msgid ""
msgstr ""
"Project-Id-Version: AI-demos-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-11-30 18:58+0100\n"
"PO-Revision-Date: 2013-07-13 11:20-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fur_IT\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=AI-demos
#: AI-demos/_main.cfg:12
msgid "AI Modification Demos"
msgstr ""
#. [campaign]: id=AI-demos
#: AI-demos/_main.cfg:13
msgid "AI-demos"
msgstr ""
#. [campaign]: id=AI-demos
#: AI-demos/_main.cfg:23
msgid ""
"AI Development and Demonstration Campaign\n"
"\n"
"Home of a number of AI development projects, most notably two MP AIs dubbed "
"'Ron' and 'Fred' as well as several test and demo scenarios. This is also "
"where the Micro AIs were developed. As those have now been moved into "
"mainline, they are no longer part of this campaign.\n"
"\n"
"Fred currently boasts a >98% win rate against the RCA AI, but only on the "
"Freelands map playing Northerners as Side 1. He also still has significant "
"problems playing against human players, so any comments on how to improve "
"the AI would me most welcome.\n"
"\n"
"Version {./version.txt}\n"
"This add-on requires the most recent Wesnoth development version (1.11.7)."
"small>"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:33
msgid "Initial Campaign Design"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:35
msgid "mattsc"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:39
msgid "Coding"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:41
msgid "Alarantalara, AI0867, mattsc"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:45
msgid "2012 Google Code-in Students' Micro AI development"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:47
msgid "Samuel Kim, Robert Spencer, Martin Bede, gh0st, vitiv"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:51
msgid "Code and strategy contributions"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:53
msgid "nelson, Rigor and various others (see forum thread)"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:57
msgid "Home guard code"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:59
msgid "JaMiT"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:63
msgid "Stationed guardian and coward ideas"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:65
msgid "Simons Mith"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:69
msgid ""
"Patrol scenario map, Konrad move idea (from 'The Earth Gut'), and dbms debug "
"function"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:71
msgid "Anonymissimus"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:75
msgid "Goblin Jabb patrol code (from 'A Rough Life')"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:77
msgid "Elvish_Hunter"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:81
msgid "Urudin retreat code (from 'Legend of Wesmere')"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:83
msgid "nephro and Elvish_Hunter"
msgstr ""
#. [about]
#: AI-demos/_main.cfg:87
msgid "Animal unit graphics and config files"
msgstr ""
#. [entry]
#: AI-demos/_main.cfg:89
msgid ""
"Deer & Stag: Anna D. (dirtywhitellama); Rabbit: cedric; Other Animals: "
"Different sources -- TBD: need to list those specifically !!!"
msgstr ""
#. [ai]: id=ron_recruit
#: AI-demos/ais/ai_generic_recruit.cfg:7
msgid "Multiplayer_AI^AI-demos: Default + Ron's recruit"
msgstr ""
#. [ai]: id=generic_rush
#: AI-demos/ais/ai_generic_rush.cfg:7
msgid "Multiplayer_AI^AI-demos: Generic Rush AI (Ron)"
msgstr ""
#. [ai]: id=gruntsFLS1
#: AI-demos/ais/ai_grunt_rush_Freelands_S1.cfg:7
msgid "Multiplayer_AI^AI-demos: Freelands Rush AI (Fred - Side 1 only)"
msgstr ""
#. [ai]: id=default_ai_with_recruit_log
#: AI-demos/ais/default_ai_with_recruit_log.cfg:7
msgid "Multiplayer_AI^AI-demos: RCA AI with Recruit Log"
msgstr ""
#. [ai]: id=extra_targeting
#: AI-demos/ais/default_with_move.cfg:7
msgid "Multiplayer_AI^AI-demos: Default + Extra Targets"
msgstr ""
#. [ai]: id=ml_ai
#: AI-demos/ais/ml_ai.cfg:6
msgid "Multiplayer_AI^AI-demos: ML Recruiter with RCA AI (Recommended)"
msgstr ""
#. [ai]: id=ml_ai_less_random
#: AI-demos/ais/ml_ai_less_random.cfg:6
msgid ""
"Multiplayer_AI^AI-demos: ML Recruiter with RCA AI (Experimental--less "
"variety)"
msgstr ""
#: AI-demos/ais/ml_ai_rush.cfg:7
msgid "Multiplayer_AI^AI-demos: ML Recruiter with Ron AI (Experimental--Beta)"
msgstr ""
#. [event]
#: AI-demos/multiplayer/_initial.cfg:68
msgid ""
"You are entering CA debugging mode. Check out the AI Demos github wiki about "
"information on how to use this mode, or how to deactivate it."
msgstr ""
#. [set_menu_item]: id=m03_choose_ca
#: AI-demos/multiplayer/_initial.cfg:115
msgid "Choose Candidate Action"
msgstr ""
#. [set_menu_item]: id=m04_highest_score_CA
#: AI-demos/multiplayer/_initial.cfg:129
msgid "Find highest scoring CA (and auto-select it)"
msgstr ""
#. [set_menu_item]: id=m05_play_turn
#: AI-demos/multiplayer/_initial.cfg:144
msgid "Play an entire AI turn"
msgstr ""
#. [set_menu_item]: id=m06_reset_vars
#: AI-demos/multiplayer/_initial.cfg:159
msgid "Reset or display 'self.data' table"
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/multiplayer/_initial.cfg:165
msgid "Choose the Action"
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/multiplayer/_initial.cfg:166
msgid "Do you want to reset the 'self.data' table or show its current content"
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/multiplayer/_initial.cfg:168
msgid "Reset 'self.data' table to beginning-of-turn state"
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/multiplayer/_initial.cfg:176
msgid "Show content of 'self.data' table"
msgstr ""
#. [era]: id=AI_Demos
#: AI-demos/multiplayer/era.cfg:5
msgid "Default+Experimental AI"
msgstr ""
#. [modification]: id=AI_Demos
#: AI-demos/multiplayer/modification.cfg:5
msgid "Experimental AI"
msgstr ""
#. [modification]: id=AI_Demos
#: AI-demos/multiplayer/modification.cfg:6
msgid "Some experimental AIs"
msgstr ""
#. [command]
#. [scenario]: id=fai_demo
#: AI-demos/scenarios/fai_demo.cfg:5 AI-demos/scenarios/switchboard.cfg:157
msgid "Formula AI Demo"
msgstr ""
#. [side]: type=Elvish Avenger, id=elf1
#: AI-demos/scenarios/fai_demo.cfg:22
msgid "Formula AI"
msgstr ""
#. [side]: type=Orcish Warrior
#: AI-demos/scenarios/fai_demo.cfg:81
msgid "RCA AI"
msgstr ""
#. [event]
#: AI-demos/scenarios/fai_demo.cfg:101
msgid ""
"This scenario demonstrates a simple but complete AI written entirely in "
"Formula AI by Wehrli Johan and Rinaldini Julien. Its point is to defeat the "
"enemy leader. Until that is done, it has the same behavior as the 'Zerg "
"rush' (Starcraft). The AI spawns an Elvish Archer and Elvish Fighter on "
"every turn (if it has the gold), or an Elvish Scout if there are less than 2 "
"Elvish Scouts. The Elvish Scouts' goal is to capture the maximum number of "
"villages. If there are no more unowned villages, the scouts support the "
"other units in attacking the enemy. Other units, such as fighters and "
"archers, only attack enemy units.\n"
"This results in a very aggressive AI."
msgstr ""
#. [then]
#: AI-demos/scenarios/fai_demo.cfg:117
msgid "We lost ..."
msgstr ""
#. [scenario]: id=luaai-demo
#: AI-demos/scenarios/luaai_demo.cfg:5
msgid "LuaAI"
msgstr ""
#. [side]: id=leader1, type=Lieutenant
#: AI-demos/scenarios/luaai_demo.cfg:22
msgid "Northern Army"
msgstr ""
#. [side]: id=leader2, type=Lieutenant
#: AI-demos/scenarios/luaai_demo.cfg:67
msgid "Southern Army"
msgstr ""
#. [event]
#: AI-demos/scenarios/luaai_demo.cfg:90
msgid "Spearmen go here"
msgstr ""
#. [event]
#: AI-demos/scenarios/luaai_demo.cfg:92
msgid "Bowmen go here"
msgstr ""
#. [event]
#: AI-demos/scenarios/luaai_demo.cfg:98
msgid ""
"This scenario is meant as a simple demonstration of setting up a Lua AI "
"engine and use it in a scenario. Its purpose is not to provide an AI "
"that plays well or does anything particularly useful, but to serve as code "
"template for your own AI work. The behavior is as follows:\n"
"\n"
"- All spearmen are sent toward the signpost in the SW.\n"
"- All bowmen are sent toward the signpost in the SE.\n"
"- Spearmen ignore all enemies and try to circumvent them, while bowmen are "
"distractible and veer off their path to attack enemy units.\n"
"\n"
"Note that the differences in behavior (unit types, signpost locations and "
"whether units attack or not) are determined by parameters that are passed to "
"the AI functions rather than by different code. In particular, whether units "
"attack or not is determined simply by the candidate action evaluation score."
msgstr ""
#. [event]
#. [event]: (id=Mal An) profile profile}
#: AI-demos/scenarios/luaai_demo.cfg:98 AI-demos/scenarios/prune_cart.cfg:238
msgid "Note"
msgstr ""
#. [objective]: condition=win
#: AI-demos/scenarios/luaai_demo.cfg:109
msgid "Defeat the enemy leader"
msgstr ""
#. [objective]: condition=lose
#: AI-demos/scenarios/luaai_demo.cfg:113
msgid "Death of your leader"
msgstr ""
#. [objective]: condition=lose
#: AI-demos/scenarios/luaai_demo.cfg:117
msgid "A Side 1 spearman or bowman makes it to a signpost"
msgstr ""
#. [event]
#: AI-demos/scenarios/luaai_demo.cfg:142
msgid "I made it. You lost!"
msgstr ""
#. [scenario]: id=rushes
#: AI-demos/scenarios/mp_rushes.cfg:5
msgid "MP Rushes"
msgstr ""
#. [event]
#: AI-demos/scenarios/mp_rushes.cfg:38
msgid ""
"They there. We them get.\n"
"Grunt rush many players."
msgstr ""
#. [event]
#: AI-demos/scenarios/mp_rushes.cfg:40
msgid ""
"It's multiplayer, not many players. Maybe you better let me explain."
msgstr ""
#. [event]
#: AI-demos/scenarios/mp_rushes.cfg:41
msgid "Little goblin smart."
msgstr ""
#. [event]
#: AI-demos/scenarios/mp_rushes.cfg:42
msgid ""
"Yeah, well, fortunately you don't need smarts to execute a good grunt rush. "
"Anyway...\n"
"\n"
"This campaign includes several experimental AIs that can be used in "
"multiplayer mode. To play one of these AIs:\n"
" - Go into the MP lobby (either local game or on the server)\n"
" - Either select modification Experimental AI\n"
" or select era: Default+Experimental AI\n"
" - Select a map and options\n"
" - Select 'Computer Player' for the AI side(s)\n"
" - Select one of the new AIs\n"
"\n"
"Note:\n"
"- The AI called 'ExpAI Ron: Generic Rush (any map)' has by now been added "
"into mainline and is available there as 'Experimental AI'. The mainline and "
"AI-Demos versions are not necessarily exactly the same as changes are first "
"tested in AI-Demos and implemented in mainline later."
msgstr ""
#. [event]
#: AI-demos/scenarios/mp_rushes.cfg:54
msgid "And now back to the start ..."
msgstr ""
#. [scenario]: id=prune_cart
#. [unit]: type=Ox Cart, id=cart
#: AI-demos/scenarios/prune_cart.cfg:5 AI-demos/scenarios/prune_cart.cfg:177
msgid "Prune Cart"
msgstr ""
#. [side]: id=Vadak, type=Orcish Ruler
#: AI-demos/scenarios/prune_cart.cfg:17
msgid "Vadak"
msgstr ""
#. [side]: id=Bad Orc, type=Orcish Ruler
#. [side]: id=Vadak, type=Orcish Ruler
#: AI-demos/scenarios/prune_cart.cfg:23 AI-demos/scenarios/test.cfg:72
msgid "Orcs"
msgstr ""
#. [side]: id=Mal An, type=Lich
#: AI-demos/scenarios/prune_cart.cfg:137 AI-demos/scenarios/prune_cart.cfg:152
msgid "Mal An"
msgstr ""
#. [event]
#: AI-demos/scenarios/prune_cart.cfg:188
msgid "AI moves Prune Cart here"
msgstr ""
#. [event]: (id=Mal An) profile profile}
#: AI-demos/scenarios/prune_cart.cfg:194
msgid "Brothers, make line. Vadak promise Grnk protect cart."
msgstr ""
#. [event]: (id=Mal An) profile profile}
#: AI-demos/scenarios/prune_cart.cfg:196
msgid ""
"Skeleton minions, rise and burn that cart. Under no circumstances may those "
"magical prunes get to that goblin, Grnk. Fail and you will get to feel the "
"Master's wrath."
msgstr ""
#. [event]: (id=Mal An) profile profile}
#: AI-demos/scenarios/prune_cart.cfg:198
msgid "Save cart. Pekzs send healer lizards, help brothers."
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:202
msgid "Question for the Player"
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:204
msgid ""
"Vadak's orcs (custom AI) try to protect the cart with the invaluable prunes, "
"while Mal An's skeletons try to destroy it. Do you want to play the undead "
"side or let the standard RCA AI do that?"
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:206
msgid "I'll watch the two AIs fight it out."
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:209
msgid "I'll play the undead."
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:220
msgid "Another Question"
msgstr ""
#. [message]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:222
msgid ""
"Do you want the orcs to play with a stationary cart or with a moving cart? "
"The stationary cart case is a better demonstration of the current "
"capabilities of the custom AI. The AI has more issues when the cart it "
"moving, although it often still wins."
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:224
msgid "Use stationary cart"
msgstr ""
#. [option]: speaker=narrator
#: AI-demos/scenarios/prune_cart.cfg:231
msgid "Use moving cart"
msgstr ""
#. [event]: (id=Mal An) profile profile}
#: AI-demos/scenarios/prune_cart.cfg:238
msgid ""
"This scenario is fully operational, but the AI code is still under development. I would be very interested "
"in comments on which parts of the overall strategy could be improved.\n"
"\n"
"Note that the scenario is not yet optimized for speed. Some moves have a "
"noticeable delay. On my computer this means something around half a second. "
"If it is much slower on your computer, please let me know and I will bump "
"efficiency improvements up in priority."
msgstr ""
#. [objective]: condition=win
#: AI-demos/scenarios/prune_cart.cfg:245
msgid "Burn the cart"
msgstr ""
#. [objective]: condition=lose
#: AI-demos/scenarios/prune_cart.cfg:249
msgid "Cart gets to the signpost"
msgstr ""
#. [objective]: condition=lose
#: AI-demos/scenarios/prune_cart.cfg:253
msgid "Death of Mal An"
msgstr ""
#. [event]
#: AI-demos/scenarios/prune_cart.cfg:268
msgid "I made it! Now Grnk can have the magical prunes."
msgstr ""
#. [then]
#: AI-demos/scenarios/prune_cart.cfg:290
msgid "We did it! Now Grnk can have the magical prunes."
msgstr ""
#. [event]
#: AI-demos/scenarios/prune_cart.cfg:305
msgid "Nooo! All is lost. We will never stop the Master now!"
msgstr ""
#. [scenario]: id=aid_switchboard
#: AI-demos/scenarios/switchboard.cfg:5
msgid "AI-demos Switchboard"
msgstr ""
#. [part]
#: AI-demos/scenarios/switchboard.cfg:23
msgid ""
"Hi, I'm Grnk the Frail. You may remember me from such "
"instructional campaigns as 'Grnk the Mighty' and 'Why You Shouldn't Attack "
"Peasants When There's A Mad Goblin Around.'\n"
"\n"
"This campaign is the home of a number of AI development projects, most "
"notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo "
"scenarios. This is also where the Micro AIs were developed. As those have "
"now been moved into mainline, they are no longer part of this campaign.\n"
"\n"
"Fred currently boasts a >98% win rate against the RCA AI, but only on the "
"Freelands map playing Northerners as Side 1. He also still has significant "
"problems playing against human players, so any comments on how to improve "
"the AI would me most welcome.\n"
"\n"
"This add-on requires the most recent Wesnoth development version (1.11.7).\n"
"\n"
"In general, if you have comments, problems, suggestions or requests for "
"additional AI behaviors, please visit our thread on the Wesnoth forums at http://tinyurl.com/AI-mods"
msgstr ""
#. [side]: id=Grnk, type=Goblin Spearman
#: AI-demos/scenarios/switchboard.cfg:41
msgid "Grnk the Frail"
msgstr ""
#. [side]: id=Grnk, type=Goblin Spearman
#: AI-demos/scenarios/switchboard.cfg:49
msgid "team_name^Grnk"
msgstr ""
#. [event]
#: AI-demos/scenarios/switchboard.cfg:67
msgid "MP rushes"
msgstr ""
#. [event]
#: AI-demos/scenarios/switchboard.cfg:70
msgid "Test Scenario"
msgstr ""
#. [event]
#: AI-demos/scenarios/switchboard.cfg:73
msgid "Simple Lua AI Demo"
msgstr ""
#. [event]
#: AI-demos/scenarios/switchboard.cfg:76
msgid "Prune Cart"
msgstr ""
#. [set_menu_item]: id=m91_rushes
#: AI-demos/scenarios/switchboard.cfg:86
msgid "MP Rush AIs (Lua AI)"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:95
msgid "Story only scenario that explains how to use the multiplayer rush AIs."
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:95
msgid "MP rush AIs"
msgstr ""
#. [command]
#. [set_menu_item]: id=m92_test
#: AI-demos/scenarios/switchboard.cfg:101
#: AI-demos/scenarios/switchboard.cfg:110
msgid "Lua AI Test Scenario"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:110
msgid ""
"This is a hard-core test scenario that is here for manual testing of AI "
"functions or candidate actions. It provides a right-click menu option for "
"doing so without having to reload.\n"
"\n"
"It can also be started from the commandline as a test scenario with 'Wesnoth "
"-d -t aid_test'."
msgstr ""
#. [command]
#. [set_menu_item]: id=m80_Lua_demo
#: AI-demos/scenarios/switchboard.cfg:118
#: AI-demos/scenarios/switchboard.cfg:127
msgid "Simple Lua AI Demo"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:127
msgid ""
"This scenario provides a simple template for setting up a Lua AI engine and "
"scenario. The AI behavior itself is trivial and not particularly useful "
"(some of the AI units simply move toward two map locations, with priority "
"either higher or lower than attacks on enemies), it is only meant as a "
"demonstration how to code this."
msgstr ""
#. [set_menu_item]: id=m90_cart
#: AI-demos/scenarios/switchboard.cfg:133
msgid "Prune Cart AI demo"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:142
msgid "Prune Cart AI Demo"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:142
msgid ""
"This scenario features an orcish horde protecting a cart with magical prunes "
"from an undead army, while the cart (slowly) makes its way through a "
"mountainous area. Unfinished."
msgstr ""
#. [set_menu_item]: id=m94_fai
#: AI-demos/scenarios/switchboard.cfg:148
msgid "Formula AI demo"
msgstr ""
#. [command]
#: AI-demos/scenarios/switchboard.cfg:157
msgid ""
"This scenario contains a simple demonstration of setting up a full AI using "
"Formula AI."
msgstr ""
#. [event]
#: AI-demos/scenarios/switchboard.cfg:167
msgid ""
"Move me to any of the signposts to go to an AI demonstration. Information "
"about each demonstration can be accessed by right-clicking on the respective "
"signpost."
msgstr ""
#. [objective]: condition=win
#: AI-demos/scenarios/switchboard.cfg:171
msgid "Move Grnk to one of the signposts"
msgstr ""
#. [note]
#: AI-demos/scenarios/switchboard.cfg:175
msgid "Right-click on a signpost to get information about the scenario"
msgstr ""
#. [scenario]: id=aid_test
#: AI-demos/scenarios/test.cfg:11
msgid "aid_test"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#: AI-demos/scenarios/test.cfg:30
msgid "Vanak"
msgstr ""
#. [ai]: id=luaAI_test
#: AI-demos/scenarios/test.cfg:38
msgid "Lua AI Test"
msgstr ""
#. [set_menu_item]: id=m01
#: AI-demos/scenarios/test.cfg:85
msgid "Reload Lua code"
msgstr ""
#. [set_menu_item]: id=m06_kill_unit
#: AI-demos/scenarios/test.cfg:96
msgid "Kill Unit under Cursor"
msgstr ""
#. [objectives]
#: AI-demos/scenarios/test.cfg:106
msgid ""
"This scenario can be started directly from the commandline with '-t aid_test'"
msgstr ""
#. [unit_type]: id=Ox Cart, race=mechanical
#: AI-demos/units/Ox_cart.cfg:5
msgid "Ox Cart"
msgstr ""
#. [unit_type]: id=Ox Cart, race=mechanical
#: AI-demos/units/Ox_cart.cfg:18
msgid ""
"Quank only provides the fastest oxen and the most comfortable carts, the "
"super-deluxe model. He could not possibly expose his customers to anything "
"else.\n"
"\n"
"While the image looks like a horse cart, that is an optical illusion. They "
"are clearly ox carts."
msgstr ""