msgid ""
msgstr ""
"Project-Id-Version: A_Rough_Life-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-03-03 21:33+0100\n"
"PO-Revision-Date: 2013-05-27 19:24-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [scenario]: id=01_Led_Astray
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:6
msgid "Led Astray"
msgstr ""
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:26
msgid "Young Jacques"
msgstr ""
#. [side]: id=Jacques, type=Battle Commander
#. [side]: id=Jacques, type=Sand Trapper
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:33
#: A_Rough_Life/scenarios/02_Captivity.cfg:30
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:32
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:28
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:31
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:23
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:24
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:30
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:46
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:23
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:27
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:25
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:24
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:30
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:31
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:23
msgid "Jacques"
msgstr ""
#. [side]: id=Greedy Farmer, type=Peasant
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:50
msgid "Greedy Farmer"
msgstr ""
#. [side]: id=Evil Goblin Trader, type=Goblin Rouser
#. [side]: id=Greedy Farmer, type=Peasant
#. [side]: id=Greedy Villager, type=Woodsman
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:56
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:83
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:187
msgid "Traders"
msgstr ""
#. [side]: id=Evil Goblin Trader, type=Goblin Rouser
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:74
msgid "Evil Goblin Trader"
msgstr ""
#. [unit]: id=Goblin Handler Jabb, type=Goblin Impaler
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:168
msgid "Goblin Handler Jabb"
msgstr ""
#. [side]: id=Greedy Villager, type=Woodsman
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:181
msgid "Greedy Villager"
msgstr ""
#. [side]: id=Mud Slime, type=Mudcrawler
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:205
msgid "Mud Slime"
msgstr ""
#. [side]: id=Mud Slime, type=Mudcrawler
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:213
msgid "Slimes"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:233
msgid "Jacques resists capture for at least 15 turns."
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:237
msgid "Jacques is captured before turn 15."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:254
msgid ""
"Jacques finds himself on a small island, but with no promised riches in "
"sight."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:259
msgid ""
"Shielding his eyes from the evening sun he scans the coast for the hapless "
"ship. He spots smaller boats coming ashore, and suddenly facts click into "
"place. He has been tricked, and an unfortunate fate awaits him!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:264
msgid ""
"He sees not one or two, but four encampments! There's a band of goblin "
"traders who must have masterminded the plot. There are the villagers who "
"tricked him with their rumors, and some farmers who confirmed the shipwreck "
"also in on the scam. Finally, an infestation of mud slime has developed on "
"the island, but that doesn't worry him. What worries him is: traders... and "
"traitors - slime, the lot of them."
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:271
msgid ""
"Remember, dere's a good price for each one taken! You may beat 'em "
"senseless, but do not waste 'em. A bonus for dey snotty liddle leader! He "
"will fetch a handsome sum!"
msgstr ""
#. [message]: speaker=Greedy Villager
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:275
msgid "Money! Gimme money!"
msgstr ""
#. [message]: speaker=Greedy Farmer
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:279
msgid "Yes, money, and good riddance to ruffian scum!"
msgstr ""
#. [message]: speaker=Mud Slime
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:283
msgid "Gurgle! (Food!)"
msgstr ""
#. [message]: speaker=Greedy Farmer
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:287
msgid "Oh no! Slime! Get rid of it, before it finds its way to our shores!"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:291
msgid ""
"Don't forget de grand prize, peasants! De liddle thieves is what we're "
"after. Don't bother with slime rubbish!"
msgstr ""
#. [message]: speaker=Mud Slime
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:296
msgid "Mrrrmm! (Hungry!)."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:300
msgid ""
"I'm not the thief here! But we'll steal your senses with our clubs, you "
"filthy goblins!"
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:309
msgid ""
"Jabb! Are you sure our rookie troops can control dees pesky ruffians? We "
"could call more experienced mercenaries to wrap dis up quickly."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:313
msgid ""
"No need, boss! Dees punching bags are easily dealt with. We could squash 'em "
"like bugs."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:317
msgid "I'm mightily tempted to squash you, goblin!"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:321
msgid "Come and get me!"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:326
msgid "Jacques resists capture for at least 15 turns"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:330
msgid "Jacques is captured before turn 15"
msgstr ""
#. [note]
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:338
msgid ""
"There is a special bonus for Jacques if he kills the Goblin Handler Jabb"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:347
msgid "No slacking, boys, go get 'em!"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:355
msgid ""
"Faster, men, faster! You're not going to let 'em escape so easily, are you?"
msgstr ""
#. [message]: speaker=Greedy Farmer
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:364
msgid "Ahh, shut up!"
msgstr ""
#. [message]: speaker=Greedy Farmer
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:370
msgid ""
"I have to say that Goblin Handler was a tough fighter, but it's nice and "
"quiet without him."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:391
msgid ""
"Observing the enemy, Jacques sees a pattern in the goblin handler's "
"movements. He hangs back, the coward, but now and then rushes in to yell "
"commands to his troops."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:396
msgid ""
"Perhaps if Jacques times it correctly, he can bushwhack the handler without "
"exposing himself to the enemy camps."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:411
msgid ""
"You can run, twist and dodge all you want, but you will never escape us! The "
"villagers want you gone, and we want de gold!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:415
msgid "Like you said yourself a while ago: Come and get me!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:423
msgid ""
"Whatever happens, at least now I have proven my worth in cuts and bruises "
"and may hold my head high."
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:436
msgid "Jabb! Dey'll be easy pickings, you said."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:440
msgid "Well, boss, dey should be easy to beat. Dey're almost as small as us!"
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:444
msgid ""
"You idiot! Can't you see it's taking much too long to overcome 'em? Forget "
"it! It's time to bring in de big guys."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:449
msgid "Ok, boss."
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:455
msgid ""
"Dis is tougher den I thought. I don't care what my arrogant handler said "
"before - call in de heavy cavalry!"
msgstr ""
#. [message]: speaker=Greedy Farmer
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:471
msgid "We've had enough. Let's go home, boys!"
msgstr ""
#. [message]: speaker=Greedy Villager
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:479
msgid "Fall back, lads! Let the big guns take care of it."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:493
msgid "Goblins! To me! Protect your leader!"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:504
msgid "You dare sneak around me? Men, come and help me get dis one chained up!"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:525
msgid "Let me bust dis slime for you amateurs!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:550
msgid "What's dis gob of slime doing? Is it really attacking me? Help, help!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:561
msgid "Hey! Dis thing can attack! Help, help!"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:589
msgid "I can't believe I'm killed by a stupid slime! Ahh..."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:604
msgid "Did you see, men? Dat's how you tether a restless calf!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:621
msgid "Gotcha! Not so smug now, are you?"
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:626
msgid "Wha-? How did you manage to sneak up on me? Dat was..."
msgstr ""
#. [message]: speaker=Goblin Handler Jabb
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:632
msgid "How could dis happen to me? Gone forever..."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:636
msgid "Well, he didn't die at my hand, but at least we got rid of him."
msgstr ""
#. [floating_text]
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:667
msgid "+1 melee attack"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:672
msgid "Good riddance. Hehe, this sword feels good in my hand!"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:683
#: A_Rough_Life/scenarios/02_Captivity.cfg:268
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:222
msgid "Aaaargh!"
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:693
msgid ""
"Ahh! Not as springy as I thought. No auction for him den, just de gallows..."
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:702
msgid ""
"Ahh, a feisty little character, indeed! Dat'll do nicely for where I am "
"about to send him..."
msgstr ""
#. [message]: speaker=Evil Goblin Trader
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:730
msgid "How can dis be? And with my retirement villa just one venture away..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:734
msgid ""
"Against all odds, the goblin trader boss is slain. Yet the others finally "
"overcome the proud young thief..."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:743
msgid ""
"Ha! The dragon may take me, but its head's cut off just the same! Never will "
"my own head drop like that in disgrace."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/01_Led_Astray.cfg:762
msgid ""
"Jacques perseveres for days, but at last they overcome him. Fear's in their "
"eyes, yes, and a gleam of anticipation. For such a sturdy fighter brought to "
"auction in the Wild Plains will be... profitable."
msgstr ""
#. [scenario]: id=02_Captivity
#: A_Rough_Life/scenarios/02_Captivity.cfg:4
msgid "Captivity"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/02_Captivity.cfg:24
#: A_Rough_Life/scenarios/02_Captivity.cfg:164
msgid "Dishevelled Jacques"
msgstr ""
#. [unit]: type=Spearman, id=George
#: A_Rough_Life/scenarios/02_Captivity.cfg:38
msgid "George"
msgstr ""
#. [unit]: type=Saurian Augur, id=Paula
#: A_Rough_Life/scenarios/02_Captivity.cfg:50
msgid "Paula"
msgstr ""
#. [unit]: type=Orcish Grunt, id=Carl
#: A_Rough_Life/scenarios/02_Captivity.cfg:63
msgid "Carl"
msgstr ""
#. [unit]: type=Elvish Archer, id=Almain
#: A_Rough_Life/scenarios/02_Captivity.cfg:75
msgid "Almain"
msgstr ""
#. [side]: id=King Bombasan, type=Dwarvish Runemaster
#. [side]: type=Dwarvish Runemaster, id=King Bombasan
#. [unit]: id=King Bombasan, type=Dwarvish Runemaster
#: A_Rough_Life/scenarios/02_Captivity.cfg:90
#: A_Rough_Life/scenarios/02_Captivity.cfg:95
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:32
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:38
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:85
msgid "King Bombasan"
msgstr ""
#. [unit]: id=Lieutenant Popper, type=Lieutenant
#. [unit]: type=Lieutenant, id=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:115
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:268
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:56
msgid "Lieutenant Popper"
msgstr ""
#. [side]: id=Ruphulus, type=Arch Mage
#. [side]: id=Ruphulus, type=Dragon Lord
#. [side]: type=Arch Mage, id=Ruphulus
#: A_Rough_Life/scenarios/02_Captivity.cfg:133
#: A_Rough_Life/scenarios/02_Captivity.cfg:138
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:74
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:81
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:36
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:42
msgid "Ruphulus"
msgstr ""
#. [side]
#: A_Rough_Life/scenarios/02_Captivity.cfg:158
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:69
msgid "Wild Beasts"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/02_Captivity.cfg:173
msgid "Defeat the beasts"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/02_Captivity.cfg:177
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:78
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:105
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:114
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:404
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:88
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:204
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:61
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:64
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:180
msgid "Death of Jacques"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/02_Captivity.cfg:194
msgid ""
"Jacques is certain they are very deep. Radiant heat from a distant lava "
"stream caresses his face and hands, exotic plants surround, while pools of "
"water drip and shimmer in the background. There is no doubt these are "
"strange lands... strange people..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/02_Captivity.cfg:199
msgid ""
"Jacques's ragged group comes to a halting stop lost in these unfamiliar "
"surroundings. In the middle distance are three great thrones, two occupied. "
"A heavily armed and armored man puts himself in their path, bemused."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:204
msgid "An odd lot we have got again, wouldn't you say Your Highness?"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/02_Captivity.cfg:208
msgid "As long as they do their job, Popper, as long as they do their job."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:212
msgid "Of course, Your Highness. Allow me to brief our new servants."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:216
msgid ""
"Welcome to the Wild Plains! As everything in life, you are here to serve a "
"purpose. Your purpose is to secure the safety and productivity of our work "
"force from the depredations of beasts that roam the plains."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:220
msgid ""
"You need not ask why this task falls to you. You need only know my "
"expectations of your performance. The two most common beasts you-"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/02_Captivity.cfg:253
msgid "Ahh, a picture is worth a thousand words, wouldn't you say?"
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:257
msgid ""
"Argh! Ruphulus, I don't think that was the best idea. You lot! I suppose "
"this will be your first little test. Help rid us of these creatures, quick! "
"And try not to get yourselves killed!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/02_Captivity.cfg:272
msgid "A shame indeed, he seemed to show promise, this young lad."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:286
msgid "I am sorely wounded! Quick, Ruphulus, get me out of here!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/02_Captivity.cfg:299
msgid "Hahahaha! Having fun yet?"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/02_Captivity.cfg:320
msgid "Die, beast!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/02_Captivity.cfg:327
msgid "Two down, two more to go!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/02_Captivity.cfg:334
msgid "Only one more left!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/02_Captivity.cfg:341
msgid "We did it!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/02_Captivity.cfg:345
msgid "Hahahaha, well done, kids."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/02_Captivity.cfg:349
msgid ""
"Ruphulus, your sense of humor is quite... astounding. Please do not bring "
"these creatures into our halls again."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/02_Captivity.cfg:353
msgid "But of course, Your Majesty. Your wish is my command, without a doubt."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:358
msgid ""
"(To the guards) OK, enough fun for one day, I reckon. Take the "
"recruits to quarters. Allow them food and rest. (To Jacques's little "
"group) Tomorrow morning your work will commence."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/02_Captivity.cfg:362
msgid ""
"You, man! Clean up this mess! What do I want? The floors polished "
"clean! When do I want it? Now!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/02_Captivity.cfg:379
msgid ""
"Too slow in his task, Jacques is declared both incompetent and subversive. "
"Hence, he is denied hunter duties and sent to the mines, left to rot there "
"until the end of his days..."
msgstr ""
#. [scenario]: id=03_Hard_Labour
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:4
msgid "Hard Labour"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:24
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:87
msgid "Bewildered Jacques"
msgstr ""
#. [side]: id=Gronar, type=Orcish Leader
#. [unit]: id=Gronar, type=Orcish Leader
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:41
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:51
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:35
msgid "Gronar"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:91
msgid "Defeat ten beasts"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:95
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:116
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:502
msgid "Jacques gets killed"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:129
msgid ""
"As Jacques' little band emerges from the cave, the sun is about to come up. "
"The guards quickly duck back inside, as if they are afraid of lurking "
"beasts. With no guards, thought Jacques, perhaps escape would be possible. "
"But escape to where?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:134
msgid ""
"The plains expand unbroken before them: a great golden desert of "
"ample sparkling sand. Jacques, unfamiliar with such terrain, has no idea of "
"the nature of his surroundings. Squinting across the dunes, he just makes "
"out a line of hills on a near horizon."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:139
msgid ""
"His gaze is noted by an orcish brute keeping to the shade of a rocky wall "
"just outside the cavern. Gronar, it seems, leads the hunting party today."
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:144
msgid ""
"Another day awaits us, fellows! Don't think about running away. The "
"mountains are impassible and the desert will kill you certain ... if the "
"Shadowhounds don't get you first."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:148
msgid "What about the sea? Surely it must be near."
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:153
msgid ""
"Yes, it is, Bambi. Why, it's just on the other side of those peaks. If you "
"can fly or find your way through the maze of caverns, you might reach it. "
"Then you could swim. Ha! Forget it, you ain't going home!"
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:157
msgid ""
"But enough chit-chat! Newcomers, stay to the rear! Follow us closely and try "
"to learn fast. Watch out for nasty surprises! Out here, your inexperience "
"can get us all killed. Hunters, bring me pelts, tails and fangs!"
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:184
msgid ""
"Arrgh, that surely woke them up! Look, they're crawling out of their holes! "
"Brace yourself, everybody!"
msgstr ""
#. [print]
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:209
msgid "$count beasts defeated."
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:222
msgid ""
"Shouldn't this be enough for one day? Let's get back inside before more of "
"them come out."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:226
msgid ""
"Finished with their task for the day, the squad scrambles for the rocky "
"subterranean shelter of the caves. Jacques is dead tired, but burns with a "
"fresh sense of purpose. He is alive and he will not rot to death in "
"this prison. He will find a way out!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:245
msgid ""
"Obviously in possession of more bravery than cunning, Jacques plunges into "
"the struggle with the beasts too rashly. He goes for a kill but unaccustomed "
"to deep sand finds his feet swept from under him. Instantly the beasts swarm "
"him, then darkness embraces him, as he lies dead on the open dunes. The "
"hunters step impassively by as they drive back the beasts, yet another "
"corpse devoured by beasts and sand..."
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:260
msgid ""
"Argh, they got me! Don't lose hope, comrades! Fight until victory is yours-"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:275
msgid ""
"The survivors pause to catch their breath just inside the cave entrance. "
"Jacques's spirits rise at the sight of a figure dragging across the sand; it "
"is Gronar! Somehow he survived the onslaught of beasts and made his way "
"back, albeit greatly wounded."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:282
msgid ""
"As the survivors approach the cave entrance, a lone wolf suddenly appears "
"and makes a lunge for Jacques. Jacques freezes in fear, but at the last "
"moment a figure leaps in front of the wolf and hacks the beast in half. It "
"is Gronar, taking a deep wound himself but doubtless saving Jacques' life."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/03_Hard_Labour.cfg:296
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:754
msgid ""
"Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush "
"of scorpions. They fight valiantly, but finally succumb to the sheer weight "
"of numbers. When the dust settles, the desert holds only smacking, clacking "
"beasts."
msgstr ""
#. [scenario]: id=04_Unrest_in_the_Ranks
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:4
msgid "Unrest in the Ranks"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:23
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:70
msgid "Tired Jacques"
msgstr ""
#. [side]: id=Pollox, type=Bandit
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:49
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:55
msgid "Pollox"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:73
msgid "Defeat Pollox"
msgstr ""
#. [objectives]
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:76
msgid "Resist until the end of turns"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:94
msgid ""
"Rushing out of the barracks, Jacques sees Gronar and a bandit quarreling in "
"the hall. Gronar, aching from his wounds, is standing firm by the plants and "
"fountain of the otherwise barren cavern, the bandit towering over him."
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:101
msgid ""
"You're not fit ta lead us, Gronar. You're as weak on the inside as you are "
"on the outside!"
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:105
msgid ""
"I'm sorry you feel like that, Pollox, but you don't know what you're saying."
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:109
msgid ""
"We should'a rebelled against these stupid cave dwellers long ago! Instead, "
"you keep leading us inta the wretched desert ta be slaughtered week in and "
"week out."
msgstr ""
#. [message]: speaker=Gronar
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:113
msgid "Now, be sensible, Pollox. There is no way we can stand-"
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:117
msgid ""
"No! You ha' followed their sun-hatin' ways for too long and are too blind ta "
"see the light yourself. I think it's time for new leadership among the "
"oppressed."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:124
msgid ""
"Pollock's arm moves in a blur and connects with Gronar's head. The sound of "
"the blow echoes momentarily, then Gronar's body collapses finally to the "
"ground..."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:133
msgid "Nooo! Gronar, nooo...!"
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:137
msgid "What are you complainin' about, little brat? You wan'ta join him?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:141
msgid "You will be the one joining him, murderer!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:145
msgid "Some men speak up to support Jacques. Others side with Pollox."
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:150
msgid "Ah, every place has a few rats what needs ta be exterminated."
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:226
msgid "Hahaha! The little brat has gone to join his beloved mentor."
msgstr ""
#. [message]: speaker=Pollox
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:240
msgid "Damn you, you cowards! May you rot in this godforsaken place forever!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:244
msgid "At least the company will be better with you gone."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:278
msgid "What's going on here?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:282
msgid "I... I can't quite say."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:286
msgid "What do you mean, you can't say? I demand to know!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:290
msgid ""
"It was Pollox and his men. It was as if they were... poisoned, somehow. They "
"were talking rebellion, but then they attacked us, their comrades."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:294
msgid "Poisoned, you say? They seemed ill?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:298
msgid ""
"No, I mean... I don't quite know what I mean. It was as if something had "
"poisoned their mind."
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:302
msgid ""
"Hmmm, I see. Men, take the culprits to the dungeon! As for the rest of you, "
"turn in, on the double! Tomorrow a big task awaits."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:306
msgid ""
"As Popper and his guard depart with the malcontents, Jacques returns to the "
"fallen body of Gronar. He hardly knew the orc and yet he feels a pang of "
"grief as he looks on the crumpled form. Gronar's bow lies on the ground. On "
"a thief's impulse, but with respect for Gronar, he picks it up. It is a good "
"bow. Might he learn its use?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/04_Unrest_in_the_Ranks.cfg:311
msgid ""
"As he returns to his bed clutching the bow, Jacques finds new resolve. He "
"will not despair. Tomorrow's another day, and tonight he can best prepare "
"for it with calm and rest."
msgstr ""
#. [scenario]: id=05_More_Hard_Labour
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:4
msgid "More Hard Labour"
msgstr ""
#. [event]: id=Jacques profile portraits/jacques3.png} # J has bow, id=Jacques type Jacques_type}
#. [side]: id=Jacques, type=Sand Trapper
#. [side]: id=Jacques, type=Thief
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:23
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:97
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:18
msgid "Determined Jacques"
msgstr ""
#. [side]: id=Hatrox, type=Gryphon
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:40
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:47
msgid "Hatrox"
msgstr ""
#. [side]: id=Scorpion Queen, type=Giant Scorpion
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:63
msgid "Scorpion Queen"
msgstr ""
#. [side]: id=Scorpion Queen, type=Giant Scorpion
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:70
msgid "Scorpions"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:112
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:498
msgid "Defeat the two enemy leaders"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:138
msgid ""
"As Jacques sets up a base from which to organize his troops, he thinks for a "
"moment about his situation. Hunting down beasts to tame the desert has a "
"certain nobility of purpose. Perhaps he could make a living of it? He "
"resolves to learn the use of his newly acquired bow, come what may."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:149
msgid ""
"As Jacques sets up a base from which to organize his troops, he thinks for a "
"moment about his situation. Hunting down beasts to tame the desert has a "
"certain nobility of purpose. He decides to put his new bow to good use to "
"protect and defend his little band."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:160
msgid ""
"As Jacques sets up a base from which to organize his troops, he thinks for a "
"moment about his situation. He has changed. His roguish ways are far behind "
"him. He decides to put his new bow to good use to protect and defend his "
"little band."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:168
msgid ""
"Listen up, everyone! Search for clues to lead us to the beasts' hidden "
"lairs, but have a care! Nasty surprises may lay in wait along the way!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:189
msgid ""
"Fighting to defend those under his command he realizes how he has changed. "
"He lifts high the bow he took from Gronar's corpse and sounds a mighty "
"battle cry."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:214
msgid ""
"Look! An oasis! We may rest there to heal our bruises and quench our thirst. "
"It's very strange to see water, grass and a tree on this sea of sand."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:227
msgid "Watch out, another wave of scorpions has appeared!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:245
msgid "Oh no, more scorpions popping out of the sand!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:262
msgid "Look out, there's more scorpions on the horizon!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:280
msgid "Yikes! Another wave of scorpions!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:297
msgid "These scorpions breed like crazy! Watch your backs!"
msgstr ""
#. [side]: id=Arbor, type=Wose Shaman
#. [unit]: id=Arbor, type=Wose Shaman
#. [unit]: type=Wose Shaman, id=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:324
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:595
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:29
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:29
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:35
msgid "Arbor"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:366
msgid "An Armed company has discovered us, Your Highness."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:370
msgid "Find our what they want then bring the leader to me."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:377
msgid "Stand and state your purpose!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:381
msgid "It talks!"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:386
msgid "Friend or foe? Be warned, kinderlein, I shall not again ask!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:390
msgid ""
"Err, friend, I suppose, or willing to be. Would you help or hinder us? We "
"seek only rest and refreshment on this green."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:394
msgid ""
"Harrumph! Friend it says, but perhaps in league with the old rascal. What "
"say you, twig? Why are you in the desert?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:403
msgid ""
"We are on the King's business. We hunt two fearsome beast lords and we mean "
"to slay them. We will not harm you."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:409
msgid ""
"We are on the King's business. We have slain a great griffin lord in the "
"northwest mountains and now hunt a second vile leader of beasts! We will not "
"harm you."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:416
msgid ""
"Ach! Interesting. Few come so far into the desert from the safety of the "
"caves. Come greet your Princess, then."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:423
msgid ""
"The woses spread their branches to reveal a woman lying on the ground "
"between them. She is clearly ill and appears to be in pain."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:428
msgid ""
"Arbor may help you with your task, but I also require your service. I "
"expected rescue much sooner! I am weak and the desert is deadly to me. I "
"require escort."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:432
msgid ""
"I am at your disposal Your Highness, but I beg leave to first complete my "
"task."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:436
msgid ""
"You have my leave. I shall accompany you. Speak more with Arbor while I "
"prepare to travel."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:440
msgid ""
"She is very ill, though she pretends not. Days in the sun have almost done "
"her in. We have done our best to keep her safe and alive, but I must say you "
"showed up just on time. She needs medicine and more cover than our shade "
"provides or she will not get well."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:444
msgid "She is truly the daughter of King Bombasan?"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:448
msgid ""
"Hah! You do not know? Don't they think she might still be alive? Surely, the "
"old geezer could not avoid the King making inquiries? Harrumph! It seems we "
"really need to talk, but now is not the time! I agree you should first do "
"away with the beastly menace. Then we shall talk in moderate safety."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:457
msgid ""
"I shall try my best to quickly dispatch the beasts, but we know nothing of "
"them."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:461
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:475
msgid ""
"The Scorpion Queen hides well, the old bat. Due south of here is a pile of "
"rubble which used to be a Kythonian outpost, before the sun affliction sent "
"them to their caves. There you'll find her secret lair by the largest rock. "
"Be careful! She will not be alone!"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:465
msgid ""
"The Griffin Lord nests in the mountains to the northwest. I caution you not "
"to tackle him just yet. Defeat the Scorpion Queen and I will help you with "
"the Griffin Lord."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:471
msgid ""
"I shall try my best to quickly dispatch the remaining beast, but we know "
"nothing of it."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:481
msgid ""
"Thank you and see you soon, I hope. I sense you have much more to tell us."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:485
msgid ""
"My offspring shall join you as royal guard for the Princess. Keep them "
"close, their shade will protect her to some degree. Good luck!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:489
msgid ""
"Due to her illness, Kyoko has extremely reduced attacks and hitpoints, and "
"will take some damage every turn, unless it is night or she is into a "
"village or an oasis, or near to a Wose or a healer. Also, villages, oasis "
"and healers can partially heal her only at night."
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:506
msgid "Death of Princess Kyoko"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:539
msgid ""
"As they search around the biggest rock in the rubble as Arbor suggested, "
"suddenly they hear a loud hiss. Bewildered, everybody steps back as the "
"Scorpion Queen and her guard appear before them."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:564
msgid "Get her!"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:604
msgid ""
"Hah! You did it, younglings. Excellent! But the griffin lord is stronger "
"still, and more difficult to get to."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:608
msgid ""
"He resides atop that mountain range over there, nested in formidable ice "
"locked peaks. At the moment he can only be reached through a very narrow "
"passage and it may be costly to try to force your way into his nesting "
"grounds. Harrumph! But I've been around long enough to learn a few tricks."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:612
msgid ""
"The elder wose strains its branches in concentration, bringing his nature "
"power of springtime together with his elemental power over cold."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:638
msgid ""
"After a time Jacques sees the season and condition of the lofty peaks has "
"softened. There appears to be passage through mountain passes formerly "
"choked off by insurmountable glacial ice and brutal winter storms. Getting "
"to the Gryphon Lord now should be a bit easier."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:643
msgid ""
"Come back when you're done. As I said, we have much to mull over. Good luck "
"now!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:680
msgid ""
"We did it! We killed the beast lords! Now quick, let's return to the oasis "
"and get some answers."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:691
msgid ""
"We did it! I hope that puts an end to scorpions springing from their holes "
"to attack us. Let's return to the oasis to get help against the other boss!"
msgstr ""
#. [message]: speaker=Hatrox
#. the line below means "Curse you, you little scum! The old hag was right, you are more challenging than you look! But my friends and family will avenge me!"
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:705
msgid ""
"Kaas yoo, litle skam!! Fe ol hagg was raitt, yoo moa kalenging fan yoo lokk! "
"Butt myy fends oo famly'll auenge mee!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:716
msgid ""
"We did it! We killed the beast leaders! Now, quick, let's return to the "
"oasis and get some answers."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:727
msgid ""
"We did it! We killed a beast lord! Onwards! Let's find the other now, and "
"send it on to join him!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/05_More_Hard_Labour.cfg:740
msgid ""
"Weeks of exposure to the bright desert sunlight has left Kyoko extremely ill "
"and vulnerable to attack. She tries to keep her distance from vigorous "
"enemies, only rushing in to slay the weak and wounded. Unfortunately she "
"misjudges the fight, and takes a mortal blow. Without her aid Jacques' fate "
"will never change."
msgstr ""
#. [scenario]: id=06_Seeing_the_Light
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:3
msgid "Seeing the Light"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:57
msgid ""
"There is finally time to talk. Jacques, Kyoko and Arbor begin their "
"conference..."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:62
msgid ""
"I am certain you have many questions, Jacques. We will provide what answers "
"we can."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:66
msgid ""
"Why are you so ill Princess? Why have you not recovered under Arbor's care "
"in this gentle oasis?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:70
msgid "My people suffer an affliction from the sun. It has always been so."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:74
msgid ""
"This heightened sensitivity to bright sun only developed over time, Your "
"Highness. Now you become fatally ill when you stay in the light too long, "
"but in bygone days your people lived in the open throughout these coastal "
"lands. I am old enough to know this for myself."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:78
msgid ""
"A constant influx of seafarers led to the unique blend of cultures and "
"peoples on this coast. Long ago they built dwellings in the cave system and "
"took to spending ever longer periods inside them. I believe this is what led "
"to your people's affliction."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:82
msgid "It makes sense."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:86
msgid ""
"Yes, but that is not all. I was poisoned by that old swine Ruphulus. He is a "
"traitor!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:90
msgid ""
"I had long suspected his treachery when he approached me one day babbling "
"about secret doors and treasure. He said, if I would come to his rooms he "
"would shower me with riches. I rebuked him, thinking that was that. He "
"avoided me afterward, but I caught him a few months ago, pouring poison into "
"Father's soup!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:94
msgid ""
"I knocked over the bowl, and we struggled. I have a vague recollection of "
"liquid forced down my throat, and moving through the caverns. Then wings "
"around me, and suddenly I was falling..."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:98
msgid ""
"Ruphulus must have handed her over to Hatrox, the Griffin Lord, to dispose "
"of in the desert. By a spell of good fortune he dropped her near our oasis. "
"One of my children found her nearly dead in the brush. It was fortunate we "
"found her when we did. One day in the full sun and she would be gone."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:102
msgid ""
"That bastard left me to die in the desert, and he's scheming to kill my "
"father. I shall have his head!"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:106
msgid ""
"Certainly. I am not entirely clear what game Ruphulus is playing. Kyoko has "
"told me it was Ruphulus' idea to buy slaves to fight the beasts in the "
"desert. He always seemed a good and faithful servant to Kythonia."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:110
msgid ""
"Ruphulus has served the kingdom for generations - he carries his years "
"extremely well. He has a remarkable ability to create the impression of the "
"outside ambiance deep underground. He is no weakling but a very powerful "
"mage."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:114
msgid ""
"Even in the caves we would suffer if the light were too bright. He somehow "
"keeps it right."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:118
msgid ""
"You also have pools of fresh water and plants in the caves! How do you "
"manage to grow plants without bright light?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:122
msgid "I do not know. This mage has many powers."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:126
msgid "Hmmm... I myself saw him make beasts appear out of thin air!"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:130
msgid ""
"If you leave at dusk tomorrow, you can make your way back to the caves and "
"reach them before sunrise. There you can confront him and discover more."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:134
msgid ""
"That we shall, confront him and send him to oblivion! Milady, I am at your "
"service. But won't you join us, Arbor?"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:138
msgid ""
"Alas, even trees get old, and I can no longer move my branches with any "
"speed or strength. No, I will have to stay here. But I will be with you in "
"spirit. Rest now, children, and may you have happy dreams."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:142
msgid ""
"Brute, you have proven your worth today. When we return home, I shall grant "
"you a favor."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/06_Seeing_the_Light.cfg:146
msgid "Uh... Thank you, milady."
msgstr ""
#. [scenario]: id=07_Confronting_the_Traitor
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:3
msgid "Confronting the Traitor"
msgstr ""
#. [event]: id=Kyoko hitpoints 13}
#. [modify_unit]
#. [side]: id=Jacques, type=Sand Trapper
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:19
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:97
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:214
msgid "Angry Jacques"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:101
msgid "Defeat Ruphulus and his beasts"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:109
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:118
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:408
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:92
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:208
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:68
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:184
msgid "Death of Kyoko"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:113
msgid "Death of King Bombasan"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:225
msgid ""
"As Kyoko, Jacques and the others burst into the grand chamber the startled "
"guards grab their weapons. But when the Kythonian king throws his hands up "
"and shouts with joy they bend their knees to the Princess. Disturbingly, "
"Jacques sees Ruphulus grinning with pleasure."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:230
msgid ""
"My dear Kyoko is alive? Alive and well? Oh, what joy! Oh, what happiness!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:234
msgid ""
"Happiness indeed, Your Highness. Welcome home, beloved Princess. I trust all "
"is well?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:238
msgid ""
"Father! Ruphulus is a foul snake we cherished in our bosom! He's a poisoner "
"and a traitor!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:242
msgid "What? Those are very serious charges! What evidence have you?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:246
msgid "Ruphulus is responsible for Kyoko's nearly dying!"
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:250
msgid ""
"Silence, you! Do no speak in front of His Majesty without special "
"leave to do so!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:254
msgid ""
"Let him speak! Father, surely my word is sufficient. Popper, apprehend "
"Ruphulus this instant!"
msgstr ""
#. [message]: speaker=Lieutenant Popper
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:258
msgid "Your Majesty, what shall I do?"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:263
msgid "Muahaha! You're a dimwit, Popper. I'll tell you what to do. Die!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:308
msgid ""
"As Lieutenant Popper's body hits the ground, Ruphulus is already on it, and "
"he begins lapping at the freshly spilt blood."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:313
msgid "What are you doing, you beast?"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:328
msgid ""
"Behold my glory and cower, old fool! For a beast, a magnificent beast, is "
"what I am!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:332
msgid "You'll never leave this chamber alive! Guards, get him!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:337
msgid "Chaaarge!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:341
msgid "Come to me, my pets, come to me!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:380
msgid ""
"Jacques suddenly realizes just how far fighting dragons in a nobel cause is "
"from a life of petty crime."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:392
msgid ""
"Ah well! No need to sustain this outdoor ambiance; I can put this power to "
"better use on other projects."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:413
msgid "Oh, my lovely chamber! The spell is broken!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:434
msgid ""
"As Kyoko makes a desperate lunge for Ruphulus and exchanges blows with him, "
"she realizes he holds back. He would have his minions slay her, but is "
"reluctant to use his own hand."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:438
msgid ""
"Do not tempt your fate with me Princess. Approach me again at your peril!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:446
msgid ""
"Against her better judgment and the dragon's warning, Kyoko again engages "
"Ruphulus. And again, while growling with pure malice, the dragon holds back."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:450
msgid ""
"You have survived my wrath so far: I prefer not to stain my wings with your "
"puny blood. But if you press me you shall die!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:499
msgid ""
"In the heat of the battle, as Ruphulus slashes, burns and stings about him, "
"he suddenly lunges at Kyoko. She braces and prepares for the worst - yet, "
"astonishingly, the Dragon checks the strength of his attack."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:503
msgid ""
"Your life is too weak for a dragon to take! Give it to one of my pets, and "
"do not come near me again!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:511
msgid ""
"Ruphulus snarls in rage! He advances on Kyoko who is certain this time she "
"is beyond hope, yet still, at the last instant the dragon pulls back."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:515
msgid ""
"As I've said, I prefer not to stain my wings with your puny blood. Stay "
"Away! I shan't warn you again."
msgstr ""
#. [message]: speaker=Jacques
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:560
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:566
msgid "Ha! This is much easier than the first time 'round."
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:575
msgid "Oh yeah, feels like swatting flies!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:582
msgid "Only one of the nasty little pests left!"
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:589
msgid "The little pests are gone!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:607
msgid "Now, let's focus all our strength on Ruphulus!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:622
msgid ""
"With the King dead, the Kythonian forces lose the will to fight, and become "
"easy prey for the dragon."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:637
msgid "Aaaargh! Mosh... father... K... Kyoko..."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:651
msgid "Father, I'm sorry I... let... you... down."
msgstr ""
#. [message]: speaker=second_unit
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:665
msgid "Die, spawn of evil!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:669
msgid "Hah! Do you think your puny weapons can hurt me? Muahaha!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:673
msgid "You have tickled me well, but this will not finish here, and not today!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:685
msgid ""
"In a puff of smoke, Ruphulus spreads his wings, rises from the ground and "
"passes through a secret opening in the ceiling that closes behind him."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:704
msgid ""
"We will get him another day! Now let's focus all our strength on getting rid "
"of the beasts, and fast!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:714
msgid ""
"With every exchange of blows, the strength of Jacques and his comrades "
"diminishes and the strength of Ruphulus rises, until finally he overcomes "
"them completely, and darkness engulfs them."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:727
msgid ""
"With the beasts slain and Ruphulus defeated, the survivors gasp for air. At "
"first, it seems just battle fatigue, but they soon realize the air around "
"them has lost its magical freshness. Ruphulus' magic was certainly more than "
"just illusion."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:741
msgid ""
"King Bombasan runs to his daughter and embraces her. He looks around the "
"newly barren chamber somewhat dazed, and tears run down his cheeks."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:746
msgid ""
"I thank you for taking up arms in our defense, Jacques. How foolish we were "
"to allow Ruphulus to sway us. His pleadings for slaves to defend us from a "
"menace of his own creation... (He shakes his head) It must have been "
"part of some larger plan of his."
msgstr ""
#. [message]: speaker=Carl
#. [message]: type=Orcish Grunt
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:755
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:761
msgid "Seeing him drink the blood of Lieutenant Popper made even me cringe."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:767
msgid ""
"I think he influenced us as well. We were fully armed. We could have easily "
"rebelled, or escaped."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:771
msgid ""
"I'm quite sure Ruphulus has more secret openings he can use to enter and "
"leave the caves as he pleases, and that his lair is right here, in the "
"unexplored deeper regions. Who knows what monstrous projects he has going? "
"Whatever he's planning, I'm sure we won't like it."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:775
msgid ""
"With the beasts outside, and Ruphulus at large in the caverns, I fear any "
"day now we may be attacked from two sides, from both below and above."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:786
msgid ""
"As if on cue, suddenly they hear the sound of war drums, coming from "
"somewhere far below them."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:791
msgid ""
"We should seek out the Book of Prophecy hidden in the Doomsday Temple. That "
"would be a powerful aid in defeating that monster. If we have to go into the "
"very heart of the Shadowlands to get to it, so be it."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:795
msgid ""
"Shadowlands? Gronar warned us about some dangerous beasts called "
"Shadowhounds."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:799
msgid ""
"There are indeed Shadowhounds in those lands, dangerous creatures who roam "
"the dunes at night eating whatever they can find. They descend like a swarm "
"of locusts and devour the very life energy of their helplessly prey."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:803
msgid "It sounds like these lands would best be avoided."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:807
msgid ""
"Yes, listen to yourself, child! Temple of Doomsday, Book of "
"Prophecies - more likely Book of Fairy Tales if you ask me. These "
"are crazy old tales! It won't do much good to start believing in them now."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:811
msgid ""
"But what else is there for us to do? To stay here surely means to perish. "
"Going to the Shadowlands at least means we have a hope. It is precisely "
"there we must go!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:815
msgid ""
"Nonsense! You don't have to go anywhere! My troops will protect us. Perhaps "
"with Jacques's help the slaves will fight for us as well. It is in their "
"interest since there's not time for them to leave to find safety. Our "
"greatest safety is all together right here."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:819
msgid "Pfha!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:823
msgid ""
"Your Majesty, I think the Princess Kyoko is right. Surely we can do more "
"than sit around and wait for Ruphulus to come quench his thirst from our "
"limp bodies. Look at the barren chamber around us! Your halls are doomed. If "
"we don't do something, so are we."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:827
msgid ""
"The King does not respond right away. He bows his head in silent "
"contemplation. Then he looks up with fresh determination in his still "
"tearful eyes."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:832
msgid ""
"Perhaps I am growing old and cowardly, Kyoko. I lost you not long ago, and "
"now that you've returned I am loath to hazard you again. But you are right, "
"dear Kyoko, you should go look for that stupid book. I cannot go, my people "
"need me. There are gates to be barred, defenses to be organized. I promise "
"you Ruphulus shall have a hard time getting back into these halls, and "
"harder still when you return, book or no book!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/07_Confronting_the_Traitor.cfg:836
msgid ""
"And so the next step is decided. Exhausted, Jacques' little band seeks beds, "
"with the eerie distant drum beat for a lullaby..."
msgstr ""
#. [scenario]: id=08_The_Shadowlands
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:3
msgid "The Shadowlands"
msgstr ""
#. [event]
#. [event]: id=Kyoko status.unhealable no}
#. [side]: id=Jacques, type=Battle Commander
#. [side]: id=Jacques, type=Sand Trapper
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:24
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:40
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:78
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:20
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:196
msgid "Fierce Jacques"
msgstr ""
#. [side]: type=Wraith, id=Night Guardian
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:40
msgid "Night Guardian"
msgstr ""
#. [side]: type=Lich, id=Lord Protector
#. [side]: type=Wraith, id=Night Guardian
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:45
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:75
msgid "Shadowhounds"
msgstr ""
#. [side]: type=Lich, id=Lord Protector
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:70
msgid "Lord Protector"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:110
msgid "Find the Book of Prophecy"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:141
msgid ""
"As they make their way across the Wild Plains, it occurs to Jacques that "
"were he to acquire more experience in battle, he could take a step toward "
"fulfilling his old dream. He could become a person of note and make a name "
"for himself here in this harsh land."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:150
msgid ""
"As they make their way across the Wild Plains, Jacques realizes he is "
"assuming more and more duties. Before long the fate of Kyoko's people may "
"depend on his abilities and leadership."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:161
msgid ""
"In the course of the journey, Jacques again feels a change of character "
"seeping through his bones. With the duties and responsibilities he has "
"undertaken, he is no longer just a hunter. He has become a true commander."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:166
msgid ""
"He swooshes Lieutenant Popper's sword through the air and decides he is "
"ready to use it in battle. He puts it next to Gronar's bow. His weaponry is "
"a testament to two fine leaders smitten by Ruphulus' scheming. He is "
"determined not to be the third."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:174
msgid ""
"As they approach the Shadowlands, Kyoko cannot help but think of Ruphulus. "
"In her mind, she revisits the day she was abducted. It must be his dragon "
"wings she remembers from that day."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:185
msgid ""
"And yet, he spared her life and warned her off in battle - as if he cannot "
"kill her by his own hand."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:192
msgid ""
"What is he up to? This nagging question makes her all the more determined to "
"get the Book of Prophecy. Surely, that book has the answers."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:197
msgid ""
"Kyoko shakes her head to clear her mind. They have reached the Shadowlands "
"and are setting up camp. The Doomsday Temple and the fortifications that "
"surround it are in view a short distance away. Danger is nigh."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:202
msgid ""
"I see the enemy within the fort. I suggest we take up a defensive position "
"and wait until dawn to attack."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:206
msgid ""
"(To the troops) Remember, the Book of Prophecy takes priority over "
"all else. If you find it, call out and guard it with your life, not just for "
"your honor, but for the sake of our loved ones left at home!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:210
msgid ""
"(To Jacques) Send someone to the buildings on the North side of the "
"fort. We should investigate before attempting to rout the enemy."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:227
msgid ""
"Jacques devotes himself to forging his troops into a disciplined fighting "
"unit. He is growing in ability and maturity, and yet, his newly acquired "
"skills might not suffice. He feels a calling to advance further... not a "
"love of power, but a feeling born of the courage and sacrifice of those in "
"his command."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:235
msgid ""
"Fighting ghostly adversaries, Jacques realizes his makeshift soldiers follow "
"him boldly. In their eyes, and in his own heart, he is no longer a lone "
"hunter, but a leader, and they are not a ragtag band, but trusted troops, "
"who trust him in return."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:240
msgid ""
"He lifts Lieutenant Popper's sword high in the air and chants a battle cry "
"to invigorate his troops. They hear and respond in kind and their fighting "
"surges with renewed courage and purpose."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:259
msgid ""
"Entering the house, Jacques hopes to find something useful, but it is "
"unoccupied and sparsely furnished. As they turn to leave they are accosted "
"by a strange old character approaching from the garden."
msgstr ""
#. [unit]: type=Silver Mage, id=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:267
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:644
msgid "Luxor"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:284
msgid "Haha! I did not expect company so soon. Goodness me, you look familiar!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:288
msgid "Huh? Where'd he come from?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:292
msgid ""
"Care for some tea? Cookies? How about some buttered scones? Luxor is the "
"name, by the way."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:296
msgid "Apologies for disturbing you, sir. I'm Jacques. We're looking for aid."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:313
msgid ""
"We're here on an urgent mission to find a special book. We encountered "
"armies of Shadowhounds blocking our progress. We've dispensed with the "
"Shadowhound lords, but the book is nowhere to be found."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:317
msgid "Steady on there, old chap! You haven't seen the temple, have you?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:321
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:358
msgid "Do you mean that structure in the center of the fortress?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:325
msgid ""
"You really should see it! It is magnificent, even in its ruined state. Oh, I "
"suppose my magical barriers are still intact, are they not? Now that the "
"Shadowhounds are gone, I suppose I may dispense with them."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:339
msgid "There, that takes care of that! And now, let's talk."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:350
msgid ""
"We came on an urgent mission, but found our progress blocked by Shadowhound "
"armies. Do you know the legends of this place? Can you give us aid or fight "
"with us against the Shadowhounds?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:354
msgid ""
"Ahem... the book we may talk about... that is what you seek, old boy? But "
"perhaps it would be best to deal with the ghostly pests first, wouldn't you "
"agree? You haven't searched the temple itself, I'll wager?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:362
msgid ""
"You really should see it! It is magnificent, even in its ruined state. My "
"magical barriers are still intact, are they not? Excellent, for that may "
"help you in your fight."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:366
msgid ""
"You see, there is an underground passage from this insignificant cottage "
"directly to the mighty Temple! But be careful, it is simply one way."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:370
msgid ""
"A secret passage? That would put our troops in the center of the fortress. "
"But your barriers would still prevent our movement, wouldn't they?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:374
msgid ""
"Yes! Yes, of course. But there's a switch along about the northernmost "
"corner of the protected area that will drop the barriers. Once you position "
"your forces, examine that spot and, bob's your uncle, flip the switch!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:391
msgid "Thank you, that is indeed helpful. Will you join us in the fight?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:395
msgid "Why not? Should be terrific fun, like the good old days..."
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:400
msgid "Defeat the enemy leaders and find the Book of Prophecy"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:430
msgid "Found the switch and am pulling it!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:446
msgid "Now, let's go get them!"
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Choki
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:460
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:204
msgid "Choki"
msgstr ""
#. [message]: speaker=Choki
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:467
msgid "Spare us, please!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:471
msgid "More enemies! And living ones, at that! Why should we spare you?"
msgstr ""
#. [message]: speaker=Choki
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:476
msgid ""
"We mean ye nae harm! We're just forced labor, kept here by th' Shadowhounds "
"to do whatever tedious things they need doing. We mostly clean up after "
"their battles, pickin' up the bones ay their unfortunate adversaries an' "
"preparin' them fer shipment."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:480
msgid ""
"Shipment? Hmmm... We'll talk later. For now, if you don't like captivity, "
"join us in the fight against your masters!"
msgstr ""
#. [message]: speaker=Choki
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:484
msgid ""
"Join ye? Och, we would, we would, but we're too afraid of our masters. We "
"ha' seen what they ha' done, and we dare not oppose them."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:488
msgid "Ahh, so you would have us do your dirty work for you?"
msgstr ""
#. [message]: speaker=Choki
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:492
msgid ""
"Forgive us, but our fear is too great. I'll tell ye what, though: if ye "
"manage to kill our masters, then we'll join ye. Ye have our word, an' th' "
"word of a Dwarf is more dependable than steel."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:496
msgid "Fine, so be it! I'll come back for you once this fight is over."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:527
msgid ""
"We did it! The leaders are slain and the temple is secure! Let us go "
"discover what that crazy old mage has to say about the Book of Prophecy."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:538
msgid ""
"We did it! The leaders are slain and the temple is secure! But where is the "
"Book of Prophecy? We need to find the book before we can rest!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:546
msgid ""
"The fierce Night Guardian is dead! Now, let's gather our powers and defeat "
"his Lord as well!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:572
msgid ""
"We did it! The leaders are slain and the temple is secure! Let us grab that "
"crazy old mage and hear what he has to say about the Book of Prophecy."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:583
msgid ""
"We did it! The leaders are slain and the temple is secure! But where is the "
"Book of Prophecy? We need to find that book!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:591
msgid ""
"The formidable Lord Protector is dead! Now, gather our powers and defeat his "
"minion as well!"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:604
msgid ""
"Haha! I say, I had better muster myself out of here, pronto, and lick my "
"wounds somewhere safe! See you later, old bean!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:608
msgid ""
"With these words, Luxor disappears in a puff of smoke. Apparently, secret "
"passages are not the only way he can move around."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:620
msgid ""
"Too slow at their tasks, Jacques and his squad are swarmed by a sudden rush "
"of Shadowhounds. They fight valiantly, but finally succumb to the sheer "
"weight of numbers."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:666
msgid ""
"With the enemies defeated, Jacques and Kyoko are able to sit down with Luxor "
"and ask about the Book of Prophecy."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:671
msgid ""
"I say, jolly good show, kids! Hahaha, I do feel sorry for the fools, but one "
"supposes they had it coming."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:675
msgid ""
"Who were they? Were they really once the guardians of the Book of Prophecy? "
"And does the Book exist? And, if so, where is it...?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:679
msgid ""
"Steady on, old boy! So young, so naive! Pity not all legends you hear are "
"true! This one, unfortunately... is. If not for an ambitious young mage and "
"his worldly greed, all this might have been avoided..."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:683
msgid ""
"So it's all true! I knew it! The Shadowhounds were the usurpers, bound to an "
"afterlife as ghosts in punishment."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:687
msgid ""
"Ahh, child, you have a lesson to learn about life as well, and it is this: "
"life isn't fair! The poor Shadowhounds you've just defeated were not "
"usurpers, they were honorable protectors of the book."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:691
msgid ""
"How can this be? They have been killing anyone who came near the "
"Shadowlands, and have been doing it for ages!"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:695
msgid ""
"That they did, but one supposes it seemed to them they were protecting the "
"book. One can only imagine what turning into a shadow does to one's mind."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:699
msgid "But if they were not the rebels, who was?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:704
msgid ""
"Aha! T'was a young, foolish mage, called Luxor, I believe, who led them."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:708
msgid "You!?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:712
msgid ""
"As I say, life isn't fair. The honorable, transformed into beasts by virtue "
"of their pledge to protect the book while the culprit roams free."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:716
msgid "How did you stay alive? We thought everyone was killed in the struggle."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:721
msgid ""
"As you may have noticed, I have a few tricks up my sleeve, teleportation not "
"the least of them. When it was evident our rebellion would fail, I poofed "
"away and hid. I know, I know, adding shame to disgrace... rot! But such were "
"my younger years."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:725
msgid ""
"I have long since regretted and repented my sins. It may never be enough, "
"but I can at least live with myself. With myself, haha! No one but good old "
"Luxor..."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:729
msgid ""
"Anyway, the book. Why, pray, do you want it, and why in the world ought I "
"allow you to have it?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:734
msgid ""
"Because it is not for our personal gain! We are on a mission to help my "
"father protect his people from an evil sorcerer, and learning the secrets of "
"possible futures may be the only way!"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:739
msgid ""
"No need to shout, dearie! Why, I've long known this possibility. Don't "
"forget I read the book, at least in part."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:743
msgid ""
"Years ago I opened it to find this prophecy: A falcon and bear the valley "
"shall enter. The bear with cubs shall conquer the center. Protectors shall "
"fall from shadows tormented. Creatures shall rise from the Long Night "
"defended. Secrets of days yet to come will be freed, to benefit those who "
"remain in great need!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:747
msgid "Huh?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:751
msgid ""
"I must say, the first part of your trial went exceedingly well! I am looking "
"forward to the second half."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:755
msgid "Well, there you go, sir. We've come and we've... Wait, what'd you say?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:759
msgid ""
"The Long Night of Shadows, it's called. I've never seen it but I suppose it "
"should be quite epic. Apparently, all those the Shadowhounds kill have their "
"bones taken away, but their spirits are left behind. It is said that when "
"the Shadowlords are gone, those will rise again with the night, and storm "
"the fortress to exact revenge."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:763
msgid ""
"The night they rise will be especially long and seem longer still, and their "
"numbers will swell with the hours. Should you survive the night, the book "
"will be yours."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:767
msgid ""
"Princess! We have come far though it seems the fates do not like us! Luxor, "
"can you help us?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:771
msgid ""
"What better chance to right some small portion of past wrongs, my boy? Of "
"course I shall be with you!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/08_The_Shadowlands.cfg:775
msgid "And the dwarves! I need to speak with the dwarves!"
msgstr ""
#. [scenario]: id=09_The_Long_Night_of_Shadows
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:3
msgid "The Long Night of Shadows"
msgstr ""
#. [side]
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:56
msgid "Shadows"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:84
msgid "Survive the long night"
msgstr ""
#. [objective]: condition=lose
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:96
msgid "Death of Luxor"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:135
msgid ""
"Surveying the lines of defense, Jacques wonders at how far he has come. Will "
"he ever become what he feels he could be?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:143
msgid ""
"Inspecting the fortress and his troops, Jacques wonders if he deserves their "
"respect. He feels like a simple woodsman, and his leadership is mediocre. He "
"resolves to do whatever is necessary to get them through the night."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:151
msgid ""
"The troops prepare for assault as best they can. It is difficult to defend "
"against the unknown. Luxor believes the shadows will come in waves from "
"different directions."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:156
msgid ""
"As Jacques circulates encouraging his companions, he spies Kyoko, finally "
"healed from her illness, standing alone at the outer wall and walks over to "
"her."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:162
msgid "Princess, I hope I'm not intruding?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:166
msgid ""
"Jacques, I hope you are prepared for whatever may come... I hope I am. You "
"may call me Kyoko."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:170
msgid "We can only do our best... Kyoko. Fear will not paralyze us, will it?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:174
msgid ""
"One should move swiftly when need arises but stand strong when strength is "
"called for! Today, we'll stand strong! We have the prophecy's assurance of "
"success."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:178
msgid ""
"Are you that sure of Luxor's interpretation of the prophecy? It seems pretty "
"murky to me."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:182
msgid ""
"Well it makes sense to me. You are the bear and your troops the cubs who "
"took the temple in the center of the fortress... what else could it mean? I "
"have seen the way you care for your troops. And they fight for you without "
"flinching. That also reassures me."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:186
msgid ""
"Hmmm. (Grinning) If you see me freeze in battle, come over and give "
"me a swift kick in the pants."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:190
msgid ""
"We shall make a pact to watch over one another through this long night"
"i> in case either of us needs the aid of the other. I will guard your back "
"to the best of my ability."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:216
msgid ""
"Heartened, Jacques visits the dwellings of the dwarven slaves, where he is "
"greeted with loud cheers. Choki runs up to him and shakes his hand, "
"exclaiming loudly that his people will gladly join Jacques' party as "
"promised."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:221
msgid ""
"Jacques thanks all present and reiterates how he cherishes the reliability "
"of dwarven promises. More loud cheers and affirmations are heard from the "
"crowd. He goes on to say that such promises are even more honorable in times "
"of dire need. This time, the cheers are somewhat more subdued."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:226
msgid ""
"These are such times, I'm afraid, as this fortress will soon be attacked by "
"the ghosts of those who's bones you have gathered."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:230
msgid ""
"As he speaks, all the cheering ceases. The dwarven faces 'round about are "
"painted with concern, some with outright fear. Might the souls of the fallen "
"hold their service to the Shadowhounds against them? What good to escape one "
"set of ghosts only to be devoured by another?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:235
msgid ""
"For a space it seems the dwarves might abjure their word. Then, with slow "
"resolve, Choki speaks..."
msgstr ""
#. [message]: speaker=Choki
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:241
msgid ""
"Aye, our hearts ha' darkened again at th' prospect ye lay before us. Yet, we "
"ha' suffered our fate 'til now bravely enough. We ha' been slaves in body, "
"but we are no slaves in mind! Recall th' ancient glory of th' dwarves an' "
"th' honor of our ways. Dark our hearts may be, but darker still will be th' "
"day a dwarf reneges on a promise freely given to an honorable friend. We're "
"a proud race, laddie!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:245
msgid ""
"The dwarves, visibly moved, are receptive to what Jacques next tells them."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:250
msgid ""
"The shadows are coming one way or another, and our only chance to defeat "
"them is to coordinate our lines of defense."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:254
msgid ""
"Thus it is decided the dwarves will join the battle, and they rush to "
"prepare their coordinated defense..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:282
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:374
msgid ""
"Finally, Jacques feels he has set foot on the road he desires to take! He "
"may have a way to go, but all beginnings must have a chance to grow."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:290
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:382
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:269
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:335
msgid ""
"Shadows no longer frighten Jacques. He is calm and determined. Nearby troops "
"are reinvigorated and fight with new resolve. The darkness seems a little "
"brighter. Jacques has become a true commander."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:302
msgid "Look! The sand is moving! There! And there! And over there!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:346
msgid "Stand by for orders, everyone!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:531
msgid ""
"The old mage shot fire and cracked heads, cackling with each shadow that "
"vanished from the night air. He fought his inner demons as much as those "
"about him. But suddenly, he stilled, eyes white - a hard blow to the head "
"took his consciousness, and the shadows he had fought so long took his life "
"at last..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:546
msgid ""
"The first sign of dawn finally emerges. The shadows of night remaining "
"around Jacques and his cubs slowly grow thinner and finally disappear "
"into the sand."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:561
msgid ""
"With the rise of a new day, Jacques and Kyoko again meet with Luxor who "
"suggests an improbable place for a private pow-wow: a cluster of craters."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:577
msgid "Now we may talk about the book."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:581
msgid "Yes, the Book of Prophecy! Where is it?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:585
msgid "Ahh, you want to see it? Why of course, here it is."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:593
msgid ""
"An ancient book with strange markings appears on the ground before Jacques "
"and Kyoko. Jacques reaches for it - but when he touches it, he feels an "
"electric jolt!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:602
msgid ""
"Before their eyes, the book becomes a hissing snake, then swiftly slithers "
"away, as Luxor rocks with laughter!"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:610
msgid ""
"Ahhaha, so impatient, the young are. (Wipes his eyes) I shall not "
"place the book before you until I am satisfied you understand the risk "
"involved. Touching the Book of Prophecy will bind you to it, much the way "
"the unfortunate Shadowhounds were bound."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:614
msgid "So whoever touches the book eventually meets this unfortunate fate?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:618
msgid ""
"Not necessarily so, but the risk is present. And there are other "
"considerations. Once bound you cannot simply turn your back on the future, "
"or ignore the prophecies made, though they may, or may not, come true."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:622
msgid "But don't prophecies always come true?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:626
msgid ""
"Rot! Of course not. If they did you would not be here, for the book foretold "
"your death this past night."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:630
msgid "You said nothing of that when we talked yesterday!"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:634
msgid ""
"Would that have boosted your moral and fortified you through the long night? "
"Of course not. The Book always shows us several futures. It is for us to "
"steer our destinies toward only one of them. Therein lies both its power and "
"its curse."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:638
msgid "What do you mean?"
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:643
msgid ""
"Who controls the book, sees the paths to the future, but sometimes it is "
"worse to see every fork in the road, and to see all possible outcomes of "
"one's choices is a heavy burden. Ignorance is bliss, hehe!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:647
msgid ""
"Then should we even take the book? I was so certain it would help us in our "
"fight against Ruphulus."
msgstr ""
#. [message]: speaker=Luxor
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:651
msgid ""
"You should and it jolly well can. Just be careful to know what it is you "
"undertake. Your life will hardly ever be free afterwards."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:659
msgid ""
"Another book appears before them, crumpled, much less dignified in shape and "
"form, yet evidently imbued with great potency. Jacques and Kyoko look at "
"each other, then reach for the book simultaneously. Nothing happens when "
"they touch it."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/09_The_Long_Night_of_Shadows.cfg:667
msgid ""
"They stare at each other for a moment, then turn inquisitively to Luxor. But "
"they'll get no more answers or advice from the old monk, collapsed dead on "
"the ground, a smile still firmly in place on his face."
msgstr ""
#. [scenario]: id=10_Tears_in_Hell
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:3
msgid "Tears in Hell"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:18
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:29
msgid "Loyal Jacques"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:56
msgid "Father! Oh no! How could this happen?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:60
msgid ""
"The chamber is very different indeed. Jacques recalls when he first saw it "
"and can't believe how much has changed. Gone are the pools of water and the "
"plants, gone all decoration, gone the outdoor ambiance, gone the fresh "
"breezes, the grandeur and welcoming sense of safety. The chamber is barren, "
"the pools are lava and the decorations are the skulls of defeated warriors."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:65
msgid "Kyoko, I'm so sorry. I know how you must-"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:69
msgid ""
"No! I shouldn't have gone to the Shadowlands, and I should never have looked "
"to you for hope. We cannot defeat such a deadly foe. I was a fool..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:73
msgid ""
"Kyoko begins to weep for her father and her people, as three figures rush "
"into the chamber..."
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Semper
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:100
msgid "Semper"
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Fi
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:113
msgid "Fi"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:120
msgid ""
"Your voices drew us here! My dear Kyoko, it is so good to see you back, "
"alive and well!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:124
msgid "Father! You're alive!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:134
msgid ""
"(Embrace) I am, and fit as well! These old bones will not be rattled "
"so easily. But the fighting is hard, and we have lost many fine friends. You "
"arrive at a most dangerous time."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:139
msgid ""
"How came the chamber to be ravaged? It appears Ruphulus has had his way with "
"it."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:143
msgid ""
"So he did. They launched their attack on us soon after you left. The walls "
"behind the chamber suddenly collapsed and they swarmed in from a passage "
"from their infernal domains. They slew many of us that day, but a few "
"escaped down several tunnels."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:147
msgid ""
"It took us days to regroup. We launched a counter-attack two days ago and "
"pushed them back. We were quite successful at first, but our numbers keep "
"dwindling while theirs seem inexhaustible."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:151
msgid ""
"But we slew the beast leaders! Where did Ruphulus find an inexhaustible army?"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:155
msgid ""
"You may wish you did not ask... it is an army of the dead. Oft times, all "
"you see are the bones of people once living. I now see Ruphulus' plan "
"clearly. He urged us to fight his own beasts to provide a supply of dead "
"souls, unfortunate material for his ghastly army."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:159
msgid ""
"The Shadowhounds were shipping remains of their fallen victims somewhere... "
"most likely to Ruphulus. And from these remains he has constructed an army? "
"What evil magic is this?"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:163
msgid ""
"The worst kind, I suppose. But let us not tarry, for the battle is getting "
"worse by the minute. Do you have any good news? Is help on its way?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:167
msgid ""
"We have enough seasoned warriors with us to make these undead reconsider "
"rattling their bones!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:171
msgid ""
"And we have the Book of Prophecy, though it's unclear how it will help. I "
"will consult the book in search of a promising future."
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:175
msgid ""
"Good! Aye, there is hope, still! Let us run now, and descend to the lower "
"depths of this abyss, where we have set up camp to defend against the "
"onslaughts of these undead beasts. There, we can plan our moves to drive "
"this menace from our lands!"
msgstr ""
#. [scenario]: id=11_The_Day_of_Reckoning
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:3
msgid "The Day of Reckoning"
msgstr ""
#. [unit]: type=Skeleton Guardian, id=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:55
msgid "Fear"
msgstr ""
#. [unit]: type=Skeleton Guardian, id=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:65
msgid "Loathing"
msgstr ""
#. [side]: id=Dark Knight, type=Death Knight
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:76
msgid "Dark Knight"
msgstr ""
#. [side]: id=Blood Knight, type=Death Knight
#. [side]: id=Bone Marshall, type=Draug
#. [side]: id=Dark Knight, type=Death Knight
#. [side]: id=Pet of Death, type=Skeletal Dragon
#. [side]: type=Ancient Lich, id=Counsellor of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:82
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:105
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:128
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:151
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:186
msgid "Undead"
msgstr ""
#. [side]: id=Blood Knight, type=Death Knight
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:99
msgid "Blood Knight"
msgstr ""
#. [side]: id=Bone Marshall, type=Draug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:122
msgid "Bone Marshall"
msgstr ""
#. [side]: id=Pet of Death, type=Skeletal Dragon
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:145
msgid "Pet of Death"
msgstr ""
#. [side]: type=Ancient Lich, id=Counsellor of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:169
msgid "Counsellor of Death"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:200
msgid "Defeat Ruphulus"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:307
msgid ""
"Albeit he has led his troops to the final battle, Jacques can't look "
"them in the eyes. He has survived thus far hiding behind their steadfast "
"shoulders. If he does not prove himself in battle soon, his good standing "
"may be lost."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:315
msgid ""
"Appraising the hardy soldiers around him, Jacques sees several better suited "
"to lead this expedition. Yes, he has taken a blow here and there, but mostly "
"he has stayed out of harm's way. If he is going to lead by example, now is "
"the time to do so!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:322
msgid ""
"Though his troops are ready to advance, Jacques waits to give the signal. He "
"hopes Kyoko might decipher whatever help the Book of Prophecy may be able to "
"give them. He is determined to give her as much time as possible."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:327
msgid ""
"Kyoko concentrates her mind and opens the book once more after several "
"fruitless attempts. She is not drawn in or given insight, but finds yet "
"another murky couplet, Bridges burn when friendship ends. Old bones break "
"before they knit."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:332
msgid ""
"I do not care about bridges! How do we defeat Ruphulus! "
"That is all I would know! What fates may we impose on him?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:336
msgid ""
"As she speaks, the words change. The message now reads: Arrows fly "
"straight to their sighted target. Butterflies find hidden nectar."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:341
msgid "Any luck, Kyoko?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:345
msgid ""
"No! It's so exasperating! The book may be telling me to cast about, or it "
"may mean there's something plain before me I'm just not seeing. At any rate, "
"I do not understand it. Perhaps this is not the time or place to consult the "
"book."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:349
msgid ""
"I fear nothing good lies ahead, but if there's comfort to be had from that "
"book, I am confident you will find it!"
msgstr ""
#. [message]: speaker=King Bombasan
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:353
msgid ""
"Things are as they are. Perhaps the chance for miracles has past. We have no "
"more time to waste: the enemy's force grows large."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:357
msgid ""
"You are right. Friends! Comrades! Onwards! And let us not "
"recognize too many former friends among our foes!"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:394
msgid ""
"Damn this sentry duty! I simply loathe staring down eerie corridors. What "
"about thee, brother?"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:398
msgid "I don't like it, nohow. I'm afraid of what might cometh along."
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:402
msgid ""
"Hey! Someone approaches! Heavens help me, if it's not those loathsome "
"dwarves again!"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:406
msgid ""
"Don't frighten me like that! I'm sure it's just some travelers, lost their "
"way, looking for a place to lay their weary bones."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:410
msgid "We will indeed be laying down some weary bones, but not ours. Get them!"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:417
msgid "You killed my brother!"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:421
msgid "If I could, I'd send you to an unfortunate fate to greet him again!"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:428
msgid ""
"Loathing, brother, where art thou? What have you done to him? Why are his "
"bones so still?"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:432
msgid "I suppose there's no way we could talk this through...?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:439
msgid ""
"Odd and pitiful creatures, the pair of them. I hope they find their rest "
"beyond death and undeath... Now, onwards friends, onwards!"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:451
msgid "Loathing, brother, where art thou?"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:455
msgid "I'm here, brother, haveth no fear."
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:459
msgid "Do you think there's any chance these creatures will leave us be?"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:463
msgid "I shall hate it if they don't."
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:486
msgid "-Are we still here, then?"
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:490
msgid "My, they go about their business slowly, don't they?"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:494
msgid "Fast enough, to my mind. I wish they'd all just go away."
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:498
msgid "Perhaps that big stony fellow will help them speed things up."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:521
msgid "Forbidden Entry! By order of the Dragon Lord!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:534
msgid ""
"Rule number 1 states: Obey orders or die! You didn't obey "
"orders..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:568
msgid "Dangher! Kip owt!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:581
msgid "Go Away!"
msgstr ""
#. [unit]: id=Krug, type=Great Troll
#. [unit]: id=Krug, type=Troll Whelp
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:596
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:103
msgid "Krug"
msgstr ""
#. [message]: speaker=Krug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:607
msgid ""
"Haven't had enough yet bonehead? Krug can always enlarge bone stack at "
"bottom of mountain. You bonehe- Hey! This one has some meat on bones- how "
"can that be?"
msgstr ""
#. [message]
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:611
msgid ""
"Huh? We thought none but the cursed undead would be found down here. I "
"gather you are not a minion of Ruphulus?"
msgstr ""
#. [message]: speaker=Krug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:615
msgid ""
"Meat on bones talk like it does not care for stupid boneheads. Reminds Krug "
"of crazy explorer. Hmmm... Who is this weakling?"
msgstr ""
#. [message]
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:619
msgid ""
"In the name of Kythonia we are here to defeat Ruphulus and his army, and to "
"liberate these caves!"
msgstr ""
#. [message]: speaker=Krug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:623
msgid ""
"Ha! Liberate, weakling says. Would they have caves liberate of Krug, as well?"
msgstr ""
#. [message]
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:627
msgid ""
"Only if you chose to attack Kythonia and invade those lands further up "
"towards the surface."
msgstr ""
#. [message]: speaker=Krug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:631
msgid ""
"Surface, ha! Surface for weaklings. Krug perfectly happy here, if only pesky "
"bones not disturb."
msgstr ""
#. [message]
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:635
msgid ""
"Then it seems we may have common purpose; we don't like them either. Join us "
"in our fight against them!"
msgstr ""
#. [message]: speaker=Krug
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:639
msgid ""
"Be rid of boneheads? Have peace and quiet once more? Yes, Krug would like, "
"yes, so Krug join you now."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:656
msgid ""
"These bones have been so badly pulverized even the necromancer can't use "
"them!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:669
msgid ""
"The hut is empty, but it is not as barren as the others. Garments and "
"strange equipment are strewn about that surely would not be used by Ruphulus "
"or his minions. Who lives here?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:686
msgid ""
"You stumble upon a recently dead body that is more than rattling bones, "
"though not a pretty sight. Scattered around the site are various instruments "
"and maps of the area."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:691
msgid "Perhaps this is the explorer mentioned by Krug?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:701
msgid ""
"Consulting the maps, the layout of this part of the cave system becomes much "
"clearer."
msgstr ""
#. [message]: speaker=Counsellor of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:720
msgid ""
"I see we have some uninvited visitors, busybodies sticking their noses where "
"they don't belong!"
msgstr ""
#. [message]: speaker=Counsellor of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:724
msgid ""
"Busybodies, haha! I will indeed find good use for your bodies, once they lay "
"sprawled beneath my feet!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:737
msgid ""
"The ground is littered with scraps of paper torn to little bits. You examine "
"a few: eyes like deepest, to you...ever be true, spirit "
"soars. It seems to be someone's bad poetry, discarded."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:751
msgid "The altar is smeared with bits of decaying flesh and putrefaction."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:768
msgid "What a calm, peaceful place! I wonder why it is here?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:780
msgid ""
"Yes, I think I was right to come here to consult the book. Now, to find the "
"proper place..."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:792
msgid ""
"A little island with an oak! Ha! I think I found the proper place. It's so "
"calm ... so soothing. Why would that monster Ruphulus create a place like "
"this?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:796
msgid ""
"Sitting on the island propped against the tree Kyoko has a perfect view of "
"fields of flowers. She wishes she could stay forever. It is a place which "
"suits her precisely. She has an eerie feeling she knows why. She opens the "
"Book of Prophecy. This time her head fills with images."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:801
msgid ""
"First, she sees herself singing a song during the celebrations of her "
"father's past birthday. Ruphulus watches her, a gleam in his eye. She easily "
"perceives she is an object of his lust... perhaps also of genuine affection."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:806
msgid ""
"The scene shifts and Kyoko sees herself collapse to the floor. She sees "
"Ruphulus gently carry her a short way then transform into a dragon. It was "
"his own wings she heard flap that night! But he never drops her. After a "
"time of flying, the dragon begins to circle, then swoops down and places "
"Kyoko in a shrub in the path of a young approaching wose. He watches hidden, "
"until the wose stumbles on her supine form, then flies off."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:811
msgid ""
"Finally, she sees images from their past battle in the Grand Chamber. "
"Lieutenant Popper falls again and Ruphulus again transforms into a dragon "
"before their eyes. Mighty is his rage, but not towards Kyoko, whom he did "
"his utmost to spare."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:822
msgid ""
"Kyoko ponders these images from the past. The evil mage loves her! That is "
"why he could not finally harm her, why he accosted her, why he risked his "
"plans like a fool. Suddenly, irrationally, she knows this very place: he has "
"created it for her, a haven for her to relax in and enjoy."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:827
msgid ""
"The book shows another image: she walks across a once broken bridge, toward "
"the fearsome dragon. She feels neither fear nor anger: does not wield her "
"staff in combat. She is smiling, and she opens her arms for an embrace. The "
"bewildered dragon looks at her with hopeful eyes."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:832
msgid ""
"Kyoko is likewise bewildered by what she sees. And then it becomes clear to "
"her. Life is not fair, Luxor said. She has come to realize this is a "
"truth that cuts many ways. Finally, she knows what she has to do."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:866
msgid ""
"As Kyoko steps into the chamber of the Dragon, she yells out for everyone to "
"stop fighting. In bewilderment, those who hear her command obey."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:871
msgid "I need to speak to Ruphulus. Alone."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:875
msgid "No, Kyoko! There is no need! We can beat the Dragon!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:879
msgid ""
"Jacques has no idea what's on Kyoko's mind, but he knows he doesn't like the "
"idea of her getting too close to Ruphulus."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:884
msgid ""
"Shush, brute! What needs to be done needs to be done. Besides, it is not "
"only need. I desire it."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:891
msgid ""
"Jacques is stunned. What strange path has the Book of Prophecy set her upon? "
"He is caught flat-footed as she advances, unable to think or move fast "
"enough to try stop her."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:898
msgid "Nooo...!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:908
msgid ""
"The Dragon is just as perplexed at Kyoko's approach. He follows her with an "
"uncertain gaze as she makes her way toward him, smiling reassuringly."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:915
msgid ""
"It is beautiful...! The little haven you built for me, it is truly beautiful!"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:919
msgid "It is?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:923
msgid "The Dragon wavers, unsure what to think."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:928
msgid ""
"Yes! Yes it is! I never thought you had such beauty in you! Why did you not "
"show it to me earlier?"
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:932
msgid ""
"I... I... wanted to, but I never really had the chance. When it was done I "
"tried to invite you to see it, but you turned me down, remember? (Snarl"
"i>) It still hurts when I think of that moment."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:936
msgid ""
"Of course I remember. I did not like being accosted like that. Had I known "
"your feelings I might have behaved differently."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:942
msgid ""
"As she speaks, Kyoko approaches the Dragon who is becoming visibly agitated."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:947
msgid ""
"I am so sorry everything turned out wrong. Oh, Ruphulus, have I driven you "
"to become a beast? Can you never be the same old Ruphulus again? I would so "
"much like to apologize to the man I once knew."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:951
msgid ""
"Wait, my dear Kyoko. This is but one impenetrable shell I use. I am still "
"the old Ruphulus inside. Here he is, as eager to talk to you as you are to "
"him."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:961
msgid ""
"With a flash, the dragon transforms into the old mage in his human form once "
"more. Mighty though he is, his chin and hands shake as he looks at Kyoko."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:966
msgid ""
"Oh, Ruphulus, it is so nice to see you again. What horrors have swept me up! "
"You would never know. Can you help, can you make it stop?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:970
msgid ""
"With these words, Kyoko throws herself at Ruphulus and flings her arms "
"around him in embrace. The old mage is at a loss for words as he tries to "
"console her."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:976
msgid ""
"What do you mean, help? I can make your life wonderful: make you the queen "
"of the world! As soon as we defeat our advers-"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:981
msgid ""
"As the old mage speaks - a tremor in his heart and mind - an imperceptible "
"movement of Kyoko's hand - the sudden flash of steel - a hilt protruding "
"from his neck.... Ruphulus looks at Kyoko with puzzled eyes."
msgstr ""
#. [message]: speaker=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:987
msgid ""
"-Wha...at? (Gurgle). Oh, I... (He feels faint) It's... cold... "
"I... I lov- (Kyoko jerks the blade across his throat; blood gushes and "
"air hisses hauntingly from his slashed windpipe)."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:996
msgid ""
"The old mage crumples. Kyoko looks on in shocked detachment. The blade "
"clatters from her limp hand. He was an evil man who brought destruction upon "
"her world. Yet, she is saddened by what she has done. There is no bolt, no "
"dragon resurrection. The sorcerer's minions already slink away in defeat. It "
"doesn't take long for Jacques and his troops to secure the caves. The undead "
"menace is no more."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1011
msgid "I know what I need to do, but I need a clear path to Ruphulus to do it."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1019
msgid "Somehow I must bring this to an end, but how?"
msgstr ""
#. [message]: speaker=Fear
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1032
msgid "What... what is this strange feeling? Suddenly, I... I feel no fear..."
msgstr ""
#. [message]: speaker=Loathing
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1057
msgid ""
"Have I been killed... yet again? Oh, do not fret. I loathe you no longer. "
"Finally, I'm free..."
msgstr ""
#. [message]: speaker=Bone Marshall
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1081
msgid ""
"Damn you fools! I have let my king down, and the way before you is opened. "
"But be warned, there are adversaries much stronger than me you in your path, "
"and you shall not succeed!"
msgstr ""
#. [message]: speaker=Pet of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1108
msgid ""
"Arghh, I failed! Another stone is added to the bridge you must cross. But "
"still, you won't succeed!"
msgstr ""
#. [message]: speaker=Counsellor of Death
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1135
msgid ""
"Hahahaha, you have defeated me and moved one step closer to the Dragon Lord, "
"but so much the worse for you, for who wants to feel the wrath of Death "
"itself?"
msgstr ""
#. [message]: id=Ruphulus
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1163
msgid "Hahaha! Your tiny knives and arrows can't harm me!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1168
msgid ""
"Just when they think they have defeated the Dragon, he rises again, fully "
"healed."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1182
msgid ""
"Jacques believes he should lead by example and plunges into the thick of the "
"struggle. But he gets too far ahead to benefit from the defense of his "
"troops, and sudden fatigue overwhelms him. He stands as long as he can, but "
"the swarm of undead quickly overcome him."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1197
msgid ""
"The King fights like a young lion. His runic hammer is music to his "
"soldiers' ears as it cracks undead skulls, and each strike sends another "
"message of light and hope as it shatters their brittle bones. Still, the "
"King is not young, and his powers ebb away. He fights on, ever weaker, until "
"a blow crashes through his weakened arms and staves in his head. The King is "
"no more."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1202
msgid ""
"The soldiers nearest Bombasan cry out and retaliate in fury. Still, the "
"King's banner falls and soon all know his fate. Jacques leads them on and in "
"tribute to their valiant King they fight with renewed vigor and intensity."
msgstr ""
#. [scenario]: id=12_Flip_of_Destiny
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:3
msgid "Flip of Destiny"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:18
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:34
msgid "Troubled Jacques"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:70
msgid ""
"One day, less than a week after Ruphulus' death, Jacques and Kyoko encounter "
"one another in the Grand Chamber. There is no water; there are no plants to "
"give it green and dripping splendor. But initial efforts have been made to "
"clean it up and bring it back to life... of a sort."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:81
msgid ""
"A coffin now sits on the pedestal of King Bombasan's throne. His people "
"wander in and out, some come to pay their last respects or otherwise honor "
"their fallen king."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:88
msgid ""
"Today the chamber is mute and empty. King Bombasan is out with his "
"entourage, inspecting the progress of his plans to rebuild the old outpost "
"in the plains, and other defenses."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:129
msgid "No one disturbs the two would-be lovers as they talk..."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:134
msgid ""
"Do you remember seeing this chamber in disarray through a vision of the "
"book, and fearing for your father's life? You urged us to return here in "
"haste!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:138
msgid "Of course I do... But I also see that something troubles you."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:144
msgid ""
"You know I care for you, Kyoko. ... Well..., I have seen a similar vision "
"regarding my own home village, only it is a little more... disturbing."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:148
msgid "You think something happened to your family?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:152
msgid ""
"I don't know. It's not like I have a particularly loving family. But they "
"are my family. I would dearly love to see them again, and help them if "
"they're in need. But I fear that going there, I might lose any chance I have "
"to be with you and make a life together."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:156
msgid ""
"Why would you fear that? You could easily go and return within a year. I "
"will go with you if you ask, although my people need me..."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:160
msgid ""
"As she says these words, Jacques recalls the image of him hacking through "
"the crowds and the fear in people's eyes as they look at him, and snaps back-"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:167
msgid "No! If I do this, I must do it alone!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:171
msgid ""
"(Gasp) Uh!... I see... What is it that frightens you so?"
"small>"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:175
msgid ""
"Jacques doesn't want to say what troubles him most. He's not sure he can. A "
"tomb with his name on it? Himself in a murderous rage? His burgeoning love? "
"He feels himself trembling."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:182
msgid "..."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:188
msgid ""
"(Grasps his hands) I understand you are caught in the grip of "
"powerful emotions, and it is difficult to talk about these things. But I "
"also know one other thing. Talking clears the head and helps order one's "
"thoughts. You should not think about it too much, but speak your mind. Your "
"heart will lead you. You're not entirely alone; I am here to help in "
"whatever way I can."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:192
msgid ""
"I want to go back to my family. I have seen terrible things happening there. "
"Somehow I'm involved. I cannot bear the thought of bringing you to harm. I "
"can't abide that you should see me fail. What if I fall to evil and loose my "
"way? What if I can't help at all? I love my family, and I fear for them. But "
"I have seen the power of prophecy and it is no trifling matter."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:196
msgid "(Strokes his cheek)"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:200
msgid ""
"I want to stay with you Kyoko and help your people rebuild the kingdom. "
"What's the future worth without a chance to make a difference: to be someone "
"who matters and is loved. I love you and wish to stay with you. How can I "
"follow my heart when it is so utterly torn? What good is knowing what "
"happens without knowing what causes it to happen?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:204
msgid ""
"Jacques closes his eyes and suddenly his answer is clear. Kyoko is right, "
"talking it through does help, as long as someone cares enough to listen."
msgstr ""
#. [option]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:206
msgid "I will stay to earn your love and respect."
msgstr ""
#. [message]: id=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:210
msgid ""
"(Teasing) Brute! You wish to impose yourself on me? Haha, but of "
"course, dear Brute! We shall build a good life together."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:214
msgid ""
"Soon after, Jacques and Kyoko decide to leave the caves for the once fertile "
"valley of the Shadowlands. Having seen to the immediate welfare of their "
"people, they desire to rebuild the fortress of the Doomsday Temple as a "
"safeguard for the future...and to turn Jacques' thoughts away from home."
msgstr ""
#. [option]: speaker=Jacques
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:228
msgid "I shall go, and I must go alone."
msgstr ""
#. [message]: id=Kyoko
#: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:232
msgid ""
"I feared you would say that, and yet I understand. Safe journey. Don't fret, "
"I'll not pine away for you. There's far too much work for me to do. You will "
"ever be welcome in this land for as long as tales are told."
msgstr ""
#. [scenario]: id=13_Following_Destiny
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:3
msgid "Following Destiny"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:19
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:54
msgid "Raging Jacques"
msgstr ""
#. [side]
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:31
msgid "Peasants"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:57
msgid "There is little to do but follow the urge"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:122
msgid ""
"It is dark as Jacques comes to the edge of the country path leading to the "
"village. But he sees the smoke rising behind the hill from a long way off."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:127
msgid "As he nears the village, he sees his parents' house ringed with fire."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:136
msgid "Noooo!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:140
msgid ""
"The culprits must be all the villagers he sees standing around. Rage grips "
"him and he cries out in fury!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:145
msgid ""
"You bastards! You will pay for this, and the price will be dear!"
msgstr ""
#. [message]: type=Peasant
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:149
msgid "Who are you?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:153
msgid ""
"I'm the one you sold into slavery, you pigs! Now you threaten my family "
"home with fire! I will have justice! Your lives are forfeit!"
msgstr ""
#. [message]: type=Peasant
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:157
msgid "Jacques? Oh my. Please, have mercy! Let us explain!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:161
msgid "There will be no mercy today!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:192
msgid "Jacques's power grows at last... in darkness!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:200
msgid ""
"Jacques's heart is consumed with evil! As his power grows, so does his rage!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:212
msgid "Suddenly, the house itself goes up in flames!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:234
msgid "Mother! Father! Nooo!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:249
msgid ""
"As a boy, Jacques dreamed of wealth and power, but never grew much beyond "
"petty thieving for all his adventures. In the end his selfish heart held "
"sway over his every act. Though he grew strong traveling to Kythonia and "
"back, he is quickly overcome by the farmers arrayed against him in Mosh, and "
"he is unceremoniously dispatched."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:257
msgid ""
"For a time it seemed Jacques might grow with Kyoko into someone of "
"importance, but here in Mosh he is overcome, first by his own rage, and then "
"by the multitude of farmers arrayed against him."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:265
msgid ""
"For a time it seemed Jacques might grow with Kyoko into someone of "
"importance, but even though Jacques grew tremendously in skill and maturity "
"in the time since his abduction, with Kyoko far away in Kythonia, something "
"essential is lacking from his character. For all his physical strength, he "
"has lost his way. No one mourns his passing when the roughened farmers of "
"Mosh finally bring his life to an abrupt end."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:291
msgid "Why... why did you kill us?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:295
msgid "After you murdered my family!?"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:299
msgid ""
"We... we... didn't murder anyone. The house ca... caught fire! We were "
"trying to help!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:303
msgid "What? You mean, you tried to put it out?"
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:308
msgid ""
"We all ca... came out to help, becau... because you... you can only fight "
"fire ... large numbers ... might have made it ... had you not... arrived to "
"slaught-"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:312
msgid "With that, the last of the farmers dies."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:317
msgid "No! Liar! This cannot be true!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:321
msgid ""
"But Jacques senses it is so. The fear in the eyes he saw in his dreams is "
"the same fear he saw in the farmers' eyes tonight. What path has he set his "
"foot upon? Can his own tombstone be far along that path?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:326
msgid ""
"Aargh! The Book was right, and yet I let it mislead me. What have I done? I "
"have as much as murdered my family by trying to save them! And an entire "
"village of innocents!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/13_Following_Destiny.cfg:330
msgid ""
"The shock is too much. Jacques has become the very thing he fought against. "
"In a rush of self disgust, he discards his gear, rips off his clothes and "
"runs off to the woods, never to be seen again."
msgstr ""
#. [scenario]: id=14_Changing_Destiny
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:3
msgid "Changing Destiny"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:24
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:56
msgid "High-Spirited Jacques"
msgstr ""
#. [side]
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:40
msgid "Brutes"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:60
msgid "Capture the brutes"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:105
msgid ""
"Jacques is painfully aware of his own shortcomings. Will he ever advance in "
"life, or will he lead from the rear until sudden disaster overtakes "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:113
msgid ""
"Jacques feels he could be more - should be more - but his battle record "
"remains undistinguished."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:120
msgid ""
"While daily repairs continue to improve the fortress, Jacques sends out "
"scouts to search the horizon for signs of approaching mercenaries. Sure "
"enough, after five days a small band is spotted descending the mountain "
"trail."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:125
msgid ""
"Jacques has his troops take up positions in concealment, so as not to scare "
"their anticipated guests. For their part, the guests do not appear "
"easy to scare, as they make their determined angry advance."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:130
msgid ""
"Within sight of the fortress they pause, noting the recent changes, and "
"advance more cautiously. Something's happened to the old firecracker... but "
"they aren't deterred and so approach the dwarven villages."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:160
msgid "Now, friends, now!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:261
msgid ""
"Jacques realizes that the shadow no longer frightens him. He is calm and "
"determined. His troops around him are reinvigorated and fight on with new "
"purpose. The dark night seems a little brighter. He has become a true "
"commander."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:285
msgid ""
"It was said afterwards that Jacques became an immense bird that flew off "
"toward the mountains. Only one brute knows the truth, the one who tripped "
"him in a momentary fall that swiftly turned into an eternal one."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:297
msgid ""
"Seeing they will eventually be overcome, the brutes manage to break off and "
"run for the mountains. Jacques and his troops pursue and search for the path "
"to their mountain retreat, but to no avail. It is as if the mountains are "
"closed to them."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:321
msgid ""
"Well done! Don't kill them, just lock them up securely... and put a guard on "
"them!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:328
msgid "Two's company!"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:335
msgid ""
"Someone's in a jovial mood today. I hope three's not too crowded for you!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:342
msgid "Four no-trump! A game of bridge, anyone?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:349
msgid "Five! Now there's a well-rounded hand, no fingers missing."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:353
msgid ""
"Interrogating the captives, Kyoko soon learns how to reach their hidden "
"mountain abode. When they learn that Ruphulus is slain they loosen their "
"tongues, and after some gentle persuasion (involving pixie dust and "
"feathers) provide both maps to their hideout and details of its garrison."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:358
msgid ""
"The first obstacle is an outpost at the edge of the dam's reservoir. Jacques "
"believes they can take the outpost without difficulty; but then they will "
"need to overpower the main stronghold of the trolls, and find a way to "
"return the river to the valley."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:363
msgid ""
"After consulting with Kyoko, Jacques once more opens the Book of Prophecy "
"for guidance. Not surprisingly, he is shown a fork in the road."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:368
msgid ""
"Surely not another decision to make?! Why can't just one task be "
"straightforward? This accursed book gives vague directions that are as "
"useless to follow as they are annoying to comprehend."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:372
msgid ""
"The book, however, does not respond to Jacques' exasperation, but "
"steadfastly shows alternatives. There is an image of Jacques standing on a "
"large pile of bodies, mostly trolls and ogres, as he watches a tremendous "
"battering ram swing across a lake towards a dam."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:377
msgid ""
"And there is an image of him standing out of harm's way, elevated at the "
"edge of the crater, watching the water slowly rise until the trolls' "
"stronghold is engulfed. The dam then breaks from the added pressure alone. "
"Oddly enough, as the water rises before his eyes, it also rises in his eyes, "
"and Jacques wipes away his tears with his sleeve."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:382
msgid ""
"Talking it over with Kyoko brings them no more clarity. Kyoko gazes on the "
"pages of the Book herself, in case some further message might be gleaned. "
"But aside from a few insensible rhyming couplets, nothing else is given. "
"Apparently this is a choice point that only Jacques can effect."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:387
msgid ""
"Force or cunning? Such is the cryptic message Jacques must decode. What does "
"it mean? How can the river be made to spill once more upon the land? What "
"would have to be done?"
msgstr ""
#. [scenario]: id=15_Quenching_the_Thirst
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:3
msgid "Quenching the Thirst"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:25
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:146
msgid "Sombre Jacques"
msgstr ""
#. [side]: id=Gurk, type=Great Troll
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:40
msgid "Gurk"
msgstr ""
#. [side]: id=Gurk, type=Great Troll
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:46
msgid "Trolls"
msgstr ""
#. [side]: id=Seb, type=Ogre
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:62
msgid "Seb"
msgstr ""
#. [side]: id=Seb, type=Ogre
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:67
msgid "Ogres"
msgstr ""
#. [message]: id=Krug
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:117
msgid "Curse you, whoever you are!"
msgstr ""
#. [message]: id=Krug
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:121
msgid ""
"You come murder us all for nothing! We have done nothing to you! "
"We should have left this stupid mountain long ago. Now you come slaughter us "
"all without warning or parley!"
msgstr ""
#. [message]: id=Krug
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:125
msgid ""
"I will avenge the death of my father! It may take years, but I have "
"years to spend. I will come raining down on you and your children with the "
"wrath of a wronged troll! I swear an oath on my father, my mother and the "
"uncle who gave me my name! I shall not rest until this day is avenged!"
msgstr ""
#. [objective]: condition=win
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:176
msgid "Find a way to break the dam"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:201
msgid ""
"As they make the hard climb to the rim Jacques thinks about his troubled "
"childhood and hard life. He has passed up many opportunities to improve "
"himself and his lot. Although Kyoko seems to accept him as he is, he knows "
"he is not cut out to be a warrior."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:209
msgid ""
"As they climb into the mountains Jacques dreams of a simple life without all "
"this fighting. Kyoko seems to love him. If they make it through this battle, "
"perhaps he can put away his weapons for good."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:216
msgid ""
"When they reach the lake, a small number of ogres laze about the guardhouse, "
"not very focused on sentry duty, giving Jacques and his troops a chance to "
"surround them."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:305
msgid ""
"After waiting briefly for his troops to move into place, Jacques lunges "
"forward to launch a surprise attack."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:310
msgid "Get them, quick!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:327
msgid ""
"Jacques may never fulfill his potential, but he is young and still full of "
"promise and each step along the way is significant."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:400
msgid "The trolls surge out of their houses to see what's going on."
msgstr ""
#. [unit]: id=Yin, type=Naga Fighter
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:417
msgid "Yin"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:426
msgid "Watch where you're walking!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:430
msgid "Apologies. But what ... err, who are you?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:434
msgid ""
"Hey, you're cute! I'm Yin and I'm bored: Ssstuck here in thisss little lake, "
"too afraid to go below but eager to ssswim away from thisss godforsaken "
"place."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:438
msgid ""
"Then you may be happy to hear our purpose. We would like to break this dam "
"and bring the river back to the surface."
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:442
msgid "Ahh, excellent, darling! By all meansss, carry on and do it."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:446
msgid "We would, of course, but we don't know how to go about it."
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:450
msgid ""
"Well, I do know the big sssurly folksss have a vesssel which floatsss on "
"water. That could get you near the dam; but they're a tough bunch, they are."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:454
msgid ""
"We can imagine, yes. So, if we were to take a different route, for instance "
"to block this cave so the water will rise, what would you advise?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:458
msgid "I'm afraid I don't know, love."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:462
msgid "She's a bit of a free spirit isn't she!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:466
msgid ""
"I'm sure she means well. I've got this under control. "
"Yin, may we call on you if occasion arises?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:470
msgid "Of course, dearie. Anything for those lovely eyesss."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:474
msgid "Hmph."
msgstr ""
#. [unit]: type=Merman Fighter, id=Yang
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:494
msgid "Yang"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:502
msgid "-Oh, you ssstartled me! ...Why, hel...low big boy. I'm Yin!"
msgstr ""
#. [message]: speaker=Yang
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:507
msgid "-Hehey...! Well, hello there. I'm Yang!"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:511
msgid "Yin and Yang, eh? Hasss a nice ring to it..."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:515
msgid ""
"Excuse me, you two, I hate to interrupt, but we're in the middle of "
"something important here. Yin, please ask your new friend if he will help us."
msgstr ""
#. [message]: speaker=Yang
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:519
msgid "Who's he?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:523
msgid "Ah, nobody, jussst ignore him."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:527
msgid ""
"Ha! Well, as long as you have it all under control, Jacques... (Grins"
"i>) Allow me, if you please. My dear water creatures, what say you help us "
"get out of your way, and perhaps get rid of this trollish pest in the "
"process?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:531
msgid ""
"You all going away and giving usss sssome piece and quiet? Yesss, that would "
"be nice."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:535
msgid ""
"Excellent! Then, if you will tell us if you know a way to block the water "
"from flowing underground, we'll be on our way."
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:539
msgid ""
"It'sss not hard. Sssend two down to loosen the gravel and ssstone near the "
"cave entrance: you know, the ssstony ssshallow area just in front of my "
"house. Sssend a third to weaken the foundationsss of my house and I'm sssure "
"the whole kit-and-caboodle will tumble into the drain thingy and block the "
"cave entrance."
msgstr ""
#. [message]: speaker=Yang
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:546
msgid "What about your house?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:550
msgid ""
"I'm thinking of moving over to your ssside of the lake now. (Grins)"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:554
msgid ""
"That's it? Sounds ludicrous, but just may be worth trying if you're really "
"willing to give up your house."
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:558
msgid ""
"Well, the water level will rissse pretty quickly, and if the dam doesssn't "
"break fassst, mossst of the sssurrounding area might rapidly be sssubmerged."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:562
msgid "How rapidly?"
msgstr ""
#. [message]: speaker=Yin
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:566
msgid ""
"Well, rapidly, y'know, like really fassst. Like really, really fassst. Like "
"whoever'sss down here will be bye-bye."
msgstr ""
#. [message]: speaker=Yang
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:570
msgid "Enough chatter already! Best of luck, all of you, and don't come back!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:579
msgid ""
"With this ringing encouragement, the two water creatures disappear into deep "
"water, leaving Jacques to his thoughts. The prophecy of choosing this course "
"showed the grief he would feel. Now he has the reason for it. There is some "
"high ground but not a lot. And what about the soldiers chosen to block the "
"passage? It would be suicide."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:584
msgid ""
"This is his unfortunate choice. Either fight a strong adversary and risk "
"losing all, or stay safe on higher ground but sacrifice three to certain "
"death."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:619
msgid ""
"The three volunteer units sent on the mission to break the levy eagerly set "
"to, and their work soon shows results."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:624
msgid "I think we're getting there. Force it a bit more, you two, come on!"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:628
msgid ""
"They manage to overcome the foundations and send it all crashing down. The "
"drain is blocked with a surprising amount of rock, dirt and gravel, forced "
"against it by the water."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:635
msgid ""
"At first, all cheer. But the three soon realize their plight. It's easy to "
"chose a heroic end. It's something else to face it. Their cheers turn to "
"shouts and then to strangled cries, as the water rises above them."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:663
msgid ""
"Jacques, Kyoko and the others watch the water rise from the safe high "
"ground. All share in their friends' despair. Jacques hates the choice he "
"made, but knows that many more might easily have been slain by the Trolls, "
"now hopelessly trapped by the flood of rising water."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:676
msgid ""
"Only those quick enough to have climbed to higher ground are spared. The air "
"is rife with sobs of grief and tears splash freely on the rocky ground."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:707
msgid ""
"A loud crack sounds and heads turn towards the dam. For a moment, all is "
"still, and then the rough dam bursts asunder under the force of rising "
"water, and the lake gushes forth and pours down the side of the mountain. A "
"river is reborn, dubbed The River Jacques."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:726
msgid ""
"The survivors wait a good while for the water level to drop. What it leaves "
"behind is not a pretty sight. Later, when the liberators of the valley's "
"waters finally descend the mountainside, heads are bowed and eyes cast down. "
"None more so than Jacques', for he feels yet again the heavy burden of hard "
"choices."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:732
msgid ""
"But not every troll was caught in the flooding waters. One troll whelp "
"managed to climb onto a high ledge and escape encroaching doom."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:737
msgid ""
"This troll whelp helplessly watched the mayhem below, but just as the water "
"was rising below him, so was the gorge rising within him."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:766
msgid "Help, help! We're under attack! To arms, to arms!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:774
msgid ""
"-What?! You lousy good-for-nothing ogres! Wake up, you lazy bums, wake up! "
"Crying won't help! Gurk say crush them!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:781
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:822
msgid "Uh-oh."
msgstr ""
#. [message]: speaker=unit
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:799
msgid "Found them, and it's as bad as we thought!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:807
msgid ""
"-What?! How did this get here? And where are those lazy ogres who are "
"supposed to be on lookout?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:811
msgid "Washed away, just as you may soon be yourself."
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:815
msgid ""
"Hah! It speaks funny. Let Gurk see how it squeals! Wake up, you lazy bums, "
"wake up!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:833
msgid "You attack Gurk, and you will die!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:844
msgid "Is that all you can do? Gurk could crush you with his thumb!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:855
msgid "What? Is Gurk too small a target for you?"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:866
msgid "Out o' Gurk's way, scum!"
msgstr ""
#. [message]: speaker=Gurk
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:883
msgid "How can this be? Gurk go to become one with the mountain again... "
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:891
msgid ""
"With the leader of the trolls dead, it doesn't take long to pick off their "
"remaining force. Inside the fort, the victors find a crude raft and a "
"quantity of heavy logs."
msgstr ""
#. [event]
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:898
msgid "Crude raft"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:912
msgid ""
"Utilizing spears as tools, they set themselves to construct a crude but "
"efficient battering ram. Once it is finished, they gather at the edge of the "
"dry ground nearest the dam and swing the ram against it with all their might."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:917
msgid ""
"The massive ram hits the rough dam hard. Still, for a moment it seems their "
"plan will fail. Then, the cracked plank where the ram has hit sunders and "
"water begins to pour through."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:945
msgid ""
"The water level drops very slowly at first, but soon it falls below the "
"level of the underground passage and begins to drain more quickly. The dam "
"slowly collapses as, one by one, the remaining planks are washed out in the "
"turbulent gush. A river is returned to the valley, dubbed The River "
"Jacques."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:955
msgid ""
"The victors take a moment to pay tribute to fallen comrades before "
"descending the mountain, following the newborn river to the thirsty valley "
"floor."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:961
msgid "As Jacques' party departs the mountain, someone watches from afar."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:966
msgid ""
"Hiding in the hills to escape the carnage, a young troll whelp now peers "
"stonily at the backs of the departing victors."
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:982
msgid ""
"So much for the ogres. Without their leader they won't be much trouble, I "
"think."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:994
msgid ""
"It was said afterwards that Jacques became an immense bird that flew off "
"spiraling to the heavens. Only one brute knows the truth, the one who "
"tripped him in a momentary fall that swiftly turned into an eternal one."
msgstr ""
#. [scenario]: id=16_Fertile_Valley
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:3
msgid "Fertile Valley"
msgstr ""
#. [event]
#. [side]: id=Jacques, type=Battle Commander
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:18
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:40
msgid "Regal Jacques"
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:62
msgid ""
"Alloo! Is anyone home? Can a weary, dusty wose find some water and some "
"shade? or must I go forever thirsty?"
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:66
msgid "Arbor! Welcome, old friend."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:70
msgid "Hey! Who are you calling old, little toad?"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:74
msgid "You old rascal, you'll never improve."
msgstr ""
#. [message]: speaker=Arbor
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:79
msgid ""
"Ach! I hear you have a feast planned for tonight! I wouldn't have lasted "
"near as long as I have if I didn't attend a feast now and then."
msgstr ""
#. [message]: speaker=Kyoko
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:83
msgid "Of course, of course, you always have a place of honor at our table!"
msgstr ""
#. [message]: speaker=Jacques
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:88
msgid "Even if it means our pantry and cellar will not last the night! Hehe."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:97
msgid ""
"It is a happy life, and Jacques knows it. As he sits down with his good "
"friends for a festive dinner, he recalls his family back in Mosh. He enjoys "
"the dinner and then, after bidding his guests goodnight, climbs the stone "
"stair to the Doomsday Temple and peers at the horizon, longing to visit his "
"far away family in spirit at least, if not in person."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:102
msgid ""
"A while later he wanders through the Temple, then turns back to the wide "
"stair. He passes the Book of Prophecy, carefully preserved in a special "
"glass case. Arbor has affixed a magical lock to the case to prevent its too "
"casual use. He stops a moment and views the Book, sighs, and then goes to "
"seek Kyoko."
msgstr ""
#. [unit_type]: id=Battle Commander, race=human
#: A_Rough_Life/units/Battle_Commander.cfg:4
msgid "Battle Commander"
msgstr ""
#. [unit_type]: id=Battle Commander, race=human
#: A_Rough_Life/units/Battle_Commander.cfg:48
msgid ""
"In this new harsh world, might often makes right and these commanders are "
"strong enough to rise to positions of leadership. Leading small groups of "
"warriors, commanders rally their troops around them and show no mercy to "
"their enemies, striking fiercely with both sword and bow."
msgstr ""
#. [attack]: type=blade
#: A_Rough_Life/units/Battle_Commander.cfg:52
#: A_Rough_Life/units/Sand_Ranger.cfg:19
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: A_Rough_Life/units/Battle_Commander.cfg:64
#: A_Rough_Life/units/Sand_Ranger.cfg:31
#: A_Rough_Life/units/Sand_Trapper.cfg:32
msgid "bow"
msgstr ""
#. [unit_type]: id=Elvish Princess, race=elf
#: A_Rough_Life/units/Elvish_Princess.cfg:4
msgid "female^Elvish Princess"
msgstr ""
#. [advancement]: id=heal+8
#: A_Rough_Life/units/Elvish_Princess.cfg:31
msgid "Heal +8 and cure poison"
msgstr ""
#. [advancement]: id=damage
#: A_Rough_Life/units/Elvish_Princess.cfg:63
msgid "Increase faerie fire damage"
msgstr ""
#. [advancement]: id=hits
#: A_Rough_Life/units/Elvish_Princess.cfg:86
msgid "Increase faerie fire hits"
msgstr ""
#. [advancement]: id=hp
#: A_Rough_Life/units/Elvish_Princess.cfg:109
msgid "Increase hp"
msgstr ""
#. [advancement]: id=regene+4
#: A_Rough_Life/units/Elvish_Princess.cfg:126
msgid "Regenerates +4"
msgstr ""
#. [regenerate]: id=regenerates4
#: A_Rough_Life/units/Elvish_Princess.cfg:137
msgid "regenerates"
msgstr ""
#. [regenerate]: id=regenerates4
#: A_Rough_Life/units/Elvish_Princess.cfg:138
msgid ""
"Regenerates:\n"
"The unit will heal itself 4 HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""
#. [advancement]: id=inspire
#: A_Rough_Life/units/Elvish_Princess.cfg:155
msgid "Inspire units to fight better"
msgstr ""
#. [leadership]: id=inspire_0
#: A_Rough_Life/units/Elvish_Princess.cfg:169
msgid "inspire"
msgstr ""
#. [leadership]: id=inspire_0
#: A_Rough_Life/units/Elvish_Princess.cfg:170
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, or L2 units that are next to it, making "
"them fight better. Adjacent own units of L2 will do more 25% more damage; L1 "
"units will do 50% more, and L0 will do 75% more."
msgstr ""
#. [advancement]: id=hits
#: A_Rough_Life/units/Elvish_Princess.cfg:218
msgid "Improve staff attack"
msgstr ""
#. [unit_type]: id=Elvish Princess, race=elf
#: A_Rough_Life/units/Elvish_Princess.cfg:244
msgid ""
"The world of faerie is far more potent than the corporeal world. Simply "
"bringing some of this world into our own can have violent results. This is "
"well-understood by the elves, although rarely used with malicious intent; "
"doing so is no easy task, and is a very ill-regarded use of their strength.\n"
"\n"
"Those able to do so are roughly titled as 'sorceresses' by other races; and "
"certainly are capable of acting the part."
msgstr ""
#. [attack]: type=impact
#: A_Rough_Life/units/Elvish_Princess.cfg:253
msgid "staff"
msgstr ""
#. [attack]: type=impact
#: A_Rough_Life/units/Elvish_Princess.cfg:263
#: A_Rough_Life/units/Wose_Shaman.cfg:42
msgid "entangle"
msgstr ""
#. [attack]: type=arcane
#: A_Rough_Life/units/Elvish_Princess.cfg:274
msgid "faerie fire"
msgstr ""
#. [unit_type]: id=Sand Ranger
#: A_Rough_Life/units/Sand_Ranger.cfg:7
msgid "Sand Ranger"
msgstr ""
#. [unit_type]: id=Sand Ranger
#: A_Rough_Life/units/Sand_Ranger.cfg:16
msgid ""
"When put to the test, humans can adapt remarkably quickly to any conditions, "
"all things considered. The archery skills of a woodsman remain useful in the "
"desert, and he soon learns to cope with the unstable footing presented by "
"the sands. However, it is not always possible to engage enemies at range, so "
"such men soon become fairly skilled with a sword just in case."
msgstr ""
#. [unit_type]: id=Sand Trapper
#: A_Rough_Life/units/Sand_Trapper.cfg:7
msgid "Sand Trapper"
msgstr ""
#. [unit_type]: id=Sand Trapper
#: A_Rough_Life/units/Sand_Trapper.cfg:17
msgid ""
"When put to the test, humans can adapt remarkably quickly to any conditions, "
"all things considered. The archery skills of a woodsman remain useful in the "
"desert, and he soon learns to cope with the unstable footing presented by "
"the sands."
msgstr ""
#. [attack]: type=blade
#: A_Rough_Life/units/Sand_Trapper.cfg:20
msgid "dagger"
msgstr ""
#. [unit_type]: id=Signalman, race=human
#: A_Rough_Life/units/Signalman.cfg:4
msgid "Signalman"
msgstr ""
#. [unit_type]: id=Signalman, race=human
#: A_Rough_Life/units/Signalman.cfg:24
msgid ""
"Signalmen are just Peasants that wield a torch. This makes them useful to "
"illuminate their surroundings, and a cheap yet effective force to fight "
"Undead."
msgstr ""
#. [attack]: type=fire
#: A_Rough_Life/units/Signalman.cfg:41
msgid "torch"
msgstr ""
#. [unit_type]: id=Skeleton Guardian
#. [unit_type]: id=Skeleton Guardian right
#: A_Rough_Life/units/Skeleton_Guardian.cfg:7
#: A_Rough_Life/units/Skeleton_Guardian_right.cfg:7
msgid "Skeleton Guardian"
msgstr ""
#. [unit_type]: id=Skeleton Guardian
#. [unit_type]: id=Skeleton Guardian right
#: A_Rough_Life/units/Skeleton_Guardian.cfg:13
#: A_Rough_Life/units/Skeleton_Guardian_right.cfg:13
msgid ""
"Normally, warriors that have been slain in battle and brought back by dark "
"magics are nearly mindless and unwavering in their purpose, fearing neither "
"pain nor death. Every now and then, however, something goes amiss in the "
"process, and the resulting skeleton retains some of its former awareness, "
"yet hampered by the horrifying experience of dying vividly etched in its "
"mind."
msgstr ""
#. [attack]: type=blade
#: A_Rough_Life/units/Skeleton_Guardian.cfg:28
#: A_Rough_Life/units/Skeleton_Guardian_right.cfg:28
msgid "axe"
msgstr ""
#. [unit_type]: id=Wose Shaman, race=wose
#: A_Rough_Life/units/Wose_Shaman.cfg:4
msgid "Wose Shaman"
msgstr ""
#. [unit_type]: id=Wose Shaman, race=wose
#: A_Rough_Life/units/Wose_Shaman.cfg:30
msgid ""
"These woses are able to command forest plants such as vines and creepers to "
"hinder their enemies."
msgstr ""
#. [attack]: type=impact
#: A_Rough_Life/units/Wose_Shaman.cfg:33
msgid "crush"
msgstr ""
#. [unit_type]: id=Young Gryphon, race=gryphon
#: A_Rough_Life/units/Young_Gryphon.cfg:4
msgid "Young Gryphon"
msgstr ""
#. [unit_type]: id=Young Gryphon, race=gryphon
#: A_Rough_Life/units/Young_Gryphon.cfg:18
msgid ""
"Gryphons, when young, are covered with white and gray feathers. As soon as "
"they can fly, they become able to defend their nests and to attack "
"intruders. Though not yet powerful as adult Gryphons, underestimate them is "
"a dangerous thing to do, a foolish move that led many poachers to death, "
"either by facing their claws or falling down from a mountain while trying to "
"escape a Gryphon's rage."
msgstr ""
#. [attack]: type=blade
#: A_Rough_Life/units/Young_Gryphon.cfg:40
msgid "claws"
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/utils/flood.cfg:262
msgid ""
"Jacques thought he could send his troops to certain death and live with it, "
"but he is not so calloused yet. He rushes forth to join them—or to stop them—"
"and the rising flood engulfs him."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/utils/flood.cfg:279
msgid ""
"Kyoko could not leave the unfortunate rank and file to their fate alone. She "
"perished in the flood as she tried in vain to pull them out."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/utils/macros.cfg:88
msgid ""
"Princess Kyoko fought as one expects a royal heir to fight, with great skill "
"and honor. Yet, nothing could prevent the fatal blow that finally took her "
"life."
msgstr ""
#. [message]: speaker=narrator
#: A_Rough_Life/utils/macros.cfg:105
msgid ""
"It was afterwards said that a big black bird circled above Jacques and "
"cackled as the death blow fell. His troops fight valiantly on, but without "
"clear direction they soon succumb to the vicious onslaught."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:12
msgid "He is tossed about on the open seas by a mighty storm."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:18
msgid ""
"He crawls across a battlefield desperate to escape... though nothing's seen "
"to chase him."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:27
msgid ""
"His hand stretches out to grasp a book. The book is pain. The book is life. "
"His hand stretches out to grasp the book... "
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:35
msgid ""
"He wanders lost through desolate landscapes. Where is everyone? He is alone, "
"so alone... "
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:42
msgid "Who are they? No, what are they??"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:46
msgid "Go away, you fiends! Go away!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:133
msgid "His home, burnt to the ground! But where is he? In the house? Noooo..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:137
msgid "... and then he's awake, trembling and short of breath."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:141
msgid ""
"Such are Jacques' nightly dreams, foretelling a dismal fate sparked by lust "
"for adventure. Castles, kings, and mighty mages occupied his waking mind. "
"Craving wealth, power and fame, he bragged he would have it all someday"
"i>."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:146
msgid ""
"His friends tease him for his talk. But not too much, for Jacques was the "
"son of Yves the Surly, who bosses the local thugs. Unpopular with the common "
"folk, Jacques nevertheless leads a sheltered life: no one dares harm him as "
"he, like his father, harasses the folk in and around the village of Mosh."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:155
msgid ""
"So Jacques dreams of the day he will move on to greater things. And then "
"that day arrived, perhaps not quite as Jacques had envisioned, for there are "
"many possible cuts to shape one's fate."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:159
msgid ""
"A treasure ship is reported run aground off the coast near Mosh, at least, "
"that rumor circulated in the village pub. A treasure ship! Surely, the "
"ticket out of this life of misery!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:163
msgid ""
"Jacques calls together a small band of ruffians and sets off to "
"investigate..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:172
msgid ""
"Jacques is ferried in chains to a trader ship anchored in nearby deep water. "
"Treasure ship, indeed! Jacques himself is the treasure! He can only "
"wonder what the Goblins have in store for him."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:176
msgid ""
"He is shoved into a cramped little hold. The dark hold is packed with "
"prisoners of all shapes and sizes. Some other humans, tricked like himself "
"as he discovers, are joined in captivity by sturdy little dwarves, pointy-"
"eared elves and reclusive merfolk such as Jacques has only ever seen from a "
"great distance. None are comfortable below decks."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:180
msgid ""
"After months at sea, Jacques lingers, seasick and homesick on the ship's "
"slow journey. Occasionally some captives are removed from the tiny hold, and "
"others join the unfortunate crowd."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:184
msgid ""
"Finally, his turn comes. Weak from ill treatment, eyes too long without "
"light, he is shuffled ashore. Jacques feels his spirits lift as he steps on "
"hard soil, but they sink again within minutes as, prodded by goblin spears, "
"he and his sorry companions are herded into a dripping coastal cave. Leaving "
"open sky behind, Jacques catches one last glimpse of golden glistening light "
"before stumbling into the rocky cavern."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:188
msgid ""
"Underground they trudge for what seems eternity through a maze of winding, "
"branching passageways. Jacques feels he will never see the light of day "
"again. Then, a wondrous sight appears before the captives as they lumber "
"into a grand chamber, sparkling with color."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:197
msgid ""
"Jacques' little band was led through a series of winding passageways to a "
"barracks-like hall. The lodgings were simple but comfortable. Pleased to "
"find a solid bed at the end of his enervating sea voyage, Jacques collapsed "
"in a heap as soon as his captors left him."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:201
msgid ""
"For a few moments he pondered what had befallen him. The job he was supposed "
"to do was not impossible. Perhaps he could get through this. He decided all "
"he had to do for now was to stay alive."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:205
msgid ""
"It wasn't entirely clear why his captors needed slaves to kill beasts. They "
"seemed quite capable on their own. Their underground world was strange but "
"impressive. Pondering this, he fell into a deep and dreamless sleep."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:209
msgid ""
"In the dark preceding dawn hours of the morning, he was rousted from bed and "
"rushed outside to hunt dangerous beasts..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:218
msgid ""
"Jacques was dead tired after his killing work, yet he felt both his courage "
"and strength renewed as the captives returned to their lodgings. He craved a "
"bed and was on the verge of sleep when yelling brought him fully awake and "
"suddenly alert..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:227
msgid ""
"The next morning seemed a repetition of the last. Again, the hunting "
"captives assembled before dawn and made their way outside. Yet it soon "
"became evident that today things would be different."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:231
msgid ""
"For one thing, Jacques was promoted to squad leader and told new recruits "
"might become available in a day or two."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:235
msgid ""
"More important was a change in strategy. King Bombasan determined that "
"picking off stray beasts would not make the desert safe in the long run. It "
"was decided to strike at the heart of the beast horde, or rather the two "
"hearts."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:239
msgid ""
"For while they couldn't furnish him much useful information, the guards told "
"him there were two formidable creatures who organized the beast attacks. "
"Strike at them and the beast menace should wither. Such, accordingly, were "
"Jacques' orders: Kill them both at all costs."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:248
msgid ""
"With the leaders of the beasts slain, a quiet calm settles upon the dunes. "
"Jacques and his friends hurry back to the oasis to speak with Arbor. Along "
"the way Jacques thinks about Kyoko."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:252
msgid ""
"Jacques is intrigued by the Princess, and determines to be her friend. For "
"her part, she sees some worth in him and wants his loyalty. Seeing them "
"together through the wisdom of his years, the elder wose perceives an "
"attraction beyond their own recognition. He smiles, then sighs, to think on "
"it. He knows one may pursue love with hope, but never certainty."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:261
msgid ""
"That night, Jacques indeed dreams... he has returned to his home village of "
"Mosh. His father is a beast, storming up and down the village road demanding "
"Jacques be brought before him. The people cowered from him in fear, while "
"Jacques hides in his mother's wardrobe..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:265
msgid ""
"Kyoko also has a dream. She sees her father sprawled across his table and "
"rushes to his side, but a giant bird is beating her about the head with it's "
"wings and suddenly she is falling through a trap door into..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:269
msgid ""
"As Kyoko opens her eyes, she realizes Jacques is shaking her. She brushes "
"him aside and sets about preparing for the long march. The sun is setting "
"and it will soon be time to go."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:273
msgid ""
"A while later Arbor sees them off. Jacques is sad to part with this "
"formidable friend, but he bravely leads his people into the desert, keeping "
"a nervous eye out for scorpions along the way."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:277
msgid ""
"When they reach the cave entrance, Kyoko shows herself to the guards who cry "
"out, astonished. They send a runner to the King: 'The Princess is alive!"
"i>' The news spreads quickly, and cheers and greetings pelt them as they "
"make their way through the caves. As for Kyoko, she runs for the grand "
"chamber so fast that Jacques' little band can barely keep up..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:286
msgid ""
"It is said the Book of Prophecy controls all that may or may not happen, and "
"who wields it, wields the fate of time. Lost for centuries, yet it is known "
"to be buried somewhere in the ruins of the Doomsday Temple, in the middle of "
"what is now known as the Shadowlands."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:291
msgid ""
"The Temple, once a magnificent palace of the kingdom of Rutuba Pinguiyum, "
"nestled in a peaceful, fertile valley until some of the Monks of Lambak, "
"entrusted with the Book of Prophecy, usurped the book for personal gain."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:295
msgid ""
"An all out struggle between loyal protectors and usurpers led to the "
"destruction of the kingdom, and the death of all those within the palace. At "
"that time the palace was renamed the Doomsday Temple and the slain became "
"Bound to the book. The dead haunt the ruins in shadowy form, devouring all "
"who come near and the center of the old kingdom of Rutuba Pinguiyum is now "
"called the Shadowlands."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:299
msgid ""
"Some say all this and more is foretold in the Book. But once the Book was "
"lost, no one could read the prophecy to attempt to amend it."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:303
msgid ""
"Jacques is uncertain of the story's truth, but Kyoko is insistent and seeing "
"no better alternative, Jacques and Kyoko together set out with a small "
"escort on a quest for the book. They bid farewell to the King, who is "
"already industriously strengthening his defenses, and head for the "
"Shadowlands."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:307
msgid ""
"As a parting gift, King Bombasan gives Jacques a sword: a finely crafted "
"weapon used by Lieutenant Popper. Thanking the King, Jacques hopes he will "
"quickly grow to learn the use of this fine long blade."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:316
msgid ""
"With Luxor dead, Jacques and Kyoko eyed the Book of Prophecy with distrust. "
"How strong could the power of the written word be? They sat in the sand "
"together pondering their next move and their ultimate fates."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:320
msgid ""
"Finally, Jacques gathers up his courage and opens the book. As he reads "
"words from a random page, the book begins to draw him in, absorbing him. His "
"head fills with images, for that is how the book truly communicates. Jacques "
"sees images of Mosh, just as he had dreamt of it a few nights earlier."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:324
msgid ""
"This time, however, he sees himself as if he were someone else, and he is "
"terrified by the sight. He, not his father, storms through the crowds, "
"raving with madness, hacking left and right, drenched in the blood of "
"whoever stands before him. He makes his way to what appears to be a tomb. As "
"his raving self approaches he sees the writing, a single name: Jacques"
"i>."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:328
msgid ""
"Jacques cries out and drops the book. As Kyoko leans over him in concern, he "
"is frozen in shock, and cannot move or speak as she lifts the book to read."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:332
msgid ""
"Kyoko is swept into the universe of the book, just as Jacques has been. She "
"sees a small underground cavern, eaten by lava, crumbling, strewn with rocks "
"and boulders and... bones. A great sadness overcomes her. It is a familiar "
"sight. As tendrils of grief wrap her heart, she looks upon her father's "
"court, dead and disfigured, empty as a tomb."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:336
msgid ""
"With a snap, Kyoko shuts the book. Ruphulus and his minions must have "
"attacked. Father is in danger! She shakes Jacques, then yells and pounds him "
"until he falls over in a heap and she collapses on top of him. Jacques comes "
"to himself and puts his arms around her and for a moment they share the "
"simple comfort of physical closeness. Then they are up and running. They "
"have to get back, and get back in haste. Luxor said the prophecies are "
"uncertain. Perhaps it is not too late!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:345 A_Rough_Life/utils/story.cfg:361
msgid "This is it!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:349
msgid ""
"King Bombasan escorts them ever deeper down the cavern passages, until they "
"come to a makeshift encampment at the edge of a wide corridor. Jacques "
"wonders what waits for them in the darkness. At the very end will be "
"Ruphulus, but Jacques doesn't want to imagine how many or what kind of bones "
"they'll have to crack to get him."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:353
msgid ""
"Along the way, the King and Kyoko converse in hushed tones. The King steals "
"a glance at the book Kyoko carries. It's not his riddle to solve. He "
"believes his daughter possesses some mystical ability beyond ordinary elf "
"magic. He thinks this is a good thing."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:357
msgid ""
"When they reach the encampment, Jacques immediately makes the rounds of his "
"troops to boost their confidence. All both dread and yearn for this time of "
"reckoning when they will meet their evil adversary. They will break his "
"chains for good, or die in the attempt!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:370
msgid ""
"Once the cave is purged of undead they leave, sealing the passageways shut "
"behind them. As far as Jacques is concerned, that part of the underground "
"realm can be left to those who actually enjoy such surroundings. He prefers "
"to stay as close to the surface as possible."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:374
msgid ""
"The Kythonians soon discover the most wonderful result of Ruphulus' demise: "
"the hot sun still burns them, but in an ordinary way. It seems their super-"
"sensitivity to sunlight had been a part of the old mage's plan and was the "
"fruit of his magic."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:378
msgid ""
"The Kythonians are also happy to have the caves nearest the surface for "
"their homes. Even without their magical affliction, the desert of the Wild "
"Plains is a harsh, unwelcoming environment. They manage to repair the damage "
"Ruphulus has done, and they do it quickly, glad to exchange weapons for "
"tools, destruction for construction. They clean up the Grand Chamber as well "
"even though it is too deep underground for much use. They feel a sentimental "
"devotion to it."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:382
msgid ""
"Meanwhile, Jacques and Kyoko find a little space to discover they have "
"feelings for each other. Kyoko hints she is open to deepening their "
"relationship which pleases Jacques, but his mind is more burdened each "
"passing hour."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:386
msgid ""
"During the days he cannot turn his thoughts from what he has seen in the "
"Book of Prophecy. And at night his ugly dream of home returns and keeps him "
"restless: There he is, enraged! Is he provoked? Does he cruelly seek to "
"punish innocents? Is he simply mad?"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:390
msgid ""
"It is a hard choice: stay in this strange harsh land with Kyoko, sever all "
"ties to his past, and risk unrequited love, or return to see how fare his "
"family and his homeland, putting these dreams and prophecies to the test. "
"Luxor had said the prophecies did not always come to pass. But he never said "
"exactly how one was supposed to avoid them. At what point is one's "
"fate... fated ?"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:399
msgid ""
"The best boat available - and capable crew - is provided to Jacques, who "
"immediately leaves for home. Now that his decision is made, he cannot stand "
"to linger. Even so the journey takes several months."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:407
msgid ""
"Finally one day he spots the little island where he was captured to be sold "
"off as a slave. Thirteen long months have passed since Jacques sought out "
"the island dreaming of shipwrecks and treasure. He has changed very little "
"in this time."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:414
msgid ""
"Finally one day he spots the little island where he was captured to be sold "
"off as a slave. Thirteen long months have passed since Jacques sought out "
"the island dreaming of shipwrecks and treasure. Jacques is different from "
"when he left, having grown in unforeseen directions, but he feels he is "
"entering safe and familiar territory."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:421
msgid ""
"Finally one day he spots the little island where he was captured to be sold "
"off as a slave. Thirteen long months have passed since Jacques sought out "
"the island dreaming of shipwrecks and treasure, and his skill and maturity "
"are incomparably greater than when he started out. But though he achieved a "
"tremendous personal transformation, the fame and wealth he dreams of still "
"eludes him."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:427
msgid ""
"The ship drops anchor and a small boat is lowered. Before the boat slides up "
"the little sandy beach, Jacques jumps off and splashes his way ashore. He "
"gives curt orders to the crew and then runs toward Mosh, where he is met by "
"a most unfortunate sight..."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:436
msgid ""
"Jacques, Kyoko, and a few of their faithful who share a yearning for the "
"sun, arrive at the desert valley to the sounds of industry. The dwarves are "
"demolishing the remnants of the shadowy rule of their former masters and "
"repairing the fortress. It looks almost suitable for habitation, thus "
"assuaging at least some of the concern Kyoko has kept closed in her heart."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:440
msgid ""
"Similar concerns beset Jacques: the valley is still a desert. How did this "
"come about, Jacques wonders, if indeed it was once a fertile valley? Did the "
"fall of the old fortress alone cause this desolation? or is there more to "
"it? Fortunately, the dwarves have some good news in this regard."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:444
msgid ""
"The valley once was blessed with a gently rolling river, say the dwarves, "
"flowing from the Northeast mountains. Long ago Ruphulus blocked the riverbed "
"high up and diverted the flow underground. This was his means to transport "
"his ghastly materials to his netherworld workshop. The life giving water of "
"the river also served to sustain his anomalous ambiance in the deep caverns."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:448
msgid ""
"He did not do all this himself with magic, but employed a tribe of mountain "
"brutes to labor for him. This much the dwarves know both from history and "
"experience. Though no living dwarf has seen it, the clan archivist is "
"certain it is so."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:452
msgid ""
"The mercenary brutes maintain the transport and regularly come by to collect "
"the remains gathered by the dwarves for their unholy shipments. As luck "
"would have it, they are due within the week. What the dwarves don't know is "
"that they are spoiling for a confrontation as Ruphulus missed his last "
"payment. Meanwhile, Jacques and Kyoko make plans to restore the river above "
"ground."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:461
msgid ""
"They have little time. Soon the brutes in the mountains will miss the return "
"of their delegation, and the element of surprise will be lost. Jacques "
"agonizes for the rest of the night over his choice. In the morning, he "
"decides they can wait no longer."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:465
msgid ""
"Assembling a group of seasoned warriors to help on this last mission, he is "
"glad to see some old friends still around him. As ever, he is both grateful "
"for their assistance and dreads what might befall them."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:469
msgid ""
"He desperately wants to leave Kyoko behind. Kyoko, however, will not be "
"denied her chance to be where she might best influence events and watch out "
"for Jacques."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:473
msgid ""
"Thus the group set out for the enemy camp and, after a day's march following "
"their annotated maps, locate the dam in the mountains. A large lake glistens "
"in the late afternoon sun and gently presses against the rough dam at its "
"southern edge. There is no sign of any means to divert the water underground."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:477
msgid ""
"Jacques plans his first move to overcome the ogre outpost on the edge of the "
"lake. Choosing a small number of trusted warriors to accompany him, he hikes "
"to the rim. Once the post is overcome the others shall join them to plan "
"their next move!"
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:486
msgid ""
"It is astonishing how quickly the valley fills with lush green grasses with "
"the river's flow restored."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:491
msgid ""
"With some clever engineering Jacques' little band splits the river into "
"several streams that perfuse the valley with its life giving liquid. The "
"entire valley blossoms into a blissful paradise."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:495
msgid ""
"The liberated dwarves alone are unmoved by the transformation. Being "
"dwarves, they like this profusion of greenery no more than sand, preferring "
"their dark and dour caves to happy valleys, and are eager to take Kyoko's "
"suggestion to go join her people in the underground caverns near the coast. "
"Their departure, however, is soon followed by new immigrants wishing to join "
"in the hopeful valley settlement."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:503
msgid ""
"Jacques has managed to survive against all odds, and has finally reached a "
"time of peace. While he is grateful to have found a friend in Kyoko, he is "
"relieved to be out of the spotlight. His brief adventure as a leader was a "
"strain, and he is glad to put it behind him. His old comrades - his cubs"
"i> - have all drifted away. But happily one day he hears reports of an old "
"wose tramping up the valley road."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:510
msgid ""
"One day, as Jacques sits idly atop the battlements, dreaming still of wealth "
"and fame, he overhears a report of an old wose tramping up the valley road."
msgstr ""
#. [part]
#: A_Rough_Life/utils/story.cfg:517
msgid ""
"Jacques has become something of a local celebrity and an important person in "
"the kingdom of Kythonia. Though he never found the riches he dreamed of back "
"in Mosh, he has found real treasure in the loved ones around him. It is a "
"blissful life for Jacques and Kyoko, who are delighted to hear reports of an "
"old wose tramping up the valley road."
msgstr ""