msgid "" msgstr "" "Project-Id-Version: A_Rough_Life-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-09-04 20:57-0400\n" "PO-Revision-Date: 2012-02-22 15:29+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [scenario]: id=10_Tears_in_Hell #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:3 msgid "Tears in Hell" msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:10 msgid "" "With Luxor dead, Jacques and Kyoko eyed the Book of Prophecies with " "distrust. How strong could the power of the written word be?" msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:13 msgid "" "Jacques gathered up the courage and opened the book. As he looked at a " "random page, suddenly the Book absorbed him, pulled him inside. His head was " "filled with images, for that is how the book truly communicated with its " "reader. Jacques realized the images were of Mosh, just as he had dreamt of " "it a few nights earlier." msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:16 msgid "" "This time, however, he could see himself as if he was someone else, and he " "was indeed a terrifying sight. He was storming through the crowds, raving " "with madness, hacking left and right, drenched in the blood of those who " "happened to be in his way. He was slowly making his way to what appeared to " "be a tomb. As his raving self approached it, he realized that there was " "something written on it. It was just one word - 'Jacques'." msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:19 msgid "" "Jacques cried and was thrown away from the book. He was drenched in sweat as " "Kyoko leaned over him in concern. He would not tell her what he saw, and, in " "shock, could not stop her as she lifted the Book up herself." msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:22 msgid "" "As she was swept in the universe of the Book, Kyoko saw a small underground " "cavern, falling apart and being swollen by lava. It was a sad sight, " "depressingly filled with bones of its inhabitants. It was not a familiar " "sight, and yet it somehow seemed familiar. As she strained her memory, she " "finally recognized it: it was her father's court, only disfigured almost " "beyond recognition." msgstr "" #. [part] #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:25 msgid "" "With a snap, Kyoko closed the Book. Ruphulus and his minions must have " "attacked. Father was in danger! She shook Jacques and yelled at him to make " "haste. They had to go back, and go back fast, if it was not already too " "late..." msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:39 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:44 #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:92 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:48 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:36 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:45 #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:56 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:41 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:53 #: A_Rough_Life/scenarios/1_Led_Astray.cfg:29 #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:49 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:34 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:48 #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:38 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:42 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:57 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:48 msgid "Jacques" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:99 msgid "Father! Oh no! How could this happen?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:103 msgid "" "The chamber is very different indeed. Jacques thinks back to when he first " "saw it and can not believe how much it has changed. Gone are the pools of " "water and the plants, gone are the nice decorations. Now, the chamber is " "barren, the pools are of lava and the decorations are the skulls of the " "defeated warriors." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:108 msgid "Kyoko, I'm sorry. I know how you must..." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:112 msgid "" "No! I shouldn't have gone to the Shadowlands, and I shouldn't find hope in a " "dashing young stranger, thinking he would be capable of defeating such a " "deadly foe. I was a fool..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:116 msgid "" "Kyoko falls to the ground and weeps for her father and her people, as three " "figures suddenly rush out into the chamber." msgstr "" #. [side]: type=Dwarvish Runemaster, id=King Bombasan #. [unit]: type=Dwarvish Runemaster, id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:129 #: A_Rough_Life/scenarios/2_Captivity.cfg:117 #: A_Rough_Life/scenarios/2_Captivity.cfg:132 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:53 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:68 msgid "King Bombasan" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:161 msgid "" "We thought we heard voices coming from here! My dear daughter, it is so good " "to see you back alive and well!" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:165 msgid "Father! You're alive!" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:169 msgid "" "Of course I am, child. These old bones will not be rattled so easily. But " "the fighting is hard, and you came back in the nick of time." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:173 msgid "" "How come the chamber is so ravaged? It would appear as if Ruphulus had " "already had its way with it." msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:177 msgid "" "And so he did. They launched a surprise attack on us soon after you left. " "The walls behind the chamber suddenly collapsed and they stormed in from a " "passage they had built from their infernal domains. They took many of us " "that day and the rest escaped down several tunnels." msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:181 msgid "" "It took us days to regroup, until we could finally launch a counter-attack " "and push them back. We were quite successful at first, but our numbers keep " "dwindling while theirs seem inexhaustible." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:185 msgid "" "But who are they? Who do you speak of, father, that is the army of Ruphulus?" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:189 msgid "" "You may almost wish you did not ask, for it is an army of the dead. Often " "times, all you see are the bones of the people that once lived but are no " "more. I now see what Ruphulus' plan was in having us fight the beasts on the " "desert plains outside. The fallen provided him with the supply of the " "unfortunate materials for his ghastly army." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:193 msgid "" "Actually, it appears he also had an agreement with the Shadowhounds, who " "were shipping the remains of their own fallen victims. And from these " "remains he had suddenly constructed an army? What evil magic is this?" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:197 msgid "" "The worst kind, I suppose. But let us not tarry, for the battle is getting " "worse by the minute. Do you have any good news, perhaps? Is help on its way?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:201 msgid "" "We have the Book, although it is unclear how it will help us defeat " "Ruphulus. More importantly, we have enough seasoned warriors with us to make " "the undead of Ruphulus reconsider their decision to continue rattling their " "bones!" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:205 msgid "" "I will consult the Book of Prophecies, and hopefully it will become clearer " "what needs to be done." msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/10_Tears_in_Hell.cfg:209 msgid "" "Good! Aye, there is hope, still! Let us run, now, and descend to the lower " "depths of this abyss, where we have set up camp to defend against the next " "onslaught of the undead beasts. There, we can plan our next move and then " "try to drive this menace out of our lands!" msgstr "" #. [scenario]: id=11_The_Day_of_Reckoning #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:3 msgid "The Day of Reckoning" msgstr "" #. [part] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:10 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:23 msgid "This was it." msgstr "" #. [part] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:14 msgid "" "Jacques followed the King and the remaining soldiers ever deeper down the " "cave, until they came to a makeshift encampment at the edge of a wide " "corridor. Jacques wondered what waited for them at the other side. At the " "very end, there would be Ruphulus, but Jacques didn't even want to imagine " "how many bones of his minions they would have to crack to get to him." msgstr "" #. [part] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:17 msgid "" "Along the way, the King and Kyoko were deep in conversation, with the King " "stealing a glance now and then towards the book that Kyoko grasped firmly in " "her hands. Curious though he was, he knew the book was not his riddle to " "solve, as he was not the one who first heard its call." msgstr "" #. [part] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:20 msgid "" "As they reached the encampment, Jacques immediately set off to examine the " "troops and boost their confidence. This was the time they both dreaded and " "hoped for - the time of reckoning, when they could settle the score with " "their evil adversary and truly break his chains." msgstr "" #. [event] #. [modify_unit] #. [side]: id=Jacques, type=Battle Commander #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:39 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:331 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:49 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:173 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:193 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:207 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:40 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:114 msgid "Fierce Jacques" msgstr "" #. [side]: type=Arch Mage, id=Ruphulus #. [side]: type=Dragon Lord, id=Ruphulus #. [unit]: type=Dragon Lord, id=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:56 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:71 #: A_Rough_Life/scenarios/2_Captivity.cfg:160 #: A_Rough_Life/scenarios/2_Captivity.cfg:175 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:95 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:113 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:369 msgid "Ruphulus" msgstr "" #. [side]: type=Death Knight, id=Dark Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:78 msgid "Dark Knight" msgstr "" #. [side]: type=Ancient Lich, id=Counsellor of Death #. [side]: type=Death Knight, id=Blood Knight #. [side]: type=Death Knight, id=Dark Knight #. [side]: type=Draug, id=Bone Marshall #. [side]: type=Skeletal Dragon, id=Pet of Death #. [side]: type=Skeleton Guardian left, id=Fear #. [side]: type=Skeleton Guardian right, id=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:93 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:115 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:137 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:159 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:182 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:203 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:224 msgid "Undead" msgstr "" #. [side]: type=Death Knight, id=Blood Knight #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:100 msgid "Blood Knight" msgstr "" #. [side]: type=Draug, id=Bone Marshall #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:122 msgid "Bone Marshall" msgstr "" #. [side]: type=Skeletal Dragon, id=Pet of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:144 msgid "Pet of Death" msgstr "" #. [side]: type=Ancient Lich, id=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:166 msgid "Counsellor of Death" msgstr "" #. [side]: type=Skeleton Guardian left, id=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:189 msgid "Fear" msgstr "" #. [side]: type=Skeleton Guardian right, id=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:210 msgid "Loathing" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:232 msgid "Defeat Ruphulus." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:236 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:85 msgid "Death of Jacques or Kyoko or turns run out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:357 msgid "" "Albeit he has led his troops all the way to the final battle, Jacques can " "hardly bear to look them in their eyes. He has personally survived this far " "only by hiding behind the shoulders of others more steadfast than him and by " "sending others to do his share of the fighting. If he does not prove himself " "in battle soon, his good standing may be lost forever." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:370 msgid "" "Looking at the soldiers and trusty friends around him, Jacques sees several " "that he thinks would be better fit to lead this expedition than him. Sure, " "he has taken a blow here or a cut there, but mostly he personally has stayed " "out of harm's way. He knows he should lead by example, and is determined to " "make it so this time around." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:380 msgid "" "As the troops get ready for the assault, Jacques signals that they should " "wait just a little while longer. He hopes that Kyoko might be able to " "decipher whatever help the words in the Book of Prophecies may be able to " "give them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:385 msgid "" "After several fruitless attempts, Kyoko tries yet again to concentrate and " "opens the book. And again, she is not drawn inside and shown images, but " "rather served what seems a trite old saying: 'Bridges are burnt when " "friendships end, and not before a few bones are broken will new ones be " "built.'" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:390 msgid "" "I do not care about bridges! How do we defeat Ruphulus, that is all I would " "know. What is the fate that we may impose on him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:394 msgid "" "As she speaks up, the words in the book change. Now, the message reads: 'She " "who would travel in a straight line shall find no end, but she who will find " "the time to lean to one side may see better that which awaits.'" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:399 msgid "Kyoko? Any luck?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:403 msgid "" "I'm afraid not, although I do believe the book is trying to tell me " "something, but it is a message I do not fully understand. Perhaps it's " "simply that this is not the best place to consult the Book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:407 msgid "If not here, then where? For I fear that nothing good lies up ahead." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:411 msgid "" "Things are as they are, and we can't help them. Perhaps the chance for " "miracles will still come. In the meantime, however, we should worry about " "the enemy's forces getting too big. I fear we have no time to waste." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:415 msgid "" "You are right, of course. Friends, comrades, onwards, and may open skies " "smile upon us once more!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:439 msgid "" "Damn this sentry duty! I simply loathe staring down eerie corridors. What " "about you, brother?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:443 msgid "I don't like it, either, makes me afraid of what might come up." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:447 msgid "" "Hey! Do I see someone approaching? Heavens help me if it's those loathsome " "dwarves again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:451 msgid "" "Don't frighten me like that! I'm sure it's just some travelers lost on their " "way, looking for a place to lay down their weary bones." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:455 msgid "We will indeed be laying down some weary bones, but not our own!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:467 msgid "Loathing, brother, where are thou?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:471 msgid "I'm here, brother, don't be afraid." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:475 msgid "" "Do you think there's any chance that these creatures will leave us alone?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:479 msgid "I only know that I would hate it if they didn't." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:486 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:534 msgid "You killed my brother!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:490 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:538 msgid "" "If only I could, I'd send you to your unfortunate fate to meet him again!" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:497 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:545 msgid "" "Loathing, brother, where are thou? What have you done to him? Why are his " "bones no longer moving?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:501 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:549 msgid "I suppose there's no way we could talk this through, is there?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:515 msgid "Are we still here?" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:519 msgid "My my, they go about their business very slowly, don't they?" msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:523 msgid "One wonders if they'll ever get to the end at this rate." msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:527 msgid "" "Perhaps that big stony fellow will want to help them to speed things up." msgstr "" #. [message]: speaker=Fear #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:562 msgid "What... what is this feeling? Suddenly, I... I feel no fear..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:576 #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:604 msgid "" "Odd and pitiful creatures, the pair of them. I hope they indeed find their " "rest beyond death and undeath... And now, onwards, friends, onwards!" msgstr "" #. [message]: speaker=Loathing #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:590 msgid "" "Have I indeed been killed... yet again? Oh no, don't worry, I do not loathe " "you. Finally, I'm free..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:622 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:280 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:282 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:477 msgid "" "Jacques realizes that the shadow no longer frightens him. He is calm and " "determined. His troops around him are reinvigorated and fight on with new " "purpose. The dark night seems a little brighter. He has become a true " "commander." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:634 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:292 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:294 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:489 msgid "" "Finally, Jacques feels that he has set on the road to reaching his full " "potential, but he still has some way to go." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:655 msgid "Forbidden entry! By order of the Dragon Lord!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:668 msgid "Rule number 1 states: Obey orders or die! And you didn't obey orders..." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:703 msgid "What a calm, peaceful place! I wonder why it has been put here?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:715 msgid "" "Yes, I think I was right in coming here in order to consult the book. Now " "just to find the proper place..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:727 msgid "" "A little island with an oak tree leaning to one side! I think I found the " "proper place, it's so calm, so soothing. Why did such a monster as Ruphulus " "create this place?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:731 msgid "" "As Kyoko leans against a tree, she almost wishes she could stay here " "forever. It is a place which does her extremely well, and she has an eerie " "feeling she knows why. She opens the Book of Prophecies. This time, she is " "absorbed into the Book anew, and her head feels with images." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:736 msgid "" "First, she sees herself, singing a song during the last celebrations of her " "father's birthday, as the vision pans to show Ruphulus watching her with a " "gleam in his eyes. What disturbs her is that there is lust, yes, but also " "something more. Was it genuine affection?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:741 msgid "" "Then, she sees herself collapsed on the floor, as Ruphulus gently picks her " "up, carries her down a corridor and transforms into a dragon. So it was his " "own wings she heard flapping that night! He lifts her up in the air and " "flies towards the mountains, but then he doesn't drop her by accident as she " "first thought. She sees the dragon circle for awhile, until he spots a young " "wose approaching an oasis. Swiftly the dragon swoops down and then places " "Kyoko in the shrub. He lifts again and watches from afar as the wose " "stumbles upon the young maiden, then flies away." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:752 msgid "" "Finally, she is shown images from the battle that day when they confronted " "the evil mage and he transformed into the dragon before their very eyes. " "Mighty was his rage, but not towards Kyoko, whom he did his utmost to spare." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:759 msgid "" "Kyoko wonders why she is being shown the images from the past, until she " "realizes their significance. The evil mage is in love with her! That is why " "he could not bring himself to do her harm, and that was why he accosted her " "that time when he lured her into his chambers. She realizes that this is " "also the reason for the creation of this very place: he has created it for " "her, as a haven for her to relax in and enjoy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:764 msgid "" "With this awareness, she is swept into the Book once more, and shown the " "image of herself, walking across a bridge, broken and unbroken, towards a " "dragon. But, and that puzzles her, she is not full of anger, she does not " "wield her staff in combat. No, she is smiling, and she opens her arms as if " "she wanted to embrace the big dragon. The dragon seems puzzled and looks at " "her with its big, expectant, hopeful eyes." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:769 msgid "" "Kyoko is puzzled by this image. And then it becomes clear to her. Life is " "not fair, Luxor said. This, as she has come to realize, is a truth that cuts " "both ways. Finally, she knows what she has to do." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:785 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:321 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:518 msgid "" "The Princess fought like a valiant fighter worthy of her dwarvish ancestry " "and breezed through the enemy ranks with speed worthy of her elven one. And " "yet, she could not escape or overcome the adversary that struck her down..." msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:801 msgid "Hahaha! You think your puny little swords and arrows can kill me?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:806 msgid "" "Just when they think they have the Dragon defeated, Ruphulus rises in front " "of them again, fully healed." msgstr "" #. [side]: id=Krug, type=Troll Whelp #. [unit]: type=Great Troll, id=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:822 #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:43 #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:40 msgid "Krug" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:831 msgid "" "You haven't had enough yet, have you? Well, Krug can always enlarge that " "bone stack at the bottom of the mountain. You bonehea... Hey! This one has " "some meat still left on its bones - how can that be?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:835 msgid "" "Huh? We thought nobody but the undead could be found here. I gather you are " "not a minion of Ruphulus, are you?" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:839 msgid "" "Meat on its bones, and it talks like it does not care for those stupid old " "boneheads. Reminds Krug of that crazy explorer, it does. Hmmm... Who is this " "weakling?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:843 msgid "" "We have come with King Bombasan to defeat Ruphulus and his army, and to " "liberate these caves once more!" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:847 msgid "" "Ha! Liberate, weaklings says. Would they have the caves liberated of Krug, " "as well?" msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:851 msgid "" "Only if you wanted to attack us and invade our own lands further up towards " "the surface." msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:855 msgid "" "The surface, ha! The surface is for weaklings. Krug is perfectly happy here, " "if only the pesky bones would not disturb him." msgstr "" #. [message] #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:859 msgid "" "Then it seems we may have a common purpose - we don't like them either. " "Would you join us in our fight against them?" msgstr "" #. [message]: speaker=Krug #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:863 msgid "" "And be rid of them, and have the peace and quiet once more? Yes, Krug would " "like that, so Krug joins you." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:885 msgid "" "The hut is empty, but there is something strange about it. It is not as " "barren as the others, and has garments and strange equipment that surely " "would not be used by the minions of Ruphulus. It seems deserted now, but who " "had lived here?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:898 msgid "" "You stumble upon a dead body that is different from the other sights of " "scattered bones. It seems that the person died relatively recently. " "Scattered around the body, you find various instruments and maps of the area." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:909 msgid "" "Perhaps this is the explorer that Krug mentioned when we first came across " "him!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:915 msgid "" "They pick up and consult the maps. As they do so, the layout of this part of " "the cave system becomes much clearer." msgstr "" #. [message]: speaker=Bone Marshall #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:931 msgid "" "Damn you, you fools. I have let the King down, and the path that leads to " "him has become a little clearer. But be warned, for there are adversaries " "much stronger than me that you would have to overcome to get to him, and you " "shall not succeed!" msgstr "" #. [message]: speaker=Pet of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:947 msgid "" "Arghh, I failed, and another stone is added to the bridge that you must " "cross. But still, you won't succeed!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:966 msgid "" "I see we have some uninvited visitors, busybodies sticking their noses where " "they don't belong!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:970 msgid "" "Busybodies, haha! I will indeed find good use for your bodies, once they lay " "sprawled beneath my feet!" msgstr "" #. [message]: speaker=Counsellor of Death #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:981 msgid "" "Hahahaha, you may have defeated me and got yet one more step closer to the " "Dragon Lord, but so much the worse for you, for who wants to feel the wrath " "of Death itself?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1011 msgid "" "As Kyoko steps into the chamber of the Dragon, she yells out for everyone to " "stop fighting. In bewilderment, those who hear her command obey." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1016 msgid "I need to speak to Ruphulus. Alone." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1020 msgid "No, Kyoko! Don't do it. There is no need to. We can beat the Dragon!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1024 msgid "" "Shush, brute! What needs to be done needs to be done. Besides, it's not only " "that I need to do it, I want to." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1028 msgid "" "Jacques cannot comprehend it. Was she able to consult the Book? What did she " "see? Must she really sacrifice herself in order to save the others? He knows " "he cannot stop her, so along with the others he steps aside and lets her do " "whatever it is she needs to do." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1041 msgid "" "The Dragon is just as perplexed as she approaches him. He looks at her with " "unsure eyes, as she smiles reassuringly." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1050 msgid "" "It is beautiful. The little haven you built for me, it's truly beautiful." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1054 msgid "It is?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1058 msgid "The Dragon wavers, unsure what to think of it." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1063 msgid "" "Yes, it is. I never thought you had such beauty in you. Why didn't you show " "it to me earlier?" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1067 msgid "" "I... I... wanted to, but I never really got the chance. When it was done, I " "tried to invite you to see it, but you turned me down, remember? It still " "hurts when I think of that moment." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1071 msgid "" "I do, of course I do. I didn't like being accosted like that. But had I " "known you had such a thing of beauty waiting for me, I would behave " "differently. Sorry I kicked you." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1075 msgid "" "As she speaks, Kyoko approaches the Dragon who is becoming visibly agitated." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1083 msgid "" "I'm sorry it turned out like that. Oh, Ruphulus, have I driven you to become " "a dragon? Can you never be the same old Ruphulus again? I would so much like " "to apologize to the man I once knew." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1087 msgid "" "Wait, my dear Kyoko. This is but one impenetrable shell that I use, but the " "old Ruphulus is still inside. Here he is, as eager to talk to you as you are " "to him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1111 msgid "" "With a flash, the dragon is transformed into the old mage in his human form " "once more. Mighty though he is, his chin and hands shake as he looks at " "Kyoko coming ever nearer." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1116 msgid "" "Oh, Ruphulus, it's so nice to see you again. What horrors have been " "transpiring to me, you would never know. Can you help, can you make it stop?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1120 msgid "" "With these words, Kyoko throws herself at Ruphulus and flings her arms " "around him in embrace. The old mage seems to be at a loss for words as he " "tries to console her." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1126 msgid "" "What do you mean, help? I can make your life wonderful, and make you the " "queen of the world. As soon as we defeat the advers..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1131 msgid "" "As the old mage speaks with tremor in his heart and mind, he fails to notice " "the imperceptible movement of Kyoko's hand as it reaches for a secret dagger " "and stabs the mage in the neck. The mage is cut off in the middle of the " "sentence and looks at Kyoko with puzzled eyes." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1137 msgid "" "Wha-at? Di.. did you stab me? Oh, the pain... What is this warmth spilling " "down my neck? Is it my blood? Why is it suddenly becoming so cold? Are you " "cold, dear Kyoko? Can you see me? All is dark. I am dark... I... I deserve " "to die... I lo..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1142 msgid "" "As life's energy slowly sips out of the old mage, Kyoko can do nothing but " "watch. Sure, he was an evil man who wished nothing but destruction upon the " "world. And yet, she could not help but feel saddened by what she has done, " "betraying a man's - albeit an evil's man - love to bring about his end." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1147 msgid "" "As Ruphulus finally collapses to the floor, dead, nothing unusual happens. " "There is no lightning bolt, no dragon reappears, no cry of desperation is " "heard from around the cave. Still, with most of the sorcerer's minions " "already defeated, it doesn't take long for Jacques and his troops to secure " "the caves and make sure that the undead menace is no more." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1165 msgid "" "I know what I need to do, but I still need to be able to even get to " "Ruphulus to do it." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1173 msgid "I know I can bring this to an end, somehow, but where will I learn how?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1186 msgid "" "Leading his forces valiantly into battle, Jacques wants to lead by example " "and plunges into the thick of the struggle. Suddenly, he realizes that he is " "losing strength and that he has gone too far ahead to benefit from the " "defense of his troops. He stands for as long as he can, but the swarms of " "enemies finally overcome him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1201 msgid "" "The King fights like he is a young man again. His runic hammer is music to " "his soldiers' ears as it cracks against the undead skulls, and each strike " "sends another message of light and hope as it shatters their enemies' bones. " "Still, the King is not a young man, and his powers slowly desert him. He " "fights on, ever weaker, until a blow is struck over his head that he can no " "longer deflect. The King is no more." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1206 msgid "" "But the soldiers do not despair. No, they see Jacques leading them into " "battle and they are determined to fight on ever more bravely, to pay tribute " "to the valiant King and his honorable deeds at this dark time." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/11_The_Day_of_Reckoning.cfg:1219 msgid "" "Jacques and his soldiers tried their best, and for a long time it seemed " "they stood a chance against the dragon. And yet, their forces dwindled down " "just as the Dragon unleashed a new wave of undead upon them, and they were " "overcome." msgstr "" #. [scenario]: id=12_Flip_of_Destiny #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:3 msgid "Flip of Destiny" msgstr "" #. [part] #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:10 msgid "" "Once the caves were purged of the undead, they left them and sealed them " "shut behind them. As far as Jacques was concerned, that part of the " "underground realm could be left to those who would actually enjoy such " "surroundings, while he himself preferred to go further up to the surface." msgstr "" #. [part] #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:13 msgid "" "They managed to repair the damage that Ruphulus has done to the dwellings, " "and they did it quickly, for the people were happy to exchange weapons for " "tools and destruction for construction." msgstr "" #. [part] #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:16 msgid "" "Jacques and Kyoko found it ever harder to pretend that they didn't have " "feelings for each other. Kyoko even hinted at the possibility of becoming " "romantically involved; but Jacques still had one other burden pressing on " "his mind." msgstr "" #. [part] #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:19 msgid "" "His thoughts kept returning to what he saw in the Book that first day they " "got it, and what he dreamt of just before that of his return home. Why did " "the Book show him enraged? Was he being attacked? Or was he mad because the " "villagers have done something to his family?" msgstr "" #. [part] #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:22 msgid "" "It was hard to decide whether to stay on in this strange land with Kyoko, or " "whether to return home to investigate what happened to his family after he " "was gone." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:63 msgid "" "One day, Jacques and Kyoko meet in the grand chamber. With Ruphulus gone, it " "is no longer filled with water and green plants that gave it the former " "splendor, but initial efforts have already been made to improve on it in " "other ways." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:79 msgid "" "With King Bombasan dead, his throne is temporarily replaced with the coffin " "wherein his body lies so that his people can come and pay their last " "respects. However, no one disturbs the two would-be lovers as they talk." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:86 msgid "" "Today, the chamber is empty, for King Bombasan is out with his entourage, " "inspecting the efforts to rebuild the old outpost in the plains. So, no one " "disturbs the two would-be lovers as they talk." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:93 msgid "You know I care for you, Kyoko." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:97 msgid "I think I do. But I also see that something's troubling you." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:101 msgid "" "Remember the time you saw this chamber in disarray, and you feared for your " "father and urged us to return here in haste? Well, I saw a similar vision " "regarding my own home village, only it was a little more... disturbing." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:105 msgid "You think something happened to your family?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:109 msgid "" "I don't know, and it's not like I had a particularly loving family. But it " "was my family. I would dearly like to help them if they were in need. But I " "also fear that by going there, I might lose you." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:113 msgid "" "If you went there, I would wait for you and be right here when you return. " "Or better still, I could go with you." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:117 msgid "" "As she says these words, Jacques recalls the image of him hacking through " "the crowds and the fear in people's eyes as they look at him, and snaps back." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:122 msgid "No! If I do this, I must do it alone!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:126 msgid "I... see. But what did you see in the Book?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:130 msgid "" "Jacques doesn't want to say, although it is that which troubles him most: " "the tomb with his name on it. What does it mean?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:135 msgid "" "I understand if you don't want to tell me. But I also know one other thing. " "You should not think about it too much. Your heart will lead you to what you " "want to do. Just listen to it, and you will know, Book or no Book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:139 msgid "Jacques closes his eyes and suddenly his answer is clear." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:141 msgid "" "I love you, Kyoko, but I have to go back to my family. The Book has showed " "me that grave things might be happening, and I have to help them." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:145 msgid "" "I feared you would say that, and yet I understand. Safe journey, and I hope " "you come back to me soon." msgstr "" #. [option]: speaker=Jacques #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:158 msgid "" "I love my family, but I think I understand what the Book was trying to show " "me. I love you and I wish to stay with you, Kyoko, if only you will have me." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:162 msgid "What, you brute wish to impose yourself on me? What impudence!" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:166 msgid "" "Haha, for a moment it almost seemed as if you believed me. But of course, " "dear Jacques, I will have you, and be the happiest person alive." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/12_Flip_of_Destiny.cfg:170 msgid "" "Jacques and Kyoko get married soon afterwards. They do not wish to stay in " "the caves, though, but decide to move to the Shadowlands and rebuild the " "fortress of the Temple of Doomsday." msgstr "" #. [scenario]: id=13_Following_Destiny #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:3 msgid "Following Destiny" msgstr "" #. [part] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:10 msgid "" "A fast boat with a capable crew who knew the bearings they had to take was " "provided to Jacques who immediately left for the home shore. Now that his " "decision was made, every day counted." msgstr "" #. [part] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:13 msgid "" "The journey was swift and not many days passed when Jacques saw what seemed " "like familiar shores." msgstr "" #. [part] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:17 msgid "" "Soon, he spotted the little island where he was captured to be sold off as a " "slave. In reality, it was only a few months ago, but to Jacques it seemed " "like an eternity. He has changed so much from that gullible young boy." msgstr "" #. [part] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:21 msgid "" "The ship finally dropped anchor and a small boat was lowered to take Jacques " "ashore. As soon as the boat touched hard soil, Jacques jumped off and ran " "towards the home village, where he was met by an unfortunate sight..." msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:36 #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:110 msgid "Raging Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:67 msgid "Peasants" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:76 msgid "There is little to do but follow the urge." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:80 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:82 msgid "Death of Jacques." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:171 msgid "" "It is dark as Jacques comes to the edge of the country path that leads to " "the village. Suddenly, he spots smoke rising from behind the hill." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:176 msgid "" "He realizes that it's his parents' house that is on fire, and that the " "culprits must be all the villagers that he sees standing around." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:181 msgid "Jacques is filled with rage and he cries out in pain." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:186 msgid "You bastards! You will pay for this, and the price will be dear!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:190 msgid "Who are you?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:194 msgid "" "I am the little boy you sold off to slavery and whose family you have " "attacked! And I have come to exact revenge!" msgstr "" #. [message]: type=Peasant #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:198 msgid "Jacques? Oh my. Please, have mercy! Let us explain!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:202 msgid "There will be no mercy today, only rage!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:266 msgid "NOOOO!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:277 msgid "" "Even with all his might, Jacques is overcome by the sheer numbers of the " "farmers that stand up against his rage. He takes many of them down with him, " "but ultimately they prevail, and Jacques is no more." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:301 msgid "Why... why did you kill us?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:305 msgid "That's nice coming from you, after you had decided to murder my family!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:309 msgid "" "We... we... didn't murder anyone. The house ca... caught fire and we tried " "to help put it out." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:313 msgid "What do you mean, you tried to put it out?" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:318 msgid "" "We all ca... came out to help, becau... because you... you can only fight " "fire in large numbers. And we would have probably made it, had you not... " "started with your massacre..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:322 msgid "With that, the last of the farmers dies." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:327 msgid "No! Liar! This cannot be true!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:331 msgid "" "And yet, Jacques fears that it very well may be. That explains the fear in " "the eyes of the farmers from his dream, as well as the tomb with his name on " "it from the visions in the Book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:336 msgid "" "Aargh! The Book was right, and yet I let it mislead me. What have I done? By " "trying to save or revenge my family, I have as much as murdered them myself. " "And an entire village of innocent people, misguided perhaps, and yet half " "decent." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/13_Following_Destiny.cfg:340 msgid "" "The shock is too much. Jacques has become the very thing he had fought " "against. In disgust, he discards all his gear, rips off his clothes and runs " "off to the woods, never to be seen again, either by Kyoko or anyone else." msgstr "" #. [scenario]: id=14_Changing_Destiny #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:3 msgid "Changing Destiny" msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:10 msgid "" "Jacques and Kyoko, together with those of their faithful followers who, " "having gotten over the affliction inflicted on them by the old mage, shared " "their yearning for the sun, left the caves and set for the Shadowlands. " msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:13 msgid "" "As they arrived to the desert valley, they saw that the dwarves, formerly " "enslaved by the Shadowhounds as their unwitting servants, spared little time " "in demolishing the remnants of this shadowy rule and repairing the fortress. " "It already looked almost suitable for living, thus assuaging at least some " "of Kyoko's secret worries." msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:16 msgid "" "Only one problem remained - the valley was still a desert. How did this come " "about, Jacques wondered, if indeed it was once a fertile valley? Was it only " "the fall of the old fortress that caused this desolation, or was there more " "to it? Fortunately for him, the dwarves had some good news in this regard." msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:19 msgid "" "As it happened, the valley was once blessed with a river, flowing from the " "mountains in the Northeast. Ruphulus, however, had other plans - he had the " "riverbed blocked high up in the mountains and the flow diverted underground, " "which enabled him both to have his ghastly shipments shipped to his " "netherworld by means of this river and to sap its life energy so as to " "create the impression of outer climate below ground." msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:22 msgid "" "He did not do it himself, however, but hired a tribe of mountain brutes to " "do it for him. It was said that they built a big dam high up in the " "mountains and dug a cave to divert the water, albeit none of the dwarves has " "ever seen it. It was clear, however, that they maintained it for Ruphulus " "against payment in money and food, and regularly came down from the " "mountains for new shipments to be sent to him." msgstr "" #. [part] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:25 msgid "" "As luck would have it, they were soon to come again. What Jacques didn't " "know was that they would be mad as the old mage had defaulted on his last " "payment. Not that he cared, however, as he had his own plans ready to be " "unleashed on them..." msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:45 #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:97 msgid "High-Spirited Jacques" msgstr "" #. [side] #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:73 msgid "Brutes" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:81 msgid "Capture the brutes." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:118 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:155 msgid "" "Despite winning his fair maiden's heart, Jacques is painfully aware that he " "has won almost no duels himself. A true leader of his people, he makes, " "winning battles by hiding behind other people's backs. Is it time to finally " "advance in life, or will he keep on hiding?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:131 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:168 msgid "" "You can take a trapper out of the rough, but you can't seem to be able to " "take the rough out of the trapper. Jacques feels he could be more - should " "be more - but he has simply not yet proven himself enough in battle." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:141 msgid "" "As daily repairs continue, Jacques has scouts searching the horizon for any " "approaching companies from the mountains. Sure enough, five days later a " "small band is spotted coming down." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:146 msgid "" "Quickly, Jacques and his troops hide from sight, so as not to scare the " "anticipated guests. As for their part, these 'guests' do not appear to be " "easily scared, brimming to their foreheads with rage for having been kept " "without their money and food shipments." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:151 msgid "" "As they approach, they see that the fortress and the scenery has changed, " "and so they grow more cautious. Has something happened to the old " "firecracker? Still, they need to find out, and so they approach the dwarven " "villages." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:181 msgid "At that moment, Jacques yells out for his troops." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:186 msgid "Now, friends, now!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:336 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:938 msgid "" "It was said afterwards that a big bird circled above Jacques and went at him " "just as he was attacked by one of the brutes, making him lose his foothold, " "trip and fall; a momentary fall that swiftly turned into an eternal one." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:348 msgid "" "Seeing that they will eventually be overcome, the brutes manage to break off " "and run for the mountains. Jacques and his troops try to follow them or find " "the path to their mountain retreat, but to no avail. It is as if the " "mountains were closed to them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:378 msgid "" "Well done! Don't kill them, just lock them up and don't let them escape!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:403 msgid "Two's company!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:428 msgid "I hope three's not too crowded for you!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:432 msgid "My my, someone's in a jovial mood today." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:457 msgid "Four no-trump! A game of bridge, anyone?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:482 msgid "Five! Now there's a well-rounded hand, no fingers missing." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:486 msgid "Thank god this is over, I was beginning to feel I married a madman." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:490 msgid "" "With the brutes caught, Jacques forces them to tell him how to reach their " "hidden mountain abode. Fortunately for him and for everyone involved, his " "confident presence and the fact that Ruphulus is no more is enough to loosen " "their tongues, and he soon has both the map to their hideout and its general " "outline." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:495 msgid "" "The first hurdle to overcome is the ogres' outpost at the edge of a crater " "now largely filled with a makeshift lake. That part, or so Jacques figures, " "should be easy. But then, they still need to overpower the main stronghold " "of the trolls, and find a way to return the river to the valley." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:500 msgid "" "Unsure as to what to do, Jacques turns once more to the Book of Prophecies " "for assistance. As he opens its covers, he is shown a fork in the road." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:505 msgid "" "Surely not another decision to make?! Why can't this one last task be a " "straightforward one? At least, the Book, I beseech you not to give me vague " "directions that will be as useless to follow as they will be annoying to " "comprehend." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:509 msgid "" "The book, however, does not respond in kind. Rather, it shows Jacques two " "images. The first is of him standing on top of a large hill of bodies, " "mostly of trolls and ogres, as he watches a battering ram being pushed " "across the water towards the dam." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:514 msgid "" "The second, in contrast, has him standing out of harm's way at the elevated " "edge of the crater, watching as the water level of the makeshift lake slowly " "rises and engulfs the trolls' stronghold, and then breaks the dam by " "pressure alone. Oddly enough, however, as the water rises before his eyes, " "it also rises in his eyes, and Jacques has to wipe away a few tears." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/14_Changing_Destiny.cfg:519 msgid "" "Such is the cryptic message. Inasmuch as Jacques can comprehend, his choice " "is between force and cunning: the former requiring much battle and possible " "heavy losses so as to be able to construct and launch a battering vessel, " "and the latter some roundabout way of blocking the river's exit so as to " "have the dam break under the pressure of the rising water. He would prefer " "the second option any day, were it not for those tears. What could they " "mean? How would the river be blocked? What would have to be done?" msgstr "" #. [scenario]: id=15_Quenching_the_Thirst #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:3 msgid "Quenching the Thirst" msgstr "" #. [part] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:10 msgid "" "Jacques spent the rest of the night in thought, trying to decide how to go " "about destroying the mountain stronghold and restoring the river to the " "valley. In the morning, he decided he could wait no longer. One more day and " "the brutes left on the mountain would become restless with their delegation " "not returning, and the element of surprise would be lost." msgstr "" #. [part] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:13 msgid "" "Jacques decided to assemble a group of his seasoned warriors to help him on " "this last mission. He was glad to see some of his old friends still around " "him, and was grateful for their assistance even as he dreaded that something " "might happen to them." msgstr "" #. [part] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:16 msgid "" "The only one that he desperately wanted to leave behind was Kyoko. He had no " "idea what waited for them on top of the mountain, and he wished to protect " "her. Kyoko, however, would have none of it. She refused to play the " "stereotype of a woman left behind while her man goes on to fight, and " "challenged to fight anyone that would deem fit to try and stop her from " "going." msgstr "" #. [part] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:19 msgid "" "Thus it was that the group set out for the mountains and, after a day of " "marching and following the instructions received from the captives, reached " "the edge of the crater in which the stronghold and the makeshift lake were " "constructed. The lake glistened in the late afternoon sun and gently pressed " "against the dam built at its southern edge, preventing it from flowing " "freely down into the valley. Instead, the water slowly sifted down into a " "cave." msgstr "" #. [part] #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:22 msgid "" "Jacques knew that the first task would be to overcome the ogre outpost at " "the edge of the crater. Accordingly, he chose a small number of trusty " "warriors to come with him. Once this post was overcome, the others could " "come to join them - and Jacques would plan his next move..." msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:43 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:110 #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:30 #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:27 msgid "Sombre Jacques" msgstr "" #. [side]: id=Gurk, type=Great Troll #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:58 msgid "Gurk" msgstr "" #. [side]: id=Gurk, type=Great Troll #. [side]: id=Krug, type=Troll Whelp #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:74 #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:49 #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:46 msgid "Trolls" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:80 msgid "Seb" msgstr "" #. [side]: id=Seb, type=Ogre #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:93 msgid "Ogres" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:101 msgid "Find a way to break the dam." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:105 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:132 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:469 msgid "Death of Jacques or Kyoko." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:178 msgid "" "As Jacques inspects the outpost from afar, he sees a small number of ogres " "lazing about, not really focusing on their sentry duty." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:183 msgid "" "That, coupled with the dimming light, enables Jacques to instruct a couple " "of his more agile warriors to encircle the outpost. It is vital to prevent " "the ogres from escaping back towards the main camp." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:188 msgid "" "Give enough time to get them in place, Jacques lunges forward to launch the " "surprise attack." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:193 msgid "Get them, quick!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:318 msgid "Help, help! We're under attack! To arms, to arms!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:326 msgid "" "What?! You measly good-for-nothing ogres, crying like babies and letting " "them surprise us like that! Never mind. Our might shall crush them! Wake up, " "you lazy bums, wake up!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:375 #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:452 msgid "Oh-oh." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:387 msgid "Found them, and it's as bad as we thought!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:395 msgid "" "What?! How did this get here? And where are those useless ogres that were " "supposed to be on the lookout?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:399 msgid "Washed away, just as you will soon be yourself." msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:403 msgid "" "Hah! It speaks funny. Let me see how it squeals! Wake up, you lazy bums, " "wake up!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:463 msgid "" "One head of the double-headed beast has been chopped off. But what to do " "now? Go straight for the second one or look for a different way?" msgstr "" #. [unit]: type=Naga Fighter, id=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:477 msgid "Yin" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:485 msgid "Watch where you're walking!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:489 msgid "Apologies. But what ... err, who are you?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:493 msgid "" "Hey, you're cute! My name is Yin, and what I am is bored. Stuck here in this " "little lake, too afraid to go below ground but eager to swim away from this " "godforsaken place." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:497 msgid "" "Then you may be happy to hear that we're not at cross purposes. We would " "like to break this dam and have the water run down the mountain again, only " "this time on the right side of its surface." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:501 msgid "Ahh, excellent, darling! By all means, carry on and do it." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:505 msgid "We would, of course, only we don't know how to go about it." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:509 msgid "" "Well, I do know that the big surly folks have a vessel which floats on water " "that would get you near the dam, but they are a tough bunch, they are." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:513 msgid "" "We can imagine, yes. So, if one wanted to take a different route, for " "instance to block this cave so as to have the water rise, do you know what " "one should do?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:517 msgid "I'm afraid I don't, love." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:521 msgid "Hey, watch it, miss! The man is taken!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:525 msgid "" "Kyoko! I'm sure she only means well. Well, thanks anyway, Yin. Would you be " "willing to help us if we needed your help, though?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:529 msgid "Of course, dear. Anything for those lovely eyes." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:533 msgid "Why, one more like this and I'll..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:537 msgid "Shush, dear, I've got it under control. Besides, she may be useful." msgstr "" #. [unit]: type=Merman Fighter, id=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:562 msgid "Yang" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:569 msgid "Who's there?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:573 msgid "There's someone here?" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:577 msgid "Of course there is, you stupid... hey... well, hello there." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:581 msgid "Why hell-o." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:585 msgid "What's your name, if I may ask?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:589 msgid "Yin. And yours?" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:593 msgid "Yang." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:597 msgid "Yin and Yang, eh? Has a nice ring to it..." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:601 msgid "" "Excuse me, you two, I hate to interrupt, but we're actually in the middle of " "something important here. Yin, can you ask your new friend if he can help us?" msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:605 msgid "Who's he?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:609 msgid "Ah, nobody, just ignore him." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:613 msgid "" "Haha! Well, as long as you have it all under control, Jacques. Allow me, if " "you please. My dear water creatures, what say you help us get out of your " "way, and perhaps get rid of this trollish pest in the process?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:617 msgid "" "You all going away and giving us some piece and quiet? Yes, that would be " "nice." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:621 msgid "" "Excellent! Then, if you could only tell us if there's a way we could block " "the water from flowing underground, we'll be on our way." msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:625 msgid "Oh, I knew this all along." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:629 msgid "Then why didn't you tell us?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:634 msgid "" "Because it would mean losing my house, you twat! But now, I think I might " "actually prefer to move to the other side of the lake." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:638 msgid "So, how do we do it?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:642 msgid "" "It's not hard. The gravel near the cave entrance is loose, and there are " "rocks that have piled up next to it - you know, the stony shallow area just " "in front of my house. So, if you had two men that tried to loosen it further " "and if a third one then weakened the foundations of my house, the whole " "thing would collapse and probably block the cave entrance." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:650 msgid "" "That's it? Sounds ludicrous, but may just be worth trying. After all, what " "is there to lose?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:654 msgid "" "Nothing, really. Except that the water level will rise pretty quickly, and " "if the dam doesn't break fast, most of the area within the crater might " "rapidly be submerged." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:658 msgid "How rapidly?" msgstr "" #. [message]: speaker=Yin #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:662 msgid "Well, let me simply put it this way: too rapidly." msgstr "" #. [message]: speaker=Yang #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:666 msgid "" "Enough of this crazy chatter already! Best of luck, all of you, and don't " "come back!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:680 msgid "" "With this, the two water creatures disappear into their deep water abode, " "leaving Jacques to his thoughts. So that was the meaning of the tears in the " "image shown to him by the Book. He sees that the area near the entrance to " "the crater is on higher ground, and that this area would surely be out of " "harm's way. But what about the rest of the crater? And the three soldiers he " "would choose to block the passage?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:685 msgid "" "That was his unfortunate choice. Either he fights the strong adversary at " "the risk of losing all, or he retreats the bulk of his forces to higher " "ground and sends three of his men to certain death to save the rest." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:721 msgid "" "The three units sent on the mission to break the levy and the house eagerly " "set on the job, and their work soon shows results." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:726 msgid "I think we're getting there. Force it a bit more, you two, come on!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:730 msgid "" "They manage to overcome the foundations and send it all crumbling down. The " "plan works, and the passage blocks with a surprising amount of rocks and " "other material forced against it by the water." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:735 msgid "" "At first, all three cheer. Then, they soon realize that the water level " "starts to rise, and rapidly so. Their cheers turn to shouts and then to " "cries, as the water rises." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:740 msgid "" "It not only doesn't spare them, but spares no one except those fortunate " "enough to have climbed to the higher ground at the edge of the crater." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:758 msgid "" "And yet, once he send his troops to certain death, Jacques realized that he " "could not stay behind like a coward while those he commanded staked their " "lives. He rushed forth to join them or stop them, and then the rising water " "engulfed him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:775 msgid "" "Sadly, though, Kyoko was either not quick enough or simply could not leave " "the unfortunate rank and file to their fate alone, and she perished in the " "water as she tried to help them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:799 msgid "" "Jacques, Kyoko and the others watching the water rise from the safe higher " "ground all share in their friends' despair. Jacques wishes these could be " "averted, but knows that more still might easily have been slain by the " "Trolls - who are now as helpless in the face of rising water as the rest." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:804 msgid "" "Soon, the water engulfs all below them, body and sound alike, and for a " "moment, what those observing the crater see is nothing but a pool of dark " "blue in its deadly calm." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:809 msgid "" "Then, a crack is heard. They look towards the dam. For a moment, it still " "stay still, and then it bursts open under the force of the rising water, and " "the lake springs forth and starts pouring down the side of the mountain. The " "river was reborn." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:814 msgid "" "The survivors wait for the water level to subside again. What it leaves " "behind is not a pretty sight, and needs not be rehashed here. Suffice it to " "say that, when much later the liberators of the valley finally descended " "down the mountain, their heads were lowered and their eyes cast to the " "ground. None more so than those of Jacques, for he has felt the burden of " "hard choices yet again." msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:836 msgid "Is that all you can do? I could crush you with my thumb!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:847 msgid "What? Am I too small a target for you?" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:858 msgid "I am Gurk, and you will die!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:869 msgid "Get out of my way, scum!" msgstr "" #. [message]: speaker=Gurk #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:880 msgid "" "Is this it? Am I really dying? Gone to become one with the mountain again..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:888 msgid "" "With the leader of the trolls dead, it didn't take long to overpower their " "remaining forces. Inside the fort, the victors found not only a crude raft " "but a lot of heavy logs." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:893 msgid "" "With the help from their own spears, they set themselves to tying them all " "up in a crude but efficient battering ram. Once it was finished, they " "gathered at the edge of the dry ground nearest to the dam and then sent the " "ram against it with all their might." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:898 msgid "" "The ram hit the dam hard. Still, for a moment it seemed that their plan " "would backfire. Then, however, the planks of the dam burst and the water " "flowed through them. As the dam slowly collapsed and was taken down with it, " "the water level dropped a little and no longer reached the passage into the " "underground. The river was returned to the valley." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:903 msgid "" "Having succeeded in their mission, the victors paid tribute to their fallen " "comrades and descended down the mountain, following their river to the " "thirsty valley." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/15_Quenching_the_Thirst.cfg:923 msgid "" "Kyoko fought like a valiant fighter worthy of her dwarvish ancestry and " "breezed through the enemy ranks with speed worthy of her elven one. And yet, " "she could not escape or overcome the adversary that struck her down..." msgstr "" #. [scenario]: id=15a_Vengeance_in_the_Making #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:3 msgid "Cold Vengeance in the Making" msgstr "" #. [part] #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:10 msgid "However, not everyone was was caught in the flooding waters." msgstr "" #. [part] #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:13 msgid "" "A young troll whelp somehow managed to climb onto a higher ledge at one side " "of the crater and thus escaped the rising doom." msgstr "" #. [part] #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:16 msgid "" "This troll whelp helplessly watched the mayhem below, but just as the water " "was rising below him, so was the anger within him." msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:56 #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:53 msgid "Curse you, whoever you are!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:60 msgid "" "You come here and murder us all for nothing, when we had done nothing to " "bother you. Why, if that cursed old mage hadn't forced us to stay here, we " "would have left this stupid mountain long ago. But no, you had to come and " "slaughter everyone, without so much as talking to us once!" msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15a_Vengeance_in_the_Making.cfg:64 #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:61 msgid "" "I will remember this, and come to avenge the death of my father. It may take " "years, but I have years to spend, and I will come raining down on you and " "your children with the might of a troll wronged! I swear an oath on my " "father, my mother and the uncle who gave me my name: I shall not rest until " "this day is avenged!" msgstr "" #. [scenario]: id=15b_Vengeance_in_the_Making #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:3 msgid "Hot Vengeance in the Making" msgstr "" #. [part] #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:10 msgid "" "However, as Jacques was just getting ready to depart from the mountain, " "someone watched him from afar." msgstr "" #. [part] #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:13 msgid "" "A young troll whelp, who somehow managed to survive the battle, hiding in " "one of the dwellings." msgstr "" #. [message]: id=Krug #: A_Rough_Life/scenarios/15b_Vengeance_in_the_Making.cfg:57 msgid "" "You come here and attack us for nothing, when we had done nothing to bother " "you. Why, if that cursed old mage hadn't forced us to stay here, we would " "have left this stupid mountain long ago. But no, you had to come and " "slaughter everyone, without so much as having a proper conversation with us " "once!" msgstr "" #. [scenario]: id=16_Fertile_Valley #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:3 msgid "Fertile Valley" msgstr "" #. [part] #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:11 msgid "" "It was incredible how soon the valley was restored to its former glory once " "the river started flowing through it again." msgstr "" #. [part] #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:15 msgid "" "With some clever construction work (not unlike the type used back home), " "Jacques diverted the river into several canals that merged again at the " "other side of the valley. Thus, the entire valley received more than enough " "water and truly blossomed into a blissful paradise." msgstr "" #. [part] #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:19 msgid "" "The dwarves that were enslaved by the Shadowhounds still preferred to leave " "the valley, and were happy to receive the offer by Kyoko to go and join " "those of her people who stayed in the underground caves. Their departure, " "however, was soon followed by new arrivals of those wishing to join the " "hopeful settlements." msgstr "" #. [part] #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:23 msgid "" "It was a blissful life for Jacques, Kyoko and their people, and they only " "received more joy when visited by an old friend." msgstr "" #. [event] #. [side]: id=Jacques, type=Battle Commander #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:37 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:66 msgid "Regal Jacques" msgstr "" #. [side]: id=Arbor, type=Ancient Wose #. [unit]: type=Ancient Wose, id=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:50 #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:57 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:266 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:567 #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:46 msgid "Arbor" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:73 msgid "" "Is there anybody home? Can this old tree finally get some water or must it " "go thirsty forever?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:77 msgid "Arbor! Welcome, old friend." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:81 msgid "Hey! Who are you calling old, little toad?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:85 msgid "" "But you just did yourself a moment ag... ah, forget it, you rascal, you'll " "never improve." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:89 msgid "" "Ha-ha! Almost had him for a moment! I've heard there is a feast planned for " "tonight, and I wouldn't have lasted as long as I had if I hadn't attended a " "feast now and then." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:93 msgid "" "Of course, of course, you always have a place of honor at our table, even if " "that means that your host's pantry and cellar will not even last through the " "night." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:97 msgid "" "It is a happy life, and Jacques knows it. Still, as he sits down with his " "family and friends for a festive dinner, he looks at his children and thinks " "of his own family back in Mosh. He enjoys the dinner and then, as he bids " "his guests goodnight, he climbs up to the Temple of Doomsday and looks far " "at the horizon, trying to visit his old family at least in spirit if he " "cannot do so in person." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/16_Fertile_Valley.cfg:102 msgid "" "After a while, he walks through the Temple and then heads back down. As he " "passes the Book of Prophecies, safely stored in its special glass casing " "that Arbor has equipped with a magical lock so as to prevent it being opened " "by accident, he looks at the Book and sighs. Sometimes, certain prophecies " "cannot be changed and are best avoided." msgstr "" #. [scenario]: id=1_Led_Astray #: A_Rough_Life/scenarios/1_Led_Astray.cfg:3 msgid "Led Astray" msgstr "" #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/1_Led_Astray.cfg:23 msgid "Young Jacques" msgstr "" #. [side]: type=Peasant, id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:47 msgid "Greedy Farmer" msgstr "" #. [side]: type=Goblin Rouser, id=Evil Goblin Trader #. [side]: type=Peasant, id=Greedy Farmer #. [side]: type=Woodsman, id=Greedy Villager #: A_Rough_Life/scenarios/1_Led_Astray.cfg:62 #: A_Rough_Life/scenarios/1_Led_Astray.cfg:77 #: A_Rough_Life/scenarios/1_Led_Astray.cfg:199 msgid "Traders" msgstr "" #. [side]: type=Goblin Rouser, id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:70 msgid "Evil Goblin Trader" msgstr "" #. [unit]: type=Goblin Impaler, id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:172 msgid "Goblin Handler Jabb" msgstr "" #. [side]: type=Woodsman, id=Greedy Villager #: A_Rough_Life/scenarios/1_Led_Astray.cfg:184 msgid "Greedy Villager" msgstr "" #. [side]: type=Mudcrawler, id=Mud Slime #: A_Rough_Life/scenarios/1_Led_Astray.cfg:207 msgid "Mud Slime" msgstr "" #. [side]: type=Mudcrawler, id=Mud Slime #: A_Rough_Life/scenarios/1_Led_Astray.cfg:222 msgid "Slimes" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/1_Led_Astray.cfg:230 msgid "Have Jacques resist capture for as long as he can." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/1_Led_Astray.cfg:234 #: A_Rough_Life/scenarios/1_Led_Astray.cfg:465 msgid "Getting taken before turn 15." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:247 msgid "He is being tossed about on the open seas in the middle of a storm." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:251 msgid "No, he's crawling away from a battlefield. Why is he even there?" msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:255 msgid "Ahh, the sacred treasure. Must... get... the... treasure." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:259 msgid "" "Is that him? Where is he going? Why is it so desolate? Is no one else around?" msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:263 msgid "Who are they? No, WHAT are they??" msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:267 msgid "Go away, you fiends! Go away!" msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:354 msgid "His home, all burnt down! And where is he? In the house? Noooo..." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:357 msgid "... and then he'd wake up, drenched in sweat and excitement." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:361 msgid "" "Such were the dreams that Jacques had, foretelling his fate or at least " "betraying his desires for adventure at all costs. Big castles, powerful " "kings, mighty mages and fair maidens occupied his mind. He would often even " "talk aloud of his plans to make it big, someday." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:366 msgid "" "His friends teased him about this, but not too much. After all, Jacques was " "the son of Yves the Surly, a drunk but also the leader of a little band of " "bandits that harassed the area around the village of Mosh. While this made " "Jacques unpopular with the common folk, it also gave him a sheltered " "existence." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:370 msgid "" "Thus Jacques dreamt of the day that he could leave and move on to greater " "things. And then, that day had arrived. Perhaps not quite as Jacques had " "envisioned it, but one should not be too picky when it comes to fate." msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:374 msgid "" "A treasure ship was seen to have crashed onto a small island off the coast " "not far from Mosh, or at least that was the rumor circulating around the " "village pub. A treasure ship! Surely, that could be the ticket out of this " "life of poverty!" msgstr "" #. [part] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:378 msgid "" "Jacques called together his small band of ruffians and set off to the island " "to investigate. And this is where our story begins..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:390 msgid "" "Jacques finds himself on the small island, but with no promised riches in " "sight." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:395 msgid "" "Shielding his eyes from the evening sun to find the wrecked treasure ship, " "he spots smaller boats coming ashore, and finally the facts click into " "place. He has been tricked, and an unfortunate fate awaits him!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:400 msgid "" "He sees not one or two, but three encampments around him. First, there are " "the villagers who tricked him into coming to this island in the first place. " "He also spots some farmers, who confirmed that they saw the shipwreck from " "ashore and must be in on the scam. Finally, he sees what appears to be a " "band of goblin traders. To top it all, a local infestation of mud slime also " "seems to have developed on this island, but that is not necessarily bad " "news. The other three groups are what he worries about: traders and traitors " "- slime, the lot of them." msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:405 msgid "" "Remember, there is a good price for each one taken! You may beat some sense " "into them, but do not waste them. Most importantly, catch their snotty " "little leader! He will fetch a handsome sum!" msgstr "" #. [message]: id=Greedy Villager #: A_Rough_Life/scenarios/1_Led_Astray.cfg:409 msgid "Money! Gimme money!" msgstr "" #. [message]: id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:413 msgid "Yes, money, and good riddance of that ruffian scum to boot!" msgstr "" #. [message]: id=Mud Slime #: A_Rough_Life/scenarios/1_Led_Astray.cfg:417 msgid "Gurgle! (Food!)" msgstr "" #. [message]: id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:421 msgid "" "Oh no! The island is infested with slime! How can this be? We have to get " "rid of it, before it manages to find its way onto our shores!" msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:425 msgid "" "Do not forget the grand prize, peasants! The little thieves is what we're " "after, and surely we need not bother about some rubbish slime." msgstr "" #. [message]: id=Mud Slime #: A_Rough_Life/scenarios/1_Led_Astray.cfg:430 msgid "Mrrrmm! (Hungry!)." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:434 msgid "" "I am not the thief on this island! Unless you count our stealing your senses " "with our clubs, you filthy goblins!" msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:443 msgid "" "Jabb! Are you sure our rookie troops will be able to deal with these pesky " "ruffians? We could also call for the more experienced mercenaries to wrap " "this up quickly." msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:447 msgid "" "No need, boss! These punching bags will be easy to deal with. Frankly, I " "wonder whether they're even worth the trouble of not squashing them like " "bugs." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:451 msgid "I'm mightily tempted to squash you myself, goblin!" msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:455 msgid "Come and get me!" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/1_Led_Astray.cfg:461 msgid "" "Have Jacques resist capture for as long as he can. (+ special bonus if " "Jacques kills the Goblin Handler)" msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:479 msgid "No slacking, boys, go get them!" msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:487 msgid "" "Faster, men, faster! You're not going to let them escape you so easily, are " "you?" msgstr "" #. [message]: id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:496 msgid "Ahh, shut up!" msgstr "" #. [message]: id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:502 msgid "" "I have to say, that Goblin Handler might have been a good fighter, but at " "least it's nice and quiet without him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:523 msgid "" "Observing the enemy, Jacques notices that the goblin handler moves in a " "carefully plotted pattern. He mostly tries to stay out of harm's way, the " "coward, but every now and then he comes close to the fighting to yell out " "commands to his troops." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:528 msgid "" "Perhaps, if Jacques timed the attack correctly, he could confront the " "handler without coming too close to the two Northern encampments." msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:543 msgid "" "You can run, twist and dodge all you want, but you will never escape us! The " "villagers want you gone, and we want the gold!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:547 msgid "Like you said yourself a while ago: Come and get me!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:555 msgid "" "Whatever happens, at least now I have proven my worth in cuts and bruises " "and may hold my head high." msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:566 msgid "Goblins! To me! Protect your leader!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:577 msgid "" "You dare sneak around me? Men, come and help me get this one chained up!" msgstr "" #. [message]: speaker=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:588 msgid "Did you see, men? That's how you tether a restless calf!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:605 msgid "Gotcha! Not so smug now, are you?" msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:610 msgid "Wha-? How did you manage to sneak up on me? That was..." msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:616 msgid "How could this happen to me? Gone forever..." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:620 msgid "Well, he didn't die at my hand, but at least we got rid of him." msgstr "" #. [floating_text] #: A_Rough_Life/scenarios/1_Led_Astray.cfg:652 msgid "+1 melee attack" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:656 msgid "Good riddance. Hey, I'm getting a hang of these weapon swings!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/1_Led_Astray.cfg:680 msgid "Let me get rid of this slime for you amateurs! Shouldn't take long." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/1_Led_Astray.cfg:712 msgid "" "What does this gob of slime think it's doing? Wait, is it really attacking " "me? Help, help!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/1_Led_Astray.cfg:728 msgid "Hey! This thing can attack! Help, help!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/1_Led_Astray.cfg:762 msgid "I cannot believe it! Killed by this stupid slime? Ahh, what shame..." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/1_Led_Astray.cfg:787 #: A_Rough_Life/scenarios/1_Led_Astray.cfg:800 #: A_Rough_Life/scenarios/2_Captivity.cfg:285 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:232 msgid "Aaaargh!" msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:791 msgid "" "Ahh! Not as springy as I thought. No special sale for him then, just your " "regular gallows..." msgstr "" #. [message]: speaker=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:804 msgid "" "Ahh, a feisty little character, indeed! That will do nicely for where I am " "about to send him..." msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:835 msgid "Jabb! They will be easy pickings, you said." msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:839 msgid "" "Well, boss, I do think they should be easy to beat. After all, they're so " "small, almost as small as us." msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:843 msgid "" "You idiot! Can't you see it's taking much too long to overcome them? Forget " "it! It's time to bring in the big guys." msgstr "" #. [message]: id=Goblin Handler Jabb #: A_Rough_Life/scenarios/1_Led_Astray.cfg:848 msgid "Ok, boss." msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:854 msgid "" "This is tougher than I thought. I don't care what my arrogant handler said " "before - call in the heavy cavalry!" msgstr "" #. [message]: id=Greedy Farmer #: A_Rough_Life/scenarios/1_Led_Astray.cfg:870 msgid "We've had enough. Let's go home, boys!" msgstr "" #. [message]: id=Greedy Villager #: A_Rough_Life/scenarios/1_Led_Astray.cfg:878 msgid "Fall back, lads! Let the big guns take care of it." msgstr "" #. [message]: id=Evil Goblin Trader #: A_Rough_Life/scenarios/1_Led_Astray.cfg:892 msgid "" "How can this be? And that summer villa for me to retire in was just one " "sales trip away..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:896 msgid "" "Against all odds, the boss of the goblin traders has been slain. And yet, " "the others still persevered and finally overcame the proud young douche..." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/1_Led_Astray.cfg:905 msgid "" "Ha! The dragon may have taken me after all, but its head has been cut off " "just the same. Never will my own head drop in disgrace like this." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/1_Led_Astray.cfg:925 msgid "" "Jacques has persevered for five days, and still he stands high upon a pile " "of slain adversaries. Finally, at long last, they manage to overcome him. " "Fear is in their eyes, but they still glisten in anticipation of the gold " "coins that such a sturdy fighter will fetch in the Wild Plains..." msgstr "" #. [scenario]: id=2_Captivity #: A_Rough_Life/scenarios/2_Captivity.cfg:3 msgid "Captivity" msgstr "" #. [part] #: A_Rough_Life/scenarios/2_Captivity.cfg:10 msgid "" "Jacques was taken to one of the ships of the traders waiting in the nearby " "deeper waters. A treasure ship, indeed! It was Jacques himself that was the " "treasure, and he could only wonder what the Goblin traders had in store for " "him." msgstr "" #. [part] #: A_Rough_Life/scenarios/2_Captivity.cfg:14 msgid "" "He was taken below deck, to a cramped little cell, filled with other " "captives of all shapes and sizes. There were humans, no doubt tricked " "unawares like himself, but also several other races: sturdy little dwarves, " "pointy-eared elves, even merfolk that Jacques only ever saw in his dreams." msgstr "" #. [part] #: A_Rough_Life/scenarios/2_Captivity.cfg:18 msgid "" "On another day, he would consider this to be his dreams coming true. But not " "on that day, and not in the following weeks that he spent being seasick and " "homesick as the ship cut through the waves on its journey, day in and day " "out. Every now and then, a few of the captives would be taken away, and " "occasionally others would join the unfortunate crowd." msgstr "" #. [part] #: A_Rough_Life/scenarios/2_Captivity.cfg:21 msgid "" "Finally, his turn came. Weakened from the long journey, he was taken ashore " "in a wondrous land, which to eyes unaccustomed to light seemed full of " "glistening golden sparkle. Jacques felt his spirits lifting as soon as he " "stepped on hard soil, but they sank again when, a few hours of tedious " "marching later, he and a few of his newfound friends were led into a cave " "and left open air behind them once more." msgstr "" #. [part] #: A_Rough_Life/scenarios/2_Captivity.cfg:24 msgid "" "Once underground, they walked on for what seemed like an eternity. Jacques " "started thinking that he would never see the light of day again. Still, a " "wondrous sight opened up to the captives as they were finally pushed into " "what seemed like a grand chamber." msgstr "" #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/2_Captivity.cfg:45 msgid "Dishevelled Jacques" msgstr "" #. [unit]: type=Spearman, id=George #: A_Rough_Life/scenarios/2_Captivity.cfg:59 msgid "George" msgstr "" #. [unit]: type=Saurian Augur, id=Paula #: A_Rough_Life/scenarios/2_Captivity.cfg:73 msgid "Paula" msgstr "" #. [unit]: type=Orcish Grunt, id=Carl #: A_Rough_Life/scenarios/2_Captivity.cfg:87 msgid "Carl" msgstr "" #. [unit]: type=Elvish Archer, id=Almain #: A_Rough_Life/scenarios/2_Captivity.cfg:101 msgid "Almain" msgstr "" #. [unit]: type=Lieutenant, id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:143 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:278 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:78 msgid "Lieutenant Popper" msgstr "" #. [side] #. [side]: type=Gryphon, id=Hatrox #: A_Rough_Life/scenarios/2_Captivity.cfg:188 #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:108 msgid "Wild Beasts" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/2_Captivity.cfg:196 msgid "Defeat the beasts." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/2_Captivity.cfg:200 msgid "Death of Jacques or end of turns." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/2_Captivity.cfg:214 msgid "" "It is a strange chamber - Jacques is certain that they are very deep, and " "pools of lava seem to confirm it. And yet, the chamber is also filled with " "exotic plants and two pools of water. There is no doubt that these are some " "strange lands... or strange people... or both." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/2_Captivity.cfg:219 msgid "" "Jacques is ushered in with four other newcomers, all of them seemingly as " "lost as he is. Before them, at some distance, they can see three thrones, " "although only two are occupied. Closer to them, they see a heavily armed man " "who observes them, bemused." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:224 msgid "An odd lot we have got again, wouldn't you say Your Highness?" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/2_Captivity.cfg:228 msgid "As long as they do their job, Popper, as long as they do their job." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:232 msgid "" "Of course, Your Highness. Now, allow me to offer a few welcoming words to " "the newcomers." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:236 msgid "" "Welcome to the Wild Plains! As everything in life, you are here to serve a " "purpose. And this purpose is to make sure that the workers on the outside " "are safe from the beasts that would otherwise roam the plains." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:240 msgid "" "Now, you do not need to know the ins and outs of why you are chosen to do " "this or why it even needs to be done in the first place. The only important " "thing to know is what you will be facing. Now, two of the most common " "types..." msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/2_Captivity.cfg:270 msgid "Ahh, a picture is worth a thousand words, wouldn't you say?" msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:274 msgid "" "Argh! Ruphulus, I don't think that was the best idea. Well, I suppose this " "will be your first little test. Help us get rid of them, quick! And try not " "to get killed!" msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/2_Captivity.cfg:289 msgid "A shame indeed, he seemed to show promise, this young lad." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/2_Captivity.cfg:300 msgid "" "Not getting rid of all the beasts in time, Jacques is suspected of either " "being incapable or liking them too much to do the job he would be asked to " "do. Thus, he is stripped of his hunter duties and taken to the mines " "instead, left there to rotten until the end of his days..." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:315 msgid "I'm getting killed! Quick, Ruphulus, get me out of here!" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/2_Captivity.cfg:328 msgid "Hahahaha! Having fun yet?" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/2_Captivity.cfg:348 msgid "Die, beast!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/2_Captivity.cfg:367 msgid "Two down, two more to go!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/2_Captivity.cfg:386 msgid "Only one more left!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/2_Captivity.cfg:405 msgid "We did it!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/2_Captivity.cfg:409 msgid "Hahahaha, well done, kids." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/2_Captivity.cfg:413 msgid "" "Ruphulus, your sense of humor is quite... astounding. Please do not bring " "these creatures into our halls anymore." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/2_Captivity.cfg:417 msgid "But of course, Your Majesty. Your wish is my command, without a doubt." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:422 msgid "" "OK, enough *fun* for one day, I reckon. Newcomers, you will be escorted to " "your quarters. Get as much rest as you can, for tomorrow morning your work " "will commence." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/2_Captivity.cfg:426 msgid "" "And you, men, clean up this mess. What do I want? The floors polished clean. " "When do I want it? Now!" msgstr "" #. [scenario]: id=3_Hard_Labour #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:3 msgid "Hard Labour" msgstr "" #. [part] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:9 msgid "" "Jacques was led to his lodging which turned out not to be too bad. The bed " "was comfortable, or so at least it felt, without the nausea of the constant " "swaying that he had to endure during the ship's voyage." msgstr "" #. [part] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:12 msgid "" "He wondered about what befell him, and whether it might still turn out for " "the better in the end. It was not as bad as he feared - the lodgings were " "half-decent and the job he was supposed to do was not impossible. Yes, one " "could die, but there were fates much worse than that." msgstr "" #. [part] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:15 msgid "" "Come to think of it, it wasn't entirely clear why his captors needed him and " "other captives to take care of the killings of the beasts. They seemed quite " "capable in general, his captors, including the wonderful feat of having the " "outside world replicated in a deep cave." msgstr "" #. [part] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:18 msgid "" "Jacques knew that there was something else about these underground caverns " "that struck him during the fight, but he couldn't quite remember what it " "was. And, straining to remember it, he slowly drifted away to sleep..." msgstr "" #. [part] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:21 msgid "" "... until he was woken early in the morning. It wasn't even sunrise yet as " "he was rushed to dress and join a group of captives, waiting to go outside." msgstr "" #. [modify_unit] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:41 #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:152 msgid "Bewildered Jacques" msgstr "" #. [side]: type=Orcish Leader, id=Gronar #. [unit]: id=Gronar, type=Orcish Leader #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:60 #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:80 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:42 msgid "Gronar" msgstr "" #. [side]: type=Gryphon, id=Hatrox #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:88 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:57 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:74 msgid "Hatrox" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:116 msgid "Defeat ten beasts before the turns run out." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:120 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:122 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:445 msgid "Turns run out or Jacques gets killed." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:164 msgid "" "As Jacques and his friends come out of the cave entrance (one of many, he " "assumes), the sun is about to come up. The captors bid them farewell and " "quickly go back inside, as if they were afraid of the beasts that lurk in " "the plains around them." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:169 msgid "" "As for the plains, it is now clearer to him why the land appeared to be " "covered in golden sparkle the day before - they are in a desert. The terrain " "is unfamiliar to him and he does not have a solid grasp of his surroundings, " "but he can just make out the hills at the edge of the horizon in one " "direction." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:174 msgid "" "His gaze is noticed by the man leaning against a rocky wall who seems to be " "leading the hunting party today - an orcish brute by the name of Gronar who " "speaks up." msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:179 msgid "" "Another day awaits us, fellows! Most of you know what to do; as for the " "newcomers, you follow us at the back and try to learn fast. And watch out " "for nasty surprises! Out here, the penalty for ignorance is quite severe." msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:183 msgid "" "Oh, and one more thing for those new to this - do not even think of making a " "run for it. Apart from those impassable mountains in front of us, there is " "nothing but miles and miles of desert all around us. So, if you escape, the " "desert will kill you - if, that is, the Shadowhounds don't get to you first." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:187 msgid "" "But what about the sea, sir? It was a relatively short trip for me to get " "here, yesterday. Surely it must be near." msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:192 msgid "" "Yes, it is, Bambi. Why, it's just on the other side of those mountain peaks " "over there. Shame that they are impassable. So, unless you manage to find a " "way to fly or ask King Bombasan to lead you through the underground caverns, " "forget it, you ain't going home!" msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:196 msgid "" "But enough chit-chat! Onwards, hunters, and bring me pelts, tails and fangs!" msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:207 msgid "" "Arrgh, that surely woke them up! Look, they're crawling out of their holes! " "Brace yourself, everybody!" msgstr "" #. [print] #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:248 msgid "$count beasts defeated." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:261 msgid "" "Shouldn't this be enough for one day? Let's get back inside before more of " "them come out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:265 msgid "" "Having done their daily chore, the captives slowly make their way back " "towards the safety of their underground prison. Jacques is dead tired, but " "also invigorated with a fresh sense of purpose. He is still alive. He will " "NOT rot to death in this prison. And he WILL, somehow, find a way out." msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:284 msgid "" "Argh, they got me! But do not lose hope, comrades! Fight on and victory will " "be yours..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:302 msgid "" "As the survivors rest by the cave entrance, Jacques receives an additional " "surge of high spirits as he witnesses an unexpected sight. A figure slowly " "approaches, dragging itself across the sand - it is Gronar, somehow " "surviving the onslaught of the beasts and making it back, albeit greatly " "wounded." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:309 msgid "" "As the survivors approach the cave entrance, suddenly a wolf appears out of " "nowhere and makes a lunge for Jacques. Jacques freezes in fear, but at the " "last moment another figure jumps in front of him and intercepts wolf's " "attack, then hacks the beast in half. It is Gronar, taking a deep wound " "himself but saving Jacques' life." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:323 msgid "" "Obviously in possession of more bravery than cunning, Jacques plunges into a " "struggle with a beast too rashly. He goes for the kill but sees his feet " "swept away from under him. Suddenly, the beasts are all over him, and then " "darkness embraces him as he lays dead on the ground. The other hunters look " "at him impassively and move on, leaving yet another body to be devoured by " "the beasts and the sand..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/3_Hard_Labour.cfg:335 msgid "" "Not being able to complete the task swiftly, Jacques and his fellow hunters " "are suddenly swarmed by scorpions coming at them from all sides. They fight " "valiantly, but finally succumb to the sheer might of numbers, and Jacques is " "no more." msgstr "" #. [scenario]: id=4_Unrest_in_the_Ranks #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:3 msgid "Unrest in the Ranks" msgstr "" #. [part] #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:9 msgid "" "The time spent on the outside made Jacques dead tired, and yet he felt both " "his courage and strength rising as the captives returned to their lodgings. " "Still, what he craved most was his bed and he was on the verge of falling " "asleep when yelling woke him up..." msgstr "" #. [modify_unit] #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:29 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:94 msgid "Tired Jacques" msgstr "" #. [side]: type=Bandit, id=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:55 #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:70 msgid "Pollox" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:78 msgid "Defeat Pollox or resist until the end of turns." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:102 msgid "" "Jacques rushes out to see Gronar and a bandit quarreling in the communal " "area of the lodgings. Gronar, still aching from the wounds he got on the " "outside, is standing against the edge of the plants and the fountain " "adorning even the most barren of underground caverns, and the bandit " "towering over him." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:107 msgid "" "You are not fit to lead us, Gronar. You are as weak on the inside as you are " "on the outside!" msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:111 msgid "" "I'm sorry you feel like that, Pollox, but you don't know what you're saying." msgstr "" #. [message]: id=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:115 msgid "" "We should have rebelled against these stupid cave dwellers long ago! " "Instead, you keep leading us into the wretched desert to be slaughtered week " "in and week out." msgstr "" #. [message]: id=Gronar #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:119 msgid "Now, be sensible, Pollox. There is no way we can stand up to..." msgstr "" #. [message]: id=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:123 msgid "" "No! You have followed their sun-hating ways for too long and are too blind " "to see the light yourself. I think it is time for new leadership among the " "oppressed." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:130 msgid "" "Jacques sees Pollock's arm move at a blurry speed and connect with Gronar's " "head. For a few seconds, all that is heard around the cavern is the echo of " "that one hit. Then, Gronar's body slowly collapses to the ground..." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:139 msgid "NOOOO! Gronar, noooo!" msgstr "" #. [message]: id=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:143 msgid "What are you complaining about, little brat? Do you want to join him?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:147 msgid "You will be the one joining him, you murderer!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:151 msgid "Some men speak up to support Jacques. Others side with Pollox." msgstr "" #. [message]: id=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:156 msgid "Ah, every place has a few rats that need to be exterminated." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:236 msgid "Hahaha! The little brat has gone to join his beloved mentor again." msgstr "" #. [message]: speaker=Pollox #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:259 msgid "Damn you, you cowards! May you rot in this godforsaken place forever!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:263 msgid "At least the company will be better than where you're going." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:286 msgid "What has been going on in here?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:290 msgid "I... I can't quite say." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:294 msgid "What do you mean, you can't say? I demand to know!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:298 msgid "" "It was Pollox and his men. It was as if they were... poisoned, somehow. But " "I can't understand it." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:302 msgid "" "Poisoned, you say? But not like... a remote physical reaction to something?" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:306 msgid "" "No, I mean... I don't quite know what I mean. It was as if something had " "poisoned their mind." msgstr "" #. [message]: speaker=Lieutenant Popper #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:310 msgid "" "Hmmm, I see. Men, take the remaining attackers into the dungeon! As for the " "rest of you, get a good night's sleep, for tomorrow a big task awaits you." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:314 msgid "" "As Popper and his guard depart with the remaining culprits, Jacques returns " "to the fallen body of Gronar. He has hardly known the orc and yet he feels a " "pang of sadness as he looks at the former captive leader. Then, he spots his " "bow on the ground. Whether it is out of a habitual thief's impulse or out of " "respect for Gronar, he picks it up. It is a good bow. Would he know how to " "use it?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:319 msgid "" "As he returns to his bed, still clutching the bow, Jacques finds new " "resolve. He would not despair. Tomorrow would be another day, and tonight he " "would start preparing for it by taking a good night's sleep." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/4_Unrest_in_the_Ranks.cfg:324 msgid "" "And that was it! He remembers what has been bothering him ever since he " "first entered the caverns. Somehow, even this deep, his captors have managed " "to create the atmosphere of the planet's surface, including the time of day " "from dusk till dawn; all of it, that is, but the height of the daytime. If " "they had managed to fool the laws of physics, why omit the true light of day?" msgstr "" #. [scenario]: id=5_More_Hard_Labour #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:3 msgid "More Hard Labour" msgstr "" #. [part] #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:9 msgid "" "The next morning, at the beginning, seemed a repetition of the first mission " "on the outside. Again, the hunting captives assembled before dawn and made " "their way to the outside. And yet, it soon became evident that this time " "things would be different." msgstr "" #. [part] #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:12 msgid "" "For one thing, Jacques was put at the helm of the expedition. He was to have " "command of the forces already at his disposal, and a few more might be made " "available in a day or two." msgstr "" #. [part] #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:15 msgid "" "But even more importantly, there was to be a change in tactics. His captors " "came to the conclusion that merely picking away at a stray beast here or " "there would hardly make the desert any safer in the long run. So, it was " "decided to strike at the heart of the beast horde. Or, rather, the two " "hearts." msgstr "" #. [part] #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:18 msgid "" "For, while they couldn't furnish him with clearer information, the captors " "told him that much: there were two beasts that pushed and ruled their kind. " "Strike at them and the beast menace might disappear. Such, accordingly, were " "Jacques' orders - kill them both or perish trying." msgstr "" #. [event] #. [modify_unit] #. [side]: id=Jacques, type=Sand Trapper #. [side]: id=Jacques, type=Thief #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:38 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:131 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:163 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:178 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:198 #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:33 #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:63 msgid "Determined Jacques" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:80 msgid "Scorpion Queen" msgstr "" #. [side]: id=Scorpion Queen, type=Giant Scorpion #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:98 msgid "Scorpions" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:118 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:441 msgid "Defeat the two enemy leaders." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:156 msgid "" "As Jacques leaves the cave and sets up a base from which to organize his " "troops, he thinks for a moment on what is happening to him. Killing beasts " "in the desert for survival is a long way away from harassing drunks and old " "ladies, and his roguish days are starting to look like a thing of the past. " "He is determined he should also learn how to use his newly acquired bow." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:184 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:204 msgid "" "As Jacques leaves the cave and sets up a base from which to organize his " "troops, he thinks for a moment on what is happening to him. He realizes that " "the great changes he's experienced in his life have caused him to change. He " "has left his roguish ways behind him. He also finds that he is a better shot " "with a bow than he imagined." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:213 msgid "" "But he decides to reflect further on all that later. His first priority is " "to find the two beast leaders and kill them, and to do so without losing too " "many of his charges." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:218 msgid "" "Remember everybody, search for any clues that might lead us to where the " "leaders are hiding, but be careful about the nasty surprises they might " "spring on us along the way!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:247 msgid "" "Look at that oasis, we may go here to heal our bruises and quench our " "thirst. But it's strange to see water, grass and a tree, on that sea of sand." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:288 msgid "Who goes there? Friend or foe?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:292 msgid "It talks!" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:296 msgid "Friend or foe? Be warned, laddie, I shall not ask again!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:300 msgid "Err, friend, I suppose. Who are you? And what are you doing here?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:305 msgid "" "Harrumph! Friend, it says. Although, if it speaks, it canna be one of the " "beasts. Unless it belongs to the old rascal, of course." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:309 msgid "" "Of course we are not of the beasts! Why, we are fighting them, albeit not as " "much for our own sake as for the sake of our captors. We have to find and " "kill the two leaders, can you help?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:314 msgid "" "Arrr, interesting, if I do say so meself. It is rarely that I see a company " "come out so far from the cave. Very rarely, indeed! Why, the last time was " "when Kyoko first got here." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:318 msgid "Kyoko?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:322 msgid "" "Well, Princess Kyoko, I reckon I should've said. I must add, I would've " "expected King Bombasan to send a rescue party sooner, you know!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:326 msgid "Princess Kyoko?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:330 msgid "" "She is very ill, as I'm sure you can imagine. Why, all that sunshine got to " "her, and she is quite badly done in. We have been doing our best to keep her " "safe and alive, but I must say you showed up in the nick of time. She needs " "help and medicine, and she needs them fast." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:370 msgid "" "The woses spread their branches and you spot a woman lying on the ground " "between them. A beautiful woman, and yet clearly in a lot of pain." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:375 msgid "She is the daughter of King Bombasan?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:379 msgid "" "Hah! You do not know? Don't they think she might still be alive? Surely, the " "old geezer could not avoid the King making inquiries? Harrumph! It seems we " "really need to talk." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:383 msgid "" "Suddenly, the body of the Princess stirs and she lifts herself up. She has " "obviously been listening to the conversation, and struggles to speak." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:388 msgid "" "What? Is it true? My father knows nothing of me being left here in the open?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:392 msgid "" "Rest, dear girl, rest, don't strain yourself. But there is no time to waste. " "Jacques, I agree that you should first do away with the two leaders of the " "beastly menace, and then, in moderate safety, we shall talk." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:396 msgid "I shall try to do so, for the sake of the Princess as well as our own." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:400 msgid "" "I will let my offspring join you to help protect the Princess or fight the " "beasts. But first things first - have you found the Scorpion Queen yet?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:404 msgid "I'm afraid not." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:408 msgid "" "Ahh, she hides well, the old bat. If you go straight south from here, you " "should find a hill of rubble. It used to be an outpost of the cave dwellers, " "before that affliction to the sun locked them inside their caves. Now, it " "serves as the domain of the Scorpion Queen." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:412 msgid "" "Go there and look for the secret entrance next to the biggest rock. But be " "careful! She will not be alone!" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:416 msgid "" "And then, once you defeat her, come back and I will try to help you with the " "Griffin Lord, if you still need me to. In fact, you might want to stay away " "from the mountains until I do." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:427 msgid "" "The Griffin Lord is no more! It was incredibly hard, yet we persevered and " "overcame him and his minions. But the Scorpion Queen still needs to be " "taken, and your advice will be most helpful." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:433 msgid "Thank you and see you soon, I hope." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:449 msgid "Death of Princess Kyoko." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:481 msgid "" "As they start searching around the biggest rock in the rubble as Arbor " "suggested, suddenly they hear a loud hiss. Bewildered, everybody steps back " "as the Scorpion Queen and her guard appear before them." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:506 msgid "Let's get her!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:528 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:635 msgid "" "We did it! We killed the two leaders! Now, quick, let us return to the " "talking tree and get to the bottom of this Princess Kyoko business." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:539 msgid "" "We did it! I hope we will no longer see new scorpions springing up on us " "from their holes. Now let us quickly return to the talking tree and ask for " "help with the other leader!" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:574 msgid "" "Hah! You did it, young lad. Excellent news, but the other leader is stronger " "still, and even more difficult to get to." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:578 msgid "" "As you may well know, he resides atop that mountain range over there, nested " "in between the impassable peaks. As things stand, the only accessible path " "leading to him is very narrow and it may take ages to overcome the beasts " "guarding him." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:582 msgid "" "However, this old tree has learned a thing or two in its time, and may just " "be able to help. Now, if I focus the ancient tree power of spring on a few " "of those impassable peaks, I just might change their climate well enough to " "make them slightly less impassable..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:603 msgid "" "As the elder wose strains its branches in concentration, Jacques sees that " "some of the impassable peaks have indeed become passable. Now, getting to " "the Gryphon Lord should be easier." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:608 msgid "Come back when you're done. As I said, we need to talk. Now, good luck!" msgstr "" #. [message]: id=Hatrox #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:624 msgid "" "Curse you, you little scum! The old hag was right, you are more of a " "challenge than your puny features betray. Still, I am certain that I will be " "avenged." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:646 msgid "" "We did it! We killed the first leader! Now onwards, let us send the other " "one to join him!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:661 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:679 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:696 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:714 #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:731 msgid "Watch out, another wave has appeared!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:784 msgid "" "They all tried to protect the Princess, but one of the beasts managed to " "sneak past the defenses and strike at her lying body. Immediately, the " "nearest guard was upon the beast and it was slain, and yet it was too late, " "for one hit was all it took to take the life of the Princess. And without " "her to aid him, Jacques' fate would not change." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:799 msgid "" "It was said afterwards that a big black bird circled above Jacques and " "started cackling as he was dealt a deadly blow by the beast. His troops " "fought valiantly on, but without clear direction stood no chance against the " "onslaught of the beasts..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:818 msgid "" "As Jacques fights the beasts and tries to prevent them from hurting all " "those under his command, he realizes that the great changes he's experienced " "in his life have caused him to change. He has truly left his roguish ways " "behind him. He lifts Gronar's bow up high and leads his troops onwards." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/5_More_Hard_Labour.cfg:835 msgid "" "Not being able to complete the task swiftly, Jacques and his fellow hunters " "are suddenly swarmed by beasts coming at them from all sides. They fight " "valiantly, but finally succumb to the sheer might of numbers, and Jacques is " "no more." msgstr "" #. [scenario]: id=6_Seeing_the_Light #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:3 msgid "Seeing the Light" msgstr "" #. [part] #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:9 msgid "" "With the leaders of the beasts slain, a quiet calm has suddenly come over " "the dunes." msgstr "" #. [part] #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:12 msgid "" "Jacques and his friends slowly made their way back to the oasis, where they " "found Arbor tending to the fragile Princess Kyoko. Jacques looked at the " "Princess and couldn't help noticing that she was very beautiful. From what " "he saw of King Bombasan, it was hard to imagine that she could, indeed, be " "his daughter." msgstr "" #. [part] #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:15 msgid "" "Looking at her, what he wanted above all was to protect her and make sure " "she was okay. The elder wose noticed the young man's concern and betrayed an " "imperceptible smile. In his lifetime, he had seen this same tale weave " "itself a thousand times: when it came to the game of love, the young such as " "Kyoko and Jacques were often just pawns at the mercy of the inevitable fate." msgstr "" #. [part] #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:18 msgid "" "Arbor lulled Princess Kyoko to sleep and laid her gently on the ground. Then " "he motioned for Jacques to come near. It was time to finally have that talk." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:71 msgid "" "I'm certain you have many questions, Jacques, but I can only provide answers " "to some of them. I will start by saying what I know for certain, if that's " "all right by you." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:75 msgid "Anything might help, so please take your time." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:79 msgid "" "The cave-dwelling people are a mix of different races just as much as you " "lot are, as I'm sure you've noticed by now. You see, in the bygone days they " "lived on the coast beyond those mountains and, as it is with most coastal " "people, their gene pool benefited from the constant flow of the ships " "passing these lands." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:83 msgid "" "But, beneficial though this genetic mix was, it seems they somehow didn't " "take well to the hot sun. First their skin would suffer, then they would get " "physically ill whenever they stayed out in the sun too long. They built " "dwellings in that cave system you've seen, and took to spending ever longer " "periods of time inside." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:87 msgid "" "Now, one thing they had to their advantage, or so it seemed, was a powerful " "mage that came to live with them. He has been with these people for as long " "as I can remember, and that says a lot. Come to think of it, he must carry " "his years extremely well, seeing that he is still around." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:91 msgid "Ruphulus." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:95 msgid "" "Aye, Ruphulus. Now he had - as he doubtlessly still does - a remarkable " "ability, this Ruphulus did. He could create the impression of the outside " "ambiance even in the darkest of caves. And he did just that, so that it " "seemed to the people living in the caves as if they were still living on the " "outside - except for the brightest parts of the day, of course." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:99 msgid "" "That explains why I felt it, too, when I was in the caves. But they also " "have fresh pools of water and plants in the caves! How do they manage to " "grow plants without the necessary light?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:103 msgid "" "That, I'm afraid, I do not know. This mage has many powers, and that surely " "must be one of them." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:107 msgid "" "Yes, he is a powerful mage. When we were first taken to the caves, he made " "beasts appear out of thin air!" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:111 msgid "" "Which leads us to the penultimate part of what I have to say. I am not " "entirely clear about it all, but this mage appears to have much to do with " "the condition that the cave dwellers - and you, for that matter - have found " "themselves in. I suspect he might have had something to do with the people " "getting afflicted by the sun. And, as Kyoko kindly explained to me, it was " "him who urged King Bombasan to start trading with the goblin traders and " "acquire captives to fight the beasts in the desert. Why, I do not know, but " "it seems odd, even if fear of the sun might be incentive enough." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:115 msgid "" "So is that why Kyoko is so ill? Because she has been exposed to the sun for " "so long?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:119 msgid "" "In part yes. But it was Ruphulus' doing which really brought her to this. " "He..." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:123 msgid "Arbor, perhaps I could explain this part?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:127 msgid "" "My dear girl, you woke up! You know you shouldn't exert yourself, you need " "all the rest you can get." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:131 msgid "" "I know, Arbor, but this girl is way past being girlie. Besides, with the sun " "setting down for the day, I'm sure my condition cannot get any worse." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:135 msgid "Milady, I put myself at your disposal." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:139 msgid "" "Disposable though you are, brute, you have proven your worth today. For " "that, I will ask my father to show clemency in your regard." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:143 msgid "" "That is a matter that certainly needs to be addressed in due time, and " "perhaps not quite on those terms. But more urgently, why are you here? And " "what was Ruphulus' doing in that?" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:147 msgid "That old swine is a traitor!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:151 msgid "" "Jacques is taken aback. Not by the fact that Ruphulus is a traitor, of " "course - by now, that much should be quite evident even to a child. Rather, " "what surprises him is that Kyoko is not very graceful, with a curt mouth and " "a somewhat denigrating attitude towards him. She is not a princess who " "lovingly gazes at her rescuer. No, in fact, she is quite annoying." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:156 msgid "" "He has always been scheming away at something in his own private halls, " "which also have a secret passage that leads to further unexplored caves " "beyond. I wouldn't even know of it if he hadn't lured me to his rooms on " "some stupid pretext and then proceeded to make a pass at me. Untold riches " "awaited me behind the secret door, he said, if only I agreed to join him in " "whatever it was he wanted to do." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:160 msgid "" "I kicked him where it hurts and left, thinking that was that. He did, " "indeed, stay away from me since then - until I caught him a few months ago, " "trying to pour something into my father's soup. I knew right away that it " "meant nothing good, so I screamed and ran at him." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:164 msgid "" "I knocked the bowl over, but then he got hold of me and hit me so hard that " "I nearly lost consciousness. I have a vague recollection of some liquid " "being forced down my throat, and being dragged somewhere. Then, there were " "wings around me, and suddenly I was flying... and then I was falling, and " "then it all went dark..." msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:168 msgid "" "Ruphulus must have somehow taken her to a place where he could hand her over " "to Hatrox, the Griffin Lord, who took her to the mountains, but by a spell " "of good fortune dropped her near an oasis. One of my children found her in " "the brush, nearly dead, partly from the fall and partly from the poison that " "she must have been given from the spilt bowl. It was fortunate that we found " "her when we did, another day in the sun and she would be gone." msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:172 msgid "" "That bastard left me to die in the desert, and he's scheming to kill my " "father. We need to get him!" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:176 msgid "" "You certainly must. But before you do, you all must rest. My children and I " "will make sure that no one, including the sun, disturbs you tonight and over " "the course of the day tomorrow. Then, at dusk tomorrow, you will be able to " "start making your way back to the caves. That way you will reach them before " "sunrise and will still be relatively rested when you confront Ruphulus." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:180 msgid "" "That we shall do indeed, confront him and send him to oblivion! But won't " "you be joining us, Arbor?" msgstr "" #. [message]: id=Arbor #: A_Rough_Life/scenarios/6_Seeing_the_Light.cfg:184 msgid "" "Alas, even trees get old one day, and my old branches can no longer move " "around as they used to. No, I will have to stay here, but I will be with you " "in spirit. Now rest, children, and may you have happy dreams." msgstr "" #. [scenario]: id=7_Confronting_the_Traitor #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:3 msgid "Confronting the Traitor" msgstr "" #. [part] #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:10 msgid "" "That night, Jacques indeed had a dream, but it was a most peculiar one. He " "dreamt that he had returned to his home village of Mosh. But he was not the " "thief that had only recently left those shores, nor even a trapper. No, he " "was a king, and people cowered in fear at the mere sight of him. Was he a " "monster in their eyes? Was his face bursting with vengeance? And where was " "his family, where was his father?" msgstr "" #. [part] #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:13 msgid "" "Kyoko also had a dream. She dreamt she was a fly, buzzing around Ruphulus. " "He would try to swat her but she evaded him, blow after blow, and thus it " "went on for ages. Finally, she stopped and landed on the mage's knee, and " "Ruphulus broke a wide grin. His hand moved to deal the final blow, " "accompanied by his maniacal laughter. But then, laughter turned into a " "scream..." msgstr "" #. [part] #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:16 msgid "" "As Kyoko finally opened her eyes, she realized Jacques was shaking her " "awake. He wanted to know what had made her scream, but she couldn't tell " "him. After all, she didn't even know what it meant herself. So she brushed " "him aside and set about preparing for the long march. The sun was about to " "set and it would soon be time to get going." msgstr "" #. [part] #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:19 msgid "" "The little group bade farewell to Arbor and headed for the caves. Jacques " "was sad to part ways with such a formidable friend, but he was also " "determined to see this through. He led his people safely across the desert, " "encountering only one giant scorpion along the way." msgstr "" #. [part] #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:22 msgid "" "As they reached the entrance into the cave system, the guards cried out in " "bewilderment: the Princess was alive! The news spread quickly, and loud " "cheers were soon heard from various directions. As for Kyoko, she was home " "and her slightly improved complexion showed it. She ran for the grand " "chamber so fast that Jacques and his men could barely keep up..." msgstr "" #. [modify_unit] #. [side]: id=Jacques, type=Sand Trapper #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:37 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:166 msgid "Angry Jacques" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:121 msgid "Defeat Ruphulus and his beasts." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:125 msgid "Death of Jacques, Kyoko or King Bombasan." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:129 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:128 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:465 msgid "Turns run out." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:264 msgid "" "As Kyoko, Jacques and the others burst into the grand chamber, the guards at " "first reach for the weapons, then recognize the Princess and bow their heads " "in greeting. King Bombasan throws his hands up in the air and shouts out in " "joy. But, disturbingly, Jacques sees even Ruphulus explode into a wide grin." msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:269 msgid "" "My dear Kyoko is alive? Alive and well? Oh, what joy! Oh, what happiness!" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:273 msgid "" "Happiness indeed, Your Highness. Welcome home, our beloved Princess. I trust " "all is well?" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:277 msgid "" "Father! Ruphulus is a snake that we cherished in our bosom! He's a traitor!" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:281 msgid "" "What do you mean, sweet child? Are you sure? Has the sun perhaps played " "tricks on your mind?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:285 msgid "" "No, she is right! Ruphulus is behind most if not all of the misfortunes that " "have befallen you." msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:289 msgid "" "Silence! You are not to speak in front of His Majesty without special leave " "to do so!" msgstr "" #. [message]: id=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:293 msgid "" "Let him speak, Popper! And have your men apprehend Ruphulus before he gets " "away, so that we can try him!" msgstr "" #. [message]: id=Lieutenant Popper #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:297 msgid "Your Majesty? What should I do?" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:301 msgid "" "Hahahaha! You always were a dimwit, Popper. Here, I'll tell you what to do. " "Die!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:345 msgid "" "With a particularly well aimed bolt, Lieutenant Popper crumples to the " "floor. No sooner does his body hit the ground, however, then Ruphulus is " "already over it, and he begins drinking the freshly spilt blood." msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:352 msgid "What are you doing, you beast?" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:375 msgid "" "Finally, you talk sense, you old fool, for a beast, a magnificent beast is " "what I am! See me in my complete glory and cower in fear!" msgstr "" #. [message]: id=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:379 msgid "" "I may be an old fool, but you are older still! You'll never get away with " "this! Guards, get him!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:384 msgid "Chaaarge!" msgstr "" #. [message]: id=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:388 msgid "Come to me, my pets, come to me!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:421 msgid "" "Ah yes! Forgive me, Your Majesty, as I know you hate unpleasant surprises, " "but I must disappoint you again. These wonderful pools of water and plants " "adorning your halls, as well as the ambiance of open nightly sky above you? " "I'm afraid they have to go, as they're of no further use to me." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:429 msgid "My lovely chamber! What have we done to deserve this?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:466 msgid "" "Against her better judgment and the dragon's warning, Kyoko takes a " "desperate plunge for Ruphulus. And again, while growling with pure malice, " "the dragon holds back." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:473 msgid "" "As Kyoko takes a desperate plunge for Ruphulus and exchanges blows with him, " "she realizes that he purposely tries not to hit her too hard. That is odd: " "he would have his minions attack her and try to take her life, sure; but to " "attack her directly - for some reason, that he does not want to do." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:513 #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:609 msgid "" "I've told you once before and I won't repeat myself again. I would prefer " "not to stain my wings with your puny blood, so STAY AWAY!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:519 msgid "" "Go play with my pets, Princess. And do not, I repeat, DO NOT come near me " "again!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:562 msgid "" "In the heat of the battle, as Ruphulus slashes, burns and stings about him, " "he suddenly attacks Kyoko before she can get away. Kyoko is certain that " "this time she is beyond hope, and yet, at the last instant the dragon again " "tries to hold back." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:569 msgid "" "In the heat of the battle, as Ruphulus slashes, burns and stings about him, " "he suddenly attacks Kyoko. She braces and prepares for the worst - and yet, " "astonishingly, at the very end the Dragon tries to hold back the strength of " "his attack." msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:615 msgid "" "Your life is too weak for a dragon to take! Go give it to one of my pets, " "and do not come near me again!" msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:638 msgid "Aaaargh! Mosh... father... K... Kyoko..." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:652 msgid "Father, I'm sorry I... let... you... down." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:666 msgid "" "With the King dead, all his forces as well as Kyoko lose the will to fight, " "and they become an easy prey for the dragon." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:681 msgid "Ha! This is much easier than it was the first time round." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:700 msgid "It's true, feels like swatting flies!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:705 msgid "Brrrr! Must not think of swatting flies!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:715 msgid "Only one more of the nasty little pests left!" msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:725 msgid "The little pests are gone!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:746 msgid "Now let's focus all our strength on Ruphulus!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:759 msgid "" "With every exchange of blows, the strength of Jacques and his comrades " "diminishes and the strength of Ruphulus rises, until finally he overcomes " "them completely, and darkness engulfs them." msgstr "" #. [message]: speaker=second_unit #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:774 msgid "Die, spawn of evil!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:778 msgid "" "Hahahaha! Do you think your puny little swords and bows and whatnot can " "really get me? Hahahaha!" msgstr "" #. [message]: speaker=Ruphulus #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:782 msgid "" "You have tickled me well, I grant you that. But this will not finish here, " "and not today!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:791 msgid "" "In a puff of smoke, Ruphulus spreads his wings, rises from the ground and " "passes through a secret opening in the ceiling that closes behind him." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:816 msgid "" "We will get him another day! Now let's focus all our strength on getting rid " "of the beasts, and fast!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:833 msgid "" "As Jacques fights the beasts and tries to prevent them from hurting all " "those under his command, he realizes that the great changes he's experienced " "in his life have caused him to change. He has truly left his roguish ways " "behind you." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:846 msgid "" "With the beasts slain and Ruphulus defeated, the survivors gasp for air. At " "first, it seems as if it is just because of the battle fatigue. Soon, they " "realize that the very air around them has become heavier; the magical " "freshness that Ruphulus created has left with him." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:851 msgid "" "King Bombasan runs to his daughter and embraces her. Then, he looks around " "the newly barren chamber. With two valid reasons for emotion, it is no " "wonder that a tear runs down his cheek." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:856 msgid "" "I thank you from the bottom of my heart, Jacques, for bringing my daughter " "back to me. I see now how foolish we were to be so easily manipulated by " "Ruphulus, and I apologize for having so easily acquiesced to his pleadings " "for slaves to defend us from the outside menace. Since he controlled the " "beasts, I fear that this was somehow just another part of his plans to grow " "in strength." msgstr "" #. [message]: type=Orcish Grunt #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:860 msgid "" "Seeing how he drank blood out of Lieutenant Popper made me cringe, and " "that's saying a lot for an Orc." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:864 msgid "" "I also feel he influenced the captives, to have us meekly go to his regular " "slaughters, when we could easily rebel or escape once we were outside. We " "even believed that there were some dangerous creatures called Shadowhounds " "in the desert beyond!" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:868 msgid "" "I'm sorry to say so, Jacques, but that much is true. There are indeed " "Shadowhounds in the lands beyond, dangerous creatures that roam the dunes at " "night and eat whatever is in their way. They descend upon you like a swarm " "of locusts and start devouring your very life energy while you helplessly " "watch." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:872 msgid "It sounds like these lands would best be avoided." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:876 msgid "And yet, it is precisely there that we must go." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:880 msgid "" "What nonsense is this, my sweet child? You don't have to go anywhere! My " "troops will protect us and with Jacques's help, should he wish to take " "Popper's place as their commander, we should be quite safe." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:884 msgid "You're the one talking nonsense, dad!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:888 msgid "" "(Good to see she hasn't lost any of her brusqueness, Jacques thinks to " "himself.)" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:892 msgid "" "I'm quite sure that Ruphulus has more secret openings that he can use to " "enter and leave the caves as he pleases, and that his lair is right here, in " "the unexplored deeper regions of the cave system that only he had access to. " "I don't know what monstrous things he had been doing there all this time, " "but I'm sure we won't like it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:896 msgid "How can you be so sure?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:900 msgid "" "Don't ask me how, but I am. And I fear that, any day now, we may have to " "worry about attacks from both sides, from below as well as from above." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:913 msgid "" "As if on cue, suddenly they hear the sound of war drums, coming from " "somewhere far, far below them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:918 msgid "" "You know as well as I do that getting the Book of Prophecies from the Temple " "of Doomsday is our only chance of defeating that monster. And if we have to " "go into the very heart of Shadowlands to get to it, so be it." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:922 msgid "" "Listen to yourself, child! Temple of Doomsday, Book of Prophecies - it's " "more likely the Book of Fairy Tales, if you ask me. These are but crazy " "tales of old, and it won't do us much good if we start believing in them now." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:926 msgid "" "But what else is there for us to do? The drums from below will keep getting " "louder, and eventually closer and closer. To stay here means surely to " "perish. To go to the Shadowlands means to have hope." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:930 msgid "" "I have to agree with Kyoko. Surely we can do more than sit around and wait " "for Ruphulus to come quench his thirst from our limp bodies. Look at the " "barren chamber around us! This place has been doomed to die, and if we don't " "do something about it, so shall we." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:934 msgid "" "The King does not respond right away. He bows his head and spends a minute " "in silent contemplation. Then he looks up with fresh determination in his " "eyes." msgstr "" #. [message]: speaker=King Bombasan #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:939 msgid "" "Perhaps I am indeed getting too old and cowardly. Okay, I give in, you " "should go look for that stupid book. I would go with you, but my people need " "me here; there are gates to be barred, defenses to be organized. Ruphulus " "shall have a hard time getting his hands on these halls, and harder still " "when you get back, book or no book!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/7_Confronting_the_Traitor.cfg:943 msgid "" "And so it is that the next step is decided. Tired from the day's dramatic " "events, all except the carefully placed sentries fall asleep, with the eerie " "distant drum beat as their lullaby..." msgstr "" #. [scenario]: id=8_The_Shadowlands #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:3 msgid "The Shadowlands" msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:11 msgid "" "It is said that the Book of Prophecies contains and controls all that may or " "may not happen, so that he who wields the Book of Prophecies wields the fate " "of time. The book has not been seen for eons, and yet the rumor persists " "that it exists, and that it is buried in the ruins of the Temple of " "Doomsday, in the middle of what is now known as the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:15 msgid "" "The Temple of Doomsday, entrusted with the safekeeping of the Book, is said " "to have once been a magnificent palace in the middle of a peaceful and " "fertile valley, until some of the Bookkeepers attempted to usurp the Book " "for their private worldly gains." msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:19 msgid "" "According to the legend, what ensued was a devastating struggle between the " "loyal protectors of the Book and the usurpers, which ultimately led to the " "destruction of the palace and the death of all within it. And yet, bound to " "the book, they would persevere at the ruins in their shadowy forms, " "devouring anyone who might dare to come near." msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:23 msgid "" "It is said that all of this was foretold in the Book, but that, once the " "Book was lost in the struggle, nobody could read the prophecy and attempt to " "amend it." msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:26 msgid "" "Not knowing if the stories were true, but without any alternative, in the " "morning Jacques, Kyoko and a small party of soldiers set out on their quest. " "They bid farewell to the King and his troops, who were already working hard " "on strengthening the defenses of the halls, and headed for the Shadowlands." msgstr "" #. [part] #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:29 msgid "" "As a parting gift, King Bombasan gave Jacques a sword - it was the one that " "belonged to Popper and was a finely crafted weapon. Jacques thanked the King " "for the gift and decided he would use it as soon as he felt comfortable " "wielding a longer blade." msgstr "" #. [side]: type=Spectre, id=Night Guardian #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:66 msgid "Night Guardian" msgstr "" #. [side]: type=Ancient Lich, id=Lord Protector #. [side]: type=Spectre, id=Night Guardian #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:81 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:110 msgid "Shadowhounds" msgstr "" #. [side]: type=Ancient Lich, id=Lord Protector #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:95 msgid "Lord Protector" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:124 msgid "Find the Book of Prophecy." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:166 msgid "" "As they make their way across the desert, Jacques is amazed at the fact that " "he made it all this way while still clinging to all the external qualities " "of a meager thief. If only he had acquired more experience in battle, he " "could shed his chains of mediocrity and start becoming what he truly could " "be." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:186 msgid "" "As they make their way across the desert, Jacques realizes that he is being " "called upon to acquire more and more duties. Pretty soon, the fate of " "Kyoko's people may depend on his leadership abilities." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:213 msgid "" "In the course of the journey, Jacques again feels the change of character " "seeping through his bones. With the duties and responsibilities he has " "undertaken, he is no regular hunter any more, but has become a true " "commander to lead his troops into battle." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:218 msgid "" "He swooshes Lieutenant Popper's sword through the air and decides he is " "ready to use it in battle. He puts it next to Gronar's bow. His weaponry is " "now a testament to two leaders that have already been smitten by this folly, " "and he is determined not to be the third." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:227 msgid "" "As they approach the Shadowlands, Kyoko cannot help but think of Ruphulus. " "In her mind, she tries to revisit the day when she was taken from the caves. " "It must have been his dragon wings that she remembers from that day. But " "why, then, would he drop her so clumsily as to enable her to survive the " "fall?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:238 msgid "" "Besides, how could she forget that when they met in the heat of the battle, " "he purposely decided to spare her life and even warned her to stay away from " "him?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:245 msgid "" "It was as if he couldn't kill her with his own hand. Why? It was this " "nagging question, together with her dream from the night before, which made " "her all the more determined to get the Book of Prophecies. Surely, that book " "would have the answer." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:250 msgid "" "As Kyoko shakes her mind clear, she realizes that they have already reached " "the Shadowlands and are setting camp at the outskirts. The Temple of " "Doomsday and the fort that surrounds it are already quite visible a short " "distance away. Danger is nigh." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:255 msgid "" "We are here. You can already spot the enemy within the fort. They are " "currently still inside the walls, but as their time of day approaches, we " "will soon see them come out to get at us. I suggest we form good offensive " "lines and wait until dawn to engage them in battle." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:259 msgid "" "Remember, our top priority is the Book of Prophecies. If anyone finds it, " "call for help and guard it with your life. You're not doing it just for your " "honor, you're doing it for the loved ones you've left back at the caves. May " "heavens smile on us all!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:263 msgid "" "For instance, there seem to be some buildings at the North side of the fort. " "I suggest someone goes to investigate there before we engage the fiercest of " "the enemies in vain." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:283 msgid "" "As he fights the ghostly adversaries, Jacques realizes that his makeshift " "soldiers boldly follow wherever he may lead them. In their eyes and his " "heart, he is no longer a mere hunter but a true commander leading his troops " "into battle." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:288 msgid "" "He lifts Lieutenant Popper's sword high up in the air and calls out to " "invigorate his troops, and they start fighting with renewed courage and " "purpose." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:300 msgid "" "As Jacques fights the beasts and tries to prevent them from hurting all " "those under his command, he realizes that the great changes he's experienced " "in his life have caused him to change. He has truly left his roguish ways " "behind him. And yet, by that time even his newly acquired skills might not " "be enough to truly lead his troops, so Jacques is aware he needs to advance " "further still." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:328 msgid "" "As they step into the house, Jacques hopes that they will find someone or " "something useful inside. The house, however, is completely empty, with " "nothing in it but the barest amenities." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:333 msgid "" "However, as they turn to leave, suddenly they are accosted by a strange old " "character." msgstr "" #. [unit]: type=Silver Mage, id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:341 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:732 msgid "Luxor" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:353 msgid "" "Haha! I did not expect company so soon, and such an interesting one at that!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:357 msgid "Huh? Where did he come from?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:361 msgid "" "Care for some tea? Cookies, perhaps? Not that I have either, but thought " "it's good manners to ask. Luxor is the name, by the way." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:365 msgid "We apologize for disturbing you, sir, but we're in a bit of trouble." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:384 msgid "" "You see, we came here on an urgent mission to find a special book, and have " "encountered two armies of Shadowhounds on top of that. Now, we have " "dispensed with the two Shadowhounds leaders, but the book is still nowhere " "to be found." msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:388 msgid "Ahh, but you didn't even make it to the actual temple, have you?" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:392 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:427 msgid "Are you referring to that structure in the center of the fortress?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:396 msgid "" "Of course I am, you genius you! Now, I suppose my magical barriers are still " "intact, are they not? Well, now that the Shadowhounds are gone, I suppose I " "may take them down." msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:408 msgid "There, that should take care of that. And now, let's talk." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:419 msgid "" "You see, we came here on an urgent mission to find a special item, and then " "we have encountered two armies of Shadowhounds on top of that. Would you " "happen to know where we could find this special... item, or at least be able " "to help us fight the Shadowhounds?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:423 msgid "" "Ahem... the book we could talk about, but perhaps we should first deal with " "the pesky little ghosts, wouldn't you agree? Just to make sure, you didn't " "yet make it to the Temple itself, have you?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:431 msgid "" "Of course I am, you genius you! Now, I suppose that means my magical " "barriers are still intact, are they? Excellent, for that may help you in " "your fight." msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:435 msgid "" "You see, there is a special underground passage that allows one to go from " "this insignificant cottage directly to the mighty Temple. But be careful, " "it's one way only!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:439 msgid "" "A special passage? I can see how that would be helpful to get our troops " "into the center of the fortress. But the barriers would still be there, " "wouldn't they?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:443 msgid "" "At first, yes. But when you come out at the other end, you may wish to be " "careful about the northernmost corner of the area. When you feel you have " "gathered enough forces for the surprise attack from behind, examine that " "spot and you will find the switch to make the barriers disappear." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:448 msgid "" "Thank you, that will indeed be helpful. Would you perhaps wish to join us in " "the fight?" msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:452 msgid "" "Come to think of it, why not? Should be mighty fun, like the good old days..." msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:461 msgid "Defeat the two enemy leaders and find the Book of Prophecy." msgstr "" #. [message]: id=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:493 msgid "" "Haha! I better get myself out of here, pronto, and lick my wounds somewhere " "safe! See you later, folks!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:497 msgid "" "With these words, Luxor disappears in a puff of smoke. Apparently, secret " "passages are not the only way he can move around very quickly." msgstr "" #. [message]: speaker=unit #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:511 msgid "Found the switch and am pulling it!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:525 msgid "Now, let's go get them!" msgstr "" #. [unit]: type=Dwarvish Fighter, id=Choki #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:539 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:216 msgid "Choki" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:546 msgid "Spare us, please!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:550 msgid "More enemies! And living ones, at that! Why should we spare you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:554 msgid "" "We mean you no harm! We're just forced labor, kept here by the Shadowhounds " "to do whatever tedious things they need doing. Mostly cleaning up after " "their battles, these days, picking up bones of their unfortunate adversaries " "and preparing them for shipment." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:558 msgid "" "Shipment? Hmmm... We'll talk later. For now, if you don't like what you've " "been forced to do, join us in the fight against your masters!" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:562 msgid "" "Join you? Oh, we would, we would, but we're too afraid of our masters. We " "have seen what they have done, and we dare not oppose them." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:566 msgid "Ahh, so you would have us do your dirty work for you, will you?" msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:570 msgid "" "Forgive us, but the fear is too great. I'll tell you what, though - if you " "manage to kill our masters, then we will join you. You have our word, and " "the word of a dwarf is more dependable than steel." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:574 msgid "Fine, so be it! I will come back for you once this fight is over." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:605 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:650 msgid "" "We did it! We killed the two leaders and the temple is secured. Now, let's " "go meet with that crazy old mage and see what he has to say about the Book " "of Prophecy." msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:616 #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:661 msgid "" "We did it! We killed the two leaders and the temple is secured. But where is " "the Book of Prophecy? We need to find the Book before we can rest!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:624 msgid "" "The fierce Night Guardian is dead! Now, let's gather our powers and defeat " "his Lord as well!" msgstr "" #. [message]: id=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:669 msgid "" "The formidable Lord Protector is dead! Now, let's gather our powers and " "defeat his minion as well!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:682 msgid "" "The Princess fought like a valiant fighter worthy of her dwarvish ancestry " "and breezed through the enemy ranks worthy of her elven one. And yet, she " "could not escape or overcome the adversary that struck her down..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:697 #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:548 msgid "" "It was said afterwards that a big black bird circled above Jacques and " "started cackling as he was dealt a deadly blow by one of the Shadowhounds. " "His troops fought valiantly on, but without clear direction stood no chance " "against the onslaught of the hounds..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:709 msgid "" "Not being able to complete the task swiftly, Jacques and his friends are " "suddenly swarmed by Shadowhounds coming at them from all sides. They fight " "valiantly, but finally succumb to the sheer might of numbers, and Jacques is " "no more." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:754 msgid "" "With the enemies defeated, Jacques and Kyoko are able to sit down with Luxor " "and ask him about the Book of Prophecies." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:759 msgid "" "Blimey, you showed them good, kids! Hahaha, I do feel sorry for the fools, " "but I suppose they had it coming." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:763 msgid "" "Who were they? Had they really once been the guardians of the Book of " "Prophecies? And does the Book exist? And, if so, where is it?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:767 msgid "" "Remember, laddie! Not all the legends you hear are true! But this one, " "unfortunately, is. If it wasn't for that ambitious young mage and his " "worldly greed, all of this might have been avoided..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:771 msgid "" "So it is all true! I knew it! And the Shadowhounds were the usurpers, forced " "to stay on as ghosts as eternal punishment." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:775 msgid "" "Ahh, lassie, so young, so naive! You see, you have a lesson to learn about " "life as well, and it is this: life isn't fair! The poor Shadowhounds you've " "just defeated were not the usurpers, they were the honorable protectors of " "the Book." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:779 msgid "" "How can this be? They've been killing anyone who came near the Shadowlands, " "and have been doing it for ages!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:783 msgid "" "That they did, but I suppose it only seemed like protecting the Book in " "their perverted minds. I can only imagine what turning into a shadow does to " "one's mind." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:787 msgid "But if they weren't the rebels, who was?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:792 msgid "" "Haha! T'was a young, foolish mage, called Luxor, I believe, who led them." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:796 msgid "You!?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:800 msgid "" "See? I told you life wasn't fair. The honorable being forced to turn into " "beasts by virtue of their pledge to protect the Book while the culprit is " "left free." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:804 msgid "How did you stay alive? We thought everyone was killed in the struggle." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:808 msgid "" "As you might have noticed, I have a few tricks up my sleeve, and one of them " "is teleportation. When it was evident that our rebellion would not succeed, " "I cowardly beamed myself out of harm's way. I know, I know, adding shame to " "disgrace, but such were my younger years." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:812 msgid "" "I have long since both regretted and repented for my sins, and though it may " "never be enough, I can now at least live with myself. With myself, haha! No " "one but good old Luxor..." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:816 msgid "" "Anyway, the Book. Why, pray, would you want it, and why would I give it to " "you?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:820 msgid "" "Because it is not for our personal gain! We are on a mission to help my " "father protect his people from an evil sorcerer, and learning the secrets of " "his possible futures may be the only way to stop him!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:824 msgid "" "No need to shout, young lady, and sorry for teasing you. Why, I've known " "about this possibility ever since you came to the Shadowlands with your beau " "here." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:828 msgid "My what? Anyway, how did you know?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:832 msgid "" "How? It was all in the Book, of course! A month ago, I opened it to find a " "prophecy as clear as day: 'One day, two young warriors will come with others " "in their stead. First, they will defeat the two Shadowlords. Then, they will " "survive the Long Night of Shadows. To them, this Book shall be given!'" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:836 msgid "" "Well, there you go, old man. We've come and we've... Wait, what did you say?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:840 msgid "" "I must say that the first part of your trial went exceedingly well, and I'm " "looking forward to the second one." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:844 msgid "Did you say something about surviving another night of shadows?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:848 msgid "" "The Long Night of Shadows, it's called. I've never seen it but I suppose it " "should be quite epic. Apparently, all those that the Shadowhounds killed " "have had their bones taken away, but their spirits were left behind. And it " "is said that when the Shadowlords are gone, they will rise again with the " "night, and storm the fortress to exact revenge." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:852 msgid "" "The night they rise will be especially long and seem longer still, and their " "numbers will swell by the minute. Should you survive that night, then the " "Book will be yours." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:856 msgid "" "Princess! The fates do not like us, but we shall not surrender to them! " "After all, we have already come this far. Can you help us, old mage, or have " "you read a prophecy to the contrary?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:860 msgid "" "No better chance to right at least some of the wrongs of my past, my boy. Of " "course I shall be with you!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/8_The_Shadowlands.cfg:870 msgid "And the dwarves! I need to go talk to the dwarves!" msgstr "" #. [scenario]: id=9_The_Long_Night_of_Shadows #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:3 msgid "The Long Night of Shadows" msgstr "" #. [side] #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:85 msgid "Shadows" msgstr "" #. [objective]: condition=win #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:93 msgid "Survive the long night." msgstr "" #. [objective]: condition=lose #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:97 msgid "Death of Jacques, Kyoko or Luxor." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:135 msgid "" "Surveying the lines of defense, Jacques wonders at how far a coward such as " "he has come. All this time spent chasing monsters of one kind or another, " "and still he could not shed his thievish ways. What was wrong with him, why " "wouldn't he become what he felt he could be?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:148 msgid "" "Inspecting the fortress and his troops, Jacques wonders whether he really " "deserves the respect they pay him. After all, he still feels like nothing " "more than a simple woodsman, and his battling skills still leave something " "to be desired." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:158 msgid "" "The troops get ready for assault, not quite sure where it might come from. " "Luxor believes that the shadows will come in consecutive waves and from " "different directions." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:163 msgid "" "As Jacques walks around encouraging the fighters, he spots Kyoko standing " "alone at one of the outer walls and walks over." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:168 msgid "Jacques, don't tell anyone, but I'm scared." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:172 msgid "Actually, Princess, so I am. But fear will not paralyze us, will it?" msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:176 msgid "" "Please, call me Kyoko. And you're right! One should move swiftly if need be " "but also stand strong when that is called for! And today, we stand strong!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:190 msgid "" "Finally, Jacques goes over to the dwellings of the dwarven servants to the " "Shadowhounds, where at first he is greeted by loud cheers. Choki comes " "running towards him and shakes his hand, exclaiming loudly that, as " "promised, his people would now gladly join Jacques and his party." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:195 msgid "" "Jacques thanks all those present and reiterates how much he also cherishes " "the reliability of a dwarven promise. Loud cheers and affirmations are heard " "from the crowd. He goes on to say that such an honor is even more valued at " "times of great need. This time, the cheers are somewhat more subdued." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:200 msgid "" "These are such times, I'm afraid, as this fortress is about to be attacked, " "attacked by the very ghosts of those who have already perished here once " "before." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:204 msgid "" "As he speaks, all the cheering ceases. The dwarven faces are painted with " "concern, some with outright fear. After all, it was them who handled the " "bodies, and the souls of the fallen might well hold this against them. " "Besides, what good would be to escape one set of ghosts only to be devoured " "by another?" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:209 msgid "" "For awhile, Jacques even fears that the dwarves might go back on their word. " "Then, with a slow resolve, Choki speaks up." msgstr "" #. [message]: speaker=Choki #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:227 msgid "" "Aye, it is ominous news that you bring here, and our hearts may have " "darkened again at the prospect of such unfortunate fate. And yet, we did not " "like the fate that has been dealt to us until today, and we are not slaves " "that we appear to be. We remember the ancient glory of the dwarves and the " "honor of our ways. Dark our hearts may be, but darker still will be the day " "a dwarf swallows his pride and reneges on his word." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:231 msgid "" "Some dwarves are visibly moved by his words. As for others, they are even " "more receptive to what Jacques tells them: that the shadows are coming one " "way or another, and the only chance of defeating them might be coordinating " "the lines of defense." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:236 msgid "" "Thus it is finally decided that the dwarves would join in the battle, and it " "was high time to do so, as the day would pass quickly and the night would " "soon come..." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:251 msgid "" "Look! The sand is already caving in in some places. It must be those craters " "that the night shadows will be coming from!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:287 msgid "Stand by for orders, everybody!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:533 msgid "" "The old mage shot fire bolts and wielded his staff, cackling with each " "shadow vanishing in thin air. It seemed he fought his inner demons as much " "as the ones around him. Suddenly, he stood still and his eyes turned white - " "a hit he didn't see coming struck him hard and he lost consciousness. The " "shadows that he had fought for so long have taken him at last..." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:560 msgid "" "After a long night, the first signs of dawn finally emerge. What shadows of " "the night remain around Jacques and his troops, they slowly grow thinner and " "finally disappear into the sand." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:574 msgid "" "With the rise of the new day, Jacques and Kyoko once again meet with Luxor. " "Luxor insists that they move away from the others and suggests a most " "improbable place to keep them from being disturbed - one of the clusters of " "craters from which the shadows have been emerging throughout the long night. " "Reluctantly, Kyoko and Jacques agree." msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:600 msgid "Now we can talk about the Book." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:604 msgid "Yes, the Book of Prophecies! Where is it?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:608 msgid "Ahh, you want to see it? Why of course, here it is." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:616 msgid "" "A big, prominent book with strange markings appears on the ground before " "Jacques and Kyoko. Jacques reaches for the book - but as he touches it, he " "is given an electric shock!" msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:625 msgid "" "The book then hisses, transforms into a snake and crawls away, as Luxor " "cracks with laughter!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:633 msgid "" "Ahhaha, so impatient, the young are. I knew I should not place the real book " "before you until you know what awaits you if you take it in your hands. For " "touching the Book of Prophecies means to become tied to it, much in the way " "the unfortunate Shadowhounds have once tied their destinies to it." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:637 msgid "" "So whoever touches the Book eventually meets with this unfortunate fate?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:641 msgid "" "Not necessarily so, but there are risks. One cannot simply say that he no " "longer cares about the future, or about the prophecies that are made and may " "or may not come true." msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:645 msgid "But aren't all prophecies always intended to come true?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:649 msgid "" "Nonsense! Of course not. If they were, you would not be here, for the Book " "has foretold that you would die tonight." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:653 msgid "But you said nothing of that when we talked yesterday!" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:657 msgid "" "Would you like me to? Of course not. Besides, the Book always shows us " "several futures, and it is on us to steer our destiny towards one of them. " "And therein lie both its power and its curse." msgstr "" #. [message]: speaker=Kyoko #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:661 msgid "What do you mean?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:666 msgid "" "He who controls the book has the chance to see how to affect the future, but " "sometimes it is worse to have such a choice, and to see what the possible " "outcomes of one's choices are. Ignorance is bliss, hehe!" msgstr "" #. [message]: speaker=Jacques #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:670 msgid "" "Should we then even take the Book? Can it help us in our fight against " "Ruphulus?" msgstr "" #. [message]: speaker=Luxor #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:674 msgid "" "Aye, you should and it can. But be careful to know what it is you are doing, " "for your life will hardly ever be free afterwards." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:682 msgid "" "Another book appears before them. Crumpled and much less dignified in shape " "and form, and yet evidently imbued with great potency. Jacques and Kyoko " "look at each other, and then they reach for the Book simultaneously. As they " "touch it, nothing happens." msgstr "" #. [message]: speaker=narrator #: A_Rough_Life/scenarios/9_The_Long_Night_of_Shadows.cfg:690 msgid "" "They look at each other again, and then they turn back towards Luxor to ask " "if anything special should have happened. But they see the old mage lying " "collapsed on the ground, dead, with a smile still firmly placed on his face." msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:4 msgid "Battle Commander" msgstr "" #. [unit_type]: id=Battle Commander, race=human #: A_Rough_Life/units/Battle_Commander.cfg:48 msgid "" "In this new harsh world, might often makes right and these commanders are " "strong enough to rise to positions of leadership. Leading small groups of " "warriors, commanders rally their troops around them and show no mercy to " "their enemies, striking fiercely with both sword and bow." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Battle_Commander.cfg:52 #: A_Rough_Life/units/Sand_Ranger.cfg:19 msgid "sword" msgstr "" #. [attack]: type=pierce #: A_Rough_Life/units/Battle_Commander.cfg:64 #: A_Rough_Life/units/Sand_Ranger.cfg:31 #: A_Rough_Life/units/Sand_Trapper.cfg:32 msgid "bow" msgstr "" #. [unit_type]: id=Elven Maiden #: A_Rough_Life/units/Elven_Maiden.cfg:7 msgid "Elven Maiden" msgstr "" #. [unit_type]: id=Elven Maiden #: A_Rough_Life/units/Elven_Maiden.cfg:15 msgid "" "As a young maiden, Kyoko takes more after the maternal side of the family. " "She appears indistinguishable from what in the lands of Wesnoth would pass " "for and Elvish Shaman. Looking at her, nobody would guess that she also has " "dwarven blood flowing through her veins." msgstr "" #. [unit_type]: id=Elven Princess #: A_Rough_Life/units/Elven_Princess.cfg:7 msgid "Elven Princess" msgstr "" #. [unit_type]: id=Elven Princess #: A_Rough_Life/units/Elven_Princess.cfg:19 msgid "" "Princess Kyoko is one of a kind. A noble and a descendant of both elves and " "dwarves, she has retained many of the magical features of an Elvish Shaman " "and added to them a dwarvish strength in melee combat. She is truly an Elven " "Princess and is not easily to be reckoned with." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elven_Princess.cfg:22 #: A_Rough_Life/units/Elven_Queen.cfg:45 A_Rough_Life/units/Kyoko.cfg:253 msgid "staff" msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elven_Princess.cfg:31 msgid "ensnare" msgstr "" #. [attack]: type=pierce #: A_Rough_Life/units/Elven_Princess.cfg:43 #: A_Rough_Life/units/Elven_Queen.cfg:78 msgid "thorns" msgstr "" #. [unit_type]: id=Elven Queen, race=elf #: A_Rough_Life/units/Elven_Queen.cfg:4 msgid "Elven Queen" msgstr "" #. [unit_type]: id=Elven Queen, race=elf #: A_Rough_Life/units/Elven_Queen.cfg:39 msgid "" "As a Queen, Kyoko has fully developed the benefits of her mixed ancestry. " "Seemingly a fragile lady, inwardly she is both a fierce fighter and a wily " "enchantress. There are not many things she cannot do in a fight or beyond " "it, inspiring hope in those in her care." msgstr "" #. [attack]: type=impact #: A_Rough_Life/units/Elven_Queen.cfg:55 A_Rough_Life/units/Kyoko.cfg:263 msgid "entangle" msgstr "" #. [attack]: type=arcane #: A_Rough_Life/units/Elven_Queen.cfg:66 A_Rough_Life/units/Kyoko.cfg:274 msgid "faerie fire" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Kyoko.cfg:4 msgid "female^Elvish Princess" msgstr "" #. [advancement]: id=heal+8 #: A_Rough_Life/units/Kyoko.cfg:31 msgid "Heal +8 and cure poison" msgstr "" #. [advancement]: id=damage #: A_Rough_Life/units/Kyoko.cfg:63 msgid "Increase faerie fire damage" msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Kyoko.cfg:86 msgid "Increase faerie fire hits" msgstr "" #. [advancement]: id=hp #: A_Rough_Life/units/Kyoko.cfg:109 msgid "Increase hp" msgstr "" #. [advancement]: id=regene+4 #: A_Rough_Life/units/Kyoko.cfg:126 msgid "Regenerates +4" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Kyoko.cfg:137 msgid "regenerates" msgstr "" #. [regenerate]: id=regenerates4 #: A_Rough_Life/units/Kyoko.cfg:138 msgid "" "Regenerates:\n" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [advancement]: id=inspire #: A_Rough_Life/units/Kyoko.cfg:155 msgid "Inspire units to fight better" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Kyoko.cfg:169 msgid "inspire" msgstr "" #. [leadership]: id=inspire_0 #: A_Rough_Life/units/Kyoko.cfg:170 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, or L2 units that are next to it, making " "them fight better. Adjacent own units of L2 will do more 25% more damage; L1 " "units will do 50% more, and L0 will do 75% more." msgstr "" #. [advancement]: id=hits #: A_Rough_Life/units/Kyoko.cfg:218 msgid "Improve staff attack" msgstr "" #. [unit_type]: id=Elvish Princess, race=elf #: A_Rough_Life/units/Kyoko.cfg:244 msgid "" "The world of faerie is far more potent than the corporeal world. Simply " "bringing some of this world into our own can have violent results. This is " "well-understood by the elves, although rarely used with malicious intent; " "doing so is no easy task, and is a very ill-regarded use of their strength.\n" "\n" "Those able to do so are roughly titled as 'sorceresses' by other races; and " "certainly are capable of acting the part." msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:7 msgid "Sand Ranger" msgstr "" #. [unit_type]: id=Sand Ranger #: A_Rough_Life/units/Sand_Ranger.cfg:16 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands. However, it is not always possible to engage enemies at range, so " "such men soon become fairly skilled with a sword just in case." msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:7 msgid "Sand Trapper" msgstr "" #. [unit_type]: id=Sand Trapper #: A_Rough_Life/units/Sand_Trapper.cfg:17 msgid "" "When put to the test, humans can adapt remarkably quickly to any conditions, " "all things considered. The archery skills of a woodsman remain useful in the " "desert, and he soon learns to cope with the unstable footing presented by " "the sands." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Sand_Trapper.cfg:20 msgid "dagger" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:4 msgid "Signalman" msgstr "" #. [unit_type]: id=Signalman, race=human #: A_Rough_Life/units/Signalman.cfg:26 msgid "" "Signalmen are just Peasants that wield a torch. This makes them useful to " "illuminate their surroundings, and a cheap yet effective force to fight " "Undead." msgstr "" #. [attack]: type=fire #: A_Rough_Life/units/Signalman.cfg:43 msgid "torch" msgstr "" #. [unit_type]: id=Skeleton Guardian left #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian_left.cfg:7 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:7 msgid "Skeleton Guardian" msgstr "" #. [unit_type]: id=Skeleton Guardian left #. [unit_type]: id=Skeleton Guardian right #: A_Rough_Life/units/Skeleton_Guardian_left.cfg:12 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:13 msgid "" "Normally, warriors that have been slain in battle and brought back by dark " "magics are nearly mindless and unwavering in their purpose, fearing neither " "pain nor death. Every now and then, however, something goes amiss in the " "process, and the resulting skeleton retains some of its former awareness, " "yet hampered by the horrifying experience of dying vividly etched in its " "mind." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Skeleton_Guardian_left.cfg:27 #: A_Rough_Life/units/Skeleton_Guardian_right.cfg:28 msgid "axe" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:4 msgid "Young Gryphon" msgstr "" #. [unit_type]: id=Young Gryphon, race=gryphon #: A_Rough_Life/units/Young_Gryphon.cfg:18 msgid "" "Gryphons, when young, are covered with white and gray feathers. As soon as " "they can fly, they become able to defend their nests and to attack " "intruders. Though not yet powerful as adult Gryphons, underestimate them is " "a dangerous thing to do, a foolish move that led many poachers to death, " "either by facing their claws or falling down from a mountain while trying to " "escape a Gryphon's rage." msgstr "" #. [attack]: type=blade #: A_Rough_Life/units/Young_Gryphon.cfg:40 msgid "claws" msgstr ""