/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include #include #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "../game/q_shared.h" #include "../client/snd_local.h" qboolean snd_inited = qfalse; cvar_t *s_sdlBits; cvar_t *s_sdlSpeed; cvar_t *s_sdlChannels; cvar_t *s_sdlDevSamps; cvar_t *s_sdlMixSamps; /* The audio callback. All the magic happens here. */ static int dmapos = 0; static int dmasize = 0; /* =============== SNDDMA_AudioCallback =============== */ static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len) { int pos = (dmapos * (dma.samplebits/8)); if (pos >= dmasize) dmapos = pos = 0; if (!snd_inited) /* shouldn't happen, but just in case... */ { memset(stream, '\0', len); return; } else { int tobufend = dmasize - pos; /* bytes to buffer's end. */ int len1 = len; int len2 = 0; if (len1 > tobufend) { len1 = tobufend; len2 = len - len1; } memcpy(stream, dma.buffer + pos, len1); if (len2 <= 0) dmapos += (len1 / (dma.samplebits/8)); else /* wraparound? */ { memcpy(stream+len1, dma.buffer, len2); dmapos = (len2 / (dma.samplebits/8)); } } if (dmapos >= dmasize) dmapos = 0; } static struct { Uint16 enumFormat; char *stringFormat; } formatToStringTable[ ] = { { AUDIO_U8, "AUDIO_U8" }, { AUDIO_S8, "AUDIO_S8" }, { AUDIO_U16LSB, "AUDIO_U16LSB" }, { AUDIO_S16LSB, "AUDIO_S16LSB" }, { AUDIO_U16MSB, "AUDIO_U16MSB" }, { AUDIO_S16MSB, "AUDIO_S16MSB" } }; static int formatToStringTableSize = sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] ); /* =============== SNDDMA_PrintAudiospec =============== */ static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec) { int i; char *fmt = NULL; Com_Printf("%s:\n", str); for( i = 0; i < formatToStringTableSize; i++ ) { if( spec->format == formatToStringTable[ i ].enumFormat ) { fmt = formatToStringTable[ i ].stringFormat; } } if( fmt ) { Com_Printf( " Format: %s\n", fmt ); } else { Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n"); } Com_Printf( " Freq: %d\n", (int) spec->freq ); Com_Printf( " Samples: %d\n", (int) spec->samples ); Com_Printf( " Channels: %d\n", (int) spec->channels ); } /* =============== SNDDMA_Init =============== */ qboolean SNDDMA_Init(void) { char drivername[128]; SDL_AudioSpec desired; SDL_AudioSpec obtained; int tmp; if (snd_inited) return qtrue; if (!s_sdlBits) { s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE); s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE); s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE); s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE); s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE); } Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " ); if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_Init(SDL_INIT_AUDIO) == -1) { Com_Printf( "FAILED (%s)\n", SDL_GetError( ) ); return qfalse; } } Com_Printf( "OK\n" ); if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL) strcpy(drivername, "(UNKNOWN)"); Com_Printf("SDL audio driver is \"%s\".\n", drivername); memset(&desired, '\0', sizeof (desired)); memset(&obtained, '\0', sizeof (obtained)); tmp = ((int) s_sdlBits->value); if ((tmp != 16) && (tmp != 8)) tmp = 16; desired.freq = (int) s_sdlSpeed->value; if(!desired.freq) desired.freq = 22050; desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8); // I dunno if this is the best idea, but I'll give it a try... // should probably check a cvar for this... if (s_sdlDevSamps->value) desired.samples = s_sdlDevSamps->value; else { // just pick a sane default. if (desired.freq <= 11025) desired.samples = 256; else if (desired.freq <= 22050) desired.samples = 512; else if (desired.freq <= 44100) desired.samples = 1024; else desired.samples = 2048; // (*shrug*) } desired.channels = (int) s_sdlChannels->value; desired.callback = SNDDMA_AudioCallback; if (SDL_OpenAudio(&desired, &obtained) == -1) { Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_AUDIO); return qfalse; } SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained); // dma.samples needs to be big, or id's mixer will just refuse to // work at all; we need to keep it significantly bigger than the // amount of SDL callback samples, and just copy a little each time // the callback runs. // 32768 is what the OSS driver filled in here on my system. I don't // know if it's a good value overall, but at least we know it's // reasonable...this is why I let the user override. tmp = s_sdlMixSamps->value; if (!tmp) tmp = (obtained.samples * obtained.channels) * 10; if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something. { int val = 1; while (val < tmp) val <<= 1; tmp = val; } dmapos = 0; dma.samplebits = obtained.format & 0xFF; // first byte of format is bits. dma.channels = obtained.channels; dma.samples = tmp; dma.submission_chunk = 1; dma.speed = obtained.freq; dmasize = (dma.samples * (dma.samplebits/8)); dma.buffer = calloc(1, dmasize); Com_Printf("Starting SDL audio callback...\n"); SDL_PauseAudio(0); // start callback. Com_Printf("SDL audio initialized.\n"); snd_inited = qtrue; return qtrue; } /* =============== SNDDMA_GetDMAPos =============== */ int SNDDMA_GetDMAPos(void) { return dmapos; } /* =============== SNDDMA_Shutdown =============== */ void SNDDMA_Shutdown(void) { Com_Printf("Closing SDL audio device...\n"); SDL_PauseAudio(1); SDL_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); free(dma.buffer); dma.buffer = NULL; dmapos = dmasize = 0; snd_inited = qfalse; Com_Printf("SDL audio device shut down.\n"); } /* =============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { SDL_UnlockAudio(); } /* =============== SNDDMA_BeginPainting =============== */ void SNDDMA_BeginPainting (void) { SDL_LockAudio(); }