here. The rules are very simple - be the last contender left "
"alive, and the leadership of the Drakes is yours. If you wish to rescind "
"your claim to lead us, now is your final chance."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:112
msgid "There is complete silence."
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:117
msgid "Very well. Let the battle commence!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:129
msgid ""
"So it has finally come to this. The leadership of the Drakes will be mine."
msgstr ""
#. [message]: id=Garaag
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:134
msgid "Hah! In your dreams, softbelly. The leadership is mine."
msgstr ""
#. [message]: id=Verk
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:138
msgid "Enough bickering! Let us begin."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:143
msgid ""
"For the course of this campaign Inferno Drakes can upgrade to "
"Armageddon Drakes."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:149
msgid ""
"You can also recruit five Drake Magi for the whole campaign."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:152
msgid ""
"You can also recruit four Drake Magi for the whole campaign."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:155
msgid ""
"You can also recruit three Drake Magi for the whole campaign."
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:178
msgid ""
"What? There is still no winner after the allotted time? It seems none of you "
"are worthy to lead us after all."
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:202
msgid "All hail our new leader, Kahn!"
msgstr ""
#. [message]: id=Garaag
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:217
msgid "Bah! The Drakes are doomed."
msgstr ""
#. [message]: id=Verk
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:227
msgid "Ah. It seems I was overly ambitious."
msgstr ""
#. [message]: id=Garaag
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:237
msgid ""
"Too right you were. Only I have the steel required to lead the mighty Drakes."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/01_Leader_of_the_Drakes.cfg:241
msgid "We'll see about that."
msgstr ""
#. [scenario]: id=Drake_Council
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:4
msgid "Drake Council"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:8
msgid ""
"Having asserted his right to lead the Drakes, the time had now come for Kahn "
"to convince his people of his somewhat radical plans."
msgstr ""
#. [side]: type=Inferno Drake, id=Gakk
#. [unit]: type=Inferno Drake, id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:61
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:76
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:83
msgid "Gakk"
msgstr ""
#. [unit]: type=Drake Blademaster, id=Derk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:77
msgid "Derk"
msgstr ""
#. [unit]: type=Hurricane Drake, id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:93
msgid "Freon"
msgstr ""
#. [side]: type=Drake Enforcer, id=Stakron
#. [unit]: type=Drake Enforcer, id=Stakron
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:122
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:91
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:98
msgid "Stakron"
msgstr ""
#. [unit]: type=Drake Flameheart, id=Flerk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:138
msgid "Flerk"
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:146
msgid ""
"I call this meeting of the Drake Council to order. Welcome, Kahn. As our "
"leader you are now also the head of this council, though there is little you "
"can do without the approval of the majority of the council."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:150
msgid "Thank you. It is indeed an honor to serve the Drakes in this capacity."
msgstr ""
#. [message]: id=Derk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:154
msgid "We believe you have some rather, uh, drastic plans, Kahn."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:158
msgid "You could say that."
msgstr ""
#. [message]: id=Flerk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:162
msgid "Then I think you should share them."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:166
msgid "I couldn't agree more."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:170
msgid ""
"Esteemed members of the council, our peoples are descended from the mighty "
"dragons, who once ruled earth and sky. For centuries we have hidden "
"underground, and yet have never truly adapted to the conditions we face "
"every day. We do not fight well underground, unlike the trolls and dwarves "
"we encounter from time to time. We cannot move quickly, except where we have "
"paved the cave floors such as in this cavern."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:174
msgid "Friends, we do not belong here. We -"
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:178
msgid ""
"We have, as you say, lived here for centuries. How can you claim we do not "
"belong?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:182
msgid "Hear him out, Gakk."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:186
msgid ""
"As I said, we struggle underground. Despite this, we have grown in numbers "
"and strength. But if we are to continue to prosper, I believe the time has "
"come for us to make some drastic changes. I plan to lead the Drakes above "
"ground."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:190
msgid ""
"Surely you cannot be serious. We know these caves - we know what to expect, "
"we know how to survive. We know nothing about the world above ground."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:194
msgid "If I may, that is not strictly true."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:198
msgid "Explain."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:202
msgid ""
"For the past two generations, several members my clan have been making short "
"trips above ground. We are built to fly, but we have little opportunity to "
"do so underground. We have long dreamt that a day would come when we would "
"be able to live there permanently. We cannot dismiss such an opportunity."
msgstr ""
#. [message]: id=Derk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:206
msgid ""
"I cannot help but to concur. In recent years the trolls - and even the "
"dwarves - have been attacking more and more frequently. Something must be "
"done if we are to survive."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:210
msgid ""
"I cannot believe I am listening to this! You are saying you agree with this "
"preposterous idea? It is lunacy! Even if we do know a little about the world "
"outside these caves, even getting there would be a mammoth task in itself. "
"One or two Drakes flying out every now and then is one thing, but to move "
"every one of us? It can't be done. And even if we did get out, where would "
"we go? Who knows what manner of creatures occupy the land we would be "
"attempting to settle."
msgstr ""
#. [message]: id=Stakron
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:214
msgid ""
"I must agree, Gakk. While I sympathize with the issues that my colleagues "
"have raised, I simply do not think it is practical to attempt such a huge "
"undertaking."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:218
msgid ""
"But what is the alternative? As Derk has said, we are facing more and more "
"opposition here. We must seek new lands. And above ground is the best place "
"to look."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:222
msgid "At least we know the opposition here."
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:226
msgid ""
"Well, it seems we must put it to a vote. Kahn, as you know, a decision of "
"this magnitude cannot be taken lightly. And so, it must be passed by a "
"majority vote. That means at least four of the six council members must "
"agree to it. And so, we vote. We begin to my left, with Derk. How do you "
"cast your vote?"
msgstr ""
#. [message]: id=Derk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:230
msgid "I vote we follow Kahn above ground."
msgstr ""
#. [message]: id=Stakron
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:234
msgid "I say we stay."
msgstr ""
#. [message]: id=Flerk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:238
msgid "I agree with Freon - we must do something. I vote we go."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:242
msgid "I long to soar in the sky with my brethren. We go."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:246
msgid ""
"I maintain that this idea is ridiculous. I cannot support it. We must stay."
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:250
msgid ""
"Despite a wariness of the unknown, I too believe that we cannot continue to "
"hold off the trolls and dwarves indefinitely. Though I have some "
"reservations, I believe it is time to move on. We follow Kahn out of the "
"caves."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:254
msgid ""
"It is decided then. Gakk, Stakron - I appreciate your concerns, but I "
"believe this is best for our people."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:258
msgid ""
"I am afraid I cannot support this move. I will come with you if we leave, "
"but do not expect my help!"
msgstr ""
#. [message]: id=Harkon
#: Children_of_Dragons/scenarios/02_Drake_Council.cfg:270
msgid ""
"This does not bode well. Nonetheless, the decision is made. We begin "
"preparations immediately."
msgstr ""
#. [scenario]: id=The_Emerging
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:4
msgid "The Emerging"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:8
msgid ""
"After months of preparation, the drakes left their homes and followed Kahn "
"towards their new home - wherever that might be. For the most part, they "
"were supportive of the plan. Almost every family had lost someone to the "
"recent attacks, and all were frustrated by their inability to move quickly "
"through the caves. Still, they wondered if this new land was going to be any "
"better than the one they were leaving behind."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:12
msgid ""
"Nonetheless, they followed their leader. Some grumbled, but it would be "
"suicide to remain in the caves with the majority of the drakes gone, so they "
"tagged along."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:15
msgid "After two weeks of uneventful travel, they felt a breeze..."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:32
msgid "Kahn must reach the exit"
msgstr ""
#. [objective]: condition=lose
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:40
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:61
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:41
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:241
#: Children_of_Dragons/scenarios/07_Bandits.cfg:40
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:44
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:709
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:41
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:41
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:139
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:180
#: Children_of_Dragons/scenarios/12_Showdown.cfg:42
#: Children_of_Dragons/scenarios/12_Showdown.cfg:203
#: Children_of_Dragons/scenarios/12_Showdown.cfg:430
msgid "Death of Freon"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Bildor
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:70
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:77
msgid "Bildor"
msgstr ""
#. [side]: type=Troll, id=Ungh
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:85
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:92
msgid "Ungh"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:119
msgid ""
"This is our outermost fortress, though it has not been used for some time. "
"The exit to the caves is not far from here, but the dwarves and trolls are "
"both close. Let us hope they do not notice us."
msgstr ""
#. [message]: id=Bildor
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:123
msgid ""
"Too late, lizard. What do you mean by trying to drag your sorry hides "
"through our caves?"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:127
msgid ""
"We mean no disrespect, dwarf. We are leaving the caves - you should be glad "
"of our absence."
msgstr ""
#. [message]: id=Bildor
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:131
msgid ""
"Why would anyone want to leave the caves? I don't believe you - you intend "
"to try to take our caves for yourselves! Well, not on my watch!"
msgstr ""
#. [message]: id=Ungh
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:135
msgid ""
"Ungh no like lizards in trolls' caves. Ungh no like dwarves either. Trolls "
"kill all."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:139
msgid ""
"Looks like we're going to have to fight our way through. Still, this was not "
"unexpected. To arms!"
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:143
msgid ""
"For the course of this campaign, both Kahn and Freon can recruit. While Kahn "
"is able to recruit all the usual Drake units, Freon is able to recruit only "
"Drake Gliders, as well as recalling their upgrades."
msgstr ""
#. [message]: id=Ungh
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:154
msgid "That not good. Strange too. Ungh never die before."
msgstr ""
#. [message]: id=Bildor
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:164
msgid "I have failed! Now our caves will be overrun with lizards!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:168
msgid "Poor fool."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:175
msgid "It seems we will be stuck in these caves forever."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/03_The_Emerging.cfg:191
msgid "I can see the sunlight! Come, my people - welcome to your new home!"
msgstr ""
#. [scenario]: id=Leaving_the_Mountains
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:4
msgid "Leaving the Mountains"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:8
msgid ""
"As they emerged, blinking, into the sunlight, the drakes felt some "
"trepidation as to what lay ahead. Nevertheless they were relieved to have "
"escaped the caves, and awestruck by what they now saw."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:12
msgid ""
"They had left the caves via an opening which emerged in the middle of a "
"large mountain range. To the south-west they could see where the mountains "
"ended and hills, plains and forest began."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:49
msgid "Defeat enemy leaders; and"
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:53
msgid "Get Kahn to the end of the mountains"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Augthais
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:103
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:107
msgid "Augthais"
msgstr ""
#. [side]: type=Troll, id=Zuug
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:118
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:122
msgid "Zuug"
msgstr ""
#. [side]: type=Bandit, id=Larron
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:133
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:137
msgid "Larron"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:153
msgid ""
"Beautiful, isn't it? Unfortunately we can't keep looking for too long. There "
"are creatures that inhabit these mountains that will not tolerate our "
"presence, and if the dwarves and trolls haven't found us yet, they soon will."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:157
msgid "Then we must get out of these mountains quickly."
msgstr ""
#. [message]: id=Augthais
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:163
msgid "There they are, boys! Let's get them!"
msgstr ""
#. [message]: id=Zuug
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:169
msgid "Dwarves and lizards in mountains. Trolls kill all!"
msgstr ""
#. [message]: id=Augthais
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:175
msgid ""
"Larron, my friend! These creatures are trying to steal our caves. If you "
"value our trade, please help us destroy them."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:179
msgid "We're not interested in your caves!"
msgstr ""
#. [message]: id=Larron
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:183
msgid "A likely story. Men, kill those things!"
msgstr ""
#. [message]: id=Zuug
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:189
msgid "Trolls kill humans too. We no care. All go squish under club and fist."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:239
msgid "We made it!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/04_Leaving_the_Mountains.cfg:252
msgid ""
"We can't leave the mountains yet. We must defeat our enemies or they will "
"continue to follow us."
msgstr ""
#. [scenario]: id=Dark_Forest
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:4
msgid "Dark Forest"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:8
msgid ""
"Leaving the hills, they found themselves in a thick forest. The trees were "
"so close together that despite it being morning, very little sunlight "
"reached the forest floor."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:33
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:233
msgid "Reach the end of the forest"
msgstr ""
#. [side]: type=Lich, id=Mal-Janval
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:75
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:82
msgid "Mal-Janval"
msgstr ""
#. [side]: type=Lich, id=Mal-Loron
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:93
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:100
msgid "Mal-Loron"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:115
msgid ""
"We have never entered this forest. It seemed far too dark and foreboding, so "
"we always went straight over it. However in this case we have no choice but "
"to go through it. We must be careful."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:119
msgid "How bad can it be?"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:135
msgid "What was that?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:139
msgid ""
"I don't know, but it didn't sound good. Let's get through this forest as "
"soon as possible. From memory, it will be quickest to head south."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:178
msgid "I never want to see another tree in my entire life."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:190
msgid "We cannot leave yet - the undead are not defeated!"
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:216
msgid "The forest is crawling with undead!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:220
msgid ""
"I do not like the idea of living near undead. Perhaps we should clear this "
"forest of its current inhabitants first."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:224
msgid ""
"Yes, I think you are right. Let's destroy the undead, else they may attack "
"us while we try and build our new homes."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/05_Dark_Forest.cfg:229
msgid "Defeat enemy leaders, and;"
msgstr ""
#. [scenario]: id=The_Humans
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:4
msgid "The Humans"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:8
msgid ""
"As they emerged from the forest, leaving the undead behind them, the Drakes "
"saw an expanse of grassland. But dotted across it were towns of varying "
"sizes. And immediately before them was a huge city."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:12
msgid ""
"Wondering if it had been a mistake to leave the caves in the first place, "
"they advanced cautiously."
msgstr ""
#. [side]: type=Grand Marshal, id=Alamar
#. [unit]: type=Grand Marshal, id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:39
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:44
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:113
msgid "Alamar"
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:58
msgid "Halt! Who goes there?"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:62
msgid ""
"I am Kahn, leader of the Drakes. We have left our homes underground in "
"search of a land more suited to our kind."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:66
msgid "And you thought you'd take ours?"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:70
msgid ""
"No! We do not wish to take anyone's land, but are instead hoping to find "
"some space that is currently unoccupied that we can settle in."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:74
msgid ""
"Hmmm. Well, as you can see, the land around here is well settled already. "
"There is little free space - certainly none anywhere near big enough to fit "
"your entire race."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:78
msgid "If you speak true, then I fear we have left our homes in vain."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:82
msgid ""
"Perhaps not. There is a tropical island some way to the east of here known "
"as Morogor. It is uninhabited, though some say it is haunted. I believe it "
"would be suitable for your needs."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:86
msgid ""
"An island, you say? That sounds ideal, but we cannot fly that far. How are "
"we to get there?"
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:90
msgid ""
"Perhaps we can come to an agreement. We have a large navy - enough to "
"transport all of your people, but I cannot offer you our assistance without "
"you doing something for us in return."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:94
msgid "What did you have in mind?"
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:98
msgid ""
"My scouts report that you emerged from the Forest of the Dead. To achieve "
"such a thing you must be skilled fighters. There is a large group of bandits "
"south east of here who have been troubling us of late. Defeat these bandits "
"for us, and we will transport you to Morogor."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:102
msgid "Very well. We have a deal."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:106
msgid ""
"I will order our navy to begin preparations at once. We should be ready to "
"depart by the time you return."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:110
msgid "Thank you. We are in your debt."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:114
msgid "Defeat the bandits and I will consider the debt paid in full."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/06_The_Humans.cfg:118
msgid ""
"Thank you once again. Come, my people - we have some criminals to catch!"
msgstr ""
#. [scenario]: id=Bandits
#: Children_of_Dragons/scenarios/07_Bandits.cfg:4
msgid "Bandits"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/07_Bandits.cfg:8
msgid "Following Alamar's directions, the Drakes soon came to a huge forest."
msgstr ""
#. [objective]: condition=lose
#: Children_of_Dragons/scenarios/07_Bandits.cfg:44
msgid "Death of Tumabulindrum"
msgstr ""
#. [side]: type=Bandit
#: Children_of_Dragons/scenarios/07_Bandits.cfg:82
msgid "Bandit"
msgstr ""
#. [side]: type=Outlaw
#: Children_of_Dragons/scenarios/07_Bandits.cfg:98
msgid "Outlaw"
msgstr ""
#. [side]: type=Assassin
#: Children_of_Dragons/scenarios/07_Bandits.cfg:114
msgid "Assassin"
msgstr ""
#. [side]: type=Ancient Wose, id=Tumabulindrum
#: Children_of_Dragons/scenarios/07_Bandits.cfg:125
#: Children_of_Dragons/scenarios/07_Bandits.cfg:132
msgid "Tumabulindrum"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:144
msgid "Ugh. More trees."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/07_Bandits.cfg:148
msgid ""
"At least they are not as thick as the last lot. We will be able to see where "
"we are going here."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:152
msgid ""
"And our enemies this time are flesh and blood, not undead. Still, I wish "
"there was another way."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/07_Bandits.cfg:156
msgid "None come to mind."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:160
msgid "No, this is our best hope. Let's clear these woods!"
msgstr ""
#. [message]: id=Tumabulindrum
#: Children_of_Dragons/scenarios/07_Bandits.cfg:164
msgid "Hmmm. What do the fire breathers want?"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:168
msgid "Did that tree just talk?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/07_Bandits.cfg:172
msgid "I have heard of such things. We had best answer quickly."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:176
msgid "We come to rid these woods of the outlaws that hide here."
msgstr ""
#. [message]: id=Tumabulindrum
#: Children_of_Dragons/scenarios/07_Bandits.cfg:180
msgid ""
"Very well. These outlaws, as you call them, have destroyed many a good tree. "
"We will help you, but make sure you keep your fires away from us."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/07_Bandits.cfg:184
msgid ""
"We would be glad of your help. We have no wish to harm you with our flames, "
"and once the outlaws are gone, we will leave you in peace."
msgstr ""
#. [message]: id=Tumabulindrum
#: Children_of_Dragons/scenarios/07_Bandits.cfg:188
msgid "Then let us work together to clean this forest!"
msgstr ""
#. [message]: speaker=unit
#: Children_of_Dragons/scenarios/07_Bandits.cfg:206
#: Children_of_Dragons/scenarios/07_Bandits.cfg:230
#: Children_of_Dragons/scenarios/07_Bandits.cfg:254
msgid "I found some of their ill-gotten gains!"
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/07_Bandits.cfg:211
msgid "You retrieve 75 gold."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/07_Bandits.cfg:235
msgid "You retrieve 100 gold."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/07_Bandits.cfg:259
msgid "You retrieve 50 gold."
msgstr ""
#. [message]: id=Tumabulindrum
#: Children_of_Dragons/scenarios/07_Bandits.cfg:276
msgid "And so the Wose passes from the land of the living..."
msgstr ""
#. [scenario]: id=To_the_Ships
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:4
msgid "To the Ships"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:8
msgid ""
"Having defeated the bandits, the Drakes left the Wose in peace and returned "
"to Alamar."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:12
msgid ""
"Alamar informed them that the ships were ready and waiting at the docks, "
"south of the city."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:15
msgid "Unfortunately that was not all that awaited them."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:38
msgid "Defeat Gakk and Stakron"
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:121
msgid "As you can see, the ships are ready and wai-"
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:125
msgid "You will not be going anywhere."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:129
msgid "What's going on here? Who are you?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:133
msgid "Gakk? What do you think you're doing?"
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:137
msgid ""
"We are ending this lunacy once and for all. It was bad enough to make us "
"leave our homes, forcing us into confrontation with dwarves, trolls and "
"undead. But to make a pact with these humans ... "
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:141
msgid ""
"And to what end? So they can send us out to sea and drown us all, most "
"likely! And even if this island does exist, and we do actually get there, "
"who knows what manner of creatures will be there to ensure we do not "
"survive? Better we finish this now, and return to the caves where we belong."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:145
msgid ""
"Whatever else we may do, we cannot return to the caves. They will certainly "
"have been overrun with dwarves and trolls by now."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:152
msgid "Stakron? You too?"
msgstr ""
#. [message]: id=Stakron
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:156
msgid "Gakk is right. We should never have left the caves."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:160
msgid "You would oppose our rightful leader, and the wishes of the council?"
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:164
msgid ""
"Bah! The council is nothing more than a bunch of has-beens who think they "
"still have some sort of power. Real power comes from strength of arms, not "
"meetings."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:168
msgid "If you will not back down, we will be forced to destroy you."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:172
msgid "Hah! I'd like to see you try."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:176
msgid "If that's the way it must be, then so be it."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:180
msgid ""
"I'm afraid I cannot help you in this, Kahn. I cannot fight fellow council "
"members, even if they have gone insane. But be careful. No doubt there are "
"those of our people who agree with these two. They will not be fighting "
"alone."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:184
msgid ""
"I too cannot get involved in this. I have other urgent matters to attend to, "
"and unless they attack our ships, I am afraid it does not concern me. I will "
"return once you have dealt with these two."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:188
msgid "I understand. Come, let us crush these traitors!"
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:217
msgid "At least I won't live to see the demise of the Drakes."
msgstr ""
#. [message]: speaker=second_unit
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:230
msgid "I wish I hadn't had to do that."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:234
msgid ""
"He was a great asset to the Drakes. It's a shame it had to end like this. "
"Still, I suppose we did only what was necessary."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:243
msgid "Come now, Stakron. Surely you will not persist in this rebellion?"
msgstr ""
#. [message]: id=Stakron
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:247
msgid "I ... it is too late for me now. I cannot turn back."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:251
msgid "It truly saddens me to hear that."
msgstr ""
#. [message]: id=Stakron
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:263
msgid "I could have been wrong ..."
msgstr ""
#. [message]: id=Gakk
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:274
msgid "You will pay for that!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:287
msgid "Too many Drakes are defecting to them. We are doomed!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:297
msgid "(sigh) The rebels are defeated."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:311
msgid "This is a sad day. Many Drakes have died in a pointless rebellion."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:315
msgid "Yes. And we now have two vacant places on the council."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:319
msgid ""
"That will have to wait. You must leave immediately before the weather turns."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:323
msgid "Very well. Thank you once again, Alamar."
msgstr ""
#. [message]: id=Alamar
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:327
msgid ""
"No, thank you. Since you defeated the bandits, our villages are safe. May "
"your journey be quick and uneventful."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/08_To_the_Ships.cfg:331
msgid "Let's hope so. To the ships!"
msgstr ""
#. [scenario]: id=Sea_Journey
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:5
msgid "Sea Journey"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:9
msgid "The remaining Drakes boarded the ships and embarked immediately."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:13
msgid ""
"The trip was uneventful for the first few days, until they neared their "
"destination."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:36
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:701
msgid "Survive until the end of turns"
msgstr ""
#. [objective]: condition=lose
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:48
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:713
msgid "Death of Ober"
msgstr ""
#. [side]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:84
msgid "Nagas"
msgstr ""
#. [side]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:98
msgid "Creepers"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:110
msgid "Ober"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:113
msgid "Gwellyn"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:114
msgid "Rhygwyn"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:115
msgid "Yrannyn"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:116
msgid "Carac"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:117
msgid "Aethenvan"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:118
msgid "Deodd"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:119
msgid "Caedry"
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:161
msgid ""
"We have little information about this area as we generally avoid Morogor, "
"however the reports I have heard say there are often many Nagas around here. "
"They do move around a lot though, so let's hope they are currently elsewhere."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:165
msgid "What are these Nagas?"
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:169
msgid ""
"They are serpentine creatures who live in the sea. This is very much their "
"element, so it would be a struggle to have to face them here."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:173
msgid "You mean like these?"
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:175
msgid "Sekol"
msgstr ""
#. [message]: id=Sekol
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:178
msgid "Intruderssss! Don't let any essscape!"
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:188
msgid ""
"Damn! It is too late to go around - we will have to try and make our way "
"through them. You must protect the ship, but don't allow anyone to get too "
"far behind as we will not be able to go back for them."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:192
msgid ""
"At the beginning of each turn, any units not on the ship will move five "
"hexes up as the ship moves forward. This means any units in the top five "
"rows will be lost."
msgstr ""
#. [message]: speaker=narrator
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:197
msgid "All your human units will leave at the end of this scenario."
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:692
msgid ""
"There do not appear to be any more coming. We just need to hold off or "
"defeat those that remain."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:697
msgid "Defeat remaining Nagas"
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:768
msgid ""
"Why these rooms are sealed? We could use the supplies that are inside them."
msgstr ""
#. [message]: speaker=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:774
msgid ""
"Well, these were our storage rooms. Something must have been rotten some "
"time ago, and from that moment both were invaded by rats and worms. We tried "
"our best to disinfest them, but to no avail. Of course, if you can clean "
"them, you can use whatever you find inside them."
msgstr ""
#. [message]: speaker=unit
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:795
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:842
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:889
msgid "Should I open that door?"
msgstr ""
#. [option]: speaker=unit
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:797
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:844
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:891
msgid "Yes"
msgstr ""
#. [message]: speaker=unit
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:808
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:855
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:902
msgid "Let's kill those creepers!"
msgstr ""
#. [option]: speaker=unit
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:817
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:864
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:911
msgid "No"
msgstr ""
#. [message]: id=Sekol
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:957
msgid "Avenge me, brotherssss and ssssissssterssss..."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:967
msgid "We will never pilot this ship without him!"
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:987
msgid "We made it! The Nagas will not pursue us any further."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:991
msgid "Surely it can only get easier from here?"
msgstr ""
#. [message]: id=Ober
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:995
msgid "We should meet no further resistance between here and Morogor."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/09_Sea_Journey.cfg:999
msgid "Sounds good to me. Onward!"
msgstr ""
#. [scenario]: id=Landing_on_Morogor
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:4
msgid "Landing on Morogor"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:8
msgid ""
"Having successfully made it past the Nagas, the Drakes soon landed on "
"Morogor. The humans departed as quickly as they could, not wanting to take "
"any chances. The Drakes began to survey the land they were to call home."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:33
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:131
msgid "Defeat the undead"
msgstr ""
#. [side]: type=Draug, type=Revenant, id=undead guardian
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:75
msgid "Undead Guardian"
msgstr ""
#. [side]: type=Draug, type=Revenant, id=undead guardian
#. [side]: type=Skeleton
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:85
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:56
msgid "Undead"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:96
msgid "Ugh! This place is disgusting! Maybe Gakk was right."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:100
msgid ""
"This place reeks of the undead. No doubt once we clear the island of the "
"undead, the land itself will regenerate."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:104
msgid "I certainly hope so. Look - there are undead here. Let's get started!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:114
msgid "What devilry is this? Those Drakes who fall are rising again in unlife!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:118
msgid ""
"This island is steeped with dark magic. We must find and destroy the source "
"of it."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:123
msgid "One thing at a time, OK? Let's get this lot out of the way first."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:136
msgid "There are just too many of them! We are doomed to die in this swamp!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:146
msgid "The undead are retreating!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:150
msgid ""
"There are doubtless many more where they came from. We must clear the entire "
"island if we are to make it our home."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/10_Landing_on_Morogor.cfg:154
msgid "Then what are we waiting for? Let's keep moving!"
msgstr ""
#. [scenario]: id=Clearing_the_Island
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:4
msgid "Clearing the Island"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:8
msgid ""
"The Drakes moved inland quickly, wanting to deal with the undead as soon as "
"possible, but soon encountered an unnatural darkness."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:33
msgid "Scout out the land"
msgstr ""
#. [side]: type=Necromancer, id=Woldimer
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:71
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:83
msgid "Woldimer"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:94
msgid "Does this swamp ever end? I can't see a thing!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:98
msgid ""
"We must be getting close to the source of this evil. That's why the land is "
"so dark."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:102
msgid ""
"We can't continue like this indefinitely. This darkness reaches inside you "
"and grips your heart."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:106
msgid ""
"No, we can't. Send some scouts ahead to spy out the land. We cannot keep "
"wandering aimlessly."
msgstr ""
#. [message]: speaker=Freon # was second_unit
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:122
msgid "There are more undead here!"
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:126
msgid ""
"It was only a matter of time until we ran into them again. Very well - "
"destroy them!"
msgstr ""
#. [message]: id=Woldimer
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:159
msgid ""
"Ah! So these are the creatures who dare enter our territory! Hmmm, they are "
"strong. They will make excellent slaves!"
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:163
msgid ""
"We did not come here to enter your territory, we came here to occupy it and "
"destroy you!"
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:167
msgid ""
"So the leader of the undead shows himself. Concentrate your efforts on him. "
"If we can defeat him, the power that sustains the undead will be broken."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:172
msgid "Kill Woldimer"
msgstr ""
#. [message]: id=Woldimer
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:203
msgid "I have fallen, but my master will avenge me!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:210
msgid "There are just too many of them! We can never prevail!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:217
msgid ""
"What did he mean, his master? I thought he was the master of these undead!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:221
msgid ""
"He was powerful, yes. Yet despite his death the darkness persists. There "
"must be another, more powerful yet."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:225
msgid ""
"I don't know how much longer we can continue this. There are rumors of "
"mutiny again."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/11_Clearing_the_Island.cfg:229
msgid "Then we must find and defeat Woldimer's master quickly. Come on!"
msgstr ""
#. [scenario]: id=Showdown
#: Children_of_Dragons/scenarios/12_Showdown.cfg:4
msgid "Showdown"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/12_Showdown.cfg:8
msgid ""
"Continuing to move inland, the Drakes soon found that the darkness was "
"becoming almost unbearable."
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/12_Showdown.cfg:34
msgid "Find enemy leader"
msgstr ""
#. [side]: type=Ancient Lich, id=Mal_Bronam
#: Children_of_Dragons/scenarios/12_Showdown.cfg:86
#: Children_of_Dragons/scenarios/12_Showdown.cfg:99
msgid "Mal-Bronam"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:110
msgid ""
"Woldimer's master must be very close. This darkness appears to be even "
"heavier than before, if that were possible."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:114
msgid ""
"I certainly hope so. Our supplies will not last much longer. We must finish "
"this quickly!"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:118
msgid "We must find our enemy before we can finish him."
msgstr ""
#. [message]: id=Mal_Bronam
#: Children_of_Dragons/scenarios/12_Showdown.cfg:137
msgid ""
"So it is true. The lizards managed to defeat my apprentice. You will pay "
"dearly for that! Still, I have waited centuries for a good fight. Revenge "
"will just make it even better."
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:141
msgid "Is that thing alive or dead?"
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:145
msgid ""
"He is a Lich - a dark sorcerer who himself has become undead. And a very "
"powerful one at that. In fact, he has perhaps too much power."
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:149
msgid "Too much for what? Are you saying we cannot prevail?"
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:153
msgid ""
"No, he has more power than should be possible. Most likely he has a talisman "
"of great power that sustains him. Destroy the talisman and he will be "
"greatly weakened. Only then will we be able to defeat him."
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:157
msgid "You don't sound too sure."
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:161
msgid ""
"I'm not, but it's our only chance. If we attack him directly we will "
"certainly fail. We must find and destroy the source of his power. No doubt "
"it will be close to him - I doubt he would let it far out of his sight. And "
"the closer it is to him the more power he can draw from it."
msgstr ""
#. [event]
#: Children_of_Dragons/scenarios/12_Showdown.cfg:185
msgid "Mal-Bronam's Talisman"
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/12_Showdown.cfg:191
msgid "Find and destroy Mal-Bronam's talisman; then"
msgstr ""
#. [objective]: condition=win
#: Children_of_Dragons/scenarios/12_Showdown.cfg:195
#: Children_of_Dragons/scenarios/12_Showdown.cfg:422
msgid "Kill Mal-Bronam"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:238
msgid ""
"I told you it's useless attacking him! We must destroy that talisman first!"
msgstr ""
#. [message]: speaker=unit
#: Children_of_Dragons/scenarios/12_Showdown.cfg:314
msgid "Look! What is this thing?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:318
msgid "It must be the talisman we were looking for! We must destroy it!"
msgstr ""
#. [message]: id=Mal_Bronam
#: Children_of_Dragons/scenarios/12_Showdown.cfg:346
msgid "Noooo! What have you done?"
msgstr ""
#. [message]: speaker=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:361
msgid "It worked! The darkness is retreating!"
msgstr ""
#. [message]: speaker=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:365
msgid "Good - now destroy him!"
msgstr ""
#. [message]: speaker=Mal_Bronam
#: Children_of_Dragons/scenarios/12_Showdown.cfg:369
msgid ""
"Do you think I am no longer able to defend myself? I still have power "
"greater than you can imagine!"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:450
msgid "This darkness pervades my soul. I cannot continue any longer!"
msgstr ""
#. [message]: id=Mal_Bronam
#: Children_of_Dragons/scenarios/12_Showdown.cfg:466
msgid "No! It cannot be! I am immortal! I am invincible! I am -"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:470
msgid "Gone."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:477
msgid "Can it be true? Is it possible we have defeated him?"
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:481
msgid "Yes - look! The undead melt away already."
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/scenarios/12_Showdown.cfg:486
msgid "I don't think it's safe to stay here."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/scenarios/12_Showdown.cfg:490
msgid ""
"No. The earth is shaking off a great burden. We would be best to retreat to "
"the open plains."
msgstr ""
#. [scenario]: id=Epilogue
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:8
msgid ""
"For three days the Drakes cowered on the open plains, as the earth continued "
"to shake. Eventually the tremors stopped, and the Drakes were able to take "
"their first real look at the island. Swamp still covered much of it, though "
"it was already receding. They could see that once it returned to normal, it "
"would be a beautiful place."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:11
msgid ""
"However, less than one-fifth of the Drakes who set out still remained. Kahn "
"in particular struggled to convince himself that it had all been worth it."
msgstr ""
#. [part]
#: Children_of_Dragons/scenarios/13_Epilogue.cfg:14
msgid ""
"In time though he was able to deal with his grief, and went on to lead the "
"Drakes for many years. With the help of the humans, they cleared the waters "
"around the island of the Nagas. The Drakes thrived in their new home, and "
"their numbers grew once again."
msgstr ""
#. [terrain_type]: id=barrel_village
#: Children_of_Dragons/terrain/terrain.cfg:5
msgid "Barrel"
msgstr ""
#. [terrain_type]: id=box_village
#: Children_of_Dragons/terrain/terrain.cfg:17
msgid "Box"
msgstr ""
#. [unit_type]: id=Drake Chancellor, race=drake
#: Children_of_Dragons/units/Drake_Chancellor.cfg:4
msgid "Drake Chancellor"
msgstr ""
#. [unit_type]: id=Drake Chancellor, race=drake
#: Children_of_Dragons/units/Drake_Chancellor.cfg:25
msgid ""
"Of the most outstanding Drake Lords one is chosen to be the Councillor. The "
"Drake Chancellor leads the entire Drake race with the assistance of the "
"Drake Council. He wields the fabled Fire Sword of Madrogoth, against which "
"few foes can stand. This, coupled with his mastery of his internal fires, "
"makes him an enemy few would dare to fight."
msgstr ""
#. [attack]: type=fire
#: Children_of_Dragons/units/Drake_Chancellor.cfg:45
msgid "fire sword"
msgstr ""
#. [attack]: type=blade
#: Children_of_Dragons/units/Drake_Chancellor.cfg:56
#: Children_of_Dragons/units/Drake_Lord.cfg:52
#: Children_of_Dragons/units/Naga_Assassin.cfg:39
#: Children_of_Dragons/units/Naga_Hunter.cfg:31
msgid "sword"
msgstr ""
#. [attack]: type=fire
#: Children_of_Dragons/units/Drake_Chancellor.cfg:66
#: Children_of_Dragons/units/Drake_Lord.cfg:62
#: Children_of_Dragons/units/Drake_Noble.cfg:56
#: Children_of_Dragons/units/High_Magus.cfg:50
#: Children_of_Dragons/units/Magus.cfg:46
msgid "fire breath"
msgstr ""
#. [unit_type]: id=Drake Lord, race=drake
#: Children_of_Dragons/units/Drake_Lord.cfg:4
msgid "Drake Lord"
msgstr ""
#. [unit_type]: id=Drake Lord, race=drake
#: Children_of_Dragons/units/Drake_Lord.cfg:26
msgid ""
"Members of the Drake nobility who survive their early years become Lords. "
"Skilled in the use of both their sword and their internal fire, they are "
"also trained from a young age to lead their fellow Drakes into battle."
msgstr ""
#. [unit_type]: id=Drake Noble, race=drake
#: Children_of_Dragons/units/Drake_Noble.cfg:4
msgid "Drake Noble"
msgstr ""
#. [unit_type]: id=Drake Noble, race=drake
#: Children_of_Dragons/units/Drake_Noble.cfg:26
msgid ""
"Members of the Drake nobility spend many hours learning to fight with the "
"short sword, and have also inherited the fire with which their ancestors the "
"dragons once ruled the world. Though a little more frail than many of their "
"counterparts their skill with the sword and their youthful impetuousness "
"make them a foe not to be taken lightly."
msgstr ""
#. [attack]: type=blade
#: Children_of_Dragons/units/Drake_Noble.cfg:46
msgid "short sword"
msgstr ""
#. [unit_type]: id=Drake High Magus, race=drake
#: Children_of_Dragons/units/High_Magus.cfg:5
msgid "Drake High Magus"
msgstr ""
#. [unit_type]: id=Drake High Magus, race=drake
#: Children_of_Dragons/units/High_Magus.cfg:20
msgid ""
"The Drake High Magi are elite members of an order of magic-using drakes who "
"spend their days in the Obsidian Citadel, honing their powers for use in "
"times of crisis. They can summon blasts of intense cold with a gesture, and "
"can hurl powerful fireballs across great distances. However, due to the "
"extensive mutilations that are required of drakes to harness and use these "
"powers, they are frail and slow."
msgstr ""
#. [attack]: type=impact
#: Children_of_Dragons/units/High_Magus.cfg:40
#: Children_of_Dragons/units/Magus.cfg:36
msgid "staff"
msgstr ""
#. [attack]: type=cold
#: Children_of_Dragons/units/High_Magus.cfg:61
#: Children_of_Dragons/units/Magus.cfg:57
msgid "ice shot"
msgstr ""
#. [unit_type]: id=Drake Magus, race=drake
#: Children_of_Dragons/units/Magus.cfg:5
msgid "Drake Magus"
msgstr ""
#. [unit_type]: id=Drake Magus, race=drake
#: Children_of_Dragons/units/Magus.cfg:19
msgid ""
"The Drake Magi are fresh members of the Obsidian Citadel, who have been "
"bound to and mutilated by the cult. Although they have undergone training "
"harsh enough to kill any human or orc, they are inexperienced, and thus can "
"only safely wield a weaker form of their feared fireball spell. However, "
"they also share the weaknesses of the High Magi."
msgstr ""
#. [unit_type]: id=Naga Assassin, race=naga
#: Children_of_Dragons/units/Naga_Assassin.cfg:10
msgid "Naga Assassin"
msgstr ""
#. [unit_type]: id=Naga Assassin, race=naga
#: Children_of_Dragons/units/Naga_Assassin.cfg:29
msgid ""
"Naga Assassins are Nagas who have specialised in the art of poison. Their "
"bolts dipped in poison of baneful hue rarely does not inflict a mortal wound."
msgstr ""
#. [attack]: type=pierce
#: Children_of_Dragons/units/Naga_Assassin.cfg:48
#: Children_of_Dragons/units/Naga_Hunter.cfg:40
msgid "bow"
msgstr ""
#. [unit_type]: id=Naga Hunter, race=naga
#: Children_of_Dragons/units/Naga_Hunter.cfg:4
msgid "Naga Hunter"
msgstr ""
#. [unit_type]: id=Naga Hunter, race=naga
#: Children_of_Dragons/units/Naga_Hunter.cfg:19
msgid ""
"Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga "
"are naturally resistant to poison, they have no qualms about hunting with "
"poisoned arrows. These two foot long shafts, tipped with a potent poison, "
"have been known to slay many kinds of prey."
msgstr ""
#. [unit_type]: id=Cerberus Worm, race=monster
#: Children_of_Dragons/units/Worm_Cerberus.cfg:4
msgid "Cerberus Worm"
msgstr ""
#. [unit_type]: id=Cerberus Worm, race=monster
#. [unit_type]: id=Giant Worm, race=monster
#: Children_of_Dragons/units/Worm_Cerberus.cfg:18
#: Children_of_Dragons/units/Worm_Giant.cfg:17
msgid ""
"Usually, earthworms are pretty much inoffensive. But when they're really "
"overgrown, they become a threat that is best avoided if possible."
msgstr ""
#. [attack]: type=blade
#: Children_of_Dragons/units/Worm_Cerberus.cfg:23
#: Children_of_Dragons/units/Worm_Giant.cfg:22
msgid "bite"
msgstr ""
#. [unit_type]: id=Giant Worm, race=monster
#: Children_of_Dragons/units/Worm_Giant.cfg:4
msgid "Giant Worm"
msgstr ""
#. [message]: id=Kahn
#: Children_of_Dragons/utils/deaths.cfg:9
msgid "But ... this cannot be. I must lead my people..."
msgstr ""
#. [message]: id=Freon
#: Children_of_Dragons/utils/deaths.cfg:22
msgid ""
"I will never soar in the sky again. Why did you give me this false hope?"
msgstr ""
#. [unit]: type=Walking Corpse, type=Soulless
#: Children_of_Dragons/utils/macros.cfg:22
msgid "A Former Friend"
msgstr ""