limits: item-damage: 35 #Maximum damage% with which a shop will accept an item. Limit of 35 damage here means require at least 65% durability remaining. Needed because item damage is discarded when adding to stock. find-distance: 1500 #Block radius to include shops in "find" results. 0 = Unlimited shops-per-player: -1 #Maximum number of shops each player can have; Unlimited = -1 fees: create: 100.0 #Cost of creating a shop; 0 = free move: 10.0 #Cost of moving a shop; 0 = free log: limit: 500 #Maximum number of transactions saved in log. notify-interval: 300 #Number of seconds between transaction notifications; 0 = Disable notifications size: #Size constraints for shops using the manual area selection. Doesn't apply to shops attached to regions in your region plugin. max-height: 10 #Maximum custom shop height. max-width: 30 #Maximum custom shop width (both horizontal dimensions). storage: system: sqlite #Can be sqlite (file) or mysql (server) connect: #These params only needed if system = mysql host: localhost #Where the database server is located port: 3306 #Port number that the database server is listening on user: minecraft #Username to connect to the database server pass: password #Password to connect to the database server db: commandshops #Name of the database containing CommandShops data regions: require-owner: false; #Require all created/moved shops to be tied to a region owned by the shop owner markets: #Array of region names defining "markets" -- only regions inside a market can have shops attached to them. A market region can never have a shop attached directly to it. Leave this blank to be able to make region based shops anywhere. debug: false #Enable verbose debug output. custom-items: false #Use custom item set from items.yml. When False, CS will make its own items.yml with the vanilla items. allow-interworld-move: true #Allow shops to be moved to another world. Set to False if you have separate inventories per world.