// ** Important note for map editors ** // When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the // newmap command ensures that your map uses the default map settings, rather than using the existing configuration for // the map you were on. // If it did use the existing configuration, upon 2nd load, the map will become messed up. // If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and // rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT // ANYTHING, just to be safe! // If you wish to learn how to use configuration files for you map, read: "../docs/mapediting5.html" // Possible commands that can be used in map configs are: // ====================================================== // mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, // mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour. // Mapmodels: mapmodelreset // Leave this command here, or else your maps config file will become // messed up! // Mapmodel number: // --------------- mapmodel 2 2 0 0 "makke/nothing_clip" // 0 - Used to be used as "clips". We now have code that does clips. // This is left here for the old maps that still use them. mapmodel 4 1 0 0 "makke/platform_bridge" // 1 mapmodel 0 7 0 0 "makke/ladder_7x" // 2 mapmodel 0 8 0 0 "makke/ladder_8x" // 3 mapmodel 0 10 0 0 "makke/ladder_10x" // 4 mapmodel 0 11 0 0 "makke/ladder_11x" // 5 mapmodel 0 15 0 0 "makke/ladder_15x" // 6 mapmodel 0 12 0 0 "makke/street_light" // 7 mapmodel 0 12 0 0 "makke/street_light_broken" // 8 mapmodel 3 2 0 0 "makke/bench_seat" // 9 mapmodel 2 4 0 0 "makke/dumpster" // 10 mapmodel 0 0 0 0 "makke/roadblock" // 11 - Clip this properly! mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 - Clip this properly! mapmodel 1 8 0 0 "makke/fence_chainlink" // 13 mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14 mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate"// 15 mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16 mapmodel 0 0 0 0 "makke/grass_short" // 17 mapmodel 0 0 0 0 "makke/grass_short_dry" // 18 mapmodel 0 0 0 0 "makke/grass_short_snow" // 19 mapmodel 0 0 0 0 "makke/grass_long" // 20 mapmodel 0 0 0 0 "makke/grass_long_dry" // 21 mapmodel 0 0 0 0 "makke/grass_long_snow" // 22 mapmodel 0 0 0 0 "makke/plant_leafy" // 23 mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24 mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25 mapmodel 0 0 0 0 "makke/flyer_environmental" // 26 mapmodel 1 2 0 0 "makke/office_chair" // 27 mapmodel 0 0 0 0 "jcdpc/laptop" // 28 mapmodel 0 0 0 0 "makke/picture" // 29 - Want to use a customer picture in this frame? mapmodel 1 6 0 0 "makke/locker" // 30 mapmodel 0 0 0 0 "makke/wall_spotlight" // 31 mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32 mapmodel 0 0 0 0 "makke/lightbulb" // 33 mapmodel 1 3 0 0 "makke/barrel" // 34 mapmodel 1 2 0 0 "makke/barrel_fallen" // 35 mapmodel 0 0 0 0 "makke/electric_meter" // 36 mapmodel 3 1 0 0 "makke/pallet" // 37 mapmodel 0 0 0 0 "makke/fuel_tank" // 38 - Ensure you clip this mapmodel fully using the command // "newent clip 0 3 7 5" in the middle of the model. mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39 mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // 40 mapmodel 0 0 0 0 "makke/wrench" // 41 mapmodel 0 0 0 0 "makke/bolt_nut" // 42 mapmodel 0 0 0 0 "makke/signs/flammable" // 43 mapmodel 0 0 0 0 "makke/signs/speed" // 44 mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45 mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46 mapmodel 0 0 0 0 "makke/signs/biohazard" // 47 mapmodel 0 0 0 0 "makke/cigarette" // 48 mapmodel 0 0 0 0 "makke/coke_can" // 49 mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50 mapmodel 0 0 0 0 "makke/broken_wood" // 51 mapmodel 0 0 0 0 "makke/hook" // 52 mapmodel 0 0 0 0 "makke/coffee_mug" // 53 mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54 mapmodel 0 0 1 0 "makke/signs/wanted" // 55 - Don't put the poster too close to a wall, or it will "z-fight". mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56 mapmodel 4 1 0 0 "makke/platform" // 57 mapmodel 0 1 0 0 "makke/ladder_1x" // 58 mapmodel 0 8 0 0 "makke/drainpipe" // 59 mapmodel 2 2 0 0 "toca/airconditioner" // 60 - Inner part of the airconditioner is Model 107 mapmodel 0 0 0 0 "toca/bullet" // 61 mapmodel 0 1 0 0 "toca/cinderblock" // 62 mapmodel 1 7 0 0 "toca/commrack" // 63 mapmodel 1 4 0 0 "toca/commrack2" // 64 mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 - For use with corrugated/fence (Model 102/103) mapmodel 1 4 0 0 "toca/guardrail" // 67 - Clip this properly! mapmodel 1 4 0 0 "toca/guardrail2" // 68 - Use guardrail2 with this (Model 106) mapmodel 0 0 0 0 "toca/milkcarton" // 69 mapmodel 1 1 0 0 "toca/monitor" // 70 mapmodel 2 3 0 0 "toca/officedesk" // 71 - Clip this properly! mapmodel 0 0 0 0 "toca/plasmatv" // 72 mapmodel 4 1 0 0 "toca/platformmet" // 73 mapmodel 0 6 0 0 "toca/powermeter" // 74 mapmodel 1 6 0 0 "toca/rack" // 75 - Clip this properly! mapmodel 2 8 0 0 "toca/radarconsole" // 76 - Clip this properly! mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 - Animated security camera. Use mounts with this (Model 104/105) mapmodel 0 0 0 0 "toca/sgshell" // 78 mapmodel 4 1 7 0 "toca/stairs1" // 79 - Clip this properly! mapmodel 4 1 0 0 "toca/stairs2" // 80 - Clip this properly! mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 mapmodel 2 1 0 0 "toca/tyre" // 83 mapmodel 1 2 0 0 "toca/trashbag" // 84 mapmodel 1 3 0 0 "toca/trashcan" // 85 mapmodel 1 2 0 0 "toca/tv" // 86 mapmodel 2 3 0 0 "toca/utilitytable" // 87 - Clip the sides of this properly! mapmodel 1 3 0 0 "toca/wheel" // 88 mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 mapmodel 0 0 0 0 "toca/signs/chemical" // 90 mapmodel 0 0 0 0 "toca/signs/confined" // 91 mapmodel 0 0 0 0 "toca/signs/toxic" // 92 mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 mapmodel 0 0 0 0 "toca/signs/explosives" // 94 mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 mapmodel 0 0 0 0 "toca/signs/noentry" // 96 mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 mapmodel 0 0 0 0 "toca/signs/restricted" // 99 mapmodel 1 6 0 0 "toca/signs/target" // 100 mapmodel 0 2 0 0 "toca/computer/pc" // 101 mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 - Use the beam with this (Model 66) mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 - Use the beam with this (Model 66) mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 - Use the camera mapmodel with this (Model 77) mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 - Use the camera mapmodel with this (Model 77) mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 - Use guardrail2 with this (Model 68) mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 - Outer part of airconditioner is Model 60 mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 mapmodel 0 0 0 0 "makke/signs/arab" // 111 mapmodel 1 1 0 0 "toca/milkcrate" // 112 mapmodel 0 0 0 0 "toca/ceilingfan" // 113 mapmodel 1 7 0 0 "toca/tree1" // 114 mapmodel 0 17 0 0 "toca/palmtree1" // 115 mapmodel 2 3 0 0 "toca/razorwire" // 116 mapmodel 0 14 0 0 "toca/tree2" // 117 mapmodel 0 18 0 0 "toca/pine" // 118 mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 mapmodel 0 4 0 0 "toca/window1" // 126 mapmodel 1 2 0 0 "toca/barbwire" // 127 mapmodel 1 1 0 0 "toca/shelf" // 128 mapmodel 4 1 15 0 "toca/guardtower" // 129 mapmodel 1 2 0 0 "toca/treetrunk1" // 130 mapmodel 0 2 0 0 "toca/cardboardbox" // 131 mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132 mapmodel 0 2 0 0 "jcdpc/ventflap" // 133 mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134 mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135 mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2" // 136 mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6" // 137 mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138 mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139 mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140 mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141 mapmodel 0 0 4 0 "misterfloppy/platelamp" // 142 mapmodel 0 9 0 0 "misterfloppy/streetlamp" // 143 mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz" // 144 mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn" // 145 mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft" // 146 mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lright" // 147 mapmodel 0 2 0 0 "toca/pipes/industrialpipes/lup" // 148 mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert" // 149 mapmodel 0 0 0 0 "toca/electric/switch" // 150 mapmodel 0 0 0 0 "toca/electric/outlet" // 151 mapmodel 0 1 0 0 "toca/carbattery" // 152 mapmodel 0 30 0 0 "toca/antenna" // 153 mapmodel 0 0 0 0 "toca/pinboard" // 154 mapmodel 0 1 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly! mapmodel 0 1 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly! mapmodel 0 1 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly! mapmodel 0 1 0 0 "toca/ledge/4_corner" // 158 - Clip this properly! mapmodel 0 0 0 0 "toca/takeoutbox" // 159 mapmodel 0 1 0 0 "toca/plasticbottles/1" // 160 mapmodel 0 0 0 0 "toca/plasticbottles/2" // 161 mapmodel 0 0 0 0 "toca/plasticbags/1" // 162 mapmodel 0 0 0 0 "toca/plasticbags/2" // 163 mapmodel 0 0 0 0 "toca/pickaxe/horz" // 164 mapmodel 0 0 0 0 "toca/pickaxe/vert" // 165 mapmodel 0 0 0 0 "toca/newspaper/1" // 166 mapmodel 0 0 0 0 "toca/newspaper/2" // 167 mapmodel 1 3 0 0 "toca/cautionsign" // 168 mapmodel 0 0 0 0 "cleaner/hotel_sign" // 169 - Clip this properly! mapmodel 0 2 0 0 "toca/plants/bush" // 170 mapmodel 1 4 0 0 "toca/plants/smaltree" // 171 mapmodel 0 0 0 0 "toca/plants/grass" // 172 mapmodel 0 1 0 0 "cleaner/traffic_cones/up" // 173 mapmodel 0 1 0 0 "cleaner/traffic_cones/down" // 174 mapmodel 0 1 0 0 "cleaner/extinguisher" // 175 mapmodel 0 1 0 0 "toca/paintcan" // 176 mapmodel 0 0 3 0 "toca/droppedceiling/frame" // 177 mapmodel 0 0 3 0 "toca/droppedceiling/tiles" // 178 - Clip this properly! mapmodel 0 0 3 0 "toca/droppedceiling/single" // 179 - Clip this properly! mapmodel 0 0 3 0 "toca/droppedceiling/light1" // 180 - Clip this properly! mapmodel 0 0 3 0 "toca/droppedceiling/light2" // 181 - Clip this properly! mapmodel 0 3 0 0 "cleaner/extinguisher_box" // 182 mapmodel 0 3 0 0 "cleaner/laundry" // 183 mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184 mapmodel 0 0 0 0 "cleaner/worldmap" // 185 mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186 mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187 mapmodel 1 3 0 0 "cleaner/shovels/shovel1" // 188 mapmodel 0 0 0 0 "cleaner/shovels/shovel2" // 189 mapmodel 0 0 0 0 "cleaner/shovels/shovel3" // 190 mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191 mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192 mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193 mapmodel 0 0 0 0 "cleaner/gunshop" //194 mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down" //195 mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post" //196 mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate" //197 mapmodel 4 1 0 0 "cleaner/fence_chainlink_down" //198 mapmodel 4 1 0 0 "cleaner/cl_window01" //199 mapmodel 4 1 0 0 "cleaner/cactus/cactus1" //200 mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201 // NOTE: There is a hard-limit maximum of 256 "mapmodel" commands. // Models below are either specific to certain maps and may not be of much use in other maps, // or they might just be a bit more difficult to use than the average newbie can handle. // As such, feel free to use them by using a config file and uncommenting the ones you need below. // Decals: // mapmodel 0 0 0 0 "toca/decals/manhole/1" // mapmodel 0 0 0 0 "toca/decals/broken/1" // mapmodel 0 0 0 0 "toca/decals/broken/2" // mapmodel 0 0 0 0 "toca/decals/broken/3" // mapmodel 0 0 0 0 "toca/doors/2" // mapmodel 0 0 0 0 "toca/doors/1" // Platforms: // mapmodel 8 1 0 0 "cleaner/platform/16x16" // BIG platform, requires setting a texture. // mapmodel 3 1 0 0 "toca/grid6x8" // Metal mesh. // mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine. // mapmodel 4 1 0 0 "cleaner/platform/8x8" // Alternative platform that fits *most* textures better, requires setting a texture. // mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" // Metal beam to support toca's stairs. This model can be difficult to place correctly. // mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" // Handrail for toca's metal platforms. This model requires careful clipping to be used. // mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" // Special stairs platforms with handrails. This model requires careful clipping to be used. // mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" // Special stairs platforms with handrails. This model requires careful clipping to be used. // Others: // mapmodel 0 0 0 0 "makke/sail" // Sail cloth // mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged sail cloth. // mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines. // mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines. // mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines. // mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines. // mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel. // mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel barrel. // mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel barrel fallen. // mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // Grate, rusty (hor). // mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // Grate, rusty (vert). // mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift. // mapmodel 1 2 0 0 "cleaner/minecart/up" // Mine cart. // mapmodel 1 2 0 0 "cleaner/minecart/down" // Fallen mine cart. // mapmodel 0 0 0 0 "cleaner/rails/bent" // Railway, bent. // mapmodel 0 0 0 0 "cleaner/rails/straight" // Railway, straight. // mapmodel 0 0 0 0 "cleaner/rails_rusty/bent" // Rails, bent, rusty. // mapmodel 0 0 0 0 "cleaner/rails_rusty/straight" // Rails, straight, rusty. // mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe. // mapmodel 0 0 0 0 "makke/icicle" // Icicle. // mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign. // mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve, horizontal. // mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert. // mapmodel 0 0 0 0 "cleaner/monalisa // The Monalisa for ac_lainio // mapmodel 0 0 0 0 "cleaner/grate_aqueous" // Special water-based grate. // mapmodel 0 0 0 0 "cleaner/anti_tank" // Hard to clip. // mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_up" // nice for taking cover. // mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_down" // nice for taking cover. // mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (vertical) // mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (horizontal) // mapmodel 0 0 0 0 "cleaner/oldclock" // Special model for ac_lainio // mapmodel 0 0 0 0 "cleaner/dumpster_tag" // Alternative modern dumpster // mapmodel 0 0 0 0 "cleaner/oi_drums/up" // Alternative standing oil drum // mapmodel 0 0 0 0 "cleaner/oi_drums/down" // Alternative fallen oil drum // mapmodel 0 0 0 0 "cleaner/oi_drums/spill" // Oil drum spilling oil // The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing // Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap. // loadsky "textures/skymaps/humus/powerlines" // loadsky "textures/skymaps/kothic/atsea" // loadsky "textures/skymaps/ladynighthawk/inhcanyons1" // loadsky "textures/skymaps/steini/steini2" // loadsky "textures/skymaps/steini/steini3" // loadsky "textures/skymaps/makke/mountain" // loadsky "textures/skymaps/makke/rocky" // loadsky "textures/skymaps/makke/sand" // loadsky "textures/skymaps/socksky/grave" // loadsky "textures/skymaps/iceflow/iceflow" // loadsky "textures/skymaps/socksky/nightball" // Alternative texture. See "docs/mapediting5.html" for more information. loadnotexture // Reset to default alternative texture. Comment this if you want to use a // different one. // loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. // Uncomment it if you want to use this one. // All textures are found in /packages/textures... // Special note: // Texture slot 0 is hardcoded as the sky // Texture slot 1 used to be hardcoded as the default liquid texture but is now unrequired and replaced with a dummy. // texture slot 2 is the default wall texture for new maps. // texture slot 3 is the default floor texture for new maps. // texture slot 4 is the default ceiling texture for new maps. // Also, textures are limited to a maximum of 256 slots, so you can't use more than 256 textures in your config file // otherwise they will not show up. // Textures: texturereset // Leave this command here, or else your map will look messed up! texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! // Brickwall textures texture 0 "toca/greybricks.jpg" // Texture #1 texture 0 "arcitool/archibrick01.jpg" texture 0 "arcitool/archibrick02.jpg" texture 0 "arcitool/archibrick03.jpg" texture 0 "arcitool/archibrick04.jpg" texture 0 "arcitool/archibrick05.jpg" texture 0 "arcitool/archibrick06.jpg" texture 0 "arcitool/archibrick07.jpg" texture 0 "arcitool/rohbaubims.jpg" texture 0 "grsites/brick051.jpg" texture 0 "grsites/brick065.jpg" texture 0 "boeck/stone_022.jpg" texture 0 "DigitalFlux/gray_bricks_02.jpg" texture 0 "DigitalFlux/gray_bricks_01.jpg" texture 0 "mayang/bricks_2.jpg" texture 0 "makke/bricks_3.jpg" texture 0 "makke/brickwall.jpg" texture 0 "noctua/wall/brick02.jpg" texture 0 "zastrow/brick_wall_08.jpg" texture 0 "zastrow/brick_wall_09.jpg" texture 0 "makke/bricky.jpg" texture 0 "makke/01-CMU.jpg" texture 0 "makke/mauer1.jpg" texture 0 "makke/mauer2.jpg" texture 0 "makke/d_brick.jpg" texture 0 "3dcafe/stone18.jpg" // Texture #26 // Tile textures texture 0 "noctua/tiles/16tile12.jpg" // Texture #27 texture 0 "noctua/tiles/16tile09.jpg" texture 0 "noctua/tiles/16tile10.jpg" texture 0 "noctua/tiles/16tile11.jpg" texture 0 "noctua/tiles/16tile07.jpg" texture 0 "arcitool/Cotta1-grau.jpg" texture 0 "arcitool/Cotta1-graubraun.jpg" texture 0 "arcitool/Cotta1-graubraunhell.jpg" texture 0 "arcitool/Cotta1-hell.jpg" texture 0 "arcitool/Cotta2-beige.jpg" texture 0 "arcitool/Cotta2-dunkel.jpg" texture 0 "arcitool/Cotta2-grau.jpg" texture 0 "arcitool/Cotta2-satt.jpg" texture 0 "makke/tiles.jpg" // Texture #40 // Floor textures texture 0 "noctua/ground/cobbles01.jpg" // Texture #41 texture 0 "arcitool/pflaster2.jpg" texture 0 "arcitool/gittersteine2.jpg" texture 0 "makke/11-Brick.jpg" texture 0 "makke/stein.jpg" texture 0 "makke/br_tiles.jpg" texture 0 "makke/c_tile.jpg" texture 0 "makke/pebbles_01.jpg" texture 0 "arcitool/sisal21.jpg" texture 0 "makke/platten.jpg" // Texture #51 // Asphalt/concrete textures texture 0 "noctua/ground/asph01.jpg" // Texture #52 texture 0 "noctua/ground/asph02.jpg" texture 0 "noctua/ground/asph03.jpg" texture 0 "makke/asph_01.jpg" texture 0 "DigitalFlux/dirty_asphalt_02.jpg" texture 0 "DigitalFlux/dirty_asphalt_03.jpg" texture 0 "makke/concrete.jpg" texture 0 "makke/concrete_trim.jpg" texture 0 "makke/concrete_trim_small.jpg" texture 0 "noctua/ground/snowy03.jpg" texture 0 "noctua/ground/snowy04.jpg" texture 0 "noctua/ground/snowy05.jpg" texture 0 "noctua/metal/iron05.jpg" texture 0 "noctua/metal/iron05_b.jpg" texture 0 "noctua/metal/iron01.jpg" texture 0 "noctua/metal/zinc02.jpg" texture 0 "noctua/metal/zinc03.jpg" texture 0 "noctua/wall/plast02.jpg" texture 0 "noctua/wall/conc01.jpg" texture 0 "noctua/wall/conc02.jpg" texture 0 "noctua/wall/conc05.jpg" texture 0 "noctua/wall/wall02.jpg" // Texture #73 // Walls/ceiling/plaster textures texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74 texture 0 "arcitool/sichtbeton2.jpg" texture 0 "noctua/ground/snowy02.jpg" texture 0 "boeck/stone_013.jpg" texture 0 "boeck/stone_014.jpg" texture 0 "noctua/wall/plast01.jpg" texture 0 "noctua/wall/plast03.jpg" texture 0 "noctua/wall/plast04.jpg" texture 0 "golgotha/5sqtunnelroad.jpg" texture 0 "lemog/027metal.jpg" // Texture #83 // Metal textures texture 0 "boeck/metal_019.jpg" // Texture #84 texture 0 "boeck/metal_019_b.jpg" texture 0 "lemog/036metal.jpg" texture 0 "boeck/rolltor.jpg" texture 0 "golgotha/hhroofgray.jpg" texture 0 "golgotha/tunnel_ceiling.jpg" texture 0 "golgotha/tunnel_ceiling_b.jpg" texture 0 "zastrow/metal_overlaps.jpg" texture 0 "zastrow/metal_plate_fill.jpg" texture 0 "golgotha/metal_bumps2.jpg" texture 0 "golgotha/metal_bumps3.jpg" texture 0 "zastrow/metal_siding_kinks.jpg" texture 0 "noctua/metal/zinc01.jpg" texture 0 "noctua/metal/copper01.jpg" texture 0 "noctua/metal/copper02.jpg" texture 0 "noctua/metal/iron02.jpg" texture 0 "noctua/metal/iron03.jpg" texture 0 "noctua/metal/iron04.jpg" texture 0 "noctua/metal/metbgr01.jpg" texture 0 "noctua/metal/metbgr02.jpg" texture 0 "noctua/metal/metbgr03.jpg" texture 0 "noctua/metal/metbgr04.jpg" texture 0 "noctua/metal/verdig01.jpg" texture 0 "noctua/metal/brass01.jpg" texture 0 "lemog/006metal.jpg" texture 0 "grsites/metal020.jpg" // Texture #109 // Wood textures texture 0 "boeck/wood_009.jpg" // Texture #110 texture 0 "boeck/wood_010.jpg" texture 0 "boeck/wood_017.jpg" texture 0 "makke/wood_01.jpg" texture 0 "makke/wood_01_b.jpg" texture 0 "arcitool/n_f-natur2.jpg" texture 0 "arcitool/Blockbohlen-natur.jpg" texture 0 "arcitool/Zaun.jpg" texture 0 "arcitool/Rundholz.jpg" texture 0 "grsites/wood060.jpg" texture 0 "noctua/wood/blinds01.jpg" texture 0 "noctua/wood/fb_board.jpg" texture 0 "noctua/wood/planks01.jpg" texture 0 "noctua/wood/planks01_b.jpg" texture 0 "noctua/wood/planks02.jpg" texture 0 "noctua/wood/planks02_hor.jpg" texture 0 "noctua/wood/planks02_trim.jpg" texture 0 "noctua/wood/bark01.jpg" texture 0 "noctua/wood/wood02.jpg" texture 0 "noctua/wood/wood03.jpg" texture 0 "noctua/wood/wood04.jpg" texture 0 "lemog/063bois.jpg" texture 0 "lemog/063bois_b.jpg" // Texture #132 // Mud/sand/grass textures texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133 texture 0 "craig_fortune/terrain/Grass_mossy.jpg" texture 0 "craig_fortune/terrain/Grass_parched.jpg" texture 0 "arcitool/Wiese3.jpg" texture 0 "arcitool/Wiese6.jpg" texture 0 "craig_fortune/terrain/Grass_lush.jpg" texture 0 "craig_fortune/terrain/mud.jpg" texture 0 "craig_fortune/terrain/Mud_thick.jpg" texture 0 "makke/cracked_mud.jpg" texture 0 "craig_fortune/terrain/sand_bleached.jpg" texture 0 "zastrow/sub_sand.jpg" texture 0 "DigitalFlux/light_brown_dirt_02.jpg" texture 0 "DigitalFlux/dirt_pebbles_01.jpg" texture 0 "DigitalFlux/light_brown_dirt_01.jpg" texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg" texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg" texture 0 "makke/dirt_01.jpg" texture 0 "makke/stuck1.jpg" texture 0 "noctua/ground/mud01.jpg" texture 0 "noctua/ground/pebble01.jpg" texture 0 "noctua/ground/ground02.jpg" texture 0 "noctua/ground/ground06.jpg" // Texture #154 // Rock/stone textures texture 0 "arcitool/schotter1.jpg" // Texture #155 texture 0 "arcitool/schotter2.jpg" texture 0 "craig_fortune/terrain/Rock_cracked.jpg" texture 0 "craig_fortune/terrain/rubble.jpg" texture 0 "craig_fortune/terrain/Rock_rubble.jpg" texture 0 "noctua/ground/snowy01.jpg" texture 0 "makke/rock.jpg" texture 0 "noctua/stone/stone18.jpg" texture 0 "noctua/stone/stone02.jpg" texture 0 "noctua/stone/stone03.jpg" texture 0 "noctua/stone/stone04.jpg" texture 0 "noctua/stone/stone05.jpg" texture 0 "noctua/stone/stone06.jpg" texture 0 "noctua/stone/stone07.jpg" texture 0 "noctua/stone/stone08.jpg" texture 0 "noctua/stone/stone09.jpg" texture 0 "noctua/stone/stone12.jpg" texture 0 "noctua/stone/stone13.jpg" texture 0 "noctua/stone/stone15.jpg" texture 0 "noctua/stone/stone16.jpg" texture 0 "noctua/stone/stone17.jpg" texture 0 "noctua/stone/marmor01.jpg" texture 0 "noctua/stone/stone19.jpg" texture 0 "noctua/wall/conc03.jpg" texture 0 "noctua/wall/conc04.jpg" texture 0 "noctua/wall/d_wall01.jpg" // Texture #180 // Carpet textures texture 0 "noctua/textile/carpet04.jpg" // Texture #181 texture 0 "noctua/textile/carpet01.jpg" texture 0 "noctua/textile/carpet02.jpg" texture 0 "noctua/textile/carpet03.jpg" texture 0 "noctua/textile/burlap01.jpg" texture 0 "noctua/textile/carpet05.jpg" // Texture #186 // Trim textures texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187 texture 0 "arcitool/Glasbausteine.jpg" texture 0 "boeck/gully.jpg" texture 0 "boeck/aircon2.jpg" texture 0 "makke/aircon.jpg" texture 0 "makke/aircon_sm.jpg" texture 0 "golgotha/door.jpg" texture 0 "makke/klappe.jpg" texture 0 "makke/klappe2.jpg" texture 0 "golgotha/klappe3.jpg" texture 0 "makke/neuklappe.jpg" texture 0 "golgotha/panel.jpg" texture 0 "3dcafe/objects09_a.jpg" texture 0 "golgotha/elecpanelstwo.jpg" texture 0 "mitaman/various/metal_trim_4_v.jpg" texture 0 "mitaman/various/metal_trim_4_h.jpg" texture 0 "grsites/metal026.jpg" texture 0 "zastrow/vent_cap.jpg" texture 0 "mitaman/various/rgrates0006.jpg" texture 0 "mitaman/various/large_plate.jpg" texture 0 "makke/lampe.jpg" texture 0 "makke/lampe_tile.jpg" texture 0 "makke/lampe_tile_a.jpg" texture 0 "makke/lampe_tile2.jpg" texture 0 "makke/lampe_tile2_a.jpg" texture 0 "makke/stairtrim.jpg" texture 0 "makke/metalstair1.jpg" texture 0 "makke/metalstair2.jpg" texture 0 "zastrow/metal_siding_kinksb.jpg" texture 0 "golgotha/window.jpg" texture 0 "golgotha/windows.jpg" texture 0 "zastrow/sub_window31.jpg" texture 0 "zastrow/sub_window33.jpg" texture 0 "zastrow/sub_window23.jpg" texture 0 "zastrow/sub_window38.jpg" texture 0 "3dcafe/door10.jpg" texture 0 "3dcafe/door12.jpg" texture 0 "3dcafe/door15.jpg" texture 0 "3dcafe/door07.jpg" texture 0 "zastrow/sub_doors512B05.jpg" texture 0 "zastrow/sub_doors512A10.jpg" texture 0 "zastrow/sub_doors512A16.jpg" texture 0 "zastrow/sub_doors256nf_01.jpg" texture 0 "3dcafe/objects08.jpg" // Texture #230 // Crate/box textures texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231 texture 0 "craig_fortune/crates/light.jpg" texture 0 "zastrow/3wood_crate_03.jpg" texture 0 "zastrow/2wood_crate_03.jpg" texture 0 "zastrow/2wood_crate_10.jpg" texture 0 "zastrow/2wood_crate_12.jpg" texture 0 "zastrow/3wood_crate_02.jpg" texture 0 "zastrow/2wood_crate_02.jpg" texture 0 "zastrow/3wood_crate_10.jpg" texture 0 "zastrow/3wood_crate_12.jpg" texture 0 "zastrow/wood_crate_02.jpg" texture 0 "zastrow/wood_crate_03.jpg" texture 0 "zastrow/wood_crate_10.jpg" texture 0 "zastrow/wood_crate_12.jpg" texture 0 "makke/box_2.jpg" texture 0 "makke/box_4.jpg" texture 0 "makke/box_3.jpg" texture 0 "golgotha/smallsteelbox.jpg" // Texture #248 // Additional textures texture 0 "drunkenM/rock_wall1.jpg" // Texture #249 texture 0 "makke/rb_window.jpg" // The below textures are in the AssaultCube package, but are not actually in the config file because their design is // specific to the map they were made for or because there are only 256 texture slots available and we don't want to // use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to // stay aware of the 256 slot limit. // texture 0 "dog/texture08.jpg" // texture 0 "misterfloppy/keller/exit_sign.jpg" // texture 0 "misterfloppy/keller/gully.jpg" // texture 0 "misterfloppy/keller/door_panel.jpg" // texture 0 "misterfloppy/keller/aircon.jpg" // texture 0 "misterfloppy/keller/light.jpg" // texture 0 "misterfloppy/keller/light2.jpg" // texture 0 "misterfloppy/keller/door_01.jpg" // texture 0 "misterfloppy/keller/door_02.jpg" // texture 0 "misterfloppy/keller/door_03.jpg" // texture 0 "johnsolo/bluewoody1.jpg" // texture 0 "johnsolo/bluewoody2.jpg" // texture 0 "johnsolo/shutters.jpg" // texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting. // texture 0 "makke/concrete_trim_vert.jpg" // texture 0 "makke/snow.jpg" // texture 0 "makke/special_stone15.jpg" // texture 0 "noctua/wall/wall01.jpg" // texture 0 "wotwot/urban/electric2.jpg" // texture 0 "wotwot/urban/electric2_bla.jpg" // texture 0 "wotwot/urban/asphalt1_l.jpg" // texture 0 "wotwot/urban/metaltrim1_ver.jpg" // texture 0 "wotwot/urban/metaltrim1_hor.jpg" // texture 0 "mayang/door3.jpg" // texture 0 "mayang/airvent1.jpg" // texture 0 "wotwot/urban/ventilation1.jpg" // texture 0 "mayang/grill2_s.jpg" // texture 0 "wotwot/urban/cableshelf1_s_hor.jpg" // texture 0 "wotwot/urban/cableshelf1_m_hor.jpg" // texture 0 "mayang/hatch1.jpg" // texture 0 "mayang/manhole1.jpg" // texture 0 "makke/door_metal.jpg" // texture 0 "makke/door_rust.jpg" // texture 0 "wotwot/urban/cableshelf1_l_hor.jpg" // texture 0 "wotwot/urban/cableshelf1_s_ver.jpg" // texture 0 "wotwot/urban/cableshelf1_m_ver.jpg" // texture 0 "wotwot/urban/cableshelf1_l_ver.jpg" // texture 0 "wotwot/urban/electric4.jpg" // texture 0 "wotwot/urban/electric4_bla.jpg" // texture 0 "wotwot/urban/electric3.jpg" // texture 0 "wotwot/urban/electric3_bla.jpg" // texture 0 "wotwot/urban/electric1.jpg" // texture 0 "wotwot/urban/electric1_bla.jpg" // texture 0 "openfootage/stonewall_4.jpg" // texture 0 "craig_fortune/crates/light_weathered_desert3.jpg" // texture 0 "makke/douze.jpg" // texture 0 "makke/clayceiling.jpg" // texture 0 "makke/rattrap/rb_box_01.jpg" // texture 0 "makke/rattrap/rb_box_02.jpg" // texture 0 "makke/rattrap/rb_box_03.jpg" // texture 0 "makke/rattrap/rb_box_04.jpg" // texture 0 "makke/rattrap/rb_box_05.jpg" // texture 0 "makke/rattrap/rb_box_06.jpg" // texture 0 "mayang/rb_bricks_01.jpg" // texture 0 "mayang/rb_bricks_02.jpg" // texture 0 "mayang/rb_bricks_03.jpg" // texture 0 "makke/rattrap/rb_concrete.jpg" // texture 0 "zastrow/rb_box_07.jpg" // texture 0 "golgotha/rb_trim_03.jpg" // texture 0 "noctua/ground/rb_trim_01.jpg" // texture 0 "makke/rb_trim_02.jpg" // texture 0 "makke/rb_window2.jpg" // texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures... // texture 0 "nieb/b10woods003.jpg" // texture 0 "nieb/b15walls031b.jpg" // texture 0 "nieb/b19walls261.jpg" // texture 0 "nieb/b2metals0052.jpg" // texture 0 "nieb/b2walls094.jpg" // texture 0 "nieb/b3_walls149.jpg" // texture 0 "nieb/b3_walls154.jpg" // texture 0 "nieb/b3_walls155.jpg" // texture 0 "nieb/b8walls007b.jpg" // texture 0 "nieb/brickolddirty0009.jpg" // texture 0 "nieb/brickolddirty0015.jpg" // texture 0 "nieb/brickround0047_6.jpg" // texture 0 "nieb/bricksmall0007.jpg" // texture 0 "nieb/bricksmall0060.jpg" // texture 0 "nieb/bricksmall0067.jpg" // texture 0 "nieb/bricksmall0073.jpg" // texture 0 "nieb/bricksmall0077.jpg" // texture 0 "nieb/bricksmall0201.jpg" // texture 0 "nieb/bricksmall0247.jpg" // texture 0 "nieb/bricksmalldirty0136.jpg" // texture 0 "nieb/concretebare0154_3.jpg" // texture 0 "nieb/doorsgarage0195.jpg" // texture 0 "nieb/doorsindustrial0183.jpg" // texture 0 "nieb/dsc20041018_154255_48.jpg" // texture 0 "nieb/dscf1764.jpg" // texture 0 "nieb/grass-dirt_1.jpg" // texture 0 "nieb/grass-dirt_2.jpg" // texture 0 "nieb/hedges0049_m.jpg" // texture 0 "nieb/img_0053.jpg" // texture 0 "nieb/img_0060.jpg" // texture 0 "nieb/img_0576.jpg" // texture 0 "nieb/img_0579.jpg" // texture 0 "nieb/metalcontainers0010.jpg" // texture 0 "nieb/metalcontainers0010-rotate.jpg" // texture 0 "nieb/metalcontainers0099.jpg" // texture 0 "nieb/pd-texture-bigstone-wall-2.jpg" // texture 0 "nieb/planksold0001.jpg" // texture 0 "nieb/planksold0002.jpg" // texture 0 "nieb/planksold0290.jpg" // texture 0 "nieb/plastercoloured0158.jpg" // texture 0 "nieb/rock_02.jpg" // texture 0 "nieb/rooftilesceramicold0031.jpg" // texture 0 "nieb/rooftilesceramicold0080_2.jpg" // texture 0 "nieb/rooftilesceramicold0080.jpg" // texture 0 "nieb/rooftilesceramicold0093_2.jpg" // texture 0 "nieb/rooftilesceramicold0093.jpg" // texture 0 "nieb/stone_rock_texture.jpg" // texture 0 "nieb/tt7020275_2.jpg" // texture 0 "nieb/tt7020275_in.jpg" // texture 0 "nieb/tt7020275.jpg" // texture 0 "nieb/tt7040134.jpg" // texture 0 "nieb/tt7040146.jpg" // texture 0 "nieb/various0353.jpg" // texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures... // texture 0 "3dcafe/door07_a.jpg" // texture 0 "3dcafe/door10_a.jpg" // texture 0 "toca/patchygrass.jpg" // texture 0 "toca/pebbles1.jpg" // texture 0 "toca/pebbles2.jpg" // texture 0 "toca/pebbles3.jpg" // texture 0 "toca/frozenground1.jpg" // texture 0 "toca/snow1.jpg" // texture 0 "toca/frozenground2.jpg" // texture 0 "toca/dirt1.jpg" // texture 0 "toca/sand1.jpg" // texture 0 "toca/ice1.jpg" // texture 0 "toca/oldwall.jpg" // texture 0 "toca/droppedceiling.jpg" // texture 0 "jamz/new_bricks_3.jpg" // texture 0 "makke/box_2_1.jpg" // texture 0 "boeufmironton/fence_rusty.jpg" // alternative texture for "fence_chainlink" mapmodels set mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up! mapsound "ambience/cavedrip.ogg" -1 // 0 mapsound "ambience/distant_cars.ogg" -1 // 1 mapsound "ambience/hum01.ogg" -1 // 2 mapsound "ambience/hum02.ogg" -1 // 3 mapsound "ambience/night_crickets.ogg" -1 // 4 mapsound "ambience/water.ogg" -1 // 5 mapsound "ambience/wind.ogg" -1 // 6 mapsound "ambience/t_aircond.ogg" -1 // 7 mapsound "ambience/t_compressor.ogg" -1 // 8 mapsound "ambience/t_crow.ogg" -1 // 9 mapsound "ambience/t_dogs01.ogg" -1 // 10 mapsound "ambience/t_helicopter.ogg" -1 // 11 mapsound "ambience/t_hum01.ogg" -1 // 12 mapsound "ambience/t_hum02.ogg" -1 // 13 mapsound "ambience/t_hum03.ogg" -1 // 14 mapsound "ambience/t_hum04.ogg" -1 // 15 mapsound "ambience/t_night_dog.ogg" -1 // 16 mapsound "ambience/t_night01.ogg" -1 // 17 mapsound "ambience/t_night02.ogg" -1 // 18 mapsound "ambience/t_radio_comms.ogg" -1 // 19 mapsound "ambience/t_radio_static.ogg" -1 // 20 mapsound "ambience/t_satcoms.ogg" -1 // 21 mapsound "ambience/t_sludge.ogg" -1 // 22 mapsound "ambience/t_static01.ogg" -1 // 23 mapsound "ambience/t_static02.ogg" -1 // 24 mapsound "ambience/t_vent01.ogg" -1 // 25 mapsound "ambience/t_vent02.ogg" -1 // 26 mapsound "ambience/t_water_owl.ogg" -1 // 27 mapsound "ambience/t_water01.ogg" -1 // 28 mapsound "ambience/t_waterdrip.ogg" -1 // 29 mapsound "ambience/t_wind.ogg" -1 // 30 mapsound "ambience/t_waterpipe01.ogg" -1 // 31 mapsound "ambience/t_waterpipe02.ogg" -1 // 32 mapsound "ambience/warningalarm01.ogg" -1 // 33 mapsound "ambience/t_gastank.ogg" -1 // 34 mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. mapsound "ambience/t_factory01.ogg" -1 // 36 mapsound "ambience/t_vents.ogg" -1 // 37 mapsound "ambience/t_waterfront.ogg" -1 // 38 mapsound "ambience/t_generator.ogg" -1 // 39 mapsound "ambience/t_electricbuzz.ogg" -1 // 40 mapsound "ambience/t_alarm01.ogg" -1 // 41 mapsound "ambience/flies.ogg" -1 // 42 mapsound "ambience/deserthawk.ogg" -1 // 43 mapsound "ambience/owl.ogg" -1 // 44 mapsound "ambience/citynoisebirds.ogg" -1 // 45