msgid "" msgstr "" "Project-Id-Version: A_Rough_Life-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:33+0100\n" "PO-Revision-Date: 2013-10-25 16:56+0900\n" "Last-Translator: mistzone \n" "Language-Team: none\n" "Language: ko\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #. [scenario]: id=01_Led_Astray #: A_Rough_Life/scenarios/01_Led_Astray.cfg:6 msgid "Led Astray" msgstr "미혹에 빠지다" #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/01_Led_Astray.cfg:26 msgid "Young Jacques" msgstr "어린 자퀘스" #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/01_Led_Astray.cfg:33 #: A_Rough_Life/scenarios/02_Captivity.cfg:30 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:32 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:28 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:31 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:23 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:24 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:30 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:46 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:23 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:27 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:25 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:24 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:30 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:31 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:23 msgid "Jacques" msgstr "자퀘스" #. [side]: id=Greedy Farmer, type=Peasant #: A_Rough_Life/scenarios/01_Led_Astray.cfg:50 msgid "Greedy Farmer" msgstr "욕심쟁이 농부" #. [side]: id=Evil Goblin Trader, type=Goblin Rouser #. [side]: id=Greedy Farmer, type=Peasant #. [side]: id=Greedy Villager, type=Woodsman #: A_Rough_Life/scenarios/01_Led_Astray.cfg:56 #: A_Rough_Life/scenarios/01_Led_Astray.cfg:83 #: A_Rough_Life/scenarios/01_Led_Astray.cfg:187 msgid "Traders" msgstr "상인들" #. [side]: id=Evil Goblin Trader, type=Goblin Rouser #: A_Rough_Life/scenarios/01_Led_Astray.cfg:74 msgid "Evil Goblin Trader" msgstr "사악한 고블린 상인" #. [unit]: id=Goblin Handler Jabb, type=Goblin Impaler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:168 msgid "Goblin Handler Jabb" msgstr "고블린 조련사 자압" #. [side]: id=Greedy Villager, type=Woodsman #: A_Rough_Life/scenarios/01_Led_Astray.cfg:181 msgid "Greedy Villager" msgstr "욕심많은 마을사람" #. [side]: id=Mud Slime, type=Mudcrawler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:205 msgid "Mud Slime" msgstr "진흙 슬라임" #. [side]: id=Mud Slime, type=Mudcrawler #: A_Rough_Life/scenarios/01_Led_Astray.cfg:213 msgid "Slimes" msgstr "슬라임들" #. [objective]: condition=win #: A_Rough_Life/scenarios/01_Led_Astray.cfg:233 #, fuzzy msgid "Jacques resists capture for at least 15 turns." msgstr "잡히기 전에 최소한 15턴을 버텨라" #. [objective]: condition=lose #: A_Rough_Life/scenarios/01_Led_Astray.cfg:237 #, fuzzy msgid "Jacques is captured before turn 15." msgstr "15턴 이전에 자퀘스가 잡힘" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:254 #, fuzzy msgid "" "Jacques finds himself on a small island, but with no promised riches in " "sight." msgstr "자퀘스는 작은 섬에 올라섰지만, 약속된 부는 눈에 들어오지 않았다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:259 #, fuzzy msgid "" "Shielding his eyes from the evening sun he scans the coast for the hapless " "ship. He spots smaller boats coming ashore, and suddenly facts click into " "place. He has been tricked, and an unfortunate fate awaits him!" msgstr "" "그는 저녁 햇살에 눈을 가리며 불운한 배가 어딨는지 해안을 둘러보았다. 조그만 " "보트들이 해안으로 다가오는 것이 보였다. 갑자기 모든 것이 일목요연해진다. 그" "는 함정에 빠졌고, 불행한 운명이 그를 기다리고 있는 것이다!" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:264 #, fuzzy msgid "" "He sees not one or two, but four encampments! There's a band of goblin " "traders who must have masterminded the plot. There are the villagers who " "tricked him with their rumors, and some farmers who confirmed the shipwreck " "also in on the scam. Finally, an infestation of mud slime has developed on " "the island, but that doesn't worry him. What worries him is: traders... and " "traitors - slime, the lot of them." msgstr "" "야영지가 한둘도 아니고 무려 네개나 있었다! 이 일을 계획한 것이 분명한 고블린 " "상인의 무리가 보였다. 헛소문으로 그를 유인한 마을 사람들도 있었고, 사기에 동" "조해서 난파선을 확인해준 농부들도 있었다. 끝으로 이 섬에 진흙 슬라임이 퍼지" "기 시작한 것이 보였지만 그건 별 문제가 아니었다. 그가 두려워하는 것은, 상인" "들... 배신자들, 슬라임. 그들의 숫자였다." #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:271 #, fuzzy msgid "" "Remember, dere's a good price for each one taken! You may beat 'em " "senseless, but do not waste 'em. A bonus for dey snotty liddle leader! He " "will fetch a handsome sum!" msgstr "" "잊지마, 한놈한놈이 모두 비싼 놈들이다! 무식하게 때려도 좋지만, 물건이 상하면 " "안돼. 저놈들 코흘리개 대장은 보너스다! 저놈은 꽤 값이 나갈거야!" #. [message]: speaker=Greedy Villager #: A_Rough_Life/scenarios/01_Led_Astray.cfg:275 msgid "Money! Gimme money!" msgstr "돈! 돈을 다오!" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:279 #, fuzzy msgid "Yes, money, and good riddance to ruffian scum!" msgstr "그래, 돈도 받고 저 불량한 애새끼도 치워버리는 거야!" #. [message]: speaker=Mud Slime #: A_Rough_Life/scenarios/01_Led_Astray.cfg:283 msgid "Gurgle! (Food!)" msgstr "꾸륵! (밥!)" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:287 #, fuzzy msgid "Oh no! Slime! Get rid of it, before it finds its way to our shores!" msgstr "으악! 슬라임이다! 저게 우리 해안으로 오기 전에 치워버려야 해!" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:291 #, fuzzy msgid "" "Don't forget de grand prize, peasants! De liddle thieves is what we're " "after. Don't bother with slime rubbish!" msgstr "" "큰 댓가르 잊지마, 농부들! 우리가 쫓는 져 짝은 도둑들이 목표다. 슬라임 찌꺼기" "에 신경쓰지 마!" #. [message]: speaker=Mud Slime #: A_Rough_Life/scenarios/01_Led_Astray.cfg:296 msgid "Mrrrmm! (Hungry!)." msgstr "보그륵! (배고파!)" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:300 #, fuzzy msgid "" "I'm not the thief here! But we'll steal your senses with our clubs, you " "filthy goblins!" msgstr "" "나는 도둑이 아냐 임마! 그래도 네 정신은 이 몽둥이로 날려주지, 이 더러운 고블" "린놈!" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:309 #, fuzzy msgid "" "Jabb! Are you sure our rookie troops can control dees pesky ruffians? We " "could call more experienced mercenaries to wrap dis up quickly." msgstr "" "자압! 정말 신입들 갖고 져 성가신 불량배들 다룰 수 있겠냐? 경험많은 용병들을 " "부르면 금방 쌈싸먹을 수 있잖아." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:313 #, fuzzy msgid "" "No need, boss! Dees punching bags are easily dealt with. We could squash 'em " "like bugs." msgstr "" "필요없어요, 대장! 이 샌드백쯤이야 쉽게 끝내요. 벌레처럼 뭉개줄 수 있다구요." #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:317 #, fuzzy msgid "I'm mightily tempted to squash you, goblin!" msgstr "지금 널 매우 뭉개주고 싶은데, 고블린!" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:321 msgid "Come and get me!" msgstr "와서 잡아봐!" #. [objective]: condition=win #: A_Rough_Life/scenarios/01_Led_Astray.cfg:326 msgid "Jacques resists capture for at least 15 turns" msgstr "잡히기 전에 최소한 15턴을 버텨라" #. [objective]: condition=lose #: A_Rough_Life/scenarios/01_Led_Astray.cfg:330 msgid "Jacques is captured before turn 15" msgstr "15턴 이전에 자퀘스가 잡힘" #. [note] #: A_Rough_Life/scenarios/01_Led_Astray.cfg:338 #, fuzzy msgid "" "There is a special bonus for Jacques if he kills the Goblin Handler Jabb" msgstr "고블린 조련사 자압을 자퀘스가 죽이면 특별한 보너스가 생긴다." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:347 #, fuzzy msgid "No slacking, boys, go get 'em!" msgstr "꾸물대지 마라, 이놈들아, 가서 잡아!" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:355 #, fuzzy msgid "" "Faster, men, faster! You're not going to let 'em escape so easily, are you?" msgstr "서둘러, 이것들아, 서둘러! 저놈들이 저리 쉽게 도망다니도록 놔둘거냐?" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:364 msgid "Ahh, shut up!" msgstr "아아, 닥쳐!" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:370 #, fuzzy msgid "" "I have to say that Goblin Handler was a tough fighter, but it's nice and " "quiet without him." msgstr "" "저 고블린 조련사 놈 거친 싸움꾼이었지만, 저놈이 없으니 조용하고 좋구만." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:391 #, fuzzy msgid "" "Observing the enemy, Jacques sees a pattern in the goblin handler's " "movements. He hangs back, the coward, but now and then rushes in to yell " "commands to his troops." msgstr "" "적들을 관찰하던 중에, 자퀘스는 고블린 조련사의 움직임에 규칙이 있다는 걸 알아" "냈다. 그는 뒤쪽을 고수하는 겁쟁이였지만, 가끔 부대를 독려하러 달려나오곤 했" "다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:396 #, fuzzy msgid "" "Perhaps if Jacques times it correctly, he can bushwhack the handler without " "exposing himself to the enemy camps." msgstr "" "만약 자퀘스가 때만 잘 맞춘다면, 적 기지 쪽으로 가지 않고도 조련사 놈을 기습" "할 수 있을 것이다." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:411 #, fuzzy msgid "" "You can run, twist and dodge all you want, but you will never escape us! The " "villagers want you gone, and we want de gold!" msgstr "" "아무리 도망치고 돌고 피해봐야, 우리에게서 도망칠 수 없다! 마을 놈들은 네가 없" "기를 바라고, 우리는 돈을 원한다!" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:415 msgid "Like you said yourself a while ago: Come and get me!" msgstr "아까 했던 말 돌려주지. 와서 잡아봐!" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:423 msgid "" "Whatever happens, at least now I have proven my worth in cuts and bruises " "and may hold my head high." msgstr "" "이제 어떻게 되든간에, 최소한 이 상처와 멍들이 내 가치를 증명해 줄테고, 어디가" "서 고개숙일 필요는 없겠어." #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:436 #, fuzzy msgid "Jabb! Dey'll be easy pickings, you said." msgstr "자압! 쉬운 벌이가 될거라고 하지 않았나." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:440 #, fuzzy msgid "Well, boss, dey should be easy to beat. Dey're almost as small as us!" msgstr "어, 대장, 저놈들은 쉽게 잡혀야돼요. 놈들은 우리만큼이나 작잖아요!" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:444 #, fuzzy msgid "" "You idiot! Can't you see it's taking much too long to overcome 'em? Forget " "it! It's time to bring in de big guys." msgstr "" "이 멍청아! 놈들을 제압하는데 이렇게나 오래 걸리는거 안보이냐! 잊어버려! 큰 놈" "들을 데려와야겠다." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:449 msgid "Ok, boss." msgstr "네 대장." #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:455 #, fuzzy msgid "" "Dis is tougher den I thought. I don't care what my arrogant handler said " "before - call in de heavy cavalry!" msgstr "" "생각보다 어려운걸. 지 잘난줄 아는 조련사 놈이 뭐라고 했든 상관없어. 중장병들" "을 불러!" #. [message]: speaker=Greedy Farmer #: A_Rough_Life/scenarios/01_Led_Astray.cfg:471 msgid "We've had enough. Let's go home, boys!" msgstr "이제 충분해. 집에 가자, 얘들아!" #. [message]: speaker=Greedy Villager #: A_Rough_Life/scenarios/01_Led_Astray.cfg:479 msgid "Fall back, lads! Let the big guns take care of it." msgstr "물러나라, 얘들아! 거물들 행차시다." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:493 msgid "Goblins! To me! Protect your leader!" msgstr "고블린들이여! 이리로 와라! 대장을 지켜라!" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:504 #, fuzzy msgid "You dare sneak around me? Men, come and help me get dis one chained up!" msgstr "내 옆으로 살금살금 기어온다 이거지? 얘들아, 와서 이놈 묶는 것좀 도와!" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:525 #, fuzzy msgid "Let me bust dis slime for you amateurs!" msgstr "슬라임 잡는걸 보여주지 아마추어들아!" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:550 #, fuzzy msgid "What's dis gob of slime doing? Is it really attacking me? Help, help!" msgstr "이 슬라임 덩어리가 뭐하는거지? 정말 날 공격하는거야? 도와줘, 도와줘!" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:561 #, fuzzy msgid "Hey! Dis thing can attack! Help, help!" msgstr "어이! 이거 공격해 오잖아! 도와줘, 도와줘!" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:589 #, fuzzy msgid "I can't believe I'm killed by a stupid slime! Ahh..." msgstr "이런 멍청한 슬라임한테 죽다니! 으아..." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:604 #, fuzzy msgid "Did you see, men? Dat's how you tether a restless calf!" msgstr "봤나, 얘들아? 날뛰는 송아지엔 이렇게 밧줄을 거는거야!" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:621 msgid "Gotcha! Not so smug now, are you?" msgstr "잡았다! 이젠 잘난체 하지 못하겠지?" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:626 #, fuzzy msgid "Wha-? How did you manage to sneak up on me? Dat was..." msgstr "뭐-? 어떻게 날 덮친거지? 이건..." #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/01_Led_Astray.cfg:632 #, fuzzy msgid "How could dis happen to me? Gone forever..." msgstr "어떻게 이런 일이? 영영 끝인가..." #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:636 msgid "Well, he didn't die at my hand, but at least we got rid of him." msgstr "뭐, 내 손에 죽이진 못했지만, 어쨌든 놈을 치워버렸군." #. [floating_text] #: A_Rough_Life/scenarios/01_Led_Astray.cfg:667 msgid "+1 melee attack" msgstr "근접 공격 +1" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:672 msgid "Good riddance. Hehe, this sword feels good in my hand!" msgstr "제법 재밌었어. 헤헤, 이 검 손에 잘맞는데!" #. [message]: speaker=unit #: A_Rough_Life/scenarios/01_Led_Astray.cfg:683 #: A_Rough_Life/scenarios/02_Captivity.cfg:268 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:222 msgid "Aaaargh!" msgstr "아아악!" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:693 #, fuzzy msgid "" "Ahh! Not as springy as I thought. No auction for him den, just de gallows..." msgstr "아아! 생각만큼 팔팔하지 못하구만. 경매는 됐어, 그냥 교수대에 올려..." #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:702 #, fuzzy msgid "" "Ahh, a feisty little character, indeed! Dat'll do nicely for where I am " "about to send him..." msgstr "" "아아, 정말로 혈기왕성한 어린 친구구만! 이놈이 갈 곳에 있는 그들이 값을 꽤 잘 " "쳐주겠어..." #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/01_Led_Astray.cfg:730 #, fuzzy msgid "How can dis be? And with my retirement villa just one venture away..." msgstr "어떻게 이럴수가? 이번 모험만 넘기면 은퇴 빌라를 사는 거였는데..." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:734 #, fuzzy msgid "" "Against all odds, the goblin trader boss is slain. Yet the others finally " "overcome the proud young thief..." msgstr "" "모든 악조건들에도 불구하고, 고블린 상인의 보스를 처치했다. 하지만 다른 자들" "은 끝내 이 자랑스런 젊은 도둑을 압도하고 말았다..." #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/01_Led_Astray.cfg:743 #, fuzzy msgid "" "Ha! The dragon may take me, but its head's cut off just the same! Never will " "my own head drop like that in disgrace." msgstr "" "하! 드래곤이 날 잡아가더라도, 그놈의 목도 똑같이 따버릴거야! 불명예스럽게 머" "리를 떨구진 않겠어." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/01_Led_Astray.cfg:762 #, fuzzy msgid "" "Jacques perseveres for days, but at last they overcome him. Fear's in their " "eyes, yes, and a gleam of anticipation. For such a sturdy fighter brought to " "auction in the Wild Plains will be... profitable." msgstr "" "자퀘스는 며칠을 견뎠지만, 적들은 끝내 그를 쓰러뜨리고 말았다. 그들의 눈에는 " "공포, 그래, 공포와 기대의 빛이 담겨 있었다. 이렇게나 억센 전사를 황야의 경매" "에 데려간다면... 정말 쏠쏠할 것이다." #. [scenario]: id=02_Captivity #: A_Rough_Life/scenarios/02_Captivity.cfg:4 msgid "Captivity" msgstr "감금" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/02_Captivity.cfg:24 #: A_Rough_Life/scenarios/02_Captivity.cfg:164 msgid "Dishevelled Jacques" msgstr "부스스한 자퀘스" #. [unit]: type=Spearman, id=George #: A_Rough_Life/scenarios/02_Captivity.cfg:38 msgid "George" msgstr "조지" #. [unit]: type=Saurian Augur, id=Paula #: A_Rough_Life/scenarios/02_Captivity.cfg:50 msgid "Paula" msgstr "파울라" #. [unit]: type=Orcish Grunt, id=Carl #: A_Rough_Life/scenarios/02_Captivity.cfg:63 msgid "Carl" msgstr "칼" #. [unit]: type=Elvish Archer, id=Almain #: A_Rough_Life/scenarios/02_Captivity.cfg:75 msgid "Almain" msgstr "알마인" #. [side]: id=King Bombasan, type=Dwarvish Runemaster #. [side]: type=Dwarvish Runemaster, id=King Bombasan #. [unit]: id=King Bombasan, type=Dwarvish Runemaster #: A_Rough_Life/scenarios/02_Captivity.cfg:90 #: A_Rough_Life/scenarios/02_Captivity.cfg:95 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:32 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:38 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:85 msgid "King Bombasan" msgstr "국왕 봄바산" #. [unit]: id=Lieutenant Popper, type=Lieutenant #. [unit]: type=Lieutenant, id=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:115 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:268 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:56 msgid "Lieutenant Popper" msgstr "포퍼 중위" #. [side]: id=Ruphulus, type=Arch Mage #. [side]: id=Ruphulus, type=Dragon Lord #. [side]: type=Arch Mage, id=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:133 #: A_Rough_Life/scenarios/02_Captivity.cfg:138 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:74 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:81 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:36 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:42 msgid "Ruphulus" msgstr "루풀루스" #. [side] #: A_Rough_Life/scenarios/02_Captivity.cfg:158 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:69 msgid "Wild Beasts" msgstr "야수들" #. [objective]: condition=win #: A_Rough_Life/scenarios/02_Captivity.cfg:173 #, fuzzy msgid "Defeat the beasts" msgstr "야수 퇴치" #. [objective]: condition=lose #: A_Rough_Life/scenarios/02_Captivity.cfg:177 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:78 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:105 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:114 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:404 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:88 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:204 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:61 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:64 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:180 #, fuzzy msgid "Death of Jacques" msgstr "자퀘스의 사망" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:194 #, fuzzy msgid "" "Jacques is certain they are very deep. Radiant heat from a distant lava " "stream caresses his face and hands, exotic plants surround, while pools of " "water drip and shimmer in the background. There is no doubt these are " "strange lands... strange people..." msgstr "" "자퀘스는 일행이 아주 깊은 곳까지 왔다고 확신했다. 얼굴과 손에서 저 멀리 용암" "줄기에서 뻗어오는 열기가 느껴지는 가운데, 이국적인 식물들 뒤로 물로 가득히 빛" "나는 연못이 보였다. 분명 이곳은 이상한 땅이고... 이상한 사람들인게 틀림없" "다..." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:199 msgid "" "Jacques's ragged group comes to a halting stop lost in these unfamiliar " "surroundings. In the middle distance are three great thrones, two occupied. " "A heavily armed and armored man puts himself in their path, bemused." msgstr "" "자퀘스와 지친 일행들은 이런 낯선 환경에 당혹하여 우뚝 멈춰섰다. 멀지 않은 곳" "에 세 개의 왕좌가 있었고, 두 곳에 사람이 있었다. 중무장을 한 사내들이 그 사이" "에 멍하니 서있었다." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:204 msgid "An odd lot we have got again, wouldn't you say Your Highness?" msgstr "이번에도 적당한 상품이군요, 그렇지 않습니까 전하?" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:208 msgid "As long as they do their job, Popper, as long as they do their job." msgstr "그들이 일을 한다면 그렇겠지, 포퍼, 일을 한다면." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:212 #, fuzzy msgid "Of course, Your Highness. Allow me to brief our new servants." msgstr "" "물론입니다, 전하. 우리의 새 하인들에게 일을 설명하기를 허락해 주십시오." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:216 #, fuzzy msgid "" "Welcome to the Wild Plains! As everything in life, you are here to serve a " "purpose. Your purpose is to secure the safety and productivity of our work " "force from the depredations of beasts that roam the plains." msgstr "" "황야에 온 걸 환영한다! 살아있는 모든 것들이 그렇듯이, 너희들도 무언가 하기 위" "해 여기에 있다. 너희가 할 일은 벌판에 돌아다니는 야수들의 약탈로부터 우리 일" "꾼들의 안전과 생산성을 보장하는 것이다." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:220 msgid "" "You need not ask why this task falls to you. You need only know my " "expectations of your performance. The two most common beasts you-" msgstr "" "어째서 이런 일을 해야 되느냐는 질문은 필요없다. 너희가 기억할 것은 오직 내가 " "너희의 성과를 기대하고 있다는 사실 뿐이다. 너희가 상대할 야수 중에 가장 흔한 " "종류가 둘 있는데-" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:253 msgid "Ahh, a picture is worth a thousand words, wouldn't you say?" msgstr "아아, 백문 불여일견이지, 그렇지 않나?" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:257 #, fuzzy msgid "" "Argh! Ruphulus, I don't think that was the best idea. You lot! I suppose " "this will be your first little test. Help rid us of these creatures, quick! " "And try not to get yourselves killed!" msgstr "" "아악! 루풀루스, 별로 좋은 생각 같지는 않습니다만. 너희들! 아마도 이것이 너희" "의 첫번째 시험이 될 것이다. 우리를 도와서 이놈들을 처치해라, 어서! 그리고 죽" "지 말도록!" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:272 msgid "A shame indeed, he seemed to show promise, this young lad." msgstr "딱하구만. 이 꼬마는 장래정이 있어 보였는데." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:286 #, fuzzy msgid "I am sorely wounded! Quick, Ruphulus, get me out of here!" msgstr "중상을 입었다! 어서, 루풀루스, 여기서 빼내 주시오!" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:299 msgid "Hahahaha! Having fun yet?" msgstr "하하하하! 아직도 즐기고 있나?" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:320 msgid "Die, beast!" msgstr "죽어라!" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:327 msgid "Two down, two more to go!" msgstr "둘 처치했다, 이제 둘 남았어!" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:334 msgid "Only one more left!" msgstr "이제 하나 남았다!" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/02_Captivity.cfg:341 msgid "We did it!" msgstr "해냈어!" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:345 msgid "Hahahaha, well done, kids." msgstr "하하하하, 잘했다, 아가들아." #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/02_Captivity.cfg:349 #, fuzzy msgid "" "Ruphulus, your sense of humor is quite... astounding. Please do not bring " "these creatures into our halls again." msgstr "" "루풀루스, 당신의 유머감각은 꽤나... 놀랍소. 부디 다시는 대전에 이런 생물들을 " "풀어놓는 일이 없도록 해주시오." #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/02_Captivity.cfg:353 msgid "But of course, Your Majesty. Your wish is my command, without a doubt." msgstr "물론이지요, 전하. 전하의 바람이 곧 제게는 명령 아니겠습니까." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:358 #, fuzzy msgid "" "(To the guards) OK, enough fun for one day, I reckon. Take the " "recruits to quarters. Allow them food and rest. (To Jacques's little " "group) Tomorrow morning your work will commence." msgstr "" "(경비들에게) 좋아, 하루치 재미 는 이제 충분한거 같군. 신병들을 " "막사로 데려가라. 음식을 주고 쉬게 하도록. (자퀘스 일행에게) 너희 일은 " "내일부터다." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/02_Captivity.cfg:362 #, fuzzy msgid "" "You, man! Clean up this mess! What do I want? The floors polished " "clean! When do I want it? Now!" msgstr "" "거기 너희들! 이 난장판을 치워라! 뭘 하라고? 바닥을 반짝반짝 치워라! 언" "제 하느냐? 지금이다!" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/02_Captivity.cfg:379 #, fuzzy msgid "" "Too slow in his task, Jacques is declared both incompetent and subversive. " "Hence, he is denied hunter duties and sent to the mines, left to rot there " "until the end of his days..." msgstr "" "작업이 너무 느려서, 자퀘스는 무능한 반동 분자로 판정되었다. 이런 이유로, 그" "는 사냥 임무에서 광산 임무로 옮겨졌고, 그곳에서 죽는 날까지 썩어야 했다..." #. [scenario]: id=03_Hard_Labour #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:4 msgid "Hard Labour" msgstr "힘든 일" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:24 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:87 msgid "Bewildered Jacques" msgstr "얼떨떨한 자퀘스" #. [side]: id=Gronar, type=Orcish Leader #. [unit]: id=Gronar, type=Orcish Leader #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:41 #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:51 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:35 msgid "Gronar" msgstr "그로나르" #. [objective]: condition=win #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:91 msgid "Defeat ten beasts" msgstr "야수 열마리 처치" #. [objective]: condition=lose #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:95 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:116 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:502 #, fuzzy msgid "Jacques gets killed" msgstr "자퀘스의 사망" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:129 msgid "" "As Jacques' little band emerges from the cave, the sun is about to come up. " "The guards quickly duck back inside, as if they are afraid of lurking " "beasts. With no guards, thought Jacques, perhaps escape would be possible. " "But escape to where?" msgstr "" "자퀘스 일행이 동굴에서 나왔을 때, 해가 막 떠오르고 있었다. 경비병들은 마치 야" "수들을 두려워하듯이 서둘러 안으로 숨어들어갔다. 경비들이 없자 자퀘스의 안에" "서 탈출이 가능할지도 모른다는 생각이 들었다. 하지만 어디로 간단 말인가?" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:134 msgid "" "The plains expand unbroken before them: a great golden desert of " "ample sparkling sand. Jacques, unfamiliar with such terrain, has no idea of " "the nature of his surroundings. Squinting across the dunes, he just makes " "out a line of hills on a near horizon." msgstr "" "이 평원은 끝도없이 뻗어 있는, 반짝반짝 빛나는 모래로 가득한 거대한 황" "금빛 사막이었다. 이런 지형은 낯선 자퀘스는, 그 주위의 환경이 어떤 것인지 알" "지 못했다. 모래언덕 너머를 지그시 노려보던 그는 지평선 위로 산줄기가 뻗어있" "는 것을 발견했다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:139 msgid "" "His gaze is noted by an orcish brute keeping to the shade of a rocky wall " "just outside the cavern. Gronar, it seems, leads the hunting party today." msgstr "" "동굴 밖의 바위벽의 그림자 속에 서 있던 거친 오크 하나가 그가 시선을 눈치챘" "다. 그로나르라고 하는 그가 오늘의 사냥단을 지휘하는 모양이다." #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:144 msgid "" "Another day awaits us, fellows! Don't think about running away. The " "mountains are impassible and the desert will kill you certain ... if the " "Shadowhounds don't get you first." msgstr "" "오늘도 하루의 시작이다, 친구들! 도망칠 생각은 하지 말도록. 저쪽은 넘을 수 없" "는 산이고 이 사막은 딱 좋은 곳이니까... 뭐 그것도 그림자 들개들한테 걸리지 않" "았다면 얘기지만." #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:148 msgid "What about the sea? Surely it must be near." msgstr "바다는 어떻게 된거죠? 분명 가까운 데 있을텐데." #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:153 #, fuzzy msgid "" "Yes, it is, Bambi. Why, it's just on the other side of those peaks. If you " "can fly or find your way through the maze of caverns, you might reach it. " "Then you could swim. Ha! Forget it, you ain't going home!" msgstr "" "그야 그렇지, 꼬마. 근데 그건 요 산꼭대기 반대편에 있거든. 날아서 가든가 이 미" "로같은 동굴에서 길을 찾을 줄 안다면야 갈 수 있겠지. 그 다음엔 수영을 할 줄 알" "아야겠고. 하! 잊어버려, 넌 고향에 돌아갈 수 없으니까!" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:157 msgid "" "But enough chit-chat! Newcomers, stay to the rear! Follow us closely and try " "to learn fast. Watch out for nasty surprises! Out here, your inexperience " "can get us all killed. Hunters, bring me pelts, tails and fangs!" msgstr "" "자 이제 그만 떠들고! 너희 신입들은 뒤에 있어라! 우리 곁에 꼭 붙어서 빨리빨리 " "배우는거다. 재수없는 기습에 조심해! 여기 밖에서는 너희같이 경험 없는 놈들 때" "문에 우리가 다 죽을 수도 있어. 자 사냥해라, 털가죽, 꼬리, 송곳니를 가져와라!" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:184 msgid "" "Arrgh, that surely woke them up! Look, they're crawling out of their holes! " "Brace yourself, everybody!" msgstr "" "아악, 놈들을 떼거지로 깨워버렸구만! 저기 놈들이 구멍에서 기어나온다! 모두 단" "단히 각오하도록!" #. [print] #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:209 msgid "$count beasts defeated." msgstr "야수를 $count 마리 무찔렀다." #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:222 msgid "" "Shouldn't this be enough for one day? Let's get back inside before more of " "them come out." msgstr "이정도면 하루치로 충분하지 않나요? 놈들이 더 나오기 전에 돌아가죠." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:226 #, fuzzy msgid "" "Finished with their task for the day, the squad scrambles for the rocky " "subterranean shelter of the caves. Jacques is dead tired, but burns with a " "fresh sense of purpose. He is alive and he will not rot to death in " "this prison. He will find a way out!" msgstr "" "하루의 일을 끝마치고서, 사냥 분대는 동굴 근처의 바위로 된 지하 쉼터로 뛰어들" "어갔다. 자퀘스는 죽도록 피곤했지만, 그의 마음은 목적의식으로 불타오르고 있었" "다. 난 살아있고, 이런 감옥에서 썩지는 않을 것이다. 난 여기서 탈출하" "고 말 것이다!" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:245 #, fuzzy msgid "" "Obviously in possession of more bravery than cunning, Jacques plunges into " "the struggle with the beasts too rashly. He goes for a kill but unaccustomed " "to deep sand finds his feet swept from under him. Instantly the beasts swarm " "him, then darkness embraces him, as he lies dead on the open dunes. The " "hunters step impassively by as they drive back the beasts, yet another " "corpse devoured by beasts and sand..." msgstr "" "생존자들이 동굴 입구에 도착했을 쯤, 한 마리 늑대가 갑자기 나타나 자퀘스에게 " "달려들었다. 자퀘스는 공포로 얼어붙었지만, 그 순간 누군가 늑대 앞에 뛰어들어 " "놈을 반으로 쪼개버렸다. 그로나르가 깊은 상처를 입으면서도 자퀘스의 목숨을 구" "한 것이다." #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:260 #, fuzzy msgid "" "Argh, they got me! Don't lose hope, comrades! Fight until victory is yours-" msgstr "아악, 놈들에게 당했다! 희망을 잃지마라, 동지들이여! 승리를 쟁취해-" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:275 #, fuzzy msgid "" "The survivors pause to catch their breath just inside the cave entrance. " "Jacques's spirits rise at the sight of a figure dragging across the sand; it " "is Gronar! Somehow he survived the onslaught of beasts and made his way " "back, albeit greatly wounded." msgstr "" "생존자들은 동굴 입구에 들어서서 잠시 숨을 몰아쉬었다. 저 멀리모래밭을 가로질" "러 터벅터벅 걸어오는 인영이 보였다. 자퀘스의 마음이 벅차올랐다. 그로나르다! " "비록 큰 상처를 입었지만, 야수들의 습격에서 어떻게 살아남아서 돌아온 것이다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:282 #, fuzzy msgid "" "As the survivors approach the cave entrance, a lone wolf suddenly appears " "and makes a lunge for Jacques. Jacques freezes in fear, but at the last " "moment a figure leaps in front of the wolf and hacks the beast in half. It " "is Gronar, taking a deep wound himself but doubtless saving Jacques' life." msgstr "" "생존자들이 동굴 입구에 도착했을 쯤, 한 마리 늑대가 갑자기 나타나 자퀘스에게 " "달려들었다. 자퀘스는 공포로 얼어붙었지만, 그 순간 누군가 늑대 앞에 뛰어들어 " "놈을 반으로 쪼개버렸다. 그로나르가 깊은 상처를 감수하고 자퀘스의 목숨을 구한 " "것이다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/03_Hard_Labour.cfg:296 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:754 #, fuzzy msgid "" "Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush " "of scorpions. They fight valiantly, but finally succumb to the sheer weight " "of numbers. When the dust settles, the desert holds only smacking, clacking " "beasts." msgstr "" "작업이 늦는 바람에, 자퀘스와 그 분대는 갑자기 몰려오는 전갈들의 무리에 휩싸였" "다. 그들은 용감하게 싸웠지만, 끝내 놈들의 숫자에 눌리고 말았다. 먼지가 가라앉" "고, 사막에 남은 것은 팍팍 딱딱이는 야수들밖에 없었다." #. [scenario]: id=04_Unrest_in_the_Ranks #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:4 msgid "Unrest in the Ranks" msgstr "군중 속의 동요" #. [event] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:23 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:70 msgid "Tired Jacques" msgstr "피곤한 자퀘스" #. [side]: id=Pollox, type=Bandit #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:49 #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:55 msgid "Pollox" msgstr "폴록스" #. [objective]: condition=win #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:73 msgid "Defeat Pollox" msgstr "폴록스를 격파" #. [objectives] #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:76 #, fuzzy msgid "Resist until the end of turns" msgstr "정해진 턴수까지 버티기" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:94 #, fuzzy msgid "" "Rushing out of the barracks, Jacques sees Gronar and a bandit quarreling in " "the hall. Gronar, aching from his wounds, is standing firm by the plants and " "fountain of the otherwise barren cavern, the bandit towering over him." msgstr "" "막사 밖으로 나오자, 자퀘스의 눈에 그로나르와 도적 하나가 공동에서 다투고 있" "는 것이 보였다. 그로나르는 상처를 안고서도 황량한 동굴을 장식하는 분수와 식물" "들 옆에 굳건히 서 있었는데, 도적은 그보다도 덩치가 컸다." #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:101 #, fuzzy msgid "" "You're not fit ta lead us, Gronar. You're as weak on the inside as you are " "on the outside!" msgstr "" "그로나르, 넌 우리 머리가 되기에 부족해. 넌 안에 있으나 밖에 있으나 약하잖아!" #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:105 msgid "" "I'm sorry you feel like that, Pollox, but you don't know what you're saying." msgstr "" "그것 참 유감이구만 폴록스, 하지만 넌 네가 지금 무슨 소릴 하는건지 모르는 것 " "같은데." #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:109 #, fuzzy msgid "" "We should'a rebelled against these stupid cave dwellers long ago! Instead, " "you keep leading us inta the wretched desert ta be slaughtered week in and " "week out." msgstr "" "우린 벌써 한참 전에 이 빌어먹을 동굴놈들한테서 들고 일어났어야 했어! 넌 그 대" "신에 우릴 끌고 저 썩을 사막에서 매주마다 죽어나가게 만들고 있고." #. [message]: speaker=Gronar #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:113 #, fuzzy msgid "Now, be sensible, Pollox. There is no way we can stand-" msgstr "자, 정신 차리게, 폴록스. 우리가 저들에게 대항-" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:117 #, fuzzy msgid "" "No! You ha' followed their sun-hatin' ways for too long and are too blind ta " "see the light yourself. I think it's time for new leadership among the " "oppressed." msgstr "" "시끄러! 넌 해를 피하는 저놈들 방식을 너무 오래 따라해서 아예 빛을 보는법을 잊" "어버렸어. 이제 억압받는 자들을 구원할 새로운 지도자가 필요할 때다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:124 #, fuzzy msgid "" "Pollock's arm moves in a blur and connects with Gronar's head. The sound of " "the blow echoes momentarily, then Gronar's body collapses finally to the " "ground..." msgstr "" "폴록스의 주먹이 슉 하고 날아가 그로나르의 머리에 꽂혔다. 순간 빡 하는 소리가 " "울리더니, 그로나르가 바닥에 쓰러졌다..." #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:133 msgid "Nooo! Gronar, nooo...!" msgstr "안돼애애! 그로나르, 안돼...!" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:137 #, fuzzy msgid "What are you complainin' about, little brat? You wan'ta join him?" msgstr "뭐가 불만이냐, 애새끼야? 너도 놈을 따라가고 싶냐?" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:141 #, fuzzy msgid "You will be the one joining him, murderer!" msgstr "그를 따라가게 되는건 너다, 살인자!" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:145 msgid "Some men speak up to support Jacques. Others side with Pollox." msgstr "몇 사람이 자퀘스에게 동조했다. 다른 자들은 폴록스를 따랐다." #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:150 #, fuzzy msgid "Ah, every place has a few rats what needs ta be exterminated." msgstr "하, 어디서든지 치워야 될 쥐는 있는 법이로군." #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:226 #, fuzzy msgid "Hahaha! The little brat has gone to join his beloved mentor." msgstr "하하하! 조그만 애새끼, 따르던 선배를 따라갔군." #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:240 msgid "Damn you, you cowards! May you rot in this godforsaken place forever!" msgstr "빌어먹을, 이 겁쟁이들아! 너희들은 이 우중충한 곳에서 영원히 썩을거다!" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:244 #, fuzzy msgid "At least the company will be better with you gone." msgstr "그래도 네가 없는 편이 그나마 낫지." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:278 #, fuzzy msgid "What's going on here?" msgstr "무슨 일이냐?" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:282 msgid "I... I can't quite say." msgstr "어... 말하기 곤란합니다." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:286 msgid "What do you mean, you can't say? I demand to know!" msgstr "말하기 곤란하다는게 무슨 뜻이냐? 나는 알아야겠다!" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:290 #, fuzzy msgid "" "It was Pollox and his men. It was as if they were... poisoned, somehow. They " "were talking rebellion, but then they attacked us, their comrades." msgstr "" "폴록스와 똘마니들 때문입니다. 저들은 음... 뭔가 독이라도 먹은 것 같았어요. 혁" "명이 어떻고 하면서 자기 동료들인 우릴 공격했습니다." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:294 msgid "Poisoned, you say? They seemed ill?" msgstr "독을 먹었다고? 아파 보이던가?" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:298 msgid "" "No, I mean... I don't quite know what I mean. It was as if something had " "poisoned their mind." msgstr "" "아뇨, 제 말은... 뭐라고 해야 할 지 잘 모르겠군요. 뭔가 마음에 독이 퍼진 것 같" "았다는거죠." #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:302 #, fuzzy msgid "" "Hmmm, I see. Men, take the culprits to the dungeon! As for the rest of you, " "turn in, on the double! Tomorrow a big task awaits." msgstr "" "흐음, 알겠다. 이봐들, 범인들은 감방으로 끌고 가라! 그리고 너희 나머지는 돌아" "가라, 얼른! 내일은 큰 임무가 있다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:306 #, fuzzy msgid "" "As Popper and his guard depart with the malcontents, Jacques returns to the " "fallen body of Gronar. He hardly knew the orc and yet he feels a pang of " "grief as he looks on the crumpled form. Gronar's bow lies on the ground. On " "a thief's impulse, but with respect for Gronar, he picks it up. It is a good " "bow. Might he learn its use?" msgstr "" "포퍼와 경비들이 불평분자들을 끌고가고, 자퀘스는 그로나르의 시신으로 시선을 돌" "렸다. 그는 오크에 대해서는 거의 아는게 없었지만, 그가 그렇게 쓰러져 있는 모습" "을 보니 마음이 찌르듯이 아파왔다. 그로나르의 활이 땅에 떨어져 있었다. 도둑의 " "본성 때문이었는지, 그로나르를 기억하고자 하는 것이었는지는 몰라도 그는 그것" "을 집어들었다. 이걸 내가 쓸 수 있을까?" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:311 #, fuzzy msgid "" "As he returns to his bed clutching the bow, Jacques finds new resolve. He " "will not despair. Tomorrow's another day, and tonight he can best prepare " "for it with calm and rest." msgstr "" "활을 쥔 채로 침대에 들면서, 자퀘스는 새롭게 다짐했다. 나는 절망하지 않겠다. " "내일은 내일의 태양이 뜰테고, 오늘은 편안히 쉬면서 내일을 준비해야만 한다." #. [scenario]: id=05_More_Hard_Labour #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:4 msgid "More Hard Labour" msgstr "" #. [event]: id=Jacques profile portraits/jacques3.png} # J has bow, id=Jacques type Jacques_type} #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:23 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:97 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:18 msgid "Determined Jacques" msgstr "" #. [side]: id=Hatrox, type=Gryphon #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:40 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:47 msgid "Hatrox" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:63 msgid "Scorpion Queen" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:70 msgid "Scorpions" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:112 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:498 #, fuzzy msgid "Defeat the two enemy leaders" msgstr "야수 퇴치" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:138 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. Hunting down beasts to tame the desert has a " "certain nobility of purpose. Perhaps he could make a living of it? He " "resolves to learn the use of his newly acquired bow, come what may." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:149 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. Hunting down beasts to tame the desert has a " "certain nobility of purpose. He decides to put his new bow to good use to " "protect and defend his little band." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:160 msgid "" "As Jacques sets up a base from which to organize his troops, he thinks for a " "moment about his situation. He has changed. His roguish ways are far behind " "him. He decides to put his new bow to good use to protect and defend his " "little band." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:168 msgid "" "Listen up, everyone! Search for clues to lead us to the beasts' hidden " "lairs, but have a care! Nasty surprises may lay in wait along the way!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:189 msgid "" "Fighting to defend those under his command he realizes how he has changed. " "He lifts high the bow he took from Gronar's corpse and sounds a mighty " "battle cry." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:214 msgid "" "Look! An oasis! We may rest there to heal our bruises and quench our thirst. " "It's very strange to see water, grass and a tree on this sea of sand." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:227 msgid "Watch out, another wave of scorpions has appeared!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:245 msgid "Oh no, more scorpions popping out of the sand!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:262 msgid "Look out, there's more scorpions on the horizon!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:280 msgid "Yikes! Another wave of scorpions!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:297 msgid "These scorpions breed like crazy! Watch your backs!" msgstr "" #. [side]: id=Arbor, type=Wose Shaman #. [unit]: id=Arbor, type=Wose Shaman #. [unit]: type=Wose Shaman, id=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:324 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:595 #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:29 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:29 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:35 msgid "Arbor" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:366 msgid "An Armed company has discovered us, Your Highness." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:370 msgid "Find our what they want then bring the leader to me." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:377 msgid "Stand and state your purpose!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:381 msgid "It talks!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:386 msgid "Friend or foe? Be warned, kinderlein, I shall not again ask!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:390 msgid "" "Err, friend, I suppose, or willing to be. Would you help or hinder us? We " "seek only rest and refreshment on this green." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:394 msgid "" "Harrumph! Friend it says, but perhaps in league with the old rascal. What " "say you, twig? Why are you in the desert?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:403 msgid "" "We are on the King's business. We hunt two fearsome beast lords and we mean " "to slay them. We will not harm you." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:409 msgid "" "We are on the King's business. We have slain a great griffin lord in the " "northwest mountains and now hunt a second vile leader of beasts! We will not " "harm you." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:416 msgid "" "Ach! Interesting. Few come so far into the desert from the safety of the " "caves. Come greet your Princess, then." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:423 msgid "" "The woses spread their branches to reveal a woman lying on the ground " "between them. She is clearly ill and appears to be in pain." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:428 msgid "" "Arbor may help you with your task, but I also require your service. I " "expected rescue much sooner! I am weak and the desert is deadly to me. I " "require escort." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:432 msgid "" "I am at your disposal Your Highness, but I beg leave to first complete my " "task." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:436 msgid "" "You have my leave. I shall accompany you. Speak more with Arbor while I " "prepare to travel." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:440 msgid "" "She is very ill, though she pretends not. Days in the sun have almost done " "her in. We have done our best to keep her safe and alive, but I must say you " "showed up just on time. She needs medicine and more cover than our shade " "provides or she will not get well." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:444 msgid "She is truly the daughter of King Bombasan?" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:448 msgid "" "Hah! You do not know? Don't they think she might still be alive? Surely, the " "old geezer could not avoid the King making inquiries? Harrumph! It seems we " "really need to talk, but now is not the time! I agree you should first do " "away with the beastly menace. Then we shall talk in moderate safety." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:457 msgid "" "I shall try my best to quickly dispatch the beasts, but we know nothing of " "them." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:461 #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:475 msgid "" "The Scorpion Queen hides well, the old bat. Due south of here is a pile of " "rubble which used to be a Kythonian outpost, before the sun affliction sent " "them to their caves. There you'll find her secret lair by the largest rock. " "Be careful! She will not be alone!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:465 msgid "" "The Griffin Lord nests in the mountains to the northwest. I caution you not " "to tackle him just yet. Defeat the Scorpion Queen and I will help you with " "the Griffin Lord." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:471 msgid "" "I shall try my best to quickly dispatch the remaining beast, but we know " "nothing of it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:481 msgid "" "Thank you and see you soon, I hope. I sense you have much more to tell us." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:485 msgid "" "My offspring shall join you as royal guard for the Princess. Keep them " "close, their shade will protect her to some degree. Good luck!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:489 msgid "" "Due to her illness, Kyoko has extremely reduced attacks and hitpoints, and " "will take some damage every turn, unless it is night or she is into a " "village or an oasis, or near to a Wose or a healer. Also, villages, oasis " "and healers can partially heal her only at night." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:506 #, fuzzy msgid "Death of Princess Kyoko" msgstr "자퀘스의 사망" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:539 msgid "" "As they search around the biggest rock in the rubble as Arbor suggested, " "suddenly they hear a loud hiss. Bewildered, everybody steps back as the " "Scorpion Queen and her guard appear before them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:564 msgid "Get her!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:604 msgid "" "Hah! You did it, younglings. Excellent! But the griffin lord is stronger " "still, and more difficult to get to." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:608 msgid "" "He resides atop that mountain range over there, nested in formidable ice " "locked peaks. At the moment he can only be reached through a very narrow " "passage and it may be costly to try to force your way into his nesting " "grounds. Harrumph! But I've been around long enough to learn a few tricks." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:612 msgid "" "The elder wose strains its branches in concentration, bringing his nature " "power of springtime together with his elemental power over cold." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:638 msgid "" "After a time Jacques sees the season and condition of the lofty peaks has " "softened. There appears to be passage through mountain passes formerly " "choked off by insurmountable glacial ice and brutal winter storms. Getting " "to the Gryphon Lord now should be a bit easier." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:643 msgid "" "Come back when you're done. As I said, we have much to mull over. Good luck " "now!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:680 msgid "" "We did it! We killed the beast lords! Now quick, let's return to the oasis " "and get some answers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:691 msgid "" "We did it! I hope that puts an end to scorpions springing from their holes " "to attack us. Let's return to the oasis to get help against the other boss!" msgstr "" #. [message]: speaker=Hatrox #. the line below means "Curse you, you little scum! The old hag was right, you are more challenging than you look! But my friends and family will avenge me!" #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:705 msgid "" "Kaas yoo, litle skam!! Fe ol hagg was raitt, yoo moa kalenging fan yoo lokk! " "Butt myy fends oo famly'll auenge mee!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:716 msgid "" "We did it! We killed the beast leaders! Now, quick, let's return to the " "oasis and get some answers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:727 msgid "" "We did it! We killed a beast lord! Onwards! Let's find the other now, and " "send it on to join him!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:740 msgid "" "Weeks of exposure to the bright desert sunlight has left Kyoko extremely ill " "and vulnerable to attack. She tries to keep her distance from vigorous " "enemies, only rushing in to slay the weak and wounded. Unfortunately she " "misjudges the fight, and takes a mortal blow. Without her aid Jacques' fate " "will never change." msgstr "" #. [scenario]: id=06_Seeing_the_Light #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:3 msgid "Seeing the Light" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:57 msgid "" "There is finally time to talk. Jacques, Kyoko and Arbor begin their " "conference..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:62 msgid "" "I am certain you have many questions, Jacques. We will provide what answers " "we can." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:66 msgid "" "Why are you so ill Princess? Why have you not recovered under Arbor's care " "in this gentle oasis?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:70 msgid "My people suffer an affliction from the sun. It has always been so." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:74 msgid "" "This heightened sensitivity to bright sun only developed over time, Your " "Highness. Now you become fatally ill when you stay in the light too long, " "but in bygone days your people lived in the open throughout these coastal " "lands. I am old enough to know this for myself." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:78 msgid "" "A constant influx of seafarers led to the unique blend of cultures and " "peoples on this coast. Long ago they built dwellings in the cave system and " "took to spending ever longer periods inside them. I believe this is what led " "to your people's affliction." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:82 msgid "It makes sense." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:86 msgid "" "Yes, but that is not all. I was poisoned by that old swine Ruphulus. He is a " "traitor!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:90 msgid "" "I had long suspected his treachery when he approached me one day babbling " "about secret doors and treasure. He said, if I would come to his rooms he " "would shower me with riches. I rebuked him, thinking that was that. He " "avoided me afterward, but I caught him a few months ago, pouring poison into " "Father's soup!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:94 msgid "" "I knocked over the bowl, and we struggled. I have a vague recollection of " "liquid forced down my throat, and moving through the caverns. Then wings " "around me, and suddenly I was falling..." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:98 msgid "" "Ruphulus must have handed her over to Hatrox, the Griffin Lord, to dispose " "of in the desert. By a spell of good fortune he dropped her near our oasis. " "One of my children found her nearly dead in the brush. It was fortunate we " "found her when we did. One day in the full sun and she would be gone." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:102 msgid "" "That bastard left me to die in the desert, and he's scheming to kill my " "father. I shall have his head!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:106 msgid "" "Certainly. I am not entirely clear what game Ruphulus is playing. Kyoko has " "told me it was Ruphulus' idea to buy slaves to fight the beasts in the " "desert. He always seemed a good and faithful servant to Kythonia." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:110 msgid "" "Ruphulus has served the kingdom for generations - he carries his years " "extremely well. He has a remarkable ability to create the impression of the " "outside ambiance deep underground. He is no weakling but a very powerful " "mage." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:114 msgid "" "Even in the caves we would suffer if the light were too bright. He somehow " "keeps it right." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:118 msgid "" "You also have pools of fresh water and plants in the caves! How do you " "manage to grow plants without bright light?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:122 msgid "I do not know. This mage has many powers." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:126 msgid "Hmmm... I myself saw him make beasts appear out of thin air!" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:130 msgid "" "If you leave at dusk tomorrow, you can make your way back to the caves and " "reach them before sunrise. There you can confront him and discover more." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:134 msgid "" "That we shall, confront him and send him to oblivion! Milady, I am at your " "service. But won't you join us, Arbor?" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:138 msgid "" "Alas, even trees get old, and I can no longer move my branches with any " "speed or strength. No, I will have to stay here. But I will be with you in " "spirit. Rest now, children, and may you have happy dreams." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:142 msgid "" "Brute, you have proven your worth today. When we return home, I shall grant " "you a favor." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:146 msgid "Uh... Thank you, milady." msgstr "" #. [scenario]: id=07_Confronting_the_Traitor #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:3 msgid "Confronting the Traitor" msgstr "" #. [event]: id=Kyoko hitpoints 13} #. [modify_unit] #. [side]: id=Jacques, type=Sand Trapper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:19 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:97 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:214 msgid "Angry Jacques" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:101 #, fuzzy msgid "Defeat Ruphulus and his beasts" msgstr "야수 퇴치" #. [objective]: condition=lose #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:109 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:118 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:408 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:92 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:208 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:68 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:184 #, fuzzy msgid "Death of Kyoko" msgstr "자퀘스의 사망" #. [objective]: condition=lose #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:113 #, fuzzy msgid "Death of King Bombasan" msgstr "국왕 봄바산" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:225 msgid "" "As Kyoko, Jacques and the others burst into the grand chamber the startled " "guards grab their weapons. But when the Kythonian king throws his hands up " "and shouts with joy they bend their knees to the Princess. Disturbingly, " "Jacques sees Ruphulus grinning with pleasure." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:230 msgid "" "My dear Kyoko is alive? Alive and well? Oh, what joy! Oh, what happiness!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:234 msgid "" "Happiness indeed, Your Highness. Welcome home, beloved Princess. I trust all " "is well?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:238 msgid "" "Father! Ruphulus is a foul snake we cherished in our bosom! He's a poisoner " "and a traitor!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:242 msgid "What? Those are very serious charges! What evidence have you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:246 msgid "Ruphulus is responsible for Kyoko's nearly dying!" msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:250 msgid "" "Silence, you! Do no speak in front of His Majesty without special " "leave to do so!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:254 msgid "" "Let him speak! Father, surely my word is sufficient. Popper, apprehend " "Ruphulus this instant!" msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:258 msgid "Your Majesty, what shall I do?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:263 msgid "Muahaha! You're a dimwit, Popper. I'll tell you what to do. Die!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:308 msgid "" "As Lieutenant Popper's body hits the ground, Ruphulus is already on it, and " "he begins lapping at the freshly spilt blood." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:313 msgid "What are you doing, you beast?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:328 msgid "" "Behold my glory and cower, old fool! For a beast, a magnificent beast, is " "what I am!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:332 msgid "You'll never leave this chamber alive! Guards, get him!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:337 msgid "Chaaarge!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:341 msgid "Come to me, my pets, come to me!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:380 msgid "" "Jacques suddenly realizes just how far fighting dragons in a nobel cause is " "from a life of petty crime." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:392 msgid "" "Ah well! No need to sustain this outdoor ambiance; I can put this power to " "better use on other projects." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:413 msgid "Oh, my lovely chamber! The spell is broken!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:434 msgid "" "As Kyoko makes a desperate lunge for Ruphulus and exchanges blows with him, " "she realizes he holds back. He would have his minions slay her, but is " "reluctant to use his own hand." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:438 msgid "" "Do not tempt your fate with me Princess. Approach me again at your peril!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:446 msgid "" "Against her better judgment and the dragon's warning, Kyoko again engages " "Ruphulus. And again, while growling with pure malice, the dragon holds back." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:450 msgid "" "You have survived my wrath so far: I prefer not to stain my wings with your " "puny blood. But if you press me you shall die!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:499 msgid "" "In the heat of the battle, as Ruphulus slashes, burns and stings about him, " "he suddenly lunges at Kyoko. She braces and prepares for the worst - yet, " "astonishingly, the Dragon checks the strength of his attack." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:503 msgid "" "Your life is too weak for a dragon to take! Give it to one of my pets, and " "do not come near me again!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:511 msgid "" "Ruphulus snarls in rage! He advances on Kyoko who is certain this time she " "is beyond hope, yet still, at the last instant the dragon pulls back." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:515 msgid "" "As I've said, I prefer not to stain my wings with your puny blood. Stay " "Away! I shan't warn you again." msgstr "" #. [message]: speaker=Jacques #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:560 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:566 msgid "Ha! This is much easier than the first time 'round." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:575 msgid "Oh yeah, feels like swatting flies!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:582 msgid "Only one of the nasty little pests left!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:589 msgid "The little pests are gone!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:607 msgid "Now, let's focus all our strength on Ruphulus!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:622 msgid "" "With the King dead, the Kythonian forces lose the will to fight, and become " "easy prey for the dragon." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:637 msgid "Aaaargh! Mosh... father... K... Kyoko..." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:651 msgid "Father, I'm sorry I... let... you... down." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:665 msgid "Die, spawn of evil!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:669 msgid "Hah! Do you think your puny weapons can hurt me? Muahaha!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:673 msgid "You have tickled me well, but this will not finish here, and not today!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:685 msgid "" "In a puff of smoke, Ruphulus spreads his wings, rises from the ground and " "passes through a secret opening in the ceiling that closes behind him." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:704 msgid "" "We will get him another day! Now let's focus all our strength on getting rid " "of the beasts, and fast!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:714 msgid "" "With every exchange of blows, the strength of Jacques and his comrades " "diminishes and the strength of Ruphulus rises, until finally he overcomes " "them completely, and darkness engulfs them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:727 msgid "" "With the beasts slain and Ruphulus defeated, the survivors gasp for air. At " "first, it seems just battle fatigue, but they soon realize the air around " "them has lost its magical freshness. Ruphulus' magic was certainly more than " "just illusion." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:741 msgid "" "King Bombasan runs to his daughter and embraces her. He looks around the " "newly barren chamber somewhat dazed, and tears run down his cheeks." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:746 msgid "" "I thank you for taking up arms in our defense, Jacques. How foolish we were " "to allow Ruphulus to sway us. His pleadings for slaves to defend us from a " "menace of his own creation... (He shakes his head) It must have been " "part of some larger plan of his." msgstr "" #. [message]: speaker=Carl #. [message]: type=Orcish Grunt #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:755 #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:761 msgid "Seeing him drink the blood of Lieutenant Popper made even me cringe." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:767 msgid "" "I think he influenced us as well. We were fully armed. We could have easily " "rebelled, or escaped." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:771 msgid "" "I'm quite sure Ruphulus has more secret openings he can use to enter and " "leave the caves as he pleases, and that his lair is right here, in the " "unexplored deeper regions. Who knows what monstrous projects he has going? " "Whatever he's planning, I'm sure we won't like it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:775 msgid "" "With the beasts outside, and Ruphulus at large in the caverns, I fear any " "day now we may be attacked from two sides, from both below and above." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:786 msgid "" "As if on cue, suddenly they hear the sound of war drums, coming from " "somewhere far below them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:791 msgid "" "We should seek out the Book of Prophecy hidden in the Doomsday Temple. That " "would be a powerful aid in defeating that monster. If we have to go into the " "very heart of the Shadowlands to get to it, so be it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:795 msgid "" "Shadowlands? Gronar warned us about some dangerous beasts called " "Shadowhounds." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:799 msgid "" "There are indeed Shadowhounds in those lands, dangerous creatures who roam " "the dunes at night eating whatever they can find. They descend like a swarm " "of locusts and devour the very life energy of their helplessly prey." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:803 msgid "It sounds like these lands would best be avoided." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:807 msgid "" "Yes, listen to yourself, child! Temple of Doomsday, Book of " "Prophecies - more likely Book of Fairy Tales if you ask me. These " "are crazy old tales! It won't do much good to start believing in them now." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:811 msgid "" "But what else is there for us to do? To stay here surely means to perish. " "Going to the Shadowlands at least means we have a hope. It is precisely " "there we must go!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:815 msgid "" "Nonsense! You don't have to go anywhere! My troops will protect us. Perhaps " "with Jacques's help the slaves will fight for us as well. It is in their " "interest since there's not time for them to leave to find safety. Our " "greatest safety is all together right here." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:819 msgid "Pfha!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:823 msgid "" "Your Majesty, I think the Princess Kyoko is right. Surely we can do more " "than sit around and wait for Ruphulus to come quench his thirst from our " "limp bodies. Look at the barren chamber around us! Your halls are doomed. If " "we don't do something, so are we." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:827 msgid "" "The King does not respond right away. He bows his head in silent " "contemplation. Then he looks up with fresh determination in his still " "tearful eyes." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:832 msgid "" "Perhaps I am growing old and cowardly, Kyoko. I lost you not long ago, and " "now that you've returned I am loath to hazard you again. But you are right, " "dear Kyoko, you should go look for that stupid book. I cannot go, my people " "need me. There are gates to be barred, defenses to be organized. I promise " "you Ruphulus shall have a hard time getting back into these halls, and " "harder still when you return, book or no book!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:836 msgid "" "And so the next step is decided. Exhausted, Jacques' little band seeks beds, " "with the eerie distant drum beat for a lullaby..." msgstr "" #. [scenario]: id=08_The_Shadowlands #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:3 msgid "The Shadowlands" msgstr "" #. [event] #. [event]: id=Kyoko status.unhealable no} #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Sand Trapper #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:24 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:40 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:78 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:20 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:196 msgid "Fierce Jacques" msgstr "" #. [side]: type=Wraith, id=Night Guardian #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:40 msgid "Night Guardian" msgstr "" #. [side]: type=Lich, id=Lord Protector #. [side]: type=Wraith, id=Night Guardian #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:45 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:75 msgid "Shadowhounds" msgstr "" #. [side]: type=Lich, id=Lord Protector #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:70 msgid "Lord Protector" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:110 msgid "Find the Book of Prophecy" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:141 msgid "" "As they make their way across the Wild Plains, it occurs to Jacques that " "were he to acquire more experience in battle, he could take a step toward " "fulfilling his old dream. He could become a person of note and make a name " "for himself here in this harsh land." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:150 msgid "" "As they make their way across the Wild Plains, Jacques realizes he is " "assuming more and more duties. Before long the fate of Kyoko's people may " "depend on his abilities and leadership." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:161 msgid "" "In the course of the journey, Jacques again feels a change of character " "seeping through his bones. With the duties and responsibilities he has " "undertaken, he is no longer just a hunter. He has become a true commander." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:166 msgid "" "He swooshes Lieutenant Popper's sword through the air and decides he is " "ready to use it in battle. He puts it next to Gronar's bow. His weaponry is " "a testament to two fine leaders smitten by Ruphulus' scheming. He is " "determined not to be the third." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:174 msgid "" "As they approach the Shadowlands, Kyoko cannot help but think of Ruphulus. " "In her mind, she revisits the day she was abducted. It must be his dragon " "wings she remembers from that day." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:185 msgid "" "And yet, he spared her life and warned her off in battle - as if he cannot " "kill her by his own hand." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:192 msgid "" "What is he up to? This nagging question makes her all the more determined to " "get the Book of Prophecy. Surely, that book has the answers." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:197 msgid "" "Kyoko shakes her head to clear her mind. They have reached the Shadowlands " "and are setting up camp. The Doomsday Temple and the fortifications that " "surround it are in view a short distance away. Danger is nigh." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:202 msgid "" "I see the enemy within the fort. I suggest we take up a defensive position " "and wait until dawn to attack." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:206 msgid "" "(To the troops) Remember, the Book of Prophecy takes priority over " "all else. If you find it, call out and guard it with your life, not just for " "your honor, but for the sake of our loved ones left at home!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:210 msgid "" "(To Jacques) Send someone to the buildings on the North side of the " "fort. We should investigate before attempting to rout the enemy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:227 msgid "" "Jacques devotes himself to forging his troops into a disciplined fighting " "unit. He is growing in ability and maturity, and yet, his newly acquired " "skills might not suffice. He feels a calling to advance further... not a " "love of power, but a feeling born of the courage and sacrifice of those in " "his command." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:235 msgid "" "Fighting ghostly adversaries, Jacques realizes his makeshift soldiers follow " "him boldly. In their eyes, and in his own heart, he is no longer a lone " "hunter, but a leader, and they are not a ragtag band, but trusted troops, " "who trust him in return." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:240 msgid "" "He lifts Lieutenant Popper's sword high in the air and chants a battle cry " "to invigorate his troops. They hear and respond in kind and their fighting " "surges with renewed courage and purpose." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:259 msgid "" "Entering the house, Jacques hopes to find something useful, but it is " "unoccupied and sparsely furnished. As they turn to leave they are accosted " "by a strange old character approaching from the garden." msgstr "" #. [unit]: type=Silver Mage, id=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:267 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:644 msgid "Luxor" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:284 msgid "Haha! I did not expect company so soon. Goodness me, you look familiar!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:288 msgid "Huh? Where'd he come from?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:292 msgid "" "Care for some tea? Cookies? How about some buttered scones? Luxor is the " "name, by the way." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:296 msgid "Apologies for disturbing you, sir. I'm Jacques. We're looking for aid." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:313 msgid "" "We're here on an urgent mission to find a special book. We encountered " "armies of Shadowhounds blocking our progress. We've dispensed with the " "Shadowhound lords, but the book is nowhere to be found." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:317 msgid "Steady on there, old chap! You haven't seen the temple, have you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:321 #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:358 msgid "Do you mean that structure in the center of the fortress?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:325 msgid "" "You really should see it! It is magnificent, even in its ruined state. Oh, I " "suppose my magical barriers are still intact, are they not? Now that the " "Shadowhounds are gone, I suppose I may dispense with them." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:339 msgid "There, that takes care of that! And now, let's talk." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:350 msgid "" "We came on an urgent mission, but found our progress blocked by Shadowhound " "armies. Do you know the legends of this place? Can you give us aid or fight " "with us against the Shadowhounds?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:354 msgid "" "Ahem... the book we may talk about... that is what you seek, old boy? But " "perhaps it would be best to deal with the ghostly pests first, wouldn't you " "agree? You haven't searched the temple itself, I'll wager?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:362 msgid "" "You really should see it! It is magnificent, even in its ruined state. My " "magical barriers are still intact, are they not? Excellent, for that may " "help you in your fight." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:366 msgid "" "You see, there is an underground passage from this insignificant cottage " "directly to the mighty Temple! But be careful, it is simply one way." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:370 msgid "" "A secret passage? That would put our troops in the center of the fortress. " "But your barriers would still prevent our movement, wouldn't they?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:374 msgid "" "Yes! Yes, of course. But there's a switch along about the northernmost " "corner of the protected area that will drop the barriers. Once you position " "your forces, examine that spot and, bob's your uncle, flip the switch!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:391 msgid "Thank you, that is indeed helpful. Will you join us in the fight?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:395 msgid "Why not? Should be terrific fun, like the good old days..." msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:400 msgid "Defeat the enemy leaders and find the Book of Prophecy" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:430 msgid "Found the switch and am pulling it!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:446 msgid "Now, let's go get them!" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:460 #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:204 msgid "Choki" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:467 msgid "Spare us, please!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:471 msgid "More enemies! And living ones, at that! Why should we spare you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:476 msgid "" "We mean ye nae harm! We're just forced labor, kept here by th' Shadowhounds " "to do whatever tedious things they need doing. We mostly clean up after " "their battles, pickin' up the bones ay their unfortunate adversaries an' " "preparin' them fer shipment." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:480 msgid "" "Shipment? Hmmm... We'll talk later. For now, if you don't like captivity, " "join us in the fight against your masters!" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:484 msgid "" "Join ye? Och, we would, we would, but we're too afraid of our masters. We " "ha' seen what they ha' done, and we dare not oppose them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:488 msgid "Ahh, so you would have us do your dirty work for you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:492 msgid "" "Forgive us, but our fear is too great. I'll tell ye what, though: if ye " "manage to kill our masters, then we'll join ye. Ye have our word, an' th' " "word of a Dwarf is more dependable than steel." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:496 msgid "Fine, so be it! I'll come back for you once this fight is over." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:527 msgid "" "We did it! The leaders are slain and the temple is secure! Let us go " "discover what that crazy old mage has to say about the Book of Prophecy." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:538 msgid "" "We did it! The leaders are slain and the temple is secure! But where is the " "Book of Prophecy? We need to find the book before we can rest!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:546 msgid "" "The fierce Night Guardian is dead! Now, let's gather our powers and defeat " "his Lord as well!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:572 msgid "" "We did it! The leaders are slain and the temple is secure! Let us grab that " "crazy old mage and hear what he has to say about the Book of Prophecy." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:583 msgid "" "We did it! The leaders are slain and the temple is secure! But where is the " "Book of Prophecy? We need to find that book!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:591 msgid "" "The formidable Lord Protector is dead! Now, gather our powers and defeat his " "minion as well!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:604 msgid "" "Haha! I say, I had better muster myself out of here, pronto, and lick my " "wounds somewhere safe! See you later, old bean!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:608 msgid "" "With these words, Luxor disappears in a puff of smoke. Apparently, secret " "passages are not the only way he can move around." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:620 #, fuzzy msgid "" "Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush " "of Shadowhounds. They fight valiantly, but finally succumb to the sheer " "weight of numbers." msgstr "" "작업이 늦는 바람에, 자퀘스와 그 분대는 갑자기 몰려오는 전갈들의 무리에 휩싸였" "다. 그들은 용감하게 싸웠지만, 끝내 놈들의 숫자에 눌리고 말았다. 먼지가 가라앉" "고, 사막에 남은 것은 팍팍 딱딱이는 야수들밖에 없었다." #. [message]: speaker=narrator #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:666 msgid "" "With the enemies defeated, Jacques and Kyoko are able to sit down with Luxor " "and ask about the Book of Prophecy." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:671 msgid "" "I say, jolly good show, kids! Hahaha, I do feel sorry for the fools, but one " "supposes they had it coming." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:675 msgid "" "Who were they? Were they really once the guardians of the Book of Prophecy? " "And does the Book exist? And, if so, where is it...?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:679 msgid "" "Steady on, old boy! So young, so naive! Pity not all legends you hear are " "true! This one, unfortunately... is. If not for an ambitious young mage and " "his worldly greed, all this might have been avoided..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:683 msgid "" "So it's all true! I knew it! The Shadowhounds were the usurpers, bound to an " "afterlife as ghosts in punishment." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:687 msgid "" "Ahh, child, you have a lesson to learn about life as well, and it is this: " "life isn't fair! The poor Shadowhounds you've just defeated were not " "usurpers, they were honorable protectors of the book." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:691 msgid "" "How can this be? They have been killing anyone who came near the " "Shadowlands, and have been doing it for ages!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:695 msgid "" "That they did, but one supposes it seemed to them they were protecting the " "book. One can only imagine what turning into a shadow does to one's mind." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:699 msgid "But if they were not the rebels, who was?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:704 msgid "" "Aha! T'was a young, foolish mage, called Luxor, I believe, who led them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:708 msgid "You!?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:712 msgid "" "As I say, life isn't fair. The honorable, transformed into beasts by virtue " "of their pledge to protect the book while the culprit roams free." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:716 msgid "How did you stay alive? We thought everyone was killed in the struggle." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:721 msgid "" "As you may have noticed, I have a few tricks up my sleeve, teleportation not " "the least of them. When it was evident our rebellion would fail, I poofed " "away and hid. I know, I know, adding shame to disgrace... rot! But such were " "my younger years." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:725 msgid "" "I have long since regretted and repented my sins. It may never be enough, " "but I can at least live with myself. With myself, haha! No one but good old " "Luxor..." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:729 msgid "" "Anyway, the book. Why, pray, do you want it, and why in the world ought I " "allow you to have it?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:734 msgid "" "Because it is not for our personal gain! We are on a mission to help my " "father protect his people from an evil sorcerer, and learning the secrets of " "possible futures may be the only way!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:739 msgid "" "No need to shout, dearie! Why, I've long known this possibility. Don't " "forget I read the book, at least in part." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:743 msgid "" "Years ago I opened it to find this prophecy: A falcon and bear the valley " "shall enter. The bear with cubs shall conquer the center. Protectors shall " "fall from shadows tormented. Creatures shall rise from the Long Night " "defended. Secrets of days yet to come will be freed, to benefit those who " "remain in great need!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:747 msgid "Huh?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:751 msgid "" "I must say, the first part of your trial went exceedingly well! I am looking " "forward to the second half." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:755 msgid "Well, there you go, sir. We've come and we've... Wait, what'd you say?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:759 msgid "" "The Long Night of Shadows, it's called. I've never seen it but I suppose it " "should be quite epic. Apparently, all those the Shadowhounds kill have their " "bones taken away, but their spirits are left behind. It is said that when " "the Shadowlords are gone, those will rise again with the night, and storm " "the fortress to exact revenge." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:763 msgid "" "The night they rise will be especially long and seem longer still, and their " "numbers will swell with the hours. Should you survive the night, the book " "will be yours." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:767 msgid "" "Princess! We have come far though it seems the fates do not like us! Luxor, " "can you help us?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:771 msgid "" "What better chance to right some small portion of past wrongs, my boy? Of " "course I shall be with you!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:775 msgid "And the dwarves! I need to speak with the dwarves!" msgstr "" #. [scenario]: id=09_The_Long_Night_of_Shadows #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:3 msgid "The Long Night of Shadows" msgstr "" #. [side] #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:56 msgid "Shadows" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:84 msgid "Survive the long night" msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:96 #, fuzzy msgid "Death of Luxor" msgstr "자퀘스의 사망" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:135 msgid "" "Surveying the lines of defense, Jacques wonders at how far he has come. Will " "he ever become what he feels he could be?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:143 msgid "" "Inspecting the fortress and his troops, Jacques wonders if he deserves their " "respect. He feels like a simple woodsman, and his leadership is mediocre. He " "resolves to do whatever is necessary to get them through the night." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:151 msgid "" "The troops prepare for assault as best they can. It is difficult to defend " "against the unknown. Luxor believes the shadows will come in waves from " "different directions." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:156 msgid "" "As Jacques circulates encouraging his companions, he spies Kyoko, finally " "healed from her illness, standing alone at the outer wall and walks over to " "her." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:162 msgid "Princess, I hope I'm not intruding?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:166 msgid "" "Jacques, I hope you are prepared for whatever may come... I hope I am. You " "may call me Kyoko." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:170 msgid "We can only do our best... Kyoko. Fear will not paralyze us, will it?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:174 msgid "" "One should move swiftly when need arises but stand strong when strength is " "called for! Today, we'll stand strong! We have the prophecy's assurance of " "success." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:178 msgid "" "Are you that sure of Luxor's interpretation of the prophecy? It seems pretty " "murky to me." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:182 msgid "" "Well it makes sense to me. You are the bear and your troops the cubs who " "took the temple in the center of the fortress... what else could it mean? I " "have seen the way you care for your troops. And they fight for you without " "flinching. That also reassures me." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:186 msgid "" "Hmmm. (Grinning) If you see me freeze in battle, come over and give " "me a swift kick in the pants." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:190 msgid "" "We shall make a pact to watch over one another through this long night in case either of us needs the aid of the other. I will guard your back " "to the best of my ability." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:216 msgid "" "Heartened, Jacques visits the dwellings of the dwarven slaves, where he is " "greeted with loud cheers. Choki runs up to him and shakes his hand, " "exclaiming loudly that his people will gladly join Jacques' party as " "promised." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:221 msgid "" "Jacques thanks all present and reiterates how he cherishes the reliability " "of dwarven promises. More loud cheers and affirmations are heard from the " "crowd. He goes on to say that such promises are even more honorable in times " "of dire need. This time, the cheers are somewhat more subdued." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:226 msgid "" "These are such times, I'm afraid, as this fortress will soon be attacked by " "the ghosts of those who's bones you have gathered." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:230 msgid "" "As he speaks, all the cheering ceases. The dwarven faces 'round about are " "painted with concern, some with outright fear. Might the souls of the fallen " "hold their service to the Shadowhounds against them? What good to escape one " "set of ghosts only to be devoured by another?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:235 msgid "" "For a space it seems the dwarves might abjure their word. Then, with slow " "resolve, Choki speaks..." msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:241 msgid "" "Aye, our hearts ha' darkened again at th' prospect ye lay before us. Yet, we " "ha' suffered our fate 'til now bravely enough. We ha' been slaves in body, " "but we are no slaves in mind! Recall th' ancient glory of th' dwarves an' " "th' honor of our ways. Dark our hearts may be, but darker still will be th' " "day a dwarf reneges on a promise freely given to an honorable friend. We're " "a proud race, laddie!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:245 msgid "" "The dwarves, visibly moved, are receptive to what Jacques next tells them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:250 msgid "" "The shadows are coming one way or another, and our only chance to defeat " "them is to coordinate our lines of defense." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:254 msgid "" "Thus it is decided the dwarves will join the battle, and they rush to " "prepare their coordinated defense..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:282 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:374 msgid "" "Finally, Jacques feels he has set foot on the road he desires to take! He " "may have a way to go, but all beginnings must have a chance to grow." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:290 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:382 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:269 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:335 msgid "" "Shadows no longer frighten Jacques. He is calm and determined. Nearby troops " "are reinvigorated and fight with new resolve. The darkness seems a little " "brighter. Jacques has become a true commander." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:302 msgid "Look! The sand is moving! There! And there! And over there!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:346 msgid "Stand by for orders, everyone!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:531 msgid "" "The old mage shot fire and cracked heads, cackling with each shadow that " "vanished from the night air. He fought his inner demons as much as those " "about him. But suddenly, he stilled, eyes white - a hard blow to the head " "took his consciousness, and the shadows he had fought so long took his life " "at last..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:546 msgid "" "The first sign of dawn finally emerges. The shadows of night remaining " "around Jacques and his cubs slowly grow thinner and finally disappear " "into the sand." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:561 msgid "" "With the rise of a new day, Jacques and Kyoko again meet with Luxor who " "suggests an improbable place for a private pow-wow: a cluster of craters." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:577 msgid "Now we may talk about the book." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:581 msgid "Yes, the Book of Prophecy! Where is it?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:585 msgid "Ahh, you want to see it? Why of course, here it is." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:593 msgid "" "An ancient book with strange markings appears on the ground before Jacques " "and Kyoko. Jacques reaches for it - but when he touches it, he feels an " "electric jolt!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:602 msgid "" "Before their eyes, the book becomes a hissing snake, then swiftly slithers " "away, as Luxor rocks with laughter!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:610 msgid "" "Ahhaha, so impatient, the young are. (Wipes his eyes) I shall not " "place the book before you until I am satisfied you understand the risk " "involved. Touching the Book of Prophecy will bind you to it, much the way " "the unfortunate Shadowhounds were bound." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:614 msgid "So whoever touches the book eventually meets this unfortunate fate?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:618 msgid "" "Not necessarily so, but the risk is present. And there are other " "considerations. Once bound you cannot simply turn your back on the future, " "or ignore the prophecies made, though they may, or may not, come true." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:622 msgid "But don't prophecies always come true?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:626 msgid "" "Rot! Of course not. If they did you would not be here, for the book foretold " "your death this past night." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:630 msgid "You said nothing of that when we talked yesterday!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:634 msgid "" "Would that have boosted your moral and fortified you through the long night? " "Of course not. The Book always shows us several futures. It is for us to " "steer our destinies toward only one of them. Therein lies both its power and " "its curse." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:638 msgid "What do you mean?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:643 msgid "" "Who controls the book, sees the paths to the future, but sometimes it is " "worse to see every fork in the road, and to see all possible outcomes of " "one's choices is a heavy burden. Ignorance is bliss, hehe!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:647 msgid "" "Then should we even take the book? I was so certain it would help us in our " "fight against Ruphulus." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:651 msgid "" "You should and it jolly well can. Just be careful to know what it is you " "undertake. Your life will hardly ever be free afterwards." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:659 msgid "" "Another book appears before them, crumpled, much less dignified in shape and " "form, yet evidently imbued with great potency. Jacques and Kyoko look at " "each other, then reach for the book simultaneously. Nothing happens when " "they touch it." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:667 msgid "" "They stare at each other for a moment, then turn inquisitively to Luxor. But " "they'll get no more answers or advice from the old monk, collapsed dead on " "the ground, a smile still firmly in place on his face." msgstr "" #. [scenario]: id=10_Tears_in_Hell #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:3 msgid "Tears in Hell" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:18 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:29 #, fuzzy msgid "Loyal Jacques" msgstr "자퀘스" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:56 msgid "Father! Oh no! How could this happen?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:60 msgid "" "The chamber is very different indeed. Jacques recalls when he first saw it " "and can't believe how much has changed. Gone are the pools of water and the " "plants, gone all decoration, gone the outdoor ambiance, gone the fresh " "breezes, the grandeur and welcoming sense of safety. The chamber is barren, " "the pools are lava and the decorations are the skulls of defeated warriors." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:65 msgid "Kyoko, I'm so sorry. I know how you must-" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:69 msgid "" "No! I shouldn't have gone to the Shadowlands, and I should never have looked " "to you for hope. We cannot defeat such a deadly foe. I was a fool..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:73 msgid "" "Kyoko begins to weep for her father and her people, as three figures rush " "into the chamber..." msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Semper #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:100 msgid "Semper" msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Fi #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:113 msgid "Fi" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:120 msgid "" "Your voices drew us here! My dear Kyoko, it is so good to see you back, " "alive and well!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:124 msgid "Father! You're alive!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:134 msgid "" "(Embrace) I am, and fit as well! These old bones will not be rattled " "so easily. But the fighting is hard, and we have lost many fine friends. You " "arrive at a most dangerous time." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:139 msgid "" "How came the chamber to be ravaged? It appears Ruphulus has had his way with " "it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:143 msgid "" "So he did. They launched their attack on us soon after you left. The walls " "behind the chamber suddenly collapsed and they swarmed in from a passage " "from their infernal domains. They slew many of us that day, but a few " "escaped down several tunnels." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:147 msgid "" "It took us days to regroup. We launched a counter-attack two days ago and " "pushed them back. We were quite successful at first, but our numbers keep " "dwindling while theirs seem inexhaustible." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:151 msgid "" "But we slew the beast leaders! Where did Ruphulus find an inexhaustible army?" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:155 msgid "" "You may wish you did not ask... it is an army of the dead. Oft times, all " "you see are the bones of people once living. I now see Ruphulus' plan " "clearly. He urged us to fight his own beasts to provide a supply of dead " "souls, unfortunate material for his ghastly army." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:159 msgid "" "The Shadowhounds were shipping remains of their fallen victims somewhere... " "most likely to Ruphulus. And from these remains he has constructed an army? " "What evil magic is this?" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:163 msgid "" "The worst kind, I suppose. But let us not tarry, for the battle is getting " "worse by the minute. Do you have any good news? Is help on its way?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:167 msgid "" "We have enough seasoned warriors with us to make these undead reconsider " "rattling their bones!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:171 msgid "" "And we have the Book of Prophecy, though it's unclear how it will help. I " "will consult the book in search of a promising future." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:175 msgid "" "Good! Aye, there is hope, still! Let us run now, and descend to the lower " "depths of this abyss, where we have set up camp to defend against the " "onslaughts of these undead beasts. There, we can plan our moves to drive " "this menace from our lands!" msgstr "" #. [scenario]: id=11_The_Day_of_Reckoning #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:3 msgid "The Day of Reckoning" msgstr "" #. [unit]: type=Skeleton Guardian, id=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:55 msgid "Fear" msgstr "" #. [unit]: type=Skeleton Guardian, id=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:65 msgid "Loathing" msgstr "" #. [side]: id=Dark Knight, type=Death Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:76 msgid "Dark Knight" msgstr "" #. [side]: id=Blood Knight, type=Death Knight #. [side]: id=Bone Marshall, type=Draug #. [side]: id=Dark Knight, type=Death Knight #. [side]: id=Pet of Death, type=Skeletal Dragon #. [side]: type=Ancient Lich, id=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:82 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:105 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:128 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:151 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:186 msgid "Undead" msgstr "" #. [side]: id=Blood Knight, type=Death Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:99 msgid "Blood Knight" msgstr "" #. [side]: id=Bone Marshall, type=Draug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:122 msgid "Bone Marshall" msgstr "" #. [side]: id=Pet of Death, type=Skeletal Dragon #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:145 msgid "Pet of Death" msgstr "" #. [side]: type=Ancient Lich, id=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:169 msgid "Counsellor of Death" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:200 #, fuzzy msgid "Defeat Ruphulus" msgstr "루풀루스" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:307 msgid "" "Albeit he has led his troops to the final battle, Jacques can't look " "them in the eyes. He has survived thus far hiding behind their steadfast " "shoulders. If he does not prove himself in battle soon, his good standing " "may be lost." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:315 msgid "" "Appraising the hardy soldiers around him, Jacques sees several better suited " "to lead this expedition. Yes, he has taken a blow here and there, but mostly " "he has stayed out of harm's way. If he is going to lead by example, now is " "the time to do so!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:322 msgid "" "Though his troops are ready to advance, Jacques waits to give the signal. He " "hopes Kyoko might decipher whatever help the Book of Prophecy may be able to " "give them. He is determined to give her as much time as possible." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:327 msgid "" "Kyoko concentrates her mind and opens the book once more after several " "fruitless attempts. She is not drawn in or given insight, but finds yet " "another murky couplet, Bridges burn when friendship ends. Old bones break " "before they knit." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:332 msgid "" "I do not care about bridges! How do we defeat Ruphulus! " "That is all I would know! What fates may we impose on him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:336 msgid "" "As she speaks, the words change. The message now reads: Arrows fly " "straight to their sighted target. Butterflies find hidden nectar." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:341 msgid "Any luck, Kyoko?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:345 msgid "" "No! It's so exasperating! The book may be telling me to cast about, or it " "may mean there's something plain before me I'm just not seeing. At any rate, " "I do not understand it. Perhaps this is not the time or place to consult the " "book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:349 msgid "" "I fear nothing good lies ahead, but if there's comfort to be had from that " "book, I am confident you will find it!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:353 msgid "" "Things are as they are. Perhaps the chance for miracles has past. We have no " "more time to waste: the enemy's force grows large." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:357 msgid "" "You are right. Friends! Comrades! Onwards! And let us not " "recognize too many former friends among our foes!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:394 msgid "" "Damn this sentry duty! I simply loathe staring down eerie corridors. What " "about thee, brother?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:398 msgid "I don't like it, nohow. I'm afraid of what might cometh along." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:402 msgid "" "Hey! Someone approaches! Heavens help me, if it's not those loathsome " "dwarves again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:406 msgid "" "Don't frighten me like that! I'm sure it's just some travelers, lost their " "way, looking for a place to lay their weary bones." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:410 msgid "We will indeed be laying down some weary bones, but not ours. Get them!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:417 msgid "You killed my brother!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:421 msgid "If I could, I'd send you to an unfortunate fate to greet him again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:428 msgid "" "Loathing, brother, where art thou? What have you done to him? Why are his " "bones so still?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:432 msgid "I suppose there's no way we could talk this through...?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:439 msgid "" "Odd and pitiful creatures, the pair of them. I hope they find their rest " "beyond death and undeath... Now, onwards friends, onwards!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:451 msgid "Loathing, brother, where art thou?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:455 msgid "I'm here, brother, haveth no fear." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:459 msgid "Do you think there's any chance these creatures will leave us be?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:463 msgid "I shall hate it if they don't." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:486 msgid "-Are we still here, then?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:490 msgid "My, they go about their business slowly, don't they?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:494 msgid "Fast enough, to my mind. I wish they'd all just go away." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:498 msgid "Perhaps that big stony fellow will help them speed things up." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:521 msgid "Forbidden Entry! By order of the Dragon Lord!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:534 msgid "" "Rule number 1 states: Obey orders or die! You didn't obey " "orders..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:568 msgid "Dangher! Kip owt!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:581 msgid "Go Away!" msgstr "" #. [unit]: id=Krug, type=Great Troll #. [unit]: id=Krug, type=Troll Whelp #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:596 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:103 msgid "Krug" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:607 msgid "" "Haven't had enough yet bonehead? Krug can always enlarge bone stack at " "bottom of mountain. You bonehe- Hey! This one has some meat on bones- how " "can that be?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:611 msgid "" "Huh? We thought none but the cursed undead would be found down here. I " "gather you are not a minion of Ruphulus?" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:615 msgid "" "Meat on bones talk like it does not care for stupid boneheads. Reminds Krug " "of crazy explorer. Hmmm... Who is this weakling?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:619 msgid "" "In the name of Kythonia we are here to defeat Ruphulus and his army, and to " "liberate these caves!" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:623 msgid "" "Ha! Liberate, weakling says. Would they have caves liberate of Krug, as well?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:627 msgid "" "Only if you chose to attack Kythonia and invade those lands further up " "towards the surface." msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:631 msgid "" "Surface, ha! Surface for weaklings. Krug perfectly happy here, if only pesky " "bones not disturb." msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:635 msgid "" "Then it seems we may have common purpose; we don't like them either. Join us " "in our fight against them!" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:639 msgid "" "Be rid of boneheads? Have peace and quiet once more? Yes, Krug would like, " "yes, so Krug join you now." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:656 msgid "" "These bones have been so badly pulverized even the necromancer can't use " "them!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:669 msgid "" "The hut is empty, but it is not as barren as the others. Garments and " "strange equipment are strewn about that surely would not be used by Ruphulus " "or his minions. Who lives here?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:686 msgid "" "You stumble upon a recently dead body that is more than rattling bones, " "though not a pretty sight. Scattered around the site are various instruments " "and maps of the area." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:691 msgid "Perhaps this is the explorer mentioned by Krug?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:701 msgid "" "Consulting the maps, the layout of this part of the cave system becomes much " "clearer." msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:720 msgid "" "I see we have some uninvited visitors, busybodies sticking their noses where " "they don't belong!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:724 msgid "" "Busybodies, haha! I will indeed find good use for your bodies, once they lay " "sprawled beneath my feet!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:737 msgid "" "The ground is littered with scraps of paper torn to little bits. You examine " "a few: eyes like deepest, to you...ever be true, spirit " "soars. It seems to be someone's bad poetry, discarded." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:751 msgid "The altar is smeared with bits of decaying flesh and putrefaction." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:768 msgid "What a calm, peaceful place! I wonder why it is here?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:780 msgid "" "Yes, I think I was right to come here to consult the book. Now, to find the " "proper place..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:792 msgid "" "A little island with an oak! Ha! I think I found the proper place. It's so " "calm ... so soothing. Why would that monster Ruphulus create a place like " "this?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:796 msgid "" "Sitting on the island propped against the tree Kyoko has a perfect view of " "fields of flowers. She wishes she could stay forever. It is a place which " "suits her precisely. She has an eerie feeling she knows why. She opens the " "Book of Prophecy. This time her head fills with images." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:801 msgid "" "First, she sees herself singing a song during the celebrations of her " "father's past birthday. Ruphulus watches her, a gleam in his eye. She easily " "perceives she is an object of his lust... perhaps also of genuine affection." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:806 msgid "" "The scene shifts and Kyoko sees herself collapse to the floor. She sees " "Ruphulus gently carry her a short way then transform into a dragon. It was " "his own wings she heard flap that night! But he never drops her. After a " "time of flying, the dragon begins to circle, then swoops down and places " "Kyoko in a shrub in the path of a young approaching wose. He watches hidden, " "until the wose stumbles on her supine form, then flies off." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:811 msgid "" "Finally, she sees images from their past battle in the Grand Chamber. " "Lieutenant Popper falls again and Ruphulus again transforms into a dragon " "before their eyes. Mighty is his rage, but not towards Kyoko, whom he did " "his utmost to spare." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:822 msgid "" "Kyoko ponders these images from the past. The evil mage loves her! That is " "why he could not finally harm her, why he accosted her, why he risked his " "plans like a fool. Suddenly, irrationally, she knows this very place: he has " "created it for her, a haven for her to relax in and enjoy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:827 msgid "" "The book shows another image: she walks across a once broken bridge, toward " "the fearsome dragon. She feels neither fear nor anger: does not wield her " "staff in combat. She is smiling, and she opens her arms for an embrace. The " "bewildered dragon looks at her with hopeful eyes." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:832 msgid "" "Kyoko is likewise bewildered by what she sees. And then it becomes clear to " "her. Life is not fair, Luxor said. She has come to realize this is a " "truth that cuts many ways. Finally, she knows what she has to do." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:866 msgid "" "As Kyoko steps into the chamber of the Dragon, she yells out for everyone to " "stop fighting. In bewilderment, those who hear her command obey." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:871 msgid "I need to speak to Ruphulus. Alone." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:875 msgid "No, Kyoko! There is no need! We can beat the Dragon!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:879 msgid "" "Jacques has no idea what's on Kyoko's mind, but he knows he doesn't like the " "idea of her getting too close to Ruphulus." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:884 msgid "" "Shush, brute! What needs to be done needs to be done. Besides, it is not " "only need. I desire it." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:891 msgid "" "Jacques is stunned. What strange path has the Book of Prophecy set her upon? " "He is caught flat-footed as she advances, unable to think or move fast " "enough to try stop her." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:898 msgid "Nooo...!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:908 msgid "" "The Dragon is just as perplexed at Kyoko's approach. He follows her with an " "uncertain gaze as she makes her way toward him, smiling reassuringly." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:915 msgid "" "It is beautiful...! The little haven you built for me, it is truly beautiful!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:919 msgid "It is?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:923 msgid "The Dragon wavers, unsure what to think." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:928 msgid "" "Yes! Yes it is! I never thought you had such beauty in you! Why did you not " "show it to me earlier?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:932 msgid "" "I... I... wanted to, but I never really had the chance. When it was done I " "tried to invite you to see it, but you turned me down, remember? (Snarl) It still hurts when I think of that moment." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:936 msgid "" "Of course I remember. I did not like being accosted like that. Had I known " "your feelings I might have behaved differently." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:942 msgid "" "As she speaks, Kyoko approaches the Dragon who is becoming visibly agitated." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:947 msgid "" "I am so sorry everything turned out wrong. Oh, Ruphulus, have I driven you " "to become a beast? Can you never be the same old Ruphulus again? I would so " "much like to apologize to the man I once knew." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:951 msgid "" "Wait, my dear Kyoko. This is but one impenetrable shell I use. I am still " "the old Ruphulus inside. Here he is, as eager to talk to you as you are to " "him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:961 msgid "" "With a flash, the dragon transforms into the old mage in his human form once " "more. Mighty though he is, his chin and hands shake as he looks at Kyoko." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:966 msgid "" "Oh, Ruphulus, it is so nice to see you again. What horrors have swept me up! " "You would never know. Can you help, can you make it stop?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:970 msgid "" "With these words, Kyoko throws herself at Ruphulus and flings her arms " "around him in embrace. The old mage is at a loss for words as he tries to " "console her." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:976 msgid "" "What do you mean, help? I can make your life wonderful: make you the queen " "of the world! As soon as we defeat our advers-" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:981 msgid "" "As the old mage speaks - a tremor in his heart and mind - an imperceptible " "movement of Kyoko's hand - the sudden flash of steel - a hilt protruding " "from his neck.... Ruphulus looks at Kyoko with puzzled eyes." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:987 msgid "" "-Wha...at? (Gurgle). Oh, I... (He feels faint) It's... cold... " "I... I lov- (Kyoko jerks the blade across his throat; blood gushes and " "air hisses hauntingly from his slashed windpipe)." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:996 msgid "" "The old mage crumples. Kyoko looks on in shocked detachment. The blade " "clatters from her limp hand. He was an evil man who brought destruction upon " "her world. Yet, she is saddened by what she has done. There is no bolt, no " "dragon resurrection. The sorcerer's minions already slink away in defeat. It " "doesn't take long for Jacques and his troops to secure the caves. The undead " "menace is no more." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1011 msgid "I know what I need to do, but I need a clear path to Ruphulus to do it." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1019 msgid "Somehow I must bring this to an end, but how?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1032 msgid "What... what is this strange feeling? Suddenly, I... I feel no fear..." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1057 msgid "" "Have I been killed... yet again? Oh, do not fret. I loathe you no longer. " "Finally, I'm free..." msgstr "" #. [message]: speaker=Bone Marshall #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1081 msgid "" "Damn you fools! I have let my king down, and the way before you is opened. " "But be warned, there are adversaries much stronger than me you in your path, " "and you shall not succeed!" msgstr "" #. [message]: speaker=Pet of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1108 msgid "" "Arghh, I failed! Another stone is added to the bridge you must cross. But " "still, you won't succeed!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1135 msgid "" "Hahahaha, you have defeated me and moved one step closer to the Dragon Lord, " "but so much the worse for you, for who wants to feel the wrath of Death " "itself?" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1163 msgid "Hahaha! Your tiny knives and arrows can't harm me!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1168 msgid "" "Just when they think they have defeated the Dragon, he rises again, fully " "healed." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1182 msgid "" "Jacques believes he should lead by example and plunges into the thick of the " "struggle. But he gets too far ahead to benefit from the defense of his " "troops, and sudden fatigue overwhelms him. He stands as long as he can, but " "the swarm of undead quickly overcome him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1197 msgid "" "The King fights like a young lion. His runic hammer is music to his " "soldiers' ears as it cracks undead skulls, and each strike sends another " "message of light and hope as it shatters their brittle bones. Still, the " "King is not young, and his powers ebb away. He fights on, ever weaker, until " "a blow crashes through his weakened arms and staves in his head. The King is " "no more." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1202 msgid "" "The soldiers nearest Bombasan cry out and retaliate in fury. Still, the " "King's banner falls and soon all know his fate. Jacques leads them on and in " "tribute to their valiant King they fight with renewed vigor and intensity." msgstr "" #. [scenario]: id=12_Flip_of_Destiny #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:3 msgid "Flip of Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:18 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:34 #, fuzzy msgid "Troubled Jacques" msgstr "피곤한 자퀘스" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:70 msgid "" "One day, less than a week after Ruphulus' death, Jacques and Kyoko encounter " "one another in the Grand Chamber. There is no water; there are no plants to " "give it green and dripping splendor. But initial efforts have been made to " "clean it up and bring it back to life... of a sort." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:81 msgid "" "A coffin now sits on the pedestal of King Bombasan's throne. His people " "wander in and out, some come to pay their last respects or otherwise honor " "their fallen king." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:88 msgid "" "Today the chamber is mute and empty. King Bombasan is out with his " "entourage, inspecting the progress of his plans to rebuild the old outpost " "in the plains, and other defenses." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:129 msgid "No one disturbs the two would-be lovers as they talk..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:134 msgid "" "Do you remember seeing this chamber in disarray through a vision of the " "book, and fearing for your father's life? You urged us to return here in " "haste!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:138 msgid "Of course I do... But I also see that something troubles you." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:144 msgid "" "You know I care for you, Kyoko. ... Well..., I have seen a similar vision " "regarding my own home village, only it is a little more... disturbing." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:148 msgid "You think something happened to your family?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:152 msgid "" "I don't know. It's not like I have a particularly loving family. But they " "are my family. I would dearly love to see them again, and help them if " "they're in need. But I fear that going there, I might lose any chance I have " "to be with you and make a life together." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:156 msgid "" "Why would you fear that? You could easily go and return within a year. I " "will go with you if you ask, although my people need me..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:160 msgid "" "As she says these words, Jacques recalls the image of him hacking through " "the crowds and the fear in people's eyes as they look at him, and snaps back-" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:167 msgid "No! If I do this, I must do it alone!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:171 msgid "" "(Gasp) Uh!... I see... What is it that frightens you so?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:175 msgid "" "Jacques doesn't want to say what troubles him most. He's not sure he can. A " "tomb with his name on it? Himself in a murderous rage? His burgeoning love? " "He feels himself trembling." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:182 msgid "..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:188 msgid "" "(Grasps his hands) I understand you are caught in the grip of " "powerful emotions, and it is difficult to talk about these things. But I " "also know one other thing. Talking clears the head and helps order one's " "thoughts. You should not think about it too much, but speak your mind. Your " "heart will lead you. You're not entirely alone; I am here to help in " "whatever way I can." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:192 msgid "" "I want to go back to my family. I have seen terrible things happening there. " "Somehow I'm involved. I cannot bear the thought of bringing you to harm. I " "can't abide that you should see me fail. What if I fall to evil and loose my " "way? What if I can't help at all? I love my family, and I fear for them. But " "I have seen the power of prophecy and it is no trifling matter." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:196 msgid "(Strokes his cheek)" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:200 msgid "" "I want to stay with you Kyoko and help your people rebuild the kingdom. " "What's the future worth without a chance to make a difference: to be someone " "who matters and is loved. I love you and wish to stay with you. How can I " "follow my heart when it is so utterly torn? What good is knowing what " "happens without knowing what causes it to happen?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:204 msgid "" "Jacques closes his eyes and suddenly his answer is clear. Kyoko is right, " "talking it through does help, as long as someone cares enough to listen." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:206 msgid "I will stay to earn your love and respect." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:210 msgid "" "(Teasing) Brute! You wish to impose yourself on me? Haha, but of " "course, dear Brute! We shall build a good life together." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:214 msgid "" "Soon after, Jacques and Kyoko decide to leave the caves for the once fertile " "valley of the Shadowlands. Having seen to the immediate welfare of their " "people, they desire to rebuild the fortress of the Doomsday Temple as a " "safeguard for the future...and to turn Jacques' thoughts away from home." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:228 msgid "I shall go, and I must go alone." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:232 msgid "" "I feared you would say that, and yet I understand. Safe journey. Don't fret, " "I'll not pine away for you. There's far too much work for me to do. You will " "ever be welcome in this land for as long as tales are told." msgstr "" #. [scenario]: id=13_Following_Destiny #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:3 msgid "Following Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:19 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:54 msgid "Raging Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:31 msgid "Peasants" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:57 msgid "There is little to do but follow the urge" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:122 msgid "" "It is dark as Jacques comes to the edge of the country path leading to the " "village. But he sees the smoke rising behind the hill from a long way off." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:127 msgid "As he nears the village, he sees his parents' house ringed with fire." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:136 #, fuzzy msgid "Noooo!" msgstr "안돼애애! 그로나르, 안돼...!" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:140 msgid "" "The culprits must be all the villagers he sees standing around. Rage grips " "him and he cries out in fury!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:145 msgid "" "You bastards! You will pay for this, and the price will be dear!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:149 msgid "Who are you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:153 msgid "" "I'm the one you sold into slavery, you pigs! Now you threaten my family " "home with fire! I will have justice! Your lives are forfeit!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:157 msgid "Jacques? Oh my. Please, have mercy! Let us explain!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:161 msgid "There will be no mercy today!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:192 msgid "Jacques's power grows at last... in darkness!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:200 msgid "" "Jacques's heart is consumed with evil! As his power grows, so does his rage!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:212 msgid "Suddenly, the house itself goes up in flames!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:234 msgid "Mother! Father! Nooo!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:249 msgid "" "As a boy, Jacques dreamed of wealth and power, but never grew much beyond " "petty thieving for all his adventures. In the end his selfish heart held " "sway over his every act. Though he grew strong traveling to Kythonia and " "back, he is quickly overcome by the farmers arrayed against him in Mosh, and " "he is unceremoniously dispatched." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:257 msgid "" "For a time it seemed Jacques might grow with Kyoko into someone of " "importance, but here in Mosh he is overcome, first by his own rage, and then " "by the multitude of farmers arrayed against him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:265 msgid "" "For a time it seemed Jacques might grow with Kyoko into someone of " "importance, but even though Jacques grew tremendously in skill and maturity " "in the time since his abduction, with Kyoko far away in Kythonia, something " "essential is lacking from his character. For all his physical strength, he " "has lost his way. No one mourns his passing when the roughened farmers of " "Mosh finally bring his life to an abrupt end." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:291 msgid "Why... why did you kill us?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:295 msgid "After you murdered my family!?" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:299 msgid "" "We... we... didn't murder anyone. The house ca... caught fire! We were " "trying to help!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:303 #, fuzzy msgid "What? You mean, you tried to put it out?" msgstr "말하기 곤란하다는게 무슨 뜻이냐? 나는 알아야겠다!" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:308 msgid "" "We all ca... came out to help, becau... because you... you can only fight " "fire ... large numbers ... might have made it ... had you not... arrived to " "slaught-" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:312 msgid "With that, the last of the farmers dies." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:317 msgid "No! Liar! This cannot be true!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:321 msgid "" "But Jacques senses it is so. The fear in the eyes he saw in his dreams is " "the same fear he saw in the farmers' eyes tonight. What path has he set his " "foot upon? Can his own tombstone be far along that path?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:326 msgid "" "Aargh! The Book was right, and yet I let it mislead me. What have I done? I " "have as much as murdered my family by trying to save them! And an entire " "village of innocents!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:330 msgid "" "The shock is too much. Jacques has become the very thing he fought against. " "In a rush of self disgust, he discards his gear, rips off his clothes and " "runs off to the woods, never to be seen again." msgstr "" #. [scenario]: id=14_Changing_Destiny #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:3 msgid "Changing Destiny" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:24 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:56 msgid "High-Spirited Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:40 msgid "Brutes" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:60 msgid "Capture the brutes" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:105 msgid "" "Jacques is painfully aware of his own shortcomings. Will he ever advance in " "life, or will he lead from the rear until sudden disaster overtakes " "him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:113 msgid "" "Jacques feels he could be more - should be more - but his battle record " "remains undistinguished." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:120 msgid "" "While daily repairs continue to improve the fortress, Jacques sends out " "scouts to search the horizon for signs of approaching mercenaries. Sure " "enough, after five days a small band is spotted descending the mountain " "trail." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:125 msgid "" "Jacques has his troops take up positions in concealment, so as not to scare " "their anticipated guests. For their part, the guests do not appear " "easy to scare, as they make their determined angry advance." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:130 msgid "" "Within sight of the fortress they pause, noting the recent changes, and " "advance more cautiously. Something's happened to the old firecracker... but " "they aren't deterred and so approach the dwarven villages." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:160 msgid "Now, friends, now!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:261 msgid "" "Jacques realizes that the shadow no longer frightens him. He is calm and " "determined. His troops around him are reinvigorated and fight on with new " "purpose. The dark night seems a little brighter. He has become a true " "commander." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:285 msgid "" "It was said afterwards that Jacques became an immense bird that flew off " "toward the mountains. Only one brute knows the truth, the one who tripped " "him in a momentary fall that swiftly turned into an eternal one." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:297 msgid "" "Seeing they will eventually be overcome, the brutes manage to break off and " "run for the mountains. Jacques and his troops pursue and search for the path " "to their mountain retreat, but to no avail. It is as if the mountains are " "closed to them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:321 msgid "" "Well done! Don't kill them, just lock them up securely... and put a guard on " "them!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:328 msgid "Two's company!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:335 msgid "" "Someone's in a jovial mood today. I hope three's not too crowded for you!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:342 msgid "Four no-trump! A game of bridge, anyone?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:349 msgid "Five! Now there's a well-rounded hand, no fingers missing." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:353 msgid "" "Interrogating the captives, Kyoko soon learns how to reach their hidden " "mountain abode. When they learn that Ruphulus is slain they loosen their " "tongues, and after some gentle persuasion (involving pixie dust and " "feathers) provide both maps to their hideout and details of its garrison." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:358 msgid "" "The first obstacle is an outpost at the edge of the dam's reservoir. Jacques " "believes they can take the outpost without difficulty; but then they will " "need to overpower the main stronghold of the trolls, and find a way to " "return the river to the valley." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:363 msgid "" "After consulting with Kyoko, Jacques once more opens the Book of Prophecy " "for guidance. Not surprisingly, he is shown a fork in the road." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:368 msgid "" "Surely not another decision to make?! Why can't just one task be " "straightforward? This accursed book gives vague directions that are as " "useless to follow as they are annoying to comprehend." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:372 msgid "" "The book, however, does not respond to Jacques' exasperation, but " "steadfastly shows alternatives. There is an image of Jacques standing on a " "large pile of bodies, mostly trolls and ogres, as he watches a tremendous " "battering ram swing across a lake towards a dam." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:377 msgid "" "And there is an image of him standing out of harm's way, elevated at the " "edge of the crater, watching the water slowly rise until the trolls' " "stronghold is engulfed. The dam then breaks from the added pressure alone. " "Oddly enough, as the water rises before his eyes, it also rises in his eyes, " "and Jacques wipes away his tears with his sleeve." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:382 msgid "" "Talking it over with Kyoko brings them no more clarity. Kyoko gazes on the " "pages of the Book herself, in case some further message might be gleaned. " "But aside from a few insensible rhyming couplets, nothing else is given. " "Apparently this is a choice point that only Jacques can effect." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:387 msgid "" "Force or cunning? Such is the cryptic message Jacques must decode. What does " "it mean? How can the river be made to spill once more upon the land? What " "would have to be done?" msgstr "" #. [scenario]: id=15_Quenching_the_Thirst #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:3 msgid "Quenching the Thirst" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:25 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:146 msgid "Sombre Jacques" msgstr "" #. [side]: id=Gurk, type=Great Troll #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:40 msgid "Gurk" msgstr "" #. [side]: id=Gurk, type=Great Troll #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:46 msgid "Trolls" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:62 msgid "Seb" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:67 msgid "Ogres" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:117 msgid "Curse you, whoever you are!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:121 msgid "" "You come murder us all for nothing! We have done nothing to you! " "We should have left this stupid mountain long ago. Now you come slaughter us " "all without warning or parley!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:125 msgid "" "I will avenge the death of my father! It may take years, but I have " "years to spend. I will come raining down on you and your children with the " "wrath of a wronged troll! I swear an oath on my father, my mother and the " "uncle who gave me my name! I shall not rest until this day is avenged!" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:176 msgid "Find a way to break the dam" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:201 msgid "" "As they make the hard climb to the rim Jacques thinks about his troubled " "childhood and hard life. He has passed up many opportunities to improve " "himself and his lot. Although Kyoko seems to accept him as he is, he knows " "he is not cut out to be a warrior." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:209 msgid "" "As they climb into the mountains Jacques dreams of a simple life without all " "this fighting. Kyoko seems to love him. If they make it through this battle, " "perhaps he can put away his weapons for good." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:216 msgid "" "When they reach the lake, a small number of ogres laze about the guardhouse, " "not very focused on sentry duty, giving Jacques and his troops a chance to " "surround them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:305 msgid "" "After waiting briefly for his troops to move into place, Jacques lunges " "forward to launch a surprise attack." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:310 msgid "Get them, quick!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:327 msgid "" "Jacques may never fulfill his potential, but he is young and still full of " "promise and each step along the way is significant." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:400 msgid "The trolls surge out of their houses to see what's going on." msgstr "" #. [unit]: id=Yin, type=Naga Fighter #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:417 msgid "Yin" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:426 msgid "Watch where you're walking!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:430 msgid "Apologies. But what ... err, who are you?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:434 msgid "" "Hey, you're cute! I'm Yin and I'm bored: Ssstuck here in thisss little lake, " "too afraid to go below but eager to ssswim away from thisss godforsaken " "place." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:438 msgid "" "Then you may be happy to hear our purpose. We would like to break this dam " "and bring the river back to the surface." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:442 msgid "Ahh, excellent, darling! By all meansss, carry on and do it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:446 msgid "We would, of course, but we don't know how to go about it." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:450 msgid "" "Well, I do know the big sssurly folksss have a vesssel which floatsss on " "water. That could get you near the dam; but they're a tough bunch, they are." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:454 msgid "" "We can imagine, yes. So, if we were to take a different route, for instance " "to block this cave so the water will rise, what would you advise?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:458 msgid "I'm afraid I don't know, love." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:462 msgid "She's a bit of a free spirit isn't she!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:466 msgid "" "I'm sure she means well. I've got this under control. " "Yin, may we call on you if occasion arises?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:470 msgid "Of course, dearie. Anything for those lovely eyesss." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:474 msgid "Hmph." msgstr "" #. [unit]: type=Merman Fighter, id=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:494 msgid "Yang" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:502 msgid "-Oh, you ssstartled me! ...Why, hel...low big boy. I'm Yin!" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:507 msgid "-Hehey...! Well, hello there. I'm Yang!" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:511 msgid "Yin and Yang, eh? Hasss a nice ring to it..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:515 msgid "" "Excuse me, you two, I hate to interrupt, but we're in the middle of " "something important here. Yin, please ask your new friend if he will help us." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:519 msgid "Who's he?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:523 msgid "Ah, nobody, jussst ignore him." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:527 msgid "" "Ha! Well, as long as you have it all under control, Jacques... (Grins) Allow me, if you please. My dear water creatures, what say you help us " "get out of your way, and perhaps get rid of this trollish pest in the " "process?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:531 msgid "" "You all going away and giving usss sssome piece and quiet? Yesss, that would " "be nice." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:535 msgid "" "Excellent! Then, if you will tell us if you know a way to block the water " "from flowing underground, we'll be on our way." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:539 msgid "" "It'sss not hard. Sssend two down to loosen the gravel and ssstone near the " "cave entrance: you know, the ssstony ssshallow area just in front of my " "house. Sssend a third to weaken the foundationsss of my house and I'm sssure " "the whole kit-and-caboodle will tumble into the drain thingy and block the " "cave entrance." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:546 msgid "What about your house?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:550 msgid "" "I'm thinking of moving over to your ssside of the lake now. (Grins)" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:554 msgid "" "That's it? Sounds ludicrous, but just may be worth trying if you're really " "willing to give up your house." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:558 msgid "" "Well, the water level will rissse pretty quickly, and if the dam doesssn't " "break fassst, mossst of the sssurrounding area might rapidly be sssubmerged." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:562 msgid "How rapidly?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:566 msgid "" "Well, rapidly, y'know, like really fassst. Like really, really fassst. Like " "whoever'sss down here will be bye-bye." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:570 msgid "Enough chatter already! Best of luck, all of you, and don't come back!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:579 msgid "" "With this ringing encouragement, the two water creatures disappear into deep " "water, leaving Jacques to his thoughts. The prophecy of choosing this course " "showed the grief he would feel. Now he has the reason for it. There is some " "high ground but not a lot. And what about the soldiers chosen to block the " "passage? It would be suicide." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:584 msgid "" "This is his unfortunate choice. Either fight a strong adversary and risk " "losing all, or stay safe on higher ground but sacrifice three to certain " "death." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:619 msgid "" "The three volunteer units sent on the mission to break the levy eagerly set " "to, and their work soon shows results." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:624 msgid "I think we're getting there. Force it a bit more, you two, come on!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:628 msgid "" "They manage to overcome the foundations and send it all crashing down. The " "drain is blocked with a surprising amount of rock, dirt and gravel, forced " "against it by the water." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:635 msgid "" "At first, all cheer. But the three soon realize their plight. It's easy to " "chose a heroic end. It's something else to face it. Their cheers turn to " "shouts and then to strangled cries, as the water rises above them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:663 msgid "" "Jacques, Kyoko and the others watch the water rise from the safe high " "ground. All share in their friends' despair. Jacques hates the choice he " "made, but knows that many more might easily have been slain by the Trolls, " "now hopelessly trapped by the flood of rising water." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:676 msgid "" "Only those quick enough to have climbed to higher ground are spared. The air " "is rife with sobs of grief and tears splash freely on the rocky ground." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:707 msgid "" "A loud crack sounds and heads turn towards the dam. For a moment, all is " "still, and then the rough dam bursts asunder under the force of rising " "water, and the lake gushes forth and pours down the side of the mountain. A " "river is reborn, dubbed The River Jacques." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:726 msgid "" "The survivors wait a good while for the water level to drop. What it leaves " "behind is not a pretty sight. Later, when the liberators of the valley's " "waters finally descend the mountainside, heads are bowed and eyes cast down. " "None more so than Jacques', for he feels yet again the heavy burden of hard " "choices." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:732 msgid "" "But not every troll was caught in the flooding waters. One troll whelp " "managed to climb onto a high ledge and escape encroaching doom." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:737 msgid "" "This troll whelp helplessly watched the mayhem below, but just as the water " "was rising below him, so was the gorge rising within him." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:766 msgid "Help, help! We're under attack! To arms, to arms!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:774 msgid "" "-What?! You lousy good-for-nothing ogres! Wake up, you lazy bums, wake up! " "Crying won't help! Gurk say crush them!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:781 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:822 msgid "Uh-oh." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:799 msgid "Found them, and it's as bad as we thought!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:807 msgid "" "-What?! How did this get here? And where are those lazy ogres who are " "supposed to be on lookout?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:811 msgid "Washed away, just as you may soon be yourself." msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:815 msgid "" "Hah! It speaks funny. Let Gurk see how it squeals! Wake up, you lazy bums, " "wake up!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:833 msgid "You attack Gurk, and you will die!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:844 msgid "Is that all you can do? Gurk could crush you with his thumb!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:855 msgid "What? Is Gurk too small a target for you?" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:866 msgid "Out o' Gurk's way, scum!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:883 msgid "How can this be? Gurk go to become one with the mountain again... " msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:891 msgid "" "With the leader of the trolls dead, it doesn't take long to pick off their " "remaining force. Inside the fort, the victors find a crude raft and a " "quantity of heavy logs." msgstr "" #. [event] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:898 msgid "Crude raft" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:912 msgid "" "Utilizing spears as tools, they set themselves to construct a crude but " "efficient battering ram. Once it is finished, they gather at the edge of the " "dry ground nearest the dam and swing the ram against it with all their might." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:917 msgid "" "The massive ram hits the rough dam hard. Still, for a moment it seems their " "plan will fail. Then, the cracked plank where the ram has hit sunders and " "water begins to pour through." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:945 msgid "" "The water level drops very slowly at first, but soon it falls below the " "level of the underground passage and begins to drain more quickly. The dam " "slowly collapses as, one by one, the remaining planks are washed out in the " "turbulent gush. A river is returned to the valley, dubbed The River " "Jacques." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:955 msgid "" "The victors take a moment to pay tribute to fallen comrades before " "descending the mountain, following the newborn river to the thirsty valley " "floor." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:961 msgid "As Jacques' party departs the mountain, someone watches from afar." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:966 msgid "" "Hiding in the hills to escape the carnage, a young troll whelp now peers " "stonily at the backs of the departing victors." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:982 msgid "" "So much for the ogres. Without their leader they won't be much trouble, I " "think." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:994 msgid "" "It was said afterwards that Jacques became an immense bird that flew off " "spiraling to the heavens. Only one brute knows the truth, the one who " "tripped him in a momentary fall that swiftly turned into an eternal one." msgstr "" #. [scenario]: id=16_Fertile_Valley #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:3 msgid "Fertile Valley" msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:18 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:40 msgid "Regal Jacques" msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:62 msgid "" "Alloo! Is anyone home? Can a weary, dusty wose find some water and some " "shade? or must I go forever thirsty?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:66 msgid "Arbor! Welcome, old friend." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:70 msgid "Hey! Who are you calling old, little toad?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:74 msgid "You old rascal, you'll never improve." msgstr "" #. [message]: speaker=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:79 msgid "" "Ach! I hear you have a feast planned for tonight! I wouldn't have lasted " "near as long as I have if I didn't attend a feast now and then." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:83 msgid "Of course, of course, you always have a place of honor at our table!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:88 msgid "Even if it means our pantry and cellar will not last the night! Hehe." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:97 msgid "" "It is a happy life, and Jacques knows it. As he sits down with his good " "friends for a festive dinner, he recalls his family back in Mosh. He enjoys " "the dinner and then, after bidding his guests goodnight, climbs the stone " "stair to the Doomsday Temple and peers at the horizon, longing to visit his " "far away family in spirit at least, if not in person." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:102 msgid "" "A while later he wanders through the Temple, then turns back to the wide " "stair. He passes the Book of Prophecy, carefully preserved in a special " "glass case. Arbor has affixed a magical lock to the case to prevent its too " "casual use. He stops a moment and views the Book, sighs, and then goes to " "seek Kyoko." msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:4 msgid "Battle Commander" msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:48 msgid "" "In this new harsh world, might often makes right and these commanders are " "strong enough to rise to positions of leadership. Leading small groups of " "warriors, commanders rally their troops around them and show no mercy to " "their enemies, striking fiercely with both sword and bow." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Battle_Commander.cfg:52 #: A_Rough_Life/units/Sand_Ranger.cfg:19 msgid "sword" msgstr "" #. [attack]: type=pierce #: A_Rough_Life/units/Battle_Commander.cfg:64 #: A_Rough_Life/units/Sand_Ranger.cfg:31 #: A_Rough_Life/units/Sand_Trapper.cfg:32 msgid "bow" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Elvish_Princess.cfg:4 msgid "female^Elvish Princess" msgstr "" #. [advancement]: id=heal+8 #: A_Rough_Life/units/Elvish_Princess.cfg:31 msgid "Heal +8 and cure poison" msgstr "" #. [advancement]: id=damage #: A_Rough_Life/units/Elvish_Princess.cfg:63 msgid "Increase faerie fire damage" msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Elvish_Princess.cfg:86 msgid "Increase faerie fire hits" msgstr "" #. [advancement]: id=hp #: A_Rough_Life/units/Elvish_Princess.cfg:109 msgid "Increase hp" msgstr "" #. [advancement]: id=regene+4 #: A_Rough_Life/units/Elvish_Princess.cfg:126 msgid "Regenerates +4" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Elvish_Princess.cfg:137 msgid "regenerates" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Elvish_Princess.cfg:138 msgid "" "Regenerates:\n" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [advancement]: id=inspire #: A_Rough_Life/units/Elvish_Princess.cfg:155 msgid "Inspire units to fight better" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Elvish_Princess.cfg:169 msgid "inspire" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Elvish_Princess.cfg:170 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, or L2 units that are next to it, making " "them fight better. Adjacent own units of L2 will do more 25% more damage; L1 " "units will do 50% more, and L0 will do 75% more." msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Elvish_Princess.cfg:218 msgid "Improve staff attack" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Elvish_Princess.cfg:244 msgid "" "The world of faerie is far more potent than the corporeal world. Simply " "bringing some of this world into our own can have violent results. This is " "well-understood by the elves, although rarely used with malicious intent; " "doing so is no easy task, and is a very ill-regarded use of their strength.\n" "\n" "Those able to do so are roughly titled as 'sorceresses' by other races; and " "certainly are capable of acting the part." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elvish_Princess.cfg:253 msgid "staff" msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elvish_Princess.cfg:263 #: A_Rough_Life/units/Wose_Shaman.cfg:42 msgid "entangle" msgstr "" #. [attack]: type=arcane #: A_Rough_Life/units/Elvish_Princess.cfg:274 msgid "faerie fire" msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:7 msgid "Sand Ranger" msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:16 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands. However, it is not always possible to engage enemies at range, so " "such men soon become fairly skilled with a sword just in case." msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:7 msgid "Sand Trapper" msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:17 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Sand_Trapper.cfg:20 msgid "dagger" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:4 msgid "Signalman" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:24 msgid "" "Signalmen are just Peasants that wield a torch. This makes them useful to " "illuminate their surroundings, and a cheap yet effective force to fight " "Undead." msgstr "" #. [attack]: type=fire #: A_Rough_Life/units/Signalman.cfg:41 msgid "torch" msgstr "" #. [unit_type]: id=Skeleton Guardian #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian.cfg:7 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:7 msgid "Skeleton Guardian" msgstr "" #. [unit_type]: id=Skeleton Guardian #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian.cfg:13 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:13 msgid "" "Normally, warriors that have been slain in battle and brought back by dark " "magics are nearly mindless and unwavering in their purpose, fearing neither " "pain nor death. Every now and then, however, something goes amiss in the " "process, and the resulting skeleton retains some of its former awareness, " "yet hampered by the horrifying experience of dying vividly etched in its " "mind." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Skeleton_Guardian.cfg:28 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:28 msgid "axe" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: A_Rough_Life/units/Wose_Shaman.cfg:4 msgid "Wose Shaman" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: A_Rough_Life/units/Wose_Shaman.cfg:30 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Wose_Shaman.cfg:33 msgid "crush" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:4 msgid "Young Gryphon" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:18 msgid "" "Gryphons, when young, are covered with white and gray feathers. As soon as " "they can fly, they become able to defend their nests and to attack " "intruders. Though not yet powerful as adult Gryphons, underestimate them is " "a dangerous thing to do, a foolish move that led many poachers to death, " "either by facing their claws or falling down from a mountain while trying to " "escape a Gryphon's rage." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Young_Gryphon.cfg:40 msgid "claws" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/flood.cfg:262 msgid "" "Jacques thought he could send his troops to certain death and live with it, " "but he is not so calloused yet. He rushes forth to join them—or to stop them—" "and the rising flood engulfs him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/flood.cfg:279 msgid "" "Kyoko could not leave the unfortunate rank and file to their fate alone. She " "perished in the flood as she tried in vain to pull them out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/macros.cfg:88 msgid "" "Princess Kyoko fought as one expects a royal heir to fight, with great skill " "and honor. Yet, nothing could prevent the fatal blow that finally took her " "life." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/utils/macros.cfg:105 msgid "" "It was afterwards said that a big black bird circled above Jacques and " "cackled as the death blow fell. His troops fight valiantly on, but without " "clear direction they soon succumb to the vicious onslaught." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:12 #, fuzzy msgid "He is tossed about on the open seas by a mighty storm." msgstr "격렬한 폭풍이 휘몰아치고 그는 바다 위로 떨어졌다." #. [part] #: A_Rough_Life/utils/story.cfg:18 msgid "" "He crawls across a battlefield desperate to escape... though nothing's seen " "to chase him." msgstr "" "그는 전장에서 필사적으로 기어서 탈출하려 한다... 누가 쫓아오는 것 같지는 않지" "만." #. [part] #: A_Rough_Life/utils/story.cfg:27 msgid "" "His hand stretches out to grasp a book. The book is pain. The book is life. " "His hand stretches out to grasp the book... " msgstr "" "책을 집으려 손을 뻗는다. 그 책은 고통이다. 그 책은 생명이다. 그가 " "책을 잡으려 손을 뻗는다..." #. [part] #: A_Rough_Life/utils/story.cfg:35 msgid "" "He wanders lost through desolate landscapes. Where is everyone? He is alone, " "so alone... " msgstr "" "황량한 풍경 속에서 길을 잃고 헤맨다. 모두들 어디 있지? 그는 혼자다, 아무도 없" "다..." #. [part] #: A_Rough_Life/utils/story.cfg:42 #, fuzzy msgid "Who are they? No, what are they??" msgstr "저건 누구지? 아니, 저것들은 대체 뭐지??" #. [part] #: A_Rough_Life/utils/story.cfg:46 msgid "Go away, you fiends! Go away!" msgstr "저리가, 이 괴물들아! 저리 가!" #. [part] #: A_Rough_Life/utils/story.cfg:133 #, fuzzy msgid "His home, burnt to the ground! But where is he? In the house? Noooo..." msgstr "그의 집이 불타 쓰러져간다! 그런데 그는 어딨지? 집 안에? 안돼..." #. [part] #: A_Rough_Life/utils/story.cfg:137 #, fuzzy msgid "... and then he's awake, trembling and short of breath." msgstr "... 그리고 그는 헉 하는 소리와 함께 부들부들 떨며 깨어났다." #. [part] #: A_Rough_Life/utils/story.cfg:141 msgid "" "Such are Jacques' nightly dreams, foretelling a dismal fate sparked by lust " "for adventure. Castles, kings, and mighty mages occupied his waking mind. " "Craving wealth, power and fame, he bragged he would have it all someday." msgstr "" "그런 것들은 자퀘스가 매일 밤 꾸는 꿈이었다. 모험에의 갈망이 낳은 암울한 미래" "를 보여주는 꿈. 성과 왕, 그리고 강대한 마법사들이 깨어난 그의 꿈을 사로잡았" "다. 부와 힘, 그리고 명성에 대한 열망에 빠진 그는 언젠가는 그런 것들을 " "전부 손에 넣을거라고 떠벌리고 다녔다." #. [part] #: A_Rough_Life/utils/story.cfg:146 msgid "" "His friends tease him for his talk. But not too much, for Jacques was the " "son of Yves the Surly, who bosses the local thugs. Unpopular with the common " "folk, Jacques nevertheless leads a sheltered life: no one dares harm him as " "he, like his father, harasses the folk in and around the village of Mosh." msgstr "" "그의 친구들은 그가 떠드는 얘기들을 깠다. 하지만 자퀘스는 그 지역 깡패들의 보" "스인 악랄한 예베스의 아들이었기 때문에, 크게 뭐라고 하지는 않았다. 일반인들" "의 평은 좋지 않았지만, 그래도 자퀘스는 평온한 삶을 살고 있었다. 그는 아버지처" "럼 모쉬 마을과 주변 사람들을 괴롭히고 다녔지만 누구도 감히 그를 어찌할 생각" "을 하지 못했다." #. [part] #: A_Rough_Life/utils/story.cfg:155 #, fuzzy msgid "" "So Jacques dreams of the day he will move on to greater things. And then " "that day arrived, perhaps not quite as Jacques had envisioned, for there are " "many possible cuts to shape one's fate." msgstr "" "그래서 자퀘스는 언젠가 더 멋진 무언가가 되는 날을 꿈꾸었다. 그리고 그 날이 찾" "아왔다. 비록 자퀘스가 상상하던 것과는 꽤 달랐지만, 한 사람의 운명을 만들어내" "려면 여러 번 다듬어야 하는 법이다." #. [part] #: A_Rough_Life/utils/story.cfg:159 #, fuzzy msgid "" "A treasure ship is reported run aground off the coast near Mosh, at least, " "that rumor circulated in the village pub. A treasure ship! Surely, the " "ticket out of this life of misery!" msgstr "" "모쉬에서 가까운 해안에 보물선이 좌초되었다는 보고가 들어왔다. 최소한 그런 소" "문이 마을의 술집에서 돌고 있었다. 보물선! 분명 이런 불행한 삶에서 빠져나가는 " "열차표나 다름없다!" #. [part] #: A_Rough_Life/utils/story.cfg:163 #, fuzzy msgid "" "Jacques calls together a small band of ruffians and sets off to " "investigate..." msgstr "자퀘스는 불량배 무리를 모아서 그곳을 조사하러 갔다..." #. [part] #: A_Rough_Life/utils/story.cfg:172 #, fuzzy msgid "" "Jacques is ferried in chains to a trader ship anchored in nearby deep water. " "Treasure ship, indeed! Jacques himself is the treasure! He can only " "wonder what the Goblins have in store for him." msgstr "" "자퀘스는 쇠사슬에 묶인채 먼바다에 닻을 내린 상선으로 옮겨졌다. 보물선, 진짜 보물선이었다! 자퀘스 자신이 바로 보물이었던 것이다! 그는 그저 고블린" "들이 그에게 무슨 짓을 할 것인지 궁리할 수밖에 없었다." #. [part] #: A_Rough_Life/utils/story.cfg:176 #, fuzzy msgid "" "He is shoved into a cramped little hold. The dark hold is packed with " "prisoners of all shapes and sizes. Some other humans, tricked like himself " "as he discovers, are joined in captivity by sturdy little dwarves, pointy-" "eared elves and reclusive merfolk such as Jacques has only ever seen from a " "great distance. None are comfortable below decks." msgstr "" "그는 비좁은 짐칸에 실렸다. 어두운 짐칸엔 각양각색의 포로들로 꽉 차 있었다. 그" "의 옆에는 그처럼 속아서 온 다른 인간들이 있었고, 그 말고도 작달막하고 건장한 " "드워프나 뾰족한 귀의 엘프들, 심지어는 자퀘스가 먼발치에서조차 몇번 본적 없는 " "은둔자 인어들까지 있었다. 갑판 아래엔 편안함이라곤 없었다." #. [part] #: A_Rough_Life/utils/story.cfg:180 msgid "" "After months at sea, Jacques lingers, seasick and homesick on the ship's " "slow journey. Occasionally some captives are removed from the tiny hold, and " "others join the unfortunate crowd." msgstr "" "바다에서 몇달을 보내는 동안, 자퀘스는 느리기 그지없는 배 속에서 배멀미와 향수" "병에 시달렸다. 놈들은 때때로 어떤 포로들을 작은 짐칸에서 빼내고, 또 다른 이들" "을 불운한 군중 속에 밀어넣었다." #. [part] #: A_Rough_Life/utils/story.cfg:184 msgid "" "Finally, his turn comes. Weak from ill treatment, eyes too long without " "light, he is shuffled ashore. Jacques feels his spirits lift as he steps on " "hard soil, but they sink again within minutes as, prodded by goblin spears, " "he and his sorry companions are herded into a dripping coastal cave. Leaving " "open sky behind, Jacques catches one last glimpse of golden glistening light " "before stumbling into the rocky cavern." msgstr "" "마침내 그의 차례도 왔다. 오랫동안 빛을 보지못한 눈과, 그간의 혹사로 약해진 몸" "으로 그는 터벅터벅 걸었다. 굳은 땅을 밟으니 자퀘스의 마음은 날아갈 것 같았지" "만, 고블린의 창에 쿡쿡 찔리면서 다시 가라앉았다. 그와 그의 안쓰러운 동료들은 " "물이 뚝뚝 떨어지는 해안 동굴로 몰려갔다. 넓은 하늘을 뒤로하고 바위동굴로 발" "을 딛기 전에, 자퀘스는 마지막으로 금빛나는 빛줄기를 눈에 담았다." #. [part] #: A_Rough_Life/utils/story.cfg:188 #, fuzzy msgid "" "Underground they trudge for what seems eternity through a maze of winding, " "branching passageways. Jacques feels he will never see the light of day " "again. Then, a wondrous sight appears before the captives as they lumber " "into a grand chamber, sparkling with color." msgstr "" "그들은 지하에서 꼬이고 갈라지는 길들로 가득한 끝없어 보이는 미로를 터덜터덜 " "걸어갔다. 자퀘스는 다시는 햇빛을 볼 수 없을거라는 예감이 들었다. 그리고 포로" "들이 한 거대한 방에 터덜터덜 걸어들어갔을 때, 색으로 가득한 경이로운 광경이 " "그들 앞에 펼쳐졌다." #. [part] #: A_Rough_Life/utils/story.cfg:197 msgid "" "Jacques' little band was led through a series of winding passageways to a " "barracks-like hall. The lodgings were simple but comfortable. Pleased to " "find a solid bed at the end of his enervating sea voyage, Jacques collapsed " "in a heap as soon as his captors left him." msgstr "" "자퀘스의 일행은 다수의 꼬불꼬불한 길들을 지나 막사처럼 보이는 공간에 들어섰" "다. 숙소는 단출했지만 편안했다. 힘빠지는 항해에 지친 자퀘스에겐 딱딱한 침대" "는 반가운 것이었고, 그는 억류자들이 떠나자마자 침대에 드러누웠다." #. [part] #: A_Rough_Life/utils/story.cfg:201 msgid "" "For a few moments he pondered what had befallen him. The job he was supposed " "to do was not impossible. Perhaps he could get through this. He decided all " "he had to do for now was to stay alive." msgstr "" "잠시동안 그는 대체 그에게 무슨 일이 일어난건지 생각했다. 그가 해야 할 일이란 " "불가능한 것은 아니었다. 어쩌면 여기서 버텨낼 수 있을 것도 같았다. 그는 일단 " "지금은 살아남는 것만 생각하자고 다짐했다." #. [part] #: A_Rough_Life/utils/story.cfg:205 msgid "" "It wasn't entirely clear why his captors needed slaves to kill beasts. They " "seemed quite capable on their own. Their underground world was strange but " "impressive. Pondering this, he fell into a deep and dreamless sleep." msgstr "" "왜 야수들을 잡는데 굳이 노예들이 필요한지는 확실하지 않았다. 그들의 능력으로" "도 그런 일은 할 수 있었다. 이 지하 세계는 괴이하면서도 인상깊은 곳이었다. 이" "런저런 생각들을 하며, 그는 꿈도 꾸지 않고 깊게 잠들었다." #. [part] #: A_Rough_Life/utils/story.cfg:209 msgid "" "In the dark preceding dawn hours of the morning, he was rousted from bed and " "rushed outside to hunt dangerous beasts..." msgstr "" "어둠 속에서 새벽의 시간이 다가올 때, 그는 침대에서 밀려나 위험한 야수들을 사" "냥하러 달려나가야 했다..." #. [part] #: A_Rough_Life/utils/story.cfg:218 #, fuzzy msgid "" "Jacques was dead tired after his killing work, yet he felt both his courage " "and strength renewed as the captives returned to their lodgings. He craved a " "bed and was on the verge of sleep when yelling brought him fully awake and " "suddenly alert..." msgstr "" "사냥 일은 정말로 피곤했지만, 포로들이 숙소로 돌아올 즈음 자퀘스는 다시 용기" "와 힘이 돌아오는 것을 느꼈다. 그가 침대로 기어들어가 막 잠을 청하려는 순간, " "웬 고함소리가 그의 잠을 날려버렸다..." #. [part] #: A_Rough_Life/utils/story.cfg:227 msgid "" "The next morning seemed a repetition of the last. Again, the hunting " "captives assembled before dawn and made their way outside. Yet it soon " "became evident that today things would be different." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:231 msgid "" "For one thing, Jacques was promoted to squad leader and told new recruits " "might become available in a day or two." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:235 msgid "" "More important was a change in strategy. King Bombasan determined that " "picking off stray beasts would not make the desert safe in the long run. It " "was decided to strike at the heart of the beast horde, or rather the two " "hearts." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:239 msgid "" "For while they couldn't furnish him much useful information, the guards told " "him there were two formidable creatures who organized the beast attacks. " "Strike at them and the beast menace should wither. Such, accordingly, were " "Jacques' orders: Kill them both at all costs." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:248 msgid "" "With the leaders of the beasts slain, a quiet calm settles upon the dunes. " "Jacques and his friends hurry back to the oasis to speak with Arbor. Along " "the way Jacques thinks about Kyoko." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:252 msgid "" "Jacques is intrigued by the Princess, and determines to be her friend. For " "her part, she sees some worth in him and wants his loyalty. Seeing them " "together through the wisdom of his years, the elder wose perceives an " "attraction beyond their own recognition. He smiles, then sighs, to think on " "it. He knows one may pursue love with hope, but never certainty." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:261 msgid "" "That night, Jacques indeed dreams... he has returned to his home village of " "Mosh. His father is a beast, storming up and down the village road demanding " "Jacques be brought before him. The people cowered from him in fear, while " "Jacques hides in his mother's wardrobe..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:265 msgid "" "Kyoko also has a dream. She sees her father sprawled across his table and " "rushes to his side, but a giant bird is beating her about the head with it's " "wings and suddenly she is falling through a trap door into..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:269 msgid "" "As Kyoko opens her eyes, she realizes Jacques is shaking her. She brushes " "him aside and sets about preparing for the long march. The sun is setting " "and it will soon be time to go." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:273 msgid "" "A while later Arbor sees them off. Jacques is sad to part with this " "formidable friend, but he bravely leads his people into the desert, keeping " "a nervous eye out for scorpions along the way." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:277 msgid "" "When they reach the cave entrance, Kyoko shows herself to the guards who cry " "out, astonished. They send a runner to the King: 'The Princess is alive!' The news spreads quickly, and cheers and greetings pelt them as they " "make their way through the caves. As for Kyoko, she runs for the grand " "chamber so fast that Jacques' little band can barely keep up..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:286 msgid "" "It is said the Book of Prophecy controls all that may or may not happen, and " "who wields it, wields the fate of time. Lost for centuries, yet it is known " "to be buried somewhere in the ruins of the Doomsday Temple, in the middle of " "what is now known as the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:291 msgid "" "The Temple, once a magnificent palace of the kingdom of Rutuba Pinguiyum, " "nestled in a peaceful, fertile valley until some of the Monks of Lambak, " "entrusted with the Book of Prophecy, usurped the book for personal gain." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:295 msgid "" "An all out struggle between loyal protectors and usurpers led to the " "destruction of the kingdom, and the death of all those within the palace. At " "that time the palace was renamed the Doomsday Temple and the slain became " "Bound to the book. The dead haunt the ruins in shadowy form, devouring all " "who come near and the center of the old kingdom of Rutuba Pinguiyum is now " "called the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:299 msgid "" "Some say all this and more is foretold in the Book. But once the Book was " "lost, no one could read the prophecy to attempt to amend it." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:303 msgid "" "Jacques is uncertain of the story's truth, but Kyoko is insistent and seeing " "no better alternative, Jacques and Kyoko together set out with a small " "escort on a quest for the book. They bid farewell to the King, who is " "already industriously strengthening his defenses, and head for the " "Shadowlands." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:307 msgid "" "As a parting gift, King Bombasan gives Jacques a sword: a finely crafted " "weapon used by Lieutenant Popper. Thanking the King, Jacques hopes he will " "quickly grow to learn the use of this fine long blade." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:316 msgid "" "With Luxor dead, Jacques and Kyoko eyed the Book of Prophecy with distrust. " "How strong could the power of the written word be? They sat in the sand " "together pondering their next move and their ultimate fates." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:320 msgid "" "Finally, Jacques gathers up his courage and opens the book. As he reads " "words from a random page, the book begins to draw him in, absorbing him. His " "head fills with images, for that is how the book truly communicates. Jacques " "sees images of Mosh, just as he had dreamt of it a few nights earlier." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:324 msgid "" "This time, however, he sees himself as if he were someone else, and he is " "terrified by the sight. He, not his father, storms through the crowds, " "raving with madness, hacking left and right, drenched in the blood of " "whoever stands before him. He makes his way to what appears to be a tomb. As " "his raving self approaches he sees the writing, a single name: Jacques." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:328 msgid "" "Jacques cries out and drops the book. As Kyoko leans over him in concern, he " "is frozen in shock, and cannot move or speak as she lifts the book to read." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:332 msgid "" "Kyoko is swept into the universe of the book, just as Jacques has been. She " "sees a small underground cavern, eaten by lava, crumbling, strewn with rocks " "and boulders and... bones. A great sadness overcomes her. It is a familiar " "sight. As tendrils of grief wrap her heart, she looks upon her father's " "court, dead and disfigured, empty as a tomb." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:336 msgid "" "With a snap, Kyoko shuts the book. Ruphulus and his minions must have " "attacked. Father is in danger! She shakes Jacques, then yells and pounds him " "until he falls over in a heap and she collapses on top of him. Jacques comes " "to himself and puts his arms around her and for a moment they share the " "simple comfort of physical closeness. Then they are up and running. They " "have to get back, and get back in haste. Luxor said the prophecies are " "uncertain. Perhaps it is not too late!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:345 A_Rough_Life/utils/story.cfg:361 msgid "This is it!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:349 msgid "" "King Bombasan escorts them ever deeper down the cavern passages, until they " "come to a makeshift encampment at the edge of a wide corridor. Jacques " "wonders what waits for them in the darkness. At the very end will be " "Ruphulus, but Jacques doesn't want to imagine how many or what kind of bones " "they'll have to crack to get him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:353 msgid "" "Along the way, the King and Kyoko converse in hushed tones. The King steals " "a glance at the book Kyoko carries. It's not his riddle to solve. He " "believes his daughter possesses some mystical ability beyond ordinary elf " "magic. He thinks this is a good thing." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:357 msgid "" "When they reach the encampment, Jacques immediately makes the rounds of his " "troops to boost their confidence. All both dread and yearn for this time of " "reckoning when they will meet their evil adversary. They will break his " "chains for good, or die in the attempt!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:370 msgid "" "Once the cave is purged of undead they leave, sealing the passageways shut " "behind them. As far as Jacques is concerned, that part of the underground " "realm can be left to those who actually enjoy such surroundings. He prefers " "to stay as close to the surface as possible." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:374 msgid "" "The Kythonians soon discover the most wonderful result of Ruphulus' demise: " "the hot sun still burns them, but in an ordinary way. It seems their super-" "sensitivity to sunlight had been a part of the old mage's plan and was the " "fruit of his magic." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:378 msgid "" "The Kythonians are also happy to have the caves nearest the surface for " "their homes. Even without their magical affliction, the desert of the Wild " "Plains is a harsh, unwelcoming environment. They manage to repair the damage " "Ruphulus has done, and they do it quickly, glad to exchange weapons for " "tools, destruction for construction. They clean up the Grand Chamber as well " "even though it is too deep underground for much use. They feel a sentimental " "devotion to it." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:382 msgid "" "Meanwhile, Jacques and Kyoko find a little space to discover they have " "feelings for each other. Kyoko hints she is open to deepening their " "relationship which pleases Jacques, but his mind is more burdened each " "passing hour." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:386 msgid "" "During the days he cannot turn his thoughts from what he has seen in the " "Book of Prophecy. And at night his ugly dream of home returns and keeps him " "restless: There he is, enraged! Is he provoked? Does he cruelly seek to " "punish innocents? Is he simply mad?" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:390 msgid "" "It is a hard choice: stay in this strange harsh land with Kyoko, sever all " "ties to his past, and risk unrequited love, or return to see how fare his " "family and his homeland, putting these dreams and prophecies to the test. " "Luxor had said the prophecies did not always come to pass. But he never said " "exactly how one was supposed to avoid them. At what point is one's " "fate... fated ?" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:399 msgid "" "The best boat available - and capable crew - is provided to Jacques, who " "immediately leaves for home. Now that his decision is made, he cannot stand " "to linger. Even so the journey takes several months." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:407 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure. He has changed very little " "in this time." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:414 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure. Jacques is different from " "when he left, having grown in unforeseen directions, but he feels he is " "entering safe and familiar territory." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:421 msgid "" "Finally one day he spots the little island where he was captured to be sold " "off as a slave. Thirteen long months have passed since Jacques sought out " "the island dreaming of shipwrecks and treasure, and his skill and maturity " "are incomparably greater than when he started out. But though he achieved a " "tremendous personal transformation, the fame and wealth he dreams of still " "eludes him." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:427 msgid "" "The ship drops anchor and a small boat is lowered. Before the boat slides up " "the little sandy beach, Jacques jumps off and splashes his way ashore. He " "gives curt orders to the crew and then runs toward Mosh, where he is met by " "a most unfortunate sight..." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:436 msgid "" "Jacques, Kyoko, and a few of their faithful who share a yearning for the " "sun, arrive at the desert valley to the sounds of industry. The dwarves are " "demolishing the remnants of the shadowy rule of their former masters and " "repairing the fortress. It looks almost suitable for habitation, thus " "assuaging at least some of the concern Kyoko has kept closed in her heart." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:440 msgid "" "Similar concerns beset Jacques: the valley is still a desert. How did this " "come about, Jacques wonders, if indeed it was once a fertile valley? Did the " "fall of the old fortress alone cause this desolation? or is there more to " "it? Fortunately, the dwarves have some good news in this regard." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:444 msgid "" "The valley once was blessed with a gently rolling river, say the dwarves, " "flowing from the Northeast mountains. Long ago Ruphulus blocked the riverbed " "high up and diverted the flow underground. This was his means to transport " "his ghastly materials to his netherworld workshop. The life giving water of " "the river also served to sustain his anomalous ambiance in the deep caverns." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:448 msgid "" "He did not do all this himself with magic, but employed a tribe of mountain " "brutes to labor for him. This much the dwarves know both from history and " "experience. Though no living dwarf has seen it, the clan archivist is " "certain it is so." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:452 msgid "" "The mercenary brutes maintain the transport and regularly come by to collect " "the remains gathered by the dwarves for their unholy shipments. As luck " "would have it, they are due within the week. What the dwarves don't know is " "that they are spoiling for a confrontation as Ruphulus missed his last " "payment. Meanwhile, Jacques and Kyoko make plans to restore the river above " "ground." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:461 msgid "" "They have little time. Soon the brutes in the mountains will miss the return " "of their delegation, and the element of surprise will be lost. Jacques " "agonizes for the rest of the night over his choice. In the morning, he " "decides they can wait no longer." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:465 msgid "" "Assembling a group of seasoned warriors to help on this last mission, he is " "glad to see some old friends still around him. As ever, he is both grateful " "for their assistance and dreads what might befall them." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:469 msgid "" "He desperately wants to leave Kyoko behind. Kyoko, however, will not be " "denied her chance to be where she might best influence events and watch out " "for Jacques." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:473 msgid "" "Thus the group set out for the enemy camp and, after a day's march following " "their annotated maps, locate the dam in the mountains. A large lake glistens " "in the late afternoon sun and gently presses against the rough dam at its " "southern edge. There is no sign of any means to divert the water underground." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:477 msgid "" "Jacques plans his first move to overcome the ogre outpost on the edge of the " "lake. Choosing a small number of trusted warriors to accompany him, he hikes " "to the rim. Once the post is overcome the others shall join them to plan " "their next move!" msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:486 msgid "" "It is astonishing how quickly the valley fills with lush green grasses with " "the river's flow restored." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:491 msgid "" "With some clever engineering Jacques' little band splits the river into " "several streams that perfuse the valley with its life giving liquid. The " "entire valley blossoms into a blissful paradise." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:495 msgid "" "The liberated dwarves alone are unmoved by the transformation. Being " "dwarves, they like this profusion of greenery no more than sand, preferring " "their dark and dour caves to happy valleys, and are eager to take Kyoko's " "suggestion to go join her people in the underground caverns near the coast. " "Their departure, however, is soon followed by new immigrants wishing to join " "in the hopeful valley settlement." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:503 msgid "" "Jacques has managed to survive against all odds, and has finally reached a " "time of peace. While he is grateful to have found a friend in Kyoko, he is " "relieved to be out of the spotlight. His brief adventure as a leader was a " "strain, and he is glad to put it behind him. His old comrades - his cubs - have all drifted away. But happily one day he hears reports of an old " "wose tramping up the valley road." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:510 msgid "" "One day, as Jacques sits idly atop the battlements, dreaming still of wealth " "and fame, he overhears a report of an old wose tramping up the valley road." msgstr "" #. [part] #: A_Rough_Life/utils/story.cfg:517 msgid "" "Jacques has become something of a local celebrity and an important person in " "the kingdom of Kythonia. Though he never found the riches he dreamed of back " "in Mosh, he has found real treasure in the loved ones around him. It is a " "blissful life for Jacques and Kyoko, who are delighted to hear reports of an " "old wose tramping up the valley road." msgstr "" #, fuzzy #~ msgid "Death of Jacques or Kyoko." #~ msgstr "자퀘스의 사망" #, fuzzy #~ msgid "Who's there?" #~ msgstr "무슨 일이냐?" #, fuzzy #~ msgid "There's someone here?" #~ msgstr "무슨 일이냐?" #, fuzzy #~ msgid "Have Jacques resist capture for as long as he can." #~ msgstr "잡히기 전에 최소한 15턴을 버텨라" #, fuzzy #~ msgid "Getting taken before turn 15." #~ msgstr "15턴 이전에 자퀘스가 잡힘" #, fuzzy #~ msgid "Death of Jacques or end of turns." #~ msgstr "자퀘스의 사망" #, fuzzy #~ msgid "" #~ "Not being able to complete the task swiftly, Jacques and his fellow " #~ "hunters are suddenly swarmed by scorpions coming at them from all sides. " #~ "They fight valiantly, but finally succumb to the sheer might of numbers, " #~ "and Jacques is no more." #~ msgstr "" #~ "작업이 늦는 바람에, 자퀘스와 그 분대는 갑자기 몰려오는 전갈들의 무리에 휩" #~ "싸였다. 그들은 용감하게 싸웠지만, 끝내 놈들의 숫자에 눌리고 말았다. 먼지" #~ "가 가라앉고, 사막에 남은 것은 팍팍 딱딱이는 야수들밖에 없었다." #, fuzzy #~ msgid "" #~ "Not being able to complete the task swiftly, Jacques and his fellow " #~ "hunters are suddenly swarmed by beasts coming at them from all sides. " #~ "They fight valiantly, but finally succumb to the sheer might of numbers, " #~ "and Jacques is no more." #~ msgstr "" #~ "작업이 늦는 바람에, 자퀘스와 그 분대는 갑자기 몰려오는 전갈들의 무리에 휩" #~ "싸였다. 그들은 용감하게 싸웠지만, 끝내 놈들의 숫자에 눌리고 말았다. 먼지" #~ "가 가라앉고, 사막에 남은 것은 팍팍 딱딱이는 야수들밖에 없었다." #, fuzzy #~ msgid "Ruphulus." #~ msgstr "루풀루스" #, fuzzy #~ msgid "Death of Jacques, Kyoko or Luxor." #~ msgstr "자퀘스의 사망"