//# Setting the sound volume //This example shows how to set the volume of a sound effect. //How to use: Click on one of the views to play an effect //Import device the get the screen size, the AudioManager class for playing sounds and effects and the View class to display views: import device; import ui.widget.ButtonView as ButtonView; import AudioManager; //## Class: Application //Create an application. exports = Class(GC.Application, function () { this.initUI = function () { this.view.style.backgroundColor = "#FFFFFF"; this._sound = new AudioManager({ path: "resources/audio/", // Load one sound effects: // "resources/audio/bubble_hit_01.mp3" // or: // "resources/audio/bubble_hit_01.ogg" files: { sound1: { volume: 0.8 } } }); // Create three views, click on them the hear an effect play... var titles = ["Soft", "Louder", "Loudest"]; var volumes = [0.2, 0.6, 1.0]; for (var i = 0; i < 3; i++) { new SoundButton({ superview: this.view, x: device.width / 2 - 100, y: 50 + i * 80, width: 200, height: 60, sound: this._sound, volume: volumes[i], title: titles[i] }) } }; this.launchUI = function () {}; }); //## Class: SoundView //Create a button which can be clicked to play a sound. var SoundButton = Class(ButtonView, function(supr) { this.init = function(opts) { opts = merge( opts, { images: { up: "resources/images/blue1.png", down: "resources/images/blue2.png" }, scaleMethod: "9slice", sourceSlices: { horizontal: {left: 80, center: 116, right: 80}, vertical: {top: 10, middle: 80, bottom: 10} }, destSlices: { horizontal: {left: 40, right: 40}, vertical: {top: 4, bottom: 4} }, text: { color: "#000044", size: 16, autoFontSize: false, autoSize: false } } ); supr(this, "init", [opts]); this._sound = opts.sound; this._volume = opts.volume; }; this.onInputSelect = function() { this._sound.setVolume("sound1", this._volume); this._sound.play("sound1"); }; }); //The output should look like this screenshot: //a book screenshot