msgid "" msgstr "" "Project-Id-Version: Bad_Moon_Rising-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:49+0100\n" "PO-Revision-Date: 2012-09-28 02:12+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: et\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #. [editor_group]: id=badmoonrising #: Bad_Moon_Rising/_main.cfg:39 Bad_Moon_Rising/_main.cfg:60 #: Bad_Moon_Rising/_main.cfg:81 Bad_Moon_Rising/_main.cfg:188 msgid "Bad Moon Rising" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: Bad_Moon_Rising/_main.cfg:40 msgid "Part I: Awakening (Prologue)" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: Bad_Moon_Rising/_main.cfg:47 msgid "BMR1" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:50 Bad_Moon_Rising/_main.cfg:71 #: Bad_Moon_Rising/_main.cfg:92 msgid "Easy" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:51 Bad_Moon_Rising/_main.cfg:72 #: Bad_Moon_Rising/_main.cfg:93 msgid "Normal" msgstr "" #. [campaign]: id=Bad_Moon_Rising #. [campaign]: id=Bad_Moon_Rising_I #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:52 Bad_Moon_Rising/_main.cfg:73 #: Bad_Moon_Rising/_main.cfg:94 msgid "Hard" msgstr "" #. [campaign]: id=Bad_Moon_Rising_I #: Bad_Moon_Rising/_main.cfg:53 msgid "" "A soldier of Weldyn is captured by a necromancer. His attempt to escape " "awakens something powerful and dangerous, something that is a bigger threat " "than the undead ever were. (Quick campaign, no recruiting.)" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: Bad_Moon_Rising/_main.cfg:61 msgid "Part II: Out of the North" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: Bad_Moon_Rising/_main.cfg:68 msgid "BMR2" msgstr "" #. [campaign]: id=Bad_Moon_Rising #: Bad_Moon_Rising/_main.cfg:74 msgid "" "The best of intentions often do not lead to the best results. A rebellion " "against the ruler of a remote northern kingdom unwittingly furthers the " "goals of a much worse oppressor." msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:82 msgid "Part III: Crossfire" msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:89 msgid "BMR3" msgstr "" #. [campaign]: id=Bad_Moon_Rising_III #: Bad_Moon_Rising/_main.cfg:95 msgid "" "Battles were won, but answers remained out of reach. The Ukians must return " "to the orcish northlands to solve the mystery of the old copper mine." msgstr "" #. [about] #: Bad_Moon_Rising/about1.cfg:7 Bad_Moon_Rising/about2.cfg:7 #: Bad_Moon_Rising/about3.cfg:7 msgid "Author" msgstr "" #. [about] #: Bad_Moon_Rising/about1.cfg:14 Bad_Moon_Rising/about2.cfg:14 msgid "Special Thanks To (forum.wesnoth.org names):" msgstr "" #. [entry] #: Bad_Moon_Rising/about2.cfg:17 msgid "advice & old archer portrait" msgstr "" #. [about] #: Bad_Moon_Rising/about3.cfg:14 msgid "Special Thanks To:" msgstr "" #. [scenario]: id=00_Prologue #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:4 msgid "Prologue" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:16 msgid "" "Keep running! Lethal fatigue be damned - Kashja had to reach the stronghold!" msgstr "" #. [scenario]: id=2_07_Volcano, race=khthon id=Athanta 0 ( #. [terrain_type]: id=bmr_salvation_gate #. [time]: id=volcano #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:23 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:9 #: Bad_Moon_Rising/utils/terrain.cfg:82 msgid "Volcano" msgstr "" #. [message]: speaker=Kashja #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:133 msgid "I - I have the rock!" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:138 msgid "Die!" msgstr "" #. [message]: speaker=Kashja #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:197 msgid "They're on my heels, open the damned gates!" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:214 msgid "We will destroy you!" msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:237 msgid "Bring it here, there's no time to lose!" msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:243 msgid "Don't let them into the stronghold!" msgstr "" #. [message]: speaker=Vanha #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:247 msgid "" "Our ranks have been thinned, we won't be able to hold them back for long." msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:252 msgid "" "We won't have to hold them off for long if we can get the Angry Eye up and " "running. Don't let them past this chamber!" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Carusoe #. [message]: speaker=Falka Teora #. [message]: speaker=Guard2 #. [message]: speaker=Hrala Gareth #. [message]: speaker=Raenna #. [message]: speaker=Rostov #. [race]: id=bmr_ghost #. [unit_type]: id=BMR_Ghost_Bowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Dwarvish_Fighter, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Dwarvish_Lord, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Footpad, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Fugitive, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Longbowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Master_Bowman, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Outlaw, race=bmr_ghost #. [unit_type]: id=BMR_Ghost_Steelclad, race=bmr_ghost #. [unit_type]: id=Phantom King, race=despair #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:264 #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:296 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:549 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:670 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:657 #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:181 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:490 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:494 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:822 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1055 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1334 #: Bad_Moon_Rising/units/Huric-phantom.cfg:79 #: Bad_Moon_Rising/units/ghosts/Ghost_Bowman.cfg:22 #: Bad_Moon_Rising/units/ghosts/Ghost_Fighter.cfg:20 #: Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:21 #: Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:21 #: Bad_Moon_Rising/units/ghosts/Ghost_Longbowman.cfg:21 #: Bad_Moon_Rising/units/ghosts/Ghost_Lord.cfg:20 #: Bad_Moon_Rising/units/ghosts/Ghost_Master_Bowman.cfg:21 #: Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:19 #: Bad_Moon_Rising/units/ghosts/Ghost_Steelclad.cfg:20 #: Bad_Moon_Rising/units/ghosts_race.cfg:10 #: Bad_Moon_Rising/utils/skirmish.cfg:248 #: Bad_Moon_Rising/utils/skirmish.cfg:294 #: Bad_Moon_Rising/utils/skirmish.cfg:341 msgid "..." msgstr "" #. [message]: speaker=Vanha #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:270 msgid "Councilman, look out!" msgstr "" #. [message]: speaker=Kashja #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:342 msgid "They were Khthon! We've been infiltrated!" msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:346 msgid "Then there is not enough time... I need to reach the failsafe!" msgstr "" #. [message]: speaker=Kashja #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:350 msgid "Go! I'll cover you!" msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:360 msgid "" "I've thrown the failsafe to lock-down the Eye! None but a free man can ever " "enter again." msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:365 msgid "" "This will be our tomb, but may it also be of use to our future kin in " "fighting the oppressive monsters." msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:438 msgid "Go, Khasja! Bring the Eye to our machine!" msgstr "" #. [message]: speaker=Shaema #: Bad_Moon_Rising/scenarios1/0_00_Prologue.cfg:450 msgid "Save your breath..." msgstr "" #. [scenario]: id=01_Abandoned #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:4 msgid "Abandoned" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:16 msgid "" "The humans were defeated, and the demonic forces continued their fighting. " "The fortress, and the doomsday device it housed, lay dormant for centuries. " "That particular war was long, long ago, and none of those currently residing " "on Wesnoth knew anything about it. Some people in the north would soon learn " "of this past, however, as survivors from that unhappy era would be awakened " "to bring their hellish existence to the Great Continent." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:20 msgid "" "It began with a decision by the powers in Weldyn to banish the night by " "creating a second sun. As wealthy as Weldyn was, such an endeavour would " "require a massive amount of resources. Expeditions were sent to scour the " "continent to recover any overlooked treasure without provoking the " "unnecessary expenses of war." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:24 msgid "" "One such expedition into the frozen North discovered a cavern containing a " "palatial hall of polished marble and gold detailing. Upon further " "investigation, the explorers uncovered chambers full of exotic artifacts and " "metal objects of intricate design, like nothing any of the party had seen " "before. Though made of common bronze and steel, the objects would be of " "great interest to the dwarves, who would surely be willing to trade for " "specimens of such fine craftsmanship..." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:28 msgid "" "But the North is a harsh place and the explorers were running low on " "provisions. The commanding officer, a Lieutenant Bersohn, decided it was " "best to keep the horses and veteran fighters healthy, to carry the loot and " "to fend off orcs, respectively. The recent recruits were but a drag on " "resources and not worth the upkeep. They would be left behind." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:38 msgid "Escape the Trolls" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:42 #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:24 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:48 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:64 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:50 #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:56 msgid "Death of Scarrion" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:46 msgid "Death of Therion" msgstr "" #. [side]: type=Spearman, id=Scarrion #. [unit]: id=Scarrion, type=Dark Messiah #. [unit]: type=Dark Messiah, id=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:56 #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:32 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:272 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:219 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:59 #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:70 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:332 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:829 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:197 msgid "Scarrion" msgstr "" #. [unit]: type=Bowman, id=Therion #. [unit]: type=Soulless, id=Therion_ #. [unit]: type=Walking Corpse, id=Therion_ #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:71 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:77 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:109 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:141 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:173 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:205 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:237 msgid "Therion" msgstr "" #. [unit]: type=Footpad, id=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:83 msgid "Russle" msgstr "" #. [side]: type=Troll, id=Rock #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:96 msgid "Rock" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Altos #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:148 msgid "Altos" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:224 msgid "Of course, Bersohn would not say as much..." msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:229 msgid "" "I don't hear any voices up ahead, but we certainly could not have gotten " "lost." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:233 msgid "You're right, this is the way... Shush! I hear trolls." msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:241 msgid "" "(Whispered) Do you think Lieutenant Bersohn came under attack and had to " "retreat? That would explain why no one came to relieve us." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:245 msgid "" "(Whispered) See how stripped clean the cave is? They had time to grab the " "loot and didn't leave any evidence of a struggle - we would have heard " "something. Rations were running low, I suspect our dear leader decided we " "were expendable..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:249 msgid "" "(Whispered) The cavern entrance is to the north, but it sounds like that's " "where the trolls are... There is a narrow tunnel beyond the pool of water to " "the south - we may have to take that path." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:261 msgid "Where these stairs lead, I do not know. But what choice do we have?" msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:271 msgid "No! Don't leave me here!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:295 msgid "There's someone ahead..." msgstr "" #. [message]: speaker=Altos #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:301 msgid "You! Treacherous dogs of Weldyn!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:305 msgid "What'd you say, dwarf? Trolls follow us, step aside!" msgstr "" #. [message]: speaker=Altos #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:309 msgid "" "You curs come crashing in, tearing down the Cursed Hall, attracting the " "Trolls! I was cut off from my squad, and now I'm stuck here!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:313 msgid "" "Well, we know nothing about Cursed Halls, but we will all be troll food if " "we don't move. Come with us, we'll find a way out." msgstr "" #. [message]: speaker=Altos #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:317 msgid "Humph! Fine." msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:341 msgid "Please... help!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:345 msgid "Who are you? What are you doing here?" msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:349 msgid "" "My name is Russle, I'm from Weldyn too! I was keeping an eye on your " "expedition." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:353 msgid "With plans to share in our success, no doubt..." msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:357 msgid "That does not matter now. I can help get you out of this cave!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:361 msgid "Very well. We need all the help we can get." msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:365 msgid "" "Thank you! This tunnel continues on, but there are a couple of grim " "guardians blocking the way. They were too much for me alone, but if we work " "together, we can take'em!" msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:379 msgid "Ah! Someone else is down here! Hello?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:383 msgid "" "Something's wrong. From the stench, I'd say we're dealing with undead..." msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:387 msgid "I've heard of them, though never have I laid eyes upon one." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:391 msgid "" "Nor I, but I curse the sight. -(spit!)- The dead should rest under our feet." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:401 msgid "I blame Bersohn. Damn his soul..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:414 #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:282 msgid "Arh! I don't even know what I died for..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:427 msgid "Curse you, vile humans..." msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:440 msgid "Let's get out of here!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:452 #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:324 msgid "Oh, I wanted to see the sun again..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_01_Abandoned.cfg:460 msgid "" "This is hopeless, it looks like this cave will be our tomb. Damn Bersohn!" msgstr "" #. [scenario]: id=02_Bad #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:4 msgid "From Bad to Worse" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:20 msgid "Scarrion survives to the end of turns" msgstr "" #. [side]: type=Necromancer, id=Malevan #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:42 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:230 #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:160 msgid "Malevan" msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:123 msgid "It's just darker and more foul smelling, this is hopeless..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:127 msgid "" "C'mon, what kind of talk is that! It's only hopeless if we give up hope." msgstr "" #. [message]: speaker=Altos #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:131 msgid "Awww, how sweet... Back to the task at hand!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:135 msgid "" "I was not expecting guests, but my servants shall greet you and make you " "feel right at home. For you can never leave..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:139 msgid "Disgusting. There has to be a way out!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:152 msgid "" "Skeletons are hard to pierce, but easy to crush! Therion, put that bow away " "and make use of these rocks." msgstr "" #. [message]: speaker=Therion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:156 msgid "This is a desperate strategy, but I guess you're right..." msgstr "" #. [message]: speaker=Russle #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:160 msgid "" "A sling is fairly easy to use, if you know how. You have stray cloth, " "that'll do. Swing the sling until you feel a good pull, then release one end " "before the rock is in line wth the target." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:261 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:478 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:597 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:352 msgid "I blame Bersohn, damn his soul..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:286 msgid "Therion!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:305 msgid "Thanks for nothing..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:347 msgid "" "(Therion was right, this looks hopeless...) I'm not scared, Foul One! With " "every ounce of strength I have, I will send your damned corpses back to the " "worms! And then I'll make sure you join them!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:351 msgid "Haha! Such vigor, I think I have a use for you!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_02_Bad.cfg:355 msgid "Round'em up! Throw them in the dungeon!" msgstr "" #. [scenario]: id=02b_Trial #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:4 msgid "A Trial" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:17 msgid "" "The Necromancer's mindless servants overwhelmed Scarrion, but did not kill " "him. They forced him into a dungeon, their mutilated, emotionless faces " "foreshadowing the ill intentions of their master, but otherwise offering no " "answers or explanations." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:21 msgid "" "There he stayed for days, alone in the cold, foul, dark cell, his strength " "fading from lack of food or water. Malevan came by when he figured Scarrion " "was close to death, and gave him a choice: become his assistant or become a " "walking corpse servant." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:25 msgid "" "Scarrion didn't want to die, so he choked back his fear and hatred and " "agreed to work for Malevan. The necromancer brought Scarrion out of the cell " "and gave him his old equipment. 'You have a trial of sorts, young man. I " "need to see how my recent discovery interacts with the living. If you " "survive, I will permit you to be my assistant...'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:29 msgid "" "Scarrion felt the insensitive and painful grip of the undead wardens drag " "him to a doorway, where they shoved him through without pause." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:32 msgid "" "Scarrion fell three meters into sand, rolling as he hit the ground. When he " "recovered his stance, he saw that he was in a circular, high-celinged " "chamber with a mixture of sand and cave-floor. On the far end of the chamber " "was a shadowy figure." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:35 msgid "" "Scarrion felt a great hatred emmanating from the shadow, and his " "disorientation cleared as he realized the shadow had to be destroyed if he " "was to live. He moved in to engage, and noticed through sideways glances " "that the chamber was littered with objects that might be of use..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:44 msgid "Defeat Opponent" msgstr "" #. [unit]: type=Phantom Cloak, id=Opponent #. [unit]: type=Phantom Dullohan, id=Opponent #. [unit]: type=Phantom Master, id=Opponent #. [unit]: type=Phantom Officer, id=Opponent #. [unit]: type=Phantom Shadow, id=Opponent #. [unit]: type=Phantom Soldier, id=Opponent #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:70 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:102 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:134 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:166 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:198 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:230 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:261 msgid "Shadow Opponent" msgstr "" #. [unit]: type=Soulless, id=Russel_ #. [unit]: type=Walking Corpse, id=Russel_ #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:84 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:116 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:148 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:180 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:212 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:244 msgid "Russel" msgstr "" #. [unit]: type=Soulless, id=Altos_ #. [unit]: type=Walking Corpse, id=Altos_ #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:91 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:123 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:155 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:187 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:219 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:251 msgid "Altos_" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:318 msgid "" "(I'm now a slave or gladiator? I must deal with the enemy at hand, but...)" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:405 msgid "" "I don't think my weapon is very effective against this thing. There must be " "something else I can do ..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:429 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:530 msgid "I think I killed it..." msgstr "" #. [message]: speaker=Raenna #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:433 #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:534 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:499 msgid "Indeed..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:492 msgid "" "Rest in peace, old friend. *(cough)* I'll make sure our tormentor cries for " "your soul's forgiveness..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:508 msgid "" "Not what you expected when you followed us, huh? Well, not even a thief " "like you deserved this fate. Rest in peace." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:519 msgid "" "I never liked dwarves, but you were valiant in life, Altos. This " "desecration shall not go unpunished, that is my promise to you, from one " "soldier to another. Rest in peace." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:547 msgid "(Therion was right, this looks hopeless...)" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_02b_Trial.cfg:551 msgid "" "I'll need to find someone more aggressive. I suppose this fellow could make " "a good butler though..." msgstr "" #. [scenario]: id=03_Unbreakable #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:4 msgid "Unbreakable" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:17 msgid "" "When the shadow was defeated, two undead warriors marched forward to grab " "Scarrion and drag him back to his cell." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:21 msgid "" "Hours later, when he tried to sleep on the cold floor of his cell, Scarrion " "noticed a shadowy figure standing over him." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:25 msgid "" "Scarrion's eyes could not focus on the figure, and when the scuffing sounds " "of an approaching undead grew closer, the shadow departed." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:29 msgid "" "Scarrion did not know everything the Necromancer had done, but he knew " "something strange was happening, and it might mean there was a way out. When " "the old man came and offered his ultimatum, Scarrion agreed to continue to " "work for Malevan." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:33 msgid "" "The necromancer wanted to transcribe painted glyphs from stone surfaces to " "paper notebooks, a task that was tedious but still too complex for a " "mindless undead. Scarrion suspected he would be killed when the task was " "complete, so he was always alert for something that could help him escape." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:37 msgid "" "From stolen glances at the necromancer's notes, Scarrion gleaned that " "Malevan was researching the glyphs to learn some form of powerful magic, not " "necromancy, that was related to the artifacts in the cave. Not having any " "training in the discipline of magic, Scarrion understood very little of what " "he saw, but he did discern that a section of the notes had to do with " "creating illusions. He tore out these pages for later study." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:40 msgid "" "In retrospect, that was probably a mistake. Soon after, Malevan directed two " "large undead warriors to drag Scarrion over to an altar in his workshop and " "pin him down while Malevan made preparations for some heinous ritual." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:43 msgid "" "'You are too clever by half. I can use your assistance, but not when I can't " "trust you. Soon, you will be much more trustworthy - GHAAhh!'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:46 msgid "" "Scarrion had freed one foot and kicked the dagger from the hand of the " "necromancer, breaking the aged claw in the process. The necromancer ordered " "his mindless slaves to hold Scarrion down, but not to kill him, while he " "tended to his own damaged hand." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:50 msgid "" "The undead may not feel boredom or fatigue, but it seems they cannot hold " "down a man desperately fighting for dear life. Scarrion broke free and " "bolted back to the library, where he had horded some weapons and supplies. " "He had to get out of here..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:60 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:572 msgid "Reach the North edge of the map" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:68 msgid "" "Hint: You are grossly outnumbered. Don't waste time exploring, just head " "north." msgstr "" #. [unit]: type=BMR_Ghost_Footpad, id=GRussle #. [unit]: type=BMR_Ghost_Fugitive, id=GRussle #. [unit]: type=BMR_Ghost_Outlaw, id=GRussle #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:78 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:89 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:100 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:110 msgid "Ghost of Russle" msgstr "" #. [unit]: type=BMR_Ghost_Dwarvish_Fighter, id=GAltos #. [unit]: type=BMR_Ghost_Dwarvish_Lord, id=GAltos #. [unit]: type=BMR_Ghost_Steelclad, id=GAltos #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:126 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:137 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:148 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:159 msgid "Ghost of Altos" msgstr "" #. [unit]: type=BMR_Ghost_Bowman, id=GTherion #. [unit]: type=BMR_Ghost_Longbowman, id=GTherion #. [unit]: type=BMR_Ghost_Master_Bowman, id=GTherion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:174 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:185 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:196 #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:206 msgid "Ghost of Therion" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:453 msgid "" "Malevan is to the west, but there is another path to the north. It leads " "deeper into the cave, and the undead do not roam the corridors. It's my " "only hope..." msgstr "" #. [message]: speaker=GTherion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:457 msgid "Scarrion... Don't forget us..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:461 msgid "" "Therion? How can this be? Did I not just put your tormented soul to rest?" msgstr "" #. [message]: speaker=GTherion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:465 msgid "" "No, that was just my corporeal husk. Malevan is getting sloppy, distracted " "by his quest for the knowledge of this cave; our souls are not so well " "subjugated, we can help you... If you succeed, this will not have been for " "nothing..." msgstr "" #. [message]: speaker=GAltos #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:469 msgid "We cannot go with you though... We are tied to this cave..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:473 msgid "" "Glad as I am to know that your souls persist beyond the horror of the sand " "pit, I despair at seeing all of you in this state. I will make sure Malevan " "pays for this!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:517 msgid "" "I think I'm clear of Malevan's slaves. I will make him pay threefold for " "what he has done to us!" msgstr "" #. [message]: speaker=GAltos #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:521 msgid "Good luck, Scarrion." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:538 msgid "Why don't I just kill the necromancer..." msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:542 msgid "Don't be ridiculous!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:565 msgid "That was a mistake, dear fellow!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:611 msgid "Ah, but there is no rest for me..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:644 msgid "This does not end..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:678 msgid "Here we go again..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:712 msgid "Uh-oh..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:728 msgid "(Therion was right, this looks hopeless...) Damn corpses!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_03_Unbreakable.cfg:732 msgid "Just where do you think you're going!?" msgstr "" #. [scenario]: id=04_Darkside #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:4 msgid "Join the Dark Side" msgstr "" #. [time]: id=BMR_darkcave #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:18 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:14 msgid "Dark Cave" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:28 msgid "" "The tunnel led deeper underground. Occasionally, Scarrion would see a glyph " "on the wall. The frequency of this increased, until he reached a large " "chamber bathed in an odd light." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:32 msgid "" "As fascinating as he found it, Scarrion knew he didn't have much time to " "waste. As he had moved down the tunnel, he had been aware of something " "following close behind. That something was now almost upon him..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:42 msgid "Defeat the Pursuer" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:46 msgid "Survive until end of turns" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:52 msgid "Hint: Remember that you are underpowered here, don't do anything brash." msgstr "" #. [side]: type=Draug, id=Pursuer #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:71 msgid "Pursuer" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:132 msgid "Who's there!" msgstr "" #. [message]: speaker=Pursuer #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:136 msgid "Rrhhsss... Kill..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:140 msgid "" "Uh-huh... Well, the light is stronger to the north, maybe it is a good sign." msgstr "" #. [message]: speaker=GTherion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:151 msgid "We have been able to follow you this far... But I feel much weaker..." msgstr "" #. [message]: speaker=GAltos #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:163 msgid "I fear that if vanquished... this time... we are gone..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:178 msgid "Damn, a chasm. This doesn't lead anywhere, I'm trapped..." msgstr "" #. [side]: type=Primeval Storm, id=Athanta #. [unit]: type=Primeval Storm, id=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:189 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:157 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:211 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:303 msgid "Athanta" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:203 msgid "Galathos! Itsaro Shilan!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:208 msgid "Huh?" msgstr "" #. [message]: speaker=Pursuer #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:212 msgid "Hhassah?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:216 msgid "Nekrosa, eta nyx! Symia, eta nyx! Keltoro!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:220 msgid "(I thought this could not get any worse...)" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:233 msgid "" "Something about this chamber makes me uneasy, the convenient weapon ointment " "notwithstanding..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:250 msgid "Hrahhsss!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:267 msgid "Karathlas!" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:366 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:409 msgid "Essahhh... Klathalos?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:370 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:413 msgid "W-what?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:374 msgid "Galathos. Nossaros colossa. Kelltoro!" msgstr "" #. [message]: speaker=GAltos #. [message]: speaker=GRussle #. [message]: speaker=GTherion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:379 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:422 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:430 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:438 msgid "AAAIiiieeeee!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:395 #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:446 msgid "What is happening!?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios1/0_04_Darkside.cfg:417 msgid "Galathos. Nossaros colosta. Kelltoro!" msgstr "" #. [scenario]: id=05_Payback #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:4 msgid "Payback" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:18 msgid "" "Scarrion lost conciousness. When he awoke, he was in the lit chamber and " "dressed in odd clothes. He jumped to his feet and noticed he felt... " "different. His body was free of the usual aches and chills, he felt lighter " "on his toes - he felt he could conquer the world!\n" " The strange woman was watching him... When she saw him register her " "presence, she began to speak:" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:22 msgid "" "'You feel much better now, yes?'\n" "'Yes, who-'\n" "'We are the original occupiers of this land. We were here long before your " "kind existed, and will be here long after as well. While you slept, we " "asked you many questions and you gave us many alarming answers. Your kind " "are engaged in a disastrous project, you must stop them...'\n" "'Disastrous?'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:32 msgid "" "'Banish the night and spread dimwitted creatures over the land, as your kind " "wishes to do, and you will suffer greatly.'\n" "'Wha-'\n" "'Listen to my offer, Scarrion. Our numbers are few for now and I need your " "help. How would you like to strike back at the evil Malevan and the callous " "Bersohn? You will go forth and stop your kind from this foolishness. You " "will go to a cave southwest of here to liberate frozen comrades.\n" "'How am I to do that?'\n" "'I have given you all the knowledge, it will come to you as necessary. Now " "go! There is no time to lose." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:43 msgid "" "And with that she turned and disappeared. He was a little disturbed by some " "of what she said, but didn't have much time to think about it - his feet " "seemed to know where to go. Before he knew it, he was back at Malevan's " "stronghold..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:52 msgid "Slay Malevan" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:60 msgid "" "Hint: You are grossly outnumbered, don't try to wipe out the undead. Just " "kill the Necromancer to the southwest." msgstr "" #. [side]: type=Death Knight, id=Guardian #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:214 msgid "Guardian" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:295 msgid "Hrruh!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:301 msgid "Close off that tunnel!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:324 msgid "Closed!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:330 msgid "Lithas drexa!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:345 msgid "Malevan will not survive the day!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:349 msgid "I hear someone... Is it that weasel Scarrion, come to beg forgiveness?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:353 msgid "I hear a familiar voice... We should take the western tunnel." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:423 msgid "Destroy the bridge, we shall not be retreating..." msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:472 msgid "Scarrion! You've changed..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:476 msgid "I will destroy you!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:499 msgid "Heh, I don't think so..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:511 msgid "" "(I remember this place...) If we can plug the side tunnels, we will have a " "clearer path to victory!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:515 msgid "" "To close a tunnel, move a unit next to a boulder, on the opposite side of " "hex to be closed. Basically, the boulders must be 'pushed' into the tunnel." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:527 msgid "How could this happen? I've just started..." msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:541 msgid "Please, no!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:545 msgid "Powerless, fearful, pathetic... Time to die, Foul One!" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:549 msgid "But I spared y-your life!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:553 msgid "" "Only so long as I was useful! And you ... *(cough)* You are no longer " "useful..." msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:557 msgid "No, stop - please... GWHAAaahhh!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:565 msgid "" "If I could have killed you any slower, Foul One, I would have... *(spit)" "* \n" "...\n" "Now, to escape this cursed mountain!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:571 msgid "" "With the death of the necromancer, most of the undead fell back to the long " "sleep." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:584 msgid "" "Scarrion spent a few days studying the necromancer's notes, but then he had " "to leave the cave." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:589 msgid "" "Once outside, he realized he had no idea where he was, but the sun was " "setting, so he knew which direction he had to travel. Lieutenant Bersohn and " "his ilk would pay for their scheming..." msgstr "" #. [endlevel] #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:596 msgid "Continued in Part II" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:604 msgid "" "I don't feel so well, I feel a hand around my heart... They must think I'm " "unworthy...?" msgstr "" #. [message]: speaker=Malevan #: Bad_Moon_Rising/scenarios1/0_05_Payback.cfg:608 msgid "" "Well, heh... I was worried for a bit. But maybe his corpse will make a good " "servant." msgstr "" #. [scenario]: id=1_00_Intro #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:4 msgid "Intro" msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:92 msgid "Hail, Erywen! You haven't been this way in a long time, have any news?" msgstr "" #. [message]: speaker=Woodsman1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:100 msgid "" "Aye, I have news. Not good news, I'm afraid. The queen has gone missing, " "King Huric isn't taking it well - it looks like we're back to how it was " "before. Be careful." msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:104 msgid "" "Queen Astreya gone, and so soon after Minister Duval was dismissed. All the " "kind ones are disappearing - ain't good news..." msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:108 msgid "" "Aye, 'tis not good news indeed. I remember, before the wedding, we were all " "worried about what Huric's reign would be like, once the elder couple passed " "on. Queen Astreya had kept him in check, she was wise and good. Why couldn't " "he be the one missing..." msgstr "" #. [message]: speaker=Goon1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:117 msgid "You shouldn't speak such slander with such bold tone, peasant!" msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:125 msgid "I- I'm sorry, I-I-" msgstr "" #. [message]: speaker=Goon1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:129 msgid "Save your breath, there is nothing you can say that will help..." msgstr "" #. [message]: speaker=Goon2 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:133 msgid "Is your wife around?" msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:137 msgid "I-I'm not sure... Bennon, go check if Ma is home." msgstr "" #. [message]: speaker=Goon2 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:141 msgid "No... Bennon is it? Stay where you are." msgstr "" #. [message]: speaker=Goon1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:145 msgid "" "Better yet, why don't all of you empty your hands and get on your knees. " "That's a command!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:175 msgid "Stop, horsemen!" msgstr "" #. [message]: speaker=Goon2 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:179 msgid "Who in all the cursed tundra are you?" msgstr "" #. [message]: speaker=Fighter1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:183 msgid "" "We are the righteous who shall slay the wicked. The wicked such as " "yourselves, horsemen!" msgstr "" #. [message]: speaker=Goon1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:187 msgid "I doubt that. Run them down!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:193 msgid "You're all the same..." msgstr "" #. [message]: speaker=Goon1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:214 msgid "Lord Huric shall hear of this! You shall not survive the week!" msgstr "" #. [message]: speaker=Peasant1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:223 msgid "Thank you, strangers. You have saved our farm!" msgstr "" #. [message]: speaker=Woodsman1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:227 msgid "" "But they will be back, are you prepared to face the wrath of Lord Huric's " "forces?" msgstr "" #. [message]: speaker=Follower1 #: Bad_Moon_Rising/scenarios2/1_00_Intro.cfg:232 msgid "" "Brothers, do you not understand? Lord Huric's wrath means nothing to us. " "Join us, we are prepared to show you another way..." msgstr "" #. [scenario]: id=1_00_Orders #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:4 msgid "Orders" msgstr "" #. [side]: type=Lieutenant, id=Lorenzon #. [side]: type=Ukian Commander, id=Lorenzon #. [side]: type=Ukian Subcommander, id=Lorenzon #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:37 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:63 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:77 #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:62 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:72 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:50 #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:43 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:58 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:283 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:46 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:44 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:72 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:43 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:146 #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:42 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:147 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:133 #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:43 #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:97 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:50 #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:46 #: Bad_Moon_Rising/scenarios2/Battles.cfg:46 #: Bad_Moon_Rising/scenarios2/Battles.cfg:140 #: Bad_Moon_Rising/scenarios2/Battles.cfg:234 #: Bad_Moon_Rising/scenarios2/Battles.cfg:328 #: Bad_Moon_Rising/scenarios2/Battles.cfg:423 #: Bad_Moon_Rising/scenarios2/Battles.cfg:517 #: Bad_Moon_Rising/scenarios2/Battles.cfg:611 #: Bad_Moon_Rising/scenarios2/Shops.cfg:18 #: Bad_Moon_Rising/scenarios2/Shops.cfg:103 #: Bad_Moon_Rising/scenarios2/Shops.cfg:188 #: Bad_Moon_Rising/scenarios2/Shops.cfg:273 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:147 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:90 #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:47 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:122 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:107 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:122 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:53 #: Bad_Moon_Rising/scenarios3/Battles.cfg:44 #: Bad_Moon_Rising/scenarios3/Battles.cfg:138 #: Bad_Moon_Rising/scenarios3/Shops.cfg:18 #: Bad_Moon_Rising/scenarios3/Shops.cfg:102 #: Bad_Moon_Rising/utils/ZZ_error.cfg:39 msgid "Lorenzon" msgstr "" #. [side]: type=Lieutenant, id=Cantwell #. [side]: type=Lieutenant, id=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:57 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:119 #: Bad_Moon_Rising/utils/ZZ_error.cfg:59 msgid "Officer Cantwell" msgstr "" #. [side]: type=Huric, id=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:70 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:197 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:160 msgid "King Huric" msgstr "" #. [side]: type=Northern Ranger, id=Carusoe #. [unit]: type=Northern Ranger, id=Carusoe #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:81 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:129 msgid "Carusoe" msgstr "" #. [side]: type=Northern Soldier, id=Bahren #. [unit]: type=Northern Soldier, id=Bahren #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:88 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:100 msgid "Bahren" msgstr "" #. [side]: type=General, id=Norton #. [unit]: type=General #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:93 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:256 msgid "General Norton" msgstr "" #. [side]: type=General, id=Horton #. [unit]: type=General #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:99 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:214 msgid "General Horton" msgstr "" #. [side]: type=General, id=Burton #. [side]: type=General, id=General Burton #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:118 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:86 msgid "General Burton" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:133 msgid "" "Lieutenants, I have an assignment. We have received neither tribute nor " "report from Gornath for an entire season. The town is at the edge of our " "realm and may have fallen to the orcish menace..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:137 msgid "" "I want the two of you to go to Gornath and correct whatever the problem may " "be." msgstr "" #. [side]: type=General, id=General Maskov #. [unit]: type=General, id=Maskov #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:149 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:296 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:57 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:930 msgid "General Maskov" msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:160 msgid "" "Lord Huric! Fort Kuhle is under attack! I've sent cavalry to assist General " "Drago, but scouts report that the orcish assault is massive. I am ready to " "mobilize my forces upon your word!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:164 msgid "" "That will not be necessary... General Burton will go to Fort Kuhle, you will " "await further orders." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:168 msgid "Yes, Lord Huric." msgstr "" #. [message]: speaker=Burton #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:172 msgid "I'm on my way, my lord." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:185 msgid "Lieutenants! Be on your way." msgstr "" #. [message]: speaker=Cantwell #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:189 #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:194 msgid "Yes, my lord." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:200 msgid "Oh, and Lieutenant Cantwell!" msgstr "" #. [message]: speaker=Cantwell #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:205 msgid "Yes, my lord?" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:209 msgid "" "The problem with Gornath may have nothing to do with orcs. Do whatever needs " "to be done... Understood?" msgstr "" #. [message]: speaker=Cantwell #. [message]: speaker=Sadellon #: Bad_Moon_Rising/scenarios2/1_00_Orders.cfg:213 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1321 msgid "Yes, my lord!" msgstr "" #. [scenario]: id=1_01_Enough #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:4 msgid "Enough is Enough" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:17 msgid "" "Cantwell and Lorenzon led a small force to Gornath, a town to the northeast " "edge of Ukiah. Gornath was near the Northern Range, Mount Wynn was just " "visible on the horizon. Like most human settlements in the harsh north, " "Gornath was located above a volcanic fissure, where the heat from the ground " "thawed the thin soil, so that hardy crops could grow in the summer and the " "people could survive the dark winter." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:21 msgid "" "Gornath was a mining town; granite and metal ores were stripped from the " "ground in an open quarry. Work in the quarry was difficult and dangerous; " "most of the workers were young men. Their mothers, sisters, and wives " "resided in the sister city Korkath, where materials ranging from plant fiber " "to animal gut were made into cloth and cord." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:25 msgid "" "Orcs were a constant threat to both towns. Lorenzon himself had spent time " "in Gornath and knew that everyone was instructed to send word back to the " "capital in the event of an orcish attack. That Gornath and Korkath had " "simply gone silent was very suspicious..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:43 msgid "Kill Enemy leader" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:47 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:55 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:45 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:33 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:267 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:24 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:50 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:123 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:50 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:811 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:67 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:24 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:733 #: Bad_Moon_Rising/scenarios2/Battles.cfg:35 #: Bad_Moon_Rising/scenarios2/Battles.cfg:129 #: Bad_Moon_Rising/scenarios2/Battles.cfg:223 #: Bad_Moon_Rising/scenarios2/Battles.cfg:317 #: Bad_Moon_Rising/scenarios2/Battles.cfg:412 #: Bad_Moon_Rising/scenarios2/Battles.cfg:506 #: Bad_Moon_Rising/scenarios2/Battles.cfg:600 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:26 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:27 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:31 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:50 #: Bad_Moon_Rising/scenarios3/Battles.cfg:33 #: Bad_Moon_Rising/scenarios3/Battles.cfg:127 #: Bad_Moon_Rising/scenarios3/Battles.cfg:221 msgid "Death of Lorenzon" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:51 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:59 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:53 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:37 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:271 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:32 msgid "Death of Duval" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:53 msgid "This is Summer in the Far North, there is no night until Autumn." msgstr "" #. [unit]: type=Spearman, id=Bellos #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:81 msgid "Patrolman Bellos" msgstr "" #. [unit]: type=Spearman, id=Tach #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:93 msgid "Patrolman Tach" msgstr "" #. [unit]: type=Spearman, id=Valos #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:105 msgid "Patrolman Valos" msgstr "" #. [side]: type=Peasant, id=Burgen #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:173 msgid "Burgen" msgstr "" #. [side]: type=Thug, id=Lyle #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:190 msgid "Lyle" msgstr "" #. [unit]: id=Farmer1, type=Peasant #. [unit]: id=Farmer4, type=Peasant #. [unit]: id=Farmer5, type=Peasant #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:212 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:248 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:260 msgid "Bellicose Farmer" msgstr "" #. [unit]: id=Farmer2, type=Peasant #. [unit]: id=Farmer3, type=Peasant #. [unit]: id=Farmer6, type=Peasant #. [unit]: id=Farmer7, type=Peasant #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:224 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:236 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:272 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:284 msgid "Angry Farmer" msgstr "" #. [unit]: id=Hooligan1, type=Footpad #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:296 msgid "Thompson" msgstr "" #. [unit]: id=Hooligan2, type=Ruffian #. [unit]: id=Hooligan3, type=Ruffian #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:308 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:320 msgid "Rioter" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:336 msgid "It looks like a riot." msgstr "" #. [message]: speaker=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:340 msgid "Hey! What's going on here?" msgstr "" #. [message]: speaker=Lyle #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:344 msgid "" "Huric's days are numbered! We no longer need him to protect us from the orcs!" msgstr "" #. [message]: speaker=Burgen #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:348 msgid "" "Lyle, you are a fool! Huric will kill us all - if the orcs don't get us " "first!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:352 msgid "So you still pledge loyalty to the crown?" msgstr "" #. [message]: speaker=Burgen #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:356 msgid "" "Absolutely! We dare not challenge his majesty, and are grateful for the " "protection he provides!" msgstr "" #. [message]: speaker=Lyle #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:360 msgid "" "Hrumph, speak for yourself. Those of us with a spine will make sure Huric " "bothers us no more." msgstr "" #. [message]: speaker=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:364 msgid "" "And which one of them has a spine? We'll never get this straightened out, " "and we must not allow this rebellion to spread. Kill them all!" msgstr "" #. [message]: speaker=Burgen #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:368 msgid "No! Wait! Lorenzon, please don't let this happen!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:372 msgid "" "Cantwell, I was raised in this village and know many of these people. Stand " "down!" msgstr "" #. [message]: speaker=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:376 msgid "" "Huric gave me specific orders to do what was necessary. The orcish hordes " "are constantly crashing against our defenses, we cannot abide this " "treacherous rebellion! Innocents will die, sure, but many more will die if " "we allow this poison to spread!" msgstr "" #. [unit]: type=Red Mage, id=Duval #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:389 msgid "Minister Duval" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:405 msgid "" "Officer Lorenzon! I am Minister - well, former Minister - Duval. I support " "your revolution!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:409 msgid "Whoa! My what!?" msgstr "" #. [message]: speaker=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:413 msgid "" "What!? You planned this!? Lorenzon, you are a traitor! Soldiers of Ukiah, " "you are no longer under Lorenzon's command. Arrest him! And kill the others!" msgstr "" #. [message]: speaker=Burgen #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:417 msgid "" "Lorenzon, you are our only hope... The people of Gornath are at your service." msgstr "" #. [message]: speaker=General Burton #. [message]: speaker=General Drago #. [message]: speaker=General Huston #. [message]: speaker=Officer Cantwell #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:428 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:772 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:345 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:199 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:553 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:406 msgid "THAT is what happens to traitors!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:441 msgid "There was something I had to tell you..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:455 msgid "At least we put an end to his trouble-making..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:466 msgid "I'd never expected this from you... Traitor..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:473 msgid "He won't be the only one to call me that..." msgstr "" #. [message]: speaker=Bellos #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:477 msgid "" "Some of us don't think you're a traitor, sir. I didn't want to kill these " "people." msgstr "" #. [message]: speaker=Tach #. [message]: speaker=Valos #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:481 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:485 msgid "I don't think you're a traitor, sir." msgstr "" #. [message]: speaker=Hooligan1 #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:489 msgid "" "The cult is false hope, but Lorenzon's revolution is the real thing. Huric's " "days are indeed numbered! I'll go spread the good word!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:497 msgid "" "I am no longer a royal officer. Tough times are ahead, we will need to " "revive the old methods that allowed us to survive in the past." msgstr "" #. [object]: id=portry #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:531 msgid "new face" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:545 msgid "We can't stay here, let's go." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:549 msgid "Yes, let's..." msgstr "" #. [message]: id=Officer Cantwell #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:564 msgid "Ah, reinforcements are here. It's over, traitors!" msgstr "" #. [message]: id=Lorenzon #: Bad_Moon_Rising/scenarios2/1_01_Enough.cfg:568 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:459 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:320 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:541 msgid "Arg! He's right, we're screwed!" msgstr "" #. [scenario]: id=1_02_Rescue, (type=Ukian Commando) id=Carusoe 0 ( #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:4 msgid "Rescue" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:30 msgid "" "Lorenzon and the rebels of Gornath could not hope to overpower Huric's " "forces, but they could improve their chances by paying Korkath a visit." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:34 msgid "" "Before the reformation brought about by Huric's father, all women of Ukiah " "were trained with the bow to drive off orcish raiders. That was not so " "necessary anymore, and they worked in the mills and looms now. Nevertheless, " "many kept up the practice, under the training of a hunter named Raenna. " "Lorenzon hoped he could enlist her in this hasty rebellion. Even if he " "couldn't, he needed to warn the town of coming trouble." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:51 msgid "Kill Enemy leaders" msgstr "" #. [unit]: type=Ukian Peasant, id=Peasant #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:90 msgid "Peasant" msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:189 msgid "This is him. Thinks he's big man! Gonna be a hero!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:193 msgid "Heh! So, Hero, where is she?" msgstr "" #. [message]: speaker=Peasant #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:197 msgid "(Spit!) Go t'hell!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:201 msgid "" "(whisper) I recognize those two, they often go wolf hunting with Huric. They " "have quite a reputation for their sadistic pleasures." msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:205 msgid "" "I grow tired of this, Hero. We only came here because she pleased my eye, " "but there are plenty of others in this town. We'll go door to door..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:209 msgid "Ha ha! The men will enjoy that!" msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:213 msgid "" "And when I find her, Hero, know what I'm gonna do? I'm gonna take her by her " "pretty red hair-" msgstr "" #. [message]: speaker=Peasant #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:217 msgid "No!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:221 msgid "Get to safety, Farmer! We'll drive these low-lifes out of your village." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:226 msgid "Oh, I doubt that. Kill them!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:383 msgid "" "These villages all seem to be abandoned. It's as if all them girls left " "moments 'fore we arrived." msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:387 msgid "" "They'll have to come back sooner or later. Let's snuff out these intruders, " "then we can enjoy our little holiday." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:391 msgid "" "Yeah, heh! Snuff out the intruders and wait for the girls to return... Now, " "that's motivation! Go!" msgstr "" #. [side]: type=Bad Raenna, id=Raenna #. [unit]: type=Raenna, id=Raenna #. [unit]: type=Raenna2, id=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:402 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:457 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:262 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:337 msgid "Raenna" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:459 msgid "Not so fast, orcish swine!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:463 msgid "We've got it under control, archers, please stay out of harm's way." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:467 msgid "We've dealt with orcs many times." msgstr "" #. [message]: speaker=Breitlin #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:471 msgid "And these animals are just more of the same." msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:475 msgid "I'll show you an animal, sweetheart!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:479 msgid "" "Well, this is no orcish raid. Strike them, and you're rebels like us. You " "could just let us deal with this, you'd all remain civilians and Huric might " "let you live." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:483 msgid "" "Do you really believe Huric would make the distinction? You haven't thought " "this through, Lorenzon." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:487 msgid "You know my name?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:491 msgid "" "Everyone knows your name by now, and those who don't soon will. You are " "either a hero or a fool, but you have started a revolution and there is no " "looking back." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:495 msgid "This is very nice, but we still have to focus on the task at hand!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:532 msgid "Ha ha- wait, there's no one here..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:538 msgid "This house is abandoned." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:544 msgid "Hello! Hello? There's bread on the table, but no one is here now." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:550 msgid "Empty. How disappointing..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:556 msgid "Where are they?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:687 msgid "" "You are Raenna, correct? It is not safe for you or the others to stay here, " "Huric will raze this village when he finds out we've attacked and defeated " "his hunting pals. We could use the help of those good with a bow." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:691 msgid "" "I'm sure you could... Yes, I am Raenna. We will join you, I don't see that " "there is any choice." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:695 msgid "You can now recruit archers." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:705 msgid "We should be moving along." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:730 msgid "Another traitor bites the dust..." msgstr "" #. [message]: speaker=Bahren #. [message]: speaker=Carusoe #. [message]: speaker=Garkah Teora #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:737 #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:744 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:556 #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:136 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:344 msgid "Ha!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:751 msgid "Mighty, mighty heroes... Ha!" msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:758 msgid "Just like smashing ticks and flies..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:785 #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:329 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:372 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:212 #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:291 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:566 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:457 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:325 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:335 #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:268 msgid "We had just started..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:798 msgid "Graah!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:802 msgid "Good riddance!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:813 msgid "You wish my demise, but I do not! Huric will have your heads..." msgstr "" #. [message]: speaker=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:821 msgid "" "Get back here, Carusoe! ... Hrmph! ... Traitors, you will not have to wait " "for Huric, I will slay you myself!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:831 msgid "Wait! I've done wrong, I see that now. Please, show some forgiveness..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:835 msgid "Let him ask his creator for mercy..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:839 msgid "You will pay for that!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:850 msgid "Unfortunately, he is a fool..." msgstr "" #. [message]: id=Carusoe #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:861 msgid "Ah, Huric's forces are here. It's over, traitors!" msgstr "" #. [message]: id=Bahren #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:865 msgid "Yes! His Majesty is here, it's over!" msgstr "" #. [message]: id=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_Rescue.cfg:869 msgid "Arg! There are so many of them..." msgstr "" #. [scenario]: id=1_02_World #. [scenario]: id=1_04_World #. [scenario]: id=1_06_World #. [scenario]: id=1_07_World #. [scenario]: id=1_08_World #. [scenario]: id=1_09_World #. [scenario]: id=1_10_World #. [scenario]: id=2_02_World #. [scenario]: id=2_03_World #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:7 #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:7 #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:7 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:7 msgid "World Map - Ukiah" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:36 msgid "Flee to the forest west of Gornath." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:42 msgid "" "Huric's forces keep the roads clear, but enemies lurk off-road - especially " "in the forests." msgstr "" #. [side]: type=General, id=Burton #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:78 msgid "Burton" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:139 msgid "" "This map is the 'world map', the dimensions are much larger and certain " "locations lead to battle or event scenarios. You will randomly encounter " "enemy scouts leading to short skirmishes that are useful for gaining " "experience between battles, but these can generally be avoided by staying on " "the path." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:148 msgid "" "While on this 'world map', you can choose which units will be with your " "leader in the skirmishes, for there is no recruiting or recalling in those " "skirmishes. You access this via the right-click menu entry 'Marching " "Formation'." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:156 msgid "You should do that now." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:175 msgid "We should not dally here, it's time to go." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:199 #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:271 msgid "" "We should pay a visit to our sisters in Korkath, they will not be spared the " "wrath of Huric." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:220 msgid "" "If a large Orcish force is attacking Fort Kuhle, it is unwise to keep " "wandering in this direction..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:233 msgid "We are headed straight for Huric. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:252 msgid "" "The people are tired, we should set up camp here. I hope Huric's forces " "don't find us..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:291 msgid "Maybe we can st- What have we here?" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:316 #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:278 msgid "Give my regards to Lieutenant Cantwell, traitor!" msgstr "" #. [scenario]: id=1_02_World #: Bad_Moon_Rising/scenarios2/1_02_World.cfg:337 msgid "Uh! The cavalry caught us..." msgstr "" #. [scenario]: id=1_03_Camp #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:4 msgid "Camp" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:22 msgid "" "The forest afforded the rebels some cover and rest, but it was not to last..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:41 msgid "Kill Enemy Leaders" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:49 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:275 #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:36 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:54 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:131 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:58 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:75 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:32 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:741 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:38 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:39 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:43 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:62 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1092 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1374 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1207 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1498 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1595 msgid "Death of Raenna" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:57 msgid "" "Loyalists reach the Base Camp. (The area near the tents and starting keep.)" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:59 msgid "" "Get to the river as soon as possible and avoid letting the enemy across." msgstr "" #. [side]: type=Rogue, id=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:130 msgid "Carson" msgstr "" #. [message]: speaker=Dog1 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:204 msgid "Grrrr... (whine)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:210 msgid "The dogs are upset about something..." msgstr "" #. [message]: speaker=Dog1 #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:220 msgid "Grrrr! Woof!-Woof!-Woof! Grrrrrrr!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:225 msgid "Dammit! We've been caught, run for it!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:226 msgid "Spy" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:245 msgid "Assassins?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:249 msgid "" "No, I don't think so... Wait! I hear voices carried to us on the wind..." msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:260 msgid "It's them al'right, just like I said." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:264 msgid "What can you tell me of their defenses?" msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:268 msgid "" "We weren't able to get a head count before the dogs flushed us out. But from " "the size of the camp, I'd say no more than a hundred." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:272 msgid "" "I can crush them if that's true. But you don't really know, do you? I hired " "you to discover their strength and position of forces..." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:276 msgid "Instead, you've alerted them to our presence..." msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:280 msgid "" "We did as you asked, it's not our fault they have guard dogs. Now where's " "our money?" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:284 msgid "" "Ha! Your money!? You little hussy, I ought to strike you down where you " "stand! Luckily for you, you're still needed. Whether they be one hundred or " "one hundrerd thousand, we cannot let these vipers escape to spread their " "poison. I'll pay you when this is over... Go on, you take point." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:288 msgid "" "Sounds like we've got company. They'll play it safe until they find out how " "small our numbers are. We need to get soldiers to the shore as fast as " "possible in a show of force! (And pray they don't call our bluff...)" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:292 msgid "Yes, to arms!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:358 msgid "It seems he was a fool..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:386 msgid "This was not what I signed up for..." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:390 msgid "The mercenaries are fallen. Be alert!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:405 msgid "" "My death will not save you, traitor... You cultists will end up as food for " "the orcs, I only pray you do not manage to take many down with you..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:409 msgid "" "It pains me to no end to be called a traitor! I fight for Ukiah! Huric's the " "traitor!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:417 msgid "(Burton's dying words were a bit odd... 'Cultists'?)" msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:421 msgid "General Burton has fallen! Let's get out of here!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:425 msgid "" "This camp has been discovered. We cannot continue hiding here, we need to " "take a bold action." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:429 msgid "What would you suggest?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:433 msgid "" "If we can take Fort Kuhle, we will have a defensible base of operations. It " "will also be a powerful signal to the people of Ukiah." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:437 msgid "That will not be so easy, but we do need to do something." msgstr "" #. [message]: id=General Burton #. [message]: id=General Drago #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:455 #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:316 msgid "Ah, the Prince's forces are here. It's over, traitors!" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:475 msgid "" "We've made it to their camp... Spare no one, be they children or old women. " "We must set an example!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:479 msgid "" "No - Wait, I surrender! Take me to Lord Huric so that I may publicly ask his " "forgiveness! These people were only scared, they should not die for my " "follies." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:483 msgid "" "All of the grovelling in the world cannot save them, Lorenzon. But do not " "worry, Huric will be present at your hanging. You can ask him for " "forgiveness if you wish." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:505 msgid "" "And so, it comes to this. You were stronger than I thought, Lorenzon. You " "would have made a great General, but you chose to bite the hand that feeds..." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:522 msgid "" "The enemy is trying to infiltrate our camp, we should return the favour... " "After all, the best defense is a good offense!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:526 msgid "Right... What is that supposed to mean?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:530 msgid "" "We should send dogs across the river. Not only will they scout the enemy " "position, but with any luck, they will convince the enemy that we are not " "hiding scared." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:575 msgid "Ha! I made it across!" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:579 msgid "" "Huh. The rebels cannot even hold off our incompetent friends... Send in the " "horsemen! Let's get this over with." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:606 msgid "I was able to get through!" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:610 msgid "" "But I see the rebels coming across the river... Carson, either you are weak " "or you do not understand how much trouble you are in..." msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:614 msgid "" "If they escape, you will spend the rest of your very short life wishing they " "hadn't..." msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:618 msgid "-(gulp)-" msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:644 msgid "" "Their forces cannot be so great for we are able to move about in their turf. " "Now you have your answer, where's our money?" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:648 msgid "" "You will come with me to the Palace when this is over. Lord Huric will " "surely want to meet the man who stopped the rebellion. Then you will be paid." msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:652 msgid "" "What? You wanted to know the strength of their forces before you sent your " "men into battle - now you have your answer!" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:656 msgid "" "Yes, but I do not want to needlessly put trained soldiers and horses in " "harm's way. They are not cheap." msgstr "" #. [message]: speaker=Carson #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:660 msgid "But, we had a deal! I never agreed to taking the front line!" msgstr "" #. [message]: speaker=General Burton #: Bad_Moon_Rising/scenarios2/1_03_Camp.cfg:664 msgid "" "Don't be so naive, Carson, it's unbecoming in an outlaw... Besides, you are " "not bargaining from a position of strength." msgstr "" #. [scenario]: id=1_04_Fort #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:4 msgid "Fort Kuhle" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:17 msgid "" "Taking Fort Kuhle was not going to be easy, many would die if it had to be " "done with force. If Lorenzon could convince the commanding officer to " "defect, not only would bloodshed be averted, but it would be another " "powerful symbol of the crumbling of Huric's power." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:29 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:259 msgid "Defeat Enemy Leader" msgstr "" #. [side]: type=General, id=General Drago #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:63 msgid "General Drago" msgstr "" #. [unit]: type=Northern Soldier, id=Rhent #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:104 msgid "Rhent" msgstr "" #. [unit]: type=Northern Soldier, id=Thren #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:112 msgid "Thren" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:136 msgid "(Our best bet is to create an opening near the west wall and-" msgstr "" #. [message]: speaker=Thren #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:140 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:144 msgid "(Get down!)" msgstr "" #. [message]: speaker=General Drago #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:148 msgid "Not saying, eh? We're under attack! To arms!" msgstr "" #. [message]: speaker=General Drago #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:160 msgid "" "So Lorenzon, you're leading a nativist rebellion! And after all we've done " "for you!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:164 msgid "" "No, this is not a 'nativist rebellion'. Huric is running this kingdom into " "the ground. Join us in the fight to save Ukiah!" msgstr "" #. [message]: speaker=General Drago #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:168 msgid "" "Oh sure -(spit)-! I'll agree Huric could do better, but he's King and the " "source of all strength and stability. With Huric gone, you'd feed us to the " "orcs. I'm not stupid-" msgstr "" #. [message]: speaker=General Drago #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:172 msgid "" "And I'm not going to tell Huric that I lost Fort Khule! Rally men, don't let " "them through!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:225 msgid "Why did I follow this fool..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:239 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:593 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:510 msgid "Traitor..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:243 msgid "Wait! Don't kill him! General, we need to talk." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:247 msgid "There's nothing to talk about, you'll never take me alive!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:251 msgid "" "Drago made a sudden movement and was dealt a fatal blow before he could " "follow through." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:260 msgid "" "News of this will spread, we need to get ready to fend off an assault as " "soon as possible." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:264 msgid "We need to let Huric know we are serious... " msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:268 msgid "How do we do that?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:277 msgid "We shall send him the severed head of his underling..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:281 msgid "" "You mean General Drago!? Have we become Orcs? What could we possibly hope " "to gain from such a barbaric action?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:285 msgid "" "It sounds cruel, I understand, but Huric is a beast and only speaks a " "certain language. Trust me, I've had to deal with it for years..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:289 msgid "" "With all due respect, Minister, isn't capturing the fort message enough?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:293 msgid "" "You cannot get cold feet now, Lorenzon! The people you lead have committed " "to a noble cause, you cannot let them down. You do not have that right!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:297 msgid "" "We need to inspire the people while momentum is on our side! Provoking " "Huric into a rage will cause him to make mistakes. Don't you see? " "Hunkering down in this fort and running guerilla skirmishes is a recipe for " "a slow defeat." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_Fort.cfg:301 msgid "(Hrmm, if you say so...)" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:29 msgid "Assault Fort Kuhle." msgstr "" #. [side]: type=General, id=Maskov #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:59 msgid "Maskov" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:157 msgid "We should not dally here. To Fort Kuhle!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:170 #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:151 msgid "We are wasting time. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:183 msgid "Here we are. This could get ugly..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:212 msgid "Hello, everybody..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:244 msgid "" "This looks like a peaceful town. Excuse me, good man! We have a rough... " "journey ahead. May we leave the civilians behind in your fine town? We would " "pay you, of course." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:248 msgid "" "I know who you are... The very young may stay here, for they are innocent. " "But the rest of you must leave immediately! We want no trouble with Huric." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:250 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:288 msgid "Townsman" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:254 msgid "Just the children? I don't know-" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:258 msgid "It's a deal! We don't have time to argue. We will pay upon our return!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:260 msgid "Duval" msgstr "" #. [scenario]: id=1_04_World #: Bad_Moon_Rising/scenarios2/1_04_World.cfg:299 msgid "Cavalry have found us..." msgstr "" #. [scenario]: id=1_05_Defend #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:4 msgid "News" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:15 msgid "" "Against his better judgement, Lorenzon agreed to send Huric a macabre gift. " "He had Drago tied to a surviving cavalry horse, and sent it off down the " "road toward the capital. The frightened animal had traveled that road many " "times and would know the way to safer stables." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:19 msgid "" "The meaning of the dead rider's arrival was not lost on those guarding the " "gates of the capital." msgstr "" #. [side]: type=Huric, id=Huric #. [side]: type=Phantom King, id=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:71 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:60 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:251 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:260 msgid "Huric" msgstr "" #. [side]: type=Phantom Queen, id=Astreya #. [side]: type=Phantom Queen, id=Astreya_t #. [unit]: type=Phantom Queen, id=Astreya #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:92 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:765 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1227 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:244 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:187 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:282 msgid "Astreya" msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:106 msgid "My lord, I have some grim news..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:110 msgid "What is it? Does it have to with that bastard Officer Lorenzon?" msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:116 msgid "Y-yes. Just this hour, General Drago arrived at our gates-" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:120 msgid "Drago? (I trusted him...)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:124 msgid "" "Why has he left Fort Khule!? Could he not send a messanger? Bring him " "here! I will show him what happens to those who flee from responsibility..." msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:128 msgid "" "I am afraid he cannot be shown anything, My Lord; the rebels tied his corpse " "to a cavalry horse... The rebels have taken Fort Kuhle, and they mock us! " "General Maskov is ready and eager to lead the retaliation, he only awaits " "your blessing." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:134 msgid "(Wants to be a hero... Well, it may work for the best, for now.)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:140 msgid "" "Yes, General Maskov has my blessing. May he recapture the fort and bring " "the traitors to me. Dead or alive... *(snarl)* Dead and tied to a cavalry " "horse, if necessary." msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:144 msgid "Yes, My Lord! I will let him know." msgstr "" #. [message]: speaker=Astreya_t #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:157 msgid "" "My beloved Huric! I wish I could join you, but where I am is so cold..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:161 msgid "" "Damn you, Apparition! Why do you mock the memory of her? Why do you torment " "me so!?" msgstr "" #. [message]: speaker=Astreya_t #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:166 msgid "Your world is one of heat, life, and passion. I only wish to -" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:170 msgid "" "No! You are not her, I don't listen to the words of cruel illusions spawned " "by those damned magicians!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:186 msgid "" "Go away! I have a kingdom to lead, enemies at the gates, yet I have not " "slept for months because you hound me so, damn you!" msgstr "" #. [message]: speaker=Astreya_t #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:190 msgid "How I wish I could make you understand, my love..." msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:204 msgid "My lord! What is it?" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:208 msgid "" "It was nothing. I saw a ... rat. Hah! You have to kill the damn things " "whenever you see them." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:212 msgid "Now relay my orders to Maskov, let him be on his way!" msgstr "" #. [message]: speaker=Guard_a #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:216 msgid "At once, my King!" msgstr "" #. [scenario]: id=1_05_Defend_2 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:232 msgid "Defend" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:243 msgid "" "The Ukian rebels did not have to wait long for the expected assualt; the " "next day scouts reported a force marching up from the south..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:263 msgid "Hold Out Until End of Turns" msgstr "" #. [unit]: type=Dragoon, id=Secco #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:327 msgid "Secco" msgstr "" #. [unit]: type=Dragoon, id=Hondo #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:334 msgid "Hondo" msgstr "" #. [unit]: type=Royal Guard, id=Hondo #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:355 msgid "Harrick" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:411 msgid "Here they come..." msgstr "" #. [message]: speaker=Secco #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:415 msgid "Exactly as you thought, Sir. The rebels have captured Fort Kuhle." msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:419 msgid "We have to get it back. Move!" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:430 msgid "Down, cur!" msgstr "" #. [unit]: type=Orcish Warrior, id=Talfar #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:440 msgid "Talfar" msgstr "" #. [message]: speaker=Talfar #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:470 msgid "Ha! They fight themselves... Now is a great time to attack!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:474 msgid "Goddamn orcs!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:491 msgid "" "(Orcs aside, this is not the disaster I'd expected. Huric's forces are " "indeed weakened.)" msgstr "" #. [message]: speaker=Lancer_ #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:500 msgid "Huric thought you might need some assistance." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:504 msgid "" "(Not that weak, it seems. I see a narrow but endless stream of horsemen " "coming up from the south.)" msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:510 msgid "Yes, lancer. Your assistance is welcome." msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:542 msgid "" "(He has enough fighters to hold us off thus far - is it a sign? We shall " "see.)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:579 msgid "Why did I join this fool..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:597 msgid "" "I am tired of hearing that! Huric is a madman, and those who enable him are " "the traitors! I'm trying to re-establish the rule of law!" msgstr "" #. [message]: speaker=General Maskov #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:601 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:653 msgid "" "You have an interesting way of doing that - sending to Huric General Drago's " "headless body tied to a horse!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:605 msgid "" "(That was not my idea...) Drago died in battle, I did not execute him. " "Huric has done things much worse and will continue to do so unless he is " "stopped." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:609 msgid "" "I believe you, Lorenzon, and I wish we were not being led by that fool. If " "allowed to live, I offer to join you in this task to re-establish the rule " "of law." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:613 msgid "You may live. If you truly believe in our cause, you are welcome." msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:617 msgid "" "We cannot stay here though. Huric is very angry with you, he's on his way " "here!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:621 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:673 msgid "" "(I knew this wasn't a good idea.) We have civilians, they cannot keep " "running. We'll make a stand here!" msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:625 msgid "Then I want nothing to do with this! You'll be slaughtered!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:629 msgid "" "Calm down, sirs! I know of something that may help. The copper mine to the " "south was originally built by an ancient civilization of great power - that " "is why it contained so much metal. I have read that there is a powerful " "weapon there, but have never had a chance to investigate because I did not " "wish Huric to get his hands on it." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:633 #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:685 msgid "Then we will go to the copper mine. Let's move!" msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:645 msgid "" "Why are you doing this? Just what are you hoping to accomplish, traitor?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:649 msgid "" "Don't call me a traitor! Huric is a madman, and those who enable him are the " "traitors. I'm trying to re-establish the rule of law." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:657 msgid "" "(That was not my idea...) Drago died in battle, I did not execute him. " "Huric has done things that are much worse and will continue to do so unless " "he is stopped." msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:661 msgid "" "I believe you, Lorenzon, and I wish we were not being led by that fool - I " "offer to join you in this task to re-establish the rule of law." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:665 msgid "If you truly believe in our cause, you are welcome." msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:669 msgid "" "We cannot stay here though. Huric is very angry with you and he's on his way " "here!" msgstr "" #. [message]: speaker=General Maskov #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:677 msgid "Then I want nothing to do with this. You'll be slaughtered!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_05_Defend.cfg:681 msgid "" "I know of something that may help. The copper mine to the south was " "originally built by an ancient civilization of great power - that is why it " "contained so much metal. I have read that there is a powerful weapon there, " "but have never had a chance to investigate because I did not wish Huric to " "get his hands on it." msgstr "" #. [scenario]: id=1_06_Guardian #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:4 msgid "Old Guardian" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:20 msgid "Explore the Mines" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:28 msgid "Death of General Maskov" msgstr "" #. [unit]: type=Swordsman, id=Horatio #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:71 msgid "Horatio" msgstr "" #. [unit]: type=Pikeman, id=Kerin #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:81 msgid "Kerin" msgstr "" #. [side]: type=Death Knight, id=Skurrior #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:93 msgid "Skurrior" msgstr "" #. [side]: type=Ancient Lich, id=Mal Murmak #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:119 msgid "Mal Murmak" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:199 msgid "I doubt anyone has been here recently." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:216 msgid "The air down here is quite foul!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:220 msgid "We must keep moving." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:240 msgid "The living dead!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:244 msgid "" "They are called 'undead' and don't let their appearance fool you. They can " "be defeated just like anyone else." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:259 msgid "" "I don't like the look of that rickety bridge... It's probably not wise to " "step onto it." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:263 msgid "Hrm... *(stomp!)*" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:274 msgid "Well! Good thing I wasn't standing on that." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:278 msgid "We'll have to find another way around." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:295 msgid "This bridge looks well preserved and seems pretty stable." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:311 msgid "What was that? It looked like some sort of General!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:315 msgid "" "The undead retain some twisted memory of their former selves. So yes, that " "was likely a General at one time. Now, it was just a guard. We need to press " "on." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:326 msgid "And what, pray tell, was that skeletal monster?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:330 msgid "" "It was just another guardian, do not be too concerned. As you can see, " "these undead things can be defeated." msgstr "" #. [object]: id=Amulet #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:346 msgid "Holy Amulet" msgstr "" #. [object]: id=Amulet #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:349 msgid "This amulet will give melee weapons an arcane nature." msgstr "" #. [message]: speaker=Mal Murmak #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:385 msgid "" "I have taken an oath to keep that which is in this cave buried and " "forgotten... You had best leave, you are not welcome here!" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:389 msgid "Stand aside!" msgstr "" #. [message]: speaker=Mal Murmak #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:393 msgid "Never... You must never proceed into this cave..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:406 msgid "" "This powerful artifact you seek is guarded by these foul undead, I have to " "wonder if it is something best left alone." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:410 msgid "Indeed! What foul magic would you have us rely upon?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:414 msgid "" "Do not worry so, the undead do not have any relation to our goal. They are " "merely in the way." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:429 msgid "Oh, the rebellion has failed..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:443 msgid "Why did I join that fool..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:471 msgid "This would have been easier with him..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:485 msgid "Why are you-" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:489 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:570 msgid "Silence!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:500 msgid "" "The lich tried to ask something before you did that... Whatever you just " "did." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:504 msgid "Why didn't you do that sooner?" msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:508 msgid "" "It was very draining for me, I won't be able to work such a miracle again " "any time soon. But I had to do it now, for liches are not sane and not to " "be trusted." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:512 msgid "" "This has taken much longer than I anticipated, I fear we may have been gone " "too long... Lorenzon, why don't you head back to clear a path to the " "fortress and assist in the defenses, I doubt Huric's forces have been idle. " "General Maskov and I will continue onward, we should be close." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:523 msgid "This is taking a long time." msgstr "" #. [message]: speaker=Duval #: Bad_Moon_Rising/scenarios2/1_06_Guardian.cfg:527 msgid "Yes, I fear we may have been away from the fort for too long..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:29 msgid "Move to the Copper Mines." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:145 msgid "" "Though Maskov had joined the rebel side, most of the royal forces would not, " "possibly for fear for the safety of the families they left behind, a hatred " "for the rebels, or simply a sense of duty to the king. Maskov brokered an " "agreement where the royalists would report back to Huric that Maskov had " "been slain by Lorenzon, and the two sides would not again engage until Huric " "had been informed." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:167 msgid "There is no going back, we must head to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:181 msgid "" "Let's not get hasty, Huric will destroy us if we attack him now. We need " "that artifact from the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:194 msgid "Heading south might be nice, but we need to reach the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:207 msgid "" "Here we are. These mines ran dry years ago, but hopefully they have " "something for us." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:241 msgid "Hello! We mean no harm, we only ask safe harbour for a night..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:245 msgid "" "Are you insane!? Lord Huric is just up the road, he'd surely find out. We " "can divert some taxes to your cause, but you cannot stay the night." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:247 #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:372 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:199 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:257 msgid "Isuelde" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:257 msgid "Well, we can't stay here, but let us visit the general store." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:282 msgid "I remember this town..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:286 msgid "" "Thank you for checking on us. We support your efforts, but cannot join you. " "However, we have a suprise for the Cavalry when they stop by Dathne's Fork..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:311 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:322 msgid "Give my regards to General Burton, traitor!" msgstr "" #. [scenario]: id=1_06_World #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:333 msgid "" "Huric's forces will challenge us,but we've dealt with this type before..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:370 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:197 msgid "Hello, soldiers. These drinks are on the house!" msgstr "" #. [message]: speaker=Cavalry #: Bad_Moon_Rising/scenarios2/1_06_World.cfg:376 msgid "Thanks. ... ... We must -(yawn!)- ah uhm... -(thunk!)- Zzzzz..." msgstr "" #. [scenario]: id=1_07_Visit, (id=General Huston #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:4 msgid "Huric Pays a Visit" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:46 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:119 msgid "Defeat Enemy Leaders" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:58 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:127 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:54 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:71 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:28 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:737 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:34 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:35 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:39 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:58 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:31 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:357 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:35 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:913 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:40 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:661 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:38 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:612 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:41 #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:28 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:33 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:577 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:36 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:576 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:591 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1080 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1096 #: Bad_Moon_Rising/scenarios3/Battles.cfg:315 msgid "Death of Belleros" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:62 msgid "Enemy Reaches Supply Depot" msgstr "" #. [side]: type=Ukian Commander, id=Belleros #. [side]: type=Ukian Subcommander, id=Belleros #. [side]: type=Ukian Subcommander, id=C_Belleros #. [unit]: type=Belleros, id=Belleros #. [unit]: type=Belleros_Officer, id=Belleros #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:83 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:473 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:209 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:89 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:90 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:237 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:114 #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:55 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:52 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:86 #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:46 #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:71 #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:116 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:93 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:65 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:310 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:71 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:79 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:181 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:270 #: Bad_Moon_Rising/scenarios3/Battles.cfg:232 #: Bad_Moon_Rising/scenarios3/Battles.cfg:326 #: Bad_Moon_Rising/scenarios3/Shops.cfg:186 #: Bad_Moon_Rising/scenarios3/Shops.cfg:271 msgid "Belleros" msgstr "" #. [unit]: type=Bowman, id=bow1 #. [unit]: type=Bowman, id=bow2 #. [unit]: type=Cavalryman, id=cavalry1 #. [unit]: type=Cavalryman, id=cavalry2 #. [unit]: type=Spearman, id=spear1 #. [unit]: type=Spearman, id=spear2 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:115 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:121 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:127 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:133 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:139 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:145 msgid "Soldier" msgstr "" #. [side]: type=General, id=General Huston #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:153 msgid "General Huston" msgstr "" #. [unit]: type=Pikeman, id=Khant #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:181 msgid "Khant" msgstr "" #. [unit]: type=Pikeman, id=Hobbes #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:188 msgid "Hobbes" msgstr "" #. [label] #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:308 msgid "supply depot" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:330 msgid "Ah, nice and warm..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:334 msgid "There really is something wrong with him." msgstr "" #. [message]: speaker=spear1 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:342 msgid "You're back! Wait - where is the General?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:346 msgid "" "Maskov and Duval are still looking for the artifact. Report, Officer! What " "is going on?" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:350 msgid "Your little schemes are over, traitor!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:354 msgid "" "He attacked not long after you left, sir. I've managed to evacuate the " "civilians, but our supplies are still in this keep. If we lose this, we're " "doomed!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:370 msgid "Too bad for you this corn and cloth burns!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:374 msgid "Ugh! What are we going to do now?!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:419 #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:432 msgid "I can only hope Duval and Maskov are having better luck than we are..." msgstr "" #. [message]: speaker=Messenger #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:457 msgid "" "Lord Huric! Rebels are attacking the capital! They've razed the southwest " "tower, we need help!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:461 msgid "" "Must I do everything myself? General Huston, take care of these curs. Bring " "them to me when you're done, dead or alive. Wolves will gnaw their flesh, to " "let the people know that this is the fate of traitors!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:514 msgid "Well, we're safe for now." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:518 msgid "But the battle and fires will attract orcs, we cannot stay here." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:522 msgid "" "I agree. Duval and Maskov must have found the artifact, we should assist " "them with the attack. We can move our base of operations to the palace, once " "we've cleared it of Huric's forces." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:526 msgid "Why didn't they send a messenger?" msgstr "" #. [message]: id=General Huston #: Bad_Moon_Rising/scenarios2/1_07_Visit.cfg:537 msgid "Ah, Lord Huric has returned! It's over, traitors!" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:31 msgid "Return to Fort Kuhle." msgstr "" #. [side]: type=General, id=Norton #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:59 msgid "Norton" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:154 msgid "" "There is no going back to the sister towns, we must return to Fort Kuhle." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:167 msgid "We are going the wrong way. Let's turn back..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:180 msgid "" "This would be a bad time to attack Huric, we need to get back to Fort Kuhle." msgstr "" #. [message]: speaker=Cavalry #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:203 msgid "" "Thanks! Glug... Haaahh... Now, we must -(yawn!)- ah uhm... -(thunk)- " "ZZZzzz..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:220 msgid "This doesn't look good..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:251 #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:299 msgid "Hello everybody..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:255 msgid "" "Hello, Rebels. Huric's cavalry likes to visit this tavern. We'll make sure " "their drinks are extra-strong, to keep them off your back." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:281 msgid "That's odd. There is nobody here..." msgstr "" #. [scenario]: id=1_07_World #: Bad_Moon_Rising/scenarios2/1_07_World.cfg:343 msgid "More of the cavalry, get ready..." msgstr "" #. [scenario]: id=1_08_Rumble, id=Carusoe 1 ()}, type=Shock Trooper, type=Iron Mauler, type=Iron Mauler, type=Swordsman, type=Northern Soldier, type=Northern Elite, type=Horseman, type=Knight, type=Lancer, type=Cavalryman, type=Dragoon, type=Cavalier #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:4 msgid "Royal Rumble" msgstr "" #. [side]: type=Primevalist Leader, id=Vazzan #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:293 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:195 msgid "General Vazzan" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:402 msgid "Duval! Maskov! We're here!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:406 msgid "" "Really! Why tell them that, do you have the help of ghosts? Duval died " "months ago, and I'm told you killed Maskov... You truly are a madman." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:410 msgid "(Duval died months ago?)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:414 msgid "(Something's wrong, that's not General Maskov leading the assault ...)" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:424 msgid "You there! Who are you? Where is General Maskov?" msgstr "" #. [message]: speaker=Vazzan #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:428 msgid "" "I am General Vazzan! Maskov was a fool and was not willing to accept the " "Restoration of Order!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:432 msgid "" "Order? What!? What the hell is going on? (And who was that we left in the " "mine with Maskov?)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:436 msgid "" "'What is going on' indeed... You once fought for me, Lorenzon. Now you've " "gone mad and are trying to destroy the kingdom..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:440 msgid "" "But know this! I will destroy you, I will destroy the rebellion! The sun " "will shine again upon Ukiah, to warm our fields and bleach your skulls!" msgstr "" #. [message]: speaker=Vazzan #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:444 msgid "" "No! Tyrant and rebel alike, you shall all perish... Unless you accept Order!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:455 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:472 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:489 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:553 msgid "Ugh. What a mess..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:459 msgid "" "Ha! Battlefield death is more of an honor than you deserve, Lorenzon, but " "it will do!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:476 msgid "I can't let the rebellion heros die like this..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:493 msgid "I can't let the rebellion's heros die like this..." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:506 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:525 msgid "I must be going now, maybe we shall meet again." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:562 msgid "" "We meet again, Raenna... I will show you what a Northern Ranger can do! " "Your pathetic rebellion will fail, you will call my name for mercy!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:566 msgid "" "Carusoe, old friend, I'm afraid the time in the tundra has touched your " "head. They will beg for my forgiveness, not yours..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:570 msgid "" "Of course, my lord. I meant no disrespect, you will defeat the rebellion. " "But please, leave Raenna to me." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:574 msgid "" "(Why does he single me out? Sounds like I need to make an example of him...)" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:597 msgid "I am the better warrior, you cannot touch me!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:601 msgid "(Loathsome as ever... I must strike him down)." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:615 msgid "" "You talked such bluster, dared to ask for my sacrifice. But now it is you " "who will fall. Any last words?" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:619 msgid "Yes! I've been with you on the tundra for years, I know you better tha-" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:623 msgid "Just stop!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:637 msgid "" "Ack! Fine! Let me go, I will give you the funds I have and will bother you " "no more..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:641 msgid "" "(They say mercy is a virtue ...) Very well, begone and do not cross our " "path again!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:648 msgid "Thank you..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:652 msgid "The Ranger's purse added 195 gold to the war chest." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:662 msgid "-(Sigh)- Some day..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:669 msgid "Carusoe, get back here! ... Bah, friends like that..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:680 msgid "" "Uhhg, Ukiah falls... Many will die... Damn you, Lorenzon... May you get what " "you deserve..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:697 msgid "" "If Duval died months ago, who has been tagging along with us all this time?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:701 msgid "" "Something is very wrong... We'll have to deal with the consequences of " "Huric's death later, right now we need to get back to the mine." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:705 msgid "But now that Huric is dead, you are the Commander of the North!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:709 msgid "" "No, I'm a simple man and I've been made a fool by whoever is in the copper " "mine! This is no time to play with crowns." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:713 msgid "" "Lorenzon, sir, I agree that we must get to the mine with all haste, but you " "must acknowledge the situation we leave behind. Let the people here know " "your revolution has succeeded, they will need some hope to hold up against " "the oncoming Orcish raids." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:717 msgid "Right, but then we head out to the mines, no more delay." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:722 msgid "" "With the defeat of Huric, I am now Commander of the ruling human forces. " "However, I cannot stay to fend off the orcs, so I ask all civilians to be " "ready to follow us." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:782 msgid "My King..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:788 msgid "" "Damn you apparition... Even as I die, you torment me with her image... " msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:797 msgid "" "Oh, Huric! I never meant to harm you, I only wanted to let you know that I " "was still with you. But I could never make you understand... -(sniff!)- " "Now you're one of us ..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:804 msgid "" "They will pay for this! We will drain the blood of the assassins, we will " "obliterate their souls..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:808 msgid "We will destroy them!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:876 msgid "" "Ol' King Huric seems pretty comfortable up there, how are we ever going to " "defeat him?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:880 msgid "" "We will have to grind his forces down as best we can. Neither side can " "afford a siege." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:884 msgid "That doesn't sound like much of a plan..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:888 msgid "" "And what would you have me say? Walking away isn't really an option now." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:933 msgid "" "Well! The mighty King Huric hides in his castle, letting his generals take " "all the pain and defeat that he himself is too frightened to face." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:937 msgid "I didn't take you for a gloater, Lorenzon." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:941 msgid "(If we can provoke him to over-extend himself, we stand a chance.)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:945 msgid "" "I'm not afraid of treacherous whelps like you, Lorenzon. I have many other " "things begging for my attention, let's get this over with!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:991 msgid "You know what to do..." msgstr "" #. [message]: speaker=Swordsman_1 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:995 msgid "Yes, my King!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:999 msgid "(I'm not too impressed with this plan...)" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1003 msgid "Well, this guy had some gold on him..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1007 msgid "$second_unit.name picks up 150 gold coins from the defeated general." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1021 msgid "" "How you must be trembling, King Huric The Cowardly! Hide behind your stone " "wall, but it is like a child hiding under a sheet... Your generals are " "dead, and now I'm coming for you!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1025 msgid "Grrr! That's enough, whelp!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1087 msgid "There will be no prisoners. This is it, traitors!" msgstr "" #. [message]: speaker=Mauler_1 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1091 msgid "" "We will destroy them, my lord. Ukiah will prevail against those who would do " "the work of Orcs..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1095 msgid "(I see what you're doing now!)" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1099 msgid "(Used Huric's pride to pull him out of his stronghold!)" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1103 msgid "" "(That's right, now is our chance! Don't let the Tyrant reach the Keep!)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1204 msgid "" "This is not going well... Send word to Sir Sadellon that his presence is " "required. He and his family have grown fat under my protection, it's time " "they paid their due." msgstr "" #. [message]: speaker=Rider_1 #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1209 msgid "Yes, Lord. We will fetch him!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1233 msgid "I'm off to fetch Sir Sadellon!" msgstr "" #. [unit]: type=Grand Knight, id=Sadellon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1292 msgid "Sir Sadellon" msgstr "" #. [message]: speaker=Sadellon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1313 msgid "Lord Huric! We came as fast as we could!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1317 msgid "" "Your help is greatly appreciated, Sir Sadellon, and comes none too soon. The " "rebels have gotten strong and are quite dangerous, we need to destroy them!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1335 msgid "Ah, fresh troops have arrived..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_Rumble.cfg:1339 msgid "" "This has spun out of control... Oh, why did I ever listen to that evil old " "man?" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:29 msgid "Attack the Capital." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:138 msgid "There is no going back, we need to attack Huric." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:169 msgid "All right, here we go..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:201 msgid "" "We shouldn't be wasting time, but it wouldn't hurt to get the supplies we " "need." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:232 msgid "Hello? There doesn't seem to be anyone here..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:255 msgid "Hah! Squashed one!" msgstr "" #. [scenario]: id=1_08_World #: Bad_Moon_Rising/scenarios2/1_08_World.cfg:276 msgid "Wolf Riders! The Orcs are eager to move in..." msgstr "" #. [scenario]: id=1_09_Pit #. [time]: id=thepit #. [time]: id=thepit_illum #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:4 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:13 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:31 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:16 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:16 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:32 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:17 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:25 msgid "The Pit" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:46 msgid "Find the imposter" msgstr "" #. [side]: type=Orcish Warlord, id=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:161 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:275 msgid "Tahn Gareth" msgstr "" #. [unit]: type=Elvish Hero, id=Guard2 #. [unit]: type=Elvish Hero, id=Guard4 #. [unit]: type=Elvish Marksman, id=Guard1 #. [unit]: type=Elvish Marksman, id=Guard3 #. [unit]: type=Elvish Marksman, id=Guard5 #. [unit]: type=Primevalist Fanatic, id=Guard3 #. [unit]: type=Primevalist Fighter, id=Guard1 #. [unit]: type=Primevalist Fighter, id=Guard4 #. [unit]: type=Primevalist Shield, id=Guard2 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:274 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:281 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:288 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:295 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:150 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:157 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:164 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:171 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:273 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:280 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:320 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:327 msgid "Guard" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:435 msgid "" "The Ukians hurried through the part of the mine where the undead had been, " "and continued deeper into unknown territory." msgstr "" #. [message]: speaker=Guard4 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:440 msgid "" "You're too late, Order is nigh! We have been hard at work while you danced " "with Tyrant Huric. Intruders!!" msgstr "" #. [message]: speaker=Guard3 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:444 msgid "Relayed... They won't get very far..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:456 msgid "It's rather warm down here..." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:460 msgid "I hear voices of the enemy! The troll was right!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:464 msgid "You talk too much, Belleros." msgstr "" #. [unit]: type=Troll, id=Guide #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:470 msgid "Gareth's Guide" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:497 msgid "The Restoration will bring you down, enjoy your final hours..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:501 msgid "I'm really sick of the drivel coming from these people." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:514 msgid "" "I only regret I fall so soon. But it does not matter, you cannot stop us..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:518 msgid "What does that mean! Who are you people and what are you doing here?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:522 msgid "He is dead..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:535 msgid "I spit on you!" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:539 msgid "Who are you people and what are you doing here!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:543 msgid "He is dead, we won't get any information out of him." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:566 msgid "I can't lose my officers like this..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:579 msgid "This is not going well..." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:596 msgid "That's right! Kill them! This hell-hole needs to be destroyed!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:600 msgid "" "Wait! We're not here to stop you, we're here to stop the other humans! They " "are the ones aspiring to dominance of the North, not us!" msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:604 msgid "Huh! (Is that really true? How can I take the word of a human?)" msgstr "" #. [message]: speaker=Orc_Spy #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:608 msgid "" "The humans were fighting with each other, he could be telling the truth..." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:612 msgid "I see ... " msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:616 msgid "" "Very well. We're allies for now. But when they are dead, you go away! Try " "funny stuff and we kill you!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:636 msgid "" "This box is filled with strange little objects, I don't have any idea what " "they could be for..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:652 msgid "" "These bones are not human. It has the remnants of cloths, but there are too " "many limbs... This ring is tarnished, but quite nice looking..." msgstr "" #. [object]: id=ancientring #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:658 msgid "Tarnished Ring" msgstr "" #. [object]: id=ancientring #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:660 msgid "This ring grants the wearer resistance to heat and cold. (25% each)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:688 msgid "" "This box contains some exotic cloth. It seems just as substantial as the " "fibers we have, but is less stiff and scratching..." msgstr "" #. [object]: id=ancientcloth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:694 msgid "Ancient Cloth" msgstr "" #. [object]: id=ancientcloth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:697 msgid "" "This cloth is lighter and less chafing than anything the Ukains have seen, " "and makes it a little easier to run long distances." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:721 msgid "" "As near as I can tell, this box contains a lot of junk. Well, there is this " "amulet..." msgstr "" #. [object]: id=ancientamulet #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:727 msgid "Ancient Amulet" msgstr "" #. [object]: id=ancientamulet #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:729 msgid "" "This amulet heals the wearer a little bit each turn. (Heals self +4, poison " "is slowed but not cured)" msgstr "" #. [heals]: id=ancientamulet_heal #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:740 msgid "recover +4" msgstr "" #. [heals]: id=ancientamulet_heal #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:741 msgid "Recover +4" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:767 msgid "The barbarians are closing in! You know what to do General..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:771 msgid "" "The face is different but the voice is the same! Your plot is over, Duval or " "whoever you are!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:775 msgid "" "Ha! Hello Lorenzon, I guess I never did really introduce myself. As you've " "figured out, I'm not Duval. My name is Scarrion. Now, I must be going..." msgstr "" #. [message]: speaker=Vazzan #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:779 msgid "Heathens! Your adventures end here." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:807 msgid "Kill Scarrion" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:815 msgid "Scarrion escapes (see note)" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:819 msgid "Don't let Scarrion get beyond the two fires near the top of the map." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:965 msgid "Not so fast, runt!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:969 msgid "How is this? You should be dead!" msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:973 msgid "You are not as clever as you think you are. *COUGH!*" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:977 msgid "You are weak, you will not stop me..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:992 msgid "" "There is a narrow passage - *hrmff* - it's too narrow for me, probably for " "anyone else too." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:996 msgid "Maybe the dogs can get through?" msgstr "" #. [message]: speaker=Cogue #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1023 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1068 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:346 #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:629 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:703 #: Bad_Moon_Rising/utils/items.cfg:67 msgid "Woof!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1027 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1072 msgid "" "The dog refused to go through the tunnel. Just moments later, some rocks " "fell into the small tunnel, effectively sealing it off." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1098 #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1130 msgid "Woof! *(scratch, scratch, scratch)*" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1162 msgid "" "Haha! You cannot stop me, Lorenzon. No one can stop me! This will be your " "grave..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1182 msgid "Gha... There will be others... We'll clean out this rat's nest..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1196 msgid "" "You are strong, but this is not over... As long as you killers live, it can " "never be over..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1207 msgid "Lorenzon, it's bad... I saw... wrote it here..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1211 msgid "As he expired, General Maskov fumbled with a scrap of animal hide." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1220 msgid "Check his corpse when possible. (Rest in peace, General.)" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1239 msgid "You will pay for that, evil one. He was my brother..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1243 msgid "Who the hell are you?" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1247 msgid "His sister, of course..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1265 msgid "Graaahhh!" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1281 msgid "Woof?" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1287 msgid "No! Did he escape?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1297 msgid "" "There was something very strange about him... If he was some sort of spirit, " "might he die with a flash?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1301 msgid "" "The path ahead is quite narrow, I doubt he could have escaped through it " "undetected." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1305 msgid "" "HUMANS! We agreed not to fight each other down here. We will honour that, " "but we will still drive you dogs out of the northlands!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1309 msgid "The bad man was up to something down here, we would-" msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1313 msgid "" "No! I said you'd die if you tried any funny stuff! Now you go out! We will destroy this cave and seal the entrance." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1317 msgid "" "I guess we must leave. We shouldn't be separated from the non-combatants so " "long anyway." msgstr "" #. [message]: speaker=Maskov #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1332 msgid "" "COUGH!* I'd hoped I might be able to recover, but ... " "There is something ... you should know. I wrote it down... " msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1355 msgid "" "Hmmm... Nope, I cannot read this. I once saw a script from the mages of old, " "but I've never seen this type of writing before." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1402 msgid "Argh! I've fallen to infidels?!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1406 msgid "He was here to slow us down. We must stop Scarrion!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1416 msgid "What the hell was that!?!?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1420 msgid "Haha! You're too late! Take a good look..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_09_Pit.cfg:1429 msgid "... at your grave!" msgstr "" #. [scenario]: id=1_09_Ruin, id=Knafa Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:4 msgid "Ruin" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:22 msgid "" "As the Ukian forces were turning to exit the mines, some of the dogs smelled " "something and insisted on continuing deeper into the darkness. One of the " "scouts followed then and found the object of the dogs' interest to be the " "prone form of General Maskov. The general was dead, but clutched something " "in his hand that must have been important to him in his last moments." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:29 msgid "" "General Maskov held a folded length of paper upon which he had recorded his " "final hours with a piece of charcoal and an unsteady hand: 'Not long after " "the rebels left, Duval insisted I take point as we continued deeper into the " "mine in search of the artifact.'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:33 msgid "" "'We soon came upon the long-dead remains of a beast like none I'd ever seen. " "A skull like that of a very large cat, feet like those of a goat, and a tail " "covered with scaled armour...'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:37 msgid "" "'I turned around to ask what it could mean, and there Duval rushed at me, " "eyes burning with hatred. His attack was strong but not quite fatal, for I " "had been suspicious of his recent behaviour. He then gloated over my " "shattered frame: 'We have made a mess of things, eh? Order will be " "reinstated soon enough, when the Ancient Ones are free. They will change the " "world; no more foul necromancers, no more hated orcs, no more power-hungry " "royalty and their sycophant generals...''" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:41 msgid "" "'When he thought me dead, he went to talk with one of his henchmen. The gate " "to his 'gods' is in this cavern, and he has been charged with opening it. I " "could not understand any more than that...' The note ended." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:45 msgid "" "While this 'gate to the gods' sounded important, there was no negotiating " "with the warlord. The Ukians headed back to the entrance, under the angry " "glare of barely-under-control orcs, for fighting them would at best end with " "a Pyrrhic victory. Huric's forces had barely been able to keep the orcs out " "of Ukiah and now that Huric was dead, Ukiah was orc territory. The Ukians " "would need to head south before too many of the orcish enemy closed in..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:63 msgid "Move all Civilians to the Signpost" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:79 msgid "Three Civilians Die" msgstr "" #. [unit]: type=Ukian Civilian, id=Ukian1 #. [unit]: type=Ukian Civilian, id=Ukian2 #. [unit]: type=Ukian Civilian, id=Ukian3 #. [unit]: type=Ukian Civilian, id=Ukian4 #. [unit]: type=Ukian Civilian, id=Ukian5 #. [unit]: type=Ukian Civilian, id=Ukian6 #. [unit]: type=Ukian Civilian, id=Ukian7 #. [unit]: type=Ukian Civilian, id=Ukian8 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:144 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:154 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:164 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:174 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:185 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:196 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:208 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:220 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:230 msgid "Civilian" msgstr "" #. [side]: type=Orcish Warlord, id=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:316 msgid "Hank Skoro" msgstr "" #. [side]: type=Direwolf Rider, id=Sak Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:348 msgid "Sak Skoro" msgstr "" #. [unit]: type=Goblin Knight, id=Squire #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:376 msgid "Squire" msgstr "" #. [side]: type=Orcish Warlord, id=Knafa Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:406 msgid "Knafa Skoro" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:477 msgid "Too late!" msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:481 msgid "" "We've upheld our word and let you leave the cave, it can't be said Gareth " "clan is without honour. Now you die!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:485 msgid "" "Tahn Gareth, we have fought side by side to save this land from evil. Let us " "head south, we will bother you no more. You will see that we Ukians are not " "without honour, and our word is also good." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:489 msgid "" "Hmmm... You did fight off those other devils... Very well, you can pass." msgstr "" #. [message]: speaker=Tahn Gareth #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:493 msgid "" "I reclaim this land for Gareth Banner! Skoro tribe must stand down and leave!" msgstr "" #. [message]: speaker=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:497 msgid "Like hell we will! This land belongs to Skoro Banner! Kill them!" msgstr "" #. [message]: speaker=Sak Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:501 msgid "Haha! Run, run, run! Kill them!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:505 msgid "An orcish feeding frenzy, we cannot stay here long." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:509 msgid "" "No, we cannot. We need to head south. I want you and Belleros to make sure " "our people reach the end of the path to the southeast." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:537 msgid "" "You could have avoided all of this, you know. It didn't have to come to " "this..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:541 msgid "We have nothing to say to you." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:545 msgid "Come any closer and I will put an arrow through your neck!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:557 msgid "" "You should have killed that fellow when you had the chance, I don't like him " "following us." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:561 msgid "Let's get moving!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:581 msgid "This is almost too easy..." msgstr "" #. [message]: speaker=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:591 msgid "Knafa should have been here by now, where is he?" msgstr "" #. [message]: speaker=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:628 msgid "Where have you been!?" msgstr "" #. [message]: speaker=Knafa Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:632 msgid "" "I ran into a group of human shinies, they aren't so easy to kill. But I'm " "here now!" msgstr "" #. [message]: speaker=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:636 msgid "Well, some soft ones are trying to escape to the south. Stop them!" msgstr "" #. [message]: speaker=Knafa Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:640 msgid "Yes, I see. They won't get far." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:715 msgid "Killers and orcs... Damn you all..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:719 msgid "I guess she hasn't forgiven us." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:755 msgid "" "That was too bad, but at least everyone else is clear of the orcs. Take a " "good last look at Ukiah..." msgstr "" #. [message]: speaker=Hank Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:759 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:927 msgid "Damn it, Knafa! You're letting them get away!" msgstr "" #. [message]: speaker=Knafa Skoro #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:763 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:931 msgid "They run, but they won't get far. We'll catch them with riders." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:767 msgid "Run, for all the good it will do you, killers..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:782 msgid "" "We're getting slaughtered! Why did I ever listen to that evil old man..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:797 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:810 #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:823 msgid "Haha! Cut them down!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:836 msgid "Ugh, I shouldna ..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:840 msgid "That was unfortunate." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:844 msgid "" "Tahn Gareth spent much of his resources trying to kill Scarrion - this is " "the thanks he gets. He was honorable for an orc, he won't be forgotten." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:855 msgid "This is not over..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:866 msgid "Argh..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:870 msgid "" "Good, that ought to get some of the pressure off. We still need to head " "south." msgstr "" #. [message]: id=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:878 msgid "Arg! More bloodthirsty orcs, we'll never make it!" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:935 msgid "(Hear me, Traitor. The orcs are the least of your problems...)" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_Ruin.cfg:939 msgid "" "(I hear an icy voice carrying threats ... That damned ghost!) We're just " "about in the clear. Take a good last look at Ukiah..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:31 msgid "Hurry back to the Copper Mine" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:33 msgid "" "The seasons are turning, so the daytime schedules are changing. Now it is " "Autumn." msgstr "" #. [side]: type=Orcish Warlord, id=EOrc #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:59 msgid "Orcish Enemy" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:142 msgid "There is no going back, we must get to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:155 msgid "We are wasting time, we need to get to the Copper Mine." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:168 msgid "Let's figure out what the hell the imposter is up to..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:202 msgid "We can stop to get supplies, but we should not stay long." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:226 msgid "Ha! Die, human scum!" msgstr "" #. [scenario]: id=1_09_World #: Bad_Moon_Rising/scenarios2/1_09_World.cfg:234 msgid "Such a large gathering of Orcs... This could be dangerous." msgstr "" #. [scenario]: id=1_10_Epilogue #. [scenario]: id=2_07_Epilogue #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:4 #: Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:4 msgid "Epilogue" msgstr "" #. [side]: type=Elvish Marshal, id=Valeron #. [unit]: type=Elvish Marshal, id=Valeron #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:115 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:133 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:240 msgid "Valeron" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:124 msgid "" "Seems the scout was right, Scarrion's remains were sprawled out on the ice." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:128 msgid "But the face was chewed off by wolves, are we sure it was Scarrion?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:132 msgid "As sure as we can be. The outlandish clothing is surely-" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:162 msgid "" "The orcs were not expecting such a battle! I doubt we'll see them again " "anytime soon." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:166 msgid "" "I hope that is true, Elf Leader. We should discuss our terms of settlement." msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:170 msgid "" "Not much to discuss. You stay there on the northern plains and don't enter " "our forest. When times are tough, we may need some grain or leather. " "Similarly, when you need assistance, we can provide wood and some food. Just " "keep the orcs north of here, and we can assist your settlement." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:174 msgid "That sounds reasonable. Peace be with you." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:179 msgid "So, this will be our home... I dare say, a man could get used to it..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:183 msgid "Don't think we women will miss the frozen north either!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:187 msgid "Right, I don't think anyone will miss the permafrost and dark winters." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:191 msgid "" "Ukiah was a great nation, but we will start one here just as great if not " "greater. Over time, we may re-establish contact with the kingdoms to the " "south." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:200 msgid "" "But for now, we need to think about getting the seeds planted if we're to " "have any food in a few months..." msgstr "" #. [endlevel] #: Bad_Moon_Rising/scenarios2/1_10_Epilogue.cfg:206 msgid "Continued in Part III" msgstr "" #. [scenario]: id=1_10_NewHome #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:4 msgid "A New Home" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:20 msgid "Defeat Undead Leader, move to his keep." msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:36 msgid "Stray into the Southern Forest" msgstr "" #. [side]: type=Orcish Sovereign, id=Tank Skoro #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:63 #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:62 msgid "Tank Skoro" msgstr "" #. [side]: type=Lich, id=Kel Odan #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:96 msgid "Kel Odan" msgstr "" #. [message]: role=Scout #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:324 msgid "" "It gets warmer further south, but there is something strange about the " "forests." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:328 msgid "What do you mean by 'strange'?" msgstr "" #. [message]: role=Scout #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:332 msgid "" "I would see movement from the corner of my eye, but could never get a direct " "sighting. I felt I was being watched. Also, the dogs didn't come back, it's " "as if they were just swallowed by the woods." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:336 msgid "" "So, the woods are inhabited by something or someone that may prey upon us. " "We should avoid going any further down the road until we know this land " "better. We'll need to burrow in here-" msgstr "" #. [message]: speaker=Kel Odan #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:340 msgid "" "No burrowing! I will not allow you to take my land! However, you could stay " "here if..." msgstr "" #. [message]: speaker=Kel Odan #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:344 msgid "You are not afraid of death! Ha Ha Heee!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:348 msgid "The undead really are insane..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:352 msgid "" "Let us clear this land of their foul presence. As I was saying, the orcs and " "ghosts are not far behind us so we need to set up a defensible position " "here. We should move our base to that skeleton's keep as soon as we can, and " "hold the orcish enemy at the river." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:356 msgid "Understood, Commander Lorenzon." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:360 msgid "Yessir!" msgstr "" #. [message]: speaker=Kel Odan #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:364 msgid "Fools..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:402 msgid "Aww, c'mon. I said not to head into the forest..." msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:406 msgid "Tresspassers die!" msgstr "" #. [message]: speaker=Kel Odan #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:423 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:440 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:457 msgid "More death!" msgstr "" #. [message]: speaker=Tank Skoro #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:427 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:444 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:461 msgid "" "Haha! The humans were once a thorn in our side. Now, they are food for the " "wolves!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:476 msgid "Grmph... How is ... this?" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:489 msgid "THE BOSS HAS FALLEN! HEAD NORTH!! RUN FOR YOUR LIVES!!!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:497 msgid "The orcs flee..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:501 msgid "" "(Sigh) It brings me a small joy to see the orcs routed, how I hate them... " "But know this, assassins... If you ever again set foot in Ukiah..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:505 msgid "Justice will prevail!" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:517 msgid "" "You've fended off the orcs, defeated the undead. If you truely have no " "intentions upon our woods, you may stay here on the arable plains." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:541 msgid "The Skoro Chieftain smells blood and is coming after you!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:546 msgid "Go away!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:550 msgid "But I only want-" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:554 msgid "" "We know damn well what you want! You are a shade of the old regime, no " "different than the ghost Queen hounding us. We will not be fooled, there is " "nothing to say." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:558 msgid "Shall I kill him?" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:563 msgid "(Sigh...)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:580 msgid "IEEEeeee...." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:584 msgid "" "Good riddance. Some cleaning up to do, but the old keep should serve as a " "base camp." msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:612 msgid "Well, that's a good start. Who are you?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:616 msgid "We are refugees from the north, we mean you no harm. Who are you?" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:620 msgid "" "We live here. In peace when we can, but we defend this forest as we must... " "What are your intentions?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:624 msgid "" "Only to live in peace... We flee the orcs, who wish us dead. But we have no " "designs upon your woods." msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:628 msgid "" "Orcs... We are none too fond of them either... Nor are we fond of their " "little scouts!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:644 msgid "They must be the vanguard..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:648 msgid "Indeed, be alert!" msgstr "" #. [message]: speaker=Tank Skoro #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:688 msgid "" "Haha! The cowardly dogs have made friends with the tree-huggers! I claim " "this land! Skoro Banner will take the strong wood of the forest and pick the " "metal off the bodies of the cowards... None shall dare challenge us ever " "again!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:692 msgid "" "Well, the good news is that the orc leader is chief of the hostile tribe. If " "we defeat him, it will be a powerful sign and we should be safe from further " "attack. At least for a while." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:696 msgid "I see... What's the bad news?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:700 msgid "-(snort)- Bad news is: We have a horde of orcs bearing down on us!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:717 msgid "I knew they were coming, why did I sit here?" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:729 msgid "Defeat Orcish Pursuers" msgstr "" #. [unit]: type=Ukian Courrier, id=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:810 msgid "Scout" msgstr "" #. [message]: speaker=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:815 msgid "Sir! I've found something! You should see!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:823 msgid "" "Our scouts must relay messages through word of mouth because we needed the " "signal corps here." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:836 msgid "Damn it!" msgstr "" #. [message]: speaker=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:840 msgid "What the- " msgstr "" #. [message]: speaker=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:897 msgid "Well... That was close... " msgstr "" #. [message]: speaker=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:902 msgid "" "Sir, Scarrion was not dead after all! He had been following us, but I just " "killed him! His body is on the frozen river to the northwest." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:907 msgid "" "I see. It is good you caught him. We should probably burn the body, just to " "be sure he's dead." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:911 msgid "" "Hmmm... I remember Scarrion as being rather hard to defeat, how did one of " "our scouts manage to kill him?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:915 msgid "Yeah! Something's not right." msgstr "" #. [message]: speaker=Scout2 #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:919 msgid "Good point! I'll go get the body and bring it here!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:928 msgid "No! Get back here, Courrier!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:932 msgid "He didn't hear you." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:936 msgid "" "That was odd... I agree that something is not right, but we must deal with " "these orcs. We'll look for the body after this battle. Right now, we have " "other things to worry about." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:951 msgid "Signpost" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:952 msgid "KEEP OUT!" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1013 msgid "You can run, but you cannot escape... We will have our revenge!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1017 msgid "Not her again..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1021 msgid "A fog closes in, how nice..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1029 msgid "" "She's been haunting us for a while now. When we defeat her, it makes no " "difference - she keeps coming back..." msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1033 msgid "" "We may be able to help. I'm going to send word to our allies to the south " "that we have a ghost problem." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1037 msgid "" "(Oh, so now they suddenly know how to deal with undead. Then what was that " "Lich doing here?)" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1041 msgid "" "(Hrm, right...) Thank you, Valeron. Might I ask why, if you have such " "allies, you let that Lich set up camp?" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1045 msgid "" "An honest question deserves an honest answer: They were a buffer against the " "orcs. Undead do not make good neighbours though, that is why we are willing " "to give you a chance." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1176 msgid "" "I have a feeling the phantoms still haunt the Northlands, but let us hope " "their incursions into this land are over." msgstr "" #. [unit]: type=Mage of Light, id=Saerah #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1200 msgid "Saerah" msgstr "" #. [message]: speaker=Saerah #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1208 msgid "" "Greetings, Valeron. We came as soon as we could. Those are the evil spirits?" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1212 msgid "Yes, that phantom is their leader." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1219 msgid "Ghrrr..." msgstr "" #. [message]: speaker=Saerah #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1223 msgid "Phantoms! I have heard of them, I think we can handle this." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1227 msgid "" "And I think I will head back to Ukiah... But know that we have unfinished " "business to take care of..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1231 msgid "" "Murderers! If you ever again set foot in Ukiah, I will make sure you meet " "your deserved fate!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1242 msgid "We still need to get rid of those orcs..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1256 msgid "That's an awful lot of orcs..." msgstr "" #. [message]: speaker=Tank Skoro #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1260 msgid "Haha! A welcome sight." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_NewHome.cfg:1264 msgid "We're screwed..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:33 msgid "Flee to the Southern Pass." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:39 msgid "" "Autumn is over, now it is Winter. The sun will not rise into the sky until " "Spring." msgstr "" #. [scenario]: id=1_10_World #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:138 msgid "" "They're catching up! One way or the other, we need to shake them off..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:149 #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:188 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:176 msgid "" "The terrain is rough over there, we would be better off keeping near the " "road." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:162 #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:201 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:189 msgid "This is not helping, we should head south." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:175 msgid "Take one last look at Ukiah." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:202 msgid "" "The people of this town are evacuating with us, we must keep heading south." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios2/1_10_World.cfg:225 #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:299 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:344 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:485 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:356 msgid "Ha Ha! Die, little worms." msgstr "" #. [scenario]: id=battle_102 #. [scenario]: id=battle_104 #. [scenario]: id=battle_106 #. [scenario]: id=battle_107 #: Bad_Moon_Rising/scenarios2/Battles.cfg:10 #: Bad_Moon_Rising/scenarios2/Battles.cfg:104 #: Bad_Moon_Rising/scenarios2/Battles.cfg:198 #: Bad_Moon_Rising/scenarios2/Battles.cfg:292 msgid "Royal Cavalry" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/Battles.cfg:27 #: Bad_Moon_Rising/scenarios2/Battles.cfg:121 #: Bad_Moon_Rising/scenarios2/Battles.cfg:215 #: Bad_Moon_Rising/scenarios2/Battles.cfg:309 #: Bad_Moon_Rising/scenarios2/Battles.cfg:404 #: Bad_Moon_Rising/scenarios2/Battles.cfg:498 #: Bad_Moon_Rising/scenarios2/Battles.cfg:592 #: Bad_Moon_Rising/scenarios3/Battles.cfg:25 #: Bad_Moon_Rising/scenarios3/Battles.cfg:119 #: Bad_Moon_Rising/scenarios3/Battles.cfg:213 #: Bad_Moon_Rising/scenarios3/Battles.cfg:307 msgid "Defeat Enemies" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/Battles.cfg:31 #: Bad_Moon_Rising/scenarios2/Battles.cfg:125 #: Bad_Moon_Rising/scenarios2/Battles.cfg:219 #: Bad_Moon_Rising/scenarios2/Battles.cfg:313 #: Bad_Moon_Rising/scenarios2/Battles.cfg:408 #: Bad_Moon_Rising/scenarios2/Battles.cfg:502 #: Bad_Moon_Rising/scenarios2/Battles.cfg:596 #: Bad_Moon_Rising/scenarios3/Battles.cfg:29 #: Bad_Moon_Rising/scenarios3/Battles.cfg:123 #: Bad_Moon_Rising/scenarios3/Battles.cfg:217 #: Bad_Moon_Rising/scenarios3/Battles.cfg:311 msgid "Flee to the pass north of your keep" msgstr "" #. [side]: type=Dragoon, id=Cavalry #: Bad_Moon_Rising/scenarios2/Battles.cfg:68 msgid "Aerdyn" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/Battles.cfg:97 #: Bad_Moon_Rising/scenarios2/Battles.cfg:191 #: Bad_Moon_Rising/scenarios2/Battles.cfg:285 #: Bad_Moon_Rising/scenarios2/Battles.cfg:379 msgid "" "It would have been better if we could have avoided these people, but at " "least we have superior movement on the snow." msgstr "" #. [side]: type=Cavalier, id=Cavalry #. [side]: type=Dragoon, id=Cavalry #: Bad_Moon_Rising/scenarios2/Battles.cfg:162 #: Bad_Moon_Rising/scenarios2/Battles.cfg:256 #: Bad_Moon_Rising/scenarios2/Battles.cfg:350 msgid "Roddryk" msgstr "" #. [scenario]: id=battle_108 #. [scenario]: id=battle_109 #. [scenario]: id=battle_110 #. [scenario]: id=battle_202 #. [scenario]: id=battle_203 #. [scenario]: id=battle_204 #: Bad_Moon_Rising/scenarios2/Battles.cfg:387 #: Bad_Moon_Rising/scenarios2/Battles.cfg:481 #: Bad_Moon_Rising/scenarios2/Battles.cfg:575 #: Bad_Moon_Rising/scenarios3/Battles.cfg:8 #: Bad_Moon_Rising/scenarios3/Battles.cfg:102 #: Bad_Moon_Rising/scenarios3/Battles.cfg:196 msgid "Orcish Forces" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: Bad_Moon_Rising/scenarios2/Battles.cfg:445 #: Bad_Moon_Rising/scenarios2/Battles.cfg:539 #: Bad_Moon_Rising/scenarios2/Battles.cfg:633 #: Bad_Moon_Rising/scenarios3/Battles.cfg:160 msgid "Hogden Teora" msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/Battles.cfg:474 #: Bad_Moon_Rising/scenarios2/Battles.cfg:568 #: Bad_Moon_Rising/scenarios2/Battles.cfg:662 #: Bad_Moon_Rising/scenarios3/Battles.cfg:95 #: Bad_Moon_Rising/scenarios3/Battles.cfg:189 #: Bad_Moon_Rising/scenarios3/Battles.cfg:283 msgid "" "These orcs are stronger than the patrols and vanguards we are used to " "dealing with, we may need to retreat to that pass to the north." msgstr "" #. [scenario]: id=2_Shop_1 #: Bad_Moon_Rising/scenarios2/Shops.cfg:4 msgid "North Star Trading Post" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios2/Shops.cfg:51 #: Bad_Moon_Rising/scenarios2/Shops.cfg:136 #: Bad_Moon_Rising/scenarios2/Shops.cfg:221 #: Bad_Moon_Rising/scenarios2/Shops.cfg:306 #: Bad_Moon_Rising/scenarios3/Shops.cfg:51 #: Bad_Moon_Rising/scenarios3/Shops.cfg:135 #: Bad_Moon_Rising/scenarios3/Shops.cfg:220 #: Bad_Moon_Rising/scenarios3/Shops.cfg:305 #: Bad_Moon_Rising/utils/1_worldmap.cfg:213 #: Bad_Moon_Rising/utils/shops.cfg:143 msgid "End of Turn" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios2/Shops.cfg:53 #: Bad_Moon_Rising/scenarios2/Shops.cfg:138 #: Bad_Moon_Rising/scenarios2/Shops.cfg:223 #: Bad_Moon_Rising/scenarios2/Shops.cfg:308 msgid "Select (left click) the unit to take the purchases, end turn when done." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/scenarios2/Shops.cfg:70 #: Bad_Moon_Rising/scenarios2/Shops.cfg:155 #: Bad_Moon_Rising/scenarios3/Shops.cfg:69 #: Bad_Moon_Rising/scenarios3/Shops.cfg:153 msgid "Howdy! Don't get many customers these days. See anything?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/Shops.cfg:75 #: Bad_Moon_Rising/scenarios2/Shops.cfg:160 #: Bad_Moon_Rising/scenarios3/Shops.cfg:74 #: Bad_Moon_Rising/scenarios3/Shops.cfg:158 msgid "Maybe... Let's see if anyone needs anything." msgstr "" #. [scenario]: id=2_Shop_2 #: Bad_Moon_Rising/scenarios2/Shops.cfg:89 msgid "Sun Dog Trading Post" msgstr "" #. [scenario]: id=2_Shop_3 #: Bad_Moon_Rising/scenarios2/Shops.cfg:174 msgid "Honest Arin's Fine Goods" msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/scenarios2/Shops.cfg:240 msgid "" "Heh! Any foe of Huric is a friend of ours. Do you see anything you like?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/Shops.cfg:245 msgid "" "Lorenzon eyed the clerk's silver ring with suspicion Hrmm... Let's " "see if anyone needs anything." msgstr "" #. [scenario]: id=2_Shop_4 #: Bad_Moon_Rising/scenarios2/Shops.cfg:259 msgid "Big Aerwan Steel Goods" msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/scenarios2/Shops.cfg:325 #: Bad_Moon_Rising/scenarios3/Shops.cfg:238 #: Bad_Moon_Rising/scenarios3/Shops.cfg:323 msgid "-(cough!)- Make it quick, this isn't friendly territory..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/Shops.cfg:330 msgid "" "Lorenzon eyed the clerk's silver ring (I don't like giving money to " "these fellows, but ...)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:359 #: Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:134 msgid "This thick fog blots out all light from the sky." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:363 #: Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:138 msgid "I have a bad feeling about this." msgstr "" #. [message]: speaker=Leader #: Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:367 #: Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:142 msgid "As well you should..." msgstr "" #. [message]: speaker=Leader #: Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:381 msgid "Don't think this is over..." msgstr "" #. [message]: speaker=Leader #: Bad_Moon_Rising/scenarios2/SkirmishCalls_II.cfg:500 msgid "I will not rest..." msgstr "" #. [scenario]: id=2_01_Trouble #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:4 msgid "Trouble with Elves" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:22 msgid "Move heros to the north edge of map" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:30 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:31 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:35 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:54 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:39 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:917 msgid "Death of Carghanna" msgstr "" #. [message]: speaker=narrator #. [side]: type=Echidna, id=Echidna #. [unit]: type=Ukian Sick, id=Carghanna #. [unit]: type=Ukian Witch, id=Carghanna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:166 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:110 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:583 #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:597 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:221 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:532 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:311 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:566 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:995 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1204 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:359 msgid "Carghanna" msgstr "" #. [side]: type=Primevalist Monk, id=Asher #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:183 msgid "Asher" msgstr "" #. [unit]: type=Primevalist Fighter, id=Skulker #. [unit]: type=Primevalist Follower, id=Skulker2 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:224 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:231 msgid "Skulker" msgstr "" #. [unit]: type=Elvish Archer, id=Sniper2 #. [unit]: type=Elvish Archer, id=Sniper3 #. [unit]: type=Elvish Marksman, id=Sniper1 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:287 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:294 #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:301 msgid "Sniper" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:499 msgid "Oh! This is beautiful!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:503 msgid "" "It's nicer in the spring - that tree would be covered in little white " "flowers. But now, if we are lucky, we might see that bird I told you about." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:516 msgid "That sounded like an arrow, get down!" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:520 msgid "(Can you see from where it may have come?)" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:536 msgid "" "(That one came from the southeast. We should retreat back to the castle.)" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:540 msgid "" "Murderous knaves! We let you live on our northern border and in return you " "assassinate our people!?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:544 msgid "Huh? What has happened, Valeron? (And where in all hell is Belleros?)" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:548 msgid "" "Don't play games with me, knave. What were you up to, what did they see that " "you had to kill them?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:552 msgid "" "I really have no idea what you are talking about. (Raenna, try to find out " "if anyone knows what's going on, I can't diffuse this if I'm in the dark.)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:556 msgid "(Yes, sir!)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:561 msgid "Aha!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:576 msgid "I haven't seen those people in many seasons. This could explain things." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:581 msgid "" "Sir! There is a small camp of those cultists to the north! They must have " "something to do with whatever has the elf so upset." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:585 msgid "" "Valeron! It has come to my attention that there is a small camp of familiar " "foes-" msgstr "" #. [message]: speaker=Valeron #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:589 msgid "" "You cannot talk your way out of this! Allowing you to stay here was a " "mistake, you must leave! I'm sending word to the Council, you will go back " "north or die!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:593 msgid "" "(I'm not sure what the 'Council' is, but it sounds bad. We should clear out " "those fanatics and retreat back north. The elves have the advantage here in " "the forest, but they are helpless in the snow.)" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:597 msgid "" "(There he is.) Belleros! What the hell are you doing? Get out of there!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:601 msgid "We are trying!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:647 msgid "Clear!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:693 msgid "Free!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:697 msgid "We'll meet up again on the tundra." msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:736 msgid "Made it!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:793 msgid "" "It is possible those lunatics were just dead-enders, but I suspect their " "presence is an evil omen." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:797 msgid "" "The orcs have control over the copper mine, but the mine is the only place I " "can think of that would shed light upon what the troublesome cultists are up " "to." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:801 msgid "" "Say good-bye to the grassy plains, folks. It was nice while it lasted..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:821 msgid "Move it people! We need to head north!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:835 msgid "" "Valeron may deserve it, but we shouldn't waste too much time attacking him." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:846 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:340 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:546 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:474 msgid "Carry on..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:859 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:353 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:559 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:487 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:405 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1076 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:766 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:781 msgid "Uhghh..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:872 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:366 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:572 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:500 msgid "Ach!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:885 #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:379 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:585 #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:513 msgid "Ouch!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:898 msgid "" "My death will only establish your guilt before the Council, vile ones..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:908 msgid "Heathens, you will never find rest until you accept... Order..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:912 msgid "Such strange talk." msgstr "" #. [message]: id=Valeron #: Bad_Moon_Rising/scenarios3/2_01_Trouble.cfg:924 msgid "" "Riders are here, they say the Council agrees that you must go! More fighters " "are on the way, it's over thugs!" msgstr "" #. [scenario]: id=2_02_MineMouth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:4 msgid "Mine Mouth" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:23 msgid "Defeat the Skoro Banner Warlord" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:43 msgid "Death of Aldak Gareth" msgstr "" #. [side]: type=Orcish Warlord, id=Borgak Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:112 msgid "Borgak Skoro" msgstr "" #. [unit]: type=Orcish Warrior, id=Grunk Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:160 msgid "Grunk Skoro" msgstr "" #. [unit]: type=Orcish Slayer, id=Plik Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:168 msgid "Plik Skoro" msgstr "" #. [side]: type=Orcish Warrior, id=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:181 msgid "Aldak Gareth" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Bralt Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:200 msgid "Bralt Gareth" msgstr "" #. [side]: type=Direwolf Rider, id=Pugnik Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:212 msgid "Pugnik Skoro" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:256 msgid "" "I've already told you, you cannot pass! Not only would Teora kill me, but " "you would stab me in the back. Your tribe is without honour!" msgstr "" #. [message]: speaker=Borgak Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:260 msgid "" "I only asked you as a sign of respect, but now with that formality over: " "Die, Gareth Banner! We will finish what we started when the humans were " "still here!" msgstr "" #. [message]: speaker=Grunk Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:265 msgid "Speak of the devils! What are they doing back here?" msgstr "" #. [message]: speaker=Borgak Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:275 msgid "" "You little worms have a lot a' nerve showin your faces around here... As I " "said, we will finish what we started!" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:279 msgid "" "You people... We suffered greatly for Tahn Gareth's decision. If you run " "away now, we will hunt you down like the craven dogs you are." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:284 msgid "" "We remember Gareth's aid, and you are right: we ought to return the favor." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:289 msgid "" "You of the Skoro Banner, it is time to finish what was started. We drove " "back your assault on us in the south, and now we will finish you off!" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:293 msgid "Thank you, humans. We must keep Skoro Banner out of the cave." msgstr "" #. [message]: speaker=Borgak Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:297 msgid "" "It'll take more than whelps and worms to keep me out of that cave. Speaking " "of whelps... Pugnik! Don't just sit there, get them!" msgstr "" #. [message]: speaker=Pugnik Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:301 msgid "Teora's gonna kill us-" msgstr "" #. [message]: speaker=Borgak Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:305 msgid "I'm gonna kill you if you cause us to lose this chance." msgstr "" #. [message]: speaker=Pugnik Skoro #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:309 msgid "(grumble.)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:322 msgid "Now, to find out what is going on down here." msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:326 msgid "" "That one fool cannot do much on his own, but when Teora forces find him, " "they will punish us severely. We're as good as dead..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:392 msgid "" "Not very effective allies... At least Teora Banner will wipe you all out." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:405 msgid "Grrr... What has become of us that we fall to goblins and worms..." msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:413 msgid "" "Well, humans, you have helped us, like we helped you. All debts are paid." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:417 msgid "" "We have been away for a while, I would like to ask: Have you seen any other " "humans in the northlands?" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:421 msgid "" "Some of the human villages have survivors, Teora banner does not have much " "interest in their pitiful land and they are no threat, so we leave them be. " "A small band of unfamiliar fighters did attack us a few days ago, but they " "were few in number." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:425 msgid "" "I would not ask this if it was not important: Is there any way we can enter " "that cave?" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:429 msgid "" "Not a chance! I am curious as well, but Teora would destroy Gareth Banner if " "either of us step foot in that cave!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:433 msgid "" "I get the sense that you serve the Teora Banner out of fear, not respect. " "What if I could offer you a fighting chance to stand up to them?" msgstr "" #. [message]: speaker=Aldak Gareth #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:437 msgid "" "I'll believe it if I see it! Sorry, your offer of assistance is appreciated, " "but we need gold for weapons and supplies. Bring me one and a half thousand " "of those gold things the merchants want, I'll let you pass. 'Till then, no " "pass!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:440 msgid "It seems we have some fundraising to do..." msgstr "" #. [message]: id=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_MineMouth.cfg:456 #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:704 msgid "More orcs, and they carry the Skoro Banner..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:29 msgid "Head back to the Copper Mine" msgstr "" #. [side]: type=Orcish Sovereign, id=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:63 #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:69 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:69 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:107 msgid "Skalla Teora" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:151 msgid "" "This map is the 'world map', the dimensions are much larger and certain " "locations lead to battle or event scenarios. You may encounter enemy scouts, " "leading to a brief skirmish scenario with no recruiting." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:160 msgid "" "While on this 'world map', you can choose which units will be with your " "leader in the skirmishes. To do this, access the right-click menu and choose " "'Marching Formation'." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:168 msgid "You should do this now." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:214 msgid "" "The orcs have regained firm control of the north, but they often fight " "amongst themselves. It looks like the mob at the Copper Mine is no " "exception..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:237 msgid "Humans are still here..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:262 msgid "There are still people living here?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:266 msgid "" "Yea, it ain't easy, but life must go on. Please do not stay long, the crowd " "you lead will attract attention." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:271 msgid "We will move along, but what do you know of the old Copper Mine?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:275 msgid "" "One of the leading Chieftans, Teora - Something Teora, has taken a great " "interest in it. He hires some of the conquered clans to guard the entrance, " "they give us trouble sometimes. That is all I know, now please leave." msgstr "" #. [scenario]: id=2_02_World #: Bad_Moon_Rising/scenarios3/2_02_World.cfg:307 msgid "Orcs, and lot's of them! This could get ugly..." msgstr "" #. [scenario]: id=2_03_Fundraising #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:4 msgid "Fundraising Opportunity" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:23 msgid "Rescue Hrala Gareth" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:27 msgid "Lieutenant Branson escapes with hostage" msgstr "" #. [side]: type=Hostage Taker, id=Branson #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:181 msgid "Lieutenant Branson" msgstr "" #. [side]: type=Orcish Warrior, id=Grat Gareth #. [unit]: type=Orcish Warrior, id=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:288 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:199 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:117 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:113 msgid "Grat Gareth" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:411 msgid "Great, more humans! Hrala, do not give up! We'll think of something." msgstr "" #. [message]: speaker=Parthak Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:415 msgid "Will we? We're outnumbered, they've got Hrala..." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:419 msgid "Shut up, Parthak! C'mon grunts! We fail - we die, move!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:423 msgid "" "Hail, Gareth Banner! We are not here to attack you. Aldak sends his regards." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:427 msgid "Whaa?" msgstr "" #. [message]: speaker=Branson #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:431 msgid "Who in the hell are you?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:435 msgid "What is going on? Who is 'Hrala'?" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:439 msgid "" "Hrala is an elder and one of our very few healers. Those invaders are " "holding her hostage!" msgstr "" #. [message]: speaker=Branson #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:443 msgid "" "We need this hostage, or else the orcish beasts will close in on us! You are " "humans, we are humans, they are orcs... What's there to debate? Help us get " "out of here." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:447 msgid "" "I see you and each of your men carry loads of shiny metal trinkets, why not " "trade them for safe passage?" msgstr "" #. [message]: speaker=Branson #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:451 msgid "" "We need to take this cargo back to Weldyn... Enough! I owe you no " "explanations for you would align yourself with the orcs! May you end up in " "their stew-pots - this chat is over!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:455 msgid "" "Very well. Gareth Banner! We will help save Hrala, in return we ask for the " "cargo that the enemy carries." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:459 msgid "Fair enough!" msgstr "" #. [message]: speaker=Branson #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:463 msgid "" "Orc lover! I-I-I'll kill this one - slice her head right off! Stay away!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:467 msgid "" "(Hmmm. The Lieutenant is terrified and will behave irrationally, we need to " "get to him before he kills the hostage...) It is probably a bad idea to " "engage him directly, but we may be able to pick him off with ranged weapons." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:471 msgid "There is no time to set up camp, it is up to us who are already here." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:494 msgid "Are they going to get away?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:498 msgid "Come to gloat, you pathetic whelp?" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:502 msgid "No! No I - " msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:506 msgid "" "Go away. You have a long, sordid reputation, it is not possible for us to " "treat you as an ally." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:510 msgid "I see ..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:528 msgid "" "This position is defensible, I think we're going to make it back Weldyn " "after all!" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:532 msgid "" "No! They still have Hrala... What are they going to do to her? What is the " "Chief going to do to us?" msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:604 msgid "These are brazen wolves!." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:608 msgid "" "It is odd behaviour, they usually stay away from battles until the fighting " "is over..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:619 msgid "Ah well, we tried... We choose our allies poorly..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:640 msgid "What will... happen... ... We've failed..." msgstr "" #. [unit]: type=Hrala, id=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:649 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:132 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:127 msgid "Hrala Gareth" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:655 msgid "Hrala! What have they done to you, are you hurt?" msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:659 msgid "No, I am fine. Thank you... Humans?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:663 msgid "Yes. We are friends of Gareth Banner, though enemies of other banners." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:667 msgid "Thank you for your help, we can split the other humans' trinkets." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:671 msgid "" "Wait! Humans wandering around here on the tundra will not last long. Are you " "mercenaries?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:675 msgid "" "No, we're not mercenaries. We need to get to the Copper Mine, but your " "friend Aldak is blocking the way. We need to pay him to pass." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:679 msgid "" "Really! I wonder what he is up to... We will catch up with him. Take all of " "the trinkets, we'll take the weapons and armor from the fallen." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_03_Fundraising.cfg:683 msgid "" "Again, thank you for your help. If we ever get the upper hand, you will not " "be driven back south." msgstr "" #. [scenario]: id=2_03_Knell #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:4 msgid "Death Knell" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:30 msgid "Raenna hunts down Scarrion" msgstr "" #. [unit]: type=Ukian Dog, id=Cogue #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:61 msgid "Cogue" msgstr "" #. [side]: type=Primeval Ares, id=Ares #. [side]: type=Primeval Ares, id=t_Ares #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:129 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:113 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:87 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:89 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:386 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:430 msgid "Ares" msgstr "" #. [side]: type=Primeval Nemesis, id=Nemesis #. [unit]: type=Primeval Nemesis, id=Nemesis #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:149 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:505 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:157 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:250 msgid "Nemesis" msgstr "" #. [side]: type=Orcish Warlord, id=Orga Teora #. [side]: type=Orcish Warrior, id=Orga Teora #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:167 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:167 msgid "Orga Teora" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:237 msgid "" "Scouts have gone ahead, they are better at working in low-light conditions. " "They only go a few hundred meters before reporting back, we should get an " "update any second." msgstr "" #. [unit]: type=Ukian Courrier, id=Narrisco #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:249 msgid "Narrisco" msgstr "" #. [message]: speaker=Narrisco #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:255 msgid "Sir, we found something up ahead. I think you should see it." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:259 msgid "" "Fine. Teora Banner will strike us hard, we need to be prepared. Belleros, " "take charge of the defenses, I'll go visit the scouts. If I'm not back " "within ten hours, assume the road ahead is treacherous. You'll be in charge, " "so continue as you see fit." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:263 msgid "Yessir. I hope it doesn't come to that." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:304 msgid "" "Hrmmm. You know... I try to remember each of our veteran fighters, but I " "don't really remember that Courrier..." msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:308 msgid "It is somewhat dark down here, and you weren't that close..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:312 msgid "" "I got a good look at him. I didn't recognize him either, but there was " "something familiar... Aaargh! " msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:321 msgid "Sir! Watch your back!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:342 msgid "What is she doing?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:366 msgid "A keep... What's so interesting about this?" msgstr "" #. [message]: speaker=Narrisco #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:370 msgid "Plenty! Take a good look..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:384 msgid "" "At your tomb! You were useful at first, but once you eliminated Huric, you " "were really a thorn in my side. For months now, I've had to follow you " "around, calling you 'Sir', while you moped around near the Elve's forest..." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:390 msgid "" "Time was ticking by, I'm sure Weldyn did not wait, while I was stuck with " "you. I had to do something." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:394 msgid "" "So I sent word to my few remaining loyal followers. We killed one of their " "druids and her guards, and made sure to leave scraps of red cloth on the " "scene." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:399 msgid "So that was why the elves turned on us! You murdering bastard!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:404 msgid "" "I'm not a murderer, Lorenzon, I suppose that is why I felt compelled to tell " "you this. I serve a higher purpose, and cannot let anything stand in my " "way. That includes you!" msgstr "" #. [message]: speaker=Cogue #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:425 msgid "(snarl!)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:451 msgid "" "The dog fouled up whatever it was Scarrion was trying to do... They fell " "over the railing?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:456 msgid "The fall is not straight down, they might have survived..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:461 msgid "How is Scarrion still alive?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:482 msgid "I cannot let him get away this time! Huh!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:504 msgid "I hear orcish war drums, we won't be able to leave the way we came." msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:508 msgid "There was another path southwest of here..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:512 msgid "" "Right. We should secure that, and pray that it leads out of this hell-hole. " "But we need to give Lorenzon and Raenna a chance to get back before we flee." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:584 msgid "Sir! Are you all right?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:589 msgid "" "Uhhhg... I've been better... I may have broke my spine -(grunt)- I can't " "move my legs... Scarrion ran off into the darkness, stop him!\n" "*COUGH!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:595 msgid "Sir, you're coughing up blood. I need to get one of the healers-" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:600 msgid "" "And how are you going to do that? You need to stop Scarrion! -(cough)- He's " "wounded, you can take him. I'll wait for you right here... -(gasp)- Go!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:605 msgid "But Lorenzon, t-" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:610 msgid "I'll be fine - Now, go!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:615 msgid "Yes, sir..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:620 msgid "(Good-bye, Lorenzon...)" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:625 msgid "Hello there, Cogue Dog..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:633 msgid "Yes, I see the trail of blood. The bastard won't get far." msgstr "" #. [message]: speaker=Cogue #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:648 msgid "(sniff-sniff-sniff-exhale-sniff) Grrrr!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:664 msgid "Ha! You are too late!" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:695 msgid "-(cough)- They are free!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:699 msgid "Who is free!? What have you done?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:725 msgid "" "Your new lords are free! -(cough)- Weldyn abdicated responsibility, so now " "they will be replaced!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:729 msgid "What is 'Weldyn'? What in the frozen hell are you talking about?" msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:733 msgid "" "Such corruption and abuse of power -(cough)- You are not worthy shepherds -" "(gasp)-" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:737 msgid "" "Your words have no meaning... (He is badly wounded, is his mind slipping?)" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:746 msgid "" "Yes, sadly, Scarrion is starting to fade. We have a saying, 'The candle that " "burns twice as bright, burns half as long.' Scarrion has been burning " "brilliantly, and now his candle has burned out." msgstr "" #. [message]: speaker=Scarrion #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:751 msgid "What? No! I did everything you asked! Y-you... Grr!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:782 msgid "What just happend? Who are you?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:786 msgid "" "I've been following your people. You could be useful, you will come with me!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:794 msgid "No! Belleros!" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:799 msgid "We have another saying, 'In the dark, no one can hear you scream'..." msgstr "" #. [message]: speaker=Cogue #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:812 msgid "Woof! Woof! -(whine)- Woof! Woof!" msgstr "" #. [message]: speaker=Cogue #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:817 msgid "Woof! Woof! Aahoew! -(whine)- Woof!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:823 msgid "Do you hear something? It sounds like an upset dog..." msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:827 msgid "I hear it too... Belleros, we need to leave." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Knell.cfg:833 msgid "What about Raenna and Lorenzon?" msgstr "" #. [scenario]: id=2_03_Pit #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:4 msgid "The Pit - Revisited" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:46 msgid "Clear out the orcs." msgstr "" #. [side]: type=Orcish Warlord, id=Tranta Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:144 msgid "Tranta Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Strata Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:183 msgid "Strata Teora" msgstr "" #. [unit]: type=Orcish Slayer, id=Brok Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:191 msgid "Brok Teora" msgstr "" #. [side]: type=Orcish Warlord, id=Droktah Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:222 msgid "Droktah Teora" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Hank Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:241 msgid "Hank Teora" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:263 msgid "We're back! Now we need to find out what the cultists are after..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:267 msgid "" "You assume that their attack had something to do with this place, but what " "evidence do we have?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:271 msgid "" "Scarrion wanted something here and we stopped him. The orcs have been " "crawling all over it, and the dominant warlord is interested. There must be " "something important here." msgstr "" #. [message]: speaker=Strata Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:275 msgid "" "Hrah! Human voices! It was a mistake to leave those craven Gareth whelps " "guarding the entrance!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:279 msgid "Belleros, you talk too much." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:283 msgid "But-" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:287 msgid "" "Knock it off, both of you! Try to act like leaders, and don't get distracted." msgstr "" #. [message]: speaker=Strata Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:310 msgid "Just go home, you cannot hope to stand up to Teora Banner!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:320 msgid "Grrrrr! Woof!" msgstr "" #. [message]: speaker=Strata Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:324 msgid "Ha ha, little dogs. The human worms could not handle wolves..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:330 msgid "Such bluster, big fella." msgstr "" #. [message]: speaker=Strata Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:334 msgid "Not bluster! You will die!" msgstr "" #. [message]: speaker=Brok Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:350 msgid "The humans keep coming..." msgstr "" #. [message]: speaker=Tranta Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:354 msgid "Well, stop them! Can't you think for yourself!?" msgstr "" #. [message]: speaker=Brok Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:358 msgid "(I hate him...)" msgstr "" #. [message]: speaker=Droktah Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:375 msgid "" "We already got the giant bones out of here, but Skalla Teora is not done " "with this place..." msgstr "" #. [message]: speaker=Tranta Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:379 msgid "" "Even if you take control of this cave, you will never see the sky again. You " "will die here!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:383 msgid "" "We're here to stop you, before your mindless poking causes trouble. We will " "have this cave, you will not." msgstr "" #. [message]: speaker=Hank Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:396 msgid "The human attackers are moving in!" msgstr "" #. [message]: speaker=Droktah Teora #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:400 msgid "" "Close ranks, grunts! If we lose the treasure to the humans, Skalla will skin " "us alive!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:404 msgid "Treasure?" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:408 msgid "" "I doubt they really know why they are here. Scarrion was after something " "more important than gold..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:420 msgid "" "Ha! I'm not the only one who finds these winding passages annoying - the " "orcs have smashed out a short-cut!" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:448 msgid "" "What is this place? Since I was a little girl, I've heard it referred to as " "a copper mine, but I think the mine was only back at the entrance. These " "caverns must have been built for some other purpose." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:452 msgid "" "I agree, I wish I knew what it was in here that Scarrion was drawn to. We " "are wandering in the dark." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:456 msgid "We are not much different than the damned orcs, in that regard." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:460 msgid "For now. We'll figure it out though, let's just keep going." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:526 msgid "Grah! I ... Skalla will have your heads!" msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:537 msgid "The orcs are fleeing, I think we've regained control of this cave..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:551 msgid "Well, that's one down, but I have a feeling there are more ahead." msgstr "" #. [message]: id=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_Pit.cfg:568 msgid "More orcs coming into the cave. They carry the Teora Banner..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:30 msgid "Gather money to bribe Aldak Gareth" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:36 msgid "Summer is over, it is now Autumn." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:152 msgid "" "I see the what looks like an orcish flag and the glint of steel to the " "south..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:162 msgid "Maybe we should check it out." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:207 msgid "Do you have the money?" msgstr "" #. [option]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:210 msgid "Yes, now please let us through." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:220 msgid "" "Do you think I'm stupid? You don't have the money, no you may not go through." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:227 msgid "" "Good, this will be a great help in exterminating Skoro Banner! (And Teora " "Banner too, but you did not hear me say that...) You may pass." msgstr "" #. [option]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:252 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:427 msgid "No, not yet." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:256 msgid "Well, why are you here then? You cannot pass without the gold..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:261 msgid "" "Wait! I heard the local chief south of here has a problem, there may be " "opportunity there. Give him my regards. I would go myself, but I must stay " "here." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:283 msgid "Hello?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:287 msgid "" "Look here! If you are going to come marching in here, drawing attention, at " "least share some of your wealth with us..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:292 msgid "I guess we can visit the general store..." msgstr "" #. [message]: speaker=Lorenzon #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:319 msgid "" "This encampment displays the Gareth Banner, we might - I repeat might - be " "able to talk to them without drawing ire." msgstr "" #. [scenario]: id=2_03_World #: Bad_Moon_Rising/scenarios3/2_03_World.cfg:352 msgid "These must be some of the new rulers of this land..." msgstr "" #. [scenario]: id=2_04_Checkpoint #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:4 msgid "Checkpoint" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:23 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:353 msgid "Defeat the Skoro Banner" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:27 msgid "Move Carghanna to the Gareth Banner Camp" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:35 #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:361 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:48 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:669 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:41 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:585 msgid "Death of Grat Gareth" msgstr "" #. [side]: type=Orcish Warlord, id=Garkah Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:137 msgid "Garkah Skoro" msgstr "" #. [unit]: type=Orcish Warrior, id=Sanka Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:167 msgid "Sanka Skoro" msgstr "" #. [unit]: type=Orcish Slayer, id=Pogo Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:174 msgid "Pogo Skoro" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Astok Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:218 msgid "Astok Gareth" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:256 msgid "More orcs! This just gets better and better..." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:260 msgid "Ha! I recognize you people! You helped save our healer, Hrala!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:264 msgid "" "(Maybe our luck isn't so bad after all...) Hail! What are you doing all the " "way over here? (Maybe his answer will give me a clue as to where we are...)" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:268 msgid "" "Aldak took your payment and attacked Skalla Teora. It was a foolish action; " "Aldak's forces were destroyed within a day. Now, Teora is exterminating all " "members of our banner. We've headed west to escape, Teora's grip is not so " "strong here. ... Well, what are you doing here?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:272 msgid "" "(I guess I'll tell him.) We were trapped in the cave by Teora's forces and " "the forces of another race, we barely escaped. (I wonder...) Is Hrala with " "you? One of our leaders is poisoned, and our healers cannot seem to cure it." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:276 msgid "" "Hrala? Sure, she's here. She's tending wounded, but bring your sick one here " "and Hrala may be able to help. We can't stay long though, those Skoro tribe " "jackals have been following us. We'd hoped to hide in that cave, but now it " "sounds like a bad plan..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:280 msgid "I think I see Skoro now..." msgstr "" #. [message]: speaker=Garkah Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:284 msgid "" "Grah! Gareth Banner is always consorting with humans. Cannot win through " "their own power..." msgstr "" #. [message]: speaker=Sanka Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:288 msgid "" "Those humans are the cave invaders! Skalla Teora wants their heads too! This " "is a great day!" msgstr "" #. [message]: speaker=Garkah Skoro #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:292 msgid "Yes! This is our key! Kill them, bring me their heads!" msgstr "" #. [message]: speaker=C_Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:307 msgid "You're safe, Carghanna, keep fighting it!" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:311 msgid ". . ." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:323 msgid "" "You shouldn't have made her walk over here, it makes the poison spread " "faster. I am familiar with most of the poisons to be found, so I'll see what " "I can do. Come!" msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:332 msgid "" "I'm afraid we cannot move anytime soon. We have some warriors who may be " "able to join us again, but scars need to close." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:336 msgid "" "Hrrmm... Then we must make a stand! We'll keep the enemy away from the " "wounded." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:340 msgid "We'll clear the Skoro crew out of the way!" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:365 msgid "Enemy reaches the three tents between the encampments" msgstr "" #. [message]: speaker=Garkah Teora #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:372 msgid "" "We have not forgiven you dogs, and we never will! Only one of us will walk " "away from this field, and it will be Skoro Banner!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:383 msgid "Grrr... How can ... Skoro banner ... falls ...?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:387 msgid "" "We need to get away from this cave. We can get our bearings when we're on " "safer ground." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:391 msgid "We can move the wounded if we don't have to fight at the same time." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:418 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1089 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1102 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:779 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:792 msgid "Grah..." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:434 msgid "They've reached our vulnerable wounded... That includes your friend..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:465 msgid "That looks like a scout for those blue devils..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:490 msgid "We really do need to get moving." msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:517 msgid "Arete krekateka, horda." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:521 msgid "What the hell is that?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Checkpoint.cfg:525 msgid "They've caught up to us!" msgstr "" #. [scenario]: id=2_04_Legion #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:4 msgid "Escape the Legion" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:31 msgid "Move to the western tunnel" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:41 msgid "Hint: Don't waste your time trying to kill Ares or Nemesis" msgstr "" #. [side]: type=Orcish Warlord, id=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:206 #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:114 msgid "Falka Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Vogak Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:224 msgid "Vogak Teora" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:301 msgid "" "(I don't like the sounds coming from the tunnel to the north. Orcs are " "blocking the entrance to this mine, our only hope is that western exit...)" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:305 msgid "" "We have them cornered, the human scoundrels will pay dearly for their " "tresspass!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:317 msgid "" "I don't know what those voices just said, but they do not sound friendly..." msgstr "" #. [message]: speaker=Orga Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:321 msgid "What was that!? What have you pale little worms done!?" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:325 msgid "Orga, they will run to that western passage! Stop them!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:329 msgid "(We cannot wait any longer, we need to go!) I'm taking command!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:335 msgid "(Raenna... Lorenzon... I am sorry...)" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:473 msgid "You will not get away now..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:477 msgid "I recognize that voice..." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:481 msgid "As well you should... We will destroy you!" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:485 msgid "Khthona!? Sektha..." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:489 msgid "Nyx!! Daldakah ko!" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:493 msgid "Lah. Prashda akha!" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:507 msgid "Gardtah akha, Nemesis!" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:511 msgid "hisssss" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:515 msgid "" "(Could this get any worse?) The ghosts block the passage ahead, there has " "to be another way out!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:519 msgid "" "There are no more options, assassins... I will have my vengeance, you " "cannot run..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:544 msgid "We need to head to the west." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:555 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:573 msgid "Uhg..." msgstr "" #. [message]: speaker=Belleros #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:559 #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:577 msgid "No!!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:592 msgid "I'm in position, the little worms have no escape!" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:616 msgid "" "I knew this place was bad! I'm sending word to Skalla that we have a " "problem..." msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:655 msgid "" "Damn! Keep pressing them, grunts! We will not lose control of our new " "territory to these... things!" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:723 msgid "" "(At this point, I'd rather face the wrath of Lord Skalla than these " "daemons...)" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:727 msgid "" "Fall back! We'll fight these monsters out on the tundra, not " "these damned caves!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:841 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:707 msgid "That's not good..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:881 msgid "There is a cool draft coming up from the hole to the west..." msgstr "" #. [label] #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:888 msgid "hole" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:895 msgid "It might be a way out!" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:899 msgid "" "Or it could lead to an underground river! We'll drown if we hop down it." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:903 msgid "" "We have no choice! We are out of options, my dear. Everyone, head for that " "hole!" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:909 msgid "Move Belleros to the hole" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:944 msgid "Well, here it goes! Let us hope-" msgstr "" #. [message]: speaker=Carghanna #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:948 msgid "" "That it doesn't dump you into a river or chasm! Belleros, send a scout " "before you jump down there." msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:952 msgid "Kraktah..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:956 msgid "" "There is no choice, we'll just get slaughtered up here. I'll take my chances " "and I suggest the rest of you follow me." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:960 msgid "" "You flee and escape our blades, but I curse you! You will encounter pain and " "loss, and your troubles will only increase as you stumble blindly onward!" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:986 msgid "Nyxa, Khthona." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_04_Legion.cfg:990 msgid "Daemons..." msgstr "" #. [scenario]: id=2_04_Pond #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:4 msgid "Mirror Pond" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:36 msgid "Explore the Castle" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:44 #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:665 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:37 #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:581 msgid "Death of Hrala Gareth" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:52 msgid "This scenario should work, but is probably not balanced." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:365 msgid "" "What is this castle? These are not settled lands, and this is not orcish " "construction." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:369 msgid "" "What is that supposed to mean? These lands don't need your type to be " "settled!" msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:373 msgid "" "Calm down, Grat. There is something very wrong with this place, we shouldn't " "distract ourselves." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:377 msgid "" "This place may be cursed, or it may be a place of power. We need any edge we " "can get. We should investigate." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:396 msgid "" "These people are frozen... But there are relatively recent footprints " "trailing their feet." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:400 msgid "" "Frozen where they stand! I've heard of it in fairytales, but never seen it " "before. These may be the assistants of that merchant... Do they wear silver " "rings?" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:404 msgid "Aye, they do." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:408 msgid "" "Then they are criminals. Vultures, we used to call them. They pick the " "valuables off the dead, even if they have to exhume a corpse from its burial." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:421 msgid "(sniff, sniff... snort!)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:434 msgid "(sniff, sniff, sniff...)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:446 msgid "(sniff, sniff... Grrr...)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:464 msgid "" "A silver ring... ($unit.name| raises the ring to the starlight for a " "better view.)" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:468 msgid "" "I've seen rings like that before. Band of the Vultures. Do not wear it, it " "is a brand of shame, but do hold onto it - it will be proof to the " "mountebank that we found his men." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:495 msgid "" "There is a coldness in this room that is worse than that of the harsh winds " "of the tundra; it chills my soul... There are figures in the frosty haze!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:499 msgid "Be very careful!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:515 msgid "" "It looks like the Queen! This place must have something to do with the " "ghosts that have been hounding us!" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:552 msgid "" "You once fought for me, Lorenzon. But now you have joined the madmen and " "would destroy this kingdom..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:557 msgid "What? Huric?" msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:561 msgid "... The sun will rise upon Ukiah again, and upon your bleached skulls!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:565 msgid "Those words sound familiar..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:645 msgid "" "This place is haunted, and I don't understand the ghosts. It was wrong to " "come here, we should leave." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:657 msgid "Escape the Castle" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:698 msgid "The entrance is gone! The ice is melted!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:706 msgid "Looks like we have to face our ghosts..." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:710 msgid "Is there anything we can use in the cold room?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:714 msgid "I really don't know, but let us re-examine it." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:750 msgid "" "This book... Much of it is written in a language I don't understand... But " "not all of it. It is a notebook of someone named Malevan, he was doing some " "sort of research. This must be some of his doing." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:754 msgid "" "Hrm, what can we do about it? Let's take the book, it may have some answers " "about the ghosts." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:758 msgid "Better if it had answers about how to get out of here." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:790 msgid "" "The air grew colder, and the frosty air began to spread. A disembodied voice " "seemed to whisper: 'This is the reward for thieves...'" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:794 msgid "This gets better and better." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:809 msgid "The cursed frost is spreading." msgstr "" #. [message]: speaker=Grat Garreth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:813 msgid "All the more reason to find a way out of here" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:875 msgid "" "We are caught in a trap, because we are presumed to be theives. What if we " "could prove we were not?" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:879 msgid "How would we do that?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:894 msgid "" "There is an open chest near where the entrance was. I'm going to hope it is " "a kind of switch we can use to open the entrance again. Would returning the " "book there let us out?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:919 msgid "$booker.name placed the evil looking book into the open chest." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:932 msgid "The frost has almost closed in on us." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:936 msgid "But the water is freezing over, we can escape." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:946 msgid "This will be cutting it close, we orcs are not so quick on the ice." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:965 msgid "Glad to be rid of this place." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:986 msgid "Can the ghosts be frozen?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:990 msgid "I don't know... Does anyone else hear something?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:994 msgid "There was a screech, then a series of loud cracks." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1006 msgid "The castle has sunk... Let's get away from here." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1029 msgid "What do we have to do to get you ghosts to leave us alone?!" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1033 msgid "" "There is nothing you can do, murderers. We will haunt you for as long as " "you walk this earth..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1045 msgid "Uhhg, Ukiah falls... Many will die... Damn you, Lorenzon..." msgstr "" #. [message]: speaker=Huric #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1065 msgid "There will be no prisoners. This is it, traitors..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_Pond.cfg:1117 msgid "I'm afraid the cold is getting to me, I feel so tired..." msgstr "" #. [scenario]: id=2_04_River #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:4 msgid "Hateful River" msgstr "" #. [time]: id=thepitriver #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:16 msgid "Underground River" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:34 msgid "Find survivors" msgstr "" #. [unit]: type=Saurian Flanker, id=Zanax #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:155 msgid "Zanax" msgstr "" #. [unit]: type=Naga Myrmidon, id=Karxiss #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:196 msgid "Karxiss" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:225 msgid "Uuuuhg. -(COUGH!)- ... What happened?" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:230 msgid "You were out cold, but the dog dragged you ashore." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:234 msgid "Ashore? Where are we?" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:238 msgid "We are in an underground river-" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:242 msgid "(Carghanna was right...)" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:246 msgid "" "When we jumped down the hole, we fell into a strong current. We were tossed " "around and got separated. The river spreads out here, so the current slows " "and debris collects here..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:250 msgid "Debris like us... Where is everyone? Where is Carghanna?" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:254 msgid "" "As I said, we got separated. I don't know where Carghanna is. Others are " "probably scattered further downriver." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:258 msgid "" "Well, let's try to find the survivors. At some point, we need to figure out " "what we're going to do about those monsters up above. But first things " "first..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:285 msgid "Good, a survivor..." msgstr "" #. [message]: speaker=$survivor34.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:289 msgid "Be careful! There are hostile fish people around here!" msgstr "" #. [message]: speaker=$survivor21.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:321 msgid "Sir! You're alive!" msgstr "" #. [message]: speaker=$recallleader.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:325 msgid "" "I'd gathered the surviving civilians here. This place was warm and we could " "dry off, but then these snake people attacked!" msgstr "" #. [message]: speaker=$survivor22.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:355 msgid "Commander Belleros is here!" msgstr "" #. [message]: speaker=$survivor33.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:359 msgid "" "Sir, the snake-men have taken some of our people to the west, but they " "pushed the ford into deep water. A few of us headed north to see if we could " "find a way around..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:380 msgid "Another survivor..." msgstr "" #. [message]: speaker=$survivor32.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:384 msgid "" "There are more of us up ahead. The reptiles have Carghanna, they took her " "because they figured out she was important..." msgstr "" #. [message]: speaker=$survivor32.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:388 msgid "" "We attacked, but were unsuccessful. They said they'd kill her if we tried " "that again." msgstr "" #. [message]: speaker=$survivor12.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:416 msgid "" "We are near a waterfall, I think that's where all the fog is coming from..." msgstr "" #. [message]: speaker=Zanax #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:448 msgid "Hiss! Back off! Come any cloesssser and the witch is dead." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:452 msgid "You will let her go, and we will let you live." msgstr "" #. [message]: speaker=Zanax #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:456 msgid "No! Not good enough!" msgstr "" #. [message]: speaker=Zanax #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:479 msgid "" "Like I thought, you just want to kill us. You should know, your friend will " "not leave this river alive..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:483 msgid "Is that an idle threat, or..." msgstr "" #. [message]: speaker=Zanax #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:487 msgid "" "Hsss. We knew you would attack, but we couldn't just kill her so she " "wasss... ssedated." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:491 msgid "" "Kill every one of these damn reptiles! We need to get Carghanna to a healer " "before it's too late!" msgstr "" #. [message]: speaker=$survivor23.id #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:509 msgid "Sir, I think this is the way out!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:519 msgid "There could still be survivors, we shouldn't leave just yet." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:542 msgid "Let's not leave people behind..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:548 msgid "" "So, we're back at the surface but I don't know where we are. We need to get " "help for Carghanna." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:566 msgid "Hssss. She will not sssurvive the poison..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:584 msgid "Uhgg..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:592 msgid "You don't look well..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:598 msgid "I'm not well... but don't let me die in this cave. Let's go..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_River.cfg:608 msgid "Exit the caverns." msgstr "" #. [scenario]: id=2_04_West #. [scenario]: id=2_05_West #. [scenario]: id=2_05_West2 #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:4 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:4 #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:254 msgid "West" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:16 msgid "" "The Ukians and Gareth Banner fled the mouth of the cave, before the demonic " "horde boiled out and overwhelmed them. Carghanna's condition was getting " "worse and Hrala was running out of ideas." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:20 msgid "" "Hrala was hesitant to mention it, but she knew of old tales about some gods " "that resided on Mount Tien, a mountain to the west. It was said that these " "gods had helped the orcs long ago, maybe there were answers there." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:24 msgid "" "Belleros was anxious to do something, anything. If, somehow, Hrala's " "mountain gods could help Carghanna, they might be able to combat the blue " "demons. It was a longshot, but no one could think of anything better." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:28 msgid "So, they headed off to Mount Tien..." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_04_West.cfg:36 msgid "This is a place holder scenario." msgstr "" #. [scenario]: id=2_04_World #. [scenario]: id=2_05_World #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:7 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:7 msgid "World Map - West" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:30 msgid "Reach Mount Tien" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:36 msgid "Autumn is over, it is now winter." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:185 msgid "That's Mt. Tien to the south-southwest." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:195 msgid "Let's be on our way." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:213 msgid "This is Elf Territory... We should not be here - let's head north." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:227 msgid "We are heading off course, we should head south." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:240 msgid "We've reached the foot of Mount Tien..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:274 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:266 msgid "At least some humans are here..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:304 msgid "" "This is a curio shop, I sell all sorts of powerful artifacts. However you " "came a little too soon, I'm not open for business just now." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:309 msgid "" "(Curio shop? Maybe I don't need to take Carghanna to an ancient temple for " "some long-shot orcish prayer...)" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:313 msgid "What kind of travelling merchant has to 'open' for business?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:315 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:388 msgid "Grat" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:319 msgid "" "Truth be told, my assistants have gone to the East to bring my stock out of " "the warehouse by Mirror Pond. You look like an honest man, even if you keep " "company with orcs, why don't you go see what is taking them so long? " "I'll ... give you the pick of any one of my wares for free, the rest will be " "half price! *wink*" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:324 msgid "" "Right... (For all I know, he's selling a fine selection of Yeti turds...) " "You are far too clever, I'm afraid. We're leaving." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:328 msgid "Well, come back if you change your mind..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:333 msgid "" "(It might be worth going to Mirror Pond, even if we have no intention of " "helping this fellow.)" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:349 msgid "Did you find my assistants?" msgstr "" #. [option]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:352 msgid "Yes." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:362 msgid "" "Your assistants will remain where they are at Mirror Pond, free of hunger " "and untouched by the seasons." msgstr "" #. [message]: speaker=narrator #. [unit_type]: id=Hrala, race=orc #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:364 #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:404 #: Bad_Moon_Rising/units/Hrala.cfg:4 msgid "Hrala" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:368 msgid "What does that mean!? Why would they stay there?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:373 msgid "" "They have become part of the landscape. There is no treasure there, only " "death. Do you know what this ring is?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:377 msgid "" "Y-yes... And I can tell from your tone that you know what that ring means " "too. And that you know I am not a merchant..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:382 msgid "Indeed. You grave robbers-" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:386 msgid "Tear his throat out!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:392 msgid "No, don't! I can show you - gasp!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:397 msgid "" "Belleros watched thoughtfully as the orc proceeded to tear out the man's " "throat. He hadn't intended for the raider to be killed but he did not really " "feel regret. He only felt despair that his hope in a 'curio' to save " "Carghanna had not been realized. They really needed to get to that " "mountain..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:402 msgid "Some good came of this, the man had a stash of gold..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:408 msgid "Belleros added the 350G to the war-chest." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:419 msgid "" "Yes... And? Please do not play games with me, come back when you have news." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:431 msgid "Well, please go on to find them." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:460 msgid "What have we here..." msgstr "" #. [scenario]: id=2_04_World #: Bad_Moon_Rising/scenarios3/2_04_World.cfg:493 msgid "Some of the Teora horde has caught up to us..." msgstr "" #. [scenario]: id=2_05_Blind #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:4 msgid "Snowblind" msgstr "" #. [time]: id=bmr_storm #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:16 msgid "Storm" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:37 msgid "Reach Northern edge of map" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:45 msgid "" "The cutting cold wind damages exposed units. Units are sheltered near the " "keeps and villages (though the wind graphic covers everywhere...). Unlike " "poison, the cold will kill." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:208 msgid "" "A harsh wind comes from the west. It cuts through our clothes, and obscures " "our vision... To carry on would be suicidal, we will need to take cover in " "this outcropping and hope it passes-" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:222 msgid "" "Belleros... It is a difficult and dangerous path, but the enemy does not " "stop. There is no rest here, you must keep moving." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:239 msgid "" "... We cannot stop here, the enemy will catch up to us. Dangerous as it is, " "we will need to venture forth into the storm..." msgstr "" #. [unstore_unit] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:321 msgid "4" msgstr "" #. [unstore_unit] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:324 msgid "6" msgstr "" #. [unstore_unit] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:327 msgid "8" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:361 msgid "GraaAAAHHhhh!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:365 msgid "Huh, I haven't seen one of those in a long time..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:380 msgid "The wind doesn't seem to be as strong here..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:384 msgid "" "The trees must act as a break. We'll never make it if we go dashing out in " "the open, we should use these shelters to regain our strength before " "pressing onward." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:397 msgid "hrraAAHhang!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:401 msgid "Another one..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:416 msgid "Ahh!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:426 msgid "It's just a yak..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:430 msgid "-(Ahem!)-. I was startled, that's all..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:494 msgid "R-Raenna? You're alive!" msgstr "" #. [message]: speaker=Hark Teora #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:504 msgid "More humans! This place is being over-run!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:508 msgid "" "Raenna, I'm so glad you survived the cave. I can explain what happened " "later, but now we need to continue north as quickly as possible!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:512 msgid "" "Oh, we have plenty to catch up on, but I'm afraid you do not understand what " "is happening. Troublesome as these orcs are, they are not why I am here. You " "do the bidding of dark spirits - I cannot let you proceed. I do not wish to " "hurt you, Belleros. Turn back, do not sacrifice our people..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:516 msgid "What!? What 'dark spirits'!?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:533 msgid "" "Do not be fooled, Belleros. Raenna has fallen into the hands of the enemy, " "she is no longer on our side. Do not let her distract you, the enemy horde " "does not rest and you must keep moving. Those orcs need not be your enemy, " "they are in just as much danger as you are..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:550 msgid "(Cultists...)" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:572 msgid "Raenna, I do not wish to hurt you either. But- " msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:576 msgid "" "Your mind is clouded, Belleros, and dark spirits have your ear. Cease your " "mad march north." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:580 msgid "" "I cannot take you seriously while you stand there shoulder to shoulder with " "Scarrion's cultists." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:584 msgid "" "Very well. Fellow Ukians! The path you walk leads to slaughter, do not be-" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:588 msgid "" "Enough!\n" "Raenna, I do not wish to harm you either, but it is you who has been " "taken in by 'dark spirits.' I cannot forfeit countless lives for the sake " "of old friendships- " msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:593 msgid "Very well. I did try to warn you..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:606 msgid "Kora! Yaahh!" msgstr "" #. [message]: speaker=Kora #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:649 msgid "Yah! Grektah et sytos!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:653 msgid "" "As you say, Belleros, one cannot sacrifice countless lives for the sake of " "old friendships..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:671 msgid "" "Orcs! We have been enemies in the past, but this is a threat neither of us " "has faced before. It would be very bad for both of us if the daemons reach " "the volcano. I suggest a truce!" msgstr "" #. [message]: speaker=Hark Teora #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:678 msgid "" "Maybe. I'll send word, we have common purpose. For any lasting truce, you " "will need to talk to Lord Skalla... Rider! Send word to base camp that the " "ragged humans are not aggressors!" msgstr "" #. [message]: speaker=Spank Teora #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:682 msgid "Right!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:714 msgid "" "I did not want to do that, but I had no choice. You should turn around, " "Belleros..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:726 msgid "Oh, you dumb bastard... This is not over!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:746 #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:613 msgid "Ack!" msgstr "" #. [message]: speaker=Falka Teora #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:761 msgid "" "I remember you... You are not friends of the blue people? Lord Skalla will " "wish to speak with you, he is further up this pass." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Blind.cfg:765 msgid "" "(Finally, some good luck.) Thank you. There is no time to waste, the 'blue " "people' are headed this way..." msgstr "" #. [scenario]: id=2_05_Gift #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:4 msgid "Gift" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:15 msgid "Meanwhile, in a familiar patch of the frozen tundra..." msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:26 #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:30 #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:36 #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:40 msgid "These should not show..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:91 msgid "They were here recently..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:104 msgid "It looks like this lake is freezing over." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:116 msgid "" "What could they have been doing here? ... Ah, well, maybe it doesn't matter." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:126 msgid "Stop!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:132 msgid "What do you want?" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:137 msgid "You are stalking the traitors, correct? I have a favor to ask..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:146 msgid "I am listening." msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:151 msgid "" "We shadows have been put to rest, as this infernal palace with which that " "evil wizard bound us has been detroyed. But our revenge has not been " "realized..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:155 msgid "(Palace? Wizard?)" msgstr "" #. [message]: speaker=Astreya #: Bad_Moon_Rising/scenarios3/2_05_Gift.cfg:160 msgid "" "Take this blade, plunge it into the heart of the enemy commander. Do this " "for us, and for your former homeland." msgstr "" #. [scenario]: id=2_05_Orcs #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:4 msgid "Trouble for Orcs" msgstr "" #. [time]: id=fire_BMR3 #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:16 msgid "fire" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:24 msgid "At that time, in a small orcish camp, somewhere in the frozen north..." msgstr "" #. [message]: speaker=Teora_Warrior #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:207 msgid "They are closing in, we cannot hold out much longer!" msgstr "" #. [message]: speaker=Teora_Grunt2 #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:217 msgid "Grrr. It doesn't matter anymore..." msgstr "" #. [message]: speaker=Teora_Warrior #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:221 msgid "Silence! It does matter! Teora Banner cannot be run through-" msgstr "" #. [message]: speaker=Teora_Grunt #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:225 msgid "We couldn't hold any ground, now we're cornered- " msgstr "" #. [message]: speaker=Teora_Warrior #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:229 msgid "" "Grrr! I need every orc available! Otherwise, I'd tear both of your " "heads off! But the two of you will stand with me, we will do honour to our " "clan and even these devils will know the courage of Teora Banner!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:245 msgid "" "Hey! Even we can see what is going on, are you just going to let us get " "slaughtered in here? Where's the honour in that?" msgstr "" #. [message]: speaker=Teora_Assassin #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:249 msgid "Shut up!" msgstr "" #. [message]: speaker=Teora_Warrior #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:253 msgid "" "No, he's right... Release the prisoners! They have just as much to lose as " "we do, they will fight for us." msgstr "" #. [message]: speaker=Teora_Assassin #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:257 msgid "If you say so, chief." msgstr "" #. [message]: speaker=Teora_Assassin #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:262 msgid "" "You, prisoners! To the barricade! We make our last stand! Make your clan " "proud!" msgstr "" #. [message]: speaker=Teora_Assassin #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:270 msgid "Go! Onward!" msgstr "" #. [message]: speaker=Gareth_Grunt #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:276 msgid "" "Grrr... (In better days, I'd snap the neck of scrawny whelps like him...)" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:299 msgid "" "This isn't going to go well. I've spent years out on the frozen tundra, " "I'll take my chances out there!" msgstr "" #. [message]: speaker=Gareth_Grunt #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:307 msgid "Coward! I spit upon your mother's bare belly!" msgstr "" #. [message]: speaker=Gareth_Grunt #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:315 msgid "(Snarl!)" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Orcs.cfg:334 msgid "" "Carusoe ran and didn't look back. He was a practical man, a survivior, not " "a fool-hardy hero. But he knew there were heroes, and he had at least one " "more mission..." msgstr "" #. [scenario]: id=2_05_Shelter #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:4 msgid "Seeking Shelter" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:24 msgid "Belleros reaches the crevass (cave tile)" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:32 msgid "End of turns" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:164 msgid "I saw a shadow pass, she's somewhere to our north west!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:168 msgid "" "If we can reach that rugged terrain to the north, we'll find protection from " "the sky!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:178 msgid "Go!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:182 msgid "" "Primeval Scouts are closing in, and Nemesis circles overhead. She can swoop " "in to kill any exposed unit (a unit not in cave, village, or forest " "terrain). Be careful when her shadow is visible." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:209 msgid "She's flown away, the sky looks clear..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:235 msgid "She's overhead..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:531 msgid "" "(This is protected from the sky, but it is too open to attack from the " "ground. I need to keep going.)" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Shelter.cfg:543 msgid "" "(This pocket is protected from the sky and has only one entrance, I should " "be able to hide here until the winged one moves on. Then we must regroup and " "survey our losses...)" msgstr "" #. [scenario]: id=2_05_Tien #. [terrain_type]: id=bmr_tien #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:4 #: Bad_Moon_Rising/utils/terrain.cfg:37 msgid "Mount Tien" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:29 msgid "Take control of the temple." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:45 msgid "The temple is the region in the north." msgstr "" #. [side]: type=Primevalist Leader, id=Casseron #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:155 msgid "Casseron" msgstr "" #. [side]: type=Primevalist Fanatic, id=Santeron #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:313 msgid "Santeron" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:362 msgid "" "The cult officer had a stash of gold... Guess it's ours now, we could sure " "use another 150g." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:380 msgid "She must really not like wolves..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:384 msgid "" "As long as it buys us some time, I won't question it. Keep moving folks!" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:395 msgid "General Casseron has fallen! Run for your lives!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:402 msgid "" "We've gained control of the temple, now we'll see if there is anything to " "the old rituals." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:406 msgid "" "Don't be too hopeful. Even if the old tales are true, they have been passed " "down by spoken word. I have no experience with this art." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:410 msgid "I understand that, just do what you can!" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:419 msgid "" "I don't like this place. Ochre and charcoal mar the rock surface with " "symbols that resemble our warning markers." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:423 msgid "Well, those crazy people were here. We probably caught them in the act." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:427 msgid "" "Maybe, but the vandalism does not look recent. And why would those humans " "use orcish markings? And why are there bones on the ground?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:431 msgid "" "Who knows? Doing nothing is not an option. Go ahead when you are ready, " "Hrala." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:448 msgid "Belleros..." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:455 msgid "Well, something is happening..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:470 msgid "What happened?! She's gone!" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:474 msgid "I have a bad feeling about this..." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:478 msgid "" "Apparently there is something to those old stories. The gods responded..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:482 msgid "And one hell of response it was, making her disappear!" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:486 msgid "Maybe it takes time?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:498 msgid "How much time do they need?" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:521 msgid "Nahhhk! Ophosa, Symia. Eh dominus kystrah e totah!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:525 msgid "" "(whisper) I have no idea what that means, but she was pointing to the sky. " "If she was upset by what we did here, it must have been the right thing to " "do." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:529 msgid "" "(whisper) I am still not convinced. In any case, you should keep an eye on " "those animals approaching us, they look aggressive." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:549 msgid "" "(whisper) Right, we need to get out of here. The enemy are few in number, " "they must be a scouting party. I see a larger force crossing the tundra " "below though, we need to get out of here before they arrive." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:553 msgid "" "It looks like that small path to the west is a good escape route. If we stay " "near the rocks, we should have some cover from air-strikes by the winged one." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:573 msgid "Belleros reaches the small path to the west." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:621 msgid "" "Your friend's pulse grows weaker. I don't like this, but if it is what you " "want to do, we need to hurry. She cannot walk, I need help getting her there." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:625 msgid "" "I'll help, I can't let you get too far. The tribe would kill me if you were " "slain." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:629 msgid "" "Right, we will all go to the temple, because it looks to be occupied at the " "momment." msgstr "" #. [message]: speaker=Casseron #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:633 msgid "What are you people doing here? Have you come to accept Order?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:637 msgid "" "(whisper) That doesn't sound very encouraging. Are the demons the gods you " "spoke of?" msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:641 msgid "" "(whisper) I hope not... There are fresh footprints in the snow and mud, all " "heading toward the temple." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:645 msgid "" "(whisper) So, those humans haven't been staying there long, they could be " "bluffing." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:649 msgid "(whisper) Or confused. Or we are in trouble. Only one way to find out." msgstr "" #. [message]: speaker=Casseron #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:653 msgid "" "You do not answer! We will defend this temple, for the day the Ancient Ones " "return and restore Order!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:657 msgid "" "(whipser) Right, that settles it. They have no idea what they are doing, " "there's still hope." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:661 msgid "Storm the temple, clear out the pretenders!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:681 msgid "" "These ugly statues were clearly not made by the same people who built the " "rest of the ruins. They depict some sort of animal, and there are bones " "scattered around them..." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:685 msgid "They were not built for beauty, they may have some other purpose." msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:689 msgid "Right! I bet they are warning us to go away." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:721 msgid "" "We're clear of the tallus and treacherous terrain, we can move much faster " "on the tundra. (Though I don't know where we will go...)" msgstr "" #. [message]: speaker=Grat Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:725 msgid "" "I hope all of this was for the best, but we must be going. These lands are " "no less dangerous than our homeland, and I would rather die back there. If " "these 'gods' can save us, they won't need the help of a couple of orcs." msgstr "" #. [message]: speaker=Hrala Gareth #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:729 msgid "" "Grat is right, we should head back. Good luck, Belleros. I hope you are re-" "united with your friend, and I hope we all survive this." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:733 msgid "" "I think we'd stand a better chance if we stood side by side, but I will " "respect your wishes. Farewell." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:809 msgid "Hahaha!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_Tien.cfg:813 msgid "The enemy horde has caught up to us..." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:24 msgid "" "Raenna awoke in a dark, unfamiliar room lit by an odd blue light. She felt " "strange - distracted and unable to focus, but her body felt better than it " "had in years. She sat up, and the room went spinning. She felt a cold hand " "on her shoulder, and she spun around to face a tall, dark figure." msgstr "" #. [message]: speaker=t_Athanta #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:130 msgid "Welcome back to the land of the living!" msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:134 msgid "Where am I?" msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:143 msgid "And who are you?" msgstr "" #. [message]: speaker=t_Athanta #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:147 msgid "" "My name is Athanta, you are in a safe place. You would have died in that " "cave, but I brought you here." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:151 msgid "" "Raenna was slightly distracted by the words. She knew they were of a foreign " "tongue, yet she understood them perfectly." msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:156 msgid "Cave?" msgstr "" #. [message]: speaker=t_Athanta #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:160 msgid "" "Your friends waste no time in bringing disaster upon this world. Soon after " "abandoning you, they rushed to prostrate themselves before dark spirits-" msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:164 msgid "Why? Why would they want to bring distaster?" msgstr "" #. [message]: speaker=t_Athanta #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:168 msgid "" "They do not want disaster, they are scared and know not what they do. That " "is why you must stop them, alert them of their mistake." msgstr "" #. [message]: speaker=t_Ares #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:185 msgid "" "How I strive to be understanding, but you are trying my patience! We don't " "have any more time to spend on your strange projects." msgstr "" #. [message]: speaker=t_Nemesis #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:197 msgid "" "You can move on ahead, Lord Ares. I will make sure this does not slow us " "down." msgstr "" #. [message]: speaker=t_Nemesis #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:208 msgid "" "You don't have much more time, Athanta. Your project must bear fruit or Ares " "will shut it down, I've done all I could..." msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:219 msgid "Who are they? What is going on?" msgstr "" #. [message]: speaker=t_Athanta #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:223 msgid "" "It is very important that you stop your friends. The very existence of your " "people depends upon it. We have much ground to cover, let us get started." msgstr "" #. [message]: speaker=t_Raenna #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:234 msgid "Where ... ? Wait!" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:265 msgid "" "Meanwhile, out on the tundra, Belleros and the Ukians had regathered " "themselves and considered their next move. Belleros did not know if the " "daemons needed to sleep, but he knew that humans did. As they set up camp, " "Belleros's thoughts had time to spin... " msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:269 msgid "" "He had known Hrala's suggestion was a long shot, but the results were still " "disappointing. Had Carghanna been cured, the future might not seem so dire. " "He admired the way she had always managed to stay in control, never giving " "in to panic." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:273 msgid "" "And now there was plenty cause to panic. Belleros might have given in to " "panic, but he felt a strange calm. Or rather a deadness. Teora Banner and " "the blue demons had total control of the north, the elves in the south " "wanted the Ukians dead. There was nowhere to go and time was slipping away..." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:277 msgid "" "That night, Belleros woke to find his tent filled with a faint green light. " "A familiar voice spoke into his ear.\n" "'Belleros, don't give up hope. The future looks bleak, but there is " "something you can do.'\n" "'Carghanna? Where are you-'\n" "'Though I cannot be at your side, I watch over you. You did the right thing " "taking me to that temple. I have learned of a way to rid the land of those " "demons. North of here, at the peak of a great volcano, is a focus of great " "power." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:284 msgid "" "'You must reach the peak of the volcano before the demons. If they gain " "control of it, they will use it to destroy all life across the land.'\n" "'Carghanna, this all sounds very strange. Racing north, climbing a " "mountain... Our people are wounded and tired, there are orcs and demons all " "over the tundra...'\n" "'Be strong, Belleros, the journey will be tough but you must try. The " "beings that built the temple on Mount Tien were mortal enemies of the demons " "and fought them to a stalemate. But that was long ago, and now the demons " "run unchecked. All life depends upon us reaching that volcano before they " "do... Hurry... Please...'" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:290 msgid "" "The light faded and she was gone. Belleros pulled his boots on and ran out " "to wake the others. The demons could move fast and at least one of them " "could fly - it was going to be a brutal march, but there was no choice..." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_05_West.cfg:299 msgid "This is a place-holder" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:36 msgid "Escape Nemesis." msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:38 #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:52 msgid "Winter is over, it is now spring." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:46 msgid "Head toward the volcano, through the White Dunes." msgstr "" #. [then] #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:194 msgid "It looks like the enemy Legion has caught up!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:211 msgid "We need to head somewhere safe, but I'm not sure where that would be..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:236 msgid "Uh-oh." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:252 msgid "" "This is Elf Territory... There is no safety here, we need to head back north." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:288 msgid "We can't go back to the cave, that's where the invaders are..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:303 msgid "We've been caught! Scatter!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_05_World.cfg:339 msgid "We must go through this to get to the volcano..." msgstr "" #. [scenario]: id=2_06_Gate #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:4 msgid "Heavens Gate" msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:15 msgid "" "The Ukians and Orcs retreated up the pass near the base of the volcano to " "where the orcish sovereign had ensconced himself. The orc leader knew " "nothing about the volcano, but the orcs had been having trouble with the " "demon scouts, and he knew the pass was a defensible terrain." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:19 msgid "" "This was fortunate because there would have been no time to meet otherwise, " "the demons were making good progress across the windswept tundra." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:32 msgid "Maintain control of the entrance to the pass." msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:40 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:580 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:595 #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:768 msgid "Death of Skalla Teora" msgstr "" #. [unit]: type=Orcish Warlord, id=Hantak Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:122 msgid "Hantak Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Haffa Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:131 msgid "Haffa Teora" msgstr "" #. [unit]: type=Orcish Warrior, id=Munk Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:139 msgid "Munk Teora" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:229 msgid "" "So, I finally meet one of those who defeated the warlord Huric... I'm told " "you wish to continue north, up the mountain. What is up there?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:233 msgid "" "I'm not sure. The demons want something up there, we intend to deprive them " "of it-" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:237 msgid "" "Like thieves! If you want to continue north, you will have to do better than " "that!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:241 msgid "Well..." msgstr "" #. [message]: speaker=Thesane #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:258 msgid "Kayasa! Dresda pron khos!" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:262 msgid "Falka must have fallen..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:266 msgid "They're catching up to us, we need to move on!" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:270 msgid "" "Ha! Try to run like little weasles, and my warriors up ahead will cut you " "off. Stand and fight, it is our only chance to fend off these... whatever " "they are." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:274 msgid "" "(We don't have time for this...) Very well, we'll stand with you to fend " "off the invaders." msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:278 msgid "Good! Just don't try anything clever." msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:448 msgid "" "Where do you think you are going? I'm beginning to think I should just wring " "your weasle neck... Get back and fight!" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:468 msgid "" "That does it! We may fall to these blue devils, but we will take you craven " "mice down with us!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:472 msgid "(This is not good, now we're stuck in a dead-end...)" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:538 msgid "That sounds like a challenge..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:542 msgid "" "Damnit Skalla, no! We have tried things your way, but we're outnumbered and " "losing any opportunity we still have. Let us go up the pass, before it is " "too late! With the help of your warriors up the pass, I'm sure we can still " "outrun the demons!" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:546 msgid "" "Heh, about that... I was bluffing when I mentioned warriors up the road - " "the road ends! There is only rock and ice, it becomes very steep." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:550 msgid "We will climb it then! We must reach the top before the demons do!" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:554 msgid "" "(sigh) ... I was at the height of power, and even I was powerless to avenge " "the death they have caused. In only three days, we have lost three cities - " "no survivors..." msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:558 msgid "" "While I have my doubts about letting scheming little worms carry on with " "plans they do not wish to share, at least they may be able to damage the red-" "eyed devils. So, go! We will hold back the enemy while you climb the rock " "face." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:562 msgid "Thank you. ... Lord Teora." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:587 msgid "Maintain control of the pass" msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:633 msgid "" "I see the feeble flame of one of the human arrows, they have made it. There " "is no retreat for us, but we will kill as many of these things as we can." msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:637 msgid "Teora banner will die with honour!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:668 msgid "Ghah... Hope this was worth it..." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:678 msgid "Dardana... khthon! Naermos e synpha!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:703 msgid "Ghr... Maybe I should have let the humans pass sooner..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:724 msgid "" "It is a steep climb ahead, but I think we can handle it. We will fire a " "flaming arrow when we've made it to the top." msgstr "" #. [message]: speaker=Skalla Teora #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:728 msgid "Right, good luck..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:764 msgid "Hold back the enemy until the Ukians have climbed the cliff" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_06_Gate.cfg:770 msgid "Hint: In other words, hold out until turn $bmr_safe_turn|." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:17 msgid "" "The explosion was quite powerful and visible from many miles away, but the " "cataclysmic erruption was avoided. The dire threat of Ares' forces marching " "down on the civilizations to the south was gone." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:21 msgid "" "The nations of the world remained blissfully unaware of how close they had " "all come to oblivion, for everyone involved had been consumed in the blast." msgstr "" #. [part] #: Bad_Moon_Rising/scenarios3/2_07_Epilog.cfg:25 msgid "Well, almost everyone..." msgstr "" #. [scenario]: id=2_07_Salvation, race=khthon id=Athanta 10 ( #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:4 msgid "Strange Salvation" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:23 msgid "Reach the keep at the summit" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:27 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:59 msgid "Death of Raena" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:31 msgid "Belleros arrives before Raenna reaches the keep" msgstr "" #. [unit]: type=Chimera, id=Chimera #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:360 msgid "Chimera" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:493 msgid "" "It is unfortunate that you could not turn your friends, but we may be able " "to cut them off. They must not gain control of the fortress at the summit" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:497 msgid "" "Raenna was beginning to remember what had happened in the cave. " "Recollections of the villain Scarrion set off warning sigals in her head, " "though she was having a hard time pinning down what it meant. Her mind was " "still a little clouded." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:502 msgid "" "What are these 'dark spirits' Belleros serves? What will happen if he " "reaches the fortress?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:506 msgid "" "What will happen? To us, not much. But your kind, and all similar, will lose " "your... souls. The dark spirits are a pernicious enemy, more like a disease " "than an entity. They posses and control the bodies of the living, given " "enough fuel they spread throughout the population of victims like an ill " "vapor." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:510 msgid "" "If your friends reach the fortress, they will deliver unto the spirits " "enough fuel to spread over this land. The few survivors will die at the " "hands of their former kin. My kind does not wish to fight vast armies of the " "damned, so it is vital to all that we do not let that happen." msgstr "" #. [message]: speaker=Follower1 #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:514 msgid "It looks like there are guardians, of sorts." msgstr "" #. [message]: speaker=Chimera #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:521 msgid "(snarl...)" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:525 msgid "Let's move." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:550 msgid "" "The demons are hot on our tail, there are crazy beasts up ahead, this is " "impossible!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:567 msgid "" "No, it is not. The monsters are enemies of the demons, and have held them " "off. Our path is clear..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:585 msgid "" "Something very bad is happening, but I'm too far away to do anything about " "it..." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:605 msgid "Grrrr..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:609 msgid "Those damn animals... What is going on?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:613 msgid "" "The lesser spirits are coming to the aid of the one who leads your friends. " "They have neither the brains nor brawn to take control of the more dangerous " "races, but they can conscript beasts with weaker minds." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:742 msgid "" "Where does he think he's going? We will not let them reach the stronghold..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:746 msgid "(A stronghold...)" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:751 msgid "Has Nemesis fallen? Where is she?" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:755 msgid "Nemesis has a plan, she will join us in a little while." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:784 msgid "Plunging into the darkness... Those who can keep up, follow me!" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:788 msgid "" "You will need to move quickly, Raenna, for your followers will turn on us if " "Echidna is successful." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:792 msgid "" "I will have no problem exterminating any who fall under the sway of the " "Khthon..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:810 msgid "" "Recent events have been confusing, but I will not let you out of my sight!" msgstr "" #. [message]: race=primevalist_human #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:814 msgid "Who is that?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:818 msgid "A gadfly. Keep him at arm's length..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:851 msgid "" "Yep, it's a monolith. A carved piece of rock... It doesn't seem to do " "anything." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:855 msgid "Strange. (I wonder if...)" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:895 msgid "What's tha hold-up here?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:942 msgid "We've made it to the top. It's not clear what we need to do..." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:950 msgid "Look who's here..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:979 msgid "The demons are already at the peak. We're too late!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:996 msgid "" "No, it is not too late. The monsters are enemies of the demons, it should " "buy us some time. Lay your hands upon the monolith up ahead, and we will be " "able to slip past the demons and into more defensible territory." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1020 msgid "" "We need to reach that monolith up ahead, it will allow us to gain the upper " "hand against the demons." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1024 msgid "Yessir!..." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1029 msgid "Sir! The demon forces are scaling the cliff!" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1034 msgid "" "And they are too spread out for us to simply drop rocks on their heads. We " "must not stay here, we must get to the monolith!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1038 msgid "(The monolith...)" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1050 msgid "" "Keep the big cat busy, I will make sure the human pawns do not reach their " "target..." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1076 msgid "Belleros reaches the Monolith" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1088 msgid "Keep the Chimera occupied" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1110 msgid "This gains you nothing... All Khthon pests will be exterminated..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1114 msgid "Huh." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1126 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:914 msgid "" "Any hope for the world died along with Raenna. The victor of this battle, " "demon or spirit, would usher forth a new distopia." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1142 msgid "Raenna! Let me reach the monolith..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1146 msgid "" "What exactly do you think is going to happen if you touch that monolith?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1150 msgid "" "What do you think will happen if I don't!? Are you really so far " "gone? We were happy back in the south, remember? You, Lorenzon, and I had " "shepherded our people to a better land. Scarrion and these - these " "things - ruined everything. Lorenzon and many others are now dead, " "and we will all be crushed under the demonic horde if you do not let me " "pass!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1154 msgid "How do you know this?" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1158 msgid "Carghanna told me. She has a plan to save us." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1162 msgid "-(snort!)-" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1166 msgid "" "(And yet, he does have a point... Do I really want to deliver a clear " "victory to the Ancient Ones?)" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1182 msgid "The monolith is getting warmer, what does it mean..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1203 msgid "Well, Belleros..." msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1218 msgid "" "Thank you, Dear Belleros. Now we can start raising forces to combat the " "cold, red-eyed enemy." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1227 msgid "What are you? What's happening-" msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1266 msgid "Come! Let us secure our triumph." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1270 msgid "Yes, Carghanna..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1360 msgid "What- What is going on - That's Carghanna?" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1364 msgid "" "That was once Carghanna, but no more. You're friends are gone, victims of " "the dark spirits - I'm sorry it had to come to this. We must vanquish them " "before they gain total control of the fortress." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1370 msgid "Enter the cave" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1489 msgid "We stopped that fire before it began..." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1493 msgid "" "Ha! Now let us get to work. One of the human followers must touch the " "monolith to let us in." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Salvation.cfg:1497 msgid "(No...)" msgstr "" #. [time]: id=bmr_volcano #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:37 msgid "The Volcano" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:55 msgid "Defeat Carghanna" msgstr "" #. [side]: type=Ukian Subcommander, id=Berach #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:471 msgid "Berach" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:670 msgid "250 Gold coins! Oddly minted, but still: Gold coins!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:707 msgid "" "Belleros and Carghanna have a head start, but they can't be that well " "entrenched yet!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:713 msgid "" "Raenna thought she heard Athanta say something in her ear... She then felt a " "strange feeling welling up inside of her. For a moment, it was intoxicating, " "but then the feeling crystallized into an action:" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:729 msgid "You, the faithful! I have been allowed to grant you a blessing!" msgstr "" #. [unstore_unit] #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:750 msgid "35" msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:760 msgid "Raenna! You are hurt!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:764 msgid "It is nothing... It is a price we have to pay... Move on!" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:770 msgid "Raenna! Why are you dressed like that?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:774 msgid "I don't have time to deal with you..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:778 msgid "" "No, you don't have to, I'm not your enemy. Let me offer my services. After " "all, is it so hard to believe that I'd seek to kill the very same commander " "you now fight?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:782 msgid "" "Persistant, aren't you? Fine! But don't try anything, or I will " "kill you." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:843 msgid "" "This structure houses great troubles, don't let the dark spirits get a " "foothold - Exterminate the beasts!" msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:902 msgid "" "The Khthon are converging upon us, but I've secured a path and our Legion " "has clear movement. May we finally rid the world of the green scourge!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:930 msgid "Sweet success. It won't be long now..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:934 msgid "" "As the damaged, ancient device glowed brighter, Raenna spent her final " "moments in contemplation. She looked back with some nostalgia upon the " "innocent days of defending Korkath from Huric's gang of cretins - life was " "so much simpler back then..." msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:975 msgid "Ooh, nice try. I'm still getting set up here though, so go away." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:979 msgid "" "Carghanna! What are you doing, what is going on!? Please say you have a plan." msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:983 msgid "" "'Carghanna?' Yes, I suppose it appears that way... Carghanna is one of us " "now, you will join her soon enough. Rest assured that I do have a plan, " "though I will not tell you now." msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1006 msgid "Your plans are not worth listening to, for they are but dreams." msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1010 msgid "How? - you-" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1014 msgid "" "With your power source, we will blow the top off of this volcano! We need " "not fight your slaves, for we will win through attrition: The ash from the " "cinder-head will blot out the sun, and all shall perish but us. We shall " "inherit this land." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1018 msgid "Whoa... What!?" msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1024 msgid "" "Do not worry, Raenna, you will not die with them. Retreat from this summit " "and join Ares. You can spend your days as one of us." msgstr "" #. [message]: role=Follower3 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1051 msgid "And what about us? Raenna, what will happen to the rest of mankind?" msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1059 msgid "" "Foul Nemesis! This is a set-back, but we Khthon are very patient. Life is " "tenacious, and will survive your volcanic winter to regain its foot-hold..." msgstr "" #. [message]: speaker=Echidna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1063 msgid "" "And when it does, I will be there to collect and direct it. So, until then..." msgstr "" #. [message]: speaker=Nemesis #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1076 msgid "No, Echidna. Not this time..." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1084 msgid "" "This is your damned plan!? Destroy this powerful facility!? Continue going " "in circles with the Khthon? My strategy-" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1088 msgid "" "Your strategy was falling apart! Unless giving Echidna a new army was part " "of it..." msgstr "" #. [message]: speaker=Athanta #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1092 msgid "" "Short-sighted as ever! I'm putting a stop to this idiocy, I'll see if I can " "shut down the bomb." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1116 msgid "You will do no such thing!" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1175 msgid "The blast will be powerful, we should not stay here." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1188 msgid "" "The spreading darkness and ash will weaken the lesser races, but if the " "Khthon get to them first they could still be a problem. We will march south, " "to raze their cities and break the spines of their armies. A starving and " "defeated people will be much less useful to our enemy..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1192 msgid "That doesn't sound good..." msgstr "" #. [message]: role=Follower3 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1196 msgid "Can't we do something?" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1202 msgid "Deactivate the Volcanic device" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1211 msgid "Volcanic Eruption" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1216 msgid "" "We need to prevent the eruption, but that would not deal with our friends - " "they who would kill us for 'attrition.'" msgstr "" #. [message]: role=Follower3 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1220 msgid "Can an immortal god be blown up? How do we stop the explosion?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1239 msgid "I need to get to the device, maybe I can think of something..." msgstr "" #. [message]: role=Follower3 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1243 msgid "You know how it works?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1247 msgid "Not at all." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1281 msgid "This place smells like a giant litter-box..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1292 msgid "I see some recent boot-prints in the dust..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1314 msgid "" "They are human, but there was something wrong. I could see it in the vacant " "eyes." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1330 msgid "Belleros, are you still in there somewhere? Can you hear me?" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1338 msgid "Of course not, he's a Khthon!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1349 msgid "" "Rest in peace, Belleros. I know you were just being used and didn't want " "any of this." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1416 msgid "" "... I have no idea what I'm looking at. However, it looks like I may be able " "to lift it." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1429 msgid "huh! It is heavy though." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1433 msgid "Maybe we can get the device away from the lava." msgstr "" #. [message] #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1447 msgid "What are you doing!?" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1456 msgid "" "Using humans was a mistake - yet another of Athanta's strange ideas. Why did " "I listen to her?" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1460 msgid "" "Now we will have to do this the hard way, but we will prevail. Neither the " "Khthon nor the animals they use will stand in our way..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1472 msgid "" "I cannot stop this device from exploding. It will surely kill us, but I " "doubt it will kill Ares. We do need to get this away from the lava though, " "and hope it is enough to prevent an erruption." msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1493 msgid "Move Device as far south as possible." msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1502 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1599 msgid "Ares escapes" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1572 msgid "" "(Uhg) I can't carry this thing any further, we will just have to hope " "that is far enough." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1577 msgid "How do we stop Ares? We must do something to stop him!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1581 msgid "" "This cave was sealed when Athanta and I first got here. Maybe it can be " "sealed again?" msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1585 msgid "There may be an answer in one of the side rooms!" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1591 msgid "Seal the Cave" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1603 msgid "The Prologue of Part 1 has a hint." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1624 msgid "" "This looks promising! There's an outline of a hand, I place mine there " "and ..." msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1646 msgid "No! You..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1651 msgid "" "Heh! You're stuck in here with us, Ares! We shall find out just how " "'immortal' you really are!" msgstr "" #. [message]: speaker=Ares #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1657 msgid "RrraaAAHHHH!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1691 msgid "" "Make sure the humans don't escape the blast, they shall not escape their " "fate..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1695 msgid "He's getting away, our brothers and sisters to the south are doomed..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1713 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1739 msgid "This urn is attached to the floor... *hrmph* It spins." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1726 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1752 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1778 msgid "I heard squealing metal. Something happened." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1765 msgid "This urn is attached to the floor... But it spins?" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1790 msgid "A box of ... little widgets... I'm not sure what they are." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1803 #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1854 msgid "This urn is also attached to the floor... And it spins as well." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1964 msgid "I see light beyond this gate." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1968 msgid "There has to be some way to open it." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1983 msgid "" "This tablet has strange writing on it, a picture of a human figure, and an " "odd symbol..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1987 msgid "Sounds important... Though I'm not sure what to make of it for now." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:1999 msgid "There is a human skeleton under this thing... And an old book." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2003 msgid "I cannot read the writing, but there are lots of diagrams." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2007 msgid "Interesting..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2022 msgid "These storage bins don't hold anything of note..." msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/scenarios3/2_07_Volcano.cfg:2032 msgid "A hissing from the sphere, time's up and Ares is still alive-" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: Bad_Moon_Rising/scenarios3/Battles.cfg:66 msgid "Pragdosh Teora" msgstr "" #. [side]: type=Orcish Warlord, id=Cavalry #: Bad_Moon_Rising/scenarios3/Battles.cfg:254 msgid "Dontash Teora" msgstr "" #. [scenario]: id=battle_205 #: Bad_Moon_Rising/scenarios3/Battles.cfg:290 msgid "Legion" msgstr "" #. [side]: type=Primeval Titan, id=Cavalry #: Bad_Moon_Rising/scenarios3/Battles.cfg:348 msgid "Korun" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/Battles.cfg:377 msgid "" "The good news is that that cannot be the entire enemy Legion after all, it " "must be some sort of advance company. The bad news is that there are a lot " "of them, I may have to retreat..." msgstr "" #. [scenario]: id=3_Shop_1 #: Bad_Moon_Rising/scenarios3/Shops.cfg:4 msgid "Great Northerm Trading Post" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/Shops.cfg:53 msgid "select (left-click) a unit to take the purchases, end turn when done." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/Shops.cfg:78 #: Bad_Moon_Rising/scenarios3/Shops.cfg:162 #: Bad_Moon_Rising/scenarios3/Shops.cfg:247 #: Bad_Moon_Rising/scenarios3/Shops.cfg:332 msgid "" "Recruit or recall a unit to get the equipment upgrade. Note: You cannot " "stack equipment." msgstr "" #. [scenario]: id=3_Shop_2 #: Bad_Moon_Rising/scenarios3/Shops.cfg:88 msgid "Midnight Sun Trading Post" msgstr "" #. [objectives] #: Bad_Moon_Rising/scenarios3/Shops.cfg:137 #: Bad_Moon_Rising/scenarios3/Shops.cfg:222 #: Bad_Moon_Rising/scenarios3/Shops.cfg:307 #: Bad_Moon_Rising/utils/shops.cfg:145 msgid "Select (left-click) a unit to take the purchases, end turn when done." msgstr "" #. [scenario]: id=3_Shop_3 #: Bad_Moon_Rising/scenarios3/Shops.cfg:172 msgid "Far North Steel" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/Shops.cfg:243 msgid "" "Belleros eyed the clerk's silver ring No, I suppose it isn't... " "Let's see if anyone needs anything." msgstr "" #. [scenario]: id=3_Shop_4 #: Bad_Moon_Rising/scenarios3/Shops.cfg:257 msgid "High Chance Steel" msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/Shops.cfg:328 msgid "" "Belleros eyed the clerk's silver ring You are- no, never mind, let's " "see if anyone needs anything." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:171 msgid "This was a warning... You are not welcome here..." msgstr "" #. [message]: speaker=Belleros #: Bad_Moon_Rising/scenarios3/SkirmishCalls_III.cfg:432 msgid "I have had quite enough of these ghosts!" msgstr "" #. [unit_type]: id=Phantom Queen, race=despair #: Bad_Moon_Rising/units/Astreya.cfg:4 msgid "Phantom Queen" msgstr "" #. [advancement]: id=amla_astreya1 #: Bad_Moon_Rising/units/Astreya.cfg:21 #: Bad_Moon_Rising/units/Huric-phantom.cfg:21 msgid "Max HP bonus +2, Melee Damage +2, Max Exp penalty 10%" msgstr "" #. [advancement]: id=amla_astreya2 #: Bad_Moon_Rising/units/Astreya.cfg:50 #: Bad_Moon_Rising/units/Huric-phantom.cfg:50 msgid "Max HP bonus +2, Ranged Strikes +1, Max Exp penalty 10%" msgstr "" #. [unit_type]: id=Phantom Queen, race=despair #: Bad_Moon_Rising/units/Astreya.cfg:79 msgid "" "Queen Astreya had simply disappeared one day. Most likely frozen to death " "out on the tundra, for that often happens to travellers in the north. " "Somehow her spirit still haunts Ukiah, and she keeps a watchful eye over her " "husband, her brother, and her former kingdom. Those who bring harm to them " "become targets of her rage." msgstr "" #. [attack]: type=blade #: Bad_Moon_Rising/units/Astreya.cfg:143 msgid "blade" msgstr "" #. [attack]: type=cold #: Bad_Moon_Rising/units/Astreya.cfg:155 msgid "hatred" msgstr "" #. [advancement]: id=amla_belleros_sword #: Bad_Moon_Rising/units/Belleros.cfg:23 msgid "Max HP bonus +2, Sword Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_belleros_knife #: Bad_Moon_Rising/units/Belleros.cfg:52 msgid "Max HP bonus +2, Knives Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_belleros_shield #: Bad_Moon_Rising/units/Belleros.cfg:81 msgid "" "Max HP bonus +2, Shield Damage +2, Impact Resistance 5%, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_belleros_armor #: Bad_Moon_Rising/units/Belleros.cfg:118 msgid "Max HP bonus +2, Blade & Pierce Protection 5%, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_carusoe_sword #. [advancement]: id=amla_raenna_sword #: Bad_Moon_Rising/units/Carusoe.cfg:52 Bad_Moon_Rising/units/Raenna.cfg:42 msgid "Max HP bonus +2, Melee Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_fast #. [advancement]: id=amla_raenna_fast #: Bad_Moon_Rising/units/Carusoe.cfg:84 Bad_Moon_Rising/units/Raenna.cfg:74 msgid "Max HP bonus +2, Movement +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_javelin #: Bad_Moon_Rising/units/Carusoe.cfg:113 msgid "Max HP bonus +2, Javelin Damage +2, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_marksman #. [advancement]: id=amla_raenna_marksman #: Bad_Moon_Rising/units/Carusoe.cfg:142 Bad_Moon_Rising/units/Raenna.cfg:162 msgid "Max HP bonus +2, Marksman Ability, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_carusoe_nightstalk #. [advancement]: id=amla_raenna_nightstalk #: Bad_Moon_Rising/units/Carusoe.cfg:174 #: Bad_Moon_Rising/units/Raenna-Bad.cfg:52 #: Bad_Moon_Rising/units/Raenna.cfg:194 msgid "Max HP bonus +2, Nightstalk Ability, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Dark Messiah, race=human #: Bad_Moon_Rising/units/Dark_Messiah.cfg:5 msgid "Dark Messiah" msgstr "" #. [unit_type]: id=Dark Messiah, race=human #: Bad_Moon_Rising/units/Dark_Messiah.cfg:20 msgid "" "The Dark Messiah spreads an odd message, predicting the coming of the " "'Restoration of Order': Those who embrace this news will be spared in the " "coming Restoration. Those who resist and those who do not receive the news " "will die in a chaotic bloodbath. Without Order, brother will turn on " "brother, parent will turn on child. Special Note:" msgstr "" #. [attack]: type=fire #: Bad_Moon_Rising/units/Dark_Messiah.cfg:44 #: Bad_Moon_Rising/units/Raenna-Bad.cfg:120 msgid "inferno" msgstr "" #. [unit_type]: id=Echidna, race=khthon #: Bad_Moon_Rising/units/Echidna.cfg:5 msgid "Echidna" msgstr "" #. [unit_type]: id=Echidna, race=khthon #: Bad_Moon_Rising/units/Echidna.cfg:22 msgid "" "Echidna is said to be the mother of all Khthon monsters, though whether the " "term 'mother' has any meaning when applied to the Khthon is unknown. In any " "case, she is certainly one of their leaders and a very powerful spirit. The " "identity of her victim has allowed her a greater understanding of the " "thoughts and weaknesses of the more modern races." msgstr "" #. [regenerate]: id=immortal #: Bad_Moon_Rising/units/Echidna.cfg:48 msgid "immortal" msgstr "" #. [regenerate]: id=immortal #: Bad_Moon_Rising/units/Echidna.cfg:49 msgid "" "immortal:\n" "This unit heals 99 HP per turn. If poisoned, it will remove the poison." msgstr "" #. [attack]: type=fire #: Bad_Moon_Rising/units/Echidna.cfg:67 msgid "psyche" msgstr "" #. [unit_type]: id=Hostage Taker, race=human #: Bad_Moon_Rising/units/Hostage_Taker.cfg:5 msgid "Lieutenant" msgstr "" #. [unit_type]: id=Hostage Taker, race=human #: Bad_Moon_Rising/units/Hostage_Taker.cfg:36 msgid "" "Trained at swords and crossbows, Lieutenants lead small groups of human " "soldiers, coordinating their attacks." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/units/Hostage_Taker.cfg:135 msgid "I told you I'd do it, now she dies!" msgstr "" #. [advancement]: id=amla_hrala #: Bad_Moon_Rising/units/Hrala.cfg:23 msgid "Max HP bonus +2, Max XP +10%, Damage +1" msgstr "" #. [unit_type]: id=Hrala, race=orc #: Bad_Moon_Rising/units/Hrala.cfg:41 msgid "" "The warlike culture and high fertility rate of their race condem most orcish " "females to be little more than baby machines. A small number manage to avoid " "this fate by learning to use the materials around them to heal and harm in " "ways most of their bretheren do not understand. The orcish leaders " "understand the value that this group has as healers, and even the most " "ignoble grunt will not lay a hand on them for fear of being cursed. Various " "herbs and pollens can be used to heal or poison. Ash is a common material " "that can blind or choke an assailant. Given time, corrosive materials can be " "collected and applied to the simple weapons in order to deal more damage.\n" "\n" "Special Notes:" msgstr "" #. [heals]: id=healing #: Bad_Moon_Rising/units/Hrala.cfg:49 msgid "triage +4" msgstr "" #. [heals]: id=healing #: Bad_Moon_Rising/units/Hrala.cfg:50 msgid "" "Triage +4:\n" "This unit uses esoteric herbal remedies to heal units on the battlefield " "(including itself) and cure poison.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or cure poison." msgstr "" #. [attack]: type=pierce #: Bad_Moon_Rising/units/Hrala.cfg:72 msgid "stick" msgstr "" #. [attack]: type=impact #: Bad_Moon_Rising/units/Hrala.cfg:84 msgid "ash" msgstr "" #. [unit_type]: id=Phantom King, race=despair #: Bad_Moon_Rising/units/Huric-phantom.cfg:4 msgid "Phantom King" msgstr "" #. [regenerate]: id=regenerates_cold #: Bad_Moon_Rising/units/Huric-phantom.cfg:86 msgid "cold-heal" msgstr "" #. [regenerate]: id=regenerates_cold #: Bad_Moon_Rising/units/Huric-phantom.cfg:87 msgid "female^cold-heal" msgstr "" #. [regenerate]: id=regenerates_cold #: Bad_Moon_Rising/units/Huric-phantom.cfg:88 msgid "" "Cold Heal:\n" "The unit will heal itself 24 HP per turn while the environment is cold." msgstr "" #. [attack]: type=cold #: Bad_Moon_Rising/units/Huric-phantom.cfg:142 #: Bad_Moon_Rising/units/Huric-phantom.cfg:259 msgid "ice blade" msgstr "" #. [attack]: type=cold #: Bad_Moon_Rising/units/Huric-phantom.cfg:151 #: Bad_Moon_Rising/units/Huric-phantom.cfg:268 msgid "terror" msgstr "" #. [unit_type]: id=Huric, race=human #: Bad_Moon_Rising/units/Huric.cfg:4 msgid "Tyrant" msgstr "" #. [unit_type]: id=Huric, race=human #: Bad_Moon_Rising/units/Huric.cfg:62 msgid "" "Huric was not a bad man, for an aristocrat, until his beloved Queen Astreya " "went missing. Since then, he has become more violent and aggressive. The " "loyalty he commands from the forces of Ukiah comes from his talent at " "fending off the orcs, who are a constant threat to the Ukian people. Some " "now say he is a bit of an orc himself, though they would never say it to his " "face - his swordsmanship is as renouned as his heartlessness.\n" "\n" "Special Notes:" msgstr "" #. [unit_type]: id=Primeval Storm, race=primeval #: Bad_Moon_Rising/units/Primeval_Storm.cfg:5 msgid "Storm Cantor" msgstr "" #. [unit_type]: id=Primeval Storm, race=primeval #: Bad_Moon_Rising/units/Primeval_Storm.cfg:24 msgid "" "The Storm Cantor is roughly the Primeval equivalent to a mage. Though not " "one of the immortal leaders, they possess unusual strength and vitality. " "Their name comes from the fact that they can not only call lightning " "strikes, but they can also coax the wind and dark clouds to cloak the " "actions of themselves or their allies.\n" "Special Note:" msgstr "" #. [regenerate]: id=demigod #: Bad_Moon_Rising/units/Primeval_Storm.cfg:53 msgid "demigod" msgstr "" #. [regenerate]: id=demigod #: Bad_Moon_Rising/units/Primeval_Storm.cfg:54 msgid "female^demigod" msgstr "" #. [regenerate]: id=demigod #: Bad_Moon_Rising/units/Primeval_Storm.cfg:55 msgid "" "Demigod:\n" "The unit will heal itself 24 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [attack]: type=fire #: Bad_Moon_Rising/units/Primeval_Storm.cfg:63 msgid "storm" msgstr "" #. [unit_type]: id=Bad Raenna, race=human #: Bad_Moon_Rising/units/Raenna-Bad.cfg:5 msgid "Dark Herald" msgstr "" #. [advancement]: id=amla_raenna_staff #: Bad_Moon_Rising/units/Raenna-Bad.cfg:22 msgid "Max HP bonus +2, Melee Damage +2, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Bad Raenna, race=human #: Bad_Moon_Rising/units/Raenna-Bad.cfg:81 msgid "" "Dark Heralds are humans that have been 'upgraded' by the Primevals. The " "Primevals prefer not to speak with humans, so the Dark Herald serves as " "intermediary and recruiter. Unfortunately for them, the powers they have " "been given come at a price." msgstr "" #. [attack]: type=impact #: Bad_Moon_Rising/units/Raenna-Bad.cfg:111 msgid "staff" msgstr "" #. [unit_type]: id=Raenna, race=ukian #: Bad_Moon_Rising/units/Raenna.cfg:4 msgid "Ukian Hunter" msgstr "" #. [unit_type]: id=Raenna, race=ukian #: Bad_Moon_Rising/units/Raenna.cfg:21 msgid "" "Ukian Hunters often take on the role of Archery Instructor, teaching the " "Ukian girls to use a bow effectively. They also remain students themselves, " "perfecting the techniques and training the reflexes to deal ever more " "damaging blows. Their job requires that they be proficient with the bow and " "woodland stealth, and the ability to defend against an orcish blade helps as " "well." msgstr "" #. [advancement]: id=amla_raenna_bow #: Bad_Moon_Rising/units/Raenna.cfg:103 msgid "Max HP bonus +2, Bow Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_raenna_firebow #: Bad_Moon_Rising/units/Raenna.cfg:132 msgid "Max HP bonus +2, Firebow Damage +2, Max Exp penalty 30%" msgstr "" #. [unit_type]: id=Ukian Dying, race=ukian #: Bad_Moon_Rising/units/Ukian_Dying.cfg:4 msgid "Ukian Commander" msgstr "" #. [unit_type]: id=Ukian Dying, race=ukian #: Bad_Moon_Rising/units/Ukian_Dying.cfg:19 msgid "" "Commanders are the military leaders of the Ukians. They get the few " "crossbows preserved from the old days, and heavier armor. They have the best " "shields, made of steel, which provide greater protection and cause more " "damage upon impact." msgstr "" #. [attack]: type=impact #: Bad_Moon_Rising/units/Ukian_Dying.cfg:57 msgid "shield" msgstr "" #. [unit_type]: id=Ukian Sick, race=ukian #: Bad_Moon_Rising/units/Ukian_Dying2.cfg:4 msgid "Ukian Witch" msgstr "" #. [unit_type]: id=Ukian Sick, race=ukian #: Bad_Moon_Rising/units/Ukian_Dying2.cfg:20 msgid "" "Ukian Witches are both proficient in the healing arts and resistent to the " "elements. Magic attacks are of a different nature, it is difficult to be " "masters of them as well. Nevertheless, they have managed to control the " "unformed blast into an electric strike. The uncontrolled blast is easiest to " "form, so they have not abandoned it." msgstr "" #. [attack]: type=impact #: Bad_Moon_Rising/units/Ukian_Dying2.cfg:44 msgid "shockwave" msgstr "" #. [attack]: type=fire #: Bad_Moon_Rising/units/Ukian_Dying2.cfg:56 msgid "strike" msgstr "" #. [unit_type]: id=BMR_Ghost_Bowman, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Bowman.cfg:4 msgid "Ghost Bowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Dwarvish_Fighter, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Fighter.cfg:4 msgid "Ghost Dwarvish Fighter" msgstr "" #. [unit_type]: id=BMR_Ghost_Footpad, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:4 msgid "Ghost Footpad" msgstr "" #. [female] #: Bad_Moon_Rising/units/ghosts/Ghost_Footpad.cfg:170 msgid "female^Ghost Footpad" msgstr "" #. [unit_type]: id=BMR_Ghost_Fugitive, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:5 msgid "Ghost Fugitive" msgstr "" #. [female] #: Bad_Moon_Rising/units/ghosts/Ghost_Fugitive.cfg:115 msgid "female^Ghost Fugitive" msgstr "" #. [unit_type]: id=BMR_Ghost_Longbowman, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Longbowman.cfg:4 msgid "Ghost Longbowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Dwarvish_Lord, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Lord.cfg:4 msgid "Ghost Dwarvish Lord" msgstr "" #. [unit_type]: id=BMR_Ghost_Master_Bowman, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Master_Bowman.cfg:4 msgid "Ghost Master Bowman" msgstr "" #. [unit_type]: id=BMR_Ghost_Outlaw, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:4 msgid "Ghost Outlaw" msgstr "" #. [female] #: Bad_Moon_Rising/units/ghosts/Ghost_Outlaw.cfg:107 msgid "female^Outlaw" msgstr "" #. [unit_type]: id=BMR_Ghost_Steelclad, race=bmr_ghost #: Bad_Moon_Rising/units/ghosts/Ghost_Steelclad.cfg:4 msgid "Ghost Steelclad" msgstr "" #. [race]: id=bmr_ghost #: Bad_Moon_Rising/units/ghosts_race.cfg:5 msgid "race^Ghost" msgstr "" #. [race]: id=bmr_ghost #: Bad_Moon_Rising/units/ghosts_race.cfg:6 msgid "race+female^Ghost" msgstr "" #. [race]: id=bmr_ghost #: Bad_Moon_Rising/units/ghosts_race.cfg:7 msgid "race^Ghosts" msgstr "" #. [set_menu_item]: id=bmr_crew #: Bad_Moon_Rising/utils/1_worldmap.cfg:135 msgid "Marching Formation" msgstr "" #. [scenario]: id=zz_camp_{INDEX} #: Bad_Moon_Rising/utils/1_worldmap.cfg:178 msgid "Reconfiguration" msgstr "" #. [objectives] #: Bad_Moon_Rising/utils/1_worldmap.cfg:215 msgid "" "Recruit or recall the units that will be present in the skirmish scenarios. " "Recalls are free, recruits are not." msgstr "" #. [message]: speaker={ID1} #: Bad_Moon_Rising/utils/1_worldmap.cfg:711 msgid "Attack!" msgstr "" #. [message]: speaker={ID2} #: Bad_Moon_Rising/utils/1_worldmap.cfg:748 msgid "We've been caught!" msgstr "" #. [scenario]: id=ZZ_error #: Bad_Moon_Rising/utils/ZZ_error.cfg:4 msgid "ERROR" msgstr "" #. [part] #: Bad_Moon_Rising/utils/ZZ_error.cfg:16 msgid "" "THIS CAMPAIGN WILL NOT WORK WITHOUT 'ARCHAIC ERA' ADD-ON INSTALLED. INSTALL " "THAT FIRST." msgstr "" #. [lua] #: Bad_Moon_Rising/utils/frost.cfg:78 msgid "freezing: This unit will die if it stays in frost terrain." msgstr "" #. [set_menu_item]: id=bmr_unit_help_{SIDE} #: Bad_Moon_Rising/utils/help-menu.cfg:7 msgid "Unit Status" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/help-menu.cfg:38 msgid "" "$bmr_sm.name|\n" "Type: $bmr_sm.language_name|\n" "Extra Equipment: $bmr_sm.variables." "gear|\n" "\n" "Resistances \n" "arcane $(100 - $bmr_sm.resistance.arcane|) %\n" "blade $(100 - $bmr_sm.resistance.blade|) %\n" "cold $(100 - $bmr_sm.resistance.cold|) %\n" "fire $(100 - $bmr_sm.resistance.fire|) %\n" "impact $(100 - $bmr_sm.resistance.impact|) %\n" "pierce $(100 - $bmr_sm.resistance.pierce|) %\n" "\n" "\n" "Terrain Modifiers\n" "Terrain\t\t\tDefense -- Movement Cost \n" "castle\t\t\t$(100 - $bmr_sm.defense.castle|) -- $bmr_sm.movement_costs." "castle|\n" "cave \t\t\t$(100 - $bmr_sm.defense.cave|) -- $bmr_sm.movement_costs.cave|\n" "deep_water\t\t$(100 - $bmr_sm.defense.deep_water|) -- $bmr_sm.movement_costs." "deep_water|\n" "flat \t \t\t$(100 - $bmr_sm.defense.flat|) -- $bmr_sm.movement_costs." "flat| \n" "forest\t\t\t$(100 - $bmr_sm.defense.forest|) -- $bmr_sm.movement_costs." "forest| \n" "frozen\t\t\t$(100 - $bmr_sm.defense.frozen|) -- $bmr_sm.movement_costs." "frozen| \n" "fungus\t\t\t$(100 - $bmr_sm.defense.fungus|) -- $bmr_sm.movement_costs." "fungus| \n" "hills \t \t\t$(100 - $bmr_sm.defense.hills|) -- $bmr_sm.movement_costs." "hills| \n" "impassable\t\t$(100 - $bmr_sm.defense.impassable|) -- $bmr_sm.movement_costs." "impassable| \n" "mountains \t\t$(100 - $bmr_sm.defense.mountains|) -- $bmr_sm.movement_costs." "mountains| \n" "reef \t\t\t$(100 - $bmr_sm.defense.reef|) -- $bmr_sm.movement_costs." "reef| \n" "sand \t\t\t$(100 - $bmr_sm.defense.sand|) -- $bmr_sm.movement_costs." "sand| \n" "shallow_water\t\t$(100 - $bmr_sm.defense.shallow_water|) -- $bmr_sm." "movement_costs.shallow_water| \n" "swamp_water\t\t$(100 - $bmr_sm.defense.swamp_water|) -- $bmr_sm." "movement_costs.swamp_water| \n" "village\t\t\t$(100 - $bmr_sm.defense.village|) -- $bmr_sm.movement_costs." "village|\n" msgstr "" #. [part] #: Bad_Moon_Rising/utils/intro.cfg:4 msgid "" "This part of the story takes place in Ukiah, a kingdom in the frozen north. " "Ukiah was a territory founded by Weldyn during a period of expansion. The " "living was rough, but there was land and opportunity for those who had no " "hope back home. The native orcs, of course, were not happy about Wesnoth's " "encroachment and frequently terrorized the Ukians in the hopes of driving " "them back south. When Weldyn decided it needed to direct its resources " "elsewhere, Ukiah was left to fend for itself." msgstr "" #. [part] #: Bad_Moon_Rising/utils/intro.cfg:8 msgid "" "Ukiah fell into a dark age. The horses and stables, scholars and libraries, " "all proved too difficult to maintain and defend. Equestrian and most magical " "knowledge was lost. The Ukians could not hope to overpower the orcish " "raiders, so they relied upon early warning and fast tactics." msgstr "" #. [part] #: Bad_Moon_Rising/utils/intro.cfg:12 msgid "" "Sentries would keep an eye upon orcish military manauvers and send messages " "via torch semaphores. Local raids would be forseen by the Ukian dogs, who " "could smell even a single orc up to several miles away (provided it was " "upwind). Whenever the orcish attackers arrived at the Ukian settlment, they " "would find it abandoned." msgstr "" #. [part] #: Bad_Moon_Rising/utils/intro.cfg:16 msgid "" "One day, a nobleman from Weldyn (most likely a minor lord with little hope " "of attaining much real power) rode with his army up from the south. His " "forces had the horseman and mages to help the Ukians push the orcs back and " "create a safe territory where there was no need to constantly break camp to " "flee an orcish raid. The Ukians were grateful and when the nobleman married " "one of their own women, he became their king and she their queen." msgstr "" #. [part] #: Bad_Moon_Rising/utils/intro.cfg:20 msgid "" "King Orwyn and Queen Iseta were able to maintain stability so that travel " "and scholarship were once again possible. Unfortunately, their family tree " "was not a fertile one, for they only had one son. There were no doubts about " "Prince Huric's skill in and dedication to military matters, but there was " "cause for grave concern about what sort of ruler he would be." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/items.cfg:51 msgid "Do not stand in the fire!" msgstr "" #. [set_variable] #: Bad_Moon_Rising/utils/items.cfg:95 msgid "$bmr_gl.variables.gear|" msgstr "" #. [object]: id={ID} #: Bad_Moon_Rising/utils/items.cfg:125 Bad_Moon_Rising/utils/items.cfg:179 msgid "Ancient Ring" msgstr "" #. [object]: id={ID} #: Bad_Moon_Rising/utils/items.cfg:128 Bad_Moon_Rising/utils/items.cfg:182 msgid "" "This tarnished ring gives the wearer a strength and hardiness from an age of " "heroes." msgstr "" #. [object]: id={ID} #: Bad_Moon_Rising/utils/items.cfg:129 Bad_Moon_Rising/utils/items.cfg:183 msgid "Nah!" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:216 msgid "" "Sprinkling this water on melee weapons grants them the arcane damage " "type until the end of the current scenario. Should $unit.name use it?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:217 Bad_Moon_Rising/utils/items.cfg:480 #: Bad_Moon_Rising/utils/items.cfg:501 Bad_Moon_Rising/utils/items.cfg:520 #: Bad_Moon_Rising/utils/items.cfg:544 Bad_Moon_Rising/utils/items.cfg:562 #: Bad_Moon_Rising/utils/items.cfg:580 msgid "take it" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:218 Bad_Moon_Rising/utils/items.cfg:481 #: Bad_Moon_Rising/utils/items.cfg:502 Bad_Moon_Rising/utils/items.cfg:521 #: Bad_Moon_Rising/utils/items.cfg:545 Bad_Moon_Rising/utils/items.cfg:563 #: Bad_Moon_Rising/utils/items.cfg:581 msgid "leave it" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:219 msgid "I am not suited to the use of this item! Let another take it." msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:221 msgid "Holy Water" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:224 msgid "" "This water will make melee weapons have the arcane damage type until " "the end of the current scenario." msgstr "" #: Bad_Moon_Rising/utils/items.cfg:480 msgid "$unit.name found a fancy-looking breastplate. Put it on?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:482 msgid "$unit.name found a fancy-looking breastplate. How silly." msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:484 msgid "Aegis Armor" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:486 msgid "" "This armor bears a complicated crest of unfamiliar design. The material of " "construction appears quite tough." msgstr "" #: Bad_Moon_Rising/utils/items.cfg:501 msgid "$unit.name found a very shiny shield. Pick it up?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:503 msgid "$unit.name found a mirror. Hey, Good-looking." msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:505 msgid "Reflector Shield" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:507 msgid "" "This shield deflects the damaging energy of fire attacks. It also tends to " "make pierce attacks slide off harmlessly." msgstr "" #: Bad_Moon_Rising/utils/items.cfg:520 msgid "" "$unit.name found a shining amulet. It is very heavy for its size. Pick it " "up?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:522 msgid "$unit.name found an amulet. Nice." msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:524 msgid "Vitality Charm" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:526 msgid "" "This odd amulet gives off a pleasant warmth, and seems to promote healing." msgstr "" #: Bad_Moon_Rising/utils/items.cfg:544 Bad_Moon_Rising/utils/items.cfg:562 msgid "" "$unit.name found a frosty amulet. It is cold to the touch. Pick it up?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:546 Bad_Moon_Rising/utils/items.cfg:564 msgid "$unit.name found a cold amulet. Cool..." msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:548 Bad_Moon_Rising/utils/items.cfg:566 msgid "Ice Charm" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:550 Bad_Moon_Rising/utils/items.cfg:568 msgid "" "This odd amulet is cold to the touch, absorbing heat. Should come in handy " "against fire blasts..." msgstr "" #: Bad_Moon_Rising/utils/items.cfg:580 msgid "$unit.name found a dark amulet of an unknown material. Pick it up?" msgstr "" #: Bad_Moon_Rising/utils/items.cfg:582 msgid "$unit.name takes the dark amulet" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:584 msgid "Gift of Deception" msgstr "" #. [object] #: Bad_Moon_Rising/utils/items.cfg:586 msgid "" "There is something sinister about this amulet, and that distracting thought " "seems to extend to others standing nearby." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/items.cfg:614 msgid "I feel light-headed..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/items.cfg:643 msgid "The pommel of the sword is glowing." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/items.cfg:648 msgid "These are not toys for thieves!" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/utils/items.cfg:657 msgid "There goes our only chance to stop the immortal demons..." msgstr "" #. [time]: id=bmr_dawn #: Bad_Moon_Rising/utils/schedules.cfg:6 msgid "Dawn" msgstr "" #. [time]: id=bmr_morning #: Bad_Moon_Rising/utils/schedules.cfg:19 msgid "Morning" msgstr "" #. [time]: id=bmr_afternoon #: Bad_Moon_Rising/utils/schedules.cfg:31 msgid "Afternoon" msgstr "" #. [time]: id=bmr_dusk #: Bad_Moon_Rising/utils/schedules.cfg:43 msgid "Dusk" msgstr "" #. [time]: id=bmr_first_watch #: Bad_Moon_Rising/utils/schedules.cfg:56 msgid "First Watch" msgstr "" #. [time]: id=bmr_second_watch #: Bad_Moon_Rising/utils/schedules.cfg:69 msgid "Second Watch" msgstr "" #. [option] #: Bad_Moon_Rising/utils/shops.cfg:6 msgid "{COST}g - {NAME}" msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:16 msgid "You don't have enough coin, my friend." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:29 msgid "You've already got one!" msgstr "" #. [option]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:38 msgid "No, thank you." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:42 msgid "Very well." msgstr "" #. [option]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:47 msgid "I'll take this one." msgstr "" #. [set_variable] #: Bad_Moon_Rising/utils/shops.cfg:69 msgid "$unit.variables.gear|" msgstr "" #. [option] #: Bad_Moon_Rising/utils/shops.cfg:126 msgid "Nothing, thanks." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:130 msgid "Well, fine then." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:181 msgid "Anything interest you?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:185 msgid "$unit.name| takes the cloak and gains 15% cold resistance." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:226 msgid "" "$unit.name| takes the cleats and movement cost over mountains is reduced by " "1." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:256 msgid "" "$unit.name| takes the boots and movement cost through forest is reduced by 1." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:285 msgid "$unit.name| takes the stone charm, and gains 10% arcane resistance." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:314 msgid "" "$unit.name| takes the butterfly pin, and gains an across-the-board 10% " "reduction in chance to be hit while standing on any terrain." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:375 Bad_Moon_Rising/utils/shops.cfg:767 msgid "Good-bye..." msgstr "" #. [message]: speaker=Clerk #: Bad_Moon_Rising/utils/shops.cfg:419 msgid "These could be yours..." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:429 msgid "" "$unit.name| takes the steel arrowheads, and gains a 15% increase in bow " "damage." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:466 Bad_Moon_Rising/utils/shops.cfg:509 #: Bad_Moon_Rising/utils/shops.cfg:552 Bad_Moon_Rising/utils/shops.cfg:599 #: Bad_Moon_Rising/utils/shops.cfg:645 Bad_Moon_Rising/utils/shops.cfg:692 #: Bad_Moon_Rising/utils/shops.cfg:740 msgid "$unit.name| cannot use this." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:482 msgid "$unit.name| obtains a sharper blade to gain 15% damage" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:525 msgid "$unit.name| obtains the battle-axe for a 25% increase in blade attack." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:567 msgid "" "$unit.name| takes the shield, and gains a 10% increase in resistance to " "pierce and impact." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:614 msgid "" "$unit.name| takes the helmet, and gains a 30% increase in resistance to " "impact." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:660 msgid "" "$unit.name| takes the armor, and gains a 25% increase in restance to pierce " "and blade damage." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/shops.cfg:708 msgid "" "$unit.name| takes the armor, and gains a 10% increase in resistance to " "blade, pierce, and impact." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/skirmish.cfg:69 msgid "I think we can lose them in this pass..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/skirmish.cfg:121 msgid "What a dumb way to die..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/skirmish.cfg:134 msgid "Oof..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/skirmish.cfg:147 msgid "Ack..." msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/skirmish.cfg:160 #: Bad_Moon_Rising/utils/skirmish.cfg:173 #: Bad_Moon_Rising/utils/skirmish.cfg:186 #: Bad_Moon_Rising/utils/skirmish.cfg:199 msgid "Ouch..." msgstr "" #. [message]: speaker=Carusoe #: Bad_Moon_Rising/utils/skirmish.cfg:240 #: Bad_Moon_Rising/utils/skirmish.cfg:286 #: Bad_Moon_Rising/utils/skirmish.cfg:333 msgid "You've come back! Why?" msgstr "" #. [message]: speaker=Raenna #: Bad_Moon_Rising/utils/skirmish.cfg:244 #: Bad_Moon_Rising/utils/skirmish.cfg:290 #: Bad_Moon_Rising/utils/skirmish.cfg:337 msgid "To hunt you down and kill you!" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/skirmish.cfg:2038 msgid "Found $unit.cost| g." msgstr "" #. [message] #: Bad_Moon_Rising/utils/skirmish.cfg:2206 msgid "" "They had some resources, we are $sk_prize|g richer. And we gained some " "valuable combat experience." msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/skirmish.cfg:2251 #: Bad_Moon_Rising/utils/skirmish.cfg:2321 #: Bad_Moon_Rising/utils/skirmish.cfg:2963 msgid "$sk_prize_exp| experience gained." msgstr "" #. [message] #: Bad_Moon_Rising/utils/skirmish.cfg:2281 msgid "" "They had some resources, we are $sk_prize|g richer. We also gained some " "combat experience." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:2543 msgid "Skirmish" msgstr "" #. [objective]: condition=win #: Bad_Moon_Rising/utils/skirmish.cfg:2570 msgid "Defeat all enemy units" msgstr "" #. [objective]: condition=lose #: Bad_Moon_Rising/utils/skirmish.cfg:2574 msgid "Death of Heroes" msgstr "" #. [unit]: type={FOETYPE}, id=Leader #: Bad_Moon_Rising/utils/skirmish.cfg:2629 msgid "Enemy Leader" msgstr "" #. [print] #: Bad_Moon_Rising/utils/skirmish.cfg:2644 msgid "Ambushed!" msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:2920 msgid "" "That one will bring others, we don't have time to scavenge resources from " "the dead... At least we got some combat experience." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3015 #: Bad_Moon_Rising/utils/skirmish.cfg:3040 #: Bad_Moon_Rising/utils/skirmish.cfg:3051 #: Bad_Moon_Rising/utils/skirmish.cfg:3078 msgid "We should have stayed on the path..." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3020 msgid "You always say that." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3027 #: Bad_Moon_Rising/utils/skirmish.cfg:3063 msgid "This is a chance to train our forces." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3032 msgid "That's one way to look at it. " msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3044 msgid "I'm not laughing." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3056 msgid "Indeed." msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3068 msgid "Do we really have time for this?" msgstr "" #: Bad_Moon_Rising/utils/skirmish.cfg:3072 msgid "Not really, so let's get this over with..." msgstr "" #. [message]: speaker=second_unit #: Bad_Moon_Rising/utils/spawnpoints.cfg:55 msgid "Did I kill it?" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/spawnpoints.cfg:75 msgid "Grrr!" msgstr "" #. [message]: speaker=unit #: Bad_Moon_Rising/utils/spawnpoints.cfg:81 msgid "What is this?" msgstr "" #. [message]: speaker=narrator #: Bad_Moon_Rising/utils/spawnpoints.cfg:87 msgid "" "The skeleton was in a position that bespoke deliberate arrangement after the " "flesh was no longer present. $unit.name| scatters the bones with a few kicks." msgstr "" #. [terrain_type]: id=bmr_barbalter #: Bad_Moon_Rising/utils/terrain.cfg:6 msgid "Barbaric Altar" msgstr "" #. [terrain_type]: id=bmr_barbtot #. [terrain_type]: id=bmr_barbtot2 #: Bad_Moon_Rising/utils/terrain.cfg:16 Bad_Moon_Rising/utils/terrain.cfg:26 msgid "Barbaric Statue" msgstr "" #. [terrain_type]: id=bmr_volcano #: Bad_Moon_Rising/utils/terrain.cfg:48 msgid "Volcano Tower" msgstr "" #. [terrain_type]: id=bmr_castle #: Bad_Moon_Rising/utils/terrain.cfg:59 msgid "Castle Walls" msgstr "" #. [terrain_type]: id=bmr_castle_gate #: Bad_Moon_Rising/utils/terrain.cfg:70 msgid "Castle Gates" msgstr "" #. [terrain_type]: id=bmr_salvation_sky #: Bad_Moon_Rising/utils/terrain.cfg:93 msgid "Volcano Sky" msgstr "" #. [terrain_type]: id=bmr_salvation_door #: Bad_Moon_Rising/utils/terrain.cfg:104 msgid "Volcano Door" msgstr "" #. [terrain_type]: id=bmr_royal_rug #: Bad_Moon_Rising/utils/terrain.cfg:115 msgid "Rug" msgstr "" #. [terrain_type]: id=bmr_frost #: Bad_Moon_Rising/utils/terrain.cfg:126 msgid "Deadly Frost" msgstr "" #. [terrain_type]: id=bmr_frost2 #: Bad_Moon_Rising/utils/terrain.cfg:138 msgid "Frost" msgstr "" #. [terrain_type]: id=bmr_blind #: Bad_Moon_Rising/utils/terrain.cfg:152 msgid "Snow" msgstr "" #. [terrain_type]: id=bmr_blind2 #: Bad_Moon_Rising/utils/terrain.cfg:163 msgid "Snow Dune" msgstr "" #: Bad_Moon_Rising/utils/tribes.cfg:40 msgid "Gareth" msgstr "" #: Bad_Moon_Rising/utils/tribes.cfg:43 msgid "Skoro" msgstr "" #: Bad_Moon_Rising/utils/tribes.cfg:46 msgid "Teora" msgstr ""