; Ham Sandwich module config file. ; ; IMPORTANT: It is highly suggested that you do not modify this file unless ; you know _exactly_ what you are doing! ; ; NOTE: Just because a mod contains a function does not means it will work ; as expected. If, for example, HamKilled() does not work as you think ; it should in Counter-Strike DO NOT FILE A BUG REPORT. This just ; exposes the function for you, whether or not it works, or how it ; works is up to plugin authors to figure out. ; ; NOTE: If a mod is missing keys for a certain native, that particular native ; will not be loaded! Example: Say CS is missing the "takedamage" index ; but has the use and pev indexes. The HamUse and HamePdataCbase natives ; will be registered, but the HamTakeDamage native will not register. ; In addition, any attempts to hook a function who's key is missing will ; result in the plugin failing. ; ; NOTE: The base key is only needed for the linux configs. ; ; NOTE: Any keys that begin with a modname (eg: cstrike_restart) will, ; obviously, only work on that mod and all mirrors of it (eg: czero). ; ; NOTE: If you change this file while the module is already loaded, you will ; need to restart the server for the changes to take effect. Changes to ; this file before the module is loaded will take effect when the module ; loads. ; ; NOTE: All of these offsets and settings are for the latest (at the time of ; release) legitimate version of the mod. However, there is a _chance_ ; that they will work on older (and even newer) versions. ; eg: If they work on non-Steam CS 1.6 this is coincidental, if they do ; not work on non-Steam CS 1.6 this will not be officially fixed. ; ; Mirrors: These take the name of one mod, and copy all of its data to another ; name. An example of a use for this would be cstrike and czero: they ; use the same binary so all of its vtable offsets are guaranteed to ; be identical. Mirrors should always come first in the file! ; ; Version: $Id: hamdata.ini 3687 2008-03-04 18:51:35Z sawce $ @mirror cstrike czero @mirror ns nsp @mirror valve dmc ; TODO: check these - all are estimates @section cstrike linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 killed 14 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 changeyaw 59 hashumangibs 60 hasaliengibs 61 fademonster 62 gibmonster 63 getdeathactivity 64 becomedead 65 irelationship 67 painsound 68 reportaistate 70 monsterinitdead 71 look 72 bestvisibleenemy 73 finviewcone 74 fvecinviewcone 75 player_jump 76 player_duck 77 player_prethink 78 player_postthink 79 player_getgunposition 80 player_shouldfadeondeath 66 player_impulsecommands 83 player_updateclientdata 82 item_addtoplayer 59 item_addduplicate 60 item_getiteminfo 61 item_candeploy 62 item_deploy 64 item_canholster 66 item_holster 67 item_updateiteminfo 68 item_preframe 69 item_postframe 70 item_drop 71 item_kill 72 item_attachtoplayer 73 item_primaryammoindex 74 item_secondaryammoindex 75 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 79 weapon_extractammo 80 weapon_extractclipammo 81 weapon_addweapon 82 weapon_playemptysound 83 weapon_resetemptysound 84 weapon_isusable 86 weapon_primaryattack 87 weapon_secondaryattack 88 weapon_reload 89 weapon_weaponidle 90 weapon_retireweapon 91 weapon_shouldweaponidle 92 weapon_usedecrement 93 cstrike_restart 2 cstrike_roundrespawn 84 cstrike_item_candrop 63 cstrike_item_getmaxspeed 78 cstrike_weapon_sendweaponanim 85 cstrike_player_resetmaxspeed 69 cstrike_player_isbot 81 cstrike_player_getautoaimvector 85 cstrike_player_blind 86 cstrike_player_ontouchingweapon 87 @end @section cstrike windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 killed 14 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvecvisible 56 fvisible 57 changeyaw 59 hashumangibs 60 hasaliengibs 61 fademonster 62 gibmonster 63 getdeathactivity 64 becomedead 65 irelationship 67 painsound 68 reportaistate 70 monsterinitdead 71 look 72 bestvisibleenemy 73 finviewcone 74 fvecinviewcone 75 player_jump 76 player_duck 77 player_prethink 78 player_postthink 79 player_getgunposition 80 player_shouldfadeondeath 66 player_impulsecommands 83 player_updateclientdata 82 item_addtoplayer 59 item_addduplicate 60 item_getiteminfo 61 item_candeploy 62 item_deploy 64 item_canholster 66 item_holster 67 item_updateiteminfo 68 item_preframe 69 item_postframe 70 item_drop 71 item_kill 72 item_attachtoplayer 73 item_primaryammoindex 74 item_secondaryammoindex 75 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 79 weapon_extractammo 80 weapon_extractclipammo 81 weapon_addweapon 82 weapon_playemptysound 83 weapon_resetemptysound 84 weapon_isusable 86 weapon_primaryattack 87 weapon_secondaryattack 88 weapon_reload 89 weapon_weaponidle 90 weapon_retireweapon 91 weapon_shouldweaponidle 92 weapon_usedecrement 93 cstrike_restart 2 cstrike_roundrespawn 84 cstrike_item_candrop 63 cstrike_item_getmaxspeed 78 cstrike_weapon_sendweaponanim 85 cstrike_player_resetmaxspeed 69 cstrike_player_isbot 81 cstrike_player_getautoaimvector 85 cstrike_player_blind 86 cstrike_player_ontouchingweapon 87 @end @section cstrike mac pev 4 base 0x0 spawn 0 precache 1 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 killed 14 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvecvisible 56 fvisible 57 changeyaw 59 hashumangibs 60 hasaliengibs 61 fademonster 62 gibmonster 63 getdeathactivity 64 becomedead 65 irelationship 67 painsound 68 reportaistate 70 monsterinitdead 71 look 72 bestvisibleenemy 73 finviewcone 74 fvecinviewcone 75 player_jump 76 player_duck 77 player_prethink 78 player_postthink 79 player_getgunposition 80 player_shouldfadeondeath 66 player_impulsecommands 83 player_updateclientdata 82 item_addtoplayer 59 item_addduplicate 60 item_getiteminfo 61 item_candeploy 62 item_deploy 64 item_canholster 66 item_holster 67 item_updateiteminfo 68 item_preframe 69 item_postframe 70 item_drop 71 item_kill 72 item_attachtoplayer 73 item_primaryammoindex 74 item_secondaryammoindex 75 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 79 weapon_extractammo 80 weapon_extractclipammo 81 weapon_addweapon 82 weapon_playemptysound 83 weapon_resetemptysound 84 weapon_isusable 86 weapon_primaryattack 87 weapon_secondaryattack 88 weapon_reload 89 weapon_weaponidle 90 weapon_retireweapon 91 weapon_shouldweaponidle 92 weapon_usedecrement 93 cstrike_restart 2 cstrike_roundrespawn 84 cstrike_item_candrop 63 cstrike_item_getmaxspeed 78 cstrike_weapon_sendweaponanim 85 cstrike_player_resetmaxspeed 69 cstrike_player_isbot 81 cstrike_player_getautoaimvector 85 cstrike_player_blind 86 cstrike_player_ontouchingweapon 87 @end @section dod linux pev 4 base 0x0 spawn 3 precache 4 keyvalue 5 objectcaps 8 activate 9 setobjectcollisionbox 12 classify 13 deathnotice 14 traceattack 17 takedamage 18 takehealth 19 killed 20 bloodcolor 21 tracebleed 22 mymonsterpointer 23 mysquadmonsterpointer 24 gettogglestate 25 addpoints 26 addpointstoteam 27 addplayeritem 28 removeplayeritem 29 giveammo 30 getdelay 31 ismoving 32 overridereset 33 damagedecal 34 settogglestate 35 startsneaking 36 stopsneaking 37 oncontrols 38 issneaking 39 isalive 40 isbspmodel 41 reflectgauss 42 hastarget 43 isinworld 44 isplayer 45 isnetclient 46 teamid 47 getnexttarget 48 think 49 touch 50 use 51 blocked 52 respawn 53 updateowner 54 fbecomeprone 55 center 56 eyeposition 57 earposition 58 bodytarget 59 illumination 60 fvisible 61 fvecvisible 62 look 64 changeyaw 67 irelationship 69 monsterinitdead 71 bestvisibleenemy 74 finviewcone 75 fvecinviewcone 76 runai 65 monsterthink 68 monstertinit 70 checklocalmove 77 move 78 moveexecute 79 shouldadvanceroute 80 getstoppedactivity 81 stop 82 checkrangeattack1 83 checkrangeattack2 84 checkmeleeattack1 85 checkmeleeattack2 86 schedulechange 92 canplaysequence 93 canplaysentence 94 playsentence 95 playscriptedsentence 96 sentencestop 97 getidealstate 98 setactivity 99 reportaistate 100 checkenemy 101 ftriangulate 102 setyawspeed 103 buildnearestroute 104 findcover 105 coverradius 107 fcancheckattacks 108 checkammo 109 ignoreconditions 110 fvalidatehinttype 111 fcanactiveidle 112 isoundmask 113 hearingsensitivity 116 barnaclevictimbitten 117 barnaclevictimreleased 118 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 127 alertsound 128 idlesound 129 painsound 130 stopfollowing 131 player_jump 134 player_duck 135 player_prethink 132 player_postthink 133 player_getgunposition 126 player_shouldfadeondeath 66 player_impulsecommands 137 player_updateclientdata 136 item_addtoplayer 64 item_addduplicate 65 item_getiteminfo 66 item_candeploy 67 item_deploy 68 item_canholster 73 item_holster 74 item_updateiteminfo 75 item_preframe 76 item_postframe 77 item_drop 78 item_kill 79 item_attachtoplayer 80 item_primaryammoindex 81 item_secondaryammoindex 82 item_updateclientdata 83 item_getweaponptr 84 item_itemslot 85 weapon_extractammo 86 weapon_extractclipammo 87 weapon_addweapon 88 weapon_playemptysound 89 weapon_resetemptysound 90 weapon_sendweaponanim 91 weapon_isusable 92 weapon_primaryattack 102 weapon_secondaryattack 103 weapon_reload 104 weapon_weaponidle 105 weapon_retireweapon 106 weapon_shouldweaponidle 107 weapon_usedecrement 108 dod_roundrespawn 0 dod_roundrespawnent 1 dod_roundstore 2 dod_areasetindex 10 dod_areasendstatus 11 dod_getstate 15 dod_getstateent 16 dod_setscriptreset 119 dod_item_candrop 70 dod_item_spawndeploy 69 dod_item_setdmgtime 71 dod_item_dropgren 72 dod_weapon_isuseable 92 dod_weapon_aim 93 dod_weapon_flaim 94 dod_weapon_removestamina 95 dod_weapon_changefov 96 dod_weapon_zoomout 97 dod_weapon_zoomin 98 dod_weapon_getfov 99 dod_weapon_playeriswatersniping 100 dod_weapon_updatezoomspeed 101 dod_weapon_special 105 @end @section dod windows pev 4 base 0x0 spawn 3 precache 4 keyvalue 5 objectcaps 8 activate 9 setobjectcollisionbox 12 classify 13 deathnotice 14 traceattack 17 takedamage 18 takehealth 19 killed 20 bloodcolor 21 tracebleed 22 mymonsterpointer 23 mysquadmonsterpointer 24 gettogglestate 25 addpoints 26 addpointstoteam 27 addplayeritem 28 removeplayeritem 29 giveammo 30 getdelay 31 ismoving 32 overridereset 33 damagedecal 34 settogglestate 35 startsneaking 36 stopsneaking 37 oncontrols 38 issneaking 39 isalive 40 isbspmodel 41 reflectgauss 42 hastarget 43 isinworld 44 isplayer 45 isnetclient 46 teamid 47 getnexttarget 48 think 49 touch 50 use 51 blocked 52 respawn 53 updateowner 54 fbecomeprone 55 center 56 eyeposition 57 earposition 58 bodytarget 59 illumination 60 fvisible 61 fvecvisible 62 look 64 changeyaw 67 irelationship 69 monsterinitdead 71 bestvisibleenemy 74 finviewcone 75 fvecinviewcone 76 runai 65 monsterthink 68 monstertinit 70 checklocalmove 77 move 78 moveexecute 79 shouldadvanceroute 80 getstoppedactivity 81 stop 82 checkrangeattack1 83 checkrangeattack2 84 checkmeleeattack1 85 checkmeleeattack2 86 schedulechange 92 canplaysequence 93 canplaysentence 94 playsentence 95 playscriptedsentence 96 sentencestop 97 getidealstate 98 setactivity 99 reportaistate 100 checkenemy 101 ftriangulate 102 setyawspeed 103 buildnearestroute 104 findcover 105 coverradius 107 fcancheckattacks 108 checkammo 109 ignoreconditions 110 fvalidatehinttype 111 fcanactiveidle 112 isoundmask 113 hearingsensitivity 116 barnaclevictimbitten 117 barnaclevictimreleased 118 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 127 alertsound 128 idlesound 129 painsound 130 stopfollowing 131 player_jump 134 player_duck 135 player_prethink 132 player_postthink 133 player_getgunposition 126 player_shouldfadeondeath 66 player_impulsecommands 137 player_updateclientdata 136 item_addtoplayer 64 item_addduplicate 65 item_getiteminfo 66 item_candeploy 67 item_deploy 68 item_canholster 73 item_holster 74 item_updateiteminfo 75 item_preframe 76 item_postframe 77 item_drop 78 item_kill 79 item_attachtoplayer 80 item_primaryammoindex 81 item_secondaryammoindex 82 item_updateclientdata 83 item_getweaponptr 84 item_itemslot 85 weapon_extractammo 86 weapon_extractclipammo 87 weapon_addweapon 88 weapon_playemptysound 89 weapon_resetemptysound 90 weapon_sendweaponanim 91 weapon_isusable 92 weapon_primaryattack 102 weapon_secondaryattack 103 weapon_reload 104 weapon_weaponidle 105 weapon_retireweapon 106 weapon_shouldweaponidle 107 weapon_usedecrement 108 dod_roundrespawn 0 dod_roundrespawnent 1 dod_roundstore 2 dod_areasetindex 10 dod_areasendstatus 11 dod_getstate 15 dod_getstateent 16 dod_setscriptreset 119 dod_item_candrop 70 dod_item_spawndeploy 69 dod_item_setdmgtime 71 dod_item_dropgren 72 dod_weapon_isuseable 92 dod_weapon_aim 93 dod_weapon_flaim 94 dod_weapon_removestamina 95 dod_weapon_changefov 96 dod_weapon_zoomout 97 dod_weapon_zoomin 98 dod_weapon_getfov 99 dod_weapon_playeriswatersniping 100 dod_weapon_updatezoomspeed 101 dod_weapon_special 105 @end @section dod mac pev 4 base 0x0 spawn 3 precache 4 keyvalue 5 objectcaps 8 activate 9 setobjectcollisionbox 12 classify 13 deathnotice 14 traceattack 17 takedamage 18 takehealth 19 killed 20 bloodcolor 21 tracebleed 22 mymonsterpointer 23 mysquadmonsterpointer 24 gettogglestate 25 addpoints 26 addpointstoteam 27 addplayeritem 28 removeplayeritem 29 giveammo 30 getdelay 31 ismoving 32 overridereset 33 damagedecal 34 settogglestate 35 startsneaking 36 stopsneaking 37 oncontrols 38 issneaking 39 isalive 40 isbspmodel 41 reflectgauss 42 hastarget 43 isinworld 44 isplayer 45 isnetclient 46 teamid 47 getnexttarget 48 think 49 touch 50 use 51 blocked 52 respawn 53 updateowner 54 fbecomeprone 55 center 56 eyeposition 57 earposition 58 bodytarget 59 illumination 60 fvisible 61 fvecvisible 62 look 64 changeyaw 67 irelationship 69 monsterinitdead 71 bestvisibleenemy 74 finviewcone 75 fvecinviewcone 76 runai 65 monsterthink 68 monstertinit 70 checklocalmove 77 move 78 moveexecute 79 shouldadvanceroute 80 getstoppedactivity 81 stop 82 checkrangeattack1 83 checkrangeattack2 84 checkmeleeattack1 85 checkmeleeattack2 86 schedulechange 92 canplaysequence 93 canplaysentence 94 playsentence 95 playscriptedsentence 96 sentencestop 97 getidealstate 98 setactivity 99 reportaistate 100 checkenemy 101 ftriangulate 102 setyawspeed 103 buildnearestroute 104 findcover 105 coverradius 107 fcancheckattacks 108 checkammo 109 ignoreconditions 110 fvalidatehinttype 111 fcanactiveidle 112 isoundmask 113 hearingsensitivity 116 barnaclevictimbitten 117 barnaclevictimreleased 118 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 127 alertsound 128 idlesound 129 painsound 130 stopfollowing 131 player_jump 134 player_duck 135 player_prethink 132 player_postthink 133 player_getgunposition 126 player_shouldfadeondeath 66 player_impulsecommands 137 player_updateclientdata 136 item_addtoplayer 64 item_addduplicate 65 item_getiteminfo 66 item_candeploy 67 item_deploy 68 item_canholster 73 item_holster 74 item_updateiteminfo 75 item_preframe 76 item_postframe 77 item_drop 78 item_kill 79 item_attachtoplayer 80 item_primaryammoindex 81 item_secondaryammoindex 82 item_updateclientdata 83 item_getweaponptr 84 item_itemslot 85 weapon_extractammo 86 weapon_extractclipammo 87 weapon_addweapon 88 weapon_playemptysound 89 weapon_resetemptysound 90 weapon_sendweaponanim 91 weapon_isusable 92 weapon_primaryattack 102 weapon_secondaryattack 103 weapon_reload 104 weapon_weaponidle 105 weapon_retireweapon 106 weapon_shouldweaponidle 107 weapon_usedecrement 108 dod_roundrespawn 0 dod_roundrespawnent 1 dod_roundstore 2 dod_areasetindex 10 dod_areasendstatus 11 dod_getstate 15 dod_getstateent 16 dod_setscriptreset 119 dod_item_candrop 70 dod_item_spawndeploy 69 dod_item_setdmgtime 71 dod_item_dropgren 72 dod_weapon_isuseable 92 dod_weapon_aim 93 dod_weapon_flaim 94 dod_weapon_removestamina 95 dod_weapon_changefov 96 dod_weapon_zoomout 97 dod_weapon_zoomin 98 dod_weapon_getfov 99 dod_weapon_playeriswatersniping 100 dod_weapon_updatezoomspeed 101 dod_weapon_special 105 @end ; TFC Does not have the following "standard" entries in its vtable: ; addpoints, addpointstoteam @section tfc linux pev 4 base 0x0 spawn 1 precache 2 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addplayeritem 21 removeplayeritem 22 giveammo 23 getdelay 24 ismoving 25 overridereset 26 damagedecal 27 settogglestate 28 startsneaking 29 stopsneaking 30 oncontrols 31 issneaking 32 isalive 33 isbspmodel 34 reflectgauss 35 hastarget 36 isinworld 37 isplayer 38 isnetclient 39 getnexttarget 41 think 42 touch 43 use 44 blocked 45 respawn 46 updateowner 47 fbecomeprone 48 center 49 eyeposition 50 earposition 51 bodytarget 52 illumination 53 fvisible 54 fvecvisible 55 look 65 changeyaw 68 irelationship 70 monsterinitdead 72 becomedead 73 bestvisibleenemy 75 finviewcone 76 fvecinviewcone 77 runai 66 monsterthink 69 monstertinit 71 checklocalmove 78 move 79 moveexecute 80 shouldadvanceroute 81 getstoppedactivity 82 stop 83 checkrangeattack1 84 checkrangeattack2 85 checkmeleeattack1 86 checkmeleeattack2 87 schedulechange 93 canplaysequence 94 canplaysentence 95 playsentence 96 playscriptedsentence 97 sentencestop 98 getidealstate 99 setactivity 100 reportaistate 101 checkenemy 102 ftriangulate 103 setyawspeed 104 buildnearestroute 105 findcover 106 coverradius 108 fcancheckattacks 109 checkammo 110 ignoreconditions 111 fvalidatehinttype 112 fcanactiveidle 113 isoundmask 114 hearingsensitivity 117 barnaclevictimbitten 118 barnaclevictimreleased 119 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 128 alertsound 129 idlesound 130 painsound 131 stopfollowing 132 player_jump 133 player_duck 134 player_prethink 135 player_postthink 136 player_shouldfadeondeath 67 player_impulsecommands 137 item_addtoplayer 65 item_addduplicate 66 item_getiteminfo 68 item_candeploy 69 item_deploy 70 item_canholster 71 item_holster 72 item_updateiteminfo 73 item_preframe 74 item_postframe 75 item_drop 76 item_kill 77 item_attachtoplayer 78 item_primaryammoindex 79 item_secondaryammoindex 80 item_updateclientdata 81 item_getweaponptr 82 item_itemslot 67 weapon_extractammo 83 weapon_extractclipammo 84 weapon_addweapon 85 weapon_playemptysound 86 weapon_resetemptysound 87 weapon_sendweaponanim 88 weapon_isusable 89 weapon_primaryattack 90 weapon_secondaryattack 91 weapon_reload 92 weapon_weaponidle 93 weapon_retireweapon 94 weapon_shouldweaponidle 95 tfc_dbgetitemname 40 tfc_engineeruse 56 tfc_finished 57 tfc_empexplode 58 tfc_calcempdmgrad 59 tfc_takeempblast 60 tfc_empremove 61 tfc_takeconcussionblast 62 tfc_concuss 63 tfc_radiusdamage 126 tfc_radiusdamage2 127 tfc_killed 14 @end @section tfc windows pev 4 base 0x0 spawn 1 precache 2 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addplayeritem 21 removeplayeritem 22 giveammo 23 getdelay 24 ismoving 25 overridereset 26 damagedecal 27 settogglestate 28 startsneaking 29 stopsneaking 30 oncontrols 31 issneaking 32 isalive 33 isbspmodel 34 reflectgauss 35 hastarget 36 isinworld 37 isplayer 38 isnetclient 39 getnexttarget 41 think 42 touch 43 use 44 blocked 45 respawn 46 updateowner 47 fbecomeprone 48 center 49 eyeposition 50 earposition 51 bodytarget 52 illumination 53 fvisible 54 fvecvisible 55 look 65 changeyaw 68 irelationship 70 monsterinitdead 72 becomedead 73 bestvisibleenemy 75 finviewcone 76 fvecinviewcone 77 runai 66 monsterthink 69 monstertinit 71 checklocalmove 78 move 79 moveexecute 80 shouldadvanceroute 81 getstoppedactivity 82 stop 83 checkrangeattack1 84 checkrangeattack2 85 checkmeleeattack1 86 checkmeleeattack2 87 schedulechange 93 canplaysequence 94 canplaysentence 95 playsentence 96 playscriptedsentence 97 sentencestop 98 getidealstate 99 setactivity 100 reportaistate 101 checkenemy 102 ftriangulate 103 setyawspeed 104 buildnearestroute 105 findcover 106 coverradius 108 fcancheckattacks 109 checkammo 110 ignoreconditions 111 fvalidatehinttype 112 fcanactiveidle 113 isoundmask 114 hearingsensitivity 117 barnaclevictimbitten 118 barnaclevictimreleased 119 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 128 alertsound 129 idlesound 130 painsound 131 stopfollowing 132 player_jump 133 player_duck 134 player_prethink 135 player_postthink 136 player_shouldfadeondeath 67 player_impulsecommands 137 item_addtoplayer 65 item_addduplicate 66 item_getiteminfo 68 item_candeploy 69 item_deploy 70 item_canholster 71 item_holster 72 item_updateiteminfo 73 item_preframe 74 item_postframe 75 item_drop 76 item_kill 77 item_attachtoplayer 78 item_primaryammoindex 79 item_secondaryammoindex 80 item_updateclientdata 81 item_getweaponptr 82 item_itemslot 67 weapon_extractammo 83 weapon_extractclipammo 84 weapon_addweapon 85 weapon_playemptysound 86 weapon_resetemptysound 87 weapon_sendweaponanim 88 weapon_isusable 89 weapon_primaryattack 90 weapon_secondaryattack 91 weapon_reload 92 weapon_weaponidle 93 weapon_retireweapon 94 weapon_shouldweaponidle 95 tfc_dbgetitemname 40 tfc_engineeruse 56 tfc_finished 57 tfc_empexplode 58 tfc_calcempdmgrad 59 tfc_takeempblast 60 tfc_empremove 61 tfc_takeconcussionblast 62 tfc_concuss 63 tfc_radiusdamage 126 tfc_radiusdamage2 127 tfc_killed 14 @end @section tfc mac pev 4 base 0x0 spawn 1 precache 2 keyvalue 3 objectcaps 6 activate 7 setobjectcollisionbox 8 classify 9 deathnotice 10 traceattack 11 takedamage 12 takehealth 13 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addplayeritem 21 removeplayeritem 22 giveammo 23 getdelay 24 ismoving 25 overridereset 26 damagedecal 27 settogglestate 28 startsneaking 29 stopsneaking 30 oncontrols 31 issneaking 32 isalive 33 isbspmodel 34 reflectgauss 35 hastarget 36 isinworld 37 isplayer 38 isnetclient 39 getnexttarget 41 think 42 touch 43 use 44 blocked 45 respawn 46 updateowner 47 fbecomeprone 48 center 49 eyeposition 50 earposition 51 bodytarget 52 illumination 53 fvisible 54 fvecvisible 55 look 65 changeyaw 68 irelationship 70 monsterinitdead 72 becomedead 73 bestvisibleenemy 75 finviewcone 76 fvecinviewcone 77 runai 66 monsterthink 69 monstertinit 71 checklocalmove 78 move 79 moveexecute 80 shouldadvanceroute 81 getstoppedactivity 82 stop 83 checkrangeattack1 84 checkrangeattack2 85 checkmeleeattack1 86 checkmeleeattack2 87 schedulechange 93 canplaysequence 94 canplaysentence 95 playsentence 96 playscriptedsentence 97 sentencestop 98 getidealstate 99 setactivity 100 reportaistate 101 checkenemy 102 ftriangulate 103 setyawspeed 104 buildnearestroute 105 findcover 106 coverradius 108 fcancheckattacks 109 checkammo 110 ignoreconditions 111 fvalidatehinttype 112 fcanactiveidle 113 isoundmask 114 hearingsensitivity 117 barnaclevictimbitten 118 barnaclevictimreleased 119 preschedulethink 120 getdeathactivity 121 gibmonster 122 hashumangibs 123 hasaliengibs 124 fademonster 125 deathsound 128 alertsound 129 idlesound 130 painsound 131 stopfollowing 132 player_jump 133 player_duck 134 player_prethink 135 player_postthink 136 player_shouldfadeondeath 67 player_impulsecommands 137 item_addtoplayer 65 item_addduplicate 66 item_getiteminfo 68 item_candeploy 69 item_deploy 70 item_canholster 71 item_holster 72 item_updateiteminfo 73 item_preframe 74 item_postframe 75 item_drop 76 item_kill 77 item_attachtoplayer 78 item_primaryammoindex 79 item_secondaryammoindex 80 item_updateclientdata 81 item_getweaponptr 82 item_itemslot 67 weapon_extractammo 83 weapon_extractclipammo 84 weapon_addweapon 85 weapon_playemptysound 86 weapon_resetemptysound 87 weapon_sendweaponanim 88 weapon_isusable 89 weapon_primaryattack 90 weapon_secondaryattack 91 weapon_reload 92 weapon_weaponidle 93 weapon_retireweapon 94 weapon_shouldweaponidle 95 tfc_dbgetitemname 40 tfc_engineeruse 56 tfc_finished 57 tfc_empexplode 58 tfc_calcempdmgrad 59 tfc_takeempblast 60 tfc_empremove 61 tfc_takeconcussionblast 62 tfc_concuss 63 tfc_radiusdamage 126 tfc_radiusdamage2 127 tfc_killed 14 @end ; ns's linux binary is compiled with gcc 3.3, so the "base" is 0, and pev is 4 @section ns linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 14 bloodcolor 16 tracebleed 17 istriggered 18 mymonsterpointer 19 mysquadmonsterpointer 20 gettogglestate 21 addpoints 22 addpointstoteam 23 addplayeritem 24 removeplayeritem 25 giveammo 26 getdelay 27 ismoving 28 overridereset 29 damagedecal 30 settogglestate 31 startsneaking 32 stopsneaking 33 oncontrols 34 issneaking 35 isalive 36 isbspmodel 37 reflectgauss 38 hastarget 39 isinworld 40 isplayer 41 isnetclient 42 teamid 43 getnexttarget 46 think 47 touch 48 use 49 blocked 50 respawn 52 updateowner 53 fbecomeprone 54 center 55 eyeposition 56 earposition 57 bodytarget 58 illumination 59 fvisible 60 fvecvisible 61 changeyaw 65 hashumangibs 66 hasaliengibs 67 fademonster 68 gibmonster 69 getdeathactivity 70 becomedead 71 irelationship 73 painsound 74 reportaistate 75 monsterinitdead 76 look 77 bestvisibleenemy 78 finviewcone 80 fvecinviewcone 81 player_jump 83 player_duck 84 player_prethink 85 player_postthink 86 player_getgunposition 87 player_shouldfadeondeath 72 player_impulsecommands 101 player_updateclientdata 99 item_addtoplayer 64 item_addduplicate 65 item_getiteminfo 68 item_candeploy 69 item_deploy 70 item_canholster 71 item_holster 72 item_updateiteminfo 74 item_preframe 75 item_postframe 76 item_drop 77 item_kill 78 item_attachtoplayer 79 item_primaryammoindex 80 item_secondaryammoindex 81 item_updateclientdata 82 item_getweaponptr 83 item_itemslot 84 weapon_extractammo 85 weapon_extractclipammo 86 weapon_addweapon 87 weapon_playemptysound 88 weapon_resetemptysound 89 weapon_sendweaponanim 94 weapon_isusable 73 weapon_primaryattack 98 weapon_secondaryattack 99 weapon_reload 100 weapon_weaponidle 101 weapon_retireweapon 102 weapon_shouldweaponidle 103 weapon_usedecrement 104 ns_getpointvalue 13 ns_awardkill 15 ns_resetentity 45 ns_updateonremove 51 ns_setbonecontroller 63 ns_savedataforreset 64 ns_gethull 79 ns_getmaxwalkspeed 88 ns_setteamid 90 ns_geteffectiveplayerclass 91 ns_getauthenticationmask 92 ns_effectiveplayerclasschanged 93 ns_needsteamupdate 94 ns_sendteamupdate 95 ns_sendweaponupdate 96 ns_initplayerfromspawn 97 ns_packdeadplayeritems 98 ns_getanimationforactivity 100 ns_startobserver 102 ns_stopobserver 103 ns_getadrenalinefactor 104 ns_givenameditem 106 ns_suicide 107 ns_getcanuseweapon 108 ns_weapon_getweaponprimetime 90 ns_weapon_primeweapon 91 ns_weapon_getisweaponprimed 92 ns_weapon_getisweaponpriming 93 ns_weapon_defaultdeploy 95 ns_weapon_defaultreload 96 ns_weapon_getdeploytime 97 @end @section ns windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 14 bloodcolor 16 tracebleed 17 istriggered 18 mymonsterpointer 19 mysquadmonsterpointer 20 gettogglestate 21 addpoints 22 addpointstoteam 23 addplayeritem 24 removeplayeritem 25 giveammo 26 getdelay 27 ismoving 28 overridereset 29 damagedecal 30 settogglestate 31 startsneaking 32 stopsneaking 33 oncontrols 34 issneaking 35 isalive 36 isbspmodel 37 reflectgauss 38 hastarget 39 isinworld 40 isplayer 41 isnetclient 42 teamid 43 getnexttarget 46 think 47 touch 48 use 49 blocked 50 respawn 52 updateowner 53 fbecomeprone 54 center 55 eyeposition 56 earposition 57 bodytarget 58 illumination 59 fvisible 60 fvecvisible 61 changeyaw 65 hashumangibs 66 hasaliengibs 67 fademonster 68 gibmonster 69 getdeathactivity 70 becomedead 71 irelationship 73 painsound 74 reportaistate 75 monsterinitdead 76 look 77 bestvisibleenemy 78 finviewcone 80 fvecinviewcone 81 player_jump 83 player_duck 84 player_prethink 85 player_postthink 86 player_getgunposition 87 player_shouldfadeondeath 72 player_impulsecommands 101 player_updateclientdata 99 item_addtoplayer 64 item_addduplicate 65 item_getiteminfo 68 item_candeploy 69 item_deploy 70 item_canholster 71 item_holster 72 item_updateiteminfo 74 item_preframe 75 item_postframe 76 item_drop 77 item_kill 78 item_attachtoplayer 79 item_primaryammoindex 80 item_secondaryammoindex 81 item_updateclientdata 82 item_getweaponptr 83 item_itemslot 84 weapon_extractammo 85 weapon_extractclipammo 86 weapon_addweapon 87 weapon_playemptysound 88 weapon_resetemptysound 89 weapon_sendweaponanim 94 weapon_isusable 73 weapon_primaryattack 98 weapon_secondaryattack 99 weapon_reload 100 weapon_weaponidle 101 weapon_retireweapon 102 weapon_shouldweaponidle 103 weapon_usedecrement 104 ns_getpointvalue 13 ns_awardkill 15 ns_resetentity 45 ns_updateonremove 51 ns_setbonecontroller 63 ns_savedataforreset 64 ns_gethull 79 ns_getmaxwalkspeed 88 ns_setteamid 90 ns_geteffectiveplayerclass 91 ns_getauthenticationmask 92 ns_effectiveplayerclasschanged 93 ns_needsteamupdate 94 ns_sendteamupdate 95 ns_sendweaponupdate 96 ns_initplayerfromspawn 97 ns_packdeadplayeritems 98 ns_getanimationforactivity 100 ns_startobserver 102 ns_stopobserver 103 ns_getadrenalinefactor 104 ns_givenameditem 106 ns_suicide 107 ns_getcanuseweapon 108 ns_weapon_getweaponprimetime 90 ns_weapon_primeweapon 91 ns_weapon_getisweaponprimed 92 ns_weapon_getisweaponpriming 93 ns_weapon_defaultdeploy 95 ns_weapon_defaultreload 96 ns_weapon_getdeploytime 97 @end @section ts linux pev 0 base 0x60 spawn 9 precache 10 keyvalue 11 objectcaps 14 activate 15 setobjectcollisionbox 18 classify 19 deathnotice 20 traceattack 21 takedamage 22 takehealth 23 killed 24 bloodcolor 25 tracebleed 26 istriggered 27 mymonsterpointer 28 mysquadmonsterpointer 29 gettogglestate 30 addpoints 31 addpointstoteam 32 addplayeritem 33 removeplayeritem 34 giveammo 35 getdelay 36 ismoving 37 overridereset 38 damagedecal 39 settogglestate 40 startsneaking 41 stopsneaking 42 oncontrols 43 issneaking 44 isalive 45 isbspmodel 46 reflectgauss 47 hastarget 48 isinworld 49 isplayer 50 isnetclient 51 teamid 52 getnexttarget 53 think 54 touch 55 use 56 blocked 57 respawn 59 updateowner 60 fbecomeprone 61 center 62 eyeposition 63 earposition 64 bodytarget 65 illumination 66 fvisible 67 fvecvisible 68 changeyaw 70 hashumangibs 71 hasaliengibs 72 fademonster 73 gibmonster 74 getdeathactivity 75 becomedead 76 irelationship 78 painsound 79 reportaistate 80 monsterinitdead 81 look 82 bestvisibleenemy 83 finviewcone 84 fvecinviewcone 85 player_jump 86 player_duck 87 player_prethink 88 player_postthink 89 player_getgunposition 90 player_shouldfadeondeath 77 player_impulsecommands 92 player_updateclientdata 91 item_addtoplayer 70 item_addduplicate 71 item_candeploy 73 item_deploy 74 item_canholster 75 item_holster 76 item_updateiteminfo 77 item_preframe 78 item_postframe 79 item_drop 80 item_kill 81 item_attachtoplayer 82 item_primaryammoindex 83 item_secondaryammoindex 84 item_updateclientdata 85 item_getweaponptr 86 item_itemslot 87 weapon_extractammo 88 weapon_extractclipammo 89 weapon_addweapon 90 weapon_playemptysound 91 weapon_resetemptysound 92 weapon_sendweaponanim 93 weapon_isusable 94 weapon_primaryattack 95 weapon_secondaryattack 96 weapon_reload 98 weapon_weaponidle 99 weapon_retireweapon 100 weapon_shouldweaponidle 101 weapon_usedecrement 102 ts_breakablerespawn 2 ts_canusedthroughwalls 3 ts_giveslowmul 4 ts_goslow 5 ts_inslow 6 ts_isobjective 7 ts_enableobjective 8 ts_onfreeentprivatedata 12 ts_shouldcollide 13 ts_weapon_alternateattack 97 @end @section ts windows pev 4 base 0x0 spawn 7 precache 8 keyvalue 9 objectcaps 12 activate 13 setobjectcollisionbox 16 classify 17 deathnotice 18 traceattack 19 takedamage 20 takehealth 21 killed 22 bloodcolor 23 tracebleed 24 istriggered 25 mymonsterpointer 26 mysquadmonsterpointer 27 gettogglestate 28 addpoints 29 addpointstoteam 30 addplayeritem 31 removeplayeritem 32 giveammo 33 getdelay 34 ismoving 35 overridereset 36 damagedecal 37 settogglestate 38 startsneaking 39 stopsneaking 40 oncontrols 41 issneaking 42 isalive 43 isbspmodel 44 reflectgauss 45 hastarget 46 isinworld 47 isplayer 48 isnetclient 49 teamid 50 getnexttarget 51 think 52 touch 53 use 54 blocked 55 respawn 57 updateowner 58 fbecomeprone 59 center 60 eyeposition 61 earposition 62 bodytarget 63 illumination 64 fvisible 65 fvecvisible 66 changeyaw 68 hashumangibs 69 hasaliengibs 70 fademonster 71 gibmonster 72 getdeathactivity 73 becomedead 74 irelationship 76 painsound 77 reportaistate 78 monsterinitdead 79 look 80 bestvisibleenemy 81 finviewcone 82 fvecinviewcone 83 player_jump 84 player_duck 85 player_prethink 86 player_postthink 87 player_getgunposition 88 player_shouldfadeondeath 75 player_impulsecommands 90 player_updateclientdata 89 item_addtoplayer 68 item_addduplicate 69 item_candeploy 71 item_deploy 72 item_canholster 73 item_holster 74 item_updateiteminfo 75 item_preframe 76 item_postframe 77 item_drop 78 item_kill 79 item_attachtoplayer 80 item_primaryammoindex 81 item_secondaryammoindex 82 item_updateclientdata 83 item_getweaponptr 84 item_itemslot 85 weapon_extractammo 86 weapon_extractclipammo 87 weapon_addweapon 88 weapon_playemptysound 89 weapon_resetemptysound 90 weapon_sendweaponanim 91 weapon_isusable 92 weapon_primaryattack 93 weapon_secondaryattack 94 weapon_reload 96 weapon_weaponidle 97 weapon_retireweapon 98 weapon_shouldweaponidle 99 weapon_usedecrement 100 ts_breakablerespawn 0 ts_canusedthroughwalls 1 ts_giveslowmul 2 ts_goslow 3 ts_inslow 4 ts_isobjective 5 ts_enableobjective 6 ts_onfreeentprivatedata 10 ts_shouldcollide 11 ts_weapon_alternateattack 95 @end ; Sven-Coop 4.8 @section svencoop linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 6 activate 7 setobjectcollisionbox 8 irelationship 10 classify 11 deathnotice 12 traceattack 13 takedamage 14 killed 17 bloodcolor 18 tracebleed 19 istriggered 20 mymonsterpointer 21 mysquadmonsterpointer 22 gettogglestate 23 addpoints 24 addpointstoteam 25 addplayeritem 26 removeplayeritem 27 getdelay 29 ismoving 30 overridereset 31 damagedecal 32 settogglestate 33 startsneaking 34 stopsneaking 35 oncontrols 36 issneaking 37 isalive 38 isbspmodel 39 reflectgauss 40 hastarget 41 isinworld 42 isplayer 44 isnetclient 46 teamid 49 getnexttarget 51 think 52 touch 53 use 54 blocked 55 respawn 57 updateowner 58 fbecomeprone 59 center 60 eyeposition 61 earposition 62 bodytarget 63 illumination 64 fvecvisible 66 look 77 runai 78 changeyaw 80 monsterthink 82 monstertinit 83 monsterinitdead 84 becomedead 85 bestvisibleenemy 88 finviewcone 89 fvecinviewcone 90 checklocalmove 91 move 92 moveexecute 93 shouldadvanceroute 94 getstoppedactivity 95 stop 96 checkrangeattack1 97 checkrangeattack2 99 checkmeleeattack1 101 checkmeleeattack2 103 schedulechange 111 canplaysequence 112 canplaysentence 113 playsentence 114 playscriptedsentence 115 sentencestop 116 getidealstate 117 setactivity 118 reportaistate 120 checkenemy 121 setyawspeed 124 buildnearestroute 125 findcover 126 coverradius 131 fcancheckattacks 132 checkammo 134 ignoreconditions 135 fvalidatehinttype 136 fcanactiveidle 137 isoundmask 138 hearingsensitivity 141 barnaclevictimbitten 142 barnaclevictimreleased 143 preschedulethink 150 getdeathactivity 151 gibmonster 152 hashumangibs 154 hasaliengibs 155 fademonster 156 deathsound 159 alertsound 160 idlesound 161 painsound 162 stopfollowing 163 player_jump 179 player_duck 180 player_prethink 180 player_postthink 182 player_updateclientdata 183 player_impulsecommands 184 item_addtoplayer 77 item_addduplicate 78 item_getiteminfo 80 item_candeploy 81 item_deploy 82 item_canholster 83 item_holster 84 item_updateiteminfo 85 item_preframe 86 item_postframe 87 item_drop 88 item_kill 89 item_attachtoplayer 90 item_primaryammoindex 91 item_secondaryammoindex 92 item_updateclientdata 93 item_getweaponptr 94 item_itemslot 95 weapon_extractammo 96 weapon_extractclipammo 97 weapon_addweapon 98 weapon_playemptysound 99 weapon_resetemptysound 100 weapon_sendweaponanim 101 weapon_isusable 103 weapon_primaryattack 104 weapon_secondaryattack 105 weapon_reload 106 weapon_weaponidle 108 weapon_retireweapon 109 weapon_shouldweaponidle 110 weapon_usedecrement 111 sc_getclassification 9 sc_takehealth 15 sc_takearmor 16 sc_giveammo 28 sc_ismonster 43 sc_isphysx 45 sc_ispointentity 47 sc_ismachine 48 sc_criticalremove 50 sc_updateonremove 56 sc_fvisible 65 sc_fvisiblefrompos 67 sc_isfacing 68 sc_getpointsfordamage 69 sc_getdamagepoints 70 sc_oncreate 73 sc_ondestroy 74 sc_isvalidentity 75 sc_shouldfadeondeath 79 sc_setupfriendly 80 sc_revivethink 85 sc_revive 86 sc_startmonster 87 sc_checkrangeattack1_move 98 sc_checkrangeattack2_move 100 sc_checkmeleeattack1_move 102 sc_checkmeleeattack2_move 104 sc_checktankusage 105 sc_setgaitactivity 119 sc_ftriangulate 122 sc_ftriangulateextension 123 sc_findcovergrenade 127 sc_findcoverdistance 128 sc_findattackpoint 129 sc_fvalidatecover 130 sc_checkattacker 133 sc_nofriendlyfire1 144 sc_noFriendlyFire2 145 sc_noFriendlyFire3 146 sc_nofriendlyfiretopos 147 sc_fvisiblegunpos 148 sc_finbulletcone 149 sc_callgibmonster 153 sc_checktimebaseddamage 157 sc_ismoving 158 sc_isplayerfollowing 164 sc_startplayerfollowing 165 sc_stopplayerfollowing 166 sc_usesound 167 sc_unusesound 168 sc_ridemonster 169 sc_checkandapplygenericattacks 170 sc_checkscared 171 sc_checkcreaturedanger 172 sc_checkfalldamage 173 sc_checkrevival 174 sc_mediccallsound 175 sc_player_menuinputperformed 176 sc_player_ismenuinputdone 177 sc_player_specialspawn 178 sc_player_isconnected 183 sc_player_isvalidinfoentity 186 sc_player_levelend 187 sc_player_votestarted 188 sc_player_canstartnextvote 189 sc_player_vote 190 sc_player_hasvoted 191 sc_player_resetvote 192 sc_player_lastvoteinput 193 sc_player_initvote 194 sc_player_timetostartnextvote 195 sc_player_resetview 196 sc_player_getlogfrequency 197 sc_player_logplayerstats 198 sc_player_disablecollisionwithplayer 199 sc_player_enablecollisionwithplayer 200 sc_player_cantouchplayer 201 sc_item_materialize 79 sc_weapon_bulletaccuracy 102 sc_weapon_tertiaryattack 106 sc_weapon_burstsupplement 112 sc_weapon_getp_model 113 sc_weapon_getw_model 114 sc_weapon_getv_model 115 sc_weapon_precachecustommodels 116 sc_weapon_ismultiplayer 117 sc_weapon_frunfuncs 118 sc_weapon_setfov 119 sc_weapon_fcanrun 120 sc_weapon_customdecrement 121 sc_weapon_setv_model 122 sc_weapon_setp_model 123 sc_weapon_changeweaponskin 124 @end ; Sven-Coop 4.7 @section svencoop windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 6 activate 7 setobjectcollisionbox 8 irelationship 10 classify 11 deathnotice 12 traceattack 13 takedamage 14 killed 17 bloodcolor 18 tracebleed 19 istriggered 20 mymonsterpointer 21 mysquadmonsterpointer 22 gettogglestate 23 addpoints 24 addpointstoteam 25 addplayeritem 26 removeplayeritem 27 getdelay 29 ismoving 30 overridereset 31 damagedecal 32 settogglestate 33 startsneaking 34 stopsneaking 35 oncontrols 36 issneaking 37 isalive 38 isbspmodel 39 reflectgauss 40 hastarget 41 isinworld 42 isplayer 44 isnetclient 46 teamid 49 getnexttarget 51 think 52 touch 53 use 54 blocked 55 respawn 57 updateowner 58 fbecomeprone 59 center 60 eyeposition 61 earposition 62 bodytarget 63 illumination 64 fvecvisible 66 look 77 runai 78 changeyaw 80 monsterthink 82 monstertinit 83 monsterinitdead 84 becomedead 85 bestvisibleenemy 88 finviewcone 89 fvecinviewcone 90 checklocalmove 91 move 92 moveexecute 93 shouldadvanceroute 94 getstoppedactivity 95 stop 96 checkrangeattack1 97 checkrangeattack2 99 checkmeleeattack1 101 checkmeleeattack2 103 schedulechange 111 canplaysequence 112 canplaysentence 113 playsentence 114 playscriptedsentence 115 sentencestop 116 getidealstate 117 setactivity 118 reportaistate 120 checkenemy 121 setyawspeed 124 buildnearestroute 125 findcover 126 coverradius 131 fcancheckattacks 132 checkammo 134 ignoreconditions 135 fvalidatehinttype 136 fcanactiveidle 137 isoundmask 138 hearingsensitivity 141 barnaclevictimbitten 142 barnaclevictimreleased 143 preschedulethink 150 getdeathactivity 151 gibmonster 152 hashumangibs 154 hasaliengibs 155 fademonster 156 deathsound 159 alertsound 160 idlesound 161 painsound 162 stopfollowing 163 player_jump 179 player_duck 180 player_prethink 180 player_postthink 182 player_updateclientdata 183 player_impulsecommands 184 item_addtoplayer 77 item_addduplicate 78 item_getiteminfo 80 item_candeploy 81 item_deploy 82 item_canholster 83 item_holster 84 item_updateiteminfo 85 item_preframe 86 item_postframe 87 item_drop 88 item_kill 89 item_attachtoplayer 90 item_primaryammoindex 91 item_secondaryammoindex 92 item_updateclientdata 93 item_getweaponptr 94 item_itemslot 95 weapon_extractammo 96 weapon_extractclipammo 97 weapon_addweapon 98 weapon_playemptysound 99 weapon_resetemptysound 100 weapon_sendweaponanim 101 weapon_isusable 103 weapon_primaryattack 104 weapon_secondaryattack 105 weapon_reload 106 weapon_weaponidle 108 weapon_retireweapon 109 weapon_shouldweaponidle 110 weapon_usedecrement 111 sc_getclassification 9 sc_takehealth 15 sc_takearmor 16 sc_giveammo 28 sc_ismonster 43 sc_isphysx 45 sc_ispointentity 47 sc_ismachine 48 sc_criticalremove 50 sc_updateonremove 56 sc_fvisible 65 sc_fvisiblefrompos 67 sc_isfacing 68 sc_getpointsfordamage 69 sc_getdamagepoints 70 sc_oncreate 73 sc_ondestroy 74 sc_isvalidentity 75 sc_shouldfadeondeath 79 sc_setupfriendly 80 sc_revivethink 85 sc_revive 86 sc_startmonster 87 sc_checkrangeattack1_move 98 sc_checkrangeattack2_move 100 sc_checkmeleeattack1_move 102 sc_checkmeleeattack2_move 104 sc_checktankusage 105 sc_setgaitactivity 119 sc_ftriangulate 122 sc_ftriangulateextension 123 sc_findcovergrenade 127 sc_findcoverdistance 128 sc_findattackpoint 129 sc_fvalidatecover 130 sc_checkattacker 133 sc_nofriendlyfire1 144 sc_noFriendlyFire2 145 sc_noFriendlyFire3 146 sc_nofriendlyfiretopos 147 sc_fvisiblegunpos 148 sc_finbulletcone 149 sc_callgibmonster 153 sc_checktimebaseddamage 157 sc_ismoving 158 sc_isplayerfollowing 164 sc_startplayerfollowing 165 sc_stopplayerfollowing 166 sc_usesound 167 sc_unusesound 168 sc_ridemonster 169 sc_checkandapplygenericattacks 170 sc_checkscared 171 sc_checkcreaturedanger 172 sc_checkfalldamage 173 sc_checkrevival 174 sc_mediccallsound 175 sc_player_menuinputperformed 176 sc_player_ismenuinputdone 177 sc_player_specialspawn 178 sc_player_isconnected 183 sc_player_isvalidinfoentity 186 sc_player_levelend 187 sc_player_votestarted 188 sc_player_canstartnextvote 189 sc_player_vote 190 sc_player_hasvoted 191 sc_player_resetvote 192 sc_player_lastvoteinput 193 sc_player_initvote 194 sc_player_timetostartnextvote 195 sc_player_resetview 196 sc_player_getlogfrequency 197 sc_player_logplayerstats 198 sc_player_disablecollisionwithplayer 199 sc_player_enablecollisionwithplayer 200 sc_player_cantouchplayer 201 sc_item_materialize 79 sc_weapon_bulletaccuracy 102 sc_weapon_tertiaryattack 106 sc_weapon_burstsupplement 112 sc_weapon_getp_model 113 sc_weapon_getw_model 114 sc_weapon_getv_model 115 sc_weapon_precachecustommodels 116 sc_weapon_ismultiplayer 117 sc_weapon_frunfuncs 118 sc_weapon_setfov 119 sc_weapon_fcanrun 120 sc_weapon_customdecrement 121 sc_weapon_setv_model 122 sc_weapon_setp_model 123 sc_weapon_changeweaponskin 124 @end @section esf linux pev 0 base 0x60 spawn 2 precache 3 keyvalue 4 objectcaps 7 activate 8 setobjectcollisionbox 9 classify 10 deathnotice 11 traceattack 12 takedamage 13 takehealth 14 killed 15 bloodcolor 16 tracebleed 17 istriggered 18 mymonsterpointer 19 mysquadmonsterpointer 20 gettogglestate 21 addpoints 22 addpointstoteam 23 addplayeritem 24 removeplayeritem 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 look 59 changeyaw 62 irelationship 64 monsterinitdead 66 becomedead 67 bestvisibleenemy 69 finviewcone 70 fvecinviewcone 71 runai 60 monsterthink 63 monstertinit 65 checklocalmove 72 move 73 moveexecute 74 shouldadvanceroute 75 getstoppedactivity 76 stop 77 checkrangeattack1 78 checkrangeattack2 79 checkmeleeattack1 80 checkmeleeattack2 81 schedulechange 87 canplaysequence 88 canplaysentence 89 playsentence 90 playscriptedsentence 91 sentencestop 92 getidealstate 93 setactivity 94 reportaistate 95 checkenemy 96 ftriangulate 97 setyawspeed 98 buildnearestroute 99 findcover 100 coverradius 102 fcancheckattacks 103 checkammo 104 ignoreconditions 105 fvalidatehinttype 106 fcanactiveidle 107 isoundmask 108 hearingsensitivity 111 barnaclevictimbitten 112 barnaclevictimreleased 113 preschedulethink 114 getdeathactivity 115 gibmonster 116 hashumangibs 117 hasaliengibs 118 fademonster 119 deathsound 121 alertsound 122 idlesound 123 painsound 124 stopfollowing 125 player_jump 126 player_prethink 127 player_postthink 128 player_getgunposition 120 player_shouldfadeondeath 61 player_impulsecommands 130 player_updateclientdata 129 item_addtoplayer 59 item_addduplicate 60 item_getiteminfo 61 item_candeploy 62 item_deploy 63 item_canholster 64 item_holster 65 item_updateiteminfo 66 item_preframe 67 item_postframe 68 item_drop 69 item_kill 70 item_attachtoplayer 71 item_primaryammoindex 72 item_secondaryammoindex 73 item_updateclientdata 74 item_getweaponptr 75 item_itemslot 76 weapon_playemptysound 77 weapon_resetemptysound 78 weapon_sendweaponanim 79 weapon_primaryattack 80 weapon_secondaryattack 81 weapon_weaponidle 82 weapon_retireweapon 83 weapon_shouldweaponidle 84 weapon_usedecrement 85 esf_weapon_holsterwhenmeleed 86 @end @section esf windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 20 addpointstoteam 21 addplayeritem 22 removeplayeritem 23 getdelay 24 ismoving 25 overridereset 26 damagedecal 27 settogglestate 28 startsneaking 29 stopsneaking 30 oncontrols 31 issneaking 32 isalive 33 isbspmodel 34 reflectgauss 35 hastarget 36 isinworld 37 isplayer 38 isnetclient 39 teamid 40 getnexttarget 41 think 42 touch 43 use 44 blocked 45 respawn 46 updateowner 47 fbecomeprone 48 center 49 eyeposition 50 earposition 51 bodytarget 52 illumination 53 fvisible 54 fvecvisible 55 look 57 changeyaw 60 irelationship 62 monsterinitdead 64 becomedead 65 bestvisibleenemy 67 finviewcone 68 fvecinviewcone 69 runai 58 monsterthink 61 monstertinit 63 checklocalmove 70 move 71 moveexecute 72 shouldadvanceroute 73 getstoppedactivity 74 stop 75 checkrangeattack1 76 checkrangeattack2 77 checkmeleeattack1 78 checkmeleeattack2 79 schedulechange 85 canplaysequence 86 canplaysentence 87 playsentence 88 playscriptedsentence 89 sentencestop 90 getidealstate 91 setactivity 92 reportaistate 93 checkenemy 94 ftriangulate 95 setyawspeed 96 buildnearestroute 97 findcover 98 coverradius 100 fcancheckattacks 101 checkammo 102 ignoreconditions 103 fvalidatehinttype 104 fcanactiveidle 105 isoundmask 106 hearingsensitivity 109 barnaclevictimbitten 110 barnaclevictimreleased 111 preschedulethink 112 getdeathactivity 113 gibmonster 114 hashumangibs 115 hasaliengibs 116 fademonster 117 deathsound 119 alertsound 120 idlesound 121 painsound 122 stopfollowing 123 player_jump 124 player_prethink 125 player_postthink 126 player_getgunposition 118 player_shouldfadeondeath 59 player_impulsecommands 128 player_updateclientdata 127 item_addtoplayer 57 item_addduplicate 58 item_getiteminfo 59 item_candeploy 60 item_deploy 61 item_canholster 62 item_holster 63 item_updateiteminfo 64 item_preframe 65 item_postframe 66 item_drop 67 item_kill 68 item_attachtoplayer 69 item_primaryammoindex 70 item_secondaryammoindex 71 item_updateclientdata 72 item_getweaponptr 73 item_itemslot 74 weapon_playemptysound 75 weapon_resetemptysound 76 weapon_sendweaponanim 77 weapon_primaryattack 78 weapon_secondaryattack 79 weapon_weaponidle 80 weapon_retireweapon 81 weapon_shouldweaponidle 82 weapon_usedecrement 83 esf_weapon_holsterwhenmeleed 84 @end ; ESF Open Beta is built with GCC 3.x, and the VTable was slightly changed @section esf_openbeta linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 13 killed 14 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 43 teamid 44 getnexttarget 47 think 48 touch 49 use 50 blocked 51 respawn 52 updateowner 53 fbecomeprone 54 center 55 eyeposition 56 earposition 57 bodytarget 58 illumination 59 fvisible 60 fvecvisible 61 look 63 changeyaw 66 irelationship 68 monsterinitdead 70 becomedead 71 bestvisibleenemy 73 finviewcone 74 fvecinviewcone 75 runai 64 monsterthink 67 monstertinit 69 checklocalmove 76 move 77 moveexecute 78 shouldadvanceroute 79 getstoppedactivity 80 stop 81 checkrangeattack1 82 checkrangeattack2 83 checkmeleeattack1 84 checkmeleeattack2 85 schedulechange 91 canplaysequence 92 canplaysentence 93 playsentence 94 playscriptedsentence 95 sentencestop 96 getidealstate 97 setactivity 98 reportaistate 99 checkenemy 100 ftriangulate 101 setyawspeed 102 buildnearestroute 103 findcover 104 coverradius 106 fcancheckattacks 107 checkammo 108 ignoreconditions 109 fvalidatehinttype 110 fcanactiveidle 111 isoundmask 112 hearingsensitivity 115 barnaclevictimbitten 116 barnaclevictimreleased 117 preschedulethink 118 getdeathactivity 119 gibmonster 120 hashumangibs 121 hasaliengibs 122 fademonster 123 deathsound 125 alertsound 126 idlesound 127 painsound 128 stopfollowing 129 player_updateclientdata 186 player_jump 187 player_prethink 189 player_postthink 190 player_getgunposition 124 player_shouldfadeondeath 65 player_impulsecommands 193 item_addtoplayer 63 item_addduplicate 64 item_getiteminfo 65 item_candeploy 66 item_deploy 67 item_canholster 68 item_holster 69 item_updateiteminfo 70 item_preframe 71 item_postframe 72 item_drop 73 item_kill 74 item_attachtoplayer 75 item_primaryammoindex 76 item_secondaryammoindex 77 item_updateclientdata 78 item_getweaponptr 79 item_itemslot 80 weapon_playemptysound 81 weapon_resetemptysound 82 weapon_sendweaponanim 83 weapon_primaryattack 84 weapon_secondaryattack 85 weapon_weaponidle 86 weapon_retireweapon 87 weapon_shouldweaponidle 88 weapon_usedecrement 89 esf_isenvmodel 40 esf_takedamage2 12 esf_isfighter 41 esf_isbuddy 42 esf_emitsound 45 esf_emitnullsound 46 esf_increasestrength 130 esf_increasepl 131 esf_setpowerlevel 132 esf_setmaxpowerlevel 133 esf_stopanitrigger 134 esf_stopfly 135 esf_hideweapon 136 esf_clientremoveweapon 137 esf_sendclientcustommodel 138 esf_canturbo 139 esf_canprimaryfire 140 esf_cansecondaryfire 141 esf_canstopfly 142 esf_canblock 143 esf_canraiseKi 144 esf_canraisestamina 145 esf_canteleport 146 esf_canstartfly 147 esf_canstartpowerup 148 esf_canjump 149 esf_canwalljump 150 esf_issuperjump 151 esf_ismoveback 152 esf_checkwalljump 153 esf_enablewalljump 154 esf_disablewalljump 155 esf_resetwalljumpvars 156 esf_getwalljumpanim 157 esf_getwalljumpanim2 158 esf_setwalljumpanimation 159 esf_setflymovetype 160 esf_isflymovetype 161 esf_iswalkmovetype 162 esf_setwalkmovetype 163 esf_drawchargebar 164 esf_startblock 165 esf_stopblock 166 esf_startfly 167 esf_getmaxspeed 168 esf_setanimation 169 esf_playanimation 170 esf_getmoveforward 171 esf_getmoveright 172 esf_getmoveup 173 esf_addblindfx 174 esf_removeblindfx 175 esf_disablepsbar 176 esf_addbeamboxcrosshair 177 esf_removebeamboxcrosshair 178 esf_drawpswinbonus 179 esf_drawpsbar 180 esf_lockcrosshair 181 esf_unlockcrosshair 182 esf_rotatecrosshair 183 esf_unrotatecrosshair 184 esf_watermove 185 esf_checktimebaseddamage 188 esf_doessecondaryattack 191 esf_doesprimaryattack 192 esf_removespecialmodes 194 esf_stopturbo 195 esf_takebean 196 esf_getpowerlevel 197 esf_removeallotherweapons 198 esf_stopswoop 199 esf_setdeathanimation 201 esf_setmodel 202 esf_addattacks 203 esf_emitclasssound 205 esf_checklightning 206 esf_freezecontrols 207 esf_unfreezecontrols 208 esf_updateki 209 esf_updatehealth 210 esf_getteleportdir 211 esf_weapon_holsterwhenmeleed 90 @end @section esf_openbeta windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 13 killed 14 bloodcolor 15 tracebleed 16 istriggered 17 mymonsterpointer 18 mysquadmonsterpointer 19 gettogglestate 20 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 43 teamid 44 getnexttarget 47 think 48 touch 49 use 50 blocked 51 respawn 52 updateowner 53 fbecomeprone 54 center 55 eyeposition 56 earposition 57 bodytarget 58 illumination 59 fvisible 60 fvecvisible 61 look 63 changeyaw 66 irelationship 68 monsterinitdead 70 becomedead 71 bestvisibleenemy 73 finviewcone 74 fvecinviewcone 75 runai 64 monsterthink 67 monstertinit 69 checklocalmove 76 move 77 moveexecute 78 shouldadvanceroute 79 getstoppedactivity 80 stop 81 checkrangeattack1 82 checkrangeattack2 83 checkmeleeattack1 84 checkmeleeattack2 85 schedulechange 91 canplaysequence 92 canplaysentence 93 playsentence 94 playscriptedsentence 95 sentencestop 96 getidealstate 97 setactivity 98 reportaistate 99 checkenemy 100 ftriangulate 101 setyawspeed 102 buildnearestroute 103 findcover 104 coverradius 106 fcancheckattacks 107 checkammo 108 ignoreconditions 109 fvalidatehinttype 110 fcanactiveidle 111 isoundmask 112 hearingsensitivity 115 barnaclevictimbitten 116 barnaclevictimreleased 117 preschedulethink 118 getdeathactivity 119 gibmonster 120 hashumangibs 121 hasaliengibs 122 fademonster 123 deathsound 125 alertsound 126 idlesound 127 painsound 128 stopfollowing 129 player_updateclientdata 186 player_jump 187 player_prethink 189 player_postthink 190 player_getgunposition 124 player_shouldfadeondeath 65 player_impulsecommands 193 item_addtoplayer 63 item_addduplicate 64 item_getiteminfo 65 item_candeploy 66 item_deploy 67 item_canholster 68 item_holster 69 item_updateiteminfo 70 item_preframe 71 item_postframe 72 item_drop 73 item_kill 74 item_attachtoplayer 75 item_primaryammoindex 76 item_secondaryammoindex 77 item_updateclientdata 78 item_getweaponptr 79 item_itemslot 80 weapon_playemptysound 81 weapon_resetemptysound 82 weapon_sendweaponanim 83 weapon_primaryattack 84 weapon_secondaryattack 85 weapon_weaponidle 86 weapon_retireweapon 87 weapon_shouldweaponidle 88 weapon_usedecrement 89 esf_isenvmodel 40 esf_takedamage2 12 esf_isfighter 41 esf_isbuddy 42 esf_emitsound 45 esf_emitnullsound 46 esf_increasestrength 130 esf_increasepl 131 esf_setpowerlevel 132 esf_setmaxpowerlevel 133 esf_stopanitrigger 134 esf_stopfly 135 esf_hideweapon 136 esf_clientremoveweapon 137 esf_sendclientcustommodel 138 esf_canturbo 139 esf_canprimaryfire 140 esf_cansecondaryfire 141 esf_canstopfly 142 esf_canblock 143 esf_canraiseKi 144 esf_canraisestamina 145 esf_canteleport 146 esf_canstartfly 147 esf_canstartpowerup 148 esf_canjump 149 esf_canwalljump 150 esf_issuperjump 151 esf_ismoveback 152 esf_checkwalljump 153 esf_enablewalljump 154 esf_disablewalljump 155 esf_resetwalljumpvars 156 esf_getwalljumpanim 157 esf_getwalljumpanim2 158 esf_setwalljumpanimation 159 esf_setflymovetype 160 esf_isflymovetype 161 esf_iswalkmovetype 162 esf_setwalkmovetype 163 esf_drawchargebar 164 esf_startblock 165 esf_stopblock 166 esf_startfly 167 esf_getmaxspeed 168 esf_setanimation 169 esf_playanimation 170 esf_getmoveforward 171 esf_getmoveright 172 esf_getmoveup 173 esf_addblindfx 174 esf_removeblindfx 175 esf_disablepsbar 176 esf_addbeamboxcrosshair 177 esf_removebeamboxcrosshair 178 esf_drawpswinbonus 179 esf_drawpsbar 180 esf_lockcrosshair 181 esf_unlockcrosshair 182 esf_rotatecrosshair 183 esf_unrotatecrosshair 184 esf_watermove 185 esf_checktimebaseddamage 188 esf_doessecondaryattack 191 esf_doesprimaryattack 192 esf_removespecialmodes 194 esf_stopturbo 195 esf_takebean 196 esf_getpowerlevel 197 esf_removeallotherweapons 198 esf_stopswoop 199 esf_setdeathanimation 201 esf_setmodel 202 esf_addattacks 203 esf_emitclasssound 205 esf_checklightning 206 esf_freezecontrols 207 esf_unfreezecontrols 208 esf_updateki 209 esf_updatehealth 210 esf_getteleportdir 211 esf_weapon_holsterwhenmeleed 90 @end @section valve linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 20 addpointstoteam 21 addplayeritem 22 removeplayeritem 23 giveammo 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 40 teamid 41 getnexttarget 42 think 43 touch 44 use 45 blocked 46 respawn 47 updateowner 48 fbecomeprone 49 center 50 eyeposition 51 earposition 52 bodytarget 53 illumination 54 fvisible 55 fvecvisible 56 look 58 changeyaw 61 irelationship 63 monsterinitdead 65 becomedead 66 bestvisibleenemy 68 finviewcone 69 fvecinviewcone 70 runai 59 monsterthink 62 monstertinit 64 checklocalmove 71 move 72 moveexecute 73 shouldadvanceroute 74 getstoppedactivity 75 stop 76 checkrangeattack1 77 checkrangeattack2 78 checkmeleeattack1 79 checkmeleeattack2 80 schedulechange 86 canplaysequence 87 canplaysentence 88 playsentence 89 playscriptedsentence 90 sentencestop 91 getidealstate 92 setactivity 93 reportaistate 94 checkenemy 95 ftriangulate 96 setyawspeed 97 buildnearestroute 98 findcover 99 coverradius 101 fcancheckattacks 102 checkammo 103 ignoreconditions 104 fvalidatehinttype 105 fcanactiveidle 106 isoundmask 107 hearingsensitivity 110 barnaclevictimbitten 111 barnaclevictimreleased 112 preschedulethink 113 getdeathactivity 114 gibmonster 115 hashumangibs 116 hasaliengibs 117 fademonster 118 deathsound 120 alertsound 121 idlesound 122 painsound 123 stopfollowing 124 player_jump 125 player_duck 126 player_prethink 127 player_postthink 128 player_getgunposition 119 player_shouldfadeondeath 60 player_impulsecommands 130 player_updateclientdata 129 item_addtoplayer 58 item_addduplicate 59 item_getiteminfo 60 item_candeploy 61 item_deploy 62 item_canholster 63 item_holster 64 item_updateiteminfo 65 item_preframe 66 item_postframe 67 item_drop 68 item_kill 69 item_attachtoplayer 70 item_primaryammoindex 71 item_secondaryammoindex 72 item_updateclientdata 73 item_getweaponptr 74 item_itemslot 75 weapon_extractammo 76 weapon_extractclipammo 77 weapon_addweapon 78 weapon_playemptysound 79 weapon_resetemptysound 80 weapon_sendweaponanim 81 weapon_isusable 82 weapon_primaryattack 83 weapon_secondaryattack 84 weapon_reload 85 weapon_weaponidle 86 weapon_retireweapon 87 weapon_shouldweaponidle 88 weapon_usedecrement 89 @end @section valve windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 20 addpointstoteam 21 addplayeritem 22 removeplayeritem 23 giveammo 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 40 teamid 41 getnexttarget 42 think 43 touch 44 use 45 blocked 46 respawn 47 updateowner 48 fbecomeprone 49 center 50 eyeposition 51 earposition 52 bodytarget 53 illumination 54 fvisible 55 fvecvisible 56 look 58 changeyaw 61 irelationship 63 monsterinitdead 65 becomedead 66 bestvisibleenemy 68 finviewcone 69 fvecinviewcone 70 runai 59 monsterthink 62 monstertinit 64 checklocalmove 71 move 72 moveexecute 73 shouldadvanceroute 74 getstoppedactivity 75 stop 76 checkrangeattack1 77 checkrangeattack2 78 checkmeleeattack1 79 checkmeleeattack2 80 schedulechange 86 canplaysequence 87 canplaysentence 88 playsentence 89 playscriptedsentence 90 sentencestop 91 getidealstate 92 setactivity 93 reportaistate 94 checkenemy 95 ftriangulate 96 setyawspeed 97 buildnearestroute 98 findcover 99 coverradius 101 fcancheckattacks 102 checkammo 103 ignoreconditions 104 fvalidatehinttype 105 fcanactiveidle 106 isoundmask 107 hearingsensitivity 110 barnaclevictimbitten 111 barnaclevictimreleased 112 preschedulethink 113 getdeathactivity 114 gibmonster 115 hashumangibs 116 hasaliengibs 117 fademonster 118 deathsound 120 alertsound 121 idlesound 122 painsound 123 stopfollowing 124 player_jump 125 player_duck 126 player_prethink 127 player_postthink 128 player_getgunposition 119 player_shouldfadeondeath 60 player_impulsecommands 130 player_updateclientdata 129 item_addtoplayer 58 item_addduplicate 59 item_getiteminfo 60 item_candeploy 61 item_deploy 62 item_canholster 63 item_holster 64 item_updateiteminfo 65 item_preframe 66 item_postframe 67 item_drop 68 item_kill 69 item_attachtoplayer 70 item_primaryammoindex 71 item_secondaryammoindex 72 item_updateclientdata 73 item_getweaponptr 74 item_itemslot 75 weapon_extractammo 76 weapon_extractclipammo 77 weapon_addweapon 78 weapon_playemptysound 79 weapon_resetemptysound 80 weapon_sendweaponanim 81 weapon_isusable 82 weapon_primaryattack 83 weapon_secondaryattack 84 weapon_reload 85 weapon_weaponidle 86 weapon_retireweapon 87 weapon_shouldweaponidle 88 weapon_usedecrement 89 @end @section valve mac pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 20 addpointstoteam 21 addplayeritem 22 removeplayeritem 23 giveammo 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 40 teamid 41 getnexttarget 42 think 43 touch 44 use 45 blocked 46 respawn 47 updateowner 48 fbecomeprone 49 center 50 eyeposition 51 earposition 52 bodytarget 53 illumination 54 fvisible 55 fvecvisible 56 look 58 changeyaw 61 irelationship 63 monsterinitdead 65 becomedead 66 bestvisibleenemy 68 finviewcone 69 fvecinviewcone 70 runai 59 monsterthink 62 monstertinit 64 checklocalmove 71 move 72 moveexecute 73 shouldadvanceroute 74 getstoppedactivity 75 stop 76 checkrangeattack1 77 checkrangeattack2 78 checkmeleeattack1 79 checkmeleeattack2 80 schedulechange 86 canplaysequence 87 canplaysentence 88 playsentence 89 playscriptedsentence 90 sentencestop 91 getidealstate 92 setactivity 93 reportaistate 94 checkenemy 95 ftriangulate 96 setyawspeed 97 buildnearestroute 98 findcover 99 coverradius 101 fcancheckattacks 102 checkammo 103 ignoreconditions 104 fvalidatehinttype 105 fcanactiveidle 106 isoundmask 107 hearingsensitivity 110 barnaclevictimbitten 111 barnaclevictimreleased 112 preschedulethink 113 getdeathactivity 114 gibmonster 115 hashumangibs 116 hasaliengibs 117 fademonster 118 deathsound 120 alertsound 121 idlesound 122 painsound 123 stopfollowing 124 player_jump 125 player_duck 126 player_prethink 127 player_postthink 128 player_getgunposition 119 player_shouldfadeondeath 60 player_impulsecommands 130 player_updateclientdata 129 item_addtoplayer 58 item_addduplicate 59 item_getiteminfo 60 item_candeploy 61 item_deploy 62 item_canholster 63 item_holster 64 item_updateiteminfo 65 item_preframe 66 item_postframe 67 item_drop 68 item_kill 69 item_attachtoplayer 70 item_primaryammoindex 71 item_secondaryammoindex 72 item_updateclientdata 73 item_getweaponptr 74 item_itemslot 75 weapon_extractammo 76 weapon_extractclipammo 77 weapon_addweapon 78 weapon_playemptysound 79 weapon_resetemptysound 80 weapon_sendweaponanim 81 weapon_isusable 82 weapon_primaryattack 83 weapon_secondaryattack 84 weapon_reload 85 weapon_weaponidle 86 weapon_retireweapon 87 weapon_shouldweaponidle 88 weapon_usedecrement 89 @end @section gearbox windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 look 60 changeyaw 63 irelationship 65 monsterinitdead 67 becomedead 68 bestvisibleenemy 70 finviewcone 71 fvecinviewcone 72 runai 61 monsterthink 64 monstertinit 66 checklocalmove 73 move 74 moveexecute 75 shouldadvanceroute 76 getstoppedactivity 77 stop 78 checkrangeattack1 79 checkrangeattack2 80 checkmeleeattack1 81 checkmeleeattack2 82 schedulechange 88 canplaysequence 89 canplaysentence 90 playsentence 91 playscriptedsentence 92 sentencestop 93 getidealstate 94 setactivity 95 reportaistate 96 checkenemy 97 ftriangulate 98 setyawspeed 99 buildnearestroute 100 findcover 101 coverradius 103 fcancheckattacks 104 checkammo 105 ignoreconditions 106 fvalidatehinttype 107 fcanactiveidle 108 isoundmask 109 hearingsensitivity 112 barnaclevictimbitten 113 barnaclevictimreleased 114 preschedulethink 115 getdeathactivity 116 gibmonster 117 hashumangibs 118 hasaliengibs 119 fademonster 120 deathsound 123 alertsound 124 idlesound 125 painsound 126 stopfollowing 127 player_jump 127 player_duck 128 player_prethink 129 player_postthink 130 player_getgunposition 121 player_shouldfadeondeath 62 player_impulsecommands 132 player_updateclientdata 131 item_addtoplayer 60 item_addduplicate 61 item_getiteminfo 62 item_candeploy 63 item_deploy 64 item_canholster 65 item_holster 66 item_updateiteminfo 67 item_preframe 68 item_postframe 69 item_drop 70 item_kill 71 item_attachtoplayer 72 item_primaryammoindex 73 item_secondaryammoindex 74 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 78 weapon_extractammo 79 weapon_extractclipammo 80 weapon_addweapon 81 weapon_playemptysound 82 weapon_resetemptysound 83 weapon_sendweaponanim 84 weapon_isusable 85 weapon_primaryattack 86 weapon_secondaryattack 87 weapon_reload 88 weapon_weaponidle 89 weapon_retireweapon 90 weapon_shouldweaponidle 91 weapon_usedecrement 92 @end @section gearbox linux pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 look 60 changeyaw 63 irelationship 65 monsterinitdead 67 becomedead 68 bestvisibleenemy 70 finviewcone 71 fvecinviewcone 72 runai 61 monsterthink 64 monstertinit 66 checklocalmove 73 move 74 moveexecute 75 shouldadvanceroute 76 getstoppedactivity 77 stop 78 checkrangeattack1 79 checkrangeattack2 80 checkmeleeattack1 81 checkmeleeattack2 82 schedulechange 88 canplaysequence 89 canplaysentence 90 playsentence 91 playscriptedsentence 92 sentencestop 93 getidealstate 94 setactivity 95 reportaistate 96 checkenemy 97 ftriangulate 98 setyawspeed 99 buildnearestroute 100 findcover 101 coverradius 103 fcancheckattacks 104 checkammo 105 ignoreconditions 106 fvalidatehinttype 107 fcanactiveidle 108 isoundmask 109 hearingsensitivity 112 barnaclevictimbitten 113 barnaclevictimreleased 114 preschedulethink 115 getdeathactivity 116 gibmonster 117 hashumangibs 118 hasaliengibs 119 fademonster 120 deathsound 123 alertsound 124 idlesound 125 painsound 126 stopfollowing 127 player_jump 127 player_duck 128 player_prethink 129 player_postthink 130 player_getgunposition 121 player_shouldfadeondeath 62 player_impulsecommands 132 player_updateclientdata 131 item_addtoplayer 60 item_addduplicate 61 item_getiteminfo 62 item_candeploy 63 item_deploy 64 item_canholster 65 item_holster 66 item_updateiteminfo 67 item_preframe 68 item_postframe 69 item_drop 70 item_kill 71 item_attachtoplayer 72 item_primaryammoindex 73 item_secondaryammoindex 74 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 78 weapon_extractammo 79 weapon_extractclipammo 80 weapon_addweapon 81 weapon_playemptysound 82 weapon_resetemptysound 83 weapon_sendweaponanim 84 weapon_isusable 85 weapon_primaryattack 86 weapon_secondaryattack 87 weapon_reload 88 weapon_weaponidle 89 weapon_retireweapon 90 weapon_shouldweaponidle 91 weapon_usedecrement 92 @end @section gearbox mac pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 21 addpointstoteam 22 addplayeritem 23 removeplayeritem 24 giveammo 25 getdelay 26 ismoving 27 overridereset 28 damagedecal 29 settogglestate 30 startsneaking 31 stopsneaking 32 oncontrols 33 issneaking 34 isalive 35 isbspmodel 36 reflectgauss 37 hastarget 38 isinworld 39 isplayer 40 isnetclient 41 teamid 42 getnexttarget 43 think 44 touch 45 use 46 blocked 47 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 look 60 changeyaw 63 irelationship 65 monsterinitdead 67 becomedead 68 bestvisibleenemy 70 finviewcone 71 fvecinviewcone 72 runai 61 monsterthink 64 monstertinit 66 checklocalmove 73 move 74 moveexecute 75 shouldadvanceroute 76 getstoppedactivity 77 stop 78 checkrangeattack1 79 checkrangeattack2 80 checkmeleeattack1 81 checkmeleeattack2 82 schedulechange 88 canplaysequence 89 canplaysentence 90 playsentence 91 playscriptedsentence 92 sentencestop 93 getidealstate 94 setactivity 95 reportaistate 96 checkenemy 97 ftriangulate 98 setyawspeed 99 buildnearestroute 100 findcover 101 coverradius 103 fcancheckattacks 104 checkammo 105 ignoreconditions 106 fvalidatehinttype 107 fcanactiveidle 108 isoundmask 109 hearingsensitivity 112 barnaclevictimbitten 113 barnaclevictimreleased 114 preschedulethink 115 getdeathactivity 116 gibmonster 117 hashumangibs 118 hasaliengibs 119 fademonster 120 deathsound 123 alertsound 124 idlesound 125 painsound 126 stopfollowing 127 player_jump 127 player_duck 128 player_prethink 129 player_postthink 130 player_getgunposition 121 player_shouldfadeondeath 62 player_impulsecommands 132 player_updateclientdata 131 item_addtoplayer 60 item_addduplicate 61 item_getiteminfo 62 item_candeploy 63 item_deploy 64 item_canholster 65 item_holster 66 item_updateiteminfo 67 item_preframe 68 item_postframe 69 item_drop 70 item_kill 71 item_attachtoplayer 72 item_primaryammoindex 73 item_secondaryammoindex 74 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 78 weapon_extractammo 79 weapon_extractclipammo 80 weapon_addweapon 81 weapon_playemptysound 82 weapon_resetemptysound 83 weapon_sendweaponanim 84 weapon_isusable 85 weapon_primaryattack 86 weapon_secondaryattack 87 weapon_reload 88 weapon_weaponidle 89 weapon_retireweapon 90 weapon_shouldweaponidle 91 weapon_usedecrement 92 @end @section ag linux pev 0 base 0x60 spawn 2 precache 3 keyvalue 4 objectcaps 7 activate 8 setobjectcollisionbox 9 classify 10 deathnotice 11 traceattack 12 takedamage 13 takehealth 14 killed 15 bloodcolor 16 tracebleed 17 istriggered 18 mymonsterpointer 19 mysquadmonsterpointer 20 gettogglestate 21 addpoints 22 addpointstoteam 23 addplayeritem 24 removeplayeritem 25 giveammo 26 getdelay 27 ismoving 28 overridereset 29 damagedecal 30 settogglestate 31 startsneaking 32 stopsneaking 33 oncontrols 34 issneaking 35 isalive 36 isbspmodel 37 reflectgauss 38 hastarget 39 isinworld 40 isplayer 41 isnetclient 42 teamid 43 getnexttarget 44 think 45 touch 46 use 47 blocked 48 respawn 50 updateowner 51 fbecomeprone 52 center 53 eyeposition 54 earposition 55 bodytarget 56 illumination 57 fvisible 58 fvecvisible 59 look 62 changeyaw 65 irelationship 67 monsterinitdead 69 becomedead 70 bestvisibleenemy 72 finviewcone 73 fvecinviewcone 74 runai 63 monsterthink 66 monstertinit 68 checklocalmove 75 move 76 moveexecute 77 shouldadvanceroute 78 getstoppedactivity 79 stop 80 checkrangeattack1 81 checkrangeattack2 82 checkmeleeattack1 83 checkmeleeattack2 84 schedulechange 90 canplaysequence 91 canplaysentence 92 playsentence 93 playscriptedsentence 94 sentencestop 95 getidealstate 96 setactivity 97 reportaistate 98 checkenemy 99 ftriangulate 100 setyawspeed 101 buildnearestroute 102 findcover 103 coverradius 105 fcancheckattacks 106 checkammo 107 ignoreconditions 108 fvalidatehinttype 109 fcanactiveidle 110 isoundmask 111 hearingsensitivity 114 barnaclevictimbitten 115 barnaclevictimreleased 116 preschedulethink 117 getdeathactivity 118 gibmonster 119 hashumangibs 120 hasaliengibs 121 fademonster 122 deathsound 124 alertsound 125 idlesound 126 painsound 127 stopfollowing 128 player_jump 129 player_duck 130 player_prethink 131 player_postthink 132 player_getgunposition 123 player_shouldfadeondeath 64 player_impulsecommands 134 player_updateclientdata 133 item_addtoplayer 61 item_addduplicate 62 item_getiteminfo 63 item_candeploy 64 item_deploy 65 item_canholster 66 item_holster 67 item_updateiteminfo 68 item_preframe 69 item_postframe 70 item_drop 71 item_kill 72 item_attachtoplayer 73 item_primaryammoindex 74 item_secondaryammoindex 75 item_updateclientdata 76 item_getweaponptr 77 item_itemslot 78 weapon_extractammo 79 weapon_extractclipammo 80 weapon_addweapon 81 weapon_playemptysound 82 weapon_resetemptysound 83 weapon_sendweaponanim 84 weapon_isusable 85 weapon_primaryattack 86 weapon_secondaryattack 87 weapon_reload 88 weapon_weaponidle 89 weapon_retireweapon 90 weapon_shouldweaponidle 91 weapon_usedecrement 92 @end @section ag windows pev 4 base 0x0 spawn 0 precache 1 keyvalue 2 objectcaps 5 activate 6 setobjectcollisionbox 7 classify 8 deathnotice 9 traceattack 10 takedamage 11 takehealth 12 killed 13 bloodcolor 14 tracebleed 15 istriggered 16 mymonsterpointer 17 mysquadmonsterpointer 18 gettogglestate 19 addpoints 20 addpointstoteam 21 addplayeritem 22 removeplayeritem 23 giveammo 24 getdelay 25 ismoving 26 overridereset 27 damagedecal 28 settogglestate 29 startsneaking 30 stopsneaking 31 oncontrols 32 issneaking 33 isalive 34 isbspmodel 35 reflectgauss 36 hastarget 37 isinworld 38 isplayer 39 isnetclient 40 teamid 41 getnexttarget 42 think 43 touch 44 use 45 blocked 46 respawn 48 updateowner 49 fbecomeprone 50 center 51 eyeposition 52 earposition 53 bodytarget 54 illumination 55 fvisible 56 fvecvisible 57 look 60 changeyaw 63 irelationship 65 monsterinitdead 67 becomedead 68 bestvisibleenemy 70 finviewcone 71 fvecinviewcone 72 runai 61 monsterthink 64 monstertinit 66 checklocalmove 73 move 74 moveexecute 75 shouldadvanceroute 76 getstoppedactivity 77 stop 78 checkrangeattack1 79 checkrangeattack2 80 checkmeleeattack1 81 checkmeleeattack2 82 schedulechange 88 canplaysequence 89 canplaysentence 90 playsentence 91 playscriptedsentence 92 sentencestop 93 getidealstate 94 setactivity 95 reportaistate 96 checkenemy 97 ftriangulate 98 setyawspeed 99 buildnearestroute 100 findcover 101 coverradius 103 fcancheckattacks 104 checkammo 105 ignoreconditions 106 fvalidatehinttype 107 fcanactiveidle 108 isoundmask 109 hearingsensitivity 112 barnaclevictimbitten 113 barnaclevictimreleased 114 preschedulethink 115 getdeathactivity 116 gibmonster 117 hashumangibs 118 hasaliengibs 119 fademonster 120 deathsound 122 alertsound 123 idlesound 124 painsound 125 stopfollowing 126 player_jump 127 player_duck 128 player_prethink 129 player_postthink 130 player_getgunposition 121 player_shouldfadeondeath 62 player_impulsecommands 132 player_updateclientdata 131 item_addtoplayer 59 item_addduplicate 60 item_getiteminfo 61 item_candeploy 62 item_deploy 63 item_canholster 64 item_holster 65 item_updateiteminfo 66 item_preframe 67 item_postframe 68 item_drop 69 item_kill 70 item_attachtoplayer 71 item_primaryammoindex 72 item_secondaryammoindex 73 item_updateclientdata 74 item_getweaponptr 75 item_itemslot 76 weapon_extractammo 77 weapon_extractclipammo 78 weapon_addweapon 79 weapon_playemptysound 80 weapon_resetemptysound 81 weapon_sendweaponanim 82 weapon_isusable 83 weapon_primaryattack 84 weapon_secondaryattack 85 weapon_reload 86 weapon_weaponidle 87 weapon_retireweapon 88 weapon_shouldweaponidle 89 weapon_usedecrement 90 @end