# MobRepellent Configuration # The 'Radius' values allow you to set the radius from the base of the # repeller that mobs will be repelled. # # The "Radius.ignore_below" variable allows one to restrict repelling to mobs # that spawn from the base of the repeller and above. For instance, a repeller # placed at "y=50" will never affect mobs spawning from "y=49" and below if # "ignore_below" is set to "true". # # Ex: 'large: 50' will repel mobs a radius of 50 blocks from the base of # the large repeller. In other words, it will repel in a 100 block cube # around the repeller. Radius: small: 20 medium: 30 large: 50 ignore_below: false # The 'Blocks' values set the block data value to use for the repeller # material. Certain blocks are not allowed because of gameplay/performance # issues. If one of the forbidden blocks is defined, the plugin will default # to diamond blocks. # # List of forbidden materials: # AIR # STONE # GRASS_BLOCK # DIRT # BEDROCK # WATER # LAVA # SAND # GRAVEL # SANDSTONE # SNOW_BLOCK # ICE # CLAY # NETHERRACK # SOUL_SAND # MYCELIUM # END_STONE Blocks: small: IRON_BLOCK medium: GOLD_BLOCK large: DIAMOND_BLOCK # The 'Mobs' values control configuration for mobs. # # "repel_neutral" sets whether to repel neutral mobs as well as hostile mobs. # Values allowed are 'true' or 'false' # # "list" is a string list of mobs to repel. If left empty, it will repel all # hostile mobs and repel all neutral mobs if "repel_neutral" is true. # # For example, to only repel creepers and skeletons use it like this: # Mobs: # list: # - Creeper # - Skeleton Mobs: repel_neutral: false list: