############################################################################ # Sample configuration ############################################################################ System: # # Periodically check for new version # Default: true CheckForUpdates: true Economy: # # Round reward amounts to the nearest integer # Default : false IntegerCurrency: false Hunting: # # Give rewards for mob spawner camping # Default: false AllowCamping: false # # Clear drops from mobs killed near spawners # Default: true ClearCampDrops: true # # Clear experience orbs from mobs killed near spawners # Default: true ClearCampExpOrbs: true # # Determine camping by tracking mobs, spawned by mob spawners, ignoring distance # Default: false CampingByEntity: true # # Determine camping by distance to spawner # Default: true CampingByDistance: false # # If CampingByDistance is true, then this is how many blocks # away from a spawner you need to be to get a reward # Default: 16 CampRadius: 16 # # Do not drop anything except for rewards defined in this file # Default: false ClearDefaultDrops: false # # Clear natural enchanted drops ClearEnchantedDrops: false # # Replace instead of stack rewards drops/items # Default: true OverrideDrops: true # # Do not randomize amount of drop items. Always drop a fixed amount. # Default: false FixedDrops: false # # Enable rewards for mobs killed with bow & arrow # Default: true BowRewards: true # # Enable rewards for killing mobs under sea level # Default: true AllowUnderSeaLVL: true # # Enable rewards for kills with tamed creatures (wolves) # Default: true WolverineMode: true # # Penalize players when they die. Use PenalizeType to select whether # PenalizeAmount is used as a percentage (PenalizeType: true) or a # fixed amount (PenalizeType: false) taken from the player. # Default: false PenalizeDeath: false PenalizeType: true PenalizeAmount: 0.05 # # Legacy PVP reward - Use RewardTable.Player instead. # Use PVPRewardType to select whether # PVPRewardAmount is used as a percentage (PVPRewardType: true) or a # fixed amount (PVPRewardType: false) # Default: false PVPReward: false PVPRewardType: true PVPRewardAmount: 0.05 # # Remove drops from mobs killed by farming contraptions (mob death by # cacti, falling, drowning or suffocation) # Default: false NoFarm: false # Set this to true to include fire and fire_tick. NoFarmFire: false # # MobArenaRewards: allow rewards when players are in the arena # Default: false MobArenaRewards: false # # BattleArenaRewards: allow rewards when players are in the arena # Default: false BattleArenaRewards: false # # CreativeModeRewards: allow rewards in creative mode # Default: false CreativeModeRewards: false # # Heroes Heroes: # # Clear drops ClearDrops: # # Clear drops for a list of Hero classes # Default: empty Classes: [] # # Clear drops for certain tiers and level ranges # Default: empty Tiers: - Tier: 1 Levels: 1-29 # # SimpleClans SimpleClans: ClearNonRivalDrops: true Messages: # # Enable all reward messages # Default: true Output: true # # Enable logging of coin rewards in server.log # Default: false LogCoinRewards: false # # Message players when they get no reward for a kill # Default: true NoReward: true # # Message players for camping spawners # Default: false Spawner: false # # Default message for no reward NoReward_Message: '&7You slayed a &5&7 using a &3&7.' # # Default message for reward Reward_Message: '&7You are awarded &6&7 for slaying a &5&7.' # # Default message for penalty Penalty_Message: '&7You are penalized &6&7 for slaying a &5&7.' # # Custom message for no camping mob spawners NoCampMessage: '&7You find no rewards camping monster spawners.' # # Custom message for no rewards killing with bow & arrow NoBowMessage: '&7You find no rewards on this creature.' # # Custom message for no rewards killing under sea level NoUnderSeaLevel: '&7You find no rewards on this creature.' # # Custom message for death penalty DeathPenaltyMessage: '&7You wake up to find &6&7 missing from your pockets!' # # Legacy custom message for PVP - Use RewardTable.Player instead. # Custom message for PVP reward PVPRewardMessage: '&7You are awarded &6&7 for murdering &5.' Gain: # # Multiply reward amount based on group (NOTE: requires a permission plugin # that supports groups) Groups: Default: Amount: 1.0 Donors: Amount: 2.0 # # Multiply reward amount based on time period of day/night Time: Sunrise: Amount: 1.0 Day: Amount: 1.0 Sunset: Amount: 1.0 Dusk: Amount: 1.125 Night: Amount: 1.25 Dawn: Amount: 1.125 # # Multiply reward amount based on quartz cron expression (see http://tiny.cc/np8vgx) Cron: '* * 17 * * ?': # Every day at 5pm for an hour. Happy Hour! Amount: 1.1 '* * * 1 1 ?': # All day on January 1st. New Year's Day! Amount: 1.5 # # Multiply reward amount based on environment type Environment: Normal: Amount: 1.0 Nether: Amount: 1.25 The_End: Amount: 1.50 # # Multiply reward amount based on biome type Biome: HELL: Amount: 1.25 # # Multiply reward amount based on weather Weather: SUNNY: Amount: 1.0 STORMY: Amount: 1.125 # # Multiply reward amount based on player arena status MobArena: InArena: Amount: 1.0 Share: true # # Multiply reward amount based on WorldGuard region WorldGuard: MyRegionName1: Amount: 0.125 MyRegionName2: Amount: 0.5 # # Multiply reward amount based on Regios region Regios: MyRegiosName1: Amount: 0.125 MyRegiosName2: Amount: 0.5 # # Multiply reward amount based on Residence region Residence: MyResidenceName1: Amount: 0.125 MyResidenceName2: Amount: 0.5 # # Multiply reward amount based on Factions relation Factions: MEMBER: Amount: 1.0 ALLY: Amount: 1.0 NEUTRAL: Amount: 1.125 ENEMY: Amount: 1.25 # # Multiply reward amount based on Towny region Towny: InTown: Amount: 0.1 ClearExpOrbs: true MyTownName1: Amount: 0.125 ClearExpOrbs: false MyTownName2: Amount: 0.5 # # Multiply reward based on Heroes party status Heroes: InParty: Amount: 1.125 Share: true # # Multiply reward based on mcMMO party status mcMMO: InParty: Amount: 1.125 Share: true # # Multiply reward based on weapon used Weapon: wood_sword: Amount: 1.5 iron_sword: Amount: 1.0 diamond_sword: Amount: 0.5 ############################################################################ # Drop format and Examples: ############################################################################ # Drop format: # AddItemsToInventory: false # Drops: # - ITEM_ID.DATA_ID,ENCHANTMENT.[MIN_LEVEL]-MAX_LEVEL:[MIN-]MAX:CHANCE # - ITEM_ID.DATA_ID:[MIN-]MAX:CHANCE # - ... # # Example 1: drop 0 to 5 diamonds 50% of the time # Drops: # - 'diamond:5:50' # # Example 2: drop 1 to 2 birch leaves 100% of the time # Drops: # - 'leaves.2:1-2:100' # # Example 3: drop 0 to 5 diamonds 50% of the time AND drop 1 to 2 birch # leaves 100% of the time # Drops: # - 'diamond:5:50' # - 'leaves.2:1-2:100' # # Example 4: drop nothing # Drops: '' # # Example 5: drop 0 to 1 diamond swords with a damage_all level 4 # enchantment (a.k.a. Sharpness IV) 25% of the time # Drops: # - 'diamond_sword,damage_all.4:1:25' # # Example 6: drop 0 to 1 diamond swords with random damage_all level 1 to 4 # enchantment (a.k.a. Sharpness IV) 25% of the time # Drops: # - 'diamond_sword,damage_all.1-4:1:25' # # Example 7: drop 0 to 1 diamond swords with up to 5 enchantments ranging # from 0 to 2,3 or 5 (depending on enchantment type) 25% of the time # Drops: # - 'diamond_sword,damage_all.0-5,damage_undead.0-5,damage_arthropods.0-5,knockback.0-2,fire_aspect.0-2,loot_bonus_mobs.0-3:1-1:100' # # Example 8: drop 0 to 1 potion type 2 (a.k.a. Swiftness) 25% of the time # Drops: # - 'potion.2:1:25' # # Example 9: go crazy :P # Drops: # - 'diamond_pickaxe,durability.3:1:25' # - 'diamond_sword,damage_all.5:1:25' # - 'potion.2:1-1:25' # ############################################################################ # Coin reward examples: ############################################################################ # Example 1: award 0 to 10 coin 50% of the time # Coin_Minimum: 0.0 # Coin_Maximum: 10.0 # Coin_percent: 50.0 # # Example 2: award 10 coin 100% of the time # Coin_Minimum: 10.0 # Coin_Maximum: 10.0 # Coin_percent: 100.0 # # Example 3: award nothing # Coin_Minimum: 0.0 # Coin_Maximum: 0.0 # Coin_percent: 0.0 # # Example 4: penalize 0 to 10 coin 50% of the time # Coin_Minimum: -10 # Coin_Maximum: 0 # Coin_percent: 50.0 # ############################################################################ # Experience orb examples: ############################################################################ # Example 1: award 0 to 10 exp 50% of the time # ExpMin: 0 # ExpMax: 10 # ExpPercent: 50.0 # # Example 2: award 10 exp 100% of the time # ExpMin: 10 # ExpMax: 10 # ExpPercent: 100.0 # # Example 3: award nothing # ExpMin: 0 # ExpMax: 0 # ExpPercent: 0.0 # ############################################################################ # Custom reward message example: ############################################################################ # Example: # NoReward_Message: '&7You slayed a &5&7 using a &3.' # Reward_Message: '&7You are awarded &6&7 for slaying a &5.' # Penalty_Message: '&7You are penalized &6&7 for slaying a &5.' # # Color codes & replacement tokens: # &[0-9,a-f,k,l,m,n,o,r] - color codes # - display player name in a message # - display heroes class in a message # - display creature name in a message # - display amount in a message # - display item used to kill in a message # ############################################################################ RewardTable: Bat: Coin_Minimum: 0.10 Coin_Maximum: 2.00 Coin_Percent: 1.0 Blaze: Coin_Minimum: 3.50 Coin_Maximum: 3.50 Coin_Percent: 50.0 Drops: - 'blaze rod:1:100' - 'glowstone dust:2:100' Hunting: # Allow blaze rods ClearCampDrops: false CaveSpider: Drops: - 'string:2:100' - 'spider eye:1:100' Coin_Minimum: 0.50 Coin_Maximum: 1.50 Coin_Percent: 50.0 Chicken: Drops: - 'feather:2:100' - 'raw chicken:1-1:100' Coin_Minimum: 0.10 Coin_Maximum: 2.00 Coin_Percent: 1.0 Cow: Drops: - 'leather:2:100' - 'raw beef:1-3:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 Creeper: Drops: - 'sulphur:2:100' Coin_Minimum: 5.50 Coin_Maximum: 10.50 Coin_Percent: 50.0 # # Example reward for a Dirt block-break # #Dirt: # Drops: # - 'iron_ingot:1:1' # # Example of full grown wheat (crops) # #Crops: # Data: 7 # Drops: # - wheat:1-1:100 # - seeds:3:100 # PoweredCreeper: Drops: - 'sulphur:2:100' Coin_Minimum: 10.50 Coin_Maximum: 15.50 Coin_Percent: 50.0 # # DeathTpPlus plugin is required to use this reward. # The penalty amount is multiplied by the number of deaths in the streak. DeathStreak: Coin_Minimum: -1.00 Coin_Maximum: -1.00 Coin_Percent: 100.0 NoReward_Message: '' Reward_Message: '&7You earned &6&7 for that death streak!' Penalty_Message: '&7That death streak cost you &6&7.' EnderDragon: Coin_Minimum: 5.00 Coin_Maximum: 10.50 Coin_Percent: 100.0 Drops: - 'dragon egg:1-1:100' Enderman: Drops: - 'ender pearl:1:100' Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 50.0 Ghast: Drops: - 'sulphur:2:100' - 'ghast tear:1:100' Coin_Minimum: 3.50 Coin_Maximum: 3.50 Coin_Percent: 50.0 Giant: Coin_Minimum: 8.50 Coin_Maximum: 8.50 Coin_Percent: 50.0 # # Heroes plugin is required to use this reward. HeroMastered: AddItemsToInventory: true Drops: - 'diamond:1:100' Coin_Minimum: 25.0 Coin_Maximum: 100.0 Coin_Percent: 100.0 Reward_Message: '&7You earned &6&7 mastering that class!' # # Heroes plugin is required to use this reward. HeroLeveled: Coin_Minimum: 2.5 Coin_Maximum: 10.0 Coin_Percent: 25.0 Reward_Message: '&7You earned &6&7 by leveling!' Horse: Drops: - 'leather:0-1:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 # # DeathTpPlus plugin is required to use this reward. # The reward amount is multiplied by the number of kills in the streak. KillStreak: Drops: - 'diamond:1:100' Coin_Minimum: 2.00 Coin_Maximum: 2.00 Coin_Percent: 100.0 NoReward_Message: '' Reward_Message: '&7You earned &6&7 for that kill streak!' Penalty_Message: '&7That kill streak cost you &6&7.' LavaSlime: Coin_Minimum: 0.00 Coin_Maximum: 2.00 Coin_Percent: 50.0 Drops: - 'magma cream:1:100' # # mcMMO plugin is required to use this reward mcMMOLeveled: Coin_Minimum: 2.5 Coin_Maximum: 10.0 Coin_Percent: 25.0 Reward_Message: '&7You earned &6&7 by leveling!' Monster: Coin_Minimum: 0.50 Coin_Maximum: 1.50 Coin_Percent: 50.0 MushroomCow: Drops: - 'leather:2:100' - 'raw beef:1-3:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 Ozelot: Coin_Minimum: 1.00 Coin_Maximum: 2.00 Coin_Percent: 1.0 Pig: Drops: - 'pork:1-3:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 PigZombie: Drops: - 'rotten flesh:1:100' - 'gold nugget:1:100' Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 50.0 # # IMPORTANT NOTE: If you define Drops, and OverrideDrops is set to true, # the victim's inventory will be replaced! Also note that the amount # awarded is taken from the victim. Player: Coin_Minimum: 5.00 Coin_Maximum: 10.50 Coin_Percent: 50.0 NoReward_Message: '' Reward_Message: '&7You are awarded &6&7 for murdering &5&7.' Penalty_Message: '&7You are penalized &6&7 for murdering &5&7.' # Adding a skull item to Player drops the victim's head Drops: - 'skull item:1-1:100' Hunting: Heroes: ClearDrops: Classes: ['LOSTSOUL'] SimpleClans: ClearNonRivalDrops: true Rabbit: Drops: - 'rabbit hide:1:100' - 'rabbit:1:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 KillerRabbit: Drops: - 'rabbit hide:1:100' - 'rabbit:1:100' Coin_Minimum: 1.00 Coin_Maximum: 2.50 Coin_Percent: 50.0 Sheep: Drops: - 'wool:1-1:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 Silverfish: Coin_Minimum: 0.50 Coin_Maximum: 0.50 Coin_Percent: 50.0 Skeleton: Drops: - 'bone:2:100' - 'arrow:2:100' Coin_Minimum: 1.00 Coin_Maximum: 3.00 Coin_Percent: 50.0 Slime: Drops: - 'slime ball:2:100' Coin_Minimum: 0.00 Coin_Maximum: 2.00 Coin_Percent: 50.0 SnowMan: Coin_Minimum: 1.00 Coin_Maximum: 2.00 Coin_Percent: 100.0 Drops: - 'snow ball:15:100' Spawner: Coin_Minimum: 0.10 Coin_Maximum: 15.00 Coin_Percent: 50.0 NoReward_Message: '&7You destroyed a &5&7 using a &3&7.' Reward_Message: '&7You are awarded &6&7 for destroying a &5&7.' Penalty_Message: '&7You are penalized &6&7 for destroying a &5&7.' Spider: Drops: - 'string:2:100' - 'spider eye:1:100' Coin_Minimum: 0.50 Coin_Maximum: 1.50 Coin_Percent: 50.0 Squid: Drops: - 'ink sack:1-3:100' Coin_Minimum: 0.10 Coin_Maximum: 2.50 Coin_Percent: 1.0 Witch: Coin_Minimum: 3.50 Coin_Maximum: 3.50 Coin_Percent: 50.0 Drops: - 'glass bottle:6:100' - 'glowstone dust:6:100' - 'sulphur:6:100' - 'redstone:6:100' - 'spider eye:6:100' - 'stick:6:100' - 'sugar:6:100' WitherBoss: Coin_Minimum: 5.00 Coin_Maximum: 10.50 Coin_Percent: 100.0 Drops: - 'nether star:1-1:100' WitherSkeleton: Coin_Minimum: 1.00 Coin_Maximum: 3.00 Coin_Percent: 50.0 Drops: - 'coal:1:100' - 'bone:2:100' Wolf: Coin_Minimum: 1.00 Coin_Maximum: 2.00 Coin_Percent: 1.0 AngryWolf: Coin_Minimum: 1.00 Coin_Maximum: 2.00 Coin_Percent: 50.0 Villager: Coin_Minimum: 1.00 Coin_Maximum: 2.00 Coin_Percent: 1.0 VillagerGolem: Drops: - 'iron ingot:3-5:100' - 'red rose:2:100' Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 1.0 Zombie: Sets: - PoorZombie # defaults to 1-1:100 - BookZombie:1-1:20 - LoreZombie:1-1:20 - RichZombie:1-1:20 - JockeyZombie:1-1:20 - ZombieApocalypse:1-1:20 ZombieBaby: Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 50.0 Drops: - 'rotten flesh:2:100' ZombieVillager: Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 50.0 Drops: - 'rotten flesh:2:100' ############################################################################ # Reward set examples ############################################################################ # Reward sets allow you to define groups or sets of drops for use in the # RewardTable. The most obvious benefit is that you no longer have to copy # and paste a list of common drops. You can also get really creative with # different combinations of sets. # # Example: # MySetName: # Drops: # - 'diamond:5:50' # - 'leaves.2:1-2:100' # Coin_Minimum: 0.0 # Coin_Maximum: 10.0 # Coin_percent: 50.0 # ExpMin: 0 # ExpMax: 10 # ExpPercent: 50.0 # # The example zombie sets below are referenced in the RewardTable for # Zombies. ############################################################################ RewardSets: PoorZombie: Drops: - 'rotten flesh:2:100' BookZombie: Drops: - item: 'written book:1-1:25' title: Journal of a Zombie author: Decaying-EarNibbler pages: - 'Day 1: No people to be found today. Very hungry.' - 'Day 2: Another day with out brains. Starving.' - 'Day 3: Just saw someone I can feast on! Will write later how that goes.' LoreZombie: Drops: - item: diamond sword:1-1:25 displayname: Cursed Sword lore: - 'Forged by the undead' attributes: main_hand: - max_health:10 - knockback_resistance:10 - movement_speed:0.1 unbreakable: true hideflags: true RichZombie: Coin_Minimum: 1.00 Coin_Maximum: 3.50 Coin_Percent: 25.0 JockeyZombie: Drops: - passenger: zombie:1-1:100 vehicle: chicken ZombieApocalypse: Drops: - 'zombie:2:50'