# ##### BEGIN GPL LICENSE BLOCK ##### # # Slope2vcol.py , a Blender addon # (c) 2013 Michel J. Anders (varkenvarken) # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Slope2vcol", "author": "Michel Anders (varkenvarken)", "version": (0, 0, 1), "blender": (2, 68, 0), "location": "View3D > Paint > Slope", "description": "Replace active vertex color layer with colors representing the slope of a face", "warning": "", "wiki_url": "", "tracker_url": "", "category": "Paint"} import bpy from mathutils import Vector from math import pi class Slope2VCol(bpy.types.Operator): bl_idname = "mesh.slope2vcol" bl_label = "Slope2Vcol" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(self, context): # Check if we have a mesh object active and are in vertex paint mode p = (context.mode == 'PAINT_VERTEX' and isinstance(context.scene.objects.active, bpy.types.Object) and isinstance(context.scene.objects.active.data, bpy.types.Mesh)) return p def execute(self, context): bpy.ops.object.mode_set(mode='OBJECT') mesh = context.scene.objects.active.data vertex_colors = mesh.vertex_colors.active.data for poly in mesh.polygons: angle = 1 - poly.normal.angle(Vector((0, 0, 1))) / pi for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total): vertex_colors[loop_index].color = [angle, 0, 0] bpy.ops.object.mode_set(mode='VERTEX_PAINT') bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='VERTEX_PAINT') context.scene.update() return {'FINISHED'} def menu_func(self, context): self.layout.operator(Slope2VCol.bl_idname, text=bl_info['description'], icon='PLUGIN') def register(): bpy.utils.register_module(__name__) bpy.types.VIEW3D_MT_paint_vertex.append(menu_func) def unregister(): bpy.types.IVIEW3D_MT_paint_vertex.remove(menu_func) bpy.utils.unregister_module(__name__)