---------------------------------------------------------------------- CHANGELOG ---------------------------------------------------------------------- 3.0 (2012-07-07) FEATURES: - new export interface similar to the import API. - Supported export formats: Collada, OBJ, PLY and STL - added new import formats: XGL/ZGL, M3 (experimental) - new postprocessing steps: Debone - vastly improved IFC (Industry Foundation Classes) support - introduced API to query importer meta information (such as supported format versions, full name, maintainer info). - reworked Ogre XML import - C-API now supports per-import properties FIXES/HOUSEKEEPING: - hundreds of bugfixes in all parts of the library - unified naming and cleanup of public headers - improved CMake build system - templatized math library - reduce dependency on boost.thread, only remaining spot is synchronization for the C logging API API COMPATIBILITY: - renamed headers, export interface, C API properties and meta data prevent compatibility with code written for 2.0, but in most cases these can be easily resolved - Note: 3.0 is not binary compatible with 2.0 2.0 (2010-11-21) FEATURES: - Add support for static Blender (*.blend) scenes - Add support for Q3BSP scenes - Add a windows-based OpenGL sample featuring texturing & basic materials - Add an experimental progress feedback interface. - Vastly improved performance (up to 500%, depending on mesh size and spatial structure) in some expensive postprocessing steps - AssimpView now uses a reworked layout which leaves more space to the scene hierarchy window - Add C# bindings ('Assimp.NET') - Keep BSD-licensed and otherwise free test files in separate folders (./test/models and ./test/models-nonbsd). FIXES: - Many Collada bugfixes, improve fault tolerance - Fix possible crashes in the Obj loader - Improve the Ogre XML loader - OpenGL-sample now works with MinGW - Fix Importer::FindLoader failing on uppercase file extensions - Fix flawed path handling when locating external files - Limit the maximum number of vertices, faces, face indices and weights that Assimp is able to handle. This is to avoid crashes due to overflowing counters. - Updated XCode project files - Further CMAKE build improvements API CHANGES: - Add data structures for vertex-based animations (These are not currently used, however ...) - Some Assimp::Importer methods are const now. 1.1 (2010-04-17) This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700). FEATURES: - Vastly improved Collada support - Add MS3D (Milkshape 3D) support - Add support for Ogre XML static meshes - Add experimental COB (TrueSpace) support - Automatic test suite to quickly locate regressions - D bindings (`dAssimp`) - Python 2.n bindings (`PyAssimp`) - Add basic support for Unicode input files (utf8, utf16 and utf32) - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats) - Switch to a CMAKE-based build system including an install target for unix'es - Automatic evaluation of subdivision surfaces for some formats. - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory` - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`) - Move noboost files away from the public include directory - Many, many bugfixes and improvements in existing loaders and postprocessing steps - Documentation improved and clarified in many places. - Add a sample on using Assimp in conjunction with OpenGL - Distribution/packaging: comfortable SDK installer for Windows - Distribution/packaging: improved release packages for other architectures CRITICAL FIXES: - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32) - Fix automatic detection of file type if no file extension is given - Improved exception safety and robustness, prevent leaking of exceptions through the C interface - Fix possible heap corruption due to material properties pulled in incorrectly - Avoid leaking in certain error scenarios - Fix 64 bit compatibility problems in some loaders (i.e. MDL) BREAKING API CHANGES: - None - MINOR API BEHAVIOUR CHANGES: - Change quaternion orientation to suit to the more common convention (-w). - aiString is utf8 now. Not yet consistent, however.