msgid "" msgstr "" "Project-Id-Version: A_Vision_Blinded-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:44+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:18 msgid "A Vision Blinded" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:25 msgid "(Easy)" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:25 msgid "Sorceress" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:26 msgid "Enchantress" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:26 msgid "(Normal)" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:27 msgid "(Hard)" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:27 msgid "Sylph" msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:32 msgid "" "Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.\n" "\n" "Complete." msgstr "" #. [campaign]: id=A_Vision_Blinded #: ./A_Vision_Blinded/_main.cfg:39 msgid "The End" msgstr "" #. [about] #: ./A_Vision_Blinded/_main.cfg:42 msgid "Campaign Design" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:44 msgid "Alvin H. (LemonTea)" msgstr "" #. [about] #: ./A_Vision_Blinded/_main.cfg:48 msgid "Campaign ported for 1.10" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:50 msgid "Adamant14" msgstr "" #. [about] #: ./A_Vision_Blinded/_main.cfg:54 msgid "Campaign Maintainer" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:56 msgid "AxalaraFlame" msgstr "" #. [about] #: ./A_Vision_Blinded/_main.cfg:60 ./A_Vision_Blinded/_main.cfg:66 ./A_Vision_Blinded/_main.cfg:72 ./A_Vision_Blinded/_main.cfg:78 ./A_Vision_Blinded/_main.cfg:84 msgid "Playtesting and bug report" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:62 msgid "taptap" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:68 msgid "WanderingHero" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:74 msgid "Chief_Chasso" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:80 msgid "dalan94" msgstr "" #. [entry] #: ./A_Vision_Blinded/_main.cfg:86 msgid "gooby" msgstr "" #. [scenario]: id=01_Skirmish #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:6 msgid "Skirmish" msgstr "" #. [side]: type=Elvish Sorceress, id=Quoscelia #. [side]: type=Elvish Sorceress, type=Elvish Initiate, id=Quoscelia #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:53 ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:65 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:43 ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:43 ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:43 ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:37 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:278 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:43 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:44 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:43 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:43 ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:43 ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:43 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:64 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:46 ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:14 msgid "Quoscelia" msgstr "" #. [side]: type=Orcish Warrior, id=Kul'Vrushnaq #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:78 msgid "Kul'Vrushnaq" msgstr "" #. [side]: type=Orcish Warrior, id=Kul'Vrushnaq #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:88 msgid "Kul'Vrushnaq (enemy)" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:114 msgid "The history of the Great Continent is often but a tale of endless conflict. The elves had had their share, ever since their ancient wars against the dwarves." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:117 msgid "Small orcish raids into the elvish forests soon became the norm, and remained so even centuries after the first arrival of the orcs. Most did not make it very far." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:120 msgid "One autumn, almost a millenium since the first appearance of the human refugees and their pursuers, orcish wardrums once again sounded to the west of the northern forests. The elves roused to arms, expecting another easy victory." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:123 msgid "They were destined to find the invasion was but the tip of the crushing iceberg that was to follow..." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:127 msgid "It began when at the breaking of a new dawn, a small band of elvish defenders found themselves besieged by an orcish cohort." msgstr "" #. [objectives] #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:139 msgid "Please report bugs and post feedback on the forum thread" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:142 msgid "Defeat Kul'Vrushnaq" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:146 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:126 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:453 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:635 ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:154 ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:146 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:836 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:958 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:162 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:251 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:150 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:266 ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:377 ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:229 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:216 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:425 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1281 msgid "Death of Quoscelia" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:150 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:130 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:457 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:639 ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:158 ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:150 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:840 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:962 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:166 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:255 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:154 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:270 ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:381 ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:233 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:220 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:429 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1285 msgid "Death of Alvelyn" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:154 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:134 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:465 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:647 ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:166 ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:158 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:852 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:974 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:178 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:267 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:170 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:282 ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:241 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:232 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:445 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1301 msgid "Time runs out" msgstr "" #. [unit]: type=Elvish Druid, id=Alvelyn #. [unit]: type=Elvish Shyde, id=Alvelyn #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:166 ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:182 msgid "Alvelyn" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:202 msgid "So, the orcs have reached our outpost. I never thought they'd come, since all reports so far are from the north." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:206 msgid "No matter, for they are few. To arms! We will crush those foul beasts!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:210 msgid "Even so, be careful, especially at night. Our forces are just as few, with most having been moved up north to deal with the orcs there. We can't lose too many." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:214 msgid "Ha! They'll be sent scattering in a few moments!" msgstr "" #. [message]: speaker=Kul'Vrushnaq #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:218 msgid "Oh, so there are still tree-shaggers here is it? I thought all of you weaklings are held up fighting our northern hordes! Bah, prepare for your deaths!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:222 msgid "Odd, that orc seems to have more brains than just running into reckless battle..." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:246 msgid "Gah... ugh... You may think you've won, but the rest of our hordes will finish you all! You're all doomed, tree-shaggers! Uck..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:250 msgid "Hmm... they seem to have cut a path from the north, that must be where this orc came from." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:254 msgid "March north! Let's regain as much territory as we can." msgstr "" #. [message]: speaker=Kul'Vrushnaq #: ./A_Vision_Blinded/scenarios/01_Skirmish.cfg:267 msgid "Haha! Another horde is approaching, you are all doomed!" msgstr "" #. [scenario]: id=02_Following_the_Trail #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:4 msgid "Following the Trail" msgstr "" #. [side]: type=Orcish Warlord, id=Kul'Fogdash #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:56 msgid "Kul'Fogdash" msgstr "" #. [side] #. [side]: type=Orcish Warlord, id=Kul'Fogdash #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:66 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:97 msgid "Kul'Fogdash (enemy)" msgstr "" #. [objectives] #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:119 msgid "NOTE: You lose your starting keep after turn 1." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:122 msgid "Investigate the trail" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:157 msgid "So the elves led by Quoscelia followed the meandering trail left by the orcs. Soon the trees around them grew sparse, and the plains and distant mountains lay before them." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:161 msgid "The southern half of the northern forest ends here, yet the orcish trail continues." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:165 msgid "Forward elves! Let's get to the bottom of this!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:169 msgid "We should avoid damaging the forest, we'll tear down this temporary encampment as soon as we leave." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:173 msgid "Agreed." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:429 msgid "Come rally! Prepare for our last stand!" msgstr "" #. [message]: speaker=Belle #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:433 msgid "Captain! An elf o'er yonder!" msgstr "" #. [message]: speaker=Ork3 #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:437 msgid "Grash sees more tree-shaggers..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:441 msgid "Quickly! We must assist our brethren in battle!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:445 msgid "The orcs appear to be led by that flagbearer in the middle, if we kill him the rest will surely demoralise. Or we can leave him to last, as our troops need combat experience. Either way time is short." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:449 msgid "Rescue the elves in trouble" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:461 ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:643 ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:162 ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:154 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:844 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:966 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:170 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:259 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:158 msgid "Death of Diludyren" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:482 msgid "Ugh... lousy tree-shaggers..." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:491 msgid "As the orcish banner came crashing down next to the lifeless body of its bearer, the orcs were soon gone, either killed or fled." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:495 msgid "Thanks for the rescue. We were part of the defenders of the a keep in the forests to the north. I believe we are all that's left of it." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:499 msgid "What happened there?" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:503 msgid "We left the keep to engage the orcs in the open forest. The first orcs were not hard to deal with, but on our return we found that keep was now flying orcish flags, as they have taken it in our absence! We attacked it, determined to recapture it, but two cohorts of orcs surprised us from both sides. Another horde advancing behind us left us surrounded." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:507 msgid "There was a massacre of elves. We were the only ones to be able to break through, largely by sheer luck, and we fled south. Soon our wounded were able to walk no more, and we stopped at this old keep to rest and heal. We had barely rested a few hours before we were greeted by these orcs, and had you not come, we would have rested for eternity!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:511 msgid "That doesn't sound like the orcs..." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:515 msgid "I know what you mean. In one battle the orcs had used a lure, struck the keep when it was weak, used pincer movements, attacked us off-guard, and had us encircled by following a feint attack with a real one! Never had such orcish tactics been seen, and it would appear that something else is afoot." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:519 msgid "Wait, I hear something." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:523 msgid "Wardrums! Orcs approaching from the north!" msgstr "" #. [message]: speaker=Kaslork #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:623 msgid "Kaslork kill elves. Heehee..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:627 msgid "And south." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:631 msgid "Defeat the enemy leader to the north" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:664 msgid "Gah..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:668 msgid "Hmph. He wasn't so tough." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:672 msgid "The trail soon turns west, and it's beginning to sleet. Snowfall has already begun to the north. If we, a small band of elves, leave the forest alone, we'll be placing ourselves in unnecessary danger." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:676 msgid "Don't worry. If we don't find anything in three days we'll turn back and warn the others. Now follow the path and march west!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:691 ./A_Vision_Blinded/utils/deaths.cfg:46 msgid "I die, but with honour. Avenge me!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/02_Following_the_Trail.cfg:701 msgid "The sound of orcish wardrums all over the mountains! We're surrounded!" msgstr "" #. [scenario]: id=03_Surprise_Attack #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:4 msgid "Surprise Attack" msgstr "" #. [side]: type=Orcish Slurbow, id=Kul'Gruln #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:66 msgid "Kul'Gruln (enemy)" msgstr "" #. [side]: type=Orcish Sovereign, id=Kul'Kraterusq #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:109 msgid "Kul'Kraterusq (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:150 msgid "Defeat both enemy leaders" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:187 msgid "The path wound its way at the foot of many a snowy mountain, but the elves had no chance to marvel at its majesty, for it was but a constant reminder of the cruel winter that lay ahead." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:191 msgid "This is quite a large orcish camp. It must be the orcish headquarters for a least a part of its hordes. If we can capture its command tent it can surely shed some light on orcish operations." msgstr "" #. [message]: speaker=Kul'Kraterusq #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:195 msgid "So, a band of elves managed to break through while most of my hordes are away giving death to the tree-shaggers. Ha, destroy them!" msgstr "" #. [message]: speaker=Kul'Gruln #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:199 msgid "Yes sovereign!" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:203 msgid "Battle formations!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:225 msgid "Hmm... We haven't seen any of the trolls that tend to follow the orcs in their attacks." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:236 msgid "I fall! Send a... ugh..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:244 msgid "Search his command post! Oh, what's this?" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:248 msgid "A map! I've seen orcish maps before, crudely drawn with a cross indicating where to attack. This one has remarkably accurate geographical detail, with complex arrows and lines planning out all orcish tactical advances with absolute precision! They're planning to hit deep into our territory!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:252 msgid "This map must be taken to the High Council, it would serve great help to our defence." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:256 msgid "Hmm... there's an arrow here on the map I can't explain. It extends from the very southern edge of the map right into the heart of the forest. It seems the orcs are expecting reinforcements." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:260 msgid "The map is not all we found. That orc was carrying a sword of very fine manufacture, certainly not of orcish blacksmiths. We also found a pouch of gold coins, bearing the seal of the Kingdom of Wesnoth." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:264 msgid "Orcs are known to frequently attack human settlements. These are but fruits of their plunders." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:268 msgid "I think not. If human settlements bear so much plunder, and still leave the orcs with a sizeable force, it would make little sense for them to come such a long way here just as winter is approaching." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:272 msgid "Many centuries ago there was a human queen who hired orcs to attack our brethren in the southwest. We should keep that in mind." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:276 msgid "I've heard the story, but apparently it was to root out a human pretender was it not? We have nothing here the humans could want, considering their territory do not even extend near here!" msgstr "" #. [message]: speaker=Lomeilof #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:293 msgid "I come with a message from High Council! All elves are to immediately return to the forest to assist in its defence! But..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:297 msgid "Let's go then! ... but what?" msgstr "" #. [message]: speaker=Lomeilof #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:301 msgid "(puff) ... but... I rode right past an avalanche, now the road back in covered in thick impassable snow!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:305 msgid "(pause) I'm afraid that leaves us with but one way to return... dwarven caverns to known to extend far across the world, and we find a way that leads us close to the forest. Or we may not..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:309 msgid "(sigh)" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/03_Surprise_Attack.cfg:322 msgid "It's too late, their hordes are closing in. Prepare for our final battle!" msgstr "" #. [scenario]: id=04_New_Mutiny #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:4 msgid "New Mutiny" msgstr "" #. [side]: type=Dwarvish Lord, id=Logfassil #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:66 msgid "Logfassil (enemy)" msgstr "" #. [side]: type=Dwarvish Sentinel, id=Ygrosef #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:103 msgid "Ygrosef (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:142 msgid "Defeat the leaders of the dwarvish garrison" msgstr "" #. [unit]: type=Dwarvish Stalwart, id=Guard2 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:300 msgid "Darffrel" msgstr "" #. [unit]: type=Dwarvish Steelclad, id=Guard3 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:313 msgid "Derffrel" msgstr "" #. [unit]: type=Dwarvish Steelclad, id=Guard4 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:326 msgid "Dyrffrel" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:341 msgid "Alvelyn led the elves to a large mountain range not too far west. Dwarvish lands." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:345 msgid "There is a cave mouth not far ahead. We haven't fought the dwarves for quite some time now, perhaps they will grant us temporary passage. Hopefully they won't remember our ancient grudge." msgstr "" #. [message]: speaker=Guard1 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:349 msgid "Halt! Who goeth there?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:353 msgid "Sirs, we are elves in need of returning to our land, and there is no other way but to take your cave passages. Let us through and we will not linger." msgstr "" #. [message]: speaker=Guard1 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:357 msgid "These caves are not for tree-shagging elves! Now away with ye!" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:361 msgid "Do you look down on us from your minuscule statures? Insolence!" msgstr "" #. [message]: speaker=Guard1 #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:365 msgid "Ye tree-shaggers picking another fight? Yer got one!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:387 msgid "Careful. Dwarves around these parts are known to eat poisonous mushrooms that drive them into an insane frenzy, where they would stop at nothing to attack a foe." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:506 msgid "I can hear some insane laughter echoing around the cave..." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:520 msgid "It is an old, spawling tree. On its trunk are the carved words 'LemonTea was here 1337YW'" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:525 msgid "Quite odd. 1337YW is several centuries into the future." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:539 msgid "A narrow entrance lies here. No commotion is heard from inside so there are presumably no dwarves. The cold wind causes an old cobweb to flap in invitation." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:543 msgid "An abandoned passageway, this could be very useful..." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:554 msgid "Filthy tree-shaggers! Ye won't make it far! Our main force is coming, prepare to feel our wrath!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:562 msgid "The dwarves are dead, and the cave entrance lies open." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:566 msgid "Now that the dwarves are hostile, we cannot just enter the main cave. Their numbers are so much greater than our own, and we'll be fighting on their turf. We must find another way to enter." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:570 msgid "I noticed a small opening in the south. It does not appear used. It would pose to be our only option in evading the freeze that is to soon come." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/04_New_Mutiny.cfg:583 msgid "A dwarvish army has arrived to defend the gate. We don't stand a chance..." msgstr "" #. [scenario]: id=05_Narrow_Encounter #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:4 msgid "Narrow Encounter" msgstr "" #. [side]: type=Troll Hero, id=Kruurg #. [unit]: type=Troll Hero, id=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:49 ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:60 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:605 msgid "Kruurg" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:136 msgid "The elves entered an abandoned narrow passage. At least, it appeared abandoned from the outside." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:140 msgid "Kruurg see intruder. Who come?" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:144 msgid "Foul beasts, let me send you back to the dirt from which you came!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:148 msgid "(whisper) Quiet! Try to convince them to join us. We're isolated in enemy territory, we need all the help we can get, especially in these dark pits. Besides, having trolls on our side can save many elvish lives if we send them as fodder." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:152 msgid "You want fight Kruurg? Dwarf want kill Kruurg. You want kill? Kruurg fight!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:156 msgid "No, wait! We only entered here after fighting some dwarves..." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:160 msgid "You kill dwarf?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:164 msgid "Yes." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:168 msgid "Kruurg want kill dwarf. Kruurg want join." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:172 msgid "Orc say Kruurg stupid. Orc want Kruurg join. Kruurg no join. Orc want kill Kruurg. You kill orc?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:176 msgid "Yes. Join us if you want to kill dwarves and orcs." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:180 msgid "Kruurg join." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/05_Narrow_Encounter.cfg:185 msgid "Troll whelps are now at your disposal!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:86 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:158 msgid "The wall collapses before the might of the troll." msgstr "" #. [scenario]: id=06_Emerging_from_the_Depths, (type=Elvish Fighter,Elvish Archer,Elvish Marksman,Elvish Sharpshooter,Elvish Ranger,Elvish Avenger,Elvish Hero,Elvish Champion) (items/bow.png) #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:245 msgid "Emerging from the Depths" msgstr "" #. [side]: type=Elvish Sorceress, id=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:268 msgid "Qouscelia" msgstr "" #. [message]: speaker=Alvelyn #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Dwarfleader_1 #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:304 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:792 msgid "Dwarves" msgstr "" #. [side]: type=Dwarvish Dragonguard, type=Dwarvish Thunderguard, id=Dwarfleader_2 #. [side]: type=Dwarvish Runemaster, id=Dwarfleader_3 #. [side]: type=Dwarvish Sentinel, type=Dwarvish Stalwart, id=Dwarfleader_4, id=Agtrossil #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:332 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:357 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:385 msgid "Dwarves (enemy)" msgstr "" #. [side]: type=Blood Bat, id=Fierce Bat #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:409 msgid "Fierce Bat (enemy)" msgstr "" #. [scenario]: id=06_Emerging_from_the_Depths, (type=Elvish Fighter,Elvish Archer,Elvish Marksman,Elvish Sharpshooter,Elvish Ranger,Elvish Avenger,Elvish Hero,Elvish Champion) (items/bow.png) #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:522 msgid "$unit.name finds a strange old bow. Should he pick it up?" msgstr "" #. [scenario]: id=06_Emerging_from_the_Depths, (type=Elvish Fighter,Elvish Archer,Elvish Marksman,Elvish Sharpshooter,Elvish Ranger,Elvish Avenger,Elvish Hero,Elvish Champion) (items/bow.png) #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:523 msgid "poisoned_bow^Take it" msgstr "" #. [scenario]: id=06_Emerging_from_the_Depths, (type=Elvish Fighter,Elvish Archer,Elvish Marksman,Elvish Sharpshooter,Elvish Ranger,Elvish Avenger,Elvish Hero,Elvish Champion) (items/bow.png) #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:524 msgid "poisoned_bow^Leave it" msgstr "" #. [scenario]: id=06_Emerging_from_the_Depths, (type=Elvish Fighter,Elvish Archer,Elvish Marksman,Elvish Sharpshooter,Elvish Ranger,Elvish Avenger,Elvish Hero,Elvish Champion) (items/bow.png) #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:525 msgid "$unit.name finds strange old bow. But only a archer can take it!" msgstr "" #. [object] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:527 msgid "Poisoned Bow" msgstr "" #. [object] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:530 msgid "This bow allows an archer to shoot poisoned arrows at his enemies!" msgstr "" #. [effect]: type=pierce #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:538 msgid "poisonous bow" msgstr "" #. [trait]: id=loyal #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:562 msgid "loyal" msgstr "" #. [trait]: id=loyal #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:563 msgid "female^loyal" msgstr "" #. [trait]: id=loyal #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:564 msgid "Zero upkeep" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:577 msgid "The elves entered into the damp, dark, narrow passage with the trolls tagging along, often having to walk in single file past the narrowest sections. The occasional bat and giant spider were no match." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:580 msgid "The path came to an abrupt halt. The initial despair quickly subsided at the discovery of an ancient dwarvish teleportation rune. Seeing no other choice, they placed their trust in the artefact, which took them somewhere else in the darkness." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:583 msgid "Soon however, the elves once again found their path blocked, but not only by boulders." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:753 msgid "A dead end! What will become of us now?!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:757 msgid "Odd that the dwarves would build a teleportation rune to a dead end... hmm... that cave wall in front doesn't look too solid, looks more like the result of a cave-in. Looks like it can be busted down if enough force is applied to it." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:769 msgid "Looks like this leads into a wide cave path oft used..." msgstr "" #. [message]: speaker=Gu1 #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:799 msgid "We're invaded" msgstr "" #. [message]: speaker=Gu2 #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:803 msgid "Alarm!" msgstr "" #. [message]: speaker=Gu3 #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:811 msgid "I warn our brothers ..." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:828 msgid "Kill the guards" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:832 msgid "Investigate the caverns" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:848 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:970 ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:174 ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:263 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:162 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:274 ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:385 ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:237 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:224 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:433 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1289 msgid "Death of Kruurg" msgstr "" #. [note] #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:860 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:982 msgid "Kruurg or any other Troll Hero, Troll Warrior or Great Troll can break 'weak' walls in this caves'" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:877 msgid "A giant spider! I did not meant that there is such a thing truly!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:881 msgid "It is realy enormous. And looks more dangerous than the bats..." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:893 msgid "Uh, a spider! $unit.name like spider. Hm yummy!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:936 msgid "Hmm, there's a plaque here: 'North to Main Cavern, South to Exit'." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:940 msgid "Ha, seems we're not far. Now let's find that exit." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:954 msgid "Move Quoscelia to the Southern Exit" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1358 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1432 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1469 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1509 ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1559 msgid "The wall here does not look strong." msgstr "" #. [unit]: type=Red Mage, id=Aethelred #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1372 msgid "Aethelred" msgstr "" #. [message]: speaker=Aethelred #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1389 msgid "Who..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1393 msgid "The real question is, who are YOU, human?" msgstr "" #. [message]: speaker=Aethelred #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1397 msgid "I am Aethelred, a mage, and this is my hermitage. Two days ago, I think (since I can't see the sun), the entrance to the west of me had a massive cave-in, and I could do nothing but wait for my death. It is truly a miracle that I've been found, and I pledge my staff to your service." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1401 msgid "Alright, human, you may come with us. (He looks powerful enough to be used for our purposes)" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1405 msgid "Troll, can you break down the western exit this human speaks of?" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1409 msgid "Wall too strong. $unit.name no break." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1413 msgid "Sigh... looks like the southern exit is the only way." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1446 msgid "This leads to a an abandoned path leading straight south. It should take us faster to the exit." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1493 msgid "Anybody in there?" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1542 msgid "Bah! A nest of filthy bats!" msgstr "" #. [unit]: type=Thug, id=Nath #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1573 msgid "Nath" msgstr "" #. [unit]: type=Thug, id=Tramsley #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1586 msgid "Tramsley" msgstr "" #. [unit]: type=Ruffian, id=Fagin #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1599 msgid "Fagin" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1615 msgid "Identify yourselves, humans!" msgstr "" #. [message]: speaker=Nath #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1619 msgid "I am Nath, and these two are my friends. Our little village was raided and we ran into these caves, but the dwarves took us prisoner and left us here to die." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1623 msgid "You may join us against the dwarves. (these puny humans seem useful as fodder)" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1627 msgid "(secretly) Seems there are human settlements nearby here..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1631 msgid "(acknowledges Alvelyn)" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1635 msgid "Do you humans know where the exit to the cave is?" msgstr "" #. [message]: speaker=Nath #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1639 msgid "Yes, it's not far, though the path winds a bit to get to it." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1688 msgid "You retrieve 79 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1709 msgid "You retrieve 129 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1726 msgid "You retrieve 179 pieces of gold!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1758 msgid "Gold!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1766 msgid "You retrieve 147 pieces of gold!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1790 msgid "Finally, sunlight again. Now let's get out and get our bearings." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/06_Emerging_from_the_Depths.cfg:1804 msgid "By now the dwarves have surely called in an army! We are doomed!" msgstr "" #. [scenario]: id=07_On_the_Marshes #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:4 msgid "On the Marshes" msgstr "" #. [side]: type=Dark Sorcerer, id=Ruth #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:66 msgid "Ruth (enemy)" msgstr "" #. [side]: type=Necromancer, id=Annabelle #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:108 msgid "Annabelle (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:158 msgid "Destroy the undead leaders" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:390 msgid "Soon after leaving the damp caverns and its stench, the elves were greeted with a scene whose damp is hundredfold and stench thousandfold. Not a single beast or bird could be seen nor heard." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:394 msgid "Uck... What is this?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:398 msgid "This smell is unholy!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:402 msgid "It seems this swamp is filled with rotting carcasses. I'll go take a look...ugh..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:406 msgid "A lot of them are bloated and decomposed beyond recognition, but it appears they are human corpses, filling the entire swamp." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:410 msgid "Can you tell where we are exactly? Geographically?" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:414 msgid "Swamp to the west, mountains to the north, plains to the south, it would appear this is the south-eastern tip of the Great Marshes. This used to be an undead haven. Though over the recent century when the human kingdom was at the height of its power, they scoured the area and destroyed the undead presence." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:418 msgid "But over the past few decades Wesnoth had been in decline, their patrols had long left, and the undead may have returned. In fact, I feel their presence, and feel that they sense us too. They are not far." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:422 msgid "Is is possible to avoid the area? This stench of this place makes it very difficult to fight." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:426 msgid "No. We can walk away, but that would give them time to turn these cadavers into an army. We must kill their re-animators with all speed." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:454 msgid "Two lurking dark figures emerge from the building." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:476 msgid "The undead is gone. Now let's get out of this swamp, THEN discuss where next." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:480 msgid "Hmm... I found something here..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:484 msgid "Hmm?" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:488 msgid "A cart of corpses, all human. These ones are fresh, not decomposed as the ones in the swamp. Looks like they were slain in battle: some still have arrows sticking into them." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:492 msgid "(inspects arrow) These are human arrows." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:496 msgid "Okay okay... Let's get out of here first." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:500 msgid "Let's." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/07_On_the_Marshes.cfg:513 msgid "They are raising the corpses in the swamp into an innumerable horde. Death is the least of our worries now..." msgstr "" #. [scenario]: id=08_Disobedience #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:4 msgid "Disobedience" msgstr "" #. [side]: type=Orcish Warlord, id=Kul'Grath #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:66 msgid "Kul'Grath (enemy)" msgstr "" #. [side]: type=Cavalier, id=Sir Trevick #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:108 msgid "Sir Trevik (enemy)" msgstr "" #. [side]: type=Halberdier, id=Lt. Silas #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:150 msgid "Lt. Silas (enemy)" msgstr "" #. [side]: type=Naga Myrmidon, id=Skaxisss #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:192 msgid "Skaxisss (enemy)" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:219 msgid "The elves held a quick conference as soon as the swamp is out of noseshot. They knew their orders were to return to the forest, and they could guess that it was indeed urgent." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:224 msgid "But they decided it was now certain that the humans are conspiring something, and being much closer to human lands than elvish lands, they marched south, hoping to unveil more of the mystery." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:228 msgid "A lone rider was dispatched to inform the High Council of their findings so far. It is unknown whether he ever reached the forest." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:232 msgid "Meanwhile, the main party approached the Great River, the Kingdom of Wesnoth almost in sight." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:247 msgid "Move Quoscelia to the south of the River" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:290 msgid "We are close to the Great River. The human kingdom lies to the south of us." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:294 msgid "After entering, we should try to find out what is going on, weaken our enemies if we can, and rush back to our homeland if we're still alive." msgstr "" #. [message]: speaker=Kul'Grath #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:298 msgid "Hey, I spy some people coming down the path at us!" msgstr "" #. [message]: speaker=Sir Trevick #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:302 msgid "Our orders are to defend the path and kill any trespassers. To arms!" msgstr "" #. [message]: speaker=Lt. Silas #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:306 msgid "Destroy them, they are enemies of the Age of Light!" msgstr "" #. [message]: speaker=Kul'Grath #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:310 msgid "Huh? Enemies of what?" msgstr "" #. [message]: speaker=Lt. Silas #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:314 msgid "Just kill them..." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:318 msgid "My military experience says to avoid the hills. The thin streams of dust and smoke coming off them are not a good sign." msgstr "" #. [message]: speaker=Skaxisss #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:559 msgid "Kssssssseeee!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:596 msgid "Hey, there's someone hiding here!" msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:611 msgid "Don't hurt me!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:615 msgid "A mermaid! What are you doing so far up the river?" msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:619 msgid "You won't kill me?" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:623 msgid "Um, no." msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:627 msgid "I belonged to a tribe who departed the open oceans long ago for a freshwater swamp upstream. A few months ago our village got raided and taken over by savage saurians. Everyone was killed, I only survived because I wasn't there, and only saw it from afar. I swam away terrified and stopped here." msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:631 msgid "If you're not going to hurt me can I join you? I have nowhere else to go." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:635 msgid "Sure, if you don't mind coming out of the water..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:647 msgid "Now that we are in human lands, let us try to dig out some information..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/08_Disobedience.cfg:660 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1307 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:903 msgid "Human reinforcements have arrived, we're severely outnumbered!" msgstr "" #. [scenario]: id=09_Stranger_in_a_Strange_Land #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:4 msgid "Stranger in a Strange Land" msgstr "" #. [side]: type=Master at Arms, id=Fantusio #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:65 msgid "Fantusio (enemy)" msgstr "" #. [side]: type=General, id=Lord Hostarl #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:106 msgid "Lord Hostarl (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:146 msgid "Defeat the enemy leaders" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:166 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:278 msgid "Death of Dedalus" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:194 msgid "The elves wandered around the outskirts of Wesnoth. The few peasants who answered their queries spoke only briefly of high taxes and conscription to fight 'the war.' Meanwhile, the winter began to catch up with them." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:198 msgid "This looks like a reasonably secluded area. We can probably camp here unnoticed by anyone who would care." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:230 msgid "Elves? Here? What be your business so far from your lands?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:234 msgid "(thinking the human doesn't look like a soldier) Who be YOU, human?" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:238 msgid "They call me an outlaw, because I refuse to pay my work and my gold for their war. But you still haven't answered my question." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:242 msgid "Outlaw? How can we trust one such as you?" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:246 msgid "You can trust me precisely because I am an outlaw, since the law can no longer be trusted in these dark times! But you still haven't answered MY question. What be your business?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:250 msgid "Very well. We want information on any suspicious human activities as of late. What of this war you speak of?" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:254 msgid "(whisper) Remember the cart of corpses at the swamp?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:258 msgid "(whisper) Yes, that's why I'm asking." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:262 msgid "Ahem... well you've asked the right man. Operating outside the law, my scout footpads gather quite a wide range of information, mainly for our own survival, but we do pick up quite a bit of other um, news." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:266 msgid "Such as?" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:270 msgid "How we get information I can't tell you, but know this: the Treasurer of Wesnoth, Baron Malostartin, supposedly discovered a heinous plot by the Eastern Clan to overthrow the Crown of Wesnoth, and convinced the King to go to war. To support this supposedly imperative operation, taxes were raised to a very high amount, but the real amount being collected is even higher. Also, they have been conscripting peasants to fight, to be sent to foolish deaths." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:274 msgid "Expectedly, troop movements on the eastern border are frequent, what is puzzling is quite a bit of movement to the northern border. We often see convoys of soldiers and carts moving back and forth across the Great River. Orcs have been seen in the hills north of the River, but they don't raid our settlements like they normally do." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:278 msgid "Some of us couldn't stand the choice between paying all we have for an obscure purpose and dying a pawn's death, so we banded together as brothers. The Kingdom's forces seem quite intent on eradicating our presence, so we were forced into hiding, though we can deal with smaller attempts on our capture." msgstr "" #. [message]: speaker=Lord Hostarl #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:282 msgid "Search this country! The outlaws are active around these parts, destroy them in the name of the Kingdom!" msgstr "" #. [message]: speaker=Fantusio #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:286 msgid "Yes my Lord, they will not evade the law this time!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:290 msgid "They're after us, but together we should be able to defeat their forces and quickly escape, I'll divulge more information to you later." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:295 msgid "You can now recruit Footpads, Poachers and Thieves!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:394 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:580 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:765 ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:950 msgid "At dusk, reinforcements arrived to assist in arresting the outlaws." msgstr "" #. [unit]: type=Lancer, id=Oliver #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1140 msgid "Oliver" msgstr "" #. [message]: speaker=Oliver #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1151 msgid "Brother, you are back!" msgstr "" #. [message]: speaker=Fagin #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1155 msgid "Yes, it's been a long time. Join us in our fight against the oppressors!" msgstr "" #. [message]: speaker=Oliver #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1159 msgid "With pleasure! I've put up with them long enough!" msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1172 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1131 msgid "Hey, there's something at the bottom of the lake here..." msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1176 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1135 msgid "A chest of gold!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1188 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1147 msgid "You retrieve 200 gold!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1196 msgid "The have been beaten back, but more will surely arrive soon. We should leave immediately." msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1211 msgid "I come with urgent news!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1215 msgid "Speak." msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1219 msgid "Malostartin is headed for Soradoc. We saw his convoy." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1223 msgid "That's not far from here! What does he want there?" msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1227 msgid "Unknown, though several other convoys are also headed in that direction." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1231 msgid "How many men do they have?" msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1235 msgid "Strangely few. It is as though he expects no danger." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1239 msgid "Odd... keep scouting for information!" msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1243 msgid "Yes!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1250 msgid "Why is this important?" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1254 msgid "We suspect Malostartin is up to something. For now our most plausible theory is that he wants to seize the throne, so he started the war to weaken the King's forces, while collecting taxes to hire mercenaries for himself." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1258 msgid "(whisper) Given what we know, I would think he has other plans. But let's play along with this human, we need his forces to serve as fodder against Malostartin." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1262 msgid "(whisper) Yes. Good idea." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1266 msgid "Well, human, it would seem that you would want Malostartin killed for the good of your people. We would be glad to be of assistance." msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1270 msgid "Excellent. We'll send scouts to see how strong his forces are, and if it's possible that we can defeat them, we'll attack and rid this land of the abomination. By the way, I haven't told you my name. You can call me Dedalus." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1274 msgid "Alright, Dedalus. Diludyren?" msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1278 msgid "Yes?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1282 msgid "Lead a force and take the land north of Soradoc. Defend it well." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1286 msgid "Surely you jest! We need everything we have to throw at Malostartin if we are to attack him!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1290 msgid "We need you to defend the land between Soradoc and the Great River so we may retreat if needed. It would be disastrous to be surrounded here. And, if news comes of our defeat, you can retreat across the River and survive, and return to the High Council bearing the new information." msgstr "" #. [message]: speaker=Diludyren #: ./A_Vision_Blinded/scenarios/09_Stranger_in_a_Strange_Land.cfg:1294 msgid "I do not like this, but alright, I will do it. Best of luck to you." msgstr "" #. [scenario]: id=10_For_the_Checkmate #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:4 msgid "For the Checkmate" msgstr "" #. [side]: type=Royal Guard, id=Lt. Edantre #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:65 msgid "Lt. Edantre (enemy)" msgstr "" #. [side]: type=Arch Mage, id=Lord Stamford #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:106 msgid "Lord Stamford (enemy)" msgstr "" #. [side]: type=Cavalier, id=Sir Remoire #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:132 msgid "Sir Remoire (enemy)" msgstr "" #. [side]: type=Necromancer, id=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:173 msgid "Baron Malostartin (enemy)" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:220 msgid "On the way to Soradoc, Dedalus explained more of the recent events in Wesnoth. The Crown in Weldyn had always been on peaceful terms with the Eastern Horse Clan for as long as he could remember. But that changed recently." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:225 msgid "Malostartin was an accomplished Archmage from Alduin, and had served in the Wesnothian military. In their wars against the northern orcs and some civil wars at home, he proved his worth in combat and rose through the ranks, where his tactical finesse did not go unnoticed. His political genius and logical approach to problems landed him the position of Treasurer." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:229 msgid "It was him who found that the Horse Clan was conspiring against the Crown of Wesnoth, and from his dutiful service throughout the years, he found it easy to convince the King of the urgency to go to war." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:233 msgid "The Clan denied all accusations and responded with hooves and lances. Terrible months passed and the corpses piled higher, while the royal coffers drained lower. Emergency tax was declared, with the Treasurer in charge of its collection. Those who could not pay were conscripted. Some opted a different path." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:237 msgid "Malostartin overcollected the taxes, but it did not go unsuspected. One courtier accused him of corruption. No evidence was found of it, for no suspicious gold was discovered in his manor." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:241 msgid "Unable to find evidence, the accusations against Malostartin stopped. The suspicion did not. His frequent visits to Soradoc, the dangerous border fort, were difficult to explain. There he would meet with his closest colleagues, where their discussions were secret. There he would bring cartloads of supplies for the stationed soldiers, though other carts would continue right past the city." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:245 msgid "And there we now overlook, the gallant forts of Soradoc, with all flags flying." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:262 msgid "Defeat Baron Malostartin" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:305 msgid "Ah, there they are, Malostartin and Co. They seem to be in discussion." msgstr "" #. [message]: speaker=Lord Stamford #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:309 msgid "... I know, but the doubts are frequent, this would be the first time..." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:313 msgid "If there was no first time there would be no existence, my dear friend. Our cause is just, and we must go through with it, lest we suffer the lashes of history." msgstr "" #. [message]: speaker=Lord Stamford #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:317 msgid "You can have no doubt about my understanding, but one cannot help at times be a little put back by something so universally condemned..." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:321 msgid "The condemnation is but defined by mortal pettiness and superstitions, whose skulls are filled not with a free soul but chained by ignorance, hedonism, egotism and bigotry. Ah my dearest Stamford, you have much to learn and THINK about." msgstr "" #. [message]: speaker=Lord Stamford #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:325 msgid "But mortality is nature's law, going against it would surely wreak more havoc than blessings." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:329 msgid "Should necromancy be against nature, then whence come its existence? All creation is natural by its own definition, though not necessarily by definitions wrought by the selfish minds that abound its limits!" msgstr "" #. [message]: speaker=Sir Remoire #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:333 msgid "I too, had felt uneasy at our plans. But you've convinced me today, dear Mal, you've convinced me today!" msgstr "" #. [message]: speaker=Lt. Edantre #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:337 msgid "I have to think about it further, but you've helped settle my mind a bit." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:341 msgid "So what say you, Stamford? You have been my dearest companion all these years, and it would be the most outrageous misfortune should we have to part here." msgstr "" #. [message]: speaker=Lord Stamford #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:345 msgid "Sigh... I suppose there is no going back now, given the circumstances. You have my support and assistance, old friend." msgstr "" #. [message]: speaker=Lt. Edantre #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:349 msgid "Hey! I just spotted some movement to the west!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:353 msgid "Spies? Kill them!" msgstr "" #. [message]: speaker=Sir Remoire #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:357 msgid "To arms, men! For the Age of Light!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:361 msgid "Our cover's blown! We must fight for our lives!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:365 msgid "Here, take this. It's all the gold I have on me. Should I survive I can always get more gold, but should I die it matters not!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:377 msgid "You receive 250 gold!" msgstr "" #. [message]: speaker=Litvius #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:489 msgid "Sorry for my lateness, but I was too occupied by my studies." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:493 msgid "Perfectly excusable, though right now we got a little problem you may wish to help us on..." msgstr "" #. [message]: speaker=Litvius #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:497 msgid "Certainly. My colleagues should be right behind me." msgstr "" #. [message]: speaker=Litvius #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:505 msgid "I can feel that my comrades are nigh. They will be teleporting in soon." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:513 msgid "Ah, you are here to fight. Why do you fight, oh strangers?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:517 msgid "We fight because you can surely be up to no good, you dirty human! We are here to vanquish evil!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:521 msgid "And you, Madame Elf, are the leader of these soldiers? And where is this evil you speak of? How do you define evil? Is it simply anything that YOU happen to be against, or have been taught to be against?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:525 msgid "Well human, I believe you yourself understand this: that you are evil, because of the destruction brought about by your plans!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:529 msgid "My plans? Oh tell me about them!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:533 msgid "We know you lied to start a war, so you may have many corpses to reanimate, and so you have an excuse to overtax the human peasants, so you may have gold to pay the orcs to be your mercenaries. With such an army, you plan to set out to do goodness-knows-what!" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:537 msgid "(whisper) I never told you all that!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:541 msgid "(whisper) Yes, we figured it out ourselves." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:545 msgid "You know more than I thought, but is that all you know? If it indeed is, I can't blame you for fighting me!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:549 msgid "In fact, look at what you are fighting me with. Those swords and bows, are they not the same as they were when our ancestors first met yours? Why, in a thousand years, have nothing new been born of them? It is because you are too busy using them! Why do you even wield those blades and arrows? I have heard from romanticists that you elves are peaceful, though history proves otherwise!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:553 msgid "How dare you un-people pass judgement down on us! Do you condescend, human?" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:557 msgid "And that, my hostile friends, is why you do not doff those weapons. That, is why we humans refuse to doff ours, and why orcs will never cast theirs away from them! Your prejudice is markedly strong, but you are not to blame." msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:561 msgid "For it is your nature, and the humans' nature, and the orcs' nature, to believe their respective selves as being somewhat superior. Our mortal fancies tell us to break others for our own pleasure. Is this a mark of civilisation? This is what my struggle is, to unite the world, and all its sentient creatures. To FREE them, from themselves!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:565 msgid "When our spirits are free to roam the more abstract facets of creation, unencumbered by selfish desires, and boundaries set by ourselves as well as pressed upon us, we will finally reach harmony. What differences set by our birth, will be resolved in death, when we can finally be equal, with no more superficial qualities to define us!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:569 msgid "This is the Age of Light, and its dawn is breaking! A new era, of reason and enlightenment, is upon us! Join us now, elves, for in the end, we cannot help but be in it together!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:573 msgid "He's just buying time waiting for reinforcements, kill him quick and don't listen to what he says!" msgstr "" #. [message]: id=Litvius #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:606 msgid "Aha, they have arrived. Teleporting in now." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:674 msgid "I am fallen! Continue without me, my friends!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:678 msgid "Fear not, we will achieve our greater ends!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:701 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:750 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:799 msgid "He has gold in his pouch, take it!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:713 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:762 ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:811 ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:473 msgid "You retrieve 150 gold!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:724 msgid "Forgive me old friend, for my early departure!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:728 msgid "Stamford! This is indeed a grievous time, but we will fight on!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:773 msgid "My life is ended, but my fight is not!" msgstr "" #. [message]: speaker=Baron Malostartin #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:777 msgid "You speak the truth, you will return!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:822 msgid "You have slain me, but not all of me is slain!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:827 msgid "With a sudden burst of energy in his crippled body, Malostartin leapt into the nearby chasm. After what seemed like a long time, a thud resonated in the subterranean chamber." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:831 msgid "There's nothing we can do here any more. Let us hurry back north across the River, where we will be safer from the marauding human armies." msgstr "" #. [unit]: type=Outlaw, id=Gurdry #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:838 msgid "Gurdry" msgstr "" #. [message]: speaker=Gurdry #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:847 msgid "I bear dire news from the north!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:851 msgid "Speak, human." msgstr "" #. [message]: speaker=Gurdry #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:855 msgid "The northern outpost you left has been overrun by the Wesnothian army. As far as I could tell no elves survived. I only live to tell this as I was merely a scout who saw the battle from afar!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:859 msgid "Sigh... to think we saved him from the orcs only to have him killed by humans so far from home..." msgstr "" #. [unit]: type=Footpad, id=Scout #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:866 msgid "Scout" msgstr "" #. [message]: speaker=Scout #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:875 msgid "Urgent news! An army approaches from the west! They've set camp but looks like they'll continue marching soon, they seem to be bound for the Eastern Clan!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:882 msgid "We can't go north any more, and we are pressed from the west. We can't go south as that will take us deeper into human lands, looks like our only choice is to take a detour through the lands of the eastern humans. Are you coming with us, human outlaw?" msgstr "" #. [message]: speaker=Dedalus #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:886 msgid "Alas, no. My age is catching up with me, and I cannot go on your long journey. Besides, with Malostartin dead, I feel my work here is done. You elves seem very intent on returning to your home, then let me stay in mine. However, some of my younger folk might want to go with you." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/10_For_the_Checkmate.cfg:890 msgid "In that case, human, farewell. Now let us march east with all speed!" msgstr "" #. [scenario]: id=11_And_the_River_Ran_Red #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:4 msgid "And the River Ran Red" msgstr "" #. [side]: type=Grand Knight, id=Sir Dregar #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:84 msgid "Sir Dregar (enemy)" msgstr "" #. [side]: type=Grand Knight, id=Sir Flavian #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:125 msgid "Sir Flavian (enemy)" msgstr "" #. [side]: type=Grand Knight, id=Sir Lostiel #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:166 msgid "Sir Lostiel (enemy)" msgstr "" #. [side]: type=Grand Knight, id=Sir Kramier #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:207 msgid "Sir Kramier (enemy)" msgstr "" #. [side]: type=Grand Knight, id=Sir Lago #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:248 msgid "Sir Lago (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:369 msgid "Survive until the arrival of the Wesnothian army" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:373 msgid "Defeat enemy leaders (BONUS)" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:406 msgid "The elves quickly forded the eastern river that separates Wesnoth from the Eastern Clan, rushing across the plains in the dead of the night. However, dawn soon broke, and their party was sighted." msgstr "" #. [message]: speaker=Sir Lostiel #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:410 msgid "Ho! A force had slipped through during the night. How did you let them past you, Dregar?" msgstr "" #. [message]: speaker=Sir Dregar #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:414 msgid "They must have crossed the river somehow at another point. No matter, for we will charge them all down!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:418 msgid "This is bad, we are surrounded. We haven't harmed the Clan before, would diplomacy work?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:422 msgid "Humans of the Clan, we seek only quick passage across your land. Let us through, and we will cross the Great River with haste." msgstr "" #. [message]: speaker=Kruurg #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:426 msgid "Kruurg has idea. Kill human and they no hurt us." msgstr "" #. [message]: speaker=Sir Flavian #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:430 msgid "Ho, what is this? Trolls among you! You bring monster filth into Clan land!" msgstr "" #. [message]: speaker=Sir Kramier #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:434 msgid "The elves themselves are but monsters of the forest too, they have no business here, on our civilised territory!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:438 msgid "Human scum! You will pay for this disrespect of your superiors!" msgstr "" #. [message]: speaker=Sir Lago #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:442 msgid "Ho ho! Nothing like a good challenge to start the day! Kill them all!" msgstr "" #. [message]: speaker=Sir Lostiel #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:446 msgid "To the death! CHARGE!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:450 msgid "I very much doubt we can defeat them all, the Wesnothian army should be approaching from the west. We should wait until they arrive, surely the Clan will abandon their fight with us to engage their main enemy." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:549 msgid "Ha! The puny human scum falls once again, this will teach them to displease elves!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:553 msgid "Let us quickly find a River crossing, there's no need to linger here." msgstr "" #. [message]: speaker=Sir Alistair #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:634 msgid "Traitors of the East! Our main army approaches, prepare for your deaths!" msgstr "" #. [message]: role=grandknight #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:638 msgid "Ho! Do you think you weaklings can defeat the might of the Clan? I accept your challenge, prepare for YOUR death, fool!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:643 msgid "The Clan has turned its attention away from us, let us hurry out of here." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/11_And_the_River_Ran_Red.cfg:648 msgid "As the Wesnothian army fought the Clan, the elves slipped away in the commotion, while the river ran red behind them." msgstr "" #. [scenario]: id=12_Second_Crossing #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:4 msgid "Second Crossing" msgstr "" #. [side]: type=Saurian Flanker, id=Ossarikss #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:65 msgid "Ossarikss (enemy)" msgstr "" #. [side]: type=Naga Myrmidon, id=Slixiss #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:106 msgid "Slixiss (enemy)" msgstr "" #. [side]: type=Goblin Rouser, id=Kol'Struntling #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:137 msgid "Kol'Struntling (enemy)" msgstr "" #. [side]: type=Banebow, id=Flavius the Elder #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:168 msgid "Flavius the Elder (enemy)" msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:225 ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:212 msgid "Defeat all enemy leaders" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:265 msgid "The elves reached the northern edge of the Clan territory, reaching a swampy region of the Great River." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:269 msgid "This is one of the few places in the Great River shallow enough to be forded. Though there is a rancorous smell floating on the chilling North Wind. There must be saurians close by!" msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:273 msgid "This is my home! Oh how I wish to see saurian bones torn apart..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:277 msgid "There may be darker enemies here as well. We must be careful." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:281 msgid "And quick. The snow to the north approaches unstoppable. The winter is bearing down upon us, and we must quickly find refuge lest we be crushed under its weight." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:361 msgid "A small band of merfolk approaches from the east!" msgstr "" #. [message]: speaker=Miranda #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:365 msgid "So there were other survivors after all!" msgstr "" #. [message]: speaker=Njorius #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:369 msgid "Forward! Let us bring death to the invaders who have taken out home!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:373 msgid "It doesn't look like they're bound for us, that's good." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:381 msgid "This section of the River is now clear of hostilities. Let us proceed north." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:385 msgid "But look around us! It is but early winter, and we are only as far north as the Great River, yet we are girt by such heavy snow! The winter will only get colder, and we cannot be trapped shelterless on the rough terrain that lie ahead of us!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:389 msgid "I... suppose. We will have to stay here, and hope for the best." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/12_Second_Crossing.cfg:402 msgid "The Clan armies approach from the south, we will surely be slaughtered!" msgstr "" #. [scenario]: id=13_For_Auld_Lang_Syne #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:25 msgid "For Auld Lang Syne" msgstr "" #. [side]: type=Orcish Warlord, id=Kul'Grothrul #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:86 msgid "Kul'Grothrul (enemy)" msgstr "" #. [side]: type=Death Knight, id=Diludyren #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:109 msgid "Diludyren (enemy)" msgstr "" #. [side]: type=Orcish Warlord, id=Kul'Lokthar #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:132 msgid "Kul'Lokthar (enemy)" msgstr "" #. [side]: type=Ancient Wose, id=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:155 msgid "Yressl-Ybreghyf (allied)" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:189 msgid "Unable to return to the northern forest through treacherous terrain made more hostile by the engulfing snow and ripping wind, the elves were forced to remain where they were." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:194 msgid "With heavy hearts they spent the harsh winter in the undead castle and the nearby merman village. At first thaw however, they set out without a second thought." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:197 msgid "Upon their return, they found that their enemies had advanced much further, while elvish defenders were nowhere to be seen." msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:228 msgid "Death of the keep defender" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:252 msgid "This area used to deep in the forest, but now it's all been flattened and defiled. Even now the orcs ahead of us are rallying!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:256 msgid "Hmm... there are two elvish keeps here. The one to the east seems to have already been captured, but they're still laying siege to the other, though I can see no elvish flags on its battlements." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:260 msgid "Come then, there is no time to lose. We must liberate and restore the two keeps!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:415 msgid "Guhhhhhhhh..." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:420 msgid "With a long dying cry, the Death Knight crumbled to the ground." msgstr "" #. [message]: speaker=A Fallen Friend #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:432 msgid "Finally... free again..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:436 msgid "You seem familiar..." msgstr "" #. [message]: speaker=A Fallen Friend #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:440 msgid "I am Diludyren... Remember me?" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:444 msgid "So you are! I was suspecting I recognised you..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:448 msgid "I'm sorry we caused your death and unlife, please do not..." msgstr "" #. [message]: speaker=A Fallen Friend #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:452 msgid "I blame you not, friends, but know this: Malostartin has risen, and is at this moment mobilising his destruction of this forest, so that the orcish and elvish dead may be risen, and destroy the humans who have been weakened by their war. With such undead armies, he can unify the Great Continent, and that is his Age of Light. I know not whether it can be stopped, but pray you not go down without a struggle." msgstr "" #. [message]: speaker=A Fallen Friend #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:456 msgid "I must leave now, I wish not to linger. Farewell my friends and foes, for I am finally departed." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:463 msgid "Farewell friend, may no-one disturb your rest again." msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:471 msgid "Ahhhhhh... the pain around me... died down... finally... but more pain is coming... from elsewhere..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:475 msgid "Who are you?" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:479 msgid "(whisper) A wose. I have caught glimpses these a handful of times, though I have never seen one fight nor speak." msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:483 msgid "Your companion have already answered most of your question, so I will say no more, you may call me by my name, Yressel-Ybreghyf. I sense you know of the intentions of those who tread these lands with hostility." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:487 msgid "How do you know?" msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:491 msgid "Anyone who thinks of me, have their thoughts made known to me... I sense the invaders, despite their distance. I sense the constant throbbing pain, as the heart of the forest lies exposed, besieged by those who have dismembered its limbs and avulsed its flesh. Even now their lacerations are cutting deeper..." msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:495 msgid "Then we have not a moment to lose. We must hurry to the Heart of the Forest and assist in its defence!" msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:499 msgid "I will come with you. Not because I hate the unwelcome guests, nor because I will always assist the hosts, but simply because I am compelled to defend this land. I have no reason for it, it is simply my duty." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:503 msgid "Your assistance is much appreciated. Now let us make haste!" msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:508 msgid "The mystical woses, the wardens of the natural balance, are now at your disposal!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/13_For_Auld_Lang_Syne.cfg:521 msgid "More orcish reinforcements have arrived, we don't stand a chance against their numbers!" msgstr "" #. [scenario]: id=14_Natures_Fury #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:4 msgid "Nature's Fury" msgstr "" #. [side]: type=Elvish High Lord, id=Elrwardremn #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:68 msgid "Elrwardremn" msgstr "" #. [side]: type=Elvish Champion, id=Oefulardry #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:95 msgid "Oefulardry (allied)" msgstr "" #. [side]: type=Elvish Avenger, id=Estelantrolia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:122 msgid "Estelantrolia (allied)" msgstr "" #. [side]: type=Orcish Warlord, id=Kul'Kasproyk #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:148 msgid "Kul'Kasproyk (enemy)" msgstr "" #. [side]: type=Direwolf Rider, id=Kol'Kspipp #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:195 msgid "Kol'Kspipp (enemy)" msgstr "" #. [side]: type=Orcish Sovereign, id=Kul'Vrehgaliquk #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:242 msgid "Kul'Vrehgaliquk (enemy)" msgstr "" #. [side]: type=Grand Marshal, id=Marshal Aeygrunrid #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:293 msgid "Marshal Aeygrunrid (enemy)" msgstr "" #. [side]: type=Ancient Lich, id=Mal'Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:344 msgid "Mal'Startin (enemy)" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:395 msgid "The elves and woses dashed for the Heart of the Forest, far to their north. The woses, despite their lumbering appearance, were surprisingly quick, and were able to keep up. On the way, more arose from their sleep to join the defence." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:400 msgid "It was early spring after the coldest winter anyone could remember, and the air was still chilly, though to the elves, it was difficult to discern whether it was the chill or their fear that made them tremble." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:403 msgid "Soon a soothing warmth filled the air around them, as they approached the grace of the forest heart. However, Alvelyn could feel it wasn't as strong as it should be, and was giving weakening pleas of desperation. Even the woses looked woeful." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:406 msgid "As it drew in sight, the impending battle also drew in earshot, as the elves surveyed the desecrated and desiccated landscape around them." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:421 msgid "Defeat Mal'Startin" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:437 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1293 msgid "Death of Yressl-Ybreghyf" msgstr "" #. [objective]: condition=lose #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:441 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1297 msgid "Death of Elrwardremn" msgstr "" #. [note] #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:449 msgid "This is the last scenario" msgstr "" #. [unit]: type=Elvish Druid, id=Keeper1 #. [unit]: type=Elvish Druid, id=Keeper2 #. [unit]: type=Elvish Druid, id=Keeper4 #. [unit]: type=Elvish Druid, id=Keeper5 #. [unit]: type=Elvish Druid, id=Keeper6 #. [unit]: type=Elvish Shaman, id=Keeper10 #. [unit]: type=Elvish Shaman, id=Keeper11 #. [unit]: type=Elvish Shaman, id=Keeper12 #. [unit]: type=Elvish Shaman, id=Keeper7 #. [unit]: type=Elvish Shaman, id=Keeper8 #. [unit]: type=Elvish Shaman, id=Keeper9 #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:482 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:494 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:517 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:529 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:541 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:553 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:565 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:577 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:589 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:601 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:613 msgid "Keeper" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1004 msgid "Your Lordship, we have arrived to assist in this battle." msgstr "" #. [message]: speaker=Elrwardremn #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1008 msgid "I see you bring reinforcements, but I fear enemy numbers are too great. Even so, my oath and duty requires me to fight on until I no longer draw breath." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1012 msgid "We may defeat them yet, for we know their leader." msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1016 msgid "Yes. The one by whom all others are commanded by is on this very battlefield. I sense his presence, which is strong, though I cannot say whether it is evil." msgstr "" #. [message]: speaker=Elrwardremn #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1020 msgid "Woses walk among you! If they fight for the forest, we may have hope yet, though I fear the battle is still against us." msgstr "" #. [message]: speaker=Mal'Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1024 msgid "I thank you for your arrival, Aeygrunrid. It is good that more can see the Light than I anticipated." msgstr "" #. [message]: speaker=Marshal Aeygrunrid #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1028 msgid "Having spent my entire life witnessing mindless slaughter, I only wish that it can stop, and there is no other way than this." msgstr "" #. [message]: speaker=Mal'Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1032 msgid "Aye. You speak the truth, friend. To many, it would seem an unfortunate truth, but customs change." msgstr "" #. [message]: speaker=Kul'Kasproyk #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1036 msgid "So, do we start killing the tree-shaggers yet?" msgstr "" #. [message]: speaker=Mal'Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1040 msgid "Yes, warlord. It is time to advance." msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1044 msgid "This one is indeed strong. Perhaps only the wardens of nature themselves can defeat this foe." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1061 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1095 msgid "Fight on without me!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1065 ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1099 msgid "He's raising the fallen!" msgstr "" #. [unit]: type=Spectre, id=Spirit of Oefulardry #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1079 msgid "Spirit of Oefulardry" msgstr "" #. [unit]: type=Spectre, id=Spirit of Estelantrolia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1113 msgid "Spirit of Estelantrolia" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1160 msgid "Found a chest in the lake here." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1172 msgid "You retrieve 300 gold!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1183 msgid "The abomination has been slain, and - " msgstr "" #. [unit]: type=Ancient Lich, id=Mal Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1189 msgid "Mal Startin" msgstr "" #. [message]: speaker=Mal Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1199 msgid "- and, he rises again!" msgstr "" #. [message]: speaker=Yressl-Ybreghyf #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1271 msgid "As I had known. He cannot be slain with elvish blades nor elvish magic. Only the wardens of nature can destroy his spirit." msgstr "" #. [objective]: condition=win #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1277 msgid "Kill Mal Startin with an ancient wose (Yressl-Ybreghyf acceptable)" msgstr "" #. [message]: speaker=Mal Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1321 msgid "Ugh... what is this? And the Age of Light was within grasp..." msgstr "" #. [message]: speaker=narrator #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1326 msgid "The spawling guardian of nature collapsed, a sight sublime yet woeful. Its body slowly shattered, emitting a noise pitiable to behold, yet remained illustrous in its own right. Under it, a lone spirit struggled, yet could not hold back the forces that soon entombed it within." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1349 msgid "He had fallen, but not by a wose, he will surely rise again!" msgstr "" #. [unit]: type=Ancient Lich, id=Mal-Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1355 msgid "Mal-Startin" msgstr "" #. [message]: speaker=Mal-Startin #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1365 msgid "Ha ha ha..." msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1375 msgid "He destroyed the Heart of the Forest, all is lost!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/scenarios/14_Natures_Fury.cfg:1386 msgid "More human and orcish reinforcements have arrived, and their fallen has been reanimated! We don't stand a chance against their numbers!" msgstr "" #. [scenario]: id=15_Epilogue #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:31 msgid "As the presence of the former Archmage vanished, skeletons fell to the ground motionless, while spirits scattered and disappeared." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:36 msgid "The orcs, who were mere mercenaries, fled as they saw the lich defeated, along with most of the humans. Some humans, the ones most loyal to Malostartin's cause, fought to the last man, but it was in vain, for there is no turning of the tides of battle once they are decided." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:39 msgid "Most would consider this an elvish victory, except, perhaps, the elves themselves. Vast masses of forest had been reduced to ruin, while their population was decimated." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:42 msgid "Many woses had died in this battle, and along with them, the restorative powers of the forest. Ruin remained ruin, while the Heart of the Forest ached with every beat of its power." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:45 msgid "Malostartin's necromancers, once the tidings of their master's defeat reached them, took their separate undead armies and went their own ways. If they had united they would have presented a sizeable force, but it was not so. For decades afterwards, forces of the undead fought each other, as the necromancers vied for dominance." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:48 msgid "South of the Great River, the war continued to rage between the disciplined armies of Wesnoth and the courageous riders of the Clan. Few could not defeat many, and the Wesnothians emerged victorious by their sheer numbers, but not before adequate damage had been done to ensure that it would never rise for a century." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:51 msgid "Reprisals against the people living in Clan territories were vicious, as the blades of Wesnoth sought to avenge their fallen comrades by slaughtering the innocent. Thus began a dark age for the once proud and gallant nation." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:54 msgid "The trolls who had fought by the elves' side, despite their considerable assistance in defending what the elves held most dear, were not accepted in elvish lands. Hurt and confused, they left what remained of the forest, never to return peacefully again." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:57 msgid "The outlaws who had followed Quoscelia were similarly expelled from what was once the northern forest. Few wanted to return to Wesnoth, so they wandered the Northern Lands, and mysteriously disappeared from history." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:60 msgid "For the elves themselves, everything went into decline. They strove to rebuild their civilization, but it was not to be. Their magic weakened without the full power of the natural world behind them, and their numbers were few. Having to put up with constant orcish raids, they struggled on the edge of survival, though they always grew fewer." msgstr "" #. [part] #: ./A_Vision_Blinded/scenarios/15_Epilogue.cfg:63 msgid "Thus was a new balance in the world. A new Age had begun, though not one of Light. Meanwhile, the founder of this, a man with a vision, a vision some shared, but most could not abide, was buried into obscurity in the pages of history, soon crumbling into oblivion, forsaken by those most affected by his deeds." msgstr "" #. [unit_type]: id=Elvish Initiate, race=elf #: ./A_Vision_Blinded/units/Elvish_Initiate.cfg:4 msgid "female^Elvish Initiate" msgstr "" #. [unit_type]: id=Elvish Initiate, race=elf #: ./A_Vision_Blinded/units/Elvish_Initiate.cfg:20 msgid "" "Some elves show a remarkable gift in their ability to call upon the faerie world, and can control its use only with minimal training. To concentrate upon honing this ability to its greatest use however, their healing abilities are left neglected.\n" "\n" "Unlike their shaman counterparts, initiates are used mainly in assisting in the destruction of hostile units, rather than helping prolong the lives of friendly units." msgstr "" #. [attack]: type=impact #: ./A_Vision_Blinded/units/Elvish_Initiate.cfg:26 ./A_Vision_Blinded/units/Naga_Mage.cfg:26 ./A_Vision_Blinded/units/Naga_Warlock.cfg:27 msgid "staff" msgstr "" #. [attack]: type=impact #: ./A_Vision_Blinded/units/Elvish_Initiate.cfg:35 msgid "entangle" msgstr "" #. [attack]: type=impact #: ./A_Vision_Blinded/units/Elvish_Initiate.cfg:47 msgid "faerie fire" msgstr "" #. [unit_type]: id=Naga Mage, race=naga #: ./A_Vision_Blinded/units/Naga_Mage.cfg:4 msgid "Naga Mage" msgstr "" #. [unit_type]: id=Naga Mage, race=naga #: ./A_Vision_Blinded/units/Naga_Mage.cfg:20 msgid "" "Some naga have a natural gift of manipulating the realm of magic. This is often realised at an early age, so that the wielders of this gift continue through life as magi. As a testament to the caste system of the naga race, naga magi are, without exception, longer in body, though weaker in frame than average.\n" "\n" "The most basic naga magic are imitations of the abilities of the merfolk, exerting control over the water around one's body and making it strike at one's foes. This is something naga magi, armed with crude staves made of driftwood, can do, albeit with some difficulty." msgstr "" #. [attack]: type=impact #: ./A_Vision_Blinded/units/Naga_Mage.cfg:35 ./A_Vision_Blinded/units/Naga_Warlock.cfg:36 msgid "water spray" msgstr "" #. [unit_type]: id=Naga Warlock, race=naga #: ./A_Vision_Blinded/units/Naga_Warlock.cfg:4 msgid "Naga Warlock" msgstr "" #. [unit_type]: id=Naga Warlock, race=naga #: ./A_Vision_Blinded/units/Naga_Warlock.cfg:21 msgid "" "The most adept of the naga magi open a new world of magic to their kin. Now having mastered their former skills, they can control the waters at whim, no longer having to concentrate to bring about this phenomenon.\n" "\n" "These expert magi, often referred to as warlocks, can also freeze the waters that surround them into pure ice, much of it ethereal in nature, and hurl it at their foes. Those who had fought against these creatures call this an illustration of the cold-bloodedness of these amphibious reptilians." msgstr "" #. [attack]: type=cold #: ./A_Vision_Blinded/units/Naga_Warlock.cfg:48 msgid "ice blast" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/utils/deaths.cfg:10 msgid "I have failed my duty..." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/utils/deaths.cfg:23 msgid "You may have defeated me, but our forests abide forever!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/utils/deaths.cfg:27 msgid "Alvs! Nooo!!" msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/utils/deaths.cfg:64 msgid "Urk..." msgstr "" #. [message]: speaker=unit #: ./A_Vision_Blinded/utils/deaths.cfg:77 msgid "Alas, I am slain!" msgstr "" #. [message]: speaker=Alvelyn #: ./A_Vision_Blinded/utils/deaths.cfg:90 msgid "The keep has raised an enemy flag. It is fallen!" msgstr "" #. [message]: speaker=Quoscelia #: ./A_Vision_Blinded/utils/deaths.cfg:103 msgid "Without him to rally our forces, all is lost!" msgstr ""