/*!! * Canvas 2 Svg v1.0.19 * A low level canvas to SVG converter. Uses a mock canvas context to build an SVG document. * * Licensed under the MIT license: * http://www.opensource.org/licenses/mit-license.php * * Author: * Kerry Liu * * Copyright (c) 2014 Gliffy Inc. */ ;(function () { "use strict"; var STYLES, ctx, CanvasGradient, CanvasPattern, namedEntities; //helper function to format a string function format(str, args) { var keys = Object.keys(args), i; for (i=0; i 1) { options = defaultOptions; options.width = arguments[0]; options.height = arguments[1]; } else if ( !o ) { options = defaultOptions; } else { options = o; } if (!(this instanceof ctx)) { //did someone call this without new? return new ctx(options); } //setup options this.width = options.width || defaultOptions.width; this.height = options.height || defaultOptions.height; this.enableMirroring = options.enableMirroring !== undefined ? options.enableMirroring : defaultOptions.enableMirroring; this.canvas = this; ///point back to this instance! this.__document = options.document || document; // allow passing in an existing context to wrap around // if a context is passed in, we know a canvas already exist if (options.ctx) { this.__ctx = options.ctx; } else { this.__canvas = this.__document.createElement("canvas"); this.__ctx = this.__canvas.getContext("2d"); } this.__setDefaultStyles(); this.__stack = [this.__getStyleState()]; this.__groupStack = []; //the root svg element this.__root = this.__document.createElementNS("http://www.w3.org/2000/svg", "svg"); this.__root.setAttribute("version", 1.1); this.__root.setAttribute("xmlns", "http://www.w3.org/2000/svg"); this.__root.setAttributeNS("http://www.w3.org/2000/xmlns/", "xmlns:xlink", "http://www.w3.org/1999/xlink"); this.__root.setAttribute("width", this.width); this.__root.setAttribute("height", this.height); //make sure we don't generate the same ids in defs this.__ids = {}; //defs tag this.__defs = this.__document.createElementNS("http://www.w3.org/2000/svg", "defs"); this.__root.appendChild(this.__defs); //also add a group child. the svg element can't use the transform attribute this.__currentElement = this.__document.createElementNS("http://www.w3.org/2000/svg", "g"); this.__root.appendChild(this.__currentElement); }; /** * Creates the specified svg element * @private */ ctx.prototype.__createElement = function (elementName, properties, resetFill) { if (typeof properties === "undefined") { properties = {}; } var element = this.__document.createElementNS("http://www.w3.org/2000/svg", elementName), keys = Object.keys(properties), i, key; if (resetFill) { //if fill or stroke is not specified, the svg element should not display. By default SVG's fill is black. element.setAttribute("fill", "none"); element.setAttribute("stroke", "none"); } for (i=0; i 0) { if (this.__currentElement.nodeName === "path") { if (!this.__currentElementsToStyle) this.__currentElementsToStyle = {element: parent, children: []}; this.__currentElementsToStyle.children.push(this.__currentElement) this.__applyCurrentDefaultPath(); } var group = this.__createElement("g"); parent.appendChild(group); this.__currentElement = group; } var transform = this.__currentElement.getAttribute("transform"); if (transform) { transform += " "; } else { transform = ""; } transform += t; this.__currentElement.setAttribute("transform", transform); }; /** * scales the current element */ ctx.prototype.scale = function (x, y) { if (y === undefined) { y = x; } this.__addTransform(format("scale({x},{y})", {x:x, y:y})); }; /** * rotates the current element */ ctx.prototype.rotate = function (angle) { var degrees = (angle * 180 / Math.PI); this.__addTransform(format("rotate({angle},{cx},{cy})", {angle:degrees, cx:0, cy:0})); }; /** * translates the current element */ ctx.prototype.translate = function (x, y) { this.__addTransform(format("translate({x},{y})", {x:x,y:y})); }; /** * applies a transform to the current element */ ctx.prototype.transform = function (a, b, c, d, e, f) { this.__addTransform(format("matrix({a},{b},{c},{d},{e},{f})", {a:a, b:b, c:c, d:d, e:e, f:f})); }; /** * Create a new Path Element */ ctx.prototype.beginPath = function () { var path, parent; // Note that there is only one current default path, it is not part of the drawing state. // See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path this.__currentDefaultPath = ""; this.__currentPosition = {}; path = this.__createElement("path", {}, true); parent = this.__closestGroupOrSvg(); parent.appendChild(path); this.__currentElement = path; }; /** * Helper function to apply currentDefaultPath to current path element * @private */ ctx.prototype.__applyCurrentDefaultPath = function () { var currentElement = this.__currentElement; if (currentElement.nodeName === "path") { currentElement.setAttribute("d", this.__currentDefaultPath); } else { console.error("Attempted to apply path command to node", currentElement.nodeName); } }; /** * Helper function to add path command * @private */ ctx.prototype.__addPathCommand = function (command) { this.__currentDefaultPath += " "; this.__currentDefaultPath += command; }; /** * Adds the move command to the current path element, * if the currentPathElement is not empty create a new path element */ ctx.prototype.moveTo = function (x,y) { if (this.__currentElement.nodeName !== "path") { this.beginPath(); } // creates a new subpath with the given point this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("M {x} {y}", {x:x, y:y})); }; /** * Closes the current path */ ctx.prototype.closePath = function () { if (this.__currentDefaultPath) { this.__addPathCommand("Z"); } }; /** * Adds a line to command */ ctx.prototype.lineTo = function (x, y) { this.__currentPosition = {x: x, y: y}; if (this.__currentDefaultPath.indexOf('M') > -1) { this.__addPathCommand(format("L {x} {y}", {x:x, y:y})); } else { this.__addPathCommand(format("M {x} {y}", {x:x, y:y})); } }; /** * Add a bezier command */ ctx.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) { this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}", {cp1x:cp1x, cp1y:cp1y, cp2x:cp2x, cp2y:cp2y, x:x, y:y})); }; /** * Adds a quadratic curve to command */ ctx.prototype.quadraticCurveTo = function (cpx, cpy, x, y) { this.__currentPosition = {x: x, y: y}; this.__addPathCommand(format("Q {cpx} {cpy} {x} {y}", {cpx:cpx, cpy:cpy, x:x, y:y})); }; /** * Return a new normalized vector of given vector */ var normalize = function (vector) { var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]); return [vector[0] / len, vector[1] / len]; }; /** * Adds the arcTo to the current path * * @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto */ ctx.prototype.arcTo = function (x1, y1, x2, y2, radius) { // Let the point (x0, y0) be the last point in the subpath. var x0 = this.__currentPosition && this.__currentPosition.x; var y0 = this.__currentPosition && this.__currentPosition.y; // First ensure there is a subpath for (x1, y1). if (typeof x0 == "undefined" || typeof y0 == "undefined") { return; } // Negative values for radius must cause the implementation to throw an IndexSizeError exception. if (radius < 0) { throw new Error("IndexSizeError: The radius provided (" + radius + ") is negative."); } // If the point (x0, y0) is equal to the point (x1, y1), // or if the point (x1, y1) is equal to the point (x2, y2), // or if the radius radius is zero, // then the method must add the point (x1, y1) to the subpath, // and connect that point to the previous point (x0, y0) by a straight line. if (((x0 === x1) && (y0 === y1)) || ((x1 === x2) && (y1 === y2)) || (radius === 0)) { this.lineTo(x1, y1); return; } // Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line, // then the method must add the point (x1, y1) to the subpath, // and connect that point to the previous point (x0, y0) by a straight line. var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]); var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]); if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) { this.lineTo(x1, y1); return; } // Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius, // and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1), // and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2). // The points at which this circle touches these two lines are called the start and end tangent points respectively. // note that both vectors are unit vectors, so the length is 1 var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]); var theta = Math.acos(Math.abs(cos)); // Calculate origin var unit_vec_p1_origin = normalize([ unit_vec_p1_p0[0] + unit_vec_p1_p2[0], unit_vec_p1_p0[1] + unit_vec_p1_p2[1] ]); var len_p1_origin = radius / Math.sin(theta / 2); var x = x1 + len_p1_origin * unit_vec_p1_origin[0]; var y = y1 + len_p1_origin * unit_vec_p1_origin[1]; // Calculate start angle and end angle // rotate 90deg clockwise (note that y axis points to its down) var unit_vec_origin_start_tangent = [ -unit_vec_p1_p0[1], unit_vec_p1_p0[0] ]; // rotate 90deg counter clockwise (note that y axis points to its down) var unit_vec_origin_end_tangent = [ unit_vec_p1_p2[1], -unit_vec_p1_p2[0] ]; var getAngle = function (vector) { // get angle (clockwise) between vector and (1, 0) var x = vector[0]; var y = vector[1]; if (y >= 0) { // note that y axis points to its down return Math.acos(x); } else { return -Math.acos(x); } }; var startAngle = getAngle(unit_vec_origin_start_tangent); var endAngle = getAngle(unit_vec_origin_end_tangent); // Connect the point (x0, y0) to the start tangent point by a straight line this.lineTo(x + unit_vec_origin_start_tangent[0] * radius, y + unit_vec_origin_start_tangent[1] * radius); // Connect the start tangent point to the end tangent point by arc // and adding the end tangent point to the subpath. this.arc(x, y, radius, startAngle, endAngle); }; /** * Sets the stroke property on the current element */ ctx.prototype.stroke = function () { if (this.__currentElement.nodeName === "path") { this.__currentElement.setAttribute("paint-order", "fill stroke markers"); } this.__applyCurrentDefaultPath(); this.__applyStyleToCurrentElement("stroke"); }; /** * Sets fill properties on the current element */ ctx.prototype.fill = function () { if (this.__currentElement.nodeName === "path") { this.__currentElement.setAttribute("paint-order", "stroke fill markers"); } this.__applyCurrentDefaultPath(); this.__applyStyleToCurrentElement("fill"); }; /** * Adds a rectangle to the path. */ ctx.prototype.rect = function (x, y, width, height) { if (this.__currentElement.nodeName !== "path") { this.beginPath(); } this.moveTo(x, y); this.lineTo(x+width, y); this.lineTo(x+width, y+height); this.lineTo(x, y+height); this.lineTo(x, y); this.closePath(); }; /** * adds a rectangle element */ ctx.prototype.fillRect = function (x, y, width, height) { var rect, parent; rect = this.__createElement("rect", { x : x, y : y, width : width, height : height }, true); parent = this.__closestGroupOrSvg(); parent.appendChild(rect); this.__currentElement = rect; this.__applyStyleToCurrentElement("fill"); }; /** * Draws a rectangle with no fill * @param x * @param y * @param width * @param height */ ctx.prototype.strokeRect = function (x, y, width, height) { var rect, parent; rect = this.__createElement("rect", { x : x, y : y, width : width, height : height }, true); parent = this.__closestGroupOrSvg(); parent.appendChild(rect); this.__currentElement = rect; this.__applyStyleToCurrentElement("stroke"); }; /** * Clear entire canvas: * 1. save current transforms * 2. remove all the childNodes of the root g element */ ctx.prototype.__clearCanvas = function () { var current = this.__closestGroupOrSvg(), transform = current.getAttribute("transform"); var rootGroup = this.__root.childNodes[1]; var childNodes = rootGroup.childNodes; for (var i = childNodes.length - 1; i >= 0; i--) { if (childNodes[i]) { rootGroup.removeChild(childNodes[i]); } } this.__currentElement = rootGroup; //reset __groupStack as all the child group nodes are all removed. this.__groupStack = []; if (transform) { this.__addTransform(transform); } }; /** * "Clears" a canvas by just drawing a white rectangle in the current group. */ ctx.prototype.clearRect = function (x, y, width, height) { //clear entire canvas if (x === 0 && y === 0 && width === this.width && height === this.height) { this.__clearCanvas(); return; } var rect, parent = this.__closestGroupOrSvg(); rect = this.__createElement("rect", { x : x, y : y, width : width, height : height, fill : "#FFFFFF" }, true); parent.appendChild(rect); }; /** * Adds a linear gradient to a defs tag. * Returns a canvas gradient object that has a reference to it's parent def */ ctx.prototype.createLinearGradient = function (x1, y1, x2, y2) { var grad = this.__createElement("linearGradient", { id : randomString(this.__ids), x1 : x1+"px", x2 : x2+"px", y1 : y1+"px", y2 : y2+"px", "gradientUnits" : "userSpaceOnUse" }, false); this.__defs.appendChild(grad); return new CanvasGradient(grad, this); }; /** * Adds a radial gradient to a defs tag. * Returns a canvas gradient object that has a reference to it's parent def */ ctx.prototype.createRadialGradient = function (x0, y0, r0, x1, y1, r1) { var grad = this.__createElement("radialGradient", { id : randomString(this.__ids), cx : x1+"px", cy : y1+"px", r : r1+"px", fx : x0+"px", fy : y0+"px", "gradientUnits" : "userSpaceOnUse" }, false); this.__defs.appendChild(grad); return new CanvasGradient(grad, this); }; /** * Parses the font string and returns svg mapping * @private */ ctx.prototype.__parseFont = function () { var regex = /^\s*(?=(?:(?:[-a-z]+\s*){0,2}(italic|oblique))?)(?=(?:(?:[-a-z]+\s*){0,2}(small-caps))?)(?=(?:(?:[-a-z]+\s*){0,2}(bold(?:er)?|lighter|[1-9]00))?)(?:(?:normal|\1|\2|\3)\s*){0,3}((?:xx?-)?(?:small|large)|medium|smaller|larger|[.\d]+(?:\%|in|[cem]m|ex|p[ctx]))(?:\s*\/\s*(normal|[.\d]+(?:\%|in|[cem]m|ex|p[ctx])))?\s*([-,\'\"\sa-z0-9]+?)\s*$/i; var fontPart = regex.exec( this.font ); var data = { style : fontPart[1] || 'normal', size : fontPart[4] || '10px', family : fontPart[6] || 'sans-serif', weight: fontPart[3] || 'normal', decoration : fontPart[2] || 'normal', href : null }; //canvas doesn't support underline natively, but we can pass this attribute if (this.__fontUnderline === "underline") { data.decoration = "underline"; } //canvas also doesn't support linking, but we can pass this as well if (this.__fontHref) { data.href = this.__fontHref; } return data; }; /** * Helper to link text fragments * @param font * @param element * @return {*} * @private */ ctx.prototype.__wrapTextLink = function (font, element) { if (font.href) { var a = this.__createElement("a"); a.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", font.href); a.appendChild(element); return a; } return element; }; /** * Fills or strokes text * @param text * @param x * @param y * @param action - stroke or fill * @private */ ctx.prototype.__applyText = function (text, x, y, action) { var font = this.__parseFont(), parent = this.__closestGroupOrSvg(), textElement = this.__createElement("text", { "font-family" : font.family, "font-size" : font.size, "font-style" : font.style, "font-weight" : font.weight, "text-decoration" : font.decoration, "x" : x, "y" : y, "text-anchor": getTextAnchor(this.textAlign), "dominant-baseline": getDominantBaseline(this.textBaseline) }, true); textElement.appendChild(this.__document.createTextNode(text)); this.__currentElement = textElement; this.__applyStyleToCurrentElement(action); parent.appendChild(this.__wrapTextLink(font,textElement)); }; /** * Creates a text element * @param text * @param x * @param y */ ctx.prototype.fillText = function (text, x, y) { this.__applyText(text, x, y, "fill"); }; /** * Strokes text * @param text * @param x * @param y */ ctx.prototype.strokeText = function (text, x, y) { this.__applyText(text, x, y, "stroke"); }; /** * No need to implement this for svg. * @param text * @return {TextMetrics} */ ctx.prototype.measureText = function (text) { this.__ctx.font = this.font; return this.__ctx.measureText(text); }; /** * Arc command! */ ctx.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) { // in canvas no circle is drawn if no angle is provided. if (startAngle === endAngle) { return; } startAngle = startAngle % (2*Math.PI); endAngle = endAngle % (2*Math.PI); if (startAngle === endAngle) { //circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle) endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI); } var endX = x+radius*Math.cos(endAngle), endY = y+radius*Math.sin(endAngle), startX = x+radius*Math.cos(startAngle), startY = y+radius*Math.sin(startAngle), sweepFlag = counterClockwise ? 0 : 1, largeArcFlag = 0, diff = endAngle - startAngle; // https://github.com/gliffy/canvas2svg/issues/4 if (diff < 0) { diff += 2*Math.PI; } if (counterClockwise) { largeArcFlag = diff > Math.PI ? 0 : 1; } else { largeArcFlag = diff > Math.PI ? 1 : 0; } this.lineTo(startX, startY); this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}", {rx:radius, ry:radius, xAxisRotation:0, largeArcFlag:largeArcFlag, sweepFlag:sweepFlag, endX:endX, endY:endY})); this.__currentPosition = {x: endX, y: endY}; }; /** * Generates a ClipPath from the clip command. */ ctx.prototype.clip = function () { var group = this.__closestGroupOrSvg(), clipPath = this.__createElement("clipPath"), id = randomString(this.__ids), newGroup = this.__createElement("g"); this.__applyCurrentDefaultPath(); group.removeChild(this.__currentElement); clipPath.setAttribute("id", id); clipPath.appendChild(this.__currentElement); this.__defs.appendChild(clipPath); //set the clip path to this group group.setAttribute("clip-path", format("url(#{id})", {id:id})); //clip paths can be scaled and transformed, we need to add another wrapper group to avoid later transformations // to this path group.appendChild(newGroup); this.__currentElement = newGroup; }; /** * Draws a canvas, image or mock context to this canvas. * Note that all svg dom manipulation uses node.childNodes rather than node.children for IE support. * http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-drawimage */ ctx.prototype.drawImage = function () { //convert arguments to a real array var args = Array.prototype.slice.call(arguments), image=args[0], dx, dy, dw, dh, sx=0, sy=0, sw, sh, parent, svg, defs, group, currentElement, svgImage, canvas, context, id; if (args.length === 3) { dx = args[1]; dy = args[2]; sw = image.width; sh = image.height; dw = sw; dh = sh; } else if (args.length === 5) { dx = args[1]; dy = args[2]; dw = args[3]; dh = args[4]; sw = image.width; sh = image.height; } else if (args.length === 9) { sx = args[1]; sy = args[2]; sw = args[3]; sh = args[4]; dx = args[5]; dy = args[6]; dw = args[7]; dh = args[8]; } else { throw new Error("Invalid number of arguments passed to drawImage: " + arguments.length); } parent = this.__closestGroupOrSvg(); currentElement = this.__currentElement; var translateDirective = "translate(" + dx + ", " + dy + ")"; if (image instanceof ctx) { //canvas2svg mock canvas context. In the future we may want to clone nodes instead. //also I'm currently ignoring dw, dh, sw, sh, sx, sy for a mock context. svg = image.getSvg().cloneNode(true); if (svg.childNodes && svg.childNodes.length > 1) { defs = svg.childNodes[0]; while(defs.childNodes.length) { id = defs.childNodes[0].getAttribute("id"); this.__ids[id] = id; this.__defs.appendChild(defs.childNodes[0]); } group = svg.childNodes[1]; if (group) { //save original transform var originTransform = group.getAttribute("transform"); var transformDirective; if (originTransform) { transformDirective = originTransform+" "+translateDirective; } else { transformDirective = translateDirective; } group.setAttribute("transform", transformDirective); parent.appendChild(group); } } } else if (image.nodeName === "CANVAS" || image.nodeName === "IMG") { //canvas or image svgImage = this.__createElement("image"); svgImage.setAttribute("width", dw); svgImage.setAttribute("height", dh); svgImage.setAttribute("preserveAspectRatio", "none"); if (sx || sy || sw !== image.width || sh !== image.height) { //crop the image using a temporary canvas canvas = this.__document.createElement("canvas"); canvas.width = dw; canvas.height = dh; context = canvas.getContext("2d"); context.drawImage(image, sx, sy, sw, sh, 0, 0, dw, dh); image = canvas; } svgImage.setAttribute("transform", translateDirective); svgImage.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", image.nodeName === "CANVAS" ? image.toDataURL() : image.getAttribute("src")); parent.appendChild(svgImage); } }; /** * Generates a pattern tag */ ctx.prototype.createPattern = function (image, repetition) { var pattern = this.__document.createElementNS("http://www.w3.org/2000/svg", "pattern"), id = randomString(this.__ids), img; pattern.setAttribute("id", id); pattern.setAttribute("width", image.width); pattern.setAttribute("height", image.height); if (image.nodeName === "CANVAS" || image.nodeName === "IMG") { img = this.__document.createElementNS("http://www.w3.org/2000/svg", "image"); img.setAttribute("width", image.width); img.setAttribute("height", image.height); img.setAttributeNS("http://www.w3.org/1999/xlink", "xlink:href", image.nodeName === "CANVAS" ? image.toDataURL() : image.getAttribute("src")); pattern.appendChild(img); this.__defs.appendChild(pattern); } else if (image instanceof ctx) { pattern.appendChild(image.__root.childNodes[1]); this.__defs.appendChild(pattern); } return new CanvasPattern(pattern, this); }; ctx.prototype.setLineDash = function (dashArray) { if (dashArray && dashArray.length > 0) { this.lineDash = dashArray.join(","); } else { this.lineDash = null; } }; /** * Not yet implemented */ ctx.prototype.drawFocusRing = function () {}; ctx.prototype.createImageData = function () {}; ctx.prototype.getImageData = function () {}; ctx.prototype.putImageData = function () {}; ctx.prototype.globalCompositeOperation = function () {}; ctx.prototype.setTransform = function () {}; //add options for alternative namespace if (typeof window === "object") { window.C2S = ctx; } // CommonJS/Browserify if (typeof module === "object" && typeof module.exports === "object") { module.exports = ctx; } }());