msgid "" msgstr "" "Project-Id-Version: Bad_Moon_Rising-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:49+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #. [editor_group]: id=badmoonrising #: ./Bad_Moon_Rising/_main.cfg:39 ./Bad_Moon_Rising/_main.cfg:60 ./Bad_Moon_Rising/_main.cfg:81 ./Bad_Moon_Rising/_main.cfg:188 msgid "Bad Moon Rising" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: ./Bad_Moon_Rising/_main.cfg:40 msgid "Part I: Awakening (Prologue)" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: ./Bad_Moon_Rising/_main.cfg:47 msgid "BMR1" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:50 ./Bad_Moon_Rising/_main.cfg:71 ./Bad_Moon_Rising/_main.cfg:92 msgid "Easy" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:51 ./Bad_Moon_Rising/_main.cfg:72 ./Bad_Moon_Rising/_main.cfg:93 msgid "Normal" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:52 ./Bad_Moon_Rising/_main.cfg:73 ./Bad_Moon_Rising/_main.cfg:94 msgid "Hard" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: ./Bad_Moon_Rising/_main.cfg:53 msgid "A soldier of Weldyn is captured by a necromancer. His attempt to escape awakens something powerful and dangerous, something that is a bigger threat than the undead ever were. (Quick campaign, no recruiting.)" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: ./Bad_Moon_Rising/_main.cfg:61 msgid "Part II: Out of the North" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: ./Bad_Moon_Rising/_main.cfg:68 msgid "BMR2" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: ./Bad_Moon_Rising/_main.cfg:74 msgid "The best of intentions often do not lead to the best results. A rebellion against the ruler of a remote northern kingdom unwittingly furthers the goals of a much worse oppressor." msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:82 msgid "Part III: Crossfire" msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:89 msgid "BMR3" msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: ./Bad_Moon_Rising/_main.cfg:95 msgid "Battles were won, but answers remained out of reach. The Ukians must return to the orcish northlands to solve the mystery of the old copper mine." msgstr "" #. [about] #: ./Bad_Moon_Rising/about1.cfg:7 ./Bad_Moon_Rising/about2.cfg:7 ./Bad_Moon_Rising/about3.cfg:7 msgid "Author" msgstr "" #. [about] #: ./Bad_Moon_Rising/about1.cfg:14 ./Bad_Moon_Rising/about2.cfg:14 msgid "Special Thanks To (forum.wesnoth.org names):" msgstr "" #. [entry] #: ./Bad_Moon_Rising/about2.cfg:17 msgid "advice & old archer portrait" msgstr "" #. [about] #: ./Bad_Moon_Rising/about3.cfg:14 msgid "Special Thanks To:" msgstr "" #. [scenario]: id=00_Prologue #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:4 msgid "Prologue" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:16 msgid "Keep running! Lethal fatigue be damned - Kashja had to reach the stronghold!" msgstr "" #. [scenario]: id=2_07_Volcano, race=khthon id=Athanta 0 ( #. [terrain_type]: id=bmr_salvation_gate #. [time]: id=volcano #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:23 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:9 ./Bad_Moon_Rising/utils/terrain.cfg:82 msgid "Volcano" msgstr "" #. [message]: speaker=Kashja #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:133 msgid "I - I have the rock!" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:138 msgid "Die!" msgstr "" #. [message]: speaker=Kashja #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:197 msgid "They're on my heels, open the damned gates!" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:214 msgid "We will destroy you!" msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:237 msgid "Bring it here, there's no time to lose!" msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:243 msgid "Don't let them into the stronghold!" msgstr "" #. [message]: speaker=Vanha #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:247 msgid "Our ranks have been thinned, we won't be able to hold them back for long." msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:252 msgid "We won't have to hold them off for long if we can get the Angry Eye up and running. Don't let them past this chamber!" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Carusoe #. [message]: speaker=Falka Teora #. [message]: speaker=Guard2 #. [message]: speaker=Hrala Gareth #. [message]: speaker=Raenna #. [message]: speaker=Rostov #. [race]: id=bmr_ghost #. [unit_type]: id=BMR_Ghost_Bowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Dwarvish_Fighter, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Dwarvish_Lord, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Footpad, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Fugitive, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Longbowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Master_Bowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Outlaw, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Steelclad, race=bmr_ghost #. [unit_type]: id=Phantom King, race=despair #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:264 ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:296 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:549 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:670 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:657 ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:181 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:490 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:494 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:822 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1055 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1334 ./Bad_Moon_Rising/units/Huric-phantom.cfg:79 ./Bad_Moon_Rising/units/ghosts/Ghost_Bowman.cfg:22 ./Bad_Moon_Rising/units/ghosts/Ghost_Fighter.cfg:20 ./Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:21 ./Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:21 ./Bad_Moon_Rising/units/ghosts/Ghost_Longbowman.cfg:21 ./Bad_Moon_Rising/units/ghosts/Ghost_Lord.cfg:20 ./Bad_Moon_Rising/units/ghosts/Ghost_Master_Bowman.cfg:21 ./Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:19 ./Bad_Moon_Rising/units/ghosts/Ghost_Steelclad.cfg:20 ./Bad_Moon_Rising/units/ghosts_race.cfg:10 ./Bad_Moon_Rising/utils/skirmish.cfg:248 ./Bad_Moon_Rising/utils/skirmish.cfg:294 ./Bad_Moon_Rising/utils/skirmish.cfg:341 msgid "..." msgstr "" #. [message]: speaker=Vanha #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:270 msgid "Councilman, look out!" msgstr "" #. [message]: speaker=Kashja #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:342 msgid "They were Khthon! We've been infiltrated!" msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:346 msgid "Then there is not enough time... I need to reach the failsafe!" msgstr "" #. [message]: speaker=Kashja #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:350 msgid "Go! I'll cover you!" msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:360 msgid "I've thrown the failsafe to lock-down the Eye! None but a free man can ever enter again." msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:365 msgid "This will be our tomb, but may it also be of use to our future kin in fighting the oppressive monsters." msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:438 msgid "Go, Khasja! Bring the Eye to our machine!" msgstr "" #. [message]: speaker=Shaema #: ./Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:450 msgid "Save your breath..." msgstr "" #. [scenario]: id=01_Abandoned #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:4 msgid "Abandoned" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:16 msgid "The humans were defeated, and the demonic forces continued their fighting. The fortress, and the doomsday device it housed, lay dormant for centuries. That particular war was long, long ago, and none of those currently residing on Wesnoth knew anything about it. Some people in the north would soon learn of this past, however, as survivors from that unhappy era would be awakened to bring their hellish existence to the Great Continent." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:20 msgid "It began with a decision by the powers in Weldyn to banish the night by creating a second sun. As wealthy as Weldyn was, such an endeavour would require a massive amount of resources. Expeditions were sent to scour the continent to recover any overlooked treasure without provoking the unnecessary expenses of war." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:24 msgid "One such expedition into the frozen North discovered a cavern containing a palatial hall of polished marble and gold detailing. Upon further investigation, the explorers uncovered chambers full of exotic artifacts and metal objects of intricate design, like nothing any of the party had seen before. Though made of common bronze and steel, the objects would be of great interest to the dwarves, who would surely be willing to trade for specimens of such fine craftsmanship..." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:28 msgid "But the North is a harsh place and the explorers were running low on provisions. The commanding officer, a Lieutenant Bersohn, decided it was best to keep the horses and veteran fighters healthy, to carry the loot and to fend off orcs, respectively. The recent recruits were but a drag on resources and not worth the upkeep. They would be left behind." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:38 msgid "Escape the Trolls" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:42 ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:24 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:48 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:64 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:50 ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:56 msgid "Death of Scarrion" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:46 msgid "Death of Therion" msgstr "" #. [side]: type=Spearman, id=Scarrion #. [unit]: id=Scarrion, type=Dark Messiah #. [unit]: type=Dark Messiah, id=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:56 ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:32 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:272 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:219 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:59 ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:70 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:332 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:829 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:197 msgid "Scarrion" msgstr "" #. [unit]: type=Bowman, id=Therion #. [unit]: type=Soulless, id=Therion_ #. [unit]: type=Walking Corpse, id=Therion_ #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:71 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:77 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:109 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:141 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:173 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:205 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:237 msgid "Therion" msgstr "" #. [unit]: type=Footpad, id=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:83 msgid "Russle" msgstr "" #. [side]: type=Troll, id=Rock #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:96 msgid "Rock" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Altos #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:148 msgid "Altos" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:224 msgid "Of course, Bersohn would not say as much..." msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:229 msgid "I don't hear any voices up ahead, but we certainly could not have gotten lost." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:233 msgid "You're right, this is the way... Shush! I hear trolls." msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:241 msgid "(Whispered) Do you think Lieutenant Bersohn came under attack and had to retreat? That would explain why no one came to relieve us." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:245 msgid "(Whispered) See how stripped clean the cave is? They had time to grab the loot and didn't leave any evidence of a struggle - we would have heard something. Rations were running low, I suspect our dear leader decided we were expendable..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:249 msgid "(Whispered) The cavern entrance is to the north, but it sounds like that's where the trolls are... There is a narrow tunnel beyond the pool of water to the south - we may have to take that path." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:261 msgid "Where these stairs lead, I do not know. But what choice do we have?" msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:271 msgid "No! Don't leave me here!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:295 msgid "There's someone ahead..." msgstr "" #. [message]: speaker=Altos #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:301 msgid "You! Treacherous dogs of Weldyn!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:305 msgid "What'd you say, dwarf? Trolls follow us, step aside!" msgstr "" #. [message]: speaker=Altos #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:309 msgid "You curs come crashing in, tearing down the Cursed Hall, attracting the Trolls! I was cut off from my squad, and now I'm stuck here!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:313 msgid "Well, we know nothing about Cursed Halls, but we will all be troll food if we don't move. Come with us, we'll find a way out." msgstr "" #. [message]: speaker=Altos #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:317 msgid "Humph! Fine." msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:341 msgid "Please... help!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:345 msgid "Who are you? What are you doing here?" msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:349 msgid "My name is Russle, I'm from Weldyn too! I was keeping an eye on your expedition." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:353 msgid "With plans to share in our success, no doubt..." msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:357 msgid "That does not matter now. I can help get you out of this cave!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:361 msgid "Very well. We need all the help we can get." msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:365 msgid "Thank you! This tunnel continues on, but there are a couple of grim guardians blocking the way. They were too much for me alone, but if we work together, we can take'em!" msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:379 msgid "Ah! Someone else is down here! Hello?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:383 msgid "Something's wrong. From the stench, I'd say we're dealing with undead..." msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:387 msgid "I've heard of them, though never have I laid eyes upon one." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:391 msgid "Nor I, but I curse the sight. -(spit!)- The dead should rest under our feet." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:401 msgid "I blame Bersohn. Damn his soul..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:414 ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:282 msgid "Arh! I don't even know what I died for..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:427 msgid "Curse you, vile humans..." msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:440 msgid "Let's get out of here!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:452 ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:324 msgid "Oh, I wanted to see the sun again..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:460 msgid "This is hopeless, it looks like this cave will be our tomb. Damn Bersohn!" msgstr "" #. [scenario]: id=02_Bad #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:4 msgid "From Bad to Worse" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:20 msgid "Scarrion survives to the end of turns" msgstr "" #. [side]: type=Necromancer, id=Malevan #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:42 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:230 ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:160 msgid "Malevan" msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:123 msgid "It's just darker and more foul smelling, this is hopeless..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:127 msgid "C'mon, what kind of talk is that! It's only hopeless if we give up hope." msgstr "" #. [message]: speaker=Altos #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:131 msgid "Awww, how sweet... Back to the task at hand!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:135 msgid "I was not expecting guests, but my servants shall greet you and make you feel right at home. For you can never leave..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:139 msgid "Disgusting. There has to be a way out!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:152 msgid "Skeletons are hard to pierce, but easy to crush! Therion, put that bow away and make use of these rocks." msgstr "" #. [message]: speaker=Therion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:156 msgid "This is a desperate strategy, but I guess you're right..." msgstr "" #. [message]: speaker=Russle #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:160 msgid "A sling is fairly easy to use, if you know how. You have stray cloth, that'll do. Swing the sling until you feel a good pull, then release one end before the rock is in line wth the target." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:261 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:478 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:597 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:352 msgid "I blame Bersohn, damn his soul..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:286 msgid "Therion!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:305 msgid "Thanks for nothing..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:347 msgid "(Therion was right, this looks hopeless...) I'm not scared, Foul One! With every ounce of strength I have, I will send your damned corpses back to the worms! And then I'll make sure you join them!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:351 msgid "Haha! Such vigor, I think I have a use for you!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:355 msgid "Round'em up! Throw them in the dungeon!" msgstr "" #. [scenario]: id=02b_Trial #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:4 msgid "A Trial" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:17 msgid "The Necromancer's mindless servants overwhelmed Scarrion, but did not kill him. They forced him into a dungeon, their mutilated, emotionless faces foreshadowing the ill intentions of their master, but otherwise offering no answers or explanations." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:21 msgid "There he stayed for days, alone in the cold, foul, dark cell, his strength fading from lack of food or water. Malevan came by when he figured Scarrion was close to death, and gave him a choice: become his assistant or become a walking corpse servant." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:25 msgid "Scarrion didn't want to die, so he choked back his fear and hatred and agreed to work for Malevan. The necromancer brought Scarrion out of the cell and gave him his old equipment. 'You have a trial of sorts, young man. I need to see how my recent discovery interacts with the living. If you survive, I will permit you to be my assistant...'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:29 msgid "Scarrion felt the insensitive and painful grip of the undead wardens drag him to a doorway, where they shoved him through without pause." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:32 msgid "Scarrion fell three meters into sand, rolling as he hit the ground. When he recovered his stance, he saw that he was in a circular, high-celinged chamber with a mixture of sand and cave-floor. On the far end of the chamber was a shadowy figure." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:35 msgid "Scarrion felt a great hatred emmanating from the shadow, and his disorientation cleared as he realized the shadow had to be destroyed if he was to live. He moved in to engage, and noticed through sideways glances that the chamber was littered with objects that might be of use..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:44 msgid "Defeat Opponent" msgstr "" #. [unit]: type=Phantom Cloak, id=Opponent #. [unit]: type=Phantom Dullohan, id=Opponent #. [unit]: type=Phantom Master, id=Opponent #. [unit]: type=Phantom Officer, id=Opponent #. [unit]: type=Phantom Shadow, id=Opponent #. [unit]: type=Phantom Soldier, id=Opponent #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:70 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:102 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:134 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:166 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:198 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:230 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:261 msgid "Shadow Opponent" msgstr "" #. [unit]: type=Soulless, id=Russel_ #. [unit]: type=Walking Corpse, id=Russel_ #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:84 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:116 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:148 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:180 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:212 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:244 msgid "Russel" msgstr "" #. [unit]: type=Soulless, id=Altos_ #. [unit]: type=Walking Corpse, id=Altos_ #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:91 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:123 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:155 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:187 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:219 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:251 msgid "Altos_" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:318 msgid "(I'm now a slave or gladiator? I must deal with the enemy at hand, but...)" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:405 msgid "I don't think my weapon is very effective against this thing. There must be something else I can do ..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:429 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:530 msgid "I think I killed it..." msgstr "" #. [message]: speaker=Raenna #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:433 ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:534 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:499 msgid "Indeed..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:492 msgid "Rest in peace, old friend. *(cough)* I'll make sure our tormentor cries for your soul's forgiveness..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:508 msgid "Not what you expected when you followed us, huh? Well, not even a thief like you deserved this fate. Rest in peace." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:519 msgid "I never liked dwarves, but you were valiant in life, Altos. This desecration shall not go unpunished, that is my promise to you, from one soldier to another. Rest in peace." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:547 msgid "(Therion was right, this looks hopeless...)" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:551 msgid "I'll need to find someone more aggressive. I suppose this fellow could make a good butler though..." msgstr "" #. [scenario]: id=03_Unbreakable #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:4 msgid "Unbreakable" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:17 msgid "When the shadow was defeated, two undead warriors marched forward to grab Scarrion and drag him back to his cell." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:21 msgid "Hours later, when he tried to sleep on the cold floor of his cell, Scarrion noticed a shadowy figure standing over him." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:25 msgid "Scarrion's eyes could not focus on the figure, and when the scuffing sounds of an approaching undead grew closer, the shadow departed." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:29 msgid "Scarrion did not know everything the Necromancer had done, but he knew something strange was happening, and it might mean there was a way out. When the old man came and offered his ultimatum, Scarrion agreed to continue to work for Malevan." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:33 msgid "The necromancer wanted to transcribe painted glyphs from stone surfaces to paper notebooks, a task that was tedious but still too complex for a mindless undead. Scarrion suspected he would be killed when the task was complete, so he was always alert for something that could help him escape." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:37 msgid "From stolen glances at the necromancer's notes, Scarrion gleaned that Malevan was researching the glyphs to learn some form of powerful magic, not necromancy, that was related to the artifacts in the cave. Not having any training in the discipline of magic, Scarrion understood very little of what he saw, but he did discern that a section of the notes had to do with creating illusions. He tore out these pages for later study." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:40 msgid "In retrospect, that was probably a mistake. Soon after, Malevan directed two large undead warriors to drag Scarrion over to an altar in his workshop and pin him down while Malevan made preparations for some heinous ritual." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:43 msgid "'You are too clever by half. I can use your assistance, but not when I can't trust you. Soon, you will be much more trustworthy - GHAAhh!'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:46 msgid "Scarrion had freed one foot and kicked the dagger from the hand of the necromancer, breaking the aged claw in the process. The necromancer ordered his mindless slaves to hold Scarrion down, but not to kill him, while he tended to his own damaged hand." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:50 msgid "The undead may not feel boredom or fatigue, but it seems they cannot hold down a man desperately fighting for dear life. Scarrion broke free and bolted back to the library, where he had horded some weapons and supplies. He had to get out of here..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:60 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:572 msgid "Reach the North edge of the map" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:68 msgid "Hint: You are grossly outnumbered. Don't waste time exploring, just head north." msgstr "" #. [unit]: type=BMR_Ghost_Footpad, id=GRussle #. [unit]: type=BMR_Ghost_Fugitive, id=GRussle #. [unit]: type=BMR_Ghost_Outlaw, id=GRussle #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:78 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:89 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:100 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:110 msgid "Ghost of Russle" msgstr "" #. [unit]: type=BMR_Ghost_Dwarvish_Fighter, id=GAltos #. [unit]: type=BMR_Ghost_Dwarvish_Lord, id=GAltos #. [unit]: type=BMR_Ghost_Steelclad, id=GAltos #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:126 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:137 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:148 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:159 msgid "Ghost of Altos" msgstr "" #. [unit]: type=BMR_Ghost_Bowman, id=GTherion #. [unit]: type=BMR_Ghost_Longbowman, id=GTherion #. [unit]: type=BMR_Ghost_Master_Bowman, id=GTherion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:174 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:185 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:196 ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:206 msgid "Ghost of Therion" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:453 msgid "Malevan is to the west, but there is another path to the north. It leads deeper into the cave, and the undead do not roam the corridors. It's my only hope..." msgstr "" #. [message]: speaker=GTherion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:457 msgid "Scarrion... Don't forget us..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:461 msgid "Therion? How can this be? Did I not just put your tormented soul to rest?" msgstr "" #. [message]: speaker=GTherion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:465 msgid "No, that was just my corporeal husk. Malevan is getting sloppy, distracted by his quest for the knowledge of this cave; our souls are not so well subjugated, we can help you... If you succeed, this will not have been for nothing..." msgstr "" #. [message]: speaker=GAltos #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:469 msgid "We cannot go with you though... We are tied to this cave..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:473 msgid "Glad as I am to know that your souls persist beyond the horror of the sand pit, I despair at seeing all of you in this state. I will make sure Malevan pays for this!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:517 msgid "I think I'm clear of Malevan's slaves. I will make him pay threefold for what he has done to us!" msgstr "" #. [message]: speaker=GAltos #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:521 msgid "Good luck, Scarrion." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:538 msgid "Why don't I just kill the necromancer..." msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:542 msgid "Don't be ridiculous!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:565 msgid "That was a mistake, dear fellow!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:611 msgid "Ah, but there is no rest for me..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:644 msgid "This does not end..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:678 msgid "Here we go again..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:712 msgid "Uh-oh..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:728 msgid "(Therion was right, this looks hopeless...) Damn corpses!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:732 msgid "Just where do you think you're going!?" msgstr "" #. [scenario]: id=04_Darkside #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:4 msgid "Join the Dark Side" msgstr "" #. [time]: id=BMR_darkcave #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:18 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:14 msgid "Dark Cave" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:28 msgid "The tunnel led deeper underground. Occasionally, Scarrion would see a glyph on the wall. The frequency of this increased, until he reached a large chamber bathed in an odd light." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:32 msgid "As fascinating as he found it, Scarrion knew he didn't have much time to waste. As he had moved down the tunnel, he had been aware of something following close behind. That something was now almost upon him..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:42 msgid "Defeat the Pursuer" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:46 msgid "Survive until end of turns" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:52 msgid "Hint: Remember that you are underpowered here, don't do anything brash." msgstr "" #. [side]: type=Draug, id=Pursuer #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:71 msgid "Pursuer" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:132 msgid "Who's there!" msgstr "" #. [message]: speaker=Pursuer #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:136 msgid "Rrhhsss... Kill..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:140 msgid "Uh-huh... Well, the light is stronger to the north, maybe it is a good sign." msgstr "" #. [message]: speaker=GTherion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:151 msgid "We have been able to follow you this far... But I feel much weaker..." msgstr "" #. [message]: speaker=GAltos #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:163 msgid "I fear that if vanquished... this time... we are gone..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:178 msgid "Damn, a chasm. This doesn't lead anywhere, I'm trapped..." msgstr "" #. [side]: type=Primeval Storm, id=Athanta #. [unit]: type=Primeval Storm, id=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:189 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:157 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:211 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:303 msgid "Athanta" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:203 msgid "Galathos! Itsaro Shilan!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:208 msgid "Huh?" msgstr "" #. [message]: speaker=Pursuer #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:212 msgid "Hhassah?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:216 msgid "Nekrosa, eta nyx! Symia, eta nyx! Keltoro!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:220 msgid "(I thought this could not get any worse...)" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:233 msgid "Something about this chamber makes me uneasy, the convenient weapon ointment notwithstanding..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:250 msgid "Hrahhsss!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:267 msgid "Karathlas!" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:366 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:409 msgid "Essahhh... Klathalos?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:370 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:413 msgid "W-what?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:374 msgid "Galathos. Nossaros colossa. Kelltoro!" msgstr "" #. [message]: speaker=GAltos #. [message]: speaker=GRussle #. [message]: speaker=GTherion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:379 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:422 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:430 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:438 msgid "AAAIiiieeeee!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:395 ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:446 msgid "What is happening!?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:417 msgid "Galathos. Nossaros colosta. Kelltoro!" msgstr "" #. [scenario]: id=05_Payback #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:4 msgid "Payback" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:18 msgid "" "Scarrion lost conciousness. When he awoke, he was in the lit chamber and dressed in odd clothes. He jumped to his feet and noticed he felt... different. His body was free of the usual aches and chills, he felt lighter on his toes - he felt he could conquer the world!\n" " The strange woman was watching him... When she saw him register her presence, she began to speak:" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:22 msgid "" "'You feel much better now, yes?'\n" "'Yes, who-'\n" "'We are the original occupiers of this land. We were here long before your kind existed, and will be here long after as well. While you slept, we asked you many questions and you gave us many alarming answers. Your kind are engaged in a disastrous project, you must stop them...'\n" "'Disastrous?'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:32 msgid "" "'Banish the night and spread dimwitted creatures over the land, as your kind wishes to do, and you will suffer greatly.'\n" "'Wha-'\n" "'Listen to my offer, Scarrion. Our numbers are few for now and I need your help. How would you like to strike back at the evil Malevan and the callous Bersohn? You will go forth and stop your kind from this foolishness. You will go to a cave southwest of here to liberate frozen comrades.\n" "'How am I to do that?'\n" "'I have given you all the knowledge, it will come to you as necessary. Now go! There is no time to lose." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:43 msgid "And with that she turned and disappeared. He was a little disturbed by some of what she said, but didn't have much time to think about it - his feet seemed to know where to go. Before he knew it, he was back at Malevan's stronghold..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:52 msgid "Slay Malevan" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:60 msgid "Hint: You are grossly outnumbered, don't try to wipe out the undead. Just kill the Necromancer to the southwest." msgstr "" #. [side]: type=Death Knight, id=Guardian #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:214 msgid "Guardian" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:295 msgid "Hrruh!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:301 msgid "Close off that tunnel!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:324 msgid "Closed!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:330 msgid "Lithas drexa!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:345 msgid "Malevan will not survive the day!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:349 msgid "I hear someone... Is it that weasel Scarrion, come to beg forgiveness?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:353 msgid "I hear a familiar voice... We should take the western tunnel." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:423 msgid "Destroy the bridge, we shall not be retreating..." msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:472 msgid "Scarrion! You've changed..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:476 msgid "I will destroy you!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:499 msgid "Heh, I don't think so..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:511 msgid "(I remember this place...) If we can plug the side tunnels, we will have a clearer path to victory!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:515 msgid "To close a tunnel, move a unit next to a boulder, on the opposite side of hex to be closed. Basically, the boulders must be 'pushed' into the tunnel." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:527 msgid "How could this happen? I've just started..." msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:541 msgid "Please, no!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:545 msgid "Powerless, fearful, pathetic... Time to die, Foul One!" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:549 msgid "But I spared y-your life!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:553 msgid "Only so long as I was useful! And you ... *(cough)* You are no longer useful..." msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:557 msgid "No, stop - please... GWHAAaahhh!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:565 msgid "" "If I could have killed you any slower, Foul One, I would have... *(spit)* \n" "...\n" "Now, to escape this cursed mountain!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:571 msgid "With the death of the necromancer, most of the undead fell back to the long sleep." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:584 msgid "Scarrion spent a few days studying the necromancer's notes, but then he had to leave the cave." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:589 msgid "Once outside, he realized he had no idea where he was, but the sun was setting, so he knew which direction he had to travel. Lieutenant Bersohn and his ilk would pay for their scheming..." msgstr "" #. [endlevel] #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:596 msgid "Continued in Part II" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:604 msgid "I don't feel so well, I feel a hand around my heart... They must think I'm unworthy...?" msgstr "" #. [message]: speaker=Malevan #: ./Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:608 msgid "Well, heh... I was worried for a bit. But maybe his corpse will make a good servant." msgstr "" #. [scenario]: id=1_00_Intro #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:4 msgid "Intro" msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:92 msgid "Hail, Erywen! You haven't been this way in a long time, have any news?" msgstr "" #. [message]: speaker=Woodsman1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:100 msgid "Aye, I have news. Not good news, I'm afraid. The queen has gone missing, King Huric isn't taking it well - it looks like we're back to how it was before. Be careful." msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:104 msgid "Queen Astreya gone, and so soon after Minister Duval was dismissed. All the kind ones are disappearing - ain't good news..." msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:108 msgid "Aye, 'tis not good news indeed. I remember, before the wedding, we were all worried about what Huric's reign would be like, once the elder couple passed on. Queen Astreya had kept him in check, she was wise and good. Why couldn't he be the one missing..." msgstr "" #. [message]: speaker=Goon1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:117 msgid "You shouldn't speak such slander with such bold tone, peasant!" msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:125 msgid "I- I'm sorry, I-I-" msgstr "" #. [message]: speaker=Goon1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:129 msgid "Save your breath, there is nothing you can say that will help..." msgstr "" #. [message]: speaker=Goon2 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:133 msgid "Is your wife around?" msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:137 msgid "I-I'm not sure... Bennon, go check if Ma is home." msgstr "" #. [message]: speaker=Goon2 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:141 msgid "No... Bennon is it? Stay where you are." msgstr "" #. [message]: speaker=Goon1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:145 msgid "Better yet, why don't all of you empty your hands and get on your knees. That's a command!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:175 msgid "Stop, horsemen!" msgstr "" #. [message]: speaker=Goon2 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:179 msgid "Who in all the cursed tundra are you?" msgstr "" #. [message]: speaker=Fighter1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:183 msgid "We are the righteous who shall slay the wicked. The wicked such as yourselves, horsemen!" msgstr "" #. [message]: speaker=Goon1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:187 msgid "I doubt that. Run them down!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:193 msgid "You're all the same..." msgstr "" #. [message]: speaker=Goon1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:214 msgid "Lord Huric shall hear of this! You shall not survive the week!" msgstr "" #. [message]: speaker=Peasant1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:223 msgid "Thank you, strangers. You have saved our farm!" msgstr "" #. [message]: speaker=Woodsman1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:227 msgid "But they will be back, are you prepared to face the wrath of Lord Huric's forces?" msgstr "" #. [message]: speaker=Follower1 #: ./Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:232 msgid "Brothers, do you not understand? Lord Huric's wrath means nothing to us. Join us, we are prepared to show you another way..." msgstr "" #. [scenario]: id=1_00_Orders #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:4 msgid "Orders" msgstr "" #. [side]: type=Lieutenant, id=Lorenzon #. [side]: type=Ukian Commander, id=Lorenzon #. [side]: type=Ukian Subcommander, id=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:37 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:63 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:77 ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:62 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:72 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:50 ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:43 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:58 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:283 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:46 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:44 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:72 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:43 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:146 ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:42 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:147 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:133 ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:43 ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:97 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:50 ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:46 ./Bad_Moon_Rising/scenarios2/Battles.cfg:46 ./Bad_Moon_Rising/scenarios2/Battles.cfg:140 ./Bad_Moon_Rising/scenarios2/Battles.cfg:234 ./Bad_Moon_Rising/scenarios2/Battles.cfg:328 ./Bad_Moon_Rising/scenarios2/Battles.cfg:423 ./Bad_Moon_Rising/scenarios2/Battles.cfg:517 ./Bad_Moon_Rising/scenarios2/Battles.cfg:611 ./Bad_Moon_Rising/scenarios2/Shops.cfg:18 ./Bad_Moon_Rising/scenarios2/Shops.cfg:103 ./Bad_Moon_Rising/scenarios2/Shops.cfg:188 ./Bad_Moon_Rising/scenarios2/Shops.cfg:273 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:147 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:90 ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:47 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:122 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:107 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:122 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:53 ./Bad_Moon_Rising/scenarios3/Battles.cfg:44 ./Bad_Moon_Rising/scenarios3/Battles.cfg:138 ./Bad_Moon_Rising/scenarios3/Shops.cfg:18 ./Bad_Moon_Rising/scenarios3/Shops.cfg:102 ./Bad_Moon_Rising/utils/ZZ_error.cfg:39 msgid "Lorenzon" msgstr "" #. [side]: type=Lieutenant, id=Cantwell #. [side]: type=Lieutenant, id=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:57 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:119 ./Bad_Moon_Rising/utils/ZZ_error.cfg:59 msgid "Officer Cantwell" msgstr "" #. [side]: type=Huric, id=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:70 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:197 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:160 msgid "King Huric" msgstr "" #. [side]: type=Northern Ranger, id=Carusoe #. [unit]: type=Northern Ranger, id=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:81 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:129 msgid "Carusoe" msgstr "" #. [side]: type=Northern Soldier, id=Bahren #. [unit]: type=Northern Soldier, id=Bahren #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:88 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:100 msgid "Bahren" msgstr "" #. [side]: type=General, id=Norton #. [unit]: type=General #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:93 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:256 msgid "General Norton" msgstr "" #. [side]: type=General, id=Horton #. [unit]: type=General #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:99 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:214 msgid "General Horton" msgstr "" #. [side]: type=General, id=Burton #. [side]: type=General, id=General Burton #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:118 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:86 msgid "General Burton" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:133 msgid "Lieutenants, I have an assignment. We have received neither tribute nor report from Gornath for an entire season. The town is at the edge of our realm and may have fallen to the orcish menace..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:137 msgid "I want the two of you to go to Gornath and correct whatever the problem may be." msgstr "" #. [side]: type=General, id=General Maskov #. [unit]: type=General, id=Maskov #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:149 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:296 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:57 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:930 msgid "General Maskov" msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:160 msgid "Lord Huric! Fort Kuhle is under attack! I've sent cavalry to assist General Drago, but scouts report that the orcish assault is massive. I am ready to mobilize my forces upon your word!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:164 msgid "That will not be necessary... General Burton will go to Fort Kuhle, you will await further orders." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:168 msgid "Yes, Lord Huric." msgstr "" #. [message]: speaker=Burton #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:172 msgid "I'm on my way, my lord." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:185 msgid "Lieutenants! Be on your way." msgstr "" #. [message]: speaker=Cantwell #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:189 ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:194 msgid "Yes, my lord." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:200 msgid "Oh, and Lieutenant Cantwell!" msgstr "" #. [message]: speaker=Cantwell #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:205 msgid "Yes, my lord?" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:209 msgid "The problem with Gornath may have nothing to do with orcs. Do whatever needs to be done... Understood?" msgstr "" #. [message]: speaker=Cantwell #. [message]: speaker=Sadellon #: ./Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:213 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1321 msgid "Yes, my lord!" msgstr "" #. [scenario]: id=1_01_Enough #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:4 msgid "Enough is Enough" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:17 msgid "Cantwell and Lorenzon led a small force to Gornath, a town to the northeast edge of Ukiah. Gornath was near the Northern Range, Mount Wynn was just visible on the horizon. Like most human settlements in the harsh north, Gornath was located above a volcanic fissure, where the heat from the ground thawed the thin soil, so that hardy crops could grow in the summer and the people could survive the dark winter." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:21 msgid "Gornath was a mining town; granite and metal ores were stripped from the ground in an open quarry. Work in the quarry was difficult and dangerous; most of the workers were young men. Their mothers, sisters, and wives resided in the sister city Korkath, where materials ranging from plant fiber to animal gut were made into cloth and cord." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:25 msgid "Orcs were a constant threat to both towns. Lorenzon himself had spent time in Gornath and knew that everyone was instructed to send word back to the capital in the event of an orcish attack. That Gornath and Korkath had simply gone silent was very suspicious..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:43 msgid "Kill Enemy leader" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:47 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:55 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:45 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:33 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:267 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:24 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:50 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:123 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:50 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:811 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:67 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:24 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:733 ./Bad_Moon_Rising/scenarios2/Battles.cfg:35 ./Bad_Moon_Rising/scenarios2/Battles.cfg:129 ./Bad_Moon_Rising/scenarios2/Battles.cfg:223 ./Bad_Moon_Rising/scenarios2/Battles.cfg:317 ./Bad_Moon_Rising/scenarios2/Battles.cfg:412 ./Bad_Moon_Rising/scenarios2/Battles.cfg:506 ./Bad_Moon_Rising/scenarios2/Battles.cfg:600 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:26 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:27 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:31 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:50 ./Bad_Moon_Rising/scenarios3/Battles.cfg:33 ./Bad_Moon_Rising/scenarios3/Battles.cfg:127 ./Bad_Moon_Rising/scenarios3/Battles.cfg:221 msgid "Death of Lorenzon" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:51 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:59 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:53 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:37 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:271 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:32 msgid "Death of Duval" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:53 msgid "This is Summer in the Far North, there is no night until Autumn." msgstr "" #. [unit]: type=Spearman, id=Bellos #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:81 msgid "Patrolman Bellos" msgstr "" #. [unit]: type=Spearman, id=Tach #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:93 msgid "Patrolman Tach" msgstr "" #. [unit]: type=Spearman, id=Valos #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:105 msgid "Patrolman Valos" msgstr "" #. [side]: type=Peasant, id=Burgen #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:173 msgid "Burgen" msgstr "" #. [side]: type=Thug, id=Lyle #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:190 msgid "Lyle" msgstr "" #. [unit]: id=Farmer1, type=Peasant #. [unit]: id=Farmer4, type=Peasant #. [unit]: id=Farmer5, type=Peasant #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:212 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:248 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:260 msgid "Bellicose Farmer" msgstr "" #. [unit]: id=Farmer2, type=Peasant #. [unit]: id=Farmer3, type=Peasant #. [unit]: id=Farmer6, type=Peasant #. [unit]: id=Farmer7, type=Peasant #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:224 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:236 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:272 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:284 msgid "Angry Farmer" msgstr "" #. [unit]: id=Hooligan1, type=Footpad #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:296 msgid "Thompson" msgstr "" #. [unit]: id=Hooligan2, type=Ruffian #. [unit]: id=Hooligan3, type=Ruffian #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:308 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:320 msgid "Rioter" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:336 msgid "It looks like a riot." msgstr "" #. [message]: speaker=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:340 msgid "Hey! What's going on here?" msgstr "" #. [message]: speaker=Lyle #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:344 msgid "Huric's days are numbered! We no longer need him to protect us from the orcs!" msgstr "" #. [message]: speaker=Burgen #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:348 msgid "Lyle, you are a fool! Huric will kill us all - if the orcs don't get us first!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:352 msgid "So you still pledge loyalty to the crown?" msgstr "" #. [message]: speaker=Burgen #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:356 msgid "Absolutely! We dare not challenge his majesty, and are grateful for the protection he provides!" msgstr "" #. [message]: speaker=Lyle #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:360 msgid "Hrumph, speak for yourself. Those of us with a spine will make sure Huric bothers us no more." msgstr "" #. [message]: speaker=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:364 msgid "And which one of them has a spine? We'll never get this straightened out, and we must not allow this rebellion to spread. Kill them all!" msgstr "" #. [message]: speaker=Burgen #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:368 msgid "No! Wait! Lorenzon, please don't let this happen!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:372 msgid "Cantwell, I was raised in this village and know many of these people. Stand down!" msgstr "" #. [message]: speaker=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:376 msgid "Huric gave me specific orders to do what was necessary. The orcish hordes are constantly crashing against our defenses, we cannot abide this treacherous rebellion! Innocents will die, sure, but many more will die if we allow this poison to spread!" msgstr "" #. [unit]: type=Red Mage, id=Duval #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:389 msgid "Minister Duval" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:405 msgid "Officer Lorenzon! I am Minister - well, former Minister - Duval. I support your revolution!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:409 msgid "Whoa! My what!?" msgstr "" #. [message]: speaker=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:413 msgid "What!? You planned this!? Lorenzon, you are a traitor! Soldiers of Ukiah, you are no longer under Lorenzon's command. Arrest him! And kill the others!" msgstr "" #. [message]: speaker=Burgen #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:417 msgid "Lorenzon, you are our only hope... The people of Gornath are at your service." msgstr "" #. [message]: speaker=General Burton #. [message]: speaker=General Drago #. [message]: speaker=General Huston #. [message]: speaker=Officer Cantwell #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:428 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:772 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:345 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:199 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:553 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:406 msgid "THAT is what happens to traitors!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:441 msgid "There was something I had to tell you..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:455 msgid "At least we put an end to his trouble-making..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:466 msgid "I'd never expected this from you... Traitor..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:473 msgid "He won't be the only one to call me that..." msgstr "" #. [message]: speaker=Bellos #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:477 msgid "Some of us don't think you're a traitor, sir. I didn't want to kill these people." msgstr "" #. [message]: speaker=Tach #. [message]: speaker=Valos #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:481 ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:485 msgid "I don't think you're a traitor, sir." msgstr "" #. [message]: speaker=Hooligan1 #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:489 msgid "The cult is false hope, but Lorenzon's revolution is the real thing. Huric's days are indeed numbered! I'll go spread the good word!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:497 msgid "I am no longer a royal officer. Tough times are ahead, we will need to revive the old methods that allowed us to survive in the past." msgstr "" #. [object]: id=portry #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:531 msgid "new face" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:545 msgid "We can't stay here, let's go." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:549 msgid "Yes, let's..." msgstr "" #. [message]: id=Officer Cantwell #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:564 msgid "Ah, reinforcements are here. It's over, traitors!" msgstr "" #. [message]: id=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:568 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:459 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:320 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:541 msgid "Arg! He's right, we're screwed!" msgstr "" #. [scenario]: id=1_02_Rescue, (type=Ukian Commando) id=Carusoe 0 ( #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:4 msgid "Rescue" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:30 msgid "Lorenzon and the rebels of Gornath could not hope to overpower Huric's forces, but they could improve their chances by paying Korkath a visit." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:34 msgid "Before the reformation brought about by Huric's father, all women of Ukiah were trained with the bow to drive off orcish raiders. That was not so necessary anymore, and they worked in the mills and looms now. Nevertheless, many kept up the practice, under the training of a hunter named Raenna. Lorenzon hoped he could enlist her in this hasty rebellion. Even if he couldn't, he needed to warn the town of coming trouble." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:51 msgid "Kill Enemy leaders" msgstr "" #. [unit]: type=Ukian Peasant, id=Peasant #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:90 msgid "Peasant" msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:189 msgid "This is him. Thinks he's big man! Gonna be a hero!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:193 msgid "Heh! So, Hero, where is she?" msgstr "" #. [message]: speaker=Peasant #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:197 msgid "(Spit!) Go t'hell!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:201 msgid "(whisper) I recognize those two, they often go wolf hunting with Huric. They have quite a reputation for their sadistic pleasures." msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:205 msgid "I grow tired of this, Hero. We only came here because she pleased my eye, but there are plenty of others in this town. We'll go door to door..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:209 msgid "Ha ha! The men will enjoy that!" msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:213 msgid "And when I find her, Hero, know what I'm gonna do? I'm gonna take her by her pretty red hair-" msgstr "" #. [message]: speaker=Peasant #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:217 msgid "No!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:221 msgid "Get to safety, Farmer! We'll drive these low-lifes out of your village." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:226 msgid "Oh, I doubt that. Kill them!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:383 msgid "These villages all seem to be abandoned. It's as if all them girls left moments 'fore we arrived." msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:387 msgid "They'll have to come back sooner or later. Let's snuff out these intruders, then we can enjoy our little holiday." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:391 msgid "Yeah, heh! Snuff out the intruders and wait for the girls to return... Now, that's motivation! Go!" msgstr "" #. [side]: type=Bad Raenna, id=Raenna #. [unit]: type=Raenna, id=Raenna #. [unit]: type=Raenna2, id=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:402 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:457 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:262 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:337 msgid "Raenna" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:459 msgid "Not so fast, orcish swine!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:463 msgid "We've got it under control, archers, please stay out of harm's way." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:467 msgid "We've dealt with orcs many times." msgstr "" #. [message]: speaker=Breitlin #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:471 msgid "And these animals are just more of the same." msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:475 msgid "I'll show you an animal, sweetheart!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:479 msgid "Well, this is no orcish raid. Strike them, and you're rebels like us. You could just let us deal with this, you'd all remain civilians and Huric might let you live." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:483 msgid "Do you really believe Huric would make the distinction? You haven't thought this through, Lorenzon." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:487 msgid "You know my name?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:491 msgid "Everyone knows your name by now, and those who don't soon will. You are either a hero or a fool, but you have started a revolution and there is no looking back." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:495 msgid "This is very nice, but we still have to focus on the task at hand!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:532 msgid "Ha ha- wait, there's no one here..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:538 msgid "This house is abandoned." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:544 msgid "Hello! Hello? There's bread on the table, but no one is here now." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:550 msgid "Empty. How disappointing..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:556 msgid "Where are they?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:687 msgid "You are Raenna, correct? It is not safe for you or the others to stay here, Huric will raze this village when he finds out we've attacked and defeated his hunting pals. We could use the help of those good with a bow." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:691 msgid "I'm sure you could... Yes, I am Raenna. We will join you, I don't see that there is any choice." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:695 msgid "You can now recruit archers." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:705 msgid "We should be moving along." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:730 msgid "Another traitor bites the dust..." msgstr "" #. [message]: speaker=Bahren #. [message]: speaker=Carusoe #. [message]: speaker=Garkah Teora #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:737 ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:744 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:556 ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:136 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:344 msgid "Ha!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:751 msgid "Mighty, mighty heroes... Ha!" msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:758 msgid "Just like smashing ticks and flies..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:785 ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:329 ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:372 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:212 ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:291 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:566 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:457 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:325 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:335 ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:268 msgid "We had just started..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:798 msgid "Graah!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:802 msgid "Good riddance!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:813 msgid "You wish my demise, but I do not! Huric will have your heads..." msgstr "" #. [message]: speaker=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:821 msgid "Get back here, Carusoe! ... Hrmph! ... Traitors, you will not have to wait for Huric, I will slay you myself!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:831 msgid "Wait! I've done wrong, I see that now. Please, show some forgiveness..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:835 msgid "Let him ask his creator for mercy..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:839 msgid "You will pay for that!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:850 msgid "Unfortunately, he is a fool..." msgstr "" #. [message]: id=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:861 msgid "Ah, Huric's forces are here. It's over, traitors!" msgstr "" #. [message]: id=Bahren #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:865 msgid "Yes! His Majesty is here, it's over!" msgstr "" #. [message]: id=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:869 msgid "Arg! There are so many of them..." msgstr "" #. [scenario]: id=1_02_World #. [scenario]: id=1_04_World #. [scenario]: id=1_06_World #. [scenario]: id=1_07_World #. [scenario]: id=1_08_World #. [scenario]: id=1_09_World #. [scenario]: id=1_10_World #. [scenario]: id=2_02_World #. [scenario]: id=2_03_World #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:7 ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:7 ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:7 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:7 msgid "World Map - Ukiah" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:36 msgid "Flee to the forest west of Gornath." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:42 msgid "Huric's forces keep the roads clear, but enemies lurk off-road - especially in the forests." msgstr "" #. [side]: type=General, id=Burton #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:78 msgid "Burton" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:139 msgid "This map is the 'world map', the dimensions are much larger and certain locations lead to battle or event scenarios. You will randomly encounter enemy scouts leading to short skirmishes that are useful for gaining experience between battles, but these can generally be avoided by staying on the path." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:148 msgid "While on this 'world map', you can choose which units will be with your leader in the skirmishes, for there is no recruiting or recalling in those skirmishes. You access this via the right-click menu entry 'Marching Formation'." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:156 msgid "You should do that now." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:175 msgid "We should not dally here, it's time to go." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:199 ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:271 msgid "We should pay a visit to our sisters in Korkath, they will not be spared the wrath of Huric." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:220 msgid "If a large Orcish force is attacking Fort Kuhle, it is unwise to keep wandering in this direction..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:233 msgid "We are headed straight for Huric. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:252 msgid "The people are tired, we should set up camp here. I hope Huric's forces don't find us..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:291 msgid "Maybe we can st- What have we here?" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:316 ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:278 msgid "Give my regards to Lieutenant Cantwell, traitor!" msgstr "" #. [scenario]: id=1_02_World #: ./Bad_Moon_Rising/scenarios2/1_02_World.cfg:337 msgid "Uh! The cavalry caught us..." msgstr "" #. [scenario]: id=1_03_Camp #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:4 msgid "Camp" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:22 msgid "The forest afforded the rebels some cover and rest, but it was not to last..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:41 msgid "Kill Enemy Leaders" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:49 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:275 ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:36 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:54 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:131 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:58 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:75 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:32 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:741 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:38 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:39 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:43 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:62 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1092 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1374 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1207 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1498 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1595 msgid "Death of Raenna" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:57 msgid "Loyalists reach the Base Camp. (The area near the tents and starting keep.)" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:59 msgid "Get to the river as soon as possible and avoid letting the enemy across." msgstr "" #. [side]: type=Rogue, id=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:130 msgid "Carson" msgstr "" #. [message]: speaker=Dog1 #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:204 msgid "Grrrr... (whine)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:210 msgid "The dogs are upset about something..." msgstr "" #. [message]: speaker=Dog1 #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:220 msgid "Grrrr! Woof!-Woof!-Woof! Grrrrrrr!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:225 msgid "Dammit! We've been caught, run for it!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:226 msgid "Spy" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:245 msgid "Assassins?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:249 msgid "No, I don't think so... Wait! I hear voices carried to us on the wind..." msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:260 msgid "It's them al'right, just like I said." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:264 msgid "What can you tell me of their defenses?" msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:268 msgid "We weren't able to get a head count before the dogs flushed us out. But from the size of the camp, I'd say no more than a hundred." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:272 msgid "I can crush them if that's true. But you don't really know, do you? I hired you to discover their strength and position of forces..." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:276 msgid "Instead, you've alerted them to our presence..." msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:280 msgid "We did as you asked, it's not our fault they have guard dogs. Now where's our money?" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:284 msgid "Ha! Your money!? You little hussy, I ought to strike you down where you stand! Luckily for you, you're still needed. Whether they be one hundred or one hundrerd thousand, we cannot let these vipers escape to spread their poison. I'll pay you when this is over... Go on, you take point." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:288 msgid "Sounds like we've got company. They'll play it safe until they find out how small our numbers are. We need to get soldiers to the shore as fast as possible in a show of force! (And pray they don't call our bluff...)" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:292 msgid "Yes, to arms!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:358 msgid "It seems he was a fool..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:386 msgid "This was not what I signed up for..." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:390 msgid "The mercenaries are fallen. Be alert!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:405 msgid "My death will not save you, traitor... You cultists will end up as food for the orcs, I only pray you do not manage to take many down with you..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:409 msgid "It pains me to no end to be called a traitor! I fight for Ukiah! Huric's the traitor!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:417 msgid "(Burton's dying words were a bit odd... 'Cultists'?)" msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:421 msgid "General Burton has fallen! Let's get out of here!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:425 msgid "This camp has been discovered. We cannot continue hiding here, we need to take a bold action." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:429 msgid "What would you suggest?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:433 msgid "If we can take Fort Kuhle, we will have a defensible base of operations. It will also be a powerful signal to the people of Ukiah." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:437 msgid "That will not be so easy, but we do need to do something." msgstr "" #. [message]: id=General Burton #. [message]: id=General Drago #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:455 ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:316 msgid "Ah, the Prince's forces are here. It's over, traitors!" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:475 msgid "We've made it to their camp... Spare no one, be they children or old women. We must set an example!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:479 msgid "No - Wait, I surrender! Take me to Lord Huric so that I may publicly ask his forgiveness! These people were only scared, they should not die for my follies." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:483 msgid "All of the grovelling in the world cannot save them, Lorenzon. But do not worry, Huric will be present at your hanging. You can ask him for forgiveness if you wish." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:505 msgid "And so, it comes to this. You were stronger than I thought, Lorenzon. You would have made a great General, but you chose to bite the hand that feeds..." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:522 msgid "The enemy is trying to infiltrate our camp, we should return the favour... After all, the best defense is a good offense!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:526 msgid "Right... What is that supposed to mean?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:530 msgid "We should send dogs across the river. Not only will they scout the enemy position, but with any luck, they will convince the enemy that we are not hiding scared." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:575 msgid "Ha! I made it across!" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:579 msgid "Huh. The rebels cannot even hold off our incompetent friends... Send in the horsemen! Let's get this over with." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:606 msgid "I was able to get through!" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:610 msgid "But I see the rebels coming across the river... Carson, either you are weak or you do not understand how much trouble you are in..." msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:614 msgid "If they escape, you will spend the rest of your very short life wishing they hadn't..." msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:618 msgid "-(gulp)-" msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:644 msgid "Their forces cannot be so great for we are able to move about in their turf. Now you have your answer, where's our money?" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:648 msgid "You will come with me to the Palace when this is over. Lord Huric will surely want to meet the man who stopped the rebellion. Then you will be paid." msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:652 msgid "What? You wanted to know the strength of their forces before you sent your men into battle - now you have your answer!" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:656 msgid "Yes, but I do not want to needlessly put trained soldiers and horses in harm's way. They are not cheap." msgstr "" #. [message]: speaker=Carson #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:660 msgid "But, we had a deal! I never agreed to taking the front line!" msgstr "" #. [message]: speaker=General Burton #: ./Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:664 msgid "Don't be so naive, Carson, it's unbecoming in an outlaw... Besides, you are not bargaining from a position of strength." msgstr "" #. [scenario]: id=1_04_Fort #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:4 msgid "Fort Kuhle" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:17 msgid "Taking Fort Kuhle was not going to be easy, many would die if it had to be done with force. If Lorenzon could convince the commanding officer to defect, not only would bloodshed be averted, but it would be another powerful symbol of the crumbling of Huric's power." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:29 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:259 msgid "Defeat Enemy Leader" msgstr "" #. [side]: type=General, id=General Drago #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:63 msgid "General Drago" msgstr "" #. [unit]: type=Northern Soldier, id=Rhent #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:104 msgid "Rhent" msgstr "" #. [unit]: type=Northern Soldier, id=Thren #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:112 msgid "Thren" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:136 msgid "(Our best bet is to create an opening near the west wall and-" msgstr "" #. [message]: speaker=Thren #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:140 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:144 msgid "(Get down!)" msgstr "" #. [message]: speaker=General Drago #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:148 msgid "Not saying, eh? We're under attack! To arms!" msgstr "" #. [message]: speaker=General Drago #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:160 msgid "So Lorenzon, you're leading a nativist rebellion! And after all we've done for you!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:164 msgid "No, this is not a 'nativist rebellion'. Huric is running this kingdom into the ground. Join us in the fight to save Ukiah!" msgstr "" #. [message]: speaker=General Drago #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:168 msgid "Oh sure -(spit)-! I'll agree Huric could do better, but he's King and the source of all strength and stability. With Huric gone, you'd feed us to the orcs. I'm not stupid-" msgstr "" #. [message]: speaker=General Drago #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:172 msgid "And I'm not going to tell Huric that I lost Fort Khule! Rally men, don't let them through!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:225 msgid "Why did I follow this fool..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:239 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:593 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:510 msgid "Traitor..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:243 msgid "Wait! Don't kill him! General, we need to talk." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:247 msgid "There's nothing to talk about, you'll never take me alive!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:251 msgid "Drago made a sudden movement and was dealt a fatal blow before he could follow through." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:260 msgid "News of this will spread, we need to get ready to fend off an assault as soon as possible." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:264 msgid "We need to let Huric know we are serious... " msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:268 msgid "How do we do that?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:277 msgid "We shall send him the severed head of his underling..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:281 msgid "You mean General Drago!? Have we become Orcs? What could we possibly hope to gain from such a barbaric action?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:285 msgid "It sounds cruel, I understand, but Huric is a beast and only speaks a certain language. Trust me, I've had to deal with it for years..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:289 msgid "With all due respect, Minister, isn't capturing the fort message enough?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:293 msgid "You cannot get cold feet now, Lorenzon! The people you lead have committed to a noble cause, you cannot let them down. You do not have that right!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:297 msgid "We need to inspire the people while momentum is on our side! Provoking Huric into a rage will cause him to make mistakes. Don't you see? Hunkering down in this fort and running guerilla skirmishes is a recipe for a slow defeat." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:301 msgid "(Hrmm, if you say so...)" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:29 msgid "Assault Fort Kuhle." msgstr "" #. [side]: type=General, id=Maskov #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:59 msgid "Maskov" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:157 msgid "We should not dally here. To Fort Kuhle!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:170 ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:151 msgid "We are wasting time. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:183 msgid "Here we are. This could get ugly..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:212 msgid "Hello, everybody..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:244 msgid "This looks like a peaceful town. Excuse me, good man! We have a rough... journey ahead. May we leave the civilians behind in your fine town? We would pay you, of course." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:248 msgid "I know who you are... The very young may stay here, for they are innocent. But the rest of you must leave immediately! We want no trouble with Huric." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:250 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:288 msgid "Townsman" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:254 msgid "Just the children? I don't know-" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:258 msgid "It's a deal! We don't have time to argue. We will pay upon our return!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:260 msgid "Duval" msgstr "" #. [scenario]: id=1_04_World #: ./Bad_Moon_Rising/scenarios2/1_04_World.cfg:299 msgid "Cavalry have found us..." msgstr "" #. [scenario]: id=1_05_Defend #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:4 msgid "News" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:15 msgid "Against his better judgement, Lorenzon agreed to send Huric a macabre gift. He had Drago tied to a surviving cavalry horse, and sent it off down the road toward the capital. The frightened animal had traveled that road many times and would know the way to safer stables." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:19 msgid "The meaning of the dead rider's arrival was not lost on those guarding the gates of the capital." msgstr "" #. [side]: type=Huric, id=Huric #. [side]: type=Phantom King, id=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:71 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:60 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:251 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:260 msgid "Huric" msgstr "" #. [side]: type=Phantom Queen, id=Astreya #. [side]: type=Phantom Queen, id=Astreya_t #. [unit]: type=Phantom Queen, id=Astreya #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:92 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:765 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1227 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:244 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:187 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:282 msgid "Astreya" msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:106 msgid "My lord, I have some grim news..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:110 msgid "What is it? Does it have to with that bastard Officer Lorenzon?" msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:116 msgid "Y-yes. Just this hour, General Drago arrived at our gates-" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:120 msgid "Drago? (I trusted him...)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:124 msgid "Why has he left Fort Khule!? Could he not send a messanger? Bring him here! I will show him what happens to those who flee from responsibility..." msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:128 msgid "I am afraid he cannot be shown anything, My Lord; the rebels tied his corpse to a cavalry horse... The rebels have taken Fort Kuhle, and they mock us! General Maskov is ready and eager to lead the retaliation, he only awaits your blessing." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:134 msgid "(Wants to be a hero... Well, it may work for the best, for now.)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:140 msgid "Yes, General Maskov has my blessing. May he recapture the fort and bring the traitors to me. Dead or alive... *(snarl)* Dead and tied to a cavalry horse, if necessary." msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:144 msgid "Yes, My Lord! I will let him know." msgstr "" #. [message]: speaker=Astreya_t #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:157 msgid "My beloved Huric! I wish I could join you, but where I am is so cold..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:161 msgid "Damn you, Apparition! Why do you mock the memory of her? Why do you torment me so!?" msgstr "" #. [message]: speaker=Astreya_t #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:166 msgid "Your world is one of heat, life, and passion. I only wish to -" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:170 msgid "No! You are not her, I don't listen to the words of cruel illusions spawned by those damned magicians!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:186 msgid "Go away! I have a kingdom to lead, enemies at the gates, yet I have not slept for months because you hound me so, damn you!" msgstr "" #. [message]: speaker=Astreya_t #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:190 msgid "How I wish I could make you understand, my love..." msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:204 msgid "My lord! What is it?" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:208 msgid "It was nothing. I saw a ... rat. Hah! You have to kill the damn things whenever you see them." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:212 msgid "Now relay my orders to Maskov, let him be on his way!" msgstr "" #. [message]: speaker=Guard_a #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:216 msgid "At once, my King!" msgstr "" #. [scenario]: id=1_05_Defend_2 #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:232 msgid "Defend" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:243 msgid "The Ukian rebels did not have to wait long for the expected assualt; the next day scouts reported a force marching up from the south..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:263 msgid "Hold Out Until End of Turns" msgstr "" #. [unit]: type=Dragoon, id=Secco #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:327 msgid "Secco" msgstr "" #. [unit]: type=Dragoon, id=Hondo #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:334 msgid "Hondo" msgstr "" #. [unit]: type=Royal Guard, id=Hondo #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:355 msgid "Harrick" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:411 msgid "Here they come..." msgstr "" #. [message]: speaker=Secco #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:415 msgid "Exactly as you thought, Sir. The rebels have captured Fort Kuhle." msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:419 msgid "We have to get it back. Move!" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:430 msgid "Down, cur!" msgstr "" #. [unit]: type=Orcish Warrior, id=Talfar #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:440 msgid "Talfar" msgstr "" #. [message]: speaker=Talfar #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:470 msgid "Ha! They fight themselves... Now is a great time to attack!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:474 msgid "Goddamn orcs!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:491 msgid "(Orcs aside, this is not the disaster I'd expected. Huric's forces are indeed weakened.)" msgstr "" #. [message]: speaker=Lancer_ #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:500 msgid "Huric thought you might need some assistance." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:504 msgid "(Not that weak, it seems. I see a narrow but endless stream of horsemen coming up from the south.)" msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:510 msgid "Yes, lancer. Your assistance is welcome." msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:542 msgid "(He has enough fighters to hold us off thus far - is it a sign? We shall see.)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:579 msgid "Why did I join this fool..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:597 msgid "I am tired of hearing that! Huric is a madman, and those who enable him are the traitors! I'm trying to re-establish the rule of law!" msgstr "" #. [message]: speaker=General Maskov #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:601 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:653 msgid "You have an interesting way of doing that - sending to Huric General Drago's headless body tied to a horse!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:605 msgid "(That was not my idea...) Drago died in battle, I did not execute him. Huric has done things much worse and will continue to do so unless he is stopped." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:609 msgid "I believe you, Lorenzon, and I wish we were not being led by that fool. If allowed to live, I offer to join you in this task to re-establish the rule of law." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:613 msgid "You may live. If you truly believe in our cause, you are welcome." msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:617 msgid "We cannot stay here though. Huric is very angry with you, he's on his way here!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:621 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:673 msgid "(I knew this wasn't a good idea.) We have civilians, they cannot keep running. We'll make a stand here!" msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:625 msgid "Then I want nothing to do with this! You'll be slaughtered!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:629 msgid "Calm down, sirs! I know of something that may help. The copper mine to the south was originally built by an ancient civilization of great power - that is why it contained so much metal. I have read that there is a powerful weapon there, but have never had a chance to investigate because I did not wish Huric to get his hands on it." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:633 ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:685 msgid "Then we will go to the copper mine. Let's move!" msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:645 msgid "Why are you doing this? Just what are you hoping to accomplish, traitor?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:649 msgid "Don't call me a traitor! Huric is a madman, and those who enable him are the traitors. I'm trying to re-establish the rule of law." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:657 msgid "(That was not my idea...) Drago died in battle, I did not execute him. Huric has done things that are much worse and will continue to do so unless he is stopped." msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:661 msgid "I believe you, Lorenzon, and I wish we were not being led by that fool - I offer to join you in this task to re-establish the rule of law." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:665 msgid "If you truly believe in our cause, you are welcome." msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:669 msgid "We cannot stay here though. Huric is very angry with you and he's on his way here!" msgstr "" #. [message]: speaker=General Maskov #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:677 msgid "Then I want nothing to do with this. You'll be slaughtered!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:681 msgid "I know of something that may help. The copper mine to the south was originally built by an ancient civilization of great power - that is why it contained so much metal. I have read that there is a powerful weapon there, but have never had a chance to investigate because I did not wish Huric to get his hands on it." msgstr "" #. [scenario]: id=1_06_Guardian #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:4 msgid "Old Guardian" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:20 msgid "Explore the Mines" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:28 msgid "Death of General Maskov" msgstr "" #. [unit]: type=Swordsman, id=Horatio #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:71 msgid "Horatio" msgstr "" #. [unit]: type=Pikeman, id=Kerin #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:81 msgid "Kerin" msgstr "" #. [side]: type=Death Knight, id=Skurrior #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:93 msgid "Skurrior" msgstr "" #. [side]: type=Ancient Lich, id=Mal Murmak #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:119 msgid "Mal Murmak" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:199 msgid "I doubt anyone has been here recently." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:216 msgid "The air down here is quite foul!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:220 msgid "We must keep moving." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:240 msgid "The living dead!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:244 msgid "They are called 'undead' and don't let their appearance fool you. They can be defeated just like anyone else." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:259 msgid "I don't like the look of that rickety bridge... It's probably not wise to step onto it." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:263 msgid "Hrm... *(stomp!)*" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:274 msgid "Well! Good thing I wasn't standing on that." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:278 msgid "We'll have to find another way around." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:295 msgid "This bridge looks well preserved and seems pretty stable." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:311 msgid "What was that? It looked like some sort of General!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:315 msgid "The undead retain some twisted memory of their former selves. So yes, that was likely a General at one time. Now, it was just a guard. We need to press on." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:326 msgid "And what, pray tell, was that skeletal monster?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:330 msgid "It was just another guardian, do not be too concerned. As you can see, these undead things can be defeated." msgstr "" #. [object]: id=Amulet #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:346 msgid "Holy Amulet" msgstr "" #. [object]: id=Amulet #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:349 msgid "This amulet will give melee weapons an arcane nature." msgstr "" #. [message]: speaker=Mal Murmak #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:385 msgid "I have taken an oath to keep that which is in this cave buried and forgotten... You had best leave, you are not welcome here!" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:389 msgid "Stand aside!" msgstr "" #. [message]: speaker=Mal Murmak #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:393 msgid "Never... You must never proceed into this cave..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:406 msgid "This powerful artifact you seek is guarded by these foul undead, I have to wonder if it is something best left alone." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:410 msgid "Indeed! What foul magic would you have us rely upon?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:414 msgid "Do not worry so, the undead do not have any relation to our goal. They are merely in the way." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:429 msgid "Oh, the rebellion has failed..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:443 msgid "Why did I join that fool..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:471 msgid "This would have been easier with him..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:485 msgid "Why are you-" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:489 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:570 msgid "Silence!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:500 msgid "The lich tried to ask something before you did that... Whatever you just did." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:504 msgid "Why didn't you do that sooner?" msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:508 msgid "It was very draining for me, I won't be able to work such a miracle again any time soon. But I had to do it now, for liches are not sane and not to be trusted." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:512 msgid "This has taken much longer than I anticipated, I fear we may have been gone too long... Lorenzon, why don't you head back to clear a path to the fortress and assist in the defenses, I doubt Huric's forces have been idle. General Maskov and I will continue onward, we should be close." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:523 msgid "This is taking a long time." msgstr "" #. [message]: speaker=Duval #: ./Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:527 msgid "Yes, I fear we may have been away from the fort for too long..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:29 msgid "Move to the Copper Mines." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:145 msgid "Though Maskov had joined the rebel side, most of the royal forces would not, possibly for fear for the safety of the families they left behind, a hatred for the rebels, or simply a sense of duty to the king. Maskov brokered an agreement where the royalists would report back to Huric that Maskov had been slain by Lorenzon, and the two sides would not again engage until Huric had been informed." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:167 msgid "There is no going back, we must head to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:181 msgid "Let's not get hasty, Huric will destroy us if we attack him now. We need that artifact from the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:194 msgid "Heading south might be nice, but we need to reach the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:207 msgid "Here we are. These mines ran dry years ago, but hopefully they have something for us." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:241 msgid "Hello! We mean no harm, we only ask safe harbour for a night..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:245 msgid "Are you insane!? Lord Huric is just up the road, he'd surely find out. We can divert some taxes to your cause, but you cannot stay the night." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:247 ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:372 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:199 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:257 msgid "Isuelde" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:257 msgid "Well, we can't stay here, but let us visit the general store." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:282 msgid "I remember this town..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:286 msgid "Thank you for checking on us. We support your efforts, but cannot join you. However, we have a suprise for the Cavalry when they stop by Dathne's Fork..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:311 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:322 msgid "Give my regards to General Burton, traitor!" msgstr "" #. [scenario]: id=1_06_World #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:333 msgid "Huric's forces will challenge us,but we've dealt with this type before..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:370 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:197 msgid "Hello, soldiers. These drinks are on the house!" msgstr "" #. [message]: speaker=Cavalry #: ./Bad_Moon_Rising/scenarios2/1_06_World.cfg:376 msgid "Thanks. ... ... We must -(yawn!)- ah uhm... -(thunk!)- Zzzzz..." msgstr "" #. [scenario]: id=1_07_Visit, (id=General Huston #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:4 msgid "Huric Pays a Visit" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:46 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:119 msgid "Defeat Enemy Leaders" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:58 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:127 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:54 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:71 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:28 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:737 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:34 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:35 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:39 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:58 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:31 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:357 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:35 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:913 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:40 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:661 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:38 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:612 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:41 ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:28 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:33 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:577 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:36 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:576 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:591 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1080 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1096 ./Bad_Moon_Rising/scenarios3/Battles.cfg:315 msgid "Death of Belleros" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:62 msgid "Enemy Reaches Supply Depot" msgstr "" #. [side]: type=Ukian Commander, id=Belleros #. [side]: type=Ukian Subcommander, id=Belleros #. [side]: type=Ukian Subcommander, id=C_Belleros #. [unit]: type=Belleros, id=Belleros #. [unit]: type=Belleros_Officer, id=Belleros #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:83 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:473 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:209 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:89 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:90 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:237 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:114 ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:55 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:52 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:86 ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:46 ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:71 ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:116 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:93 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:65 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:310 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:71 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:79 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:181 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:270 ./Bad_Moon_Rising/scenarios3/Battles.cfg:232 ./Bad_Moon_Rising/scenarios3/Battles.cfg:326 ./Bad_Moon_Rising/scenarios3/Shops.cfg:186 ./Bad_Moon_Rising/scenarios3/Shops.cfg:271 msgid "Belleros" msgstr "" #. [unit]: type=Bowman, id=bow1 #. [unit]: type=Bowman, id=bow2 #. [unit]: type=Cavalryman, id=cavalry1 #. [unit]: type=Cavalryman, id=cavalry2 #. [unit]: type=Spearman, id=spear1 #. [unit]: type=Spearman, id=spear2 #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:115 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:121 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:127 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:133 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:139 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:145 msgid "Soldier" msgstr "" #. [side]: type=General, id=General Huston #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:153 msgid "General Huston" msgstr "" #. [unit]: type=Pikeman, id=Khant #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:181 msgid "Khant" msgstr "" #. [unit]: type=Pikeman, id=Hobbes #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:188 msgid "Hobbes" msgstr "" #. [label] #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:308 msgid "supply depot" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:330 msgid "Ah, nice and warm..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:334 msgid "There really is something wrong with him." msgstr "" #. [message]: speaker=spear1 #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:342 msgid "You're back! Wait - where is the General?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:346 msgid "Maskov and Duval are still looking for the artifact. Report, Officer! What is going on?" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:350 msgid "Your little schemes are over, traitor!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:354 msgid "He attacked not long after you left, sir. I've managed to evacuate the civilians, but our supplies are still in this keep. If we lose this, we're doomed!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:370 msgid "Too bad for you this corn and cloth burns!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:374 msgid "Ugh! What are we going to do now?!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:419 ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:432 msgid "I can only hope Duval and Maskov are having better luck than we are..." msgstr "" #. [message]: speaker=Messenger #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:457 msgid "Lord Huric! Rebels are attacking the capital! They've razed the southwest tower, we need help!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:461 msgid "Must I do everything myself? General Huston, take care of these curs. Bring them to me when you're done, dead or alive. Wolves will gnaw their flesh, to let the people know that this is the fate of traitors!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:514 msgid "Well, we're safe for now." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:518 msgid "But the battle and fires will attract orcs, we cannot stay here." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:522 msgid "I agree. Duval and Maskov must have found the artifact, we should assist them with the attack. We can move our base of operations to the palace, once we've cleared it of Huric's forces." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:526 msgid "Why didn't they send a messenger?" msgstr "" #. [message]: id=General Huston #: ./Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:537 msgid "Ah, Lord Huric has returned! It's over, traitors!" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:31 msgid "Return to Fort Kuhle." msgstr "" #. [side]: type=General, id=Norton #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:59 msgid "Norton" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:154 msgid "There is no going back to the sister towns, we must return to Fort Kuhle." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:167 msgid "We are going the wrong way. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:180 msgid "This would be a bad time to attack Huric, we need to get back to Fort Kuhle." msgstr "" #. [message]: speaker=Cavalry #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:203 msgid "Thanks! Glug... Haaahh... Now, we must -(yawn!)- ah uhm... -(thunk)- ZZZzzz..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:220 msgid "This doesn't look good..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:251 ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:299 msgid "Hello everybody..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:255 msgid "Hello, Rebels. Huric's cavalry likes to visit this tavern. We'll make sure their drinks are extra-strong, to keep them off your back." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:281 msgid "That's odd. There is nobody here..." msgstr "" #. [scenario]: id=1_07_World #: ./Bad_Moon_Rising/scenarios2/1_07_World.cfg:343 msgid "More of the cavalry, get ready..." msgstr "" #. [scenario]: id=1_08_Rumble, id=Carusoe 1 ()}, type=Shock Trooper, type=Iron Mauler, type=Iron Mauler, type=Swordsman, type=Northern Soldier, type=Northern Elite, type=Horseman, type=Knight, type=Lancer, type=Cavalryman, type=Dragoon, type=Cavalier #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:4 msgid "Royal Rumble" msgstr "" #. [side]: type=Primevalist Leader, id=Vazzan #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:293 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:195 msgid "General Vazzan" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:402 msgid "Duval! Maskov! We're here!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:406 msgid "Really! Why tell them that, do you have the help of ghosts? Duval died months ago, and I'm told you killed Maskov... You truly are a madman." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:410 msgid "(Duval died months ago?)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:414 msgid "(Something's wrong, that's not General Maskov leading the assault ...)" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:424 msgid "You there! Who are you? Where is General Maskov?" msgstr "" #. [message]: speaker=Vazzan #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:428 msgid "I am General Vazzan! Maskov was a fool and was not willing to accept the Restoration of Order!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:432 msgid "Order? What!? What the hell is going on? (And who was that we left in the mine with Maskov?)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:436 msgid "'What is going on' indeed... You once fought for me, Lorenzon. Now you've gone mad and are trying to destroy the kingdom..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:440 msgid "But know this! I will destroy you, I will destroy the rebellion! The sun will shine again upon Ukiah, to warm our fields and bleach your skulls!" msgstr "" #. [message]: speaker=Vazzan #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:444 msgid "No! Tyrant and rebel alike, you shall all perish... Unless you accept Order!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:455 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:472 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:489 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:553 msgid "Ugh. What a mess..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:459 msgid "Ha! Battlefield death is more of an honor than you deserve, Lorenzon, but it will do!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:476 msgid "I can't let the rebellion heros die like this..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:493 msgid "I can't let the rebellion's heros die like this..." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:506 ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:525 msgid "I must be going now, maybe we shall meet again." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:562 msgid "We meet again, Raenna... I will show you what a Northern Ranger can do! Your pathetic rebellion will fail, you will call my name for mercy!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:566 msgid "Carusoe, old friend, I'm afraid the time in the tundra has touched your head. They will beg for my forgiveness, not yours..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:570 msgid "Of course, my lord. I meant no disrespect, you will defeat the rebellion. But please, leave Raenna to me." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:574 msgid "(Why does he single me out? Sounds like I need to make an example of him...)" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:597 msgid "I am the better warrior, you cannot touch me!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:601 msgid "(Loathsome as ever... I must strike him down)." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:615 msgid "You talked such bluster, dared to ask for my sacrifice. But now it is you who will fall. Any last words?" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:619 msgid "Yes! I've been with you on the tundra for years, I know you better tha-" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:623 msgid "Just stop!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:637 msgid "Ack! Fine! Let me go, I will give you the funds I have and will bother you no more..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:641 msgid "(They say mercy is a virtue ...) Very well, begone and do not cross our path again!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:648 msgid "Thank you..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:652 msgid "The Ranger's purse added 195 gold to the war chest." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:662 msgid "-(Sigh)- Some day..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:669 msgid "Carusoe, get back here! ... Bah, friends like that..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:680 msgid "Uhhg, Ukiah falls... Many will die... Damn you, Lorenzon... May you get what you deserve..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:697 msgid "If Duval died months ago, who has been tagging along with us all this time?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:701 msgid "Something is very wrong... We'll have to deal with the consequences of Huric's death later, right now we need to get back to the mine." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:705 msgid "But now that Huric is dead, you are the Commander of the North!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:709 msgid "No, I'm a simple man and I've been made a fool by whoever is in the copper mine! This is no time to play with crowns." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:713 msgid "Lorenzon, sir, I agree that we must get to the mine with all haste, but you must acknowledge the situation we leave behind. Let the people here know your revolution has succeeded, they will need some hope to hold up against the oncoming Orcish raids." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:717 msgid "Right, but then we head out to the mines, no more delay." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:722 msgid "With the defeat of Huric, I am now Commander of the ruling human forces. However, I cannot stay to fend off the orcs, so I ask all civilians to be ready to follow us." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:782 msgid "My King..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:788 msgid "Damn you apparition... Even as I die, you torment me with her image... " msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:797 msgid "Oh, Huric! I never meant to harm you, I only wanted to let you know that I was still with you. But I could never make you understand... -(sniff!)- Now you're one of us ..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:804 msgid "They will pay for this! We will drain the blood of the assassins, we will obliterate their souls..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:808 msgid "We will destroy them!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:876 msgid "Ol' King Huric seems pretty comfortable up there, how are we ever going to defeat him?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:880 msgid "We will have to grind his forces down as best we can. Neither side can afford a siege." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:884 msgid "That doesn't sound like much of a plan..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:888 msgid "And what would you have me say? Walking away isn't really an option now." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:933 msgid "Well! The mighty King Huric hides in his castle, letting his generals take all the pain and defeat that he himself is too frightened to face." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:937 msgid "I didn't take you for a gloater, Lorenzon." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:941 msgid "(If we can provoke him to over-extend himself, we stand a chance.)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:945 msgid "I'm not afraid of treacherous whelps like you, Lorenzon. I have many other things begging for my attention, let's get this over with!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:991 msgid "You know what to do..." msgstr "" #. [message]: speaker=Swordsman_1 #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:995 msgid "Yes, my King!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:999 msgid "(I'm not too impressed with this plan...)" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1003 msgid "Well, this guy had some gold on him..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1007 msgid "$second_unit.name picks up 150 gold coins from the defeated general." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1021 msgid "How you must be trembling, King Huric The Cowardly! Hide behind your stone wall, but it is like a child hiding under a sheet... Your generals are dead, and now I'm coming for you!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1025 msgid "Grrr! That's enough, whelp!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1087 msgid "There will be no prisoners. This is it, traitors!" msgstr "" #. [message]: speaker=Mauler_1 #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1091 msgid "We will destroy them, my lord. Ukiah will prevail against those who would do the work of Orcs..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1095 msgid "(I see what you're doing now!)" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1099 msgid "(Used Huric's pride to pull him out of his stronghold!)" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1103 msgid "(That's right, now is our chance! Don't let the Tyrant reach the Keep!)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1204 msgid "This is not going well... Send word to Sir Sadellon that his presence is required. He and his family have grown fat under my protection, it's time they paid their due." msgstr "" #. [message]: speaker=Rider_1 #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1209 msgid "Yes, Lord. We will fetch him!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1233 msgid "I'm off to fetch Sir Sadellon!" msgstr "" #. [unit]: type=Grand Knight, id=Sadellon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1292 msgid "Sir Sadellon" msgstr "" #. [message]: speaker=Sadellon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1313 msgid "Lord Huric! We came as fast as we could!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1317 msgid "Your help is greatly appreciated, Sir Sadellon, and comes none too soon. The rebels have gotten strong and are quite dangerous, we need to destroy them!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1335 msgid "Ah, fresh troops have arrived..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1339 msgid "This has spun out of control... Oh, why did I ever listen to that evil old man?" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:29 msgid "Attack the Capital." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:138 msgid "There is no going back, we need to attack Huric." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:169 msgid "All right, here we go..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:201 msgid "We shouldn't be wasting time, but it wouldn't hurt to get the supplies we need." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:232 msgid "Hello? There doesn't seem to be anyone here..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:255 msgid "Hah! Squashed one!" msgstr "" #. [scenario]: id=1_08_World #: ./Bad_Moon_Rising/scenarios2/1_08_World.cfg:276 msgid "Wolf Riders! The Orcs are eager to move in..." msgstr "" #. [scenario]: id=1_09_Pit #. [time]: id=thepit #. [time]: id=thepit_illum #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:4 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:13 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:31 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:16 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:16 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:32 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:17 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:25 msgid "The Pit" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:46 msgid "Find the imposter" msgstr "" #. [side]: type=Orcish Warlord, id=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:161 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:275 msgid "Tahn Gareth" msgstr "" #. [unit]: type=Elvish Hero, id=Guard2 #. [unit]: type=Elvish Hero, id=Guard4 #. [unit]: type=Elvish Marksman, id=Guard1 #. [unit]: type=Elvish Marksman, id=Guard3 #. [unit]: type=Elvish Marksman, id=Guard5 #. [unit]: type=Primevalist Fanatic, id=Guard3 #. [unit]: type=Primevalist Fighter, id=Guard1 #. [unit]: type=Primevalist Fighter, id=Guard4 #. [unit]: type=Primevalist Shield, id=Guard2 #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:274 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:281 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:288 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:295 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:150 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:157 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:164 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:171 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:273 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:280 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:320 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:327 msgid "Guard" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:435 msgid "The Ukians hurried through the part of the mine where the undead had been, and continued deeper into unknown territory." msgstr "" #. [message]: speaker=Guard4 #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:440 msgid "You're too late, Order is nigh! We have been hard at work while you danced with Tyrant Huric. Intruders!!" msgstr "" #. [message]: speaker=Guard3 #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:444 msgid "Relayed... They won't get very far..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:456 msgid "It's rather warm down here..." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:460 msgid "I hear voices of the enemy! The troll was right!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:464 msgid "You talk too much, Belleros." msgstr "" #. [unit]: type=Troll, id=Guide #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:470 msgid "Gareth's Guide" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:497 msgid "The Restoration will bring you down, enjoy your final hours..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:501 msgid "I'm really sick of the drivel coming from these people." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:514 msgid "I only regret I fall so soon. But it does not matter, you cannot stop us..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:518 msgid "What does that mean! Who are you people and what are you doing here?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:522 msgid "He is dead..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:535 msgid "I spit on you!" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:539 msgid "Who are you people and what are you doing here!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:543 msgid "He is dead, we won't get any information out of him." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:566 msgid "I can't lose my officers like this..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:579 msgid "This is not going well..." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:596 msgid "That's right! Kill them! This hell-hole needs to be destroyed!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:600 msgid "Wait! We're not here to stop you, we're here to stop the other humans! They are the ones aspiring to dominance of the North, not us!" msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:604 msgid "Huh! (Is that really true? How can I take the word of a human?)" msgstr "" #. [message]: speaker=Orc_Spy #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:608 msgid "The humans were fighting with each other, he could be telling the truth..." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:612 msgid "I see ... " msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:616 msgid "Very well. We're allies for now. But when they are dead, you go away! Try funny stuff and we kill you!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:636 msgid "This box is filled with strange little objects, I don't have any idea what they could be for..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:652 msgid "These bones are not human. It has the remnants of cloths, but there are too many limbs... This ring is tarnished, but quite nice looking..." msgstr "" #. [object]: id=ancientring #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:658 msgid "Tarnished Ring" msgstr "" #. [object]: id=ancientring #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:660 msgid "This ring grants the wearer resistance to heat and cold. (25% each)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:688 msgid "This box contains some exotic cloth. It seems just as substantial as the fibers we have, but is less stiff and scratching..." msgstr "" #. [object]: id=ancientcloth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:694 msgid "Ancient Cloth" msgstr "" #. [object]: id=ancientcloth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:697 msgid "This cloth is lighter and less chafing than anything the Ukains have seen, and makes it a little easier to run long distances." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:721 msgid "As near as I can tell, this box contains a lot of junk. Well, there is this amulet..." msgstr "" #. [object]: id=ancientamulet #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:727 msgid "Ancient Amulet" msgstr "" #. [object]: id=ancientamulet #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:729 msgid "This amulet heals the wearer a little bit each turn. (Heals self +4, poison is slowed but not cured)" msgstr "" #. [heals]: id=ancientamulet_heal #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:740 msgid "recover +4" msgstr "" #. [heals]: id=ancientamulet_heal #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:741 msgid "Recover +4" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:767 msgid "The barbarians are closing in! You know what to do General..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:771 msgid "The face is different but the voice is the same! Your plot is over, Duval or whoever you are!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:775 msgid "Ha! Hello Lorenzon, I guess I never did really introduce myself. As you've figured out, I'm not Duval. My name is Scarrion. Now, I must be going..." msgstr "" #. [message]: speaker=Vazzan #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:779 msgid "Heathens! Your adventures end here." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:807 msgid "Kill Scarrion" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:815 msgid "Scarrion escapes (see note)" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:819 msgid "Don't let Scarrion get beyond the two fires near the top of the map." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:965 msgid "Not so fast, runt!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:969 msgid "How is this? You should be dead!" msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:973 msgid "You are not as clever as you think you are. *COUGH!*" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:977 msgid "You are weak, you will not stop me..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:992 msgid "There is a narrow passage - *hrmff* - it's too narrow for me, probably for anyone else too." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:996 msgid "Maybe the dogs can get through?" msgstr "" #. [message]: speaker=Cogue #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1023 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1068 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:346 ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:629 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:703 ./Bad_Moon_Rising/utils/items.cfg:67 msgid "Woof!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1027 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1072 msgid "The dog refused to go through the tunnel. Just moments later, some rocks fell into the small tunnel, effectively sealing it off." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1098 ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1130 msgid "Woof! *(scratch, scratch, scratch)*" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1162 msgid "Haha! You cannot stop me, Lorenzon. No one can stop me! This will be your grave..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1182 msgid "Gha... There will be others... We'll clean out this rat's nest..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1196 msgid "You are strong, but this is not over... As long as you killers live, it can never be over..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1207 msgid "Lorenzon, it's bad... I saw... wrote it here..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1211 msgid "As he expired, General Maskov fumbled with a scrap of animal hide." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1220 msgid "Check his corpse when possible. (Rest in peace, General.)" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1239 msgid "You will pay for that, evil one. He was my brother..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1243 msgid "Who the hell are you?" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1247 msgid "His sister, of course..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1265 msgid "Graaahhh!" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1281 msgid "Woof?" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1287 msgid "No! Did he escape?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1297 msgid "There was something very strange about him... If he was some sort of spirit, might he die with a flash?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1301 msgid "The path ahead is quite narrow, I doubt he could have escaped through it undetected." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1305 msgid "HUMANS! We agreed not to fight each other down here. We will honour that, but we will still drive you dogs out of the northlands!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1309 msgid "The bad man was up to something down here, we would-" msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1313 msgid "No! I said you'd die if you tried any funny stuff! Now you go out! We will destroy this cave and seal the entrance." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1317 msgid "I guess we must leave. We shouldn't be separated from the non-combatants so long anyway." msgstr "" #. [message]: speaker=Maskov #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1332 msgid "COUGH!* I'd hoped I might be able to recover, but ... There is something ... you should know. I wrote it down... " msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1355 msgid "Hmmm... Nope, I cannot read this. I once saw a script from the mages of old, but I've never seen this type of writing before." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1402 msgid "Argh! I've fallen to infidels?!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1406 msgid "He was here to slow us down. We must stop Scarrion!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1416 msgid "What the hell was that!?!?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1420 msgid "Haha! You're too late! Take a good look..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1429 msgid "... at your grave!" msgstr "" #. [scenario]: id=1_09_Ruin, id=Knafa Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:4 msgid "Ruin" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:22 msgid "As the Ukian forces were turning to exit the mines, some of the dogs smelled something and insisted on continuing deeper into the darkness. One of the scouts followed then and found the object of the dogs' interest to be the prone form of General Maskov. The general was dead, but clutched something in his hand that must have been important to him in his last moments." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:29 msgid "General Maskov held a folded length of paper upon which he had recorded his final hours with a piece of charcoal and an unsteady hand: 'Not long after the rebels left, Duval insisted I take point as we continued deeper into the mine in search of the artifact.'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:33 msgid "'We soon came upon the long-dead remains of a beast like none I'd ever seen. A skull like that of a very large cat, feet like those of a goat, and a tail covered with scaled armour...'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:37 msgid "'I turned around to ask what it could mean, and there Duval rushed at me, eyes burning with hatred. His attack was strong but not quite fatal, for I had been suspicious of his recent behaviour. He then gloated over my shattered frame: 'We have made a mess of things, eh? Order will be reinstated soon enough, when the Ancient Ones are free. They will change the world; no more foul necromancers, no more hated orcs, no more power-hungry royalty and their sycophant generals...''" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:41 msgid "'When he thought me dead, he went to talk with one of his henchmen. The gate to his 'gods' is in this cavern, and he has been charged with opening it. I could not understand any more than that...' The note ended." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:45 msgid "While this 'gate to the gods' sounded important, there was no negotiating with the warlord. The Ukians headed back to the entrance, under the angry glare of barely-under-control orcs, for fighting them would at best end with a Pyrrhic victory. Huric's forces had barely been able to keep the orcs out of Ukiah and now that Huric was dead, Ukiah was orc territory. The Ukians would need to head south before too many of the orcish enemy closed in..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:63 msgid "Move all Civilians to the Signpost" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:79 msgid "Three Civilians Die" msgstr "" #. [unit]: type=Ukian Civilian, id=Ukian1 #. [unit]: type=Ukian Civilian, id=Ukian2 #. [unit]: type=Ukian Civilian, id=Ukian3 #. [unit]: type=Ukian Civilian, id=Ukian4 #. [unit]: type=Ukian Civilian, id=Ukian5 #. [unit]: type=Ukian Civilian, id=Ukian6 #. [unit]: type=Ukian Civilian, id=Ukian7 #. [unit]: type=Ukian Civilian, id=Ukian8 #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:144 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:154 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:164 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:174 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:185 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:196 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:208 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:220 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:230 msgid "Civilian" msgstr "" #. [side]: type=Orcish Warlord, id=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:316 msgid "Hank Skoro" msgstr "" #. [side]: type=Direwolf Rider, id=Sak Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:348 msgid "Sak Skoro" msgstr "" #. [unit]: type=Goblin Knight, id=Squire #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:376 msgid "Squire" msgstr "" #. [side]: type=Orcish Warlord, id=Knafa Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:406 msgid "Knafa Skoro" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:477 msgid "Too late!" msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:481 msgid "We've upheld our word and let you leave the cave, it can't be said Gareth clan is without honour. Now you die!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:485 msgid "Tahn Gareth, we have fought side by side to save this land from evil. Let us head south, we will bother you no more. You will see that we Ukians are not without honour, and our word is also good." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:489 msgid "Hmmm... You did fight off those other devils... Very well, you can pass." msgstr "" #. [message]: speaker=Tahn Gareth #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:493 msgid "I reclaim this land for Gareth Banner! Skoro tribe must stand down and leave!" msgstr "" #. [message]: speaker=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:497 msgid "Like hell we will! This land belongs to Skoro Banner! Kill them!" msgstr "" #. [message]: speaker=Sak Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:501 msgid "Haha! Run, run, run! Kill them!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:505 msgid "An orcish feeding frenzy, we cannot stay here long." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:509 msgid "No, we cannot. We need to head south. I want you and Belleros to make sure our people reach the end of the path to the southeast." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:537 msgid "You could have avoided all of this, you know. It didn't have to come to this..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:541 msgid "We have nothing to say to you." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:545 msgid "Come any closer and I will put an arrow through your neck!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:557 msgid "You should have killed that fellow when you had the chance, I don't like him following us." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:561 msgid "Let's get moving!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:581 msgid "This is almost too easy..." msgstr "" #. [message]: speaker=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:591 msgid "Knafa should have been here by now, where is he?" msgstr "" #. [message]: speaker=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:628 msgid "Where have you been!?" msgstr "" #. [message]: speaker=Knafa Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:632 msgid "I ran into a group of human shinies, they aren't so easy to kill. But I'm here now!" msgstr "" #. [message]: speaker=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:636 msgid "Well, some soft ones are trying to escape to the south. Stop them!" msgstr "" #. [message]: speaker=Knafa Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:640 msgid "Yes, I see. They won't get far." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:715 msgid "Killers and orcs... Damn you all..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:719 msgid "I guess she hasn't forgiven us." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:755 msgid "That was too bad, but at least everyone else is clear of the orcs. Take a good last look at Ukiah..." msgstr "" #. [message]: speaker=Hank Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:759 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:927 msgid "Damn it, Knafa! You're letting them get away!" msgstr "" #. [message]: speaker=Knafa Skoro #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:763 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:931 msgid "They run, but they won't get far. We'll catch them with riders." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:767 msgid "Run, for all the good it will do you, killers..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:782 msgid "We're getting slaughtered! Why did I ever listen to that evil old man..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:797 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:810 ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:823 msgid "Haha! Cut them down!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:836 msgid "Ugh, I shouldna ..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:840 msgid "That was unfortunate." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:844 msgid "Tahn Gareth spent much of his resources trying to kill Scarrion - this is the thanks he gets. He was honorable for an orc, he won't be forgotten." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:855 msgid "This is not over..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:866 msgid "Argh..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:870 msgid "Good, that ought to get some of the pressure off. We still need to head south." msgstr "" #. [message]: id=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:878 msgid "Arg! More bloodthirsty orcs, we'll never make it!" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:935 msgid "(Hear me, Traitor. The orcs are the least of your problems...)" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:939 msgid "(I hear an icy voice carrying threats ... That damned ghost!) We're just about in the clear. Take a good last look at Ukiah..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:31 msgid "Hurry back to the Copper Mine" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:33 msgid "The seasons are turning, so the daytime schedules are changing. Now it is Autumn." msgstr "" #. [side]: type=Orcish Warlord, id=EOrc #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:59 msgid "Orcish Enemy" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:142 msgid "There is no going back, we must get to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:155 msgid "We are wasting time, we need to get to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:168 msgid "Let's figure out what the hell the imposter is up to..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:202 msgid "We can stop to get supplies, but we should not stay long." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:226 msgid "Ha! Die, human scum!" msgstr "" #. [scenario]: id=1_09_World #: ./Bad_Moon_Rising/scenarios2/1_09_World.cfg:234 msgid "Such a large gathering of Orcs... This could be dangerous." msgstr "" #. [scenario]: id=1_10_Epilogue #. [scenario]: id=2_07_Epilogue #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:4 ./Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:4 msgid "Epilogue" msgstr "" #. [side]: type=Elvish Marshal, id=Valeron #. [unit]: type=Elvish Marshal, id=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:115 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:133 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:240 msgid "Valeron" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:124 msgid "Seems the scout was right, Scarrion's remains were sprawled out on the ice." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:128 msgid "But the face was chewed off by wolves, are we sure it was Scarrion?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:132 msgid "As sure as we can be. The outlandish clothing is surely-" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:162 msgid "The orcs were not expecting such a battle! I doubt we'll see them again anytime soon." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:166 msgid "I hope that is true, Elf Leader. We should discuss our terms of settlement." msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:170 msgid "Not much to discuss. You stay there on the northern plains and don't enter our forest. When times are tough, we may need some grain or leather. Similarly, when you need assistance, we can provide wood and some food. Just keep the orcs north of here, and we can assist your settlement." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:174 msgid "That sounds reasonable. Peace be with you." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:179 msgid "So, this will be our home... I dare say, a man could get used to it..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:183 msgid "Don't think we women will miss the frozen north either!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:187 msgid "Right, I don't think anyone will miss the permafrost and dark winters." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:191 msgid "Ukiah was a great nation, but we will start one here just as great if not greater. Over time, we may re-establish contact with the kingdoms to the south." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:200 msgid "But for now, we need to think about getting the seeds planted if we're to have any food in a few months..." msgstr "" #. [endlevel] #: ./Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:206 msgid "Continued in Part III" msgstr "" #. [scenario]: id=1_10_NewHome #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:4 msgid "A New Home" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:20 msgid "Defeat Undead Leader, move to his keep." msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:36 msgid "Stray into the Southern Forest" msgstr "" #. [side]: type=Orcish Sovereign, id=Tank Skoro #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:63 ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:62 msgid "Tank Skoro" msgstr "" #. [side]: type=Lich, id=Kel Odan #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:96 msgid "Kel Odan" msgstr "" #. [message]: role=Scout #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:324 msgid "It gets warmer further south, but there is something strange about the forests." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:328 msgid "What do you mean by 'strange'?" msgstr "" #. [message]: role=Scout #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:332 msgid "I would see movement from the corner of my eye, but could never get a direct sighting. I felt I was being watched. Also, the dogs didn't come back, it's as if they were just swallowed by the woods." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:336 msgid "So, the woods are inhabited by something or someone that may prey upon us. We should avoid going any further down the road until we know this land better. We'll need to burrow in here-" msgstr "" #. [message]: speaker=Kel Odan #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:340 msgid "No burrowing! I will not allow you to take my land! However, you could stay here if..." msgstr "" #. [message]: speaker=Kel Odan #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:344 msgid "You are not afraid of death! Ha Ha Heee!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:348 msgid "The undead really are insane..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:352 msgid "Let us clear this land of their foul presence. As I was saying, the orcs and ghosts are not far behind us so we need to set up a defensible position here. We should move our base to that skeleton's keep as soon as we can, and hold the orcish enemy at the river." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:356 msgid "Understood, Commander Lorenzon." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:360 msgid "Yessir!" msgstr "" #. [message]: speaker=Kel Odan #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:364 msgid "Fools..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:402 msgid "Aww, c'mon. I said not to head into the forest..." msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:406 msgid "Tresspassers die!" msgstr "" #. [message]: speaker=Kel Odan #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:423 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:440 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:457 msgid "More death!" msgstr "" #. [message]: speaker=Tank Skoro #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:427 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:444 ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:461 msgid "Haha! The humans were once a thorn in our side. Now, they are food for the wolves!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:476 msgid "Grmph... How is ... this?" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:489 msgid "THE BOSS HAS FALLEN! HEAD NORTH!! RUN FOR YOUR LIVES!!!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:497 msgid "The orcs flee..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:501 msgid "(Sigh) It brings me a small joy to see the orcs routed, how I hate them... But know this, assassins... If you ever again set foot in Ukiah..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:505 msgid "Justice will prevail!" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:517 msgid "You've fended off the orcs, defeated the undead. If you truely have no intentions upon our woods, you may stay here on the arable plains." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:541 msgid "The Skoro Chieftain smells blood and is coming after you!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:546 msgid "Go away!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:550 msgid "But I only want-" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:554 msgid "We know damn well what you want! You are a shade of the old regime, no different than the ghost Queen hounding us. We will not be fooled, there is nothing to say." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:558 msgid "Shall I kill him?" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:563 msgid "(Sigh...)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:580 msgid "IEEEeeee...." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:584 msgid "Good riddance. Some cleaning up to do, but the old keep should serve as a base camp." msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:612 msgid "Well, that's a good start. Who are you?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:616 msgid "We are refugees from the north, we mean you no harm. Who are you?" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:620 msgid "We live here. In peace when we can, but we defend this forest as we must... What are your intentions?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:624 msgid "Only to live in peace... We flee the orcs, who wish us dead. But we have no designs upon your woods." msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:628 msgid "Orcs... We are none too fond of them either... Nor are we fond of their little scouts!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:644 msgid "They must be the vanguard..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:648 msgid "Indeed, be alert!" msgstr "" #. [message]: speaker=Tank Skoro #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:688 msgid "Haha! The cowardly dogs have made friends with the tree-huggers! I claim this land! Skoro Banner will take the strong wood of the forest and pick the metal off the bodies of the cowards... None shall dare challenge us ever again!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:692 msgid "Well, the good news is that the orc leader is chief of the hostile tribe. If we defeat him, it will be a powerful sign and we should be safe from further attack. At least for a while." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:696 msgid "I see... What's the bad news?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:700 msgid "-(snort)- Bad news is: We have a horde of orcs bearing down on us!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:717 msgid "I knew they were coming, why did I sit here?" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:729 msgid "Defeat Orcish Pursuers" msgstr "" #. [unit]: type=Ukian Courrier, id=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:810 msgid "Scout" msgstr "" #. [message]: speaker=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:815 msgid "Sir! I've found something! You should see!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:823 msgid "Our scouts must relay messages through word of mouth because we needed the signal corps here." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:836 msgid "Damn it!" msgstr "" #. [message]: speaker=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:840 msgid "What the- " msgstr "" #. [message]: speaker=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:897 msgid "Well... That was close... " msgstr "" #. [message]: speaker=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:902 msgid "Sir, Scarrion was not dead after all! He had been following us, but I just killed him! His body is on the frozen river to the northwest." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:907 msgid "I see. It is good you caught him. We should probably burn the body, just to be sure he's dead." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:911 msgid "Hmmm... I remember Scarrion as being rather hard to defeat, how did one of our scouts manage to kill him?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:915 msgid "Yeah! Something's not right." msgstr "" #. [message]: speaker=Scout2 #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:919 msgid "Good point! I'll go get the body and bring it here!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:928 msgid "No! Get back here, Courrier!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:932 msgid "He didn't hear you." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:936 msgid "That was odd... I agree that something is not right, but we must deal with these orcs. We'll look for the body after this battle. Right now, we have other things to worry about." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:951 msgid "Signpost" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:952 msgid "KEEP OUT!" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1013 msgid "You can run, but you cannot escape... We will have our revenge!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1017 msgid "Not her again..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1021 msgid "A fog closes in, how nice..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1029 msgid "She's been haunting us for a while now. When we defeat her, it makes no difference - she keeps coming back..." msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1033 msgid "We may be able to help. I'm going to send word to our allies to the south that we have a ghost problem." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1037 msgid "(Oh, so now they suddenly know how to deal with undead. Then what was that Lich doing here?)" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1041 msgid "(Hrm, right...) Thank you, Valeron. Might I ask why, if you have such allies, you let that Lich set up camp?" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1045 msgid "An honest question deserves an honest answer: They were a buffer against the orcs. Undead do not make good neighbours though, that is why we are willing to give you a chance." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1176 msgid "I have a feeling the phantoms still haunt the Northlands, but let us hope their incursions into this land are over." msgstr "" #. [unit]: type=Mage of Light, id=Saerah #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1200 msgid "Saerah" msgstr "" #. [message]: speaker=Saerah #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1208 msgid "Greetings, Valeron. We came as soon as we could. Those are the evil spirits?" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1212 msgid "Yes, that phantom is their leader." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1219 msgid "Ghrrr..." msgstr "" #. [message]: speaker=Saerah #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1223 msgid "Phantoms! I have heard of them, I think we can handle this." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1227 msgid "And I think I will head back to Ukiah... But know that we have unfinished business to take care of..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1231 msgid "Murderers! If you ever again set foot in Ukiah, I will make sure you meet your deserved fate!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1242 msgid "We still need to get rid of those orcs..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1256 msgid "That's an awful lot of orcs..." msgstr "" #. [message]: speaker=Tank Skoro #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1260 msgid "Haha! A welcome sight." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1264 msgid "We're screwed..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:33 msgid "Flee to the Southern Pass." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:39 msgid "Autumn is over, now it is Winter. The sun will not rise into the sky until Spring." msgstr "" #. [scenario]: id=1_10_World #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:138 msgid "They're catching up! One way or the other, we need to shake them off..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:149 ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:188 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:176 msgid "The terrain is rough over there, we would be better off keeping near the road." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:162 ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:201 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:189 msgid "This is not helping, we should head south." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:175 msgid "Take one last look at Ukiah." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:202 msgid "The people of this town are evacuating with us, we must keep heading south." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios2/1_10_World.cfg:225 ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:299 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:344 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:485 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:356 msgid "Ha Ha! Die, little worms." msgstr "" #. [scenario]: id=battle_102 #. [scenario]: id=battle_104 #. [scenario]: id=battle_106 #. [scenario]: id=battle_107 #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:10 ./Bad_Moon_Rising/scenarios2/Battles.cfg:104 ./Bad_Moon_Rising/scenarios2/Battles.cfg:198 ./Bad_Moon_Rising/scenarios2/Battles.cfg:292 msgid "Royal Cavalry" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:27 ./Bad_Moon_Rising/scenarios2/Battles.cfg:121 ./Bad_Moon_Rising/scenarios2/Battles.cfg:215 ./Bad_Moon_Rising/scenarios2/Battles.cfg:309 ./Bad_Moon_Rising/scenarios2/Battles.cfg:404 ./Bad_Moon_Rising/scenarios2/Battles.cfg:498 ./Bad_Moon_Rising/scenarios2/Battles.cfg:592 ./Bad_Moon_Rising/scenarios3/Battles.cfg:25 ./Bad_Moon_Rising/scenarios3/Battles.cfg:119 ./Bad_Moon_Rising/scenarios3/Battles.cfg:213 ./Bad_Moon_Rising/scenarios3/Battles.cfg:307 msgid "Defeat Enemies" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:31 ./Bad_Moon_Rising/scenarios2/Battles.cfg:125 ./Bad_Moon_Rising/scenarios2/Battles.cfg:219 ./Bad_Moon_Rising/scenarios2/Battles.cfg:313 ./Bad_Moon_Rising/scenarios2/Battles.cfg:408 ./Bad_Moon_Rising/scenarios2/Battles.cfg:502 ./Bad_Moon_Rising/scenarios2/Battles.cfg:596 ./Bad_Moon_Rising/scenarios3/Battles.cfg:29 ./Bad_Moon_Rising/scenarios3/Battles.cfg:123 ./Bad_Moon_Rising/scenarios3/Battles.cfg:217 ./Bad_Moon_Rising/scenarios3/Battles.cfg:311 msgid "Flee to the pass north of your keep" msgstr "" #. [side]: type=Dragoon, id=Cavalry #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:68 msgid "Aerdyn" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:97 ./Bad_Moon_Rising/scenarios2/Battles.cfg:191 ./Bad_Moon_Rising/scenarios2/Battles.cfg:285 ./Bad_Moon_Rising/scenarios2/Battles.cfg:379 msgid "It would have been better if we could have avoided these people, but at least we have superior movement on the snow." msgstr "" #. [side]: type=Cavalier, id=Cavalry #. [side]: type=Dragoon, id=Cavalry #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:162 ./Bad_Moon_Rising/scenarios2/Battles.cfg:256 ./Bad_Moon_Rising/scenarios2/Battles.cfg:350 msgid "Roddryk" msgstr "" #. [scenario]: id=battle_108 #. [scenario]: id=battle_109 #. [scenario]: id=battle_110 #. [scenario]: id=battle_202 #. [scenario]: id=battle_203 #. [scenario]: id=battle_204 #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:387 ./Bad_Moon_Rising/scenarios2/Battles.cfg:481 ./Bad_Moon_Rising/scenarios2/Battles.cfg:575 ./Bad_Moon_Rising/scenarios3/Battles.cfg:8 ./Bad_Moon_Rising/scenarios3/Battles.cfg:102 ./Bad_Moon_Rising/scenarios3/Battles.cfg:196 msgid "Orcish Forces" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:445 ./Bad_Moon_Rising/scenarios2/Battles.cfg:539 ./Bad_Moon_Rising/scenarios2/Battles.cfg:633 ./Bad_Moon_Rising/scenarios3/Battles.cfg:160 msgid "Hogden Teora" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/Battles.cfg:474 ./Bad_Moon_Rising/scenarios2/Battles.cfg:568 ./Bad_Moon_Rising/scenarios2/Battles.cfg:662 ./Bad_Moon_Rising/scenarios3/Battles.cfg:95 ./Bad_Moon_Rising/scenarios3/Battles.cfg:189 ./Bad_Moon_Rising/scenarios3/Battles.cfg:283 msgid "These orcs are stronger than the patrols and vanguards we are used to dealing with, we may need to retreat to that pass to the north." msgstr "" #. [scenario]: id=2_Shop_1 #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:4 msgid "North Star Trading Post" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:51 ./Bad_Moon_Rising/scenarios2/Shops.cfg:136 ./Bad_Moon_Rising/scenarios2/Shops.cfg:221 ./Bad_Moon_Rising/scenarios2/Shops.cfg:306 ./Bad_Moon_Rising/scenarios3/Shops.cfg:51 ./Bad_Moon_Rising/scenarios3/Shops.cfg:135 ./Bad_Moon_Rising/scenarios3/Shops.cfg:220 ./Bad_Moon_Rising/scenarios3/Shops.cfg:305 ./Bad_Moon_Rising/utils/1_worldmap.cfg:213 ./Bad_Moon_Rising/utils/shops.cfg:143 msgid "End of Turn" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:53 ./Bad_Moon_Rising/scenarios2/Shops.cfg:138 ./Bad_Moon_Rising/scenarios2/Shops.cfg:223 ./Bad_Moon_Rising/scenarios2/Shops.cfg:308 msgid "Select (left click) the unit to take the purchases, end turn when done." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:70 ./Bad_Moon_Rising/scenarios2/Shops.cfg:155 ./Bad_Moon_Rising/scenarios3/Shops.cfg:69 ./Bad_Moon_Rising/scenarios3/Shops.cfg:153 msgid "Howdy! Don't get many customers these days. See anything?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:75 ./Bad_Moon_Rising/scenarios2/Shops.cfg:160 ./Bad_Moon_Rising/scenarios3/Shops.cfg:74 ./Bad_Moon_Rising/scenarios3/Shops.cfg:158 msgid "Maybe... Let's see if anyone needs anything." msgstr "" #. [scenario]: id=2_Shop_2 #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:89 msgid "Sun Dog Trading Post" msgstr "" #. [scenario]: id=2_Shop_3 #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:174 msgid "Honest Arin's Fine Goods" msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:240 msgid "Heh! Any foe of Huric is a friend of ours. Do you see anything you like?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:245 msgid "Lorenzon eyed the clerk's silver ring with suspicion Hrmm... Let's see if anyone needs anything." msgstr "" #. [scenario]: id=2_Shop_4 #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:259 msgid "Big Aerwan Steel Goods" msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:325 ./Bad_Moon_Rising/scenarios3/Shops.cfg:238 ./Bad_Moon_Rising/scenarios3/Shops.cfg:323 msgid "-(cough!)- Make it quick, this isn't friendly territory..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/Shops.cfg:330 msgid "Lorenzon eyed the clerk's silver ring (I don't like giving money to these fellows, but ...)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:359 ./Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:134 msgid "This thick fog blots out all light from the sky." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:363 ./Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:138 msgid "I have a bad feeling about this." msgstr "" #. [message]: speaker=Leader #: ./Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:367 ./Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:142 msgid "As well you should..." msgstr "" #. [message]: speaker=Leader #: ./Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:381 msgid "Don't think this is over..." msgstr "" #. [message]: speaker=Leader #: ./Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:500 msgid "I will not rest..." msgstr "" #. [scenario]: id=2_01_Trouble #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:4 msgid "Trouble with Elves" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:22 msgid "Move heros to the north edge of map" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:30 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:31 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:35 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:54 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:39 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:917 msgid "Death of Carghanna" msgstr "" #. [message]: speaker=narrator #. [side]: type=Echidna, id=Echidna #. [unit]: type=Ukian Sick, id=Carghanna #. [unit]: type=Ukian Witch, id=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:166 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:110 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:583 ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:597 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:221 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:532 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:311 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:566 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:995 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1204 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:359 msgid "Carghanna" msgstr "" #. [side]: type=Primevalist Monk, id=Asher #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:183 msgid "Asher" msgstr "" #. [unit]: type=Primevalist Fighter, id=Skulker #. [unit]: type=Primevalist Follower, id=Skulker2 #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:224 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:231 msgid "Skulker" msgstr "" #. [unit]: type=Elvish Archer, id=Sniper2 #. [unit]: type=Elvish Archer, id=Sniper3 #. [unit]: type=Elvish Marksman, id=Sniper1 #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:287 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:294 ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:301 msgid "Sniper" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:499 msgid "Oh! This is beautiful!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:503 msgid "It's nicer in the spring - that tree would be covered in little white flowers. But now, if we are lucky, we might see that bird I told you about." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:516 msgid "That sounded like an arrow, get down!" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:520 msgid "(Can you see from where it may have come?)" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:536 msgid "(That one came from the southeast. We should retreat back to the castle.)" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:540 msgid "Murderous knaves! We let you live on our northern border and in return you assassinate our people!?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:544 msgid "Huh? What has happened, Valeron? (And where in all hell is Belleros?)" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:548 msgid "Don't play games with me, knave. What were you up to, what did they see that you had to kill them?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:552 msgid "I really have no idea what you are talking about. (Raenna, try to find out if anyone knows what's going on, I can't diffuse this if I'm in the dark.)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:556 msgid "(Yes, sir!)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:561 msgid "Aha!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:576 msgid "I haven't seen those people in many seasons. This could explain things." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:581 msgid "Sir! There is a small camp of those cultists to the north! They must have something to do with whatever has the elf so upset." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:585 msgid "Valeron! It has come to my attention that there is a small camp of familiar foes-" msgstr "" #. [message]: speaker=Valeron #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:589 msgid "You cannot talk your way out of this! Allowing you to stay here was a mistake, you must leave! I'm sending word to the Council, you will go back north or die!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:593 msgid "(I'm not sure what the 'Council' is, but it sounds bad. We should clear out those fanatics and retreat back north. The elves have the advantage here in the forest, but they are helpless in the snow.)" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:597 msgid "(There he is.) Belleros! What the hell are you doing? Get out of there!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:601 msgid "We are trying!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:647 msgid "Clear!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:693 msgid "Free!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:697 msgid "We'll meet up again on the tundra." msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:736 msgid "Made it!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:793 msgid "It is possible those lunatics were just dead-enders, but I suspect their presence is an evil omen." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:797 msgid "The orcs have control over the copper mine, but the mine is the only place I can think of that would shed light upon what the troublesome cultists are up to." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:801 msgid "Say good-bye to the grassy plains, folks. It was nice while it lasted..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:821 msgid "Move it people! We need to head north!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:835 msgid "Valeron may deserve it, but we shouldn't waste too much time attacking him." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:846 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:340 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:546 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:474 msgid "Carry on..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:859 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:353 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:559 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:487 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:405 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1076 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:766 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:781 msgid "Uhghh..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:872 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:366 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:572 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:500 msgid "Ach!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:885 ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:379 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:585 ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:513 msgid "Ouch!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:898 msgid "My death will only establish your guilt before the Council, vile ones..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:908 msgid "Heathens, you will never find rest until you accept... Order..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:912 msgid "Such strange talk." msgstr "" #. [message]: id=Valeron #: ./Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:924 msgid "Riders are here, they say the Council agrees that you must go! More fighters are on the way, it's over thugs!" msgstr "" #. [scenario]: id=2_02_MineMouth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:4 msgid "Mine Mouth" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:23 msgid "Defeat the Skoro Banner Warlord" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:43 msgid "Death of Aldak Gareth" msgstr "" #. [side]: type=Orcish Warlord, id=Borgak Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:112 msgid "Borgak Skoro" msgstr "" #. [unit]: type=Orcish Warrior, id=Grunk Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:160 msgid "Grunk Skoro" msgstr "" #. [unit]: type=Orcish Slayer, id=Plik Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:168 msgid "Plik Skoro" msgstr "" #. [side]: type=Orcish Warrior, id=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:181 msgid "Aldak Gareth" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Bralt Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:200 msgid "Bralt Gareth" msgstr "" #. [side]: type=Direwolf Rider, id=Pugnik Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:212 msgid "Pugnik Skoro" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:256 msgid "I've already told you, you cannot pass! Not only would Teora kill me, but you would stab me in the back. Your tribe is without honour!" msgstr "" #. [message]: speaker=Borgak Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:260 msgid "I only asked you as a sign of respect, but now with that formality over: Die, Gareth Banner! We will finish what we started when the humans were still here!" msgstr "" #. [message]: speaker=Grunk Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:265 msgid "Speak of the devils! What are they doing back here?" msgstr "" #. [message]: speaker=Borgak Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:275 msgid "You little worms have a lot a' nerve showin your faces around here... As I said, we will finish what we started!" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:279 msgid "You people... We suffered greatly for Tahn Gareth's decision. If you run away now, we will hunt you down like the craven dogs you are." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:284 msgid "We remember Gareth's aid, and you are right: we ought to return the favor." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:289 msgid "You of the Skoro Banner, it is time to finish what was started. We drove back your assault on us in the south, and now we will finish you off!" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:293 msgid "Thank you, humans. We must keep Skoro Banner out of the cave." msgstr "" #. [message]: speaker=Borgak Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:297 msgid "It'll take more than whelps and worms to keep me out of that cave. Speaking of whelps... Pugnik! Don't just sit there, get them!" msgstr "" #. [message]: speaker=Pugnik Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:301 msgid "Teora's gonna kill us-" msgstr "" #. [message]: speaker=Borgak Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:305 msgid "I'm gonna kill you if you cause us to lose this chance." msgstr "" #. [message]: speaker=Pugnik Skoro #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:309 msgid "(grumble.)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:322 msgid "Now, to find out what is going on down here." msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:326 msgid "That one fool cannot do much on his own, but when Teora forces find him, they will punish us severely. We're as good as dead..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:392 msgid "Not very effective allies... At least Teora Banner will wipe you all out." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:405 msgid "Grrr... What has become of us that we fall to goblins and worms..." msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:413 msgid "Well, humans, you have helped us, like we helped you. All debts are paid." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:417 msgid "We have been away for a while, I would like to ask: Have you seen any other humans in the northlands?" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:421 msgid "Some of the human villages have survivors, Teora banner does not have much interest in their pitiful land and they are no threat, so we leave them be. A small band of unfamiliar fighters did attack us a few days ago, but they were few in number." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:425 msgid "I would not ask this if it was not important: Is there any way we can enter that cave?" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:429 msgid "Not a chance! I am curious as well, but Teora would destroy Gareth Banner if either of us step foot in that cave!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:433 msgid "I get the sense that you serve the Teora Banner out of fear, not respect. What if I could offer you a fighting chance to stand up to them?" msgstr "" #. [message]: speaker=Aldak Gareth #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:437 msgid "I'll believe it if I see it! Sorry, your offer of assistance is appreciated, but we need gold for weapons and supplies. Bring me one and a half thousand of those gold things the merchants want, I'll let you pass. 'Till then, no pass!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:440 msgid "It seems we have some fundraising to do..." msgstr "" #. [message]: id=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:456 ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:704 msgid "More orcs, and they carry the Skoro Banner..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:29 msgid "Head back to the Copper Mine" msgstr "" #. [side]: type=Orcish Sovereign, id=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:63 ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:69 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:69 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:107 msgid "Skalla Teora" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:151 msgid "This map is the 'world map', the dimensions are much larger and certain locations lead to battle or event scenarios. You may encounter enemy scouts, leading to a brief skirmish scenario with no recruiting." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:160 msgid "While on this 'world map', you can choose which units will be with your leader in the skirmishes. To do this, access the right-click menu and choose 'Marching Formation'." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:168 msgid "You should do this now." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:214 msgid "The orcs have regained firm control of the north, but they often fight amongst themselves. It looks like the mob at the Copper Mine is no exception..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:237 msgid "Humans are still here..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:262 msgid "There are still people living here?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:266 msgid "Yea, it ain't easy, but life must go on. Please do not stay long, the crowd you lead will attract attention." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:271 msgid "We will move along, but what do you know of the old Copper Mine?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:275 msgid "One of the leading Chieftans, Teora - Something Teora, has taken a great interest in it. He hires some of the conquered clans to guard the entrance, they give us trouble sometimes. That is all I know, now please leave." msgstr "" #. [scenario]: id=2_02_World #: ./Bad_Moon_Rising/scenarios3/2_02_World.cfg:307 msgid "Orcs, and lot's of them! This could get ugly..." msgstr "" #. [scenario]: id=2_03_Fundraising #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:4 msgid "Fundraising Opportunity" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:23 msgid "Rescue Hrala Gareth" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:27 msgid "Lieutenant Branson escapes with hostage" msgstr "" #. [side]: type=Hostage Taker, id=Branson #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:181 msgid "Lieutenant Branson" msgstr "" #. [side]: type=Orcish Warrior, id=Grat Gareth #. [unit]: type=Orcish Warrior, id=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:288 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:199 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:117 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:113 msgid "Grat Gareth" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:411 msgid "Great, more humans! Hrala, do not give up! We'll think of something." msgstr "" #. [message]: speaker=Parthak Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:415 msgid "Will we? We're outnumbered, they've got Hrala..." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:419 msgid "Shut up, Parthak! C'mon grunts! We fail - we die, move!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:423 msgid "Hail, Gareth Banner! We are not here to attack you. Aldak sends his regards." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:427 msgid "Whaa?" msgstr "" #. [message]: speaker=Branson #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:431 msgid "Who in the hell are you?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:435 msgid "What is going on? Who is 'Hrala'?" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:439 msgid "Hrala is an elder and one of our very few healers. Those invaders are holding her hostage!" msgstr "" #. [message]: speaker=Branson #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:443 msgid "We need this hostage, or else the orcish beasts will close in on us! You are humans, we are humans, they are orcs... What's there to debate? Help us get out of here." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:447 msgid "I see you and each of your men carry loads of shiny metal trinkets, why not trade them for safe passage?" msgstr "" #. [message]: speaker=Branson #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:451 msgid "We need to take this cargo back to Weldyn... Enough! I owe you no explanations for you would align yourself with the orcs! May you end up in their stew-pots - this chat is over!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:455 msgid "Very well. Gareth Banner! We will help save Hrala, in return we ask for the cargo that the enemy carries." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:459 msgid "Fair enough!" msgstr "" #. [message]: speaker=Branson #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:463 msgid "Orc lover! I-I-I'll kill this one - slice her head right off! Stay away!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:467 msgid "(Hmmm. The Lieutenant is terrified and will behave irrationally, we need to get to him before he kills the hostage...) It is probably a bad idea to engage him directly, but we may be able to pick him off with ranged weapons." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:471 msgid "There is no time to set up camp, it is up to us who are already here." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:494 msgid "Are they going to get away?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:498 msgid "Come to gloat, you pathetic whelp?" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:502 msgid "No! No I - " msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:506 msgid "Go away. You have a long, sordid reputation, it is not possible for us to treat you as an ally." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:510 msgid "I see ..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:528 msgid "This position is defensible, I think we're going to make it back Weldyn after all!" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:532 msgid "No! They still have Hrala... What are they going to do to her? What is the Chief going to do to us?" msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:604 msgid "These are brazen wolves!." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:608 msgid "It is odd behaviour, they usually stay away from battles until the fighting is over..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:619 msgid "Ah well, we tried... We choose our allies poorly..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:640 msgid "What will... happen... ... We've failed..." msgstr "" #. [unit]: type=Hrala, id=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:649 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:132 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:127 msgid "Hrala Gareth" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:655 msgid "Hrala! What have they done to you, are you hurt?" msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:659 msgid "No, I am fine. Thank you... Humans?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:663 msgid "Yes. We are friends of Gareth Banner, though enemies of other banners." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:667 msgid "Thank you for your help, we can split the other humans' trinkets." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:671 msgid "Wait! Humans wandering around here on the tundra will not last long. Are you mercenaries?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:675 msgid "No, we're not mercenaries. We need to get to the Copper Mine, but your friend Aldak is blocking the way. We need to pay him to pass." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:679 msgid "Really! I wonder what he is up to... We will catch up with him. Take all of the trinkets, we'll take the weapons and armor from the fallen." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:683 msgid "Again, thank you for your help. If we ever get the upper hand, you will not be driven back south." msgstr "" #. [scenario]: id=2_03_Knell #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:4 msgid "Death Knell" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:30 msgid "Raenna hunts down Scarrion" msgstr "" #. [unit]: type=Ukian Dog, id=Cogue #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:61 msgid "Cogue" msgstr "" #. [side]: type=Primeval Ares, id=Ares #. [side]: type=Primeval Ares, id=t_Ares #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:129 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:113 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:87 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:89 ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:386 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:430 msgid "Ares" msgstr "" #. [side]: type=Primeval Nemesis, id=Nemesis #. [unit]: type=Primeval Nemesis, id=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:149 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:505 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:157 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:250 msgid "Nemesis" msgstr "" #. [side]: type=Orcish Warlord, id=Orga Teora #. [side]: type=Orcish Warrior, id=Orga Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:167 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:167 msgid "Orga Teora" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:237 msgid "Scouts have gone ahead, they are better at working in low-light conditions. They only go a few hundred meters before reporting back, we should get an update any second." msgstr "" #. [unit]: type=Ukian Courrier, id=Narrisco #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:249 msgid "Narrisco" msgstr "" #. [message]: speaker=Narrisco #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:255 msgid "Sir, we found something up ahead. I think you should see it." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:259 msgid "Fine. Teora Banner will strike us hard, we need to be prepared. Belleros, take charge of the defenses, I'll go visit the scouts. If I'm not back within ten hours, assume the road ahead is treacherous. You'll be in charge, so continue as you see fit." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:263 msgid "Yessir. I hope it doesn't come to that." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:304 msgid "Hrmmm. You know... I try to remember each of our veteran fighters, but I don't really remember that Courrier..." msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:308 msgid "It is somewhat dark down here, and you weren't that close..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:312 msgid "I got a good look at him. I didn't recognize him either, but there was something familiar... Aaargh! " msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:321 msgid "Sir! Watch your back!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:342 msgid "What is she doing?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:366 msgid "A keep... What's so interesting about this?" msgstr "" #. [message]: speaker=Narrisco #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:370 msgid "Plenty! Take a good look..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:384 msgid "At your tomb! You were useful at first, but once you eliminated Huric, you were really a thorn in my side. For months now, I've had to follow you around, calling you 'Sir', while you moped around near the Elve's forest..." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:390 msgid "Time was ticking by, I'm sure Weldyn did not wait, while I was stuck with you. I had to do something." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:394 msgid "So I sent word to my few remaining loyal followers. We killed one of their druids and her guards, and made sure to leave scraps of red cloth on the scene." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:399 msgid "So that was why the elves turned on us! You murdering bastard!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:404 msgid "I'm not a murderer, Lorenzon, I suppose that is why I felt compelled to tell you this. I serve a higher purpose, and cannot let anything stand in my way. That includes you!" msgstr "" #. [message]: speaker=Cogue #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:425 msgid "(snarl!)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:451 msgid "The dog fouled up whatever it was Scarrion was trying to do... They fell over the railing?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:456 msgid "The fall is not straight down, they might have survived..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:461 msgid "How is Scarrion still alive?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:482 msgid "I cannot let him get away this time! Huh!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:504 msgid "I hear orcish war drums, we won't be able to leave the way we came." msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:508 msgid "There was another path southwest of here..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:512 msgid "Right. We should secure that, and pray that it leads out of this hell-hole. But we need to give Lorenzon and Raenna a chance to get back before we flee." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:584 msgid "Sir! Are you all right?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:589 msgid "" "Uhhhg... I've been better... I may have broke my spine -(grunt)- I can't move my legs... Scarrion ran off into the darkness, stop him!\n" "*COUGH!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:595 msgid "Sir, you're coughing up blood. I need to get one of the healers-" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:600 msgid "And how are you going to do that? You need to stop Scarrion! -(cough)- He's wounded, you can take him. I'll wait for you right here... -(gasp)- Go!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:605 msgid "But Lorenzon, t-" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:610 msgid "I'll be fine - Now, go!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:615 msgid "Yes, sir..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:620 msgid "(Good-bye, Lorenzon...)" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:625 msgid "Hello there, Cogue Dog..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:633 msgid "Yes, I see the trail of blood. The bastard won't get far." msgstr "" #. [message]: speaker=Cogue #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:648 msgid "(sniff-sniff-sniff-exhale-sniff) Grrrr!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:664 msgid "Ha! You are too late!" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:695 msgid "-(cough)- They are free!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:699 msgid "Who is free!? What have you done?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:725 msgid "Your new lords are free! -(cough)- Weldyn abdicated responsibility, so now they will be replaced!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:729 msgid "What is 'Weldyn'? What in the frozen hell are you talking about?" msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:733 msgid "Such corruption and abuse of power -(cough)- You are not worthy shepherds -(gasp)-" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:737 msgid "Your words have no meaning... (He is badly wounded, is his mind slipping?)" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:746 msgid "Yes, sadly, Scarrion is starting to fade. We have a saying, 'The candle that burns twice as bright, burns half as long.' Scarrion has been burning brilliantly, and now his candle has burned out." msgstr "" #. [message]: speaker=Scarrion #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:751 msgid "What? No! I did everything you asked! Y-you... Grr!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:782 msgid "What just happend? Who are you?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:786 msgid "I've been following your people. You could be useful, you will come with me!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:794 msgid "No! Belleros!" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:799 msgid "We have another saying, 'In the dark, no one can hear you scream'..." msgstr "" #. [message]: speaker=Cogue #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:812 msgid "Woof! Woof! -(whine)- Woof! Woof!" msgstr "" #. [message]: speaker=Cogue #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:817 msgid "Woof! Woof! Aahoew! -(whine)- Woof!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:823 msgid "Do you hear something? It sounds like an upset dog..." msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:827 msgid "I hear it too... Belleros, we need to leave." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:833 msgid "What about Raenna and Lorenzon?" msgstr "" #. [scenario]: id=2_03_Pit #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:4 msgid "The Pit - Revisited" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:46 msgid "Clear out the orcs." msgstr "" #. [side]: type=Orcish Warlord, id=Tranta Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:144 msgid "Tranta Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Strata Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:183 msgid "Strata Teora" msgstr "" #. [unit]: type=Orcish Slayer, id=Brok Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:191 msgid "Brok Teora" msgstr "" #. [side]: type=Orcish Warlord, id=Droktah Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:222 msgid "Droktah Teora" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Hank Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:241 msgid "Hank Teora" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:263 msgid "We're back! Now we need to find out what the cultists are after..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:267 msgid "You assume that their attack had something to do with this place, but what evidence do we have?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:271 msgid "Scarrion wanted something here and we stopped him. The orcs have been crawling all over it, and the dominant warlord is interested. There must be something important here." msgstr "" #. [message]: speaker=Strata Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:275 msgid "Hrah! Human voices! It was a mistake to leave those craven Gareth whelps guarding the entrance!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:279 msgid "Belleros, you talk too much." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:283 msgid "But-" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:287 msgid "Knock it off, both of you! Try to act like leaders, and don't get distracted." msgstr "" #. [message]: speaker=Strata Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:310 msgid "Just go home, you cannot hope to stand up to Teora Banner!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:320 msgid "Grrrrr! Woof!" msgstr "" #. [message]: speaker=Strata Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:324 msgid "Ha ha, little dogs. The human worms could not handle wolves..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:330 msgid "Such bluster, big fella." msgstr "" #. [message]: speaker=Strata Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:334 msgid "Not bluster! You will die!" msgstr "" #. [message]: speaker=Brok Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:350 msgid "The humans keep coming..." msgstr "" #. [message]: speaker=Tranta Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:354 msgid "Well, stop them! Can't you think for yourself!?" msgstr "" #. [message]: speaker=Brok Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:358 msgid "(I hate him...)" msgstr "" #. [message]: speaker=Droktah Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:375 msgid "We already got the giant bones out of here, but Skalla Teora is not done with this place..." msgstr "" #. [message]: speaker=Tranta Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:379 msgid "Even if you take control of this cave, you will never see the sky again. You will die here!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:383 msgid "We're here to stop you, before your mindless poking causes trouble. We will have this cave, you will not." msgstr "" #. [message]: speaker=Hank Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:396 msgid "The human attackers are moving in!" msgstr "" #. [message]: speaker=Droktah Teora #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:400 msgid "Close ranks, grunts! If we lose the treasure to the humans, Skalla will skin us alive!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:404 msgid "Treasure?" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:408 msgid "I doubt they really know why they are here. Scarrion was after something more important than gold..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:420 msgid "Ha! I'm not the only one who finds these winding passages annoying - the orcs have smashed out a short-cut!" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:448 msgid "What is this place? Since I was a little girl, I've heard it referred to as a copper mine, but I think the mine was only back at the entrance. These caverns must have been built for some other purpose." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:452 msgid "I agree, I wish I knew what it was in here that Scarrion was drawn to. We are wandering in the dark." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:456 msgid "We are not much different than the damned orcs, in that regard." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:460 msgid "For now. We'll figure it out though, let's just keep going." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:526 msgid "Grah! I ... Skalla will have your heads!" msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:537 msgid "The orcs are fleeing, I think we've regained control of this cave..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:551 msgid "Well, that's one down, but I have a feeling there are more ahead." msgstr "" #. [message]: id=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:568 msgid "More orcs coming into the cave. They carry the Teora Banner..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:30 msgid "Gather money to bribe Aldak Gareth" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:36 msgid "Summer is over, it is now Autumn." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:152 msgid "I see the what looks like an orcish flag and the glint of steel to the south..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:162 msgid "Maybe we should check it out." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:207 msgid "Do you have the money?" msgstr "" #. [option]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:210 msgid "Yes, now please let us through." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:220 msgid "Do you think I'm stupid? You don't have the money, no you may not go through." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:227 msgid "Good, this will be a great help in exterminating Skoro Banner! (And Teora Banner too, but you did not hear me say that...) You may pass." msgstr "" #. [option]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:252 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:427 msgid "No, not yet." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:256 msgid "Well, why are you here then? You cannot pass without the gold..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:261 msgid "Wait! I heard the local chief south of here has a problem, there may be opportunity there. Give him my regards. I would go myself, but I must stay here." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:283 msgid "Hello?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:287 msgid "Look here! If you are going to come marching in here, drawing attention, at least share some of your wealth with us..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:292 msgid "I guess we can visit the general store..." msgstr "" #. [message]: speaker=Lorenzon #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:319 msgid "This encampment displays the Gareth Banner, we might - I repeat might - be able to talk to them without drawing ire." msgstr "" #. [scenario]: id=2_03_World #: ./Bad_Moon_Rising/scenarios3/2_03_World.cfg:352 msgid "These must be some of the new rulers of this land..." msgstr "" #. [scenario]: id=2_04_Checkpoint #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:4 msgid "Checkpoint" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:23 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:353 msgid "Defeat the Skoro Banner" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:27 msgid "Move Carghanna to the Gareth Banner Camp" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:35 ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:361 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:48 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:669 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:41 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:585 msgid "Death of Grat Gareth" msgstr "" #. [side]: type=Orcish Warlord, id=Garkah Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:137 msgid "Garkah Skoro" msgstr "" #. [unit]: type=Orcish Warrior, id=Sanka Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:167 msgid "Sanka Skoro" msgstr "" #. [unit]: type=Orcish Slayer, id=Pogo Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:174 msgid "Pogo Skoro" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Astok Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:218 msgid "Astok Gareth" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:256 msgid "More orcs! This just gets better and better..." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:260 msgid "Ha! I recognize you people! You helped save our healer, Hrala!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:264 msgid "(Maybe our luck isn't so bad after all...) Hail! What are you doing all the way over here? (Maybe his answer will give me a clue as to where we are...)" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:268 msgid "Aldak took your payment and attacked Skalla Teora. It was a foolish action; Aldak's forces were destroyed within a day. Now, Teora is exterminating all members of our banner. We've headed west to escape, Teora's grip is not so strong here. ... Well, what are you doing here?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:272 msgid "(I guess I'll tell him.) We were trapped in the cave by Teora's forces and the forces of another race, we barely escaped. (I wonder...) Is Hrala with you? One of our leaders is poisoned, and our healers cannot seem to cure it." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:276 msgid "Hrala? Sure, she's here. She's tending wounded, but bring your sick one here and Hrala may be able to help. We can't stay long though, those Skoro tribe jackals have been following us. We'd hoped to hide in that cave, but now it sounds like a bad plan..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:280 msgid "I think I see Skoro now..." msgstr "" #. [message]: speaker=Garkah Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:284 msgid "Grah! Gareth Banner is always consorting with humans. Cannot win through their own power..." msgstr "" #. [message]: speaker=Sanka Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:288 msgid "Those humans are the cave invaders! Skalla Teora wants their heads too! This is a great day!" msgstr "" #. [message]: speaker=Garkah Skoro #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:292 msgid "Yes! This is our key! Kill them, bring me their heads!" msgstr "" #. [message]: speaker=C_Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:307 msgid "You're safe, Carghanna, keep fighting it!" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:311 msgid ". . ." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:323 msgid "You shouldn't have made her walk over here, it makes the poison spread faster. I am familiar with most of the poisons to be found, so I'll see what I can do. Come!" msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:332 msgid "I'm afraid we cannot move anytime soon. We have some warriors who may be able to join us again, but scars need to close." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:336 msgid "Hrrmm... Then we must make a stand! We'll keep the enemy away from the wounded." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:340 msgid "We'll clear the Skoro crew out of the way!" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:365 msgid "Enemy reaches the three tents between the encampments" msgstr "" #. [message]: speaker=Garkah Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:372 msgid "We have not forgiven you dogs, and we never will! Only one of us will walk away from this field, and it will be Skoro Banner!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:383 msgid "Grrr... How can ... Skoro banner ... falls ...?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:387 msgid "We need to get away from this cave. We can get our bearings when we're on safer ground." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:391 msgid "We can move the wounded if we don't have to fight at the same time." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:418 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1089 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1102 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:779 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:792 msgid "Grah..." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:434 msgid "They've reached our vulnerable wounded... That includes your friend..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:465 msgid "That looks like a scout for those blue devils..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:490 msgid "We really do need to get moving." msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:517 msgid "Arete krekateka, horda." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:521 msgid "What the hell is that?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:525 msgid "They've caught up to us!" msgstr "" #. [scenario]: id=2_04_Legion #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:4 msgid "Escape the Legion" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:31 msgid "Move to the western tunnel" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:41 msgid "Hint: Don't waste your time trying to kill Ares or Nemesis" msgstr "" #. [side]: type=Orcish Warlord, id=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:206 ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:114 msgid "Falka Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Vogak Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:224 msgid "Vogak Teora" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:301 msgid "(I don't like the sounds coming from the tunnel to the north. Orcs are blocking the entrance to this mine, our only hope is that western exit...)" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:305 msgid "We have them cornered, the human scoundrels will pay dearly for their tresspass!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:317 msgid "I don't know what those voices just said, but they do not sound friendly..." msgstr "" #. [message]: speaker=Orga Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:321 msgid "What was that!? What have you pale little worms done!?" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:325 msgid "Orga, they will run to that western passage! Stop them!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:329 msgid "(We cannot wait any longer, we need to go!) I'm taking command!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:335 msgid "(Raenna... Lorenzon... I am sorry...)" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:473 msgid "You will not get away now..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:477 msgid "I recognize that voice..." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:481 msgid "As well you should... We will destroy you!" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:485 msgid "Khthona!? Sektha..." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:489 msgid "Nyx!! Daldakah ko!" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:493 msgid "Lah. Prashda akha!" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:507 msgid "Gardtah akha, Nemesis!" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:511 msgid "hisssss" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:515 msgid "(Could this get any worse?) The ghosts block the passage ahead, there has to be another way out!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:519 msgid "There are no more options, assassins... I will have my vengeance, you cannot run..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:544 msgid "We need to head to the west." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:555 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:573 msgid "Uhg..." msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:559 ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:577 msgid "No!!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:592 msgid "I'm in position, the little worms have no escape!" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:616 msgid "I knew this place was bad! I'm sending word to Skalla that we have a problem..." msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:655 msgid "Damn! Keep pressing them, grunts! We will not lose control of our new territory to these... things!" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:723 msgid "(At this point, I'd rather face the wrath of Lord Skalla than these daemons...)" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:727 msgid "Fall back! We'll fight these monsters out on the tundra, not these damned caves!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:841 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:707 msgid "That's not good..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:881 msgid "There is a cool draft coming up from the hole to the west..." msgstr "" #. [label] #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:888 msgid "hole" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:895 msgid "It might be a way out!" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:899 msgid "Or it could lead to an underground river! We'll drown if we hop down it." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:903 msgid "We have no choice! We are out of options, my dear. Everyone, head for that hole!" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:909 msgid "Move Belleros to the hole" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:944 msgid "Well, here it goes! Let us hope-" msgstr "" #. [message]: speaker=Carghanna #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:948 msgid "That it doesn't dump you into a river or chasm! Belleros, send a scout before you jump down there." msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:952 msgid "Kraktah..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:956 msgid "There is no choice, we'll just get slaughtered up here. I'll take my chances and I suggest the rest of you follow me." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:960 msgid "You flee and escape our blades, but I curse you! You will encounter pain and loss, and your troubles will only increase as you stumble blindly onward!" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:986 msgid "Nyxa, Khthona." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:990 msgid "Daemons..." msgstr "" #. [scenario]: id=2_04_Pond #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:4 msgid "Mirror Pond" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:36 msgid "Explore the Castle" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:44 ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:665 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:37 ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:581 msgid "Death of Hrala Gareth" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:52 msgid "This scenario should work, but is probably not balanced." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:365 msgid "What is this castle? These are not settled lands, and this is not orcish construction." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:369 msgid "What is that supposed to mean? These lands don't need your type to be settled!" msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:373 msgid "Calm down, Grat. There is something very wrong with this place, we shouldn't distract ourselves." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:377 msgid "This place may be cursed, or it may be a place of power. We need any edge we can get. We should investigate." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:396 msgid "These people are frozen... But there are relatively recent footprints trailing their feet." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:400 msgid "Frozen where they stand! I've heard of it in fairytales, but never seen it before. These may be the assistants of that merchant... Do they wear silver rings?" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:404 msgid "Aye, they do." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:408 msgid "Then they are criminals. Vultures, we used to call them. They pick the valuables off the dead, even if they have to exhume a corpse from its burial." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:421 msgid "(sniff, sniff... snort!)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:434 msgid "(sniff, sniff, sniff...)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:446 msgid "(sniff, sniff... Grrr...)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:464 msgid "A silver ring... ($unit.name| raises the ring to the starlight for a better view.)" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:468 msgid "I've seen rings like that before. Band of the Vultures. Do not wear it, it is a brand of shame, but do hold onto it - it will be proof to the mountebank that we found his men." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:495 msgid "There is a coldness in this room that is worse than that of the harsh winds of the tundra; it chills my soul... There are figures in the frosty haze!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:499 msgid "Be very careful!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:515 msgid "It looks like the Queen! This place must have something to do with the ghosts that have been hounding us!" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:552 msgid "You once fought for me, Lorenzon. But now you have joined the madmen and would destroy this kingdom..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:557 msgid "What? Huric?" msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:561 msgid "... The sun will rise upon Ukiah again, and upon your bleached skulls!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:565 msgid "Those words sound familiar..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:645 msgid "This place is haunted, and I don't understand the ghosts. It was wrong to come here, we should leave." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:657 msgid "Escape the Castle" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:698 msgid "The entrance is gone! The ice is melted!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:706 msgid "Looks like we have to face our ghosts..." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:710 msgid "Is there anything we can use in the cold room?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:714 msgid "I really don't know, but let us re-examine it." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:750 msgid "This book... Much of it is written in a language I don't understand... But not all of it. It is a notebook of someone named Malevan, he was doing some sort of research. This must be some of his doing." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:754 msgid "Hrm, what can we do about it? Let's take the book, it may have some answers about the ghosts." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:758 msgid "Better if it had answers about how to get out of here." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:790 msgid "The air grew colder, and the frosty air began to spread. A disembodied voice seemed to whisper: 'This is the reward for thieves...'" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:794 msgid "This gets better and better." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:809 msgid "The cursed frost is spreading." msgstr "" #. [message]: speaker=Grat Garreth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:813 msgid "All the more reason to find a way out of here" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:875 msgid "We are caught in a trap, because we are presumed to be theives. What if we could prove we were not?" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:879 msgid "How would we do that?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:894 msgid "There is an open chest near where the entrance was. I'm going to hope it is a kind of switch we can use to open the entrance again. Would returning the book there let us out?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:919 msgid "$booker.name placed the evil looking book into the open chest." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:932 msgid "The frost has almost closed in on us." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:936 msgid "But the water is freezing over, we can escape." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:946 msgid "This will be cutting it close, we orcs are not so quick on the ice." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:965 msgid "Glad to be rid of this place." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:986 msgid "Can the ghosts be frozen?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:990 msgid "I don't know... Does anyone else hear something?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:994 msgid "There was a screech, then a series of loud cracks." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1006 msgid "The castle has sunk... Let's get away from here." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1029 msgid "What do we have to do to get you ghosts to leave us alone?!" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1033 msgid "There is nothing you can do, murderers. We will haunt you for as long as you walk this earth..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1045 msgid "Uhhg, Ukiah falls... Many will die... Damn you, Lorenzon..." msgstr "" #. [message]: speaker=Huric #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1065 msgid "There will be no prisoners. This is it, traitors..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1117 msgid "I'm afraid the cold is getting to me, I feel so tired..." msgstr "" #. [scenario]: id=2_04_River #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:4 msgid "Hateful River" msgstr "" #. [time]: id=thepitriver #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:16 msgid "Underground River" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:34 msgid "Find survivors" msgstr "" #. [unit]: type=Saurian Flanker, id=Zanax #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:155 msgid "Zanax" msgstr "" #. [unit]: type=Naga Myrmidon, id=Karxiss #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:196 msgid "Karxiss" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:225 msgid "Uuuuhg. -(COUGH!)- ... What happened?" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:230 msgid "You were out cold, but the dog dragged you ashore." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:234 msgid "Ashore? Where are we?" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:238 msgid "We are in an underground river-" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:242 msgid "(Carghanna was right...)" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:246 msgid "When we jumped down the hole, we fell into a strong current. We were tossed around and got separated. The river spreads out here, so the current slows and debris collects here..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:250 msgid "Debris like us... Where is everyone? Where is Carghanna?" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:254 msgid "As I said, we got separated. I don't know where Carghanna is. Others are probably scattered further downriver." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:258 msgid "Well, let's try to find the survivors. At some point, we need to figure out what we're going to do about those monsters up above. But first things first..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:285 msgid "Good, a survivor..." msgstr "" #. [message]: speaker=$survivor34.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:289 msgid "Be careful! There are hostile fish people around here!" msgstr "" #. [message]: speaker=$survivor21.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:321 msgid "Sir! You're alive!" msgstr "" #. [message]: speaker=$recallleader.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:325 msgid "I'd gathered the surviving civilians here. This place was warm and we could dry off, but then these snake people attacked!" msgstr "" #. [message]: speaker=$survivor22.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:355 msgid "Commander Belleros is here!" msgstr "" #. [message]: speaker=$survivor33.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:359 msgid "Sir, the snake-men have taken some of our people to the west, but they pushed the ford into deep water. A few of us headed north to see if we could find a way around..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:380 msgid "Another survivor..." msgstr "" #. [message]: speaker=$survivor32.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:384 msgid "There are more of us up ahead. The reptiles have Carghanna, they took her because they figured out she was important..." msgstr "" #. [message]: speaker=$survivor32.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:388 msgid "We attacked, but were unsuccessful. They said they'd kill her if we tried that again." msgstr "" #. [message]: speaker=$survivor12.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:416 msgid "We are near a waterfall, I think that's where all the fog is coming from..." msgstr "" #. [message]: speaker=Zanax #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:448 msgid "Hiss! Back off! Come any cloesssser and the witch is dead." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:452 msgid "You will let her go, and we will let you live." msgstr "" #. [message]: speaker=Zanax #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:456 msgid "No! Not good enough!" msgstr "" #. [message]: speaker=Zanax #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:479 msgid "Like I thought, you just want to kill us. You should know, your friend will not leave this river alive..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:483 msgid "Is that an idle threat, or..." msgstr "" #. [message]: speaker=Zanax #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:487 msgid "Hsss. We knew you would attack, but we couldn't just kill her so she wasss... ssedated." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:491 msgid "Kill every one of these damn reptiles! We need to get Carghanna to a healer before it's too late!" msgstr "" #. [message]: speaker=$survivor23.id #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:509 msgid "Sir, I think this is the way out!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:519 msgid "There could still be survivors, we shouldn't leave just yet." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:542 msgid "Let's not leave people behind..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:548 msgid "So, we're back at the surface but I don't know where we are. We need to get help for Carghanna." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:566 msgid "Hssss. She will not sssurvive the poison..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:584 msgid "Uhgg..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:592 msgid "You don't look well..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:598 msgid "I'm not well... but don't let me die in this cave. Let's go..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_River.cfg:608 msgid "Exit the caverns." msgstr "" #. [scenario]: id=2_04_West #. [scenario]: id=2_05_West #. [scenario]: id=2_05_West2 #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:4 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:4 ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:254 msgid "West" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:16 msgid "The Ukians and Gareth Banner fled the mouth of the cave, before the demonic horde boiled out and overwhelmed them. Carghanna's condition was getting worse and Hrala was running out of ideas." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:20 msgid "Hrala was hesitant to mention it, but she knew of old tales about some gods that resided on Mount Tien, a mountain to the west. It was said that these gods had helped the orcs long ago, maybe there were answers there." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:24 msgid "Belleros was anxious to do something, anything. If, somehow, Hrala's mountain gods could help Carghanna, they might be able to combat the blue demons. It was a longshot, but no one could think of anything better." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:28 msgid "So, they headed off to Mount Tien..." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_04_West.cfg:36 msgid "This is a place holder scenario." msgstr "" #. [scenario]: id=2_04_World #. [scenario]: id=2_05_World #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:7 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:7 msgid "World Map - West" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:30 msgid "Reach Mount Tien" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:36 msgid "Autumn is over, it is now winter." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:185 msgid "That's Mt. Tien to the south-southwest." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:195 msgid "Let's be on our way." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:213 msgid "This is Elf Territory... We should not be here - let's head north." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:227 msgid "We are heading off course, we should head south." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:240 msgid "We've reached the foot of Mount Tien..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:274 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:266 msgid "At least some humans are here..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:304 msgid "This is a curio shop, I sell all sorts of powerful artifacts. However you came a little too soon, I'm not open for business just now." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:309 msgid "(Curio shop? Maybe I don't need to take Carghanna to an ancient temple for some long-shot orcish prayer...)" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:313 msgid "What kind of travelling merchant has to 'open' for business?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:315 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:388 msgid "Grat" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:319 msgid "Truth be told, my assistants have gone to the East to bring my stock out of the warehouse by Mirror Pond. You look like an honest man, even if you keep company with orcs, why don't you go see what is taking them so long? I'll ... give you the pick of any one of my wares for free, the rest will be half price! *wink*" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:324 msgid "Right... (For all I know, he's selling a fine selection of Yeti turds...) You are far too clever, I'm afraid. We're leaving." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:328 msgid "Well, come back if you change your mind..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:333 msgid "(It might be worth going to Mirror Pond, even if we have no intention of helping this fellow.)" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:349 msgid "Did you find my assistants?" msgstr "" #. [option]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:352 msgid "Yes." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:362 msgid "Your assistants will remain where they are at Mirror Pond, free of hunger and untouched by the seasons." msgstr "" #. [message]: speaker=narrator #. [unit_type]: id=Hrala, race=orc #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:364 ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:404 ./Bad_Moon_Rising/units/Hrala.cfg:4 msgid "Hrala" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:368 msgid "What does that mean!? Why would they stay there?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:373 msgid "They have become part of the landscape. There is no treasure there, only death. Do you know what this ring is?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:377 msgid "Y-yes... And I can tell from your tone that you know what that ring means too. And that you know I am not a merchant..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:382 msgid "Indeed. You grave robbers-" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:386 msgid "Tear his throat out!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:392 msgid "No, don't! I can show you - gasp!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:397 msgid "Belleros watched thoughtfully as the orc proceeded to tear out the man's throat. He hadn't intended for the raider to be killed but he did not really feel regret. He only felt despair that his hope in a 'curio' to save Carghanna had not been realized. They really needed to get to that mountain..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:402 msgid "Some good came of this, the man had a stash of gold..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:408 msgid "Belleros added the 350G to the war-chest." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:419 msgid "Yes... And? Please do not play games with me, come back when you have news." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:431 msgid "Well, please go on to find them." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:460 msgid "What have we here..." msgstr "" #. [scenario]: id=2_04_World #: ./Bad_Moon_Rising/scenarios3/2_04_World.cfg:493 msgid "Some of the Teora horde has caught up to us..." msgstr "" #. [scenario]: id=2_05_Blind #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:4 msgid "Snowblind" msgstr "" #. [time]: id=bmr_storm #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:16 msgid "Storm" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:37 msgid "Reach Northern edge of map" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:45 msgid "The cutting cold wind damages exposed units. Units are sheltered near the keeps and villages (though the wind graphic covers everywhere...). Unlike poison, the cold will kill." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:208 msgid "A harsh wind comes from the west. It cuts through our clothes, and obscures our vision... To carry on would be suicidal, we will need to take cover in this outcropping and hope it passes-" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:222 msgid "Belleros... It is a difficult and dangerous path, but the enemy does not stop. There is no rest here, you must keep moving." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:239 msgid "... We cannot stop here, the enemy will catch up to us. Dangerous as it is, we will need to venture forth into the storm..." msgstr "" #. [unstore_unit] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:321 msgid "4" msgstr "" #. [unstore_unit] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:324 msgid "6" msgstr "" #. [unstore_unit] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:327 msgid "8" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:361 msgid "GraaAAAHHhhh!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:365 msgid "Huh, I haven't seen one of those in a long time..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:380 msgid "The wind doesn't seem to be as strong here..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:384 msgid "The trees must act as a break. We'll never make it if we go dashing out in the open, we should use these shelters to regain our strength before pressing onward." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:397 msgid "hrraAAHhang!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:401 msgid "Another one..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:416 msgid "Ahh!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:426 msgid "It's just a yak..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:430 msgid "-(Ahem!)-. I was startled, that's all..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:494 msgid "R-Raenna? You're alive!" msgstr "" #. [message]: speaker=Hark Teora #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:504 msgid "More humans! This place is being over-run!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:508 msgid "Raenna, I'm so glad you survived the cave. I can explain what happened later, but now we need to continue north as quickly as possible!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:512 msgid "Oh, we have plenty to catch up on, but I'm afraid you do not understand what is happening. Troublesome as these orcs are, they are not why I am here. You do the bidding of dark spirits - I cannot let you proceed. I do not wish to hurt you, Belleros. Turn back, do not sacrifice our people..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:516 msgid "What!? What 'dark spirits'!?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:533 msgid "Do not be fooled, Belleros. Raenna has fallen into the hands of the enemy, she is no longer on our side. Do not let her distract you, the enemy horde does not rest and you must keep moving. Those orcs need not be your enemy, they are in just as much danger as you are..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:550 msgid "(Cultists...)" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:572 msgid "Raenna, I do not wish to hurt you either. But- " msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:576 msgid "Your mind is clouded, Belleros, and dark spirits have your ear. Cease your mad march north." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:580 msgid "I cannot take you seriously while you stand there shoulder to shoulder with Scarrion's cultists." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:584 msgid "Very well. Fellow Ukians! The path you walk leads to slaughter, do not be-" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:588 msgid "" "Enough!\n" "Raenna, I do not wish to harm you either, but it is you who has been taken in by 'dark spirits.' I cannot forfeit countless lives for the sake of old friendships- " msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:593 msgid "Very well. I did try to warn you..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:606 msgid "Kora! Yaahh!" msgstr "" #. [message]: speaker=Kora #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:649 msgid "Yah! Grektah et sytos!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:653 msgid "As you say, Belleros, one cannot sacrifice countless lives for the sake of old friendships..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:671 msgid "Orcs! We have been enemies in the past, but this is a threat neither of us has faced before. It would be very bad for both of us if the daemons reach the volcano. I suggest a truce!" msgstr "" #. [message]: speaker=Hark Teora #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:678 msgid "Maybe. I'll send word, we have common purpose. For any lasting truce, you will need to talk to Lord Skalla... Rider! Send word to base camp that the ragged humans are not aggressors!" msgstr "" #. [message]: speaker=Spank Teora #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:682 msgid "Right!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:714 msgid "I did not want to do that, but I had no choice. You should turn around, Belleros..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:726 msgid "Oh, you dumb bastard... This is not over!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:746 ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:613 msgid "Ack!" msgstr "" #. [message]: speaker=Falka Teora #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:761 msgid "I remember you... You are not friends of the blue people? Lord Skalla will wish to speak with you, he is further up this pass." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:765 msgid "(Finally, some good luck.) Thank you. There is no time to waste, the 'blue people' are headed this way..." msgstr "" #. [scenario]: id=2_05_Gift #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:4 msgid "Gift" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:15 msgid "Meanwhile, in a familiar patch of the frozen tundra..." msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:26 ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:30 ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:36 ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:40 msgid "These should not show..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:91 msgid "They were here recently..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:104 msgid "It looks like this lake is freezing over." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:116 msgid "What could they have been doing here? ... Ah, well, maybe it doesn't matter." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:126 msgid "Stop!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:132 msgid "What do you want?" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:137 msgid "You are stalking the traitors, correct? I have a favor to ask..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:146 msgid "I am listening." msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:151 msgid "We shadows have been put to rest, as this infernal palace with which that evil wizard bound us has been detroyed. But our revenge has not been realized..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:155 msgid "(Palace? Wizard?)" msgstr "" #. [message]: speaker=Astreya #: ./Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:160 msgid "Take this blade, plunge it into the heart of the enemy commander. Do this for us, and for your former homeland." msgstr "" #. [scenario]: id=2_05_Orcs #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:4 msgid "Trouble for Orcs" msgstr "" #. [time]: id=fire_BMR3 #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:16 msgid "fire" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:24 msgid "At that time, in a small orcish camp, somewhere in the frozen north..." msgstr "" #. [message]: speaker=Teora_Warrior #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:207 msgid "They are closing in, we cannot hold out much longer!" msgstr "" #. [message]: speaker=Teora_Grunt2 #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:217 msgid "Grrr. It doesn't matter anymore..." msgstr "" #. [message]: speaker=Teora_Warrior #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:221 msgid "Silence! It does matter! Teora Banner cannot be run through-" msgstr "" #. [message]: speaker=Teora_Grunt #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:225 msgid "We couldn't hold any ground, now we're cornered- " msgstr "" #. [message]: speaker=Teora_Warrior #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:229 msgid "Grrr! I need every orc available! Otherwise, I'd tear both of your heads off! But the two of you will stand with me, we will do honour to our clan and even these devils will know the courage of Teora Banner!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:245 msgid "Hey! Even we can see what is going on, are you just going to let us get slaughtered in here? Where's the honour in that?" msgstr "" #. [message]: speaker=Teora_Assassin #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:249 msgid "Shut up!" msgstr "" #. [message]: speaker=Teora_Warrior #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:253 msgid "No, he's right... Release the prisoners! They have just as much to lose as we do, they will fight for us." msgstr "" #. [message]: speaker=Teora_Assassin #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:257 msgid "If you say so, chief." msgstr "" #. [message]: speaker=Teora_Assassin #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:262 msgid "You, prisoners! To the barricade! We make our last stand! Make your clan proud!" msgstr "" #. [message]: speaker=Teora_Assassin #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:270 msgid "Go! Onward!" msgstr "" #. [message]: speaker=Gareth_Grunt #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:276 msgid "Grrr... (In better days, I'd snap the neck of scrawny whelps like him...)" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:299 msgid "This isn't going to go well. I've spent years out on the frozen tundra, I'll take my chances out there!" msgstr "" #. [message]: speaker=Gareth_Grunt #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:307 msgid "Coward! I spit upon your mother's bare belly!" msgstr "" #. [message]: speaker=Gareth_Grunt #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:315 msgid "(Snarl!)" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:334 msgid "Carusoe ran and didn't look back. He was a practical man, a survivior, not a fool-hardy hero. But he knew there were heroes, and he had at least one more mission..." msgstr "" #. [scenario]: id=2_05_Shelter #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:4 msgid "Seeking Shelter" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:24 msgid "Belleros reaches the crevass (cave tile)" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:32 msgid "End of turns" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:164 msgid "I saw a shadow pass, she's somewhere to our north west!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:168 msgid "If we can reach that rugged terrain to the north, we'll find protection from the sky!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:178 msgid "Go!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:182 msgid "Primeval Scouts are closing in, and Nemesis circles overhead. She can swoop in to kill any exposed unit (a unit not in cave, village, or forest terrain). Be careful when her shadow is visible." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:209 msgid "She's flown away, the sky looks clear..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:235 msgid "She's overhead..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:531 msgid "(This is protected from the sky, but it is too open to attack from the ground. I need to keep going.)" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:543 msgid "(This pocket is protected from the sky and has only one entrance, I should be able to hide here until the winged one moves on. Then we must regroup and survey our losses...)" msgstr "" #. [scenario]: id=2_05_Tien #. [terrain_type]: id=bmr_tien #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:4 ./Bad_Moon_Rising/utils/terrain.cfg:37 msgid "Mount Tien" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:29 msgid "Take control of the temple." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:45 msgid "The temple is the region in the north." msgstr "" #. [side]: type=Primevalist Leader, id=Casseron #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:155 msgid "Casseron" msgstr "" #. [side]: type=Primevalist Fanatic, id=Santeron #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:313 msgid "Santeron" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:362 msgid "The cult officer had a stash of gold... Guess it's ours now, we could sure use another 150g." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:380 msgid "She must really not like wolves..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:384 msgid "As long as it buys us some time, I won't question it. Keep moving folks!" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:395 msgid "General Casseron has fallen! Run for your lives!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:402 msgid "We've gained control of the temple, now we'll see if there is anything to the old rituals." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:406 msgid "Don't be too hopeful. Even if the old tales are true, they have been passed down by spoken word. I have no experience with this art." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:410 msgid "I understand that, just do what you can!" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:419 msgid "I don't like this place. Ochre and charcoal mar the rock surface with symbols that resemble our warning markers." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:423 msgid "Well, those crazy people were here. We probably caught them in the act." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:427 msgid "Maybe, but the vandalism does not look recent. And why would those humans use orcish markings? And why are there bones on the ground?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:431 msgid "Who knows? Doing nothing is not an option. Go ahead when you are ready, Hrala." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:448 msgid "Belleros..." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:455 msgid "Well, something is happening..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:470 msgid "What happened?! She's gone!" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:474 msgid "I have a bad feeling about this..." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:478 msgid "Apparently there is something to those old stories. The gods responded..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:482 msgid "And one hell of response it was, making her disappear!" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:486 msgid "Maybe it takes time?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:498 msgid "How much time do they need?" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:521 msgid "Nahhhk! Ophosa, Symia. Eh dominus kystrah e totah!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:525 msgid "(whisper) I have no idea what that means, but she was pointing to the sky. If she was upset by what we did here, it must have been the right thing to do." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:529 msgid "(whisper) I am still not convinced. In any case, you should keep an eye on those animals approaching us, they look aggressive." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:549 msgid "(whisper) Right, we need to get out of here. The enemy are few in number, they must be a scouting party. I see a larger force crossing the tundra below though, we need to get out of here before they arrive." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:553 msgid "It looks like that small path to the west is a good escape route. If we stay near the rocks, we should have some cover from air-strikes by the winged one." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:573 msgid "Belleros reaches the small path to the west." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:621 msgid "Your friend's pulse grows weaker. I don't like this, but if it is what you want to do, we need to hurry. She cannot walk, I need help getting her there." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:625 msgid "I'll help, I can't let you get too far. The tribe would kill me if you were slain." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:629 msgid "Right, we will all go to the temple, because it looks to be occupied at the momment." msgstr "" #. [message]: speaker=Casseron #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:633 msgid "What are you people doing here? Have you come to accept Order?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:637 msgid "(whisper) That doesn't sound very encouraging. Are the demons the gods you spoke of?" msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:641 msgid "(whisper) I hope not... There are fresh footprints in the snow and mud, all heading toward the temple." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:645 msgid "(whisper) So, those humans haven't been staying there long, they could be bluffing." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:649 msgid "(whisper) Or confused. Or we are in trouble. Only one way to find out." msgstr "" #. [message]: speaker=Casseron #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:653 msgid "You do not answer! We will defend this temple, for the day the Ancient Ones return and restore Order!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:657 msgid "(whipser) Right, that settles it. They have no idea what they are doing, there's still hope." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:661 msgid "Storm the temple, clear out the pretenders!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:681 msgid "These ugly statues were clearly not made by the same people who built the rest of the ruins. They depict some sort of animal, and there are bones scattered around them..." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:685 msgid "They were not built for beauty, they may have some other purpose." msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:689 msgid "Right! I bet they are warning us to go away." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:721 msgid "We're clear of the tallus and treacherous terrain, we can move much faster on the tundra. (Though I don't know where we will go...)" msgstr "" #. [message]: speaker=Grat Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:725 msgid "I hope all of this was for the best, but we must be going. These lands are no less dangerous than our homeland, and I would rather die back there. If these 'gods' can save us, they won't need the help of a couple of orcs." msgstr "" #. [message]: speaker=Hrala Gareth #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:729 msgid "Grat is right, we should head back. Good luck, Belleros. I hope you are re-united with your friend, and I hope we all survive this." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:733 msgid "I think we'd stand a better chance if we stood side by side, but I will respect your wishes. Farewell." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:809 msgid "Hahaha!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:813 msgid "The enemy horde has caught up to us..." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:24 msgid "Raenna awoke in a dark, unfamiliar room lit by an odd blue light. She felt strange - distracted and unable to focus, but her body felt better than it had in years. She sat up, and the room went spinning. She felt a cold hand on her shoulder, and she spun around to face a tall, dark figure." msgstr "" #. [message]: speaker=t_Athanta #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:130 msgid "Welcome back to the land of the living!" msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:134 msgid "Where am I?" msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:143 msgid "And who are you?" msgstr "" #. [message]: speaker=t_Athanta #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:147 msgid "My name is Athanta, you are in a safe place. You would have died in that cave, but I brought you here." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:151 msgid "Raenna was slightly distracted by the words. She knew they were of a foreign tongue, yet she understood them perfectly." msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:156 msgid "Cave?" msgstr "" #. [message]: speaker=t_Athanta #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:160 msgid "Your friends waste no time in bringing disaster upon this world. Soon after abandoning you, they rushed to prostrate themselves before dark spirits-" msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:164 msgid "Why? Why would they want to bring distaster?" msgstr "" #. [message]: speaker=t_Athanta #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:168 msgid "They do not want disaster, they are scared and know not what they do. That is why you must stop them, alert them of their mistake." msgstr "" #. [message]: speaker=t_Ares #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:185 msgid "How I strive to be understanding, but you are trying my patience! We don't have any more time to spend on your strange projects." msgstr "" #. [message]: speaker=t_Nemesis #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:197 msgid "You can move on ahead, Lord Ares. I will make sure this does not slow us down." msgstr "" #. [message]: speaker=t_Nemesis #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:208 msgid "You don't have much more time, Athanta. Your project must bear fruit or Ares will shut it down, I've done all I could..." msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:219 msgid "Who are they? What is going on?" msgstr "" #. [message]: speaker=t_Athanta #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:223 msgid "It is very important that you stop your friends. The very existence of your people depends upon it. We have much ground to cover, let us get started." msgstr "" #. [message]: speaker=t_Raenna #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:234 msgid "Where ... ? Wait!" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:265 msgid "Meanwhile, out on the tundra, Belleros and the Ukians had regathered themselves and considered their next move. Belleros did not know if the daemons needed to sleep, but he knew that humans did. As they set up camp, Belleros's thoughts had time to spin... " msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:269 msgid "He had known Hrala's suggestion was a long shot, but the results were still disappointing. Had Carghanna been cured, the future might not seem so dire. He admired the way she had always managed to stay in control, never giving in to panic." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:273 msgid "And now there was plenty cause to panic. Belleros might have given in to panic, but he felt a strange calm. Or rather a deadness. Teora Banner and the blue demons had total control of the north, the elves in the south wanted the Ukians dead. There was nowhere to go and time was slipping away..." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:277 msgid "" "That night, Belleros woke to find his tent filled with a faint green light. A familiar voice spoke into his ear.\n" "'Belleros, don't give up hope. The future looks bleak, but there is something you can do.'\n" "'Carghanna? Where are you-'\n" "'Though I cannot be at your side, I watch over you. You did the right thing taking me to that temple. I have learned of a way to rid the land of those demons. North of here, at the peak of a great volcano, is a focus of great power." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:284 msgid "" "'You must reach the peak of the volcano before the demons. If they gain control of it, they will use it to destroy all life across the land.'\n" "'Carghanna, this all sounds very strange. Racing north, climbing a mountain... Our people are wounded and tired, there are orcs and demons all over the tundra...'\n" "'Be strong, Belleros, the journey will be tough but you must try. The beings that built the temple on Mount Tien were mortal enemies of the demons and fought them to a stalemate. But that was long ago, and now the demons run unchecked. All life depends upon us reaching that volcano before they do... Hurry... Please...'" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:290 msgid "The light faded and she was gone. Belleros pulled his boots on and ran out to wake the others. The demons could move fast and at least one of them could fly - it was going to be a brutal march, but there was no choice..." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_05_West.cfg:299 msgid "This is a place-holder" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:36 msgid "Escape Nemesis." msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:38 ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:52 msgid "Winter is over, it is now spring." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:46 msgid "Head toward the volcano, through the White Dunes." msgstr "" #. [then] #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:194 msgid "It looks like the enemy Legion has caught up!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:211 msgid "We need to head somewhere safe, but I'm not sure where that would be..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:236 msgid "Uh-oh." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:252 msgid "This is Elf Territory... There is no safety here, we need to head back north." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:288 msgid "We can't go back to the cave, that's where the invaders are..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:303 msgid "We've been caught! Scatter!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_05_World.cfg:339 msgid "We must go through this to get to the volcano..." msgstr "" #. [scenario]: id=2_06_Gate #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:4 msgid "Heavens Gate" msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:15 msgid "The Ukians and Orcs retreated up the pass near the base of the volcano to where the orcish sovereign had ensconced himself. The orc leader knew nothing about the volcano, but the orcs had been having trouble with the demon scouts, and he knew the pass was a defensible terrain." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:19 msgid "This was fortunate because there would have been no time to meet otherwise, the demons were making good progress across the windswept tundra." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:32 msgid "Maintain control of the entrance to the pass." msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:40 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:580 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:595 ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:768 msgid "Death of Skalla Teora" msgstr "" #. [unit]: type=Orcish Warlord, id=Hantak Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:122 msgid "Hantak Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Haffa Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:131 msgid "Haffa Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Munk Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:139 msgid "Munk Teora" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:229 msgid "So, I finally meet one of those who defeated the warlord Huric... I'm told you wish to continue north, up the mountain. What is up there?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:233 msgid "I'm not sure. The demons want something up there, we intend to deprive them of it-" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:237 msgid "Like thieves! If you want to continue north, you will have to do better than that!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:241 msgid "Well..." msgstr "" #. [message]: speaker=Thesane #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:258 msgid "Kayasa! Dresda pron khos!" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:262 msgid "Falka must have fallen..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:266 msgid "They're catching up to us, we need to move on!" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:270 msgid "Ha! Try to run like little weasles, and my warriors up ahead will cut you off. Stand and fight, it is our only chance to fend off these... whatever they are." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:274 msgid "(We don't have time for this...) Very well, we'll stand with you to fend off the invaders." msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:278 msgid "Good! Just don't try anything clever." msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:448 msgid "Where do you think you are going? I'm beginning to think I should just wring your weasle neck... Get back and fight!" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:468 msgid "That does it! We may fall to these blue devils, but we will take you craven mice down with us!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:472 msgid "(This is not good, now we're stuck in a dead-end...)" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:538 msgid "That sounds like a challenge..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:542 msgid "Damnit Skalla, no! We have tried things your way, but we're outnumbered and losing any opportunity we still have. Let us go up the pass, before it is too late! With the help of your warriors up the pass, I'm sure we can still outrun the demons!" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:546 msgid "Heh, about that... I was bluffing when I mentioned warriors up the road - the road ends! There is only rock and ice, it becomes very steep." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:550 msgid "We will climb it then! We must reach the top before the demons do!" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:554 msgid "(sigh) ... I was at the height of power, and even I was powerless to avenge the death they have caused. In only three days, we have lost three cities - no survivors..." msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:558 msgid "While I have my doubts about letting scheming little worms carry on with plans they do not wish to share, at least they may be able to damage the red-eyed devils. So, go! We will hold back the enemy while you climb the rock face." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:562 msgid "Thank you. ... Lord Teora." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:587 msgid "Maintain control of the pass" msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:633 msgid "I see the feeble flame of one of the human arrows, they have made it. There is no retreat for us, but we will kill as many of these things as we can." msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:637 msgid "Teora banner will die with honour!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:668 msgid "Ghah... Hope this was worth it..." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:678 msgid "Dardana... khthon! Naermos e synpha!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:703 msgid "Ghr... Maybe I should have let the humans pass sooner..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:724 msgid "It is a steep climb ahead, but I think we can handle it. We will fire a flaming arrow when we've made it to the top." msgstr "" #. [message]: speaker=Skalla Teora #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:728 msgid "Right, good luck..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:764 msgid "Hold back the enemy until the Ukians have climbed the cliff" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:770 msgid "Hint: In other words, hold out until turn $bmr_safe_turn|." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:17 msgid "The explosion was quite powerful and visible from many miles away, but the cataclysmic erruption was avoided. The dire threat of Ares' forces marching down on the civilizations to the south was gone." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:21 msgid "The nations of the world remained blissfully unaware of how close they had all come to oblivion, for everyone involved had been consumed in the blast." msgstr "" #. [part] #: ./Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:25 msgid "Well, almost everyone..." msgstr "" #. [scenario]: id=2_07_Salvation, race=khthon id=Athanta 10 ( #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:4 msgid "Strange Salvation" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:23 msgid "Reach the keep at the summit" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:27 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:59 msgid "Death of Raena" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:31 msgid "Belleros arrives before Raenna reaches the keep" msgstr "" #. [unit]: type=Chimera, id=Chimera #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:360 msgid "Chimera" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:493 msgid "It is unfortunate that you could not turn your friends, but we may be able to cut them off. They must not gain control of the fortress at the summit" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:497 msgid "Raenna was beginning to remember what had happened in the cave. Recollections of the villain Scarrion set off warning sigals in her head, though she was having a hard time pinning down what it meant. Her mind was still a little clouded." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:502 msgid "What are these 'dark spirits' Belleros serves? What will happen if he reaches the fortress?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:506 msgid "What will happen? To us, not much. But your kind, and all similar, will lose your... souls. The dark spirits are a pernicious enemy, more like a disease than an entity. They posses and control the bodies of the living, given enough fuel they spread throughout the population of victims like an ill vapor." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:510 msgid "If your friends reach the fortress, they will deliver unto the spirits enough fuel to spread over this land. The few survivors will die at the hands of their former kin. My kind does not wish to fight vast armies of the damned, so it is vital to all that we do not let that happen." msgstr "" #. [message]: speaker=Follower1 #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:514 msgid "It looks like there are guardians, of sorts." msgstr "" #. [message]: speaker=Chimera #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:521 msgid "(snarl...)" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:525 msgid "Let's move." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:550 msgid "The demons are hot on our tail, there are crazy beasts up ahead, this is impossible!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:567 msgid "No, it is not. The monsters are enemies of the demons, and have held them off. Our path is clear..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:585 msgid "Something very bad is happening, but I'm too far away to do anything about it..." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:605 msgid "Grrrr..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:609 msgid "Those damn animals... What is going on?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:613 msgid "The lesser spirits are coming to the aid of the one who leads your friends. They have neither the brains nor brawn to take control of the more dangerous races, but they can conscript beasts with weaker minds." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:742 msgid "Where does he think he's going? We will not let them reach the stronghold..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:746 msgid "(A stronghold...)" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:751 msgid "Has Nemesis fallen? Where is she?" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:755 msgid "Nemesis has a plan, she will join us in a little while." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:784 msgid "Plunging into the darkness... Those who can keep up, follow me!" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:788 msgid "You will need to move quickly, Raenna, for your followers will turn on us if Echidna is successful." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:792 msgid "I will have no problem exterminating any who fall under the sway of the Khthon..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:810 msgid "Recent events have been confusing, but I will not let you out of my sight!" msgstr "" #. [message]: race=primevalist_human #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:814 msgid "Who is that?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:818 msgid "A gadfly. Keep him at arm's length..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:851 msgid "Yep, it's a monolith. A carved piece of rock... It doesn't seem to do anything." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:855 msgid "Strange. (I wonder if...)" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:895 msgid "What's tha hold-up here?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:942 msgid "We've made it to the top. It's not clear what we need to do..." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:950 msgid "Look who's here..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:979 msgid "The demons are already at the peak. We're too late!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:996 msgid "No, it is not too late. The monsters are enemies of the demons, it should buy us some time. Lay your hands upon the monolith up ahead, and we will be able to slip past the demons and into more defensible territory." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1020 msgid "We need to reach that monolith up ahead, it will allow us to gain the upper hand against the demons." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1024 msgid "Yessir!..." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1029 msgid "Sir! The demon forces are scaling the cliff!" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1034 msgid "And they are too spread out for us to simply drop rocks on their heads. We must not stay here, we must get to the monolith!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1038 msgid "(The monolith...)" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1050 msgid "Keep the big cat busy, I will make sure the human pawns do not reach their target..." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1076 msgid "Belleros reaches the Monolith" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1088 msgid "Keep the Chimera occupied" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1110 msgid "This gains you nothing... All Khthon pests will be exterminated..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1114 msgid "Huh." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1126 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:914 msgid "Any hope for the world died along with Raenna. The victor of this battle, demon or spirit, would usher forth a new distopia." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1142 msgid "Raenna! Let me reach the monolith..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1146 msgid "What exactly do you think is going to happen if you touch that monolith?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1150 msgid "What do you think will happen if I don't!? Are you really so far gone? We were happy back in the south, remember? You, Lorenzon, and I had shepherded our people to a better land. Scarrion and these - these things - ruined everything. Lorenzon and many others are now dead, and we will all be crushed under the demonic horde if you do not let me pass!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1154 msgid "How do you know this?" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1158 msgid "Carghanna told me. She has a plan to save us." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1162 msgid "-(snort!)-" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1166 msgid "(And yet, he does have a point... Do I really want to deliver a clear victory to the Ancient Ones?)" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1182 msgid "The monolith is getting warmer, what does it mean..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1203 msgid "Well, Belleros..." msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1218 msgid "Thank you, Dear Belleros. Now we can start raising forces to combat the cold, red-eyed enemy." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1227 msgid "What are you? What's happening-" msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1266 msgid "Come! Let us secure our triumph." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1270 msgid "Yes, Carghanna..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1360 msgid "What- What is going on - That's Carghanna?" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1364 msgid "That was once Carghanna, but no more. You're friends are gone, victims of the dark spirits - I'm sorry it had to come to this. We must vanquish them before they gain total control of the fortress." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1370 msgid "Enter the cave" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1489 msgid "We stopped that fire before it began..." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1493 msgid "Ha! Now let us get to work. One of the human followers must touch the monolith to let us in." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1497 msgid "(No...)" msgstr "" #. [time]: id=bmr_volcano #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:37 msgid "The Volcano" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:55 msgid "Defeat Carghanna" msgstr "" #. [side]: type=Ukian Subcommander, id=Berach #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:471 msgid "Berach" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:670 msgid "250 Gold coins! Oddly minted, but still: Gold coins!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:707 msgid "Belleros and Carghanna have a head start, but they can't be that well entrenched yet!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:713 msgid "Raenna thought she heard Athanta say something in her ear... She then felt a strange feeling welling up inside of her. For a moment, it was intoxicating, but then the feeling crystallized into an action:" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:729 msgid "You, the faithful! I have been allowed to grant you a blessing!" msgstr "" #. [unstore_unit] #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:750 msgid "35" msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:760 msgid "Raenna! You are hurt!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:764 msgid "It is nothing... It is a price we have to pay... Move on!" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:770 msgid "Raenna! Why are you dressed like that?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:774 msgid "I don't have time to deal with you..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:778 msgid "No, you don't have to, I'm not your enemy. Let me offer my services. After all, is it so hard to believe that I'd seek to kill the very same commander you now fight?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:782 msgid "Persistant, aren't you? Fine! But don't try anything, or I will kill you." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:843 msgid "This structure houses great troubles, don't let the dark spirits get a foothold - Exterminate the beasts!" msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:902 msgid "The Khthon are converging upon us, but I've secured a path and our Legion has clear movement. May we finally rid the world of the green scourge!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:930 msgid "Sweet success. It won't be long now..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:934 msgid "As the damaged, ancient device glowed brighter, Raenna spent her final moments in contemplation. She looked back with some nostalgia upon the innocent days of defending Korkath from Huric's gang of cretins - life was so much simpler back then..." msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:975 msgid "Ooh, nice try. I'm still getting set up here though, so go away." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:979 msgid "Carghanna! What are you doing, what is going on!? Please say you have a plan." msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:983 msgid "'Carghanna?' Yes, I suppose it appears that way... Carghanna is one of us now, you will join her soon enough. Rest assured that I do have a plan, though I will not tell you now." msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1006 msgid "Your plans are not worth listening to, for they are but dreams." msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1010 msgid "How? - you-" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1014 msgid "With your power source, we will blow the top off of this volcano! We need not fight your slaves, for we will win through attrition: The ash from the cinder-head will blot out the sun, and all shall perish but us. We shall inherit this land." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1018 msgid "Whoa... What!?" msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1024 msgid "Do not worry, Raenna, you will not die with them. Retreat from this summit and join Ares. You can spend your days as one of us." msgstr "" #. [message]: role=Follower3 #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1051 msgid "And what about us? Raenna, what will happen to the rest of mankind?" msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1059 msgid "Foul Nemesis! This is a set-back, but we Khthon are very patient. Life is tenacious, and will survive your volcanic winter to regain its foot-hold..." msgstr "" #. [message]: speaker=Echidna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1063 msgid "And when it does, I will be there to collect and direct it. So, until then..." msgstr "" #. [message]: speaker=Nemesis #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1076 msgid "No, Echidna. Not this time..." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1084 msgid "This is your damned plan!? Destroy this powerful facility!? Continue going in circles with the Khthon? My strategy-" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1088 msgid "Your strategy was falling apart! Unless giving Echidna a new army was part of it..." msgstr "" #. [message]: speaker=Athanta #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1092 msgid "Short-sighted as ever! I'm putting a stop to this idiocy, I'll see if I can shut down the bomb." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1116 msgid "You will do no such thing!" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1175 msgid "The blast will be powerful, we should not stay here." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1188 msgid "The spreading darkness and ash will weaken the lesser races, but if the Khthon get to them first they could still be a problem. We will march south, to raze their cities and break the spines of their armies. A starving and defeated people will be much less useful to our enemy..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1192 msgid "That doesn't sound good..." msgstr "" #. [message]: role=Follower3 #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1196 msgid "Can't we do something?" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1202 msgid "Deactivate the Volcanic device" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1211 msgid "Volcanic Eruption" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1216 msgid "We need to prevent the eruption, but that would not deal with our friends - they who would kill us for 'attrition.'" msgstr "" #. [message]: role=Follower3 #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1220 msgid "Can an immortal god be blown up? How do we stop the explosion?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1239 msgid "I need to get to the device, maybe I can think of something..." msgstr "" #. [message]: role=Follower3 #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1243 msgid "You know how it works?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1247 msgid "Not at all." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1281 msgid "This place smells like a giant litter-box..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1292 msgid "I see some recent boot-prints in the dust..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1314 msgid "They are human, but there was something wrong. I could see it in the vacant eyes." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1330 msgid "Belleros, are you still in there somewhere? Can you hear me?" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1338 msgid "Of course not, he's a Khthon!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1349 msgid "Rest in peace, Belleros. I know you were just being used and didn't want any of this." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1416 msgid "... I have no idea what I'm looking at. However, it looks like I may be able to lift it." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1429 msgid "huh! It is heavy though." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1433 msgid "Maybe we can get the device away from the lava." msgstr "" #. [message] #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1447 msgid "What are you doing!?" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1456 msgid "Using humans was a mistake - yet another of Athanta's strange ideas. Why did I listen to her?" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1460 msgid "Now we will have to do this the hard way, but we will prevail. Neither the Khthon nor the animals they use will stand in our way..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1472 msgid "I cannot stop this device from exploding. It will surely kill us, but I doubt it will kill Ares. We do need to get this away from the lava though, and hope it is enough to prevent an erruption." msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1493 msgid "Move Device as far south as possible." msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1502 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1599 msgid "Ares escapes" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1572 msgid "(Uhg) I can't carry this thing any further, we will just have to hope that is far enough." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1577 msgid "How do we stop Ares? We must do something to stop him!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1581 msgid "This cave was sealed when Athanta and I first got here. Maybe it can be sealed again?" msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1585 msgid "There may be an answer in one of the side rooms!" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1591 msgid "Seal the Cave" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1603 msgid "The Prologue of Part 1 has a hint." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1624 msgid "This looks promising! There's an outline of a hand, I place mine there and ..." msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1646 msgid "No! You..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1651 msgid "Heh! You're stuck in here with us, Ares! We shall find out just how 'immortal' you really are!" msgstr "" #. [message]: speaker=Ares #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1657 msgid "RrraaAAHHHH!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1691 msgid "Make sure the humans don't escape the blast, they shall not escape their fate..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1695 msgid "He's getting away, our brothers and sisters to the south are doomed..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1713 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1739 msgid "This urn is attached to the floor... *hrmph* It spins." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1726 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1752 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1778 msgid "I heard squealing metal. Something happened." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1765 msgid "This urn is attached to the floor... But it spins?" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1790 msgid "A box of ... little widgets... I'm not sure what they are." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1803 ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1854 msgid "This urn is also attached to the floor... And it spins as well." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1964 msgid "I see light beyond this gate." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1968 msgid "There has to be some way to open it." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1983 msgid "This tablet has strange writing on it, a picture of a human figure, and an odd symbol..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1987 msgid "Sounds important... Though I'm not sure what to make of it for now." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1999 msgid "There is a human skeleton under this thing... And an old book." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2003 msgid "I cannot read the writing, but there are lots of diagrams." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2007 msgid "Interesting..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2022 msgid "These storage bins don't hold anything of note..." msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2032 msgid "A hissing from the sphere, time's up and Ares is still alive-" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: ./Bad_Moon_Rising/scenarios3/Battles.cfg:66 msgid "Pragdosh Teora" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: ./Bad_Moon_Rising/scenarios3/Battles.cfg:254 msgid "Dontash Teora" msgstr "" #. [scenario]: id=battle_205 #: ./Bad_Moon_Rising/scenarios3/Battles.cfg:290 msgid "Legion" msgstr "" #. [side]: type=Primeval Titan, id=Cavalry #: ./Bad_Moon_Rising/scenarios3/Battles.cfg:348 msgid "Korun" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/Battles.cfg:377 msgid "The good news is that that cannot be the entire enemy Legion after all, it must be some sort of advance company. The bad news is that there are a lot of them, I may have to retreat..." msgstr "" #. [scenario]: id=3_Shop_1 #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:4 msgid "Great Northerm Trading Post" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:53 msgid "select (left-click) a unit to take the purchases, end turn when done." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:78 ./Bad_Moon_Rising/scenarios3/Shops.cfg:162 ./Bad_Moon_Rising/scenarios3/Shops.cfg:247 ./Bad_Moon_Rising/scenarios3/Shops.cfg:332 msgid "Recruit or recall a unit to get the equipment upgrade. Note: You cannot stack equipment." msgstr "" #. [scenario]: id=3_Shop_2 #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:88 msgid "Midnight Sun Trading Post" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:137 ./Bad_Moon_Rising/scenarios3/Shops.cfg:222 ./Bad_Moon_Rising/scenarios3/Shops.cfg:307 ./Bad_Moon_Rising/utils/shops.cfg:145 msgid "Select (left-click) a unit to take the purchases, end turn when done." msgstr "" #. [scenario]: id=3_Shop_3 #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:172 msgid "Far North Steel" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:243 msgid "Belleros eyed the clerk's silver ring No, I suppose it isn't... Let's see if anyone needs anything." msgstr "" #. [scenario]: id=3_Shop_4 #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:257 msgid "High Chance Steel" msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/Shops.cfg:328 msgid "Belleros eyed the clerk's silver ring You are- no, never mind, let's see if anyone needs anything." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:171 msgid "This was a warning... You are not welcome here..." msgstr "" #. [message]: speaker=Belleros #: ./Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:432 msgid "I have had quite enough of these ghosts!" msgstr "" #. [unit_type]: id=Phantom Queen, race=despair #: ./Bad_Moon_Rising/units/Astreya.cfg:4 msgid "Phantom Queen" msgstr "" #. [advancement]: id=amla_astreya1 #: ./Bad_Moon_Rising/units/Astreya.cfg:21 ./Bad_Moon_Rising/units/Huric-phantom.cfg:21 msgid "Max HP bonus +2, Melee Damage +2, Max Exp penalty 10%" msgstr "" #. [advancement]: id=amla_astreya2 #: ./Bad_Moon_Rising/units/Astreya.cfg:50 ./Bad_Moon_Rising/units/Huric-phantom.cfg:50 msgid "Max HP bonus +2, Ranged Strikes +1, Max Exp penalty 10%" msgstr "" #. [unit_type]: id=Phantom Queen, race=despair #: ./Bad_Moon_Rising/units/Astreya.cfg:79 msgid "Queen Astreya had simply disappeared one day. Most likely frozen to death out on the tundra, for that often happens to travellers in the north. Somehow her spirit still haunts Ukiah, and she keeps a watchful eye over her husband, her brother, and her former kingdom. Those who bring harm to them become targets of her rage." msgstr "" #. [attack]: type=blade #: ./Bad_Moon_Rising/units/Astreya.cfg:143 msgid "blade" msgstr "" #. [attack]: type=cold #: ./Bad_Moon_Rising/units/Astreya.cfg:155 msgid "hatred" msgstr "" #. [advancement]: id=amla_belleros_sword #: ./Bad_Moon_Rising/units/Belleros.cfg:23 msgid "Max HP bonus +2, Sword Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_belleros_knife #: ./Bad_Moon_Rising/units/Belleros.cfg:52 msgid "Max HP bonus +2, Knives Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_belleros_shield #: ./Bad_Moon_Rising/units/Belleros.cfg:81 msgid "Max HP bonus +2, Shield Damage +2, Impact Resistance 5%, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_belleros_armor #: ./Bad_Moon_Rising/units/Belleros.cfg:118 msgid "Max HP bonus +2, Blade & Pierce Protection 5%, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_carusoe_sword #. [advancement]: id=amla_raenna_sword #: ./Bad_Moon_Rising/units/Carusoe.cfg:52 ./Bad_Moon_Rising/units/Raenna.cfg:42 msgid "Max HP bonus +2, Melee Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_fast #. [advancement]: id=amla_raenna_fast #: ./Bad_Moon_Rising/units/Carusoe.cfg:84 ./Bad_Moon_Rising/units/Raenna.cfg:74 msgid "Max HP bonus +2, Movement +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_javelin #: ./Bad_Moon_Rising/units/Carusoe.cfg:113 msgid "Max HP bonus +2, Javelin Damage +2, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_marksman #. [advancement]: id=amla_raenna_marksman #: ./Bad_Moon_Rising/units/Carusoe.cfg:142 ./Bad_Moon_Rising/units/Raenna.cfg:162 msgid "Max HP bonus +2, Marksman Ability, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_nightstalk #. [advancement]: id=amla_raenna_nightstalk #: ./Bad_Moon_Rising/units/Carusoe.cfg:174 ./Bad_Moon_Rising/units/Raenna-Bad.cfg:52 ./Bad_Moon_Rising/units/Raenna.cfg:194 msgid "Max HP bonus +2, Nightstalk Ability, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Dark Messiah, race=human #: ./Bad_Moon_Rising/units/Dark_Messiah.cfg:5 msgid "Dark Messiah" msgstr "" #. [unit_type]: id=Dark Messiah, race=human #: ./Bad_Moon_Rising/units/Dark_Messiah.cfg:20 msgid "The Dark Messiah spreads an odd message, predicting the coming of the 'Restoration of Order': Those who embrace this news will be spared in the coming Restoration. Those who resist and those who do not receive the news will die in a chaotic bloodbath. Without Order, brother will turn on brother, parent will turn on child. Special Note:" msgstr "" #. [attack]: type=fire #: ./Bad_Moon_Rising/units/Dark_Messiah.cfg:44 ./Bad_Moon_Rising/units/Raenna-Bad.cfg:120 msgid "inferno" msgstr "" #. [unit_type]: id=Echidna, race=khthon #: ./Bad_Moon_Rising/units/Echidna.cfg:5 msgid "Echidna" msgstr "" #. [unit_type]: id=Echidna, race=khthon #: ./Bad_Moon_Rising/units/Echidna.cfg:22 msgid "Echidna is said to be the mother of all Khthon monsters, though whether the term 'mother' has any meaning when applied to the Khthon is unknown. In any case, she is certainly one of their leaders and a very powerful spirit. The identity of her victim has allowed her a greater understanding of the thoughts and weaknesses of the more modern races." msgstr "" #. [regenerate]: id=immortal #: ./Bad_Moon_Rising/units/Echidna.cfg:48 msgid "immortal" msgstr "" #. [regenerate]: id=immortal #: ./Bad_Moon_Rising/units/Echidna.cfg:49 msgid "" "immortal:\n" "This unit heals 99 HP per turn. If poisoned, it will remove the poison." msgstr "" #. [attack]: type=fire #: ./Bad_Moon_Rising/units/Echidna.cfg:67 msgid "psyche" msgstr "" #. [unit_type]: id=Hostage Taker, race=human #: ./Bad_Moon_Rising/units/Hostage_Taker.cfg:5 msgid "Lieutenant" msgstr "" #. [unit_type]: id=Hostage Taker, race=human #: ./Bad_Moon_Rising/units/Hostage_Taker.cfg:36 msgid "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/units/Hostage_Taker.cfg:135 msgid "I told you I'd do it, now she dies!" msgstr "" #. [advancement]: id=amla_hrala #: ./Bad_Moon_Rising/units/Hrala.cfg:23 msgid "Max HP bonus +2, Max XP +10%, Damage +1" msgstr "" #. [unit_type]: id=Hrala, race=orc #: ./Bad_Moon_Rising/units/Hrala.cfg:41 msgid "" "The warlike culture and high fertility rate of their race condem most orcish females to be little more than baby machines. A small number manage to avoid this fate by learning to use the materials around them to heal and harm in ways most of their bretheren do not understand. The orcish leaders understand the value that this group has as healers, and even the most ignoble grunt will not lay a hand on them for fear of being cursed. Various herbs and pollens can be used to heal or poison. Ash is a common material that can blind or choke an assailant. Given time, corrosive materials can be collected and applied to the simple weapons in order to deal more damage.\n" "\n" "Special Notes:" msgstr "" #. [heals]: id=healing #: ./Bad_Moon_Rising/units/Hrala.cfg:49 msgid "triage +4" msgstr "" #. [heals]: id=healing #: ./Bad_Moon_Rising/units/Hrala.cfg:50 msgid "" "Triage +4:\n" "This unit uses esoteric herbal remedies to heal units on the battlefield (including itself) and cure poison.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or cure poison." msgstr "" #. [attack]: type=pierce #: ./Bad_Moon_Rising/units/Hrala.cfg:72 msgid "stick" msgstr "" #. [attack]: type=impact #: ./Bad_Moon_Rising/units/Hrala.cfg:84 msgid "ash" msgstr "" #. [unit_type]: id=Phantom King, race=despair #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:4 msgid "Phantom King" msgstr "" #. [regenerate]: id=regenerates_cold #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:86 msgid "cold-heal" msgstr "" #. [regenerate]: id=regenerates_cold #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:87 msgid "female^cold-heal" msgstr "" #. [regenerate]: id=regenerates_cold #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:88 msgid "" "Cold Heal:\n" "The unit will heal itself 24 HP per turn while the environment is cold." msgstr "" #. [attack]: type=cold #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:142 ./Bad_Moon_Rising/units/Huric-phantom.cfg:259 msgid "ice blade" msgstr "" #. [attack]: type=cold #: ./Bad_Moon_Rising/units/Huric-phantom.cfg:151 ./Bad_Moon_Rising/units/Huric-phantom.cfg:268 msgid "terror" msgstr "" #. [unit_type]: id=Huric, race=human #: ./Bad_Moon_Rising/units/Huric.cfg:4 msgid "Tyrant" msgstr "" #. [unit_type]: id=Huric, race=human #: ./Bad_Moon_Rising/units/Huric.cfg:62 msgid "" "Huric was not a bad man, for an aristocrat, until his beloved Queen Astreya went missing. Since then, he has become more violent and aggressive. The loyalty he commands from the forces of Ukiah comes from his talent at fending off the orcs, who are a constant threat to the Ukian people. Some now say he is a bit of an orc himself, though they would never say it to his face - his swordsmanship is as renouned as his heartlessness.\n" "\n" "Special Notes:" msgstr "" #. [unit_type]: id=Primeval Storm, race=primeval #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:5 msgid "Storm Cantor" msgstr "" #. [unit_type]: id=Primeval Storm, race=primeval #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:24 msgid "" "The Storm Cantor is roughly the Primeval equivalent to a mage. Though not one of the immortal leaders, they possess unusual strength and vitality. Their name comes from the fact that they can not only call lightning strikes, but they can also coax the wind and dark clouds to cloak the actions of themselves or their allies.\n" "Special Note:" msgstr "" #. [regenerate]: id=demigod #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:53 msgid "demigod" msgstr "" #. [regenerate]: id=demigod #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:54 msgid "female^demigod" msgstr "" #. [regenerate]: id=demigod #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:55 msgid "" "Demigod:\n" "The unit will heal itself 24 HP per turn. If it is poisoned, it will remove the poison instead of healing." msgstr "" #. [attack]: type=fire #: ./Bad_Moon_Rising/units/Primeval_Storm.cfg:63 msgid "storm" msgstr "" #. [unit_type]: id=Bad Raenna, race=human #: ./Bad_Moon_Rising/units/Raenna-Bad.cfg:5 msgid "Dark Herald" msgstr "" #. [advancement]: id=amla_raenna_staff #: ./Bad_Moon_Rising/units/Raenna-Bad.cfg:22 msgid "Max HP bonus +2, Melee Damage +2, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Bad Raenna, race=human #: ./Bad_Moon_Rising/units/Raenna-Bad.cfg:81 msgid "Dark Heralds are humans that have been 'upgraded' by the Primevals. The Primevals prefer not to speak with humans, so the Dark Herald serves as intermediary and recruiter. Unfortunately for them, the powers they have been given come at a price." msgstr "" #. [attack]: type=impact #: ./Bad_Moon_Rising/units/Raenna-Bad.cfg:111 msgid "staff" msgstr "" #. [unit_type]: id=Raenna, race=ukian #: ./Bad_Moon_Rising/units/Raenna.cfg:4 msgid "Ukian Hunter" msgstr "" #. [unit_type]: id=Raenna, race=ukian #: ./Bad_Moon_Rising/units/Raenna.cfg:21 msgid "Ukian Hunters often take on the role of Archery Instructor, teaching the Ukian girls to use a bow effectively. They also remain students themselves, perfecting the techniques and training the reflexes to deal ever more damaging blows. Their job requires that they be proficient with the bow and woodland stealth, and the ability to defend against an orcish blade helps as well." msgstr "" #. [advancement]: id=amla_raenna_bow #: ./Bad_Moon_Rising/units/Raenna.cfg:103 msgid "Max HP bonus +2, Bow Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_raenna_firebow #: ./Bad_Moon_Rising/units/Raenna.cfg:132 msgid "Max HP bonus +2, Firebow Damage +2, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Ukian Dying, race=ukian #: ./Bad_Moon_Rising/units/Ukian_Dying.cfg:4 msgid "Ukian Commander" msgstr "" #. [unit_type]: id=Ukian Dying, race=ukian #: ./Bad_Moon_Rising/units/Ukian_Dying.cfg:19 msgid "Commanders are the military leaders of the Ukians. They get the few crossbows preserved from the old days, and heavier armor. They have the best shields, made of steel, which provide greater protection and cause more damage upon impact." msgstr "" #. [attack]: type=impact #: ./Bad_Moon_Rising/units/Ukian_Dying.cfg:57 msgid "shield" msgstr "" #. [unit_type]: id=Ukian Sick, race=ukian #: ./Bad_Moon_Rising/units/Ukian_Dying2.cfg:4 msgid "Ukian Witch" msgstr "" #. [unit_type]: id=Ukian Sick, race=ukian #: ./Bad_Moon_Rising/units/Ukian_Dying2.cfg:20 msgid "Ukian Witches are both proficient in the healing arts and resistent to the elements. Magic attacks are of a different nature, it is difficult to be masters of them as well. Nevertheless, they have managed to control the unformed blast into an electric strike. The uncontrolled blast is easiest to form, so they have not abandoned it." msgstr "" #. [attack]: type=impact #: ./Bad_Moon_Rising/units/Ukian_Dying2.cfg:44 msgid "shockwave" msgstr "" #. [attack]: type=fire #: ./Bad_Moon_Rising/units/Ukian_Dying2.cfg:56 msgid "strike" msgstr "" #. [unit_type]: id=BMR_Ghost_Bowman, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Bowman.cfg:4 msgid "Ghost Bowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Dwarvish_Fighter, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Fighter.cfg:4 msgid "Ghost Dwarvish Fighter" msgstr "" #. [unit_type]: id=BMR_Ghost_Footpad, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:4 msgid "Ghost Footpad" msgstr "" #. [female] #: ./Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:170 msgid "female^Ghost Footpad" msgstr "" #. [unit_type]: id=BMR_Ghost_Fugitive, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:5 msgid "Ghost Fugitive" msgstr "" #. [female] #: ./Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:115 msgid "female^Ghost Fugitive" msgstr "" #. [unit_type]: id=BMR_Ghost_Longbowman, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Longbowman.cfg:4 msgid "Ghost Longbowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Dwarvish_Lord, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Lord.cfg:4 msgid "Ghost Dwarvish Lord" msgstr "" #. [unit_type]: id=BMR_Ghost_Master_Bowman, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Master_Bowman.cfg:4 msgid "Ghost Master Bowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Outlaw, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:4 msgid "Ghost Outlaw" msgstr "" #. [female] #: ./Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:107 msgid "female^Outlaw" msgstr "" #. [unit_type]: id=BMR_Ghost_Steelclad, race=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts/Ghost_Steelclad.cfg:4 msgid "Ghost Steelclad" msgstr "" #. [race]: id=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts_race.cfg:5 msgid "race^Ghost" msgstr "" #. [race]: id=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts_race.cfg:6 msgid "race+female^Ghost" msgstr "" #. [race]: id=bmr_ghost #: ./Bad_Moon_Rising/units/ghosts_race.cfg:7 msgid "race^Ghosts" msgstr "" #. [set_menu_item]: id=bmr_crew #: ./Bad_Moon_Rising/utils/1_worldmap.cfg:135 msgid "Marching Formation" msgstr "" #. [scenario]: id=zz_camp_{INDEX} #: ./Bad_Moon_Rising/utils/1_worldmap.cfg:178 msgid "Reconfiguration" msgstr "" #. [objectives] #: ./Bad_Moon_Rising/utils/1_worldmap.cfg:215 msgid "Recruit or recall the units that will be present in the skirmish scenarios. Recalls are free, recruits are not." msgstr "" #. [message]: speaker={ID1} #: ./Bad_Moon_Rising/utils/1_worldmap.cfg:711 msgid "Attack!" msgstr "" #. [message]: speaker={ID2} #: ./Bad_Moon_Rising/utils/1_worldmap.cfg:748 msgid "We've been caught!" msgstr "" #. [scenario]: id=ZZ_error #: ./Bad_Moon_Rising/utils/ZZ_error.cfg:4 msgid "ERROR" msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/ZZ_error.cfg:16 msgid "THIS CAMPAIGN WILL NOT WORK WITHOUT 'ARCHAIC ERA' ADD-ON INSTALLED. INSTALL THAT FIRST." msgstr "" #. [lua] #: ./Bad_Moon_Rising/utils/frost.cfg:78 msgid "freezing: This unit will die if it stays in frost terrain." msgstr "" #. [set_menu_item]: id=bmr_unit_help_{SIDE} #: ./Bad_Moon_Rising/utils/help-menu.cfg:7 msgid "Unit Status" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/help-menu.cfg:38 msgid "" "$bmr_sm.name|\n" "Type: $bmr_sm.language_name|\n" "Extra Equipment: $bmr_sm.variables.gear|\n" "\n" "Resistances \n" "arcane $(100 - $bmr_sm.resistance.arcane|) %\n" "blade $(100 - $bmr_sm.resistance.blade|) %\n" "cold $(100 - $bmr_sm.resistance.cold|) %\n" "fire $(100 - $bmr_sm.resistance.fire|) %\n" "impact $(100 - $bmr_sm.resistance.impact|) %\n" "pierce $(100 - $bmr_sm.resistance.pierce|) %\n" "\n" "\n" "Terrain Modifiers\n" "Terrain Defense -- Movement Cost \n" "castle $(100 - $bmr_sm.defense.castle|) -- $bmr_sm.movement_costs.castle|\n" "cave $(100 - $bmr_sm.defense.cave|) -- $bmr_sm.movement_costs.cave|\n" "deep_water $(100 - $bmr_sm.defense.deep_water|) -- $bmr_sm.movement_costs.deep_water|\n" "flat $(100 - $bmr_sm.defense.flat|) -- $bmr_sm.movement_costs.flat| \n" "forest $(100 - $bmr_sm.defense.forest|) -- $bmr_sm.movement_costs.forest| \n" "frozen $(100 - $bmr_sm.defense.frozen|) -- $bmr_sm.movement_costs.frozen| \n" "fungus $(100 - $bmr_sm.defense.fungus|) -- $bmr_sm.movement_costs.fungus| \n" "hills $(100 - $bmr_sm.defense.hills|) -- $bmr_sm.movement_costs.hills| \n" "impassable $(100 - $bmr_sm.defense.impassable|) -- $bmr_sm.movement_costs.impassable| \n" "mountains $(100 - $bmr_sm.defense.mountains|) -- $bmr_sm.movement_costs.mountains| \n" "reef $(100 - $bmr_sm.defense.reef|) -- $bmr_sm.movement_costs.reef| \n" "sand $(100 - $bmr_sm.defense.sand|) -- $bmr_sm.movement_costs.sand| \n" "shallow_water $(100 - $bmr_sm.defense.shallow_water|) -- $bmr_sm.movement_costs.shallow_water| \n" "swamp_water $(100 - $bmr_sm.defense.swamp_water|) -- $bmr_sm.movement_costs.swamp_water| \n" "village $(100 - $bmr_sm.defense.village|) -- $bmr_sm.movement_costs.village|\n" "" msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/intro.cfg:4 msgid "This part of the story takes place in Ukiah, a kingdom in the frozen north. Ukiah was a territory founded by Weldyn during a period of expansion. The living was rough, but there was land and opportunity for those who had no hope back home. The native orcs, of course, were not happy about Wesnoth's encroachment and frequently terrorized the Ukians in the hopes of driving them back south. When Weldyn decided it needed to direct its resources elsewhere, Ukiah was left to fend for itself." msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/intro.cfg:8 msgid "Ukiah fell into a dark age. The horses and stables, scholars and libraries, all proved too difficult to maintain and defend. Equestrian and most magical knowledge was lost. The Ukians could not hope to overpower the orcish raiders, so they relied upon early warning and fast tactics." msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/intro.cfg:12 msgid "Sentries would keep an eye upon orcish military manauvers and send messages via torch semaphores. Local raids would be forseen by the Ukian dogs, who could smell even a single orc up to several miles away (provided it was upwind). Whenever the orcish attackers arrived at the Ukian settlment, they would find it abandoned." msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/intro.cfg:16 msgid "One day, a nobleman from Weldyn (most likely a minor lord with little hope of attaining much real power) rode with his army up from the south. His forces had the horseman and mages to help the Ukians push the orcs back and create a safe territory where there was no need to constantly break camp to flee an orcish raid. The Ukians were grateful and when the nobleman married one of their own women, he became their king and she their queen." msgstr "" #. [part] #: ./Bad_Moon_Rising/utils/intro.cfg:20 msgid "King Orwyn and Queen Iseta were able to maintain stability so that travel and scholarship were once again possible. Unfortunately, their family tree was not a fertile one, for they only had one son. There were no doubts about Prince Huric's skill in and dedication to military matters, but there was cause for grave concern about what sort of ruler he would be." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/items.cfg:51 msgid "Do not stand in the fire!" msgstr "" #. [set_variable] #: ./Bad_Moon_Rising/utils/items.cfg:95 msgid "$bmr_gl.variables.gear|" msgstr "" #. [object]: id={ID} #: ./Bad_Moon_Rising/utils/items.cfg:125 ./Bad_Moon_Rising/utils/items.cfg:179 msgid "Ancient Ring" msgstr "" #. [object]: id={ID} #: ./Bad_Moon_Rising/utils/items.cfg:128 ./Bad_Moon_Rising/utils/items.cfg:182 msgid "This tarnished ring gives the wearer a strength and hardiness from an age of heroes." msgstr "" #. [object]: id={ID} #: ./Bad_Moon_Rising/utils/items.cfg:129 ./Bad_Moon_Rising/utils/items.cfg:183 msgid "Nah!" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:216 msgid "Sprinkling this water on melee weapons grants them the arcane damage type until the end of the current scenario. Should $unit.name use it?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:217 ./Bad_Moon_Rising/utils/items.cfg:480 ./Bad_Moon_Rising/utils/items.cfg:501 ./Bad_Moon_Rising/utils/items.cfg:520 ./Bad_Moon_Rising/utils/items.cfg:544 ./Bad_Moon_Rising/utils/items.cfg:562 ./Bad_Moon_Rising/utils/items.cfg:580 msgid "take it" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:218 ./Bad_Moon_Rising/utils/items.cfg:481 ./Bad_Moon_Rising/utils/items.cfg:502 ./Bad_Moon_Rising/utils/items.cfg:521 ./Bad_Moon_Rising/utils/items.cfg:545 ./Bad_Moon_Rising/utils/items.cfg:563 ./Bad_Moon_Rising/utils/items.cfg:581 msgid "leave it" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:219 msgid "I am not suited to the use of this item! Let another take it." msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:221 msgid "Holy Water" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:224 msgid "This water will make melee weapons have the arcane damage type until the end of the current scenario." msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:480 msgid "$unit.name found a fancy-looking breastplate. Put it on?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:482 msgid "$unit.name found a fancy-looking breastplate. How silly." msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:484 msgid "Aegis Armor" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:486 msgid "This armor bears a complicated crest of unfamiliar design. The material of construction appears quite tough." msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:501 msgid "$unit.name found a very shiny shield. Pick it up?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:503 msgid "$unit.name found a mirror. Hey, Good-looking." msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:505 msgid "Reflector Shield" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:507 msgid "This shield deflects the damaging energy of fire attacks. It also tends to make pierce attacks slide off harmlessly." msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:520 msgid "$unit.name found a shining amulet. It is very heavy for its size. Pick it up?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:522 msgid "$unit.name found an amulet. Nice." msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:524 msgid "Vitality Charm" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:526 msgid "This odd amulet gives off a pleasant warmth, and seems to promote healing." msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:544 ./Bad_Moon_Rising/utils/items.cfg:562 msgid "$unit.name found a frosty amulet. It is cold to the touch. Pick it up?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:546 ./Bad_Moon_Rising/utils/items.cfg:564 msgid "$unit.name found a cold amulet. Cool..." msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:548 ./Bad_Moon_Rising/utils/items.cfg:566 msgid "Ice Charm" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:550 ./Bad_Moon_Rising/utils/items.cfg:568 msgid "This odd amulet is cold to the touch, absorbing heat. Should come in handy against fire blasts..." msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:580 msgid "$unit.name found a dark amulet of an unknown material. Pick it up?" msgstr "" #: ./Bad_Moon_Rising/utils/items.cfg:582 msgid "$unit.name takes the dark amulet" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:584 msgid "Gift of Deception" msgstr "" #. [object] #: ./Bad_Moon_Rising/utils/items.cfg:586 msgid "There is something sinister about this amulet, and that distracting thought seems to extend to others standing nearby." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/items.cfg:614 msgid "I feel light-headed..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/items.cfg:643 msgid "The pommel of the sword is glowing." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/items.cfg:648 msgid "These are not toys for thieves!" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/utils/items.cfg:657 msgid "There goes our only chance to stop the immortal demons..." msgstr "" #. [time]: id=bmr_dawn #: ./Bad_Moon_Rising/utils/schedules.cfg:6 msgid "Dawn" msgstr "" #. [time]: id=bmr_morning #: ./Bad_Moon_Rising/utils/schedules.cfg:19 msgid "Morning" msgstr "" #. [time]: id=bmr_afternoon #: ./Bad_Moon_Rising/utils/schedules.cfg:31 msgid "Afternoon" msgstr "" #. [time]: id=bmr_dusk #: ./Bad_Moon_Rising/utils/schedules.cfg:43 msgid "Dusk" msgstr "" #. [time]: id=bmr_first_watch #: ./Bad_Moon_Rising/utils/schedules.cfg:56 msgid "First Watch" msgstr "" #. [time]: id=bmr_second_watch #: ./Bad_Moon_Rising/utils/schedules.cfg:69 msgid "Second Watch" msgstr "" #. [option] #: ./Bad_Moon_Rising/utils/shops.cfg:6 msgid "{COST}g - {NAME}" msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:16 msgid "You don't have enough coin, my friend." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:29 msgid "You've already got one!" msgstr "" #. [option]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:38 msgid "No, thank you." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:42 msgid "Very well." msgstr "" #. [option]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:47 msgid "I'll take this one." msgstr "" #. [set_variable] #: ./Bad_Moon_Rising/utils/shops.cfg:69 msgid "$unit.variables.gear|" msgstr "" #. [option] #: ./Bad_Moon_Rising/utils/shops.cfg:126 msgid "Nothing, thanks." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:130 msgid "Well, fine then." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:181 msgid "Anything interest you?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:185 msgid "$unit.name| takes the cloak and gains 15% cold resistance." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:226 msgid "$unit.name| takes the cleats and movement cost over mountains is reduced by 1." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:256 msgid "$unit.name| takes the boots and movement cost through forest is reduced by 1." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:285 msgid "$unit.name| takes the stone charm, and gains 10% arcane resistance." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:314 msgid "$unit.name| takes the butterfly pin, and gains an across-the-board 10% reduction in chance to be hit while standing on any terrain." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:375 ./Bad_Moon_Rising/utils/shops.cfg:767 msgid "Good-bye..." msgstr "" #. [message]: speaker=Clerk #: ./Bad_Moon_Rising/utils/shops.cfg:419 msgid "These could be yours..." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:429 msgid "$unit.name| takes the steel arrowheads, and gains a 15% increase in bow damage." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:466 ./Bad_Moon_Rising/utils/shops.cfg:509 ./Bad_Moon_Rising/utils/shops.cfg:552 ./Bad_Moon_Rising/utils/shops.cfg:599 ./Bad_Moon_Rising/utils/shops.cfg:645 ./Bad_Moon_Rising/utils/shops.cfg:692 ./Bad_Moon_Rising/utils/shops.cfg:740 msgid "$unit.name| cannot use this." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:482 msgid "$unit.name| obtains a sharper blade to gain 15% damage" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:525 msgid "$unit.name| obtains the battle-axe for a 25% increase in blade attack." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:567 msgid "$unit.name| takes the shield, and gains a 10% increase in resistance to pierce and impact." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:614 msgid "$unit.name| takes the helmet, and gains a 30% increase in resistance to impact." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:660 msgid "$unit.name| takes the armor, and gains a 25% increase in restance to pierce and blade damage." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/shops.cfg:708 msgid "$unit.name| takes the armor, and gains a 10% increase in resistance to blade, pierce, and impact." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/skirmish.cfg:69 msgid "I think we can lose them in this pass..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/skirmish.cfg:121 msgid "What a dumb way to die..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/skirmish.cfg:134 msgid "Oof..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/skirmish.cfg:147 msgid "Ack..." msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/skirmish.cfg:160 ./Bad_Moon_Rising/utils/skirmish.cfg:173 ./Bad_Moon_Rising/utils/skirmish.cfg:186 ./Bad_Moon_Rising/utils/skirmish.cfg:199 msgid "Ouch..." msgstr "" #. [message]: speaker=Carusoe #: ./Bad_Moon_Rising/utils/skirmish.cfg:240 ./Bad_Moon_Rising/utils/skirmish.cfg:286 ./Bad_Moon_Rising/utils/skirmish.cfg:333 msgid "You've come back! Why?" msgstr "" #. [message]: speaker=Raenna #: ./Bad_Moon_Rising/utils/skirmish.cfg:244 ./Bad_Moon_Rising/utils/skirmish.cfg:290 ./Bad_Moon_Rising/utils/skirmish.cfg:337 msgid "To hunt you down and kill you!" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/skirmish.cfg:2038 msgid "Found $unit.cost| g." msgstr "" #. [message] #: ./Bad_Moon_Rising/utils/skirmish.cfg:2206 msgid "They had some resources, we are $sk_prize|g richer. And we gained some valuable combat experience." msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/skirmish.cfg:2251 ./Bad_Moon_Rising/utils/skirmish.cfg:2321 ./Bad_Moon_Rising/utils/skirmish.cfg:2963 msgid "$sk_prize_exp| experience gained." msgstr "" #. [message] #: ./Bad_Moon_Rising/utils/skirmish.cfg:2281 msgid "They had some resources, we are $sk_prize|g richer. We also gained some combat experience." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:2543 msgid "Skirmish" msgstr "" #. [objective]: condition=win #: ./Bad_Moon_Rising/utils/skirmish.cfg:2570 msgid "Defeat all enemy units" msgstr "" #. [objective]: condition=lose #: ./Bad_Moon_Rising/utils/skirmish.cfg:2574 msgid "Death of Heroes" msgstr "" #. [unit]: type={FOETYPE}, id=Leader #: ./Bad_Moon_Rising/utils/skirmish.cfg:2629 msgid "Enemy Leader" msgstr "" #. [print] #: ./Bad_Moon_Rising/utils/skirmish.cfg:2644 msgid "Ambushed!" msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:2920 msgid "That one will bring others, we don't have time to scavenge resources from the dead... At least we got some combat experience." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3015 ./Bad_Moon_Rising/utils/skirmish.cfg:3040 ./Bad_Moon_Rising/utils/skirmish.cfg:3051 ./Bad_Moon_Rising/utils/skirmish.cfg:3078 msgid "We should have stayed on the path..." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3020 msgid "You always say that." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3027 ./Bad_Moon_Rising/utils/skirmish.cfg:3063 msgid "This is a chance to train our forces." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3032 msgid "That's one way to look at it. " msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3044 msgid "I'm not laughing." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3056 msgid "Indeed." msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3068 msgid "Do we really have time for this?" msgstr "" #: ./Bad_Moon_Rising/utils/skirmish.cfg:3072 msgid "Not really, so let's get this over with..." msgstr "" #. [message]: speaker=second_unit #: ./Bad_Moon_Rising/utils/spawnpoints.cfg:55 msgid "Did I kill it?" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/spawnpoints.cfg:75 msgid "Grrr!" msgstr "" #. [message]: speaker=unit #: ./Bad_Moon_Rising/utils/spawnpoints.cfg:81 msgid "What is this?" msgstr "" #. [message]: speaker=narrator #: ./Bad_Moon_Rising/utils/spawnpoints.cfg:87 msgid "The skeleton was in a position that bespoke deliberate arrangement after the flesh was no longer present. $unit.name| scatters the bones with a few kicks." msgstr "" #. [terrain_type]: id=bmr_barbalter #: ./Bad_Moon_Rising/utils/terrain.cfg:6 msgid "Barbaric Altar" msgstr "" #. [terrain_type]: id=bmr_barbtot #. [terrain_type]: id=bmr_barbtot2 #: ./Bad_Moon_Rising/utils/terrain.cfg:16 ./Bad_Moon_Rising/utils/terrain.cfg:26 msgid "Barbaric Statue" msgstr "" #. [terrain_type]: id=bmr_volcano #: ./Bad_Moon_Rising/utils/terrain.cfg:48 msgid "Volcano Tower" msgstr "" #. [terrain_type]: id=bmr_castle #: ./Bad_Moon_Rising/utils/terrain.cfg:59 msgid "Castle Walls" msgstr "" #. [terrain_type]: id=bmr_castle_gate #: ./Bad_Moon_Rising/utils/terrain.cfg:70 msgid "Castle Gates" msgstr "" #. [terrain_type]: id=bmr_salvation_sky #: ./Bad_Moon_Rising/utils/terrain.cfg:93 msgid "Volcano Sky" msgstr "" #. [terrain_type]: id=bmr_salvation_door #: ./Bad_Moon_Rising/utils/terrain.cfg:104 msgid "Volcano Door" msgstr "" #. [terrain_type]: id=bmr_royal_rug #: ./Bad_Moon_Rising/utils/terrain.cfg:115 msgid "Rug" msgstr "" #. [terrain_type]: id=bmr_frost #: ./Bad_Moon_Rising/utils/terrain.cfg:126 msgid "Deadly Frost" msgstr "" #. [terrain_type]: id=bmr_frost2 #: ./Bad_Moon_Rising/utils/terrain.cfg:138 msgid "Frost" msgstr "" #. [terrain_type]: id=bmr_blind #: ./Bad_Moon_Rising/utils/terrain.cfg:152 msgid "Snow" msgstr "" #. [terrain_type]: id=bmr_blind2 #: ./Bad_Moon_Rising/utils/terrain.cfg:163 msgid "Snow Dune" msgstr "" #: ./Bad_Moon_Rising/utils/tribes.cfg:40 msgid "Gareth" msgstr "" #: ./Bad_Moon_Rising/utils/tribes.cfg:43 msgid "Skoro" msgstr "" #: ./Bad_Moon_Rising/utils/tribes.cfg:46 msgid "Teora" msgstr ""