// Zepto.js // (c) 2010-2016 Thomas Fuchs // Zepto.js may be freely distributed under the MIT license. ;(function($){ var touch = {}, touchTimeout, tapTimeout, swipeTimeout, longTapTimeout, longTapDelay = 750, gesture, down, up, move, eventMap, initialized = false function swipeDirection(x1, x2, y1, y2) { return Math.abs(x1 - x2) >= Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down') } function longTap() { longTapTimeout = null if (touch.last) { touch.el.trigger('longTap') touch = {} } } function cancelLongTap() { if (longTapTimeout) clearTimeout(longTapTimeout) longTapTimeout = null } function cancelAll() { if (touchTimeout) clearTimeout(touchTimeout) if (tapTimeout) clearTimeout(tapTimeout) if (swipeTimeout) clearTimeout(swipeTimeout) if (longTapTimeout) clearTimeout(longTapTimeout) touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null touch = {} } function isPrimaryTouch(event){ return (event.pointerType == 'touch' || event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary } function isPointerEventType(e, type){ return (e.type == 'pointer'+type || e.type.toLowerCase() == 'mspointer'+type) } // helper function for tests, so they check for different APIs function unregisterTouchEvents(){ if (!initialized) return $(document).off(eventMap.down, down) .off(eventMap.up, up) .off(eventMap.move, move) .off(eventMap.cancel, cancelAll) $(window).off('scroll', cancelAll) cancelAll() initialized = false } function setup(__eventMap){ var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType unregisterTouchEvents() eventMap = (__eventMap && ('down' in __eventMap)) ? __eventMap : ('ontouchstart' in document ? { 'down': 'touchstart', 'up': 'touchend', 'move': 'touchmove', 'cancel': 'touchcancel' } : 'onpointerdown' in document ? { 'down': 'pointerdown', 'up': 'pointerup', 'move': 'pointermove', 'cancel': 'pointercancel' } : 'onmspointerdown' in document ? { 'down': 'MSPointerDown', 'up': 'MSPointerUp', 'move': 'MSPointerMove', 'cancel': 'MSPointerCancel' } : false) // No API availables for touch events if (!eventMap) return if ('MSGesture' in window) { gesture = new MSGesture() gesture.target = document.body $(document) .bind('MSGestureEnd', function(e){ var swipeDirectionFromVelocity = e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null if (swipeDirectionFromVelocity) { touch.el.trigger('swipe') touch.el.trigger('swipe'+ swipeDirectionFromVelocity) } }) } down = function(e){ if((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] if (e.touches && e.touches.length === 1 && touch.x2) { // Clear out touch movement data if we have it sticking around // This can occur if touchcancel doesn't fire due to preventDefault, etc. touch.x2 = undefined touch.y2 = undefined } now = Date.now() delta = now - (touch.last || now) touch.el = $('tagName' in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode) touchTimeout && clearTimeout(touchTimeout) touch.x1 = firstTouch.pageX touch.y1 = firstTouch.pageY if (delta > 0 && delta <= 250) touch.isDoubleTap = true touch.last = now longTapTimeout = setTimeout(longTap, longTapDelay) // adds the current touch contact for IE gesture recognition if (gesture && _isPointerType) gesture.addPointer(e.pointerId) } move = function(e){ if((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] cancelLongTap() touch.x2 = firstTouch.pageX touch.y2 = firstTouch.pageY deltaX += Math.abs(touch.x1 - touch.x2) deltaY += Math.abs(touch.y1 - touch.y2) } up = function(e){ if((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return cancelLongTap() // swipe if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) swipeTimeout = setTimeout(function() { if (touch.el){ touch.el.trigger('swipe') touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2))) } touch = {} }, 0) // normal tap else if ('last' in touch) // don't fire tap when delta position changed by more than 30 pixels, // for instance when moving to a point and back to origin if (deltaX < 30 && deltaY < 30) { // delay by one tick so we can cancel the 'tap' event if 'scroll' fires // ('tap' fires before 'scroll') tapTimeout = setTimeout(function() { // trigger universal 'tap' with the option to cancelTouch() // (cancelTouch cancels processing of single vs double taps for faster 'tap' response) var event = $.Event('tap') event.cancelTouch = cancelAll // [by paper] fix -> "TypeError: 'undefined' is not an object (evaluating 'touch.el.trigger'), when double tap if (touch.el) touch.el.trigger(event) // trigger double tap immediately if (touch.isDoubleTap) { if (touch.el) touch.el.trigger('doubleTap') touch = {} } // trigger single tap after 250ms of inactivity else { touchTimeout = setTimeout(function(){ touchTimeout = null if (touch.el) touch.el.trigger('singleTap') touch = {} }, 250) } }, 0) } else { touch = {} } deltaX = deltaY = 0 } $(document).on(eventMap.up, up) .on(eventMap.down, down) .on(eventMap.move, move) // when the browser window loses focus, // for example when a modal dialog is shown, // cancel all ongoing events $(document).on(eventMap.cancel, cancelAll) // scrolling the window indicates intention of the user // to scroll, not tap or swipe, so cancel all ongoing events $(window).on('scroll', cancelAll) initialized = true } ;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown', 'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){ $.fn[eventName] = function(callback){ return this.on(eventName, callback) } }) $.touch = { setup: setup } $(document).ready(setup) })(Zepto)