# Jobs configuration. # # Stores information about each job. # # NOTE: When having multiple jobs, both jobs will give the income payout to the player # even if they give the pay for one action (make the configurations with this in mind) # and each job will get the respective experience. # # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player # and job2 gives 5 income and experience for killing a player. When the user kills a player # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience. Jobs: # must be one word Woodcutter: # full name of the job (displayed when browsing a job, used when joining and leaving) # also can be used as a prefix for the user's name if the option is enabled. # Shown as a prefix only when the user has 1 job. # # NOTE: Must be 1 word fullname: Woodcutter # Shortened version of the name of the job. Used as a prefix when the user has more # than 1 job shortname: W description: Earns money felling and planting trees # The colour of the name, for a full list of supported colours, go to the message config. ChatColour: GREEN # Option to let you choose what kind of prefix this job adds to your name. # options are: full, title, job, shortfull, shorttitle, shortjob and none chat-display: full # [OPTIONAL] - the maximum level of this class #max-level: 10 # [OPTIONAL] - the maximum number of users on the server that can have this job at # any one time (includes offline players). #slots: 1 # Equation used for calculating how much experience is needed to go to the next level. # Available parameters: # numjobs - the number of jobs the player has # joblevel - the level the player has attained in the job. # NOTE: Please take care of the brackets when modifying this equation. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) # Equation used for calculating how much income is given per action for the job level. # Available parameters: # baseincome - the income for the action at level 1 (as set in the configuration). # joblevel - the level the player has attained in the job. # NOTE: Please take care of the brackets when modifying this equation. income-progression-equation: baseincome*((1.05)^(joblevel-1)) # Equation used for calculating how much experience is given per action for the job level. # Available parameters: # baseexperience - the experience for the action at level 1 (as set in the configuration). # joblevel - the level the player has attained in the job. # NOTE: Please take care of the brackets when modifying this equation. experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) ######################################################################## # Section used to configure what items the job gets paid for, how much # they get paid and how much experience they gain. # # For break and place, the block name or id is used. # You can select a sub-type by using a '-' between the id and the bit # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log # 17-2 = birch log. # # If no sub-type is give, the payout will be for all sub-types. # # To get a list of all available block types, check the # bukkit JavaDocs for a complete list of block types # http://jd.bukkit.org/apidocs/org/bukkit/Material.html # # For kill tags (Kill and custom-kill), the name is the name of the # mob. # Available mobs: # Chicken # Cow # Pig # Sheep # Wolf # Creeper # Giant # Skeleton # Spider # Zombie # PigZombie # Squid # Ghast # Player # Slime # # NOTE: mob names are case sensitive. # # For custom-kill, it is the name of the job (also case sensitive). # # NOTE: If a job has both the pay for killing a player and for killing a # specific class, they will get both payments. ######################################################################## # payment for breaking a block Break: # block name/id (with optional sub-type) LOG: # base income income: 5.0 # base experience experience: 5.0 # payment for placing a block Place: SAPLING: income: 1.0 experience: 1.0 WOOD: income: 2.0 experience: 2.0 # killing a mob Kill: # mob name Player: # base income income: 7.5 # base experience experience: 7.5 # permissions granted for joining class permissions: # example node aaaaaatest.node: # true to give, false to revoke value: true # minimum level needed to grant permission. Use 0 for all levels level: 0 aaaaaatest.node2: value: true # Permission granted when reaching level 10 level: 10 Miner: fullname: Miner shortname: M description: Earns money mining minerals and ores. ChatColour: DARK_GRAY chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: STONE: income: 2.0 experience: 2.0 COAL_ORE: income: 3.0 experience: 3.0 GLOWING_REDSTONE_ORE: income: 3.0 experience: 3.0 IRON_ORE: income: 4.0 experience: 4.0 GOLD_ORE: income: 5.0 experience: 5.0 LAPIS_ORE: income: 5.0 experience: 5.0 DIAMOND_ORE: income: 6.0 experience: 6.0 OBSIDIAN: income: 7.5 experience: 7.5 MOSSY_COBBLESTONE: income: 6.0 experience: 6.0 Place: RAILS: income: 2.0 experience: 2.0 IRON_ORE: income: -5.0 experience: -5.0 GOLD_ORE: income: -6.0 experience: -6.0 Kill: Player: income: 7.5 experience: 7.5 Builder: fullname: Builder shortname: B description: Earns money for building structures. ChatColour: WHITE chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Place: COBBLESTONE: income: 1.0 experience: 1.0 WOOD: income: 1.5 experience: 1.5 FENCE: income: 1.5 experience: 1.5 WOOL: income: 1.5 experience: 1.5 STONE: income: 2.25 experience: 2.25 GLOWSTONE: income: 3.0 experience: 3.0 SANDSTONE: income: 2.0 experience: 2.0 GLASS: income: 3.0 experience: 3.0 BRICK: income: 4.0 experience: 4.0 LAPIS_BLOCK: income: 5.0 experience: 5.0 DOUBLE_STEP: income: 2.0 experience: 2.0 STEP: income: 2.0 experience: 2.0 BOOKSHELF: income: 3.0 experience: 3.0 WOOD_STAIRS: income: 2.0 experience: 2.0 COBBLESTONE_STAIRS: income: 2.0 experience: 2.0 MOSSY_COBBLESTONE: income: 5.0 experience: 5.0 DIAMOND_BLOCK: income: 5.0 experience: 5.0 GOLD_BLOCK: income: 5.0 experience: 5.0 Kill: Player: income: 7.5 experience: 7.5 Digger: fullname: Digger shortname: D description: Earns money for terraforming the world. ChatColour: GOLD chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: DIRT: income: 2.0 experience: 2.0 GRASS: income: 2.0 experience: 2.0 GRAVEL: income: 2.0 experience: 2.0 SAND: income: 2.0 experience: 2.0 CLAY: income: 2.0 experience: 2.0 Kill: Player: income: 7.5 experience: 7.5 custom-kill: Digger: income: 10.0 experience: 10.0 Farmer: fullname: Farmer shortname: Fa description: Earns money farming crops. ChatColour: BLUE chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: CROPS-7: income: 4.0 experience: 4.0 SUGAR_CANE_BLOCK: income: 4.0 experience: 4.0 Place: CROPS-0: income: 3.0 experience: 3.0 SUGAR_CANE_BLOCK: income: 1.0 experience: 1.0 Kill: Player: income: 7.5 experience: 7.5 Hunter: fullname: Hunter shortname: H description: Earns money killing animals and monsters. ChatColour: RED chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Chicken: income: 2.5 experience: 2.5 Cow: income: 2.5 experience: 2.5 Pig: income: 2.5 experience: 2.5 Sheep: income: 2.5 experience: 2.5 Wolf: income: 5.0 experience: 5.0 Creeper: income: 10.0 experience: 10.0 Skeleton: income: 10.0 experience: 10.0 Spider: income: 10.0 experience: 10.0 Zombie: income: 10.0 experience: 10.0 Player: income: 7.5 experience: 7.5 Fisherman: fullname: Fisherman shortname: Fi description: Earns money from fishing. ChatColour: AQUA chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Fish: RAW_FISH: income: 4.0 experience: 4.0 Kill: Player: income: 7.5 experience: 7.5 Weaponsmith: fullname: Weaponsmith shortname: W description: Earns money from crafting and repairing weapons. ChatColour: DARK_PURPLE chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Craft: WOOD_SWORD: income: 1.0 experience: 1.0 IRON_SWORD: income: 2.0 experience: 2.0 GOLD_SWORD: income: 3.0 experience: 3.0 DIAMOND_SWORD: income: 4.0 experience: 4.0 Repair: WOOD_SWORD: income: 1.0 experience: 1.0 IRON_SWORD: income: 2.0 experience: 2.0 GOLD_SWORD: income: 3.0 experience: 3.0 DIAMOND_SWORD: income: 4.0 experience: 4.0 Smelt: IRON_INGOT: income: 2.0 experience: 2.0 GOLD_INGOT: income: 2.0 experience: 2.0 Brewer: fullname: Brewer shortname: Br description: Earns money brewing potions. ChatColour: LIGHT_PURPLE chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Brew: NETHER_STALK: income: 1.0 experience: 1.0 REDSTONE: income: 2.0 experience: 2.0 GLOWSTONE_DUST: income: 2.0 experience: 2.0 SPIDER_EYE: income: 2.0 experience: 2.0 FERMENTED_SPIDER_EYE: income: 2.0 experience: 2.0 BLAZE_POWDER: income: 2.0 experience: 2.0 SUGAR: income: 2.0 experience: 2.0 SPECKLED_MELON: income: 4.0 experience: 4.0 MAGMA_CREAM: income: 4.0 experience: 4.0 GHAST_TEAR: income: 4.0 experience: 4.0 Enchanter: fullname: Enchanter shortname: E description: Earns money enchanting weapons. ChatColour: DARK_BLUE chat-display: full #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Enchant: WOOD_SWORD: income: 4.0 experience: 4.0 IRON_SWORD: income: 6.0 experience: 6.0 GOLD_SWORD: income: 8.0 experience: 8.0 DIAMOND_SWORD: income: 10.0 experience: 10.0 None: fullname: None shortname: N ChatColour: WHITE chat-display: none #max-level: 10 #slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Player: income: 7.5