msgid "" msgstr "" "Project-Id-Version: Archaic_Era-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-15 12:13+0200\n" "PO-Revision-Date: 2012-09-28 02:19+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: racv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [era]: id=ARCHAIC_ERA #. [era]: id=ARCHAIC_ERA_II #: Archaic_Era/eras/Archaic_Era.cfg:42 Archaic_Era/eras/Archaic_Era.cfg:144 msgid "Archaic Era" msgstr "" #. [era]: id=ARCHAIC_ERA #: Archaic_Era/eras/Archaic_Era.cfg:146 msgid "" "A UMC era with the races in the add-on Bad Moon Rising. Six unique " "factions, in addition to orcs, undead, and loyalists. Somewhat balanced, " "but far from perfect. Phantom and Primeval factions are available, but are " "overpowered, and not included in Random Faction options." msgstr "" #. [era]: id=ARCHAIC_ERA_HEROS #: Archaic_Era/eras/Archaic_Era.cfg:168 msgid "Archaic Heros" msgstr "" #. [era]: id=ARCHAIC_ERA_RPG #: Archaic_Era/eras/Archaic_Era.cfg:187 msgid "Archaic RPG" msgstr "" #. [multiplayer_side]: id=Archaic_Despair, type=Phantom Master #. [multiplayer_side]: id=Archaic_Despair, type=Phantom Shadow #: Archaic_Era/eras/base/despair_MP.cfg:6 #: Archaic_Era/eras/heros/despair_MP.cfg:5 #: Archaic_Era/eras/rpg/despair_MP.cfg:6 msgid "Despair" msgstr "" #. [multiplayer_side]: id=Archaic_Khthon, type=Ophis-Magnum #. [multiplayer_side]: id=Archaic_Khthon, type=Pyradalon #: Archaic_Era/eras/base/khthon_MP.cfg:5 #: Archaic_Era/eras/heros/khthon_MP.cfg:5 Archaic_Era/eras/rpg/khthon_MP.cfg:5 msgid "Khthon" msgstr "" #. [multiplayer_side]: id=Archaic_Orcs, type=Orcish Warrior #. [multiplayer_side]: id=Northern_Orcs, type=Orcish Terror #. [multiplayer_side]: id=Northern_Orcs, type=Orcish Warrior #: Archaic_Era/eras/base/orcs_MP.cfg:4 Archaic_Era/eras/heros/orcs_MP.cfg:4 #: Archaic_Era/eras/rpg/orcs_MP.cfg:4 msgid "Northern Orcs" msgstr "" #. [multiplayer_side]: id=Archaic_Phantom, type=Tomb Shield #: Archaic_Era/eras/base/phantom_MP.cfg:5 msgid "Phantom (overpowered)" msgstr "" #. [multiplayer_side]: id=Archaic_Primeval, type=Primeval Driver #: Archaic_Era/eras/base/primeval_MP.cfg:5 msgid "Primeval (overpowered)" msgstr "" #. [multiplayer_side]: id=Archaic_Random, type=random #: Archaic_Era/eras/base/random_MP.cfg:5 msgid "Random" msgstr "" #. [multiplayer_side]: id=Archaic_South-Seas, type=South-Seas Rover #. [multiplayer_side]: id=Archaic_South-Seas, type=South-Seas Seawolf #. [multiplayer_side]: id=Archaic_SouthSeas, type=SouthSeas Rover #: Archaic_Era/eras/base/south-seas_MP.cfg:5 #: Archaic_Era/eras/heros/south-seas_MP.cfg:5 #: Archaic_Era/eras/rpg/south-seas_MP.cfg:5 msgid "South-Seas" msgstr "" #. [multiplayer_side]: id=Archaic_Ukians, type=Ukian Officer #. [multiplayer_side]: id=Archaic_Ukians, type=Ukian Subcommander #: Archaic_Era/eras/base/ukians_MP.cfg:5 #: Archaic_Era/eras/heros/ukians_MP.cfg:5 Archaic_Era/eras/rpg/ukians_MP.cfg:5 msgid "Ukians" msgstr "" #. [multiplayer_side]: id=Archaic_Phantom, type=Tomb Protector #. [multiplayer_side]: id=Archaic_Phantom, type=Tomb Sentinel #: Archaic_Era/eras/heros/phantom_MP.cfg:5 #: Archaic_Era/eras/rpg/phantom_MP.cfg:5 msgid "Phantom" msgstr "" #. [multiplayer_side]: id=Archaic_Primeval, type=Primeval Driver #. [multiplayer_side]: id=Archaic_Primeval, type=Primeval Warrior #: Archaic_Era/eras/heros/primeval_MP.cfg:5 #: Archaic_Era/eras/rpg/primeval_MP.cfg:5 msgid "Primeval" msgstr "" #. [menu]: id=menu-main #: Archaic_Era/theme.cfg:122 msgid "Menu" msgstr "" #. [menu]: id=actions-menu #: Archaic_Era/theme.cfg:133 msgid "Actions" msgstr "" #. [menu]: id=button-endturn #: Archaic_Era/theme.cfg:155 msgid "End Turn" msgstr "" #. [menu]: id=button-endturn #: Archaic_Era/theme.cfg:156 msgid "End Scenario" msgstr "" #. [label]: id=label-hp #: Archaic_Era/theme.cfg:214 msgid "HP" msgstr "" #. [label]: id=label-xp #: Archaic_Era/theme.cfg:223 msgid "XP" msgstr "" #. [label]: id=gold-icon #: Archaic_Era/theme.cfg:233 msgid "gold" msgstr "" #. [label]: id=villages-icon #: Archaic_Era/theme.cfg:242 msgid "villages" msgstr "" #. [label]: id=units-icon #: Archaic_Era/theme.cfg:251 msgid "units" msgstr "" #. [label]: id=upkeep-icon #: Archaic_Era/theme.cfg:260 msgid "upkeep" msgstr "" #. [label]: id=income-icon #: Archaic_Era/theme.cfg:269 msgid "income" msgstr "" #. [unit_level]: id=unit-level #: Archaic_Era/theme.cfg:431 msgid "statuspanel^level" msgstr "" #. [unit_moves]: id=unit-moves #: Archaic_Era/theme.cfg:461 msgid "statuspanel^moves" msgstr "" #. [unit_defense]: id=unit-defense #: Archaic_Era/theme.cfg:470 msgid "statuspanel^terrain def." msgstr "" #. [unit_type]: id=Phantom Armor, race=despair #: Archaic_Era/units/despair/Phantom_Armor.cfg:5 msgid "Stone Warrior" msgstr "" #. [race]: id=despair_wisp #. [race]: id=phantom_spirit #. [unit_type]: id=Hypergusa, race=khthon #. [unit_type]: id=KatobleponMagnum, race=khthon #. [unit_type]: id=Mummy King, race=phantom_egypt #. [unit_type]: id=Mummy Pharo, race=phantom_egypt #. [unit_type]: id=Mummy Unbound, race=phantom_egypt #. [unit_type]: id=Northern Soldier, race=human #. [unit_type]: id=Phantom Armor, race=despair #. [unit_type]: id=Phantom Cloak, race=despair #. [unit_type]: id=Phantom Dullohan, race=despair #. [unit_type]: id=Phantom Horseman, race=despair #. [unit_type]: id=Phantom Knight, race=despair #. [unit_type]: id=Phantom Master, race=despair #. [unit_type]: id=Phantom Officer, race=despair #. [unit_type]: id=Phantom Rider, race=despair #. [unit_type]: id=Phantom Shadow, race=despair #. [unit_type]: id=Phantom Slayer, race=despair #. [unit_type]: id=Phantom Stone, race=despair #. [unit_type]: id=Pyradalon, race=khthon #. [unit_type]: id=Royal Constable, race=human #. [unit_type]: id=Royal Sheriff, race=human #. [unit_type]: id=Royal Vassal, race=human #. [unit_type]: id=SouthSeas Demolitionist, race=south-seas_human #. [unit_type]: id=SouthSeas Diver, race=south-seas_human #. [unit_type]: id=SouthSeas Marine, race=south-seas_human #. [unit_type]: id=SouthSeas SeaScourge, race=south-seas_human #. [unit_type]: id=SouthSeas Seawolf, race=south-seas_human #. [unit_type]: id=SouthSeas SkyCaller, race=south-seas_human #. [unit_type]: id=SouthSeas Spitfire, race=south-seas_human #. [unit_type]: id=Spirit Dove, race=phantom_spirit #. [unit_type]: id=Spirit Jay, race=phantom_spirit #. [unit_type]: id=Tomb Archer, race=phantom_egypt #. [unit_type]: id=Tomb HighArcher, race=phantom_egypt #. [unit_type]: id=Tomb Huntress, race=phantom_egypt #. [unit_type]: id=Tomb Mummy, race=phantom_egypt #. [unit_type]: id=Tomb Protector, race=phantom_egypt #. [unit_type]: id=Tomb Sentinel, race=phantom_egypt #. [unit_type]: id=Tomb Shield, race=phantom_egypt #. [unit_type]: id=Tomb Stalker, race=phantom_egypt #. [unit_type]: id=Ukian War Hound, race=ukiandog #: Archaic_Era/units/despair/Phantom_Armor.cfg:35 #: Archaic_Era/units/despair/Phantom_Cloak.cfg:21 #: Archaic_Era/units/despair/Phantom_Dullohan.cfg:20 #: Archaic_Era/units/despair/Phantom_Horseman.cfg:19 #: Archaic_Era/units/despair/Phantom_Knight.cfg:78 #: Archaic_Era/units/despair/Phantom_Master.cfg:21 #: Archaic_Era/units/despair/Phantom_Officer.cfg:78 #: Archaic_Era/units/despair/Phantom_Rider.cfg:19 #: Archaic_Era/units/despair/Phantom_Shadow.cfg:21 #: Archaic_Era/units/despair/Phantom_Slayer.cfg:20 #: Archaic_Era/units/despair/Phantom_Stone.cfg:34 #: Archaic_Era/units/despair_race.cfg:21 #: Archaic_Era/units/khthon/Hypergusa.cfg:19 #: Archaic_Era/units/khthon/Katoblepon-Magnum.cfg:19 #: Archaic_Era/units/khthon/Pyradalon.cfg:19 #: Archaic_Era/units/phantom/Spirit_Dove.cfg:19 #: Archaic_Era/units/phantom/Spirit_Jay.cfg:20 #: Archaic_Era/units/phantom/Tomb_Archer.cfg:20 #: Archaic_Era/units/phantom/Tomb_HighArcher.cfg:21 #: Archaic_Era/units/phantom/Tomb_Huntress.cfg:20 #: Archaic_Era/units/phantom/Tomb_Mummy-King.cfg:21 #: Archaic_Era/units/phantom/Tomb_Mummy-Pharo.cfg:22 #: Archaic_Era/units/phantom/Tomb_Mummy-Unbound.cfg:21 #: Archaic_Era/units/phantom/Tomb_Mummy.cfg:19 #: Archaic_Era/units/phantom/Tomb_Protector.cfg:20 #: Archaic_Era/units/phantom/Tomb_Sentinel.cfg:19 #: Archaic_Era/units/phantom/Tomb_Shield.cfg:21 #: Archaic_Era/units/phantom/Tomb_Stalker.cfg:21 #: Archaic_Era/units/phantom_race.cfg:41 #: Archaic_Era/units/south-seas/Demolitionist.cfg:23 #: Archaic_Era/units/south-seas/Divers.cfg:44 #: Archaic_Era/units/south-seas/Marines.cfg:46 #: Archaic_Era/units/south-seas/Scourge.cfg:23 #: Archaic_Era/units/south-seas/Sky-Caller.cfg:23 #: Archaic_Era/units/south-seas/Spitfire.cfg:24 #: Archaic_Era/units/south-seas/Wolf.cfg:23 #: Archaic_Era/units/ukians/Royal_Constable.cfg:20 #: Archaic_Era/units/ukians/Royal_Sheriff.cfg:19 #: Archaic_Era/units/ukians/Royal_Soldier.cfg:20 #: Archaic_Era/units/ukians/Royal_Vassal.cfg:19 #: Archaic_Era/units/ukians/Ukian_Wardog.cfg:94 msgid "..." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/despair/Phantom_Armor.cfg:88 #: Archaic_Era/units/despair/Phantom_Statue.cfg:88 #: Archaic_Era/units/despair/Phantom_Stone.cfg:87 msgid "stone grip" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/despair/Phantom_Armor.cfg:102 #: Archaic_Era/units/despair/Phantom_Statue.cfg:101 #: Archaic_Era/units/despair/Phantom_Stone.cfg:101 msgid "stone fist" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/despair/Phantom_Armor.cfg:113 #: Archaic_Era/units/despair/Phantom_Stone.cfg:112 msgid "stone blade" msgstr "" #. [attack]: type=cold #: Archaic_Era/units/despair/Phantom_Armor.cfg:122 #: Archaic_Era/units/despair/Phantom_Cloak.cfg:83 #: Archaic_Era/units/despair/Phantom_Knight.cfg:143 #: Archaic_Era/units/despair/Phantom_Master.cfg:86 #: Archaic_Era/units/despair/Phantom_Officer.cfg:145 #: Archaic_Era/units/despair/Phantom_Shadow.cfg:86 #: Archaic_Era/units/despair/Phantom_Soldier.cfg:84 #: Archaic_Era/units/despair/Phantom_Spear.cfg:85 #: Archaic_Era/units/despair/Phantom_Statue.cfg:111 #: Archaic_Era/units/despair/Phantom_Stone.cfg:121 msgid "hatred" msgstr "" #. [unit_type]: id=Phantom Banshee, race=despair #: Archaic_Era/units/despair/Phantom_Banshee.cfg:5 msgid "Banshee" msgstr "" #. [unit_type]: id=Phantom Banshee, race=despair #: Archaic_Era/units/despair/Phantom_Banshee.cfg:23 msgid "" "Banshees are either the ghosts of notable or high-born ladies, or spirits " "interested in the lives of the high-born. Their appearance is taken as a " "sign that someone is going to die." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/despair/Phantom_Banshee.cfg:82 #: Archaic_Era/units/despair/Phantom_White.cfg:81 #: Archaic_Era/units/despair/Phantom_Widow.cfg:81 msgid "lament" msgstr "" #. [unit_type]: id=Phantom Cloak, race=despair #: Archaic_Era/units/despair/Phantom_Cloak.cfg:5 msgid "Cloak" msgstr "" #. [unit_type]: id=Phantom Dullohan, race=despair #: Archaic_Era/units/despair/Phantom_Dullohan.cfg:4 msgid "Dullohan" msgstr "" #. [attack]: type=cold #: Archaic_Era/units/despair/Phantom_Dullohan.cfg:73 #: Archaic_Era/units/despair/Phantom_Horseman.cfg:72 #: Archaic_Era/units/despair/Phantom_Rider.cfg:72 #: Archaic_Era/units/despair/Phantom_Slayer.cfg:73 msgid "rush" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/despair/Phantom_Dullohan.cfg:85 msgid "skull" msgstr "" #. [unit_type]: id=Phantom Fright, race=despair_wisp #: Archaic_Era/units/despair/Phantom_Fright.cfg:5 msgid "Fright" msgstr "" #. [unit_type]: id=Phantom Fright, race=despair_wisp #: Archaic_Era/units/despair/Phantom_Fright.cfg:22 msgid "" "The veteran Wisps are slightly stronger, but still more a part of the spirit " "world than this world, so their attacks are not much stronger." msgstr "" #. [attack]: type=cold #: Archaic_Era/units/despair/Phantom_Fright.cfg:89 #: Archaic_Era/units/despair/Phantom_Wisp.cfg:89 msgid "fright" msgstr "" #. [unit_type]: id=Phantom Horseman, race=despair #: Archaic_Era/units/despair/Phantom_Horseman.cfg:4 msgid "Horseman" msgstr "" #. [unit_type]: id=Phantom Knight, race=despair #: Archaic_Era/units/despair/Phantom_Knight.cfg:4 msgid "Lord Knight" msgstr "" #. [advancement]: id=amla_phantom1 #: Archaic_Era/units/despair/Phantom_Knight.cfg:20 #: Archaic_Era/units/despair/Phantom_Officer.cfg:20 msgid "Max HP bonus +2, Melee Damage +1, Max Exp penalty +20%" msgstr "" #. [advancement]: id=amla_phantom2 #: Archaic_Era/units/despair/Phantom_Knight.cfg:49 #: Archaic_Era/units/despair/Phantom_Officer.cfg:49 msgid "Max HP bonus +2, Ranged Strikes +1, Max Exp penalty +20%" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/despair/Phantom_Knight.cfg:131 msgid "sword" msgstr "" #. [unit_type]: id=Phantom Master, race=despair #: Archaic_Era/units/despair/Phantom_Master.cfg:5 msgid "Master" msgstr "" #. [unit_type]: id=Phantom Midnight, race=despair #: Archaic_Era/units/despair/Phantom_Midnight.cfg:5 msgid "Midnight Beauty" msgstr "" #. [unit_type]: id=Phantom Midnight, race=despair #: Archaic_Era/units/despair/Phantom_Midnight.cfg:114 msgid "" "Some ghosts mingle with the living during the day and evening, partaking of " "the life they themselves were denied. They appear as beautiful women, and " "can charm the young and foolish into escorting them home at night. Those " "that head into the night with one of the Midnight Beauties are never seen " "again." msgstr "" #. [attack]: type=cold #: Archaic_Era/units/despair/Phantom_Midnight.cfg:173 msgid "gaze" msgstr "" #. [unit_type]: id=Phantom Officer, race=despair #: Archaic_Era/units/despair/Phantom_Officer.cfg:4 msgid "Officer" msgstr "" #. [unit_type]: id=Phantom Rider, race=despair #: Archaic_Era/units/despair/Phantom_Rider.cfg:4 msgid "Rider" msgstr "" #. [unit_type]: id=Phantom Shadow, race=despair #: Archaic_Era/units/despair/Phantom_Shadow.cfg:5 msgid "Shroud" msgstr "" #. [unit_type]: id=Phantom Slayer, race=despair #: Archaic_Era/units/despair/Phantom_Slayer.cfg:4 msgid "Slayer" msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/despair/Phantom_Slayer.cfg:85 #: Archaic_Era/units/south-seas/Shoreman.cfg:32 msgid "spike" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/despair/Phantom_Slayer.cfg:98 #: Archaic_Era/units/orcs/Overseer.cfg:52 Archaic_Era/units/orcs/Terror.cfg:50 msgid "blade" msgstr "" #. [unit_type]: id=Phantom Soldier, race=despair #: Archaic_Era/units/despair/Phantom_Soldier.cfg:4 msgid "Soldier" msgstr "" #. [unit_type]: id=Phantom Soldier, race=despair #: Archaic_Era/units/despair/Phantom_Soldier.cfg:19 msgid "Phantom Soldiers are the angry shadows of former Royal soldiers..." msgstr "" #. [unit_type]: id=Phantom Spearman, race=despair #: Archaic_Era/units/despair/Phantom_Spear.cfg:5 msgid "Spearman" msgstr "" #. [unit_type]: id=Phantom Spearman, race=despair #: Archaic_Era/units/despair/Phantom_Spear.cfg:20 msgid "" "Phantom Spearmen are the angry shadows of former Royal spearmen. Though " "dead, they can still learn from combat experience to become battle-hardened " "soldiers. Or rather, the angry shadows of soldiers." msgstr "" #. [unit_type]: id=Phantom Statue, race=despair #: Archaic_Era/units/despair/Phantom_Statue.cfg:5 msgid "Statue" msgstr "" #. [unit_type]: id=Phantom Statue, race=despair #: Archaic_Era/units/despair/Phantom_Statue.cfg:34 msgid "" "Generals and nobles are often given stone statues for grave markers, so that " "their likeness persists even after death. Sometimes, if the soul is tortured " "by injustice and a desire for vengeance, the stone likeness becomes a " "vehicle for action. Those that are gripped by the statue become helplessly " "trapped in a body of stone, but maintaining that entrapment is exhausting " "for the stone fighter.\n" "Special Note: This unit will become petrified during the daylight hours if " "there is no adjacent unit of the same side at turn start. It is not thusly " "affected during dawn, dusk, or night. This unit will also take more damage " "every turn start for every unit it has captured in stone. The captured " "units will be freed upon the Statue's death, or if freed through the right-" "click menu option." msgstr "" #. [unit_type]: id=Phantom Stone, race=despair #: Archaic_Era/units/despair/Phantom_Stone.cfg:5 msgid "Stone Soldier" msgstr "" #. [unit_type]: id=Phantom White, race=despair #: Archaic_Era/units/despair/Phantom_White.cfg:5 msgid "White Lady" msgstr "" #. [unit_type]: id=Phantom White, race=despair #: Archaic_Era/units/despair/Phantom_White.cfg:22 msgid "" "From a distance, a White Lady almost looks like a regular human. But up " "close, one can see that their skin and eyes are very pale and show no signs " "of life. They wear dark robes and a veil, as if in mourning." msgstr "" #. [unit_type]: id=Phantom Widow, race=despair #: Archaic_Era/units/despair/Phantom_Widow.cfg:5 msgid "Widow" msgstr "" #. [unit_type]: id=Phantom Widow, race=despair #: Archaic_Era/units/despair/Phantom_Widow.cfg:22 msgid "" "In the genocidal wars that occur in the harsh north, none of the defeated " "side is spared, not even the women and children - especially if the victors " "are orcs or something more heinous. Those betrothed to the soldiers slain " "before the final defeat have built up a rage and sorrow that helps them " "persist in the spirit world." msgstr "" #. [unit_type]: id=Phantom Unease, race=despair_wisp #: Archaic_Era/units/despair/Phantom_Wisp.cfg:5 msgid "Unease" msgstr "" #. [unit_type]: id=Phantom Unease, race=despair_wisp #: Archaic_Era/units/despair/Phantom_Wisp.cfg:21 msgid "" "The Despair Wisps are something that is further into the spirit world than " "the rest of the phantoms. As a result, they have a very weak grasp on this " "world, so that they do little damage and are easily dispatched. The flip " "side of this is that there is little an opponent can do restrict their " "movement. Not only can the Wisps slip through gaps in the enemy line, but " "they expend very little energy in their attacks, so that they may attack " "multiple times per turn.\n" "Special Note: This unit uses only one movement point per attack, rather " "than all of its movement points like most other units." msgstr "" #. [race]: id=despair #: Archaic_Era/units/despair_race.cfg:5 msgid "race^Despair" msgstr "" #. [race]: id=despair #: Archaic_Era/units/despair_race.cfg:6 msgid "race+female^Despair" msgstr "" #. [race]: id=despair #: Archaic_Era/units/despair_race.cfg:7 msgid "race+plural^Despair" msgstr "" #. [race]: id=despair #. [race]: id=phantom_wales #: Archaic_Era/units/despair_race.cfg:10 Archaic_Era/units/phantom_race.cfg:11 msgid "" "As Huric's rule came to a close and the orcs began reclaiming Ukian " "territory, many of the human forces were slain. Somehow the dead continue to " "roam the tundra, but unlike ghosts, they are not slaves to practioners of " "Necromancy. Instead, they are slaves to their own desires for revenge." msgstr "" #. [race]: id=despair_wisp #: Archaic_Era/units/despair_race.cfg:16 msgid "race^Wisp" msgstr "" #. [race]: id=despair_wisp #: Archaic_Era/units/despair_race.cfg:17 msgid "race+female^Wisp" msgstr "" #. [race]: id=despair_wisp #: Archaic_Era/units/despair_race.cfg:18 msgid "race^Wisps" msgstr "" #. [unit_type]: id=Adamantine, race=khthon #: Archaic_Era/units/khthon/Adamantine.cfg:5 msgid "Adamantine" msgstr "" #. [unit_type]: id=Adamantine, race=khthon #. [unit_type]: id=Rockback, race=khthon #. [unit_type]: id=Rockback_Hiding, race=khthon #. [unit_type]: id=Snapper, race=khthon #. [unit_type]: id=Snapper_Hiding, race=khthon #: Archaic_Era/units/khthon/Adamantine.cfg:20 #: Archaic_Era/units/khthon/Rock.cfg:19 Archaic_Era/units/khthon/Rock.cfg:155 #: Archaic_Era/units/khthon/Snapper.cfg:19 #: Archaic_Era/units/khthon/Snapper.cfg:155 msgid "" "The Bone Snapper can retreat into its shell to raise defenses (right-click " "option), but then it cannot move or attack." msgstr "" #. [unit_type]: id=Adamantine_Hiding, race=khthon #: Archaic_Era/units/khthon/Adamantine.cfg:139 msgid "Adamantine (Hiding)" msgstr "" #. [unit_type]: id=Adamantine_Hiding, race=khthon #: Archaic_Era/units/khthon/Adamantine.cfg:159 msgid "" "The Adamantine can retreat into its shell to raise defenses (right-click " "option), but then it cannot move or attack." msgstr "" #. [unit_type]: id=Arctic Wolf, race=khthon #: Archaic_Era/units/khthon/Arctic_Wolf.cfg:5 msgid "Arctic Wolf" msgstr "" #. [unit_type]: id=Arctic Wolf, race=khthon #: Archaic_Era/units/khthon/Arctic_Wolf.cfg:18 msgid "" "Arctic wolves are adapted to life on the tundra. They are probably related " "to the domesticated Ukian dogs, but they are significantly larger. Usually, " "they do not attack groups of armed humans, but they have been behaving " "strangely as of late..." msgstr "" #. [unit_type]: id=Horse, race=khthon #: Archaic_Era/units/khthon/Horse.cfg:5 msgid "Horse" msgstr "" #. [unit_type]: id=Horse, race=khthon #: Archaic_Era/units/khthon/Horse.cfg:18 msgid "" "Horses are strong and fast, but fragile. They do not usually attack people " "though, so something is wrong..." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/khthon/Horse.cfg:34 #: Archaic_Era/units/khthon/Hypergusa.cfg:40 #: Archaic_Era/units/khthon/Noble.cfg:34 #: Archaic_Era/units/khthon/Pegusa.cfg:33 #: Archaic_Era/units/khthon/Royal.cfg:41 #: Archaic_Era/units/ukians/Royal_Vassal.cfg:40 msgid "kick" msgstr "" #. [unit_type]: id=Hypergusa, race=khthon #: Archaic_Era/units/khthon/Hypergusa.cfg:5 msgid "Hypergusa" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/khthon/Hypergusa.cfg:49 #: Archaic_Era/units/khthon/Pegusa.cfg:42 msgid "spit" msgstr "" #. [unit_type]: id=Ipoten, race=khthon #: Archaic_Era/units/khthon/Ipoten.cfg:5 msgid "Ipoten" msgstr "" #. [unit_type]: id=Ipoten, race=khthon #: Archaic_Era/units/khthon/Ipoten.cfg:21 msgid "Ipoten ..." msgstr "" #. [attack]: type=blade #. [attack]: type=impact #: Archaic_Era/units/khthon/Ipoten.cfg:60 #: Archaic_Era/units/khthon/Nightmare.cfg:57 #: Archaic_Era/units/khthon/Taraxippon.cfg:48 msgid "slash" msgstr "" #. [unit_type]: id=KatobleponMagnum, race=khthon #: Archaic_Era/units/khthon/Katoblepon-Magnum.cfg:5 msgid "Katoblepon-Magnum" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/khthon/Katoblepon-Magnum.cfg:48 #: Archaic_Era/units/khthon/Katoblepon.cfg:48 #: Archaic_Era/units/khthon/Pyradalon.cfg:45 #: Archaic_Era/units/khthon/Ram.cfg:36 Archaic_Era/units/orcs/Cavalry.cfg:39 #: Archaic_Era/units/orcs/Destrier.cfg:41 #: Archaic_Era/units/orcs/Oxrider.cfg:35 msgid "head" msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/khthon/Katoblepon-Magnum.cfg:60 #: Archaic_Era/units/khthon/Katoblepon.cfg:60 msgid "breath" msgstr "" #. [unit_type]: id=Katoblepon, race=khthon #: Archaic_Era/units/khthon/Katoblepon.cfg:5 msgid "Katoblepon" msgstr "" #. [unit_type]: id=Katoblepon, race=khthon #: Archaic_Era/units/khthon/Katoblepon.cfg:20 msgid "" "The Khthon spirit has begun to transform its hoofed victim. Though it " "usually keeps its head down as if grazing, it can lift it to attack with a " "poisonous breath." msgstr "" #. [unit_type]: id=Khalkotaurus, race=khthon #: Archaic_Era/units/khthon/Khalkotaurus.cfg:5 msgid "Khalkotaurus" msgstr "" #. [unit_type]: id=Khalkotaurus, race=khthon #: Archaic_Era/units/khthon/Khalkotaurus.cfg:21 msgid "The Khalkotaurus is a massive beast, woe to those who stumble upon it." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/khthon/Khalkotaurus.cfg:34 #: Archaic_Era/units/khthon/Ophis-Magnum.cfg:34 #: Archaic_Era/units/khthon/Ophis.cfg:33 Archaic_Era/units/khthon/Yak.cfg:30 msgid "horns" msgstr "" #. [unit_type]: id=Nightmare, race=khthon #: Archaic_Era/units/khthon/Nightmare.cfg:5 msgid "Nightmare" msgstr "" #. [unit_type]: id=Nightmare, race=khthon #: Archaic_Era/units/khthon/Nightmare.cfg:21 msgid "Nightmares ..." msgstr "" #. [unit_type]: id=Noble_Beast, race=khthon #: Archaic_Era/units/khthon/Noble.cfg:5 msgid "Noble Beast" msgstr "" #. [unit_type]: id=Noble_Beast, race=khthon #: Archaic_Era/units/khthon/Noble.cfg:18 msgid "Noble Beasts ..." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/khthon/Noble.cfg:43 msgid "cry" msgstr "" #. [unit_type]: id=OphisMagnum, race=khthon #: Archaic_Era/units/khthon/Ophis-Magnum.cfg:5 msgid "Ophis-Magnum" msgstr "" #. [unit_type]: id=OphisMagnum, race=khthon #: Archaic_Era/units/khthon/Ophis-Magnum.cfg:21 msgid "" "This beast is massive and is covered in thick scales and hide, so it can " "absorb much damage. The Khthon has mastered its hosts body perfectly, so it " "is now able to fully regenerate." msgstr "" #. [unit_type]: id=Ophis, race=khthon #: Archaic_Era/units/khthon/Ophis.cfg:5 msgid "Ophis" msgstr "" #. [unit_type]: id=Ophis, race=khthon #: Archaic_Era/units/khthon/Ophis.cfg:20 msgid "" "The Khthon spirit has begun to transform its bovine victim. The hindquarters " "become more snake-like, and the coil increases the strike range. The " "combination of hoofs amd serpent tail also allows it to quickly weave " "through almost any terrain." msgstr "" #. [unit_type]: id=Orthrus, race=khthon #: Archaic_Era/units/khthon/Orthrus.cfg:5 msgid "Orthrus" msgstr "" #. [unit_type]: id=Orthrus, race=khthon #: Archaic_Era/units/khthon/Orthrus.cfg:19 msgid "" "The Khthon spirit has begun to truely transform its canine victim. The " "animal's mind is gone, the head only serves as housing for sensors (eye, " "nose, ears) and weapons (teeth). A second head allows for greater field of " "view and more teeth. The armor around the neck has grown thicker and while " "the horn armor is not as strong as steel, it is much more light-weight." msgstr "" #. [unit_type]: id=Pegusa, race=khthon #: Archaic_Era/units/khthon/Pegusa.cfg:5 msgid "Pegusa" msgstr "" #. [unit_type]: id=Pegusa, race=khthon #: Archaic_Era/units/khthon/Pegusa.cfg:18 msgid "" "The Khthon spirit has begun to transform its equine victim. Salivary glands " "can now produce a spittle that is thick and adhesive, which can cause quite " "a distraction for any target." msgstr "" #. [unit_type]: id=Prokyon, race=khthon #: Archaic_Era/units/khthon/Prokyon.cfg:5 msgid "Prokyon" msgstr "" #. [unit_type]: id=Prokyon, race=khthon #: Archaic_Era/units/khthon/Prokyon.cfg:20 msgid "" "Prokyon are the first major modification of the wolf host by the Khthon. A " "horn-like armor, made out of the same material as the animal's bristles and " "hair, grows to turn the wolf into a Khthon cavalry." msgstr "" #. [unit_type]: id=Pyradalon, race=khthon #: Archaic_Era/units/khthon/Pyradalon.cfg:5 msgid "Pyradalon" msgstr "" #. [unit_type]: id=Ram, race=khthon #: Archaic_Era/units/khthon/Ram.cfg:5 msgid "Ram" msgstr "" #. [unit_type]: id=Ram, race=khthon #: Archaic_Era/units/khthon/Ram.cfg:18 msgid "" "Sheep grow long hair that allows them to survive the cold. They don't " "usually attack humans, but these rams appear to have been possessed..." msgstr "" #. [unit_type]: id=Rockback, race=khthon #: Archaic_Era/units/khthon/Rock.cfg:5 msgid "Rock Back" msgstr "" #. [unit_type]: id=Rockback_Hiding, race=khthon #: Archaic_Era/units/khthon/Rock.cfg:137 msgid "Rock Back (Hiding)" msgstr "" #. [unit_type]: id=Royal_Beast, race=khthon #: Archaic_Era/units/khthon/Royal.cfg:5 msgid "Royal Beast" msgstr "" #. [unit_type]: id=Royal_Beast, race=khthon #: Archaic_Era/units/khthon/Royal.cfg:19 msgid "Royal Beasts ..." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/khthon/Royal.cfg:50 msgid "sing" msgstr "" #. [unit_type]: id=Snapper, race=khthon #: Archaic_Era/units/khthon/Snapper.cfg:5 msgid "Bone Snapper" msgstr "" #. [unit_type]: id=Snapper_Hiding, race=khthon #: Archaic_Era/units/khthon/Snapper.cfg:137 msgid "Bone Snapper (Hiding)" msgstr "" #. [unit_type]: id=BMR Spark, race=mechanical #: Archaic_Era/units/khthon/Spark.cfg:4 msgid "Spark" msgstr "" #. [unit_type]: id=BMR Spark, race=mechanical #: Archaic_Era/units/khthon/Spark.cfg:18 msgid "A spark of light..." msgstr "" #. [unit_type]: id=Taraxippon, race=khthon #: Archaic_Era/units/khthon/Taraxippon.cfg:5 msgid "Taraxippon" msgstr "" #. [unit_type]: id=Taraxippon, race=khthon #: Archaic_Era/units/khthon/Taraxippon.cfg:21 msgid "Taraxippon ..." msgstr "" #. [unit_type]: id=Terrapin, race=khthon #: Archaic_Era/units/khthon/Terrapin.cfg:5 msgid "Terrapin" msgstr "" #. [unit_type]: id=Terrapin, race=khthon #. [unit_type]: id=Terrapin_Hiding, race=khthon #: Archaic_Era/units/khthon/Terrapin.cfg:20 #: Archaic_Era/units/khthon/Terrapin.cfg:119 msgid "" "The terrapin can retreat into its shell to raise defenses (right-click " "option), but then it cannot move or attack." msgstr "" #. [unit_type]: id=Terrapin_Hiding, race=khthon #: Archaic_Era/units/khthon/Terrapin.cfg:102 msgid "Terrapin (Hiding)" msgstr "" #. [unit_type]: id=Timber Wolf, race=khthon #: Archaic_Era/units/khthon/Timber_Wolf.cfg:5 msgid "Timber Wolf" msgstr "" #. [unit_type]: id=Timber Wolf, race=khthon #: Archaic_Era/units/khthon/Timber_Wolf.cfg:20 msgid "" "Timber Wolves have always been a threat, but they have been more agressive " "as of late. While not particularly strong, they are fast and can strike with " "enough skill to successfully kill a moderately armed man." msgstr "" #. [unit_type]: id=Yak, race=khthon #: Archaic_Era/units/khthon/Yak.cfg:5 msgid "Yak" msgstr "" #. [unit_type]: id=Yak, race=khthon #: Archaic_Era/units/khthon/Yak.cfg:20 msgid "" "At various times, yaks have been used as beasts of burden because they are " "sturdy and do not mind the cold. It is a little odd that they have become so " "aggressive as of late." msgstr "" #. [race]: id=khthon #: Archaic_Era/units/khthon_race.cfg:7 msgid "race^Khthon" msgstr "" #. [race]: id=khthon #: Archaic_Era/units/khthon_race.cfg:8 msgid "race+female^Khthon" msgstr "" #. [race]: id=khthon #: Archaic_Era/units/khthon_race.cfg:9 msgid "race+plural^Khthon" msgstr "" #. [race]: id=khthon #: Archaic_Era/units/khthon_race.cfg:11 msgid "" "These ancient enemies of the Primeval Forces are difficult to comprehend. " "They are best described as spirits that animate the bodies of victims, and " "slowly cause those victims to undergo transformations. The Primeval Forces " "have developed an immunity to this, but the more modern inhabitants of the " "continent (with the exception of the non-living) are vulnerable." msgstr "" #. [race]: id=khthon #: Archaic_Era/units/khthon_race.cfg:13 Archaic_Era/units/khthon_race.cfg:14 msgid "" "Acarreah,Aehnha,Aggaragatala,Ammona,Atterah,Azzemon,Bahbarshah,Banshee," "Beelzeh,Borrommon,Burreon,Charanah,Cleemmon,Condurrah,Dammaron,Desseon," "Doombhereh,Echorram,Eunroomon,Grenduram,Gorghallon,Kireon,Lommnusson," "Marammon,Mororreon,Nemmennon,Nyreahan,Orophoron,Perradon,Primmaron,Rassadom," "Rohannah,Rysseran,Styrreamon,Syrryrah,Teleskyreom,Typhereomon,Uedemmon," "Urannamon" msgstr "" #. [race]: id=lesser_khthon #: Archaic_Era/units/khthon_race.cfg:21 msgid "race^Lesser Khthon" msgstr "" #. [race]: id=lesser_khthon #: Archaic_Era/units/khthon_race.cfg:22 msgid "race+female^Lesser Khthon" msgstr "" #. [race]: id=lesser_khthon #: Archaic_Era/units/khthon_race.cfg:23 msgid "race+plural^Lesser Khthon" msgstr "" #. [race]: id=lesser_khthon #: Archaic_Era/units/khthon_race.cfg:26 msgid "" "Lesser Khthon are the immature spawn of Khthon. They cannot spread more of " "their kind yet, but they can independently control the mind of their victims." msgstr "" #. [race]: id=thrall_khthon #: Archaic_Era/units/khthon_race.cfg:31 msgid "race^Thrall" msgstr "" #. [race]: id=thrall_khthon #: Archaic_Era/units/khthon_race.cfg:32 msgid "race+female^Thrall" msgstr "" #. [race]: id=thrall_khthon #: Archaic_Era/units/khthon_race.cfg:33 msgid "race+plural^Thrall" msgstr "" #. [race]: id=thrall_khthon #: Archaic_Era/units/khthon_race.cfg:36 msgid "" "Khthon Thralls are mindless tools, they have some motor memory and equipment " "from their former existence, but they have no memories and no possiblity of " "a future. They are a form of walking dead." msgstr "" #. [unit_type]: id=Orcish Cavalry, race=orc #: Archaic_Era/units/orcs/Cavalry.cfg:5 msgid "Cavalry" msgstr "" #. [unit_type]: id=Orcish Cavalry, race=orc #: Archaic_Era/units/orcs/Cavalry.cfg:21 msgid "" "The more experienced riders have acquired better armor and have also learned " "how to keep their mount from getting pierced in the throught. Because of " "their skill and utility in the battlefield, the veteran cavalry are members " "of a respected class that can stay somewhat above the rat race that other " "orcs must engage in." msgstr "" #. [unit_type]: id=Orcish Destrier, race=orc #: Archaic_Era/units/orcs/Destrier.cfg:5 msgid "Destrier" msgstr "" #. [unit_type]: id=Orcish Destrier, race=orc #: Archaic_Era/units/orcs/Destrier.cfg:22 msgid "" "The elite members of the orcish cavalry have reached a great level of " "prowess and notoriety upon the battle field, but are expensive to maintain " "for both orc and mount must be in top physical shape. As a result, they do " "not try to become warlords, but seek warlord patrons who will pay their " "upkeep in exchange for the long and strong arm they can provide." msgstr "" #. [unit_type]: id=Orcish Firebreather, race=orc #: Archaic_Era/units/orcs/Firebreather.cfg:4 msgid "Orcish Firebreather" msgstr "" #. [unit_type]: id=Orcish Firebreather, race=orc #: Archaic_Era/units/orcs/Firebreather.cfg:19 msgid "" "After some experience with wielding a torch as a weapon, the upper-level " "Fireline searched for another advantage to exploit. Orcs are not known for " "thinking about the long-term health consequences of their actions, so the " "upper-level Fireline have no reservations about filling their mouths with " "whatever light oils were available and spitting through their torch, into " "the face of their opponent. Hence the name, 'Firebreather'." msgstr "" #. [attack]: type=fire #: Archaic_Era/units/orcs/Firebreather.cfg:122 msgid "fire" msgstr "" #. [unit_type]: id=Orcish Fireline, race=orc #: Archaic_Era/units/orcs/Fireline.cfg:14 msgid "Orcish Fireline" msgstr "" #. [unit_type]: id=Orcish Fireline, race=orc #: Archaic_Era/units/orcs/Fireline.cfg:28 msgid "" "The Orcish Fireline is a development that arose from the arms race between " "the northern orcs and the Ukians. The Ukian signal corps combined a torch " "and an axe for both long range communication and diverse armament. The orcs " "knew nothing of the long range communication, but found the torch and blade " "combination could indeed be effective." msgstr "" #. [unit_type]: id=Orcish Foreman, race=orc #: Archaic_Era/units/orcs/Foreman.cfg:5 msgid "Orcish Foreman" msgstr "" #. [unit_type]: id=Orcish Foreman, race=orc #: Archaic_Era/units/orcs/Foreman.cfg:20 msgid "" "Goblins can be corralled into labour by sheer force, but that does not work " "as well with orcs themselves. The serfs will never be warriors, but the " "strong can advance to be leaders amongst their own kind, and organize the " "serfs into functional working crews." msgstr "" #. [unit_type]: id=Orcish Overseer, race=orc #: Archaic_Era/units/orcs/Overseer.cfg:5 msgid "Orcish Overseer" msgstr "" #. [unit_type]: id=Orcish Overseer, race=orc #: Archaic_Era/units/orcs/Overseer.cfg:22 msgid "" "The strongest of the orc workers have had to prove themselves with their " "abilities to both lead and fend off challengers. Even the Orcish Warriors " "and Grunts grudgingly admit their value and will fall in line when " "circumstances of battle call for it." msgstr "" #. [unit_type]: id=Orcish Rider, race=orc #: Archaic_Era/units/orcs/Oxrider.cfg:5 msgid "Orcish Rider" msgstr "" #. [unit_type]: id=Orcish Rider, race=orc #: Archaic_Era/units/orcs/Oxrider.cfg:21 msgid "" "Despite their reputation for stupidity, the orcs are able to learn tactics " "from their enemy. The more observant orcs note the utility of the human " "cavalry, and note that certain large animals have no trouble keeping their " "footing on snow." msgstr "" #. [unit_type]: id=Orcish Raider, race=orc #: Archaic_Era/units/orcs/Raider.cfg:5 msgid "Orcish Raider" msgstr "" #. [unit_type]: id=Orcish Raider, race=orc #: Archaic_Era/units/orcs/Raider.cfg:20 msgid "" "The Raiders wear an ugly bronze mask to make themselves more fearsome to the " "easily frightened humans. They also wear a large number of trinkets, given " "to them by the shamans, designed to ward off the poisons and chills often " "employed by certain of the enemy." msgstr "" #. [attack]: type=blade #: Archaic_Era/units/orcs/Raider.cfg:38 msgid "whip" msgstr "" #. [unit_type]: id=Orcish Serf, race=orc #: Archaic_Era/units/orcs/Serf.cfg:5 msgid "Orcish Serf" msgstr "" #. [unit_type]: id=Orcish Serf, race=orc #: Archaic_Era/units/orcs/Serf.cfg:20 msgid "" "The Serfs are slightly less solid in stature than the Grunts, but still " "formidible fighters. Although most labour can be and is in fact done by " "goblins, projects that must be completed on a stricter time-table or under " "greater threat, such as seizure of timber or the construction of a front-" "line fortress, are carried out by the stronger hands of these orcs. This " "type is seen more frequently in regions more firmly under orcish control, " "such as the Northlands." msgstr "" #. [unit_type]: id=Stork Master, race=wolf # does this need to be changed? #: Archaic_Era/units/orcs/Stork_Master.cfg:4 msgid "Stork Master" msgstr "" #. [unit_type]: id=Stork Master, race=wolf # does this need to be changed? #: Archaic_Era/units/orcs/Stork_Master.cfg:37 msgid "" "As time goes by, the bird and goblin come to understand each other, so that " "their movement and response is better coordinated." msgstr "" #. [unit_type]: id=Stork Rider, race=wolf # does this need to be changed? #: Archaic_Era/units/orcs/Stork_Rider.cfg:4 msgid "Marabou Stork" msgstr "" #. [unit_type]: id=Stork Rider, race=wolf # does this need to be changed? #: Archaic_Era/units/orcs/Stork_Rider.cfg:36 msgid "" "Marabou storks are carrion eaters with bald heads. A heavily feathered " "variety lives in the North and follows the orcish tribes, feasting upon the " "corpses and carcasses the orcs leave in their wake. Much like the wolf " "riders, some goblins try to escape their pitiful fate and master the skys on " "the backs of one of these birds. Of course, the birds do not want to fly " "with some other animal on their back, but over time, the birds learn that " "there is more food to be had if they tolerate the cargo. The long avian feet " "and oily feathers allow the bird and rider to traverse water terrain with " "great ease." msgstr "" #. [unit_type]: id=Orcish Terror, race=orc #: Archaic_Era/units/orcs/Terror.cfg:5 msgid "Orcish Terror" msgstr "" #. [unit_type]: id=Orcish Terror, race=orc #: Archaic_Era/units/orcs/Terror.cfg:21 msgid "" "The Terror has added horns to the mask and helmet, because they seem to " "scare the humans. The Terror has also spent enough time in the cities and " "settlements to have become well aware of how to use the surroundings to his " "advantage. Tired of the ragging he's been getting from his warrior commerads " "for not using a blade like a real orc, he modifies his weapon, and wishes he " "thought to do this sooner." msgstr "" #. [attack]: type=blade #: Archaic_Era/units/orcs/Terror.cfg:38 msgid "cat-of-nine-tails" msgstr "" #. [unit_type]: id=Spirit Dove, race=phantom_spirit #: Archaic_Era/units/phantom/Spirit_Dove.cfg:4 msgid "Sprit Dove" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/phantom/Spirit_Dove.cfg:81 #: Archaic_Era/units/phantom/Spirit_Jay.cfg:82 msgid "talon" msgstr "" #. [unit_type]: id=Spirit Jay, race=phantom_spirit #: Archaic_Era/units/phantom/Spirit_Jay.cfg:4 msgid "Sprit Jay" msgstr "" #. [unit_type]: id=Tomb Archer, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Archer.cfg:4 msgid "Archer" msgstr "" #. [unit_type]: id=Tomb Dancer, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Feather.cfg:4 msgid "Feather Dancer" msgstr "" #. [unit_type]: id=Tomb Dancer, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Feather.cfg:21 msgid "" "These shades were adherents of a ceremonial combat style. They are able to " "move with a confusing grace which makes them difficult hem in." msgstr "" #. [unit_type]: id=Tomb Guard, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Guardian.cfg:4 msgid "Tomb Guard" msgstr "" #. [unit_type]: id=Tomb Guard, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Guardian.cfg:19 msgid "" "The tombs of the Astragartan Empire were tended to by a type of monk charged " "with both preparing the bodies for the afterlife and providing defense " "against any physical assault on the Astragarten legacy. Under some " "conditions, these monks can bring slain foes under the sway of their " "forgotten spirituality." msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: Archaic_Era/units/phantom/Tomb_Guardian.cfg:84 #: Archaic_Era/units/phantom/Tomb_Protector.cfg:94 #: Archaic_Era/units/phantom/Tomb_Sentinel.cfg:84 #: Archaic_Era/units/phantom/Tomb_Shield.cfg:86 msgid "glance" msgstr "" #. [unit_type]: id=Tomb HighArcher, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_HighArcher.cfg:4 msgid "High Archer" msgstr "" #. [attack]: type=arcane #: Archaic_Era/units/phantom/Tomb_HighArcher.cfg:92 msgid "blessed missile" msgstr "" #. [unit_type]: id=Tomb Huntress, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Huntress.cfg:4 msgid "Huntress" msgstr "" #. [unit_type]: id=Tomb Master, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Master.cfg:5 msgid "Winged Warrior" msgstr "" #. [unit_type]: id=Tomb Master, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Master.cfg:22 msgid "" "The most disciplined and dedicated sword-dancers have, with the help of the " "temple scribes, achieved superhuman capabilities. Their feathers have " "become a part of their bodies, and they are no longer anchored to the " "ground. Because of their dedicated and ferocious nature, they have learned " "to arm and use their feet as talons. The Astragartan Empire was possibly " "the first civilization to successfully harness the world's strange magic for " "use by its warrior class, so these holy warriors and their tactics were " "inspiration for those who came later." msgstr "" #. [attack]: type=blade #: Archaic_Era/units/phantom/Tomb_Master.cfg:80 #: Archaic_Era/units/phantom/Tomb_Wing.cfg:78 msgid "kopis" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/phantom/Tomb_Master.cfg:92 msgid "claw" msgstr "" #. [unit_type]: id=Mummy King, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Mummy-King.cfg:4 msgid "Mummy Noble" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/phantom/Tomb_Mummy-King.cfg:75 #: Archaic_Era/units/phantom/Tomb_Mummy-Pharo.cfg:76 msgid "sceptre" msgstr "" #. [unit_type]: id=Mummy Pharo, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Mummy-Pharo.cfg:4 msgid "Mummy Pharo" msgstr "" #. [unit_type]: id=Mummy Unbound, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Mummy-Unbound.cfg:4 msgid "Mummy Unbound" msgstr "" #. [unit_type]: id=Tomb Mummy, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Mummy.cfg:4 msgid "Mummy" msgstr "" #. [unit_type]: id=Tomb Protector, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Protector.cfg:4 msgid "Tomb Protector" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/phantom/Tomb_Protector.cfg:85 msgid "khopesh" msgstr "" #. [unit_type]: id=Tomb Sentinel, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Sentinel.cfg:4 msgid "Tomb Sentinel" msgstr "" #. [unit_type]: id=Tomb Shade, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Shade.cfg:164 msgid "Vapor" msgstr "" #. [unit_type]: id=Tomb Shade, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Shade.cfg:172 msgid "" "The Vapor can take the form of a real fighter, but the deception is apparent " "when the opponent attacks and the vapor dissipates.\n" "Special Note: The phantom generated from this unit will die when struck by " "an attacker, regardless of hitpoints." msgstr "" #. [unit_type]: id=Tomb Shield, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Shield.cfg:5 msgid "Tomb Shield-Guard" msgstr "" #. [unit_type]: id=Tomb Stalker, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Stalker.cfg:4 msgid "Stalker" msgstr "" #. [unit_type]: id=Tomb Wing, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Wing.cfg:4 msgid "Wing Dancer" msgstr "" #. [unit_type]: id=Tomb Wing, race=phantom_egypt #: Archaic_Era/units/phantom/Tomb_Wing.cfg:21 msgid "" "Higher priestesses of the strange sword-dance are fearsome warriors, but " "they still have the same ability to feignt and distract the opponent so that " "they can slip through gaps in enemy formations." msgstr "" #. [race]: id=phantom_wales #: Archaic_Era/units/phantom_race.cfg:6 msgid "race^Phantom" msgstr "" #. [race]: id=phantom_wales #: Archaic_Era/units/phantom_race.cfg:7 msgid "race+female^Phantom" msgstr "" #. [race]: id=phantom_wales #: Archaic_Era/units/phantom_race.cfg:8 msgid "race^Phantoms" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:17 msgid "race^Ancient Phantom" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:18 msgid "race+female^Ancient Phantom" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:19 msgid "race^Ancient Phantoms" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:22 msgid "" "Long, long ago, there was a powerful empire, founded by the ruthless but " "wise Astragartesh of Horajha. Horajha was a small island, far to the south " "of any lands known to the much more recent kingdom of Wesnoth. Astragartesh " "and a small band of followers left Horajha in a fleet of canoes, to arrive " "at the shores of the Thrascic Kingdom. There are no records of what " "happened, but somehow, Astragartesh gained control of the kingdom. " "Neighboring kingdoms and tribes were quickly brought under Astragertesh's " "thumb - valiant warriors were not able to stand up to Astragartesh's forces " "because of some special edge they possessed. The enemies of Astragartesh " "called it black magic; their leaders would die mysteriously, and their " "fighters were subjected to dazzling and ennervating sights. It was not long " "before Astragartesh had laid claim to the entire southern continent he had " "made landfall with his canoe so many years before.\n" "\n" "As impressive as his conquest had been, the real genius of Astragartesh was " "his attention to his legacy. The powers that he had used to achieve his " "successes were enshrined in something resembling a theocracy - a blending of " "religious dogma and legal code. The empire he established was thus not " "dependent upon individuals, and it lived long after Astragartesh no longer " "walked the earth.\n" "\n" "The Astragartan Empire was almost a force of nature, nothing and no one in " "the southern hemishpere could even dream of challenging it. But one day, " "something from far away, something not even of this world, paid a visit. " "This outsider was bent upon destruction, and so the Astragartan Empire " "rallied its forces to remove the threat. In the long and confusing war that " "followed, the Astragartan Empire learned that it was not the only side " "capable of using 'black magic'. It was only about three years before the " "entire Empire had been brought under the thumb of this outsider, this one " "that was known as 'Destroyer'. The once proud Astragartan Empire had become " "the cursed spirit army of this Destroyer, and it was fortunate for all " "subsequent generations of the world that the Empire forces were successfully " "banished to the empty 'dark realm' along with the last Emperor and " "incarnation of the Destroyer: Seth.\n" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:30 msgid "" "Abasi, Abayomi, Adio, Adofo, Akhenaten, Akiiki, Amenhotep, Azibo, Baba, " "Badru, Bakari, Bomani, Chatuluka, Cheops, Chigaru, Dakarai, Darius, " "Darwishi, Donkor, Edfu, Fadil, Gahigi, Garai, Hamadi, Hanif, Hapu, Hasani, " "Heru, Horemheb, Idogbe, Ishaq, Jabari, Jumoke, Kek, Khalfani, Khnurun, " "Lateef, Makalani, Manu, Matsimela, Menkaura" msgstr "" #. [race]: id=phantom_egypt #: Archaic_Era/units/phantom_race.cfg:31 msgid "" "Acenath, Ain, Akila, Anippe, Aziza, Bahiti, Bastet, Bennu, Chione, Dalila, " "Dendera, Eboni, Eshe, Fukayana, Habibah, Halima, Haqika, Hasina, Hathor, " "Hatsheput, Heqet, Ife, Jamila, Jendaya, Kakra, Kanika, Kesi, Khepri, Kissa, " "Lapis, Layla, Lotus, Mafuane, Maibe, Mandisa, Meht Urt, Mert Ekert, " "Meskhenet, Nathifa, Nefertiti" msgstr "" #. [race]: id=phantom_spirit #: Archaic_Era/units/phantom_race.cfg:36 msgid "race^Ancient Spirit" msgstr "" #. [race]: id=phantom_spirit #: Archaic_Era/units/phantom_race.cfg:37 msgid "race+female^Ancient Spirit" msgstr "" #. [race]: id=phantom_spirit #: Archaic_Era/units/phantom_race.cfg:38 msgid "race^Ancient Spirits" msgstr "" #. [race]: id=phantom_spirit #: Archaic_Era/units/phantom_race.cfg:44 msgid "" "Aha, Bhe, Coh, Dhan, Eth, Fye, Gra, Het, Ish, Khur, Leth, Mahg, Nyth, Oro, Re" msgstr "" #. [race]: id=phantom_spirit #: Archaic_Era/units/phantom_race.cfg:45 msgid "Ara, Ba, Cam, Dra, Era, Fea, Goa, Hae, Ira" msgstr "" #. [unit_type]: id=Primeval Aerowheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Aerowheel.cfg:5 msgid "Aerowheel" msgstr "" #. [unit_type]: id=Primeval Aerowheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Aerowheel.cfg:41 msgid "" "Having mastered the cutting wheel, a Primeval Ironwheel must make a choice " "whether to focus on the disc weapon or to tend to other skills required of a " "high ranking soldier. Primeval Aerowheels have chosen the latter and are " "mixed fighters.\n" "Special Note:" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/primeval/Primeval_Aerowheel.cfg:54 #: Archaic_Era/units/primeval/Primeval_Cutter.cfg:32 #: Archaic_Era/units/primeval/Primeval_Ironwheel.cfg:46 #: Archaic_Era/units/primeval/Primeval_Protector.cfg:37 msgid "chakram" msgstr "" #. [unit_type]: id=Primeval Cutter, race=primeval #: Archaic_Era/units/primeval/Primeval_Cutter.cfg:5 msgid "Cutter" msgstr "" #. [unit_type]: id=Primeval Cutter, race=primeval #: Archaic_Era/units/primeval/Primeval_Cutter.cfg:21 msgid "" "Primeval Cutters are not particularly strong, but they can launch cutting " "metal discs. Cutters are able to provide a counter to enemy archers.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Dogface, race=primeval #: Archaic_Era/units/primeval/Primeval_Dogface.cfg:5 msgid "Dogface" msgstr "" #. [unit_type]: id=Primeval Dogface, race=primeval #: Archaic_Era/units/primeval/Primeval_Dogface.cfg:20 msgid "" "Like the experienced chakram throwers, the Primeval soldiers wear some sort " "of visor. Though it simply looks like a piece of metal strapped across the " "eyes, the visor appears to assist the fighter in targeting the enemy.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Driver, race=primeval #: Archaic_Era/units/primeval/Primeval_Driver.cfg:5 msgid "Driver" msgstr "" #. [unit_type]: id=Primeval Driver, race=primeval #: Archaic_Era/units/primeval/Primeval_Driver.cfg:20 msgid "" "Primeval Drivers are not that much smaller than a Troll. They have risen out " "of the Slowfoot ranks through strength and experience. With enough luck and " "determination, they might be able to escape their caste and join the ranks " "of the Line Breakers.\n" "Special Note:" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/primeval/Primeval_Driver.cfg:43 #: Archaic_Era/units/primeval/Primeval_Giant.cfg:33 msgid "chain" msgstr "" #. [berserk]: id=aggression #: Archaic_Era/units/primeval/Primeval_Driver.cfg:50 #: Archaic_Era/units/primeval/Primeval_Giant.cfg:41 msgid "aggression" msgstr "" #. [berserk]: id=aggression #: Archaic_Era/units/primeval/Primeval_Driver.cfg:51 #: Archaic_Era/units/primeval/Primeval_Giant.cfg:42 msgid "This attack presses the engagement twice as long as usual." msgstr "" #. [unit_type]: id=Primeval Firewheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Firewheel.cfg:5 msgid "Firewheel" msgstr "" #. [unit_type]: id=Primeval Firewheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Firewheel.cfg:41 msgid "" "Primeval Firewheels...\n" "Special Note:" msgstr "" #. [attack]: type=fire #: Archaic_Era/units/primeval/Primeval_Firewheel.cfg:55 msgid "firewheel" msgstr "" #. [unit_type]: id=Primeval Slow, race=primeval #: Archaic_Era/units/primeval/Primeval_Foot.cfg:5 msgid "Slow Foot" msgstr "" #. [unit_type]: id=Primeval Slow, race=primeval #: Archaic_Era/units/primeval/Primeval_Foot.cfg:20 msgid "" "A Slowfoot ...\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Giant, race=primeval #: Archaic_Era/units/primeval/Primeval_Giant.cfg:5 msgid "Line Breaker" msgstr "" #. [unit_type]: id=Primeval Giant, race=primeval #: Archaic_Era/units/primeval/Primeval_Giant.cfg:21 msgid "" "The Primeval Line Breakers are very aggressive and strong, and use these " "talents to punch a hole in enemy defensive formations. Like the Drivers " "from whose ranks they rose, they lead a rough and dangerous life. But they " "wouldn't have it any other way.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Gyrepacter, race=primeval #: Archaic_Era/units/primeval/Primeval_Gyrepacter.cfg:5 msgid "Gyre Striker" msgstr "" #. [unit_type]: id=Primeval Gyrepacter, race=primeval #: Archaic_Era/units/primeval/Primeval_Gyrepacter.cfg:69 msgid "" "Primeval Gyre Strikers...\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Hektor, race=primeval #: Archaic_Era/units/primeval/Primeval_Hektor.cfg:5 msgid "Hektor" msgstr "" #. [unit_type]: id=Primeval Hektor, race=primeval #: Archaic_Era/units/primeval/Primeval_Hektor.cfg:19 msgid "" "Not every Primeval male can live up to the expectation of the ideal " "masculine warrior. Most of those die in combat, as do any other Primeval " "grunt, but those that have another strength survive to form the auxiliary " "corps of Hektors. The Primeval Hektors make up for their lack of strength " "with nimbleness and focus. They have taken up the spear, a weapon the " "Primevals associate with deception and weakness, as a sign of defiance. " "Though most of their cohort scorn them, the leaders and tactitians realize " "that they can play a valuable role.\n" "Special Note:" msgstr "" #. [attack]: type=impact #: Archaic_Era/units/primeval/Primeval_Hektor.cfg:41 msgid "bolas" msgstr "" #. [unit_type]: id=Primeval Ironwheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Ironwheel.cfg:5 msgid "Ironwheel" msgstr "" #. [unit_type]: id=Primeval Ironwheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Ironwheel.cfg:21 msgid "" "Primeval technology is a bit of a mystery. The Ironwheels are unusually " "accurate with their cutting discs, and it is suspected that their headgear " "has something to do with this.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Protector, race=primeval #: Archaic_Era/units/primeval/Primeval_Protector.cfg:5 msgid "Protector" msgstr "" #. [unit_type]: id=Primeval Protector, race=primeval #: Archaic_Era/units/primeval/Primeval_Protector.cfg:22 msgid "" "The Primeval Protectors...\n" "Special Note:" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/primeval/Primeval_Protector.cfg:47 #: Archaic_Era/units/primeval/Primeval_Slasher.cfg:45 msgid "glaive" msgstr "" #. [unit_type]: id=Primeval Slasher, race=primeval #: Archaic_Era/units/primeval/Primeval_Slasher.cfg:6 msgid "Escort" msgstr "" #. [unit_type]: id=Primeval Slasher, race=primeval #: Archaic_Era/units/primeval/Primeval_Slasher.cfg:22 msgid "" "The Primeval Escorts ...\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Striker, race=primeval #: Archaic_Era/units/primeval/Primeval_Striker.cfg:5 msgid "Striker" msgstr "" #. [unit_type]: id=Primeval Striker, race=primeval #: Archaic_Era/units/primeval/Primeval_Striker.cfg:21 msgid "" "The Primeval Strikers ...\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Sunwheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Sunwheel.cfg:5 msgid "Sun-Wheel" msgstr "" #. [unit_type]: id=Primeval Sunwheel, race=primeval #: Archaic_Era/units/primeval/Primeval_Sunwheel.cfg:43 msgid "" "The name for the superior blade-throwers is 'Sun Wheel'. Whether this is " "because the sun is exhalted or just because it hurts the primeval eyes like " "a seering blade is anyone's guess.\n" "Special Note:" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/primeval/Primeval_Sunwheel.cfg:57 msgid "duosica" msgstr "" #. [unit_type]: id=Primeval Swiftfoot, race=primeval #: Archaic_Era/units/primeval/Primeval_Swift.cfg:5 msgid "Swiftfoot" msgstr "" #. [unit_type]: id=Primeval Swiftfoot, race=primeval #: Archaic_Era/units/primeval/Primeval_Swift.cfg:21 msgid "" "The Primeval Swiftfoots are a basic component of the Primeval forces, mostly " "serving as scouts.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Titan, race=primeval #: Archaic_Era/units/primeval/Primeval_Titan.cfg:5 msgid "Titan" msgstr "" #. [unit_type]: id=Primeval Titan, race=primeval #: Archaic_Era/units/primeval/Primeval_Titan.cfg:21 msgid "" "The Primeval Titans are the most powerful wariors, some seemed destined to " "join the Pantheon.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Warrior, race=primeval #: Archaic_Era/units/primeval/Primeval_Warrior.cfg:5 msgid "Warrior" msgstr "" #. [unit_type]: id=Primeval Warrior, race=primeval #: Archaic_Era/units/primeval/Primeval_Warrior.cfg:21 msgid "" "The Primeval Warriors ...\n" "Special Note:" msgstr "" #. [unit_type]: id=Primevalist Celebrant, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Celebrant.cfg:5 msgid "Primevalist Celebrant" msgstr "" #. [unit_type]: id=Primevalist Celebrant, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Celebrant.cfg:20 msgid "" "Though their faith in the Primeval beings has not flagged, their faith in " "their own ability to bring the necessary pain to the enemy has (some would " "say these are the wisest of all the Primevalists). They have instead turned " "their attention to supporting their more confident brothers and have pursued " "basic healing knowledge." msgstr "" #. [attack]: type=arcane #: Archaic_Era/units/primeval/Primevalist_Celebrant.cfg:44 msgid "condemnation" msgstr "" #. [unit_type]: id=Primevalist Fanatic, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Fanatic.cfg:5 msgid "Primevalist Fanatic" msgstr "" #. [unit_type]: id=Primevalist Fanatic, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Fanatic.cfg:21 msgid "" "When blind devotion is combined with combat experience, a more valuable " "figher is formed. They know enough to be dangerous, but not enough to be " "reasoned with." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/primeval/Primevalist_Fanatic.cfg:41 #: Archaic_Era/units/primeval/Primevalist_Fighter.cfg:38 msgid "darts" msgstr "" #. [unit_type]: id=Primevalist Fighter, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Fighter.cfg:5 msgid "Primevalist Fighter" msgstr "" #. [unit_type]: id=Primevalist Fighter, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Fighter.cfg:21 msgid "" "The primevalists are mostly angry young men. The Dark Messiah told them what " "they needed to hear to pick up a sword and attack their fellow humans in " "some misguided attempt to please the Primevals. Upon joining the movement, " "each fighter and follower is given a tattoo that is supposed to ward off " "evil spirits." msgstr "" #. [unit_type]: id=Primevalist Follower, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Follower.cfg:5 msgid "Primevalist Follower" msgstr "" #. [unit_type]: id=Primevalist Follower, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Follower.cfg:21 msgid "" "Some of the angry young men recruited by the Dark Messiah are more clever " "than they are strong. These followers have some minimal magical training and " "put it to use against their fellow humans in some misguided attempt to " "please the Primevals. Upon joining the movement, each fighter and follower " "is given a tattoo that is supposed to ward off evil spirits." msgstr "" #. [attack]: type=cold #: Archaic_Era/units/primeval/Primevalist_Follower.cfg:40 #: Archaic_Era/units/primeval/Primevalist_Monk.cfg:41 #: Archaic_Era/units/primeval/Primevalist_Prior.cfg:48 #: Archaic_Era/units/south-seas/Caster.cfg:40 msgid "chill" msgstr "" #. [unit_type]: id=Primevalist Leader, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Leader.cfg:5 msgid "Primevalist Leader" msgstr "" #. [unit_type]: id=Primevalist Leader, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Leader.cfg:22 msgid "" "While the Primevals most likely have as little respect for these warriors as " "they do for any human, the other fanatics admire their dedication to the " "(unfortunate) faith they all share. Some of this admiration is due to a " "unique ability: Whether it is a gift granted by the Primeval Ones or just " "the ability of a focused mind, no one can say - but the Leaders can cause a " "piercing pain in the enemy with the wave of a hand..." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/primeval/Primevalist_Leader.cfg:46 msgid "soul-pierce" msgstr "" #. [unit_type]: id=Primevalist Monk, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Monk.cfg:5 msgid "Primevalist Monk" msgstr "" #. [unit_type]: id=Primevalist Monk, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Monk.cfg:22 msgid "" "The followers continue to study magic and the glyphs carved into stone by " "the Primevals long ago. Most of the glyphs' meaning is obscure, and the " "Primevals don't appear interested in explaining anything, but this makes the " "Monks work harder than ever to be deemed worthy." msgstr "" #. [unit_type]: id=Primevalist Prior, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Prior.cfg:5 msgid "Primevalist Prior" msgstr "" #. [unit_type]: id=Primevalist Prior, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Prior.cfg:20 msgid "" "The hardiest and most clever of the glyph readers extract the most " "knowledge, and gain great attack power to bring glory to their sect." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/primeval/Primevalist_Prior.cfg:39 msgid "staff base" msgstr "" #. [unit_type]: id=Primevalist Shield_High, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Shield-High.cfg:5 msgid "Primevalist Sun-Shield" msgstr "" #. [unit_type]: id=Primevalist Shield_High, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Shield-High.cfg:22 msgid "" "These fighters play a supporting role, stoically absorbing damage so that " "their more hot tempered commrads survive long enough to accomplish their " "goals. Their armour disipates heat and cold and energy blasts, so they have " "higher than average resistance to fire, cold, and arcane damage." msgstr "" #. [unit_type]: id=Primevalist Shield, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Shield.cfg:5 msgid "Primevalist Brightshield" msgstr "" #. [unit_type]: id=Primevalist Shield, race=primevalist_human #: Archaic_Era/units/primeval/Primevalist_Shield.cfg:111 msgid "" "These fighters play a supporting role, stoically absorbing damage so that " "their more hot tempered comrades survive long enough to accomplish their " "goals. Their armour is designed to disipate heat and cold and energy blasts, " "so they have higher than average resistance to fire, cold, and arcane " "damage. They can form a very effective defensive line, but they are not " "expected to make a good strike force." msgstr "" #. [race]: id=primevalist_human #: Archaic_Era/units/primeval_race.cfg:8 msgid "" "The race of men is an extremely diverse one. Some of them bow and scrape " "before their wealthy, blue-blooded, leaders, while others turn to a life of " "crime. Then there are those who fall prey to the promises of false hope and " "false saviours, or are just searching for a stronger power to overthrow the " "current world order. The revived Primeval Gods, and their messangers, " "provide this last group with the resources and opportunity to strike back at " "the Kingdoms, Tribes, and Guilds with which they are so disgusted. Thus " "armed and organized, these rebels are the disposable front-line forces of " "the Primeval Legion." msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:17 msgid "race^Primeval" msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:18 msgid "race+female^Primeval" msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:19 msgid "race^Primevals" msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:21 msgid "" "The Primeval forces are beings from a time long, long ago. They share many " "traits of the modern races, it is possible that they are ancestors.\n" "
text='History'
\n" "In their time, they were engaged in an exceptionally grim war with an enemy " "both powerful and mysterious. The enemy was defeated, but the devastation " "to the world was severe and many Primeval leaders decided it best to go into " "a form of suspended animation.\n" "\n" "Ages later, the Primevals re-emerged and encountered the modern races. All " "differences might have been overcome, but approximately 50 years after the " "Primeval re-emergance came a plage.\n" "\n" "A strange disease of the soul and mind broke out, and denizens of the world " "became something else - something that called itself Khthon. As all other " "races fell victim to the Khthon, the Primevals rose in strength, for they " "were immune. In the ensueing war against the Khthon, the Primevals " "developed a distrust and hatred of all other races, for any of their member " "could be Khthon infiltrator.\n" "\n" "Records of how the war was resolved are lost, but ultimately we know it was " "the younger races who had triumphed. Many of the Primevals had foreseen " "this, and had once again gone into suspended animation within their aging " "facilities.\n" "\n" "
text='Technology'
\n" "The Primevals had never really mastered magic to the extent that the modern " "races have. However, they did figure ways to harness it for a power source, " "and were able to easily mine and forge metals, fertilizers, and reactive " "chemicals; resources were unlimited. Many of the modern races would have " "simply enjoyed a population explosion, but the austere Primeval culture led " "to something else. Many feats of engineering were the result. The downside " "of the rapid development was that the technological advances were uneven " "(roads, guns, aeroplanes, and many other things had simply never been " "imagined) and they all rested upon a power source no one understood: that " "which some call 'magic'.\n" "\n" "
text='Society'
\n" "The Primeval social order is very rigid, but merit-based. The leaders are " "near god-like in their physical strength and prowess, but do not simply rule " "through a strong arm and stone heart. Treachery to another Primeval is one " "of the most dishonourable acts one can engage in, so while all subordinates " "look upon their superiors with fear, they know those superiors have earned " "their rank and will neither betray nor toy with them. The result is a " "disciplined and efficient military force, but the society lacks creativity " "and can become too focussed upon narrow goals.\n" "\n" "As a result of both the rigid meritocracy and the abundance of resources, " "the Primevals lost whatever ideas about gender roles they once had. In " "general, the roles requiring strength fall to the males while roles " "requiring endurance fall to the females, but either sex can become a leader " "and both sexes are expected to engage in combat." msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:39 msgid "" "Accos,Acton,Actras,Aephus,Andradas,Arus,Ballus,Bellon,Callas,Cathas,Cendras," "Chaos,Chronos,Cyras,Dandras,Demosthenes,Dundarus,Edras,Essras,Fathas,Gallas," "Hadrion,Hektor,Herdreidon,Hestus,Indus,Kahas,Korus,Lathas,Lostrus,Malthras," "Netheras,Orion,Oros,Ossas,Pallas,Paris,Ramolus,Rustarus,Sarpedon,Sordas," "Sundaras,Tartarus,Teolas,Torus,Typhon,Xerus" msgstr "" #. [race]: id=primeval #: Archaic_Era/units/primeval_race.cfg:40 msgid "" "Amache,Ananke,Anaxarete,Agrotora,Anthis,Carthis,Cassandra,Circe,Cyrene," "Damaris,Dione,Draede,Duneris,Dyrope,Elektra,Gorgate,Hekate,Hekubis,Karybdis," "Katyride,Katyris,Lamia,Lamis,Lillith,Maenade,Medusis,Nemesa,Nike,Nyx,Orisis," "Phaetusa,Prakate,Reasis,Sarasis,Sere,Skylla,Styx,Taranisis,Tramache," "Tisiphone,Tyche,Xanthis" msgstr "" #. [unit_type]: id=SouthSeas AbleSeaman, race=south-seas_human #: Archaic_Era/units/south-seas/Able-Seaman.cfg:5 msgid "Able-Seaman" msgstr "" #. [unit_type]: id=SouthSeas AbleSeaman, race=south-seas_human #: Archaic_Era/units/south-seas/Able-Seaman.cfg:22 msgid "" "Though not Captains, Able-Seaman are higher ranking than the bulk of the " "sailors and have more access to resources. In these times of conflict, they " "have melted some of the lead normally used for ballast and affixed it to the " "end of a staff to create something similar to a hammer." msgstr "" #. [unit_type]: id=SouthSeas Arsonist, race=south-seas_human #: Archaic_Era/units/south-seas/Arsonist.cfg:5 msgid "Arsonist" msgstr "" #. [unit_type]: id=SouthSeas Arsonist, race=south-seas_human #: Archaic_Era/units/south-seas/Arsonist.cfg:23 msgid "" "Ships are a very important part of life in the South Seas, so if one wanted " "to ruin a successful member of society, they would destroy their ships. The " "Arsonists are employed for this purpose. They operate at night, to avoid " "shoreman and sailors." msgstr "" #. [attack]: type=fire #: Archaic_Era/units/south-seas/Arsonist.cfg:47 msgid "spark" msgstr "" #. [unit_type]: id=SouthSeas Caster, race=south-seas_human #: Archaic_Era/units/south-seas/Caster.cfg:5 msgid "female^Lore-Caster" msgstr "" #. [unit_type]: id=SouthSeas Caster, race=south-seas_human #: Archaic_Era/units/south-seas/Caster.cfg:22 msgid "" "Lore-Casters study the old teachings and lore from days long ago. That may " "seem academic and irrelevant to life at sea, however South-Seas ships that " "carry Lore-Casters tend to survive longer at sea. Some attribute this to " "their knowledge of how to placate the gods." msgstr "" #. [unit_type]: id=SouthSeas DeckMaster, race=south-seas_human #: Archaic_Era/units/south-seas/Deck-Master.cfg:5 msgid "Deck-Master" msgstr "" #. [unit_type]: id=SouthSeas DeckMaster, race=south-seas_human #: Archaic_Era/units/south-seas/Deck-Master.cfg:23 msgid "" "Because they are not wealthy, Deck-Masters will never own a ship of any " "size, but they are trusted on the larger vessals to keep the rest of the men " "in line. They have affixed steel grapples to the ends of the staves, and " "can use them to hook the opponent's weapon." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/south-seas/Deck-Master.cfg:45 msgid "hook" msgstr "" #. [unit_type]: id=SouthSeas Demolitionist, race=south-seas_human #: Archaic_Era/units/south-seas/Demolitionist.cfg:5 msgid "Demolitionist" msgstr "" #. [attack]: type=fire #: Archaic_Era/units/south-seas/Demolitionist.cfg:48 #: Archaic_Era/units/south-seas/Spitfire.cfg:49 msgid "flame" msgstr "" #. [unit_type]: id=SouthSeas Diver, race=south-seas_human #: Archaic_Era/units/south-seas/Divers.cfg:5 msgid "Diver" msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/south-seas/Divers.cfg:60 #: Archaic_Era/units/south-seas/Marines.cfg:62 #: Archaic_Era/units/south-seas/Wrecker.cfg:57 msgid "harpoon" msgstr "" #. [female] #: Archaic_Era/units/south-seas/Divers.cfg:149 msgid "female^Diver" msgstr "" #. [unit_type]: id=SouthSeas Marine, race=south-seas_human #: Archaic_Era/units/south-seas/Marines.cfg:5 msgid "Marine" msgstr "" #. [female] #: Archaic_Era/units/south-seas/Marines.cfg:151 msgid "female^Marine" msgstr "" #. [unit_type]: id=SouthSeas Rover, race=south-seas_human #: Archaic_Era/units/south-seas/Rover.cfg:5 msgid "Sea Rover" msgstr "" #. [unit_type]: id=SouthSeas Rover, race=south-seas_human #: Archaic_Era/units/south-seas/Rover.cfg:22 msgid "" "Some of the southern city-states earn their wealth through plunder and " "exploitation. The roving pirates are not the strongest fighters, but they " "are verstile enough to give trouble to almost any foe." msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/south-seas/Rover.cfg:40 #: Archaic_Era/units/south-seas/Wolf.cfg:42 msgid "dart" msgstr "" #. [unit_type]: id=SouthSeas Salvager, race=south-seas_human #: Archaic_Era/units/south-seas/Salvager.cfg:5 msgid "Salvager" msgstr "" #. [unit_type]: id=SouthSeas Salvager, race=south-seas_human #: Archaic_Era/units/south-seas/Salvager.cfg:23 msgid "" "The Salvagers are less concerned with the loading and unloading of ships, " "and focus their efforts on the more lucrative job of salvage. They break " "apart old ships and sell what can be sold. Long lances are useful in " "prodding floating wood, as well as poking hostile forces." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/south-seas/Salvager.cfg:43 #: Archaic_Era/units/south-seas/Shoreman.cfg:41 #: Archaic_Era/units/south-seas/Wrecker.cfg:45 msgid "rope" msgstr "" #. [attack]: type=pierce #: Archaic_Era/units/south-seas/Salvager.cfg:55 msgid "barb" msgstr "" #. [unit_type]: id=SouthSeas SeaScourge, race=south-seas_human #: Archaic_Era/units/south-seas/Scourge.cfg:5 msgid "female^Sea-Scourge" msgstr "" #. [attack]: type=cold #: Archaic_Era/units/south-seas/Scourge.cfg:44 #: Archaic_Era/units/south-seas/Seahag.cfg:43 msgid "fear" msgstr "" #. [attack]: type=arcane #: Archaic_Era/units/south-seas/Scourge.cfg:57 msgid "arcanum" msgstr "" #. [unit_type]: id=SouthSeas Seahag, race=south-seas_human #: Archaic_Era/units/south-seas/Seahag.cfg:5 msgid "female^Seahag" msgstr "" #. [unit_type]: id=SouthSeas Seahag, race=south-seas_human #: Archaic_Era/units/south-seas/Seahag.cfg:22 msgid "" "Seahags focus on the lore of the dark faction of Athtep and Nura. They pay " "tribute to the fearsome gods so that those gods will leave the Seafarers " "alone and destroy their enemies." msgstr "" #. [unit_type]: id=SouthSeas Seaman, race=south-seas_human #: Archaic_Era/units/south-seas/Seaman.cfg:5 msgid "Seaman" msgstr "" #. [unit_type]: id=SouthSeas Seaman, race=south-seas_human #: Archaic_Era/units/south-seas/Seaman.cfg:23 msgid "" "The South-Seas Seamen are the core workers of the seafaring nation. While " "they don't have any particular combat skills, the life of a sailor is rough, " "so they are tough enough to be useful." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/south-seas/Seaman.cfg:30 msgid "oar" msgstr "" #. [unit_type]: id=SouthSeas Shoreman, race=south-seas_human #: Archaic_Era/units/south-seas/Shoreman.cfg:5 msgid "Shoreman" msgstr "" #. [unit_type]: id=SouthSeas Shoreman, race=south-seas_human #: Archaic_Era/units/south-seas/Shoreman.cfg:25 msgid "" "The Shoremen are responsible for loading ships and breaking down retired " "vessals to reclaim the components. Almost all of this work involves ropes, " "so the Shoremen are very skilled with this simple tool and can tie down even " "moving animals. A spike is very helpful in making splices, as well as " "killing rats." msgstr "" #. [unit_type]: id=SouthSeas SkyCaller, race=south-seas_human #: Archaic_Era/units/south-seas/Sky-Caller.cfg:5 msgid "female^Sky-Caller" msgstr "" #. [attack]: type=blade #: Archaic_Era/units/south-seas/Sky-Caller.cfg:46 #: Archaic_Era/units/south-seas/Zephyrist.cfg:44 msgid "wind" msgstr "" #. [unit_type]: id=SouthSeas Spitfire, race=south-seas_human #: Archaic_Era/units/south-seas/Spitfire.cfg:5 msgid "Spitfire" msgstr "" #. [unit_type]: id=SouthSeas Swimmer, race=south-seas_human #: Archaic_Era/units/south-seas/Swimmers.cfg:5 msgid "Swimmer" msgstr "" #. [unit_type]: id=SouthSeas Swimmer, race=south-seas_human #: Archaic_Era/units/south-seas/Swimmers.cfg:38 msgid "" "Swimmers are sometimes employed on ships, but they are mostly located near " "the villages, where they hunt fish for food, gather pearls for trade, and " "patrol the docked ships." msgstr "" #. [female] #: Archaic_Era/units/south-seas/Swimmers.cfg:87 msgid "female^Swimmer" msgstr "" #. [unit_type]: id=SouthSeas Seawolf, race=south-seas_human #: Archaic_Era/units/south-seas/Wolf.cfg:5 msgid "Sea Wolf" msgstr "" #. [unit_type]: id=SouthSeas Wrecker, race=south-seas_human #: Archaic_Era/units/south-seas/Wrecker.cfg:5 msgid "Wrecker" msgstr "" #. [unit_type]: id=SouthSeas Wrecker, race=south-seas_human #: Archaic_Era/units/south-seas/Wrecker.cfg:24 msgid "" "The Wreckers are the most experienced of the salvagers. They usually " "operate alone, which maximizes both the profit and danger, so they carry " "harpoons to fight off sharks, thieves, and other Wreckers." msgstr "" #. [unit_type]: id=SouthSeas Zephyrist, race=south-seas_human #: Archaic_Era/units/south-seas/Zephyrist.cfg:5 msgid "female^Wind-Caller" msgstr "" #. [unit_type]: id=SouthSeas Zephyrist, race=south-seas_human #: Archaic_Era/units/south-seas/Zephyrist.cfg:22 msgid "" "The Wind-Callers study the lore of the brighter gods. They pray for " "favourable winds and a minimum of strife. They are successful at directing " "wind-lashes, but the effort requires strength." msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:5 msgid "race^South-Sea Human" msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:6 msgid "race+female^South-Sea Human" msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:7 msgid "race^South-Sea Humans" msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:9 msgid "" "South-Seas humans are regular humans, but have not had much contact with the " "people of Wesnoth.\n" "
text='Society'
\n" "The South-Seas are sea-going folk who hale from various city-states in the " "lands to the south. While there are some cultural differences, they have a " "common belief in various gods who are constantly in a struggle with each " "other. This struggle explains the mystery, joy, chaos, and misery of life.\n" "
text='Legends'
\n" "According to South-Seas beliefs, the struggle of the gods roughly falls into " "two factions. One is led by Aruyun and Ishtu, the golden-crowned god of day " "and winged god of victory, respectively. The other is led by Athtep, the " "red-eyed god of night, and Nura, the shrouded god of death. While night and " "death are to be feared, they are not evil and neither godly faction can ever " "triumph. \n" "\n" "Legends passed down through many generations do speak of a time when there " "was a great evil. The name of this evil has been forgotten, for the older " "generations were reluctant to utter it. The evil was motivated by neither " "chaos nor death, but rather the complete annihilation of all. Aruyun, " "Athtep, and all of the gods of the world united to defeat this evil, " "splitting it into two components much like they themselves were divided. " "One half was a cold, lifeless, and listless force that bore a strong " "resemblance to death. The other half was passionate and full of life, but " "lacked direction and was much weakened without the cold logic of the other " "half. The enemy was now split into components that fit within the " "understanding of the world; it was of this world, and could not carry out " "its original mission. There is always a fear that the two parts could re-" "unite, but most modern South-Seafarers do not really believe these tales." msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:17 msgid "" "Abdelkader, Abdulaziz, Abdulmecid, Abidal, Adarras, Adonis, Ahirom, Akbar, " "Amilcare, Azer, Azmelqart, Ba'al, Babur, Baltazar, Barekbaal, Besolam, " "Boldizsar, Cambyses, Caxias, Cyrus, D'Jafaar, Esauh, Haider, Hailama, " "Hamilcar, Hannibal, Hiram, Iben Zhur, Itthobaal, Jabhar, Lehar, Melkart, " "Mendola, Sikarbaal, Tyrus" msgstr "" #. [race]: id=south-seas_human #: Archaic_Era/units/south-seas_race.cfg:18 msgid "" "Adonia, Aida, Aisha, Alissar, Anath, Asherah, Ashtoreth, Ba'alat, Batanah, " "Batnoam, Betsda, Coriander, Cybil, Derketo, Dido, Hadda, Hesata, Ishtar, " "Jezebel, Junot, Lilith, Maherra, Melita, Myletta, Nikkal, Pidraya, Rahmaya, " "Salaya, Sefina, Shahar, Tanis, Tanith, Ummanath, Ummashtart, Yara" msgstr "" #. [unit_type]: id=Royal Constable, race=human #: Archaic_Era/units/ukians/Royal_Constable.cfg:4 msgid "Constable" msgstr "" #. [unit_type]: id=Northern Elite, race=human #: Archaic_Era/units/ukians/Royal_Elite.cfg:4 msgid "Northern Warrior" msgstr "" #. [unit_type]: id=Northern Elite, race=human #: Archaic_Era/units/ukians/Royal_Elite.cfg:21 msgid "" "Fierce as the biting winds of his homeland, the Northern Warrior is a " "testament to the terrific demands nature makes of those who would prosper in " "the frozen heath. Clad in the finest plate armor worn by any infantry in his " "kingdom and the pelts of great wolves and bears, he deals death with his " "fierce blade, while himself nearly invulnerable to steel and cold alike. But " "he is not invincible: though mighty, he is greatly slowed by his equipment, " "and those nimble warriors well suited to range over the frigid wastes have " "been known to wear him to death, by and by, with nothing more than simple " "spears and stones." msgstr "" #. [unit_type]: id=Northern Fighter, race=human #: Archaic_Era/units/ukians/Royal_Fighter.cfg:4 msgid "Northern Fighter" msgstr "" #. [unit_type]: id=Northern Fighter, race=human #: Archaic_Era/units/ukians/Royal_Fighter.cfg:20 msgid "" "The fighters of the North have heavy clothing and armour that make them " "strong against cold and damage. It also makes them slow on their feet." msgstr "" #. [unit_type]: id=Northern Ranger, race=human #: Archaic_Era/units/ukians/Royal_Ranger.cfg:4 msgid "Northern Ranger" msgstr "" #. [unit_type]: id=Northern Ranger, race=human #: Archaic_Era/units/ukians/Royal_Ranger.cfg:22 msgid "" "The cold of the far north robs the fingers of their dexterity and makes a " "bow too hard to use. For this reason, the Northern Rangers favor spears, " "which do not require nimble fingers, over the bow. These fighters must move " "alone in the harsh north, away from the warmth of camp or even a horse, so " "they are relatively unfazed by the touch of cold." msgstr "" #. [unit_type]: id=Royal Sheriff, race=human #: Archaic_Era/units/ukians/Royal_Sheriff.cfg:4 msgid "Sheriff" msgstr "" #. [unit_type]: id=Northern Soldier, race=human #: Archaic_Era/units/ukians/Royal_Soldier.cfg:4 msgid "Northern Soldier" msgstr "" #. [unit_type]: id=Royal Vassal, race=human #: Archaic_Era/units/ukians/Royal_Vassal.cfg:4 msgid "Vassal" msgstr "" #. [attack]: type=fire #: Archaic_Era/units/ukians/Royal_Vassal.cfg:49 #: Archaic_Era/units/ukians/Ukian_Wardog.cfg:132 msgid "torch" msgstr "" #. [unit_type]: id=Ukian Archer, race=ukian #: Archaic_Era/units/ukians/Ukian_Archer.cfg:4 msgid "Ukian Archer" msgstr "" #. [unit_type]: id=Ukian Archer, race=ukian #: Archaic_Era/units/ukians/Ukian_Archer.cfg:21 msgid "" "Due to the need for everyone to be able to fend off an orc, all Ukian women " "learn archery." msgstr "" #. [unit_type]: id=Ukian Attack Dog, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Attackdog.cfg:5 msgid "Attack Dog" msgstr "" #. [unit_type]: id=Ukian Attack Dog, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Attackdog.cfg:21 msgid "" "Attack Dogs are highly valued by the Ukians for their proven loyalty and " "strength, so they are given leather and plates to cover their throats and " "spines (anything more would be too restrictive). They are not usually used " "as scouts anymore because of their value at the offensive line. If given the " "signal, they will throw themselves at the enemy in a fight-to-the-death fury." msgstr "" #. [attack]: type=blade #: Archaic_Era/units/ukians/Ukian_Attackdog.cfg:52 msgid "fury" msgstr "" #. [unit_type]: id=Ukian Civilian, race=ukian #: Archaic_Era/units/ukians/Ukian_Civilian.cfg:4 msgid "Ukian Civilian" msgstr "" #. [unit_type]: id=Ukian Civilian, race=ukian #: Archaic_Era/units/ukians/Ukian_Civilian.cfg:20 msgid "" "It used to be the case that everyone had to fight, but those who grew up " "under the reign of the former King had had reason to believe there was more " "to life." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/ukians/Ukian_Civilian.cfg:25 msgid "punch" msgstr "" #. [female] #: Archaic_Era/units/ukians/Ukian_Civilian.cfg:89 msgid "female^Civilian" msgstr "" #. [unit_type]: id=Ukian Commander, race=ukian #: Archaic_Era/units/ukians/Ukian_Commander.cfg:5 msgid "Ukian Commander" msgstr "" #. [advancement]: id=amla_commander_sword #: Archaic_Era/units/ukians/Ukian_Commander.cfg:23 msgid "Max HP bonus +2, Sword Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_commander_crossbow #: Archaic_Era/units/ukians/Ukian_Commander.cfg:52 msgid "Max HP bonus +2, Crossbow Damage +1, Max Exp penalty 30%" msgstr "" #. [advancement]: id=amla_commander_crossbow2 #: Archaic_Era/units/ukians/Ukian_Commander.cfg:81 msgid "Max HP bonus +2, Crossbow Marksmanship, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_commander_shield #: Archaic_Era/units/ukians/Ukian_Commander.cfg:113 msgid "" "Max HP bonus +2, Shield Damage +2, Impact Resistance 5%, Max Exp penalty 40%" msgstr "" #. [advancement]: id=amla_commander_armor #: Archaic_Era/units/ukians/Ukian_Commander.cfg:150 msgid "Max HP bonus +2, Blade & Pierce Resistance 5%, Max Exp penalty 40%" msgstr "" #. [unit_type]: id=Ukian Commander, race=ukian #: Archaic_Era/units/ukians/Ukian_Commander.cfg:185 msgid "" "Commanders are the military leaders of the Ukians. They get the few " "crossbows preserved from the old days, and heavier armor. They have the best " "shields, made of steel, which provide greater protection and cause more " "damage upon impact." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/ukians/Ukian_Commander.cfg:223 #: Archaic_Era/units/ukians/Ukian_Subcom.cfg:70 msgid "shield" msgstr "" #. [unit_type]: id=Ukian Commando, race=ukian #: Archaic_Era/units/ukians/Ukian_Commando.cfg:5 msgid "Ukian Commando" msgstr "" #. [unit_type]: id=Ukian Commando, race=ukian #: Archaic_Era/units/ukians/Ukian_Commando.cfg:21 msgid "" "Commandos are accustomed to operating alone, and as a result have learned to " "carry a wide variety easy-to-carry weapons. They've had plenty of practice " "at evading orcs under the cover of night, they can become almost invisible." msgstr "" #. [leadership]: id=leadership #: Archaic_Era/units/ukians/Ukian_Commando.cfg:31 #: Archaic_Era/units/ukians/Ukian_Courrier.cfg:32 #: Archaic_Era/units/ukians/Ukian_Runner.cfg:40 #: Archaic_Era/utils/Archaic_abilities.cfg:81 msgid "dog trainer" msgstr "" #. [leadership]: id=leadership #: Archaic_Era/units/ukians/Ukian_Commando.cfg:32 #: Archaic_Era/units/ukians/Ukian_Courrier.cfg:33 #: Archaic_Era/units/ukians/Ukian_Runner.cfg:41 msgid "dog female^trainer" msgstr "" #. [leadership]: id=leadership #: Archaic_Era/units/ukians/Ukian_Commando.cfg:33 #: Archaic_Era/units/ukians/Ukian_Courrier.cfg:34 #: Archaic_Era/units/ukians/Ukian_Runner.cfg:42 msgid "" "Dog Trainer:\n" "This unit can lead Ukian Dogs that are next to it, making them fight better." msgstr "" #. [unit_type]: id=Ukian Courrier, race=ukian #: Archaic_Era/units/ukians/Ukian_Courrier.cfg:5 msgid "Ukian Courrier" msgstr "" #. [unit_type]: id=Ukian Courrier, race=ukian #: Archaic_Era/units/ukians/Ukian_Courrier.cfg:22 msgid "" "Runners who have proven themselves are given more allowance for supplies " "because they are entrusted with more important correspondenses. Still, they " "travel light, so the sling is their weapon of choice." msgstr "" #. [unit_type]: id=Ukian Deadeye, race=ukian #: Archaic_Era/units/ukians/Ukian_Deadeye.cfg:5 msgid "Ukian Deadeye" msgstr "" #. [unit_type]: id=Ukian Deadeye, race=ukian #: Archaic_Era/units/ukians/Ukian_Deadeye.cfg:23 msgid "" "Ukian Deadeyes have been roaming the forrest for a long time and can move " "about undetected. They can launch many missiles, or they can take a tactic " "from the orcs and launch more destructive (but slower to load) fire arrows." msgstr "" #. [unit_type]: id=Ukian Dog, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Dog.cfg:5 msgid "Dog" msgstr "" #. [unit_type]: id=Ukian Dog, race=ukiandog #. [unit_type]: id=Ukian Harrier, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Dog.cfg:21 #: Archaic_Era/units/ukians/Ukian_Harrier.cfg:21 msgid "" "Dogs are not high maintanence and are useful allies when hunting or " "scouting. Ukian Dogs are weak but fast and nimble so they are good at " "causing havoc behind enemy lines, but not so good at holding a line. The " "life of a dog is often short, but they do get tougher with experience." msgstr "" #. [unit_type]: id=Ukian Flareman, race=ukian #: Archaic_Era/units/ukians/Ukian_Flareman.cfg:5 msgid "Ukian Flareman" msgstr "" #. [unit_type]: id=Ukian Flareman, race=ukian #: Archaic_Era/units/ukians/Ukian_Flareman.cfg:92 msgid "" "Flaremen are elite Signalmen who carry brighter flames, for greater " "broadcast strength. The brilliance of the flames made combat with orcs a " "little easier. They've grown accustomed to the heat, so they have a " "resistance to flame attacks." msgstr "" #. [unit_type]: id=Ukian Harrier, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Harrier.cfg:5 msgid "Harrier" msgstr "" #. [unit_type]: id=Ukian Hawkeye, race=ukian #: Archaic_Era/units/ukians/Ukian_Hawkeye.cfg:5 msgid "Ukian Hawkeye" msgstr "" #. [unit_type]: id=Ukian Hawkeye, race=ukian #: Archaic_Era/units/ukians/Ukian_Hawkeye.cfg:22 msgid "" "It's not that easy to accurately fire a bow, the Hawkeyes' secret is their " "ability to fire off so many shots. They can also take a tactic from the orcs " "and launch more destructive (but slower to load) fire arrows." msgstr "" #. [unit_type]: id=Ukian Officer, race=ukian #: Archaic_Era/units/ukians/Ukian_Officer.cfg:5 msgid "Ukian Officer" msgstr "" #. [unit_type]: id=Ukian Officer, race=ukian #: Archaic_Era/units/ukians/Ukian_Officer.cfg:28 msgid "" "The Ukian Officers are veteran Regulars, the Ukians didn't have a class " "structure before the arrival of the King." msgstr "" #. [unit_type]: id=Ukian Regular, race=ukian #: Archaic_Era/units/ukians/Ukian_Regular.cfg:5 msgid "Ukian Regular" msgstr "" #. [unit_type]: id=Ukian Regular, race=ukian #: Archaic_Era/units/ukians/Ukian_Regular.cfg:21 msgid "" "Ukian Regulars carry a spear because spears are relatively inexpensive. Like " "all Ukians, they are accustomed to life on the tundra, and know how to " "maintain their footing in the snow.\n" "\n" "Special Notes:" msgstr "" #. [unit_type]: id=Ukian Runner, race=ukian #: Archaic_Era/units/ukians/Ukian_Runner.cfg:5 msgid "Ukian Runner" msgstr "" #. [unit_type]: id=Ukian Runner, race=ukian #: Archaic_Era/units/ukians/Ukian_Runner.cfg:30 msgid "" "Because there were no horses in Ukiah, the scouts and messengers travelled " "by foot, learning to keep pace even over icy terrain. To avoid being " "spotted, they prefer to travel under the cover of darkness. They can't carry " "heavy armor and supplies while maintaining their agility, so they are " "experts at the sling, a weapon for which they don't need to carry the " "ammunition. Because they are front-line scouts, they often must work with " "the dogs, and as a result, they have some influence on the moral of their " "canine colleagues." msgstr "" #. [unit_type]: id=Ukian Seeress, race=ukian #: Archaic_Era/units/ukians/Ukian_Seeress.cfg:5 msgid "Ukian Seeress" msgstr "" #. [unit_type]: id=Ukian Seeress, race=ukian #: Archaic_Era/units/ukians/Ukian_Seeress.cfg:22 msgid "" "So much knowledge was lost during the orcish raids, the Seeresses have had " "to start from the beginning. While they can't completely form and control a " "missile, they can send out a shockwave that will stun the enemy if it " "connects. They are also students of the healing arts." msgstr "" #. [attack]: type=impact #: Archaic_Era/units/ukians/Ukian_Seeress.cfg:40 #: Archaic_Era/units/ukians/Ukian_Witch.cfg:45 msgid "shockwave" msgstr "" #. [unit_type]: id=Ukian Signalman, race=ukian #: Archaic_Era/units/ukians/Ukian_Signalman.cfg:5 msgid "Ukian Signalman" msgstr "" #. [unit_type]: id=Ukian Signalman, race=ukian #: Archaic_Era/units/ukians/Ukian_Signalman.cfg:94 msgid "" "Ice, snow, and rough terrain can make it too slow or treacherous to send " "messages via Runner. Flames can be seen from a distance, so Signalmen send " "coded messages by waving a torch and passing their axe in front. Standing on " "top of a hill waving a torch attracts a lot of unwanted attention, so the " "signal corps is composed of strong fighters." msgstr "" #. [unit_type]: id=Ukian Subcommander, race=ukian #: Archaic_Era/units/ukians/Ukian_Subcom.cfg:4 msgid "Ukian Subcommander" msgstr "" #. [unit_type]: id=Ukian Subcommander, race=ukian #: Archaic_Era/units/ukians/Ukian_Subcom.cfg:35 msgid "" "Successful Officers become Subcommanders, and lead greater numbers of " "fighters. They also carry more substantial shields, which may be used not " "only to frustrate enemy strikes, but to stun the enemy." msgstr "" #. [unit_type]: id=Ukian Veteran, race=ukian #: Archaic_Era/units/ukians/Ukian_Veteran.cfg:4 msgid "Ukian Veteran" msgstr "" #. [unit_type]: id=Ukian Veteran, race=ukian #: Archaic_Era/units/ukians/Ukian_Veteran.cfg:21 msgid "" "The core of the Ukian infantry is the spearman, so not every experienced " "fighter can leave to join the Officers or Signalmen. The veteran spearmen " "lay claim to better equipment, and give up the basic throwing knives for the " "heftier hatchets." msgstr "" #. [attack]: type=blade #: Archaic_Era/units/ukians/Ukian_Veteran.cfg:47 msgid "throwing axe" msgstr "" #. [unit_type]: id=Ukian War Hound, race=ukiandog #: Archaic_Era/units/ukians/Ukian_Wardog.cfg:5 msgid "War Hound" msgstr "" #. [unit_type]: id=Ukian Witch, race=ukian #: Archaic_Era/units/ukians/Ukian_Witch.cfg:5 msgid "Ukian Witch" msgstr "" #. [unit_type]: id=Ukian Witch, race=ukian #: Archaic_Era/units/ukians/Ukian_Witch.cfg:21 msgid "" "Ukian Witches are both proficient in the healing arts and resistent to the " "elements. Magic attacks are of a different nature, it is difficult to be " "masters of them as well. Nevertheless, they have managed to control the " "unformed blast into an electric strike. The uncontrolled blast is easiest to " "form, so they have not abandoned it." msgstr "" #. [attack]: type=fire #: Archaic_Era/units/ukians/Ukian_Witch.cfg:57 msgid "strike" msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:5 msgid "race^Ukian Human" msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:6 msgid "race+female^Ukian Human" msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:7 msgid "race^Ukians" msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:9 msgid "" "The Ukians are from the frozen North. Lost descendants of an ill-advised " "Wesnoth settlement program, they were cut off from civilization. Surrounded " "by hostile orcs, they needed to develop stratagies for survival that did not " "involve vast resources or brute strength, but rather rapid communication and " "mobiliziation. Every man and woman had to be able to survive an orcish " "assault, so there was no time for studying. However, with their recent " "reacquaintance with the people of Wesnoth, they have just started training " "mages." msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:11 msgid "" "Abban,Aibhne,Aiden,Ailill,Allen,Artan,Bairrfhionn,Bevan,Bowen,Braeden," "Bretach,Brogan,Buadhach,Cadeyrn,Calbhach,Caradog,Carden,Cearbhall,Coalan," "Cuan,Daigh,Daimhin,Deverell,Dubhaltach,Eadoin,Eben,Eoghan,Eunan,Faolan,Fhaen " "Darach,Gahareet,Gavin,Irial,Jodoc,Kedehern,Koun,Laoire,Lorcan,Lughaidh," "Lugobelinos,Lugovalos,Maol Mhurire,Maponos,Marcan,Morann,Morcant,Murchadh," "Nuadha,Olcan,Osan,Peredur,Piran,Ruadhan,Ruarc,Scoithin,Sioda,Siollan," "Teutorigos,Tighearnach,Tiobraide,Torcan,Triston,Tuathal,Tuireann,Ultan," "Vercingetorix" msgstr "" #. [race]: id=ukian #: Archaic_Era/units/ukians_race.cfg:12 msgid "" "Aideen,Ainder,Ardara,Avalbane,Betony,Blathnaid,Bonduca,Bronach,Bryher," "Cartimandua,Ceara,Cinnia,Ciar,Cliodhna,Crobh Dearg,Damhnait,Deabhail," "Dunfhlaith,Edda,Eddana,Fachtna,Fhina,Fianait,Gormlaith,Grian,Innogen,Kendra," "Iseult,Laoise,Liadan,Liobhan,Moncha,Muireann,Nantosuelta,Naohm,Nuala,Orlaith," "Raelin,Rathnait,Reannon,Rhiannon,Ronat,Saorla,Sarnait,Scothnait,Seanna," "Taillte,Trista,Tuilaith,Uaine,Ula,Vanora" msgstr "" #. [race]: id=ukiandog #: Archaic_Era/units/ukians_race.cfg:17 msgid "race^Ukian Dog" msgstr "" #. [race]: id=ukiandog #: Archaic_Era/units/ukians_race.cfg:18 msgid "race+female^Ukian Dog" msgstr "" #. [race]: id=ukiandog #: Archaic_Era/units/ukians_race.cfg:19 msgid "race^Ukian Dogs" msgstr "" #. [race]: id=ukiandog #: Archaic_Era/units/ukians_race.cfg:21 msgid "" "The Ukians needed help avoiding the orcs, the canines needed food and " "shelter. Most often, dogs are used in hunts and patrols, but those that are " "unusually big and strong can be used as warriors." msgstr "" #. [race]: id=ukiandog #: Archaic_Era/units/ukians_race.cfg:23 Archaic_Era/units/ukians_race.cfg:24 msgid "" "Bal,Bear,Bellus,Car,Coun,Dach,Don,Earl,Fhar,Gan,Howler,Irid,Joc,Kar,Kech,Lug," "Mach,Nantos,Orach,Perro,Raen,Sean,Troe,Valos" msgstr "" #. [trait]: id=aa_phantom, description={STR_NONLIVING_DESCRIPTION} #: Archaic_Era/utils/Archaic_abilities.cfg:10 msgid "phantom" msgstr "" #. [trait]: id=aa_phantom, description={STR_NONLIVING_DESCRIPTION} #: Archaic_Era/utils/Archaic_abilities.cfg:11 msgid "female^phantom" msgstr "" #. [trait]: id=aa_zealous, description={STR_ZERO_UPKEEP} #: Archaic_Era/utils/Archaic_abilities.cfg:24 msgid "zealous" msgstr "" #. [trait]: id=aa_zealous, description={STR_ZERO_UPKEEP} #: Archaic_Era/utils/Archaic_abilities.cfg:25 msgid "female^zealous" msgstr "" #. [plague]: id=ae_embalm, type=Tomb Mummy #: Archaic_Era/utils/Archaic_abilities.cfg:47 msgid "embalm" msgstr "" #. [plague]: id=ae_embalm, type=Tomb Mummy #: Archaic_Era/utils/Archaic_abilities.cfg:48 msgid "" "When a unit is killed by an embalm attack, that unit is replaced with a " "mummy of the attacker's side." msgstr "" #. [resistance]: id=aa_dance #: Archaic_Era/utils/Archaic_abilities.cfg:67 msgid "dancer" msgstr "" #. [resistance]: id=aa_dance #: Archaic_Era/utils/Archaic_abilities.cfg:68 msgid "female^dancer" msgstr "" #. [resistance]: id=aa_dance #: Archaic_Era/utils/Archaic_abilities.cfg:69 msgid "" "Dancer:\n" "This unit's physical (pierce, impact, blade) resistances are doubled, up to " "a maximum of 60%, when attacking because the enemy cannot get a direct hit." msgstr "" #. [leadership]: id=leadership #: Archaic_Era/utils/Archaic_abilities.cfg:82 msgid "female^dog trainer" msgstr "" #. [leadership]: id=leadership #: Archaic_Era/utils/Archaic_abilities.cfg:83 msgid "" "This unit can lead Ukian Dogs that are next to it, making them fight better." msgstr "" #. [heals]: id=aa_trinkets #: Archaic_Era/utils/Archaic_abilities.cfg:100 msgid "anti-poison" msgstr "" #. [heals]: id=aa_trinkets #: Archaic_Era/utils/Archaic_abilities.cfg:101 msgid "female^anti-poison" msgstr "" #. [heals]: id=aa_trinkets #: Archaic_Era/utils/Archaic_abilities.cfg:102 msgid "" "Allows the unit to avoid the effects of poison, but the poisoned unit cannot " "be cured of its poison by this ability, and must seek the care of a village " "or a unit that can cure." msgstr "" #. [heals]: id=aa_healing #: Archaic_Era/utils/Archaic_abilities.cfg:117 msgid "heals +" msgstr "" #. [heals]: id=aa_healing #: Archaic_Era/utils/Archaic_abilities.cfg:118 msgid "female^heals +" msgstr "" #. [heals]: id=aa_healing #: Archaic_Era/utils/Archaic_abilities.cfg:119 msgid "" "Allows the unit to heal adjacent allied units at the beginning of our turn.\n" "\n" "A unit cared for by this healer may heal up to {AMT} HP per turn, or stop " "poison from taking effect for that turn.\n" "A poisoned unit cannot be cured of its poison by a healer, and must seek the " "care of a village or a unit that can cure." msgstr "" #. [regenerate]: id=aa_immortal #: Archaic_Era/utils/Archaic_abilities.cfg:137 msgid "immortal" msgstr "" #. [regenerate]: id=aa_immortal #: Archaic_Era/utils/Archaic_abilities.cfg:138 msgid "female^immortal" msgstr "" #. [regenerate]: id=aa_immortal #: Archaic_Era/utils/Archaic_abilities.cfg:139 msgid "" "This unit heals 99 HP per turn. If poisoned, it will remove the poison." msgstr "" #. [dummy]: id=aa_intangible #: Archaic_Era/utils/Archaic_abilities.cfg:148 msgid "intangible" msgstr "" #. [dummy]: id=aa_intangible #: Archaic_Era/utils/Archaic_abilities.cfg:149 msgid "female^intangible" msgstr "" #. [dummy]: id=aa_intangible #: Archaic_Era/utils/Archaic_abilities.cfg:150 msgid "" "This unit uses only one movement point per attack, rather than all of its " "movement points like most other units." msgstr "" #. [hides]: id=aa_aqualung #: Archaic_Era/utils/Archaic_abilities.cfg:157 msgid "aqualung" msgstr "" #. [hides]: id=aa_aqualung #: Archaic_Era/utils/Archaic_abilities.cfg:158 msgid "female^aqualung" msgstr "" #. [hides]: id=aa_aqualung #: Archaic_Era/utils/Archaic_abilities.cfg:159 msgid "" "This unit can move underwater, unobserved by opponents, in either deep water " "or swamps. While they can move under shallow water too, there is no way to " "hide, so they are visible to opponents." msgstr "" #. [resistance]: id=aa_stone #: Archaic_Era/utils/Archaic_abilities.cfg:174 msgid "stone" msgstr "" #. [resistance]: id=aa_stone #: Archaic_Era/utils/Archaic_abilities.cfg:175 msgid "female^stone" msgstr "" #. [resistance]: id=aa_stone #: Archaic_Era/utils/Archaic_abilities.cfg:176 msgid "" "This unit is stone in the daylight, if not next to an ally or in a village, " "but is always mobile at night." msgstr "" #. [set_menu_item]: id=aa_stone_release #: Archaic_Era/utils/Archaic_abilities.cfg:489 msgid "release stoned victims" msgstr "" #. [unstore_unit] #: Archaic_Era/utils/Archaic_abilities.cfg:525 #: Archaic_Era/utils/Archaic_abilities.cfg:571 msgid "Free" msgstr "" #. [chance_to_hit]: id=aa_fog #: Archaic_Era/utils/Archaic_abilities.cfg:582 msgid "fog" msgstr "" #. [chance_to_hit]: id=aa_fog #: Archaic_Era/utils/Archaic_abilities.cfg:583 msgid "" "The opponent is enveloped in an opaque fog and cannot see very well, so " "their chance to hit is reduced." msgstr "" #. [chance_to_hit]: id=aa_tie #: Archaic_Era/utils/Archaic_abilities.cfg:593 msgid "wind-up" msgstr "" #. [chance_to_hit]: id=aa_tie #: Archaic_Era/utils/Archaic_abilities.cfg:594 msgid "" "The unit has a greater chance of landing a successful blow if the enemy is " "distracted. Similar to Thief's backstab, but affects chance to hit instead " "of damage." msgstr "" #. [slows]: id=slow #: Archaic_Era/utils/Archaic_abilities.cfg:602 msgid "slows" msgstr "" #. [slows]: id=slow #: Archaic_Era/utils/Archaic_abilities.cfg:603 msgid "" "This attack slows the target until it ends a turn. Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled. A unit " "that is slowed will feature a snail icon in its sidebar information when it " "is selected." msgstr "" #. [set_menu_item]: id=aa_shell1 #. [set_menu_item]: id=aa_shell2 #. [set_menu_item]: id=aa_shell3 #. [set_menu_item]: id=aa_shell4 #: Archaic_Era/utils/Archaic_abilities.cfg:821 #: Archaic_Era/utils/Archaic_abilities.cfg:862 #: Archaic_Era/utils/Archaic_abilities.cfg:903 #: Archaic_Era/utils/Archaic_abilities.cfg:944 msgid "hide in shell" msgstr "" #. [set_menu_item]: id=aa_shell1b #. [set_menu_item]: id=aa_shell2b #. [set_menu_item]: id=aa_shell3b #. [set_menu_item]: id=aa_shell4b #: Archaic_Era/utils/Archaic_abilities.cfg:841 #: Archaic_Era/utils/Archaic_abilities.cfg:882 #: Archaic_Era/utils/Archaic_abilities.cfg:923 #: Archaic_Era/utils/Archaic_abilities.cfg:964 msgid "stop hiding" msgstr "" #. [regenerate]: id=aa_selfheal #: Archaic_Era/utils/Archaic_abilities.cfg:991 msgid "selfheal" msgstr "" #. [regenerate]: id=aa_selfheal #: Archaic_Era/utils/Archaic_abilities.cfg:992 msgid "" "This unit heals {AMT} HP per turn. If poisoned, it will remove the poison." msgstr "" #. [illuminates]: id=aa_penumbra #: Archaic_Era/utils/Archaic_abilities.cfg:1008 msgid "penumbra" msgstr "" #. [illuminates]: id=aa_penumbra #: Archaic_Era/utils/Archaic_abilities.cfg:1009 msgid "female^penumbra" msgstr "" #. [illuminates]: id=aa_penumbra #: Archaic_Era/utils/Archaic_abilities.cfg:1010 msgid "" "This unit obscures the surrounding area, making chaotic units fight better, " "and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "day, and as if it were night when it is dusk." msgstr "" #. [hides]: id=aa_desertstalk #: Archaic_Era/utils/Archaic_abilities.cfg:1022 #: Archaic_Era/utils/Archaic_abilities.cfg:1024 msgid "desert-stalk" msgstr "" #. [hides]: id=aa_desertstalk #: Archaic_Era/utils/Archaic_abilities.cfg:1023 #: Archaic_Era/utils/Archaic_abilities.cfg:1025 msgid "female^desert-stalk" msgstr "" #. [hides]: id=aa_desertstalk #: Archaic_Era/utils/Archaic_abilities.cfg:1026 msgid "" "This unit can hide in sand terrain, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is on desert terrain, except if " "they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" #. [hides]: id=aa_desertstalk #: Archaic_Era/utils/Archaic_abilities.cfg:1029 msgid "" "Desert-Stalk:\n" "This unit can hide in sand terrain, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is on desert terrain, except if " "they have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" #. [chance_to_hit]: id=aa_scatter #: Archaic_Era/utils/Archaic_abilities.cfg:1045 msgid "scattershot" msgstr "" #. [chance_to_hit]: id=aa_scatter #: Archaic_Era/utils/Archaic_abilities.cfg:1046 msgid "This attack always has at least a 70% chance to hit." msgstr "" #. [attacks]: id=aa_vector_damage #: Archaic_Era/utils/vector_abilities.cfg:111 #: Archaic_Era/utils/vector_abilities.cfg:139 msgid "vector" msgstr "" #. [attacks]: id=aa_vector_damage #: Archaic_Era/utils/vector_abilities.cfg:112 msgid "Upon successful strike, opponent becomes khthon, this unit dies." msgstr "" #. [attacks]: id=aa_vector_damage #: Archaic_Era/utils/vector_abilities.cfg:113 msgid "This attack is only available if the unit is near death." msgstr "" #. [trait]: id=aa_khthon_enthrall #: Archaic_Era/utils/vector_abilities.cfg:193 msgid "netherworld spirit" msgstr "" #. [trait]: id=aa_khthon_enthrall #: Archaic_Era/utils/vector_abilities.cfg:194 msgid "" "Essential Khthon traits: immune to plagues and has enthrallment and vector " "attacks" msgstr "" #. [chance_to_hit]: id=aa_k_enth #: Archaic_Era/utils/vector_abilities.cfg:206 msgid "enthrallment" msgstr "" #. [chance_to_hit]: id=aa_k_enth #: Archaic_Era/utils/vector_abilities.cfg:207 msgid "Slain foes become Khthon Thralls" msgstr "" #. [unstore_unit] #: Archaic_Era/utils/vector_abilities.cfg:383 msgid "possessed" msgstr "" #. [unstore_unit] #: Archaic_Era/utils/vector_abilities.cfg:525 msgid "Possessed" msgstr "" #. [unstore_unit] #: Archaic_Era/utils/vector_abilities.cfg:763 msgid "enthralled" msgstr ""