msgid "" msgstr "" "Project-Id-Version: AI-demos-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-30 18:58+0100\n" "PO-Revision-Date: 2013-07-13 11:20-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: it\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=AI-demos #: AI-demos/_main.cfg:12 msgid "AI Modification Demos" msgstr "" #. [campaign]: id=AI-demos #: AI-demos/_main.cfg:13 msgid "AI-demos" msgstr "" #. [campaign]: id=AI-demos #: AI-demos/_main.cfg:23 msgid "" "AI Development and Demonstration Campaign\n" "\n" "Home of a number of AI development projects, most notably two MP AIs dubbed " "'Ron' and 'Fred' as well as several test and demo scenarios. This is also " "where the Micro AIs were developed. As those have now been moved into " "mainline, they are no longer part of this campaign.\n" "\n" "Fred currently boasts a >98% win rate against the RCA AI, but only on the " "Freelands map playing Northerners as Side 1. He also still has significant " "problems playing against human players, so any comments on how to improve " "the AI would me most welcome.\n" "\n" "Version {./version.txt}\n" "This add-on requires the most recent Wesnoth development version (1.11.7)." msgstr "" #. [about] #: AI-demos/_main.cfg:33 msgid "Initial Campaign Design" msgstr "" #. [entry] #: AI-demos/_main.cfg:35 msgid "mattsc" msgstr "" #. [about] #: AI-demos/_main.cfg:39 msgid "Coding" msgstr "" #. [entry] #: AI-demos/_main.cfg:41 msgid "Alarantalara, AI0867, mattsc" msgstr "" #. [about] #: AI-demos/_main.cfg:45 msgid "2012 Google Code-in Students' Micro AI development" msgstr "" #. [entry] #: AI-demos/_main.cfg:47 msgid "Samuel Kim, Robert Spencer, Martin Bede, gh0st, vitiv" msgstr "" #. [about] #: AI-demos/_main.cfg:51 msgid "Code and strategy contributions" msgstr "" #. [entry] #: AI-demos/_main.cfg:53 msgid "nelson, Rigor and various others (see forum thread)" msgstr "" #. [about] #: AI-demos/_main.cfg:57 msgid "Home guard code" msgstr "" #. [entry] #: AI-demos/_main.cfg:59 msgid "JaMiT" msgstr "" #. [about] #: AI-demos/_main.cfg:63 msgid "Stationed guardian and coward ideas" msgstr "" #. [entry] #: AI-demos/_main.cfg:65 msgid "Simons Mith" msgstr "" #. [about] #: AI-demos/_main.cfg:69 msgid "" "Patrol scenario map, Konrad move idea (from 'The Earth Gut'), and dbms debug " "function" msgstr "" #. [entry] #: AI-demos/_main.cfg:71 msgid "Anonymissimus" msgstr "" #. [about] #: AI-demos/_main.cfg:75 msgid "Goblin Jabb patrol code (from 'A Rough Life')" msgstr "" #. [entry] #: AI-demos/_main.cfg:77 msgid "Elvish_Hunter" msgstr "" #. [about] #: AI-demos/_main.cfg:81 msgid "Urudin retreat code (from 'Legend of Wesmere')" msgstr "" #. [entry] #: AI-demos/_main.cfg:83 msgid "nephro and Elvish_Hunter" msgstr "" #. [about] #: AI-demos/_main.cfg:87 msgid "Animal unit graphics and config files" msgstr "" #. [entry] #: AI-demos/_main.cfg:89 msgid "" "Deer & Stag: Anna D. (dirtywhitellama); Rabbit: cedric; Other Animals: " "Different sources -- TBD: need to list those specifically !!!" msgstr "" #. [ai]: id=ron_recruit #: AI-demos/ais/ai_generic_recruit.cfg:7 msgid "Multiplayer_AI^AI-demos: Default + Ron's recruit" msgstr "" #. [ai]: id=generic_rush #: AI-demos/ais/ai_generic_rush.cfg:7 msgid "Multiplayer_AI^AI-demos: Generic Rush AI (Ron)" msgstr "" #. [ai]: id=gruntsFLS1 #: AI-demos/ais/ai_grunt_rush_Freelands_S1.cfg:7 msgid "Multiplayer_AI^AI-demos: Freelands Rush AI (Fred - Side 1 only)" msgstr "" #. [ai]: id=default_ai_with_recruit_log #: AI-demos/ais/default_ai_with_recruit_log.cfg:7 msgid "Multiplayer_AI^AI-demos: RCA AI with Recruit Log" msgstr "" #. [ai]: id=extra_targeting #: AI-demos/ais/default_with_move.cfg:7 msgid "Multiplayer_AI^AI-demos: Default + Extra Targets" msgstr "" #. [ai]: id=ml_ai #: AI-demos/ais/ml_ai.cfg:6 msgid "Multiplayer_AI^AI-demos: ML Recruiter with RCA AI (Recommended)" msgstr "" #. [ai]: id=ml_ai_less_random #: AI-demos/ais/ml_ai_less_random.cfg:6 msgid "" "Multiplayer_AI^AI-demos: ML Recruiter with RCA AI (Experimental--less " "variety)" msgstr "" #: AI-demos/ais/ml_ai_rush.cfg:7 msgid "Multiplayer_AI^AI-demos: ML Recruiter with Ron AI (Experimental--Beta)" msgstr "" #. [event] #: AI-demos/multiplayer/_initial.cfg:68 msgid "" "You are entering CA debugging mode. Check out the AI Demos github wiki about " "information on how to use this mode, or how to deactivate it." msgstr "" #. [set_menu_item]: id=m03_choose_ca #: AI-demos/multiplayer/_initial.cfg:115 msgid "Choose Candidate Action" msgstr "" #. [set_menu_item]: id=m04_highest_score_CA #: AI-demos/multiplayer/_initial.cfg:129 msgid "Find highest scoring CA (and auto-select it)" msgstr "" #. [set_menu_item]: id=m05_play_turn #: AI-demos/multiplayer/_initial.cfg:144 msgid "Play an entire AI turn" msgstr "" #. [set_menu_item]: id=m06_reset_vars #: AI-demos/multiplayer/_initial.cfg:159 msgid "Reset or display 'self.data' table" msgstr "" #. [message]: speaker=narrator #: AI-demos/multiplayer/_initial.cfg:165 msgid "Choose the Action" msgstr "" #. [message]: speaker=narrator #: AI-demos/multiplayer/_initial.cfg:166 msgid "Do you want to reset the 'self.data' table or show its current content" msgstr "" #. [option]: speaker=narrator #: AI-demos/multiplayer/_initial.cfg:168 msgid "Reset 'self.data' table to beginning-of-turn state" msgstr "" #. [option]: speaker=narrator #: AI-demos/multiplayer/_initial.cfg:176 msgid "Show content of 'self.data' table" msgstr "" #. [era]: id=AI_Demos #: AI-demos/multiplayer/era.cfg:5 msgid "Default+Experimental AI" msgstr "" #. [modification]: id=AI_Demos #: AI-demos/multiplayer/modification.cfg:5 msgid "Experimental AI" msgstr "" #. [modification]: id=AI_Demos #: AI-demos/multiplayer/modification.cfg:6 msgid "Some experimental AIs" msgstr "" #. [command] #. [scenario]: id=fai_demo #: AI-demos/scenarios/fai_demo.cfg:5 AI-demos/scenarios/switchboard.cfg:157 msgid "Formula AI Demo" msgstr "" #. [side]: type=Elvish Avenger, id=elf1 #: AI-demos/scenarios/fai_demo.cfg:22 msgid "Formula AI" msgstr "" #. [side]: type=Orcish Warrior #: AI-demos/scenarios/fai_demo.cfg:81 msgid "RCA AI" msgstr "" #. [event] #: AI-demos/scenarios/fai_demo.cfg:101 msgid "" "This scenario demonstrates a simple but complete AI written entirely in " "Formula AI by Wehrli Johan and Rinaldini Julien. Its point is to defeat the " "enemy leader. Until that is done, it has the same behavior as the 'Zerg " "rush' (Starcraft). The AI spawns an Elvish Archer and Elvish Fighter on " "every turn (if it has the gold), or an Elvish Scout if there are less than 2 " "Elvish Scouts. The Elvish Scouts' goal is to capture the maximum number of " "villages. If there are no more unowned villages, the scouts support the " "other units in attacking the enemy. Other units, such as fighters and " "archers, only attack enemy units.\n" "This results in a very aggressive AI." msgstr "" #. [then] #: AI-demos/scenarios/fai_demo.cfg:117 msgid "We lost ..." msgstr "" #. [scenario]: id=luaai-demo #: AI-demos/scenarios/luaai_demo.cfg:5 msgid "LuaAI" msgstr "" #. [side]: id=leader1, type=Lieutenant #: AI-demos/scenarios/luaai_demo.cfg:22 msgid "Northern Army" msgstr "" #. [side]: id=leader2, type=Lieutenant #: AI-demos/scenarios/luaai_demo.cfg:67 msgid "Southern Army" msgstr "" #. [event] #: AI-demos/scenarios/luaai_demo.cfg:90 msgid "Spearmen go here" msgstr "" #. [event] #: AI-demos/scenarios/luaai_demo.cfg:92 msgid "Bowmen go here" msgstr "" #. [event] #: AI-demos/scenarios/luaai_demo.cfg:98 msgid "" "This scenario is meant as a simple demonstration of setting up a Lua AI " "engine and use it in a scenario. Its purpose is not to provide an AI " "that plays well or does anything particularly useful, but to serve as code " "template for your own AI work. The behavior is as follows:\n" "\n" "- All spearmen are sent toward the signpost in the SW.\n" "- All bowmen are sent toward the signpost in the SE.\n" "- Spearmen ignore all enemies and try to circumvent them, while bowmen are " "distractible and veer off their path to attack enemy units.\n" "\n" "Note that the differences in behavior (unit types, signpost locations and " "whether units attack or not) are determined by parameters that are passed to " "the AI functions rather than by different code. In particular, whether units " "attack or not is determined simply by the candidate action evaluation score." msgstr "" #. [event] #. [event]: (id=Mal An) profile profile} #: AI-demos/scenarios/luaai_demo.cfg:98 AI-demos/scenarios/prune_cart.cfg:238 msgid "Note" msgstr "" #. [objective]: condition=win #: AI-demos/scenarios/luaai_demo.cfg:109 msgid "Defeat the enemy leader" msgstr "" #. [objective]: condition=lose #: AI-demos/scenarios/luaai_demo.cfg:113 msgid "Death of your leader" msgstr "" #. [objective]: condition=lose #: AI-demos/scenarios/luaai_demo.cfg:117 msgid "A Side 1 spearman or bowman makes it to a signpost" msgstr "" #. [event] #: AI-demos/scenarios/luaai_demo.cfg:142 msgid "I made it. You lost!" msgstr "" #. [scenario]: id=rushes #: AI-demos/scenarios/mp_rushes.cfg:5 msgid "MP Rushes" msgstr "" #. [event] #: AI-demos/scenarios/mp_rushes.cfg:38 msgid "" "They there. We them get.\n" "Grunt rush many players." msgstr "" #. [event] #: AI-demos/scenarios/mp_rushes.cfg:40 msgid "" "It's multiplayer, not many players. Maybe you better let me explain." msgstr "" #. [event] #: AI-demos/scenarios/mp_rushes.cfg:41 msgid "Little goblin smart." msgstr "" #. [event] #: AI-demos/scenarios/mp_rushes.cfg:42 msgid "" "Yeah, well, fortunately you don't need smarts to execute a good grunt rush. " "Anyway...\n" "\n" "This campaign includes several experimental AIs that can be used in " "multiplayer mode. To play one of these AIs:\n" " - Go into the MP lobby (either local game or on the server)\n" " - Either select modification Experimental AI\n" " or select era: Default+Experimental AI\n" " - Select a map and options\n" " - Select 'Computer Player' for the AI side(s)\n" " - Select one of the new AIs\n" "\n" "Note:\n" "- The AI called 'ExpAI Ron: Generic Rush (any map)' has by now been added " "into mainline and is available there as 'Experimental AI'. The mainline and " "AI-Demos versions are not necessarily exactly the same as changes are first " "tested in AI-Demos and implemented in mainline later." msgstr "" #. [event] #: AI-demos/scenarios/mp_rushes.cfg:54 msgid "And now back to the start ..." msgstr "" #. [scenario]: id=prune_cart #. [unit]: type=Ox Cart, id=cart #: AI-demos/scenarios/prune_cart.cfg:5 AI-demos/scenarios/prune_cart.cfg:177 msgid "Prune Cart" msgstr "" #. [side]: id=Vadak, type=Orcish Ruler #: AI-demos/scenarios/prune_cart.cfg:17 msgid "Vadak" msgstr "" #. [side]: id=Bad Orc, type=Orcish Ruler #. [side]: id=Vadak, type=Orcish Ruler #: AI-demos/scenarios/prune_cart.cfg:23 AI-demos/scenarios/test.cfg:72 msgid "Orcs" msgstr "" #. [side]: id=Mal An, type=Lich #: AI-demos/scenarios/prune_cart.cfg:137 AI-demos/scenarios/prune_cart.cfg:152 msgid "Mal An" msgstr "" #. [event] #: AI-demos/scenarios/prune_cart.cfg:188 msgid "AI moves Prune Cart here" msgstr "" #. [event]: (id=Mal An) profile profile} #: AI-demos/scenarios/prune_cart.cfg:194 msgid "Brothers, make line. Vadak promise Grnk protect cart." msgstr "" #. [event]: (id=Mal An) profile profile} #: AI-demos/scenarios/prune_cart.cfg:196 msgid "" "Skeleton minions, rise and burn that cart. Under no circumstances may those " "magical prunes get to that goblin, Grnk. Fail and you will get to feel the " "Master's wrath." msgstr "" #. [event]: (id=Mal An) profile profile} #: AI-demos/scenarios/prune_cart.cfg:198 msgid "Save cart. Pekzs send healer lizards, help brothers." msgstr "" #. [message]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:202 msgid "Question for the Player" msgstr "" #. [message]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:204 msgid "" "Vadak's orcs (custom AI) try to protect the cart with the invaluable prunes, " "while Mal An's skeletons try to destroy it. Do you want to play the undead " "side or let the standard RCA AI do that?" msgstr "" #. [option]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:206 msgid "I'll watch the two AIs fight it out." msgstr "" #. [option]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:209 msgid "I'll play the undead." msgstr "" #. [message]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:220 msgid "Another Question" msgstr "" #. [message]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:222 msgid "" "Do you want the orcs to play with a stationary cart or with a moving cart? " "The stationary cart case is a better demonstration of the current " "capabilities of the custom AI. The AI has more issues when the cart it " "moving, although it often still wins." msgstr "" #. [option]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:224 msgid "Use stationary cart" msgstr "" #. [option]: speaker=narrator #: AI-demos/scenarios/prune_cart.cfg:231 msgid "Use moving cart" msgstr "" #. [event]: (id=Mal An) profile profile} #: AI-demos/scenarios/prune_cart.cfg:238 msgid "" "This scenario is fully operational, but the AI code is still under development. I would be very interested " "in comments on which parts of the overall strategy could be improved.\n" "\n" "Note that the scenario is not yet optimized for speed. Some moves have a " "noticeable delay. On my computer this means something around half a second. " "If it is much slower on your computer, please let me know and I will bump " "efficiency improvements up in priority." msgstr "" #. [objective]: condition=win #: AI-demos/scenarios/prune_cart.cfg:245 msgid "Burn the cart" msgstr "" #. [objective]: condition=lose #: AI-demos/scenarios/prune_cart.cfg:249 msgid "Cart gets to the signpost" msgstr "" #. [objective]: condition=lose #: AI-demos/scenarios/prune_cart.cfg:253 msgid "Death of Mal An" msgstr "" #. [event] #: AI-demos/scenarios/prune_cart.cfg:268 msgid "I made it! Now Grnk can have the magical prunes." msgstr "" #. [then] #: AI-demos/scenarios/prune_cart.cfg:290 msgid "We did it! Now Grnk can have the magical prunes." msgstr "" #. [event] #: AI-demos/scenarios/prune_cart.cfg:305 msgid "Nooo! All is lost. We will never stop the Master now!" msgstr "" #. [scenario]: id=aid_switchboard #: AI-demos/scenarios/switchboard.cfg:5 msgid "AI-demos Switchboard" msgstr "" #. [part] #: AI-demos/scenarios/switchboard.cfg:23 msgid "" "Hi, I'm Grnk the Frail. You may remember me from such " "instructional campaigns as 'Grnk the Mighty' and 'Why You Shouldn't Attack " "Peasants When There's A Mad Goblin Around.'\n" "\n" "This campaign is the home of a number of AI development projects, most " "notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo " "scenarios. This is also where the Micro AIs were developed. As those have " "now been moved into mainline, they are no longer part of this campaign.\n" "\n" "Fred currently boasts a >98% win rate against the RCA AI, but only on the " "Freelands map playing Northerners as Side 1. He also still has significant " "problems playing against human players, so any comments on how to improve " "the AI would me most welcome.\n" "\n" "This add-on requires the most recent Wesnoth development version (1.11.7).\n" "\n" "In general, if you have comments, problems, suggestions or requests for " "additional AI behaviors, please visit our thread on the Wesnoth forums at http://tinyurl.com/AI-mods" msgstr "" #. [side]: id=Grnk, type=Goblin Spearman #: AI-demos/scenarios/switchboard.cfg:41 msgid "Grnk the Frail" msgstr "" #. [side]: id=Grnk, type=Goblin Spearman #: AI-demos/scenarios/switchboard.cfg:49 msgid "team_name^Grnk" msgstr "" #. [event] #: AI-demos/scenarios/switchboard.cfg:67 msgid "MP rushes" msgstr "" #. [event] #: AI-demos/scenarios/switchboard.cfg:70 msgid "Test Scenario" msgstr "" #. [event] #: AI-demos/scenarios/switchboard.cfg:73 msgid "Simple Lua AI Demo" msgstr "" #. [event] #: AI-demos/scenarios/switchboard.cfg:76 msgid "Prune Cart" msgstr "" #. [set_menu_item]: id=m91_rushes #: AI-demos/scenarios/switchboard.cfg:86 msgid "MP Rush AIs (Lua AI)" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:95 msgid "Story only scenario that explains how to use the multiplayer rush AIs." msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:95 msgid "MP rush AIs" msgstr "" #. [command] #. [set_menu_item]: id=m92_test #: AI-demos/scenarios/switchboard.cfg:101 #: AI-demos/scenarios/switchboard.cfg:110 msgid "Lua AI Test Scenario" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:110 msgid "" "This is a hard-core test scenario that is here for manual testing of AI " "functions or candidate actions. It provides a right-click menu option for " "doing so without having to reload.\n" "\n" "It can also be started from the commandline as a test scenario with 'Wesnoth " "-d -t aid_test'." msgstr "" #. [command] #. [set_menu_item]: id=m80_Lua_demo #: AI-demos/scenarios/switchboard.cfg:118 #: AI-demos/scenarios/switchboard.cfg:127 msgid "Simple Lua AI Demo" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:127 msgid "" "This scenario provides a simple template for setting up a Lua AI engine and " "scenario. The AI behavior itself is trivial and not particularly useful " "(some of the AI units simply move toward two map locations, with priority " "either higher or lower than attacks on enemies), it is only meant as a " "demonstration how to code this." msgstr "" #. [set_menu_item]: id=m90_cart #: AI-demos/scenarios/switchboard.cfg:133 msgid "Prune Cart AI demo" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:142 msgid "Prune Cart AI Demo" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:142 msgid "" "This scenario features an orcish horde protecting a cart with magical prunes " "from an undead army, while the cart (slowly) makes its way through a " "mountainous area. Unfinished." msgstr "" #. [set_menu_item]: id=m94_fai #: AI-demos/scenarios/switchboard.cfg:148 msgid "Formula AI demo" msgstr "" #. [command] #: AI-demos/scenarios/switchboard.cfg:157 msgid "" "This scenario contains a simple demonstration of setting up a full AI using " "Formula AI." msgstr "" #. [event] #: AI-demos/scenarios/switchboard.cfg:167 msgid "" "Move me to any of the signposts to go to an AI demonstration. Information " "about each demonstration can be accessed by right-clicking on the respective " "signpost." msgstr "" #. [objective]: condition=win #: AI-demos/scenarios/switchboard.cfg:171 msgid "Move Grnk to one of the signposts" msgstr "" #. [note] #: AI-demos/scenarios/switchboard.cfg:175 msgid "Right-click on a signpost to get information about the scenario" msgstr "" #. [scenario]: id=aid_test #: AI-demos/scenarios/test.cfg:11 msgid "aid_test" msgstr "" #. [side]: id=Vanak, type=Orcish Ruler #: AI-demos/scenarios/test.cfg:30 msgid "Vanak" msgstr "" #. [ai]: id=luaAI_test #: AI-demos/scenarios/test.cfg:38 msgid "Lua AI Test" msgstr "" #. [set_menu_item]: id=m01 #: AI-demos/scenarios/test.cfg:85 msgid "Reload Lua code" msgstr "" #. [set_menu_item]: id=m06_kill_unit #: AI-demos/scenarios/test.cfg:96 msgid "Kill Unit under Cursor" msgstr "" #. [objectives] #: AI-demos/scenarios/test.cfg:106 msgid "" "This scenario can be started directly from the commandline with '-t aid_test'" msgstr "" #. [unit_type]: id=Ox Cart, race=mechanical #: AI-demos/units/Ox_cart.cfg:5 msgid "Ox Cart" msgstr "" #. [unit_type]: id=Ox Cart, race=mechanical #: AI-demos/units/Ox_cart.cfg:18 msgid "" "Quank only provides the fastest oxen and the most comfortable carts, the " "super-deluxe model. He could not possibly expose his customers to anything " "else.\n" "\n" "While the image looks like a horse cart, that is an optical illusion. They " "are clearly ox carts." msgstr ""