msgid "" msgstr "" "Project-Id-Version: A_Rough_Life-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:33+0100\n" "PO-Revision-Date: 2013-05-27 19:24-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" #. [scenario]: id=01_Led_Astray #: A_Rough_Life/scenarios/01_Led_Astray.cfg:6 msgid "Led Astray" msgstr "" #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/01_Led_Astray.cfg:26 msgid "Young Jacques" msgstr "" #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/01_Led_Astray.cfg:33 #: A_Rough_Life/scenarios/02_Captivity.cfg:30 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:32 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:28 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:31 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:23 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:24 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:30 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:46 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:23 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:27 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:25 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:24 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:30 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:31 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:23 msgid "Jacques" msgstr "" #. [side]: id=Greedy Farmer, type=Peasant #: A_Rough_Life/scenarios/01_Led_Astray.cfg:50 msgid "Greedy Farmer" msgstr "" #. [side]: id=Evil Goblin Trader, type=Goblin Rouser #. [side]: id=Greedy Farmer, type=Peasant #. [side]: id=Greedy Villager, type=Woodsman #: A_Rough_Life/scenarios/01_Led_Astray.cfg:56 #: A_Rough_Life/scenarios/01_Led_Astray.cfg:83 #: A_Rough_Life/scenarios/01_Led_Astray.cfg:187 msgid "Traders" msgstr "" #. [side]: id=Evil Goblin Trader, type=Goblin Rouser #: A_Rough_Life/scenarios/01_Led_Astray.cfg:74 msgid "Evil Goblin Trader" msgstr "" #. [unit]: id=Goblin Handler Jabb, type=Goblin Impaler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:168 msgid "Goblin Handler Jabb" msgstr "" #. [side]: id=Greedy Villager, type=Woodsman #: A_Rough_Life/scenarios/01_Led_Astray.cfg:181 msgid "Greedy Villager" msgstr "" #. [side]: id=Mud Slime, type=Mudcrawler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:205 msgid "Mud Slime" msgstr "" #. [side]: id=Mud Slime, type=Mudcrawler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:213 msgid "Slimes" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/01_Led_Astray.cfg:233 msgid "Jacques resists capture for at least 15 turns." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/01_Led_Astray.cfg:237 msgid "Jacques is captured before turn 15." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:254 msgid "" "Jacques finds himself on a small island, but with no promised riches in " "sight." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:259 msgid "" "Shielding his eyes from the evening sun he scans the coast for the hapless " "ship. He spots smaller boats coming ashore, and suddenly facts click into " "place. He has been tricked, and an unfortunate fate awaits him!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:264 msgid "" "He sees not one or two, but four encampments! There's a band of goblin " "traders who must have masterminded the plot. There are the villagers who " "tricked him with their rumors, and some farmers who confirmed the shipwreck " "also in on the scam. Finally, an infestation of mud slime has developed on " "the island, but that doesn't worry him. What worries him is: traders... and " "traitors - slime, the lot of them." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:271 msgid "" "Remember, dere's a good price for each one taken! You may beat 'em " "senseless, but do not waste 'em. A bonus for dey snotty liddle leader! He " "will fetch a handsome sum!" msgstr "" #. [message]: speaker=Greedy Villager #: A_Rough_Life/scenarios/01_Led_Astray.cfg:275 msgid "Money! Gimme money!" msgstr "" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:279 msgid "Yes, money, and good riddance to ruffian scum!" msgstr "" #. [message]: speaker=Mud Slime #: A_Rough_Life/scenarios/01_Led_Astray.cfg:283 msgid "Gurgle! (Food!)" msgstr "" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:287 msgid "Oh no! Slime! Get rid of it, before it finds its way to our shores!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:291 msgid "" "Don't forget de grand prize, peasants! De liddle thieves is what we're " "after. Don't bother with slime rubbish!" msgstr "" #. [message]: speaker=Mud Slime #: A_Rough_Life/scenarios/01_Led_Astray.cfg:296 msgid "Mrrrmm! (Hungry!)." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:300 msgid "" "I'm not the thief here! But we'll steal your senses with our clubs, you " "filthy goblins!" msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:309 msgid "" "Jabb! Are you sure our rookie troops can control dees pesky ruffians? We " "could call more experienced mercenaries to wrap dis up quickly." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:313 msgid "" "No need, boss! Dees punching bags are easily dealt with. We could squash 'em " "like bugs." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:317 msgid "I'm mightily tempted to squash you, goblin!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:321 msgid "Come and get me!" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/01_Led_Astray.cfg:326 msgid "Jacques resists capture for at least 15 turns" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/01_Led_Astray.cfg:330 msgid "Jacques is captured before turn 15" msgstr "" #. [note] #: A_Rough_Life/scenarios/01_Led_Astray.cfg:338 msgid "" "There is a special bonus for Jacques if he kills the Goblin Handler Jabb" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:347 msgid "No slacking, boys, go get 'em!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:355 msgid "" "Faster, men, faster! You're not going to let 'em escape so easily, are you?" msgstr "" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:364 msgid "Ahh, shut up!" msgstr "" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:370 msgid "" "I have to say that Goblin Handler was a tough fighter, but it's nice and " "quiet without him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:391 msgid "" "Observing the enemy, Jacques sees a pattern in the goblin handler's " "movements. He hangs back, the coward, but now and then rushes in to yell " "commands to his troops." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:396 msgid "" "Perhaps if Jacques times it correctly, he can bushwhack the handler without " "exposing himself to the enemy camps." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:411 msgid "" "You can run, twist and dodge all you want, but you will never escape us! The " "villagers want you gone, and we want de gold!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:415 msgid "Like you said yourself a while ago: Come and get me!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:423 msgid "" "Whatever happens, at least now I have proven my worth in cuts and bruises " "and may hold my head high." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:436 msgid "Jabb! Dey'll be easy pickings, you said." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:440 msgid "Well, boss, dey should be easy to beat. Dey're almost as small as us!" msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:444 msgid "" "You idiot! Can't you see it's taking much too long to overcome 'em? Forget " "it! It's time to bring in de big guys." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:449 msgid "Ok, boss." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:455 msgid "" "Dis is tougher den I thought. I don't care what my arrogant handler said " "before - call in de heavy cavalry!" msgstr "" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:471 msgid "We've had enough. Let's go home, boys!" msgstr "" #. [message]: speaker=Greedy Villager #: A_Rough_Life/scenarios/01_Led_Astray.cfg:479 msgid "Fall back, lads! Let the big guns take care of it." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:493 msgid "Goblins! To me! Protect your leader!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:504 msgid "You dare sneak around me? Men, come and help me get dis one chained up!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:525 msgid "Let me bust dis slime for you amateurs!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:550 msgid "What's dis gob of slime doing? Is it really attacking me? Help, help!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:561 msgid "Hey! Dis thing can attack! Help, help!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:589 msgid "I can't believe I'm killed by a stupid slime! Ahh..." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:604 msgid "Did you see, men? Dat's how you tether a restless calf!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:621 msgid "Gotcha! Not so smug now, are you?" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:626 msgid "Wha-? How did you manage to sneak up on me? Dat was..." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:632 msgid "How could dis happen to me? Gone forever..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:636 msgid "Well, he didn't die at my hand, but at least we got rid of him." msgstr "" #. [floating_text] #: A_Rough_Life/scenarios/01_Led_Astray.cfg:667 msgid "+1 melee attack" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:672 msgid "Good riddance. Hehe, this sword feels good in my hand!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:683 #: A_Rough_Life/scenarios/02_Captivity.cfg:268 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:222 msgid "Aaaargh!" msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:693 msgid "" "Ahh! Not as springy as I thought. No auction for him den, just de gallows..." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:702 msgid "" "Ahh, a feisty little character, indeed! Dat'll do nicely for where I am " "about to send him..." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:730 msgid "How can dis be? And with my retirement villa just one venture away..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:734 msgid "" "Against all odds, the goblin trader boss is slain. Yet the others finally " "overcome the proud young thief..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:743 msgid "" "Ha! The dragon may take me, but its head's cut off just the same! Never will " "my own head drop like that in disgrace." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:762 msgid "" "Jacques perseveres for days, but at last they overcome him. Fear's in their " "eyes, yes, and a gleam of anticipation. For such a sturdy fighter brought to " "auction in the Wild Plains will be... profitable." msgstr "" #. [scenario]: id=02_Captivity #: A_Rough_Life/scenarios/02_Captivity.cfg:4 msgid "Captivity" msgstr "" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/02_Captivity.cfg:24 #: A_Rough_Life/scenarios/02_Captivity.cfg:164 msgid "Dishevelled Jacques" msgstr "" #. [unit]: type=Spearman, id=George #: A_Rough_Life/scenarios/02_Captivity.cfg:38 msgid "George" msgstr "" #. [unit]: type=Saurian Augur, id=Paula #: A_Rough_Life/scenarios/02_Captivity.cfg:50 msgid "Paula" msgstr "" #. [unit]: type=Orcish Grunt, id=Carl #: A_Rough_Life/scenarios/02_Captivity.cfg:63 msgid "Carl" msgstr "" #. [unit]: type=Elvish Archer, id=Almain #: A_Rough_Life/scenarios/02_Captivity.cfg:75 msgid "Almain" msgstr "" #. [side]: id=King Bombasan, type=Dwarvish Runemaster #. [side]: type=Dwarvish Runemaster, id=King Bombasan #. [unit]: id=King Bombasan, type=Dwarvish Runemaster #: A_Rough_Life/scenarios/02_Captivity.cfg:90 #: A_Rough_Life/scenarios/02_Captivity.cfg:95 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:32 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:38 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:85 msgid "King Bombasan" msgstr "" #. [unit]: id=Lieutenant Popper, type=Lieutenant #. [unit]: type=Lieutenant, id=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:115 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:268 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:56 msgid "Lieutenant Popper" msgstr "" #. [side]: id=Ruphulus, type=Arch Mage #. [side]: id=Ruphulus, type=Dragon Lord #. [side]: type=Arch Mage, id=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:133 #: A_Rough_Life/scenarios/02_Captivity.cfg:138 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:74 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:81 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:36 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:42 msgid "Ruphulus" msgstr "" #. [side] #: A_Rough_Life/scenarios/02_Captivity.cfg:158 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:69 msgid "Wild Beasts" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/02_Captivity.cfg:173 msgid "Defeat the beasts" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/02_Captivity.cfg:177 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:78 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:105 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:114 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:404 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:88 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:204 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:61 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:64 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:180 msgid "Death of Jacques" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:194 msgid "" "Jacques is certain they are very deep. Radiant heat from a distant lava " "stream caresses his face and hands, exotic plants surround, while pools of " "water drip and shimmer in the background. There is no doubt these are " "strange lands... strange people..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:199 msgid "" "Jacques's ragged group comes to a halting stop lost in these unfamiliar " "surroundings. In the middle distance are three great thrones, two occupied. " "A heavily armed and armored man puts himself in their path, bemused." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:204 msgid "An odd lot we have got again, wouldn't you say Your Highness?" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:208 msgid "As long as they do their job, Popper, as long as they do their job." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:212 msgid "Of course, Your Highness. Allow me to brief our new servants." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:216 msgid "" "Welcome to the Wild Plains! As everything in life, you are here to serve a " "purpose. Your purpose is to secure the safety and productivity of our work " "force from the depredations of beasts that roam the plains." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:220 msgid "" "You need not ask why this task falls to you. You need only know my " "expectations of your performance. The two most common beasts you-" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:253 msgid "Ahh, a picture is worth a thousand words, wouldn't you say?" msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:257 msgid "" "Argh! Ruphulus, I don't think that was the best idea. You lot! I suppose " "this will be your first little test. Help rid us of these creatures, quick! " "And try not to get yourselves killed!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:272 msgid "A shame indeed, he seemed to show promise, this young lad." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:286 msgid "I am sorely wounded! Quick, Ruphulus, get me out of here!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:299 msgid "Hahahaha! Having fun yet?" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:320 msgid "Die, beast!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:327 msgid "Two down, two more to go!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:334 msgid "Only one more left!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:341 msgid "We did it!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:345 msgid "Hahahaha, well done, kids." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:349 msgid "" "Ruphulus, your sense of humor is quite... astounding. Please do not bring " "these creatures into our halls again." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:353 msgid "But of course, Your Majesty. Your wish is my command, without a doubt." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:358 msgid "" "(To the guards) OK, enough fun for one day, I reckon. Take the " "recruits to quarters. Allow them food and rest. (To Jacques's little " "group) Tomorrow morning your work will commence." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:362 msgid "" "You, man! Clean up this mess! What do I want? The floors polished " "clean! When do I want it? Now!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:379 msgid "" "Too slow in his task, Jacques is declared both incompetent and subversive. " "Hence, he is denied hunter duties and sent to the mines, left to rot there " "until the end of his days..." msgstr "" #. [scenario]: id=03_Hard_Labour #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:4 msgid "Hard Labour" msgstr "" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:24 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:87 msgid "Bewildered Jacques" msgstr "" #. [side]: id=Gronar, type=Orcish Leader #. [unit]: id=Gronar, type=Orcish Leader #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:41 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:51 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:35 msgid "Gronar" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:91 msgid "Defeat ten beasts" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:95 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:116 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:502 msgid "Jacques gets killed" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:129 msgid "" "As Jacques' little band emerges from the cave, the sun is about to come up. " "The guards quickly duck back inside, as if they are afraid of lurking " "beasts. With no guards, thought Jacques, perhaps escape would be possible. " "But escape to where?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:134 msgid "" "The plains expand unbroken before them: a great golden desert of " "ample sparkling sand. Jacques, unfamiliar with such terrain, has no idea of " "the nature of his surroundings. Squinting across the dunes, he just makes " "out a line of hills on a near horizon." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:139 msgid "" "His gaze is noted by an orcish brute keeping to the shade of a rocky wall " "just outside the cavern. Gronar, it seems, leads the hunting party today." msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:144 msgid "" "Another day awaits us, fellows! Don't think about running away. The " "mountains are impassible and the desert will kill you certain ... if the " "Shadowhounds don't get you first." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:148 msgid "What about the sea? Surely it must be near." msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:153 msgid "" "Yes, it is, Bambi. Why, it's just on the other side of those peaks. If you " "can fly or find your way through the maze of caverns, you might reach it. " "Then you could swim. Ha! Forget it, you ain't going home!" msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:157 msgid "" "But enough chit-chat! Newcomers, stay to the rear! Follow us closely and try " "to learn fast. Watch out for nasty surprises! Out here, your inexperience " "can get us all killed. Hunters, bring me pelts, tails and fangs!" msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:184 msgid "" "Arrgh, that surely woke them up! Look, they're crawling out of their holes! " "Brace yourself, everybody!" msgstr "" #. [print] #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:209 msgid "$count beasts defeated." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:222 msgid "" "Shouldn't this be enough for one day? Let's get back inside before more of " "them come out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:226 msgid "" "Finished with their task for the day, the squad scrambles for the rocky " "subterranean shelter of the caves. Jacques is dead tired, but burns with a " "fresh sense of purpose. He is alive and he will not rot to death in " "this prison. He will find a way out!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:245 msgid "" "Obviously in possession of more bravery than cunning, Jacques plunges into " "the struggle with the beasts too rashly. He goes for a kill but unaccustomed " "to deep sand finds his feet swept from under him. Instantly the beasts swarm " "him, then darkness embraces him, as he lies dead on the open dunes. The " "hunters step impassively by as they drive back the beasts, yet another " "corpse devoured by beasts and sand..." msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:260 msgid "" "Argh, they got me! Don't lose hope, comrades! Fight until victory is yours-" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:275 msgid "" "The survivors pause to catch their breath just inside the cave entrance. " "Jacques's spirits rise at the sight of a figure dragging across the sand; it " "is Gronar! Somehow he survived the onslaught of beasts and made his way " "back, albeit greatly wounded." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:282 msgid "" "As the survivors approach the cave entrance, a lone wolf suddenly appears " "and makes a lunge for Jacques. Jacques freezes in fear, but at the last " "moment a figure leaps in front of the wolf and hacks the beast in half. It " "is Gronar, taking a deep wound himself but doubtless saving Jacques' life." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:296 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:754 msgid "" "Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush " "of scorpions. They fight valiantly, but finally succumb to the sheer weight " "of numbers. When the dust settles, the desert holds only smacking, clacking " "beasts." msgstr "" #. [scenario]: id=04_Unrest_in_the_Ranks #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:4 msgid "Unrest in the Ranks" msgstr "" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:23 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:70 msgid "Tired Jacques" msgstr "" #. [side]: id=Pollox, type=Bandit #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:49 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:55 msgid "Pollox" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:73 msgid "Defeat Pollox" msgstr "" #. [objectives] #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:76 msgid "Resist until the end of turns" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:94 msgid "" "Rushing out of the barracks, Jacques sees Gronar and a bandit quarreling in " "the hall. Gronar, aching from his wounds, is standing firm by the plants and " "fountain of the otherwise barren cavern, the bandit towering over him." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:101 msgid "" "You're not fit ta lead us, Gronar. You're as weak on the inside as you are " "on the outside!" msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:105 msgid "" "I'm sorry you feel like that, Pollox, but you don't know what you're saying." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:109 msgid "" "We should'a rebelled against these stupid cave dwellers long ago! Instead, " "you keep leading us inta the wretched desert ta be slaughtered week in and " "week out." msgstr "" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:113 msgid "Now, be sensible, Pollox. There is no way we can stand-" msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:117 msgid "" "No! You ha' followed their sun-hatin' ways for too long and are too blind ta " "see the light yourself. I think it's time for new leadership among the " "oppressed." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:124 msgid "" "Pollock's arm moves in a blur and connects with Gronar's head. The sound of " "the blow echoes momentarily, then Gronar's body collapses finally to the " "ground..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:133 msgid "Nooo! Gronar, nooo...!" msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:137 msgid "What are you complainin' about, little brat? You wan'ta join him?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:141 msgid "You will be the one joining him, murderer!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:145 msgid "Some men speak up to support Jacques. Others side with Pollox." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:150 msgid "Ah, every place has a few rats what needs ta be exterminated." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:226 msgid "Hahaha! The little brat has gone to join his beloved mentor." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:240 msgid "Damn you, you cowards! May you rot in this godforsaken place forever!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:244 msgid "At least the company will be better with you gone." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:278 msgid "What's going on here?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:282 msgid "I... I can't quite say." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:286 msgid "What do you mean, you can't say? I demand to know!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:290 msgid "" "It was Pollox and his men. It was as if they were... poisoned, somehow. They " "were talking rebellion, but then they attacked us, their comrades." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:294 msgid "Poisoned, you say? They seemed ill?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:298 msgid "" "No, I mean... I don't quite know what I mean. It was as if something had " "poisoned their mind." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:302 msgid "" "Hmmm, I see. Men, take the culprits to the dungeon! As for the rest of you, " "turn in, on the double! Tomorrow a big task awaits." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:306 msgid "" "As Popper and his guard depart with the malcontents, Jacques returns to the " "fallen body of Gronar. He hardly knew the orc and yet he feels a pang of " "grief as he looks on the crumpled form. Gronar's bow lies on the ground. On " "a thief's impulse, but with respect for Gronar, he picks it up. It is a good " "bow. Might he learn its use?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:311 msgid "" "As he returns to his bed clutching the bow, Jacques finds new resolve. He " "will not despair. Tomorrow's another day, and tonight he can best prepare " "for it with calm and rest." msgstr "" #. [scenario]: id=05_More_Hard_Labour #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:4 msgid "More Hard Labour" msgstr "" #. [event]: id=Jacques profile portraits/jacques3.png} # J has bow, id=Jacques type Jacques_type} #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:23 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:97 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:18 msgid "Determined Jacques" msgstr "" #. [side]: id=Hatrox, type=Gryphon #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:40 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:47 msgid "Hatrox" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:63 msgid "Scorpion Queen" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:70 msgid "Scorpions" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:112 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:498 msgid "Defeat the two enemy leaders" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:138 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. Hunting down beasts to tame the desert has a " "certain nobility of purpose. Perhaps he could make a living of it? He " "resolves to learn the use of his newly acquired bow, come what may." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:149 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. Hunting down beasts to tame the desert has a " "certain nobility of purpose. He decides to put his new bow to good use to " "protect and defend his little band." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:160 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. He has changed. His roguish ways are far behind " "him. He decides to put his new bow to good use to protect and defend his " "little band." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:168 msgid "" "Listen up, everyone! Search for clues to lead us to the beasts' hidden " "lairs, but have a care! Nasty surprises may lay in wait along the way!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:189 msgid "" "Fighting to defend those under his command he realizes how he has changed. " "He lifts high the bow he took from Gronar's corpse and sounds a mighty " "battle cry." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:214 msgid "" "Look! An oasis! We may rest there to heal our bruises and quench our thirst. " "It's very strange to see water, grass and a tree on this sea of sand." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:227 msgid "Watch out, another wave of scorpions has appeared!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:245 msgid "Oh no, more scorpions popping out of the sand!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:262 msgid "Look out, there's more scorpions on the horizon!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:280 msgid "Yikes! Another wave of scorpions!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:297 msgid "These scorpions breed like crazy! Watch your backs!" msgstr "" #. [side]: id=Arbor, type=Wose Shaman #. [unit]: id=Arbor, type=Wose Shaman #. [unit]: type=Wose Shaman, id=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:324 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:595 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:29 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:29 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:35 msgid "Arbor" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:366 msgid "An Armed company has discovered us, Your Highness." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:370 msgid "Find our what they want then bring the leader to me." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:377 msgid "Stand and state your purpose!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:381 msgid "It talks!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:386 msgid "Friend or foe? Be warned, kinderlein, I shall not again ask!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:390 msgid "" "Err, friend, I suppose, or willing to be. Would you help or hinder us? We " "seek only rest and refreshment on this green." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:394 msgid "" "Harrumph! Friend it says, but perhaps in league with the old rascal. What " "say you, twig? Why are you in the desert?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:403 msgid "" "We are on the King's business. We hunt two fearsome beast lords and we mean " "to slay them. We will not harm you." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:409 msgid "" "We are on the King's business. We have slain a great griffin lord in the " "northwest mountains and now hunt a second vile leader of beasts! We will not " "harm you." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:416 msgid "" "Ach! Interesting. Few come so far into the desert from the safety of the " "caves. Come greet your Princess, then." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:423 msgid "" "The woses spread their branches to reveal a woman lying on the ground " "between them. She is clearly ill and appears to be in pain." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:428 msgid "" "Arbor may help you with your task, but I also require your service. I " "expected rescue much sooner! I am weak and the desert is deadly to me. I " "require escort." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:432 msgid "" "I am at your disposal Your Highness, but I beg leave to first complete my " "task." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:436 msgid "" "You have my leave. I shall accompany you. Speak more with Arbor while I " "prepare to travel." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:440 msgid "" "She is very ill, though she pretends not. Days in the sun have almost done " "her in. We have done our best to keep her safe and alive, but I must say you " "showed up just on time. She needs medicine and more cover than our shade " "provides or she will not get well." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:444 msgid "She is truly the daughter of King Bombasan?" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:448 msgid "" "Hah! You do not know? Don't they think she might still be alive? Surely, the " "old geezer could not avoid the King making inquiries? Harrumph! It seems we " "really need to talk, but now is not the time! I agree you should first do " "away with the beastly menace. Then we shall talk in moderate safety." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:457 msgid "" "I shall try my best to quickly dispatch the beasts, but we know nothing of " "them." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:461 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:475 msgid "" "The Scorpion Queen hides well, the old bat. Due south of here is a pile of " "rubble which used to be a Kythonian outpost, before the sun affliction sent " "them to their caves. There you'll find her secret lair by the largest rock. " "Be careful! She will not be alone!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:465 msgid "" "The Griffin Lord nests in the mountains to the northwest. I caution you not " "to tackle him just yet. Defeat the Scorpion Queen and I will help you with " "the Griffin Lord." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:471 msgid "" "I shall try my best to quickly dispatch the remaining beast, but we know " "nothing of it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:481 msgid "" "Thank you and see you soon, I hope. I sense you have much more to tell us." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:485 msgid "" "My offspring shall join you as royal guard for the Princess. Keep them " "close, their shade will protect her to some degree. Good luck!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:489 msgid "" "Due to her illness, Kyoko has extremely reduced attacks and hitpoints, and " "will take some damage every turn, unless it is night or she is into a " "village or an oasis, or near to a Wose or a healer. Also, villages, oasis " "and healers can partially heal her only at night." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:506 msgid "Death of Princess Kyoko" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:539 msgid "" "As they search around the biggest rock in the rubble as Arbor suggested, " "suddenly they hear a loud hiss. Bewildered, everybody steps back as the " "Scorpion Queen and her guard appear before them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:564 msgid "Get her!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:604 msgid "" "Hah! You did it, younglings. Excellent! But the griffin lord is stronger " "still, and more difficult to get to." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:608 msgid "" "He resides atop that mountain range over there, nested in formidable ice " "locked peaks. At the moment he can only be reached through a very narrow " "passage and it may be costly to try to force your way into his nesting " "grounds. Harrumph! But I've been around long enough to learn a few tricks." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:612 msgid "" "The elder wose strains its branches in concentration, bringing his nature " "power of springtime together with his elemental power over cold." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:638 msgid "" "After a time Jacques sees the season and condition of the lofty peaks has " "softened. There appears to be passage through mountain passes formerly " "choked off by insurmountable glacial ice and brutal winter storms. Getting " "to the Gryphon Lord now should be a bit easier." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:643 msgid "" "Come back when you're done. As I said, we have much to mull over. Good luck " "now!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:680 msgid "" "We did it! We killed the beast lords! Now quick, let's return to the oasis " "and get some answers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:691 msgid "" "We did it! I hope that puts an end to scorpions springing from their holes " "to attack us. Let's return to the oasis to get help against the other boss!" msgstr "" #. [message]: speaker=Hatrox #. the line below means "Curse you, you little scum! The old hag was right, you are more challenging than you look! But my friends and family will avenge me!" #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:705 msgid "" "Kaas yoo, litle skam!! Fe ol hagg was raitt, yoo moa kalenging fan yoo lokk! " "Butt myy fends oo famly'll auenge mee!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:716 msgid "" "We did it! We killed the beast leaders! Now, quick, let's return to the " "oasis and get some answers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:727 msgid "" "We did it! We killed a beast lord! Onwards! Let's find the other now, and " "send it on to join him!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:740 msgid "" "Weeks of exposure to the bright desert sunlight has left Kyoko extremely ill " "and vulnerable to attack. She tries to keep her distance from vigorous " "enemies, only rushing in to slay the weak and wounded. Unfortunately she " "misjudges the fight, and takes a mortal blow. Without her aid Jacques' fate " "will never change." msgstr "" #. [scenario]: id=06_Seeing_the_Light #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:3 msgid "Seeing the Light" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:57 msgid "" "There is finally time to talk. Jacques, Kyoko and Arbor begin their " "conference..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:62 msgid "" "I am certain you have many questions, Jacques. We will provide what answers " "we can." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:66 msgid "" "Why are you so ill Princess? Why have you not recovered under Arbor's care " "in this gentle oasis?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:70 msgid "My people suffer an affliction from the sun. It has always been so." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:74 msgid "" "This heightened sensitivity to bright sun only developed over time, Your " "Highness. Now you become fatally ill when you stay in the light too long, " "but in bygone days your people lived in the open throughout these coastal " "lands. I am old enough to know this for myself." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:78 msgid "" "A constant influx of seafarers led to the unique blend of cultures and " "peoples on this coast. Long ago they built dwellings in the cave system and " "took to spending ever longer periods inside them. I believe this is what led " "to your people's affliction." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:82 msgid "It makes sense." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:86 msgid "" "Yes, but that is not all. I was poisoned by that old swine Ruphulus. He is a " "traitor!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:90 msgid "" "I had long suspected his treachery when he approached me one day babbling " "about secret doors and treasure. He said, if I would come to his rooms he " "would shower me with riches. I rebuked him, thinking that was that. He " "avoided me afterward, but I caught him a few months ago, pouring poison into " "Father's soup!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:94 msgid "" "I knocked over the bowl, and we struggled. I have a vague recollection of " "liquid forced down my throat, and moving through the caverns. Then wings " "around me, and suddenly I was falling..." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:98 msgid "" "Ruphulus must have handed her over to Hatrox, the Griffin Lord, to dispose " "of in the desert. By a spell of good fortune he dropped her near our oasis. " "One of my children found her nearly dead in the brush. It was fortunate we " "found her when we did. One day in the full sun and she would be gone." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:102 msgid "" "That bastard left me to die in the desert, and he's scheming to kill my " "father. I shall have his head!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:106 msgid "" "Certainly. I am not entirely clear what game Ruphulus is playing. Kyoko has " "told me it was Ruphulus' idea to buy slaves to fight the beasts in the " "desert. He always seemed a good and faithful servant to Kythonia." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:110 msgid "" "Ruphulus has served the kingdom for generations - he carries his years " "extremely well. He has a remarkable ability to create the impression of the " "outside ambiance deep underground. He is no weakling but a very powerful " "mage." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:114 msgid "" "Even in the caves we would suffer if the light were too bright. He somehow " "keeps it right." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:118 msgid "" "You also have pools of fresh water and plants in the caves! How do you " "manage to grow plants without bright light?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:122 msgid "I do not know. This mage has many powers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:126 msgid "Hmmm... I myself saw him make beasts appear out of thin air!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:130 msgid "" "If you leave at dusk tomorrow, you can make your way back to the caves and " "reach them before sunrise. There you can confront him and discover more." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:134 msgid "" "That we shall, confront him and send him to oblivion! Milady, I am at your " "service. But won't you join us, Arbor?" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:138 msgid "" "Alas, even trees get old, and I can no longer move my branches with any " "speed or strength. No, I will have to stay here. But I will be with you in " "spirit. Rest now, children, and may you have happy dreams." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:142 msgid "" "Brute, you have proven your worth today. When we return home, I shall grant " "you a favor." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:146 msgid "Uh... Thank you, milady." msgstr "" #. [scenario]: id=07_Confronting_the_Traitor #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:3 msgid "Confronting the Traitor" msgstr "" #. [event]: id=Kyoko hitpoints 13} #. [modify_unit] #. [side]: id=Jacques, type=Sand Trapper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:19 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:97 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:214 msgid "Angry Jacques" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:101 msgid "Defeat Ruphulus and his beasts" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:109 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:118 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:408 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:92 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:208 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:68 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:184 msgid "Death of Kyoko" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:113 msgid "Death of King Bombasan" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:225 msgid "" "As Kyoko, Jacques and the others burst into the grand chamber the startled " "guards grab their weapons. But when the Kythonian king throws his hands up " "and shouts with joy they bend their knees to the Princess. Disturbingly, " "Jacques sees Ruphulus grinning with pleasure." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:230 msgid "" "My dear Kyoko is alive? Alive and well? Oh, what joy! Oh, what happiness!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:234 msgid "" "Happiness indeed, Your Highness. Welcome home, beloved Princess. I trust all " "is well?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:238 msgid "" "Father! Ruphulus is a foul snake we cherished in our bosom! He's a poisoner " "and a traitor!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:242 msgid "What? Those are very serious charges! What evidence have you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:246 msgid "Ruphulus is responsible for Kyoko's nearly dying!" msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:250 msgid "" "Silence, you! Do no speak in front of His Majesty without special " "leave to do so!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:254 msgid "" "Let him speak! Father, surely my word is sufficient. Popper, apprehend " "Ruphulus this instant!" msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:258 msgid "Your Majesty, what shall I do?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:263 msgid "Muahaha! You're a dimwit, Popper. I'll tell you what to do. Die!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:308 msgid "" "As Lieutenant Popper's body hits the ground, Ruphulus is already on it, and " "he begins lapping at the freshly spilt blood." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:313 msgid "What are you doing, you beast?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:328 msgid "" "Behold my glory and cower, old fool! For a beast, a magnificent beast, is " "what I am!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:332 msgid "You'll never leave this chamber alive! Guards, get him!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:337 msgid "Chaaarge!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:341 msgid "Come to me, my pets, come to me!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:380 msgid "" "Jacques suddenly realizes just how far fighting dragons in a nobel cause is " "from a life of petty crime." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:392 msgid "" "Ah well! No need to sustain this outdoor ambiance; I can put this power to " "better use on other projects." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:413 msgid "Oh, my lovely chamber! The spell is broken!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:434 msgid "" "As Kyoko makes a desperate lunge for Ruphulus and exchanges blows with him, " "she realizes he holds back. He would have his minions slay her, but is " "reluctant to use his own hand." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:438 msgid "" "Do not tempt your fate with me Princess. Approach me again at your peril!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:446 msgid "" "Against her better judgment and the dragon's warning, Kyoko again engages " "Ruphulus. And again, while growling with pure malice, the dragon holds back." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:450 msgid "" "You have survived my wrath so far: I prefer not to stain my wings with your " "puny blood. But if you press me you shall die!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:499 msgid "" "In the heat of the battle, as Ruphulus slashes, burns and stings about him, " "he suddenly lunges at Kyoko. She braces and prepares for the worst - yet, " "astonishingly, the Dragon checks the strength of his attack." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:503 msgid "" "Your life is too weak for a dragon to take! Give it to one of my pets, and " "do not come near me again!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:511 msgid "" "Ruphulus snarls in rage! He advances on Kyoko who is certain this time she " "is beyond hope, yet still, at the last instant the dragon pulls back." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:515 msgid "" "As I've said, I prefer not to stain my wings with your puny blood. Stay " "Away! I shan't warn you again." msgstr "" #. [message]: speaker=Jacques #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:560 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:566 msgid "Ha! This is much easier than the first time 'round." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:575 msgid "Oh yeah, feels like swatting flies!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:582 msgid "Only one of the nasty little pests left!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:589 msgid "The little pests are gone!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:607 msgid "Now, let's focus all our strength on Ruphulus!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:622 msgid "" "With the King dead, the Kythonian forces lose the will to fight, and become " "easy prey for the dragon." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:637 msgid "Aaaargh! Mosh... father... K... Kyoko..." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:651 msgid "Father, I'm sorry I... let... you... down." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:665 msgid "Die, spawn of evil!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:669 msgid "Hah! Do you think your puny weapons can hurt me? Muahaha!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:673 msgid "You have tickled me well, but this will not finish here, and not today!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:685 msgid "" "In a puff of smoke, Ruphulus spreads his wings, rises from the ground and " "passes through a secret opening in the ceiling that closes behind him." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:704 msgid "" "We will get him another day! Now let's focus all our strength on getting rid " "of the beasts, and fast!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:714 msgid "" "With every exchange of blows, the strength of Jacques and his comrades " "diminishes and the strength of Ruphulus rises, until finally he overcomes " "them completely, and darkness engulfs them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:727 msgid "" "With the beasts slain and Ruphulus defeated, the survivors gasp for air. At " "first, it seems just battle fatigue, but they soon realize the air around " "them has lost its magical freshness. Ruphulus' magic was certainly more than " "just illusion." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:741 msgid "" "King Bombasan runs to his daughter and embraces her. He looks around the " "newly barren chamber somewhat dazed, and tears run down his cheeks." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:746 msgid "" "I thank you for taking up arms in our defense, Jacques. How foolish we were " "to allow Ruphulus to sway us. His pleadings for slaves to defend us from a " "menace of his own creation... (He shakes his head) It must have been " "part of some larger plan of his." msgstr "" #. [message]: speaker=Carl #. [message]: type=Orcish Grunt #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:755 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:761 msgid "Seeing him drink the blood of Lieutenant Popper made even me cringe." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:767 msgid "" "I think he influenced us as well. We were fully armed. We could have easily " "rebelled, or escaped." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:771 msgid "" "I'm quite sure Ruphulus has more secret openings he can use to enter and " "leave the caves as he pleases, and that his lair is right here, in the " "unexplored deeper regions. Who knows what monstrous projects he has going? " "Whatever he's planning, I'm sure we won't like it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:775 msgid "" "With the beasts outside, and Ruphulus at large in the caverns, I fear any " "day now we may be attacked from two sides, from both below and above." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:786 msgid "" "As if on cue, suddenly they hear the sound of war drums, coming from " "somewhere far below them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:791 msgid "" "We should seek out the Book of Prophecy hidden in the Doomsday Temple. That " "would be a powerful aid in defeating that monster. If we have to go into the " "very heart of the Shadowlands to get to it, so be it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:795 msgid "" "Shadowlands? Gronar warned us about some dangerous beasts called " "Shadowhounds." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:799 msgid "" "There are indeed Shadowhounds in those lands, dangerous creatures who roam " "the dunes at night eating whatever they can find. They descend like a swarm " "of locusts and devour the very life energy of their helplessly prey." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:803 msgid "It sounds like these lands would best be avoided." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:807 msgid "" "Yes, listen to yourself, child! Temple of Doomsday, Book of " "Prophecies - more likely Book of Fairy Tales if you ask me. These " "are crazy old tales! It won't do much good to start believing in them now." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:811 msgid "" "But what else is there for us to do? To stay here surely means to perish. " "Going to the Shadowlands at least means we have a hope. It is precisely " "there we must go!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:815 msgid "" "Nonsense! You don't have to go anywhere! My troops will protect us. Perhaps " "with Jacques's help the slaves will fight for us as well. It is in their " "interest since there's not time for them to leave to find safety. Our " "greatest safety is all together right here." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:819 msgid "Pfha!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:823 msgid "" "Your Majesty, I think the Princess Kyoko is right. Surely we can do more " "than sit around and wait for Ruphulus to come quench his thirst from our " "limp bodies. Look at the barren chamber around us! Your halls are doomed. If " "we don't do something, so are we." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:827 msgid "" "The King does not respond right away. He bows his head in silent " "contemplation. Then he looks up with fresh determination in his still " "tearful eyes." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:832 msgid "" "Perhaps I am growing old and cowardly, Kyoko. I lost you not long ago, and " "now that you've returned I am loath to hazard you again. But you are right, " "dear Kyoko, you should go look for that stupid book. I cannot go, my people " "need me. There are gates to be barred, defenses to be organized. I promise " "you Ruphulus shall have a hard time getting back into these halls, and " "harder still when you return, book or no book!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:836 msgid "" "And so the next step is decided. Exhausted, Jacques' little band seeks beds, " "with the eerie distant drum beat for a lullaby..." msgstr "" #. [scenario]: id=08_The_Shadowlands #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:3 msgid "The Shadowlands" msgstr "" #. [event] #. [event]: id=Kyoko status.unhealable no} #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Sand Trapper #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:24 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:40 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:78 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:20 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:196 msgid "Fierce Jacques" msgstr "" #. [side]: type=Wraith, id=Night Guardian #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:40 msgid "Night Guardian" msgstr "" #. [side]: type=Lich, id=Lord Protector #. [side]: type=Wraith, id=Night Guardian #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:45 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:75 msgid "Shadowhounds" msgstr "" #. [side]: type=Lich, id=Lord Protector #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:70 msgid "Lord Protector" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:110 msgid "Find the Book of Prophecy" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:141 msgid "" "As they make their way across the Wild Plains, it occurs to Jacques that " "were he to acquire more experience in battle, he could take a step toward " "fulfilling his old dream. He could become a person of note and make a name " "for himself here in this harsh land." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:150 msgid "" "As they make their way across the Wild Plains, Jacques realizes he is " "assuming more and more duties. Before long the fate of Kyoko's people may " "depend on his abilities and leadership." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:161 msgid "" "In the course of the journey, Jacques again feels a change of character " "seeping through his bones. With the duties and responsibilities he has " "undertaken, he is no longer just a hunter. He has become a true commander." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:166 msgid "" "He swooshes Lieutenant Popper's sword through the air and decides he is " "ready to use it in battle. He puts it next to Gronar's bow. His weaponry is " "a testament to two fine leaders smitten by Ruphulus' scheming. He is " "determined not to be the third." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:174 msgid "" "As they approach the Shadowlands, Kyoko cannot help but think of Ruphulus. " "In her mind, she revisits the day she was abducted. It must be his dragon " "wings she remembers from that day." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:185 msgid "" "And yet, he spared her life and warned her off in battle - as if he cannot " "kill her by his own hand." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:192 msgid "" "What is he up to? This nagging question makes her all the more determined to " "get the Book of Prophecy. Surely, that book has the answers." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:197 msgid "" "Kyoko shakes her head to clear her mind. They have reached the Shadowlands " "and are setting up camp. The Doomsday Temple and the fortifications that " "surround it are in view a short distance away. Danger is nigh." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:202 msgid "" "I see the enemy within the fort. I suggest we take up a defensive position " "and wait until dawn to attack." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:206 msgid "" "(To the troops) Remember, the Book of Prophecy takes priority over " "all else. If you find it, call out and guard it with your life, not just for " "your honor, but for the sake of our loved ones left at home!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:210 msgid "" "(To Jacques) Send someone to the buildings on the North side of the " "fort. We should investigate before attempting to rout the enemy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:227 msgid "" "Jacques devotes himself to forging his troops into a disciplined fighting " "unit. He is growing in ability and maturity, and yet, his newly acquired " "skills might not suffice. He feels a calling to advance further... not a " "love of power, but a feeling born of the courage and sacrifice of those in " "his command." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:235 msgid "" "Fighting ghostly adversaries, Jacques realizes his makeshift soldiers follow " "him boldly. In their eyes, and in his own heart, he is no longer a lone " "hunter, but a leader, and they are not a ragtag band, but trusted troops, " "who trust him in return." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:240 msgid "" "He lifts Lieutenant Popper's sword high in the air and chants a battle cry " "to invigorate his troops. They hear and respond in kind and their fighting " "surges with renewed courage and purpose." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:259 msgid "" "Entering the house, Jacques hopes to find something useful, but it is " "unoccupied and sparsely furnished. As they turn to leave they are accosted " "by a strange old character approaching from the garden." msgstr "" #. [unit]: type=Silver Mage, id=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:267 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:644 msgid "Luxor" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:284 msgid "Haha! I did not expect company so soon. Goodness me, you look familiar!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:288 msgid "Huh? Where'd he come from?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:292 msgid "" "Care for some tea? Cookies? How about some buttered scones? Luxor is the " "name, by the way." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:296 msgid "Apologies for disturbing you, sir. I'm Jacques. We're looking for aid." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:313 msgid "" "We're here on an urgent mission to find a special book. We encountered " "armies of Shadowhounds blocking our progress. We've dispensed with the " "Shadowhound lords, but the book is nowhere to be found." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:317 msgid "Steady on there, old chap! You haven't seen the temple, have you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:321 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:358 msgid "Do you mean that structure in the center of the fortress?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:325 msgid "" "You really should see it! It is magnificent, even in its ruined state. Oh, I " "suppose my magical barriers are still intact, are they not? Now that the " "Shadowhounds are gone, I suppose I may dispense with them." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:339 msgid "There, that takes care of that! And now, let's talk." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:350 msgid "" "We came on an urgent mission, but found our progress blocked by Shadowhound " "armies. Do you know the legends of this place? Can you give us aid or fight " "with us against the Shadowhounds?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:354 msgid "" "Ahem... the book we may talk about... that is what you seek, old boy? But " "perhaps it would be best to deal with the ghostly pests first, wouldn't you " "agree? You haven't searched the temple itself, I'll wager?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:362 msgid "" "You really should see it! It is magnificent, even in its ruined state. My " "magical barriers are still intact, are they not? Excellent, for that may " "help you in your fight." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:366 msgid "" "You see, there is an underground passage from this insignificant cottage " "directly to the mighty Temple! But be careful, it is simply one way." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:370 msgid "" "A secret passage? That would put our troops in the center of the fortress. " "But your barriers would still prevent our movement, wouldn't they?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:374 msgid "" "Yes! Yes, of course. But there's a switch along about the northernmost " "corner of the protected area that will drop the barriers. Once you position " "your forces, examine that spot and, bob's your uncle, flip the switch!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:391 msgid "Thank you, that is indeed helpful. Will you join us in the fight?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:395 msgid "Why not? Should be terrific fun, like the good old days..." msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:400 msgid "Defeat the enemy leaders and find the Book of Prophecy" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:430 msgid "Found the switch and am pulling it!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:446 msgid "Now, let's go get them!" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:460 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:204 msgid "Choki" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:467 msgid "Spare us, please!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:471 msgid "More enemies! And living ones, at that! Why should we spare you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:476 msgid "" "We mean ye nae harm! We're just forced labor, kept here by th' Shadowhounds " "to do whatever tedious things they need doing. We mostly clean up after " "their battles, pickin' up the bones ay their unfortunate adversaries an' " "preparin' them fer shipment." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:480 msgid "" "Shipment? Hmmm... We'll talk later. For now, if you don't like captivity, " "join us in the fight against your masters!" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:484 msgid "" "Join ye? Och, we would, we would, but we're too afraid of our masters. We " "ha' seen what they ha' done, and we dare not oppose them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:488 msgid "Ahh, so you would have us do your dirty work for you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:492 msgid "" "Forgive us, but our fear is too great. I'll tell ye what, though: if ye " "manage to kill our masters, then we'll join ye. Ye have our word, an' th' " "word of a Dwarf is more dependable than steel." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:496 msgid "Fine, so be it! I'll come back for you once this fight is over." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:527 msgid "" "We did it! The leaders are slain and the temple is secure! Let us go " "discover what that crazy old mage has to say about the Book of Prophecy." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:538 msgid "" "We did it! The leaders are slain and the temple is secure! But where is the " "Book of Prophecy? We need to find the book before we can rest!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:546 msgid "" "The fierce Night Guardian is dead! Now, let's gather our powers and defeat " "his Lord as well!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:572 msgid "" "We did it! The leaders are slain and the temple is secure! Let us grab that " "crazy old mage and hear what he has to say about the Book of Prophecy." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:583 msgid "" "We did it! The leaders are slain and the temple is secure! But where is the " "Book of Prophecy? We need to find that book!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:591 msgid "" "The formidable Lord Protector is dead! Now, gather our powers and defeat his " "minion as well!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:604 msgid "" "Haha! I say, I had better muster myself out of here, pronto, and lick my " "wounds somewhere safe! See you later, old bean!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:608 msgid "" "With these words, Luxor disappears in a puff of smoke. Apparently, secret " "passages are not the only way he can move around." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:620 msgid "" "Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush " "of Shadowhounds. They fight valiantly, but finally succumb to the sheer " "weight of numbers." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:666 msgid "" "With the enemies defeated, Jacques and Kyoko are able to sit down with Luxor " "and ask about the Book of Prophecy." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:671 msgid "" "I say, jolly good show, kids! Hahaha, I do feel sorry for the fools, but one " "supposes they had it coming." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:675 msgid "" "Who were they? Were they really once the guardians of the Book of Prophecy? " "And does the Book exist? And, if so, where is it...?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:679 msgid "" "Steady on, old boy! So young, so naive! Pity not all legends you hear are " "true! This one, unfortunately... is. If not for an ambitious young mage and " "his worldly greed, all this might have been avoided..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:683 msgid "" "So it's all true! I knew it! The Shadowhounds were the usurpers, bound to an " "afterlife as ghosts in punishment." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:687 msgid "" "Ahh, child, you have a lesson to learn about life as well, and it is this: " "life isn't fair! The poor Shadowhounds you've just defeated were not " "usurpers, they were honorable protectors of the book." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:691 msgid "" "How can this be? They have been killing anyone who came near the " "Shadowlands, and have been doing it for ages!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:695 msgid "" "That they did, but one supposes it seemed to them they were protecting the " "book. One can only imagine what turning into a shadow does to one's mind." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:699 msgid "But if they were not the rebels, who was?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:704 msgid "" "Aha! T'was a young, foolish mage, called Luxor, I believe, who led them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:708 msgid "You!?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:712 msgid "" "As I say, life isn't fair. The honorable, transformed into beasts by virtue " "of their pledge to protect the book while the culprit roams free." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:716 msgid "How did you stay alive? We thought everyone was killed in the struggle." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:721 msgid "" "As you may have noticed, I have a few tricks up my sleeve, teleportation not " "the least of them. When it was evident our rebellion would fail, I poofed " "away and hid. I know, I know, adding shame to disgrace... rot! But such were " "my younger years." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:725 msgid "" "I have long since regretted and repented my sins. It may never be enough, " "but I can at least live with myself. With myself, haha! No one but good old " "Luxor..." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:729 msgid "" "Anyway, the book. Why, pray, do you want it, and why in the world ought I " "allow you to have it?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:734 msgid "" "Because it is not for our personal gain! We are on a mission to help my " "father protect his people from an evil sorcerer, and learning the secrets of " "possible futures may be the only way!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:739 msgid "" "No need to shout, dearie! Why, I've long known this possibility. Don't " "forget I read the book, at least in part." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:743 msgid "" "Years ago I opened it to find this prophecy: A falcon and bear the valley " "shall enter. The bear with cubs shall conquer the center. Protectors shall " "fall from shadows tormented. Creatures shall rise from the Long Night " "defended. Secrets of days yet to come will be freed, to benefit those who " "remain in great need!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:747 msgid "Huh?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:751 msgid "" "I must say, the first part of your trial went exceedingly well! I am looking " "forward to the second half." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:755 msgid "Well, there you go, sir. We've come and we've... Wait, what'd you say?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:759 msgid "" "The Long Night of Shadows, it's called. I've never seen it but I suppose it " "should be quite epic. Apparently, all those the Shadowhounds kill have their " "bones taken away, but their spirits are left behind. It is said that when " "the Shadowlords are gone, those will rise again with the night, and storm " "the fortress to exact revenge." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:763 msgid "" "The night they rise will be especially long and seem longer still, and their " "numbers will swell with the hours. Should you survive the night, the book " "will be yours." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:767 msgid "" "Princess! We have come far though it seems the fates do not like us! Luxor, " "can you help us?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:771 msgid "" "What better chance to right some small portion of past wrongs, my boy? Of " "course I shall be with you!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:775 msgid "And the dwarves! I need to speak with the dwarves!" msgstr "" #. [scenario]: id=09_The_Long_Night_of_Shadows #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:3 msgid "The Long Night of Shadows" msgstr "" #. [side] #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:56 msgid "Shadows" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:84 msgid "Survive the long night" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:96 msgid "Death of Luxor" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:135 msgid "" "Surveying the lines of defense, Jacques wonders at how far he has come. Will " "he ever become what he feels he could be?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:143 msgid "" "Inspecting the fortress and his troops, Jacques wonders if he deserves their " "respect. He feels like a simple woodsman, and his leadership is mediocre. He " "resolves to do whatever is necessary to get them through the night." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:151 msgid "" "The troops prepare for assault as best they can. It is difficult to defend " "against the unknown. Luxor believes the shadows will come in waves from " "different directions." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:156 msgid "" "As Jacques circulates encouraging his companions, he spies Kyoko, finally " "healed from her illness, standing alone at the outer wall and walks over to " "her." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:162 msgid "Princess, I hope I'm not intruding?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:166 msgid "" "Jacques, I hope you are prepared for whatever may come... I hope I am. You " "may call me Kyoko." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:170 msgid "We can only do our best... Kyoko. Fear will not paralyze us, will it?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:174 msgid "" "One should move swiftly when need arises but stand strong when strength is " "called for! Today, we'll stand strong! We have the prophecy's assurance of " "success." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:178 msgid "" "Are you that sure of Luxor's interpretation of the prophecy? It seems pretty " "murky to me." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:182 msgid "" "Well it makes sense to me. You are the bear and your troops the cubs who " "took the temple in the center of the fortress... what else could it mean? I " "have seen the way you care for your troops. And they fight for you without " "flinching. That also reassures me." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:186 msgid "" "Hmmm. (Grinning) If you see me freeze in battle, come over and give " "me a swift kick in the pants." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:190 msgid "" "We shall make a pact to watch over one another through this long night in case either of us needs the aid of the other. I will guard your back " "to the best of my ability." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:216 msgid "" "Heartened, Jacques visits the dwellings of the dwarven slaves, where he is " "greeted with loud cheers. Choki runs up to him and shakes his hand, " "exclaiming loudly that his people will gladly join Jacques' party as " "promised." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:221 msgid "" "Jacques thanks all present and reiterates how he cherishes the reliability " "of dwarven promises. More loud cheers and affirmations are heard from the " "crowd. He goes on to say that such promises are even more honorable in times " "of dire need. This time, the cheers are somewhat more subdued." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:226 msgid "" "These are such times, I'm afraid, as this fortress will soon be attacked by " "the ghosts of those who's bones you have gathered." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:230 msgid "" "As he speaks, all the cheering ceases. The dwarven faces 'round about are " "painted with concern, some with outright fear. Might the souls of the fallen " "hold their service to the Shadowhounds against them? What good to escape one " "set of ghosts only to be devoured by another?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:235 msgid "" "For a space it seems the dwarves might abjure their word. Then, with slow " "resolve, Choki speaks..." msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:241 msgid "" "Aye, our hearts ha' darkened again at th' prospect ye lay before us. Yet, we " "ha' suffered our fate 'til now bravely enough. We ha' been slaves in body, " "but we are no slaves in mind! Recall th' ancient glory of th' dwarves an' " "th' honor of our ways. Dark our hearts may be, but darker still will be th' " "day a dwarf reneges on a promise freely given to an honorable friend. We're " "a proud race, laddie!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:245 msgid "" "The dwarves, visibly moved, are receptive to what Jacques next tells them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:250 msgid "" "The shadows are coming one way or another, and our only chance to defeat " "them is to coordinate our lines of defense." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:254 msgid "" "Thus it is decided the dwarves will join the battle, and they rush to " "prepare their coordinated defense..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:282 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:374 msgid "" "Finally, Jacques feels he has set foot on the road he desires to take! He " "may have a way to go, but all beginnings must have a chance to grow." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:290 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:382 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:269 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:335 msgid "" "Shadows no longer frighten Jacques. He is calm and determined. Nearby troops " "are reinvigorated and fight with new resolve. The darkness seems a little " "brighter. Jacques has become a true commander." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:302 msgid "Look! The sand is moving! There! And there! And over there!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:346 msgid "Stand by for orders, everyone!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:531 msgid "" "The old mage shot fire and cracked heads, cackling with each shadow that " "vanished from the night air. He fought his inner demons as much as those " "about him. But suddenly, he stilled, eyes white - a hard blow to the head " "took his consciousness, and the shadows he had fought so long took his life " "at last..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:546 msgid "" "The first sign of dawn finally emerges. The shadows of night remaining " "around Jacques and his cubs slowly grow thinner and finally disappear " "into the sand." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:561 msgid "" "With the rise of a new day, Jacques and Kyoko again meet with Luxor who " "suggests an improbable place for a private pow-wow: a cluster of craters." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:577 msgid "Now we may talk about the book." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:581 msgid "Yes, the Book of Prophecy! Where is it?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:585 msgid "Ahh, you want to see it? Why of course, here it is." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:593 msgid "" "An ancient book with strange markings appears on the ground before Jacques " "and Kyoko. Jacques reaches for it - but when he touches it, he feels an " "electric jolt!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:602 msgid "" "Before their eyes, the book becomes a hissing snake, then swiftly slithers " "away, as Luxor rocks with laughter!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:610 msgid "" "Ahhaha, so impatient, the young are. (Wipes his eyes) I shall not " "place the book before you until I am satisfied you understand the risk " "involved. Touching the Book of Prophecy will bind you to it, much the way " "the unfortunate Shadowhounds were bound." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:614 msgid "So whoever touches the book eventually meets this unfortunate fate?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:618 msgid "" "Not necessarily so, but the risk is present. And there are other " "considerations. Once bound you cannot simply turn your back on the future, " "or ignore the prophecies made, though they may, or may not, come true." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:622 msgid "But don't prophecies always come true?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:626 msgid "" "Rot! Of course not. If they did you would not be here, for the book foretold " "your death this past night." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:630 msgid "You said nothing of that when we talked yesterday!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:634 msgid "" "Would that have boosted your moral and fortified you through the long night? " "Of course not. The Book always shows us several futures. It is for us to " "steer our destinies toward only one of them. Therein lies both its power and " "its curse." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:638 msgid "What do you mean?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:643 msgid "" "Who controls the book, sees the paths to the future, but sometimes it is " "worse to see every fork in the road, and to see all possible outcomes of " "one's choices is a heavy burden. Ignorance is bliss, hehe!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:647 msgid "" "Then should we even take the book? I was so certain it would help us in our " "fight against Ruphulus." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:651 msgid "" "You should and it jolly well can. Just be careful to know what it is you " "undertake. Your life will hardly ever be free afterwards." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:659 msgid "" "Another book appears before them, crumpled, much less dignified in shape and " "form, yet evidently imbued with great potency. Jacques and Kyoko look at " "each other, then reach for the book simultaneously. Nothing happens when " "they touch it." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:667 msgid "" "They stare at each other for a moment, then turn inquisitively to Luxor. But " "they'll get no more answers or advice from the old monk, collapsed dead on " "the ground, a smile still firmly in place on his face." msgstr "" #. [scenario]: id=10_Tears_in_Hell #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:3 msgid "Tears in Hell" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:18 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:29 msgid "Loyal Jacques" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:56 msgid "Father! Oh no! How could this happen?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:60 msgid "" "The chamber is very different indeed. Jacques recalls when he first saw it " "and can't believe how much has changed. Gone are the pools of water and the " "plants, gone all decoration, gone the outdoor ambiance, gone the fresh " "breezes, the grandeur and welcoming sense of safety. The chamber is barren, " "the pools are lava and the decorations are the skulls of defeated warriors." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:65 msgid "Kyoko, I'm so sorry. I know how you must-" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:69 msgid "" "No! I shouldn't have gone to the Shadowlands, and I should never have looked " "to you for hope. We cannot defeat such a deadly foe. I was a fool..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:73 msgid "" "Kyoko begins to weep for her father and her people, as three figures rush " "into the chamber..." msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Semper #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:100 msgid "Semper" msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Fi #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:113 msgid "Fi" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:120 msgid "" "Your voices drew us here! My dear Kyoko, it is so good to see you back, " "alive and well!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:124 msgid "Father! You're alive!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:134 msgid "" "(Embrace) I am, and fit as well! These old bones will not be rattled " "so easily. But the fighting is hard, and we have lost many fine friends. You " "arrive at a most dangerous time." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:139 msgid "" "How came the chamber to be ravaged? It appears Ruphulus has had his way with " "it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:143 msgid "" "So he did. They launched their attack on us soon after you left. The walls " "behind the chamber suddenly collapsed and they swarmed in from a passage " "from their infernal domains. They slew many of us that day, but a few " "escaped down several tunnels." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:147 msgid "" "It took us days to regroup. We launched a counter-attack two days ago and " "pushed them back. We were quite successful at first, but our numbers keep " "dwindling while theirs seem inexhaustible." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:151 msgid "" "But we slew the beast leaders! Where did Ruphulus find an inexhaustible army?" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:155 msgid "" "You may wish you did not ask... it is an army of the dead. Oft times, all " "you see are the bones of people once living. I now see Ruphulus' plan " "clearly. He urged us to fight his own beasts to provide a supply of dead " "souls, unfortunate material for his ghastly army." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:159 msgid "" "The Shadowhounds were shipping remains of their fallen victims somewhere... " "most likely to Ruphulus. And from these remains he has constructed an army? " "What evil magic is this?" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:163 msgid "" "The worst kind, I suppose. But let us not tarry, for the battle is getting " "worse by the minute. Do you have any good news? Is help on its way?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:167 msgid "" "We have enough seasoned warriors with us to make these undead reconsider " "rattling their bones!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:171 msgid "" "And we have the Book of Prophecy, though it's unclear how it will help. I " "will consult the book in search of a promising future." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:175 msgid "" "Good! Aye, there is hope, still! Let us run now, and descend to the lower " "depths of this abyss, where we have set up camp to defend against the " "onslaughts of these undead beasts. There, we can plan our moves to drive " "this menace from our lands!" msgstr "" #. [scenario]: id=11_The_Day_of_Reckoning #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:3 msgid "The Day of Reckoning" msgstr "" #. [unit]: type=Skeleton Guardian, id=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:55 msgid "Fear" msgstr "" #. [unit]: type=Skeleton Guardian, id=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:65 msgid "Loathing" msgstr "" #. [side]: id=Dark Knight, type=Death Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:76 msgid "Dark Knight" msgstr "" #. [side]: id=Blood Knight, type=Death Knight #. [side]: id=Bone Marshall, type=Draug #. [side]: id=Dark Knight, type=Death Knight #. [side]: id=Pet of Death, type=Skeletal Dragon #. [side]: type=Ancient Lich, id=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:82 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:105 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:128 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:151 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:186 msgid "Undead" msgstr "" #. [side]: id=Blood Knight, type=Death Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:99 msgid "Blood Knight" msgstr "" #. [side]: id=Bone Marshall, type=Draug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:122 msgid "Bone Marshall" msgstr "" #. [side]: id=Pet of Death, type=Skeletal Dragon #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:145 msgid "Pet of Death" msgstr "" #. [side]: type=Ancient Lich, id=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:169 msgid "Counsellor of Death" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:200 msgid "Defeat Ruphulus" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:307 msgid "" "Albeit he has led his troops to the final battle, Jacques can't look " "them in the eyes. He has survived thus far hiding behind their steadfast " "shoulders. If he does not prove himself in battle soon, his good standing " "may be lost." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:315 msgid "" "Appraising the hardy soldiers around him, Jacques sees several better suited " "to lead this expedition. Yes, he has taken a blow here and there, but mostly " "he has stayed out of harm's way. If he is going to lead by example, now is " "the time to do so!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:322 msgid "" "Though his troops are ready to advance, Jacques waits to give the signal. He " "hopes Kyoko might decipher whatever help the Book of Prophecy may be able to " "give them. He is determined to give her as much time as possible." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:327 msgid "" "Kyoko concentrates her mind and opens the book once more after several " "fruitless attempts. She is not drawn in or given insight, but finds yet " "another murky couplet, Bridges burn when friendship ends. Old bones break " "before they knit." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:332 msgid "" "I do not care about bridges! How do we defeat Ruphulus! " "That is all I would know! What fates may we impose on him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:336 msgid "" "As she speaks, the words change. The message now reads: Arrows fly " "straight to their sighted target. Butterflies find hidden nectar." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:341 msgid "Any luck, Kyoko?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:345 msgid "" "No! It's so exasperating! The book may be telling me to cast about, or it " "may mean there's something plain before me I'm just not seeing. At any rate, " "I do not understand it. Perhaps this is not the time or place to consult the " "book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:349 msgid "" "I fear nothing good lies ahead, but if there's comfort to be had from that " "book, I am confident you will find it!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:353 msgid "" "Things are as they are. Perhaps the chance for miracles has past. We have no " "more time to waste: the enemy's force grows large." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:357 msgid "" "You are right. Friends! Comrades! Onwards! And let us not " "recognize too many former friends among our foes!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:394 msgid "" "Damn this sentry duty! I simply loathe staring down eerie corridors. What " "about thee, brother?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:398 msgid "I don't like it, nohow. I'm afraid of what might cometh along." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:402 msgid "" "Hey! Someone approaches! Heavens help me, if it's not those loathsome " "dwarves again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:406 msgid "" "Don't frighten me like that! I'm sure it's just some travelers, lost their " "way, looking for a place to lay their weary bones." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:410 msgid "We will indeed be laying down some weary bones, but not ours. Get them!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:417 msgid "You killed my brother!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:421 msgid "If I could, I'd send you to an unfortunate fate to greet him again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:428 msgid "" "Loathing, brother, where art thou? What have you done to him? Why are his " "bones so still?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:432 msgid "I suppose there's no way we could talk this through...?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:439 msgid "" "Odd and pitiful creatures, the pair of them. I hope they find their rest " "beyond death and undeath... Now, onwards friends, onwards!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:451 msgid "Loathing, brother, where art thou?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:455 msgid "I'm here, brother, haveth no fear." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:459 msgid "Do you think there's any chance these creatures will leave us be?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:463 msgid "I shall hate it if they don't." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:486 msgid "-Are we still here, then?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:490 msgid "My, they go about their business slowly, don't they?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:494 msgid "Fast enough, to my mind. I wish they'd all just go away." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:498 msgid "Perhaps that big stony fellow will help them speed things up." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:521 msgid "Forbidden Entry! By order of the Dragon Lord!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:534 msgid "" "Rule number 1 states: Obey orders or die! You didn't obey " "orders..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:568 msgid "Dangher! Kip owt!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:581 msgid "Go Away!" msgstr "" #. [unit]: id=Krug, type=Great Troll #. [unit]: id=Krug, type=Troll Whelp #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:596 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:103 msgid "Krug" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:607 msgid "" "Haven't had enough yet bonehead? Krug can always enlarge bone stack at " "bottom of mountain. You bonehe- Hey! This one has some meat on bones- how " "can that be?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:611 msgid "" "Huh? We thought none but the cursed undead would be found down here. I " "gather you are not a minion of Ruphulus?" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:615 msgid "" "Meat on bones talk like it does not care for stupid boneheads. Reminds Krug " "of crazy explorer. Hmmm... Who is this weakling?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:619 msgid "" "In the name of Kythonia we are here to defeat Ruphulus and his army, and to " "liberate these caves!" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:623 msgid "" "Ha! Liberate, weakling says. Would they have caves liberate of Krug, as well?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:627 msgid "" "Only if you chose to attack Kythonia and invade those lands further up " "towards the surface." msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:631 msgid "" "Surface, ha! Surface for weaklings. Krug perfectly happy here, if only pesky " "bones not disturb." msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:635 msgid "" "Then it seems we may have common purpose; we don't like them either. Join us " "in our fight against them!" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:639 msgid "" "Be rid of boneheads? Have peace and quiet once more? Yes, Krug would like, " "yes, so Krug join you now." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:656 msgid "" "These bones have been so badly pulverized even the necromancer can't use " "them!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:669 msgid "" "The hut is empty, but it is not as barren as the others. Garments and " "strange equipment are strewn about that surely would not be used by Ruphulus " "or his minions. Who lives here?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:686 msgid "" "You stumble upon a recently dead body that is more than rattling bones, " "though not a pretty sight. Scattered around the site are various instruments " "and maps of the area." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:691 msgid "Perhaps this is the explorer mentioned by Krug?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:701 msgid "" "Consulting the maps, the layout of this part of the cave system becomes much " "clearer." msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:720 msgid "" "I see we have some uninvited visitors, busybodies sticking their noses where " "they don't belong!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:724 msgid "" "Busybodies, haha! I will indeed find good use for your bodies, once they lay " "sprawled beneath my feet!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:737 msgid "" "The ground is littered with scraps of paper torn to little bits. You examine " "a few: eyes like deepest, to you...ever be true, spirit " "soars. It seems to be someone's bad poetry, discarded." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:751 msgid "The altar is smeared with bits of decaying flesh and putrefaction." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:768 msgid "What a calm, peaceful place! I wonder why it is here?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:780 msgid "" "Yes, I think I was right to come here to consult the book. Now, to find the " "proper place..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:792 msgid "" "A little island with an oak! Ha! I think I found the proper place. It's so " "calm ... so soothing. Why would that monster Ruphulus create a place like " "this?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:796 msgid "" "Sitting on the island propped against the tree Kyoko has a perfect view of " "fields of flowers. She wishes she could stay forever. It is a place which " "suits her precisely. She has an eerie feeling she knows why. She opens the " "Book of Prophecy. This time her head fills with images." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:801 msgid "" "First, she sees herself singing a song during the celebrations of her " "father's past birthday. Ruphulus watches her, a gleam in his eye. She easily " "perceives she is an object of his lust... perhaps also of genuine affection." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:806 msgid "" "The scene shifts and Kyoko sees herself collapse to the floor. She sees " "Ruphulus gently carry her a short way then transform into a dragon. It was " "his own wings she heard flap that night! But he never drops her. After a " "time of flying, the dragon begins to circle, then swoops down and places " "Kyoko in a shrub in the path of a young approaching wose. He watches hidden, " "until the wose stumbles on her supine form, then flies off." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:811 msgid "" "Finally, she sees images from their past battle in the Grand Chamber. " "Lieutenant Popper falls again and Ruphulus again transforms into a dragon " "before their eyes. Mighty is his rage, but not towards Kyoko, whom he did " "his utmost to spare." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:822 msgid "" "Kyoko ponders these images from the past. The evil mage loves her! That is " "why he could not finally harm her, why he accosted her, why he risked his " "plans like a fool. Suddenly, irrationally, she knows this very place: he has " "created it for her, a haven for her to relax in and enjoy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:827 msgid "" "The book shows another image: she walks across a once broken bridge, toward " "the fearsome dragon. She feels neither fear nor anger: does not wield her " "staff in combat. She is smiling, and she opens her arms for an embrace. The " "bewildered dragon looks at her with hopeful eyes." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:832 msgid "" "Kyoko is likewise bewildered by what she sees. And then it becomes clear to " "her. Life is not fair, Luxor said. She has come to realize this is a " "truth that cuts many ways. Finally, she knows what she has to do." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:866 msgid "" "As Kyoko steps into the chamber of the Dragon, she yells out for everyone to " "stop fighting. In bewilderment, those who hear her command obey." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:871 msgid "I need to speak to Ruphulus. Alone." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:875 msgid "No, Kyoko! There is no need! We can beat the Dragon!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:879 msgid "" "Jacques has no idea what's on Kyoko's mind, but he knows he doesn't like the " "idea of her getting too close to Ruphulus." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:884 msgid "" "Shush, brute! What needs to be done needs to be done. Besides, it is not " "only need. I desire it." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:891 msgid "" "Jacques is stunned. What strange path has the Book of Prophecy set her upon? " "He is caught flat-footed as she advances, unable to think or move fast " "enough to try stop her." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:898 msgid "Nooo...!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:908 msgid "" "The Dragon is just as perplexed at Kyoko's approach. He follows her with an " "uncertain gaze as she makes her way toward him, smiling reassuringly." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:915 msgid "" "It is beautiful...! The little haven you built for me, it is truly beautiful!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:919 msgid "It is?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:923 msgid "The Dragon wavers, unsure what to think." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:928 msgid "" "Yes! Yes it is! I never thought you had such beauty in you! Why did you not " "show it to me earlier?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:932 msgid "" "I... I... wanted to, but I never really had the chance. When it was done I " "tried to invite you to see it, but you turned me down, remember? (Snarl) It still hurts when I think of that moment." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:936 msgid "" "Of course I remember. I did not like being accosted like that. Had I known " "your feelings I might have behaved differently." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:942 msgid "" "As she speaks, Kyoko approaches the Dragon who is becoming visibly agitated." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:947 msgid "" "I am so sorry everything turned out wrong. Oh, Ruphulus, have I driven you " "to become a beast? Can you never be the same old Ruphulus again? I would so " "much like to apologize to the man I once knew." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:951 msgid "" "Wait, my dear Kyoko. This is but one impenetrable shell I use. I am still " "the old Ruphulus inside. Here he is, as eager to talk to you as you are to " "him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:961 msgid "" "With a flash, the dragon transforms into the old mage in his human form once " "more. Mighty though he is, his chin and hands shake as he looks at Kyoko." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:966 msgid "" "Oh, Ruphulus, it is so nice to see you again. What horrors have swept me up! " "You would never know. Can you help, can you make it stop?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:970 msgid "" "With these words, Kyoko throws herself at Ruphulus and flings her arms " "around him in embrace. The old mage is at a loss for words as he tries to " "console her." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:976 msgid "" "What do you mean, help? I can make your life wonderful: make you the queen " "of the world! As soon as we defeat our advers-" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:981 msgid "" "As the old mage speaks - a tremor in his heart and mind - an imperceptible " "movement of Kyoko's hand - the sudden flash of steel - a hilt protruding " "from his neck.... Ruphulus looks at Kyoko with puzzled eyes." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:987 msgid "" "-Wha...at? (Gurgle). Oh, I... (He feels faint) It's... cold... " "I... I lov- (Kyoko jerks the blade across his throat; blood gushes and " "air hisses hauntingly from his slashed windpipe)." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:996 msgid "" "The old mage crumples. Kyoko looks on in shocked detachment. The blade " "clatters from her limp hand. He was an evil man who brought destruction upon " "her world. Yet, she is saddened by what she has done. There is no bolt, no " "dragon resurrection. The sorcerer's minions already slink away in defeat. It " "doesn't take long for Jacques and his troops to secure the caves. The undead " "menace is no more." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1011 msgid "I know what I need to do, but I need a clear path to Ruphulus to do it." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1019 msgid "Somehow I must bring this to an end, but how?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1032 msgid "What... what is this strange feeling? Suddenly, I... I feel no fear..." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1057 msgid "" "Have I been killed... yet again? Oh, do not fret. I loathe you no longer. " "Finally, I'm free..." msgstr "" #. [message]: speaker=Bone Marshall #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1081 msgid "" "Damn you fools! I have let my king down, and the way before you is opened. " "But be warned, there are adversaries much stronger than me you in your path, " "and you shall not succeed!" msgstr "" #. [message]: speaker=Pet of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1108 msgid "" "Arghh, I failed! Another stone is added to the bridge you must cross. But " "still, you won't succeed!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1135 msgid "" "Hahahaha, you have defeated me and moved one step closer to the Dragon Lord, " "but so much the worse for you, for who wants to feel the wrath of Death " "itself?" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1163 msgid "Hahaha! Your tiny knives and arrows can't harm me!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1168 msgid "" "Just when they think they have defeated the Dragon, he rises again, fully " "healed." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1182 msgid "" "Jacques believes he should lead by example and plunges into the thick of the " "struggle. But he gets too far ahead to benefit from the defense of his " "troops, and sudden fatigue overwhelms him. He stands as long as he can, but " "the swarm of undead quickly overcome him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1197 msgid "" "The King fights like a young lion. His runic hammer is music to his " "soldiers' ears as it cracks undead skulls, and each strike sends another " "message of light and hope as it shatters their brittle bones. Still, the " "King is not young, and his powers ebb away. He fights on, ever weaker, until " "a blow crashes through his weakened arms and staves in his head. The King is " "no more." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1202 msgid "" "The soldiers nearest Bombasan cry out and retaliate in fury. Still, the " "King's banner falls and soon all know his fate. Jacques leads them on and in " "tribute to their valiant King they fight with renewed vigor and intensity." msgstr "" #. [scenario]: id=12_Flip_of_Destiny #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:3 msgid "Flip of Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:18 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:34 msgid "Troubled Jacques" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:70 msgid "" "One day, less than a week after Ruphulus' death, Jacques and Kyoko encounter " "one another in the Grand Chamber. There is no water; there are no plants to " "give it green and dripping splendor. But initial efforts have been made to " "clean it up and bring it back to life... of a sort." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:81 msgid "" "A coffin now sits on the pedestal of King Bombasan's throne. His people " "wander in and out, some come to pay their last respects or otherwise honor " "their fallen king." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:88 msgid "" "Today the chamber is mute and empty. King Bombasan is out with his " "entourage, inspecting the progress of his plans to rebuild the old outpost " "in the plains, and other defenses." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:129 msgid "No one disturbs the two would-be lovers as they talk..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:134 msgid "" "Do you remember seeing this chamber in disarray through a vision of the " "book, and fearing for your father's life? You urged us to return here in " "haste!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:138 msgid "Of course I do... But I also see that something troubles you." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:144 msgid "" "You know I care for you, Kyoko. ... Well..., I have seen a similar vision " "regarding my own home village, only it is a little more... disturbing." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:148 msgid "You think something happened to your family?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:152 msgid "" "I don't know. It's not like I have a particularly loving family. But they " "are my family. I would dearly love to see them again, and help them if " "they're in need. But I fear that going there, I might lose any chance I have " "to be with you and make a life together." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:156 msgid "" "Why would you fear that? You could easily go and return within a year. I " "will go with you if you ask, although my people need me..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:160 msgid "" "As she says these words, Jacques recalls the image of him hacking through " "the crowds and the fear in people's eyes as they look at him, and snaps back-" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:167 msgid "No! If I do this, I must do it alone!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:171 msgid "" "(Gasp) Uh!... I see... What is it that frightens you so?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:175 msgid "" "Jacques doesn't want to say what troubles him most. He's not sure he can. A " "tomb with his name on it? Himself in a murderous rage? His burgeoning love? " "He feels himself trembling." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:182 msgid "..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:188 msgid "" "(Grasps his hands) I understand you are caught in the grip of " "powerful emotions, and it is difficult to talk about these things. But I " "also know one other thing. Talking clears the head and helps order one's " "thoughts. You should not think about it too much, but speak your mind. Your " "heart will lead you. You're not entirely alone; I am here to help in " "whatever way I can." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:192 msgid "" "I want to go back to my family. I have seen terrible things happening there. " "Somehow I'm involved. I cannot bear the thought of bringing you to harm. I " "can't abide that you should see me fail. What if I fall to evil and loose my " "way? What if I can't help at all? I love my family, and I fear for them. But " "I have seen the power of prophecy and it is no trifling matter." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:196 msgid "(Strokes his cheek)" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:200 msgid "" "I want to stay with you Kyoko and help your people rebuild the kingdom. " "What's the future worth without a chance to make a difference: to be someone " "who matters and is loved. I love you and wish to stay with you. How can I " "follow my heart when it is so utterly torn? What good is knowing what " "happens without knowing what causes it to happen?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:204 msgid "" "Jacques closes his eyes and suddenly his answer is clear. Kyoko is right, " "talking it through does help, as long as someone cares enough to listen." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:206 msgid "I will stay to earn your love and respect." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:210 msgid "" "(Teasing) Brute! You wish to impose yourself on me? Haha, but of " "course, dear Brute! We shall build a good life together." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:214 msgid "" "Soon after, Jacques and Kyoko decide to leave the caves for the once fertile " "valley of the Shadowlands. Having seen to the immediate welfare of their " "people, they desire to rebuild the fortress of the Doomsday Temple as a " "safeguard for the future...and to turn Jacques' thoughts away from home." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:228 msgid "I shall go, and I must go alone." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:232 msgid "" "I feared you would say that, and yet I understand. Safe journey. Don't fret, " "I'll not pine away for you. There's far too much work for me to do. You will " "ever be welcome in this land for as long as tales are told." msgstr "" #. [scenario]: id=13_Following_Destiny #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:3 msgid "Following Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:19 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:54 msgid "Raging Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:31 msgid "Peasants" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:57 msgid "There is little to do but follow the urge" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:122 msgid "" "It is dark as Jacques comes to the edge of the country path leading to the " "village. But he sees the smoke rising behind the hill from a long way off." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:127 msgid "As he nears the village, he sees his parents' house ringed with fire." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:136 msgid "Noooo!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:140 msgid "" "The culprits must be all the villagers he sees standing around. Rage grips " "him and he cries out in fury!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:145 msgid "" "You bastards! You will pay for this, and the price will be dear!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:149 msgid "Who are you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:153 msgid "" "I'm the one you sold into slavery, you pigs! Now you threaten my family " "home with fire! I will have justice! Your lives are forfeit!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:157 msgid "Jacques? Oh my. Please, have mercy! Let us explain!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:161 msgid "There will be no mercy today!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:192 msgid "Jacques's power grows at last... in darkness!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:200 msgid "" "Jacques's heart is consumed with evil! As his power grows, so does his rage!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:212 msgid "Suddenly, the house itself goes up in flames!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:234 msgid "Mother! Father! Nooo!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:249 msgid "" "As a boy, Jacques dreamed of wealth and power, but never grew much beyond " "petty thieving for all his adventures. In the end his selfish heart held " "sway over his every act. Though he grew strong traveling to Kythonia and " "back, he is quickly overcome by the farmers arrayed against him in Mosh, and " "he is unceremoniously dispatched." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:257 msgid "" "For a time it seemed Jacques might grow with Kyoko into someone of " "importance, but here in Mosh he is overcome, first by his own rage, and then " "by the multitude of farmers arrayed against him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:265 msgid "" "For a time it seemed Jacques might grow with Kyoko into someone of " "importance, but even though Jacques grew tremendously in skill and maturity " "in the time since his abduction, with Kyoko far away in Kythonia, something " "essential is lacking from his character. For all his physical strength, he " "has lost his way. No one mourns his passing when the roughened farmers of " "Mosh finally bring his life to an abrupt end." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:291 msgid "Why... why did you kill us?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:295 msgid "After you murdered my family!?" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:299 msgid "" "We... we... didn't murder anyone. The house ca... caught fire! We were " "trying to help!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:303 msgid "What? You mean, you tried to put it out?" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:308 msgid "" "We all ca... came out to help, becau... because you... you can only fight " "fire ... large numbers ... might have made it ... had you not... arrived to " "slaught-" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:312 msgid "With that, the last of the farmers dies." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:317 msgid "No! Liar! This cannot be true!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:321 msgid "" "But Jacques senses it is so. The fear in the eyes he saw in his dreams is " "the same fear he saw in the farmers' eyes tonight. What path has he set his " "foot upon? Can his own tombstone be far along that path?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:326 msgid "" "Aargh! The Book was right, and yet I let it mislead me. What have I done? I " "have as much as murdered my family by trying to save them! And an entire " "village of innocents!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:330 msgid "" "The shock is too much. Jacques has become the very thing he fought against. " "In a rush of self disgust, he discards his gear, rips off his clothes and " "runs off to the woods, never to be seen again." msgstr "" #. [scenario]: id=14_Changing_Destiny #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:3 msgid "Changing Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:24 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:56 msgid "High-Spirited Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:40 msgid "Brutes" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:60 msgid "Capture the brutes" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:105 msgid "" "Jacques is painfully aware of his own shortcomings. Will he ever advance in " "life, or will he lead from the rear until sudden disaster overtakes " "him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:113 msgid "" "Jacques feels he could be more - should be more - but his battle record " "remains undistinguished." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:120 msgid "" "While daily repairs continue to improve the fortress, Jacques sends out " "scouts to search the horizon for signs of approaching mercenaries. Sure " "enough, after five days a small band is spotted descending the mountain " "trail." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:125 msgid "" "Jacques has his troops take up positions in concealment, so as not to scare " "their anticipated guests. For their part, the guests do not appear " "easy to scare, as they make their determined angry advance." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:130 msgid "" "Within sight of the fortress they pause, noting the recent changes, and " "advance more cautiously. Something's happened to the old firecracker... but " "they aren't deterred and so approach the dwarven villages." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:160 msgid "Now, friends, now!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:261 msgid "" "Jacques realizes that the shadow no longer frightens him. He is calm and " "determined. His troops around him are reinvigorated and fight on with new " "purpose. The dark night seems a little brighter. He has become a true " "commander." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:285 msgid "" "It was said afterwards that Jacques became an immense bird that flew off " "toward the mountains. Only one brute knows the truth, the one who tripped " "him in a momentary fall that swiftly turned into an eternal one." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:297 msgid "" "Seeing they will eventually be overcome, the brutes manage to break off and " "run for the mountains. Jacques and his troops pursue and search for the path " "to their mountain retreat, but to no avail. It is as if the mountains are " "closed to them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:321 msgid "" "Well done! Don't kill them, just lock them up securely... and put a guard on " "them!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:328 msgid "Two's company!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:335 msgid "" "Someone's in a jovial mood today. I hope three's not too crowded for you!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:342 msgid "Four no-trump! A game of bridge, anyone?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:349 msgid "Five! Now there's a well-rounded hand, no fingers missing." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:353 msgid "" "Interrogating the captives, Kyoko soon learns how to reach their hidden " "mountain abode. When they learn that Ruphulus is slain they loosen their " "tongues, and after some gentle persuasion (involving pixie dust and " "feathers) provide both maps to their hideout and details of its garrison." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:358 msgid "" "The first obstacle is an outpost at the edge of the dam's reservoir. Jacques " "believes they can take the outpost without difficulty; but then they will " "need to overpower the main stronghold of the trolls, and find a way to " "return the river to the valley." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:363 msgid "" "After consulting with Kyoko, Jacques once more opens the Book of Prophecy " "for guidance. Not surprisingly, he is shown a fork in the road." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:368 msgid "" "Surely not another decision to make?! Why can't just one task be " "straightforward? This accursed book gives vague directions that are as " "useless to follow as they are annoying to comprehend." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:372 msgid "" "The book, however, does not respond to Jacques' exasperation, but " "steadfastly shows alternatives. There is an image of Jacques standing on a " "large pile of bodies, mostly trolls and ogres, as he watches a tremendous " "battering ram swing across a lake towards a dam." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:377 msgid "" "And there is an image of him standing out of harm's way, elevated at the " "edge of the crater, watching the water slowly rise until the trolls' " "stronghold is engulfed. The dam then breaks from the added pressure alone. " "Oddly enough, as the water rises before his eyes, it also rises in his eyes, " "and Jacques wipes away his tears with his sleeve." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:382 msgid "" "Talking it over with Kyoko brings them no more clarity. Kyoko gazes on the " "pages of the Book herself, in case some further message might be gleaned. " "But aside from a few insensible rhyming couplets, nothing else is given. " "Apparently this is a choice point that only Jacques can effect." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:387 msgid "" "Force or cunning? Such is the cryptic message Jacques must decode. What does " "it mean? How can the river be made to spill once more upon the land? What " "would have to be done?" msgstr "" #. [scenario]: id=15_Quenching_the_Thirst #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:3 msgid "Quenching the Thirst" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:25 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:146 msgid "Sombre Jacques" msgstr "" #. [side]: id=Gurk, type=Great Troll #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:40 msgid "Gurk" msgstr "" #. [side]: id=Gurk, type=Great Troll #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:46 msgid "Trolls" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:62 msgid "Seb" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:67 msgid "Ogres" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:117 msgid "Curse you, whoever you are!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:121 msgid "" "You come murder us all for nothing! We have done nothing to you! " "We should have left this stupid mountain long ago. Now you come slaughter us " "all without warning or parley!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:125 msgid "" "I will avenge the death of my father! It may take years, but I have " "years to spend. I will come raining down on you and your children with the " "wrath of a wronged troll! I swear an oath on my father, my mother and the " "uncle who gave me my name! I shall not rest until this day is avenged!" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:176 msgid "Find a way to break the dam" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:201 msgid "" "As they make the hard climb to the rim Jacques thinks about his troubled " "childhood and hard life. He has passed up many opportunities to improve " "himself and his lot. Although Kyoko seems to accept him as he is, he knows " "he is not cut out to be a warrior." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:209 msgid "" "As they climb into the mountains Jacques dreams of a simple life without all " "this fighting. Kyoko seems to love him. If they make it through this battle, " "perhaps he can put away his weapons for good." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:216 msgid "" "When they reach the lake, a small number of ogres laze about the guardhouse, " "not very focused on sentry duty, giving Jacques and his troops a chance to " "surround them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:305 msgid "" "After waiting briefly for his troops to move into place, Jacques lunges " "forward to launch a surprise attack." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:310 msgid "Get them, quick!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:327 msgid "" "Jacques may never fulfill his potential, but he is young and still full of " "promise and each step along the way is significant." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:400 msgid "The trolls surge out of their houses to see what's going on." msgstr "" #. [unit]: id=Yin, type=Naga Fighter #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:417 msgid "Yin" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:426 msgid "Watch where you're walking!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:430 msgid "Apologies. But what ... err, who are you?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:434 msgid "" "Hey, you're cute! I'm Yin and I'm bored: Ssstuck here in thisss little lake, " "too afraid to go below but eager to ssswim away from thisss godforsaken " "place." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:438 msgid "" "Then you may be happy to hear our purpose. We would like to break this dam " "and bring the river back to the surface." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:442 msgid "Ahh, excellent, darling! By all meansss, carry on and do it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:446 msgid "We would, of course, but we don't know how to go about it." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:450 msgid "" "Well, I do know the big sssurly folksss have a vesssel which floatsss on " "water. That could get you near the dam; but they're a tough bunch, they are." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:454 msgid "" "We can imagine, yes. So, if we were to take a different route, for instance " "to block this cave so the water will rise, what would you advise?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:458 msgid "I'm afraid I don't know, love." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:462 msgid "She's a bit of a free spirit isn't she!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:466 msgid "" "I'm sure she means well. I've got this under control. " "Yin, may we call on you if occasion arises?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:470 msgid "Of course, dearie. Anything for those lovely eyesss." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:474 msgid "Hmph." msgstr "" #. [unit]: type=Merman Fighter, id=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:494 msgid "Yang" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:502 msgid "-Oh, you ssstartled me! ...Why, hel...low big boy. I'm Yin!" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:507 msgid "-Hehey...! Well, hello there. I'm Yang!" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:511 msgid "Yin and Yang, eh? Hasss a nice ring to it..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:515 msgid "" "Excuse me, you two, I hate to interrupt, but we're in the middle of " "something important here. Yin, please ask your new friend if he will help us." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:519 msgid "Who's he?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:523 msgid "Ah, nobody, jussst ignore him." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:527 msgid "" "Ha! Well, as long as you have it all under control, Jacques... (Grins) Allow me, if you please. My dear water creatures, what say you help us " "get out of your way, and perhaps get rid of this trollish pest in the " "process?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:531 msgid "" "You all going away and giving usss sssome piece and quiet? Yesss, that would " "be nice." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:535 msgid "" "Excellent! Then, if you will tell us if you know a way to block the water " "from flowing underground, we'll be on our way." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:539 msgid "" "It'sss not hard. Sssend two down to loosen the gravel and ssstone near the " "cave entrance: you know, the ssstony ssshallow area just in front of my " "house. Sssend a third to weaken the foundationsss of my house and I'm sssure " "the whole kit-and-caboodle will tumble into the drain thingy and block the " "cave entrance." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:546 msgid "What about your house?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:550 msgid "" "I'm thinking of moving over to your ssside of the lake now. (Grins)" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:554 msgid "" "That's it? Sounds ludicrous, but just may be worth trying if you're really " "willing to give up your house." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:558 msgid "" "Well, the water level will rissse pretty quickly, and if the dam doesssn't " "break fassst, mossst of the sssurrounding area might rapidly be sssubmerged." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:562 msgid "How rapidly?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:566 msgid "" "Well, rapidly, y'know, like really fassst. Like really, really fassst. Like " "whoever'sss down here will be bye-bye." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:570 msgid "Enough chatter already! Best of luck, all of you, and don't come back!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:579 msgid "" "With this ringing encouragement, the two water creatures disappear into deep " "water, leaving Jacques to his thoughts. The prophecy of choosing this course " "showed the grief he would feel. Now he has the reason for it. There is some " "high ground but not a lot. And what about the soldiers chosen to block the " "passage? It would be suicide." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:584 msgid "" "This is his unfortunate choice. Either fight a strong adversary and risk " "losing all, or stay safe on higher ground but sacrifice three to certain " "death." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:619 msgid "" "The three volunteer units sent on the mission to break the levy eagerly set " "to, and their work soon shows results." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:624 msgid "I think we're getting there. Force it a bit more, you two, come on!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:628 msgid "" "They manage to overcome the foundations and send it all crashing down. The " "drain is blocked with a surprising amount of rock, dirt and gravel, forced " "against it by the water." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:635 msgid "" "At first, all cheer. But the three soon realize their plight. It's easy to " "chose a heroic end. It's something else to face it. Their cheers turn to " "shouts and then to strangled cries, as the water rises above them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:663 msgid "" "Jacques, Kyoko and the others watch the water rise from the safe high " "ground. All share in their friends' despair. Jacques hates the choice he " "made, but knows that many more might easily have been slain by the Trolls, " "now hopelessly trapped by the flood of rising water." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:676 msgid "" "Only those quick enough to have climbed to higher ground are spared. The air " "is rife with sobs of grief and tears splash freely on the rocky ground." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:707 msgid "" "A loud crack sounds and heads turn towards the dam. For a moment, all is " "still, and then the rough dam bursts asunder under the force of rising " "water, and the lake gushes forth and pours down the side of the mountain. A " "river is reborn, dubbed The River Jacques." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:726 msgid "" "The survivors wait a good while for the water level to drop. What it leaves " "behind is not a pretty sight. Later, when the liberators of the valley's " "waters finally descend the mountainside, heads are bowed and eyes cast down. " "None more so than Jacques', for he feels yet again the heavy burden of hard " "choices." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:732 msgid "" "But not every troll was caught in the flooding waters. One troll whelp " "managed to climb onto a high ledge and escape encroaching doom." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:737 msgid "" "This troll whelp helplessly watched the mayhem below, but just as the water " "was rising below him, so was the gorge rising within him." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:766 msgid "Help, help! We're under attack! To arms, to arms!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:774 msgid "" "-What?! You lousy good-for-nothing ogres! Wake up, you lazy bums, wake up! " "Crying won't help! Gurk say crush them!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:781 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:822 msgid "Uh-oh." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:799 msgid "Found them, and it's as bad as we thought!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:807 msgid "" "-What?! How did this get here? And where are those lazy ogres who are " "supposed to be on lookout?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:811 msgid "Washed away, just as you may soon be yourself." msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:815 msgid "" "Hah! It speaks funny. Let Gurk see how it squeals! Wake up, you lazy bums, " "wake up!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:833 msgid "You attack Gurk, and you will die!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:844 msgid "Is that all you can do? Gurk could crush you with his thumb!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:855 msgid "What? Is Gurk too small a target for you?" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:866 msgid "Out o' Gurk's way, scum!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:883 msgid "How can this be? Gurk go to become one with the mountain again... " msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:891 msgid "" "With the leader of the trolls dead, it doesn't take long to pick off their " "remaining force. Inside the fort, the victors find a crude raft and a " "quantity of heavy logs." msgstr "" #. [event] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:898 msgid "Crude raft" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:912 msgid "" "Utilizing spears as tools, they set themselves to construct a crude but " "efficient battering ram. Once it is finished, they gather at the edge of the " "dry ground nearest the dam and swing the ram against it with all their might." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:917 msgid "" "The massive ram hits the rough dam hard. Still, for a moment it seems their " "plan will fail. Then, the cracked plank where the ram has hit sunders and " "water begins to pour through." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:945 msgid "" "The water level drops very slowly at first, but soon it falls below the " "level of the underground passage and begins to drain more quickly. The dam " "slowly collapses as, one by one, the remaining planks are washed out in the " "turbulent gush. A river is returned to the valley, dubbed The River " "Jacques." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:955 msgid "" "The victors take a moment to pay tribute to fallen comrades before " "descending the mountain, following the newborn river to the thirsty valley " "floor." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:961 msgid "As Jacques' party departs the mountain, someone watches from afar." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:966 msgid "" "Hiding in the hills to escape the carnage, a young troll whelp now peers " "stonily at the backs of the departing victors." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:982 msgid "" "So much for the ogres. Without their leader they won't be much trouble, I " "think." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:994 msgid "" "It was said afterwards that Jacques became an immense bird that flew off " "spiraling to the heavens. Only one brute knows the truth, the one who " "tripped him in a momentary fall that swiftly turned into an eternal one." msgstr "" #. [scenario]: id=16_Fertile_Valley #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:3 msgid "Fertile Valley" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:18 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:40 msgid "Regal Jacques" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:62 msgid "" "Alloo! Is anyone home? Can a weary, dusty wose find some water and some " "shade? or must I go forever thirsty?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:66 msgid "Arbor! Welcome, old friend." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:70 msgid "Hey! Who are you calling old, little toad?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:74 msgid "You old rascal, you'll never improve." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:79 msgid "" "Ach! I hear you have a feast planned for tonight! I wouldn't have lasted " "near as long as I have if I didn't attend a feast now and then." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:83 msgid "Of course, of course, you always have a place of honor at our table!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:88 msgid "Even if it means our pantry and cellar will not last the night! Hehe." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:97 msgid "" "It is a happy life, and Jacques knows it. As he sits down with his good " "friends for a festive dinner, he recalls his family back in Mosh. He enjoys " "the dinner and then, after bidding his guests goodnight, climbs the stone " "stair to the Doomsday Temple and peers at the horizon, longing to visit his " "far away family in spirit at least, if not in person." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:102 msgid "" "A while later he wanders through the Temple, then turns back to the wide " "stair. He passes the Book of Prophecy, carefully preserved in a special " "glass case. Arbor has affixed a magical lock to the case to prevent its too " "casual use. He stops a moment and views the Book, sighs, and then goes to " "seek Kyoko." msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:4 msgid "Battle Commander" msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:48 msgid "" "In this new harsh world, might often makes right and these commanders are " "strong enough to rise to positions of leadership. Leading small groups of " "warriors, commanders rally their troops around them and show no mercy to " "their enemies, striking fiercely with both sword and bow." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Battle_Commander.cfg:52 #: A_Rough_Life/units/Sand_Ranger.cfg:19 msgid "sword" msgstr "" #. [attack]: type=pierce #: A_Rough_Life/units/Battle_Commander.cfg:64 #: A_Rough_Life/units/Sand_Ranger.cfg:31 #: A_Rough_Life/units/Sand_Trapper.cfg:32 msgid "bow" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Elvish_Princess.cfg:4 msgid "female^Elvish Princess" msgstr "" #. [advancement]: id=heal+8 #: A_Rough_Life/units/Elvish_Princess.cfg:31 msgid "Heal +8 and cure poison" msgstr "" #. [advancement]: id=damage #: A_Rough_Life/units/Elvish_Princess.cfg:63 msgid "Increase faerie fire damage" msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Elvish_Princess.cfg:86 msgid "Increase faerie fire hits" msgstr "" #. [advancement]: id=hp #: A_Rough_Life/units/Elvish_Princess.cfg:109 msgid "Increase hp" msgstr "" #. [advancement]: id=regene+4 #: A_Rough_Life/units/Elvish_Princess.cfg:126 msgid "Regenerates +4" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Elvish_Princess.cfg:137 msgid "regenerates" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Elvish_Princess.cfg:138 msgid "" "Regenerates:\n" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [advancement]: id=inspire #: A_Rough_Life/units/Elvish_Princess.cfg:155 msgid "Inspire units to fight better" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Elvish_Princess.cfg:169 msgid "inspire" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Elvish_Princess.cfg:170 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, or L2 units that are next to it, making " "them fight better. Adjacent own units of L2 will do more 25% more damage; L1 " "units will do 50% more, and L0 will do 75% more." msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Elvish_Princess.cfg:218 msgid "Improve staff attack" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Elvish_Princess.cfg:244 msgid "" "The world of faerie is far more potent than the corporeal world. Simply " "bringing some of this world into our own can have violent results. This is " "well-understood by the elves, although rarely used with malicious intent; " "doing so is no easy task, and is a very ill-regarded use of their strength.\n" "\n" "Those able to do so are roughly titled as 'sorceresses' by other races; and " "certainly are capable of acting the part." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elvish_Princess.cfg:253 msgid "staff" msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elvish_Princess.cfg:263 #: A_Rough_Life/units/Wose_Shaman.cfg:42 msgid "entangle" msgstr "" #. [attack]: type=arcane #: A_Rough_Life/units/Elvish_Princess.cfg:274 msgid "faerie fire" msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:7 msgid "Sand Ranger" msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:16 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands. However, it is not always possible to engage enemies at range, so " "such men soon become fairly skilled with a sword just in case." msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:7 msgid "Sand Trapper" msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:17 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Sand_Trapper.cfg:20 msgid "dagger" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:4 msgid "Signalman" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:24 msgid "" "Signalmen are just Peasants that wield a torch. This makes them useful to " "illuminate their surroundings, and a cheap yet effective force to fight " "Undead." msgstr "" #. [attack]: type=fire #: A_Rough_Life/units/Signalman.cfg:41 msgid "torch" msgstr "" #. [unit_type]: id=Skeleton Guardian #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian.cfg:7 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:7 msgid "Skeleton Guardian" msgstr "" #. [unit_type]: id=Skeleton Guardian #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian.cfg:13 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:13 msgid "" "Normally, warriors that have been slain in battle and brought back by dark " "magics are nearly mindless and unwavering in their purpose, fearing neither " "pain nor death. Every now and then, however, something goes amiss in the " "process, and the resulting skeleton retains some of its former awareness, " "yet hampered by the horrifying experience of dying vividly etched in its " "mind." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Skeleton_Guardian.cfg:28 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:28 msgid "axe" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: A_Rough_Life/units/Wose_Shaman.cfg:4 msgid "Wose Shaman" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: A_Rough_Life/units/Wose_Shaman.cfg:30 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Wose_Shaman.cfg:33 msgid "crush" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:4 msgid "Young Gryphon" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:18 msgid "" "Gryphons, when young, are covered with white and gray feathers. As soon as " "they can fly, they become able to defend their nests and to attack " "intruders. Though not yet powerful as adult Gryphons, underestimate them is " "a dangerous thing to do, a foolish move that led many poachers to death, " "either by facing their claws or falling down from a mountain while trying to " "escape a Gryphon's rage." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Young_Gryphon.cfg:40 msgid "claws" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/flood.cfg:262 msgid "" "Jacques thought he could send his troops to certain death and live with it, " "but he is not so calloused yet. He rushes forth to join them—or to stop them—" "and the rising flood engulfs him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/flood.cfg:279 msgid "" "Kyoko could not leave the unfortunate rank and file to their fate alone. She " "perished in the flood as she tried in vain to pull them out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/macros.cfg:88 msgid "" "Princess Kyoko fought as one expects a royal heir to fight, with great skill " "and honor. Yet, nothing could prevent the fatal blow that finally took her " "life." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/macros.cfg:105 msgid "" "It was afterwards said that a big black bird circled above Jacques and " "cackled as the death blow fell. His troops fight valiantly on, but without " "clear direction they soon succumb to the vicious onslaught." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:12 msgid "He is tossed about on the open seas by a mighty storm." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:18 msgid "" "He crawls across a battlefield desperate to escape... though nothing's seen " "to chase him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:27 msgid "" "His hand stretches out to grasp a book. The book is pain. The book is life. " "His hand stretches out to grasp the book... " msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:35 msgid "" "He wanders lost through desolate landscapes. Where is everyone? He is alone, " "so alone... " msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:42 msgid "Who are they? No, what are they??" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:46 msgid "Go away, you fiends! Go away!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:133 msgid "His home, burnt to the ground! But where is he? In the house? Noooo..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:137 msgid "... and then he's awake, trembling and short of breath." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:141 msgid "" "Such are Jacques' nightly dreams, foretelling a dismal fate sparked by lust " "for adventure. Castles, kings, and mighty mages occupied his waking mind. " "Craving wealth, power and fame, he bragged he would have it all someday." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:146 msgid "" "His friends tease him for his talk. But not too much, for Jacques was the " "son of Yves the Surly, who bosses the local thugs. Unpopular with the common " "folk, Jacques nevertheless leads a sheltered life: no one dares harm him as " "he, like his father, harasses the folk in and around the village of Mosh." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:155 msgid "" "So Jacques dreams of the day he will move on to greater things. And then " "that day arrived, perhaps not quite as Jacques had envisioned, for there are " "many possible cuts to shape one's fate." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:159 msgid "" "A treasure ship is reported run aground off the coast near Mosh, at least, " "that rumor circulated in the village pub. A treasure ship! Surely, the " "ticket out of this life of misery!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:163 msgid "" "Jacques calls together a small band of ruffians and sets off to " "investigate..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:172 msgid "" "Jacques is ferried in chains to a trader ship anchored in nearby deep water. " "Treasure ship, indeed! Jacques himself is the treasure! He can only " "wonder what the Goblins have in store for him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:176 msgid "" "He is shoved into a cramped little hold. The dark hold is packed with " "prisoners of all shapes and sizes. Some other humans, tricked like himself " "as he discovers, are joined in captivity by sturdy little dwarves, pointy-" "eared elves and reclusive merfolk such as Jacques has only ever seen from a " "great distance. None are comfortable below decks." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:180 msgid "" "After months at sea, Jacques lingers, seasick and homesick on the ship's " "slow journey. Occasionally some captives are removed from the tiny hold, and " "others join the unfortunate crowd." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:184 msgid "" "Finally, his turn comes. Weak from ill treatment, eyes too long without " "light, he is shuffled ashore. Jacques feels his spirits lift as he steps on " "hard soil, but they sink again within minutes as, prodded by goblin spears, " "he and his sorry companions are herded into a dripping coastal cave. Leaving " "open sky behind, Jacques catches one last glimpse of golden glistening light " "before stumbling into the rocky cavern." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:188 msgid "" "Underground they trudge for what seems eternity through a maze of winding, " "branching passageways. Jacques feels he will never see the light of day " "again. Then, a wondrous sight appears before the captives as they lumber " "into a grand chamber, sparkling with color." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:197 msgid "" "Jacques' little band was led through a series of winding passageways to a " "barracks-like hall. The lodgings were simple but comfortable. Pleased to " "find a solid bed at the end of his enervating sea voyage, Jacques collapsed " "in a heap as soon as his captors left him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:201 msgid "" "For a few moments he pondered what had befallen him. The job he was supposed " "to do was not impossible. Perhaps he could get through this. He decided all " "he had to do for now was to stay alive." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:205 msgid "" "It wasn't entirely clear why his captors needed slaves to kill beasts. They " "seemed quite capable on their own. Their underground world was strange but " "impressive. Pondering this, he fell into a deep and dreamless sleep." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:209 msgid "" "In the dark preceding dawn hours of the morning, he was rousted from bed and " "rushed outside to hunt dangerous beasts..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:218 msgid "" "Jacques was dead tired after his killing work, yet he felt both his courage " "and strength renewed as the captives returned to their lodgings. He craved a " "bed and was on the verge of sleep when yelling brought him fully awake and " "suddenly alert..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:227 msgid "" "The next morning seemed a repetition of the last. Again, the hunting " "captives assembled before dawn and made their way outside. Yet it soon " "became evident that today things would be different." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:231 msgid "" "For one thing, Jacques was promoted to squad leader and told new recruits " "might become available in a day or two." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:235 msgid "" "More important was a change in strategy. King Bombasan determined that " "picking off stray beasts would not make the desert safe in the long run. It " "was decided to strike at the heart of the beast horde, or rather the two " "hearts." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:239 msgid "" "For while they couldn't furnish him much useful information, the guards told " "him there were two formidable creatures who organized the beast attacks. " "Strike at them and the beast menace should wither. Such, accordingly, were " "Jacques' orders: Kill them both at all costs." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:248 msgid "" "With the leaders of the beasts slain, a quiet calm settles upon the dunes. " "Jacques and his friends hurry back to the oasis to speak with Arbor. Along " "the way Jacques thinks about Kyoko." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:252 msgid "" "Jacques is intrigued by the Princess, and determines to be her friend. For " "her part, she sees some worth in him and wants his loyalty. Seeing them " "together through the wisdom of his years, the elder wose perceives an " "attraction beyond their own recognition. He smiles, then sighs, to think on " "it. He knows one may pursue love with hope, but never certainty." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:261 msgid "" "That night, Jacques indeed dreams... he has returned to his home village of " "Mosh. His father is a beast, storming up and down the village road demanding " "Jacques be brought before him. The people cowered from him in fear, while " "Jacques hides in his mother's wardrobe..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:265 msgid "" "Kyoko also has a dream. She sees her father sprawled across his table and " "rushes to his side, but a giant bird is beating her about the head with it's " "wings and suddenly she is falling through a trap door into..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:269 msgid "" "As Kyoko opens her eyes, she realizes Jacques is shaking her. She brushes " "him aside and sets about preparing for the long march. The sun is setting " "and it will soon be time to go." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:273 msgid "" "A while later Arbor sees them off. Jacques is sad to part with this " "formidable friend, but he bravely leads his people into the desert, keeping " "a nervous eye out for scorpions along the way." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:277 msgid "" "When they reach the cave entrance, Kyoko shows herself to the guards who cry " "out, astonished. They send a runner to the King: 'The Princess is alive!' The news spreads quickly, and cheers and greetings pelt them as they " "make their way through the caves. As for Kyoko, she runs for the grand " "chamber so fast that Jacques' little band can barely keep up..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:286 msgid "" "It is said the Book of Prophecy controls all that may or may not happen, and " "who wields it, wields the fate of time. Lost for centuries, yet it is known " "to be buried somewhere in the ruins of the Doomsday Temple, in the middle of " "what is now known as the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:291 msgid "" "The Temple, once a magnificent palace of the kingdom of Rutuba Pinguiyum, " "nestled in a peaceful, fertile valley until some of the Monks of Lambak, " "entrusted with the Book of Prophecy, usurped the book for personal gain." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:295 msgid "" "An all out struggle between loyal protectors and usurpers led to the " "destruction of the kingdom, and the death of all those within the palace. At " "that time the palace was renamed the Doomsday Temple and the slain became " "Bound to the book. The dead haunt the ruins in shadowy form, devouring all " "who come near and the center of the old kingdom of Rutuba Pinguiyum is now " "called the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:299 msgid "" "Some say all this and more is foretold in the Book. But once the Book was " "lost, no one could read the prophecy to attempt to amend it." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:303 msgid "" "Jacques is uncertain of the story's truth, but Kyoko is insistent and seeing " "no better alternative, Jacques and Kyoko together set out with a small " "escort on a quest for the book. They bid farewell to the King, who is " "already industriously strengthening his defenses, and head for the " "Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:307 msgid "" "As a parting gift, King Bombasan gives Jacques a sword: a finely crafted " "weapon used by Lieutenant Popper. Thanking the King, Jacques hopes he will " "quickly grow to learn the use of this fine long blade." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:316 msgid "" "With Luxor dead, Jacques and Kyoko eyed the Book of Prophecy with distrust. " "How strong could the power of the written word be? They sat in the sand " "together pondering their next move and their ultimate fates." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:320 msgid "" "Finally, Jacques gathers up his courage and opens the book. As he reads " "words from a random page, the book begins to draw him in, absorbing him. His " "head fills with images, for that is how the book truly communicates. Jacques " "sees images of Mosh, just as he had dreamt of it a few nights earlier." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:324 msgid "" "This time, however, he sees himself as if he were someone else, and he is " "terrified by the sight. He, not his father, storms through the crowds, " "raving with madness, hacking left and right, drenched in the blood of " "whoever stands before him. He makes his way to what appears to be a tomb. As " "his raving self approaches he sees the writing, a single name: Jacques." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:328 msgid "" "Jacques cries out and drops the book. As Kyoko leans over him in concern, he " "is frozen in shock, and cannot move or speak as she lifts the book to read." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:332 msgid "" "Kyoko is swept into the universe of the book, just as Jacques has been. She " "sees a small underground cavern, eaten by lava, crumbling, strewn with rocks " "and boulders and... bones. A great sadness overcomes her. It is a familiar " "sight. As tendrils of grief wrap her heart, she looks upon her father's " "court, dead and disfigured, empty as a tomb." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:336 msgid "" "With a snap, Kyoko shuts the book. Ruphulus and his minions must have " "attacked. Father is in danger! She shakes Jacques, then yells and pounds him " "until he falls over in a heap and she collapses on top of him. Jacques comes " "to himself and puts his arms around her and for a moment they share the " "simple comfort of physical closeness. Then they are up and running. They " "have to get back, and get back in haste. Luxor said the prophecies are " "uncertain. Perhaps it is not too late!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:345 A_Rough_Life/utils/story.cfg:361 msgid "This is it!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:349 msgid "" "King Bombasan escorts them ever deeper down the cavern passages, until they " "come to a makeshift encampment at the edge of a wide corridor. Jacques " "wonders what waits for them in the darkness. At the very end will be " "Ruphulus, but Jacques doesn't want to imagine how many or what kind of bones " "they'll have to crack to get him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:353 msgid "" "Along the way, the King and Kyoko converse in hushed tones. The King steals " "a glance at the book Kyoko carries. It's not his riddle to solve. He " "believes his daughter possesses some mystical ability beyond ordinary elf " "magic. He thinks this is a good thing." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:357 msgid "" "When they reach the encampment, Jacques immediately makes the rounds of his " "troops to boost their confidence. All both dread and yearn for this time of " "reckoning when they will meet their evil adversary. They will break his " "chains for good, or die in the attempt!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:370 msgid "" "Once the cave is purged of undead they leave, sealing the passageways shut " "behind them. As far as Jacques is concerned, that part of the underground " "realm can be left to those who actually enjoy such surroundings. He prefers " "to stay as close to the surface as possible." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:374 msgid "" "The Kythonians soon discover the most wonderful result of Ruphulus' demise: " "the hot sun still burns them, but in an ordinary way. It seems their super-" "sensitivity to sunlight had been a part of the old mage's plan and was the " "fruit of his magic." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:378 msgid "" "The Kythonians are also happy to have the caves nearest the surface for " "their homes. Even without their magical affliction, the desert of the Wild " "Plains is a harsh, unwelcoming environment. They manage to repair the damage " "Ruphulus has done, and they do it quickly, glad to exchange weapons for " "tools, destruction for construction. They clean up the Grand Chamber as well " "even though it is too deep underground for much use. They feel a sentimental " "devotion to it." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:382 msgid "" "Meanwhile, Jacques and Kyoko find a little space to discover they have " "feelings for each other. Kyoko hints she is open to deepening their " "relationship which pleases Jacques, but his mind is more burdened each " "passing hour." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:386 msgid "" "During the days he cannot turn his thoughts from what he has seen in the " "Book of Prophecy. And at night his ugly dream of home returns and keeps him " "restless: There he is, enraged! Is he provoked? Does he cruelly seek to " "punish innocents? Is he simply mad?" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:390 msgid "" "It is a hard choice: stay in this strange harsh land with Kyoko, sever all " "ties to his past, and risk unrequited love, or return to see how fare his " "family and his homeland, putting these dreams and prophecies to the test. " "Luxor had said the prophecies did not always come to pass. But he never said " "exactly how one was supposed to avoid them. At what point is one's " "fate... fated ?" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:399 msgid "" "The best boat available - and capable crew - is provided to Jacques, who " "immediately leaves for home. Now that his decision is made, he cannot stand " "to linger. Even so the journey takes several months." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:407 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure. He has changed very little " "in this time." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:414 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure. Jacques is different from " "when he left, having grown in unforeseen directions, but he feels he is " "entering safe and familiar territory." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:421 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure, and his skill and maturity " "are incomparably greater than when he started out. But though he achieved a " "tremendous personal transformation, the fame and wealth he dreams of still " "eludes him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:427 msgid "" "The ship drops anchor and a small boat is lowered. Before the boat slides up " "the little sandy beach, Jacques jumps off and splashes his way ashore. He " "gives curt orders to the crew and then runs toward Mosh, where he is met by " "a most unfortunate sight..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:436 msgid "" "Jacques, Kyoko, and a few of their faithful who share a yearning for the " "sun, arrive at the desert valley to the sounds of industry. The dwarves are " "demolishing the remnants of the shadowy rule of their former masters and " "repairing the fortress. It looks almost suitable for habitation, thus " "assuaging at least some of the concern Kyoko has kept closed in her heart." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:440 msgid "" "Similar concerns beset Jacques: the valley is still a desert. How did this " "come about, Jacques wonders, if indeed it was once a fertile valley? Did the " "fall of the old fortress alone cause this desolation? or is there more to " "it? Fortunately, the dwarves have some good news in this regard." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:444 msgid "" "The valley once was blessed with a gently rolling river, say the dwarves, " "flowing from the Northeast mountains. Long ago Ruphulus blocked the riverbed " "high up and diverted the flow underground. This was his means to transport " "his ghastly materials to his netherworld workshop. The life giving water of " "the river also served to sustain his anomalous ambiance in the deep caverns." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:448 msgid "" "He did not do all this himself with magic, but employed a tribe of mountain " "brutes to labor for him. This much the dwarves know both from history and " "experience. Though no living dwarf has seen it, the clan archivist is " "certain it is so." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:452 msgid "" "The mercenary brutes maintain the transport and regularly come by to collect " "the remains gathered by the dwarves for their unholy shipments. As luck " "would have it, they are due within the week. What the dwarves don't know is " "that they are spoiling for a confrontation as Ruphulus missed his last " "payment. Meanwhile, Jacques and Kyoko make plans to restore the river above " "ground." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:461 msgid "" "They have little time. Soon the brutes in the mountains will miss the return " "of their delegation, and the element of surprise will be lost. Jacques " "agonizes for the rest of the night over his choice. In the morning, he " "decides they can wait no longer." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:465 msgid "" "Assembling a group of seasoned warriors to help on this last mission, he is " "glad to see some old friends still around him. As ever, he is both grateful " "for their assistance and dreads what might befall them." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:469 msgid "" "He desperately wants to leave Kyoko behind. Kyoko, however, will not be " "denied her chance to be where she might best influence events and watch out " "for Jacques." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:473 msgid "" "Thus the group set out for the enemy camp and, after a day's march following " "their annotated maps, locate the dam in the mountains. A large lake glistens " "in the late afternoon sun and gently presses against the rough dam at its " "southern edge. There is no sign of any means to divert the water underground." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:477 msgid "" "Jacques plans his first move to overcome the ogre outpost on the edge of the " "lake. Choosing a small number of trusted warriors to accompany him, he hikes " "to the rim. Once the post is overcome the others shall join them to plan " "their next move!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:486 msgid "" "It is astonishing how quickly the valley fills with lush green grasses with " "the river's flow restored." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:491 msgid "" "With some clever engineering Jacques' little band splits the river into " "several streams that perfuse the valley with its life giving liquid. The " "entire valley blossoms into a blissful paradise." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:495 msgid "" "The liberated dwarves alone are unmoved by the transformation. Being " "dwarves, they like this profusion of greenery no more than sand, preferring " "their dark and dour caves to happy valleys, and are eager to take Kyoko's " "suggestion to go join her people in the underground caverns near the coast. " "Their departure, however, is soon followed by new immigrants wishing to join " "in the hopeful valley settlement." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:503 msgid "" "Jacques has managed to survive against all odds, and has finally reached a " "time of peace. While he is grateful to have found a friend in Kyoko, he is " "relieved to be out of the spotlight. His brief adventure as a leader was a " "strain, and he is glad to put it behind him. His old comrades - his cubs - have all drifted away. But happily one day he hears reports of an old " "wose tramping up the valley road." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:510 msgid "" "One day, as Jacques sits idly atop the battlements, dreaming still of wealth " "and fame, he overhears a report of an old wose tramping up the valley road." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:517 msgid "" "Jacques has become something of a local celebrity and an important person in " "the kingdom of Kythonia. Though he never found the riches he dreamed of back " "in Mosh, he has found real treasure in the loved ones around him. It is a " "blissful life for Jacques and Kyoko, who are delighted to hear reports of an " "old wose tramping up the valley road." msgstr ""