Game: boardAlreadyHasGame: "That board already has a game on it." AIisBusy: "That AI is currently busy playing a game." alertPrefix: "&6⛀ &-Game &6{0}&-: " autoDeleteFinished: "Finished game auto-deleted." autoDeleteNotStarted: "Game auto-deleted (not started within {0})." autoDeleteRunning: "Game auto-deleted (no move made within {0})." black: "Black" cantAffordToStart: "{0} can''t afford to play! (need {1})" cantAffordStake: "You can't afford that stake!" cantAffordToJoin: "You can''t afford the stake for this game (need {0})!" cantWriteArchive: "Can''t write PGN archive {0}: {1}" currentGames: "Your current checkers games: {0}" gameCreated: "Checkers game &6{0}&- has been created on board &6{1}&-." gameDeleted: "Game &6{0}&- has been deleted." gameDeletedAlert: "Game deleted by &6{0}&-!" gameDetail: blackToPlay: "&8Black&- to play" clock: "Clock: &8Black&-: {0}, &fWhite&-: {1}" halfMoves: "&f{0,number,integer}&- half-moves made" invitation: "&6{0}&- has been invited. Awaiting response." moveHistory: "&eMove history:" name: "&eGame {0} [{1}]:" openInvitation: "Game has an open invitation" players: "&6{0}&- (&8Black&-) vs. &6{1}&- (&fWhite&-)." rules: "&eRules: &f{0}" stake: "&eStake: &f{0}" timeControlType: "&eTime Control: &f{0}" whiteToPlay: "&fWhite&- to play" gameHasStake: "This game has a stake of &f{0}&-." gameIsFull: "This game already has two players." getStakeBack: "You get your stake of {0} back." illegalMove: "Illegal move." invalidBoardSize: "This board is the wrong size for ruleset &6{0}&- (size {1,number,integer}x{1,number,integer} required)." inviteCooldown: "You must wait {0,number,integer} seconds before sending another open invitation." invited: " [invited: &6{0}&-]" inviteSent: "An invitation has been sent to &6{0}&-." inviteWithdrawn: "Your invitation has been withdrawn." joinedGame: "You have joined the checkers game &6{0}&- as &f{1}&-." joinPrompt: "Type &f/checkers join&- to join the game." joinPromptGlobal: "Type &f/checkers join {0}&- to join the game." moveUndone: "Last move undone. &f{0}&- to play." mustContinueJumping: "You must continue to jump." mustBeInSetup: "This can only be done during game setup phase." newTimeControlPhase: "New time control phase started: &6{0}&-." noActiveGame: "No active game - set one with &f/checkers game <name>&-." noNegativeStakes: "Negative stakes are not permitted!" noActiveGame: "You don't have an active game right now." noCurrentGames: "There are no games in progress right now." noGame: "(none)" noSuchGame: "No such game &6{0}&-." notInGame: "You are not in this game!" notInvited: "You don't have an invitation for this game." notStarted: "The game has not yet started." notYourTurn: "It is not your turn." nowPlayingBlack: "Side swap! You are now playing Black." nowPlayingWhite: "Side swap! You are now playing White." openInviteCreated: "&6{0}&e has created an open invitation to a Checkers game." playerInviteCancelled: "&6Player invitation cancelled." playerJoined: "&6{0}&- has joined your game." playerNotOnline: "Player {0} is not online." playerPlayedMove: "{0}&- played &f{1,number,integer}-{2,number,integer}&-. Your move, {3}&-." playerPlayedChainedMove: "{0}&- played &f{1}&- (move continues...)" playerBack: "{0} is back in the game!" playerQuit: "{0} quit. If they don''t rejoin within {1,number,integer} seconds, you can type &f/checkers win&- to win by default." result: ABANDONED: "&6{0}&- drew with &6{1}&- (game abandoned) in a game of Checkers!" DRAW_AGREED: "&6{0}&- drew with &6{1}&- (draw agreed) in a game of Checkers!" DRAW_FORCED: "&6{0}&- drew with &6{1}&- (draw forced) in a game of Checkers!" FORFEIT: "&6{0}&- beat &6{1}&- (forfeited) in a game of Checkers!" RESIGNED: "&6{0}&- beat &6{1}&- (resigned) in a game of Checkers!" WIN: "&6{0}&- beat &6{1}&- in a game of Checkers!" rulesReminder: "Left-click the &1Rules&- control panel button for a rules summary." shouldBeState: "Game should be in state {0}." stakeCantBeChanged: "Stake cannot be changed once both players have joined." stakeChanged: "Stake for this game is now {0}." stakeLocked: "The stake for this game is locked and may not be changed." stakeLost: "You lost your stake of {0}." stakePaid: "You have paid a stake of {0}." stakeReturned: "You get your stake of {0} back." stakeTooHigh: "The maximum stake allowed is {0,number,currency}." stakeWon: "You have won {0}!" started: - "Game started! You are playing &f{0}&-." - "To move a piece, look at it while holding {1}, and left-click." startPrompt: "Start the game by typing &f/game start&- or pressing the &fStart&- button." timeControlSet: "Time control for this game set to {0} ({1})" timeControlLocked: "The time control for this game is locked may not be changed." timeControlWarning: "You have {0,number,integer} seconds left to move!" typeYesOrNo: "Type &f/checkers yes&- to accept, or &f/checkers no&- to decline." undoAIWithStake: "You may not undo moves when playing for a stake against the computer." white: "White" youAreInvited: "You have been invited to this game by &6{0}&-." youPlayed: "You played &f{0}-{1}&-." yourMove: "It is your move &f({0})&-." Offers: drawOfferAccepted: "Draw offer accepted by &6{0}&-." drawOfferDeclined: "Draw offer declined by &6{0}&-." drawOfferedOther: "&6{0}&- has offered a draw." swapOfferAccepted: "Swap offer accepted by &6{0}&-." swapOfferDeclined: "Swap offer declined by &6{0}&-." swapOfferedOther: "&6{0}&- has offered to swap sides." undoOfferAccepted: "Undo offer accepted by &6{0}&-." undoOfferDeclined: "Undo offer declined by &6{0}&-." undoOfferedOther: "&6{0}&- wishes to undo their last move." youDeclinedDrawOffer: "You have declined the draw offer." youDeclinedSwapOffer: "You have declined the swap offer." youDeclinedUndoOffer: "You have declined the undo offer." youOfferDraw: "You have offered a draw to &6{0}&-." youOfferSwap: "You have offered to swap sides with &6{0}&-." youOfferUndo: "You have asked &6{0}&- if you may undo your last move." typeYesOrNo: "Type &f/checkers yes&- to accept, or &f/checkers no&- to decline." Board: allBoardsRedrawn: All boards have been redrawn. boardCantBeDeleted: Board &6{0}&- cannot be deleted because it has a game (&6{1}&-). boardCreated: Board &6{0}&- has been created at &f{1}&-. boardCreationCancelled: Board creation has been cancelled. boardCreationPrompt: Left-click a block to create board &6{0}&-. Right-click to cancel. boardDeleted: Board &6{0}&- has been deleted. boardExists: A board by that name already exists. boardList: "&6{0}&-: loc=&6{1}&- size=&6{2}&- style=&6{3}&- game=&6{4}&-" boardRedrawn: Board &6{0}&- has been redrawn. boardStyleChanged: "Board &6{0}&- style changed." boardStyleSuggestSave: "Use &f/checkers board save [<new-style-name>]&- to save changes." boardStyleSaved: "Board &6{0}&- style saved as &6{1}&-." boardStyleBadParam: "Invalid style parameter value &6{0}&-." boardTeleportSet: "The teleport-out destination has been set for board &6{0}&-." boardTeleportCleared: "The teleport-out destination has been cleared for board &6{0}&-." boardTooHigh: This board would be too high for this world. boardWouldIntersect: This board would intersect another board (&6{0}&-). goingToSpawn: Sending you to spawn point. invalidSize: Invalid board size {0,number,integer}. Valid sizes are 8, 10, 12. noBoards: There are currently no boards. noFreeBoards: There are no free boards to create a game on right now. noSuchBoard: No such board &6{0}&-. notOnBoard: You are not standing on a board right now. squareMessage: "Square &6[{0}]&-, board &6{1}" boardDetail: board: "Checkers Board &6{0}:" boardExtents: "Board Extents: &f{0} - {1} ({2})" boardOrientation: "Board Orientation: &f{0}" boardStyle: "Board Style: &f{0}" defaultStake: "Default Stake: &f{0} {1}" defaultTimeControl: "Default Time Control: &f{0} {1}" enclosure: "Enclosure: &f{0}" frameWidth: "Frame width: &f{0,number,integer} ({1})" game: "Game: &f{0}" height: "Height: &f{0,number,integer}" lightLevel: "Light level: &f{0,number,integer}" locked: (locked) pieces: "Pieces: &f{0}&- (white), &f{1}&- (black), " squareSize: "Square size: &f{0,number,integer} ({1}/{2})" struts: "Enclosure struts: &f{0}" teleportDest: "Teleport-out destination: &f{0}" ControlPanel: acceptDrawBtn: "Accept Draw?" acceptSwapBtn: "Accept Swap?" acceptUndoBtn: "Accept Undo?" boardInfoBtn: ";Board;Info" inviteReminder: "Type &f/checkers invite <playername>&- to invite someone" invitePrompt: "Type a player name to invite. Left or right-click cancels." createGameBtn: ";Create;Game" gameInfoBtn: ";Game;Info" halfmoveClock: "Halfmove;Clock" inviteAnyoneBtn: ";Invite;ANYONE" invitePlayerBtn: ";Invite;Player" noBtn: ";;No" offerDrawBtn: ";Offer;Draw" playNumber: "Play Number" resignBtn: ";Resign" stakeBtn: "Stake;;" startGameBtn: ";Start;Game" selectRulesBtn: "Rules" teleportOutBtn: ";Teleport;Out" timeControl: "Time Control" timeElapsed: "Elapsed" timeRemaining: "Remaining" undoBtn: ";Undo;Last Move" yesBtn: ";;Yes" Misc: AIdefsReloaded: "AI definitions have been reloaded." anything: "anything" boardTeleportSet: "The teleport-out destination has been set for board &6{0}&-." boardTeleportCleared: "The teleport-out destination has been cleared for board &6{0}&-." configReloaded: "Configuration (config.yml) has been reloaded" dataSaved: "Checkers board and game data has been saved." globalTeleportSet: "The global teleport-out destination has been set." globalTeleportCleared: "The global teleport-out destination has been cleared." invalidNumeric: "Invalid number: {0}" needToWait: "You need to wait {0,number,integer} seconds more." otherPlayerMustBeOffline: "You can only do this if the other player has gone offline." otherPlayerNeverRejoined: "(The other player hasn't rejoined since the last server restart)" persistedReloaded: "Persisted board and game data has been reloaded." scoreRecord: "&e{0,number,integer}) &6{1}&-: &f{2}&-" timeControlsReloaded: "Time control definitions have been reloaded." Flight: flightDisabledByAdmin: Checkers board flight has been disabled by a server admin. flightDisabled: You are no longer close enough to a Checkers board to fly. flightEnabled: - You are close enough to a Checkers board to fly. - Double-tab Space to toggle flight. interactionStopped: You may not interact with the world while flying around a Checkers board! AI: AIbusy: "AI is busy right now" AIdisabled: "AI games are disabled" AIloadError: "AI Loading Error" AInotFound: "No such player or AI: {0}" AIunexpectedException: "Unexpected Exception in AI: {0}" computer: "Computer" human: "Human" noAvailableAIs: - "There are no AIs available to play right now" - "(all {0,number,integer} are currently in a game)." AIList: "&6{0}&- ({1})&- {2}" AIpayout: "payout={0,number,integer}%" noFreeAI: "No free AI was found" SMSIntegration: boardInfo: "&1Board Info" createGame: "&1Create Game" gotoGame: "&1Go to Game" gameInfo: "&1Game Info" deleteGame: "&4*Delete Game" gotoBoard: "&1Go to Board" Rules: headerMessage: "&eRules for &6{0}&e:" unknownRuleset: "Unknown ruleset '{0}'." EnglishDraughts: label: English;Draughts;forced jump summary: - "You MUST jump if a jump is available." - "Men may only move and capture forward." - "Kings may move and capture forward or backward." - "No flying kings; kings may only move or jump one square." - "Black starts." EnglishDraughtsNFJ: label: English;Draughts;&mforced jump summary: - "You may choose not to jump if a jump is available." - "Men may only move and capture forward." - "Kings may move and capture forward or backward." - "No flying kings; kings may only move or jump one square." - "Black starts." InternationalDraughts: label: International;Draughts summary: - "You MUST jump if a jump is available." - "Men may only move forward, but may capture backward." - "Kings may move and capture forward or backward." - "Flying kings; kings may capture at any distance." - "White starts." BrazilianDraughts: label: Brazilian;Draughts summary: - "You MUST jump if a jump is available." - "Men may only move forward, but may capture backward." - "Kings may move and capture forward or backward." - "Flying kings; kings may capture at any distance." - "White starts." CanadianCheckers: label: Canadian;Checkers summary: - "You MUST jump if a jump is available." - "Men may only move forward, but may capture backward." - "Kings may move and capture forward or backward." - "Flying kings; kings may capture at any distance." - "White starts."