--- bundle: Real Solar System archive: rss.zip version: 3 required: - Real Solar System recommended: - Realism Overhaul - Ferram Aerospace Research (FAR) - Deadly Reentry Continued - StretchySRB - RealFuels - RealChutes - Engine Ignitor - ECLSS - TAC Life Support - Remote Tech 2 - Realistic Progression LITE - Mission Controller Extended - Visual Enhancements (Low-Res) - Procedural Fairings - Kerbal Joint Reinforcement - AIES - KW Rocketry - NovaPunch - FASA - Bobcat Soviet Engines Pack - RLA Stockalike - MechJeb - Kerbal Engineer Redux - Reaching for the Stars Pack defaults: - Realism Overhaul - Ferram Aerospace Research (FAR) - Deadly Reentry Continued - StretchySRB - RealFuels - RealChutes - TAC Life Support - Realistic Progression LITE - Mission Controller Extended - Visual Enhancements (Low-Res) - Procedural Fairings - Kerbal Joint Reinforcement - AIES - KW Rocketry - NovaPunch - RLA Stockalike - MechJeb - Reaching for the Stars Pack mods: - name: Real Solar System home: http://forum.kerbalspaceprogram.com/threads/55145 via: url url: https://github.com/NathanKell/RealSolarSystem/releases/download/v6/RealSolarSystem_v6.zip version: '6' gamedata: true category: core description: | Resizes and rearranges the Kerbal's solar system to more closely resemeber that of Earth's. - name: RSS - 10x Scaled Kerbin System home: http://forum.kerbalspaceprogram.com/threads/55145?p=852178&viewfull=1#post852178 via: url url: http://www.infradead.org/~jsimmons/RealSolarSystem.cfg build: false category: core description: | An alternate config for RSS - keeps the Kerbin system arranged as with stock, but bumps sizes and distances up 10x for a more "realistic" experience. requires: - Real Solar System incompatible: - RSS - With Planet Factory Planets - RSS - 1/10 Scale Solar System install: - actions: - COPY $SRC/*.cfg $GAMEDATA/RealSolarSystem - name: RSS - With Planet Factory Planets home: http://forum.kerbalspaceprogram.com/threads/55145?p=894879&viewfull=1#post894879 via: url url: http://www.mediafire.com/download/zp6rsiz316c21d1/RSSconfig3.zip category: core description: | An alternate config for RSS - uses the Planet Factory planets to flesh out the solar system. incompatible: - RSS - 10x Scaled Kerbin System - RSS - 1/10 Scale Solar System requires: - Real Solar System - Krags Planet Factory install: - actions: - COPY $SRC/GameData/BoulderCo/*.cfg $GAMEDATA/BoulderCo - COPY $SRC/GameData/RealSolarSystem/*.cfg $GAMEDATA/RealSolarSystem - COPY $SRC/GameData/PlanetFactory/PluginData/PlanetFactory/*.png $GAMEDATA/PlanetFactory/PluginData/PlanetFactory - name: RSS - 1/10 Scale Solar System home: http://forum.kerbalspaceprogram.com/threads/55145?p=935476&viewfull=1#post935476 via: url url: http://www.mediafire.com/download/obxd71mvdm5t6a0/RSSconfigSmall.zip category: core description: | An alternate config for RSS - shrinks everything to 1/10 size (the size of the stock Kerbin system), and uses the Planet Factory planets to flesh out the solar system. requires: - Real Solar System - Krags Planet Factory incompatible: - RSS - 10x Scaled Kerbin System - RSS - With Planet Factory Planets install: - actions: - COPY $SRC/GameData/BoulderCo/*.cfg $GAMEDATA/BoulderCo - COPY $SRC/GameData/RealSolarSystem/*.cfg $GAMEDATA/RealSolarSystem - COPY $SRC/GameData/PlanetFactory/PluginData/PlanetFactory/*.png $GAMEDATA/PlanetFactory/PluginData/PlanetFactory - name: Realism Overhaul home: http://forum.kerbalspaceprogram.com/threads/59207 via: url url: https://github.com/NathanKell/RealismOverhaul/releases/download/v4/RealismOverhaul_v4.zip version: '4' gamedata: true category: core ignore: - ModuleManager*.dll requires: - Module Manager description: | Resizes many stock and modded parts, assigns more realisitic electrical numbers, fixes Deadly Reentry to support a real-sized solar system, and lots of similar changes. - name: Ferram Aerospace Research (FAR) home: http://forum.kerbalspaceprogram.com/threads/20451 via: spaceport addonid: 1113 type: zip version: 0.13.1 ignore: - 000_Toolbar - ModuleManager*.dll requires: - Toolbar - Module Manager category: core description: | Adds a more realistic atmospheric drag model. This WILL change the way you build rockets and airplanes! - name: Deadly Reentry Continued home: http://forum.kerbalspaceprogram.com/threads/54954 via: url url: https://github.com/NathanKell/DeadlyReentry/releases/download/v4.6/DeadlyReentryCont_v4.6.zip version: '4.6' gamedata: true category: core ignore: - ModuleManager*.dll requires: - Module Manager description: | Implements heating caused by atmospheric effects. Be careful how you reenter atmosphere, or you'll blow up! - name: StretchySRB home: http://forum.kerbalspaceprogram.com/threads/57422 via: url url: https://www.dropbox.com/s/c1hczfkyvs3rtox/StretchySRB_v9.zip version: '9' gamedata: true category: core description: | Adds fuel tanks that can be stretched to increase volume. - name: RealFuels home: http://forum.kerbalspaceprogram.com/threads/64118 via: url url: https://github.com/NathanKell/ModularFuelSystem/releases/download/rf-v5.1/RealFuels_v5.1.zip version: '5.1' gamedata: true category: core ignore: - ModuleManager*.dll requires: - Module Manager description: | Adds various real rocket fuels, and tweaks engines to support them. - name: RealChutes home: http://forum.kerbalspaceprogram.com/threads/57988 via: spaceport addonid: 40204 type: zip version: 1.0.4.1 category: core ignore: - ModuleManager*.dll requires: - Module Manager description: | More realistic parachute behavior! - name: Engine Ignitor home: http://forum.kerbalspaceprogram.com/threads/51880 via: url url: https://www.dropbox.com/s/yousr4nxflld9ra/EngineIgnitor%20V3.2.zip version: '3.2' gamedata: true category: core install: - actions: - DELETE $GAMEDATA/EngineIgnitor/*.cfg description: | Did you know that real rocket engines can't generally be restarted arbitrarily? Level up your realism and see just how hard rocket science can really be. - name: ECLSS home: http://forum.kerbalspaceprogram.com/threads/58127 via: url url: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.15.zip version: 1.0.15 category: core incompatible: - TAC Life Support description: | Adds oxygen and CO2 as resources. If you run out of breathable air, your Kerbals die! (Not compatible with TAC Life Support.) - name: TAC Life Support home: http://forum.kerbalspaceprogram.com/threads/40667 via: spaceport addonid: 26610 type: zip version: '0.8' category: core incompatible: - ECLSS description: | Adds oxygen, water, and food as resources. If you run out, your Kerbals die! (Not compatible with ECLSS.) - name: Remote Tech 2 home: http://forum.kerbalspaceprogram.com/threads/56399 via: spaceport addonid: 38721 type: zip version: 1.3.3 category: core requires: - Module Manager - Remote Tech 2 (hotfix) ignore: - ModuleManager*.dll description: | Unmanned probes will require a network connection back to KSC. Build out your communications network to control those remote probes! - name: Remote Tech 2 (hotfix) home: http://forum.kerbalspaceprogram.com/threads/56399?p=901076&viewfull=1#post901076 via: url url: http://www.mediafire.com/download/dncc8qu44t30a90/RemoteTech2_2014.01.08.22.30.zip version: 1.3.3 fixpack 2 visible: false build: false category: core description: A third-party patch for RT2 install: - actions: - COPY $SRC/GameData/RemoteTech2/Plugins/*.dll $GAMEDATA/RemoteTech2/Plugins - name: Realistic Progression LITE home: http://forum.kerbalspaceprogram.com/threads/58135 via: url url: https://www.dropbox.com/s/ilmgr6ckrgwvj6m/RPL_V18c_0_23Hotfix.rar version: 18c ignore: - DeadlyReentry - ModularFuelTanks - RealSolarSystem - RealismOverhaul - StretchyTanks - NotReady - DeleteOnceMoved - ModuleManager*.dll requires: - TreeLoader - Module Manager category: core description: | Changes the stock tech tree to create a more realistic tech progression. install: - when: - Remote Tech 2 actions: - COPY $SRC_GAMEDATA/RPL_Tweak_Pack/RT2_Settings_Files\(DeleteOnceMoved\)/*.cfg $GAMEDATA/RemoteTech2 - name: Mission Controller Extended home: http://forum.kerbalspaceprogram.com/threads/43645 via: url url: https://www.dropbox.com/s/n6uw07ycazxpa7b/MissionControllerMCE63.zip version: '0.63' ignore: - 000_Toolbar requires: - Toolbar gamedata: true category: extra description: | Adds money to the game! Build your rockets, but mind your budget. Take on missions and contracts to earn money and science. - name: Visual Enhancements (Low-Res) home: http://forum.kerbalspaceprogram.com/threads/55905 via: url url: https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/download/Release-7-2LR/EnvironmentalVisualEnhancements-7-2-LR.zip version: '7.2' category: extra incompatible: - Visual Enhancements (Hi-Res) description: | Adds procedural clouds and city lights! The hi-res version will require more RAM than the low-res version. - name: Visual Enhancements (Hi-Res) home: http://forum.kerbalspaceprogram.com/threads/55905 via: url url: https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/download/Release-7-2/EnvironmentalVisualEnhancements-7-2.zip version: '7.2' category: extra incompatible: - Visual Enhancements (Low-Res) description: | Adds procedural clouds and city lights! The low-res version is recommended if you're strapped for RAM. - name: Procedural Fairings home: http://forum.kerbalspaceprogram.com/threads/39512 via: spaceport addonid: 22991 type: zip version: 2.4.4 category: extra description: | Only really necessary if using FAR, this will allow you to add fairings that shape themselves to any payload. - name: Kerbal Joint Reinforcement home: http://forum.kerbalspaceprogram.com/threads/55657 via: spaceport addonid: 38156 type: zip version: '2.3' category: extra description: | No more wobbly rockets! Increases the strength of the joints between parts on your spacecraft. This is especially necessary with Real Solar System and friends. - name: Kerbal ISP Difficulty Scaler home: http://forum.kerbalspaceprogram.com/threads/52882 via: spaceport addonid: 36616 type: zip version: 1.3.2 category: extra ignore: - 000_Toolbar requires: - Toolbar description: | Allows you to adjust engine ISPs to more closely match how ISP works in real life. This can increase the difficulty of merely reaching orbit significantly! - name: Kethane home: http://forum.kerbalspaceprogram.com/threads/23979 via: manual url: https://nabaal.net/files/kethane/Kethane-0.8.5.zip version: 0.8.5 category: interesting description: | Adds a new resource called "Kethane", as well as parts for discovering, mining, and processing it. install: - when: - Real Solar System actions: - | SETVALUES "" $GAMEDATA/Kethane/Grid.cfg Moho = 1.02 Gilly = 0.06 Kerbin = 1.02 Mun = 1.03 Minmus = 1.065 Duna = 1.02 Ike = 1.08 Dres = 1.03 Laythe = 1.02 Vall = 0.102 Tylo = 1.02 Bop = 0.035 Pol = 0.11 Eeloo = 1.02 - | SETVALUES "KethaneResource Generator" $GAMEDATA/Kethane/Resources/Kethane.cfg MinQuantity = 100000 MaxQuantity = 5000000 - | APPENDMOD "KethaneResource Generator" $GAMEDATA/Kethane/Resources/Kethane.cfg Body { name = Dres DepositCount = 0 } - | APPENDMOD "* Body#name=Minmus" $GAMEDATA/Kethane/Resources/Kethane.cfg DepositCount = 0 - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/Kethane/Parts/kethane_highGain/part.cfg DetectingHeight = 500000 - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/Kethane/Parts/kethane_sensor_1m/part.cfg DetectingHeight = 2400000 - when: - RealFuels actions: - | APPENDMOD "Part" $GAMEDATA/Kethane/Parts/kethane_1m_converter/part.cfg MODULE { name = KethaneConverter InputRates { Kethane = 2.25 ElectricCharge = 6 } OutputRatios { Kerosene = 0.97 } } MODULE { name = KethaneConverter InputRates { Kethane = 2.75 ElectricCharge = 6 } OutputRatios { LiquidOxygen = 1.01 } } MODULE { name = KethaneConverter InputRates { Kethane = 1.5 ElectricCharge = 8 } OutputRatios { Hydrazine = 0.3 } } - | APPENDMOD "Part" $GAMEDATA/Kethane/Parts/kethane_2m_converter/part.cfg // RealFuels has a partial config for the 2m converter. This just fills // in the gaps MODULE { name = KethaneConverter HeatProduction = 600 InputRates { Kethane = 6.75 ElectricCharge = 12 } OutputRatios { Kerosene = 1.03 } } MODULE { name = KethaneConverter HeatProduction = 1200 InputRates { Kethane = 3 ElectricCharge = 10 } OutputRatios { Hydrazine = 0.85 } } - name: Extraplanetary Launchpads home: http://forum.kerbalspaceprogram.com/threads/59545 via: url url: http://taniwha.org/~bill/Extraplanetary_Launchpads_v4.1.2.zip version: 4.1.2 gamedata: true category: interesting requires: - Kethane description: | Adds a new resource, "Ore", as well as tools for discovering, mining, and processing it. Build and launch spacecraft from orbit, or even from other planets! install: - when: - Real Solar System actions: - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/ExtraplanetaryLaunchpads/Parts/Magnetometer/part.cfg DetectingHeight = 120000 - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/ExtraplanetaryLaunchpads/Parts/OMD/part.cfg DetectingHeight = 2000000 - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/ExtraplanetaryLaunchpads/Parts/launchpad/part.cfg DetectingHeight = 500000 - | SETVALUES "* Module#name=KethaneDetector" $GAMEDATA/ExtraplanetaryLaunchpads/Parts/runway/part.cfg DetectingHeight = 500000 - name: Kerbal Attachment System (KAS) home: http://forum.kerbalspaceprogram.com/threads/53134 via: spaceport addonid: 3998 type: zip version: 0.4.7 category: interesting description: | Adds pipes, anchors, winches, and more. Transfer fuel and other resources by connecting ships in orbit, without docking. Vastly increases the usefulness of kerbal EVAs. - name: KSP Interstellar home: http://forum.kerbalspaceprogram.com/threads/43839 via: url url: https://bitbucket.org/FractalUK/kspinstellar/downloads/KSPInterstellar-v0.11.zip version: '0.11' category: interesting description: | Adds some near (and far) future tech, but not without making you work for it! Adds some powerful parts, without feeling overbalanced. - name: Infernal Robotics home: http://forum.kerbalspaceprogram.com/threads/37707 via: url url: http://www.mediafire.com/download/t9ezf4blxe27i8f/InfernalRobotics0.12.zip version: '0.12' category: interesting gamedata: true ignore: - 000_Toolbar requires: - Toolbar description: | Adds hinges, rails, and other motorized parts that you can use to make your crafts more dynamic. - name: SCANsat home: http://forum.kerbalspaceprogram.com/threads/55832 via: url url: http://github.com/thatfool/SCAN/releases/download/build5/SCANsat_b5.zip version: b5 gamedata: true category: interesting description: | Map planets from orbit! Includes biome and anomaly detection. install: - actions: - REPLACE /max_alt = 500000/max_alt = 1000000/ $GAMEDATA/SCANsat/Scanner 1/part.cfg - REPLACE /max_alt = 800000/max_alt = 1600000/ $GAMEDATA/SCANsat/Scanner 2/part.cfg - REPLACE /best_alt = 750000/max_alt = 1500000/ $GAMEDATA/SCANsat/Scanner 2/part.cfg - REPLACE /max_alt = 500000/max_alt = 1000000/ $GAMEDATA/SCANsat/Scanner 8/part.cfg - REPLACE /best_alt = 250000/max_alt = 500000/ $GAMEDATA/SCANsat/Scanner 8/part.cfg - name: HullCam VDS home: http://forum.kerbalspaceprogram.com/threads/46365 via: spaceport addonid: 31171 type: zip version: 0.2.91 gamedata: true category: interesting description: | Strap some cameras onto your rocket and see what your spaceship sees. - name: AIES home: http://forum.kerbalspaceprogram.com/threads/35383 via: url url: http://www.mediafire.com/download/c8efj64k6izx6xc/AIES_Aerospace151.zip version: 1.5.1 gamedata: true category: part description: | New rocket engines, fuel tanks, and more. - name: KW Rocketry home: http://forum.kerbalspaceprogram.com/threads/51037 via: spaceport addonid: 2109 type: zip version: 2.5.6B category: part description: | New rocket engines, fuel tanks, and more, including some really big parts. - name: NovaPunch home: http://forum.kerbalspaceprogram.com/threads/3870 via: url url: http://www.mediafire.com/download/3gd8wz2pq6iozb2/NovaPunch2_03_5.zip version: 2.03.5 category: part description: | New rocket engines, fuel tanks, and more, including some really REALLY big parts. - name: FASA home: http://forum.kerbalspaceprogram.com/threads/24867 via: spaceport addonid: 10374 type: zip version: '3.86' category: part description: | Gemini and Mercury parts, but also a lot of other useful bits. - name: Bobcat Soviet Engines Pack home: http://forum.kerbalspaceprogram.com/threads/24724 via: spaceport addonid: 5943 type: zip version: 2.0.0 category: part description: | Soviet engines and spacecraft. - name: RLA Stockalike home: http://forum.kerbalspaceprogram.com/threads/24593 via: spaceport addonid: 10062 type: zip version: 0.9.4 category: part description: | Tiny rocket parts! Engines, fuel tanks, and structural elements. - name: Toolbar home: http://forum.kerbalspaceprogram.com/threads/60863 via: url url: http://blizzy.de/toolbar/Toolbar-1.7.1.zip version: 1.7.1 category: utility description: | Adds a toolbar that other plugins can add buttons to. Not terribly useful by itself, though. - name: MechJeb home: http://mechjeb.com via: spaceport addonid: 3679 type: zip version: '2.2' gamedata: true category: utility description: | The original autopilot mod, and still one of the best. install: - when: - Mission Controller Extended actions: - REPLACE /mass =.*/mass = 0.005/ $GAMEDATA/MechJeb2/Parts/MechJeb2_AR202/part.cfg - RMMOD ModuleCommand $GAMEDATA/MechJeb2/Parts/MechJeb2_AR202/part.cfg - name: Kerbal Engineer Redux home: http://forum.kerbalspaceprogram.com/threads/18230 via: spaceport addonid: 3081 type: zip version: 0.6.2.3 gamedata: true category: utility description: | Number cruncher -- see what your delta-v budget is. Also shows you transfer windows and the like. - name: Ship Manifest home: http://forum.kerbalspaceprogram.com/threads/62270 via: spaceport addonid: 47451 type: zip version: 0.23.5.3.2 category: utility ignore: - 000_Toolbar description: | Move resources (including Kerbals!) between parts and docked vessels, without EVAing. - name: Kerbal Alarm Clock home: http://forum.kerbalspaceprogram.com/threads/24786 via: spaceport addonid: 7625 type: zip version: 2.7.3.0 category: utility description: | Never miss a transfer window, SOI transistion, or maneuver node again. - name: Reaching for the Stars Pack home: http://forum.kerbalspaceprogram.com/threads/57833?p=773847&viewfull=1#post773847 via: url url: https://www.dropbox.com/s/1fg0d4z428nn1vi/RftS_Pack_v2.zip version: '2' requires: - Exsurgent Engineering (DLL only) gamedata: true category: support description: | NathanKell's engine tweaks, used in his "Reaching for the Stars" forum thread. Strikes a good balance between hardcore realism and stock. install: - actions: - RMDIR $GAMEDATA/SFJBRealEngines - name: Exsurgent Engineering (DLL only) home: http://forum.kerbalspaceprogram.com/threads/57833?p=773847&viewfull=1#post773847 via: url url: https://github.com/careo/ExsurgentEngineering/raw/rework_smartergimbal/ExsurgentEngineering/obj/Release/ExsurgentEngineering.dll build: false category: support visible: false install: - actions: - MKDIR $GAMEDATA/ExsurgentEngineering/Plugins - COPY $SRC/*.dll $GAMEDATA/ExsurgentEngineering/Plugins - name: TreeLoader home: http://forum.kerbalspaceprogram.com/threads/53192 via: spaceport addonid: 36739 type: zip version: 1.1.3 gamedata: true category: support description: | Try a number of alternate tech trees. - name: Active Texture Management (Basic) home: http://forum.kerbalspaceprogram.com/threads/59005 via: url url: https://github.com/rbray89/ActiveTextureManagement/releases/download/3-1-basic/ActiveTextureManagement-Basic-3-1.zip version: '3.1' category: support incompatible: - Active Texture Management (Aggressive) description: | Compacts textures so KSP uses less memory. The first time you start KSP with this installed, it will take a long time. It's much faster after that, though. - name: Active Texture Management (Aggressive) home: http://forum.kerbalspaceprogram.com/threads/59005 via: url url: https://github.com/rbray89/ActiveTextureManagement/releases/download/3-1-aggressive/ActiveTextureManagement-3-1.zip version: '3.1' category: support incompatible: - Active Texture Management (Basic) description: | Aggressively compacts textures so KSP uses less memory. The first time you start KSP with this installed, it will take a VERY long time. It's much faster after that, though. - name: Module Manager home: http://forum.kerbalspaceprogram.com/threads/55219 via: url url: http://www.sarbian.com/sarbian/ModuleManager_1_5_6.dll version: 1.5.6 gamedata: true category: support visible: false - name: MechJeb for All home: http://forum.kerbalspaceprogram.com/threads/68142 via: url url: https://copy.com/1IYqbVtmMESd/enMechJeb.zip?download=1 category: utility requires: - Module Manager - MechJeb description: | From Enneract Space Industries, this is a Module Manager patch that adds MechJeb functionality to all command pods. - name: AIES Antennas for RemoteTech2 home: http://forum.kerbalspaceprogram.com/threads/68142 via: url url: https://copy.com/RjeJO7RgvP2r/enAIES-RemoteTech.zip?download=1 category: utility requires: - Module Manager - Remote Tech 2 - AIES description: | From Enneract Space Industries, this is a Module Manager patch that adds RemoteTech functionality to AIES antennas. - name: Tweakable Wheels home: http://forum.kerbalspaceprogram.com/threads/68530 via: url url: https://www.dropbox.com/s/toogrcufzwzc90o/TweakableWheels.zip category: utility requires: - Module Manager ignore: - ModuleManager*.dll - __MACOSX description: | Tweak the torque, power, brakes and more of individual wheels, giving you finer control over your rovers. - name: Tweakable Everything home: http://forum.kerbalspaceprogram.com/threads/64711 via: spaceport type: zip addonid: 50465 version: 0.6.6 category: utility requires: - Module Manager ignore: - ModuleManager*.dll description: | Makes a bunch of things tweakable in the editor, like solar panels, docking ports, gimbal settings, ladders, RCS, and more. - name: RCS Build Aid home: http://forum.kerbalspaceprogram.com/threads/35996 via: spaceport type: zip addonid: 20842 category: utility version: 0.4.6 gamedata: true description: | Helps you position your RCS thrusters exactly where you need them to be. - name: Enhanced Navball home: http://forum.kerbalspaceprogram.com/threads/50524 via: spaceport type: zip addonid: 34117 version: '1.2' category: utility gamedata: true description: | Adds new vectors to the navball, and makes it easier to find markers. - name: Navball Docking Alignment Indicator home: http://forum.kerbalspaceprogram.com/threads/54303 via: spaceport type: zip addonid: 37300 version: '2' category: utility description: | Adds a new vector to the navball, allowing you to align your ship easily with your target. - name: Docking Port Alignment Indicator home: http://forum.kerbalspaceprogram.com/threads/43901 via: spaceport addonid: 27265 type: zip version: '3.0' category: utility requires: - Toolbar ignore: - 000_Toolbar description: | Adds a new display to help you align with a targeted docking port. - name: RasterPropMonitor home: http://forum.kerbalspaceprogram.com/threads/57603 via: url url: https://github.com/Mihara/RasterPropMonitor/releases/download/v0.15/RasterPropMonitor.0.15.zip version: '0.15' category: interesting requires: - Module Manager ignore: - ModuleManager*.dll description: | Vastly improves the IVA experience by adding dynamic displays with real information to all stock command modules. - name: Kerbal Space Industries MFD home: http://forum.kerbalspaceprogram.com/threads/66198 via: url url: https://www.dropbox.com/s/3ka7pmio8uwm3j4/KSI%20Aerospace%20Parts.zip version: '1.2' category: interesting requires: - RasterPropMonitor description: | Builds on RasterPropMonitor to give a very usable IVA experience. Fly an entire mission without ever looking outside your ship! - name: Krags Planet Factory home: http://forum.kerbalspaceprogram.com/threads/60318 via: spaceport addonid: 43212 type: zip category: interesting gamedata: true description: | Adds new and challenging planets to explore! - name: TAC Fuel Balancer home: http://forum.kerbalspaceprogram.com/threads/25823 via: spaceport addonid: 8745 type: zip version: '2.3' category: utility description: | Evenly transfer fuel into or out of multiple tanks, simultaneously!