Artifact Spoilers for Unangband 0.6.3 ===================================== Edged Weapons ------------- The Main Gauche of Maedhros (2d5) (+12,+15) [2,+0] -------------------------------------------------- This Sword weighs 3.0 lbs. When attacking, it does 2d5+15 edged damage. When thrown, it does 2+15 edged damage. When set in a trap, it does 2d5+15 edged damage. It increases your armor class by 2. It does x4 damage against trolls and giants. It increases your intelligence and dexterity and agility by 3. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It senses giants and trolls. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 30, 3.0 lbs, 20000 AU The Dagger 'Angrist' (2d4) (+10,+15) [+5] ----------------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 2d4+15 edged damage. . It does x4 damage when thrownWhen set in a trap, it does 2d4 +15 edged damage. It increases your armor class by 5. It does x4 damage against orcs and trolls. It does x3 damage from acid and holiness. It increases your dexterity and agility by 4. It sustains dexterity and agility. It provides resistance to acid and powerful darkness. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 80, 1.2 lbs, 100000 AU The Dagger 'Narthanc' (1d4) (+4,+6) ----------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 1d4+6 edged damage. . It does x3 damage when thrownWhen activated, it creates a powerful bolt of range 20 to burn your enemies for 6d8 damage, recharging in d8+8 turns. When inscribed with {=A} and attacking or thrown against an opponent, it burns a target of range 20 for 6d8 damage, recharging in d8+8 turns. When set in a trap, it does 1d4+6 edged damage and burns a target of range 20 for 6d8 damage, recharging in d8+8 turns. It does x3 damage from fire. It provides resistance to fire. It is not damaged by acid, electricity , fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 4, Rarity 5, 1.2 lbs, 12000 AU The Dagger 'Nimthanc' (1d4) (+4,+6) ----------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 1d4+6 edged damage. . It does x3 damage when thrownWhen activated, it creates a bolt of range 20 to freeze your enemies for 5d8 damage, recharging in d7+7 turns. When inscribed with {=A} and attacking or thrown against an opponent, it freezes a target of range 20 for 5d8 damage, recharging in d7+7 turns. When set in a trap, it does 1d4+6 edged damage and freezes a target of range 20 for 5d8 damage, recharging in d7+7 turns. It does x3 damage from cold. It provides resistance to cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 4, Rarity 5, 1.2 lbs, 11000 AU The Dagger 'Dethanc' (1d4) (+4,+6) ---------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 1d4+6 edged damage. . It does x3 damage when thrownWhen activated, it creates a beam of range 10 to electrify your enemies for 3d6 damage, recharging in d6+6 turns. When inscribed with {=A} and attacking or thrown against an opponent, it electrifies a target of range 20 for 3d6 damage, recharging in d6+6 turns. When set in a trap, it does 1d4+6 edged damage and electrifies a target of range 20 for 3d6 damage, recharging in d6+6 turns. It does x3 damage from electricity. It provides resistance to electricity. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 4, Rarity 5, 1.2 lbs, 13000 AU The Dagger of Rilia (2d4) (+4,+3) --------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 2d4+3 edged damage. . It does x4 damage when thrownWhen activated, it creates a cloud of range 20 and radius 2 to poison your enemies for 12 damage, recharging in d4+4 turns. When inscribed with {=A} and attacking or thrown against an opponent, it poisons a target of range 20 for 12 damage, recharging in d4+4 turns. When set in a trap, it does 2d4+3 edged damage and poisons a target of range 20 for 12 damage, recharging in d4+4 turns. It does x4 damage against orcs. It does x3 damage from poison. It provides resistance to poison and disenchantment. It protects you from the effects of poison. It senses orcs. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 40, 1.2 lbs, 15000 AU The Dagger 'Belangil' (2d4) (+6,+9) ----------------------------------- This Sword weighs 1.2 lbs. When attacking or easily thrown, it does 2d4+9 edged damage. . It does x2 damage when thrownWhen activated, it creates a ball of range 20 and radius 2 to freeze your enemies for 40 damage, recharging in d5+5 turns. When inscribed with {=A} and attacking or thrown against an opponent, it freezes a target of range 20 for 40 damage, recharging in d5+5 turns. When set in a trap, it does 2d4+9 edged damage and freezes a target of range 20 for 40 damage, recharging in d5+5 turns. It does x3 damage from cold . It increases your dexterity and agility and mana regeneration by 2. It provides resistance to cold. It causes its wielder to digest food more efficiently and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 40, 1.2 lbs, 40000 AU The Bastard Sword 'Calris' (5d4) (-20,+20) ------------------------------------------ This Sword weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 5d4+20 edged damage. When thrown, it does 5+20 edged damage. When set in a trap, it does 5d4+20 edged damage. It does x5 damage against dragons . It does x4 damage against trolls. It does x3 damage from holiness. It does x3 damage against demons. It increases your constitution by 5. It provides resistance to disenchantment. It is not damaged by acid, electricity , fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. It is heavily cursed. You know everything about this item. Level 30, Rarity 15, 9.0 lbs, 100000 AU The Broad Sword 'Arunruth' (3d5) (+20,+12) ------------------------------------------ This Sword weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 3d5+12 edged damage. When activated, it creates three bolts of range 20 to freeze your enemies for 9d10 damage, recharging in 50 turns. When inscribed with {=A} and attacking an opponent, it freezes three targets of range 20 for 9d10 damage, recharging in 50 turns. When thrown, it does 3+12 edged damage and freezes three targets of range 20 for 9d10 damage, recharging in 50 turns. When set in a trap, it does 3d5+12 edged damage and freezes three targets of range 20 for 9d10 damage, recharging in 50 turns. It does x4 damage against orcs. It does x3 damage against demons. It increases your dexterity and agility by 4. It provides resistance to cold. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently and fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 45, 7.5 lbs, 50000 AU The Broad Sword 'Glamdring' (2d5) (+10,+15) ------------------------------------------- This Sword weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 2d5+15 edged damage. When thrown, it does 2+15 edged damage. When set in a trap, it does 2d5+15 edged damage. It does x4 damage against orcs. It does x3 damage from fire and holiness. It does x3 damage against demons. It increases your searching and light radius by 1. It provides resistance to fire and powerful light. It causes its wielder to digest food more efficiently . It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 20, 7.5 lbs, 40000 AU The Broad Sword 'Aeglin' (2d5) (+12,+16) ---------------------------------------- This Sword weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 2d5+16 edged damage. When thrown, it does 2+16 edged damage. When set in a trap, it does 2d5+16 edged damage. It does x4 damage against orcs, trolls and giants. It does x3 damage from electricity. It increases your searching and light radius by 1. It provides resistance to electricity. It protects you from blindness. It causes its wielder to digest food more efficiently. It is blessed by the gods, allowing priests to wield it. It senses giants, orcs and trolls. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 30, 7.5 lbs, 45000 AU The Broad Sword 'Orcrist' (2d5) (+10,+15) ----------------------------------------- This Sword weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 2d5+15 edged damage. When thrown, it does 2+15 edged damage. When set in a trap, it does 2d5+15 edged damage. It does x4 damage against orcs. It does x3 damage from cold and holiness. It does x3 damage against dragons. It increases your searching and light radius by 3. It provides resistance to cold and powerful darkness. It causes its wielder to digest food more efficiently. It is blessed by the gods, allowing priests to wield it. It senses orcs. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 20, 7.5 lbs, 40000 AU The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) ----------------------------------------------- This Sword weighs 12.0 lbs. It does x3 damage when charging. When attacking, it does 3d6+17 edged damage. When thrown, it does 3+17 edged damage. When set in a trap, it does 3d6+17 edged damage. It does x5 damage against dragons . It does x3 damage from poison and fire. It increases your strength and size and hitpoint regeneration by 2. It provides resistance to fire and poison. It protects you from the effects of poison, paralysis and magical slowness. It causes its wielder to digest food more efficiently. It senses dragons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 30, 12.0 lbs, 100000 AU The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) ------------------------------------------------ This Sword weighs 25.0 lbs. It does x7 damage when charging. When attacking, it does 4d6+21 edged damage. When thrown, it does 4+21 edged damage. When set in a trap, it does 4d6+21 edged damage. It does x5 damage against dragons . It does x4 damage against natural creatures, orcs, trolls and giants. It does x3 damage from fire and holiness. It does x3 damage against undead and demons. It increases your strength and size, charisma and infravision by 4. It provides resistance to fire and chaos. It protects you from hallucination, paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 30, Rarity 180, 25.0 lbs, 200000 AU The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] ----------------------------------------------------- This Sword weighs 25.0 lbs. It does x7 damage when charging. When attacking, it does 3d6-15 edged damage. When thrown, it does 3-15 edged damage. When set in a trap, it does 3d6-15 edged damage. It decreases your armor class by 20. It does x5 damage against dragons. It does x3 damage from poison. It does x3 damage against undead. It decreases your speed by 10. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation and experience drain. It is heavily cursed. You know everything about this item. Level 30, Rarity 15, 25.0 lbs, 10000 AU The Cutlass 'Gondricam' (1d7) (+10,+11) [0,+0] ---------------------------------------------- This Sword weighs 5.0 lbs. When attacking, it does 1d7+11 edged damage. When thrown, it does 1+11 edged damage. When set in a trap, it does 1d7+11 edged damage. It increases your dexterity and agility, stealth and hitpoint regeneration by 3. It provides resistance to acid, electricity, fire and cold . It causes its wielder to fall like a feather and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 5.0 lbs, 28000 AU The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) ---------------------------------------------------- This Sword weighs 19.5 lbs. It does x5 damage when charging. When attacking, it does 4d5+19 edged damage. When thrown, it does 4+19 edged damage. When set in a trap, it does 4d5+19 edged damage. It does x4 damage against orcs, trolls and giants. It does x3 damage from holiness. It does x3 damage against undead and dragons. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 25, 19.5 lbs, 100000 AU The Katana 'Aglarang' (8d4) (+0,+0) ----------------------------------- This Sword weighs 5.0 lbs. When attacking, it does 8d4 edged damage. When thrown, it does 8 edged damage. When set in a trap, it does 8d4 edged damage. It increases your dexterity and agility and speed by 3. It sustains dexterity and agility. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 25, 5.0 lbs, 40000 AU The Long Sword 'Ringil' (4d5) (+22,+25) --------------------------------------- This Sword weighs 6.5 lbs. When attacking, it does 4d5+25 edged damage. When activated, it creates a storm of range 20 and radius 3 to freeze your enemies for 110 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it freezes a target of range 20 for 110 damage, recharging in 40 turns. When thrown, it does 4+25 edged damage and freezes a target of range 20 for 110 damage, recharging in 40 turns. When set in a trap, it does 4d5+25 edged damage and freezes a target of range 20 for 110 damage, recharging in 40 turns. It does x5 damage against demons. It does x4 damage against trolls. It does x3 damage from cold and holiness. It does x3 damage against undead. It increases your speed, light radius and hitpoint regeneration by 7. It provides resistance to cold, fear and powerful light. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently and see invisible monsters. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 120, 6.5 lbs, 300000 AU The Long Sword 'Anduril' (3d5) (+10,+15) [+10] ---------------------------------------------- This Sword weighs 6.5 lbs. When attacking, it does 3d5+15 edged damage. When activated, it creates a ball of range 20 and radius 2 to burn your enemies for 75 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it burns a target of range 20 for 75 damage, recharging in 40 turns. When thrown, it does 3+15 edged damage and burns a target of range 20 for 75 damage, recharging in 40 turns. When set in a trap, it does 3d5+15 edged damage and burns a target of range 20 for 75 damage, recharging in 40 turns. It increases your armor class by 10. It does x4 damage against orcs and trolls. It does x3 damage from fire and holiness. It does x3 damage against undead. It increases your strength and size and dexterity and agility by 4. It sustains strength and size and dexterity and agility. It provides resistance to fire, fear and disenchantment. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 40, 6.5 lbs, 80000 AU The Long Sword 'Anguirel' (2d5) (+8,+12) ---------------------------------------- This Sword weighs 6.5 lbs. When attacking, it does 2d5+12 edged damage. When thrown, it does 2+12 edged damage. When set in a trap, it does 2d5+12 edged damage. It does x3 damage from poison and holiness. It does x3 damage against demons. It increases your strength and size, constitution, speed and light radius by 2. It provides resistance to electricity, powerful light and powerful darkness. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It senses demons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 30, 6.5 lbs, 40000 AU The Long Sword 'Elvagil' (2d5) (+2,+7) -------------------------------------- This Sword weighs 6.5 lbs. When attacking, it does 2d5+7 edged damage. When thrown, it does 2+7 edged damage. When set in a trap, it does 2d5+7 edged damage. It does x4 damage against orcs and trolls. It increases your dexterity and agility, charisma and stealth by 2. It causes its wielder to fall like a feather and see invisible monsters. It senses orcs and trolls. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 6.5 lbs, 30000 AU The Rapier 'Forasgil' (1d6) (+12,+19) [2,+0] -------------------------------------------- This Sword weighs 3.0 lbs. When attacking, it does 1d6+19 edged damage. When thrown, it does 1+19 edged damage. When set in a trap, it does 1d6+19 edged damage. It increases your armor class by 2. It does x4 damage against natural creatures. It does x3 damage from cold. It increases your light radius by 1. It provides resistance to cold and powerful light. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 8, 3.0 lbs, 15000 AU The Sabre 'Careth Asdriag' (1d7) (+6,+8) [3,+0] ----------------------------------------------- This Sword weighs 6.0 lbs. When attacking, it does 1d7+8 edged damage. When thrown, it does 1+8 edged damage. When set in a trap, it does 1d7+8 edged damage. It increases your armor class by 3. It does x4 damage against natural creatures, orcs, trolls and giants. It does x3 damage against dragons . It increases your attacks by 1. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 8, 6.0 lbs, 25000 AU The Small Sword 'Sting' (1d6) (+7,+8) ------------------------------------- This Sword weighs 3.5 lbs. When attacking, it does 1d6+8 edged damage. When thrown, it does 1+8 edged damage. When set in a trap, it does 1d6+8 edged damage. It does x4 damage against natural creatures and orcs. It does x3 damage from holiness. It does x3 damage against undead. It increases your strength and size, dexterity and agility, constitution, speed, attacks and light radius by 2. It provides resistance to fear and powerful light. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It senses orcs. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 3.5 lbs, 100000 AU The Scimitar 'Haradekket' (3d5) (+9,+11) ---------------------------------------- This Sword weighs 10.5 lbs. It does x3 damage when charging. When attacking, it does 3d5+11 edged damage. When thrown, it does 3+11 edged damage. When set in a trap, it does 3d5+11 edged damage. It does x4 damage against natural creatures. It does x3 damage from holiness. It does x3 damage against undead . It increases your dexterity and agility and attacks by 2. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 10.5 lbs, 30000 AU The Short Sword 'Gilettar' (1d7) (+3,+7) ---------------------------------------- This Sword weighs 4.0 lbs. When attacking, it does 1d7+7 edged damage. When thrown, it does 1+7 edged damage. When set in a trap, it does 1d7+7 edged damage. It does x4 damage against natural creatures. It does x3 damage from poison. It increases your attacks and hitpoint regeneration by 2. It causes its wielder to digest food more efficiently. It senses natural creatures. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 4.0 lbs, 15000 AU The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] ----------------------------------------------------- This Sword weighs 18.0 lbs. It does x5 damage when charging. When attacking, it does 6d5+28 edged damage. When thrown, it does 6+28 edged damage. When set in a trap, it does 6d5+28 edged damage. It decreases your armor class by 50. It does x5 damage against dragons. It does x4 damage against natural creatures, orcs and trolls. It does x3 damage from cold and holiness. It provides resistance to acid, electricity, fire, cold and chaos. It protects you from hallucination, paralysis and magical slowness. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 50, Rarity 25, 18.0 lbs, 200000 AU The Main Gauche of Azaghal (2d5) (+12,+14) [0,+0] ------------------------------------------------- This Sword weighs 3.0 lbs. When attacking, it does 2d5+14 edged damage. When thrown, it does 2+14 edged damage. When set in a trap, it does 2d5+14 edged damage. It does x5 damage against dragons. It provides resistance to acid and fear. It provides immunity to fire. It senses dragons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 18, Rarity 30, 3.0 lbs, 50000 AU The Broken Sword 'Narsil' (3d2) (+6,+10) ---------------------------------------- This Sword weighs 3.0 lbs. When attacking, it does 3d2+10 edged damage. When thrown, it does 3+10 edged damage. When set in a trap, it does 3d2+10 edged damage. It does x4 damage against orcs and trolls. It increases your strength and size, dexterity and agility and attacks by 2. It provides resistance to fire. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 4, 3.0 lbs, 2000 AU The Bastard Sword of Eowyn (4d4) (+12,+16) ------------------------------------------ This Sword weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 4d4+16 edged damage. When thrown, it does 4+16 edged damage. When set in a trap, it does 4d4+16 edged damage. It does x5 damage against undead. It does x4 damage against natural creatures and giants. It does x3 damage from holiness. It increases your strength and size, charisma, stealth and speed by 4 . It provides resistance to cold, fear, powerful darkness and nether. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 100, 9.0 lbs, 120000 AU The Broad Sword of Hunth (4d5) (+13,+11) ---------------------------------------- This Sword weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 4d5+11 edged damage. When thrown, it does 4+11 edged damage. When set in a trap, it does 4d5+11 edged damage. It does x4 damage against orcs. It does x3 damage from acid. It increases your stealth by 2. It provides resistance to powerful darkness. It is not damaged by acid, electricity, fire , cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 22, 7.5 lbs, 34000 AU The Rapier of Tarimo (1d6) (+7,+12) [2,+0] ------------------------------------------ This Sword weighs 3.0 lbs. When attacking, it does 1d6+12 edged damage. When activated, it creates a cloud of range 20 and radius 2 to poison your enemies for 12 damage, recharging in d4+4 turns. When inscribed with {=A} and attacking an opponent, it poisons a target of range 20 for 12 damage, recharging in d4+4 turns. When thrown, it does 1+12 edged damage and poisons a target of range 20 for 12 damage, recharging in d4+4 turns. When set in a trap, it does 1d6+12 edged damage and poisons a target of range 20 for 12 damage, recharging in d4+4 turns. It increases your armor class by 2. It does x4 damage against natural creatures. It increases your intelligence and charisma by 4. It sustains wisdom. It provides resistance to electricity. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 26, 3.0 lbs, 38000 AU Polearms -------- The Two-Handed Spear of Melkor (3d8) (-12,+20) ---------------------------------------------- This Polearm weighs 20.0 lbs. It does x6 damage when charging. When attacking, it does 3d8+20 edged damage. When thrown, it does 3+20 edged damage. When set in a trap, it does 3d8+20 edged damage. It does x3 damage from poison. It decreases your wisdom by 4. It provides resistance to powerful light, powerful darkness and nether. It protects you from blindness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation and experience drain. It is heavily cursed. You know everything about this item. Level 47, Rarity 45, 20.0 lbs, 100000 AU The Beaked Axe of Theoden (3d6) (+8,+10) ---------------------------------------- This Polearm weighs 18.0 lbs. It does x5 damage when charging. When attacking, it does 3d6+10 edged damage. When activated, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. When thrown, it does 3+10 edged damage and drains life from a target of range 20 for 125 damage, recharging in 40 turns. When set in a trap, it does 3d6+10 edged damage and drains life from a target of range 20 for 125 damage, recharging in 40 turns. It does x3 damage against dragons. It increases your wisdom and constitution by 3. It causes its wielder to digest food more efficiently and detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 18.0 lbs, 40000 AU The Glaive of Pain (9d6) (+0,+30) [8,+0] ---------------------------------------- This Polearm weighs 30.0 lbs. It does x9 damage when charging. When attacking, it does 9d6+30 edged damage. When thrown, it does 9+30 edged damage. When set in a trap, it does 9d6+30 edged damage. It increases your armor class by 8. It provides resistance to fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 25, 30.0 lbs, 50000 AU The Halberd 'Osondir' (4d5) (+6,+9) [8,+0] ------------------------------------------ This Polearm weighs 23.0 lbs. It does x6 damage when charging. When attacking, it does 4d5+9 edged damage. When thrown, it does 4+9 edged damage. When set in a trap, it does 4d5+9 edged damage. It increases your armor class by 8. It does x4 damage against giants. It does x3 damage from fire. It does x3 damage against undead. It increases your charisma by 3. It provides resistance to fire and sound. It protects you from stunning. It causes its wielder to fall like a feather and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 23.0 lbs, 22000 AU The Pike 'Til-i-arc' (3d5) (+10,+12) [5,+10] -------------------------------------------- This Polearm weighs 13.0 lbs. It does x3 damage when charging. When attacking, it does 3d5+12 edged damage. When thrown, it does 3+12 edged damage. When set in a trap, it does 3d5+12 edged damage. It increases your armor class by 15. It does x4 damage against trolls and giants. It does x3 damage from fire and cold. It does x3 damage against demons. It increases your intelligence by 2. It sustains intelligence. It provides resistance to fire and cold. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 13.0 lbs, 32000 AU The Spear 'Aeglos' (2d8) (+15,+25) [+5] --------------------------------------- This Polearm weighs 7.0 lbs. It does x2 damage when charging. When attacking or easily thrown, it does 2d8+25 edged damage. . It does x4 damage when thrown When activated, it creates a storm of range 20 and radius 3 to freeze your enemies for 100 damage, recharging in 35 turns. When inscribed with {=A} and attacking or thrown against an opponent, it freezes a target of range 20 for 100 damage, recharging in 35 turns. When set in a trap, it does 2d8+25 edged damage and freezes a target of range 20 for 100 damage, recharging in 35 turns. It increases your armor class by 5. It does x5 damage against undead. It does x4 damage against orcs and trolls. It does x3 damage from cold and holiness. It increases your wisdom and dexterity and agility by 4. It provides resistance to cold and fear. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 45, 7.0 lbs, 140000 AU The Spear of Orome (3d8) (+15,+15) ---------------------------------- This Polearm weighs 7.0 lbs. It does x2 damage when charging. When attacking or easily thrown, it does 3d8+15 edged damage. . It does x4 damage when thrown When activated, it removes rock from a direction of range 8 for 6d8 damage to monsters made from rock, recharging in 5 turns. When inscribed with {=A} and attacking or thrown against an opponent, it removes rock from a target of range 20 for 6d8 damage to monsters made from rock, recharging in 5 turns. When set in a trap, it does 3d8+15 edged damage and removes rock from a target of range 20 for 6d8 damage to monsters made from rock, recharging in 5 turns. It does x4 damage against natural creatures and giants. It does x3 damage from fire. It increases your intelligence, infravision, speed and light radius by 4 . It provides resistance to fire and powerful light. It causes its wielder to fall like a feather and see invisible monsters. It is blessed by the gods, allowing priests to wield it. It senses natural creatures. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 45, 7.0 lbs, 60000 AU The Spear 'Nimloth' (1d8) (+11,+13) ----------------------------------- This Polearm weighs 7.0 lbs. It does x2 damage when charging. When attacking or easily thrown, it does 1d8+13 edged damage. . It does x3 damage when thrown When set in a trap, it does 1d8+13 edged damage. It does x3 damage from cold. It does x3 damage against undead. It increases your stealth and speed by 3. It provides resistance to cold. It causes its wielder to see invisible monsters. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 12, 7.0 lbs, 30000 AU The Lance of Eorlingas (4d8) (+13,+21) -------------------------------------- This Polearm weighs 33.0 lbs. It does x10 damage when charging. When attacking, it does 4d8+21 edged damage. When thrown, it does 4+21 edged damage. When set in a trap, it does 4d8+21 edged damage. It does x4 damage against orcs and trolls. It does x3 damage from holiness. It increases your strength and size and dexterity and agility by 2. It provides resistance to fear. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 23, 33.0 lbs, 55000 AU The Great Axe of Durin (4d7) (+10,+20) [+15] -------------------------------------------- This Polearm weighs 23.0 lbs. It does x6 damage when charging. When attacking, it does 4d7+20 edged damage. When thrown, it does 4+20 edged damage. When set in a trap, it does 4d7+20 edged damage. It increases your armor class by 15. It does x5 damage against dragons. It does x4 damage against orcs and trolls. It does x3 damage from acid and fire. It does x3 damage against demons. It increases your strength and size, constitution and tunneling by 3. It provides resistance to acid, fire, fear, powerful light, powerful darkness, powerful confusion and chaos. It protects you from hallucination, confusion, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 90, 23.0 lbs, 150000 AU The Great Axe of Eonwe (5d7) (+15,+18) [+8] ------------------------------------------- This Polearm weighs 23.0 lbs. It does x6 damage when charging. When attacking, it does 5d7+18 edged damage. When activated, it removes all nearby monsters, recharging in 1000 turns. When thrown, it does 5+18 edged damage, recharging in 1000 turns. When set in a trap, it does 5d7+18 edged damage, recharging in 1000 turns. It increases your armor class by 8. It does x5 damage against demons. It does x4 damage against orcs. It does x3 damage from cold and holiness. It does x3 damage against undead. It increases your all stats by 2. It provides resistance to fear. It provides immunity to cold. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 120, 23.0 lbs, 200000 AU The Battle Axe of Balli Stonehand (4d8) (+8,+11) [+5] ----------------------------------------------------- This Polearm weighs 17.0 lbs. It does x5 damage when charging. When attacking, it does 4d8+11 edged damage. When thrown, it does 4+11 edged damage. When set in a trap, it does 4d8+11 edged damage. It increases your armor class by 5. It does x4 damage against orcs and trolls. It does x3 damage against demons. It increases your strength and size, constitution, stealth and hitpoint regeneration by 3. It provides resistance to acid, electricity, fire and cold. It protects you from blindness, paralysis and magical slowness. It causes its wielder to fall like a feather and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 15, 17.0 lbs, 90000 AU The Battle Axe 'Lotharang' (3d8) (+4,+3) ---------------------------------------- This Polearm weighs 17.0 lbs. It does x5 damage when charging. When attacking, it does 3d8+3 edged damage. When activated, it cures you of blindness and partially cures you of cuts and concentrates on to heal you for 5d5 percent of hit points, recharging in d3+3 turns. When inscribed with {=A} and attacking an opponent, it heals a target of range 20 for 5d5 percent of hit points, recharging in d3+3 turns. When thrown, it does 3+3 edged damage and heals a target of range 20 for 5d5 percent of hit points, recharging in d3+3 turns. When set in a trap, it does 3d8+3 edged damage and heals a target of range 20 for 5d5 percent of hit points, recharging in d3+3 turns. It does x4 damage against orcs and trolls. It increases your strength and size and dexterity and agility by 1. It senses orcs and trolls. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 15, 17.0 lbs, 21000 AU The Executioner's Axe 'Mundwine' (4d8) (+12,+17) ------------------------------------------------ This Polearm weighs 25.0 lbs. It does x7 damage when charging. When attacking, it does 4d8+17 edged damage. When thrown, it does 4+17 edged damage. When set in a trap, it does 4d8+17 edged damage. It does x4 damage against natural creatures. It does x3 damage from holiness. It does x3 damage against demons. It provides resistance to acid, electricity, fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 8, 25.0 lbs, 30000 AU The Broad Axe 'Barukkheled' (3d6) (+13,+19) ------------------------------------------- This Polearm weighs 16.0 lbs. It does x4 damage when charging. When attacking, it does 3d6+19 edged damage. When thrown, it does 3+19 edged damage. When set in a trap, it does 3d6+19 edged damage. It does x4 damage against orcs, trolls and giants. It does x3 damage from holiness. It increases your constitution by 3. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 16.0 lbs, 50000 AU The Halberd of Wrath (6d4) (+16,+18) [0,+0] ------------------------------------------- This Polearm weighs 30.0 lbs. It does x9 damage when charging. When attacking, it does 6d4+18 edged damage. When thrown, it does 6+18 edged damage. When set in a trap, it does 6d4+18 edged damage. It does x5 damage against undead. It does x3 damage from poison and holiness. It increases your strength and size, dexterity and agility and spell resistance by 2. It provides resistance to powerful light and powerful darkness. It causes its wielder to see invisible monsters. It is blessed by the gods, allowing priests to wield it. It senses undead. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 35, 30.0 lbs, 90000 AU The Halberd of Ulmo (8d4) (+15,+19) [0,+0] ------------------------------------------ This Polearm weighs 7.0 lbs. It does x2 damage when charging. When attacking, it does 8d4+19 edged damage. When activated, it teleports a direction of range 8 away for 30 distance on average, recharging in 50 turns. When inscribed with {=A} and attacking an opponent, it teleports a target of range 20 away for 30 distance on average, recharging in 50 turns. When thrown, it does 8+19 edged damage and teleports a target of range 20 away for 30 distance on average, recharging in 50 turns. When set in a trap, it does 8d4+19 edged damage and teleports a target of range 20 away for 30 distance on average, recharging in 50 turns. It does x4 damage against natural creatures. It does x3 damage against dragons. It increases your dexterity and agility and mana regeneration by 4. It provides resistance to nether and losing experience. It provides immunity to acid. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently and see invisible monsters. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 90, 7.0 lbs, 120000 AU The Scythe 'Avavir' (5d3) (+8,+8) [+10] --------------------------------------- This Polearm weighs 12.5 lbs. It does x3 damage when charging. When attacking, it does 5d3+8 edged damage. When activated, it returns you to the surface, or teleports you into the depths, recharging in 200 turns. When thrown, it does 5+8 edged damage, recharging in 200 turns. When set in a trap, it does 5d3+8 edged damage, recharging in 200 turns. It increases your armor class by 10. It does x3 damage from fire and cold. It increases your dexterity and agility, charisma and light radius by 3. It provides resistance to fire, cold and powerful light. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 8, 12.5 lbs, 18000 AU The Beaked Axe of Hurin (5d6) (+12,+15) --------------------------------------- This Polearm weighs 18.0 lbs. It does x5 damage when charging. When attacking, it does 5d6+15 edged damage. When activated, it makes you go berserk for 1d25+25 turns and cures you of fear and petrification and concentrates on to heal you for 30 percent of hit points and to enrage you for 20 power, recharging in d80+80 turns. When inscribed with {=A} and attacking an opponent, it heals a target of range 20 for 30 percent of hit points and enrages a target of range 20 for 20 power, recharging in d80+80 turns. When thrown, it does 5+15 edged damage and heals a target of range 20 for 30 percent of hit points and enrages a target of range 20 for 20 power, recharging in d80+80 turns. When set in a trap, it does 5d6+15 edged damage and heals a target of range 20 for 30 percent of hit points and enrages a target of range 20 for 20 power, recharging in d80+80 turns. It does x5 damage against demons. It does x4 damage against trolls. It does x3 damage from acid. It does x3 damage against dragons. It increases your strength and size, constitution, attacks and light radius by 2. It provides resistance to acid, fire and powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 18.0 lbs, 90000 AU The Lochaber Axe 'Turmil' (3d4) (+10,+6) [+8] --------------------------------------------- This Polearm weighs 12.0 lbs. It does x3 damage when charging. When attacking, it does 3d4+6 edged damage. When activated, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. When inscribed with {=A} and attacking an opponent, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. When thrown, it does 3+6 edged damage and drains life from a target of range 20 for 125 damage, recharging in 40 turns. When set in a trap, it does 3d4+6 edged damage and drains life from a target of range 20 for 125 damage, recharging in 40 turns. It increases your armor class by 8. It does x4 damage against orcs. It does x3 damage from cold. It increases your wisdom, infravision, light radius and mana regeneration by 4. It provides resistance to cold and powerful light. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 12.0 lbs, 30000 AU The Scythe of Slicing 'Vinyathri' (9d4) (-7,-12) ------------------------------------------------ This Polearm weighs 25.0 lbs. It does x7 damage when charging. When attacking, it does 9d4-12 edged damage. When activated, it creates a storm of range 20 and radius 3 to burn your enemies for 185 damage, recharging in 15 turns. When inscribed with {=A} and attacking an opponent, it burns a target of range 20 for 185 damage, recharging in 15 turns. When thrown, it does 9-12 edged damage and burns a target of range 20 for 185 damage, recharging in 15 turns. When set in a trap, it does 9d4-12 edged damage and burns a target of range 20 for 185 damage, recharging in 15 turns. It provides resistance to powerful darkness. It makes you vulnerable to poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It is heavily cursed. You know everything about this item. Level 45, Rarity 12, 25.0 lbs, 0 AU The Glaive of Telorlad (2d6) (+10,+12) [8,+0] --------------------------------------------- This Polearm weighs 19.0 lbs. It does x5 damage when charging. When attacking, it does 2d6+12 edged damage. When thrown, it does 2+12 edged damage. When set in a trap, it does 2d6+12 edged damage. It increases your armor class by 8. It provides resistance to electricity and poison. It protects you from the effects of poison, paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 12, 19.0 lbs, 36000 AU The Pike 'Brast' (6d5) (+6,+12) [5,+0] -------------------------------------- This Polearm weighs 13.0 lbs. It does x3 damage when charging. When attacking, it does 6d5+12 edged damage. When activated, it makes you faster for 1d20+20 turns, recharging in d100+100 turns. When thrown, it does 6+12 edged damage, recharging in d100+100 turns. When set in a trap, it does 6d5 +12 edged damage, recharging in d100+100 turns. It increases your armor class by 5. It does x3 damage against demons. It increases your wisdom by 4. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 10, 13.0 lbs, 36000 AU The Awl-Pike of Namlagor (1d8) (+6,+12) [4,+0] ---------------------------------------------- This Polearm weighs 16.0 lbs. It does x4 damage when charging. When attacking, it does 1d8+12 edged damage. When thrown, it does 1+12 edged damage. When set in a trap, it does 1d8+12 edged damage. It increases your armor class by 4. It increases your wisdom by 5. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 16.0 lbs, 31000 AU The Battle Axe 'Lithori' (4d8) (+18,+15) ---------------------------------------- This Polearm weighs 17.0 lbs. It does x5 damage when charging. When attacking, it does 4d8+15 edged damage. When thrown, it does 4+15 edged damage. When set in a trap, it does 4d8+15 edged damage. It does x3 damage from acid. It increases your attacks by 1. It sustains charisma. It provides resistance to fear and nether. It is blessed by the gods, allowing priests to wield it. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 30, 17.0 lbs, 61000 AU The Pike of Norin (5d5) (+13,+13) [5,+13] ----------------------------------------- This Polearm weighs 13.0 lbs. It does x3 damage when charging. When attacking, it does 5d5+13 edged damage. When thrown, it does 5+13 edged damage. When set in a trap, it does 5d5+13 edged damage. It increases your armor class by 18. It does x4 damage against giants. It does x3 damage from fire and cold. It does x3 damage against dragons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 13, 13.0 lbs, 28000 AU The Javelin of Motelmin (1d6) (+5,+15) -------------------------------------- This Polearm weighs 5.0 lbs. When attacking or easily thrown, it does 1d6+15 edged damage. When activated, it creates a powerful bolt of range 20 to burn your enemies for 6d8 damage, recharging in d8+8 turns. When inscribed with {=A} and attacking or thrown against an opponent, it burns a target of range 20 for 6d8 damage, recharging in d8+8 turns. When set in a trap, it does 1d6+15 edged damage and burns a target of range 20 for 6d8 damage, recharging in d8+8 turns. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 4, Rarity 10, 5.0 lbs, 9000 AU The Dart of Losgaras (1d3) (+13,+14) ------------------------------------ This Polearm weighs 1.0 lbs. When attacking or easily thrown, it does 1d3+14 edged damage. When activated, it creates a powerful bolt of range 20 to blast your enemies with magic for 168 damage, recharging in d30+30 turns. When inscribed with {=A} and attacking or thrown against an opponent, it blasts a target of range 20 with magic for 168 damage, recharging in d30+30 turns. When set in a trap, it does 1d3+14 edged damage and blasts a target of range 20 with magic for 168 damage, recharging in d30+30 turns. It does x4 damage against trolls. It does x3 damage from poison. It does x3 damage against dragons. It increases your intelligence, constitution and charisma by 2. It sustains dexterity and agility. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 42, Rarity 17, 1.0 lbs, 33000 AU Hafted Weapons -------------- The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ---------------------------------------------- This Hafted Weapon weighs 100.0 lbs. It does x30 damage when charging. When attacking, it does 9d9+25 blunt damage. When thrown, it does 9+25 blunt damage. When set in a trap, it does 9d9+25 blunt damage. It increases your armor class by 10. It does x5 damage against undead, demons and dragons. It does x4 damage against natural creatures, orcs and trolls. It does x3 damage from holiness. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 60, Rarity 1, 100.0 lbs, 500000 AU The Flail 'Totila' (3d9) (+6,+8) -------------------------------- This Hafted Weapon weighs 12.0 lbs. It does x3 damage when charging. When attacking, it does 3d9+8 blunt damage. When activated, it confuses a target of range 20 for 20 power, recharging in 15 turns. When inscribed with {=A} and attacking an opponent, it confuses a target of range 20 for 20 power, recharging in 15 turns. When thrown, it does 3+8 blunt damage and confuses a target of range 20 for 20 power, recharging in 15 turns. When set in a trap, it does 3d9+8 blunt damage and confuses a target of range 20 for 20 power, recharging in 15 turns. It does x3 damage from fire and holiness. It increases your stealth by 2. It provides resistance to fire and powerful confusion. It protects you from confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 12.0 lbs, 55000 AU The Two-Handed Flail 'Thunderfist' (4d9) (+5,+18) ------------------------------------------------- This Hafted Weapon weighs 30.0 lbs. It does x9 damage when charging. When attacking, it does 4d9+18 blunt damage. When thrown, it does 4+18 blunt damage. When set in a trap, it does 4d9+18 blunt damage. It does x4 damage against natural creatures, orcs and trolls. It does x3 damage from electricity and fire. It increases your strength and size and constitution by 4. It provides resistance to electricity, fire, fear and powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 37, Rarity 38, 30.0 lbs, 160000 AU The Morning Star 'Bloodspike' (6d3) (+8,+22) -------------------------------------------- This Hafted Weapon weighs 15.0 lbs. It does x4 damage when charging. When attacking, it does 6d3+22 blunt damage. When thrown, it does 6+22 blunt damage. When set in a trap, it does 6d3+22 blunt damage. It does x4 damage against natural creatures, orcs and trolls. It does x3 damage from poison. It increases your strength and size by 4. It provides resistance to nexus. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 30, 15.0 lbs, 30000 AU The Morning Star 'Firestar' (6d3) (+5,+7) [+2] ---------------------------------------------- This Hafted Weapon weighs 15.0 lbs. It does x4 damage when charging. When attacking, it does 6d3+7 blunt damage. When activated, it creates a ball of range 20 and radius 2 to burn your enemies for 75 damage, recharging in 20 turns. When inscribed with {=A} and attacking an opponent, it burns a target of range 20 for 75 damage, recharging in 20 turns. When thrown, it does 6+7 blunt damage and burns a target of range 20 for 75 damage, recharging in 20 turns. When set in a trap, it does 6d3+7 blunt damage and burns a target of range 20 for 75 damage, recharging in 20 turns. It increases your armor class by 2. It does x3 damage from fire. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 15.0 lbs, 35000 AU The Mace 'Taratol' (3d4) (+12,+12) ---------------------------------- This Hafted Weapon weighs 20.0 lbs. It does x6 damage when charging. When attacking, it does 3d4+12 blunt damage. When activated, it makes you faster for 1d20+20 turns, recharging in d100+100 turns. When thrown, it does 3+12 blunt damage, recharging in d100+100 turns. When set in a trap, it does 3d4 +12 blunt damage, recharging in d100+100 turns. It does x5 damage against dragons. It does x3 damage from electricity. It provides immunity to electricity. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 15, 20.0 lbs, 50000 AU The War Hammer of Aule (9d3) (+19,+21) [+5] ------------------------------------------- This Hafted Weapon weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 9d3+21 blunt damage. When thrown, it does 9+21 blunt damage. When set in a trap, it does 9d3+21 blunt damage. It increases your armor class by 5. It does x5 damage against dragons. It does x3 damage from acid and holiness. It does x3 damage against undead and demons. It increases your wisdom and tunneling by 4. It provides resistance to acid, electricity, fire, cold, fear and nexus. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 75, 9.0 lbs, 250000 AU The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) [8,+10] ------------------------------------------------------ This Hafted Weapon weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 1d9+20 blunt damage. When thrown, it does 1+20 blunt damage. When set in a trap, it does 1d9+20 blunt damage. It increases your armor class by 18. It does x4 damage against natural creatures. It does x3 damage from fire. It increases your intelligence by 3. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 18, 7.5 lbs, 70000 AU The Quarterstaff 'Eriril' (1d9) (+3,+5) [8,+7] ---------------------------------------------- This Hafted Weapon weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 1d9+5 blunt damage. When activated, it can identify the kind, ego-item and artifact names and all bonuses on one unknown item, recharging in 10 turns. When thrown, it does 1+5 blunt damage, recharging in 10 turns. When set in a trap, it does 1d9+5 blunt damage, recharging in 10 turns. It increases your armor class by 15. It does x3 damage from holiness. It increases your intelligence, wisdom and light radius by 4. It provides resistance to powerful light. It causes its wielder to see invisible monsters . It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 18, 7.5 lbs, 20000 AU The Quarterstaff of Olorin (2d9) (+10,+13) [8,+10] -------------------------------------------------- This Hafted Weapon weighs 7.5 lbs. It does x2 damage when charging. When attacking, it does 2d9+13 blunt damage. When activated, it probes the weaknesses of all your enemies in line of sight of range 20, recharging in 20 turns. When inscribed with {=A} and attacking an opponent, it probes the weaknesses of a target of range 20, recharging in 20 turns. When thrown, it does 2+13 blunt damage and probes the weaknesses of a target of range 20, recharging in 20 turns. When set in a trap, it does 2d9+13 blunt damage and probes the weaknesses of a target of range 20, recharging in 20 turns. It increases your armor class by 18. It does x4 damage against orcs and trolls. It does x3 damage from fire and holiness. It increases your intelligence, wisdom and charisma by 4. It provides resistance to fire, nether and losing experience. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 105, 7.5 lbs, 130000 AU The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) ----------------------------------------------------- This Hafted Weapon weighs 40.0 lbs. It does x12 damage when charging. When attacking, it does 7d8+18 blunt damage. When thrown, it does 7+18 blunt damage. When set in a trap, it does 7d8+18 blunt damage. It does x5 damage against undead. It does x4 damage against natural creatures. It does x3 damage from fire and holiness. It does x3 damage against dragons. It increases your strength and size and tunneling by 6. It provides resistance to powerful darkness, chaos and disenchantment. It provides immunity to fire. It protects you from hallucination. It is not damaged by acid, electricity, fire , cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 55, Rarity 38, 40.0 lbs, 400000 AU The Whip of Gothmog (6d3) (+13,+15) ----------------------------------- This Hafted Weapon weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 6d3+15 blunt damage. When activated, it creates a storm of range 20 and radius 3 to burn your enemies for 185 damage, recharging in 15 turns. When inscribed with {=A} and attacking an opponent, it burns a target of range 20 for 185 damage, recharging in 15 turns. When thrown, it does 6+15 blunt damage and burns a target of range 20 for 185 damage, recharging in 15 turns. When set in a trap, it does 6d3+15 blunt damage and burns a target of range 20 for 185 damage, recharging in 15 turns. It does x5 damage against dragons. It does x4 damage against natural creatures, trolls and giants. It does x3 damage from fire. It decreases your intelligence, wisdom, dexterity and agility and light radius by 3. It provides resistance to electricity and powerful darkness. It provides immunity to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as demonic. It burdens you with aggravation and health drain. It is heavily cursed. You know everything about this item. Level 45, Rarity 25, 9.0 lbs, 25000 AU The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] ------------------------------------------------------------ This Hafted Weapon weighs 13.0 lbs. It does x3 damage when charging. When attacking, it does 4d4+17 blunt damage. When activated, it dispels all your enemies in line of sight of range 20 if evil for 360 damage, recharging in d100+100 turns. When inscribed with {=A} and attacking an opponent, it dispels a target of range 20 if evil for 360 damage, recharging in d100+100 turns. When thrown, it does 4+17 blunt damage and dispels a target of range 20 if evil for 360 damage, recharging in d100+100 turns. When set in a trap, it does 4d4+17 blunt damage and dispels a target of range 20 if evil for 360 damage, recharging in d100+100 turns. It increases your armor class by 10. It does x3 damage from holiness. It does x3 damage against undead. It increases your strength and size, wisdom, speed and light radius by 4. It provides resistance to electricity, fire, nether and losing experience. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 47, Rarity 100, 13.0 lbs, 60000 AU The Lead-Filled Mace of Haling (4d4) (+10,+11) ---------------------------------------------- This Hafted Weapon weighs 18.0 lbs. It does x5 damage when charging. When attacking, it does 4d4+11 blunt damage. When thrown, it does 4+11 blunt damage. When set in a trap, it does 4d4+11 blunt damage. It does x3 damage from holiness. It provides resistance to powerful light and losing experience . It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 12, 18.0 lbs, 44000 AU The Ball-and-Chain 'Turudelir' (3d4) (+9,+10) [+8] -------------------------------------------------- This Hafted Weapon weighs 15.0 lbs. It does x4 damage when charging. When attacking, it does 3d4+10 blunt damage. When thrown, it does 3+10 blunt damage. When set in a trap, it does 3d4+10 blunt damage. It increases your armor class by 8. It provides resistance to acid. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 12, 15.0 lbs, 15000 AU The Ball-and-Chain of Celdir (2d4) (+16,+11) -------------------------------------------- This Hafted Weapon weighs 15.0 lbs. It does x4 damage when charging. When attacking, it does 2d4+11 blunt damage. When thrown, it does 2+11 blunt damage. When set in a trap, it does 2d4+11 blunt damage. It does x4 damage against trolls. It does x3 damage from darkness. It increases your searching by 4. It provides resistance to powerful light and nexus. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 37, 15.0 lbs, 36000 AU The War Hammer of Durion (4d3) (+11,+7) --------------------------------------- This Hafted Weapon weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 4d3+7 blunt damage. When activated, it creates a beam of range 10 to electrify your enemies for 3d6 damage, recharging in d6+6 turns. When inscribed with {=A} and attacking an opponent, it electrifies a target of range 20 for 3d6 damage, recharging in d6+6 turns. When thrown, it does 4+7 blunt damage and electrifies a target of range 20 for 3d6 damage, recharging in d6+6 turns. When set in a trap, it does 4d3+7 blunt damage and electrifies a target of range 20 for 3d6 damage, recharging in d6+6 turns. It does x4 damage against giants. It does x3 damage from holiness. It provides resistance to powerful darkness. It is not damaged by acid, electricity, fire , cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 4, Rarity 5, 9.0 lbs, 9000 AU The Whip 'Ciluin' (2d4) (+8,+16) -------------------------------- This Hafted Weapon weighs 3.0 lbs. When attacking, it does 2d4+16 blunt damage. When activated, it creates two bolts of range 6 to dissolve your enemies for 9d9 damage, recharging in d5+5 turns. When inscribed with {=A} and attacking an opponent, it dissolves two targets of range 20 for 9d9 damage , recharging in d5+5 turns. When thrown, it does 2+16 blunt damage and dissolves two targets of range 20 for 9d9 damage, recharging in d5+5 turns. When set in a trap, it does 2d4+16 blunt damage and dissolves two targets of range 20 for 9d9 damage, recharging in d5+5 turns. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 2, 3.0 lbs, 13000 AU The War Hammer of Caldi (4d3) (+17,+8) -------------------------------------- This Hafted Weapon weighs 9.0 lbs. It does x2 damage when charging. When attacking, it does 4d3+8 blunt damage. When activated, it creates two powerful bolts of range 20 to burn your enemies for 7d9 damage, recharging in d8+8 turns. When inscribed with {=A} and attacking an opponent, it burns two targets of range 20 for 7d9 damage, recharging in d8+8 turns. When thrown, it does 4+8 blunt damage and burns two targets of range 20 for 7d9 damage, recharging in d8+8 turns. When set in a trap, it does 4d3+8 blunt damage and burns two targets of range 20 for 7d9 damage, recharging in d8+8 turns. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 2, 9.0 lbs, 11000 AU The Mace of Disruption 'Amdain' (5d8) (+12,+13) ----------------------------------------------- This Hafted Weapon weighs 40.0 lbs. It does x12 damage when charging. When attacking, it does 5d8+13 blunt damage. When activated, it cures you of amnesia and restores your strength and size, intelligence, wisdom, dexterity and agility, constitution and charisma, recharging in 250 turns. When thrown, it does 5+13 blunt damage, recharging in 250 turns. When set in a trap, it does 5d8+13 blunt damage, recharging in 250 turns. It does x5 damage against undead. It does x3 damage from fire and holiness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 20, 40.0 lbs, 50000 AU The Whip 'Olianwe' (3d4) (+7,+16) --------------------------------- This Hafted Weapon weighs 3.0 lbs. When attacking, it does 3d4+16 blunt damage. When activated, it surrounds you with an aura of radius 2 to send your enemies to sleep for 5 power, recharging in 55 turns. When inscribed with {=A} and attacking an opponent, it sends a target of range 20 to sleep for 5 power, recharging in 55 turns. When thrown, it does 3+16 blunt damage and sends a target of range 20 to sleep for 5 power, recharging in 55 turns. When set in a trap, it does 3d4+16 blunt damage and sends a target of range 20 to sleep for 5 power, recharging in 55 turns. It provides resistance to electricity, fire and losing experience. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 12, 3.0 lbs, 29000 AU Bows ---- The Long Bow 'Belthronding' (x3) (+20,+22) ------------------------------------------ This Bow weighs 4.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 3 and has a range of 15 grids. When thrown, it does 0 +22 blunt damage. It increases your dexterity and agility, stealth, speed and shots by 1. It provides resistance to disenchantment. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 35, Rarity 20, 4.0 lbs, 35000 AU The Long Bow of Bard (x3) (+17,+19) ----------------------------------- This Bow weighs 4.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 5 and has a range of 21 grids. When thrown, it does 0 +19 blunt damage. It increases your dexterity and agility and might by 2. It protects you from paralysis and magical slowness. It senses dragons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 30, Rarity 20, 4.0 lbs, 20000 AU The Light Crossbow 'Cubragol' (x3) (+10,+14) -------------------------------------------- This Bow weighs 11.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 3 and has a range of 15 grids. When activated, it can enchant one missile to become branded, recharging in 999 turns. When thrown, it does 1+14 blunt damage, recharging in 999 turns. It increases your speed by 5. It provides resistance to fire. It is not damaged by acid, electricity , fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 40, Rarity 25, 11.0 lbs, 50000 AU The Heavy Crossbow of Umbar (x4) (+18,+18) ------------------------------------------ This Bow weighs 20.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 6 and has a range of 24 grids. When activated, it creates an arrow of range 10 to hurt a target for 270 damage, recharging in d20+20 turns. When thrown, it does 4+18 blunt damage and hurts a target of range 20 for 270 damage, recharging in d20+20 turns. It increases your strength and size, constitution and might by 2. It provides resistance to electricity, powerful light and powerful darkness. It protects you from blindness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 45, Rarity 20, 20.0 lbs, 35000 AU The Short Bow of Amrod (x2) (+12,+15) ------------------------------------- This Bow weighs 3.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 4 and has a range of 18 grids. When thrown, it does 0 +15 blunt damage. It increases your strength and size, constitution, might and hitpoint regeneration by 2. It provides resistance to electricity, fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 25, Rarity 10, 3.0 lbs, 9000 AU The Short Bow of Amras (x2) (+12,+15) ------------------------------------- This Bow weighs 3.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 3 and has a range of 15 grids. When thrown, it does 0 +15 blunt damage. It increases your intelligence, wisdom, dexterity and agility, shots and might by 1. It provides resistance to electricity, fire and cold. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 25, Rarity 10, 3.0 lbs, 9000 AU The Heavy Crossbow of Marnol (x4) (+9,+8) ----------------------------------------- This Bow weighs 20.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 6 and has a range of 24 grids. When activated, it creates an arrow of range 10 to hurt a target for 270 damage, recharging in d20+20 turns. When thrown, it does 3+8 blunt damage and hurts a target of range 20 for 270 damage, recharging in d20+20 turns. It increases your might and light radius by 2. It sustains wisdom. It provides resistance to poison and disenchantment. It protects you from the effects of poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 45, Rarity 20, 20.0 lbs, 49000 AU The Sling of Arosgil (x2) (+19,+18) ----------------------------------- This Bow weighs 0.5 lbs. When shooting or set in a trap, it multiplies the base damage of shots or thrown items by 2 and has a range of 12 grids. When thrown, it does 0+18 blunt damage. It increases your intelligence, wisdom, charisma and mana regeneration by 3. It causes its wielder to digest food more efficiently. It senses orcs. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 30, Rarity 20, 0.5 lbs, 38000 AU The Light Crossbow 'Garegun' (x3) (+12,+15) ------------------------------------------- This Bow weighs 11.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 4 and has a range of 18 grids. When thrown, it does 1 +15 blunt damage. It increases your might and light radius by 1. It sustains wisdom. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 47, Rarity 45, 11.0 lbs, 11000 AU The Short Bow of Arrimri (x2) (+12,+7) -------------------------------------- This Bow weighs 3.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 2 and has a range of 12 grids. When activated, it creates two beams of range 10 to electrify your enemies for 4d7 damage, recharging in d6+6 turns. When thrown, it does 0+7 blunt damage and electrifies two targets of range 20 for 4d7 damage, recharging in d6+6 turns. It provides resistance to cold and losing experience. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 10, Rarity 5, 3.0 lbs, 13000 AU The Long Bow of Andeb (x3) (+18,+12) ------------------------------------ This Bow weighs 4.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 3 and has a range of 15 grids. When thrown, it does 0 +12 blunt damage. It increases your strength and size and dexterity and agility by 4. It provides resistance to nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 35, Rarity 160, 4.0 lbs, 77000 AU The Short Bow of Andolwe (x2) (+10,+18) --------------------------------------- This Bow weighs 3.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 2 and has a range of 12 grids. When thrown, it does 0 +18 blunt damage. It increases your shots by 1. It provides resistance to nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 5, Rarity 10, 3.0 lbs, 21000 AU The Hand Crossbow of Fingingwe (x2) (-8,-10) -------------------------------------------- This Bow weighs 6.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 2 and has a range of 12 grids. When thrown, it does 1 -10 blunt damage. It provides resistance to cold and disenchantment. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as demonic. It burdens you with mana drain and inability to use ranged weapons. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 20, Rarity 5, 6.0 lbs, 0 AU The Short Bow 'Dostir' (x2) (+8,+17) ------------------------------------ This Bow weighs 3.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 3 and has a range of 15 grids. When thrown, it does 0 +17 blunt damage. It increases your intelligence, wisdom, dexterity and agility and might by 1. It sustains constitution. It provides resistance to acid, fire, cold, fear and sound. It protects you from stunning. It senses demons and giants. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 10, Rarity 2, 3.0 lbs, 30000 AU The Heavy Crossbow of Dorique (x4) (+20,+15) -------------------------------------------- This Bow weighs 20.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 4 and has a range of 18 grids. When thrown, it does 3 +15 blunt damage. It increases your intelligence by 5. It provides resistance to acid, electricity, fire, cold and nether. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 42, Rarity 12, 20.0 lbs, 71000 AU The Hand Crossbow 'Rhodru' (x2) (+11,+13) ----------------------------------------- This Bow weighs 6.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 2 and has a range of 12 grids. When thrown, it does 1 +13 blunt damage. It increases your constitution and charisma by 4. It provides resistance to acid. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 35, Rarity 9, 6.0 lbs, 54000 AU The Long Bow of Gloki (x3) (+7,+24) ----------------------------------- This Bow weighs 4.0 lbs. When shooting or set in a trap, it multiplies the base damage of arrows by 6 and has a range of 24 grids. When thrown, it does 0 +24 blunt damage. It increases your might and light radius by 3. It sustains dexterity and agility. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 30, Rarity 3, 4.0 lbs, 42000 AU The Heavy Crossbow of Edhoros (x4) (+9,+16) ------------------------------------------- This Bow weighs 20.0 lbs. When shooting or set in a trap, it multiplies the base damage of bolts by 4 and has a range of 18 grids. When activated, it surrounds you with a star of radius 10 to electrify your enemies for 214 damage, recharging in 50 turns. When thrown, it does 3+16 blunt damage and electrifies a target of range 20 for 214 damage, recharging in 50 turns. It increases your intelligence and shots by 2. It provides resistance to fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on missile weapons then their ammunition. You know everything about this item. Level 57, Rarity 255, 20.0 lbs, 57000 AU Diggers ------- The Mattock of Nain (3d8) (+12,+18) ----------------------------------- This Digger weighs 25.0 lbs. You can dig pits with this and spikes to trap monsters. It does x7 damage when charging. When attacking, it does 3d8+18 blunt damage. When activated, it removes rock from a direction of range 8 for 6d8 damage to monsters made from rock, recharging in 2 turns. When inscribed with {=A} and attacking an opponent, it removes rock from a target of range 20 for 6d8 damage to monsters made from rock, recharging in 2 turns. When thrown, it does 3+18 blunt damage and removes rock from a target of range 20 for 6d8 damage to monsters made from rock, recharging in 2 turns. It does x4 damage against orcs, trolls and giants. It does x3 damage from acid. It does x3 damage against dragons. It increases your strength and size, searching, infravision and tunneling by 6. It provides resistance to acid, powerful darkness and disenchantment. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 45, Rarity 8, 25.0 lbs, 30000 AU The Dwarven Pick of Erebor (3d4) (+5,+20) ----------------------------------------- This Digger weighs 20.0 lbs. You can dig pits with this and spikes to trap monsters. It does x6 damage when charging. When attacking, it does 3d4+20 blunt damage. When thrown, it does 3+20 blunt damage. It does x4 damage against orcs and trolls. It does x3 damage from acid. It does x3 damage against demons. It increases your strength and size, constitution, tunneling and light radius by 5. It sustains strength and size. It provides resistance to powerful light, powerful darkness and chaos. It protects you from hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 42, Rarity 5, 20.0 lbs, 30000 AU The Shovel of Niphelen (1d2) (+16,+14) [+7] ------------------------------------------- This Digger weighs 5.4 lbs. You can dig pits with this and spikes to trap monsters. When attacking, it does 1d2+14 blunt damage. When activated, it confuses a target of range 20 for 20 power, recharging in 15 turns. When inscribed with {=A} and attacking an opponent, it confuses a target of range 20 for 20 power, recharging in 15 turns. When thrown, it does 1+14 blunt damage and confuses a target of range 20 for 20 power, recharging in 15 turns. It increases your armor class by 7. It does x4 damage against orcs. It does x3 damage from electricity and cold. It does x3 damage against dragons. It increases your wisdom and tunneling by 2. It provides resistance to fire, cold, powerful light and nexus. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 4, 5.4 lbs, 46000 AU The Shovel of Thilin (1d2) (+17,+18) ------------------------------------ This Digger weighs 6.0 lbs. You can dig pits with this and spikes to trap monsters. When attacking, it does 1d2+18 blunt damage. When activated, it recharges one staff or wand for 100 power, recharging in 70 turns. When thrown, it does 1+18 blunt damage, recharging in 70 turns. It does x4 damage against giants. It increases your strength and size and tunneling by 2. It sustains intelligence. It provides resistance to poison. It protects you from the effects of poison. It causes its wielder to digest food more efficiently and detect monsters by telepathy. It senses giants. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 12, 6.0 lbs, 65000 AU Body Armor ---------- The Hard Leather Armour of Himring [6,+15] ------------------------------------------ This Soft Armor weighs 10.0 lbs. When thrown, it does 1d1 blunt damage. When activated, it protects you from evil monsters for 1d25 turns, recharging in d100+100 turns. It increases your armor class by 21. It provides resistance to poison, nether and chaos. It protects you from the effects of poison and hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 40, Rarity 20, 10.0 lbs, 35000 AU The Soft Leather Armour 'Hithlomir' [4,+20] ------------------------------------------- This Soft Armor weighs 8.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 24. It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold and powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 3, 8.0 lbs, 45000 AU The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] -------------------------------------------------- This Soft Armor weighs 6.0 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 36. It increases your dexterity and agility by 3 . It provides resistance to acid and shards. It protects you from cuts. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 3, 6.0 lbs, 25000 AU The Filthy Rag of Gondeltar [1,+16] ----------------------------------- This Soft Armor weighs 2.0 lbs. It increases your armor class by 17. It increases your intelligence and speed by 4. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 24, 2.0 lbs, 76000 AU The Soft Studded Leather of Saerithor [5,+13] --------------------------------------------- This Soft Armor weighs 9.0 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates a bolt of range 20 to freeze your enemies for 5d8 damage , recharging in d7+7 turns. It increases your armor class by 18. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 4, Rarity 10, 9.0 lbs, 8000 AU The Hard Studded Leather 'Tininarn' (-1) [7,+21] ------------------------------------------------ This Soft Armor weighs 9.9 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 28. It increases your dexterity and agility by 2 . It provides resistance to fire, powerful darkness, shards and losing experience. It protects you from cuts. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 6, 9.9 lbs, 54000 AU The Soft Leather Armour 'Endin' [4,+13] --------------------------------------- This Soft Armor weighs 8.0 lbs. When activated, it provides temporary fire, cold, acid, lightning and poison resistance for 1d20+20 turns, recharging in 111 turns. It increases your armor class by 17. It provides resistance to acid, electricity, fire, cold, powerful light and powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 45, 8.0 lbs, 39000 AU The Adamantite Plate Armour 'Soulkeeper' (-4) [40,+20] ------------------------------------------------------ This Hard Armor weighs 42.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it concentrates on to heal you for 100 percent of hit points, recharging in 444 turns. It increases your armor class by 60. It increases your constitution by 2. It sustains constitution. It provides resistance to acid, cold, fear, powerful darkness, powerful confusion, nexus, nether, chaos and losing experience. It protects you from hallucination and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 52, Rarity 9, 42.0 lbs, 300000 AU The Full Plate Armour of Isildur [25,+25] ----------------------------------------- This Hard Armor weighs 30.0 lbs. When thrown, it does 2d4 blunt damage. It increases your armor class by 50. It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, powerful confusion, sound and nexus. It protects you from stunning and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 3, 30.0 lbs, 50000 AU The Segmented Plate Mail of the Rohirrim [19,+15] ------------------------------------------------- This Hard Armor weighs 20.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 34. It increases your strength and size and dexterity and agility by 2. It provides resistance to acid, electricity, fire , cold, fear, powerful confusion and sound. It protects you from stunning and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as a man. You know everything about this item. Level 30, Rarity 3, 20.0 lbs, 30000 AU The Mithril Chain Mail 'Belegennon' (-1) [28,+20] ------------------------------------------------- This Hard Armor weighs 15.0 lbs. When thrown, it does 1d4 blunt damage. When activated, it concentrates on to teleport you away for 10 distance on average, recharging in 2 turns. It increases your armor class by 48. It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold and poison. It protects you from the effects of poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 3, 15.0 lbs, 105000 AU The Mithril Plate Armour of Celeborn (-3) [35,+25] -------------------------------------------------- This Hard Armor weighs 25.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it allows you to remove a monster type from a level (1d4 damage per monster), recharging in 500 turns. It increases your armor class by 60. It increases your strength and size and charisma by 4. It provides resistance to acid, electricity, fire, cold, powerful darkness and disenchantment. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 3, 25.0 lbs, 150000 AU The Chain Mail of Arvedui (-2) [14,+15] --------------------------------------- This Hard Armor weighs 22.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 29. It increases your strength and size and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It protects you from cuts. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 3, 22.0 lbs, 32000 AU The Augmented Chain Mail of Caspanion (-2) [16,+20] --------------------------------------------------- This Hard Armor weighs 27.0 lbs. When thrown, it does 1d4 blunt damage. When activated, it surrounds of radius 1 to remove doors from all enemies adjacent to you, recharging in 10 turns. It increases your armor class by 36. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and powerful confusion. It protects you from the effects of poison and confusion. It is not damaged by acid, electricity, fire , cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 25, Rarity 9, 27.0 lbs, 40000 AU The Augmented Chain Mail 'Duingin' (-2) [18,+19] ------------------------------------------------ This Hard Armor weighs 27.0 lbs. When thrown, it does 1d4 blunt damage. When activated, it makes you go berserk for 1d25+25 turns and cures you of fear and petrification and concentrates on to heal you for 30 percent of hit points and to enrage you for 32 power, recharging in 50 turns. It increases your armor class by 37. It increases your speed by 3. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 32, Rarity 12, 27.0 lbs, 36000 AU The Metal Scale Mail of Galith (-3,+5) [15,+18] ----------------------------------------------- This Hard Armor weighs 20.2 lbs. When thrown, it does 1d4+5 blunt damage. It increases your armor class by 33. It increases your strength and size and charisma by 4. It provides resistance to nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 25, Rarity 10, 20.2 lbs, 53000 AU The Laminated Plate Armour of Glach (-3) [23,+18] ------------------------------------------------- This Hard Armor weighs 34.0 lbs. When thrown, it does 1d6 blunt damage. It increases your armor class by 41. It modifies your hitpoint regeneration. It provides resistance to acid, electricity, fire, cold, powerful light, powerful darkness, powerful confusion and nether. It protects you from confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 69, 34.0 lbs, 65000 AU The Laminated Plate Armour 'Eladirien' (-3) [23,+21] ---------------------------------------------------- This Hard Armor weighs 34.0 lbs. When thrown, it does 1d6 blunt damage. It increases your armor class by 44. It increases your intelligence and constitution by 2. It provides resistance to acid, electricity, fire, cold, poison, powerful darkness and disenchantment. It protects you from the effects of poison and blindness. It is not damaged by acid, electricity, fire , cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 45, 34.0 lbs, 89000 AU The Augmented Chain Mail 'Galiol' (-2) [18,+19] ----------------------------------------------- This Hard Armor weighs 27.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 37. It provides resistance to sound and nether. It protects you from stunning. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 24, 27.0 lbs, 29000 AU The Imperial Plate Armour 'Gaugren' (+1,+5) [28,+18] ---------------------------------------------------- This Hard Armor weighs 38.0 lbs. When thrown, it does 2d4+5 blunt damage. It increases your armor class by 46. It increases your strength and size by 2. It sustains constitution. It provides resistance to electricity, cold, fear, shards and nexus. It protects you from blindness and cuts. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 20, 38.0 lbs, 45000 AU The Mithril Chain Mail of Helomin (-1) [28,+27] ----------------------------------------------- This Hard Armor weighs 15.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 55. It increases your strength and size and searching by 2. It sustains intelligence. It provides resistance to fire, fear, powerful darkness, nether and disenchantment. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 11, 15.0 lbs, 78000 AU The Double Chain Mail of Giloron (-2,+1) [16,+17] ------------------------------------------------- This Hard Armor weighs 25.0 lbs. When thrown, it does 1d4+1 blunt damage. When activated, it detects all doors, traps, stairs, running water, gold, including hidden treasures, objects, including hidden objects, visible monsters , evil monsters and living monsters within 40 grids, recharging in d55+55 turns. It increases your armor class by 33. It provides resistance to poison , powerful light and shards. It protects you from the effects of poison and cuts. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 5, 25.0 lbs, 37000 AU The Laminated Plate Armour of Dioniath (-3) [23,-22] ---------------------------------------------------- This Hard Armor weighs 34.0 lbs. When thrown, it does 1d6 blunt damage. It increases your armor class by 1. It provides resistance to acid. It makes you vulnerable to water. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as demonic. It burdens you with inability to use ranged weapons. It is heavily cursed. You know everything about this item. Level 35, Rarity 12, 34.0 lbs, 0 AU The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] ---------------------------------------------------------- This Dragon Scale Mail weighs 50.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it surrounds you with a star of radius 10 to electrify your enemies for 214 damage, recharging in 50 turns. When set in a trap, it electrifies a target of range 20 for 214 damage, recharging in 50 turns. It increases your armor class by 55. It increases your light radius by 1. It provides resistance to acid, fire, cold, poison, powerful light and powerful darkness. It provides immunity to electricity. It protects you from the effects of poison, paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic . It burdens you with aggravation and mana drain. You know everything about this item. Level 57, Rarity 9, 50.0 lbs, 400000 AU The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] ------------------------------------------------------- This Dragon Scale Mail weighs 60.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it provides temporary fire, cold, acid, lightning and poison resistance, makes you go berserk and blesses you for 1d50+50 turns, recharging in 400 turns. It increases your armor class by 85. It increases your hitpoint regeneration by 2. It provides resistance to acid, electricity, fire , cold, poison, fear, powerful light, powerful darkness, powerful confusion, sound, shards, nexus, nether, chaos, disenchantment and losing experience. It protects you from the effects of poison, blindness, stunning, cuts, hallucination and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. It burdens you with mana drain. You know everything about this item. Level 60, Rarity 16, 60.0 lbs, 500000 AU The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25] ------------------------------------------------------ This Dragon Scale Mail weighs 50.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it surrounds you with a star of radius 10 to electrify your enemies for 216 damage, recharging in 50 turns. When set in a trap, it electrifies a target of range 20 for 216 damage, recharging in 50 turns. It increases your armor class by 55. It increases your mana regeneration by 3. It provides resistance to powerful confusion, sound, shards, nexus, chaos and disenchantment. It protects you from stunning, cuts, hallucination, confusion , paralysis and magical slowness. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. It burdens you with aggravation. You know everything about this item. Level 58, Rarity 12, 50.0 lbs, 400000 AU The Power Dragon Scale Mail 'Rumaras' (-3) [40,+32] --------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it dispels all your enemies in line of sight of range 20 if evil for 360 damage, recharging in d100+100 turns. When set in a trap, it dispels a target of range 20 if evil for 360 damage, recharging in d100+100 turns. It increases your armor class by 72. It provides resistance to acid, electricity , fire, cold, poison, fear, powerful light, powerful darkness, powerful confusion, sound, shards, nexus, nether, chaos and disenchantment. It protects you from the effects of poison, blindness, stunning, cuts, hallucination and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic and elven. You know everything about this item. Level 47, Rarity 3, 20.0 lbs, 166000 AU The Law Dragon Scale Mail of Ilperimog (-2,+2) [30,+31] ------------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4+2 blunt damage. When activated, it removes rock from a direction of range 8 for 6d8 damage to monsters made from rock, recharging in 2 turns. When set in a trap, it removes rock from a target of range 20 for 6d8 damage to monsters made from rock, recharging in 2 turns. It increases your armor class by 61. It increases your wisdom and constitution by 2. It sustains dexterity and agility . It provides resistance to acid, electricity, fire, cold, poison, fear, powerful light, powerful darkness, sound, shards and chaos. It protects you from the effects of poison, stunning, cuts, hallucination, paralysis and magical slowness. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 45, Rarity 2, 20.0 lbs, 135000 AU The Law Dragon Scale Mail of Aredhori (-2,+5) [30,+31] ------------------------------------------------------ This Dragon Scale Mail weighs 18.0 lbs. When thrown, it does 2d4+5 blunt damage. When set in a trap, it blasts a target of range 20 with shards for 7 damage or deafens a target of range 20 for 2 damage. It increases your armor class by 61. It increases your wisdom, charisma, speed and hitpoint regeneration by 3. It sustains dexterity and agility. It provides resistance to acid, electricity, fire, cold, powerful darkness, sound, shards, nexus, chaos and disease. It protects you from blindness, stunning, cuts, hallucination, paralysis and magical slowness. It senses undead. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic and dwarven. It burdens you with aggravation. You know everything about this item. Level 55, Rarity 19, 18.0 lbs, 198000 AU The Black Dragon Scale Mail 'Elindor' (-2) [30,+21] --------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it cures you of blindness and partially cures you of cuts and concentrates on to heal you for 5d5 percent of hit points, recharging in d3+3 turns. When set in a trap, it heals a target of range 20 for 5d5 percent of hit points, recharging in d3+3 turns. It increases your armor class by 51. It provides resistance to acid, electricity and fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 30, Rarity 3, 20.0 lbs, 16000 AU The Black Dragon Scale Mail 'Gilin' (-2,+1) [30,+37] ---------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4+1 blunt damage. When set in a trap, it dissolves a target of range 20 for 1 damage. It increases your armor class by 67. It provides resistance to acid, electricity, fire, cold, poison, powerful darkness, nether and losing experience. It protects you from the effects of poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 30, Rarity 3, 20.0 lbs, 110000 AU The Blue Dragon Scale Mail of Duinyar (-2,+6) [30,+31] ------------------------------------------------------ This Dragon Scale Mail weighs 18.0 lbs. When thrown, it does 2d4+6 blunt damage. When set in a trap, it electrifies a target of range 20. It increases your armor class by 61. It increases your wisdom by 4. It provides resistance to acid, electricity, poison, fear, powerful light, powerful darkness, sound, nexus, nether and chaos. It protects you from the effects of poison, stunning and hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 30, Rarity 33, 18.0 lbs, 139000 AU The Black Dragon Scale Mail 'Glinir' (-2) [30,+28] -------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it creates a ball of range 20 and radius 2 to burn your enemies for 75 damage, recharging in 40 turns. When set in a trap, it burns a target of range 20 for 75 damage, recharging in 40 turns. It increases your armor class by 58. It increases your intelligence and tunneling by 3. It provides resistance to acid, fire, cold, poison, powerful light, sound, disenchantment and losing experience. It provides immunity to electricity. It protects you from the effects of poison, blindness, stunning, paralysis and magical slowness . It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 10, 20.0 lbs, 124000 AU The Ethereal Dragon Scale Mail of Nivilin (+1,+5) [30,+33] ---------------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4+5 blunt damage. When activated, it creates a storm of range 20 and radius 3 to freeze your enemies for 110 damage, recharging in 40 turns. When set in a trap, it freezes a target of range 20 for 110 damage, recharging in 40 turns. It increases your armor class by 63. It increases your all stats, light radius and hitpoint regeneration by 4. It sustains constitution. It provides resistance to acid, electricity, fire, cold, poison, fear, powerful light, powerful darkness, powerful confusion, sound, shards, nether, chaos and disenchantment. It protects you from the effects of poison, blindness, stunning, cuts, hallucination, confusion, paralysis and magical slowness. It causes its wielder to digest food more efficiently and detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as orcish and draconic. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 15, 20.0 lbs, 391000 AU The Law Dragon Scale Mail of Aegno (+1) [30,+30] ------------------------------------------------ This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When set in a trap, it blasts a target of range 20 with shards for 7 damage or deafens a target of range 20 for 2 damage. It increases your armor class by 60. It increases your constitution by 3. It provides resistance to sound, shards and chaos. It protects you from stunning, cuts and hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 30, Rarity 3, 20.0 lbs, 69000 AU The Gold Dragon Scale Mail of Andiregon (-2) [30,+31] ----------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When set in a trap, it poisons a target of range 20 for 1 damage or deafens a target of range 20 for 2 damage. It increases your armor class by 61. It provides resistance to acid, electricity, fire, cold, poison and sound. It protects you from the effects of poison, blindness and stunning. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic. You know everything about this item. Level 30, Rarity 3, 20.0 lbs, 78000 AU The Ethereal Dragon Scale Mail of Estolaith (-2,+5) [30,+33] ------------------------------------------------------------ This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4+5 blunt damage. When activated, it makes you faster for 1d20+20 turns, recharging in 200 turns. It increases your armor class by 63. It increases your all stats, stealth, infravision, speed and light radius by 5. It provides resistance to acid, electricity, fire, cold, poison, fear, powerful light, powerful darkness , powerful confusion, sound, shards, nexus, nether, chaos, disenchantment and losing experience. It protects you from the effects of poison, blindness, stunning, cuts, hallucination and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as an animal and draconic. You know everything about this item. Level 35, Rarity 7, 20.0 lbs, 515000 AU The Gold Dragon Scale Mail of Caron (-2) [30,+31] ------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4 blunt damage. When activated, it cures you of cuts and stun damage and concentrates on to heal you for 500 hit points, recharging in 250 turns. When set in a trap, it heals a target of range 20 for 500 hit points, recharging in 250 turns. It increases your armor class by 61. It increases your strength and size and constitution by 5. It provides resistance to cold, poison, fear and sound. It protects you from the effects of poison, blindness and stunning. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as draconic and dwarven. You know everything about this item. Level 35, Rarity 5, 20.0 lbs, 164000 AU The Power Dragon Scale Mail of Forlath (-3,+6) [40,+34] ------------------------------------------------------- This Dragon Scale Mail weighs 20.0 lbs. When thrown, it does 2d4+6 blunt damage. When activated, it provides temporary fire, cold, acid, lightning and poison resistance, makes you go berserk and blesses you for 1d50+50 turns, recharging in 400 turns. It increases your armor class by 74. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison, powerful light, powerful darkness, powerful confusion, sound, shards, nexus, nether, chaos and disenchantment. It protects you from the effects of poison, stunning, cuts, hallucination and confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as orcish and draconic. You know everything about this item. Level 60, Rarity 16, 20.0 lbs, 176000 AU Cloaks ------ The Cloak 'Colluin' [1,+15] --------------------------- This Cloak weighs 1.0 lbs. When activated, it provides temporary fire, cold, acid, lightning and poison resistance for 1d20+20 turns, recharging in 111 turns. It increases your armor class by 16. It provides resistance to acid, electricity, fire, cold and poison. It protects you from the effects of poison . It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 45, 1.0 lbs, 50000 AU The Cloak 'Holcolleth' [1,+4] ----------------------------- This Cloak weighs 1.0 lbs. When activated, it surrounds you with an aura of radius 2 to send your enemies to sleep for 5 power, recharging in 55 turns. It increases your armor class by 5. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 25, 1.0 lbs, 18000 AU The Cloak of Thingol [1,+18] ---------------------------- This Cloak weighs 1.0 lbs. When activated, it recharges one staff or wand for 100 power, recharging in 70 turns. It increases your armor class by 19. It increases your dexterity and agility and charisma by 3. It provides resistance to acid, fire and cold. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 50, 1.0 lbs, 35000 AU The Cloak of Thorongil [1,+10] ------------------------------ This Cloak weighs 1.0 lbs. It increases your armor class by 11. It provides resistance to acid and fear. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 10, 1.0 lbs, 8000 AU The Cloak 'Colannon' [1,+15] ---------------------------- This Cloak weighs 1.0 lbs. When activated, it concentrates on to teleport you away for 25 distance on average, recharging in 45 turns. It increases your armor class by 16. It increases your stealth and speed by 3. It provides resistance to nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 20, 1.0 lbs, 20000 AU The Shadow Cloak of Luthien [6,+20] ----------------------------------- This Cloak weighs 0.5 lbs. When activated, it cures you of amnesia and restores your strength and size, intelligence, wisdom, dexterity and agility, constitution and charisma, recharging in 250 turns. It increases your armor class by 26. It increases your intelligence, wisdom, charisma, stealth and speed by 2. It provides resistance to acid, fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 40, 0.5 lbs, 45000 AU The Shadow Cloak of Tuor [6,+12] -------------------------------- This Cloak weighs 0.5 lbs. It increases your armor class by 18. It increases your dexterity and agility and stealth by 4. It provides immunity to acid. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 40, 0.5 lbs, 35000 AU The Ethereal Cloak 'Hildorie' [0,+25] ------------------------------------- This Cloak weighs 0.0 lbs. It increases your armor class by 25. It increases your dexterity and agility, charisma and stealth by 3. It sustains constitution and charisma. It provides resistance to acid, fear, nether and disenchantment. It provides immunity to electricity. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 37, Rarity 19, 0.0 lbs, 119000 AU The Cloak of Annas [1,+14] -------------------------- This Cloak weighs 1.0 lbs. When activated, it makes you go berserk for 1d25+25 turns and cures you of fear and petrification and concentrates on to heal you for 30 percent of hit points and to enrage you for 20 power, recharging in d80+80 turns. It increases your armor class by 15. It increases your constitution and speed by 4. It provides resistance to powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 30, 1.0 lbs, 98000 AU The Ethereal Cloak of Hangwain [0,+31] -------------------------------------- This Cloak weighs 0.0 lbs. It increases your armor class by 31. It increases your stealth by 4. It provides resistance to powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 6, 0.0 lbs, 58000 AU The Shadow Cloak of Briol [6,+19] --------------------------------- This Cloak weighs 0.4 lbs. It increases your armor class by 25. It increases your intelligence and wisdom by 4. It provides resistance to acid, powerful light and disenchantment. It provides immunity to cold. It protects you from blindness. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 50, Rarity 50, 0.4 lbs, 96000 AU The Ethereal Cloak of Brebri (+7,+1) [0,+25] -------------------------------------------- This Cloak weighs 0.0 lbs. It increases your armor class by 25. It increases your wisdom, charisma, stealth, infravision, speed and hitpoint regeneration by 5. It sustains strength and size. It provides resistance to acid, electricity, fire, cold, fear and nexus. It provides immunity to poison. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as an animal . You know everything about this item. Level 30, Rarity 7, 0.0 lbs, 294000 AU The Ethereal Cloak of Tharan [0,+29] ------------------------------------ This Cloak weighs 0.0 lbs. When activated, it creates three bolts of range 20 to freeze your enemies for 9d10 damage, recharging in 50 turns. It increases your armor class by 29. It increases your strength and size and stealth by 3. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 22, 0.0 lbs, 58000 AU The Cloak of Gaeleb (+2) [1,-16] -------------------------------- This Cloak weighs 1.0 lbs. It decreases your armor class by 15. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as demonic. It burdens you with health drain and inability to cast spells. It is heavily cursed. You know everything about this item. Level 10, Rarity 20, 1.0 lbs, 0 AU The Riveted Leather Coat of Brenni (+4) [8,+15] ----------------------------------------------- This Cloak weighs 15.0 lbs. When thrown, it does 1d2 blunt damage. When activated, it creates two bolts of range 20 to freeze your enemies for 6d9 damage, recharging in d7+7 turns. It increases your armor class by 23. It increases your speed by 1. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 5, 15.0 lbs, 13000 AU The Shadow Cloak of Arnor [6,+17] --------------------------------- This Cloak weighs 0.4 lbs. It increases your armor class by 23. It increases your stealth by 3. It sustains dexterity and agility. It provides resistance to electricity, cold, powerful darkness, chaos and disenchantment. It protects you from hallucination, paralysis and magical slowness. It causes its wielder to detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 45, Rarity 7, 0.4 lbs, 92000 AU The Shadow Cloak of Caron [6,+17] --------------------------------- This Cloak weighs 0.5 lbs. When activated, it surrounds you with a star of radius 10 to electrify your enemies for 216 damage, recharging in 50 turns. It increases your armor class by 23. It increases your intelligence by 5. It provides resistance to powerful light. It provides immunity to fire. It protects you from paralysis and magical slowness. It causes its wielder to detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 58, Rarity 48, 0.5 lbs, 91000 AU Shields ------- The Mithril Shield of Gil-galad [10,+20] ---------------------------------------- This Shield weighs 8.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it surrounds you with a star of radius 10 to light up your enemies for 6d8 damage to monsters vulnerable to light, recharging in 100 turns. It increases your armor class by 30. It increases your wisdom, charisma, spell resistance and light radius by 5. It sustains wisdom, dexterity and agility and charisma. It provides resistance to electricity, powerful darkness and disenchantment. It provides immunity to acid. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 50, Rarity 4, 8.0 lbs, 65000 AU The Round Shield of Thorin [3,+25] ---------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 28. It increases your strength and size and constitution by 2. It provides resistance to fear, sound and chaos. It protects you from stunning, hallucination, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 6, 6.5 lbs, 60000 AU The Knight's Shield of Celegorm [4,+20] --------------------------------------- This Shield weighs 6.0 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 24. It provides resistance to acid, electricity , fire, cold, powerful light and powerful darkness. It is not damaged by acid , electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 3, 6.0 lbs, 12000 AU The Tower Shield of Anarion [5,+20] ----------------------------------- This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 25. It sustains all stats. It provides resistance to acid, electricity, fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 9, 12.0 lbs, 160000 AU The Tower Shield of the Haradrim [4,+15] ---------------------------------------- This Shield weighs 12.0 lbs. When thrown, it does 1d2 blunt damage. When activated, it makes you go berserk for 1d25+25 turns and cures you of fear and petrification and concentrates on to heal you for 30 percent of hit points and to enrage you for 32 power, recharging in 50 turns. It increases your armor class by 19. It increases your strength and size and constitution by 2. It sustains strength and size and constitution. It provides resistance to poison and fear. It protects you from the effects of poison and blindness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as a man. It burdens you with aggravation. You know everything about this item. Level 32, Rarity 12, 12.0 lbs, 25000 AU The Round Shield of Halath [4,+20] ---------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 24. It increases your intelligence, constitution and infravision by 2. It provides resistance to electricity, fire and nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 4, 6.5 lbs, 41000 AU The Tower Shield 'Gonarfind' [8,+11] ------------------------------------ This Shield weighs 10.8 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 19. It increases your dexterity and agility and searching by 3. It provides resistance to acid, fire, cold and fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 25, Rarity 10, 10.8 lbs, 39000 AU The Round Shield of Neruin [4,+13] ---------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it can enchant one missile to become branded, recharging in 999 turns. It increases your armor class by 17. It increases your searching and mana regeneration by 5. It provides resistance to acid, electricity, fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 40, Rarity 25, 6.5 lbs, 82000 AU The Tower Shield of Nathalos [8,+22] ------------------------------------ This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 30. It increases your constitution and charisma by 2. It provides resistance to electricity and fire. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 20, 12.0 lbs, 45000 AU The Round Shield 'Estelch' [4,+29] ---------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it probes the weaknesses of all your enemies in line of sight of range 20, recharging in 20 turns. It increases your armor class by 33. It increases your wisdom by 5. It provides resistance to acid, electricity, fire , cold, nexus and disenchantment. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 210, 6.5 lbs, 94000 AU The Knight's Shield of Bored [6,+20] ------------------------------------ This Shield weighs 8.0 lbs. When thrown, it does 1d2 blunt damage. When activated, it can identify the kind, ego-item and artifact names and all bonuses on one unknown item, recharging in 10 turns. It increases your armor class by 26. It provides resistance to acid, electricity, cold, powerful darkness and nexus. It provides immunity to poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 36, 8.0 lbs, 63000 AU The Tower Shield of Eontalen [8,+22] ------------------------------------ This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 30. It increases your intelligence, charisma, stealth and hitpoint regeneration by 3. It provides resistance to acid, electricity, fire, cold, fear, powerful darkness, shards and nexus. It protects you from blindness and cuts. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 150, 12.0 lbs, 117000 AU The Tower Shield of Echorenen [8,+33] ------------------------------------- This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it returns you to the surface, or teleports you into the depths, recharging in 200 turns. It increases your armor class by 41. It modifies your light radius. It provides resistance to acid, electricity, fire, cold, fear and powerful light. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 16, 12.0 lbs, 65000 AU The Tower Shield 'Goron' [8,+39] -------------------------------- This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 47. It increases your charisma by 2. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 100, 12.0 lbs, 67000 AU The Buckler of Eithist [2,+29] ------------------------------ This Shield weighs 5.0 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates a ball of range 20 and radius 2 to freeze your enemies for 40 damage, recharging in d5+5 turns. It increases your armor class by 31. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 80, 5.0 lbs, 34000 AU The Round Shield 'Tingrote' [4,+26] ----------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it concentrates on to teleport you away for 10 distance on average, recharging in 20 turns. It increases your armor class by 30. It increases your charisma by 3. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 15, 6.5 lbs, 33000 AU The Round Shield of Finielkas [4,+17] ------------------------------------- This Shield weighs 6.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it creates a missile of range 20 to blast your enemies with magic for 5d4 damage, recharging in 2 turns. It increases your armor class by 21. It provides resistance to electricity and fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 3, 6.5 lbs, 20000 AU The Mithril Shield of Lorlir (+5) [10,+35] ------------------------------------------ This Shield weighs 9.0 lbs. When thrown, it does 1d4+5 blunt damage. It increases your armor class by 45. It increases your strength and size, dexterity and agility, constitution and light radius by 2. It sustains constitution. It provides resistance to acid, electricity, fire, cold and fear. It protects you from blindness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 2, 9.0 lbs, 123000 AU The Knight's Shield of Ilindolle (+10) [6,+23] ---------------------------------------------- This Shield weighs 8.0 lbs. When thrown, it does 1d2+10 blunt damage. It increases your armor class by 29. It increases your dexterity and agility and infravision by 2. It provides resistance to acid, electricity, fire, cold, fear, powerful light and disenchantment. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 8, 8.0 lbs, 93000 AU The Tower Shield 'Lordi' [8,+22] -------------------------------- This Shield weighs 12.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 30. It increases your strength and size, wisdom and charisma by 3. It provides resistance to acid, electricity, fire, cold, powerful light and nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 35, Rarity 6, 12.0 lbs, 64000 AU The Mithril Shield of Turievath (+2) [10,+28] --------------------------------------------- This Shield weighs 10.0 lbs. When thrown, it does 1d4+2 blunt damage. When activated, it surrounds you with a star of radius 10 to light up your enemies for 6d8 damage to monsters vulnerable to light, recharging in 100 turns. It increases your armor class by 38. It increases your dexterity and agility, charisma, searching, speed and light radius by 3. It provides resistance to acid, electricity, fire, cold, fear, powerful light, powerful darkness and powerful confusion. It protects you from confusion. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 50, Rarity 4, 10.0 lbs, 144000 AU The Knight's Shield of Annathir [6,+25] --------------------------------------- This Shield weighs 8.0 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 31. It increases your dexterity and agility and infravision by 2. It provides resistance to fire, powerful light and powerful darkness. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 3, 8.0 lbs, 61000 AU The Tower Shield of Andor [8,+26] --------------------------------- This Shield weighs 10.8 lbs. When thrown, it does 1d3 blunt damage. When activated, it concentrates on to teleport you away for 10 distance on average, recharging in 2 turns. It increases your armor class by 34. It provides resistance to electricity, fire, cold and powerful confusion. It protects you from confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 12, 10.8 lbs, 53000 AU Helms/Crowns ------------ The Metal Cap of Celebrimbor [3,+18] ------------------------------------ This Helm weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 21. It increases your intelligence, dexterity and agility , charisma, magical devices and searching by 3. It provides resistance to acid, fire, shards and disenchantment. It protects you from cuts. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 42, Rarity 12, 2.0 lbs, 45000 AU The Hard Leather Cap of Thranduil [2,+10] ----------------------------------------- This Helm weighs 1.5 lbs. It increases your armor class by 12. It increases your intelligence and wisdom by 2. It protects you from blindness. It causes its wielder to detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 2, 1.5 lbs, 50000 AU The Metal Cap of Thengel [3,+12] -------------------------------- This Helm weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 15. It increases your wisdom and charisma by 3. It provides resistance to powerful confusion. It protects you from confusion. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 10, Rarity 2, 2.0 lbs, 22000 AU The Steel Helm of Hammerhand [6,+20] ------------------------------------ This Helm weighs 6.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 26. It increases your strength and size, dexterity and agility, constitution and spell resistance by 3. It sustains strength and size , dexterity and agility and constitution. It provides resistance to acid, cold, powerful darkness and nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. You know everything about this item. Level 20, Rarity 8, 6.0 lbs, 45000 AU The Iron Helm of Dor-Lomin [5,+20] ---------------------------------- This Helm weighs 7.5 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 25. It increases your dexterity and agility, constitution and light radius by 4. It provides resistance to acid, electricity, fire, cold and fear. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 20, 7.5 lbs, 300000 AU The Iron Helm 'Holhenneth' [5,+10] ---------------------------------- This Helm weighs 7.5 lbs. When thrown, it does 1d3 blunt damage. When activated, it detects all doors, traps, stairs, running water, gold, including hidden treasures, objects, including hidden objects, visible monsters, evil monsters and living monsters within 40 grids, recharging in d55+55 turns. It increases your armor class by 15. It increases your intelligence, wisdom and searching by 2. It provides resistance to powerful confusion. It protects you from blindness and confusion. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 5, 7.5 lbs, 100000 AU The Iron Helm of Gorlim [5,+10] ------------------------------- This Helm weighs 7.5 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 15. It decreases your intelligence, wisdom, magical devices and searching by 5. It provides resistance to fear. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. It is heavily cursed. You know everything about this item. Level 20, Rarity 5, 7.5 lbs, 1 AU The Steel Helm of Arion [6,+13] ------------------------------- This Helm weighs 6.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it creates a ball of range 20 and radius 2 to burn your enemies for 75 damage, recharging in 20 turns. It increases your armor class by 19. It provides resistance to powerful darkness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 30, 6.0 lbs, 16000 AU The Steel Helm 'Rhollur' [6,+22] -------------------------------- This Helm weighs 6.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it teleports a direction of range 8 away for 30 distance on average , recharging in 50 turns. It increases your armor class by 28. It increases your strength and size, intelligence, wisdom, constitution, searching and speed by 4. It protects you from blindness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as dwarven. You know everything about this item. Level 30, Rarity 255, 6.0 lbs, 177000 AU The Iron Helm 'Echadh' (+6) [5,+18] ----------------------------------- This Helm weighs 7.5 lbs. When thrown, it does 1d3+6 blunt damage. When activated, it removes rock from a direction of range 8 for 6d8 damage to monsters made from rock, recharging in 5 turns. It increases your armor class by 23. It increases your wisdom and constitution by 5. It provides immunity to acid. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 45, 7.5 lbs, 121000 AU The Metal Cap of Antaramar [3,+15] ---------------------------------- This Helm weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 18. It increases your intelligence and wisdom by 4. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 75, 2.0 lbs, 43000 AU The Steel Helm 'Thelmas' (+4) [6,+20] ------------------------------------- This Helm weighs 6.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 26. It increases your intelligence and constitution by 5. It provides resistance to cold. It protects you from blindness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 255, 6.0 lbs, 108000 AU The Steel Helm of Curundor [6,+16] ---------------------------------- This Helm weighs 6.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 22. It increases your wisdom and stealth by 5. It provides resistance to fear, shards and chaos. It provides immunity to acid. It protects you from cuts and hallucination. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 20, Rarity 160, 6.0 lbs, 83000 AU The Iron Helm 'Negundar' (+5) [5,+16] ------------------------------------- This Helm weighs 7.5 lbs. When thrown, it does 1d3+5 blunt damage. It increases your armor class by 21. It increases your wisdom by 5. It provides resistance to acid and nexus. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 15, Rarity 90, 7.5 lbs, 63000 AU The Metal Cap 'Edhrundor' [3,+8] -------------------------------- This Helm weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. When activated, it concentrates on to teleport you away for 25 distance on average, recharging in 45 turns. It increases your armor class by 11. It increases your intelligence and charisma by 2. It provides resistance to fire, cold, sound and disenchantment. It protects you from blindness and stunning. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 5, Rarity 20, 2.0 lbs, 55000 AU The Massive Iron Crown of Morgoth [0,+0] ---------------------------------------- This Crown weighs 2.0 lbs. When thrown, it does 1d5 blunt damage. It increases your all stats, infravision and light radius by 125. It provides resistance to acid, electricity, fire, cold, poison, fear, powerful light, powerful darkness, powerful confusion, nexus and nether. It protects you from the effects of poison and confusion. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It is permanently cursed. You know everything about this item. Level 60, Rarity 1, 2.0 lbs, 10000000 AU The Iron Crown of Beruthiel [0,+20] ----------------------------------- This Crown weighs 2.0 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 20. It decreases your strength and size, dexterity and agility and constitution by 5. It protects you from paralysis and magical slowness. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It is heavily cursed. You know everything about this item. Level 35, Rarity 12, 2.0 lbs, 1 AU The Golden Crown of Gondor [0,+15] ---------------------------------- This Crown weighs 3.0 lbs. When thrown, it does 1d1 blunt damage. When activated, it cures you of cuts and stun damage and concentrates on to heal you for 500 hit points, recharging in 250 turns. It increases your armor class by 15. It increases your strength and size, wisdom, speed, light radius and mana regeneration by 3. It provides resistance to fire, cold, powerful light, powerful confusion, sound and chaos. It protects you from blindness, stunning, hallucination and confusion. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as a man. You know everything about this item. Level 35, Rarity 40, 3.0 lbs, 100000 AU The Jewel Encrusted Crown of Numenor [0,+18] -------------------------------------------- This Crown weighs 4.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 18. It increases your intelligence, charisma, spell resistance, searching, speed and light radius by 2. It provides resistance to cold, powerful light, powerful darkness, sound and shards. It protects you from blindness, stunning, cuts, paralysis and magical slowness. It causes its wielder to see invisible monsters. It senses undead. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as a man. You know everything about this item. Level 45, Rarity 30, 4.0 lbs, 50000 AU The Jewel Encrusted Crown of Gwengolor (+4,+8) [0,+21] ------------------------------------------------------ This Crown weighs 3.2 lbs. When thrown, it does 1d1+8 blunt damage. It increases your armor class by 21. It increases your strength and size, intelligence, dexterity and agility, constitution and charisma by 3. It sustains charisma. It provides resistance to electricity, fire, cold, fear, powerful darkness and sound. It protects you from blindness and stunning. It causes its wielder to digest food more efficiently, detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as elven. It burdens you with aggravation. You know everything about this item. Level 30, Rarity 255, 3.2 lbs, 156000 AU The Iron Crown of Galdur (+4) [0,+8] ------------------------------------ This Crown weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 8. It increases your speed and light radius by 2 . It provides resistance to acid, cold and powerful light. It protects you from blindness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 18, Rarity 90, 2.0 lbs, 48000 AU The Iron Crown of Norlin [0,+11] -------------------------------- This Crown weighs 2.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 11. It increases your intelligence, wisdom and stealth by 3. It provides resistance to cold and poison. It protects you from the effects of poison. It causes its wielder to detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 3, 2.0 lbs, 65000 AU The Golden Crown of Aronarth (+3) [0,+34] ----------------------------------------- This Crown weighs 3.0 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 34. It increases your wisdom and dexterity and agility by 3. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 3, 3.0 lbs, 79000 AU Gloves ------ The Set of Gauntlets of Eol (-5,-5) [3,+15] ------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1-5 blunt damage. When activated, it creates a powerful bolt of range 20 to blast your enemies with magic for 168 damage, recharging in d30+30 turns. It increases your armor class by 18. It increases your intelligence and magical devices by 3. It provides resistance to electricity, poison and powerful darkness. It protects you from the effects of poison, paralysis and magical slowness. It causes its wielder to fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 42, Rarity 35, 2.5 lbs, 40000 AU The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] ---------------------------------------------------- This set of Gloves weighs 0.5 lbs. It increases your armor class by 16. It increases your strength and size and constitution by 2. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 6, 0.5 lbs, 36000 AU The Set of Leather Gloves 'Cammithrim' [1,+10] ---------------------------------------------- This set of Gloves weighs 0.5 lbs. When activated, it creates a missile of range 20 to blast your enemies with magic for 5d4 damage, recharging in 2 turns. It increases your armor class by 11. It increases your light radius by 1. It sustains constitution. It provides resistance to powerful light. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 3, 0.5 lbs, 30000 AU The Set of Gauntlets 'Paurhach' [2,+15] --------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates two powerful bolts of range 20 to burn your enemies for 7d9 damage, recharging in d8+8 turns. It increases your armor class by 17. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 5, 2.5 lbs, 15000 AU The Set of Gauntlets 'Paurnimmen' [2,+15] ----------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates two bolts of range 20 to freeze your enemies for 6d9 damage, recharging in d7+7 turns. It increases your armor class by 17. It provides resistance to cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 5, 2.5 lbs, 13000 AU The Set of Gauntlets 'Pauraegen' [2,+15] ---------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates two beams of range 10 to electrify your enemies for 4d7 damage, recharging in d6+6 turns. It increases your armor class by 17. It provides resistance to electricity. It is not damaged by acid, electricity , fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 5, 2.5 lbs, 11000 AU The Set of Gauntlets 'Paurnen' [2,+15] -------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1 blunt damage. When activated, it creates two bolts of range 6 to dissolve your enemies for 9d9 damage, recharging in d5+5 turns. It increases your armor class by 17. It provides resistance to acid. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 5, 2.5 lbs, 12000 AU The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] ----------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d1-12 blunt damage. It increases your armor class by 2. It decreases your strength and size and dexterity and agility by 3. It provides resistance to fire and disenchantment . It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation, mana drain and experience drain. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. It is heavily cursed. You know everything about this item. Level 10, Rarity 20, 2.5 lbs, 0 AU The Set of Alchemist's Gloves of Fingolfin (+10,+10) [5,+20] ------------------------------------------------------------ This set of Gloves weighs 4.0 lbs. When thrown, it does 1d2+10 blunt damage. When activated, it creates an arrow of range 10 to hurt a target for 210 damage, recharging in d30+30 turns. It increases your armor class by 25. It increases your dexterity and agility by 4. It provides resistance to acid. It protects you from paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 35, Rarity 15, 4.0 lbs, 110000 AU The Set of Alchemist's Gloves of Ornin (+8) [0,+21] --------------------------------------------------- This set of Gloves weighs 0.4 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 21. It increases your wisdom, dexterity and agility, constitution, charisma, infravision and light radius by 4. It sustains strength and size and constitution. It provides resistance to acid, electricity, fire, cold and poison. It protects you from the effects of poison , paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as dwarven. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 42, Rarity 10, 0.4 lbs, 183000 AU The Set of Leather Gloves 'Kemna' [1,+14] ----------------------------------------- This set of Gloves weighs 0.5 lbs. When thrown, it does 1d1 blunt damage. It increases your armor class by 15. It increases your strength and size and charisma by 5. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 60, 0.5 lbs, 73000 AU The Set of Gauntlets of Obereb [3,+16] -------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it removes all nearby monsters, recharging in 1000 turns. It increases your armor class by 19. It increases your intelligence, wisdom, constitution, charisma, speed and light radius by 3. It sustains constitution and charisma. It provides resistance to electricity, fire, fear, powerful light, powerful confusion and nether. It protects you from confusion, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 30, Rarity 255, 2.5 lbs, 143000 AU The Set of Gauntlets 'Nirieleb' (+2) [3,+8] ------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. It increases your armor class by 11. It increases your infravision by 5. It provides resistance to electricity, powerful darkness and shards. It protects you from blindness, cuts, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 30, 2.5 lbs, 45000 AU The Set of Gauntlets 'Turthabil' (+7) [3,+18] --------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2+7 blunt damage. It increases your armor class by 21. It sustains strength and size. It provides resistance to electricity, powerful confusion, shards and nexus. It protects you from cuts, confusion, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 45, 2.5 lbs, 58000 AU The Set of Gauntlets of Maren (+3) [3,+18] ------------------------------------------ This set of Gloves weighs 2.2 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 21. It increases your strength and size by 3. It sustains charisma. It provides resistance to powerful light. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 60, 2.2 lbs, 38000 AU The Set of Gauntlets 'Andisin' [3,+16] -------------------------------------- This set of Gloves weighs 2.2 lbs. When thrown, it does 1d2 blunt damage. When activated, it cures you of poison, fear and petrification, recharging in 5 turns. It increases your armor class by 19. It increases your strength and size, intelligence, wisdom, dexterity and agility, constitution and light radius by 2. It provides resistance to acid, electricity, fire, cold, fear, powerful light, powerful darkness, sound and nexus. It protects you from blindness, stunning, paralysis and magical slowness. It causes its wielder to digest food more efficiently and fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 10, Rarity 25, 2.2 lbs, 105000 AU The Set of Gauntlets of Epheleith (+2) [3,+17] ---------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2+2 blunt damage. When activated, it creates an arrow of range 10 to hurt a target for 210 damage, recharging in d30+30 turns. It increases your armor class by 20. It increases your intelligence, wisdom, dexterity and agility, constitution and charisma by 3. It sustains wisdom. It provides resistance to acid, fire, fear, sound and shards. It protects you from stunning and cuts. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity , fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 35, Rarity 30, 2.5 lbs, 88000 AU The Set of Gauntlets 'Avando' (+4) [3,+17] ------------------------------------------ This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2 blunt damage. It increases your armor class by 20. It increases your wisdom by 1. It provides resistance to powerful confusion and chaos. It protects you from hallucination, confusion, paralysis and magical slowness. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 3, 2.5 lbs, 52000 AU The Set of Gauntlets 'Aronwenen' (+1) [3,+15] --------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2+1 blunt damage. When activated, it protects you from evil monsters for 1d25 turns, recharging in d100+100 turns. It increases your armor class by 18. It provides resistance to acid, fire, fear, powerful confusion and nexus. It protects you from confusion, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 40, Rarity 20, 2.5 lbs, 50000 AU The Set of Gauntlets of Rhuru (+2,+6) [3,+14] --------------------------------------------- This set of Gloves weighs 2.5 lbs. When thrown, it does 1d2+6 blunt damage. It increases your armor class by 17. It increases your intelligence and charisma by 4. It provides resistance to fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 20, Rarity 3, 2.5 lbs, 48000 AU The Set of Alchemist's Gloves 'Mangron' [0,+20] ----------------------------------------------- This set of Gloves weighs 0.5 lbs. When thrown, it does 1d2 blunt damage. When activated, it allows you to remove a monster type from a level (1d4 damage per monster), recharging in 500 turns. It increases your armor class by 20. It increases your speed and hitpoint regeneration by 3. It provides resistance to acid, electricity, fire, cold and nether. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are most effective on gloves when you attack using unarmed combat. Slays and brands are x1 multiplier less effective on gloves when wielding a weapon. You know everything about this item. Level 35, Rarity 6, 0.5 lbs, 98000 AU Boots ----- The Pair of Iron Shod Boots of Feanor [3,+20] --------------------------------------------- This set of Boots weighs 4.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it makes you faster for 1d20+20 turns, recharging in 200 turns. It increases your armor class by 23. It increases your speed by 12. It provides resistance to nexus. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 35, Rarity 120, 4.0 lbs, 300000 AU The Pair of Leather Boots 'Dal-i-thalion' [2,+15] ------------------------------------------------- This set of Boots weighs 2.0 lbs. When thrown, it does 1d2 blunt damage. When activated, it cures you of poison, fear and petrification, recharging in 5 turns. It increases your armor class by 17. It increases your dexterity and agility by 5. It sustains constitution. It provides resistance to powerful confusion, nether and chaos. It protects you from hallucination, confusion, paralysis and magical slowness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 10, Rarity 25, 2.0 lbs, 40000 AU The Pair of Steel Shod Boots of Thror [6,+20] --------------------------------------------- This set of Boots weighs 8.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 26. It increases your strength and size, constitution and speed by 3. It provides resistance to fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 30, Rarity 25, 8.0 lbs, 12000 AU The Pair of Leather Boots of Wormtongue (-5,-5) [2,+0] ------------------------------------------------------ This set of Boots weighs 2.0 lbs. When thrown, it does 1d2-5 blunt damage. When activated, it concentrates on to teleport you away for 10 distance on average, recharging in 20 turns. It increases your armor class by 2. It increases your intelligence, dexterity and agility, spell resistance and stealth by 3. It causes its wielder to fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 10, Rarity 15, 2.0 lbs, 17000 AU The Pair of Steel Shod Boots of Celomel (+5) [6,+22] ---------------------------------------------------- This set of Boots weighs 7.2 lbs. When thrown, it does 1d4 blunt damage. When activated, it drains life from a target of range 20 for 125 damage, recharging in 40 turns. It increases your armor class by 28. It increases your charisma and stealth by 5. It provides resistance to fire, cold, shards and nether. It protects you from cuts. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 20, Rarity 30, 7.2 lbs, 74000 AU The Pair of Steel Shod Boots of Atalirch [6,+16] ------------------------------------------------ This set of Boots weighs 8.0 lbs. When thrown, it does 1d4 blunt damage. It increases your armor class by 22. It increases your wisdom, dexterity and agility and stealth by 3. It provides resistance to electricity and sound. It provides immunity to poison. It protects you from stunning. It causes its wielder to digest food more efficiently. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 15, Rarity 105, 8.0 lbs, 73000 AU The Pair of Iron Shod Boots of Edadil [3,+22] --------------------------------------------- This set of Boots weighs 4.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 25. It increases your infravision and speed by 3 . It sustains wisdom. It provides resistance to fire and cold. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 20, Rarity 16, 4.0 lbs, 58000 AU The Pair of Iron Shod Boots 'Arosse' [3,+13] -------------------------------------------- This set of Boots weighs 4.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 16. It increases your speed and mana regeneration by 2. It sustains constitution. It provides resistance to poison. It protects you from the effects of poison. It causes its wielder to fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 15, Rarity 12, 4.0 lbs, 47000 AU The Pair of Iron Shod Boots of Galandi [3,+24] ---------------------------------------------- This set of Boots weighs 3.2 lbs. When thrown, it does 1d3 blunt damage. When activated, it creates a storm of range 20 and radius 3 to freeze your enemies for 100 damage, recharging in 35 turns. It increases your armor class by 27. It increases your intelligence, charisma, infravision and light radius by 4. It provides resistance to fire, fear, powerful light and powerful darkness. It causes its wielder to fall like a feather and detect monsters by telepathy. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 15, Rarity 45, 3.2 lbs, 102000 AU The Pair of Iron Shod Boots of Ilmethil (+6) [3,+13] ---------------------------------------------------- This set of Boots weighs 4.0 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 16. It increases your stealth by 5. It provides resistance to fear. It causes its wielder to fall like a feather. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 20, Rarity 16, 4.0 lbs, 27000 AU The Pair of Iron Shod Boots 'Tiruingri' [3,+12] ----------------------------------------------- This set of Boots weighs 3.6 lbs. When thrown, it does 1d3 blunt damage. It increases your armor class by 15. It increases your stealth by 2. It provides resistance to electricity, fire, cold and powerful darkness. It protects you from blindness. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 20, Rarity 2, 3.6 lbs, 43000 AU The Pair of Iron Shod Boots of Lantar [3,+26] --------------------------------------------- This set of Boots weighs 4.0 lbs. When thrown, it does 1d3 blunt damage. When activated, it surrounds of radius 1 to remove doors from all enemies adjacent to you, recharging in 10 turns. It increases your armor class by 29. It sustains wisdom and dexterity and agility. It provides resistance to fire, cold and disenchantment. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 25, Rarity 9, 4.0 lbs, 68000 AU The Pair of Steel Shod Boots of Cambor (+8) [6,+18] --------------------------------------------------- This set of Boots weighs 6.4 lbs. When thrown, it does 1d4 blunt damage. When activated, it concentrates on to heal you for 100 percent of hit points, recharging in 444 turns. It increases your armor class by 24. It increases your stealth and searching by 3. It sustains constitution. It provides resistance to electricity, powerful light, powerful darkness, nether and chaos . It protects you from hallucination. It causes its wielder to digest food more efficiently and see invisible monsters. It senses orcs. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are only effective on boots when you attack using unarmed combat. You know everything about this item. Level 52, Rarity 72, 6.4 lbs, 81000 AU Light Sources ------------- The Phial of Galadriel ---------------------- This Lite weighs 1.0 lbs. You can wield this as a source of light. When activated, it lights up the room you are in and surrounds you with magic of range 1 and radius 3 to light up for 25 damage to monsters vulnerable to light , recharging in d10+10 turns. When thrown, it does 1d1 blunt damage and lights up a target of range 20 for 25 damage to monsters vulnerable to light, recharging in d10+10 turns. When set in a trap, it lights up a target of range 20 for 25 damage to monsters vulnerable to light, recharging in d10+10 turns. It provides resistance to disease. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 25, Rarity 5, 1.0 lbs, 10000 AU The Star of Elendil ------------------- This Lite weighs 0.5 lbs. You can wield this as a source of light. When activated, it maps your surroundings, recharging in d50+50 turns. When thrown, it does 1d1 blunt damage, recharging in d50+50 turns. It causes its wielder to see invisible monsters. It senses demons. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 30, Rarity 25, 0.5 lbs, 30000 AU The Arkenstone of Thrain ------------------------ This Lite weighs 0.5 lbs. You can wield this as a source of light. When activated, it detects all doors, traps, stairs, running water, gold, including hidden treasures, objects, including hidden objects, visible monsters, evil monsters and living monsters within 40 grids, recharging in d30+30 turns. When thrown, it does 1d1 blunt damage, recharging in d30+30 turns. It provides resistance to powerful light, powerful darkness and losing experience . It causes its wielder to see invisible monsters. It is not damaged by acid , electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 40, Rarity 50, 0.5 lbs, 50000 AU The Palantir of Westernesse --------------------------- This Lite weighs 20.0 lbs. You can wield this as a source of light. When activated, it lights up and maps the entire level, recharging in d50+50 turns. When thrown, it does 10d10 blunt damage, recharging in d50+50 turns. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to chaos. It protects you from blindness and hallucination. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation, health drain and experience drain. You know everything about this item. Level 52, Rarity 60, 20.0 lbs, 100000 AU Amulets ------- The Amulet of Carlammas ----------------------- This Amulet weighs 0.3 lbs. When activated, it protects you from evil monsters for 1d25 turns, recharging in d225+225 turns. It increases your constitution and spell resistance by 2. It provides resistance to fire. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 40, Rarity 10, 0.3 lbs, 60000 AU The Amulet of Ingwe ------------------- This Amulet weighs 0.3 lbs. When activated, it dispels all your enemies in line of sight of range 20 if evil for 360 damage, recharging in d50+50 turns. It increases your intelligence, wisdom, charisma and infravision by 3. It provides resistance to acid, electricity and cold. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 47, Rarity 30, 0.3 lbs, 90000 AU The Necklace of the Dwarves --------------------------- This Amulet weighs 0.3 lbs. It increases your constitution, spell resistance, infravision, light radius and hitpoint regeneration by 3. It provides resistance to fear. It protects you from paralysis and magical slowness. It causes its wielder to see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as dwarven. You know everything about this item. Level 50, Rarity 50, 0.3 lbs, 75000 AU The Elfstone 'Elessar' (+7,+7) [+10] ------------------------------------ This Amulet weighs 0.3 lbs. When activated, it cures you of cuts and stun damage and concentrates on to heal you for 500 hit points, recharging in 200 turns. It increases your armor class by 10. It increases your wisdom, charisma and speed by 2. It provides resistance to fire, poison, fear and disease. It protects you from the effects of poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as elven. You know everything about this item. Level 45, Rarity 60, 0.3 lbs, 40000 AU The Jewel 'Evenstar' -------------------- This Amulet weighs 0.3 lbs. When activated, it cures you of amnesia and restores your strength and size, intelligence, wisdom, dexterity and agility, constitution and charisma, recharging in 150 turns. It sustains intelligence, wisdom and constitution. It provides resistance to cold, powerful darkness and losing experience. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. You know everything about this item. Level 35, Rarity 40, 0.3 lbs, 25000 AU Rings ----- The Ring of Barahir ------------------- This Ring weighs 0.2 lbs. It increases your all stats, spell resistance, magical devices and stealth by 1. It provides resistance to poison and powerful darkness. It protects you from the effects of poison. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. You know everything about this item. Level 40, Rarity 25, 0.2 lbs, 65000 AU The Ring of Tulkas ------------------ This Ring weighs 0.2 lbs. When activated, it makes you faster for 1d75+75 turns , recharging in d150+150 turns. It increases your strength and size, dexterity and agility, constitution and spell resistance by 4. It provides resistance to fear. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. You know everything about this item. Level 50, Rarity 50, 0.2 lbs, 150000 AU The Ring of Power 'Narya' (+6,+6) --------------------------------- This Ring weighs 0.2 lbs. When activated, it creates a storm of range 20 and radius 3 to burn your enemies for 195 damage, recharging in d20+20 turns. It increases your all stats, speed and mana regeneration by 1. It sustains strength and size, wisdom, constitution and charisma. It provides resistance to fear and nether. It provides immunity to fire. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as elven. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. You know everything about this item. Level 50, Rarity 60, 0.2 lbs, 100000 AU The Ring of Power 'Nenya' (+8,+8) --------------------------------- This Ring weighs 0.2 lbs. When activated, it creates a storm of range 20 and radius 3 to freeze your enemies for 290 damage, recharging in d20+20 turns. It increases your all stats, speed and mana regeneration by 2. It sustains intelligence, wisdom and charisma. It provides resistance to losing experience . It provides immunity to cold. It protects you from blindness, paralysis and magical slowness. It causes its wielder to fall like a feather, detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as elven. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. You know everything about this item. Level 55, Rarity 70, 0.2 lbs, 200000 AU The Ring of Power 'Vilya' (+10,+10) ----------------------------------- This Ring weighs 0.2 lbs. When activated, it creates a storm of range 20 and radius 3 to electrify your enemies for 346 damage, recharging in d20+20 turns. It increases your all stats, speed and mana regeneration by 3. It sustains strength and size, dexterity and agility and constitution. It provides resistance to poison, disenchantment and losing experience. It provides immunity to electricity. It protects you from the effects of poison, paralysis and magical slowness. It causes its wielder to digest food more efficiently, fall like a feather and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It marks you as elven. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. You know everything about this item. Level 57, Rarity 80, 0.2 lbs, 300000 AU The Ring of Power (The One Ring) (+15,+15) ------------------------------------------ This Ring weighs 0.2 lbs. It increases your all stats, speed, hitpoint regeneration and mana regeneration by 5. It sustains all stats. It provides resistance to poison, fear, nether and disenchantment. It provides immunity to acid, electricity, fire and cold. It protects you from the effects of poison and blindness. It causes its wielder to detect monsters by telepathy and see invisible monsters. It is not damaged by acid, electricity, fire, cold and water. It cannot be stolen from your inventory. It burdens you with aggravation and experience drain. Slays and brands are x1 multiplier less effective on rings and only apply to the hand the ring is worn on. Wear it on the right hand to affect thrown weapons and the main weapon you are wielding. Wear it on the left hand to affect missile weapons and off-hand weapons. Two handed weapons are affected by rings on both hands. It is permanently cursed. You know everything about this item. Level 60, Rarity 100, 0.2 lbs, 5000000 AU