/** * jQuery Masonry v2.1.05 * A dynamic layout plugin for jQuery * The flip-side of CSS Floats * http://masonry.desandro.com * * Licensed under the MIT license. * Copyright 2012 David DeSandro */ /*jshint browser: true, curly: true, eqeqeq: true, forin: false, immed: false, newcap: true, noempty: true, strict: true, undef: true */ /*global jQuery: false */ (function( window, $, undefined ){ 'use strict'; /* * smartresize: debounced resize event for jQuery * * latest version and complete README available on Github: * https://github.com/louisremi/jquery.smartresize.js * * Copyright 2011 @louis_remi * Licensed under the MIT license. */ var $event = $.event, resizeTimeout; $event.special.smartresize = { setup: function() { $(this).bind( "resize", $event.special.smartresize.handler ); }, teardown: function() { $(this).unbind( "resize", $event.special.smartresize.handler ); }, handler: function( event, execAsap ) { // Save the context var context = this, args = arguments; // set correct event type event.type = "smartresize"; if ( resizeTimeout ) { clearTimeout( resizeTimeout ); } resizeTimeout = setTimeout(function() { $.event.handle.apply( context, args ); }, execAsap === "execAsap"? 0 : 100 ); } }; $.fn.smartresize = function( fn ) { return fn ? this.bind( "smartresize", fn ) : this.trigger( "smartresize", ["execAsap"] ); }; // ========================= Masonry =============================== // our "Widget" object constructor $.Mason = function( options, element ){ this.element = $( element ); this._create( options ); this._init(); }; $.Mason.settings = { isResizable: true, isAnimated: false, animationOptions: { queue: false, duration: 500 }, gutterWidth: 0, isRTL: false, isFitWidth: false, containerStyle: { position: 'relative' } }; $.Mason.prototype = { _filterFindBricks: function( $elems ) { var selector = this.options.itemSelector; // if there is a selector // filter/find appropriate item elements return !selector ? $elems : $elems.filter( selector ).add( $elems.find( selector ) ); }, _getBricks: function( $elems ) { var $bricks = this._filterFindBricks( $elems ) .css({ position: 'absolute' }) .addClass('masonry-brick'); return $bricks; }, // sets up widget _create : function( options ) { this.options = $.extend( true, {}, $.Mason.settings, options ); this.styleQueue = []; // get original styles in case we re-apply them in .destroy() var elemStyle = this.element[0].style; this.originalStyle = { // get height height: elemStyle.height || '' }; // get other styles that will be overwritten var containerStyle = this.options.containerStyle; for ( var prop in containerStyle ) { this.originalStyle[ prop ] = elemStyle[ prop ] || ''; } this.element.css( containerStyle ); this.horizontalDirection = this.options.isRTL ? 'right' : 'left'; this.offset = { x: parseInt( this.element.css( 'padding-' + this.horizontalDirection ), 10 ), y: parseInt( this.element.css( 'padding-top' ), 10 ) }; this.isFluid = this.options.columnWidth && typeof this.options.columnWidth === 'function'; // add masonry class first time around var instance = this; setTimeout( function() { instance.element.addClass('masonry'); }, 0 ); // bind resize method if ( this.options.isResizable ) { $(window).bind( 'smartresize.masonry', function() { instance.resize(); }); } // need to get bricks this.reloadItems(); }, // _init fires when instance is first created // and when instance is triggered again -> $el.masonry(); _init : function( callback ) { this._getColumns(); this._reLayout( callback ); }, option: function( key, value ){ // set options AFTER initialization: // signature: $('#foo').bar({ cool:false }); if ( $.isPlainObject( key ) ){ this.options = $.extend(true, this.options, key); } }, // ====================== General Layout ====================== // used on collection of atoms (should be filtered, and sorted before ) // accepts atoms-to-be-laid-out to start with layout : function( $bricks, callback ) { // place each brick for (var i=0, len = $bricks.length; i < len; i++) { this._placeBrick( $bricks[i] ); } // set the size of the container var containerSize = {}; containerSize.height = Math.max.apply( Math, this.colYs ); if ( this.options.isFitWidth ) { var unusedCols = 0; i = this.cols; // count unused columns while ( --i ) { if ( this.colYs[i] !== 0 ) { break; } unusedCols++; } // fit container to columns that have been used; containerSize.width = (this.cols - unusedCols) * this.columnWidth - this.options.gutterWidth; } this.styleQueue.push({ $el: this.element, style: containerSize }); // are we animating the layout arrangement? // use plugin-ish syntax for css or animate var styleFn = !this.isLaidOut ? 'css' : ( this.options.isAnimated ? 'animate' : 'css' ), animOpts = this.options.animationOptions; // process styleQueue var obj; for (i=0, len = this.styleQueue.length; i < len; i++) { obj = this.styleQueue[i]; obj.$el[ styleFn ]( obj.style, animOpts ); } // clear out queue for next time this.styleQueue = []; // provide $elems as context for the callback if ( callback ) { callback.call( $bricks ); } this.isLaidOut = true; }, // calculates number of columns // i.e. this.columnWidth = 200 _getColumns : function() { var container = this.options.isFitWidth ? this.element.parent() : this.element, containerWidth = container.width(); // use fluid columnWidth function if there this.columnWidth = this.isFluid ? this.options.columnWidth( containerWidth ) : // if not, how about the explicitly set option? this.options.columnWidth || // or use the size of the first item this.$bricks.outerWidth(true) || // if there's no items, use size of container containerWidth; this.columnWidth += this.options.gutterWidth; this.cols = Math.floor( ( containerWidth + this.options.gutterWidth ) / this.columnWidth ); this.cols = Math.max( this.cols, 1 ); }, // layout logic _placeBrick: function( brick ) { var $brick = $(brick), colSpan, groupCount, groupY, groupColY, j; //how many columns does this brick span colSpan = Math.ceil( $brick.outerWidth(true) / this.columnWidth ); colSpan = Math.min( colSpan, this.cols ); if ( colSpan === 1 ) { // if brick spans only one column, just like singleMode groupY = this.colYs; } else { // brick spans more than one column // how many different places could this brick fit horizontally groupCount = this.cols + 1 - colSpan; groupY = []; // for each group potential horizontal position for ( j=0; j < groupCount; j++ ) { // make an array of colY values for that one group groupColY = this.colYs.slice( j, j+colSpan ); // and get the max value of the array groupY[j] = Math.max.apply( Math, groupColY ); } } // get the minimum Y value from the columns var minimumY = Math.min.apply( Math, groupY ), shortCol = 0; // Find index of short column, the first from the left for (var i=0, len = groupY.length; i < len; i++) { if ( groupY[i] === minimumY ) { shortCol = i; break; } } // position the brick var position = { top: minimumY + this.offset.y }; // position.left or position.right position[ this.horizontalDirection ] = this.columnWidth * shortCol + this.offset.x; this.styleQueue.push({ $el: $brick, style: position }); // apply setHeight to necessary columns var setHeight = minimumY + $brick.outerHeight(true), setSpan = this.cols + 1 - len; for ( i=0; i < setSpan; i++ ) { this.colYs[ shortCol + i ] = setHeight; } }, resize: function() { var prevColCount = this.cols; // get updated colCount this._getColumns(); if ( this.isFluid || this.cols !== prevColCount ) { // if column count has changed, trigger new layout this._reLayout(); } }, _reLayout : function( callback ) { // reset columns var i = this.cols; this.colYs = []; while (i--) { this.colYs.push( 0 ); } // apply layout logic to all bricks this.layout( this.$bricks, callback ); }, // ====================== Convenience methods ====================== // goes through all children again and gets bricks in proper order reloadItems : function() { this.$bricks = this._getBricks( this.element.children() ); }, reload : function( callback ) { this.reloadItems(); this._init( callback ); }, // convienence method for working with Infinite Scroll appended : function( $content, isAnimatedFromBottom, callback ) { if ( isAnimatedFromBottom ) { // set new stuff to the bottom this._filterFindBricks( $content ).css({ top: this.element.height() }); var instance = this; setTimeout( function(){ instance._appended( $content, callback ); }, 1 ); } else { this._appended( $content, callback ); } }, _appended : function( $content, callback ) { var $newBricks = this._getBricks( $content ); // add new bricks to brick pool this.$bricks = this.$bricks.add( $newBricks ); this.layout( $newBricks, callback ); }, // removes elements from Masonry widget remove : function( $content ) { this.$bricks = this.$bricks.not( $content ); $content.remove(); }, // destroys widget, returns elements and container back (close) to original style destroy : function() { this.$bricks .removeClass('masonry-brick') .each(function(){ this.style.position = ''; this.style.top = ''; this.style.left = ''; }); // re-apply saved container styles var elemStyle = this.element[0].style; for ( var prop in this.originalStyle ) { elemStyle[ prop ] = this.originalStyle[ prop ]; } this.element .unbind('.masonry') .removeClass('masonry') .removeData('masonry'); $(window).unbind('.masonry'); } }; // ======================= imagesLoaded Plugin =============================== /*! * jQuery imagesLoaded plugin v1.1.0 * http://github.com/desandro/imagesloaded * * MIT License. by Paul Irish et al. */ // $('#my-container').imagesLoaded(myFunction) // or // $('img').imagesLoaded(myFunction) // execute a callback when all images have loaded. // needed because .load() doesn't work on cached images // callback function gets image collection as argument // `this` is the container $.fn.imagesLoaded = function( callback ) { var $this = this, $images = $this.find('img').add( $this.filter('img') ), len = $images.length, blank = 'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==', loaded = []; function triggerCallback() { callback.call( $this, $images ); } function imgLoaded( event ) { var img = event.target; if ( img.src !== blank && $.inArray( img, loaded ) === -1 ){ loaded.push( img ); if ( --len <= 0 ){ setTimeout( triggerCallback ); $images.unbind( '.imagesLoaded', imgLoaded ); } } } // if no images, trigger immediately if ( !len ) { triggerCallback(); } $images.bind( 'load.imagesLoaded error.imagesLoaded', imgLoaded ).each( function() { // cached images don't fire load sometimes, so we reset src. var src = this.src; // webkit hack from http://groups.google.com/group/jquery-dev/browse_thread/thread/eee6ab7b2da50e1f // data uri bypasses webkit log warning (thx doug jones) this.src = blank; this.src = src; }); return $this; }; // helper function for logging errors // $.error breaks jQuery chaining var logError = function( message ) { if ( window.console ) { window.console.error( message ); } }; // ======================= Plugin bridge =============================== // leverages data method to either create or return $.Mason constructor // A bit from jQuery UI // https://github.com/jquery/jquery-ui/blob/master/ui/jquery.ui.widget.js // A bit from jcarousel // https://github.com/jsor/jcarousel/blob/master/lib/jquery.jcarousel.js $.fn.masonry = function( options ) { if ( typeof options === 'string' ) { // call method var args = Array.prototype.slice.call( arguments, 1 ); this.each(function(){ var instance = $.data( this, 'masonry' ); if ( !instance ) { logError( "cannot call methods on masonry prior to initialization; " + "attempted to call method '" + options + "'" ); return; } if ( !$.isFunction( instance[options] ) || options.charAt(0) === "_" ) { logError( "no such method '" + options + "' for masonry instance" ); return; } // apply method instance[ options ].apply( instance, args ); }); } else { this.each(function() { var instance = $.data( this, 'masonry' ); if ( instance ) { // apply options & init instance.option( options || {} ); instance._init(); } else { // initialize new instance $.data( this, 'masonry', new $.Mason( options, this ) ); } }); } return this; }; })( window, jQuery );