partroxis_room_hunt("%1")
last_direction = "e"
Send("east")
last_direction = "w"
Send("west")
last_direction = "n"
Send("north")
last_direction = "s"
Send("south")
last_direction = "u"
Send("up")
last_direction = "d"
Send("down")
partroxis_area_reset()
partroxis_invis_reminder()
reset_curr_room_exits()
DoAfterSpecial(0.1,"partroxis_exit_complete()",sendto.script)
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.n = Trim("%1")
end
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.e = Trim("%1")
end
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.s = Trim("%1")
end
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.w = Trim("%1")
end
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.u = Trim("%1")
end
if ("%1" == "Too dark to see.") then
partroxis_needs_nightvision()
end
if(curr_room ~= nil) then
curr_room.exits.d = Trim("%1")
end